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	<item>
		<title>119: Palle Schmidt (#2) MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2019/03/29/119-palle-schmidt-2-makingcomics-com-gutter-talk-podcast/</link>
					<comments>https://makingcomics.com/2019/03/29/119-palle-schmidt-2-makingcomics-com-gutter-talk-podcast/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 29 Mar 2019 09:00:16 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[film noir]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[neo-noir]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[palle schmidt]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[stiletto]]></category>
		<category><![CDATA[thomas alsop]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10455</guid>

					<description><![CDATA[The Making Comics Gutter Talk podcast goes international. Again. In this episode, Adam is joined by Denmark&#8217;s own, Palle Schmidt. If that name sounds familiar to you, it&#8217;s at least one of two things. Either you have heard the previous Gutter Talk episodes Palle was on, as well as the Comic Con panel back in...  <a class="excerpt-read-more" href="https://makingcomics.com/2019/03/29/119-palle-schmidt-2-makingcomics-com-gutter-talk-podcast/" title="Read119: Palle Schmidt (#2) MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Making Comics Gutter Talk podcast goes international. Again. In this episode, Adam is joined by Denmark&#8217;s own, Palle Schmidt. If that name sounds familiar to you, it&#8217;s at least one of two things. Either you have heard the previous Gutter Talk episodes Palle was on, as well as the Comic Con panel back in 2014 moderated by Patrick Yurick, or it&#8217;s the amazing work he&#8217;s done in Thomas Alsop or Comics for Beginners, a site dedicated to educating those with the dream of creating comics.</p>
<p>In this episode, Adam and Palle discuss a wide range of topics. Whether it&#8217;s the inside scoop on Palle&#8217;s techniques as an artist or the various ways and differences artists are treated and respected between Denmark and the United States. They even touch on taxes. Taxes! We know, what do taxes have to do with comics? Well, directly, not much. But in the overall grand scheme of things, no one can escape them. Even underpaid artists.</p>
<p>Make sure you give the Gutter Talk podcast a rating and review on iTunes and check out the <a href="https://makingcomics.com/" target="_blank" rel="noopener">MakingComics.com</a> site for all your comic creating needs.</p>

<p><span id="more-10455"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2019/03/palle-banner.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-10456" src="https://www.pyd.studio/wp-content/uploads/sites/9/2019/03/palle-banner.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2019/03/palle-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2019/03/palle-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Palle&#8217;s Links:</strong></p>
<p>Palle&#8217;s <a href="http://palleschmidt.dk/" target="_blank" rel="noopener">site</a> (<a href="https://twitter.com/Palle_Schmidt" target="_blank" rel="noopener">@Palle_Schmidt</a>)</p>
<p><a href="http://palleschmidt.dk/stiletto-available-for-pre-order" target="_blank" rel="noopener">Stiletto</a></p>
<p><a href="http://thomasalsop.com/" target="_blank" rel="noopener">Thomas Alsop</a></p>
<p><a href="https://comicsforbeginners.com/" target="_blank" rel="noopener">Comics For Beginners</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
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		<item>
		<title>118: Graham Annable (#2) MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2019/03/08/118-graham-annable-2-makingcomics-com-gutter-talk-podcast/</link>
					<comments>https://makingcomics.com/2019/03/08/118-graham-annable-2-makingcomics-com-gutter-talk-podcast/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 08 Mar 2019 09:00:49 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[boxtrolls]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[graham annable]]></category>
		<category><![CDATA[grickle]]></category>
		<category><![CDATA[laika]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[peter & ernesto]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sloths]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10449</guid>

					<description><![CDATA[For many folks, our esteemed Making Comics Gutter Talk host included, winter is a difficult time of year. Time changes, cold weather, having to constantly correct yourself on the year because it changed and it&#8217;s hard to get in the new habit of writing the new year. We get it. But Spring is about to&#8230;...  <a class="excerpt-read-more" href="https://makingcomics.com/2019/03/08/118-graham-annable-2-makingcomics-com-gutter-talk-podcast/" title="Read118: Graham Annable (#2) MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>For many folks, our esteemed Making Comics Gutter Talk host included, winter is a difficult time of year. Time changes, cold weather, having to constantly correct yourself on the year because it changed and it&#8217;s hard to get in the new habit of writing the new year. We get it. But Spring is about to&#8230; well, spring, and it&#8217;s time to wake up the sleeping beast that is this podcast. And what better way to rub the sleep out of our eyes than with one of the podcast&#8217;s favorite past guests.</p>
<p>In this first episode of 2019, which was admittedly recorded in 2018, Adam is joined by writer, artist, director, and overall swell guy, Graham Annable. If the name sounds familiar, it could be because he was a guest on the podcast a few years back. However, there&#8217;s a pretty sizable chance you know the name from his wonderful work, such as the Laika production, The Boxtrolls, which he co-directed. It could also be from the hilarious and sometimes poignant sketches and comics, Grickle. Or maybe it&#8217;s from his more recent graphic novels, Peter &amp; Ernesto, in which he is both artist and writer. And as you&#8217;ll see, most recently, part-time editor.</p>

<p><span id="more-10449"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2019/03/annable.jpg"><img decoding="async" class="alignnone size-full wp-image-10450" src="https://www.pyd.studio/wp-content/uploads/sites/9/2019/03/annable.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2019/03/annable.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2019/03/annable-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Graham&#8217;s Links:</strong></p>
<p>Graham&#8217;s <a href="https://www.grickle.com/" target="_blank" rel="noopener">site</a> (@grickle)</p>
<p>Graham&#8217;s <a href="https://www.amazon.com/s?i=stripbooks&amp;rh=p_27%3AGraham+Annable&amp;s=relevancerank&amp;text=Graham+Annable&amp;ref=dp_byline_sr_book_1" target="_blank" rel="noopener">books</a>, including Peter &amp; Ernesto</p>
<p><strong>Our Links:</strong></p>
<p><em><span style="font-weight: 400;">Intro &amp; Outro Song</span></em></p>
<p><span style="font-weight: 400;">“RetroFuture Clean” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/</span></p>
<p><em><span style="font-weight: 400;">Outro Song Behind Vocals</span></em></p>
<p><span style="font-weight: 400;">“Backed Vibes (clean)” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/</span></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
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		<itunes:duration>1:05:16</itunes:duration>
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		<title>6: GOLDEN RATIO WORKSHOP (#COMICFUEL 8) MAKINGCOMICS.COM GUTTER TALK PODCAST (S01E06) (117)</title>
		<link>https://makingcomics.com/2018/12/07/golden-ratio-workshop/</link>
					<comments>https://makingcomics.com/2018/12/07/golden-ratio-workshop/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 07 Dec 2018 19:10:29 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[workshops]]></category>
		<category><![CDATA[bizhan]]></category>
		<category><![CDATA[bizhan khodabendeh]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic fuel]]></category>
		<category><![CDATA[comic page]]></category>
		<category><![CDATA[comicfuel]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DIY Comics]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[fibonacci sequence]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[golden]]></category>
		<category><![CDATA[Golden Ratio]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[lesson]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ration]]></category>
		<category><![CDATA[rule of thirds]]></category>
		<category><![CDATA[template]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[walkthrough]]></category>
		<category><![CDATA[workshop]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10396</guid>

					<description><![CDATA[We have bold new experiment ready for you to enjoy this week &#8211; the very first ComicFuel Workshop podcast! Bizhan Khodabendeh’s “Panel Layout: The Golden Ratio” from 2014 is our most popular article ever posted on our website. So, for season 1 of Gutter Talk we’ve decided to revisit the article in the form of...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/12/07/golden-ratio-workshop/" title="Read6: GOLDEN RATIO WORKSHOP (#COMICFUEL 8) MAKINGCOMICS.COM GUTTER TALK PODCAST (S01E06) (117)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<a href="https://makingcomics.com/2018/12/07/golden-ratio-workshop/"><img decoding="async" class="aligncenter size-full wp-image-10432" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/sitebannerwshadow.png" alt="" width="704" height="241" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/sitebannerwshadow.png 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/sitebannerwshadow-300x103.png 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="font-weight: 400;">We have bold new experiment ready for you to enjoy this week &#8211; the very first ComicFuel Workshop podcast! </span><a href="http://mendedarrow.com/site/" target="_blank" rel="noopener"><span style="font-weight: 400;">Bizhan Khodabendeh’s</span></a><span style="font-weight: 400;"> “</span><a href="https://makingcomics.com/2014/05/07/panel-layout-golden-ratio/" target="_blank" rel="noopener"><span style="font-weight: 400;">Panel Layout: The Golden Ratio</span></a><span style="font-weight: 400;">” from 2014 is our most popular article ever posted on our website. So, for season 1 of Gutter Talk we’ve decided to revisit the article in the form of a FREE WORKSHOP.</span></p>
<p><span style="font-weight: 400;">That’s right! We said FREE WORKSHOP!!!</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10404" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/what.gif" alt="" width="300" height="246" />
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!fec7ae263af9c88f278bcf64be1fddf0657263e9" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
<p><span id="more-10396"></span></p>
<p><span style="font-weight: 400;">I hear you asking: </span></p>
<blockquote><p><strong><em>“But, Patrick… This is just a podcast. How is a podcast a FREE WORKSHOP?”</em></strong></p></blockquote>
<p><span style="font-weight: 400;"><span style="text-decoration: underline;">Great question!</span> The idea is super <em><strong>simple</strong></em>:</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">If you haven’t yet, read through Bizhan’s Article <a href="https://makingcomics.com/2014/05/07/panel-layout-golden-ratio/" target="_blank" rel="noopener">“Panel Layout: The Golden Ratio”</a></span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Come back to this post at <a href="https://makingcomics.com/?p=10396&amp;preview=true">MakingComics.com/guttertalkpod</a></span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Start playing the podcast and follow along with the tutorial below</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Skip ahead to the future and you will have 1 full page of comic art completed that utilizes Bizhan’s Golden Ratio theory.</span></li>
</ol>
<p><span style="font-weight: 400;">I told you it was simple. (I know, that last step is a doozy). </span></p>
<p><span style="font-weight: 400;">This is a crazy experiment for MakingComics.com and the Gutter Talk ComicFuel series. We want to know if you liked it, if you hated it, something was confusing, or even if you just want to say hi. All of the feedback is welcome and encouraged. To give us feedback, comment below or email us at </span><a href="mailto:patrick@makingcomics.com"><span style="font-weight: 400;">patrick@makingcomics.com</span></a><span style="font-weight: 400;">.</span><span style="font-weight: 400;"><br />
</span></p>
<p><span style="font-weight: 400;">Oh, and hey, if you like this episode please let us know by signing up to be a </span><a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener"><span style="font-weight: 400;">Patreon patron</span></a><span style="font-weight: 400;">, giving us a </span><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=5AA3Y7A3JQ2JW" target="_blank" rel="noopener"><span style="font-weight: 400;">one-time donation</span></a><span style="font-weight: 400;">, or giving us a tip on the </span><a href="https://radiopublic.com/makingcomicscom-gutter-talk-podca-WYz0nV" target="_blank" rel="noopener"><span style="font-weight: 400;">RadioPublic app</span></a><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">For your convenience we’ve broken the podcast down into chapters:*</span></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:00:00 &#8211; Pre-Roll Ad</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:01:30 &#8211; *NEW* ComicFuel Theme Song</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:02:17 &#8211; Patreon Updates</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:04:10 &#8211; Show Intro</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:06:14 &#8211; Bizhan Introduction</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:10:55 &#8211; Workshop Agenda, Goals, &amp; Deliverables</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:12:28 &#8211; Materials Overview</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:19:04 &#8211; Step 1: Thumbnailing</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:27:07 &#8211; Steps 2 &amp; 3: Page Layout 1</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:33:54 &#8211; Steps 4 &amp; 5: Page Layout 2</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:42:53 &#8211; Step 6: Penciling</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">00:52:44 &#8211; Step 7: Refining Pencils</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">01:01:00 &#8211; Step 8: Inking</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">01:14:03 &#8211; Steps 9-11: Refining Inks</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">01:25:25 &#8211; End of Lesson &amp; Next Steps</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">01:27:31 &#8211; &#8220;Flats&#8221; Definition</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">01:32:31 &#8211; Closing The Loop: Golden Ratio</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">01:36:51 &#8211; Closing Credits</span></li>
</ul>
<p><i><span style="font-weight: 400;">*If you are versed at all with “enhanced” podcasts, we’ve also included chapter markers directly in the episode so you should be able to jump to sections fairly easily from within your podcast player. If none </span></i><i><span style="font-weight: 400;">of that makes any sense &#8211; ignore me.</span></i></p>
<hr />
<h2>Credits</h2>
<p>Lesson &amp; Photos by Bizhan Khodabendeh (<a href="https://twitter.com/MendedArrow?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor" target="_blank" rel="noopener">@mendedarrow</a>). Support him and his work by visiting <a href="http://mendedarrow.com/site/" target="_blank" rel="noopener">MendedArrow.com</a>.</p>
<p><span style="font-weight: 400;">All music was graciously provided by our friends “Another Dead Clown” from the instrumentals of “This May Not Work.” Support Another Dead Clown by purchasing their albums at: </span><a href="https://anotherdeadclown.bandcamp.com/" target="_blank" rel="noopener"><span style="font-weight: 400;">https://anotherdeadclown.bandcamp.com/</span></a></p>
<p><strong>Music Tracks, in order of perception:</strong></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Pre Roll Ad &#8211; Fuzzy Analog</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">New Show Intro &#8211; Akashic Fields</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Transitions &#8211; &#8220;Space Demons&#8221; by Christopher O&#8217;Keeffe</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 1 Break &#8211; For the Aeroplane &amp; 27 Second Kiss</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 2 &#8211; Evas Guitar</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 4 &amp; 5 &#8211; Akashic Fields &amp; Holy Fuck</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 6 &#8211; Penny Proposition &amp; Eight Miles To Ludlow</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 7 &#8211; Pyramids</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 8 &#8211; Guns &amp; Currency &amp; Frank O</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Step 9-11 &#8211; Drinking Song &amp; Spencer&#8217;s Bad News</span></li>
</ul>
<hr />
<h1><img loading="lazy" decoding="async" class="aligncenter wp-image-10381" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/CFworkshop1square-1024x1024.jpg" alt="" width="704" height="704" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/CFworkshop1square-1024x1024.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/CFworkshop1square-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/CFworkshop1square-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/CFworkshop1square-768x768.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/CFworkshop1square-125x125.jpg 125w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/CFworkshop1square.jpg 2000w" sizes="(max-width: 704px) 100vw, 704px" /></h1>
<h1><span style="font-weight: 400;">The Golden Ratio Workshop</span></h1>
<h2>Audio Walkthrough</h2>
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!fec7ae263af9c88f278bcf64be1fddf0657263e9" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
<h2><span style="font-weight: 400;">The Objective</span></h2>
<p><span style="font-weight: 400;">To complete a full page of comic art utilizing Bizhan’s application of the Golden Ration compositional theory.</span></p>
<h2><span style="font-weight: 400;">Materials</span></h2>
<p>If you are interested in downloading all photos used below in high resolution, the script below, comic page templates (in both 11&#215;17 &amp; 8.5&#215;11 &#8211; multiple formats), and more then we got you covered! Go check out our Patreon page where a donation of $2 a month will get you a download of all the materials for the workshop<em>: https://www.patreon.com/makingcomics</em></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10446" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/patreon.png" alt="" width="625" height="396" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/patreon.png 625w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/patreon-300x190.png 300w" sizes="(max-width: 625px) 100vw, 625px" />
<p><strong>Required Materials:</strong></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">Pencil &amp; Eraser </span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Pen (Specific ones outlined below, but any will do)</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Paper (11&#215;17 suggested, but copy paper can be made to work) </span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">A ruler</span></li>
</ol>
<p><strong>Suggested Materials:</strong></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">Mechanical pencil</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Bristol paper</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Printed template</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Light box</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Staedtler 01 </span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Staedtler 03</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Pentel brush pen</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Uniball white gel pen</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Eraser</span></li>
</ol>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10422" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/supplies-1.jpg" alt="" width="704" height="687" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/supplies-1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/supplies-1-300x293.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10405" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/closeupofpens.jpg" alt="" width="704" height="471" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/closeupofpens.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/closeupofpens-300x201.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10406" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/penslabeled.jpg" alt="" width="704" height="687" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/penslabeled.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/penslabeled-300x293.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">00:19:04 &#8211; Step 1: Thumbnailing</span></h2>
<p><span style="font-weight: 400;">1.) Sketching thumbnails of page: I usually sketch multiple thumbnails per page because my first solution often isn’t a very strong solution. It’s also better to figure out a concrete solution before hand so that you aren’t constantly adjusting to make a better page.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10407" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step1.jpg" alt="" width="704" height="378" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step1-300x161.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">00:27:07 &#8211; Steps 2 &amp; 3: Page Layout 1</span></h2>
<p><span style="font-weight: 400;">2.) This can be done beforehand, but you need to transfer your printed copy of my template to the paper. To do this we use a light box which makes it easier the trace an image. Sandwich the template between the box and a sheet of bristol paper.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10408" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/Step2.jpg" alt="" width="704" height="528" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/Step2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/Step2-300x225.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><span style="font-weight: 400;">3.) Now turn the box on and trace it using a pencil and ruler.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10409" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step3.jpg" alt="" width="704" height="939" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step3-225x300.jpg 225w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">00:33:54 &#8211; Steps 4 &amp; 5: Page Layout 2</span></h2>
<p><span style="font-weight: 400;">4.) This is what it should look like. Notice how I don’t trace the circular shapes. I just have a general idea of where they go.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-10410" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step4-674x1024.jpg" alt="" width="674" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step4-674x1024.jpg 674w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step4-198x300.jpg 198w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step4.jpg 704w" sizes="(max-width: 674px) 100vw, 674px" />
<p><span style="font-weight: 400;">5.) Pencil panel borders laid out in the sketch using the notches surrounding the template.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10411" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step5.jpg" alt="" width="704" height="939" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step5.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step5-225x300.jpg 225w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">00:42:53 &#8211; Step 6: Penciling</span></h2>
<p><span style="font-weight: 400;">6.) Next sketch your environments and characters with pencil. I use basic shapes to build them &#8211; knowing that I will add a lot of detail during the inking process. While penciling I am considering both my thumbnail and the overall grid system. I often make adjustments to my initial idea while doing the pencil drawing.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10412" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step6.jpg" alt="" width="704" height="939" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step6.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step6-225x300.jpg 225w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">00:52:44 &#8211; Step 7: Refining Pencils</span></h2>
<p><span style="font-weight: 400;">7.) This is approximately what my final pencils would look like for my page. Not a lot of detail, but enough to remind me what my plans were for these drawings and to nail down the composition. For example, all of these fish will be covered in scales, but it would be a waste of time for me to pencil every scale since I will be inking them anyways. It’s like making myself draw it twice for no reason. It’s more important for me to nail down the overall gesture of the fish.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10413" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step7.jpg" alt="" width="704" height="989" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step7.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step7-214x300.jpg 214w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">01:01:00 &#8211; Step 8: Inking</span></h2>
<p><span style="font-weight: 400;">8.) Next we start inking. I first start with the 01 Staedtler pen. I like these because they tend to take awhile to dry so I can ink for long periods of time. </span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10414" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step8.jpg" alt="" width="704" height="939" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step8.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step8-225x300.jpg 225w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">01:14:03 &#8211; Steps 9-11: Refining Inks</span></h2>
<p><span style="font-weight: 400;">9) Next I use the 03 Staedtler pen to fill in smaller shadowed areas and draw a thick outer line. This helps separate the character from the background &#8211; after I ink the background also with an 01 pen.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10415" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step9.jpg" alt="" width="704" height="939" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step9.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step9-225x300.jpg 225w" sizes="(max-width: 704px) 100vw, 704px" />
<p><span style="font-weight: 400;">10) The larger black areas and the “alligator teeth” shadows are both often illustrated with a Pentel brush pen. To fill in the black areas with a bit of texture I turn my pen sideways almost against the page and drag it perpendicular to itself. Areas that can’t be filled in this way I use the brush as I would any writing tool. </span></p>
<p><span style="font-weight: 400;">To get the  “alligator teeth” I turn my pen sideways and press gradually harder as I pull my hand away from the tip of the pen. When these are stacked close to each other, the affect is a jagged edge. </span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10416" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step10.jpg" alt="" width="704" height="666" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step10.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step10-300x284.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><span style="font-weight: 400;">11) I’ll now use my white gel pen to either cut into some of the black areas with highlights OR to clean up a mistake with my inking. I will also use white out tape or white out to do this. </span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10417" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step11.jpg" alt="" width="704" height="939" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step11.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step11-225x300.jpg 225w" sizes="(max-width: 704px) 100vw, 704px" />
<h2><span style="font-weight: 400;">01:25:25 &#8211; End of Lesson &amp; Next Steps</span></h2>
<p><span style="font-weight: 400;">12.) Finally I erase the pencils and this is what it looks like.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10418" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step12.jpg" alt="" width="704" height="991" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step12.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step12-213x300.jpg 213w" sizes="(max-width: 704px) 100vw, 704px" />
<p><b>To show how it gets wrapped up which I won’t go into detail because that should be left for yet another tutorial. </b></p>
<p><span style="font-weight: 400;">13.)  I scan the inks, clean them up and add panels. You might notice that I added some dock pilings in the background. After a bit of drawing. I’ll often use parts of previously drawn pages to save time or add complexity to a panel. This is more useful with the backgrounds than the characters. Sometimes repeating a character drawing can make the comic feel stale so I avoid it unless it contributes to the narrative.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-10419" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step13-663x1024.jpg" alt="" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step13-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step13-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step13.jpg 704w" sizes="(max-width: 663px) 100vw, 663px" />
<p><span style="font-weight: 400;">14.) Then I color the page. </span></p>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Patrick’s 4 Part GIMP Comic Coloring Tutorial Series</span>
<ul>
<li style="font-weight: 400;"><a href="https://makingcomics.com/2014/01/25/digital-coloring-comics-gimp-edition/" target="_blank" rel="noopener"><span style="font-weight: 400;">DIGITAL COLORING FOR COMICS – GIMP EDITION</span></a></li>
<li style="font-weight: 400;"><a href="https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-1/" target="_blank" rel="noopener"><span style="font-weight: 400;">Tutorial Part 1</span></a></li>
<li style="font-weight: 400;"><a href="https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-2/" target="_blank" rel="noopener"><span style="font-weight: 400;">Tutorial Part 2</span></a></li>
<li style="font-weight: 400;"><a href="https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-3/" target="_blank" rel="noopener"><span style="font-weight: 400;">Tutorial Part 3</span></a></li>
</ul>
</li>
</ul>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-10420" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step14-663x1024.jpg" alt="" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step14-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step14-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step14.jpg 704w" sizes="(max-width: 663px) 100vw, 663px" />
<p><span style="font-weight: 400;">15.) Finally I add the type and word. bubbles digitally. </span></p>
<ul>
<li style="font-weight: 400;"><a href="https://hipster-picnic.com/adobe-illustrator-lettering-template/" target="_blank" rel="noopener"><span style="font-weight: 400;">Patrick’s FREE Adobe Illustrator Lettering Template</span></a></li>
</ul>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-10421" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/step15-662x1024.jpg" alt="" width="662" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step15-662x1024.jpg 662w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step15-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/step15.jpg 704w" sizes="(max-width: 662px) 100vw, 662px" />
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		<title>5: Norm Harper &#8211; MakingComics.com Gutter Talk Podcast (116)</title>
		<link>https://makingcomics.com/2018/11/09/5-norm-harper-makingcomics-com-gutter-talk-podcast-116/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 19:02:08 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[guttertalk]]></category>
		<category><![CDATA[harper]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[norm]]></category>
		<category><![CDATA[norm harper]]></category>
		<category><![CDATA[patreon]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rikki]]></category>
		<category><![CDATA[season 1]]></category>
		<category><![CDATA[season one]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10370</guid>

					<description><![CDATA[We hope your ears are ready for more comic candy, because Gutter Talk has returned! With Gutter Talk’s mid-season intermission behind us, Adam Greenfield is back at it with another incredible interview &#8211; this time with Eisner Award Nominated writer and publisher Norm Harper! This week’s episode is filled with engaging conversation surrounding Norm’s breakout...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/11/09/5-norm-harper-makingcomics-com-gutter-talk-podcast-116/" title="Read5: Norm Harper &#8211; MakingComics.com Gutter Talk Podcast (116)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We hope your ears are ready for more comic candy, because Gutter Talk has returned!</p>
<p>With Gutter Talk’s mid-season intermission behind us, Adam Greenfield is back at it with another incredible interview &#8211; this time with Eisner Award Nominated writer and publisher Norm Harper!</p>
<p>This week’s episode is filled with engaging conversation surrounding Norm’s breakout comic, <a href="https://www.karatepetshop.com/rikki">Rikki</a>, and what it means to take an old, well-known tale and spin it with a fresh, comic-style twist! Adam and Norm’s conversation also finds itself exploring the ideas behind belonging to a clan and finding oneself, walking between film and comics, jumping into the world of indie comics, fighting off imposter syndrome, and starting an incredible publishing company!</p>
<p>Also, for those of you who love listening to the sultry voice of our host and the plethora if diverse guests on the regular, please consider helping us make more episodes by donating at least $1 to the show on patreon: <a href="https://www.patreon.com/makingcomics">https://www.patreon.com/makingcomics</a>. Hitting our goals means more episodes, which means more tips, tricks, and insight into the comic world for you!</p>
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!ed756a4ccf862a39821117419741fdf9a9cba3aa" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
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<img loading="lazy" decoding="async" class="aligncenter wp-image-10372" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/11/NHarper-Square-1024x1024.jpg" alt="" width="600" height="600" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/11/NHarper-Square-1024x1024.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2018/11/NHarper-Square-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2018/11/NHarper-Square-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2018/11/NHarper-Square-768x768.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2018/11/NHarper-Square-125x125.jpg 125w, https://makingcomics.com/wp-content/uploads/sites/9/2018/11/NHarper-Square.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" />
<h3><span style="font-weight: 400;">The Sequels Info</span></h3>
<div><u>Website</u>:  <a href="http://www.thesequelscomic.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=http://www.TheSequelsComic.com&amp;source=gmail&amp;ust=1542048216796000&amp;usg=AFQjCNGujb-gLeUMVcmZCqHHUl8A3ANlMQ">www.TheSequelsComic.com</a></div>
<div><u>Facebook</u>: <a href="https://www.facebook.com/TheSequelsComic" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://www.facebook.com/TheSequelsComic&amp;source=gmail&amp;ust=1542048216796000&amp;usg=AFQjCNEk79iq7zQ98rmf47femmM6VlWsvg">https://www.facebook.com/<wbr />TheSequelsComic</a>/</div>
<div><u>Twitter</u>: @TheSequelsComic</div>
<h3><span style="font-weight: 400;">Intro &amp; Outro Song</span></h3>
<p><span style="font-weight: 400;">“RetroFuture Clean” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/</span></p>
<h3><span style="font-weight: 400;">Outro Song Behind Vocals</span></h3>
<p><span style="font-weight: 400;">“Backed Vibes (clean)” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/</span></p>
<h3><span style="font-weight: 400;">Songs Behind Ads</span></h3>
<p><span style="font-weight: 400;">“Elmore Heights” by Blue Dot Sessions is licensed under a Attribution-NonCommercial License. (</span><a href="http://freemusicarchive.org"><span style="font-weight: 400;">http://freemusicarchive.org</span></a><span style="font-weight: 400;">)</span></p>
<p><span style="font-weight: 400;">“Dirty Wallpaper” by Blue Dot Sessions is licensed under a Attribution-NonCommercial License. (http://freemusicarchive.org)</span></p>
<p>&nbsp;</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
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		<title>[Recast] Graham Annable Book Club! – MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2018/10/26/recast-graham-annable-book-club-makingcomics-com-gutter-talk-podcast/</link>
					<comments>https://makingcomics.com/2018/10/26/recast-graham-annable-book-club-makingcomics-com-gutter-talk-podcast/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Fri, 26 Oct 2018 09:00:41 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[boxtrolls]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[collaborating]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic makers]]></category>
		<category><![CDATA[comicfuel]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[fuel]]></category>
		<category><![CDATA[graham annable]]></category>
		<category><![CDATA[how to draw]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[how to make a movie]]></category>
		<category><![CDATA[long-form]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[outlining]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[pitching]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[questions]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10359</guid>

					<description><![CDATA[Though our Season 1 Intermission might have arrived, that doesn&#8217;t mean anybody around here gets to rest &#8211; and that means you! That&#8217;s right, while we scurry about, finishing up the last couple of interviews and other such surprises, we&#8217;ve got some homework for you. But don&#8217;t worry, it&#8217;s nothing too difficult. In order to...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/10/26/recast-graham-annable-book-club-makingcomics-com-gutter-talk-podcast/" title="Read[Recast] Graham Annable Book Club! – MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Though our Season 1 Intermission might have arrived, that doesn&#8217;t mean anybody around here gets to rest &#8211; and that means you! That&#8217;s right, while we scurry about, finishing up the last couple of interviews and other such surprises, we&#8217;ve got some homework for you. But don&#8217;t worry, it&#8217;s nothing too difficult. In order to make sure you&#8217;re prepared for our super secret upcoming book club episode, we decided to re-release one of our most popular episodes from the past &#8211; the Graham Annable interview &#8211; just in case you missed it last time!</p>
<p>For those about to listen in for the first time, here&#8217;s a little episode information: Our hero Adam Greenfield is joined today by Graham Annable, the co-director of the Academy Award nominated movie, The Boxtrolls, as well as the amazing animator and artist behind Grickle. One of the more gracious guests we’ve had on the Gutter Talk podcast, the conversations were open windows into Graham’s thought processes as not just the great artist he is but also what it takes to be a director, even if a co-director, on a major stop-motion picture. Give it a listen, Tweet out some of your favorite moments, and let us know what you think!</p>
<h2>The Original Episode</h2>
<p><a href="https://makingcomics.com/2016/03/11/making-comics-gutter-talk-episode-91-graham-annable/">91: Graham Annable</a></p>
<h2>Book Club Book</h2>
<ul>
<li><strong>Physical Book:</strong> <a href="https://us.macmillan.com/books/9781626725614" target="_blank" rel="noopener">Peter &amp; Ernesto: A Tale of Two Sloths</a></li>
<li><strong>Digital Book [Nook]: </strong><a href="https://us.macmillan.com/books/9781250312105" target="_blank" rel="noopener">Peter &amp; Ernesto: A Tale of Two Sloths</a></li>
</ul>

<p><span id="more-10359"></span></p>
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		<title>4: Patrick Yurick (#ComicFuel 7) &#8211; MakingComics.com Gutter Talk Podcast (S01E04) (115)</title>
		<link>https://makingcomics.com/2018/10/19/4-patrick-yurick-comicfuel-7-makingcomics-com-gutter-talk-podcast-s01e04-115/</link>
					<comments>https://makingcomics.com/2018/10/19/4-patrick-yurick-comicfuel-7-makingcomics-com-gutter-talk-podcast-s01e04-115/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 09:00:34 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[collaborating]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic makers]]></category>
		<category><![CDATA[comicfuel]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[fuel]]></category>
		<category><![CDATA[how to draw]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[long-form]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[outlining]]></category>
		<category><![CDATA[patrick]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[pitching]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[q and a]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[scientists]]></category>
		<category><![CDATA[too old]]></category>
		<category><![CDATA[yurick]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10344</guid>

					<description><![CDATA[How in the world could we do our first season of the MakingComics.com Gutter Talk Podcast without bringing back the #ComicFuel podcast? The #ComicFuel podcast was launched as a question/answer show by our leader Patrick Yurick for the massively popular “How To Make A Comic Book” course on Coursera. Students from around the world submit...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/10/19/4-patrick-yurick-comicfuel-7-makingcomics-com-gutter-talk-podcast-s01e04-115/" title="Read4: Patrick Yurick (#ComicFuel 7) &#8211; MakingComics.com Gutter Talk Podcast (S01E04) (115)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">How in the world could we do our first season of the MakingComics.com Gutter Talk Podcast without bringing back the #ComicFuel podcast? The #ComicFuel podcast was launched as a question/answer show by our leader Patrick Yurick for the massively popular “How To Make A Comic Book” course on Coursera. Students from around the world submit questions and the seemingly endless fountain of facts bubbling inside of the brain of Patrick does its best to link them with the answers needed. On this seventh installment of #ComicFuel we cover questions like “Am I too old to make a living off of comics?”, “How do you manage a long-form comic project?”, “How do you learn to draw?”, and more. So pop on your headphones, get out a paper and pen, and draw while listening to Patrick traverse the world answering comic-making quandaries.</span></p>
<h2><span style="font-weight: 400;">Jump-To Sections</span></h2>
<ul>
<li><span style="font-weight: 400;">[00:00:00] Support MakingComics.com Ad</span></li>
<li><span style="font-weight: 400;">[00:00:25] Show Theme</span></li>
<li><span style="font-weight: 400;">[00:01:10] Introduction</span><span style="font-weight: 400;"><br />
</span></li>
<li><span style="font-weight: 400;">[00:04:10] Graham Annable Book Club Announcement</span></li>
<li><span style="font-weight: 400;">[00:06:10] Season Intermission Announcement</span></li>
<li><span style="font-weight: 400;">[00:08:00] Season Patreon Campaign Announcement</span></li>
<li><span style="font-weight: 400;">[00:12:50] What happened to the ComicFuel podcast?</span></li>
<li><span style="font-weight: 400;">[00:20:15] Question #1: Am I too old to make a living off of comic books? </span></li>
<li><span style="font-weight: 400;">[00:25:15] Question #2: How do you start outlining a big comic idea that you have?</span></li>
<li><span style="font-weight: 400;">[00:29:27] Question #3: How do you manage a long-form comic project?</span></li>
<li><span style="font-weight: 400;">[00:31:34] Ad Break</span></li>
<li><span style="font-weight: 400;">[00:33:35] Question #4: How do you learn how to draw?</span></li>
<li><span style="font-weight: 400;">[00:43:20] Question #5: Who makes comics? Only aspiring comic creators?</span></li>
<li><span style="font-weight: 400;">[00:47:35] Question #6: How do you collaborate with a team making comics together?</span></li>
<li><span style="font-weight: 400;">[01:01:00] Closing Statements</span></li>
<li><span style="font-weight: 400;">[01:03:00] Show Outro</span></li>
</ul>
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!7367a3050be77040526e0c481fd849525f8ba933" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
<p><span id="more-10344"></span></p>
<h2><img loading="lazy" decoding="async" class="aligncenter wp-image-10348" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/10/cf7square-2.jpg" alt="" width="650" height="650" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/10/cf7square-2.jpg 2000w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/cf7square-2-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/cf7square-2-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/cf7square-2-768x768.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/cf7square-2-1024x1024.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/cf7square-2-125x125.jpg 125w" sizes="(max-width: 650px) 100vw, 650px" /></h2>
<h2><span style="font-weight: 400;">Show Notes</span></h2>
<h3><span style="font-weight: 400;">[00:00:25] Show Theme</span></h3>
<h3><span style="font-weight: 400;">[00:01:10] Introduction</span></h3>
<p><span style="font-weight: 400;">&#8212; Gutter Talk Season 1 Episode 4 (115)<br />
</span><span style="font-weight: 400;">&#8212; ComicFuel #7<br />
</span><span style="font-weight: 400;">&#8212; What is ComicFuel?<br />
</span><span style="font-weight: 400;">&#8212; ComicFuel was a podcast started on May 14, 2016 by </span><a href="https://makingcomics.com/"><span style="font-weight: 400;">MakingComics.com</span></a><span style="font-weight: 400;"> leader, and teacher, </span><a href="https://makingcomics.com/maker/patrick-yurick/"><span style="font-weight: 400;">Patrick Yurick</span></a><span style="font-weight: 400;">. The podcast is a Q&amp;A show with questions supplied from students within the </span><a href="https://www.coursera.org/learn/make-comic-books"><span style="font-weight: 400;">&#8220;How To Make A Comic Book&#8221; MOOC</span></a><span style="font-weight: 400;"> on Coursera (which has over 27,000 enrolled students from all over the world). The show sometimes includes inspirational audio clips referred to as “AudioFuel”.  As defined within the first episode of the course, Comic Fuel is defined as: Any kind of inspirational piece of wisdom that directly results in the encouragement of artistry. Aka &#8211; psychological fuel, like coffee, designed to conquer your demons and keep going.</span></p>
<h3><span style="font-weight: 400;">[00:04:10] Graham Annable Book Club Announcement</span></h3>
<p><span style="font-weight: 400;">Announcing Our First Season Book Club Book: Graham Annable’s “Peter &amp; Ernesto &#8211; A Tale of Two Sloths”<br />
</span><span style="font-weight: 400;">&#8211; More news to come<br />
</span><span style="font-weight: 400;">&#8211; Graham on a future episode<br />
</span><span style="font-weight: 400;">&#8211; </span><a href="https://www.amazon.com/Peter-Ernesto-Tale-Two-Sloths-ebook/dp/B07BK7X1W4/ref=sr_1_1?ie=UTF8&amp;qid=1539727546&amp;sr=8-1&amp;keywords=graham+annable"><span style="font-weight: 400;">Buy the book on Amazon</span></a><br />
<span style="font-weight: 400;">&#8211; Keep an eye on<br />
</span><span style="font-weight: 400;">&#8212; the Gutter Talk newsletter: </span><a href="http://eepurl.com/dGp7c9"><span style="font-weight: 400;">http://eepurl.com/dGp7c9</span></a><br />
<span style="font-weight: 400;">&#8212; MakingComics.com Facebook page<br />
</span><span style="font-weight: 400;">&#8212; Instagram<br />
</span><span style="font-weight: 400;">&#8212; Twitter<br />
</span><span style="font-weight: 400;">&#8212; The podcast feed itself…</span></p>
<h3><span style="font-weight: 400;">[00:06:10] Season Intermission Announcement</span></h3>
<p><span style="font-weight: 400;">Apologies for the brevity of this episode<br />
</span><span style="font-weight: 400;">&#8211; Teaching animation to some of my students who are sailing around the world in a yacht.<br />
</span><span style="font-weight: 400;">&#8212; Not returning until the 30th<br />
</span><span style="font-weight: 400;">&#8212; No internet<br />
</span><span style="font-weight: 400;">&#8211; Mid-season break</span></p>
<h3><span style="font-weight: 400;">[00:08:00] Season Patreon Campaign Announcement</span></h3>
<p><span style="font-weight: 400;">&#8211; Patreon Readthrough<br />
</span><span style="font-weight: 400;">&#8212; Patrons: 32<br />
</span><span style="font-weight: 400;">&#8212; 1-5 Monica Sampler<br />
</span><span style="font-weight: 400;">&#8212; Pledged: $46<br />
</span><span style="font-weight: 400;">&#8212; Current Cost of MakingComics.com<br />
</span><span style="font-weight: 400;">&#8212;- Per Year: $2,100<br />
</span><span style="font-weight: 400;">&#8212;- Per Month: $175<br />
</span><span style="font-weight: 400;">&#8211; RadioPublic<br />
</span><span style="font-weight: 400;">&#8212; Week 1 RP earnings:<br />
</span><span style="font-weight: 400;">&#8212; 13 Listens<br />
</span><span style="font-weight: 400;">&#8212; $3.00 &#8211; New Listener Bonus<br />
</span><span style="font-weight: 400;">&#8212;- Total = $3.26<br />
</span><span style="font-weight: 400;">&#8212; Tips are live!<br />
</span><span style="font-weight: 400;">&#8212; Download The RadioPublic App and search for MakingComics.com Gutter Talk<br />
</span>&#8212; Listen to 3 episodes<br />
<span style="font-weight: 400;">&#8211; MakingComics.com<br />
</span><span style="font-weight: 400;">&#8212; Paypal One Time Donation<br />
</span><span style="font-weight: 400;">&#8212; Go to MakingComics.com<br />
</span><span style="font-weight: 400;">&#8212; Scroll to the bottom of the page<br />
</span><span style="font-weight: 400;">&#8212; Click on the link that says “One-Time Donations”</span></p>
<h3><span style="font-weight: 400;">[00:12:50] What happened to the ComicFuel podcast?</span></h3>
<p><span style="font-weight: 400;">&#8211; Where has ComicFuel been? (aka &#8211; updates)<br />
</span><span style="font-weight: 400;">&#8212; Milestones in my life<br />
</span><span style="font-weight: 400;">&#8212;- June 2017 &#8211; Cambridge back to San Diego<br />
</span><span style="font-weight: 400;">&#8212;- April 2018 &#8211; Baby due (Calvin) in January 4 2019<br />
</span><span style="font-weight: 400;">&#8212;- June 2018 &#8211; Podcation &amp; Jupiter Saloon<br />
</span><span style="font-weight: 400;">&#8212;- August 2018 &#8211; Finished at MIT (</span><a href="https://gradx.mit.edu/"><span style="font-weight: 400;">gradx.mit.edu</span></a><span style="font-weight: 400;">)<br />
</span><span style="font-weight: 400;">&#8211; MakingComics.com<br />
</span><span style="font-weight: 400;">&#8212; What is the site for?<br />
</span><span style="font-weight: 400;">&#8212; Is it working?<br />
</span><span style="font-weight: 400;">&#8212; What is the next level for the site?<br />
</span><span style="font-weight: 400;">&#8212; ComicFuel a little lost in that shuffle<br />
</span><span style="font-weight: 400;">&#8212; Season 1 of Gutter Talk Is a Great fit.<br />
</span><span style="font-weight: 400;">&#8211; The Wiki &#8211; </span><a href="http://comicfuel.wikidot.com/"><span style="font-weight: 400;">comicfuel.wikidot.com</span></a><br />
<span style="font-weight: 400;">&#8212; The wiki isn’t up to date exactly<br />
</span><span style="font-weight: 400;">&#8212; Should the show still have a wiki? Contact me at </span><a href="mailto:patrick@makingcomics.com"><span style="font-weight: 400;">patrick@makingcomics.com</span></a><span style="font-weight: 400;"> if you’d like to help curate the ComicFuel wiki.<br />
</span><span style="font-weight: 400;">&#8211; Past Episodes of ComicFuel<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2018/03/23/making-comics-gutter-talk-ep108-comicfuel/"><span style="font-weight: 400;">108: Patrick Yurick &amp; Adam Greenfield (ComicFuel 6) </span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2016/09/17/comicfuel-5/"><span style="font-weight: 400;">101: Patrick Yurick &amp; Rachel Beck (ComicFuel 5)</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2016/08/12/comicfuel-4/"><span style="font-weight: 400;">99: Patrick Yurick &amp; Adam Greenfield (ComicFuel 4)</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2016/07/12/comicfuel-3/"><span style="font-weight: 400;">97: Patrick Yurick, Ulises Farinas, &amp; Lucy Bellwood (ComicFuel 3)</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2016/06/10/comicfuel2/"><span style="font-weight: 400;">96: Patrick Yurick (ComicFuel 2)</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2016/05/14/comicfuel-ep1/"><span style="font-weight: 400;">95: Patrick Yurick (ComicFuel 1)</span></a><br />
<span style="font-weight: 400;">&#8211; Old Show Notes<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="http://comicfuel.wikidot.com/"><span style="font-weight: 400;">ComicFuel.WikiDot.com</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://soundcloud.com/patrick-yurick/sets/comicfuel-miniclips"><span style="font-weight: 400;">Old Soundcloud Stream</span></a></p>
<h3><span style="font-weight: 400;">[00:20:15] Question #1: Am I too old to make a living off of comic books?</span></h3>
<p><span style="font-weight: 400;">“I&#8217;m about to turn 43, I&#8217;m too old to start to draw comics and turn it into my work?” </span><span style="font-weight: 400;">&#8211; Papayrus, 42, Spain</span></p>
<p><span style="font-weight: 400;">&#8212; Notes<br />
</span><span style="font-weight: 400;">&#8212; No<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="https://www.amazon.com/Outliers-Story-Success-Malcolm-Gladwell/dp/0316017930"><span style="font-weight: 400;">Malcolm Gladwell’s Outliers (10,000 Hours)</span></a><span style="font-weight: 400;"> or, Alec Longstreth = 2,000 pages </span><span style="font-weight: 400;"><br />
</span><span style="font-weight: 400;">&#8212; Honesty &#8211; it is hard to make a living off of comics alone </span></p>
<h3><span style="font-weight: 400;">[00:25:15] Question #2: How do you start outlining a big comic idea that you have?</span></h3>
<p><span style="font-weight: 400;">“I have an idea that spans many angles &#8211; it’s kind of a comic that deals with journalism/psychology/therapy &#8211; how on earth do you start to conjure up an outline when the idea is so fuzzy?” &#8211; Emma, Hamilton, New Zealand<br />
</span></p>
<p><span style="font-weight: 400;">&#8212; Notes<br />
</span><span style="font-weight: 400;">&#8212;- Up to you. I’d probably start with trying to format the project into a pitch packet<br />
</span><span style="font-weight: 400;">&#8212;&#8212; </span><a href="http://www.jimzub.com/here-comes-the-pitch-part-one/"><span style="font-weight: 400;">“Here Comes The Pitch” series by Jim Zub</span></a><br />
<span style="font-weight: 400;">&#8212;&#8212; Remnants from “Get A Grasp!” Course<br />
</span><span style="font-weight: 400;">&#8212;&#8212;&#8212; </span><a href="https://makingcomics.com/2014/05/02/making-comics-gutter-talk-episode-18-week-1-get-grasp-mooc-panel/"><span style="font-weight: 400;">How to Start Making Comics</span></a><br />
<span style="font-weight: 400;">&#8212;&#8212;&#8212; </span><a href="https://makingcomics.com/2014/05/09/making-comics-gutter-talk-episode-19-week-2-get-grasp-mooc-panel/"><span style="font-weight: 400;">Worldbuilding</span></a><br />
<span style="font-weight: 400;">&#8212;&#8212;&#8212; </span><a href="https://makingcomics.com/2014/05/09/making-comics-gutter-talk-episode-19-week-2-get-grasp-mooc-panel/"><span style="font-weight: 400;">Project Management</span></a><br />
<span style="font-weight: 400;">&#8212;&#8212;&#8212; </span><a href="https://makingcomics.com/2014/05/23/making-comics-gutter-talk-episode-21-get-grasp-mooc-panel/"><span style="font-weight: 400;">Pitching Your Project</span></a><br />
<span style="font-weight: 400;">&#8212;&#8212;&#8212; </span><a href="https://drive.google.com/drive/folders/0Bxp_8UA0CPNrT1oxS0steXdqc2M"><span style="font-weight: 400;">My Punisher Pitch Packet</span></a></p>
<h3><span style="font-weight: 400;">[00:29:27] Question #3: How do you manage a long-form comic project?</span></h3>
<p><span style="font-weight: 400;">“How can we make long comic novels?” &#8211; Dhyaan, 11, India </span></p>
<p><span style="font-weight: 400;">Notes:<br />
</span><span style="font-weight: 400;">&#8211; Planning<br />
</span><span style="font-weight: 400;">&#8212; My Article Series on This:<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2014/01/30/ability-calibration/"><span style="font-weight: 400;">Ability Calibration</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2014/01/14/defining-scope/"><span style="font-weight: 400;">Defining Scope</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2014/02/04/yurick-method-project-management/"><span style="font-weight: 400;">Project Management</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2014/02/03/google-spreadsheet-project-management/"><span style="font-weight: 400;">Spreadsheet Tutorial</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/2014/02/01/establishing-schedule/"><span style="font-weight: 400;">Establishing A Schedule</span></a></p>
<h3><span style="font-weight: 400;">[00:31:34] Ad Break</span></h3>
<h3><span style="font-weight: 400;">[00:33:35] Question #4: How do you learn how to draw?</span></h3>
<p><span style="font-weight: 400;">“What advice would you give someone who would like to start a </span><b>webcomic</b><span style="font-weight: 400;"> but has no experience in drawing, illustrating etc. as I&#8217;ve only been a reader and trying to navigate helpful articles online has been tricky.” Angus, 19, Western Australia </span></p>
<p><span style="font-weight: 400;">“How can I get started with drawing &#8211; something I&#8217;ve always wanted to do &#8211; as I have no experience in doing so?” &#8211; Frank, 30, New York</span></p>
<p><span style="font-weight: 400;">Notes:<br />
</span><span style="font-weight: 400;">&#8212; Just start<br />
</span><span style="font-weight: 400;">&#8212; Practice A Lot<br />
</span><span style="font-weight: 400;">&#8211; workbooks are great<br />
</span><span style="font-weight: 400;">&#8212; Zen Tangles<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="https://conceptartempire.com/best-drawing-books-for-beginners/"><span style="font-weight: 400;">10 Books to Explore</span></a><br />
<span style="font-weight: 400;">&#8211; Principles &amp; Elements of Art<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="https://study.com/academy/lesson/the-basic-elements-principles-of-art.html"><span style="font-weight: 400;">Video Explainer</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="http://www2.oberlin.edu/amam/asia/sculpture/documents/vocabulary.pdf"><span style="font-weight: 400;">PDF breakdown</span></a><br />
<span style="font-weight: 400;">&#8212;&#8211; Elements &#8211; Color, Form, Line, Shape, Space, Texture, &amp; Value<br />
</span><span style="font-weight: 400;">&#8212;&#8211; Principles &#8211; Rhythm, Balance, Emphasis/Contrast, Proportion, Gradation, Harmony, Variety, &amp; Movement</span></p>
<h3><span style="font-weight: 400;">[00:43:20] Question #5: Who makes comics? Only aspiring comic creators?</span></h3>
<p><span style="font-weight: 400;">“Are there any comic artists who have backgrounds in fields other than art, graphic design, or other non-visual areas of study (literature, science, philosophy, etc&#8230;)?” &#8211; Cameron, 31, California</span></p>
<p><span style="font-weight: 400;">Notes:</span></p>
<p><span style="font-weight: 400;">&#8211; </span><a href="https://gradx.mit.edu/comics/"><span style="font-weight: 400;">My MIT Comic</span></a><br />
<span style="font-weight: 400;">&#8211; </span><a href="https://www.bustle.com/articles/92346-this-phd-students-dissertation-is-the-first-thesis-ever-to-be-written-entirely-in-comic-book"><span style="font-weight: 400;">Nick Sousanis</span></a><br />
<span style="font-weight: 400;">&#8211; </span><a href="https://en.wikipedia.org/wiki/Xkcd"><span style="font-weight: 400;">XKCD</span></a><span style="font-weight: 400;"> &amp; </span><a href="https://en.wikipedia.org/wiki/Randall_Munroe"><span style="font-weight: 400;">Randall Munroe</span></a><br />
<span style="font-weight: 400;">&#8212; Comics are a communication medium.<br />
</span><span style="font-weight: 400;">&#8212; Often the mistake is made that what we’ve commercially seen popular is what comics are (superheroes).</span></p>
<h3><span style="font-weight: 400;">[00:47:35] Question #6: How do you collaborate with a team making comics together?</span></h3>
<p><span style="font-weight: 400;">“What&#8217;s your advice: should we do it all from A to Z or find a more collaborative approach, say one does the script, another the environments,  the characters, and so on? If so are there any collaborative forums?” &#8211; Nuno, 33, Portugal</span></p>
<p><span style="font-weight: 400;">“How can an aspiring writer begin to collaborate with an aspiring illustrator to create a comic or graphic novel? What is the relationship like between writer and illustrator in the comic world?” &#8211; Cameron, 31, California</span></p>
<p><span style="font-weight: 400;">Notes:</span></p>
<p><span style="font-weight: 400;">&#8211; Start by knowing, as an individual, the entire process<br />
</span><span style="font-weight: 400;">&#8211; Collaboration requires new time in the process spent communicating<br />
</span><span style="font-weight: 400;">&#8212; MIT comic<br />
</span><span style="font-weight: 400;">&#8212; Assess your weaknesses and decide how to address them<br />
</span><span style="font-weight: 400;">&#8212;- Evaluate your goals<br />
</span><span style="font-weight: 400;">&#8212;&#8212; Commercially viable?<br />
</span><span style="font-weight: 400;">&#8212;&#8212; Specifically reflective of your own vision?<br />
</span><span style="font-weight: 400;">&#8212;&#8212;&#8212; In narrative? Art? Or both?<br />
</span><span style="font-weight: 400;">&#8212;&#8212; Budget<br />
</span><span style="font-weight: 400;">&#8212;&#8212; Time</span></p>
<p><span style="font-weight: 400;">&#8211; Collaborative Forums<br />
</span><span style="font-weight: 400;">&#8212; </span><a href="http://www.digitalwebbing.com/"><span style="font-weight: 400;">Digital Webbing</span></a><br />
<span style="font-weight: 400;">&#8212; MakingComics.com Underdog community<br />
</span><span style="font-weight: 400;">&#8212;- </span><a href="https://www.facebook.com/groups/webcomicunderdogs/"><span style="font-weight: 400;">Facebook group</span></a><br />
<span style="font-weight: 400;">&#8212;- </span><a href="https://www.reddit.com/r/webcomicunderdogs/"><span style="font-weight: 400;">Reddit</span></a><br />
<span style="font-weight: 400;">&#8212; </span><a href="https://makingcomics.com/community-code-conduct/"><span style="font-weight: 400;">MakingComics.com Slack</span></a><br />
<span style="font-weight: 400;">&#8212; Reddit<br />
</span><span style="font-weight: 400;">&#8212;- #makecomics<br />
</span><span style="font-weight: 400;">&#8212; Potentially Andy Schmidt’s </span><a href="http://www.comicsexperience.com/"><span style="font-weight: 400;">“Comics Experience”</span></a></p>
<h3><span style="font-weight: 400;">[01:01:00] Closing Statements</span></h3>
<h3><span style="font-weight: 400;">[01:03:00] Show Outro</span></h3>
<h3><span style="font-weight: 400;">Songs Used</span></h3>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">Patreon Info Segment:“</span><a href="https://soundcloud.com/mr-turtle-7/story-to-fall-through"><span style="font-weight: 400;">Story To Fall Through</span></a><span style="font-weight: 400;">” by Dr. Turtle, used under </span><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><span style="font-weight: 400;">CC BY</span></a><span style="font-weight: 400;"> / Desaturated from original</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Intro &amp; Outro Songs:“</span><a href="https://soundcloud.com/mr-turtle-7/most-of-me-got-out-in-one-piece"><span style="font-weight: 400;">Unexpected Hoedown In Bagging Area</span></a><span style="font-weight: 400;">” by Dr. Turtle, used under </span><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><span style="font-weight: 400;">CC BY</span></a><span style="font-weight: 400;"> / Desaturated from original</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">#Comic/Audio Fuel Segments</span>
<ul>
<li style="font-weight: 400;"><span style="font-weight: 400;">“</span><a href="https://soundcloud.com/mr-turtle-7/the-kid-in-the-bins"><span style="font-weight: 400;">The Kid In The Bins</span></a><span style="font-weight: 400;">” by Dr. Turtle, used under </span><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><span style="font-weight: 400;">CC BY</span></a><span style="font-weight: 400;"> / Desaturated from original</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">“</span><a href="https://soundcloud.com/mr-turtle-7/dry-run-well"><span style="font-weight: 400;">Dry Run Well</span></a><span style="font-weight: 400;">” by Dr. Turtle, used under </span><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><span style="font-weight: 400;">CC BY</span></a><span style="font-weight: 400;"> / Desaturated from original</span></li>
</ul>
</li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Daily-Challenge Segment: “</span><a href="https://soundcloud.com/mr-turtle-7/new-boots-rag"><span style="font-weight: 400;">New Boots Rag</span></a><span style="font-weight: 400;">” by Dr. Turtle, used under </span><a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><span style="font-weight: 400;">CC BY</span></a><span style="font-weight: 400;"> / Desaturated from original</span></li>
</ul>
<p>&nbsp;</p>
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		<title>3: Glynnes Pruett &#8211; MakingComics.com Gutter Talk Podcast (S01E03) (114)</title>
		<link>https://makingcomics.com/2018/10/12/3-glynnes-pruett-makingcomics-com-gutter-talk-podcast-s01e03-114/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 12 Oct 2018 14:11:26 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[comic book store]]></category>
		<category><![CDATA[comic hideout]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[glynnes]]></category>
		<category><![CDATA[glynnes pruett]]></category>
		<category><![CDATA[greenfield]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[meetups]]></category>
		<category><![CDATA[patrick]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[pruett]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[yurick]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=10175</guid>

					<description><![CDATA[We hope you enjoyed the show last week! This week, we’re switching gears and truly getting into the nitty-gritty world of comics. Raise your hand if you’ve ever wanted to see your comic book on the shelves at your local comic book store! Do you know what it takes to get your comics through those...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/10/12/3-glynnes-pruett-makingcomics-com-gutter-talk-podcast-s01e03-114/" title="Read3: Glynnes Pruett &#8211; MakingComics.com Gutter Talk Podcast (S01E03) (114)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We hope you enjoyed the show last week! This week, we’re switching gears and truly getting into the nitty-gritty world of comics.</p>
<p>Raise your hand if you’ve ever wanted to see your comic book on the shelves at your local comic book store! Do you know what it takes to get your comics through those sacred doors and into the pulls? Besides hard work (and a healthy dose of tears), there are some fine intricacies that go into understanding what makes a comic sell. Which is why this week, Adam sat down with Glynnes Pruett, owner and operator of one of America’s (and definitely L.A.’s) finest comic shops, The Comic Hideout.</p>
<p>Sporting her blue hair and kick-ass attitude, Glynnes dove deep with Adam into the trends that she sees comics heading. From women’s involvement in kicking down age-old gender stereotypes and embracing comics, to building offline communities around comic books and friends, Glynnes proves that sometimes it’s best to be weird and crazy and silly as she channels that energy into fun, creative projects that make her Eisner-nominated business one of the hottest spots around and a place you definitely want your comic to call home!</p>
<p>Please consider supporting us so that more episodes of the show can be released by donating at $1+ to the show on patreon: <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener">https://www.patreon.com/makingcomics</a></p>
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		<title>The Cheapening of the Comics</title>
		<link>https://makingcomics.com/2018/10/06/the-cheapening-of-the-comics/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sat, 06 Oct 2018 23:08:37 +0000</pubDate>
				<category><![CDATA[GNP]]></category>
		<category><![CDATA[TalkingComics]]></category>
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		<category><![CDATA[theory]]></category>
		<category><![CDATA[watterson]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9969</guid>

					<description><![CDATA[I&#8217;m sitting down right now, on my couch, on a Saturday afternoon. My spouse lured me here from my office room. She started play the film &#8220;Dear Mr. Watterson&#8221; and I couldn&#8217;t help but be drawn in (no pun intended) to the next room. She is pregnant and our baby boy is due in January....  <a class="excerpt-read-more" href="https://makingcomics.com/2018/10/06/the-cheapening-of-the-comics/" title="ReadThe Cheapening of the Comics">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m sitting down right now, on my couch, on a Saturday afternoon. My spouse lured me here from my office room. She started play the film &#8220;<a href="https://en.wikipedia.org/wiki/Dear_Mr._Watterson" target="_blank" rel="noopener">Dear Mr. Watterson</a>&#8221; and I couldn&#8217;t help but be drawn in (no pun intended) to the next room. She is pregnant and our baby boy is due in January. We are going to name him Calvin, after our childhood favorite comic character. So now you know why, on a Saturday afternoon in October, we are both watching this documentary intently.</p>
<p>I hadn&#8217;t seen the documentary until now, for whatever reason. I think its because I know a lot about what is being covered in the doc. I remember, when the film came out, that I wasn&#8217;t sure I agreed with the premise. Watterson didn&#8217;t want attention for himself as a person and wanted his comic to speak to the public for him. I knew all of that and I remember just thinking that the documentary premise was kind of crossing a line.</p>
<p>Watching it &#8211; its actually really good. I like the way that the filmmakers are educating the audience on the history and process of how comics work.</p>
<p>But that isn&#8217;t what this post is about. About halfway through the film someone mentioned a speech that Bill Watterson gave in 1989 at a comics conference. I immediately googled it, <a href="http://www.brunothebandit.com/watterson.html">found it</a>, started reading and then immediately realized a copy of the speech needed to be on MakingComics.com.</p>
<p>And, so, here it is. If I&#8217;m not supposed to have it posted on this site &#8211; <a href="mailto:patrick@makingcomics.com">please let me know</a>.</p>
<p>-Patrick</p>
<p>&nbsp;</p>
<hr />
<h2></h2>
<h2 style="text-align: center;">&#8220;The Cheapening of the Comics&#8221;<br />
A Speech by Bill Watterson<br />
10/27/1979</h2>
<h6 style="text-align: center;">Originally found on <a href="http://www.brunothebandit.com/watterson.html" target="_blank" rel="noopener">brunothebandit.com</a></h6>
<blockquote><p><i>Bill Watterson (creator of Calvin &amp; Hobbes) delivered the following speech at the Festival of Cartoon Art, held at Ohio State University in October 1989. Here he reflects on the Golden Age of comics, attacks the miserable state of modern strips, and suggests ideas on how the situation could be improved.</i></p></blockquote>
<p>I received a letter from a 10-year-old this morning. He wrote, &#8220;Dear Mr. Watterson, I have been reading <i>Calvin and Hobbes</i> for a long time, and I&#8217;d like to know a few things. First, do you like the drawing of <i>Calvin and Hobbes</i> I did at the bottom of the page? Are you married, and do you have any kids? Have you ever been convicted of a felony?&#8221; What interested me about this last question was that he didn&#8217;t ask if I&#8217;d been apprehended or arrested, but if I&#8217;d been convicted. Maybe a lot of cartoonists get off on technicalities, I don&#8217;t know. It also interests me that he naturally assumed I wasn&#8217;t trifling with misdemeanors, but had gone straight to aggravated assaults and car thefts.</p>
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<p>Seeing the high regard in which cartoonists are held today, it may surprise you to know that I&#8217;ve always wanted to draw a comic strip. My dad had a couple of <i>Peanuts</i> books that were among the first things I remember reading. One book was called &#8220;Snoopy,&#8221; and it had a blank title page. The next page had a picture of Snoopy. I apparently figured the publisher had supplied the blank title page as a courtesy so the reader could use it to trace the drawing of Snoopy underneath. I added my own frontispiece to my dad&#8217;s book, and afterward my dad must not have wanted the book back because I still have it.</p>
<p><i>Peanuts</i>, <i>Pogo</i>, and <i>Krazy Kat</i> have inspired me the most over the years. These strips are different in almost every way, but their worlds captivated me. Looking back on them, I think they can teach us something about comic strip potential.</p>
<p><i>Peanuts</i> was my introduction to the world of the comic strip, and <i>Peanuts</i> captured my imagination like nothing else. Because it was the first strip I read, its many innovations were lost on me, and I suspect most readers of <i>Peanuts</i> today have forgotten how it single-handedly reconfigured the comic strip landscape in a few short years. The flat, simple drawings, the intellectual children, the animal with thoughts and imagination &#8211; all these things are commonplace now, and it&#8217;s hard to imagine what a revolutionary strip it was in the &#8217;50s and &#8217;60s. All I knew was that it had a magic that other strips didn&#8217;t.</p>
<p>A lot of the magic for me is in those deceptively simple, stylized drawings. For me, the few lines that make up each character, their faces, and gestures are remarkably expressive. Two dots with parentheses around them have become the cartoon shorthand for eyes looking uneasy or insecure. When Charlie Brown&#8217;s eyes do that, you know his stomach hurts.</p>
<p><i>Peanuts</i> has held my interest for many years because the strip is very funny on one level and very sad on another. Charlie Brown suffers &#8212; and suffers in a small, private, honest way. Schultz draws those quiet moments of self-doubt: Charlie Brown sitting on the bench, eating peanut butter, trying to work up the nerve to talk to the little red-haired girl &#8212; and failing. As a kid, I read <i>Peanuts</i> for the funny drawings and the jokes, and later I realized that the childhood struggles of the strip are metaphors for adult struggles as well.</p>
<p><i>Peanuts</i> is about the search for acceptance, security, and love, and how hard those self-affirming things are to find. The strip is also about alienation, about ambition, about heroes, about religion, and about the search for meaning and &#8220;happiness&#8221; in life. For a comic strip, it digs pretty deep.</p>
<p>Of course, the strip has a flair for weird humor, too. Snoopy in goggles, his doghouse somehow riddled with bullet holes, yelling, &#8220;Curse you, Red Baron!&#8221; is, I submit, as bizarre an image as anything ever seen on the comics page. <i>Peanuts</i> defined the contemporary comic strip.</p>
<p>And <i>Pogo</i>? <i>Pogo</i> was an almost opposite approach to the comic strip. The drawings were as lush as the foliage of its Okefenokee setting, and the dialogue was as lush as the drawings. With the possible exception of Porkypine, there was not a soul-searching character in the cast of hundreds. Pogo was trusting, good-natured, and innocent, which generally meant it was Pogo&#8217;s larder that got ransacked whenever someone got hungry. Most of the other characters were bombastic, short-sighted, full of self-importance, and not just a little stupid. What better vehicle for political satire and commentary? <i>Pogo</i> was largely before my time, so, like <i>Peanuts</i>, I can only imagine how it must have shocked its first readers. Considering how controversial many papers find <i>Doonesbury</i> in the 1980s, one has to wonder how <i>Pogo</i> got away with its political criticism 30 years earlier.</p>
<p>Again, much of <i>Pogo</i>&#8216;s magic for me was in the beautiful drawings. where the animals looked so real and animated you imagined their noses were probably cold to the touch. Part of the magic was the amazing dialects they spoke, which mangled English with awful puns and unintended meanings. Part of it was the gutsiness of attacking the fur right on the &#8220;funny&#8221; pages and pulling no punch. Part of it was the strip&#8217;s basic faith in human decency underneath all the smoke and bluster. Part of it was the rambling storytelling, where every main road to the conclusion was avoided in favor of endless detours. Part of it was that Grundoon talked only in consonants, P.T. Bridgeport talked in circus posters, and Deacon Mushrat talked in Gothic type. And, of course, part of it was that it was very, very funny. The strip had a mood, a pace, and atmosphere that has not been seen since in comics.</p>
<p>I discovered <i>Krazy Ka</i>t when a large anthology of the strip was published in 1969. The book is an editorial disaster, but it did show a lot of <i>Krazy Kat</i> strips, and I admired the work immediately. <i>Krazy Kat</i> seems to be one of those strips people either love or don&#8217;t get at all. <i>Krazy Kat</i> is nothing but variations on a simple theme, so the magic of the strip is not so much in what it says but in how it says it. Ignatz Mouse throws bricks at Krazy out of contempt, but Krazy interprets this as a gesture of affection instead. Meanwhile, the law &#8212; Offissa Pupp &#8212; futilely tries to interfere with a process that&#8217;s completely satisfying to all parties for all the wrong reasons. This weird, recycling plot can be interpreted as a metaphor for love or politics &#8212; or it can just be enjoyed for its own lunatic charms. The strip constantly plays with its own form, and becomes a sort of essay on cartoon existentialism. The background scenery changes from panel to panel, and day can turn to night and back again during a brief conversation.</p>
<p>Similarly, Herriman played with language and dialect, inserting Spanish, phonetically spelled mispronounced words, slang, and odd, alliterative phrases, giving the strip a unique atmosphere. The drawings are scratchy and peculiar, but they provide a beautiful visual context to the equally idiosyncratic writing. <i>Krazy Kat</i>&#8216;s sparse Arizona landscape, like <i>Pogo</i>&#8216;s dense Georgia swamp, is more than a backdrop. The land is really a character in the story, and it gives a specific mood and flavor to all the proceedings. The constraint of <i>Krazy Kat</i>&#8216;s narrow plot seems to have set free every other aspect of the cartoon to become poetry, and the strip is, to my mind, cartooning at its most pure.</p>
<p>These three strips showed me the incredible possibilities of the cartoon medium, and I continue to find them inspiring. All these strips work on many levels, entertaining while they deal with other issues. These strips reflect uniquely personal views of the world, and we are richer for the artists&#8217; visions. Reading these strips, we see life through new eyes, and maybe understand a little more &#8212; or at least appreciate a little more &#8212; some of the absurdities of our world. These strips are just three of my personal favorites, but they give us some idea of how good comics can be. They argue powerfully that comics can be vehicles for beautiful artwork and serious, intelligent expression.</p>
<p>In a way, it&#8217;s surprising that comic strips have ever been that good. The comics were invented for commercial purposes. They were, and are, a graphic feature designed to help sell newspapers. Cartoonists work within severe space constraints on an inflexible deadline for a mass audience. That&#8217;s not the most conducive atmosphere for the production of great art, and of course many comic strips have been eminently dispensable. But more than occasionally, wonderful work has been produced.</p>
<p>Amazingly, much of the best cartoon work was done early on in the medium&#8217;s history. The early cartoonists, with no path before them, produced work of such sophistication, wit, and beauty that it increasingly seems to me that cartoon evolution is working backward. Comic strips are moving toward a primordial goo rather than away from it. As a cartoonist, it&#8217;s a bit humiliating to read work that was done over 50 years ago and find it more imaginative than what any of us are doing now. We&#8217;ve lost many of the most precious qualities of comics. Most readers today have never seen the best comics of the past, so they don&#8217;t even know what they&#8217;re missing. Not only can comics be more than we&#8217;re getting today. but the comics already have been more than we&#8217;re getting today. The reader is being gypped and he doesn&#8217;t even know it.</p>
<p>Consider only the most successful strips in the papers today. Why ate so many of them poorly drawn? Why do so many offer only the simplest interchangeable gags and puns? Why are some strips written by committees and drawn by assistants? Why are some strips still stumbling around decades after their original creators have retired or died? Why are some strips little more than advertisements for dolls and greeting cards? Why do so many of the comics look the same?</p>
<p>If comics can be so much, why are we settling for so little? Can&#8217;t we expect more from our comics pages?</p>
<p>Well, these days, probably not. Let&#8217;s look at why.</p>
<p>The comics are a collaborative effort on the part of the cartoonists who draw them, the syndicates that distribute them, and the newspapers that buy and publish them. Each needs the other, and all haves common interest in providing comics features of a quality that attracts a devoted readership. But business and art almost always have a rocky marriage, and in comic strips today the interests of business are undermining the concerns of the art.</p>
<p>Part of the problem is that the very idea that cartoons could be art has been slow to take hold. I talked about <i>Krazy Kat</i>, <i>Pogo</i>, and <i>Peanuts</i> to show that the best cartoons have a serious purpose underneath the jokes and funny pictures. True, comics are a popular art, and yes, I believe their primary obligation is to entertain, but comics can go beyond that, and when they do, they move from silliness to significance.</p>
<p>The first comic strip cartoonists were staff artists of major newspapers, and consequently, from the beginning, cartoonists were regarded as simple employees of their publishers rather than artists. when the creator of a popular strip left his employer, the cartoonist was rarely able to take his creation with him intact. Very early strips, such as <i>The Yellow Kid</i>, <i>The Katzenjammer Kids</i>, and <i>Buster Brown</i>, all appeared in two versions, one by the original creator and one by an imitator hired by the publisher who lost the creator. The comic strip came into being as a staff-produced graphic, and comics have never escaped the perception that they are a newspaper &#8220;feature,&#8221; like a weather map, instead of a forum for individual expression. In fact, despite the grim violence of <i>Dick Tracy</i>, the conservative politics of <i>Little Orphan Annie</i>, the social satire of <i>Li&#8217;l Abner</i>, and the shapely women that have graced dozens of other strips, the comics have somehow come to be thought of as entertainment for children. Cartoonists are widely regarded as the newspaper equivalent of Captain Kangaroo. The idea that comics are potentially one of the most versatile artforms is sadly foreign. Our expectations and demands for comics are not high.</p>
<p>Today, comic strip cartoonists work for syndicates, not individual newspapers, but 100 years into the medium it&#8217;s still the very rare cartoonist who owns his creation. Before agreeing to sell a comic strip, syndicates generally demand ownership of the characters, copyright, and all exploitation rights. The cartoonist is never paid or otherwise compensated for giving up these rights: he either gives them up or he doesn&#8217;t get syndicated.</p>
<p>The syndicates take the strip and sell it to newspapers and split the income with the cartoonists. Syndicates are essentially agents. Now, can you imagine a novelist giving his literary agent the ownership of his characters and all reprint, television, and movie rights before the agent takes the manuscript to a publisher? Obviously, an author would have to be a raving lunatic to agree to such a deal, but virtually every cartoonist does exactly that when a syndicate demands ownership before agreeing to sell the strip to newspapers. Some syndicates take these rights forever, some syndicates for shorter periods, but in any event, the syndicate has final authority and control over artwork it had no hand in creating or producing. Without creator control over the work, the comics remain a product to be exploited, not an art.</p>
<p>Why does this happen? As the syndicates will tell you, no cartoonist is forced to sign the ridiculous contracts the syndicates offer. The cartoonist is free to stay in his $3.50 an hour bag boy job until he can think of a better way to get his strip in the newspapers. Simply put, the syndicates offer virtually the only shot for an unknown cartoonist to break into the daily newspaper market. The syndicates therefore use their position of power to extort rights they do not deserve.</p>
<p>Sacrificing ownership has serious consequences for the artist. For starters, it allows the syndicate to view the creator as a replaceable part. To most syndicates, the creator of a popular strip is no more valuable than a hired flunky who can mimic the original. Some syndicates can replace a cartoonist at will, and most syndicates can replace a cartoonist as soon as he quits, retires, or dies. This attitude is simply unconscionable, but it&#8217;s the standard practice of business.</p>
<p>Cartoonists and syndicates alike tend to exaggerate the syndicate&#8217;s role in making strips successful. Ultimately, though, the level of sales is determined a lot more by how good the strip is than by who sells it. Reader polls across the country shows surprising consensus about which strips are good, and editors do their best to print what the readers want. The syndicates bring the cartoon to the market, but they can&#8217;t keep it there. Only the cartoonist can do that. Syndicates simply do not need or deserve comic strip ownership for the job they do.</p>
<p>By having complete control over the comic strip, the syndicate can ruin the work. Although there has never, ever been a successor to a comic strip half as good as the original creator, passing strips down through generations like secondhand clothes has been the standard practice of the business since it began. Incredibly, syndicates still today tell young artists that they&#8217;re not good enough to draw their own strip, but they are good enough to carry on the work of some legendary strip instead. Too often, syndicates would rather have the dwindling income of a doddering dinosaur than let the strip die and risk losing the spot to a rival syndicate. Consequently, the comics pages are full of dead wood. Strips that had some relevance to the world during the depression are now being continued by baby boomers, and the results are embarrassing.</p>
<p>Suppose you&#8217;re a painter and you go to an art gallery to see if they&#8217;ll represent you. They look at your work and shake their heads. But, since you show some basic familiarity with a paintbrush, they ask if you&#8217;d like to continue Rembrandt&#8217;s work. After all, you can paint. Rembrandt&#8217;s dead, and some buyers would rather have a Rembrandt forgery than no Rembrandt at all. It&#8217;s an absurd scenario, but this is what goes on in comic strip syndication.</p>
<p>Comic strips have a natural lifetime, and any cartoonist ought to be able to quit or retire without fear that his syndicate will hire some hack illustrator to keep the work going. It&#8217;s time syndicates stopped maiming their comic strips by passing them on to official plagiarists. It&#8217;s also time that the would-be successors of comic strips had more respect for their own talents and for the work of those who created something original. If someone wants to be a cartoonist, let&#8217;s see him develop his own strip instead of taking over the duties of someone else&#8217;s. We&#8217;ve got too many comic strip corpses being propped up and passed for living by new cartoonists who ought to be doing something of their own. If a cartoonist isn&#8217;t good enough to make it on his own work, he has no business being in the newspaper.</p>
<p>Syndicate ownership of strips also gives them control over comic strip merchandising. Today, newspaper sales can&#8217;t bring in a fraction of the money that licensing can bring. As the number of newspapers has diminished, and as the remaining papers run pretty much the same 20 strips everywhere, the growth of a syndicate now depends on dolls and greeting cards more than newspaper sales. Consequently, the quickest contracts are going to strips with licensing potential. One syndicate developed a comic strip after it had settled on the products: the strip was essentially to be an advertisement for the dolls and TV shows already planned. The syndicate developed the characters and then found someone to draw the strip. Lots of heart and integrity in that kind of strip, yes sir. Even in strips with more honorable beginnings, the syndicates are only too happy to sell out a comic strip for a quick and temporary buck, and their ownership and control allows them to do just that.</p>
<p>Of course, to be fair to the syndicates, most cartoonists are happy to sell out, too. Although not to the present extent, licensing has been around since the beginning of the comic strip, and many cartoonists have benefitted from the increased exposure. The character merchandise not only provides the cartoonist with additional income, but it puts his characters in new markets and has the potential to broaden the base of the strip and attract new readers. I&#8217;m not against all licensing for all strips. Under the control of a conscientious cartoonist, certain kinds of strips can be licensed tastefully and with respect to the creation. That said, I&#8217;ll add that it&#8217;s very rarely done that way. With the kind of money in licensing nowadays, it&#8217;s not surprising many cartoonists are as eager as the syndicates for easy millions, and are willing to sacrifice the heart and soul of the strip to get it. I say it&#8217;s not surprising, but it is disappointing.</p>
<p>Some very good strips have been cheapened by licensing. Licensed products, of course, are incapable of capturing the subtleties of the original strip, and the merchandise can alter the public perception of the strip, especially when the merchandise is aimed at a younger audience than the strip is. The deeper concerns of some strips are ignored or condensed to fit the simple gag requirements of mugs and T-shirts. In addition, no one cartoonist has the time to write and draw a daily strip and do all the work of a licensing program. Inevitably, extra assistants and business people are required, and having so many cooks in the kitchen usually encourages a blandness to suit all tastes. Strips that once had integrity and heart become simply cute as the business moguls cash in. Once a lot of money and jobs are riding on the status quo, it gets harder to push the experiments and new directions that keep a strip vital. Characters lose their believability as they start endorsing major companies and lend their faces to bedsheets and boxer shorts. The appealing innocence and sincerity of cartoon characters is corrupted when they use those qualities to peddle products. One starts to question whether characters say things because they mean it or because their sentiments sell T-shirts and greeting cards. Licensing has made some cartoonists extremely wealthy, but at a considerable loss to the precious little world they created. I don&#8217;t buy the argument that licensing can go at full throttle without affecting the strip. Licensing has become a monster. Cartoonists have not been very good at recognizing it, and the syndicates don&#8217;t care.</p>
<p>And then we have established cartoonists who have grown so cavalier about their jobs that they sign strips they haven&#8217;t written or drawn. Anonymous assistants do the work while the person getting the credit is out on the golf course. Aside from the fundamental dishonesty involved, these cartoonists again encourage the mistaken view that once the strip&#8217;s characters are invented, any facile hireling can churn out the material. In these strips, jokes are written by committee with the goal of not advancing the characters, but of keeping them exactly where they&#8217;ve always been. So long as the characters never develop, they&#8217;re utterly predictable, and hence, so easy to write that a committee can do it. The staff of illustrators has the same task: to keep each drawing so slick and perfect that it loses all trace of individual quirk. That way, no one can tell who&#8217;s doing it. It&#8217;s an assembly line production. It&#8217;s efficient, but it makes for mindless, repetitive, joyless comics. We need to see more creators taking pride in their craft, and doing the work they get paid for. If writing and drawing cartoons has become a burden for them, let&#8217;s see some early retirements and some room for new talent.</p>
<p>And while cartoonists and syndicates continue to cheapen their own product, newspapers worsen the situation by continually shrinking the comics to ever smaller sizes.</p>
<p>The newspaper business has changed. Afternoon papers are failing everywhere, and few papers are in the competitive situation that comics were invented to promote. Television brings that latest news at six and 11 in full-color action. Newspaper circulation is not increasing with the population, while newspaper costs continue to grow. Consequently, over the last several decades, newspapers have been squeezing the comics into less and less space to cut expenses.</p>
<p>When <i>Krazy Kat</i> was drawn, comics regularly ran a full page on Sunday &#8212; an entire newspaper page all to itself. Comics were like posters. Now most papers commonly print strips a quarter of a page on Sundays, and sometimes even smaller. Daily strips have shrunk, too. Strips had already lost a lot of space by the time I cut out a Pogo strip in 1969. Today, 20 years later, I work with almost a third less space than that. As comic strips are printed smaller and smaller, the drawings and dialogue have to get simpler and simpler to stay legible. Cartoons are just words and pictures, and you can only eliminate so much of either before a cartoon is deprived of its ability to entertain.</p>
<p>The adventure strip, a newspaper staple in the &#8217;40s, has all but pasted away, and we&#8217;ve lost much of the diversity of which the comics are capable. It&#8217;s not too surprising. At current sizes, there is no room for real dialogue, no room to show action, no room to show exotic worlds or foreign lands, no room to tell a decent story. Consequently, today&#8217;s comics pages are filled with cartoon characters who sit in blank backgrounds spouting silly puns. Conversation in a comic strip is a thing of the past. The wonderful dialects and wordplays of <i>Krazy Kat</i> and <i>Pogo</i> are as impossible now as the beautiful draftsmanship that characterized those strips and others. All the talk about how &#8220;sophisticated&#8221; comics have become shows a woeful ignorance of what comics used to be like. Comics are simpler and dumber than ever.</p>
<p>The situation is ironic. All across the country, newspapers are going to great expense to add color photographs, fancy graphics, and bold design to their pages in order to entice readers away from the steady blue light of their TV screens. It is strange that after all that expense and work, newspapers refuse to take advantage of the comic strip, the one newspaper graphic that television cannot imitate. When 20 strips are reduced and crammed into two monotonous columns on one page, the result is singularly unattractive and uneffective. Newspapers pay for their comics and then refuse to let comics do their job.</p>
<p>Here, then, is the situation: despite the proven popularity of the comics, newspapers print them miserably, while syndicates have taken it on themselves to control, exploit, and cheapen their product. Between the two, cartoonists all but abandon the artistic responsibilities of their craft. Somehow, I can&#8217;t shake the idea that this isn&#8217;t how cartooning is supposed to be &#8230; and that cartooning will never be more than a cheap, brainless commodity until it&#8217;s published differently.</p>
<p>What can be done? I&#8217;m not a businessman, but I&#8217;ll toss out some ideas just to start some discussion.</p>
<p>First of all, we should keep in mind that newspapers and syndicates are by no means essential to the production of comics, There are all sorts of ways to publish cartoons, and if syndicates and newspapers won&#8217;t hold up their end of the bargain, maybe there&#8217;s an opportunity for a new kind of publisher. Let&#8217;s start with eliminating both the syndicate and the newspaper. Consider for a moment that there may well be a market for comic books that has never been tapped simply because comic books have traditionally been an even sloppier, dumber, and more exploitive market than newspaper comics. But suppose someone published a quality cartoon magazine. Imagine full-color, big comics in a lush, glossy format. Why not? Just because cartoons have always been treated as schlock doesn&#8217;t mean that sleazy packaging, cheap paper, poor color, bad writing, and crude art are what comics are all about. Imagine a publisher who recognizes that the way to attract readers is to give them quality cartoons &#8230; and that the way to get quality cartoons is to offer artists a quality format and artistic freedom. Is it inconceivable such a venture would work?</p>
<p>Or let&#8217;s say we keep the syndicates but abandon the newspapers. So long as newspapers refuse to respect the legitimate needs of the comic strip, why don&#8217;t the syndicates take control of their product and publish the comics themselves? Each syndicate could put out a weekly comic book of all its strips. Comic books originally started as reprints of newspaper comics, and they were so popular an industry was created to produce new comic books to fill the demand. Suppose the syndicate gives each of its cartoonists five pages to draw and color any way he wants, then binds the results, and sells them at chain bookstores and in supermarkets with the magazines and tabloids. Offer subscriptions, too, what the heck. Think of all the kids who unload $10 a week collecting miserably done super-hero comics, and you know there&#8217;s got to be a market out there somewhere. What syndicate is going to try something new to showcase the talent it&#8217;s collected?</p>
<p>Or let&#8217;s say we keep the syndicates and the newspapers. There are still ways to improve comics. For one thing, the syndicates could again take over the printing, and the comics could be sold to papers as a preprinted insert. Or the syndicates could print the insert with advertising, and let the ads pay for its inclusion in the newspaper. Either way, the syndicates could start printing their comics big, in color, and on good quality paper that people could keep and collect. If advertisers are paying for the comics section inserts, for example, editors can hardly complain that they don&#8217;t get a citywide exclusive on their strips.</p>
<p>Or, if we assume no syndicate has the foresight to promote the quality of its own product, at the very least one would think an imaginative newspaper editor could come up with a way to add another half-page of space to the comics section and print the work as it was intended to be published. Given the readership of the comics page, couldn&#8217;t an advertiser or two be persuaded to sponsor the comics section for a single ad of his alone at the top of the page? I don&#8217;t believe all the possibilities have been exhausted.</p>
<p>I admit my ideas here are rough. Obviously, if I had any business savvy at all myself, I&#8217;d lump the whole business tomorrow and self-publish &#8212; see, that&#8217;s another alternative! My point is simply that cartoons are not necessarily doomed to increasing stupidity and crude craftsmanship. With the right publishing, comics can move into whole new worlds we&#8217;ve never seen. Moreover, I think any effort to improve the quality of comics would very likely be rewarded in the marketplace. Think of the people who cut out certain comics to put on refrigerators, or to put in scrapbooks, or to send in letters, or to stick on their office walls. Give them a nicely printed, big color comic on good paper and see if they don&#8217;t jump. I think the public would respond if there was a publisher out there with an ounce of vision. For too long, syndicates and cartoonists have been congratulating themselves whenever things don&#8217;t get worse. I don&#8217;t think that&#8217;s good enough. This very weekend we&#8217;ve got syndicate executives, cartoonists, readers, and newspaper people all together. let&#8217;s knock some heads together and see what we can do. Let&#8217;s ask people what they&#8217;re doing to improve the state of comics.</p>
<p>I started out talking about <i>Peanuts</i>, <i>Pogo</i>, and <i>Krazy Kat</i>. These strips suggest a world of possibilities that cartoons can offer. Comics are capable of being anything the mind can imagine. I consider it a great privilege to be a cartoonist. I love my work, and I am grateful for the incredible forum I have to express my thoughts. People give me their attention for a few seconds every day, and I take that as an honor and a responsibility. I try to give readers the best strip I&#8217;m capable of doing. I look at cartoons as an art, as a form of personal expression. That&#8217;s why I don&#8217;t hire assistants, why I write and draw every line myself, why I draw and paint special art for each of my books, and why I refuse to dilute or corrupt the strip&#8217;s message with merchandising. I want to draw cartoons, not supervise a factory. I had a lot of fun as a kid reading comics, and now I&#8217;m in the position where I can return some of that fun. I try to draw the kind of strip I&#8217;d like to read, but I&#8217;m not entirely able to. This business keeps me from doing the quality work I&#8217;d like to be doing &#8230; and because I&#8217;m being cheated, so are my readers.</p>
<p>Newspapers can do better. Syndicates can do better. Cartoonists can do better. The business interests, in the name of efficiency, mass marketability, and profit, profit, profit are catering to the lowest common denominator of readership and arc keeping this artform from growing. There will always be mediocre comic strips, but we have lost much of the potential for anything else. We need more variety on the comics page, not less.</p>
<p>Those of us who care about the comics need to start speaking up. This is an excellent place and time to do it.</p>
<h3>Click here to visit the <a href="http://www.ucomics.com/calvinandhobbes/" target="_blank" rel="noopener">Calvin &amp; Hobbes Archive</a></h3>
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		<link>https://makingcomics.com/2018/10/05/jupiter-saloon-season-1-episode-2-113/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 05 Oct 2018 09:00:57 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[cullen]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[flynn]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[jupiter saloon]]></category>
		<category><![CDATA[jupitersaloon]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcation]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[six jeffs]]></category>
		<category><![CDATA[syfy]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9931</guid>

					<description><![CDATA[The wait for Gutter Talk Episode 2 is finally over and things are about to get intergalactic! You see, one of the most-heard bits of feedback we get from our beloved listeners is that they love listening to Gutter Talk while doodling or sketching or inking. They love the inspiration it brings as they push...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/10/05/jupiter-saloon-season-1-episode-2-113/" title="Read2: &#8220;The Sidewinder Mutiny&#8221; by Jupiter Saloon Presented by Gutter Talk Theatre (S01E02) (113)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">The wait for Gutter Talk Episode 2 is finally over and things are about to get intergalactic!</span></p>
<p><span style="font-weight: 400;">You see, one of the most-heard bits of feedback we get from our beloved listeners is that they love listening to Gutter Talk while doodling or sketching or inking. They love the inspiration it brings as they push onward with their often tedious work. It’s sort of a way to give the brain something to focus on while the hands do all the heavy lifting.</span></p>
<p><span style="font-weight: 400;">Well, we took this feedback and we thought, “Hmm, what can we do to really up the ante in terms of entertainment and inspiration?” Suddenly the answer struck! “We’ll take our listeners to the theatre!” Adam joyously proclaimed. And thus Gutter Talk Theatre was born! </span></p>
<p><span style="font-weight: 400;">Not long after, we decided to team up with </span><a href="https://www.2.podcation.com/"><span style="font-weight: 400;">Podcation</span></a><span style="font-weight: 400;">, (another project from the inimitable mind of our fearless leader, Patrick Yurick), to take you, our loyal listeners, away from your studios and drawing pads and send you deep into the furthest reaches of the galaxy, on an epic adventure filled with love, loss, and a maybe a stiff drink or two. </span></p>
<p><span style="font-weight: 400;">It is with great pleasure that Gutter Talk Theatre presents: </span><a href="https://www.jupitersaloon.com/"><span style="font-weight: 400;">Jupiter Saloon</span></a><span style="font-weight: 400;">!</span></p>
<p>Please consider supporting us so that more episodes of the show can be released by donating at $1+ to the show on patreon: <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener">https://www.patreon.com/makingcomics</a></p>
<h3><b>About Jupiter Saloon</b></h3>
<p><span style="font-weight: 400;">This sci-fi comedy audio drama centers on The Jupiter Saloon — a dive bar in space. It’s a place where weird characters from all over the galaxy come for a heavily poured drink, interesting conversation, and the possibility of adventure. Plus, patrons who are short on credits can settle their tab by telling a good story.</span></p>
<p><span style="font-weight: 400;">Sort of like Cheers meets Tales from the Crypt. In space!</span></p>
<p><span style="font-weight: 400;">Full credits for the Jupiter Saloon podcast are available </span><a href="https://www.jupitersaloon.com/2018/09/19/0-01-pilot-the-sidewinder-mutiny/"><span style="font-weight: 400;">here</span></a><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">To learn more about Jupiter Saloon visit </span><a href="https://www.jupitersaloon.com/"><span style="font-weight: 400;">JupiterSaloon.com</span></a></p>
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!aec647962859107151bbf6b7c1b9f6d77d676d96" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
<p><span id="more-9931"></span></p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-9947" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/10/jspodthumb2-1024x1024.jpg" alt="" width="1024" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/10/jspodthumb2-1024x1024.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/jspodthumb2-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/jspodthumb2-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/jspodthumb2-768x768.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/jspodthumb2-125x125.jpg 125w, https://makingcomics.com/wp-content/uploads/sites/9/2018/10/jspodthumb2.jpg 1080w" sizes="(max-width: 1024px) 100vw, 1024px" />
<p><b>Intro Song: </b></p>
<p><span style="font-weight: 400;">&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
</span><span style="font-weight: 400;">Licensed under Creative Commons: By Attribution 3.0<br />
</span><span style="font-weight: 400;">http://creativecommons.org/licenses/by/3.0/</span></p>
<p><b>Ad Songs:</b></p>
<p><span style="font-weight: 400;">“Abracadabra” Silent Partner<br />
</span><span style="font-weight: 400;">https://www.youtube.com/audiolibrary/music</span></p>
<p><span style="font-weight: 400;">“Elle va au Japon” Nic Bommarito<br />
</span><span style="font-weight: 400;">Licensed under a Attribution-NonCommercial-ShareAlike License<br />
</span><span style="font-weight: 400;">http://freemusicarchive.org </span></p>
<p><span style="font-weight: 400;">“Upbeat” Jon Luc Hefferman<br />
</span><span style="font-weight: 400;">Licensed under a Attribution-NonCommercial 3.0 International License<br />
</span><span style="font-weight: 400;">http://freemusicarchive.org</span></p>
<p><b>Transition:</b></p>
<p><span style="font-weight: 400;">“InceptionBrassHitMedium.wav”Herbert Boland<br />
</span><span style="font-weight: 400;">www.freesound.org</span></p>
]]></content:encoded>
					
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		<itunes:episodeType>full</itunes:episodeType>
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		<title>1: Scott Marcano &#8211; Gutter Talk Podcast (S01E01)(112)</title>
		<link>https://makingcomics.com/2018/09/28/scott-marcano-s01e01-112/</link>
					<comments>https://makingcomics.com/2018/09/28/scott-marcano-s01e01-112/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 28 Sep 2018 09:00:01 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[biodome]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[diablo comics]]></category>
		<category><![CDATA[gutter talk season one]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[s01]]></category>
		<category><![CDATA[s01e01]]></category>
		<category><![CDATA[scott marcano]]></category>
		<category><![CDATA[season 1]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9827</guid>

					<description><![CDATA[It’s finally here! It’s finally happening! The oh-so official first episode of the new “Gutter Talk Season 1” has arrived and it’s got all of us here at Making Comics more excited than we honestly have any right to be. In case you haven’t heard (how that’s possible at this point, we’re not entirely sure),...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/09/28/scott-marcano-s01e01-112/" title="Read1: Scott Marcano &#8211; Gutter Talk Podcast (S01E01)(112)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">It’s finally here! It’s finally happening! The oh-so official first episode of the new “Gutter Talk Season 1” has arrived and it’s got all of us here at Making Comics more excited than we honestly have any right to be. </span></p>
<p><span style="font-weight: 400;">In case you haven’t heard (how that’s possible at this point, we’re not entirely sure), Gutter Talk is releasing in a new seasonal format. This season, we’re releasing 8 episodes each Friday &#8211; all filled to the brim with invaluable insights, terrific tools, and a little dash of Adam’s signature wit on the side. Okay, maybe a little more than a dash. You can even </span><a href="http://eepurl.com/dGp7c9"><span style="font-weight: 400;">sign up here</span></a><span style="font-weight: 400;"> if you’re in the mood to get email updates (and possible behind-the-scenes goodies) from each episode on the day they drop. Because in this fast-paced day and age, a little reminder here and there never hurt anyone.</span></p>
<p><span style="font-weight: 400;">Anyhow, moving on to Episode 1! Esteemed host Adam Greenfield sits down in an unexpectedly pleasant park with artist, writer, and director Scott Marcano. Known the world around as the writer of the inimitable 90’s hit movie “Bio-Dome” and head of the Diablo Comics publisher, Scott’s enthusiasm for all things media is unstoppably contagious. Adam and Scott’s conversation jumps naturally between topics that range from video games and film rights for comics books to censorship and profanity to even the merits of print versus digital comics. This episode is brimming with deep industry knowledge that even the most battle-hardened comic creators will find enlightening. But don’t take our word for it. Give Episode 1 a listen and tell us what you think! And while you’re at it, drop us a little love on iTunes (or wherever you find your favorite podcasts) with a quick rating and maybe a review if you’re feeling especially happy to hear us back on the air!</span></p>
<p>Please consider supporting us so that more episodes of the show can be released by donating at $1+ to the show on patreon: <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener">https://www.patreon.com/makingcomics</a></p>
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!d95019f57d5a91df22ca52a39b62fffea29a9f64" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
<p><span id="more-9827"></span></p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-9830" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/09/1-insta-1024x1024.jpg" alt="" width="1024" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/09/1-insta-1024x1024.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/1-insta-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/1-insta-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/1-insta-768x768.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/1-insta-125x125.jpg 125w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/1-insta.jpg 1080w" sizes="(max-width: 1024px) 100vw, 1024px" />
<h2><strong>Scott&#8217;s Links:</strong></h2>
<p><a href="http://www.diablocomics.com/" target="_blank" rel="noopener">Diablo Comics</a> (@mister_diablo77)</p>
<p><a href="https://www.coreysnowden.com/coreys-blog/the-void-divine-issue-one" target="_blank" rel="noopener">&#8220;The Void Divine&#8221;</a> by Corey Snowden</p>
<h2><strong>Intro &amp; Outro Song:</strong></h2>
<p><span style="font-weight: 400;">&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com) </span></p>
<p><span style="font-weight: 400;"> Licensed under Creative Commons: By Attribution 3.0</span></p>
<p><span style="font-weight: 400;"> http://creativecommons.org/licenses/by/3.0/</span></p>
<h2><strong>Outro Song Behind Vocals:</strong></h2>
<p><span style="font-weight: 400;">&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com) </span></p>
<p><span style="font-weight: 400;"> Licensed under Creative Commons: By Attribution 3.0</span></p>
<p><span style="font-weight: 400;"> http://creativecommons.org/licenses/by/3.0/<br />
</span></p>
<h2><strong>Songs Behind Ads:</strong></h2>
<p>&#8220;Plant Food&#8221;  Nic Bommarito</p>
<p>Licensed under a Attribution-NonCommercial-ShareAlike License</p>
<p>http://freemusicarchive.org</p>
<p>&#8220;Please Listen Carefully&#8221; Jahzzar</p>
<p>Licensed under a Attribution-ShareAlike License</p>
<p>http://freemusicarchive.org</p>
<h2><strong>Transitions:</strong></h2>
<p><span style="font-weight: 400;">InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</span></p>
<p><span style="font-weight: 400;">Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</span></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
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		<title>0: Season 1 Teaser Trailer</title>
		<link>https://makingcomics.com/2018/09/25/making-comics-gutter-talk-podcast-season-1/</link>
					<comments>https://makingcomics.com/2018/09/25/making-comics-gutter-talk-podcast-season-1/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Tue, 25 Sep 2018 20:45:00 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bio-dome]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[scott marcano]]></category>
		<category><![CDATA[season 1]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9817</guid>

					<description><![CDATA[Just a quick message from Adam on upcoming Making Comics Gutter Talk all new Season 1. Okay, maybe also a message to become a subscriber at our Patreon page, too. Fine! Also a call for any sponsors or advertisers. But when it&#8217;s all said and done, really, it&#8217;s still a quick message from Adam. Ad...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/09/25/making-comics-gutter-talk-podcast-season-1/" title="Read0: Season 1 Teaser Trailer">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Just a quick message from Adam on upcoming Making Comics Gutter Talk all new Season 1. Okay, maybe also a message to become a subscriber at our <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener">Patreon</a> page, too. Fine! Also a call for any sponsors or advertisers. But when it&#8217;s all said and done, really, it&#8217;s still a quick message from Adam.</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!c85e8ad89452db5cd0062ce529c1028ff1eae469"></iframe></p>
<p><span id="more-9817"></span></p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-9818" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/09/Promo-Image-1024x1024.jpg" alt="" width="1024" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/09/Promo-Image-1024x1024.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/Promo-Image-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/Promo-Image-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/Promo-Image-768x768.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/Promo-Image-125x125.jpg 125w, https://makingcomics.com/wp-content/uploads/sites/9/2018/09/Promo-Image.jpg 1080w" sizes="(max-width: 1024px) 100vw, 1024px" />
<p>Ad Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
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		<title>111: David Accampo &#038; Amanda Donahue &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2018/08/03/making-comics-gutter-talk-ep-111-david-accampo-amanda-donahue/</link>
					<comments>https://makingcomics.com/2018/08/03/making-comics-gutter-talk-ep-111-david-accampo-amanda-donahue/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Sat, 04 Aug 2018 05:26:43 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[amanda donahue]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[david accampo]]></category>
		<category><![CDATA[fanbase press]]></category>
		<category><![CDATA[graphic novel]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[the margins]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9810</guid>

					<description><![CDATA[San Diego Comic Con is a great place to meet and talk to comic artists and writers from all over the world. This year, Adam had the opportunity to talk to creators from Fanbase Press for Making Comics Gutter Talk episodes. In this week&#8217;s episode, two of them, David Accampo and Amanda Donahue join Adam...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/08/03/making-comics-gutter-talk-ep-111-david-accampo-amanda-donahue/" title="Read111: David Accampo &#038; Amanda Donahue &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>San Diego Comic Con is a great place to meet and talk to comic artists and writers from all over the world. This year, Adam had the opportunity to talk to creators from Fanbase Press for Making Comics Gutter Talk episodes. In this week&#8217;s episode, two of them, David Accampo and Amanda Donahue join Adam on the back terrace of the San Diego Convention Center, out where you can hear everything from the medieval knights battling it out to the military helicopters flying by to the seagulls on the bay behind us.</p>
<p>The conversation began with a discussion on their latest collaboration, The Margins, and what it meant to them as creators. After their history was dredged up, but in a good way, the talk turned to the comic creating process, from the David&#8217;s writing to Amanda&#8217;s first foray into the world of comics.</p>
<p>If you enjoy these podcasts and want to hear more of them, please visit our <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener">Patreon page</a> and help us make that happen. We at Making Comics would very much like to get back to our roots and put out podcast content on a regular, weekly basis. But in order to do that, we need your help. Also visit us on iTunes and give us a rating and review. This increases the podcast visibility and more listeners means more opportunity for more content. See the big, beautiful circle we&#8217;re drawing?</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!3ce6bcf9e3ca9d7273d6c9c09598dd6e5219c9e0"></iframe></p>
<p><span id="more-9810"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2018/08/111-DavidAccampo-AmandaDonahue.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9811" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/08/111-DavidAccampo-AmandaDonahue.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/08/111-DavidAccampo-AmandaDonahue.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/08/111-DavidAccampo-AmandaDonahue-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>David &amp; Amanda&#8217;s Links:</strong></p>
<p>David&#8217;s <a href="http://davidaccampo.com/" target="_blank" rel="noopener">site</a>  (@daccampo)<br />
Amanda&#8217;s <a href="http://amandaishighlypredictable.tumblr.com/" target="_blank" rel="noopener">site</a> (IG <a href="https://www.instagram.com/dominantpanda/?hl=en" target="_blank" rel="noopener">page</a>)<u><br />
THE MARGINS Resources</u>:<br />
<u></u><u>Website</u>:   <a href="http://www.themarginscomic.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://www.TheMarginsComic.com&amp;source=gmail&amp;ust=1533408972915000&amp;usg=AFQjCNFR-DXGYVezjsmtwqOftbG0C0I_Ow">www.TheMarginsComic.com</a><br />
<u>Facebook</u>: <a href="https://www.facebook.com/TheMarginsComic" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://www.facebook.com/TheMarginsComic&amp;source=gmail&amp;ust=1533408972915000&amp;usg=AFQjCNH2myb_uLOyM1cQ_It4LfUVDzEhYA">https://www.facebook.com/<wbr />TheMarginsComic</a>/<br />
<u>Twitter</u>:    @TheMarginsComics<br />
<u>Purchase Link</u>:  <a href="https://fanboycomics.ecrater.com/p/30006833/the-margins" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://fanboycomics.ecrater.com/p/30006833/the-margins&amp;source=gmail&amp;ust=1533408972915000&amp;usg=AFQjCNGdV6LxcYkHfd_kJSvCEZWQJe5OiQ">https://fanboycomics.ecrater.<wbr />com/p/30006833/the-margins</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Ad Song:</p>
<p>&#8220;Caprese&#8221; by Blue Dot Sessions<br />
Licensed under a Attribution-NonCommercial License<br />
(http://freemusicarchive.org)</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>57:13</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9810-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>110: Sebastian Kadlecik &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2018/07/27/making-comics-gutter-talk-ep-110-sebastian-kadlecik/</link>
					<comments>https://makingcomics.com/2018/07/27/making-comics-gutter-talk-ep-110-sebastian-kadlecik/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 09:00:24 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[fanbase press]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[penguins vs possums]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[quince]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9803</guid>

					<description><![CDATA[Earlier this year, while at Wondercon 2018 in Anaheim, CA, Adam met some of the fine folks at Fanbase Press and knew right away the artists and writers for the comics they put out needed to be on the Making Comics Gutter Talk podcast. Yes, needed. And it really started when Adam spotted the banner...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/07/27/making-comics-gutter-talk-ep-110-sebastian-kadlecik/" title="Read110: Sebastian Kadlecik &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Earlier this year, while at Wondercon 2018 in Anaheim, CA, Adam met some of the fine folks at Fanbase Press and knew right away the artists and writers for the comics they put out needed to be on the Making Comics Gutter Talk podcast. Yes, <em>needed</em>. And it really started when Adam spotted the banner for the comic <em>Penguins Vs Possums.</em> We could talk about the art all day but the story and title are fantastic attention grabbers. Within the first few panels, you&#8217;re hooked.</p>
<p>Because of this, Adam was eager to have co-creator of that series, Sebastian Kadlecik, on the show. As Comic Con 2018 neared, the well-deserved hype for his latest creation, <em>Quince,</em> was growing so getting to record a conversation at the convention just seemed both the wise thing to do and fate. You know, if you believe in that stuff. The conversation ranged everywhere from Sebastian&#8217;s background and growth in writing, comics, and even acting, to the necessary decisions when determining the artistic layout of scenes within a comic. And don&#8217;t mind the group of people behind them having their own good time outside of the convention. Speaking of&#8230;.</p>
<p>Before that chat with Sebastian, you&#8217;ll hear a portion of a conversation during a Comic Con after-party about the vagueness and even capitalistic aspect of what can and can&#8217;t be released in a podcast when it comes to background noise. Participants included Gutter Talk alumni <a href="https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-1-dean-haspiel-2/" target="_blank" rel="noopener">Dean Haspiel</a> and <a href="https://makingcomics.com/2014/09/05/making-comics-gutter-talk-episode-36-chris-miskiewicz/" target="_blank" rel="noopener">Chris Miskiewicz</a>, as well as Glynnes Pruett, owner/operator of Comic Book Hideout in Fullerton, CA. As stated in the podcast, no one makes a claim to be any kind of legal expert on this stuff. It just seemed applicable. And some of it was just plain silliness that needed to be shared.</p>
<p>And finally, please find us on iTunes and give us a rating and review. It really helps get the visibility and word out about this podcast, and in the end, more listeners and support means more content for you. Please also check out our Patreon page by clicking <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener">here</a>.</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!324ffd7dbfce105414f32c3faee7f996686a098c"></iframe></p>
<p><span id="more-9803"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2018/07/Episode110-SebastianKadlecik.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9804" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/07/Episode110-SebastianKadlecik.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/07/Episode110-SebastianKadlecik.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/07/Episode110-SebastianKadlecik-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Sebastian&#8217;s Links:</strong></p>
<p><u>QUINCE Resources</u>:<br />
<u>Website</u>:  <a href="http://www.quincecomic.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://www.QuinceComic.com&amp;source=gmail&amp;ust=1532713857173000&amp;usg=AFQjCNFX2stNzw0eckj_dWf8vX1ETEdkdQ">www.QuinceComic.com</a><br />
<u>Facebook</u>: <a href="https://www.facebook.com/quincecomic" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://www.facebook.com/quincecomic&amp;source=gmail&amp;ust=1532713857173000&amp;usg=AFQjCNGuVOr_dwL05c82oSFeSTPgq392aw">https://www.facebook.com/quinc<wbr />ecomic</a>/<br />
<u>Twitter</u>:    <a href="https://twitter.com/QuinceComic?lang=en" target="_blank" rel="noopener">@QuinceComic</a><br />
<u>ComiXology</u>:  <a href="https://www.comixology.com/Quince/comics-series/86597?ref=cHVibGlzaGVyL3ZpZXcvZGVza3RvcC9saXN0L3Nlcmllc0xpc3Q" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://www.comixology.com/Quince/comics-series/86597?ref%3DcHVibGlzaGVyL3ZpZXcvZGVza3RvcC9saXN0L3Nlcmllc0xpc3Q&amp;source=gmail&amp;ust=1532713857173000&amp;usg=AFQjCNFcloPt3s54rU07dU9fSO59Wp1dBA">https://www.comixology.com/Qui<wbr />nce/comics-series/86597?ref=cH<wbr />VibGlzaGVyL3ZpZXcvZGVza3RvcC9s<wbr />aXN0L3Nlcmllc0xpc3Q</a><br />
<u>TPB Purchase Link</u>: <a href="https://fanboycomics.ecrater.com/p/25558197/quince-trade-paperback" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://fanboycomics.ecrater.com/p/25558197/quince-trade-paperback&amp;source=gmail&amp;ust=1532713857173000&amp;usg=AFQjCNHZYUHSSDCVPx1sqXGNgHtC-7xApw">https://fanboycomics.ecrater.<wbr />com/p/25558197/quince-trade-<wbr />paperback</a></p>
<p><a href="https://www.instagram.com/sebastianartist/?hl=en" target="_blank" rel="noopener">Instagram</a><br />
<a href="https://twitter.com/smkaddy?lang=en" target="_blank" rel="noopener">Twitter</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>50:53</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9803-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>Matchmaking YOUR Questions With Your Favorite Creators</title>
		<link>https://makingcomics.com/2018/06/01/questionmatchmakers/</link>
					<comments>https://makingcomics.com/2018/06/01/questionmatchmakers/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sat, 02 Jun 2018 01:46:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[gutter]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9791</guid>

					<description><![CDATA[Have you ever wanted to ask your favorite comic creator a question? Maybe listened to a podcast and thought, I could ask a better question than that? Well, here’s your chance. We at MakingComics.com are working on designing a new Gutter Talk project (which may potentially be unveiled as a panel at San Diego Comic-Con...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/06/01/questionmatchmakers/" title="ReadMatchmaking YOUR Questions With Your Favorite Creators">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Have you ever wanted to ask your favorite comic creator a question? Maybe listened to a podcast and thought, I could ask a better question than that? Well, here’s your chance.</p>
<p>We at MakingComics.com are working on designing a new Gutter Talk project (which may potentially be unveiled as a panel at San Diego Comic-Con International 2018 &#8211; yes, THAT Comic-Con) and both the questions and the guests will be determined by you. We&#8217;ve been so blown away by the overwhelming positive response by learners in our &#8220;<a href="http://comicfuel.wikidot.com/" target="_blank" rel="noopener">How To Make A Comic Book</a>&#8221; Coursera course that we&#8217;ve decided we want you to be the center of what we are doing next.</p>
<p><span id="more-9791"></span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9792" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/06/u.jpeg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/06/u.jpeg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/06/u-300x94.jpeg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>But we don’t want you to just email us questions or guest suggestions.</p>
<p>No, we have something cooler in mind.</p>
<p>Using your phone or a webcam to record yourself, make a video that is posted to YouTube*. Record yourself saying your name, where you’re from, the artist or writer you want to ask a question, and your question. If you prefer to just ask a question but not for any specific guest in mind, send us those videos, too!</p>
<p>*<em>Instructions included below.</em></p>
<p>Then, during the panel/podcast, we’ll play the video live and get your question answered right there on the spot. Won’t be at Comic-Con? No worries! We’ll be releasing this as a Gutter Talk podcast so you can hear if your question was asked and answered during the panel.</p>
<p>Read the instructions below for information on your chance to get your question featured at 2018 San Diego Comic-Con.</p>
<p>Start sending in your questions today!</p>
<p>Sincerely,</p>
<p>Patrick Yurick | Lead Instructor | MakingComics.com</p>
<p>Adam Greenfield | Gutter Talk Podcast Host | MakingComics.com</p>
<p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<wbr />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</strong></p>
<p><strong>Video Requirements For Consideration</strong></p>
<ul>
<li>Please keep your question to under a minute or less.</li>
<li>Please do not do any fancy editing to the video (swipes, animations, drawings, etc.). We are planning to edit the videos all together and to do that we need &#8220;pure you&#8221; on the webcam. So try and center your head in the video. On that note: Please don&#8217;t obscure your face in the shot. Make sure it is you. And please no music underneath the audio.</li>
<li>Professional attire and language please &#8211; this is an all-ages site, course, and comic-con panel.</li>
<li>If you don&#8217;t have YouTube access where you are, please host it on another video site and send us the link. We can&#8217;t accept video files directly from anyone &#8211; so make sure it is uploaded and there is a shareable link where we can access the final footage.</li>
<li>In your video please use this order of information flow for your video:
<ul>
<li>Introduce yourself (first name only, unless you are comfortable giving out your entire name),</li>
<li>then say your age and what country (and town/city if you are ok with sharing that info),</li>
<li>at this point please pause(one full breath),</li>
<li>then say the professional comic book artist and/or writer you&#8217;d like your question asked of,</li>
<li>pause again (one full breath), then state your question.</li>
</ul>
</li>
<li>The pauses are for us to be able to edit a montage of the submitted videos together. The other reason for the pauses is if we can&#8217;t get the creator your question is for to help us with the panel, we&#8217;d like to be able to ask another creator. If you do the pausing for us it allows your question a higher likelihood of being incorporated into the panel.</li>
<li>Once you&#8217;ve made your video email it to us at <a href="mailto:makingcomicsdotcom@gmail.com" target="_blank" rel="noopener">makingcomicsdotcom@gmail.com</a></li>
</ul>
]]></content:encoded>
					
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			</item>
		<item>
		<title>109: Jimmy Palmiotti &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2018/04/09/making-comics-gutter-talk-ep-109-jimmy-palmiotti/</link>
					<comments>https://makingcomics.com/2018/04/09/making-comics-gutter-talk-ep-109-jimmy-palmiotti/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Mon, 09 Apr 2018 09:00:34 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[deadpool]]></category>
		<category><![CDATA[graphic novels]]></category>
		<category><![CDATA[jimmy palmiotti]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[killing time in america]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[marvel knights]]></category>
		<category><![CDATA[painkiller jane]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9781</guid>

					<description><![CDATA[We know, it&#8217;s a Monday. In the history of the Making Comics Gutter Talk podcast, it has never been released on any day of the week besides Friday. However, in this instance, the timing called for it. While there may be some purists or other creatures of habit who find this to be troublesome, we...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/04/09/making-comics-gutter-talk-ep-109-jimmy-palmiotti/" title="Read109: Jimmy Palmiotti &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We know, it&#8217;s a Monday. In the history of the Making Comics Gutter Talk podcast, it has never been released on any day of the week besides Friday. However, in this instance, the timing called for it. While there may be some purists or other creatures of habit who find this to be troublesome, we first offer this advice: take a breath. Everything will be okay. We promise. Then listen to this episode. Trust us, you&#8217;ll feel better.</p>
<p>In this Gutter Talk episode, Adam sits down with Jimmy Palmiotti, whose attributes run a marathon but to list a few, he created Painkiller Jane. He&#8217;s also one of the co-creators of Marvel Knights, which comes up as a discussion topic in the conversation between Adam and Jimmy. Then there&#8217;s Harley Quinn, a character in which he and his wife Amanda Conner helped increase popularity levels to great heights. Oh, and Painkiller Jane&#8230; and Deadpool&#8230; and the Punisher&#8230; Also, Jimmy is the co-founder of PaperFilms, along with (again) Amanda Conner, and has some pretty amazing talent on board, like Justin Gray, Craig Weeden, Frank Tieri, and more. Pretty impressive.</p>
<p>Make sure to also subscribe in iTunes or wherever you find your favorite podcasts. Also, please, for the love of all that is podcast holy, give us a rating and review. We won&#8217;t hold it against you if you don&#8217;t but you&#8217;d be our new best friend if you did. And who doesn&#8217;t want more best friends?</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!4a545295acebb7d4ee0f766a40e8e936f0bd90ab"></iframe></p>
<p><span id="more-9781"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2018/04/Episode-109.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9782" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/04/Episode-109.png" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/04/Episode-109.png 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/04/Episode-109-300x94.png 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Jimmy&#8217;s Links:</strong></p>
<p><a href="http://paperfilms.com/" target="_blank" rel="noopener">PaperFilms</a> (<a href="https://twitter.com/jpalmiotti" target="_blank" rel="noopener">@jpalmiotti</a>)</p>
<p>Killing Time in America (<a href="https://www.kickstarter.com/projects/1397702842/killing-time-in-america-a-hardcover-adult-graphic" target="_blank" rel="noopener">Kickstarter</a>)</p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:14:57</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9781-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>108: Patrick Yurick &#038; Adam Greenfield (ComicFuel 6) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2018/03/23/making-comics-gutter-talk-ep108-comicfuel/</link>
					<comments>https://makingcomics.com/2018/03/23/making-comics-gutter-talk-ep108-comicfuel/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 23 Mar 2018 09:00:18 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comic fuel]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[questions]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9774</guid>

					<description><![CDATA[It&#8217;s time to dust off the microphones, plug in the earbuds, and see if the equipment still works. Yes, both Gutter Talk and Comic Fuel podcasts return, and in mashup fashion. In this episode, Adam Greenfield, host of Making Comics Gutter Talk, sits down with Patrick Yurick, host of Comic Fuel, to answer some questions...  <a class="excerpt-read-more" href="https://makingcomics.com/2018/03/23/making-comics-gutter-talk-ep108-comicfuel/" title="Read108: Patrick Yurick &#038; Adam Greenfield (ComicFuel 6) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s time to dust off the microphones, plug in the earbuds, and see if the equipment still works. Yes, both Gutter Talk and Comic Fuel podcasts return, and in mashup fashion. In this episode, Adam Greenfield, host of Making Comics Gutter Talk, sits down with Patrick Yurick, host of Comic Fuel, to answer some questions that have sat around much longer than they deserved. All they wanted was a little attention. That&#8217;s all. Well, now they get it.</p>
<p>Because there are many questions to get to, not all of them will be answered in this episode. But if you are one of the ones that sent in a question and didn&#8217;t hear yours in the next hour and twenty or so minutes, have no fear. Adam and Patrick are planning on sitting down and recording another episode and, if needed, will record yet another until all questions are answered. It is the least we in the podcast department here at Making Comics can do.</p>
<p>In this episode you&#8217;ll also hear Adam provide a little reasoning behind why it&#8217;s almost April and this is the first episode of 2018, as well as Patrick talking about future plans with the Making Comics site. Oh, and &#8220;The Man from Kurosawa,&#8221; which&#8230; well, just listen. It&#8217;s better that way.</p>
<p><iframe src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&amp;ge=s1!96748221f989191e4b9271567732cdb3d6655d41" width="100%" height="185" frameborder="0" scrolling="no" sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups"></iframe></p>
<p><span id="more-9774"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2018/03/108-ComicFuel1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9775" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/03/108-ComicFuel1.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/03/108-ComicFuel1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/03/108-ComicFuel1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Our info:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:24:05</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9774-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>107: Dean Haspiel #2 (Part 2) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-2-dean-haspiel-2/</link>
					<comments>https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-2-dean-haspiel-2/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Mon, 13 Nov 2017 08:15:43 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dean haspiel]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[harakiri kane]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[red hook]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9768</guid>

					<description><![CDATA[If you&#8217;re reading this but haven&#8217;t yet listened to the first half of the conversation between Adam Greenfield and Dean Haspiel, well, what you&#8217;re about to listen to probably won&#8217;t make sense. Therefore we highly suggest going here and listening to that first. Trust us, this episode will make more sense if you listen to...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-2-dean-haspiel-2/" title="Read107: Dean Haspiel #2 (Part 2) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re reading this but haven&#8217;t yet listened to the first half of the conversation between Adam Greenfield and Dean Haspiel, well, what you&#8217;re about to listen to probably won&#8217;t make sense. Therefore we highly suggest going <a href="https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-1-dean-haspiel-2/" target="_blank" rel="noopener">here</a> and listening to that first. Trust us, this episode will make more sense if you listen to the previous half first. If you&#8217;re one of those weirdos that reads the last chapter or page of a book before you read everything else, well, do your thing but we don&#8217;t trust you. Just sayin&#8217;.</p>
<p>If you&#8217;ve listened to the first half and are ready to go, enjoy. Again, if you&#8217;re a weirdo and haven&#8217;t listened to the first half yet, you&#8217;ve been warned.</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!e76c165c5072c784a93cf23544d4e37a48578dc5"></iframe></p>
<p><span id="more-9768"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2017/11/107-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9764" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/11/107-banner.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/11/107-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2017/11/107-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:12:21</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9768-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>107: Dean Haspiel #2 (Part 1) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-1-dean-haspiel-2/</link>
					<comments>https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-1-dean-haspiel-2/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Mon, 13 Nov 2017 08:15:22 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[baltimore comic con]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dean haspiel]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[harakiri kane]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[new york comic con]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9763</guid>

					<description><![CDATA[When Adam and Dean Haspiel first recorded a Gutter Talk episode, it was September of 2015. In those two years, plenty has happened for both. However, that&#8217;s still not the reason why, just as with the first time they spoke, this episode is also two hours long. In fact, it&#8217;s so long it had to...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-1-dean-haspiel-2/" title="Read107: Dean Haspiel #2 (Part 1) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>When Adam and Dean Haspiel first recorded a Gutter Talk episode, it was September of 2015. In those two years, plenty has happened for both. However, that&#8217;s still not the reason why, just as with the first time they spoke, this episode is also two hours long. In fact, it&#8217;s so long it had to be separated into two parts. You can find Part 2 <a href="https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-2-dean-haspiel-2/" target="_blank" rel="noopener">here</a>. As for the reasons why their talk went over two hours, well, the reasons vary widely. There&#8217;s what Baltimore Comic Con does right but what New York Comic Con does wrong. There&#8217;s the positives and negatives of being an artist in the digital world we find ourselves in. There&#8217;s also talk of fan entitlement when it comes to comics versus perhaps having a reason for their gripes. And all that&#8217;s only part of what Adam and Dean discussed.</p>
<p>Again, this is the first half of the two hour conversation. The second half should already be in your podcast feed, or you can find it <a href="https://makingcomics.com/2017/11/13/making-comics-gutter-talk-ep-107-pt-2-dean-haspiel-2/" target="_blank" rel="noopener">here</a> in this separate post. No, we&#8217;re not trying to confuse you. Keep you on your toes, maybe. But not confuse you. Definitely not confuse you. In this case it may just be an unfortunate side effect, and for that we apologize. However, we won&#8217;t try to stop you if you want to head over to our Patreon page and help us figure out a way to make this not happen again.</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!dfa385356d24678bf263c1fd148c7ab9e8b0bd88"></iframe></p>
<p><span id="more-9763"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2017/11/107-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9764" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/11/107-banner.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/11/107-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2017/11/107-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Dean&#8217;s Links:</strong></p>
<p>Dean&#8217;s <a href="http://www.deanhaspiel.com/" target="_blank" rel="noopener">site</a> (@deanhaspiel)</p>
<p>The Red Hook on Webtoons (<a href="http://www.webtoons.com/en/super-hero/the-red-hook/an-introduction-to-new-brooklyn/viewer?title_no=643&amp;episode_no=1" target="_blank" rel="noopener">The Red Hook</a>)</p>
<p>Harakiri Kane <a href="http://bricktheater.com/index.php?type=show&amp;id=966" target="_blank" rel="noopener">play</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:11:10</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9763-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>106: Jessica Abel &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2017/09/01/making-comics-gutter-talk-episode-106-jessica-abel/</link>
					<comments>https://makingcomics.com/2017/09/01/making-comics-gutter-talk-episode-106-jessica-abel/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 01 Sep 2017 10:00:22 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[growing gills]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[idea debt]]></category>
		<category><![CDATA[jessica abel]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9755</guid>

					<description><![CDATA[Chaos. What is it good for? Absolutely nothin&#8217;. Well, now that we successfully planted that ear worm, today&#8217;s Making Comics Gutter Talk episode with Jessica Abel deals a lot with chaos and the things creative folk like us can do to not only minimize the chaos but (*GULP*) even get things accomplished, too. You know,...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/09/01/making-comics-gutter-talk-episode-106-jessica-abel/" title="Read106: Jessica Abel &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Chaos. What is it good for? Absolutely nothin&#8217;.</p>
<p>Well, now that we successfully planted that ear worm, today&#8217;s Making Comics Gutter Talk episode with Jessica Abel deals a lot with chaos and the things creative folk like us can do to not only minimize the chaos but (*GULP*) even get things accomplished, too. You know, like that comic you&#8217;ve been sitting on and tinkering away at here and there for the last seven years. Or one of the many short-lived attempts at something cool that you think you&#8217;ll eventually get back to&#8230; even though deep down you know you won&#8217;t. Okay, you get the picture. Point is, this podcast and Jessica&#8217;s latest book, Growing Gills, can help.</p>
<p>We also take a brief look back at how Jessica became the teacher and artist she is. And if you ask her, which Adam did, if she considers herself an artist or a teacher, she&#8217;ll straight up tell you&#8230;. Wait, did you really think we&#8217;d just tell you what she said? Well, it was worth a shot. Take a listen to the podcast and find out.</p>
<p>Also subscribe on iTunes or whatever podcast app you use. Be sure to rate us, give us a review, or even bake us some cookies. We wouldn&#8217;t turn away cookies. But most of all, it&#8217;s the rating and review we&#8217;re after.</p>
<p><iframe sandbox="allow-same-origin allow-scripts allow-top-navigation allow-popups" scrolling=no width="100%" height="185" frameborder="0" src="https://embed.radiopublic.com/e?if=makingcomicscom-gutter-talk-podca-WYz0nV&#038;ge=s1!e6e38da7d9d6fff3d3f34d25f917e4351afc3927"></iframe></p>
<p><span id="more-9755"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2017/08/Ep-106-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9756" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/08/Ep-106-banner.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/08/Ep-106-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2017/08/Ep-106-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Jessica&#8217;s Links:</strong></p>
<p>Jessica&#8217;s <a href="https://jessicaabel.com/" target="_blank" rel="noopener">site</a> (@jccabel)</p>
<p>Growing Gills (<a href="https://jessicaabel.com/growing-gills/" target="_blank" rel="noopener">book</a>)</p>
<p>Audience building <a href="https://www.crowdcast.io/e/audiencebuilding/register" target="_blank" rel="noopener">course</a> on 9/10/17</p>
<p>Other <a href="https://jessicaabel.com/books/" target="_blank" rel="noopener">books</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:13:00</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9755-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>105: Lucy Bellwood #2 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2017/07/28/making-comic-gutter-talk-episode-105-lucy-bellwood-2/</link>
					<comments>https://makingcomics.com/2017/07/28/making-comic-gutter-talk-episode-105-lucy-bellwood-2/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 28 Jul 2017 09:00:14 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[100 demon dialogues]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[baggywrinkles]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[lucy bellwood]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9742</guid>

					<description><![CDATA[In hopes of kickstarting some energy into the Making Comics Gutter Talk podcast, it was decided that a return to old guests will help. So this is the first episode in a new Gutter Talk venture, an alumni &#8220;Where Are They Now&#8221; series. In this first episode, Adam is re-joined by the amazing Lucy Bellwood,...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/07/28/making-comic-gutter-talk-episode-105-lucy-bellwood-2/" title="Read105: Lucy Bellwood #2 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>In hopes of kickstarting some energy into the Making Comics Gutter Talk podcast, it was decided that a return to old guests will help. So this is the first episode in a new Gutter Talk venture, an alumni &#8220;Where Are They Now&#8221; series. In this first episode, Adam is re-joined by the amazing Lucy Bellwood, an artist, a writer, and even a sailor, based out of Portland, OR.</p>
<p>The last time Adam and Lucy spoke was way, way back in January of 2015, nearly two and a half years prior to this talk, and at the time, Lucy was just starting to toss around the idea of doing a Kickstarter project for a <em>Baggywrinkles </em>book. Well, since that time, not only did she start and fund that project, she&#8217;s just finishing up yet another Kickstarter project that was also funded, and this time in about 24 hours. Yes, that sound was your jaw hitting the floor. We&#8217;ll wait for you to pick it up&#8230;.</p>
<p>Listen in as Adam and Lucy discuss her pride and joy and struggles and fears with not just her current endeavor, the 100 Demon Dialogues, but also with being an artist on an overall level. From self-care to the financial burdens and planning as a freelance and independent artist, all of it is in play.</p>
<p>Also be sure to subscribe on iTunes and give us a rating and review if you haven&#8217;t already.</p>

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<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2017/07/Ep-105-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9746" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/07/Ep-105-banner.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/07/Ep-105-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2017/07/Ep-105-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Lucy&#8217;s links:</strong></p>
<p>Lucy&#8217;s <a href="https://lucybellwood.com/" target="_blank" rel="noopener noreferrer">site</a> (@lubellwoo)</p>
<p><a href="https://www.kickstarter.com/projects/lucybellwood/100-demon-dialogues-book-and-plushie" target="_blank" rel="noopener noreferrer">100 Demon Dialogues</a> Kickstarter project</p>
<p><a href="https://www.crowdcast.io/e/demons-lubellwoo/register" target="_blank" rel="noopener noreferrer">Crowdcast &#8220;Demons and Monsters&#8221; talk </a>with Jessica Abel</p>
<p>Conosaurus (not Lucy&#8217;s site but discussed in the show)</p>
<p><a href="http://lightgreyartlab.com/lgal-residency-about/" target="_blank" rel="noopener noreferrer">Light Grey Art Lab residency </a>(discussed in the show)</p>
<p>Emily Cheeseman&#8217;s <a href="https://twitter.com/emcheeseman/status/889536314323939328" target="_blank" rel="noopener noreferrer">diagram</a> (discussed in the show)</p>
<p><strong>Our links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
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				<itunes:author>MakingComics.com</itunes:author>
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		<title>Упражнения для разминки</title>
		<link>https://makingcomics.com/2017/06/01/%d1%83%d0%bf%d1%80%d0%b0%d0%b6%d0%bd%d0%b5%d0%bd%d0%b8%d1%8f-%d0%b4%d0%bb%d1%8f-%d1%80%d0%b0%d0%b7%d0%bc%d0%b8%d0%bd%d0%ba%d0%b8/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Thu, 01 Jun 2017 18:47:13 +0000</pubDate>
				<category><![CDATA[Russian]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9739</guid>

					<description><![CDATA[Девин Ларсон 5 января 2014г Разминка — ключевая часть творческого процесса. В спорте профессиональные атлеты знают, что добиться от мышц максимального результата можно лишь постепенно повышая на них нагрузки. Эта логика применяется и в искусстве, с одной лишь разницей:  хоть контролю над мышцами и уделяется внимание, но в первую очередь наши упражнения тренируют ум. Звучит...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/06/01/%d1%83%d0%bf%d1%80%d0%b0%d0%b6%d0%bd%d0%b5%d0%bd%d0%b8%d1%8f-%d0%b4%d0%bb%d1%8f-%d1%80%d0%b0%d0%b7%d0%bc%d0%b8%d0%bd%d0%ba%d0%b8/" title="ReadУпражнения для разминки">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://makingcomics.com/maker/devin-larson/"><span style="font-weight: 400;">Девин Ларсон</span></a></p>
<p><span style="font-weight: 400;">5 января 2014г</span></p>
<p><span style="font-weight: 400;">Разминка — ключевая часть творческого процесса. В спорте профессиональные атлеты знают, что добиться от мышц максимального результата можно лишь постепенно повышая на них нагрузки. Эта логика применяется и в искусстве, с одной лишь разницей:  хоть контролю над мышцами и уделяется внимание, но в первую очередь наши упражнения тренируют ум.</span></p>
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<p><span style="font-weight: 400;">Звучит странно? Что ж, может быть вы слышали о книге Бэтти Эдвардс «Откройте в себе художника»? В ней говорится о том, что каждое их двух полушарий мозга контролирует собственные процессы мышления. У большинства людей в течение дня активно левое полушарие, которое позволяет логически и вербально ориентироваться в окружающем мире. Но мы с вами попытаемся разбудить правое полушарие, заведующее визуальным восприятием и творческим процессом. При ежедневной практике эти разминочные упражнения помогут вам значительно улучшить своё визуальное мышление.</span></p>
<p><span style="font-weight: 400;">У каждого пути есть первый шаг, если вы решили рисовать, вот с чего вам стоит начать.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9719" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups1.jpeg" alt="" width="583" height="394" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups1.jpeg 583w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups1-300x203.jpeg 300w" sizes="(max-width: 583px) 100vw, 583px" />
<p><span style="font-weight: 400;">У художников нет единственного “верного” способа держать карандаш, ручку&#8230;да и вообще любой другой инструмент. Вместо этого есть несколько вариантов, из которых можно выбрать наиболее подходящий каждому. На первом рисунке показан используемый также при письме стандартный способ. Он позволяет прекрасно контролировать точность движений, но степень нажатия (насколько сильно инструмент давит на бумагу при рисовании) при этом будет чувствоваться не так хорошо. К тому же вам скорее всего интуитивно захочется напрячь запястье для контроля движения при рисовании (через пару минут мы более подробно разберём этот момент).</span></p>
<p><span style="font-weight: 400;">Другой надёжный способ изображён на втором рисунке. В отличие от первого, он снимает нагрузку с кисти и позволяет лучше контролировать степень нажатия. Из минусов стоит отметить неравномерное использование инструмента (что, на самом деле, не особо важно) и непривычность использования такого хвата на первых порах.</span></p>
<p><span style="font-weight: 400;">Лично я предпочитаю первый вариант.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9720" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups2.jpeg" alt="" width="622" height="387" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups2.jpeg 622w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups2-300x187.jpeg 300w" sizes="(max-width: 622px) 100vw, 622px" />
<p><span style="font-weight: 400;">В этом — ключ.</span></p>
<p><span style="font-weight: 400;">Когда вы рисуете, убедитесь, что каждое ваше движение начинается в плече. Поначалу это может показаться неестественным, но вскоре вы заметите, как начнёте куда лучше контролировать руку, пользуясь плечом, а не запястьем. Попрактикуйте это движение, чтобы мышцы хорошенько его запомнили, и лишь затем принимайтесь за бумагу. Нашей целью будут ровные неспешные линии, так что держите запястье и локоть расслабленными.</span></p>
<p><span style="font-weight: 400;">Это отнюдь не значит, что вы </span><i><span style="font-weight: 400;">вообще</span></i><span style="font-weight: 400;"> не должны двигать запястьем. Вы всегда можете использовать запястье и локоть для регулировки точности; главное, чтобы это было продолжением движения плеча. </span></p>
<p><span style="font-weight: 400;"></span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9721" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups3.jpeg" alt="" width="602" height="346" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups3.jpeg 602w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups3-300x172.jpeg 300w" sizes="(max-width: 602px) 100vw, 602px" />
<p><span style="font-weight: 400;">Стоит сразу упомянуть, что представленные здесь упражнения вы можете делать в каком угодно порядке. Попробуйте заниматься ими каждый раз, когда в вашем распоряжении окажется несколько свободных минут.</span></p>
<p><span style="font-weight: 400;">Первое упражнение поможет вам немножко размяться и приспособиться к тому, что мы успели изучить в этой статье. Начнём мы с рисования параллельных линий с одинаковыми интервалами между ними.</span></p>
<p><span style="font-weight: 400;">«Но у меня ведь не получится прямая линия,» — наверняка думают некоторые из вас. И это вполне нормально. Выберите точку начала и направление, а затем плавно, начиная от плеча, проведите ручкой вдоль листа бумаги. Сосредоточьтесь на самом движении, а не на линии, которая будет у вас получаться. Затем отступите немного и принимайтесь за следующую линию. Постарайтесь сохранять линии прямыми, а промежутки между ними — одинаковыми.</span></p>
<p><span style="font-weight: 400;">Теперь нарисуйте четыре-пять параллельных линий под углом. Потом ещё несколько, но уже в другом направлении. Затем снова. Группы линий должны располагаться близко друг к другу, а по возможности — соприкасаться.</span></p>
<p><span style="font-weight: 400;">И наконец, нарисуем непрерывную петляющую линию. Изменяйте направление её движения, не прекращая выводить петли. Представьте, что ваша линия — трёхмерный объект.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9722" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups4.jpeg" alt="" width="609" height="348" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups4.jpeg 609w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups4-300x171.jpeg 300w" sizes="(max-width: 609px) 100vw, 609px" />
<p><span style="font-weight: 400;">Круги посложнее линий, но зато, рисуя их, вы почувствуете, насколько движение от плеча действительно помогает контролировать руку. Сам процесс будет отчасти похож на первое упражнение: выбираете начальную точку, сосредотачиваетесь на самом движении и пр. Только теперь вам придётся проводить линию, равноудалённую от предполагаемого центра круга. Вам скорее всего захочется закончить её побыстрее, но куда полезнее будет рисовать неспеша. И не волнуйтесь, если круги не будут получаться идеальными. У меня, вот, не получаются. </span></p>
<p><span style="font-weight: 400;">Затем принимайтесь за круги разных размеров. Ничего страшного, если они будут пересекаться. Чередуя малые и большие кружки,  вы со временем заметите, как растёт ваш контроль над движениями.</span></p>
<p><span style="font-weight: 400;">И наконец переходите к концентрическим (описанным вокруг одного центра) кругам. Поскольку вы уже пробовали рисовать круги разных размеров, в этот раз сконцентрируйтесь на сохранении равных промежутков между слоями одного круга. Не расстраивайтесь, если у вас не будет получаться — задача это непростая.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9723" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups6.jpeg" alt="" width="617" height="382" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups6.jpeg 617w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups6-300x186.jpeg 300w" sizes="(max-width: 617px) 100vw, 617px" />
<p><span style="font-weight: 400;">В третьем упражнении мы начнём работать над глубиной. Овалы рисуются почти так же, как и круги, но при этом две их “стороны” ближе к центру.</span></p>
<p><span style="font-weight: 400;">Лучше всего представлять, что овалы — это повёрнутые боком круги. Те, что больше обращены в вашу сторону, выглядят более круглыми, другие же направлены в другую сторону и оттого на вид более тонкие. Но, взглянув на любой из них под прямым углом, мы увидим круг.</span></p>
<p><span style="font-weight: 400;">Нарисуйте несколько овалов разных размеров и ширины. Если у вас не получается представить их глубину, разделите ваш круг посередине в его самой узкой и самой широкой частях. Вы увидите, где находится центр фигуры, и как изменяется расстояние до её дальней стороны, которая уходит глубже в пространство.</span></p>
<p><span style="font-weight: 400;"></span><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9724" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups7.jpeg" alt="" width="593" height="330" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups7.jpeg 593w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups7-300x167.jpeg 300w" sizes="(max-width: 593px) 100vw, 593px" /></p>
<p><span style="font-weight: 400;">Пришло время объединить уже известные вам элементы в трёхмерные формы. Впоследствии вы будете постоянно ими пользоваться для построения фигур и объектов, так что все старания на этом этапе обязательно окупятся позже.</span></p>
<p><span style="font-weight: 400;">Сперва нарисуйте овал (толщину можете выбрать любую) — он послужит видимым основанием цилиндра. Представив, что будь у нас вместо цилиндра консервная банка, легко понять: взглянуть на оба её основания одновременно не получилось бы.</span></p>
<p><span style="font-weight: 400;">Затем добавьте две линии, и у нашей консервной банки наметится боковая поверхность. Причём параллельными эти линии будут, только если вы смотрите на цилиндр точно сбоку. В других случаях в дело вступает такой важнейший элемент рисования, как перспектива.  Из-за объёмности этой темы, её мы рассмотрим в отдельной статье. В двух словах: чем сильнее по отношению к вам наклонена банка, тем острее будет угол между её основанием и  боковыми линиями. Если основание по форме походит на круг, значит консервная банка будет им почти полностью развёрнута по отношению к вам. Из-за этого будут не так хорошо видны боковые линии; они не только будут казаться укороченными, но и сойдутся в одной точке, если вы решите продолжить проводить их дальше. Это называется </span><b>перспективным сокращением,</b><span style="font-weight: 400;"> и согласно ему удалённые объекты кажутся нам меньше своих истинных размеров. Зато если овал выглядит более плоским, значит цилиндр повёрнут к вам боковой стороной, и она будет виднее основания. В этом случае угол схождения боковых линий будет ниже, и свести их вместе будет не так то просто.</span></p>
<p><span style="font-weight: 400;">Теперь нам остаётся нарисовать лишь кривую линию, которая ограничивает второй конец цилиндра. Несмотря на то, что не весь овал основания нам виден, некоторые предпочитают рисовать его целиком, прямо сквозь цилиндр. В этом нет ничего страшного, но я всё же советую остановиться только видимой части. Вид этой линии зависит от основания, которое мы рисовали первым. Чем круглее оно было, тем более изогнутой будет кривая (вплоть до полукруга) и наоборот.</span></p>
<p><span style="font-weight: 400;">Чтобы усвоить всю эту кучу информации, потренируйтесь изображать цилиндры разных размеров. Регулируйте наклон, изменяя ширину их видимого основания.</span></p>
<p><span style="font-weight: 400;">Более продвинутой версией этого упражнения будет нанесение поперечных линий на боковой поверхности цилиндра. Угол его наклона будет определять внешний вид линий. Постарайтесь держать расстояние между ними одинаковым. Не забывайте, что чем больше объект (или его часть) удалён от нас, тем </span><i><span style="font-weight: 400;">меньше</span></i><span style="font-weight: 400;"> будет дистанция между линиями.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9725" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups8.jpeg" alt="" width="591" height="347" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups8.jpeg 591w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups8-300x176.jpeg 300w" sizes="(max-width: 591px) 100vw, 591px" />
<p><span style="font-weight: 400;">Кубы во многом похожи на цилиндры. Они – одни из самых распространённых фигур, которые вам понадобится освоить. Почти всё, что создано человеком, будь то какой-то простой предмет или целое окружающее пространство, скорее всего будет включать в себя кубические или прямоугольные формы. Поэтому зачастую нарисовать без их помощи задний план практически невозможно. </span><i><span style="font-weight: 400;">Отличаются</span></i><span style="font-weight: 400;"> кубы от цилиндров, количеством лицевых сторон — их у кубов шесть. Все стороны соприкасаются под углом в 90 градусов. Нужно быть внимательными, ведь с ними легко напортачить и получить вместо куба не пойми что. </span></p>
<p><span style="font-weight: 400;">Сперва нарисуйте квадрат, повёрнутый в пространстве под углом. Если расположить его прямо, то четыре стороны квадрата сойдутся под углом в 90 градусов. Но, поскольку он повёрнут под углом, нам придётся применить упомянутый раньше принцип перспективного сокращения. Вне зависимости от угла поворота, одна из сторон квадрата всегда будет ближе к вам, чем остальные. Нарисуйте сперва её, а уже затем остальные три.  Помните, что, хоть линии и должны быть параллельны, но стоит продлить их достаточно далеко, и рано или поздно они пересекутся. Стороны квадрата, находящиеся дальше от вас, будут казаться меньше тех, что находятся на первом плане.</span></p>
<p><span style="font-weight: 400;">Поскольку мы рисуем квадрат, будьте внимательны к соразмерности сторон. Заметили, что одна из них оказалась длиннее других? Сразу же поправьте её.</span></p>
<p><span style="font-weight: 400;">Расскажу по секрету: нарисовав одну сторону, вам осталось разобраться всего лишь с двумя, поскольку у куба их одновременно видно только три. Из них одна всегда будет повёрнута от вас под острым углом и будет казаться тонкой; другая обращена в вашу сторону и имеет почти квадратную форму; а третья представляет из себя нечто среднее — уже не квадратная, но ещё и не такая тонкая. Благодаря этому первая сторона, которую вы нарисуете, определит, какими (квадратной, средней или тонкой) будут остальные две. А уж с какой стороны их расположить выбирайте сами.</span></p>
<p><span style="font-weight: 400;">Практикуйтесь, практикуйтесь и ещё раз практикуйтесь. Как и в упражнении с цилиндрами, попробуйте менять размер и угол наклона фигур. Повращайте их в разные стороны.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9726" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Warmups9.jpeg" alt="" width="632" height="345" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups9.jpeg 632w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Warmups9-300x164.jpeg 300w" sizes="(max-width: 632px) 100vw, 632px" />
<p><span style="font-weight: 400;">Если вы добросовестно выполняли предыдущие упражнениям, то к этому моменту уже наверняка стали гораздо ловчее. Мы отработали, как проводить плавные линии, контролировать их и соблюдать между ними дистанцию; не говоря уже и о трёхмерном мышлении и применении перспективы к базовым формам. В этом последнем упражнении вы соедините всё вместе.</span></p>
<p><span style="font-weight: 400;">Нарисуйте несколько групп уже известных вам простых форм, которые будут касаться друг друга. Но в отличие от предыдущих упражнений, в этом вы должны не допустить, чтобы они  накладывались друг на друга. Пользуйтесь разными формами — сферами, кубами и цилиндрами. Попробуйте располагать из под разными углами, прежде чем присоединять к ним другие. Хорошенько обдумывайте каждую форму и помните, что при удалении от вас они будут уменьшаться. Это упражнение в первую очередь тренирует ваш мозг. </span></p>
<p><span style="font-weight: 400;">Если вы уже знакомы с анатомией и построением фигур, попробуйте применить ваши знания. Почти всё тело человека можно представить в виде простых форм. Изображайте его настолько точно (или наоборот абстрактно), насколько вам самим хочется.</span></p>
<p><b>Конец?</b></p>
<p><span style="font-weight: 400;">Вот, собственно, и все упражнения! Повторяйте их, каждый раз, как только у вас появится несколько свободных минут. Если вы найдёте другие полезные упражнения, которые не вошли в эту статью, можете смело поделиться ими в комментариях.</span></p>
<p><span style="font-weight: 400;">И&#8230;спасибо!</span></p>
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		<title>Как начать комикс с конфликта</title>
		<link>https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d1%87%d0%b0%d1%82%d1%8c-%d0%ba%d0%be%d0%bc%d0%b8%d0%ba%d1%81-%d1%81-%d0%ba%d0%be%d0%bd%d1%84%d0%bb%d0%b8%d0%ba%d1%82%d0%b0/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Thu, 01 Jun 2017 18:43:23 +0000</pubDate>
				<category><![CDATA[Russian]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9737</guid>

					<description><![CDATA[Патрик Юрик 8 января 2014г. Создайте конфликт. Не каждый комикс начинается с конфликта. Некоторые авторы любят начать с более неожиданного элемента, например, с развязки. Откройте свой любимый комикс и обратите внимание на его первые страницы. Со временем вы начнёте замечать, что почти все сюжетные линии начинаются с конфликта. А теперь попробуйте поместить своих персонажей (можете...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d1%87%d0%b0%d1%82%d1%8c-%d0%ba%d0%be%d0%bc%d0%b8%d0%ba%d1%81-%d1%81-%d0%ba%d0%be%d0%bd%d1%84%d0%bb%d0%b8%d0%ba%d1%82%d0%b0/" title="ReadКак начать комикс с конфликта">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://makingcomics.com/maker/patrick-yurick/"><span style="font-weight: 400;">Патрик Юрик</span></a></p>
<p><span style="font-weight: 400;">8 января 2014г.</span></p>
<p><b>Создайте конфликт.</b></p>
<p><span style="font-weight: 400;">Не каждый комикс начинается с конфликта. Некоторые авторы любят начать с более неожиданного элемента, например, с развязки. Откройте свой любимый комикс и обратите внимание на его первые страницы. Со временем вы начнёте замечать, что почти все сюжетные линии начинаются с конфликта. А теперь попробуйте поместить своих персонажей (можете придумать новых) в ту же конфликтную ситуацию. Как изменится конфликт, если в нём будут участвовать другие персонажи? Какие его элементы придётся изменить?</span></p>
<p><span id="more-9737"></span></p>
<p><span style="font-weight: 400;">Однажды я был на встрече с </span><a href="https://ru.wikipedia.org/wiki/%D0%A1%D1%82%D1%80%D0%B0%D0%B6%D0%B8%D0%BD%D1%81%D0%BA%D0%B8,_%D0%94%D0%B6%D0%BE%D0%B7%D0%B5%D1%84_%D0%9C%D0%B0%D0%B9%D0%BA%D0%BB"><span style="font-weight: 400;">Джозефом Майклом Стражински</span></a><span style="font-weight: 400;">, в ходе которой его спросили, с чего стоит начинать историю. Он ответил (я немного перефразирую): «представьте комнату, в которой повсюду идёт бешеная пальба, а ваш главный герой – прямиком в центре всего этого. Что произойдёт? Это и будет началом вашей истории». Он намекал на общее правило: если не знаешь, с чего начать, – начни с конфликта.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9705" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Conflict1.jpeg" alt="" width="646" height="275" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Conflict1.jpeg 646w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Conflict1-300x128.jpeg 300w" sizes="(max-width: 646px) 100vw, 646px" />
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9706" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Conflict2.jpeg" alt="" width="633" height="276" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Conflict2.jpeg 633w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Conflict2-300x131.jpeg 300w" sizes="(max-width: 633px) 100vw, 633px" />
<p><span style="font-weight: 400;">В этом примере Стив идёт по коридору и вдруг замечает странную сцену: его друг Хоук лежит в кровати, а какой-то старик читает ему на ночь сказку. Конфликтность ситуации становится нам ясна, только когда мы узнаём, что Стив сам привык опекать Хоука, играя для него роль отца. Стив с подозрением думает: “Кто этот старик? Что он делает в комнате Хоука?” Можно взглянуть на ситуацию и с другой стороны: Стив почувствовал, что авторитету его роли “лучшего друга” угрожает какой-то незваный человек. В результате у нас рождается конфликт, который толкает Стива бросить вызов сложившейся ситуации. </span></p>
<p><b>Не можете создать конфликт? Список слов придёт на помощь!</b></p>
<p><span style="font-weight: 400;">Из тупика на самом деле есть множество путей. Одним из лучших будет создание списка ассоциаций. Сосредоточьтесь на ваших персонажах и их мире и начните записывать любые слова, которые приходят в голову, – наподобие ментальной карты. На этом этапе очень важно писать быстро и расслаблено, не заботясь особо о точности и аккуратности. Не судите себя, если, к примеру, вашу фэнтезийную историю про эльфов вы вдруг опишете словами: эльфы, мистическое, слизняк, банан, арахис, масло, Элвис Пресли, смерть и т.п. Постарайтесь писать не прерываясь хотя бы десять минут, заполняя бумагу всем, что приходит в голову.</span></p>
<p><b>Сделайте перерыв.</b></p>
<p><span style="font-weight: 400;">Ограничьте время перерыва пятью минутами, чтобы ум не успел потерять гибкость и связь с историей, которую вы хотите рассказать миру. Оторвитесь от компьютера или блокнота. Очистите свой разум – займитесь растяжкой, немного походите или помедитируйте. Появляющиеся в результате творческого кризиса тревога и умственное напряжение будут мешать вам писать и могут значительно замедлить творческий процесс, наполнив голову негативными мыслями. Очистите свой разум.</span></p>
<p><b>Рисуйте наброски.</b></p>
<p><span style="font-weight: 400;">Вернитесь к своему списку и попробуйте набросать, как некоторые из идей могут быть связаны между собой. Например, можно взять слова “эльфы” и “банан” и нарисовать несколько ситуаций, в которых присутствуют эльф и банан. Главное здесь, как и при составлении списка слов, работать быстро и расслабленно. Сделайте как можно больше набросков (ситуаций или просто идей) за 10-20 минут. Рисуйте как курица лапой. Но при этом следите: если вы слишком много времени тратите на один рисунок, остановитесь и расслабьте кисть, а затем вернитесь к быстрому и расслабленному ритму. Не задерживайтесь дольше минуты над каждым наброском, чтобы за 20 минут у вас получилось 20 штук.</span></p>
<p><b>Пишите.</b></p>
<p><span style="font-weight: 400;">Выберите одну из придуманных вами идей и начните писать! Любым способом проложите ей путь. На этот раз дайте себе больше времени, чтобы детально описать свою задумку. Если вас настигнет кризис, отложите свои заметки и возьмитесь за другой проект. А к этим наработкам вы всегда сможете вернуться позже. </span></p>
<p><span style="font-weight: 400;">Поздравляю! Теперь у вас есть заготовки настоящей истории!</span></p>
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		<title>Обычные пропорции тела человека</title>
		<link>https://makingcomics.com/2017/06/01/%d0%be%d0%b1%d1%8b%d1%87%d0%bd%d1%8b%d0%b5-%d0%bf%d1%80%d0%be%d0%bf%d0%be%d1%80%d1%86%d0%b8%d0%b8-%d1%82%d0%b5%d0%bb%d0%b0-%d1%87%d0%b5%d0%bb%d0%be%d0%b2%d0%b5%d0%ba%d0%b0/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Thu, 01 Jun 2017 18:41:39 +0000</pubDate>
				<category><![CDATA[Russian]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9735</guid>

					<description><![CDATA[Девин Ларсон 19 января 2014г Рисование фигур — занятие непростое. Для умелого изображения тела человека вам одновременно понадобятся знания об анатомии, весе, движении и перспективе. Научиться этому столь же сложно, сколь и полезно: если только героем вашего комикса не задумывается неодушевлённый объект, то увильнуть от изучения фигур всё равно не получится. А раз не получится,...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/06/01/%d0%be%d0%b1%d1%8b%d1%87%d0%bd%d1%8b%d0%b5-%d0%bf%d1%80%d0%be%d0%bf%d0%be%d1%80%d1%86%d0%b8%d0%b8-%d1%82%d0%b5%d0%bb%d0%b0-%d1%87%d0%b5%d0%bb%d0%be%d0%b2%d0%b5%d0%ba%d0%b0/" title="ReadОбычные пропорции тела человека">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://makingcomics.com/maker/devin-larson/"><span style="font-weight: 400;">Девин Ларсон</span></a></p>
<p><span style="font-weight: 400;">19 января 2014г</span></p>
<p><span style="font-weight: 400;">Рисование фигур — занятие непростое. Для умелого изображения тела человека вам одновременно понадобятся знания об анатомии, весе, движении и перспективе. Научиться этому столь же сложно, сколь и полезно: если только героем вашего комикса не задумывается неодушевлённый объект, то увильнуть от изучения фигур всё равно не получится. А раз не получится, значит стоит научиться получать удовольствие. И не волнуйтесь: у нас вы найдёте информацию по каждому шагу этого пути. А первым из них будет умение видеть, как тело человека можно построить из простейших фигур и понять правильное соотношение их размеров (пропорции).</span></p>
<p><span style="font-weight: 400;">Эта статья посвящена не тому, как рисовать фигуру, но как научиться её правильно </span><i><span style="font-weight: 400;">видеть</span></i><span style="font-weight: 400;">. Сам процесс рисования мы детально разберём в дальнейших статьях.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9712" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions1.jpeg" alt="" width="566" height="416" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions1.jpeg 566w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions1-300x220.jpeg 300w" sizes="(max-width: 566px) 100vw, 566px" />
<p><span id="more-9735"></span></p>
<p><span style="font-weight: 400;">На первый взгляд изображение человека представляется сложной задачей, но стоит лишь разбить его на несколько базовых форм, как строение фигуры окажется довольно простым: голова и грудная клетка вписываются в овал; таз изображается в виде короткого цилиндра или горизонтального овала; а руки и ноги состоят из двух длинных цилиндров, сгибающихся в центральном суставе. Сами же плечевые, тазобедренные и коленные суставы имеют форму шара. Кисти рук и стопы можно упрощённо представить в виде плоских клиновидных фигур.</span></p>
<p><span style="font-weight: 400;">Внимательно изучите наброски и присмотритесь к лежащим в их основе фигурам:</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9713" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions2.jpeg" alt="" width="613" height="410" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions2.jpeg 613w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions2-300x201.jpeg 300w" sizes="(max-width: 613px) 100vw, 613px" />
<p><span style="font-weight: 400;">Умение видеть фигуру в качестве суммы простых форм поможет вам с их помощью нарисовать абсолютно любую позу. Каждый из набросков я начинал с головы, поскольку её положение и угол наклона отобразится и на всей остальной фигуре. Далее движение развивается благодаря туловищу. Оно малоподвижно (может только немного скручиваться и сгибаться вперёд) и, в свою очередь, состоит из двух основных частей: грудной клетки и таза. Цилиндрические ноги и руки отходят от туловища; их положение может не зависеть от основной направленности движения тела.</span></p>
<p><span style="font-weight: 400;">Теперь давайте поподробнее рассмотрим каждый из элементов.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9714" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions3.jpeg" alt="" width="570" height="331" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions3.jpeg 570w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions3-300x174.jpeg 300w" sizes="(max-width: 570px) 100vw, 570px" />
<p><span style="font-weight: 400;">Если точностью других элементов можно поступиться, то с головой такой фокус не пройдёт; придётся потрудиться. При взгляде спереди она представляет собой овал; со стороны же (в профиль) — идеальный круг (содержащий основную массу черепа), на который наложен сплюснутый овал лица. </span></p>
<p><span style="font-weight: 400;">Теперь перейдём к тому, как размеры отдельных черт лица соотносятся друг с другом. Ровно посередине головы находится линия глаз — воображаемый ориентир, который поможет нам правильно выбрать место расположения глаз. Разделив нижнюю половину лица на три части, мы получим уровни основания носа и контур нижней губы.</span></p>
<p><span style="font-weight: 400;">Подобно тому, как размер головы используется для определения пропорций тела, размер глаза применяется для определения пропорций лица. Сами глаза находятся на расстоянии одной ширины глаза от края лица и друг от друга. Длина носа равна высоте трёх глаз, а рот находится на один глаз ниже основания носа.</span></p>
<p><span style="font-weight: 400;">Рот находится строго по центру, а его ширина составляет две ширины глаза. Так что, если провести вертикальную линию от центра каждого глаза вниз, мы увидим, где будут располагаться уголки рта. Расстояние от одного из них до другого также служит основанием воображаемого треугольника, третьей вершиной которого будет переносица. Линии между ней и уголками рта подскажут, где расположить крылья (внешнюю часть ноздрей) носа. Как показано на рисунке выше, этот приём можно использовать и при рисовании лица в профиль.</span></p>
<p><span style="font-weight: 400;">И, напоследок, пара слов о соотношении размера кисти руки и лица: если расположить основание ладони на подбородке, то кончик среднего пальца будет </span><i><span style="font-weight: 400;">едва-едва</span></i><span style="font-weight: 400;"> касаться линии роста волос. Это может помочь вам определиться с размером кисти.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9715" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions4.jpeg" alt="" width="573" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions4.jpeg 573w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions4-300x188.jpeg 300w" sizes="(max-width: 573px) 100vw, 573px" />
<p><span style="font-weight: 400;">В упрощённом виде туловище состоит из двух овалов и подвижного цилиндрического пространства между ними. Нижняя и верхняя части способны на самостоятельное движение в ограниченное объёме, диктуемом возможностями подвижного стержня (позвоночника), который проходит вдоль спины и скрепляет грудную клетку с тазом.</span></p>
<p><span style="font-weight: 400;">В грудной клетке есть несколько важных ориентиров, которые стоит запомнить. Представьте, что она соединена с головой цилиндром шеи. У основания этого цилиндра находится рукоятка грудины, которая связывает ключицы с грудной клеткой. Сами ключицы тоже важны: рисуя фигуру, сразу вслед за головой я обычно черчу линию, обозначающую примерный угол их наклона. Это помогает определить, где будут располагаться плечи, и каким будет положение остальной части туловища. Но не будем пока в это углубляться. </span></p>
<p><span style="font-weight: 400;">Ключицы вращаются относительно рукоятки грудины в зависимости от движения плеч. Прямо под рукояткой находится тело грудины. Поскольку оба этих элемента неподвижны, проще всего их представлять в виде единого целого, прикреплённого к грудной клетке. К тому же вместе они похожи на галстук, который решила приодеть ваша шея!</span></p>
<p><span style="font-weight: 400;">Основание грудины образует ещё один треугольник. Его нижние вершины обозначают края грудной клетки, которые могут быть видны у человека в зависимости от его телосложения. </span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9716" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions5.jpeg" alt="" width="594" height="425" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions5.jpeg 594w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions5-300x215.jpeg 300w" sizes="(max-width: 594px) 100vw, 594px" />
<p><span style="font-weight: 400;">Как мы уже упоминали раньше, руки и ноги состоят из двух цилиндров, соединённых шарнирными суставами. Каждая конечность крепится к туловищу при помощи шаровидного сустава (руки — плечевыми, ноги — тазобедренными). На другом её конце находится ещё один сустав с прилегающей к нему сложной клиновидной формой: кистью или стопой.</span></p>
<p><span style="font-weight: 400;">Из-за сложности строения и подвижности кистей и стоп может потребоваться немало времени, чтобы приноровиться к их изображению. Представьте пока, что вместо стоп вы видите кусок сыра, спереди и сзади напоминающий по форме прямоугольный треугольник. Раскрытые ладони можно упрощённо представить в виде подвижных плоских клиньев, а сжатые кулаки — в виде кругов (при этом артикуляция больших пальцев может отличаться от остальных).</span></p>
<p><span style="font-weight: 400;">Амплитуда движений конечностей ограничена, но, чтобы полностью оценить её возможности, понадобится немало наблюдения и практики. В шаровидных суставах, которые связывают конечности с туловищем, они вращаются свободно, но в локтях и коленях сгибаются лишь в одном направлении. Предплечья содержат две параллельные кости: локтевую и лучевую. Они прикрепляются к локтю и вращаются относительно друг друга в области запястья, что позволяет нам крутить ладонью. Форма предплечья при этом немного меняется. Более детально анатомию человека мы изучим в последующих статьях.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9717" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions6.jpeg" alt="" width="591" height="520" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions6.jpeg 591w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions6-300x264.jpeg 300w" sizes="(max-width: 591px) 100vw, 591px" />
<p><span style="font-weight: 400;">Теперь, когда вы видите, как фигуру можно составить из простых форм, мы можем обсудить пропорции тела и то, как измерить разные его части благодаря размерам головы. Большинство художников начинает рисовать фигуру с овала головы, что весьма разумно, ведь её размер можно использовать, чтобы задать пропорции остального тела. Они могут отличаться от человека к человеку, но всё равно как правило попадают в определённый диапазон “художественного стандарта”, с которым я вас и познакомлю. Рассказать здесь есть о чём, так что медлить не будем.</span></p>
<p><span style="font-weight: 400;">Рост взрослого человека в среднем составляет семь с половиной голов, но в художестенном стандарте эту величину обычно приравнивают к восьми. Это измерение относится только тому, как размер тела зависит от размера головы; </span><i><span style="font-weight: 400;">рост и пропорции — не одно и то же!</span></i><span style="font-weight: 400;"> Например, женщины в среднем ниже мужчин, однако пропорционально различий между ними нет, поскольку женская голова меньше мужской.</span></p>
<p><span style="font-weight: 400;">“Героические” пропорции используют соотношение 9:1. Такими обычно изображают сверхсуществ: героев греческих мифов или супергероев из комиксов. Героические фигуры превосходят обычных людей на целую голову, а следовательно и все их части тела будут больше. </span></p>
<p><span style="font-weight: 400;">Стоит нашей фигуре начать возвращаться в детство, как её голова будет становиться меньше, а соотношение высоты головы к размерам тела — увеличиваться. На схеме видно, что рост пятилетнего ребёнка составляет шесть голов. Чем моложе ребёнок, тем больше </span><i><span style="font-weight: 400;">кажется</span></i><span style="font-weight: 400;"> его голова, поскольку пропорции тела по отношению к ней сокращаются.</span></p>
<p><span style="font-weight: 400;">Эта схема также показывает положение ключевых областей тела. Основание таза (область паха) находится обычно посередине фигуры. Если считать сверху, центр груди будет на расстоянии двух голов, а пупок — трёх. Прямо над ним (в середине туловища) проходит уровень локтей. Кисти опущенных рук свисают между основанием таза и коленными суставами.</span></p>
<p><span style="font-weight: 400;">Запомните также, что изменение размера головы отразится на размере всего тела, а значит и его ширина тоже будет увеличивается. Ширина плеч взрослого человека составляет чуть меньше трёх голов, а у ребёнка — две и менее.</span></p>
<p><b>Разницы пропорций мужской и женской фигур</b></p>
<p><span style="font-weight: 400;">Помимо первичных и вторичных половых признаков, между фигурами мужчин и женщин есть и другие различия, которые необходимо учитывать. Одно из них заключается в разнице ширины таза и плеч. У мужчин более узкий таз, но широкие плечи, так что их корпус по форме напоминает квадрат и иногда может расширяться кверху. У женщин туловище скорее походит на песочные часы; их тело обычно меньше по сравнению с мужчинами, а мышцы не так чётко выражены.</span></p>
<p><span style="font-weight: 400;">Попробуйте (незаметно!) понаблюдать за мужчинами и женщинами и подметить, как эти особенности определяют женственность и мужественность человека.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9718" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Proportions7.jpeg" alt="" width="532" height="319" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions7.jpeg 532w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Proportions7-300x180.jpeg 300w" sizes="(max-width: 532px) 100vw, 532px" />
<p><span style="font-weight: 400;">К сожалению, далеко не для всех идеально подойдут стандартные пропорции. Например, в них явно не впишутся слишком худые или тучные люди. У некоторых могут быть удлинённые конечности или туловище. Так что, как только вам покорится система обычных пропорций тела, не бойтесь экспериментировать с размером базовых форм. До тех пор, пока вы уж слишком не увлечётесь с пропорциями, у вас будут получаться уникальные и реалистично выглядящие персонажи. Переборщите — и фигуры начнут выглядеть мультяшно и преувеличенно.</span></p>
<p><b>Дальнейшие шаги</b></p>
<p><span style="font-weight: 400;">Есть немало достойных источников, из которых можно многое почерпнуть о пропорциях и основах рисования фигур. Бесспорный фаворит среди них — книга Эндрю Лумиса «Обнажённая натура. Руководство по рисованию», в которой автор излагает очень подробный и логичный разбор фигуры человека. Вся информация о соотношении размеров тела была основана на материалах этой книги. </span></p>
<p><span style="font-weight: 400;">Я также порекомендую книгу Майкла Хэмптона «Рисование фигуры. Композиция и создание». Это, пожалуй, самое всестороннее руководство по анатомии и рисованию фигуры из тех, что мне встречались. Автору удалось феноменально хорошо разделить фигуру на простые формы и группы мышц. Но при этом книга довольна сложна для понимания и содержит много материала повышенной трудности. Так что если вы только начинаете рисовать, лучше начните с первой книги.</span></p>
<p><span style="font-weight: 400;">Несомненно, есть множество других удачных материалов и в дальнейшем мы обязательно к ним обратимся.</span></p>
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		<title>Как набросать план своего комикса</title>
		<link>https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d0%b1%d1%80%d0%be%d1%81%d0%b0%d1%82%d1%8c-%d0%bf%d0%bb%d0%b0%d0%bd-%d1%81%d0%b2%d0%be%d0%b5%d0%b3%d0%be-%d0%ba%d0%be%d0%bc%d0%b8%d0%ba%d1%81%d0%b0/</link>
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		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Thu, 01 Jun 2017 18:38:22 +0000</pubDate>
				<category><![CDATA[Russian]]></category>
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					<description><![CDATA[Тодд Тевлин 24 февраля 2014 Итак, у вас есть пачка листов с описанием персонажей, заряд мотивации и 5 пустых банок газировки. Но на этом всё: вы понятия не имеете не только как закончить, но и как начать свою историю. Знакомо? Тогда давайте набросаем план! *звучит воодушевляющая музыка* Что же значит “набросать план”? Словарь определяет набросать...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d0%b1%d1%80%d0%be%d1%81%d0%b0%d1%82%d1%8c-%d0%bf%d0%bb%d0%b0%d0%bd-%d1%81%d0%b2%d0%be%d0%b5%d0%b3%d0%be-%d0%ba%d0%be%d0%bc%d0%b8%d0%ba%d1%81%d0%b0/" title="ReadКак набросать план своего комикса">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://makingcomics.com/maker/todd-tevlin/"><span style="font-weight: 400;">Тодд Тевлин</span></a></p>
<p><span style="font-weight: 400;">24 февраля 2014</span></p>
<p><span style="font-weight: 400;">Итак, у вас есть пачка листов с описанием персонажей, заряд мотивации и 5 пустых банок газировки. Но на этом всё: вы понятия не имеете не только как закончить, но и как начать свою историю. Знакомо? Тогда давайте набросаем план!</span></p>
<p><span style="font-weight: 400;">*звучит воодушевляющая музыка*</span></p>
<p><b>Что же значит “набросать план”?</b></p>
<p><span style="font-weight: 400;">Словарь определяет </span><i><span style="font-weight: 400;">набросать</span></i><span style="font-weight: 400;"> как «бегло, в предварительной форме, в общих чертах изобразить (рисуя, излагая), наметить». Почему это для нас важно? Потому что мы не будем пока прописывать всю историю целиком, а лишь наметим её ключевые моменты.</span></p>
<p><span id="more-9731"></span></p>
<p><b>Зачем нам заниматься планированием?</b></p>
<p><span style="font-weight: 400;">Предположим, вы собираетесь нарисовать комикс из шести выпусков, где сюжет будет перетекать из одного тома в другой. И при этом вы не стали планировать ключевые моменты сюжетной линии. К чему же вы придёте, если будете выпускать каждый том по мере его готовности, спросите вы? Каждый раз вы будете сжигать за собой мосты. К шестому выпуску у вас скорее всего не будет ответов на ключевые вопросы ранних томов, необходимые для логического завершения истории. И что вам останется в таком случае? Только поплакать в углу.</span></p>
<p><span style="font-weight: 400;">Важно не только набросать план каждого выпуска, от первой до последней страницы, но и понять, как каждый из них будет связан со следующим (или следующими пятью). Если к концу повествования ваша история утратит всяческую логику и останется незавершённой, клейма дилетанта вам скорее всего не избежать (да, я намекаю на вас, сценаристы Lost).</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9732" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/2017-06-01-02.35.53-PM.jpeg" alt="" width="467" height="349" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/2017-06-01-02.35.53-PM.jpeg 467w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/2017-06-01-02.35.53-PM-300x224.jpeg 300w" sizes="(max-width: 467px) 100vw, 467px" />
<p><b>Как набросать план своего комикса?</b></p>
<p><span style="font-weight: 400;">Эта задача запросто может показаться пугающей, но возьмитесь за неё сразу, и вы избежите многих проблем в будущем. Помните, что это всего лишь план, а не полный сценарий. Если вы ещё точно не решили, что будет происходить в вашем комиксе через 4 тома, полезно будет набросать коротких, в одно предложение, идей того, что должно случиться для продолжения истории. Планируете вы веб-комикс или графическую новеллу — неважно. Выглядеть это будет примерно следующим образом:</span></p>
<p>&nbsp;</p>
<table>
<tbody>
<tr>
<td><span style="font-weight: 400;">Выпуск 1: Мальчик съедает радиоактивный банан и получает сверхспособности.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Выпуск 2: Местный синдикат горилл узнаёт о случившемся и задумывает нехорошее.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Выпуск 3: Мальчик начинает сражаться с разъярёнными гориллами, которые хотят заполучить его силы.</span></td>
</tr>
<tr>
<td><span style="font-weight: 400;">Выпуск 4: Мальчик выходит на битву с королём горилл и побеждает. Слава банановому мальчику!</span></td>
</tr>
</tbody>
</table>
<p><span style="font-weight: 400;">Не можете придумать, что будет после первого выпуска? Не беда; главное — начать. Работа над первым выпуском поможет вам сгенерировать идеи для продолжения истории. Следите, чтобы они логически вписывались в глобальную сюжетную линию. Размах сюжета будет зависеть от задумки вашего комикса. Ежедневный юмористический комикс не требует чёткого планирования, поскольку обычно его выпуски мало связаны друг с другом. Комикс в несколько томов потребует плана целостной и активно развивающейся от начала и до самого конца истории.</span></p>
<p><span style="font-weight: 400;">Например, несмотря на одностраничный формат моего комикса «</span><i><span style="font-weight: 400;">Frik’in Hell»</span></i><span style="font-weight: 400;">, я набросал для себя план каждого тома, чтобы понимать, как много выпусков будет посвящено каждой конкретной сцене, и в результате уложиться в объём тома. Я не только объединил все выпуски в одну сюжетную линию, но и приправил их комедийным элементом (поскольку комикс был в первую очередь комедийным). Для меня было важно, чтобы каждый выпуск был смешным сам по себе (По крайней мере так всё задумывалось. А если вдруг вам мой комикс покажется несмешным&#8230; Ну что ж, скучные вы. Поработайте над своим чувством юмора).</span></p>
<p><span style="font-weight: 400;">Я крайне рекомендую к прочтению статью Тима Стаута </span><a href="http://timstout.wordpress.com/2011/09/03/how-to-use-3-act-story-structure-in-comic-strips/"><i><span style="font-weight: 400;">How to Use 3-Act Story Structure in Comic Strips</span></i></a><span style="font-weight: 400;">.</span><span style="font-weight: 400;"> Построение истории, которое он рассматривает, широко применяется в комиксах, фильмах, новеллах и любых других формах искусства, связанных с повествованием. Не важно, состоит ваш комикс из трёх  фреймов или двенадцати выпусков, эта статья поможет вам спланировать свой комикс маленькими кусочками, а значит позволит точнее понять, когда должны происходить ключевые события истории.</span></p>
<p><span style="font-weight: 400;">Спасибо за внимание!</span></p>
<img loading="lazy" decoding="async" class="alignleft wp-image-9733 size-full" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/2017-06-01-02.37.03-PM.jpeg" alt="" width="91" height="38" />
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-weight: 400;">Статья </span><a href="https://makingcomics.com/maker/todd-tevlin/"><span style="font-weight: 400;">Тодда Тевлина</span></a><span style="font-weight: 400;"> «How To Write An Outline For Your Comic» находится под действием лицензии </span><a href="http://creativecommons.org/licenses/by/4.0/deed.en_US"><span style="font-weight: 400;">Creative Commons Attribution 4.0 International License</span></a><span style="font-weight: 400;">.</span></p>
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		<title>Как найти вдохновение для своей истории</title>
		<link>https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d0%b9%d1%82%d0%b8-%d0%b2%d0%b4%d0%be%d1%85%d0%bd%d0%be%d0%b2%d0%b5%d0%bd%d0%b8%d0%b5-%d0%b4%d0%bb%d1%8f-%d1%81%d0%b2%d0%be%d0%b5%d0%b9-%d0%b8%d1%81%d1%82%d0%be%d1%80/</link>
					<comments>https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d0%b9%d1%82%d0%b8-%d0%b2%d0%b4%d0%be%d1%85%d0%bd%d0%be%d0%b2%d0%b5%d0%bd%d0%b8%d0%b5-%d0%b4%d0%bb%d1%8f-%d1%81%d0%b2%d0%be%d0%b5%d0%b9-%d0%b8%d1%81%d1%82%d0%be%d1%80/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Thu, 01 Jun 2017 18:29:46 +0000</pubDate>
				<category><![CDATA[Russian]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9703</guid>

					<description><![CDATA[Кевин Каллен 4 января 2014 Хотите написать историю? Можно без преувеличения сказать, что цивилизация зиждется на историях. В полном неопределённости и ненадёжности мире мы часто обращаемся к ним в поисках понимания и поддержки. Религии используют мифы о сотворении мира, дабы помочь обществу обрести свою цель и индивидуальность, политики произносят речи для получения нужного им преимущества....  <a class="excerpt-read-more" href="https://makingcomics.com/2017/06/01/%d0%ba%d0%b0%d0%ba-%d0%bd%d0%b0%d0%b9%d1%82%d0%b8-%d0%b2%d0%b4%d0%be%d1%85%d0%bd%d0%be%d0%b2%d0%b5%d0%bd%d0%b8%d0%b5-%d0%b4%d0%bb%d1%8f-%d1%81%d0%b2%d0%be%d0%b5%d0%b9-%d0%b8%d1%81%d1%82%d0%be%d1%80/" title="ReadКак найти вдохновение для своей истории">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><a href="https://makingcomics.com/maker/kevin-cullen/"><span style="font-weight: 400;">Кевин Каллен</span></a></p>
<p><span style="font-weight: 400;">4 января 2014</span></p>
<p><b>Хотите написать историю?</b></p>
<p><span style="font-weight: 400;">Можно без преувеличения сказать, что цивилизация зиждется на историях. В полном неопределённости и ненадёжности мире мы часто обращаемся к ним в поисках понимания и поддержки. Религии используют мифы о сотворении мира, дабы помочь обществу обрести свою цель и индивидуальность, политики произносят речи для получения нужного им преимущества. В обоих случаях эти рассказы влияют на наше видение мира. Истории помогают расти, познавать новое и учат сопереживать. Они переносят нас в миры, в которых мы без них не побывали бы, и позволяют общаться с людьми, которые иначе бы не существовали. Величайшие истории повергали целые империи, но и самые скромные из них могут тронуть сердце человека. Каждая история (да, и ваша тоже!) способна привнести в мир изменения, которые вы и не предполагали возможными. Всё что вам нужно – это рассказать её.</span><img loading="lazy" decoding="async" class="size-full wp-image-9704 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/Ins1.jpeg" alt="" width="535" height="352" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Ins1.jpeg 535w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/Ins1-300x197.jpeg 300w" sizes="(max-width: 535px) 100vw, 535px" /></p>
<p><span id="more-9703"></span></p>
<p><b>Звучит здорово, правда?</b></p>
<p><span style="font-weight: 400;">Но написать историю – задача не из лёгких. Хотя основы могут казаться простыми, но создать “хорошую” историю крайне тяжело. Любой автор подтвердит, что развить зерно идеи в полноценное повествование невозможно без тяжёлой эмоциональной работы. Необходимость отказаться от полюбившейся сцены наполнит вас печалью, а творческий кризис и вовсе может внушить ужас. Не будем забывать и о страхе того, что никому не нужно будет ваше произведение, когда вы его закончите. Подобные сомнения могут преследовать автора повсюду. </span></p>
<p><span style="font-weight: 400;">Всё ещё хотите продолжать? Надеюсь что так, потому что, только справляясь с подобными проблемами, мы растём над собой. А вместе с этим и история, начавшаяся с простой идеи, может вдруг обратиться чем-то гораздо большим!</span></p>
<img loading="lazy" decoding="async" class="size-full wp-image-9708 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/ins2.jpeg" alt="" width="407" height="375" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins2.jpeg 407w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins2-300x276.jpeg 300w" sizes="(max-width: 407px) 100vw, 407px" />
<p><b>Вы всё ещё здесь?</b></p>
<p><span style="font-weight: 400;">Превосходно.</span></p>
<p><span style="font-weight: 400;">Тогда вот вам задачка: с чего начать свою историю? Этот прямой вопрос вполне может оказаться самым важным из тех, на которые вам понадобится ответить. Он определит, откуда начнётся ваша история. Начальная точка подобна зёрнышку, из которого при необходимых усилиях и заботе однажды прорастёт могучее древо.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9709" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/ins3.jpeg" alt="" width="540" height="355" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins3.jpeg 540w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins3-300x197.jpeg 300w" sizes="(max-width: 540px) 100vw, 540px" />
<p><b>Но довольно метафор! Давайте перейдём  к деталям.</b></p>
<p><span style="font-weight: 400;">Независимо от длины истории для начала вам понадобятся две вещи: персонаж и конфликт. И теперь весь мир у ваших ног! Ну&#8230;почти весь. Прежде чем переходить к персонажу и конфликту, прежде чем даже браться за бумагу, у вас должна быть идея. Первым шагом на пути к написанию истории будет поиск вдохновения, которое будет с вами до самой последней страницы. Только когда у вас появилась эта идея, это вдохновение, вы сможете решать, кто и что будет делать в вашей истории.</span></p>
<p><span style="font-weight: 400;">Поиск вдохновения может показаться пугающей затеей (вдохновение ведь довольно абстрактная штука), но, поверьте, всё не так плохо. Этот поиск поможет вам чувствовать себя свободнее. А нужно вам будет для этого просто записывать случайные мысли и услышанные фразы на лист бумаги. Не существует единственно верного пути черпать из мира вдохновение. Главное – оставаться открытым! Многие авторы в поисках вдохновения носят с собой пустой блокнот, в который они смогут в любой записать мысли, приходящие им в голову в течение дня. Я, например, люблю ездить по городу на трамвае и слушать разговоры попутчиков. Самые интересные моменты попадают в мой блокнот, а потом могут лечь в основу спора или глубокой философской дилеммы в одной из моих историй. Кстати, ещё одним отличным местом для отлова витающих у вас в голове мыслей и обрывков чужих разговоров служат парки.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9710" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/ins4.jpeg" alt="" width="330" height="312" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins4.jpeg 330w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins4-300x284.jpeg 300w" sizes="(max-width: 330px) 100vw, 330px" />
<p><span style="font-weight: 400;">Ещё один прекрасный способ найти старое доброе вдохновение – это испытать новые эмоции. Сделайте что-нибудь, чего вы никогда бы не сделали. Поставьте себя в ситуацию, которую вы иначе избежали бы. Полученный опыт может стать основой конфликта, в котором будет участвовать ваш персонаж, даже если он отреагирует на эти события по-другому. Например, если вы пишете детективную историю, то можете использовать приложение для телефона, позволяющее слушать полицейскую частоту; оттуда вы почерпнёте много информации для диалогов. А может ваш герой – усталый путник? Тогда поездка по глухим краям поможет вам прочувствовать свойственное персонажу состояние одиночества и отчаяния. Даже просто передвигаться по городу и подмечать интересные виды и разных людей – надёжный способ набрать свежего материала (а уж остановка в самом грязном мотеле в округе однозначно будет плюсом!).</span></p>
<p><span style="font-weight: 400;">Я вовсе не призываю вас бегать за пожарными машинами, если вы задумали писать о пожарных, но, если поиск вдохновения подталкивает вас к чему-то, что вы уже давно хотели сделать (при условии легальности и относительной безопасности идеи), не бойтесь пробовать. Как только вы найдёте своё вдохновение, слова сами польются настоящей лавиной. Тогда и начнётся ваша история.</span></p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9711" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/06/ins5.jpeg" alt="" width="425" height="354" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins5.jpeg 425w, https://makingcomics.com/wp-content/uploads/sites/9/2017/06/ins5-300x250.jpeg 300w" sizes="(max-width: 425px) 100vw, 425px" />
<p>&nbsp;</p>
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		<title>104: Megan James &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2017/04/21/making-comics-gutter-talk-episode-104-megan-james/</link>
					<comments>https://makingcomics.com/2017/04/21/making-comics-gutter-talk-episode-104-megan-james/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 21 Apr 2017 09:00:44 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[innsmouth]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[megan james]]></category>
		<category><![CDATA[sink/swim]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9685</guid>

					<description><![CDATA[The last time you heard from us in the Making Comics Gutter Talk headquarters, it was Halloween and we were having a lively discussion with Stephen Bissette. Well, it&#8217;s now Earth Day, six months later, and we&#8217;re finally putting out another episode. We know, we missed you all, too. But the hope is we&#8217;re now...  <a class="excerpt-read-more" href="https://makingcomics.com/2017/04/21/making-comics-gutter-talk-episode-104-megan-james/" title="Read104: Megan James &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The last time you heard from us in the Making Comics Gutter Talk headquarters, it was Halloween and we were having a lively discussion with Stephen Bissette. Well, it&#8217;s now Earth Day, six months later, and we&#8217;re finally putting out another episode. We know, we missed you all, too. But the hope is we&#8217;re now back to at least one episode per month and if more time can be unearthed, we&#8217;ll bump things back up to two episodes a month. But all in due time, friends. All in due time. We promise.</p>
<p>As for this episode, Adam sits down for a second recording with artist and creator Megan James. She is the mind and skill behind Innsmouth, a magical story that is part Lovecraft, part Book of Mormon, and has fish people. That&#8217;s definitely on you if you don&#8217;t find that exciting. Adam and Megan actually spoke late last year but life has a funny way of becoming an obstacle to things and the conversation was shelved. However, Adam made sure when he returned to the scene, Megan had to be the first guest and a new conversation was to be had. The topics in this episode range from figuring how to lay out a page for maximum effect, comedy or otherwise, to finding a ton of usefulness in taking a scriptwriting class.</p>
<p>If you&#8217;d like to support us and help keep Making Comics Worldwide going and allow us to do cool things like sending out the Daily Challenge, please go to our Patreon page (click <a href="https://www.patreon.com/makingcomics">HERE</a>) and join our Patreon community. Support good people, people!</p>
<p><span id="more-9685"></span><br />
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-9686" src="https://www.pyd.studio/wp-content/uploads/sites/9/2017/04/Ep-104-Banner.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2017/04/Ep-104-Banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2017/04/Ep-104-Banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></p>
<p><span style="text-decoration: underline;"><strong>Megan&#8217;s Links:</strong></span></p>
<p>Megan&#8217;s <a href="http://illustraptor.tumblr.com/">site</a> (@meg_emmy_james)</p>
<p>Innsmouth (Sink/Swim Press store)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>51:44</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9685-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Training Your Way Towards Your Goals</title>
		<link>https://makingcomics.com/2016/12/14/training-way-towards-goals/</link>
					<comments>https://makingcomics.com/2016/12/14/training-way-towards-goals/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 14 Dec 2016 17:50:28 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9589</guid>

					<description><![CDATA[This was written as a response to one of my students in the &#8220;How To Make A Comic MOOC&#8221;  within our new &#8220;MakingComics.com&#8221; Slack online community. The Question: I know that the challenge is to write within 16 panels for the course assignment. I also know its good for me to write within that constraint....  <a class="excerpt-read-more" href="https://makingcomics.com/2016/12/14/training-way-towards-goals/" title="ReadTraining Your Way Towards Your Goals">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>This was written as a response to one of my students in the <a href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="noopener">&#8220;How To Make A Comic MOOC&#8221;</a>  within our new <a href="https://makingcomics.com/community-code-conduct/" target="_blank" rel="noopener">&#8220;MakingComics.com&#8221; Slack online community</a>.</p>
<h2>The Question:</h2>
<p>I know that the challenge is to write within 16 panels for the course assignment. I also know its good for me to write within that constraint. But, I have a much longer comic in mind. Why is it so hard to write within a 16 panel constraint? (paraphrased question).</p>
<h2>My Answer:</h2>
<p>Concision is key! I’m also a person who likes longer form better as well. However, the biggest lesson I’ve learned is how to hone in on that feeling of “done-ness”. Without crafting a feeling of completion you can run into the bigger roadblock in the creation process &#8211; not knowing how to finish. Small projects are really key.</p>
<p><span id="more-9589"></span></p>
<p>My friend is a competitive cyclist. One day he was teaching me how to climb hills on a bike. He told me that the only way to get good at it is:</p>
<ol>
<li>Start with small hills and work up to larger/longer climbs</li>
<li>Have a routine training schedule. It is key to have that in order to improve consistently &#8211; otherwise you’ll only ever be as good as where you are at with no experience.</li>
<li>You have to fight your instincts. Most of us try to climb a hill by charging it &#8211; but the problem is that you lose all your speed halfway up and because you hit your heart rate limitations early it is almost impossible to make it the other half up the hill. Instead you should start slow, almost at a crawl, then gradually build up speed. When you see the top of the hill, then you can charge it with all of your strength. Even more important is, as you are slowly climbing, to concentrate on your heart rate and breathing. You don’t want to over exert so you should try to slow down to the level of intensity where you are working hard, but in a reasonable manner. Always being in that sweet spot of balancing between over exertion and a good workout &#8211; that spot that is maintainable.</li>
</ol>
<p>I think it’s the same with making comics, or any project really. Each one of those steps necessitate a mindset that is difficult to attain, so you need to focus on them each separately and practice combining them.</p>
<p>Mindsets:</p>
<ol>
<li>Starting small even though you want to go big. This take humility and honest self-reflection.</li>
<li>Creating habits (the one I struggle with the most) &#8211; this is all about you understanding that a quantity of work trumps a density of a work session. You can’t get good at making something by try to cram in 25 years of experience into 25 hours. No, you have to layout how you are going to get 25 years of experience in a craft in the next 25 years. Jason Brubaker had a quote I always liked from his book <a href="http://ctc.storenvy.com/collections/25069-books/products/7743447-unnatural-talent-signed" target="_blank" rel="noopener">Unnatural Talent</a>:<em> “The best time to start a project is 5 years ago. The second best time is right now”.</em></li>
<li>Fighting your instincts takes a great deal of humility as well because for you to fight your natural inclinations you need to admit to yourself that the way you’ve been doing things before now isn’t the right way &#8211; otherwise you’d have everything you wanted. This is a gut punch to the ego because it means, on some level, you can’t trust yourself.</li>
</ol>
<p>So I designed the course with these lessons in mind. They are appropriate for beginners. I’d argue that they are important for everyone. These are the basics, the fundamentals. We all need to remember these as we work.</p>
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		<title>103: Stephen Bissette &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/10/28/making-comics-gutter-talk-ep-103-stephen-bissette/</link>
					<comments>https://makingcomics.com/2016/10/28/making-comics-gutter-talk-ep-103-stephen-bissette/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 09:00:24 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dinosaurs]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[scary]]></category>
		<category><![CDATA[stephen bissette]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9560</guid>

					<description><![CDATA[We may have said this before and if so, we feel it is definitely worth repeating. Wow, it is so darn educational and amazing to speak with someone who has been in the comics industry for so darn long. This is why every Halloween, Adam looks forward to speaking with one of his favorite Making...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/10/28/making-comics-gutter-talk-ep-103-stephen-bissette/" title="Read103: Stephen Bissette &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We may have said this before and if so, we feel it is definitely worth repeating. Wow, it is so darn educational and amazing to speak with someone who has been in the comics industry for so darn long. This is why every Halloween, Adam looks forward to speaking with one of his favorite Making Comics Gutter Talk guests, Stephen Bissette. For the third year in a row, Stephen dispels humor, knowledge, and all around good times.</p>
<p>When Stephen talks about the history of comics, he&#8217;s not just talking about what has happened in the past. That side of the timeline has been well-documented and will forever be. In this episode Stephen does talk about the past but he also is sure to talk about the history of comics as both the present and the future. This also includes when he is teaching young, impressionable minds at the Center for Cartoon Studies in White River Junction, VT. And yet when his students challenge him on a topic, Stephen becomes the student in order to return to being a more effective teacher. In the example he gave, a student challenged him on Native American comics and culture. This caused Stephen to do his own homework, a great example that no matter who we speak with, we can never stop learning.</p>
<p>To open the Gutter Talk episode, just as we have done in previous Halloween episodes, we have a reading of an Edgar Allen Poe story. This year&#8217;s story was &#8220;The Cask of Amontillado&#8221; and was read by a horror master in his own right, Vincent Price. Boy, Poe sure does like burying things in his stories, huh?</p>
<p>Happy Halloween!</p>

<p><span id="more-9560"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/10/Ep-103-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9566" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/10/Ep-103-banner.jpg" alt="ep-103-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/10/Ep-103-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/10/Ep-103-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Stephen&#8217;s Links:</strong></span></p>
<p>Stephen&#8217;s <a href="http://srbissette.com/" target="_blank" rel="noopener">website</a> (@SRBissette)</p>
<p><a href="http://www.cartoonstudies.org/" target="_blank" rel="noopener">Center for Cartoon Studies</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p><a href="http://storyforgeproductions.com/product/the-dracula-files-bundle/" target="_blank" rel="noopener">&#8220;The Dracula Files&#8221;</a> by Storyforge Productions</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:38:01</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9560-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>102: Bizhan Khodabandeh &#038; James Moffitt &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/09/30/making-comics-gutter-talk-episode-102-bizhan-khodabandeh-james-moffitt/</link>
					<comments>https://makingcomics.com/2016/09/30/making-comics-gutter-talk-episode-102-bizhan-khodabandeh-james-moffitt/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 30 Sep 2016 09:00:28 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Bizhan Khodabandeh]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[james moffitt]]></category>
		<category><![CDATA[little red fish]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[revolution]]></category>
		<category><![CDATA[sink/swim press]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9517</guid>

					<description><![CDATA[The world these days is far from easy to understand. Sometimes there&#8217;s an answer and sometimes there isn&#8217;t. And sometimes, it takes all we have to find a way to even try to comprehend everything. But perhaps that&#8217;s where art comes into play. Maybe, just maybe, our sight becomes a little clearer when we break...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/09/30/making-comics-gutter-talk-episode-102-bizhan-khodabandeh-james-moffitt/" title="Read102: Bizhan Khodabandeh &#038; James Moffitt &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The world these days is far from easy to understand. Sometimes there&#8217;s an answer and sometimes there isn&#8217;t. And sometimes, it takes all we have to find a way to even try to comprehend everything. But perhaps that&#8217;s where art comes into play. Maybe, just maybe, our sight becomes a little clearer when we break it down into more of an expression than trying to fit a round understanding in a square hole. In the case of <em>The Little Red Fish</em> by Bizhan Khodabandeh and James Moffit, a simple, yet powerful story is told and it&#8217;s all inspired by the Iranian revolution in 1979. Nah, that&#8217;s not complicated to explain.</p>
<p>In this Making Comics Gutter Talk episode, Adam is joined by Bizhan and James to discuss how this story came about and what makes this story have such an impact. There&#8217;s also something to be said about the use of animals as the characters, a la <em>Animal Farm</em> by George Orwell, which is another side of the story Adam and his guests dive into. Following this discussion, Adam and Bizhan are left to their own devices as they discuss another project Bizhan was a part of. It involves violence between civilians and police, and soon the conversation turns to a more personal experience for both Adam and Bizhan. In the end, both host and guest ensure the audience they are far from experts on the subject and only drives home the point that there simply is no easy or right answer to the burning, violent questions we face as humans today. But at least there&#8217;s comics!</p>

<p><span id="more-9517"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-9523" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/gt-102.jpg" alt="gt-102" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/09/gt-102.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/gt-102-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><span style="text-decoration: underline;"><strong>Bizhan&#8217;s Links:</strong></span></p>
<p>Bizhan&#8217;s <a href="http://mendedarrow.com/site/">site</a> (@MendedArrow)</p>
<p>&#8220;The Little Black Fish&#8221; comic</p>
<p><span style="text-decoration: underline;"><strong>James&#8217;s Links:</strong></span></p>
<p>Sink/Swim Press (@sinkswimrva)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:07:10</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9517-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>101: Patrick Yurick &#038; Rachel Beck (ComicFuel 5) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/09/17/comicfuel-5/</link>
					<comments>https://makingcomics.com/2016/09/17/comicfuel-5/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sat, 17 Sep 2016 19:15:15 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic fuel]]></category>
		<category><![CDATA[comicfuel]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[rachel beck]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9502</guid>

					<description><![CDATA[&#8220;This is the real secret of life — to be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play.&#8221;  &#8211; Alan Watts As we walk out into the world we are entering a story. This story defines us and the way that...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/09/17/comicfuel-5/" title="Read101: Patrick Yurick &#038; Rachel Beck (ComicFuel 5) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[
<p><em>&#8220;This is the real secret of life — to be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play.&#8221;  &#8211; Alan Watts</em></p>
<p>As we walk out into the world we are entering a story. This story defines us and the way that we interact with our beliefs, actions, society, etc. As much as we are always entering into the story that others have defined for us, we are also given the gift of writing our own story in every action we take. This month I sat down with Rachel Beck, founder of <a href="http://storyforgeproductions.com/" target="_blank" rel="noopener noreferrer">Storyforge Productions</a>, and we discussed the nuances of story telling. We looked at our society and how we are working to rectify our long history with marginalizing females &#8211; specifically in the comic industry. We also looked at the basic construction of worlds and characters and how those construction create compelling reasons that keep us reading.</p>
<p>Reflecting on the talk I am reminded that complications are what keep us interested in the world around us. As comic artists we create fiction where our character confront and battle those contradictions. Theoretically that gives us the inspiration to fight our own demons. That&#8217;s what the #ComicFuel show is all about right? For us to join together to turn away from just consuming art and to bring us into the battle &#8211; the battle to create art.</p>
<p>So get out your pens and papers. Sit down. Join us as Rachel and I provide the fuel you are going to need for the coming battle.</p>
<p><span id="more-9502"></span></p>
<h2><img loading="lazy" decoding="async" class="alignnone size-large wp-image-9503" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/banner2-1024x322.jpg" alt="banner2" width="1024" height="322" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/09/banner2-1024x322.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/banner2-300x94.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/banner2-768x241.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/banner2-704x221.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/banner2.jpg 2000w" sizes="(max-width: 1024px) 100vw, 1024px" /></h2>
<h2 id="toc1">Jump times to go to different parts of the podcast:</h2>
<ul>
<li>(00:00:00) Alan Watts on Play &amp; Work</li>
<li>(00:03:20) Introduction To Show</li>
<li>(00:13:20) Question 1 &#8211; Female Comic Creators</li>
<li>(00:46:20) AudioFuel &#8211; Maya Angelou &#8220;And I Rise&#8221;</li>
<li>(00:50:00) Question 2 &#8211; Tension &amp; Resolution</li>
<li>(01:02:00) Question 3 &#8211; Character Driven Storytelling</li>
<li>(01:19:00) Question 3.5 &#8211; Scenarios</li>
<li>(01:27:40) AudioFuel &#8211; Morgan Freeman recites Invictus</li>
<li>(01:30:40) Question 4 &#8211; Drawing As A Writer</li>
<li>(01:48:30) AudioFuel &#8211; Alan Watts on the State Of Nothing</li>
<li>(01:59:20) Question 5 &#8211; Onomatopoeias</li>
<li>(02:05:20) Question 6 &#8211; Short &amp; Sweet</li>
<li>(02:13:00) Show Outro</li>
</ul>
<ul>
<li>
<h3>Let me know what you think of the show by tweeting <a href="https://twitter.com/patrickyurick" target="_blank" rel="noopener noreferrer">@patrickyurick</a></h3>
</li>
<li>
<h3>Please consider supporting us so that more episodes of the show can be released by donating at $1+ to the show on patreon: <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener noreferrer">https://www.patreon.com/makingcomics</a></h3>
</li>
<li>
<h3>As always &#8211; the entire show notes catalog is on the Comic Fuel Wiki:<a href="http://comicfuel.wikidot.com/wiki:episode-5" target="_blank" rel="noopener noreferrer"> http://comicfuel.wikidot.com/wiki:episode-5</a></h3>
</li>
</ul>
<h3 id="toc13">Songs Used</h3>
<ul>
<li>Patreon Info Segment:“<a href="https://soundcloud.com/mr-turtle-7/story-to-fall-through">Story To Fall Through</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>Intro &amp; Outro Songs:“<a href="https://soundcloud.com/mr-turtle-7/most-of-me-got-out-in-one-piece">Unexpected Hoedown In Bagging Area</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>#Comic/Audio Fuel Segments
<ul>
<li>“<a href="https://soundcloud.com/mr-turtle-7/the-kid-in-the-bins">The Kid In The Bins</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
</ul>
</li>
</ul>
<h3 id="toc14">Audio Fuel Used</h3>
<ul>
<li>Desaturated from Maya Angelou’s reading of “And I Still Rise” video on Youtube from her book of the same name, <a href="https://en.wikipedia.org/wiki/And_Still_I_Rise" target="_blank" rel="noopener noreferrer">“And I Still Rise”</a>.</li>
<li>Desaturated from original video “Why Your Life Is Not A Journey” by David Lindberg featuring Alan Watts.
<ul>
<li><strong>Music:</strong>
<ul>
<li>Sleeping at Last &#8211; Saturn</li>
<li>Sleeping at Last &#8211; Uranus</li>
</ul>
</li>
</ul>
</li>
<li>Desaturated from original interview of Morgan Freeman on the Charlie Rose show reciting Invictus poem by William Ernest Henley.</li>
<li>Desaturated from original talk on &#8220;The State of Nothingness&#8221; by Alan Watts. Transcribed version of talk <a href="http://liveasbrothers.blogspot.com/2011/04/state-of-nothing-alan-watts.html" target="_blank" rel="noopener noreferrer">available here</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>2:33:09</itunes:duration>
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		<title>Comic Road 2: Scripting Time!</title>
		<link>https://makingcomics.com/2016/09/09/comic-road-2-scripting-time/</link>
					<comments>https://makingcomics.com/2016/09/09/comic-road-2-scripting-time/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Fri, 09 Sep 2016 17:53:53 +0000</pubDate>
				<category><![CDATA[GNP]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Comic]]></category>
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		<category><![CDATA[creating]]></category>
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		<category><![CDATA[first steps]]></category>
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		<category><![CDATA[How To]]></category>
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		<category><![CDATA[kevin cullen]]></category>
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		<category><![CDATA[Scriptwriting]]></category>
		<category><![CDATA[scriptwriting programs]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/?p=9448</guid>

