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		<title>Three Reasons Why Persuasive Design Isn’t Enough to Influence Change :: UXmatters</title>
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		<description><![CDATA[Three Reasons Why Persuasive Design Isn’t Enough to Influence Change By Colleen Jones Published: September 6, 2010 “Persuasive design is designing to change people’s behavior, or actions.” Persuasive design is designing to change people’s behavior, or actions. This design movement fascinates me, and I’m jump-up-and-down thrilled to see it get more attention lately. Forbes recently [...]]]></description>
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<h3>Three Reasons Why Persuasive Design Isn’t Enough to Influence Change</h3>
<p>By <a href="http://www.uxmatters.com/mt/archives/2010/09/three-reasons-why-persuasive-design-isnt-enough-to-influence-change.php#">Colleen Jones</a></p>
<p>Published: September 6, 2010</p>
<div>“<em>Persuasive design</em> is designing to change people’s behavior, or actions.”</div>
<p><em>Persuasive design</em> is designing to change people’s behavior, or actions. This design movement fascinates me, and I’m jump-up-and-down thrilled to see it get more attention lately. <em>Forbes</em> recently ran an article about Jon Kolko, creative frontman at Frog Design, and his perspective on persuasive design. Kolko noted:</p>
<p>“Good design is design that changes behavior for the better. I think it needs to take into account the context of the environment, of the human condition, the culture, and then attempt to make the things you do—make us do them better, make us do better things. It encourages us to change the way that we live.”<br />  —Jon Kolko [1]</p>
<p>While there is a lot to like about using design to improve our behavior and our world, achieving that is a tall order. If persuasive design is going to work on a large scale—and I want it to work—it needs to be complete. Here are three reasons why persuasive design is <em>not</em> enough to make all of its good intentions come to life.</p>
<h3>1. Persuasive Design Doesn’t Address What We Think</h3>
<div>“Persuasive design does not take attitude into account much in its planning, even though attitude is powerful.”</div>
<p>Persuasive design focuses on people’s actions, or behavior, <em>not</em> their attitudes, or what they think. Why? The relationship between action and attitude is hard to measure. Despite that, most people—even academics—assume there is some relationship between what we think and what we do. In fact, there is a long-standing theory in persuasion circles called <em>the theory of reasoned action</em>. The evidence supporting it is considerable. [2] But, it will likely remain a theory, because it is difficult to prove entirely.</p>
<p>To me, the connection between what we think and what we do is like gravity. It is a long-held theory. As a theory, it makes sense and has supporting evidence. However, the exact nature of this complex relationship might be impossible to prove once and for all.&nbsp; &nbsp;</p>
<p>Here is my challenge. Although gravity is a theory, we still respect it. We plan for it. We don’t jump out of an airplane without a parachute because gravity is only a theory. A parachute like that shown in Figure 1 lets people defy gravity.</p>
<p><span>Figure 1</span>—Gravity—a theory we respect</p>
<p>  <img src="http://www.uxmatters.com/mt/archives/2010/09/images/Jones-Figure1.jpg" height="334" alt="A parachute lets us defy gravity" width="474" />
<p>Persuasive design does not take attitude into account much in its planning, even though attitude is powerful. One famous example of attitude affecting action is the scientific taste test between the soft drinks Coke and Pepsi. (I mean the scientific one, not the tests for commercials.) When the taste test was blind, people chose Pepsi. When the taste test was <em>not</em> blind, people chose Coke. In other words, people’s attitude toward Coke was so strong, it drove people to choose Coke over their actual taste preference. [3] Brain scans showed that taste tests in which brands were visible actually triggered different brain activity than the blind taste tests did. That’s potent. Can we really afford to ignore it?</p>
<h3>2. Persuasive Design Leaves Out Content</h3>
<p>In my experience, content affects both what people think and what they do. Figure 2 shows a few examples.</p>
<p><span>Figure 2</span>—A sampling of content types that affect attitude <em>and</em> action</p>
<p>  <img src="http://www.uxmatters.com/mt/archives/2010/09/images/Jones-Figure2.png" height="362" alt="Content types affecting attitude and action" width="474" />
<p>When we include content in our planning for persuasive design, we gain greater opportunity to influence. Let’s look at an example from the health industry. CNN recently featured an exciting self-help treatment Kaiser Permanente launched to help people recover from an eating disorder. [4] Central to this treatment is content—a guide on how to overcome binge eating—and occasional coaching. As CNN described:</p>
