<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4989624942763247561</atom:id><lastBuildDate>Mon, 09 Sep 2024 07:02:04 +0000</lastBuildDate><title>MAR BEST GAMES</title><description></description><link>http://marbestgames.blogspot.com/</link><managingEditor>noreply@blogger.com (&gt;&gt;&gt;MAR'S IPTEK)</managingEditor><generator>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>yes</itunes:explicit><itunes:subtitle/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4989624942763247561.post-1420444110094105012</guid><pubDate>Mon, 09 Aug 2010 12:20:00 +0000</pubDate><atom:updated>2010-08-09T19:20:13.392+07:00</atom:updated><title>Free Download Prince of Persia: The Sands of Time</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheI5jDSjV0dohJT0WRj5qthYxzf-TNdZhQ0vDEn8bATsOAiidlf6fZTI-zD3SyKVQCXaiZU-TsotkpoC_r2vHfW6hefB9EN_CVC7ZLOPSGAALTI84H1gAXtPE-1UAAAlK5glWv7XDQDHc/s1600/b7e4d166323eab2aa8941c45bb58592b-Prince_of_Persia__The_Sands_of_Time_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheI5jDSjV0dohJT0WRj5qthYxzf-TNdZhQ0vDEn8bATsOAiidlf6fZTI-zD3SyKVQCXaiZU-TsotkpoC_r2vHfW6hefB9EN_CVC7ZLOPSGAALTI84H1gAXtPE-1UAAAlK5glWv7XDQDHc/s320/b7e4d166323eab2aa8941c45bb58592b-Prince_of_Persia__The_Sands_of_Time_.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark MS-DOS and Macintosh game series Prince of Persia, created by Jordan Mechner in 1989.&lt;br /&gt;
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The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards.&lt;br /&gt;
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To download this game, &lt;a href="http://www.gamershell.com/download_20868.shtml"&gt;click here&lt;/a&gt;</description><link>http://marbestgames.blogspot.com/2010/08/free-download-prince-of-persia-sands-of.html</link><author>noreply@blogger.com (&gt;&gt;&gt;MAR'S IPTEK)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheI5jDSjV0dohJT0WRj5qthYxzf-TNdZhQ0vDEn8bATsOAiidlf6fZTI-zD3SyKVQCXaiZU-TsotkpoC_r2vHfW6hefB9EN_CVC7ZLOPSGAALTI84H1gAXtPE-1UAAAlK5glWv7XDQDHc/s72-c/b7e4d166323eab2aa8941c45bb58592b-Prince_of_Persia__The_Sands_of_Time_.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4989624942763247561.post-8359032915534705910</guid><pubDate>Mon, 09 Aug 2010 09:04:00 +0000</pubDate><atom:updated>2010-08-09T18:34:31.157+07:00</atom:updated><title>100 Best Games of All Time</title><description>1. Sid Meier's Civilization - Microprose, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; While some games might be equally addictive, none have sustained quite the level of rich, satisfying gameplay quite like Sid Meier's magnum opus. The blend of exploration, economics, conquest and diplomacy is augmented by the quintessential research and developemnt model, as you struggle to erect the Pyramids, discover gunpowder, and launch a colonization spacecraft to Alpha Centauri. For its day, Civ had the toughest computer opponents around - even taking into account the "cheats," that in most instances added rather than detracted from the game. Just when you think the game might bog down, you discover a new land, a new technology, another tough foe - and you tell yourself, "just one more game," even as the first rays of the new sun creep into your room...the most accute case of game-lock we've ever felt.&lt;br /&gt;
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2. Ultima IV - Origin, 1984&lt;br /&gt;
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3. Mule - EA, 1983&lt;br /&gt;
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4. Red Baron - Sierra, 1990&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; While Falcon 3.0 (see below) may be the most impressive from a technical standpoint, there is little question that Red Baron is the better game. Damon Slye honed his craft while designing action hits like Stellar 7 and Skyfox, but with pure flight sims, he found his metier. With all the realistic options turned on, Red Baron is a bear to fly; it's all you can do to keep the fragile wings from tearing off. Rotary aircraft snap to the right, machine guns jam at the worst time - just exactly how you would expect these rickety constructions of wood and fabric to behave. When you toss in the interesting missions and wonderful campaigns, it's hard to imagine a better flight experience. A tribute to the design is that despite its dated VGA graphics, it is still selling. If Red Baron II is anywhere near as good, flight sim fans will have ample reason to rejoice.&lt;br /&gt;
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5. Doom - id Software, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Simply the best action game of all time. Even though DOOM wasn't true 3D, it transformed the way everyone thought about the PC as a fast gaming machine. If you want to see us phapsodize some more, check out this month's Hall of Fame.&lt;br /&gt;
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6. Sim City - Maxis, 1987&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The ultimate in software toys almost never got published. Supposedly, there just wasn't "enough game," a description belied by the dynamic city construction involved. After you built your city from scratch, you had to run it, and the continued success comes not so much from the mechanics, but from tapping into the sheer joy of discovery. Challenging on many levels, it evaluates your performance even as you enjoy it. It's hard to ask much more than that from any game.&lt;br /&gt;
