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	<title>Mania's Arcania</title>
	
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	<description>Hunter pets in the World of Warcraft.</description>
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		<title>Armchair Designer: Exotic Pets &amp; Spirit Beasts</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/y_oomVZLabQ/</link>
		<comments>http://www.maniasarcania.com/2009/11/07/armchair-designer-exotic-pets-spirit-beasts/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 01:31:32 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Discussion]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3428</guid>
		<description><![CDATA[As I was showering today, I got thinking about the current problems with the hunter class in WoW. This is a perennial topic for any class, of course, even when there aren&#8217;t any major problems. 
And as you know, I am not much of a power player, so my notion of problems is rather more [...]]]></description>
			<content:encoded><![CDATA[<p>As I was showering today, I got thinking about the current problems with the hunter class in WoW. This is a perennial topic for any class, of course, even when there aren&#8217;t any major problems. </p>
<p>And as you know, I am not much of a power player, so my notion of problems is rather more limited in scope than many hunters, despite the frequent attempts by my loyal commenters here to enlighten me. </p>
<p>At any rate, I decided that I am personally pretty satisfied with hunters right now &#8212; as I usually am &#8212; with one exception. And that exception is the Spirit Beast family. </p>
<p><span id="more-3428"></span></p>
<p>Now let&#8217;s be very clear here: I don&#8217;t think that spirit beasts are awful. I just think they could be better. And so I started plotting out ways that I personally would be happier with spirit beasts. Here&#8217;s what I came up with &#8230;</p>
<p><strong>No More Spirit Beasts</strong></p>
<p>First, let&#8217;s get rid of the Spirit Beast family. It&#8217;s such a weird mashup. I think it would make a lot more sense to move each of the existing spirit beasts into the corresponding normal family. So Loque&#8217;nahak and Gondria become cats, Skoll becomes a wolf, and Artcuris becomes a bear. That changes their skills, of course. (And changes Arcturis&#8217; talent tree from Ferocity to Tenacity.)</p>
<p><strong>Exotics Everywhere</strong></p>
<p>But I don&#8217;t think the spirit beasts should be normal beasts, either. So let&#8217;s leave them as exotics. Yes, that gives us individual exotic beasts within a generally non-exotic family. And I think that&#8217;s okay. Even more, I think it helps restore a sane measure of individual variation within pet families. Some cats are normal cats; some cats are exotics with slightly better stats. </p>
<p>Of course, it would be annoying as a new hunter to have your heart set on a particular wolf and then find out when you go to tame it that it&#8217;s exotic. So we should really move the Beast Lore talent to level 10. (Indeed, it should have been moved there when they removed Pet Training.)</p>
<p><strong>More &#8216;Spirit-y&#8217; Pinnacle Pets</strong></p>
<p>Spirit beasts are currently the pinnacle of Beast Mastery &#8212; and an outward sign that you are a serious pet collector. But cats, wolves, and bears shouldn&#8217;t be the only families pinnacle pets like this. So we&#8217;ll need to add more &#8212; one to each non-exotic family at least, and preferably one to the exotics as well. Like the current spirit beasts, these should be high level (70+ if possible), rare, and somehow spirit-y. </p>
<p>Skoll is an excellent example of how to have a very special look without going transparent, and I am sure that there are some really cool looks that the Blizzard artists could come up with. I imagine the artists are a little overworked right now, but I think that if we hunters knew we&#8217;d get two or three a month until they were all implemented, we&#8217;d be content enough to wait. </p>
<p><strong>More Individual Exotics</strong></p>
<p>But I don&#8217;t think that pinnacle pets should be the only exotics in non-exotic families. For one thing, even with one per family their rarity may still make them quite annoying for some hunters, especially with the more popular families. And lower level hunters should be able to have some fun also. </p>
<p>So let&#8217;s add a handful of non-spirit-y exotics to the non-exotics families as well. This gives us a great opportunity to introduce some of the currently unused or untameable beast skins, like a <a href="http://www.wow-petopia.com/html/skins/skin_carrionbirdskinoutlandgreen.html">green carrion bird</a>, a <a href="http://www.wow-petopia.com/html/skins/skin_warpstalkerskinred.html">red warp stalker</a>, or a <a href="http://www.wow-petopia.com/html/skins/skin_dragonhawkskin04.html">blue dragonhawk</a>. </p>
<p>For hunters in the know, these looks are immediately obvious and different. For non-hunters and hunters without our focus on pets, they aren&#8217;t any more confusing than learning that (currently) Gondria isn&#8217;t really a cat.</p>
<p>So anyway, that&#8217;s what I was thinking about in the shower today.</p>
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		<item>
		<title>PTR 3.3: Arcturis the New Spirit Beast</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/MQr268I7lQ4/</link>
		<comments>http://www.maniasarcania.com/2009/10/28/ptr-3-3-arcturis-the-new-spirit-beast/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:53:57 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3415</guid>
		<description><![CDATA[Thanks to safrienaer, we now have a lot more information on the &#8216;spectral bear&#8216; &#8212; the potential new Spirit Beast that showed up in the Patch 3.3 data files a few builds back.