<div>“When we include content in our planning for persuasive design, we gain greater opportunity to influence.”</div>
<p>“Half the participants were assigned to treatment as usual. They received notifications about available nutritional services, medical treatments, healthy eating, and weight management programs.</p>
<p>“The other half were assigned to a self-guided program for 12 weeks, detailed in a book called <em>Overcoming Binge Eating</em> … and met individually with a health educator for eight sessions. Under the program, binge eaters kept food diaries and wrote what triggered their behaviors.”</p>
<p>Researchers found statistically significant results in favor of the self-help treatment. After a year, 63% of the patients in the self-help treatment had recovered from binge eating—compared to only 28% of the patients in the healthy eating program. The right content and coaching changed these people’s eating behavior. Are we letting content be all it can be in our persuasive designs?</p>
<h3><strong>3. Persuasive Design Gets (Mis)Applied As Optimization </strong></h3>
<div>“We’re told to optimize our text, buttons, and pictures until conversion rates rise. But, we’ve had years to experiment. If testing and tweaking optimizations worked so well, wouldn’t the global conversion rates have improved by now?”</div>
<p>To this point, I’ve discussed some lofty ideas for improving the effectiveness of persuasive design. Now, let’s look at how people currently apply persuasive design.</p>
<p>To make a sale or get a lead, many Web sites use persuasion like a pushy salesperson, aiming high-pressure ploys at people as if they’re stupid targets. One trick I love to hate is a countdown timer on a sign-up form. Every tick of the timer tries to rush me into signing up. Such tricks act like prods to push people along. But do they get results?</p>
<p>Let’s look at one important type of results—conversion rates. Conversions occur when users take an action you want them to take, such as when they sign up for a service or make a purchase. The <a href="http://index.fireclick.com/" title="Fireclick index">Fireclick index</a><a href="http://index.fireclick.com/" title="Fireclick index"><img src="http://www.uxmatters.com/images/new-window-arrow.gif" height="12" width="14" /></a></p>
<p> measures global conversion rates. This index has hovered around 2–4% &nbsp;since 2003. That means, most of the time, people <em>don’t</em> convert. These results are disappointing.</p>
<p>How can we improve our conversation rates? Ever since multivariate testing tools came on the scene—such as Google Website Optimizer in 2006—the industry producing them has encouraged us to rely heavily on testing design optimizations as the answer. We’re told to optimize our text, buttons, and pictures until conversion rates rise. But, we’ve had years to experiment. If testing and tweaking optimizations worked so well, wouldn’t the global conversion rates have improved by now?</p>
<p>Now, allow me to clarify. I’m not saying conversion rates are unimportant. And I’m not telling you to stop optimizing and testing your landing pages. I simply mean that this focus on tactical design isn’t enough to bring <em>big</em> results. I also doubt that focusing <em>only</em> on tactics is what proponents of persuasive design intend. However, if we say persuasive design addresses only behavior, we shouldn’t be surprised to see practitioners focus on optimizing conversions, the most coveted online behaviors.</p>
<div>“<span>If we say persuasive design addresses only behavior, we shouldn’t be surprised to see practitioners focus on optimizing conversions, the most coveted online behaviors.</span>”</div>
<p>To better persuade, let’s also address what people think, and let&#8217;s do it with content. What if we created quality, relevant Web site content that attracts people who already have some interest in our products, services, or causes? That would let us avoid manipulation altogether. In fact, Brian Eisenberg, a best-selling author in interactive marketing, has suggested that driving a lot of the <em>wrong </em>people—people who have no interest—to our Web sites is a major reason conversion rates stay so low. [5]</p>
<p>Beyond attracting the right people, I like how content strategist Shelly Bowen explains the possibilities for content in “The Big Picture:&nbsp;End-to-End Content Strategy.” [6]</p>
<p>“<strong>The sum of the parts is larger than the whole. </strong>Just consider content marketing, content strategy, branding … each piece might be brilliant, but still not drive results. A cohesive message and creative across all content delivery vehicles will help raise awareness and need and make you memorable and trustworthy.”—Shelly Bowen</p>
<h3>So, What Now?</h3>