					<description><![CDATA[I’m not going to lie. Scripting is my jam. I’m a writing kinda guy, so excuse me if I get a little resource happy here. But there’s so much stuff to learn about scripts that just giving you guys only a couple of resources might break my heart. So we’ll start at square one. How...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/09/09/comic-road-2-scripting-time/" title="ReadComic Road 2: Scripting Time!">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">I’m not going to lie. Scripting is my jam. I’m a writing kinda guy, so excuse me if I get a little resource happy here. But there’s so much stuff to learn about scripts that just giving you guys only a couple of resources might break my heart. So we’ll start at square one.</span></p>
<p><span id="more-9448"></span></p>
<img loading="lazy" decoding="async" class="size-full wp-image-9464 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/Comic-Road-2-1.jpg" alt="comic-road-2" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/09/Comic-Road-2-1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/Comic-Road-2-1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><span style="font-weight: 400;">How do you write a script? </span><a href="https://makingcomics.com/2014/03/08/write-script-comic/"><span style="font-weight: 400;">Todd Tevlin wrote a great, succinct article</span></a><span style="font-weight: 400;"> on the basics of writing a script. From developing an outline (which was your task from last week!) to determining whether you’re writing the script for an artist or if you plan to be your comic’s own artist, all the basics are here in Todd’s article and should help get you started on how your script should look.</span></p>
<p><span style="font-weight: 400;">When it comes to actually typing up the script, a lot of folks use Microsoft Word or even Google Documents. While I love those programs for <img loading="lazy" decoding="async" class="alignright size-full wp-image-9451" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/script2.jpg" alt="script2" width="204" height="204" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/09/script2.jpg 204w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/script2-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/script2-125x125.jpg 125w" sizes="(max-width: 204px) 100vw, 204px" />what they are, there are quite a few pieces of free scriptwriting software out there that not only speeds up the process, but gives you great comic book templates to follow. </span><a href="https://makingcomics.com/2014/02/10/scriptwriting-software-wont-break-bank/"><span style="font-weight: 400;">I wrote a lengthy article on these scriptwriting programs</span></a><span style="font-weight: 400;"> and I’d encourage you to give it a look and maybe test out a few of the programs to see if any of them might help you in your scripting quest!<br />
</span></p>
<p><span style="font-weight: 400;">Now that you’ve got the technical aspects down, what should the content of your script look like? Todd Tevlin also answered this question in a series of scriptwriting articles he wrote up for Making Comics Worldwide. Check out his article on the </span><a href="https://makingcomics.com/2014/03/12/write-dialogue-comics/"><span style="font-weight: 400;">techniques of writing dialogue</span></a><span style="font-weight: 400;"> and pay attention to the section on “Less is More,” as this is especially true when it comes to dialogue. Your panels are only so big and if you fill the panel with one massive dialogue bubble, readers are going to close the book right there. They came for a marriage of art and text. If they wanted to read massive chunks of dialogue, they’d go pick up a novel. Keep the thoughts and words of your characters brief and on point! </span></p>
<p><span style="font-weight: 400;"><img loading="lazy" decoding="async" class="size-full wp-image-9456 alignleft" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/wampler.jpg" alt="wampler" width="282" height="221" />But dialogue is only half of the script! The other half are panel descriptions and can take up as little or as much space as you want, depending on whether or not you’re the artist. </span><a href="https://makingcomics.com/2014/06/23/panel-descriptions-digital-age/"><span style="font-weight: 400;">Damian Wampler wrote up a fantastic three-part guide</span></a><span style="font-weight: 400;"> on writing up effective panel descriptions and even includes sections from his scripts and the products that came from his descriptions. Read through all three of his articles and keep a close eye on his descriptions of pacing and using the gutter (the white spaces outside of your comic’s panels) as its own form of storytelling. </span></p>
<p>Finally, head on down to our podcast center and listen to Episode 2 of our new and exciting <a href="https://makingcomics.com/2016/06/10/comicfuel2/">ComicFuel podcast</a>! Professionals answer questions that readers and comic fans send in to us. And who knows? Maybe one of the questions we answer will be the very one you&#8217;re having as you sit there, palm on chin, frowning at the blank screen in front of you!</p>
<a href="https://makingcomics.com/2016/06/10/comicfuel2/"><img loading="lazy" decoding="async" class="aligncenter wp-image-9247 size-medium" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/06/Ep2-300x94.jpg" alt="Ep2" width="300" height="94" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/06/Ep2-300x94.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/06/Ep2.jpg 704w" sizes="(max-width: 300px) 100vw, 300px" /></a>
<h2 style="text-align: center;"><strong><span style="text-decoration: underline;">Your Task</span></strong></h2>
<p style="text-align: left;"><span style="font-weight: 400;">Write your script! Make it as long or as short as it has to be. Make it fit your story by drawing on your outline and expanding the story’s major arcs so that you’ve got a fully developed journey for your characters to embark upon. Also, peruse the writing section of MakingComics.Com and read over a few of the other articles we have there. Your comic’s story is everything. Without it, you’ve just got an art book. So take your scripts seriously and put some deep thought into how you want your story to grow (or shrink)!</span></p>
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		<title>100: Cristian Roux &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/09/09/making-comics-gutter-talk-ep-100-cristian-roux/</link>
					<comments>https://makingcomics.com/2016/09/09/making-comics-gutter-talk-ep-100-cristian-roux/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 09 Sep 2016 09:00:57 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[cristian roux]]></category>
		<category><![CDATA[falling star]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/?p=9467</guid>

					<description><![CDATA[One of the great things about attending comic conventions of all sizes is meeting people from all over. Because of its sheer size and international draw, it&#8217;s actually pretty hard to not meet someone new from far off places while at San Diego Comic Con. At least far off from where you are. If you...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/09/09/making-comics-gutter-talk-ep-100-cristian-roux/" title="Read100: Cristian Roux &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>One of the great things about attending comic conventions of all sizes is meeting people from all over. Because of its sheer size and international draw, it&#8217;s actually pretty hard to not meet someone new from far off places while at San Diego Comic Con. At least far off from where you are. If you want to get all Inception on the topic, you are far off to those people you find far off. But we digress.</p>
<p>In this Making Comics Gutter Talk episode, Adam is joined by Australian artist and creator Cristian Roux, whom he met while peddling a book of poetry at easily one of the largest comic conventions in the world. Cristian was drawn to the table by the amazing work of Ted Washington and began conversations with both Ted and Adam, both of which were equally impressed with Cristian&#8217;s work. By the time Cristian left the table, Ted pretty much made up his mind that he was taking Puna Press to Australia for their comic and zine conventions and Adam made up his mind to ensure Cristian was added to the long list of stellar guests on the Gutter Talk podcast.</p>
<p>We also would be remiss in pointing out this episode is our 100th episode. From the bottom of our ink-filled hearts, we want to thank not only the talented guests we&#8217;ve had on the podcast and panels over the last two-plus years but we also want to thank you, the listener. Whether you&#8217;ve been with us since the beginning or this is your very first Gutter Talk episode, thank you for being a part of this creative endeavor. We do this for you. The website, the podcast, the Daily Challenge, all of it. A world without art and the knowledge it takes to create art is not a world any of the Making Comics Worldwide staff wants to be a part of. This is why educating the masses is so darn important to us. Thank you for being a part of our world.</p>

<p><span id="more-9467"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/Ep-100-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9471" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/09/Ep-100-banner.jpg" alt="ep-100-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/09/Ep-100-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/09/Ep-100-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Cristian&#8217;s Links:</strong></span></p>
<p>Cristian&#8217;s <a href="http://comics.cristianroux.com/portfolio/">site</a> (@woohooroo)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:27:45</itunes:duration>
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		<title>99: Patrick Yurick &#038; Adam Greenfield (ComicFuel 4) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/08/12/comicfuel-4/</link>
					<comments>https://makingcomics.com/2016/08/12/comicfuel-4/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 12 Aug 2016 14:24:16 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/?p=9283</guid>

					<description><![CDATA[&#8220;&#8230;it ain’t about how hard ya hit. It’s about how hard you can get hit and keep moving forward.&#8221;  Rocky Balboa&#8217;s inspirational speech to his son in the 2006 installment into the Rocky franchise is definitely the inspiration for this show. There&#8217;re a lot of projects I work on right. Art, design, and educational experiences I...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/08/12/comicfuel-4/" title="Read99: Patrick Yurick &#038; Adam Greenfield (ComicFuel 4) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[
<p><em>&#8220;&#8230;it ain’t about how hard ya hit. It’s about how hard you can get hit and keep moving forward.&#8221; </em></p>
<p>Rocky Balboa&#8217;s inspirational speech to his son in the 2006 installment into the Rocky franchise is definitely the inspiration for this show. There&#8217;re a lot of projects I work on right. Art, design, and educational experiences I am currently slaving away over. I spend a lot of time, and incur a good deal of mental anguish, trying to figure out what the &#8220;right&#8221; thing to do is as a day job. When Rocky talks about taking hits, in my context that is all about my own personal demons regarding my design process. My own shadow/devil on my shoulder telling me I&#8217;m wasting my time.</p>
<p>Last month, I&#8217;ll be honest, I almost considered #ComicFuel a waste of my time. Three episodes in and I was ready to give up.</p>
<p>I almost didn&#8217;t finish episode 3. Even during the process of doing it, I didn&#8217;t want to finish it. I did finish, barely, and then I swore to myself that I wasn&#8217;t going to do another episode the same way again (if I did another episode). So I called Adam and asked him to record a quick episode where we powered through a ton of questions. It turned into a longer episode.</p>
<p>As I sat down with Adam Greenfield this week to record the fourth episode of #ComicFuel I was reminded why I do this. Sure, this episode is WAY too long ( cough-2hoursand14minutes-cough ), but who cares? I got to sit down with my friend and answer some student questions and talk about how to practice art. In my ideal retirement scenario I would spend every day doing this.</p>
<p>I was reminded that MakingComics.com is the purely &#8220;good&#8221; thing that I have in my life. For me this is the one sacred space in this whole universe where everything we do is just good. We aren&#8217;t always active, or on time with our products, and they aren&#8217;t always produced with the kind of quality I&#8217;d like &#8211; but at their core they are good. We&#8217;ve made decision after decision to not turn this into a project that will go anywhere (i.e we are staying here for good). It isn&#8217;t a startup business &#8211; it is a public service. That is what makes it &#8220;good&#8221;. It hasn&#8217;t been tainted by the threats of being economically unviable &#8211; because it isn&#8217;t.</p>
<p>I thought I was done after my 2 hour session with Adam. Then&#8230;</p>
<p><span id="more-9283"></span></p>
<p>&nbsp;</p>
<p>&#8230;I said to myself &#8211; I&#8217;m not going to do Audio Fuel this month. Monday I mixed the two hour long episode and then I saw a tweet to me that I missed:</p>
<blockquote class="twitter-tweet" data-lang="en">
<p dir="ltr" lang="en"><a href="https://twitter.com/patrickyurick">@patrickyurick</a> haven&#8217;t listened yet to <a href="https://twitter.com/hashtag/ComicFuel?src=hash">#ComicFuel</a> 3 but can I just say thank you in advance?</p>
<p>— Heavy Load Comic (@HeavyLoadStory) <a href="https://twitter.com/HeavyLoadStory/status/753109058538901504">July 13, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>So I responded:</p>
<blockquote class="twitter-tweet" data-conversation="none" data-lang="en"><p><a href="https://twitter.com/HeavyLoadStory">@HeavyLoadStory</a> Did you listen to it? Ep4 drops Friday <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>— Patrick Yurick (@patrickyurick) <a href="https://twitter.com/patrickyurick/status/763076433560367104">August 9, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-conversation="none" data-lang="en">
<p dir="ltr" lang="en"><a href="https://twitter.com/patrickyurick">@patrickyurick</a> I did. Best so far! It was mostly useful and inspiring. I&#8217;d keep the intro a bit shorter! Looking forward to the new one</p>
<p>— Heavy Load Comic (@HeavyLoadStory) <a href="https://twitter.com/HeavyLoadStory/status/763076979247767552">August 9, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-lang="en"><p><a href="https://twitter.com/patrickyurick">@patrickyurick</a> that&#8217;s probably the best bit of the podcast. So many times we get lost into technicalities and forget about the why&#8217;s</p>
<p>— Heavy Load Comic (@HeavyLoadStory) <a href="https://twitter.com/HeavyLoadStory/status/763085172493385728">August 9, 2016</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>So now I have a reason to get back up, despite the obstacles, fight Apollo for the champion belt, and follow through on making an awesome episode of #ComicFuel. So thanks for being my &#8220;Paulie&#8221; Marco (Adam is my &#8220;Mick&#8221;).</p>
<p>I got back up.</p>
<p>I did more work.</p>
<p>I may not feel like I took the belt &#8211; but I did get a reward. I did something good. Good for myself and, hopefully, good for some others as well.</p>
<p>This month&#8217;s episode features answers to questions on creating depth, writing, visual comic vocabulary, drawing for exposure, story vs art, and what to do when art isn&#8217;t fun anymore. AudioFuel this week comes from Sylvester Stallone, Martha Wainwright, and the late Joseph Campbell. As always, I encourage you to jump to the section in the show that you fancy the most (times indicated below) and be sure to check out the show notes at <a href="http://comicfuel.wikidot.com/wiki:episode-4" target="_blank" rel="noopener noreferrer">comicfuel.wikidot.com/wiki:episode-4</a>.</p>
<h2 id="toc1">Jump times to go to different parts of the podcast:</h2>
<ul>
<li>(00:00:00) AudioFuel: Rocky Balboa Lead-in to Show</li>
<li>(00:02:10) Show Opener</li>
<li>(00:02:53) Introduction to Show</li>
<li>(00:12:50) Question 1 &#8211; Creating Depth</li>
<li>(00:35:00) AudioFuel: Joseph Campbell &#8211; Myth As A Mirror</li>
<li>(00:39:17) Question 2 &#8211; Writing</li>
<li>(00:55:59) Question 3 &#8211; Visual Comic Vocabulary Resources</li>
<li>(01:00:00) Question 4 &#8211; Drawing for Exposure</li>
<li>(01:16:00) Question 5 &#8211; Story vs Art</li>
<li>(01:27:00) AudioFuel: Martha Wainwright (Employee of the Month)</li>
<li>(01:30:36) Question 6 &#8211; When Art Isn’t Fun Anymore</li>
<li>(02:13:00) Show Outro</li>
</ul>
<ul>
<li>
<h3>Let me know what you think of the show by tweeting <a href="https://twitter.com/patrickyurick" target="_blank" rel="noopener noreferrer">@patrickyurick</a></h3>
</li>
<li>
<h3>Please consider supporting us so that more episodes of the show can be released by donating at $1+ to the show on patreon: <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener noreferrer">https://www.patreon.com/makingcomics</a></h3>
</li>
<li>
<h3>Check out our Patreon explainer video: https://www.youtube.com/watch?v=s4TBhT_m2RQ</h3>
</li>
<li>
<h3>As always &#8211; the entire show notes catalog is on the Comic Fuel Wiki: <a href="http://comicfuel.wikidot.com/wiki:episode-3" target="_blank" rel="noopener noreferrer">http://comicfuel.wikidot.com/wiki:episode-3</a></h3>
</li>
</ul>
<h3 id="toc13">Songs Used</h3>
<ul>
<li>Patreon Info Segment:“<a href="https://soundcloud.com/mr-turtle-7/story-to-fall-through">Story To Fall Through</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>Intro &amp; Outro Songs:“<a href="https://soundcloud.com/mr-turtle-7/most-of-me-got-out-in-one-piece">Unexpected Hoedown In Bagging Area</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>#Comic/Audio Fuel Segments
<ul>
<li>“<a href="https://soundcloud.com/mr-turtle-7/the-kid-in-the-bins">The Kid In The Bins</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
</ul>
</li>
</ul>
<h3 id="toc14">Audio Fuel Used</h3>
<ul>
<li><a href="http://www.imdb.com/title/tt0479143/" target="_blank" rel="noopener noreferrer">&#8220;Rocky Balboa: Speech&#8221;</a> &#8211; Metro-Goldwyn-Mayer (MGM), Sylvester Stallone / Desaturated from original</li>
<li>&#8220;Myth As A Mirror For The Ego&#8221; &#8211; Jospeph Campbell / Desaturated from original</li>
<li>Martha Wainwright Employee of the Month Interview &#8211; / Desaturated from original</li>
</ul>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>2:14:06</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9283-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>98: Gerhard Ka&#8217;aihue &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/07/15/making-comics-gutter-talk-episode-98-g-kaaihue/</link>
					<comments>https://makingcomics.com/2016/07/15/making-comics-gutter-talk-episode-98-g-kaaihue/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 15 Jul 2016 09:00:21 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[denver comic con]]></category>
		<category><![CDATA[g kaaihue]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[stella noir]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9271</guid>

					<description><![CDATA[Always remember: You are unique&#8230; just like everyone else. Ok, but seriously. There really is something to be said about originality, and Adam and his terrific guest, Gerhard Ka&#8217;aihue, have a lot to say about being original in this Making Comics Gutter Talk episode. Sure, fan art is great, and even better when its purpose is...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/07/15/making-comics-gutter-talk-episode-98-g-kaaihue/" title="Read98: Gerhard Ka&#8217;aihue &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Always remember: You are unique&#8230; just like everyone else. Ok, but seriously. There really is something to be said about originality, and Adam and his terrific guest, Gerhard Ka&#8217;aihue, have a lot to say about being original in this Making Comics Gutter Talk episode. Sure, fan art is great, and even better when its purpose is to help you, the artist, hone in on your skills and voice. Still, should that be marketed as your own? Is it your intellectual property to do what you wish with it? To Gerhard, it can be a very fine line to walk.</p>
<p>Yet when it comes to Gerhard&#8217;s work, it&#8217;s all original, all the time. From his recent comic &#8220;Stella Noir&#8221; to his graphic illustrations that are eye-popping and brilliantly composed, Gerhard walks his own line between stunning art and simply being productive for productive sake. And isn&#8217;t that what being an artist is about? The ABC of art? Yes, always be creating. Sure, he may have a day job and family responsibilities but Gerhard is quite satisfied with that arrangement. In fact, it&#8217;s what he wants. His job as a marketing director still taps into that creative part of the brain so the juices are constantly on flow.</p>
<p>And while you&#8217;re listening to this stellar Gutter Talk episode, feel free to take a break from your own work and head over to our Patreon page and support us. But not if you&#8217;re driving. Please, if you are behind the wheel at the moment, keep your eyes on the road. Heck, if you&#8217;re driving, why are you even reading this?!</p>

<p><span id="more-9271"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/07/Ep-98-banner.jpg" rel="attachment wp-att-9275"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9275" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/07/Ep-98-banner.jpg" alt="Ep-98-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/07/Ep-98-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/07/Ep-98-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Gerhard&#8217;s Links:</strong></span></p>
<p>Gerhard&#8217;s <a href="http://www.gkaaihue.com/" target="_blank" rel="noopener">site</a> (@kaaihue)</p>
<p><a href="https://www.instagram.com/gkaaihue/?hl=en" target="_blank" rel="noopener">Instagram</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>56:11</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9271-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>97: Patrick Yurick, Ulises Farinas, &#038; Lucy Bellwood (ComicFuel 3) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/07/12/comicfuel-3/</link>
					<comments>https://makingcomics.com/2016/07/12/comicfuel-3/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Tue, 12 Jul 2016 17:40:03 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[john spencer]]></category>
		<category><![CDATA[lucy bellwood]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[robina courtin]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[ulises farinas]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9260</guid>

					<description><![CDATA[There is not a place we can turn where current events are not effecting our every day lives. I feel incredibly honored to unveil the first episode of comic fuel to feature Ulises Fariñas and Lucy Bellwood as cohosts. Ulises and I jump right into the questions and geek out on what is important to...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/07/12/comicfuel-3/" title="Read97: Patrick Yurick, Ulises Farinas, &#038; Lucy Bellwood (ComicFuel 3) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[
<p>There is not a place we can turn where current events are not effecting our every day lives. I feel incredibly honored to unveil the first episode of comic fuel to feature <a href="https://ulisesfarinas.com/" target="_blank" rel="noopener noreferrer">Ulises Fariñas</a> and <a href="http://www.lucybellwood.com/" target="_blank" rel="noopener noreferrer">Lucy Bellwood </a>as cohosts. Ulises and I jump right into the questions and geek out on what is important to think about when inking &#8211; both digital and traditional. We then go into great depth discussing &#8220;style&#8221; and how it is actually an incidental occurrence in your art as opposed to a measured goal. Lucy hops in during question three to talk about how to think about drawing background art in your panels.</p>
<p>Ulises and I cap the entire episode off with a very important discussion regarding how race and equity is reflected in the comic industry. In fact, in writing the <a href="http://comicfuel.wikidot.com/wiki:episode-3#toc10" target="_blank" rel="noopener noreferrer">show notes for that segment</a>, I was delighted to find several amazing articles that dealt specifically with how the comic industry is connecting to these important topics.</p>
<p>This episode also includes some amazing borrow audio clips from Jason Brubaker, Ven. Robina Courtin, and art educator John Spencer. Such an amazing third episode. Easily the hardest I&#8217;ve worked on yet. Hopefully I can keep it up!</p>
<p>[Tweet &#8220;ComicFuel Episode 3 was awesome!&#8221;]</p>
<ul>
<li>
<h3>Let me know what you think of the show by tweeting <a href="https://twitter.com/patrickyurick" target="_blank" rel="noopener noreferrer">@patrickyurick</a></h3>
</li>
<li>
<h3>Please consider supporting us so that more episodes of the show can be released by donating at $1+ to the show on patreon: <a href="https://www.patreon.com/makingcomics" target="_blank" rel="noopener noreferrer">https://www.patreon.com/makingcomics</a></h3>
</li>
<li>
<h3>Check out our Patreon explainer video: https://www.youtube.com/watch?v=s4TBhT_m2RQ</h3>
</li>
<li>
<h3>As always &#8211; the entire show notes catalog is on the Comic Fuel Wiki: <a href="http://comicfuel.wikidot.com/wiki:episode-3" target="_blank" rel="noopener noreferrer">http://comicfuel.wikidot.com/wiki:episode-3</a></h3>
</li>
</ul>
<h2 id="toc1">Jump times to go to different parts of the podcast:</h2>
<ul>
<li>(00:00) Show Opener</li>
<li>(00:43) Introduction to Show</li>
<li>(10:10) #ComicFuel Break #1: Not A Delicious Chocolate Cake” by Ven. Robina Courtin</li>
<li>(12:40) Question 1: Inking</li>
<li>(24:40) #ComicFuel Break #2: “Growing A Tree” by Jason Brubaker</li>
<li>(28:17) Question 2 &amp; 3 Style</li>
<li>(51:46) Patreon Ad</li>
<li>(52:12) Questions 4: Backgrounds</li>
<li>(54:58) #ComicFuel Break #3: “Can’t Live Without Art” by John Spencer</li>
<li>(1:00:00) Show Closing &#8211; Race &amp; Equity in the Comics Industry</li>
<li>(01:23:00) How can you, yes you, contribute to the comic fuel cause?</li>
<li>(01:26:00) Show Outro</li>
</ul>
<h2><strong>Questions answered in this episode</strong></h2>
<p><em>(jump-to specific question times listed below)</em></p>
<ul>
<li><em><strong>Josh:</strong> What are some good resources to improve your <strong>digital inking</strong>? I feel like I know the basics, so beginner books aren&#8217;t really teaching me anything new. I&#8217;m completely self taught, and would love to learn some subtly with my inks.</em></li>
<li><em><strong>Maya:</strong> How do comic artists deal with improvements in their <strong>style</strong> while making a comic book? Should a comic artist keep a consistent style? If so, how much should one practice style before starting to make comics?</em></li>
<li><em><strong>Michael, Poland:</strong> What are the elements of <strong>style</strong> of particular artists if I want to use their style in my own work? I usually think of such elements as: the coloring method used (with computer or water colors), shading, …. but what is it that distinguishes the one from the other? There are general groups of artists (e.g. European, Asian, …) who have similar style &#8211; how come they can be grouped &#8211; what is the key?</em></li>
<li><em><strong>Jasmine:</strong> How often would you focus on <strong>comic backgrounds</strong>? Are details like that important?</em></li>
</ul>
<p><span id="more-9260"></span></p>
<h1><img loading="lazy" decoding="async" class="alignleft size-full wp-image-9261" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/07/Banner.jpg" alt="Gutter Talk 97" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/07/Banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/07/Banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></h1>
<h1>Thanks to this week&#8217;s cohosts!</h1>
<h3>Ulises Farinas</h3>
<ul>
<li><a href="https://ulisesfarinas.com/" target="_blank" rel="noopener noreferrer">His website</a></li>
<li><a href="https://bunobooks.com/" target="_blank" rel="noopener noreferrer">Buño</a></li>
<li><a href="http://www.idwpublishing.com/product/amazing-forest-6/" target="_blank" rel="noopener noreferrer">Amazing Forest</a></li>
<li><a href="http://www.idwpublishing.com/product/judge-dredd-7-2/" target="_blank" rel="noopener noreferrer">Judge Dredd</a></li>
</ul>
<h3>Lucy Bellwood</h3>
<ul>
<li><a href="http://www.lucybellwood.com/" target="_blank" rel="noopener noreferrer">lucybellwood.com</a></li>
<li><a href="http://lucybellwood.tumblr.com/" target="_blank" rel="noopener noreferrer">lucybellwood.tumblr.com</a></li>
<li><a href="http://www.patreon.com/lucybellwood" target="_blank" rel="noopener noreferrer">Lucy&#8217;s Patreon</a></li>
<li><a href="http://www.facebook.com/baggywrinkles">facebook.com/baggywrinkles</a></li>
<li><a href="http://www.twitter.com/LuBellWoo" target="_blank" rel="noopener noreferrer">@LuBellWoo (Twitter/Instagram)</a></li>
<li>And people can pre-order my new book as a softcover through Amazon <a href="https://www.amazon.com/Baggywrinkles-Lubbers-Guide-Life-Sea/dp/0988220296?ie=UTF8&amp;*Version*=1&amp;*entries*=0" target="_blank" rel="noopener noreferrer">here</a> or get the hardcover directly from me <a href="http://lucybellwood.storenvy.com/collections/95637-all-products/products/17073399-baggywrinkles-hardcover-collection" target="_blank" rel="noopener noreferrer">here</a>.</li>
</ul>
<h1 id="toc1">Songs Used</h1>
<ul>
<li>Patreon Info Segment:“<a href="https://soundcloud.com/mr-turtle-7/story-to-fall-through">Story To Fall Through</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>Intro &amp; Outro Songs:“<a href="https://soundcloud.com/mr-turtle-7/most-of-me-got-out-in-one-piece">Unexpected Hoedown In Bagging Area</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>#Comic/Audio Fuel Segments
<ul>
<li>“<a href="https://soundcloud.com/mr-turtle-7/the-kid-in-the-bins">The Kid In The Bins</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
<li>“<a href="https://soundcloud.com/mr-turtle-7/dry-run-well">Dry Run Well</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
</ul>
</li>
<li>Daily-Challenge Segment: “<a href="https://soundcloud.com/mr-turtle-7/new-boots-rag">New Boots Rag</a>” by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</li>
</ul>
<h1 id="toc13">Audio Fuel Used</h1>
<ul>
<li><a href="https://archive.org/details/Tse_Chen_Ling_Robina_Courtin_Facing_Obstacles_20070210">&#8220;Facing Obstacles&#8221;</a> &#8211; Robina Courtin, used under <a href="http://creativecommons.org/licenses/publicdomain/">Public Domain</a> / Desaturated from original</li>
<li>Excerpt from the audio book &#8220;Unnatural Talent” by Jason Brubaker. Available on <a href="https://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292" target="_blank" rel="noopener noreferrer">Amazon</a> and <a href="https://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/B00XXEZSGQ" target="_blank" rel="noopener noreferrer">Audible</a> as well as <a href="http://www.coffeetablecomics.com/" target="_blank" rel="noopener noreferrer">CoffeeTableComics.com.</a></li>
<li><a href="https://archive.org/details/CantLiveWithoutArt">&#8220;Can’t Live Without Art&#8221;</a> &#8211; John Spencer, used under <a href="http://creativecommons.org/licenses/publicdomain/">Public Domain</a> / Desaturated from original</li>
</ul>
]]></content:encoded>
					
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				<itunes:author>Patrick Yurick</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:27:02</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9260-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>96: Patrick Yurick (ComicFuel 2) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/06/10/comicfuel2/</link>
					<comments>https://makingcomics.com/2016/06/10/comicfuel2/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 10 Jun 2016 14:00:35 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[sithrah]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9245</guid>

					<description><![CDATA[Holy MOLY, what a whirlwind of amazingness it has been in the time between the release of episode 1 of Comic Fuel and Episode 2! We have had a thousand people download and listen to the episode and I have enough questions that I have to wait for another four episodes before I can put...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/06/10/comicfuel2/" title="Read96: Patrick Yurick (ComicFuel 2) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[
<p>Holy MOLY, what a whirlwind of amazingness it has been in the time between the release of episode 1 of Comic Fuel and Episode 2! We have had a thousand people download and listen to the episode and I have enough questions that I have to wait for another four episodes before I can put out another call for questions. Wow.</p>
<p>In this episode, episode 2, we&#8217;ll discuss project management, the comic creation process, coloring comics, penciling comics, and hosting comics online. The questions came from places like Ireland, India, Brazil, California, and Indiana. For legit #comicfuel we&#8217;ll hear about why we do art from Stephen McCranie, transitioning into fame and what is at the core of what artistry is really about from &#8220;How I Met Your Mother&#8221; actor Josh Radnor, and we&#8217;ll also hear about the art of really listening by famed audio producer Chris Watson.</p>
<p><span style="text-decoration: underline;"><strong>Questions answered in this episode</strong></span><em> (jump-to specific question times listed below)</em></p>
<ul>
<li><em>How many pages should a comic issue be to be printed?</em></li>
<li><em>How long would it take to make a comic by yourself; scripting, storyboarding, art and lettering; and self publish it?</em></li>
<li><em>How do you keep up momentum on making comics?</em></li>
<li><em>How long does it take for a comic book artist to make a comic book?</em></li>
<li><em>What is the step-by-step process I should go through to choose colors that will look good?</em></li>
<li><em>What kind of colors can i use?</em></li>
<li><em>Am I just not being patient enough with myself, or am I trying to fit too much, too zoomed out, into one panel?</em></li>
<li><em>What websites are best for starting to post a webcomic?</em></li>
</ul>
<p>Another big announcement is that I spent a lot of time this month creating the Comic Fuel Podcast Wiki (<a href="http://comicfuel.wikidot.com/" target="_blank" rel="noopener noreferrer">http://comicfuel.wikidot.com/</a>) which will serve as a repository for all questions, notes, and links that are mentioned in the show. Check it out. It took me FOREVER to make, but I&#8217;m really proud of it.</p>
<p>The show notes for Episode 2 are at: <a href="http://comicfuel.wikidot.com/wiki:episode-2" target="_blank" rel="noopener noreferrer">http://comicfuel.wikidot.com/wiki:episode-2</a></p>
<p><span id="more-9245"></span></p>
<h1><img loading="lazy" decoding="async" class="size-full wp-image-9247 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/06/Ep2.jpg" alt="Ep2" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/06/Ep2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/06/Ep2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></h1>
<h1 id="toc1">Jump times to go to different parts of the podcast:</h1>
<ul>
<li>(00:00) <strong>Show Opener</strong></li>
<li>(00:44) <strong>Show Introduction</strong></li>
<li>(06:43) #ComicFuel Break #1: <strong>Chris Watson on The Art of Listening</strong></li>
<li>(14:25) Question 1: <strong>Project Management</strong></li>
</ul>
<blockquote><p><strong>Question 1 from Kevin in Eire:</strong> <em>How do you keep up momentum on making comics? I make a lot of progress when i take a class or a mooc, but when it’s over I feel a bit like OK where to next?</em></p></blockquote>
<ul>
<li>(22:55) #ComicFuel Break #2: <strong>Stephen McCranie Asking Why We Do Art</strong></li>
<li>(31:55) Questions 2, 3, &amp; 4: <strong>Comic Creation Process Overview</strong></li>
</ul>
<blockquote><p><strong>Question 2 from Anjali in Bangalore, India:</strong> <em>How long would it take to make a comic by yourself; scripting, storyboarding, art and lettering; and self publish it?</em><br />
<strong>Question 3 from Nate in Brazil:</strong> <em>As an independent artist who primarily works with digital comics, I&#8217;m interested in publishing my material, but I&#8217;m afraid the format won&#8217;t translate as well, and I&#8217;ll need to cut many pages from chapters so it could fit into what the market deems ideal for print. How many pages should a comic issue be to be printed?</em><br />
<strong>Question 5 from Andrew:</strong> <em>How long does it take for a comic book artist to make a comic book?</em></p></blockquote>
<ul>
<li>(40:40) #ComicFuel Break #3: <strong>Josh Radnor Talking About Transitioning as an Artist</strong></li>
<li>(44:30) Questions 5 &amp; 6: <strong>Coloring</strong></li>
</ul>
<blockquote><p><strong>Question 5 from Alan:</strong> <em>If I have an uncolored comic page, what is the step-by-step process I should go through to choose colors that will look good?</em><br />
<strong>Question 6 from Anonymous:</strong> <em>I am not professional in using coloring applications like photoshop and gimp If i &#8216;d like to do it manually, what is your advice to me, what is kind of colors can i use?</em></p></blockquote>
<ul>
<li>(51:13) <strong>Patreon Ad: Spotlight on Scott Bachman</strong></li>
<li>(53:58) Question 7: <strong>Penciling</strong></li>
</ul>
<blockquote><p><strong>Kiana, Indiana:</strong> <em>So, I adore sketching pretty much everything, It&#8217;s what I spend the majority of my time doing! Although, when I attempted to begin penciling my comic, I found it to be tedious and frustrating? It seems that whatever I try to draw ends up too small to look nice or have any detail. Am I just not being patient enough with myself, or am I trying to fit too much, too zoomed out, into one panel?</em></p></blockquote>
<ul>
<li><strong>(1:02) How You Can Help Comic Fuel</strong></li>
<li>(1:04:40) Question 8: <strong>Hosting a Comic Online</strong></li>
</ul>
<blockquote><p><strong>Question 8 from Julia in California:</strong> <em>What websites are best for starting to post a webcomic?</em></p></blockquote>
<ul>
<li><strong>(1:19:05) Show Outro</strong></li>
</ul>
<h2>Media Used:</h2>
<p><strong>Intro &amp; Outro Songs:<br />
</strong>&#8220;<a href="https://soundcloud.com/mr-turtle-7/most-of-me-got-out-in-one-piece" target="_blank" rel="noopener noreferrer">Unexpected Hoedown In Bagging Area</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</p>
<p><strong>#ComicFuel Segment #1</strong><br />
&#8220;<a href="https://soundcloud.com/mr-turtle-7/the-kid-in-the-bins" target="_blank" rel="noopener noreferrer">The Kid In The Bins</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original<br />
Chris Watson interview &#8211; The Art of Listening by SNYK RADIO is licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons License</a>.</p>
<p><strong>#ComicFuel Segment #2<br />
</strong><span style="font-weight: 400;">&#8220;<a href="https://soundcloud.com/mr-turtle-7/dry-run-well" target="_blank" rel="noopener noreferrer">Dry Run Well</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original<br />
<a href="https://makingcomics.com/2015/03/20/making-comics-gutter-talk-ep-64-stephen-mccranie/">Stephen McCranie Interview Gutter Talk Ep. 64</a> is owned by MakingComics.com</span></p>
<p><strong>Patreon Info Segment:<br />
</strong>&#8220;<a href="https://soundcloud.com/mr-turtle-7/story-to-fall-through" target="_blank" rel="noopener noreferrer">Story To Fall Through</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</p>
<p><strong>#ComicFuel Segment #2<br />
</strong><span style="font-weight: 400;">&#8220;<a href="https://soundcloud.com/mr-turtle-7/dry-run-well" target="_blank" rel="noopener noreferrer">Dry Run Well</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original<br />
JOSH RADNOR discusses art, film, TV, happiness, and knocking heads with the Dalai Lama. by EMPLOYEE of the MONTH is licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons License</a>.</span><strong><br />
</strong></p>
]]></content:encoded>
					
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			<slash:comments>17</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:20:40</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9245-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>95: Patrick Yurick (ComicFuel 1) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/05/14/comicfuel-ep1/</link>
					<comments>https://makingcomics.com/2016/05/14/comicfuel-ep1/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sat, 14 May 2016 21:20:37 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic fuel]]></category>
		<category><![CDATA[comic podcast]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[faq]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[insp]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[inspirational]]></category>
		<category><![CDATA[jared cullum]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Printing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9214</guid>

					<description><![CDATA[I was staring angrily at my computer screen. My final in my advanced composition class was due, and I was hours later in the process than I thought I would be at the time. My phone rang. On the other end was the excited voice of my younger sister who had just graduated from high...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/05/14/comicfuel-ep1/" title="Read95: Patrick Yurick (ComicFuel 1) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>I was staring angrily at my computer screen. My final in my advanced composition class was due, and I was hours later in the process than I thought I would be at the time. My phone rang. On the other end was the excited voice of my younger sister who had just graduated from high school and was making her way slowly through her freshman year. I was starting my second year as a graphic design major and was struggling to take care of myself.</p>
<p>&#8220;Patrick! You&#8217;ll never guess what I discovered today!&#8221; I was annoyed at the sound of her voice. Mostly I was agitated at being behind on my assignment and was only thinking about how quickly I could get off of the phone with her.</p>
<p>&#8220;Yeah, what exactly did you discover?&#8221; I grumbled into my bulky Nokia cell phone (it was 2004).</p>
<p>&#8220;I&#8217;m an artist! I just took an elective art class and I absolutely loved it! I&#8217;m an artist like you!&#8221; I choked at the sound of this. How could she think that she was an artist after taking just one class? I had been trying to become an artist since I was ten and here was my 19 year old sister claiming that she was an artist after only one day.</p>
<p>&#8220;Well, that&#8217;s great sis. You know though, you aren&#8217;t a <span style="text-decoration: underline;"><em>real</em></span> artist.&#8221;</p>
<p>&#8220;W-what&#8230;?&#8221;</p>

<p><span id="more-9214"></span></p>
<p>&#8220;You might be able to come to be one someday, but right now you are just thinking about becoming one. It takes years to become a real artist.&#8221; There was a silence on the other end of the phone.</p>
<p>&#8220;Well, I think that I&#8217;m a real artist&#8230;&#8221; Her voice quivered on the other end of the line.</p>
<p>&#8220;That&#8217;s insulting. I&#8217;ve been working to become an artist for over a decade. It is insulting to me that you feel like you could just be like me after one day&#8230;&#8221; More silence.</p>
<p>&#8220;W-why are you so mean?!&#8221; She yelled into the phone crying.</p>
<p>&#8220;Look, it&#8217;s just insulting for me to think of you as an arti-&#8221; Before I could finish I heard a &#8216;click&#8217; of a dead phone line as the phone went dead. For several minutes I stared, angrily, at my computer screen. I felt righteous and annoyed simultaneously. How could she think she was an artist? I sat there for another 15 minutes, then  I bowed my head in shame. By telling my sister she wasn&#8217;t an artist I had become all of the people that had told me I wasn&#8217;t an artist as I was forming my perception of myself. I tried to call her back but she wouldn&#8217;t pick up the phone.</p>
<div id="attachment_9223" style="width: 413px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-9223" class="size-full wp-image-9223" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/05/maura.jpg" alt="It's ok, we get along now. Mostly :)" width="403" height="403" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/05/maura.jpg 403w, https://makingcomics.com/wp-content/uploads/sites/9/2016/05/maura-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2016/05/maura-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/05/maura-125x125.jpg 125w" sizes="(max-width: 403px) 100vw, 403px" /><p id="caption-attachment-9223" class="wp-caption-text">It&#8217;s ok, we get along now. Mostly <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p></div>
<p>As I became filled with shame, I equally became filled with resolve. I wasn&#8217;t ever going to tell someone that they weren&#8217;t an artist ever again. I had to break the cycle. I was a person that had to fight against that judgemental cruelty from other &#8220;artists&#8221; ever since I decided I wanted to become one, and now I had become one of those cruel, arrogant, artists. I vowed then and there to not only never again tell someone that they weren&#8217;t an artist, I vowed to go one step further and go out of my way to encourage artistry in others.</p>
<p>&#8230;</p>
<p>That happened to me about 11 years ago. In a lot of ways that story is exactly where the &#8220;How To Make A Comic Book&#8221; MOOC came from. When I received the $10k from Coursera to design the course there was a lot of suggestion that the course was to be more technical. I knew though that, especially when working with new artists, the emphasis has to be on encouragement and safety to pursue trying new things. This podcast, the #comicfuel podcast, is all about embracing the sentiment of encouraging artists to think about the important things in their practice (happiness, harmony, and balance). Each month I will be answering questions submitted to me by the students in the &#8220;How To Make A Comic Book&#8221; MOOC.</p>
<p>This is the first #ComicFuel podcast. I&#8217;d like to dedicate it to my sister.</p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-9215" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/05/Banner-1024x322.jpg" alt="Banner" width="1024" height="322" />
<h1><strong>Jump times to go to different parts of the podcast:</strong></h1>
<ul>
<li><strong>00:00 – Pre-Show Patreon Ad</strong></li>
<li><strong>00:39 – Show Opener</strong></li>
<li><strong>01:21 – Show Introduction</strong></li>
<li><strong>12:07 – Jared Cullum On His Return To Art</strong></li>
<li><strong>17:03 – Question 1: Scaling Work</strong>
<ul>
<li><strong>Matt, Canada:</strong> Every instructional book I read is geared towards making 22 page monthly comic books or just cartooning in general. What how to advice is there for someone who wants to write a 100 page plus graphic novel</li>
</ul>
</li>
<li><strong>27:28 – The Ven. Robina Courtin Discussing How Opinions Limit Us</strong></li>
<li><strong>31:35 – Questions 2 &amp; 3: Beautiful Work</strong>
<ul>
<li><strong>Gustavo, Colombia:</strong> Is beautiful artwork really that important to create a good comic? (Most comics or graphic novels, i have read tend to have beautiful art, great story and inspiring too. But when i try to imitate them, i feel depressed as i cannot draw that well.)</li>
<li><strong>Sourav:</strong> I am currently writing comics in my country, and I am worried because it seems that my ideas are not commercial enough. There is an emotional content, but not the spectacular they want to see. How can i add excitement and action to my stories without sacrificing its substance?</li>
</ul>
</li>
<li><strong>46:00 – Daily Comic Challenge Ad</strong></li>
<li><strong>46:50 – Question 4: Character Consistency</strong></li>
<li><strong>George, Canada: </strong>I try to make all my characters look different when I design them, but I end up putting the same face on everyone. How can I make sure each character looks unique every time I draw them?</li>
<li><strong>54:15 – How You Can Help Comic Fuel</strong></li>
<li><strong>56:50 – Show Outro</strong></li>
</ul>
<h2><strong>All show notes are available on the Comic Fuel Wiki: </strong></h2>
<ul>
<li>Episode 1 Show Notes:<a href="http://comicfuel.wikidot.com/wiki:episode-1" target="_blank" rel="noopener"> http://comicfuel.wikidot.com/wiki:episode-1</a></li>
<li>All questions ever asked on the show: <a href="http://comicfuel.wikidot.com/wiki:all-questions" target="_blank" rel="noopener">http://comicfuel.wikidot.com/wiki:all-questions</a></li>
</ul>
<h2><b></b>Media Used:</h2>
<p><strong>Patreon Info Segment:<br />
</strong>&#8220;<a href="https://soundcloud.com/mr-turtle-7/story-to-fall-through" target="_blank" rel="noopener">Story To Fall Through</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</p>
<p><strong>Intro &amp; Outro Songs:<br />
</strong>&#8220;<a href="https://soundcloud.com/mr-turtle-7/most-of-me-got-out-in-one-piece" target="_blank" rel="noopener">Unexpected Hoedown In Bagging Area</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</p>
<p><strong>#ComicFuel Segment #1</strong><br />
&#8220;<a href="https://soundcloud.com/mr-turtle-7/the-kid-in-the-bins" target="_blank" rel="noopener">The Kid In The Bins</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original<br />
&#8220;<a href="https://makingcomics.com/2015/02/06/making-comics-gutter-talk-episode-58-jared-cullum/" target="_blank" rel="noopener">Gutter Talk Ep. 58: Jared Cullum</a>&#8221; owned by MakingComics.com / Desaturated from original</p>
<p><strong>#ComicFuel Segment #2<br />
</strong><span style="font-weight: 400;">&#8220;<a href="https://soundcloud.com/mr-turtle-7/dry-run-well" target="_blank" rel="noopener">Dry Run Well</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original<br />
</span>&#8220;<a href="https://archive.org/details/Tse_Chen_Ling_Robina_Courtin_Facing_Obstacles_20070210" target="_blank" rel="noopener">Facing Obstacles</a>&#8221; &#8211; Robina Courtin, used under <a href="http://creativecommons.org/licenses/publicdomain/" target="_blank" rel="noopener">Public Domain </a>/ Desaturated from original</p>
<p><span style="font-weight: 400;"><strong>Daily-Challenge Segment:</strong><br />
&#8220;<a href="https://soundcloud.com/mr-turtle-7/new-boots-rag" target="_blank" rel="noopener">New Boots Rag</a>&#8221; by Dr. Turtle, used under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">CC BY</a> / Desaturated from original</span></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>57:54</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9214-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>94: How to Make a Comic 1 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/04/29/making-comics-gutter-talk-episode-94-make-comic-pt-1/</link>
					<comments>https://makingcomics.com/2016/04/29/making-comics-gutter-talk-episode-94-make-comic-pt-1/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 09:00:42 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[caleb cleveland]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[eric shanower]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mark waid]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/?p=9206</guid>

					<description><![CDATA[If you haven&#8217;t figured it out already, we here at Making Comics Worldwide love spreading knowledge to comic artists of all ages and levels. We enjoy it so much that recently we teamed up with Coursera and High Tech High to create a free (yes, free!) Massive Open Online Course (aka MOOC) about how to...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/04/29/making-comics-gutter-talk-episode-94-make-comic-pt-1/" title="Read94: How to Make a Comic 1 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>If you haven&#8217;t figured it out already, we here at Making Comics Worldwide love spreading knowledge to comic artists of all ages and levels. We enjoy it so much that recently we teamed up with Coursera and High Tech High to create a free (yes, free!) Massive Open Online Course (aka MOOC) about how to make comics. It is designed by our CEO Patrick Yurick to be a six week course to guide you through everything from scripting to thumbnailing to penciling and inking. To really push it over the top, we had discussions with amazing minds and talents in the comics industry, such as Mark Waid, Eric Shanower, and Caleb Cleveland.</p>
<p>In this Gutter Talk episode, we are releasing the audio from the first three weeks of the How to Make a Comic Book MOOC. The course itself is video based so when you sign up to take the course, you&#8217;ll be able to visually take in the knowledge. However, we thought it would be a great idea to publish the audio for you, the podcast listener, so you can also benefit from the information found in the course. We definitely urge you to take the course online because a lot can be gained from video tutorials, as well. Plus, the amount of love put in to this course by Patrick and others is inspiring to see as well as hear.</p>
<p>However, before we play those audio clips, Adam and Patrick sit down to discuss the cool things they have going on in their lives, from audio projects to moving to working at MIT in Boston. This is followed up with some of our awesome Patreon pledgelings (totally made up word) calling in to answer questions and be in the spotlight. These are just some of the cool Patreon perks and rewards of helping us at Making Comics continue to spread the good word on comics. And fair warning, things get a little silly sometimes, as is wont to do whenever Adam and Patrick get together.</p>

<p><span id="more-9206"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/Episode-94-banner.jpg" rel="attachment wp-att-9210"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9210" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/Episode-94-banner.jpg" alt="Episode-94-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Episode-94-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Episode-94-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transition Song:</p>
<p>Prelude No. 20 by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)<br />
Source: http://chriszabriskie.com/preludes/<br />
Artist: http://chriszabriskie.com/</p>
<p><strong>More Links:</strong></p>
<p><a href="https://www.patreon.com/makingcomics?ty=h" target="_blank" rel="noopener">Patreon</a></p>
<p><a href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="noopener">How to Make a Comic MOOC</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:05:07</itunes:duration>
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		<title>Comic Road 1: Starting Your Comic</title>
		<link>https://makingcomics.com/2016/04/17/gnp-week-1-starting-comic/</link>
					<comments>https://makingcomics.com/2016/04/17/gnp-week-1-starting-comic/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sun, 17 Apr 2016 18:38:57 +0000</pubDate>
				<category><![CDATA[GNP]]></category>
		<category><![CDATA[TalkingComics]]></category>
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		<category><![CDATA[art]]></category>
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		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[graphic novel project]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[How To Write A Comic]]></category>
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		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[Starting a comic book]]></category>
		<category><![CDATA[Story]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/?p=9143</guid>

					<description><![CDATA[So you want to make a comic? That’s great! In fact, that’s exactly what a class full of students down at Chula Vista High Tech High wanted to do. And after designing an extensive curriculum, Making Comics Worldwide CEO Patrick Yurick, and incredibly handsome Editor-In-Chief Kevin Cullen, decided to bring all of you burgeoning comic creators into...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/04/17/gnp-week-1-starting-comic/" title="ReadComic Road 1: Starting Your Comic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;">So you want to make a comic? That’s great! In fact, that’s exactly what a class full of students down at Chula Vista High Tech High wanted to do. And after designing an extensive curriculum, Making Comics Worldwide CEO <a href="https://twitter.com/patrickyurick" target="_blank">Patrick Yurick</a>, and incredibly handsome Editor-In-Chief <a href="https://twitter.com/ColorTheBooks" target="_blank">Kevin Cullen</a>, decided to bring all of you burgeoning comic creators into the mixture by giving you the opportunity to follow along with the Graphic Novel Project (GNP) students step by step through this blog!<span id="more-9143"></span></p>
<h1 style="text-align: center;"><img loading="lazy" decoding="async" class="size-full wp-image-9462 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/Comic-Road-1.jpg" alt="comic-road" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Comic-Road-1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Comic-Road-1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></h1>
<p><span style="font-weight: 400;">Do note: this weekly series will be like a Sparknotes version of our much more detailed &#8220;<a href="https://makingcomics.com/2016/02/12/how-to-make-a-comic-book-mooc-live/" target="_blank">How To Make A Comic Book MOOC</a>&#8221; course that we are currently offering. If you&#8217;re serious about making a comic book, I highly encourage you to enroll in that course (it&#8217;s free, after all!). But if you&#8217;re looking for quick tips and brief examples of the steps to making a comic book, then this Graphic Novel Project Blog will be just what you need.</span></p>
<a href="https://makingcomics.com/2016/02/12/how-to-make-a-comic-book-mooc-live/"><img loading="lazy" decoding="async" class="aligncenter wp-image-9147 size-full" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/Our-Mooc.jpg" alt="Our Mooc" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Our-Mooc.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Our-Mooc-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="font-weight: 400;">Now, before we get started, it’s important to know the steps involved in making a comic. It’s a lot of work and, though it might sound fun to make a comic at first, the process can get long, involved, and frustrating. </span><a href="https://makingcomics.com/2014/01/16/overview-comic-creation-process/"><span style="font-weight: 400;">Devin Larson wrote a brilliant article</span></a><span style="font-weight: 400;"> outlining each step along the comic making journey. Read that article and become familiar with each step and the terminology involved, as we’ll be following this outline in the coming weeks. </span></p>
<p><span style="font-weight: 400;"><a href="https://makingcomics.com/2014/01/04/begin-story-inspiration/"><img loading="lazy" decoding="async" class="alignleft wp-image-9149" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/ARTICLE-IMAGE-1-1024x695.jpg" alt="ARTICLE-IMAGE-1" width="349" height="237" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/ARTICLE-IMAGE-1-1024x695.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/ARTICLE-IMAGE-1-300x203.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/ARTICLE-IMAGE-1-768x521.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/ARTICLE-IMAGE-1.jpg 1840w" sizes="(max-width: 349px) 100vw, 349px" /></a>Once you’ve come to terms with the amount of work you’ve got ahead of you, it’s time to think about what story you’re going to tell. Have you come up with a totally original super hero tale? Maybe a more down-to-earth story about bullying in the school setting? Or an intrepid explorer lost in a city of trees? Your imagination is the key to, well, everything that’s to come! </span></p>
<p><span style="font-weight: 400;">But it’s easy to just think about a fun story and run with it. The challenge is coming up with a story that will stand on its own when you’ve finished writing it. A story that doesn’t need you to be there to explain essential backstory items that you didn’t have the forethought to add into your comic. I</span><a href="https://makingcomics.com/2014/01/04/begin-story-inspiration/"><span style="font-weight: 400;"> wrote an article about finding that inspiration</span></a><span style="font-weight: 400;"> and crafting it smartly a while ago. Give it a read (it’s short, don’t worry) and think about main topics &#8211; specifically finding a character and developing a conflict around that character. </span></p>
<p><span style="font-weight: 400;"><a href="http://www.innovationmanagement.se/2013/05/30/the-7-all-time-greatest-ideation-techniques/" rel="attachment wp-att-9151"><img loading="lazy" decoding="async" class="alignright wp-image-9151" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/7-all-time-greatest-ideation-techniques.jpg" alt="7-all-time-greatest-ideation-techniques" width="321" height="230" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/7-all-time-greatest-ideation-techniques.jpg 460w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/7-all-time-greatest-ideation-techniques-300x215.jpg 300w" sizes="(max-width: 321px) 100vw, 321px" /></a>If you’re looking for a more technique-centric resource, </span><a href="http://www.innovationmanagement.se/2013/05/30/the-7-all-time-greatest-ideation-techniques/"><span style="font-weight: 400;">this article by Chuck Frey </span></a><span style="font-weight: 400;">discusses the top seven idea creation (or ideation) techniques that professionals use in almost every industry that involves some form of creative thinking. It’s a heavy article and isn’t as fluffy as mine, but some folks operate on wavelengths that demand specific, focused language. I still want you guys to read the article over and mull over some of the techniques Frey talks about.</span></p>
<p>Finally, I recommend you give our latest podcast series, <a href="https://makingcomics.com/2016/05/14/comicfuel-ep1/#more-9214">ComicFuel</a>, a listen. The podcast revolves around questions that you guys (yes, you!) sent in regarding the creation of comics, which Patrick then gives over to professionals in the comic field. In just about an hour, you&#8217;ll come away from this podcast with such a wealth of knowledge that you&#8217;ll be able to help others in their comic-making adventure!</p>
<a href="https://makingcomics.com/2016/05/14/comicfuel-ep1/#more-9214"><img loading="lazy" decoding="async" class="wp-image-9215 size-medium aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/05/Banner-300x94.jpg" alt="Banner" width="300" height="94" /></a>
<h2 style="text-align: center;"></h2>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong><span style="text-decoration: underline;">Your Task</span></strong></h2>
<p><span style="font-weight: 400;">Come up with an interesting story and jot down some notes. Develop your story’s large acts, the characters within the story, and the other big details you’ll need in order to bring your story to life next week when we discuss scripting. Form these notes into a rough outline and get ready to give that outline some serious pizzazz next week!</span></p>
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		<title>Mark Waid AMA on GatherEducation announcement</title>
		<link>https://makingcomics.com/2016/04/15/mark-waid-ama-gathereducation-announcement/</link>
					<comments>https://makingcomics.com/2016/04/15/mark-waid-ama-gathereducation-announcement/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 20:23:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AMA]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gathereducation]]></category>
		<category><![CDATA[makecomics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[makingcomics]]></category>
		<category><![CDATA[mark waid]]></category>
		<category><![CDATA[virtual reality]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9191</guid>

					<description><![CDATA[Hey everyone! We are super psyched to announce that we&#8217;ve secured Mark Waid for a revolutionary new AMA. How is it revolutionary you ask? Well, Mark will be talking to 100 people live through a virtual reality classroom space designed by GatherEducation. If you have a 3G connection or better you will be able to join...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/04/15/mark-waid-ama-gathereducation-announcement/" title="ReadMark Waid AMA on GatherEducation announcement">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Hey everyone! We are super psyched to announce that we&#8217;ve secured <a class="profileLink" href="https://www.facebook.com/mark.waid" data-hovercard="/ajax/hovercard/user.php?id=682555798">Mark Waid</a> for a revolutionary new AMA.</p>
<p>How is it revolutionary you ask?</p>
<p>Well, Mark will be talking to 100 people live through a virtual reality classroom space designed by <a class="profileLink" href="https://www.facebook.com/GatherEducation/" data-hovercard="/ajax/hovercard/page.php?id=365351770162474">GatherEducation</a>. If you have a 3G connection or better you will be able to join this AMA from any mobile or desktop device. Mark will be able to answer your questions in this virtual space.</p>
<div class="text_exposed_show">
<p>It&#8217;s going to be rad.</p>
<p>The time for the event will be April 27th, at 9pm EST. To RSVP go to the eventbrite link below. Space is limited and slots given on a first come first serve basis. If you miss the getting a slot make sure you put yourself on the wait list. If you can&#8217;t come at all, don&#8217;t worry. We will be releasing the AMA at a future date through the Gutter Talk Podcast.</p>
</div>
<p><strong>RSVP:</strong></p>
<div class="text_exposed_show">
<p><a href="https://www.eventbrite.com/e/mark-waid-ama-brought-to-you-by-gathereducation-making-comics-worldwide-tickets-24657719904" target="_blank" rel="nofollow">https://www.eventbrite.com/e/mark-waid-ama-brought-to-you-b…</a></p>
<p><strong>UPDATE 4/15/16: </strong>The <a href="https://www.eventbrite.com/e/mark-waid-ama-brought-to-you-by-gathereducation-making-comics-worldwide-tickets-24657719904" target="_blank">Mark Waid AMA</a> is sold out <em>(in under 24 hours, WOW!)</em>. We are working on enabling a waiting list so that you can get in if some folks don&#8217;t end up going. We will send you some info about that when it is enabled. In the meantime head on over to Twitter and join the discussion about what the AMA will cover and submit some ideas for questions for Mark &#8211; <a href="https://twitter.com/search?f=tweets&amp;vertical=default&amp;q=%23markwaidama&amp;src=typd" target="_blank">we are using &#8220;#markwaidama&#8221;</a> for the ongoing discussion before, during, and after the AMA. See you there!</p>
</div>
<p><span id="more-9191"></span></p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-9193" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/Promo_Poster_D1-791x1024.jpg" alt="Promo_Poster_D1" width="791" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Promo_Poster_D1-791x1024.jpg 791w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Promo_Poster_D1-232x300.jpg 232w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Promo_Poster_D1-768x994.jpg 768w" sizes="(max-width: 791px) 100vw, 791px" />
<p>&nbsp;</p>
<p><strong>This is AMA is being hosted on GatherEducation &#8211; a virtual reality learning platform:</strong></p>
<p><a href="https://vimeo.com/155329344">https://vimeo.com/155329344</a></p>
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		<title>93: The Graphic Novel Project at Wondercon 2016 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/04/15/making-comics-gutter-talk-episode-93-wondercon-16-gnp/</link>
					<comments>https://makingcomics.com/2016/04/15/making-comics-gutter-talk-episode-93-wondercon-16-gnp/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 15 Apr 2016 09:00:14 +0000</pubDate>
				<category><![CDATA[GNP]]></category>
		<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[graphic novel project]]></category>
		<category><![CDATA[High Tech High]]></category>
		<category><![CDATA[HTH]]></category>
		<category><![CDATA[making comics]]></category>
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		<category><![CDATA[students]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9171</guid>

					<description><![CDATA[Once again, the Making Comics crew invades Wondercon and this year&#8217;s raid was pretty epic. Ok, maybe epic is overstating things and perhaps overused but it sure as heck felt that way. Why did it feel that way? Because this year we not only had our standard Gutter Talk panel but we partnered up with high...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/04/15/making-comics-gutter-talk-episode-93-wondercon-16-gnp/" title="Read93: The Graphic Novel Project at Wondercon 2016 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[
<p>Once again, the Making Comics crew invades <a href="http://www.comic-con.org/wca" target="_blank" rel="noopener noreferrer">Wondercon</a> and this year&#8217;s raid was pretty epic. Ok, maybe epic is overstating things and perhaps overused but it sure as heck felt that way. Why did it feel that way? Because this year we not only had our standard Gutter Talk panel but we partnered up with high school students from the Graphic Novel Project at High Tech High in Chula Vista, CA, too. To put the proverbial cherry on top, we even had a table in a prime location on the floor.</p>
<p>If you&#8217;re not familiar with the Graphic Novel Project, it&#8217;s an after school student volunteer program that is designed to teach students the ins and outs of making a comic, from conceptualization to production to even the business side of marketing and selling the product. What made it really special was that the students got to participate in this year&#8217;s Gutter Talk panel. Imagine being a 15 year old student sitting up on stage at one of the more major comic conventions in the country and talking about yourself and the work you put into the project. Those opportunities don&#8217;t come along all that often and as you&#8217;ll hear in this episode, the students understand this.</p>
<p>In this Gutter Talk episode, Adam narrates the way through the various topics. On the panel along with the students is the Making Comics CEO and head elf, Patrick Yurick, his wife and our education guru, Kay Flewelling, and the student mentor and Making Comics editor-in-chief Kevin Cullen. We cover a wide range of topics from an artist&#8217;s diet to the transformation from a single comic into a collection of comics to how and why the group shrank from thirteen students to five. And no, it wasn&#8217;t because they ate the weak ones.</p>
<a href="https://www.patreon.com/makingcomics?ty=h" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9181" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/PRISM_Ad-e1460733494101.jpg" alt="PRISM_Ad" width="704" height="159" /></a>
<p>&nbsp;</p>
<p><span id="more-9171"></span><strong>Click the image below to see a photo gallery from the con:</strong><br />
https://goo.gl/photos/FrTstWUdLV1ZX6z58</p>
<p>&nbsp;</p>
<p><strong>Here is the powerpoint used during the presentation:</strong></p>
<a href="https://drive.google.com/open?id=0Bxp_8UA0CPNrSUJpZ3FzLWhqRVE" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9188" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/04/Wonderconpowerpoint.jpeg" alt="Wonderconpowerpoint" width="750" height="421" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Wonderconpowerpoint.jpeg 750w, https://makingcomics.com/wp-content/uploads/sites/9/2016/04/Wonderconpowerpoint-300x168.jpeg 300w" sizes="(max-width: 750px) 100vw, 750px" /></a>
<p>We presented student testimonials from the <a href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="noopener noreferrer">&#8220;How To Make A Comic Book&#8221; massive open online course</a> during the panel presentation.<strong> Here is the final cut of the student presentations:</strong></p>
<p><strong>Here are the full videos from each of the students in the MOOC:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>54:47</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9171-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>92: Glen Weldon &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/03/25/making-comics-gutter-talk-episode-92-glen-weldon/</link>
					<comments>https://makingcomics.com/2016/03/25/making-comics-gutter-talk-episode-92-glen-weldon/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 25 Mar 2016 09:00:27 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[glen weldon]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[nerd]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[simon and schuster]]></category>
		<category><![CDATA[writer]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9096</guid>

					<description><![CDATA[In society, the word &#8220;expert&#8221; is bandied about way too much. Rarely do you find the person it is referencing is actually an expert, someone with a comprehensive understanding and knowledge of a particular subject or skill. And, if humility is in play, that person wouldn&#8217;t call themselves an expert, either. Then there are nerds,...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/03/25/making-comics-gutter-talk-episode-92-glen-weldon/" title="Read92: Glen Weldon &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div>
<p>In society, the word &#8220;expert&#8221; is bandied about way too much. Rarely do you find the person it is referencing is actually an expert, someone with a comprehensive understanding and knowledge of a particular subject or skill. And, if humility is in play, that person wouldn&#8217;t call themselves an expert, either. Then there are nerds, or those that are highly focused on a particular subject or skill, and boy, do they seem to be everywhere. Most nerds would think they are experts but any expert would say they&#8217;re not.</p>
<p>In today&#8217;s Making Comics Gutter Talk episode, Adam is joined by one of the leading experts- uh, nerds- no, great minds in the field of writing about and analyzing comics, Glen Weldon. He has written several books about comics already, including &#8220;Superman: The Unauthorized Biography,&#8221; so we&#8217;re pretty sure he knows a thing or two about a thing or two. It also helps that he&#8217;s a weekly contributor to NPR&#8217;s Monkey See about all things comics and pop-culture.</p>
<p>A majority of the ground covered by Adam and Glen in this Gutter Talk episode has to do with Glen&#8217;s book that was recently published by Simon and Schuster called &#8220;The Caped Crusade: Batman and the Rise of Nerd Culture.&#8221; Topics included whether or not there actually is a singular Batman or if everyone&#8217;s Batman is the right Batman, as well as how nerd-dom has simply become part of the current culture, sports included. Who knew Adam was into sports cosplay?</p>
<p>As a side note, if you happen to be at Wondercon the weekend this episode drops, please be sure to check out the Making Comics Graphic Novel Project table at DL-56. To top it off, we have a panel on Saturday at 11am in room 515A. Don&#8217;t miss it! But if you do, no worries. The panel will be released as a podcast in April.</p>

</div>
<p><span id="more-9096"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/03/Ep-92-banner.jpg" rel="attachment wp-att-9097"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9097" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/03/Ep-92-banner.jpg" alt="Ep-92-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/03/Ep-92-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/03/Ep-92-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Glen&#8217;s Links:</strong></span></p>
<p>NPR <a href="http://www.npr.org/people/137817249/glen-weldon" target="_blank" rel="noopener">Bio</a> (@ghweldon)</p>
<p><a href="http://www.amazon.com/gp/product/B0176M3YZ2/ref=dp-kindle-redirect?ie=UTF8&amp;btkr=1" target="_blank" rel="noopener">The Caped Crusade: Batman and the Rise of the Nerd Culture</a></p>
<p>More <a href="http://www.amazon.com/Glen-Weldon/e/B00AZNFWNW/ref=pd_sim_351_bl_1?_encoding=UTF8&amp;refRID=1MCMJ1JV4EP6J8Q0EF6C" target="_blank" rel="noopener">books by Glen</a></p>
<p><a href="http://www.npr.org/podcasts/510282/pop-culture-happy-hour" target="_blank" rel="noopener">Pop Culture Happy Hour</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>57:22</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9096-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>91: Graham Annable &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/03/11/making-comics-gutter-talk-episode-91-graham-annable/</link>
					<comments>https://makingcomics.com/2016/03/11/making-comics-gutter-talk-episode-91-graham-annable/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 11 Mar 2016 09:00:57 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[boxtrolls]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[first second books]]></category>
		<category><![CDATA[graham annable]]></category>
		<category><![CDATA[grickle]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9076</guid>

					<description><![CDATA[We here at Making Comics take pride in the type of things we present to you, the artist and comic creator, from the articles to the tutorials to even our amazing Underdog community. The same goes for the guests we are lucky enough to get on the Gutter Talk podcast. Every guest we&#8217;ve had on the podcast...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/03/11/making-comics-gutter-talk-episode-91-graham-annable/" title="Read91: Graham Annable &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We here at Making Comics take pride in the type of things we present to you, the artist and comic creator, from the articles to the tutorials to even our amazing Underdog community. The same goes for the guests we are lucky enough to get on the Gutter Talk podcast. Every guest we&#8217;ve had on the podcast and also the panels we&#8217;ve had at conventions has been a treat and an honor to have on the show. We really consider ourselves extremely lucky to be able to gain insight and knowledge on how they perform and perfect their craft. This Gutter Talk episode continues that rich tradition in a major way.</p>
<p>In today&#8217;s episode, Adam is joined by Graham Annable, the co-director of the Academy Award nominated movie, The Boxtrolls, as well as the amazing animator and artist behind Grickle. One of the more gracious guests we&#8217;ve had on the Gutter Talk podcast, the conversations were open windows into Graham&#8217;s thought processes as not just the great artist he is but also what it takes to be a director, even if a co-director, on a major stop-motion picture.</p>
<p>The topics ranged from the difficulties and processes of what it&#8217;s like to be an effects artist on such an intricate movie (18 months to do a sub-two minute ballroom dance scene?!) to finding the time to create the Grickle shorts while still maintaining a happy, healthy family. It&#8217;s not easy but it appears Graham has found his groove. And yet he still manages to find ways to challenge himself within the craft of creating extraordinary art.</p>

<p><span id="more-9076"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/03/Ep-91-banner.jpg" rel="attachment wp-att-9081"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9081" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/03/Ep-91-banner.jpg" alt="Ep-91-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/03/Ep-91-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/03/Ep-91-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Graham&#8217;s Links:</strong></span></p>
<p>Graham&#8217;s <a href="http://www.grickle.com/" target="_blank" rel="noopener">site</a> (@grickle)</p>
<p><a href="https://www.youtube.com/user/grickle" target="_blank" rel="noopener">YouTube Grickle page</a></p>
<p>Grickle <a href="http://www.amazon.com/Grickle-Graham-Annable/dp/1891867016" target="_blank" rel="noopener">books</a></p>
<p><a href="http://www.theboxtrolls.com/" target="_blank" rel="noopener">The Boxtrolls</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:25:10</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9076-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>90: Patrick Yurick &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/02/25/making-comics-gutter-talk/</link>
					<comments>https://makingcomics.com/2016/02/25/making-comics-gutter-talk/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Thu, 25 Feb 2016 09:00:30 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[make comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=9041</guid>

					<description><![CDATA[The ultimate goal of Making Comics Worldwide and our website is to provide an extensive educational resource for those that want to, simply put, make comics. These individuals range not just in age, from pre-teens to adults, but also in experience, from those who are just starting out to those that are looking to learn...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/02/25/making-comics-gutter-talk/" title="Read90: Patrick Yurick &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div>
<p>The ultimate goal of Making Comics Worldwide and our website is to provide an extensive educational resource for those that want to, simply put, make comics. These individuals range not just in age, from pre-teens to adults, but also in experience, from those who are just starting out to those that are looking to learn something new to help push their artistic process and ventures to new levels. We even have the testimonials to prove how useful and effective the articles on our site have been to artists.</p>
<p>Still, we strive to do more for the artistic community than just post articles online. It&#8217;s why we have the Underdog community and these Gutter Talk podcasts. Now we have, in conjunction with Coursera and also the High Tech High Graduate School of Education, a MOOC (Massive Open Online Course) that is video based in nature. You can find that course by clicking <a href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="noopener">here</a>.</p>
<p>In this Gutter Talk episode, Adam sits down with the Making Comics Worldwide enigmatic, benevolent, and oft-times well-dressed leader to discuss the How To Make a Comics MOOC more in depth. In this talk Adam and Patrick give you an idea of how the course came about, the struggles and joys of putting the course together, and what we at Making Comics Worldwide hope you get out of it. In other words, when you&#8217;re big and famous for your art, remember the little people.</p>
</div>
<div></div>
<div>

</div>
<p><span id="more-9041"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2016/02/Ep-90-banner.jpg" rel="attachment wp-att-9043"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9043" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/02/Ep-90-banner.jpg" alt="Ep-90-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/Ep-90-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/Ep-90-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><a href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="noopener">How to Make a Comic MOOC</a></p>
<p><strong>Our Links:</strong></p>
<p>Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>45:20</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=9041-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>The Story Behind the “How To Make A Comic Book MOOC”</title>
		<link>https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/</link>
					<comments>https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 16:38:51 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic Books]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Graduate School of Education]]></category>
		<category><![CDATA[High Tech High]]></category>
		<category><![CDATA[how to make]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[Online Course]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8956</guid>

					<description><![CDATA[Reposted from Medium.com In November 2015 Coursera granted the High Tech High Graduate School of Education &#38; Making Comics Worldwide $10,000 to create a project oriented massive open online course based on a proposal I submitted in October. This may sound like a lot of money, but it isn’t. Last year I created a course that...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/" title="ReadThe Story Behind the “How To Make A Comic Book MOOC”">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p class="graf--p graf--hasDropCapModel graf--hasDropCap graf-after--h3"><em>Reposted from <a href="https://medium.com/@patrickyurick/the-story-behind-the-how-to-make-a-comic-book-mooc-caf0c0bf453#.1pfh21gsz" target="_blank">Medium.com</a></em></p>
<p id="160e" class="graf--p graf--hasDropCapModel graf--hasDropCap graf-after--h3"><span class="graf-dropCap">In </span>November 2015 Coursera granted the <a class="markup--anchor markup--p-anchor" href="http://gse.hightechhigh.org/" target="_blank" rel="nofollow" data-href="http://gse.hightechhigh.org">High Tech High Graduate School of Education</a> &amp; <a class="markup--anchor markup--p-anchor" href="https://makingcomics.com/" target="_blank" rel="nofollow" data-href="https://makingcomics.com">Making Comics Worldwide</a> $10,000 to create a project oriented massive open online course based on a proposal I submitted in October. This may sound like a lot of money, but it isn’t. Last year I created a course that was half of the size and had roughly five times the budget called the <a class="markup--anchor markup--p-anchor" href="https://www.coursera.org/learn/learning-skills" target="_blank" rel="nofollow" data-href="https://www.coursera.org/learn/learning-skills">“Learning Mindsets &amp; Skills MOOC”</a>. To be fair, the LMS MOOC was one that had a more content specialist involvement and multimedia generated for it (videos, podcasts, etc.). For the comic MOOC I was able to draw on a multitude of great readings &amp; podcasts from within MakingComics.com and from outside of it — as well as my own exptertise as a comic book educator.</p>
<p class="graf--p graf--hasDropCapModel graf--hasDropCap graf-after--h3"><span id="more-8956"></span></p>
<div id="attachment_8957" style="width: 242px" class="wp-caption alignleft"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8957" class="wp-image-8957 size-medium" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/02/ComicReliefProject-2-232x300.jpg" alt="ComicReliefProject-2" width="232" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/ComicReliefProject-2-232x300.jpg 232w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/ComicReliefProject-2-768x994.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/ComicReliefProject-2-791x1024.jpg 791w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/ComicReliefProject-2.jpg 850w" sizes="(max-width: 232px) 100vw, 232px" /><p id="caption-attachment-8957" class="wp-caption-text">A page overview of the Comic Relief Project generated for the Buck Institute for Education.</p></div>
<p id="46b1" class="graf--p graf-after--figure">This Comic MOOC was a choice I made because I felt that the course <em class="markup--em markup--p-em">needed</em> to exist. Last year I started worked on another labor of comic book education love called the “<a class="markup--anchor markup--p-anchor" href="https://docs.google.com/document/d/1PyIThev9C2T2sUvsrS6Tw7Zx27X9xyIG01rrPaBJnEo/edit" target="_blank" rel="nofollow" data-href="https://docs.google.com/document/d/1PyIThev9C2T2sUvsrS6Tw7Zx27X9xyIG01rrPaBJnEo/edit"><strong class="markup--strong markup--p-strong">Comic Relief Project</strong></a><strong class="markup--strong markup--p-strong">”</strong> for the Buck Institute for Education (<a class="markup--anchor markup--p-anchor" href="http://bie.org/" target="_blank" rel="nofollow" data-href="http://bie.org/">bie.org</a>). The Comic Relief Project was created as a reaction to my own distaste for most introductory comic educational tools. In the past k-12 teachers have come to me, knowing me as the “comic book teacher guy”, and asked if they should invest the <em class="markup--em markup--p-em">little money they have</em> in their budgets into comic book automation programs like <a class="markup--anchor markup--p-anchor" href="https://plasq.com/apps/comiclife/macwin/" target="_blank" rel="nofollow" data-href="https://plasq.com/apps/comiclife/macwin/"><strong class="markup--strong markup--p-strong">Comic Life</strong></a>. I would always say “NO!” Then a pause. And, then I wouldn’t have anything for them as an alternative except for long explanations about why “real” comics are hard to make. I so wanted to provide them with a comic creation resource that accurately leads students through the processes a professional comic creator would <em class="markup--em markup--p-em">actually</em> go through to create a comic.</p>
<p id="b080" class="graf--p graf-after--p">The Comic Relief Project was that alternative.</p>
<p id="833e" class="graf--p graf-after--p">The “<a class="markup--anchor markup--p-anchor" href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="nofollow" data-href="https://www.coursera.org/learn/make-comic-books">How To Make A Comic Book</a>” course was built from the work of the Comic Relief Project.</p>
<p id="2e28" class="graf--p graf-after--p">Man, I was glad that I had the work put into those tutorials and models for the Comic Relief project because without it I would have never been able to pull off this Comic MOOC. The budget alone only went into covering guest appearance fees <em class="markup--em markup--p-em">(Thanks </em><a class="markup--anchor markup--p-anchor" href="http://markwaid.com/" target="_blank" rel="nofollow" data-href="http://markwaid.com/"><em class="markup--em markup--p-em">Mark</em></a><em class="markup--em markup--p-em">, </em><a class="markup--anchor markup--p-anchor" href="http://ericshanower.com/bio.shtml" target="_blank" rel="nofollow" data-href="http://ericshanower.com/bio.shtml"><em class="markup--em markup--p-em">Eric</em></a><em class="markup--em markup--p-em">, </em><a class="markup--anchor markup--p-anchor" href="http://calebcleveland.tumblr.com/" target="_blank" rel="nofollow" data-href="http://calebcleveland.tumblr.com/"><em class="markup--em markup--p-em">Caleb</em></a><em class="markup--em markup--p-em">, &amp; </em><a class="markup--anchor markup--p-anchor" href="https://twitter.com/christyblanch" target="_blank" rel="nofollow" data-href="https://twitter.com/christyblanch"><em class="markup--em markup--p-em">Christy</em></a><em class="markup--em markup--p-em">)</em>, copywriting <em class="markup--em markup--p-em">(</em><em class="markup--em markup--p-em"><a class="markup--anchor markup--p-anchor" href="https://www.facebook.com/christopher.okeeffe" target="_blank" rel="nofollow" data-href="https://www.facebook.com/christopher.okeeffe">Chris</a> </em><em class="markup--em markup--p-em">you are amazing!)</em>, set design <em class="markup--em markup--p-em">(all shot at </em><a class="markup--anchor markup--p-anchor" href="http://www.hightechhigh.org/schools/HTHCV/" target="_blank" rel="nofollow" data-href="http://www.hightechhigh.org/schools/HTHCV/"><em class="markup--em markup--p-em">High Tech High Chula Vista</em></a><em class="markup--em markup--p-em">)</em>, and videography <em class="markup--em markup--p-em">(</em><a class="markup--anchor markup--p-anchor" href="http://www.heliumfilms.us/" target="_blank" rel="nofollow" data-href="http://www.heliumfilms.us/"><em class="markup--em markup--p-em">Helium Films is a godsend</em></a><em class="markup--em markup--p-em">)</em>. But, it wasn’t just the budget that was difficult &#8211; it was also the timeframe the course needed to be created within. We received the money from Coursera in early December and the course needed to be done by the end of January. My team slaved over winter break to create a series of scripts for the 31 videos needed for the six weeks of <a class="markup--anchor markup--p-anchor" href="https://drive.google.com/open?id=1e86lJED7TSnLQ3_TvthPofD8rhYxjTalSVX-tP5-tz4" target="_blank" rel="nofollow" data-href="https://drive.google.com/open?id=1e86lJED7TSnLQ3_TvthPofD8rhYxjTalSVX-tP5-tz4">course material</a></p>
<p id="800d" class="graf--p graf-after--p">In the end I only was paid about $300 out of the $10k budget for the course. Like I said, this is a labor of love. I also want to say that I won’t get paid any more money for the course itself. The course certificate purchases are a part of the Coursera monetization — none of that money goes to me. In fact, each of the $49 paid for course certificates only goes into paying off the initial funding of the $10,000 granted by Coursera.</p>
<p><iframe title="How To Make A Comic Book MOOC - Introduction to course" src="https://player.vimeo.com/video/155016183?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe></p>
<p>During the weekend of January 23rd, 2016, Mark &amp; Chris flew in from out of town (Christy sadly didn’t make it). We spent the weekend constructing the set, rehearsing the material, eating, drinking, laughing and talking about the future of the comic book industry in my San Diego living room. It was amazing. On Sunday we all gathered and started the filming process. I sat across from comic industry giants as they explained to me, and the future students within the course, what was needed in creating their first comic. Once Mark, Eric, and Caleb left we got down to the real work and on Sunday &amp; Monday we filmed 25 original films for the course.</p>
<div id="attachment_8967" style="width: 510px" class="wp-caption alignright"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8967" class="wp-image-8967" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-1024x683.jpg" alt="MOOC_COMIC-25" width="500" height="333" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25.jpg 2048w" sizes="(max-width: 500px) 100vw, 500px" /><p id="caption-attachment-8967" class="wp-caption-text">Pictured (From left to right) Thierry Denis, Patrick Yurick, Rachel Beck, Caleb Cleveland, High Tech High Student Helper: Carolina, Eric Shanower, &amp; Mark Waid.</p></div>
<p>I am really proud of this course. I love sharing comic book education with people. Comic creation is a literacy I believe we all have a right to. More than just being a fun craft, it is a communication tool. The industry that has sprung up around comic books has refined this communication process, of words and pictures, into a craft and I truly believe everyone should know, on some level, how to create a comic. This course is the culmination of everything I’ve learned about MOOCs working at High Tech High Graduate School of Education in combination with everything I know about teaching people how to make comic books. This is a solid course, and I hope that it will assist people in creating their first comic book as well as help teachers at a distance get a peek into the project based learning we do at High Tech High.</p>
<p id="b8a1" class="graf--p graf-after--figure">The coolest thing about this course, at least for me, is that it has the potential to be indefinitely available. In exactly three years time the videos used to create this course, along with all the course material, will be given back to us (High Tech &amp; MakingComics.com) as the Coursera digitally exclusive ownership ends. At that time we will be able to release these videos as a series of courses on a multitude of free platforms like Youtube &amp; Vimeo. This course can then educate new people in the comic education field for, theoretically, all time.</p>
<p><iframe title="Patrick Yurick on the Role of Comics in Society" width="500" height="281" src="https://www.youtube.com/embed/RT-y7TX3qsw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p id="be0e" class="graf--p graf-after--p">The course was created to feel like a television show that you would see on PBS we wanted to engage adults and kids at the same time in a way that was welcoming. When I was 15 I wanted something like this to exist, and there really wasn’t anything. Existing courses on comic creation are very complex and oriented towards an adult only audience and there really isn’t anything for people who have no idea how to make a comic (where to start, what kinds of materials, etc.). This course is for them. Furthermore, MOOC technology excites me because it allows us to create an educational entertainment medium that is truly interactive and can galvanize communities of action around concepts presented within the course — in real time.</p>
<p id="9997" class="graf--p graf-after--p">The MOOC is going to be a part of a release of 14 other project centered courses by Coursera. Very exciting stuff. My hopes are that this course can be shared for generations to come. Our existing audience at MakingComics.com is one of semi to experienced comic-makers. This course isn’t for them exactly, this course is for those who have no idea where to start. This is the place to start.</p>
<h4 id="7e09" class="graf--h4 graf-after--p">Check out the course for yourself:</h4>
<h3 id="8004" class="graf--h3 graf-after--h4"><a class="markup--anchor markup--h3-anchor" href="https://www.coursera.org/learn/make-comic-books" target="_blank" rel="nofollow" data-href="https://www.coursera.org/learn/make-comic-books">https://www.coursera.org/learn/make-comic-books</a></h3>
<h3 id="3488" class="graf--h3 graf-after--h3"><a class="markup--anchor markup--h3-anchor" href="https://docs.google.com/document/d/1JlX6OQsyMND-0xjv065FGCJLvJKe2fEfjdwqNnTEuFM/edit" target="_blank" rel="nofollow" data-href="https://docs.google.com/document/d/1JlX6OQsyMND-0xjv065FGCJLvJKe2fEfjdwqNnTEuFM/edit">Check out the course press release.</a></h3>

<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-32/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-32-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-32-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-32-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-32-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-32.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-31/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-31-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-31-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-31-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-31-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-31.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-30/'><img loading="lazy" decoding="async" width="1024" height="646" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-30-1024x646.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-30-1024x646.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-30-300x189.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-30-768x484.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-30.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-27/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-27-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-27-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-27-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-27-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-27.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-26/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-26-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-26-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-26-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-26-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-26.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-25/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-25.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-23/'><img loading="lazy" decoding="async" width="683" height="1024" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-23-683x1024.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-23-683x1024.jpg 683w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-23-200x300.jpg 200w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-23-768x1152.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-23.jpg 1365w" sizes="(max-width: 683px) 100vw, 683px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-22/'><img loading="lazy" decoding="async" width="1024" height="669" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-22-1024x669.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-22-1024x669.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-22-300x196.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-22-768x502.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-22.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-20/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-20-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-20-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-20-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-20-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-20.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-19/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-19-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-19-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-19-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-19-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-19.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-18/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-18-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-18-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-18-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-18-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-18.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-13/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-13-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-13-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-13-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-13-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-13.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-12/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-12-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-12-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-12-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-12-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-12.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-8/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-8-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-8-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-8-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-8-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-8.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://makingcomics.com/2016/02/14/the-story-behind-the-how-to-make-a-comic-book-mooc/mooc_comic-6/'><img loading="lazy" decoding="async" width="1024" height="683" src="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-6-1024x683.jpg" class="attachment-large size-large" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-6-1024x683.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-6-300x200.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-6-768x512.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/MOOC_COMIC-6.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>

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		<title>How To Make A Comic Book Online Course Available Now</title>
		<link>https://makingcomics.com/2016/02/12/how-to-make-a-comic-book-mooc-live/</link>
					<comments>https://makingcomics.com/2016/02/12/how-to-make-a-comic-book-mooc-live/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 12 Feb 2016 23:50:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[comics for beginners]]></category>
		<category><![CDATA[coursera]]></category>
		<category><![CDATA[High Tech High]]></category>
		<category><![CDATA[high tech high chula vista]]></category>
		<category><![CDATA[how to make a comic book]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8939</guid>

					<description><![CDATA[First Week Available Now, Full Course Available 2/15/2016 Available 2/15/2016: Making Comics Worldwide  &#38; the High Tech High Graduate School of Education is proud to announce our first fully online project based learning learning experience: How To Make A Comic Book. This six-week MOOC (Massive Open Online Course) will walk learners through the process of...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/02/12/how-to-make-a-comic-book-mooc-live/" title="ReadHow To Make A Comic Book Online Course Available Now">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><b>First Week Available Now, Full Course Available 2/15/2016</b></p>
<p><b>Available 2/15/2016:</b></p>
<p><a href="http://www.makingcomicsworldwide.com/" target="_blank"><span style="font-weight: 400;">Making Comics Worldwide</span></a><span style="font-weight: 400;">  &amp; the </span><a href="http://gse.hightechhigh.org/" target="_blank"><span style="font-weight: 400;">High Tech High Graduate School</span></a><span style="font-weight: 400;"> of Education is </span><span style="font-weight: 400;">proud to announce our first fully online project based learning learning experience: </span><a href="https://www.coursera.org/learn/make-comic-books/" target="_blank"><b>How To Make A Comic Book</b><span style="font-weight: 400;">.</span></a><span style="font-weight: 400;"> This six-week MOOC </span><i><span style="font-weight: 400;">(Massive Open Online Course)</span></i><span style="font-weight: 400;"> will walk learners through the process of making their very first comic book. Aimed at learners ages </span><b>13 and up</b><span style="font-weight: 400;">, we constructed the course to serve as an example of our approach to constructing project based learning experiences at High Tech High and to reflect the methods professional comic artists go through when creating.</span></p>
<blockquote><p><em><strong>Quick note before enrolling:</strong> The course is free to “Audit”. To receive a course certificate, which unlocks the Coursera assessment sections of the course, users will have to pay $50 or they can apply for financial aid. Course certificates ARE NOT necessary for engagement in the course. If a student or teacher would like to submit assignments off of the Coursera platform they can do so by submitting assignments to the <a href="https://www.reddit.com/r/MakeComicsMOOC/">subreddit</a> constructed for the course. All comic creators under the age of 18 are encouraged to check with their parents before joining the subreddit forum area.</em></p></blockquote>
<p style="text-align: center;"><a href="https://www.coursera.org/learn/make-comic-books/" target="_blank"><b>CLICK HERE TO GO TO COURSE</b></a></p>
<p><span style="font-weight: 400;">This course is taught by </span><a href="http://www.patrickyurick.com/" target="_blank"><b>Patrick Yurick</b></a><span style="font-weight: 400;"> &#8211; the leader of MakingComics.com and a former art educator at High Tech High Chula Vista. Patrick now works with the High Tech High Graduate School of Education and the Massachusetts Institute of Technology to design online learning experiences. The course features guest interviews with world-renowned comic book creators &#8211; </span><a href="https://en.wikipedia.org/wiki/Mark_Waid" target="_blank"><b>Mark Waid</b></a> <i><span style="font-weight: 400;">(Daredevil, Superman, Thrillbent, etc.)</span></i> <span style="font-weight: 400;">and </span><a href="https://en.wikipedia.org/wiki/Eric_Shanower" target="_blank"><b>Eric Shanower</b></a> <i><span style="font-weight: 400;">(Age of Bronze &amp; The Marvel Oz Series)</span></i><i><span style="font-weight: 400;">. </span></i><span style="font-weight: 400;">The course also features a guest appearance by </span><span style="font-weight: 400;">Laguna College of Art &amp; Design</span><span style="font-weight: 400;"> illustration instructor <a href="http://calebcleveland.tumblr.com/" target="_blank">Caleb Cleveland</a>. </span></p>
<p><span style="font-weight: 400;">The How To Make A Comic Book MOOC is available designed to be </span><span style="font-weight: 400;">completed at your <span style="text-decoration: underline;">own pace</span></span><span style="text-decoration: underline;"><span style="font-weight: 400;">. </span></span></p>
<p><iframe src="https://player.vimeo.com/video/155016183" width="800" height="500" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><a href="https://vimeo.com/155016183">How To Make A Comic Book MOOC &#8211; Introduction to course</a> from <a href="https://vimeo.com/user43506790">Patrick Yurick</a> on <a href="https://vimeo.com">Vimeo</a>.</p>
<p>Read Patrick&#8217;s article <a href="https://medium.com/@patrickyurick/the-story-behind-the-how-to-make-a-comic-book-mooc-caf0c0bf453#.pl1z2ms9w" target="_blank">&#8220;The Story Behind The How To Make A Comic Book MOOC&#8221;</a> to find out more about the course.</p>
<p><span id="more-8939"></span></p>
<p>&nbsp;</p>
<img loading="lazy" decoding="async" class="size-full wp-image-8941 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2016/02/GenericBannerSetup.jpg" alt="GenericBannerSetup" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2016/02/GenericBannerSetup.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2016/02/GenericBannerSetup-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>&nbsp;</p>
<p><span style="font-weight: 400;">For more information contact: Patrick Yurick<br />
</span><span style="font-weight: 400;">Email: </span><a href="mailto:pyurick@hightechhigh.org" target="_blank"><span style="font-weight: 400;">pyurick@hightechhigh.org</span></a></p>
<p>To grab a copy of the press release go to: <a href="https://goo.gl/uZM8qM" target="_blank">https://goo.gl/uZM8qM</a></p>
<p>&nbsp;</p>
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		<title>[Special] Daniel Warren Johnson, Royden Lepp, &#038; Jason Brubaker (Coffee Table Comics 2) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2016/02/12/making-comics-presents-coffee-table-comics-episode-2/</link>
					<comments>https://makingcomics.com/2016/02/12/making-comics-presents-coffee-table-comics-episode-2/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 12 Feb 2016 09:00:56 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[coffee table comics]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[daniel warren johnson]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[royden lepp]]></category>
		<category><![CDATA[rust]]></category>
		<category><![CDATA[space mullet]]></category>
		<category><![CDATA[webcomics]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8933</guid>

					<description><![CDATA[The Making Comics Worldwide headquarters is located in beautiful San Diego. Saying the Making Comics Gutter Talk podcast took a winter break seems somewhat ridiculous, mostly because winter does not really exist in San Diego. Still, that&#8217;s exactly what happened and now the podcast is back. Well, sort of. In this episode, we return to...  <a class="excerpt-read-more" href="https://makingcomics.com/2016/02/12/making-comics-presents-coffee-table-comics-episode-2/" title="Read[Special] Daniel Warren Johnson, Royden Lepp, &#038; Jason Brubaker (Coffee Table Comics 2) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Making Comics Worldwide headquarters is located in beautiful San Diego. Saying the Making Comics Gutter Talk podcast took a winter break seems somewhat ridiculous, mostly because winter does not really exist in San Diego. Still, that&#8217;s exactly what happened and now the podcast is back. Well, sort of.</p>
<p>In this episode, we return to the Coffee Table Comics podcast, the new-ish podcast by artist and creator Jason Brubaker. If you&#8217;re not familiar with his work, you really should be. He has put out such work as reMIND and his most current comic Sithrah. This particular episode is the second half of a fantastic conversation between Jason and his guests. On the show is Gutter Talk alumni, Daniel Warren Johnson, the creator of the stupendous comic Space Mullet, and also Royden Lepp, the creator of another amazing comic called Rust.</p>

<p><span id="more-8933"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/12/CTC-001-art.jpg" rel="attachment wp-att-8912"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8912" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/12/CTC-001-art.jpg" alt="CTC-001-art" width="914" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/12/CTC-001-art.jpg 914w, https://makingcomics.com/wp-content/uploads/sites/9/2015/12/CTC-001-art-300x115.jpg 300w" sizes="(max-width: 914px) 100vw, 914px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Their Links:</strong></span></p>
<p>Jason&#8217;s <a href="https://www.patreon.com/JasonBrubaker?ty=h" target="_blank" rel="noopener">Patreon site</a> (@Jason_Brubaker)</p>
<p><a href="http://sithrah.com/" target="_blank" rel="noopener">Sithrah</a></p>
<p><a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMIND</a></p>
<p>Daniel&#8217;s <a href="http://www.danielwarrenart.com/" target="_blank" rel="noopener">site</a> (@danielwarrenart)</p>
<p><a href="http://www.space-mullet.com/" target="_blank" rel="noopener">Space-Mullet</a></p>
<p>Royden&#8217;s <a href="http://roydenlepp.blogspot.com/" target="_blank" rel="noopener">site</a> (@RoydenLepp)</p>
<p><a href="http://www.amazon.com/Rust-Visitor-Field-Royden-Lepp/dp/1936393271" target="_blank" rel="noopener">Rust</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p><a href="https://twitter.com/Making_Comics" target="_blank" rel="noopener">Twitter</a></p>
<p><a href="https://www.facebook.com/makingcomics/?fref=ts" target="_blank" rel="noopener">Facebook</a></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:05:14</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8933-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>[Special] Daniel Warren Johnson, Royden Lepp, &#038; Jason Brubaker (Coffee Table Comics 1) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/12/25/making-comics-presents-coffee-table-comics-podcast-episode-1/</link>
					<comments>https://makingcomics.com/2015/12/25/making-comics-presents-coffee-table-comics-podcast-episode-1/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 25 Dec 2015 09:00:04 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[coffee table comics]]></category>
		<category><![CDATA[daniel warren johnson]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[royden lepp]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8909</guid>

					<description><![CDATA[It&#8217;s the final Making Comics Gutter Talk episode of the year, our second year here with Making Comics Worldwide, and we couldn&#8217;t be more excited about this episode. While it is not your standard Gutter Talk podcast you&#8217;ve all come to know and love, this is something equally as cool. Recently we heard from Jason Brubaker,...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/12/25/making-comics-presents-coffee-table-comics-podcast-episode-1/" title="Read[Special] Daniel Warren Johnson, Royden Lepp, &#038; Jason Brubaker (Coffee Table Comics 1) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the final Making Comics Gutter Talk episode of the year, our second year here with Making Comics Worldwide, and we couldn&#8217;t be more excited about this episode. While it is not your standard Gutter Talk podcast you&#8217;ve all come to know and love, this is something equally as cool.</p>
<p>Recently we heard from Jason Brubaker, creator of Sithrah and reMIND, and he mentioned how he&#8217;s been working on new podcasts to release to the world. He was also curious if we wanted to release them in the Gutter Talk timeline alongside his own posts. Clearly this was a no-brainer.</p>
<p>In this first episode Jason sits down with two amazing comic creators in a roundtable discussion. His guests are Royden Lepp, creator of the comic Rust, and Daniel Warren Johnson, both <a href="https://makingcomics.com/2014/02/28/making-comics-gutter-talk-episode-9-daniel-warren-johnson/" target="_blank" rel="noopener">Gutter Talk alumni</a> and creator of Space-Mullet.</p>

<p><span id="more-8909"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/12/CTC-001-art.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8912" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/12/CTC-001-art.jpg" alt="CTC-001-art" width="914" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/12/CTC-001-art.jpg 914w, https://makingcomics.com/wp-content/uploads/sites/9/2015/12/CTC-001-art-300x115.jpg 300w" sizes="(max-width: 914px) 100vw, 914px" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>54:22</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8909-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>89: James Mulholland &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/12/11/making-comics-gutter-talk-episode-89-james-mulholland/</link>
					<comments>https://makingcomics.com/2015/12/11/making-comics-gutter-talk-episode-89-james-mulholland/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 11 Dec 2015 09:00:00 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[high noon rising]]></category>
		<category><![CDATA[ireland]]></category>
		<category><![CDATA[james mulholland]]></category>
		<category><![CDATA[jorund]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[the disease]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8902</guid>

					<description><![CDATA[Over the last two years, the Making Comics Gutter Talk podcast has been fortunate enough to speak to amazing artists from international locations such as Canada, Australia, and Denmark. In today&#8217;s episode, we place a checkmark next to Ireland as Adam sits down with Irish writer and filmmaker James Mulholland. It was borderline middle of the...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/12/11/making-comics-gutter-talk-episode-89-james-mulholland/" title="Read89: James Mulholland &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Over the last two years, the Making Comics Gutter Talk podcast has been fortunate enough to speak to amazing artists from international locations such as Canada, Australia, and Denmark. In today&#8217;s episode, we place a checkmark next to Ireland as Adam sits down with Irish writer and filmmaker James Mulholland. It was borderline middle of the night for James at the time of the conversation but a great conversation was had.</p>
<p>The episode begins with some political soapboxing but we promise, it soon dives into comics and the arts, and also the love James has for the city of Orlando, Florida. Another topic that comes up is the late start James got when getting into comics. It&#8217;s just more proof that there is no single path an individual must take to become a comic artist.</p>
<p>One of these days the Making Comics Worldwide crew will travel abroad to spread the good word in person. There&#8217;s a reason the word &#8220;worldwide&#8221; is in our name. But until then, our next best option is to speak to folks outside of the United States through the Gutter Talk podcast. Sure, email works, too, but that&#8217;s just not nearly as much fun as speaking to someone online in person-ish. It really is the next best thing. You can take our word for it but we highly advise you listen to this episode with James Mulholland, and other podcasts, for yourself.</p>

<p><span id="more-8902"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/12/Episode-89-banner-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8905" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/12/Episode-89-banner-2.jpg" alt="Episode-89-banner-2" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/12/Episode-89-banner-2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/12/Episode-89-banner-2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>James&#8217;s Links:</strong></span></p>
<p>James&#8217;s <a href="https://www.facebook.com/JamesMulhollandPage" target="_blank" rel="noopener">Facebook page</a> &amp; Twitter: @James_Mul1990</p>
<p><a href="http://shortstories.webcomic.ws/comics/9/" target="_blank" rel="noopener">Short stories</a></p>
<p><a href="http://thedisease.webcomic.ws/" target="_blank" rel="noopener">The Disease</a></p>
<p><a href="http://highnoonrising.webcomic.ws/" target="_blank" rel="noopener">High Noon Rising</a> &amp; <a href="https://www.facebook.com/HighNoonRising" target="_blank" rel="noopener">Facebook page</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:54:38</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8902-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>88: Ian McGinty &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/11/27/making-comics-gutter-talk-episode-88-ian-mcginty/</link>
					<comments>https://makingcomics.com/2015/11/27/making-comics-gutter-talk-episode-88-ian-mcginty/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 27 Nov 2015 11:00:49 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adventure time]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bravest warriors]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[ian mcginty]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[showside]]></category>
		<category><![CDATA[welcome to showside]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8889</guid>

					<description><![CDATA[As we end Year Two for both Making Comics Worldwide and the Gutter Talk podcast, we&#8217;re pretty darn excited and grateful for how far we&#8217;ve come and where we&#8217;re heading. We have a lot of big plans for the future but before we get too ahead of ourselves, let&#8217;s deal with where we currently are....  <a class="excerpt-read-more" href="https://makingcomics.com/2015/11/27/making-comics-gutter-talk-episode-88-ian-mcginty/" title="Read88: Ian McGinty &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>As we end Year Two for both Making Comics Worldwide and the Gutter Talk podcast, we&#8217;re pretty darn excited and grateful for how far we&#8217;ve come and where we&#8217;re heading. We have a lot of big plans for the future but before we get too ahead of ourselves, let&#8217;s deal with where we currently are.</p>
<div>
<p>In today&#8217;s Gutter Talk episode, Adam sits down with artist and creator, Ian McGinty, to discuss everything from creating music in his teens to creating comics in his twenties and beyond, and also how the two can sometimes require the same process. It&#8217;s also pretty cool and inspiring to see and hear how far Ian has come since his high school days when he began to take comics seriously. While he explains how this came at the expense of something else, the moral is that sometimes the sacrifice is worth the reward. Ian&#8217;s recent bouts of success are proof of that.</p>

</div>
<p><span id="more-8889"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/Episode-88-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8891" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/Episode-88-banner.jpg" alt="Episode-88-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/Episode-88-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/Episode-88-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="text-decoration: underline;"><strong>Ian&#8217;s Links:</strong></span></p>
<p>Ian&#8217;s <a href="http://ianmcginty.com/" target="_blank" rel="noopener">site</a> (@ianmcginty)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:22:51</itunes:duration>
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		<title>#TalkingComics: Underdog Spotlight Ft. Keiiii (Heart of Keol)</title>
		<link>https://makingcomics.com/2015/11/17/talkingcomics-underdog-spotlight-ft-keiiii-heart-of-keol/</link>
					<comments>https://makingcomics.com/2015/11/17/talkingcomics-underdog-spotlight-ft-keiiii-heart-of-keol/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 18 Nov 2015 05:44:50 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Heart of Keol]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Keiiii]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[talking comics]]></category>
		<category><![CDATA[talkingcomics]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[webcomics]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8844</guid>

					<description><![CDATA[In this edition of #TalkComics, I met up with Keiiii (four i&#8217;s), author and artist of the amazing webcomic, Heart of Keol. An incredibly beautiful webcomic, I was eager to peek into Keiiii&#8217;s process and how her Korean heritage plays an enormous role in the telling of her epic story. &#160; KEVIN CULLEN: You mention in...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/11/17/talkingcomics-underdog-spotlight-ft-keiiii-heart-of-keol/" title="Read#TalkingComics: Underdog Spotlight Ft. Keiiii (Heart of Keol)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div>
<p>In this edition of <a href="https://makingcomics.com/talking_comics/" target="_blank">#TalkComics</a>, I met up with Keiiii (four i&#8217;s), author and artist of the amazing webcomic, <a href="http://www.heartofkeol.com/" target="_blank">Heart of Keol</a>. An incredibly beautiful webcomic, I was eager to peek into Keiiii&#8217;s process and how her Korean heritage plays an enormous role in the telling of her epic story.</p>
</div>
<p><span id="more-8844"></span></p>
<p>&nbsp;</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/Keiiii-Header-Image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8882" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/Keiiii-Header-Image.jpg" alt="Keiiii Header Image" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/Keiiii-Header-Image.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/Keiiii-Header-Image-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><a href="https://twitter.com/ColorTheBooks" target="_blank">KEVIN CULLEN</a>: You mention in your <a href="http://www.heartofkeol.com/about/" target="_blank">About </a>section that <a href="http://www.heartofkeol.com/" target="_blank">Heart of Keol</a> draws its name from the Korean language. Seeing as the comic takes place in a fantasy world that also appears to be influenced by Korean culture, I&#8217;m curious if there are any specific Korean legends that directly influence the story as well.</p>
<p><a href="https://twitter.com/keiiii4" target="_blank">KEIIII</a>: The only shared element I can think of are the weretigers (or rather, werehuman tigers). Many Korean fairytales feature tigers with the ability to assume a human form; I don&#8217;t recall any story where it was a human turning into a tiger, unlike Western werewolves.</p>
<p>Keol also has its own version of the multi-tailed fox mythology, but it&#8217;s not an important plot element.</p>
<p>KC: How about Korean culture in general?</p>
<p>KEIIII: While Korean mythology doesn&#8217;t have a big presence in <a href="http://www.heartofkeol.com/" target="_blank">HoK</a>, Korean social culture is almost omnipresent throughout the story &#8212; but not necessarily in ways that are obvious to a reader unfamiliar with the culture. Sometimes it even makes things confusing. The scene in Chapter 2 where the villagers accost Ethan, for example, made perfect sense to Korean readers. That&#8217;s the expected behavior for them. They know why the villagers act that way, and they might even react the same in that situation.</p>
<p>But when I published the comic in English, I had a few people who were very confused about the turn of events. Some of them questioned right away; others didn&#8217;t wonder until the next chapter, when I introduced another non-Asian character. I had never expected that I&#8217;d need to explain these things. As someone who was born and raised in Korea, I just took it for granted, the understanding. Now I&#8217;m more conscious of it and trying to communicate these things to all readers is a huge, ongoing challenge.</p>
<p>Culture is not just the chopsticks you use to eat, or the rice in your bowl. It&#8217;s in the water you drink, the air you breathe, the space and time you occupy. Things one might assume to be universal, such as eye contact, smile or laughter, mean different things. I think it might be impossible to fully communicate it all to all my readers, but I have to try. Having a &#8220;newcomer&#8221;/ &#8220;outsider&#8221; main character helps when he&#8217;s confused about something &#8212; but when he&#8217;s too oblivious to even feel confused, a good chunk of the readers will be oblivious, too, unless I find a way around it.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/640f-ethan.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8865" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/640f-ethan.jpg" alt="640f-ethan" width="340" height="340" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/640f-ethan.jpg 340w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/640f-ethan-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/640f-ethan-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/640f-ethan-125x125.jpg 125w" sizes="(max-width: 340px) 100vw, 340px" /></a>
<div>KC: The comic itself is stunningly gorgeous. Do you work solely in digital format or do you go from physical to digital?</div>
<p>KEIIII: Thank you! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I do traditional media occasionally, but I rarely bother to scan/photograph those. It&#8217;s been so long since the last time I did a finished traditional piece. I live with a very clingy, very hairy 150-lbs dog (an <a href="https://www.google.com/search?q=Alaskan+Malamute&amp;oq=Alaskan+Malamute&amp;aqs=chrome..69i57&amp;sourceid=chrome&amp;es_sm=122&amp;ie=UTF-8" target="_blank">Alaskan Malamute</a>), and she makes it hard to find the space or the time chunk required for painting. The comic is done 100% digital.</p>
<p>KC: That&#8217;s what I thought, but wasn&#8217;t totally sure. Which program do you use?</p>
<p>KEIIII: I use Photoshop largely because it&#8217;s the one I&#8217;m the most familiar with. I&#8217;ve used Corel Painter extensively back in the days, from ver 5.5 to 9, but dropped it when I could only afford to keep one between Photoshop and Painter. The nice thing about Photoshop is that it does everything, even if that makes it weirdly large and cumbersome. I&#8217;ve heard of some programs having no text option, for instance, and that&#8217;s just not gonna work for me.</p>
<p>KC: How about your workspace? Is it designed with a purely-digital artistic vision in mind?</p>
<p>KEIIII: Here&#8217;s a picture of a custom-built desk that my dad designed and made for me.<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/work.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-8867" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/work-1024x691.jpg" alt="work" width="1024" height="691" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/work-1024x691.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/work-300x203.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/work.jpg 1333w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>I specifically wanted the keyboard tray to go above the tablet. That&#8217;s a Wacom Intuos 4 XL. It makes me move almost my entire arm when I work (note I&#8217;m barely 5&#8242; 2&#8243;), which means my shoulder takes the brunt of motion/posture-borne stress, rather than my wrist. And I think that&#8217;s better for me; the shoulder is probably capable of bearing more stress than the wrist. Regular exercise is enough to ward off my shoulder discomfort, which had gotten really bad at one point in the past. Not pictured: a squat rack and an exercise bench with some weight plates, on the other side of the room.</p>
<div>The mirror is for referencing my own hand, and the three little booklets to the left of the keyboard are sample packs from various printers. I&#8217;ve been researching printing lately for&#8230; reasons.</div>
<div></div>
<div>Usually, the desk is a teeny bit messier than is shown here. There&#8217;s often a folded piece of tissue lying around (I have sweaty hands, and my keyboard/mouse need to be cleaned often), and the pens may or may not be in that cup.</div>
<p>KC: Your comic is formatted differently than most webcomics I&#8217;ve read. Where a majority of the comics are visible all at once in the well-known grid format, your comic stretches down the page like a tapestry and almost rebels against the grid format! Why did you decide to draw the comic this way? What advantages does this give you when compared to formatting your comic so that you see one image on the screen and simply click to the next without scrolling?</p>
<p>KEIIII: There is an earlier version of <a href="http://www.heartofkeol.com/" target="_blank">HoK </a>which I released in Korean, on various Korean platforms. Since most of the dialogue is supposed to be in Korean, canon-wise, I decided to give the Korean audience a try. Before I started drawing the comic, I took a look at the <a href="http://comic.naver.com/webtoon/list.nhn?titleId=310616" target="_blank">Naver webcomic section</a> to see what it was like over there. I&#8217;d known that they had professional webcomics on big sites; I&#8217;d imagined it to be kind of like an expanded version of the comic section in newspapers.</p>
<p>BOY WAS I WRONG.</p>
<p>Naver&#8217;s webcomic section is huge. It&#8217;s more like a digital version of <a href="http://shonenjump.viz.com/" target="_blank">Shounen Jump</a>, except bigger and broader in terms of genres and target demographic. Every icon on this page represents a professional series, meaning the site pays the creators a living wage.</p>
<p><a href="http://comic.naver.com/webtoon/weekday.nhn" target="_blank">And that&#8217;s just one site.</a></p>
<p>&#8220;Oh, so kinda like Hiveworks but more of them,&#8221; one might assume. Wrong. Webcomics are mainstream entertainment in Korea, just like movies and TV shows over here. If someone asks you, &#8220;So what do you do for a living?&#8221; and you answer, &#8220;I&#8217;m a webcomic creator,&#8221; they actually know what you mean &#8212; even average Joe&#8217;s and moms and dads!</p>
<p>Most (but not all) professional platforms have an amateur section on the side, where anyone can upload and share their own comic. So that&#8217;s what I did. I liked that I got to share the story in the language 98% of the story was meant to be read in. I also liked that I had a chance of going pro, as the curators/editors of pro sites are known to scout your series off the amateur section if they like it enough.</p>
<p>What does all that have to do with my format? Vertical scroll is the default format for Korean webcomics. Which are actually called &#8220;webtoons,&#8221; but I won&#8217;t be using that term as I despise how childish &#8220;toon&#8221; sounds. I remember randomly clicking on a comic the first time I was checking out Naver. It happened to be <a href="http://www.webtoons.com/en/fantasy/flow/list?title_no=101" target="_blank">Flow</a>. I immediately &#8216;got&#8217; the format: good for mobile, and lots of room for creativity. I was sold!</p>
<p>Then came a point where I made the decision to reboot the comic and focus on an English-speaking audience. I really liked the vertical scroll format, but knew it would be a pain if I were to ever get it printed. At first, I attempted to get around this by stacking multiple book-sized pages together, and design the pages in a way that makes them easy to separate into pages, and looks good both ways. Didn&#8217;t work. The restriction was suffocating my creativity. I did what I had to do: defenestrate printability.</p>
<p>Infinite canvas is awesome. You never have to struggle trying to fit the content into one page. I do have less horizontal room, and I have to use a relatively large font size in order to keep it mobile-friendly, which can be challenging at times. But I always find a way.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/001eng-03c.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-8866" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/001eng-03c-261x1024.jpg" alt="001eng-03c" width="261" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/001eng-03c-261x1024.jpg 261w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/001eng-03c.jpg 720w" sizes="(max-width: 261px) 100vw, 261px" /></a>
<p>KC: I can see the long, flowing format of your comic making the creation of a physical book a little tricky. One webcomic artist I adore, <a href="http://www.emcarroll.com/" target="_blank">Emily Carroll</a>, formats her comics in a similar, long-page format, and has somehow managed to reformat her stories to fit into a physical book. But in doing so, the feel of some of the stories changed a bit. You mentioned that the formatting the pages for print restricts your creativity. Are there any other reasons you&#8217;d rather steer clear of printing your book?</p>
<p>KEIIII: To be honest, I&#8217;m not particularly enamored by the thought of holding a book version of my comic in my hands. Yet weirdly enough, when it comes to prose works or non-sequential art, I LOVE owning the physical copies.</p>
<p>My guess is this has something to do with your early childhood exposure. A lot of people have been comic readers for a long time, I noticed. Not me. I was reading illustrated prose books as a child. The first comic books I read and owned were a children&#8217;s encyclopedia set (those usually contain comics in Korea &#8212; in fact, there are multiple tropes shared by encyclopedia comics. It&#8217;s a thing.), which I valued more for the SCIENCE!!!!11[sic] than for the comic. I don&#8217;t think it was until fifth grade that I became an actual, avid comic reader. But loose sheets of non-sequential art? I had lots of those as a kid.</p>
<p>That said, I do want to print my comic, mostly for self promotion. I can&#8217;t exhibit at SPX without an actual book. I&#8217;m considering doing a top-bound book (like a wall calendar) that will be like 7&#8243;x20&#8243; when open. That would make it a little easier. I would still have to do loads and loads of editing, though. Some panels will even need to be redrawn from scratch. Crowdfunding will have to be employed, but I have a lot of researching to do in that area.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/001eng-00a1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-8868" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/001eng-00a1-331x1024.jpg" alt="001eng-00a1" width="331" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/001eng-00a1-331x1024.jpg 331w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/001eng-00a1-97x300.jpg 97w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/001eng-00a1.jpg 720w" sizes="(max-width: 331px) 100vw, 331px" /></a>
<div>KC: Is Heart of Keol your first foray into the world of webcomics? Or have you worked on other projects prior to this? The superb art seems to suggest that you&#8217;ve got some experience in the field that you&#8217;re not telling anyone&#8230;</div>
<p>KEIIII: It&#8217;s no secret that I&#8217;ve been doodling around for years! I was an obsessive doodler before I even learned to speak, and I was an early talker. My parents remember how I would fill up pages and pages with small, crudely drawn circles of different colors. That was the beginning. Then I evolved, and began to fill up pages and pages with&#8230; small, crudely drawn triangles of different colors. Fast forward 30+ years, and here I am.</p>
<p>But let&#8217;s rewind about 18 years, back to the age of dialup. Growing up, I was always &#8216;the&#8217; artist in my class. There were lots of other people who were into comics, but I had never met anyone who shared the passion in creating &#8212; until the internet happened. Being able to meet so many other artists, it was like being thrown into a world of zero gravity and lots of rainbows. I have so many memories from between then and now.</p>
<p>One notable, embarrassing memory is from back when I didn&#8217;t have a tablet. My favorite artist had a tablet, and Corel Painter (called Fractal Painter back then) happened to be their tool of choice. I wasn&#8217;t mature enough to be fully accountable for my own shortcomings back then, so I assumed Painter &#8212; which I did not have &#8212; must be the magic ingredient. Then another skilled artist came along and posted her latest masterpiece on a message board I frequented. I very dumbly asked her: &#8220;Do you use Painter? Because I don&#8217;t think I could do this in Photoshop.&#8221;</p>
<p>Thankfully, and I do mean thankfully, she was a mature person unlike me. She responded very kindly that it was done in Photoshop from scratch, with a mouse.</p>
<p>I remember that very well. So I try to be patient and understanding with newbies and younger people. Making comics can be stressful because of the sheer NEVER ENDING workload, and that makes me cranky sometimes, but I try.</p>
<p>I should also mention my previous webcomic, <a href="http://haru-sari.smackjeeves.com" target="_blank">Haru-Sari</a> (on indefinite hiatus). The characters and the overall story are still very dear to me, but most of the execution makes me cringe now. Which gives me a little bit of hope&#8230; Maybe I&#8217;ve improved a lot? And maybe will continue to improve a lot? And that hope is important. Sometimes I&#8217;m too afraid to even hope for the day when my comic can be called a Good Comic (Period). Not just &#8216;a comic with really good art (and bad to mediocre writing),&#8217; but a truly Good Comic.</p>
<p style="text-align: center;"><a href="http://www.heartofkeol.com/" target="_blank">For the rest of Keiiii&#8217;s amazing comic, click right here!</a></p>
<a href="http://www.underdogforums.makingcomics.com/forum/spotlight-comics/spotlight-heart-of-keol/#p28174"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8560" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png" alt="Interview-to-forum-button-copy" width="600" height="125" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy-300x63.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a>
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		<title>87: Joe Badon &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/11/06/making-comics-gutter-talk-episode-87-joe-badon/</link>
					<comments>https://makingcomics.com/2015/11/06/making-comics-gutter-talk-episode-87-joe-badon/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 06 Nov 2015 09:00:38 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[joe badon]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ten thousand eyes]]></category>
		<category><![CDATA[terra kaiju]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8856</guid>

					<description><![CDATA[It&#8217;s not very often you meet someone that makes it difficult to distinguish if you&#8217;re talking to yourself or another person all together. However, in this Making Comics Gutter Talk episode with artist and creator Joe Badon, it seems that&#8217;s exactly what happened; Adam has met his soul-twin and he&#8217;s a damn fine artist. And...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/11/06/making-comics-gutter-talk-episode-87-joe-badon/" title="Read87: Joe Badon &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s not very often you meet someone that makes it difficult to distinguish if you&#8217;re talking to yourself or another person all together. However, in this Making Comics Gutter Talk episode with artist and creator Joe Badon, it seems that&#8217;s exactly what happened; Adam has met his soul-twin and he&#8217;s a damn fine artist. And not only is he an artist in the drawing sense, but Joe is also an artist in the musical sense. Today&#8217;s episode opens with a song called &#8220;Monster Zero&#8221; from Joe&#8217;s band The Band That Wouldn&#8217;t Die. It&#8217;s a bit experimental but we dig it just the same. It&#8217;s perfect to draw or write to, if not both.</p>
<p>This episode is yet another strong example of why being around like-minded peers in a community is an important part of not just becoming an artist but being one, as well. There&#8217;s always a certain comfort level during the growing process in knowing not only are you not alone but you&#8217;re more alike with others than you may have originally thought. Your ideas, concerns, goals, and sometimes even the same dreams. When you meet someone with these things, you know you&#8217;re in for a fantastic conversation.</p>
<p>Download this episode and listen in as Adam is joined by Joe to discuss all things comics. And politics. And other random tangents that seem to happen in Gutter Talk podcasts on a regular basis. By this time, though, you should just be used to it, right?</p>

<p><span id="more-8856"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/Ep-87-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8859" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/11/Ep-87-banner.jpg" alt="Ep-87-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/11/Ep-87-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/11/Ep-87-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Joe&#8217;s Links:</strong></span></p>
<p>Joe&#8217;s <a href="http://joebadon.blogspot.com/" target="_blank" rel="noopener">site</a> (@joebadon)</p>
<p>Kickstarter for <a href="https://www.kickstarter.com/projects/1857321894/the-man-with-ten-thousand-eyes?ref=card" target="_blank" rel="noopener">&#8220;The Man With Ten Thousand Eyes&#8221;</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:46:06</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8856-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>86: Stephen Bissette &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/10/30/making-comics-gutter-talk-episode-86-stephen-bissette/</link>
					<comments>https://makingcomics.com/2015/10/30/making-comics-gutter-talk-episode-86-stephen-bissette/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 30 Oct 2015 09:00:04 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[spongebob]]></category>
		<category><![CDATA[stephen bissette]]></category>
		<category><![CDATA[swamp thing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8838</guid>

					<description><![CDATA[It seems the Making Comics Gutter Talk podcast has its first ritual and we couldn&#8217;t ask for a better one. You see, last year for Halloween we opened the show with a Vincent Price reading of a classic Edgar Allan Poe tale, which was followed by a fantastic talk with one of the masters in...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/10/30/making-comics-gutter-talk-episode-86-stephen-bissette/" title="Read86: Stephen Bissette &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It seems the Making Comics Gutter Talk podcast has its first ritual and we couldn&#8217;t ask for a better one. You see, last year for Halloween we opened the show with a Vincent Price reading of a classic Edgar Allan Poe tale, which was followed by a fantastic talk with one of the masters in the horror movie and comic genre, Stephen R. Bissette. We had so much fun putting that podcast out that we decided it was imperative this become a regular thing. So we made that happen. You&#8217;re welcome.</p>
<p>Last year we opened with Vincent Price masterfully reading Poe&#8217;s &#8220;The Raven.&#8221; This year we have Vincent Price reading Poe&#8217;s &#8220;The Tell-Tale Heart.&#8221; While there may be some who can read a Poe story out loud, not many can give it the respect and justice it deserves like Vincent Price.</p>
<p>Following that Adam is joined again by Stephen Bissette to discuss what he&#8217;s been up to the last year, and as it turns out, he&#8217;s quite the busy guy. In the conversation they discuss what is needed to create a top-notch horror story, whether it&#8217;s in the comic form or otherwise. Stephen brought up what it was like to work with the amazing Alan Moore and how he crafted scripts for artists to work with. Needless to say, mind = blown.</p>
<p>So put your scary mask on and download this episode with Stephen Bissette. When you&#8217;re done listening, the amount of tricks and treats in your arsenal will be all the candy you&#8217;ll need. You know, until next Halloween when we get to do this again.</p>

<p><span id="more-8838"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/Episode-86-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8850" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/Episode-86-banner.jpg" alt="Episode-86-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/Episode-86-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/Episode-86-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Stephen&#8217;s Links:</strong></p>
<p>SpongeBob Comic #49 <a href="http://www.previewsworld.com/Catalog/AUG151187" target="_blank" rel="noopener noreferrer">Preview</a></p>
<p>Twitter: @SRBissette</p>
<p><strong>Our Links:</strong></p>
<p>Vincent Price / The Tell Tale Heart, Act I:<br />
Vincent Price / The Tell Tale Heart, Act II: </p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
<p>Maniacal Witches Laugh: Recorded by Mike Koenig / http://soundbible.com/1129-Maniacal-Witches-Laugh.html / License: Attribution 3.0</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:32:29</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8838-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>GNP 8 Hour Comic Kickoff!</title>
		<link>https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/</link>
					<comments>https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 13 Oct 2015 20:19:18 +0000</pubDate>
				<category><![CDATA[GNP]]></category>
		<category><![CDATA[Comic Class]]></category>
		<category><![CDATA[comic making]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[graphic novel project]]></category>
		<category><![CDATA[High Tech High]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8802</guid>

					<description><![CDATA[On Saturday, October 3rd, nine brave students journeyed back to the school they sought all week to escape. Equipped with only their pens, pencils, and as much fortitude as they could muster, the students embarked upon what would forever be known as the 8 HOUR COMIC KICKOFF!  What is the 8 Hour Comic Kickoff, you might...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/" title="ReadGNP 8 Hour Comic Kickoff!">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>On Saturday, October 3rd, nine brave students journeyed back to the school they sought all week to escape. Equipped with only their pens, pencils, and as much fortitude as they could muster, the students embarked upon what would forever be known as the<b> </b><strong>8 HOUR COMIC KICKOFF! </strong><span id="more-8802"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/8HRK-GNP-.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8805" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/8HRK-GNP-.jpg" alt="8HRK GNP" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/8HRK-GNP-.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/8HRK-GNP--300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>What is the 8 Hour Comic Kickoff, you might ask? To put it simply, the Kickoff is a derivative of Scott McCloud and Stephen Bissette&#8217;s <a href="http://www.24hourcomicsday.com/">24 Hour Comic Challenge</a>, a challenge so unbelievably taxing that even comic masters like Neil Gaiman and Kevin Eastman <a href="https://en.wikipedia.org/wiki/24-hour_comic">have yet to beat it</a>! The difference being, instead of 24 hours to do 24 pages, students were tasked with completing 8 pages in 8 hours (any more than that and I think we&#8217;d be drifting into child-labor danger zones).</p>
<p>Were they up to the challenge?</p>
<p>You bet they were.</p>
<div id="attachment_8808" style="width: 371px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8808" class="wp-image-8808" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337-758x1024.jpg" alt="IMG_20151003_122337" width="361" height="488" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337-758x1024.jpg 758w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337-222x300.jpg 222w" sizes="(max-width: 361px) 100vw, 361px" /></a><p id="caption-attachment-8808" class="wp-caption-text">I certainly was, at least.</p></div>
<p>Equipped with brimming imaginations and a desire to conquer, the students dove into the challenge with such an eagerness to succeed that even I had a hard time keeping up! Fueled by pizza and Gatorade, the students worked through their scripts and thumbnails, pencils racing across the page.</p>
<div id="attachment_8819" style="width: 585px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/20151003_174310.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8819" class="wp-image-8819" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/20151003_174310-1024x576.jpg" alt="20151003_174310" width="575" height="323" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174310-1024x576.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174310-300x169.jpg 300w" sizes="(max-width: 575px) 100vw, 575px" /></a><p id="caption-attachment-8819" class="wp-caption-text">Things got a little collaborative.</p></div>
<p>As hour after hour ticked by and exhaustion began to set in, I realized the kids needed some inspiration. I turned on the <a href="https://makingcomics.com/2014/10/31/gutter-talk-stephen-bissette/">Guttertalk episode featuring Stephen Bissette</a> and, in the background, played the soundtrack to Lord of the Rings. The room felt like it was in the midst of an epic quest to conquer the unassailable fortress of Hand Cramps and Writer&#8217;s Block.</p>
<div id="attachment_8812" style="width: 596px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/20151003_175007.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8812" class="wp-image-8812" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/20151003_175007-1024x576.jpg" alt="20151003_175007" width="586" height="329" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175007-1024x576.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175007-300x169.jpg 300w" sizes="(max-width: 586px) 100vw, 586px" /></a><p id="caption-attachment-8812" class="wp-caption-text">References and inspiration!</p></div>
<p>And conquer we did! With renewed vigor (and more pizza), the students broke out the pens and scribbled furiously, inking as fast as they could as the timer counted down. By the end, all students had finished drawing their eight pages, but only a few had managed to completely ink them (a carpal tunnel-inducing requirement of the challenge). However, I refused to tell them they failed the challenge, not only because I&#8217;m the coach and I can do that, and not only because they had shown an abundance of tenacity and strength (both mental and physical), but also because, in my unabashedly un-humble opinion, <strong>any</strong> creation of art is a success. They&#8217;d successfully written and sketched out eight pages of artwork. That&#8217;s eight pages more than anyone who didn&#8217;t accept the challenge. And that&#8217;s eight pages they can put towards one day telling the best story of their lives.</p>
<div id="attachment_8814" style="width: 672px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8814" class="wp-image-8814" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245-1024x758.jpg" alt="IMG_20151003_200245" width="662" height="490" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245-1024x758.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245-300x222.jpg 300w" sizes="(max-width: 662px) 100vw, 662px" /></a><p id="caption-attachment-8814" class="wp-caption-text">A moment of zen for the victors!</p></div>
<p>Now, I know you&#8217;re all dying to see the comics drawn by these amazing kids. And you will see them! I promise. However, there&#8217;s a little more to the story &#8211;</p>
<p>As the night drew to a close and supplies were cleaned up, a few students came up to me and expressed interest in continuing the challenge. &#8220;Continue the challenge?&#8221; I said with a gasp. &#8220;For all 24 hours?&#8221;</p>
<p>They grinned.</p>
<p>&#8220;Then Godspeed, young comic makers!&#8221; I called as they drove away into what would be a very long night.</p>
<p>Long story short, a few students wanted to take the full 24 Hour Challenge head on, so I let them keep their comics to continue working on them. It was going to be tough, but they looked eager to pull the dreaded all-nighter in pursuit of high art. Who was I to stop them?</p>
<p>That said, stay tuned for my blog post next week, where I&#8217;ll post everyone&#8217;s comics, talk about our pitch projects, and maybe toss in a few more fun goodies (can anyone say video?). For now, enjoy some pics from the day!</p>
<p>&nbsp;</p>

<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_184426/'><img loading="lazy" decoding="async" width="2368" height="3200" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184426.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184426.jpg 2368w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184426-222x300.jpg 222w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184426-758x1024.jpg 758w" sizes="(max-width: 2368px) 100vw, 2368px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/20151003_174310/'><img loading="lazy" decoding="async" width="3264" height="1836" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174310.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174310.jpg 3264w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174310-300x169.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174310-1024x576.jpg 1024w" sizes="(max-width: 3264px) 100vw, 3264px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_183538/'><img loading="lazy" decoding="async" width="3200" height="2368" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_183538.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_183538.jpg 3200w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_183538-300x222.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_183538-1024x758.jpg 1024w" sizes="(max-width: 3200px) 100vw, 3200px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/20151003_175509/'><img loading="lazy" decoding="async" width="3264" height="1836" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175509.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175509.jpg 3264w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175509-300x169.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175509-1024x576.jpg 1024w" sizes="(max-width: 3264px) 100vw, 3264px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/20151003_180129/'><img loading="lazy" decoding="async" width="3264" height="1836" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_180129.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_180129.jpg 3264w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_180129-300x169.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_180129-1024x576.jpg 1024w" sizes="(max-width: 3264px) 100vw, 3264px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_184412/'><img loading="lazy" decoding="async" width="3200" height="2368" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184412.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184412.jpg 3200w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184412-300x222.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184412-1024x758.jpg 1024w" sizes="(max-width: 3200px) 100vw, 3200px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/20151003_175007/'><img loading="lazy" decoding="async" width="3264" height="1836" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175007.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175007.jpg 3264w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175007-300x169.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_175007-1024x576.jpg 1024w" sizes="(max-width: 3264px) 100vw, 3264px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_184356/'><img loading="lazy" decoding="async" width="2368" height="3200" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184356.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184356.jpg 2368w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184356-222x300.jpg 222w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_184356-758x1024.jpg 758w" sizes="(max-width: 2368px) 100vw, 2368px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_200245/'><img loading="lazy" decoding="async" width="3200" height="2368" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245.jpg 3200w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245-300x222.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_200245-1024x758.jpg 1024w" sizes="(max-width: 3200px) 100vw, 3200px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_122217_1/'><img loading="lazy" decoding="async" width="3200" height="2368" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122217_1.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122217_1.jpg 3200w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122217_1-300x222.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122217_1-1024x758.jpg 1024w" sizes="(max-width: 3200px) 100vw, 3200px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/20151003_174234/'><img loading="lazy" decoding="async" width="3264" height="1836" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174234.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174234.jpg 3264w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174234-300x169.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174234-1024x576.jpg 1024w" sizes="(max-width: 3264px) 100vw, 3264px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/20151003_174843/'><img loading="lazy" decoding="async" width="3264" height="1836" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174843.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174843.jpg 3264w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174843-300x169.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/20151003_174843-1024x576.jpg 1024w" sizes="(max-width: 3264px) 100vw, 3264px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/img_20151003_122337/'><img loading="lazy" decoding="async" width="2368" height="3200" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337.jpg 2368w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337-222x300.jpg 222w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/IMG_20151003_122337-758x1024.jpg 758w" sizes="(max-width: 2368px) 100vw, 2368px" /></a>
<a href='https://makingcomics.com/2015/10/13/gnp-8-hour-comic-kickoff/8hrk-gnp/'><img loading="lazy" decoding="async" width="704" height="221" src="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/8HRK-GNP-.jpg" class="attachment-full size-full" alt="" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/8HRK-GNP-.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/8HRK-GNP--300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>

<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>85: Vincent Kings &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/10/09/making-comics-gutter-talk-episode-85-vincent-kings/</link>
					<comments>https://makingcomics.com/2015/10/09/making-comics-gutter-talk-episode-85-vincent-kings/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 09 Oct 2015 09:00:36 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[vincent kings]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8826</guid>

					<description><![CDATA[Oh, to be young again! Or just young, period. However, don&#8217;t let the not-quite-ripe age of 21 fool you when it comes to Vincent Kings, an up and coming artist in the Los Angeles area. He may have the energy of a young buck but he speaks with the depth and wisdom of a wise, old...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/10/09/making-comics-gutter-talk-episode-85-vincent-kings/" title="Read85: Vincent Kings &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Oh, to be young again! Or just young, period. However, don&#8217;t let the not-quite-ripe age of 21 fool you when it comes to Vincent Kings, an up and coming artist in the Los Angeles area. He may have the energy of a young buck but he speaks with the depth and wisdom of a wise, old man that has been in the game for ages.</p>
<p>In today&#8217;s Making Comics Gutter Talk episode, Vincent travels down to San Diego and over to Adam&#8217;s studio (and let&#8217;s be honest here, it&#8217;s really just his living room) to talk about what it takes to maintain pace and structure as an artist. You&#8217;ll also get to hear Vincent discuss some rules and guidelines he does his best to follow in order to aid in not just his successes now but the successes of his future.</p>
<p>Don&#8217;t get Vincent wrong, though. He fully understands he has a long way to go before he feels comfortable being the artist he seeks to be, even if that doesn&#8217;t happen until his last dying breath. Still, when you hear him speak about his process in both thought and action when it comes to art, you, too, will also question the accuracy of his stated age. Most of all, though, you will find yourself inspired enough to adopt his rules and practice them yourself.</p>

<p><span id="more-8826"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/Episode-85-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8829" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/10/Episode-85-banner.jpg" alt="Episode-85-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/10/Episode-85-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/10/Episode-85-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p>Vincent&#8217;s Links:</p>
<p>Vincent&#8217;s <a href="http://vincentkingsart.blogspot.com/" target="_blank" rel="noopener noreferrer">site</a> (@VinMakesComics)</p>
<p>Vincent&#8217;s Tumblr page</p>
<p>Our Links:</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:46:06</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8826-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>84: Jason Brubaker, Doug TenNapel, &#038; Ethan Nicolle (CLASSIC #18) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/09/25/making-comics-gutter-talk-ep-84-doug-tennapel-ethan-nicolle/</link>
					<comments>https://makingcomics.com/2015/09/25/making-comics-gutter-talk-ep-84-doug-tennapel-ethan-nicolle/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 25 Sep 2015 09:00:11 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[doug tennapel]]></category>
		<category><![CDATA[ethan nicolle]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[sithrah]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8793</guid>

					<description><![CDATA[Nearly five months ago, we released what we thought was the last of the Making Comics Gutter Talk re-issue podcasts. For those not familiar with the backstory, at one time, this great site was run by Jason Brubaker, creator of Sithrah and reMIND. However, as Jason&#8217;s work and home life began to increase with success and responsibilities,...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/09/25/making-comics-gutter-talk-ep-84-doug-tennapel-ethan-nicolle/" title="Read84: Jason Brubaker, Doug TenNapel, &#038; Ethan Nicolle (CLASSIC #18) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Nearly five months ago, we released what we thought was the last of the Making Comics Gutter Talk re-issue podcasts. For those not familiar with the backstory, at one time, this great site was run by Jason Brubaker, creator of Sithrah and reMIND. However, as Jason&#8217;s work and home life began to increase with success and responsibilities, both the site and podcasts became a responsibility he didn&#8217;t feel comfortable not putting his all into. He subsequently handed the reigns to Patrick Yurick near the end of 2013 and, well, the journey has been interesting since then, to say the least.</p>
<p>A new podcast and podcast host joined the ranks. Still, people clamored for Jason&#8217;s old podcasts, and rightly so. The guests and conversations were a great mix of depth and joy, and every episode was a learning tool. After contacting Jason, he agreed to let us re-release the old podcasts until they ran out. Earlier this year, towards the end of May, we thought we had reached that point. However, what was previously released was only Part 1. If you have not heard Part 1 yet, click <a href="https://makingcomics.com/2015/05/29/making-comics-gutter-talk-episode-74-re-issue-17-doug-tennapel-ethan-nicolle/" target="_blank" rel="noopener">here</a>. Jason let us know he still had the second half but it needed some edits. Towards the end of this past summer, Jason was able to find the time in his busy schedule to complete those edits. He even included a personal message at the end of the episode so make sure you listen all the way through.</p>

<p><span id="more-8793"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/Episode-84-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8796" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/Episode-84-banner.jpg" alt="Episode-84-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/Episode-84-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/Episode-84-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Their Links:</strong></span></p>
<p>Jason&#8217;s site (@Jason_Brubaker)<br />
&#8230; <a href="http://sithrah.com/" target="_blank" rel="noopener">Sithrah</a> &amp; <a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMIND</a> &amp; <a href="https://www.patreon.com/JasonBrubaker?ty=h" target="_blank" rel="noopener">Patreon </a></p>
<p>Ethan&#8217;s <a href="http://ethannicolle.com/" target="_blank" rel="noopener">site</a> (@enicolle)<br />
&#8230; <a href="http://axecop.com/" target="_blank" rel="noopener">Axe Cop</a></p>
<p>Doug&#8217;s <a href="http://tennapel.com/" target="_blank" rel="noopener">site</a> (@<br />
&#8230; <a href="http://veggietales.com/" target="_blank" rel="noopener">Veggietales</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>46:54</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8793-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#TalkingComics: Underdog Spotlight Ft. Dory Holtzman (Poharex)</title>
		<link>https://makingcomics.com/2015/09/13/talkingcomics-underdog-spotlight-ft-dory-holtzman-poharex/</link>
					<comments>https://makingcomics.com/2015/09/13/talkingcomics-underdog-spotlight-ft-dory-holtzman-poharex/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sun, 13 Sep 2015 23:08:48 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Dory Holtzman]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Poharex]]></category>
		<category><![CDATA[talkingcomics]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8702</guid>

					<description><![CDATA[This week&#8217;s #TalkingComics turns its Sauron Eye on Dory Holtzman&#8217;s long-running webcomic known as Poharex. Watching the comic evolve over its expansive lifetime is really an inspirational glimpse into the evolution of one&#8217;s art and is one of the topics of our great little chat! Kevin Cullen: According to your Facebook page, Poharex has been running since...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/09/13/talkingcomics-underdog-spotlight-ft-dory-holtzman-poharex/" title="Read#TalkingComics: Underdog Spotlight Ft. Dory Holtzman (Poharex)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>This week&#8217;s <a href="https://makingcomics.com/talking_comics/" target="_blank">#TalkingComics</a> turns its Sauron Eye on <a href="http://www.poharex.com/" target="_blank">Dory Holtzman&#8217;s long-running webcomic known as Poharex.</a> Watching the comic evolve over its expansive lifetime is really an inspirational glimpse into the evolution of one&#8217;s art and is one of the topics of our great little chat!<span id="more-8702"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/Poharex.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8719" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/Poharex.jpg" alt="Poharex" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/Poharex.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/Poharex-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><a href="https://twitter.com/ColorTheBooks" target="_blank">Kevin Cullen</a>: According to your Facebook page, Poharex has been running since 2007! Almost a decade of making comics and, from what I can tell, you&#8217;re still going strong! Did you plan for Poharex to run for as long as it has? And do you see it continuing on for another 10+ years?</p>
<p><a href="https://twitter.com/TheRealPoharex" target="_blank">Dory Holtzman</a>: I had conceived the character of Poharex back in 2003. At first I didn&#8217;t think too much of it, it was just another one of those fun little concepts I liked to toy around with but never had any grand vision for. But the more I thought of it, the more it felt like there was something in there, some untapped potential. It was around late 2003 when I decided I wanted to tell the epic saga of a dinosaur hero. Over the next three years I tried my hand at storytelling through comics and other media. Looking back, none of it was really that good, but I&#8217;d rather think of it as practice.</p>
<div dir="ltr" align="left">Then came 2007. I sat myself down and tried to think about &#8220;where is this relationship going&#8221;, so to speak. The stories I wrote so far were starting to look like a mess, and my dilemma was whether to try and &#8220;clean them up&#8221; or just wipe the whole board clean and start anew. Fortunately, I chose the latter. That&#8217;s how the Poharex series as you know it today was born. You can say, in a way, it&#8217;s kind of a reboot.</div>
<p dir="ltr" align="left">Honestly, when I started back then I had no idea how long it would last. Sometimes I imagined it would be no more than a couple of years, but most of the time I didn&#8217;t think about it at all. Looking back now, though, I think I&#8217;ve got something good in my hands and I barely scratched the surface. There&#8217;s a lot more stories to tell (including Poharex&#8217;s origin story, which I only alluded to thus far) and a lot more awesome adventures to be had, so I guess Poharex is going to be here for a while.</p>
<p dir="ltr" align="left"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/missed_opportunities_by_poharex-d3ey6g0.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-8720" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/missed_opportunities_by_poharex-d3ey6g0.jpg" alt="missed_opportunities_by_poharex-d3ey6g0" width="415" height="561" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/missed_opportunities_by_poharex-d3ey6g0.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/missed_opportunities_by_poharex-d3ey6g0-222x300.jpg 222w" sizes="(max-width: 415px) 100vw, 415px" /></a></p>
<p>KC: I&#8217;ve talked to a <a href="https://makingcomics.com/talking_comics/" target="_blank">few other Underdogs </a>about sustaining their motivation &#8211; from juggling several different projects to several different comics themselves. In terms of sheer longevity though, I&#8217;m interested in how you&#8217;ve managed to keep yours! I&#8217;m guessing drawing dinosaurs has a fairly large role to play&#8230;</p>
<div dir="ltr" align="left">DH: Staying motivated was tough. I got a lot of flak over the years for doing the things I do. In fact, even nowadays I still get dirty looks and the occasional condescending remark. For some unfathomable reason, most people in my immediate environment just don&#8217;t like dinosaurs. And yet, here I am.</div>
<p dir="ltr" align="left">Probably the most notable case I can think of dates back to 2008. Some news website had a (short-lived) webcomic review corner. They made a rather lukewarm review of my comic, in which they commended my talent and passion for the project but ultimately concluded that the basic premise of Poharex was a failure, and that hopefully one day I will &#8220;mature&#8221; and make a better comic. Even that article was mild compared to the toxic bile spilling out of some of the comments. Still, back then I saw that as an achievement rather than a blow. It was my first ever (and up until this point, only) exposure in online journalism.</p>
<div dir="ltr" align="left">A lot of the &#8220;critiques&#8221; I got, both online and offline, don&#8217;t actually have anything to do with any inherent problem my comic may have, but simply with the fact it&#8217;s about dinosaurs. What I&#8217;ve been getting often is that many people assume that if there&#8217;s dinosaurs, then the work in question must be immature or only suitable for a young audience. Suffice it to say I do not conform to such arbitrary impositions. Bottom line, I have faith that the basic premise behind my comics is good (even if its execution can be improved) and this is something that never changed.</div>
<p dir="ltr" align="left"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/a_desperate_run_by_poharex-d3h1ct2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-8722" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/a_desperate_run_by_poharex-d3h1ct2.jpg" alt="a_desperate_run_by_poharex-d3h1ct2" width="458" height="343" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/a_desperate_run_by_poharex-d3h1ct2.jpg 640w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/a_desperate_run_by_poharex-d3h1ct2-300x225.jpg 300w" sizes="(max-width: 458px) 100vw, 458px" /></a></p>
<p>KC: I was skimming Poharex (something I don&#8217;t recommend &#8211; everyone should read through its cohesive epicness!) when I noticed that, up until recently, you&#8217;d been drawing the comic with what looked like colored pencils. Now, however, your comic appears to be drawn digitally! Why the shift?</p>
<div dir="ltr" align="left">DH: Yes, for most of my artistic career I&#8217;ve been using traditional methods, from watercolor and acrylic paint to the aforementioned pen and pencils. The reason for that is this is simply what I was trained in. I had the privilege of being mentored by an experienced cartoonist from a young age, and it is mostly thanks to his faith and encouragement that I&#8217;m able to draw at all today. When I first got into making comics I didn&#8217;t really make any extensive research on &#8220;how it ought to be done&#8221;- I just made sequential art using whatever tools I had. I didn&#8217;t think much of it, nor did I envy those who made art digitally (a yet uncommon practice back then). Eventually, some (like the online critique I mentioned in answer #2, and some of its readers) gave me a hard time for &#8220;not using Photoshop&#8221; but all that did was annoy me. There&#8217;s nothing wrong with traditional tools, even for webcomics. Besides, let&#8217;s face it- how many people can afford Photoshop?</div>
<p dir="ltr" align="left">Somewhere circa 2011 I&#8217;ve learned of other options. Namely, GIMP -a free Photoshop alternative- and tablets becoming cheaper and more commonly available. By the time I was drawing issue #11, and planning the story for issue #12, I still thought I was going to stick with pencils, but somewhere along the way it didn&#8217;t really feel as good anymore. The pencils I used were getting old, and somehow got a life of their own and started attacking the paper. At the same time, my scanner also got totaled. That was the second time I found myself at a significant crossroad: do I just throw them away and buy new equipment, or should I give digital art a try? Up until that point I was curious, but wasn&#8217;t going to invest in it if it wasn&#8217;t for a big project like Poharex. But once I got a tablet and started practicing, it was love at first sight. Now I can&#8217;t imagine myself going back to the old methods.</p>
<p dir="ltr" align="left"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/young_poharex_by_poharex-d3ik2x6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-8721" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/young_poharex_by_poharex-d3ik2x6.jpg" alt="young_poharex_by_poharex-d3ik2x6" width="492" height="338" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/young_poharex_by_poharex-d3ik2x6.jpg 838w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/young_poharex_by_poharex-d3ik2x6-300x206.jpg 300w" sizes="(max-width: 492px) 100vw, 492px" /></a></p>
<p>KC: Have you found any positives or negatives with the switch from hand drawn to digitally drawn? I did notice that the lighting effects became much more dynamic!</p>
<p>DH: With digital art I have much more control. When I was using traditional tools there was any number of things that could go wrong at any given moment: from me making an inking error to the eraser smearing the ink or tearing the page, and of course I got tired of throwing myself at the mercy of crazy pencils and suicidal scanners. Tablets and GIMP have opened up a whole new world of options. By using different layers I could control each aspect of the page independently, correct errors and experiment with new effects and techniques in a non-destructive way. Looking back, I have no regrets switching from traditional to digital- only that I hadn&#8217;t done it sooner!</p>
<p>KC: Has your work space changed much since you started drawing digitally vs. with the&#8230;messier tools?</p>
<div dir="ltr" align="left">DH: Back when I started, I had a very humble workspace- just a small room with a tiny desk, my bed and my computer, a whole lot of book shelves, and not a lot of privacy. The aforementioned desk was constantly cluttered with pages, cups and holders full of pencils and pens, scattered erasers and sharpeners, and to top it all off these had to share quarters with all of my school gear and other bits and bobs. It wasn&#8217;t much, but I managed.</div>
<p dir="ltr" align="left"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/unnamed.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8723" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/unnamed.jpg" alt="unnamed" width="644" height="483" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/unnamed.jpg 644w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/unnamed-300x225.jpg 300w" sizes="(max-width: 644px) 100vw, 644px" /></a></p>
<p dir="ltr" align="left">A positive change in my life occurred a few years ago when I moved to a new place. My bedroom has a lot more breathing space now, and as a result my workspace grew as well. My desk is bigger so it&#8217;s a lot more tidy now. The centerpiece of it all consists of my trusty desktop computer and tablet. Besides that I&#8217;ve got a nice little bookcase and places where I can store my numerous memorabilia. I also picked up the hobby of gardening a while back, so the room is full of plants. It&#8217;s basically the bat-cave, if Poison Ivy had taken over.</p>
<p>KC: You&#8217;ve also made a game (or two!) for Poharex, which is insanely cool! Can you talk about what went into making the Poharex games and why you decided to make a game in the first place?</p>
<div>DH: Video games are my other greatest passion besides webcomics. Obviously I always loved playing games, but I also always wanted to make my own. From a young age I&#8217;ve been experimenting around with modding existing games, and over the years I&#8217;ve tried to mod almost everything from Red Alert 2 to Skyrim. Most of these modifications were small and not worth talking about, but some grew into more polished projects. Around 2004 I also found out about Game Maker and started toying around with it. I&#8217;ve gained a bit of experience in game design from both my modding and Game Maker escapades, and while my abilities are nowhere near professional-grade I still managed to carry a lot of it into designing the Poharex games.</div>
<p>I&#8217;ve actually made many attempts at making games that are worthy of being included in the Poharex series. The vast majority of these attempts were failed prototypes that never got past the pre-Alpha stage. These vary from platformers, to isometric games and even first-person shooters. Some I did complete (or at least got close to completing) and publish, but eventually I&#8217;ve decided to take them off the Internet. Maybe one day I&#8217;ll bring one or two back. Then again, maybe not.</p>
<p>The only games I made that should be considered part of the canon are the ones featured on my website. The first, &#8220;Poharex: King of the Jungle&#8221; is a fun little platformer I made back in 2007 and finally updated in 2012. It&#8217;s a pretty short game, and implements experimental hand-drawn graphics in the same style as the comics themselves. My goal with these games was always to supplement the comics, tell stories in a different way and bring the world of Poharex to life. With &#8220;King of the Jungle&#8221; I felt for the first time that I really managed to do that. The second game, titled &#8220;Poharex: The Second Invasion&#8221; is currently still a work in progress, but there&#8217;s a short Alpha version out there if you want to give it a try. It&#8217;s far from perfect, but I have faith in this project and wouldn&#8217;t let it fail as quickly as some of the previous ones. For the past few months I&#8217;ve been gathering players&#8217; opinions about it and right now I&#8217;m planning my next moves.</p>
<p style="text-align: center;"><a href="http://www.poharex.com/" target="_blank">For more epic dinosaur adventures, click right here!</a></p>
<p style="text-align: center;"><a href="http://www.underdogforums.makingcomics.com/forum/spotlight-comics/spotlight-poharex/" target="_blank"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8560" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png" alt="Interview-to-forum-button-copy" width="600" height="125" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy-300x63.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
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		<title>Underdog Self Promo Sunday Recap &#8211; September</title>
		<link>https://makingcomics.com/2015/09/13/underdog-self-promo-sunday-recap-september/</link>
					<comments>https://makingcomics.com/2015/09/13/underdog-self-promo-sunday-recap-september/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Sun, 13 Sep 2015 22:26:08 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[actors]]></category>
		<category><![CDATA[advertise]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[casting]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[promote]]></category>
		<category><![CDATA[promoting]]></category>
		<category><![CDATA[Self Promo Sunday Recap]]></category>
		<category><![CDATA[September]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[webcomics]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8737</guid>

					<description><![CDATA[In this month&#8217;s Self Promo Sunday Recap for September we asked the following questions over in the Underdog Facebook Group and got some great answers. Check out the responses! And if you want to participate in the monthly event, just join the Facebook group and keep your eyes and ears open during the first weekend...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/09/13/underdog-self-promo-sunday-recap-september/" title="ReadUnderdog Self Promo Sunday Recap &#8211; September">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>In this month&#8217;s Self Promo Sunday Recap for September we asked the following questions over in the <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank">Underdog Facebook Group</a> and got some great answers. Check out the responses!</p>
<p>And if you want to participate in the monthly event, just <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank">join</a> the Facebook group and keep your eyes and ears open during the first weekend of every month, which is when we hold Self Promo Sundays.<span id="more-8737"></span></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8596" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis.jpg" alt="Self Promo Sunday Recap Michael Yakutis" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">The Questions</span></strong></p>
<p style="text-align: center;"><strong>1: What is/was your most successful promotion technique?</strong></p>
<div class="text_exposed_show">
<p style="text-align: center;"><strong>2: If your comic was made into a movie, who would play the main character?</strong></p>
<p style="text-align: center;"><strong>3: Where do you see your comic, or yourself as a creator, in a few years?</strong></p>
</div>
<p><a id="js_k" class=" UFICommentActorName" dir="ltr" href="http://friedcheeseballs.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=762763668&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.0.0.0">Arp Laszlo</span></a></p>
<p>1: <span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$text1/=1$text2/=010">Most successful promotion technique: so far, Twitter chats (</span><a class="_58cn" dir="ltr" href="https://www.facebook.com/hashtag/webcomicchat?hc_location=ufi" target="_blank" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range1/=10"><span class="_58cl" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range1/=10.0">#</span><span class="_58cm" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range1/=10.1">webcomicchat</span></a><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$text2/=1$text0/=010">&amp; </span><a class="_58cn" dir="ltr" href="https://www.facebook.com/hashtag/comictalk?hc_location=ufi" target="_blank" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range2/=10"><span class="_58cl" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range2/=10.0">#</span><span class="_58cm" data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range2/=10.1">comictalk</span></a><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">).</span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: Good question. Since it&#8217;s autobiographical I guess the main character would be me? For the hell of it, we&#8217;ll just hav</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text0/=010">e The Rock play me and see how that affects the story. And add some explosions too. (we&#8217;ll gloss over the part where he&#8217;s a 1ft taller &amp; 100lbs heavier than me)</span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595850813886481/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text2/=010">3: I see my comic being collected into a TPB and being in libraries all over the place. I&#8217;ll become a minor celebrity in India, appearing on whatever modern equivalent of &#8216;Hollywood Squares&#8217; they have at the time.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_t" class=" UFICommentActorName" dir="ltr" href="http://parmeshen.thecomicseries.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100001131962570&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.0.0.0">Olivia Wylie</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">Hah, I love this month&#8217;s questions. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">So, the redoutable Emily Singer, the chipper Tori Kinnaman and I create Parmeshen, a tale of outsiders. We&#8217;ve gotten a lot of luck promoting it by&#8230;well, talking about it! Making lots of other creative comicky frie</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">nds helps, and Emily gets us followers through her blog Beyond The Trope. I&#8217;m fair active on Taptastic and Comicfury, and that&#8217;s gotten us some followers.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text2/=010">Parmeshen wouldn&#8217;t make a good movie, but Liam Niessen would be great for Arik, and Baxt would have to be done by the indie actress Azra Farish. In fact, we&#8217;d never want it to be a movie; too big and serious. We LIKE our project to be fun, flexible enough to change and CREATIVE. In five years we&#8217;d like to have more readers and a real conversation going around the themes it involves; social justice and ethnic equality without losing ethnic identity. I&#8217;d like my art style to improve. Beyond that, no stressing here! </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851027219793/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.0"><a id="js_w" class=" UFICommentActorName" dir="ltr" href="http://whenitsovercomic.tumblr.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=1300375478&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.0.0.0">Roman Howell</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Best promotion has been free artwork for milestones like reaching so many new readers.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: Main character Zach would be best play by Steven Yeun.</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851050553124/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">3: Hopefully, in a few year, our main characters will find a home.</span></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.0"><a id="js_z" class=" UFICommentActorName" dir="ltr" href="http://demonarchives.com/tag/tutorials/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=604280397&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.0.0.0">Daniel Sharp</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$text0/=1$text0/=010">1: Most effective promotion in terms of garnering readers has been paid advertisements. TopWebcomics, Project Wonderful, etc. I wrote up a pair of articles about it on my site. </span><a class="" dir="ltr" href="http://demonarchives.com/tag/tutorials/" target="_blank" rel="nofollow" data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range0/=10">http://demonarchives.com/tag/tutorials/</a><br data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: I stink at names of actors. E</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text0/=010">ven though Tenzin is Chinese/Tibetan, he probably would be played by some white guy. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851283886434/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">3: In a few years, still working on my PhD, still making the comic. Hopefully with more readers, a print run or two and a con or two under my belt.</span></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.0"><a id="js_12" class=" UFICommentActorName" dir="ltr" href="http://heartofkeol.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=672911672&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.0.0.0">Min Kwon</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1. Engaging with the community without spamming, having actual conversations with readers as well as other creators, etc. I haven&#8217;t tried actual promotion-promotion much, other than one unsuccessful foray into the world of PW (which I definitely plan o</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">n trying again).</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">2. I have prosopagnosia and SUCK at cross-movie actor recognition. I also don&#8217;t watch a lot of live action stuff, sooo&#8230; I have no idea! Shame because this topic looks so fun when other creators talk about it and name all these actors.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851563886406/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text8/=010">3. Posting the proper ending of Heart of Keol, I hope. </span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.0"><a id="js_16" class=" UFICommentActorName" dir="ltr" href="http://tapastic.com/series/StardustTheCat" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=1448810257&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.0.0.0">Stephen Leotti</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: What is/was your most successful promotion technique?</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">Webcomic underdogs and Deviantart are probably the best.</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">2: If your comic was made into a movie, who would play the main character?</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text8/=010">Stardust would either be Kevin Spacey or Marilyn Manson.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text9/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text11/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text12/=010">Next comic would be either Jesse Eisenberg or maybe Edward Norton. (These are voices because it would need to be animated in both cases.)</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text13/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text15/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text16/=010">3: Where do you see your comic, or yourself as a creator, in a few years?</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text17/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text19/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595851653886397/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text20/=010">Well it depends on a lot of factors. I&#8217;m thinking of going back to school so I might be doing that at least part time. I&#8217;m hoping people are still interested in the things I create enough for me to continue making them. Honestly it is hard to say for sure.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_1b" class=" UFICommentActorName" dir="ltr" href="http://tapastic.com/series/The-Chronicles-of-SolLuna" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=503092650&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.0.0.0">Joshua Yu</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">Had to take a break from my comic this past month because I&#8217;m preparing for Long Beach Comic Con as I have a table at Artist Alley. Speaking of the questions:</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">1: My most successful promotion technique, is actually promoting the comic at conventions b</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">y giving out postcards that has the link to my comic. Another one would be using social media to promote.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">2: Truth be told, I am not too sure who would play my characters if The Chronicles of SolLuna was made into a movie. Although the closest I could think of is: Nathan would be played by Benedict Cumberbach, and maybe Lunara would be played by probably Fan Bingbing. (I&#8217;m just thinking from the top of my head because I truly do not know -_-)</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text8/=010">3: In a few years, I see myself becoming more successful as a comic creator and hopefully, start selling printed versions of my comics.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595852047219691/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text9/=010" /></span></span></p>
<p>&nbsp;</p>
<p><a id="js_1e" class=" UFICommentActorName" dir="ltr" href="http://demon-hunters.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100000653332937&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.0.0.0">Ben Honeycutt</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">1: I promote myself by latching onto an established indie studio with growing fanbase and shamelessly harvesting their love for the original creators.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: Demon Hunters started as a couple of college films, and then a few </span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">Youtube shorts, so I&#8217;d continue to cast Nathan Rice as Gabriel.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text2/=010">3: In a few years, I&#8217;d like to be producing Demon Hunters as a monthly comic and selling pewter fantasy figurines in my own store.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854077219488/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text6/=010">Thanks, guys!</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.0"><a id="js_1h" class=" UFICommentActorName" dir="ltr" href="https://www.facebook.com/breathewebcomic?hc_location=ufi" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100000469372674&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.0.0.0">Emma Jezek</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: My most successful promotion technique has been sharing my comic with as many people as possible and just sharing the characters&#8217; stories with whoever asks.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: If my comic was made into a movie, the four main characters (Lee, Jonas, Trevor, and Sam</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">) would be played by Ashley Benson, Colin Ford, Hunter Parrish, and Chloe Moretz.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">3: In a few years, I hope to be in college for art and animation, but I would love for my comic to be picked up by a publisher or to self-publish for those who are interested in buying.</span></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854460552783/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010"><a id="js_1l" class=" UFICommentActorName" dir="ltr" href="http://www.dandyandcompany.blogspot.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=789897919&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.0.0.0">Derrick Fish</span></a> </span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">D&amp;C is the slightly skewed misadventures of a dog and his boy and the misadventures they get caught up into. It&#8217;s been running with a couple of hiatus</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">&#8216; since 2001 now, and relaunched back in December as a weekly webcomic.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">As for my answers, here they are:<br />
</span></span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text6/=010">1: my most successful &#8221; promotion&#8221; technique&#8221; involved shameless fan art for more established web Comics that I dug. This was a LOT easier back when forums were still prominent.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text7/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text9/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text10/=010">2: Well, since Dandy Q. Dog is a talking cartoon dog, we&#8217;re clearly in animation territory. But rather then some lame, celebrity casting, I&#8217;d go with a talented chap by the name of </span><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$range0/=10.1">Todd Fisher</span><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text1/=1$text0/=010"> who has already done the voice once for a promo video.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text1/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text1/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595854830552746/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text1/=1$text4/=010">3. I&#8217;d like to see the strip return to a level of success it was at before the multiple, unplanned hiatus&#8217; killed the audience.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_1r" class=" UFICommentActorName" dir="ltr" href="http://lifeonpaper.smackjeeves.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=842788258&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.0.0.0">Jerry Pitterman<br />
</span></a><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">1: So far since none has really worked i would say would be a mixture of 9gag and making a cartoon of it and posting It on Youtube.</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">2: I would play the main character since It is completely based on me.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595855533886009/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text8/=010">3: I&#8217;m hoping to support myself with the strips and animated shorts. Though that answer is not based on reality. I hope to bring my webcomic current I&#8217;m only 1500 strips behind.</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.0"><a id="js_1w" class=" UFICommentActorName" dir="ltr" href="http://valleyofthesilksky.tumblr.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=696958900&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.0.0.0">Dylan Edwards<br />
</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Being on panels at conventions seems to be my best promo. I&#8217;m usually on queer comics panels, so folks who are looking for comics with queer content gravitate there.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: Reza Aslan isn&#8217;t an actor, but could stand in for the grown-up incarnation of th</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">e main character.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595855660552663/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text2/=010">3: The comic is written as a complete book with a single story line, so in a couple of years will hopefully exist as a published volume.</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.0"><a id="js_24" class=" UFICommentActorName" dir="ltr" href="http://everydayabnormal.thecomicseries.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100000446710850&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.0.0.0">Jon Grasseschi</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Appearing at a small convention seemed to give me my biggest boost. If someone is going to a little one- or two-day con at a college campus, chances are they&#8217;re there for either legitimate networking or because they&#8217;re interested in finding new stuf</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">f. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">Also I had a huge page view spike in the middle of the month for no reason??? If I ever figure out how that happened I will report back.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text8/=010">2: Excuse the list, but my comic is quite the ensemble piece: Nick &#8211; CM Punk; Lilith &#8211; Amy Adams; Uche &#8211; Idris Elba; Asuka &#8211; Rinko Kikuchi; Russell &#8211; Channing Tatum (yeah, I know, but he&#8217;s the right guy).</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text9/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text11/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text12/=010">3: Not sure. Legitimately not sure. If you&#8217;d asked me six months ago I might have said &#8220;retired and out of the game entirely&#8221; but I&#8217;ve gotten a lot of movement on other projects since then and I&#8217;ve been kind of reinvigorated by some outside events. So I don&#8217;t know. It&#8217;s something I&#8217;ve struggled with a lot the last few years.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text13/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text15/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595856910552538/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text16/=010">Anyway, please check out EverydayAbnormal and let me know what you think! (And keep in mind it&#8217;s got violence, language and nudity at various points &#8212; please don&#8217;t read it at work, peeps)</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_27" class=" UFICommentActorName" dir="ltr" href="http://www.inloveandjustice.net/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=62002352&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.0.0.0">Lisa Nguyen</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Project Wonderful and InkOutbreak helped me the most when I started heavily promoting my comic. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: Probably Veronica Ngo or a new actress looking for a debut role <span class="emoticon_text">smile emoticon</span> As long as that person has read IL&amp;J and is interested in bringing the character t</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">o life.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595857483885814/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text2/=010">3: I hope to have gone to a few conventions and have 1-2 books printed. IL&amp;J is on-going, so I don&#8217;t see a definite end, but I do have some big story arcs coming.</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.0"><a id="js_2a" class=" UFICommentActorName" dir="ltr" href="http://consolers.webcomic.ws/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=705287344&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.0.0.0">Silke Zanreo Erland</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">1: Tvtropes has actually been my biggest source of traffic after the Comicfury forums. Otherwise I&#8217;ve mostly posted it around in the art sections of various forums I&#8217;m a member of and gotten some fans through that</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: No id</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text0/=010">ea, and I think it would work better as animated anyway.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595859887218907/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text2/=010">3: In some years I hope to have drawn much more comics and gotten more fans. Though I&#8217;ll hopefully start making games in some years, and then I&#8217;m not sure how much time I&#8217;ll have left for my comic&#8230;</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.0.0.0"><a id="js_2g" class=" UFICommentActorName" dir="ltr" href="http://www.afterdaylight.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=774354183&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.0.0">Sarah Roark</a></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Advertising. Mostly latte-money web advertising. Advertising is a thing. Project Wonderful, etc.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: Mm, Jason Schwartzman maybe? Certainly Hollywood casting, but rumple up his hair and clothes and it would work. 　</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595860387218857/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">3: Trudging the con circuit solely on the power of caffeine and self-delusion, selling Vol 1 and trying to finish up Vol 2. <span class="emoticon_text">grin emoticon</span></span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.0"><a id="js_2j" class="weakReference UFICommentActorName" dir="ltr" href="http://raptorvsrex.net/?comic=september-3-2015-page-60" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=864465178&amp;extragetparams=%7B%22group_id%22%3A178370518967848%2C%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.0.0"><i class="UFIWeakReferenceIcon" data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.0.0.$icon"></i><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.0.0.1">Moro Rogers</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Who is another creator that inspires you? Miyazaki and Bruce Timm</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">2: Whether you’re a writer or an artist (or both), roughly how long </span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text0/=010">does it take you to complete a page? About 4 hours, not counting rumination</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595861280552101/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">3: What question would you like to see asked during next month’s Self Promo Sunday? Which graphic novels do you keep forever, which ones do you donate to the library, and which ones do you throw in the trash (and possibly set on fire?)</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_2n" class=" UFICommentActorName" dir="ltr" href="http://rootandbranchcomic.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100001282925557&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.0.0.0">Pinku Pitcher</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$text1/=1$text4/=010">1: Posting my comic to </span><a class="" dir="ltr" href="http://new.belfrycomics.net/" target="_blank" rel="nofollow" data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$range1/=10">http://new.belfrycomics.net/</a></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text2/=010">2: Uhhh, I honestly cannot name more than like 5 Hollywood actors? I tried google, I still don&#8217;t know. This is the hardest question anyone could ask me&#8230; </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862113885351/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">3: Hopefully my story will be chugging along! I have realized that I may indeed have enough script to last me five years, which is a daunting idea. I&#8217;m hoping to release book versions as each section is completed, and after five years that would fill a chunk of bookshelf! Perhaps I would have the opportunity to revisit other comic ideas that have been shelved over the years.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_2v" class=" UFICommentActorName" dir="ltr" href="http://mirriok.webcomic.ws/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=1276183083&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.0.0.0">Stanley Anderson</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">1. Actually, posting the link of Twitter gets instant hits for my web comic. Another awesome way is selling printed copies at Cons. I get to meet readers face to face, and that&#8217;s a</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text0/=010">lways rewarding.</span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text2/=010">2. I never thought about my characters being played by real actors. Guess I always considered my comics as potential anime shows. I&#8217;m a huge anime fan. Haha! But, for the main character of this comic, Alex would probably be played by Anton Yelchin. While Alex isn&#8217;t the physically strong and dashing kind, he&#8217;s intelligent, stubborn, and can be very courageous brought on by his stubbornness. I think Anton can totally pull that off, and I&#8217;ve seen him in fight scenes. Alex might not be a fighter, but again, that stubbornness of his will put him in situations where he would actually want to get physical. </span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595862130552016/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">3. I have several comics in the works. While I&#8217;m not the fastest, and I do all the work myself, I do work on my projects everyday. I think I might have accidentally fashioned my life in the all work and no play habit. I&#8217;m driven by the thought that I&#8217;m always trying to catch up with the business and my own imagination constantly feeding me ideas. I&#8217;m hoping sheer work ethic and perseverance will reward me with a book deal and more chances to go to Cons and meet people.</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.0"><a id="js_2y" class=" UFICommentActorName" dir="ltr" href="http://tekka.thecomicseries.com/comics/53/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100001335075624&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.0.0.0">Chris Wacker</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: I think most successful promotion has been from people here on FB, or from our tables at comic conventions. </span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">2: Max and Jericho pretty much share the spotlight as main characters. I guess Max could be played by Leonardo DiCaprio, I feel like he could</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010"> pull it off maybe? Jericho could be played by Christian Bale? Hard question. </span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595862573885305/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">3: Seeing as our views and the amount of visitors we are getting has been steadily rising I think its not impossible to think we could be able to put into production as an animated series soon. (fingers crossed).</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595865093885053/=10.0.$right.0.$left.0.0.0"><a id="js_31" class=" UFICommentActorName" dir="ltr" href="http://m9girls.com/webcomic/en/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=678160025&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595865093885053/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595865093885053/=10.0.$right.0.$left.0.0.0.0.0">Rulo Potamo</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595865093885053/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Promoting is a big question mark for me. So far interacting with fellow WU is the best.</span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595865093885053/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: I would love Shailene Woodley playing Any.</span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595865093885053/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">3: I really hope to be doing a couple of stories in five years. I&#8217;m not sure whether M9 will survive that long. I do know I have lots of ideas for them!</span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.0"><a id="js_34" class=" UFICommentActorName" dir="ltr" href="http://www.adventuresofty.com/?comic=acdc-hard-rock-ty" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=1329155993&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.0.0.0">Paul McRae</span></a></span></p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body.0.$text0/=1$text0/=010">1: I&#8217;ve been posting some stuff to Reddit and that has generated a lot of traffic. </span></span></span></p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body.0.$text0/=1$text0/=010">2: The main character, Ty, would have Sue the T-Rex play him in the movie. </span></span></span></p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody" data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883420549887/=10.0.$right.0.$left.0.0.1.$comment-body.0.$text0/=1$text0/=010">3: I&#8217;d love to be doing this full time in 5 years.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_37" class=" UFICommentActorName" dir="ltr" href="http://elsewhere.thecomicseries.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100000586048318&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.0.0.0">Joseph Krejci</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Getting involved in Site projects like group pictures and such. Doing random strips to help other people cover also. promotion technique?</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: If your comic was made into a movie it would have to animated.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">3: It’s hard to be Walter, a walrus, out on his </span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010">own for the first time &amp; sharing a room with Butch, a small black dog, who is way out of his league in college. Some days can be as mundane as dealing with laundry and classes. other weeks they could be trying to stop an alien invasion and a time space continuum loop. With their friends’ help they get through their humorous and wild adventures.</span></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595883847216511/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010"><span data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.0"><a id="js_3a" class="weakReference UFICommentActorName" dir="ltr" href="https://aftermathcomic.wordpress.com/the-aftermath-big-clean-in-progress/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=584173387&amp;extragetparams=%7B%22group_id%22%3A178370518967848%2C%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.0.0.1">Kevin Molen</span></a></span> </span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">1: Not sure&#8230; I&#8217;ve never promoted it except on here and in one other group. Much more successful here.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text8/=010">2: I&#8217;d prefer animation, but if I went live action it&#8217;d have to be James Marsters. Khaoc was inspired by Spike.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text9/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text11/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595889620549267/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text12/=010">3: I have no clue. Probably both in a dumpster.</span></p>
<p>&nbsp;</p>
<p><a id="js_3l" class=" UFICommentActorName" dir="ltr" href="http://tapastic.com/series/Bad-Puns" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100001412049388&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.0.0.0">Gioseppe Custodio</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">1: Befriending other creators is still my best promotional technique so far. Though I do it discretely, appreciating other&#8217;s work sometimes helps gets others to recognize your work.</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">2: Since my comics is about me and my friends, I want me and my friends to be the main cast&#8230;</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595890730549156/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text8/=010">3: Hopefully in a few years I&#8217;d finally get a fan base. People who really want to read my comics, talk about my comics, and share my comics to others. I want that in the future&#8230;</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.0"><a id="js_3o" class=" UFICommentActorName" dir="ltr" href="http://www.antarescomplex.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=1140188916&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.0.0.0">Mike Girardin</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">1</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">: I don&#8217;t honestly know, I don&#8217;t have time to push promos with what&#8217;s going on, especially lately. I paid 25 to advertise on a webcomic site once, that got some views. (don&#8217;t recall the name).</span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text2/=010">2: Wouldn&#8217;t want it live action, it&#8217;d have to be animated :B voiced by someone with a bit of a tomboy voice. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595898177215078/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">3: With more characters and fantasy mixed in with the sci-fi.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_3r" class=" UFICommentActorName" dir="ltr" href="http://tapastic.com/series/West" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=699006643&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.0.0.0">Kate Slinger</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">1: Best Self-Promo for me has been interacting with other artists and readers. Curiosity is a great thing!</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text4/=010">2: I have no idea who would play any of the characters, no one seems quite right.</span><br data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_595939233877639/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text8/=010">3: No idea where I or the comic will be in the future. It&#8217;s on hiatus at the moment so things are at a standstill.</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.0"><a id="js_3u" class=" UFICommentActorName" dir="ltr" href="http://164days.co.uk/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=285700738&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.0.0.0">Kirsty Mordaunt</span></a></span></p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody _1n4g" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: Having kind enough readers to vote for me into the top 50 on TWC has got me a lot of traffic! Whether those people stay will have to be seen. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /></span></span></span></p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody _1n4g" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: I&#8217;m terrible at actors. I will say if I had someone play Jakob I&#8217;d want Ian Somerhalders level of eye intensity though. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text3/=010" /></span></span></span></p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody _1n4g" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">3: I&#8217;ll probably still be torturing myself. But just further along the plot line. Hopefully I&#8217;ll do backgrounds better.</span></span></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span data-ft="{&quot;tn&quot;:&quot;K&quot;}" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body"><span class="UFICommentBody _1n4g" data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_595989500539279/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010"><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.0"><a id="js_3x" class=" UFICommentActorName" dir="ltr" href="http://www.mortalcoilcomic.com/comic/the-rabbit-and-the-moon-2/102/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=3416082&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.0.0.0">Glenn Song</span></a></span> </span></span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">1: I think doing the sponsorship ad on TWC has been really helpful as well as directed PW ads. I find that those readers binge on the comic a lot which is super cool. </span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text3/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text4/=010">2: Kyary Pamyu Pamyu? I&#8217;d probably want an new/unknown, English speaking Asian actress to take on the role and make it her own. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text5/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text7/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text8/=010">3: In five years? Hopefully continuing on with the 3rd or 4th story for This Mortal Coil, and maybe doing a third independent video game. <span class="emoticon_text">grin emoticon</span> </span><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text9/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text11/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text12/=010">Here&#8217;s a link to the current page of the comic, I haven&#8217;t published a new page in two weeks, because I&#8217;m currently animating some of the next page. This is the big climatic chapter, so I wanted to do something big for it. </span><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text13/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text15/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text16/=010">BTW, I&#8217;m also looking for guest fan art. I don&#8217;t know how long this hiatus will last, but if you&#8217;re interested in doing some high contrast artwork, drawing lolita, or fan art, please ping me. Also, I&#8217;d be up for doing art trades too.</span></span></span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596060950532134/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text16/=010"><span data-reactid=".8q.1:4.1:$comment595849393886623_596078827197013/=10.0.$right.0.$left.0.0.0"><a id="js_40" class=" UFICommentActorName" dir="ltr" href="http://www.withoutmoonlight.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100002869286603&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_596078827197013/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596078827197013/=10.0.$right.0.$left.0.0.0.0.0">Tanya Geritsidou</span></a></span> </span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596078827197013/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: So far my most successful technique has been TWC voting. I&#8217;m going to try facebook soon though. </span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596078827197013/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: For Fotis (at least in terms of looks) Dylan Sprayberry. For Basil Dylan O Brien.</span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596078827197013/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text4/=010">3: I&#8217;m hoping WM will have been completed in a few years! Ha ha ha! And that I&#8217;ll be able to move on to the next part of WM. </span></p>
<p>&nbsp;</p>
<p><a id="js_4e" class=" UFICommentActorName" dir="ltr" href="https://www.facebook.com/therubynation?hc_location=ufi" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=13309120&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.0.0.0">Neil Kapit</span></a></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.1.$comment-body.0.$text1/=1$text0/=010">1: Involvement in the Underdogs community. I love all you guys! </span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.1.$comment-body.0.$text1/=1$text0/=010">2: It would have to be an animated movie in order to work, and in that case, you can refer to the Webcomic Voice-Casting Thread (</span><a class="" dir="ltr" href="http://www.underdogforums.makingcomics.com/forum/writers-block/the-webcomic-voice-casting-thread/page-6/" target="_blank" rel="nofollow" data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.1.$comment-body.0.$range1/=10">http://www.underdogforums.makingcomics.com/&#8230;/page-6/</a><span data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.1.$comment-body.0.$end/=1$text0/=010">) </span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596126793858883/=10.0.$right.0.$left.0.0.1.$comment-body.0.$end/=1$text0/=010">3: No idea, but I hope I&#8217;ll always be drawing and writing, even if it never becomes my livelihood.</span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.0"><a id="js_4i" class=" UFICommentActorName" dir="ltr" href="http://hahapeculiar.com/comics/19.01" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100006257047720&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.0.0.0">Clarence Worley</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text8/=010">1: Reddit has certainly got me the most hits, but I don&#8217;t think many of them are likely to return. I&#8217;ve had a few goes on Project Wonderful but haven&#8217;t done enough to judge how effective it is. Early days&#8230;</span><br data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text9/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text11/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text12/=010">2: As they&#8217;re gag strips I don&#8217;t have much in the way of regular characters, although I&#8217;ve a few who have appeared in 3 or 4 of them. I&#8217;ve not considered who might play them though. Nobody especially famous I think. I imagine Clint Eastwood would be a good person to play the lead role in my &#8220;6 Shots or 5?&#8221; gag though&#8230;</span><br data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text13/=010" /><br data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text15/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596133717191524/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$end/=1$text16/=010">3: In a few years? Hmm&#8230; hopefully I&#8217;ll have finally released the long story idea I&#8217;ve had floating around for 4 or 5 years already. My drawing is slowly getting to a point where I could start to do it justice, or at least I could do a better job than this time last year. I&#8217;ve actually been fleshing it out a bit recently so am hopeful that I can start it soon.</span></p>
<p>&nbsp;</p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.0"><a id="js_4l" class=" UFICommentActorName" dir="ltr" href="http://docandraider.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=1682689738&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.0.0.0">Sean Stephane Martin</span></a></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text0/=010">1: What is/was your most successful promotion technique? I don&#8217;t usually run them, because they didn&#8217;t seem worth the effort. Now it&#8217;s just turning out quality stuff that seems to get the readership.</span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.0.$end/=1$text2/=010">2: If your comic was made into a movie, who would play</span></span><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text0/=010"> the main character? I&#8217;d prefer it to be a couple of unknowns, actually.</span></span></span></p>
<p><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3"><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0"><br data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text1/=010" /><span data-reactid=".8q.1:4.1:$comment595849393886623_596146407190255/=10.0.$right.0.$left.0.0.1.$comment-body.0.3.0.$text0/=1$text2/=010">3: Where do you see your comic, or yourself as a creator, in a few years? Just plugging along, telling more stories as best I can.</span></span></span></p>
<p>&nbsp;</p>
<p><a id="js_4o" class=" UFICommentActorName" dir="ltr" href="http://brunoharm.thecomicseries.com/" target="_blank" data-ft="{&quot;tn&quot;:&quot;;&quot;}" data-hovercard="/ajax/hovercard/hovercard.php?id=100008906313382&amp;extragetparams=%7B%22hc_location%22%3A%22ufi_admin%22%7D" data-reactid=".8q.1:4.1:$comment595849393886623_596175060520723/=10.0.$right.0.$left.0.0.0.0"><span data-reactid=".8q.1:4.1:$comment595849393886623_596175060520723/=10.0.$right.0.$left.0.0.0.0.0">Bruno Harm</span></a></p>
<p>1: Promotions&#8230;. I should do that.</p>
<p>2: Leslie Neelson.</p>
<p>3: hmm, hopefully I&#8217;ll have enough strips in a few years to figure that out. I&#8217;ll definitely make a book. at least for myself.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>About Graphic Novel Project</title>
		<link>https://makingcomics.com/2015/09/13/about-graphic-novel-project/</link>
					<comments>https://makingcomics.com/2015/09/13/about-graphic-novel-project/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Sun, 13 Sep 2015 19:14:32 +0000</pubDate>
				<category><![CDATA[GNP]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[after-school]]></category>
		<category><![CDATA[comic book program]]></category>
		<category><![CDATA[dynamic education]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[graphic novel project]]></category>
		<category><![CDATA[high school]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8759</guid>

					<description><![CDATA[Before there was MakingComics.com, Making Comics Worldwide, or even before there was Underdogs &#8211; there was the after-school program &#8220;Graphic Novel Project&#8221; (GNP). In the winter of 2009 Patrick Yurick, founder of Making Comics Worldwide, started an after-school comic book project with 15 students at the High Tech High Chula Vista campus. For four subsequent...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/09/13/about-graphic-novel-project/" title="ReadAbout Graphic Novel Project">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Before there was MakingComics.com, Making Comics Worldwide, or even before there was Underdogs &#8211; there was <a href="http://www.patrickyurick.com/graphic-novel-project/" target="_blank" rel="noopener noreferrer">the after-school program &#8220;Graphic Novel Project&#8221; (GNP)</a>. In the winter of 2009 Patrick Yurick, founder of Making Comics Worldwide, started an after-school comic book project with 15 students at the <a href="http://www.hightechhigh.org/schools/HTHCV/" target="_blank" rel="noopener noreferrer">High Tech High Chula Vista</a> campus.</p>
<p><span id="more-8759"></span>For four subsequent years the GNP flourished. Before ending in the spring of 2012, GNP managed to publish 12 books,  sell 800 copies of the books, and travel to present and sell at 13 comic book conventions. GNP was a huge success and is still beloved within the Chula Vista community where it once lived.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/header2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8762" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/header2.jpg" alt="header2" width="1061" height="333" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/header2.jpg 1061w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/header2-300x94.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/header2-1024x321.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/header2-704x221.jpg 704w" sizes="(max-width: 1061px) 100vw, 1061px" /></a>
<p>Making Comics Worldwide is proud to announce that GNP is back. Patrick Yurick and Kevin Cullen will be leading a new pilot program at the High Tech High Chula Vista Campus. Yurick will be stepping back from his former lead editor role to act as curriculum designer while Cullen will work to lead the group as Editor In Chief/Head Coach.</p>
<p>By March 2016 this new pilot group, composed of only high school students, will create a comic to be sold and presented at <a href="http://www.comic-con.org/wca" target="_blank" rel="noopener noreferrer">Wondercon 2016</a> in Anaheim, California. The goals for the program are to engage high school students with the professional craft of comic-making.</p>
]]></content:encoded>
					
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		<title>83: Dean Haspiel &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/09/11/making-comics-gutter-talk-episode-83-dean-haspiel/</link>
					<comments>https://makingcomics.com/2015/09/11/making-comics-gutter-talk-episode-83-dean-haspiel/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 11 Sep 2015 09:00:45 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[beef with tomato]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dean haspiel]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[the fox]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8740</guid>

					<description><![CDATA[It&#8217;s not often we at the Making Comics Gutter Talk podcast get an Emmy Award winning artist on the show. Of course that&#8217;s not why we were solely excited to have Dean Haspiel on but we&#8217;d be lying if we said it didn&#8217;t add to that excitement. In this Gutter Talk episode, Adam picks Dean&#8217;s...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/09/11/making-comics-gutter-talk-episode-83-dean-haspiel/" title="Read83: Dean Haspiel &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s not often we at the Making Comics Gutter Talk podcast get an Emmy Award winning artist on the show. Of course that&#8217;s not why we were solely excited to have Dean Haspiel on but we&#8217;d be lying if we said it didn&#8217;t add to that excitement. In this Gutter Talk episode, Adam picks Dean&#8217;s brain to discuss all things art and comics. Well, maybe not all things. There were a few tangents but it was all art related. Sort of.</p>
<p>Early on Adam and Dean discuss the art experience, what it&#8217;s like to encounter art in a way you neither expected nor experienced in the past. Sometimes it&#8217;s the challenge that makes art an emotional experience and those emotions can range from joy to confusion to sometimes anger. These feelings, however, only confirm the effectiveness of the art the viewer is visually taking in.</p>
<p>Another important topic of discussion was what makes a story unique and universal at the same time. In Dean&#8217;s soon-to-be released graphic novel, Beef With Tomato, he exuded the heart and essence of New York City. If you&#8217;ve been to New York City, you&#8217;ll surely find something familiar in the book. If you haven&#8217;t, the book will make you realize even the ugly side of the city can be beautiful. Because Dean is New York City through and through, he&#8217;s able to connect the reader to the city with ease, thereby creating that unique and universal tone.</p>
<p>We know this is a longer than usual episode but we&#8217;re confident the next almost two hours with Dean Haspiel will be well spent.</p>

<p><span id="more-8740"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/Episode-83-banner2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8742" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/09/Episode-83-banner2.jpg" alt="Episode-83-banner2" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/09/Episode-83-banner2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/09/Episode-83-banner2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="text-decoration: underline;"><strong>Dean&#8217;s Links:</strong></span></p>
<p>Dean&#8217;s <a href="http://www.deanhaspiel.com/" target="_blank" rel="noopener">site</a> (@deanhaspiel)</p>
<p><a href="http://www.amazon.com/The-Fox-Magnet-Mark-Waid/dp/1936975939" target="_blank" rel="noopener">The Fox</a> (w/ Mark Waid)</p>
<p><a href="http://welcometotripcity.com/contributors/dean-haspiel/" target="_blank" rel="noopener">Trip City</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:57:01</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8740-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>If You Don’t Stand Up For Your Work, Who Will?</title>
		<link>https://makingcomics.com/2015/09/09/if-you-dont-stand-up-for-your-work-who-will/</link>
					<comments>https://makingcomics.com/2015/09/09/if-you-dont-stand-up-for-your-work-who-will/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Wed, 09 Sep 2015 18:08:03 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[confidence]]></category>
		<category><![CDATA[doubt]]></category>
		<category><![CDATA[Otty]]></category>
		<category><![CDATA[otty justason]]></category>
		<category><![CDATA[zukahnaut]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8717</guid>

					<description><![CDATA[It’s understandable why self-deprecation is so common among amateur creators. People are afraid of being seen a certain way — full of themselves, oblivious to their own faults, practically inviting the harshest of criticisms. Making fun of your own work, belittling it, downplaying the bits you are actually proud of…this often gets used as a...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/09/09/if-you-dont-stand-up-for-your-work-who-will/" title="ReadIf You Don’t Stand Up For Your Work, Who Will?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It’s understandable why self-deprecation is so common among amateur creators. People are afraid of being seen a certain way — full of themselves, oblivious to their own faults, practically inviting the harshest of criticisms. Making fun of your own work, belittling it, downplaying the bits you are actually proud of…this often gets used as a self-defense measure.<span id="more-8717"></span>People will be less inclined to tear me down if I swing the sledgehammer first, right?</p>
<p>[Tweet &#8220;People will be less inclined to tear me down if I swing the sledgehammer first, right?&#8221;]</p>
<p>I was in Vancouver for the 2011 rioting. There, somebody thought: “If I swing the sledgehammer first, everyone else will think it’s okay and join in.”</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4174" src="http://www.underdogforums.makingcomics.com/wp-content/uploads/sites/9/otty-article-image.png" alt="otty article image" width="620" height="411" />
<p>It&#8217;s foolproof!</p>
<p>The world watched one of those theories get proven with 5 million dollars in property damage and 140 cases of blood spilled on the streets. The damage caused by the other mindset is more difficult to measure.</p>
<p>I do know that I get a nasty taste in my mouth every time I see a creator (especially one I’ve not heard of yet) saying that their comic is badly written/drawn, that they got lazy on the newest update, that their work is derivative or convoluted or nonsensical. I never bother looking at the comic after seeing any of these. Why should I? If the person in the driver’s seat doesn’t care about their cargo, why would any sane person climb aboard?</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4177" src="http://www.underdogforums.makingcomics.com/wp-content/uploads/sites/9/self-doubt.jpg" alt="self-doubt" width="500" height="333" />
<p>Think of the people who genuinely do enjoy your work. What must they feel like when you say these things? When it seems like they need to defend something they like against the very person who made it? They care for what you say in your work so they’re inclined to care for what you say about the it. Suddenly they start seeing the flaws you point out – where before they may have noticed none — until it overwhelms what they saw in the first place. Goodbye enthusiastic fan. Hello jaded (ex?)reader.</p>
<p>You don’t have to think your work is the best in the world to get behind it. It’s true that cockiness can turn people off…but not passion. Every time you find yourself about to stab your own work in the back, consider talking about the things you love about it instead. Not with a “this part is the best” attitude, but in a “I really care about this part” sort of way. “This is important to me. This is why I’m trying to get this out there.” Don’t be ashamed to be seen loving your work. Loving something doesn’t mean you think it’s better than everything else out there. It means the thing resonates with you on a personal level (as your own work rightfully should), and so you privately accept its faults.</p>
<p>[Tweet &#8220;Consider talking about the things you love instead.&#8221;]</p>
<p>This is your work. You brought it into the world. If one person in the world should love it, stand up for it, and tell people why they should be reading it…shouldn’t it be you?</p>
<p>&#8212;&#8211;</p>
<p>By Otty Justason, co-creator of <a href="http://zukahnaut.com/" target="_blank">ZUKAHNAUT.com</a></p>
]]></content:encoded>
					
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		<title>82: Jeffrey Burandt &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/08/28/making-comics-gutter-talk-episode-82-jeffrey-burandt/</link>
					<comments>https://makingcomics.com/2015/08/28/making-comics-gutter-talk-episode-82-jeffrey-burandt/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 28 Aug 2015 09:00:38 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[americans uk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[jeffrey burandt]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[odd schnozz]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8693</guid>

					<description><![CDATA[Some of you may be old or wise enough to remember a heavy metal band called Twisted Sister. Back when MTV used to play music, they had a video out for one their popular songs, &#8220;We&#8217;re Not Gonna Take It&#8221; and in this video, the opening montage starts with an angry father berating his young teen for...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/08/28/making-comics-gutter-talk-episode-82-jeffrey-burandt/" title="Read82: Jeffrey Burandt &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Some of you may be old or wise enough to remember a heavy metal band called Twisted Sister. Back when MTV used to play music, they had a video out for one their popular songs, &#8220;We&#8217;re Not Gonna Take It&#8221; and in this video, the opening montage starts with an angry father berating his young teen for playing rock and roll on his guitar. At the end of his tirade, he angrily asks, &#8220;What do you want to do with your life?&#8221; The kid looks at him with a grin and that patent heavy metal glare and says, &#8220;I wanna rock.&#8221;</p>
<p>The reason for the trip down memory lane is because at the end of this Gutter Talk interview with artist and musician Jeffrey Burandt, we could picture little Jeffrey Burandt saying that classic line but following it up with, &#8220;And make comics, too.&#8221;</p>
<p>Join Adam and Jef as they turn it up to 11 and discuss not just the depths of art but the depth of life, too. As the previous 81 episodes will attest, we all encounter hurdles and mountains in our quest to fill our lives with creative endeavors, big or small. While there are better ways of coping than others, to say there is only one way to cope would be a very tough thing to sell. There are so many things we can learn from others and we hope you take from these podcasts not just the knowledge of comic creation but also some mechanisms your peers have put in place to help them as they navigate through this wacky thing called life as an artist.</p>

<p><span id="more-8693"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Episode-82_banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8698" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Episode-82_banner.jpg" alt="Episode-82_banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Episode-82_banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Episode-82_banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Jef&#8217;s Links:</strong></p>
<p>Odd Schnozz <a href="http://oddschnozz.com/" target="_blank" rel="noopener noreferrer">site</a> (@Jef_UK)</p>
<p>Americans UK</p>
<p><strong>Our Links:</strong></p>
<p>Intro song: &#8220;Phenomena-na&#8221; by Americans UK (with permission from Jeffrey Burandt)</p>
<p>Outro-outro song: Odd Schnozz and the Odd Squad Theme (with permission from Jeffrey Burandt)</p>
<p>Transitions:</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:36:45</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8693-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>81: Chris Hunt &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/08/14/making-comics-gutter-talk-episode-81-chris-hunt/</link>
					<comments>https://makingcomics.com/2015/08/14/making-comics-gutter-talk-episode-81-chris-hunt/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 14 Aug 2015 09:00:56 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[carver]]></category>
		<category><![CDATA[chris hunt]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[hurdles]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8669</guid>

					<description><![CDATA[We here at the Making Comics Gutter Talk podcast are not promoting anarchy. Still, as you&#8217;ll hear in today&#8217;s podcast with Chris Hunt, maybe those in charge don&#8217;t know what they&#8217;re doing. This doesn&#8217;t mean start a riot but as Chris found out and explained, sometimes the adults get it wrong, like when he was...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/08/14/making-comics-gutter-talk-episode-81-chris-hunt/" title="Read81: Chris Hunt &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We here at the Making Comics Gutter Talk podcast are not promoting anarchy. Still, as you&#8217;ll hear in today&#8217;s podcast with Chris Hunt, maybe those in charge don&#8217;t know what they&#8217;re doing. This doesn&#8217;t mean start a riot but as Chris found out and explained, sometimes the adults get it wrong, like when he was told he&#8217;ll never be able to read at an early age, for example. He questioned that assessment and clearly overcame that obstacle, not letting others determine his path and accomplishments in life. In the world of art and comics, this fortitude and resolve will come in handy. In fact, it already has.</p>
<p>In this episode, Adam talks to Chris about overcoming hurdles like a champ, as well as what it&#8217;s like to be old school in a new school world. The term Luddite even comes up a few times. Still, one of the more inspiring things you&#8217;ll hear in today&#8217;s episode is Chris&#8217;s drive to pursue a career and life he wants and seemingly will get. After you listen to this episode, we&#8217;re pretty sure you&#8217;ll be hardpressed to disagree.</p>
<p>And just like jury duty, make it a civic responsibility to go to our iTunes page and give the Gutter Talk podcast a rating and review. We have no authority to fine you or place you in a holding cell for a few days because you didn&#8217;t rate or review the podcast. Still, we wouldn&#8217;t suggest it.</p>

<p><span id="more-8669"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Episode-81-banner1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8673" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Episode-81-banner1.jpg" alt="Episode-81-banner1" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Episode-81-banner1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Episode-81-banner1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Chris&#8217;s Links:</strong></span></p>
<p>Chris&#8217;s <a href="http://thechrishunt.com/" target="_blank" rel="noopener noreferrer">site</a> (@lazzyfair)</p>
<p>Carver: A Paris Story</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:45:01</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=8669-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#TalkingComics: Underdog Spotlight Ft. ELPP</title>
		<link>https://makingcomics.com/2015/08/12/talkingcomics-underdog-spotlight-ft-elpp/</link>
					<comments>https://makingcomics.com/2015/08/12/talkingcomics-underdog-spotlight-ft-elpp/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 12 Aug 2015 19:25:19 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[ELPP]]></category>
		<category><![CDATA[Evil Leprechaun Penguin Productions]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[talkingcomics]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8617</guid>