His name is Arcturius. He is, indeed, a Spirit Beast &#8212; complete with all the Spirit Beast skill, including Prowl. Like other Spirit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.maniasarcania.com/forums/topic/arcturis-the-spirit-bear"><img class="right" style="float:right" title="Arcturis the Spirit Bear" src="http://www.maniasarcania.com/wp-content/uploads/2009/10/Arcturius.jpg" alt="Arcturis the Spirit Bear" /></a>Thanks to <a href="http://www.maniasarcania.com/forums/topic/arcturis-the-spirit-bear">safrienaer</a>, we now have a lot more information on the &#8216;<a href="http://www.maniasarcania.com/2009/10/23/ptr-3-3-spectral-bear/">spectral bear</a>&#8216; &#8212; the potential new Spirit Beast that showed up in the Patch 3.3 data files a few builds back.</p>
<p>His name is Arcturius. He is, indeed, a Spirit Beast &#8212; complete with all the Spirit Beast skill, including Prowl. Like other Spirit Beasts, he is a non-aggressive rare elite. Unlike them, he&#8217;s only level 74. </p>
<p><span id="more-3415"></span></p>
<p>Hunter safrienaer tamed him in Grizzly Hills just north of Amberpine Lodge &#8212; you can find a map and more pictures on the <a href="http://www.maniasarcania.com/forums/topic/arcturis-the-spirit-bear">forum post</a>. safrienaer also notes that:</p>
<blockquote><p>
As of now he doesn&#8217;t have any special sound effects &#8211; he sounds just like any other bear.
</p></blockquote>
<p>But we probably have many builds left before Patch 3.3 is ready for prime time, so I wouldn&#8217;t be surprised if he ends up with unique sounds and possibly some more glowy effects as well. </p>
<p>We&#8217;ll have to keep a careful eye on this bear!</p>
<p>[edit] More great pics from nobbie at WorldofWar.de: just follow the <a href="http://wow.gamona.de/galerie/wotlk-ptr-3-3-0/?nggpage=12">Gallery link</a> at the bottom of the <a href="http://wow.gamona.de/2009/10/28/arcturis-die-neue-geisterbestie-fuer-jaeger-in-patch-3-3/">Arcturis post</a> and scroll down. </p>
<p>[edit] And because I think it&#8217;s very cool, I&#8217;m reposting info that <a href="http://www.maniasarcania.com/2009/10/28/ptr-3-3-arcturis-the-new-spirit-beast/#comment-47359">Jangalian</a> dug up: </p>
<blockquote><p>
Side note – thought his name looked hella familiar, so I put it into Wiki. Here’s the first answer it gave me…</p>
<p>Arcturus (α Boo / α Boötis / Alpha Boötis) is the brightest star in the constellation Boötes. With a visual magnitude of −0.05, it is also the third brightest star in the night sky, after Sirius and Canopus. It is, however, fainter than the combined light of the two main components of Alpha Centauri, which are too close together for the eye to resolve as separate sources of light, making Arcturus appear to be the fourth brightest. It is the second brightest star visible from northern latitudes and the brightest star in the northern celestial hemisphere. The star is in the Local Interstellar Cloud.</p>
<p>An easy way to find Arcturus is to follow the arc of the handle of the Plough. By continuing in this path, one can find Spica (α Virginis) as well—hence the maxim, “Arc to Arcturus, then speed on to Spica.”</p>
<p>Other uses include the following –</p>
<ul>
<li>Arcturus, a star known for its brightness.</li>
<li>Arcturus in works of fiction, for fictional references to the star</li>
<li>Arcturus (planet)</li>
<li>Arcturus (band), an avant-garde Norwegian metal band.</li>
<li>Arcturus (steamship), a passenger ship of the Finland Steamship Company.</li>
<li>Arcturus, Zimbabwe, a village in the province of Mashonaland East, Zimbabwe.</li>
<li><strong>Arcturus Mengsk, the leader of the Sons of Korhal and later Emperor of the Terran Dominion in the StarCraft computer game series.</strong></li>
<li>Project Arcturus, a failed Ancient power-source project in the Stargate Atlantis television series.</li>
<li>Arcturus Group, a consultancy based in Brussels</li>
</ul>
<p>=) Just FYI. And yeah, I know wiki changed the name, but there were no results for the original spelling. That’s the closest I could get.