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7. Wing Commander - Origin, 1990&lt;br /&gt;
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8. Empire - Interstel, 1978&lt;br /&gt;
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9. Wasteland - Interplay, 1987&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; A fascinating science fiction story set in a post-nuclear world of disintegrating technology, dysfunctional society and mutant organisms, Wasteland was the first game many of us played where the other members of the player's adventuring party acted like "real" people instead of inventory cabinets with names and automatons with skill sets. Ask the party to divvy up the cash and one or more might refuse. Try to get a party member to cough up his/her last clip of ammo? No way!&lt;br /&gt;
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10. Falcon 3.0 - Spectrum HoloByte, 1991&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Falcon 3.0 was the first jet simulation to offer a truly realistic flight model, but it didn't stop there. It also introduced the useful (and necessary) wingmen and the first truly dynamic flight sim campaign. Moreover, Falcon 3.0 was also one of the first games to support multiplayer network play. The fact that the game is still in the shelves more than five years after its initial release is testament to its quality and advanced design.&lt;br /&gt;
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11. FPS Football 1995 - Sierra, 1994&lt;br /&gt;
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12. Lemmings - Psygnosis, 1991&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The cries of "Oh no!" as you'd sacrifice a Lemming in an effort to save its brethren proved that the death of little animals had never been so cute. This diabolical puzzle game starts with simple challenges and works you steadily towards ultra-challenging conundrums that require split-second timing with the mouse. In its initial release, the PC version was a poor imitation of its Amiga predecessor, but the Win 95 update included with Lemmings Paintball should be snatched up by all who missed this classic. &lt;br /&gt;
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13. Zork - Infocom, 1981&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; It all started with a little letter in a mailbox outside a small white house. From here began a magic journey into the land of Frobozz. This seminal Infocom text adventure combined challenging puzzles, wonderful descriptive prose, and a touch of humor to create a rich universe that existed not in SVGA graphics, but within your head. A far different tone than the campy Return to Zork or the dark Zork Nemesis made this a universe many early gamers would spend all their non-school hours glued to until it was fully explored. &lt;br /&gt;
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14. Tetris - Spectrum Holobyte, 1988&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; This insidious little puzzle game may have been the Soviet Union's last-ditch attempt at destroying American productivity. If personal computers had been more commonplace in 1988, it darned well might have succeeded. The seemingly simple task of matching falling blocks would become an obsession, to the point that many gamers would find themselves rotating Tetris blocks in their dreams.&lt;br /&gt;
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15. Panzer General - SSI, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Most of us that play wargames began for a variety of reasons, but chief among them was that we wanted to be Patton, or Lee, or Rommel for a day. Panzer General lets you do just that, in a series of tough scenarios and exciting campaigns. PG isn't for everybody, since every time realism and fun clash, the latter wins out. But what the game lacks in historical insights, it more than makes up for in variety: the amphibious invasion of Norway; the airborne assault on Crete; the sweeping armored battles of Kursk and North Africa. Panzer General made more realistic games like Steel Panthers possible, because it made wargames fun - and marketable - again.&lt;br /&gt;
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16. Wizardry - Sir-Tech, 1981&lt;br /&gt;
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17. Gabriel Knight 2: The Beast Within - Sierra, 1996&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; A hauting tale from Jane Jensen, the interactive Ann Rice, which successfully blended the psychological and supernatural, an adventure game interface and full motion video.&lt;br /&gt;
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18. Sid Meier's Pirates! - MicroProse, 1987&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The Amiga version of this hybrid game of exploration, combat and role-playing was by far the best, with smooth ship combat and fast-action sworldplay.&lt;br /&gt;