					<description><![CDATA[This week&#8217;s #TalkingComics Underdog Spotlight takes aim at Evil Leprechaun Penguin Productions (known as ELPP to his friends and family) and his smorgasbord of comic projects. With such a variety of comic ideas to draw from, I was interested to see where he found the momentum to keep each project updated so regularly! KEVIN CULLEN:...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/08/12/talkingcomics-underdog-spotlight-ft-elpp/" title="Read#TalkingComics: Underdog Spotlight Ft. ELPP">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">This week&#8217;s <a href="https://makingcomics.com/talking_comics/" target="_blank">#TalkingComics</a> Underdog Spotlight takes aim at <a href="http://www.elpp.biz/" target="_blank">Evil Leprechaun Penguin Productions</a> (known as ELPP to his friends and family) and his smorgasbord of comic projects. With such a variety of comic ideas to draw from, I was interested to see where he found the momentum to keep each project updated so regularly!<span id="more-8617"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/ELPP-Header.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8626" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/ELPP-Header.jpg" alt="ELPP Header" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/ELPP-Header.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/ELPP-Header-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr"><a href="https://twitter.com/ColorTheBooks" target="_blank">KEVIN CULLEN</a>: I really dig your site, man! From <a href="http://www.elpp.biz/webcomic3/" target="_blank">Sci-Fi epics</a>, to <a href="http://www.elpp.biz/webcomic4/" target="_blank">quick gags</a>, to <a href="http://www.elpp.biz/webcomic2/" target="_blank">long-form story-driven comics</a>, readers from lots of different fanclubs are able to find something that they like here. How did you get started working on so many different comic projects?</p>
<p dir="ltr"><a href="https://twitter.com/ELPProd" target="_blank">ELPP</a>: I work in an environment where I do not have a lot of control over my creative freedom. I decided that with my site, I would try a myriad of different comic styles to allow myself to have some fun and test out my artistic skills. If a reader doesn’t like one comic style I do, I might still be able to keep them as a fan with another type.  It’s a win-win situation!</p>
<p dir="ltr">KC: I noticed you&#8217;ve even got a <a href="https://www.youtube.com/user/seraphdragon/feed" target="_blank">Youtube channel</a> where you post speed-drawing videos of your comic strips. I love behind-the-scenes stuff like that. Have you seen much of an impact from your Youtube work on your comic in terms of finding new readers?</p>
<div style="text-align: center;"><iframe src="https://www.youtube.com/embed/B6wgUpjDjBc" width="640" height="480" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p dir="ltr">ELPP: There’s definitely interest out there to check it out, but I wouldn’t say it has made a huge impact in pulling in new readers to my site.  I use it more as a way to reward current readers to get that behind-the-scenes feel for what went into creating my comic. I enjoy producing them, and as long as they are being viewed, I’ll continue making them.</p>
<p dir="ltr">KC: When it comes to writing your comics, do you prefer to write the longer, story driven comics like <a href="http://www.elpp.biz/webcomic3/">Space Empress</a> and <a href="http://www.elpp.biz/webcomic2/">ELP</a>, or are you more a fan of the quick gags such as your <a href="http://www.elpp.biz/webcomic4/">Doodle comic</a> and the <a href="http://www.elpp.biz/webcomic1/">Random Musings</a>? And, as a reader, which do you prefer?</p>
<p dir="ltr">ELPP: Obviously, I like both types, but because of the time it takes to create story-driven comics, I’ll choose the quick gags.  The gags are based on relevant world events or a witty (bad) pun, and when people read them, they can instantly relate.  The downfall to my Doodles and Random Musings is that they can get outdated very fast if I base them off a current event, so I keep that in mind often.  As a reader, I prefer gag comics so that I can have time to read numerous ones by different artists.</p>
<p dir="ltr"><span class="im"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8619" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/dailydoodles323.jpg" alt="dailydoodles323" width="720" height="480" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/dailydoodles323.jpg 720w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/dailydoodles323-300x200.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" />KC: Keeping motivation is always a tough challenge. Do you think that having a larger variety of comic ideas to draw from (today I&#8217;ll write a space epic, tomorrow I&#8217;ll do a musing, etc.) helps keep your momentum up?<br />
</span></p>
<p dir="ltr">ELPP: Absolutely.  It keeps things from becoming monotonous, and allows me to draw whatever I’m feeling for the day.  I don’t set my comic drawings to a schedule; I allow myself flexibility. This ensures my comics don’t become a burden as well.</p>
<p dir="ltr"><span class="im">KC: Did you design your workspace with ergonomics in mind or are you like me in that your workspace is wherever your pets leave your drawing equipment that day?<br />
</span></p>
<p dir="ltr">ELPP: My workspace is a menagerie of video games, comics, books, and random drawings on scratch paper.  I have a desk in the corner where I do most of my creations, but it isn’t exactly organized either.  There’s no rhyme or rhythm to the set up, and I prefer it that way.  My wife attempted to make it more of a productive room for me, but that was a lesson in futility.  I did leave the items she hung on the wall up, so I feel that was a good compromise.</p>
<p dir="ltr"><a href="http://www.elpp.biz"><img loading="lazy" decoding="async" class="aligncenter wp-image-8621 " src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/WP_20150807_002-169x300.jpg" alt="WP_20150807_002" width="263" height="467" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/WP_20150807_002-169x300.jpg 169w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/WP_20150807_002-576x1024.jpg 576w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/WP_20150807_002.jpg 918w" sizes="(max-width: 263px) 100vw, 263px" /></a></p>
<p dir="ltr">KC: Picture this: You run into a very important comic book publisher in an elevator and he asks if you&#8217;re working on anything! Quick, shoot him the elevator pitch for one of your comics!</p>
<p dir="ltr">ELPP: In an alternate universe where I had the courage of a lion, I might say….  My ELPP website contains comic entertainment with a hint of sass and spice.    I’ve got single panel comics for a quick (always bad) pun or a political satire, multi-panel version comics to really drive home a good joke, and even a comic featuring my very naughty penguin pal Kip.  I’m revamping a sci-fi comedy adventure as we speak – it’ll be out of this world… eventually.</p>
<p dir="ltr">KC: To follow up on that question, what, in your opinion, makes a good pitch?</p>
<p>ELPP: Timing and good breath.  Always carry Tic-Tacs, my friends, always.</p>
<a href="http://www.elpp.biz"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8620" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/4panelgrid03.jpg" alt="4panelgrid03" width="720" height="720" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/4panelgrid03.jpg 720w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/4panelgrid03-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/4panelgrid03-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/4panelgrid03-125x125.jpg 125w" sizes="(max-width: 720px) 100vw, 720px" /></a>
<p style="text-align: center;"><a href="http://www.elpp.biz" target="_blank">For more hilarious misadventures from ELPP, click here to check out his various comics!</a></p>
<a href="http://www.underdogforums.makingcomics.com/forum/spotlight-comics/spotlight-elpps-doodles-and-comics-elpp/#p27111"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8560" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png" alt="Interview-to-forum-button-copy" width="600" height="125" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy-300x63.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a>
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		<title>Underdog Self Promo Sunday Recap &#8211; August</title>
		<link>https://makingcomics.com/2015/08/05/underdog-self-promo-sunday-recap-august/</link>
					<comments>https://makingcomics.com/2015/08/05/underdog-self-promo-sunday-recap-august/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Wed, 05 Aug 2015 22:14:15 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Creator]]></category>
		<category><![CDATA[creators]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[promo]]></category>
		<category><![CDATA[self promo sunday]]></category>
		<category><![CDATA[sunday]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8598</guid>

					<description><![CDATA[Keeping with our new feature in the Underdog Facebook Group, we held another Self Promo Sunday last weekend allowing folks to share their url with the community. Yet again, it was a huge success! The idea behind this is to give everyone the chance to plug their link in an fun yet organized manner. On the...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/08/05/underdog-self-promo-sunday-recap-august/" title="ReadUnderdog Self Promo Sunday Recap &#8211; August">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Keeping with our new feature in the <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank">Underdog Facebook Group</a>, we held another Self Promo Sunday last weekend allowing folks to share their url with the community. Yet again, it was a huge success! The idea behind this is to give everyone the chance to plug their link in an fun yet organized manner. On the first Sunday of each month a special thread is opened up in the Facebook group where people can post their link, but in order to do so they have to answer 3 questions. The thread is then taken down after 24 hours so it doesn&#8217;t keep getting bumped up in the group. We then copy the content into a blog post so nothing is lost.</p>
<p>If you would like to participate in next month&#8217;s Self Promo Sunday, simply join the <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank">Underdog Facebook</a> group!<span id="more-8598"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-8596 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis.jpg" alt="Self Promo Sunday Recap Michael Yakutis" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/08/Self-Promo-Sunday-Recap-Michael-Yakutis-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>The Questions</strong></span></p>
<p style="text-align: center;"><strong>Who is another creator that inspires you? You may name more than one if you’d like. </strong></p>
<p style="text-align: center;"><strong>Whether you’re a writer or an artist (or both), roughly how long does it take you to complete a page? </strong></p>
<p style="text-align: center;"><strong>What question would you like to see asked during next month’s Self Promo Sunday?</strong></p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.michaelyakutis.com/" target="_blank">Michael Yakutis</a></p>
<p style="text-align: left;">1: My sources of inspiration vary depending on what style I’m working in. When I’m working in digital paint, I often refer to the works of Brad Rigney, Xia Taptara, or Pete Mohrbacher. All excellent painters. When working in a more traditional comic style (line art with color) I’m heavily influenced by the greats – David Finch, Richard Friend, Richard Corben, Ian Gibson, Dave Sim &amp; Gerhard, and more.</p>
<p style="text-align: left;">2: If I’m really focused I can sometimes whip out a page in about 1 day. But usually it takes more like 2 days, and sometimes more for heavily detailed painted art.</p>
<p style="text-align: left;">3: Since I came up with the questions above I’m gonna cheat and not technically answer this one <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.october20comic.com/" target="_blank">Marius Hjelseth</a></p>
<p style="text-align: left;">1: So many, including several uncerdogs do, but today I&#8217;ll go with Jean van Hamme, creator of Thorgal. I&#8217;ve taken a huge amount of inspiration from his writing from before I started the comic.</p>
<p style="text-align: left;">2: 6-10 hours from start to finish, depending on the complexity of the page, or how many sketches i angrily hurl into my waste bin.</p>
<p style="text-align: left;">3: What specificly convinced you that you wanted to start work on your own comic?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.wannabepress.com/prime8" target="_blank">Sam Machado</a></p>
<p style="text-align: left;">1: Right now I&#8217;d say I have a writing man crush on Aes Kot.</p>
<p style="text-align: left;">2: Complete is a tricky word because I rewrite but I go through a draft of a page in about 30min.</p>
<p style="text-align: left;">3: What is/was your most successful promotion technique?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://tapastic.com/series/The-Chronicles-of-SolLuna" target="_blank">Joshua Yu</a></p>
<p style="text-align: left;">1. Artists who inspire me are Keith Thompson, Redjuice, just to name a few.</p>
<p style="text-align: left;">2. It usually takes me 7-11 days to finish a page unless there&#8217;s some stuff that I need to do on it that may take longer.</p>
<p style="text-align: left;">3. What made you decide to go into comics?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://devonlegacy.com" target="_blank">Keith Taylor</a></p>
<p style="text-align: left;">1. My biggest influences are J Scott Campbell and pretty much any 90s art from Capcom primarily Street Fighter and Darkstalkers</p>
<p style="text-align: left;">2. I&#8217;m all the above. I write, draw, etc. I&#8217;ll guesstimate and say around 12-16 hours a page.</p>
<p style="text-align: left;">3. Long form Story or strip? Which do you prefer?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://moam.webcomic.ws" target="_blank">George Ward</a></p>
<p style="text-align: left;">1: I have a hard time identifying my influences. Gravity Falls is a strong influence on the type of story I&#8217;m telling, so I&#8217;ll go with that.</p>
<p style="text-align: left;">2: It takes me 8-10 hours over two days to draw and color a page on average.</p>
<p style="text-align: left;">3: If your comic was made into a movie, who would play the main character?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://limboroad.thecomicseries.com/" target="_blank">Bill Bushman</a></p>
<p style="text-align: left;">1: My biggest influence is Berkeley Breathed, creator of Bloom County. His work really made me want to be a cartoonist when I was younger and more than a few people have told me that you can see his influences in my work.</p>
<p style="text-align: left;">2: It usually takes me less than an hour to do a typical strip, depending on how much detail I put into it.</p>
<p style="text-align: left;">3: I&#8217;d love to hear people&#8217;s thoughts on collecting their webcomics into a book and also, their experiences if they&#8217;ve done it.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="https://www.facebook.com/JamieMeWrites" target="_blank">Jamie Evans</a></p>
<p style="text-align: left;">1: Hiroki Endo is quite the inspiration. He is writing a Mixed Martial Arts manga named &#8216;All Rounder Meguru&#8217; and it is just awesome. To take a sports theme, make it emotional and deliver on the fighting front is incredible.</p>
<p style="text-align: left;">2: I don&#8217;t really have a set answer for this as a writer. I write full script so I put a lot of detail in to each page, and I tidy everything up with multiple drafts.</p>
<p style="text-align: left;">3: I guess it would be interesting to talk about the the unpopular art: marketing. I&#8217;m spending a bit of time currently researching effective ways to reach people including the best days, time and more. Hard work, but it&#8217;s compulsory.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://Sidereal.thecomicseries.com" target="_blank">Philip Rice</a></p>
<p style="text-align: left;">1. Grant Morrison and Frank Quitely are my favourite comic creators, especially when working together. I also admire J.H Williams, particularly his versatility.</p>
<p style="text-align: left;">2. Usually about two hours or under. Fully painted or traditionally done art pages take longer.</p>
<p style="text-align: left;">3. Are you on your first webcomic?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://perpetualfluxcomic.com/" target="_blank">Julie Newberry-Olsen</a></p>
<p style="text-align: left;">1: You may name more than one if you’d like.Too many artists to name that tackle storytelling and art. Justin Copeland. Nesskain. Juanjo Guarnido, Becky Cloonan, Jeff Wamester… the list goes on.</p>
<p style="text-align: left;">2: I personally handle the pencils/inks. From thumb to inks it takes roughly 6-8 hours. My co-creator handles the colors and her hours vary.</p>
<p style="text-align: left;">3: Is this a labor of love or your job? Both?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="https://www.facebook.com/kittiecakes" target="_blank">Christina Poag</a></p>
<p style="text-align: left;">1. All my webcomic friends. Right now <a href="https://www.facebook.com/skinnyillustration?hc_location=ufi">Skinny Mister</a></p>
<p style="text-align: left;">2. For my journal comics I usually script 4-6 a month then sit to pencil and ink for 5 hours for 6 pages. I like to do at least 6 in one sitting.</p>
<p style="text-align: left;">3. How do you approach pitching your comic in diferent ways? IE to people who come by your table vs. friends vs. a place you want to get hired.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://hahapeculiar.com/" target="_blank">Clarence Worley</a></p>
<p style="text-align: left;">1: My biggest inspirations are probably Dresden Codak and The Perry Bible Fellowship. PBF is exactly the kind of humour I like and aspire to. I also used to like a Webcomic called Truck Bearing Kibble that has disappointingly vanished, which had similar humour, but more obscure.</p>
<p style="text-align: left;">2: I write and draw but have never specifically time myself. I take around a week to do a page but the number of hours I take is anyone&#8217;s guess. I&#8217;m still learning so I&#8217;m not especially quick</p>
<p style="text-align: left;">3: Do you have a plan for where your comic will be at in a couple of years or is it just a week by week thing?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://i-mummy.com/" target="_blank">Andy Purviance</a></p>
<p style="text-align: left;">1. Two comics I look forward to on Tapastic are &#8220;Big Jo&#8221; by Jungle Julia and &#8220;The Disappearance of Melody Dean&#8221; by Alexis Sugden.</p>
<p style="text-align: left;">2. Pages take about 16 hours because I can&#8217;t help but try more complex things as my skills improve.</p>
<p style="text-align: left;">3. Question, &#8220;If you could swapped genres for your current comic, what would you pick? E.g. go from rom-com to sci-fi horror.&#8221;</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="https://www.facebook.com/ManicPixieNightmareGirls" target="_blank">Jessica Udischas</a></p>
<p style="text-align: left;">1: I really love Katie Rice and her comic Camp Wedontwantcha (<a href="http://campcomic.com/">campcomic.com</a>)</p>
<p style="text-align: left;">2: Honestly I have no clue how long it takes me to finsish a comic becase I work on the in small increments.</p>
<p style="text-align: left;">3: N/A</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://tapastic.com/series/StardustTheCat" target="_blank">Stephen Leotti</a></p>
<p style="text-align: left;">1: I couldn&#8217;t do that without mentioning Marilyn Manson. To me, he&#8217;s the epitome of what an artist should be. Thought-provoking, intelligent, creative, weird, but still commercial enough to be likeable by the main stream, and willing to evolve and change over time. He knows how to take inspiration from other artists and turn it into something new, rather than just ripping them off. It&#8217;s always HIS, even if it&#8217;s a cover or an homage. He knows how to push buttons, but not in a way that feels like it&#8217;s trying too hard to be shocking &#8212; I like South Park, but they have this problem sometimes.</p>
<p style="text-align: left;">It may not be quite as shocking as it was then, any more than Psycho (my favorite film) is as scary to a modern audience as it was when it came out; but both still hold up because they&#8217;re still just as smart as they were then. The things he said in those songs are timeless because they speak about things that will always be part of human nature. Hatred, violence, anger, sex, fame, drugs, etc. These things will always be part of our culture in one way or another and thus will never become dated; even if the aesthetics are in some ways.</p>
<p style="text-align: left;">My favorite author is Chuck Palaniuk (for a lot of the same reasons). My favorite director is Alfred Hitchcock. My favorite animator is Richard Williams. Though I love Milt Kahl and Eric Goldberg as well.</p>
<p style="text-align: left;">As far as comics, I love Jonas McCluggage a lot. Doug TenNapel and Jeff Smith are also great. Old Frank Miller is good (before he went insane) and Neal Adams&#8217; 70s Batman is a lot of fun. Bill Watterson of course is a huge influence. I love Walt Kelly&#8217;s art, but his writing never made me laugh too much. George Herriman&#8217;s Krazy Kat I also like for the surreality. I&#8217;m not a big superhero guy. I respect people like Jim Lee, but I can&#8217;t say I ever really tried to emulate him.</p>
<p style="text-align: left;">2: The answer to that is kind of complicated. I can write a full script in a week or draw a page in a day if I know what I&#8217;m doing; but then sometimes it takes me months of working on something before I&#8217;m happy with it. Not that I&#8217;m actually working on it all that time, but I just leave it undone until I go back into it and figure out what I want from it. So really, I have no way to answer that question because it&#8217;s never the same thing twice.</p>
<p style="text-align: left;">3: You can ask about the writing process, or how to create a character. Or why we chose comics in particular. I don&#8217;t know, surprise me.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="https://www.facebook.com/ELPPbiz" target="_blank">Jake Meyer</a></p>
<p style="text-align: left;">1: I really like Paranatural and FowlLangauge. My inspiration is Jeff Smith and Osama Tezuka</p>
<p style="text-align: left;">2: I am both the writer an creator of my comic.</p>
<p style="text-align: left;">3: N/A</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://los-utopicos.blogspot.mx/" target="_blank">Yaro Ruiz</a></p>
<p style="text-align: left;">1. My favorite cartoonists are Quino, Watterson, Larson and happy that Berkeley Breathed has revived Bloom County grin emoticon.</p>
<p style="text-align: left;">2. I can take from a day to a week depending on how much time I have available.</p>
<p style="text-align: left;">3. How about questions about character development.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://peterandcompany.com" target="_blank">Jonathan Ponikvar</a></p>
<p style="text-align: left;">1: My biggest original influences were mostly syndicated strip artists, so the likes of Frank Cho, Stephan Pastis and Bill Watterson.</p>
<p style="text-align: left;">2: I do most of my work traditionally, so a page for me depends on how much detail is being put into the backgrounds. For a standard character-focused page it&#8217;s about 3 hours from pencils/inks to digital color, while a more detailed one can take up to 6.</p>
<p style="text-align: left;">3: What is your preference for comic layouts: The new &#8220;webcomic&#8221; vertical standard, or the classic 2:3 (6&#8243; x 9&#8243;) printed comic layout?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://tekkacomic.com" target="_blank">Chris Wacker</a></p>
<p style="text-align: left;">1: I was heavily influenced and inspired by Akira Toriyama though my style is a bit more like an American anime.</p>
<p style="text-align: left;">2: I do all of our illustration and because I have another full time job I am unfortunately only able to get one page done a week.</p>
<p style="text-align: left;">3: I would be curious to find out how many people in this group do promotion at comic cons and how they do commissions.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.inloveandjustice.net" target="_blank">Lisa Nguyen</a></p>
<p style="text-align: left;">1: I&#8217;m inspired most by Azuma Kiyohiko of Azumanga Daioh and Yotsubato! I love the way he tells simple slice-of-life stories with memorable characters.</p>
<p style="text-align: left;">2: I wear both writer and artist hats. From start to finish, a page takes me roughly 2 hours.</p>
<p style="text-align: left;">3: How do you stay motivated?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://rabbitualoffender.tumblr.com/page/2" target="_blank">Edward Gee</a></p>
<p style="text-align: left;">1: Another creator who inspires me is whoever does Gone Into Rapture. That&#8217;s a great comic. and ubertool. He does a lot with almost no ability.</p>
<p style="text-align: left;">2: It takes me about 5 minutes to finish a page. Writing Rules!</p>
<p style="text-align: left;">3: I&#8217;d like to know everyone&#8217;s shoe size. 10.5 E, ladies.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="https://customerservicesuicide.wordpress.com/" target="_blank">Yvonne Lin</a></p>
<p style="text-align: left;">1: My current obsession is Jeph Jacques/Questionable Content (I know I&#8217;m not the only one)</p>
<p style="text-align: left;">2: It takes me between 45 min and 4 hours, depending on how I&#8217;m feeling about it</p>
<p style="text-align: left;">3: A quick overview of people&#8217;s process, from inspiration to technical execution</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://docandraider.com" target="_blank">Sean Stephane Martin </a></p>
<p style="text-align: left;">1: A very obscure cartoonist named Richard Guindon was one of my inspirations. His work is always beautifully drawn, and his humour is so very, very weird. Well worth looking for.</p>
<p style="text-align: left;">2: Anywhere from an hour to three hours. The latest series is taking freaking forever because of all the Waxom work&#8230;</p>
<p style="text-align: left;">3: Have you ever gone out of your &#8220;safe genre&#8221;? If so, how and to what?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.m9girls.com." target="_blank">Rulo Potamo</a></p>
<p style="text-align: left;">1: Right now I&#8217;m pretty much inspired by fellow underdogs <a href="https://www.facebook.com/charlie.wise.908?hc_location=ufi">Charlie Wise</a> and<a href="https://www.facebook.com/sarah.driffill?hc_location=ufi">Sarah Driffill</a>. I learning a lot on how to make a better and compelling story from them.</p>
<p style="text-align: left;">2: Not counting the time to write a full chapter (around 1 to 3 weeks) I spend a couple of hours discussing the page with the artist. Then I&#8217;ll spend an hour doing a rough sketch. My artist will then procrastinate and have a penciled page during the week.</p>
<p style="text-align: left;">I will give her hell and she will have a corrected page in another day. Then another day and she will produce a colored page. Then I start cracking the whip to start a new cycle.</p>
<p style="text-align: left;">3: How do you create and design the universe your story is set in?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://heartofkeol.com" target="_blank">Min Kwon</a></p>
<p style="text-align: left;">1: Jen Lee Quick, who is currently publishing at Sparkler Monthly. Her passion for comics is indescribable, and I love how she plays with tropes without turning her work into piles of tropes.</p>
<p style="text-align: left;">2: Hard to say. I don&#8217;t work page by page. I prefer to thumbnail a bunch, ink a bunch and color a bunch.</p>
<p style="text-align: left;">3: What were the most memorable comments you&#8217;ve gotten on your comic?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://rhapsodies.wpmorse.com" target="_blank">Bill Morse</a></p>
<p style="text-align: left;">1: My main inspiration was Charles Schultz ever since a autobiography he wrote in the 70s showed how he did his strips. Since then the list is endless from Michelangelo to Miyzaki.</p>
<p style="text-align: left;">2: Assuming my Muse is doing her job and it&#8217;s a basic level of detail four hours.</p>
<p style="text-align: left;">3: How much details about your cast and setting do you know but will never share with your audience?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.mortalcoilcomic.com/latest" target="_blank">Glenn Song</a></p>
<p style="text-align: left;">1: Danny Choo. He&#8217;s an otaku who&#8217;s made a life out of pursuing the things he loves and cares about (Japan, anime, dollfies) and along the way he&#8217;s discussed how he&#8217;s gotten there. He has his big post on his site that talks about how learning Japanese changed his life and how he got to living there. It&#8217;s great inspiration for me to read how he built his life. I like his knowledge dump blog posts too, like the ones on building the prototype smart dolls that he now manufactures and sells worldwide. I like that he also is willing to put in the effort to learn how to do things &#8212; 3D modeling, web design, making toys, robotics, anime, tv show video editing/production, etc. He also contines to connect with otaku around the world too.</p>
<p style="text-align: left;">Hayao Miyazaki, Isao Takahata and Studio Ghibli. If you ever want some insight into how Ghibli was built, read Starting Point which is a series of interviews that Miyazaki gave over the first 20 years of the anime house and what he did beforehand (He was at Toei animation). It gives me hope that he and Takahata started Ghibli when he was 41 years old, because to me that says, you don&#8217;t just burn out after 30, which is kinda the Silicon Valley mentality. I don&#8217;t know what it&#8217;s like to work at Ghibli, but in its heyday it did seem like a pretty nice and close-knit place to work. A buddy and myself want to start a game studio, and we actually look to Ghibli for inspiration. It doesn&#8217;t feel like a souless megacorporation. If we could build our own studio where we could work on our passion projects and turn enough coin to keep the lights on and to keep making our things our way, then I would say that was a great success.</p>
<p style="text-align: left;">2: I&#8217;d say the average is about 15 hours per page. Doing the high contrast is time consuming, but I&#8217;ve learned a lot of techniques along the way to work faster.</p>
<p style="text-align: left;">If you want to read more about how I make my webcomic, check this out:<a href="http://www.mortalcoilcomic.com/made/">http://www.mortalcoilcomic.com/made/</a></p>
<p style="text-align: left;">3: My question: If you were to do a retrospective on your entire body of work right now, what one thing did you like about your work and what one thing do you think needs improvement?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://caseyatb.com/" target="_blank">Bob Glasscock</a></p>
<p style="text-align: left;">1: I&#8217;m inspired by Jeph Jacques (Questionable Content) for the sheer volume of work he produces every day. Also: Tony Breed (Muddlers Beat) for his perfect punch line cadence and Gibson Twist (Pictures of You), who writes so well it kills me.</p>
<p style="text-align: left;">2: I complete one full color page a week. I have a full-time day job and they like me to stay focused.</p>
<p style="text-align: left;">3: My question: Do you ever suffer from burnout and how do you get past it?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://bubbaworldcomix.com/" target="_blank">Andy B. Childress</a></p>
<p style="text-align: left;">1: Jimmy Johnson creator of ARLO AND JANIS. He was the first cartoonist I ever got to meet and talk to in person and I love his strip.</p>
<p style="text-align: left;">2: I write and draw and hand letter and ink my strips. roughly 30 minutes to pencil and letter and around 30 minutes to ink. Average is an hour with sometimes maybe an hour and a half. I work on 11 x 17 and use the whole page minus a half inch border. The writing process I&#8217;ve never timed. If the idea hits me then just a couple of minutes per strip.</p>
<p style="text-align: left;">3: a question I would fancy would be , Who still hand letters their strip?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="https://www.facebook.com/therubynation" target="_blank">Neil Kapit</a></p>
<p style="text-align: left;">1: Too many to name, but I was especially impressed with <a href="https://www.facebook.com/marius.hjelseth?hc_location=ufi">Marius Hjelseth</a> this week for the massive heartbreaking swerve in October 20th.</p>
<p style="text-align: left;">2: From planning to layouts to digital &#8220;inking&#8221; to colors to lettering to other formatting, I&#8217;d say three hours total per black and white page, sometimes four.</p>
<p style="text-align: left;">3: How do you practice drawing when you&#8217;re not just doing your comic pages?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://tapastic.com/Carregha" target="_blank">Guillermo Carregha</a></p>
<p style="text-align: left;">1: I get inspired by Akira Toriyama, Jacob Chabot and John Kleckner.</p>
<p style="text-align: left;">2: I usually take a day for page, about 6-7 hours from thumbnail to finish, but depends on how much my &#8220;real job&#8221; let&#8217;s me.</p>
<p style="text-align: left;">3: What makes you keep going?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://barn-megaparsec.com" target="_blank">Holland Karaghiaulleian</a></p>
<p style="text-align: left;">1: I have to tip my hat to Aaron Diaz (Dresden Codak) whose work got me into both reading and writing webcomics in the first place. I also interact with him quite a bit and he is truly a cinnamon roll &#8212; it&#8217;s nice when people who make awesome things are also awesome people.</p>
<p style="text-align: left;">2: Hoo boy, tough question. Considering I can spend an entire day painting a single panel, I&#8217;ll have to estimate that I spend every bit of 20 hours working on a page as a low estimate. It&#8217;s probably more. Add life into the mix, and it takes me about a month to release a page.</p>
<p style="text-align: left;">3: Perhaps &#8220;If funds weren&#8217;t a concern, what would your dream webcoming-making setup consist of?&#8221; if something similar hasn&#8217;t been asked already.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://tapastic.com/series/A-Forever-Quest" target="_blank">Dusty Lalas</a></p>
<p style="text-align: left;">1: The creator of Shotgun Shuffle, Chris Rusche, hugely inspired me when I discovered his comic last year. It completely redefined for me what a comedy based webcomic could be. Prior to it I thought funny comics = 3-4 static panels. But everything about SS is unconventional, from the layout to the writing to the character development.</p>
<p style="text-align: left;">2: 2 hours for an &#8220;easy&#8221; comic, up to 6 hours for an &#8220;intensive&#8221; one.</p>
<p style="text-align: left;">3: Does anybody do some sort of hand exercises to prevent arthritis/carpal tunnel? Especially those who do a LOT of comics. How do you treat your aching hands?</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.afterdaylight.com" target="_blank">Sarah Roark</a></p>
<p style="text-align: left;">1: Alison Bechdel, Garry Trudeau, Berke Breathed, Lynn Johnston, Neil Gaiman.</p>
<p style="text-align: left;">2: Anywhere from several days to a week, depending.</p>
<p style="text-align: left;">3: &#8220;Who are your dream audience? Who would you most love to reach and touch with your work?&#8221;</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://princesschroma.thecomicseries.com/" target="_blank">Sarah Driffill</a></p>
<p style="text-align: left;">1: Oh man. So many people inspire me, but I&#8217;ll take this opportunity to throw out the name of Dan Hess, creator of Angel Moxie (<a href="http://www.venisproductions.com/angelmoxie/archives/0/0/001.html">http://www.venisproductions.com/ang&#8230;/archives/0/0/001.html</a>), a comic I drew many, many ideas from when I was doing research for my own comic. When it comes to art, I&#8217;m quite fond of Anne Marie Bone&#8217;s (<a href="http://www.annmariebone.com/">http://www.annmariebone.com/</a>) paintings and how she uses a full palate of color to create dreamscape-like scenes. I could list dozens more on top of those two, honestly. I get ideas and inspiration from everywhere.</p>
<p style="text-align: left;">2: I depends of the page, really. Full color pages with detailed backgrounds can take several hours spaced over a week to finish, since I try not to do it all in one sitting&#8211;I get burnt out if I do that. For greyscale or monochromatic pages, I&#8217;d say it can take anywhere between 2 and 5 hours depending on the complexity, how much background there is, and how much I dawdle.</p>
<p style="text-align: left;">3: &#8220;Share one of your biggest Eureka Moments in making your comic(s).&#8221; That could make for some fun stories.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><a href="http://www.thebluenecks.com" target="_blank">Erik McGee</a></p>
<p>1: Scott Adams&#8217; Dilbert and Jim Davis&#8217; Garfield. I treat my strip like an animated show, so I will include Jhonen Vasquez&#8217; Invader Zim, for which The Bluenecks could not exist had it not been for Invader Zim.</p>
<p>2: The completion of a single strip varies depending on the format, on average 10 hours a strip, but I usually work on 8 comics at a time, 2 if I&#8217;m using the Surface Pro.</p>
<p>3: A question I would like to see asked: what chain of events led you to create a specific character? Ex: Midna was created for Twilight Princess because looking at Wolf Link for the back seemed too boring</p>
<p>&nbsp;</p>
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		<title>80: John Mueller &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/07/31/making-comics-gutter-talk-episode-80-john-mueller/</link>
					<comments>https://makingcomics.com/2015/07/31/making-comics-gutter-talk-episode-80-john-mueller/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 31 Jul 2015 09:00:26 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[john mueller]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[oink]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8586</guid>

					<description><![CDATA[Like a story to tell, everyone has a journey to take in life. For some, that journey is quick. For others, it&#8217;s a lifelong voyage. And then there are those whose journey is right on time. Never, though, is it what we expect. In today&#8217;s Making Comics Gutter Talk episode, Adam sits down with artist,...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/07/31/making-comics-gutter-talk-episode-80-john-mueller/" title="Read80: John Mueller &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Like a story to tell, everyone has a journey to take in life. For some, that journey is quick. For others, it&#8217;s a lifelong voyage. And then there are those whose journey is right on time. Never, though, is it what we expect. In today&#8217;s Making Comics Gutter Talk episode, Adam sits down with artist, game developer, and journeyman, John Mueller. John is the creator of the dystopian series, OINK, and as of this episode&#8217;s release will have six more days to hit stretch goals in the Kickstarter project. That&#8217;s right, stretch goals. John&#8217;s Kickstarter project has hit its initial goal and now comes all the fun stuff.</p>
<p>Listen in as John and Adam talk about the journey not only his OINK project has been on but the overall journey John has been on as an artist. His path through the gaming world provides a unique insight into storytelling and world building when it comes to the gaming world versus graphic novels. Plus, there&#8217;s a drive inside John that is very inspiring, as he is the type of individual that goes out and gets what he wants in life, and does so seemingly in a very laid-back manner. There&#8217;s a lot to learn from in this episode.</p>
<p>Please be sure to head over to iTunes and give the Gutter Talk podcast some love, both with stars and with words. We really do appreciate it and it goes a long way in getting not just the Gutter Talk podcast a piece of the spotlight but also Making Comics as a whole.</p>

<p><span id="more-8586"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/Episode-80-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8591" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/Episode-80-banner.jpg" alt="Episode-80-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Episode-80-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Episode-80-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>John&#8217;s Links:</strong></p>
<p>John&#8217;s <a href="http://www.bigpigink.com/" target="_blank" rel="noopener">site</a> (@johnmuellerart)</p>
<p><a href="https://www.kickstarter.com/projects/oink/oink-hardcover-graphic-novel" target="_blank" rel="noopener">OINK Kickstarter</a> project</p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:36:25</itunes:duration>
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		<title>79: San Diego Comic-Con 2015 Panel &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/07/24/making-comics-gutter-talk-episode-79-comic-con-panel/</link>
					<comments>https://makingcomics.com/2015/07/24/making-comics-gutter-talk-episode-79-comic-con-panel/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 24 Jul 2015 09:00:54 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[calista brill]]></category>
		<category><![CDATA[chris miskiewicz]]></category>
		<category><![CDATA[christina blanch]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[mark waid]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rachel dukes]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8574</guid>

					<description><![CDATA[There is nothing easy about making comics, whether it&#8217;s the art or the storytelling. Just flipping through the first few pages of your favorite story can be enough to intimidate even the hardiest of the artists out there. It really does take a fair amount of chutzpah to want to make comics. But fear not,...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/07/24/making-comics-gutter-talk-episode-79-comic-con-panel/" title="Read79: San Diego Comic-Con 2015 Panel &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>There is nothing easy about making comics, whether it&#8217;s the art or the storytelling. Just flipping through the first few pages of your favorite story can be enough to intimidate even the hardiest of the artists out there. It really does take a fair amount of chutzpah to want to make comics. But fear not, for there are things out there that may not make it easy for you but can, if nothing else, make it easier. And that&#8217;s why we at Making Comics were excited to have assembled this group of people ranging from artists to editors, if not both, for the live Gutter Talk panel at this year&#8217;s Comic Con in San Diego, because we just had a feeling that they would be the ones to provide both inspiration and very useful knowledge.</p>
<p>Moderated by the Gutter Talk podcast host Adam Greenfield, the panel consisted of <strong>Mark Waid</strong>, writer of Daredevil and most recently the <a href="http://archiecomics.com/tag/mark-waid/" target="_blank" rel="noopener">Archie comics</a>, <strong>Christy Blanch</strong>, an educator and also writer for<a href="http://thrillbent.com/shop/comics/wormwood/" target="_blank" rel="noopener"> The Damnation of Charlie Wormwood</a>, <strong>Chris Miskiewicz</strong>, the writer for <a href="http://thomasalsop.com/" target="_blank" rel="noopener">Thomas Alsop</a>, <strong>Rachel Dukes</strong>, creator of <a href="http://mixtapecomics.com/frankiecomics/" target="_blank" rel="noopener">Frankie Comics</a>, and <strong>Calista Brill</strong>, a senior editor with <a href="http://www.firstsecondbooks.com/" target="_blank" rel="noopener">First Second Books</a>. See what we mean? This panel was destined to be amazing and it certainly lived up to the billing. Download or stream the show and you&#8217;ll see what we&#8217;re talking about.</p>
<p>Please also be sure to head over to iTunes and give us a rating and review. What you gain from doing this is tenfold compared to what we get out of it, and this is why we are doing what we are doing. From the new site to the future plans we have in store for everyone, it all becomes more viable when we become more visible.</p>

<p><span id="more-8574"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/FacebookCover.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8549" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/FacebookCover.jpg" alt="FacebookCover" width="851" height="315" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/FacebookCover.jpg 851w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/FacebookCover-300x111.jpg 300w" sizes="(max-width: 851px) 100vw, 851px" /></a></p>
<p><strong>Music:</strong> &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>54:24</itunes:duration>
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		<title>#TalkingComics: Underdog Spotlight Ft. Lisa Nguyen</title>
		<link>https://makingcomics.com/2015/07/21/talkingcomics-underdog-spotlight-ft-lisa-nguyen/</link>
					<comments>https://makingcomics.com/2015/07/21/talkingcomics-underdog-spotlight-ft-lisa-nguyen/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 21 Jul 2015 17:54:17 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[In Love & Justice!]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Lisa Nguyen]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[Webcomic Interview]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8554</guid>

					<description><![CDATA[This week&#8217;s edition of #TalkingComics spotlights the ever lovely Lisa Nguyen and her slice of life comic, In Love &#38; Justice! With all the other different projects she&#8217;s got going on, I was curious how she found time to keep everything updated and organized! &#160; Kevin Cullen: You&#8217;re quite a busybody! From hosting an online...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/07/21/talkingcomics-underdog-spotlight-ft-lisa-nguyen/" title="Read#TalkingComics: Underdog Spotlight Ft. Lisa Nguyen">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>This week&#8217;s edition of <a href="https://makingcomics.com/talking_comics/" target="_blank">#TalkingComics</a> spotlights the ever lovely Lisa Nguyen and her slice of life comic, <a href="http://www.inloveandjustice.net/" target="_blank">In Love &amp; Justice</a>! With all the other different projects she&#8217;s got going on, I was curious how she found time to keep everything updated and organized!<span id="more-8554"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/TC-Lisa-Nguyen.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8561" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/TC-Lisa-Nguyen.jpg" alt="TC Lisa Nguyen" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/TC-Lisa-Nguyen.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/TC-Lisa-Nguyen-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&nbsp;</p>
<p><a href="https://twitter.com/ColorTheBooks" target="_blank"><strong>Kevin Cullen:</strong></a> You&#8217;re quite a busybody! From hosting an <a href="http://ambitiouslove.net/" target="_blank">online boutique</a>, to <a href="http://solairedesign.net/" target="_blank">a graphic design company</a>, to <a href="http://www.celestialstarlove.com/" target="_blank">a regularly updated blog</a>, you&#8217;ve got lots of projects going on. Then, on top of all that, you&#8217;ve got your weekly webcomic, <a href="http://www.inloveandjustice.net/" target="_blank">In Love &amp; Justice!</a> Your time management must be impeccable. Any tips for those of us who have trouble with even remembering to check our email, much less update webcomics and design graphics?</p>
<p><strong><a href="https://twitter.com/ambitiouslove" target="_blank">Lisa Nguyen:</a></strong> Oh yes, I keep very busy! But my graphic design, doll clothing and plushie work are on a commission basis. I have a full time job that I really enjoy and is on my priority list (after family, of course). So it might sound like a lot, but it&#8217;s not at all! I think time management is important, but also remember to keep in good health, too.In my spare time, I really dislike sitting still. I&#8217;m not the type to just watch tv unless I&#8217;m multi-tasking. I like to have a few projects running. Now that even includes <a href="https://www.youtube.com/channel/UCLtPXFX3QNo3cvntZR4rGig" target="_blank">a Youtube channel</a>! But I&#8217;m a very strong believer in making buffers. When I first started <a href="http://www.inloveandjustice.net/" target="_blank">In Love &amp; Justice</a> in 2009, I created one comic a week and I got very lazy. Eventually, I stopped making it altogether. In 2011, I got it going again. I made a month (or two!) of comics in advance to create a nice buffer. I would dedicate a week of my free time to just making comics. For example: Monday for rough drafts, Tuesdays for inking, and the rest of the time for coloring, lettering, and adding it to the queue for Thursdays at 9AM.I take this same approach with my blog, <a href="http://www.celestialstarlove.com/" target="_blank">Celestial Love</a>. I buffer as much as possible. But I also take time to interact with comments and on social media. My favorite part of blogging and webcomics is reading and replying to comments. But, I really suggest creating buffers to those struggling with time management. Check out your schedule and see when you have time to work (while remembering to leave time for some exercise to keep mentally happy!). Try to judge if you need 1-2 uninterrupted hours. It really depends on your speed, too. I think for me it&#8217;s not just time management, but I&#8217;m also a fast worker.</p>
<p>&nbsp;</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/060415.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-8556" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/060415-455x1024.jpg" alt="060415" width="455" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/060415-455x1024.jpg 455w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/060415-133x300.jpg 133w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/060415.jpg 538w" sizes="(max-width: 455px) 100vw, 455px" /></a><strong>KC:</strong> Great idea with the buffers. To help plan out your buffers, do you write up a script that you work with on <a href="http://www.inloveandjustice.net/" target="_blank">In Love &amp; Justice!</a> or do you come up with a new bit of the story as you go? With all that work you&#8217;ve got lined up for yourself, I can&#8217;t imagine that you don&#8217;t already have a solidified chunk of story down already!</p>
<p><strong>LN:</strong> To be honest, I don&#8217;t have a script! I come up with short stories that I split up weekly, usually when I&#8217;m actually sketching things out. Since it&#8217;s a more laid back, slice-of-life story, I don&#8217;t get too serious about the direction. <a href="http://www.inloveandjustice.net/" target="_blank">IL&amp;J</a> is two plus years old now, and it&#8217;s always changing. I feel like having a set script would ruin the flow for me. I do have some plot ideas written down that I do want to tell in the future!</p>
<p><strong>KC: </strong>As your comic is very slice of life, are there different moments throughout your day where you think, &#8220;Hey! This would make a great bit in my webcomic!&#8221; or do you try not to think about the webcomic when you&#8217;re working on other projects?</p>
<p><strong>LN:</strong> I pull bits and pieces from my life into my comic, such as Lisa on the Volunteer Police Department and weight lifting, and they&#8217;ve become major arcs in the story. As for day-to-day moments, I usually don&#8217;t add those into the stories except for some filler comics here and there. Most of those involve Kiddo, since she has a lot of funny kid moments!As for random moments, I have a Tumblr with four-panel black and white comics, <a href="http://inloveandjustice.tumblr.com/" target="_blank">In Love &amp; Justice Minis</a>. That particular Tumblr has more random life moments that don&#8217;t really fit in with the comic, but I thought were goofy enough to make a comic of.</p>
<p><strong>KC:</strong> What&#8217;s your workspace look like?</p>
<p><strong>LN:</strong> I&#8217;m very fortunate to have a dedicated office for my workroom. My desk was built by my brother and it&#8217;s great. I don&#8217;t really have it arranged in a special way. It&#8217;s L shaped, so I have extra corner room, and I have a lot of shelving.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/lisaoffice.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8558" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/lisaoffice.jpg" alt="lisaoffice" width="800" height="568" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/lisaoffice.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/lisaoffice-300x213.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>I love my home, but there is a lack of closet space! So, I really have to utilize my wall space. Not only do I have my display shelves, but also artwork and my craft supplies. I&#8217;m trying to add in more plants or occasional flowers. Kiddo also has her own little space.</p>
<p><strong>KC: </strong>I&#8217;m guessing, based on that setup, that you&#8217;re a fan of working in digital.</p>
<p><strong>LN:</strong> Yep! My favorite tools to create comics with are my Wacom Cintiq, Photoshop and Manga Studio. I prefer to ink in Manga Studio, but I color and add text in Photoshop. When I first started the comic, I would be more traditional with pencils, Copic Multiliners for inks, scanning it it, cleaning it up, then coloring in Photoshop.</p>
<p>I&#8217;m always trying to learn more about Manga Studio. But since my panel work is more vertical and not a traditional comic style, I don&#8217;t mind transferring it over to Photoshop. For my own personal work, I prefer to illustrate in Paint Tool Sai.</p>
<p>&nbsp;</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/012915.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-8557" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/012915-369x1024.jpg" alt="012915" width="294" height="816" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/012915-369x1024.jpg 369w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/012915-108x300.jpg 108w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/012915.jpg 548w" sizes="(max-width: 294px) 100vw, 294px" /></a><strong>KC: </strong>You mentioned that gaming is one of your favorite past times! What kinds of games do you play? Do you ever find yourself drawing influences from those games and integrating them into the comic? (I did notice you start your webcomic off with the main character actually playing video games!)</p>
<p><strong>LN:</strong> I grew up on video games. We had an Atari growing up and one of my earliest memories is running into a pit on Pitfall. Gaming and comics have always been a part of my life. Now as an adult, I feel guilty spending time gaming, but I try to remedy that by recording Let&#8217;s Plays! My favorite type of game is probably musou/hack-and-slash games, but I&#8217;ll play almost anything. My favorite series have been Tecmo&#8217;s Deceptions series of trap games, Dynasty Warriors, and Harvest Moon. Though I&#8217;m primarily a PC gamer, I have a lot of love for mobile Korean micro-management games like I Love Coffee or I Love Pasta.</p>
<p>But yes! I have spent way too much time with Demon&#8217;s Souls, Dark Souls, and Dark Souls 2. Those games have had a huge influence on me, such as naming my graphics freelance business after the character Solaire in Dark Souls. The online game featured in my comic is hugely based off of the Souls games. I find myself drawn to games where you are a silent hero in a land of chaos and helping others. I think this can really be seen in <a href="http://www.inloveandjustice.net/" target="_blank">IL&amp;J</a>, where Lisa takes on a lot of different situations mostly on her own and how she juggles it all.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://www.inloveandjustice.net/" target="_blank">For more adorable comics from Lisa, check out In Love &amp; Justice! by clicking here!</a></p>
<a href="http://www.underdogforums.makingcomics.com/forum/spotlight-comics/spotlight-in-love-justice/#p26741" target="_blank"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8560" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png" alt="Interview-to-forum-button-copy" width="600" height="125" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/Interview-to-forum-button-copy-300x63.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>[Teaser Trailer] Making Comics Gutter Talk LIVE at SDCC! &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/07/17/gutter-talk-comic-con-teaser/</link>
					<comments>https://makingcomics.com/2015/07/17/gutter-talk-comic-con-teaser/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 17 Jul 2015 20:30:31 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[calista brill]]></category>
		<category><![CDATA[chris miskiewicz]]></category>
		<category><![CDATA[christina blanch]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mark waid]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rachel dukes]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8547</guid>

					<description><![CDATA[**tap tap tap** Is this thing on? Yeah? You can hear me? Ok, good. Hi, everyone. Adam here. Yes, your host. I know it&#8217;s been a few weeks but if you couldn&#8217;t tell, I&#8217;ve been a little busy. Also, usually this post is written in 3rd person but this is a bit of a special...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/07/17/gutter-talk-comic-con-teaser/" title="Read[Teaser Trailer] Making Comics Gutter Talk LIVE at SDCC! &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>**tap tap tap**</p>
<p>Is this thing on? Yeah? You can hear me? Ok, good.</p>
<p>Hi, everyone. Adam here. Yes, your host. I know it&#8217;s been a few weeks but if you couldn&#8217;t tell, I&#8217;ve been a little busy. Also, usually this post is written in 3rd person but this is a bit of a special post so I&#8217;m going to do that thing in 1st person, if you all don&#8217;t mind. Who knows? Maybe this will become a trend.</p>
<p>Unless you&#8217;ve been under a rock or are new to us, I say either glad to see you&#8217;re free or welcome to the site, whichever suits your situation. Either way, you probably know by now that we had a live Gutter Talk panel at this year&#8217;s San Diego Comic Con and from what I remember, it was pretty great. It&#8217;s weird once you get up there and get on a roll. You sort of black out and the next thing you know a Comic Con employee is holding up a STOP sign. Where the heck did that 50 minutes go?!</p>
<p>From what I do remember, though, it was a pretty great panel. Just to be sure my memories were right, tonight I went back and listened. I stand corrected; it was an amazing panel. Everyone on there had great answers to the questions and made the panel a lot of fun. It was extremely inspirational and so far the highlight of my year.</p>
<p>What I want to share with you here is just a quick thing I pieced together, partly to dust off the microphones because it&#8217;s been a little while, but really because before I release the full panel in a couple weeks I want to give you a brief idea of some of the fun you&#8217;ll get to hear soon.</p>

<p><span id="more-8547"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/FacebookCover.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8549" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/FacebookCover.jpg" alt="FacebookCover" width="851" height="315" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/FacebookCover.jpg 851w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/FacebookCover-300x111.jpg 300w" sizes="(max-width: 851px) 100vw, 851px" /></a><br />
<em>l. to r. Mark Waid, Adam Greenfield, Christina Blanch, Chris Miskiewicz, Rachel Dukes, Calista Brill</em></p>
<p><strong>Music:</strong> &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>3:02</itunes:duration>
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		<title>Underdog Self Promo Sunday Recap</title>
		<link>https://makingcomics.com/2015/07/08/underdog-self-promo-sunday/</link>
					<comments>https://makingcomics.com/2015/07/08/underdog-self-promo-sunday/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 08 Jul 2015 14:00:24 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic book community]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8498</guid>

					<description><![CDATA[Last Sunday on Facebook, the Comic Underdogs kicked off a new and exciting monthly activity &#8211; Shameless Self Promotion Sundays! The idea behind this being, with such a robust community, it&#8217;s difficult to find everyone&#8217;s origin stories and the comics they&#8217;re attached to (especially if they&#8217;ve been an Underdog for a while). To give everyone...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/07/08/underdog-self-promo-sunday/" title="ReadUnderdog Self Promo Sunday Recap">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;">Last Sunday on Facebook, the <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank">Comic Underdogs</a> kicked off a new and exciting monthly activity &#8211; Shameless Self Promotion Sundays! The idea behind this being, with such a robust community, it&#8217;s difficult to find everyone&#8217;s origin stories and the comics they&#8217;re attached to (especially if they&#8217;ve been an Underdog for a while). To give everyone a chance to see what everyone else is working on while avoiding the ever-destructive self-promo spam, every first Sunday of the Month, the Underdog facebook page will open up a discussion post for creators.<span id="more-8498"></span> There is, however, a little bit of a catch. In order to post there, you&#8217;ve got to answer three predetermined questions about your comic and/or your process. Only then are you allowed to post a link to your own work. Then, at the end of the day, the thread is deleted (to avoid constant bumping and spamming) and normal conversations resume.</p>
<p style="text-align: left;">Last Sunday, this recipe for discussion turned out to be such a success that, after reading what everyone posted, I felt a pang of loss knowing that all these great insights were about to be lost to the void. In a rush, I copied the entire thread and, after a bit of discussion with the team, decided that, after a bit of formatting, the discussions held within the thread made for a really great, introspective look into the processes and challenges of many members of the community. Thus the new monthly Underdog Self Promo Sunday Recap was born! This gives folks who miss the Facebook event a chance to learn more about their friends and colleagues and to grow as a community. So, without much ado, I present the Underdog Self Promo Sunday Recap!</p>
<p style="text-align: left;"><a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8505" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/07/SELF-PROMO-SUNDAY.jpg" alt="SELF PROMO SUNDAY" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/07/SELF-PROMO-SUNDAY.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/07/SELF-PROMO-SUNDAY-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">The Questions</span></strong></p>
<p style="text-align: center;"><strong>What did you learn in the past month while working on your comic?</strong></p>
<p style="text-align: center;"><strong>What tools did you use to make your comic?</strong></p>
<p style="text-align: center;"><strong>What are your goals for the coming month?</strong></p>
<p><a href="http://www.hamletandjuliet.com/untitled.../chapter-01-pg-12/" target="_blank">Michael Yakutis</a></p>
<p>1. In the past month I learned to let myself experiment with tools I haven’t used in a long time. This pertains to…</p>
<p>2. The tools I use – I draw the pages in Photoshop and then print them out on bristol board where I can ink them by hand. At first I swore by the brush and 102 nibs, but after doing the first chapter of Hamlet &amp; Juliet I realized I wasn’t quite getting the look I wanted. I decided to pull out the old 512 nib which I haven’t used in ages. I think the 512 helps me create the line art I desire. After inking, I scan the pages back into Photoshop for color and lettering!</p>
<p>3. Over the next month my main goal is to simply keep up with the comic and let it get a little bigger so as to attract more readers.</p>
<p>&nbsp;</p>
<p><a href="http://doppelgangercomic.net/" target="_blank">Leslie Arnott Bartley</a></p>
<p>1. Last month was pretty interesting because I went on a research trip to the US for elements that I want to add to the next chapter of the comic (which involves Westerns, Civil War, robots and body modifications). I learnt about armors, robotics, weapons and fashion of the early 20th century.</p>
<p>2. I use Photoshop and Krita (for the sharp lineart/brush look), I do rough thumb sections (8 pages at a time, to have some sort of consistency) which are scenes, and I set a color/lighting scheme before making each page.</p>
<p>3. For the coming month we&#8217;re going into promotion mode, given that we&#8217;re near the end of this arc and it&#8217;s just the perfect time to get some new readers on board.</p>
<p>&nbsp;</p>
<p><a href="http://hundredfoot.webs.com/" target="_blank">Stanley Anderson</a></p>
<p>1. I have printed copies of One-Sided? and bring them with me to Comic Conventions, and I get all types of funny reactions from couples. While some women on Facebook accused me of objectifying women, other women thought the comic was funny. Mostly, and especially at Cons, couples burst out laughing at the episodes&#8217; punchlines.</p>
<p>2. I do all the work on my computer. I use Manga Debut and I have a Bamboo Wacom drawing pad. Awesome stuff.</p>
<p>3. I plan to have several more episodes of One-Sided? up. At least three more. I hope to have all twenty-seven pages of the first issue of Mir-Riok up, but that one takes a lot more work. I&#8217;ve always got a project going, so it&#8217;s more like &#8220;finish a little here, finish a little there.&#8221;</p>
<p>&nbsp;</p>
<p><a href="http://www.mortalcoilcomic.com/" target="_blank">Glenn Song</a></p>
<p>1. Last month I attempted to do some simple animation for a page of the comic &#8212; just some fireworks (how fitting for the 4th of July).Stephen Leotti knows I&#8217;ve been playing with animation and making small tests on DA.</p>
<p>2. To make the animation I keyed the animation (rocket trajectory) using manga studio and made the fire work itself in Blender and composited together with the hand drawn art on the comic page. All of the frames were exported out and the final gif built in GIMP, which is really good for that. I used EZGif (website) to compress the gif to make it a more reasonable file size. If you go to the page I have linked to this post I have more details in the author notes area which is under the comic.</p>
<p>3. I&#8217;ve finished story boarding the next chapter and there is more (complex) animation I want to try. There is a big climatic scene coming. So it&#8217;ll be a refinement of my animation process.</p>
<p>&nbsp;</p>
<p><a href="http://m9girls.com/webcomic/en/" target="_blank">Rulo Potamo</a></p>
<p>1. I learned when to use storyboards and when to let the artist free.</p>
<p>2. Last storyboard I did with my tablet. But I still think it is faster when I simply sketch on a piece of paper.</p>
<p>3. My goal is to terrorize my artist enough to keep a tighter schedule.</p>
<p>&nbsp;</p>
<p><a href="http://shadesofmen.jimdo.com" target="_blank">Grégoire Cottin</a></p>
<p>1. These past few months, I learnt not to worry so much about the stats! Just to write this comic for myself. If I enjoy it, hopefully people will too. It takes time&#8230;</p>
<p>2. I draw everything on a Mini Ipad with Art studio app. I recently bought the new Adonit Jot pro stylus which I found very reliable. (I did change my screen protector to glass!)</p>
<p>3. My plan for the summer is to take advantages of my holiday months to get a buffer and speed up my posting schedule. I feel that the story can use a bump forward..</p>
<p>&nbsp;</p>
<p><a href="http://replaycomic.com" target="_blank">Magda Saramak</a></p>
<p>1. I have started ReplayComic less than a year ago so it&#8217;s pretty fresh and I am learning something new with every page.</p>
<p>2. I use Photoshop, for sketches and inking and coloring.</p>
<p>3. What have I learned in the past month? That I hate drawing same backgrounds (complicated backgrounds) over and over again. I plan to learn how to make my comic more popular next month since I didn&#8217;t manage to reach big audience just yet!</p>
<p>&nbsp;</p>
<p><a href="http://mystics.thecomicseries.com/" target="_blank">Lee Parten</a></p>
<p>1. So far his month &#8211; July 4th &#8211; I&#8217;ve started the first two pages of the latest chapter of my web comic. Very unusually personal and emotional work. It is exhausting but I find myself trying to say so much with it, yet ironically, it also has more silent, dialog-free panels than any other story in the series. I&#8217;m learning that silent panels and pregnant pauses can carry a lot of emotional weight.</p>
<p>2. This chapter won&#8217;t be finished or posted for awhile, at least no earlier than November, mostly because it&#8217;s a longer chapter than I&#8217;ve done so far. My goal is to be at least a third into this new chapter by the end of July.</p>
<p>3. I produce my web comic in Adobe Flash, and I use heavily modified Cartoon Solutions models for many of the cast, mainly for constancy and to reduce repetition from having to draw the same basic elements over and over. Composition, backgrounds, props, coloring and shading, etc, are hand drawn work. 4. On a side note, I&#8217;ve discovered &#8220;Calvin and Hobbes,&#8221; absolutely brilliant, and I&#8217;m wondering how it slipped by me for ten years, plus the 20 years its been out of production!</p>
<p>&nbsp;</p>
<p><a href="http://www.livingwithinsanity.com/" target="_blank">Fer Galicia</a></p>
<p>1.I learned that I shouldn&#8217;t make art promises if I feel it&#8217;ll be too hard to accomplish because it means is not going to happen at all.</p>
<p>2. I used only MS5 (CSP) for the drawing part of it. Old crappy 10 inch Yiynova.</p>
<p>3. This month I need to create 8 pages for the webcomic and around 200 sketchcards, too late for what I learned XD. Well I also owe a ton of commissions but 2 big ones so hopefully I&#8217;ll take care of all this.</p>
<p>&nbsp;</p>
<p><a href="http://area42.fictosphere.com" target="_blank">Mike Podgor</a></p>
<p>1. I learned that sometimes I just need to power through my insecurities if I want to get something done.</p>
<p>2. I have a Monoprice tablet, and it&#8217;s drawn in Manga Studio. I have another comic that&#8217;s done entirely in Ulead PhotoImpact X3.</p>
<p>3. My goal is to keep my momentum going and hopefully get this bit of Area 42 finished.</p>
<p>&nbsp;</p>
<p><a href="http://jinxedcomic.com/" target="_blank">Kat Klockow  </a></p>
<p>1. Jinxed started 1-1-2015, and although people have really been digging the fantasy series, I need to raise awareness to it.</p>
<p>2. I use a Microsoft Surface Pro 1 with Manga Studio 4ex to illustrate the series.</p>
<p>3. My goal is to spread more awareness to Jinxed.</p>
<p>&nbsp;</p>
<p><a href="http://www.hipster-picnic.com." target="_blank">Patrick Yurick</a></p>
<p>1. I learned that even the simplest ideas can take time to execute. This past two weeks I was working on this massive eleven page update that had my lead character having a conversation with himself during a psychological breakdown. It was meant to be really intense. I think it turned out well, but I knew that each of the pages were going to need to flow together in order to justify it being one massive update. I was so frustrated every day that it wasn&#8217;t completed. For some reason I didn&#8217;t think that eleven pages, concentrated, was going to be a big deal&#8230; It was.</p>
<p>2. I used Bristol board, 2H pencils, Ink &amp; a #3 Winsor Newton paint brush, a scanner, black watercolor paint, photoshop CS6, and Illustrator CS6 (for lettering).</p>
<p>3. I&#8217;m going to be traveling a bunch this coming month so I am hoping to get at least four pages done (1 per week) &#8211; which may, in fact, finish the current chapter of the book.</p>
<p>&nbsp;</p>
<p><a href="http://www.webtoons.com/en/challenge/shimmering-road/00001a-her/viewer?title_no=7337&amp;episode_no=2" target="_blank">Joany Dubé-Leblanc</a></p>
<p>1. 1 year and a half off the Net to take care of a family member killed off any following I had before</p>
<p>2. Good ol&#8217; Intuos 2 with a mixture of Manga Studio Ex 5, Photoshop, pen and paper and Open Canvas (Even tried a bit of the new PaintStorm Studio</p>
<p>3. Keep up the upload rate, build a buffer, find back some audience.</p>
<p>&nbsp;</p>
<p><a href="http://tapastic.com/series/StardustTheCat" target="_blank">Stephen Leotti</a></p>
<p>1. I learned sometimes it&#8217;s good to take a break if you&#8217;re getting stressed out. I took a few weeks off to work on a writing project and now that I&#8217;m almost finished with it, I&#8217;m almost ready to get back to work feeling refreshed.</p>
<p>2. Photoshop and a Wacom tablet.</p>
<p>3. Just try to get as many pages done as possible so I can be ready for the project launch hopefully in September.</p>
<p>&nbsp;</p>
<p><a href="http://mattagainsttheworld.com/" target="_blank">Shannon Maguire</a></p>
<p>1. My comic is Matt Against the World and I was working on it full time, but now I&#8217;ve started working a day job again, so one thing I&#8217;ve been learning this month and for awhile now is how to fit it in with less time. Unfortunately, I haven&#8217;t been able to fit a lot of social media in, but I&#8217;m slowly starting to figure out ways to get everything done.</p>
<p>2. I&#8217;m a writer, but I like to avoid the computer as much as I can so my main tool is an old school pen and paper. The main thing I&#8217;m working on this month is a full length comic based on our comic strip.</p>
<p>3. Hoping it will get done sometime before my hair turns gray.</p>
<p>&nbsp;</p>
<p><a href="http://www.voodoomaverick.com" target="_blank">Tedd Walley</a></p>
<p>1. This isn&#8217;t my first rodeo. I&#8217;ve been doing Indie comics since 2002.</p>
<p>2. Whatever works. It all depends on what my expectation or desired outcome is.</p>
<p>3. Finish the animation pitch bible for the comic.</p>
<p>&nbsp;</p>
<p><a href="http://www.anchored.thewebcomic.com" target="_blank">Ross Griswold</a></p>
<p>1. This past month I have experimented with mixed media, more out of necessity than creativity. When used very carefully, a powder blue acrylic paint makes a beautiful looking sky. It makes me want to experiment more with painting rather than the markers I generally use.</p>
<p>2. I do all my comic strips on Bristol board paper. Generally, I use india ink markers, cheap colored markers. Sometimes, finances force me to use sharpie markers. I draw, ink, and color the comic strips, then scan and upload them.</p>
<p>3. My goal for the coming month is to stay on schedule. I used to publish every day, but that was too much to keep up with. Now I publish Mon/Wed/Fri, and I sometimes have problems keeping up with even that schedule. I’m on summer vacation however, and for now I no longer have any excuses for tardiness. Yet Life still tries to get in the way…</p>
<p>&nbsp;</p>
<p><a href="http://parmeshen.webcomic.ws/" target="_blank">Olivia </a><a href="http://tosheroon.webcomic.ws/comics/1/" target="_blank">Wylie </a></p>
<p>1. I really need to work on the way I design word bubbles! Far too often I try to cram too much into small spaces and end up with messy, clumsy looks. I&#8217;m working on this in two ways; for Tosheroon I&#8217;ve gotten word bubble brushes and am focusing on keeping words fitting cleanly within them, and for both comics I&#8217;m working on being more concise and dynamic in word placement.</p>
<p>2. I&#8217;m a digital girl, and my weapon is a Lenovo X230 tablet named Bradan who runs GIMP with HUGE numbers of fonts and textures that I&#8217;ve collected over the years grin emoticon</p>
<p>3. My goal is to tell the best story I can every day. Right now I&#8217;m pushing to get to Part 2 of Parmeshen (FINALLY) and trying to stay focused&#8230;considering I&#8217;m on Facebook right now yeah that&#8217;s going great! wink emoticon. I also want to work at becoming more connected with other creators as this month and those to come pass; I have a bad habit of holing up for months at a stretch and treating anything not related to my projects as a distraction. But as a creator, I&#8217;ve learned just how important it is for work to be read and commented on, so I&#8217;ll do my best to really start paying attention to other people&#8217;s work!</p>
<p>&nbsp;</p>
<p><a href="http://seizetheabsurd.blogspot.com/" target="_blank">Liz Rosema</a></p>
<p>1. I had a post that was just a huge vent session for all of my frustrations and it went better than expected.</p>
<p>2. I use watercolors and a scanner, I hope to someday use grown up tools like photoshop</p>
<p>3. Doing more posts and submitting stuff to anthologies/other websites:</p>
<p>&nbsp;</p>
<p><a href="http://www.whiteangelcomic.com" target="_blank">Theresa Chen White Angel</a>:</p>
<p>1. I learned that keeping to a schedule can be really tough with unexpected life events.</p>
<p>2. I mostly use Manga Studio 5 (Clip Paint Studio). I absolutely love the inking tools. smile emoticon.</p>
<p>3. My goals this month is to get back on track with posting new pages. Also to create some 3d models for background reference.</p>
<p>&nbsp;</p>
<p><a href="http://tapastic.com/series/badpennies" target="_blank">Aaron </a><a href="http://www.clockworkheresy.com" target="_blank">Conti</a></p>
<p>1. I learned that when I am feeling glum about my art and comic, I just need to push through it.</p>
<p>2. I use a Cintiq and Manga Studio.</p>
<p>3. My goals for this month are to keep plugging away at my two comics, and maybe try starting a mini-series.</p>
<p>&nbsp;</p>
<p><a href="http://nextreverie.webcomic.ws" target="_blank">Gideon Land</a></p>
<p>1. What I&#8217;ve learned in the past month is that an artist needs to take their time on their work and try not to jump ahead of schedule. Keep a steady pace so you don&#8217;t burn yourself out.</p>
<p>2. Next Reverie is drawn on comic boards with traditional pencil and inks, then it&#8217;s fully colored in PS on a Wacom Cintiq.</p>
<p>3. This month, I plan on finishing chapter 2 and starting chapter 3. But before chapter 3 starts, I plan to do some revisions &#8211; create a better cover for the first volume, do some editing to the site&#8217;s layout like adding sections, changing the overall different look, etc. I also plan to put chapters 1 and 2 on Taptastic right before 3 starts.</p>
<p>&nbsp;</p>
<p><a href="http://www.monster-lands.com/" target="_blank">James Nelson</a></p>
<p>1. What I&#8217;ve learned is that filler is nice between updates. I&#8217;m updating consistently but posting art keeps people coming back to the page on days other than Monday.</p>
<p>2. I thumbnail my pages on my cintiq, then print them out and letter, pencil, and ink them traditionally. Then I scan the page to color it on PS with my cintiq.</p>
<p>3. This month I&#8217;m applying to get some ads on my site from project wonderful so soon I can see some revenue!</p>
<p>&nbsp;</p>
<p><a href="http://hahapeculiar.com/comics/14" target="_blank">Clarence Worley </a></p>
<p>1. This month I learnt that maybe I should concentrate on fewer updates of higher quality rather than trying to keep up a weekly schedule. I was happy with my first two weekly updates but not so sure about the last one. And I&#8217;vebeen playing with brushes a bit, but can&#8217;t say I&#8217;ve learnt nearly enough yet&#8230;</p>
<p>2. I use a Wacom Bamboo and Manga Studio 5, which I&#8217;m a big fan of. I&#8217;ve just started using the &#8220;story&#8221; feature which is useful for the comics I&#8217;m working on at the moment</p>
<p>3. Next month I&#8217;m posting 2 updates, both considerably longer than my previous ones, but I don&#8217;t want to break them into parts (I don&#8217;t think half a gag comic really works, even if it&#8217;s a long gag!)</p>
<p>&nbsp;</p>
<p><a href="http://agrassfedcomic.com" target="_blank">A Grassfed Comic</a></p>
<p>1. In the past month I learned I actually enjoy coloring but hate flatting. I&#8217;m currently finding flatters to make the process go more smoothly.</p>
<p>2. I&#8217;ve been using pencil and ink on Strathmore Smooth Bristol but have recently switched to a Canson paper that has a little more tooth and was surprised at how well the ink takes to it. My new paper of choice.</p>
<p>3. My goals in the next month are to improve my artwork (obviously) but to also get this story fully colored. It&#8217;s my favorite one thus far and should look as professionally done as I can make it.</p>
<p>&nbsp;</p>
<p><a href="http://rubysupernovacomic.tumblr.com" target="_blank">Matt Tacobus</a></p>
<p>1. Over this last month, I&#8217;ve really been grappling with what I want out of making a comic. It&#8217;s always seemed really clear why I wanted to be an artist before, but lately I&#8217;ve been losing that. I think forcing myself to update lately has helped. In addition, I&#8217;ve noticed it does get more attention when I update a page at a time. Readers seem to react the same to a single page update as to a 30 page update, so it seems silly to dump it all at once.</p>
<p>2. Paint Tool Sai and a Cintiq, that&#8217;s about all there is to it!</p>
<p>3. This month I want to get myself into a habit of doing more work than I need to and really build a backlog. In the past I&#8217;ve struggled with keeping an update schedule, so this month I want to be about getting into a regular work flow.</p>
<p>&nbsp;</p>
<p><a href="http://docandraider.com" target="_blank">Sean Stephane Martin</a></p>
<p>1. Probably not best shared here, as it involves a lot of political anger.</p>
<p>2. FormZ for modelling, Poser for render engine, Photoshop for compilation.</p>
<p>3. I have a major storyline coming up that&#8217;s going to be a bit of a radical departure for my strip&#8217;s fairly quite approach. So we&#8217;ll see if it comes out like I want it to.</p>
<p>&nbsp;</p>
<p><a href="http://www.thebluenecks.com" target="_blank">Erick McGee</a></p>
<p>1. Well, I didn&#8217;t learn or try a new technique that involved my comic whether it came to writing, pacing or layout (I always struggle with that) but I did add a step to my work flow. The biggest problem I have is making a damn storyboard for my comic, once I have it, the comic is a breeze. It is a medium that&#8217;s meant to be seen and words don&#8217;t always cut it. So what I did, during the making of the storyboard, I cut out all distractions and sketch it out with paper and pencil, then scan the image.</p>
<p>2. This transitions to the software I use: after the pencil sketch I just scan it with my phone and upload to Skydrive and import into Clip Studio paint(Manga Studio 5).</p>
<p>3. My goal for the coming month is to make this &#8220;comic buffer&#8221; I&#8217;ve heard many cartoonists raving about lol.</p>
<p>&nbsp;</p>
<p>Charlie Wise</p>
<p>1. Let&#8217;s see&#8230;I learned how to draw a van, how to line shade better with a brush, and learn how to draw sad clowns holding sad puppies forMarius.</p>
<p>2. I&#8217;ve been inking with metal pens mostly, but since I&#8217;ve switched back to 14&#215;17 paper, I&#8217;m using my brush more. Plus, technical pens, Microns, Coptics, and lot and lots of erasers.</p>
<p>3. My goals for the rest of the month are, since the play I&#8217;m in opens in two weeks (TWO WEEKS!) I won&#8217;t have rehearsal, so I&#8217;ll get back to a regular schedule. And i want to get better at showing people hitting each other</p>
<p>&nbsp;</p>
<p><a href="http://rabbitualoffender.tumblr.com/post/122244811978/the-recital-featuring-dr-behr" target="_blank">Edward Gee</a></p>
<p>1. I learned that Reddit gets mad if you upvote your own comic from multiple accounts. But in my defense, I have multiple personalities.</p>
<p>2. I don&#8217;t draw the comic, I only write it. Wade uses I guess a pen or something. I use my mind, and I use Google docs to share the scripts, and I use voice memo on my phone to record my ideas.</p>
<p>3. My goals are to get a 2nd G*d D@%&amp; Patron in my Patreon account. One Patron is embarrassing.</p>
<p>&nbsp;</p>
<p><a href="http://www.lunaticopus.com" target="_blank">Erin Kenny</a></p>
<p>1. I learned how to install a local copy of Wordpress on my computer so I can monkey around with the website with less risk.</p>
<p>2. We use Celtx, Gimp and Blender</p>
<p>3. My goal? To not kill my husband (he&#8217;s the writer, I&#8217;m the editor)</p>
<p>&nbsp;</p>
<p><a href="https://www.facebook.com/therubynation" target="_blank">Neil Kapit</a></p>
<p>1. I learned that sparser but tighter linework is much more effective than trying to get every possible detail into a frame.</p>
<p>2. WACOM tablet and Photoshop Elements 5</p>
<p>3. To have everything set up for the finale of the current storyline.</p>
<p>&nbsp;</p>
<p><a href="http://facebook.com/picpakdog" target="_blank">Kim Belding</a></p>
<p>1. I learned how many people love and support my comic. I took a break last month, but received nearly 40 pieces of fan art!</p>
<p>2. When I make my comic, it&#8217;s on my Surface Pro 2 with Photoshop.</p>
<p>3. I want to get back to posting my own strips again. There&#8217;s something so satisfying about creating so many people enjoy and it&#8217;s a hard void to fill.</p>
<p>&nbsp;</p>
<p><a href="http://aforeverquest.com/" target="_blank">Dusty Lalas</a></p>
<p>1. I learned that keeping a regular schedule gets harder the more I try to improve. Cranking out one a day is easy when you Ctrl + C Ctrl + V, but when you actually put effort into it…not gonna happen.</p>
<p>2. Paper, pen, scanner, computer stuff</p>
<p>3. I need to do something special for my 10 year webcomic anniversary.</p>
<p>&nbsp;</p>
<p><a href="https://www.facebook.com/nwainwebcomic" target="_blank">Terrana Cliff </a></p>
<p>1. This month I learned more about Photoshop video layers.</p>
<p>2. Photoshop and edge animate.</p>
<p>3. This month, my goal is to cram a lot of dialogue into two pages.</p>
<p>&nbsp;</p>
<p>Joshua Yu</p>
<p>1. Well, I learned from some feedback on how I should improve my comic in terms of color and composition.</p>
<p>2. I usually do my comic through Photoshop on a tablet.</p>
<p>3. As for this month, I plan to do 4 more pages and hopefully finish the 1st chapter as well as prepare for an upcoming convention in September.</p>
<p>&nbsp;</p>
<p>Sarah Driffill</p>
<p>1. I learned that if I get myself in a schedule jam (something I&#8217;m usually very good about avoiding), my readers will be understanding and I don&#8217;t need to be afraid to ask for a little help. While I plan to keep things running smoothly as long as possible, it made me very grateful to see they had my back while I got things in order.</p>
<p>2. I use Manga Studio 5 and a Wacom tablet, with occasional use of Photoshop Elements 9. I&#8217;m very pleased with my gear, though I feel like the tablet pen nibs wear down rather quickly. Perhaps I&#8217;m too rough on them.</p>
<p>3. I&#8217;m working on a short graphic prose side comic to tell a bit of backstory I won&#8217;t be able to fit into the main plot, but still wanted to share. I&#8217;m also wrapping up the current story arc this chapter, so exciting things are happening right now.</p>
<p>&nbsp;</p>
<p><a href="http://artofmonsters.thecomicseries.com/" target="_blank">Helen Lucy Greetham</a></p>
<p>1. I&#8217;ve learned that buffer is great! There were a couple of weeks when I was away and just couldn&#8217;t get a page out. Fortunately I had buffer pages to spare&#8230; unfortunately I had plans to update twice weekly in the run up to the finale of my comic which probably won&#8217;t happen now.</p>
<p>2. Paint Tool Sai, Paint Shop Pro.</p>
<p>3. FINISH THIS THING. FINISH IT. I&#8217;m really on the last lap now, but saying goodbye to these characters is going to be emotional!</p>
<p>&nbsp;</p>
<p><a href="http://www.truecolors-comic.com" target="_blank">Tripp Gustin </a></p>
<p>1. I learned that very stylized panels might SEEM like they&#8217;ll take you less time than a regular panel, but sometimes they take even longer, and that&#8217;s not necessarily a bad thing&#8230; Just focus on making every panel look good, even if it takes longer, and it&#8217;ll pay off in the end!</p>
<p>2. My sketchbook, Adobe Photoshop, Adobe Illustrator, and a Wacom Intuos Pro.</p>
<p>3. Get updates out on time, work on self-promotion more, and advertise!</p>
<p>&nbsp;</p>
<p><a href="http://www.inloveandjustice.net" target="_blank">Lisa Nguyen</a></p>
<p>1. Different webcomic (and art) communities have different people, so I&#8217;ve had to craft my commentary differently. It&#8217;s been interesting to be back up on Tapastic, where there&#8217;s a lot more younger readers compared to my main site.</p>
<p>2. Manga Studio and Photoshop on a Wacom tablet</p>
<p>3. Finish new webcomic and upload it on Line Webtoons!</p>
<p>&nbsp;</p>
<p><a href="http://tapastic.com/episode/103724" target="_blank">Sarah Truax </a></p>
<p>1. I learned that I actually do pretty well with lineart that&#8217;s a little bit thicker, makes it easier to show off pen pressure AND helps make my lines look a bit cleaner while I draw faster.</p>
<p>2. As always, I use Fire Alpaca for everything.</p>
<p>3. What I hope to do is boost up my page buffer count to something that can last at least a month, I&#8217;ll be job hunting again and I&#8217;ll need all the time I can get to call places back and interview. (The buffer thing is something I say all the time but DARN IT I MEAN IT THIS TIME IT IS MY #1 ISSUE).</p>
<p>&nbsp;</p>
<p>To be featured on this page in the future, simply take part in the Underdog Self Promo Sunday next month by joining the <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank">Comic Underdog Facebook page!</a></p>
<p>&nbsp;</p>
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		<title>#TalkingComics: Underdog Spotlight Ft. Lukas Draxl</title>
		<link>https://makingcomics.com/2015/07/05/talkingcomics-underdog-spotlight-ft-lukas-draxl/</link>
					<comments>https://makingcomics.com/2015/07/05/talkingcomics-underdog-spotlight-ft-lukas-draxl/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 06 Jul 2015 02:36:48 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[lukas draxl]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[makingcomics.com]]></category>
		<category><![CDATA[piece of me]]></category>
		<category><![CDATA[talking comics]]></category>
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		<category><![CDATA[webcomic]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/?p=6962</guid>

					<description><![CDATA[With the exciting launch of Making Comics 3.0 and our awesome merge with the Comic Underdogs, I wanted to kick this new era of comic-making greatness off with a #TalkingComics interview spotlighting one of the pillars of the Comic Underdog community &#8211; artist and writer behind the webcomic Piece of Me, the hilarious Lukas Draxl. KEVIN...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/07/05/talkingcomics-underdog-spotlight-ft-lukas-draxl/" title="Read#TalkingComics: Underdog Spotlight Ft. Lukas Draxl">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>With the exciting launch of Making Comics 3.0 and our awesome merge with the Comic Underdogs, I wanted to kick this new era of comic-making greatness off with a <a href="https://twitter.com/search?src=typd&amp;q=%23talkingcomics">#TalkingComics</a> interview spotlighting one of the pillars of the Comic Underdog community &#8211; artist and writer behind the webcomic <a href="http://www.pomcomic.com/">Piece of Me</a>, the hilarious <a href="https://twitter.com/pomcomic">Lukas Draxl</a>.<br />
<span id="more-6962"></span></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/Lukas-Draxl.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4491" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/Lukas-Draxl.jpg" alt="Lukas Draxl" width="704" height="221" /></a>
<p><a href="https://twitter.com/ColorTheBooks">KEVIN CULLEN</a>: Where were you when you thought to yourself, &#8220;You know what? I think I should make a webcomic.&#8221;</p>
<p><a href="https://twitter.com/pomcomic">LUKAS DRAXL</a>: I don&#8217;t think there&#8217;s one particular event that made me go &#8220;Y&#8217;know, I should really draw a webcomic&#8221; &#8230; it was born out of boredom, mostly. Back then, I worked as a museum guard for the Hofburg Innsbruck (lovely building by the way), and as you might imagine, I was bored out of my mind there, not gonna lie. So whenever I had the opportunity I would take my sketchbook with me and scribble away, until I noticed how weird the mundane can be. I think that&#8217;s when I thought I should use that to tell stories, maybe even on a regular basis. I was already a huge fan of webcomics like <a href="http://pvponline.com/">PvP</a>, <a href="http://www.penny-arcade.com/">Penny Arcade</a>, <a href="http://www.girlswithslingshots.com/">Girls with Slingshots</a> and the like, so I figured I could try that too, see where it takes me; It&#8217;d also be a nice opportunity to use those drawing skills of mine (I&#8217;ve been drawing ever since I was able to hold a pencil I guess) and some programming knowledge I acquired over the past two years. And since I suck at writing original characters and stories (there, I admit it), I kept mostly to ordinary situations with a silly spin on them.</p>
<p>KC: Where some folks tend to shy away from bringing their somewhat personal life into the spotlight, you embrace it &#8211; sometimes even adding a twist of surreality and absurdity to the mix (a personified writer&#8217;s block? Brilliant!). Are there any aspects of your life that, when you started your webcomic, you specifically decided to blacklist?</p>
<p>LD: Hm. I think my sexual life is off limits.</p>
<p>Nah, just kidding. I wouldn&#8217;t pass up comedy gold. Haha &#8230; hah &#8230; oh dear.</p>
<p style="text-align: left;">In all seriousness though, I didn&#8217;t limit myself when I started and I have yet to find something about myself that I can&#8217;t joke about, but I tend to avoid some topics these days, especially political ones. The internet these days has gotten extremely dangerous when it comes to those things, I won&#8217;t turn my comic into a bloody minefield. At least not when I can avoid it. I think, off the top of my head, there&#8217;s only a single comic where I took a somewhat political stance:<a href="http://www.pomcomic.com/comic-142"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4482" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/142-campaign.jpg" alt="142-campaign" width="850" height="300" /></a>but that&#8217;s about it. I think. (I have to admit, I don&#8217;t know every single strip like the back of my hand like some of my readers do. Fun fact, they often reference a gag in my comics and I&#8217;m sitting there like a doofus, having no idea what they are talking about. But I digress.) As I said, the mine field situation is one of the reasons why I don&#8217;t want to pick one particular side of an argument, another reason is that there&#8217;s already plenty of negativity around. I don&#8217;t want to change the world, I don&#8217;t take myself seriously enough to step up on a soapbox, I just like to make people laugh. And if I have to make fun of myself in order to do that (which turn out to be the funniest comics I think), all the better. It&#8217;s like, we&#8217;ve got enough sticks up our arses already, it&#8217;s about time to pull &#8217;em out; I&#8217;ll start.</p>
<p style="text-align: center;"><a href="http://www.pomcomic.com/comic-191"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4481" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/191-stage-fright.jpg" alt="191-stage-fright" width="920" height="325" /></a></p>
<p>KC: Releasing two comics a week is quite a task. Is there anything that you discovered after having done Piece of Me for so long that makes your workflow speedier?</p>
<p>LD: Oh yes, definitely. Way back, I bought a tiny Wacom Bamboo (remember the models with the touch ring? I miss that thing.) just because I wanted to try going digital, I made my first few comics on that thing. A while later, I upgraded to a mid-sized Bamboo Pen&amp;Touch, then to a large Intuos 4, which I used for about three years, I loved that damn thing. However, a while ago, I started to look into monitor digitizers, y&#8217;know, those bloody things with price tags that make your blood curl. But I found a rather great alternative in the brand Yiynova, so I got myself a MSP19U+ – I&#8217;ll just say that I&#8217;ll never go back to regular tablets. Ever. That thing sped up my workflow so much, it&#8217;s ridiculous. You know what else is really beneficial to a proper workflow? Using something else than Photoshop. I used that damn program for years, but I&#8217;ve never been quite satisfied with how my inks turned out, the pen pressure in that program always seemed ro be all over the place (with lines jumping erratically from thin to way too thick, with really ugly transitions inbetween). So I switched to Manga Studio 5 Ex. Amazing program, lovely inking engine, line smoothing etc, couldn&#8217;t be happier. Also, having a device for travels (in my case a Surface Pro 3) and a silly girlfriend that delivers tons of comedy gold sure help keep up the pace.</p>
<p>KC: So with all these sweet devices, I&#8217;m curious as to what your workspace look like.</p>
<p>LD: Yeah, here&#8217;s my workspace, mostly. Nothing spectecular there I think.</p>
<div id="attachment_4487" style="width: 281px" class="wp-caption alignleft"><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/1.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-4487" class=" wp-image-4487 " src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/1.jpg" alt="1" width="271" height="480" /></a><p id="caption-attachment-4487" class="wp-caption-text">Front View</p></div>
<div id="attachment_4489" style="width: 281px" class="wp-caption alignright"><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/3.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-4489" class=" wp-image-4489 " src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/3.jpg" alt="3" width="271" height="480" /></a><p id="caption-attachment-4489" class="wp-caption-text">Travel Gear</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div id="attachment_4488" style="width: 490px" class="wp-caption aligncenter"><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/2.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-4488" class=" wp-image-4488" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/2.jpg" alt="2" width="480" height="271" /></a><p id="caption-attachment-4488" class="wp-caption-text">Side View</p></div>
<p>&nbsp;</p>
<p>KC: Did you set it up that way on purpose, or has everything migrated over in that direction?</p>
<p>LD: Yeah, I did set everything there on purpose, and yes, it did migrate there through trial and error. Still does, in fact. I think my desk reflects my workflow really well, as clean and tidy as possible, but ever changing. Man, that got so deep, I think see Adele rolling down there&#8230;</p>
<p>KC: Let&#8217;s hope she stays down there. Hopping back all the way to comic number one, it&#8217;s easy to see that you&#8217;ve made some seriously great growth as an artist! Was it just having done the comic for so long that your style naturally changed, or was there something you did (take a class, practiced with friends, etc.) that accelerated your skills?</p>
<p>LD: Thanks, it&#8217;s something that I&#8217;m personally also really proud of. Hopping back to #1 and comparing often keeps me motivated to push the envelope even further. I think it&#8217;s mostly the practice that comes along with drawing for so long, but better equipment and some research sure didn&#8217;t hurt. I&#8217;ve still got things to iron out though, mostly anatomy and backgrounds.</p>
<p style="text-align: center;"><a href="http://www.pomcomic.com/comic-252"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-4483" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/252-conversations-hair.jpg" alt="252-conversations-hair" width="920" height="337" /></a></p>
<p>KC: What are some of your favorite tools when it comes to making your comic? Photoshop Vs. Manga studio? Pens and brushes Vs. digital painting?</p>
<p>LD: I&#8217;m working on Manga Studio 5 Ex on my PC with a Yiynova MSP19U+ hooked to it (as already mentioned I believe) and on my Surface Pro 3 on travels and outdoors. I still scribble occasionally on paper, but only for practice. Working fully digitally is just a lot more convenient if the comic&#8217;s going to end up online either way, so I consider it a sound investment to cut out the middle man, or step, so to speak. I&#8217;m not saying that working analog is a bad thing (The Hanged Man by CB Webb is an absolutely gorgeous looking comic, dear god), so to each their own.</p>
<p>KC: Are you working on any other extra-curricular comic or art projects?</p>
<p>LD: I do work on some last paid commissions for a friend and on one rather big project that I can&#8217;t really show you much of: Artwork for AM2R, &#8220;Another Metroid 2 Remake,&#8221; but that&#8217;s about it for the time being. I&#8217;ve got enough work on my hands with my day job and my own webcomic, so I&#8217;d rather have some extra time to spend with my girlfriend than some extra money for now.</p>
<p>KC: By the time this interview is published, you&#8217;ll have more than 250 strips online, which is amazing! If you were to collect them all into a book, would you try to fit all 250+ strips into the book or would you pick and choose?</p>
<p>LD: 250 feels like a rather significant milestone, doesn&#8217;t it? Funny you would ask this though, because I already did &#8211; I self-funded my very first book a while ago, only 100 pieces of it for the time being. Also only in German, since I wanted to have something to sell for my first comic con in Vienna. But to answer the question, I did pick and choose most of it. For instance, I left out almost every strip up until #145, in part because I wanted to revisit my older storylines for upcoming books and because the older ones didn&#8217;t age particularly well. #145 was the exact strip I switched from Photoshop to Manga Studio, so it made sense to keep that consistent. I also left out a few strips that only made sense at the time (one of the reasons why I try to avoid comics about pop culture or games &#8211; those things tend to add an expiration date to gags). But otherwise, there&#8217;s pretty much every strip from #145 to #233 in said book, including a few of my personal old favourites, spread over 60 pages.</p>
<p style="text-align: center;"><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/4.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-4486" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/4.jpg" alt="4" width="480" height="271" /></a></p>
<p>KC: Oh, very nice! If you come out with an English version, would you go back and redraw earlier strips that you put into your book so that the style stays the same or do you think showing your progression as an artist is something you highlight?</p>
<p>LD: Funny, I also already did that for my first book to add a purchase incentive without alienating those readers who can&#8217;t afford or don&#8217;t want to buy a book. What I did was to hand-pick ten strips and redraw/rewrite them to keep the style consistent AND to improve the gags &#8211; some of them fell a little flat back then due to lack of experience. However, as I mentioned, I did include a few of my favourite old strips in a seperate chapter to show some progression. I&#8217;m not too fond of omitting older content, it feels kinda ingenuos to me. Also, showing artistic progress within the book itself is a nice touch I think, so I think both approaches are valid. Valuable even. I&#8217;m going to rewrite and redraw one of my older storylines for the next book, because holy crap, those were all over the place and are in dire need of improvement.</p>
<p style="text-align: center;"><a href="http://www.pomcomic.com/">For more awesome comics from Lukas, check out Piece of Me by clicking here!</a></p>
<a href="http://www.underdogforums.makingcomics.com/forum/spotlight-comics/spotlight-piece-of-me/#p26508" target="_blank"><img loading="lazy" decoding="async" class=" size-full wp-image-6995 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Interview-to-forum-button-copy.png" alt="Interview to forum button copy" width="600" height="125" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Interview-to-forum-button-copy.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Interview-to-forum-button-copy-300x63.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>78: Rachel Dukes &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/06/26/making-comics-gutter-talk-episode-78-rachel-dukes/</link>
					<comments>https://makingcomics.com/2015/06/26/making-comics-gutter-talk-episode-78-rachel-dukes/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 26 Jun 2015 09:00:17 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[CCS]]></category>
		<category><![CDATA[frankie]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rachel dukes]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8210</guid>

					<description><![CDATA[In 1988, a wildly talented musician named Bobby McFerrin released a song titled &#8220;Don&#8217;t Worry, Be Happy.&#8221; For those of us who remember this song, it was certainly catchy enough to often catch yourself whistling while walking to the bus stop. And yet who knew in the end just how useful those words would be...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/06/26/making-comics-gutter-talk-episode-78-rachel-dukes/" title="Read78: Rachel Dukes &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>In 1988, a wildly talented musician named Bobby McFerrin released a song titled &#8220;Don&#8217;t Worry, Be Happy.&#8221; For those of us who remember this song, it was certainly catchy enough to often catch yourself whistling while walking to the bus stop. And yet who knew in the end just how useful those words would be if only we had really taken them to heart? Of course, easier said than done, but it sure would&#8217;ve been nice to not worry. That said, we&#8217;re artists. Who are we kidding?</p>
<p>And that&#8217;s what makes this Gutter Talk episode with Rachel Dukes, artist and creator of Frankie Comics, so great. It&#8217;s further confirmation that worrying as a young, budding artist just trying to get their bearing in this ocean of art, let alone in the lake of comics, is actually normal. It&#8217;s even proof that yes, you can outgrow the worst of it. Now if only we had time machines&#8230;.</p>
<p>Download the podcast and listen in as Adam and Rachel discuss why see-through rulers are better than rulers you can&#8217;t see through, her Kickstarter project for Frankie Comics, and some of the hurtles she encountered as a kid when opportunities presented themselves.</p>
<p>Also, be sure you are heading over to<a href="https://itunes.apple.com/us/podcast/makingcomics.com-gutter-talk/id474328375?mt=2" target="_blank" rel="noopener noreferrer"> iTunes </a>to give us a review and a rating. It&#8217;ll be the easiest thing you do all day today. We promise. Then tell your friends to give the podcast a review and a rating. Then tell them to tell their friends to- well, you see where we&#8217;re going with this.</p>

<p><span id="more-8210"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-78-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8213" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-78-banner.jpg" alt="Episode-78-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-78-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-78-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Rachel&#8217;s Links:</strong></span></p>
<p>Rachel&#8217;s <a href="http://www.mixtapecomics.com/" target="_blank" rel="noopener noreferrer">site</a> (@MixtapeComics)</p>
<p><a href="http://mixtapecomics.com/frankiecomics/" target="_blank" rel="noopener noreferrer">Frankie Comics</a></p>
<p><a href="https://www.kickstarter.com/projects/1306135649/frankie-comics-plush-and-issue-4" target="_blank" rel="noopener noreferrer">Kickstarter</a> for Frankie Comics</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:14:56</itunes:duration>
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		<title>77: Marcus Kwame Anderson &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/06/19/making-comics-gutter-talk-episode-77-marcus-kwame-anderson/</link>
					<comments>https://makingcomics.com/2015/06/19/making-comics-gutter-talk-episode-77-marcus-kwame-anderson/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 19 Jun 2015 09:00:35 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[marcus kwame anderson]]></category>
		<category><![CDATA[painter]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[poet]]></category>
		<category><![CDATA[snow daze]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=7704</guid>

					<description><![CDATA[Every week on the Making Comics Gutter Talk podcast we do our best to make sure we bring you guests with wide ranges of experience and knowledge. Some guests in the past only recently made their foray into comic creation and some are, well, Mark Waid and Stephen Bissette. However, one topic that doesn&#8217;t come...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/06/19/making-comics-gutter-talk-episode-77-marcus-kwame-anderson/" title="Read77: Marcus Kwame Anderson &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Every week on the Making Comics Gutter Talk podcast we do our best to make sure we bring you guests with wide ranges of experience and knowledge. Some guests in the past only recently made their foray into comic creation and some are, well, Mark Waid and Stephen Bissette. However, one topic that doesn&#8217;t come up as Adam would like sometimes is the amount of power an artist has in not just their skills but their talent. This week&#8217;s Gutter Talk guest, though, Marcus Kwame Anderson, is well aware of just how much power he has with his art. As a seemingly jack of all creative trades, Marcus uses his art and comics to not just please himself and consumers but to also make a statement. As you&#8217;ll hear, he has found out just how much positive change he can make. He hasn&#8217;t stopped trying since.</p>
<p>In this episode you&#8217;ll also hear some big news in the intro regarding the future of Gutter Talk. Ok, that sounds a little more ominous than intended but really, it&#8217;s all good. Just download, listen, and everything will be just fine.</p>
<p>Like with every post, we again want to make a plea to ask for your ratings and reviews on iTunes. Please take a few minutes and head on over to our page to give the Gutter Talk podcast a rating and review. We really do appreciate not just the effort but the love, too. It means the world to not just the host, Adam, but to the rest of us at Making Comics Worldwide.</p>

<p><span id="more-7704"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-77-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7707" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-77-banner.jpg" alt="Episode-77-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-77-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-77-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Marcus&#8217;s Links:</strong></p>
<p>Marcus&#8217;s <a href="http://www.marcuskwame.com/" target="_blank" rel="noopener">site</a> (@marcuskwame)</p>
<p><a href="http://www.marcuskwame.com/snowdaze/" target="_blank" rel="noopener">Snow Daze</a></p>
<p><a href="http://www.marcuskwame.com/eastraven/" target="_blank" rel="noopener">EastRaven</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:32:22</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7704-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>76: Site Redesign Round Table &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/06/12/making-comics-gutter-talk-episode-76-making-comics-staff/</link>
					<comments>https://makingcomics.com/2015/06/12/making-comics-gutter-talk-episode-76-making-comics-staff/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 09:00:14 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[staff]]></category>
		<category><![CDATA[website]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=7640</guid>

					<description><![CDATA[After months and months of threatening to redesign the site, we did it. We finally did it! And it was totally worth it. That&#8217;s why we at Making Comics Worldwide thought a dedicated Gutter Talk podcast to discuss the features and efforts and excitement of the staff would be a fantastic episode. We think this...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/06/12/making-comics-gutter-talk-episode-76-making-comics-staff/" title="Read76: Site Redesign Round Table &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>After months and months of threatening to redesign the site, we did it. We finally did it! And it was totally worth it. That&#8217;s why we at Making Comics Worldwide thought a dedicated Gutter Talk podcast to discuss the features and efforts and excitement of the staff would be a fantastic episode. We think this will be worth it to you, too.</p>
<p>In this Gutter Talk episode you will hear from Patrick Yurick, Mark Luetke, Kevin Cullen, Marisa Brenizer, Michael Yakutis, and your loving host, Adam Greenfield. Each of them will discuss the work and dedication it took to create the site, as well as some of their favorite parts. It even ends on a warm and fuzzy note. Who doesn&#8217;t like warm and fuzzy endings? Actually, don&#8217;t answer that. Just download the podcast and you&#8217;ll feel what we mean.</p>
<p>While you&#8217;re listening to the podcast, we promise not to be upset if you step away from the site and head over to our iTunes page to give us a rating and review. Of course, that is if you give us a positive rating and review. If you don&#8217;t, we&#8217;ll track you down and draw a sad comic on your forehead using a Sharpie. Don&#8217;t tempt us. Just do yourself and favor and show us some love on iTunes. We promise it&#8217;ll be painless and you may even feel good about yourself, yet another warm and fuzzy feeling this podcast provides to you, the listener.</p>

<p><span id="more-7640"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-76-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7644" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-76-banner.jpg" alt="Episode 76 banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-76-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-76-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Links:</strong></p>
<p>Patrick&#8217;s <a href="http://www.patrickyurick.com/" target="_blank" rel="noopener noreferrer">site</a> &amp; <a href="http://hipster-picnic.com/" target="_blank" rel="noopener noreferrer">Hipster Picnic</a> (@patrickyurick)</p>
<p>Mark&#8217;s <a href="http://luetkemj.com/" target="_blank" rel="noopener noreferrer">site</a>, <a href="https://instagram.com/luetkemj/" target="_blank" rel="noopener noreferrer">Instagram</a>, and <a href="http://luetkemj.github.io/" target="_blank" rel="noopener noreferrer">blog</a> (@2816monument)</p>
<p>Adam&#8217;s site (@MC_GutterTalk, @SDGreeny)</p>
<p><strong>Segment Music:</strong></p>
<p><strong>Patrick:</strong> Elle va au Japon by Nic Bommarito is licensed under a Attribution-NonCommercial-ShareAlike License (http://freemusicarchive.org)</p>
<p><strong>Mark:</strong> Still Resting Your Eyes by Nic Bommarito is licensed under a Attribution-NonCommercial-ShareAlike License (http://freemusicarchive.org)</p>
<p><strong>Kevin:</strong> Apace (Single Edit) by Nic Bommarito is licensed under a Attribution-NonCommercial-ShareAlike License (http://freemusicarchive.org)</p>
<p><strong>Marisa:</strong> Once A Freak, Always A Freak by Nic Bommarito is licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License (http://freemusicarchive.org)</p>
<p><strong>Michael:</strong> Braintree by Nic Bommarito is licensed under a Attribution-NonCommercial-ShareAlike License (http://freemusicarchive.org)</p>
<p><strong>Adam:</strong> Plant Food by Nic Bommarito is licensed under a Attribution-NonCommercial-ShareAlike License (http://freemusicarchive.org)</p>
<p><strong>Intro:</strong></p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>34:25</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7640-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>75: Brian Shearer &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/06/05/making-comics-gutter-talk-episode-75-brian-shearer/</link>
					<comments>https://makingcomics.com/2015/06/05/making-comics-gutter-talk-episode-75-brian-shearer/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 09:00:01 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[brian shearer]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=7537</guid>

					<description><![CDATA[Would you uproot your entire family and history to move for a job, even if that job was in comics? This isn&#8217;t an easy question to answer if those roots are deep underground and have been for a while. In this Gutter Talk episode, Adam asks his guest, artist and writer, Brian Shearer, this question. You&#8217;ll just have to...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/06/05/making-comics-gutter-talk-episode-75-brian-shearer/" title="Read75: Brian Shearer &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Would you uproot your entire family and history to move for a job, even if that job was in comics? This isn&#8217;t an easy question to answer if those roots are deep underground and have been for a while. In this Gutter Talk episode, Adam asks his guest, artist and writer, Brian Shearer, this question. You&#8217;ll just have to listen to the episode to get the answer but we promise it will be worth it. It usually is. But that&#8217;s not all Adam and Brian talk about. We also discuss what it&#8217;s like to draw professionally some of the comics you grew up with, the importance of starting and finishing projects, and also why sometimes statistics can be- well, again, no spoilers so you&#8217;ll just have to download the episode and listen.</p>
<p>While you&#8217;re listening to the podcast, make sure you&#8217;re checking out all the amazing things the new redesign of our site has to offer. Everything is comfortably laid out for you to navigate through in search of the article or podcast you need. Also be sure to join the Underdog community. We can&#8217;t say enough what an awesome group of artists they are to be around.</p>
<p>But before you do that, please be sure to head over to our Gutter Talk <a href="https://itunes.apple.com/us/podcast/makingcomics.com-gutter-talk/id474328375?mt=2" target="_blank" rel="noopener noreferrer">iTunes page </a>and give us a rating and review. It really does help spread the word about us and what we&#8217;re doing, and, well, it just makes us all feel fuzzy and warm inside.</p>

<p><span id="more-7537"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-75-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7540" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/06/Episode-75-banner.jpg" alt="Episode-75-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-75-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/06/Episode-75-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Brian&#8217;s Links:</strong></span></p>
<p>Brian&#8217;s site (@brian_shearer)</p>
<p>William the Last</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:17:11</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7537-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>74: Jason Brubaker, Doug TenNapel, &#038; Ethan Nicolle (Classic #17) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/05/29/making-comics-gutter-talk-episode-74-re-issue-17-doug-tennapel-ethan-nicolle/</link>
					<comments>https://makingcomics.com/2015/05/29/making-comics-gutter-talk-episode-74-re-issue-17-doug-tennapel-ethan-nicolle/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 29 May 2015 09:00:07 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[axe cop]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[doug tennapel]]></category>
		<category><![CDATA[ethan nicolle]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[remind]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=7528</guid>

					<description><![CDATA[We&#8217;re coming down to the last couple re-issue episodes from when Jason Brubaker was hosting the podcasts back in the day. The guests on this show are also no strangers to his show, as they were both on once before. And that was a fantastic conversation so it only makes sense this one is just...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/05/29/making-comics-gutter-talk-episode-74-re-issue-17-doug-tennapel-ethan-nicolle/" title="Read74: Jason Brubaker, Doug TenNapel, &#038; Ethan Nicolle (Classic #17) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re coming down to the last couple re-issue episodes from when Jason Brubaker was hosting the podcasts back in the day. The guests on this show are also no strangers to his show, as they were both on once before. And that was a fantastic conversation so it only makes sense this one is just as great.</p>
<p>In this Making Comics Gutter Talk re-issue episode Jason and his special co-host are joined by artists and creators Doug TenNapel and Ethan Nicolle for the first part of a two part conversation. There are some very heartwarming moments and also some fantastic information to keep in mind when considering doing a Kickstarter project in this episode, especially when Jason&#8217;s talking about his experience with reMIND. Plus, Ethan talks a little about the cast of Axe Cop, the television adaptation of the comic he co-created with his younger brother, Malachai.</p>
<p>Hopefully you&#8217;ve had a chance to really explore the redesign of the site. If you have, please be sure to let us know what you like, don&#8217;t like, or if there&#8217;s something you&#8217;d like to see. We really are hoping to have not just an educational aspect to the site but a community aspect, as well. We&#8217;ve already taken on our first content curator since the redesign went live so if you want to volunteer, please be sure to let us know.</p>
<p>Also, make sure you are heading over to iTunes to give us a review and rating. We know we keep saying this but it&#8217;s very important to the cause, even while these podcasts are only a portion of what we have to offer.</p>
<p><br />
<span id="more-7528"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Episode-74-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7530" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Episode-74-banner.jpg" alt="Episode-74-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Episode-74-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Episode-74-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Their Links:</strong></p>
<p>Doug TenNapel&#8217;s <a href="http://tennapel.com/" target="_blank" rel="noopener">site</a> (@TenNapel)</p>
<p>Ethan Nicolle&#8217;s <a href="http://ethannicolle.com/" target="_blank" rel="noopener">site</a> (@enicolle)</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/page/001/" target="_blank" rel="noopener">Sithra</a> &amp; <a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMind</a> (@Jason_Brubaker)</p>
<p><strong>Our Links:</strong></p>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:00:06</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7528-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>73: Alec Longstreth &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/05/22/making-comics-gutter-talk-episode-73-alec-longstreth/</link>
					<comments>https://makingcomics.com/2015/05/22/making-comics-gutter-talk-episode-73-alec-longstreth/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 22 May 2015 09:00:06 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[alec longstreth]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[basewood]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[phase 7]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=7215</guid>

					<description><![CDATA[Sometimes life seems to point you in the direction it wants you to go. And sometimes it drops you in the middle of nowhere with a good luck pat on the back. Both times should be celebrated as chances to see what happens in the biggest game of Chance ever: life. In this Gutter Talk episode, Adam...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/05/22/making-comics-gutter-talk-episode-73-alec-longstreth/" title="Read73: Alec Longstreth &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Sometimes life seems to point you in the direction it wants you to go. And sometimes it drops you in the middle of nowhere with a good luck pat on the back. Both times should be celebrated as chances to see what happens in the biggest game of Chance ever: life. In this Gutter Talk episode, Adam sits down with artist and educator, Alec Longstreth, to discuss the path that got him to where he is. From living in cities all across the United States to working on the set of Star Wars in Australia, Alec has a thing or two to say about a thing or two, and can even back it up with some amazing art.</p>
<p>One of the things we hear frequently is how artists adapt, as well as the various ways artists use the materials around them to create tricks and tools of the trade. In Alec&#8217;s case, it&#8217;s a MacGyvered tool rack that he has attached to the side of his drawing table. Alec was kind enough to send us a photo so we&#8217;ve attached that to this post. If you&#8217;re reading this on a mobile device and can&#8217;t see the photo, please be sure to check out the post on the site.</p>
<p>While you&#8217;re listening to this fantastic conversation, please also take a few minutes to head on over to iTunes and give us both a rating and a review. Just search for Gutter Talk and you can&#8217;t miss us. Not only would we at Making Comics Worldwide personally appreciate it but future comic creators will appreciate it as well when they find our podcast ranked high enough to garner their attention.</p>

<p><span id="more-7215"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Episode-73-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7223" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Episode-73-banner.jpg" alt="Episode-73-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Episode-73-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Episode-73-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Alec&#8217;s Links:</strong></span></p>
<p>Alec&#8217;s <a href="http://www.alec-longstreth.com/" target="_blank" rel="noopener">website</a> (@AlecLongstreth)</p>
<p><a href="http://www.isleofelsi.com/" target="_blank" rel="noopener">Isle of Elsi</a></p>
<p><a href="http://www.alec-longstreth.com/comics/" target="_blank" rel="noopener">Phase 7</a></p>
<p>Alec&#8217;s awesome tool rack on the side of his drawing table:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Alec_ToolRack.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone wp-image-7290 size-thumbnail" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Alec_ToolRack-150x150.jpg" alt="Alec_ToolRack" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Alec_ToolRack-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Alec_ToolRack-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:10:00</itunes:duration>
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		<title>Introducing Making Comics 3.0</title>
		<link>https://makingcomics.com/2015/05/16/introducing-making-comics-3-0/</link>
					<comments>https://makingcomics.com/2015/05/16/introducing-making-comics-3-0/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sun, 17 May 2015 02:59:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3.0]]></category>
		<category><![CDATA[comic making]]></category>
		<category><![CDATA[Making Comic]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[makingcomics.com]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=4968</guid>

					<description><![CDATA[Making Comics Worldwide is proud to announce the launch of Making Comics 3.0! Our new, updated website allows users and creators to more fluidly navigate our expansive resources. In addition, we’ve begun collecting articles and tutorials from websites all across the internet, cataloging them, and providing users with direct links to websites in an effort to...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/05/16/introducing-making-comics-3-0/" title="ReadIntroducing Making Comics 3.0">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Making Comics Worldwide is proud to announce the launch of Making Comics 3.0! Our new, updated website allows users and creators to more fluidly navigate our expansive resources. In addition, we’ve begun collecting articles and tutorials from websites all across the internet, cataloging them, and providing users with direct links to websites in an effort to expand the making comics community. We&#8217;ve also opened up volunteer opportunities to the community to help make our site the most effective it can be.</p>
<h3>Upgrades include:</h3>
<ul>
<li>Integration of a comprehensive crowdsourcing library aimed at cataloging all comic-making educational resources on the web.</li>
<li>Underdog Community merge including articles, forums, and more.</li>
<li>All <a href="https://makingcomics.com/" target="_blank" rel="nofollow nofollow">MakingComics.com</a> features designated home pages (Talking Comics, Gutter Talk Pod, Underdogs, etc.)</li>
<li>Comprehensive outline of our plans as a nonprofit.</li>
<li>Workflow for multiple levels of volunteer input.</li>
</ul>
<p>With the relaunch of the website, Making Comics Worldwide has officially merged with their sister site, The Underdog Community (a.k.a. Webcomic Underdogs). This merger grants access to an assortment of resources &#8211;  lively web forums, active <a href="https://www.facebook.com/groups/webcomicunderdogs/?ref=br_tf">Facebook groups</a>, and <a href="https://twitter.com/WebcomicU">twitter conversations</a> &#8211; that were previously just outside the reach of the small staff at Making Comics Worldwide. With these additions, the Making Comics Worldwide community grows by the thousands (literally), making our website the largest source of free, creator-based content in the world.</p>
<h2>We need your help</h2>
<p>One of our bold new goals on the new <a href="http://l.facebook.com/l.php?u=http%3A%2F%2FMakingComics.com%2F&amp;h=HAQHRWL-u&amp;enc=AZPN-jp8v5GKsAr6HaZuTVuZ6jAErRePq-vRIehJpsbxAtAYyfe7vCKBpT_de3oLHUtsjGyVC6WRDd62zrCWT4Z5MTEitXmKhN26mV6eqpTiANanVmJ16p0456Nkr1z9AeN1OiJbIIxepWlWrwHTK2ktwo8zWQmWKOv3By1mLst9Zb29PP1Uc_bEYuydNpCdf9FqrvxPTvxpT9Fh57Dn07y8&amp;s=1" target="_blank" rel="nofollow">MakingComics.com</a> is creating a crowdsourced library of ALL of the existing, and emerging, comic resources on the web. We are definitely going to need help doing this. During this initial site launch it would be amazing if we could have some of the Underdogs go through the process of <a href="https://makingcomics.com/submit-links/">submitting links to our library</a>.</p>
<p>If you want to know what kind of sites and resources we are looking to catalogue and how we are cataloguing them, check out our handy content guide.</p>
<p><a href="https://makingcomics.com/content-guide/" target="_blank" rel="nofollow">https://makingcomics.com/<wbr />content-guide/</a></p>
<h2>Volunteer To Help Us Change The World</h2>
<p>If you are super interested in EVERYTHING above and want to know how you can be more involved with the <a href="http://l.facebook.com/l.php?u=http%3A%2F%2FMakingComics.com%2F&amp;h=KAQGpi9nb&amp;enc=AZOq0bYjzPHuckiWNBCAy3CvVMVF5bg9qEzteseoVWG-uv6w1JYh1RkyFz2P1Soh77qyzqmEhSbRDIYnX5QnOVTkie-0rZZzOT6tfMikdluGCy-Bnj_R6tDTA9t5EhQ70695o309vZCYZ0kC67ucu2OQfB0lkw_jG59oNbxBj7-b6ip1cJuDsAc6ULiMZ9w1GHCrEtt19PE566plwLTcIDI2&amp;s=1" target="_blank" rel="nofollow">MakingComics.com</a> project, check out our volunteer section at:</p>
<p><a href="https://makingcomics.com/volunteer/" target="_blank" rel="nofollow">https://makingcomics.com/<wbr />volunteer/</a></p>
<h2 class="null">Support Our Formation Of The Making Comics Worldwide Nonprofit</h2>
<p>One of our big goals for the coming year is going to be establishing Making Comics Worldwide as a 501(3)(c) charitable education nonprofit. If you are interested in understanding more about our goals as a nonprofit visit our nonprofit website <a href="http://www.makingcomicsworldwide.com/" target="_blank" data-cke-saved-href="http://www.makingcomicsworldwide.com">www.MakingComicsWorldwide.com</a>.</p>
<h2 class="null">Donations</h2>
<p>While there, please consider filling out our <a href="http://www.makingcomicsworldwide.com/#!donations/c1r5u" target="_blank" data-cke-saved-href="http://www.makingcomicsworldwide.com/#!donations/c1r5u">donations survey</a> so we can contact you when we are starting our fundraising processes.</p>
<p><span id="more-4968"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-7018" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/03/3UpdateCover.png" alt="3UpdateCover" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/03/3UpdateCover.png 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/03/3UpdateCover-300x94.png 300w" sizes="(max-width: 704px) 100vw, 704px" />
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		<title>72: Chris Callahan &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/05/15/making-comics-gutter-talk-episode-72-chris-callahan/</link>
					<comments>https://makingcomics.com/2015/05/15/making-comics-gutter-talk-episode-72-chris-callahan/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 15 May 2015 09:00:03 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[chris callahan]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[robochuck]]></category>
		<category><![CDATA[wondercon]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=6986</guid>

					<description><![CDATA[We return to the walls and halls of the hallowed ground known only as the Anaheim Convention Center during WonderCon 2015 where our Gutter Talk podcast hero-slash-host Adam teams up with artist and illustrator Chris Callahan to battle a villain so evil it has no name, only a sad truth that would make any protagonist...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/05/15/making-comics-gutter-talk-episode-72-chris-callahan/" title="Read72: Chris Callahan &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We return to the walls and halls of the hallowed ground known only as the Anaheim Convention Center during WonderCon 2015 where our Gutter Talk podcast hero-slash-host Adam teams up with artist and illustrator Chris Callahan to battle a villain so evil it has no name, only a sad truth that would make any protagonist feel ill: Lack of Knowledge.</p>
<p>Okay, maybe that&#8217;s a bit overly dramatic but some days it sure does seem that way. That&#8217;s why we&#8217;re looking forward to bringing you this conversation Adam had with Chris, as he has the knowledge and experience of taking a chance and finding success in the work that comes along with it.</p>
<p>Chris has been a part of projects that range from creating visual graphics for major television shows and broadcasts to creator-owned comics, such as Robochuck. Listen in as Chris discusses those experiences he&#8217;s had and what he&#8217;s taken away from it all, as well as some of the smaller details about comic creation.</p>
<p>While you&#8217;re listening, please be sure to head on over to iTunes, if you&#8217;re not there already, and give the podcast some love. Ratings and reviews are big in the podcast world, just as getting clicks and reads are big in comics, both web and print. Along with word of mouth, this is just one way you can help us here at Making Comics Worldwide spread out knowledge and information to those who are seeking it out but may not be sure where to look.</p>

<p><span id="more-6986"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Episode-72-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6990" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/05/Episode-72-banner.jpg" alt="Episode-72-banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Episode-72-banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/05/Episode-72-banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><span style="text-decoration: underline;"><strong>Chris&#8217;s Links:</strong></span></p>
<p><a href="http://turtlebunnyproductions.com/" target="_blank" rel="noopener">TurtleBunny Productions</a> (@rgb_alpha)</p>
<p><a href="http://robochuck.com/index.html" target="_blank" rel="noopener">RoboChuck</a> (also on <a href="https://www.comixology.com/RoboChuck-1/digital-comic/59023?utm_source=twitter&amp;utm_medium=socialmedia&amp;utm_campaign=RoboChuck%25231&amp;utm_content=Submit+Email&amp;utm_term=&amp;app=1" target="_blank" rel="noopener">ComiXology</a>)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>53:51</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6986-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>71: Dawn &#038; Clint Wolf (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/05/08/making-comics-gutter-talk-ep-71-three-questions-dawn-clint-wolf/</link>
					<comments>https://makingcomics.com/2015/05/08/making-comics-gutter-talk-ep-71-three-questions-dawn-clint-wolf/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 08 May 2015 09:00:51 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[wondercon]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[zombie]]></category>
		<category><![CDATA[zombie ranch]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4466</guid>

					<description><![CDATA[It&#8217;s the second Friday of the month, which can only mean one thing: another great Gutter Talk Three Questions episode with great information and even better music. In this episode, Patrick Yurick meets up with Dawn and Clint Wolf, the creators of the webcomic Zombie Ranch, and poses three questions smack dab in the middle of the halls at WonderCon...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/05/08/making-comics-gutter-talk-ep-71-three-questions-dawn-clint-wolf/" title="Read71: Dawn &#038; Clint Wolf (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the second Friday of the month, which can only mean one thing: another great Gutter Talk Three Questions episode with great information and even better music. In this episode, Patrick Yurick meets up with Dawn and Clint Wolf, the creators of the webcomic Zombie Ranch, and poses three questions smack dab in the middle of the halls at WonderCon 2015 this year.</p>
<p>These are Dawn and Clint&#8217;s three questions:</p>
<p><strong>Question 1:</strong> (Clint) You&#8217;ve been lucky enough to write for various things, whether that&#8217;s games or even possibly doing some technical writing when you once worked in tech support. What are some of the things you took away from those writing jobs that you&#8217;ve been able to apply to current work in comics?</p>
<p><strong>Question 2:</strong> (Dawn) In one of the Inktober challenge drawings, you did it on a skirt but is there a medium you prefer and why?</p>
<p><strong>Question 3:</strong> (Both) What are some of the pros and cons of working together not just as collaborators but also as a married couple?</p>
<p>Also be sure to head over to iTunes, if you&#8217;re not there already, and give us a rating and review. This really does help boost our presence in the comics and podcast communities, which in turn helps build the amount of knowledge and love we can provide and spread out to all the comic creators around the world.<br />
<span id="more-6895"></span><br />
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/Episode-71-banner1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4474" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/Episode-71-banner1.jpg" alt="Episode-71-banner1" width="704" height="221" /></a></p>
<p><span style="text-decoration: underline;"><strong>Their Links:</strong></span></p>
<p><a href="http://www.zombieranchcomic.com/" target="_blank" rel="noopener noreferrer">Zombie Ranch site</a> (@zombieranch)</p>
<p><a href="https://www.kickstarter.com/projects/labreject/zombie-ranch-a-tale-of-a-weird-new-west-volume-one?ref=card" target="_blank" rel="noopener noreferrer">Kickstarter</a> for Zombie Ranch</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p><em>Intro Music:</em> Nightmare by Jahzzar is licensed under a Attribution-ShareAlike 3.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p><em>Segment 1 Music:</em> Vultures of the Horn by Ga&#8217;an is licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p><em>Segment 2 Music:</em> Spider Farm by Andrew Howes is licensed under a Attribution-Noncommercial-No Derivative Works 3.0 Germany License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p><em>Segment 3 Music:</em> Corona Norco by Charles Atlas is licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p><em>Outro Music:</em> First Rays by Jahzzar is licensed under a Attribution-ShareAlike 3.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>18:11</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6895-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>70: Paolo Rivera &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/05/01/making-comics-gutter-talk-episode-70-paolo-rivera/</link>
					<comments>https://makingcomics.com/2015/05/01/making-comics-gutter-talk-episode-70-paolo-rivera/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 01 May 2015 09:00:04 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[paolo rivera]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4455</guid>

					<description><![CDATA[April showers may bring May flowers but the one thing you can be sure of that May will also bring is yet another spate of talented artists to the Making Comics Gutter Talk podcast. Two of them will be with artists we met and talked to while at WonderCon back in the first week of...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/05/01/making-comics-gutter-talk-episode-70-paolo-rivera/" title="Read70: Paolo Rivera &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>April showers may bring May flowers but the one thing you can be sure of that May will also bring is yet another spate of talented artists to the Making Comics Gutter Talk podcast. Two of them will be with artists we met and talked to while at WonderCon back in the first week of last month. Today&#8217;s episode, however, was recorded away from the craziness that conventions can sometimes bring.</p>
<p>In this Gutter Talk episode, Adam and co-host Patrick Yurick, a voice you&#8217;ll hear this week and next, get the pleasure and opportunity to talk to Paolo Rivera, artist and illustrator, both freelance and working for others. It took a few emails back and forth, even a reschedule or two, to nail down a specific day and time but in the end, it was completely worth it. The conversation spanned topics of why he went to the Rhode Island School of Design (a question in which he has a few answers, actually) to a question he is often asked, how does an artist get their voice and style.</p>
<p>We&#8217;re pretty sure you&#8217;re going to dig this episode. If not, we&#8217;ll guarantee your money back. What? You didn&#8217;t pay anything for the podcast? Well, then it looks like you&#8217;ll get a full refund. Lucky you. But again, we&#8217;re pretty sure it won&#8217;t even come to that.</p>
<p>Also, one more thing. Please be all that you can be and head over to iTunes to give us a rating and a review. The more this happens and the higher the average rating the more exposure this awesome little podcast gets. And while in some states exposure is illegal, we&#8217;re big proponents of artistic exposure of comics and comic-related information. We&#8217;re free souls like that.</p>

<p><span id="more-6894"></span></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/Episode-70-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4463" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/05/Episode-70-banner.jpg" alt="Episode-70-banner" width="704" height="221" /></a>
<p><span style="text-decoration: underline;"><strong>Paolo&#8217;s Links:</strong></span></p>
<p>Paolo&#8217;s <a href="http://www.paolorivera.com/" target="_blank" rel="noopener noreferrer">site</a> (@PaoloMRivera)</p>
<p><a href="http://www.core77.com/posts/25932/afterschool-podcast-with-don-lehman-episode-12-comic-book-artist-paolo-rivera-25932" target="_blank" rel="noopener noreferrer">Podcast</a> w/ Paolo in which the host sounds like Adam</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:12:48</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6894-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>69: Jason Brubaker &#038; Daniel Lieske pt.2 (Classic #16) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/04/24/making-comics-gutter-talk-episode-69-re-issue-16-daniel-lieske-part-2/</link>
					<comments>https://makingcomics.com/2015/04/24/making-comics-gutter-talk-episode-69-re-issue-16-daniel-lieske-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 24 Apr 2015 09:00:06 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[daniel lieske]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[sithrah]]></category>
		<category><![CDATA[wormworld saga]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4444</guid>

					<description><![CDATA[Fresh off a highly successful panel at WonderCon, as well as your benevolent host recording three other future podcast episodes, the Making Comics Gutter Talk podcast returns with a flashback, or a re-issue as they&#8217;ve come to be known around these parts. In this episode we return to the great conversation Jason Brubaker was in...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/04/24/making-comics-gutter-talk-episode-69-re-issue-16-daniel-lieske-part-2/" title="Read69: Jason Brubaker &#038; Daniel Lieske pt.2 (Classic #16) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Fresh off a highly successful panel at WonderCon, as well as your benevolent host recording three other future podcast episodes, the Making Comics Gutter Talk podcast returns with a flashback, or a re-issue as they&#8217;ve come to be known around these parts. In this episode we return to the great conversation Jason Brubaker was in the midst of with Daniel Lieske, the mastermind and artist behind the Wormworld Saga. If you have not yet had a chance to listen to the first half of this conversation, click <a href="https://makingcomics.com/2015/03/27/making-comics-gutter-talk-episode-65-re-issue-15-daniel-lieske-part-1/#more-4343" target="_blank" rel="noopener noreferrer">here</a> to check it out.</p>
<p>In this episode Jason and Daniel Lieske go into detail about their strange and exciting successes with their respective Kickstarter projects, as well as some great conversation about crowdsourcing in general. It really does seem to be important to make sure you continue to build your fan base in order to help drive your successful project.</p>
<p>As a side note but one that also reaches up for the WonderCon mention above, were you there? If so, let us know. We&#8217;d love to hear what your thoughts were, what you liked, didn&#8217;t liked, wanted to hear but didn&#8217;t, heard but didn&#8217;t expect to hear, all of it. It was a pretty great panel, Jason Brubaker included, and the discussions had were as awesome as the questions asked by the crowd. If you were not there, though, no worries. Click <a href="https://makingcomics.com/2015/04/17/making-comics-gutter-talk-episode-68-wondercon-2015/" target="_blank" rel="noopener noreferrer">here</a> to take a listen.</p>
<p>Oh, and one more thing. Please consider going to iTunes to rate the Making Comics Gutter Talk podcast. Leave a review, count some stars, maybe check out some episodes you haven&#8217;t listened to yet. This really will help us get the word out about the great things we&#8217;re doing here and we really do want to hear from you. We see you on Twitter and Facebook and other places doing amazing things so please consider doing the same and leaving a review on iTunes.</p>
<p>Ok, now you can listen to today&#8217;s podcast. Enjoy, dear listeners.</p>

<p><span id="more-6893"></span><br />
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-69-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4447" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-69-banner.jpg" alt="Episode-69-banner" width="704" height="221" /></a></p>
<p><span style="text-decoration: underline;"><strong>Their Links:</strong></span></p>
<p>Daniel Lieske’s <a href="http://www.wormworldsaga.com/" target="_blank" rel="noopener noreferrer">Wormworld Saga</a> (@daniellieske)</p>
<p>Jason Brubaker’s <a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithra</a> (@Jason_Brubaker)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro Song:</p>
<p>“RetroFuture Clean” Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org/">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:09:11</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6893-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>68: Wondercon Panel 2015 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/04/17/making-comics-gutter-talk-episode-68-wondercon-2015/</link>
					<comments>https://makingcomics.com/2015/04/17/making-comics-gutter-talk-episode-68-wondercon-2015/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 17 Apr 2015 12:45:52 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[outline]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[wondercon]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4391</guid>

					<description><![CDATA[The Making Comics Gutter Talk podcast goes live once again from the halls and walls that make up the Anaheim Convention Center in Anaheim, California as several of the Making Comics crew invades WonderCon 2015. Last year&#8217;s panel was so much fun we had to do it again, though this time there were no Godzilla...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/04/17/making-comics-gutter-talk-episode-68-wondercon-2015/" title="Read68: Wondercon Panel 2015 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Making Comics Gutter Talk podcast goes live once again from the halls and walls that make up the Anaheim Convention Center in Anaheim, California as several of the Making Comics crew invades WonderCon 2015. Last year&#8217;s panel was so much fun we had to do it again, though this time there were no Godzilla facts. Sorry to disappoint you. But there were other facts we figure you will want to hear.</p>
<p>This year&#8217;s Gutter Talk WonderCon panel was led by Adam and focused on storytelling in comics. The topics ranged from story idea inspiration to editing a story halfway through to collaborating with an artist or storyteller. There were questions from Adam, including a pop quiz, and some fantastic questions from the audience, which the panelists handled like the professional artists they are. Speaking of the panelists&#8230;.</p>
<p>Just like last year&#8217;s Making Comics panel, this year&#8217;s guests were top notch. The list included Rachel Beck from Storyforge Productions, Jason Brubaker, the creator of Sithrah and reMIND, Ted Washington, artist, writer, and founder of the small publication company Puna Press, and Making Comics Worldwide&#8217;s czar- uh, CEO, Patrick Yurick. The list of qualifications among them made them perfect people to discuss the art of storytelling in comics, especially, but other formats as well.</p>
<p>If you were unfortunately unable to make WonderCon this year, we have your back. We always do. Please enjoy this amazing conversation with some of our favorite artists.</p>

<p><span id="more-6892"></span></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-68-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4396" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-68-banner.jpg" alt="Episode-68-banner" width="704" height="221" /></a>
<p>Big, big thank you to Karyn Keene, co-founder of Storyforge Productions, for the fantastic photos. Check these out!</p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/01.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-4398" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/01-150x150.jpg" alt="01" width="150" height="150" /></a><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/02.1.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4399" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/02.1-150x150.jpg" alt="02.1" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/02.5.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-4400" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/02.5-150x150.jpg" alt="02.5" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/03.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-4401" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/03-150x150.jpg" alt="03" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/04.1.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4402" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/04.1-150x150.jpg" alt="04.1" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/04.5.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4403" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/04.5-150x150.jpg" alt="04.5" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/05.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4404" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/05-150x150.jpg" alt="05" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/06.1.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4405" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/06.1-150x150.jpg" alt="06.1" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/06.2.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4406" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/06.2-150x150.jpg" alt="06.2" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/07.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4407" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/07-150x150.jpg" alt="07" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/08.1.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4408" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/08.1-150x150.jpg" alt="08.1" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/08.2.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-4409" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/08.2-150x150.jpg" alt="08.2" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/08.3.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4410" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/08.3-150x150.jpg" alt="08.3" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/09.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4411" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/09-150x150.jpg" alt="09" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/10.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4412" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/10-150x150.jpg" alt="10" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/11.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4413" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/11-150x150.jpg" alt="11" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/12.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4414" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/12-150x150.jpg" alt="12" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/13.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4415" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/13-150x150.jpg" alt="13" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/14.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-4416" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/14-150x150.jpg" alt="14" width="150" height="150" /></a>
<p><span style="text-decoration: underline;"><strong>Panelists Links:</strong></span></p>
<p>Rachel Beck: <a href="http://storyforgeproductions.com/" target="_blank" rel="noopener noreferrer">Storyforge Productions</a> (@Storyforgers)<br />
Jason Brubaker: <a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithrah</a> &amp; <a href="http://www.remindblog.com/" target="_blank" rel="noopener noreferrer">reMIND</a> (@Jason_Brubaker)<br />
Ted Washington: <a href="http://punapress.com/" target="_blank" rel="noopener noreferrer">Puna Press</a> &amp; <a href="https://www.youtube.com/user/lotekted" target="_blank" rel="noopener noreferrer">lotekted</a> (@tedwa)<br />
Patrick Yurick: <a href="http://hipster-picnic.com/" target="_blank" rel="noopener noreferrer">Hipster Picnic</a>, CEO Making Comics Worldwide (@patrickyurick)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song: &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/" target="_blank" rel="noopener noreferrer">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions: InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>54:01</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6892-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>67: Sarah Yoon (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/04/10/making-comics-gutter-talk-episode-67-three-questions-w-sarah-yoon/</link>
					<comments>https://makingcomics.com/2015/04/10/making-comics-gutter-talk-episode-67-three-questions-w-sarah-yoon/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 10 Apr 2015 09:00:55 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[firestarters]]></category>
		<category><![CDATA[karyn keene]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sarah yoon]]></category>
		<category><![CDATA[storyforge]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4378</guid>

					<description><![CDATA[Several of the Making Comics Worldwide crew graced the rooms and halls of WonderCon 2015 recently and while there, Adam was able to record four upcoming podcasts, the live Gutter Talk panel &#8220;Storytelling in Comics&#8221; included, in a 24 hour period. That has to be some kind of record, right? And while very little time...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/04/10/making-comics-gutter-talk-episode-67-three-questions-w-sarah-yoon/" title="Read67: Sarah Yoon (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Several of the Making Comics Worldwide crew graced the rooms and halls of WonderCon 2015 recently and while there, Adam was able to record four upcoming podcasts, the live Gutter Talk panel &#8220;Storytelling in Comics&#8221; included, in a 24 hour period. That has to be some kind of record, right? And while very little time was spent wandering the floor, it was a worthy sacrifice to be able to capture conversations like the one you&#8217;re about to listen to.</p>
<p>In this Three Questions episode, freelance writer and soon-to-be mom Sarah Yoon sits down with Karyn Keene, co-founder of Storyforge Productions, a company with a stated mission of helping tell stories across various mediums. In an age where there are numerous ways of telling a story, it can be both tricky and overwhelming. One of the biggest steps to being a better effective storyteller that Sarah discusses is knowing the type of writer and storyteller you are. Using ideas from her book, &#8220;Firestarters: Multi-Disciplinary Inspiration for Writers,&#8221; Sarah dives in to the three types of writers she has discovered through her research.</p>
<p>Whether you are a writer or not, this podcast episode is a must-listen. It will not only make you stronger as a writer and artist overall, it could help you understand other writers you will encounter in your career and life.</p>
<p>These are Sarah&#8217;s three questions:</p>
<p><strong>Question 1:</strong> What are the three ways creativity manifests itself in writers?</p>
<p><strong>Question 2:</strong> What do you find yourself working the most with?</p>
<p><strong>Question 3:</strong> How did you decide what you wanted to write about?</p>

<p><span id="more-6891"></span></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-67-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4387" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-67-banner.jpg" alt="Episode-67-banner" width="704" height="221" /></a>
<p><span style="text-decoration: underline;"><strong>Sarah&#8217;s Links:</strong></span></p>
<p><a href="http://sarahlyoon.com/" target="_blank" rel="noopener noreferrer">Website</a> (@sarahlyoon)</p>
<p>FireStarters <a href="http://storyforgeproductions.com/firestarters/" target="_blank" rel="noopener noreferrer">book</a></p>
<p><span style="text-decoration: underline;"><strong>Karyn&#8217;s Links:</strong></span></p>
<p>StoryForgers <a href="http://storyforgeproductions.com/" target="_blank" rel="noopener noreferrer">site</a> (@Karyn_Keene)<span style="text-decoration: underline;"><br />
</span></p>
<p><strong><span style="text-decoration: underline;">Music:</span><br />
</strong><br />
Intro: Please Listen Carefully by Jahzzar is licensed under a Attribution-ShareAlike License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 1: Pigalle by Jahzzar is licensed under a Attribution-ShareAlike 3.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 2: Become Death by Jahzzar is licensed under a Attribution-ShareAlike License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 3: Julia by Jahzzar is licensed under a Attribution-ShareAlike 3.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Outro: Good Night by Jahzzar is licensed under a Attribution-ShareAlike License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>20:48</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6891-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>66: Michael Dambold &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/04/03/making-comics-gutter-talk-episode-66-michael-dambold/</link>
					<comments>https://makingcomics.com/2015/04/03/making-comics-gutter-talk-episode-66-michael-dambold/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 03 Apr 2015 09:00:46 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[cambria]]></category>
		<category><![CDATA[dambold]]></category>
		<category><![CDATA[last anomaly]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[michael dambold]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[space barista]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4360</guid>

					<description><![CDATA[Welcome to April and what is shaping up to be another stellar month of Gutter Talk podcasts, including the audio from our live Gutter Talk panel at WonderCon. In order to remain in the moment, let&#8217;s start with today&#8217;s podcast. In this eposide, Adam sits down with artist and writer, Michael Dambold. The topics discussed in...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/04/03/making-comics-gutter-talk-episode-66-michael-dambold/" title="Read66: Michael Dambold &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Welcome to April and what is shaping up to be another stellar month of Gutter Talk podcasts, including the audio from our live Gutter Talk panel at WonderCon. In order to remain in the moment, let&#8217;s start with today&#8217;s podcast. In this eposide, Adam sits down with artist and writer, Michael Dambold. The topics discussed in this episode ranged from the difficulties of what it&#8217;s like to grow up in the Louisiana, right in the heart of Cajun Country, when your bloodline is not from there to the process of creating a story and both the successes and failures that came from it. Turns out what was needed was Michael telling the story he wanted to tell, not necessarily the story he thought people wanted to hear or read.</p>
<p>As an artist, that realization is a difficult one to get to. On the one hand, you want readers and viewers to enjoy the story and art so it&#8217;s easy to fall into the trap of trying to satisfy them by giving them what you think they want. However, what&#8217;s more important and rewarding as an artist and writer is to be sure the story you tell and create is a story you as the artist and writer is what you want to tell. If you do it well, the readers and viewers will show up and stick around.</p>
<p>One more note before you listen to this great conversation between Adam and Michael Dambold, if you&#8217;re going to be at WonderCon this coming weekend, please be sure to check out the live Gutter Talk panel on Saturday at 10am in Room 211.</p>

<p><span id="more-6890"></span><br />
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-66-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4367" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/04/Episode-66-banner.jpg" alt="Episode-66-banner" width="704" height="221" /></a></p>
<p><span style="text-decoration: underline;"><strong>Michael&#8217;s</strong></span><strong> Links:</strong></p>
<p>Michael&#8217;s <a href="https://www.artstation.com/artist/damboldt" target="_blank" rel="noopener noreferrer">site</a> (@michaeldambold)</p>
<p><a href="http://www.spacebarista.com/" target="_blank" rel="noopener noreferrer">Space Barista</a> (<a href="https://www.patreon.com/bePatron?u=90789&amp;patAmt=1" target="_blank" rel="noopener noreferrer">Patreon</a>)<span style="text-decoration: underline;"><strong><br />
</strong></span></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Finalposter_FWEB.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4337" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Finalposter_FWEB.jpg" alt="Finalposter_FWEB" width="704" height="508" /></a>
<p>Saturday, April 4th<br />
Room 211<br />
10am</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:39:15</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6890-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>65: Jason Brubaker &#038; Daniel Lieske pt.1 (Classic #16) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/03/27/making-comics-gutter-talk-episode-65-re-issue-15-daniel-lieske-part-1/</link>
					<comments>https://makingcomics.com/2015/03/27/making-comics-gutter-talk-episode-65-re-issue-15-daniel-lieske-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 27 Mar 2015 09:00:47 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[daniel lieske]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[remind]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4343</guid>

					<description><![CDATA[The Making Comics podcast returns this week with another Jason Brubaker re-issue. This episode is the first part of a two part conversation between Jason and sometimes co-host, sometimes guest, but all the time favorite, Daniel Lieske, an artist based in Germany. In one of the re-issues we released last year, Jason and Daniel were...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/03/27/making-comics-gutter-talk-episode-65-re-issue-15-daniel-lieske-part-1/" title="Read65: Jason Brubaker &#038; Daniel Lieske pt.1 (Classic #16) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Making Comics podcast returns this week with another Jason Brubaker re-issue. This episode is the first part of a two part conversation between Jason and sometimes co-host, sometimes guest, but all the time favorite, Daniel Lieske, an artist based in Germany.</p>
<p>In one of the re-issues we released last year, Jason and Daniel were going through some rather successful Kickstarter campaigns. It was hard to not join in their excitement. But as much as we wish it weren&#8217;t the case, time moves on and that edge on the excitement begins to soften some. This leads to what can be a very scary question: Now what?</p>
<p>In this re-issue episode, Jason and Daniel attempt to answer that question. The fun thing is we have the ability to see the things they&#8217;ve done since this conversation first happened, or in this case the &#8220;what&#8221; in the big question, and the successes they&#8217;ve continued to find. And in a way, they&#8217;ve provided somewhat of an educational roadmap into comic creation. It may not be the exact path you or I may take but the experiences they have and share with us become plot-points along our own roadmap.</p>
<p>Before that conversation begins, Adam discusses a few things that came up between Jason and Daniel.</p>
<p>Oh, and we&#8217;d be remiss if we didn&#8217;t mention one of the more exciting upcoming events we&#8217;re participating in this year, Wondercon 2015. This year, on Saturday, April 4th at 10am in Room 211, Adam will be moderating a panel on storytelling in comics. Check out this list of panelists:</p>
<p><strong>Jason Brubaker: </strong>Artist, creator of <a href="http://www.remindblog.com/" target="_blank" rel="noopener noreferrer">reMIND</a> and <a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithrah</a></p>
<p><strong>Rachel Beck: </strong>Co-founder of <a href="http://storyforgeproductions.com/" target="_blank" rel="noopener noreferrer">Storyforge Productions</a></p>
<p><strong>Ted Washington: </strong>Artist, poet, and founder of <a href="http://punapress.com/" target="_blank" rel="noopener noreferrer">Puna Press</a></p>
<p><strong>Patrick Yurick: </strong>Artist, creator of <a href="http://hipster-picnic.com/" target="_blank" rel="noopener noreferrer">Hipster Picnic</a>, educator, and CEO of Making Comics Worldwide</p>
<p>If you&#8217;ll be at Wondercon 2015, make sure you check out our panel and say hi!</p>

<p><span id="more-6889"></span></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Episode-65-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4350" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Episode-65-banner.jpg" alt="Episode-65-banner" width="704" height="221" /></a>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Finalposter_FWEB.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4337" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Finalposter_FWEB.jpg" alt="Finalposter_FWEB" width="704" height="508" /></a>
<p><strong>Links:</strong></p>
<p>Daniel Lieske&#8217;s <a href="http://www.wormworldsaga.com/" target="_blank" rel="noopener noreferrer">Wormworld Saga</a> (@daniellieske)</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithra</a> (@Jason_Brubaker)</p>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:13:38</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6889-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>[Teaser Trailer] Wondercon 2015 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/03/23/wondercon-2015/</link>
					<comments>https://makingcomics.com/2015/03/23/wondercon-2015/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Mon, 23 Mar 2015 17:00:07 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[wondercon]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4321</guid>

					<description><![CDATA[The Making Comics Worldwide crew returns to Anaheim for Wondercon 2015! That&#8217;s right. We&#8217;re back! And this time around we have an even more fantastic panel of guests to discuss storytelling in comics. The panelists include Jason Brubaker, Rachel Beck, Ted Washington, and others. See you there, right? Right. This year&#8217;s Making Comics Worldwide Gutter Talk Wondercon panel will...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/03/23/wondercon-2015/" title="Read[Teaser Trailer] Wondercon 2015 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Making Comics Worldwide crew returns to Anaheim for Wondercon 2015! That&#8217;s right. We&#8217;re back! And this time around we have an even more fantastic panel of guests to discuss storytelling in comics. The panelists include Jason Brubaker, Rachel Beck, Ted Washington, and others.</p>
<p>See you there, right? Right.</p>

<p><span id="more-6888"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4337" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Finalposter_FWEB.jpg" alt="Finalposter_FWEB" width="704" height="508" />
<p>This year&#8217;s Making Comics Worldwide Gutter Talk Wondercon panel will be about storytelling in comics and will focus on the beginning stages of telling a story. For a lot of creative folks out there, sometimes the hardest part of telling a story is starting. Sure, it&#8217;s one thing to come up with a story idea. The tricky part, though, is fleshing out that story and making it come alive on paper. Join us April 4th at 10am in Room 211 to get the push you need.</p>
<p>The various aspects we&#8217;ll discuss are some of the more common steps of storytelling people can lose focus or even the entire story itself. Depending on the type of thinker you are, either the ideas are coming too fast to write them down or they&#8217;re just not happening fast enough. In this panel, all topics are on the drawing table and they will range from ideation, or creating the story idea, to world building to setting a schedule to make sure you stay on pace.</p>
<p>If you will be attending Wondercon this year, this will be the one panel you won&#8217;t want to miss. However, if you are not lucky enough to be there, fear not, friends. We will be releasing the panel as a podcast later on in the month of April. We do this because we care. Oh, and also for the art. Can&#8217;t forget the art.</p>
<p>Saturday, April 4th<br />
10am Pacific<br />
Room 211</p>
<p>Click <a href="http://sched.co/2pcq" target="_blank" rel="noopener noreferrer">here</a> for more information.</p>
<p><strong>Music:</strong> &#8220;It&#8217;s a Trap&#8221; by JO is licensed under a Attribution-NonCommercial-ShareAlike License. (<a href="http://www.freemusicarchive.org">www.freemusicarchive.org</a>)</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:23</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6888-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>64: Stephen McCranie &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/03/20/making-comics-gutter-talk-ep-64-stephen-mccranie/</link>
					<comments>https://makingcomics.com/2015/03/20/making-comics-gutter-talk-ep-64-stephen-mccranie/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 20 Mar 2015 09:00:03 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[alley]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[doodle]]></category>
		<category><![CDATA[doodle alley]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mal and chad]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[stephen mccranie]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4216</guid>

					<description><![CDATA[When it comes to creating art, it&#8217;s more than just the process or tools you are using. While those things are major factors in the big picture, pun intended, the philosophies of art are just as important. In this heavy Making Comics Gutter Talk episode, Adam and his co-host Patrick Yurick sit down with Stephen...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/03/20/making-comics-gutter-talk-ep-64-stephen-mccranie/" title="Read64: Stephen McCranie &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>When it comes to creating art, it&#8217;s more than just the process or tools you are using. While those things are major factors in the big picture, pun intended, the philosophies of art are just as important. In this heavy Making Comics Gutter Talk episode, Adam and his co-host Patrick Yurick sit down with Stephen McCranie, artist of &#8220;Mal and Chad&#8221; and creator of the website Doodle Alley, to discuss everything from Stephen&#8217;s beginning in art to separating the individual from the individual&#8217;s work. Yeah, we know. Deep, huh?</p>
<p>We pride ourselves in providing creativity-based information, whether it&#8217;s through the written word or these podcasts, and Stephen&#8217;s work fits that mold. After reading through Stephen&#8217;s &#8220;Brick by Brick,&#8221; a collection of artistic essays that act as a guide to comic creation, it just made sense that Stephen needed to be on the show. When it was all said and done, there was a sense of accomplishing a mission, as if our goal of information dissemination was met in a very successful way. However, Stephen was the perfect guest to make this happen.</p>
<p>If you&#8217;re struggling with the mental aspect of being an artist, you&#8217;re not alone. Furthermore, you&#8217;re not the first and won&#8217;t be the last. Consider this a good thing. It means there are people out there like Stephen McCranie who can provide experience-based knowledge and advice to help keep you on your path.</p>

<p><span id="more-6885"></span></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Episode-64-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4317" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Episode-64-banner.jpg" alt="Episode-64-banner" width="704" height="221" /></a>
<p><span style="text-decoration: underline;"><strong>Stephen&#8217;s Links:</strong></span></p>
<p><a href="http://doodlealley.com/" target="_blank" rel="noopener noreferrer">Doodle Alley</a></p>
<p><a href="http://malandchad.com/" target="_blank" rel="noopener noreferrer">Mal and Chad</a></p>
<p>Twitter: @stephenmccranie</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:45:56</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6885-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>63: Ted Washington (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/03/13/guttertalk-3q-ted-washington/</link>
					<comments>https://makingcomics.com/2015/03/13/guttertalk-3q-ted-washington/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 13 Mar 2015 09:00:07 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sam wallace]]></category>
		<category><![CDATA[ted washington]]></category>
		<category><![CDATA[three questions]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4294</guid>

					<description><![CDATA[One of the main goals of the Three Questions format is to allow artists of every level to learn from their peers. It affords one artist a window into the mental and physical process of a fellow artist in order to possibly grow themselves. In doing so, you the listener also benefits. Through these podcasts we learn there is only...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/03/13/guttertalk-3q-ted-washington/" title="Read63: Ted Washington (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>One of the main goals of the Three Questions format is to allow artists of every level to learn from their peers. It affords one artist a window into the mental and physical process of a fellow artist in order to possibly grow themselves. In doing so, you the listener also benefits. Through these podcasts we learn there is only one way to do things: The way that works best for you, whether it&#8217;s the process of others or one you created on your own.</p>
<p>In this particular episode, Gutter Talk alumni Ted Washington and Sam Wallace sit down for a three question conversation touching on topics such as being an artist and homeless to a process suggestion that may surprise you in a &#8220;Hey, I never thought of it that way&#8221; kinda way. Though if you know Ted, it makes perfect sense.</p>
<p>These are Ted&#8217;s three questions.</p>
<p><strong>Question 1:</strong> What was the moment that made you say, &#8220;This is what I want to do with the rest of my life.&#8221;</p>
<p><strong>Question 2:</strong> If you could choose one medium of art to work in for the rest of your life, what medium would that be?</p>
<p><strong>Question 3:</strong> What do you believe is something everybody should do in their process that you believe most people don&#8217;t do?</p>

<p><span id="more-6887"></span><br />
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/3Q_tedwashington.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4297" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/3Q_tedwashington.jpg" alt="3Q_tedwashington" width="704" height="221" /></a></p>
<p><span style="text-decoration: underline;"><strong>LINKS</strong></span></p>
<p><strong>Ted Washington</strong> (@tedwa)</p>
<p><a href="http://punapress.com/" target="_blank" rel="noopener noreferrer">Puna Press</a></p>
<p>YouTube <a href="https://www.youtube.com/user/lotekted" target="_blank" rel="noopener noreferrer">videos</a> (lotekted)</p>
<p>Ted&#8217;s studio pics:</p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image1.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4302" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image1-150x150.jpg" alt="Ted's Studio 1" width="150" height="150" /></a>   <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image2.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4305" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image2-150x150.jpg" alt="Ted's Studio 2" width="150" height="150" /></a>   <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image4.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4306" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image4-150x150.jpg" alt="Ted's Studio 2" width="150" height="150" /></a>   <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image7.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4307" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/image7-150x150.jpg" alt="Ted's Studio 4" width="150" height="150" /></a>
<p><strong>Sam Wallace </strong>(@SammyMayhem)</p>
<p><a href="http://www.mutantchasers.com/" target="_blank" rel="noopener noreferrer">Mutant Chasers</a></p>
<p><span style="text-decoration: underline;"><strong>MUSIC</strong></span></p>
<p>Intro: <a href="http://freemusicarchive.org/music/Blue_Dot_Sessions/Stingray/Stingray_-_Dangerous_Thought" target="_blank" rel="noopener noreferrer">Stingray &#8211; Dangerous Thought </a>by Blue Dot Sessions is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Outro: <a href="http://freemusicarchive.org/music/Blue_Dot_Sessions/Stingray/Stingray_-_Once_a_moment" target="_blank" rel="noopener noreferrer">Stingray &#8211; Once a moment </a>by Blue Dot Sessions is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 1: <a href="http://freemusicarchive.org/music/Blue_Dot_Sessions/Modul_Kalimba/Grand_Caravan" target="_blank" rel="noopener noreferrer">Grand Caravan </a>by Blue Dot Sessions is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 2: <a href="http://freemusicarchive.org/music/Dyman/Curse_of_Angels/06_dyman_-_red_cowboy" target="_blank" rel="noopener noreferrer">Red Cowboy </a>by Dyman is licensed under a Attribution-NonCommercial-ShareAlike License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 3: <a href="http://freemusicarchive.org/music/krackatoa/Noahs_Stark/01_Noahs_Stark" target="_blank" rel="noopener noreferrer">Noahs Stark </a>by krackatoa is licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>13:44</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6887-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>62: Jason Brubaker, Kazu Kibuishi &#038; Jason Caffoe pt.2 (Classic #14) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/03/06/making-comics-gutter-talk-episode-62-re-issue-14-kazu-kibuishi-jason-caffoe-part-2/</link>
					<comments>https://makingcomics.com/2015/03/06/making-comics-gutter-talk-episode-62-re-issue-14-kazu-kibuishi-jason-caffoe-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 06 Mar 2015 09:00:19 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[amulet]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[jason caffoe]]></category>
		<category><![CDATA[Kazu Kibuishi]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[sithrah]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4284</guid>

					<description><![CDATA[Usually the Jason Brubaker re-issues are reserved for the last Friday of each month. However, when there are two parts to the conversation, it really does make more sense to release them concurrently. While Adam said it wouldn&#8217;t be until the end of March for Part 2, the backlash (which was wholly internal) was too...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/03/06/making-comics-gutter-talk-episode-62-re-issue-14-kazu-kibuishi-jason-caffoe-part-2/" title="Read62: Jason Brubaker, Kazu Kibuishi &#038; Jason Caffoe pt.2 (Classic #14) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Usually the Jason Brubaker re-issues are reserved for the last Friday of each month. However, when there are two parts to the conversation, it really does make more sense to release them concurrently. While Adam said it wouldn&#8217;t be until the end of March for Part 2, the backlash (which was wholly internal) was too much for Adam to bear, forcing him to adjust the schedule. It&#8217;s hard being a podcast host sometimes.</p>
<p>That said, the Gutter Talk podcast returns with Part 2 of the Jason Brubaker re-issue from last week with Kazu Kibuishi and Jason Caffoe. If you missed Part 1, click <a href="https://makingcomics.com/2015/02/27/making-comics-gutter-talk-episode-61-re-issue-13-kazu-kibuishi-jason-caffoe-part-1/#more-4201" target="_blank" rel="noopener noreferrer">here</a>. And the return of this week&#8217;s podcast also brings the return of Kevin Cullen to Adam&#8217;s apartment- uh, studio. Yeah, studio. That&#8217;s it. The big difference this week? No caffeine. If you were hoping for Caffeinated Kevin, sorry to disappoint you. We all enjoyed listening to Kevin deal with the rush of energy he was feeling pump through his veins but we here at Making Comics Worldwide feel its best if we ease you into Caffeinated Kevin. You don&#8217;t want to build up a tolerance, do you? You&#8217;ll thank us later.</p>
<p>In the extended intro, Calm-ish Kevin and Adam talk about the different kinds of music they listen to while on a creative streak and some of the various points of Part 2 of the conversation Jason Brubaker had with Kazu Kibuishi and Jason Caffoe. If you thought the first part of this conversation was enjoyable, there are plenty more head-nodding moments to come.</p>

<p><span id="more-6886"></span><br />
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Episode-62-banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4286" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/03/Episode-62-banner.jpg" alt="Episode-62-banner" width="704" height="221" /></a></p>
<p>Jason&#8217;s <a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithra site</a> &amp; <a href="https://www.patreon.com/JasonBrubaker" target="_blank" rel="noopener noreferrer">Patreon</a> (@Jason_Brubaker)</p>
<p>Kazu Kibuishi&#8217;s <a href="http://boltcity.com/" target="_blank" rel="noopener noreferrer">Bolt City site</a> (@boltcity)</p>
<p>Jason Caffoe&#8217;s <a href="http://jcaffoe.tumblr.com/" target="_blank" rel="noopener noreferrer">site</a> (@jcaffoe)</p>
<p><strong>Our Links:</strong></p>
<p>Intro:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Article of &#8220;artist&#8221; <a href="http://mashable.com/2014/03/06/kickstarter-comic-burns-books/" target="_blank" rel="noopener noreferrer">burning his books</a></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:37:12</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=6886-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>61: Jason Brubaker, Kazu Kibuishi &#038; Jason Caffoe pt.1 (Classic #13) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/02/27/making-comics-gutter-talk-episode-61-re-issue-13-kazu-kibuishi-jason-caffoe-part-1/</link>
					<comments>https://makingcomics.com/2015/02/27/making-comics-gutter-talk-episode-61-re-issue-13-kazu-kibuishi-jason-caffoe-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 27 Feb 2015 09:00:45 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[amulet]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[jason caffoe]]></category>
		<category><![CDATA[Kazu Kibuishi]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4201</guid>

					<description><![CDATA[We round out February with Part 1 of a stellar conversation between Jason Brubaker and the creators of Amulet, Kazu Kibuishi and Jason Caffoe. Before that, Adam is joined by Kevin to talk some Making Comics Worldwide shop, as well as a glimpse of what Kevin is like on caffeine. Jason&#8217;s Sithra site &#38; Patreon (@Jason_Brubaker) Kazu Kibuishi&#8217;s Bolt...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/02/27/making-comics-gutter-talk-episode-61-re-issue-13-kazu-kibuishi-jason-caffoe-part-1/" title="Read61: Jason Brubaker, Kazu Kibuishi &#038; Jason Caffoe pt.1 (Classic #13) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We round out February with Part 1 of a stellar conversation between Jason Brubaker and the creators of <em>Amulet,</em> Kazu Kibuishi and Jason Caffoe. Before that, Adam is joined by Kevin to talk some Making Comics Worldwide shop, as well as a glimpse of what Kevin is like on caffeine.</p>

<p><span id="more-7152"></span><br />
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/Episode-61-banner1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4273" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/Episode-61-banner1.jpg" alt="Episode-61-banner" width="704" height="221" /></a></p>
<p>Jason&#8217;s <a href="http://sithrah.com/" target="_blank" rel="noopener">Sithra site</a> &amp; <a href="https://www.patreon.com/JasonBrubaker" target="_blank" rel="noopener">Patreon</a> (@Jason_Brubaker)</p>
<p>Kazu Kibuishi&#8217;s <a href="http://boltcity.com/" target="_blank" rel="noopener">Bolt City site</a> (@boltcity)</p>
<p>Jason Caffoe&#8217;s <a href="http://jcaffoe.tumblr.com/" target="_blank" rel="noopener">site</a> (@jcaffoe)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<img loading="lazy" decoding="async" class="alignnone wp-image-4277" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/Hetfield.jpg" alt="Hetfield" width="205" height="300" />
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:22:08</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7152-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>60: Sophie Goldstein &#038; Jennifer Jordan &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/02/20/ep60-sophiegoldstein-jennifer-jordan/</link>
					<comments>https://makingcomics.com/2015/02/20/ep60-sophiegoldstein-jennifer-jordan/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 08:30:58 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[darwin]]></category>
		<category><![CDATA[darwin carmichael]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4199</guid>

					<description><![CDATA[The majority of these Gutter Talk episodes have consisted of one or two hosts and only one guest. While this formula has worked well since we started, in this episode we add a new mix to the fold with two guests and one host. Listen in on Adam&#8217;s conversation with Jennifer Jordan and Sophie Goldstein, the creators of the...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/02/20/ep60-sophiegoldstein-jennifer-jordan/" title="Read60: Sophie Goldstein &#038; Jennifer Jordan &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The majority of these Gutter Talk episodes have consisted of one or two hosts and only one guest. While this formula has worked well since we started, in this episode we add a new mix to the fold with two guests and one host. Listen in on Adam&#8217;s conversation with Jennifer Jordan and Sophie Goldstein, the creators of the amazing webcomic Darwin Carmichael is Going to Hell, as they discuss everything from collaborating to hoverboards.</p>

<p><span id="more-7151"></span><br />
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4261" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/podcast-60.jpg" alt="podcast-60" width="704" height="221" /></p>
<h3>Subscribe &amp; <a href="https://itunes.apple.com/us/podcast/gutter-talk/id474328375?mt=2" target="_blank" rel="noopener noreferrer">Give us a review in the itunes store</a> (It really helps).</h3>
<h3>Follow the brand new Gutter Talk Twitter feed &#8211; <a href="http://www.twitter.com/mc_guttertalk" target="_blank" rel="noopener noreferrer">@MC_GutterTalk</a></h3>
<p><strong><span style="text-decoration: underline;">Their Links:</span></strong></p>
<p>Darwin Carmichael is Going to Hell</p>
<p>Jenn on Twitter: @jennlynnjordan</p>
<p>Sophie&#8217;s <a href="http://www.redinkradio.com/" target="_blank" rel="noopener noreferrer">site</a> (<a href="http://www.twitter.com/redinkradio" target="_blank" rel="noopener noreferrer">@redinkradio</a>)</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:10:39</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7151-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>59: Jason Brubaker (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/02/13/making-comics-gutter-talk-episode-59-three-questions-w-jason-brubaker-2/</link>
					<comments>https://makingcomics.com/2015/02/13/making-comics-gutter-talk-episode-59-three-questions-w-jason-brubaker-2/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 13 Feb 2015 09:00:00 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[sithra]]></category>
		<category><![CDATA[three questions]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4227</guid>

					<description><![CDATA[Three Questions returns and brings with it one of Making Comics Worldwide&#8217;s favorites, Jason Brubaker. Listen in as Kevin Cullen, editor-in-chief here at Making Comics Worldwide, visits Jason in his studio in Los Angeles to discuss growth, process, and preference. &#160; Jason&#8217;s Links: Sithrah reMIND Music by Chris Zabriskie (Bandcamp page) Intro music: The Life...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/02/13/making-comics-gutter-talk-episode-59-three-questions-w-jason-brubaker-2/" title="Read59: Jason Brubaker (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Three Questions returns and brings with it one of Making Comics Worldwide&#8217;s favorites, Jason Brubaker. Listen in as Kevin Cullen, editor-in-chief here at Making Comics Worldwide, visits Jason in his studio in Los Angeles to discuss growth, process, and preference.</p>

<p><span id="more-7153"></span><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/3Q_Jason-Brubaker.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4223" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/3Q_Jason-Brubaker.jpg" alt="3Q_Jason-Brubaker" width="704" height="221" /></a></p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_2.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4232" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_2-150x150.jpg" alt="FullSizeRender_2" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_4.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4234" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_4-150x150.jpg" alt="FullSizeRender_4" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_3.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone wp-image-4233" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_3-150x150.jpg" alt="FullSizeRender_3" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_1.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4231" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender_1-150x150.jpg" alt="FullSizeRender_1" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4230" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/FullSizeRender-150x150.jpg" alt="FullSizeRender" width="150" height="150" /></a>
<p>&nbsp;</p>
<p><strong>Jason&#8217;s Links:</strong></p>
<p><a href="http://sithrah.com/" target="_blank" rel="noopener">Sithrah </a></p>
<p><a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMIND</a></p>
<p><strong>Music</strong> by <a href="http://chriszabriskie.com/" target="_blank" rel="noopener">Chris Zabriskie </a>(Bandcamp <a href="http://chriszabriskie.bandcamp.com/" target="_blank" rel="noopener">page</a>)</p>
<p>Intro music: The Life and Death of a Certain K. Zabriskie, Patriarch by Chris Zabriskie is licensed under an Attribution 4.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 1 music: Air Hockey Saloon by Chris Zabriskie is licensed under a Attribution 4.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 2 music: Divider by Chris Zabriskie is licensed under Attribution 4.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Segment 3 music: What Does Anybody Know About Anything by Chris Zabriskie is licensed under Attribution 4.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
<p>Outro music: Prelude No. 1 by Chris Zabriskie is licensed under an Attribution 4.0 International License (<a href="http://freemusicarchive.org">http://freemusicarchive.org</a>)</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>15:31</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7153-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>58: Jared Cullum &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/02/06/making-comics-gutter-talk-episode-58-jared-cullum/</link>
					<comments>https://makingcomics.com/2015/02/06/making-comics-gutter-talk-episode-58-jared-cullum/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 06 Feb 2015 13:00:54 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[cullum]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[jared]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[pea green]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[watercolor]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4195</guid>

					<description><![CDATA[What do you get when you mix honesty and humility with a little bit of trepidation and an immeasurable amount of talent? You get an artist like Jared Cullum, that&#8217;s what. Adam finally gets a chance to sit down one on one with Jared, who is no stranger to the Making Comics Worldwide calendar. Last...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/02/06/making-comics-gutter-talk-episode-58-jared-cullum/" title="Read58: Jared Cullum &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>What do you get when you mix honesty and humility with a little bit of trepidation and an immeasurable amount of talent? You get an artist like Jared Cullum, that&#8217;s what. Adam finally gets a chance to sit down one on one with Jared, who is no stranger to the Making Comics Worldwide calendar. Last year he appeared on one of the panels for the amazing MOOC we did and he has contributed a treasure&#8217;s worth of knowledge for the website. This time around Jared opens a window into himself and we guarantee you&#8217;ll find it comfortably familiar. Why? Because there&#8217;s a pretty good chance you&#8217;ve been there before or are there right now.</p>

<p>[Tweet &#8220;What do you get when you mix honesty and humility with a little bit of trepidation? @Jared_Cullum @sdgreeny &#8220;]</p>
<p><span id="more-7150"></span><img loading="lazy" decoding="async" class="size-full wp-image-4210 aligncenter" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/02/podcast-58.jpg" alt="podcast-58" width="704" height="221" /><br />
<strong><span style="text-decoration: underline;">Jared&#8217;s Links:</span></strong></p>
<p>Jared&#8217;s Tumblr site (@Jared_Cullum)</p>
<p><a href="http://www.peagreencoffeecup.com/" target="_blank" rel="noopener noreferrer">Pea Green Coffee Cup</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>4</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:12:13</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7150-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>57: Jason Brubaker, Daniel Lieske &#038; Jake Parker pt.2 (Classic #11) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/01/30/making-comics-gutter-talk-re-issue-12-jake-parker/</link>
					<comments>https://makingcomics.com/2015/01/30/making-comics-gutter-talk-re-issue-12-jake-parker/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 08:30:29 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[jake parker]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[re-issue]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4180</guid>

					<description><![CDATA[Rounding out the month, as we do, is another awesome Jason Brubaker re-issue. In the words of Michael Yakutis, yahoo! Today&#8217;s episode is with Jake Parker, a fantastic artist and instructor, as well as the creator of InkTober, a challenge that tasks the artist to ink one drawing a day for the entire month of...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/01/30/making-comics-gutter-talk-re-issue-12-jake-parker/" title="Read57: Jason Brubaker, Daniel Lieske &#038; Jake Parker pt.2 (Classic #11) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Rounding out the month, as we do, is another awesome Jason Brubaker re-issue. In the words of Michael Yakutis, yahoo!</p>
<p>Today&#8217;s episode is with Jake Parker, a fantastic artist and instructor, as well as the creator of InkTober, a challenge that tasks the artist to ink one drawing a day for the entire month of October. He is also the creator of a Kickstart project, Drawings, that blew his initial goal out of the water.</p>
<p>Later in the podcast Jason and Jake are joined by Daniel Lieske, also a very successful Kickstarter artist and creator of The Wormworld Saga.</p>
<p>To start off, join Adam and his co-host Michael Yakutis as they discuss some business and a few things they gleaned from this great re-issue episode.</p>

<p><span id="more-7149"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4183" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/podcast-57.jpg" alt="podcast-57" width="704" height="221" />
<p><strong>Jason&#8217;s Links:</strong></p>
<p><a href="http://www.remindblog.com/" target="_blank" rel="noopener noreferrer">reMIND</a> (@Jason_Brubaker)</p>
<p><a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithra </a></p>
<p><strong>Jake&#8217;s Links:</strong></p>
<p>Jake&#8217;s <a href="http://mrjakeparker.com/" target="_blank" rel="noopener noreferrer">site</a> (@mrjakeparker)</p>
<p>Tumbler page</p>
<p><a href="http://mrjakeparker.com/inktober" target="_blank" rel="noopener noreferrer">InkTober</a></p>
<p><strong>Daniel&#8217;s Links:</strong></p>
<p>Daniel&#8217;s <a href="http://www.daniellieske.com/" target="_blank" rel="noopener noreferrer">site</a> (@daniellieske)</p>
<p><a href="http://www.wormworldsaga.com/" target="_blank" rel="noopener noreferrer">The Wormworld Saga</a></p>
<p><strong>Intro Links:<br />
</strong></p>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:53:41</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7149-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>56: Lucy Bellwood &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/01/23/making-comics-gutter-talk-episode-56-lucy-bellwood/</link>
					<comments>https://makingcomics.com/2015/01/23/making-comics-gutter-talk-episode-56-lucy-bellwood/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 23 Jan 2015 09:00:45 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[baggywrinkles]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[lucy bellwood]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sailing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4154</guid>

					<description><![CDATA[All aboard as the Gutter Talk podcast sets sail on a near two hour tour, a comic creating adventure. Join your captain and host, Adam, and his guest co-pilot, Lucy Bellwood, as they discuss everything from weird hometowns to successful Kickstarter projects to tools on her table. Oh, and Lucy is a sailor so there are...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/01/23/making-comics-gutter-talk-episode-56-lucy-bellwood/" title="Read56: Lucy Bellwood &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>All aboard as the Gutter Talk podcast sets sail on a near two hour tour, a comic creating adventure. Join your captain and host, Adam, and his guest co-pilot, Lucy Bellwood, as they discuss everything from weird hometowns to successful Kickstarter projects to tools on her table.</p>
<p>Oh, and Lucy is a sailor so there are some choice drunken sailor-like words. If that makes you seasick and go overboard, don&#8217;t worry, we&#8217;ll throw you a life preserver. Or maybe we&#8217;ll just draw one around you. That sounds fun. Either way, you&#8217;ll be fine. Really.</p>

<p><span id="more-7148"></span><img loading="lazy" decoding="async" class="alignnone size-full wp-image-4159" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/podcast-56.jpg" alt="podcast-56" width="704" height="221" /></p>
<p><strong><span style="text-decoration: underline;">Lucy&#8217;s Stuff:</span></strong></p>
<p>Lucy&#8217;s <a href="http://lucybellwood.com/" target="_blank" rel="noopener">site</a> (@LuBellWoo)</p>
<p><a href="http://lucybellwood.storenvy.com/collections/246891-baggywrinkles" target="_blank" rel="noopener">Baggywrinkle</a></p>
<p><a href="https://www.patreon.com/LucyBellwood" target="_blank" rel="noopener">Patreon</a></p>
<p><a href="http://lucybellwood.tumblr.com/" target="_blank" rel="noopener">Tumblr</a></p>
<p><a href="https://www.facebook.com/baggywrinkles" target="_blank" rel="noopener">Facebook</a></p>
<p><span style="text-decoration: underline;"><strong>Our Stuff:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:47:56</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7148-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>55: Sam Wallace &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/01/16/making-comics-gutter-talk-episode-55-sam-wallace/</link>
					<comments>https://makingcomics.com/2015/01/16/making-comics-gutter-talk-episode-55-sam-wallace/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 16 Jan 2015 10:00:41 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mutant chasers]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sam wallace]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4043</guid>

					<description><![CDATA[One of the great things about the Gutter Talk series is the wide variety of guest artists from not just the United States but all around the world, too. From Denmark to Australia to Chicago, Illinois, Adam has been fortunate to speak to the amazing array of artistic talent the world over. However, there&#8217;s always something special in face...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/01/16/making-comics-gutter-talk-episode-55-sam-wallace/" title="Read55: Sam Wallace &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>One of the great things about the Gutter Talk series is the wide variety of guest artists from not just the United States but all around the world, too. From Denmark to Australia to Chicago, Illinois, Adam has been fortunate to speak to the amazing array of artistic talent the world over. However, there&#8217;s always something special in face to face interviews and this interview with Sam Wallace in Adam&#8217;s apartment was no different.</p>
<p>Join Adam and Sam as they discuss everything from painting to scriptwriting to sports. Yeah, sports. Don&#8217;t worry, though. That part will be quick and painless. Promise.</p>

<p><span id="more-7147"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4044" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-55.jpg" alt="podcast-55" width="704" height="221" />
<p><span style="text-decoration: underline;"><strong>Sam&#8217;s Link</strong></span> to <a href="http://www.mutantchasers.com/" target="_blank" rel="noopener">Mutant Chasers</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:06:27</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7147-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>54: Palle Schmidt (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/01/09/making-comics-gutter-talk-episode-54-three-questions-w-palle-schmidt/</link>
					<comments>https://makingcomics.com/2015/01/09/making-comics-gutter-talk-episode-54-three-questions-w-palle-schmidt/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 09 Jan 2015 11:00:52 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[comics for beginners]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[palle schmidt]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[three questions]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4040</guid>

					<description><![CDATA[While our guest interviews are always amazing, we here at Making Comics Worldwide are always seeking out new ways to educate the masses on comic creation. One of these ways is a new format we&#8217;ve created called Three Questions. In these brief podcasts, artists will discuss three various aspects of their own personalized craft of...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/01/09/making-comics-gutter-talk-episode-54-three-questions-w-palle-schmidt/" title="Read54: Palle Schmidt (3 Questions) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>While our guest interviews are always amazing, we here at Making Comics Worldwide are always seeking out new ways to educate the masses on comic creation. One of these ways is a new format we&#8217;ve created called Three Questions. In these brief podcasts, artists will discuss three various aspects of their own personalized craft of comic creation.</p>
<p>In our inaugural episode of this exciting new format we hit the ground running with artist extraordinaire, Palle Schmidt.</p>

<p><span id="more-7146"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4041" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-54.jpg" alt="podcast-54" width="704" height="221" />
<p>Palle&#8217;s <a href="http://comicsforbeginners.com/" target="_blank" rel="noopener">site</a> (@Palle_Schmidt)</p>
<p>Patrick&#8217;s <a href="http://www.theheadcomic.com/" target="_blank" rel="noopener">site</a> (@Patrick_Yurick)</p>
<p>Pictures from the podcast:</p>
<a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.19.26.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4111" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.19.26-150x150.jpg" alt="2014-11-24 13.19.26" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.25.33.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4119" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.25.33-150x150.jpg" alt="2014-11-24 13.25.33" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.24.29.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4118" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.24.29-150x150.jpg" alt="2014-11-24 13.24.29" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.24.07.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4117" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.24.07-150x150.jpg" alt="2014-11-24 13.24.07" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.23.29.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4116" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.23.29-150x150.jpg" alt="2014-11-24 13.23.29" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.21.00.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4115" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.21.00-150x150.jpg" alt="2014-11-24 13.21.00" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.20.52.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4114" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.20.52-150x150.jpg" alt="2014-11-24 13.20.52" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.19.52.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4113" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.19.52-150x150.jpg" alt="2014-11-24 13.19.52" width="150" height="150" /></a> <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.19.32.jpg" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-4112" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2015/01/2014-11-24-13.19.32-150x150.jpg" alt="2014-11-24 13.19.32" width="150" height="150" /></a>
<p>Intro song:</p>
<p>&#8220;Aitech&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>First Segment:</p>
<p>&#8220;Cold Funk&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Second Segment:</p>
<p>&#8220;Just Nasty&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>&#8220;Funky One&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Third Segment:</p>
<p>&#8220;Twisted&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>&#8220;Semi-Funk&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>17:05</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7146-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>53: Adam Greenfield &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2015/01/02/making-comics-gutter-talk-episode-53-adam-greenfield/</link>
					<comments>https://makingcomics.com/2015/01/02/making-comics-gutter-talk-episode-53-adam-greenfield/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 11:00:25 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[nanowrimo]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4037</guid>

					<description><![CDATA[Welcome to 2015, everyone! Last year&#8217;s first podcast, also our inaugural Gutter Talk podcast, was a conversation with Adam, the host, and Patrick Yurick, the CEO of Making Comics Worldwide. This time around, however, the tables are turned. In this episode, the host becomes the guest. In this extended podcast, Patrick talks to Adam about...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/01/02/making-comics-gutter-talk-episode-53-adam-greenfield/" title="Read53: Adam Greenfield &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Welcome to 2015, everyone! Last year&#8217;s first podcast, also our inaugural Gutter Talk podcast, was a conversation with Adam, the host, and Patrick Yurick, the CEO of Making Comics Worldwide. This time around, however, the tables are turned. In this episode, the host becomes the guest. In this extended podcast, Patrick talks to Adam about just what makes up Adam and his experience with the recent NaNoWriMo challenge. Also included are a couple tunes by Adam&#8217;s dear friend, Andrew Havey.</p>

<p><span id="more-7145"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4038" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-53.jpg" alt="podcast-53" width="704" height="221" />
<p>Andrew Havey&#8217;s songs:</p>
<p>Henry (Instrumental):</p>
<audio class="wp-audio-shortcode" id="audio-7145-1" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Henry-Instrumental.m4a?_=1" /><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Henry-Instrumental.m4a">https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Henry-Instrumental.m4a</a></audio>
<p>Your Tune (w/ Miles Kean on upright bass) :</p>
<audio class="wp-audio-shortcode" id="audio-7145-2" preload="none" style="width: 100%;" controls="controls"><source type="audio/mpeg" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Your-Tune.mp3?_=2" /><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Your-Tune.mp3">https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Your-Tune.mp3</a></audio>
<p>Adam&#8217;s Website (@SDGreeny)</p>
<p><span style="text-decoration: underline;"><strong>Other Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:55:53</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7145-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<item>
		<title>Underdog Origin Story</title>
		<link>https://makingcomics.com/2015/01/01/underdog-origin-story/</link>
					<comments>https://makingcomics.com/2015/01/01/underdog-origin-story/#respond</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Thu, 01 Jan 2015 09:00:21 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Facebook group]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[members]]></category>
		<category><![CDATA[origin story]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=5231</guid>

					<description><![CDATA[The Beginning When trying to promote my own webcomics, I noticed a huge lack of quality when it came to Facebook groups dedicated to comic creation. Each group’s wall was flooded with self-promotional posts.  I observed that when everyone is elbowing each other, trying to be seen in a sea of thumbnails, no one stands...  <a class="excerpt-read-more" href="https://makingcomics.com/2015/01/01/underdog-origin-story/" title="ReadUnderdog Origin Story">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div>
<h2>The Beginning</h2>
<p>When trying to promote my own webcomics, I noticed a huge lack of quality when it came to Facebook groups dedicated to comic creation. Each group’s wall was flooded with self-promotional posts.  I observed that when everyone is elbowing each other, trying to be seen in a sea of thumbnails, no one stands out. What’s worse is that little to no conversation is encouraged or initiated. Needless to say, after religiously checking my comic&#8217;s analytics every night, I often found that my Facebook promo efforts were often in vain &#8211; few (if any) page views, rarely a comment, and a no feedback.  Not exactly the front page of Reddit, right?</p>
<p><span id="more-5231"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2015/01/originfeatureimage.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-5252" src="https://www.pyd.studio/wp-content/uploads/sites/9/2015/01/originfeatureimage.jpg" alt="originfeatureimage" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2015/01/originfeatureimage.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2015/01/originfeatureimage-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>After realizing that Facebook comic groups lack activity, I also found out that…well, there’s a serious lack of webcomic-related groups to begin with. Hundreds of thriving Taylor Swift groups, but slim pickings for those who prefer to trash their exes via word balloon. Unsatisfied with the situation, I decided to create a new group. One that embraces promotion, but gently slaps the wrists of members who get spammy. One that encourages creators to put the Wacom away for a few minutes and engage in human conversation. One that allows its hard-working members to shine in the spotlight for a bit and receive creative criticism to boot.</p>
<p>Webcomic Underdogs grew steadily, and the members blew me away with their intelligence, wit, respect, and, to my absolute pleasure, a complete understanding of the purpose of the group.</p>
<h2>The Underdogs Outgrow Their Britches</h2>
<p>After reaching 150 members or so, I realized that we needed to expand. To sow our wild oats. Facebook simply doesn’t offer an ideal platform for expansion. So, I decided to take the plunge and raise money for an official Underdogs site. And, thanks to the donations of some extremely generous members, we reached our goal very shortly!</p>
<h2>Combining Forces</h2>
<p>In 2013, I began talking with Patrick Yurick, CEO of MakingComics.com. I was impressed by what he had achieved in such a short amount of time, and was excited to hear his ideas about providing resources, educating, and inspiring comic creators. One thing led to another, and our two teams decided to become one. Comic Underdogs is now the official community of MakingComics.com, and we couldn&#8217;t be happier to be under the MC umbrella!</p>
<h2>To Infinity and Beyond</h2>
<p>So, here we are! We&#8217;re grateful that we&#8217;ve come so far, and know that we wouldn&#8217;t have been able to do it had it not been for our supportive community. We hope to continue to be a much-needed resource for creators who are looking for encouragement, support, and advice.</p>
<p>Keep keepin&#8217; on, Underdogs!</p>
<p><em> </em></p>
<p><em>Written by <a href="https://makingcomics.com/rd/maker/marisa-brenizer/" target="_blank">Marisa Brenizer</a>, founder of the Underdog Community, and Making Comics (dotCom) Head of Communications.</em></p>
<div></div>
<div></div>
</div>
<p>&nbsp;</p>
<div></div>
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			</item>
		<item>
		<title>#TalkingComics 24 Hour Comic Day with Patrick Yurick</title>
		<link>https://makingcomics.com/2014/12/31/24hourcomic-patrick-yurick/</link>
					<comments>https://makingcomics.com/2014/12/31/24hourcomic-patrick-yurick/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 31 Dec 2014 16:51:59 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[24 hour comic challenge]]></category>
		<category><![CDATA[24 hour comics]]></category>
		<category><![CDATA[24 hour comics day]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[Patrick Yurick]]></category>
		<category><![CDATA[talking comics]]></category>
		<category><![CDATA[talkingcomics]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=8788</guid>

					<description><![CDATA[Earlier this year, Making Comics Worldwide&#8217;s CEO, Patrick Yurick, embarked upon an emotionally draining, carpal-tunnel inducing quest: to take on the 24 Hour Comic Day Challenge. To call the challenge grueling would be something of an understatement (it&#8217;s literally an entire day and night spent doing nothing but scripting, then sketching, then inking a brand...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/12/31/24hourcomic-patrick-yurick/" title="Read#TalkingComics 24 Hour Comic Day with Patrick Yurick">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Earlier this year, Making Comics Worldwide&#8217;s CEO, Patrick Yurick, embarked upon an emotionally draining, carpal-tunnel inducing quest: to take on the <a href="http://www.24hourcomicsday.com/">24 Hour Comic Day Challenge</a>. To call the challenge grueling would be something of an understatement (it&#8217;s literally an entire day and night spent doing nothing but scripting, then sketching, then inking a brand new comic). But, after twenty-four hours of ink, sweat, and tears (and dubstep, apparently), he emerged victorious, a 24 page comic under his belt and an experience that made for a very interesting, introspective chat.</p>
<p><span id="more-8788"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4034" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/talkingpyurick.jpg" alt="talkingpyurick" width="704" height="221" />
<p><a href="https://twitter.com/ColorTheBooks">Kevin Cullen</a>: First of all, why? Making a full blown comic in 24 hours sounds like it was developed by a masochistic mastermind. Was there some kind of Ice Bucket Challenge-esque thing you&#8217;re trying to raise awareness for by engaging in the 24 Hour Comic Day?</p>
<p><a href="https://twitter.com/patrickyurick">Patrick Yurick</a>: As soon as I heard about the  24hcd (<a href="http://www.24hourcomicsday.com/" target="_blank">24 Hour Comic Day Challenge</a>) I knew it was an amazing educational tool. I first read <i>Understanding Comics by Scott McCloud</i> five years ago and immediately became an acolyte. When I learned of 24hcd I wanted to partake, but each year I found new excuses to not participate.</p>
<p>[Tweet &#8220;We both care about the comic-making community of the world.&#8221;]</p>
<p>When we started MakingComics.com last year, we drafted a plan and on the to-do list, throughout the brainstorming process for this blog, were things like &#8220;Making Comics needs to help facilitate 24hcd this year!&#8221; and &#8220;How can we unite the worldwide comic-making community behind this?&#8221; When we merged with <i>Webcomic Underdogs</i> over the summer, 24hcd kept coming up again and again.  I mean, our organizations have a ton in common. We <a href="http://scottmccloud.com/2-print/3-mc/index.html" target="_blank">both</a> share a name that originated with a <a href="http://scottmccloud.com/4-inventions/24hr/" target="_blank">Scott McCloud idea/concept</a>. We both are nonprofits (the <a href="http://www.comicspro.org/" target="_blank">Comicspro</a> organization currently is the recognized facilitator of the worldwide event). We both care about the comic-making community of the world.</p>
<p>As this year rolled out though, we were too close to the wire to get anything really official going for MakingComics.com to participate in the 24hcd. I was feeling a little let down when it struck me that I had never taken part in the challenge myself. I had never done it. So that was it. I had to do it.</p>
<p>On top of all of that I recently was talking to the person that Scott McCloud designed the challenge for &#8211; <a href="http://en.wikipedia.org/wiki/Stephen_R._Bissette" target="_blank">Stephen Bissette</a>. He talked to me a bit about the origins of the challenge and how he was more proud of his involvement with the movement starting in 1990 than he was of anything else he had done in his career. I was sold. I needed to do it.</p>
<div><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/10628130_10101584317976478_4893759073512260827_n.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-4071 aligncenter" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/10628130_10101584317976478_4893759073512260827_n.jpg" alt="10628130_10101584317976478_4893759073512260827_n" width="480" height="720" /></a></div>
<div></div>
<p>KC: 1990? So that means this year is the 24th birthday of the 24hcd! We should&#8217;ve definitely had a party. Anyhow, sitting there at your desk for an entire day staring at pieces of paper requires a surprisingly high amount of endurance. What techniques did you employ to keep your hands from cramping and your eyes from dripping out of your skull? What other kinds of physical challenges did you run into that you will be ready for next year?</p>
<p>PY: Caffeine, my vaporizer, and dubstep were ever at the ready.  I actually had a bunch of podcasts ready as well. Its hard to describe physical challenges because for the past year I have been working on making comics more and more. I know some guys that get cramps, but I tend not to. I think that is because I take regular breaks and I work at a MacGyvered table top drafting board so that my back is dead by the end of the day.I also draw almost every day. Like running you need to build up stamina over time. This definitely helped. I also work better when I feel regularly accomplished and I can take a step back from the work. For that reason I quickly created a <a href="https://docs.google.com/spreadsheets/d/1h2aBz0u3du7e6Vh2jME-2a2m-Vg7TukTvs0pTZ3hjGA/edit?usp=sharing" target="_blank">timeline with goals</a> so that I could keep track of where I was at and where I needed to be throughout the night.</p>
<p>[Tweet &#8221; I quickly created a timeline with goals so that I could keep track of where I was at and where I needed to be throughout the night.&#8221;]</p>
<p>KC: Were there any creative brick walls you ran into, be it writer&#8217;s block or character designs not coming out the way you wanted or a page getting eaten by your dog? How did you manage to climb over those walls?</p>
<p>PY: Honestly? This year I feel like I did everything wrong. I had such a hard time maintaining concentration on the work. I started the day with all of these grandiose ideas of how this was going to work out and by hour three the sinking thoughts of &#8220;this sucks!&#8221; and &#8220;I am going to look like an idiot when I show this to the world&#8221; sunk in.</p>
<p>My emotional turmoil over the project was probably the hardest part. I hated everything intensely as I was working on it. But I needed to finish regardless of whether it was good or not. Creating a great comic in 24 hours would be either something that happened or something that would have to wait until next year. I had to force myself to accept finishing as a goal for my first year.</p>
<p>In the end I feel like I am more proud of the sheer amount of comic I produced over the course of the day. It made me realize how much I really can do and how much I take my time for granted on most days. Doing the challenge helped me understand that I can make more comics that I originally thought, and faster. I am proud of my final result because it is something that I think, on a basic level, reads well. I think that my comic successfully communicates the beginning of an idea in a proof-of-concept kind of way.</p>
<p>[Tweet &#8221; It made me realize how much I really can do and how much I take my time for granted&#8221;]</p>
<p>KC: What kinds of preparations did you make for this challenge? Personally, I would&#8217;ve had a mini-fridge beside me stocked with burritos and whiskey and popsicles with inspirational sticks.</p>
<p>PY: I did have bananas, nutella, and plenty of caffeine around. Weirdly, I have found that caffeine isn&#8217;t helpful for the art production of things but I need it to be able to write. It is hard to describe the difference in my own process between creative writing and drawing. Drawing is like this peaceful zen experience. I need to go slow and steady. When I am drawing I need to be present and turn on this other part of my brain that is more akin to meditation.</p>
<p>The opposite is said for writing. This is a completely draining thing for me and sometimes I feel like I am on this high octane roller coaster and I need anything and everything to be able to concentrate. Thats where the caffeine comes in.As the <a href="http://en.wikipedia.org/wiki/24-hour_comic#Rules" target="_blank">rules state</a>, I am not able to prepare for much. I am allowed to think about the story, but not write anything down. So the night before I talked to my wife about what kind of story I should do. She immediately rejected me doing a <a href="http://yurickcomics.tumblr.com/" target="_blank">Hipster Picnic</a> story. She convinced me that this was a good opportunity to get a one-off out of my head. She heard all of the project pitches I came up with, and the story of the guy who shows the world how to not be afraid of the military using the principles of aikido &#8211; that was it. That was the one. I&#8217;ve had that story in my head for several years and never have really written it down into a comic. Now I have.</p>
<div><a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/1620552_10101584317532368_7083915092957947728_n.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-4072 aligncenter" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/1620552_10101584317532368_7083915092957947728_n.jpg" alt="1620552_10101584317532368_7083915092957947728_n" width="600" height="900" /></a></div>
<p>KC: Were there any tricks you learned from doing this challenge that you can apply to creating comics outside of the 24 Hour Challenge? A different brush for tighter, quicker lines for example.</p>
<p>PY: I think that the biggest thing I learned this time was that 24 pages of comic is A LOT of pages to produce in a short period of time. The next time I approach this challenge I will definitely be thinking about telling a stick figure story, or something a like it. I realized when I wrote the script I was thinking about the art needing to support the story and not the time constraints. Next time I want to do something where I am writing a script for the time constraints. Something that embraces the nature of the challenge and tells a successful narrative that uses that time constraint to come up with a beautiful solution.</p>
<p>I do not think my comic, this year, was a beautiful solution. I think it is clunky and amateur. But that&#8217;s ok. It is my first time. Again, getting to the acceptance of that was the hardest obstacle for this first time. Now I feel challenged and invigorated to improve. I will be doing this again. Perhaps sooner than in one year.</p>
<div><em>To read Patrick&#8217;s full comic, <a href="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/Final-comic-layou.pdf?bd748d" target="_blank">click here!</a></em></div>
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		<title>52: Jason Brubaker, Jeremy Barlow &#038; Travis Hanson pt.2 (Classic #11) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/12/26/ep52/</link>
					<comments>https://makingcomics.com/2014/12/26/ep52/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 10:00:16 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[jeremy barlow]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[the bean]]></category>
		<category><![CDATA[travis hanson]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4005</guid>

					<description><![CDATA[We here at Making Comics Worldwide hope you had a great 2014 and we look forward to you joining us as we rush headlong into 2015. However, we still have one more piece of business to attend to, and that&#8217;s the final Gutter Talk episode of the year. It seems fitting that this episode is...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/12/26/ep52/" title="Read52: Jason Brubaker, Jeremy Barlow &#038; Travis Hanson pt.2 (Classic #11) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We here at Making Comics Worldwide hope you had a great 2014 and we look forward to you joining us as we rush headlong into 2015. However, we still have one more piece of business to attend to, and that&#8217;s the final Gutter Talk episode of the year. It seems fitting that this episode is a re-issue of the one that started this whole thing, Jason Brubaker, and the second part of his conversation with artists Jeremy Barlow and Travis Hanson. If you missed the first half, click <a href="https://makingcomics.com/2014/11/28/making-comics-gutter-talk-episode-48-re-issue-10-jeremy-barlow-travis-hanson-pt-1/#more-3954" target="_blank" rel="noopener noreferrer">here</a>. But first, Adam and Michael talk about holiday plans and other shop talk.</p>
<p>See you all next year! Ok, yeah, we know it&#8217;s next week. Just roll with it.</p>

<p>&nbsp;</p>
<p><span id="more-4005"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4027" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-52.jpg" alt="podcast-52" width="704" height="221" />
<p>Comic Underdogs calendar and artist Mike Podgor&#8217;s site</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/" target="_blank" rel="noopener noreferrer">Sithra site</a> (@Jason_Brubaker)</p>
<p>Jeremy Barlow&#8217;s <a href="http://www.jeremybarlow.com/" target="_blank" rel="noopener noreferrer">site</a></p>
<p>Travis Hanson&#8217;s <a href="http://www.beanleafpress.com/" target="_blank" rel="noopener noreferrer">site</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Sleigh bells: soundstack / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:03:12</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=4005-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>51: Colleen AF Venable &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/12/19/making-comics-gutter-talk-episode-51-colleenafvenable/</link>
					<comments>https://makingcomics.com/2014/12/19/making-comics-gutter-talk-episode-51-colleenafvenable/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 19 Dec 2014 08:30:53 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[colleen venable]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=4007</guid>

					<description><![CDATA[Fresh off a battle with germs, Colleen AF Venable joins the final Gutter Talk interview podcast of 2014 with a proud declaration of &#8220;Snot free and full of tea.&#8221; Oh, the irony, when Adam falls ill the following week. Fortunately the conversation was had right in the sweet spot, perfectly timed between illnesses, when both...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/12/19/making-comics-gutter-talk-episode-51-colleenafvenable/" title="Read51: Colleen AF Venable &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Fresh off a battle with germs, Colleen AF Venable joins the final Gutter Talk interview podcast of 2014 with a proud declaration of &#8220;Snot free and full of tea.&#8221; Oh, the irony, when Adam falls ill the following week. Fortunately the conversation was had right in the sweet spot, perfectly timed between illnesses, when both voices were healthy. Listen in as Colleen and Adam talk popularity of made up holidays, the joy of working with others, and working with and for people who appreciate not just the art but the artists, too.</p>

<a href="https://itunes.apple.com/us/podcast/gutter-talk/id474328375?mt=2"><img loading="lazy" decoding="async" class="alignnone wp-image-4052" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/PodcastiTunesButton-300x98.png" alt="PodcastiTunesButton" width="180" height="59" /></a>
<p><span id="more-7144"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-4030" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-51.jpg" alt="podcast-51" width="704" height="221" />
<p><span style="text-decoration: underline;"><strong>Colleen&#8217;s Links:</strong></span></p>
<p><a href="http://www.colleenaf.com/" target="_blank" rel="noopener noreferrer">Website</a> (@colleenaf)</p>
<p><a href="http://www.amazon.com/Colleen-A.-F.-Venable/e/B0035NIJO8" target="_blank" rel="noopener noreferrer">Guinea Pig Pet Shop Private Eye</a> link (Amazon)</p>
<p>Story referenced by Colleen:<br />
&#8220;Hidden: A Child&#8217;s Story of the Holocaust&#8221; by Loic Dauvillier and Greg Salsedo</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:18:44</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7144-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>50: Meg Gandy &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/12/12/making-comics-gutter-talk-episode-50-meg-gandy/</link>
					<comments>https://makingcomics.com/2014/12/12/making-comics-gutter-talk-episode-50-meg-gandy/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 12 Dec 2014 08:05:42 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[meg gandy]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[shatterlands]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=3992</guid>

					<description><![CDATA[The Gutter Talk podcast hits the golden anniversary with its 50th episode and we&#8217;re extremely excited to have Meg Gandy, a fantastic artist and successful Kickstarter. Adam sits down with Meg to discuss high school manga club, her comic-book store owning husband, and how her webcomic was a boon to her Kickstarter success. However, before...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/12/12/making-comics-gutter-talk-episode-50-meg-gandy/" title="Read50: Meg Gandy &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Gutter Talk podcast hits the golden anniversary with its 50th episode and we&#8217;re extremely excited to have Meg Gandy, a fantastic artist and successful Kickstarter. Adam sits down with Meg to discuss high school manga club, her comic-book store owning husband, and how her webcomic was a boon to her Kickstarter success. However, before that conversation begins, Adam gets serious and opens up.</p>

<p><span id="more-7143"></span></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3997" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-50.jpg" alt="podcast-50" width="704" height="221" /><br />
Jim Valvano speech</p>
<p><span style="text-decoration: underline;"><strong>Meg&#8217;s Links:</strong></span></p>
<p>Meg&#8217;s <a href="http://shatterlands.com/" target="_blank" rel="noopener noreferrer">site</a> (@megrar)</p>
<p>Meg&#8217;s Deviant Art <a href="http://megrar.deviantart.com/" target="_blank" rel="noopener noreferrer">site</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:07:39</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=7143-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Spotlight &#8211; Bohica Blues</title>
		<link>https://makingcomics.com/2014/12/08/spotlight-bohica-blues/</link>
					<comments>https://makingcomics.com/2014/12/08/spotlight-bohica-blues/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 00:14:44 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[bohica blues]]></category>
		<category><![CDATA[cf grant]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[historical]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[slice of life]]></category>
		<guid isPermaLink="false">http://www.webcomicunderdogs.com/?p=3814</guid>