</p></blockquote>
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		<item>
		<title>PTR 3.3: Northshire Wolves Getting Sick</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/EHG7Om3JjF0/</link>
		<comments>http://www.maniasarcania.com/2009/10/24/ptr-3-3-northshire-wolves-getting-sick/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 01:59:43 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3402</guid>
		<description><![CDATA[Ranshiin, in a post on the Arcania forums, brought an interesting thread on the MMO Champion forums to our attention: the wolves in Northshire Valley &#8212; the little walled human starter area in Elwynn Forest &#8212; are becoming diseased!
As you can see from this shot of Aisna with her new diseased wolf, these guys do [...]]]></description>
			<content:encoded><![CDATA[<p><img class="left" style="float:left" title="Aisna and her Diseased Young Wolf" src="http://www.maniasarcania.com/wp-content/uploads/2009/10/Aisna_DiseasedYoungWolf.jpg" alt="Aisna and her Diseased Young Wolf" />Ranshiin, in a <a href="http://www.maniasarcania.com/forums/topic/new-diseased-wolf-low-level#post-9162">post on the Arcania forums</a>, brought an interesting <a href="http://www.mmo-champion.com/news-submissions/new-mob-found-in-elwynn-on-3-3-ptr/">thread on the MMO Champion forums</a> to our attention: the wolves in Northshire Valley &#8212; the little walled human starter area in Elwynn Forest &#8212; are becoming diseased!</p>
<p>As you can see from this shot of Aisna with her new diseased wolf, these guys do indeed use the diseased wolf skin &#8212; which was previously unavailable before level 47, in Felwood.</p>
<p><span id="more-3402"></span></p>
<p>The Diseased Young Wolf replaces the existing Young Wolf. Like the <a href="http://www.wow-petopia.com/html/mobs/mob_youngwolf.html">Young Wolf</a>, the Diseased Young Wolf is a non-aggressive, level 1 beast that seems to hang out mostly inside Northshire Valley (the human starter area) in Elwynn Forest. (I also found a few behind the cat lady&#8217;s house just outside the Northshire walls.)</p>
<p>A bit further back in Northshire Valley you can find a level 2 Diseased Timber Wolf, which replaces the <a href="http://www.wow-petopia.com/html/mobs/mob_timberwolf.html">Timber Wolf</a>. Same skin, same non-aggression, one level higher.</p>
<p>Both of these new diseased wolves can be tamed. They are also involved in a quest: Eagan Peltskinner, who on the live realms right now asks you to kill Young Wolves and Timber Wolves for their meat, now bemoans the growing sickness in the neraby wolves and asks you to bring him diseased wolf pelts instead.</p>
<p>(But no worries about the previous wolf skin: you can still tame non-diseased <a href="http://www.wow-petopia.com/html/mobs/mob_mangywolf.html">Mangy Wolves</a> just outside Northshire, or the <a href="http://www.wow-petopia.com/html/mobs/mob_grayforestwolf.html">Gray Forest Wolves</a> a bit past Goldshire for that look.)</p>
<p>So the question for me is: what&#8217;s the goal here? Is this part of the set-up for a pre-Cataclysm event? Setup for Cataclysm itself? Blizzard moving the diseased wolves elsewhere because they&#8217;re going to be eliminated from Felwood? Or just a developer who really wanted a diseased wolf at level 10?</p>
<p>[Aside: While I was checking out the Diseased Young Wolf, I noticed that the PTR also features a slick new tutorial system with better text and pictures, plus flashing UI elements to help new players figure out what's going on. I probably just missed this before, but I quite liked it. In addition, the stupid Defias inside Northshire Valley itself are *finally* non-aggro. Man, I hated those thugs before!]</p>
<p>Addendum: I took a trip around Durotar, Mulgore, and Tirisfal but I didn&#8217;t seen anything else new in the way of beasts. Two things of interest:</p>
<ol>
<li>All the enemies in the protected 1-5 areas are now non-aggressive.</li>
<li>I couldn&#8217;t find any abomination guards in Undercity. Instead all I found were Kor&#8217;kron guards.</li>
</ol>
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		<item>
		<title>PTR 3.3: Spectral Bear?</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/-1qx8HshBlI/</link>
		<comments>http://www.maniasarcania.com/2009/10/23/ptr-3-3-spectral-bear/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 03:47:31 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3395</guid>
		<description><![CDATA[Blizzard pushed a new build (10676) to the 3.3 PTR today and updated the patch notes to match. 