<div>“To accomplish the <em>good</em> intentions of persuasive design, we need to do more than design to get people to act. We need to create content that influences people’s thinking in a positive way, motivates them to act, and makes acting easier.”</div>
<p>To accomplish the <em>good</em> intentions of persuasive design, we need to do more than design to get people to act. We need to create content that influences people’s thinking in a positive way, motivates them to act, and makes acting easier. As the UX design industry pays more attention to content, we’ll be better prepared to influence what people do <em>and</em> think—and have a real chance at making the world a better place, online and off.<a href="http://www.uxmatters.com/mt/archives/2010/09/three-reasons-why-persuasive-design-isnt-enough-to-influence-change.php#top" title="Top"><img src="http://www.uxmatters.com/images/ux-bug.gif" height="18" width="18" /></a></p>
</p>
<h4>References</h4>
<p>[1] Laneri, Raquel. “<a href="http://www.forbes.com/2010/06/15/jon-kolko-designer-technology-future-design-10-frog.html" title="Jon Kolko on Design That Changes Human Behavior">Jon Kolko on Design That Changes Human Behavior</a>.”<a href="http://www.forbes.com/2010/06/15/jon-kolko-designer-technology-future-design-10-frog.html" title="Jon Kolko on Design That Changes Human Behavior"><img src="http://www.uxmatters.com/images/new-window-arrow.gif" height="12" width="14" /></a></p>
<p> <em>Forbes,</em> June 15, 2010. Retrieved July 1, 2010.</p>
<p>[2] Hale, Jerold L., et al. “The Theory of Reasoned Action.” <em>The Persuasion Handbook: Developments in Theory and Practice</em>. James Price Dillard and Michael Pfau, eds. Thousand Oaks, CA: Sage Publications, 2002. </p>
<p>[3] McClure, Samuel, et al. “Neural Correlates of Behavioral Preference for Culturally Familiar Drinks.” <em>Neuron</em>, Volume 44, Number 2, October 14, 2004. </p>
<p>[4] Park Madison. “<a href="http://www.cnn.com/2010/HEALTH/03/31/binge.eating.treatments/index.html" title="Self-Help Treatment Effective for Binge Eating, Researchers Say">Self-Help Treatment Effective for Binge Eating, Researchers Say</a>.”<a href="http://www.cnn.com/2010/HEALTH/03/31/binge.eating.treatments/index.html" title="Self-Help Treatment Effective for Binge Eating, Researchers Say"><img src="http://www.uxmatters.com/images/new-window-arrow.gif" height="12" width="14" /></a></p>
<p> <em>CNN</em>, April 1, 2010. Retrieved July 5, 2010.</p>
<p>[5] Eisenberg, Bryan. “<a href="http://www.clickz.com/clickz/column/1718099/the-average-conversion-rate-is-it-myth" title="The Average Conversion Rate: Is It a Myth?">The Average Conversion Rate: Is It a Myth?</a>”<a href="http://www.clickz.com/clickz/column/1718099/the-average-conversion-rate-is-it-myth" title="The Average Conversion Rate: Is It a Myth?"><img src="http://www.uxmatters.com/images/new-window-arrow.gif" height="12" width="14" /></a></p>
<p> <em>ClickZ</em>, February 1, 2008. Retrieved August 20, 2010.</p>
<p>[6] Bowen, Shelly. “<a href="http://www.shellybowen.com/2009/10/enterprise-content-strategy/" title="The Big Picture:End-to-End Content Strategy">The Big Picture:End-to-End Content Strategy</a>.”<a href="http://www.shellybowen.com/2009/10/enterprise-content-strategy/" title="The Big Picture:End-to-End Content Strategy"><img src="http://www.uxmatters.com/images/new-window-arrow.gif" height="12" width="14" /></a></p>
<p> <em>Pybop</em>, October 21, 2009. Retrieved July 24, 2010.</p>
<p>  <span>Topic:</span> <a href="http://www.uxmatters.com/mt/archives/2010/09/three-reasons-why-persuasive-design-isnt-enough-to-influence-change.php#">Columns</a> | <a href="http://www.uxmatters.com/mt/archives/2010/09/three-reasons-why-persuasive-design-isnt-enough-to-influence-change.php#">Content Strategy</a> | <a href="http://www.uxmatters.com/mt/archives/2010/09/three-reasons-why-persuasive-design-isnt-enough-to-influence-change.php#">UX Design</a>      <a name="comments"></a>  </p>
<h3>Comments (3)</h3>
<p><a href="http://profile.typekey.com/6p013487010094970c" title="http://profile.typekey.com/6p013487010094970c">Jkolko</a><a href="http://profile.typekey.com/6p013487010094970c"><img src="http://www.uxmatters.com/mt/mt-static/images/comment/typekey_logo.png" height="16" alt="Author Profile Page" width="16" /></a></p>
<p> wrote:</p>
<div>  &#8211;&gt;
</p>
<p>Colleen,</p>
<p>Thanks for writing a thoughtful piece that extends the dialogue related to interaction design—the design of behavior, with the intent to drive change.</p>
<p>I don’t agree with two of your three points.</p>