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19. Secret of Monkey Island - LucasArts, 1989&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Who could ever forget the insult-driven duel system or the identity of the mysterious Swordmaster?&lt;br /&gt;
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20. Archon - EA, 1984&lt;br /&gt;
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21. Their Finest Hour - LucasArts, 1990&lt;br /&gt;
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22. X-COM - MPS, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The best tactical system for squad-based combat combines with an excellent R&amp;amp;D model and pop culture about aliens and UFOs for an incredibly addictive strategy experience.&lt;br /&gt;
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23. Might &amp;amp; Magic - New World, 1986&lt;br /&gt;
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24. Raid on Bungeling Bay - Broderbund, 1984&lt;br /&gt;
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25. Earl Weaver Baseball - EA, 1986&lt;br /&gt;
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26. Links 386 - Access, 1992&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; When a "386" golf game is still selling to Pentium Pro owners, you know it's good.&lt;br /&gt;
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27. MechWarrior 2 - Activision, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The atmosphere and background story made this giant robot game an amazingly immersive experience.&lt;br /&gt;
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28. Warcraft II - Blizzard, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Doesn't reach all of its lofty goals, but it's fast, furious and compelling - what Interplay's Tolkien games should have been.&lt;br /&gt;
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29. Star Control 2 - Accolade, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; StarControl 2 was a fast-paced space game with a stunning blend of adventure, action, and humor.&lt;br /&gt;
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30. Populous - Bullfrog, 1988&lt;br /&gt;
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31. NASCAR Racing - Papyrus, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Its fast action on the track introduced computer gaming to a whole new market.&lt;br /&gt;
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32. M-1 Tank Platoon - MPS, 1989&lt;br /&gt;
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33. Master of Orion - Simtex/MPS, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Steve Barcia leaped to the stage with this Sid Meier's Civilization meets Reach for the Stars game of space conquest.&lt;br /&gt;
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34. Day of the Tentacle - LucasArts, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; DOTT completely blew away its ancestor, Maniac Mansion, with its smooth animated sequences, nifty plot and great voiceovers.&lt;br /&gt;
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35. Chuck Yeager's Air Combat - EA, 1989&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Three eras of air combat came together in this flight sim classic. For the Korean War, this is the only flight sim which has addressed it. &lt;br /&gt;
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36. Quake - id, 1996&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The ultimate implementation of the deathmatch, Quake also creates the spookiest atmosphere ever presented in an action game.&lt;br /&gt;
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37. Duke Nukem 3D - Apogee, 1996&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; A close match for Quake, with any deficiencies in its 3D engine made up for by its bizarre, and sometimes earthy, humor.&lt;br /&gt;
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38. Crusader: No Remorse - Origin, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; In an industry dominated by Doom-clones, this shows that the view action game has a lot of very visceral appeal left.&lt;br /&gt;
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39. Red Storm Rising - Microprose, 1989&lt;br /&gt;
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40. Harpoon - 360 Pacific, 1989&lt;br /&gt;
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41. Sid Meier's Railroad Tycoon - MPS, 1990&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Sid's fascination with railroading begat a combination of SimCity, 1830 and the ultimate model railroad that will be a strategy game icon for years to come.&lt;br /&gt;
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42. Hitchhiker's Guide - Infocom, 1985&lt;br /&gt;
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43. Betrayal at Krondor - Dynamix, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The universe of Raymond E. Feist came to brilliant life in this 3D, first-person perspective role-playing game.&lt;br /&gt;
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44. Ultima VI - Origin, 1990&lt;br /&gt;