There&#8217;s nothing particularly interesting to hunters in the patch notes, but MMO Champion did notice a new skin in the data: the Spectral Bear. 
Is this the newest Spirit Beast? Stay tuned &#8230; and let me know [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://static.mmo-champion.com/mmoc/images/news/2009/october/spectralbear.jpg"><img class="right" style="float:right" src="http://www.maniasarcania.com/wp-content/uploads/2009/10/spectralbear.jpg" alt="spectralbear" title="spectralbear" /></a>Blizzard pushed a new build (10676) to the 3.3 PTR today and updated the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=20126978820&amp;sid=1">patch notes</a> to match. </p>
<p>There&#8217;s nothing particularly interesting to hunters in the patch notes, but <a href="http://www.mmo-champion.com/news-2/patch-3-3-ptr-notes-update-1023/">MMO Champion</a> did notice a new skin in the data: the Spectral Bear. </p>
<p>Is this the newest Spirit Beast? Stay tuned &#8230; and let me know if you see him on the PTR!</p>
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		<title>Expansion Pet Families</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/BNaYRVee7T4/</link>
		<comments>http://www.maniasarcania.com/2009/10/22/expansion-pet-families/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 10:26:41 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Discussion]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3315</guid>
		<description><![CDATA[I am fascinated by Cataclysm, the upcoming WoW expansion, because it represents a very different sort of expansion. Most MMO expansions change the world by adding new content to the edges of the world. Sure, some of that new content may be for low levels (especially new races), some may be meant to fill in holes [...]]]></description>
			<content:encoded><![CDATA[<p>I am fascinated by Cataclysm, the upcoming WoW expansion, because it represents a very different sort of expansion. Most MMO expansions change the world by adding new content to the edges of the world. Sure, some of that new content may be for low levels (especially new races), some may be meant to fill in holes in the middle levels, but the majority of it is usually intended for the upper levels. That division helps separate the old and new content in very obvious ways.</p>
<p>But Cataclysm will be restructuring the oldest part of WoW enormously. That clean division of old and new content &#8230; not so clean anymore.  Now I&#8217;m an old hand at MMOs, but I&#8217;m not entirely sure what to expect from this one. And that goes double for how and where new pet families may be introduced.</p>
<p><span id="more-3315"></span></p>
<p>Pet families have never been explicitly limited by expansion &#8212; only by the level and location. For example, moths and wasps were added in Wrath of the Lich King but can be tamed by a hunter with only the Burning Crusade because they occur in Outland.</p>
<p>Chimaeras and silithids, on the other hand, can be tamed by any level 60 hunter, whether they have any expansions or not, because they occur in old Azeroth. (True, you need Beast Mastery to tame them, but talents are available to all hunters, and you can get Beast Mastery at level 60 if you plan carefully.)</p>
<p>How is this going to work when the old and new content are so thoroughly intermingled? Gilneas and the goblin starter area will probably be set off, much like the Draenei islands and the blood elf area, but it sounds like the majority of changes will happen in commonly accessible areas. Does this mean that if we get new pet families, they will be largely available to all hunters? Or will we see new families only in the explicit expansion areas?</p>
<p>Let&#8217;s take a look at the history so far. When it launched, WoW included 17 pet families:</p>
<ol>
<li>Bats</li>
<li>Bears</li>
<li>Boars</li>
<li>Carrion Birds</li>
<li>Cats</li>
<li>Crabs</li>
<li>Crocolisks</li>
<li>Gorillas</li>
<li>Hyenas</li>
<li>Owls (now Birds of Prey)</li>
<li>Raptors</li>
<li>Scorpids</li>
<li>Spiders</li>
<li>Tallstriders</li>
<li>Turtles</li>
<li>Wind Serpents</li>
<li>Wolves</li>
</ol>
<p>Patch 2.0 and the Burning Crusade expansion added 6 pet families &#8212; an increase of about 35% &#8212; for a total of 23:</p>
<ol>
<li>Dragonhawks</li>