<p>First, you said that “Persuasive design focuses on people’s actions, or behavior, not their attitudes, or what they think.” Noting that you are using <em>persuasive design</em> and <em>interaction design</em> interchangeably, I beg to differ. From an academic perspective, you might consider the four orders of design, offered by Richard Buchanan, that drives from signs, to things, to actions, and to thought. The last order describes system thinking, related to organizational change, and empowered by strategy and discourse. From a pragmatic perspective, I would consider a directive toward attitudes fair game in contexts of branding, policy making, advertising…. Any design researcher I know attempts to understand aspirations in order to drive design change.</p>
<p>Next, you said that “Persuasive Design Leaves Out Content.” That’s simply not true, as interaction design is fundamentally about value structures, where generic placeholder content simply doesn’t work. Design is all about details, and those details are commonly in context and content. I’ll give you an example: <a href="http://www.frogdesign.com/services/project-masiluleke.html">Project M</a> included the development of prototypical HIV testing material. The content for this material is the instructions, and the form factor, and the illustrations, and the other various design elements—color, composition, and type. And the content was defined in excruciating detail. It had to be; content and context largely speak to value systems, which drive interaction design work.</p>
<p>I completely agree with your final point, that “Persuasive Design Gets (Mis)Applied As Optimization.” We can do a better job of articulating and constantly reminding our colleagues of the value of interaction design on an emotional and fundamental level rather than on a process optimization or usability level.</p>
<p>Thanks,</p>
</p>
<p>Jon</p>
</p>
</p></div>
<p>Posted on September  6, 2010  7:40 AM</p>
<p><a href="http://profile.typekey.com/6p0133f3e88a46970b" title="http://profile.typekey.com/6p0133f3e88a46970b">Tommylouts</a><a href="http://profile.typekey.com/6p0133f3e88a46970b"><img src="http://www.uxmatters.com/mt/mt-static/images/comment/typekey_logo.png" height="16" alt="Author Profile Page" width="16" /></a></p>
<p> wrote:</p>
<div>  &#8211;&gt;
</p>
<p>Got it. Like it. Thanks.</p>
</p>
<p>Note that persuasive design is just plain hard. It is hard to get a grip on context factors, attitude, and appropiate content. Just as it was hard to defy gravity back in the day. (Note here that only a guy named Leonardo Da Vinci could come up with this kind of stuff.)</p>
</p>
</p></div>
<p>Posted on September  7, 2010 12:16 AM</p>
<p><a href="http://profile.typekey.com/6p0133f3fdd51a970b" title="http://profile.typekey.com/6p0133f3fdd51a970b">Jones Leen</a><a href="http://profile.typekey.com/6p0133f3fdd51a970b"><img src="http://www.uxmatters.com/mt/mt-static/images/comment/typekey_logo.png" height="16" alt="Author Profile Page" width="16" /></a></p>
<p> wrote:</p>
<div>  &#8211;&gt;
</p>
<p>Hi Jon,</p>
<p>First off, thanks for taking the time out of your busy schedule for offering such thoughtful comments. I appreciate it, and I’m sure the readers of <em>UXmatters</em> do, too.</p>
<p>We might have to agree to disagree on points 1 and 2. But, I think point 3 is related to, if not somewhat caused by points 1 and 2. So, if you agree with 3, maybe you’ll concede a bit about the other points. At the least, you can’t blame a girl for trying.</p>
<p>Regarding reason 1, I tried not to get too academic. But, if we need to get academic, the article “Interactive Technology and Persuasion” in <em>The Persuasion Handbook</em> explicitly recommends focusing on behavior over attitude. Much of the work content does is influence attitude. When persuasive design focuses on behavior, it excludes much of the work related to attitude and, consequently, much content work.</p>
<p>About using persuasive design and interaction design interchangeably, I see persuasive design as the whole kit-and-kaboodle, from surface graphic design to deeper interaction and system design. I like the idea of including organization design, too. I find that runs in parallel with content being everything from the surface copy to the deeper structure, system strategy, and organizational process to create and manage content.</p>
<p>Regarding reason 2, I see two ways that persuasive design leaves out content: how it’s discussed and how it’s applied. From the example you described and everything I’ve heard, Frog Design doesn’t leave content out of its application. That’s awesome. However, I still don’t see or hear much about content when persuasive design is discussed. (In fact, your comments might be one of the first times I’ve seen such a discussion. I look forward to more.) I suspect that, if I did a text analysis of how many times the term <em>content</em> is mentioned in persuasive design articles and books, I’d come up with a low number. Maybe even a big, fat zero. I’m concerned about content being excluded—intentionally or not—from the discussion for three reasons:      8d22ab7a50d2d19432d6e3897cd3689a      </p>
<p>Even though we might have to agree to disagree, I see having this discussion as huge progress. Thanks again.</p>