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45. Rocket Ranger - Cinemaware, 1988&lt;br /&gt;
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46. Chessmaster - Software Toolworks, 1986&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The best of a competitive pawn-pushing lot, Chessmaster stays ahead of the competition with AI opponents based on real-life Grandmasters. &lt;br /&gt;
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47. Aces of the Pacific - Dynamix, 1992&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Corsairs came alive in this WWII sim that set new standards for graphics and performance.&lt;br /&gt;
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48. Command &amp;amp; Conquer - Westwood, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Not quite as complete a design as Warcraft II, this still set a new standard for great multiplayer play combined with a good back story told through top-notch cinematics.&lt;br /&gt;
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49. Dungeon Master - FTL, 1987&lt;br /&gt;
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50. Pinball Construction Set - EA, 1983&lt;br /&gt;
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51. Reach for the Stars - SSG, 1984&lt;br /&gt;
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52. F-19 Stealth Fighter - MicroProse, 1988&lt;br /&gt;
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53. Steel Panthers - SSI, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Gary Grigsby's superb implementation of tactical combat in WWII was the culmination of such successes as Kampfgruppe, Panzer Strike and Typhoon of Steel.&lt;br /&gt;
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54. Wing Commander III - Origin, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Thrilling space action in the first successful interactive movie. The beginning of a new breed?&lt;br /&gt;
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55. Starflight - Electronic Arts, 1986&lt;br /&gt;
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56. TIE Fighter - LucasArts, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; A far better simulation of the Star Wars universe than X-Wing, winning in this space combat game relied more on flying skills than puzzle-solving.&lt;br /&gt;
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57. NBA Live - EA Sports, 1994&lt;br /&gt;
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58. Suspended - Infocom, 1983&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Controlling remote robots gave this SF text adventure a unique flavor.&lt;br /&gt;
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59. Gettysburg - SSI, 1986&lt;br /&gt;
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60. EF2000 - Digital Integration, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Graphics, sound, and realism took a flying leap forward in this combat sim.&lt;br /&gt;
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61. Seven Cities of Gold - EA, 1983&lt;br /&gt;
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62. Incredible Machine - Sierra, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; This Rube Goldberg-style puzzle game was fresh in concept and long on gameplay.&lt;br /&gt;
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63. Faery Tale Adventure - MicroIllusions, XX&lt;br /&gt;
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64. Marathon - Bungee, 1994&lt;br /&gt;
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65. Wings - Cinemaware, 1991&lt;br /&gt;
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66. World Circuit - MicroProse, 1992&lt;br /&gt;
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67. Syndicate - Bullfrog, 1993&lt;br /&gt;
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68. Ultima Underworld - Origin, 1992&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; With the 3D look that paved the way for other point-of-view games, the Looking Glass design team immersed gamers in a more intense Britannia. &lt;br /&gt;
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69. Leisure Suit Larry - Sierra, 1988&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Lowe's Larry's lascivious, lecherous life was launched in this remake of lewd text game, Softporn.&lt;br /&gt;
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70. Dune 2 - Westwood, 1992&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Command &amp;amp; Conquer's predecessor used the universe of Dune as the environment for a fabulously engaging real-time strategy game.&lt;br /&gt;
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71. Aces of the Deep - Dynamix, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; This U-boat simulator is still unrivaled for creating an authentic atmosphere.&lt;br /&gt;
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72. Solitaire's Journey - QQP, 1992&lt;br /&gt;
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73. Quest for Glory - Sierra, 1987&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Whoever heard of combat in a Sierra adventure? Attributes? Skills? Corey and Lori Cole made it work in the hybrid adventure/role-playing game. &lt;br /&gt;