<li>Nether Rays</li>
<li>Ravagers</li>
<li>Serpents</li>
<li>Sporebats</li>
<li>Warp Stalkers</li>
</ol>
<p>Patch 3.0 and the Wrath of the Lich King expansion added 9 more &#8212; an increase of about 39% &#8212; for our current total of 32 pet families:</p>
<ol>
<li>Chimaeras</li>
<li>Core Hounds</li>
<li>Devilsaurs</li>
<li>Moths</li>
<li>Rhinos</li>
<li>Silithids</li>
<li>Spirit Beasts</li>
<li>Wasps</li>
<li>Worms</li>
</ol>
<p>On a purely historical basis, we might expect another 10-12 pet families (an increase of about 31%-38%) from Patch 4.0/Cataclysm. Or we might get no new pet families at all &#8230;</p>
<p>At this point we really have no idea how Blizzard will draw the line between Patch 4.0 content &#8212; available to everyone &#8212; and Cataclysm expansion content proper. And that means that we don&#8217;t really know how the new pet families &#8212; if there are any &#8212; will be available and at what levels.</p>
<p>I&#8217;m really looking forward to finding out. (Hint, hint, Blizzard &#8212; send me a beta invite ASAP! Or even better, an alpha invite!) In the meantime, though, the best we can do is speculate endlessly and with great passion.</p>
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		<title>ETC: Elite Test Cadre</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/YhYTmPXRCOw/</link>
		<comments>http://www.maniasarcania.com/2009/10/21/etc-elite-test-cadre/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 07:17:16 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Discussion]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3383</guid>
		<description><![CDATA[Some time ago I posted about my intention to create an elite cadre of test hunters &#8212; hunters with their XP turned off, starting at level 10 and going up 6 levels at a time so that, at any time, I can check out the stats of any level of tamed beast. 
I haven&#8217;t forgotten [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago I posted about my intention to create an <a href="http://www.maniasarcania.com/2009/07/21/the-joy-of-data/">elite cadre of test hunters</a> &#8212; hunters with their XP turned off, starting at level 10 and going up 6 levels at a time so that, at any time, I can check out the stats of any level of tamed beast. </p>
<p>I haven&#8217;t forgotten that goal. In fact, I&#8217;ve been working on my little project off and on ever since. I now have a guild with 8 characters &#8212; 7 hunters and 1 death knight banker &#8212; called, of course, &#8220;Elite Test Cadre&#8221;. </p>
<p><span id="more-3383"></span></p>
<p>The hunters are level 10, 16, 22, 28, 34 &#8230; and 36 and 27. The last two aren&#8217;t done yet, as you can see, and I have a bunch more to level up after that. I also plan to replace the death knight once I get a high enough level hunter, so that I can fill up all 10 character slots on this realm with ETC hunters. </p>
<p>Considering how little time I&#8217;ve actually had to put into this project, I&#8217;ve had to cheat quite a bit to get this many characters. I started at the bottom &#8212; at level 10, I mean &#8212; which made the first few characters pretty quick. </p>
<p>I also transferred over several alts that had been lying around forever. I felt bad not playing them, but now they have a purpose again! (The level 28 ETC hunter, for instance, was my first Alliance hunter ever. But I&#8217;ll post more about her later.) This is one reason that my cadre is Alliance-only at this point &#8212; I have more Alliance alts lying around than Horde.</p>
<p>One thing I haven&#8217;t done (yet) is take advantage of the <a href="http://us.blizzard.com/support/article.xml?locale=en_US&#038;articleId=26269">Recruit-a-Friend</a> program. I find it hard enough to play one hunter at a time &#8212; two at once is beyond my capabilities. I am thinking that I may need to use the RaF program for the higher level hunters, though, because slogging through the level 70 and 76 characters, for instance, is going to take awhile. </p>
<p>I also haven&#8217;t been using the <a href="http://www.wowhead.com/?item=48677">extra-XP heirloom items</a> for these characters, largely because the only character I have <em>anywhere</em> who is high enough to get the heirloom items is Horde. (That would be Mania.) But at some point I&#8217;ll stop with the Alliance and start on Horde, and then I may get some heirloom stuff and transfer it over. </p>