<p>Hi Tommy,</p>
<p>Many thanks. I couldn’t agree more that persuasive design is just plain hard. But, I think it’s worth the effort.</p>
</p>
<p>Colleen</p>
</p>
</p></div>
<p>Posted on September  8, 2010  6:16 PM</p>
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<p>Interesting counter argument to using Persuasive Design.  I&#8217;m reading several books on persuasion and one in sales specifically focuses on the type of personality and the types of decisions they might make.  I think that is part of the nut that this article is hitting on.</p>
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		<title>Apple Doesn’t Target Markets. It Targets People</title>
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		<comments>http://www.managingexperience.com/2010/08/27/apple-doesnt-target-markets-it-targets%c2%a0people/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 03:32:25 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.managingexperience.com/2010/08/27/apple-doesnt-target-markets-it-targets%c2%a0people/</guid>
		<description><![CDATA[It targets people. It focuses on users. And Apple lets them decide how and where they’ll use its products. This sounds simple, but in my experience very few companies think this way. Most startups write business plans that dredge up IDC data on market size, then define their target market (e.g., “Global 2000 enterprises”). Few [...]]]></description>
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<p>It targets people.  It focuses on users.  And Apple lets them decide how and where they’ll use its products.</p>
<p>This sounds simple, but in my experience very few companies think this way.  Most startups write business plans that dredge up IDC data on market size, then define their target market (e.g., “Global 2000 enterprises”).  Few seem to realize that there are people employed within these target markets, and these people will be the ones who actually embrace or reject one’s product.</p>
<p>Indeed, I’d go so far as to suggest that this is one of the primary failings of most enterprise software today: It’s built for enterprises, not for people employed by the enterprises, a theme <a href="http://www.michaelnygard.com/blog/2009/02/why_do_enterprise_applications.html">echoed</a> by noted developer Michael Nygard.</p>
<p>Not all companies screw this up.  The open-source world offers a few good examples of companies that understood their target market was the individual, not the tribe/company.</p>
<p>Marc Fleury’s JBoss, for example, understood its target market was the developer buried within corporate IT.  All JBoss’ early marketing was focused on developers, not CIOs, and its product development was focused on making developers happy.  Only later did those developers return the favor by pushing JBoss into serious production, requiring the CIOs to get involved.</p>
<p>Along the way, JBoss took its share of criticism for this indifference to decorum and CIO concerns, including <a href="http://yro.slashdot.org/article.pl?sid=04/05/21/1813243">accusations</a> that the company “astroturfed” to drum up developer support.  True or not, the accusations don’t diminish JBoss’ clear success winning over developers by catering to developers.</p>
<p>The same is true of SpringSource, which fought off the accusation that it wasn’t “enterprise ready” by being “developer ready” from the start, and focusing relentlessly on pleasing its target market: the developer.</p>
<p>This is how great companies are built: they focus on individuals and build exceptional products for them, and let these individuals determine how best to make use of the technology.</p>
</blockquote>
<div class="posterous_quote_citation">via <a href="http://gigaom.com/2010/08/26/apple-doesnt-target-markets-it-targets-people/">gigaom.com</a></div>
<p>Nice summary of the value of people-centered design.</p>
</div>
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		<title>Half Of All Facebook Users Play Social Games — It’s 40% Of Total Usage Time</title>
		<link>http://feedproxy.google.com/~r/ManagingExperience/~3/orgF_5QCiNU/</link>
		<comments>http://www.managingexperience.com/2010/08/27/half-of-all-facebook-users-play-social-games-%e2%80%94-it%e2%80%99s-40-of-total-usage-time/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 03:31:26 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[But the most interesting thing Pleasants noted was that he recently heard (from his own source, apparently) that half of all users on Facebook now play social games. More impressively, 40% of total usage time on the service is spent on these games. That’s meaningful, of course, because “a huge amount the Internet is on [...]]]></description>