					<description><![CDATA[Comic name: Bohica Blues Creator: CF Grant Genre: Historical Comedy &#38; Slice of (Military) Life Synopsis: An Army Reserve unit is mobilized to go to Iraq in 2004, and deals with the resultant insanity of war. Comic link: http://www.bohicablues.com FB: https://www.facebook.com/bohicablues Patreon/Donation: http://www.patreon.com/Coyote &#160; &#160; Please leave your critiques in the comments below! &#160; An...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/12/08/spotlight-bohica-blues/" title="ReadSpotlight &#8211; Bohica Blues">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Comic name</strong>: Bohica Blues<br />
<strong style="line-height: 1.5;">Creator:</strong><span style="line-height: 1.5;"> CF Grant<br />
</span><strong style="line-height: 1.5;">Genre:</strong><span style="line-height: 1.5;"> Historical Comedy &amp; Slice of (Military) Life<br />
</span><strong style="line-height: 1.5;">Synopsis:</strong><span style="line-height: 1.5;"> An Army Reserve unit is mobilized to go to Iraq in 2004, and deals with the resultant insanity of war.<br />
</span><strong>Comic link:</strong> <span style="text-decoration: underline;"><a href="http://www.bohicablues.com" target="_blank">http://www.bohicablues.com<br />
</a></span><strong>FB:</strong> <span style="text-decoration: underline;"><a href="https://www.facebook.com/bohicablues" target="_blank">https://www.facebook.com/bohicablues<br />
</a></span><strong>Patreon/Donation:</strong> <span style="text-decoration: underline;"><a href="http://www.patreon.com/Coyote" target="_blank">http://www.patreon.com/Coyote</a></span></p>
<p><span id="more-6564"></span></p>
<p>&nbsp;</p>
<img loading="lazy" decoding="async" class=" size-full wp-image-6575 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/12/spotlight.jpg" alt="spotlight" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/12/spotlight.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/12/spotlight-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong>Please leave your critiques in the comments below!</strong></h2>
<h1 style="text-align: center;"><strong><br />
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3825" src="https://makingcomics.com/wp-content/uploads-wcud/C10-005C-Fallujah-12-793x1024.jpg" alt="C10-005C Fallujah 12" width="610" height="787" /></strong></h1>
<p>&nbsp;</p>
<h1 style="text-align: center;"><strong>An Interview with CF Grant<br />
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3826" src="https://makingcomics.com/wp-content/uploads-wcud/Promo.jpg" alt="Promo" width="365" height="280" /></strong></h1>
<p><em>1. When did you first come up with the idea for Bohica Blues?</em></p>
<p><strong>CF: </strong>March of 2004, within a week of arriving at Camp Victory. It was obvious that things were going to be tense and we’d need a break, even if just for a bit, so I started hastily scrawling out cartoons on ballpoint pen and typing paper to put up in the Chow Hall. There were no real storylines or plot arcs (although some developed later) and even the characters were inconsistent from comic to comic. It was totally “gag-a-day” format with nothing stitching it together. And now most of those original comics are comprehensible only to people who were right there at the time. The original germ of the idea came decades ago, when I was first in the Army, at Fort Carson, Colorado. I briefly ran a comic in my unit called “Joe Rock”, with a character not too dissimilar from the one in the comic now. But they are not the same character. I redesigned him with a backstory and updated him to be the guy we see now in BOHICA Blues.</p>
<p><em><br />
2. What was your most memorable experience in the military?</em></p>
<p><strong>CF: </strong>Definitely the time in Iraq. Something like that is usually a defining moment, even if a person doesn&#8217;t experience traumatic events. I was pretty lucky; I saw combat in limited amounts but no real carnage or death; no one I knew closely was killed. But living under that constant, non-stop stress really puts you in a position to know yourself. War is a really freakish way to solve problems. It&#8217;s insane. A line from M*A*S*H sticks with me&#8211; to paraphrase, a character said &#8220;War isn&#8217;t Hell; only bad people go to Hell. But good people can end up in war.&#8221; Seriously, we need to put more effort into diplomacy.</p>
<p><em><br />
3. What do you do when you need a break from your comic?</em></p>
<p><strong>CF: </strong>Video games, hiking, scary movies, play with my dogs. I have a motorcycle I like to ride, but I&#8217;m a fair-weather rider. Once it gets below 40 F, I completely wimp out.</p>
<p><em><br />
4. What does your workspace look like (feel free to attach a photo if you&#8217;d like)? If you can add anything to it, what would it be?</em></p>
<p><strong>CF: </strong>I have a small desk, a 1950’s era teacher’s desk. It’s wood, flat, and sturdy. It is actually very crowded, with reference books, my Wacom tablet, a laptop, and art clutter. It is an ergonomic nightmare. If I could add anything to it, it would be a whole new desk and art table, and set this one aside for storage.</p>
<p><em><br />
5. Lord of the Rings or Star Wars?</em></p>
<p><strong>CF: </strong>Star Wars, but I still like LotR a lot. But there are just so many worlds to explore in Star Wars…</p>
<p><em><br />
6. If you were writing a clever interview question for the next spotlight, what would it be? Feel free to answer this question for yourself if you&#8217;d like!</em></p>
<p><strong>CF: </strong>What role did your art or comics play in your life as you were growing up? For me, it was my social gateway, the ice-breaker. I also learned that there are lot of people out there that want to exploit an artist’s talent for themselves, so I had to learn to keep barriers of some sort. Having a talent taught me to exercise discretion, I guess.</p>
<p><em><br />
7. What’s your favorite time-sucking activity?</em></p>
<p><strong>CF: </strong>After comics, I’d have to say reading. My biggest guilty pleasure is also video games, things like Sid Meier’s “Civilization” series, but I just don’t have time to get into those any more these days. I’d go on more hikes in the outdoors, too, if I had the time to indulge.</p>
<p><em><br />
8. If money was no object and access was no object, would you want your </em><em>comic to be made into a series or a movie, animated or live action, and </em><em>would you want established actors or unknowns?</em></p>
<p><strong>CF: </strong>A TV series. It is already set up to mirror, in a way, M*A*S*H. A series can allow for character growth, you can take time to establish deep relationships and backgrounds with the characters, watch them change and grow&#8230; There&#8217;s some great TV out there these days, stuff like Walking Dead, Breaking Bad, Mad Men&#8230; I&#8217;d probably want unknowns or people with only moderate fame. I never like going to a movie or watching a show and constantly thinking, &#8220;Whoah, that&#8217;s Christian Bale,&#8221; or &#8220;Hey, look, it&#8217;s Anne Hathaway!&#8221; It distracts.</p>
<p><em><br />
9. You&#8217;ve generously offered to share your knowledge and be a &#8220;Military </em><em>Advisor&#8221; for Underdogs who have questions about the services. Are there </em><em>any topics about the military or your experiences that you&#8217;re not </em><em>comfortable talking about?</em></p>
<p><strong>CF: </strong>The military right now is going through a crisis with sexual assault. That makes conversations uncomfortable! In fact, I&#8217;m a VA (Victim Advocate) in the SHARP program (Sexual Harassment Awareness and Rape Prevention). Basically, I have a certain level of confidentiality in case someone comes to me and says they&#8217;ve been assaulted. I pretty much drop everything and become a case worker. It can be hard to talk about that kind of stuff, but it needs to be confronted. And the military is just a facet of our larger society, so really we&#8217;re seeing things play out here because people bring their attitudes with them. Since I&#8217;ve been trained to see this stuff, I can&#8217;t unsee it. It&#8217;s all over. It&#8217;s bewildering sometimes. And I can&#8217;t help but wonder if any of the young women I might have once talked to about a military career might have ended up with those problems. It really bugs me.</p>
<p>Really, any time we fail ourselves and our people, it bugs me.</p>
<p><em><br />
10. What’s next for Bohica Blues?</em></p>
<p><b>CF: </b>I have another year of material, easily, and will do that. Afterwards, I may continue it or I may have the characters rotate home to continue adventures there, focusing on their regular lives. IT depends on if I get feedback. For example, the comic strip “Beetle Bailey” was supposed to be about a guy that goes away to college, but the author had him get drafted for the Korean War. THe audience preferred the Army life stories over the college stories, so Beetle stayed in the Army. I have ideas about the futures of each character, and some could probably support comics of their own afterwards.</p>
<p>I intend to focus on some issues facing veterans and the military in general. I have Sergeant Purdue who lost a leg, so I can explore amputee issues if I want… I have stories where female soldiers get treated with befuddlement about their competency by “old school” leadership, a Native American character to explore those issues if I want, Military Working Dogs… I want to look at other veteran issues as well, if this goes on. But overall I want to make the military appear as the real society it is, with some stretching of the canvas for humor, and show what everyday life is like for people who live it. Not as a swaggering Michael Bay flex-fest, but regular people with regular concerns put in highly unusual and insane situations.</p>
<h2 style="text-align: center;">Bohica Blues Fan Art!</h2>
<p>Neil Kapit never ceases to impress. Check out his powerful fan art for <a href="http://www.webcomicunderdogs.com/spotlight-bohica-blues/"><span style="text-decoration: underline;">Bohica Blues</span></a>! If you haven&#8217;t read Neil&#8217;s comic, <a href="http://www.therubynation.com/" target="_blank"><span style="text-decoration: underline;">Ruby Nation</span></a>, yet, what are you waiting for?!</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3838" src="https://makingcomics.com/wp-content/uploads-wcud/54-Bohica-Blues-by-Neil-Kapit.jpg" alt="54 Bohica Blues by Neil Kapit" width="600" height="800" />
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		<title>49: Eric Shanower &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/12/05/making-comics-gutter-talk-episode-49-eric-shanower/</link>
					<comments>https://makingcomics.com/2014/12/05/making-comics-gutter-talk-episode-49-eric-shanower/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 05 Dec 2014 08:30:05 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[age of bronze]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[shanower]]></category>
		<category><![CDATA[troy]]></category>
		<category><![CDATA[wizard of oz]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=3973</guid>

					<description><![CDATA[As we enter December, the last month of Year One of not just the Gutter Talk podcast but the site as a whole, we pause a little to reflect on just how much we&#8217;ve accomplished in that time. But not for too long. Not only are we still not done, we&#8217;ve just barely scratched the surface. That...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/12/05/making-comics-gutter-talk-episode-49-eric-shanower/" title="Read49: Eric Shanower &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>As we enter December, the last month of Year One of not just the Gutter Talk podcast but the site as a whole, we pause a little to reflect on just how much we&#8217;ve accomplished in that time. But not for too long. Not only are we still not done, we&#8217;ve just barely scratched the surface. That trend continues with the first podcast of December, yet another amazing artist we can add to our guest list, Eric Shanower. Join Adam and Eric as they meet at an amazing San Diego restaurant, Alchemy, to discuss mostly comics but even a little personal history similarities.</p>

<p><span id="more-7142"></span><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3977" src="https://makingcomics.com/wp/wp-content/uploads/sites/9/2014/12/podcast-49.jpg" alt="podcast-49" width="704" height="221" /></p>
<p><strong>Eric&#8217;s Links:</strong></p>
<p><a href="http://age-of-bronze.com/" target="_blank" rel="noopener">Age of Bronze</a></p>
<p><a href="http://www.amazon.com/Oz-Omnibus-Eric-Shanower/dp/0785187839/ref=sr_1_2?s=books&amp;ie=UTF8&amp;qid=1417766475&amp;sr=1-2" target="_blank" rel="noopener">Oz Omnibus</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:02:45</itunes:duration>
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		<title>48: Jason Brubaker, Jeremy Barlow &#038; Travis Hanson pt.1 (Classic #10) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/11/28/making-comics-gutter-talk-episode-48-re-issue-10-jeremy-barlow-travis-hanson-pt-1/</link>
					<comments>https://makingcomics.com/2014/11/28/making-comics-gutter-talk-episode-48-re-issue-10-jeremy-barlow-travis-hanson-pt-1/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 08:30:10 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[jeremy barlow]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[the bean]]></category>
		<category><![CDATA[travis hanson]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3954</guid>

					<description><![CDATA[Another great re-issue this week with Jason Brubaker and his guests Jeremy Barlow and Travis Hanson. If you aren&#8217;t familiar with their work, on your next break from finishing that panel you&#8217;ve been avoiding, get familiar with it. Listen to this podcast, the first half of this conversation, while you&#8217;re researching and working. Before the...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/28/making-comics-gutter-talk-episode-48-re-issue-10-jeremy-barlow-travis-hanson-pt-1/" title="Read48: Jason Brubaker, Jeremy Barlow &#038; Travis Hanson pt.1 (Classic #10) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Another great re-issue this week with Jason Brubaker and his guests Jeremy Barlow and Travis Hanson. If you aren&#8217;t familiar with their work, on your next break from finishing that panel you&#8217;ve been avoiding, get familiar with it. Listen to this podcast, the first half of this conversation, while you&#8217;re researching and working.</p>
<p>Before the conversation begins, Adam is joined by co-host Michael Yakutis to discuss the NaNoWriMo challenge Adam is finishing up, a very cool Secret Santa event with Webcomic Underdogs, and some of the finer points of the podcast you&#8217;re about to listen to.</p>

<p><span id="more-3954"></span></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3959" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/podcast-48.jpg" alt="podcast-48" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-48.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-48-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /><br />
<strong>Other Links:</strong></p>
<p>Jason&#8217;s <a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMIND</a> &amp; <a href="http://sithrah.com/" target="_blank" rel="noopener">Sithra</a> (@Jason_Brubaker)</p>
<p>Jeremy&#8217;s <a href="http://www.jeremybarlow.com/" target="_blank" rel="noopener">site</a> (@Jeremy_Barlow)</p>
<p>Travis&#8217;s <a href="http://www.beanleafpress.com/" target="_blank" rel="noopener">site</a> (@Travsthebean)</p>
<p>Blog <a href="http://www.beanleafpress.com/?p=8237" target="_blank" rel="noopener">post</a> referenced in the intro</p>
<p><strong>Our Links:</strong></p>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:19:05</itunes:duration>
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		<title>#TalkingComics w/ Kevin Cullen: Brent Weeks On Writing and Adapting Novels to Comics</title>
		<link>https://makingcomics.com/2014/11/26/talkingcomics-w-kevin-cullen-brent-weeks-writing-adapting-novels-comics/</link>
					<comments>https://makingcomics.com/2014/11/26/talkingcomics-w-kevin-cullen-brent-weeks-writing-adapting-novels-comics/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 11:26:41 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[brent weeks]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kevin cullen]]></category>
		<category><![CDATA[lightbringer series]]></category>
		<category><![CDATA[night angel]]></category>
		<category><![CDATA[Scriptwriting]]></category>
		<category><![CDATA[talking comics]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3942</guid>

					<description><![CDATA[One of the things I enjoy most about writing is how varied the form can become, both technically as well as thematically, while still telling the same story. I spoke with Brent Weeks (The Night Angel Trilogy, The Lightbringer Series) about crossing that line and adapting an already well established novel into a graphic novel...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/26/talkingcomics-w-kevin-cullen-brent-weeks-writing-adapting-novels-comics/" title="Read#TalkingComics w/ Kevin Cullen: Brent Weeks On Writing and Adapting Novels to Comics">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div>
<p>One of the things I enjoy most about writing is how varied the form can become, both technically as well as thematically, while still telling the same story. I spoke with Brent Weeks (<a href="http://www.brentweeks.com/">The Night Angel Trilogy, The Lightbringer Series</a>) about crossing that line and adapting an already well established novel into a graphic novel with his book, <a href="http://www.amazon.com/The-Way-Shadows-Graphic-Trilogy/dp/0316212989">The Way of Shadows</a> (Weeks, Brandon, Macdonald).  As a newcomer into the comic-creationverse (that&#8217;s definitely a thing now), Brent had quite a bit to say about the experience of collaboration and what went into the process of adaptation.<span id="more-3942"></span></p>
<p>&nbsp;</p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3952" alt="brentweeks" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/brentweeks.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/brentweeks.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/brentweeks-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><a href="https://twitter.com/ColorTheBooks">Kevin Cullen</a>: In your interview with Orbit, they brought up the collaborative nature of graphic novels &#8211; from working alongside artists to editors to even script adapters. Was there any facet of working with this larger group of collaborators that you felt was challenging and/or rewarding? Was there anything from that process that you took away that you might apply to your own solo work?</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/Brent-Weeks-300x451.jpg"><img loading="lazy" decoding="async" class="alignleft  wp-image-3944" alt="Brent-Weeks-300x451" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/Brent-Weeks-300x451.jpg" width="210" height="316" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/Brent-Weeks-300x451.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/Brent-Weeks-300x451-199x300.jpg 199w" sizes="(max-width: 210px) 100vw, 210px" /></a><a href="http://twitter.com/BrentWeeks">Brent Weeks: </a>The first time you do anything, it&#8217;s a little challenging to work out what you do and what your part on the team is going to be. On top of that, in artistic fields like graphic novel writing, every project is different, so I would sometimes ask what the expectation of my part was to be &#8212; and the answer would consistently be, &#8220;It depends what you want.&#8221; Having not written graphic novels with anyone else, I had no idea what the normal baseline was, so that led to some inefficiency in the process.</p>
<p>To offset that, of course, is that you have creative minds working together, all trying to make something great, and bringing different strengths to the table. So three or four people with different gifts working hard together can do more than I could have ever done by myself.</p>
<p>[Tweet &#8220;I think graphic novels need more simplicity @BrentWeeks&#8221;]</p>
<p>Any collaborative work is going to be very different than the freedom of writing a novel. But I certainly learned some things that I would use if I were to write more graphic novels in the future, or stand-alone graphic novels that aren&#8217;t adaptations of my novels. I think graphic novels need more simplicity and can pick up their richness in nuance and in the finer points of the art, rather than layers of plot twists.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/MommaK.png"><img loading="lazy" decoding="async" class="alignleft size-large wp-image-3943" alt="MommaK" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/MommaK-1024x360.png" width="1024" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/MommaK-1024x360.png 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/MommaK-300x105.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/MommaK.png 1465w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p>KC: The characters you create are very nuanced, each one with his or her own very identifiable voice. When moving into the realm of graphic narrative, writers are challenged with creating not only individual voices, but very visual presences as well. This is something your graphic novel does extremely well as the physicality of each character is readily apparent and harmonious with their individual voices. As a writer shifting from prose to scripting a graphic novel, were there any significant changes that you had to make to the characters or any lengthy discussions you had to have with Andy in order to ensure that your characters had the visual presence you wanted for them? Or was it more of a &#8220;let the artist do what he does best and see what happens&#8221; kind of thing?</p>
<p>BW: We started with pulling all the quotes that described the characters physically, and sending those to Andy and seeing what he came up with. His art then gave us a baseline. In most of the cases, it was amazing, or the deviations from what I had in my own mind still aligned with the text. In a couple of cases we further clarified and mentioned things like, &#8220;Hey, Logan has to be as tall as his dad, even though at this point in the Trilogy, he doesn&#8217;t have the sheer physical presence.&#8221; It can be an interesting balance to strike because in real life, two guys could be the same size, but carry themselves very differently. And one will strike you as being really big, while the other doesn&#8217;t simply because of their athleticism or their grace or whatever. In a graphic novel, you have to change the physical representation a little bit to convey the feeling instead. Honestly, I love the work Andy did with all the character designs.</p>
<p>[Tweet &#8220;you have to change the physical representation a little bit to convey the feeling instead. @BrentWeeks&#8221;]</p>
<p>KC: Shifting to setting &#8211; different writers have different rituals to ease themselves into the scenes they’re putting to paper. Some of them like to visit the locations they’re writing about or peruse Google Images for ideas about locations, while others like to draw upon their imaginations or memories from long ago while they sit comfortably in a coffee shop. Do you have a routine that you like to employ that helps you submerge yourself in the setting? Do you think it’s important to have a routine when it comes to world building (or writing in general)? And do your routines differ when writing prose vs. scripting?</p>
<p>BW: I don&#8217;t think I have a routine that I can discern &#8212; so maybe I should try this! In my style of writing, it&#8217;s more a matter of trying to submerge myself into a particular character. Azoth moving around the streets of a slum feels totally different than I would. When he sees trash and vomit on the street, those barely stick out to him, because they&#8217;re part of his world, they&#8217;re just something to get past and not get on your feet, where if you put me in the same situation, I&#8217;d be disgusted and highly aware of whether I was in danger or if I was going to get a disease or something. So to me the setting comes through the characters&#8217; feelings about their environment.</p>
<p>[Tweet &#8220;So to me the setting comes through the characters&#8217; feelings about their environment. @BrentWeeks&#8221;]</p>
<p>KC: I&#8217;ve never heard of exploring one&#8217;s setting like that, but the more I think about it, the more sense it makes &#8211; exploring the scenery through the eyes of someone who&#8217;s actually <i>in </i>the scenery. How about when it comes to designing the maps that your books are known for? Do you do much research into different types of topography and how they might affect your story when choosing what kinds of lands to include?</p>
<p>BW: Yeah, there&#8217;s a certain amount of research involved. I remember looking at a fantasy novel when I was a kid (I&#8217;ll leave it nameless here, but it was a big one), and one of the coastlines was essentially square. I mean, almost a 90 degree angle. That&#8217;s really nice if you want to fit a lot of detail onto a page, when the designer is laying out the map to fit in a book which also (surprise, surprise) has 90 degree angles at the bottom left corner! Later books in that series, and later editions, cleaned up that map and made it look a little less artificial, but you want your land to look natural, and at the same time interesting, so I did consult various earth maps while I was construction my own, because I believe that topography has a huge influence on history. If you live on the Great Plains, the only natural borders you have are rivers, and rivers don&#8217;t make good defenses. Thus, there&#8217;s almost no good way to stop raids if you live in the American West or on the steppes of Mongolia. On the other hand, if you live in the Swiss Alps, you can live in peace as long as you control a few very tight mountain passes. But at the same time, if you live in those mountain passes, it&#8217;s going to be very difficult for you to have an empire, because mountains aren&#8217;t very good at growing food, so you&#8217;re going to end up sending out your second through sixth child out away from the farm to make their way in the wider world. This is why Swiss mercenaries were a thing. So I tried to incorporate some of those ideas into my work.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/Neph.png"><img loading="lazy" decoding="async" class="alignright  wp-image-3945" alt="Neph" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/Neph.png" width="298" height="536" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/Neph.png 496w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/Neph-166x300.png 166w" sizes="(max-width: 298px) 100vw, 298px" /></a>
<p>KC: Let&#8217;s get technical for a second. With the milieu of scripting programs available (many of which are free, many also which are not), writers might be hard pressed to choose between any single one as loyalties and bad reviews abound for just about any software out there. Which writing program (be it Word, Scrivener, Celtix, etc.) did you use and why? What was it that drew you to using that program? And do you utilize something similar in your novel writing or do you pull a George RR Martin and hunker down with a DOS computer?</p>
<p>BW: I should be clear that my scripting here was following on the heels of Ivan Brandon, who first made the adaptation into a script. So the majority of my contributions were closer to editing than to straight-up scripting. So I was able to make do with making most of my corrections in Word/Pages or even email. If I&#8217;d been starting from the blank page, I might have bought scripting software. I&#8217;m afraid that what I ended up sending to my editor, JuYoun Lee, was fairly ugly and took some translation sometimes. For novel writing, I used Word for my first four novels, and my last two I&#8217;ve used Scrivener. I find Scrivener to be amazing for composition, but once you get to the editing phase of the business with tracking changes and seeing markups and accepting or rejecting changes and so forth, you end up having to use Word anyway. (Or one of the Word equivalent programs.)</p>
<p>[Tweet &#8221; I used Word for my first four novels, and my last two I&#8217;ve used Scrivener. @BrentWeeks&#8221;]</p>
<p>KC: Same here. For initial writing, I do it all in Scrivener, then transfer it over to Google Docs so I can get a few editors working on it at the same time all in one place. I&#8217;m glad you mentioned Ivan Brandon, as I was interested in his role in the process. Were the two of you in much contact during his adaptation of the novel? Or did you wait for him to finish the adaptation, allowing you to make the necessary edits with JuYoun Lee after he was done?</p>
<p>BW: Most of my work on the script came after Ivan Brandon was done, although certainly JuYoun was talking with him as we were working through the chapters as well. I think it&#8217;s different every time and with every project. He did a great job of simplifying the story to its basic elements and presenting the key ingredients.</p>
<p>KC: One thing that your stories are known for are the abundance of twists that throw readers through emotional gamuts. Is there a storyboarding technique or process that you adhere to while plotting such intricacies to help you navigate the twists and turns of the narrative when your books are collectively thousands of pages? To add onto that, the level of seemingly insignificant details that later on become incredibly important are everywhere! How do you manage to keep those small details in your story when the graphic novels need to be condensed to only a couple hundred pages?</p>
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<p>BW: I wish I could tell you, because if I could figure out exactly how I did it, I could probably streamline the process for myself and do it better! One of my tricks is using my short attention span as a strength instead of a weakness. If I see that I&#8217;m doing something in my plot that I&#8217;ve seen numerous times before, it makes me bored. So I end up asking myself, &#8220;Can I do something here that&#8217;s more interesting, that&#8217;s still consistent with what I&#8217;ve told already, and that also will keep me on the path to go where I want to go?&#8221; Then it&#8217;s just a matter of the hard work of going back through and making sure that what you remembered fits. Many, many drafts.</p>
<p>For the graphic novel, this was one of the greatest problems I faced. You simply don&#8217;t have the textual space to insert everything. So I spent a lot of time making cuts and then trying to figure out what those cuts were going to screw up in the rest of the book, and later in the Trilogy. Whether I did that well or not is up to readers to decide.​</p>
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		<title>D.I.Y. Comics: Cutting Out The Middle Man</title>
		<link>https://makingcomics.com/2014/11/24/d-i-y-comics-cutting-middle-man-draft/</link>
					<comments>https://makingcomics.com/2014/11/24/d-i-y-comics-cutting-middle-man-draft/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 24 Nov 2014 21:40:58 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comic making]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[cost per issue]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DIY Comics]]></category>
		<category><![CDATA[on demand]]></category>
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		<category><![CDATA[publishing]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3769</guid>

					<description><![CDATA[[Tweet &#8220;&#8230;comics are about story, art, and innovation.&#8221;] When I committed to creating a comic, I knew that publishing with one of the big companies anytime soon was not a reality. I was introduced to web comics as a serious avenue at Comic Con New Orleans 2010. I’ve since created two web comics. Comics have...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/24/d-i-y-comics-cutting-middle-man-draft/" title="ReadD.I.Y. Comics: Cutting Out The Middle Man">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;" align="CENTER">[Tweet &#8220;&#8230;comics are about story, art, and innovation.&#8221;]</p>
<p style="text-align: left;" align="CENTER">When I committed to creating a comic, I knew that publishing with one of the big companies anytime soon was not a reality. I was introduced to web comics as a serious avenue at Comic Con New Orleans 2010. I’ve since created two web comics. Comics have been in my life as long as I can remember. For me, comics are about story, art, and innovation. I rarely bought for the sake of collecting. Coming to terms with that, I had no problem with the web comic medium.</p>
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<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3936" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/CuttingOutTheMiddleMan.jpg" alt="CuttingOutTheMiddleMan" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/CuttingOutTheMiddleMan.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/CuttingOutTheMiddleMan-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>Let’s face it, as creators, we still want to see our work in print. We want to hold it, feel it, smell it, and wave it in the air like a banner of victory. Once “<a href="http://sweetdreams.charismakills.com/" target="_blank">Sweet Dreams are Made of Worms: Year of the Rabbit</a>” was finished, I looked to get it printed. It’s been a journey. So far I learned two things: the quick and easy way and the Do It Yourself way. Before I continue, I want to stress these are my opinions based on my research and experience.</p>
<p>The quick and easy: Tap the army of middle men wanting the lion’s share of the action. They make it sound like they are doing us a favor by taking a loss to provide us with a specialized service. I’m not going to mention any names, but we know the companies I’m talking about. Their business is putting the product of our labor into their pocket. Sure, we get a market ready product. But if we’re lucky we make pennies on the dollar if it sales. Yeah, we can say “They do all the work.” We would be right in some cases. But, they didn’t spend a year or more hunched at a table in a mound of crumpled art work and writing. They didn’t spend time smashing their face into a drawing board or computer to create that comic. I know it sounds like I’ve villainized these companies, but if you are in a bind or don’t care if you make decent return, these middle men are a good option.</p>
<p>[Tweet &#8220;&#8230;if you are in a bind or don’t care if you make decent return, these middle men are a good option.&#8221;]</p>
<p>The DIY way: Most of the time, especially in the beginning, we’re only looking to get 1-100 books printed. The reason we turn to <i>print on demand</i> is because we can’t afford using traditional printers. Let’s say you just need 25-50 books for your table at artist alley. You spend an average of two dollars a book with print on demand, a couple hundred bucks for a table, rent a room, put gas in the car, eat overpriced convention center food, and spend a little on stuff at the convention. Sometimes, you may have to pay taxes. Hopefully, you had a good time at the convention and made connections, but if you look at it from a profit standpoint, you’ll be very upset.</p>
<p>Traditional printers shy away from small runs because the cost in overhead and labor to run the machines for the two minutes it takes to print 25-50 books isn’t worth the trouble. Typically they don’t want to mess with anything under a thousand copies. I know, the thought of a thousand copies makes you cringe, but in the case of a standard 32 page black and white comic, you get a quality product for under a dollar a copy.</p>
<p>“How am I going to afford that many copies, where am I going to store them, how am I going to sell them?” Consider this, a standard comic long box holds around 350 comics. Some of us have 4-5 of these at home right now. Storage is really not that big a deal unless you are really cramped for space. How can you afford it? Save up cash, have a garage sale, sell artwork, take pre-orders, use crowd funding, If you want it… you’ll get it.</p>
<p>[Tweet &#8221; &#8230;If you want it… you’ll get it.&#8221;]</p>
<p>Distribution takes some footwork. Talk to local shops, take a road trip to non-local shops, contact shop owners (especially franchise shops) out of town. I did it and not one shop turned me away. They are not going to want to pay more than half of the cover price, but remember, you paid less than a dollar a copy. The average black and white Indy comic sells for $3.99. There are other start up costs depending how you market you product. Big brick and mortar book stores will require UPC codes and ISBN numbers. There are also some nickel and dime fees, copyright cost, and such. Most of this is one time or annual fees. I think we’ll find that if we have a good product and we do the dirty work ourselves, the DIY method puts us in a better position than the quick and easy method.</p>
<p>“You talk a good game, Craig. Where’s the proof?” You got me! I don’t have a printed comic out yet. I got tired of spinning my wheels with print on demand and on-line merchandisers. I did the research, made the phone calls, and took the road trips. I wanted to make sure the store owners like my comic and that they would carry it first. It took time, and it paid off. I now have two franchises in Texas, several independent stores here in Louisiana, two in Mississippi, and franchises in New England and on the upper west coast willing to carry at least 5 copies of my comic. Now I just have to get them the product. Garage sale time!</p>
<p><em>Written by Jessie W Craig, founder of <a href="http://www.charismakills.com/" target="_blank">Charisma Kills Studios</a>.</em></p>
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		<title>47: Gavin Aung Than (Zen Pencils) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/11/21/gutter-talk-zen-pencils/</link>
					<comments>https://makingcomics.com/2014/11/21/gutter-talk-zen-pencils/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 21 Nov 2014 08:01:12 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gavin]]></category>
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		<category><![CDATA[pencils]]></category>
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		<category><![CDATA[quote]]></category>
		<category><![CDATA[zen]]></category>
		<category><![CDATA[zen pencils]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3925</guid>

					<description><![CDATA[Each week our Gutter Talk podcasts open with a quote. Usually they are tied to the podcast somehow but other times we often wonder if Adam needs a white jacket with long sleeves and shiny buckles. However, nothing compares to what Gavin Aung Than does with quotes on his Zen Pencils comic, often going from...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/21/gutter-talk-zen-pencils/" title="Read47: Gavin Aung Than (Zen Pencils) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Each week our Gutter Talk podcasts open with a quote. Usually they are tied to the podcast somehow but other times we often wonder if Adam needs a white jacket with long sleeves and shiny buckles. However, nothing compares to what Gavin Aung Than does with quotes on his Zen Pencils comic, often going from playful to masterful in one panel. Adam sits down one on one with Gavin to discuss the drive behind Zen Pencils, and how hard work and a little luck have taken him a long way.  <span id="more-3925"></span> <img loading="lazy" decoding="async" class="alignnone size-full wp-image-3932" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/podcast-461.jpg" alt="podcast-46" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-461.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-461-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /> <span style="text-decoration: underline;"><strong>Gavin&#8217;s Links:</strong></span> Zen Pencils <a href="http://zenpencils.com/" target="_blank" rel="noopener">website</a> Twitter: @zenpencils <span style="text-decoration: underline;"><strong>Our Links:</strong></span> Intro &amp; Outro Song: &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a> Outro Song Behind Vocals: &#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a> Transitions: InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a> Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>55:22</itunes:duration>
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		<title>It’s Called Freelancing – Part 2</title>
		<link>https://makingcomics.com/2014/11/19/called-freelancing-part-2/</link>
					<comments>https://makingcomics.com/2014/11/19/called-freelancing-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 11:14:12 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art cost]]></category>
		<category><![CDATA[art sales]]></category>
		<category><![CDATA[charging]]></category>
		<category><![CDATA[charging for work]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[costs]]></category>
		<category><![CDATA[freelancing]]></category>
		<category><![CDATA[page rates]]></category>
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		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3758</guid>

					<description><![CDATA[Missed the first installment of this article series? Read it here. The majority of independent employers/collaborators who are seeking comic book artists do not know the first thing about making a comic. Some do, but most don’t. They don’t understand that a single page of professional quality art can easily take days to produce, and are sometimes...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/19/called-freelancing-part-2/" title="ReadIt’s Called Freelancing – Part 2">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><em>Missed the first installment of this article series? <a title="It’s Called Freelancing – Part 1" href="https://makingcomics.com/rd/2014/11/12/called-freelancing-part-1/" target="_blank">Read it here.</a></em></p>
<p dir="ltr">The majority of independent employers/collaborators who are seeking comic book artists do not know the first thing about making a comic. Some do, but most don’t. They don’t understand that a single page of professional quality art can easily take <em>days</em> to produce, and are sometimes produced by multiple people. A lot of people seem to think that they are doing you a favor by offering to allow you to work on their comic, and as a result they don’t have to pay fair wages. They seem to think that all you have to do is sit down at your drawing table (or screen), snap your fingers, and a masterpiece will materialize before your eyes. To these people I say – DO 5 MINUTES OF BASIC RESEARCH! Producing well-drawn comic art is no easy feat, and those of us who do it for a living have been practicing nearly our entire lives to refine our skills. Artists have to eat and pay bills like everyone else, so we deserve to be paid for our work. Just because it’s a creative field does not mean we work for free. Our skills are a trade just like any other. Would you ask a plumber to spend all day working on your toilet only to offer them $10 once it’s fixed? I seriously hope not.</p>
<p dir="ltr">[Tweet &#8220;&#8221;&#8230;a single page of professional quality art can easily take days to produce.&#8221; @MichaelYakutis&#8221;]</p>
<p dir="ltr"><span id="more-3758"></span></p>
<p dir="ltr"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3905" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg" alt="itscalledfreelancing" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/itscalledfreelancing-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></p>
<p dir="ltr">Ok, so there are in fact a lot of honest people out there who need artists but can’t afford to pay a high page rate, and sometimes can’t pay anything at all unless the project makes profits. There’s nothing wrong with that as long as things are fair. There are <a href="http://www.webcomicunderdogs.com" target="_blank">Underdog</a> members who are in this very boat, and I can say for certainty that they are great people. So long as the relationship is a collaborative one, rather than an employer/employee relationship, I think great things can come of it. I don’t know how others do things in these situations, but I personally feel that any artist who is working on a project and not getting paid a page rate is automatically entitled to 50% of everything, including intellectual properties and potential profits. Artists should also be allowed to interpret things however they see fit so long as they adhere to the instructions found in the script. My frustration, however, is brought on when employers simply don’t understand or appreciate the amount of time that goes into producing comic art, and take advantage of the artist. I’ve been taken advantage of many times in the past, and I do my best to ensure it doesn’t happen again. This is why I no longer do jobs that pay on the back end. It’s too risky and most of the time the client drops the ball after I have finished the work and the project never makes a dime. Naturally, there are countless exceptions to this for other collaborators, but I’m speaking from my personal experiences here.</p>
<p dir="ltr">And yeah, ok, so there are a lot of artists out there who just draw for fun and only ask for a couple bucks per commission. The problem here is that it creates a standard in the industry for inexperienced people (both employers and artists) to assume that these rates are fair. They are not. These artists are usually just hobbyists and their rates are much lower than any industry standard. I’d like to see these artists increase their rates to a fair number. Or, more importantly, I’d like to see more people realize that these rates are not working wages. They are hobby wages.</p>
<p dir="ltr">[Tweet &#8220;These artists are usually just hobbyists and their rates are much lower than any industry standard. @MichaelYakutis&#8221;]</p>
<p dir="ltr">When talking to a potential client about a future project, one thing I hear a lot is, “This other guy said he can do the pages for $50 each, do you think you could lower your rates some?” The answer should always be, “No.” Personally, I feel that it’s unprofessional for an employer to pit artists against each other in this way. I don’t care what that other guy charges, because the rate I gave you is what I charge and what I think is fair for the work I do. If you don’t like it, hire the other guy. Seriously. If you’re a freelancer and you get put in this position, don’t back down. The fact is, the employer obviously likes your work. If they don’t respect what your time is worth to you, they don’t deserve to work with you.</p>
<p dir="ltr">[Tweet &#8220;If they don&#8217;t respect what your time is worth to you, they don&#8217;t deserve to work with you. @MichaelYakutis&#8221;]</p>
<p dir="ltr">Artists – you may not be aware of it, but you have the upper hand here. You are offering something unique to the world that no one else can do. You are offering your art. Your unique vision. What are the clients offering? Money and maybe some publicity if they are good at promotion. You can get these things from someone else – you just have to go look for it. Heck, you can get these things on your own if you successfully self publish, be it online or in print. A lot of potential clients will make the argument that they are not a big company and they are not looking for a well known artist. So what? It’s not your fault that they are not a big company, and the quality of your work has nothing to do with your popularity in this regard. The truth is, they need you as much as you need them. I see way too many overly-modest artists out there who are terrified to stand up for themselves. I’m not saying that all low-paying employers are trying to take advantage of artists, and I’m not saying that they have nothing creative to offer to the world. But if they want professional quality artwork they need to be willing to pay professional rates, or close to them.</p>
<p dir="ltr">So what are professional rates? Find out in the next installment!</p>
<p dir="ltr"><a href="https://makingcomics.com/rd/2013/10/01/called-freelancing-part-3">It&#8217;s Called Freelancing &#8211; Part 3</a></p>
<p dir="ltr">
<p dir="ltr"><em>By <a href="https://makingcomics.com/rd/maker/michael-yakutis/" target="_blank">Michael Yakutis</a>, Making Comics (dotCom) Community Liaison. </em></p>
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		<title>Spotlight &#8211; Without Moonlight</title>
		<link>https://makingcomics.com/2014/11/17/spotlight-without-moonlight/</link>
					<comments>https://makingcomics.com/2014/11/17/spotlight-without-moonlight/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Tue, 18 Nov 2014 03:06:13 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[drama]]></category>
		<category><![CDATA[espionage]]></category>
		<category><![CDATA[historical]]></category>
		<category><![CDATA[tantz aerine]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[without moonlight]]></category>
		<guid isPermaLink="false">http://www.webcomicunderdogs.com/?p=3785</guid>

					<description><![CDATA[&#160; Comic name: Without Moonlight Creator: Tantz Aerine Genre: War, Espionage, Drama Synopsis: A mismatched group of Athenians try to help Greek Resistance with their plan against the Nazis. Comic link: http://www.withoutmoonlight.com FB link: https://www.facebook.com/withoutmoonlight &#38; https://www.facebook.com/tantz.aerine &#160; Please leave your critiques in the comments below! &#160; &#160; An Interview with Tantz Aerine 1. When did you first come up...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/17/spotlight-without-moonlight/" title="ReadSpotlight &#8211; Without Moonlight">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><span id="yui_3_16_0_1_1416276912602_3624">Comic name: Without Moonlight<br />
</span>Creator: Tantz Aerine<br />
Genre: War, Espionage, Drama<br />
Synopsis: A mismatched group of Athenians try to help Greek Resistance <span style="line-height: 1.5;">with their plan against the Nazis.<br />
</span>Comic link: <a id="yui_3_16_0_1_1416276912602_3626" href="http://www.withoutmoonlight.com/" target="_blank" rel="nofollow noopener noreferrer">http://www.withoutmoonlight.com<br />
</a>FB link: <a id="yui_3_16_0_1_1416276912602_3627" href="https://www.facebook.com/withoutmoonlight" target="_blank" rel="nofollow noopener noreferrer">https://www.facebook.com/withoutmoonlight</a> &amp; <a id="yui_3_16_0_1_1416276912602_3629" href="https://www.facebook.com/tantz.aerine" target="_blank" rel="nofollow noopener noreferrer">https://www.facebook.com/tantz.aerine</a></p>
<p><span id="more-6562"></span></p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/without-moonlight.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6749" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/without-moonlight.jpg" alt="without moonlight" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/without-moonlight.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/without-moonlight-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></h2>
<h2 style="text-align: center;"></h2>
<h2 style="text-align: center;"><strong>Please leave your critiques in the comments below!</strong></h2>
<p>&nbsp;</p>
<a href="http://www.withoutmoonlight.com/" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3786" src="https://makingcomics.com/wp-content/uploads-wcud/24-727x1024.jpg" alt="24" width="610" height="859" /></a>
<p>&nbsp;</p>
<h1 style="text-align: center;"><strong>An Interview with Tantz Aerine</strong></h1>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3787" src="https://makingcomics.com/wp-content/uploads-wcud/bloginterview.jpg" alt="bloginterview" width="520" height="283" />
<p id="yui_3_16_0_1_1416277970571_2185" class="yiv2712947810"><em><span id="yui_3_16_0_1_1416277970571_2190" lang="EN-US">1. </span><span id="yui_3_16_0_1_1416277970571_2184" lang="EN-US">When did you first come up with the idea for your comic?</span></em></p>
<p id="yui_3_16_0_1_1416277970571_2183" class="yiv2712947810MsoNormal"><span id="yui_3_16_0_1_1416277970571_2182" lang="EN-US"><strong>Tantz: </strong>Oh, when I was around 14. I’m 36 now so 22 years ago! One of Greece’s national holidays is October 28<sup>th</sup>, which commemorates our entry in WWII, that famous (to us) “No” Day, when we as the underdog refused passage to the at-the-time-powerful Axis Italy and actually managed to win. We of course lost after that to the Germans, but took a few mere months to start up Greek Resistance, which is documented as one of the first to organize, and the one to do the first serious sabotages in Occupied Europe. So as you can imagine that entire historical period is the stuff of legends over here, and I’ve always been a history buff.</span></p>
<p id="yui_3_16_0_1_1416277970571_2054" class="yiv2712947810MsoNormal"><span id="yui_3_16_0_1_1416277970571_2053" lang="EN-US">I’ve always wanted to create a story about the Greeks during the Occupation of Greece, not just during the Greco-Italian War or our part in the Middle Eastern front. The idea struck me when I first read about Athenian leapers- youngsters that leaped on nazi trucks and stole food for themselves and others, risking their lives to battle the nazi-induced famine of 1941-42. I wanted to write a story about those and so I kept reading up on them, and researching. So the characters, the setting, everything had been rolling around in my mind since my teens. But the plot that tied everything together came to me around 2010, when reading up on a certain historical event that happened then (and pretty much established the Greek Resistance).</span></p>
<p id="yui_3_16_0_1_1416277970571_2195" class="yiv2712947810MsoNormal"><span lang="EN-US"> </span></p>
<p class="yiv2712947810"><em><span lang="EN-US">2. </span><span lang="EN-US">What does your workspace look like (feel free to attach a photo if you&#8217;d like)? If you can add anything to it, what would it be?</span></em></p>
<p id="yui_3_16_0_1_1416277970571_2199" class="yiv2712947810"><span id="yui_3_16_0_1_1416277970571_2198" lang="EN-US"><strong>Tantz: </strong>Picture&#8217;s attached! And I&#8217;d get one of those science fiction-y computer tables like in The Island. Heh heh heh.</span></p>
<p class="yiv2712947810"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3789" src="https://makingcomics.com/wp-content/uploads-wcud/office.jpg" alt="office" width="1000" height="750" /></p>
<p id="yui_3_16_0_1_1416277970571_2200" class="yiv2712947810MsoNormal"><span lang="EN-US"> </span></p>
<p id="yui_3_16_0_1_1416277970571_2202" class="yiv2712947810"><em><span lang="EN-US">3. </span><span id="yui_3_16_0_1_1416277970571_2201" lang="EN-US">What’s your favorite time-sucking activity?</span></em></p>
<p id="yui_3_16_0_1_1416277970571_2204" class="yiv2712947810"><span lang="EN-US"><strong>Tantz: </strong>Binge watching series, I guiltily admit.</span></p>
<p id="yui_3_16_0_1_1416277970571_2205" class="yiv2712947810MsoNormal"><span lang="EN-US"> </span></p>
<p id="yui_3_16_0_1_1416277970571_2206" class="yiv2712947810MsoNormal"><em><span lang="EN-US">4 . Lord of the Rings or Star Wars?</span></em></p>
<p id="yui_3_16_0_1_1416277970571_2207" class="yiv2712947810MsoNormal"><span lang="EN-US"><strong>Tantz: </strong>Lord of the Star War Rings. With Thrones. And Games….</span></p>
<p id="yui_3_16_0_1_1416277970571_2208" class="yiv2712947810MsoNormal"><span lang="EN-US">What I mean to say is that any epic that has a good enough setup, plot or fantasy world is going to be fine by me. If all three of those are good, then I will be a dedicated fan.</span></p>
<p class="yiv2712947810MsoNormal"><span lang="EN-US"> </span></p>
<p id="yui_3_16_0_1_1416277970571_2210" class="yiv2712947810"><em><span id="yui_3_16_0_1_1416277970571_2209" lang="EN-US">5. If you were writing a clever interview question for the next spotlight, what would it be? Feel free to answer this question for yourself if you&#8217;d like!</span></em></p>
<p class="yiv2712947810"><span lang="EN-US"><strong>Tantz: </strong>If money was no object and access was no object, would you want your comic to be made into a series or a movie, animated or live action and would you want established actors or unknowns?</span></p>
<p class="yiv2712947810"><span lang="EN-US">-My answer: I think my comic would make a good movie, live action. I’d want a couple of established actors for Bohm and Grandma Pelagia or Father Yiannis. But the rest I’d like to be unknowns. What I really would invest on would be a good director that would also be willing to listen to me as the comic’s creator in some directing issues. I’m not sure who would be the best but I’m imagining as the perfect director for Without Moonlight is a cross between Quentin Tarantino, Guillermo del Toro and Brian Percival.</span></p>
<p>&nbsp;</p>
<p class="yiv2712947810"><em><span lang="EN-US">6. </span>From the last spotlightee, Thibault (<a href="http://doppelgangercomic.net/" target="_blank" rel="noopener noreferrer">Doppleganger</a>):&#8221;If your main </em>character wasn’t involved in the line of work you’ve written for him, what would s/he do? I think Composite would make a terrific accountant.&#8221;</p>
<div><strong>Tantz: </strong>An excellent question! Fotis would normally be a student, if he didn&#8217;t need to be a leaper. Ummm alternatively, he&#8217;d be a great street vendor. And Basil, my other main character, is normally a lawyer/prosecutor (if he wasn&#8217;t a rogue resistance type guy). Alternatively, he&#8217;d be an excellent teacher. A strict, yet kind teacher type.</div>
<div></div>
<div></div>
<p>&nbsp;</p>
<div></div>
<div id="yui_3_16_0_1_1416277970571_2212"><em><em>7. Has there ever been a book/movie/tv show/ etc. that you read and thought &#8220;I wish I had written that/something like that&#8221;?</em></em></div>
<p><strong>Tantz: </strong>I&#8217;m not sure. I&#8217;ve been in awe of several works of fiction, in book or movie form, and a raging fan of many but I can&#8217;t really say I&#8217;ve ever wished I&#8217;d written any of them. At least since I started to write professionally. But as a kid hell yes! Tons of stories and books and movies, and I remember always starting a story of my own trying to create &#8220;something like that&#8221; (with usually cringeable and/or hilarious results). The ones I can readily think of include Enyd Blighton&#8217;s &#8220;The 5 Hounds&#8221; children&#8217;s mystery series, a couple of Greek books by Alki Zei (whose works I recommend furiously- they have been translated into a gazillion languages) namely &#8220;Near the Railroad Tracks&#8221; and &#8220;The Tiger in the Glass Window&#8221; (all stories about pre-revolution eras), anything of MacGyver, Indiana Jones, Anne Marie Selinco&#8217;s Desiree&#8230; the list goes on and on. I used to read about two books a week as a kid. And I wanted to write that book my way right after.</p>
<div></div>
<p>&nbsp;</p>
<div><em>8. Tell us something about one of your characters that nobody else knows.</em></div>
<p>&nbsp;</p>
<div id="yui_3_16_0_1_1416277970571_2211"><strong>Tantz: </strong>Basil is afraid of cockroaches. He prefers to deal with a truckload of nazis than a trackload of roaches.</div>
<div></div>
<p>&nbsp;</p>
<div></div>
<div><em><em>9. Your story takes place in Greece during WWII. How much time would you say you&#8217;ve spent brushing up on Greek/social history in order to maintain historical accuracy in Without Moonlight?</em></em></div>
<p><strong>Tantz: </strong>A lot! This particular slice of history is not very well documented in school books, for various reasons, most of them political. So I&#8217;ve had to research mostly from raw material from the era, accounts of contemporaries and several different sources written by people across the political gamut. So before I even started to write out the script I&#8217;d gone through a pile of newspapers of the time that I&#8217;d found in old thrift book stores we have a lot here in the center of Athens and at all times I have a couple of books and magazines with authentic pictures, snapshots and documents nearby, the actual &#8220;White Bible of the Resistance&#8221; as it was called (which was basically how the Resistance self-organized from the bottom up) and some authentic black and white reels of streets of Athens at the time. And I still keep researching and gathering material and information. All in all I&#8217;d say I&#8217;ve roughly seriously researched the material for a couple of years.</p>
<p>&nbsp;</p>
<div>
<p><em>10. Your other comic, Brave Resistance, is set in the same time period/location as Without Moonlight. Are there any crossovers or parallels that occur between the two?</em></p>
</div>
<div></div>
<div id="yui_3_16_0_1_1416277970571_2218"><span id="yui_3_16_0_1_1416277970571_2217"><b>Tantz: </b>It is set in roughly the same period (they&#8217;re a year apart, WM starts in 1942 while BR in 1943 which is pretty important a difference) but in different locations. While WM is set in Athens, the Greek capital, BR is set in the Greek highlands, particularly in the mountain ridge of Pindos where partisans had a very different set of difficulties to deal with when resisting the Occupation than in the capital. I wouldn&#8217;t say there are parallels, but I would say they complement each other. Anyone wanting to get a real feel of what it meant, how it felt, what the stakes were to being a Greek under the rule of the Axis both in the main cities and in the country, then reading both WM and BR will accomplish that. </span></div>
<div id="yui_3_16_0_1_1416277970571_2216"></div>
<div id="yui_3_16_0_1_1416277970571_2215"><span id="yui_3_16_0_1_1416277970571_2214">However there is a bit of a tongue in cheek &#8216;cross over&#8217; between the two in a single panel: panel 1 in Chapter 3, page 6 where Bohm is on the phone. To get it you need to have read BR at least a bit though. It makes Deidre (who co-creates BR with me) and me laugh though. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /> </span></div>
<div></div>
<p>&nbsp;</p>
<div>
<p class="yiv2712947810"><em><span lang="EN-US">11. What’s next for Without Moonlight?</span></em></p>
<p class="yiv2712947810"><span lang="EN-US">[WARNING: Spoilers!] <strong>Tantz: </strong></span>Hm, I’m not quite sure what you mean by that. If you mean what’s coming up next: it’s a scene I’ve been looking forward to since the moment I’d finished up the prologue. Fotis, one of my main characters, is the leaper kid that gets caught by the Nazis and tortured to force him to reveal the hiding place of a very important microfilm. While he’s in their custody, the Resistance’s leader will need to decide what to do because Fotis is the ONLY one that, as circumstance has it, knows where the microfilm is and the Resistance needs it as much as the Nazis do. At the same time, not everyone in the Nazi ranks is okay with the torture of what is basically a kid so they will need to decide what to think and then maybe what to do. And in the midst of that is Basil, who isn’t quite Resistance but is definitely counting himself as Fotis’ protector, and though he is one-armed, he’s proven himself a very efficient killing machine when he puts his mind to it.</p>
<p class="yiv2712947810"><span lang="EN-US">I can’t wait to get to draw that! I’m almost there. Only a couple of pages left to go…</span></p>
<h2 style="text-align: center;">Fan art for Without Moonlight!</h2>
<p>Thanks to azyzl for this week&#8217;s magnificent fan art for <a href="http://www.webcomicunderdogs.com/spotlight-without-moonlight/"><span style="text-decoration: underline;">Without Moonlight</span></a>! If you haven&#8217;t had a chance to check out azyzl&#8217;s comic <a href="http://www.crystalballcomic.com/comics/?comic=page-099" target="_blank" rel="noopener noreferrer"><span style="text-decoration: underline;">Crystal Ball</span></a> yet, you NEED to read it!</p>
<p>If you have fan art for Withouth Moonlight you&#8217;d like to share with the world, please upload it in our forums <a href="http://www.webcomicunderdogs.com/forum/fan-art-and-guest-strips/fan-art-for-withougt-moonlight/"><span style="text-decoration: underline;">here</span></a>.</p>
<img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3809" src="https://makingcomics.com/wp-content/uploads-wcud/fanart-53-without-moonlight-be-azyzl-727x1024.png" alt="fanart 53 without moonlight be azyzl" width="610" height="859" />
</div>
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		<title>How Can A Manga Writer Transition Into Writing Western Style Graphic Novels?</title>
		<link>https://makingcomics.com/2014/11/17/can-manga-writer-transition-western-graphic-novels/</link>
					<comments>https://makingcomics.com/2014/11/17/can-manga-writer-transition-western-graphic-novels/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 11:38:50 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[manga comics]]></category>
		<category><![CDATA[michael yakutis]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[western]]></category>
		<category><![CDATA[western comics]]></category>
		<category><![CDATA[western style]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3851</guid>

					<description><![CDATA[Making Comics friend Sarah Weaver had a wonderful question that demanded a response: &#8220;How can a manga writer transition into writing western style graphic novels?&#8221; Michael Yakutis, Private Comic Eye, led the investigation into the answering of Sarah&#8217;s question: Writing a westernized graphic novel (like those found in North America or Europe) differs from that...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/17/can-manga-writer-transition-western-graphic-novels/" title="ReadHow Can A Manga Writer Transition Into Writing Western Style Graphic Novels?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<h3>Making Comics friend Sarah Weaver had a wonderful question that demanded a response: &#8220;<strong>How can a manga writer transition into writing western style graphic novels?&#8221;</strong></h3>
<p>Michael Yakutis, Private Comic Eye, led the investigation into the answering of Sarah&#8217;s question:</p>
<p dir="ltr">Writing a westernized graphic novel (like those found in North America or Europe) differs from that of a manga in various ways. Obviously the visual look of manga is greatly different from western comics, and manga comics can get away with using symbols to help convey emotion, such as popping veins and sweat drops on the forehead. Manga comics tend to place more emphasis on character emotions and reactions whereas western comics typically avoid overly-exaggerated character expressions unless they’re going for a more “cartoony” look.</p>
<h2><span id="more-3851"></span></h2>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3670" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg" alt="banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p dir="ltr">[Tweet &#8220;Manga comics tend to place more emphasis on character emotions and reactions&#8230; @MichaelYakutis&#8221;]</p>
<p dir="ltr">Western comics tend place more importance on the surrounding environments to help tell the story. The best example of this is Batman’s relationship with Gotham City &#8211; it’s so strong that the city itself virtually becomes a character within the story.</p>
<p dir="ltr">Perhaps the biggest difference between the two styles is the use of <a href="http://ogiuemaniax.wordpress.com/2011/09/23/explaining-decompression-in-comics/">decompression</a> in manga comics versus compression in western comics. Decompression is “characterized by a high panel count with each individual panel being relatively ‘light’ on information.” Conversely, western comics are compressed and use fewer panels, each containing more information be it through the use of dialogue, body language, action, or setting.</p>
<p>[Tweet &#8220;Do your research and read some of the classics. &#8211; @MichaelYakutis&#8221;]</p>
<p>Before delving into writing western graphic novels, do your research and read some of the classics. Watchmen, The Dark Knight Returns, Maus, Bone &#8211; just to name a few. Get a feel for how the stories are told and the style will start to show in your own writing.</p>
<h2><a href="http://www.twitter.com/Making_Comics" target="_blank"> Tweet your question to us by tagging @FAQComics or @Making_Comics!</a></h2>
]]></content:encoded>
					
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		<title>46: Gene Luen Yang &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/11/14/gutter-talk-gene-luen-yang/</link>
					<comments>https://makingcomics.com/2014/11/14/gutter-talk-gene-luen-yang/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 14 Nov 2014 08:30:50 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[american]]></category>
		<category><![CDATA[american born chinese]]></category>
		<category><![CDATA[boxers]]></category>
		<category><![CDATA[chinese]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gene]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[saints]]></category>
		<category><![CDATA[yang]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3907</guid>

					<description><![CDATA[We are nearing the end of our first year of Making Comics Worldwide and we are not slowing down as we round turn four, especially when it comes to the guests we have on the podcast. This episode&#8217;s guest, Gene Luen Yang, is an award winning artist and creator of works that have been and...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/14/gutter-talk-gene-luen-yang/" title="Read46: Gene Luen Yang &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We are nearing the end of our first year of Making Comics Worldwide and we are not slowing down as we round turn four, especially when it comes to the guests we have on the podcast. This episode&#8217;s guest, Gene Luen Yang, is an award winning artist and creator of works that have been and continue to be used in classrooms to educate students. This lies right at the feet of what we do at Making Comics Worldwide so having Gene on the show was almost vital. We were glad we made it happen.</p>
<p>Join Adam and Kevin as they head out on location to Gene&#8217;s hotel room in downtown San Diego to discuss using comics to educate, how software coding can be both similar and different from making comics, and also what it&#8217;s like to have your name spoken by Alex Trebek.</p>

<p><span id="more-3907"></span></p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3912" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/podcast-46.jpg" alt="podcast-46" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-46.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-46-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /><br />
<span style="text-decoration: underline;"><strong>Gene&#8217;s Links:</strong></span></p>
<p><a href="http://geneyang.com/" target="_blank" rel="noopener">Website</a> (@geneluenyang)</p>
<p><a href="http://www.amazon.com/Gene-Luen-Yang/e/B001JP26JI" target="_blank" rel="noopener">Amazon</a> page</p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>46:41</itunes:duration>
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		<title>“Inking” Digital Comics</title>
		<link>https://makingcomics.com/2014/11/10/ink-digital-comics/</link>
					<comments>https://makingcomics.com/2014/11/10/ink-digital-comics/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 10 Nov 2014 12:58:06 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[assumptions]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital inking]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[Inking]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[linework]]></category>
		<category><![CDATA[method]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3747</guid>

					<description><![CDATA[Inked linework is an iconic element of comics. Duh. But have you thought about why? I guess because of the whole history of how the art form evolved; I’m not an expert on that. But it makes sense to me that Doré et al. etched rather than painted for book illustrations, and that Outcault et al. inked cartoons in...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/10/ink-digital-comics/" title="Read“Inking” Digital Comics">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Inked linework is an iconic element of comics. Duh.</p>
<p dir="ltr">But have you thought about why? I guess because of the whole history of how the art form evolved; I’m not an expert on that. But it makes sense to me that <a href="http://en.wikipedia.org/wiki/Gustave_Dor%C3%A9">Doré </a>et al. etched rather than painted for book illustrations, and that <a href="http://en.wikipedia.org/wiki/Outcault">Outcault </a>et al. inked cartoons in a way that could be reproduced on plates. Pencil, pastel, and paint and other media just don’t play as nice with printing presses as clean linework does.</p>
<p dir="ltr">[Tweet &#8220;Pencil, pastel, and paint and other media just don’t play as nice with printing presses as clean linework does.&#8221;]</p>
<p dir="ltr"><span id="more-3747"></span></p>
<div id="attachment_3902" style="width: 714px" class="wp-caption alignnone"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3902" class="size-full wp-image-3902" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/inkingdigitalcomics.jpg" alt="'inking'digitalcomics" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/inkingdigitalcomics.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/inkingdigitalcomics-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /><p id="caption-attachment-3902" class="wp-caption-text">Illustration by Patrick Yurick (www.theheadcomic.com)</p></div>
<p dir="ltr">As printing technology improved, the paradigm held, though the process for the artist shifted. You pencilled in non-photo blue, now, and inked on the same board, so it could be easily xeroxed and transferred to plates on four-color presses. The point is, the style of comics, from the beginning, was influenced by the media used to create it.</p>
<p dir="ltr">The medium also influenced the workflow–since your art had to be inked, you could farm it out. You end up with all these niche jobs: pencillers, inkers, colorists, and letterers. Makes sense if you’re mass producing comics on an assembly line. But when I noticed that I was doing all those steps as one person, I stopped to think about it.</p>
<p dir="ltr">So, working on a computer, publishing on the web, I started to ask myself a question. Why do I need to “pencil” and then “ink” my webcomics?</p>
<p><center><br />
<object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/aFXJT9U1YXk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="//www.youtube.com/v/aFXJT9U1YXk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="allowfullscreen" allowscriptaccess="always" allowfullscreen="allowfullscreen" /></object></center></p>
<p dir="ltr">Sticking to the old process was starting to seem like superstition. As comics artists, we want our work to look like we think comics are supposed to look. So we cling to the old methods. Here’s an example. If any of you watch “Gabe Art” on YouTube, you’ve seen Mike Krahulik of Penny Arcade sketching his panels in virtual non-photo blue on a Cintiq. Why? It doesn’t have to be blue since the sketches don’t need to disappear when Xeroxed. This process, I think, should be questioned.</p>
<p dir="ltr">[Tweet &#8220;We have to grow as artists constantly, or our art gets stale.&#8221;]</p>
<p dir="ltr">I believe that we have to grow as artists constantly, or our art gets stale. So I want to share a new technique I’ve been trying out. Hopefully these ideas will get you thinking and experimenting with your own process, too!</p>
<h2 dir="ltr">Sketching to Inking on One Layer</h2>
<p dir="ltr">Here’s the process:</p>
<ol>
<li dir="ltr">
<p dir="ltr">In Photoshop (or whatever), create a new layer. Leave the blank white background layer beneath it.</p>
</li>
<li dir="ltr">
<p dir="ltr">Set this new layer to the “multiply” blend mode. You’ll see why in a second.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images1web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3753" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images1web.jpg" alt="webcomic-underdogs-images1web" width="235" height="264" /></a>
<ol start="3">
<li dir="ltr">
<p dir="ltr">Make sure your foreground color is set to black (or whatever color you want your linework to be), and your background color is set to white. In Photoshop, you can do this by hitting “D” (the hotkey for “default colors”).</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images2web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3754" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images2web.jpg" alt="webcomic-underdogs-images2web" width="229" height="236" /></a>
<ol start="4">
<li dir="ltr">
<p dir="ltr">Now you are all set to sketch. You can now use “X” — the hotkey for “switch background and foreground colors” to flip between white and black. I set one of the programmable keys on my Intuos4 to do this, so I don’t have to reach for the keyboard.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images3web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3752" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images3web.jpg" alt="webcomic-underdogs-images3web" width="235" height="202" /></a>
<ol start="5">
<li dir="ltr">
<p dir="ltr">Sketch your art in loose, fat lines. Concentrate on establishing the relationships between masses and lines of action.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images4web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3750" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images4web.jpg" alt="webcomic-underdogs-images4web" width="275" height="190" /></a>
<ol start="6">
<li dir="ltr">
<p dir="ltr">Hit “X” to switch your foreground and background colors. Now you can cut into your messy blobs of black to start defining where your lines will be.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images5web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3749" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images5web.jpg" alt="webcomic-underdogs-images5web" width="275" height="190" /></a>
<ol start="7">
<li dir="ltr">
<p dir="ltr">As I refine my image, I usually zoom in, and shrink my brush size.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images6web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3748" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images6web.jpg" alt="webcomic-underdogs-images6web" width="275" height="190" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images7web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3751" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images7web.jpg" alt="webcomic-underdogs-images7web" width="206" height="215" /></a>
<h2 dir="ltr">Reflections on this Method</h2>
<p dir="ltr">As I mentioned above, I find this method faster than the traditional “draw clean lines over a sketch” method. Efficiency is important, but even more important is the vitality I think this method has added to my cartooning.</p>
<p dir="ltr">If I worry about drawing lines just right, I find I hit “undo” and have to draw a line several times before I’m satisfied with it, anyway. It feels like rolling a die — each attempt at a line will maybe be the right combination of fluid, expressive, clean, and true to the sketch.</p>
<p dir="ltr">I’ve found that experimenting with how I create lines has allowed me to be less finicky. My style has changed a bit. I have different opinions about how “clean” linework should be. In my comic Rudek and the Bear, I’ve inked a couple comics in a more sketchy, sloppy style. And I was very satisfied with how they came out.</p>
<h2 dir="ltr">So Anyway</h2>
<p>I hope you’ve taken something away from this discussion. I don’t tout this method as “the best.” I wanted to share it because I think questioning our assumptions is important. Especially when it comes to the way we conceive of art. Linework is so often taken for granted, that I think questioning it is absolutely necessary to your evolution as an artist. Best of luck cartooning, and please comment if you have something to add!</p>
<p>[Tweet &#8220;Questioning [assumptions] is absolutely necessary to your evolution as an artist.&#8221;]</p>
<p><em>By Peter Donahue, creator of the webcomic <a href="http://www.pear-pear.com/" target="_blank">Pear-Pear</a>.</em></p>
]]></content:encoded>
					
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		<title>45: Jason Brubaker, Doug TenNapel &#038; Ethan Nicolle pt.2 (Classic #9) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/11/07/making-comics-gutter-talk-episode-45-re-issue-9-doug-tennapel-ethan-nicolle-part-2/</link>
					<comments>https://makingcomics.com/2014/11/07/making-comics-gutter-talk-episode-45-re-issue-9-doug-tennapel-ethan-nicolle-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 08:30:29 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[doug tennapel]]></category>
		<category><![CDATA[ethan nicolle]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[webcomics]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3888</guid>

					<description><![CDATA[After a quick break for Halloween and an amazing discussion with one of the masters in the horror genre, we return you to another re-issue of Jason Brubaker&#8217;s old podcasts. This week is Part 2 of the fantastic conversation between Jason, Doug TenNapel, and Ethan Nicolle, first with a brief intro with Adam and Patrick....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/07/making-comics-gutter-talk-episode-45-re-issue-9-doug-tennapel-ethan-nicolle-part-2/" title="Read45: Jason Brubaker, Doug TenNapel &#038; Ethan Nicolle pt.2 (Classic #9) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>After a quick break for Halloween and an amazing discussion with one of the masters in the horror genre, we return you to another re-issue of Jason Brubaker&#8217;s old podcasts. This week is Part 2 of the fantastic conversation between Jason, Doug TenNapel, and Ethan Nicolle, first with a brief intro with Adam and Patrick. If you missed Part 1, click <a href="https://makingcomics.com/rd/2014/10/24/making-comics-gutter-talk-episode-43-re-issue-8-doug-tennapel-ethan-nicolle/#more-3831" target="_blank" rel="noopener">here</a>.</p>

<h2>Best quotes from the &#8216;cast:</h2>
<p>[Tweet &#8220;(life) rewards these really bizarre moments of fate and timing and you can&#8217;t second guess it. -@TenNapel&#8221;]</p>
<p>[Tweet &#8220;The best thing you can do is put out something honest that&#8217;s really good. -@TenNapel&#8221;]</p>
<p><span id="more-3888"></span></p>
<p>[Tweet &#8220;There&#8217;s a hunger in my belly. That&#8217;s part of being an artist. -@TenNapel&#8221;]</p>
<p>[Tweet &#8220;.@tenNapel &#8211; This is a mass media we&#8217;re dealing in. You can be a great artist but if you don&#8217;t succeed at drawing in mass, then you&#8217;re not a successful mass media artist. You&#8217;re not being true to the medium.&#8221;]</p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3894" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/podcast-45.jpg" alt="podcast-45" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-45.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/podcast-45-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><strong>Artist&#8217;s Alley:</strong></p>
<p>Doug TenNapel&#8217;s <a href="http://tennapel.com/" target="_blank" rel="noopener">site</a> (@TenNapel)</p>
<p>Ethan Nicolle&#8217;s <a href="http://ethannicolle.com/" target="_blank" rel="noopener">site</a> (@enicolle)</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/page/001/" target="_blank" rel="noopener">Sithra</a> &amp; <a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMind</a> (@Jason_Brubaker)</p>
<p>Patrick Yurick&#8217;s <a href="http://www.theheadcomic.com/" target="_blank" rel="noopener">site</a> (@patrickyurick)</p>
<p><strong>Our Alley:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>55:19</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3888-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Why should one write a script when in the end they draw the comic as well?</title>
		<link>https://makingcomics.com/2014/11/03/why-write-script-and-draw-comic/</link>
					<comments>https://makingcomics.com/2014/11/03/why-write-script-and-draw-comic/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 03 Nov 2014 09:51:30 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic Books]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[writing a script]]></category>
		<category><![CDATA[Writing Comics]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3849</guid>

					<description><![CDATA[Don Elson (@BrmaDon) hit up our twitter with a great question this week: Why should one write a script when in the end they draw the comic as well? [Tweet &#8220;Everyone works differently when creating comics &#8211; @MichaelYakutis&#8221;] Local hero and all around good guy, Michael Yakutis, had a wonderful response: For a lot of...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/11/03/why-write-script-and-draw-comic/" title="ReadWhy should one write a script when in the end they draw the comic as well?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Don Elson (<a href="http://www.twitter.com/brmadon">@BrmaDon</a>) hit up our twitter with a great question this week:</p>
<p><strong>Why should one write a script when in the end they draw the comic as well?</strong></p>
<p>[Tweet &#8220;Everyone works differently when creating comics &#8211; @MichaelYakutis&#8221;]</p>
<p><strong><span id="more-3849"></span></strong></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3670" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg" alt="banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>Local hero and all around good guy, Michael Yakutis, had a wonderful response:</p>
<p dir="ltr">For a lot of people who both write and draw their comic, it can be helpful to work off of a detailed script. It makes it easier to envision the comic as a whole before doing any artwork. This is especially important when writing a print comic, since most print comics have a limited number of pages to work with. You need to ensure that your story will fit within those boundaries before you start producing art. However, for some people a written script may not always be needed. Everyone works differently when creating comics. Some creators write detailed scripts, some only write out the dialogue, and some only write general notes. Many artists who write their own stories forego the scripting process and go straight to rough layouts and sketch in the word balloons. It all comes down to whatever works best for you. Experiment with different techniques until you find the one that best suits you.</p>
<p>[Tweet &#8220;Experiment with different techniques until you find the one that best suits you. -@MichaelYakutis&#8221;]</p>
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		<title>44: Stephen Bissette &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/10/31/gutter-talk-stephen-bissette/</link>
					<comments>https://makingcomics.com/2014/10/31/gutter-talk-stephen-bissette/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 31 Oct 2014 08:30:03 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[24 hour comic challenge]]></category>
		<category><![CDATA[CCS]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[heavy metal]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[stephen bissette]]></category>
		<category><![CDATA[swamp thing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3865</guid>

					<description><![CDATA[Making Comics Worldwide celebrates its first Halloween with one of best in the horror genre since the &#8217;70s, Stephen Bissette. With his past work on Swamp Thing and Heavy Metal, to name a few, as well as his current teaching position with the Center for Cartoon Studies, Stephen shares his amazing insights and knowledge with...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/31/gutter-talk-stephen-bissette/" title="Read44: Stephen Bissette &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Making Comics Worldwide celebrates its first Halloween with one of best in the horror genre since the &#8217;70s, Stephen Bissette. With his past work on Swamp Thing and Heavy Metal, to name a few, as well as his current teaching position with the Center for Cartoon Studies, Stephen shares his amazing insights and knowledge with Adam and Patrick in topics ranging from comics education to being part of the inception of the 24 hour comic challenge with Scott McCloud.</p>
<p>To begin the podcast, for your Halloween pleasure, enjoy a spectacular reading of Edgar Allan Poe&#8217;s &#8220;The Raven&#8221; by Vincent Price.</p>

<p>[Tweet &#8220;There are more comic creators than comic consumers these days. @SRBissette&#8221;]</p>
<p>[Tweet &#8220;There are more comic creators than comic consumers these days. @SRBissette&#8221;]</p>
<p><span id="more-3865"></span><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3869" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-44.jpg" alt="podcast-44" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-44.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-44-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /><br />
&#8220;The Raven&#8221; written by Edgar Allan Poe, read by Vincent Price</p>
<p><span style="text-decoration: underline;"><strong>Stephen&#8217;s Links:</strong></span></p>
<p>Stephen&#8217;s <a href="http://srbissette.com/" target="_blank" rel="noopener noreferrer">site</a> (@SRBissette)</p>
<p><a href="http://www.cartoonstudies.org/" target="_blank" rel="noopener noreferrer">Center for Cartoon Studies</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links:<br />
</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:31:10</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3865-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Unnatural Talent: Roadblocks</title>
		<link>https://makingcomics.com/2014/10/27/unnatural-talent-roadblocks/</link>
					<comments>https://makingcomics.com/2014/10/27/unnatural-talent-roadblocks/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 22:14:32 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[brubaker]]></category>
		<category><![CDATA[hero's journey]]></category>
		<category><![CDATA[jason]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[overcoming obstacles]]></category>
		<category><![CDATA[roadblocks]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[telling stories]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[unnatural]]></category>
		<category><![CDATA[unnatural talent]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3839</guid>

					<description><![CDATA[In the last chapter, I compared making a graphic novel to growing a tree. When growing a tree, there are things that can kill its growth, such as drought, floods, insect infestations, etc. Just like those things that can kill a tree, there are things that can stop the progress of your graphic novel. I...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/27/unnatural-talent-roadblocks/" title="ReadUnnatural Talent: Roadblocks">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;" align="center"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3843" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb1.jpg" alt="rb1" width="464" height="387" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb1.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb1-300x250.jpg 300w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p style="text-align: left;" align="center"><span style="line-height: 1.5em;">In the last chapter, I compared making a graphic novel to growing a tree. When growing a tree, there are things that can kill its growth, such as drought, floods, insect infestations, etc. Just like those things that can kill a tree, there are things that can stop the progress of your graphic novel. I like to call them roadblocks because they stand in the way of your progress, and sometimes you may not even realize it. In this chapter I&#8217;ll talk a bit about these roadblocks and potential ways to get around them.<span id="more-3839"></span></span></p>
<p><b> <img loading="lazy" decoding="async" class="alignnone size-full wp-image-3855" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/unnaturaltalentheader3.jpg" alt="unnaturaltalentheader3" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/unnaturaltalentheader3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/unnaturaltalentheader3-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></b></p>
<p><b>The Perfectionist Attitude</b></p>
<p>First let me bust out an <i>Oxford American Dictionary</i> for those of you who don&#8217;t know what a Magnum Opus is:</p>
<p><b><i>Magnum opus</i></b><i> – Origin from Latin meaning &#8220;great work&#8221;. A large and important work of art, music, or literature, especially one regarded as the most important work of an artist or writer.</i></p>
<p>Why did I bring up this definition? Because I hear this a lot from comic artists and I think the magnum opus mentality is the root of the problem. Let me explain.</p>
<p align="center"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3844" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb2.jpg" alt="rb2" width="464" height="459" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb2.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb2-300x296.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb2-125x125.jpg 125w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p>You don&#8217;t choose your magnum opus, your audience does. Once you stop worrying about it being the best work of your entire life and start focusing on finishing a story, you might actually have a chance of finishing a piece of work that ends up becoming your masterpiece.</p>
<p>When I was working on <i>reMIND</i> (the animated version) about eight years ago, I was having lunch with a brilliant screenwriter who said something that stuck with me. It went something like this:</p>
<p><i>&#8220;If something happened to </i>reMIND<i>, you could just start on another story tomorrow. Easy. You probably have tons of other ideas!&#8221;</i></p>
<p>When he said that, my mind fought it. I felt like <i>reMIND</i> was my life&#8217;s work. It had to work. I had nothing else! But when I thought about it a bit more, I realized that I did have other stories. I had been writing stories all my life, and <i>reMIND</i> was just one of them.</p>
<p>I had another conversation with Jim Ballantine, the producer of <i>Ren &amp; Stimpy</i> who told me:</p>
<p><i>&#8220;Instead of thinking about your project as your only one, think of it as the first of twenty that you will create in your life.&#8221;</i></p>
<p>Both of those conversations shook me up, but they were exactly what I needed to hear. The idea became clear and simple in my mind as time went on:</p>
<p>It&#8217;s all a numbers game.</p>
<p>Complete the best story you can right now, and move on to the next one. Your first story probably won&#8217;t be your best one, so get over it. Think about it, the first time you rode your bike wasn&#8217;t to jump the Grand Canyon. The first time you drew a picture, you weren&#8217;t a Marvel cover artist. I didn&#8217;t win <i>Mega Man II</i> on Nintendo the first time I played it, but now I can beat it with one life.</p>
<p>Don&#8217;t get caught in the trap of redoing everything over and over, because it will never be perfect. George Lucas keeps changing <i>Star Wars</i> every few years even though the original was life changing for me. What you create can never be considered your greatest work until you finish it and get it out for the public to decide for themselves. Instead of thinking of it as your greatest work, try thinking of it as your greatest work to date. After all, don&#8217;t you want to make your next story better?</p>
<p><b> </b></p>
<p><b>Finding Your Style</b></p>
<p>Many artists worry that they don&#8217;t have a unique enough style, an instantly recognizable style that&#8217;s never been imagined or created before, that will go down in the history books to be studied for generations. Okay, maybe they&#8217;re not that grandiose, but it does seem more important to most new artists than it needs to be. I know this because I was one of them, and I&#8217;ve had this conversation with many others struggling to figure out the same thing. I&#8217;ve spent years worrying about what my style was, what it should be, or could be.</p>
<p>One of the problems with searching for your style is that you end up only focusing on style and ignoring structure. In addition, many beginner artists end up imitating current trends thinking it&#8217;s their style. For example, in the past few years, artists have been choosing the &#8220;manga&#8221; style because it&#8217;s popular, and it keeps them from ever learning anything else. In the 90&#8217;s, I (and everyone else) tried to copy a popular Spider-Man artist&#8217;s style. All we ended up doing was showing everyone we could clone his style. A problem with copying another artists style is you tend to copy the bad habits along with the good. Most beginner artists haven&#8217;t studied enough art to know they&#8217;re making the same mistakes as the artist they&#8217;re copying.</p>
<p>I&#8217;m not saying that you should never imitate your favorite artist or trend. You should! But don&#8217;t stop there. Imitate many other trends and artists that you find interesting as well. Imitate the classic painters, modern artists, and sculptors that you like. Find artistic inspiration from different fields like animation, design, typography, architecture, film, comics, claymation, and 3D software. Look at artists from completely different cultures around the world.</p>
<p>Just as your life experience will define who you become as a person, your artistic experience will define your style as an artist. Your style is naturally a combination of everything you love, so stop worrying about it, and definitely don&#8217;t force it.</p>
<p>&nbsp;</p>
<p><b>Keep Calm and Carry On</b></p>
<p>What if your idea is similar to something else out there? Should you give up on your idea? Should you continue? Over the years I&#8217;ve talked to a lot of people who started a comic book or graphic novel, but suddenly pulled the plug because they saw another comic or movie with a similar storyline. It saddens me when people abandon their dreams because they think someone else beat them to the punch.  I think the only time you should stop working on your idea is if your story is finished or you don&#8217;t enjoy it anymore. And if you don&#8217;t like it, then change it so that you do.</p>
<p><b> </b></p>
<p><b>Every artist&#8217;s style and vision is unique.</b></p>
<p>I&#8217;ve realized this more and more over the years, especially when working with amazingly talented artists in a studio. Companies spend a lot of money to keep an amazing artist because they know they can&#8217;t pay another artist to replace or recreate that artist&#8217;s style. When an illustrator becomes known for his unique vision and style, you wouldn&#8217;t pay some random artist to imitate him and expect the exact same result. If you really want to capture a style, then you need to hire the artist who perfected it.</p>
<p>Give 100 artists the same assignment and they will all give you a completely different result. Each artist can only bring his or her skill-set to the table. Each artist has different interests, opinions, passions, likes, and dislikes that affect what their final version will look like. So, if you have an idea for talking ponies, wizards, or giant robots, then don&#8217;t let <i>My Little Pony, Harry Potter, or Transformers</i> get in the way of your vision.</p>
<p>You definitely don&#8217;t want to write your own version of <i>Harry Potter</i> and sell it without J.K. Rowling&#8217;s permission, but you can write your own story about a wizard. There are hundreds of stories about wizards &#8211; all of which have their own copyright. So don&#8217;t stop working on your graphic novel about wizards just because <i>Harry Potter</i> exists.</p>
<p><b> </b></p>
<p><b>It never stopped the big studios.</b></p>
<p>How many times have you seen two large studios come out with a similar movie? <i>Finding Nemo</i> and <i>Shark Tale</i>. <i>March of the Penguins</i>, <i>Happy Feet</i>, and <i>Surf&#8217;s Up</i>. <i>A Bug&#8217;s Life</i> and <i>Antz</i>. <i>Armageddon</i> and <i>Deep Impact</i>. Sometimes the similarities are coincidental, and sometimes it&#8217;s because a studio is trying to capitalize on a popular trend. Regardless of the reason for it happening, worrying that it&#8217;s too similar doesn&#8217;t stop them, so why does it stop us? In the end, they&#8217;re all completely different films even though they have similar characters and themes.</p>
<p><b> </b></p>
<p><b>Everything has been done before.</b></p>
<p>Last but not least, consider this &#8211; every type of story has been written before, and you can always find arguments claiming that there are only a certain number of plots that can be followed.</p>
<p>In 1868, Georges Polti wrote about 36 situations in which a protagonist can get into trouble in his book, <i>The Thirty-Six Dramatic Situations</i>. He said he found this list in the writings of someone named Goethe, who gives credit to Carlo Gozzi, who died in 1800. Look up &#8220;36 plots&#8221; on Google if you want to know more about what these thirty-six situations are.</p>
<p>To narrow it down even further, consider <i>20 Master Plots: And How to Build Them </i>by Ronald Tobias,<i> </i>originally published in 1993. He doesn&#8217;t claim these are the only plots, but it&#8217;s a pretty solid list. Once again Google &#8220;20 Master Plots&#8221; to dig deeper.</p>
<p>Perhaps the most common argument I&#8217;ve heard is that there are really only seven basic plots. The list varies depending on where you look, but for this argument we will just reference the seven plots described by Jessamyn West, an IPL volunteer librarian found online. She claims there are only seven plots in all of literature based on different antagonists:</p>
<ol>
<li>man vs. nature</li>
<li>man vs. man</li>
<li>man vs. the environment</li>
<li>man vs. machines/technology</li>
<li>man vs. the supernatural</li>
<li>man vs. self</li>
<li>man vs. god/religion</li>
</ol>
<p>If we wanted to get nutty, we could argue that there are only three plots in all of literature, or perhaps Joseph Campbell is right in claiming every good story has the same structure in some way or another. He calls it &#8220;The Hero&#8217;s Journey&#8221; and it&#8217;s fascinating. Here&#8217;s my lame version of the hero chart.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3840" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb3-913x1024.jpg" alt="rb3" width="913" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb3-913x1024.jpg 913w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb3-267x300.jpg 267w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb3.jpg 1160w" sizes="(max-width: 913px) 100vw, 913px" /></a><span style="line-height: 1.5em;"> </span></p>
<p>So, if you reduce your story down to its simplest form, <i>you&#8217;re</i> just regurgitating the same thing that has been done a million times before. The only difference is you, your unique take on it, your unique artistic vision.</p>
<p>In the grand scheme of things, don&#8217;t get all bummed when you hear some new movie or comic is similar to an idea you&#8217;ve been working on for ten years. Nobody is ever going to reproduce your story the way you envision it, so relax and keep going. I almost stopped working on <i>reMIND</i> several times when I heard about shows with similar themes or characters in development. But then figured nobody would be stupid enough to do it the way I am. Needless to say, I kept working on it and I&#8217;m very happy I did.</p>
<p align="center"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3841" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb4.jpg" alt="rb4" width="464" height="303" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb4.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb4-300x195.jpg 300w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p><b>I Don&#8217;t Have Time</b></p>
<p>What do you do before going to work? Anything? What do you do when you get home from work? Watch television? Play video games for hours? Get on twenty social networks and see what your closest 500 friends are doing? I&#8217;m telling you, there are millions of people who are experts at watching television because they make it their priority whenever they can. What if you replaced an hour of television with drawing or writing? What if you spent two hours focused on your goals each week night? What if you woke up an hour early and spent it sketching a page before work? I have friends who tell me they don&#8217;t have enough time, but I notice they have enough time to watch every single new television show every season. If I replaced the hours I spent watching every episode of <i>LOST</i> with something productive, I could have completed my biggest epic yet.</p>
<p>For those of you who don&#8217;t think you have the time to make a comic, I want you to try something. Make a record of how you spend your free time and add up the hours every day. Then add it up for the month, and then the year. Seeing it in writing will make you realize you&#8217;re spending an enormous amount of time on things that aren&#8217;t that important. Two hours a night on weekdays is 520 hours a year. If it takes you 10 hours to create a comic page from start to finish, you could complete 52 comic pages in a year. That&#8217;s big enough to be a graphic novel. Now that&#8217;s exciting! If you put in three or four hours a night, imagine what you could achieve. All it takes is a little reorganization of your priorities.</p>
<p>The secret is to just start doing it. When you see progress, no matter how little, it becomes exciting, and it doesn&#8217;t even feel like work. You&#8217;ll enjoy it more and more. Pretty soon you&#8217;ll start daydreaming about what you&#8217;re going to do that night or the next day when you have an hour to spare.</p>
<p>&nbsp;</p>
<p><b>But I Have a Full-Time Job</b></p>
<p>Most people assume they could never make a graphic novel while working a full-time job. For a long time I thought the same, but now I&#8217;m convinced that having a full-time job is actually beneficial for getting your project finished. The main reason is that you have a source of income to pay your bills. This relieves the stress of worrying about paying your bills, which frees you up to have productive and enjoyable project work sessions. Nothing will kill your project like the pressure of insisting that it pays your bills.</p>
<p>Here is another strange thing I&#8217;ve noticed. When I was single, no kids, and worked freelance, I had a lot of free time on my hands. For whatever reason, I barely got anything done on my personal projects. But now that I&#8217;m married, with two kids and a full time job, I&#8217;ve been able to finish two massive graphic novels in my free time. So what&#8217;s going on here? I believe it has everything to do with Parkinson&#8217;s Law. It goes something like this:</p>
<p><b><i>Parkinson&#8217;s Law &#8211; Work expands to fill the time available for its completion.</i></b></p>
<p>I can definitely say that this law was in effect in my freelance jobs. In fact, I&#8217;ve had commercial storyboarding jobs in which I was given three hours to finish twenty-six frames. That amount is usually a full day of work for a storyboard artist. I was considered a fast storyboard artist in the agency that represented me, but I honestly think I was considered fast because I was the only one to accept the fast jobs. Other artists would just turn them down saying they were impossible. Any impossible storyboarding deadline would immediately get sent to me before anyone else. This was good and bad. Good, because it brought me plenty of work, but bad because they all had crazy deadlines that drove me nuts.</p>
<p>The invaluable lesson this taught me was simple &#8211; work doesn&#8217;t need to take as long as the status quo. I applied this thought process to all my personal projects from that point on, and because of it, I&#8217;ve been able to accomplish tons of stuff in my limited free time. If I thought a project would take a full day in a studio environment, I would give myself three hours. And guess what? I could usually get it done in three hours.</p>
<p>It wasn&#8217;t until I was halfway through my first graphic novel that I learned about Parkinson&#8217;s Law. I never knew there was a specific term for what I was doing, only that it worked for me. I have to admit, there&#8217;s a limit to how far it can be pushed, and if you work in this fashion long enough, you&#8217;ll be drained of all your creative juices. But I&#8217;ve learned that as long as I only apply it to my personal projects every other night, and not my full-time day job, then I can usually keep my creative tank full for when it really matters.</p>
<p>If you want to experiment with using Parkinson&#8217;s Law to your advantage, then here is what I suggest trying:</p>
<p>Set a timer.</p>
<p>The best way to push yourself to speed up while staying focused is to get a simple kitchen timer and put it next to your desk. Think about how long it will take to complete a small task and then set the time to half that. You&#8217;ll be surprised how many times you&#8217;ll catch yourself getting sidetracked and then noticing your time is ticking away, immediately causing you to jump back to work. Even if you don&#8217;t finish by the time the buzzer goes off, at least you&#8217;ve started training yourself to think this way.</p>
<p>An alternate approach is to download a timer for your computer. I found a really good one for my Mac called &#8220;Chimoo Timer for Mac&#8221; that plays one of many selectable tones at intervals designated by the user. Trust me, if you do this long enough, you will be amazed at how much work you can generate in your free time.</p>
<p>Just remember that work expands to fill the time available for its completion. If you give yourself the rest of your life to finish your epic graphic novel, then guess what? It will take you the rest of your life.</p>
<p>&nbsp;</p>
<p><b>Afraid to Start</b></p>
<p>Sometimes when we&#8217;re afraid to start something it&#8217;s because we&#8217;re really afraid of failure. But when creating a graphic novel, failure needs to be your best friend because it&#8217;s a part of learning. No failure, no learning. It&#8217;s that simple. There&#8217;s a great illustration in the best and only animation book you will ever need called The Animator&#8217;s Survival Kit by Richard Williams, that looked something like this:</p>
<p align="center"> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3842" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/rb5-1024x256.jpg" alt="rb5" width="1024" height="256" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb5-1024x256.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb5-300x75.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb5-600x150.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/rb5.jpg 1227w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>Instead of being bummed that you have to erase something, know that it&#8217;s part of drawing. Sure, every time you erase it&#8217;s because you made a mistake. But more importantly, it&#8217;s a chance to learn from your mistake and do it better the next time.</p>
<p>When I was young, I was told that in order to draw something well, I had to first draw it wrong a thousand times to learn how to do it right. I still agree with that statement today.</p>
<p>&nbsp;</p>
<p><b>It&#8217;s Time to Start</b></p>
<p>Making a graphic novel is like deciding to walk thousands of miles by foot. You will never get there by just planning and thinking about it. Planning may help your journey, but until you start walking, you&#8217;ll never get closer. Are you stuck preparing for your journey with everything neatly packed and ready to go, but you just can&#8217;t take that first step? Well then, it&#8217;s time to start.</p>
<p>Start with this: take one of your script ideas and start thumb-nailing it out. Start drawing the first panels, then the first pages. You <i>will</i> mess up. You <i>will</i> fail. But you <i>will</i> learn from it. If you think your inks are bad, then make the best badly-inked page you can, and move on to the next. After you get a few pages under your belt, you&#8217;ll start to see where you need to improve, and how to fix it.</p>
<p>I&#8217;ve heard professional writers say that the best thing you can do to get a script written is to get the first draft down on paper, no matter how bad or disjointed it may seem. Just get it out of your head and onto paper so you can finally have something to refine. The first draft is always going to be a wreck, but you need to just get it out so you can move on to the second draft. After eight drafts, you just might have a good script.</p>
<p>When <i>reMIND</i> was in its infancy, I intended for it to be an animation short. I had no idea how to animate or write a story at that point, so I just started working on scenes. They were all terrible, but at least I finished them. Later, I learned to animate better and I reworked everything. When I did that, I learned that my story wasn&#8217;t working, so I rewrote most of it and animated it again. Then when I started the graphic novel, I threw out all my animation and started over yet <i>again</i>.</p>
<p>Yeah, I had to rework it several times before I created a graphic novel that made it to print, but I never would have finished the book if I hadn&#8217;t started it in the first place. So the lesson here is to just start and see where it takes you.</p>
<p>&nbsp;</p>
<p><b>Writer&#8217;s/Artist&#8217;s Block</b></p>
<p>This feeling of not knowing what to do with your ideas can be paralyzing to the point of getting no work done. Sometimes this will happen if you have too many options floating around in your head at one time. It makes you feel stuck. It can also be because you think you don&#8217;t have any idea on where to go with your story. Regardless of the reason you think you&#8217;re blocked, I believe you really only have two options:</p>
<p><b>Option one:</b> Take a long break. Take a vacation. Put it down for an hour, even a week, or a month. Don&#8217;t think about it anymore. Take your mind off it completely. Then one day you&#8217;ll pick it up and get so excited about it that it&#8217;ll be all you can think about. You&#8217;ll have new ideas and enthusiasm, and it&#8217;ll flow from you like a river of gold. I like this method. It&#8217;s why I like having several projects going at the same time. If I ever get burned out by one, I can jump to another that I&#8217;m excited about. That&#8217;s why I have my blog and projects like this book. It helps me when I&#8217;m burned out on drawing. This may not be the way you want to go to get around the roadblock, so the other approach is:</p>
<p><b>Option two:</b> Just push through it. This is the discipline of being a working artist. Sometimes you have to get something done <i>right now</i>. If that&#8217;s the case, you just have to sit and force yourself to draw something or write something. Eventually, after making a mess of things twenty times in a row, something will finally click and you&#8217;ll start making headway again. Like I said, I prefer option one, but sometimes this is the only way to push through and get your project going.</p>
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		<title>43: Jason Brubaker, Doug TenNapel &#038; Ethan Nicolle pt.1 (Classic #8) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/10/24/making-comics-gutter-talk-episode-43-re-issue-8-doug-tennapel-ethan-nicolle/</link>
					<comments>https://makingcomics.com/2014/10/24/making-comics-gutter-talk-episode-43-re-issue-8-doug-tennapel-ethan-nicolle/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 08:20:10 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[axe cop]]></category>
		<category><![CDATA[doug tennapel]]></category>
		<category><![CDATA[earthworm jim]]></category>
		<category><![CDATA[ethan nicolle]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3831</guid>

					<description><![CDATA[Even though we on the inside have access to these Jason Brubaker podcasts from a few years ago, it&#8217;s still a surprise how jam-packed they are with pure gold. Trust us when we say it&#8217;s a struggle to not binge-listen to the entire library. Today&#8217;s episode is the first half of a sit down between...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/24/making-comics-gutter-talk-episode-43-re-issue-8-doug-tennapel-ethan-nicolle/" title="Read43: Jason Brubaker, Doug TenNapel &#038; Ethan Nicolle pt.1 (Classic #8) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Even though we on the inside have access to these Jason Brubaker podcasts from a few years ago, it&#8217;s still a surprise how jam-packed they are with pure gold. Trust us when we say it&#8217;s a struggle to not binge-listen to the entire library. Today&#8217;s episode is the first half of a sit down between three fantastic artists: Jason Brubaker, Doug TenNapel, and Ethan Nicolle. Before that, Adam and Patrick discuss a few of the more finer points.</p>

<p><span id="more-3831"></span></p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-43.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3837" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-43.jpg" alt="podcast-43" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-43.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-43-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<span style="text-decoration: underline;"><strong>Artist&#8217;s Alley:</strong></span></p>
<p>Doug TenNapel&#8217;s <a href="http://tennapel.com/" target="_blank" rel="noopener">site</a> (@TenNapel)</p>
<p>Ethan Nicolle&#8217;s <a href="http://ethannicolle.com/" target="_blank" rel="noopener">site</a> (@enicolle)</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/page/001/" target="_blank" rel="noopener">Sithra</a> &amp; <a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMind</a> (@Jason_Brubaker)</p>
<p>Patrick Yurick&#8217;s <a href="http://www.theheadcomic.com/" target="_blank" rel="noopener">site</a> (@patrickyurick)</p>
<p><span style="text-decoration: underline;"><strong>Our Alley:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:21:07</itunes:duration>
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		<title>What is the royalty percentage for creator-owned comics?</title>
		<link>https://makingcomics.com/2014/10/20/royalty-percentage-creator-owned-comics/</link>
					<comments>https://makingcomics.com/2014/10/20/royalty-percentage-creator-owned-comics/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 20 Oct 2014 17:51:44 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic questions]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Creator]]></category>
		<category><![CDATA[creator owned]]></category>
		<category><![CDATA[faq]]></category>
		<category><![CDATA[faqcomics]]></category>
		<category><![CDATA[percentages]]></category>
		<category><![CDATA[question]]></category>
		<category><![CDATA[royalties]]></category>
		<category><![CDATA[royalty]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3723</guid>

					<description><![CDATA[Creator-owned comics are making a solid resurgence in the comic book world &#8211; from Ben Templesmith&#8217;s crowd-funded Squidder, to Jim Zub&#8217;s Skullkickers. With their successes proving that it can be done, we were asked what kinds of royalties creators see after they send their comic babies out into the world. Michael Yakutis snagged this question and gave us...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/20/royalty-percentage-creator-owned-comics/" title="ReadWhat is the royalty percentage for creator-owned comics?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Creator-owned comics are making a solid resurgence in the comic book world &#8211; from Ben Templesmith&#8217;s crowd-funded <em>Squidder</em>, to Jim Zub&#8217;s <em>Skullkickers. </em>With their successes proving that it <em>can </em>be done, we were asked what kinds of royalties creators see after they send their comic babies out into the world. Michael Yakutis snagged this question and gave us a great answer.<span id="more-3723"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3670" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg" alt="banner" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">If your comic gets picked up by a creator owned company such as Image Comics or Fantagraphics, creators can usually expect to be paid a royalty percentage on the backend rather than upfront page rates or advances. Before the creators see any revenue there are a lot of costs involved with the printing, advertising, and distribution of a comic book, not to mention operation costs for the publishers and retailers.</p>
<p dir="ltr">In his <a href="http://www.jimzub.com/the-reality-of-mainstream-creator-owned-comics/">two part series</a>, comic creator Jim Zub discusses the breakdown of revenue for creator owned comics. Below is a chart illustrating the distribution of funds for his printed comic Skullkickers, published through Image Comics.</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/pngbase641aa26cfdb1ea97b3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3726" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/pngbase641aa26cfdb1ea97b3.png" alt="png;base641aa26cfdb1ea97b3" width="600" height="514" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/pngbase641aa26cfdb1ea97b3.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/pngbase641aa26cfdb1ea97b3-300x257.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr">Approximately 89% of a comic book’s cover price goes to paying the retailer, printer, and distributor (Diamond), which leaves 11% to the publisher, creative team, and advertising costs.  If a 24 page comic book has a print run of 5,000 copies and a cover price of $3, it only leaves roughly $37.50 per page to be distributed between these three groups. After the publisher pays for its staff and operational expenses, there may be little left over to pay the creative team.</p>
<p>&nbsp;</p>
<p dir="ltr">In the <a href="http://www.jimzub.com/okay-but-what-about-digital-comics/">second part</a> of his series, Jim Zub covers digital comic sales through comiXology (who is currently leading the way in the digital comics market).</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/pngbase64b7a8df2e6fe9cb69.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3725" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/pngbase64b7a8df2e6fe9cb69.png" alt="png;base64b7a8df2e6fe9cb69" width="600" height="514" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/pngbase64b7a8df2e6fe9cb69.png 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/pngbase64b7a8df2e6fe9cb69-300x257.png 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr">After the mobile distributors are paid their fee of 30%, comiXology splits the remaining revenue 50/50 with the comic’s publisher &#8211; meaning comiXology gets 35% of the cover price and the publisher and creative team gets the remaining 35%. If a comic is strictly self-published by its creator it means that the creative team gets the entire 35%. But when working through a publisher such as Image Comics, the publisher is entitled to a percentage as well, anywhere from 12%-17.5% of the cover price. This leaves the creative team with approximately 17.5%-23% to be divided amongst the writer, artist, inker, colorist, letterer, etc.</p>
<p dir="ltr">
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		<title>42: Michael Yakutis &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/10/17/making-comics-gutter-talk-episode-42-michael-yakutis/</link>
					<comments>https://makingcomics.com/2014/10/17/making-comics-gutter-talk-episode-42-michael-yakutis/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 17 Oct 2014 08:01:39 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[underdogs]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[yakutis]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3808</guid>

					<description><![CDATA[The moment Comic Underdogs partnered up with Making Comics Worldwide, it was only inevitable the co-founder, Michael Yakutis, would be on the show. However, when Adam sat down one on one with Michael, this news had not broken yet. Adam knew this, too. Still, toeing that line in this conversation made for good drama. Join Adam...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/17/making-comics-gutter-talk-episode-42-michael-yakutis/" title="Read42: Michael Yakutis &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The moment Comic Underdogs partnered up with Making Comics Worldwide, it was only inevitable the co-founder, Michael Yakutis, would be on the show. However, when Adam sat down one on one with Michael, this news had not broken yet. Adam knew this, too. Still, toeing that line in this conversation made for good drama. Join Adam and Michael as they discuss everything from webcomics to withholding secrets.</p>

<p><span id="more-3808"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-42.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3816" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-42.jpg" alt="podcast-42" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-42.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-42-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<span style="text-decoration: underline;"><strong>Michael&#8217;s Links:</strong></span></p>
<p>Deviant Art <a href="http://aurynpub.deviantart.com/" target="_blank" rel="noopener">site</a> (@michaelyakutis)</p>
<p><a href="http://www.webcomicunderdogs.com/" target="_blank" rel="noopener">Webcomic Underdogs</a></p>
<p>Artist for <a href="http://www.genocideman.com/?p=423" target="_blank" rel="noopener">Genocide Man</a></p>
<p>Sample flatting &amp; lettering page:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/sample_page_for_flatting_and_lettering_by_aurynpub-d5zpnbi.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3813" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/sample_page_for_flatting_and_lettering_by_aurynpub-d5zpnbi-150x150.jpg" alt="sample_page_for_flatting_and_lettering_by_aurynpub-d5zpnbi" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/sample_page_for_flatting_and_lettering_by_aurynpub-d5zpnbi-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/sample_page_for_flatting_and_lettering_by_aurynpub-d5zpnbi-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://makingcomics.com/2014/10/17/making-comics-gutter-talk-episode-42-michael-yakutis/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
				<enclosure url="https://media.blubrry.com/makingcomics_guttertalk/makingcomics.com/podcasts/gutter-talk-042.mp3" length="53359281" type="audio/mpeg" />

				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>55:35</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3808-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>How Google Analytics Can Help You Market Your Webcomic</title>
		<link>https://makingcomics.com/2014/10/15/google-analytics-market-webcomic/</link>
					<comments>https://makingcomics.com/2014/10/15/google-analytics-market-webcomic/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 21:22:01 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[analytics]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[google analytics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[measuring]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3779</guid>

					<description><![CDATA[Are you overwhelmed by the amount of data that Google Analytics gives you? You likely signed up for it to see how many people read your webcomic and now you&#8217;re sorting through page views, bounce rates and tons of other numbers that you&#8217;re not sure what to do with. It all seems interesting, but how...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/15/google-analytics-market-webcomic/" title="ReadHow Google Analytics Can Help You Market Your Webcomic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Are you overwhelmed by the amount of data that Google Analytics gives you? You likely signed up for it to see how many people read your webcomic and now you&#8217;re sorting through page views, bounce rates and tons of other numbers that you&#8217;re not sure what to do with. It all seems interesting, but how can these numbers be used for something other than entertainment and ego boosting? One of the most powerful things you can do with Google Analytics is use the statistics it provides to find out if the way you&#8217;re marketing your webcomic is achieving the results you want.</p>
<p dir="ltr"><span id="more-3779"></span></p>
<div id="attachment_3793" style="width: 714px" class="wp-caption alignnone"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/GOOGLEA.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3793" class="size-full wp-image-3793" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/GOOGLEA.jpg" alt="GOOGLEA" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/GOOGLEA.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/GOOGLEA-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><p id="caption-attachment-3793" class="wp-caption-text">Image by Patrick Yurick of <a href="http://yurickcomics.tumblr.com" target="_blank">Yurickcomics.tumblr.com</a></p></div>
<p dir="ltr">You spent time and money on marketing tactics like advertising and networking, and it&#8217;s all a waste if you don&#8217;t evaluate whether it helped you achieve your goals. If you spend $100 on ads hoping they will generate traffic to your website, you need to find out how many visitors are referred to your website by those ads. Google Analytics can provide you with the information you need to find out what&#8217;s working and what&#8217;s not, so you can start spending your time and money in the right places. The following examples will demonstrate how you can use Google Analytics to improve your webcomic marketing.</p>
<p dir="ltr">A basic understanding of Google Analytics will help you get the most out of these examples. This article is a great place for beginners to learn more about the program <a href="http://www.socialmediaexaminer.com/google-analytics-basics/">http://www.socialmediaexaminer.com/google-analytics-basics/</a>.</p>
<p dir="ltr"><strong>How to tell if attending a Comic Convention increased traffic to your webcomic</strong></p>
<p dir="ltr">The audience report in Google Analytics provides you with information about the people who visit your website. You can find out almost anything from the city your visitors live in to the type of device they are viewing your website with. It also provides you with statistics that can help you determine if attending a Comic Convention increased traffic to your website. For example, an increase in the number of new visitors to your website the week after the event might indicate that it was a great use of your time. On the other hand, statistics like the bounce rate might provide a different conclusion.  The bounce rate is the number of visitors who left your website without looking at other pages. Consequently, a high bounce rate for the week following the convention might suggest that while a lot of potential fans looked at your webcomic, it did not necessarily interest them. This might suggest that the people who attend that event are not the right target market for your comic.</p>
<p>&nbsp;</p>
<p dir="ltr">Even if the bounce rate is low, you should keep an eye on the number of returning visitors your website has. If the event was truly a success, you should see an increase in the number of returning visitors in the weeks and months after the convention. In the chart below you can see that there was a spike in returning visitors in March and the plot line remained at that higher level rather than returning to the previous numbers.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Chart-A.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3780" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Chart-A-1024x397.jpg" alt="Chart A" width="614" height="238" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Chart-A-1024x397.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Chart-A-300x116.jpg 300w" sizes="(max-width: 614px) 100vw, 614px" /></a></p>
<p dir="ltr">This shows that the website gained new visitors who ultimately became returning visitors. Compare this with the chart below where you can see how the plot line dips back down indicating that the new users may not have become loyal fans.</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Chart-B.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3781" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Chart-B-1024x397.jpg" alt="Chart B" width="614" height="238" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Chart-B-1024x397.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Chart-B-300x116.jpg 300w" sizes="(max-width: 614px) 100vw, 614px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr">As you can see, Google Analytics has multiple statistics that can give you a good idea of the number and type of visitors that come to your webcomic after an event. Once you become familiar with the program and start asking yourself the right questions, you&#8217;ll be able to find the statistics that will help you get a higher return from your marketing activities.</p>
<p dir="ltr"><strong>Statistics that will help you figure out if posting your comic on social media is a waste of your time</strong></p>
<p dir="ltr">Have you ever wondered what would happen if you stopped posting your webcomic on social media websites? Posting your comic on a site like Twitter may be one of the things you&#8217;re doing to make sure your fans keep reading your comic, but it can be a huge drain on your time. Google Analytics provides you with statistics about where your traffic is coming from in the acquisition report, and it can help you figure out if all your work is paying off. You can view statistics for all of the social media platforms together or drill down and view the numbers for a specific platform like Facebook. Viewing this report will tell you how many people Facebook sent to your website along with other useful information like how many pages they looked at and how much time they spent on your website. If the statistics show that Facebook is not sending anyone to your website, you may want to think about whether you are using it effectively or if the Facebook crowd is the wrong target for your comic. You can also use the acquisition report to find out how much traffic is being sent to you by search engines, advertisements, directories, and more.</p>
<p dir="ltr"><strong>Sell more merchandise by looking at how people behave on your website</strong></p>
<p dir="ltr">A lot of webcomic creators try to make money by selling merchandise like books, t-shirts, mugs and posters on their website. You may have created pages on your website to promote these products, but you can&#8217;t figure out why people are not buying anything. The behavior reports in Google Analytics provide you with information about how people use your website and a good look through here can help you figure out why visitors are not doing what you want them to. For instance, the site content report contains information like the bounce rate, page views and time spent on page for each page on your website. You may find that lots of people are visiting your t-shirt page, but no one is visiting your posters page. This could indicate many things. Your fans might not be interested in posters or you may have done a better job promoting t-shirts on your website and now need to do the same for posters. You may need to work on making the links to your poster section more visible or enticing.</p>
<p dir="ltr">The fact that people are visiting your t-shirts page and not buying anything also gives you a lot of information. First, your fans are interested enough in buying t-shirts to visit the page, but something there prevented them from going through with  a purchase. It might be time to look at things like the quality of the t-shirt designs, pricing and visibility of the button to purchase products.</p>
<p dir="ltr">This basic information can give you the insights you need to improve the usability of your website and the quality of your products, but there are even more powerful features available for people who want more. Advanced features will let you see exactly how users are moving from page to page, allow you to test different content, and find out how many users completed specific actions like watching a video.</p>
<p>As you can see, Google Analytics contains valuable information that can help you evaluate the effectiveness of your marketing activities. Familiarizing yourself with the program and learning more about what types of statistics are available will help you identify the information that will provide the most insight into the results being produced by your time and money. Using this information to find the best ways to market your comic will help you get the success you&#8217;re looking for.</p>
<p>By Shannon Maguire, Co-Creator of Matt Against the World <a href="http://mattagainsttheworld.com/">http://mattagainsttheworld.com/</a></p>
]]></content:encoded>
					
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			<slash:comments>3</slash:comments>
		
		
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		<title>41: Elaine Tipping &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/10/10/making-comics-gutter-talk-episode-41-elaine-tipping/</link>
					<comments>https://makingcomics.com/2014/10/10/making-comics-gutter-talk-episode-41-elaine-tipping/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 10 Oct 2014 08:00:31 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dubious company]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[elaine tipping]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3687</guid>

					<description><![CDATA[There&#8217;s nothing we at Making Comics Worldwide like more than when an artist shares their creative process. In fact, that&#8217;s really what&#8217;s at the heart of these podcasts. So when an artist is willing to give others a backstage pass into their creative process and not just talk about the process but provide pictures of it,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/10/making-comics-gutter-talk-episode-41-elaine-tipping/" title="Read41: Elaine Tipping &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s nothing we at Making Comics Worldwide like more than when an artist shares their creative process. In fact, that&#8217;s really what&#8217;s at the heart of these podcasts. So when an artist is willing to give others a backstage pass into their creative process and not just talk about the process but provide pictures of it, too,  we get excited because of how much of a visual educational tool that is for others. Plus, it&#8217;s just really cool of the artist to be that open. So when Elaine Tipping, artist and co-creator of Dubious Company and others, sent over the images of her process, we weren&#8217;t sure if we could wait long enough to share the podcast and pictures. Join Adam and Marisa as they sit down with Elaine to discuss everything from kotatsu to her current Kickstarter project.</p>

<p><span id="more-3687"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-41.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3704" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-41.jpg" alt="podcast-41" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-41.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-41-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="text-decoration: underline;"><strong>Elaine&#8217;s Links:</strong></span> (@TriaElf9)</p>
<p>Deviant Art <a href="http://triaelf9.deviantart.com/" target="_blank" rel="noopener">site</a></p>
<p><a href="http://peterpan.smackjeeves.com/" target="_blank" rel="noopener">Peter Pan</a></p>
<p><a href="http://princessretribution.smackjeeves.com/" target="_blank" rel="noopener">Princess Retribution</a></p>
<p><a href="http://tinybluedragonstudio.com/" target="_blank" rel="noopener">Tiny Blue Dragon Studio</a></p>
<p>Dubious Company <a href="https://www.kickstarter.com/projects/1304700212/dubious-company-volume-3" target="_blank" rel="noopener">Kickstarter</a></p>
<p><a href="http://www.amazon.com/Tales-Gaijin-Elaine-Tipping/dp/1481232460" target="_blank" rel="noopener">Tales of Gaijin</a></p>
<p><a href="http://en.wikipedia.org/wiki/Kotatsu" target="_blank" rel="noopener">Kotatsu</a></p>
<p>Elaine&#8217;s process pics:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Thumbnails-Elaine-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3696" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Thumbnails-Elaine-1-150x150.jpg" alt="Thumbnails (Elaine 1)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Thumbnails-Elaine-1-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Thumbnails-Elaine-1-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Thumbnails_Full-Elaine-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3697" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Thumbnails_Full-Elaine-2-150x150.jpg" alt="Thumbnails_Full (Elaine 2)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Thumbnails_Full-Elaine-2-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Thumbnails_Full-Elaine-2-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/ChapterCover7-Elaine-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3691" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/ChapterCover7-Elaine-3-150x150.jpg" alt="ChapterCover7 (Elaine 3)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/ChapterCover7-Elaine-3-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/ChapterCover7-Elaine-3-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273_inks-Elaine-4.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3693" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273_inks-Elaine-4-150x150.jpg" alt="Page273_inks (Elaine 4)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273_inks-Elaine-4-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273_inks-Elaine-4-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273_pencils-Elaine-5.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3694" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273_pencils-Elaine-5-150x150.jpg" alt="Page273_pencils (Elaine 5)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273_pencils-Elaine-5-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273_pencils-Elaine-5-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273_toned-Elaine-6.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3695" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273_toned-Elaine-6-150x150.jpg" alt="Page273_toned (Elaine 6)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273_toned-Elaine-6-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273_toned-Elaine-6-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273-Elaine-7.jpg"><img loading="lazy" decoding="async" class="alignnone size-thumbnail wp-image-3692" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Page273-Elaine-7-150x150.jpg" alt="Page273 (Elaine 7)" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273-Elaine-7-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Page273-Elaine-7-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>3</slash:comments>
		
				<enclosure url="https://media.blubrry.com/makingcomics_guttertalk/makingcomics.com/podcasts/gutter-talk-041.mp3" length="73212342" type="audio/mpeg" />

				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:16:16</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3687-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>How can I warn readers about mature content in my comic?</title>
		<link>https://makingcomics.com/2014/10/06/can-warn-readers-mature-content-comic/</link>
					<comments>https://makingcomics.com/2014/10/06/can-warn-readers-mature-content-comic/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 06 Oct 2014 18:08:17 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[adult]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[mature content]]></category>
		<category><![CDATA[not safe for work]]></category>
		<category><![CDATA[nsfw]]></category>
		<category><![CDATA[rating]]></category>
		<category><![CDATA[ratings]]></category>
		<category><![CDATA[ratings guide]]></category>
		<category><![CDATA[safe for work]]></category>
		<category><![CDATA[sfw]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3668</guid>

					<description><![CDATA[How can I warn readers about mature content in my comic? One of the questions we received recently dealt with drafting a rating system for comics whose subject material might be a little too graphic for younger audiences. Not all comics are appropriate for all audiences or age groups. If your comic contains material that...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/06/can-warn-readers-mature-content-comic/" title="ReadHow can I warn readers about mature content in my comic?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<h1 dir="ltr">How can I warn readers about mature content in my comic?</h1>
<p dir="ltr">One of the questions we received recently dealt with drafting a rating system for comics whose subject material might be a little too graphic for younger audiences.</p>
<p dir="ltr">Not all comics are appropriate for all audiences or age groups. If your comic contains material that is of a mature nature you may want to consider giving it a rating. Many online comics follow this rating system:</p>
<h2 dir="ltr"><span id="more-3668"></span></h2>
<h2 dir="ltr">C &#8211; Children (an all-ages comic)</h2>
<h2 dir="ltr">SFW &#8211; Safe for Work (may contain some mild language or violence, but safe to read at work)</h2>
<h2 dir="ltr">NSFW &#8211; Not Safe for Work (may contain language, violence, and possible some nudity)</h2>
<h2 dir="ltr">A &#8211; Adult (for adult readers only, usually pertaining to pornographic material)</h2>
<p>Creators can insert their rating label in the header of their website and on promotional banners. If your comic has an About section you can use it to shed more light on the mature content of you comic. Additionally, some hosting sites allow you to implement a mature warning pop up.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3670" alt="banner" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/banner.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&nbsp;</p>
<p>This question was asked by <a href="https://twitter.com/StrayHoundsCB" target="_blank">Rubim Bros</a> in Tokyo.</p>
<p>This question was answered by <a href="http://www.webcomicunderdogs.com/the-dog-pack/" target="_blank">Michael Yakutis</a>.</p>
<h2>Ask a question to the MakingComics.com staff by:</h2>
<ul>
<li>Tweeting to us at <a href="www.twitter.com/faqcomics" target="_blank">www.twitter.com/faqcomics</a></li>
<li>OR &#8211; emailing us at <a href="mailto:info@makingcomics.dev" target="_blank">info@makingcomics.dev</a></li>
</ul>
<p>&nbsp;</p>
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		<title>40: Bizhan Khodabandeh &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/10/02/making-comics-gutter-talk-episode-40-bizhan-khodabandeh/</link>
					<comments>https://makingcomics.com/2014/10/02/making-comics-gutter-talk-episode-40-bizhan-khodabandeh/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 09:00:33 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[bizhan]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[infinite canvas]]></category>
		<category><![CDATA[little red fish]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3658</guid>

					<description><![CDATA[Gutter Talk goes over the hill in Episode 40 with artist, illustrator, and activist, Bizhan Khodabandeh. Join Adam and co-host Kevin as they discuss with Bizhan socio-politics in comics to the architecture of the infinite canvas. Bizhan&#8217;s Links: Bizhan&#8217;s site (@MendedArrow) The Little Red Fish Our Links: Intro &#38; Outro Song: &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/02/making-comics-gutter-talk-episode-40-bizhan-khodabandeh/" title="Read40: Bizhan Khodabandeh &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Gutter Talk goes over the hill in Episode 40 with artist, illustrator, and activist, Bizhan Khodabandeh. Join Adam and co-host Kevin as they discuss with Bizhan socio-politics in comics to the architecture of the infinite canvas.</p>

<p><span id="more-3658"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-40.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3665" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/podcast-40.jpg" alt="podcast-40" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-40.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/podcast-40-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="text-decoration: underline;"><strong>Bizhan&#8217;s</strong></span><strong> Links:</strong></p>
<p>Bizhan&#8217;s <a href="http://www.mendedarrow.com/" target="_blank" rel="noopener noreferrer">site</a> (@MendedArrow)</p>
<p>The Little Red Fish<span style="text-decoration: underline;"><br />
</span></p>
<p><span style="text-decoration: underline;"><strong>Our Links:</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Clock ticking: Olver / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>59:41</itunes:duration>
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		<title>Free Photoshop Perspective Grid Plugin</title>
		<link>https://makingcomics.com/2014/10/01/free-photoshop-perspective-grid-plugin/</link>
					<comments>https://makingcomics.com/2014/10/01/free-photoshop-perspective-grid-plugin/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 01 Oct 2014 11:11:45 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3650</guid>

					<description><![CDATA[LINK: Sergey Kritskiy’s Perspective Tools For Photoshop (Download &#38; Install For Free) Plotting out perspective for comic book page/panel composition is paramount to building great art. One of the hardest elements of composing perspective for a panel is getting all of the measurements just right so that all of the angles for your environmental elements within...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/10/01/free-photoshop-perspective-grid-plugin/" title="ReadFree Photoshop Perspective Grid Plugin">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<h1>LINK: <a href="http://www.hundredsofsparrows.com/index.php/tools/">Sergey Kritskiy’s Perspective Tools For Photoshop (Download &amp; Install For Free)</a></h1>
<h1></h1>
<p dir="ltr"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3608" alt="4_FWEB" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/4_FWEB1.jpg" width="100" height="100" />Plotting out perspective for comic book page/panel composition is paramount to building great art. One of the hardest elements of composing perspective for a panel is getting all of the measurements just right so that all of the angles for your environmental elements within your panel come out right. Sergey Kritskiy&#8217;s perspective tool allows you to create amazingly accurate grids for your comic within seconds.</p>
<p dir="ltr"><span id="more-3650"></span></p>
<p dir="ltr"><img loading="lazy" decoding="async" class="size-full wp-image-3651 aligncenter" alt="perspectivetool" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/perspectivetool.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/perspectivetool.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/perspectivetool-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></p>
<p dir="ltr">There are other tools available to assist you with this perspective grid layout, such as the “<a href="http://helpx.adobe.com/illustrator/using/perspective-grid.html">adobe illustrator perspective tool</a>”. Currently nothing exists for photoshop that allows you to create a grid with ease. This perspective tool can save you a lot of frustrating time and energy once it is mastered so that you can setup your own comic book panels/compositions with ease.</p>
<h2 dir="ltr"><strong>Video Walkthrough Of Using The Tool:</strong></h2>
<p><center><br />
<object width="704" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/4Mtrrbz-1Co?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="704" height="400" type="application/x-shockwave-flash" src="//www.youtube.com/v/4Mtrrbz-1Co?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center>&nbsp;</p>
<h2 dir="ltr">Conclusion:</h2>
<p dir="ltr">It should be noted that this tool does take some advanced knowledge of photoshop in order to be mastered, including the usage of the pen tool, paths, plugin installation, and some backwards design. If you are using a printer to layout bluelines for your comic book page art before you start composing, this is a “must-have” tool in your grab bag.</p>
<p dir="ltr">It is suggested that you base your perspective grid off of a pre-existing reference image (much like the ones Sergey is using in the demo video above). If you are using this tool to blueline a layout for a panel or page, it is suggested that you use the <a href="http://www.ehow.com/how_8417942_convert-pencils-blue-lines-photoshop.html">duotone method</a> for creating bluelines within your photoshop document.</p>
<p>Be aware that to use the plugins ability to intuit the vanishing point for two paths, both paths must be selected at once. This can be done by opening the Path window (Windows&gt;Paths) and pasting a second, new path into the first path. It is not immediately apparent how this is done from Sergey’s original video above.</p>
<p><center><br />
<object width="704" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/e6liKhglbUw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="704" height="400" type="application/x-shockwave-flash" src="//www.youtube.com/v/e6liKhglbUw?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
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		<title>Unnatural Talent: Growing A Tree</title>
		<link>https://makingcomics.com/2014/09/29/unnatural-talent-growing-tree/</link>
					<comments>https://makingcomics.com/2014/09/29/unnatural-talent-growing-tree/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 29 Sep 2014 15:01:23 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[unnatural talent]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3641</guid>

					<description><![CDATA[Way to go! You&#8217;ve answered &#8220;yes&#8221; to the questions: Do you love comics? Do you love to draw? Do you love to tell stories? And do you love/really like/tolerate publishing? That&#8217;s a good first step, and you&#8217;ve convinced me of your passion to create a graphic novel. Now I&#8217;d like to talk to you about...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/29/unnatural-talent-growing-tree/" title="ReadUnnatural Talent: Growing A Tree">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3642" alt="tree1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree1.jpg" width="464" height="184" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree1.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree1-300x118.jpg 300w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p dir="ltr">Way to go! You&#8217;ve answered &#8220;yes&#8221; to the questions: Do you love comics? Do you love to draw? Do you love to tell stories? And do you love/really like/tolerate publishing? That&#8217;s a good first step, and you&#8217;ve convinced me of your passion to create a graphic novel. Now I&#8217;d like to talk to you about growing trees.</p>
<p dir="ltr"><span id="more-3641"></span></p>
<p dir="ltr"><img loading="lazy" decoding="async" class="size-full wp-image-3647 aligncenter" alt="unnaturaltalentheader2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/unnaturaltalentheader2.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/unnaturaltalentheader2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/unnaturaltalentheader2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></p>
<p dir="ltr">Don&#8217;t worry. This didn&#8217;t just turn into a science textbook. Just keep reading and I promise it has something to do with creating a graphic novel.</p>
<p dir="ltr">Publishing a graphic novel is a long process. Period. Building a website that generates good traffic is a long process. Learning to tell compelling stories and to draw well is a very long process. I think of all this as being like growing a tree. That may seem unusual, but the analogy of a tree is important to understand so you don&#8217;t get overwhelmed with the amount of work involved at all levels of this venture.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3643" alt="tree2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree2.jpg" width="464" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree2.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree2-300x232.jpg 300w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p dir="ltr">Remember, you can&#8217;t build a tree, not in one day, or a week, or even a month. You have to help a tree grow. To grow a tree, you need to plant a seed in the right soil, make sure the conditions are right, water it, and give it daily sunlight. Once the roots take hold, you can let go a bit and watch it make progress on its own, but it will always need sunlight and water. Every now and then you might need to prune it to make sure it stays straight and healthy. In time it will give you shade, and eventually bear fruit. Soon you will have a big beautiful tree for everyone to enjoy. People will ask you how you grew your tree so fast because they tend to focus on the end product. You, however, will know the truth: your tree grew slowly, bit-by-bit, every day, and it all started with a little seed. All the time that it was growing, it was invisible to everyone else, but you remember where it came from. You nurtured it every day.</p>
<p dir="ltr">In order to grow your graphic novel skills you need to do something every day to keep your project alive and growing. I&#8217;m serious. Every day. Now, I&#8217;m not saying you have to draw a new page every day. You&#8217;ll be done that much quicker if you do, but there&#8217;s a whole range of things that you can, and should, do to keep things moving forward. Here are a few suggestions: work on your storyline or structure; fix dialogue; take a writing class; read articles about someone&#8217;s process; draw a panel; ink part of a page; color something; teach someone a new technique you learned; or participate in online forums. Maybe you just need to spend some quiet time thinking about your next steps.</p>
<p dir="ltr">The huge list of items you need to get done to finish a graphic novel can be overwhelming, but if you tackle just one or two things a day, every day, then your project and ability will start growing. Keep a notebook in your pocket, and as you think of new ideas and things to do, you can add them to your list. And remember, you only need to do one or two things on your list a day. Feel free to do more, but try not to get burned out too soon. Just like if you over water a tree or give it too much sunlight, you can kill it. Same thing can happen with your graphic novel. If you do too much, too soon, you can kill your passion for your project.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3644" alt="tree3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree3.jpg" width="464" height="274" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree3.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree3-300x177.jpg 300w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p dir="ltr">Just doing a few things a day will cause your tree&#8217;s roots to start to take hold, and soon you will see a noticeable difference. A year from now you&#8217;ll look at what you&#8217;ve nurtured and be amazed at what you&#8217;ve learned and accomplished. In two years you&#8217;ll be astounded. In five years you&#8217;ll be filled with wonder. Okay, I think I&#8217;ve run out of other words for amazed.</p>
<p dir="ltr">My point is, do something every day. You won&#8217;t regret it.</p>
<p dir="ltr"><strong>Keeping Your Motivation</strong></p>
<p dir="ltr">In following with the analogy of growing a tree, motivation is a big factor in your successful growth. You need to stay motivated to keep that tree alive. Because, let&#8217;s face it, your tree won&#8217;t always look great. Sometimes it might look like it&#8217;s dead or dying. You will need a source of motivation that will help you when things aren&#8217;t looking so good. Where does this motivation come from you ask? Remember my first point about believing in what you are doing? The same goes for your graphic novel. If your graphic novel is just a pointless exercise then nothing is stopping you from giving up when you run into challenges.</p>
<p dir="ltr">A great way to keep up your motivation is to start with an idea that you really believe in and want to share with others. This is important. It takes dedication to make a graphic novel, so you really need to love and believe in what you&#8217;re trying to say. Your comic needs heart for others to fall in love with it. It needs to have heart if you are going to fall in love with it too. The last thing you want to do is work for two years on a graphic novel, only to realize you don&#8217;t really care about it.</p>
<p dir="ltr">Many comic artists just focus on doing what they think others will like. Or they focus on what&#8217;s popular in the industry. Some just focus on making awesome action-packed scenes. The problem is, it takes so long to write and draw an entire story that you end up doubting what you&#8217;ve started. If you didn&#8217;t have anything of substance to begin with, then you&#8217;ll most likely never finish it. It took me almost fifteen years to finish reMIND. For the first seven years, I didn&#8217;t have an idea I believed in, so I kept changing it, and I kept wanting to quit. But the moment I decided it needed to have an important message, the moment I finally believed in what I was trying to do and say, that&#8217;s when I was finally able to truly focus.</p>
<p dir="ltr">Kazu Kibuishi, author of the Amulet series, told me: &#8220;I write the kind of story that I wish I could give my 10-year-old self. Stories that would have helped me through something. A story that I wish I had at that time.&#8221;</p>
<p dir="ltr">So, figure out what&#8217;s important to you. I mean REALLY important, and make a comic about that. I think the world is tired of seeing stories with lots of flash and no heart. Think about your favorite stories and tell me, are they heartless?</p>
<p dir="ltr">Even with 100 per cent heart it will be a daily struggle to keep moving forward especially when everything seems to be against you. At times it will appear that way. Just remember why you are doing this. Remember your true motivation, and keep pushing forward.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3645" alt="tree4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tree4.jpg" width="464" height="474" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree4.jpg 464w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tree4-293x300.jpg 293w" sizes="(max-width: 464px) 100vw, 464px" /></a></p>
<p dir="ltr">This project you&#8217;ve started, or are about to start, could change people&#8217;s lives. You&#8217;re building a world, a culture, a movement when you create art. You have a powerful opportunity to help others grow if they are inspired by what you do.</p>
<p>I truly believe that art defines and creates what culture becomes. Art can either destroy society or build it up so don&#8217;t take this lightly. Keep dreaming. Keep spending the late nights and early mornings perfecting your craft because one day your tree will be full grown and everyone will see it and be influenced by its beauty.</p>
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		<title>39: Jason Brubaker &#038; Daniel Lieske (Classic #7) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/09/26/making-comics-gutter-talk-episode-39-re-issue-7-daniel-lieske-wormworld-saga/</link>
					<comments>https://makingcomics.com/2014/09/26/making-comics-gutter-talk-episode-39-re-issue-7-daniel-lieske-wormworld-saga/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 26 Sep 2014 09:00:00 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[daniel lieske]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[wormworld]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3631</guid>

					<description><![CDATA[We recently posted the live hangout Jason Brubaker and Daniel Lieske did for their successful Kickstarter campaigns, Sithra and Volume 1 of the book edition of Wormworld Saga, respectively. It&#8217;s only coincidence that this week&#8217;s flashback is with Daniel Lieske and about the Wormworld Saga. However, we get a unique look into where they once were...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/26/making-comics-gutter-talk-episode-39-re-issue-7-daniel-lieske-wormworld-saga/" title="Read39: Jason Brubaker &#038; Daniel Lieske (Classic #7) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We recently posted the live hangout Jason Brubaker and Daniel Lieske did for their successful Kickstarter campaigns, Sithra and Volume 1 of the book edition of Wormworld Saga, respectively. It&#8217;s only coincidence that this week&#8217;s flashback is with Daniel Lieske and about the Wormworld Saga. However, we get a unique look into where they once were in the process, as this conversation happened a couple years back, and just how far they&#8217;ve come along. Nothing like a little recorded time travel to gain knowledge.</p>
<p>However, before we listen in on that conversation, Adam and Kevin first discuss a few tidbits about the Making Comics Worldwide universe, highlight a couple points they noticed from listening to the podcast, and at times border on actual gutter talk. Hey, it&#8217;s not our fault childish double meanings exist.</p>

<p><span id="more-3631"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-39.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3638" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-39.jpg" alt="podcast-39" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-39.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-39-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Cool Stuff:</strong></p>
<p>Daniel Lieske&#8217;s <a href="http://www.wormworldsaga.com/" target="_blank" rel="noopener">Wormworld Saga</a> (@daniellieske)</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/" target="_blank" rel="noopener">Sithra</a> (@Jason_Brubaker)</p>
<p><strong>Our Stuff:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:27:40</itunes:duration>
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		<title>10 Things Before You Start A Comic Or Graphic Novel!</title>
		<link>https://makingcomics.com/2014/09/24/10-things-start-comic-graphic-novel/</link>
					<comments>https://makingcomics.com/2014/09/24/10-things-start-comic-graphic-novel/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 24 Sep 2014 14:02:51 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3620</guid>

					<description><![CDATA[Do you have a long form project in mind? Are you ready to pull the trigger and start the journey? Well, believe it or not, there are some really important things to know and do before you start. But don&#8217;t just take my word for it either, sometimes you need to work for 20 years...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/24/10-things-start-comic-graphic-novel/" title="Read10 Things Before You Start A Comic Or Graphic Novel!">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Do you have a long form project in mind? Are you ready to pull the trigger and start the journey? Well, believe it or not, there are some really important things to know and do before you start. But don&#8217;t just take my word for it either, sometimes you need to work for 20 years in an uphill battle before you can get something important through your thick skull. I know, because that is how it was for me.</p>
<p>So, here is my simple list of things to consider before starting your comic project.<span id="more-3620"></span></p>
<img loading="lazy" decoding="async" class="size-full wp-image-3625 alignnone" alt="10 things" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/10-things.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/10-things.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/10-things-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p><strong>1)</strong> Read books on the subject. I recommend <strong><a title="Understanding Comics by Scott McCloud" href="http://www.amazon.com/gp/product/006097625X/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=006097625X" target="_blank">Understanding Comics</a></strong> and <strong><a title="Making Comics by Scott McCloud" href="http://www.amazon.com/gp/product/0060780940/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0060780940" target="_blank">Making Comics</a></strong> by <strong><a title="Scott McCloud's website" href="http://ScottMcCloud.com/" target="_blank">Scott McCloud</a></strong> first. I would also pick up <strong><a title="How to Make Webcomics" href="http://www.amazon.com/gp/product/158240870X/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=158240870X" target="_blank">How to Make Webcomics</a></strong> because putting it online is the best thing you can do these days especially if you are a no-name artist or writer. [Also, it wouldn&#8217;t hurt to check out Jason&#8217;s own book &#8211; <strong><a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292">Unnatural Talent</a></strong>]</p>
<ul>
<li><strong><a title="Understanding Comics by Scott McCloud" href="http://www.amazon.com/gp/product/006097625X/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=006097625X" target="_blank">Understanding Comics</a> by Scott McCloud</strong></li>
<li><strong><strong><a title="Making Comics by Scott McCloud" href="http://www.amazon.com/gp/product/0060780940/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0060780940" target="_blank">Making Comics</a> by Scott McCloud</strong><br />
</strong></li>
<li><strong><strong><a title="How to Make Webcomics" href="http://www.amazon.com/gp/product/158240870X/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=158240870X" target="_blank">How to Make Webcomics</a></strong><br />
</strong></li>
</ul>
<p><strong>2)</strong> Make a <strong><a href="http://www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround/" target="_blank">Model Sheet or Turnaround</a></strong> or even sculpt your characters in 3D or clay. The last thing you want to do is start redrawing characters half way through your magnum opus.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/2009-11-04-spread001.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3622" alt="2009-11-04-spread001" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/2009-11-04-spread001-1024x780.jpg" width="614" height="468" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/2009-11-04-spread001-1024x780.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/2009-11-04-spread001-300x228.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/2009-11-04-spread001.jpg 1377w" sizes="(max-width: 614px) 100vw, 614px" /></a></p>
<p><strong>3)</strong> Start with an idea that you really believe in and want to share with others. This is important. It takes dedication to make a graphic novel so you really need to love and believe in what you are trying to say or do.</p>
<p><strong>4)</strong> Write your story before you start drawing it.  This may sound like a no-brainer but I have a bad habit of doing this.  It always ends in disaster.  You don&#8217;t want to spend 10 years of your life on something that has no ending.</p>
<p><strong>5)</strong> Develop a style that is doable and wont take you a gazillion years. I learned that I didn&#8217;t need to ink my pages because I could <strong><a href="http://www.remindblog.com/2010/02/18/inking-graphic-novel/" target="_blank">boost the contrast on pencil lines in Photoshop</a></strong>. That trick alone saved me hours every page.  My main character is simple (the cat) and easy for me to draw.  If I were to draw a Mech robot graphic novel, it would take me forever.</p>
<p><strong>6)</strong> Focus on your strengths. Draw what you love to draw. Don&#8217;t make a story about the army if you suck at drawing tanks (unless it&#8217;s your mission to learn how to draw tanks while making a GN). But I&#8217;d suggest not using this medium to learn how to draw something. It will just look different from start to finish and you&#8217;ll constantly want to go back and fix old ugly tanks.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/image-109305-full.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3623" alt="image-109305-full" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/image-109305-full.jpg" width="560" height="337" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/image-109305-full.jpg 560w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/image-109305-full-300x180.jpg 300w" sizes="(max-width: 560px) 100vw, 560px" /></a>
<p><strong>7)</strong> If you plan to draw realistic human characters, make sure you know anatomy.  If you plan on drawing lots of perspective then learn the rules of perspective. Take some classes or buy some books FIRST.  Practice your anatomy and perspective for a good year or two before starting your book.  Trust me, you will waste a lot of time if you don&#8217;t. Here are some of my favorite anatomy and perspective books that I learned from.</p>
<ul>
<li><strong><a title="Drawing the Head and Figure by Jack Hamm" href="http://www.amazon.com/gp/product/0399507914/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0399507914" target="_blank">Drawing the Head and Figure</a> by Jack Hamm</strong> (anatomy)</li>
<li><strong><a title="Figure Drawing for all it's worth by Andrew Loomis" href="http://www.amazon.com/gp/product/0857680986/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0857680986" target="_blank">Figure Drawing for all it&#8217;s Worth</a> by Andrew Loomis </strong>(anatomy)</li>
<li><strong><a title="Figure Drawing: Design and Invention" href="http://www.amazon.com/gp/product/0615272819/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0615272819" target="_blank">Figure Drawing: Design and Invention</a> by Michael Hampton</strong> (anatomy)</li>
<li><strong><a title="Constructive Anatomy by George Bridgman" href="http://www.amazon.com/gp/product/0486211045/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0486211045" target="_blank">Constructive Anatomy</a> by George B. Bridgman</strong> (anatomy)</li>
<li><strong><a title="Framed Ink: drawing and Composition for Visual Storytelling" href="http://www.amazon.com/gp/product/1933492953/ref=as_li_ss_tl?ie=UTF8&amp;tag=httremcom-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=1933492953" target="_blank">Framed Ink</a> by Marcos Mateu-Mestre </strong>(composition)</li>
<li><strong><a title="All of Andrew Loomis' books (PDF's)" href="http://alexhays.com/loomis/" target="_blank">Successful Drawing</a> by Andrew Loomis</strong> (perspective) &lt;&#8211;download links</li>
</ul>
<p><strong>8)</strong> Make rules for yourself to follow throughout your book or it will look like a different book at the beginning and end because you got inspired along the way with some new technique. My rules are pretty simple.</p>
<ul>
<li>I only use the paint textures that I made.</li>
<li>Only 4 panels per page unless it&#8217;s a sequence of frames where the camera doesn&#8217;t move.</li>
<li>I draw everything on paper and scan it. No digital lines except for subtle changes.</li>
<li>All my pages are planned out as double page spreads so I can control the mood and story better.</li>
</ul>
<p>Those were my rules for<em> reMIND</em>. My next book will have completely different rules because I&#8217;ll be inspired by something new at that time.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/size300_original_webcomic_workshop_web1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3624" alt="size300_original_webcomic_workshop_web1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/size300_original_webcomic_workshop_web1.jpg" width="300" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/size300_original_webcomic_workshop_web1.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/size300_original_webcomic_workshop_web1-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/size300_original_webcomic_workshop_web1-125x125.jpg 125w" sizes="(max-width: 300px) 100vw, 300px" /></a>
<p><strong>9)</strong> Work in <a href="http://www.remindblog.com/2010/03/11/cmyk-vs-rgb-photoshop/ " target="_blank"><strong>RGB mode but print in CMYK mode</strong></a>. Simply flatten your page and convert it when you&#8217;re finished but always save your master RGB file with layers if you need to change it. All printers print in CMYK. Everyone has their own opinion about this so study it up for yourself before you start. All I know is that this is the way I finally chose to do it and the colors in my printed book look perfect on paper. It also helped to have a good designer involved as well as a good printer.</p>
<p><strong>10)</strong> Work in at least 300 dpi. That&#8217;s what all the printers print at that I&#8217;ve talked to. Most Marvel and DC guys create their pages at 450 to 600 dpi but it all gets reduced in the end to go to print. If you want to print posters of your pages then you will want to make your file 600 dpi, though. Once again, figure out what you want out of your project before you just start making 50 pages.</p>
<p>Good luck!</p>
<p>__________________________</p>
<p><em>See Jason&#8217;s graphic novel here: <a title="reMIND - a graphic novel" href="http://remindblog.com" target="_blank">www.reMINDblog.com</a> and his newest webcomic <a href="http://sithrah.com">www.Sithrah.com</a></em></p>
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		<title>38: Egypt Urnash &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/09/19/making-comics-gutter-talk-episode-38-egypt-urnash/</link>
					<comments>https://makingcomics.com/2014/09/19/making-comics-gutter-talk-episode-38-egypt-urnash/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 09:00:23 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[decrypting rita]]></category>
		<category><![CDATA[egypt urnash]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[scrolling]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3613</guid>

					<description><![CDATA[There are numerous webcomics on the internet these days and like snowflakes, no two are alike. In this week&#8217;s Gutter Talk episode, Adam and Marisa chat with Egypt Urnash, or Peggy as she&#8217;s known in conversation, as they discuss what&#8217;s behind her amazing scrolling webcomic, Decrypting Rita, as well as perhaps one of every artist&#8217;s...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/19/making-comics-gutter-talk-episode-38-egypt-urnash/" title="Read38: Egypt Urnash &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>There are numerous webcomics on the internet these days and like snowflakes, no two are alike. In this week&#8217;s Gutter Talk episode, Adam and Marisa chat with Egypt Urnash, or Peggy as she&#8217;s known in conversation, as they discuss what&#8217;s behind her amazing scrolling webcomic, Decrypting Rita, as well as perhaps one of every artist&#8217;s biggest fears when it comes to printing a comic, a fear that unfortunately for Peggy came to fruition.</p>

<p><span id="more-3613"></span></p>
<p><img loading="lazy" decoding="async" class="size-full wp-image-3617 alignnone" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-38.jpg" alt="podcast-38" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-38.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-38-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /><br />
<span style="text-decoration: underline;"><strong>The Links</strong></span></p>
<p>Egypt Urnash <a href="http://egypt.urnash.com/" target="_blank" rel="noopener">site</a> (@egypturnash)</p>
<p><a href="http://egypt.urnash.com/rita/chapter/01/" target="_blank" rel="noopener">Decrypting Rita</a></p>
<p><a href="http://egypt.urnash.com/blog/category/shorts/" target="_blank" rel="noopener">The Bear&#8217;s Tale</a></p>
<p><span style="text-decoration: underline;"><strong>Our Links</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:05:41</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3613-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Character Design (For Your Portfolio)</title>
		<link>https://makingcomics.com/2014/09/17/character-design-portfolio/</link>
					<comments>https://makingcomics.com/2014/09/17/character-design-portfolio/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 20:22:17 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[model sheets]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[turnarounds]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3602</guid>

					<description><![CDATA[LINK: Sheridan Portfolio Tips For Character Design Character design can be difficult. This great website helps you understand how to break down the different ways you need to fundamentally design your character before you start using that character for production. This walkthrough was originally created as a helpful tutorial for future animators to develop their portfolio...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/17/character-design-portfolio/" title="ReadCharacter Design (For Your Portfolio)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<h1 dir="ltr">LINK: <a href="http://sheridanportfoliotips.blogspot.co.uk/p/character-design.html" target="_blank">Sheridan Portfolio Tips For Character Design<br />
</a></h1>
<p dir="ltr"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3608" alt="4_FWEB" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/4_FWEB1.jpg" width="100" height="100" />Character design can be difficult. This great website helps you understand how to break down the different ways you need to fundamentally design your character before you start using that character for production. This walkthrough was originally created as a helpful tutorial for future animators to develop their portfolio for entry into the <a href="https://www.sheridancollege.ca/academics/programs-and-courses/bachelor-of-animation.aspx">Sheridan College Bachelor of Animation program</a>.</p>
<p dir="ltr">Character design is paramount before beginning work on a printed page due to the need for consistency of design required to draw a character repeatedly over the course of a compendium of pages.</p>
<p dir="ltr"><span id="more-3602"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/header.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3605" alt="header" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/header.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/header.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/header-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">Once you have completed the basic requirements of the three model sheets outlined in the very top of this animation page (Character Rotation, Action Pose Sheet &amp; Expression Sheet) you will find yourself equipped with a well thought out map of your character that will allow you to move through your production schedule with clear and concise artistic decisions.</p>
<h2 dir="ltr">Try Multiple Approaches</h2>
<p dir="ltr">“A lot of people with little experience and no one to get feedback from will probably do only a few sketches to find the design and then start turning that character around as soon as possible. It would be advisable to draw several different version of your character before you start the (rough draft) of the model sheets for your portfolio.”</p>
<h2>Reference</h2>
<p dir="ltr">“Once you have an idea you think you want to go with, I would suggest finding as much reference for that character as possible. If it&#8217;s an animal, find lot of photos and videos of that animal. If it has clothing from a certain era, search it up! Find photos to reference. It&#8217;s not cheating to do research! Once you&#8217;ve done reference and know how that animal/human looks/moves, you can take what you&#8217;ve learned and develop a character.”</p>
<h2 dir="ltr">Softness &amp; Hardness of Your Characters</h2>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3604" alt="Screen Shot 2014-09-16 at 09.52.23" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/Screen-Shot-2014-09-16-at-09.52.23.png" width="486" height="314" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/Screen-Shot-2014-09-16-at-09.52.23.png 486w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/Screen-Shot-2014-09-16-at-09.52.23-300x193.png 300w" sizes="(max-width: 486px) 100vw, 486px" /></p>
<p dir="ltr">“A general rule for character design is that softer rounder shapes feel friendlier, and angular and straight shapes feel not as friendly. This is not always the case, but in this example it is for the most part. Genie and The Sultan are round and squishy, it feels like they&#8217;re soft and they can&#8217;t hurt us because they don&#8217;t have any sharp parts on them. Aladdin and Jasmine have soft curves but they needed to be stronger characters and so they&#8217;re a little more bold. Jafar&#8217;s shoulders are almost like blades, they feel more aggressive than all the others. They are all solid structured shapes.”</p>
<p dir="ltr"><strong>Conclusion:</strong>  This is an excellent walkthrough to use as a starting point to understanding how to design your characters for production. Within the page there are several links and references to other works that break down points even more as well as provide numerous examples of model sheets. Amanda Zima, the author of the page, even provides examples from her own portfolio as well as revisions from the original concepts.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Artist X Artist: Jason Brubaker and Daniel Lieske discuss Kickstarter, storytelling, and life</title>
		<link>https://makingcomics.com/2014/09/15/artist-x-artist-jason-brubaker-daniel-lieske-discuss-kickstarter-storytelling-life/</link>
					<comments>https://makingcomics.com/2014/09/15/artist-x-artist-jason-brubaker-daniel-lieske-discuss-kickstarter-storytelling-life/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 19:35:28 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3583</guid>

					<description><![CDATA[When great minds collide, they tend to create something rather wonderful. Yesterday, Jason Brubaker (reMind, Sithrah) sat down with Daniel Lieske (The Wormworld Saga) to field questions from fans of each other&#8217;s respective series as well as how they go about working on such excellent titles. Since both of them have Kickstarter campaigns exploding, they...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/15/artist-x-artist-jason-brubaker-daniel-lieske-discuss-kickstarter-storytelling-life/" title="ReadArtist X Artist: Jason Brubaker and Daniel Lieske discuss Kickstarter, storytelling, and life">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><center><iframe src="//www.youtube.com/embed/-3oK1EHF_N4" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center><br />
When great minds collide, they tend to create something rather wonderful. Yesterday, <a href="http://sithrah.com/">Jason Brubaker</a> (reMind, Sithrah) sat down with <a href="http://www.wormworldsaga.com/">Daniel Lieske</a> (The Wormworld Saga) to field questions from fans of each other&#8217;s respective series as well as how they go about working on such excellent titles. Since both of them have Kickstarter campaigns exploding, they felt that a little Q&amp;A with backers of their projects would be a great treat for everyone.<span id="more-3583"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/ava.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3598" alt="ava" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/ava.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/ava.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/ava-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>The entire video is well worth watching, especially if you enjoy the work of either of these creators. After watching it myself, I went back and bookmarked some of spots that I thought were especially informative!</p>
<p><strong>Comic Psychology (<a href="https://www.youtube.com/watch?v=-3oK1EHF_N4&amp;feature=youtu.be&amp;t=15m21s" target="_blank">15:21</a>)</strong><br />
Here Daniel and Jason discuss the psychology behind Kickstarter backing and the strategies one uses to create a successful campaign.</p>
<p><strong>Page Format (<a href="https://www.youtube.com/watch?v=-3oK1EHF_N4&amp;feature=youtu.be&amp;t=24m42" target="_blank">24:42</a>)</strong><br />
At this point, both Jason and Daniel talk about formatting the pages of their comics. It&#8217;s an interesting exploration of Webcomic theory and the influence of Scott McCloud on Daniel&#8217;s Wormworld Saga.</p>
<p><strong>Influences (<a href="http://www.youtube.com/watch?v=-3oK1EHF_N4&amp;feature=youtu.be&amp;t=55m12s" target="_blank">55:12</a>)</strong><br />
One of the questions received was about finding inspiration and who in the industry influences them the most. This, of course, led them down a path discussing storytelling and creating a story that exists beyond clichés.</p>
<p><strong>Production Journals (<a href="http://www.youtube.com/watch?v=-3oK1EHF_N4&amp;feature=youtu.be&amp;t=1h1m28s" target="_blank">61:28</a>)</strong><br />
An interesting idea about keeping production journals and the research that goes into developing a webcomic that can stand out against the noise of the internet.</p>
<p><strong>The Impact Of Offspring (<a href="http://www.youtube.com/watch?v=-3oK1EHF_N4&amp;feature=youtu.be&amp;t=1h47m48s" target="_blank">107:48</a>) </strong><br />
Finally, something I never thought about before &#8211; the impact that having children has on the stories that you tell. Since both of these guys are fathers, the idea that perspectives change once they have a new pair of eyes running around the house makes for an interesting discussion.</p>
<p>Check out Jason&#8217;s <a href="http://sithrah.com/">comic </a>as well as his <a href="https://www.kickstarter.com/projects/brubaker/sithrah-book-1">Kickstarter</a>! And be sure to also follow Daniel&#8217;s <a href="http://www.wormworldsaga.com/">comic </a>and <a href="https://www.kickstarter.com/projects/daniellieske/the-wormworld-saga-book-edition-volume-1">Kickstarter </a>as well.</p>
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		<title>37: Taylor Holt &#038; James Roy &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/09/12/making-comics-gutter-talk-episode-37-inkblazers-taylor-holt-james-roy/</link>
					<comments>https://makingcomics.com/2014/09/12/making-comics-gutter-talk-episode-37-inkblazers-taylor-holt-james-roy/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 10:00:01 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[inkblazers]]></category>
		<category><![CDATA[james roy]]></category>
		<category><![CDATA[loom]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[taylor holt]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3576</guid>

					<description><![CDATA[Who isn&#8217;t a fan of those that are unique and stand out in some way? Well, if you&#8217;re in the anti-unique crowd, you should try it sometime. Maybe put your pants over your head and go to the mall or something. And while you&#8217;re doing that, listen to Taylor Holt and James Roy, artists and...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/12/making-comics-gutter-talk-episode-37-inkblazers-taylor-holt-james-roy/" title="Read37: Taylor Holt &#038; James Roy &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Who isn&#8217;t a fan of those that are unique and stand out in some way? Well, if you&#8217;re in the anti-unique crowd, you should try it sometime. Maybe put your pants over your head and go to the mall or something. And while you&#8217;re doing that, listen to Taylor Holt and James Roy, artists and staff members of a unique website in its own right, Inkblazers.com. Adam is joined by Taylor and James as they discuss topics ranging from hands and chains to just what is so darn unique about Inkblazers. Plus, find out what James is like in the middle of the night, UK time, and if Taylor has any growths. It&#8217;s not what it sounds like but take a listen anyway and find out for yourself.</p>

<p><span id="more-3576"></span></p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-37.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3580" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-37.jpg" alt="podcast-37" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-37.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-37-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>L-Inkblazers (Yep, we went there):</strong></p>
<p><a href="http://www.inkblazers.com/" target="_blank" rel="noopener noreferrer">Inkblazers</a></p>
<p>Taylor (@LOOMcomics) &amp; site</p>
<p>Taylor&#8217;s uncle, <a href="http://cully-hamner.blogspot.com/" target="_blank" rel="noopener noreferrer">Cully Hamner</a></p>
<p>James (@InkblazersRogo) &amp; comic, <em>Gravston<br />
</em><br />
<strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:06:51</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3576-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#TalkingComics w/ Kevin Cullen: John Layman on Writing and Its Varied Process</title>
		<link>https://makingcomics.com/2014/09/10/talkingcomics-w-kevin-cullen-john-layman-writing-varied-process/</link>
					<comments>https://makingcomics.com/2014/09/10/talkingcomics-w-kevin-cullen-john-layman-writing-varied-process/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 10 Sep 2014 16:34:54 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creator owned]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[John Layman]]></category>
		<category><![CDATA[layman]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[write]]></category>
		<category><![CDATA[writer]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3563</guid>

					<description><![CDATA[This week&#8217;s interview spotlight falls directly on the writer mastermind, John Layman, who won the Eisner for Best New Series in 2010 and Best Continuing Series in 2011. With superstar titles like Batman and Chew under his belt, Layman&#8217;s definitely got some sway in the swirling, mishmash world of comic books. I talked with him...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/10/talkingcomics-w-kevin-cullen-john-layman-writing-varied-process/" title="Read#TalkingComics w/ Kevin Cullen: John Layman on Writing and Its Varied Process">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">This week&#8217;s interview spotlight falls directly on the writer mastermind, John Layman, who won the Eisner for Best New Series in 2010 and Best Continuing Series in 2011. With superstar titles like Batman and Chew under his belt, Layman&#8217;s definitely got some sway in the swirling, mishmash world of comic books. I talked with him recently about his process and how he manages to wrangle such manic worlds into cohesive stories.<span id="more-3563"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/johnlayman.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3573" alt="johnlayman" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/johnlayman.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/johnlayman.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/johnlayman-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">Kevin Cullen: Hey John! So, you started with Wildstorm as an editor, but then began creating your own comics around 2002, writing creator-owned comics such as <a href="http://www.comicbookresources.com/?page=article&amp;id=4721">Puffed</a> and <a href="http://chewcomic.blogspot.com/">Chew</a>. How did the opportunity to write your own stories come about? Was getting out of the editing room a long-time-coming kind of thing or did you suddenly find yourself with a pen in hand and a story in mind?</p>
<div id="attachment_3566" style="width: 280px" class="wp-caption alignleft"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/dccomicsnews.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3566" class=" wp-image-3566 " alt="dccomicsnews" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/dccomicsnews.jpg" width="270" height="180" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/dccomicsnews.jpg 450w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/dccomicsnews-300x200.jpg 300w" sizes="(max-width: 270px) 100vw, 270px" /></a><p id="caption-attachment-3566" class="wp-caption-text">image courtesy of dccomicsnews.com</p></div>
<p dir="ltr">John Layman: I never wanted to be an editor. The goal was always to write comics, but I did not know how do go about it. When I, living in San Diego, saw an employment opportunity to be in comics at Jim Lee&#8217;s studio, I figured it would be a step in the right direction toward learning how to best go about writing comics. After about 5 years of editing, I really HAD figured out how to do it, and decided to make the leap to freelance writing, which is where I&#8217;d wanted to be from my earliest childhood.</p>
<p dir="ltr">KC: When it comes to sitting down and organizing your stories, do you do much planning or storyboarding for the comic&#8217;s full arc, or are you a much more impromptu writer? You&#8217;ve mentioned in the past that you&#8217;re a slower writer. Have you got the Procrastination Curse like a majority of us, or is there another reason (such as being unapologetically meticulous when constructing a scene &#8211; see Michael Moore) why you find yourself under the gun when it comes to deadlines? Also, is there a specific word processing program that you prefer to write your script with, or is Microsoft Word enough?</p>
<p dir="ltr">JL: I just use Microsoft word, and I rarely take notes, or do anything other than sit down and agonize through a story. I usually have at least one scene that I use as a starting point, but sometimes it&#8217;s the end of the issue, or even the middle. I write out of sequence. Often, at least with CHEW I have the &#8220;soap opera&#8221; and character bits done, a good third of the book finished, before I even know what the &#8220;case&#8221; is, which some would argue is the most important part of the issue.</p>
<p dir="ltr">KC: Let’s talk about working with the artist for a second. Rob Guillory&#8217;s art in Chew is brilliant, grotesque, and liver-spotted in all the best ways. When you&#8217;re writing your script, how much detail do you write into your scenes? The two of you have been working together for some time now. Do you find yourself adding fewer and fewer scene details, confident that he&#8217;s got the hang of how you want the stories to &#8220;look&#8221; or does he enjoy having a firmer description in hand when it comes to drawing them.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/chew34cover.jpg"><img loading="lazy" decoding="async" class="alignright  wp-image-3565" alt="chew34cover" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/chew34cover.jpg" width="216" height="324" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/chew34cover.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/chew34cover-200x300.jpg 200w" sizes="(max-width: 216px) 100vw, 216px" /></a>JL: My scripts are VERY detailed, but I&#8217;m not a control freak. They are written with the proviso that &#8220;you are the artist and if you have a better idea how to do this visual, feel free to veto me and do your own thing.&#8221; I think flexibility on the writer&#8217;s part is VERY important. The being said, my scripts are VERY wordy and conversational, and they don&#8217;t really get shorter as we&#8217;ve gone on. They tend to clock in at 30 pages or so of text for a 20 page script. I COULD write far less, but I always feel like I am short changing both the artist and the readers when I do.</p>
<p dir="ltr">KC: Branching into the mainstream, you were the writer for the Detective Comics for a little while, then into Eternal for a few issues as well. According to what you wrote to Bleeding Cool, working on those superhero comics, while quite rewarding, was a bit taxing &#8211; especially with Chew waiting in the wings to get some attention. Going from creator-owned to heavily franchised characters is quite an exciting jump, however. Did you find your process of writing and interacting with the artists and editors much different when you had Batman on your plate than when you are writing Chew?</p>
<p dir="ltr">JL: Well, there are less worries with a company owned book. You&#8217;ve got an editor approving layouts, and cracking the whip about deadlines. On the other hand, you have input but not approval on the creative team, so it might be a colorist (or anybody!) assigned that would not be your first choice if it was up to you, and you just have to grin and bear it (or be a pain in the ass and fight it, which is not how I operate.) Company owned work comes with a guaranteed paycheck and upfront money, but there are definitely creative compromises.</p>
<p dir="ltr">KC: So now your focus is set on Chew, which is good news for cibopath fans! In regards to writing, Chew started off with a rather light-hearted, humorous tone. However, as the story progresses and as events grow darker and darker, the story still holds strong to its humorous element. How do you balance that darkness with fresh humor so effectively?</p>
<p dir="ltr">JL: I dunno. I&#8217;d argue that. The first issue is damn dark, and I don&#8217;t think there is as much overt humor in the ealier issues. At least, not the silliness that we get away with now. I always knew that CHEW was a bit of a limited &#8220;gimmick&#8221; if it was just going to be &#8220;what&#8217;s Tony going to eat this issue,&#8221; so I expanded story possibilities with a large supporting cast, and a story that is broad enough that it can support a lot of different tones, and even genres.</p>
<p dir="ltr">KC: A quick fanboy question here &#8211; Tony Chu has had to eat some utterly revolting things so far. But with the series still picking up steam, will there be anything he eats that puts the first half of Chew&#8217;s edibles to shame?</p>
<p dir="ltr">JL: Not that I can think of. More and more, what he eats is going toward character stuff, and eating to serve the story. And honestly, how do you get grosses than the threat of eating corpses and poo?</p>
<p dir="ltr">KC: Good point. Moving on to the less grotesque &#8211; many writers head off into public places to eavesdrop while others take to the internet and to libraries to find source material for their inspiration. Where do you find your greatest source of wildly original ideas? Are there any other comic book creators or comic books in general that you turn to for a pick-me-up or for a more dynamic strategy about how to tackle a scene?</p>
<p dir="ltr">JL: No, that is a pet peeve of mine. There is nothing I can&#8217;t stand more than hanging out with writers, and somebody says something clever and somebody else says &#8220;I&#8217;m gonna use that line. All my dialogue comes from my head, and solely from my head, as I am writing the story. And &#8211;I guess unlike many writers&#8211; I dialogue and pace the issue first, and THEN go back and do panel description. To me, panel description is grunt work, stuff I can do while I&#8217;m watching TV or whatever, and dialogue and pacing is the actual heavy lifting that goes into an issue.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/2949263-chew+032-007+copy.jpg"><img loading="lazy" decoding="async" class="alignright size-large wp-image-3564" alt="2949263-chew+032-007+copy" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/2949263-chew+032-007+copy-1024x405.jpg" width="1024" height="405" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/2949263-chew+032-007+copy-1024x405.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/2949263-chew+032-007+copy-300x118.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/2949263-chew+032-007+copy.jpg 1880w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p><span style="color: #0000ee;"> </span></p>
<p dir="ltr">KC: Some very common advice to writers is that they write every day, that they cut themselves off from the internet, or that they get out of their comfortable environment and head to somewhere foreign to write. Have you got a regiment that you keep which helps your process? A music playlist or some sort of activity that keeps your creativity flowing? Is there any advice that you can offer to aspiring comic book writers about writing, breaking into industries, or excellent recipes that might make the cast of Chew happy?</p>
<p dir="ltr">JL: Boy, I SHOULD cut myself off from the internet, because I f**k around on it FAR too much. But I don&#8217;t have the discipline. Sometimes I go to a coffee shop, and I tend to be more productive in the early morning. Sometimes in the VERY early morning. I listen to music, but it has to be instrumental. I can NOT listen to lyrics, because hearing words screws me up. I have a internet radio station called &#8220;SOMA Secret Agent Radio&#8221; I really like, that plays groove-y lounge type music which I find ideal for writing. I don&#8217;t really have any advice. I consider my work ethic pretty terrible, and the way I write a form of torture, so if I did have any advice it would be &#8220;find a different way. Don&#8217;t do it like me!&#8221;</p>
<p> Interested in what Layman&#8217;s actual scripts look like? Comic Book Resources has you covered! <a href="http://www.comicbookresources.com/?page=article&amp;id=21441">Check out the full script for Chew #1 right here!</a></p>
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		<title>Tools of the Trade: Traditional Inking</title>
		<link>https://makingcomics.com/2014/09/09/tools-trade-traditional-inking/</link>
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		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 09 Sep 2014 11:59:49 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
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		<category><![CDATA[How To]]></category>
		<category><![CDATA[Inking]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[pen]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[supplies]]></category>
		<category><![CDATA[theory]]></category>
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					<description><![CDATA[Inking may be one of the most misunderstood disciplines of the comic art world. All it involves is tracing over lines that have already been drawn, right? Well, there’s a bit more to it than that; the craft is actually quite complicated with its variety of tools and methods to complete the given task. Instead...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/09/tools-trade-traditional-inking/" title="ReadTools of the Trade: Traditional Inking">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Inking may be one of the most misunderstood disciplines of the comic art world. All it involves is tracing over lines that have already been drawn, right? Well, there’s a bit more to it than that; the craft is actually quite complicated with its variety of tools and methods to complete the given task. <span id="more-3551"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tools-of-trade.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3557" alt="tools of trade" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tools-of-trade.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tools-of-trade.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tools-of-trade-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Instead of talking about the ways to ink a piece (those are usually best taught through video anyway), I’m going to run through some of the more commonly used tools of the craft. These certainly aren’t the only ways to ink a page traditionally but they are some of the most commonly used tools you’ll find on your average Marvel/DC inker’s desk (assuming, of course, that they don’t ink digitally in the first place).</p>
<div id="attachment_3552" style="width: 610px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tools-lineup.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3552" class="size-full wp-image-3552 " alt="" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/tools-lineup.jpg" width="600" height="200" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tools-lineup.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/tools-lineup-300x100.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><p id="caption-attachment-3552" class="wp-caption-text">Here are the most commonly used tools you’ll find in or around my drafting table.</p></div>
<p><span style="font-size: 14px; line-height: 1.5em;">Before you start inking anything, you need a surface on which to place said inks. In most cases, that means paper. By and large, the comic industry has relied on Bristol board as its paper of choice, with Strathmore and Canson being two of the most common brands you’ll find in an art store. One thing to note is that in most cases, Vellum-finish bristol board is not your best available option, as it will bleed badly under some inks and tools. Be sure to experiment with your particular set of tools and paper (in the store, if possible) to make sure they are compatible. If you’re inking, a smooth bristol will probably yield better results. I have found that the general rule is “the smoother, the better”. Another choice if you’re using a brush is watercolor paper; watercolor is very thick but the most common varieties are very rough and unsuitable for inking with several of the tools mentioned later in this article, such as Hunt quill nibs and Rapidograph pens. The surface causes those tools to jump around on the paper, leaving a jagged line in their wake; if you use watercolor paper, look for “hot press” papers – they’re much smoother. Other options include illustration paper and, in some cases, even simple drawing paper can be used for inking. One thing to keep in mind is that thin paper (such as regular drawing paper) will often bleed and in extreme cases tear under large amounts of ink.</span></p>
<p>Next, if you’re planning to use a brush, quill or refillable pen, you’ll need to make a choice about your preference of ink. Most of the time, artists rely on an India black ink but today, there are several acrylic black inks that work as well as the traditional India blacks. They range in price from pennies per ounce to two or three dollars per ounce based on brand name and quality. Most of the time, I stick to the mid-range inks such as Speedball’s lines of Super Black India and acrylic ink. I’ve had good experience with the ink as it provides a nice, rich black that doesn’t brown under drying or thinning (useful in the case of ink washes) and don’t run as easily as some other brands. Other high-end options popular among the inking crowd are Winsor &amp; Newton Black Indian and Dr. PH Martin’s Bombay Indian. Your mileage may vary here but one brand I would avoid is Higgins. Not only does their ink tend to dry brown but it’s also rather watery and doesn’t naturally lay down thick, solid blacks. Unfortunately, Higgins also makes the most common brand of ink you’ll find in an art store. There are a multitude of choices available here and experimentation is your friend (and don’t be afraid to mix inks to achieve the desired thickness/black, my favorite combination is a 50/50 split of Speedball Black India and Speedball Acrylic). If you live in a rural area where options are limited, buy online. It’s worth a few extra dollars and a few days shipping time to make sure your ink doesn’t let you down five hours into a twenty hour project.</p>
<p>Now on to the interesting part: the tools! I mainly use a mix of brush, quill, and refillable Rapidograph pen to ink my webcomic, <a href="http://selfcentent.com/" target="_blank">Variables</a>. I also draw a fair amount of sketches and drawings that I color traditionally and for those, I rely on a set of Copic Multiliner disposable markers. Along with all of that, I also have a wide collection of Sharpies and other marker brands to do large pieces and fill in black areas.</p>
<p>Before I delve into the variety of disposable options available to you, I’ll run through the tools that require an old fashioned ink well or require periodic refilling. These break into two main categories: brushes and quills. Brushes come in a staggering variety of shapes, sizes, and materials. I’ve had great results with the cheapest set of $3 set of brushes you can find. Now that I’m a bit more experienced, I stick to the Winsor &amp; Newton Series 7 line of brushes but given the price of these brushes (they start around $15 apiece and quickly go as high as $50 for a larger brush), they’re not really a good starting point for someone learning the ropes of inking. Some good alternatives are the Winsor &amp; Newton University brushes (instead of sable hair, they use a synthetic fiber), as they work with a plethora of media and won’t break the bank. For most inking work, a pointed round brush is the artist’s standby brush. It allows an inker to vary line width from tiny to thick with a single stroke and unlike wide flat brushes, it will produce a consistent thickness as you twirl the brush for curved lines. I use a 1 or 2 size (with an occasional size 7 for huge black outlines) but my inking style is rather detailed; a larger size may work best for you based on your style of drawing.</p>
<div id="attachment_3554" style="width: 610px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/brush-comparison.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3554" class="size-full wp-image-3554 " alt="" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/brush-comparison.jpg" width="600" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/brush-comparison.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/brush-comparison-300x150.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><p id="caption-attachment-3554" class="wp-caption-text">A round brush #2 and #7 with US quarter for size comparison.</p></div>
<p>Quills are a bit simpler; the vast majority of the industry relies on one quill nib: the Hunt #102. Hunt also makes other quills such as the #100 and #107 (they actually make quills from #99-#108 but most are very rare and hard to find) but the #102 is the king of the hill. It provides a nice mix of fine detail to thick lines that approach ⅛” and while its learning curve is closer to black diamond than green circle, the versatility of the tool is unmatched outside of using a brush. I also have a few #107 quills on standby for when I need to work on really fine, detailed linework. It offers a marginally thinner line but lacks the #102’s ability to widen up to a much thicker line.</p>
<div id="attachment_3556" style="width: 610px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/hunt-nib-comparison.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3556" class="size-full wp-image-3556 " alt="A Hunt #102 and #107 with US quarter for size comparison. Both quills were pushed to near-breaking point for maximum line width." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/hunt-nib-comparison.jpg" width="600" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/hunt-nib-comparison.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/hunt-nib-comparison-300x150.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><p id="caption-attachment-3556" class="wp-caption-text">A Hunt #102 and #107 with US quarter for size comparison. Both quills were pushed to near-breaking point for maximum line width.</p></div>
<p>For work that doesn’t require varied line width, I have a set of Koh-I-Noor Rapidograph pens. These are refillable, have replaceable cartridge nibs, use the same ink as my brush and quill, and work great for buildings, panel borders, text, and vehicles. Basically, they’re good for any non-organic item that doesn’t need line variance. Since non-organic objects are often better portrayed through the use of a mono-thickness line (it helps differentiate them from the flowing, full-of-life organic characters in your comic), these Rapidographs complement my other tools quite well. Buyer beware, though. Rapidographs start at around $15 apiece and in the case of Koh-I-Noors, are notoriously fickle, constantly clogging and breaking, as the filaments in the tip can be very fragile.  An alternative to the typical technical nib for these pens is a “jewel tip,” made of a much stronger material that lasts longer, but they can cost as much as three times what the standard steel nibs cost.  Though they’re good tools when used properly, after a few weeks with a set, you’ll be convinced their main purpose is to see how quickly they can drive their owner to insanity. I’ve heard that Rotring makes a more durable and user-friendly pen but they’re even more expensive per pen and I have no first-hand knowledge of the product; unfortunately, Rotring technical pens of this kind are no longer available in the United States except by special order.</p>
<p>Next up are the disposable options available for inking. Here, there are dozens of brands, styles, and uses of markers. Some I’ve tried (and I’ll talk about them) but since the rise in popularity of “manga” in the west, it seems as if every pen manufacturer makes a cheap line of “manga style” inking markers, whatever that means. Aside from the myriad of throwaway brands that litter the market, the biggest contenders for the professional dollar seem to boil down to Copic, Micron, and Prismacolor. I’ve used all three brands and will tell you right off to avoid the Prismacolor Premier line at all costs. The brush pen is decent with a relatively solid black and good flow but it requires Herculean strength to get the fixed-line pens to draw a consistent line and the pens do not feather at all. Stay away. Microns are extremely popular and offer much better line feathering with a pretty rich black; they’re definitely a good choice for the type of lines needed in comic book creation. You won’t be disappointed with the pens. Recently, I purchased a set of nine Copic Multiliners for use at conventions and after a few hours with the pens, I’m a Copic devotee for life. They’re the best disposable pens I’ve ever used and it’s not even close. Beautifully feathered lines with virtually no effort, solid black ink good for reproduction, and a wealth of sizes to do whatever you need done. I can’t recommend them highly enough, especially when you consider that they’re priced competitively with any of the other brands I listed. A true win-win tool of the trade and considering the price of art supplies, a rare commodity.</p>
<p>Before I close out the disposable pens, I’d like to make a mention of the ubiquitous Sharpie. We all love Sharpies. I use them constantly to fill in blacks, sketch out very rough concepts, take notes, blah blah blah. I have a drawer in my drafting table with over 50 Sharpies of various sizes in it. But I don’t use them to draw. They bleed. They don’t offer good line variation. The tip will suddenly turn bad, leave indentations on the paper, and make a horrible screeching noise to boot. I’ve seen people draw with them and draw quite well. It is possible to do it. But with the plethora of superior tools on the market, leave the Sharpies behind for secondary work. They’re just not worth the hassle.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/copic-sharpie-comparison.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3553" alt="copic-sharpie-comparison" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/copic-sharpie-comparison.jpg" width="600" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/copic-sharpie-comparison.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/copic-sharpie-comparison-300x150.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a>
<p>An extreme magnification shows how a Sharpie bleeds into bristol board while a dedicated art pen like the Copic glides the ink over the top of it. You may not think it makes much of a difference visually but you’ll be disappointed when your book goes to print and your lines aren’t as crisp as they could be.</p>
<div id="attachment_3555" style="width: 610px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/sample-panel.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3555" class="size-full wp-image-3555 " alt="A sample panel from Variables that was drawn at roughly 4” by 5” in size." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/sample-panel.jpg" width="600" height="379" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/sample-panel.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/sample-panel-300x189.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><p id="caption-attachment-3555" class="wp-caption-text">A sample panel from Variables that was drawn at roughly 4” by 5” in size.</p></div>
<p><span style="font-size: 14px; line-height: 1.5em;">To show a finished product, here is a recent panel I finished for my comic. It’s a closeup of a man’s face and was mainly completed using a round #2 Winsor &amp; Newton Series 7 brush and a Hunt #102 crow quill. You see the large, sweeping marks that form the man’s jaw and the thick black shadow along his right (your left) cheekbone? Those are brush marks. Big, sweeping gestures are a brushes’ forte. Working from the elbow and laying down a lot of ink at once. That’s when I primarily rely on a brush to ink a page (but certainly, that is not the only time you can use it). On the other hand, the small detail lines are almost all created by the Hunt #102 quill. I work with a quill more than most artists but that’s just my preference. Just so you know, this panel is only 4”x5” on the bristol board. The quill allows for a lot of fine detail (as do the smaller Rapidographs).</span></p>
<p>Those are the tools I use to work on pretty much anything I need to do if it in any way involves ink. There are other tools out there and I highly recommend trying as many things as possible to find out what fits your style. By no means is my way the only way to ink a page. Hell, some people use razor blades (!) to ink certain elements of a page and their stuff is fantastic. But if you start off with a few of the tools I’ve talked about in this article, you’ll be well on your way to understanding the base set of “professional” tools used within the industry and after experimenting with them for awhile, you’ll probably walk away a better artist. I know I did.</p>
<p>Brock Beauchamp is the artist/writer/creator/organ grinder’s monkey for the webcomic <a href="http://selfcentent.com/" target="_blank">Variables</a> by SelfCentEnt.</p>
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		<title>36: Chris Miskiewicz &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/09/05/making-comics-gutter-talk-episode-36-chris-miskiewicz/</link>
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		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 05 Sep 2014 14:00:53 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3541</guid>

					<description><![CDATA[Have you ever read the first line of a comic or graphic novel or any story, really, and you knew right away the story was going to be amazing? That&#8217;s what we at Making Comics felt when we got our ink-stained paws on &#8220;Thomas Alsop&#8221; and the words Chris Miskiewicz was putting down on paper....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/09/05/making-comics-gutter-talk-episode-36-chris-miskiewicz/" title="Read36: Chris Miskiewicz &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Have you ever read the first line of a comic or graphic novel or any story, really, and you knew right away the story was going to be amazing? That&#8217;s what we at Making Comics felt when we got our ink-stained paws on &#8220;Thomas Alsop&#8221; and the words Chris Miskiewicz was putting down on paper. We knew the art by Palle Schmidt would blow us away but the story and how the plot develops was what made Adam and the rest of the team excited about having Chris on the show. Having met Chris at San Diego Comic Con this summer, it seemed both right and inevitable to have him on the podcast. Take a listen as Adam and Chris sit down to discuss writing, acting, and hooliganis- uh, research for future stories.</p>

<p><span id="more-3541"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-36.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3547" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/09/podcast-36.jpg" alt="podcast-36" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-36.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/09/podcast-36-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>How to Find Chris and His Work:</strong></p>
<p>Chris&#8217;s <a href="http://www.imdb.com/name/nm1850385/" target="_blank" rel="noopener noreferrer">IMDB page</a> (@CMMiskiewicz)</p>
<p>Thomas Alsop</p>
<p>Shakespeare and Watson</p>
<p><a href="http://welcometotripcity.com/contributors/chris-miskiewicz/" target="_blank" rel="noopener noreferrer">Trip City</a></p>
<p><strong>More Important Links:</strong></p>
<p>Palle Schmidt&#8217;s <a href="http://www.palleschmidt.com/" target="_blank" rel="noopener noreferrer">site</a> &amp; <a href="http://comicsforbeginners.com/" target="_blank" rel="noopener noreferrer">Comics For Beginners</a></p>
<p><a href="http://www.boom-studios.com/" target="_blank" rel="noopener noreferrer">BOOM! Studios</a></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:16:55</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3541-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>35: Jason Brubaker, David Petersen &#038; Trent Kaniuga (Classic #6) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/08/29/making-comics-gutter-talk-episode-35-re-issue-6-petersen-kaniuga/</link>
					<comments>https://makingcomics.com/2014/08/29/making-comics-gutter-talk-episode-35-re-issue-6-petersen-kaniuga/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 29 Aug 2014 14:00:54 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[david petersen]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mouse guard]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[trent kaniuga]]></category>
		<category><![CDATA[twilight monk]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3530</guid>

					<description><![CDATA[Even though every day is a day to make comics, we here at Making Comics Worldwide like Fridays best. Ok, maybe just Adam likes Fridays best. Still, if you like making comics AND listening to amazing artists on podcasts, then Fridays are definitely the best day of the week because that&#8217;s exactly what you get with Gutter Talk....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/29/making-comics-gutter-talk-episode-35-re-issue-6-petersen-kaniuga/" title="Read35: Jason Brubaker, David Petersen &#038; Trent Kaniuga (Classic #6) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Even though every day is a day to make comics, we here at Making Comics Worldwide like Fridays best. Ok, maybe just Adam likes Fridays best. Still, if you like making comics AND listening to amazing artists on podcasts, then Fridays are definitely the best day of the week because that&#8217;s exactly what you get with Gutter Talk. Today, as we&#8217;ve been doing every last Friday of the month, we crank up the time traveling machine and dip back to a time when Jason Brubaker was the host and the guests were just as awesome as the ones we have now.</p>
<p>This episode is a sit-down with not just the creator of <em>Twilight Monk</em>, Trent Kaniuga, but also the mastermind behind <em>Mouse Guard</em>, David Petersen. We open, though, with a brief set-up chat with Adam and Marisa Brenizer to get things warmed up.</p>

<p><span id="more-3530"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-34_2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3537" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-34_2.jpg" alt="podcast-34_2" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-34_2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-34_2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Links and Things:</strong></p>
<p>Jason Brubaker (@Jason_Brubaker)</p>
<p><a href="https://www.kickstarter.com/projects/brubaker/sithrah-book-1" target="_blank" rel="noopener">Sithrah</a> on Kickstarter (holy successful campaign, Batman!)</p>
<p>David Petersen (@mouseguard)</p>
<p><a href="http://www.mouseguard.net/" target="_blank" rel="noopener">Mouse Guard</a></p>
<p>Trent Kaniuga (@TrentKaniuga)</p>
<p><a href="http://www.twilightmonk.com/" target="_blank" rel="noopener">Twilight Monk</a></p>
<p><strong>More Things and Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:35:37</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3530-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#FAQDevin &#8211; How do you stop comparing your work to others?</title>
		<link>https://makingcomics.com/2014/08/28/faqdevin-stop-comparing-work-others/</link>
					<comments>https://makingcomics.com/2014/08/28/faqdevin-stop-comparing-work-others/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 15:29:54 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3429</guid>

					<description><![CDATA[Today&#8217;s question comes from @JedingfieldII: As an artist (any type) how do you proceed without constantly comparing your work to others? You will always compare yourself to other artists, and there are reasons why you should. It lights a fire under you, inspires you to try different techniques, etc. But I get what you&#8217;re saying&#8230;...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/28/faqdevin-stop-comparing-work-others/" title="Read#FAQDevin &#8211; How do you stop comparing your work to others?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Today&#8217;s question comes from @JedingfieldII:</p>
<p style="padding-left: 30px;"><em>As an artist (any type) how do you proceed without constantly comparing your work to others?<span id="more-3429"></span></em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/faqdevinbanner9.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3458" alt="faqdevinbanner9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/faqdevinbanner9.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/faqdevinbanner9.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/faqdevinbanner9-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>You will always compare yourself to other artists, and there are reasons why you should. It lights a fire under you, inspires you to try different techniques, etc. But I get what you&#8217;re saying&#8230; how do you mitigate this so that it doesn&#8217;t paralyze you?</p>
<p>Every artist that makes you self-conscious feels the exact same way about someone else. It doesn&#8217;t matter how far up the ladder you go—there&#8217;s always someone better. Plus, the people with whom you are likely comparing yourself are at vastly different points in their journey of improvement. Who&#8217;s to say that given the same amount of time, you won&#8217;t be at the same level of development as they are now? It&#8217;s all relative.</p>
<p>So to answer your question, I think you have to be vigilant about interjecting perspective into things.</p>
<p>Send questions to @devinafterdark on Twitter with the hashtag #FAQDevin. Thanks!</p>
]]></content:encoded>
					
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		<title>10 Pieces of Advice for Freelancers</title>
		<link>https://makingcomics.com/2014/08/26/10-pieces-advice-freelancers/</link>
					<comments>https://makingcomics.com/2014/08/26/10-pieces-advice-freelancers/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 22:19:49 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3515</guid>

					<description><![CDATA[This article applies to more than just the comics industry. I’ve been working as a freelance artist since 1998 and this is some of what I learned along the way.  These are my ten best pieces of advice for working independently. Keep Your Deadlines Accountability is the no. 1 thing clients are after. Talent is...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/26/10-pieces-advice-freelancers/" title="Read10 Pieces of Advice for Freelancers">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>This article applies to more than just the comics industry. I’ve been working as a freelance artist since 1998 and this is some of what I learned along the way.  These are my ten best pieces of advice for working independently.</p>
<p><span id="more-3515"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/piece-of-advice.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3521" alt="piece of advice" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/piece-of-advice.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/piece-of-advice.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/piece-of-advice-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/Top-10-Freelance-tips.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3516" alt="Top-10-Freelance-tips" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/Top-10-Freelance-tips.jpg" width="576" height="432" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/Top-10-Freelance-tips.jpg 960w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/Top-10-Freelance-tips-300x225.jpg 300w" sizes="(max-width: 576px) 100vw, 576px" /></a></p>
<p><strong>Keep Your Deadlines</strong><br />
Accountability is the no. 1 thing clients are after. Talent is on the list, sure, but waaay down. If what you hand in isn’t your best work, chances are they won’t notice. But if you don’t deliver on the agreed time – You bet they will notice!</p>
<p><strong>Communicate!</strong><br />
If for some reason you can’t keep your deadlines – call! Most editors and clients are reasonable people who understand if your kid is sick or something made it impossible to make your deadline. Give a heads up if things look tight, ask if your deadline can be postponed. It usually can. Do not stick your head in the sand, dodge phone calls and ignore emails.</p>
<p><strong>Communicate More!</strong><br />
Nothing wrong with a follow-up e-mail on a conversation or adding someone you just met on Facebook. On the contrary! It helps them remember you and vice-versa. With new clients I usually write them back with a short description of what we talked about, including price, delivery, deadline. Just so we’re on the same page. I don’t have a contract. As long as they don’t protest, the contents of that e-mail is just as good, if there’s ever a disagreement. I sometimes send clients a Christmas card and try to keep in touch in a hopefully non-obtrusive way, just letting them know I’m there and that I’m a sociable fellow. I try to be quick in responding to any e-mails I get and send out invoices no longer than a week after the conclusion of a job.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/Blbd19NCYAAg8MF.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3517" alt="Blbd19NCYAAg8MF" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/Blbd19NCYAAg8MF.jpg" width="614" height="461" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/Blbd19NCYAAg8MF.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/Blbd19NCYAAg8MF-300x225.jpg 300w" sizes="(max-width: 614px) 100vw, 614px" /></a></p>
<p><strong>Don’t Put All Your Eggs in One Basket</strong><br />
If you only have one major client, your small business is very vulnerable to the changes of your industry. Keep several sources of income, so if a client decides to try something new, you still have food on the table.</p>
<p><strong>Don’t take it personally</strong><br />
You’re not really employed as a freelancer. A client can hire whomever they want for the next job, they don’t have to tell you about it. However frustrating it may be when you loose a great gig, just let it go. Don’t ask for an explanation and if you do, don’t expect a straight answer. Don’t whine. Nobody likes a whiner. Sometimes clients and potential clients behave badly. They delay payment, they don’t reply to e-mails, some even lie and cheat. It’s not personal, they’re probably burning bridges every day. It’s not your problem, so don’t loose sleep over it. But if you consistently keep getting fired or running into “bad people,” it might be a sign you should change something about yourself.</p>
<p><strong>Keep cool and think ahead</strong><br />
There will be periods with no work and no income. Keep at least 3 months of income in your savings account for dry spells. When you need the work, it’s usually too late to go out and find any. You should be looking for work when times are good. Don’t panic: you’re either going to be swamped or unemployed, that’s just how it goes.</p>
<p><strong>Have your own project</strong><br />
Keep cool when no business is coming in by occupying your mind with other things. Make your own webcomic, develop new ideas, work on that big personal graphic novel or whatever. Don’t sit around waiting for clients to call, biting your nails and worrying. Do something you are enthusiastic about. You will do good work and it will stick out in your portfolio.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/BvBbKCVCEAA7Jtq.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3519" alt="BvBbKCVCEAA7Jtq" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/BvBbKCVCEAA7Jtq.jpg" width="538" height="717" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/BvBbKCVCEAA7Jtq.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/BvBbKCVCEAA7Jtq-225x300.jpg 225w" sizes="(max-width: 538px) 100vw, 538px" /></a></p>
<p><strong>It’s OK to say “No”</strong><br />
Early on in your career, you probably can’t be too choosy with work. Say no only if it’s for free, if there’s nothing to learn from it and you get bad vibes from the people hiring you. Otherwise you do the work and you get better at whatever it is you do, while collecting a portfolio. Just beware that taking on a certain kind of work usually leads to more of the same work. When you’re being pushed for time and have too many jobs to juggle, maybe it’s time to focus on a certain kind of work. If you find it difficult to say no to work, try jacking up the price. If they agree, great. If they decide to take their business elsewhere, also great.</p>
<p><strong>Find Ways to Manage Your Time</strong><br />
As a freelancer, the easiest thing in the world is to spend all your waking hours at work, but it can be just as easy not to get any work done at all, and spend a lot of time beating yourself up over it. Structure is essential. Decide how many hours you are going to work, how many pages you need to do in one week. Make a reasonable demand of yourself and reward yourself for sticking to it. Being your own boss requires discipline. Set a timer, set up some rules.</p>
<p><strong>Find Others to Work With</strong><br />
Working at home in your bedroom can be very lonely and give way to an awful lot of Facebook time. If you can get an office or studio space somewhere, do it. It gets you out of the house and sitting with other talented people will hopefully inspire you creatively. It also helps divide the work and home life, so you don’t end up doing house chores in the middle of work and work late at night while the kids are asleep. If you have an office, you can “leave it at the office.” Find a peer group of others working in your field, someone who will inspire you and help deal with your self-doubts, and help you structure your work cycles. Maybe they can even throw some work your way someday, and you can do the same in periods where you are buried in work.</p>
<p>Hope these tips were helpful. For more go to my webpage, <a href="http://www.palleschmidt.com/">www.palleschmidt.com</a>.  Best of luck with your comics career!</p>
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		<title>34: Josh Hood &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/08/22/making-comics-gutter-talk-episode-34-josh-hood/</link>
					<comments>https://makingcomics.com/2014/08/22/making-comics-gutter-talk-episode-34-josh-hood/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 22 Aug 2014 14:00:53 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[josh hood]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3504</guid>

					<description><![CDATA[It&#8217;s not often we get to use that 20/20 hindsight but sometimes, after hitting the reset button, that clear vision comes in very handy. In this episode, Adam sits down with Josh Hood, an amazing artist who has worked for both DC and Marvel, among others, who did just that, hit the reset button and came back with...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/22/making-comics-gutter-talk-episode-34-josh-hood/" title="Read34: Josh Hood &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s not often we get to use that 20/20 hindsight but sometimes, after hitting the reset button, that clear vision comes in very handy. In this episode, Adam sits down with Josh Hood, an amazing artist who has worked for both DC and Marvel, among others, who did just that, hit the reset button and came back with a fresh perspective. Take a listen and see what lessons he learned when he came back.</p>

<p><span id="more-3504"></span></p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-34.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3512" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-34.jpg" alt="podcast-34" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-34.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-34-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>His Links:</strong></p>
<p>Josh&#8217;s <a href="http://www.joshhood.com/" target="_blank" rel="noopener">website</a> (@joshuahood)</p>
<p><a href="http://www.joshhood.com/category/doredo/" target="_blank" rel="noopener">Project: Do/Re-do</a></p>
<p>DevianArt <a href="http://joshhood.deviantart.com/" target="_blank" rel="noopener">site</a></p>
<p><strong>Our Links:<br />
</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:02:35</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3504-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#FAQDevin &#8211; How do I prepare a comic for print?</title>
		<link>https://makingcomics.com/2014/08/20/faqdevin-prepare-comic-print/</link>
					<comments>https://makingcomics.com/2014/08/20/faqdevin-prepare-comic-print/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 13:54:15 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3425</guid>

					<description><![CDATA[Keep the questions coming, blah blah, you know the deal. : ) Today&#8217;s is from Vincent Y. (@vincenty128): To print online comics, how would one start preparing to do so? I know it&#8217;s a fairly large question, but any advice helps. Thanks for the question. I&#8217;m not the biggest expert on printing, but I know...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/20/faqdevin-prepare-comic-print/" title="Read#FAQDevin &#8211; How do I prepare a comic for print?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Keep the questions coming, blah blah, you know the deal. : )</p>
<p>Today&#8217;s is from Vincent Y. (@vincenty128):</p>
<p style="padding-left: 30px;"><em>To print online comics, how would one start preparing to do so? I know it&#8217;s a fairly large question, but any advice helps.<span id="more-3425"></span></em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/faqdevinbanner8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3456" alt="faqdevinbanner8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/faqdevinbanner8.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/faqdevinbanner8.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/faqdevinbanner8-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Thanks for the question. I&#8217;m not the biggest expert on printing, but I know a little bit. Let&#8217;s start with color mode. Monitors, TVs—anything with a screen—these display RGB color. Lots of tiny Red, Green, or Blue lights within the screen combine to make all the visible colors you see. Print works differently; colors are mixed from a set of basic Cyan, Magenta, Yellow, or Black pigments. This is known as CMYK color. Art programs can approximate what this looks like if you change the color mode of the file from RGB to CMYK, and it&#8217;s something you should be aware of. CMYK allows for far, far fewer color combinations, and if you&#8217;re not careful it can be easy to color in RGB with hues that don&#8217;t/can&#8217;t exist in print. Print shops will usually convert files to CMYK before they print, but don&#8217;t leave it to them.</p>
<p>Then there&#8217;s the issue of resolution. As a general rule my working file is never lower than 300 dpi—the baseline for what is considered acceptable for print. You can go higher than this (I sometimes work at 600 dpi) but your file will get exponentially larger. Anything under 300 dpi prints with jagged, aliased edges and looks terrible&#8230; if you&#8217;re dealing with a raster image, that is. Some people work a vector program like Illustrator into their workflow (vectors calculate lines independent of fixed resolution).</p>
<p>Make sure the physical dimensions of the file (in inches, centimeters, whatever) reflect the dimensions of the printed page. It&#8217;s fine (encouraged, even) for the file to be larger than necessary because raster images reduce without distortion. Use grids and guides to center/align all the page elements so that things look professional. Proofread.</p>
<p>Beyond that, I would recommend reading Jason Brubaker&#8217;s <em>Unnatural Talent</em> for advice on how to self-publish. Maybe Patrick can chime in with further advice in the comments&#8230; he knows way more about publishing than I do.</p>
<p>Send questions to @devinafterdark on Twitter with the hashtag #FAQDevin. Thanks!</p>
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		<title>Unnatural Talent</title>
		<link>https://makingcomics.com/2014/08/18/unnatural-talent/</link>
					<comments>https://makingcomics.com/2014/08/18/unnatural-talent/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 18 Aug 2014 19:47:39 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[sithrah]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3489</guid>

					<description><![CDATA[Making Comics is proud to present the first chapter of Jason Brubaker&#8217;s book, Unnatural Talent, for all to enjoy! If you&#8217;re looking to get into comics, are already pursuing your stories, or looking for some solid resources to add to your already impressive collection of knowledge, then Jason&#8217;s book should be at the top of...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/18/unnatural-talent/" title="ReadUnnatural Talent">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Making Comics is proud to present the first chapter of Jason Brubaker&#8217;s book, <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292"><em>Unnatural Talent</em></a>, for all to enjoy! If you&#8217;re looking to get into comics, are already pursuing your stories, or looking for some solid resources to add to your already impressive collection of knowledge, then Jason&#8217;s book should be at the top of your list! If you like what you see, you can purchase the entire book in ebook or good old paperback forms on <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292">Amazon by clicking here!</a></p>
<p dir="ltr"><img decoding="async" title="More..." alt="" src="https://makingcomics.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" /><span id="more-3489"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/Unnatural-Talent-Chapter1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3500" alt="Unnatural Talent Chapter1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/Unnatural-Talent-Chapter1.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/Unnatural-Talent-Chapter1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/Unnatural-Talent-Chapter1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">
<p dir="ltr">
<p dir="ltr">
<p dir="ltr">
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/11.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3495" alt="1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/11.jpg" width="355" height="354" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/11.jpg 355w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/11-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/11-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/11-125x125.jpg 125w" sizes="(max-width: 355px) 100vw, 355px" /></a></p>
<p dir="ltr"><strong>Talent – a natural aptitude or skill (Oxford American Dictionary) </strong></p>
<p dir="ltr">I&#8217;ve had many people come to me asking for advice on how to get into the field of art. I used to get confused when self-proclaimed artists would approach me for advice, but when I asked to see their work, they only had old school assignments from years ago. If they really were artists, I thought, then where was the art? Anyone can be an artist if they love to draw. This person must not love to draw, so why was he asking me for advice on how to become an artist?</p>
<p dir="ltr">I&#8217;ve come to believe that these &#8220;artists-who-don&#8217;t-do-art&#8221; are approaching me because they think I have &#8220;natural talent&#8221; and they think they might also have &#8220;natural talent&#8221;. Perhaps, in the past, someone told them they were &#8220;a natural&#8221;. They think art is just super fun and easy for us gifted ones born with the talent to draw. Artists have the good life. It&#8217;s all about who you know. You sit back and draw a little here and there. It just flows from you like a river of gold. You can whip up something on a napkin to pay for your meal. Art is easy work.</p>
<p dir="ltr">Ever since I was a little guy scribbling with my crayons, I&#8217;ve had people look at my art and say, &#8220;You sure are talented. It must be nice to be born with it!&#8221;  I&#8217;d shyly say thanks and continue with my work.</p>
<p dir="ltr">Aside from my late teens, art has been my only source of income. I&#8217;m in my late-30&#8217;s now and I&#8217;ve had what some might consider a fortunate career as an artist.  It wasn&#8217;t until a few years ago that I even started thinking about what talent really was. Contrary to the dictionary definition, this is my opinion:</p>
<p dir="ltr">Talent is created, and it grows when you&#8217;re overly passionate about your specific subject.</p>
<p dir="ltr">So passionate that you spend large amounts of free time studying a subject beyond what anyone else could stand. So passionate that you try to decode what others who excel in the craft are doing. So passionate that you will spend hours alone trying to meticulously perfect a nuance that only you will notice. Then, when the moment of focus is over, you&#8217;ve gained a small fraction of knowledge that only you were passionate enough to spend the time to understand.</p>
<p dir="ltr">So, what do you obsess over? Most likely this is where you will find your talent.</p>
<p dir="ltr">These days, when someone comes to me for professional advice in the field of art, I always start with this next question.</p>
<p dir="ltr"><strong>What do you love to do?</strong></p>
<p dir="ltr">This is a hard question for many people to answer. It&#8217;s not really hard, but people make it hard when they replace what they love with what they think they should love. For instance, a friend asked me what computer programs he should learn to help his career. My response was, &#8220;Only learn the programs that will help you achieve your personal goals. Don&#8217;t learn a random program you have no interest in just because you think it will help your career. But, if a program will help you pursue something you&#8217;re passionate about, then it&#8217;s worth learning. Nothing launches your career better than a personal project you love.&#8221;</p>
<p dir="ltr">In other words, if you love animation, then start animating your film. That&#8217;s what I did, and eventually I landed a full-time job at Dreamworks Animation. If you love to draw comics, then start drawing your comic. If you love to make stuffed animals, then make the best stuffed animals you can! You don&#8217;t have to wait for permission to start doing something you love. Just get started.</p>
<p dir="ltr">If you love comic art, you will study your favorite comic artists and you will become more talented at drawing comics than the majority. If you love animation, you will closely examine master animators to see what makes them tick, and in turn you will become more talented at animation than the majority. If you love amazing food, you will start to study what makes something taste good and in turn&#8230;</p>
<p dir="ltr">Well, I think you get the picture.</p>
<p dir="ltr">None of this is something you&#8217;re born with. I don&#8217;t believe anyone is born with talent. I will say it again. Nobody is born with talent. Sure, I might have shown early aptitude as an artist, and you know why? Because I loved art! I drooled over it when I saw something I liked. I would stare at it forever until I understood it.</p>
<p>&nbsp;</p>
<p dir="ltr"><strong><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/21.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3496" alt="2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/21.jpg" width="536" height="287" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/21.jpg 536w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/21-300x160.jpg 300w" sizes="(max-width: 536px) 100vw, 536px" /></a>Do You Love Comics?</strong></p>
<p dir="ltr"> I&#8217;m going to assume you have a deep interest in the creative process of sequential art, so let&#8217;s get to my next question. But, if you even had to think about the answer for more than a few seconds, I&#8217;d encourage you to take a step back and think things through before you continue.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/31.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3497" alt="3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/31.jpg" width="321" height="309" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/31.jpg 321w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/31-300x288.jpg 300w" sizes="(max-width: 321px) 100vw, 321px" /></a>
<p dir="ltr"><strong>Do You Love to Draw?</strong></p>
<p dir="ltr">Something I&#8217;ve never understood is why someone would want to make a comic if they don&#8217;t love to draw. It&#8217;s extremely important for you to love drawing because the majority of your time creating a comic will be drawing it.</p>
<p dir="ltr">Love of drawing is only half the battle. I honestly believe Malcolm Gladwell&#8217;s suggestion in his book, Outliers: The Story of Success, that it takes ten thousand hours to truly master your craft. The more hours you put into something you love, the better your chances are of being successful.  Because graphic novels are a visual medium, it&#8217;s important to focus your time on mastering your drawing craft. All too often, creators are so gung-ho about getting their story online, they spend more of the ten thousand hours trying to promote something that isn&#8217;t ready to promote. It&#8217;s the whole &#8220;cart before the horse&#8221; theory. Put in those hours on mastering drawing and your great piece of work will be that much easier to promote.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/41.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3498" alt="4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/41.jpg" width="491" height="328" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/41.jpg 491w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/41-300x200.jpg 300w" sizes="(max-width: 491px) 100vw, 491px" /></a></p>
<p dir="ltr"><strong>Do You Love to Tell Stories?</strong></p>
<p dir="ltr">Maybe you don&#8217;t like the physical process of sitting down to write. For even the most prolific authors, sitting down to write is probably their least favorite part of the whole process. The point is, you may not like the writing process, but it&#8217;s important for you to love telling a story. This urge to tell others about a world and characters you have spinning around your head is the main thing you should focus on. Don&#8217;t worry if your grammar ain&#8217;t to good or if your speling isn&#8217;t grate. Don&#8217;t get me wrong, grammar and spelling are important, but that&#8217;s why we have editors. The point I want to emphasize is that you shouldn&#8217;t let it stop you from getting your story out to the world. I never really considered myself a writer, but that didn&#8217;t stop me from dreaming up worlds and heroes. It never got in the way of my attempts to tell my stories.</p>
<p dir="ltr">I mentioned that drawing is going to take up most of your time when creating a comic, but that doesn&#8217;t mean you should neglect the story. If all you want to do is draw cool action scenes, then maybe you just need to find a job drawing action comics for someone else. Perhaps you could partner with a writer who&#8217;s more than happy to write those awesome action scenes for you to draw. Whatever you do, don&#8217;t start a graphic novel if you aren&#8217;t that into your story. You really need to believe in what you&#8217;re writing because you still have hundreds or thousands of hours ahead of you on the drawing board. Remember, if you don&#8217;t care about your story, nobody else will either.</p>
<p dir="ltr"><strong>Do You Love Publishing?</strong></p>
<p dir="ltr">Love might be too strong a word. What if I go with &#8220;really like&#8221;? Or just plain &#8220;tolerate&#8221;? I ask this because once you finish your graphic novel, you&#8217;re going to have to publish it. And because you&#8217;re reading this book, you&#8217;re probably considering going the self-publishing route, which is an enormous undertaking. At this point, many of you haven&#8217;t ever published anything before, so you don&#8217;t know if you like it or not? But you&#8217;ll never know unless you try.</p>
<p dir="ltr">I want to give you a little warning: the publishing industry that we all know and understand is changing dramatically. It&#8217;s no longer a matter of getting a few old books on the subject to understand the market. It&#8217;s a whole new game now. You have to make your own path if you want to be successful in publishing these days. You need to be both an artist and an entrepreneur. But don&#8217;t worry, if you&#8217;re creative enough to write and draw a graphic novel, then you&#8217;re creative enough to be the kind of entrepreneur you need to be. Publishing comics is all about creativity. In fact, most of you are already publishers without even knowing it. Have you used Facebook, Twitter or blogging platforms? Did you know that all your Tweets are forever archived in the Library of Congress? See I told you that you can be a publisher!</p>
<p dir="ltr">To see more of Jason Brubaker&#8217;s work, <a href="http://www.remindblog.com/">click here</a>. Also be sure to check out his newest webcomic, <a href="http://sithrah.com/">Sithrah!</a></p>
<p>&nbsp;</p>
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		<title>33: Doug Hills &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/08/15/making-comics-gutter-talk-episode-33-doug-hills/</link>
					<comments>https://makingcomics.com/2014/08/15/making-comics-gutter-talk-episode-33-doug-hills/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 15 Aug 2014 10:00:43 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[doug hills]]></category>
		<category><![CDATA[dummies]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[manga studios for dummies]]></category>
		<category><![CDATA[mango studios]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3483</guid>