<p>Anyway, building a special-purpose set of characters like this is actually a lot of fun. I don&#8217;t need to worry about anything but leveling them, and when I hit the target level &#8230; I&#8217;m done! No more worries at all. Somehow this is very relaxing for me. </p>
<p>I also don&#8217;t worry about fleshing out full character personalities and histories &#8212; I&#8217;m not on an RP-realm for a change &#8212; although oddly even the brand new characters have developed a personality as I play them. </p>
<p>In point of fact, I haven&#8217;t actually gathered any data from these characters yet. I&#8217;ve been having too much fun leveling them up. But hey, if nothing else I should be in a good spot to gather data when Cataclysm comes out. *grin*</p>
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		<title>The Hunter’s Mark Chat Tonight</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/dCI_bpm3DKU/</link>
		<comments>http://www.maniasarcania.com/2009/10/16/the-hunters-mark-chat-tonight/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 20:59:34 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3377</guid>
		<description><![CDATA[Lassirra from the Hunter&#8217;s Mark is hosting a special THM chat session in the THM chat room tonight at 9pm EDT. 
It&#8217;s special because there are special guests: namely me and Pike from Aspect of the Hare. The topic: hunter pets, of course!
I&#8217;ve been a bit brain-fried lately so I&#8217;m not sure how much good [...]]]></description>
			<content:encoded><![CDATA[<p>Lassirra from <a href="http://www.thehuntersmark.net/">the Hunter&#8217;s Mark</a> is hosting a special <a href="http://www.thehuntersmark.net/2009/10/13/thm-chat-all-things-pets/">THM chat session</a> in the THM chat room tonight at 9pm EDT. </p>
<p>It&#8217;s special because there are special guests: namely me and Pike from <a href="http://www.aspectofthehare.net/">Aspect of the Hare</a>. The topic: hunter pets, of course!</p>
<p>I&#8217;ve been a bit brain-fried lately so I&#8217;m not sure how much good I&#8217;ll be, but I fully expect Pike and Lassirra to make up for my deficits. *grin*</p>
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		<title>PTR 3.3: Faster Pet Leveling</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/MKFxEfOhzLk/</link>
		<comments>http://www.maniasarcania.com/2009/10/16/ptr-3-3-faster-pet-leveling/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 20:58:59 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3380</guid>
		<description><![CDATA[The patch notes for Patch 3.3 on the Public Test Realms have been updated. You can find the full notes on the PTR forum or the normal PTR notes page, but as usual MMO Champion has been kind enough to post a notes comparison. 
So what&#8217;s new for hunters and pets? Just this one note: [...]]]></description>
			<content:encoded><![CDATA[<p>The patch notes for Patch 3.3 on the Public Test Realms have been updated. You can find the full notes on the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=20126978820&#038;sid=1">PTR forum</a> or the normal <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html">PTR notes page</a>, but as usual MMO Champion has been kind enough to post a <a href="http://www.mmo-champion.com/news-2/patch-3-3-0-ptr-notes-update-1016/">notes comparison</a>. </p>
<p>So what&#8217;s new for hunters and pets? Just this one note: </p>
<blockquote><p>Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.</p></blockquote>
<p>Nice!</p>
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		<title>PTR 3.3: Culling the Herd, Cower Revised</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/7k339Ko6FbA/</link>
		<comments>http://www.maniasarcania.com/2009/10/07/ptr-3-3-culling-the-herd-cower-revised/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 00:05:25 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3372</guid>
		<description><![CDATA[I was only away from my desk for a couple of hours, I swear, but while I was gone Blizzard brought the Public Test Realms (PTR) down, presumably for a new build. At the same time, they updated the PTR patch notes for Patch 3.3 with some fascinating new information. 