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<p>But the most interesting thing Pleasants noted was that he recently heard (from his own source, apparently) that half of all users on Facebook now play social games. More impressively, 40% of total usage time on the service is spent on these games. That’s meaningful, of course, because “<em>a huge amount the Internet is on Facebook</em>,” Pleasants stated.</p>
<p>When moderator Michael Arrington asked about changes Facebook has made recently to slow the&nbsp;viral spread&nbsp;of these types of games, Pleasants acknowledged they’ve all taken a hit. But he says they’re working with Facbeook on new ways to drive growth. But he made sure to say they had to do it without spamming.</p>
<p>When talking about what’s next, Pleasants notes that they’ve released two new games in the past week alone. When Mike suggested that most of the games are just a combination of blindly pushing buttons, Pleasants noted that things were evolving, and that games were about to get more social.</p>
</blockquote>
<div class="posterous_quote_citation">via <a href="http://techcrunch.com/2010/07/30/half-of-all-facebook-users-play-social-games-its-40-of-total-usage-time/">techcrunch.com</a></div>
<p>Interesting to see where social games are going.  Note that 40% are doing games, but still sharing photos and ideas socially remains the biggest piece of activity on Facebook.</p>
</div>
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		<title>Only a Game: Top Ten Videogame Emotions</title>
		<link>http://feedproxy.google.com/~r/ManagingExperience/~3/8UGouvjDcMA/</link>
		<comments>http://www.managingexperience.com/2010/06/13/only-a-game-top-ten-videogame-emotions/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 22:43:40 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
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		<description><![CDATA[http://onlyagame.typepad.com/only_a_game/2008/04/top-ten-videoga.html Sent from my iPhone Posted via email from John Whalen&#8217;s Posterous]]></description>
				<content:encoded><![CDATA[<p></p><div class='posterous_autopost'><a href="http://onlyagame.typepad.com/only_a_game/2008/04/top-ten-videoga.html">http://onlyagame.typepad.com/only_a_game/2008/04/top-ten-videoga.html</a>
<p />Sent from my iPhone
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		<title>How to be a Gov 2.0 Ninja @lostonroute66 #g2e #gov20 #ux #ixd #ogov</title>
		<link>http://feedproxy.google.com/~r/ManagingExperience/~3/mqzpeYdrjw4/</link>
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		<pubDate>Wed, 26 May 2010 15:36:53 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
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		<guid isPermaLink="false">http://www.managingexperience.com/2010/05/26/how-to-be-a-gov-2-0-ninja-lostonroute66-g2e-gov20-ux-ixd-ogov/</guid>
		<description><![CDATA[Focus on Pillbox Has API &#8211; drive traffic to it Pillbox by phone &#8211; queries pillbox by speaking &#8211; created by student at GWU &#8211; created it in 3 weeks There&#8217;s an IM version of it tool iPhone Pill Discovery App &#8211; someone scraped our data and made the app PharmvilleRx &#8211; prescribe meds, does [...]]]></description>
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<div style="font-family: arial, helvetica, sans-serif; font-size: 10pt;">
<div>
<ul>
<li>Focus on Pillbox</li>
<li>Has API &#8211; drive traffic to it</li>
<li>Pillbox by phone &#8211; queries pillbox by speaking &#8211; created by student at GWU &#8211; created it in 3 weeks</li>
<li>There&#8217;s an IM version of it tool</li>
<li>iPhone Pill Discovery App &#8211; someone scraped our data and made the app</li>
<li>PharmvilleRx &#8211; prescribe meds, does teach about meds, even if&nbsp;irreverent</li>
<li>Sharing Facebook interface FBML &lt;&gt; PHP</li>
<li>Have released a lot of code re this.</li>
<li>Creating new way to open data and solve challenges &#8211; lots of orgs want to work with them &#8230; and still in beta</li>
<li>Found ancient text on being Open Gov Ninja??? &nbsp;Mid 12C Japan? Open Gov Initiative?</li>
<li>What is Open gov Ninja</li>
<li>Ninja Myth: if they could be effective &#8211; they&#8217;ll do it. &nbsp;</li>
<li>Centers on Data.gov agency. &nbsp;From 26 to &gt;200K datasets</li>
<li>skills: Innovation &#8211; do something new and unique</li>
<li>Ninja Myth: Ninja used magic &#8211; nope used what was available to them (e.g., farm tools)</li>
<li><a href="mailto:Andrew.wilson@hhs.gov">Andrew.wilson@hhs.gov</a> &#8211; web new media strategist SAHMSA &#8211; using google docs and google pipes</li>
<li>had to bridge Open &amp; transparent to Usable</li>
<li>Took 9 people and several parts of 2 agencies FDA, NLM, 3 months for standard.</li>
<li>Ninjas did learn from secret texts, but also from leaders&#8230;like Hopra and Kundra</li>
<li>We have texts &#8211; WebContent.gov&#8230;</li>
<li>but no mountain hideaways&#8230;do have Gov20 and Health20 web meetups</li>
<li>@levyj412 :&nbsp;mission, tool, metrics, teach</li>
</ul>
<ul>
<li>Now outside: Strategy, Ethnography</li>