					<description><![CDATA[Sure, it took a little while for us to get a manga artist (let alone manga expert) on the Gutter Talk podcast but we did it. And man, did we do it. Adam sits down one on one with Doug Hills, an artist, a teacher, and he also wrote Manga Studios for Dummies in 2008. While...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/15/making-comics-gutter-talk-episode-33-doug-hills/" title="Read33: Doug Hills &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Sure, it took a little while for us to get a manga artist (let alone manga expert) on the Gutter Talk podcast but we did it. And man, did we do it. Adam sits down one on one with Doug Hills, an artist, a teacher, and he also wrote Manga Studios for Dummies in 2008. While the topic of self-doubt came up, this conversation leaves no doubt that many things the artist experiences, from unnecessary self-doubt to misguided confidence, are a normal part of the process. You are not alone, all you random reading and listening artists out there. You are not alone.</p>

<p><span id="more-3483"></span></p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-33.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3487" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-33.jpg" alt="podcast-33" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-33.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-33-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
Find all the Doug Hills you need <a href="http://about.me/dnhills" target="_blank" rel="noopener">here</a> (@MSGuideDoug)</p>
<p><strong>The Shout-Outs:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<enclosure url="https://media.blubrry.com/makingcomics_guttertalk/makingcomics.com/podcasts/gutter-talk-033.mp3" length="85104513" type="audio/mpeg" />

				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:28:39</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3483-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
	</item>
		<item>
		<title>#FAQDevin &#8211; Where can I find collaborators/jobs?</title>
		<link>https://makingcomics.com/2014/08/13/faqdevin-can-find-collaboratorsjobs/</link>
					<comments>https://makingcomics.com/2014/08/13/faqdevin-can-find-collaboratorsjobs/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 13 Aug 2014 22:02:19 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3374</guid>

					<description><![CDATA[Anyone else have a Comic-Con hangover? Anyway—our latest question comes from T. Perran M: I&#8217;m a writer and letterer who is still in the early stages of my comic book career. I&#8217;ve been using the money I make lettering other people comics to fund my own projects. Besides Digital Webbing and DeviantArt, where are some...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/13/faqdevin-can-find-collaboratorsjobs/" title="Read#FAQDevin &#8211; Where can I find collaborators/jobs?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Anyone else have a Comic-Con hangover? Anyway—our latest question comes from T. Perran M:</p>
<p style="padding-left: 30px;"><em>I&#8217;m a writer and letterer who is still in the early stages of my comic book career. I&#8217;ve been using the money I make lettering other people comics to fund my own projects. Besides Digital Webbing and DeviantArt, where are some good place to find jobs and collaborators? I&#8217;m getting close to needing to find an artist for my next project. (Some more paying gigs wouldn&#8217;t hurt either.)</em></p>
<p style="padding-left: 30px;"><em>Thank you for your time.<span id="more-3374"></span></em></p>
<p><em><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3393" alt="faqdevinbanner6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner6.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner6.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner6-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></em></p>
<p>Great question, T. Perran! If you&#8217;re looking for collaborators, there are a number of active communities to be found online. That&#8217;s where I would start. In addition to the two you mentioned, try the <a href="http://freakangels.com/whitechapel/">Whitechapel Forums</a> and the <a href="http://www.606studios.com/bendisboard/">Jinxworld Forums</a>. My understanding is that those communities tend to be quite proactive regarding comic-making. Other options include: <a href="http://www.conceptart.org/forums/">ConceptArt.org</a>, <a href="http://www.webcomicunderdogs.com/forum/">Webcomic Underdogs</a>, <a href="https://plus.google.com/u/0/communities/113092108778013711495">various</a> <a href="https://plus.google.com/u/0/communities/102067853429886569851">G+</a> <a href="https://plus.google.com/u/0/communities/110147777169915262140">groups</a> including our <a href="https://plus.google.com/u/0/communities/102555562363745745043">own</a>, <a href="http://www.reddit.com/r/comic_crits/">several</a> <a href="http://www.reddit.com/r/webcomics/">different</a> <a href="http://www.reddit.com/r/comicbooks/">subreddits</a>, and good old-fashioned social media networking. You&#8217;ll know you&#8217;ve found the right people if they&#8217;re more interested in the work than what the work pays.</p>
<p>Payment is important though! Several of the aforementioned communities facilitate job postings/connections. Always watch out for spec work (aka open work submissions with vague promises of payment at the end). Beyond that, networking—the bigger your pool of connections the more likely work is to find you.</p>
<p>Also, real-life groups such as those found on <a href="http://www.meetup.com/">Meetup.com</a>. The entire reason I&#8217;m even connected to all of you through Making Comics is because of a meetup group.</p>
<p>Running low on questions, people! Send more to @devinafterdark marked #FAQDevin. Thanks!</p>
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		<title>SO YOU WANNA PUBLISH A WEBCOMIC? – PART 5</title>
		<link>https://makingcomics.com/2014/08/11/wanna-publish-webcomic-part-5/</link>
					<comments>https://makingcomics.com/2014/08/11/wanna-publish-webcomic-part-5/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 18:37:14 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[comic press]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[Web design]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[wordpress]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3473</guid>

					<description><![CDATA[Plugins for Wordpress &#8211; making your like easier In the last post, we started to add pages and widgets to the website so it would be a little more functional. Now we need to take advantage of the Wordpress developer community and install some plugins to make our site more effective. As I mentioned in...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/11/wanna-publish-webcomic-part-5/" title="ReadSO YOU WANNA PUBLISH A WEBCOMIC? – PART 5">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Plugins for Wordpress &#8211; making your like easier<br />
</strong>In the last post, we started to add pages and widgets to the website so it would be a little more functional. Now we need to take advantage of the Wordpress developer community and install some plugins to make our site more effective.<span id="more-3473"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/publishwebcomc.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3477" alt="publishwebcomc" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/publishwebcomc.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/publishwebcomc.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/publishwebcomc-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>As I mentioned in the<a title="So You Wanna Publish a Web Comic? – Part 1" href="http://www.lmjdev.net/mcdcd/2011/11/07/so-you-wanna-publish-a-web-comic/"> first post in this series</a>, one of the best things about WordPress and ComicPress is the large developer community that exists. The incredible number of plugins available help to make Wordpress an incredibly powerful Content Management System (CMS).</p>
<p>We are all squeezed for time almost every day and plugins can save you from fighting with code and trying to make something work. Making your own comic and publishing it weekly on the internet can take enough of your time and luckily, WordPress/Comicpress come to the rescue. Plugins allow you to tie your website together with a Facebook fan page, a Twitter account as well as add in a bunch of tools to make your website more effective for the user. I&#8217;ve always thought of plugins as either enhancing how your website &#8220;works&#8221; or plugins that enhance social media. Below is a list of the plugins that are a good starting point for anyone.</p>
<p><strong>Plugins to enhance your website functionality<br />
</strong><strong>Google Analyticator</strong> &#8211; This adds the necessary JavaScript code to enable Google Analytics tracking on your blog. It also includes several widgets for displaying analytics data in the dashboard.<br />
Why to use it<br />
Probably one of the most important things that you can add to your website, Google Analytics will let you see who&#8217;s coming to your site and what they&#8217;re looking at. Why is this important? Well if you start posting content that&#8217;s really generating traffic, it&#8217;s nice to know exactly what content is doing it.</p>
<p><strong>All-in-One SEO Pack</strong> &#8211; Successful Search Engine Optimization (SEO) is vital to getting more visitors and better results. This plugin allows you to add better SEO to your blog.<br />
Why to use it<br />
SEO is all the rage, right? Any organic hits (i.e. you’re not paying for them) you can generate for your website a bonus and that’s what you should be looking for.</p>
<p><strong>SEO slugs</strong> &#8211; This plugin removes common words like ‘a’, ‘the’, ‘in’ from post slugs to improve search engine optimization.<br />
Why to use it<br />
What I said with the All-in-One SEO Pack applies here. Anything that you can do to generate more and better quality organic hits is a good thing.</p>
<p><strong>Robots </strong><strong>Meta</strong> &#8211; This allows you to add all the appropriate robots meta tags to your pages and feeds.<br />
Why I use it<br />
Similar to what I said above, meta tags will help with your search engine results and this should enhance the profile of your site – and again more organic growth is a good thing.</p>
<p><strong>Sitemap Generator</strong> &#8211; There are quite a few different plugins to choose from to generate a sitemap. I&#8217;ve always used Dagon Design Sitemap Generator (but I can&#8217;t seem to find it through Wordpress, but here&#8217;s the <a href="http://www.dagondesign.com/articles/sitemap-generator-plugin-for-wordpress/">link</a> if you&#8217;re interested). Otherwise I&#8217;d suggest Google XML Sitemaps.<br />
Why to use it<br />
A sitemap of your website will help search engines like Google, Bing and Yahoo to better index your blog. Because of this, it’s much easier for the search engine crawlers to see the complete structure of your site and retrieve it more efficiently. This will lead to better search results and hopefully more organic traffic coming to your site.</p>
<p><strong>Contact Form 7</strong> &#8211; This can manage multiple contact forms, plus you can customize the form and the mail contents flexibly with simple markup.<br />
Why to use it<br />
This was recommended on ComicPress.org and it&#8217;s always worked for me. This allows you to insert a contact form directly into your website so that you don&#8217;t have to send a visitor to an outside email program. They fill out the form, hit send and the them email is sent directly to the email you specify.</p>
<p><strong>Contact Form 7 to Database Generator Extension</strong> &#8211; This plugin works in conjunction with the plugin above and saves form submissions to a database that you can reference later.<br />
Why to use it<br />
This plugin is a great way to generate leads if you&#8217;re building a fanbase and want to contact them. Ok, so this one kind of made me a little wary at first, but someone has contacted you directly, so they&#8217;re offering up their information. Hopefully that means their interested enough that if you send out newsletters or something they&#8217;ll want to hear from you.</p>
<p><strong>Plugins to enhance your social media<br />
</strong><strong>Wordbooker</strong> &#8211; It provides integration between your blog and your Facebook account. It also lets you add the Facebook like/share buttons after posts or on pages.<br />
Why to use it<br />
I’m not a huge Facebook person, but some people are. Online graphic novels are about developing a community and right now, that’s Facebook. The easy integration with the website along with being able to add the like/share buttons made this incredibly useful.</p>
<p><strong>Twitter Tools</strong> &#8211; A complete integration between your blog and Twitter. Bring your tweets into your blog and pass your blog posts on to Twitter.<br />
Why to use it<br />
Twitter has really taken off in the past couple of years. The ease of connecting your blog with Twitter to add tweets with no extra work is incredibly handy and delivers notifications to your followers in a convenient way.</p>
<p><strong>WP-Twitter Retweet Button</strong> &#8211; This installs the official Twitter button after posts to let people easily retweet it.<br />
Why to use it<br />
The obvious reason to include a retweet button is to allow readers to easily pass the content along to others. I picked this plugin in particular because it comes withPNG graphics. Why is this important? If you’ve designed your site with a background image that fills up the screen, having a retweet image that has a white box around it looks horrible. It took me a little digging and trying out different plugins to finally find one that solved this problem.</p>
<p><strong>AddThis</strong> &#8211; Easily allow your users to promote your content by sharing to 330 of the most popular social networking and bookmarking sites (like Facebook, Twitter, Digg, StumbleUpon and MySpace).<br />
Why to use it<br />
So we&#8217;ve got Facebook and Twitter covered, but what about the rest of the social media sites out there. To be honest, there are so many and new ones keep popping up all the time. AddThis solves some of these problems by giving you a convenient way to let the user share stuff from your post in one tool.</p>
<p><strong>Getting started<br />
</strong>Each plugin will require different amounts of work to get fully operational once you&#8217;ve installed them. Some may work as soon as you install them while for others you may be asked to enter information or add pictures, etc. I&#8217;m not going to go through each of the plugins listed above, but if you have questions (or problems), post something in the comments below and we can try to figure it out.</p>
<p>Depending on your web service provider, some plugins may have been included when you installed Wordpress but for the purposes of this tutorial, let&#8217;s assume none were pre-installed. So let&#8217;s go through the process and install one plugin from above.</p>
<p><strong>1.<br />
</strong>The first thing we need to do is to get to the Plugins page. Click on Plugins on the left-hand side of the Wordpress Administration page. This will take you to the main Plugins page. Next click Add New (either at the top of the page beside the word Plugins or on the left-hand side below Plugins) to take you to the plugins search page.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3474" alt="theBLANKsite-4-1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-1.jpg" width="580" height="268" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-1.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-1-300x138.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>I want to get started on social media right away for the Blank, so I&#8217;ve decided to install AddThis. Type &#8220;AddThis&#8221; into the search field and the top hit in the results should be the correct plugin. Click Install (it will ask you if you really want to install it, so click OK) and this will take you to a new page where you want to click on Activate Plugin to finish the installation and you&#8217;re automatically returned to the main Plugins page.</p>
<p><strong>2.<br />
</strong>Now we need to set up the way the plugin looks and works. Plugins appear in different places in the Administration panel so you may have to look for them at times.</p>
<p>AddThis is under Settings, so click Settings on the left-hand side and then click AddThis to get to the right page.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3475" alt="theBLANKsite-4-3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-3.jpg" width="580" height="355" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-3.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-3-300x183.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>From here we just need to decide how we want the plugin to look. I don&#8217;t want anything to appear above a post, so I selected None in the top box. For the bottom box, I&#8217;m not a fan of the default, so I clicked More Options and then picked the sixth one down that includes buttons to let the reader share on Facebook, Twitter, Google+ and then a general &#8220;share&#8221; button with other social media sites. You can preview this to see what it looks like (there&#8217;s a button at the bottom of the page) or if you&#8217;re happy with your choice, click Save Changes to finish the process off.</p>
<p>If you open up the site in a new browser window, you&#8217;ll see that the plugin is working.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3476" alt="theBLANKsite-4-4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-4.jpg" width="580" height="258" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-4.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/theBLANKsite-4-4-300x133.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>Plugin away!<br />
</strong>This list here is just the tip of the iceberg and a good place to start out. There are so many different plugins available &#8211; usually there&#8217;s more than one for what you&#8217;re searching for &#8211; I’d suggest you look around either <a title="Wordpress.org" href="http://wordpress.org/" target="_blank">WordPress.org</a> or in the Plugins section on your Admin page, do some research and test them out. There’s probably exactly what you need just waiting for you to find it.</p>
<p>______________</p>
<p>If you missed a part of this series, here they all are:</p>
<p><a href="https://makingcomics.com/rd/2014/05/14/wanna-publish-webcomic-part-1/">So You Wanna Publish a Webcomic? – Part 1</a><br />
<a href="https://makingcomics.com/rd/2014/05/21/wanna-publish-webcomic-part-2/">So You Wanna Publish a Webcomic? – Part 2</a><br />
<a href="https://makingcomics.com/rd/2014/06/11/wanna-publish-webcomic-part-3/">So You Wanna Publish a Webcomic? – Part 3</a><br />
<a href="https://makingcomics.com/rd/2014/07/14/wanna-publish-webcomic-part-4/">So You Wanna Publish a Webcomic? – Part 4</a><br />
<a href="https://makingcomics.com/rd/2014/08/11/3473/ ‎">So You Wanna Publish a Webcomic? – Part 5</a></p>
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		<title>What&#8217;s In A Name? Choosing An Effective Title For Your Webcomic</title>
		<link>https://makingcomics.com/2014/08/09/whats-in-a-name-choosing-a-title-for-webcomic/</link>
					<comments>https://makingcomics.com/2014/08/09/whats-in-a-name-choosing-a-title-for-webcomic/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 00:45:24 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comic name]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[name]]></category>
		<category><![CDATA[naming]]></category>
		<category><![CDATA[title]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">http://www.webcomicunderdogs.com/?p=3560</guid>

					<description><![CDATA[Consider this; 2.5 billion people are known internet users worldwide, with more people adding to that number every day. It’s a truly enormous pool of potential webcomic readers, but reaching them isn’t easy. Marketing strategies and networking help, but no single method is completely effective on its own. Part of the reason for this is...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/09/whats-in-a-name-choosing-a-title-for-webcomic/" title="ReadWhat&#8217;s In A Name? Choosing An Effective Title For Your Webcomic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span style="line-height: 1.5em;">Consider this; 2.5 billion people are known internet users worldwide, with more people adding to that number every day. It’s a truly enormous pool of potential webcomic readers, but reaching them isn’t easy. Marketing strategies and networking help, but no single method is completely effective on its own. Part of the reason for this is the competition for attention, with over 22,000 competing webcomics monitored by The Webcomic List alone–and thousands more beyond that. All this free content means that for a webcomic to attract a large crowd, it needs to not only be appealing to its audience, it needs to be good at being noticed in the first place. Ads and banners can help with that, but nothing represents the identity of a story quite like its title. There are several things to consider when choosing a title for a webcomic.</span></p>
<p><span id="more-6545"></span> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/whats-in-a-name.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3684" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/whats-in-a-name.jpg" alt="what's-in-a-name" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/whats-in-a-name.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/whats-in-a-name-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><strong>Summarization</strong></p>
<p>The nature of a title, much like the cover of a book, is to give the audience some idea about what to expect. Naturally, the title won’t reveal everything, just like the proverbial book cover, but it should be enough to tell readers why they should be interested. One way to do this is to write a summary of the story in a few sentences and try to narrow it down bit by bit. Another way is to look for possible keywords—words that might appear often in the story and have relevance to the plot. A good title will give readers some impression of the story’s genre even without a visual aid—and when the title is combined with visuals, like a banner, it will become that much more effective.</p>
<p>&nbsp;</p>
<p><strong>Avoid Copycat Names</strong></p>
<p>Before settling on a single name, do yourself a favor and look it up online. Given the aforementioned 22,000 webcomics and counting out there, it’s a safe bet somebody may have already claimed that title. If that turns out to be the case, choose something different, because copycat titles can be a major source of confusion and competition. The same goes for very similar titles. For example, how many Nuzlocke comics are on the internet? Even if each one were radically different, using the term “nuzlocke” in the title will make it seem less unique and potentially less interesting.</p>
<p><strong>Use Mnemonic Devices</strong></p>
<p>Even if the title does its job of attracting a crowd, a reader might forget the name entirely afterwards. This can be due to the name being overly long or complicated, hard to spell, or simply just too vague to connect with the story. It needs to be more “catchy”, but how is that determined? Catchiness really can’t be quantified, but literary and poetic conventions have shown certain tricks that tend to be effective.</p>
<ul>
<li><em>Alliteration</em>: “Modest Medusa” “Kevin and Kell”</li>
</ul>
<ul>
<li><em>Internal rhyme, including assonance, consonance, and sibilance</em>: “Cucumber Quest”, “Gunnerkrigg Court”, “Girls with Slingshots”</li>
</ul>
<ul>
<li><em>Puns and wordplay</em>: “Brawl in the Family”, “Dumbing of Age”</li>
</ul>
<ul>
<li><em>Ironic juxtaposition</em>: “Cyanide and Happiness”, “Sweet Dreams are Made of Worms”</li>
</ul>
<ul>
<li><em>Subversion of or connection to a familiar term</em>: “Darths &amp; Droids”, “Holy Bibble”</li>
</ul>
<p>Depending on the genre, some of these devices might work better than others; puns, for example, are typically better used in comedies. Regardless, none of these are a guaranteed method of attracting readers, but they can help make the title easier to recall later.</p>
<p>&nbsp;</p>
<p><strong>Search Engine Optimization</strong></p>
<p>Search Engine Optimization, or SEO, is a bit complicated and takes time to properly explain; for those not familiar with the concept, consider this a crash-course. SEO is the analysis and manipulation of browsers to yield more results leading to a particulate website or page. To put it simply, looking up a word on Google or some other search engine leads to a massive database that then pulls up the most-visited webpages prominently using that keyword. This is why sites like Facebook and Wikipedia, which have millions of users and immeasurable amounts of ever-increasing content, often appear on the front page. Using these keywords can also help a webcomic title appear on the front page of a search more often, and part of this comes from networking to a large variety of sites like The Webcomic List, TVtropes, and any number of webcomic forums so that the title is widespread. The more of the front page the webcomic gets when the title is typed into the browser bar, the better the title’s SEO is. Here are some things to keep in mind for webcomics specifically:</p>
<ul>
<li><em>Don’t overuse abbreviation</em>s: Unless the title itself is an abbreviation, try not to use them too often when referring to your webcomic. Abbreviations work great for popular series, but they’re less effective for indie work, especially since there’s almost always a similar or identical abbreviation already in existence somewhere.</li>
</ul>
<ul>
<li><em>Be wary of single-word title</em>s: They may be in vogue for books, movies, games, and television, but those are all very different mediums with different marketing strategies. Consider this: almost every real English word has an entry on Wikipedia, which means precious space on the front page will be taken up by one of the biggest websites in existence. Trendy though they may be, minimalistic titles can run the risk of drowning in a sea of content.</li>
</ul>
<ul>
<li><em>Use mirror sites</em>: It may be a lot of work and it might seem like you’re dividing your fanbase, but actually, cross-posting to multiple sites can increase the overall hits the webcomic gets, and nothing spreads via SEO faster than a title. Mirror sites are also handy to have in case the main site has problems or shuts down entirely.</li>
</ul>
<ul>
<li><em>Cross-market with other webcomics</em>: Networking is a great way to get a little free publicity. Not only does it spread the name even further, but it’s often mutually beneficial to both parties, as new readers will travel between linked comics, sometimes tying fandoms together.</li>
</ul>
<ul>
<li><em>Track where your traffic is coming from</em>: Using things like Google Analytics can be a great way to gain insight on where most of your traffic comes from and where other outlets are less effective. Keep a close eye on the “bounce” rate in particular. A high bounce rate means people have visited the website, but left without clicking anything. A low bounce rate, on the other hand, shows people came to stay. See where these kinds of visitors are coming from and use that information to determine what works and does not work about the way your comic is marketed from that outlet. This applies not only to titles, but ads, blogs, mirror sites, banners, various social networking, and many other marketing methods. For the serious content creator, it’s indispensable.</li>
</ul>
<p>&nbsp;</p>
<p><strong>Pre-Marketing a Title</strong></p>
<p>Before releasing a comic, especially if it’s meant to be a major project, it’s a good idea to start getting the title out before the actual webcomic is released. Not only does this help get the SEO started, but it can be a good way of gauging audience interest early on. Commonly, people release teaser art or summaries, but the title itself shouldn’t be taken for granted. Network early on, spreading the title as far as possible. By the time the webcomic itself is released, not only will more new readers know about it, but internet browsers will bring up more examples relevant to the webcomic when people search for terms associated with or similar to the title, even when the story is still in the early stages. The ads and banners will help, but unless the art is connected to a memorable name, it simply won’t be as effective.</p>
<p>The true test of a webcomic ultimately lies in the sum of its parts. A bad webcomic with a good title will still be bad, but a good webcomic with a bad title might never be noticed. It may not be the deciding factor of a comic’s quality, but a title is still the essential front door of a webcomic. It’s only as good as its ability to make people turn the knob and see what’s inside.</p>
<p>&nbsp;</p>
<p><em>Sarah (aka melaredblu) is the creator of the webcomic <a href="http://princesschroma.smackjeeves.com/" target="_blank">Princess Chroma</a>.</em></p>
]]></content:encoded>
					
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		<title>32: Dan Mashburn &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/08/08/making-comics-gutter-talk-episode-32-dan-mashburn-haichris-inc/</link>
					<comments>https://makingcomics.com/2014/08/08/making-comics-gutter-talk-episode-32-dan-mashburn-haichris-inc/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 08 Aug 2014 14:00:52 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[dan mashburn]]></category>
		<category><![CDATA[gutter]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[haichris]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[talk]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3465</guid>

					<description><![CDATA[The Gutter Talk syndicate moves forward into its eighth month and yeah, we also feel like this thing just started yesterday, too. And in those eight months, we&#8217;ve had a mind-blowing array of guests, from artists to writers to editors to publishers. Still, there&#8217;s one area of making comics that we would be remiss if...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/08/making-comics-gutter-talk-episode-32-dan-mashburn-haichris-inc/" title="Read32: Dan Mashburn &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Gutter Talk syndicate moves forward into its eighth month and yeah, we also feel like this thing just started yesterday, too. And in those eight months, we&#8217;ve had a mind-blowing array of guests, from artists to writers to editors to publishers. Still, there&#8217;s one area of making comics that we would be remiss if we didn&#8217;t talk about, marketing and printing your comic. Even if your main avenue is webcomics, there&#8217;s something in here for you. How so? Listen and find out.</p>
<p>Adam takes the podcast on the road and heads to the site of Haichris Inc., a local San Diego marketing and print shop, to talk to the president of the company, Dan Mashburn. Listen in as Dan discusses building relationships with the Comic Making Guys (CMGs) and even defines happiness.</p>

<p><span id="more-3465"></span></p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-32.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3471" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast-32.jpg" alt="podcast-32" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-32.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast-32-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>Contact Info &amp; Links:</strong></p>
<p><a href="http://www.haichris.com/" target="_blank" rel="noopener">Haichris Inc.</a></p>
<p>dan@haichris.com</p>
<p><strong>More Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:31:02</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3465-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Making Comics at SDCC 2014</title>
		<link>https://makingcomics.com/2014/08/05/making-comics-sdcc-2014/</link>
					<comments>https://makingcomics.com/2014/08/05/making-comics-sdcc-2014/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 12:57:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3415</guid>

					<description><![CDATA[Comic-Con 2014 was a blast! (If you were unable to attend, my sympathies. That&#8217;s why we do these wrap-up posts.) Make sure to check out the audio link below. The local Making Comics crew—Patrick, Adam, Kevin, Devin, Evan—were there to rep the &#8220;revolution&#8221; and generally brag about our community and future plans. We&#8217;re really excited...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/05/making-comics-sdcc-2014/" title="ReadMaking Comics at SDCC 2014">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Comic-Con 2014 was a blast! (If you were unable to attend, my sympathies. That&#8217;s why we do these wrap-up posts.) <strong>Make sure to check out the audio link below.</strong></p>
<p><span id="more-3415"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014banner.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3433" alt="sdcc2014banner" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014banner.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014banner.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014banner-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>

<p>The local Making Comics crew—Patrick, Adam, Kevin, Devin, Evan—were there to rep the &#8220;revolution&#8221; and generally brag about our community and future plans. We&#8217;re really excited by the enthusiasm readers have shown in response to our &#8220;Get A Grasp&#8221; MOOC and daily challenges, not to mention my own (hi!) #FAQDevin column and Adam&#8217;s (in)famous Gutter Talk podcast. You guys have been awesome, and your creativity sustains us.</p>
<p>We hosted a panel on Saturday called <strong>Uniting the Worldwide #makecomics Community</strong>. It was, without exaggeration, one of the best panels at the convention (at least amongst those discussing <em>actual</em> comics). The lineup was crazy: we had <strong>Rachel Beck</strong> representing our friends over at <a href="http://storyforgeproductions.com/">Storyforge</a>, <a href="http://markwaid.com/"><strong>Mark Waid</strong></a> (of Daredevil fame) and <strong>Christina Blanch</strong> (writer of Damnation of Charlie Wormwood) from <a href="http://thrillbent.com/">Thrillbent</a>, <strong>Andy Schmidt</strong> from <a href="http://www.comicsexperience.com/">Comics Experience</a>, <a href="http://www.jimzub.com/"><strong>Jim Zub</strong></a> (writes Skullkickers, Wayward), and <a href="http://www.palleschmidt.com/"><strong>Palle Schmidt</strong></a> (artist on Thomas Alsop) from Comics For Beginners. Patrick ran the panel while the rest of us listened intensely.<!--more--></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014surprisepatrick1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3450" alt="sdcc2014surprisepatrick" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014surprisepatrick1.jpg" width="1000" height="615" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014surprisepatrick1.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014surprisepatrick1-300x184.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p>After a brief rundown of Making Comics (dotCom) participation stats (number of MOOC students, worldwide readership breakdown), Patrick previewed some of the things we&#8217;ve been working on for the future. I&#8217;ll let him determine what announcements are made public, but suffice it to say some neat stuff is coming. Then the discussion kicked off, and boy, was it glorious.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014markchristyandy.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3435" alt="sdcc2014markchristyandy" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014markchristyandy.jpg" width="1000" height="657" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014markchristyandy.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014markchristyandy-300x197.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p style="padding-left: 30px;"><em>The Web has enabled one of the biggest paradigm shifts [for] breaking into the industry. Webcomics let me see your work ethic. @MarkWaid</em></p>
<p style="padding-left: 30px;"><em>Webcomics are no longer a vanity project for artists. They&#8217;ve become a legitimate option for breaking in. @JimZub</em></p>
<p style="padding-left: 30px;"><em>Showing you already have an audience lends a kind of gravitas to your work for publishers. @Palle_Schmidt</em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014jimpalle.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3437" alt="sdcc2014jimpalle" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014jimpalle.jpg" width="1000" height="638" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014jimpalle.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014jimpalle-300x191.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p>Much of the discussion concerned the changing landscape for comics in the last decade. Many on the panel have been working in/around comics for a while, and have observed this change firsthand. There used to only be one real way to &#8220;break in&#8221; to comics, as Andy points out:</p>
<p style="padding-left: 30px;"><em>The question used to be &#8220;How do I write for Marvel or DC?&#8221; and now the majority of people want to know how to make their own stuff. &#8211; Andy Schmidt @ComicExperience</em></p>
<p>The internet has democratized this process. Webcomics are a perfectly commercial form of comic that anyone can create and consume. People without access to a physical comic shop can still read comics online, which removes barriers and brings in more readers.</p>
<p style="padding-left: 30px;"><em>Comic books are now available to everyone regardless of age or race or location. And that for me is the most exciting thing! @JimZub</em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014longview.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3446" alt="sdcc2014longview" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014longview.jpg" width="1000" height="327" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014longview.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014longview-300x98.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p>Many echoed this sentiment. Christy (@christyblanch) talked about the promising increase in the number of women who make comics, as well as the success she&#8217;s had in reaching aspiring creators through her (juggernaut) SuperMOOC 2. Rachel discussed the ways in which creators of webcomics can bypass traditional gatekeepers—like publishers—and form mutually beneficial relationships with their audience:</p>
<p style="padding-left: 30px;"><em>There is now a rise in patronage again, only now the niche market isn&#8217;t the wealthy, it is the many. -Rachel Beck @Storyforgers</em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014entiretable.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3440" alt="sdcc2014entiretable" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014entiretable.jpg" width="1000" height="504" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014entiretable.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014entiretable-300x151.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p>Old paradigms of distribution no longer apply.</p>
<p style="padding-left: 30px;"><em>People now trust friends and personal interactions more than blaring advertisements that we&#8217;ve learned to ignore. @JimZub </em></p>
<p style="padding-left: 30px;"><em>People are now interested in genuine people, genuine passion, genuine projects. -Andy Schmidt @ComicExperience </em></p>
<p style="padding-left: 30px;"><em>Everything that used to be the non-professional route is now just another option to use. @JimZub</em></p>
<p>There was a lot of excitement and optimism on the panel, and why not? Access to comics is expanding. The tools for making comics are widely available, so anyone can make whatever type of story they like. The future is bright!</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014wholegang.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3443" alt="sdcc2014wholegang" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/sdcc2014wholegang.jpg" width="1000" height="660" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014wholegang.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/sdcc2014wholegang-300x198.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p>I could continue, but this post is running long as it is. If only we had recorded the audio from the panel&#8230;</p>

<p>Thanks again to everyone on the panel, those in the audience, and all of you out there in internet land. Can&#8217;t wait for the next one!</p>
<p><strong>The Legal Stuff:</strong></p>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>&#8220;Akashic (Instrumental)&#8221; with permission from Spike &amp; Reggie Music Licensing and Publishing (www.spikeandreggie.com)</p>
<p>Outro Song:</p>
<p>&#8220;Come to Me&#8221; Texas Musicforge (freesound.org) Licensed under Creative Commons: By Attribution-NonCommercial 3.0</p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>record_scratch.wav: nixphoeni / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<slash:comments>6</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>46:47</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3415-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>31: Jason Brubaker, Maritza Campos, &#038; Bachan (Classic #5) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/08/01/making-comics-gutter-talk-episode-31-re-issue-5-powernap/</link>
					<comments>https://makingcomics.com/2014/08/01/making-comics-gutter-talk-episode-31-re-issue-5-powernap/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 14:00:53 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[bachan]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[maritza campos]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[powernap]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3402</guid>

					<description><![CDATA[Today&#8217;s episode is the 5th re-issue of Jason Brubaker&#8217;s old Making Comics podcast and the guests are Maritza Campos and Bachan, the creators of the amazing webcomic, Powernap. But first, Adam and Kevin Cullen sit down to talk Making Comics Worldwide business, from what&#8217;s coming up to Comic Con. Links: Kevin Cullen (@colorthebooks) Entropy Jason Brubaker...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/08/01/making-comics-gutter-talk-episode-31-re-issue-5-powernap/" title="Read31: Jason Brubaker, Maritza Campos, &#038; Bachan (Classic #5) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Today&#8217;s episode is the 5th re-issue of Jason Brubaker&#8217;s old Making Comics podcast and the guests are Maritza Campos and Bachan, the creators of the amazing webcomic, Powernap. But first, Adam and Kevin Cullen sit down to talk Making Comics Worldwide business, from what&#8217;s coming up to Comic Con.</p>

<p><span id="more-3402"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast31_header.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3407" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/08/podcast31_header.jpg" alt="podcast31_header" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast31_header.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/08/podcast31_header-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Links:</strong></p>
<p><a href="https://makingcomics.com/rd/maker/kevin-cullen/" target="_blank" rel="noopener">Kevin Cullen</a> (@colorthebooks)</p>
<p><a href="http://www.amazon.com/Entropy-Vol-Davor-Radoja-Writer/dp/0988984776" target="_blank" rel="noopener">Entropy</a></p>
<p><a href="http://www.remindblog.com/" target="_blank" rel="noopener">Jason Brubaker</a> (<a href="http://sithrah.com/" target="_blank" rel="noopener">Sithra</a>)</p>
<p><a href="http://www.lambiek.net/artists/b/bachan.htm" target="_blank" rel="noopener">Bachan</a> &amp; <a href="http://www.maritzacampos.com/" target="_blank" rel="noopener">Maritza Campos</a></p>
<p><a href="http://www.powernapcomic.com/" target="_blank" rel="noopener">Powernap</a></p>
<p><strong>More Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:14:48</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3402-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#FAQDevin &#8211; How do I make a scary comic?</title>
		<link>https://makingcomics.com/2014/07/31/faqdevin-make-scary-comic/</link>
					<comments>https://makingcomics.com/2014/07/31/faqdevin-make-scary-comic/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 15:21:32 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3391</guid>

					<description><![CDATA[While scrounging for questions to answer I came across this one from Kevin Cullen, our Head of Content and Scheduling: Dear Devin, How do I make A SCARY COMIC?! -your pal, kvin Full disclosure: I&#8217;m not sure if Kevin was being serious but I&#8217;m going to answer as if he were (also, I have no...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/31/faqdevin-make-scary-comic/" title="Read#FAQDevin &#8211; How do I make a scary comic?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>While scrounging for questions to answer I came across this one from Kevin Cullen, our Head of Content and Scheduling:</p>
<p style="padding-left: 30px;"><em>Dear Devin,</em></p>
<p style="padding-left: 30px;">How do I make A SCARY COMIC?!</p>
<p style="padding-left: 30px;">-your pal, kvin</p>
<p>Full disclosure: I&#8217;m not sure if Kevin was being serious but I&#8217;m going to answer as if he were (also, I have no other questions to answer).<span id="more-3391"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3396" alt="faqdevinbanner7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner7.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner7.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner7-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>I love horror stories. Like, a lot. Stephen King is my jam, I play every <em>Silent Hill</em> game, and devour each trade of <em>Walking Dead</em> that hits shelves. Anything can be scary so long as it elicits fear or dread in the viewer/reader. The problem? People have differing thresholds and triggers.</p>
<p>The fear threshold—the point at which rationalization or reason gives way to fear—has a lot to do with atmosphere. Can you immerse the reader to such a degree that they forget the danger is imaginary? It&#8217;s an easier thing to do in movies than books or comics. With movies, you have a single focus, movement, light, and sound—a close analog for how we experience reality. With books, the threat is conceptual because the format is text. No matter how intense the narrative, the reader won&#8217;t feel in danger because their senses don&#8217;t register it. That&#8217;s why the threshold for fear is higher.</p>
<p>Comics have the advantage of pictures (sight) but lack sound. Because they consist of images in sequence, it&#8217;s possible to see what&#8217;s about to happen—which naturally removes any element of surprise! If anything, this makes print comics <em>worse</em> for telling horror stories than a book. You&#8217;re limited to page turns as the only place for material that will shock the reader, something you need to be able to control when making a scary comic. Digital comics don&#8217;t have this problem. The reader can only see what&#8217;s on-screen at a given time, so startling moments can happen whenever needed. Once freed of the &#8220;budget&#8221; of paper the only limit to the format is your imagination.</p>
<p>So that&#8217;s one part of it. The substance of your comic is a much larger issue. What triggers fear? Universal themes like death, loss, alienation, pain, danger. Some fears are highly specific to certain people (rats, dogs, clowns, zombies) so there&#8217;s no real one-size-fits-all answer. It&#8217;s a matter of instinct and preference on some level.</p>
<p>The most important thing you can do is to give your readers a reason to care about the characters in your comic. Make them sympathetic and interesting, that way when you endanger them the audience will care. It&#8217;s a really simple thing that a lot of people screw up.</p>
<p>Honestly, there&#8217;s a great deal more I could say but this response is already rambling. Immerse your audience. Make them care. That&#8217;s how you make a scary comic.</p>
<p>Please! Send questions to @devinafterdark on Twitter with the hashtag #FAQDevin. I need them to live! : )</p>
<p>&nbsp;</p>
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		<title>First Things Last</title>
		<link>https://makingcomics.com/2014/07/28/first-things-last/</link>
					<comments>https://makingcomics.com/2014/07/28/first-things-last/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 18:53:45 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[first steps]]></category>
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		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3376</guid>

					<description><![CDATA[Here’s a tip that is applicable to many art forms &#8211; comics, writing, storyboards. You know the terror of the blank page, right? That first paragraph, that we know is important to grab the reader, can be really hard to write. That first page of the comic that has to be so good that anyone...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/28/first-things-last/" title="ReadFirst Things Last">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Here’s a tip that is applicable to many art forms &#8211; comics, writing, storyboards.<span id="more-3376"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/firstthingslast.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3382" alt="firstthingslast" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/firstthingslast.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/firstthingslast.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/firstthingslast-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>You know the terror of the blank page, right? That first paragraph, that we know is important to grab the reader, can be really hard to write. That first page of the comic that has to be so good that anyone who sees it will buy it immediately. Not an easy thing to sit down and draw.</p>
<p>So my advice is: Don’t!</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Stiletto_header.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3378" alt="Stiletto_header" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Stiletto_header.jpg" width="640" height="199" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Stiletto_header.jpg 640w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Stiletto_header-300x93.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a>
<p>Skip ahead and draw a page in the middle, write a chapter near the end, draw frame 17 instead of number 1.</p>
<p>We writers and artists are our own worst enemy. The fear of failure is always trying to stop us dead in our tracks. So do what you can to cheat yourself into just getting the damn work done! If you can’t get yourself to start on page 5, make yourself a promise to re-draw the first four pages. Why? Because it frees up your creativity and allows you to get the job done. You’ll probably do better work. You might not even have to re-draw much.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Thomas_Alsop_002_COVER-A.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3379" alt="Thomas_Alsop_002_COVER-A" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Thomas_Alsop_002_COVER-A.jpg" width="700" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Thomas_Alsop_002_COVER-A.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Thomas_Alsop_002_COVER-A-300x188.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a>
<p>Who starts their working day by producing fantastic art or irresistible prose? No one I know. Writing or drawing is a muscle that needs to be flexed. Even a pro footballer needs to warm-up. So instead of beating yourself up over the lack of progress, imperfection and endless procrastination, skip the hard part and work on the parts that seem less important. When you’re warmed up, go back and make that great opening shot, that first line that just zaps the reader with &#8220;must-buy&#8221; vibes.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/thomasalsopFEATURE.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3380" alt="thomasalsopFEATURE" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/thomasalsopFEATURE.jpg" width="750" height="414" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/thomasalsopFEATURE.jpg 750w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/thomasalsopFEATURE-300x165.jpg 300w" sizes="(max-width: 750px) 100vw, 750px" /></a>
<p>Just make sure that you DO get it done eventually. Promise me that and you have my permission to eat your dessert first.</p>
<p>For more tips and inspiration, go to my website <a href="http://www.palleschmidt.com">www.palleschmidt.com</a></p>
]]></content:encoded>
					
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		<title>30: Sabrina Cotugno &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/07/25/making-comics-gutter-talk-episode-30-sabrina-cotugno/</link>
					<comments>https://makingcomics.com/2014/07/25/making-comics-gutter-talk-episode-30-sabrina-cotugno/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 25 Jul 2014 14:00:36 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[cal arts]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[cotugno]]></category>
		<category><![CDATA[gravity falls]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3363</guid>

					<description><![CDATA[It&#8217;s Comic Con weekend and you know what that means. Panels, large crowds, and strange smells. It&#8217;s also Friday and of course we all know what that means, too. It&#8217;s time for another Gutter Talk podcast. Today, Adam is joined by Sabrina Cotugno, a budding young artist with a preference in digital more than print. She has...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/25/making-comics-gutter-talk-episode-30-sabrina-cotugno/" title="Read30: Sabrina Cotugno &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s Comic Con weekend and you know what that means. Panels, large crowds, and strange smells. It&#8217;s also Friday and of course we all know what that means, too. It&#8217;s time for another Gutter Talk podcast. Today, Adam is joined by Sabrina Cotugno, a budding young artist with a preference in digital more than print. She has a real knack for character design and if you ask nicely, she may even draw you some vegetation.</p>

<p><span id="more-3363"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast-30.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3369" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast-30.jpg" alt="podcast-30" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast-30.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast-30-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Her Links:</strong></p>
<p>Sabrina&#8217;s <a href="http://www.seegoatrun.com/" target="_blank" rel="noopener">website</a> (@arythusa)</p>
<p>Animation <a href="http://www.seegoatrun.com/animation.html" target="_blank" rel="noopener">reel</a></p>
<p><a href="http://www.gobelins.fr/en/gobelins" target="_blank" rel="noopener">Gobelins</a>, school in Paris</p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:02:09</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3363-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>#FAQDevin &#8211; I&#8217;m a writer, how do I submit a pitch to a publisher?</title>
		<link>https://makingcomics.com/2014/07/23/faqdevin-im-writer-submit-pitch-publisher/</link>
					<comments>https://makingcomics.com/2014/07/23/faqdevin-im-writer-submit-pitch-publisher/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 23 Jul 2014 18:37:17 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3353</guid>

					<description><![CDATA[Keep the questions coming! Got another one from @alwashington5 on Twitter: Devin &#8211; what would [you] say to those who can&#8217;t draw (me lol) when someone is ready to present a proposal to a publisher? Can they use some type of PowerPoint to present their story? Timely question, as I&#8217;ve been thinking about this general...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/23/faqdevin-im-writer-submit-pitch-publisher/" title="Read#FAQDevin &#8211; I&#8217;m a writer, how do I submit a pitch to a publisher?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Keep the questions coming! Got another one from @alwashington5 on Twitter:</p>
<p style="padding-left: 30px;"><em>Devin &#8211; what would [you] say to those who can&#8217;t draw (me lol) when someone is ready to present a proposal to a publisher?</em></p>
<p style="padding-left: 30px;"><em>Can they use some type of PowerPoint to present their story?<span id="more-3353"></span></em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3360" alt="faqdevinbanner5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner5.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner5.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner5-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Timely question, as I&#8217;ve been thinking about this general topic a lot lately. For starters no, I don&#8217;t think PowerPoint would go over very well. Most publishers will flat-out refuse unsolicited story pitches from people they don&#8217;t already know, largely because they don&#8217;t want to expose themselves to legal risk. They don&#8217;t want people coming after them saying &#8220;you stole my idea!&#8221; if a future story is similar.</p>
<p>The truth is, your best bet for getting a publisher&#8217;s attention is to find an artist you can collaborate with and just make a comic. Think of it as your résumé. Once you have something tangible to shop around you can start to build relationships with various editors at conventions or online. If the comic is well-written they&#8217;ll be able to tell and you might start to see work as a result. And once you&#8217;re in&#8230; pitch away!</p>
<p>That&#8217;s admittedly easier advice to give than follow. Finding artists to collaborate with can be tricky (I&#8217;m told) but online communities like our G+ group would be a place to start. Published writers sometimes make the jump to comics on the strength of their writing alone, but your best option for getting work in comics is to prove that you already know how to make them.</p>
<p>Send questions to @devinafterdark with the hashtag #FAQDevin. See you all next week!</p>
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		<title>WRITING TROPES: NAMING CHARACTERS</title>
		<link>https://makingcomics.com/2014/07/22/writing-tropes-naming-characters/</link>
					<comments>https://makingcomics.com/2014/07/22/writing-tropes-naming-characters/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 22 Jul 2014 16:20:27 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3344</guid>

					<description><![CDATA[Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present. This isn&#8217;t a trope per se, but a collection of thoughts and advice on this subject from...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/22/writing-tropes-naming-characters/" title="ReadWRITING TROPES: NAMING CHARACTERS">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present.</em></p>
<p>This isn&#8217;t a trope <em>per se</em>, but a collection of thoughts and advice on this subject from someone who was deeply obsessed with names at some point. It’s written with comics in mind but applies equally to writing for other media.</p>
<p><span id="more-3344"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/mcdc-logo1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3349" alt="mcdc logo1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/mcdc-logo1.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/mcdc-logo1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/mcdc-logo1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>In real life, homonyms are rife. Back in school my twenty-student class contained four Karims as well as two Samers, two Zeinas, two Joumanas&#8230; This phenomenon is to be expected. In a comic, this is best avoided unless it’s a potential gag, or a plot point, such as used by J.K. Rowling in <em>Harry Potter and the Goblet of Fire</em>: the presence of two characters named Bartholomew Crouch is of major importance. Note, however, that it took a clever dosage to pass this off: the son had to be mentioned in passing in the course of the story, or the final bomb would have been a Deus Ex Machina, and that had to be done without the reader realizing that they bear the same name, so he was only referred to as his nickname Barty. The whole thing would have been very contrived if it wasn’t for the fact the custom of naming son after father is quite well-known, and it’s perfectly natural, when that happens, for the son to be known by a more youthful nickname as long as the father is alive – here Barty for Bartholomew. The resulting reader reaction, which we can only assume was intended, is a mighty &#8220;OMG why didn&#8217;t I see it!&#8221; This device was also used by Agatha Christie, and it requires inventiveness to keep on using it without giving the plot away early on. Basically, if you don’t need it, avoid it because it gets very confusing.</p>
<p>In some rare cases the setting may make homonyms inevitable. For instance, Victorian England only used a handful of Christian names that were shared by the whole population. There were Johns and Marys all over the place. Even now the percentage of Muslims named Mohammad, or Armenians named Hagop, to name just two examples close to me, are astounding. Even so, it would take a large number of characters for a writer to be completely unable to avoid homonyms – but what if it’s a historical fiction, involving real peope who shared names? In this case, past the first introduction to a character, it’s best to refer to them by what makes them distinct, as people in those times did: surname, title, place of origin, nickname&#8230; The point is that you want the reader to think of those characters as [distinct reference], not as [name shared with another character]. This is true both if the homonymy is accidental and if it’s a plot point: you want the reader to know it and forget all about it, for maximum effect.</p>
<p>I ignored this rule for this page of Malaak, but these were one-off characters, so I could allow myself the whim of having «Noor and Noor» together. I might reuse one of them but not both, so the risk of confusion is null.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.39.13-AM.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3347" alt="Screen-shot-2011-12-30-at-11.39.13-AM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.39.13-AM.png" width="799" height="330" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.39.13-AM.png 799w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.39.13-AM-300x123.png 300w" sizes="(max-width: 799px) 100vw, 799px" /></a><br />
Equally confusing, for less obvious reasons, is using the same initial or same number of syllables for different names. Readers may mistake one for the other and not even know why, but if you have a James and a Jason, or Robert and Roger, or Lois Lane and Lana Lang (alliterative names used to be very popular in comics, now they just look quaint), you’re going to have people occasionally stop and backtrack because they skimmed the name and got the wrong character. While this may be a minor problem when you’re using well-established names, it becomes a critical consideration if you’re building a fantasy or alien world full of entirely original names. This is because readers have to make the additional effort of memorizing the new names, and register the subtle differences between them. Karamerek and Kiratelek, for instance, start and end with the same sound and have the same number of syllables. People will have trouble with this. The same goes, unfortunately, if the culture you’re writing has a prefix or suffix system for names – such as David Eddings’ Belgarath, Belgarion etc. Cognitively, we rely on the beginning and end of a word to recognize it. It’s no good if they are differentiated by what’s in-between them. Whereas Karamerek and Kiratelek, mentioned above, are hard to tell apart when you see them pop up at different points in a story, Karamerek and Starameroff are a breeze, even though they have no less than 3 syllables in common.</p>
<p>Of course, it’s impossible to give a unique number of syllables to every name. In Malaak most of the names have two syllables, because that’s the way most arabic names are (some have one or three syllables, none have more): Malaak, Tareq, Zeina, Layal, Hassan&#8230; Notice that to balance that, I avoid alliteration altogether. They are all quite distinct visually and phonetically. For the Arabic-speaking reader, they also have a different music, as some stress on the first syllable, some on the second, and some have no stress.</p>
<p>Speaking of alien worlds, do keep your invented names pronounceable. One character with a hard-to-pronounce name will stand out, but if your whole alien culture is made up of X’ezstra and Qk’ezik, your readers will save themselves the headache and look for something more user-friendly to read. Not to mention this is largely taken as a symptom of the beginner writer who tries too hard to be unique and ends up pompous instead. There really is no need. Every chronicler that ever existed has rendered foreign names into a form their own language could grasp. Thus Y’hezqèl became Ezechiel in English, K’ung-fu-tzu is Confucius to the French, and John-Paul is Yohanna-Boulos in Arabic. In a similar vein, you’re only walking the path of authenticity by rendering your alien names as something that can be pronounced in the language of your narration.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.42.02-AM.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3348" alt="Screen-shot-2011-12-30-at-11.42.02-AM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.42.02-AM.png" width="839" height="394" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.42.02-AM.png 839w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Screen-shot-2011-12-30-at-11.42.02-AM-300x140.png 300w" sizes="(max-width: 839px) 100vw, 839px" /></a>First names can’t be copyrighted, but nobody can counter the power of association. You can’t create a teenage character called Harry and not expect people to constantly think of Harry Potter. This goes for real life as well: I expect it will be a while before people can use this name if they don’t fancy the association (and it’s safe to assume very few people under the age of 60 are named Adolf.) On the other hand, if your character is a middle-aged executive, you could quite safely name him Harry. So it’s a matter of being aware, and possibly running the name past a few people before making it final, in case they catch weird associations or unintended puns you missed. When in my teens, I was writing a fantasy story and I innoncently named a tiger Cherk. It was my brother who asked if meant to refer to Kipling’s Shere Khan. I had never realized the similarity!<br />
This naturally doesn’t apply if a nod or homage to a famous character is intended.</p>
<p>Let your choice of names make sense. To use J.K. Rowling’s example again, her books are a wonderful example of thoughtful naming. If you examine the great variety of character names in her magical community you notice that Muggle-borns have «regular» names (Dean Thomas), full-bloods have «wizardy» names (Draco Malfoy) and half-bloods are often a mixture (Nymphadora Tonks). Pick any name in the book and you can make an educated guess about the character’s background, which is an astute observation of how names achieve that in real life. Note that grand names can often be found in very modest families, as a kind of compensation, while in some cultures the opposite is true, and excessively good names are avoided because they would attract envious spirits. See final point for a resource on this.</p>
<p>Meaningful naming is more appreciable when it’s not downright cliché (though clichés are fine in comedy). «Adam» for a character who’s going to bring about a new start for humanity is really old, pun intended. Similarly, I just knew there would be a character named Noah in the movie 2012 before I went to see it – it was really terrible that I was proved right.<br />
We are long past the time when a supervillain could be called Otto Octavius and still be taken seriously (so much so that the movie script felt the need to lampshade that: «Guy named Octavius winds up with eight limbs. What are the odds?») If you really want your character’s name to be prophetic and foreshadow a plot development, perhaps to give your most observant readers something to be smug about (the astronomy-literate for instance would have figured out Sirius, the dog star, Black at once), subtlety is desirable or you’re just handing out a large spoiler. On the other hand, misnomers can be quite effective for hilarity or to blindside the excessively observant readers who delight in spoiling you plot, letting them chase the wrong trail until the moment of revelation. In my comic, Malaak and Amer are both well-established first names. <em>Malaak</em> means &#8220;angel&#8221;, but I make no mystery of that as that is the title of the series. Amer on the other hand was a major revelation hidden in plain sight, as it did not occur to anyone to look further than its apparent meaning of  &#8220;one who sets up residence&#8221;, or they may have realized that (blanked out for spoilers, highlight to read:) the word designates a jinn who takes up residence among humans&#8230;</p>
<p>You can get away with almost any character name by making it an appropriated name, i.e. a nickname the character adopted after friends, or enemies, or the press started calling them that. Many superhero names have retroactively been explained by this device, including Superman, Wonder Woman and Plasticman. We cannot now imagine those characters choosing such names for themselves, but if the press, which is an acceptable source of silliness, started calling them that and it stuck, then we can understand.</p>
<p>When it comes to foreign names, please, for heaven’s sake, do some research before naming a foreign character. Don’t make up something that vaguely sounds right to you, as I&#8217;ve seen done. Don’t borrow names from famous people (like Marvel’s Fabian Cortez, or another character named something Bonaparte). Rather, hunt down someone from that country on whatever online community you’re a member of, and ask them for a small list of popular names and likely family names. Yes, some first names are insanely popular in their respective cultures, but characters bearing «stock foreign names» (Ahmad, Jose, Boris) should be reserved for comedic stories, or for stories that have a large number of characters from that culture (and therefore require a large enough number of names for cliché ones to pop up innocently). Be aware that many countries have a high incidence of Western names, especially former colonies. As one exotic example, in Madagascar, where people have amazingly long names, they never use them with foreigners, but instead adopt for their use delightfully old-fashioned French names like Hippolyte and Jacquot. On top of this, countries that share a language do not necessarily share a name pool. British first and last names are very distinct from American names, even if the difference is often one of spelling. Even the names that exist in both countries do not do so in the same proportions. Hence the importance of talking to someone with an insider’s view. In some places, both first and last names are connected with religion, and NOT in the obvious ways. A practicing Arab Christian family may have a child named Abdallah («servant of God») while a secular Muslim family may name their kids Nadine and Carlo. These are real-life examples. By properly researching names you won’t only do justice to the complexity of societies, you’ll also contribute to the slow but necessary dissolving of the cultural stereotypes that writers perpetuate without necessarily meaning to.</p>
<p>_______________<br />
See more of Joumana&#8217;s comic and articles on <strong><a href="http://malaakonline.com/" target="_blank">http://malaakonline.com/</a></strong></p>
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		<title>29: Ted Washington &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/07/18/making-comics-gutter-talk-episode-29-ted-washington/</link>
					<comments>https://makingcomics.com/2014/07/18/making-comics-gutter-talk-episode-29-ted-washington/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 18 Jul 2014 14:00:59 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
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		<category><![CDATA[press]]></category>
		<category><![CDATA[puna]]></category>
		<category><![CDATA[san diego]]></category>
		<category><![CDATA[ted washington]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3330</guid>

					<description><![CDATA[We&#8217;re back to artist interviews this week and today&#8217;s episode hits the ground running. Adam sits down one-on-one in his &#8220;home studio&#8221; with artist-extraordinaire Ted Washington to talk about everything from St. Louis to the Zen of stipple work. And if you&#8217;re ever worried your path is an unconventional one, stop worrying. You&#8217;re actually in the...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/18/making-comics-gutter-talk-episode-29-ted-washington/" title="Read29: Ted Washington &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re back to artist interviews this week and today&#8217;s episode hits the ground running. Adam sits down one-on-one in his &#8220;home studio&#8221; with artist-extraordinaire Ted Washington to talk about everything from St. Louis to the Zen of stipple work. And if you&#8217;re ever worried your path is an unconventional one, stop worrying. You&#8217;re actually in the norm.</p>

<p><span id="more-3330"></span></p>
<p><strong><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast29_headercorrection.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3339" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast29_headercorrection.jpg" alt="podcast29_headercorrection" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast29_headercorrection.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast29_headercorrection-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>Ted&#8217;s Links:</strong></p>
<p>Twitter: @tedwa</p>
<p><a href="http://punapress.com/" target="_blank" rel="noopener">Puna Press</a></p>
<p>YouTube <a href="https://www.youtube.com/user/lotekted" target="_blank" rel="noopener">videos</a> (lotekted)</p>
<p><a href="http://punapress.com/tag/pruitt-igoe/" target="_blank" rel="noopener">Pruitt Igoe</a></p>
<p><a href="http://www.saatchiart.com/tedwashington" target="_blank" rel="noopener">Saatchi</a></p>
<p><strong>Our Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:22:08</itunes:duration>
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		<title>#FAQDevin &#8211; How should I manage my social media presence?</title>
		<link>https://makingcomics.com/2014/07/16/faqdevin-manage-social-media-presence/</link>
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		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 00:02:53 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3321</guid>

					<description><![CDATA[I&#8217;ve received several excellent questions recently, so look for yours in a column in the near future. And keep sending them in! You guys rock. Today, Arnie G. asks: After years of being &#8220;out of the game,&#8221; I am currently rebuilding a  young career as a freelance artist. I find myself with outdated material [showcasing]...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/16/faqdevin-manage-social-media-presence/" title="Read#FAQDevin &#8211; How should I manage my social media presence?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve received several excellent questions recently, so look for yours in a column in the near future. And keep sending them in! You guys rock.</p>
<p>Today, Arnie G. asks:</p>
<p style="padding-left: 30px;"><em>After years of being &#8220;out of the game,&#8221; I am currently rebuilding a  young career as a freelance artist. </em><em>I find myself with outdated material [showcasing] outdated skills [in terms of] what i have to offer. Facebook, Tumblr, Blogger, DeviantArt, Freelance Dot Com, Twitter, [and] PHP are all the rage [to the point where] it seems no matter where you turn, everyone swears &#8220;this&#8221; is the one to use. Not wanting to be left behind, it can get confusing with all these accounts and becomes easy to neglect a few. I &#8216;m wondering what is the best way to organize them so any information is shared across platforms? [W]hich of these is best [for a] portfolio, networking, sharing with my peers, etc? What [are their] advantage[s]?<span id="more-3321"></span></em></p>
<p style="text-align: center;"><em><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner4.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-3324 aligncenter" alt="faqdevinbanner4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner4.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner4.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner4-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></em></p>
<p>Props to getting back in the game! These first steps are the most difficult. As for retooling your social media presence, I hear you. It can get crazy. The cool thing is that most apps will let you sync posts across several networks (i.e. something you post on Instagram gets posted to Facebook and Twitter). I would enable that in your profile settings and use it&#8230; judiciously. You will want to maximize the number of people that see your work—different people may follow you on different platforms—but it&#8217;s possible to seem excessively promotional to people that follow you multiple places if they&#8217;re inundated with the same post over and over. I prefer to split the difference and cross-promote big items on multiple networks while tailoring normal content to different outlets. I&#8217;ve assessed the major networks below according to my use. Your mileage may vary.</p>
<p>Facebook: Ubiquitous and personal. This is just the default network and you can&#8217;t avoid it. Anything I need to amplify gets posted here, but otherwise I&#8217;m not terribly proactive on it.</p>
<p>Twitter: This is what I use the most. Almost everything gets posted or re-posted to here because it&#8217;s A) super popular and easy to connect with strangers and B) fast-moving. The downside is anything you tweet gets buried fairly quick—there&#8217;s a real impermanence to it.</p>
<p>Tumblr: If you&#8217;re going to start a blog, I would forego Blogger at this point and just make a Tumblr blog. Tumblr is great for collecting your WIP, finished artwork, whatever. Of the social media platforms, this would be the one I would curate as an informal portfolio. Use it as you would DeviantArt.</p>
<p>Instagram: Other people use this as their main outlet for WIP shots, and it certainly works great for that. It&#8217;s a public photo album.</p>
<p>My last bit of advice concerns how to use social media effectively. Try to post something a couple times a day, and make it interesting. Don&#8217;t be afraid to express your personality and thoughts, but remember that anything you say could be viewed by potential employers. And remember to put in the work of searching out other artists to favorite/follow/retweet. The only way good karma comes back to you is if you put it out there first.</p>
<p>Thanks Arnie! And thanks to the rest of you for reading. Tweet me @devinafterdark with the hashtag #FAQDevin to see your question answered in future columns.</p>
<address>The header is modified slightly from &#8220;<a href="https://www.flickr.com/photos/smemon/5634398205/in/photostream/">y u no social media</a>&#8221; by Sean MacEntee, used under <a href="https://creativecommons.org/licenses/by/2.0/">CC BY</a>/ Text rearranged from original.</address>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>So You Wanna Publish A Webcomic? &#8211; Part 4</title>
		<link>https://makingcomics.com/2014/07/14/wanna-publish-webcomic-part-4/</link>
					<comments>https://makingcomics.com/2014/07/14/wanna-publish-webcomic-part-4/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 20:49:56 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[make a website]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[wordpress]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3309</guid>

					<description><![CDATA[Making pages and using widgets By the end of the last tutorial, our site was up and we had made quite a few basic edits to the CSS to begin to customize the look of the site. I continued on to make some more edits and if you want to see my updated stylesheet, you can...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/14/wanna-publish-webcomic-part-4/" title="ReadSo You Wanna Publish A Webcomic? &#8211; Part 4">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Making pages and using widgets<br />
</strong>By the end of the last tutorial, our site was up and we had made quite a few basic edits to the CSS to begin to customize the look of the site. I continued on to make some more edits and if you want to <a title="Stylesheet for beginning of tutorial 4" href="http://www.jsnsmith.com/makingcomics/TheBlankStylesheet-TutorialPart4.css" target="_blank" rel="noopener">see my updated stylesheet, you can download one here</a>.</p>
<p><span id="more-3309"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/publishwebcomicpart4.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3317" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/publishwebcomicpart4.jpg" alt="publishwebcomicpart4" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/publishwebcomicpart4.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/publishwebcomicpart4-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>What I want to do next is start adding some more functionality to the site through pages (for more information about the Blank) and some widgets in the sidebar.</p>
<p><strong>Adding pages<br />
</strong>Creating new pages for you site is super easy. I want to add in a few new pages to cover the following sections: about, about the creator, the production schedule and contact information. We can do this with a couple of quick steps. If you don&#8217;t have information written up for each of the pages, you can always save a draft that you can publish later. For the purposes of this tutorial, I&#8217;m going to be using <a title="Lorem Ipsum" href="http://www.lipsum.com/" target="_blank" rel="noopener">Lorem Ipsum</a> for my content. I&#8217;ve deleted the Sample Page that Wordpress automatically generates when you set up your site since I won&#8217;t need it anymore.</p>
<p>So now that we&#8217;re ready, let&#8217;s make some pages.</p>
<p><strong>1.<br />
</strong>The first page that we&#8217;ll create is the About page. To start, click Pages on the left-hand side of the page and this takes you to the overview of the pages that you have on your site. Create a new page by clicking on Add New either at the top of the page (beside the Pages title) or on the left-hand side of the page (below Pages).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3310" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-1.jpg" alt="theBLANKsite-3-1" width="580" height="322" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-1.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-1-300x166.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>This will take you to a new page where you can fill in the information that you want to appear. Add in a title and the written content in the fields provided.</p>
<p>Next you need to define the page Template you&#8217;d like to use (in this case I&#8217;ve selected Default since I just want a normal page) and next select the Order you want it to appear in the menu bar (the default is 0 which will come first, I&#8217;ve set mine to 1).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3311" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-2.jpg" alt="theBLANKsite-3-2" width="580" height="283" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-2.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-2-300x146.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>At this point, my page is ready to go so I&#8217;ll click Publish and the page goes live on my site. Now the handy thing about ComicPress is that it automatically adds in the new page to my navigation menu bar on the site instead of making us have to add it to the code manually. Go ahead and create a Contact page using the same process (set the Order to 2 to place it after About in the navigation menu bar).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3312" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-3.jpg" alt="theBLANKsite-3-3" width="580" height="498" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-3.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-3-300x257.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>2.<br />
</strong>I&#8217;ve decided that I want the &#8220;about the creator&#8221; page to appear under the About page in the navigation. To do this, we have one more step than last time. First create a new page like before and fill in the information.</p>
<p>Next set the Order to 1 and the Template to Default (like in Step 1). And finally we need to set the Parent by selecting About from the drop down menu. When you publish the page and look at the website in a browser, you&#8217;ll notice that About now has an arrow beside it indicating that there is a menu item below it (in the drop down).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3313" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-4.jpg" alt="theBLANKsite-3-4" width="580" height="504" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-4.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-4-300x260.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>Now create a Production Schedule page using the same process (and remember to set the Order to 2).</p>
<p><strong>3.<br />
</strong>Now that I&#8217;ve created all my pages and looked them over in the browser, I&#8217;ve decided that I really don&#8217;t like the look of the comments at the end of the pages and I don&#8217;t want people adding comments to these pages anyway. So to take them off, click Pages on the left-hand side of the page and then select Quick Edit under About (hover over the About page and it will appear below). This opens up several data fields that allow you to quickly make changes to the page. In the second column there is a check-box titled Allow Comments (see the image below for reference) that defaults to &#8220;on&#8221; whenever you create a new page. Un-check the box and click Update to save the change. If you switch to your browser and refresh, the comments are gone. Go through the same process for each page to take off the comments.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3314" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-5.jpg" alt="theBLANKsite-3-5" width="580" height="230" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-5.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-5-300x118.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>Widgets<br />
</strong>Wordpress defines widgets as &#8220;plugins that add visitor visual and interactivity options and features&#8230;Widgets require no code experience or expertise. They can be added, removed and rearranged on the Wordpress Administration Appearance &gt; Widgets panel.&#8221; ComicPress comes bundled with its own 20 &#8220;useful&#8221; widgets that can be placed on &#8220;13 Widgetized areas in the layout.&#8221;</p>
<p>For the Blank website, I&#8217;m going to only use widgets in the sidebar at this point to keep things simple. Let&#8217;s take a look at what widgets we can add to our site by clicking on Appearance on the left-hand side and then clicking Widgets to take us to the Widgets page.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3315" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-6.jpg" alt="theBLANKsite-3-6" width="580" height="355" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-6.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-6-300x183.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>Under Right Sidebar (which is the second one down) I&#8217;m going to add widgets by dragging them from the main area on the left to the Right Sidebar area. Here&#8217;s what I used:</p>
<p><strong>Latest Comics</strong> &#8211; This widget is one of the widgets that comes bundled with ComicPress and is incredibly useful. Basically, the widget will generate a thumbnail of the latest page that&#8217;s been published and display it in the thumbnail with a link to the actual page.</p>
<p><strong>Archives</strong> &#8211; This is a really good idea if you&#8217;re blogging a lot (which I intend to do). It will display months for when you posted. I&#8217;ve checked the &#8220;post count&#8221; box so that people can see how many posts are in each month.</p>
<p><strong>Categories</strong> &#8211; Also a good idea if you&#8217;re blogging a lot. We&#8217;ll cover categories in a later post, but this widget displays all of the categories that you&#8217;ve generated and this will help the user find what they&#8217;re looking for easily.</p>
<p>There are a ton of other widgets that you can add in. Just figure out what you want and drag and drop it into the sidebar.</p>
<p><strong>The Text/HTML Widget<br />
</strong>The widget that I find the most useful when designing websites is the Text/HTML widget which allows me to put virtually anything I want in the sidebar &#8211; completely customized. Want a button advertising your Twitter profile? Use this widget. Need to promote a contest you&#8217;re participating in? Use this widget. Do you want to feature advertising on your site? Use this widget.</p>
<p>I want to put links to highlight my Facebook and Twitter stuff for the comic, so this widget is the perfect solution. Here are the steps that I followed to do this:</p>
<p><strong>1.<br />
</strong>I created the artwork for the buttons and saved them for the web. If you don&#8217;t know the width of your sidebar, it&#8217;s 200 pixels wide with 5 pixels of padding around it. This means we should build our button to 190 pixels wide (200px &#8211; 5px &#8211; 5px = 190px). Build them to whatever height you want (I made mine 50 pixels high).</p>
<p><strong>2.<br />
</strong>Upload the images to your website by clicking Media on the left-hand side, then Add New. From here, click the button Select Files and upload the buttons. Each button will have a File URL that I copied and pasted into an outside text document that I&#8217;ll use in a minute (this URL is where the image is located on your server).</p>
<p><strong>3.<br />
</strong>In an outside text editor (or Adobe Dreamweaver) I then wrote the following code for the button:</p>
<p>(A) The <em>&lt;a&gt;</em> tag surrounds the image telling the browser that this is a link.<br />
(B) The <em>href</em> sets where the link should point (i.e. where is the link going) and the <em>target=&#8221;_blank&#8221;</em> tells the browser to open the link in a new window.<br />
(C) The <em>img src</em> tells the browser where to find the image that we created (this would be the File URL that we copied in the previous step).<br />
(D) The <em>width</em> and <em>height</em> can be set to the width and height of the image that we created.<br />
(E) The <em>alt</em> is the alternate text that will appear if there is a problem loading the image or if the user hovers their mouse over the image.</p>
<p><strong>4.<br />
</strong>For the final bit of the process, go back to the Widgets page (click Appearance on the left-hand side and then click Widgets) and drag and drop the Text widget to our Right Sidebar. Then copy the code from Step 3 into the widget and click Save.</p>
<p>If you go back to view the website in a browser window the image (with the necessary link) will now be in the sidebar. Repeat the process to create the Twitter button. The new buttons should look like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3316" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-8.jpg" alt="theBLANKsite-3-8" width="580" height="308" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-8.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/theBLANKsite-3-8-300x159.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>Final thoughts<br />
</strong>Pages and widgets should give you a lot of options for how to enhance your site and add in usability for the reader so take what we&#8217;ve covered here and be creative. In the next post we&#8217;ll take a look at more ways to add functionality to your website.</p>
<p>______________</p>
<p>For the rest of the series click one of the links below:</p>
<p><a href="https://makingcomics.com/rd/2014/05/14/wanna-publish-webcomic-part-1/">Click here to read Part 1</a></p>
<p><a href="https://makingcomics.com/rd/2014/05/21/wanna-publish-webcomic-part-2/">Click here to read Part 2</a></p>
<p><a href="https://makingcomics.com/rd/2014/06/11/wanna-publish-webcomic-part-3/">Click here to read Part 3</a></p>
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		<title>28: The History of Education pt.2 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/07/11/making-comics-gutter-talk-episode-28-education-w-patrick-yurick-part-2/</link>
					<comments>https://makingcomics.com/2014/07/11/making-comics-gutter-talk-episode-28-education-w-patrick-yurick-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 11 Jul 2014 14:00:31 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[airplane]]></category>
		<category><![CDATA[broken]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[nation]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[risk]]></category>
		<category><![CDATA[worldwide]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3287</guid>

					<description><![CDATA[We make no claim to know everything. But what we do know is there is change happening in the education system, both good and bad, and the options are limited but simple: You can either fight it or you can figure out a way to positively affect that change. Adam and Patrick sit down to...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/11/making-comics-gutter-talk-episode-28-education-w-patrick-yurick-part-2/" title="Read28: The History of Education pt.2 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We make no claim to know everything. But what we do know is there is change happening in the education system, both good and bad, and the options are limited but simple: You can either fight it or you can figure out a way to positively affect that change. Adam and Patrick sit down to discuss not just some of the changes that are currently happening and why, but also to discuss how and why we here at Making Comics Worldwide plan on being part of that change.</p>
<p>To some our goals may seem lofty. To us, it&#8217;s an opportunity to assist in making a difference and learning in an artistic and creative manner. Click play or download this week&#8217;s Gutter Talk episode to understand why we feel that is so important and worth the effort.</p>

<p><span id="more-3287"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast-28.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3294" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast-28.jpg" alt="podcast-28" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast-28.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast-28-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<h2><strong>Interesting Links:</strong></h2>
<p><a href="http://www.theheadcomic.com/" target="_blank" rel="noopener noreferrer">Patrick Yurick</a>&#8216;s Portfolio (Follow him <a href="http://www.twitter.com/patrickyurick" target="_blank" rel="noopener noreferrer">@patrickyurick</a>)</p>
<p><a href="http://www.brokenairplane.com/" target="_blank" rel="noopener noreferrer">Broken Airplane</a></p>
<p><a href="http://www2.ed.gov/pubs/NatAtRisk/risk.html" target="_blank" rel="noopener noreferrer">A Nation at Risk</a>, article Patrick mentioned</p>
<p>Adam Greenfield (<a href="http://www.twitter.com/sdgreeny" target="_blank" rel="noopener noreferrer">@SDGreeny</a>)</p>
<h2><strong style="line-height: 1.5em;">Also Interesting Links:</strong></h2>
<p>The artist Chikle</p>
<p><a href="http://en.wikipedia.org/wiki/Tabula_rasa" target="_blank" rel="noopener noreferrer">Tabula Rasa</a></p>
<p><a href="http://ngm.nationalgeographic.com/2011/10/teenage-brains/dobbs-text" target="_blank" rel="noopener noreferrer">&#8220;Beautiful Brain&#8221; an article on updates to neuroscience on the evolution of the teenage brain put out by National Geographic Magazine</a></p>
<p><a href="http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs" target="_blank" rel="noopener noreferrer">Maslow&#8217;s Hierarchy Of Needs:</a></p>
<a href="http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3297" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Hierarchyofneeds.jpg" alt="Hierarchyofneeds" width="461" height="381" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Hierarchyofneeds.jpg 461w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Hierarchyofneeds-300x247.jpg 300w" sizes="(max-width: 461px) 100vw, 461px" /></a>
<h2>Further Readings:</h2>
<p><a href="http://www.amazon.com/Make-Road-Walking-Conversations-Education/dp/0877227756" target="_blank" rel="noopener noreferrer">&#8220;We Make the Road By Walking: Conversations On Education And Social Change&#8221; by Myles Horton &amp; Paulo Friere</a><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/51Ee7sb9NNL.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-3298" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/51Ee7sb9NNL.jpg" alt="51Ee7sb9NNL" width="177" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/51Ee7sb9NNL.jpg 295w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/51Ee7sb9NNL-177x300.jpg 177w" sizes="(max-width: 177px) 100vw, 177px" /></a></p>
<p><a href="http://www.amazon.com/Pedagogy-Oppressed-30th-Anniversary-Edition/dp/0826412769" target="_blank" rel="noopener noreferrer">&#8220;Pedagogy Of The Oppressed&#8221; by Paulo Friere<br />
</a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/41OtPGPAMuL._SY300_.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3299" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/41OtPGPAMuL._SY300_.jpg" alt="41OtPGPAMuL._SY300_" width="201" height="300" /></a></p>
<p><a href="http://www.amazon.com/More-Secondhand-Art-Peter-London/dp/0877734828" target="_blank" rel="noopener noreferrer">&#8220;No More Secondhand Art: Awakening The Artist Within&#8221; by Peter London<br />
</a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/download.jpeg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3300" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/download.jpeg" alt="download" width="231" height="346" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/download.jpeg 231w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/download-200x300.jpeg 200w" sizes="(max-width: 231px) 100vw, 231px" /></a></p>
<p>&#8220;Deschooling Society&#8221; Ivan Illich<br />
<a style="line-height: 1.5em;" href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/books.jpeg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3301" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/books.jpeg" alt="books" width="128" height="196" /></a></p>
<h2>Videos to check out:</h2>
<p>&#8220;The Tribes We Lead&#8221; by Seth Godin</p>
<p>&#8220;Did You Know?&#8221; by Karl Fisch &amp; Scott McCloud</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:30:50</itunes:duration>
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		<title>#FAQDevin &#8211; I feel like I&#8217;m running out of time, what should I do?</title>
		<link>https://makingcomics.com/2014/07/09/faqdevin-feel-like-im-running-time/</link>
					<comments>https://makingcomics.com/2014/07/09/faqdevin-feel-like-im-running-time/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 20:55:40 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3279</guid>

					<description><![CDATA[Send me your questions! Not kidding guys, I only have a couple in my inbox. Tweet with #FAQDevin to @devinafterdark. Good one today though (they all are). The question of project scope seems to come up a lot, I think with good reason. It&#8217;s difficult to judge what you&#8217;re capable of finishing when starting out....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/09/faqdevin-feel-like-im-running-time/" title="Read#FAQDevin &#8211; I feel like I&#8217;m running out of time, what should I do?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Send me your questions! Not kidding guys, I only have a couple in my inbox. Tweet with #FAQDevin to @devinafterdark.</p>
<p>Good one today though (they all are). The question of project scope seems to come up a lot, I think with good reason. It&#8217;s difficult to judge what you&#8217;re capable of finishing when starting out. But there&#8217;s a mental/emotional aspect that often gets tied up in that question. Can I accomplish what I want? Am I capable? Developing the ability to perform a task is usually only part of it.<span id="more-3279"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3284" alt="faqdevinbanner3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/faqdevinbanner3.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/faqdevinbanner3-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Courtesy of David O:</p>
<p style="padding-left: 30px;"><em></em><em>I&#8217;ve wanted to make comics for as long as I could remember, but never pursued it seriously until about a couple of years ago. I&#8217;m in my mid-30&#8217;s in figure time is running out for me to create something and I&#8217;ve been working hard. The problem I&#8217;ve run into now is that I&#8217;ve developed 2 really good ideas but can&#8217;t decide on which one to proceed with to the finish line.</em></p>
<p>He then goes on to describe the two ideas a bit. One is a longer, open-ended series and the other shorter and self-contained.</p>
<p style="padding-left: 30px;"><em style="line-height: 1.5em;">I</em><em style="line-height: 1.5em;">s it important to have completed stories under my belt or should that not matter and should I just go forward with the story I like even if it&#8217;s completion would take much longer?</em></p>
<p style="padding-left: 30px;"><em></em><em>I just feel like I&#8217;m so old now I&#8217;ll only have one chance in my life to finish a story and I don&#8217;t want to give up halfway through.</em></p>
<p style="padding-left: 30px;"><em></em><em>Please, any advice would help! Thank you.</em></p>
<p>Hi David, thanks for the question. First, don&#8217;t panic. It&#8217;s never really too late unless you get hit by a car or something. I&#8217;m in my 30s and have yet to achieve what I want in comics (I just started trying to figure it out a couple years ago). The important thing is just to start. Right now, today.</p>
<p>The problem with leading off with the longer &#8220;magnum opus&#8221; is you&#8217;re going to be really gun-shy about making mistakes, which will happen constantly. Instead, I would recommend starting off with much shorter projects—a three-panel strip, a one-page short, a five-page short—and work up to a longer project. Pick different ideas you aren&#8217;t overly attached to and don&#8217;t judge the result that harshly. You&#8217;re going to need to learn the process first.</p>
<p>If you&#8217;re anything like me the hardest battle is going to be the mental one, since at this point in your life I imagine you&#8217;re used to a certain level of competency and failure at something new and important can be hard. Try to view it from the standpoint of sharpening yourself as a creator more than any individual success/failure.</p>
<p>It&#8217;s going to be tough, but you can do it. I&#8217;ve been exactly where you are now.</p>
<p>Good luck!</p>
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		<title>Announcing The &#8220;Uniting The Worldwide #Makecomics Community&#8221; Panel At San Diego Comic Con International 2014</title>
		<link>https://makingcomics.com/2014/07/09/announcing-uniting-worldwide-makecomics-community-panel-san-diego-comic-con-international-2014/</link>
					<comments>https://makingcomics.com/2014/07/09/announcing-uniting-worldwide-makecomics-community-panel-san-diego-comic-con-international-2014/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 17:12:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[andy schmidt]]></category>
		<category><![CDATA[christina blanch]]></category>
		<category><![CDATA[comic con]]></category>
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		<category><![CDATA[jim zub]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3273</guid>

					<description><![CDATA[We are more than please to announce that we will be hosting an exciting new panel at San Diego Comic Con International 2014! Details: Uniting the Worldwide Makecomics Community Join host +Patrick Yurick  (CEO of +Making Comics ) in this celebratory panel designed to connect the comic makers of the world.  The discussion will center around the status of...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/09/announcing-uniting-worldwide-makecomics-community-panel-san-diego-comic-con-international-2014/" title="ReadAnnouncing The &#8220;Uniting The Worldwide #Makecomics Community&#8221; Panel At San Diego Comic Con International 2014">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We are more than please to announce that we will be hosting an exciting new panel at <a href="http://www.comic-con.org/cci">San Diego Comic Con International 2014</a>!</p>
<p>Details: Uniting the Worldwide Makecomics Community Join host +Patrick Yurick  (CEO of +Making Comics ) in this celebratory panel designed to connect the comic makers of the world.  The discussion will center around the status of the world-wide comic-making revolution happening on and off-line. Guest panelists include Mark Waid (Thrillbent, Daredevil),  Rachel Beck (Storyforge Productions), Jim Zub  (Skullkickers, Wayward), Andy Schmidt (Comics Experience), Christina Blanch (SuperMOOC2, Damnation of Charlie Wormwood), and Palle Schmidt (Comics For Beginners, Thomas Aslop)</p>
<p>Got questions or specific topics you want discussed? Tweet them to <a href="http://www.twitter.com/making_comics" target="_blank">@Making_comics</a> or leave a comment on this post!</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/websitesize.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3275" alt="websitesize" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/websitesize.jpg" width="704" height="1088" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/websitesize.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/websitesize-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/websitesize-662x1024.jpg 662w" sizes="(max-width: 704px) 100vw, 704px" /></a>
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		<title>Comic Review Checklist &#8211; Part 3</title>
		<link>https://makingcomics.com/2014/07/08/comic-review-checklist-part-3/</link>
					<comments>https://makingcomics.com/2014/07/08/comic-review-checklist-part-3/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 19:17:06 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
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		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3257</guid>

					<description><![CDATA[Hello once again, everyone! This is the third and final installment of my blog post series about my comic review checklist that I use when editing comics for CarpeChaos.com. To read part one, click here. To read part two, click here.  I won&#8217;t spend too much space explaining why checklists are important. It doesn&#8217;t matter how complicated the...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/08/comic-review-checklist-part-3/" title="ReadComic Review Checklist &#8211; Part 3">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Hello once again, everyone! This is the third and final installment of my blog post series about my comic review checklist that I use when editing comics for <a href="http://carpechaos.com">CarpeChaos.com</a>. To read part one, <a href="https://makingcomics.com/rd/2014/04/14/comic-review-checklist-part-1-flow/">click here</a>. To read part two, <a href="https://makingcomics.com/rd/2014/05/05/comic-review-checklist-part-2-words/">click here</a>. <span id="more-3257"></span></em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/reviewchecklistpart3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3267" alt="reviewchecklistpart3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/reviewchecklistpart3.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/reviewchecklistpart3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/reviewchecklistpart3-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>I won&#8217;t spend too much space explaining why checklists are important. It doesn&#8217;t matter how complicated the task—checklists are great, and they are a great help for editing comics too! Previously <a href="http://www.lmjdev.net/mcdcd/2011/11/17/comic-review-checklist-part-1-flow/">I explained what I look for when going over page layouts</a> and <a href="http://www.lmjdev.net/mcdcd/2011/12/09/comic-review-checklist-part-2-words-2/">how I review the words when they make it into word balloons</a>, and this is the final piece: checking for all of those little mistakes that can distract the reader or induce that vague sense of &#8220;something&#8217;s not right here.&#8221; If you don&#8217;t have an editor, it would definitely be a good idea to give your pages a final looking-over with this stuff in mind. I now present to you the nit-pickiest of my checklists!</p>
<ul>
<li><strong>Does anything stick out of the panels that shouldn&#8217;t?<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/border-patrol-2.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3259" alt="border-patrol-2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/border-patrol-2.jpg" width="124" height="251" /></a></strong></li>
</ul>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/border-patrol.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-3260 alignleft" alt="border-patrol" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/border-patrol.jpg" width="105" height="160" /></a>
<p>When I check for this I like to say I am conducting a &#8220;border patrol.&#8221; Basically it&#8217;s a reminder to spend time making sure that there are no digital layer mistakes and no stray marks on the pages, because accidental stray marks or special effects that bleed into a gutter are ugly and unprofessional (unless they are intended). The examples to the left and right show just two &#8220;bleeding panels&#8221; I found when developing Moments of Elation. We learned a valuable lesson from that comic: make the gutters their own layer and put that layer above every other layer so stray marks are hidden underneath! Then you won&#8217;t ever have to worry about dirty gutters! If only there were an easy way to keep real-life gutters that clean&#8230;</p>
<ul>
<li><strong>Does the art look correct? Are there small mistakes?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Small-mistake.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-3264" alt="Small-mistake" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Small-mistake.jpg" width="239" height="230" /></a>Odd-looking artwork can distract a reader, especially when the art is at a higher level of quality EXCEPT for the one or three things that look off. This is something that you might want to have a friend help you with, because it can be hard to spot your own small mistakes. Not all of us have the requisite <a href="http://en.wikipedia.org/wiki/Ocd">OCD</a> to do this well. If you don&#8217;t have a friend available, a nice trick is to mirror your artwork and then look it over as if it were something new. I don&#8217;t know why it makes such a difference, but reading your comics flipped can really help you see artwork problems you couldn&#8217;t notice otherwise.</p>
<p>&nbsp;</p>
<ul>
<li><strong>Are all of the characters consistent and anatomically correct?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/AnatomicalCorrectness.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3258" alt="AnatomicalCorrectness" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/AnatomicalCorrectness.jpg" width="248" height="246" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/AnatomicalCorrectness.jpg 248w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/AnatomicalCorrectness-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/AnatomicalCorrectness-125x125.jpg 125w" sizes="(max-width: 248px) 100vw, 248px" /></a>Generally most graphic novel projects first go through a planning phase where the major characters and environments are detailed, to be referenced later. Speaking for myself, since all of our characters are non-human, we had to design each alien species in detail to make sure we didn&#8217;t change their anatomy as we went along. But even if your characters are human, you want to make sure their costumes and attributes like height and hairstyle don&#8217;t change over time (unless it&#8217;s intentional).  That means checking over each drawing to make sure they don&#8217;t deviate too much from the original designs. Taking the time to make corrections for the sake of consistency has the added benefit of making the characters more easily recognizable, and that will make reading your graphic novel much more comfortable overall.</p>
<ul>
<li><strong> Is the art style consistent?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/style-off.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-3265" alt="style-off" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/style-off.jpg" width="375" height="175" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/style-off.jpg 375w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/style-off-300x140.jpg 300w" sizes="(max-width: 375px) 100vw, 375px" /></a>We&#8217;ve all seen the comic page with the over-the-top lens flare effect that ruins the atmosphere of the panels around it. It&#8217;s easy to get carried away with cool style effects, especially when working digitally. If one of the elements doesn&#8217;t match the established style, it stands out even more than a perspective or anatomy mistake. Don&#8217;t get me wrong, sometimes things should stand out this way but when an effect brings out something it shouldn&#8217;t, the style of the offending object or area has to be knocked back in line. In this example the ripple effect of the holographic computer screen looked too complex for the flat coloring style of the story, so we simplified it to something more appropriate and 2D-looking to better fit with the rest of the story.</p>
<ul>
<li><strong>Is everything consistent between panels on a page, and with other pages?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Consistency-between-panels-again.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3261" alt="Consistency-between-panels-again" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/Consistency-between-panels-again.jpg" width="290" height="315" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Consistency-between-panels-again.jpg 290w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/Consistency-between-panels-again-276x300.jpg 276w" sizes="(max-width: 290px) 100vw, 290px" /></a>If you can&#8217;t tell by now, the one thing I focus on above all else when doing a final review is consistency. For me, I want to make sure mistakes like the one in the example on the right don&#8217;t make it into the final draft. Did that building change shape? Did that glove change color? Creating a unified environment makes immersion that much easier and more natural for the reader. When the same thing looks different in two panels on the same page it&#8217;s easier to spot, but across pages that can be developed weeks apart are often harder to notice which is why it&#8217;s often a good idea to read over a group of pages to make sure nothing very noticeably morphed or drifted over time.</p>
<p>&nbsp;</p>
<ul>
<li><strong>Are objects, people, and landscape features like plants, buildings, and the sun in the same positions from panel to panel and page to page?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/landscape-error.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-3262" alt="landscape-error" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/landscape-error.jpg" width="254" height="203" /></a>More consistency checking! Colors and shapes aren&#8217;t the only things that &#8220;drift.&#8221; Objects themselves can move around too. I know figuring out things like lighting and tree positions can be a lot of work. Sometimes it feels like you&#8217;re making an animation when you concern yourself with with all of this detail. And in a way you are, because our brains create the &#8220;animation&#8221; between each panel when we read comics. But the more work it is for the reader to do that, the more mentally exhausted they will become over time. Attention to consistency allows the reader to mentally construct the setting of each scene with ease when all of the stationary objects remain stationary.</p>
<ul>
<li><strong>Do the line weights all look about right?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/outline-width.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3263" alt="outline-width" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/outline-width.jpg" width="326" height="246" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/outline-width.jpg 326w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/outline-width-300x226.jpg 300w" sizes="(max-width: 326px) 100vw, 326px" /></a>It depends on the style, but at the risk of stating the obvious: most comics have line art, and most comics with line art use lines of different thicknesses and styles. This line thickness is called &#8220;line weight.&#8221; Generally outlines are thicker and the inner lines forming smaller details are thinner. Artists use these varying thicknesses to make scenes easier to intuitively understand&#8230; the thicker the line, the more attention it will attract. I&#8217;m no visual artist, but I can at least point out areas where the lines don&#8217;t seem right, or don&#8217;t match other similar areas. If you&#8217;re illustrating your own graphic novel, you&#8217;ll probably have an easier time spotting areas where certain lines are either too thick or not as thick as they should be.</p>
<ul>
<li><strong>Is the universe consistent?</strong></li>
</ul>
<p>This one completely depends on the creative universe you&#8217;re writing in. In our world it&#8217;s mostly about what&#8217;s appropriate for the time period. Are characters using cell phones in 1975? Car phones in 2008? But if you create your own universe then you&#8217;ve got an entirely different set of rules to play by, and if you contradict yourself <a title="Red Shirt Question Guy" href="http://www.youtube.com/watch?v=DwyMB19q7ms">you might have to answer for it later</a>. Of course, some mistakes are easier to spot than others:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/turikasuul-propeller-beanie.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3266" alt="turikasuul-propeller-beanie" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/turikasuul-propeller-beanie.jpg" width="487" height="346" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/turikasuul-propeller-beanie.jpg 487w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/turikasuul-propeller-beanie-300x213.jpg 300w" sizes="(max-width: 487px) 100vw, 487px" /></a>
<p>That&#8217;s the end of my 3-part blog series. I hope you found it helpful! Go catch those novice mistakes!</p>
<p>__________________________</p>
<p><em>You can see more of Jason Bane’s work at <strong><a href="http://carpechaos.com/" target="_blank">carpechaos.com</a></strong>.</em></p>
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		<title>27: The History Education pt.1 &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/07/04/making-comics-gutter-talk-episode-27-education-w-patrick-yurick-part-1/</link>
					<comments>https://makingcomics.com/2014/07/04/making-comics-gutter-talk-episode-27-education-w-patrick-yurick-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 14:00:03 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3242</guid>

					<description><![CDATA[Currently, there&#8217;s a revolution happening in the education realm. We here at Making Comics Worldwide (soon to be our new name!) are helping to fuel the fire of this revolution with our ever expanding repertoire of articles, tutorials, and even podcasts, just to name a few. We feel a change is needed and we don&#8217;t...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/04/making-comics-gutter-talk-episode-27-education-w-patrick-yurick-part-1/" title="Read27: The History Education pt.1 &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Currently, there&#8217;s a revolution happening in the education realm. We here at Making Comics Worldwide (soon to be our new name!) are helping to fuel the fire of this revolution with our ever expanding repertoire of articles, tutorials, and even podcasts, just to name a few. We feel a change is needed and we don&#8217;t need no stinkin&#8217; phone booth; we already have our costume on. That said, we thought the &#8220;origin story&#8221; of the education system was needed in order to lay down the foundation of our budding empire, as discussed here with Adam and Making Comics Worldwide CEO Patrick Yurick.</p>
<p>Before you click play or download this episode, please know the podcast you are about to listen to is more of an outline of the history of education than it is a lecture on the subject. There are key points in time we felt needed to be mentioned in order to get to where we find ourselves today, yet another turning point in the history of education. And we plan on being right there on the front lines fighting the good fight. Worldwide.</p>
<p> <span id="more-3242"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast-271.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3249" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/07/podcast-271.jpg" alt="podcast-27" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast-271.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/07/podcast-271-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Important Links:</strong><br />
<a href="http://en.wikipedia.org/wiki/Horace_Mann" target="_blank" rel="noopener">Horace Mann</a><br />
<a href="http://en.wikipedia.org/wiki/John_Dewey" target="_blank" rel="noopener">John Dewey</a><br />
<a href="http://en.wikipedia.org/wiki/History_of_education" target="_blank" rel="noopener">History</a> of education<br />
<a href="http://en.wikipedia.org/wiki/History_of_education_in_the_United_States" target="_blank" rel="noopener">History </a>of education in the U.S.<br />
<a href="http://en.wikipedia.org/wiki/Blaine_Amendment" target="_blank" rel="noopener">Blaine Amendment</a><br />
<a href="http://en.wikipedia.org/wiki/Printing_press" target="_blank" rel="noopener">Printing press</a><br />
<a href="https://www.continuetolearn.uiowa.edu/laborctr/child_labor/about/us_history.html" target="_blank" rel="noopener">Child labor</a><br />
<a href="http://en.wikipedia.org/wiki/Project-based_learning" target="_blank" rel="noopener">Project Based Learning<br />
</a><br />
<strong>Other Important Links:</strong><br />
Intro &amp; Outro Song: &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)</p>
<p>Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals: &#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)</p>
<p>Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions: InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:19:51</itunes:duration>
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		<title>#FAQDevin &#8211; Launching a Webcomic</title>
		<link>https://makingcomics.com/2014/07/03/faqdevin-launching-webcomic/</link>
					<comments>https://makingcomics.com/2014/07/03/faqdevin-launching-webcomic/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 15:02:32 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3219</guid>

					<description><![CDATA[The first one of these went well so let&#8217;s try another, shall we? Thanks to everyone who sent in questions (please continue to do so)! It&#8217;s looking like I&#8217;ll be answering one question a week so if you don&#8217;t see yours, keep checking back. Today&#8217;s question is from Jennifer (Jenny?) P. How many pages would...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/07/03/faqdevin-launching-webcomic/" title="Read#FAQDevin &#8211; Launching a Webcomic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The first one of these went well so let&#8217;s try another, shall we? Thanks to everyone who sent in questions (please continue to do so)! It&#8217;s looking like I&#8217;ll be answering one question a week so if you don&#8217;t see yours, keep checking back.</p>
<p>Today&#8217;s question is from Jennifer (Jenny?) P.</p>
<p><em>How many pages would you suggest I publish for my comic&#8217;s initial launch? It&#8217;s a webcomic (story driven). I plan to make buffers (20-30 pages) but not sure how many to upload on the initial launch.</em></p>
<p><span id="more-3219"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/faqdevinbanner2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3240" alt="faqdevinbanner2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/faqdevinbanner2.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/faqdevinbanner2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/faqdevinbanner2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Great question! Having a substantial buffer in case something unexpected happens is smart, so I&#8217;m glad to hear you&#8217;re already planning for that. As for how many pages to throw online at the start&#8230; it depends. If you asked three different people you might get three different answers.</p>
<p>My feeling is that the page count is less important than hooking your audience on the story as quickly as possible. One of the storytelling mistakes I made with my first comic was starting off too slow and in a not-terribly-interesting place. Lead with action or something equally interesting, and if that sequence takes two, five, or fifteen pages to play out, so be it. Whatever the number, make them effective pages.</p>
<p>That said, if the story catches right away I would still upload at least five pages, up to as many as ten. Go with what feels right!</p>
<p>That&#8217;s all for this week. Remember to address your tweets to @devinafterdark and include the hashtag #FAQDevin and YOUR. QUESTION. COULD. GET. ANSWERED.</p>
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		<title>Panel Descriptions In The Digital Age &#8211; Part 3</title>
		<link>https://makingcomics.com/2014/06/30/panel-descriptions-digital-age-part-3/</link>
					<comments>https://makingcomics.com/2014/06/30/panel-descriptions-digital-age-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 30 Jun 2014 22:02:56 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3232</guid>

					<description><![CDATA[We’ve been talking at length about panel descriptions. Hopefully you’ve got a friend friend willing to collaborate, or found a forum somewhere that encourages people to post panel descriptions so that other people can try to draw them. Practice makes perfect! Aside from that, here are a few more tips that will save you time...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/30/panel-descriptions-digital-age-part-3/" title="ReadPanel Descriptions In The Digital Age &#8211; Part 3">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">We’ve been talking at length about panel descriptions. Hopefully you’ve got a friend friend willing to collaborate, or found a forum somewhere that encourages people to post panel descriptions so that other people can try to draw them. Practice makes perfect! Aside from that, here are a few more tips that will save you time and money in the long run. I’ve already stressed the importance of establishing expectations with your art team well before sending them a script. In this section I’ll be discussing word balloons in panels, letterer notes, and the benefits to the revision process made possible by email.<span id="more-3232"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/descriptions-part-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3236" alt="descriptions part 3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/descriptions-part-3.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/descriptions-part-3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/descriptions-part-3-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr"><strong>Word Balloons</strong></p>
<p dir="ltr">Let’s talk about word balloons for a second. Most panels are going to have them. While your line artist probably won’t handle placement of word balloons and letters, they will have to be aware of the fact that there will be word balloons in the panel. Ask your artist to consider a few things. First, the initial speaker should generally be to the left of the panel. Unless you have a specific reason to do otherwise, this is a good rule to follow. We read from left to right, so the first speaker should be to the left. If your artist is new to comics, make sure you are both on the same page to avoid unnecessary revisions. Second, ask your artist to sketch rough word balloons in the panel layouts in order to get a feel for the amount of space the text requires. If your artist isn’t doing page layouts ahead of time, they can sketch placeholder word bubbles on a blank layer over the art. This will make sure that your artist has accounted for the space the text will occupy in the panel (check <a href="http://paperwingspodcast.com/comic-balloons-comic-layout/">this</a> out to see what I mean).</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-5-colors-web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3233" alt="image 5 colors web" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-5-colors-web-1024x510.jpg" width="1024" height="510" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-5-colors-web-1024x510.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-5-colors-web-300x149.jpg 300w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr"><strong>Coloring and Lettering</strong></p>
<p dir="ltr">Your script needs to be an instruction manual for the entire creative team, not just the line artist. Your colorist and letterer are going to have to work off of it, so it needs to guide them as well. If you have a specific color scheme in mind, or if a specific color is important to the story, that needs to be communicated to the colorist. Don’t expect them to guess. If the panel takes place at dawn, the colorist will only know to reflect that in the color of the sky if you tell them. Keep in mind your colorist might not read the script—they may just be working off the line art as it gets sent to them. [If that’s the case, communicate! Send an email or reach out to them through social media—Ed.] If a car needs to be red because someone will mention a red car several issues later, make a note specifically for the colorist.</p>
<p dir="ltr">Likewise, you have influence over how the lettering looks and on dialogue balloon placement. Maybe you have an idea about how to show a sound coming from off-panel, or want a specific way to bridge balloons between panels. Read any issue of Matt Fraction’s Hawkeye [also with standout artists like David Aja, Francesco Francavilla, and Annie Wu—Ed.] to get schooled on the many creative ways one can display voices on paper. I recommend including separate notes for the colorist and letterer beneath the main panel description so that you can easily find those notes again later and pass them on. It might work out best to email the colorist and letterer their notes separately, or for the line artist to include the notes on a blank layer in the art file.</p>
<p dir="ltr"><strong>Revisions</strong></p>
<p dir="ltr">Thanks to technology—email, Facebook, Twitter, SMS, Instagram, and more—you can transmit your artistic vision 24/7 from almost anywhere on the globe. My artist and I discuss big ideas via email and send almost daily feedback via Facebook messenger. He sends me draft images and I can provide almost-live critique. In reality, your artist could draw live over Skype as he creates each panel while you give feedback in real time. But that would be awful. So write great panel descriptions! Some days my artist and I have a long discussion about pages or panels, and other days he just hammers out pages that I love. As a writer who does creator-owned work, I’m lucky to have such daily collaboration. Sometimes its the editor who works with the artist. Either way, technology allows you to go back and forth and make edits easily.</p>
<p dir="ltr">Expect that some of the panels won’t come out looking the way that you, as the writer, had envisioned them. It might be a lack of clarity in the script, or perhaps the artist interpreted things a different way. It could be a combination of both things, or maybe you’re just not happy with the art, tone, mood, or an expression on someone’s face. If your artist is working digitally, they can mask-out most errors and make a correction. In the contract have with my artist, one draft and up to three revisions are included in the page rate. It’s important to have such conditions in writing before you begin. Again, a good final product begins with the clear communication of expectations. Later, you can offer critique in an email or as an overlay where you point to the issues you’d like fixed. The artist I work with even draws backgrounds and foregrounds on separate layers to make revisions easier!</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-6-web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3234" alt="image 6 web" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-6-web-816x1024.jpg" width="816" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-6-web-816x1024.jpg 816w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-6-web-239x300.jpg 239w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-6-web.jpg 1435w" sizes="(max-width: 816px) 100vw, 816px" /></a></p>
<p>Reach an understanding with your artist. This will guide the panel description process. If the artist deviates from your script, how will you react? Do you see it as a plus or minus? What if they drop a visual element that will come into play many issues later? What if they add something cool that you didn’t think of? Build a good personal and professional relationship with your creative team early on. If you would like for them to offer suggestions and experiment with layout, let them know that. If there’s a specific goal that you, as the writer, feel strongly about then let the art team know that as well. Make sure all of the major stipulations regarding workload—like character design sketches and revisions—are included in a signed contract before work begins. Focus on the goal of making great panels and a stunning page—know that you and your artist will have to combine talents to make it all work. Use the technology you have at hand to advance new opportunities.</p>
<p dir="ltr">_________________________</p>
<p>Damian Wampler is a photographer, playwright, and international cultural liaison. His current graphic novel, Sevara, will be published in April 2015 by Broken Icon Comics. Check out his website at <a href="http://www.damianwampler.com">www.damianwampler.com</a></p>
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		<title>26: Jason Brubaker &#038; Skottie Young (Classic #4) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/06/27/making-comics-gutter-talk-episode-26-re-issue-4/</link>
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		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 27 Jun 2014 14:00:37 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
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		<category><![CDATA[skottie young]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3221</guid>

					<description><![CDATA[We live in an age where proof something was said or done is sometimes just a click away. Apologies to the time capsule fans and their once highly valued level of patience. In our case, though, these flashbacks to when Jason Brubaker was running the show are great mile markers to see how far he,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/27/making-comics-gutter-talk-episode-26-re-issue-4/" title="Read26: Jason Brubaker &#038; Skottie Young (Classic #4) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We live in an age where proof something was said or done is sometimes just a click away. Apologies to the time capsule fans and their once highly valued level of patience. In our case, though, these flashbacks to when Jason Brubaker was running the show are great mile markers to see how far he, his co-host Daniel Lieske, and guest Skottie Young have come since this conversation occurred several years back.</p>
<p>Today&#8217;s flashback discussion hits on the positives of both publishing your work with a publisher and also going it on your own via self-publishing, a palaver typically consisting of negative rants, drastic hand gestures, and sometimes bitter tears. Yes, we&#8217;re big fans of sensibility, too, and we&#8217;re happy to bring some to you to put a bow on the month of June.</p>

<p><span id="more-3221"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-26.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3229" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-26.jpg" alt="podcast-26" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-26.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-26-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p>Skottie Young&#8217;s <a href="http://skottieyoung.com/" target="_blank" rel="noopener">site</a> (@skottieyoung)</p>
<p>Skottie Young and Eric Shanower&#8217;s <a href="http://www.amazon.com/Wonderful-Wizard-Oz-Graphic-Novel/dp/0785145907" target="_blank" rel="noopener">adaptation of Frank L. Baum&#8217;s &#8220;The Wonderful Wizard of Oz&#8221;</a></p>
<p>More <a href="http://marvel.com/comics/creators/7190/skottie_young" target="_blank" rel="noopener">&#8220;Oz&#8221; and other work </a>for Marvel</p>
<p><strong>Our Important Links:</strong></p>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:34:22</itunes:duration>
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		<title>Writing Tropes: Copy-Paste Plot</title>
		<link>https://makingcomics.com/2014/06/25/writing-tropes-copy-paste-plot/</link>
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		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 21:25:20 +0000</pubDate>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3209</guid>

					<description><![CDATA[Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present. Copy-Paste Plot This is my own title, as I couldn’t find the existing trope for this...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/25/writing-tropes-copy-paste-plot/" title="ReadWriting Tropes: Copy-Paste Plot">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present.<span id="more-3209"></span></em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/copypaste.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3215" alt="copypaste" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/copypaste.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/copypaste.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/copypaste-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Copy-Paste Plot</strong></p>
<p>This is my own title, as I couldn’t find the existing trope for this concept (I’m sure it’s out there under another name.)</p>
<p>You’re doing a story set in medieval Japan. Your plot has everything an interesting plot needs: conflict, action, romance, humor, engaging characters. There’s no reason for it not to be great, right? Actually I can think of a very good reason, that is all too easily overlooked: is your story <em>native</em> to your setting? If you take your characters, change their names and costumes, and set that same plot in Middle Earth, or the Caribbean, or another planet, does it still work? If it does, that’s not good news. You’ve written a Copy-Paste Plot.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/iphone8.png"><img loading="lazy" decoding="async" class="size-full wp-image-3211 alignleft" alt="iphone8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/iphone8.png" width="320" height="480" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/iphone8.png 320w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/iphone8-200x300.png 200w" sizes="(max-width: 320px) 100vw, 320px" /></a>This is a plot that is not grounded in any time or place, and so it will work anywhere, anytime. It’s a goldmine for screenwriters and anyone who has to generate scheduled stories, as they can recycle it endlessly, but it takes all the art out of writing, and all the originality out of your story. Remember, pretty much any story you write is going to fall under one of the <a title="The Seven Basic Plots" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSevenBasicPlots">Seven Basic Plots</a>. So what makes a story stand out?</p>
<p>What makes a plot that’s based on one of seven variations feel fresh and unique? There’s the setting, of course, but there isn’t an unlimited choice of those. More important are the dynamics between plot and setting. The setting should generate and or/nourish the plot. For your medieval Japan story, it’s not enough to make the plot revolve around an ancient scroll that validates the Emperor’s bloodline: that’s only a veneer of local flavor. You can shift it to the Aztec empire or to Atlantis with minimal substitution. On the other hand, if your plot’s starting point is a pearl-fishing village that finds itself an object of rivalry between two warring states, then you have something pretty rooted to work with.</p>
<p>While writing your story, you’re should research the period extensively and get in the heads of the people who would have lived in that time and place. Their motivations will be just as alien to you (and your readers) as their homeland will be different from yours. Things completely irrelevant to you would drive them to great lengths. Therein lies the potential for exciting new events and situations. An example of comic series where the storyline and <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/iphone9.png"><img loading="lazy" decoding="async" class="size-full wp-image-3212 alignright" alt="iphone9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/iphone9.png" width="320" height="480" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/iphone9.png 320w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/iphone9-200x300.png 200w" sizes="(max-width: 320px) 100vw, 320px" /></a>settings are intimately tied is <em>Sur les Terres d’Horus</em>, which takes place in Ancient Egypt under the reign of Ramesses II. The plot revolves around the unorthodox worship of certain gods and other investigations involving the laws of the place and time; even the romantic tension has a twist that turns stories of “forbidden love” on their heads (given it was not forbidden in any shape or form in Egypt). Other examples that come to my mind are all from the Franco-Belgian side (<em>Michel Vaillant</em>, <em>Yakari</em>, <em>Barbe Rouge</em>, <em>Buck Danny</em>) but what they all have in common is obviously immersive research, even more so, I dare say, than Craig Thompson with his recent masterpiece <em>Habibi</em>, because the latter is transmitted with the enormous effort of the outsider. The authors of the series above are living and breathing their subject, and so should you if your intentions as a storyteller are at all serious.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/malaak-chibi.jpg"><img loading="lazy" decoding="async" class=" wp-image-3213 alignleft" alt="malaak-chibi" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/malaak-chibi.jpg" width="246" height="446" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/malaak-chibi.jpg 410w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/malaak-chibi-165x300.jpg 165w" sizes="(max-width: 246px) 100vw, 246px" /></a>Here are a few simple rules to avoid this pitfall:</p>
<p>1. Choose your setting.</p>
<p>2. Soak in your subject with in-depth and extensive research.</p>
<p>3. Highlight findings of a peculiar nature, for possible plot uses (this can range from a geographic oddity to a rigidly dress code.)</p>
<p>4. Intersect your basic story idea with the yield of your research, all the while allowing your story to be changed and directed by the essence of the setting.</p>
<p>In addition to this, keep a close eye on that aspect of your readings from now on. Can you easily change their setting without losing essential plot points? If yes, has the author camouflaged that fact skillfully enough to get away with a copy-paste plot? If not, what anchors the plot to the place? Figuring out how others have done it will help you when it’s time for you to attack your own story.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>See more of Joumana&#8217;s comic and articles on <a href="http://www.malaakonline.com">http://www.malaakonline.com</a></p>
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		<title>Panel Descriptions in the Digital Age (part 2)</title>
		<link>https://makingcomics.com/2014/06/23/panel-descriptions-digital-age/</link>
					<comments>https://makingcomics.com/2014/06/23/panel-descriptions-digital-age/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 23 Jun 2014 21:01:25 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3201</guid>

					<description><![CDATA[You’ve worked out your tone, the character design sketches, and are ready to write those panels, right? Great! The format of your pages is entirely up to you, your artist, and your editor. Heck, you could text message or tweet a description of each panel if you wanted to! But the main point is to...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/23/panel-descriptions-digital-age/" title="ReadPanel Descriptions in the Digital Age (part 2)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">You’ve worked out your tone, the character design sketches, and are ready to write those panels, right? Great! The format of your pages is entirely up to you, your artist, and your editor. Heck, you could text message or tweet a description of each panel if you wanted to! But the main point is to get on the same page, and this is done by finding a common language before you begin. <span id="more-3201"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/panel-descriptions-pt-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3205" alt="panel descriptions pt 2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/panel-descriptions-pt-2.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/panel-descriptions-pt-2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/panel-descriptions-pt-2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">First, make sure that both you and the artist are using the same terminology regarding camera angles; you should both understand them the same way. I use a combination of wide shots, medium shots, close-ups, extreme close-ups, aerial views, and “worm’s eye” views to describe my scene. Anything more complicated than that, like a fish-eye lens shot through a peephole, and I’d describe it in detail in the panel description. You should work with your artist outside of the script to hammer down the details of your common language.</p>
<p dir="ltr"><strong>Still Images</strong></p>
<p dir="ltr">Comic book panels are still images. As a writer of this technical document, you need to be aware of that. Nothing can move or be drawn to literally represent that movement. There is frequently action, but there is rarely an attempt to capture movement.</p>
<p dir="ltr">For example:</p>
<p dir="ltr" style="text-align: center;"><em>Panel 1. HARRY reaches for the gun.</em></p>
<p dir="ltr">The panel is still—Harry can’t move. This is fixed line art. You will need to describe Harry’s actual location. Is he just starting to reach for the gun? Is he milimeters away? In your panel descriptions, be clear about the position of things. Where is Harry’s arm? In some rare cases you might choose to “ghost” part of the picture by drawing multiple states of action, like in the Flash.</p>
<p dir="ltr">Don’t write: The motorcycle jumps off the ramp. That’s not helpful to your artist. Write where the bike is. Has it barely left the ramp? Has it reached the height of its arc? Is it on the downward slope? Is it just about to touch the pavement? Write descriptions that are possible to interpret. Write where things are in relation to other things, plain and simple. If you don’t, the artist will make something up that seems logical to them. And at that point, you’d better hope you put revisions in the contract!</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-3-web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3203" alt="image 3 web" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-3-web-1024x511.jpg" width="1024" height="511" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-3-web-1024x511.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-3-web-300x149.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-3-web.jpg 1800w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr"><strong>Detail</strong></p>
<p dir="ltr">How much detail should you put into your panel descriptions? This can be a major point of contention. But if you’ve noticed a theme by now throughout this topic, it’s that the writer-artist relationship is key to making your comic book work. Some writers draft lengthy panel descriptions. Look at a few scripts by Alan Moore—they’re massive! Others write sparse descriptions, giving the art more breathing room. This is totally up to you. I tend to describe my panels from left to right, foreground first and then background descriptions if necessary. As a writer of a visual medium, it’s your job to think visually. Even though you aren’t an artist, you should have a vision in your head regarding the flow of the panel and the flow of the page. You might have to draw some stick figures in boxes to make sure your panels and pages work, but you must be thinking visually. I even describe to my artist the panel size and type—sometimes I want a long, horizontal panel running across the whole page, other times I want a series of small panels. Do the best that you can on your side to make a story told with pictures.</p>
<p dir="ltr">But don’t assume you’re as good at it as your artist! The relationship between you and the artist will determine how much detail you include in your panel descriptions, versus how much the artist can improvise to make the page better. Yes, relationships again. If you’ve taken the time to work out a common language, tone, and agreed-upon character designs, it should work out beautifully.</p>
<p dir="ltr"><strong>Format</strong></p>
<p dir="ltr">My script format is simple. I write which panel it is, followed by a period. I then describe the panel, with the character names in caps. Underneath, I write the character names and their dialogue. I might also include specific notes to the letterer and colorist (which I’ll talk about later). Early in the script, I write much longer panel descriptions. I micromanage every posture and gesture, and even describe how the faces should look.</p>
<p dir="ltr"><em>Panel 2. Large panel. SEVARA, in no armor—just her simple brown costume and a cloak, kneels on the grass. Her left arm is straight out to the side, holding her staff—which sticks into the ground and stands straight up and down. Her other arm is wrapped around ALATHEA and stretches all the way around, holding her wrist. ALATHEA is curled-up between SEVARA’s legs. ALATHEA sits on the grass—still holding the knife while SEVARA holds her wrist—so that SEVARA is hugging ALATHEA to her body. ALATHEA is staring into space—dazed—and whatever rage had come over her is now gone.</em></p>
<p dir="ltr">As the script progresses, however, I know my artist “gets it” by now and I drop almost everything but what is necessary.</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-4-web-updated.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3202" alt="image 4 web updated" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-4-web-updated-1024x373.jpg" width="1024" height="373" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-4-web-updated-1024x373.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-4-web-updated-300x109.jpg 300w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr"><em>Panel 7. Wide shot. In the middle of the frame, the BELIEVER has just finished a full baseball-bat swing with the piece of the stone staff. In the foreground, the two thugs snap their heads back, having both been hit squarely in the jaw. We can see the rest of the weathered statue of SEVARA in the background.</em></p>
<p dir="ltr">The bottom line is this: if something is important, you have to tell your artist. If something must or must not be seen, then you have to tell your artist. Something like “make sure we can see her face” or “make sure you can’t see inside the book” or “we can’t see the attacker’s face” or “we don’t know where the shot is coming from,” etc. You may intend for there to be an element of paradox, sarcasm, or juxtaposition that may not be explicitly obvious to the artist. Your artist can’t read your mind. They don’t know what you’re planning for issue 816. They may not have read to the end of the script for this comic book. So if something needs to be in the panel you have to write it!</p>
<p dir="ltr"><strong>Gutter Time and Pacing</strong></p>
<p>We’ve spoken about how a panel is a still image, and only attempts to portray motion in rare instances. The action happens in-between the panels. Paradoxically, these still images have word and thought balloons, which take time to read. Make sure not to pack too many words into a still image that is meant to happen in a heartbeat. For example, many comic book heroes in mid-punch, mid-swing, or mid-fall, somehow manage to blurt out three full minutes worth of dialogue. If you have a panel that compresses a lot of time, then of course feel free to throw in a lazy afternoon’s worth of dialogue.</p>
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		<title>25: Marisa Stotter &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/06/20/making-comics-gutter-talk-episode-25-marisa-stotter/</link>
					<comments>https://makingcomics.com/2014/06/20/making-comics-gutter-talk-episode-25-marisa-stotter/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 20 Jun 2014 14:00:22 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[gutter]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[marisa stotter]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequart]]></category>
		<category><![CDATA[she makes comics]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3190</guid>

					<description><![CDATA[Fresh off a very successful Kickstarter campaign, Marisa Stotter, the director and producer of &#8220;She Makes Comics,&#8221; a documentary about the history and current state of women in the comics industry, joins Adam and first-time co-host Marisa Brenizer on the podcast. Ok, so maybe it&#8217;s a little confusing to have two Marisa&#8217;s on one show. But...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/20/making-comics-gutter-talk-episode-25-marisa-stotter/" title="Read25: Marisa Stotter &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Fresh off a very successful Kickstarter campaign, Marisa Stotter, the director and producer of &#8220;She Makes Comics,&#8221; a documentary about the history and current state of women in the comics industry, joins Adam and first-time co-host Marisa Brenizer on the podcast. Ok, so maybe it&#8217;s a little confusing to have two Marisa&#8217;s on one show. But we think it only made sense. There is, however, a slight variation in pronunciation. Download the episode or click play in the player below to hear the difference, and more importantly a tremendous conversation with Marisa Stotter and her passion behind the &#8220;She Makes Comics&#8221; documentary.</p>

<p><span id="more-3190"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-25.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3197" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-25.jpg" alt="podcast-25" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-25.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-25-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>Stuff to Check Out:</strong></p>
<p>Marisa on Twitter: @marisastotter</p>
<p>She Makes Comics on <a href="https://www.kickstarter.com/projects/sequart/she-makes-comics" target="_blank" rel="noopener">Kickstarter</a> (@SheMakesComics)</p>
<p><a href="http://sequart.org/" target="_blank" rel="noopener">Sequart</a> (@sequart)</p>
<p><a href="http://respectfilms.com/" target="_blank" rel="noopener">Respect Films</a> (@respectfilms)</p>
<p><strong>Marisa&#8217;s Two Current Faves:</strong></p>
<p><a href="http://kateordiecomics.com/" target="_blank" rel="noopener">Kate or Die</a></p>
<p><a href="http://harkavagrant.com/" target="_blank" rel="noopener">Kate Beaton</a></p>
<p><strong>Our Weekly Podcast Requireme- Uh, Faves:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>59:44</itunes:duration>
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		<title>#FAQDevin &#8211; Introductions, Industry Jobs, and Software</title>
		<link>https://makingcomics.com/2014/06/18/faqdevin-introductions-industry-jobs-software/</link>
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		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 20:21:08 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[break in]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3176</guid>

					<description><![CDATA[Hey there! My name is Devin, and in case you don&#8217;t know me I&#8217;m the Editor-In-Chief here at Making Comics (dotCom). I&#8217;ve had an idea percolating for a bit to start something new—an ongoing Q&#38;A column that should prove useful for anyone needing advice. Creating a comic can be an isolating experience, especially when you hit...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/18/faqdevin-introductions-industry-jobs-software/" title="Read#FAQDevin &#8211; Introductions, Industry Jobs, and Software">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Hey there! My name is Devin, and in case you don&#8217;t know me I&#8217;m the Editor-In-Chief here at Making Comics (dotCom). I&#8217;ve had an idea percolating for a bit to start something new—an ongoing Q&amp;A column that should prove useful for anyone needing advice. Creating a comic can be an isolating experience, <em>especially</em> when you hit a wall and are having difficulty finding solutions. If you&#8217;re in a situation like that, I&#8217;d like to help.<span id="more-3176"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/faqdevinbanner11.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3187" alt="faqdevinbanner1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/faqdevinbanner11.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/faqdevinbanner11.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/faqdevinbanner11-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>First a little on my background—I come from the video game industry (I was a 3D environment modeler) and I&#8217;ve drawn since I was very little, though not always consistently until later years. My passion for comics goes way back, but I only started making them again in a serious way a couple years ago. So in a real sense, my recent history has been figuring out the process of creating comics and sharpening my art and storytelling skills.</p>
<p>I make no claim on expertise when it comes to art/comics/writing but I know a lot about each of those subjects. I also seem to have a penchant for explaining things. So, here&#8217;s my proposal: send me your questions and I&#8217;ll answer them as best I can. If I don&#8217;t know the answer off the top of my head I&#8217;ll go find it and report back. That way everybody learns something! Instructions for submitting questions will be at the end of the column.</p>
<p><strong>Industry Jobs</strong></p>
<p>Our first question today comes courtesy of @alwashington5:</p>
<p>&#8220;[J]ust curious&#8230;I was looking to [see] if there is another way to make it in this industry? [W]ith jobs for ex. admin office jobs?&#8221;</p>
<p>Al later clarifies:</p>
<p>&#8220;[I]&#8217;m not talkin about intern ships bc i&#8217;m out of school and i have a full time job (but it&#8217;s not my career).&#8221;</p>
<p>Great question. The short answer is yes. Aside from the more high-profile jobs associated with producing a comic—writer, penciller, inker, colorist, letterer—there are countless other positions within the industry. Every book on the shelf has an editor, for instance, that works with the rest of the production team to make sure that A) the comic comes out on time and B) it&#8217;s of the highest possible quality. Publishers usually have a marketing department that writes copy for solicitations (previews) and coordinates the release of images and interviews designed to hype upcoming comics and drive pre-order sales. As with any company, there is a management structure in place that runs the overall business (executive types) and support staff (HR, interns, etc.). And depending on the company, there may be entire other divisions aside from publishing (Marvel, for instance, makes movies, games, and television shows).</p>
<p>As for <em>how</em> to break in&#8230; that&#8217;s a more difficult question to answer. Regardless of the tactic you choose, the most important thing is you need to be able to demonstrate an aptitude for the job. If you want to be an editor, you should be able to write well and display a thorough understanding of not only the process, but the history of comic-making as well. If you want an office job (like HR), it pays to approach a comic publisher with prior experience doing that very thing. An executive position is something that&#8217;s only within reach after working your way up from another position within the company (I wouldn&#8217;t rule out internships because they can be a great way to get in the door). And networking, networking, networking.</p>
<p><strong>Software</strong></p>
<p>Our second question comes from Stanley:</p>
<p>&#8220;[H]i my name is Stanley &amp; I wanted to know where do you get you[r] Digital software &amp; do story boards?&#8221;</p>
<p>There are numerous options when it comes to software (including none—you could draw a comic in crayon on a scrap of paper), but I&#8217;ll do my best to cover the main ones.</p>
<p>For writing software, any word processing program works. I use <a href="https://www.openoffice.org/">OpenOffice</a>—it has all the functionality of Microsoft Office, except it&#8217;s free. Kevin Cullen also wrote an excellent <a href="https://makingcomics.com/rd/2014/02/10/scriptwriting-software-wont-break-bank/">breakdown</a> of the major scriptwriting programs. Some cost, others are free.</p>
<p>On the art side, stuff starts to get expensive. There are many free options including GIMP (Patrick wrote a multi-part <a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-comics-gimp-edition/">article</a> about it) but the &#8220;standard&#8221; is Photoshop. It&#8217;s also prohibitively expensive unless you can get a student discount or something. I use it for the majority of my art tasks, especially coloring. Other programs that comic artists have been known to use: Painter, Manga Studio, Illustrator, Sketchup, and Sketchbook. I would particularly recommend Manga Studio. It&#8217;s pretty inexpensive and it was created specifically for making comics. The tools it has, especially for inking, are incredible!</p>
<p>As for storyboards, I pencil and/or ink them first by hand, then scan them and do minor clean-up in Photoshop. I&#8217;m unaware of any specialized storyboarding programs, but I&#8217;m sure they exist.</p>
<p><strong>Send me your questions!</strong></p>
<p>That&#8217;s all the questions I&#8217;ve got. I would like to make this a regular thing, possibly weekly, but to do that I need more questions to answer.</p>
<p>On Twitter, you can submit a question by addressing it to me (@devinafterdark) and by including the hashtag #FAQDevin (that way I&#8217;ll know that you&#8217;re OK with the question being answered publicly). Also, if I ever get any information in my answers wrong I would like to know about it so I can issue a correction.</p>
<p>Sound good? I look forward to hearing from you guys.</p>
<p>&nbsp;</p>
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		<title>TYPE CRIMES THAT WILL GET YOU SENT TO THE “WEEKEND HOBBYIST” JAIL</title>
		<link>https://makingcomics.com/2014/06/17/type-crimes-will-get-sent-weekend-hobbyist-jail/</link>
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		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 17 Jun 2014 12:50:16 +0000</pubDate>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3164</guid>

					<description><![CDATA[If you’re using letters to convey language in a graphic context then it’s a good idea to learn about some basic typographic rules, or you run the risk of making major mistakes known as “type crimes”. Comic lettering, while different from traditional typography, shares many of the same rules and benefits as its cousin. As...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/17/type-crimes-will-get-sent-weekend-hobbyist-jail/" title="ReadTYPE CRIMES THAT WILL GET YOU SENT TO THE “WEEKEND HOBBYIST” JAIL">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>If you’re using letters to convey language in a graphic context then it’s a good idea to learn about some basic typographic rules, or you run the risk of making major mistakes known as “type crimes”. Comic lettering, while different from traditional typography, shares many of the same rules and benefits as its cousin.<span id="more-3164"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/typecrimes.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3170" alt="typecrimes" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/typecrimes.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/typecrimes.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/typecrimes-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>As creative people we hate hearing the term “rules” being used. I know, I know, how dare someone limit your creativity with rules, but in the case of typography and, by extension, lettering, there are clear guidelines that have been set over the past several hundred years by writers, typographers and designers which help define a clear way to convey language. Think of them more as best practice guidelines.</p>
<p>Why should you care? Yes it’s just letters and words…people are paying for the art and story right? Well, yes and no. I’m a big believer in the small details being what separates “pretty good” from “great.” It’s what wins or loses you a prestigious award, gets you a job, or seals the deal on whether or not someone will judge your project as professional quality or just a hobbyist’s weekend project. You put care and craft into learning drawing, inking, coloring and painting techniques, so let’s learn some good type practice as well.</p>
<p>The main difference between lettering, specifically for comics and typography, is that lettering tends to show us in an illustrative manner what language actually <em>sounds</em> like. Typography on the other hand is the art and technique of arranging type in order to make language visible. Now, the two are different, but they share many concepts. For this article, I want to specifically talk about how comic lettering crosses over into typographic rules and how you can avoid some of the most common “type crimes” that are all too prevalent in both creator-owned and major-publisher comics. The goal isn’t to scold or show off nerdy knowledge, but to help you create the most professional looking book you can.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3165" alt="mc_type_v1-1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-1.jpg" width="630" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-1.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-1-300x214.jpg 300w" sizes="(max-width: 630px) 100vw, 630px" /></a>
<p><em>Fig. 1-The same word set in the same size in display and body fonts. Notice how much faster the display type breaks down, becoming almost impossible to read quickly, while the body font is still legible at its smallest size. </em></p>
<p><strong>Display vs. Body<br />
</strong>At the risk of oversimplifying, there are two main kinds of typefaces: Display and Body. Display is like it says…you use it on headlines, logos and anywhere you need illustrative emphasis. It’s usually at its best when run large and only a few words in length. The letterforms venture towards illustrative and usually have a specific personality to them. They look more like images than the alphabet. Body copy, on the other end is intended for reading in larger chunks, paragraphs and so on. Its goal is to be clear and legible, and while it has its own style and design elements, they usually are slight variations on what a traditional letterform should ideally look like. You can use body copy as display, but almost  never the other way around. This is because copy needs to be large and used sparingly in order to be legible. It’s really simple that way. But all too often in comics you see someone take a funky and cool typeface (aka Display) and shrink it down for a subhead or even dialogue. The end result is something that’s painful and often impossible to read without struggling. Bad stuff.</p>
<p>Very often, I see people trying to use display type in a smaller size as part of a block of readable text, often to create a specific voice in word balloons or narration boxes. Sometimes this works, and sometimes it makes a simple piece of dialog into an exhausting chore. The best way to figure out if its working or not is to actually try reading it. Do you read it at your normal speed? If you find yourself skipping, or stammering over words, its probably difficult to read and you should reconsider it.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3166" alt="mc_type_v1-2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-2.jpg" width="630" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-2.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-2-300x214.jpg 300w" sizes="(max-width: 630px) 100vw, 630px" /></a>
<p><em>Fig. 2-The example above uses the exact same font in the same size set with proper small caps, and forced small caps. Notice how the proportions and default letter spacing looks really bad in the forced example.</em></p>
<p><strong>Forced Small Caps<br />
</strong>Small caps are a powerful tool. They allow you to have all the benefits of capital letters (no ascenders/descenders, and smaller point size legibility, among many others) with the calmer tone of letter case. Fun Fact: Did you know that small caps are a separate font and not just a special effect button inside of your drawing software?</p>
<p>Small caps are awesome, but they aren’t that common in a lot of typefaces. What you usually see, and where it turns into a “crime” is when you press that little button in your adobe program that turns your letters into small caps. Instead of giving you a proportional glyph from a font, it takes what you already have, and shrinks it down by a percentage. As a result the small caps are out of proportion to the large caps and when you look at it the capital letters now stick out like a sore thumb creating unintended points of emphasis. It causes your eye to stammer when reading. “SHOUT, then soft, SHOUT then soft” Also it signifies “amateur mistake”  Honestly its one of the biggest pet peeves among designers and typographers. We notice it inside of half a second. It screams at us; it just looks weird and unprofessional. Don’t do it!</p>
<p>Finding a font with well-drawn, true small caps is tough. Many times with cheap fonts (and most all free ones) you’ll find through careful study of the letterforms, that the designer simply shrunk down capitals and called it small caps, effectively doing the same thing as that evil effect button. Conversely they often do something similar for Bold and Italics. They add a stroke to the bolds and add some sort of skew effect for italics. These are really sloppy shortcuts and symptomatic of a quick and dirty typeface trying to look like it’s giving you more value than it really is. The only way to tell this is happening is with a discerning eye and experience.</p>
<p><strong>Type Mixing</strong> (aka Font Explosion!!!)<br />
Less is More…more or less. The thing about mixing different typefaces on the same page, or even in the same book is that each one should serve a purpose, set a tone, emphasize something, retain hierarchies and look consistent. When you use too many you’re basically combining too many visual styles. It starts to work against you and causes confusion for the eye. If you’re in a room with 10 people all screaming at the top of their lungs, do you hear anyone?</p>
<p>Looking at a recent mainstream comic published by one of the big 2, i counted 6 different typefaces/styles, and 5 different sizes on the cover alone! As a result you had a visual blender of illustrative words fighting for attention. I didn’t know what i was supposed to read first. Everything was calling attention to itself…and that’s before we even talk about the SFX employed.</p>
<p>An experienced designer can work with one or two fonts, and one or two sizes to create an incredibly dynamic composition that will effectively lead the reader’s eye. This is challenging, it requires skill, knowledge, experience and thinking. Dumping another font on the page is a non solution to a complex problem. This is really something, especially on covers that separates the sophisticated, well designed work from the cheesy and forgettable.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3168" alt="mc_type_v1-4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-4.jpg" width="630" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-4.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-4-300x214.jpg 300w" sizes="(max-width: 630px) 100vw, 630px" /></a>
<p><strong>Exterminate the Widows and Orphans!!!  </strong>(yes these are type terms. I promise)<br />
A widow is a paragraph ending line that falls at the beginning of the following page or column. BAD. An Orphan is a line, word, part of a word or short line that appears by itself at the end of a paragraph. WORSE.</p>
<p>Widows are most common in set paragraphs, but you might run into that in your book. Don’t do it! Orphans are everywhere! I see them more than I’d like in word balloons and narration boxes. I’ve come to the conclusion that is because the letterer is more concerned with fitting the text into a very small balloon or box, and there often isn’t the luxury of space to make things larger. There are many techniques you can use, such as tracking, kerning re-writing – just do something to eliminate those pesky orphans. For lines, a good practice is that your last line of a block of copy should be at least a quarter of length of the block of copy, if not more. Again it not only is disruptive to the reading experience, its ugly, and it looks amateurish.</p>
<p>How do you fix it? We’ll make the word balloon bigger or smaller so the words flow and wrap better…if you’re the guy or gal in charge, you can just rewrite the thing so it fits. Thats an easy solution, and if you can’t do that, you can try adjusting word and letter spacing and other advanced typesetting techniques.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3169" alt="mc_type_v1-5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-5.jpg" width="630" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-5.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-5-300x214.jpg 300w" sizes="(max-width: 630px) 100vw, 630px" /></a>
<p><em>Fig. 4-This is a case where there is a definite right and wrong way to do it<br />
</em><strong></strong></p>
<p><strong>Feet and Inches vs Quotes<br />
</strong>One of the most common mistakes found everywhere from comics, the internet and even in print. When you want to indicate quotes you wrap the word in two marks that look like a pair of inverted double commas. Often times you’ll see the incorrect “Feet and Inches” marks used.</p>
<p>This usually has to deal with either an incomplete font or more often the wrong setting in your design program or style sheet. Adobe programs have something called Smart Quotes, which will make sure to use the correct marks. If you are using illustrator or indesign you have access to something called a “Glyph Palette” which can show you and give you the ability to insert any glyph in a given font. Unfortunately this tool does not exist (and probably never will for political and sales reasons) in photoshop…which is another reason why you shouldn’t use photoshop for type and lettering.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3167" alt="mc_type_v1-3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/mc_type_v1-3.jpg" width="630" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-3.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/mc_type_v1-3-300x214.jpg 300w" sizes="(max-width: 630px) 100vw, 630px" /></a>
<p><em>Fig. 5-You don’t need to add a body kit to a Ferrari. Sometimes its ok to allow the letterforms do what they were designed to do, instead of overkilling it with effects.<br />
</em><strong></strong></p>
<p><strong>SFX or PUT THE FILTERS DOWN AND STEP AWAY!!! </strong>This ventures into aesthetics and even design snobbery but i think one needs to ask themselves, just because it’s possible to do something in software, and there is a tutorial for it online, and you’re seeing it in your favorite superhero book, does it necessarily mean that it’s a good idea for you to do it as well? There is nothing inherently wrong with using SFX on type, but its something you want to use with care, or else you wind up venturing into kitsch and cheesiness…and most times you start sacrificing legibility for the effects.</p>
<p>There is a visual trend in lettering right now…i call it kitchen sink, because it seems that every word and letter i see printed has some sort of effect, as if there were a “use it or loose it” rule in effect. Outline strokes, inner strokes, inner glow, bevel and emboss, gradients, drop shadows…sometimes all of those on one poor word. I’ve found in experience those sorts of practice are mistakes made from inexperience or lack of a clear design voice. “If i don’t really mess around with it, i can’t justify the invoice” type of attitude. I don’t want to preach my personal design aesthetics here, but before applying effects ask yourself why is it needed? Does the composition call for it? Does it need something to improve legibility? What kind of voice does it have? Is it demanding attention or going subtle? Does it clash with other elements on the page? Am i upstaging the art or the writing? Does it look good? Those are questions only you can answer, but when in doubt hold back. Only go for the minimal modifications. Learn to say more with less. Remember, words and letters need to be legible and easily readable first and foremost. Every decision you make should start with “can i still read this easily?” If you can’t read the letters, then they are just wasting space.</p>
<p><strong>Don’t follow the leader.</strong><br />
Just because the big publishers are doing things a certain way doesn’t mean you need to imitate them. There are a lot of rules, brand guidelines, style sheets and across the board absolute-isms that can handcuff someone into making choices they might not agree with. That is the unfortunate side of commercial art. When you are on your own, doing your creator-owned book, define your own style! Create your own trend, find your own voice, don’t feel you have to use “comic fonts” for everything (there are hundreds of places to buy and get quality, legit free fonts…you don’t have to use the same 2 comic font places if you don’t want to). After all there is no point in making another book that will get lost in the sea of comics because it looks like everything else. Make something fresh and original.<br />
________________________</p>
<p><em> You can see more of Christopher’s Graphic Design work at: <a href="http://www.christopherkosek.com/" target="_blank">ChristopherKosek.com</a></em></p>
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		<title>24: Ulises Farinas &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/06/13/making-comics-gutter-talk-episode-24-ulises-farinas/</link>
					<comments>https://makingcomics.com/2014/06/13/making-comics-gutter-talk-episode-24-ulises-farinas/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 13 Jun 2014 17:00:49 +0000</pubDate>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3151</guid>

					<description><![CDATA[If you think the only kind of luck you&#8217;ll find on Friday the 13th is bad, think again. We at Making Comics (dotCom) are here to exorcise that unlucky mojo you may find yourself in today and provide balance with another Gutter Talk podcast. Join Adam and co-host Patrick Yurick as they sit down with the inimitable Ulises...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/13/making-comics-gutter-talk-episode-24-ulises-farinas/" title="Read24: Ulises Farinas &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>If you think the only kind of luck you&#8217;ll find on Friday the 13th is bad, think again. We at Making Comics (dotCom) are here to exorcise that unlucky mojo you may find yourself in today and provide balance with another Gutter Talk podcast. Join Adam and co-host Patrick Yurick as they sit down with the inimitable Ulises Farinas to discuss everything from art schools to dealing with trolls. The conversation may be long but you do not want to miss one precious second. Or the unlucky mojo comes back. Don&#8217;t say you weren&#8217;t warned.</p>

<p><span id="more-3151"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-24.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3160" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-24.jpg" alt="podcast-24" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-24.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-24-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Links:</strong></p>
<p>Ulises Farinas on Facebook (@ulises_f)</p>
<p>Personal <a href="http://ulisesfarinas.com/" target="_blank" rel="noopener noreferrer">site</a></p>
<p><strong>More Links:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Fun with Google Hangouts:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/The-Evil-Dr.-McDizzle.png"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-3154" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/The-Evil-Dr.-McDizzle-264x300.png" alt="The Evil Dr. McDizzle" width="264" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/The-Evil-Dr.-McDizzle-264x300.png 264w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/The-Evil-Dr.-McDizzle.png 724w" sizes="(max-width: 264px) 100vw, 264px" /></a>
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		<itunes:duration>1:35:26</itunes:duration>
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		<title>So You Wanna Publish A Webcomic? – Part 3</title>
		<link>https://makingcomics.com/2014/06/11/wanna-publish-webcomic-part-3/</link>
					<comments>https://makingcomics.com/2014/06/11/wanna-publish-webcomic-part-3/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 11 Jun 2014 19:25:57 +0000</pubDate>
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					<description><![CDATA[Basic edits We ended the last post with WordPress and ComicPress installed and our child theme created. We’re now ready to start customizing our site so that it looks like we want it to. This post is still what I’d classify as a beginner level and we’re going to be customizing the layout, type and...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/11/wanna-publish-webcomic-part-3/" title="ReadSo You Wanna Publish A Webcomic? – Part 3">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Basic edits<br />
</strong>We ended the last post with WordPress and ComicPress installed and our child theme created. We’re now ready to start customizing our site so that it looks like we want it to. This post is still what I’d classify as a beginner level and we’re going to be customizing the layout, type and colors. Let’s get started.</p>
<p><span id="more-3134"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/publish-webcomic-part3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3148" alt="publish webcomic part3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/publish-webcomic-part3.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/publish-webcomic-part3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/publish-webcomic-part3-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>1.<br />
</strong>To begin, a quick note about how I usually work when editing the code. I always try to add comments and notes to the code as I work, so that if (and when) I go back to make further edits, I can remember exactly what I’ve done. So for the first step of this process, I’m going to add in a note at the top of the stylesheet (style.css) that summarizes what the edits I’m going to make will cover. Below is a screenshot of my notes (notice that all the notes are started by <em>/*</em> and ended by <em>*/</em>). This is a basic CSS code tool called a comment mark.  Anything in between the <em>/* */</em> will be ignored by the system when it displays your webpage. I use these notes throughout the stylesheet to remind myself exactly what each piece of code does. When I started working with ComicPress it was pretty confusing and this process has allowed me to figure out what’s going on in the stylesheet and code.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3138" alt="theBLANKsite-2-1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-1.jpg" width="580" height="509" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-1.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-1-300x263.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>2.<br />
</strong>Next I want to adjust the layout so that it’s simpler than the 3-column that is the standard ComicPress layout when you install everything. To do this, click on Appearance on the left-hand side of the Dashboard and once the page loads, click ComicPress Options and this will automatically take you to the Layout page.</p>
<p>In the middle of the page is a dropdown that will let you select what layout you prefer to use. You can definitely play around with layouts and see what works for you, but for this tutorial we’ll choose the very first one in the list: “2 Column – Sidebar on Right”. This is a pretty standard format and it will work for what I want the Blank website to look like. Click Save Layout and if you view the website in a browser it should look like below.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3144" alt="theBLANKsite-2-2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-2.jpg" width="580" height="296" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-2.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-2-300x153.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>Customizing your site – colors<br />
</strong>Since we’re about to begin editing the code in the site, it’s probably a good time to point out that this is where you’ll need to know some basic HTML/CSS/web stuff. If you’re not that familiar, you can download my stylesheet in a link at the end of this tutorial so that you can follow along. We’re going to edit the colors then the type, so let’s get started.</p>
<p><strong>1.<br />
</strong>The first thing that I want to change is the background colors used in the site (defined as<em>background-color</em> in the stylesheet). My plan is to keep things simple and use white, black and red for the color scheme (I’m going to use simple web safe colors to keep things simple and if you want to choose different ones for your site, <a title="web safe colors" href="http://www.w3schools.com/html/html_colors.asp" target="_blank">try out the w3schools link here for more options</a>).</p>
<p>For the design I have in mind, the backgrounds should be white and to do this I need to edit the <em>colors</em> that are defined in the stylesheet. I need to change the color defined in the <em>body</em>element from blue (shown below as Original Color below) to white.  However, since this is a programming language, I need to use a special code to do this: the hexadecimal notation (HEX triplet).  Hexadecimal codes can get very involved, but for our purposes, know that it’s just another way of defining the way a computer displays colors, in a way readable by your website.  Looking at the list of web safe colors I linked to (above), I see that I need to alter the HEX triplet for background from #075591 to #FFFFFF (shown below as New Color).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3143" alt="theBLANKsite-2-3.1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.1.jpg" width="580" height="497" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.1.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.1-300x257.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3142" alt="theBLANKsite-2-3.2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.2.jpg" width="580" height="543" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.2.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-3.2-300x280.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>Take a look in the browser window and the background of the site should be white.</p>
<p><strong>2.<br />
</strong>Now we need to go through the whole stylesheet and update the colors as we go to make the backgrounds of each element white. Here’s what I updated and the order I did them in:<em>page</em>, <em>header</em>, <em>content-wrapper</em>, <em>footer</em>, <em>narrowcolumn</em>/<em>widecolumn</em>. After each one, I simply clicked Update to save the change and then refreshed the website in the browser window so that I could see what the overall change looked like. If the change didn’t look like I wanted, I simply went back to the original color and I was back where I started. Now that all of the background colors are white, the site looks like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3141" alt="theBLANKsite-2-4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-4.jpg" width="580" height="274" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-4.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-4-300x141.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>I’m still not sure about the background lines and some of the other design, but I think this will do for now. We can always come back later and make more edits if we want to.</p>
<p><strong>Customizing your site – type<br />
</strong>Now that the colors have been changed, we can’t read the type that was white. Not to worry though, since we’re about the adjust the type in this step. Typography on the web has changed a lot in the past couple of years or so but for this beginner level tutorial we’re going to keep things simple. The first thing that I want to do is alter which font the site uses. There are a bunch of fonts that work online that you can choose from when you’re just starting out and if you’re curious I’d suggest you <a title="web fonts" href="http://www.w3schools.com/cssref/css_websafe_fonts.asp" target="_blank">check out what’s listed on the w3schools link here</a>. Let’s fix the type.</p>
<p><strong>1.<br />
</strong>The first thing to take care of is defining the type the site should use. For this site I’ve decided to use Trebuchet MS because it’s a sans serif and I never use it for websites. To adjust the type that’s used, simply add in the following code to the body element:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3140" alt="theBLANKsite-2-5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-5.jpg" width="580" height="546" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-5.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-5-300x282.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>So in (A) we have defined the font as being Trebuchet MS as well as told the browser to use a default sans-serif typeface if Trebuchet MS isn’t loaded on the user’s computer (this is part of making good code and having your site “degrade gracefully”). And in (B) we have defined the color of the type as being black by setting the HEX triplet to #000000. If you refresh this in your browser, you might not notice a huge difference but if you look at the g’s (say in the word Category) you’ll see the change.</p>
<p><strong>2.<br />
</strong>Now we need to change the color of the rest of the type used throughout the site so that all of the headlines, header and footer elements are black. To do this I’m going to go through the stylesheet in the exact same way that I did when I changed the background colors above – updating and refreshing the browser as I go to see that the changes are made correctly. Here’s the order I did the edits in: <em>header h1</em>, <em>footer</em>, <em>header h1 a</em>, <em>footer a</em>.</p>
<p><strong>3.<br />
</strong>I want the links to change color to all black too (instead of the default blue), so I’ll need to add in some copy at the very top of the stylesheet after the body element to make sure that they do this. The reason we need to add in the code ourselves is that the child theme is currently using the ComicPress code that defines what links look like. The ComicPress Boxed theme we used as the basis for our site didn’t define these, so we need to do it in order to change the appearance of the links (This is another reason why creating a child theme was so important before we started making edits since we can add and change things in our stylesheet and not worry about changing the core code).</p>
<p>So add in the code below and your links should now be black. When you roll over them they’ll change to red (HEX #900900).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3139" alt="theBLANKsite-2-6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-6.jpg" width="580" height="544" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-6.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-6-300x281.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>4.<br />
</strong>You may notice that when you scroll over the footer links they turn white. This is happening because there are footer links defined in the stylesheet. To fix this altogether, find the<em>footer a</em> and <em>footer a:hover</em> in the stylesheet and delete them. When you update to save the edit and refresh the browser, the footer links now work perfectly.</p>
<p><strong>5.<br />
</strong>The final edits for this post are going to be to the navigation bar. Right now, when you scroll over the link that’s there it turns yellow and the RSS link turns orange. I want these to be the same red as the rest of the links of the site.</p>
<p>Here’s the catch with these edits: none of the code exists in the stylesheet that we’re working with again. All the base code is in the original ComicPress stylesheet. So to make the edits, I’ll be the guide and follow along with these steps.</p>
<p>I want to set the background color of the <em>menubar</em> to black to match the design so far. To make these edits, locate the <em>/* MENU */</em> in the stylesheet and add in the copy below:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3135" alt="theBLANKsite-2-7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-7.jpg" width="580" height="531" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-7.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-7-300x274.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>(A) We’ve now defined that the <em>menubar-wrapper</em> should be black (HEX #000000). Next we want to edit the links.</p>
<p>(B) We set the link color in the <em>.menunav a</em> to be white text.</p>
<p>(C) The <em>.menunav-rss:hover</em> needs to be changed so that the active link goes red and to get rid of the <em>background-color</em> in the original stylesheet, we define the background as “none”</p>
<p>(D) For all of the <em>.menu ul li links</em> we do much like above and define the type colour (white) and set the <em>background-color </em>to black by adding in #000000 definition. We need to set the background color to black so that if there’s a sub-menu item the drop down navigation will show with a black background.</p>
<p>(E) All that’s left is to set the <em>.menu ul li a:hover</em> to be red to match the rest of the site.</p>
<p><strong>6.<br />
</strong>There’s one more final bit that’s really annoying me. So before we end this session, let’s make one last update. There’s a drop shadow on the title at the top of the page and I want to get rid of that and add in an active link state. To do this I deleted the <em>h1</em> definition under the <em>/* MENU */</em> section and added in a <em>header h1 a:hover</em> definition up with the <em>#header h1</em>. My final bits of edits look like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3136" alt="theBLANKsite-2-8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-8.jpg" width="580" height="460" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-8.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-8-300x237.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>Keep experimenting<br />
</strong>So that’s it for this tutorial. I’d encourage you to play around with the colours and find something that works for you. If you want to see my full set of edits to help you follow along, <a title="Tutorial - Basic edits stylesheet" href="http://http//www.jsnsmith.com/makingcomics/TheBlankStylesheet-TutorialPart3.css" target="_blank">you can download my stylesheet here</a> and I’ve added in comments to help you see what edits I’ve made. Otherwise, keep trying out making edits to the site to get it to look exactly like you want it to. For now, here’s what the site looks like:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-9.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3137" alt="theBLANKsite-2-9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-9.jpg" width="580" height="284" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-9.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/theBLANKsite-2-9-300x146.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>Next we can cover adding in some more function to our site through pages and widgets.</p>
<p>_____________________________________________</p>
<p>You can see more of Jason Smith’s work at <a href="http://jsnsmith.com/ontheverge/">jsnsmith.com/ontheverge</a></p>
<p><a href="https://makingcomics.com/rd/2014/05/14/wanna-publish-webcomic-part-1/">Click here to read Part 1</a></p>
<p><a href="https://makingcomics.com/rd/2014/05/21/wanna-publish-webcomic-part-2/">Click here to read Part 2</a></p>
]]></content:encoded>
					
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		<title>Panel Descriptions in the Digital Age (Part 1)</title>
		<link>https://makingcomics.com/2014/06/09/panel-descriptions-digital-age-part-1/</link>
					<comments>https://makingcomics.com/2014/06/09/panel-descriptions-digital-age-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 09 Jun 2014 19:45:59 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3121</guid>

					<description><![CDATA[Most comic book scripts are a series of panel descriptions intended for the artistic team. The script is your way to communicate to your artists—it’s a technical document, not intended for your audience nor designed to make people laugh or cry. But gone are the days where one might pull the script out of Ye...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/09/panel-descriptions-digital-age-part-1/" title="ReadPanel Descriptions in the Digital Age (Part 1)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Most comic book scripts are a series of panel descriptions intended for the artistic team. The script is your way to communicate to your artists—it’s a technical document, not intended for your audience nor designed to make people laugh or cry.</p>
<p dir="ltr"><span id="more-3121"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/panel-descriptioon.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3125" alt="panel descriptioon" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/panel-descriptioon.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/panel-descriptioon.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/panel-descriptioon-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">
<p dir="ltr">But gone are the days where one might pull the script out of Ye Olde Typewriter and stuff it in a manila envelope, lick the stamps, and send it on its way—never to be seen again. With advances in technology—Adobe and Wacom, email and shared drives, Skype and smart phones—the way we make comics has changed considerably. This article is intended to help you (the writer) clearly communicate your ideas to an artist in the digital age.</p>
<p dir="ltr">***If you’ve reached the point where you’re actually writing a script, I’m going to assume that you’ve taken the proper steps to get there. Please read the standard disclaimer below.</p>
<p dir="ltr">Panel descriptions are the last step in a long creative process for a comic-book writer. You may have some great images in mind, but you also need to have characters, story, and a lot of other things before you start banging out panel descriptions. Please make sure before reaching the panel description phase that you’ve mapped the characters, broken the story, done your page-by-page outline, made a rough layout, came up with a killer ending (which exemplifies your world view), and ran the script past an editor. You will also need to study pageflow, how many panels can be put on a page, gutter time, match cuts, and the impact of splash pages versus densely-paneled pages on reading flow. If you haven’t done these things, you’re going to be wasting time and money by writing panel descriptions and producing pages that aren’t ready for print. Story is king, and your characters drive the story. Get it right the first time.***</p>
<p dir="ltr">Have you already made character trees? Outlined the story? Great! Now it’s time to communicate your genius to the rest of the creative team—page by page, panel by panel. This part may be the most excruciating step for any writer; it essentially turns your artistic vision into a VCR instruction manual. Scriptwriting in comics has traditionally been dominated by two schools—the panel-by-panel method [elsewhere referred to as “full-script method”—Ed.] and the “Marvel” way of outlining a story and adding the dialogue later (after the art is complete). With the Internet, there are even more ways to get your ideas across to your artists—more ways to see your comic develop. You have options beyond writing panel-by-panel descriptions now. However, the importance of clear and concise panel descriptions can’t be overstated; you’ll save yourself time and money by getting this part right from the outset.</p>
<p dir="ltr">I set the pace and flow of the story by the number of panels, the arrangement of action, and by the time difference between panels. As the writer, it is my job to establish the dramatic tension, so I envision the page well before I write panel descriptions. For example: if I want a large anchor panel in the middle of a page that draws the eye to it—or a series or small, rapid-fire panels—I should plan the page turns and dramatic withholding of info well ahead of time. The artist will need to make a complete page that works as a single thought.</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-1-web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3122" alt="image 1 web" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-1-web-1024x506.jpg" width="1024" height="506" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-1-web-1024x506.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-1-web-300x148.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-1-web.jpg 1800w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr">You should be able to hang a good page on the wall like a piece of art. Both the writer and artist must communicate to make that happen. The writer establishes a vision and concept, while the artist must be able to provide constructive feedback and even experiment herself.</p>
<p dir="ltr"><strong>Set Expectations</strong></p>
<p dir="ltr">Before writing full panel descriptions, make sure your artist has enough visual direction to design the world you are creating. For example: surf the web and download dozens of images that match the tone and style you’re going for. Don’t be reliant on comics for reference but instead seek inspiration from other sources, like movies, concept art, magazines, personal photographs—anything. Zip your reference imagery up and send it to your artist. You’ll also want to write a comprehensive character description and send it to your artist ahead of the script. Next, the artist would generate some character sketches based on this reference. Once the design of your characters is nailed down, you won’t have to constantly describe them in your script—only which outfit they are wearing and any changes to the norm.</p>
<p dir="ltr">For example:</p>
<p dir="ltr" style="text-align: center;"><em>Panel 1. HARRY’s jacket is soaking wet.</em></p>
<p dir="ltr">We already know that Harry’s standard costume is a short leather steampunk overcoat (from the character design phase) so we can move on. If your artist is working for-hire, you might consider including the number of character-design sketches in your contract.</p>
<p dir="ltr">Now, on to panel descriptions right? No, not yet. Before that, in the outline stage, you would take a lined piece of paper, write page numbers on the left side, and write a one or two-sentence summary of each page to the right (like <a href="http://www.cullenbunn.com/process/plot-to-script/">this</a>). There are any number of other ways. I treat each page as one “idea” and a standalone piece of art. With each page I try to make one main “point” or show a change in “value” (not moral values, but values in the McKee sense like a state or condition—free to trapped, strong to weak, poor to rich—more <a href="http://www.storycharts.ca/pages/theory/">here</a>) or leave some cliffhanger or point of no return. The page summary might be more effective (if you send it to your artist in paragraph form) than sending only the panel descriptions. For example, you can email your artist:</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-2-web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3123" alt="image 2 web" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/image-2-web-1024x766.jpg" width="1024" height="766" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-2-web-1024x766.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-2-web-300x224.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/image-2-web.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr">On this page, Alathea begins as wounded and helpless on the ground. Sevara heals her wound, but instead of thanking her or asking Sevara a bunch of questions, she crawls over to her attackers. Sevara isn’t sure what Alathea will do as she inspects the downed men, but doesn’t expect anything dramatic. Alathea, while talking about King Mitan, is overcome with rage and grabs a stone knife, raising it over her head.</p>
<p>Look at the “value” changes. Alathea goes from hurt to healed, weak to strong, confused to lucid, calm to angry. That passage is from my outline for the page, and it was important to share this summary with the artist. If the artist is focused on each individual panel, the concept of the page as a whole could be overlooked—forest for the trees. The page description also helps the artist to understand the significance of the page within the story, and in turn they may suggest a better way of handling things visually. I’ll still send panel descriptions, but this approach blends the panel-by-panel method of writing with the “Marvel” way of writing page descriptions and letting the artist figure it out. These days, I send the script in an email but write page summaries for upcoming pages as Facebook messages. Why not? It’s free—no stamps to lick!</p>
<p>__________________________</p>
<p><a href="http://www.damianwampler.com/">Check out more of Damian Wampler&#8217;s work here!</a> And also be sure to take a peek at <a href="http://www.sevarawillrise.com/#/">Damian&#8217;s graphic novel, Sevara!</a></p>
<div><strong>Images:</strong></div>
<div>Line art by Andre Siregar <a href="https://www.facebook.com/andre.cm.siregar" target="_blank">https://www.facebook.<wbr />com/andre.cm.siregar</a></div>
<div>Color by Anang Setyawan</div>
<div>Letters by Steve Wands <a href="http://stevewands.blogspot.com/" target="_blank">http://stevewands.<wbr />blogspot.com/</a></div>
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		<title>23: Dan Greenfield &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/06/06/making-comics-gutter-talk-episode-23-dan-greenfield-13th-dimension/</link>
					<comments>https://makingcomics.com/2014/06/06/making-comics-gutter-talk-episode-23-dan-greenfield-13th-dimension/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 06 Jun 2014 20:00:21 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[13th]]></category>
		<category><![CDATA[13th dimension]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[dan greenfield]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3107</guid>

					<description><![CDATA[After a month of MOOC Madness, we return you to your regularly scheduled program of awesome podcast interviews. We&#8217;re kicking off June with Dan Greenfield, editor-in-chief of 13th Dimension, to discuss the site&#8217;s genesis, purpose, and the cool things they&#8217;re up to. Topics range from creating a space for creators to share the things they&#8217;re reading to...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/06/making-comics-gutter-talk-episode-23-dan-greenfield-13th-dimension/" title="Read23: Dan Greenfield &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>After a month of MOOC Madness, we return you to your regularly scheduled program of awesome podcast interviews. We&#8217;re kicking off June with Dan Greenfield, editor-in-chief of 13th Dimension, to discuss the site&#8217;s genesis, purpose, and the cool things they&#8217;re up to. Topics range from creating a space for creators to share the things they&#8217;re reading to randomly knocking on Steve Ditko&#8217;s front door. True story.</p>
<p>For those of you within 150 miles of White Plains, NY on Saturday, June 14th, make sure you check out the New York Comic Fest. Click <a href="http://www.nycomicfest.com/" target="_blank" rel="noopener">here</a> for more information.</p>

<p><span id="more-3107"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-23.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3117" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/podcast-23.jpg" alt="podcast-23" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-23.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/podcast-23-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Dan Greenfield, editor-in-chief of <a href="http://13thdimension.com/" target="_blank" rel="noopener">13th Dimension </a>(@13th_Dimension, @DanG_Comics)</p>
<p><a href="http://www.nycomicfest.com/" target="_blank" rel="noopener">New York Comic Fest</a></p>
<p><a href="http://storyforgeproductions.com/" target="_blank" rel="noopener">StoryForge Productions </a>(@Storyforgers)</p>
<p><a href="https://makingcomics.com/rd/maker/kevin-cullen/" target="_blank" rel="noopener">Kevin Cullen</a>, co-host, Content Editor for Making Comics (dotCom) (@ColorTheBooks)</p>
<p><a href="https://makingcomics.com/rd/maker/adam-greenfield/" target="_blank" rel="noopener">Adam Greenfield</a>, host (@SDGreeny)</p>
<p><strong>Intro &amp; Outro Song:</strong></p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p><strong>Transitions:</strong></p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:08:24</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3107-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Help My Weak Shadows</title>
		<link>https://makingcomics.com/2014/06/04/help-weak-shadows/</link>
					<comments>https://makingcomics.com/2014/06/04/help-weak-shadows/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 21:27:00 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Comic Books]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3100</guid>

					<description><![CDATA[Shadows have always been a weak spot of mine. I’ll be sitting there thinking, “Man…that’s definitely not enough shadow on his face,” and the next thing I know, my figure’s head has turned into a giant black blob of ink. It’s more than a little disheartening when you have to redraw entire frames because of...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/04/help-weak-shadows/" title="ReadHelp My Weak Shadows">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Shadows have always been a weak spot of mine. I’ll be sitting there thinking, “Man…that’s definitely not enough shadow on his face,” and the next thing I know, my figure’s head has turned into a giant black blob of ink. It’s more than a little disheartening when you have to redraw entire frames because of something so seemingly simple, yet so damn tricky! To ensure that this stopped happening, I hopped on my pathetic excuse for a computer and surfed through the net, looking for some awesome shading tutorials.</p>
<p dir="ltr"> <span id="more-3100"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/weakshadows.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3103" alt="weakshadows" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/weakshadows.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/weakshadows.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/weakshadows-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">The first one I found was<a href="https://www.youtube.com/watch?v=kxD35Od1_FQ"> this Youtube video</a> by Tumblr user<a href="http://moofrog.tumblr.com/post/61475694849/30-day-otp-challenge-day-11-wearing-kigurumis"> Ribbitcow</a> about using cell shading and other Photoshop techniques. The step-by-step way she takes you through the labyrinth of Photoshop’s infinite menus is a lifesaver, especially if you’re still as “intro level” as I am. This is one of the best things about Youtube tutorials – that you’re able to just dive right in alongside the video and work through each step in real time, watching each move made by the Youtuber, making sure that your clicks are right on track.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.39-PM.pnghttp://moofrog.tumblr.com/post/61475694849/30-day-otp-challenge-day-11-wearing-kigurumis" target="_blank"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3101" alt="Screen Shot 2014-06-04 at 2.23.39 PM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.39-PM.png" width="276" height="371" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.39-PM.png 276w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.39-PM-223x300.png 223w" sizes="(max-width: 276px) 100vw, 276px" /></a></p>
<p dir="ltr">But I didn’t want to limit myself to Photoshop tutorials. Shading theory is as important as the act of shading itself. That’s when I came across<a href="http://www.dueysdrawings.com/shading_tutorial.html"> Brian Duey’s shading tutorial</a>, a crash course in the different techniques used when shading photorealistic sketches. The way he breaks down the techniques into their most basic components (Circles on circles? It’s that easy?!) is what really struck a chord and made me realize what an important resource this tutorial is for starting out. The small exercises he outlines in his post are most definitely the groundwork we artists need to strive to build upon.</p>
<p dir="ltr"><a href="http://www.dueysdrawings.com/shading_tutorial.html" target="_blank"><img loading="lazy" decoding="async" class="size-full wp-image-3102 aligncenter" alt="Screen Shot 2014-06-04 at 2.23.46 PM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.46-PM.png" width="216" height="323" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.46-PM.png 216w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/Screen-Shot-2014-06-04-at-2.23.46-PM-200x300.png 200w" sizes="(max-width: 216px) 100vw, 216px" /></a></p>
<p dir="ltr">Finally, I needed some help with anatomy – my weakest subject. I turned to DeviantArt and found a really wonderful<a href="http://kiwi-rgb.deviantart.com/art/PS-Gimp-shading-tutorial-158825525"> PS/Gimp tutorial made by Kiwi-RGB</a>. This tutorial is so succinct and so clear, I couldn’t help but love it. It outlines everything from layer work to adding dimension to the art at hand (which, in this case, is a wonderfully steroid-induced arm). The tutorial was short, image heavy, and took me from A to Z in a way that left enough room to improvise on my end and feel for my own kind of style.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<title>This Advice Will Save Your (Creative) Life</title>
		<link>https://makingcomics.com/2014/06/02/advice-will-save-creative-life/</link>
					<comments>https://makingcomics.com/2014/06/02/advice-will-save-creative-life/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 19:08:34 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3089</guid>

					<description><![CDATA[For my first contribution to the site, I thought I’d start with the single best piece of advice I could ever give a creator. You’re never as good as you think you are. And you’re never as bad as you think you are. When you’re really impressing yourself with your work and starting to get...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/06/02/advice-will-save-creative-life/" title="ReadThis Advice Will Save Your (Creative) Life">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>For my first contribution to the site, I thought I’d start with the single best piece of advice I could ever give a creator.<span id="more-3089"></span></p>
<p style="text-align: center;"><em>You’re never as good as you think you are. And you’re never as bad as you think you are.</em></p>
<p>When you’re really impressing yourself with your work and starting to get a little big-headed, like you’re something special, here’s a reality check. You’re not.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/tokyo_final.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3091" alt="Tokyo_work_2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/tokyo_final-1024x516.jpg" width="1024" height="516" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/tokyo_final-1024x516.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/tokyo_final-300x151.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/tokyo_final.jpg 1500w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p>You’ve done a great piece of work and you’re really happy with it. You SHOULD feel good. You SHOULD feel proud of it. Savor that feeling. Enjoy it. Because, honestly, that feeling doesn’t come along very often.</p>
<p>But don’t let it go to your head — and at first, you probably won’t even notice when it does. You’re not one of the top ten artists on <strong><a href="http://www.deviantart.com/" target="_blank">deviantart</a></strong>, or one of the five best pencillers not working for <strong><a href="http://marvel.com/" target="_blank">Marvel Comics</a></strong>, or whatever other delusional title you bestow on yourself when you’re really happy with your work.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/thomas-tull-legendary.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-3090" alt="thomas-tull-legendary" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/thomas-tull-legendary-1024x492.jpg" width="1024" height="492" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/thomas-tull-legendary-1024x492.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/thomas-tull-legendary-300x144.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/thomas-tull-legendary.jpg 2000w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p>On the same note though, when you’re beating yourself up and second-guessing the piece you’re working on — which invariably leads to: Am I good enough to draw comics? Should I be drawing period? Am I even cut out to do anything creative at all? Do I deserve to even be breathing oxygen? — You’re never even CLOSE to that bad.</p>
<p>Whether you think you’ve got it all figured out, or you’re thinking of throwing in the towel, all you really need is a little perspective.</p>
<p>Best of luck!</p>
<p>__________________________</p>
<p><em>You can see</em><em> more of Gabe Bridwell’s work at <strong><a href="http://www.gabebridwell.com/" target="_blank">www.gabebridwell.com</a>.</strong></em></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/hayato_tex1.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-3092" alt="hayato_tex1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/06/hayato_tex1-508x1024.jpg" width="305" height="614" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/06/hayato_tex1-508x1024.jpg 508w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/hayato_tex1-149x300.jpg 149w, https://makingcomics.com/wp-content/uploads/sites/9/2014/06/hayato_tex1.jpg 776w" sizes="(max-width: 305px) 100vw, 305px" /></a></p>
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		<title>22: Jason Brubaker &#038; Nate Simpson pt.2 (Classic #3) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/05/30/making-comics-gutter-talk-episode-22-re-issue-3/</link>
					<comments>https://makingcomics.com/2014/05/30/making-comics-gutter-talk-episode-22-re-issue-3/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 30 May 2014 14:00:31 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[nate simpson]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3082</guid>

					<description><![CDATA[Quite an amazing month of May for the Gutter Talk podcasts, huh? Well, what do you say we put a fancy bow on it and take a trip back to when Jason Brubaker was running the roost? If you don&#8217;t know (and quasi-shame on you if you don&#8217;t), we have been re-releasing the podcasts Jason...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/30/making-comics-gutter-talk-episode-22-re-issue-3/" title="Read22: Jason Brubaker &#038; Nate Simpson pt.2 (Classic #3) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Quite an amazing month of May for the Gutter Talk podcasts, huh? Well, what do you say we put a fancy bow on it and take a trip back to when Jason Brubaker was running the roost?</p>
<p>If you don&#8217;t know (and quasi-shame on you if you don&#8217;t), we have been re-releasing the podcasts Jason recorded back in the day. The last Friday of every month we step in Calvin&#8217;s time machine and revisit these talks. I know, I know. He and Hobbes ended up in the Mesozoic Era so how can you trust it? Remember, if that happens here, don&#8217;t move. The t-rex reacts to motion (thanks, Jurassic Park!).</p>
<p>I&#8217;m sorry, where were we? Oh, right. The podcast. So this re-release is Part 2, the continuation of a fantastic conversation between Jason Brubaker, his co-host Daniel Lieske, and their guest, Nate Simpson.</p>
<p>Oh, by the way, if you missed Part 1, click <a href="https://makingcomics.com/rd/2014/04/25/making-comics-gutter-talk-episode-17-re-issue-2/" target="_blank" rel="noopener">here</a> to listen.</p>

<p><span id="more-3082"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-22c.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3087" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-22c.jpg" alt="podcast-22c" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-22c.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-22c-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Intro Song:</strong></p>
<p>“RetroFuture Clean” Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p><strong>Transition:</strong></p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org/">www.freesound.org</a></p>
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		<title>DO-IT-YOURSELF PRINT-MAKING: IT’S CHEAPER THAN YOU THINK</title>
		<link>https://makingcomics.com/2014/05/28/print-making-cheaper-think/</link>
					<comments>https://makingcomics.com/2014/05/28/print-making-cheaper-think/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 28 May 2014 23:58:12 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
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		<category><![CDATA[print comics]]></category>
		<category><![CDATA[print your own comics]]></category>
		<category><![CDATA[Printing]]></category>
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					<description><![CDATA[One of the first problems I encountered during my pre-convention preparation was that of print-making. Comics themselves, well, there’s only one real choice for those of us getting started: digital offset offered by the likes of Ka-Blam or Createspace. Alongside my comic book offerings (and the meager profit margins allowed by using these digital printers),...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/28/print-making-cheaper-think/" title="ReadDO-IT-YOURSELF PRINT-MAKING: IT’S CHEAPER THAN YOU THINK">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;" align="CENTER">One of the first problems I encountered during my pre-convention preparation was that of print-making. Comics themselves, well, there’s only one real choice for those of us getting started: digital offset offered by the likes of Ka-Blam or Createspace. <span id="more-3069"></span></p>
<p style="text-align: left;" align="CENTER"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/printing.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3075" alt="printing" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/printing.jpg" width="653" height="205" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/printing.jpg 653w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/printing-300x94.jpg 300w" sizes="(max-width: 653px) 100vw, 653px" /></a></p>
<p style="text-align: left;" align="CENTER">Alongside my comic book offerings (and the meager profit margins allowed by using these digital printers), I wanted to complement my table with prints of drawings that I have drawn or painted over the past few years. This decision started me down a two month long trek of researching nearly every printer, method of printing, and option I had available using my relatively limited budget.</p>
<p align="CENTER"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/two-up-print-comparison.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3074" alt="two-up-print-comparison" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/two-up-print-comparison.jpg" width="800" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/two-up-print-comparison.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/two-up-print-comparison-300x165.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>The first thing I realized was that if I did find a printing source, what prints should I, you know, <em>print</em>? That in itself can be a daunting decision. What if I order 50 prints that no one wants to buy? Which prints should I start with and how many should I order? Most professional printers give bulk discounts in printing; the more you buy, the cheaper it is per piece. That meant right off the bat, I was going to be paying more than I’d like per print and most of the time, I’d still be forced to order more prints than I was comfortable as a starting point (I found 50 prints was a standard number for short-run digital printers). I started pricing out various online printing sources. Some I had dealt with in the past, others were recommended to me by fellow comickers. In an attempt to keep things short and get to the meat of the article, I left the experience unimpressed. In most cases, a run of 50 8.5×11” prints were going to run me about $1.25 apiece if I wanted them printed on even the cheapest cardstock that rated poorly on the brightness scale (the measuring system used to rate a paper’s white level, the higher the better). Scale that to larger prints (say, 11×17” ) and the price shot into the $3+ range with, at best, middling print quality.</p>
<p>This made me rethink what I was doing and why I was doing it. Why did my prints have to be run “professionally”? About ten years ago when I was fresh out of college, I spent 18 months working in a print shop as a pre-press technician. Digital print-making was just coming to prominence and I remember seeing impressive work out of top-of-the-line inkjet printers. Since then, I’ve only heard good things about the improvements made in the “home printing” sector of the market, culminating in my stumbling into a Canon demonstration at San Diego Comic Con last summer where the quality of the prints was jaw-dropping. I started doing research into modern inkjets and found that while professional calibre printers still run in the thousands of dollars, a new, cheaper subset of printers had arrived for the “prosumer” (professional consumer) market. Resolutions were higher, paper was better and cheaper, and six-to-eight color inkjet printers could be had without breaking the bank.</p>
<p>To avoid option paralysis, I narrowed down my choices to two printer companies with which I’ve had experience over the past decade, Canon and Epson. Both companies made a printer with the options and price I was looking for: large format (no smaller than 11×17”), borderless printing, and more than four ink colors.In professional offset printing, halftones are used to scale colors from light to dark and given the semi-transparent nature of ink, nearly every color in the spectrum (barring a few bright colors) can be accurately represented in a print. Inkjet printers are different in that the hardware either drops a bit of colored ink on the page or it doesn’t. Halftones aren’t used to gradually gradate colors from light to dark. It’s really technical and I admit I only understand part of how the<a href="http://computer.howstuffworks.com/inkjet-printer.htm" target="_blank">different styles</a> (piezoelectric, thermal bubble, etc.)<strong> </strong>of inkjet printers work and why they work that way. In the end, what a six color inkjet does is attempt to bridge this problem with light colors by adding more ink cartridges, going all the way to the eight or nine color printers you’ll see at the top end of the market. Both printers I was investigating, the <a href="http://www.usa.canon.com/cusa/consumer/products/printers_multifunction/corporate_and_graphic_art_printers/pixma_ix6520" target="_blank">Canon Pixma iX6520</a> and <a href="http://www.epson.com/cgi-bin/Store/jsp/Product.do?sku=C11CB53201" target="_blank">Epson Artisan 1430</a>, offered more than four ink colors and 13×19” borderless printing while retailing in the $300 range.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/printer-ciss.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3073" alt="printer-ciss" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/printer-ciss.jpg" width="800" height="400" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/printer-ciss.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/printer-ciss-300x150.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>The Canon Pixma iX6520 was a more straight forward printer. It offers the typical Cyan, Magenta, Yellow, and Key (black) colors while adding an additional black for printing text. It also prints at a quite impressive resolution of 9600×2400 dpi. If you’re looking to print primarily in grayscale or black, this may be the printer for you but I ended up choosing the Epson Artisan 1430, which offered two additional colors over CMYK, a light cyan and a light magenta. As I mentioned earlier, because inkjets fail to use a halftone screen, printing light colors consistently without looking “spotty” can be a challenge. The separate, lighter colors to handle this chore shore up this deficiency with the hardware. If you’re wondering why there isn’t a light yellow, it’s because the human eye isn’t as receptive to the color yellow as it is other colors. It simply isn’t needed. In the upper end printers, you’ll also see a green cartridge added to avoid the difficulty of mixing yellow and blue to achieve a “true” green.</p>
<p>Now on the to the fun part. You have a $300 printer. I’m sure some of you are aware how inkjet printers consume ink and you know that ink is where the real expense hides in home printing. Here’s how I got around the problem and ended up with a printer and nearly a limitless supply of ink for $130. To start, I found the $300 Artisan 1430 on Amazon for $260. I also partially chose the Epson because, for a limited time, Epson was offering an $80 rebate on the hardware. While this offer has since expired, printer companies are constantly running similar offers. With some patience and diligent checking on a site such as <a href="http://slickdeals.net/" target="_blank">SlickDeals</a>, you should find a similar offer in no time. The printer also came bundled with Photoshop Elements 9 and I eBayed that for another $45. After the dust had settled, I was into the printer for only about $130, give or take a few dollars.</p>
<p>But I still had to deal with the ink situation. I had heard of CISS (continuous ink supply systems) but had never used one and due to the Epson’s high quality archival pigment inks, I was skeptical of finding anything of equal quality in the aftermarket. I was wrong. After a bit of research, I found <a href="http://www.sohojet.com/" target="_blank">SohoJet.com</a>, a company that makes CISS on the cheap. To boot, they were one of the only companies offering archival inks in their CISS, a sticking point for me. Their inks are dye-based compared to the pigment inks that come with the Artisan. Dye-based inks, while brighter than pigment inks, have a notoriously short lifespan before fading into the paper. A nice way around this problem is the relatively new market of archival dye-based inks. Still want to use a pigment ink? Well, another company called<a href="http://www.inkxpro.com/" target="_blank">InkXPro </a>has you covered there and the price is still reasonable, about $120 for their pigment CISS. Anyway, back to the Artisan. I ordered a CISS that contained the equivalent of eight to nine complete sets of Artisan 1430 ink cartridges for $80, a mere pittance compared to the $130+ it requires to buy one new set of cartridges from Epson. I yanked my still-sealed ink cartridges out of the printer box and tossed them on eBay for $80, or the same price I paid for the CISS.</p>
<p>For those keeping track at home, that means for about $130, I now owned a 13×19” borderless six-color inkjet printer that will print me hundreds, if not thousands, of prints before I need to add one more drop of ink to the system.</p>
<p>But what about the quality? This was the final moment where I knew I had made the right decision by making my own prints. I expected the Epson to hold its own against most other prints I’ve seen in the past. What I didn’t expect was for it to absolutely annihilate every digital print job I’ve ever seen from an online printer. Before I get into comparison, I should quickly comment on paper choices. Paper will make or break your print. Matte papers don’t play well with high quality inkjets for the kind of work we’re doing with comics and art. The ink soaks into the paper. The linework isn’t crisp. The colors are dull. Glossy paper is too, well, glossy. It gives prints a “photography” feel, which cheapens the art slightly in my opinion. You may disagree and hey, that’s your prerogative. The colors on glossy paper are outstanding. For my dollar, the best print paper for artwork is found in the luster category, which is a kind of semi-matte paper that may initially seem a lot like semi-gloss (also a good choice for prints) but adds a nice satin look to the artwork that screams “high quality art”. After reading various paper-related photography forums and blogs, I settled on Inkpress paper. Moab is also a good choice, as are several other premium brands. Epson brand paper, while a decent choice, doesn’t review favorably compared to Inkpress and Moab and since they’re all in the same price range, I didn’t see any reason to go with it for my own prints. For 8.5×11” prints, I found paper in the $.50 per sheet price range. For 13×19” paper, it’s in the $1.25 price range per sheet. Very reasonable when you consider that these papers are MUCH higher quality than standard cardstock. This paper is in a different class and shouldn’t even be compared to 12 or 14 pt. cardstock commonly offered by online printers.</p>
<p>Back to the print quality. To show the difference in print quality, I scanned four pieces of printed material for comparison: the cover to an issue of Ultimate Spider-Man by Marvel Comics, a large-run offset job I printed last year (representative of the typical cardstock-based job you’d get by ordering prints online), the cover to a comic I had printed through the digital online printer Ka-Blam, and finally, the first print to come out of my Epson Artisan 1430. None of these images have been altered in the slightest bit and all four were scanned on the same scanner at 1200 dpi.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/four-prints-closeup.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3070" alt="four-prints-closeup" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/four-prints-closeup.jpg" width="800" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/four-prints-closeup.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/four-prints-closeup-300x165.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>You’ll notice that even under extreme magnification, the Epson print holds up on a level that the others can’t compare to visually.</p>
<p>Now let’s pull back a little. The Epson is showing virtually no ink dot grain while all the other prints show either a halftone (the Ultimate Spider-Man cover) or, even worse, a very prominent <a href="http://the-print-guide.blogspot.com/2009/04/rosettes-everything-you-didnt-realize.html" target="_blank">rosette</a> on the other two jobs.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/four-prints-medium.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3071" alt="four-prints-medium" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/four-prints-medium.jpg" width="800" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/four-prints-medium.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/four-prints-medium-300x165.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>Let’s pull back even further. Now, the other prints are starting to look respectable but you see that not only has the Epson held up better under extreme magnification, its color palette is also outstanding and jumps off the page. Part of this is due to the printer; the other is due to the vastly superior paper you are able to use by making your own prints, an option that isn’t available from most online printers (or in my experience, at all from online printers, who specialize in using the same sizes, papers, and quantities to provide the cheapest rates possible).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/four-prints-wide.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3072" alt="four-prints-wide" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/four-prints-wide.jpg" width="800" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/four-prints-wide.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/four-prints-wide-300x165.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>What does this all cost me in the end? Well, my ink is going to cost pennies per page. I can order sheets of 8.5×11” Inkpress luster paper for $.50 per sheet. That puts each letter-sized print at no more than $.55 apiece. For my 13×19” prints, paper is about $1.25 a sheet so each print will cost me no more than $1.35. I will never have to order 50 prints and risk not selling a single one of them. <em>Every one of my drawings</em> can be turned into a print in mere minutes. I can print any quality, any art, in any size up to 13×19” whenever I choose. I’ll be able to plaster my booth with high-quality prints, signs, and whatever I please for very little cost. All I have to do is sell about 20 prints to earn back the $130 the printer cost me at the outset and I’m free and clear until I run out of ink, which can be repurchased in bulk for about $50. To sweeten the pot even more, I can advertise all my prints as “archival quality”, which guarantees the print will last between 20 and 100 years, depending on whom you ask. Good luck getting that guarantee from an online printer.</p>
<p>Initially, I thought I was crazy for researching this path to making my own prints. After testing out the hardware, paper, and seeing the low cost of entry, I think it’s crazy that so few others have taken this path to print-making. As artists, we should follow the path laid out by our photographic brethren, who learned several years ago that paying someone else to print short-run or one-off jobs is a waste of our time, effort, and most importantly, our money. You can do it all yourself for less money and most of the time, with better results.</p>
<p>____________</p>
<p>See more articles and comics from Brock at <strong><a title="Self Centent - Brock  Beauchamp" href="http://selfcentent.com/">http://selfcentent.com</a></strong></p>
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		<title>Webcomic Success Through Advertising</title>
		<link>https://makingcomics.com/2014/05/28/webcomic-success-through-advertising/</link>
					<comments>https://makingcomics.com/2014/05/28/webcomic-success-through-advertising/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Wed, 28 May 2014 20:25:53 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[advertising]]></category>
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		<category><![CDATA[Project Wonderful]]></category>
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		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=3308</guid>

					<description><![CDATA[Carbon Dating has been online for almost a year. It is featured in two national magazines and in the past few months it&#8217;s readership jumped from 8k to 25k unique visitors per month. This big jump in readership was not the result of links or interviews, it was the result of a targeted campaign that...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/28/webcomic-success-through-advertising/" title="ReadWebcomic Success Through Advertising">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Carbon Dating has been online for almost a year. It is featured in two national magazines and in the past few months it&#8217;s readership jumped from 8k to 25k unique visitors per month. This big jump in readership was not the result of links or interviews, it was the result of a targeted campaign that cost about $200 dollars in total.</p>
<p>I see this all the time, there is some stigma or pride in the webcomic community:</p>
<p><em>“If you make great art, people will notice.”</em></p>
<p><em>“Draw hard for two years, then you’ll start to gain an audience.”</em></p>
<p><em>“Word of mouth is how comics get popular.”</em></p>
<p><span style="line-height: 1.5em;">like its title. There are several things to consider when choosing a title for a webcomic.</span></p>
<p><span id="more-6534"></span> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/success-through-advertising2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6621" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/success-through-advertising2.jpg" alt="success-through-advertising" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/success-through-advertising2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/success-through-advertising2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p>Well, I disagree with all of these mentalities. You could have the best written, most beautiful comic to ever grace the pages of the interwebs – and there’s no guarantee it will get noticed. May incredible artists make fantastic artwork, then burn out when they don’t see a response. It’s not because your comic isn’t amazing, it’s because you didn’t reach people who would love to read it.</p>
<p>I have been a member of the <a href="https://www.facebook.com/groups/webcomicunderdogs/" target="_blank"><span style="text-decoration: underline;">Webcomic Underdogs Facebook group</span></a> for a while, and we tiptoe around this subject of advertising and traffic a lot. It’s like asking how much someone weighs, comic artists just don’t offer their traffic stats. So I offered mine:</p>
<p>Recently, my unique visitors (also called sessions) are up from 8k (15 Feb-15 March) to 17.5k (15 March-15 April). Since July 2013 I had been paying $25 a month for ads through <span style="text-decoration: underline;"><a href="https://www.projectwonderful.com/?tag=89719" target="_blank">Project Wonderful</a></span>. If you know nothing else about advertising, know that PW was founded by webcomic titan <span style="text-decoration: underline;"><a href="http://www.qwantz.com/index.php" target="_blank">Ryan North</a></span> and was designed for this specific purpose. Use it. I’ll explain why.</p>
<a href="https://www.projectwonderful.com/?tag=89719" target="_blank"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3310" src="https://makingcomics.com/wp-content/uploads-wcud/pwlogospring.png" alt="pwlogospring" width="354" height="75" /></a>
<p>The explanation for my big jump in readers in one month can be credited in large part to a much smaller advertising campaign, and the cumulative effect this small number of newly interested readers created. Other bonus links such as being featured on the website of Skeptic Magazine helped, contributing maybe 20 visitors per day, but not as much as I was expecting to get. The point is, word of mouth still requires a fan base to begin with. Investing in advertising is something you shouldn’t be afraid of relatively early on.</p>
<p>I was asked in a thread: “Is there a secret beyond paying for ads?”<br />
The simple answer is yes, of course there is. It’s called Reddit (<a href="http://scienceblogs.com/builtonfacts/2013/01/16/the-mathematics-of-reddit-rankings-or-how-upvotes-are-time-travel/" target="_blank">how it works</a>). Don’t be intimidated by this either, if nothing else, have someone post your comic for you. But this still only gets you so far.</p>
<p>Project Wonderful uses a simple bid scheme based on a cost per day, and it is the most cost effective way I’ve found to advertise, hands down. The highest bidder on a specific website’s ad box is displayed. It’s that easy. How to:</p>
<p><strong>Step 1)</strong> Sign up<br />
<strong>Step 2)</strong> Create an ad in <span style="text-decoration: underline;"><a href="https://www.projectwonderful.com/adtemplates.php" target="_blank">one of the sizes</a></span>, I recommend a Leaderboard (728 px wide x 90 px tall) or a Skyscraper (160 x 600).<br />
<strong>Step 3)</strong> Add funds, if you don’t have one make a <span style="text-decoration: underline;"><a href="https://www.paypal.com/" target="_blank">Paypal account</a></span>.<br />
<strong>Step 4)</strong> Pick a site similar to yours that has PW ads the right size. Honestly, just go with a comic you read and enjoy. Click Place Bid, choose a price amount right above the listed current bid amount. Don’t worry about the cost per day, I’ll explain why later.<br />
<strong>Step 5)</strong> Get impatient, click the increase bid option until yours is the winner (at least that’s what I always end up doing). Then experiment with where you place ads.</p>
<p>Let’s try to compare these apples and oranges. In my most recent and largest month of traffic, the targeted PW ads account for approximately the same total number of visitors as my Reddit views from a few #1 subreddit spots on /r/skeptic. Thanks to my tax refund, I splurged and bought $125 in advertising on PW instead of my usual $25. I chose to advertise on <span style="text-decoration: underline;"><a href="http://questionablecontent.net/" target="_blank">Questionable Content</a></span>, a popular comic similar to mine. This bought me 3000 clicks before the money ran out. The cost metric that you should pay the most attention to is the cost-per-click (CPC). This is how much you spent per new reader who clicked on your advertisement and visited your website.</p>
<p>I also received 3000 visitors at the same time from Reddit, and to do so cost me nothing except finding a relevant subreddit, writing a catchy title hook (VERY IMPORTANT), and convincing a friend of mine to post it for me. I got the same number of visitors, for free. How did it compare?</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3311" src="https://makingcomics.com/wp-content/uploads-wcud/Carbon-Dating-Stats.jpg" alt="Carbon-Dating-Stats" width="559" height="369" />
<p>PW uniques – 3k averaging 15-22 pages per visit. Total: 51000 hits.<br />
Reddit uniques – 3k averaging 2 pages per visit. Total: 6000 hits.</p>
<p>Reddit is free, but the value of directly targeting readers who are already interested in niche webcomics is immeasurable. These webcomic fans will binge read, then tell their friends about it in their excitement through social media. Nobody is more excited than a new reader who loves your comic from first sight. I would venture to say that nearly all of my regular readers came from targeted advertising, and an insignificant number from Reddit.</p>
<p><em>TIP: If new binge readers average around 20 comics, you should have more than that online before you pay for advertising.</em></p>
<p>Paying 4 cents for each new interested reader through PW is worth it, in my opinion. That is how much this particular campaign cost me, $.04 per reader. Unique visitors is a better metric versus the typical “hits” or “pageviews” that people often use because it identifies how many people are reading, and by comparison how much each person is reading.</p>
<p>Excellent input from Charlie Wise, author of <span style="text-decoration: underline;"><a href="http://groovykinda.org/" target="_blank">Groovy, Kinda</a></span> <em>“I use cost per click to tell me when it’s time to move my ads. At the beginning, it may be .01-.03 per click. But as time goes on people will bookmark your site, or go to it through links or whatever. People will start to ignore the ads. This will show up in an increase in CPC. Once it gets up around .08-.10, I figure I’ve reached saturation point and move on.”</em></p>
<p>As an experiment, I have tried both Facebook advertising and Twitter campaigns as my monthly advertising allotment. For each, the effective cost per click was up around $.25 per new follower. I don’t thing FB or Twitter ads are worth anything more than an ego boost from likes and follows. I don’t recommend trying it. <span style="text-decoration: underline;"><a href="https://www.comic-rocket.com/" target="_blank">Comic-Rocket.com</a></span> is worth a mention, but they charge based on impressions with less control over where your ads show up, which is not quite as valuable when buying advertising but provides a fair pay rate for ads on my own site based on impressions. Newer sites take a while before the PW bid rates on ads start earning income. I hope this helps!</p>
<p>&nbsp;</p>
<p><em>Kyle Sanders is the creator of <a href="http://carbon-comic.com/" target="_blank">Carbon Dating</a>.</em></p>
]]></content:encoded>
					
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		<title>21: Pitching Your Project (Round Table) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/05/23/making-comics-gutter-talk-episode-21-get-grasp-mooc-panel/</link>
					<comments>https://makingcomics.com/2014/05/23/making-comics-gutter-talk-episode-21-get-grasp-mooc-panel/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 23 May 2014 14:00:28 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[get a grasp]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3060</guid>

					<description><![CDATA[Everyone knows what it&#8217;s like to have to present something in school, having to stand up in front of a group of peers and present something or give a speech. Everyone also knows the sweaty palms, the white knuckles, the quasi out of body experience while speaking. If you can even get the words out,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/23/making-comics-gutter-talk-episode-21-get-grasp-mooc-panel/" title="Read21: Pitching Your Project (Round Table) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Everyone knows what it&#8217;s like to have to present something in school, having to stand up in front of a group of peers and present something or give a speech. Everyone also knows the sweaty palms, the white knuckles, the quasi out of body experience while speaking. If you can even get the words out, that is.</p>
<p>Well, don&#8217;t look now but if you&#8217;re an artist with a project, your speech giving days aren&#8217;t over. And in fact, this one&#8217;s for your livelihood: You have to pitch your project, your baby, to an individual who receives pitches from others and their babies all day, every day. Feel free to have a seat, if you need to. We understand.</p>
<p>But fear not, dear artist. Our esteemed CEO and panel host Patrick Yurick, along with some of the great minds in the industry today, are here to help. Even if it involves stalking. While we here at Making Comics don&#8217;t condone it, there just may be a benefit in there somewhere. Take a listen to this week&#8217;s Get a Grasp! MOOC panel podcast and find out how.</p>

<p><span id="more-3060"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-21.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3066" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-21.jpg" alt="podcast-21" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-21.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-21-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>For stalking purposes:</strong></p>
<p>Patrick Yurick, host and CEO of Making Comics (dotCom) (@patrickyurick)</p>
<p><a href="https://colleenaf.squarespace.com/" target="_blank" rel="noopener noreferrer">Colleen AF Venable</a>, senior designer for <a href="http://www.firstsecondbooks.com/" target="_blank" rel="noopener noreferrer">First Second Books</a> (@colleenaf)</p>
<p>Carol Burrell, senior editor at Abrams ComicArts</p>
<p>Chip Mosher, VP Communications for <a href="https://www.comixology.com/" target="_blank" rel="noopener noreferrer">ComiXology</a> (@chipmosher)</p>
<p>Arnie Gordon, <a href="http://dreamerwstcoast.deviantart.com/" target="_blank" rel="noopener noreferrer">freelance artist</a> (@dreamerwestAG)</p>
<p>Caleb Goellner, senior editor at <a href="http://comicsalliance.com/" target="_blank" rel="noopener noreferrer">Comics Alliance </a>(@calebandrew)</p>
<p><strong>For legal purposes:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/<br />
</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:24:41</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=3060-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>So You Wanna Publish A Webcomic? &#8211; Part 2</title>
		<link>https://makingcomics.com/2014/05/21/wanna-publish-webcomic-part-2/</link>
					<comments>https://makingcomics.com/2014/05/21/wanna-publish-webcomic-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 21 May 2014 21:30:25 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[design a website]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<category><![CDATA[webdesign]]></category>
		<category><![CDATA[website]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3034</guid>

					<description><![CDATA[The idea with this series of posts about building and designing your own webcomic site is to really take things from a beginner stage through to something much more advanced and customized. For now, we’re at the beginner level and this post starts us at the basics. If you haven’t read part 1 about using WordPress...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/21/wanna-publish-webcomic-part-2/" title="ReadSo You Wanna Publish A Webcomic? &#8211; Part 2">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The idea with this series of posts about building and designing your own webcomic site is to really take things from a beginner stage through to something much more advanced and customized. For now, we’re at the beginner level and this post starts us at the basics. <a href="https://makingcomics.com/rd/2014/05/14/wanna-publish-webcomic-part-1/">If you haven’t read part 1 about using WordPress and ComicPress</a> and haven’t got everything installed yet, go back and we’ll wait…<span id="more-3034"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/webcomicpart2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3041" alt="webcomicpart2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/webcomicpart2.jpg" width="653" height="205" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/webcomicpart2.jpg 653w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/webcomicpart2-300x94.jpg 300w" sizes="(max-width: 653px) 100vw, 653px" /></a>
<p><strong>Getting Started<br />
</strong>Alright, so now we’re all at the same point. For this tutorial I’m going to be building a webcomic site for my totally fictitious comic called <em>The Blank</em>. For almost this whole process I’ll be working directly through the WordPress dashboard to edit any code. If you have website development software like Adobe Dreamweaver you can definitely use that and it does help. You can also use just a text editor if you don’t have access to Dreamweaver. Let’s quickly go over what we’ve done so far.</p>
<p><strong>1.<br />
</strong>To begin, I’ve installed WordPress through my webspace provider (through CPanel) which created a directory (or folder) on my webspace which I named “theblank”. If I open up the website in a web browser, it looks like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3035" alt="theBLANKsite-1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-1.jpg" width="580" height="419" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-1.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-1-300x216.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>I logged into WordPress to check that everything was installed. To log in, there’s a link on the right-hand side in the sidebar or go to yourwebsite/wp-login.php. Logging in will take you to the WordPress Dashboard.</p>
<p>At this point, do any updates necessary before you go any farther.</p>
<p><strong>2.<br />
</strong>Next I installed ComicPress in the “themes” directory on my webspace (you should be putting the files here: yoursite &gt; wp-content &gt; themes). I used a FTP (File Transfer Protocol) Program called <a title="download FileZilla here" href="http://filezilla-project.org/download.php" target="_blank">FileZilla</a> (it’s free to download) to access my webspace and install the files in the correct spot.</p>
<p><strong>3.<br />
</strong>To get ComicPress to work, we next need to install ComicPress Manager. In the Dashboard, click on the Plugins link on the left-hand side and then select Add New. Next search for “ComicPress Manager” and it should come up as the top hit in the list. From here, click Install Now and once it installs, click Activate.</p>
<p>Click on the Appearance link on the left-hand side and this automatically takes you to the Themes page which looks like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3036" alt="theBLANKsite-3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-3.jpg" width="580" height="377" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-3.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-3-300x195.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>You now need to activate the ComicPress theme by clicking activate. If we go back and check out our website in a browser, it should now look like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3037" alt="theBLANKsite-4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-4.jpg" width="580" height="232" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-4.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-4-300x120.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>ComicPress is now installed and you’re ready to go. What most people recommend at this point is to create what’s called a “child theme” before you do anything else.</p>
<p><strong>What’s a child theme?<br />
</strong>A child theme is basically a way to re-skin an existing theme so it looks different. Child themes apply your edits to an existing theme without altering the original code. The benefits of a child theme are that we can build upon a good framework of existing code that someone else has already figured out. As we established in part 1 of this series, we’re not all web designers and we don’t have the time to code our own sites from scratch to create a SEO-optimized, fast, and perfectly functioning (from a code perspective) theme. A child theme lets us start with something that we can build on and edit.</p>
<p>The other reason to create a child theme is to insure that we don’t lose any of our edits if and when we update an existing theme. If you directly alter the existing ComicPress theme and then update it, this could happen.</p>
<p><strong>How to create your own child theme<br />
</strong>We definitely want to customize our website, so to create your own child theme you need to take the following steps:</p>
<p><strong>1.<br />
</strong>I downloaded an existing ComicPress theme off of <a title="downloads for themes" href="http://frumph.net/downloads/comicpress-child-themes/" target="_blank">frumph.net/downloads</a> (there’s a link that you can find in Appearance &gt; themes as well as a list of the various themes that you can download). I downloaded ComicPress Boxed because it looks like I want this site to look.</p>
<p><strong>2.<br />
</strong>I like to keep the original files, just in case I need to go back to them for some reason, so I installed this new theme on my webspace in yoursite &gt; wp-content &gt; themes (this is the exact same process as before).</p>
<p><strong>3.<br />
</strong>Wait, I thought we were making a child theme? Don’t worry, we are. Right now, I’ve got the ComicPress Boxed theme installed on my webspace and it’s sitting on my desktop in a folder.</p>
<p>Here’s where we create a child theme. I renamed the folder on my desktop “theblank V1.0″. The next step is the only part that you need Dreamweaver or a text editor for. Open up the file style.css (from the theme folder) in either program and make the following edits:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3038" alt="theBLANKsite-5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-5.jpg" width="580" height="491" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-5.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-5-300x253.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p>(A) Rename the theme. I named mine “the blank V1.0″.<br />
(B) Make sure that the template specified is “comicpress” (this should already be set).<br />
(C) Write a short description. I stated: “ComicPress theme for the blank”.<br />
(D) Make sure that the “@import url” specifies the original parent ComicPress theme (again, this should already be set).</p>
<p>If any of this doesn’t match what is in the image above, simply insert the correct information. Your child theme is now ready to go.</p>
<p><strong>4.<br />
</strong>Load your new child theme into the same themes folder as before (yoursite &gt; wp-content &gt; themes). Back in WordPress, click on Appearance on the left-hand side to return to the themes section and your child theme should now appear like the image below. (I have created a custom screenshot.png file for demonstration purposes. If you want to do the same, simply update the screenshot.png file in your theme folder before you upload the files.)</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3039" alt="theBLANKsite-6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-6.jpg" width="580" height="378" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-6.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-6-300x195.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>5.<br />
</strong>We activate the new child theme, return to the browser and the website should look like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3040" alt="theBLANKsite-7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/theBLANKsite-7.jpg" width="580" height="265" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-7.jpg 580w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/theBLANKsite-7-300x137.jpg 300w" sizes="(max-width: 580px) 100vw, 580px" /></a>
<p><strong>This site looks nothing like what I want it to!<br />
</strong>Don’t sweat it, we’re going in the right direction. In the next post we’ll start to look at basic edits to the existing theme and begin to edit the design.</p>
<p>&nbsp;</p>
<p>__________________________</p>
<p><em>You can see</em><em> more of Jason Smith’s work at <strong><a href="http://jsnsmith.com/ontheverge/" target="_blank">jsnsmith.com/ontheverge</a><br />
</strong></em></p>
]]></content:encoded>
					