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74. Secret of Monkey Island II - LucasArts, 1990&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; LeChuck was back and managed to provide the unhappily ever after for a washed-up pirate hunter named Guybrush.&lt;br /&gt;
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75. You Don't Know Jack - Berkeley Systems, 1995&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; This irreverent cyber game-show will glue the most computer-phobic to the screen.&lt;br /&gt;
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76. Shadow of the Beast - Psygnosis, 1989&lt;br /&gt;
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77. Warlords II - SSG, 1993&lt;br /&gt;
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78. Balance of Power - Mindscape, 1983&lt;br /&gt;
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79. Flight Simulator II - SubLogic, 1984&lt;br /&gt;
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80. Lode Runner - Broderbund, 1983&lt;br /&gt;
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81. Loom - LucasArts, 1982&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Loom featured one of the most beautiful scores ever to grace an adventure game and a musical staff interface that was most original. &lt;br /&gt;
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82. Rescue at Fractalus - Epyx, 1987&lt;br /&gt;
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83. Rise of the Dragon - Dynamix,1990&lt;br /&gt;
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84. Prince of Persia - Broderbund, 1990&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; An acrobatic platformer with amazingly fuid action, Prince of Persia let you become the legenday Thief of Baghdad.&lt;br /&gt;
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85. Robot War - Muse, 1981&lt;br /&gt;
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86. Silent Service - MicroProse, 1985&lt;br /&gt;
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87. F/A-18 Interceptor - EA, 1987&lt;br /&gt;
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88. Alone in the Dark - I-Motion, 1992&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Following on the heels of Out of this World, Alone in the Dark showed that 3D action needn't get in the way of a tense, exciting story. &lt;br /&gt;
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89. Bard's Tale - EA, 1985&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; With three-point monster animations, 3D maze window and new character classes, Michael Cranford's story started the successful trilogy. &lt;br /&gt;
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90. Carriers at War - SSG, 1992&lt;br /&gt;
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91. Battles of Napoleon - SSI, 1985&lt;br /&gt;
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92. Defender of the Crown - Cinemaware, 1986&lt;br /&gt;
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93. Indiana Jones and the Fate of Atlantis - LucasArts, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Three games in one, Hal Barwwod's Indy adventure let the gamer regulate the way it was to played without losing its impact as a story-based game.&lt;br /&gt;
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94. King's Quest V - Sierra, 1990&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; With King's Quest V, Roberta Williams horrified Sierra tradionalists by getting the parser out of the way of some of the most beautiful graphics ever.&lt;br /&gt;
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95. Sam &amp;amp; Max Hit the Road - LucasArts, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The adventure game that redefined "wacky" as Steve Purcell's crazy animal detectives visit alligator farm miniature golf courses and freak shows.&lt;br /&gt;
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96. Star Trek: Judgement Rites - Interplay, 1994&lt;br /&gt;
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97. Wolfenstein 3-D - Apogee, 1992&lt;br /&gt;
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98. System Shock - Origin, 1994&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; This hybrid action/adventure/RPG didn't get the credit it deserved for its tight cyberpunk plot, believable characters, and SHADAN, an excellent villain.&lt;br /&gt;
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99. Under a Killing Moon - Access, 1993&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; Campy humor combined with amazing 3D scenery in this futuristic film noir.&lt;br /&gt;
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100. AH-64D Longbow - Jane's, 1996&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp; The first helicopter sim to match its fixed-wing counterparts for realistic play.</description><link>http://marbestgames.blogspot.com/2010/08/100-best-games-of-all-time.html</link><author>noreply@blogger.com (&gt;&gt;&gt;MAR'S IPTEK)</author><thr:total>0</thr:total></item></channel></rss>