<li>learn from our citizens &#8211; Michael Wesch, KSU; Gelly Goto</li>
<li>field studies, ethnography, shadowing</li>
<li>Listened to people about how they worked and lived</li>
<li>Strategy: Ethnography; Activity: Personas &#8211; for debate &#8211; answer using personas or get back out with your citizens</li>
<li>This is user centered design &#8211; citizens should outnumber you</li>
</ul>
<ul>
<li>Strategy: Community Engagement</li>
<li>Health Information Unconference</li>
<li>Even if usable, need support of community &#8211; need champions &#8211; engaged communities</li>
<li>Ask community &#8211; took pillbox on the road</li>
<li>HealthCamp provided advice and grew community. &nbsp;Felt ownership of project.</li>
<li>Read comments in blogposts</li>
<li>picked up by lifehacker, and got&nbsp;</li>
</ul>
<ul>
<li>Activity: Building Open Data</li>
<li>Ninja Myth: Ninjas created by Linux</li>
<li>Stallman: GNU Project &#8220;Free as in Speech&#8221; not &#8220;Free as in beer&#8221;</li>
<li>listen to your citizens take the wheel &#8211; they know where they are going</li>
<li>pillbox API data as a web service &#8211; they knew they were helping to prove this</li>
<li>API for medical journals</li>
<li>Trying to see if we can have API Catalog</li>
</ul>
<ul>
<li>Strategy: Must take data to your users</li>
<li>we have data and an API that can solve problems</li>
<li>kicked off program on farmville, in hackathon.</li>
<li>wrote wrapper in Ruby to GitHub; another person wrote in Python</li>
<li>Did better with coopetition. &nbsp;Only possible with open system</li>
</ul>
<ul>
<li>Ninja Stealth: Not really useful or practical</li>
<li>Is your project aligned with your organization?</li>
<li>Think small, small and iterative, fail fast, document failures &#8220;look what we&#8217;ve learned from this&#8221;</li>
<li>Have cover &#8211; member of management who like the project</li>
<li>Management buy-in show buy in and success from other agencies.</li>
</ul>
</div>
<p />
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<p />
<p /> </div>
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		<title>Democratizing Content: Gary Vaynerchuk @garyvee #g2e #gov20 #crushit</title>
		<link>http://feedproxy.google.com/~r/ManagingExperience/~3/Nxh7G1Psak8/</link>
		<comments>http://www.managingexperience.com/2010/05/26/democratizing-content-gary-vaynerchuk-garyvee-g2e-gov20-crushit/#comments</comments>
		<pubDate>Wed, 26 May 2010 14:47:12 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
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		<description><![CDATA[Built $60M job w/ Web 1.0 strategy How I built brand, and amazing opportunity America is the brand that sold my&#160;parents Not techie, not interested in platform. &#160;Like message. Disrupted my marketplace in 24 months We have been in push business for last 70 years Now in pull business Writing new book on ROI of [...]]]></description>
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<div>
<ul>
<li>Built $60M job w/ Web 1.0 strategy</li>
<li>How I built brand, and amazing opportunity</li>
<li>America is the brand that sold my&nbsp;parents</li>
<li>Not techie, not interested in platform. &nbsp;Like message.</li>
<li>Disrupted my marketplace in 24 months</li>
<li>We have been in push business for last 70 years</li>
<li>Now in pull business</li>
<li>Writing new book on ROI of new media.</li>
<li>Interesting idea: Raise your hand: &#8220;How many of you said you&#8217;d never get a cell phone? &nbsp;How many still don&#8217;t have one?&#8221; &#8211; message: We change our opinion do be ready for change.</li>
</ul>
<p />
<p /></div>
<p /> </div>
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		<title>Creating Passionite Citizens: Kathy Sierra #g2e #gov20 #ux #ixd</title>
		<link>http://feedproxy.google.com/~r/ManagingExperience/~3/CxA1IRHvvUc/</link>
		<comments>http://www.managingexperience.com/2010/05/26/creating-passionite-citizens-kathy-sierra-g2e-gov20-ux-ixd/#comments</comments>
		<pubDate>Wed, 26 May 2010 14:33:24 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
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		<guid isPermaLink="false">http://www.managingexperience.com/2010/05/26/creating-passionite-citizens-kathy-sierra-g2e-gov20-ux-ixd/</guid>
		<description><![CDATA[Gov Social Media fantasy:&#160;Open Data; ????; Passion! &#160; &#60; really??? No, so we need to see what people are really interested in and passionate about You hear more the more you&#8217;ve learned about music, or see more if stargazer&#160; High resolution means deeper dive. &#160;Must find a way to enable &#8220;kicking ass &#38; higher res&#8221; [...]]]></description>
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<div>
<ul>
<li>Gov Social Media fantasy:&nbsp;Open Data; ????; Passion! &nbsp; &lt; really???</li>
<li>No, so we need to see what people are really interested in and passionate about</li>