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		<title>CON AT CONS: HOW TO LURE ATTENDEES WITH YOUR FREE ITEM</title>
		<link>https://makingcomics.com/2014/05/19/con-cons-lure-attendees-free-item/</link>
					<comments>https://makingcomics.com/2014/05/19/con-cons-lure-attendees-free-item/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 19 May 2014 20:57:45 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic con]]></category>
		<category><![CDATA[comic conventions]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3026</guid>

					<description><![CDATA[Okay, you paid lots of dough to have a table at a con because you want your work to be noticed.  But having a table doesn’t mean each registered attendee is going to automatically walk up.  Sorry, but the real world “stumble upon” isn’t as efficient.  Now, you’ve got to get the convention goers’ attention. ...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/19/con-cons-lure-attendees-free-item/" title="ReadCON AT CONS: HOW TO LURE ATTENDEES WITH YOUR FREE ITEM">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Okay, you paid lots of dough to have a table at a con because you want your work to be noticed.  But having a table doesn’t mean each registered attendee is going to automatically walk up.  Sorry, but the real world “stumble upon” isn’t as efficient.  Now, you’ve got to get the convention goers’ attention.  And the best way of doing this is offering your free item.  (I will go in depth in another post on free item ideas.)<span id="more-3026"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/conatcons.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3031" alt="conatcons" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/conatcons.jpg" width="653" height="205" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/conatcons.jpg 653w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/conatcons-300x94.jpg 300w" sizes="(max-width: 653px) 100vw, 653px" /></a>
<p>Whatever your free item may be is not important.  The emphasis here is “free”, and convention goers are there expecting and hoping to get as much “free swag” as possible.  This is trick-or-treating for them.  So they’ll take what they can get.  The goal of offering them a free item is simple, getting their email address. (See: <a href="https://makingcomics.com/rd/2014/05/12/gain-new-fans-conventions/">HOW TO GAIN NEW FANS AT CONVENTIONS</a>)</p>
<p>Here’s the reason why getting their email address is the goal: <em>because you probably will</em>.  Success breeds more success.  If your goal was to sell your art, the probability of getting each person to open their wallets for your work, no matter how amazing it is, drops dramatically.  And for each person that doesn’t buy your work, you will become less and less confident in yourself, and you’re day will be a bummer.</p>
<p>You’re going after people’s emails, this is doable; these people are already fans of art and comics. <em>So, you’re confident</em>.  Now you’re a “confidence man”, or woman, and if you didn’t know, this is a euphemism for a con artist.  That means using whatever you’ve got in your personality to get people to like you.  <em>Get them to like you first</em>, not your work.  If attendees like <em>you</em> first, they will be more inclined to rationalize reasons in their creative little minds as to why they should like your work.  Now, you’re a con artist, or a sales person.  Either way, congratulations.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/323184_293459364013327_843068379_o.jpg"><img loading="lazy" decoding="async" class="wp-image-3028 aligncenter" alt="323184_293459364013327_843068379_o" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/323184_293459364013327_843068379_o-1024x766.jpg" width="614" height="460" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/323184_293459364013327_843068379_o-1024x766.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/323184_293459364013327_843068379_o-300x224.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/323184_293459364013327_843068379_o.jpg 2048w" sizes="(max-width: 614px) 100vw, 614px" /></a></p>
<p>How do you do this?  Back to the free item.  How you offer your item is key.  Remember the old, “its not what you say, but how you say it?”  It applies.  The brain of a convention attendee is on overdrive, they are getting hit in the face with way too much stimulus and they have no idea where to go.  You have to tell them.  Directing them to you will give them a sigh of relief; they can make one less decision in their day of hundreds of choices.  (People aren’t overwhelmed after going to conventions because of all the walking, but because of all the decisions they had to make in a small time span.)</p>
<p>You make eye contact.  You smile.  You hold out your free item and tell them, “Here, have a free [insert your item here]…”  <em>You don’t ask.  You tell.</em>  This is Child Psychology 101, folks.  If you say this with confidence, they will accept your offer.  Good work, you’ve got them.  But wait!  Don’t let them grab it and run off!</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/254743_225058990853365_4247109_n.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-3027 aligncenter" alt="254743_225058990853365_4247109_n" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/254743_225058990853365_4247109_n.jpg" width="530" height="720" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/254743_225058990853365_4247109_n.jpg 530w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/254743_225058990853365_4247109_n-220x300.jpg 220w" sizes="(max-width: 530px) 100vw, 530px" /></a></p>
<p><em>You hold on to your [item] for as long as you can</em>.  Maybe the piece you have is just for display, and you have to grab another one.  Or, maybe you have to “prepare” your merchandise; it comes with something else, or you put it in a bag.  There’s many options depending on what your item may be, get creative.  The easiest thing to do is to literally hold on to your free merchandise for an extra awkward second, even if its already in their hands.</p>
<p>Why?<em>  You keep talking</em>.  You are holding their attention a second longer so that you can start your pitch: the story to your comic, the type of work you do, etc.  You’ve gotten their attention, <em>now you maintain it</em> and make the best of it.  They will be polite and hear what you have to say. Then you put your comic or artwork, or whatever it is you are selling, into their hands.  If they don’t buy, you get their email.  Now you’ve made a new fan.  A success!  And you will use that confidence to talk to the next hundred people that you con to “stumble upon” your work.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="wp-image-3029 aligncenter" alt="386450_331607623531834_666466203_n" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/386450_331607623531834_666466203_n.jpg" width="576" height="527" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/386450_331607623531834_666466203_n.jpg 960w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/386450_331607623531834_666466203_n-300x274.jpg 300w" sizes="(max-width: 576px) 100vw, 576px" /></p>
<p>&nbsp;</p>
<p><em>You can connect with Alejandro on Facebook by <a href="https://www.facebook.com/indexalejandro">clicking here</a>! </em></p>
<p>&nbsp;</p>
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		<title>20: Project Management For Comics (Round Table) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/05/16/making-comics-gutter-talk-episode-20-week-3-get-grasp-mooc-panel/</link>
					<comments>https://makingcomics.com/2014/05/16/making-comics-gutter-talk-episode-20-week-3-get-grasp-mooc-panel/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 16 May 2014 14:00:30 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[get a grasp]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2988</guid>

					<description><![CDATA[One million points to you if you&#8217;ve heard this one before: &#8220;If ya got time to lean, ya got time to clean.&#8221; No? Well, if you&#8217;ve ever worked in the food industry, it&#8217;s a popular one. Good thing we don&#8217;t hear it much making comics. Still, the heart of that message may not be as icy...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/16/making-comics-gutter-talk-episode-20-week-3-get-grasp-mooc-panel/" title="Read20: Project Management For Comics (Round Table) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>One million points to you if you&#8217;ve heard this one before: &#8220;If ya got time to lean, ya got time to clean.&#8221; No? Well, if you&#8217;ve ever worked in the food industry, it&#8217;s a popular one. Good thing we don&#8217;t hear it much making comics. Still, the heart of that message may not be as icy as it sounds. How are we, as artists, scheduling our time? What are we doing to make sure we remain productive artists without burying ourselves by taking on too much work? And should we even say no to opportunities? These were just a few of the questions answered and broken down by the incredible group of artistic minds we had for Week 3 of the Get A Grasp! MOOC panel.</p>
<p>Now, go download this episode, click the Play button on this podcast, and get back to work, slacker!</p>
<p><span id="more-2988"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-20.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2996" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-20.jpg" alt="podcast-20" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-20.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-20-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>

<p><strong>Ok, check out these links, <em>then</em> get back to work:</strong></p>
<p>Patrick Yurick (lead instructor), Making Comics (dotCom) CEO and creator of <a href="http://www.gocomics.com/head-comics/2014/05/12#.U3Kw8GdOWUk" target="_blank" rel="noopener">Hipstr Picnic</a> (@patrickyurick)</p>
<p>Christy Blanch, lead instructor of <a href="http://www.supermooc.org/" target="_blank" rel="noopener">SuperMOOC 2</a>, artist, writer, and owner of <a href="http://www.alteregocomics.com/" target="_blank" rel="noopener">Alter Ego Comics</a> (@christyblanch)</p>
<p>Jen Vaughn, cartoonist and journalist with <a href="https://www.fantagraphics.com/index.php?option=com_myblog&amp;blogger=Jen+Vaughn&amp;Itemid=113" target="_blank" rel="noopener">Fantagraphics Books</a> (@TheJenya)</p>
<p>Lucy Bellwood, writer, artist, and creator with <a href="http://cartozia.com/" target="_blank" rel="noopener">Cartozia Tales</a> (@LuBellWoo)</p>
<p>Eric Shanower, writer of <a href="http://www.amazon.com/Adventures-Oz-Eric-Shanower/dp/1933239611" target="_blank" rel="noopener">Adventures in Oz </a>and <a href="http://age-of-bronze.com/" target="_blank" rel="noopener">Age of Bronze</a></p>
<p>Damon Gentry, creator of <a href="http://www.amazon.com/Sabertooth-Swordsman-Damon-Gentry/dp/1616551763" target="_blank" rel="noopener">Sabretooth Swordsman</a> (@invademyprivacy)</p>
<p>Jared Cullum, creator of <a href="http://www.peagreencoffeecup.com/" target="_blank" rel="noopener">Pea Green Coffee Cup</a> (@jared_cullum)</p>
<p><strong>Alright, alright, these links, too:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:17:44</itunes:duration>
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		<title>So You Wanna Publish A Webcomic? &#8211; Part 1</title>
		<link>https://makingcomics.com/2014/05/14/wanna-publish-webcomic-part-1/</link>
					<comments>https://makingcomics.com/2014/05/14/wanna-publish-webcomic-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 14 May 2014 23:50:32 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Jason Smith]]></category>
		<category><![CDATA[make a webcomic]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[On The Verge]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=3000</guid>

					<description><![CDATA[The internet has transformed independent comics and given creators an easy way to get their stories out to the public. There are a lot of different ways to publish your work online, but two of the most popular are Wordpress and Wordpress running ComicPress. For most artists, computer code isn&#8217;t the first thing that they...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/14/wanna-publish-webcomic-part-1/" title="ReadSo You Wanna Publish A Webcomic? &#8211; Part 1">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The internet has transformed independent comics and given creators an easy way to get their stories out to the public. There are a lot of different ways to publish your work online, but two of the most popular are Wordpress and Wordpress running ComicPress.<span id="more-3000"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/webcomicpublish.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3003" alt="webcomicpublish" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/webcomicpublish.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/webcomicpublish.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/webcomicpublish-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>For most artists, computer code isn&#8217;t the first thing that they think of when sitting down to work on their stories. But depending on your knowledge level, either of the options above are fantastic solutions with a lot of options.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/TheBeginningCover-final.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3004" alt="TheBeginningCover-final" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/TheBeginningCover-final.jpg" width="386" height="299" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/TheBeginningCover-final.jpg 386w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/TheBeginningCover-final-300x232.jpg 300w" sizes="(max-width: 386px) 100vw, 386px" /></a>
<h4><strong>What You Need to Know</strong></h4>
<p>Wordpress is a free open source blogging tool used by millions of people online for blogs and websites. Because it&#8217;s free, it&#8217;s perfect for independent comic creators on a tight budget. Using a blog is a great way to publish content since you can easily post, archive and tag content as well as get feedback and interact with readers.</p>
<p>Wordpress is also an excellent Content Management System (CMS) that has a large community of developers. There are all kinds of additions (plugins) that can add to enhance your website and save you valuable time. Wordpress uses a combination of HTML,CSSand PHP, so it&#8217;s relatively straightforward to learn and use.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/hannah1-MGN.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-3005" alt="hannah1-MGN" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/hannah1-MGN.jpg" width="424" height="311" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/hannah1-MGN.jpg 424w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/hannah1-MGN-300x220.jpg 300w" sizes="(max-width: 424px) 100vw, 424px" /></a>You can use blogs hosted by another company if you choose and those work. But if you&#8217;re serious about publishing your comic online, it would be worthwhile to purchase your own webspace and then set up your website there. This gives you the ultimate control over what&#8217;s on your sites and how it looks.</p>
<p>If you&#8217;re looking for a slightly more advanced publishing platform, there&#8217;s ComicPress, which over the past five years or so has become increasingly popular. ComicPress provides you with the added functionality of displaying pages and navigation for these pages in your Wordpress theme.</p>
<p>The Wordpress/ComicPress combination is great for people who want to quickly and easily change how their site looks without a lot of coding experience. If you want to completely customize your website, it does get complex and you will need to understand coding, but we can get to that in later posts.</p>
<p>Fortunately, both Wordpress and ComicPress have large communities and forums that you can dig around in for answers. These can be both helpful and frustrating since you can&#8217;t always find the exact answers to the problem that you are having.</p>
<h4><strong>Let’s start at the beginning&#8230;</strong></h4>
<p><strong><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/WeirdCover-colouredArt.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-3002" alt="WeirdCover-colouredArt" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/WeirdCover-colouredArt.jpg" width="221" height="289" /></a></strong>If you’re just getting started, you need to evaluate what your skill level is. Even if you’re a complete beginner, there are a lot of resources online to help you through. Everything is extremely well documented online, so check out the links at the end of the article to get started. Once you’ve got everything installed, it is very straightforward. Some basics you might need to know are:<strong></strong></p>
<p><strong>HTML</strong> – HyperText Markup Language (HTML) is the predominant markup language used for web pages and it forms the basic building blocks of the web. Web browers read HTML documents (code) and then display them on screen for the user.</p>
<p><strong>CSS</strong> – A Cascading Style Sheet (CSS) is a language used to describe the look and formatting of a document written in a markup language (usually HTML).CSS is designed primarily to separate the document containing the content from the document pertaining to how it is presented.</p>
<p><strong>PHP</strong> – Hypertext Preprocessor is a widely used, general purpose scripting language. PHP code is embedded into the HTML source document and interpreted by a web server with a PHP processor module, which generates the web page.</p>
<p>Or, in summary:<br />
1. Web pages are composed in HTML.<br />
2. CSS tells the browser how the HTML should look.<br />
3. PHP is dynamic code so that you don’t have to change every web page, just certain parts and those changes will take effect across the whole site. It also works with server based databases so that pages can call and receive specific content.<br />
(There are probably better explanations than this, but that should help it make sense)</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="size-full wp-image-3006 aligncenter" alt="OnTheVerge-theJumper-1-inks" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/OnTheVerge-theJumper-1-inks.jpg" width="661" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/OnTheVerge-theJumper-1-inks.jpg 661w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/OnTheVerge-theJumper-1-inks-300x158.jpg 300w" sizes="(max-width: 661px) 100vw, 661px" /></p>
<h4><strong>Where do I download the files?</strong></h4>
<p>Hopefully now you&#8217;re confident that Wordpress/ComicPress is right for you. So get started by checking that your server provider is running a MySQL database to store all the blog information that you’re going to start to generate. Then you’ll need to install both WordPress and ComicPress on your server. All of this is well documented over on WordPress.org, so here are the links that you’ll need to get going:</p>
<p><a title="download WordPress" href="http://wordpress.org/download/" target="_blank">Download WordPress here</a>.</p>
<p><a title="how to install WordPress" href="http://codex.wordpress.org/Installing_WordPress" target="_blank">Instructions on how to install it here.</a></p>
<p><a title="download ComicPress" href="http://wordpress.org/themes/comicpress" target="_blank">Once you’ve got that up and running, download ComicPress here.</a></p>
<p><a title="ComicPress installation guide" href="http://comicpress.org/forum/viewtopic.php?t=2757" target="_blank">There’s a couple of extras and a step-by-step installation guide here.</a></p>
<p><a title="ComicPress.net" href="http://comicpress.net/" target="_blank">There’s also ComicPress.net for more help (thanks Frumph for the info!).</a></p>
<p>Once you’ve done all of this, you should have a basic blog and comic website site up and running. It won&#8217;t look terribly unique, though &#8211; so in the next post in this series, we&#8217;ll cover some basic editing and customization, to start making your site more interesting!</p>
<p>__________________________</p>
<p><em>You can see</em><em> more of Jason Smith&#8217;s work at <strong><a href="http://jsnsmith.com/ontheverge/" target="_blank">jsnsmith.com/ontheverge</a>.</strong></em></p>
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		<title>How to Gain New Fans at Conventions</title>
		<link>https://makingcomics.com/2014/05/12/gain-new-fans-conventions/</link>
					<comments>https://makingcomics.com/2014/05/12/gain-new-fans-conventions/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 12 May 2014 21:16:33 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic convention]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[making fans]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[tabling]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2975</guid>

					<description><![CDATA[So, you got a table at a convention?  At an expo?  A fest?  An artwalk?  Next to some kid’s lemonade stand?  Doesn’t matter.  That’s great!  Now you have the opportunity to gain new fans of the work you’re putting out into the world.  But manning a convention table is not a passive event.  As much...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/12/gain-new-fans-conventions/" title="ReadHow to Gain New Fans at Conventions">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>So, you got a table at a convention?  At an expo?  A fest?  An artwalk?  Next to some kid’s lemonade stand?  Doesn’t matter.  That’s great!  Now you have the opportunity to gain new fans of the work you’re putting out into the world.  But manning a convention table is not a passive event.  As much as we’d all love to just sit there and “let the work speak for itself”, it&#8217;s rather annoying to see artists with their heads down hoping someone will walk up to make a purchase.</p>
<p><span id="more-2975"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/newfans.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2981" alt="newfans" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/newfans.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/newfans.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/newfans-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/398364_431882760170986_243803861_n.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2977" alt="398364_431882760170986_243803861_n" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/398364_431882760170986_243803861_n.jpg" width="720" height="273" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/398364_431882760170986_243803861_n.jpg 720w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/398364_431882760170986_243803861_n-300x113.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></a>
<p>First of all, selling your product should not be your number one goal at a convention.  Your number one goal is gaining fans.  And to become a fan, people don’t have to make a purchase.  Selling is a numbers game, and the more fans you have, the more people who might make a future purchase.  Conventions are the best social networking venues you’ll ever encounter, but they’re not necessarily the best place to sell.</p>
<p>Convention-goers can’t buy everything, and because most purchases are cash-only, they are very careful to use their dollars for the right product.  Attendees act less like shoppers and more like carnival ticket holders.  Lots of people will <em>want</em> to buy your work, but they <em>won’t,</em> only because they are searching for the perfect something that will rationalize their feeble childlike minds into using their last ticket, their last cash dollar.  And when they don’t make a purchase from your booth, they will feel bad, not just for themselves, but for you, the poor penniless art booth vendor.  This is exactly when you have them subscribe to your website!  This is when you gain official fans.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/303172_303685289657401_830634692_n.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2978" alt="303172_303685289657401_830634692_n" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/303172_303685289657401_830634692_n.jpg" width="261" height="403" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/303172_303685289657401_830634692_n.jpg 622w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/303172_303685289657401_830634692_n-194x300.jpg 194w" sizes="(max-width: 261px) 100vw, 261px" /></a></p>
<p>“No problem,” you say.  “Here, subscribe to the website.”  Or, “here, you can get page updates.”  And then you hand them a pad of paper on a clipboard with a pen.  Don’t ask them, just put the pad into their hands.  They will grab the pen without even thinking and sign their email.  (It also helps if your pad and pen aren’t boring, get creative.)  And now you’ve got yourself an official fan.  They will walk away happy to have supported your work without having to spend a dime.  And you’ll be happy because once you gain enough subscribers and enough traffic to your website you’ll be able to start monetizing your url and hopefully sell more of your products to more fans online.  Win-win.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/562389_432364863456109_1937920159_n.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2980" alt="562389_432364863456109_1937920159_n" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/562389_432364863456109_1937920159_n.jpg" width="461" height="349" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/562389_432364863456109_1937920159_n.jpg 960w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/562389_432364863456109_1937920159_n-300x226.jpg 300w" sizes="(max-width: 461px) 100vw, 461px" /></a></p>
<p>It’s rather disappointing to see so many convention tables miss out on this amazing opportunity.  So many artists just watch patrons look at their work and walk away, bitter that attendees would not open their wallets.  These artists are losing hundreds of new fans and subscribers of their work.  Don’t be discouraged, selling your work at conventions is a tricky business, attendees are a fickle bunch, but before they walk off into the void, just remember – “No problem, subscribe to the website.”</p>
<p>__________</p>
<p>You can see Alejandro on <a href="https://www.facebook.com/indexalejandro">Facebook by clicking here!</a></p>
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		<title>I&#8217;ll Have A Grain of Salt With Those Comments, Please</title>
		<link>https://makingcomics.com/2014/05/10/grain-of-salt-with-comments/</link>
					<comments>https://makingcomics.com/2014/05/10/grain-of-salt-with-comments/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Sat, 10 May 2014 23:22:49 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[comment etiquette]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[public relations]]></category>
		<category><![CDATA[quitting]]></category>
		<category><![CDATA[troll]]></category>
		<category><![CDATA[trolls]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[Underdog]]></category>
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		<category><![CDATA[writhe and shine]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=3188</guid>

					<description><![CDATA[There are three types of comments you will receive when you start your webcomic (well, four if you count no response at all.): The short affirmation, the critique or constructive criticism, and the nasty remark. The short affirmation is what you will get most of the time. It is when you ask your friends or...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/10/grain-of-salt-with-comments/" title="ReadI&#8217;ll Have A Grain of Salt With Those Comments, Please">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>There are three types of comments you will receive when you start your webcomic (well, four if you count no response at all.): The short affirmation, the critique or constructive criticism, and the nasty remark.</p>
<p>The short affirmation is what you will get most of the time. It is when you ask your friends or family what they think of your comics and is usually only a few words that basically mean, “I like your work and you should keep doing it if it makes you happy.” The short affirmation can also come from fans that read your comics and want to tell you how much they like it. These comments are the most wonderful thing you can receive as a comic artist, especially if you receive one every other day. Cherish them. Whatever you do, no matter how busy you are, you should try to respond to every single one of these even if it is just to say “Thank you.”</p>
<h2><a href="http://ctt.ec/4QSf8">Tweet: Whatever you do, no matter how busy you are, you should try to respond to every single one of these even if it is just to say “Thank you.”</a><br />
<span id="more-6528"></span></h2>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/grainofsalt.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3826" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/grainofsalt.jpg" alt="grainofsalt" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/grainofsalt.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/grainofsalt-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>The critique or constructive criticism usually comes from people that you don’t really know that well, professionals in the industry, or just from people that read a lot of comics. You usually have to go to some kind of forum, either in person (like a MeetUp) or online. You might have to formally ask the group as a whole and sometimes have to give a critique of someone else’s work first in order to get yours. The best thing about this is that you get to see what other people see, and you have a chance to understand your work from their perspective. They may or may not like your work, but the whole point of this type of feedback is to suggest better ways to do things or to discuss what you’re doing right.</p>
<p>Again, thank the people that participate for giving you their thoughts, insight, and expertise. Another benefit to this is that you don’t have to take any of their advice. You can keep doing the things you’re doing the way you’re doing them. Don’t complain or make excuses in defense of your work, though. Just listen to the advice and move on with your work. Complaining just makes you look whiney and uncompromising. Believe me, I’ve done it several times. Whatever you do, don’t take any of these comments personally. You asked these people for your help, and they were nice enough to offer it to you. They’re not saying these things to hurt you personally; they are giving their honest opinions. They’re only trying to help you.</p>
<h2><a href="http://ctt.ec/6tR50">Tweet: Whatever you do, don’t take any of these comments personally. You asked these people for your help, and they were nice enough to offer it to you.</a></h2>
<p>Finally, there is the type of feedback that can ruin your entire day. It’s the comment that can wreak havoc on what you think of your work and possibly make you quit. I’m talking about the Nasty Remark. These usually come from people we call “trolls,” which is the subject of a more lengthy post which I will save for later. My biggest piece of advice for this is a really, really difficult thing to do and it takes a LOT of practice, patience, and determination. My advice is this: Do Not Take It Personally. I know from years and years of first-hand experiences that this is much easier said than done. It has taken me my entire life to get to the point where I can recognize a flippant, unwarranted, and antagonistic comment and not take it like a shot to my heart. These comments can really hurt you deep, but only if you let them. You need to realize that these remarks are usually made just for that purpose. They come from people who may actually be jealous of your abilities and want to bring you down to their level because they can’t do anything artistic themselves.</p>
<p>So what should you do if you get something like that? Well, there are several things depending on where you hear the remark. You can delete the comment and block the user, you can ask them to explain themselves in a dignified manner (i.e. ask for actual constructive criticism), or you can completely ignore it and move on. There are a number of ways to deal with it, but you must never takes these inflammatory, derogatory and absolutely useless remarks to heart. Again, Do Not Take It Personally. Like I said, it takes a lot of practice. It may catch you off-guard the first time it happens or maybe every time it happens. Unless you’re absolutely wonderful at your craft and think that you can do no wrong, you’re like the rest of us artists, which means you’re your own worst critic. Know that nothing these hateful people can say can even come close to all the things you already told yourself.</p>
<h2><a href="http://ctt.ec/4x3Gh">Tweet: But whatever you do, DO NOT QUIT Keep at it no matter what and keep drawing.</a></h2>
<p>In the end, comments are just comments. You don’t have to listen to any of them, whether they’re good or bad. You should take the good ones to heart and appreciate every single one of them because sometimes they’re the only thing that can keep you going. You should let the bad ones roll off your back like the insignificant drops of rain that they are. But whatever you do, Do.Not.Quit. Keep at it no matter what and keep drawing. You never know what you can accomplish.</p>
<p><em>By Robert Tritthardt: </em><em>Creator of <a href="http://writheandshine.com/" target="_blank">Writhe and Shine</a> and <a href="http://chanceofdoom.com/" target="_blank">Overcast With A Chance of Doom!</a></em></p>
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		<title>#TalkingComics w/ Kevin Cullen: Bizhan Khodabandeh and Mark Luetke on the Infinite Canvas Comic System</title>
		<link>https://makingcomics.com/2014/05/10/talkingcomics-w-kevin-cullen-bizhan-khodabandeh-mark-luetke-infinite-canvas-comic-system/</link>
					<comments>https://makingcomics.com/2014/05/10/talkingcomics-w-kevin-cullen-bizhan-khodabandeh-mark-luetke-infinite-canvas-comic-system/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 10 May 2014 19:15:47 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Bizhan Khodabandeh]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comic kickstarter]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Infinite comic canvas]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Mark Luetke]]></category>
		<category><![CDATA[scott mccloud]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[webcomic]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2961</guid>

					<description><![CDATA[If comic revolution is the name of the game here at Making Comics (dotCom), then our good friends Mark Luetke and Bizhan Khodabandeh are risking it all on the front lines. Their weapon of choice? An awesome new way to read webcomics. The Kickstarter project is called INDOOR/OUTDOOR: A New Infinite Canvas Comic System and...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/10/talkingcomics-w-kevin-cullen-bizhan-khodabandeh-mark-luetke-infinite-canvas-comic-system/" title="Read#TalkingComics w/ Kevin Cullen: Bizhan Khodabandeh and Mark Luetke on the Infinite Canvas Comic System">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">If comic revolution is the name of the game here at Making Comics (dotCom), then our good friends Mark Luetke and Bizhan Khodabandeh are risking it all on the front lines. Their weapon of choice? An awesome new way to read webcomics. The Kickstarter project is called <a href="https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co">INDOOR/OUTDOOR: A New Infinite Canvas Comic System</a> and it’s one hell of an investment for anyone who owns and operates a webcomic. Designed to scroll from page to page in a smooth, streamlined style, the Infinite Canvas is shaping up to be a very powerful tool with a gorgeous design. I reached out to Mark and Bizhan with some questions about their project and what it means for webcomics in the future.<span id="more-2961"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/BIZHANMARK.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2971" alt="BIZHAN&amp;MARK" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/BIZHANMARK.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/BIZHANMARK.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/BIZHANMARK-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p><iframe src="https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co/widget/video.html" height="480" width="640" frameborder="0" scrolling="no"></iframe></p>
<p dir="ltr"><strong><a href="https://twitter.com/ColorTheBooks">KEVIN CULLEN</a></strong>: You mention on your <a href=" https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co">Kickstarter page</a> that you came up with the idea for the infinite canvas after hearing about it from Scott McCloud. What was it about his concept of utilizing the “screen as a window instead of a page” that struck such a chord with you that you decided to bring theory to reality?</p>
<p dir="ltr"><strong><a href="http://mendedarrow.com/">BIZHAN KHODABANDEH</a></strong>: I used Scott McCloud&#8217;s books to teach myself the mechanics of comics and would follow his blog. McCloud&#8217;s blog often exhibited infinite canvas theory and examples of comics using the infinite canvas method. So this approach was always in the back of my mind and I really wanted to try my hand at one. After years of paying attention to what other folks were doing I made the connection that Google&#8217;s lazy loading could be utilized to make a more efficient way of displaying and updating infinite canvas comics. The crazy thing is that the mechanics are so simple that it is surprising no one has done this before. I didn&#8217;t have the expertise to do something like this. I know a decent amount of coding, but not something that is organic. Most of the coding that I&#8217;m familiar with is static or modest modifications to a CMS like WordPress. That&#8217;s where Mark comes in.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/cover002b.jpg"><img loading="lazy" decoding="async" class=" wp-image-2963 alignright" alt="cover002b" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/cover002b.jpg" width="312" height="480" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/cover002b.jpg 520w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/cover002b-195x300.jpg 195w" sizes="(max-width: 312px) 100vw, 312px" /></a><a href="http://luetkemj.com/"><strong>MARK LUETKE</strong></a>: I’ve always enjoyed experimenting with layouts based on intuition and feel rather than tradition. This often led me to make what I had always called “comic installations” that could only really be displayed on a gallery wall and have never seen print due to size and dimensions. The idea of infinite canvas on the web is the closest I will ever get to publishing these comics as they were meant to be read.</p>
<p dir="ltr"><strong>KEVIN</strong>: Very cool. I know Bizhan has been working on comics with the infinite canvas in mind. Mark, have you had a chance to test out some of your more experimental pieces on there, like <a href="http://luetkemj.com/comics/experimental-sequential-2/">Experimental Sequential 2</a>? Or have you got a project in the works that will take full advantage of the canvas?</p>
<p dir="ltr"><strong>MARK</strong>: Something like Experimental Sequential 2 still wouldn’t really fit in our system. We’re trying to pave the cow paths and create a system that will work with how creators are already working. Your standard web comic that updates incrementally will be able to work as an infinite canvas comic. So while I’m not doing anything at the moment designed specifically for our system, I am working on comics that would do well in it.</p>
<p dir="ltr"><strong>KEVIN</strong>: The idea of the scrolling comic canvas exists and is in use by a few webcomic creators. But an “infinite” scrolling canvas&#8230;now that just sounds plain ambitious. What kinds of technical knowhow go into designing something like this? Has something along these lines ever been attempted before? And will the coding involved in this process be available for others to tweak or refine on their own?</p>
<p dir="ltr"><strong>BIZHAN</strong>: I&#8217;m not aware of something similar that uses a post based format. There are some interesting systems where you post the entire comic all at once, but not in posts. So you can&#8217;t build a following over time. These are usually finite short stories.</p>
<img loading="lazy" decoding="async" class="size-full wp-image-2964 alignleft" alt="c9043f54c0f73965910f88fc7d0d93b4_large" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/c9043f54c0f73965910f88fc7d0d93b4_large.jpg" width="395" height="301" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/c9043f54c0f73965910f88fc7d0d93b4_large.jpg 395w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/c9043f54c0f73965910f88fc7d0d93b4_large-300x228.jpg 300w" sizes="(max-width: 395px) 100vw, 395px" />
<p dir="ltr">There is a lot of management with multiple components of the content management system or CMS, but I defer to Mark as the expert on the coding side of things. I&#8217;m mostly dealing with the audience experience and front end side of things.</p>
<p dir="ltr"><strong>KEVIN</strong>: Ah, yes! I think the scrolling comics I&#8217;ve seen are uploaded as one massive image. How apparent will it be that each page is a separate post when you&#8217;re scrolling through the comic?</p>
<p dir="ltr"><strong>BIZHAN</strong>: Each post will have it&#8217;s own title and social networking options underneath the post. So it will be obvious enough, but not so much that it will significantly break the comic&#8217;s flow.</p>
<p dir="ltr"><strong>MARK</strong>: What we are doing isn’t really a new idea. Medium does something similar for reading articles and many blogs incorporate an infinite scroll to keep the reader engaged. Whatever our end product ends up being exactly will absolutely be open to others. It will be available on github, free and opensource. Anyone will be able to fork it and do whatever they want with it.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/redfish.jpg"><img loading="lazy" decoding="async" class=" wp-image-2965 alignright" alt="redfish" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/redfish.jpg" width="364" height="279" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/redfish.jpg 520w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/redfish-300x230.jpg 300w" sizes="(max-width: 364px) 100vw, 364px" /></a></p>
<p dir="ltr"><strong>KEVIN:</strong> A lot of webcomics out there host their comics on Wordpress using themes like Comic Press and whatnot. How are you proposing to make the infinite canvas available? Will creators have to set up webspace on an infinite comic motherpage? Or will you be offering this as like a theme that plugs into sites like Wordpress or Tumblr?</p>
<p dir="ltr"><strong>BIZHAN:</strong> They would upload the CMS onto a hosting provider, but it would function similar to WordPress where you will be able to navigate, edit and post installments using an online user interface. We will make all of these instructions also available online so that it&#8217;s relatively easy. There is a CMS called indexhibit that uses a similar approach.</p>
<p dir="ltr"><strong>MARK:</strong> Yep, Bizhan is spot on with this one. Our goal is to provide a tool that others can utilize. We want to be as hands off as possible.</p>
<p dir="ltr"><strong>KEVIN:</strong> I like the sound of this. How user-friendly is the interface? A lot of folks (myself included) have little-to-no programming language experience. Will we need much of a base knowledge of coding in order to get the infinite canvas up and running?</p>
<p dir="ltr"><strong>BIZHAN:</strong> The interface isn&#8217;t complete, but it will be relatively easy. Mark&#8217;s day job is to make websites accessible to artists sometimes predominantly using non-digital media. I am confident that he&#8217;ll do a great job on the back end for users, but I bet he could elaborate more on that.</p>
<p dir="ltr"><strong>MARK:</strong> Getting it up and running will require you to be able to follow some instructions carefully, much like any other cms that requires installation. Once installed and ready to go, it will be very easy to manage and won’t require any code or development experience.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/tourvan.jpg"><img loading="lazy" decoding="async" class="wp-image-2966 alignleft" alt="tourvan" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/tourvan.jpg" width="364" height="546" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/tourvan.jpg 520w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/tourvan-200x300.jpg 200w" sizes="(max-width: 364px) 100vw, 364px" /></a></p>
<p dir="ltr"><strong>KEVIN:</strong> One thing I think is super cool about the infinite canvas system is the fluidity and the uninterrupted flow of scrolling through the comic. Watching you use it on the Kickstarter video makes it look like reading comics will be a much more relaxing experience than having to constantly click or flip through pages and stop after each line of panels. Obviously the infinite canvas is designed with comics in mind, but have you given much thought to expanding the idea beyond comics, into genres like photography or as a tool for portfolios?</p>
<p dir="ltr"><strong>BIZHAN:</strong> Actually I haven&#8217;t, but there are portfolios that use a similar system. However, this isn&#8217;t really a gallery as much as it is a blog feed that on the surface looks like a gallery. You could probably use it for a portfolio, but that isn&#8217;t the intent.</p>
<p dir="ltr"><strong>MARK:</strong> When we release it into the wild, other uses like the one you describe will very likely be discovered. As I mentioned earlier the goal is to create a tool, primarily for comics, and release it for free.</p>
<p dir="ltr">As someone constantly looking to push the envelope, this <a href="https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co">Kickstarter</a> is well worth my time and investment. But with only seven days left (as of this posting) the time to join the revolution is dwindling! So get on it, folks, and help these splendid gentlemen out. The rewards are worth it (for only 50 bucks, you can get a wicked skate deck) and the final product has the potential to permanently change the way we read comics online.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2962" alt="4c0c5830c18a47394cddb6ad85f27115_large" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/4c0c5830c18a47394cddb6ad85f27115_large.jpg" width="395" height="417" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/4c0c5830c18a47394cddb6ad85f27115_large.jpg 395w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/4c0c5830c18a47394cddb6ad85f27115_large-284x300.jpg 284w" sizes="(max-width: 395px) 100vw, 395px" /></a></p>
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		<title>19: Worldbuilding For Comics (Round Table) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/05/09/making-comics-gutter-talk-episode-19-week-2-get-grasp-mooc-panel/</link>
					<comments>https://makingcomics.com/2014/05/09/making-comics-gutter-talk-episode-19-week-2-get-grasp-mooc-panel/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 09 May 2014 14:00:46 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[get a grasp]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2952</guid>

					<description><![CDATA[The Get A Grasp! MOOC train rolls on with this amazing Week 2 panel. The topic was Worldbuilding and there was no shortage of wood to stoke the fire as the train sped on down the tracks. Join Patrick Yurick, your very own train conductor for the week (sans the funny hat), and the powerhouse list of...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/09/making-comics-gutter-talk-episode-19-week-2-get-grasp-mooc-panel/" title="Read19: Worldbuilding For Comics (Round Table) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The Get A Grasp! MOOC train rolls on with this amazing Week 2 panel. The topic was Worldbuilding and there was no shortage of wood to stoke the fire as the train sped on down the tracks. Join Patrick Yurick, your very own train conductor for the week (sans the funny hat), and the powerhouse list of passengers for a ride you won&#8217;t soon forget.</p>

<p><span id="more-2952"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-19.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2957" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-19.jpg" alt="podcast-19" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-19.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-19-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>You should check these out:</strong></p>
<p>Patrick Yurick (instructor), CEO of Making Comics (dotCom) (<a href="http://www.twitter.com/patrickyurick">@patrickyurick</a>)</p>
<p>Mark Waid, creator of <a href="http://thrillbent.com/" target="_blank" rel="noopener">Thrillbent</a>, writer for <a href="http://marvel.com/comics/series/12916/daredevil_2011_-_2014" target="_blank" rel="noopener">Daredevil</a>, among so, so many (<a href="http://www.twitter.com/markwaid">@markwaid</a>)</p>
<p>Ted Washington, creator of <a href="http://punapress.com/" target="_blank" rel="noopener">Puna Press</a> and author of <a href="http://punapress.com/un-chili-caliente-available-now/" target="_blank" rel="noopener">Un Chili Caliente</a> (<a href="http://www.twitter.com/tedwa">@tedwa</a>)</p>
<p>Bizhan Khodabendah, author of <a href="http://www.amazon.com/Little-Black-Fish-comic-adaptation/dp/0615666078" target="_blank" rel="noopener">The Little Black Fish</a> (<a href="http://www.twitter.com/mendedarrow">@MendedArrow</a>)</p>
<p>And check out Bizhan&#8217;s Kickstarter project he&#8217;s co-piloting with Making Comics&#8217; very own, Mark Luetke, called <a href="https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co" target="_blank" rel="noopener">OUTDOOR/INDOOR: A New Infinite Canvas Comic System</a></p>
<p>Lee Cherolis, writer of <a href="http://www.littleguardianscomic.com/" target="_blank" rel="noopener">Little Guardians</a> (<a href="http://www.twitter.com/leecherolis" target="_blank" rel="noopener">@LeeCherolis</a>)</p>
<p>Aaron Conley, creator of <a href="http://sabertoothswordsman.tumblr.com/" target="_blank" rel="noopener">The Sabertooth Swordsman</a> (<a href="http://www.twitter.com/aaronconley77" target="_blank" rel="noopener">@AaronConley77</a>)</p>
<p>Ulises Farinas, artist for IDW&#8217;s <a href="https://www.comixology.com/Judge-Dredd-Mega-City-Two-1-of-5/digital-comic/64697/?utm_source=tumblr&amp;utm_medium=socialmedia&amp;utm_campaign=s140122_judge_dredd_Mega_City_Two_1&amp;utm_content=&amp;utm_term=&amp;tid=s140122_judge_dredd_Mega_City_Two_1_tumblr" target="_blank" rel="noopener">Judge Dredd</a> (<a href="http://www.twitter.com/ulises_f" target="_blank" rel="noopener">@ulises_f</a>)</p>
<p><strong>And these, too:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
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			<slash:comments>1</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:18:52</itunes:duration>
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		<title>Panel Layout: The Golden Ratio</title>
		<link>https://makingcomics.com/2014/05/07/panel-layout-golden-ratio/</link>
					<comments>https://makingcomics.com/2014/05/07/panel-layout-golden-ratio/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 07 May 2014 22:55:01 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[Golden Ratio]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2929</guid>

					<description><![CDATA[Announcing our FREE Golden Ratio Workshop designed to expand on the concepts introduced in the article below! Excitement would understate how I felt when I read Frank Santoro’s articles on the first appearance of the Golden Ratio in Hergé’s TIntin comic pages. Santoro used grid overlays to explain comic composition with geometric shapes in a...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/07/panel-layout-golden-ratio/" title="ReadPanel Layout: The Golden Ratio">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<hr />
<h2 dir="ltr" style="text-align: center;">Announcing our <a href="https://makingcomics.com/2018/12/07/golden-ratio-workshop/" target="_blank" rel="noopener">FREE Golden Ratio Workshop</a> designed to expand on the concepts introduced in the article below!</h2>
<a href="https://makingcomics.com/2018/12/07/golden-ratio-workshop/" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="aligncenter wp-image-10432 size-full" src="https://www.pyd.studio/wp-content/uploads/sites/9/2018/12/sitebannerwshadow.png" alt="" width="704" height="241" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2018/12/sitebannerwshadow.png 704w, https://makingcomics.com/wp-content/uploads/sites/9/2018/12/sitebannerwshadow-300x103.png 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<hr />
<p dir="ltr">Excitement would understate how I felt when I read Frank Santoro’s articles on the first appearance of the Golden Ratio in Hergé’s TIntin comic pages. Santoro used grid overlays to explain comic composition with geometric shapes in a way that could be easily understood by a graphic designer, like myself.<span id="more-2929"></span></p>
<p dir="ltr">Golden Ratio: A numeral value studied by ancient Greek mathematicians that reappears in geometry and the natural world. It has since been used by artists and architects as a basis for the compositions and structures that are naturally pleasing to people. Many scientists have studied the reasons for the appeal of the Golden Ratio, but have yet to find a logical explanation.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/goldenratio.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-2946 aligncenter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/goldenratio.jpg" alt="goldenratio" width="653" height="205" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/goldenratio.jpg 653w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/goldenratio-300x94.jpg 300w" sizes="(max-width: 653px) 100vw, 653px" /></a></p>
<p dir="ltr">As I have a background in graphic design, I was immediately drawn to the grid system because we use a similar system called the Typographic Grid. I saw an opportunity to combine my interest in design and illustration. One could say “well, that already happens in comics through the use of text and image,” but this was on another level.</p>
<p dir="ltr">Santoro’s articles encouraged me to develop my own blue-line grid using similar notations, but not by utilizing the Golden Ratio of 1.61803398875. This system uses a 1.5 ratio which is quite common in the comic world. The page dimensions are 11” x 17”. My inside content area is 10” X 15”.</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions_page.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2940" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions_page-710x1024.jpg" alt="proportions_page" width="710" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions_page-710x1024.jpg 710w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions_page-208x300.jpg 208w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions_page.jpg 888w" sizes="(max-width: 710px) 100vw, 710px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr">This grid differs from most blue-line pages you might buy from the local comic shop because:</p>
<p dir="ltr">1) it utilizes a consistent system of 3rds</p>
<p dir="ltr">2) differentiated gutter sizes</p>
<p dir="ltr">3) allows for staggered panels</p>
<p dir="ltr">4) uses circular/linear systems for composition</p>
<p dir="ltr">In this article I will take you through how I built the grid, and how I use these visual systems to create harmonious compositions across multiple pages of a comic.</p>
<p dir="ltr"><strong>System of 3rds</strong></p>
<p dir="ltr">Some blue-line comic pages that I’ve looked at aren’t spaced-out quite evenly. This grid is equally divided into 3rds across the vertical axis. I did this by overlapping two squares so that the top square terminates at the middle of the bottom square &#8212; making the inverse true of the bottom square.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2932" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions2-663x1024.jpg" alt="bluelineGOLDEN" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions2-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions2-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions2.jpg 794w" sizes="(max-width: 663px) 100vw, 663px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><strong>Panel Gutters</strong></p>
<p dir="ltr">After I draw the squares, I align my horizontal gutters on the axis where the squares overlap. I also add an extra gutter notation in the middle in case I ever want to do a half-page panel.</p>
<p dir="ltr">Gutter: The space that separates panels in a comic.</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2937" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions3-663x1024.jpg" alt="bluelineGOLDEN" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions3-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions3-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions3.jpg 796w" sizes="(max-width: 663px) 100vw, 663px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><strong>Differentiated Gutter Sizes</strong></p>
<p dir="ltr">Next, I divide the horizontal area in half two times &#8212; creating four potential panels across. I keep the vertical gutters thinner than the horizontal gutters. Greater horizontal proximity encourages the reader to group each row of panels for easier reading.</p>
<p dir="ltr">Panel: One isolated image in a comic.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2931" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions4-663x1024.jpg" alt="bluelineGOLDEN" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions4-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions4-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions4.jpg 796w" sizes="(max-width: 663px) 100vw, 663px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><strong>Panel Staggering</strong></p>
<p dir="ltr">I rarely use four panels horizontally across a page because they are so thin, but I will often use two panels per row. I started studying Hergé’s work and noticed that he staggered the gutters of his comics. I came to the realization that this was to prevent what designers called “rivers.” A river occurs when there is a gap in information that coincides with a gap below. The danger is that a reader might drop down to the next line of info before completing the first one. So I placed gutters to the left and right of my middle gutter guide which will allow me to easily stagger panels throughout the page.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2939" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions5-663x1024.jpg" alt="proportions5" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions5-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions5-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions5.jpg 796w" sizes="(max-width: 663px) 100vw, 663px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/paneldirection.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2930" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/paneldirection-1024x793.jpg" alt="bluelineGOLDEN" width="1024" height="793" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/paneldirection-1024x793.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/paneldirection-300x232.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/paneldirection.jpg 1584w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/panelstagger.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2936" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/panelstagger.jpg" alt="panelstagger" width="776" height="561" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/panelstagger.jpg 776w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/panelstagger-300x216.jpg 300w" sizes="(max-width: 776px) 100vw, 776px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><strong>Circular and Linear Composition Guides</strong></p>
<p dir="ltr">After creating three horizontal guides, I place circles in the squares that result. Additionally, I include guides at 45 degrees that connect with the corners of each square and the center of the gutters. These guides will aid me in creating harmony and/or dissonance by helping me to arrange panel layout in parallel and perpendicular axes.</p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2938" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/proportions6-663x1024.jpg" alt="proportions6" width="663" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions6-663x1024.jpg 663w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions6-194x300.jpg 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/proportions6.jpg 796w" sizes="(max-width: 663px) 100vw, 663px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><strong>Using the grid</strong></p>
<p dir="ltr">To illustrate this circular grid in action, here are examples from my current project (with James Moffitt) The LIttle Red Fish &#8212; not just to hype myself but because, as far as I know, I am the only one using this specific system.</p>
<p dir="ltr">My personal preference is to use a light box to physically draw the grid in pencil on a piece of bristol paper. I then draw my panels and images (also using pencil) based on completed thumbnail sketches. I then ink them directly on the paper and color it digitally on a computer.</p>
<p dir="ltr">Light box: A flat box containing one side of translucent glass or plastic and an electric light, so as to provide an evenly-lit flat surface that makes tracing an image between two or more paper surfaces possible by hand.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/gridtobird.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2944" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/gridtobird-1024x497.jpg" alt="gridtobird" width="1024" height="497" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/gridtobird-1024x497.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/gridtobird-300x145.jpg 300w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/birddone.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2934" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/birddone-700x1024.jpg" alt="birddone" width="700" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/birddone-700x1024.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/birddone-205x300.jpg 205w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/birddone.jpg 836w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p>&nbsp;</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/moresamples.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2935" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/moresamples-1024x791.jpg" alt="moresamples" width="1024" height="791" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/moresamples-1024x791.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/moresamples-300x231.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/moresamples.jpg 1584w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr">When using the grid, I try to make sure that at the end of each row, there is a visual element that directs the reader to the bottom left of the page. This might be the direction that a character is facing, or an object that a character is using to point with such as: an algae kabob, dagger, beak, fin, etc. The theory is that it will aid the reader to jump to the next row of panels.</p>
<p dir="ltr">You can also use this tool to create visual dissonance. Having characters consistently face in opposite directions in the comic can be used to exaggerate the tension between them.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/page12.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2933" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/page12-661x1024.jpg" alt="page12" width="661" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/page12-661x1024.jpg 661w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/page12-193x300.jpg 193w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/page12.jpg 791w" sizes="(max-width: 661px) 100vw, 661px" /></a>It is important to recognize that composition within panels helps the reading flow just as much as the gutters and layout of the overall page. I also focus especially on the use of diagonals. They are an easy way to make the comic dynamic during points in the story that can come across as bland without them.</p>
<p dir="ltr">These layouts are available FREE for download here: <a href="http://www.mendedarrow.com/bluelinegrids.zip">http://www.mendedarrow.com/bluelinegrids.zip</a></p>
<p dir="ltr">More of Bizhan Khodabandeh&#8217;s work can be found here: <a href="http://www.mendedarrow.com/">http://www.mendedarrow.com/</a></p>
<p dir="ltr">You can follow some of the behind-the-scenes work on The Little Red Fish here: <a href="http://instagram.com/littleredfishcomic" target="_blank" rel="noopener">http://instagram.com/littleredfishcomic</a></p>
<p dir="ltr">Also, be sure to check out <a href="https://www.kickstarter.com/projects/665245218/outdoor-indoor-a-new-system-for-infinite-canvas-co">Bizhan Khodabandeh&#8217;s Kickstarter &#8211; The Infinite Canvas!</a></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Comic Review Checklist, Part 2: Words</title>
		<link>https://makingcomics.com/2014/05/05/comic-review-checklist-part-2-words/</link>
					<comments>https://makingcomics.com/2014/05/05/comic-review-checklist-part-2-words/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 06 May 2014 00:25:51 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Hand Lettering]]></category>
		<category><![CDATA[Jason Bane]]></category>
		<category><![CDATA[Lettering]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[word bubbles]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2910</guid>

					<description><![CDATA[Hi again everyone!  This is the second part of my comic review checklist, which has three parts: everything that relates to the “flow” of the pages, everything that relates to the words on the pages, and then everything else. This is part two! To read part one, click here. Time for part two of what I&#8217;ve learned...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/05/comic-review-checklist-part-2-words/" title="ReadComic Review Checklist, Part 2: Words">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Hi again everyone!  This is the second part of my comic review checklist, which has three parts: everything that relates to the “flow” of the pages, everything that relates to the words on the pages, and then everything else. This is part two!</em> <span id="more-2910"></span><em>To read part one, <a href="https://makingcomics.com/rd/2014/04/14/comic-review-checklist-part-1-flow/">click here</a>.</em></p>
<p>Time for part two of what I&#8217;ve learned about making comics as the editor for <a href="http://CarpeChaos.com">Carpe Chaos</a>. Last time I focused on the layout and flow of a comic, which should be the first things you address when penciling out page layouts. This part of my review checklist is all about the words. The dialog! The narration! The text! The language! Once again I did my best to include examples.</p>
<ul>
<li><strong>Are conversations harder to follow because related dialog exchanges and reactions are not on the same page (or adjacent pages)?</strong></li>
</ul>
<p>The first word-related thing I look for when making a new comic is the words&#8217; flow, in other words making sure the layout is good and that the speech balloons and narration boxes are naturally read in the right order. There&#8217;s a lot of feel to this process; it&#8217;s difficult to say what makes a comic&#8217;s pages too condensed, or too expanded, or just fine as they are. A lot of it comes down to personal taste. Personally I like to savor each moment, I want to make sure each moment-to-moment transition is clear, and I&#8217;m aware that the more words are on a given page the less likely people are to read them. Too many words on a page can be a deterrent to readers who like comics for the visual storytelling more than the dialog. Some readers will actually skip pages with too many words and just read past them!</p>
<p>A good example of a comic that started out too dense would be <a href="http://carpechaos.com/stories/moments-elation">Moments of Elation</a>. The layout Anthony Cournoyer originally proposed was 5 pages (as you can see below), because the story is a short poem. But it ended up becoming 11 pages! Because the story is about the natural beauty of the Kaeans&#8217; home ring and spiritual reflection, we chose to take it slow and have the comic show off as much of the rich imagery of the poem as possible. I think spreading the poem out like this and providing more visual aids made it more accessible while enhancing the atmosphere of the scene.</p>
<div>
<dl id="attachment_531">
<dt>
<div id="attachment_2917" style="width: 510px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/script-checking.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2917" class="size-full wp-image-2917 " alt="Break up the blocks of poetry!" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/script-checking.jpg" width="500" height="490" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/script-checking.jpg 500w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/script-checking-300x294.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a><p id="caption-attachment-2917" class="wp-caption-text">Break up the blocks of poetry!</p></div>
</dt>
</dl>
</div>
<ul>
<li><strong>Are the lines all in the right order? Do they match the script? Are any words mixed</strong><strong> up or copied and pasted from the script incorrectly?</strong></li>
</ul>
<div>
<dl id="attachment_532">
<dt>
<div id="attachment_2919" style="width: 262px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/space-needed.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2919" class=" wp-image-2919 " alt="Careful!" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/space-needed.jpg" width="252" height="167" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/space-needed.jpg 360w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/space-needed-300x198.jpg 300w" sizes="(max-width: 252px) 100vw, 252px" /></a><p id="caption-attachment-2919" class="wp-caption-text">Careful!</p></div>
</dt>
</dl>
</div>
<p>After the layout is finalized, remember to check out how the pages look with the actual words in place. This is the start of typesetting, which means you need to make sure there aren&#8217;t any typos or copy-and-paste errors, and that all of the lines are in the right places in the right order. It&#8217;s easy to accidentally paste the wrong thing, or to lose a character of text somewhere, so it&#8217;s worth it to take the time to compare each line with how it was originally written in the script to make sure no accidents make it into the final version.</p>
<p>With digital comics it&#8217;s often easy to replace a page on your website when you notice an error (or when a fan points one out to you!) but once you do a print run, not so much. It&#8217;s a great idea to run pages by friends if you don&#8217;t have an editor, because it&#8217;s not always easy to spot your own mistakes!</p>
<ul>
<li><strong>Do the lines of dialog still work now that they&#8217;re positioned in the comic? Do they still feel right? Do they ring true?</strong></li>
</ul>
<div>
<dl id="attachment_533">
<dt>
<div id="attachment_2912" style="width: 553px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/trimmed-line.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2912" class="size-full wp-image-2912" alt="The final few words were unnecessary, so they got the axe." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/trimmed-line.jpg" width="543" height="178" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/trimmed-line.jpg 543w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/trimmed-line-300x98.jpg 300w" sizes="(max-width: 543px) 100vw, 543px" /></a><p id="caption-attachment-2912" class="wp-caption-text">The final few words were unnecessary, so they got the axe.</p></div>
</dt>
</dl>
</div>
<p>Imagining how things will look on a page when writing a text-only script can be difficult and when confronted with an actual layout, some things that seemed like a good idea at first can come across as awkward or just don&#8217;t read the way they were intended. This happens to me ALL THE TIME, and it means making script changes to better work with the art. I&#8217;ve heard other authors and editors refer to this process as &#8220;tightening up the dialog&#8221; but for me it&#8217;s just a matter of making sure the comic communicates what I want it to communicate as clearly, believably and smoothly as possible. Most of the changes I end up making are for clarity, conciseness, and the pursuit of natural-sounding speech. Would this character say it in that way? Is it believable? Is it too wordy?</p>
<div>
<dl id="attachment_534">
<dt>
<div id="attachment_2911" style="width: 616px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/numbers-as-words.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2911" class="size-full wp-image-2911" alt="Reading “five gliders two weeks ago” feels like reading a math problem." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/numbers-as-words.jpg" width="606" height="259" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/numbers-as-words.jpg 606w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/numbers-as-words-300x128.jpg 300w" sizes="(max-width: 606px) 100vw, 606px" /></a><p id="caption-attachment-2911" class="wp-caption-text">Reading “five gliders two weeks ago” feels like reading a math problem.</p></div>
</dt>
</dl>
</div>
<ul>
<li><strong>Does the punctuation work well? Is it smooth to process, mentally, while accurately inducing the desired pace?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/remove-comma-300x229.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-2918" alt="remove-comma-300x229" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/remove-comma-300x229.jpg" width="300" height="229" /></a>Not much to say about this one. Too many commas are bad because they slow things down. Too few can also be bad. It&#8217;s important to think about how the punctuation affects how the text is processed by readers, because punctuation affects everything from the pace of reading to the perceived personality of the speaking characters.</p>
<ul>
<li><strong>How is the text broken up into multiple lines? Are the line breaks (↵) put in places that make sense?</strong></li>
</ul>
<p>When actually putting text into balloons, how are you fitting them in? How do you decide where to divide sentences and paragraphs into multiple lines? Wherever possible, try to keep individual thoughts and phrases together and avoid creating <a href="http://en.wikipedia.org/wiki/Widows_and_orphans">widows and orphans</a>. Breaking lines in odd places can disrupt the reading flow! And you should pretty much never split or hyphenate a word between two lines in comics, because it looks even weirder in comics than it does in prose.</p>
<ul>
<li><strong>Do the facial expressions, poses, movements, and actions of the characters work with the script properly?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/too-mad1.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-2915" alt="too-mad1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/too-mad1.jpg" width="314" height="223" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/too-mad1.jpg 314w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/too-mad1-300x213.jpg 300w" sizes="(max-width: 314px) 100vw, 314px" /></a>This is like asking yourself &#8220;How good is the acting?&#8221; The art and the words need to work together in comics, and even the most subtle facial expression or gesture can cause confusion or give the wrong impression of what&#8217;s happening in a scene. Faces are the worst because our brains are wired to pick up on the slightest little thing, and it takes considerable artistic ability to even be<em> able </em>to reliably draw nuanced facial expressions, never mind use them effectively. (And it&#8217;s harder still with my characters, because many of them lack eyes and noses!) When scripting out stories it&#8217;s very important to write down the emotions and facial expressions of the speakers so you or another artist can refer to them later, but ideas don&#8217;t always turn out perfectly and new &#8220;stage direction&#8221; is occasionally called for.</p>
<ul>
<li><strong>Does each emphasized word have the right emphasis (bold, italic, larger font size, smaller font size, all-caps, or a combination of these)? Should emphasis be added or removed to better convey speaking inflection and timing?</strong></li>
</ul>
<p>I <em>hate it</em> when <strong>comics</strong> style <strong>TEXT</strong> to <em><strong>aimlessly emphasize</strong></em> every <strong>other</strong> word. When I try to read a comic that has dialog like that, my head hurts. While plenty of people disagree, I think text effects like boldface, italics, and capitalization should be used just like punctuation: to emphasize and add inflection to dialog in ways that enhance, not confound, their interpretation. In the example below I wanted to add italics because I thought italicizing that part of the word would work well with the character&#8217;s rolling eyes to show her boredom and disengagement.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/italicize1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2916" alt="italicize1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/italicize1.jpg" width="489" height="276" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/italicize1.jpg 489w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/italicize1-300x169.jpg 300w" sizes="(max-width: 489px) 100vw, 489px" /></a>
<ul>
<li><strong>Does each speech balloon tail point in the right direction and clearly identify the speaker?</strong></li>
</ul>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/who-is-speaking.jpg"><img loading="lazy" decoding="async" class="alignleft  wp-image-2914" alt="who-is-speaking" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/who-is-speaking.jpg" width="254" height="216" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/who-is-speaking.jpg 354w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/who-is-speaking-300x254.jpg 300w" sizes="(max-width: 254px) 100vw, 254px" /></a>Who is saying what? A speech balloon pointing in the direction of a group of people when only one is speaking can be very frustrating for a reader.</p>
<p>My example here is more of a stylistic choice, but it has the added benefit of making it harder to interpret the tree in the foreground as the speaker :-).</p>
<ul>
<li><strong>Are any speech balloons wrapped unevenly or too tightly around their text?</strong></li>
</ul>
<div>
<dl id="attachment_541">
<dt>
<div id="attachment_2913" style="width: 284px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/tight-bubbles.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2913" class="size-full wp-image-2913" alt="If this were scaled down, the words would appear to touch the bubble outline!" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/tight-bubbles.jpg" width="274" height="186" /></a><p id="caption-attachment-2913" class="wp-caption-text">If this were scaled down, the words would appear to touch the bubble outline!</p></div>
</dt>
<dd>If this were scaled down, the words would appear to touch the bubble outline!</dd>
</dl>
</div>
<p>Speech balloon borders that get too close to the words they contain make for an uncomfortable reading experience, and when the borders are uneven (unless the comic has a rougher style, e.g. <a href="http://carpechaos.com/stories/jailing-fortune">Jailing Fortune</a>) it makes the whole comic look sloppily typeset. You should also consider the different formats in which your comic will be read. At what resolutions will your comic be published? Make sure that your bubbles don&#8217;t feel cramped when scaled down to a lower resolution!</p>
<p>After the text of the pages are proofed, it&#8217;s time to look over the finalized artwork. I&#8217;ll cover that in part 3!</p>
<p>__________________________</p>
<p><em>You can see more of Jason Bane’s work at <strong><a href="http://carpechaos.com/" target="_blank">carpechaos.com</a></strong>.</em></p>
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		<title>18: How To Start Making Comics (Round Table) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/05/02/making-comics-gutter-talk-episode-18-week-1-get-grasp-mooc-panel/</link>
					<comments>https://makingcomics.com/2014/05/02/making-comics-gutter-talk-episode-18-week-1-get-grasp-mooc-panel/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 02 May 2014 14:00:43 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[get a grasp]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2904</guid>

					<description><![CDATA[We recently wrapped up a four week long Massive Open Online Course (MOOC) called &#8220;Get A Grasp!&#8221; that covered everything from ideation to pitching your idea to networking. Each week we also had a live online panel with amazing artists and professionals in the industry. What you&#8217;re about to listen to is the Week 1...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/05/02/making-comics-gutter-talk-episode-18-week-1-get-grasp-mooc-panel/" title="Read18: How To Start Making Comics (Round Table) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>We recently wrapped up a four week long Massive Open Online Course (MOOC) called &#8220;Get A Grasp!&#8221; that covered everything from ideation to pitching your idea to networking. Each week we also had a live online panel with amazing artists and professionals in the industry. What you&#8217;re about to listen to is the Week 1 panel, which came out with all cylinders firing. The topics, the guests, the conversation, all of it was well worth the price of admission. Which, oh by the way, was free. Just like this podcast. All in the name of art and comic creation. Alright, bring it in. Group hug!</p>

<p><span id="more-2904"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-18.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2907" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/05/podcast-18.jpg" alt="podcast-18" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-18.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/05/podcast-18-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Instructor &amp; Guests:</strong></p>
<p>Patrick Yurick (instructor), CEO of Making Comics (dotCom) (@patrickyurick)</p>
<p>Ted Adams, CEO of <a href="http://www.idwpublishing.com/" target="_blank" rel="noopener noreferrer">IDW Publishing</a> (@therealtedadams)</p>
<p>Daniel Warren Johnson, creator of <a href="http://www.space-mullet.com/" target="_blank" rel="noopener noreferrer">Space-Mullet</a> (@danielwarrenart)</p>
<p><a href="http://www.jimzub.com/" target="_blank" rel="noopener noreferrer">Jim Zub</a>, man of too many endeavors to list here (@jimzub)</p>
<p>Douglas Wolk, writer of IDW&#8217;s Judge Dredd (@douglaswolk)</p>
<p>Kurt Christenson, writer of <a href="http://powerplaycomic.com/" target="_blank" rel="noopener noreferrer">Power Play</a> (@kurtchristenson)</p>
<p><a href="https://makingcomics.com/rd/maker/kevin-cullen/" target="_blank" rel="noopener noreferrer">Kevin Cullen</a>, Making Comics (dotCom)&#8217;s Head of Content Development &amp; Scheduling (@colorthebooks)</p>
<p><strong>Song &amp; Sound Attributions:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:11:43</itunes:duration>
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		<title>You Have a New Idea! So What?</title>
		<link>https://makingcomics.com/2014/04/30/new-idea/</link>
					<comments>https://makingcomics.com/2014/04/30/new-idea/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 30 Apr 2014 17:40:18 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Comic]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2888</guid>

					<description><![CDATA[No one ever says to the surgeon, “You know, I think I’d really like to try performing a kidney transplant sometime.” Meanwhile, there is no professional or aspiring professional writer who has not heard, at least once, upon explaining his or her vocation, “You know, I think I’ve got a novel in me, somewhere.” It’s...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/30/new-idea/" title="ReadYou Have a New Idea! So What?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>No one ever says to the surgeon, “You know, I think I’d really like to try performing a kidney transplant sometime.” Meanwhile, there is no professional or aspiring professional writer who has not heard, at least once, upon explaining his or her vocation, “You know, I think I’ve got a novel in me, somewhere.” It’s infuriating.<span id="more-2888"></span></p>
<p>To one degree or another, it’s probably also true.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/newidea.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2893" alt="newidea" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/newidea.jpg" width="653" height="205" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/newidea.jpg 653w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/newidea-300x94.jpg 300w" sizes="(max-width: 653px) 100vw, 653px" /></a>
<p>You see, writers share a dirty little secret, guarded with as much conviction as a magician protecting his tricks:<strong> ideas are a writer’s least valuable currency.</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/header1-644x228.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2889" alt="header1-644x228" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/header1-644x228.jpg" width="644" height="228" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/header1-644x228.jpg 644w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/header1-644x228-300x106.jpg 300w" sizes="(max-width: 644px) 100vw, 644px" /></a>
<p>No, seriously. Everyone has ideas. Ideas are easy. That acquaintance of yours who wants to write a novel someday? She probably started with what she thinks is a really good idea.</p>
<p>So what?</p>
<p>Of course, not everyone can possibly develop a fecund imagination to rival Stan Lee or Jim Henson or Tom Waits – the current state of the film industry in Hollywood, endlessly churning out its sequels and remakes, more or less proves that some imaginations are healthier than others, but that’s probably a discussion to circle back upon later – but an ability to generate ideas remains the merest of a writer’s skills.</p>
<p>What separates the writer from the masses, then, is not an idea, but an ability to cultivate an idea. An idea is not a story, and not every idea will survive the rigors of becoming a story (in the same way, one supposes, that not every person who has an idea will weather the process of becoming a writer). An idea is only a question, one that begins “What if…?” A writer’s job is to answer that question and all those questions that come after. More specifically, the writer’s job is threefold: determine if the question is worth answering and whether anyone will care if you do, apply the appropriate language, and find the courage to write or walk away. No set order exists for these responsibilities, the writer executes all three at the same time.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Rose-218x300.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2890" alt="Rose-218x300" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Rose-218x300.jpg" width="218" height="300" /></a>
<p>I suppose that what lies above represents a digression from the topic at hand. Mark Waid’s keynote address at the 2010 Harvey awards – and forgive me, Mark and anyone reading, I’m cobbling his gist together secondhand from tweets and sound bites – vindicated the limits of copyright, arguing that allowing art to pass into the public domain is ultimately better for culture. “Culture is more important than copyright,” he said. “No one would argue that the world isn’t better by being able to see a Renoir for free. No one says we’d be better off if Shakespeare plays weren’t allowed to be read and performed in high schools.” Mark went on to talk specifically about comics, and specifically about the supremacy of comics as a medium of ideas. “There are more ideas in one week at your comics shop than in 3 years in Hollywood,” he said.</p>
<p>Given such a proliferation of ideas, Mark suggests that protecting them may not be nearly as important as finding ways, new and old, to capitalize on them. The word ‘profit’ leaves a bad taste in my mouth, if only because I still cling to romantic notions of why one produces art, but such is the way of the world we live in. A man has to eat, keep a roof over his head and clothes – preferably clean – on his back. The world in which we live is also one plagued by theft and piracy, and so protecting intellectual property may be as impossible as it is unwise.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Rad_Header.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2891" alt="cover2.tif" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Rad_Header.jpg" width="478" height="280" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Rad_Header.jpg 478w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Rad_Header-300x175.jpg 300w" sizes="(max-width: 478px) 100vw, 478px" /></a>
<p>The writer’s profession has long been unique insomuch as it rewards the work you’ve done, either through royalties or through the sale of IP, as much as or more than the work you do. But in an era when the work is being given away, with or without its owner’s permission, writers need to recognize that the paradigm has shifted. Gone are the days when you could count on money for the work that’s already been done. Resting on your laurels and selling the IP to Hollywood based on a high-concept pitch scribbled on a napkin, that remains the writer’s equivalent of winning the lottery, so don’t rely on movie money as a source of income. These days, you have to keep writing.</p>
<p>Others can steal your ideas, but the thing they can never replicate is you. Don’t worry about those stolen ideas, you had as many as six of them before breakfast. In an era when ideas are devalued – or, more accurately, in an era when we’re waking up to the fact that ideas never had much value in the first place – what remains is craft, and from craft comes reputation. If ideas are like naked blocks of marble, you need to become Michelangelo. Remember, anyone can have an idea, but not everyone can turn it into a story. Hone your craft, develop a reputation for quality and efficiency and dependability and the money will come, modest at first, but that’s how it goes. If you wanted to be rich, you wouldn’t have become a writer.</p>
<p>Something else every writer will hear, at least once: “I have a really great idea for a story. If you write it, we can split the profits.” No, thank you. That’s a fool’s bargain. Every writer knows that ideas are the easy part.</p>
<p>If you want to be a writer, find the courage. Do the work.</p>
<p>Execute!</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/orphans_cover_ink_color_hi-rez-644x320.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2892" alt="orphans_cover_ink_color_hi-rez-644x320" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/orphans_cover_ink_color_hi-rez-644x320.jpg" width="644" height="320" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/orphans_cover_ink_color_hi-rez-644x320.jpg 644w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/orphans_cover_ink_color_hi-rez-644x320-300x149.jpg 300w" sizes="(max-width: 644px) 100vw, 644px" /></a>
<p>________________________________________________<br />
<strong>Eric Palicki</strong> works professionally as a technical writer. He writes comics and essays in his spare time. You can read the best of them online at <a href="http://www.ericpalicki.com/" target="_blank">www.ericpalicki.com</a> or follow him on Twitter: <a href="http://www.twitter.com/epalicki" target="_blank">@epalicki</a></p>
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					<wfw:commentRss>https://makingcomics.com/2014/04/30/new-idea/feed/</wfw:commentRss>
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		<title>#TalkingComics w/ Kevin Cullen: Jason Brubaker on Audiobooks and Unnatural Talent</title>
		<link>https://makingcomics.com/2014/04/28/interview-spotlight-jason-brubaker-audiobooks-unnatural-talent/</link>
					<comments>https://makingcomics.com/2014/04/28/interview-spotlight-jason-brubaker-audiobooks-unnatural-talent/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 28 Apr 2014 22:55:20 +0000</pubDate>
				<category><![CDATA[TalkingComics]]></category>
		<category><![CDATA[Underdogs]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2864</guid>

					<description><![CDATA[From launching incredibly successful Kickstarters and developing Dreamworks feature films, to writing a “how-to” book on self-publishing comics, Making Comics Dot Com’s very own Jason Brubaker is one busy, busy fellow. Recently, he’s turned his attention towards a project that has piqued plenty of curiosity: the creation of an audiobook. With the help of a...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/28/interview-spotlight-jason-brubaker-audiobooks-unnatural-talent/" title="Read#TalkingComics w/ Kevin Cullen: Jason Brubaker on Audiobooks and Unnatural Talent">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">From launching incredibly successful Kickstarters and developing Dreamworks feature films, to <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292">writing a “how-to” book on self-publishing comics</a>, Making Comics Dot Com’s very own Jason Brubaker is one busy, busy fellow. Recently, he’s turned his attention towards a project that has piqued plenty of curiosity: the creation of an audiobook. With the help of a <a href="https://www.kickstarter.com/projects/brubaker/1247922025?token=5127daee">new Kickstarter campaign</a>, Jason hopes to pull in enough funding to allow him to record his highly-praised book, <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292">Unnatural Talent</a>, as <a href="https://www.kickstarter.com/projects/brubaker/unnatural-talent-recording-the-audio-book">an audiobook!</a> An interesting endeavor, to be sure. Recently, I caught up with Jason to ask him about audiobooks, as well as the dangers (and benefits) of Kickstarter! Read on &#8212; especially if you foresee a Kickstarter campaign of your own in the future!</p>
<p dir="ltr"><span id="more-2864"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-2878" alt="jasonbrubaker" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/jasonbrubaker.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/jasonbrubaker.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/jasonbrubaker-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p dir="ltr"><a href="https://twitter.com/ColorTheBooks"><strong>Kevin Cullen:</strong></a> To kick things off, I just want to say that audiobooks are awesome. When I&#8217;m coloring or inking pages, I love to have some background stimulation like books on tape or the <a href="https://makingcomics.com/rd/guttertalk/">Making Comics Dot Com Podcasts (*cough* shameless self promotion *cough*)</a>. Having this awesome resource in a format that allows me to multitask effectively is an awesome idea. Was this why you decided to suddenly record the audiobook? So that folks who were strapped for time could fire up Unnatural Talent while they&#8217;re doing busy work?</p>
<p dir="ltr"><a href="https://twitter.com/Jason_Brubaker"><strong>Jason Brubaker:</strong></a> Yeah, pretty much. I always try to focus on releasing things the way I like to consume them and I love audiobooks while I work. Even though I suddenly announced the audiobook version, it has been something I wanted to do with this book since the start. In a perfect world I would have released the audio version alongside the physical book but then I realized that it would take me forever to record in my free time.</p>
<img loading="lazy" decoding="async" class="aligncenter  wp-image-2870" style="text-align: center;" alt="photo-main" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/photo-main.jpg" width="384" height="288" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/photo-main.jpg 640w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/photo-main-300x225.jpg 300w" sizes="(max-width: 384px) 100vw, 384px" />
<p dir="ltr">Shortly after the book was released I nearly scrapped the idea of making the audiobook version because of time restraints &#8212; and I just wanted to focus on my next graphic novel. But then I went to ECCC [Emerald City Comic Con &#8212; ed.] a few weekends ago and got totally inspired, came back to work and got totally depressed and then said, &#8220;You know what?! I&#8217;m gonna just record a little section of the audio every week and release it on my Youtube channel.&#8221; So I went home that night and stayed up until 1AM recording the first chapter and <a href="https://www.youtube.com/watch?v=gvKA5uvCfwQ&amp;list=UUfMrl0S6VFZGbu35Yb7v5xw">uploaded it to Youtube that night.</a> Now, normally, I have problems recording at night because you can hear all the crickets in the background of my garage (my studio), so I rarely can get clean audio at that time. But for some reason there were no crickets that night and I think it turned out really nice. The next night I tried it again and sure enough, there were crickets chirping away in the background.</p>
<p dir="ltr">The next day at work, I was trying to think of a way to take off work long enough to record the whole thing in the day (without crickets) and I suddenly came to the realization that I should <a href="https://www.kickstarter.com/projects/brubaker/1247922025?token=5127daee">launch a Kickstarter</a>. I assembled the rewards that day and that night I recorded the video, crickets and all.</p>
<p><iframe src="//www.youtube.com/embed/gvKA5uvCfwQ" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p dir="ltr"><strong>Kevin:</strong> You&#8217;ve had some pretty rocking success with Kickstarter in the past. However, <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292">Unnatural Talent </a>skipped the crowdfunding stage and went straight to the Amazon bookstore shelves. Why the return to Kickstarter for this project?</p>
<p dir="ltr"><strong>Jason:</strong> Well, the reason I skipped Kickstarter for the book version of Unnatural Talent is because I still had so much unfinished business to do with my last Kickstarter and I just felt like it would be kinda greedy to launch a new campaign before tying up the loose ends. Plus, that last campaign was so hard on me with all the shipping and management, at a huge scale, that I didn&#8217;t want to just pile on a bunch of new things to worry about and ship. But now I&#8217;m finally printing the final stretch goal for reMIND and so I feel like I can breathe again and start to think about the next project. It&#8217;s an exciting place to be.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/remind.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2871" alt="remind" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/remind.jpg" width="480" height="164" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/remind.jpg 480w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/remind-300x102.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></a></p>
<p dir="ltr"><strong>Kevin:</strong> Despite the resounding success of reMind&#8217;s Kickstarter &#8212; you&#8217;ve mentioned how you were struggling to stay afloat once you had to start shipping out those thousands of coffee-table comic books. Having an audiobook means less S&amp;H worries. Are there other things that you learned from your past Kickstarter campaigns that you&#8217;ll be applying to this project &#8212; to make the whole process move along with less stress?</p>
<p dir="ltr"><strong>Jason:</strong> YES! There are so many things I&#8217;ve learned that I&#8217;m applying. For one, I have to be careful to not over-promise anymore. If I accidentally over-promise on a small scale, I can dig into my personal bank account to make up for it and still deliver. But as soon as something gets as big as the reMIND Kickstarter got, those little costs become so magnified that it can really break you. My final stretch goal is a good example of breaking my bank. I had to sell a bunch of books, go to shows, wait for months of royalty checks to collect and take money out of savings in order to pay for it. But I finally have most of the money in place and so I&#8217;ve been able to pull the trigger to start the printing. We all keep hearing about campaigns that were super successful that imploded because of over-promises. The hardest part for an artist is managing the scalability of a project.</p>
<p dir="ltr">The other thing for me is making a campaign enjoyable to fulfill. The most draining part of reMIND 2 was the shipping. I kept telling everyone that my next graphic novel campaign will be super limited. Like only 500 to 1000 slots and when it&#8217;s gone, it&#8217;s gone. I&#8217;m still considering that for when I finally have my next graphic novel ready, but the only real reason I am saying that is because the shipping was the hardest part for me and I don&#8217;t want to go through it again at that scale. But an interesting thing happened while I was at ECCC. My brother came to help me at that show and he kept telling me that his wife was really interested in doing all my shipping for my online store. We have been talking about it ever since and I&#8217;m happy to say that she will be shipping all the physical products for this audio book campaign. The future is bright now that I know that shipping won’t dominate my nights and weekends for another 6 months if I have another successful campaign. Haha!</p>
<p dir="ltr">Delegation is such a big thing that I&#8217;ve been learning these days.</p>
<p><iframe src="https://www.kickstarter.com/projects/brubaker/unnatural-talent-recording-the-audio-book/widget/video.html" height="360" width="480" frameborder="0" scrolling="no"></iframe></p>
<p dir="ltr"><strong>Kevin:</strong> One thing that I&#8217;ve never really thought about is how much work goes into an audiobook. It&#8217;s not just &#8220;sit down, read the book into a microphone, post to Kickstarter.&#8221; Can you talk about the process of creating the Unnatural Talent audiobook? Is there much post-work that goes into the recording or is a majority of the work in the actual recording itself? Do you have any strategies to stay hydrated while you read your 276 page book?</p>
<p dir="ltr"><strong>Jason:</strong> I&#8217;m gonna strap on a Hydration Backpack and hit record. Haha!</p>
<p dir="ltr">Over the years of recording podcasts and videos, I have noticed that for every hour of recording there is 2 to 3 hours of editing. That&#8217;s how it is for me anyway. After you record, you have to listen to it all to hear what needs to be cut or trimmed. So you automatically have doubled the time it takes to record. Then &#8212; if you are like me and want to really get in there with multiple takes and sound effects and cutting out every &#8220;Um&#8221; and sniff &#8212; then you are looking at hours. Don&#8217;t get me wrong though &#8212; I REALLY enjoy it, but not when I have to stay up till 1AM killing crickets and still go to work the next morning.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Cover_web_trans.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2868" alt="Cover_web_trans" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Cover_web_trans.png" width="355" height="520" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Cover_web_trans.png 650w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Cover_web_trans-205x300.png 205w" sizes="(max-width: 355px) 100vw, 355px" /></a></p>
<p dir="ltr"><span style="text-decoration: underline;">C</span>heck out <a href="https://www.kickstarter.com/projects/brubaker/1247922025?token=5127daee">Jason’s Kickstarter for the Unnatural Talent audiobook here</a> or <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292">click on this nifty little link if you’re looking to purchase a physical copy of the book</a>. Also, stay up-to-date with <a href="http://sithrah.com/">his latest comic, Sithrah, which you can find right here! </a></p>
<p>A particular quote in the interview speak to you? Inspire you? Share it with the world! Post the quote you enjoy using #talkingcomics and tag @Making_Comics on Twitter and we&#8217;ll share your tweet with the Making Comics community!</p>
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		<title>Artist Comments: Supplement or Essential?</title>
		<link>https://makingcomics.com/2014/04/28/are-artist-comments-essential/</link>
					<comments>https://makingcomics.com/2014/04/28/are-artist-comments-essential/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Mon, 28 Apr 2014 19:01:27 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[artist commentary]]></category>
		<category><![CDATA[author comments]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomics]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=3110</guid>

					<description><![CDATA[I have always mistrusted the common practice in webcomics where artists include their commentary directly beneath new pages. Often reading this extra material is comparable to watching a movie or television show with the commentary track turned on… and who elects for their first viewing to include commentary? It does a (sometimes minor, sometimes major)...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/28/are-artist-comments-essential/" title="ReadArtist Comments: Supplement or Essential?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>I have always mistrusted the common practice in webcomics where artists include their commentary directly beneath new pages. Often reading this extra material is comparable to watching a movie or television show with the commentary track turned on… and who elects for their first viewing to include commentary? It does a (sometimes minor, sometimes major) disservice to the work when you don’t allow it to speak for itself, and I’ve seen far too many comics lean on those blocks of text to actually convey what’s going on more than the page above does. This is a dangerous trap to fall into. When a comic simply doesn’t make any sense if I ignore the commentary I usually stop reading altogether. “It’s part of the presentation,” some say. So are indexes in books, and like all supplementary materials they should never be required reading to understand what the supplemented work is saying.</p>
<p>[Tweet &#8220;When a comic simply doesn’t make any sense if I ignore the commentary I usually stop reading altogether&#8221;]</p>
<p><span id="more-3110"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3860" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/artistcomments1.jpg" alt="artistcomments" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/artistcomments1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/artistcomments1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>What I would like to see rise in the place of piecemeal commentary on individual pages is a separate section for Creator’s Notes where an entire chapter gets mused about at once (and after its completion). I have seen the writer Kieron Gillen <a href="http://kierongillen.tumblr.com/post/44228328353/young-avengers-2-writer-notes-stuff" target="_blank">do this</a> with his comic book issues and I fancy the idea of applying it to webcomics. Or maybe an audio version! There is potential there. If it’s being released once the chapter is finished then there’s also less concern on the artist’s end of tiptoeing around spoilers for the next page(s), granting an added sense of freedom because now they’ll be commenting on more than just a snapshot of the story.</p>
<div id="attachment_3735" style="width: 530px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Otty-Justason-blog-FakeCommentary1-TMI.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3735" class="size-full wp-image-3735" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/Otty-Justason-blog-FakeCommentary1-TMI.jpg" alt="Otty-Justason-blog-FakeCommentary1-TMI" width="520" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Otty-Justason-blog-FakeCommentary1-TMI.jpg 520w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/Otty-Justason-blog-FakeCommentary1-TMI-300x173.jpg 300w" sizes="(max-width: 520px) 100vw, 520px" /></a><p id="caption-attachment-3735" class="wp-caption-text">*Not a real comment</p></div>
<p>&nbsp;</p>
<p>There are people who contend that including commentary below the comic helps to spark dialogue with the readers, giving them a jumping-off point and offering them encouragement to themselves comment. I agree this is a valid usage and many artists utilize their commentary section just so, posting things like “Zukah sure is in trouble now, isn’t he?” or “Ten thousand imaginary Zukahnaut Points if you can guess what colour underwear Darius prefers!” or perhaps “I got a new puppy and named him Bloodweiser! Do you have a dog?” While I have no issues with this sort of thing, I don’t see why you can’t just say it in the comments section itself rather than present it with the comic like it’s part of the narrative package. If your goal is to have a conversation with your readers then it may be worth considering putting yourself down on their level rather than looming over them above a divider while directing the topic of conversation below.</p>
<p>[Tweet &#8220;If your goal is to have a conversation with your readers then it may be worth considering putting yourself down on their level.&#8221;]</p>
<p>Another popular usage for the artist notes is relating news. This is well and good for week-to-week happenings of a limited or urgent nature, sure, but when you’re repeating the same information over and over again why would you not just put a news section on your website? There is nothing wrong with a separate news section. Yes it will get less eyeballs on it. That’s to be expected. I don’t seek out every bit of information on most things that I otherwise enjoy very much — I just watch/read/listen to new content when it’s out, and when it’s late or I hear a rumour through Twitter or Facebook or somewhere I seek out a press release or news posting. I think it’s a safe-ish bet that anyone who would be interested in your blog or news posts will probably follow/like you on a social network or two as well. Use those channels to tease them whenever you have something to announce and then link them to the official posting if you’re worried about it not getting seen by who needs to see it.</p>
<p>Ultimately am I saying I wish artist commentary would vanish? No. Zukahnaut does not use one and that was our choice to make, just as whatever you elect to do is at your discretion. I would urge you to consider that there are alternatives, however, and above I have offered a few ideas for you to chew on and evaluate their taste as you will. I would be very interested to hear your own take on the best uses (or most egregious misuses) of the artist notes section in webcomics, especially if it includes an approach that I haven’t considered!</p>
<p>&nbsp;</p>
<p><em>By Otty Justason: Creator of <a href="http://zukahnaut.com/" target="_blank">Zukahnaut</a>!</em></p>
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		<title>17: Jason Brubaker, Nate Simpson, &#038; Daniel Lieske (Classic #2) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/04/25/making-comics-gutter-talk-episode-17-re-issue-2/</link>
					<comments>https://makingcomics.com/2014/04/25/making-comics-gutter-talk-episode-17-re-issue-2/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 25 Apr 2014 14:00:30 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[daniel lieske]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[nate simpson]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2853</guid>

					<description><![CDATA[It&#8217;s the last Friday of the month so we hit the way-back machine and go way back- what? This interview is only a couple years old? Oh. Uh, well, can I say we hit the shortly-back machine? Yeah? Great. Let&#8217;s try this again. It&#8217;s the last Friday of the month so we hit the shortly-back...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/25/making-comics-gutter-talk-episode-17-re-issue-2/" title="Read17: Jason Brubaker, Nate Simpson, &#038; Daniel Lieske (Classic #2) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s the last Friday of the month so we hit the way-back machine and go way back- what? This interview is only a couple years old? Oh. Uh, well, can I say we hit the shortly-back machine? Yeah? Great. Let&#8217;s try this again.</p>
<p>It&#8217;s the last Friday of the month so we hit the shortly-back machine- hmm, still doesn&#8217;t sound right. You know what? Just cue the wavy flashback lines. This is part 1 of the Nate Simpson interview with Jason Brubaker and Daniel Lieske. Maestro!</p>

<p><span id="more-2853"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-17c.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2858" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-17c.jpg" alt="podcast-17c" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-17c.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-17c-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Intro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transition:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>59:56</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=2853-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Wondercon 2014 Wrap-Up</title>
		<link>https://makingcomics.com/2014/04/24/wondercon-2014-wrap/</link>
					<comments>https://makingcomics.com/2014/04/24/wondercon-2014-wrap/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 24 Apr 2014 18:39:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2812</guid>

					<description><![CDATA[Hey, MC Peeps! (I&#8217;ve inducted you all into a gang.) This most recent weekend past, April 18-20th, was Wondercon in sunny (read: hot) Anaheim, CA. The local portion of the Making Comics crew (Patrick Yurick, Kevin Cullen, Adam Greenfield, and Devin Larson &#8212; me) were there to hang out with Storyforge Productions (Rachel Beck, Shelley...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/24/wondercon-2014-wrap/" title="ReadWondercon 2014 Wrap-Up">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Hey, MC Peeps! (I&#8217;ve inducted you all into a gang.)</p>
<p>This most recent weekend past, April 18-20th, was Wondercon in sunny (read: hot) Anaheim, CA. The local portion of the Making Comics crew (<a href="https://makingcomics.com/rd/maker/patrick-yurick/">Patrick Yurick</a>, <a href="https://makingcomics.com/rd/maker/kevin-cullen/">Kevin Cullen</a>, <a href="https://makingcomics.com/rd/maker/adam-greenfield/">Adam Greenfield</a>, and <a href="https://makingcomics.com/rd/maker/devin-larson/">Devin Larson</a> &#8212; me) were there to hang out with <a href="http://storyforgeproductions.com/about-storyforge/who-we-are/">Storyforge Productions </a>(Rachel Beck, Shelley Couvillion, and a bunch of cool people to whom I failed to make a proper introduction) and <a href="https://makingcomics.com/rd/maker/jason-brubaker/">Jason Brubaker</a>, all while promoting comic awareness.</p>
<p>And we were all on a panel. That too.</p>
<p><span id="more-2812"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/wrap-up1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2818" alt="wrap-up" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/wrap-up1.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/wrap-up1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/wrap-up1-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Entitled &#8220;Making Comics with the World,&#8221; the panel focused on our various relationships with using the internet as a platform for self-distribution and promotion.</p>
<p>We also unveiled our first MakingComics.com team promotional video!</p>
<p><center><br />
<object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/sI9UJLN3unk?hl=en_US&amp;version=3" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="//www.youtube.com/v/sI9UJLN3unk?hl=en_US&amp;version=3" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<p>Patrick led the discussion and spoke with Jason Brubaker about his experiences with fundraising through Kickstarter and Patreon, as well as digging deeper into Jason&#8217;s experience with reaching new audiences during the run of <a href="http://www.remindblog.com/"><em>reMind</em> </a>and now <a href="http://sithrah.com/"><em>Sithrah</em></a>. Rachel Beck and Shelley Couvillion presented on behalf of Storyforge and talked both about their comic <a href="http://storyforgeproductions.com/house-on-writers-block-comic/"><em>House On Writer&#8217;s Block</em> </a>as well as Storyforge&#8217;s long-term plan to amass a database of helpful content to aid storytellers throughout the world.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0604.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2819" alt="IMAG0604" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0604.jpg" width="572" height="322" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0604.jpg 954w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0604-300x168.jpg 300w" sizes="(max-width: 572px) 100vw, 572px" /></a></p>
<p>Kevin, Adam, and I discussed the goals of Making Comics in terms of creating content to aid DIY comic creators. Mostly though, we spent our time talking about the recently completed Get A Grasp! MOOC and how blown away we were by all of the participants. You guys brought an unexpected level of passion and creativity that exceeded our expectations. Thanks to Storyforge, we&#8217;ll be able to bring you the audio from the panel sometime in the near future. Well, I say <em>we</em> but I really mean <em>Adam</em>.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0591.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2820" alt="IMAG0591" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0591.jpg" width="572" height="322" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0591.jpg 954w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0591-300x168.jpg 300w" sizes="(max-width: 572px) 100vw, 572px" /></a></p>
<p>We had an exceptional turnout (though admittedly we came right before a panel for the new Godzilla movie&#8230;) and on behalf of all of us on the panel, thanks to those of you that were able to make it and listen to us ramble. Afterwards, Jason had to split and the rest of us went and ate Mexican food. All in all, a success!</p>
<p>Evidence of the crime(s):</p>
<p style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0615.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2848" alt="IMAG0615" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0615-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0615-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0615.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0611.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2846" alt="IMAG0611" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0611-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0611-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0611.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0608.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2844" alt="IMAG0608" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0608-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0608-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0608.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0607.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2843" alt="IMAG0607" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0607-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0607-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0607.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG06041.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2841" alt="IMAG0604" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG06041-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG06041-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG06041.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0603.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2840" alt="IMAG0603" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0603-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0603-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0603.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0602.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2839" alt="IMAG0602" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0602-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0602-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0602.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0601.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2838" alt="IMAG0601" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0601-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0601-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0601.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0590.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2828" alt="IMAG0590" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0590-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0590-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0590.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0572.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2824" alt="IMAG0572" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0572-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0572-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0572.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0570.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2823" alt="IMAG0570" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/IMAG0570-300x168.jpg" width="300" height="168" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0570-300x168.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/IMAG0570.jpg 954w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: left;">
]]></content:encoded>
					
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		<title>Nondestructive Photoshop Shadows and Effects</title>
		<link>https://makingcomics.com/2014/04/23/nondestructive-photoshop-shadows-effects/</link>
					<comments>https://makingcomics.com/2014/04/23/nondestructive-photoshop-shadows-effects/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Thu, 24 Apr 2014 02:13:11 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[shadowing]]></category>
		<category><![CDATA[Tom Dell'Aringa]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2803</guid>

					<description><![CDATA[Efficiency. As comic creators, we&#8217;re all striving for it. With full-time jobs, family, and everything else life throws at us competing for our precious art time, being more efficient means getting more done. My goal with these Photoshop articles is to help you streamline your process to get more work done in the same amount...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/23/nondestructive-photoshop-shadows-effects/" title="ReadNondestructive Photoshop Shadows and Effects">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Efficiency. As comic creators, we&#8217;re all striving for it. With full-time jobs, family, and everything else life throws at us competing for our precious art time, being more efficient means getting more done. My goal with these Photoshop articles is to help you streamline your process to get more work done in the same amount of time &#8211; or even less. I began with an article on <a href="https://makingcomics.com/rd/2014/04/16/use-photoshop-actions-speed-comic-work/">using Photoshop Actions in your workflow.</a> Today, I want to talk about using some of the more powerful features of a world class application like Photoshop. Specifically, creating shadows and effects <em>nondestructively</em>. But what is nondestructive editing? Let&#8217;s have Adobe explain it:</p>
<blockquote><p>Nondestructive editing allows you to make changes to an image without overwriting the original image data, which remains available in case you want to revert to it. Because nondestructive editing doesn’t remove data from an image, the image quality doesn’t degrade when you make edits.</p></blockquote>
<p><span id="more-2803"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/nondestructive.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2807" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/nondestructive.jpg" alt="nondestructive" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/nondestructive.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/nondestructive-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>The key here is <em>keeping your image data intact</em>. Instead of working over a color layer with all kinds of shadows and effects only to find out you don&#8217;t like it, I&#8217;m going to show you how to preserve the integrity of your base layers and then add on anything you like. If it doesn&#8217;t come out right, you&#8217;ll be able to modify or revert at will &#8211; as many times as you want, and as far into the future as you want, too! Enough words, take a look at the two embedded screencasts. I apologize if some of my instruction is a little rough or hurried, I was attempting to make it within the time limit (and failed anyway!) If you have questions, please let me know and I will be glad to explain or elaborate. The good news is the screencast can be viewed in fullscreen HD (I suggest you watch it that way) so you can get a good look at what&#8217;s going on. Again, post any questions you have in the comment section and I will be glad to address them.</p>
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		<title>Daily Mini-Challenge</title>
		<link>https://makingcomics.com/2014/04/22/daily-mini-challenge/</link>
					<comments>https://makingcomics.com/2014/04/22/daily-mini-challenge/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Tue, 22 Apr 2014 22:03:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2800</guid>

					<description><![CDATA[Are you ready to improve your comic making skills on a daily basis? Do you want to continually work to connect to a group of peers that are working (like you) to create comics? The &#8220;Daily Mini-Challenge&#8221; now live and ready for you to join in! Join at any time and engage at your leisure....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/22/daily-mini-challenge/" title="ReadDaily Mini-Challenge">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Are you ready to improve your comic making skills on a daily basis? Do you want to continually work to connect to a group of peers that are working (like you) to create comics? The &#8220;Daily Mini-Challenge&#8221; now live and ready for you to join in! Join at any time and engage at your leisure. Every morning you will receive a new challenge designed to take 20 minutes or less of your day. Prepare to be creatively charged as you fill your your brain with comic making info!</p>
<p>Sign-up now and you will start receiving challenges the following day (starts Sunday April 27th).</p>
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		<title>WRITING TROPES: EXPOSITORY DEVICES</title>
		<link>https://makingcomics.com/2014/04/21/writing-tropes-expository-devices/</link>
					<comments>https://makingcomics.com/2014/04/21/writing-tropes-expository-devices/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 22 Apr 2014 01:01:18 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
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		<category><![CDATA[expository writing]]></category>
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		<category><![CDATA[Joumana Medlej]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2786</guid>

					<description><![CDATA[Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present. Exposition &#8220;Exposition is a literary tool that is used to give information to the audience through...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/21/writing-tropes-expository-devices/" title="ReadWRITING TROPES: EXPOSITORY DEVICES">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present.</em></p>
<p><strong>Exposition</strong></p>
<p>&#8220;Exposition is a literary tool that is used to give information to the audience through dialogue, description, flashback or narrative.&#8221; Source: <a href="http://tvtropes.org/">tvtropes.org</a></p>
<p><span id="more-2786"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/writingtropes.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2792" alt="writingtropes" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/writingtropes.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/writingtropes.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/writingtropes-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Exposition is an essential part of many stories. It&#8217;s almost inevitable that, at some point, some kind of critical info will have to be imparted, either to the reader or to the characters or both. This can be done in many ways. Skillful exposition will inform the reader without them noticing they are being filled in, but done poorly it can break the flow of the story. The worst thing you can do is an <strong>Information dump</strong> or infodump.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Infodump.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2788" alt="Infodump" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Infodump.jpg" width="640" height="480" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Infodump.jpg 640w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Infodump-300x225.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a> An infodump is an exposition sequence that is way too long, throws too much information at the reader in one go, and consequently stops the story completely for the duration. If it happens in the introduction, before the story even begins, then you&#8217;re asking the reader to wade through a ton of material before they&#8217;re even sure they really want to read the story! Very risky unless this is done in an attractive format. Star Trek came up with its Captain&#8217;s Log for that, which presents the advantage of having the exposition done by the lead character and in a way that makes sense in context. (They also keep it very short.)<br />
It&#8217;s particularly easy to end up with infodumps in literature, where one can get carried away with the writing, but they can also readily take place in comics, where they can take various forms:</p>
<p>• An endless conversation between two characters, which can result in a visually boring scene because nothing actually happens while they&#8217;re talking. It&#8217;s best not to have such a long dialog in the first place, but if inevitable, make sure to keep a visual interest by varying panel sizes, camera angles, perspective; have something interesting taking place in the background, close up on the characters&#8217; body language, etc. The spread below, from my own comic, is an example of a conversation between 2 sitting characters that is &#8220;directed&#8221; in such a way as to be dynamic.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/expo.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2787" alt="expo" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/expo.jpg" width="530" height="370" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/expo.jpg 884w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/expo-300x209.jpg 300w" sizes="(max-width: 530px) 100vw, 530px" /></a>• An &#8220;illustrated story&#8221; where the exposition takes the form of a sequence of vignettes with a narrative voice in a box. This is much less dynamic than comic narration and produces a feeling of detachment from the narrative – which is exactly what is happening, as the characters themselves are distant from it. If it stretches across too many pages, the level of engagement drops enormously. Keep it short and visually amazing.</p>
<p>• A block of text, saving the trouble of drawing it all, and seemingly a painless way of getting the exposition out of the way – but in sequential art that stands out quite awkwardly. It&#8217;s downright silly when the long speech issues from the mouth of a character who is in the middle of an action, for instance in the process of delivering a jump kick. Writer Chris Claremont is infamous for his absurdly long dialogues at times like this. Alan Moore on the other hand did pull off the text passages in Watchmen, where chapters are separated by pages of pure prose. In his case, they are not a pause from the story but an additional dimension to it, offering a mixture of new details and a different perspective on events already covered in the previous chapter (a curiosity catcher), taking place at points where the story has already paused and we&#8217;re taking a deep breath before the next chapter.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/quiet.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2791" alt="quiet" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/quiet.jpg" width="384" height="261" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/quiet.jpg 384w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/quiet-300x203.jpg 300w" sizes="(max-width: 384px) 100vw, 384px" /></a>If you find yourself committing an infodump, the first question to ask yourself is, &#8220;Do I need to explain all this at this point in the story?&#8221; You may be able to spread out the info along the story in smaller chunks, less noticeable and easier to digest. Perhaps you can simply use a lot less words and still convey what needs to be conveyed. Think of how you would answer if a reader came up to you and asked you that particular question in person. Try this verbally and you&#8217;ll find your answer tends to be much more concise than it would be in writing, because you have less time to think and you automatically select the most important bits.</p>
<p>Another possibility is for part of the information to be conveyed non-verbally, through things the character sees, body language, whatever is appropriate. As an example, let&#8217;s say we have the following two panels of a boy talking about a date.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/jenny1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2789" alt="jenny1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/jenny1.jpg" width="478" height="354" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/jenny1.jpg 478w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/jenny1-300x222.jpg 300w" sizes="(max-width: 478px) 100vw, 478px" /></a>All of panel 2 is redundant. Everything that is said in panel 2 can be integrated visually to panel 1:</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/jenny2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2790" alt="jenny2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/jenny2.jpg" width="250" height="293" /></a>No medium is as expressive as comics, and this expressiveness should be exploited to the full.</p>
<p>Now if you&#8217;ve examined your exposition and found that you really can&#8217;t condense it or redistribute it, you need to consider ways of making it entertaining, to really suck the reader in. If you can&#8217;t help the change in pacing, go all the way with it instead, making it a different experience through a change of style and/or medium as well. Parallel narrations can be very compelling if applicable, meaning that for the duration of the exposition you show both the current story and the backstory unfolding side by side, ideally in a way that there&#8217;s a relation between the two at any given moment. Other than that, it&#8217;s really all up to your creativity and having a good feel of how your story flows/what you can allow yourself to do with it. If you look closely at any comic or graphic novel that you consider to be good, you can probably spot within it well-done exposition to be learned from.</p>
<p>A specialized type of poor exposition is the<strong> Intro dump</strong>, where you introduce a truckload of characters in a very short space of time. Have you ever walked into a party and been introduced to 12 people in a row? You probably only remembered the first couple of names. A comic is no different. When a reader learns a new character&#8217;s name, they also need to find out why this character is worth remembering before another one calls upon their attention. This isn&#8217;t to say that you should start with just one character and wait several pages before daring to bring another one in, but do start small and introduce the rest at an organic pace. This insures that readers develop interest in each of them; this connection between reader and protagonists is highly desirable.</p>
<p>There are a few well-established devices used to make a character launch into an explanation. A favorite is to make a character arrive in the midst of a situation and ask: &#8220;What&#8217;s going on?&#8221; Simple, but unquestionably natural.</p>
<p>But many devices are beginning to verge on caricature by now and can almost only be used tongue-in-cheek, unless the writer gives them a new polish. This is the case of <strong>As You Know</strong>, where one character explains to another something they both know but the audience doesn&#8217;t. If there is no good reason within the story for the characters to discuss whatever it is they both know, this sounds poor. In <em>Scrubs</em>, for instance, the presence of interns, which is perfectly normal, is conveniently used to make doctors explain procedures for the audience&#8217;s benefit. In <em>CSI</em> on the other hand, the detectives keep explaining basic forensics to each other for no good reason at all.</p>
<p>Also poor is the <strong>Postponed Question</strong> – a characters asks a question that they would logically have asked a long time ago. It is only asked now because the viewer or reader needs to hear the answer now.</p>
<p><strong>Captain Obvious</strong>, a character who is made to point out things that are already obvious to other characters as well as to the reader, is in definite disgrace by now. This trope was so rampant in Silver Age comic books that today instances of it are usually accompanied by another character responding &#8220;No kidding!&#8221; It was already rather noticed in the 70s, where an episode of Star Wars has Han Solo snap at C3PO: &#8220;I&#8217;m glad you&#8217;re here to tell us these things!&#8221; Similarly dumb but surprisingly common is the habit some superheroes have of explaining how their powers will protect them – undoubtedly for the benefit of new readers but completely maddening for everyone else. Cyclops: &#8220;Only my ruby-quartz visor can contain my optic blasts.&#8221; Rogue: &#8220;Ah cain&#8217;t touch another human bein&#8217;, or mah powers&#8217;ll absorb their thoughts and abilities.&#8221; It almost sounds like they have a hard time remembering them doesn&#8217;t it? How about this example, thought by Random while being blasted into a puddle: &#8220;What&#8217;s happening? Mutant power to randomly deflect any other mutant power thrown at me isn&#8217;t working!&#8221; <em>Groan</em>.</p>
<p>A character may be present whose<em> raison d&#8217;être</em> is to ask questions in the audience&#8217;s place. This can be a child, a newcomer, someone with no expertise among a specialized crew, or even <strong>the Watson</strong>, named after Sherlock Holmes&#8217;s chronicler, who was there to provide a bridge into the detective&#8217;s mind. All these, when used wisely, make for smoother exposition than having a character who is a full-time <strong>Mr. Exposition</strong>, that is he (or she) exists solely to explain things to the protagonists, whether they really need the explanation or not.</p>
<p>Whatever you do, avoid <strong>Expospeak</strong>! This is the funny way in which characters often find themselves speaking when they&#8217;re in the middle of an exposition. Suddenly they sound like they&#8217;re reading an essay, which is exactly what their lines are, as the writer was so intent on the exposition s/he overlooked the fact people just don&#8217;t speak that way. A simple way of avoiding this: read your dialogues out loud, or have them read to you. If it sounds unnatural, revise! People usually speak in shorter sentences than they write, using more familiar words, with a high likelihood of idiomatic expressions.</p>
<p>As a final piece of advice I would add: Don&#8217;t be afraid to <em>not explain everything</em>. Outside plot-essential points, there is nothing wrong with letting a reader wonder about things s/he sees in the world you&#8217;re drawing. Through polling I have found that more people feel that way than I would have expected: they don&#8217;t want to know everything so much as to be held in a spell. <em>The sense of wonder comes from not having all the answers.</em></p>
<p>__________________________</p>
<p><em>You can see</em><em> more of Joumana Medlej&#8217;s work at <strong><a href="http://www.malaakonline.com/" target="_blank">http://www.malaakonline.com/</a>.</strong></em></p>
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		<title>16: Ted Adams &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/04/18/making-comics-gutter-talk-episode-16-ted-adams/</link>
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		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 18 Apr 2014 14:00:53 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2777</guid>

					<description><![CDATA[Nobody puts Ted in a corner. Many have tried, though after listening to this podcast, I have a feeling you&#8217;ll struggle to do so yourself. Tag along with Adam and Patrick as they visit CEO Ted Adams and the IDW Publishing offices to discuss a little IDW history, the past and present of the publishing industry,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/18/making-comics-gutter-talk-episode-16-ted-adams/" title="Read16: Ted Adams &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Nobody puts Ted in a corner. Many have tried, though after listening to this podcast, I have a feeling you&#8217;ll struggle to do so yourself. Tag along with Adam and Patrick as they visit CEO Ted Adams and the IDW Publishing offices to discuss a little IDW history, the past and present of the publishing industry, and the Dewey Decimal System. If you&#8217;re looking for the comics section, it&#8217;s 741.</p>

<p><span id="more-2777"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-16.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2782" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-16.jpg" alt="podcast-16" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-16.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-16-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<span style="text-decoration: underline;"><strong>Links:</strong></span></p>
<p>Ted Adams on Twitter: @therealtedadams</p>
<p>IDW Publishing <a href="http://www.idwpublishing.com/" target="_blank" rel="noopener noreferrer">site</a></p>
<p>Library of American Comics site</p>
<p><span style="text-decoration: underline;"><strong>Look! More Links!<br />
</strong></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>record_scratch.wav: nixphoeni / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>59:54</itunes:duration>
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		<title>How To Use Photoshop Actions To Speed Up Your Comic Work</title>
		<link>https://makingcomics.com/2014/04/16/use-photoshop-actions-speed-comic-work/</link>
					<comments>https://makingcomics.com/2014/04/16/use-photoshop-actions-speed-comic-work/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Thu, 17 Apr 2014 01:08:15 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
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		<category><![CDATA[Tom Dell'Aringa]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2763</guid>

					<description><![CDATA[If you use Adobe Photoshop at any point in your comics making process, then there&#8217;s a good chance you should be using Actions to speed up your process. But what are Actions, and why would you want to use them? Let&#8217;s tackle the second part of that question first. By nature, comics making is quite...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/16/use-photoshop-actions-speed-comic-work/" title="ReadHow To Use Photoshop Actions To Speed Up Your Comic Work">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>If you use Adobe Photoshop at any point in your comics making process, then there&#8217;s a good chance you should be using Actions to speed up your process. But what are Actions, and why would you want to use them?<span id="more-2763"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/photoshopactions.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2773" alt="photoshopactions" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/photoshopactions.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/photoshopactions.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/photoshopactions-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Let&#8217;s tackle the second part of that question first. By nature, comics making is quite repetitive. We find ourselves doing the same task over and over again. Setting text, converting files, speech bubbles, fills, selections, it goes on and on. All this takes time, and for those of us who make comics, time is one of our most precious commodities! Sure, you memorize your keyboard shortcuts and your processes and you think you&#8217;ve gotten pretty fast. But the truth is, if you aren&#8217;t using actions you are wasting your time.</p>
<p>Photoshop Actions allow you to record a set of steps &#8211; steps that can get very complex and layered &#8211; and play them back at the press of a button. Think of the most complex process you go through each time you make a comic &#8211; the digging through menus, setting values and finding keystrokes &#8211; and then imagine you could avoid all of that and just click a button. Well, with Actions, you can do that.</p>
<p>While it all sounds great in theory, let&#8217;s look at some concrete examples. First, let&#8217;s make sure your actions panel is showing by going into the menu and choosing Windows &gt; Actions. If you&#8217;ve never used them before, your panel may look something like this:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-001-274x300.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2764" alt="actions-tut-001-274x300" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-001-274x300.png" width="274" height="300" /></a>
<p>The arrow circled in red will expand the default set (or any set you save). If you click the icon circled in green on the upper right, you can choose &#8220;Button mode,&#8221; and the list will switch to clickable buttons. Once you have your actions set up, that is how you want to use them.</p>
<p>Automated tasks sound great, but how specifically might we use them? First, let&#8217;s take an extremely task intensive process &#8211; preparing a scan as lineart. I scan my artwork in at 600dpi in grayscale. From there, after stitching images together if necessary, I want to convert that scan into layers, one that has just the lineart in black, and one that has a white background. This allows me to put lots of other layers and leave the lineart intact &#8211; and also allows me to color the lineart with ease.</p>
<p>The process I use for this is taken nearly verbatim from Brad Guigar&#8217;s explanation in the book &#8220;How to Make Webcomics.&#8221; It is no less than 26 steps! Take a look at the action below to see them:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-002.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2765" alt="actions-tut-002" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-002.png" width="243" height="540" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-002.png 243w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-002-135x300.png 135w" sizes="(max-width: 243px) 100vw, 243px" /></a>
<p>Do I want to run through 26 steps every time I make a comic &#8211; and worry about all the associated settings for some of them? I certainly do not. This is a perfect case for an action!</p>
<p>What other processes do I continually repeat? Well, about 100 or so times each comic, I select an area, expand it by 2 pixels (to &#8220;trap&#8221; the color so it essentially goes &#8220;under&#8221; the lineart and prints correctly) then hit alt-delete to fill the area, and deselect. After about the 20th time, I&#8217;m about ready for carpel tunnel surgery.</p>
<p>That&#8217;s another perfect item for an action. How about exporting my comic for web publication? That involves sampling and sizing down &#8211; that&#8217;s an action. Inverting a selection, which is a goofy keyboard shortcut &#8211; action. In a case very specific to my comic, I have a speech bubble for a character named &#8220;Voon&#8221; that uses a Filter to get a wavy balloon effect. There are no less than 8 specific parameters I would have to constantly remember (and I never did) to replicate the effect. That&#8217;s definitely an action! See below:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-003.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2766" alt="actions-tut-003" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-003.png" width="297" height="364" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-003.png 297w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-003-244x300.png 244w" sizes="(max-width: 297px) 100vw, 297px" /></a>
<p>And I should mention a bonus feature of actions &#8211; namely you can map them to function keys! So looking at my actions in button mode, this is what you would see:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-004.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2767" alt="actions-tut-004" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-004.png" width="299" height="271" /></a>
<p>So I scan my artwork (when not working digitally), stitch it together and make sure it&#8217;s level, and I hit the first button &#8220;Prepare Strip Lineart.&#8221; Then I sit back as 26 steps go flashing by at light speed, and in moments I have a document with a lineart layer and a background all ready to color.</p>
<p>Now I begin by flatting, and I select a bunch of areas that take a certain color &#8211; say skin color for my main character, Captain John. As you can see in the screen shot above, I have &#8220;Expand and fill&#8221; set to F3. So after making my selections, I hit F3 and boom (insert John Madden voice there) all the skin is filled and the areas are deselected. I do the clothes, F3, the robots, F3, the walls, F3, etc. You get the picture. I&#8217;m now blazing through this process when it took hundreds of keystrokes and mouse clicks without using an action.</p>
<p>When I&#8217;m doing my speech bubbles, I select a bubble for Voon, hit the &#8220;Voon Bubble&#8221; button and boom &#8211; it&#8217;s done. I never even open the filter settings. And when the strip is complete, I paste a merged copy of the final art in a new document and hit &#8220;RGB Publish Strip&#8221; and my strip is converted to RGB (I color in CMYK to make sure my colors are not out of gamut for print) and sized appropriately for the web. I export, and I&#8217;m done!</p>
<p>Many of you can probably benefit from a couple of my actions, but I&#8217;m nearly 100% certain that each of you has your own little processes that take up time that can be stored in an action. Once you figure out a process that you want stored in an action, it&#8217;s a simple matter to create one.</p>
<p>The first thing you want to be sure of is that you have your process memorized or written down, and that you have a document open on which to execute that process. When you record your Action, you want to do it exactly as you would normally without any mistakes &#8211; because if you make mistakes, those get recorded, too! (And if you do, you can just start over.)</p>
<p>Next, you need to be in &#8220;list&#8221; mode, so if you chose &#8220;Button Mode&#8221; before, go back and change it back by clicking that little &#8220;list&#8221; icon in the upper right hand corner of the panel and deselecting &#8220;Button Mode.&#8221; At the bottom of the panel you&#8217;ll see some familiar buttons. The garbage can is self-explanatory. The &#8220;new&#8221; icon &#8211; the page with a flap &#8211; gives you a new action, like so:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-005.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2768" alt="actions-tut-005" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-005.png" width="507" height="242" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-005.png 507w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-005-300x143.png 300w" sizes="(max-width: 507px) 100vw, 507px" /></a>
<p>Here you&#8217;ll want to give your action a name, as well as assign it a function key if you desire. (If it&#8217;s something you do a lot, like my fill action, it really helps to do this.) Note you can give the function key modifiers like shift or command, too. You can also give actions colors if you like to categorize them.</p>
<p>At this point you want to be ready, because once you hit the &#8220;Record&#8221; button, you are live. So it&#8217;s important to have any &#8220;pre-existing&#8221; steps already done before recording your action. For example, for my fill area action, it presupposes a selection. So I recorded my action with a selection already made. If I were to try and run my fill area action without a selection, I&#8217;d get an error (or some funky results, depending on the action).</p>
<p>You&#8217;ll see the circle icon at the bottom of the panel turn red, indicating you are recording. You now perform all the steps of your process, and when you are done, you hit the square icon (see below) to complete the recording.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-006.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2769" alt="actions-tut-006" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/actions-tut-006.png" width="310" height="280" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-006.png 310w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/actions-tut-006-300x270.png 300w" sizes="(max-width: 310px) 100vw, 310px" /></a>
<p>Now your action is complete! Switch back to button mode and give it a try. Then sit back and bask in the glory of all the time you will save.</p>
<p>Here&#8217;s a short little video showing me using my fill action on a couple of characters:</p>
<p><iframe src="//www.youtube.com/embed/RBFsat-pslE?rel=0" height="480" width="640" allowfullscreen="" frameborder="0"></iframe></p>
<p>If you&#8217;d like to use or mess around with my own actions, <a href="http://www.maroonedcomic.com/making-comics-resources/">you can download them from my resources page</a> (click the big actions icon.) You load them by clicking that same &#8220;list&#8221; icon and choosing &#8220;Load Actions.&#8221; They will be appended to anything else that is there. Note, if you want to try and use the &#8220;Prepare Strip&#8221; action, you need to set your foreground/background color to default (black in front/white in back) and you need to click the background layer in your grayscale scan and give it the default name of &#8220;Layer 0.&#8221;</p>
<p>As always, have fun making comics!</p>
<p>__________________________</p>
<p><em>See Tom&#8217;s webcomic called Marooned here:</em><strong><a title="Marooned" href="http://www.maroonedcomic.com" target="_blank"> www.maroonedcomic.com</a></strong></p>
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		<title>Comic Review Checklist Part 1: The Flow</title>
		<link>https://makingcomics.com/2014/04/14/comic-review-checklist-part-1-flow/</link>
					<comments>https://makingcomics.com/2014/04/14/comic-review-checklist-part-1-flow/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 14 Apr 2014 19:09:52 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Carpe Chaos]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Jason Bane]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[Page flow]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
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					<description><![CDATA[Hi everyone! For my first articles I&#8217;ll be sharing my comic review checklist. It has three parts: everything that relates to the &#8220;flow&#8221; of the pages, everything that relates to the words on the pages, and then everything else. This is part one! Although as a comics editor I don&#8217;t draw page layouts myself, I...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/14/comic-review-checklist-part-1-flow/" title="ReadComic Review Checklist Part 1: The Flow">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Hi everyone! For my first articles I&#8217;ll be sharing my comic review checklist. It has three parts: everything that relates to the &#8220;flow&#8221; of the pages, everything that relates to the words on the pages, and then everything else. This is part one!<span id="more-2740"></span></em></p>
<p>Although as a comics editor I don&#8217;t draw page layouts myself, I need to pay attention to how the comic pages read and flow together. <a href="http://www.lmjdev.net/mcdcd/2011/11/01/the-flow-of-a-page-part-1/" target="_blank">Max Miller</a> has already kicked off <a href="http://www.lmjdev.net/mcdcd/2011/11/01/the-flow-of-a-page-part-1/" target="_blank">his blog post series</a> on how to design comic pages, covering really important concepts like <a href="http://www.hrwiki.org/wiki/Coach_Z" target="_blank">The Big Z</a>, and when first putting pencil to paper I recommend finding resources that cover such techniques, even if only for inspiration. <a href="/2011/10/26/10-things-to-do-before-starting-a-comic-or-graphic-novel/" target="_blank">In his recent post</a> Jason Brubaker mentioned <a href="http://scottmccloud.com/2-print/index.html" target="_blank">Understanding Comics and Making Comics by Scott McCloud</a>, and for me those two books were the most useful introductions to the comics medium ever. Now I insist all artists I work with read those books before starting any page layouts.</p>
<p>It&#8217;s easy to forget that reading comics is a learned skill and not something everyone is born knowing how to do, which is why page layouts are so important. The resources I mentioned above are great places to go for finding ways to experiment with creative layouts, but my checklist is for evaluating the creative decisions you&#8217;ve made after sketching them out. Will people be able to understand what you&#8217;ve drawn? Will most readers be able to tell in what order your panels and speech balloons should be read? In short, will your audience be able to make sense of your work without any guesswork?</p>
<p>With that introduction out of the way I now present, with lots of examples&#8230;</p>
<p><strong>Jason Bane&#8217;s Comic Review Checklist, Part 1: Flow</strong></p>
<ul>
<li> Do my eyes follow good lines when I read the comic, without too much zigzagging? Is the panel order at all confusing?</li>
</ul>
<p>I&#8217;ve found that people who read comics on a regular basis don&#8217;t often pay attention to how they mentally process each page. They take in each page as naturally as if they were reading a book. But reading comics can sometimes be confusing for a novice because it may not immediately obvious in what order the panels should be read. When panels are arranged in regimented rows it&#8217;s pretty simple, but when the layouts get more free-form it gets tougher. When do you read to the right? When do you read down? When do you start over again at the next panel on the left?</p>
<p>For example, <a href="http://www.remindblog.com/2010/01/18/remind-spread-10-2/">when I read this page spread of reMIND</a>, it wasn&#8217;t immediately obvious to me which panel should be read 4th. It seemed like the the panel with Sonja first walking out of her bedroom should be read 4th because it&#8217;s both higher and to the right of panels 2 and 3, but I knew that wasn&#8217;t right because the bottom-left panel shows Sonja still in bed. Jason Brubaker used three great techniques here to help the reader understand that the &#8220;Sonja exiting bedroom&#8221; panel should be read 5th—a lighting change that separates it atmospherically from the first 4 panels, making the actual 4th panel overlap it, and making the panel span both pages in the spread—which together with story context helped me sort everything out. But I would venture to guess that a novice comic reader might need to work a little harder than me to assimilate this sequence of moments properly in their head.</p>
<p>Making each comic easy to follow is important for at least two reasons: Good layouts make it more comfortable for experienced readers who get annoyed when their reading rhythm is broken, and they help new readers who might be intimidated or put off by complex panel arrangements. There are a lot of subtleties in guiding a reader through a page in the proper order which I won&#8217;t cover here (and sometimes the order doesn&#8217;t matter or is left ambiguous on purpose), but my approach is simply to read through the rough layouts carefully while trying to sense where something could be confusing, keeping everything I&#8217;ve learned in mind.</p>
<p>To give an example from <em>my</em> project, Anthony Cournoyer&#8217;s first layout plan for page 15 of <a href="http://carpechaos.com/stories/filter-dregs">Filter Dregs</a> was tough to follow:</p>
<div id="attachment_2747" style="width: 640px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/panel-flow.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2747" class="wp-image-2747 " alt="panel-flow" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/panel-flow.jpg" width="630" height="688" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/panel-flow.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/panel-flow-274x300.jpg 274w" sizes="(max-width: 630px) 100vw, 630px" /></a><p id="caption-attachment-2747" class="wp-caption-text">My reaction to the first proposed layout for page 15 of Filter Dregs.</p></div>
<p>It wasn&#8217;t obvious whether the center panel should be read second or third, and because the page needed to show a linear sequence of moments it made the whole thing confusing. I explained my confusion by drawing the &#8220;right&#8221; way to read it in pink, and the more natural but wrong way to read it in dark red. Anthony agreed and after a few revisions <a href="http://carpechaos.com/sites/default/files/pageflip/pages/Page-15.jpg">we decided on this layout</a>,  which was both mildly interesting and (I hope) completely clear.</p>
<ul>
<li>Does the layout get interesting when the story picks up? Are the right moments and actions emphasized effectively? Is the layout serving the story?</li>
</ul>
<div id="attachment_2744" style="width: 160px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Page-6-after-150x150.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2744" class="size-full wp-image-2744 " alt="Page-6-after-150x150" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Page-6-after-150x150.jpg" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Page-6-after-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Page-6-after-150x150-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a><p id="caption-attachment-2744" class="wp-caption-text">More exciting!</p></div>
<div id="attachment_2749" style="width: 160px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Page-6-before-150x150.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2749" class="size-full wp-image-2749 " alt="Page-6-before-150x150" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Page-6-before-150x150.jpg" width="150" height="150" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Page-6-before-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Page-6-before-150x150-125x125.jpg 125w" sizes="(max-width: 150px) 100vw, 150px" /></a><p id="caption-attachment-2749" class="wp-caption-text">Less exciting&#8230;</p></div>
<p>This includes everything from the size, shape, and arrangement of panels on a page to how the contents of the panels are depicted. If something earth-shattering is revealed in a story, hopefully the story will pause for a beat or two to let the revelation sink in. Likewise, if a character is getting shot by a rocket, hopefully the page itself is as exciting as the action!</p>
<ul>
<li>Does the panel layout look pleasing and nice? Does anything seem off aesthetically?</li>
</ul>
<p>This one is pretty subjective. This is in the checklist mostly to remind myself to take a step back and look at the pages for anything that bugs me (or sets off my <a href="http://en.wikipedia.org/wiki/Ocd">OCD</a> alarm). It&#8217;s like a comfort-check for me.</p>
<p>Example: I didn&#8217;t like how the speech balloon in <a href="http://carpechaos.com/stories/worst-case-scenario">Worst Case Scenario</a> had panels on top of it, so I asked the artist (Daniel Allen) to rearrange his layers in Photoshop:</p>
<div>
<dl id="attachment_384">
<dt>
<div id="attachment_2743" style="width: 429px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/bubble-under-panels.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2743" class="size-full wp-image-2743" alt="Bring the bubble to the fore!" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/bubble-under-panels.jpg" width="419" height="264" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/bubble-under-panels.jpg 419w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/bubble-under-panels-300x189.jpg 300w" sizes="(max-width: 419px) 100vw, 419px" /></a><p id="caption-attachment-2743" class="wp-caption-text">Bring the bubble to the fore!</p></div>
</dt>
</dl>
</div>
<ul>
<li>Does the action make sense as it is shown? Can I follow it clearly from panel to panel?</li>
</ul>
<p>In other words, is the action consistent from panel to panel? Can I tell what is happening? This has to do with the contents of the panels, rather than the arrangement of the panels themselves. In the example below, Anthony&#8217;s first draft for page 15 of <a href="http://carpechaos.com/stories/jailing-fortune">Jailing Fortune</a> was just too confusing. He was brave enough to take some risks but this time they didn&#8217;t pay off, at least at first. It was hard to figure out in what order the panels should be read and worse than that, it was hard to follow the action even after I figured out the panel order:</p>
<div id="attachment_2748" style="width: 252px" class="wp-caption alignleft"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/confusing-242x300.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2748" class="size-full wp-image-2748 " alt="Page 15: Confusion" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/confusing-242x300.jpg" width="242" height="300" /></a><p id="caption-attachment-2748" class="wp-caption-text">Page 15: Confusion</p></div>
<div id="attachment_2742" style="width: 276px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Jailing-Fortune-Page-15-266x300.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2742" class=" wp-image-2742 " alt="Page 15: Clarity" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Jailing-Fortune-Page-15-266x300.jpg" width="266" height="300" /></a><p id="caption-attachment-2742" class="wp-caption-text">Page 15: Clarity</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Scott McCloud&#8217;s panel-to-panel classification system would label this an &#8220;action-to-action&#8221; sequence. That means that when you read these panels, you understand that each panel is the next action or major change in the chain of events on the page, like dots in a connect-the-dots puzzle. In Anthony&#8217;s early draft it wasn&#8217;t clear how the actions flowed together. Too little happened between between panels 2 and 3, and too much between panels 4 and 5. Reorganizing the sequence to show one major action or change per panel transition (along with some panel rearranging) helped make this page easy to follow.</p>
<ul>
<li>Is the correct order of the speech balloons obvious, or is the order confusingly ambiguous?</li>
</ul>
<p>Like the panel order, it&#8217;s always a good idea to make sure the speech balloons are arranged in way that makes their order easy to figure out. Understanding the ways people read speech balloons from left to right and top to bottom is super important, and you have plenty of great tools to lead readers through a conversation. Connecting speech balloons with tails, merging them together (think silhouette of a Venn diagram), allowing them to stick out of panels, having them overlap multiple panels, and even putting them completely in the <a href="http://en.wikipedia.org/wiki/Comics_vocabulary#Gutter">gutters</a> are all tricks you can use to adjust your conversations so they are easier to follow. <a href="http://carpechaos.com/sites/default/files/pageflip/pages/Page-55.jpg">Sometimes it takes some doing to arrange speech balloons in a way that makes the intended order clear.</a></p>
<div>
<dl id="attachment_403">
<dt>
<div id="attachment_2746" style="width: 276px" class="wp-caption alignleft"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/chat-bubble-order-266x300.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2746" class="wp-image-2746 " alt="This speech balloon layout is misleading!" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/chat-bubble-order-266x300.jpg" width="266" height="300" /></a><p id="caption-attachment-2746" class="wp-caption-text">This speech balloon layout is misleading!</p></div>
</dt>
<dd></dd>
</dl>
</div>
<p>My example for this one is again from <a href="http://carpechaos.com/stories/filter-dregs">Filter Dregs</a>. When Anthony was creating the speech balloons for page 2, he put the second panel&#8217;s final balloon in the lowest position but not low enough to make it clear that it should be read last. To make matters worse, placing a speech balloon from a given panel <em>over</em> the preceding panel is a cue to read that speech balloon first when moving into that panel. What resulted was the confusing situation you see on the left, which we remedied by lowering the second and third balloons, and connecting them with a tail. You can see what I mean <a href="http://carpechaos.com/sites/default/files/pageflip/pages/Page-02.jpg">by clicking here</a>.</p>
<ul>
<li>Does the pacing feel right?</li>
</ul>
<p>Making comics is, at the core, the art of creating time with space. The way the panels are arranged, the way the panels are divided, the way the characters are spaced, the way the speech balloons are positioned, really <strong>everything</strong> everything affects the pace at which a story is interpreted and experienced. Different people can experience the same layout in different ways but certain rules always apply. For example, more panels in a sequence means time moves slower, while fewer panels means time moves faster. Larger panels cause the reader to pause, while smaller panels are generally read more quickly. The more words on a page, the longer it takes to get through it. And so on.</p>
<div>
<dl id="attachment_400">
<dt>
<div id="attachment_2741" style="width: 310px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/separate-frames-300x217.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2741" class=" wp-image-2741 " alt="Rough sketch from page 9 from Hard Lessons" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/separate-frames-300x217.jpg" width="300" height="217" /></a><p id="caption-attachment-2741" class="wp-caption-text">Rough sketch from page 9 from Hard Lessons</p></div>
</dt>
<dd></dd>
</dl>
</div>
<p>Personally, I pay the most attention to how the dialog comes across, which of course is only part of it. I want to make sure the beats in conversations are communicated well, because I consider the tempo and emphasis when I work on comic scripts and I don&#8217;t want to lose those considerations when the comic is drawn. In the example from <a href="http://carpechaos.com/stories/hard-lessons">Hard Lessons</a> to the right, I asked Anthony to divide the panels because I wanted a pause between when the younger character finished his argument and when the older general reacted to it. I wanted to give the general&#8217;s muttering its own beat, or tick, or moment in time. To put it another way, I wanted to give her &#8220;face-palm&#8221; moment more weight. You can see the difference in how it turned out <a href="http://carpechaos.com/sites/default/files/pageflip/pages/HardLessons-Page09_1.jpg">here</a>.</p>
<ul>
<li>Do the panels that begin and end pages carry appropriate weight? Would rearranging the page divisions improve readability or &#8220;set the stage&#8221; better?</li>
</ul>
<p><a href="http://carpechaos.com/">Carpe Chaos</a>, like <a href="http://www.remindblog.com/">reMIND</a>, presents its comics in digital books two pages at a time. That means I need to think about how the stories will be presented when they&#8217;re published on the site (and printed in books). Page divisions, either between two pages of the same spread or more importantly between page turnings, affect how the story is physically framed and what can be seen side-by-side. If you post your comic page by page, panel by panel, or some other way, your considerations will be different; you should be drawing your story to work well in your chosen format. But if you&#8217;re planning to print your comics someday, it might be a good idea to plan for how that might work too.</p>
<p>Adding a big dramatic moment or funny joke to the end of each page makes for great bite-sized updates, but if your goal is to tell a larger graphic-novel-style story, consider the reading experience when the story is complete. Reading a story where each page is strongly &#8220;punctuated&#8221; can disrupt the flow of the story and exhaust the reader. If you use your dramatic page-endings sparingly, they&#8217;ll hit the reader harder when you do choose to use them.</p>
<p>But you can&#8217;t ignore the page divisions, either. It&#8217;s generally a bad idea to split a sequence of moment-to-moment or action-to-action panels across multiple pages, because they read quickly and sometimes need to be next to one another to be clear. There&#8217;s also density to consider: sometimes not enough happens on a page, and sometimes a page is too cramped. The trick is to strike a balance, to keep it interesting without overdoing it. Unless you&#8217;re doing a crazy comic like <a href="http://drmcninja.com/">Dr. McNinja</a> or <a href="http://axecop.com/">Axe Cop</a>.</p>
<ul>
<li>Is it easy to become disoriented between panels as a result of camera angle changes? Is the 180° rule broken in ways that create confusion? Is a general orientation maintained throughout a scene, and if not, is that okay?</li>
</ul>
<p><a href="http://en.wikipedia.org/wiki/180_degree_rule">The 180°rule</a> is more of a guideline, but the gist is if you rotate the camera (point of view) around a scene too much and the characters and objects swap places as a result of the changes, the comic (or motion picture for that matter) can become confusing. The way you can make sure not to do anything too disorienting is to draw an imaginary line through the middle point of a scene, and then draw all of the panels in that scene from the same side of that line, never moving the camera (point of view) across it. Of course you can break this rule without running into problems, but you have to pay attention to make sure you aren&#8217;t going to confuse the reader&#8217;s sense of left and right.</p>
<div>
<dl id="attachment_414">
<dt>
<div id="attachment_2745" style="width: 310px" class="wp-caption alignleft"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/180degrees-300x278.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2745" class=" wp-image-2745 " alt="A quick diagram showing the 180° rule" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/180degrees-300x278.jpg" width="300" height="278" /></a><p id="caption-attachment-2745" class="wp-caption-text">A quick diagram showing the 180° rule</p></div>
</dt>
<dd></dd>
</dl>
</div>
<p>Hopefully an example will help this make sense. On the first page of <a href="http://carpechaos.com/stories/moments-elation">Moments of Elation</a>, I wasn&#8217;t sure everything was in the same position because the point of view changed so much. Anthony drew a diagram for me to show he hadn&#8217;t broken the 180° rule, which you can see to the right, and that convinced me. But this story was a little special because it takes place in a zero-gravity environment and we wanted to create that zero-g feeling, which after all is inherently disorienting.</p>
<p>With a proper review of the overall flow of a page completed, the next considerations become words, speech balloon layouts, and typesetting, which I&#8217;ll cover in part 2.</p>
<p>__________________________</p>
<p><em>You can see more of Jason Bane&#8217;s work at <strong><a href="http://carpechaos.com/" target="_blank">carpechaos.com</a></strong>.</em></p>
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		<title>15: Jim Zub &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/04/11/making-comics-gutter-talk-episode-15-jim-zub/</link>
					<comments>https://makingcomics.com/2014/04/11/making-comics-gutter-talk-episode-15-jim-zub/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 11 Apr 2014 14:00:47 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter]]></category>
		<category><![CDATA[jim]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[skullkickers]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[toronto]]></category>
		<category><![CDATA[zub]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2732</guid>

					<description><![CDATA[The next time you think to yourself, &#8220;I am just way too busy,&#8221; please consider this podcast you&#8217;re about to listen to. How writer, artist, teacher, and literal jack of all trades Jim Zub even found the time to sit down for an hour with us is as mysterious as what the writers were thinking with the last...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/11/making-comics-gutter-talk-episode-15-jim-zub/" title="Read15: Jim Zub &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The next time you think to yourself, &#8220;I am just way too busy,&#8221; please consider this podcast you&#8217;re about to listen to. How writer, artist, teacher, and literal jack of all trades Jim Zub even found the time to sit down for an hour with us is as mysterious as what the writers were thinking with the last season of LOST. At times it is a bit harrowing listening to Jim describe his day. Then you look at his amazing work, the result of stacking those seemingly endless days of creative output, and end up scooting your chair back in, grabbing a pencil, and sketching out your next idea or writing that last page or chapter.  Join Adam and Mark as they steal an hour from Jim Zub&#8217;s time to talk about&#8230; well, Jim Zub&#8217;s time.</p>

<p><span id="more-2732"></span></p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-15.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2738" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-15.jpg" alt="podcast-15" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-15.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-15-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>Good Stuff to Know:</strong></p>
<p>Jim&#8217;s Twitter handle: @jimzub</p>
<p><a href="http://www.jimzub.com/" target="_blank" rel="noopener">Website</a></p>
<p>Jim&#8217;s current work on <a href="https://pulllist.comixology.com/sku/FEB141190/Red-Sonja-and-Cub-One-Shot-" target="_blank" rel="noopener">Red Sonja and Cub</a>, <a href="http://www.comicvine.com/articles/exclusive-preview-samurai-jack-7/1100-148451/" target="_blank" rel="noopener">Samurai Jack</a>, &amp; <a href="http://www.skullkickers.com/" target="_blank" rel="noopener">Skullkickers</a></p>
<p><strong>Other Stuff to Know:<br />
</strong><br />
Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:13:54</itunes:duration>
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		<title>Get A Grasp! Gutter Talk: Scheduling &#038; Setting Goals</title>
		<link>https://makingcomics.com/2014/04/09/get-grasp-gutter-talk-scheduling-setting-goals/</link>
					<comments>https://makingcomics.com/2014/04/09/get-grasp-gutter-talk-scheduling-setting-goals/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 18:56:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2728</guid>

					<description><![CDATA[Join MakingComics.com CEO Patrick Yurick, EIC Devin Larson, and Gutter Talk Host Adam Greenfield as we cover the third week of content available through the &#8220;Get A Grasp!&#8221; course. RSVP Now! Guest panelists for this week include: Christina Blanch (SuperMOOC, Damnation of Charlie Wormwood) Eric Shanower (Oz Series, Age of Bronze) Jared Cullum (Pea Green Coffee Cup) Damon Gentry...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/09/get-grasp-gutter-talk-scheduling-setting-goals/" title="ReadGet A Grasp! Gutter Talk: Scheduling &#038; Setting Goals">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;">Join MakingComics.com CEO <a href="https://makingcomics.com/rd/maker/patrick-yurick/" target="_blank">Patrick Yurick</a>, EIC <a href="https://makingcomics.com/rd/maker/devin-larson/" target="_blank">Devin Larson</a>, and Gutter Talk Host <a href="https://makingcomics.com/rd/maker/adam-greenfield/" target="_blank">Adam Greenfield</a> as we cover the third week of content available through the &#8220;Get A Grasp!&#8221; course.</p>
<h2 style="text-align: left;"><a href="https://plus.google.com/events/c2d07oqjv1bkhpqhidiv77rnd38" target="_blank"><strong>RSVP Now!</strong></a></h2>
<p style="text-align: left;"><b>Guest panelists for this week include:<br />
<a href="http://www.bleedingcool.com/2014/02/27/its-time-to-study-social-issues-through-comics-the-bleeding-cool-interview-with-christina-blanch/" target="_blank">Christina Blanch (SuperMOOC, Damnation of Charlie Wormwood)<br />
</a></b><b><a href="http://en.wikipedia.org/wiki/Eric_Shanower" target="_blank">Eric Shanower (Oz Series, Age of Bronze)<br />
</a></b><b><a href="http://www.peagreencoffeecup.com/about/" target="_blank">Jared Cullum (Pea Green Coffee Cup)<br />
</a></b><b><a href="http://invademyprivacy.com/blog/various-art/damon-gentry/" target="_blank">Damon Gentry (Sabretooth Swordsman)<br />
</a></b><b><a href="http://nauticry.wordpress.com/" target="_blank">Lucy Bellwood (Baggywrinkles, Cartozia Tales)<br />
</a></b><b><a href="http://comicsbeat.com/interview-jen-vaughn-on-avery-fatbottom-dirty-limericks-and-hugh-dancy/" target="_blank">Jen Vaughn (Fantagraphics, Avery Fatbottom, Cartozia Tales)</a></b></p>
<p><span id="more-2728"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Week3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2729" alt="Week3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Week3.jpg" width="600" height="471" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Week3.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Week3-300x235.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p style="text-align: left;"><b>Each week MakingComics.com brings you an exciting new installment of our famous Gutter Talk podcasts in conjunction with content being released on our MOOC &#8220;Get A Grasp!&#8221;. </b></p>
<p>Gutter Talk 1 &#8220;Grasping The Pitch&#8221;: <a href="http://tinyurl.com/guttertalk1" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk1</a><br />
Gutter Talk 2 &#8220;World Building&#8221; <a href="http://tinyurl.com/guttertalk2" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk2</a><br />
Gutter Talk 3 &#8220;Setting Achievable Goals&#8221; <a href="http://tinyurl.com/guttertalk3" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk3</a><br />
Gutter Talk 4 &#8220;Making The Pitch&#8221; <a href="http://tinyurl.com/guttertalk4" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk4</a></p>
]]></content:encoded>
					
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		<title>Self-Publishing Tips: Offset Printing, Part 2</title>
		<link>https://makingcomics.com/2014/04/09/self-publishing-tips-offset-printing-part-2/</link>
					<comments>https://makingcomics.com/2014/04/09/self-publishing-tips-offset-printing-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 18:43:18 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[offset printing]]></category>
		<category><![CDATA[Page layout]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2714</guid>

					<description><![CDATA[Continued from part 1, which covered resolution, color space, page size and position. Number of pages: While diversification of printing techniques means this is no longer always an issue, it remains an issue to be aware of when using offset printing. I am talking about the fact that the number of pages in a book...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/09/self-publishing-tips-offset-printing-part-2/" title="ReadSelf-Publishing Tips: Offset Printing, Part 2">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Continued from part 1, which covered resolution, color space, page size and position.</em></p>
<p><strong>Number of pages:</strong></p>
<p>While diversification of printing techniques means this is no longer always an issue, it remains an issue to be aware of when using offset printing. I am talking about the fact that the number of pages in a book needs to be a multiple of 16. This is due to the way offset printing, which makes use of large plates, works:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/16p.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2715" alt="16p" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/16p.png" width="360" height="497" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/16p.png 360w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/16p-217x300.png 217w" sizes="(max-width: 360px) 100vw, 360px" /></a>
<p><span id="more-2714"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/offsetprinting2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2723" alt="offsetprinting2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/offsetprinting2.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/offsetprinting2.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/offsetprinting2-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>These signatures of 16 pages are bound together to form a book of 32, 48, 64 etc pages.</p>
<p>Based on the above, let&#8217;s clarify: <em>to get your money&#8217;s worth</em>, the number of pages needs to be a multiple of 16, because you&#8217;re paying for 16 pages at a time anyway. The plates represent the biggest part of the cost, and one 16-page signature in full color requires no less than 8 plates (1 for each of the 4 CMYK colors for each of the 2 sides of the sheet). No matter how much or how little contents there is, a 16-page signature must be produced using these 8 plates. There are ways to reduce this, for instance by having every other page blank or a single color, or using special plates, but this really requires working with the printer and I won&#8217;t attempt to suggest them here – if you&#8217;re interested, it&#8217;s as simple as asking your printer &#8220;What can I change to cut printing costs?&#8221;  In any event, a 36-page book and a 48-page book cost the same, which is 3 signatures, but the 36-page one is wasting 12 whole pages. They won&#8217;t show up as blank pages because the printer will remove them, but if you&#8217;re printing 1000 copies, that&#8217;s 12,000 wasted pages you paid for! If the number of pages isn&#8217;t a multiple of 4, however, there will be blank pages by necessity.</p>
<p>This is why it&#8217;s important to have an inkling of how many pages your story will take up. If it runs just a little over a multiple of 16, it&#8217;s worth condensing it a little to save you a whole signature&#8217;s expense. If it falls a little short of one, plan for bonus contents to fill up those pages. Make sure to take <em>metacontents</em> into account, as well; these are the extra pages that contain items such as the title page, indicia, cataloging-in-print information, and so on (the title alone can eat up to 4 pages) and anything else that needs to be included like appendices and so forth (in my case, this included the language notes on the last page as well). Thus, comic pages <em>plus</em> metacontents should be equal to a multiple of 16.</p>
<p>If you&#8217;re publishing a series, planning is even more important as it&#8217;s a good idea to keep all volumes the same number of pages. If printing cost varies greatly from one to the other, they will have to be priced differently, and also, different page counts will cause weight to vary, and this means shipping cost will also vary. Believe me, you don&#8217;t want to have this kind of complication within the same series when you sell it on your website or send it to bookshops. This is assuming, of course, that you&#8217;re not an eccentric billionaire making comics in your spare time. When expenditure is not an issue, such rules can be ignored&#8230;</p>
<p><strong>Margins and bleeds:</strong></p>
<p>In a printed page, the inner edge gets eaten up by binding and the outer edge by cropping. Exactly how depends on binding type:</p>
<p>&#8211; <em>Saddle stitch</em> is when the book is folded down and stapled, as is the case with floppies. Note I don&#8217;t recommend this at all because it looks so cheap, but if your book is too thin for other types of binding, you may have no choice. In any case, this is what happens with this binding:</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/saddle.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2720" alt="saddle" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/saddle.png" width="417" height="158" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/saddle.png 417w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/saddle-300x113.png 300w" sizes="(max-width: 417px) 100vw, 417px" /></a>Notice how much more of the inner pages get cut than the outer pages. If your margins are just enough, they may look fine on the first pages, but near the middle of the book they&#8217;ll get very thin and some of the art may even be cut. On the other hand, the inner margins are fine throughout, as this binding allows the book to open almost flat at any page.</p>
<p>&#8211; <em>Perfect binding</em> is when pages are glued together to the spine and the cover wraps around that, allowing for a title to be printed on the spine if thick enough. The glue can be reinforced by sideways stapling, but that is quite hidden. It looks cleaner, more professional and makes a much better impression, but can only be used starting from a certain thickness (more on that under <strong>Choice of Paper</strong>). With this binding:</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/perfect.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2719" alt="perfect" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/perfect.png" width="358" height="159" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/perfect.png 358w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/perfect-300x133.png 300w" sizes="(max-width: 358px) 100vw, 358px" /></a>The damage to the outer margins is much less, because pages are put together in smaller signatures (fewer are folded together). On the inside, however, there&#8217;s a slight cut just to remove the thickness of the fold, and a full 0.5 cm eaten up by glue and by the fact you can&#8217;t open the pages fully without breaking the spine. This is where the inner margins need to be given ample space. My advice would be to always aim and work for this type of binding: a graphic novel has nothing to gain from saddle stitch, and if it&#8217;s too short or flimsy for perfect binding it may not be worth the expense of offset printing – best wait to have several chapters and print something more substantial.</p>
<p>&#8211; Let me also mention <em>hardcover binding</em>, though this is not usually affordable without a successful Kickstarter campaign or some other funding. This is the king of commercial bindings, with signatures stitched together so the book is flat and even when closed, and opens neatly anywhere.<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/signature.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2721" alt="signature" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/signature.png" width="358" height="159" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/signature.png 358w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/signature-300x133.png 300w" sizes="(max-width: 358px) 100vw, 358px" /></a>The outer edge of the pages is cut but as signatures are 16 pages, there isn&#8217;t a dramatic effect as with saddle stitch.</p>
<p>This was so you can visualize how to plan margins depending on future binding. Before getting down to preparing them, we need to discuss <em>bleeds</em>. A bleed is when the artwork extends to the very edge of the printed page. This is not a necessity, plenty of comics and graphic novels keep away from it, and they can ignore this bit. However, if your artwork contains bleeds, then it needs to extend beyond the edge of the page. Cutting is never completely accurate (we&#8217;ve seen how binding influences where it falls), and if the art doesn&#8217;t extend enough, you can end up with a very unsightly white line on the edge of the page. The industry standard for bleeds is 3 mm (at least on my side of the ocean; that&#8217;s about 1/8 of an inch in the U.S./Imperial System countries): that&#8217;s 3 mm added to the size of your printed page, on each side that will be cut. To clarify this, let&#8217;s create a page template that you can then use for all the pages in your comic. If you work on paper, this is still useful for calculating measurements.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/margins1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2716" alt="margins1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/margins1.png" width="202" height="340" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/margins1.png 202w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/margins1-178x300.png 178w" sizes="(max-width: 202px) 100vw, 202px" /></a>Next, decide on your margins. There’s no set rule for their size, but they should not be thinner than 1.5 cm. 2 is better, and they can be much broader to create a certain effect. If at a loss, examine comics of the same size as yours. How wide are the margins, and do they seem right, or too thin, or too much?</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/margins2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2717" alt="margins2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/margins2.png" width="593" height="268" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/margins2.png 593w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/margins2-300x135.png 300w" sizes="(max-width: 593px) 100vw, 593px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/margins3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2718" alt="margins3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/margins3.png" width="524" height="322" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/margins3.png 524w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/margins3-300x184.png 300w" sizes="(max-width: 524px) 100vw, 524px" /></a>There&#8217;s one more step to complete! This is the page at printing size, but we want our template to be at working size. This is where you increase the size of your template by going to Image &amp;gt; Image size and entering the value that works for you, for instance 150% or A3. The reason we started with final size and worked backward is that it&#8217;s a headache to calculate what a margin should be on the larger size so that it becomes 2 cm when reduced. I made the huge oversight, when I first started, of adding my bleeds to an A3 page, so that they were much too thin once scaled down – but I never realized until the book was completed, and I had to go and rework them all!</p>
<p>Once you have this template done, you can create all your pages from it and know they will be correct when rescaled. Don&#8217;t forget to create a template for even-numbered pages, by flipping the canvas horizontally (this will reverse the guidelines as well.)</p>
<p><strong>Choice of paper:</strong></p>
<p>One of the prime advantages to offset printing is that you have the full range of paper at your disposal, including special metallic paper if you so desire! Visit the printer or at least ask for samples, because even supposedly &#8220;plain white&#8221; paper comes in a variety of textures and coating. There&#8217;s no right or wrong here, you need to choose based on your own vision of the look and feel of your book. I imagine many people won&#8217;t want to go so far and just want simple white paper, but be at least aware of this: the standard paper types of the book industry will come at least as uncoated, coated, semi-gloss or glossy. Uncoated is like your average printer paper, fine for novels but not recommended for color work as the surface is rough and the ink will spread a little. Coated is better for fine printing, but dulls colors. Glossy is the finest but the shiny pages are distracting and they take fingerprints like nobody&#8217;s business. Semi-gloss is the best compromise and will keep your colors vibrant without attracting attention to itself.</p>
<p>Another important consideration is the paper weight, and this is where sitting with the printer can really pay off. What is too thin, and what is too heavy? It would not be useful for me to give too many numbers, because that varies subtly with the nature of the paper, but as an example, I use 135gsm paper for my comic&#8217;s contents, and 250gsm for the cover. At first I used heavier paper for both, but with the second volume my page count rose and what was a beautiful balance became very heavy and problematic. Here are things to think about:</p>
<p>&#8211; Heavier paper: it looks better, makes the book feel more valuable. It also makes it heavier, hence higher shipping costs. It also makes it thicker, so it quickly becomes too thick for stapling; by the same token it allows you to use perfect binding with fewer pages. Finally, thicker books mean they take up more space wherever you&#8217;re stocking them.</p>
<p>&#8211; Lighter paper: if it&#8217;s too light it feels flimsy and cheap. But if you have a lot of pages, it can make the book lighter and less onerous to ship and to stock. It can force you to use saddle stitch if your page count is low.</p>
<p>A printer can, upon request (if they&#8217;re good with clients), make a mock-up of your book using blank paper of the weight requested, so that you can see exactly what it feels like, how thick it is, and how much it weighs. This way you can conceivably tailor a book to look as good as possible while remaining within a certain weight category, if most of your sales will be by mailing the book yourself. For the cover at least I can say that 250gsm is almost ideal for a softcover: lighter than that and it doesn&#8217;t feel like a cover, heavier and it can create problems during binding. Always have your cover laminated to give it that quality finish that will also protect it.</p>
<p><strong>Finally, think of the planet.</strong></p>
<p>Some printers have converted to eco-friendly printing processes. They use water-based inks and plates that degrade without poisoning the environment. These printers may be a little more expensive, but that is something we owe. In the end, our work is not a necessity, and no matter how many people derive pleasure from it, printing it remains a little act of vanity that consumes paper and energy. The least we can do is give a little extra to limit the harm we do in the process.</p>
<p><em><a href="https://makingcomics.com/rd/2014/03/24/self-publishing-tips-offset-printing-part-1/">Click here to check out Part 1 of the Offset Printing Tutorial!</a></em></p>
<p>__________________________</p>
<p><em>You can see</em><em> more of Joumana Medlej’s work at <strong><a href="http://www.malaakonline.com/" target="_blank">http://www.malaakonline.com/</a><br />
</strong></em></p>
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		<title>Easy Text Effects in Photoshop</title>
		<link>https://makingcomics.com/2014/04/07/easy-text-effects-photoshop/</link>
					<comments>https://makingcomics.com/2014/04/07/easy-text-effects-photoshop/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 07 Apr 2014 22:50:51 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Marooned Comic]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[text effects]]></category>
		<category><![CDATA[Tom Dell'Aringa]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2701</guid>

					<description><![CDATA[This short video tutorial explains how to create quick, professional looking text sound effects using Photoshop. What’s more, the effect is non-destructive, meaning it uses layer styles on active text (not rasterized text) so you can change the word, change the look and even save it as a style to apply to other text. This...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/07/easy-text-effects-photoshop/" title="ReadEasy Text Effects in Photoshop">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span style="line-height: 1.5em;">This short video tutorial explains how to create quick, professional looking text sound effects using Photoshop. What’s more, the effect is non-destructive, meaning it uses layer styles on active text (not rasterized text) so you can change the word, change the look and even save it as a style to apply to other text. This is the way I do a majority of text effects on my comic Marooned.</span></p>
<p><span id="more-2701"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/PHOTOSHOP-TEXT-EFFECTS-BANNER.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2705" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/PHOTOSHOP-TEXT-EFFECTS-BANNER.jpg" alt="PHOTOSHOP TEXT EFFECTS BANNER" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/PHOTOSHOP-TEXT-EFFECTS-BANNER.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/PHOTOSHOP-TEXT-EFFECTS-BANNER-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>I believe this technique should work with Photoshop CS2 or later. I’m not sure about earlier versions.</p>
<p>1) Create a text layer and type your text sound effect. Do NOT rasterize the text!<br />
2) With the text layer selected, click the “fx” icon at the bottom of the layer palette. (see below)</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/fxwindow.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2703" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/fxwindow.jpg" alt="fxwindow" width="226" height="326" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/fxwindow.jpg 226w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/fxwindow-207x300.jpg 207w" sizes="(max-width: 226px) 100vw, 226px" /></a>
<p>3) We’re going to use the drop shadow as an outline instead. In order to do this, set the blend mode to “normal” and the opacity to 100%. Then the key setting is to change the spread to 90-95%. This will “harden” the drop shadow and make it look like a border. From here you play with the distance and size to get the look you want. (see below)</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/dropshadow.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2702" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/dropshadow.jpg" alt="dropshadow" width="604" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/dropshadow.jpg 604w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/dropshadow-300x223.jpg 300w" sizes="(max-width: 604px) 100vw, 604px" /></a>
<p>4) At this point this might be all you need. Often I will use only white text with a black border using this technique and stop there. But you can do more to make it look spiffier. Go back into the layer effects and choose Gradient Overlay, and put an overlay over the text. You can also add a stroke, playing with the stroke position and color until you get something that you like.</p>
<p>5) You don’t want this text looking plain, though, so we’re going to Warp the text. Right click on the text layer and choose “warp text.” Under the “Style” pulldown, choose “arc,” and change the “bend” property to something that you like (either negative or positive). I generally choose something around 35% start. You can play with other warp styles, but arc tends to work the best.</p>
<p>6) An optional step, but one that helps make things look a bit more dynamic is to adjust the baseline shift of a couple of letters. I often choose the second and second to last letters, or something like that. Simply select a letter, go to the Character palette and click and drag on the baseline shift icon (see below). A couple points in either direction should do it.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/character.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2704" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/character.jpg" alt="character" width="214" height="228" /></a>
<p>7) Lastly, you can hit CTRL-T (CMD-T on Mac) and transform your text, rotating it to fit the action in the panel.</p>
<p>That’s it! The effect you have now is completely editable because we’ve used non-destructive techniques. Change the word, the arc, anything you want. Save it as a style and apply it to text in other strips. Play with the settings to get the look you like, there’s no one right way to do it. Now go play with some text!</p>
<p>_________________</p>
<p><strong><a href="http://maroonedcomic.com">by Tom Dell&#8217;Aringa (Maroonedcomic.com)</a></strong></p>
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		<title>14: Jules Rivera &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/04/04/making-comics-gutter-talk-episode-14-jules-rivera/</link>
					<comments>https://makingcomics.com/2014/04/04/making-comics-gutter-talk-episode-14-jules-rivera/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 04 Apr 2014 16:00:35 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[high]]></category>
		<category><![CDATA[jules]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[misfortune]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rivera]]></category>
		<category><![CDATA[valkyrie squadron]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2685</guid>

					<description><![CDATA[Have you ever had the sense when talking to some people that whatever endeavor they are on, it is simply going to work out for them? That&#8217;s the feeling you get when talking to Jules Rivera, creator of the successful ventures of Misfortune High and Valkyrie Squadron. Adam, Patrick, and Jules cannonball into the ocean of webcomics...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/04/making-comics-gutter-talk-episode-14-jules-rivera/" title="Read14: Jules Rivera &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Have you ever had the sense when talking to some people that whatever endeavor they are on, it is simply going to work out for them? That&#8217;s the feeling you get when talking to Jules Rivera, creator of the successful ventures of Misfortune High and Valkyrie Squadron. Adam, Patrick, and Jules cannonball into the ocean of webcomics and crowdfunding, sharks be damned, and discuss what it&#8217;s like to swim with both the whales and the bottom feeders.</p>

<p><span id="more-2685"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-141.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2694" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/podcast-141.jpg" alt="podcast-14" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-141.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/podcast-141-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><strong>Show notes:</strong></p>
<p>Twitter: <a href="https://twitter.com/julesrivera" target="_blank" rel="noopener">@julesrivera</a><br />
Instagram: <a href="http://instagram.com/julesriveraart#" target="_blank" rel="noopener">julesriveraart</a><br />
<a href="http://julesrivera.com/" target="_blank" rel="noopener">Website</a></p>
<p>Kickstarter project for <a href="https://www.kickstarter.com/projects/julesrivera/misfortune-high-book-2" target="_blank" rel="noopener">Misfortune High 2</a> (deadline 4/11/14)</p>
<p><a href="http://www.valkyriesquadron.com/valkyrie/prologue-page-0/" target="_blank" rel="noopener">Valkyrie Squadron</a></p>
<p>Bleeding Cool <a href="http://www.bleedingcool.com/2014/03/22/the-terrible-twos-of-a-kickstarter-project/" target="_blank" rel="noopener">article</a></p>
<p>~~~~~~~~~~~~~~~~~~~~~~</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:17:31</itunes:duration>
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		<title>Tonight! Making Comics MOOC Gutter Talk Series: Worldbuilding</title>
		<link>https://makingcomics.com/2014/04/02/tonight-making-comics-mooc-gutter-talk-series-worldbuilding/</link>
					<comments>https://makingcomics.com/2014/04/02/tonight-making-comics-mooc-gutter-talk-series-worldbuilding/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 20:05:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2676</guid>

					<description><![CDATA[Join MakingComics.com CEO Patrick Yurick, EIC Devin Larson, and Gutter Talk Host Adam Greenfield as we cover the second week of content available through the &#8220;Get A Grasp!&#8221; course. Guest panelists for this week include: Mark Waid &#8211; Thrillbent, Incorruptable, Daredevil, Hulk, etc. Bizhan Khodabendeh &#8211; Little Black Fish Lee Cherolis &#8211; Little Guardians Ted Washington &#8211; Puna Press...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/02/tonight-making-comics-mooc-gutter-talk-series-worldbuilding/" title="ReadTonight! Making Comics MOOC Gutter Talk Series: Worldbuilding">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;">Join MakingComics.com CEO <a href="https://makingcomics.com/rd/maker/patrick-yurick/" target="_blank">Patrick Yurick</a>, EIC <a href="https://makingcomics.com/rd/maker/devin-larson/" target="_blank">Devin Larson</a>, and Gutter Talk Host <a href="https://makingcomics.com/rd/maker/adam-greenfield/" target="_blank">Adam Greenfield</a> as we cover the second week of content available through the <a title="MOOC" href="https://makingcomics.com/rd/mooc/">&#8220;Get A Grasp!&#8221; course</a>.</p>
<p style="text-align: left;"><b>Guest panelists for this week include:</b></p>
<ul>
<li style="text-align: left;"><a href="http://en.wikipedia.org/wiki/Mark_Waid" target="_blank">Mark Waid &#8211; Thrillbent, Incorruptable, Daredevil, Hulk, etc.</a></li>
<li style="text-align: left;"><a href="http://www.mendedarrow.com/" target="_blank">Bizhan Khodabendeh &#8211; Little Black Fish</a></li>
<li style="text-align: left;"><a href="http://www.littleguardianscomic.com/" target="_blank">Lee Cherolis &#8211; Little Guardians</a></li>
<li style="text-align: left;"><a href="http://artpulse.tv/videos/ted-washington/" target="_blank">Ted Washington &#8211; Puna Pres</a>s</li>
<li style="text-align: left;"><a href="http://invademyprivacy.com/blog/various-art/aaron-conley/" target="_blank">Aaron Conley &#8211; Sabretooth Swordsman</a></li>
<li style="text-align: left;"><a href="http://ulisesfarinas.com/" target="_blank">Ulises Farinas &#8211; Judge Dredd Artist</a></li>
</ul>
<p><span id="more-2676"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Week2_fwesite.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2678" alt="Week2_fwesite" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Week2_fwesite.jpg" width="704" height="553" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Week2_fwesite.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Week2_fwesite-300x235.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Each week MakingComics.com brings you an exciting new installment of our famous Gutter Talk podcasts in conjunction with content being released on our MOOC &#8220;Get A Grasp!&#8221;. To interact with guests visit <a href="http://makingcomics.appspot.com/" target="_blank" rel="nofollow">http://makingcomics.appspot.com</a> and enroll in this massive open online course (it&#8217;s free! EVERYTHING IS FREE with Get A Grasp!) Registration closes on March 22nd so enroll now.</p>
<p>Gutter Talk 1 &#8220;Grasping The Pitch&#8221;: <a href="http://tinyurl.com/guttertalk1" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk1</a><br />
Gutter Talk 2 &#8220;World Building&#8221; <a href="http://tinyurl.com/guttertalk2" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk2</a><br />
Gutter Talk 3 &#8220;Setting Achievable Goals&#8221; <a href="http://tinyurl.com/guttertalk3" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk3</a><br />
Gutter Talk 4 &#8220;Making The Pitch&#8221; <a href="http://tinyurl.com/guttertalk4" target="_blank" rel="nofollow">http://tinyurl.com/guttertalk4</a></p>
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		<title>Hand Lettering A Digital Comic, Part 3</title>
		<link>https://makingcomics.com/2014/04/02/hand-lettering-digital-comic-part-3/</link>
					<comments>https://makingcomics.com/2014/04/02/hand-lettering-digital-comic-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 19:58:22 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Hand Lettering]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Lettering]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2666</guid>

					<description><![CDATA[Once you have your lines of text set out, it&#8217;s time to launch into the final stage of lettering a page: composing your text on the page, and this is where I think hand-lettering shows a great advantage over font or mechanical lettering: flexibility. Assembling your text from a single long line into blocks can...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/02/hand-lettering-digital-comic-part-3/" title="ReadHand Lettering A Digital Comic, Part 3">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Once you have your lines of text set out, it&#8217;s time to launch into the final stage of lettering a page: composing your text on the page, and this is where I think hand-lettering shows a great advantage over font or mechanical lettering: flexibility.</p>
<p><span id="more-2666"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2667" alt="Composition2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition2.jpg" width="400" height="399" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition2.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition2-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition2-300x300.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition2-125x125.jpg 125w" sizes="(max-width: 400px) 100vw, 400px" /></a>
<p>Assembling your text from a single long line into blocks can be done with just the marquee and lasso tools, and you can space your words and letters visually with much greater speed and visual accuracy than can be easily accomplished with the leading and kerning functions in the text tool: you just select the text and put it where you want it.</p>
<p>Here, again, it&#8217;s good to go over a few rules of thumb for lettering.  First, you want to make sure the text fits in your composition properly, without obscuring any crucial visual elements.  Normally, I like to plan out my dialogue with this in mind, to ensure that I have enough &#8220;dead&#8221; or otherwise non-crucial space in each panel to support the level of dialogue I want to put in it.  Even so, by altering the spacing of words and letters you can often alter the size of your dialogue blocks on the fly to make up for this somewhat.  One thing I do not recommend doing is dynamically resizing your text beyond about 5% of its original size &#8211; it&#8217;ll start to look fuzzy, and it&#8217;s generally best to letter at a larger size rather than scaling your letters.  Note also that you should arrange your blocks of dialogue to avoid leaving single words on a starting or ending line if at all possible &#8211; these are called orphans and widows, and can make the balloon hard to read.  Some schools of thought say that there should NEVER be widows or orphans in comic dialogue, but I tend to be a little more lenient, since with three-word sentences and phrases, you may sometimes be unable to avoid it.  In general, I find that you can sometimes get away with it so long as the general shape of the block is roughly rectangular (that is, if the orphaned or widowed word is longer, and the two succeeding or preceding words together roughly equal its length).  If not, it&#8217;s better to either rewrite the line of dialogue, or arrange it as a single line instead of two.  A lot of this depends on visual acuity on your part &#8211; if it &#8220;looks right,&#8221; I usually go with it, regardless of the technical rule.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2668" alt="Composition3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition3.jpg" width="400" height="198" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition3.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition3-300x148.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a>
<p>Regarding typeface styles, dynamic sizing and selection makes adding style variants such as italics and boldface very easy, if done in moderation.  I should point out, of course, that the best practice is usually to construct bold and italic letters from the start, but often I find myself up against a crunch and so there are a few shortcuts that can speed up the process.  Italics can be added with the Edit/Transform/Skew function &#8211; just set the angle you want and hit Return.  Be careful, though, and make sure that you don&#8217;t incline the italics more than about 10 degrees at the most, or the letters will lose their proportions and begin to look compressed and squashed along the horizontal axis.  To counteract this, once you have the angle you want, you can clean up the lines with a second go with your lettering brush, to make sure the strokes all stay in a good proportion.  If they start to run together or the letters get hard to read, you&#8217;ve probably overdone it, and you should start over with that word or phrase &#8211; readability is the key, here.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition51.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2671" alt="Composition51" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition51.jpg" width="400" height="291" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition51.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition51-300x218.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a>
<p>Boldface has a similar shortcut.  Again, the best way to go about constructing boldface letters is to actually use a bolder pen, but there&#8217;s also &#8220;quick-and-dirty&#8221; method I frequently use to save time, and which works pretty well for hand-lettered work.  First, select the text you want to put in boldface, and then set the selection to map to the edges of your text; the easiest way to do this is just to nudge it back and forth.  Use the arrow keys with the &#8220;Move&#8221; tool selected, and the marquee will automatically snap to the edges of your text lines (provided you remembered to letter on a separate, transparent layer).  Then, use the Select/Modify/Expand to add extra edge to the letters you have selected, and the Fill them with the base text color (Option-Delete or Alt-Delete is the standard keyboard shortcut to fill with the foreground color).  Be sure not to expand more than one or two pixels or the letters might start to run together &#8211; if you know you want a heavy boldface on a certain word, allow a little extra spacing between your letters when you construct them, and always be conservative with boldfacing like this, as too much will ruin your letters&#8217; proportion and make them hard to read.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2669" alt="Composition7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition7.jpg" width="400" height="174" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition7.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition7-300x130.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a>
<p>Finally, you need to build your word balloons.  This is the essential mainstay of comic art, and is the basic icon of speech in a static art form like this.  Word balloons can have any shape at all, from pure ellipses to more natural shapes, to rectangles and other machine-like looks, and the shape will define the way the readers &#8220;hear&#8221; the words in their heads as they read.  There are as many ways to go about making word balloons as there are styles of lettering.  This can be done with strokes, by drawing your own outlines freehand, or even with the Pen Tool.  But for simplicity, I&#8217;m just going to go over the technique I use most frequently, and which I have found gives me the quickest, most satisfactory result.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2670" alt="Composition8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/Composition8.jpg" width="400" height="285" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition8.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/Composition8-300x213.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a>
<p>Normally, I start by setting up my balloons as &#8220;shape layers,&#8221; usually just ellipses that are of suitable size to contain my letters with a comfortable margin.  Drawing my word balloons freehand always seems to leave me with lopsided ones, and I prefer the uniformity and clean edge I get from forming them on shape layers.  I start by making my ellipses with no edge stroke and a solid fill color.  In my comics, I use different colors for each character&#8217;s speech, but you could just as easily make this color white; it should have a fill color, though, to blot out the background and make the speech balloon read clearly on top of the scene.  However, the ellipse or oval tool usually makes for an odd-looking shape, especially for one-line text, and so I use the Edit/Transform/Warp command to bring up the control and contour points for each one, which I use to add more space to the ends of the ellipse, and give them more of a pleasing curve.  When I&#8217;ve done this, I rasterize all the shape layers I&#8217;ve made for the various balloons, and flatten them to a single &#8220;word balloons&#8221; layer, which I place underneath my text layer; I then touch up the alignment of the dialogue inside the balloons.  Finally, to the Word Balloons layer, I add a Layer Effect: Stroke, which I usually set to &#8220;3 px&#8221; width, and &#8220;Inside&#8221; alignment.  This makes for a nice, smooth line along the edge of all the word balloons.  Then I finish up with the speech tails, which I draw in just using the polygonal lasso tool, and fill with the proper color to connect them to the word balloon.</p>
<p>So there it is: with all that, you should have a nice, clean, hand-lettered page, done entirely in a computer!  It may seem complicated the first few times you do it, but in the end, the result is well worth the effort, and with a little practice and patience, I think you will find it a fast, clean, and very pleasing alternative to lettering with predesigned fonts.</p>
<p>______________</p>
<p><a href="https://makingcomics.com/rd/2014/03/19/hand-lettering-digital-comic-part-1/">HAND LETTERING A DIGITAL COMIC PART 1</a></p>
<p><a href="https://makingcomics.com/rd/2014/03/26/hand-lettering-digital-comic-part-2/">HAND LETTERING A DIGITAL COMIC PART 2</a></p>
<p><a href="https://makingcomics.com/rd/2014/04/02/hand-lettering-digital-comic-part-3/">HAND LETTERING A DIGITAL COMIC PART 3</a></p>
<p><em>See Mathieu&#8217;s webcomic and blog here:</em> <strong><a title="6-Commando" href="http://www.viciousprint.com/6commando" target="_blank">www.viciousprint.com/6commando</a></strong></p>
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		<title>The Flow Of A Page, Part 2</title>
		<link>https://makingcomics.com/2014/04/01/flow-page-part-2/</link>
					<comments>https://makingcomics.com/2014/04/01/flow-page-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 23:56:16 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Max Miller]]></category>
		<category><![CDATA[Page Design]]></category>
		<category><![CDATA[Page flow]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2654</guid>

					<description><![CDATA[Gutters and Borders: Where The Action Really Happens So, here it is, the second installment in my series on ‘The Flow Of A Page.’  Last time we broke it down with panel layouts, both grid and free-form, and talked about ‘The Big Z,’ that is, bouncing the reader’s eye exactly where you want it to go...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/04/01/flow-page-part-2/" title="ReadThe Flow Of A Page, Part 2">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Gutters and Borders: </strong>Where The Action Really Happens</p>
<p>So, here it is, the second installment in my series on ‘The Flow Of A Page.’  Last time we broke it down with panel layouts, both grid and free-form, and talked about ‘The Big Z,’ that is, bouncing the reader’s eye exactly where you want it to go across the page.  This is a medium that should strive for, above all other things, clarity.  You as the artist/writer/creator are trying to convey a message (story) that should be able to be digested by the reader without confusion or chaos.  That’s not to say confusion and chaos can’t be used as effective elements as well, but that’s for another post.  You’ve already learned some rudiments on panel layout, so now we will move on to the construction of panels, and that all-important space in between them, the gutter.</p>
<p><span id="more-2654"></span></p>
<p>The artist has many subtle tools in the box for manipulation of time and space, even within the perceived limited confines of a simple comic page.  By tweaking certain elements of the page such as gutter (the space between two panels), margin (the space at the edge of the page, usually buffered by some blank space), bleeds (breaking the margin and causing a panel to extend off of the page), and borders (the actual containment of a panel, traditionally a simple black line) the creator can remain in control of every element of that page, properly conveying their message to the reader.</p>
<p>Let’s take as an example the reliable conceit of the establishing shot.  Much like in the film medium, this is a shot right at the beginning of a new scene that places us in a new locale; think the exterior of a building, a forest glade, or a craggy mountain peak.  One very effective trick is to bleed the establishing shot off the top of the page, opening up the scene and letting it breathe.  Even if the reader doesn’t notice it, this can be a clever way to bring the reader right into the action.</p>
<div>
<dl id="attachment_1009">
<dt><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters1-810x1024.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2655" alt="mcgutters1-810x1024" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters1-810x1024.jpg" width="810" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters1-810x1024.jpg 810w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters1-810x1024-237x300.jpg 237w" sizes="(max-width: 810px) 100vw, 810px" /></a></dt>
<dd>Pictured: Bleeds all &#8217;round.</dd>
</dl>
</div>
<p>With a bleed you are extending the border right of the page.  In fact, you could do this with every panel, leaving no margin at the edge.  It’s all about the feel you are trying to give the reader.  These are techniques for influencing the atmosphere of your story, for every small decision you make, as the creator, has a great impact on the finished product.</p>
<p>Small tweaks to the border itself can go a long way toward influencing how your work is read.  Thickening, or coloring borders, especially in a page of simplified borders, can draw special attention to one particular area of the page.  If you have a particular, key panel that you want to emphasize, setting the border shape at an angle, or giving it jagged edges will cause the reader’s eye to be compelled toward it.  Though, watch out.  If this is overused it loses its effectiveness, and cause a page to look overly busy or chaotic.</p>
<p>A note should be made about object borders as well.  By ‘object borders’ I’m talking about actually creating a border out of some objects or motifs that reference the scene.  For instance, you may have a scene set in a garden where the panels are framed by twists of ivy and roses.  There are certain sequences in early the Alan Moore run of Swamp Thing where object borders are used to great effect to punctuate the atmosphere of a scene.  The object border can be a crafty way to conduct the reader’s eye around the page.</p>
<div>
<dl id="attachment_1010">
<dt><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters2-802x1024.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2656" alt="mcgutters2-802x1024" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters2-802x1024.jpg" width="802" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters2-802x1024.jpg 802w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters2-802x1024-234x300.jpg 234w" sizes="(max-width: 802px) 100vw, 802px" /></a></dt>
<dd>Pictured: Object borders can be sexy too.</dd>
</dl>
</div>
<p>Another, more blatant way to direct attention is with border breaks.  Having an element break clear free from a panel, such as a character’s arm, or weapon, can be an extremely useful way to draw attention to a certain sequence.  Think of all the times you’ve seen a superhero’s kick flying out the edge of a panel and you’ll have a good idea of what I’m talking about.  By using the border break you, as a creator, are acknowledging the fundamental mechanics of the medium (flat, two-dimensionality), and going a step beyond that, breaking the borders to really punch up the action.  But, like when using creative borders, you have to be careful not to let things get too busy with border breaks or they’ll lose their effectiveness.</p>
<div>
<dl id="attachment_1011">
<dt><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters3-797x1024.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2657" alt="mcgutters3-797x1024" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters3-797x1024.jpg" width="797" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters3-797x1024.jpg 797w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters3-797x1024-233x300.jpg 233w" sizes="(max-width: 797px) 100vw, 797px" /></a></dt>
<dd>Pictured: A border break used to punctuate something very important.</dd>
</dl>
</div>
<p>Between all of these panels is a very important element called the ‘gutter.’  And it should never be overlooked, for this is where Scott McCloud says ‘the action takes place.’  If you show two panels, one depicting the beginning of an action, and the second showing the action completed, then the gutter was where that action happened.   Your mind filled in the blank.  That space between two panels, and how you treat it goes a long way toward influencing how your story is perceived.  Do you use white gutters?  Black gutters?  Colored gutters?  Wide?  Skinny?  Never be afraid to experiment and find what works best with your particular story.</p>
<p>One final element to be considered in the construction of a page is the panel count.  It’s generally accepted that five to seven panels per page is a good balance, but of course you can chop a page into a hundred panels if you can find a way to pull it off.  There are no hard rules, because someone will always find a way to make nearly anything work.  But, an interesting phenomenon that occurs when ratcheting up the panel count, is that it serves to <em>slow time</em> in the comic format.  This is the opposite of what happens in film format.  Think about a film sequence where you see a lot of fast scenes cut together in quick succession, like the shower scene in Psycho.  That’s a very quick scene, but there are ninety shots from seventy different camera angles, all in forty-five seconds.  Amazing right?  Now think if those ninety shots were drawn out on comic pages.  Whether you put ninety panels on one page, or spread them nine per page over ten pages, you’re looking at a lot of drawings.  Time will slow down with more panels because the reader’s eye will typically linger over the panels at the same rate.</p>
<div>
<dl id="attachment_1012">
<dt><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters4-802x1024.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2658" alt="mcgutters4-802x1024" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/04/mcgutters4-802x1024.jpg" width="802" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters4-802x1024.jpg 802w, https://makingcomics.com/wp-content/uploads/sites/9/2014/04/mcgutters4-802x1024-234x300.jpg 234w" sizes="(max-width: 802px) 100vw, 802px" /></a></dt>
<dd>Pictured: Draaaaaaging out the scene.</dd>
</dl>
</div>
<p>So, join me next time when I break down the deeper mechanics of page vocabulary, and until then, keep your pens to paper, whether you&#8217;re drawing or writing.</p>
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		<title>I&#8217;ve Been Framed! &#8211; Framing Comic Panels</title>
		<link>https://makingcomics.com/2014/03/31/ive-been-framed-comic-panels/</link>
					<comments>https://makingcomics.com/2014/03/31/ive-been-framed-comic-panels/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 04:14:17 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[borderless]]></category>
		<category><![CDATA[borders]]></category>
		<category><![CDATA[comic panels]]></category>
		<category><![CDATA[framing]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[layout]]></category>
		<category><![CDATA[page]]></category>
		<category><![CDATA[panels]]></category>
		<category><![CDATA[splash page]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[Watchmen]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=3015</guid>

					<description><![CDATA[Panels are a vital part of a comic page. Without panels, virtually every page of a comic would be a splash page, and comics would essentially be storybooks. Many creators tend to frame each panel inside a border, but this doesn’t always have to be the case. Let’s take a look at a page that has...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/31/ive-been-framed-comic-panels/" title="ReadI&#8217;ve Been Framed! &#8211; Framing Comic Panels">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Panels are a vital part of a comic page. Without panels, virtually every page of a comic would be a splash page, and comics would essentially be storybooks. Many creators tend to frame each panel inside a border, but this doesn’t always have to be the case. Let’s take a look at a page that has 5 panels, each with a border.</p>
<img loading="lazy" decoding="async" class="size-full wp-image-3012 aligncenter" src="https://makingcomics.com/wp-content/uploads-wcud/1.jpg" alt="1" width="200" height="280" />
<p><span id="more-6512"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/ive-been-framed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-6633 size-full" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/ive-been-framed.jpg" alt="" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/ive-been-framed.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/ive-been-framed-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&nbsp;</p>
<p dir="ltr">This method works perfectly fine. It’s clear and easy to understand the layout. But let’s see what happens when we remove the borders from around panel 2 and let the imagery of that panel bleed to the edge of the page.</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3010" src="https://makingcomics.com/wp-content/uploads-wcud/2.jpg" alt="2" width="200" height="280" />
<p dir="ltr">The layout of the page is still perfectly clear, but now it’s a little more interesting. Removing the borders of a panel is often done to help convey space or dramatic effect. We can even go so far as to remove the borders from around panel 5.</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3013" src="https://makingcomics.com/wp-content/uploads-wcud/3.jpg" alt="3" width="200" height="280" />
<p dir="ltr">Borderless panels (sometimes called “open panels”) do not always have to occur along the edges of the page. Here is an example of a borderless panel surrounded by bordered panels. The surrounding panels create a frame for panel 5.</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3011" src="https://makingcomics.com/wp-content/uploads-wcud/4.jpg" alt="4" width="200" height="280" />
<p dir="ltr">A splash page is essentially a large borderless panel. But what if you have a page that requires one large panel and one smaller panel? You can create a splash page with an inset panel such as this one.</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3014" src="https://makingcomics.com/wp-content/uploads-wcud/5.jpg" alt="5" width="200" height="280" />
<p>None of these examples are right, and none of them are wrong. Sure, some of the greatest comics ever written used frequent standard borders. <em>Watchmen</em> is one of the best example of this, using grid-like panel layouts on almost every page &#8211; 3 rows down, 3 columns across. However, using borderless panels is just another option we are provided with when drawing a comic page. Borderless panels can help make a page more dynamic and visually appealing to the reader.</p>
<p>&nbsp;</p>
<p><em>By <a href="https://makingcomics.com/rd/maker/michael-yakutis/" target="_blank">Michael Yakutis</a>, Making Comics (dotCom) Community Liaison.</em></p>
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		<title>13: Jason Brubaker &#038; Daniel Lieske (Classic #1) &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/03/28/making-comics-gutter-talk-episode-13-re-issue-1/</link>
					<comments>https://makingcomics.com/2014/03/28/making-comics-gutter-talk-episode-13-re-issue-1/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 28 Mar 2014 20:00:56 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[daniel lieske]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[gutter]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[re-issue]]></category>
		<category><![CDATA[talk]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2647</guid>

					<description><![CDATA[Before there was Gutter Talk, and as crazy as it sounds there was life before Gutter Talk, Jason Brubaker released numerous podcasts of his own and published them on Making Comics (dotCom) 1.0. When the baton was passed to Patrick Yurick and the gang, there was some concern Jason&#8217;s podcasts would end up lost, never to...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/28/making-comics-gutter-talk-episode-13-re-issue-1/" title="Read13: Jason Brubaker &#038; Daniel Lieske (Classic #1) &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Before there was Gutter Talk, and as crazy as it sounds there was life before Gutter Talk, Jason Brubaker released numerous podcasts of his own and published them on Making Comics (dotCom) 1.0. When the baton was passed to Patrick Yurick and the gang, there was some concern Jason&#8217;s podcasts would end up lost, never to be heard from again, like that one sock that gets eaten by the drier. Or something. Well, the intent to re-release these amazing conversations with even more amazing artists was there from the beginning of Making Comics (dotCom) 2.0. We just needed to grow into our ears a little bit and figure out how to walk. Now that we no longer seem to be having gravity issues, it just seemed like the right time to re-release Jason&#8217;s podcasts.</p>
<p>This is the first re-issue of many to come with Jason Brubaker. In this episode, Jason&#8217;s guest and sometimes co-host Daniel Lieske.</p>
<p><span id="more-2647"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/daniellieske.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2650" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/daniellieske.jpg" alt="daniellieske" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/daniellieske.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/daniellieske-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>So here&#8217;s the plan. The last Friday of every month, we&#8217;ll release one of Jason&#8217;s old podcasts. This will give you at least three weeks of fresh content and one week of flashbacks to the days of yore. They will be released in the same order Jason released them. Today&#8217;s (and this month&#8217;s) episode is the very first Making Comics podcast. He and Daniel Lieske, a stellar artist based out of Germany, introduce themselves and discuss various topics of comic creation.</p>
<p>Queue the flashback waves&#8230;.</p>

<p>Jason Brubaker&#8217;s <a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMIND</a> and current work <a href="http://sithrah.com/" target="_blank" rel="noopener">Sithra</a></p>
<p><a href="http://daniellieske.com/" target="_blank" rel="noopener">Daniel Lieske&#8217;s site</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:02:24</itunes:duration>
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		<title>Hand Lettering a Digital Comic, Part 2</title>
		<link>https://makingcomics.com/2014/03/26/hand-lettering-digital-comic-part-2/</link>
					<comments>https://makingcomics.com/2014/03/26/hand-lettering-digital-comic-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 19:04:31 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Hand Lettering]]></category>
		<category><![CDATA[Lettering]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Self Publishing]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2628</guid>

					<description><![CDATA[With all your settings together, the process of lettering mainly becomes a matter of good form.  This applies as much to lettering with pen and paper as it does to the digital medium, but digital formatting amplifies the issues of good form because the feedback from a tablet and stylus is much different from what...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/26/hand-lettering-digital-comic-part-2/" title="ReadHand Lettering a Digital Comic, Part 2">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>With all your settings together, the process of lettering mainly becomes a matter of good form.  This applies as much to lettering with pen and paper as it does to the digital medium, but digital formatting amplifies the issues of good form because the feedback from a tablet and stylus is much different from what you get from pen and paper.  In short, the tablet produces the tendency for lines to wobble, because the pen can tend to slip.  This is particularly likely to happen if you aren&#8217;t using a properly controlled hand posture while you letter.  (See why I was so specific in the first part?)</p>
<p><span id="more-2628"></span>When sitting down to letter a page, don&#8217;t try to letter everything at once.  Instead, do a sentence at a time, as a long, single line of text.  Once it&#8217;s done, select it with the marquee tool and move it out of the way (so that you can reuse your guidelines) and start the next sentence.  This first draft of the letters should be done with the same pen, so that all the text has the same line weight &#8211; you&#8217;ll add all the emphasis, like boldface and italics, later on.  The key at this stage is to make your lettering as clean, straight, and consistent as you can, so that it&#8217;s all uniform in size and proportion.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/zoom.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-2635" alt="zoom" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/zoom.jpg" width="400" height="250" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/zoom.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/zoom-300x187.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a>Lines on a page, oddly enough, tend to be straighter and smoother when they are longer, because of a person&#8217;s natural tendency to use the whole arm to make long lines.  This is where a digital format for lettering comes in handy &#8211; because a page in Photoshop is essentially scaleless (by which I mean that you can zoom in very far) you can letter at a very large scale, and this will help you to produce straight, smooth letters, making the lines with broad gestures rather than tiny hand movements.  I normally zoom in to make my letters about two to three inches high on the monitor when I draw them, and this helps keep them crisp and easy to read.  Don&#8217;t letter the way you write &#8211; aim for straightness in the verticals, horizontals and diagonals, and smoothness in the curves.  <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/pick-up-your-pen.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-2633" alt="pick-up-your-pen" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/pick-up-your-pen.jpg" width="200" height="79" /></a>Don&#8217;t try to make your letters in a single motion, but break them up into distinct gestures.  A &#8220;D,&#8221; for example, should be lettered in two parts: the straight vertical stroke and the curved back.  An &#8220;H&#8221; would be three strokes, a &#8220;W&#8221; four, and so on.  This is all based mainly on common sense and personal preference, and I&#8217;ll come back to construction in a moment.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/serif.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-2634" alt="serif" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/serif.jpg" width="200" height="83" /></a>First, however, a few lettering conventions are worth discussing.  The matter of serifs is an important one.  Serifs, if you don&#8217;t know, are the little chiseled marks at the end of block type, and are typically found in formal book print and on typewriter text.  They make text look very hard and machined, and in general are not appropriate for comic book lettering.  <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/i-am-who-am.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-2630" alt="i-am-who-am" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/i-am-who-am.jpg" width="200" height="82" /></a>This is not a hard and fast rule, of course, but in general, you will probably want to design your letters without serifs &#8211; this is called a &#8220;sans&#8221; or &#8220;sans-serif&#8221; lettering face.  The single exception I use is the personal pronoun &#8220;I&#8221; as in &#8220;I lettered the page,&#8221; in order to ensure it is not confused for the number &#8220;1.&#8221;</p>
<p>Next is the matter of using uppercase versus lowercase letters, or more formally, majuscule versus miniscule letters.  By convention, comics are normally lettered in all-majuscule letters in the United States.  In Europe, the convention is much less strictly followed, and of course, in non-European languages (namely, the languages derived from Latin and Greek), there is often no clear counterpart, and so the point is often moot.  <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/majuscule.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-2631" alt="majuscule" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/majuscule.jpg" width="300" height="159" /></a>I have designed lettering for both conventions, and I much prefer all-majuscule lettering because it makes the lettering clean, clear, and readable, and avoids a lot of compound letter shapes (like a and e) and subducted letters (like q, p, y, j, g) that can make line spacing difficult.  But here, again, it&#8217;s mainly a matter of preference, and determining what stye suits your composition.  My current comic, for example, is a military drama, so miniscule letters don&#8217;t really convey the right tone; but the comic masterpieces of Hergé are all lettered in capitalized miniscules, and set the mood perfectly.  You should do plenty of tests to set your lettering conventions before you start, and try to maintain consistency throughout.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/accents.jpg"><img loading="lazy" decoding="async" class="alignright size-full wp-image-2629" alt="accents" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/accents.jpg" width="200" height="40" /></a>Inflected languages like French, Spanish, Portuguese, Italian, and others have a special case that&#8217;s worth mentioning that may escape English-speakers: accents.  Although capital letters are frequently left without accents, all-majuscule lettering should, I think, always carry the appropriate accents when lettered for comics.  This ensures proper pronunciation and context, especially since there can be conflicting word forms without proper accenting.  Also, you should write out all numbers whenever possible, with the exception of dates and years.  That is, you should generally write out &#8220;one, two, three&#8221; instead of &#8220;1, 2, 3;&#8221; but write &#8220;December 7, 1941&#8221; instead of &#8220;December Seventh, Nineteen Forty-One.&#8221;</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Mr.-Averages-Alphabet.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-2632" alt="Mr.-Averages-Alphabet" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Mr.-Averages-Alphabet.jpg" width="400" height="458" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Mr.-Averages-Alphabet.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Mr.-Averages-Alphabet-262x300.jpg 262w" sizes="(max-width: 400px) 100vw, 400px" /></a>Okay, now that all that&#8217;s out of the way (important though it may be) let&#8217;s talk technique.  To do this, I like to break the Latin alphabet up into what I consider the &#8220;Simple,&#8221; &#8220;Moderate&#8221; and &#8220;Difficult&#8221; letters.  The simple letters are all straight lines, and generally have a square or long rectangular shape.  In majuscules, these letters are E, F, H, I, L, and T.  The moderate letters require centering and symmetry and take a little more planning and practice, but have similar proportions and mostly straight lines: A, K, M, N, V, W, X, Y, and Z.  The difficult letters are the ones with curves: B, C, D, G, J, O, P, Q, R, and U.  There&#8217;s also one special case, S, which is, I&#8217;ve found, the hardest letter to form.  In general, when building a lettering alphabet for myself, I find it easiest to work through the letters in those three groupings rather than from A to Z, because it will give you a more progressive feeling to the pen strokes you&#8217;re making as you build up your set of letters.  The specific letters can be constructed in any way that suits you and your comic, but it&#8217;s worth drawing attention to a few common pitfalls.</p>
<p>First is the letter M.  The tendency for beginners is to stop the diagonals of the M midway down the letter&#8217;s height, but this makes for a weak-looking letter and tends to make the M narrower than it ought to be.  Try to practice making the diagonals go all the way to the base of the letter, and set the angle of the stroke to make a nice symmetrical or nearly-symmetrical letter.  The letter W can also be constructed this way (only in reverse) but I personally prefer to do the opposite, in order to keep it from looking like an upside-down M.</p>
<p>A similar tendency makes many people construct D, P and R with the curve too close to the top of the letter, again making it look scrunched and hard to read.  Try to keep the curve smooth and open.  It may help to make the straight vertical stroke as a separate line, and then add the curve as a second stroke, instead of trying to make the letter in a single motion.  Likewise, with Q, O, and especially S, make the curve with a single, smooth stroke &#8211; I like to add a slight slant to it, as well.</p>
<p>When you have your lines of dialogue lettered out, you can begin the final process: composing them on the page.</p>
<p>_____________</p>
<p><a href="https://makingcomics.com/rd/2014/03/19/hand-lettering-digital-comic-part-1/">HAND LETTERING A DIGITAL COMIC PART 1</a></p>
<p><a href="https://makingcomics.com/rd/2014/03/26/hand-lettering-digital-comic-part-2/">HAND LETTERING A DIGITAL COMIC PART 2</a></p>
<p><a href="https://makingcomics.com/rd/2014/04/02/hand-lettering-digital-comic-part-3/">HAND LETTERING A DIGITAL COMIC PART 3</a></p>
<p><em style="line-height: 1.5em;">See Mathieu&#8217;s webcomic and blog here:</em><span style="line-height: 1.5em;"> </span><strong style="line-height: 1.5em;"><a title="6-Commando" href="http://www.viciousprint.com/6commando" target="_blank">www.viciousprint.com/6commando</a></strong></p>
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		<title>&#8220;Get A Grasp!&#8221; MOOC Gutter Talk LIVE: &#8220;Grasping The Pitch&#8221;</title>
		<link>https://makingcomics.com/2014/03/26/get-grasp-mooc-gutter-talk-live-grasping-pitch/</link>
					<comments>https://makingcomics.com/2014/03/26/get-grasp-mooc-gutter-talk-live-grasping-pitch/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 16:21:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2624</guid>

					<description><![CDATA[CLICK HERE TO RSVP FOR THE GUTTER TALK Join MakingComics.com CEO Patrick Yurick, EIC Devin Larson, and Gutter Talk Host Adam Greenfield as we cover the first week of content available through the &#8220;Get A Grasp!&#8221; course. Guest panelists for this week include: Ted Adams &#8211; CEO of IDW Publishing Douglas Wolk &#8211; Writer: Judge Dredd Kurt Christenson &#8211;...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/26/get-grasp-mooc-gutter-talk-live-grasping-pitch/" title="Read&#8220;Get A Grasp!&#8221; MOOC Gutter Talk LIVE: &#8220;Grasping The Pitch&#8221;">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.tinyurl.com/guttertalk1"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2577" alt="Week1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Week1.jpg" width="600" height="471" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Week1.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Week1-300x235.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p style="text-align: left;"><span id="more-2624"></span></p>
<p style="text-align: left;"><a href="https://www.tinyurl.com/guttertalk1" target="_blank"><b>CLICK HERE TO RSVP FOR THE GUTTER TALK</b></a><br />
<b><br />
</b>Join MakingComics.com CEO <a href="https://makingcomics.com/rd/maker/patrick-yurick/" target="_blank">Patrick Yurick</a>, EIC <a href="https://makingcomics.com/rd/maker/devin-larson/" target="_blank">Devin Larson</a>, and Gutter Talk Host <a href="https://makingcomics.com/rd/maker/adam-greenfield/" target="_blank">Adam Greenfield</a> as we cover the first week of content available through the &#8220;Get A Grasp!&#8221; course.</p>
<p><b>Guest panelists for this week include:</b></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/IDW_Publishing" target="_blank">Ted Adams &#8211; CEO of IDW Publishing</a></li>
<li><a href="http://en.wikipedia.org/wiki/Douglas_Wolk" target="_blank">Douglas Wolk &#8211; Writer: Judge Dredd</a></li>
<li><a href="http://www.tentonstudios.com/members/kurt-christenson" target="_blank">Kurt Christenson &#8211; Writer &amp; Co-Creator of Power Play</a></li>
<li><a href="https://twitter.com/ColorTheBooks" target="_blank">Kevin Cullen &#8211; Writer</a></li>
<li><a href="http://www.jimzub.com/" target="_blank">Jim Zub &#8211; Writer &amp; Creator of Skullkickers &amp; Makeshift Miracle</a></li>
<li><a href="http://www.danielwarrenart.com/" target="_blank">Daniel Warren Johnson &#8211; Creator of Space Mullet</a></li>
</ul>
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		<title>Self Publishing Tips: Offset Printing (Part 1)</title>
		<link>https://makingcomics.com/2014/03/24/self-publishing-tips-offset-printing-part-1/</link>
					<comments>https://makingcomics.com/2014/03/24/self-publishing-tips-offset-printing-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 24 Mar 2014 23:07:00 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[Self Publishing]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2602</guid>