I&#8217;m going to post the [...]]]></description>
			<content:encoded><![CDATA[<p>I was only away from my desk for a couple of hours, I swear, but while I was gone Blizzard brought the Public Test Realms (PTR) down, presumably for a new build. At the same time, they updated the PTR patch notes for Patch 3.3 with some fascinating new information. </p>
<p>I&#8217;m going to post the cool hunter additions. As always, you can find the complete <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html">PTR patch notes</a> on the WoW website; in addition, I am using MMO Champion&#8217;s handy guide to the <a href="http://www.mmo-champion.com/news-2/patch-3-3-patch-notes-update/">differences between the old and new notes</a>. </p>
<p><span id="more-3372"></span></p>
<p><strong>General:</strong></p>
<ul>
<li>Many of the tail sweeps with knockback effects will no longer hit players&#8217; pets.</li>
<li>Pet Resilience: All player pets now get 100% of their master’s resilience.</li>
<li>Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter. [<em>I assume this applies to the pet skill Taunt as well, right? -ed.</em>]</li>
</ul>
<p><strong>Hunter:</strong></p>
<ul>
<li>Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. [<em>Yay? -ed.</em>]</li>
<li>Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.</li>
</ul>
<p><strong>Hunter Pets:</strong></p>
<ul>
<li>Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.</li>
<li>Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.</li>
<li>Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.</li>
<li>Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.</li>
<li>Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.</li>
<li>Venom Web Spray: Range increased from 20 yards to 30 yards.</li>
<li>Web: Range increased from 20 yards to 30 yards.</li>
<li>Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.</li>
</ul>
<p><strong>Hunter Bugs:</strong></p>
<ul>
<li>Concussive Barrage: This ability is no longer subject to spell reflects.</li>
<li>Point of No Escape: This ability no longer stacks and now only functions for the hunter.</li>
</ul>
<p>Mania&#8217;s always-insightful commentary: Egad.</p>
<p>I&#8217;m glad to see pets get 100% of their masters&#8217; resilience, even though it won&#8217;t affect me much, and I am even more glad to see Avoidance become innate even if it doesn&#8217;t affect PvP. (I do wonder if they&#8217;d be amenable to adding an optional non-free PvP version for PvP hunters at some point.)</p>
<p>As a replacement, Culling the Herd looks very interesting. And the Cower redesign &#8230; well, good riddance to the old Cower, I say. (I suspect not everyone will agree.) And the other changes all look quite nice. </p>
<p>My only hesitation here is the change to the cooldown of Call Stabled Pet. Last I tried it, switching between specs and back again reset the Call Stabled Pet cooldown, so I am concerned that they have &#8216;fixed&#8217; that behavior. This is a benefit for hunters without dual specs, but remember that you must be level 80 to learn Call Stabled Pet. I&#8217;d be a lot more excited about this change if it was combined with a lower level requirement &#8212; say to 10. </p>
<p>But overall, some very interesting patch notes! I hope the PTRs are back up soon so I can try this stuff out. </p>
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		<title>Ghostcrawler on Pet Resilience</title>
		<link>http://feedproxy.google.com/~r/ManiasArcania/~3/Kt6CyA9n4HU/</link>
		<comments>http://www.maniasarcania.com/2009/10/05/ghostcrawler-on-pet-resilience/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:21:33 +0000</pubDate>
		<dc:creator>Mania</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.maniasarcania.com/?p=3370</guid>
		<description><![CDATA[*yawn* It&#8217;s too early for me to add intelligent commentary, so I&#8217;ll just post what Ghostcrawler had to say about pet resilience on the WoW forums:

We certainly don&#8217;t think pet resilience is useless. We are considering increasing it to 100% of master&#8217;s resilience to make up for the increased AE damage pets will take in [...]]]></description>
			<content:encoded><![CDATA[<p>*yawn* It&#8217;s too early for me to add intelligent commentary, so I&#8217;ll just post what <a href="http://forums.worldofwarcraft.com/thread.html?topicId=20122738970&#038;sid=1&#038;pageNo=6#101">Ghostcrawler had to say about pet resilience</a> on the WoW forums:</p>
<blockquote><p>
We certainly don&#8217;t think pet resilience is useless. We are considering increasing it to 100% of master&#8217;s resilience to make up for the increased AE damage pets will take in PvP. We don&#8217;t want pets to explode on contact (neither do we want pet classes to be twice as difficult to kill) but we did think it was a little goofy and unintuitive that pets could just shrug off AE attacks in PvP. We&#8217;d rather make pets tougher against all types of damage than be vulnerable to some and nearly immune to others.
</p></blockquote>
<p>He doesn&#8217;t mention if this is a chance they might make for Patch 3.3, but that would seem to me to be a reasonable time to make it. </p>
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