<li>You hear more the more you&#8217;ve learned about music, or see more if stargazer&nbsp;</li>
<li>High resolution means deeper dive. &nbsp;Must find a way to enable &#8220;kicking ass &amp; higher res&#8221;</li>
<li>Don&#8217;t make a better (x); make a better (user of x)</li>
<li>Make a killer user, not killer app</li>
<li>Picture the badge on their superman suit&nbsp;</li>
<li>Hard to get that passion &#8211; except for pets &#8211; need to hook into that &#8211; gateway drug for passion</li>
<li>Need Trojan horse to create passion</li>
<li>1. Teach something cool: How to make an apple switcher video which is actually for the Dean switch campaign,&nbsp;Netflix Oragami &#8211; get something they can do</li>
<li>2. Ask someone to do something: Request your thing in the wild &#8211; picture of book with running with the bulls.&nbsp;</li>
<li>3. Wrap it in compelling context: Made calendar for water quality report and tips. &nbsp;Filled with water quality tips. &nbsp;Looked like pin up calendar, or copies of movie covers. &nbsp;Can buy the LOLcat bible.</li>
</ul>
</div>
<p /> </div>
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		<item>
		<title>Berners-Lee: Open, Linked Data for a Global Community #g2e #gov20 #semanticweb</title>
		<link>http://feedproxy.google.com/~r/ManagingExperience/~3/dLKjuIDR5mg/</link>
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		<pubDate>Wed, 26 May 2010 14:03:30 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
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		<description><![CDATA[Tim Berners-Lee Four levels: Putting info up, making it accessible, give it location and linking it. Name: not crisps &#8211; called potato ships &#8211; local name Working on potato chips labeling&#8230;nutrition facts, serving size, calories &#8211; that&#8217;s what people look for in US Bar code &#8211; language understood globally by machines Need common schema and [...]]]></description>
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<div>Tim Berners-Lee</div>
<div>
<ul>
<li>Four levels: Putting info up, making it accessible, give it location and linking it.</li>
<li>Name: not crisps &#8211; called potato ships &#8211; local name</li>
<li>Working on potato chips labeling&#8230;nutrition facts, serving size, calories &#8211; that&#8217;s what people look for in US</li>
<li>Bar code &#8211; language understood globally by machines</li>
<li>Need common schema and link the different sets of terms (crisp/chips,etc.)</li>
<li>Can use other people&#8217;s vocabulary &#8211; small number of people can work out links.</li>
<li>[sorry hard to hear him...missing lots]</li>
</ul>
</div>
<p /> </div>
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		<item>
		<title>The Pillars of Gov 2.0 #g2e #gov20 #cloud #australia</title>
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		<pubDate>Wed, 26 May 2010 13:51:56 +0000</pubDate>
		<dc:creator>johnwhalen</dc:creator>
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		<description><![CDATA[Senator Kate Lundy @katelundy Australian government &#8211; seeing a lot in UK, US, and Canada Pillars: Democratizing data, make information publicly available in useful open format. &#160;Attitude and practice needed. (GovHack) Citizen-Centric Services: always up-to-date. &#160;Not obscured by org-chart of gov. &#160;Give personal detail based on personal info they are willing to provide. Participatory Government: [...]]]></description>
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<div>Senator Kate Lundy @katelundy</div>
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<ul>
<li>Australian government &#8211; seeing a lot in UK, US, and Canada</li>
<li>Pillars: Democratizing data, make information publicly available in useful open format. &nbsp;Attitude and practice needed. (GovHack)</li>
<li>Citizen-Centric Services: always up-to-date. &nbsp;Not obscured by org-chart of gov. &nbsp;Give personal detail based on personal info they are willing to provide.</li>
<li>Participatory Government: always been there with voting. &nbsp;Making collaboration in developing laws. &nbsp;Crowdsorcing at its most constructive. &nbsp;</li>
<li>Each of these can improve trust. &nbsp;Australia has made remarkable progress in this regard. &nbsp;Requires leadership and shared goal.</li>
<li>Universal national broadband network. &nbsp;Computer in every secondary student. &nbsp;Unrivaled. &nbsp;Know they can invest in Gov2.0</li>
<li>New Freedom of Info act, and Information&nbsp;Commissioner&nbsp;designate &#8211; already appointed. &nbsp;Guides disclosure, management, and usability of data from gov.</li>
<li>There is Gov2.0 blueprint doc. &nbsp;Gov 2.0 Taskforce</li>
<li>New Gov2.0 showcase of initiatives.</li>
<li>Must transform or become irrelevant. &nbsp;Focus on Democratizing data, citizen-centric services, and participatory Government.</li>
</ul>
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