					<description><![CDATA[Comic authors today benefit from increased choice in terms of how to publish. Digital publishing, i.e. webcomics, are the obvious and nearly-universal choice both for those who wish to print at some point an those who don&#8217;t intend to. Print-on-demand (PoD), similarly, makes it possible for everyone to make their work available as a book;...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/24/self-publishing-tips-offset-printing-part-1/" title="ReadSelf Publishing Tips: Offset Printing (Part 1)">Read more &#187;</a>]]></description>
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<p>Comic authors today benefit from increased choice in terms of how to publish. Digital publishing, i.e. webcomics, are the obvious and nearly-universal choice both for those who wish to print at some point an those who don&#8217;t intend to. Print-on-demand (PoD), similarly, makes it possible for everyone to make their work available as a book; and despite its many limitations it&#8217;s still much better than no possibility at all. Digital printing and various means offered by copy centers also present opportunities for enterprising artists to print small runs of books at a relatively modest cost, with more control over the final product than PoD allows. But the most exciting development, as far as I&#8217;m concerned, is that today sites like Kickstarter give everyone a chance to access good old offset printing, which this post is dedicated to. Here I&#8217;d like to discuss a number of things to know, to do, and to avoid in order to make the most out of offset printing, based on my personal training and experience printing comics and other books with various printers (with a lot of trial and error.)</p>
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<p><span id="more-2602"></span></p>
<p>So, given its cost and the fact you&#8217;ll have to stock the books, why bother with offset printing in the first place?  Because nothing out there matches the possibilities and quality it offers. You get to pick the paper type, weight, color, size and to control the quality of the result. If you fancy it, you can include inserts, die-cuts or special inks. For printing books, it is far superior to anything else out there. It all depends on how much you see your final product as a beautiful object to be kept. It is also necessary if you have a mind to get your book into bookshops (though that&#8217;s a matter I won&#8217;t go into right now).</p>
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<p>If there&#8217;s even the remote chance you might go the offset route when your comic is completed, it is best to work <em>for</em> offset from the very beginning.</p>
<h4><strong>Print Resolution<br />
</strong></h4>
<p>Never work under 300 dpi. That is the lower limit of what is acceptable for a good printed result, despite the fact PoD accepts resolutions as low as 150 dpi (which tells you something about the relative quality of PoD!) Many recommend working at 600 dpi, which is a good idea for a black and white comic, but unnecessary for color (the printer will just convert it down), especially if it&#8217;s more than your computer can handle. My printer, for instance, recommends I give him 350dpi files, and the result is incredibly sharp, much sharper even than I can preview on my screen.</p>
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<p><em>Never ever</em> work at a low resolution and size it up before printing. That&#8217;s an absurdity, it completely misses the point and you&#8217;ll end up with ugly digital artifacts on your pages, as if you&#8217;d taken a jpeg from the net and sized it up. If you decide to print a comic you&#8217;ve created at low-res you will have <em>to redo it </em>for it to be suitable (as I had to do with my senior year project – the lesson sticks!) So don&#8217;t get into that bad habit. Always work in high-res.</p>
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<h4> <strong>Color Space</strong></h4>
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<p>We probably all know this, but in a nutshell: light-based color is worked in an RGB space (Red, Green, Blue), while pigment-based color requires a CMYK space (Cyan, Magenta, Yellow, Black). This means that a comic made to be seen on a screen is in RGB, but to be printed, it needs to be in CMYK.</p>
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<p>What to do about this? There are 2 possible approaches:</p>
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<p>First, you can work in CMYK from the beginning. This is fine if you&#8217;re not publishing online; you&#8217;ll notice some Photoshop features and filters are disabled in this mode, but this should not be a problem because you&#8217;ll be working with paper in mind. However, if, like me, you want to have your pages available online and they need to look as good on a screen as they will on paper, this is not ideal: CMYK pages tend to look duller on-screen, even after the automatic conversion to RGB when saved as a .jpg format or whatnot.</p>
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<p>If on the other hand, you work in RGB, you get all the benefits of that format, but will have to convert before printing. This can work, but <strong>don&#8217;t, seriously <em>DON&#8217;T</em> convert your pages to CMYK yourself</strong>. You will have no idea what you&#8217;ve done to your work until the printed book arrives. Such a conversion will add black to all your colors. In the best case scenario it&#8217;ll mean the colors are not what you intended, but if your work is dark to begin with, this can be disastrous. Since you&#8217;re working with a printer, there is no need whatsoever for you to do this yourself. Send the printer your flattened RGB files as .psd* and let their professionals convert them as needed. They will apply the necessary profile and make the needed adjustments so that the printed page is as close as the one on your screen as it possibly can be. In any event, more often than not you&#8217;re getting charged for &#8220;color correction&#8221; even if you try to do this job yourself, because they always have to do <em>something</em> to your files before sending to print.</p>
<p>(By the way, if you go this route, leave the text on a separate layer. If it&#8217;s black on white, they&#8217;ll want to strip it from all channels other than black, so that it prints solely as black, or &#8220;K,&#8221; in the offset process. Otherwise, it&#8217;ll print as some combination of all four colors and the slightest registration error will make it look fuzzy.)</p>
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<p>If you really want to do this yourself and have managed to convince the printer not to bill for color correction, at the very least you need to ask them for a color profile. You will have to convert your pages to that color profile, not to plain CMYK, for the conversion to happen with the least possible loss. This profile is a special file format (normally &#8220;.icc&#8221;) and should be saved where you won&#8217;t misplace it. To apply it, open the file you wish to convert and, in Photoshop, use <em>Edit/Convert to Profile</em>. Navigate to and select your profile; you&#8217;ll be asked whether to flatten the document. I recommend flattening so that any blend modes you have don&#8217;t go all funky on you. Save as a copy, and review the page for anything that may need re-saturating (that will usually be light effects, as they suffer the most from losing the white of a light source for the white of paper).</p>
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<p>Finally, whichever way you go, I highly recommend requesting hi-res color proofs for a few key pages. This is the only way to see, on paper, the exact colors as they will come out, and to catch any problem before it&#8217;s too late. Printers may or may not charge for these, but this is not something I would try to economize on. You may not need more than 3 or 4 pages: the cover, the darkest and lightest pages in the book, and maybe a random one or one from a sequence where color scheme is particularly important.</p>
<p><strong>Page Size</strong></p>
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<p>As a rule, comic artists who work on paper always draw at a much larger size than will be printed. This is only logical, as there&#8217;s a limit to how fine one can draw and ink, and the scaling down process is very favorable to any kind of line work: small defects disappear and the whole is tightened. This also applies to artists who work digitally, despite the zooming function that makes it possible to work at a very small scale. Working at 150% or 200% of your final printed size can really sharpen your result – if that is what you desire, of course. Another distinct advantage is that you never know when you&#8217;re going to want a larger version of a page, either to sell as a poster, or to exhibit, or other unexpected things. I&#8217;ve had to exhibit pages on a number of occasions by now, and I was really glad to have applied this policy from the beginning.</p>
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<p>On the other hand, this can sometimes cause real problems as well, so be careful. You may end up drawing too finely for your chosen printing method if you start at too large a scale and then reduce it. Visually, we&#8217;re not supposed to see small details clearly: as objects shrink or become more distant, so the amount of details in them drops for the human eye, and it looks very odd when that is not observed. On paper it happens naturally due to the limits of drawing at a tiny size – on a digital canvas, you must be careful to keep the overall balance in sight at all times.</p>
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<h4> <strong>Page Position</strong></h4>
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<p>This is where the publishing platform influences the very writing of the comic (but only one of the ways in which it can.) As this is not applicable online, it tends to become a lost art, but the importance of page position comes to the fore when a webcomic makes it to print and lacks this consideration. In a book, a page is never isolated, but is either on the right or the left side of a spread. A story is enhanced by proper planning for this, and weakened by its neglect. A basic rule is to keep cliffhangers at the bottom of the right-hand page (the <em>recto</em>, or odd-numbered page), so that the reader doesn&#8217;t discover what happens before they turn the page. All surprises and, if possible, changes of location, should go on the left-hand pages (the <em>verso</em>, or even-numbered page). The turning of the page acts as a scene cut, which is why in a similar vein some things are best kept within a spread, which works as a unified time and space – especially if those moments take up just two pages. Splash pages are particular instances where you have no choice at all, you have to work it so the previous page is odd-numbered. This planning takes place at the writing and sequencing stage, and I often find myself having to condense a sequence or expand one because certain pages absolutely need to be odd or even. Commercial comics have often just inserted advertisements where needed, if they even take that into account. If you&#8217;re taking your webcomic to print and find yourself with some awkward page positioning and nothing you can do about it now, you could consider inserting a pinup or some other non-disruptive full-page art (more creative solutions are possible!) – just make sure to insert it somewhere the pause makes sense, such as at the moment of a change of location.</p>
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<p><em>In part 2 we&#8217;ll continue with number of pages, margins and bleeds, and choice of paper.</em></p>
<p>__________________________</p>
<p><em>You can see</em><em> more of Joumana Medlej&#8217;s work at <strong><a href="http://www.malaakonline.com/" target="_blank">http://www.malaakonline.com/</a>.</strong></em></p>
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		<title>12: Shelley Couvillion &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/03/21/making-comics-gutter-talk-episode-12-shelley-couvillion/</link>
					<comments>https://makingcomics.com/2014/03/21/making-comics-gutter-talk-episode-12-shelley-couvillion/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 14:00:48 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[forge]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[house on writer's block]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[storyforge]]></category>
		<category><![CDATA[writer's block]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2592</guid>

					<description><![CDATA[&#8220;Not only does the world have young geniuses but it also has old masters,&#8221; says Shelley Couvillion, artist for Storyforge Productions. Subscribe to it or not, that can be one heck of a realization to come to when you&#8217;re in the early stages of your art and comic creation career. And that&#8217;s not even counting the...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/21/making-comics-gutter-talk-episode-12-shelley-couvillion/" title="Read12: Shelley Couvillion &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>&#8220;Not only does the world have young geniuses but it also has old masters,&#8221; says Shelley Couvillion, artist for Storyforge Productions. Subscribe to it or not, that can be one heck of a realization to come to when you&#8217;re in the early stages of your art and comic creation career. And that&#8217;s not even counting the starving part. Shelley, though, doesn&#8217;t seem to be fazed by it. In fact, even though she&#8217;s still working on finding her voice, it&#8217;s pretty obvious she&#8217;s definitely on her way and when she does fully find it, well, let&#8217;s just hope she remembers the little people.</p>
<p>Adam is joined in consecutive weeks by Kevin as they sit down with Shelley, another Storyforger, to discuss the good, the bad, and the wow-I-can&#8217;t-believe-I-said-that.</p>

<p><span id="more-2592"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/podcast-12.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2600" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/podcast-12.jpg" alt="podcast-12" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/podcast-12.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/podcast-12-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>Links:</strong></p>
<p>Shelley Couvillion (@shelleyboh) on the Storyforge Productions site</p>
<p><a href="http://storyforgeproductions.com/project/page-001/" target="_blank" rel="noopener noreferrer">House on Writer&#8217;s Block</a></p>
<p>Shelley&#8217;s Tumbler account</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Butterfly.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2593" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Butterfly-230x300.jpg" alt="Butterfly" width="230" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Butterfly-230x300.jpg 230w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Butterfly.jpg 614w" sizes="(max-width: 230px) 100vw, 230px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Lionboy.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2594" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Lionboy-184x300.jpg" alt="Lionboy" width="184" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Lionboy-184x300.jpg 184w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Lionboy-630x1024.jpg 630w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Lionboy.jpg 1183w" sizes="(max-width: 184px) 100vw, 184px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Shalom1.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2595" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Shalom1-255x300.jpg" alt="Shalom1" width="255" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Shalom1-255x300.jpg 255w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Shalom1-872x1024.jpg 872w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Shalom1.jpg 1280w" sizes="(max-width: 255px) 100vw, 255px" /></a>
<p><strong>Other Details:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:03:35</itunes:duration>
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		<title>Hand Lettering A Digital Comic, Part 1</title>
		<link>https://makingcomics.com/2014/03/19/hand-lettering-digital-comic-part-1/</link>
					<comments>https://makingcomics.com/2014/03/19/hand-lettering-digital-comic-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 19 Mar 2014 19:18:01 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Hand Lettering]]></category>
		<category><![CDATA[Lettering]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2585</guid>

					<description><![CDATA[The advent of cheap or free font packs, some designed specifically for comic books, has made it a lot easier for comic artists and cartoonists to letter their work in a clean, professional-looking manner. It may therefore seem strange to suggest applying old hand lettering principles to a digital art format. It&#8217;s not as odd...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/19/hand-lettering-digital-comic-part-1/" title="ReadHand Lettering A Digital Comic, Part 1">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The advent of cheap or free font packs, some designed specifically for comic books, has made it a lot easier for comic artists and cartoonists to letter their work in a clean, professional-looking manner. It may therefore seem strange to suggest applying old hand lettering principles to a digital art format. It&#8217;s not as odd an idea as it might seem, however, and has some significant advantages over font lettering. It&#8217;s also a lot easier than you might think.</p>
<p><span id="more-2585"></span></p>
<p>Lettering a comic by hand has the advantage of giving you, the artist, maximum control over the visual style and composition of your comic. This can be extremely important, since visual unity on a page can be made or broken by good or bad lettering. Moreover, in choosing a font to letter with, you&#8217;re basically making a compromise that you may or may not want to make &#8211; you&#8217;re taking a font someone else designed for their own purposes and shoehorning it into your own art style. There&#8217;s also the problem that, if you&#8217;re using a pre-made font, it&#8217;s going to make your comic look like every other comic that uses that same pre-made font, particularly if the font is over-used (like Anime Ace) or badly designed (like Comic Sans). If you hand-letter your comic, you don&#8217;t need to live with any such restrictions.</p>
<p>One of the things that keeps more people from hand-lettering their work is also a misconception that it&#8217;s incredibly difficult to do. It isn&#8217;t. To explode the main myth underlying this hesitation, realize that lettering is very different from handwriting. Lettering has much more in common with drawing than with writing. It shares many of the same hand motions and stylistic conventions, and so it&#8217;s important to divorce lettering from writing in order to get a good grip on using the technique in a digital medium. Although it helps to have good handwriting habits, you <em>can</em> have sloppy handwriting and still be a great letterer if you understand some underlying principles of lettering as an artistic skill. Like any other art skill, it just takes a little time, practice, and planning.</p>
<p>Fortunately, the planning stages generally only have to be done once. Once you&#8217;ve gone through all the preliminaries, you can use the same setup again and again. The most important thing you need to start lettering is a clear idea of what it is you&#8217;re going to letter &#8211; that is to say, a well-written script. By &#8220;script,&#8221; I don&#8217;t mean that you have to have a piece of paper with every word in the whole comic on it, but you should know what the words are that are going on the page you are going to letter, so that you can get an idea of how you&#8217;re going to compose them. Lettered words have different shapes and sizes and you should know in advance what you&#8217;re up against so you can size your words properly. If you&#8217;re going to try to put the word &#8220;uberschallgeschwindigkeit&#8221; in a dialogue balloon, you had better plan ahead.</p>
<p>Now, let&#8217;s talk about equipment. In any art setting, it&#8217;s important to respect your equipment and materials, and to use the right tool for the right job. To letter digitally, you&#8217;re going to need a tablet of some kind. It <em>can</em> be done with a mouse, of course, but it is extremely difficult, because the motions involved are not the same as with a pen or stylus. Fortunately, most digital comic artists already have a tablet that they use for coloring or inking (or both), and if not, they can be found very inexpensively these days as refurbished or secondhand units. Personally, I saved for about three years and bought a <strong><a title="Wacom Cintiq 12WX" href="http://www.wacom.com/en/Products/Cintiq/Cintiq12WX.aspx" target="_blank" rel="noopener">Wacom Cintiq 12WX</a></strong>, which cost about a thousand dollars but makes the entire process as close to actual pen-on-paper lettering as is presently possible. But any tablet will do, so long as you have some kind of pen operating on some kind of hard, flat surface.</p>
<p>Now, whether you are lettering on paper with a pen or in a digital format, like I&#8217;m discussing here, there are some universal elements that I think are very important to learn and practice early on. The first is how to hold a pen for lettering &#8211; there is such a thing as a right and a wrong way to do this. True, a lot of artists I know ignore this and still produce excellent results, but I&#8217;m convinced, and have always believed, that proper hand posture makes the process of lettering a lot easier. To say it in words, a lettering tool, whether pencil, pen, quill or stylus, should be held lightly between the first finger and thumb, rested against the first joint of the middle finger, and guided with the third finger, while held between 90 and 75 degrees from the surface on which you are lettering on (a tablet or a piece of paper).</p>
<p>You should keep your wrist relaxed but firm and your palm open, and make any straight strokes by moving your entire forearm, rather than your hand. This will use all your best-controlled muscle groups to their maximum potential, and avoid wobbly or inconsistent lines in your letters. You might think that gripping the pen tightly or with more fingers gives you more control, but in fact, it&#8217;s quite the opposite. Gripping the stylus with more than your thumb and forefinger, choking up too far towards the tip, gripping it too close to the palm of the hand, or trying to make long strokes with the wrist instead of the arm, will cause stress in the ligaments and fine muscle groups in the carpal and metacarpal areas of the hand, leading to writer&#8217;s cramp and actually reducing your fine motor control, and consequently, causing sloppy lettering.</p>
<p>A good rule to follow is that the only points of contact between your hand and the writing surface should be the soft, meaty portion of the outside of your hand, from about the knuckle of your pinkie finger to about an inch above the wrist &#8211; the wrist, palm, and other fingers should never touch the writing surface. This is not the way most people hold their pens or pencils &#8211; I had to retrain myself to do this about ten years ago, but it has saved me a great deal of pain, literally. You should get this posture right, practice it, and get used to it before you really try to letter in earnest. It is really, <em>really</em> worth learning to do right.</p>
<p>The next thing you need is a good set of guidelines. Lettering freely on a blank page can be done, but it is quite difficult, because the letters will then follow your natural hand stroke rather than the straight print lines you expect a lettered page to have. Fortunately, using programs like Adobe Photoshop and Illustrator, you can very easily make guidelines that will help you size and straighten your letters. It&#8217;s important to note, of course, that these are not meant to make your letters completely straight &#8211; part of the charm and interest of hand-lettered comics is that they aren&#8217;t entirely perfect. You basically just want the lines of text to align overall, not to be perfectly ruled straight. You can set your guides to numerical distances using the &#8220;New Guide&#8221; option, either Imperial, Metric, Printers&#8217; or Pixel measures. I recommend that you set your guides but leave &#8220;snap&#8221; off &#8211; both options are found in the &#8220;View&#8221; menu in Photoshop.</p>
<p>Set your guidelines with reduction in mind. Normally, I draw my comics as two-page spreads at 300 DPI, 11 x 34&#8243;, and then reduce them to 66% of their original size to print or post them online. In this scale, I make most of my lettering 1/8&#8243; high (0.125 inches, for decimal entry), and it seems to be about optimum for my style. Depending on how you draw your guides will vary &#8211; you just have to experiment to find the right height.</p>
<p>Now you can set up your pens. Most, if not all, tablets are set for pressure sensitivity, but for lettering I recommend turning this off, or at least to a very narrow range, say five percent of variation &#8211; you want the lines of your letters to be relatively consistent in order to be readable. Depending on the look you want, you can play around with the pen settings found under &#8220;Brush Presets&#8221; in the tool palette. For lettering my comics, I have found that settings of 7 point, 1% spacing, 100% hardness, 10% roundness, angle 45 degrees, gives me a very good result for 1/8&#8243; lettering that&#8217;s intended to be reduced by two thirds. The possibilities are essentially infinite, though &#8211; Photoshop is like having every possible lettering pen right there, and you can play around with them until you find a setting you&#8217;re comfortable with. Lower &#8220;roundness&#8221; will give a harder, more metaled look to your letters; spacing will add an uneven texture, less &#8220;hardness&#8221; will make the edges seem softer and more feathery. The key is consistency and readability &#8211; you want your lines smooth, crisp, and easy to read. Avoid extremes or gimmicks &#8211; simplicity is usually best. But always endeavor to find some interesting variation &#8211; this is what will set your comic&#8217;s lettering apart.</p>
<p>With all this planning done, you&#8217;re finally ready to put pen to paper.</p>
<p>________________________________________________</p>
<p><a href="https://makingcomics.com/rd/2014/03/19/hand-lettering-digital-comic-part-1/">HAND LETTERING A DIGITAL COMIC PART 1</a></p>
<p><a href="https://makingcomics.com/rd/2014/03/26/hand-lettering-digital-comic-part-2/">HAND LETTERING A DIGITAL COMIC PART 2</a></p>
<p><a href="https://makingcomics.com/rd/2014/04/02/hand-lettering-digital-comic-part-3/">HAND LETTERING A DIGITAL COMIC PART 3</a></p>
<p><em>See Mathieu&#8217;s webcomic and blog here:</em> <strong><a title="6-Commando" href="http://www.viciousprint.com/6commando" target="_blank" rel="noopener">www.viciousprint.com/6commando</a></strong></p>
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		<title>The Flow of a Page, Part 1</title>
		<link>https://makingcomics.com/2014/03/17/flow-page-part-1/</link>
					<comments>https://makingcomics.com/2014/03/17/flow-page-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 17 Mar 2014 18:41:02 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Flow of the Page]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Max Miller]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2562</guid>

					<description><![CDATA[Breaking up the Page: Pencils And Rulers At The Ready Is something not jiving right with the flow of your panels?  Welcome!  Here is the first in a series of articles enumerating tips and pitfalls to avoid when constructing an effective page layout.  You’re standing at the ground level; your layout is the first and most...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/17/flow-page-part-1/" title="ReadThe Flow of a Page, Part 1">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><strong>Breaking up the Page:</strong> Pencils And Rulers At The Ready</p>
<p>Is something not jiving right with the flow of your panels?  Welcome!  Here is the first in a series of articles enumerating tips and pitfalls to avoid when constructing an effective page layout.  You’re standing at the ground level; your layout is the first and most essential consideration when it comes to creating your compositions, so it shouldn’t be overlooked.  Crafting well-made pages is the initial step toward effectively transmitting your story to the reader: many battles are won and lost right here.</p>
<p><span id="more-2562"></span></p>
<p>So what is layout anyway?  Just why is it important?  Are there rules that dictate successful layouts?  Well, just like anything else in the production of visual art, there are thousands of solutions, a myriad of ways to go about your specific task, but, there are guidelines that can help you find your way.  This is an infinitely malleable medium.  You, the creator, have complete control over this project, and it’s important to be aware of every decision you make when fashioning your tale.  Your panel layout is the fundamental tool for storytelling, it’s the basket in which all your colorful characters and all your witty dialogue be carried across the page.</p>
<p>A successful layout is like good cinematography in a movie, it’s there to boost the <strong><a href="http://en.wikipedia.org/wiki/Mise_en_sc%C3%A8ne">mise-en-scène</a></strong>, to tie it together, but it doesn’t draw attention to itself.  Everyone has experienced bad layout in a comic.  When it happens you’re immediately taken out of the story.  Whether it’s a dropped action, a strange focus that bounces you out the side of the page or a poor color pairing, the subtlest things can affect the flow of the comic, alternately fizzling the reader’s interest, or leading the reader in the right direction, that is, deeper into the story.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9085" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/10601045_897907323663703_2086546923_n-1.jpg" alt="10601045_897907323663703_2086546923_n (1)" width="745" height="960" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/10601045_897907323663703_2086546923_n-1.jpg 745w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/10601045_897907323663703_2086546923_n-1-233x300.jpg 233w" sizes="(max-width: 745px) 100vw, 745px" /></p>
<p style="text-align: left;">Pictured: The lack of focus, as well as omni-directional sightlines, can bounce a reader off the page.</p>
<p style="text-align: left;">In this series of articles I’ll occasionally refer to what I call ‘<strong>The Big Z</strong>.’  The Big Z is a reference to how you typically want the reader’s eye to move over the page.  In the West we read from left to right, top to bottom.  When you stack panels on a page it results in the reader’s eye moving across the top panel from left to right and then bouncing down to the top left of the next panel, and so on.</p>
<p style="text-align: left;">Remember, these are only guidelines I’m putting down and there are always exceptions.  Successful pages have been built in circular layouts, chaotic starbursts, or any other strange fashion, but they are usually the exception and they tend to draw attention to themselves.  Both Alan Moore’s <em>Swamp Thing</em> and Neil Gaiman’s <em>Sandman</em> leap to mind as examples that successfully twist convention by shaking up the composition, and even forcing the reader to turn the comic in their hands from the horizontal to the vertical in order to follow the flow of the story.  These are advanced techniques though.  By and large the best way to keep someone in your story is to have them bouncing in a ‘Z’-like fashion down your page, as that’s what readers are already accustomed to.  If you can keep someone comfortable, they’re more likely to stay in the story.  Of course there are always reasons to create an anxious atmosphere by upending traditional layouts, but that will be covered in a later article.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9088" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/12782462_897907183663717_41602401_n.jpg" alt="12782462_897907183663717_41602401_n" width="745" height="960" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/12782462_897907183663717_41602401_n.jpg 745w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/12782462_897907183663717_41602401_n-233x300.jpg 233w" sizes="(max-width: 745px) 100vw, 745px" /></p>
<p>Pictured: Controlling the flow of the reader’s eye to what’s important.</p>
<p>To cut to the most basic structure in comics, we have <strong>the page</strong>.  This is where all the action takes place, so to speak.  With all this in mind, let’s jump into the rudiments of layout: Breaking up the page.  Of course you can have a full page taken up by one panel.  The classic hero shot is one of the mainstays in superhero comics.  A companion to this is the two-page spread.  You could build your comic solely on full, single panel pages, but it’s a sure-fire way to limit the dynamism that’s achieved by taking control of the panel vocabulary.</p>
<p>Full page and two-page splashes are best used when you want to draw a lot of attention to one specific moment in your story.  Remember, these are sequences of static images.  If you, the creator, are choosing to focus on one particular instant by throwing a full-page image into the mix, then there must be a good reason for it.  One panel, one page, that’s about the simplest thing that can be thought of.  So, what are some other simple panel layouts?</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9084" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/938749_897907313663704_1679320689_o.jpg" alt="938749_897907313663704_1679320689_o" width="2048" height="1591" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/938749_897907313663704_1679320689_o.jpg 2048w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/938749_897907313663704_1679320689_o-300x233.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/938749_897907313663704_1679320689_o-768x597.jpg 768w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/938749_897907313663704_1679320689_o-1024x796.jpg 1024w" sizes="(max-width: 2048px) 100vw, 2048px" /></p>
<p>Pictured: A splash is best used to showcase a single, important instant.</p>
<p><strong>The Grid</strong>:  The grid is one of the most basic ways to partition a page.  It can take many forms but at its most uncomplicated, you would divide the page into equal portions, say one line down the median vertical and one line on the median horizontal.  Voilà!  Four panels.  You’ve just quadrupled your workspace.  I know, it’s not very inspired, but it’s serviceable.  You can take the grid in a lot of different directions, halving the space down infinitely in a comic form of Zeno’s Arrow if you choose, but at some point you’re going to be left with boxes that are too small to do anything with.</p>
<p>So how many panels are too many panels?  It’s generally considered that keeping a page in the four to seven panel range is the best measure for making an effective composition. The more panels there are, the simpler the page needs to be.  Again, this is not a hard rule, but a general guideline built on a hundred years of comic production.  If you consistently have too many panels you run the risk of cluttering up your story, and you’ll be guilty of not giving the reader any space to breath.</p>
<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9093" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/12834913_897907326997036_1268570155_n.jpg" alt="12834913_897907326997036_1268570155_n" width="737" height="960" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/12834913_897907326997036_1268570155_n.jpg 737w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/12834913_897907326997036_1268570155_n-230x300.jpg 230w" sizes="(max-width: 737px) 100vw, 737px" />
<p>Pictured: A nine-panel grid housing distinct slices of life.</p>
<p>The grid is a good, serviceable tool, but its major drawback is that it can tend to feel very static.  So unless you’re filling those regular boxes with very vibrant art or compelling dialogue, your reader may feel uninvolved when it comes to your story.  This brings us to the other way to break up a page: <strong>the Freeform approach</strong>.  Freeform is just what it says it is; it doesn’t adhere to any constraints.  The artwork is free to break the panel barriers, leaking into adjacent panels, or the gutters dividing the panels may be absent altogether.</p>
<p>What the grid lacks in vigor, freeform has in spades.  The trap to watch out for here is that it can be easy to go <em>too wild</em> with your composition.  The main thing to remember is to always keep the ‘Z’ pattern within the page.  That should be the skeleton of your flow, from which you’re always free to deviate.</p>
<p style="text-align: left;"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-9092" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/12834634_897907240330378_1430345401_n.jpg" alt="12834634_897907240330378_1430345401_n" width="730" height="960" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/12834634_897907240330378_1430345401_n.jpg 730w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/12834634_897907240330378_1430345401_n-228x300.jpg 228w" sizes="(max-width: 730px) 100vw, 730px" /><br />
Pictured: Freeform storytelling, a zippy route to the surreal.</p>
<p>There you have it, the beginner elements in layout construction.  Join me next time when I’ll get into how gutters, bleeds and time can affect the flow of your story.</p>
<p>__________________________</p>
<p><em>See Max Miller&#8217;s comics at</em> <strong><a title="Max Miller's site" href="http://www.Artagem.com" target="_blank">www.Artagem.com</a></strong></p>
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		<title>&#8220;Making Comics With The World&#8221; Wondercon Anaheim</title>
		<link>https://makingcomics.com/2014/03/17/making-comics-world-wondercon-anaheim/</link>
					<comments>https://makingcomics.com/2014/03/17/making-comics-world-wondercon-anaheim/#respond</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Mon, 17 Mar 2014 17:20:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2565</guid>

					<description><![CDATA[4:00p.m. &#8211; 5:00p.m. Making Comics With The World &#8211; Join the Making Comics Dot Com CEO Patrick Yurick (High Tech High MOOCs &#38; Head Comics) as he leads a discussion about the status of the world-wide comic-making revolution happening on and off-line. Guest panelists include Making Comics founder Jason Brubaker (reMIND, Sithrah, &#38; Unnatural Talent)...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/17/making-comics-world-wondercon-anaheim/" title="Read&#8220;Making Comics With The World&#8221; Wondercon Anaheim">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>4:00p.m. &#8211; 5:00p.m. Making Comics With The World &#8211; Join the Making Comics Dot Com CEO Patrick Yurick (<a href="http://www.hightechhigh.org/moocs/" target="_blank">High Tech High MOOCs</a> &amp; <a href="http://www.gocomics.com/head-comics" target="_blank">Head Comics</a>) as he leads a discussion about the status of the world-wide comic-making revolution happening on and off-line. Guest panelists include Making Comics founder Jason Brubaker (<a href="http://www.remindblog.com/" target="_blank">reMIND</a>, <a href="http://sithrah.com/" target="_blank">Sithrah</a>, &amp; <a href="http://www.amazon.com/Unnatural-Talent-Creating-Printing-Selling/dp/1493758292" target="_blank">Unnatural Talent</a>) and Making Comics staff Adam Greenfield (Head of Audio &amp; Podcasting), Kevin Cullen (Head of Content Scheduling), and Devin Larson (Editor In Chief). Joining us will be comic industry educators Rachel Beck and Shelley<span style="font-family: arial, sans-serif;"> Couvillion (</span><a href="http://storyforgeproductions.com/" target="_blank">storyf<wbr />orgeproductions.com</a>). Room: 210A (April 19)</p>
<p>Wondercon Anaheim &#8211; <a href="http://www.comic-con.org/wca" target="_blank">http://www.comic-con.org/wca</a></p>
<p><span id="more-2565"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/blog_promoposter.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2567" alt="blog_promoposter" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/blog_promoposter.jpg" width="704" height="1079" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/blog_promoposter.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/blog_promoposter-195x300.jpg 195w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/blog_promoposter-668x1024.jpg 668w" sizes="(max-width: 704px) 100vw, 704px" /></a>
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		<title>11: Rachel Beck &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/03/14/making-comics-gutter-talk-episode-11-rachel-beck/</link>
					<comments>https://makingcomics.com/2014/03/14/making-comics-gutter-talk-episode-11-rachel-beck/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 14:00:28 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[storyforge]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[writer]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2555</guid>

					<description><![CDATA[Tell good stories. It&#8217;s your responsibility to do so. At least that&#8217;s what Storyforge Productions co-founder Rachel Beck believes. Listen in as Adam and Kevin are joined by Rachel to discuss U.S. history, castle mysteries, and why an aspiring storyteller can never, ever take storytelling lightly. A (Good) Story in Links: Storyforge Productions (@Storyforgers) House on Writer&#8217;s Block The Adventures of...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/14/making-comics-gutter-talk-episode-11-rachel-beck/" title="Read11: Rachel Beck &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Tell good stories. It&#8217;s your responsibility to do so. At least that&#8217;s what Storyforge Productions co-founder Rachel Beck believes. Listen in as Adam and Kevin are joined by Rachel to discuss U.S. history, castle mysteries, and why an aspiring storyteller can never, ever take storytelling lightly.</p>

<p><span id="more-2555"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/podcast-11.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-2558" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/podcast-11.jpg" alt="podcast-11" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/podcast-11.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/podcast-11-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>A (Good) Story in Links:</p>
<p><a href="http://storyforgeproductions.com/" target="_blank" rel="noopener">Storyforge Productions</a> (@Storyforgers)</p>
<p><a href="http://storyforgeproductions.com/project/page-001/" target="_blank" rel="noopener">House on Writer&#8217;s Block</a></p>
<p><a href="http://en.wikipedia.org/wiki/The_Adventures_of_Tintin" target="_blank" rel="noopener">The Adventures of Tintin</a> and <a href="http://en.wikipedia.org/wiki/Lucky_Luke" target="_blank" rel="noopener">Lucky Luke</a> (<em>bandes dessinées</em>)</p>
<p>The <a href="http://www.nps.gov/jotr/naturescience/geologicformations.htm" target="_blank" rel="noopener">rocks in Joshua Tree National Park</a> are made of monzogranite and people from Utah are called &#8220;Utahans or Utahns,&#8221; not Utites as Adam first thought</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org</p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:09:44</itunes:duration>
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		<title>How To Write Dialogue For Comics</title>
		<link>https://makingcomics.com/2014/03/12/write-dialogue-comics/</link>
					<comments>https://makingcomics.com/2014/03/12/write-dialogue-comics/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 17:11:18 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[How To Write]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2522</guid>

					<description><![CDATA[Possibly one of the hardest things you&#8217;ll ever do in comic creation is writing dialogue. It&#8217;s one thing to set a scene and drop characters into it, but it&#8217;s another thing to give each character their own unique voice and do it in such a way that sounds natural and not forced. OMG RLY? (Rule...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/12/write-dialogue-comics/" title="ReadHow To Write Dialogue For Comics">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Possibly one of the hardest things you&#8217;ll ever do in comic creation is writing dialogue. It&#8217;s one thing to set a scene and drop characters into it, but it&#8217;s another thing to give each character their own unique voice and do it in such a way that sounds natural and not forced. OMG RLY? (Rule #1: NEVER use TXT speak in dialogue. Show some intelligence and s p e l l o u t the words people.) In this article, I will be going over the basics on how to write dialogue for your comic as well as a recipe for great lentil soup. (connect every other letter and you&#8217;ll find it&#8230;.maybe.)<span id="more-2522"></span></p>
<h3>ABOUT DIALOGUE IN COMICS</h3>
<p>Writing dialogue is sometimes more of an art than a science. Not only does the dialogue have to sound realistic, but it also has to match the character you&#8217;re writing for. Having a distinguished scientist talk like he and his hommies are going to have a 40 on the street corner will probably ruin the credibility you&#8217;re looking for in that character. This is why it&#8217;s important to work out character bios before you start writing your script. They help capture the flavor of the character so you know exactly what words they&#8217;ll say when the time comes.</p>
<h3>SOUND IT OUT</h3>
<p>Once you write the dialogue for the character, you need to make sure it sounds realistic. I can&#8217;t offer any better advice than to speak the dialogue out loud. Listen to how you say it, did it sound corny? Did it sound long winded? Did it sound like Luke Skywalker whining about wanting to go to the Tosche Station to pick up some power converters? Maybe you noticed that when you spoke you said the same thing differently, changing a word here or there. Often times reading it out loud will reveal exactly how strong the dialogue is, or isn&#8217;t, giving you the chance to make adjustments as needed.</p>
<p>And word of warning, when speaking the dialogue out loud, don&#8217;t do it in a public place, especially if your comic is about homicidal clowns wanting to seek revenge for some unjust crime. People will stare at you. Trust me.</p>
<h3>WRITE DIALOGUE AS AN ACTOR</h3>
<p>You have to put your acting hat on and remember to write differently for each character based on their mood or general disposition. If someone is panicky all the time, they may talk in short fragmented sentences. If someone is well educated, they may use elaborate words and talk on and on about stuff the other characters think is boring. Do they have an accent? Ya nee&#8217;ta write wha&#8217;tha sounds like. Not only are you the writer, but you are the actor giving these characters a voice!</p>
<h3>REMEMBER THE MEDIUM</h3>
<p>Remember that you are writing for a comic, which is a visual medium. There&#8217;s always a fine line with comics in deciding if the dialogue moves the story forward or if the visuals do. Would you rather have someone say what is happening in your panel, or just show the reader what is happening?</p>
<p>Remember a picture is worth a thousand words, and in comics it&#8217;s even more important!</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/dialogue2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2523" alt="dialogue2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/dialogue2.jpg" width="588" height="235" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/dialogue2.jpg 588w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/dialogue2-300x119.jpg 300w" sizes="(max-width: 588px) 100vw, 588px" /></a>
<h3>THE FINE ART OF LESS IS MORE</h3>
<p>I find comic writing incredibly challenging at times since I don&#8217;t know if what I write will fit until I start creating the artwork. I&#8217;ll have this great bit of dialogue, but when I place it in the comic panel I realize I have zero room for half of it. I then have to edit it down a few times to make it fit. In some cases I can&#8217;t edit it down, so I&#8217;ll split the dialogue into the next panel, which then pushes the rest of the script back, causing me to edit something else further down the line. It&#8217;s like trying to hammer the round peg through the square hole, and my head is the hammer!</p>
<p>The flip side to this is that there are also times where I&#8217;ve written something for a specific panel and ended up having room to spare, so I would expand on the words to fill the panel better.</p>
<p>Just keep in mind that you will more than likely have to tweak your dialogue when it goes from script to being placed on the panel. If you&#8217;re working with an artist, you need to figure out how to address each problem together. What is really vital that has to stay? What can be cut down or moved somewhere else? Don&#8217;t take it personally if your artist requests changes as sometimes that&#8217;s the only way to get things to fit!</p>
<p>Of course you can let the visuals tell the story and have the dialogue be secondary. There have been some great comics out there who have done this. Pages of just art to tell the story with no dialogue. I&#8217;ve also read comics where the dialogue (or narrator&#8217;s voice) takes up so much of the page you barely see any art at all. In those cases the writer should have just written a novel instead because after two paragraphs I start skimming, which is not the intent of the writer I&#8217;m sure.</p>
<p>Want to learn more about writing dialogue for comics? A great resource on this subject is Scott McCloud&#8217;s &#8220;<a href="http://www.amazon.com/Making-Comics-Storytelling-Secrets-Graphic/dp/0060780940/ref=sr_1_3?ie=UTF8&amp;qid=1378574107&amp;sr=8-3&amp;keywords=scott+mccloud" target="new">Making Comics: Storytelling secrets of comics, manga and graphic novels.&#8221;</a> This book is incredibly thorough and will go into deeper detail than I can here.</p>
<p>Thanks for reading!</p>
<p><a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license"><img decoding="async" style="border-width: 0;" alt="Creative Commons License" src="http://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
<span>How To Write Dialogue For Your Comic</span> by <a href="http://toddtevlin.com/frikinhell/news/2013/09/how-to-write-dialogue-for-comics/" rel="cc:attributionURL">Todd Tevlin</a> is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license">Creative Commons Attribution 4.0 International License</a>.</p>
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		<title>Is Your Comic A Purple Cow?</title>
		<link>https://makingcomics.com/2014/03/10/comic-purple-cow/</link>
					<comments>https://makingcomics.com/2014/03/10/comic-purple-cow/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 10 Mar 2014 20:45:55 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Seth Godin]]></category>
		<category><![CDATA[The Oatmeal]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2447</guid>

					<description><![CDATA[I used to read an all-ages webcomic that featured two talking dogs who made humorous observations. With pleasant characters, entertaining writing, and colorful artwork, it was a decent comic (more or less). It would have fit with other comics in the newspaper. Except it had been running for five years and had only attracted about...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/10/comic-purple-cow/" title="ReadIs Your Comic A Purple Cow?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">I used to read an all-ages webcomic that featured two talking dogs who made humorous observations. With pleasant characters, entertaining writing, and colorful artwork, it was a decent comic (more or less). It would have fit with other comics in the newspaper. Except it had been running for five years and had only attracted about 300 “likes” on Facebook. Also, it wasn’t lucrative enough for the creator to reach her goal of being a full-time cartoonist. After missing several new posts, I felt no compulsion to return and ultimately stopped reading it.</p>
<p dir="ltr"><span id="more-2447"></span></p>
<p dir="ltr">Since 2012, I’ve been reading a webcomic by Gavin Aung Tran called <a href="http://zenpencils.com/">Zen Pencils</a>. It uses popular quotes as the basis for illustrations that tell a story. These quotes are often inspirational in nature, such as Carl Sagan&#8217;s “Pale Blue Dot” and Bill Watterson&#8217;s “A Cartoonist&#8217;s Advice.”</p>
<p dir="ltr">I read Zen Pencils to be moved by the quotes and to see Gavin&#8217;s interpretations of them. In the barely two years that it’s existed, Zen Pencils has attracted over 100,000 “likes” on Facebook. This has allowed Gavin to work on comics full-time, and has led to a book deal with Andrews McMeel (the publisher behind many comic strip collections, including Calvin and Hobbes). This “tale of two comics” is a reminder that in a world full of entertainment options, being decent isn&#8217;t enough. You&#8217;ve got to be remarkable. You have to be a “Purple Cow.”</p>
<p dir="ltr">The concept of the Purple Cow was the subject of a book by the same name (Purple Cow) by blogger and marketing expert Seth Godin. The idea goes something like this: If you’re driving down a road and see nothing but brown cows outside your window, you won&#8217;t be impressed by them since you&#8217;ve seen brown cows before. It doesn&#8217;t matter that the brown cows are good cows that produce good milk, or would make for a good burger &#8212; there’s nothing newsworthy here. But if randomly you were to see a purple cow? Now that&#8217;s something. It grabs your attention because it&#8217;s something unexpected, new, and unbelievable. You might even pull over to take a photo or to tweet about it. Purple Cows are remarkable &#8212; in the literal sense that they are “worth remarking about.”</p>
<p dir="ltr">So many things vie for people’s attention nowadays that the only way to stand out from the crowd is to be a purple cow amidst brown cows. Yet the goal shouldn’t be universal appeal. Instead, Purple Cows strike a chord with certain individuals who in turn share that enthusiasm with friends. Godin adds, “Don&#8217;t try to make a product for everybody, because that is a product for nobody. The everybody products are all taken.”</p>
<p dir="ltr">Godin believes that advertising no longer holds the same power that it once did; successful ads don’t rely on interruption. Consumers have learned to ignore advertisements since they’re just another voice in the noise. Even if advertisements bring some traffic to your website, who&#8217;s to say that they&#8217;ll stick around? Retaining an audience while growing your fan base starts with a remarkable product. As Godin puts it, “Investing in the Cow is even smarter than buying a Super Bowl ad.”</p>
<p dir="ltr">The Purple Cow comes in many forms in the arena of webcomics. A successful example is Penny Arcade by Jerry Holkins and Mike Krahulik. Back in 1998, this comic was the very definition of a purple cow. Instead of catering to a general audience, Jerry and Mike targeted fans of video game culture. This ultimately attracted a large following. Later on, the two brought on a business manager (Robert Khoo) and further expanded their business into a vast empire that now includes podcasts, web shows, and the Penny Arcade Expo (PAX). In 2010, TIME Magazine honored Mike and Jerry among the hundred most influential people of the year. That level of success is impossible unless you first stand out from the crowd.</p>
<p dir="ltr">Hark! A Vagrant is another example. Cartoonist Kate Beaton found an audience by matching her wit with an extensive knowledge of history and literature. The pull of her work is so remarkable that fans overlook the comic’s irregular update schedule &#8212; her comic is a huge sensation. Are history or literary-themed comics for everyone? No. But that’s okay; Beaton doesn&#8217;t need to appeal to everyone.</p>
<p dir="ltr">Matt Inman has described his comic, The Oatmeal, as “very poorly drawn,” but its rise to popularity did not rely on good art or the expected “look” of traditional comics. Rather, it’s his distinctive tone and trademark humor that has readers hooked. Case in point: “<a href="http://theoatmeal.com/comics/dolphin_punch">5 Very Good Reasons to Punch a Dolphin in the Mouth</a>”? How about “<a href="http://theoatmeal.com/comics/printers">Why I Believe Printers Were Sent From Hell To Make Us Miserable</a>”? Where else can you find stuff like this on the internet?</p>
<p dir="ltr">The list goes on and on &#8212; you can probably name a Purple Cow or two I may have missed.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/cow2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2449" alt="cow2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/cow2.jpg" width="814" height="235" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/cow2.jpg 814w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/cow2-300x86.jpg 300w" sizes="(max-width: 814px) 100vw, 814px" /></a>
<p dir="ltr">Success does come at a price. Creators of popular comics often deal with intellectual property theft, lawsuits, and harsh criticism. But successful creators don’t listen to the critics! Negativity isn&#8217;t the enemy &#8212; obscurity is. So these cartoonists continue working &#8212; growing their fan base &#8212; and the popularity of their comic attracts publishers, then award voters, and journalists. Acclaim only keeps them in the spotlight, and they grow ever popular.</p>
<p dir="ltr">You may be asking “How come (my favorite comic) isn&#8217;t getting the attention it deserves?” Maybe it hasn&#8217;t found its audience yet; this is why cartoonists must continue to create and share. But if countless people have had the opportunity to see the work and a fan base hasn’t developed, the problem may not lie with marketing. It might be the work itself. It’s a tough pill to swallow especially when you consider that some crude-looking comics outshine works that took hours to create.</p>
<p dir="ltr">Some cartoonists may be tempted to imitate these popular comics in order to achieve similar success. However, this goes against the concept of the Purple Cow &#8212; being new and distinctive. Why would an audience seek out a second-rate imitation when the real thing is available? Audiences don&#8217;t have the time for that. They want something remarkable. Also, it’s difficult to maintain one’s creative drive when creating work you don’t believe in.</p>
<p dir="ltr">The better option is for cartoonists to take risks and do new things &#8212; to find their authentic voice and style and to embody a quality that audiences will find worth sharing. Easier said than done! But when creators pull it off, they are richly rewarded. I find the path to being a Purple Cow challenging and rewarding; no “one path” will lead you to success. You don&#8217;t have to draw or write a certain way because the field is open to people with different interests and varying skill levels. If you struggle with some aspects of comic-making, try to emphasize your strengths (what makes your comic unique) over your weaknesses.</p>
<p>So keep making comics. Explore subjects you are passionate about. Experiment with style and format. Try to create something honest, unique, and interesting. Be patient with your progress. Once you’ve withstood the pressures of showing your work to the world, it can begin to attract a following of ardent fans who keep returning for more. They, in turn, will tell their friends and the world “You’ve got to see this comic. It’s a Purple Cow.”</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/cow3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2450" alt="cow3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/cow3-724x1024.jpg" width="304" height="430" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/cow3-724x1024.jpg 724w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/cow3-212x300.jpg 212w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/cow3.jpg 1061w" sizes="(max-width: 304px) 100vw, 304px" /></a></p>
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		<title>How to Write a Script for Your Comic</title>
		<link>https://makingcomics.com/2014/03/08/write-script-comic/</link>
					<comments>https://makingcomics.com/2014/03/08/write-script-comic/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 02:55:59 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2540</guid>

					<description><![CDATA[Intimidated by the writing process? Having a hard time getting what&#8217;s in your head down on paper? (Do you even use paper? If so, does it have &#8220;From the desk of&#8230;&#8221; printed at the top or is it 23 napkins that you snatched from the coffee shop?) In any event, I want to teach you...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/08/write-script-comic/" title="ReadHow to Write a Script for Your Comic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Intimidated by the writing process? Having a hard time getting what&#8217;s in your head down on paper? (Do you even <em>use</em> paper? If so, does it have &#8220;From the desk of&#8230;&#8221; printed at the top or is it 23 napkins that you snatched from the coffee shop?) In any event, I want to teach you the “quick and dirty” way of making a script for your comic. It&#8217;s not as complicated as you might think, and you don&#8217;t need any fancy software to do it either!<span id="more-2540"></span></p>
<p><strong>The Basics of Writing a Script</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/howwritescriptexample.jpg"><img loading="lazy" decoding="async" class="wp-image-2542 alignright" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/howwritescriptexample.jpg" alt="howwritescriptexample" width="384" height="288" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/howwritescriptexample.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/howwritescriptexample-300x225.jpg 300w" sizes="(max-width: 384px) 100vw, 384px" /></a>
<p>Before diving into writing a script, you really should write an outline first. Outlines are a way of organizing your thoughts so that you can write your script. List each idea as a bullet point, then revise it to find a logical flow for the story. Once that’s done, you’ll be able to approximate the number of panels needed to pull off each bullet point. This will give you an idea of how much you can do within each issue of your comic.</p>
<p>The principle is the same regardless of whether you&#8217;re creating a webcomic or a 22-page comic book. For my comic, <em>Frik&#8217;in Hell</em>, I only had to plan out 8-11 panels per episode, so my scripts tended to be half a page at most. If you&#8217;re working on a 22-page comic you might have around 132 panels per issue, which is why it’s a good idea to create an outline first so you know where you’re going with the story.</p>
<p>Once you have an idea for the length of time each bullet point represents, use your favorite writing implement (pen and paper, computer, telepathic goat) and write down the action and dialogue, including key elements that need to be in each panel. Let me emphasize that you <em>do not</em> need to buy fancy scriptwriting software for this! An example script could look like:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/howwritescriptexamplescript.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-2545 alignnone" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/howwritescriptexamplescript.jpg" alt="howwritescriptexamplescript" width="704" height="408" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/howwritescriptexamplescript.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/howwritescriptexamplescript-300x173.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Notice how the dialogue is separated into its own line? That makes it clearer to read, especially if there’s more than one character talking. Notice how some panels describe shot composition (close-ups, wide shots, down-angles, etc.)? This will help to explain what you&#8217;ve pictured in your head, even if the only person that will read this is you. Every detail matters; the more information that you put in the script, the better equipped you will be to visualize this world when you later draw it.</p>
<p>The photo up top is from my notebook for <em>Frik&#8217;in Hell</em> (not pictured: legible handwriting). I use a very stripped-down scriptwriting approach since I&#8217;m both the writer <em>and</em> artist. I don&#8217;t use panel numbers and such &#8212; I bracket-off each panel and put the descriptions inside parentheses to separate them from dialogue. As I said, there&#8217;s more than one way to do this. If I were tackling a 22-page comic, I would probably not use this technique at all.</p>
<p><strong>Are You Handing the Script Over to an Artist?</strong></p>
<p>If you are the writer and plan to pass the script off to an artist, you will need to be meticulous in the details. Don’t assume that the artist will figure out what you want. Make sure that the script has everything that is important to you so that the artist can include it. The example script (above) may be fine if you&#8217;re also the artist, but if not, you will probably need to explain what the hallway looks like, or the furnishings, lighting, and facial expressions, just to name a few.</p>
<p>Also, consider incorporating screenplay terminology in your script. Use keywords like Exterior or Interior, Day or Night, and reference the scene&#8217;s location. In the example, I would include in my description: INT. HOUSE HALLWAY &#8211; NIGHT. Doing this will help the artist figure out where each shot is located, as there will be times when multiple locations are shown in the same page.</p>
<p>Of course there&#8217;s a fine line between “detailed-oriented” and “dictator.” Your artist needs some degree of creative control and should not be treated as a robot to your whims. (&#8220;Robot to Your Whims&#8221; sounds like a band name&#8230; if anyone uses that, I would like credit please.) Your script should tell the story, not micromanage the look of every pen stroke. That&#8217;s the artist’s job!</p>
<p>For more information about this process, check out Gene Kelly’s article on Rocketbot called <em><a href="https://www.amazon.com/Rocketbot-Comics-Anthology-Gene-Kelly/dp/1482629577" target="_blank" rel="noopener noreferrer">Writing a Comic Script: From Plot to Outline to Final Draft</a></em>.</p>
<p>Thanks for reading!</p>
<p><a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license"><img decoding="async" style="border-width: 0;" src="http://i.creativecommons.org/l/by/4.0/88x31.png" alt="Creative Commons License" /></a><br />
How To Write A Script For Your Comic by <a href="http://toddtevlin.com/frikinhell/news/2013/09/how-to-write-a-script/" rel="cc:attributionURL">Todd Tevlin</a> is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license">Creative Commons Attribution 4.0 International License</a>.</p>
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		<title>10: Jeremy Rock &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/03/07/making-comics-gutter-talk-episode-10-jeremy-rock/</link>
					<comments>https://makingcomics.com/2014/03/07/making-comics-gutter-talk-episode-10-jeremy-rock/#respond</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 15:00:09 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[eighth seal]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[luther]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[thrillbent]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2512</guid>

					<description><![CDATA[It took two tries because of a little technology mishap but that second time turned out to be a gem. Adam and Devin hang out with Jeremy Rock, the artist of eye-popping (and sometimes literally!) horror and zombie comics Luther and The Eighth Seal (among others) and discuss the world of digital comics. Take a...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/03/07/making-comics-gutter-talk-episode-10-jeremy-rock/" title="Read10: Jeremy Rock &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>It took two tries because of a little technology mishap but that second time turned out to be a gem. Adam and Devin hang out with Jeremy Rock, the artist of eye-popping (and sometimes literally!) horror and zombie comics Luther and The Eighth Seal (among others) and discuss the world of digital comics. Take a listen and hear what Jeremy has to say about the future of comics in an ever-growing digital world, as well as what it takes to remain true to yourself and your art.</p>

<p><span id="more-2512"></span><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/podcast-10.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2518" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/podcast-10.jpg" alt="podcast-10" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/podcast-10.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/podcast-10-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><br />
<strong>Just a few things you should know. As in memorize it. Pop quiz next week, hot shot.</strong></p>
<p>Jeremy on Twitter: @JeremyRock002</p>
<p>Jeremy&#8217;s work on <a href="http://thrillbent.com/comics/luther/luther-by-mark-waid-and-jeremy-rock/#1" target="_blank" rel="noopener">Luther</a> and <a href="http://thrillbent.com/comics/the-eighth-seal/the-eighth-seal-chapter-1/#1" target="_blank" rel="noopener">The Eighth Seal</a></p>
<p>Jeremy explains the <a href="http://thrillbent.com/blog/thrillbent-101-the-eighth-seal/" target="_blank" rel="noopener">process for making The Eighth Seal</a></p>
<p><a href="http://drewdown1976.deviantart.com/gallery/" target="_blank" rel="noopener">Andrew Dalhouse</a> on deviantART</p>
<p><a href="http://www.boom-studios.com/" target="_blank" rel="noopener">Boom! Studios</a></p>
<p><strong>Other things that are fun or formalities.</strong></p>
<div id="attachment_2515" style="width: 115px" class="wp-caption alignnone"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Blame-It-On-the-Cat.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2515" class="size-medium wp-image-2515" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/03/Blame-It-On-the-Cat-105x300.jpg" alt="Artist: Mark Luetke" width="105" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Blame-It-On-the-Cat-105x300.jpg 105w, https://makingcomics.com/wp-content/uploads/sites/9/2014/03/Blame-It-On-the-Cat.jpg 337w" sizes="(max-width: 105px) 100vw, 105px" /></a><p id="caption-attachment-2515" class="wp-caption-text">Artist: Mark Luetke</p></div>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>&nbsp;</p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:05:00</itunes:duration>
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		<title>9: Daniel Warren Johnson &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/02/28/making-comics-gutter-talk-episode-9-daniel-warren-johnson/</link>
					<comments>https://makingcomics.com/2014/02/28/making-comics-gutter-talk-episode-9-daniel-warren-johnson/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 14:00:01 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[mullet]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[space]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2470</guid>

					<description><![CDATA[He may look like he&#8217;s got some party to him but Daniel Warren Johnson, creator of Space Mullet and numerous other artistic ventures, knows how to handle his business. Adam, Mark, and Mark&#8217;s cat The Outlaw Jesse James are joined by Dan to discuss the tools of the trade, the various processes taken to create his art,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/28/making-comics-gutter-talk-episode-9-daniel-warren-johnson/" title="Read9: Daniel Warren Johnson &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>He may look like he&#8217;s got some party to him but Daniel Warren Johnson, creator of <a href="http://www.space-mullet.com/" target="_blank" rel="noopener">Space Mullet</a> and numerous other artistic ventures, knows how to handle his business. Adam, Mark, and Mark&#8217;s cat The Outlaw Jesse James are joined by Dan to discuss the tools of the trade, the various processes taken to create his art, and how his Christian faith keeps him balanced. You do not want to miss this amazing episode.</p>

<p><span id="more-2470"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/episode9.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2480" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/episode9.jpg" alt="episode9" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/episode9.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/episode9-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Daniel Warren Johnson&#8217;s <a href="http://www.danielwarrenart.com/" target="_blank" rel="noopener">website</a> and <a href="http://www.space-mullet.com/" target="_blank" rel="noopener">Space Mullet</a></p>
<p>Dan&#8217;s <em>Krampus</em> piece</p>
<div id="attachment_2471" style="width: 195px" class="wp-caption alignnone"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/Krampus-Christmas-web.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2471" class="size-medium wp-image-2471" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/Krampus-Christmas-web-185x300.jpg" alt="The Krampus" width="185" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/Krampus-Christmas-web-185x300.jpg 185w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/Krampus-Christmas-web-631x1024.jpg 631w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/Krampus-Christmas-web.jpg 1000w" sizes="(max-width: 185px) 100vw, 185px" /></a><p id="caption-attachment-2471" class="wp-caption-text">The Krampus</p></div>
<p>Notes on tools from Daniel:</p>
<p>Here&#8217;s that white out pen:<br />
<a href="http://www.jetpens.com/Uni-ball-Signo-Broad-UM-153-Gel-Ink-Pen-White-Ink/pd/380">http://www.jetpens.com/Uni-ball-Signo-Broad-UM-153-Gel-Ink-Pen-White-Ink/pd/380</a></p>
<p>The felt tip brush pen I like best:<br />
<a href="http://www.jetpens.com/Zebra-Disposable-Brush-Pen-Fine/pd/2307">http://www.jetpens.com/Zebra-Disposable-Brush-Pen-Fine/pd/2307</a></p>
<p>This is the ink I put in my brush pens<br />
<a href="http://www.dickblick.com/products/koh-i-noor-rapidograph-ultradraw-waterproof-ink/">http://www.dickblick.com/products/koh-i-noor-rapidograph-ultradraw-waterproof-ink/</a></p>
<p>And the traditional sable hair brushes I use.  The windsor newton is the most expensive, and the others are a bit more affordable.<br />
<a href="http://www.dickblick.com/products/winsor-and-newton-series-7-kolinsky-sable-pointed-round/">http://www.dickblick.com/products/winsor-and-newton-series-7-kolinsky-sable-pointed-round/<br />
</a><a href="http://www.dickblick.com/products/raphael-kolinsky-red-sable-fine-pointed-round-series-8404/">http://www.dickblick.com/products/raphael-kolinsky-red-sable-fine-pointed-round-series-8404/</a></p>
<p>This brush is one of my faves, it&#8217;s a fantastic price and a great tool, perfect for trying out brush inking without putting too much cash down.<br />
<a href="http://www.dickblick.com/products/escoda-reserva-kolinsky-tajmyr-sable-brushes/">http://www.dickblick.com/products/escoda-reserva-kolinsky-tajmyr-sable-brushes/</a></p>
<p>And this is the ink I use when I use my brushes<br />
<a href="http://www.amazon.com/Speedball-2-Ounce-India-Super-Black/dp/B0007ZJ8TM">http://www.amazon.com/Speedball-2-Ounce-India-Super-Black/dp/B0007ZJ8TM</a></p>
<p>I&#8217;ve noticed that a lot of kolinsky sable hair brushes are out of stock online, I&#8217;m pretty some importing issue is happening between countries.  Raphael might be people&#8217;s best bet for brushes then.</p>
<p>&nbsp;</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:30:19</itunes:duration>
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		<title>How To Write An Outline For Your Comic</title>
		<link>https://makingcomics.com/2014/02/24/write-outline-comic/</link>
					<comments>https://makingcomics.com/2014/02/24/write-outline-comic/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 18:58:35 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Frik'in Hell]]></category>
		<category><![CDATA[How To Write A Comic]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2453</guid>

					<description><![CDATA[You have a stack of character reference sheets, lots of motivation, and five finished cans of generic diet cola sitting on your desk. The problem is you&#8217;re stuck and don&#8217;t know how to start your story, much less end it. Sound familiar? Then let’s talk outlines! *insert semi-enthusiastic trumpets here* WHAT IS AN OUTLINE? The...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/24/write-outline-comic/" title="ReadHow To Write An Outline For Your Comic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">You have a stack of character reference sheets, lots of motivation, and five finished cans of generic diet cola sitting on your desk. The problem is you&#8217;re stuck and don&#8217;t know how to start your story, much less end it. Sound familiar? Then let’s talk outlines!</p>
<p dir="ltr">*insert semi-enthusiastic trumpets here*<span id="more-2453"></span></p>
<h3 dir="ltr">WHAT IS AN OUTLINE?</h3>
<p dir="ltr">The dictionary defines an outline as &#8220;A general description covering the main points of a subject.&#8221; What does this mean? It means that you aren&#8217;t writing the full story, only the bullet points that cover what happens in your comic.</p>
<h3 dir="ltr">WHY WRITE AN OUTLINE?</h3>
<p dir="ltr">Let&#8217;s say you&#8217;re creating a six-issue comic where plot points must carry over from one issue to the next. Let&#8217;s also assume that you don&#8217;t outline the key elements necessary for the full story arc to succeed. What happens if you&#8217;re printing each issue as you go? You’re effectively burning the bridge behind you. By issue six you’ll more than likely find yourself unable to resolve key points brought up in an earlier issue &#8212; plot points that are vital to the story’s ending. What will you do when that happens? Cry in a corner, that&#8217;s what.</p>
<p dir="ltr">Not only is it critical to write an outline for each individual issue from cover to cover, you also need one that plots how each issue connects to the next (or to the next five). You may run the risk of looking like an amateur if your story stops making sense and never resolves itself by the end. (I&#8217;m looking at you, writers of <em>Lost</em>.)</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/todd3.jpg"><img loading="lazy" decoding="async" class=" wp-image-2460 aligncenter" alt="todd3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/todd3.jpg" width="480" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/todd3.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/todd3-300x225.jpg 300w" sizes="(max-width: 480px) 100vw, 480px" /></a></p>
<h3 dir="ltr">HOW TO WRITE AN OUTLINE FOR YOUR COMIC</h3>
<p dir="ltr">This may seem like a daunting task, but laying down your foundation early will make things go more smoothly later. Remember that this is an outline and not a full script, so even if you don&#8217;t know what&#8217;s going to happen four issues from now, the important thing is to write one-sentence ideas outlining what needs to happen to carry the story forward. It could be as simple as the following, whether you’re writing a webcomic or a full-length graphic novel:</p>
<div dir="ltr">
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/todd1.png"><img loading="lazy" decoding="async" class="size-full wp-image-2458 aligncenter" alt="Todd Tevlin - http://www.frikinhell.com/" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/todd1.png" width="576" height="91" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/todd1.png 576w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/todd1-300x47.png 300w" sizes="(max-width: 576px) 100vw, 576px" /></a></p>
</div>
<p dir="ltr">Can&#8217;t think beyond the first issue? That&#8217;s fine &#8211; you have to start somewhere. Working on the first issue will help ideas flow for future issues. You’ll be fine as long as you make sure that these ideas make sense in the grand story arc. The scope of your outline depends on your comic. A joke-a-day comic doesn&#8217;t need much outlining because, generally, the episodes are separate entities from one another. A multi-issue comic will need and outline that is more cohesive and fluid from start to finish.</p>
<p dir="ltr">Even though my comic, <em>Frik’in Hell</em>, was presented as single-page episodes, I created an outline spanning each volume so I would know exactly how many episodes a particular scene would need to be in order to fill the book. Not only did I connect all the episodes together in a grand story arc, but I also made sure that each episode delivered a comedic element (since the comic was primarily a comedy). It was vital for me to make each episode funny in and of itself. (That was the intent, at least. If you don’t find my comic funny, well&#8230; I&#8217;m sorry, but you appear to lack humor. Dull = You.)</p>
<p dir="ltr">I highly recommend reading <em><a href="http://timstout.wordpress.com/2011/09/03/how-to-use-3-act-story-structure-in-comic-strips/">How to Use 3-Act Story Structure in Comic Strips</a></em> by Tim Stout. The structure that Stout suggests is used in comics, movies, novels, and anything that involves storytelling. It doesn&#8217;t matter if your comic is three panels or twelve full issues. The three-act structure will help you to plan your outline in smaller chunks so that you know exactly when key elements of your story should take place.</p>
<p>Thank you for reading!</p>
<p><a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license"><img decoding="async" style="border-width: 0;" alt="Creative Commons License" src="http://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
<span>How To Write An Outline For Your Comic</span> by <a href="http://toddtevlin.com/frikinhell/news/2013/09/how-to-write-an-outline/" rel="cc:attributionURL">Todd Tevlin</a> is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license">Creative Commons Attribution 4.0 International License</a></p>
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		<title>Elements of Gesture</title>
		<link>https://makingcomics.com/2014/02/22/elements-gesture/</link>
					<comments>https://makingcomics.com/2014/02/22/elements-gesture/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Sat, 22 Feb 2014 18:00:02 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[figure]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Hampton]]></category>
		<category><![CDATA[Nicolaides]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[Vilppu]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2432</guid>

					<description><![CDATA[In my opinion, there are three phases to drawing the figure: gesture, construction, and rendering. None of these phases is independent from the others. Gesture captures the essence of the figure’s pose &#8212; it records the kinetic energy of a moment in time. If anything can be said to breathe life into a drawing, it’s...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/22/elements-gesture/" title="ReadElements of Gesture">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">In my opinion, there are three phases to drawing the figure: gesture, construction, and rendering. None of these phases is independent from the others. Gesture captures the essence of the figure’s pose &#8212; it records the kinetic energy of a moment in time. If anything can be said to breathe life into a drawing, it’s gesture. Construction is the phase where knowledge of shape and anatomy are employed to methodically build a three-dimensional figure within the page. This is the part of figure drawing where many of the visual “problems” of the figure &#8212; problems that involve not just anatomy but perspective &#8212; are solved. Rendering draws focus to issues of appearance, primarily lighting. Proper lighting grounds the figure and accentuates depth.</p>
<p dir="ltr">Often, these phases overlap. Gesture and construction can happen at the same time, with rough lighting and shadows added before either phase is fully resolved. Some people skip construction entirely and rely on rendering to establish the form. However you choose to approach things, know this: gesture is the most important. More than a rough sketch or plan to be finalized later, it is the soul of your drawing. Everything else builds off of it and threatens to diminish its impact.<span id="more-2432"></span></p>
<p dir="ltr"><strong>Weight and Balance</strong></p>
<p dir="ltr">There are several ways to approach a gesture drawing (a lively, energetic sketch). I will discuss these methods shortly, but the best way to introduce the topic is with the role that weight plays in it.</p>
<p>As artists, it’s our job to create a believable image through lines and value. Fundamental to selling that illusion is an accurate treatment of mass. Weight grounds a figure and instantly makes it more believable. The trick is to always imagine the world of your drawing as existing in three dimensions, wholly separate from the page or the drawing itself. When you draw, you are simply recording that scene &#8212; in the same way that a camera takes a photograph.</p>
<p>In order to communicate weight (since it can’t be seen directly) you will need to be aware of its effects on the things that <em>can</em> be seen. In terms of drawing the figure, that means an awareness of balance.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2434" alt="dl14gesture1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture1.jpg" width="800" height="484" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture1.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture1-300x181.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>The center of balance for men and women differs &#8212; for men, it’s the sternum. For women, it’s around the navel. Keep in mind, these are averages.</p>
<p>In order for a figure to be in balance, there must be an even distribution of weight around this center point. If not, as in the second example above, the figure is unbalanced. This is not necessarily a bad thing &#8212; perhaps the figure is in motion and reacting to gravity. Unbalanced figures can be dynamic and interesting. But if the figure is intended to be static, this breaks the realism of your drawing.</p>
<p><strong>Line of Action</strong></p>
<p>To accurately capture gesture, you will need to understand the motion at work in the pose. In most cases, there is a clearly “felt” transfer of movement that starts with the head and carries through the torso towards the supporting leg. This general sweep of motion is often referred to as the “line of action.”</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2435" alt="dl14gesture2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture2.jpg" width="800" height="429" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture2.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture2-300x160.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>You can choose to lightly sketch this line if you like, though I generally do not. The line of action doesn’t correspond to any actual contour of the figure. Instead, try and feel the movement as you draw &#8212; the shift of weight, the “attitude” of the pose.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2436" alt="dl14gesture3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture3.jpg" width="800" height="552" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture3.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture3-300x207.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>You may have noticed that these lines of action are rhythmic and undulating. This is how motion generally transfers throughout the body &#8212; in a side-to-side fashion. Muscles operate this way; one side flexes while the other side relaxes. Look for it.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2437" alt="dl14gesture4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture4.jpg" width="800" height="497" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture4.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture4-300x186.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>In the examples above, the arrows draw attention to points where shifting weight influences the line of action. Note the side-to-side transfer. Every movement has an affect on the opposite side.</p>
<p>Study the examples below and picture the lines of action. In the gesture phase of drawing the figure, it’s encouraged that you exaggerate this action to sell the attitude and movement in the pose. Everything past this point has the potential to undermine the action and cause the figure to grow increasingly stiff.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2438" alt="dl14gesture5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture5.jpg" width="800" height="406" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture5.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture5-300x152.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p><strong>Stick-Figures</strong></p>
<p>Let’s get into the real “meat and potatoes” of how to actually draw the figure. Gesture, like art itself, can be approached in any number of ways. One common method is to draw a modified stick-figure to block out the pose.</p>
<p>Start by drawing an oval for the head. As you study the head more, you can modify this oval to look more realistic (rounded cranial area, chin wedge, flattened facial plane) but in the gesture phase, an oval will suffice. Wrap a line around the oval to indicate eye-placement. Then, sketch the curve of the spine. For all intents and purposes, this is the line of action. If you prefer, you can extend it to the feet to get an overall sense of proportion for the total figure. Some people like to place two dots to guide them &#8212; one at the top of the head, and the other where they estimate the feet to be. The most important thing is awareness of proportion from here on out. Refer back to <a href="https://makingcomics.com/rd/2014/01/19/standard-proportions-human-body/">this</a> article as needed.</p>
<p>The spine is critical to capturing gesture because it determines, to a large extent, what the gesture is. The main “attitude” of a pose is reflected by the direction of the head and the twist of the spine. Next, indicate the tilt of the shoulders and the pelvis to block out the full torso.</p>
<p>From there, add the limbs. You can leave them as little more than sticks if you like. I tend to give my upper-arms/upper-legs a little thickness and terminate those limbs in hands and feet. The hands need not be complex: circles or wedge shapes will do. The feet can be wedge shapes as well.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2439" alt="dl14gesture6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture6.jpg" width="800" height="652" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture6.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture6-300x244.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>As you grow more comfortable, feel free to skip or modify certain aspects of this process. I tend to put down a torso with some mass, and then flesh out the pelvis/rib cage situation.</p>
<p>Don’t concern yourself with catching or correcting mistakes. The focus should be on capturing the pose as accurately “felt” as possible (imagine how the pose would feel to you). Correcting comes later.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2440" alt="dl14gesture7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture7.jpg" width="800" height="500" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture7.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture7-300x187.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p><strong>Energy Scribbles</strong></p>
<p>I came across a book a few years ago by a man named Kimon Nicolaïdes called <a href="http://www.amazon.com/The-Natural-Way-Draw-Working/dp/0395530075">The Natural Way to Draw: A Working Plan for Art Study</a>. In it, he lays out a pretty hardcore curriculum designed to teach new students how to draw that is centered around 300 hours worth of live-model drawing and painting. One of the more interesting things about it is Nicolaïdes’ approach to gesture drawing. He advocates the use of something a student referred to as “energy scribbles.”</p>
<p>While not dissimilar to stick-figures, this method of drawing wanders and is much looser. You will want to proceed in the same order as when drawing a stick-figure (head, torso, limbs, hands/feet) but the primary focus should be on transmitting the raw energy of the pose to the page. Whereas I would de-emphasize drawing the line of action in a stick-figure, this is basically a <em>requirement</em> of energy scribbles. Let your pencil churn throughout the figure while you feel the kinetic energy in the pose.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2441" alt="dl14gesture8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture8.jpg" width="800" height="502" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture8.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture8-300x188.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>Obviously, this is a messy method of sketching. Don’t worry about that &#8212; no one will see your gesture drawings but you (unless you decide to write an article about the subject for the internet). There’s no reason to be self-conscious!</p>
<p><strong>Free-form Gesture</strong></p>
<p>Other forms of gesture are harder to quantify. If you’ve developed an advanced knowledge of anatomy &#8212; and with practice &#8212; you may feel confident enough to skip any sort of “framework” for the figure and directly start to sketch the subject. There’s frequently an overlap with the construction phase during this because you can work out some of the details without losing the spontaneity of the drawing.</p>
<p>This is the method I usually employ, if this can even be called a method. I hybridize certain things from stick-figures (simplified limbs, simplified head), while trying to capture the looseness of the gesture through a more selective use of contour lines.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture9.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2442" alt="dl14gesture9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture9.jpg" width="800" height="500" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture9.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture9-300x187.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>Contour, by the way, is another method of drawing that focuses on tracing the pencil over the outline of the subject. Practitioners of contour drawing are encouraged to imagine that their pencil is physically touching the person/object. All lines committed to the paper are therefore outlines of form.</p>
<p>I find when I’m really in the zone, my gesture drawings tend to become more like contour drawings. I don’t make much distinction between gesture, construction, or rendering. Not to flatter myself by comparison, but the professionals I emulate seem to do this too. The goal seems to be reaching a point where no distinction is made between technique and subject. You just <em>draw.</em></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture10.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2443" alt="dl14gesture10" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture10.jpg" width="800" height="386" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture10.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture10-300x144.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p><strong>Non-human Gesture</strong></p>
<p>All of the techniques that you will learn on how to draw the figure apply to everything else that you may want to draw. Animals, houses, cars, plants &#8212; anything you will ever need to draw is the same. We focus on the figure because we’re narcissistic and we’re interested in things that look like us. Also, people are usually the subjects of our stories. It makes sense.</p>
<p>I’m here to challenge you now: draw the other things too. Draw them with the same interest and intensity that fuels your figure drawings. As you can see below, gesture applies to non-human subjects as well.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture11.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2444" alt="dl14gesture11" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture11.jpg" width="800" height="390" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture11.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture11-300x146.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>You may find this difficult and challenging at first. This is only because you have less practice at it. Some subjects require a knowledge of perspective to approximate correctly, like furniture, buildings, or cars. Do the best you can, and keep your sketches light and loose for the time being. Articles will follow this one that cover the rules of perspective.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture12.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2445" alt="dl14gesture12" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/dl14gesture12.jpg" width="800" height="469" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture12.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/dl14gesture12-300x175.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p><strong>Further Study</strong></p>
<p>Whenever you can, try to draw from life. If you don’t, you will miss out on all of the targeted observation that’s needed to learn about weight and form. It’s simply a requirement if you are serious about improving as an artist. Find a life-drawing class or <a href="http://www.meetup.com/">Meetup</a> group and devote some time to invest in yourself.</p>
<p>If you can’t afford to take a class or attend a workshop, or if there’s simply no local options available to you, try an online resource like <a href="http://www.posemaniacs.com/">Posemaniacs</a>. It has a number of excellent features including an automated pose slideshow and manipulatable 3D models.</p>
<p>Books to check out: <em><a href="http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1392702368&amp;sr=1-1&amp;keywords=figure+drawing+design+and+invention">Figure Drawing Design and Invention</a></em> by Michael Hampton (as always), <em><a href="http://www.amazon.com/The-Natural-Way-Draw-Working/dp/0395530075">The Natural Way to Draw: A Working Plan for Art Study</a></em> by Kimon Nicolaïdes, and the <em><a href="http://www.amazon.com/Vilppu-Drawing-Manual-Glenn/dp/1892053039/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1392702426&amp;sr=1-1&amp;keywords=vilppu+drawing+manual">Vilppu Drawing Manual</a></em> by Glenn Vilppu. I’ve fawned over how great Hampton’s book is before, so we’ll skip that. Nicolaïdes, as I said, structures his book as a classroom curriculum. It assumes you have access to a live model and is Not For Everyone. Vilppu is a really great resource. Whether you read his book or find his video tutorials online, he has a straightforward, gesture-based approach to teaching figure drawing that is perfect for animation.</p>
<p>Additionally, get in the habit of carrying a sketchbook if you’re not already doing so. Draw in it whenever you have a spare moment, or if a particular sight or thought strikes you. Having it around will encourage you to draw more frequently, which will cause you to improve. It’s a vicious cycle!</p>
<p>So, where’s your sketchbook? If I see you, I’m asking.</p>
<p><strong> </strong></p>
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		<title>8: Palle Schmidt &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/02/21/making-comics-gutter-talk-episode-8-palle-schmidt/</link>
					<comments>https://makingcomics.com/2014/02/21/making-comics-gutter-talk-episode-8-palle-schmidt/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 21 Feb 2014 20:00:43 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Copenhagen]]></category>
		<category><![CDATA[Denmark]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[palle schmidt]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2423</guid>

					<description><![CDATA[Adam and Patrick don&#8217;t let no stinkin&#8217; ocean get in the way when it comes to the comic creation process. That&#8217;s why there was no hesitation when it came to scheduling an interview with Palle Schmidt, an artist, storyteller, and educator, from Denmark. Tjek det ud! That&#8217;s &#8220;check it out&#8221; in Danish, in case you...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/21/making-comics-gutter-talk-episode-8-palle-schmidt/" title="Read8: Palle Schmidt &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Adam and Patrick don&#8217;t let no stinkin&#8217; ocean get in the way when it comes to the comic creation process. That&#8217;s why there was no hesitation when it came to scheduling an interview with Palle Schmidt, an artist, storyteller, and educator, from Denmark. Tjek det ud! That&#8217;s &#8220;check it out&#8221; in Danish, in case you didn&#8217;t feel like Googling it. You&#8217;re welcome.</p>

<p><span id="more-2423"></span></p>
<p>I have to admit, I&#8217;d been looking forward to this interview for a little while. Not only am I a fan of what Palle is doing with <a href="http://comicsforbeginners.com/" target="_blank" rel="noopener noreferrer">his site</a> but I was very curious what the comic scene was like in Copenhagen. You see, the extent of my traveling is limited to the U.S. so I don&#8217;t get to travel internationally. When I get an opportunity to talk to someone living in another country, whether it&#8217;s about comics or the weather, count me in.</p>
<p>Talking to Palle was no let down. Learning about his process and his take on comic creation was well worth the wait. The topics ranged from the lack of comics in Copenhagen to scripting to using frustration as a learning tool for finding your own successful comic creation process. Enjoy!</p>
<p>Links:</p>
<p>Palle&#8217;s Twitter: @comix4beginners, @Palle_Schmidt</p>
<p>Palle&#8217;s graphic novels, Stiletto and <a href="http://devilsconcubine.com/" target="_blank" rel="noopener noreferrer">Devil&#8217;s Concubine</a></p>
<p>Palle&#8217;s <a href="http://comicsforbeginners.com/the-3-biggest-mistakes-i-made-in-my-comics-career-comics-for-beginners-podcast-episode-1/" target="_blank" rel="noopener noreferrer">first podcast</a></p>
<p><a href="http://www.topshelfcomix.com/catalog/the-essex-county-complete/640" target="_blank" rel="noopener noreferrer">Essex County</a> (Jeff Lemire)</p>
<p><a href="https://www.imagecomics.com/comics/series/saga" target="_blank" rel="noopener noreferrer">Saga</a> (Fiona Staples)</p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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			<slash:comments>9</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:05:31</itunes:duration>
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		<title>&#8220;The Humility Of The Artist&#8221; by Seth Godin (comic by Patrick Yurick)</title>
		<link>https://makingcomics.com/2014/02/19/humility-artist-seth-godin-comic-patrick-yurick/</link>
					<comments>https://makingcomics.com/2014/02/19/humility-artist-seth-godin-comic-patrick-yurick/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 17:56:20 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2410</guid>

					<description><![CDATA[&#160; &#160; &#160; &#160; Based on the article &#8220;The Humility Of The Artist&#8221; by Seth Godin &#160;]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB1.jpg"><span id="more-2410"></span><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2411" alt="FWEB1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB1.jpg" width="704" height="851" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB1.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB1-248x300.jpg 248w" sizes="(max-width: 704px) 100vw, 704px" /><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB21.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2421" alt="FWEB2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB21.jpg" width="704" height="1046" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB21.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB21-201x300.jpg 201w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB21-689x1024.jpg 689w" sizes="(max-width: 704px) 100vw, 704px" /></a></a></p>
<p>&nbsp;</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2413" alt="FWEB3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB3.jpg" width="704" height="446" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/FWEB3-300x190.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2414" alt="FWEB4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/FWEB4.jpg" width="704" height="1448" /></a>
<p>&nbsp;</p>
<p>Based on the article<a href="http://sethgodin.typepad.com/seths_blog/2014/01/the-humility-of-the-artist.html" target="_blank"> &#8220;The Humility Of The Artist&#8221; by Seth Godin</a></p>
<p>&nbsp;</p>
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		<title>Dialogue That Writes Itself!</title>
		<link>https://makingcomics.com/2014/02/17/dialogue-writes/</link>
					<comments>https://makingcomics.com/2014/02/17/dialogue-writes/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Mon, 17 Feb 2014 20:02:00 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Writing Tips]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2395</guid>

					<description><![CDATA[Dialogue can, in essence, make or break a comic. To graciously sidestep the pitfalls of comic speech, it’s a good idea to heed these pieces of advice: Keep genre in mind Where is your story set? How, realistically, would your characters interact with one another? Let’s say that you’re writing a period piece set in...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/17/dialogue-writes/" title="ReadDialogue That Writes Itself!">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Dialogue can, in essence, make or break a comic. To graciously sidestep the pitfalls of comic speech, it’s a good idea to heed these pieces of advice:</p>
<p dir="ltr">Keep genre in mind</p>
<p dir="ltr">Where is your story set? How, realistically, would your characters interact with one another? Let’s say that you’re writing a period piece set in 1800s England. Quite obviously, you would like to avoid any anachronistic words such as “derp”, or “bro”, or “hashtag.” Unless, of course, your protagonist is a time traveler. (“Hashtags! Bloody hashtags everywhere, bro!”)</p>
<p dir="ltr"><span id="more-2395"></span></p>
<p dir="ltr">Now, it’s not necessary to follow any set rules regarding dialect and text &#8212; you are, after all, creating your own world &#8212; but make sure to do your research and immerse yourself in the time period and setting that you’d like to convey. Read books, watch movies; research doesn’t have to be mind-numbing!</p>
<p dir="ltr">Know your characters</p>
<p dir="ltr">Assuming that your characters are neither robots nor zombies, it’s presumed that they have their own thoughts and opinions. Let the dialogue respect and convey that. Sure, actions speak louder than words, but dialogue, well&#8230; speaks! This is the chance to really sink your teeth into your  characters. It sounds like a clichéd actor’s technique, but it’s best to get into your character’s heads by knowing a bit of their back stories &#8212; those little quirks that make them tick. For instance, where do they shop? What TV shows do they despise? Who’s their favorite supervillain? Although these seemingly-insignificant topics may never see the light of day, it’s important to anchor your characters with some solid facts. Doing so will certainly help to strengthen your story, as well.</p>
<p dir="ltr">Make sure that your dialogue complements, rather than overpowers, the action</p>
<p dir="ltr">Although there’s nothing wrong with dialogue-driven stories, try to keep your medium in mind. With comics, you can advance the story through illustration. To make sure that you’re not relying strictly on the written word to get the story across, try viewing your comic page(s) sans dialogue. Better yet, show the text-free pages to a friend and see if they’re able to walk away with a clear grasp of the story. Now, turn the experiment on its head &#8212; view a scene of your comic without the characters present on the pages, just text. Are you able to determine which characters are speaking? Ideally, the text and images should work together to tell the story &#8211; yet, at the same time, they should be able to separately convey narrative.</p>
<p dir="ltr">And now, in true Making Comics form, an exercise in dialogue!</p>
<p dir="ltr">Some comic writers have trouble with dialogue simply because they don’t experience enough of it. After all, who has time for a Starbucks run when there are pages to be colored? Luckily, as long as you don’t live in, say, the Swiss Alps, this exercise should be simple to practice.</p>
<ul>
<li dir="ltr">
<p dir="ltr">Visit a public place of your choice. This could be mall, a school, or even a park.</p>
</li>
<li dir="ltr">
<p dir="ltr">Relax and keep your ears open. (Yes, I’m telling you to eavesdrop. It’s okay.)</p>
</li>
<li dir="ltr">
<p dir="ltr">Observe the way that people communicate in a natural setting. Pay attention to the flow of the conversation &#8212; the pauses, the reactions, the energy!</p>
</li>
<li dir="ltr">
<p dir="ltr">Be sure to take some notes for inspiration. It’s great to have something to give you a push when you’re in a (dare I say it?) writing block.</p>
</li>
</ul>
<p dir="ltr">So, go at it &#8212; that dialogue isn’t going to write itself! Or&#8230; is it?</p>
<p>&nbsp;</p>
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		<title>Creativity</title>
		<link>https://makingcomics.com/2014/02/15/creativity/</link>
					<comments>https://makingcomics.com/2014/02/15/creativity/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Sun, 16 Feb 2014 04:39:26 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[neil kapit]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=2699</guid>

					<description><![CDATA[The most common question that creative people get asked by “normal” people may well be, “Where do you get your ideas?” It’s a difficult question to answer, because it assumes there is an easy answer, some kind of tangible oasis that transforms visitors into brilliant artists. In my experience, ideas for comics (and other art...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/15/creativity/" title="ReadCreativity">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>The most common question that creative people get asked by “normal” people may well be, “Where do you get your ideas?” It’s a difficult question to answer, because it assumes there is an easy answer, some kind of tangible oasis that transforms visitors into brilliant artists. In my experience, ideas for comics (and other art forms) aren’t found in one place, but in EVERY place. And if one wants to be a creator, then one should constantly be seeking out new experiences in life and art alike, actively seeking inspiration instead of expecting it to arrive.</p>
<p>[Tweet &#8220;Ideas for comics aren&#8217;t found in one place, but in EVERY place.&#8221;]</p>
<p><span id="more-6492"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3884" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/creativity.jpg" alt="creativity" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/creativity.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/creativity-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>For many creators, this is much easier as a lofty statement than it is as a daily practice. Most people, whether they create art and fiction or not, tend to have a comfort zone when it comes to their media. For some people, it’s a genre, such as science fiction or detective novels. For others it’s a medium, like video games or manga. People find a style of story they like and stick to it; it’s why a disproportionate amount of webcomics are gaming themed, often about two men on a couch.</p>
<p>It’s understandable that people would have a comfort zone, especially regarding how they spend their leisure time. I can easily point to my own intellectual “comfort foods”, usually involving Marvel superheroes and spiky-haired anime boys. However, I was taught in creative writing classes that the greatest writers are also the greatest readers. I realize that my education doesn’t have to be limited to school, so I try to read and watch as diversely as I can, making it a point to try new things in the hopes of learning something that I could work into my comics.</p>
<p>[Tweet &#8220;The important thing is to keep moving and keep learning. @nitzthebloody&#8221;]</p>
<p>This doesn’t even demand that I go too far way out of my way to find this illusive inspiration. We live in an age where an incalculable amount of information is available to anyone with an internet connection. If you see an interesting link on your Facebook feed, don’t hesitate to click it. If you see something you’ve never thought of reading on a Kindle book sale or something you’ve never thought of watching on Netflix’s streaming service, try it. Hell, if you’re stuck in traffic, you can listen to an unusual NPR segment instead of the same CDs you’ve heard a thousand times. If it doesn’t work for you, just move on to the next thing until you find something interesting. The important thing is to keep moving and keep learning.</p>
<p>[Tweet &#8220;Immature poets imitate; mature poets steal &#8211; #TSEliot&#8221;]</p>
<p>In the words of T.S. Eliot, “Immature poets imitate; mature poets steal”. The implication is that the mature poet improves upon their inspiration, as opposed to blandly restating it. But it’s impossible to improve upon your inspiration without knowledge of everything else that’s out there. Thankfully, Webcomic Underdogs has connected me with plenty of brilliant new ideas for my overall base of knowledge. Between office drones from the darkest corners of the Dungeons and Dragons Monstrous Manual, LGBTI culture within 1980s Russia, or polyamorous relationships in the a future straight out of Archie comics, the Underdogs prove that webcomics need not start and end with sprites from childhood video games.</p>
<p><em>By Neil Kapit, creator of the webcomic <a href="http://www.therubynation.com/" target="_blank">Ruby Nation</a>.</em></p>
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		<title>Drafting Work Towards Completion</title>
		<link>https://makingcomics.com/2014/02/15/drafting-work-towards-completion/</link>
					<comments>https://makingcomics.com/2014/02/15/drafting-work-towards-completion/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sun, 16 Feb 2014 00:08:17 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Bird by Bird]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[First Drafts]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2383</guid>

					<description><![CDATA[One of the central truisms of being an artist is this: You will have to do many drafts of your work. It’s unavoidable. There is this myth among artists about how the masters of the craft were gifted from the beginning &#8212; that they went into their studios and produced works of greatness in a...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/15/drafting-work-towards-completion/" title="ReadDrafting Work Towards Completion">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>One of the central truisms of being an artist is this:</p>
<p>You will have to do many drafts of your work.</p>
<p>It’s unavoidable. There is this myth among artists about how the masters of the craft were gifted from the beginning &#8212; that they went into their studios and produced works of greatness in a matter of hours. This is exacerbated by videos like <a href="http://www.youtube.com/watch?v=_gINrOclZ0A">this one</a>, where it’s possible to watch a master like John Romita Sr. as he quickly busts out perfect drawings of Spider-man with a felt tip marker. Amazing, right? And deservedly so! John Romita Sr. has created comics since 1949 and has been drawing Spider-man since 1966. He’s had a lifetime of practice in order to reach a place where he can draw something amazing with minimal revisions.<span id="more-2383"></span></p>
<p dir="ltr">About fifteen years ago, when I was really starting to commit to a life in the arts and illustration, you could have opened my sketchbooks and seen lots of drawings with a big “X” through them. Why did I do this? They weren’t perfect! I demanded perfection. When reading my Spawn and Spider-man comics I knew that my art needed to be like in those comics and anything short of that was not cutting it. I had a ruthless inner critic (still do to some extent) but in order to move forward I had to learn to listen to it less.</p>
<p dir="ltr">In 2008, I started working at a high school called <a href="http://www.hightechhigh.org/schools/HTHCV/">High Tech High Chula Vista</a>. It was the first time in my life I had been in a project-based learning environment. Sure, I had done projects in my Graphic Design &amp; Art Education majors, but I had never been in a situations where all the students in school had to take art and were charged with creating amazing things. At first I was not good at working in a project-based learning environment because I made a critical error in my understanding of how I progressed in my own art. I thought the reason I improved my drawing capabilities had to do with the fact I had that harsh inner critic. For the first year that critic came out in me as a teacher. Quickly, students started to resent me and their projects which I oversaw wouldn’t be completed in time.</p>
<p dir="ltr">Then I met Ron Berger and saw this presentation about the role of drafting work and the role of critique in relationship to the drafting process:</p>
<p><center><br />
<object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/hqh1MRWZjms?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="//www.youtube.com/v/hqh1MRWZjms?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center></p>
<div id="attachment_2385" style="width: 723px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/draft2.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2385" class=" wp-image-2385 " alt="draft2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/draft2.png" width="713" height="416" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/draft2.png 1018w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/draft2-300x175.png 300w" sizes="(max-width: 713px) 100vw, 713px" /></a><p id="caption-attachment-2385" class="wp-caption-text">Austin’s Butterfly Drafts from Ron Berger’s<em><a href="http://www.amazon.com/An-Ethic-Excellence-Building-Craftsmanship/dp/0325005966"> An Ethic of Excellence: Building a Culture of Craftsmanship with Students</a></em></p></div>
<p dir="ltr">My eyes widened and I realized the critical mistake I had made. I did not get better at illustration because of my harsh inner critic. In fact, that harsh inner critic had more to do with <a href="https://makingcomics.com/rd/2014/01/01/taste-vs-ability/">taste</a>. The reason I got better at my own illustrations had more to do with the fact that I kept trying. Every time I started a new illustration I was practicing. I never considered that if I had had more feedback from others on each of my drafts of my work, I could have accomplished my goals even faster than I had previously thought.</p>
<p dir="ltr">I never thought that all of those drawings with X’s in them were just initial drafts of work leading to the work I am doing now. It is hard to remember even now that all of my art is just current drafts leading to the work I will be doing in the future. This means that you artwork is a record of your journey as an artist, and you are best served by understanding that the work you do at a given time is part of that journey (a.k.a learning opportunities).</p>
<p dir="ltr">I know, I know. You don’t want your artwork to be just a learning opportunity. You want it to wow audiences and bring them into the world that you have created. Guess what though? You have little control over how an audience experiences your work. By the time you present your work to them you can only see their reactions, so these reactions must serve as a learning opportunity.</p>
<p dir="ltr">We artists are people who tend to get invested in our work &#8212; in fact we are likely to spend way more time creating work than presenting it to audiences. In my experience, the best way to enjoy making art is to find a way to relax and view each “failed” effort as part of an ongoing process. I have to constantly remind myself “Patrick, if you want to become a master comic artist, you are going to have to keep drafting work.”</p>
<p dir="ltr"><strong>On the subject of first drafts:</strong></p>
<div id="attachment_2386" style="width: 714px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/draft3.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2386" class=" wp-image-2386" alt="draft3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/draft3.jpg" width="704" height="567" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/draft3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/draft3-300x241.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><p id="caption-attachment-2386" class="wp-caption-text">A quote from Anne Lamott’s <em><a href="http://www.amazon.com/Bird-Some-Instructions-Writing-Life/dp/0385480016">Bird by Bird: Some Instructions on Writing and Life</a></em></p></div>
<p dir="ltr">That blank page is the worst sometimes! It stares at you and says “I dare you to try doing something great. Betcha won’t though! HAHAHA!” (yet another reason I used to put X’s in my work). My first Life Drawing teacher once spoke about this and told us if the blank page was <em>that</em> intimidating, don’t draw on it. He told us to get a newspaper or a book, and draw on top of that. He told us he would ride the subway sometimes doing caricatures of people on the top of newspapers, to get in the habit of drawing regularly as opposed to drawing with a goal in mind.</p>
<p dir="ltr" style="text-align: left; padding-left: 60px;"><em>“For me and most of the other writers I know, writing is not rapturous. In fact, the only way I can get anything written at all is to write really, really s&#8212;&#8211; first drafts.</em></p>
<p dir="ltr" style="text-align: left; padding-left: 60px;"><em>The first draft is the child&#8217;s draft, where you let it all pour out and then let it romp all over the place, knowing that no one is going to see it and that you can shape it later. You just let this childlike part of you channel whatever voices and visions come through and onto the page. If one of the characters wants to say, ‘Well, so what, Mr. Poopy Pants?,’ you let her. No one is going to see it. If the kid wants to get into really sentimental, weepy, emotional territory, you let him. Just get it all down on paper because there may be something great in those six crazy pages that you would never have gotten to by more rational, grown-up means. There may be something in the very last line of the very last paragraph on page six that you just love, that is so beautiful or wild that you now know what you&#8217;re supposed to be writing about, more or less, or in what direction you might go &#8212; but there was no way to get to this without first getting through the first five and a half pages.”</em></p>
<p dir="ltr" style="text-align: right;">An <a href="http://wrd.as.uky.edu/sites/default/files/1-Shitty%20First%20Drafts.pdf">excerpt</a> from Anne Lamott’s <em>Bird by Bird: Some Instructions on Writing and Life</em></p>
<p dir="ltr">So I tell my students, and myself, that you should only plan on getting 10-20% out of your first draft that you can actually use. If there is more than that &#8212; great! You have less work to do on your second draft. The point of that first draft is writing 100% of your thoughts to get to the 20% that really work. The rest is part of your learning experience. This is the time for you to play, make mistakes, and write your comic the way it is in your head.</p>
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		<title>7: Jason Brubaker &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/02/14/making-comics-gutter-talk-episode-7-jason-brubaker/</link>
					<comments>https://makingcomics.com/2014/02/14/making-comics-gutter-talk-episode-7-jason-brubaker/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 14 Feb 2014 19:00:58 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter]]></category>
		<category><![CDATA[jason brubaker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[remind]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[sithrah]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[thumbnailing]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2359</guid>

					<description><![CDATA[Sometimes a conversation takes on a life of its own, and unexpected tangents are guaranteed. In that respect, this podcast did not disappoint! What began as a thumbnail discussion with Jason Brubaker (creator of reMIND and Sithrah) quickly morphed into a fantastic conversation about his unique comic-creation process. Oh darn. Take a listen and enjoy for yourself! One...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/14/making-comics-gutter-talk-episode-7-jason-brubaker/" title="Read7: Jason Brubaker &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Sometimes a conversation takes on a life of its own, and unexpected tangents are guaranteed. In that respect, this podcast did not disappoint! What began as a thumbnail discussion with Jason Brubaker (creator of <a href="http://www.remindblog.com/" target="_blank" rel="noopener"><em>reMIND</em></a> and <em><a href="http://sithrah.com/" target="_blank" rel="noopener">Sithrah</a>)</em> quickly morphed into a fantastic conversation about his unique comic-creation process. <em>Oh darn.</em> Take a listen and enjoy for yourself!</p>

<p><span id="more-2359"></span></p>
<p>One of the biggest benefits of being Making Comics (dotCom)&#8217;s &#8220;Inner-Circle Noob&#8221; is that I get to go backstage and learn from experienced artists &#8212; not only <em>how</em> to create comics but all of the various ways that I can hone my craft. The intention was to sit down with Jason Brubaker, the (unnatural) talent behind <a href="http://www.remindblog.com/" target="_blank" rel="noopener"><em>reMIND</em></a> and <a href="http://sithrah.com/" target="_blank" rel="noopener"><em>Sithrah</em></a>, and discuss his thumbnail process &#8212; a crucial early stage of comic creation. By looking at few pages worth of thumbnail sketches from <em>reMIND</em>, it&#8217;s clear that the objective is to simply get the idea out. After that, the art happens.</p>
<p>But conversations sometimes have the tendency to stray. The discussion focused more broadly on Jason&#8217;s unique process and philosophy, which was an unexpected and welcome development. Perhaps the biggest lesson I took away from all of this was &#8220;&#8230;[you] have to love your craft or you&#8217;ll never survive the valleys.&#8221;</p>
<p>We solicited questions during the live Google Hangout but were unable to get to them during the recording. The following day, I reached out to Jason for answers to three of them:</p>
<p><strong>Q: How do you maintain your high level of creative output?</strong></p>
<p>JB: I just don&#8217;t like releasing stuff that is really rushed. I think in the digital age we live in, it&#8217;s really easy to generate art really quickly and post it really quickly. I try to slow down and only release stuff that I feel is my best work. Plus, I have the advantage of not being under the pressure to deliver something before I feel like it&#8217;s finished. It&#8217;s another advantage of not having a release schedule and being self-published.</p>
<p><strong>Q: Does having kids affect the kinds of stories you tell? Especially with <em>Sithrah</em>?</strong></p>
<p>JB: Not so much. I&#8217;ve always preferred all-age stories better than anything. I wrote Sithrah before having kids but I will say that having kids really makes me think harder about what I&#8217;m trying to say because I can see first hand how kids absorb things they like.</p>
<p><strong>Q: Do you find it difficult to adjust to dialogue balloon placement since you do so much storyboarding?</strong></p>
<p>JB: I don&#8217;t really do much storyboarding anymore. But when I did try to convert something from storyboards to comics, it did cause some problems when trying to add in words. I think of word balloons now as part of the composition. If I know I have lots of words then I build the scenes with lots of open space.</p>
<p><strong>reMIND</strong><strong> thumbnail sketches:</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails01.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2370" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails01-300x240.jpg" alt="reMIND_thumbnails01" width="300" height="240" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails01-300x240.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails01-1024x819.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails01.jpg 1200w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails02.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-2371" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails02-300x240.jpg" alt="reMIND_thumbnails02" width="300" height="240" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails02-300x240.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails02-1024x819.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/reMIND_thumbnails02.jpg 1200w" sizes="(max-width: 300px) 100vw, 300px" /></a>
<p><strong>Links:<br />
</strong><br />
Jason Brubaker: YouTube &#8211; <a href="http://www.youtube.com/BrubakerMotion" target="_blank" rel="noopener">BrubakerMotion</a> / Twitter &#8211; <a href="https://twitter.com/Jason_Brubaker" target="_blank" rel="noopener">@Jason_Brubaker</a> / Website &#8211; <a href="http://coffeetablecomics.com/" target="_blank" rel="noopener">Coffee Table Comics</a></p>
<p>Jason&#8217;s work: <em><a href="http://www.remindblog.com/" target="_blank" rel="noopener">reMIND</a></em> and <em><a href="http://sithrah.com/" target="_blank" rel="noopener">Sithrah</a></em></p>
<p>Jason&#8217;s colorist for <em>Sithrah: </em><a href="http://jackierosecomic.com/" target="_blank" rel="noopener">Josh Ulrich</a></p>
<p><a href="https://makingcomics.com/rd/maker/patrick-yurick/" target="_blank" rel="noopener">Patrick Yurick&#8217;s</a> &#8220;Get A Grasp!&#8221; <a href="https://makingcomics.com/rd/mooc/" target="_blank" rel="noopener">MOOC</a></p>
<p><strong>Tweets from the live event:</strong></p>
<p><a title="Tweet 1" href="https://twitter.com/Making_Comics/status/433830433596268544">https://twitter.com/Making_Comics/status/433830433596268544</a></p>
<p><a href="https://twitter.com/Making_Comics/status/433825558577684480">https://twitter.com/Making_Comics/status/433825558577684480</a></p>
<p><a href="https://twitter.com/Making_Comics/status/433822582576406528">https://twitter.com/Making_Comics/status/433822582576406528</a></p>
<p><strong>Attributions:</strong></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:19:34</itunes:duration>
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		<title>How To Write A Story For Your Comic</title>
		<link>https://makingcomics.com/2014/02/12/write-story-comic-book/</link>
					<comments>https://makingcomics.com/2014/02/12/write-story-comic-book/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 20:22:41 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Todd Tevlin]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2337</guid>

					<description><![CDATA[In this article, I will explain the basics on how to write a story for your comic. There’s no ‘one right way’ to do this, so feel free to take what works for you and discard the rest. First things first, we need to lay down some foundation work… Make the comic for yourself first,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/12/write-story-comic-book/" title="ReadHow To Write A Story For Your Comic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">In this article, I will explain the basics on how to write a story for your comic. There’s no ‘one right way’ to do this, so feel free to take what works for you and discard the rest. First things first, we need to lay down some foundation work…<span id="more-2337"></span></p>
<p dir="ltr"><strong>Make the comic for yourself first, the audience second</strong></p>
<p dir="ltr">This is the most important thing to remember, regardless of whether you’re making a comic or another form of artwork.</p>
<p dir="ltr">If you create work purely based on what you think people will buy, in the end you will not be as fulfilled as an artist. At the very least you will be bored with what you’re doing. Always make the comic for you first; do what makes you happy and keeps you interested. If you love your comic, then it will show. If you make the comic for a specific demographic of people thinking it will sell, and not because the subject isn’t something you’re passionate about, people will notice.</p>
<p dir="ltr" style="text-align: left;">I have an oddball sense of humor and my comic reflects that, meaning most mainstream crowds won’t get it. I mean &#8212; come on! An unemployed medieval warrior who has to get a job at a medieval fast food restaurant? And there’s a guy named The Keeper Of The Ketchup, they have to fight Ninja Gnomes, and the Goblin Balls &#8212; what the heck is up with those…?! How could a comic like that ever be mainstream (It can’t, except maybe as a cartoon on Adult Swim. If any execs happen to read this, by all means contact me…)?</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/tevlin2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2340" alt="tevlin2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/tevlin2.jpg" width="300" height="225" /></a></p>
<p dir="ltr"><strong>What is your story about?</strong></p>
<p dir="ltr">Your job as a comic creator is to tell a story. It could be as simple as the “joke-a-day” comic where you have six panels to deliver the punchline, or it could be a traditional, 22-page comic that has a three-act structure lasting several issues. It doesn’t matter if you’re the writer or the artist; storytelling is key to every aspect of the comic-making process. If readers can’t follow the flow from one panel to the next, or if the plot makes no sense, or if the dialogue is overbearing, people will get frustrated and stop reading your work.</p>
<p dir="ltr">The first thing you should do, when writing the story for your comic, is create a one-sentence “elevator pitch” for it. Here’s mine: An unemployed medieval warrior is forced to get a job at a medieval fast food restaurant. This will be your launching point for bigger story elements.</p>
<p dir="ltr">Next, write a couple of sentences that describe each character. From physical characteristics to their likes and dislikes &#8212; what makes them tick? What motivates them? The more information you have on a character, the easier it will be when you draw them, especially when you need them to react in a specific way against some element in the story.</p>
<p dir="ltr">Lastly, develop the world in which the characters live. The level of detail will depend on the type of comic that you make. You don’t have to achieve “Tolkien-levels” of detail with this. A “joke-a-day” comic wouldn’t require a complex background at all, but a multi-issue fantasy comic would. For now, focus on key places that the characters will visit frequently and tackle the lesser-visited places as you need them.</p>
<p dir="ltr">Do some brainstorming, making sure to write down everything that comes to mind because you can always come back and use things later. One method would be to simply write single-sentence ideas if you don&#8217;t want to get bogged down with the details. The more information you have at the beginning, the easier time you will have when you start producing the comic!</p>
<p>Thanks for reading!</p>
<p><a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license"><img decoding="async" style="border-width: 0;" alt="Creative Commons License" src="http://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />
<span>How To Write A Story For Your Comic</span> by <a href="http://toddtevlin.com/frikinhell/news/2013/08/how-to-write-a-story/" rel="cc:attributionURL">Todd Tevlin</a> is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/deed.en_US" rel="license">Creative Commons Attribution 4.0 International License</a>.</p>
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		<title>Scriptwriting Software (That Won&#8217;t Break The Bank)</title>
		<link>https://makingcomics.com/2014/02/10/scriptwriting-software-wont-break-bank/</link>
					<comments>https://makingcomics.com/2014/02/10/scriptwriting-software-wont-break-bank/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 01:38:31 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[making comics]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[writing a script]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2319</guid>

					<description><![CDATA[When it comes to writing comic scripts, there’s no “one program fits all” answer. The reason for this is because scriptwriting software tends to cater to the stage or the big screen. Times are changing, however. Recently, there was a Kickstarter (successfully funded!) that promised to produce a program designed for comic book writers. It’s...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/10/scriptwriting-software-wont-break-bank/" title="ReadScriptwriting Software (That Won&#8217;t Break The Bank)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">When it comes to writing comic scripts, there’s no “one program fits all” answer. The reason for this is because scriptwriting software tends to cater to the stage or the big screen. Times are changing, however. Recently, there was a Kickstarter (<a href="http://www.kickstarter.com/projects/219402484/comixwriter-scriptwriting-software-for-comic-books">successfully funded!</a>) that promised to produce a program designed for comic book writers. It’s called <a href="http://www.comixwriter.com/">ComiXwriter</a>, and it’s slated for release in April/May of this year. Exciting news for comic writers everywhere!</p>
<p dir="ltr"><span id="more-2319"></span></p>
<p dir="ltr">For now, there’s no dedicated scriptwriting program for comic books. But all is not lost! While waiting for ComiXwriter to arrive, I’ve put together a list of excellent scriptwriting programs that won’t take a hatchet to your wallet.</p>
<p>&nbsp;</p>
<h1 dir="ltr" style="text-align: center;"><a href="http://www.literatureandlatte.com/">Scrivener</a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/script1.png"><img loading="lazy" decoding="async" class=" wp-image-2322 aligncenter" alt="script1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/script1.png" width="408" height="408" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script1.png 512w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script1-150x150.png 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script1-300x300.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script1-125x125.png 125w" sizes="(max-width: 408px) 100vw, 408px" /></a></h1>
<p dir="ltr">Platforms: MacOS and Windows(Beta)</p>
<p dir="ltr">Cost: $40</p>
<p dir="ltr">Scrivener is my favorite writing program ever, hands down. It’s filled with insanely helpful tools (compilers, exporting to exotic filetypes, automatic eBook conversion, etc.) as well as plenty of pre-programmed templates that allow you to easily switch the format from script to novel. Its scriptwriting templates range considerably, from “BBC Radio Dramas,” to “Screenplay.” Most relevant to the comic author is the inclusion of the “Comic Book Script” template. Created by <a href="http://www.antonyjohnston.com/">Antony Johnston</a>, this template was adapted from Johnston’s homemade “Final Draft” template and ported into Scrivener. Johnston provides plenty of helpful resources on his website, ranking this template among the best for writing comics.</p>
<h1 dir="ltr" style="text-align: center;"><a href="http://www.plotbot.com/">PlotBot</a></h1>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/script2.jpg"><img loading="lazy" decoding="async" class="wp-image-2323 aligncenter" alt="script2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/script2.jpg" width="408" height="408" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script2.jpg 204w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script2-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script2-125x125.jpg 125w" sizes="(max-width: 408px) 100vw, 408px" /></a></p>
<p dir="ltr">Platforms: It’s browser-based.</p>
<p dir="ltr">Cost: Free!</p>
<p dir="ltr">PlotBot is an extremely cool scriptwriting program that never leaves your internet browser. This allows you to harness the power of online collaboration similar to an app like Google Docs. You can write a script, save it to your account, and then release it to the PlotBot public servers where other writers can come and review your work. If you do so, I recommend that you preface the script with a note, one which states that it is intended for a comic rather than a screenplay. You can choose to make your script publicly editable so that friends can work on the document alongside you. The script has a built-in copyright statement as well, offering protection from thieves.</p>
<h1 dir="ltr" style="text-align: center;"><a href="http://www.adobe.com/products/story-free.html?kw=semgeneric&amp;sdid=JRSJD&amp;skwcid=AL!3085!3!36264865162!e!!g!!adobe%20story&amp;ef_id=UuFXOgAABGK7cu0W:20140123175402:s">Adobe Story </a></h1>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/script3.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2328" alt="script3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/script3.png" width="408" height="408" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script3.png 213w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script3-150x150.png 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/script3-125x125.png 125w" sizes="(max-width: 408px) 100vw, 408px" /></a></p>
<p dir="ltr">Platforms: MacOS and Windows</p>
<p dir="ltr">Cost: Free! (There’s also a paid version, but chances are you won’t need it).</p>
<p dir="ltr">If you subscribe to Adobe Creative Cloud, then Adobe Story might be the ticket for you. It’s included in one of the Creative Cloud packages, but is also available to non-subscribers. Much like PlotBot, Adobe Story is browser-based, meaning you can access your script wherever you go. The free version of the software has the basic essentials, offering hotkeys and formatting shortcuts similar to what other screenwriting programs offer. The paid version, Adobe Story+, isn’t all that useful for comic scripts. Story+ is geared towards filmmakers, allowing them to schedule shooting days and micromanage between “Final Cut” and “Story.” Stick with the free version.</p>
<p>&nbsp;</p>
<h1 dir="ltr" style="text-align: center;"><a href="http://www.trelby.org/">Trelby</a></h1>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/story4.png"><img loading="lazy" decoding="async" class=" wp-image-2325 aligncenter" alt="story4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/story4.png" width="600" height="376" /></a></p>
<p dir="ltr">Platforms: Windows and Linux</p>
<p dir="ltr">Cost: Free!</p>
<p dir="ltr">Trelby is a sleek, open-source scriptwriting program that works across all operating systems. It has the features of paid screenwriting programs, but affords infinitely more customization. Because it’s open-source, you can alter the coding behind the program (if that’s your thing). It also has a cool reporting feature, one which deconstructs the scenes you’ve written and lists the number of times certain characters appear. But my favorite thing about Trelby is that you can see previous versions of scripts, allowing you to travel back in time and unearth discarded gold. If you have memory problems (like me) and forget what you wrote, the revision feature of Trelby is a godsend.</p>
<h1 dir="ltr" style="text-align: center;"><a href="http://en.wikipedia.org/wiki/List_of_screenwriting_software">And plenty more!</a></h1>
<p dir="ltr" style="text-align: left;">If you’ve got the cash to burn, there are a number of superior scriptwriting programs (Final Draft, Celtx, etc.) that will give you more bang for your buck. Yet the advanced features of such programs aren’t that necessary for comic book writers. Features like the ability to create production timelines, manage prop lists, and schedule shooting days &#8212; essentially useless for our purposes. But if you must get the best, check out the link and see if something tickles your fancy!</p>
<p> Also, check out <a href="http://comicsbeat.com/making-comics-script-format/?fb_action_ids=10101207591878598&amp;fb_action_types=og.likes&amp;fb_source=other_multiline&amp;action_object_map=%7B%2210101207591878598%22%3A257948884383490%7D&amp;action_type_map=%7B%2210101207591878598%22%3A%22og.likes%22%7D&amp;action_ref_map=%5B%5D">Matt O&#8217;Keefe&#8217;s article  on ComicsBeat.com</a> about scriptwriting programs that you can use to create comic scripts. His article even contains links to pretty rad templates for programs you might already own!</p>
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		<title>Anatomy Of A Storyboard Part 2: Continuity</title>
		<link>https://makingcomics.com/2014/02/08/anatomy-storyboard-part-2-continuity/</link>
					<comments>https://makingcomics.com/2014/02/08/anatomy-storyboard-part-2-continuity/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 15:29:53 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic Theory]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2306</guid>

					<description><![CDATA[Part one of this article discusses the ways in which storyboarding relates to comics as a visual, storytelling medium. Check it out for an explanation of storyboard frame dimensions, shot terminology, and camera movement. Not everything about storyboarding translates perfectly to making comics. All movement is implied in comics. Although storyboards are technically just as...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/08/anatomy-storyboard-part-2-continuity/" title="ReadAnatomy Of A Storyboard Part 2: Continuity">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Part one of this article discusses the ways in which storyboarding relates to comics as a visual, storytelling medium. <a title="Anatomy Of A Storyboard Part 1: Terms &amp; Techniques" href="https://makingcomics.com/rd/2014/02/05/anatomy-storyboard-part-1-terms-techniques/">Check it out</a> for an explanation of storyboard frame dimensions, shot terminology, and camera movement.</p>
<p dir="ltr">Not everything about storyboarding translates perfectly to making comics. All movement is implied in comics. Although storyboards are technically just as static, film literally captures movement.</p>
<p dir="ltr">Actually, scratch that. Comic panels may not observably move, <em>but in the mind’s eye, they do.</em></p>
<p dir="ltr">Think about it. Through the composition of the panel, the viewer is forced to move their eye in the direction the artist wants. This may or may not coincide with the implied path that the character will follow out of frame. The size, shape, and sequence of panels determines the pacing of the story for the reader. You can control movement, of a sort.<span id="more-2306"></span></p>
<p dir="ltr">Since all of that movement only happens in the mind’s eye, it is critical that you avoid doing anything to confuse the reader. There are ways to structure the elements of a panel, as with a sequence of shots in a film, so that the action remains clear and consistent.</p>
<p dir="ltr">Let me tell you about a little something called continuity.</p>
<p dir="ltr"><strong>Continuity</strong></p>
<p dir="ltr">By maintaining a consistent direction of character movement and orientation within a scene, the director of a film helps the audience to follow the story without getting lost. This principle of maintaining consistency within shots is called continuity. Even in a small environment, it’s possible to put a camera in dozens of places. Assuming that you point it at the focal character, this still leaves a number of options. Do you film the subject from the front or the back? Is she to the left or right of frame? Which way is she moving? Choices abound.</p>
<p dir="ltr">A continuous scene is comprised of a variety of cuts and angles, so any inconsistency of movement or placement threatens to break the illusion within the mind of the viewer. For instance, the character may travel in the same direction across multiple shots, yet if the camera jumps back-and-forth across her path it will render the sequence visually disorienting.</p>
<p dir="ltr"><strong>Continuity of Movement</strong></p>
<p dir="ltr">It’s very important that you remain aware of the direction of character movement when planning the sequence of shots that comprise a scene. Movement on screen comes down to a choice: left-to-right movement or right-to-left movement. Whichever direction the character appears to move at first, that is the direction he should continue throughout the sequence, provided that he does not turn around. The camera can be placed at a variety of distances and angles from the subject so long as the apparent direction of character movement is the same across all shots in that scene.</p>
<p dir="ltr">Lets examine the following sequence of a character exploring an abandoned house to see this concept demonstrated.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2308" alt="stor2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor2.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor2.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor2-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p dir="ltr">It begins with an interior establishing shot from a high vantage point. Chris, the character, swings open the front door and steps forward. His movement appears right-to-left which immediately establishes screen direction &#8212; how movement is oriented relative to the screen &#8212; for all successive shots in the scene. For the remainder of the sequence, forward progress equals right-to-left movement.</p>
<p dir="ltr">The second frame features a very different angle. Instead of being positioned in front/above, the camera is behind/below Chris. Fortunately, as he occupies the same area of the screen (i.e. to the right), the audience will already be looking at the correct location when the transition occurs. His movement remains right-to-left, although we may not see a significant change of position for the character. As Chris swings the flashlight to the left our eyes continue in that direction.</p>
<p dir="ltr">This seems like the perfect time to mention a related technique. Notice how Chris always has a buffer of space between himself and the frame border in the direction that he’s moving? That’s referred to as “lead room.” Make sure that you allow for lead room when composing a frame so that the audience can see where the character is going. If you don’t include that space before the character, it’s the equivalent of asking someone to walk through a room without looking in front of them. It’s disconcerting, and the audience will be uncomfortable.</p>
<p dir="ltr">Of course, that may be exactly the reaction you want. Frequently, horror and suspense films will eliminate lead room in their shots so that the audience nervously anticipates all of the things that can’t be seen.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2309" alt="stor3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor3.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor3.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor3-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p dir="ltr">I included frame 3 as an example of “what not to do.” On it’s own, it’s a perfectly serviceable shot. In sequence with the rest of the scene however, it doesn’t work.</p>
<p dir="ltr">If the reason why isn’t apparent, consider frames 2, 3, and 4 in sequence. On the screen they will replace one another rather than be arranged like this. As the viewer, you would start by looking at Chris in frame-right moving left. Abruptly, in frame three he would jump to frame-left and be moving right. And finally, back to frame-right moving left with the fourth frame. Even though Chris is walking through the environment in the same way with every shot, this sequence is disruptive and confusing.</p>
<p dir="ltr">Which brings us to frame 4. In part one of this article, I mentioned that close-ups and extreme close-ups don’t always have to focus on the face. I composed the shot like this for the following reasons:</p>
<ul>
<li>I wanted to increase the sensation of claustrophobia and foreboding, so I framed Chris extremely close to the camera.</li>
<li>To maintain continuity of movement, Chris is on screen-right moving left.</li>
<li>This close-up focuses attention on the door at the end of the hallway. Because of the composition, Chris is literally pointing towards it with the flashlight.</li>
</ul>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2310" alt="stor4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor4.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor4.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor4-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p dir="ltr">Things just got real! A dramatic turn occurs as a ghost chases Chris from the house.</p>
<p dir="ltr">When something significant like this happens, it’s perfectly fine to reverse the direction of movement on-screen. We’ve established that forward progress in this environment means right-to-left movement. Now that a dramatic development has happened, the corollary to that is backwards progress (retreat) means moving left-to-right. As long as you keep the visual logic consistent, it’s fine to change movement direction when the plot calls for it.</p>
<p dir="ltr">In frame 5, the character is seen from a high-angle, canted viewpoint. This reduces the power and control of the subject (why? because we’re looking <em>down</em> on him). The canted, or skewed, orientation of the frame further destabilizes the situation.</p>
<p dir="ltr">Frame 6 shows Chris fleeing the house. It’s another two shot, but this time the camera is much closer to Chris allowing the viewer to see his terror. His movement remains left-to-right.</p>
<p dir="ltr"><strong>Dialogue Continuity and Shot/Reverse Shot</strong></p>
<p dir="ltr">Movement continuity is a major concern when composing a frame, but it is not the only continuity concern. Certain scenes have very little on-screen character movement in terms of people changing location. One example would be dialogue scenes where the characters remain seated.</p>
<p dir="ltr">In situations like this, continuity is still very important. I liken it to watching a tennis match. Imagine yourself seated in the bleachers, swiveling your head back and forth to follow a volley &#8212; right, left, right, and back again. It’s easy to tell who is who because the position of the athletes remains the same.</p>
<p dir="ltr">Now imagine the same tennis match, except every time you turn your head left or right the player positions are randomized. You wouldn’t be able to follow who was doing what.</p>
<p dir="ltr">That’s what dialogue continuity establishes: consistent character positions. In the examples below, imagine the invisible line connecting the two seated characters. This line splits the room into two halves. After choosing what side of the line you want the camera on, it needs to remain on that side for the duration of that sequence (cut-aways are an exception). The camera can move freely within one side of that invisible line, but if the camera jumps to the opposite side? That would throw the screen position of the characters into disarray.</p>
<p dir="ltr">This sequence is called “shot/reverse shot”, and it’s extremely effective. After establishing the scene, the shots ping-pong back and forth. The camera frames both participants of the conversation, alternating who is the focal character depending on what reaction is the most relevant.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2311" alt="stor5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor5.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor5.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor5-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p dir="ltr">Frame one is a standard establishing shot that sets up the positional relationship and context for the characters in the environment. Note the high-contrast lighting, indicating dramatic stakes in this conversation.</p>
<p dir="ltr" style="text-align: left;">Frame two is the first part of this sequence, the “shot.” Both characters are framed in a medium shot so that nothing distracts from the conversation. Whichever character has the focus &#8212; in this case the younger man &#8212; <em>that</em> is the character facing the camera. Note: the focal character does not always have to be the one speaking.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor6.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2312" alt="stor6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/stor6.jpg" width="413" height="288" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor6.jpg 516w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/stor6-300x209.jpg 300w" sizes="(max-width: 413px) 100vw, 413px" /></a></p>
<p dir="ltr">Frame three depicts the “reverse shot” in this sequence. The camera flips positions to show the reaction of the other character, who now becomes the focus. This alternating focus would continue throughout the conversation as the characters react to one another.</p>
<p dir="ltr"><strong>Further Study</strong></p>
<p dir="ltr">If it’s not already apparent, storyboarding technique informs a lot of the approach to how comic artists compose and arrange panels. I tried to cover all of the salient points in this two-part article, but there is so much more to discuss and learn. I would highly recommend that you locate a copy of <a href="http://www.amazon.com/Framed-Ink-Drawing-Composition-Storytellers/dp/1933492953" target="_blank"><em>Framed Ink: Drawing and Composition for Visual Storytellers</em></a> by Marcos Mateu-Mestre (available through Design Press). I read multiple books to research this article, and that was, by far, the best resource I could find.</p>
<p>Additionally, it’s a good idea to watch films by critically-acclaimed directors in order to deconstruct how they tell a story visually. The medium may differ from comics, but you should steal techniques from it anyway.</p>
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		<title>6: Devin Larson &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/02/07/making-comics-gutter-talk-episode-6-mcdcs-editor-chief-devin-larson/</link>
					<comments>https://makingcomics.com/2014/02/07/making-comics-gutter-talk-episode-6-mcdcs-editor-chief-devin-larson/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 07 Feb 2014 16:00:31 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[habit]]></category>
		<category><![CDATA[Habits]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[practice]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2289</guid>

					<description><![CDATA[If you&#8217;re looking to form some positive habits, look no further &#8212; Devin Larson has what you need. Making Comics (dotCom)&#8217;s Editor-In-Chief discusses practice habits that artists of any level will want to adopt in their routine. &#8220;You have so many layers, that you can peel away a few, and everyone&#8217;s so shocked or impressed...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/07/making-comics-gutter-talk-episode-6-mcdcs-editor-chief-devin-larson/" title="Read6: Devin Larson &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re looking to form some positive habits, look no further &#8212; <a href="https://makingcomics.com/rd/maker/devin-larson/">Devin Larson</a> has what you need. Making Comics (dotCom)&#8217;s Editor-In-Chief discusses practice habits that artists of any level will want to adopt in their routine.</p>

<p><span id="more-2289"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/episode6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2296" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/episode6.jpg" alt="episode6" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/episode6.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/episode6-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&#8220;You have so many layers, that you can peel away a few, and everyone&#8217;s so shocked or impressed that you&#8217;re baring your soul, while to you it&#8217;s nothing because you know you&#8217;ve twenty more layers to go.&#8221; ~ Craig Thompson, <em>Carnet de Voyage</em></p>
<p><strong>Devin&#8217;s Contact Info</strong></p>
<p>Twitter: <a href="https://twitter.com/devinafterdark">@devinafterdark</a>     Maker Profile (with further links): <a href="https://makingcomics.com/rd/maker/devin-larson/">here</a> <a href="https://makingcomics.com/rd/maker/devin-larson/"><br />
</a></p>
<p><span style="text-decoration: underline;"><strong>Show Notes</strong></span></p>
<p><a href="http://www.posemaniacs.com/">Posemaniacs</a></p>
<p>Sean Gordon Murphy&#8217;s list</p>
<p><a href="http://www.jamesjean.com">James Jean</a></p>
<p>Adam&#8217;s photog friend: Angie McHenry</p>
<p>Mark Luetke&#8217;s <em><a href="http://luetkemj.com/comics/strong-man/">Strongman</a> </em>(<a href="http://velocitycomics.tumblr.com/">Velocity Comics</a>)</p>
<p>Jason Brubaker&#8217;s <a href="http://sithrah.com/"><em>Sithrah</em></a></p>
<div id="attachment_2292" style="width: 310px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/Nicolaides1.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2292" class="size-medium wp-image-2292" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/Nicolaides1-300x187.jpg" alt="Drawings by Kimon Nicolaides" width="300" height="187" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/Nicolaides1-300x187.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/Nicolaides1.jpg 922w" sizes="(max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-2292" class="wp-caption-text">Gesture Drawings by Kimon Nicolaïdes</p></div>
<p><strong>Intro/Outro Song:</strong></p>
<p><em>RetroFuture Clean</em> by Kevin MacLeod (via <a href="http://incompetech.com">INCOMPETECH</a>). Licensed under <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons</a>.</p>
<address> </address>
<p><strong>Outro Song (Behind Vocals):</strong></p>
<p><em>Backed Vibes</em> (clean) by Kevin MacLeod (via <a href="http://incompetech.com">INCOMPETECH</a>). Licensed under <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons</a>.</p>
<p><strong>Transitions:</strong></p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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			<slash:comments>4</slash:comments>
		
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>42:51</itunes:duration>
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		<title>Anatomy Of A Storyboard Part 1: Terms &#038; Techniques</title>
		<link>https://makingcomics.com/2014/02/05/anatomy-storyboard-part-1-terms-techniques/</link>
					<comments>https://makingcomics.com/2014/02/05/anatomy-storyboard-part-1-terms-techniques/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 05 Feb 2014 18:25:34 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic Theory]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2273</guid>

					<description><![CDATA[Don’t look so confused. Sure, an article about storyboarding may not be the first thing you’d expect on a site about making comics. Art, writing, marketing &#8212; these clearly apply to comics as they do many other creative pursuits. But storyboarding? That’s a movie-making technique. While it’s true that storyboarding is an efficient process for...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/05/anatomy-storyboard-part-1-terms-techniques/" title="ReadAnatomy Of A Storyboard Part 1: Terms &#038; Techniques">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Don’t look so confused.</p>
<p dir="ltr">Sure, an article about storyboarding may not be the first thing you’d expect on a site about making comics. Art, writing, marketing &#8212; these clearly apply to comics as they do many other creative pursuits. But storyboarding? That’s a movie-making technique.</p>
<p dir="ltr">While it’s true that storyboarding is an efficient process for visualizing a movie or television show prior to filming, storyboards actually share many similarities with comic books. They both tell stories through a sequence of drawings, using the same composition and framing techniques to help the audience follow along. Another shared attribute, one few people realize, is that each medium is transitory. Storyboards are meant to be tools that facilitate a film. They aren’t intended for public consumption, and exist only to serve the final form of the project. Comics are storytelling tools as well. No individual panel or drawing is meant to interfere with the story. The action exists in the imagination of the reader.<span id="more-2273"></span></p>
<p dir="ltr">There are also differences. Storyboards are constrained by the proportions of the television/movie screen and maintain the same dimensions for every frame. Comic panels can be a variety of shapes and sizes! Storyboards need to translate the movements of actors and the camera to a static form, while comics can only suggest motion through panel layout and composition.</p>
<p dir="ltr">My approach to this two-part article will be to focus on the broad similarities between comics and storyboards, particularly the techniques that originated with film and were later adopted by comic book storytelling. This article will cover aspect ratio, shot classification, and camera techniques. Part two will cover the concept of continuity, specifically what it is and how it can be achieved to help an audience follow a story without feeling lost (visually).</p>
<p dir="ltr"><strong>Aspect Ratio (Storyboard Frame Size)</strong></p>
<p dir="ltr">The dimensions of storyboard frames are fixed. The reason for this lies with what the frame represents: the movie or television screen. The standard ratio of a frame is 1.85:1 (more commonly known as 16:9). Or to put it in different terms, for each inch of vertical height, a frame gains 1.85 inches of horizontal length.</p>
<p dir="ltr">If you intend to draw a storyboard, either as practice or for whatever reason, use this ratio to set up your frame template. Why a template? You will be creating a number of storyboard frames and you will want to keep them consistent. Pick a height measurement and then multiply it by 1.85 for the width measurement. Photoshop, as with most graphics programs, has rulers within the program that you can use to place your frame border. If you are working analog, try marking off the frame with a physical ruler and cutting a template out of a piece of cardstock.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2274" alt="anat1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat1.jpg" width="800" height="288" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat1.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat1-300x108.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p dir="ltr"><strong>The Rule Of Thirds</strong></p>
<p dir="ltr">Composition is a vital, complex topic. I will be giving it only the most cursory of mentions here (we will delve deeper into it in the future). The goal of proper composition is to structure an image so that the viewer gets all of the necessary information out of it. That’s right &#8212; artists manipulate the arrangement of visual elements to make the viewer look at <em>whatever they want!</em></p>
<p dir="ltr">Principles like the balance of elements within a frame and use of focal points guide the viewer’s attention. Symmetry tends to distract. A handy shortcut to avoiding symmetry is by following the guidelines shown in the second example, above. Avoid the inclination to place a figure or point-of-interest in the center of the frame. Do this by dividing the frame into thirds both horizontally and vertically, and place anything significant or focus-worthy near one of the intersecting points in the grid. This is what’s known as the rule of thirds: dynamic compositions result from asymmetry.</p>
<p dir="ltr"><strong>Shot Classification</strong></p>
<p dir="ltr">A shot is what’s referred to as the precise recording made by a camera in a single take. All of the frames in a storyboard correspond to a single shot (sometimes a complex action requires multiple storyboard frames per shot). As such, they are essentially blueprints for where to place the camera and what to point it at.</p>
<p dir="ltr">Now, that may sound incredibly movie-specific, but it’s not. Comic panels are framed in the same way. Envision the panel as a camera lens, looking out upon a scene before you. The scene exists regardless of the position you choose to view it from. Some viewpoints are more effective than others at communicating the story taking place.</p>
<p dir="ltr">As a shorthand, many scripts use terminology to refer to specific shot framing. Primarily, these are an indication of camera distance from the subject of the shot. Familiarize yourself with the following classifications; these terms will continue to pop up in the future.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2275" alt="anat2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat2.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat2.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat2-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p dir="ltr"><strong>Wide Shot</strong></p>
<p dir="ltr">This type of shot establishes the location and context for the scene. Such kinds of shots are called “establishing shots.” The subject of the shot is visible from a distance, with the primary focus being on the environment and lighting conditions.</p>
<p dir="ltr">Why lighting conditions? Good hypothetical question. The reason is that the way a scene is lit is one of the first impressions you get of its tone. High-contrast lighting, which is to say a stark contrast between light and dark, instantly establishes a dramatic tone. The scene I have presented in these examples is the opposite &#8212; low contrast. As a result, the first impression the viewer gets is of a relaxed, possibly cheerful tone.</p>
<p dir="ltr"><strong>Full Shot</strong></p>
<p dir="ltr">The camera appears to be much closer to the subject(s) of the shot, resulting in a narrowing of focus. This is aided by the fact that much of the surrounding environment is cut out of the frame. Full shots, by virtue of the name, allow the entire subject to be seen, head-to-toe.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2276" alt="anat3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat3.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat3.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat3-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p dir="ltr"><strong>Medium Shot</strong></p>
<p dir="ltr">The distance from the subjects is further reduced. Everything is cropped out of frame except for the upper torso of the character(s) involved (waist and up). The viewer is drawn further into the situation, not merely an observer, but a participant in the conversation.</p>
<p dir="ltr">This specific example is also referred to as a “two shot”, indicating the number of people in frame. It is also a conversation sequence, meaning it can follow a principle of continuity called “shot/reverse shot.” I will be addressing continuity issues in the second part of this article.</p>
<p dir="ltr"><strong>Close-Up</strong></p>
<p dir="ltr">You’ve heard of these before, right? We all have. Close-ups frame a single subject from a short distance. Because only the head, neck, and shoulders are seen, we are invited to focus on the facial expression of the subject. How are they reacting to the situation at hand? The close-up offers answers.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat4.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2277" alt="anat4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat4.jpg" width="364" height="252" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat4.jpg 520w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat4-300x207.jpg 300w" sizes="(max-width: 364px) 100vw, 364px" /></a></p>
<p dir="ltr"><strong>Extreme Close-Up</strong></p>
<p dir="ltr">Pass the Doritos and Mountain Dew! It’s time to get extreme.</p>
<p dir="ltr">This type of shot is the closest you will get to the subject. Usually focused on the eye area of the face, extreme close-ups put you, the viewer, into the place of the character. You are meant to understand the thoughts the character is thinking. Weird? Absolutely.</p>
<p dir="ltr">I say “usually focused” because it’s possible to have an extreme close-up feature something other than eyeballs. Maybe you want to focus on the car keys that were left behind when the character exited the house. The car keys! Look! He’s going to need those! Point the camera at them.</p>
<p dir="ltr"><strong>Camera Notations</strong></p>
<p dir="ltr">This leads us to the subject of camera notations. Put simply, these are the notations that indicate how the camera is moving between frames.</p>
<p dir="ltr">I’m going to be straight with you: these don’t translate directly to comic panels. Some refer less to camera movement than they do frame order. Those principles <em>do</em> tie back to comics though, since you can arrange panels on the page however you like.</p>
<p dir="ltr">So why talk about these notations? Cross-pollination of technique has allowed comic artists to benefit from filmmaking. You may not be able to replicate the zoom of a camera or the way in which a shot pans, but as a comic artist you can control eye-movement on the page. The shape and arrangement of panels helps to direct the viewer’s focus in a related way.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat5.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2278" alt="anat5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat5.jpg" width="366" height="252" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat5.jpg 523w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat5-300x206.jpg 300w" sizes="(max-width: 366px) 100vw, 366px" /></a></p>
<p dir="ltr"><strong>Dolly and Zoom</strong></p>
<p dir="ltr">These are terms that refer to increasing or decreasing the apparent distance to the camera from the subject of the shot. This can be achieved by physically moving the camera, in which case the technique is called “dolly(-in or -out).” If the physical distance to the camera remains unchanged and the effect is achieved through focusing the lens it is called “zoom.”</p>
<p dir="ltr">There are various parallels in comics. In a sequence of otherwise identical panels with the same subject, this can be virtually simulated by decreasing the distance to the subject with every panel. A less literal parallel could involve the composite effect of perspective and implied motion within an image to direct the eye.</p>
<p dir="ltr">In this frame, I chose a high vantage point from which to view the street café. The arrow indicates that I intend for the camera to physically move closer to the scene. I already know how the following shot will be framed, so I use a combination of the dolly-in and the movement of the approaching figure as a bridge between Frames 1 and 2.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat6.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2279" alt="anat6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat6.jpg" width="509" height="252" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat6.jpg 727w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat6-300x148.jpg 300w" sizes="(max-width: 509px) 100vw, 509px" /></a></p>
<p dir="ltr"><strong>Pan</strong></p>
<p dir="ltr">After the cut to Frame 2, I continue to follow the right-to-left movement of the approaching figure with a right-to-left pan. The camera &#8212; distance unchanged &#8212; moves in the direction indicated until the frame marked &#8220;B.&#8221;</p>
<p dir="ltr">This type of movement is all about transitioning to focus on the desired subject. In a comic page, an unusual panel or large composition might be impossible to comprehend as a whole. The viewer does the work of the camera pan with their eyes.</p>
<p dir="ltr">Side note for artists: make sure that the composition of elements within the frame is strong at every point during the pan.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2280" alt="anat7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/anat7.jpg" width="1000" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat7.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/anat7-300x108.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p dir="ltr"><strong>Cut-In and Cut-Away</strong></p>
<p dir="ltr">Jumping ahead in the frame sequence, let’s talk about the cut-in/away. Visually, the notation is simple. Draw a smaller, inset frame (within the frame) to indicate the position of the extreme close-up to follow. Connect the corners of the inset frame to the corners of the full frame.</p>
<p dir="ltr">This is less about camera movement and more about indicating shot order. Despite the appearance of the notation, the camera doesn’t zoom or dolly.</p>
<p dir="ltr">So why do this? Think of this technique as the visual equivalent of an “aside” in writing. If you want to draw specific attention to something for the sake of clarity without derailing the flow of the scene, use a cut-in/away. The difference between the two hinges on whether the extreme close-up is of an element within the frame, or outside of it. Same frame? Cut-in. Somewhere else? Cut-away.</p>
<p dir="ltr"><strong>Stay Tuned!</strong></p>
<h1 dir="ltr"><a title="Anatomy Of A Storyboard Part 2: Continuity" href="https://makingcomics.com/rd/2014/02/08/anatomy-storyboard-part-2-continuity/">Read on to part 2 of the article.</a></h1>
<p><a title="Anatomy Of A Storyboard Part 2: Continuity" href="https://makingcomics.com/rd/2014/02/08/anatomy-storyboard-part-2-continuity/"> </a></p>
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		<title>The Yurick Method Of Project Management</title>
		<link>https://makingcomics.com/2014/02/04/yurick-method-project-management/</link>
					<comments>https://makingcomics.com/2014/02/04/yurick-method-project-management/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 18:57:02 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[google drive]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[spreadsheets]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[yurick]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2249</guid>

					<description><![CDATA[This tutorial builds upon the following prerequisite articles: Establishing a Schedule Google Spreadsheet for Project Management Contents: Setting Up Your Tracking Sheet Entering Goals Estimating Your Delivery Dates Tracking Your Project Final Considerations Final Project: Setting Up Your Tracking Sheet 1) Go to http://bit.ly/1flqvXb. A spreadsheet should open &#8212; the template for this tutorial. 2) Make...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/04/yurick-method-project-management/" title="ReadThe Yurick Method Of Project Management">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><span id="more-2249"></span></p>
<h2 dir="ltr"><a href="https://docs.google.com/document/d/1gcFDA7crNIjVUb1aDF5yyxmo7KxdIiTKvx7YdQlSaow/edit"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2180" alt="print" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/print.jpg" width="300" height="59" /></a></h2>
<h2 dir="ltr">This tutorial builds upon the following prerequisite articles:</h2>
<p dir="ltr"><span style="line-height: 1.5em;"><a title="Establishing A Schedule" href="https://makingcomics.com/rd/2014/02/01/establishing-schedule/">Establishing a Schedule</a><br />
</span><a title="Google Spreadsheet For Project Management – A Tutorial" href="https://makingcomics.com/rd/2014/02/03/google-spreadsheet-project-management/">Google Spreadsheet for Project Management</a></p>
<h2 dir="ltr">Contents:</h2>
<p>Setting Up Your Tracking Sheet<br />
Entering Goals<br />
Estimating Your Delivery Dates<br />
Tracking Your Project<br />
Final Considerations</p>
<h2>Final Project:<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/151.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2264" alt="15" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/151-1024x340.png" width="717" height="238" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/151-1024x340.png 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/151-300x100.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/151.png 1161w" sizes="(max-width: 717px) 100vw, 717px" /></a></h2>
<h2>Setting Up Your Tracking Sheet</h2>
<p>1) Go to <a href="http://bit.ly/1flqvXb">http://bit.ly/1flqvXb</a>. A spreadsheet should open &#8212; the template for this tutorial.</p>
<p>2) Make sure that you are signed into your Gmail account. When you are, click File&gt;Make A Copy.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/22.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2252" alt="2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/22.png" width="331" height="270" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/22.png 331w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/22-300x244.png 300w" sizes="(max-width: 331px) 100vw, 331px" /></a>3) Name this copy so that it corresponds to the project that you intend to manage. This spreadsheet may be referred to as a tracking sheet.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/32.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2253" alt="3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/32.png" width="453" height="321" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/32.png 453w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/32-300x212.png 300w" sizes="(max-width: 453px) 100vw, 453px" /></a><br />
4) Go to your Drive account at <a href="http://drive.google.com">http://drive.google.com</a>. All Google Docs that you copy will be stored here. Locate the Spreadsheet copy and open it.</p>
<p style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/4.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2254" alt="4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/4.jpg" width="654" height="340" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/4.jpg 934w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/4-300x155.jpg 300w" sizes="(max-width: 654px) 100vw, 654px" /></a></p>
<p>5) In the column labeled “Dates”, you will need to enter the date intervals, by week, for the project.  I use <a href="http://calendar.google.com">Google Calendar</a> for this. Open the app alongside the spreadsheet. Switch to “month view” in Google Calendar by clicking “Month” at the top of the calendar field.</p>
<p style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2255" alt="5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/5.jpg" width="600" height="363" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/5.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/5-300x181.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p>6) The date intervals that you need to add to the spreadsheet will correspond with weeks on the calendar. For the purposes of this method, the week begins on Sunday. As for the date format, go with either of the examples below. Starting with the top cell of the column, list the range of dates, one week at a time. Move down the column, week by week, until you reach the end of the project.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2256" alt="7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/7.jpg" width="336" height="278" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/7.jpg 336w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/7-300x248.jpg 300w" sizes="(max-width: 336px) 100vw, 336px" /></a>
<p>7) Your document should look like this. For the purposes of this example, I am arbitrarily projecting three months ahead. Because this project is self-directed, not to mention open-ended, I intend to schedule in blocks of time as I go.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/81.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2257" alt="8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/81.png" width="251" height="391" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/81.png 251w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/81-192x300.png 192w" sizes="(max-width: 251px) 100vw, 251px" /></a>
<h2>Entering Goals</h2>
<p>8) <strong>Choose a page count</strong> &#8212; The next stage involves setting specific goals. How long will your comic be? 20 pages? 60 pages? 100 pages? For this example, I want my comic to be 60 pages long. I currently have 11 pages scripted (Sweet!). Let’s start by entering the length in number of pages.*</p>
<p>*Remember not to get discouraged if your numbers don’t add up to expectations &#8212; everything is editable on the tracking sheet. This process is meant to help you achieve, not to make you feel bad.</p>
<p>9) In the section of the tracking sheet labeled “Cntdwn=”, double-click on the number 50 to reveal the equation “=50-AA8.” Replace 50 with the number of pages your comic will be. In the example, I replaced 50 with 60, as that was the goal. The equation reads “=60-AA8.”</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/9.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2258" alt="9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/9.jpg" width="560" height="273" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/9.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/9-300x146.jpg 300w" sizes="(max-width: 560px) 100vw, 560px" /></a></p>
<p>10) Because experience suggests that scriptwriting will take me about a third of the overall project length, I factor in ample time for it. I expect to spend this extra time on my rough draft. For this example, I have given myself about ten weeks to finish the script.</p>
<p>Column A on the spreadsheet is reserved for letters to indicate what stage of the project I am on. “S” is for scripting, “T” is for thumbnailing, “P” is for pencils, “I” is for inking, “D” for digital/post production, “Pr” for printing.</p>
<p>In column A, enter “S” in front of every week that you expect to spend writing the comic script.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/10.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2259" alt="10" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/10.jpg" width="395" height="471" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/10.jpg 395w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/10-251x300.jpg 251w" sizes="(max-width: 395px) 100vw, 395px" /></a>
<h2>Estimating Your Delivery Dates</h2>
<p>11) This section will help you to calibrate your workload to hit appropriate milestones. By way of example, this section focuses specifically on the scripting phase that occurs before full-on production of a comic. The milestones you identify at this stage should be considered rough estimates; these initial goals are intended to help you adjust expectations and work efficiently. As I have already decided to create a 60-page comic, the issue is coming up with a plan to hit that mark.</p>
<p>In order to determine how my schedule will break down into pages written per day, I will have to employ a little basic math. The pages will need to be edited as well. My working assumption (again, based on experience) is that editing a single page will take me half the time it took to write. (It’s important to understand that 50% is an educated guess because I haven’t edited the script yet. This may later change.) For those keeping score, that’s the equivalent of 90 pages of writing: 60 pages for all the first drafts, plus another 30 pages of “writing” for editing.</p>
<p>Two things must now be determined: how many weeks (out of ten) will be allotted for writing the first draft, and what is the deadline for that draft?</p>
<p>To find out, I will need to determine what percentage of 90 pages (the total for ten weeks) is 60? Luckily, a calculator like <a href="http://www.wolframalpha.com/">Wolfram Alpha</a> can compute the percentage for me.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/11.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2260" alt="11" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/11.jpg" width="405" height="352" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/11.jpg 405w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/11-300x260.jpg 300w" sizes="(max-width: 405px) 100vw, 405px" /></a>
<p>12) Writing the first drafts of the scripts should take about 65% (rounded down) of the allotted ten weeks. Locate that spot in the schedule (Wednesday of week 6) and note the milestone in a comment (Insert&gt;Comment).</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/12.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2261" alt="12" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/12.jpg" width="595" height="323" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/12.jpg 850w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/12-300x163.jpg 300w" sizes="(max-width: 595px) 100vw, 595px" /></a></p>
<p>13) This puts me at finishing the first draft Wednesday, January 22nd. The editing will be completed by February 22nd. I will need to adjust my numbers in the “Cwntdwn=” column to reflect my new “total” of 90 pages once editing is factored in.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/131.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2262" alt="13" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/131.png" width="192" height="102" /></a>
<p>14) Now for the fun part: the next step involves determining the page breakdown per day so that I hit those deadlines. The first deadline is January 22nd, so I will need to enter a page rate in the “Estimated” column for every day leading up to the 22nd. These numbers must equal 60. If you are following along, notice that as numbers are added to the spreadsheet, the number adjacent to the the cell labeled “Schedule =” reflects the change in total (AA4).</p>
<p>When creating this spreadsheet, I had already written 11 pages. I started by recording 11 pages for Sunday (C3), and balanced this out by estimating an output of 0 for Monday (F3) and Tuesday (I3). I then determined a reasonable rate for the rest of the days leading up to the 22nd.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/14.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2263" alt="14" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/14.jpg" width="626" height="103" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/14.jpg 1118w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/14-300x49.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/14-1024x168.jpg 1024w" sizes="(max-width: 626px) 100vw, 626px" /></a></p>
<p>I have highlighted the area you should watch as you enter your estimated rates.The numbers in the column under “Total Est” display the pages per week, and next to “Schedule=” is the total number across all weeks.</p>
<p>15) Lastly, I needed to add page estimates for the remaining days that lead up to the milestone on February 22nd. As I entered the numbers, I watched the total next to “Schedule=” in order to hit the target number, 90. The completed schedule looks like the image below. During the editing phase, I will need to “write” a page a day (two pages of editing).</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/151.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2264" alt="15" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/151.png" width="813" height="270" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/151.png 1161w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/151-300x100.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/151-1024x340.png 1024w" sizes="(max-width: 813px) 100vw, 813px" /></a></p>
<h2>Tracking Your Project</h2>
<p>16) Now milestones have been established, the next step involves producing the work and measuring the actual page rate against the estimated one. If you are following along make sure that as you work, you fill in the actual page rate as you go.</p>
<p>For instance, let’s say that I write two pages on Wednesday. I would then put a “2” for the “Actual” rate.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/161.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2266" alt="16" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/161.jpg" width="660" height="49" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/161.jpg 943w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/161-300x22.jpg 300w" sizes="(max-width: 660px) 100vw, 660px" /></a></p>
<p>If I write nothing else, by week’s end I will have only written 13 pages of the projected 17. In order to hit my weekly goal, I will need to write four pages in the three days that remain.</p>
<p>The totals for the spreadsheet will update as you fill in the actual page rate. Because I already have 13 pages written at this point, 77 remain.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/16_2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2265" alt="16_2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/16_2.png" width="179" height="182" /></a>
<p>17) Lastly, I would draw your attention to the right-hand side of the tracking sheet. This section is unrelated to the weekly schedule, instead allowing me to “check off” individual pages as they go through the process. I enter the value “1” to indicate a First Draft, or “F” to indicate a final script.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/171.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2267" alt="17" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/171.png" width="245" height="535" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/171.png 245w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/171-137x300.png 137w" sizes="(max-width: 245px) 100vw, 245px" /></a>
<p>18) Rather than name the individual comic scripts, I would give them generic titles like Page 1, Page 2, etc. You can always go back and update the titles later.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/181.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2268" alt="18" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/181.png" width="316" height="253" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/181.png 316w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/181-300x240.png 300w" sizes="(max-width: 316px) 100vw, 316px" /></a>
<p>19) The cell adjacent to the label “First Draft =” will list the total number of pages that are indicated to be first drafts (a value of “1” in the red column).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/191.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2269" alt="19" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/191.png" width="332" height="261" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/191.png 332w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/191-300x235.png 300w" sizes="(max-width: 332px) 100vw, 332px" /></a>
<p>That should do it. Have fun and keep track of your work!</p>
<h2>Final Considerations</h2>
<p>20) Don’t worry if your estimates are off at first. I tend to write in spurts &#8212; ten pages one day, a page here and there, etc.</p>
<p>Take a look at this schedule from another project.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/201.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2270" alt="20" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/201.png" width="673" height="112" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/201.png 961w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/201-300x49.png 300w" sizes="(max-width: 673px) 100vw, 673px" /></a></p>
<p>Notice how my stats dip in the last two weeks? That’s ok! I still keep track of the work because it needs to be done. I updated my estimates as well to reflect the actual work rate.</p>
<p>This will be your tracking sheet, so do with it what you please. It’s meant to help you plan the work that needs done, not to discourage you from using it.</p>
<p>Having a tracking sheet will allow you to work on multiple projects, so that you will know exactly where you left off upon coming back to it.</p>
<h2>Modification Ideas</h2>
<p>21) If you have any ideas for improving this system, suggest them!</p>
<p>&nbsp;</p>
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			</item>
		<item>
		<title>Google Spreadsheet For Project Management &#8211; A Tutorial</title>
		<link>https://makingcomics.com/2014/02/03/google-spreadsheet-project-management/</link>
					<comments>https://makingcomics.com/2014/02/03/google-spreadsheet-project-management/#comments</comments>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Mon, 03 Feb 2014 19:25:55 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2178</guid>

					<description><![CDATA[&#160; What you will learn: Create a New Spreadsheet Add or Delete Columns and Rows Freeze a Row Coloring Selected Fields Add, Subtract, Multiply, and Divide Across Multiple Cells Multiply and Divide &#160; Create a New Spreadsheet 1) Go to your Gmail inbox and open Google Drive (or go to drive.google.com). 2) Click on the “Drive” icon....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/03/google-spreadsheet-project-management/" title="ReadGoogle Spreadsheet For Project Management &#8211; A Tutorial">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><span id="more-2178"></span><a id="top" href="https://docs.google.com/document/d/1gXgofiWyARSeuZc7L-D0VQCpCAlwzfa9JucmjUprA3c/edit#heading=h.hsvej0q064rr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2180" alt="print" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/print.jpg" width="300" height="59" /></a></p>
<p>&nbsp;</p>
<p>What you will learn:</p>
<ul>
<li>Create a New Spreadsheet</li>
<li>Add or Delete Columns and Rows</li>
<li>Freeze a Row</li>
<li>Coloring Selected Fields</li>
<li>Add, Subtract, Multiply, and Divide Across Multiple Cells</li>
<li>Multiply and Divide</li>
</ul>
<p>&nbsp;</p>
<p>Create a New Spreadsheet<em><a href="#top"><br />
</a></em></p>
<p dir="ltr">1) Go to your Gmail inbox and open Google Drive (or go to <a href="https://drive.google.com/">drive.google.com</a>).</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2182" alt="1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/1-1024x162.jpg" width="1024" height="162" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/1-1024x162.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/1-300x47.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/1.jpg 1277w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p>2) Click on the “Drive” icon.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2183" alt="2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/2.png" width="401" height="480" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/2.png 401w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/2-250x300.png 250w" sizes="(max-width: 401px) 100vw, 401px" /></a>
<p>3) Click on “Create” and “Spreadsheet.”</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2184" alt="3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/3.png" width="288" height="433" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/3.png 288w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/3-199x300.png 199w" sizes="(max-width: 288px) 100vw, 288px" /></a>
<p>4) You will open a blank spreadsheet.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/4.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2185" alt="4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/4.png" width="645" height="445" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/4.png 921w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/4-300x206.png 300w" sizes="(max-width: 645px) 100vw, 645px" /></a></p>
<p style="text-align: right;"><em><a href="#top">(BACK TO TOP)</a></em></p>
<p> <a id="addcolumn"></a></p>
<h1>Add or Delete Columns and Rows</h1>
<p>1) The following steps will describe how to add or delete columns. The image below will be the resulting finished template.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/5.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2186" alt="5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/5.png" width="695" height="424" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/5.png 993w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/5-300x182.png 300w" sizes="(max-width: 695px) 100vw, 695px" /></a></p>
<p dir="ltr">2) Let’s examine the difference between rows and columns. A column is the name given to vertically stacked cells, while a row describes a horizontal cross-section of cells.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2187" alt="6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/6.jpg" width="408" height="463" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/6.jpg 408w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/6-264x300.jpg 264w" sizes="(max-width: 408px) 100vw, 408px" /></a><br />
3) To delete unnecessary cells within a spreadsheet, you must first make a selection. If you are following along with this tutorial, click on a cell under column E. Scroll to the end of the spreadsheet, hold Shift, and click on another cell in the same row but under column T.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/7.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2188" alt="7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/7-1024x114.png" width="614" height="68" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/7-1024x114.png 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/7-300x33.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/7.png 1247w" sizes="(max-width: 614px) 100vw, 614px" /></a></p>
<p dir="ltr" style="text-align: left;">4) Click on Edit&gt;Delete columns E-T.</p>
<p dir="ltr" style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/8.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2189" alt="8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/8.png" width="334" height="447" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/8.png 334w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/8-224x300.png 224w" sizes="(max-width: 334px) 100vw, 334px" /></a><br />
5) Alternatively, try deleting some cells within a vertical stack. Click on cell 21 under column A. Hold Shift and scroll down to row 100. Click cell 100 under column A, causing a selection that should look like the image below.</p>
<p dir="ltr" style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/9.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2190" alt="9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/9.png" width="360" height="549" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/9.png 360w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/9-196x300.png 196w" sizes="(max-width: 360px) 100vw, 360px" /></a></p>
<p dir="ltr">6) Click on Edit&gt;Delete rows 21-100.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/10.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2191" alt="10" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/10.png" width="297" height="456" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/10.png 297w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/10-195x300.png 195w" sizes="(max-width: 297px) 100vw, 297px" /></a></p>
<p dir="ltr" style="text-align: right;"><em><a href="#top">(BACK TO TOP)</a></em></p>
<p> <a id="freeze"></a></p>
<h1>Freezing a Row</h1>
<p dir="ltr">1) In order to freeze a row, click any cell as shown in the image below. This technique is effective for long spreadsheets because it allows you to create labels for categories that will always remain visible, regardless of scrolling.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/11.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2192" alt="11" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/11.png" width="792" height="365" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/11.png 792w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/11-300x138.png 300w" sizes="(max-width: 792px) 100vw, 792px" /></a></p>
<p dir="ltr">2)  Click View&gt;Freeze rows&gt;Freeze 1 row.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/12.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2193" alt="12" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/12.png" width="452" height="466" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/12.png 452w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/12-290x300.png 290w" sizes="(max-width: 452px) 100vw, 452px" /></a></p>
<p dir="ltr">3) The row is now frozen, so you can fill it with whatever categories you want. In the example, I froze two rows and labeled the days of the week alongside the items to be tracked each day.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/13.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-2194" alt="13" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/13.png" width="721" height="134" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/13.png 901w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/13-300x55.png 300w" sizes="(max-width: 721px) 100vw, 721px" /></a></p>
<p dir="ltr">4) This example uses a four-day work week as the format. To follow along, type “Day 1”, “Day 2”, “Day 3”, and “Day 4” in a single frozen row across the top.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/14.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2195" alt="14" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/14.png" width="558" height="258" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/14.png 558w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/14-300x138.png 300w" sizes="(max-width: 558px) 100vw, 558px" /></a></p>
<p dir="ltr">5) To center the labels in the middle of the columns, first Shift+Select all of the occupied cells in the frozen row.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/15.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2196" alt="15" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/15.png" width="658" height="198" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/15.png 658w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/15-300x90.png 300w" sizes="(max-width: 658px) 100vw, 658px" /></a></p>
<p dir="ltr">6) Now, click the format drop-down in the menu and select the center align icon.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/16.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2197" alt="16" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/16.jpg" width="851" height="219" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/16.jpg 851w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/16-300x77.jpg 300w" sizes="(max-width: 851px) 100vw, 851px" /></a></p>
<p dir="ltr" style="text-align: right;"><em><a href="#top">(BACK TO TOP)</a></em></p>
<p>&nbsp;</p>
<h1>Coloring Selected Fields</h1>
<p dir="ltr">1) Select the cells within the row or column that you want to color. For this example, I have selected the frozen row at the top of my spreadsheet. In order for these labels to stand out, I will be filling the field with black and changing the text color to white.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/17.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2198" alt="17" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/17.png" width="595" height="175" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/17.png 595w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/17-300x88.png 300w" sizes="(max-width: 595px) 100vw, 595px" /></a></p>
<p dir="ltr">2) Click the paint bucket to bring up this swatch field. Select black.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/18.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2199" alt="18" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/18.png" width="859" height="381" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/18.png 859w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/18-300x133.png 300w" sizes="(max-width: 859px) 100vw, 859px" /></a></p>
<p dir="ltr">3) If the last step was successful, the cell should appear completely black. You will not be able to see the text until you change the font color.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/19.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2200" alt="19" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/19.png" width="564" height="274" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/19.png 564w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/19-300x145.png 300w" sizes="(max-width: 564px) 100vw, 564px" /></a></p>
<p dir="ltr">4) To do so, click the “A” symbol with the line below it and select the color white. Your words should now appear.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/20.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2202" alt="20" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/20.png" width="791" height="384" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/20.png 791w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/20-300x145.png 300w" sizes="(max-width: 791px) 100vw, 791px" /></a></p>
<p>Magic!</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/20_2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2201" alt="20_2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/20_2.png" width="578" height="217" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/20_2.png 578w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/20_2-300x112.png 300w" sizes="(max-width: 578px) 100vw, 578px" /></a>
<p>&nbsp;</p>
<p style="text-align: right;"><em><a href="#top">(BACK TO TOP)</a></em></p>
<p> <a id="addsub"></a></p>
<h1>Add, Subtract, Multiply, and Divide Across Multiple Cells</h1>
<p dir="ltr">1) Now for the fun stuff: MATH!</p>
<p>Let’s start with the basics. Below each day, enter some numbers. For the purposes of the example, these numbers correspond to the comic pages that you’ve produced within a given period.</p>
<p>On Day 1, I made two pages. Day 2 meant three more pages, and so on. You can enter the same numbers, but any numbers will do.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/21.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2203" alt="21" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/21.png" width="544" height="177" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/21.png 544w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/21-300x97.png 300w" sizes="(max-width: 544px) 100vw, 544px" /></a>
<p dir="ltr">2) The next step will require two additional columns. To add a column, click the letter at the head of a column directly next to where you want the new column to appear. For our purposes, click column D. A drop-down menu will appear. Click “Insert 1 right”.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/22.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2204" alt="22" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/22.jpg" width="356" height="510" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/22.jpg 356w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/22-209x300.jpg 209w" sizes="(max-width: 356px) 100vw, 356px" /></a></p>
<p dir="ltr">3) Add another column to the left of column A by repeating the last step. Click column A, but click “Insert 1 left” instead. Your spreadsheet should now look like the image below.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/23.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2205" alt="23" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/23.png" width="790" height="463" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/23.png 790w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/23-300x175.png 300w" sizes="(max-width: 790px) 100vw, 790px" /></a></p>
<p dir="ltr">4) Enter titles for the new columns in the frozen row at the top of the spreadsheet. The left column should say “Weeks” and the right column should say “Totals.” Match both the cell color as well as the text color, and center the text.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/24.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2206" alt="24" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/24.png" width="765" height="188" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/24.png 765w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/24-300x73.png 300w" sizes="(max-width: 765px) 100vw, 765px" /></a></p>
<p dir="ltr">5) Below column A, label the rows from one to nineteen and change both the field and text colors.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/25.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2207" alt="25" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/25.png" width="353" height="441" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/25.png 353w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/25-240x300.png 240w" sizes="(max-width: 353px) 100vw, 353px" /></a></p>
<p dir="ltr">6) To resize the column, click towards the top of the cell that says “A” until you see an arrow key appear. You can now drag the column to resize it.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/26.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2208" alt="26" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/26.jpg" width="223" height="475" /></a></p>
<p dir="ltr">7) Your spreadsheet should look like the image below.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/27.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2209" alt="27" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/27.png" width="718" height="477" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/27.png 718w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/27-300x199.png 300w" sizes="(max-width: 718px) 100vw, 718px" /></a></p>
<p dir="ltr">8) Now for the math part. Click the cell at coordinates F2.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/28.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2210" alt="28" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/28.png" width="194" height="110" /></a></p>
<p dir="ltr">9) Enter “=SUM” into the cell. As you type, several autofill options should appear. Any time that you place “=” in a cell and begin to type words this will happen. The word “SUM” is a shortcut for adding the values of multiple cells together. Once SUM is selected, hit Enter.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/29.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2211" alt="29" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/29.png" width="873" height="375" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/29.png 873w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/29-300x128.png 300w" sizes="(max-width: 873px) 100vw, 873px" /></a></p>
<p dir="ltr">10) Your cell should look like this. Don’t click out of the cell just yet!</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/30.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2212" alt="30" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/30.png" width="135" height="53" /></a></p>
<p dir="ltr">11) Click on cell E2. It should appear as an active element within equation.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/31.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2213" alt="31" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/31.png" width="356" height="122" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/31.png 356w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/31-300x102.png 300w" sizes="(max-width: 356px) 100vw, 356px" /></a></p>
<p dir="ltr">12) Now, enter a comma after E2 in the equation.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/32.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2214" alt="32" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/32.jpg" width="132" height="86" /></a></p>
<p dir="ltr">14) Repeat this process with D2, C2, and B2 &#8212; inserting commas between each.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/33.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2215" alt="33" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/33.png" width="733" height="185" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/33.png 733w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/33-300x75.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/33-600x150.png 600w" sizes="(max-width: 733px) 100vw, 733px" /></a></p>
<p dir="ltr">15) Finally, click Enter to complete the equation. The equation should be replaced with the total for Week 1, achieved by adding all of the daily values together within the equation in F2.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/34.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2216" alt="34" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/34.jpg" width="759" height="112" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/34.jpg 759w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/34-300x44.jpg 300w" sizes="(max-width: 759px) 100vw, 759px" /></a></p>
<p dir="ltr">16) If you change any of the individual numbers for B2, C2, D2, or E2, the total value in F2 will reflect the change.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/35.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2217" alt="35" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/35.jpg" width="723" height="106" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/35.jpg 723w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/35-300x43.jpg 300w" sizes="(max-width: 723px) 100vw, 723px" /></a></p>
<p dir="ltr">17) Now to copy the equation to another row. Select F2 and hit Copy on your keyboard (Ctrl+C Windows, Command+C Mac).</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/36.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2218" alt="36" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/36.png" width="152" height="88" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/36.png 152w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/36-150x88.png 150w" sizes="(max-width: 152px) 100vw, 152px" /></a></p>
<p dir="ltr">18) Select cell F3 and hit Paste on your keyboard (Ctrl+V Windows, Command+V Mac). A zero should appear.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/37.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2219" alt="37" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/37.png" width="168" height="89" /></a></p>
<p dir="ltr">19) The equation is transposed to calculate the sum of cells B3, C3, D3, and E3. If you enter values in those cells, the resulting total will appear in cell F3.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/38.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2220" alt="38" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/38.jpg" width="766" height="187" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/38.jpg 766w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/38-300x73.jpg 300w" sizes="(max-width: 766px) 100vw, 766px" /></a></p>
<p dir="ltr">20) Copy/Paste the equation from F4 to F20.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/39.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2221" alt="39" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/39.png" width="192" height="413" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/39.png 192w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/39-139x300.png 139w" sizes="(max-width: 192px) 100vw, 192px" /></a></p>
<p dir="ltr">21) Now you can calculate an array of numbers. Imagine that this spreadsheet will help you to track the amount of time needed to produce a 200-page comic book. By adding two additional columns, G and H, you can estimate your grand totals. In column G, label cells G5-G7 as “Total pages needed”, “Total written”, and “Total remaining”, respectively. Enter 200 in cell H5, because that will be the ultimate length of the comic.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/40.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2222" alt="40" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/40.png" width="892" height="478" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/40.png 892w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/40-300x160.png 300w" sizes="(max-width: 892px) 100vw, 892px" /></a></p>
<p dir="ltr">22) Click cell H6 and select the SUM equation from the autofill suggestions.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/41.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2223" alt="41" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/41.png" width="750" height="283" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/41.png 750w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/41-300x113.png 300w" sizes="(max-width: 750px) 100vw, 750px" /></a></p>
<p dir="ltr">23) Hit Enter and this time, instead of clicking a single cell you will be selecting a whole column. Without leaving the equation, click “F” at the top of column F. This will select the entire column and the value “F:F” will appear in in H6.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/42.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2224" alt="42" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/42.png" width="426" height="433" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/42.png 426w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/42-295x300.png 295w" sizes="(max-width: 426px) 100vw, 426px" /></a></p>
<p dir="ltr">24) Hit Enter to close the equation. The total sum of column F should appear (14, if you’ve been following this example).</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/43.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2225" alt="43" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/43.jpg" width="376" height="413" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/43.jpg 376w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/43-273x300.jpg 273w" sizes="(max-width: 376px) 100vw, 376px" /></a></p>
<p dir="ltr">25) Now that we’ve calculated what’s been written, the next step will help us plan to hit the goal of completing 200 pages. Let’s say you have ten weeks, but feel that you can only write one page per day. Enter “1” in each of the cells in the chart. As the “Total written” value shows, that works out to a maximum of 40 pages in ten weeks.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/44.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2226" alt="44" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/44.png" width="894" height="299" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/44.png 894w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/44-300x100.png 300w" sizes="(max-width: 894px) 100vw, 894px" /></a></p>
<p dir="ltr">26) In order to calculate the discrepancy let’s add another equation, this time in cell H7. Enter “=” and select “=H5-H6” (Total pages needed &#8211; Total written).</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/45.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2227" alt="45" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/45.png" width="239" height="115" /></a></p>
<p dir="ltr">27) The number of remaining pages should now appear in cell H7. (In the example, that number is 160).</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/46.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2228" alt="46" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/46.png" width="226" height="119" /></a></p>
<p dir="ltr">28) Refer to this “Total remaining” value as you adjust the schedule. The target number of 200 will not change, nor will the number of weeks. Within that, you will need to adjust your values in terms of the number of pages written per day. The example below offers one solution for determining a production rate that will hit the goal.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/47.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2229" alt="47" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/47.png" width="902" height="294" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/47.png 902w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/47-300x97.png 300w" sizes="(max-width: 902px) 100vw, 902px" /></a></p>
<p dir="ltr" style="text-align: right;"><em><a href="#top">(BACK TO TOP)</a></em></p>
<p> <a id="multiply"></a></p>
<h1>Multiply &amp; Divide</h1>
<p dir="ltr">If you need to multiply or divide numbers within a cell, use the following equations:</p>
<p dir="ltr">Multiply is “=value*value”.</p>
<p dir="ltr" style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/multiply.png"><img loading="lazy" decoding="async" class="size-full wp-image-2231" alt="multiply" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/multiply.png" width="121" height="37" /></a></p>
<p>Divide is “=value/value”.</p>
<p style="text-align: left;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/divide.png"><img loading="lazy" decoding="async" class="size-full wp-image-2230" alt="divide" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/divide.png" width="158" height="73" /></a></p>
<p style="text-align: right;"><em><a href="#top">(BACK TO TOP)</a></em></p>
]]></content:encoded>
					
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		<title>Establishing A Schedule</title>
		<link>https://makingcomics.com/2014/02/01/establishing-schedule/</link>
					<comments>https://makingcomics.com/2014/02/01/establishing-schedule/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 01 Feb 2014 17:12:25 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[scheduling]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2164</guid>

					<description><![CDATA[Why have a schedule? Deadlines? Estimates? Spreadsheets? Who would want to deal with boring things like those? Well if you’re anything like me, establishing deadlines or benchmarks to direct the creative process provides peace of mind (not to mention increases productivity) during a long-form comic book project. From grade school to college, I hated math...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/02/01/establishing-schedule/" title="ReadEstablishing A Schedule">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><strong>Why have a schedule?</strong></p>
<p dir="ltr">Deadlines? Estimates? Spreadsheets? Who would want to deal with boring things like those? Well if you’re anything like me, establishing deadlines or benchmarks to direct the creative process provides peace of mind (not to mention increases productivity) during a long-form comic book project.</p>
<p dir="ltr">From grade school to college, I hated math class. “What does math have to do with comics?” All I wanted to do was draw. When I first started teaching at <a href="http://www.hightechhigh.org/schools/HTHCV/">High Tech High Chula Vista</a>, that sentiment changed in a hurry; I was glad to know basic math. I found myself managing hundreds of students over multiple projects. Knowing math allowed me to track everyone’s progress.</p>
<p dir="ltr"><span id="more-2164"></span></p>
<p dir="ltr">My current comic, Head Comics (hosted on <a href="http://www.gocomics.com/">GoComics</a>), is a gag strip about two roommates who are zombies in post-apocalyptic San Diego. At the start, I decided that the length of the project would be fifty comic strips. To keep track of this, I created a spreadsheet designed to fit a single screen. I find that this helps me to measure the difference between estimated work hours and my actual ones.</p>
<p dir="ltr">A spreadsheet can help you to calibrate your expectations, so that “what you hope to accomplish” aligns with “what you expect to accomplish.” This will help you to actually finish the project, not just wish that you had finished it.</p>
<p dir="ltr">I make sure to clearly label both the name of each strip, as well as what phase of editing it is in. With fifty different scripts, having a way to track them all is paramount. Once my editor cohorts on Facebook give a script the “thumbs up”, I move the spreadsheet entry for the script to the “final draft” category.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/sch2.jpg"><img loading="lazy" decoding="async" class=" wp-image-2166 aligncenter" alt="sch2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/sch2-1024x218.jpg" width="1024" height="218" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch2-1024x218.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch2-300x64.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch2.jpg 1170w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr"><strong>Why use Google Docs and not Excel?</strong></p>
<p dir="ltr">It’s true, a paid program like Microsoft Excel has more features than anything that Google offers for free (I have heard that Hotmail now offers a cloud-based version of Excel for free, but I haven’t used it). My support of Google Docs is very simple. Many people use <a href="http://gigaom.com/2012/10/31/gmail-finally-beats-hotmail-according-to-third-party-data-chart/">Gmail at this point</a> which means they already have built-in access to Google Docs along with the many apps and tools that Google offers by default. It also means they can access their spreadsheet from anywhere with an internet connection, along with the ability to collaborate with multiple users at a time.</p>
<p dir="ltr">And did I mention this is free?</p>
<p dir="ltr">So yes, I advocate that you strongly consider Google Docs. Using the spreadsheet function, along with the following tricks, you should find scheduling surprisingly manageable.</p>
<p dir="ltr">A Look At My Schedule</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/sch3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2167" alt="sch3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/sch3-1024x440.jpg" width="1024" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch3-1024x440.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch3-300x129.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch3.jpg 1175w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr">If you’d like a closer look, check out: <a href="http://bit.ly/1bb5dHg">http://bit.ly/1bb5dHg</a></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/sch4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2168" alt="sch4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/02/sch4-1024x440.jpg" width="1024" height="440" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch4-1024x440.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch4-300x129.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/02/sch4.jpg 1175w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p dir="ltr">The full schedule for Head Comics (Click the image to enlarge)</p>
<p dir="ltr">Before creating any schedule, I first evaluate the goals of the project and build logical conclusions from there.</p>
<p dir="ltr">Goals that informed this schedule:</p>
<ol>
<li dir="ltr">
<p dir="ltr">Create fifty comic strips that are four panels long.</p>
</li>
<li dir="ltr">
<p dir="ltr">Scripts must be finished before artwork can start.*</p>
</li>
<li dir="ltr">
<p dir="ltr">Ten of the fifty comic strips will be extra long.*</p>
</li>
<li dir="ltr">
<p dir="ltr">First draft of scripts must be completed before 2014.*</p>
</li>
<li dir="ltr">
<p dir="ltr">Strips must complete a two-tiered editorial process.</p>
</li>
<li dir="ltr">
<p dir="ltr">The act of scheduling must factor in ability calibration.**</p>
</li>
</ol>
<p dir="ltr"><em>* These goals are designated as “flexible.”</em></p>
<p dir="ltr">When determining project goals, I build in a buffer. I find that this helps to trick my brain into staying on-task. I first compile a complete list of goals, and then flag anything that isn’t absolutely necessary.</p>
<p dir="ltr"><em>** This goal is designated as “optional”, but is advised nonetheless.</em></p>
<p dir="ltr">This specific goal is expanded upon in another article called “<a href="https://makingcomics.com/rd/2014/01/30/ability-calibration/">Ability Calibration</a>.” I mostly stole the concept from how Google managed its <a href="http://abcnews.go.com/Technology/story?id=4839327">20 Percent Program</a>. By periodically assessing the achievement rate of goals, it’s possible to refine future goals and increase overall efficiency.</p>
<p dir="ltr">A practical example of this concept lies with the schedule above. If I plan to produce two scripts on Tuesday and instead produce five, I need to account for the discrepancy. Why were my predictions off? Does this indicate a trend, and can such a trend be predicted?</p>
<p dir="ltr">Even if you don’t find scheduling theory all that interesting, I would still advocate that you attempt this kind of productivity analysis. It will help you to accurately gauge workload and lead to more confidence in your approach to future projects.</p>
<p dir="ltr"><strong>What advantages does a spreadsheet provide?</strong></p>
<p dir="ltr">(Alert &#8212; I am about to geek out. This is my favorite part!)</p>
<p dir="ltr">I didn’t learn about spreadsheets until age 26, at which point I went a little “spreadsheet-crazy.” How crazy? Check out this video:</p>
<p dir="ltr" style="text-align: center;"><object width="420" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/f0i1VqRIgVI?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="420" height="315" type="application/x-shockwave-flash" src="//www.youtube.com/v/f0i1VqRIgVI?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p dir="ltr">In the video, you’ll see me mess around various fields allocated to estimated comic deliverables, actual comic deliverables, and the number of final drafts that were finished within a two-day period. As the numbers change for the week totals, watch how the final score shifts (marked red and black).</p>
<p dir="ltr">Why is this so cool? Because the spreadsheet turned my project into a videogame that results in both a comic and I have data that will save me time in future projects!</p>
<p dir="ltr"><strong>Alright I’m convinced. Now what?</strong></p>
<p>There’s no “one way” that’s best for establishing your schedule, though I have a number of suggestions. Get ready to follow the tutorials attached to this article that we&#8217;ll be posting tomorrow &#8212; it’s the best way to start!</p>
]]></content:encoded>
					
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		<title>5: Christina Blanch &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/01/31/making-comics-gutter-talk-episode-5/</link>
					<comments>https://makingcomics.com/2014/01/31/making-comics-gutter-talk-episode-5/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 31 Jan 2014 16:00:00 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[blanch]]></category>
		<category><![CDATA[christy]]></category>
		<category><![CDATA[christy blanch]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[mooc]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[thrillbent]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2148</guid>

					<description><![CDATA[Is it a hangout? Is it a podcast? A hangcast? A podout? Adam and Patrick travel the interwebz long-distance for this hangpod. Or whatever. What matters is this: Christina Blanch is on the show! You see the words that are underlined? Yeah? Good. Now go click them. You&#8217;re welcome. Twitter: @christyblanch (https://twitter.com/christyblanch) Social Issues Through...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/31/making-comics-gutter-talk-episode-5/" title="Read5: Christina Blanch &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Is it a hangout? Is it a podcast? A hangcast? A podout? Adam and Patrick travel the interwebz long-distance for this hangpod. Or whatever. What matters is this: Christina Blanch is on the show!</p>

<p><span id="more-2148"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/episode5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2153" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/episode5.jpg" alt="episode5" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/episode5.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/episode5-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>You see the words that are underlined? Yeah? Good. Now go click them. You&#8217;re welcome.</p>
<p>Twitter: @christyblanch (<span style="text-decoration: underline;"><span style="color: #0066cc;"><a href="https://twitter.com/christyblanch">https://twitter.com/christyblanch</a></span></span>)</p>
<p>Social Issues Through Comic Books, MOOC: <a href="https://www.canvas.net/courses/gender-through-comic-books">https://www.canvas.net/courses/gender-through-comic-books</a></p>
<p><a href="http://www.supermooc.org">www.supermooc.org</a></p>
<p>Thrillbent: <a href="http://www.thrillbent.com">www.thrillbent.com</a></p>
<p>Year of the MOOC: <a href="http://www.nytimes.com/2012/11/04/education/edlife/massive-open-online-courses-are-multiplying-at-a-rapid-pace.html?pagewanted=all&amp;_r=0">http://www.nytimes.com/2012/11/04/education/edlife/massive-open-online-courses-are-multiplying-at-a-rapid-pace.html?pagewanted=all&amp;_r=0</a></p>
<p>Five Comic Creators to Watch in 2014: <a href="http://comicbook.com/blog/2014/01/19/five-comic-creators-to-watch-in-2014/">http://comicbook.com/blog/2014/01/19/five-comic-creators-to-watch-in-2014/</a></p>
<p>Patrick&#8217;s MOOC &#8211; <a href="http://newschoolcreation.appspot.com" target="_blank" rel="noopener">New School Creation MOOC</a></p>
<p><a title="MOOC" href="https://makingcomics.com/rd/mooc/" target="_blank" rel="noopener">Making Comics MOOC</a></p>
<p>Adam&#8217;s &#8220;The Hardly Working Man&#8221;: <span style="text-decoration: underline;"><span style="color: #0066cc;"><a href="http://sd-greeny.tumblr.com/">http://sd-greeny.tumblr.com/</a></span></span></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>1:24:42</itunes:duration>
		<rawvoice:embed>&lt;iframe width=&quot;320&quot; height=&quot;30&quot; src=&quot;https://makingcomics.com/?powerpress_embed=2148-podcast&amp;amp;amp;powerpress_player=mediaelement-audio&quot; title=&quot;Blubrry Podcast Player&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;</rawvoice:embed>
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		<title>Ability Calibration</title>
		<link>https://makingcomics.com/2014/01/30/ability-calibration/</link>
					<comments>https://makingcomics.com/2014/01/30/ability-calibration/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 18:56:05 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[calibration]]></category>
		<category><![CDATA[plan]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[project concepts]]></category>
		<category><![CDATA[project planning]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2110</guid>

					<description><![CDATA[As an artist, it’s important to develop a strategy for increasing productivity. It’s a necessary evil. Artists are driven by emotion, right? How can a person like that be expected to adhere to a schedule? One with goals and deadlines? George Lucas. John Lennon. Michelangelo. Alan Moore. JRR Tolkien. Creative geniuses often develop strategies to...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/30/ability-calibration/" title="ReadAbility Calibration">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div id="attachment_2116" style="width: 143px" class="wp-caption alignright"><a title="Time Yourself!" href="https://docs.google.com/document/d/1eXLgUcoVOnnT4bKFgdZ4hTeE_zQHMdRH1HYODF_SHoE/edit#heading=h.vwbbp1ypd2j7" target="_blank"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2116" class="size-full wp-image-2116   " alt="" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib5.jpg" width="133" height="133" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib5.jpg 133w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib5-125x125.jpg 125w" sizes="(max-width: 133px) 100vw, 133px" /></a><p id="caption-attachment-2116" class="wp-caption-text"><strong>GO TIME YOURSELF!</strong>  Try the worksheet that is designed to help new and aspiring artists gauge their ability to create within a period of time.<span style="background-color: #ffffff; font-size: 14px; line-height: 1.5em;"></span></p></div>
<p>As an artist, it’s important to develop a strategy for increasing productivity. It’s a necessary evil. Artists are driven by emotion, right? How can a person like that be expected to adhere to a schedule? One with goals and deadlines?</p>
<p>George Lucas. John Lennon. Michelangelo. Alan Moore. JRR Tolkien. Creative geniuses often develop strategies to help them stay focused on their tasks. How do they do it?</p>
<p>Perhaps the more important question is: How did they start?</p>
<p>When I was a kid, I spent six years doing competitive, Olympic-style, archery. The thing that stuck with me more than anything else was the method for figuring out how to aim. The idea was basically this:</p>
<p><span id="more-2110"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2113" alt="calib2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib2.png" width="777" height="316" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib2.png 777w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib2-300x122.png 300w" sizes="(max-width: 777px) 100vw, 777px" /></a>
<p>Learning to adjust your aim applies to the artistic practice because it forces you to analyze and understand your abilities. In archery, any number of factors might cause you to miss the bullseye: wind, muscle control, environmental distractions, or any number of other factors. Everything must be taken into account in order to hit the target. In art, similar factors might prevent you from achieving the desired result. What separates the expert (artist or marksman) from the amateur, is that experts tend to assess their own abilities and use that assessment to change weaknesses into strengths. In art, as with archery, you can only reach the next level through copious amounts of practice.</p>
<p>A former student of mine, age 30, was making a comic for the first time. I had him do a basic exercise with the goal of calibrating his productivity, in order to set realistic deadlines. The activity required him to estimate the length of time it would take to write a 10-page comic.</p>
<p>These were his estimates:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2114" alt="calib3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib3.png" width="430" height="196" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib3.png 430w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib3-300x136.png 300w" sizes="(max-width: 430px) 100vw, 430px" /></a>
<p>Time started and he began to write. The clock was set for 32 minutes (the total estimated time). As the minutes ticked by, we recorded the actual length of time it took to write each page.</p>
<p>These were the results:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib4.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2115" alt="calib4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/calib4.png" width="468" height="214" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib4.png 468w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/calib4-300x137.png 300w" sizes="(max-width: 468px) 100vw, 468px" /></a>
<p>Predictably, his estimates were off. This activity demonstrates how faulty the brain can be when it comes to estimating creation time. This is why time can feel like it passes quickly when you create, and at a glacial pace when you face mundane tasks.</p>
<p>Initially, these numbers discouraged my student (as I believe they would any new artist). I asked him to consider what knowledge could be gained from the activity. We were able to conclude the following:</p>
<p>1. He created five pages in the time allotted for nine. With this information, he knows to expect a rate of five pages every 32 minutes.<br />
2. Some pages were harder to write than others. In the future, he should allow extra time to compensate for this.<br />
3. This activity did not provide enough information to accurately plan future projects. Even so, it indicated trends that could be acted upon to improve future planning.</p>
<p>The more experience I gain with project scheduling, the more I find that gathering this data helps me to maximize my time and be creative on a schedule. Exercises like the one above can help you to channel your perfectionism into productivity.</p>
<p><strong><a href="https://docs.google.com/document/d/1eXLgUcoVOnnT4bKFgdZ4hTeE_zQHMdRH1HYODF_SHoE/edit?usp=sharing"> </a></strong></p>
<p>&nbsp;</p>
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		<title>Murder Your Darlings</title>
		<link>https://makingcomics.com/2014/01/28/murder-darlings/</link>
					<comments>https://makingcomics.com/2014/01/28/murder-darlings/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 18:12:27 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Beginning]]></category>
		<category><![CDATA[Magnum Opus]]></category>
		<category><![CDATA[Oped]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2086</guid>

					<description><![CDATA[“&#8230;if you here require a practical rule of me, I will present you with this: ‘Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it—whole-heartedly—and delete it before sending your manuscript to press. Murder your darlings.”  Sir Arthur Quiller-Couch (1863–1944).  On the Art of Writing.  1916. Killing a project is...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/28/murder-darlings/" title="ReadMurder Your Darlings">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<blockquote>
<address><span>“&#8230;if you here require a practical rule of me, I will present you with this: ‘Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it—whole-heartedly—and delete it before sending your manuscript to press. <a href="http://www.bartleby.com/190/12.html">Murder your darlings</a>.” </span><br />
<strong>Sir Arthur Quiller-Couch (1863–1944).  On the Art of Writing.  1916.</strong></address>
</blockquote>
<p>Killing a project is one of the hardest things you will ever have to do. As long as I can remember I have had ideas for stories. As a child growing up in the woods of New Hampshire I would often spend an inordinate amount of time by myself acting out the stories in my head. This was fun for me. I would go on adventures with the X-men or create whole new characters for Spider-man to interact with. At some point I started creating my own universes.</p>
<p dir="ltr"><span id="more-2086"></span></p>
<div dir="ltr">
<div id="attachment_2088" style="width: 250px" class="wp-caption alignleft"><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.shopdcentertainment.com%2Fproduct%2Fwatchmen%2Btrade%2Bpaperback%2Bwmdctpwtch01.do%3F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGlcgHbh7ShvM-Y_0pd0DVxn0qbWw"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2088" class=" wp-image-2088" alt="murderdar2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/murderdar2.jpg" width="240" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/murderdar2.jpg 400w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/murderdar2-200x300.jpg 200w" sizes="(max-width: 240px) 100vw, 240px" /></a><p id="caption-attachment-2088" class="wp-caption-text">&#8220;<a href="http://www.google.com/url?q=http%3A%2F%2Fwww.shopdcentertainment.com%2Fproduct%2Fwatchmen%2Btrade%2Bpaperback%2Bwmdctpwtch01.do%3F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGlcgHbh7ShvM-Y_0pd0DVxn0qbWw">Watchmen</a>&#8221; By Alan Moore and Dave Gibbons</p></div>
<p dir="ltr"><strong>My Pinnacle</strong></p>
<p dir="ltr">When I was thirteen I remember reading Watchmen for the first time. A friend had lent it to me after borrowing it from his father. The scenes, the graphics, character development, and sharply executed plot made the reading of the book one of the most important experiences that I have ever had. That first time I read it, remember skipping the parts of the book I didn’t understand or thought were boring. Then I arrived at the end of the book, the famous twist ending I never saw coming, and my life was forever altered. I knew at that point that I wanted to make comics.</p>
<p>I read everything I could about the author Alan Moore and was especially inspired by how contained the world of the comic was. The fact that it was a book in and of itself, and was never meant to be a part of an ongoing series or have the “to be continued” gave me one of my first glimpses of conceptually finished artwork in the medium I knew I wanted to dedicate my life to.</p>
</div>
<div dir="ltr">
<p dir="ltr">My biggest influence, the aforementioned comic Watchmen, has also been my biggest weakness in my dedication to the craft of comic making. In my eyes Watchmen is perfect, and for the longest time was the pinnacle of what I wanted to aspire to in comics. I viewed Watchmen as Alan Moore’s magnum opus comic, and in turn I thought that the comic I should create should be the same kind of project. That I should step up to the plate and create my own magnum opus.</p>
<p dir="ltr"><strong>The Problem With The Magnum Opus</strong></p>
<div id="attachment_2089" style="width: 289px" class="wp-caption alignright"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/murderdar3.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2089" class=" wp-image-2089" alt="murderdar3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/murderdar3.png" width="279" height="375" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/murderdar3.png 279w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/murderdar3-223x300.png 223w" sizes="(max-width: 279px) 100vw, 279px" /></a><p id="caption-attachment-2089" class="wp-caption-text">&#8220;<a href="http://www.google.com/url?q=http%3A%2F%2Fwww.amazon.com%2FUnnatural-Talent-Creating-Printing-Selling%2Fdp%2F1493758292&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFT2yYEQjmx-7MRTgahWsoXYUHdTw">Unnatural Talent</a>&#8221; by Jason Brubaker</p></div>
<p dir="ltr">The problem of the intentionally creating your own magnum opus is a tricky concept to overcome. “You don’t choose your magnum opus, your audience does.” writes <a title="Jason Brubaker" href="https://makingcomics.com/rd/maker/jason-brubaker/">Jason Brubaker</a>, in his book Unnatural Talent “Once you stop worrying about it being the best work of your entire life and start focusing on finishing a story, you might actually have a chance of finishing a piece of work that ends up becoming your masterpiece.” (Unnatural Talent, p.34-35)</p>
<p>There seems to be an infinite spiral of one end of it being dedicated to inspiration you get from the masterful work of others and it’s correlation to the construction of your own original work.</p>
</div>
<p dir="ltr">For me Watchmen was the book that held all the qualities of a comic that I would want to create. The problem was that Watchmen already existed and I had to create my own work. Over the course of the last fifteen years I would frequently get inspired to write a great story I had in my head. When sitting down to create the brilliant masterpiece it would come out like junk, and even when it was comprehensible I would show it to others and they wouldn’t seem impressed. I have an <a href="http://en.wikipedia.org/wiki/Elephant_graveyard">elephant graveyard</a> of work that I have started and never finished on the hard drive of my computer.</p>
<p dir="ltr"><strong>Alternative Approaches to Alleviate Creator&#8217;s Block</strong></p>
<div dir="ltr">
<div id="attachment_2090" style="width: 201px" class="wp-caption alignleft"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/murderdar4.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2090" class="size-full wp-image-2090" alt="murderdar4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/murderdar4.jpg" width="191" height="300" /></a><p id="caption-attachment-2090" class="wp-caption-text">&#8220;<a href="http://hipsterpicnic.com">Hipster Picnic</a>&#8221; by Patrick Yurick</p></div>
<p dir="ltr">When I decided to make <a href="http://www.theheadcomic.com/?_escaped_fragment_=hipster-picnic/c1l43">Hipster Picnic</a> in 2010, I approached it very specifically as a disposable comic concept. When I say “disposable” I am referring to my own personal attachment to the piece. The goals of the project were not to create a great comic, but to specifically have a project I could experiment with. After years of attempting, and stalemating, great comic concepts I found myself needing to practice comic creation with an emphasis on productivity as opposed to perfection.</p>
<p>Because Hipster Picnic had goals that specifically were not connected to my ideals of comic creation I found myself working, experimenting, and honing my craft in a far more steady way than ever before.</p>
<p>I would never prescribe to an aspiring creator that one should create a comic or comic project that follows the path of Hipster Picnic. I hope to merely highlight the fact that if one is facing the complications of a stalwart creation process in the pursuit of a magnum opus, or a <a href="http://www.urbandictionary.com/define.php?term=Kill%20your%20darlings">darling project</a>, one may have to take a step back and focus on a less emotionally stressful project in order to progress.</p>
</div>
<p dir="ltr">In the end, creating Hipster Picnic taught me more about myself and my own style of comic creation than any of the hundred unfinished projects on my hard drive. In an interesting twist of fate I have had a lot of interest in Hipster Picnic as of late, and it stands to make a come-back on <a href="http://www.gocomics.com/">Gocomics.com </a>as a weekly strip. My disposable comic was, in so many ways, more impactful for my career and practice as a comic artist than almost any other project I have worked on.</p>
<p> <strong>How To Know When A Project Is Darling</strong></p>
<p dir="ltr">You are going to know that a project is too near and dear to your heart when you are inflexible to change when presented feedback for it. Sometimes that grand idea is way too big, and ambitious, for a creator to take on at their current ability level as a creator.</p>
<p dir="ltr">Knowing your ability levels is paramount to your success. Like a professional athlete, an artist must practice, and push their abilities in a training regimen that is aimed at accomplishing a desired goal. If you have never ran before, would you expect to run a marathon on your first outing? No! You would work up to that goal. Just like running, you should definitely work up to the goal of writing that 200 page graphic novel. How about try to write a really great ten page short comic first? Or even a four panel strip?</p>
<p dir="ltr">Another way to tell if a project is too important for you to work on right now is to ask yourself this very simple question: are you willing to, at this time, fail to finish the project you want to start? If you said yes &#8211; by all means go ahead and start working on it. If no, perhaps the project in question is best meant to sit on a hard drive until you are ready to potentially fail at completing it.</p>
<p dir="ltr">Why is failure a factor? When a project goes from the ephemeral ideation, brainstorming or musing, phase of the work to the actualization, making it real, phase it enters into the real world. In the real world there are multitudes of factors present to inhibit the success of project. Because of all of those unpredictable factors the author always runs the risk of failure. While failure is never a goal, the practicing artist always embraces failure as a possible outcome.</p>
<p dir="ltr">If you aren’t ok with the risk of failure, pick a project that you are willing to do so with. Or, make one up. The phrase “Murder Your Darlings” is thought to originate from the Sir Quiller-Couch quote at the top of this article. I suspect that he was encouraging, in the quote, the proposed author to actually create the piece that they were attached to, their darling, but to also realize that you may have to bury it before anyone else sees it in order to honor the delight you are personally lifting from the piece. Before anyone can taint this darling piece with their criticism, he urges you to murder it, and in a way preserving its beauty within yourself.</p>
<p><a href="http://wendypalmer.com.au/2008/09/25/writing-rules-misapplied-kill-your-darlings/">Wendy Palmer</a> seems to disagree with the sentiment, urging writers to not feel guilty if they are enjoying their writing experience. I agree with Palmer, but I would urge that the writer be ok with moving forward with the piece being criticized in the editorial process. If they aren’t perhaps they are creating a piece not meant to be actualized.</p>
<p>&nbsp;</p>
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		<title>Digital Coloring for Comics &#8211; GIMP Edition</title>
		<link>https://makingcomics.com/2014/01/25/digital-coloring-comics-gimp-edition/</link>
					<comments>https://makingcomics.com/2014/01/25/digital-coloring-comics-gimp-edition/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 25 Jan 2014 19:53:01 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1952</guid>

					<description><![CDATA[I still remember feeling awe the first time I super-imposed text, with effects, over a picture downloaded from the internet. My high school&#8217;s art room had a brand new Gateway computer with Adobe Photoshop 3.0. Finally, I could make digital art and I was the only person I knew who could do that. My obsession with...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/25/digital-coloring-comics-gimp-edition/" title="ReadDigital Coloring for Comics &#8211; GIMP Edition">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">I still remember feeling awe the first time I super-imposed text, with effects, over a picture downloaded from the internet. My high school&#8217;s art room had a brand new Gateway computer with Adobe Photoshop 3.0. Finally, I could make digital art and I was the<em> only </em>person I knew who could do that<em>.</em> My obsession with the program grew so that by age 18 I was co-teaching the digital-arts class.</p>
<p dir="ltr">1999 was a lifetime ago. Nowadays, basic information on Photoshop is widely available. My mother can place text in an image and I routinely see 8-year-old kids who post their digital creations on the web.</p>
<p dir="ltr"><span id="more-1952"></span>During my time as a ninth-grade art teacher, I helped hundreds of students learn to color with computers. Technology has radically changed things. Most students are accustomed to picking up digital skills much faster than was possible when Photoshop was first introduced.</p>
<p dir="ltr">One thing that hasn’t changed is the prohibitive cost of a program like Photoshop.We live in a world where the ability to manipulate imagery on a computer is expected of those pursuing a career in the arts. Why not make the industry standard (i.e. Photoshop) free for students? Why isn’t it free for everyone? The truth of the matter is that the Adobe&#8217;s sales infrastructure is based on a model from over 20 years ago. It would be unrealistic to expect the program to suddenly become free for all.</p>
<p dir="ltr">After I taught my students how to color in Photoshop and gave them assignments, something weird would happen. They would routinely return empty-handed because they had no access to the program. By the end of 2011, I was fed up. I made the switch to free open-source programs, specifically GIMP.</p>
<p dir="ltr">During 2012, I used <a href="http://www.gimp.org/">GIMP</a> almost exclusively to digitally color my comics. In fact, the first 16 pages of my comic, <a href="http://booom.us/">American BOOOM</a>, perfectly illustrate the benefits of coloring with GIMP. The program is extremely versatile and easy to learn. It has many of the same capabilities as Photoshop, but it&#8217;s free.</p>
<div id="attachment_1955" style="width: 896px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/GIMPART2.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1955" class="size-full wp-image-1955" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/GIMPART2.png" alt="An example of Digital Coloring in GIMP from “American BOOOM” by Patrick Yurick and Alonso Nunez" width="886" height="279" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART2.png 886w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART2-300x94.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART2-704x221.png 704w" sizes="(max-width: 886px) 100vw, 886px" /></a><p id="caption-attachment-1955" class="wp-caption-text">An example of digital coloring in GIMP from <em>American BOOOM</em> by Patrick Yurick and Alonso Nuñez</p></div>
<p lang="en"><strong style="line-height: 1.5em;">Why choose to color in GIMP over Photoshop?</strong></p>
<p dir="ltr">Digital coloring has so standardized the look of comics that original or unusual styles of coloring stand out. From <em><a href="http://dcisgoingtohell.com/">Darwin Carmichael is Going to Hell</a></em>, to <em><a href="http://romanticallyapocalyptic.com/">Romantically Apocalyptic</a></em>, to the print stylings of <a href="https://www.facebook.com/JPoColors">Justin Ponsor</a>, coloring has blossomed into a fascinating area of study.</p>
<p>But I digress. We all have to start somewhere, which is how GIMP fits in. While teaching high school three years ago with my colleague (now wife) Kay Flewelling, I gave my students an assignment called the <em><a href="http://dp.hightechhigh.org/~kflewelling/project_archive.html">Comic Book Project</a></em>.</p>
<div id="attachment_1956" style="width: 526px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/GIMPART3.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1956" class=" wp-image-1956" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/GIMPART3.png" alt="GIMPART3" width="516" height="298" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART3.png 516w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART3-300x173.png 300w" sizes="(max-width: 516px) 100vw, 516px" /></a><p id="caption-attachment-1956" class="wp-caption-text">Art by Drew M. (age 14) from the <em>Comic Book Project</em> (instructors: Patrick Yurick, Kay Flewelling)</p></div>
<p dir="ltr">The goal of the <em>Comic Book Project</em> was to teach new students how to become better storytellers. The development of digital coloring techniques was a critical component of this. The example above demonstrates how one of our students, Drew, learned to color her own comics during the course of the project. Although she colored this comic in Photoshop, everything she learned applies to GIMP as well. Except with GIMP, the entire world can access coloring tools for free.</p>
<p dir="ltr">Have you heard about <a href="http://laptop.org/">One Laptop Per Child</a>? When those computers are distributed to developing countries, they won&#8217;t have Photoshop on them. They <em>will </em>have access to GIMP. Such free and open-source programs were developed to provide universal access to art-making tools.</p>
<p dir="ltr">From a personal standpoint, I highly value the humanitarian nature of access to a program like GIMP. It aligns with my desire to help all students create their comics without worrying about cost.</p>
<p dir="ltr"><strong>If GIMP is so great, why would anyone use Photoshop?</strong></p>
<p dir="ltr">For all of the many advantages of using GIMP, it lacks certain advanced features that Photoshop possesses. Most beginners won&#8217;t miss these features, but as your abilities improve, you may contemplate making a change.</p>
<p dir="ltr">This is how I would advise your choice of program based on ability level:</p>
<ul>
<li dir="ltr">
<p dir="ltr">Beginner &#8212; The beginner has no experience using a computer to make art. They may have drawn on paper, but this has never extended to opening a graphics program. They would like to <em>learn</em> how to color their comics, but expect that knowledge to take time. This tutorial series is perfect for the beginner.</p>
</li>
<li dir="ltr">
<p dir="ltr">Intermediate &#8212; The intermediate is fairly prolific. They know how to color in programs like GIMP and Photoshop, but are by no means experts. Their coloring may lack depth, shading, or sometimes have weird visual artifacts like specks of white. The intermediate user probably understands most of this tutorial, but it is recommended that they review it anyway. Learning that last little bit is vital!</p>
</li>
<li dir="ltr">
<p dir="ltr">Advanced &#8212; The advanced user would find everything in this tutorial intuitive. They are capable of coloring a page with flats in 45 minutes or less, and require more than basic functionality. GIMP may have worked in the beginning, but they have hit a ceiling with regards to its capabilities. For all its remarkable accessibility, GIMP lacks a number of features that professional colorists need.</p>
</li>
</ul>
<p>&nbsp;</p>
<div id="attachment_1957" style="width: 610px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/GIMPART4.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1957" class="size-full wp-image-1957" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/GIMPART4.jpg" alt="GIMPART4" width="600" height="304" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART4.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/GIMPART4-300x152.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><p id="caption-attachment-1957" class="wp-caption-text"><em>Head Comics</em> (2001), <em>Hipster Picnic</em> (2010), &amp; <em>Evergreen</em> (2013) by Patrick Yurick</p></div>
<p>&nbsp;</p>
<p dir="ltr"><strong>Where do I start?</strong></p>
<p dir="ltr">Attached below are some tutorials designed to teach the basics of digital coloring. The steps, and logic behind them, are broadly applicable to a variety of programs like Photoshop, Aviary, and yes, GIMP. They address the first phase of coloring, known as &#8220;flatting.&#8221;</p>
<p dir="ltr"><strong>What do I need to follow along?</strong></p>
<p dir="ltr">You will need:</p>
<ul>
<li dir="ltr">
<p dir="ltr">A computer that is running Windows XP (or above) or Mac OSX (or above).</p>
</li>
</ul>
<p>Or:</p>
<ul>
<li dir="ltr">
<p dir="ltr">A computer that is running <a href="http://www.linux.org/">Linux</a> (I don’t know this operating system as well, but since it is free and open-source I expect to make comic-related tutorials for it in the future).</p>
</li>
</ul>
<p>And:</p>
<ul>
<li><a href="http://www.gimp.org/">GIMP 2.8</a>. Other free, <a href="http://sixrevisions.com/graphics-design/10-excellent-open-source-and-free-alternatives-to-photoshop/">open-source alternatives</a> to Photoshop exist, but this is the one I prefer. Many of my coloring tutorials will use GIMP &#8212; it&#8217;s fun, and does almost everything that Photoshop does. I strongly believe that the future of art (particularly art education)  lies with open-source software.</li>
</ul>
<p>&nbsp;</p>
<p dir="ltr"><strong>The Tutorials</strong></p>
<p dir="ltr" style="text-align: center;"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-1"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1991" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg" alt="gimptutorial1" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1992" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg" alt="gimptutorial2" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1993" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg" alt="gimptutorial3" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p dir="ltr"><span style="line-height: 1.5em;"> </span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<slash:comments>9</slash:comments>
		
		
			</item>
		<item>
		<title>Digital Coloring for Comics GIMP Edition Part 1</title>
		<link>https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-1/</link>
					<comments>https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 25 Jan 2014 19:51:08 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1969</guid>

					<description><![CDATA[If you&#8217;d like a printable version of this tutorial for your classroom or for personal use, click here! To check out our article about GIMP, click here! Required materials: GIMP 2.8 A Scanner. I am using a CanoScan LiDE200 The Tutorial: 1.  Make sure your inks are complete. I also recommend downloading Dropbox onto your computer, so...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-1/" title="ReadDigital Coloring for Comics GIMP Edition Part 1">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-1/" target="_blank"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1991" alt="gimptutorial1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p dir="ltr"><span id="more-1969"></span></p>
<p dir="ltr">If you&#8217;d like a printable version of this tutorial for your classroom or for personal use, <a href="https://docs.google.com/document/d/1_T-D3UE57jrrhO3f4tOtAWDP2ejEBuvpJEiXhD_4H3g/edit?usp=sharing" target="_blank">click here!</a></p>
<p dir="ltr">To check out our article about GIMP, <a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-comics-gimp-edition">click here!</a></p>
<p dir="ltr">Required materials:</p>
<ul>
<li dir="ltr">
<p dir="ltr"><a href="http://www.gimp.org/">GIMP 2.8</a></p>
</li>
<li dir="ltr">
<p dir="ltr">A Scanner. I am using a <a href="https://www.google.com/search?rlz=1C1LENN_enUS473US473&amp;ix=sea&amp;sourceid=chrome&amp;ie=UTF-8&amp;q=canoscan+lide+200#q=canoscan+lide+200&amp;hl=en&amp;safe=off&amp;rlz=1C1LENN_enUS473US473&amp;prmd=imvnsa&amp;source=lnms&amp;tbm=shop&amp;sa=X&amp;ei=69wjUMrbDMGQ2gWK3oCAAQ&amp;ved=0CFcQ_AUoBQ&amp;bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&amp;fp=cdabcb375e4882d9&amp;biw=1680&amp;bih=965&amp;ix=sea">CanoScan LiDE200</a></p>
</li>
</ul>
<h1 dir="ltr">The Tutorial:</h1>
<p style="padding-left: 30px;">1.  Make sure your inks are complete. I also recommend downloading <a href="http://www.dropbox.com">Dropbox</a> onto your computer, so that when you save your scans, they are saved offsite and safe from hardware failure. To ensure that your scans don’t get mixed up (and to reduce the Dropbox clutter), I also recommend making numbered folders, with each number corresponding to the step of your comic process (One for scans, two for colors, three for layers, etc.).</p>
<p style="padding-left: 30px;">2.  Make sure your scanner is connected and its related software is installed. Then open GIMP on your computer.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1972" alt="TUT1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT1.png" width="221" height="272" /></a>
<p style="padding-left: 30px;">3.  In GIMP, click File&gt;Create&gt;Scanner/Camera.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1973" alt="TUT2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT2.png" width="609" height="223" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT2.png 609w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT2-300x109.png 300w" sizes="(max-width: 609px) 100vw, 609px" /></a></p>
<p style="padding-left: 30px;">4.  A Window should appear that asks you where to scan from. Make sure your scanner is the highlighted source and click &#8220;Select.&#8221;</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT31.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1975" alt="TUT3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT31.png" width="340" height="192" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT31.png 340w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT31-300x169.png 300w" sizes="(max-width: 340px) 100vw, 340px" /></a></p>
<p style="padding-left: 30px;">5.  Your scanner menu should appear.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT4.png"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1976" alt="TUT4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT4-1024x638.png" width="1024" height="638" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT4-1024x638.png 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT4-300x187.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT4.png 1435w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>
<p style="padding-left: 30px;">6.  Click the “Preview” button.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT5.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1977" alt="TUT5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT5.png" width="231" height="163" /></a></p>
<p style="padding-left: 30px;">7.  After your scanned page appears in the preview window, make sure that it is positioned correctly. If you have to re-position it, repeat Step 6 to confirm proper placement.</p>
<p style="padding-left: 30px;">8.  Now that your page is properly aligned, go to the Advanced Mode tab on the right side of your screen, and make sure that the settings are set exactly as shown in the highlighted areas. Once all of the settings are correct, click “Scan.”</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT6.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1978" alt="TUT6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT6.png" width="335" height="622" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT6.png 335w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT6-161x300.png 161w" sizes="(max-width: 335px) 100vw, 335px" /></a></p>
<p style="padding-left: 30px;">9.  Your picture has been scanned into GIMP!</p>
<p style="padding-left: 30px;">10.  Click File&gt;Export.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT7.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1979" alt="TUT7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT7.png" width="574" height="399" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT7.png 574w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT7-300x208.png 300w" sizes="(max-width: 574px) 100vw, 574px" /></a></p>
<p style="padding-left: 30px;">11.  In the dialog box, expand &#8220;Browse for other folders.&#8221;</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT8.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1980" alt="TUT8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT8.png" width="411" height="234" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT8.png 411w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT8-300x170.png 300w" sizes="(max-width: 411px) 100vw, 411px" /></a></p>
<p style="padding-left: 30px;">12.  Select the location where you wish to save your file.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT9.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1981" alt="TUT9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT9.png" width="143" height="575" /></a></p>
<p style="padding-left: 30px;">13.  At the bottom of the dialog box expand “Select File Type.”</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT10.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1982" alt="TUT10" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT10.png" width="292" height="188" /></a></p>
<p style="padding-left: 30px;">14.  Scroll down and select the “TIFF image” filetype.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT11.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1983" alt="TUT11" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT11.png" width="885" height="146" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT11.png 885w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT11-300x49.png 300w" sizes="(max-width: 885px) 100vw, 885px" /></a></p>
<p style="padding-left: 30px;">15.  In the &#8220;Name&#8221; field, enter the page number followed by an underscore and the word &#8220;RAW&#8221; (indicating that the file is uncompressed).</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT12.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1984" alt="TUT12" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT12.png" width="257" height="198" /></a></p>
<p style="padding-left: 30px;">16.  Click &#8220;Save.&#8221;</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT13.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1985" alt="TUT13" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT13.png" width="128" height="55" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT13.png 128w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT13-125x55.png 125w" sizes="(max-width: 128px) 100vw, 128px" /></a></p>
<p style="padding-left: 30px;">17.  A dialog box will appear. Select &#8220;LZW&#8221; compression and then click &#8220;Save.&#8221;</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT14.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1986" alt="TUT14" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/TUT14.png" width="322" height="380" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT14.png 322w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/TUT14-254x300.png 254w" sizes="(max-width: 322px) 100vw, 322px" /></a></p>
<p style="padding-left: 30px;">18.  The file is ready for color! Make sure that in addition to a local copy, you save a backup. Upload your file to Dropbox or another form of online storage.</p>
<p style="padding-left: 30px;">19.  Close the document.</p>
<p dir="ltr" style="text-align: center;"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-2"><img loading="lazy" decoding="async" class="size-full wp-image-1992 aligncenter" alt="gimptutorial2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p dir="ltr" style="text-align: center;"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-3"><img loading="lazy" decoding="async" class="size-full wp-image-1993 aligncenter" alt="gimptutorial3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
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			</item>
		<item>
		<title>Digital Coloring for Comics GIMP Edition Part 2</title>
		<link>https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-2/</link>
					<comments>https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 25 Jan 2014 19:50:21 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2001</guid>

					<description><![CDATA[If you’d like a printable version of this tutorial for your classroom or for personal use, click here! To check out our article about GIMP, click here! Required materials: GIMP 2.8 The Tutorial: 1.  Open GIMP. 2.  Click on File&#62;Open. &#160; 3.  Locate the file that you created in Part 1 of this tutorial and click &#8220;Open.&#8221;...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-2/" title="ReadDigital Coloring for Comics GIMP Edition Part 2">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-2/"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1992" alt="gimptutorial2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a>
<p><span id="more-2001"></span>If you’d like a printable version of this tutorial for your classroom or for personal use, <a href="https://docs.google.com/document/d/1_iAcgSkaSJN5uAkAHPOUa2t15uBts4ldfzCWDpvV5QI/edit?usp=sharing" target="_blank">click here!</a></p>
<p dir="ltr">To check out our article about GIMP, <a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-comics-gimp-edition">click here!</a></p>
<p dir="ltr">Required materials:</p>
<ul>
<li dir="ltr">
<p dir="ltr"><a href="http://www.gimp.org/">GIMP 2.8</a></p>
</li>
</ul>
<h1>The Tutorial:</h1>
<p style="padding-left: 30px;">1.  Open GIMP.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2002" alt="2TUT1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT1.png" width="247" height="448" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT1.png 247w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT1-165x300.png 165w" sizes="(max-width: 247px) 100vw, 247px" /></a></p>
<p style="padding-left: 30px;">2.  Click on File&gt;Open.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2003" alt="2TUT2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT2.png" width="332" height="129" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT2.png 332w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT2-300x116.png 300w" sizes="(max-width: 332px) 100vw, 332px" /></a></p>
<p>&nbsp;</p>
<p style="padding-left: 30px;">3.  Locate the file that you created in <a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-1">Part 1</a> of this tutorial and click &#8220;Open.&#8221;</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2004" alt="2TUT3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT3.png" width="919" height="634" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT3.png 919w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT3-300x206.png 300w" sizes="(max-width: 919px) 100vw, 919px" /></a></p>
<p style="padding-left: 30px;">4.  Your picture should look similar to this.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT4.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2005" alt="2TUT4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT4.png" width="344" height="662" /></a></p>
<p style="padding-left: 30px;">5.  Click on File&gt;Save.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT5.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2006" alt="2TUT5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT5.png" width="349" height="309" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT5.png 349w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT5-300x265.png 300w" sizes="(max-width: 349px) 100vw, 349px" /></a></p>
<p dir="ltr" style="padding-left: 30px;">We saved the original scan in a format called &#8220;.tif&#8221; because that type of file preserves a high level of detail in the image. However, that format does not retain the type of working data that GIMP requires. The GIMP extension for these files is called “.xcf” which is how the file will now be saved.</p>
<p style="padding-left: 30px;">6.  In the &#8220;Name&#8221; field, remove “_RAW” from the file name (the file is no longer unprocessed) and click &#8220;Save.&#8221;</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT6.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2007" alt="2TUT6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT6.png" width="945" height="644" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT6.png 945w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT6-300x204.png 300w" sizes="(max-width: 945px) 100vw, 945px" /></a></p>
<p style="padding-left: 30px;">7.  Now that the file has been fully set-up, it&#8217;s time to adjust the value range of black and white. This will make the pencil lines disappear! Click Colors&gt;Levels.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT7.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2008" alt="2TUT7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT7.png" width="313" height="266" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT7.png 313w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT7-300x254.png 300w" sizes="(max-width: 313px) 100vw, 313px" /></a></p>
<p style="padding-left: 30px;">8.  Click and hold the little black triangle below the “Input Levels Section” graph and slide it to the left. The appearance of your image will change. When you do this the dark values in your image get darker.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT8.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2009" alt="2TUT8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT8.png" width="431" height="644" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT8.png 431w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT8-200x300.png 200w" sizes="(max-width: 431px) 100vw, 431px" /></a></p>
<p style="padding-left: 30px;">9.  Now do the same with the white triangle on the opposite end of the graph. You will see the light values in your image get lighter, causing the faint greys in the image to disappear.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT9.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2010" alt="2TUT9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT9.png" width="435" height="660" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT9.png 435w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT9-197x300.png 197w" sizes="(max-width: 435px) 100vw, 435px" /></a>
<p style="padding-left: 30px;">10.  Finally, click on the grey triangle between the two ends of the graph and drag it closer to the black end of the spectrum. Once all of the pencil lines have disappeared, stop moving the slider.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT10.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2011" alt="2TUT10" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT10.png" width="412" height="629" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT10.png 412w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT10-196x300.png 196w" sizes="(max-width: 412px) 100vw, 412px" /></a></p>
<p style="padding-left: 30px;">11.  Before you click “OK” to commit the adjustments, compare your image to the one below. All of the grey should be gone, leaving a pristine, black-and-white picture.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT11-2.png"><img loading="lazy" decoding="async" class="wp-image-2013 aligncenter" alt="2TUT11-2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT11-2.png" width="733" height="747" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT11-2.png 733w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT11-2-294x300.png 294w" sizes="(max-width: 733px) 100vw, 733px" /></a></p>
<p style="padding-left: 30px;">12.  Click on Colors&gt;Threshold.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT12.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2014" alt="2TUT12" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT12.png" width="531" height="219" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT12.png 531w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT12-300x123.png 300w" sizes="(max-width: 531px) 100vw, 531px" /></a></p>
<p style="padding-left: 30px;">13.  Click on the black triangle in the &#8220;Threshold&#8221; window and slide it to the right until you feel that the the lines appear smooth. Then click “OK.”</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT13.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2015" alt="2TUT13" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT13.png" width="774" height="751" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT13.png 774w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT13-300x291.png 300w" sizes="(max-width: 774px) 100vw, 774px" /></a>14.  Your image should now look like this:</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT14.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2016" alt="2TUT14" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT14.png" width="274" height="615" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT14.png 274w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT14-133x300.png 133w" sizes="(max-width: 274px) 100vw, 274px" /></a></p>
<p style="padding-left: 30px;">15.  Click on File&gt;Save.</p>
<p style="padding-left: 30px;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT15.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2017" alt="2TUT15" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT15.png" width="288" height="295" /></a></p>
<p style="padding-left: 30px;">16.  Now click on File&gt;Export.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT16.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2018" alt="2TUT16" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT16.png" width="537" height="417" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT16.png 537w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT16-300x232.png 300w" sizes="(max-width: 537px) 100vw, 537px" /></a>
<p style="padding-left: 30px;">17. Locate the correct destination folder. Rename the file to follow the format &#8220;FILENAME_INKS&#8221; and change the file type back to &#8220;.tif&#8221; (the original compression). Finally, click &#8220;Export.&#8221;</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT17.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2019" alt="2TUT17" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT17.png" width="926" height="768" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT17.png 926w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT17-300x248.png 300w" sizes="(max-width: 926px) 100vw, 926px" /></a>
<p style="padding-left: 30px;">18.  Select “LZW” compression and click “Export.”</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT18.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2020" alt="2TUT18" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/2TUT18.png" width="376" height="421" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT18.png 376w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/2TUT18-267x300.png 267w" sizes="(max-width: 376px) 100vw, 376px" /></a>
<p style="padding-left: 30px;">19.  On to the next tutorial!</p>
<p style="text-align: center;"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-1"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1991" alt="gimptutorial1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p style="text-align: center;"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-3"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1993" alt="gimptutorial3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
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		<title>Digital Coloring for Comics GIMP Edition Part 3</title>
		<link>https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-3/</link>
					<comments>https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 25 Jan 2014 19:33:22 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=2031</guid>

					<description><![CDATA[This tutorial will instruct you on how to color lineart made from scans within GIMP 2.8. If you’d like a printable version of this tutorial for your classroom or for personal use, click here! To check out our article about GIMP, click here! Required materials: GIMP 2.8 Save for Web plugin installed to GIMP The Tutorial:...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/25/digital-coloring-gimp-tutorial-part-3/" title="ReadDigital Coloring for Comics GIMP Edition Part 3">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-3/"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1993" alt="gimptutorial3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial3-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a>
<p><span id="more-2031"></span></p>
<p>This tutorial will instruct you on how to color lineart made from scans within GIMP 2.8.</p>
<p>If you’d like a printable version of this tutorial for your classroom or for personal use, <a href="https://docs.google.com/document/d/1giofufqidRBigsk_w9xDCf-cP5tdYbV8Q8c7Dw9mCJI/edit?usp=sharing" target="_blank">click here!</a></p>
<p>To check out our article about GIMP, <a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-comics-gimp-edition">click here!</a></p>
<p dir="ltr">Required materials:</p>
<p dir="ltr"><a href="http://www.gimp.org/">GIMP 2.8</a></p>
<p><a href="http://registry.gimp.org/node/33">Save for Web plugin installed to GIMP</a></p>
<div dir="ltr"></div>
<h1 dir="ltr">The Tutorial:</h1>
<p dir="ltr">1. Now, finally, we’re getting to the coloring part of the series of tutorials! This is a pretty basic part. Open your inks file.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT1.png"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-2034" alt="3TUT1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT1-1024x383.png" width="1024" height="383" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT1-1024x383.png 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT1-300x112.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT1.png 1029w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p dir="ltr">2. Select the layers panel (on the right side of your workspace)<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT2.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2035" alt="3TUT2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT2.png" width="298" height="386" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT2.png 298w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT2-231x300.png 231w" sizes="(max-width: 298px) 100vw, 298px" /></a></p>
<p dir="ltr">3. If it isn’t open, because you accidentally closed it or something, click “Windows&gt;Dockable Dialogs&gt;Layers” or use the shortcut “Ctrl+L” for a PC, “Command+L” on a MAC.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2036" alt="3TUT3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT3.png" width="642" height="304" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT3.png 642w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT3-300x142.png 300w" sizes="(max-width: 642px) 100vw, 642px" /></a></p>
<p dir="ltr">4. Within the layers palette, create a new layer by clicking on the blank page icon at the bottom of the layers palette.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT4.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2037" alt="3TUT4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT4.png" width="308" height="641" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT4.png 308w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT4-144x300.png 144w" sizes="(max-width: 308px) 100vw, 308px" /></a></p>
<p dir="ltr">5. A new layer option box will come up. Make sure you set the layer to “transparency” before clicking “ok”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT5.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2038" alt="3TUT5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT5.png" width="377" height="441" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT5.png 377w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT5-256x300.png 256w" sizes="(max-width: 377px) 100vw, 377px" /></a></p>
<p dir="ltr">6. Now go back to the layers palette. Make sure that the new layer is above the line art layer by dragging it above. Select the blank layer.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT6.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2040" alt="3TUT6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT6.png" width="311" height="225" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT6.png 311w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT6-300x217.png 300w" sizes="(max-width: 311px) 100vw, 311px" /></a></p>
<p dir="ltr">7. Double click it and rename it “colors”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT7.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2041" alt="3TUT7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT7.png" width="330" height="239" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT7.png 330w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT7-300x217.png 300w" sizes="(max-width: 330px) 100vw, 330px" /></a></p>
<p dir="ltr">8. Now, under “Mode,” at the top of the layers palette, select “Multiply”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT8.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2042" alt="3TUT8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT8.png" width="353" height="435" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT8.png 353w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT8-243x300.png 243w" sizes="(max-width: 353px) 100vw, 353px" /></a></p>
<p dir="ltr">9. Click “File&gt;Save as”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT9.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2043" alt="3TUT9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT9.png" width="384" height="266" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT9.png 384w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT9-300x207.png 300w" sizes="(max-width: 384px) 100vw, 384px" /></a></p>
<p dir="ltr">10. Making sure you are in the original folder you were working in, name the new save file “Filename_colors.xcf” (“.xcf” is the GIMP editable file, remember?). Then click “Save”.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT10.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2044" alt="3TUT10" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT10.png" width="803" height="604" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT10.png 803w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT10-300x225.png 300w" sizes="(max-width: 803px) 100vw, 803px" /></a></p>
<p dir="ltr">11. Select the “Zoom Tool” (magnifying glass) and select the first area you want to color. You can select a specific area of your art piece by clicking, holding down, and dragging over that area with the magnifying glass.  In this case, I am selecting the girl’s hair to color first, so I have selected her head.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT11.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2045" alt="3TUT11" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT11.png" width="613" height="317" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT11.png 613w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT11-300x155.png 300w" sizes="(max-width: 613px) 100vw, 613px" /></a></p>
<p dir="ltr">12. Now you can select the “free select” tool by clicking on it from within the toolbox, or by clicking quick key “F” on your keyboard.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT12.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2046" alt="3TUT12" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT12.png" width="467" height="185" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT12.png 467w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT12-300x118.png 300w" sizes="(max-width: 467px) 100vw, 467px" /></a></p>
<p dir="ltr">13. Now start selecting the area you want to color. I would suggest selecting from within the outlines so that the colors extend out beneath the edges of the art. This reduces the likelihood of missed space in the coloring. When you connect the original point where you started the selection with the end of your selection, your selection with generate.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT13-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2063" alt="3TUT13-1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT13-1.png" width="364" height="576" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT13-1.png 364w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT13-1-189x300.png 189w" sizes="(max-width: 364px) 100vw, 364px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT13.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2047" alt="3TUT13" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT13.png" width="318" height="182" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT13.png 318w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT13-300x171.png 300w" sizes="(max-width: 318px) 100vw, 318px" /></a> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT13-3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2064" alt="3TUT13-3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT13-3.png" width="389" height="489" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT13-3.png 389w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT13-3-238x300.png 238w" sizes="(max-width: 389px) 100vw, 389px" /></a></p>
<p dir="ltr">14. Within the toolbox, select the paint bucket tool.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT14.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2048" alt="3TUT14" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT14.png" width="131" height="382" /></a></p>
<p dir="ltr">15. At the bottom of the toolbox, double click on the foreground color to change the color you will be using.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT15.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2049" alt="3TUT15" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT15.png" width="414" height="182" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT15.png 414w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT15-300x131.png 300w" sizes="(max-width: 414px) 100vw, 414px" /></a></p>
<p dir="ltr">16. From within the color selector choose the color you would like to color the selection in with.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT16.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2050" alt="3TUT16" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT16.png" width="545" height="414" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT16.png 545w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT16-300x227.png 300w" sizes="(max-width: 545px) 100vw, 545px" /></a></p>
<p dir="ltr">17. Within your selection, making sure you are within the “Colors” layer, click on the selection to drop the color in.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT17.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2051" alt="3TUT17" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT17.png" width="675" height="484" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT17.png 675w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT17-300x215.png 300w" sizes="(max-width: 675px) 100vw, 675px" /></a></p>
<p dir="ltr">18. Now repeat steps 11-15 this for all of the selections you can possibly make in your drawing to color it in.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT18.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2052" alt="3TUT18" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT18.png" width="266" height="610" /></a></p>
<p dir="ltr">19. Before you finish, make sure that you click “File&gt;save”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT19.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2053" alt="3TUT19" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT19.png" width="252" height="299" /></a></p>
<p dir="ltr">20. Now, to finalize the image for print settings, click “File&gt;export”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT20.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2054" alt="3TUT20" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT20.png" width="403" height="397" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT20.png 403w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT20-300x295.png 300w" sizes="(max-width: 403px) 100vw, 403px" /></a></p>
<p dir="ltr">21. In the options box that pops up, name the file “YourFilename_FINAL_PRINT” (This is to indicate that this file is optimized for printing. It is a large file at this point, so I wouldn’t try and use it for anything else.) Click “Select File Type” and choose “.jpeg” and then click export.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT21.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2055" alt="3TUT21" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT21.png" width="905" height="721" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT21.png 905w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT21-300x239.png 300w" sizes="(max-width: 905px) 100vw, 905px" /></a></p>
<p dir="ltr">22. Click “Image&gt;Scale Image”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT22.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2056" alt="3TUT22" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT22.png" width="414" height="314" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT22.png 414w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT22-300x227.png 300w" sizes="(max-width: 414px) 100vw, 414px" /></a></p>
<p dir="ltr">23. In the scale image options box, within the width field, choose a number under 1000 (which represents pixels) and then hit tab on your keyboard and the height should change as well. Now go to the “X Resolution” and change the number from “600” to “100” and click tab again, the Y resolution should change. Then click scale.<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT23.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2057" alt="3TUT23" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT23.png" width="418" height="408" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT23.png 418w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT23-300x292.png 300w" sizes="(max-width: 418px) 100vw, 418px" /></a></p>
<p dir="ltr">24. Using the handy dandy, “<a href="http://registry.gimp.org/node/33">Save for Web</a>” plugin for GIMP, I am going to now save my file so that it works for web sharing faster and easier. (You will need this plugin for that step, so if you don’t have it installed, take a minute to do so now)</p>
<p>Click “File&gt;Save for Web”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT24.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2058" alt="3TUT24" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT24.png" width="425" height="354" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT24.png 425w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT24-300x249.png 300w" sizes="(max-width: 425px) 100vw, 425px" /></a></p>
<p dir="ltr">25. In the “Save for Web” options box make sure the “jpeg” setting is selected. Adjust the “Quality” and “Smoothing” options keeping an eye on the “File Size” indicator. (It should be under 100kb for web use) then click “Save”<br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT25.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2059" alt="3TUT25" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT25.png" width="687" height="666" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT25.png 687w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT25-300x290.png 300w" sizes="(max-width: 687px) 100vw, 687px" /></a></p>
<p dir="ltr">26. Within the “Save image” options box, name the file something like “filename_final_forweb.jpg” to indicate it is for web usage. Then click save.<img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2061" alt="3TUT26" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT26.png" width="758" height="600" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT26.png 758w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3TUT26-300x237.png 300w" sizes="(max-width: 758px) 100vw, 758px" /></p>
<p dir="ltr">27. Now you can click out of GIMP. Don’t save anything at this point because the scaled image might accidentally override the settings on your large print file.</p>
<p dir="ltr">You are done!<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3TUT26.png"><br />
</a></p>
<p>&nbsp;</p>
<p style="text-align: center;"> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg"><br />
</a> <a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-1"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1991" alt="gimptutorial1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial11-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p style="text-align: center;"><a href="https://makingcomics.com/rd/2014/01/25/digital-coloring-gimp-tutorial-part-2"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1992" alt="gimptutorial2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg" width="534" height="154" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2.jpg 534w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/gimptutorial2-300x86.jpg 300w" sizes="(max-width: 534px) 100vw, 534px" /></a></p>
<p><span style="color: #0000ee;"><span style="text-decoration: underline;"> </span></span></p>
<p dir="ltr">
]]></content:encoded>
					
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			<slash:comments>13</slash:comments>
		
		
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		<title>4: Adam Greenfield, Kevin Cullen, &#038; Patrick Yurick &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/01/24/making-comics-gutter-talk-episode-2-5-tweener-2/</link>
					<comments>https://makingcomics.com/2014/01/24/making-comics-gutter-talk-episode-2-5-tweener-2/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 24 Jan 2014 14:00:44 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[cs2]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[tweener]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1942</guid>

					<description><![CDATA[Adam, Kevin, and the distant voice of Patrick take a break from interviews and writing articles to talk about all the good things Making Comics (dotCom) is currently feeding your beautiful and creative souls. Look! Links and stuff! Newsletter: https://makingcomics.com/newsletter/ Statler and Waldorf Muppets: http://muppet.wikia.com/wiki/Statler_and_Waldorf GIMP: http://www.gimp.org/ CS2: http://gizmodo.com/5973730/grab-photoshop-and-cs2-for-absolutely-free-right-here Mark Luetke&#8217;s &#8220;Get Started Already!&#8221;: https://makingcomics.com/rd/2014/01/18/get-started-already/ Stephen McCranie&#8217;s Doodle Alley:...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/24/making-comics-gutter-talk-episode-2-5-tweener-2/" title="Read4: Adam Greenfield, Kevin Cullen, &#038; Patrick Yurick &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Adam, Kevin, and the distant voice of Patrick take a break from interviews and writing articles to talk about all the good things Making Comics (dotCom) is currently feeding your beautiful and creative souls.</p>

<p><span id="more-1942"></span><br />
Look! Links and stuff!</p>
<p>Newsletter: <span style="text-decoration: underline;"><span style="color: #0066cc;">https://makingcomics.com/newsletter/</span></span></p>
<p>Statler and Waldorf Muppets: <a href="http://muppet.wikia.com/wiki/Statler_and_Waldorf">http://muppet.wikia.com/wiki/Statler_and_Waldorf</a></p>
<p>GIMP: <a href="http://www.gimp.org/">http://www.gimp.org/</a></p>
<p>CS2: <a href="http://gizmodo.com/5973730/grab-photoshop-and-cs2-for-absolutely-free-right-here">http://gizmodo.com/5973730/grab-photoshop-and-cs2-for-absolutely-free-right-here</a></p>
<p>Mark Luetke&#8217;s &#8220;Get Started Already!&#8221;: <a href="https://makingcomics.com/rd/2014/01/18/get-started-already/">https://makingcomics.com/rd/2014/01/18/get-started-already/</a></p>
<p>Stephen McCranie&#8217;s Doodle Alley: <a href="http://doodlealley.com/2009/11/29/the-need-for-sustainable-creativity/">http://doodlealley.com/2009/11/29/the-need-for-sustainable-creativity/</a></p>
<p>Nether Kraken Blog: <a href="http://netherkraken.blogspot.com/">http://netherkraken.blogspot.com/</a></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/N.-Krakens-Dressed-to-Impress.png"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-1944" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/N.-Krakens-Dressed-to-Impress-258x300.png" alt="N. Kraken's &quot;Dressed to Impress&quot;" width="258" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/N.-Krakens-Dressed-to-Impress-258x300.png 258w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/N.-Krakens-Dressed-to-Impress.png 638w" sizes="(max-width: 258px) 100vw, 258px" /></a>
<p>Questions? Suggestions? Want to show us your work? We want to answer, listen, and see! Contact us at <a href="mailto:makingcomicsdotcom@gmail.com">makingcomicsdotcom@gmail.com</a>.</p>
<p>Intro &amp; Outro Song:<br />
&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Background Song:<br />
Goodnight.mp3: TexasMusicForge / <a href="http://www.freesound.org">www.freesound.org</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>29:15</itunes:duration>
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		<title>The Tools</title>
		<link>https://makingcomics.com/2014/01/23/tools/</link>
					<comments>https://makingcomics.com/2014/01/23/tools/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Thu, 23 Jan 2014 19:02:01 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1929</guid>

					<description><![CDATA[Be they traditional or digital, your tools are an extension of yourself. They are the vehicle that communicates story, expresses feelings or ideas, and connects you to the humanity at the core of us all. I’m not going to tell you what tools are the better than others, or whether I think you should focus...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/23/tools/" title="ReadThe Tools">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Be they traditional or digital, your tools are an extension of yourself. They are the vehicle that communicates story, expresses feelings or ideas, and connects you to the humanity at the core of us all. I’m not going to tell you what tools are the better than others, or whether I think you should focus your efforts on digital over print. I’m not opinionated enough for that kind of talk. I am, however, very passionate about comics. I will therefore discuss my thoughts on tools, with the understanding that these are choices that were formed based on personal experience.</p>
<p><span id="more-1929"></span></p>
<p><strong>Experimentation</strong></p>
<p>It&#8217;s important that you experiment with as many materials as possible to determine what works for you. If you use unfamiliar tools, it will strengthen your eye for color, value, and line. For example: watercolor, gouache, and acrylic paint all afford different ways of applying color to a canvas. Try mixed mediums. Allow yourself to have an honest reaction to the materials you use, and try not to worry too much about style.</p>
<p>This spirit of experimentation is vital to improving as an artist &#8212; never stop.</p>
<p><strong>Cost</strong></p>
<p>Tools can get expensive, so consider some alternative methods of procurement. Try to befriend other artists, if you can, and propose a swap. If they order their materials online, maybe you can save on shipping by placing a group order. And pay attention to coupons! Many art supply stores release them and the savings really add up. Stretch the life of your tools whenever possible.</p>
<p><strong>Emotional Resonance</strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/tools2.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1931" alt="tools2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/tools2-649x1024.jpg" width="389" height="614" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tools2-649x1024.jpg 649w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tools2-190x300.jpg 190w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tools2.jpg 900w" sizes="(max-width: 389px) 100vw, 389px" /></a></p>
<p dir="ltr">The materials you choose to work in are important because they reveal a lot about yourself. Until your brush/pencil/charcoal hits the canvas, your comic only exists as an idea. What is revealed when you begin to place your mark? Not only the comic, but your skill as an artist. And something human as well &#8212; the best tools offer a glimpse into the inner life of the artist. This undefinable thing, this emotion, is what connects you (the artist) to the viewer. This is what I love about comics! These thoughts keep me up at night and greet me with a silly grin every morning. Forming a deep connection with the audience on an emotional level is a transcendent experience.</p>
<p dir="ltr"><strong>Mindset</strong></p>
<p dir="ltr">Not all tools are physical; you will discover that many of the tools in your arsenal are mental ones.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/tools3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1932 aligncenter" alt="tools3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/tools3.jpg" width="1000" height="616" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tools3.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tools3-300x184.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p dir="ltr" style="text-align: center;"><strong><span style="line-height: 1.5em;">J&#8217;ai la patience d&#8217;un bœuf <strong>[I have the patience of an ox] </strong>-Gustav Dore </span></strong></p>
<p dir="ltr">I printed out this quote and have it taped on my drawing board. After a trying day of work, when my hand accidentally smears <em>a nearly complete page</em>, I see it and breathe (after swearing and nearly punching a hole through the wall).</p>
<p dir="ltr">The strongest mental tool that you can develop is patience, not just in yourself but also in the family of artists that walk the path with you. Everyone deals with the same frustrations and everyone has an ego.  So be patient and understanding with all concerned. Instead of succumbing to the frustration, try and grow from it.</p>
<p dir="ltr">That said, the most common frustrations deal with the disparity between what you <em>think </em>you should be able to do and <em>what you can actually accomplish. </em>Improvement arrives like a snail on an icy, uphill walk &#8211; very slowly. But it will come. Your passion will be rewarded in the long run. Or in the words I will someday have engraved on my tombstone: be sweet to each other but moreover, be sweet to yourself.</p>
<p dir="ltr"><strong>Tools Versus Story</strong></p>
<p dir="ltr">Your creativity may be what gets the job done, but as I said, it&#8217;s the choice of materials that makes it happen. Feel free to choose whatever tools strike your fancy; picking a dip pen like a <em>Hunt 102 </em>over working digitally on a <em>Cintiq</em> tablet won&#8217;t matter to your story. And it&#8217;s story that matters above all else. Every art decision you make will either help or hurt the flow of the story &#8212; every line, panel composition, camera angle, color choice, and character expression. Simplicity and clarity is the goal. Make your decisions accordingly.</p>
<p>&nbsp;</p>
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		<title>Qualities of Great Comics</title>
		<link>https://makingcomics.com/2014/01/21/qualities-great-comics/</link>
					<comments>https://makingcomics.com/2014/01/21/qualities-great-comics/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 18:35:43 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Great Comics]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1902</guid>

					<description><![CDATA[I recently finished Habibi by Craig Thompson. It&#8217;s an amazing piece of literature to say the least. The degree of experimentation, intricacy, and precision with which Thompson approaches his art is on display with each page. It blew me away! Reading Habibi has led me to start thinking about the nature of what makes a &#8220;great comic,&#8221; so...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/21/qualities-great-comics/" title="ReadQualities of Great Comics">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>I recently finished <em><a href="http://www.amazon.com/Habibi-Craig-Thompson/dp/0375424148">Habibi</a></em> by Craig Thompson. It&#8217;s an amazing piece of literature to say the least. The degree of experimentation, intricacy, and precision with which Thompson approaches his art is on display with each page. It blew me away! Reading <em>Habibi</em> has led me to start thinking about the nature of what makes a &#8220;great comic,&#8221; so that I can pass that knowledge along to my students.</p>
<div id="attachment_1921" style="width: 547px" class="wp-caption aligncenter"><a href="http://www.dootdootgarden.com/"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1921" class="size-full wp-image-1921 " alt="Habibi" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/Habibi.jpg" width="537" height="312" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Habibi.jpg 537w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Habibi-300x174.jpg 300w" sizes="(max-width: 537px) 100vw, 537px" /></a><p id="caption-attachment-1921" class="wp-caption-text">Image from Craig Thompson&#8217;s <em>Habibi</em></p></div>
<p style="text-align: left;">The qualities of great comics are important to discern, especially when learning how to make comics. The following five qualities are the standards around which we at Making Comics (dotCom) are constructing our <a href="https://makingcomics.com/rd/mooc/">MOOC</a> (massively open online course). Follow these principles when creating your own MOOC project.</p>
<p><span id="more-1902"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/header3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1920 aligncenter" alt="header" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/header3.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/header3.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/header3-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p><span style="text-decoration: underline;"><strong>5 Qualities of Great Comics:</strong></span></p>
<p><strong>1) Consistent Narrative</strong></p>
<p>Narrative is the backbone of great literature. Simply put, narrative is the story that is being told. For the narrative to be clear in a comic, the reader must be able to understand what is going on in the story at all times. Consistent narrative helps the reader to feel comfortable with how the story unfolds. You can establish this in your own comic by including characters who are instantly recognizable, repetitive speech patterns, or even repetitive panel layouts.</p>
<div id="attachment_1922" style="width: 490px" class="wp-caption aligncenter"><a href="http://en.wikipedia.org/wiki/Watchmen#Structure"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1922" class="size-full wp-image-1922 " alt="The middle two pages of Watchmen #5, titled &quot;Fearful Symmetry&quot;. The whole of the issue's layout was intended to be symmetrical, culminating in this center spread, where the pages reflect one another. Art by Dave Gibbons." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/Watchmen_Fearful_Symmetry.png" width="480" height="384" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Watchmen_Fearful_Symmetry.png 480w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Watchmen_Fearful_Symmetry-300x240.png 300w" sizes="(max-width: 480px) 100vw, 480px" /></a><p id="caption-attachment-1922" class="wp-caption-text">Two-page spread from <em>Watchmen #5</em> (titled &#8220;Fearful Symmetry&#8221;). The whole of this issue&#8217;s layout was intended to be symmetrical, culminating in this center spread. Note how the pages reflect one another. Art by Dave Gibbons.</p></div>
<p><strong>2) Command Of Pacing</strong></p>
<p>Pacing is the rate at which your reader takes in the story. It is determined by factors such as visual layout, density and nature of lettering, and emotional resonance. More than merely setting a rhythm and sticking to it, pace requires variety to make the story interesting. In <em><a href="http://www.amazon.com/Watchmen-Alan-Moore/dp/0930289234">Watchmen</a></em> (by Alan Moore &amp; Dave Gibbons), Moore slows the pace by deliberately dropping prose into the middle of chapters. It provides a break from the action, and allows a unique opportunity for character and world-building. The prose resonates and reinforces the themes of a chapter (i.e. Dr. Manhattan&#8217;s chapter features an excerpt from a science journal). Would I recommend that you end all the chapters of your comic in prose? Maybe! It all depends on if you feel that slowing down the pace of your comic would be consistent with the tone you are tying to establish.</p>
<p><strong>3) Evolving Style</strong></p>
<p>As an author working with an artist for the first time, understand the you cannot tell a story in the same way as you would with a different artist. It will almost never be possible. Or as an artist, periodically ask of yourself and those around you &#8220;does the style of my drawings match the story?&#8221; When I drew the following scenes from <em><a href="http://www.theheadcomic.com/?_escaped_fragment_=hipster-picnic/c1l43">Hipster Picnic</a>, </em>in which Hawk and Steve transform from their cartoonish forms into their natural, zombie-like forms, I had to test and understand why I chose to depict the characters a certain way. Unfortunately, over the life of that initial series, the page format and approach to telling the story shifted frequently. Any potential readers would be confused because there was no consistent form or tone.</p>
<div id="attachment_1924" style="width: 714px" class="wp-caption aligncenter"><a href="http://www.theheadcomic.com/#!hipster-picnic/c1l43"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1924" class="size-full wp-image-1924 " alt="hipsterpicnic" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/hipsterpicnic.jpg" width="704" height="499" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/hipsterpicnic.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/hipsterpicnic-300x212.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a><p id="caption-attachment-1924" class="wp-caption-text">This is an example of what &#8220;not&#8221; to do over the span of a comic. I created <em>Hipster Picnic from</em> 2010-12 and it was always meant to be experimental. Unintentional style and format shifts obscured the narrative and ultimately prevented this initial run from gaining traction.</p></div>
<p><strong>4) Elicits Passion</strong></p>
<p>This one is a little esoteric but is easy enough to understand: does the writing of a comic lead you to believe that the author was invested in what they were making? I&#8217;ve read some terrible-looking comics where it showed that the artist clearly cared  I’ve also read beautiful comics that seemed lifeless and lacked excitement. As a general bit of advice, try to only write about the things that interest you. If you can&#8217;t expect enthusiasm from the creator, why expect it from the reader?</p>
<p><strong>5. Good Presentation</strong></p>
<p>Richard Starking is one of the greatest letterers in the comic industry, and has been for some time. I first discovered his work through the first four collected volumes of his <em>Elephantmen </em>series. Each volume was massive! I loved the handling of multiple artistic approaches centered around a cohesive narrative. That&#8217;s why I was so disappointed to discover that my copy of <em>Elephantmen</em> was falling apart by the time I had finished reading it. Clearly, whoever printed the books must have done so on the cheap because the comics &#8212; which had 180 pages of art &#8212; cost only $15. Small wonder then that the binding glue was terrible! That experience made me reluctant to buy more <em>Elephentmen</em> comics, at least in print. The lesson? Consider presentation before you begin producing art for your project. I recommend finding a book that you like as a reference  Research how that book was physically put together. Presentation can also extend to web design, as webcomics may not have a physical component to them. The goal is to plan ahead so that something as easily overlooked as presentation doesn&#8217;t distract from the quality of your work.</p>
<p><strong> </strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/QUALITIES4.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1909" alt="QUALITIES4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/QUALITIES4.png" width="320" height="128" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/QUALITIES4.png 320w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/QUALITIES4-300x120.png 300w" sizes="(max-width: 320px) 100vw, 320px" /></a>
<p><strong>The End?</strong></p>
<p>Now comes the hard part &#8212; study your own work to determine if it&#8217;s missing any of these qualities. If it is, don&#8217;t worry! Your comic may still be great. The strength of your story might compensate even if you&#8217;re lacking in any single category, presentation for example. Periodically run a mental checklist as you develop your comic to make sure that it achieves these standards. It will mean a better product in the end.</p>
<p>&nbsp;</p>
<p><span style="font-size: 14px; line-height: 1.5em;"> </span></p>
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		<title>Standard Proportions Of The Human Body</title>
		<link>https://makingcomics.com/2014/01/19/standard-proportions-human-body/</link>
					<comments>https://makingcomics.com/2014/01/19/standard-proportions-human-body/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 15:36:43 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[figure]]></category>
		<category><![CDATA[observation]]></category>
		<category><![CDATA[proportion]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1887</guid>

					<description><![CDATA[Figure drawing is a challenging pursuit. To be competent at drawing the body you have to seamlessly integrate knowledge of gesture, weight, anatomy, and perspective. It’s challenging… but it’s also rewarding. You can’t escape learning the principles of figure drawing unless you’re making a comic about an inanimate object, so in the end, difficulty is...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/19/standard-proportions-human-body/" title="ReadStandard Proportions Of The Human Body">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div id="attachment_1889" style="width: 143px" class="wp-caption alignright"><a href="https://docs.google.com/document/d/1WxSGmi3Sah0MhM-NEWZvAuPFvVVO96KdCpRWinRro5w"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1889" class="size-full wp-image-1889 " alt="Read the article, then download the worksheet! It will help to reinforce this information." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/proportionpracticethumb.jpg" width="133" height="133" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/proportionpracticethumb.jpg 133w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/proportionpracticethumb-125x125.jpg 125w" sizes="(max-width: 133px) 100vw, 133px" /></a><p id="caption-attachment-1889" class="wp-caption-text"><strong>Proportion Practice: </strong>Read the article, then download the worksheet!</p></div>
<p>Figure drawing is a challenging pursuit. To be competent at drawing the body you have to seamlessly integrate knowledge of gesture, weight, anatomy, and perspective. It’s challenging… but it’s also rewarding. You can’t escape learning the principles of figure drawing unless you’re making a comic about an inanimate object, so in the end, difficulty is somewhat of a moot point. You will learn to draw the human form (if you haven’t already) so you might as well discover how to love it now. Take heart! We here at Making Comics will be here to help every step of the way. The first step is learning to see the body in terms of basic shapes, and how those shapes relate to one another in terms of relative size (also called proportion).</p>
<p>This is not a guide about how to draw the figure. This is a guide about how to <em>see</em> the figure. In future articles we will be addressing the actual process of drawing the figure in detail.<span id="more-1887"></span><strong></strong></p>
<p><strong>Basic Shapes</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclbasicshapesfigure12032013.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1891 aligncenter" alt="Basic Shapes" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclbasicshapesfigure12032013.jpg" width="800" height="629" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclbasicshapesfigure12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclbasicshapesfigure12032013-300x235.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>The human form looks complicated at first glance, but if you reduce it to basic shapes it’s actually fairly straightforward in terms of construction. Starting from the top &#8212; the head is essentially an oval, as is the rib cage. The pelvis can be represented either as an oval (oriented horizontally) or a squat cylinder. The arms and legs are made up of two cylinders that bend about a center joint. Speaking of joints, feel free to visualize the sockets of the shoulder, elbow, hip, and knee as circles. The hands and feet can be reduced to flattened wedge shapes.</p>
<p>Study the following sketches and look for the underlying shapes in these figures:</p>
<div id="attachment_1892" style="width: 810px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclassortedfigures12032013.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1892" class="size-full wp-image-1892" alt="Figure Drawings Constructed With Basic Shapes" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclassortedfigures12032013.jpg" width="800" height="520" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclassortedfigures12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclassortedfigures12032013-300x195.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a><p id="caption-attachment-1892" class="wp-caption-text">Figure Drawings Constructed With Basic Shapes</p></div>
<p>More than anything, learning to see the figure in this way will provide you with a clear hierarchy of shapes that can be manipulated to draw literally any pose imaginable. In each instance I started with the head shape (which has a tilt and attitude that carries through the figure) before continuing the motion through the torso. The torso, made up of two major masses, has limited mobility (it can only twist a little and bend in the forward direction).The cylindrical arms and legs branch off of the torso and can move independently from the main thrust of the pose.</p>
<p>Next, let’s examine each of these elements in greater detail.</p>
<p><strong>The Head</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclheadproportions12032013.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1893" alt="Head Proportions" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclheadproportions12032013.jpg" width="800" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclheadproportions12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclheadproportions12032013-300x168.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>&nbsp;</p>
<p>You can afford to less precise with other elements of the figure but you really have to nail the head to be successful. In essence, it’s an oval when seen from the front. From the side (in profile) the head is a combination of a perfect circle (the main mass of the skull) overlapping a flattened oval (the face).</p>
<p>Now for the proportion measurements (how the sizes of the various features relate to one another): halfway down the head is where the eye line goes. This line is an imaginary guide whose purpose is to help you place the eyes on the face. Of the remaining lower half of the head, if you divide that portion into thirds you will have the guides that allow you to place the base of the nose and the bottom of the lower lip.</p>
<p>Much in the way the head is used to measure proportions of the body, the eye can be used to measure the proportions of the face. Both eyes are set about one eye-width apart from each other and are one eye-width from the sides of the head. If you were to stack them vertically, the nose is three eyes long, with the mouth located one eye-height below the base of the nose.</p>
<p>The mouth is centered on the head with a width of about two eyes, so if you drop a line straight down from the center of each eye you will find the corners of the mouth. Additionally, the width of the mouth forms one side of an imaginary triangle that peaks at the bridge of the nose. If you connect all the points of the triangle it will tell you where to place the outside of the nostrils. You can apply a variation of this trick to place the nostrils on a head in profile (see the example above).</p>
<p>Lastly, a general observation about the relationship between the size of the hand and the face: if you place the heel of the palm of your hand on your chin, your middle finger will <em>just barely</em> hit your natural hairline. That should give you something of an idea of the size of the hand.</p>
<p><strong>The Torso</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcltorsocomponents12032013.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1894" alt="Torso Components" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcltorsocomponents12032013.jpg" width="800" height="508" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcltorsocomponents12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcltorsocomponents12032013-300x190.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>&nbsp;</p>
<p>Simplified, the torso is two ovals connected by a flexible, cylindrical volume. Each part is capable of limited independent movement from one another about a flexible rod (the spine) that anchors the rib cage and pelvis in the back of the body.</p>
<p>The rib cage has a handful of important landmarks you should familiarize yourself with. First, imagine that the head connects to the rib cage with a basic cylinder (the neck). At the base of this opening is a point called the manubrium that anchors your collar bones to your rib cage. The collar bones, or clavicles, are an important landmark. When I draw the figure, the second thing I draw after the head is a line approximating the angle of the clavicle. This helps me figure out where the shoulders go and determines the angle of the rest of the rib cage. But I digress.</p>
<p>The clavicles rotate about the manubrium depending on what the shoulders are doing. Below the manubrium is a rigid element called the sternum. Neither the manubrium nor the sternum move and are best thought of as one object attached to the rib cage. And hey &#8212; they make it look like your neck is wearing a tie!</p>
<p>The base of the sternum forms the point of another triangle shape. The outside edges are the corners of the rib cage and are visible on most people to a certain extent depending on body type.</p>
<p><strong>The Limbs</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcllimbs12032013.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1895" alt="Limbs" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcllimbs12032013.jpg" width="800" height="533" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcllimbs12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcllimbs12032013-300x199.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>&nbsp;</p>
<p>As previously stated, both the arms and legs are comprised of two cylinders connected by a hinge joint. One end of the limb connects to the torso via a ball-and-socket joint (shoulder/rib cage and pelvis, respectively). The far end of the limb terminates in another joint connected with a complex wedge-shape (hands and feet).</p>
<p>It can take some time to feel comfortable drawing hands and feet because of how complicated and articulate they are. For now, try and think of feet as a triangular wedge of cheese that appears rectangular from the front and back. Hands can be reduced to flattened, flexible wedge shapes when open-palmed and circles when closed in a fist (an additional level of articulation would be to also draw the thumbs).</p>
<p>Both arms and legs have a limited range of movement that can only be appreciated with a lot of practice and observation. They rotate freely from the ball-and-socket joint that connects with the body but can only bend in one direction at the knee/elbow. Forearms are constructed with two parallel bones, the radius and ulna, that rotate about themselves at the wrist while connected rigidly to the elbow. This allows you to flip over your palm and causes the shape of the forearm to change in subtle ways. Future articles will examine anatomy in greater detail.</p>
<p><strong>Standard Height Relationships And Proportions Of The Body</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclheightchart12032013.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1896" alt="Height Chart" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclheightchart12032013.jpg" width="800" height="700" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclheightchart12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclheightchart12032013-300x262.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>&nbsp;</p>
<p>Now that you’ve learned to see the figure in terms of simple shapes it’s time to discuss proportion as it relates to how we measure the rest of the body against the size of the head. The head oval is where most people begin their drawing, which is appropriate because the head size is a tool that we apply against the rest of the figure to make sure it is in proportion. Proportions vary from person to person, but tend to fall within a common range. For this reason, I will begin by discussing the “artistic standard.” There’s a lot to unpack in this chart so let’s get to it.</p>
<p>The average adult human is technically seven-and-one-half heads tall, but the artistic standard for average height is generally rounded up to eight heads. This measurement is only relevant in terms of how the size of the head relates to the size of the rest of the figure, meaning <em>height and proportion are separate things.</em> The average adult female is smaller than the average adult male, however you’ll notice that they are both proportionately similar. This is on account of the fact that the female head is slightly smaller.</p>
<p>“Heroic” proportions measure the body as nine heads tall. These types of figures are superbeings, like ancient Greek champions or comic book superheroes. Heroic figures are a full head taller than average figures and as a result, all of the body is scaled up relative to the head.</p>
<p>As we move backwards in age from adulthood the size of the head gets smaller while the proportion of the head compared to the body gets larger. This diagram depicts an average 5-year-old who stands only six heads tall. The younger the child in question, the bigger the head <em>appears</em> because the proportions of the body shrink in relationship to the head.</p>
<p>Study this chart for where the various landmarks of the body fall. In particular, the crotch/base of the pelvis is generally half the length of the body. The center of the chest is roughly two head lengths down the body while the navel is three heads down. Just above that level (mid-torso) is where the elbow hits. The hands fall between the base of the pelvis and above the knee.</p>
<p>Finally, note that as the scale of the body in relation to the size of the head increases, the width of the body also increases. Average adults have a shoulder-width of a little under three heads, while children have shoulders that measure two heads or fewer.</p>
<p><strong>Proportional Differences Between Men And Women</strong></p>
<p>Aside from primary and secondary sexual characteristics, there are proportional differences between men and women that you need to consider when observing the figure. The first difference lies in the width of the shoulders relative to the width of the pelvis. Men have much narrower pelvises than women do but possess wider shoulders. In general, the torso of a man appears boxy or top-heavy whereas the torso of a woman has more of an hourglass shape. Women possess smaller frames in general than men do and have less defined muscles.</p>
<p>Try and observe (discreetly!) men and women during the day and notice how these characteristics define a person as looking “feminine” or “masculine.”</p>
<p><strong>Non-standard Proportions</strong></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcloddlyproportionedfigures12032013.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1897" alt="Odd Proportions" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcloddlyproportionedfigures12032013.jpg" width="800" height="400" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcloddlyproportionedfigures12032013.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcloddlyproportionedfigures12032013-300x150.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a>
<p>One of the complicated aspects of proportion is that few people perfectly conform to the standard. For example, there’s nothing in the standard measurements that accounts for overweight people. Or thin people for that matter. Maybe the figure in question has an unusually long torso and short legs. Once you’ve internalized the measurements of average proportion feel free to experiment with differently-scaled basic shapes. As long as you don’t exaggerate the proportions too far from the average you can have uniquely-proportioned people that look realistic. Push the proportions too far and the figure will look cartoony and exaggerated.</p>
<p><strong>Further Study</strong></p>
<p>There are a number of valuable resources for learning proportion and the basics of figure construction. The hands-down best resource is <em>Figure Drawing For All Its Worth</em> by Andrew Loomis. All of the size-comparison measurements presented in this article were based off of information from <em>Figure Drawing</em> and Loomis has a very thorough and logical approach to deconstructing the figure.</p>
<p>The second resource you should check out is <em>Figure Drawing Design and Invention</em> by Michael Hampton. This is perhaps the most comprehensive guide to figure-drawing and anatomy that I’ve come across and it does a fantastic job of breaking down the structure of the figure into simplified shapes and muscle groups. The one downside is that it’s a pretty dense book, with a lot of advanced material that might be too complicated as a starting resource. If you’re just starting out and can only choose one, go with the first book.</p>
<p>Naturally there are many, many others and we will continue to discuss them in the future.</p>
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		<title>Get Started Already!</title>
		<link>https://makingcomics.com/2014/01/18/get-started-already/</link>
					<comments>https://makingcomics.com/2014/01/18/get-started-already/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Sat, 18 Jan 2014 17:00:51 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[Habits]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Underdog]]></category>
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										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/get-started.edited_Page_01.jpg"><span id="more-1829"></span><img loading="lazy" decoding="async" class="size-large wp-image-1831 aligncenter" alt="Get Started! Page 01" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/get-started.edited_Page_01-801x1024.jpg" width="801" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/get-started.edited_Page_01-801x1024.jpg 801w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/get-started.edited_Page_01-234x300.jpg 234w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/get-started.edited_Page_01.jpg 802w" sizes="(max-width: 801px) 100vw, 801px" /></a></p>
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		<title>Should we &#8220;Ink&#8221; Digital Comics?</title>
		<link>https://makingcomics.com/2014/01/17/inking-digital-comics/</link>
					<comments>https://makingcomics.com/2014/01/17/inking-digital-comics/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Sat, 18 Jan 2014 01:17:40 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[digital inking]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[Inking]]></category>
		<category><![CDATA[inking method]]></category>
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		<category><![CDATA[underblog]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=2574</guid>

					<description><![CDATA[Inked linework is an iconic element of comics. Duh. But have you thought about why? I guess because of the whole history of how the art form evolved; I’m not an expert on that. But it makes sense to me that Doré et al. etched rather than painted for book illustrations, and that Outcault et al. inked cartoons in...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/17/inking-digital-comics/" title="ReadShould we &#8220;Ink&#8221; Digital Comics?">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Inked linework is an iconic element of comics. Duh.</p>
<p dir="ltr">But have you thought about why? I guess because of the whole history of how the art form evolved; I’m not an expert on that. But it makes sense to me that <a href="http://en.wikipedia.org/wiki/Gustave_Dor%C3%A9">Doré </a>et al. etched rather than painted for book illustrations, and that <a href="http://en.wikipedia.org/wiki/Outcault">Outcault </a>et al. inked cartoons in a way that could be reproduced on plates. Pencil, pastel, and paint and other media just don’t play as nice with printing presses as clean linework does.</p>
<p dir="ltr">[Tweet &#8220;Pencil, pastel, and paint and other media just don’t play as nice with printing presses as clean linework does.&#8221;]</p>
<p dir="ltr"><span id="more-6478"></span></p>
<div id="attachment_3902" style="width: 714px" class="wp-caption alignnone"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-3902" class="size-full wp-image-3902" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/11/inkingdigitalcomics.jpg" alt="'inking'digitalcomics" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/11/inkingdigitalcomics.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/11/inkingdigitalcomics-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /><p id="caption-attachment-3902" class="wp-caption-text">Illustration by Patrick Yurick (www.theheadcomic.com)</p></div>
<p>&nbsp;</p>
<p dir="ltr">As printing technology improved, the paradigm held, though the process for the artist shifted. You pencilled in non-photo blue, now, and inked on the same board, so it could be easily xeroxed and transferred to plates on four-color presses. The point is, the style of comics, from the beginning, was influenced by the media used to create it.</p>
<p dir="ltr">The medium also influenced the workflow–since your art had to be inked, you could farm it out. You end up with all these niche jobs: pencillers, inkers, colorists, and letterers. Makes sense if you’re mass producing comics on an assembly line. But when I noticed that I was doing all those steps as one person, I stopped to think about it.</p>
<p dir="ltr">So, working on a computer, publishing on the web, I started to ask myself a question. Why do I need to “pencil” and then “ink” my webcomics?</p>
<p><center><br />
<object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="//www.youtube.com/v/aFXJT9U1YXk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="//www.youtube.com/v/aFXJT9U1YXk?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="allowfullscreen" allowscriptaccess="always" allowfullscreen="allowfullscreen" /></object></center></p>
<p dir="ltr">Sticking to the old process was starting to seem like superstition. As comics artists, we want our work to look like we think comics are supposed to look. So we cling to the old methods. Here’s an example. If any of you watch “Gabe Art” on YouTube, you’ve seen Mike Krahulik of Penny Arcade sketching his panels in virtual non-photo blue on a Cintiq. Why? It doesn’t have to be blue since the sketches don’t need to disappear when Xeroxed. This process, I think, should be questioned.</p>
<p dir="ltr">[Tweet &#8220;We have to grow as artists constantly, or our art gets stale.&#8221;]</p>
<p dir="ltr">I believe that we have to grow as artists constantly, or our art gets stale. So I want to share a new technique I’ve been trying out. Hopefully these ideas will get you thinking and experimenting with your own process, too!</p>
<h2 dir="ltr">Sketching to Inking on One Layer</h2>
<p dir="ltr">Here’s the process:</p>
<ol>
<li dir="ltr">
<p dir="ltr">In Photoshop (or whatever), create a new layer. Leave the blank white background layer beneath it.</p>
</li>
<li dir="ltr">
<p dir="ltr">Set this new layer to the “multiply” blend mode. You’ll see why in a second.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images1web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3753" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images1web.jpg" alt="webcomic-underdogs-images1web" width="235" height="264" /></a>
<ol start="3">
<li dir="ltr">
<p dir="ltr">Make sure your foreground color is set to black (or whatever color you want your linework to be), and your background color is set to white. In Photoshop, you can do this by hitting “D” (the hotkey for “default colors”).</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images2web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3754" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images2web.jpg" alt="webcomic-underdogs-images2web" width="229" height="236" /></a>
<ol start="4">
<li dir="ltr">
<p dir="ltr">Now you are all set to sketch. You can now use “X” — the hotkey for “switch background and foreground colors” to flip between white and black. I set one of the programmable keys on my Intuos4 to do this, so I don’t have to reach for the keyboard.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images3web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3752" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images3web.jpg" alt="webcomic-underdogs-images3web" width="235" height="202" /></a>
<ol start="5">
<li dir="ltr">
<p dir="ltr">Sketch your art in loose, fat lines. Concentrate on establishing the relationships between masses and lines of action.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images4web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3750" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images4web.jpg" alt="webcomic-underdogs-images4web" width="275" height="190" /></a>
<ol start="6">
<li dir="ltr">
<p dir="ltr">Hit “X” to switch your foreground and background colors. Now you can cut into your messy blobs of black to start defining where your lines will be.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images5web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3749" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images5web.jpg" alt="webcomic-underdogs-images5web" width="275" height="190" /></a>
<ol start="7">
<li dir="ltr">
<p dir="ltr">As I refine my image, I usually zoom in, and shrink my brush size.</p>
</li>
</ol>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images6web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3748" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images6web.jpg" alt="webcomic-underdogs-images6web" width="275" height="190" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images7web.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-3751" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/webcomic-underdogs-images7web.jpg" alt="webcomic-underdogs-images7web" width="206" height="215" /></a>
<h2 dir="ltr">Reflections on this Method</h2>
<p dir="ltr">As I mentioned above, I find this method faster than the traditional “draw clean lines over a sketch” method. Efficiency is important, but even more important is the vitality I think this method has added to my cartooning.</p>
<p dir="ltr">If I worry about drawing lines just right, I find I hit “undo” and have to draw a line several times before I’m satisfied with it, anyway. It feels like rolling a die — each attempt at a line will maybe be the right combination of fluid, expressive, clean, and true to the sketch.</p>
<p dir="ltr">I’ve found that experimenting with how I create lines has allowed me to be less finicky. My style has changed a bit. I have different opinions about how “clean” linework should be. In my comic Rudek and the Bear, I’ve inked a couple comics in a more sketchy, sloppy style. And I was very satisfied with how they came out.</p>
<h2 dir="ltr">So Anyway</h2>
<p>I hope you’ve taken something away from this discussion. I don’t tout this method as “the best.” I wanted to share it because I think questioning our assumptions is important. Especially when it comes to the way we conceive of art. Linework is so often taken for granted, that I think questioning it is absolutely necessary to your evolution as an artist. Best of luck cartooning, and please comment if you have something to add!</p>
<p>[Tweet &#8220;Questioning [assumptions] is absolutely necessary to your evolution as an artist.&#8221;]</p>
<p>&nbsp;</p>
<p><em>By Peter Donahue, creator of the webcomic <a href="http://www.pear-pear.com/" target="_blank">Pear-Pear</a>.</em></p>
]]></content:encoded>
					
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		<title>3: Patrick Yurick &#038; Adam Greenfield &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/01/17/making-comics-gutter-talk-episode-2/</link>
					<comments>https://makingcomics.com/2014/01/17/making-comics-gutter-talk-episode-2/#comments</comments>
		
		<dc:creator><![CDATA[Adam Greenfield]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 14:00:33 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1880</guid>

					<description><![CDATA[Adam sits down with Patrick Yurick to discuss what to do when comic inspiration strikes. In this episode, Adam and Patrick discuss what steps one needs to take when they have their idea for a comic or graphic novel and aren&#8217;t quite sure where to go from there. Do I find someone to draw it...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/17/making-comics-gutter-talk-episode-2/" title="Read3: Patrick Yurick &#038; Adam Greenfield &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Adam sits down with Patrick Yurick to discuss what to do when comic inspiration strikes.</p>

<p><span id="more-1880"></span></p>
<p>In this episode, Adam and Patrick discuss what steps one needs to take when they have their idea for a comic or graphic novel and aren&#8217;t quite sure where to go from there. Do I find someone to draw it for me or help? Do I do it all myself?</p>
<p>Patrick also discusses networking and drops some heavy philosophy: &#8220;The way into an impenetrable fortress of people is usually through a very small trap door.&#8221;</p>
<p>Deep.</p>
<p>Newsletter: https://makingcomics.com/newsletter/</p>
<p>The Head Comic: <a href="http://www.theheadcomic.com/">http://www.theheadcomic.com/</a></p>
<p>ComicCon: <a href="http://www.comic-con.org/">http://www.comic-con.org/</a></p>
<p>Garfield Minus Garfield: <a href="http://garfieldminusgarfield.net/">http://garfieldminusgarfield.net/</a></p>
<p>Zen Pencils: <a href="http://zenpencils.com/">http://zenpencils.com/</a></p>
<p>Intro &amp; Outro Song:</p>
<p>&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Outro Song Behind Vocals:</p>
<p>&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)  Licensed under Creative Commons: By Attribution 3.0  <a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>Transitions:</p>
<p>InceptionBrassHitMedium.wav: Herbert Boland / <a href="http://www.freesound.org">www.freesound.org</a></p>
<p>Old Fashion Radio Jingle 2.wav: club sound / <a href="http://www.freesound.org">www.freesound.org</a></p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>35:14</itunes:duration>
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		<item>
		<title>Overview Of The Comic Creation Process</title>
		<link>https://makingcomics.com/2014/01/16/overview-comic-creation-process/</link>
					<comments>https://makingcomics.com/2014/01/16/overview-comic-creation-process/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 16:30:31 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1851</guid>

					<description><![CDATA[Casual consumers of comic books around the world often have no idea of the work involved in producing the entertainment they enjoy. Effort and workload aside, merely the size of the team required for an idea to manifest can boggle the mind. Dozens of people handle specialized roles from writer to penciller, inker, colorist, letterer,...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/16/overview-comic-creation-process/" title="ReadOverview Of The Comic Creation Process">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Casual consumers of comic books around the world often have no idea of the work involved in producing the entertainment they enjoy. Effort and workload aside, merely the size of the team required for an idea to manifest can boggle the mind. Dozens of people handle specialized roles from writer to penciller, inker, colorist, letterer, and editor. Printers are needed to produce the physical copies and a distribution network is required for those comics to end up in your local comic shop.</p>
<p>Or maybe the comic in question is of a new breed &#8212; a webcomic &#8212; and most of the jobs are handled by one person.</p>
<p>This article is intended to be a quick reference for the most common methods of comic creation, both from the professional side of things as well as how those methods scale when applied to smaller projects.</p>
<p><span id="more-1851"></span><strong></strong></p>
<div id="attachment_1852" style="width: 610px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14comiccreationheader.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1852" class="size-full wp-image-1852" alt="Stan Lee, from back in the day. Dude made a lot of comics." src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14comiccreationheader.jpg" width="600" height="337" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14comiccreationheader.jpg 600w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14comiccreationheader-300x168.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><p id="caption-attachment-1852" class="wp-caption-text">Stan Lee, from back in the day. Dude made a lot of comics.</p></div>
<p><strong>Breaking Down The Process</strong></p>
<p>Comics go through several stages from conception to completion. Read over this sequence to familiarize yourself with the general components of comic creation, after which point I will address a few elements in greater detail.</p>
<p>Stage 1: Ideation/Concept</p>
<ul>
<li>This is the starting point of the project. To create a great comic you need to first start with a great idea.</li>
<li>The central concept for a comic can come from anyone, but is typically developed off of a writer or editor’s idea for a storyline.</li>
</ul>
<p>Stage 2: Plot Development</p>
<ul>
<li>The basic concept for the comic is expanded by the writer into a workable story outline.</li>
<li>All of the story elements are arranged with consideration for pacing and character development.</li>
<li>Think of this as the planning stage for how the story unfolds.</li>
</ul>
<p>Stage 3: Script</p>
<ul>
<li>The writer, using the plot outline as a guide, writes the script for the comic.</li>
<li>There are two common methods for scripting a comic, the Marvel Method (plot style) and full script (sometimes referred to as “DC style”). I will explain the difference between the two in a bit.</li>
<li>Aside from tweaks and edits, this is the writer’s primary window for determining the story. The script is the basis for everything that follows.</li>
<li>In certain cases a writer may forgo this stage and instead give verbal plot notes to the artist, who develops the visual storytelling through thumbnails.</li>
</ul>
<p>Stage 4: Art Production</p>
<ul>
<li>Following the script-writing stage, multiple artists produce the comic based off of the writer’s script.</li>
<li>Pencilling happens first, followed by inking and finally coloring of the comic.</li>
<li>These steps are sometimes done digitally, in whole or in part.</li>
<li>The size of the art team on a comic can vary greatly. In some cases, a single creator will handle all aspects of art by themselves.</li>
<li>Throughout this process, the editor of the comic facilitates the various contributors and oversees the quality of the product.</li>
</ul>
<p>Stage 4a: Pencils</p>
<ul>
<li>The penciller is often viewed as the primary contributing artist and determines the look of the comic. This person lays down the base drawing upon which all further art builds.</li>
<li>He or she starts by sketching thumbnails (practice panel compositions) from the script provided by the writer.</li>
<li>After thumbnails are approved, the penciller illustrates the full comic in pencil.</li>
<li>Some pencillers skip the thumbnailing stage and work out their panel compositions directly on the page.</li>
<li>The advent of digital comic production affords artists the option of pencilling within a program like Photoshop.</li>
</ul>
<p>Stage 4b: Inks</p>
<ul>
<li>The inker is responsible for taking the rough pencils provided by the penciller and using them as a guide to produce the final lineart of the comic in ink.</li>
<li>More than simply “tracing” the pencils, an inker makes choices based off of which lines are necessary for the finished image and can correct earlier problems in the pencilling phase.</li>
<li>Inkers use a variety of subtle techniques to affect light and shadow in a composition.</li>
<li>Some artists skip pencilling altogether and draw in ink.</li>
</ul>
<p>Stage 4c: Colors</p>
<ul>
<li>The final lineart of the comic is handed off to the colorist who uses a computer (in most cases) to color the black and white images.</li>
<li>The idea for this stage is that the colors not compete with the lineart. Instead they should compliment or enhance it.</li>
<li>Comics intended to be black and white skip this step.</li>
</ul>
<p>Stage 5: Letters</p>
<ul>
<li>After the comic art is complete a letterer inserts dialogue balloons/boxes into the panels of the comic and places all of the text.</li>
<li>From the thumbnail stage onward, consideration is taken for proper placement of dialog balloons so that they don’t compete with the composition or cover important art.</li>
<li>Letterers generally work on a computer although some letter by hand.</li>
</ul>
<p>Stage 6: Editorial</p>
<ul>
<li>While active throughout the comic-creation process, at this phase the comic’s editor gives it a last minute check-over in order to fix or resolve any remaining content issues prior to publication.</li>
<li>Digital comics, including webcomics, may not have an editor or be intended for release in print. Because of this some or all of the following steps may be combined or skipped.</li>
</ul>
<p>Stage 7: Printing</p>
<ul>
<li>If the comic is being sold as a physical product, it is submitted to a printer where a certain number of copies are printed based off of sales estimates.</li>
<li>This process can take several weeks depending on the size of the order.</li>
<li>Numerous printers take small orders. Self-published comics can be financed through personal investment or fundraising through means such as <a href="http://www.kickstarter.com">Kickstarter</a>.</li>
<li>If your budget is especially limited you can photocopy your comic at a business that offers printing services. <a href="http://www.fedex.com/us/office/">FedEx</a> is one such example.</li>
</ul>
<p>Stage 8: Marketing</p>
<ul>
<li>Marketing a comic is an ongoing process that happens parallel to the production of the comic.</li>
<li>Marketing takes many forms: press releases sent to media outlets, advertisements (both print and web), sending advance copies to the media, and coverage on the convention circuit.</li>
<li>As a solo creator, marketing is a different animal. Social media can be wielded to locate potential audiences for your comic. If you remain active and maintain a presence on the web, you will gradually attract interest.</li>
</ul>
<p>Stage 9: Distribution</p>
<ul>
<li>Once the initial order of your comic is printed, it needs to be delivered in some way to the buying public.</li>
<li>Distributors &#8212; Diamond Comics primarily &#8212; have a network in place for shipping comics to local retailers throughout the United States (the downside is you need to sell-through quickly).</li>
<li>There are alternative methods of distribution, such as conventions or direct sales online (through services like <a href="http://www.comixology.com/">Comixology</a>).</li>
<li>For DIYers, the budget and scope of the comic determines the distribution needs.</li>
</ul>
<p>Those are the basic steps for comic creation but times are changing. The makeup and process of a creative team varies wildly between traditional print comics and webcomics (or zines). I’ll explain how in just a minute, but first…</p>
<p><strong>Full Script Versus Plot Script (Marvel Style)</strong></p>
<p>There are two major schools of thought regarding how a writer prepares a script for the penciller to use in creating a comic. The first, “full script style,” is traditionally how people think of movie or television scripts. They lay out all of the descriptions of the action in full detail, often with detailed breakdowns of what action occurs panel-to-panel. This is a very thorough style of script-writing that leaves little ambiguity for the artist.</p>
<p>Marvel-style scripting (also known as plot script style) is a little different. In the 1960s, Stan Lee developed this method in conjunction with his various collaborators as a way of allowing one writer to juggle multiple comics at a time. The script touches only on the basic beats of plot and action, leaving much of the interpretation of what occurs on the page to the penciller. Then, after the art is completed, the writer determines the dialog and text for the finished page.</p>
<p>The pros and cons of each style of scripting are fairly straightforward. If you’re collaborating with an artist for the first time as a writer, or are concerned that your vision may not be clearly communicated with a plot-style script, choose a full script. In most instances it’s the best choice. If you’re juggling multiple projects and need to work quickly, or trust your artist to collaborate fully on storytelling decisions, consider a plot script. All that matters is that you choose a style of script that communicates your vision clearly through all phases of development.</p>
<p><strong>Team Make-up</strong></p>
<p>Let’s say you’re not developing a mainstream print comic. What then?</p>
<p>Generally speaking, most of the steps involved in producing a webcomic or something creator-driven are the same as making a print comic for a big publisher. The difference is that the size of the team is much, much smaller. As a direct consequence of this you’ll have to fill multiple specialized roles with fewer people.</p>
<p>One common alternative to the mainstream method is the writer/artist duo. It’s largely the same breakdown except the artist handles both pencilling and inking duties, and in some rare cases might be responsible for coloring the comic as well. Typically a letterer assists the duo (as well as a colorist if the primary artist does not color). If the comic is destined for print there is generally an editor involved, with printing/marketing/distribution all handled similarly to mainstream print comics. If the comic is destined for the web, the duo likely acts as its own editor and either submits the comic to a third party (like <a href="http://www.comixology.com/">Comixology</a> or <a href="http://thrillbent.com/">Thrillbent</a>) to be distributed or hosts the comic themselves on a privately-managed website.</p>
<p>Some creators work alone &#8212; handling the script, art, and distribution/promotion by themselves. They may seek the advice of trusted friends but largely develop their comic alone. This way of working can obviously be a major challenge but affords the greatest creative freedom of all of the methods covered in this article. If you feel capable of doing all of the work yourself and have the discipline, consider giving this method a try.</p>
<p><strong>The Bottom Line</strong></p>
<p>Regardless of how you choose to tackle your project, the core sequence remains the same. Starting with the initial concept, develop a plot outline followed by a script. Create the art for the comic based off of this script by drawing in pencil, then inking, and finally adding color (if your comic is in color). Add dialog and captions to the finished artwork in a way that respects the established visual flow. Depending on the size of the team involved you may be able to skip or combine certain steps if everyone is comfortable with working in a more freeform manner. For example, as a writer, maybe you trust the artist you work with to compose panels without a lot of oversight. If that’s the case, the artist might skip the thumbnail stage and move directly to pencilling the page.</p>
<p>Ultimately, choose the method of producing your comic that works best for you and your team.</p>
<p>&nbsp;</p>
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		<title>Defining Scope</title>
		<link>https://makingcomics.com/2014/01/14/defining-scope/</link>
					<comments>https://makingcomics.com/2014/01/14/defining-scope/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 18:11:35 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[deadlines]]></category>
		<category><![CDATA[Habits]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[scope]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1818</guid>

					<description><![CDATA[When beginning any project there is always this moment of “oh man, what do I do first?” For the longest time I would start in the worst way possible by diving head-first into projects and working only on the parts that excited me the most. I consistently ignored the big picture in order to focus...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/14/defining-scope/" title="ReadDefining Scope">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div id="attachment_1820" style="width: 143px" class="wp-caption alignright"><a href="https://docs.google.com/document/d/1ImtXS5ZTuaju3iug_w0uK_QXAWa9wXYUxar9y95J98k"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1820" class="size-full wp-image-1820    " title="60 Drawing In 60 Minutes" alt="Read the article, then grab the activity sheet!" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/60piecesthumnail.jpg" width="133" height="133" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/60piecesthumnail.jpg 133w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/60piecesthumnail-125x125.jpg 125w" sizes="(max-width: 133px) 100vw, 133px" /></a><p id="caption-attachment-1820" class="wp-caption-text"><b>60 Pieces In 60 Minutes</b><br />Read the article, then grab the activity sheet!</p></div>
<p>When beginning any project there is always this moment of “oh man, what do I do first?” For the longest time I would start in the worst way possible by diving head-first into projects and working only on the parts that excited me the most. I consistently ignored the big picture in order to focus on the details. I learned a couple of things from trying to work this way for nearly a decade:</p>
<ol>
<li>I never finished a project working in this manner.</li>
<li>I <em>still</em> do this and always risk failing to complete projects as a result.</li>
<li>It wasn’t until I worked on defining the scope of my project that I understood what I needed to “hyper-focus” on.</li>
</ol>
<p><span id="more-1818"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/definingscopeheader.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1819" alt="Defining Scope" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/definingscopeheader.jpg" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/definingscopeheader.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/definingscopeheader-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Artists tend to “hyper-focus,” losing themselves in the work. This is a great thing for productivity but it can be lethal for <em>actually completing projects.</em> Defining scope is all about looking at the project you want to complete in its entirety and maintaining that “big picture” perspective for the duration. The way to assess that “big picture” is to remain aware of the three separate tenets that determine the course of any project: time, cost, and quality.</p>
<p><strong>Time/Deadlines</strong></p>
<p>Time is a factor that must be addressed <em>immediately.</em> Do you have a year to finish the project? If so, how many hours a week must you put in to finish on-time? How many hours will each step take? Time management is about setting deadlines, and deadlines are all about knowing what you can accomplish and how long those things will take. Having firm deadlines can act as a catalyst to propel your growth, or they can drain you if the timeframe is unrealistic. Due to this fact, it is important to accurately determine the amount of time you will require to complete a task <em>before</em> committing to a specific deadline.</p>
<p>One of my favorite assignments to give to students is an activity called “60 Pieces in 60 Minutes.” My students get five minutes to pick sixty pieces of paper and five art implements from a communal pile. I use a large timer to count down each minute. As soon as time starts, the students frantically fill the first page and soon discover that they finish even before the first minute has elapsed. Some take longer than the timer allows. It isn’t until halfway through the activity that they start to calibrate their speed so that they finish closer to the full minute-mark. Because of the time constraints placed on them by the assignment, the students tend to grow in their ability to control their pacing and are able to complete later pages in exactly one minute.</p>
<p>Only after students learn to control their speed can they focus on creating quality work within the same timeframe. After that it’s a hop, skip, and a jump to mastering how to create a full comic while working more competently within time constraints.</p>
<p>It takes all of us time to learn this, so don’t expect to be good at it right away. No one is! But try to work on budgeting your time since it’s critical in terms of controlling the scope of your project.</p>
<p><strong>Cost/Budget</strong></p>
<p>There are many factors which determine the budget of a project, even if that project isn’t for commercial purposes. You may not realize it, but cost is a factor that limits the amount of work you can afford to put into things. First you need to ask yourself: how much money am I willing to sink into this new project? In terms of materials alone, there’s a world of difference in terms of the scope a budget can afford you. If you’re willing to spend only a few dollars, be prepared to work on a few pieces of printer paper with a #2 pencil and attach it to your refrigerator or Facebook wall. If you have $1,000 to spend that is a whole different ball game.</p>
<p>The money you will need to spend is always tough to gauge in the beginning. If you’re drawing your comic by hand the materials may never get all that expensive:</p>
<ul>
<li>Paper: $5-6 dollars.</li>
<li>Inking supplies: $10-30 dollars.</li>
</ul>
<p>If you are going above and beyond that you may have to factor things like the cost of a computer, a scanner, and at the very least a copy of the recently released, free, <a href="http://gizmodo.com/5973730/grab-photoshop-and-cs2-for-absolutely-free-right-here">Adobe Photoshop CS2</a>.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/photoshopcs2productpagefree.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1823 aligncenter" alt="CS2 Product Page" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/photoshopcs2productpagefree.jpg" width="756" height="634" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/photoshopcs2productpagefree.jpg 756w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/photoshopcs2productpagefree-300x251.jpg 300w" sizes="(max-width: 756px) 100vw, 756px" /></a>If you’re making a webcomic, you may need to purchase a website domain for about $8-10 per month (or just get a free tumblog). And that’s the point, really. In the age of the internet, what better methods exist to distribute your independent comic to the world? The only other option would be to front the money for a self-publishing run.</p>
<p><em>This is exactly where I see comic artists get into trouble.</em></p>
<p>Most comic artists want their comics to be in print. We remember reading <em>Calvin &amp; Hobbes</em> and <em>Spider-Man</em> growing up and we dream of the day that we might hold a physical copy of our own comic book. If that is the case I strongly urge you to consider, at least a little bit, the process comics go through when they reach print. If you don’t, you run the risk of compromising your art when it gets formatted for the printed page.</p>
<p>How many of us have seen great art look terrible in print? I know that over the course of the last decade I have seen this happen hundreds- if not thousands- of times. I can tell you that what separates amateurs from the pros is the way in which professionals plan ahead for the adaptation their comic will go through on the way to print.</p>
<p>I am going to write a more in-depth article on how printing directly affects composition in the future. For now, I urge you to check out <a href="http://www.amazon.com/Indie-Publishing-Design-Publish-Your/dp/1568987609">Indie Publishing: How to Design and Publish Your Own Book</a> by Ellen Lupton. This book provides a great jumping-off point for creating your project and will help you to dip your toes into the beautiful and complicated world of printing.</p>
<p>Cost will always be a factor that you need to wrestle with, but if you have a solid budget and plan ahead you&#8217;ll stand a better chance than the majority of creators out there.</p>
<p><em><strong>Don’t overthink cost.</strong></em> One of my most successful comic projects to-date has been <a href="http://myarmthecomic.tumblr.com/">My Arm: the Comic</a>. It cost me the sum total of a $50 groupon and a one hour tattoo session, the price of the pens I use to draw on my arm, and the iPad that I use to take photos of it with. That’s it. That project alone has gained me <a href="http://myarmthecomic.tumblr.com/press">worldwide attention</a>. I mention it only to point out that spending a lot of money on a project does not guarantee its success (compare the critical reception of blockbuster movies <em>Titanic</em> and <em>Battleship</em>).</p>
<p><strong>Quality</strong></p>
<p>Don’t be dismayed about the quality of your work or where you are in your artistic development. We all start somewhere. We all develop our strengths one step at a time. The experience you have at working towards your goals will help you to better achieve them. That is why I am covering quality last within this article. It’s the final element you need to focus on.</p>
<p>As an artist, I started out by being extremely hard on myself and my work. This lasted for over a decade. What shook me out of this was the realization that being unfairly judgemental of my work wasn’t making me better… practice and time were. What I recommend to you is simple: set clear and attainable goals at the start of each project so that you will know when it’s time to move on.</p>
<p>When I worked on the comic <a href="http://www.theheadcomic.com/#!hipster-picnic/c1l43">Hipster Picnic</a>, I made it my goal to create 50 pages pages instead of holding rigidly to a time-frame for the project. Because I had no set “schedule” it actually took me two years to finish. Since I decided the project criteria was a set number of pages rather than a traditional time-frame, that gave me a way to know when the project was over.</p>
<p>So when thinking of the scope of your project in terms of the level of quality you expect to produce, try to be honest with yourself about what exactly it is you’re trying to accomplish. Be precise. Try not to expect a level of quality from the work that is unrealistic. As easy as it may be to “think big” or “shoot for the moon,” observing successful artists has shown me that the key is to take every project one day at a time while learning to set reasonable goals for yourself.</p>
<p><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/balancegraphic.jpg"><img loading="lazy" decoding="async" class="size-large wp-image-1824 aligncenter" alt="balancegraphic" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/balancegraphic-1024x673.jpg" width="1024" height="673" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/balancegraphic-1024x673.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/balancegraphic-300x197.jpg 300w" sizes="(max-width: 1024px) 100vw, 1024px" /></a>In the end, defining the scope of a project is about balancing three things: time, money, and quality. Your project hinges on these principles whether you know it or not. The secret to controlling these factors is to be honest about your abilities while recognizing that there are limitations to what you can accomplish. If you can work within those limitations and strive to overcome them,  you will settle on a scope for your project that will allow you to be successful (however you define that).</p>
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		<title>What To Read? Touchstones For Comic Makers</title>
		<link>https://makingcomics.com/2014/01/11/reading-list-touchstones-comic-makers/</link>
					<comments>https://makingcomics.com/2014/01/11/reading-list-touchstones-comic-makers/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 11 Jan 2014 17:00:49 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Best Of]]></category>
		<category><![CDATA[Comic Books]]></category>
		<category><![CDATA[Creator]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[Scott Pilgrim]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[Walking Dead]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1752</guid>

					<description><![CDATA[Samuel Beckett hit the nail on the head when he said: “The greatest part of a writer’s time is spent in reading.” Indeed, it’s only after we’ve studied the work of masters that we are able to amass a foundation from which we can create our best material. However, if you’re new to the world...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/11/reading-list-touchstones-comic-makers/" title="ReadWhat To Read? Touchstones For Comic Makers">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<h1 dir="ltr"></h1>
<p dir="ltr">Samuel Beckett hit the nail on the head when he said: “The greatest part of a writer’s time is spent in reading.” Indeed, it’s only after we’ve studied the work of masters that we are able to amass a foundation from which we can create our best material. However, if you’re new to the world of comics, you may find some of the “classic masterpieces,” such as <em>Watchmen</em> or <em>Maus</em>, a bit advanced as teaching aids or references. I know I’ll get some hate mail for excluding these classics from the list, but hear me out. Though they are definitely ranked among the more important comic books, it takes time to really appreciate exactly what it is that makes these comics so important that they’re studied even in ivy-league colleges. For this reason I think it’s probably a good idea for newer readers and writers to begin their journey by sampling the best of a diverse array of genres. The goal is, of course, to saturate yourself with quality content by deconstructing the the comics themselves and finding out what makes them “tick.”</p>
<p><span id="more-1752"></span></p>
<p dir="ltr" style="text-align: left;"><strong>Adventure:<em> Y The Last Man</em></strong></p>
<p style="text-align: center;"><strong><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ytlm.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1753" alt="ytlm" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ytlm-665x1024.png" width="359" height="553" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ytlm-665x1024.png 665w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ytlm-194x300.png 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ytlm.png 936w" sizes="(max-width: 359px) 100vw, 359px" /></a></strong></p>
<p dir="ltr"><em>Y The Last Man</em> (Brian K. Vaughan, Pia Guerra) is filled to the brim with philosophy, action, and political intrigue. With protagonists and antagonists that stick with you far past the final pages, this comic book series is among the best. <em>Y The Last Man’s</em> wildly original execution stands among some of the greatest feminist texts to have been written in the last twenty years. That said, creators take heed: you’re going to definitely want to pay attention to the characters and how each of them develop &#8211; what seems to make them tick, their reasoning behind the choices they make, and most importantly, how they grow over time. <em>Y The Last Man</em> is prime character-study material.</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: left;"><strong>Science Fiction: <em>Saga</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/SAGA.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1756" alt="SAGA" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/SAGA-665x1024.png" width="359" height="553" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/SAGA-665x1024.png 665w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/SAGA-194x300.png 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/SAGA.png 1280w" sizes="(max-width: 359px) 100vw, 359px" /></a></p>
<p dir="ltr"><em>Saga</em> (Brian K. Vaughan, Fiona Staples) exists as a kind of Romeo and Juliet space journey. This comic book is a prime example of how you can go about creating intense, visceral settings that almost become characters themselves! While you’re reading, make sure to note how the variety of settings create feelings of “<a href="http://www.merriam-webster.com/dictionary/otherness">otherness</a>” among the characters as well as how the characters react within those settings. Pay special attention to the color schemes that are used throughout the comic as well (the way in which the color choices within the various environments reflects the emotions of the characters while also reinforcing the emotions that the audience is supposed to experience in that moment).</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: left;"><strong>Epic Gothic: <em>The Walking Dead</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/WALKINGDEAD.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1760" alt="WALKINGDEAD" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/WALKINGDEAD-665x1024.png" width="359" height="553" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/WALKINGDEAD-665x1024.png 665w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/WALKINGDEAD-194x300.png 194w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/WALKINGDEAD.png 715w" sizes="(max-width: 359px) 100vw, 359px" /></a></p>
<p dir="ltr">When I say “epic,” I don’t mean the mainstreamed usage of the word. I’m talking about an expansive, seemingly endless journey undertaken by characters who face constant tragedy and hardship. <em>The Walking Dead</em> (Robert Kirkman, Tony Moore, Charlie Adlard) puts the characters through so much trauma, even Odysseus would blanch. Yet the characters endure; Rick and his crew survive hordes of brutal zombies and, often worse, the savagery of regular humans<em>. The Walking Dead</em> is another prime example of character development, though in a very different way than <em>Y The Last Man</em>. Where <em>Y The Last Man</em> molds Yorick into a self-confident, conscientious person, <em>The Walking Dead</em> propels its cast in the opposite direction. One of the greatest things about<em> The Walking Dead</em> is that the characters are constantly evolving and changing based upon the events that take place. It’s a great example of perpetual character development that shows no signs of stopping.</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: left;"><strong>Fantasy With Heart: <em>Scott Pilgrim</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/SCOTTPILGRIM.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1757" alt="SCOTTPILGRIM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/SCOTTPILGRIM.png" width="359" height="553" /></a></p>
<p dir="ltr"><em>Scott Pilgrim</em> (Bryan Lee O’Malley) works awesomely as a deceptively simple comic, while possessing much deeper subtextual stories that mature audiences are able to quickly pick up on. It explores themes of loneliness, abandonment, and a prevailing sense of being without a rudder. We can’t help but feel for the characters as their lives take them down unknown roads, all while keeping the tone of the comic relatively light and upbeat. While you’re reading this (comic book writers, this one is for you!) take note of how O’Malley is able to pull references from pop culture and weave them into a subtextual storyline that becomes the basis for the story’s emotional core. In other words: how does <em>Scott Pilgrim</em>, despite its jokes and constant video game gags, still manage to pluck at your heartstrings?</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: left;"><strong>Mystery &amp; Supernatural: <em>Chew</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CHEW.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1755" alt="CHEW" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CHEW.png" width="359" height="553" /></a></p>
<p dir="ltr"><em>Chew</em> (John Layman, Rob Guillory) is one of the funniest, most engaging comic books in circulation right now. Its main story follows a supernatural mystery surrounding chickens and people who have super powers related to food. It sounds silly, however <em>Chew</em> is able to create a world that really isn’t too dissimilar from our own. This is a world in which we are able to fully lose ourselves, one centered around charismatic main characters for whom we can’t help but cheer. Comic book writers and artists: make sure you pay attention to how Layman takes the world that we know and twists it into a place that, while fictional, isn’t entirely implausible. What kinds of things does he include in his world that make it feel like an alternate version of the one we know? Billboards, signs, televisions, human nature? Make a note of them if your own comic book vision has you traveling to a world not too far from home.</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: left;"><strong>Superhero: <em>The Ultimates Vol. 1</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ULTIMATE.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1759" alt="ULTIMATE" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ULTIMATE-670x1024.png" width="359" height="553" /></a></p>
<p dir="ltr"><em>The Ultimates Volume 1</em> (Mark Millar, Bryan Hitch) features re-imagined versions of Marvel superheroes. It is an exemplary comic book series that take readers outside of established history and ongoing plot threads and thrusts them into an alternate universe- rewriting everything we thought we knew about some of the most iconic superheroes in the process. A key aspect of <em>Ultimates</em> is how it exists as a subversion of genre norms; it dispenses with the expectations we place on superhero comics and creates a compelling work that doesn’t rely solely on the powers of the heroes, but rather on the heroes as individuals. Think about the genre your dream comic might exist in. How would you subvert it? How would you take the expectations that we, your audience, have for your comic and flip them on their heads?</p>
<p>&nbsp;</p>
<p dir="ltr" style="text-align: left;"><strong>Horror: <em>30 Days of Night</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/30DAYS.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1754" alt="30DAYS" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/30DAYS.png" width="359" height="553" /></a></p>
<p dir="ltr"><em>30 Days of Night</em> (Steve Niles, Ben Templesmith) is an incredible graphic novel that sets out to rewrite our expectations of what vampires should be &#8211; and does it with style. <em>30 Days of Night</em> takes readers to a small town in the far north where the sun sets for thirty days at a time. This month of complete darkness creates a sense of pervasive isolation as the vampires descend upon the town, turning it into a giant buffet. Comic book artists should definitely pay attention to the strange, stylized, and chaotic techniques used by the artist, Ben Templesmith. His art is one of the reasons why this graphic novel works so well. His use of watercolors, digital painting and texturing, and non-anatomically correct drawings is what drives the feelings of madness within each page. Take special note of how each person is drawn based on their role in the story. The shapes he uses for their eyes, their teeth, their hands- it’s crazy stuff.</p>
<p dir="ltr" style="text-align: left;"><strong>Crime Noir:<em> Sin City</em></strong></p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/SINCITY.png"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1758" alt="SINCITY" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/SINCITY.png" width="359" height="553" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/SINCITY.png 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/SINCITY-194x300.png 194w" sizes="(max-width: 359px) 100vw, 359px" /></a></p>
<p dir="ltr"><em>Sin City</em> (Frank Miller) is a must read for any hard-boiled noir aficionados out there. The stories within <em>Sin City</em> focus on the hard men who make hard choices and let their steel do the talking. Revenge is largely the name of the game in these stories along with a healthy dose violent justice. Artists should pay attention to how Miller reinforces the starkness of the world through the use of solid black and white &#8211; no color. This visual starkness quite literally portrays the world as being morally divided between right and wrong. Writers: the language in this book is fantastic! The dialogue is quick, sharp, and almost springs off the page. As a genre piece,<em> Sin City</em> is among the finest in its marriage of art and language.</p>
<p dir="ltr">So there you have it- eight excellent genre pieces that mesh storytelling and art together in wonderful ways. When you’re reading these comics, do so not as a consumer, but as a comic creator. Study each page (each panel even) as though it were a unique piece of art that tells only a piece of a larger story. Don’t merely read these comics for pleasure &#8211; learn from them!.</p>
<p dir="ltr">And stay tuned for next month’s list when I’ll be highlighting some great comics that provide creators with awesome bonus material and behind the scenes glimpses into the scripting and paneling process.</p>
<p>&nbsp;</p>
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		<title>Making Comics Gutter Talk Episode 2 (Tweener #1)</title>
		<link>https://makingcomics.com/2014/01/10/making-comics-gutter-talk-episode-1-5-tweener-1/</link>
					<comments>https://makingcomics.com/2014/01/10/making-comics-gutter-talk-episode-1-5-tweener-1/#comments</comments>
		
		<dc:creator><![CDATA[Mark Luetke]]></dc:creator>
		<pubDate>Fri, 10 Jan 2014 10:10:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1809</guid>

					<description><![CDATA[Adam and Tweener co-host Kevin &#8220;The Flying Dutchman&#8221; Cullen discuss Making Comic Dot Com&#8217;s first week of rebirth, its current affairs, and its future children. Plus, Adam makes and fixes his first mistake. Didn&#8217;t take long, huh? This episode, Tweener #1, is the first in line of this format that will take a step back in scope to...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/10/making-comics-gutter-talk-episode-1-5-tweener-1/" title="ReadMaking Comics Gutter Talk Episode 2 (Tweener #1)">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Adam and Tweener co-host Kevin &#8220;The Flying Dutchman&#8221; Cullen discuss Making Comic Dot Com&#8217;s first week of rebirth, its current affairs, and its future children. Plus, Adam makes and fixes his first mistake. Didn&#8217;t take long, huh?</p>

<p><span id="more-1809"></span></p>
<p>This episode, Tweener #1, is the first in line of this format that will take a step back in scope to look at the slightly bigger picture of Making Comics Dot Com. We get a brief introduction to Making Comics Dot Com&#8217;s Head of Content Development and the co-host of future Tweeners, Kevin &#8220;The Flying Dutchman&#8221; Cullen, then discuss how successful the launch of the site has been, as well as dive into a couple articles. After that we talk about what the near future looks like in terms of upcoming articles, then finish up with a few announcements, such as the newsletter, how to contact us, and why we want you to contact us. Furthermore, I make a pretty solid mistake, my first one, that I have to clean up in post-production.</p>
<p>Intro &amp; Outro Song:<br />
&#8220;RetroFuture Clean&#8221; Kevin MacLeod (<a href="http://incompetech.com/">incompetech.com</a>)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
<a href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</a></p>
<p>record_scratch.wav: nixphoeni / <a href="http://www.freesound.org/">www.freesound.org</a></p>
<p>Funky Synth_Squeaking Hip Hop: suonho / <a href="http://www.freesound.org/">www.freesound.org</a></p>
<p>Henrike (commenter in article): <a href="http://pencilsandstories.wordpress.com/2013/10/14/an_idea/">http://pencilsandstories.wordpress.com/2013/10/14/an_idea/</a></p>
<p>John Cleese video: <a href="http://www.youtube.com/watch?v=AU5x1Ea7NjQ">http://www.youtube.com/watch?v=AU5x1Ea7NjQ</a></p>
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>29:25</itunes:duration>
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		<title>Teach Yourself How To Learn</title>
		<link>https://makingcomics.com/2014/01/09/teach-learn/</link>
					<comments>https://makingcomics.com/2014/01/09/teach-learn/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 18:46:37 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[observation]]></category>
		<category><![CDATA[structuring]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1800</guid>

					<description><![CDATA[I’m about to drop some zen thinking on you, so listen up. Ready? What separates the mindset of a seasoned artist from an amateur? The amateur has fewer questions. BaBOOM! (drops the mic) &#8230;OK so… maybe that bears explaining a bit further. Everyone starts off with more or less the same vacuum of knowledge when...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/09/teach-learn/" title="ReadTeach Yourself How To Learn">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>I’m about to drop some zen thinking on you, so listen up. Ready?</p>
<p>What separates the mindset of a seasoned artist from an amateur?</p>
<p>The amateur has fewer questions.</p>
<p>BaBOOM! (drops the mic)</p>
<p>&#8230;OK so… maybe that bears explaining a bit further. Everyone starts off with more or less the same vacuum of knowledge when it comes to art and the rules that govern the visual world. Beginners tend to focus on the immediate questions (how do I draw Batman jumping off a roof? What does his costume look like?) whereas experienced artists see the task before them with greater nuance (what’s the most effective composition? Is Batman foreshortened correctly? Is the lighting accurate?). The experienced artist realizes the depth of complexity even the most basic image can present in a way the beginner does not.</p>
<p><span id="more-1800"></span></p>
<p>Presumably you want to improve as an artist. In order to do so you need to expand your knowledge and skills. Unlike other subjects you’ve had to learn (I’m looking at you, high school algebra) where a teacher or coursework was in place to ask all the relevant questions for you, the majority of your education will be self-directed. It will be on you to ask the most difficult question of all: what <i>don’t</i> I know?</p>
<p><b>Observe Yourself</b></p>
<p>It should go without saying but you need to be drawing as often as possible. Whatever inspires you or catches your attention- USE that to fuel your sketching binges. If you do this regularly enough you can start to consider certain things, like:</p>
<ul>
<li>Do you habitually draw the same subjects in the same poses?</li>
<li>Do you have tendencies to repeatedly avoid difficult subjects?</li>
<li>Are there some things that you’ve never drawn?</li>
</ul>
<p>If the answer to any of these questions is “yes” then you’ve discovered an opportunity for improvement. Whatever you’re avoiding is likely a weakness in your ability that you can now explore and correct. Maybe you find animals challenging to draw. Good! You can purposefully study animal anatomy and do live sketches at the zoo.</p>
<p>Recently, I realized I don’t draw enough varied facial expressions. My solution? Draw more laughing, shouting, crying heads. Crazy, I know!</p>
<div id="attachment_1802" style="width: 810px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclexpressions111213.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1802" class="size-full wp-image-1802 " alt="dl14expressions" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dclexpressions111213.jpg" width="800" height="600" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclexpressions111213.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dclexpressions111213-300x225.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a><p id="caption-attachment-1802" class="wp-caption-text">There&#8217;s a reason they call it &#8220;practice.&#8221;</p></div>
<p>As simple as it sounds (and is) the trick is self-awareness. If you can notice areas of weakness in your drawing ability then you will know exactly what issues you need work on.</p>
<p><b>Deprogramming</b></p>
<p>General awareness is only part of the equation. Teachers sometimes complain about the various “bad habits” people present that get in the way of true learning. Oftentimes, these habits are the result of the mind, in earlier stages, locking certain variables in place so that you can reach your next goal. A lot of wrong information remains that can impede your ability to notice problems with your drawings.</p>
<p>For example, the mind loves symbols. It will tell you “this is an eye”:</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcleyesymbols111213.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1803 aligncenter" alt="dl14eyesymbols" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dcleyesymbols111213.jpg" width="300" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcleyesymbols111213.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcleyesymbols111213-150x150.jpg 150w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dcleyesymbols111213-125x125.jpg 125w" sizes="(max-width: 300px) 100vw, 300px" /></a>
<p>&#8230;when in reality these look nothing like real, human eyes. Yet at some point, it’s entirely possible that you were struggling to figure out how to draw a person and your mind substituted one of these symbols as “eye.” Problem solved! Except in the future all of the eyes you draw resemble that symbol. To an impartial observer, something could look off about your drawings but it’s entirely possible that your brain wouldn’t realize it!</p>
<p>There’s no easy fix for this problem. Basically, you have to be aware that the mind does this and try to set aside moments to examine your work with clarity. Scrutinize it… does anything look off? What, and why?</p>
<p>You may have noticed that the lowest symbol in the previous cluster is a “manga-style” eye. Some people deliberately incorporate a symbol-heavy style as a matter of preference, however I caution you against doing this. Using a symbol is the equivalent of copying a canned visual choice that was made in the past. If someone else originally made the choice, as with adopted styles, there’s no guarantee that you understand the logic behind it. Wait until you’ve learned the basics before experimenting with symbols in your own work.</p>
<p><b>Mix Up Your Schedule</b></p>
<p>Drawing the same things in the same way will get you nowhere. Use your observational ability to pinpoint weaknesses in your routine and respond by changing said routine. Most people don’t sketch environments, vehicles, or props. If you’re one of those people, maybe make Tuesday the day you draw boatloads of cars. When’s the last time you did a really intensive study of the human ear? Do that right now.</p>
<p>The exact structure of your schedule doesn’t matter. It may be beneficial to work out a list on paper (though, personally I like to keep things more freeform). You can focus on big subjects or hone in on small details. Be spontaneous.</p>
<p><b>Responding To Criticism</b></p>
<p>All of this scrutiny requires a thick skin. In a very real sense, growing as an artist means accepting your vulnerability to criticism. However, I want to underscore one last point:</p>
<p>Having flaws does not make you weak.</p>
<p>It’s true! Take any artist you admire- I guarantee there was a time they were bad at drawing. Only through constant course corrections and observation were they able to grind out their most glaring flaws and master the skills you appreciate. You can do the same.</p>
<p>So hone that keen eye and use it! Embrace your deficiencies and trust that by questioning yourself and your preconceptions you will find the way forward towards greatness.</p>
<p>&nbsp;</p>
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		<title>Starting A Comic With Conflict</title>
		<link>https://makingcomics.com/2014/01/08/starting-comic-conflict/</link>
					<comments>https://makingcomics.com/2014/01/08/starting-comic-conflict/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 08 Jan 2014 15:43:48 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[ideation]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1714</guid>

					<description><![CDATA[Find the conflict. Not every comic book story starts with conflict. Some creators look for places to start that are non-intuitive like the ending of a story. Check out your favorite comic. Open it to the first pages &#8211; what do you see? You will start to notice that almost all stories begin with conflict....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/08/starting-comic-conflict/" title="ReadStarting A Comic With Conflict">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><strong>Find the conflict.</strong></p>
<p dir="ltr">Not every comic book story starts with conflict. Some creators look for places to start that are non-intuitive like the ending of a story. Check out your favorite comic. Open it to the first pages &#8211; what do you see? You will start to notice that almost all stories begin with conflict. Now sit down and take your own characters (or invent new ones) and imagine them in the same situation. What happens when you put these new characters in a similar conflict? What elements need to change to make sense?</p>
<p dir="ltr"><span id="more-1714"></span></p>
<p dir="ltr">I once went to a talk on writing with <a href="http://en.wikipedia.org/wiki/J._Michael_Straczynski">J. Michael Straczynski</a> and he was asked about where to start. He said (I am paraphrasing) “picture a room with gunshots going off everywhere, your main character is in the center. What happens next? That’s the beginning of your story.” He was pointing out the general rule that if you don’t know where to begin, start in conflict.</p>
<p dir="ltr">A great way to begin writing is to find a moment or scene that creates a problem for a set of characters. It can be really difficult at first to find this moment but do not be dismayed! The best artists have had a really difficult time finding the right problem to write their comics around.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1716 alignleft" alt="startingacomicwithconflict1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict1.jpg" width="335" height="262" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict1.jpg 335w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict1-300x234.jpg 300w" sizes="(max-width: 335px) 100vw, 335px" /></a>In my first mini for <em>Hipster Picnic</em>, “Roommate Problems,” The whole idea stemmed from this initial idea I had to the left. Steve walks in on Hawk eating an arm and immediately makes a disapproving face. Basically all conflict boils down to peoples&#8217; desires being at odds with one another&#8217;s. In this instance, Hawk&#8217;s unexplained desire to eat human flesh conflicts with Steve&#8217;s desire not to be eaten. The remainder of the comic builds on that misunderstanding.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1718 aligncenter" alt="startingacomicwithconflict2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict2.jpg" width="655" height="258" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict2.jpg 655w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/startingacomicwithconflict2-300x118.jpg 300w" sizes="(max-width: 655px) 100vw, 655px" /></a>In this example Steve walks down the hall when he encounters a confusing scene: Hawk is in bed while an old man reads him a bedtime story. The problem is introduced only when Steve’s characteristic need to protect Hawk as a parental figure is introduced into the scene. Steve is thinking, suspiciously, “Who is this old man? What is he doing in Hawk’s room?” Another take on this is that Steve’s symbolic weight as the “best friend” to Hawk could now be read as being threatened by this new interloper. In this case it is definitely possible to have compounding conflicts that directly call Steve into injecting himself into the situation and challenging it.</p>
<p dir="ltr"><strong>Can’t find the conflict? Word list!</strong></p>
<p dir="ltr">When stumped there are a great many things you can do. One of the most beneficial is creating an associative word list. Try to think of your characters and their world. Start by writing any and all words that come to mind. This is similar to a brain map. At this stage it is very important that you be fast and loose rather than precise and accurate when writing. Don&#8217;t judge yourself. If your story is a fantasy about elves in the mystical woods, write: “ELVES,” “MYSTICAL,” “SLUG,” “BANANA,” “PEANUT,” “BUTTER,” “ELVIS PRESLEY,” “DEATH,” etc. Try to write in a continuous stream for at least 10 minutes while filling your paper up with nonsense.</p>
<p dir="ltr"><strong>Take a break.</strong></p>
<p dir="ltr">Limit yourself to a five minute break so that your brain doesn’t lose elasticity and connection to the story that you are trying to bring into the world. Try to get away from the computer or the notepad. Use the five minutes to stretch, go for a walk, or meditate and clear your mind. Pressure and anxiety brought on by writers block does not help you write better and in fact can deter the creative process by tuckering you out too quickly with negative thoughts. Clear your mind.</p>
<p dir="ltr"><strong>Doodle.</strong></p>
<p dir="ltr">Sit down with your word list and try to doodle the connections between different ideas. In the word list example above there were the words “Elves” and “Banana”- so draw a couple different situations with an elf and a banana. The key to this step, just like the word list, is to make sure you are drawing loosely and quickly. Sketch as many thumbnails (ideas or pictures of situations) as you can in the span of 10-20 minutes. This should look like chicken scratch. Try to time yourself&#8230; if you are being too careful with your drawings stop and stretch out your hand while moving like a painter would on a canvas- fast and loose. Spend only one minute per doodle so that you have 20 different doodles in the span of 20 minutes.</p>
<p dir="ltr"><strong>Write.</strong></p>
<p dir="ltr">Pick one of the ideas you generated and start writing! Do whatever is necessary get your idea out. At this point you can time yourself but it is more important to write about your inspirations in detail. If you hit a block put this exercise aside and work on another project (you can always come back to your notes later).</p>
<p dir="ltr">Congratulations! You have the initial notes to a real story!</p>
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		<title>Exercises to Build Positive Habits</title>
		<link>https://makingcomics.com/2014/01/07/exercises-build-positive-habits/</link>
					<comments>https://makingcomics.com/2014/01/07/exercises-build-positive-habits/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Tue, 07 Jan 2014 22:30:10 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[Habits]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Sketchbook]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[Walt Stanchfield]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1763</guid>

					<description><![CDATA[Walt Stanchfield, a hero of mine, once described the act of drawing well by comparing it to driving a car- many small considerations and corrections need to take place in order for the composition to go in the direction you want. To pursue art requires great discipline and strength. Discipline and strength require regular maintenance-...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/07/exercises-build-positive-habits/" title="ReadExercises to Build Positive Habits">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Walt Stanchfield, a hero of mine, once described the act of drawing well by comparing it to driving a car- many small considerations and corrections need to take place in order for the composition to go in the direction you want. To pursue art requires great discipline and strength. Discipline and strength require regular maintenance- like the engine of a car- and occasionally while “driving” it’s good to take some time to fuel up. The best way to do that is by developing positive habits that encourage yourself to grow as an artist.<span id="more-1763"></span></p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CULLUM1.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1764" alt="CULLUM1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CULLUM1.jpg" width="390" height="503" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/CULLUM1.jpg 500w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/CULLUM1-232x300.jpg 232w" sizes="(max-width: 390px) 100vw, 390px" /></a></p>
<p dir="ltr">One of the best habits to establish, if you haven’t already, is constant sketching. Daily sketching forces you to grow as an artist and helps you to battle against the two things that block progress:</p>
<ol>
<li>The very scary blank page.</li>
<li>Attachment to an individual drawing.</li>
</ol>
<p dir="ltr">If you want to improve as an artist you can’t be afraid to mess up a drawing. A great way to develop your drawing skills is by getting a private sketchbook (that nobody will see!) and a couple of cheap fountain pens- like the Pilot V5 or 7- which you can find pretty much anywhere. For the sketchbook, I’d recommend that you try a few different kinds to see what feels best.</p>
<p dir="ltr">You don’t always need to go with the most expensive or the prettiest. When I started, I bought three Moleskine sketchbooks. I was determined to fill them within a few months&#8230; but my pen would always just hover above the page, shaking.</p>
<p dir="ltr"><em>It was too beautiful a sketchbook for me to scribble and doodle in.</em></p>
<p dir="ltr">Drawing-wise, I completely locked up. I could never finish anything because each drawing stressed me out. I wanted them all to be perfect because the paper and binding were so nice. I decided to downgrade a bit, using Strathmore 9&#215;12 spiral-bound sketchbooks because they lay flat and are always on sale at the art store. I didn’t care about the materials as much and that freed me enough to get my drawings on the paper. Now I draw constantly, experiment with other media, and am not as attached to the sketchbook itself. If you make drawing a daily routine it will help grow your visual vocabulary beyond which it’s also a great way to loosen up before you attempt a finished drawing or comic page.</p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CULLUM2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1765" alt="CULLUM2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CULLUM2.jpg" width="700" height="550" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/CULLUM2.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/CULLUM2-300x235.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p dir="ltr">Another great habit to start is that you make time to feed your muse. Everybody is busy with work and life but it’s important that you take &#8220;art vacations.&#8221; Go to the library in your area and see what graphic novels they have as well as drawing and art books. Go to museums and deconstruct the composition of paintings with sketches. Take notes on things like color choice and brush technique.</p>
<p dir="ltr">The best art in any medium captures a certain vitality in the subjects it depicts. Figures can seem to be alive and radiate energy (an example would be how the scene of a fight might be described to have &#8220;tension in the air&#8221;). Transcendent art has the power to draw you into that moment be it a figure by Tiepolo, a landscape by Bierstadt, an animation by Milt Kahl, or a comic by Moebius. Take the time to experience these things. Stand in front of the art and just absorb everything; take in as much of the perspective, color, and composition as you can. The masters left their secrets on the canvas and people have graciously taken the time to preserve those paintings, hang them on walls, and record them in books at your local library. The information is out there! Make time to appreciate art no matter where you may be in your journey.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CULLUM3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1766" alt="CULLUM3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/CULLUM3.jpg" width="455" height="670" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/CULLUM3.jpg 500w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/CULLUM3-203x300.jpg 203w" sizes="(max-width: 455px) 100vw, 455px" /></a></p>
<p dir="ltr">The final habit I recommend is that you embrace criticism. It’s a good idea to find a group of friends that you trust and respect in the local comic scene or through the internet. Show them what you’re working on and ask for feedback throughout the process. Get comfortable with having people you trust and respect tell you the ways in which you could improve. Always remember that this is a life-long journey and if someone says “hm&#8230; the third panel was kind of redundant and didn’t read well” that doesn’t mean you’re &#8220;bad&#8221; or that the comic is bad. Try to accept criticism, learn from it, and think “great! Well, the next project will be even better!” It’s good to expose yourself to criticism from artists that you trust so that you can learn to be honest with yourself.</p>
<p dir="ltr">Also important: learn to spot the difference between constructive criticism and negativity. One thing I’ve learned in art (or life, for that matter) is that some people are just negative and have no interest in seeing you improve. The trick is to identify this before determining an appropriate response. Unfortunately, there are a lot of bitter people in the world. Maybe a parent said “comic artist? Does that job come with a paper hat and spatula or do you have to buy that on your own?” Maybe a teacher proclaimed “comics are not real art!” This is baseless negativity and if you&#8217;re not careful it can harm your development as an artist- <em>but only if you let it!</em></p>
<p dir="ltr">This is a personal point for me. I always wanted to be a cartoonist growing up but I bought into the lies and negativity I faced. I stopped drawing entirely and went to college for something I thought would be more “practical.” And yet, I never lost the desire to draw and dream. I carried the painful, hurtful things that were said but they were only able to keep me down for so long. Eventually I learned to let it go. At 25 I accepted art as my life&#8217;s calling and started drawing once more with all of the frenetic passion that had built up over the years. I haven’t slowed down a day since.</p>
<p dir="ltr">If art is important to you, take control of the things you let into your life. Reject wanton negativity and embrace the positive thoughts and opinions of people you trust.</p>
<p dir="ltr">If you read this, chances are that you’re a person who makes art. If so, you’re my sister or brother. It’s important to remember that you’re never alone. We’re family and should treat each other as such. Let’s be nice to one another! A personal goal of mine is to be encouraging to my art-family as well as myself. I have a board (another Walt Stanchfield suggestion) above my desk where I keep positive art quotes. I’ll leave you with this one from Van Gogh:</p>
<p dir="ltr">“I’m an artist; always seeking without absolutely finding. As far as I know, that word means: &#8220;I am seeking, I am striving, I am in with all my heart.”</p>
<p dir="ltr"><strong>Suggested Reading</strong></p>
<p dir="ltr"><em>Drawn to Life Vol. 1 &amp; 2</em>  by Walt Stanchfield</p>
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		<title>Warm-Up Exercises!</title>
		<link>https://makingcomics.com/2014/01/05/warm-exercises/</link>
					<comments>https://makingcomics.com/2014/01/05/warm-exercises/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Sun, 05 Jan 2014 15:12:12 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[warm-ups]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1663</guid>

					<description><![CDATA[Warm-up exercises are a critical component of the art process. In sports, professional athletes know that in order to achieve peak performance from their muscles it’s necessary to gradually work up to the demands that are placed on them. Art is no different, save in one respect. Muscle control is certainly a factor but the...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/05/warm-exercises/" title="ReadWarm-Up Exercises!">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<div id="attachment_1696" style="width: 143px" class="wp-caption alignright"><a href="https://docs.google.com/document/d/1eg0m86lytvBcDqjPa5L0B0MnpEfw0b5vmjl1EuREo3w/edit"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1696" class="size-full wp-image-1696" alt="Warm-up Activity Sheet" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14ACwarmupicon.jpg" width="133" height="133" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14ACwarmupicon.jpg 133w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14ACwarmupicon-125x125.jpg 125w" sizes="(max-width: 133px) 100vw, 133px" /></a><p id="caption-attachment-1696" class="wp-caption-text"><em><strong>Read the article, then grab the activity sheet!</strong> It provides guided examples that students can use to establish good warm-up techniques.</em></p></div>
<p style="text-align: left;">Warm-up exercises are a critical component of the art process. In sports, professional athletes know that in order to achieve peak performance from their muscles it’s necessary to gradually work up to the demands that are placed on them. Art is no different, save in one respect. Muscle control is certainly a factor but the real benefit of warm-up drawing exercises is the way they engage your mind.</p>
<p style="text-align: left;">Confused? You may have heard of the famous <em>Drawing on the Right Side of the Brain</em> by Betty Edwards. It theorizes that the two hemispheres of the brain control separate thoughts processes. In most people, the left brain is active much of the time, allowing you to verbally and logically navigate through the world around you. But the right brain is where visual and creative processes reside and it’s that part of the mind we are trying to engage when we draw. These warm-up exercises will help you to work up to thinking visually and should be used daily.</p>
<p style="text-align: left;">Everyone has to start somewhere, and if you’re interested in drawing this is it.</p>
<p><span id="more-1663"></span></p>
<p dir="ltr"><strong>Holding The Drawing Implement</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14handposition.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1666 aligncenter" alt="Hand Position" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14handposition.jpg" width="500" height="360" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14handposition.jpg 500w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14handposition-300x216.jpg 300w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>There is no “correct” way to hold your pencil/pen/whatever but there are different forms you can choose from. Figure A in the example above illustrates the standard form of holding the drawing implement which should be familiar to you already (this is the grip most people use when writing). The main benefit of this grip is that it affords you a significant amount of fine-motor control, yet it does come with certain drawbacks. For one thing, Figure A makes pressure control difficult (how hard or soft you bear down on the page when leaving a mark). Additionally, there is a tendency when using that grip to rely too much on wrist adjustments when motioning (this will be explained in greater detail in a minute).</p>
<p>Figure B is another solid option for gripping the implement. It discourages relying on wrist adjustments and allows you a high level of control over the pressure you use. One possible downside is uneven wear on the drawing implement (not incredibly important) and it generally takes a bit of adjustment to feel comfortable.</p>
<p>Of the two options, I generally go with Figure A.</p>
<p dir="ltr"><strong>Draw From The Shoulder</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14shoulderrotation.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1667 aligncenter" alt="Shoulder Rotation" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14shoulderrotation.jpg" width="800" height="450" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14shoulderrotation.jpg 800w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14shoulderrotation-300x168.jpg 300w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p> This is key.</p>
<p>When you draw, make sure the motion of your stroke starts at the shoulder. It might seem counter-intuitive but drawing from the shoulder gives you far more control than making adjustments from the wrist. The goal is to have smooth, deliberate lines so keep your wrist and elbow loose. Take some practice strokes without marking the paper to reinforce your muscle memory of how the stroke should feel, <em>then</em> make your mark.</p>
<p>This is not to say that you shouldn’t move your wrist <em>at all.</em> It’s fine to make wrist and elbow adjustments to place the mark you desire but they should always be extensions of the motion that starts at your shoulder.</p>
<p dir="ltr"><strong>Exercise 1: Lines</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1668 aligncenter" alt="Warm-up 1: Lines" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup1.jpg" width="700" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup1.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup1-300x150.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p>First, it should be said that you can do all of these exercises in any order you want. Try and work them into your daily schedule to fill idle moments with doodling.</p>
<p>Exercise 1 is about knocking the rust off and getting you comfortable with Steps 1 and 2. Start by drawing a series of parallel lines equally spaced.</p>
<p>“But I can’t draw a straight line” you may be thinking. That’s OK. Pick a starting point for your line and a direction, then drag your pencil across the page in a steady motion originating from the shoulder. Don’t focus on the line as you make it, focus on the motion. After you’ve made one line, do it again after a short spacing. Try and control both the quality of the line (straight) and the spacing between your lines (even).</p>
<p>Next, draw a group of offset parallel lines. Draw about four or five parallel lines, then draw another grouping rotated in a random direction. Then do it again. Keep the offset groupings close to one another, touching if possible.</p>
<p>The final variation is an unbroken, looping line. As you draw, alter the trajectory of the line while maintaining regular loops. Try and think about the line as an object that exists in three-dimensional space.</p>
<p dir="ltr"><strong>Exercise 2: Circles</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1669 aligncenter" alt="Warm-up Exercise 2: Circles" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup2.jpg" width="700" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup2.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup2-300x150.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p dir="ltr">Circles are a bit more complex than lines. Using your shoulder to control the motion of your stroke really pays off here. The process is similar to lines (i.e. pick a starting point, focus on the motion, etc.) except you are trying to produce a curve that is completely equidistant from an imagined center point at the heart of the circle. You may be tempted to draw quickly, which is fine. However you might find it beneficial to actually <em>slow down</em> and make your mark more deliberately. Don’t worry if your circle isn’t perfect (mine aren’t).</p>
<p dir="ltr">Next, draw many circles of vastly different sizes. It’s fine if they overlap. You may notice that by jumping at random between drawing small circles and large ones that your control of the motion increases over time.</p>
<p dir="ltr">Finally, try drawing concentric circles. You’ve already practiced size control so your focus should be on equal spacing between the layers of circles as you draw. Don’t get discouraged if you have difficulty- it’s a challenging exercise!</p>
<p dir="ltr"><strong>Exercise 3: Ovals</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1670 aligncenter" alt="Warm-up Exercise 3: Ovals" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup3.jpg" width="700" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup3.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup3-300x150.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p dir="ltr">With the third exercise it’s time to start applying depth to your drawings. Drawing an oval is just like drawing a circle except you make two “sides” closer in distance to the imagined center.</p>
<p dir="ltr">It’s best that you think of ovals as circles rotated in space. Some face you more directly and appear rounder, while others are turned away and appear much thinner. If you could face them head-on, these ovals would all be circles.</p>
<p dir="ltr">Draw multiple ovals of varying sizes and widths. If you are struggling to picture them as possessing depth, bisect your circle between it’s thinnest and thickest axes. This will show you the center point and the change in spacing as the far edge of the circle recedes in space.</p>
<p dir="ltr"><strong>Exercise 4: Cylinders</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup4.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1671 aligncenter" alt="Warm-up 4: Cylinders" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup4.jpg" width="700" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup4.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup4-300x150.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p dir="ltr">Time to begin combining the previous elements to form basic, three-dimensional shapes. You will constantly use these shapes to construct figures and objects so the time you invest in practicing now will pay off later.</p>
<p dir="ltr">Begin by drawing an oval (the thickness of the oval is up to you). This is the end of the cylinder that faces you. If you picture a can of soup it’s pretty easy to visualize that you can only be looking at one end of the can at a time.</p>
<p dir="ltr">Next, add two lines for the sides of the cylinder. Continuing the “can of soup” metaphor, unless you are looking at the can from the side the lines you see will not be parallel. This is on account of perspective, a crucial concept that will be addressed in a future article (there’s too much information to cover here). The short version is this: the more extreme the pitch of the can away from you, the sharper the angle of the lines that form the sides of the can. If your starting oval is pretty round that means you are facing that end of the can almost head-on. Because of this you are not getting a good look at the sides of the can as they are <strong>foreshortened</strong> (things that recede in space appear smaller). Not only are the sides of the can shorter in that scenario but if you were to extend the lines away from you they would quickly converge in a point. On the other hand, if your starting oval is narrow that means you are seeing much more of the sides of the can than the end that faces you. The lines in this scenario appear more parallel and do not converge as quickly.</p>
<p dir="ltr">The last element is a curve that terminates the other end of the cylinder. Some people prefer to draw through the object and actually draw the other oval despite the fact that you wouldn’t be able to see it. That’s fine, but I advise you work up to only drawing the edge as it would appear to you. If the facing side of the can is round the far edge will appear curved, nearly a half-circle. If the facing side is narrow the far edge will appear flatter.</p>
<p dir="ltr">That’s a lot of information to absorb, so practice it by drawing many cylinders of varying sizes. Change the pitch of the can by changing the appearance of the facing side (oval width).</p>
<p dir="ltr">A more advanced version of this exercise involves drawing wrapping lines along the length of the side of the cylinder. The angle of the can will determine the nature of the curves. Try and keep the spacing between the lines consistent, which in the case of foreshortened objects means <em>decreasing</em> the distance between lines as they recede from you.</p>
<p dir="ltr"><strong>Exercise 5: Cubes</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup5.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1672 aligncenter" alt="Warm-up 5: Cubes" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup5.jpg" width="700" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup5.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup5-300x150.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p dir="ltr">Cubes are similar to cylinders in several respects. They are one of the most common shapes you will need to master. Any man-made object or environment you are likely to draw probably has a cubic or rectangular component. It’s virtually impossible that you will be able to draw background environments without relying heavily on their use. <em>Unlike</em> cylinders, however, cubes have six faces. Six faces that all meet at 90 degree angles from one another. It’s pretty easy to produce sloppy, canted-looking non-cubes if you aren’t paying close attention to your technique.</p>
<p dir="ltr">You’re going to want to start by drawing a square turned away from you in space. The four edges that make up the square would appear to meet at perfectly right angles if you were looking at the square directly. Since the square is turned at an angle from us we need to apply the foreshortening principles I discussed in the previous exercise. Regardless of the angle of the side, one edge will be closer to you than the rest. Use that as your starting point. Draw the remaining four edges that form the square and remember that parallel lines actually appear to converge on an imaginary point in the background. Edges that are farther away from you will appear smaller than edges that are closer to you.</p>
<p dir="ltr">This is supposed to be a square, so eyeball the spacing. Is one side longer than the others? Make your adjustments if necessary.</p>
<p dir="ltr">Now for a secret: with one side drawn you only need to worry about two more (a maximum of three faces are visible on a cube at one time). Of those three faces, one will be turned at a sharp angle away from you (appearing thin), another will be turned almost to face you (appearing square), and the final face will be somewhere in between (not square, but not the thinnest profile). The appearance of the first side you drew will determine which of the other two profiles you have to work with. The arrangement of those sides (i.e. which side is the thin/thick/middle side) is your choice.</p>
<p dir="ltr">Practice. Practice. Practice. As with the cylinder exercise, vary the size and angle of the cubes you draw. Rotate them every which way.</p>
<p dir="ltr"><strong>Exercise 6: Compound Objects</strong></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup6.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-1673 aligncenter" alt="Warm-up 6: Compound Objects" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/dl14warmup6.jpg" width="700" height="350" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup6.jpg 700w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/dl14warmup6-300x150.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /></a></p>
<p dir="ltr">By now you should be pretty limber if you’ve been following these exercises in sequence. You’ve practiced line control, spacing, smooth strokes- not to mention thinking in three dimensions and applying foreshortening when drawing basic shapes. This final exercise is where you put it all together.</p>
<p dir="ltr">Draw several groupings of basic shapes that relate to one another in space. Whereas in previous exercises it was fine to draw through your sketches, try to avoid doing so now (it defeats the purpose). Choose a variety of shapes- spheres, cubes, cylinders- and rotate them various ways before drawing them in overlapping positions. Be deliberate and remember that as objects recede from you they get smaller. More than anything this is a thinking exercise.</p>
<p dir="ltr">If you already have some knowledge about anatomy and figure construction, feel free to incorporate that knowledge here. Nearly all of the structure of the body can be reduced to basic shapes. Get as specific or abstracted as you like.</p>
<p dir="ltr"><strong>The End?</strong></p>
<p dir="ltr">That’s it for warm-up exercises! Practice them as much as possible whenever you find the time. If you come across any good ones I didn’t cover feel free to mention them in the comments.</p>
<p dir="ltr">And hey… thanks!</p>
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		<title>Where To Begin Your Story: Inspiration</title>
		<link>https://makingcomics.com/2014/01/04/begin-story-inspiration/</link>
					<comments>https://makingcomics.com/2014/01/04/begin-story-inspiration/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Sat, 04 Jan 2014 20:03:11 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[making]]></category>
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		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1723</guid>

					<description><![CDATA[So you want to write a story? It’s no exaggeration when I say that stories are the lifeblood of civilization. In a world full of uncertainty and insecurity, we turn to stories for understanding and guidance. Religions use creation myths to help society embrace its purpose and identity, while politicians exploit their personal narratives for...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/04/begin-story-inspiration/" title="ReadWhere To Begin Your Story: Inspiration">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;"><strong>So you want to write a story?</strong></p>
<p dir="ltr">It’s no exaggeration when I say that stories are the lifeblood of civilization. In a world full of uncertainty and insecurity, we turn to stories for understanding and guidance. Religions use creation myths to help society embrace its purpose and identity, while politicians exploit their personal narratives for political gain. In both instances these stories affect our understanding of history. In essence, stories facilitate learning, growth, and empathy. They transport us to worlds we’ll never see and allow us to speak to people who never existed. The greatest stories have toppled empires, and even the meekest have managed to touch hearts. Any story (even yours!) holds within it the power to affect a change in ways you’d never have thought possible. All you need to do is tell it.<br />
<span id="more-1723"></span></p>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1726" alt="ARTICLE IMAGE 2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-2-1024x402.jpg" width="614" height="241" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-2-1024x402.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-2-300x117.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-2.jpg 1840w" sizes="(max-width: 614px) 100vw, 614px" /></p>
<p> <strong>Sounds pretty great, doesn&#8217;t it?</strong></p>
<p dir="ltr">Writing a story is no simple feat, however. The mechanics of storytelling may sound simple, yet crafting a “good” story is anything but. Developing the kernel of an idea into a fully-realized narrative is, as any author will tell you, wrought with terrible emotion. Cutting a beloved scene carries with it feelings of grief, to say nothing of the terror felt when you hit a brick wall and have no idea where next to turn. Or wondering if, when you’ve finished, anyone will even care. The doubt can seem endless.</p>
<p dir="ltr">Still up to the challenge? I hope so, because it is only by experiencing this heartbreak that we are able to grow. And it is through personal growth that the story, which began as a simple idea, has the potential to explode into something else, something much greater!</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1727" alt="ARTICLE IMAGE 3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-3-1024x492.jpg" width="491" height="236" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-3-1024x492.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-3-300x144.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-3.jpg 1823w" sizes="(max-width: 491px) 100vw, 491px" /></a></p>
<p> <strong>Still with me?</strong></p>
<p dir="ltr">Excellent.</p>
<p dir="ltr">Then let’s begin by asking: where do I start my story? A straightforward question, yet possibly the most important one you will have to answer. This is the place from which the rest of your story will grow. The starting point of your story is a seed that will, over time, develop into a mighty tree that will only reach its full potential through thoughtful care and effort.</p>
<p style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-4.jpg"><img loading="lazy" decoding="async" class=" wp-image-1724 aligncenter" alt="" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-4-1024x808.jpg" width="331" height="262" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-4-1024x808.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-4-300x236.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-4.jpg 1707w" sizes="(max-width: 331px) 100vw, 331px" /></a></p>
<p> <strong>But enough with the metaphors. Let&#8217;s talk details. </strong></p>
<p dir="ltr">At the outset of your story, you will need two essential things regardless of length: a character and a conflict. From there, the world is your oyster! Well… almost. Before establishing your character and conflict, before even putting words on paper, you’ve got to have an idea. The first step to writing a story is discovering the inspiration that will carry you through the length of your writing process. It’s only once you’ve got that idea &#8211; that inspiration &#8211; that you can push forward with decisions like who will do what to whom.</p>
<p dir="ltr">Finding inspiration might sound daunting at first (what with the abstractness of “inspiration” and all), but it’s not that bad. Finding inspiration is, in fact, somewhat of a freeing journey. The process is similar to scribbling random thoughts and sayings all over a blank piece of paper as they occur to you. There’s no right way to draw inspiration from the world… the important thing is to remain open! Many authors, when on the prowl for inspiration, will carry with them a blank notepad and, throughout their day, scribble down whatever any standout thoughts that wander through their heads. Personally, I like to ride the trolley through town, listening in on as many conversations as I can and writing down the juiciest bits that might come up. Anything I hear might one day form the basis for an argument or a deep philosophical rumination in one of my stories. Parks are also a great place to sit and listen, both to those around you as well as to the idle thoughts that might float through your mind.</p>
<p dir="ltr" style="text-align: center;"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-1.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1725" alt="ARTICLE IMAGE 1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-1-1024x694.jpg" width="491" height="333" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-1-1024x694.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-1-300x203.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-1.jpg 1840w" sizes="(max-width: 491px) 100vw, 491px" /></a></p>
<p dir="ltr">Another fantastic way to wrangle some good old-fashioned inspiration is to experience it firsthand. Do something you never thought you’d do or put yourself in a position you otherwise would avoid. Something you experience might form the basis for a possible conflict that your character might encounter even if they respond differently than you did. If you’re writing a crime story, for example, there’s an app for your phone that lets you listen in to police dispatch where you might find some exciting dialogue that you can later use. Or maybe your story is about a weary traveler, in which case a roadtrip through desolate country should be at the top of your to-do list so that you get to experience the sense of solitude and despair of the character for yourself. Merely driving along and noting the scenery or the people you pass is one surefire way to develop original material (staying at the dirtiest inn you can find is always a plus, too!).</p>
<p dir="ltr">Now I’m not saying that the best course of action here is to go chasing down firetrucks if you’re in the mood to write about firefighters, but if inspiration is drawing you towards an avenue you’ve always wondered about (and as long as it’s a relatively safe/legal avenue), then don’t be afraid to see where it takes you. Once real inspiration hits, the avalanche of words that have been building will start to fall. And that’ll be where your story truly begins.</p>
<p style="text-align: center;"> <a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-5.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-1728" alt="ARTICLE IMAGE 5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-5-1024x786.jpg" width="387" height="297" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-5-1024x786.jpg 1024w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-5-300x230.jpg 300w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/ARTICLE-IMAGE-5.jpg 1461w" sizes="(max-width: 387px) 100vw, 387px" /></a></p>
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		<title>1: Patrick Yurick &#038; Adam Greenfield &#8211; MakingComics.com Gutter Talk Podcast</title>
		<link>https://makingcomics.com/2014/01/02/gutter-talk-episode-1/</link>
					<comments>https://makingcomics.com/2014/01/02/gutter-talk-episode-1/#comments</comments>
		
		<dc:creator><![CDATA[Mark Luetke]]></dc:creator>
		<pubDate>Fri, 03 Jan 2014 05:10:20 +0000</pubDate>
				<category><![CDATA[GutterTalk]]></category>
		<category><![CDATA[gutter talk]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1644</guid>

					<description><![CDATA[In this inaugural episode of Making Comics Gutter Talk, meet host Adam Greenfield as he sits down with Making Comics (dotCom)&#8217;s new CEO, Patrick Yurick, to discuss the who, what, when, where, why, and how of Making Comics (dotCom). Intro &#38; Outro Song: &#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/02/gutter-talk-episode-1/" title="Read1: Patrick Yurick &#038; Adam Greenfield &#8211; MakingComics.com Gutter Talk Podcast">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>In this inaugural episode of <em>Making Comics </em><em>Gutter Talk,</em> meet host Adam Greenfield as he sits down with Making Comics (dotCom)&#8217;s new CEO, Patrick Yurick, to discuss the who, what, when, where, why, and how of Making Comics (dotCom).</p>
<p><span id="more-1644"></span>Intro &amp; Outro Song:<br />
&#8220;RetroFuture Clean&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/<br />
Outro Song Behind Vocals:<br />
&#8220;Backed Vibes (clean)&#8221; Kevin MacLeod (incompetech.com)<br />
Licensed under Creative Commons: By Attribution 3.0<br />
http://creativecommons.org/licenses/by/3.0/<br />
Transitions:<br />
InceptionBrassHitMedium.wav: Herbert Boland / www.freesound.org<br />
Old Fashion Radio Jingle 2.wav: club sound / www.freesound.org</p>
]]></content:encoded>
					
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				<itunes:author>MakingComics.com</itunes:author>
		<itunes:episodeType>full</itunes:episodeType>
		<itunes:duration>48:36</itunes:duration>
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		<title>Starting Off Right: How To Troubleshoot Common Issues</title>
		<link>https://makingcomics.com/2014/01/02/starting-right-troubleshoot-common-issues/</link>
					<comments>https://makingcomics.com/2014/01/02/starting-right-troubleshoot-common-issues/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Fri, 03 Jan 2014 04:09:14 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[first steps]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1648</guid>

					<description><![CDATA[You have an idea. You’ve sketched out the main characters of your story and you’re chomping at the bit to begin your comic. Fantastic! Let’s slow down for just a second. The most important thing, as we’ve covered in other articles, is just to start. Beyond that I want to give you some preventative medicine....  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/02/starting-right-troubleshoot-common-issues/" title="ReadStarting Off Right: How To Troubleshoot Common Issues">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>You have an idea. You’ve sketched out the main characters of your story and you’re chomping at the bit to begin your comic. Fantastic!</p>
<p>Let’s slow down for just a second.</p>
<p>The most important thing, as we’ve covered in other articles, is just to <em><strong>start</strong></em>. Beyond that I want to give you some preventative medicine. If you’re new to this (and let’s be honest, we all are at some point) there are a few hidden landmines you might not have considered that could tank your comic.</p>
<p><span id="more-1648"></span></p>
<div id="attachment_1650" style="width: 303px" class="wp-caption aligncenter"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/spideycatch.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1650" class="size-medium wp-image-1650 " alt="SpideyCatch" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/spideycatch-293x300.jpg" width="293" height="300" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/spideycatch-293x300.jpg 293w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/spideycatch.jpg 682w" sizes="(max-width: 293px) 100vw, 293px" /></a><p id="caption-attachment-1650" class="wp-caption-text">From Spidey Super Stories Issue 35 (1978)</p></div>
<p>A DISCLAIMER: not every attempt at a comic needs this kind of consideration. Making comics is a juggling act with a lot of moving parts to nail down. If the comic you’re creating is for practice, feel free to absorb as much of this article as you want and focus on whatever you want to focus on.</p>
<p><strong>Lack Of Planning</strong></p>
<p>It may surprise you to know that a lot of these issues have less to do with the mechanics of your comic and more to do with your thinking process. Case in point: planning. If the idea you have is underdeveloped you will almost immediately encounter story problems. Even worse, your story could be boring! Some things to consider:</p>
<ul>
<li dir="ltr">
<p dir="ltr">What is the point of your story? What is it about?</p>
</li>
<li dir="ltr">
<p dir="ltr">Is your main character well-defined? What does he/she want? Strengths/weaknesses?</p>
</li>
<li dir="ltr">
<p dir="ltr">What is the source of conflict?</p>
</li>
<li dir="ltr">
<p dir="ltr">If your story has a main antagonist, what do they want? Strengths/weaknesses?</p>
</li>
</ul>
<p>That’s just a baseline. Every major character and supporting character should have a unique voice (not just how they talk but desires/fears/biases). You will also want to create an outline and plot out the arc of your story. There are various templates to follow but a good one is Joseph Campbell&#8217;s <a href="http://www.thewritersjourney.com/hero's_journey.htm"><em>The Hero&#8217;s Journey</em></a>. In it, Campbell examines the three-part structure of traditional storytelling and the standard way in which the protagonist of a story develops as a character.</p>
<p>Aside from story considerations, did you design the look of all your characters? Typically, proper character design can take multiple revisions. You’ll want to sketch out several options and objectively evaluate them for how well they reinforce the traits of your characters (getting fresh eyes from friends is helpful here).</p>
<p>What about the setting for your story? You’ll need to collect reference material for the background environment and do some design sketches to lock in the look of the world your story takes place in. Pay special attention to architectural details of building/prop construction to make sure the environment appears believably grounded.</p>
<p><strong>Over-Planning</strong></p>
<p>Perhaps your project suffers from the opposite problem. It’s possible to plan <em>too much</em> and never let your comic get off the ground.</p>
<p>These “failure to launch” problems are almost never about the comic itself. Oftentimes without even realizing it people will let the planning stage spin out of control because they are afraid to commit. Actually commencing work on your comic means accepting the possibility that you might fail.</p>
<p>It’s for this reason I tend to caution people against “passion projects” when they’re just starting out. If you have an idea you’ve been daydreaming about for years but have yet to do any work, I recommend just shelving that idea for a while and doing something fresh.</p>
<p>You have to be willing to let yourself make mistakes and be flexible. Having a solid plan in mind for your story is a different thing altogether from rigidly obsessing over details that may change down the line. Just start!</p>
<p><strong>Misplaced Focus</strong></p>
<p>Are you spending the majority of your time planning for the publicity and fame your comic will bring? You’ve misplaced your focus.</p>
<p>I know a person (name withheld) who exhibited both of the previous issues: he under-planned important story and art considerations while he procrastinated under the guise of over-planning irrelevant details. The main problem, however, was he spent all his time trying to figure out the best way to promote his comic&#8230; a comic which technically <em>didn’t exist.</em></p>
<p>Don’t let yourself get caught up with nonsense like that. It’s premature in the extreme; just focus on making the best comic you can. You have to have a product before you can consider marketing it to an audience. And planning for fame? Why waste your time with something that might not happen?</p>
<p><strong>Bad Storytelling Practices</strong></p>
<p>There are certain methods of storytelling in comics that you should avoid, mostly due to ineffectiveness. If you include too many you risk distracting the reader or pulling them out of the story entirely.</p>
<p>This is a partial list of pitfalls to avoid:</p>
<ol>
<li dir="ltr">
<p dir="ltr"><em>Too much exposition:</em> verbal exposition derails storytelling. Instead of talking about what happened, show what happens directly.</p>
</li>
<li dir="ltr">
<p dir="ltr"><em>Too wordy:</em> tell your story through visuals when possible and limit story communicated through dialog.</p>
</li>
<li dir="ltr">
<p dir="ltr"><em>Lack of dynamism:</em> keep your composition interesting, even during dialogue scenes.</p>
</li>
<li dir="ltr">
<p dir="ltr"><em>Inconsistent pacing:</em> make sure all plot developments have room to breathe. Vary the intensity of storytelling so you have a spread of action “peaks” and slowed-down “valleys.” Begin your comic in a way that excites and entices the reader to continue.</p>
</li>
<li dir="ltr">
<p dir="ltr"><em>Weak or non-existent character motivations:</em> even if you don’t agree with their thinking you should be able to understand why a character does what they do. This goes for every character, not just your protagonist.</p>
</li>
</ol>
<p><strong>Unrealistic Expectations</strong></p>
<p>You may find yourself in a situation where, after beginning work on your comic, you feel discouraged and want to stop. Maybe you can’t draw the kind of scenes you had envisioned in your head. Maybe the dialog sounds false. Whatever the reason, it’s important to take a step back and consider if your concerns are realistic.</p>
<p>As elaborated on in Mark’s article about <a href="https://makingcomics.com/rd/2014/01/01/taste-vs-ability/">Taste vs. Ability</a>, it’s a fact of creative life that you will be able to see and appreciate the quality of things with a level of sophistication that exceeds your ability to produce quality work. Or in other words, you <em>will</em> be able to tell that your work is flawed. The key to not letting moments of realization like this stop you is to accept them.</p>
<p>You will make mistakes. Your stuff is going to suck. And that’s ok! The process is what’s important and you have to allow yourself to go through it. If you hit a roadblock, either fix the problem or move past it. Don’t get caught up in dwelling on what you did wrong because<em> it’s already in the past.</em> You will do better next time.</p>
<p><strong>That’s Everything!</strong></p>
<p>Now that I’ve said my piece, hopefully you feel better equipped to navigate the start of your project. If you have anything to add, comment below!</p>
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		<title>Making A Tumblr Webcomic</title>
		<link>https://makingcomics.com/2014/01/01/making-a-tumblr-webcomic/</link>
					<comments>https://makingcomics.com/2014/01/01/making-a-tumblr-webcomic/#comments</comments>
		
		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Wed, 01 Jan 2014 18:45:36 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[tumblr]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=1494</guid>

					<description><![CDATA[TUTORIAL: How-To Create A Tumblr Comic There aren&#8217;t as many ways as you would think to create and host a webcomic right now. Webcomics are updated frequently. They usually require a backlog or archive of content like blog posts, comics, and advertisements. This means that a webcomic website structure needs to be versatile. Tumblr.com entered...  <a class="excerpt-read-more" href="https://makingcomics.com/2014/01/01/making-a-tumblr-webcomic/" title="ReadMaking A Tumblr Webcomic">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<address class="mceTemp">
<dl class="wp-caption alignright" id="attachment_1687" style="width: 116px;">
<dt class="wp-caption-dt"><a href="https://docs.google.com/document/d/105NiUKSu_3bjQ7DI0TggMhROztADrdGKtR7YE2fzkPs/edit?usp=sharing"><img loading="lazy" decoding="async" class="wp-image-1687  " alt="tutbutton" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/tutbutton1.jpg" width="106" height="106" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tutbutton1.jpg 133w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/tutbutton1-125x125.jpg 125w" sizes="(max-width: 106px) 100vw, 106px" /></a></dt>
<dd class="wp-caption-dd"><strong>TUTORIAL:<br />
</strong><strong>How-To Create A Tumblr Comic</strong></dd>
</dl>
</address>
<p>There aren&#8217;t as many ways as you would think to create and host a webcomic right now. Webcomics are updated frequently. They usually require a backlog or archive of content like blog posts, comics, and advertisements. This means that a webcomic website structure needs to be versatile. <a href="http://en.wikipedia.org/wiki/Tumblr">Tumblr.com</a> entered into the blogging scene in 2006 with the hopes of capitalizing on the growing “<a href="http://en.wikipedia.org/wiki/Microblogging">microblogging</a>” trend that was being popularized at the time.  The concept of microblogging is different from  traditional blogging in that microblogs are short snippets of information intended for quick consumption and sharing.</p>
<p><span id="more-1494"></span></p>
<p>Similar to popular social networking sites, Tumblr lets you “like” or “heart” content to indicate that you simply enjoyed seeing the article, quote, video, link, animated .gif, or picture. Another similar feature to major social networking sites is that Tumblr allows you to share content through Gmail, Twitter, Facebook, or simply by copying the permalink. Similarly, Tumblr allows you to “re-blog” content automatically to your own personal tumblog (a Tumblr microblog).</p>
<div style="width: 666px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1576" alt="png;base6427197bc87bde6fb" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/pngbase6427197bc87bde6fb.png" width="656" height="253" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/pngbase6427197bc87bde6fb.png 656w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/pngbase6427197bc87bde6fb-300x115.png 300w" sizes="(max-width: 656px) 100vw, 656px" /><p class="wp-caption-text">Screenshot of the “Share,” “Re-blog,” and “Like” functionality from within my Tumblr dashboard.</p></div>
<p>&nbsp;</p>
<p>None of this would be interesting or possible without the aspect of Tumblr that makes it incredibly different from other social media websites: through the “dashboard” section of your Tumblr you can follow other bloggers and digest their content. This is a similar function to almost all other social media sites like Facebook’s newsfeed, Twitter’s main page, or Instagram’s news. The amazing part of Tumblr is that all of this is integrated and designed to create a personal platform for your art that the public can see.</p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1575" alt="3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/3.jpg" width="1000" height="460" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3.jpg 1000w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/3-300x138.jpg 300w" sizes="(max-width: 1000px) 100vw, 1000px" /></a>
<p>On “My Dashboard” I can see a whole host of things that are only visible to the creator of the tumblog. In fact all users own and operate their own customized dashboard visible to only them. The dashboard serves a similar function to Facebook’s news feed. The public sees only my carefully designed tumblog. The tumblog can operate on a number of different levels such as a blog, portfolio, website, or webcomic.</p>
<p>In the previous example I have included a screenshot of I have included a screenshot of  <a href="http://myarmthecomic.tumblr.com/">My Arm: the Comic</a>, one of the webcomics I create, and its adjacent dashboard labeled as “My Dashboard” in the image above. Notice that while the public sees a simplified presentation of the comic I have a dynamic back-end that allows me to see web statistics and user activity while also allowing me to post.</p>
<p>Tumblr packages these features through the use of themes. Some are free and some are paid, while the service of Tumblr is completely free to use. This makes it a dynamically different and powerful platform that hybridizes functions from major social networking sites with the ability to archive and log content like the major blog engines that exist on the market.</p>
<p><strong>Why Use Tumblr To Make A Webcomic?<br />
</strong>Tumblr.com is not the most dynamic or intricate website to use to publish your webcomic. When comparing the features of <a href="http://comicpress.org/">Comicpress</a> (or <a href="http://comiceasel.com/">Comic Easel</a>) to Tumblr, Tumblr falls short in a number of ways. Tumblr has less community support and documentation for helping users have complete control over their blogs. It’s true!</p>
<p>Due to the fact that the Comicpress theme for Wordpress has been on the web for a great many years there have been a number of widgets and support documentation for creating webcomics on it. Combined with the open source nature of <a href="http://wordpress.org/">Wordpress</a>, the Comicpress theme is the obvious choice for making the most dynamic kind of site for your long-form comic book website (long-form being fifty or more pages of different artwork).</p>
<p>The downside of using the Comicpress theme for first time comic creators is the level of complexity &#8211; something Tumblr was built to address. A Comicpress site can take days, if not weeks, to understand how to build and polish. Wordpress can be difficult to use and the learning curve is steep.</p>
<p>Unlike Wordpress, with Tumblr users can get their webcomic up and running within a matter of minutes or hours. When I created <a href="http://hipstrpicnic.com/">hipstrpicnic.com</a> I made the whole tumblog in under 50 minutes of site design time. Tumblr allows you to get your ideas out into the world with amazing speed.</p>
<p>And it doesn&#8217;t stop there. With the ability to link your Tumblr to both your Facebook and Twitter accounts, every comic you post has the ability to be shared easily with the push of a button. Comicpress has this ability as well, but actually getting it to work can be a frustrating endeavor. Tumblr has this feature at its core.</p>
<p>So before making the decision to create your webcomic in Tumblr, ask yourself: are you using Tumblr as a means of immediately releasing updates for your comic? Or is it a project intended to be a giant graphic novel fives years in the making? If you chose the latter, then Tumblr may not be for you. But if you have a easily digestable idea like <a href="http://myarmthecomic.tumblr.com/">My Arm: the Comic</a> or <a href="http://twitterthecomic.tumblr.com/">Twitter: The Comic</a> that you want to get out and just see how it does, then Tumblr may be perfect for you.</p>
<p><strong>Examples Of Great Tumblr Webcomics</strong></p>
<div style="width: 732px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1577" alt="Screen Shot 2013-12-15 at 2.21.29 PM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/Screen-Shot-2013-12-15-at-2.21.29-PM.png" width="722" height="497" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Screen-Shot-2013-12-15-at-2.21.29-PM.png 722w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Screen-Shot-2013-12-15-at-2.21.29-PM-300x206.png 300w" sizes="(max-width: 722px) 100vw, 722px" /><p class="wp-caption-text">Abominable Charles Christopher by Karl Kerschl</p></div>
<p>&nbsp;</p>
<p><a href="http://abominable.cc/"><em>Abominable Charles Christopher</em></a> began on Wordpress several years ago. Despite mainstream comic credits on titles such as <em>Adventures of Superman</em> and <em>Teen Titans</em>, Kerschl created <em>Abominable Charles Christopher</em> because he wanted to draw more animals and nature scenes than the aforementioned comics would allow. Kerschl has gained such success and accolades for his work on the comic that he has been able to work on it almost exclusively. Last year Kerschl abandoned the Wordpress site structure to reap the benefits of the  Tumblr platform.</p>
<div style="width: 473px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1578" alt="Screen Shot 2013-12-15 at 2.30.20 PM" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/01/Screen-Shot-2013-12-15-at-2.30.20-PM.png" width="463" height="619" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Screen-Shot-2013-12-15-at-2.30.20-PM.png 463w, https://makingcomics.com/wp-content/uploads/sites/9/2014/01/Screen-Shot-2013-12-15-at-2.30.20-PM-224x300.png 224w" sizes="(max-width: 463px) 100vw, 463px" /><p class="wp-caption-text">Twitter: The Comic by Mike Rosenthal</p></div>
<p>&nbsp;</p>
<p>Probably one of my favorite comics right now is <a href="http://twitterthecomic.tumblr.com/"><em>Twitter: The Comic</em></a> where Mike Rosenthal (aka, <a href="https://twitter.com/VectorBelly">@Vectorbelly</a>) takes tweet suggestions and makes four-panel comics out of them. It’s a clever idea, one which uses Tumblr and Twitter integration to incorporate user suggestions in a collaborative process &#8211; the perfect 21st century comic! This comic is ideal for the Tumblr platform and really wouldn’t be possible anywhere else.</p>
<p>&nbsp;</p>
<img decoding="async" alt="" src="filesystem:https://docs.google.com/persistent/docs/documents/1kdkjqkZzCJ3VyzLyKSd7VHq-WKhFP0OH2utxkvvalWQ/image/1dTl8ultQIGmvmIyJ5rgfx_F-UTBv-e7DE-K75g" />
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		<title>Taste Vs. Ability</title>
		<link>https://makingcomics.com/2014/01/01/taste-vs-ability/</link>
					<comments>https://makingcomics.com/2014/01/01/taste-vs-ability/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Cullen]]></dc:creator>
		<pubDate>Wed, 01 Jan 2014 08:01:35 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Ira Glass]]></category>
		<category><![CDATA[Taste]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">https://makingcomics.com/?p=1501</guid>

					<description><![CDATA[&#160; &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p><span id="more-1501"></span><br />
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1513" alt="Taste-1" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-1-821x1024.jpg" width="821" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-1-821x1024.jpg 821w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-1-240x300.jpg 240w" sizes="(max-width: 821px) 100vw, 821px" /></a></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1516" alt="Taste-2" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-2-804x1024.jpg" width="804" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-2-804x1024.jpg 804w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-2-235x300.jpg 235w" sizes="(max-width: 804px) 100vw, 804px" /></a>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1517" alt="Taste-3" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-3-818x1024.jpg" width="818" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-3-818x1024.jpg 818w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-3-239x300.jpg 239w" sizes="(max-width: 818px) 100vw, 818px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1518" alt="Taste-4" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-4-803x1024.jpg" width="803" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-4-803x1024.jpg 803w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-4-235x300.jpg 235w" sizes="(max-width: 803px) 100vw, 803px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1519" alt="Taste-5" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-5-819x1024.jpg" width="819" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-5-819x1024.jpg 819w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-5-240x300.jpg 240w" sizes="(max-width: 819px) 100vw, 819px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1520" alt="Taste-6" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-6-802x1024.jpg" width="802" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-6-802x1024.jpg 802w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-6-235x300.jpg 235w" sizes="(max-width: 802px) 100vw, 802px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1521" alt="Taste-7" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-7-820x1024.jpg" width="820" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-7-820x1024.jpg 820w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-7-240x300.jpg 240w" sizes="(max-width: 820px) 100vw, 820px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1522" alt="Taste-8" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-8-817x1024.jpg" width="817" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-8-817x1024.jpg 817w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-8-239x300.jpg 239w" sizes="(max-width: 817px) 100vw, 817px" /></a><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-9.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-1523" alt="Taste-9" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/12/Taste-9-795x1024.jpg" width="795" height="1024" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-9-795x1024.jpg 795w, https://makingcomics.com/wp-content/uploads/sites/9/2013/12/Taste-9-233x300.jpg 233w" sizes="(max-width: 795px) 100vw, 795px" /></a>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			<slash:comments>30</slash:comments>
		
		
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		<title>The Making Comics Pre-Release Panel</title>
		<link>https://makingcomics.com/2013/12/04/the-making-comics-pre-release-panel/</link>
		
		<dc:creator><![CDATA[Patrick]]></dc:creator>
		<pubDate>Thu, 05 Dec 2013 04:20:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hangout]]></category>
		<guid isPermaLink="false">https://makingcomics.com/rd/?p=1408</guid>

					<description><![CDATA[Section Jump-to&#8217;s: Introductions What is the vision behind Making Comics 2.0 A Sneak Peek at the New Website Submitting Content and What We Are Editing For Sneak Peek At the Content In Development and the Future of Content Creation  The Vision For The New Making Comics Podcast Making Comics 101: The Massive Open (FREE) Online...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/12/04/the-making-comics-pre-release-panel/" title="ReadThe Making Comics Pre-Release Panel">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<style>.embed-container { position: relative; padding-bottom: 56.25%; padding-top: 30px; height: 0; overflow: hidden; max-width: 100%; height: auto; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }</style>
<div class='embed-container'><iframe src='http://www.youtube.com/embed/oUKNTGeXNxE' frameborder='0' allowfullscreen></iframe></div>
<p><span id="more-1408"></span></p>
<p>Section Jump-to&#8217;s:</p>
<ol>
<li><a style="font-style: normal;" href="http://www.youtube.com/watch?v=oUKNTGeXNxE">Introductions</a></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=2m24s">What is the vision behind Making Comics 2.0</a></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=7m31s">A Sneak Peek at the New Website</a></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=12m28s">Submitting Content and What We Are Editing For</a></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=18m5s">Sneak Peek At the Content In Development and the Future of Content Creation </a></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=23m48s">The Vision For The New Making Comics Podcast<br />
</a><iframe src="//www.youtube.com/embed/MQpf10hniVw" height="100" width="200" allowfullscreen="" frameborder="0"></iframe></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=28m1s">Making Comics 101: The Massive Open (FREE) Online Art Course</a></li>
<li><a href="http://www.youtube.com/watch?v=oUKNTGeXNxE&amp;feature=share&amp;t=32m17s">Wrapping Up</a></li>
</ol>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>It&#8217;s Called Freelancing &#8211; Part 3</title>
		<link>https://makingcomics.com/2013/10/01/called-freelancing-part-3/</link>
					<comments>https://makingcomics.com/2013/10/01/called-freelancing-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Tue, 01 Oct 2013 21:52:14 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[comic rates]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[freelancing]]></category>
		<category><![CDATA[freelancing rates]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[industry rates]]></category>
		<category><![CDATA[Inking]]></category>
		<category><![CDATA[Lettering]]></category>
		<category><![CDATA[page rates]]></category>
		<category><![CDATA[rates]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=2051</guid>

					<description><![CDATA[Missed the first installment of this article series? Read it here. So what exactly are fair rates? This is the million dollar question. It’s very difficult to get a straight answer, and everyone will give you a different one. Here are page rates as determined by the Graphic Artists Guild from a few years back:...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/10/01/called-freelancing-part-3/" title="ReadIt&#8217;s Called Freelancing &#8211; Part 3">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p><em>Missed the first installment of this article series? <a title="It’s Called Freelancing – Part 1" href="https://makingcomics.com/rd/2014/11/12/called-freelancing-part-1/" target="_blank">Read it here.</a></em></p>
<p>So what exactly are fair rates? This is the million dollar question. It’s very difficult to get a straight answer, and everyone will give you a different one. Here are page rates as determined by the <span style="text-decoration: underline;"><a href="https://www.graphicartistsguild.org/handbook" target="_blank">Graphic Artists Guild</a></span> from a few years back:</p>
<ul>
<li>Writers (plot and script) $75-120</li>
<li>Painted art $150- 350</li>
<li>Layouts/Breakdowns $35-100</li>
<li>Penciled Art $55-200</li>
<li>Background art $10-25</li>
<li>Ink Art $45-150</li>
<li>Lettering $18-35</li>
<li>Lettering on overlay $20-35</li>
<li>Coloring art $75-150</li>
</ul>
<p dir="ltr">Those are some pretty wide ranges, but it gives you an idea. Depending on your abilities, some employers may offer more, some may offer less. If you’re new to professional illustrating, these rates may be a little bit lower for the first few years as you gain experience. After looking at these, I feel that my rates are are actually rather low in a lot of cases, but they do fluctuate a lot. I take different variables into account before submitting a quote: the time frame involved, the complexity of the art, what style of coloring is needed (digital vs watercolor), who keeps the original art, what my other commitments are at the time of production, and anything else that may be a factor. Don’t forget that communication can eat up a lot of time, too. Sending emails, making phone calls, creating invoices &#8211; these things will eat up your time faster than you can imagine! Sometimes my rates are higher, sometimes they are lower. But I always quote what is fair to me based on the needs of the project. And see, writers should be getting paid a fair wage, too. But that’s a story for another time&#8230;</p>
<p dir="ltr"><span id="more-6438"></span></p>
<p dir="ltr"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3905" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg" alt="itscalledfreelancing" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/itscalledfreelancing-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></p>
<p dir="ltr">Arguments can be made against these numbers based on the quality of an artist’s work, but I’m talking about high quality, professional type work here. I see too many employers wanting professional quality work but are not willing to pay for it, or I see artists not knowing what their own work is actually worth. It’s time we artists put an end to this. We need to stick together and insist on FAIR rates. Sure, some potential employers will probably pass on you, but that’s a risk that we all must take otherwise the profession will continue to be taken advantage of. So let’s band together and start charging fair wages. Start charging what your time and your work is worth. Remember that your skills and talents should be compensated the same as any other profession. If you know an artist who isn’t charging enough, give ‘em a heads up. Let’s educate one another and help spread the word. We can make a difference, but we have to work together at it.</p>
<p dir="ltr">
<p dir="ltr"><em>By <a href="https://makingcomics.com/rd/maker/michael-yakutis/" target="_blank">Michael Yakutis</a>, Making Comics (dotCom) Community Liaison</em></p>
]]></content:encoded>
					
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			<slash:comments>17</slash:comments>
		
		
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		<title>It’s Called Freelancing &#8211; Part 1</title>
		<link>https://makingcomics.com/2013/09/29/called-freelancing-part-1/</link>
					<comments>https://makingcomics.com/2013/09/29/called-freelancing-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 00:50:01 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[charging for work]]></category>
		<category><![CDATA[comic art cost]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[freelancing]]></category>
		<category><![CDATA[gigs]]></category>
		<category><![CDATA[illustrating]]></category>
		<category><![CDATA[page rate]]></category>
		<category><![CDATA[page rates]]></category>
		<category><![CDATA[rates]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=2024</guid>

					<description><![CDATA[[Tweet &#8220;What do you charge for your freelance illustration work? The answer – probably not enough! &#8220;] What do you charge for your freelance illustration work? The answer – probably not enough! There seems to be a growing trend in the indie comics community in which freelancers are not getting paid fair rates for their...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/09/29/called-freelancing-part-1/" title="ReadIt’s Called Freelancing &#8211; Part 1">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">[Tweet &#8220;What do you charge for your freelance illustration work? The answer – probably not enough! &#8220;]</p>
<p dir="ltr">What do you charge for your freelance illustration work? The answer – probably not enough! There seems to be a growing trend in the indie comics community in which freelancers are not getting paid fair rates for their work. It sickens me when I peruse Deviant Art and see countless artists offering their talents for a measly $5 per page. It’s infuriating when I look through job offers on Digital Webbing that offer a whopping $20 per page, yet come with a list of complicated demands. It drives me to the brink of insanity when I spend all day on Craigslist only to uncover ad after ad ending with “I can’t afford to pay you at this time, but you can add the work to your portfolio and we can split the profits (if there are any – which there almost never is).”</p>
<p dir="ltr"><span id="more-6435"></span></p>
<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3905" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg" alt="itscalledfreelancing" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/itscalledfreelancing.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/itscalledfreelancing-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">We’ve all been lanced at one point or another, but it doesn’t have to be that way. We artists have no one to blame but ourselves for this mess.</p>
<p dir="ltr">[Tweet &#8220;We artists have no one to blame but ourselves for this mess.&#8221;]</p>
<p dir="ltr">Most artists have no idea how much to charge for their work. In addition, they are often easily persuaded to lower their already low rates. Have you ever looked for a new gig and drastically lowered your rates because everyone else was charging less than you? If you think you’re charging too much, here are some things to consider:</p>
<p dir="ltr">&#8211; Your work is your work and unlike anyone else’s<br />
&#8211; Your work could be of a much higher quality than the other applicants<br />
&#8211; You might be able to work much faster than others<br />
&#8211; You might be more reliable than others<br />
&#8211; You might maintain better communication than others<br />
&#8211; You might be able to meet deadlines better than others</p>
<p>[Tweet &#8220;Your work is your work and unlike anyone else’s.&#8221;]</p>
<p>For all you know, the other people who are applying for the gig might just be hobbyists who don&#8217;t know the first thing about collaborating, or their skills simply might not be up to par with what the project requires. My advice is to seriously consider the amount of time and effort the project will require and submit a rate based on what you think is fair. Do not let the low-ballers sway your opinion on the matter. They are not charging enough and in the end they will suffer for it.</p>
<p>[Tweet &#8220;They are not charging enough and in the end they will suffer for it.&#8221;]</p>
<p>Artists are a timid bunch. Many are afraid to charge fair prices because they think their work simply isn’t worth it. More often than not, their work is worth much more than what they are getting paid. When I was first starting out, I was (regrettably) charging peanuts for my work. As I gained experience, my rates slowly began to increase. Everyone has to start somewhere, right? Sure! But if you’re serious about illustrating for a living, you should not have to be forced to give your talents away for next to nothing.</p>
<h2>Article Series:</h2>
<p><a title="It’s Called Freelancing – Part 2" href="https://makingcomics.com/2014/11/19/called-freelancing-part-2/">It&#8217;s Called Freelancing &#8211; Part 2</a></p>
<p>&nbsp;</p>
<p><em>By <a href="https://makingcomics.com/rd/maker/michael-yakutis/" target="_blank">Michael Yakutis</a>, Making Comics (dotCom) Community Liaison. </em></p>
]]></content:encoded>
					
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			<slash:comments>13</slash:comments>
		
		
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		<title>The Webcomic Graveyard</title>
		<link>https://makingcomics.com/2013/08/28/webcomic-graveyard/</link>
					<comments>https://makingcomics.com/2013/08/28/webcomic-graveyard/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Thu, 29 Aug 2013 05:44:14 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[collaborations]]></category>
		<category><![CDATA[comic contracts]]></category>
		<category><![CDATA[comic hiatus]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[haitus]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[trolling]]></category>
		<category><![CDATA[trolls]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[webcomic graveyard]]></category>
		<category><![CDATA[witches and stitches]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=1926</guid>

					<description><![CDATA[Hiatus. That is a word that evokes certain dread in webcomic readers. Updates that mention an impending hiatus often get more comments than usual, specifically in response to the hiatus rather than the actual page. Why? Because they fear what’s coming—death. Webcomics get cancelled and abandoned more frequently than most any other type of literature....  <a class="excerpt-read-more" href="https://makingcomics.com/2013/08/28/webcomic-graveyard/" title="ReadThe Webcomic Graveyard">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Hiatus.</p>
<p dir="ltr">That is a word that evokes certain dread in webcomic readers. Updates that mention an impending hiatus often get more comments than usual, specifically in response to the hiatus rather than the actual page. Why? Because they fear what’s coming—death.</p>
<p dir="ltr">Webcomics get cancelled and abandoned more frequently than most any other type of literature. There is a veritable cemetery of forgotten stories that will never be completed wasting away in cyberspace. Sometimes a creator will reboot or hand the series off to someone else, but this is atypical and not always successful. Is any of this a surprise? Not really. Webcomics aren’t usually a lucrative business and with no deadline, contract, or material gain to look forward to, the motivation to continue making a webcomic has to come from within the creator. That alone is a rare discipline, but even the most motivated writers find themselves in a predicament where they cannot complete their work. Life gets in the way, there’s a dispute in the creative team, or perhaps the writer simply no longer has the resources to continue. There is a trove of unfortunate circumstances buried beneath the graves of dead webcomics. If these lost tales had epitaphs, what would they say and what lessons could both readers and creators take from them?</p>
<p><span id="more-6427"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/08/webcomic-graveyard.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6657" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/08/webcomic-graveyard.jpg" alt="webcomic-graveyard" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/08/webcomic-graveyard.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2013/08/webcomic-graveyard-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1944" src="https://makingcomics.com/wp-content/uploads-wcud/gravestone_dispute.png" alt="gravestone_dispute" width="400" height="383" />Collaborative projects have high potential due to people pooling their talents and resources together, but the more there are involved in a single project, the more chances are of people clashing. To clarify, this doesn’t necessarily mean a feud is in store. Sometimes the writer and artist can’t sync up their schedules or somebody essential is no longer in touch for whatever reason. Sometimes a lost team member can be replaced, but as Abstract Gender proved in going through several artists and a terminally inconsistent schedule, this doesn’t always work out very well. Other times, the one who runs the website can’t support the comic any longer. Perhaps it was a commissioned work that never went through. The best preventative measure is to start with a small project first to see if the team is compatible, but even with multiple team members, keeping a reasonable workload everyone can comfortably manage is imperative. Whatever the reason collaborations don’t work out, it’s best to avoid finger-pointing and unnecessary drama. Even when the project fails, there’s still a group of writers and artists left over who may later team up with someone they work better with or even create something all on their own. From the ashes of a dead collaboration, a newborn series may arise.</p>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1946" src="https://makingcomics.com/wp-content/uploads-wcud/gravestone_life.png" alt="gravestone_life" width="400" height="383" />It’s easy for readers to forget that behind each webcomic is a person with an actual life. Marriage, sickness, death, moving away, technology failure, lack of finances, divorce, a new job, or just a complete lack of time and resources can all sneak up on the creator. This is a catch-all potpourri for webcomic death and while some series, such as 2P Start, might wrap it up before calling it quits, many others just don’t have the time to keep going. In the case of technology problems, there are actually a few very effective ways to avoid this situation, such as working with mirror sites such as a hosting site in case of server failure. As for having a lack of time, building up a buffer in anticipation of future busyness, keeping a light update schedule, and getting help from friends via guest art to cover busy weeks can help when time is scarce. Unfortunately, these preventative measures are not foolproof and there are some unfortunate situations, such as health problems or even death, which cannot be worked around. Sadly the audience isn’t always kind about a comic ending due to life issues. This is exactly the wrong response, particularly since creators don’t wish to share details of their personal lives. Some people are quite open about what’s going on, like the author of Keychain of Creation, who got tendonitis and posted supplemental materials in the meantime, but has not been able to post updates since.  Not everyone is so forthcoming, however, and pestering them with questions about updates only cause further frustration. Thankfully, this is a situation some webcomics may recover from. When an on-hold series comes back, whether via reboot or the long-awaited hiatus break, the best response is a warm welcome and continuing support from fans.</p>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1943" src="https://makingcomics.com/wp-content/uploads-wcud/gravestone_CD.png" alt="gravestone_C&amp;D" width="400" height="383" />Copyright laws are a serious muddle on the internet. On websites like YouTube, videos are constantly being taken down because of copyright infringement. This happens to webcomics as well, particularly those that are based on another’s intellectual property or belong to a publisher. Witches and Stitches, the first webcomic ever made, is no longer available anywhere online for this reason precisely. Creators must pay close attention to their contracts if they have one, or else they risk this happening to them. As for derivative works, keep in mind that fair use does cover parodies and educational materials, but not direct adaptations. Nonprofit webcomics may not get hit on this as often, but it’s always best to give credit to the original just in case. The audience has no real bearing on this situation. It’s a sudden death and the only proper response is to just let it go. Once copyright infringement is involved, it’s all over.</p>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1945" src="https://makingcomics.com/wp-content/uploads-wcud/gravestone_draughts.png" alt="gravestone_draughts" width="400" height="383" />Let’s make this all perfectly clear; trolling a webcomic writer is not acceptable, no matter how bad the webcomic is or is perceived to be. Even the most hideously offensive material should simply be ignored in favor of polluting it further with vicious comments. It’s far too common for people to be mean-spirited on the internet and cyber-bullying is no joke. For creators, the only advice here is to take the rudeness in stride and, like anyone who dares to enter politics, consider the mockery as all part of the game. In truth, the blame in this case rests on the readers. The message here is very straightforward: do not harass a writer or artist and don’t encourage others to do so. Even if a webcomic comes across as offensive, it’s important to be civil in saying so. The audience has only themselves to blame if a webcomic dies because of this.</p>
<p dir="ltr"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-1947" src="https://makingcomics.com/wp-content/uploads-wcud/gravestone_weary.png" alt="gravestone_weary" width="400" height="383" />Creator disinterest. This is just about the most frustrating ways a webcomic can end, and also one of the most common reasons. There are just too many webcomics to count that fall into this category. Whether it’s because of a work overload or just not much dedication to start with, this is something that at best inspires disappointment and at worst, ire. Creators can avoid this by starting out small. Rather than begin with an overly-ambitious project sure to trigger burnout, it’s better to start with something relatively short and easy, like a oneshot or a journal comic with a light schedule. Many promising ideas get put on hold forever because the creator didn’t realize what he or she was getting into. Though this is frustrating to many readers, there’s very little to do but accept the death and move on. Sometimes a reboot can happen, but this is far from the norm. This is the main reason people dread a long hiatus—once it reaches a certain point of non-activity, fans have no choice but to walk away, knowing a good thing has come to an end.</p>
<p dir="ltr">Dead webcomics are a sad sight to behold, especially for grieving readers. Visiting their graves and re-reading the dust-laden archives serves as a sad reminder of what might have been. The best reaction is to acknowledge the reason behind the death and appreciate what remains. The story may never be finished, but there is always the story behind the story.</p>
<p dir="ltr"><em>Written by Sarah Driffill, creator of <span style="text-decoration: underline;"><a href="http://princesschroma.smackjeeves.com/">Princess Chroma</a></span>.</em></p>
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		<title>DIY Comics: Cutting Out The Middle Man</title>
		<link>https://makingcomics.com/2013/08/18/d-i-y-comics-cutting-middle-man/</link>
					<comments>https://makingcomics.com/2013/08/18/d-i-y-comics-cutting-middle-man/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Sun, 18 Aug 2013 21:11:47 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[cost per issue]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DIY Comics]]></category>
		<category><![CDATA[on demand]]></category>
		<category><![CDATA[Printing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Underdog]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=1822</guid>

					<description><![CDATA[[Tweet &#8220;&#8230;comics are about story, art, and innovation.&#8221;] When I committed to creating a comic, I knew that publishing with one of the big companies anytime soon was not a reality. I was introduced to web comics as a serious avenue at Comic Con New Orleans 2010. I’ve since created two web comics. Comics have...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/08/18/d-i-y-comics-cutting-middle-man/" title="ReadDIY Comics: Cutting Out The Middle Man">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;" align="CENTER">[Tweet &#8220;&#8230;comics are about story, art, and innovation.&#8221;]</p>
<p style="text-align: left;" align="CENTER">When I committed to creating a comic, I knew that publishing with one of the big companies anytime soon was not a reality. I was introduced to web comics as a serious avenue at Comic Con New Orleans 2010. I’ve since created two web comics. Comics have been in my life as long as I can remember. For me, comics are about story, art, and innovation. I rarely bought for the sake of collecting. Coming to terms with that, I had no problem with the web comic medium.</p>
<p><span id="more-6421"></span></p>
<img loading="lazy" decoding="async" class="alignnone size-full wp-image-3936" src="https://www.pyd.studio/wp-content/uploads/sites/9/2014/10/CuttingOutTheMiddleMan.jpg" alt="CuttingOutTheMiddleMan" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2014/10/CuttingOutTheMiddleMan.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2014/10/CuttingOutTheMiddleMan-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" />
<p>Let’s face it, as creators, we still want to see our work in print. We want to hold it, feel it, smell it, and wave it in the air like a banner of victory. Once “<a href="http://sweetdreams.charismakills.com/" target="_blank">Sweet Dreams are Made of Worms: Year of the Rabbit</a>” was finished, I looked to get it printed. It’s been a journey. So far I learned two things: the quick and easy way and the Do It Yourself way. Before I continue, I want to stress these are my opinions based on my research and experience.</p>
<p>The quick and easy: Tap the army of middle men wanting the lion’s share of the action. They make it sound like they are doing us a favor by taking a loss to provide us with a specialized service. I’m not going to mention any names, but we know the companies I’m talking about. Their business is putting the product of our labor into their pocket. Sure, we get a market ready product. But if we’re lucky we make pennies on the dollar if it sales. Yeah, we can say “They do all the work.” We would be right in some cases. But, they didn’t spend a year or more hunched at a table in a mound of crumpled art work and writing. They didn’t spend time smashing their face into a drawing board or computer to create that comic. I know it sounds like I’ve villainized these companies, but if you are in a bind or don’t care if you make decent return, these middle men are a good option.</p>
<p>[Tweet &#8220;&#8230;if you are in a bind or don’t care if you make decent return, these middle men are a good option.&#8221;]</p>
<p>The DIY way: Most of the time, especially in the beginning, we’re only looking to get 1-100 books printed. The reason we turn to <i>print on demand</i> is because we can’t afford using traditional printers. Let’s say you just need 25-50 books for your table at artist alley. You spend an average of two dollars a book with print on demand, a couple hundred bucks for a table, rent a room, put gas in the car, eat overpriced convention center food, and spend a little on stuff at the convention. Sometimes, you may have to pay taxes. Hopefully, you had a good time at the convention and made connections, but if you look at it from a profit standpoint, you’ll be very upset.</p>
<p>Traditional printers shy away from small runs because the cost in overhead and labor to run the machines for the two minutes it takes to print 25-50 books isn’t worth the trouble. Typically they don’t want to mess with anything under a thousand copies. I know, the thought of a thousand copies makes you cringe, but in the case of a standard 32 page black and white comic, you get a quality product for under a dollar a copy.</p>
<p>“How am I going to afford that many copies, where am I going to store them, how am I going to sell them?” Consider this, a standard comic long box holds around 350 comics. Some of us have 4-5 of these at home right now. Storage is really not that big a deal unless you are really cramped for space. How can you afford it? Save up cash, have a garage sale, sell artwork, take pre-orders, use crowd funding, If you want it… you’ll get it.</p>
<p>[Tweet &#8221; &#8230;If you want it… you’ll get it.&#8221;]</p>
<p>Distribution takes some footwork. Talk to local shops, take a road trip to non-local shops, contact shop owners (especially franchise shops) out of town. I did it and not one shop turned me away. They are not going to want to pay more than half of the cover price, but remember, you paid less than a dollar a copy. The average black and white Indy comic sells for $3.99. There are other start up costs depending how you market you product. Big brick and mortar book stores will require UPC codes and ISBN numbers. There are also some nickel and dime fees, copyright cost, and such. Most of this is one time or annual fees. I think we’ll find that if we have a good product and we do the dirty work ourselves, the DIY method puts us in a better position than the quick and easy method.</p>
<p>“You talk a good game, Craig. Where’s the proof?” You got me! I don’t have a printed comic out yet. I got tired of spinning my wheels with print on demand and on-line merchandisers. I did the research, made the phone calls, and took the road trips. I wanted to make sure the store owners like my comic and that they would carry it first. It took time, and it paid off. I now have two franchises in Texas, several independent stores here in Louisiana, two in Mississippi, and franchises in New England and on the upper west coast willing to carry at least 5 copies of my comic. Now I just have to get them the product. Garage sale time!</p>
<p><em>Written by Jessie W Craig, founder of <a href="http://www.charismakills.com/" target="_blank">Charisma Kills Studios</a>.</em></p>
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		<title>Putting the &#8220;Com&#8221; in Comics</title>
		<link>https://makingcomics.com/2013/08/06/putting-com-in-comics/</link>
					<comments>https://makingcomics.com/2013/08/06/putting-com-in-comics/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Wed, 07 Aug 2013 01:48:05 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[comic creators]]></category>
		<category><![CDATA[commiseration]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[comradery]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[groups]]></category>
		<category><![CDATA[support]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=1766</guid>

					<description><![CDATA[You may have a comic, but do you have a community? Support can be hard to come by when you’re a comic creator. You may not even be able to turn to your own family for advice or critique, let alone friends. “Hey, mom – here’s my new page. What do you think?” “I’m glad...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/08/06/putting-com-in-comics/" title="ReadPutting the &#8220;Com&#8221; in Comics">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>You may have a comic, but do you have a community? Support can be hard to come by when you’re a comic creator. You may not even be able to turn to your own family for advice or critique, let alone friends.</p>
<p>“Hey, mom – here’s my new page. What do you think?”</p>
<p>“I’m glad to see those years at that art institute are finally paying off. Wait – you…you are getting paid for this, right?”</p>
<p>At this point, you may find yourself turning to your readers for insight and advice. They are, after all, your demographic.</p>
<p>“Hi guys – I’m trying out a new coloring technique. Let me know what you think!”</p>
<p>*crickets*</p>
<p><span id="more-6420"></span></p>
<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/08/com-in-comics.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6678" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/08/com-in-comics.jpg" alt="com-in-comics" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/08/com-in-comics.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2013/08/com-in-comics-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&nbsp;</p>
<p>What’s the next option? Comic sites, of course. You find yourself signing up on every comic-related forum in existence, plastering your links in every Shameless Promotion nook and cranny available, and hoping for some feedback. Some advice. Maybe even a sweet little bump in page views. The likely response?</p>
<p>“Nice art.” or “I appreciate the nice art, but I don’t get it.” or “I’ll have to check this out one of these days. Oh, and nice art!”</p>
<p>Now this type of feedback isn’t bad, per se, but…it’s quite obvious that a strong percentage of the people who post in forums do so solely to get their banner/links seen. They can’t afford to give more than a one-sentence response, let alone a full-on critique. But maybe you’re just looking to expand your audience, not necessarily for feedback. Will you get sticky readers by posting in hundreds of forums? Not likely. After all, no one knows you, so why should they care about your comic? Let’s face it – there are very few webcomic communities on the interwebs that are thriving. Their forums are overrun by trolls, flamers, or self-righteous mods, comments have been taken over by spammers, or worse – the site as a whole is just…dead. As in, no-activity-since-2007 dead.</p>
<p>Okay, so what about Facebook groups? There’s a fair amount of comic-related ones around, and they seem to have a healthy amount of members. You join a few, and hope to make new friends and fans in the process. Again – not likely. Let’s consider the typical FB comic-related group experience. You join (sometimes after waiting weeks to be approved), drop your link, comment on a comic or two, and maybe even start a couple of discussions. The response? Lackluster, and downright discouraging. You notice that the group is a facade of a community – a graveyard of links abandoned in the haste to exploit the next promotional platform. Creators talk at each other, not to each other. No discussion is fostered, let alone any attempt to support or offer advice. Inevitably, you find yourself taking the “when in Rome” cop-out and joining the herd, posting empty, personality-less “Hey! New update today!” notifications ad nauseum.</p>
<p>As I’ve been contemplating the importance of community in the comic world, I’ve come to wonder about the ubiquitous prefix “com.” At its base, com refers to “an arrangement or putting together of parts.” Not surprising, I know. Aside from its relation to the word comedy, “comic” refers to the putting together of art and words for the sake of entertainment. However, I’ve come to realize that additional meanings of the prefix, such as “to come together” or “to come with” allow the word, and the concept as a whole, to take on a new meaning. What constitutes a good, healthy community, after all? Allow me to throw more “com”s your way:</p>
<ul style="list-style-type: square;">
<ul style="list-style-type: square;">
<ul style="list-style-type: square;">
<li>Communication: At its core, a thriving community, well – communicates. Imagine that. Members talk to one another without a hidden agenda. They take an interest in each other’s lives. They engage in discussions, observations, and even the odd argument here and there. The topics can range from comics to q-tips and everything in between – the important part is that creators are engaging with one another.</li>
</ul>
</ul>
</ul>
<ul style="list-style-type: square;">
<ul style="list-style-type: square;">
<ul style="list-style-type: square;">
<li>Commiseration: A family that cries together stays together. There are many, many downfalls to being a comic creator – the aforementioned lack of support via family and friends, the all-nighters in front of the computer or at the art desk, the writer’s block, the festering carpal tunnel. How better to ease your woes than to plop down with a nice stiff brandy, vent with your peers, and end up laughing about your misfortunes. A shoulder to cry on and a lending ear can be even more powerful than alcohol. (Most of the time.)</li>
</ul>
</ul>
</ul>
<ul style="list-style-type: square;">
<ul style="list-style-type: square;">
<ul>
<li>Comradery: A lot of us creators aren’t privy to a bustling social life. It’s nice to be able to be recognized – whether it be by face or avatar – and frequent a place “where everybody knows your name”. A place where other members not only know the names of your comic characters, they know the names of your dogs. They know your preference for Pentel brush pens. They know of your irrational fear of babies.</li>
</ul>
</ul>
</ul>
<p>Seeing a huge lack in these qualities when it came to webcomic groups lit a fire under me – instead of waiting around for the next big thing in webcomics to come around, I felt inspired to start a community of my own. The members of my community, Webcomic Underdogs, know the importance of the three Cs, and I am beyond grateful for that. They’re talented, hilarious, intelligent creators who don’t think twice about offering their advice and undying support to one another. In the end, a successful comic is only as strong as its community. It’s difficult to find a webcomic community that has the creator’s interests at heart – once you find one hold onto it, because they are few and far between.</p>
<p>&nbsp;</p>
<p><em>Written by <a href="https://makingcomics.com/rd/maker/marisa-brenizer/" target="_blank">Marisa Brenizer</a>, Underdog Community founder and Making Comics (dotCom) Head of Communications. This entry was originally posted in the Tapastic blog (in <a href="http://blog.tapastic.com/category/community/shout-outs/">Shout-Outs</a>) on August 5, 2013.</em></p>
<p><span style="font-size: 12px;">[Image source &#8211; <span style="text-decoration: underline;"><a href="http://stuffpoint.com/puppies/image/87837/cute-puppies-circle-wallpaper/" target="_blank">Stuffpoint.com</a></span>]</span></p>
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		<title>Don&#8217;t Fear the Timer</title>
		<link>https://makingcomics.com/2013/07/31/dont-fear-timer/</link>
					<comments>https://makingcomics.com/2013/07/31/dont-fear-timer/#comments</comments>
		
		<dc:creator><![CDATA[Marisa Brenizer]]></dc:creator>
		<pubDate>Thu, 01 Aug 2013 06:38:43 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[OCD]]></category>
		<category><![CDATA[perfectionist]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[time limit]]></category>
		<category><![CDATA[timer]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[writing block]]></category>
		<category><![CDATA[writing challenge]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=1696</guid>

					<description><![CDATA[Fifteen minutes. That&#8217;s all the time I&#8217;m allowing myself to write this blog. Aaaand, my OCD just kicked in. There will be no note consultations, no pre-arranged outlines, no bullet points, no thesaurus checks. Just me, a keyboard, and a kitchen timer. Why am I doing this? Because I spent a lot of time this...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/07/31/dont-fear-timer/" title="ReadDon&#8217;t Fear the Timer">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>Fifteen minutes.</p>
<p>That&#8217;s all the time I&#8217;m allowing myself to write this blog. Aaaand, my OCD just kicked in. There will be no note consultations, no pre-arranged outlines, no bullet points, no thesaurus checks. Just me, a keyboard, and a kitchen timer. Why am I doing this? Because I spent a lot of time this week coming up with an interesting blog topic, researching the subject, taking notes, and making a general outline of what I wanted to say &#8211; the problem is&#8230;I can&#8217;t say it. It&#8217;s as if my brain is so excited over the prospect of writing that it&#8217;s tripping over itself to get its thoughts out. &#8220;My&#8221; thoughts out. I used to be able to knock out essay after essay in high school with ease and enjoyment. What happened? Have my writing muscles atrophied? Is there so much information in my head that when I ask it to form a queue chaos and panic breaks loose?</p>
<p>Ten minutes. Oh boy.</p>
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<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/07/timer.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6685" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/07/timer.jpg" alt="timer" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/07/timer.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2013/07/timer-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>Maybe comics have put some sort of a strong hold on my writing abilities. I&#8217;m not used to paragraphs &#8211; I&#8217;m used to panels. I&#8217;m at home with dialogue and brief scene settings. The thought of writing something as arduous as an autobiography puts fear into my heart. How do people <i>write those</i>? Where do you even begin? I tell myself that I excel under pressure, but when it comes to writing this notion of myself often goes out the window. I&#8217;m always under the impression that I&#8217;ll never get the words out in the exact way I want them, or that someone else has done it better (and faster). Therefore, more often than not, I give up before I&#8217;ve started. Is this what all writers suffer? If so, why do it?</p>
<p>Three minutes.</p>
<p>Heart racing. Must say something clever, entertaining. This brings to mind a quote that came across that eases my perfectionist nature. It goes something like &#8220;If you wait until the perfect time to do something, it&#8217;ll never get done.&#8221; Amen. I&#8217;d look up the reference, but the timer just went off.</p>
<p>&nbsp;</p>
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		<title>The Joys of Risk</title>
		<link>https://makingcomics.com/2013/07/17/joys-of-risk/</link>
					<comments>https://makingcomics.com/2013/07/17/joys-of-risk/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Wed, 17 Jul 2013 18:30:20 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[Chris Claremont]]></category>
		<category><![CDATA[risk-taking]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=1429</guid>

					<description><![CDATA[What separates a good story from a great one? In many ways, less than what separates a great story from a terrible one. The greatest stories I’ve ever read, watched, or played in any mediums were the ones that took risks, that took their characters to new and dangerous places from where they couldn’t easily...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/07/17/joys-of-risk/" title="ReadThe Joys of Risk">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p>What separates a good story from a great one? In many ways, less than what separates a great story from a terrible one. The greatest stories I’ve ever read, watched, or played in any mediums were the ones that took risks, that took their characters to new and dangerous places from where they couldn’t easily return.  These were the stories that made me excited to follow the characters, because I couldn’t guess what would happen next, but the intensity of what the heroes endured made me eager to tune in. Even when I didn’t think the direction the story was going in was a good idea, or when I found faults with the writing, I was still interested because the story was so unique and compelling. And I learned this from Chris Claremont, the man who made the X-Men great.</p>
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<a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/07/joys-of-risk.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6693" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/07/joys-of-risk.jpg" alt="joys-of-risk" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/07/joys-of-risk.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2013/07/joys-of-risk-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a>
<p>&nbsp;</p>
<p>One of the greatest influences on my own comic work, Chris Claremont wrote the X-Men for seventeen consecutive years, and in doing so exemplified how to keep characters fresh and interesting over even the longest period of time. Since very few people knew or cared about the X-Men when Claremont was hired to write the book, he was able to not only create new characters, but radically redefine the existing ones. It was under him that Magneto went from a one-dimensional megalomaniac to an embittered Holocaust survivor fighting to spare the world another such genocide, and one who eventually renounced his extremist ways to try and work with the X-Men. It was also under him that Professor Xavier, the X-Men’s omnipresent and intrusive adult supervision, was gradually pushed into the background and eventually sent away to outer space, allowing the cast room to make their own choices and thus their own mistakes. And it was under Claremont that the status quo was never stable or certain, such as the period in 1988 when the X-Men faked their deaths and operated in secret, while camping out in an Australian Outback base. Not all of these changes worked in practice (such as that year in 1990 where team disbanded and the book focused on the various X-Nomads’ alternating solo adventures), but it was always compelling even when it was outright strange.</p>
<p>Of course, as Claremont made the X-Men popular, he also gave parent company Marvel Comics much more reason to watch their new brand like a hawk, and eventually the man who made the franchise beloved left over creative differences, while the book regressed to a more familiar status quo and an illusion of change replacing the real thing.  By the time Claremont left, Magneto was a villain—again, the X-Men were living in Xavier’s mansion—again, and new story directions frequently reversed themselves, so dead characters would never stay that way and heroes who left the team for whatever reason would always return. It’s difficult to fault Marvel for trying to make money, especially when so many people do that in much worse ways than just making mediocre editorially-driven comics. (Nor am I implying that there have been no good X-Men stories since Claremont’s first departure, though many of the better ones—particularly those by Grant Morrison and Joss Whedon—seem preoccupied with metatextual satire on the franchise’s creative sterility).</p>
<p>However, I bring up Claremont’s X-Men because it was one of the few times that a corporate-owned comic was directed by a unique authorial voice, and the franchise’s subsequent regression proved the importance of such creative control. And since we self-published webcomickers do not have any editorial restrictions, it is our duty to take make our stories as personal, creative, and risky as possible. Once our comics start making money (if any of us are so lucky), then we have legitimate reasons to be cautious with our works and their marketability. Until then, I urge you all to take as many risks as possible. Give your characters the kind of stories the X-Men can no longer see, if not for yourself, then for Wolverine and the complete lack of character progress he’s seen over the past couple of decades.</p>
<p><em>Written by Neil Kapit, creator of <a href="http://www.therubynation.com" target="_blank"><span style="text-decoration: underline;">Ruby Nation</span>.</a></em></p>
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		<title>Drawing Pains</title>
		<link>https://makingcomics.com/2013/07/06/drawing-pains/</link>
					<comments>https://makingcomics.com/2013/07/06/drawing-pains/#comments</comments>
		
		<dc:creator><![CDATA[Michael Yakutis]]></dc:creator>
		<pubDate>Sat, 06 Jul 2013 23:56:41 +0000</pubDate>
				<category><![CDATA[Underdogs]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[Inking]]></category>
		<category><![CDATA[Microns]]></category>
		<category><![CDATA[pain]]></category>
		<category><![CDATA[penciling]]></category>
		<category><![CDATA[Underdog]]></category>
		<category><![CDATA[wrist pain]]></category>
		<guid isPermaLink="false">http://webcomicunderdogs.com/?p=389</guid>

					<description><![CDATA[Do you ever draw to the point where your hand feels like it wants to completely fall off? Till your wrist is nearly broken, or your knuckles are about to bleed? I think pretty much everyone who draws daily is destined for this kind privileged pain. For me, I get this strange shooting pain that...  <a class="excerpt-read-more" href="https://makingcomics.com/2013/07/06/drawing-pains/" title="ReadDrawing Pains">Read more &#187;</a>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">Do you ever draw to the point where your hand feels like it wants to completely fall off? Till your wrist is nearly broken, or your knuckles are about to bleed? I think pretty much everyone who draws daily is destined for this kind privileged pain. For me, I get this strange shooting pain that starts at the tip of my thumb and goes halfway up my arm. It’s like a jolt of lightning.</p>
<p dir="ltr">Lousy nerves.</p>
<p dir="ltr">Even though I’m right handed, I draw more like a lefty. I use four fingers to hold my drawing/inking tool and I sometimes bend my wrist funny. Parents and teachers used to criticize me for this, but they didn’t really make any efforts to encourage me to hold my pencil the correct way. To make things worse, I grip my pencil way too tight. This is what leads to the shooting pain. As soon as that pain starts to set it, I know it’s time to quit drawing for the day or else things will only get worse. When I force myself to continue, I find myself spending more time erasing the countless mistakes I make than anything else. It’s pretty frustrating when the pain sets in when I’m on a deadline or when I’m really immersed in my work.</p>
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<p dir="ltr"><a href="https://www.pyd.studio/wp-content/uploads/sites/9/2013/07/drawing-pains.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-6701" src="https://www.pyd.studio/wp-content/uploads/sites/9/2013/07/drawing-pains.jpg" alt="drawing-pains" width="704" height="221" srcset="https://makingcomics.com/wp-content/uploads/sites/9/2013/07/drawing-pains.jpg 704w, https://makingcomics.com/wp-content/uploads/sites/9/2013/07/drawing-pains-300x94.jpg 300w" sizes="(max-width: 704px) 100vw, 704px" /></a></p>
<p dir="ltr">
<p dir="ltr">I also have two small black dots that are tattooed into the sides of my fingers where I accidentally stabbed myself with Microns. But I kinda like them. It’s sort of the equivalent of an oil painter having a paint splotches on their pants. Except these things are permanent; and I didn’t even have to shell out a bunch of cash at a tattoo parlor to get them!</p>
<p dir="ltr">But these things come with the territory. Until I can cut off my hand and trade it in for a cybernetic replacement like Luke Skywalker, I welcome the discomfort so long as it doesn’t overtake me. Every line of work has its complications. And yes, drawing comics IS work. Fun work, though. So I learn to live with the pain and allow it to serve as a sign that it’s ok to take a break every once in awhile. That, or fight through it like a warrior! In any case, it’s a small price to pay for doing something you love.</p>
<p dir="ltr">
<p dir="ltr"><em>Written by <a href="https://makingcomics.com/rd/maker/michael-yakutis/" target="_blank">Michael Yakutis</a>, Making Comics (dotCom) Community Liaison. </em></p>
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