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<generator>Blogsmith http://www.blogsmith.com/</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Massively" /><feedburner:info uri="massively" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title><![CDATA[Perfect World International's end-game gets imperially furious]]></title><link>http://feedproxy.google.com/~r/Massively/~3/bnk_uFVIKu0/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</guid><comments>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/perfect-world/" rel="tag"&gt;Perfect World International&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag"&gt;Dev Diaries&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dungeons/" rel="tag"&gt;Dungeons&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/"&gt;&lt;img alt="Perfect World International and the Case of the Glowing, Three-Headed Wurm" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/pwiif.jpg" style="width: 530px; height: 313px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	It is a truth universally acknowledged that an MMO in possession of an experienced player-base must be in want of more end-game. In honor of that, and in response to heavy player demand, &lt;a href="http://massively.joystiq.com/category/perfect-world"&gt;&lt;em&gt;Perfect World International&lt;/em&gt;&lt;/a&gt; is getting a sizable update. &lt;a href="http://pwi.perfectworld.com/news/?p=534471"&gt;&lt;em&gt;PWI: Imperial Fury&lt;/em&gt;&lt;/a&gt; will introduce the brand new Advanced Endless Universe dungeon, changes to existing dungeons, and a whole passel of other improvements.&lt;br /&gt;
	&lt;br /&gt;
	Players are charged with retrieving the Perfect World City Essences within the Advanced Endless Universe dungeon. This dungeon, which will be accessible six times per week, will present one of three variations of itself upon entry. All three variations are distinctly different, and all three will require significant effort and coordination for successful completion. Hard work does not go unrewarded, however, as completion is rewarded with a chance box containing either a brand new skill book or a stack of potent consumable buffs -- and as both the boxes and their drops can be traded, you can always sell anything you don't want for yourself.&lt;br /&gt;
	&lt;br /&gt;
	Lunar Glade and Warsong City have received a design facelift, had their difficulty ramped up and their rewards increased -- rewards that include materials for upgrading the most powerful gear (at present) in the game.&lt;br /&gt;
	&lt;br /&gt;
	A temporary and intermittently-recurring NPC, the Aurora Agent, will allow characters over level 80 to trade Tokens of Luck for a chance to get rare and powerful items. There will also be new Bounty Hunter bosses, improvements to Phoenix Valley, more ways to gain Prestige, improvements to player-enemy targeting, the return of Secret Passage to its "more carebear-friendly roots," and more. So suit up and get ready to kick imperial hiney!&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/"&gt;Perfect World International's end-game gets imperially furious&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243948/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://pwi.perfectworld.com/news/?p=534471"&gt;Dev blog&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/EAiF0i1IG2sazo4_89wFJgZpS-M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/EAiF0i1IG2sazo4_89wFJgZpS-M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/EAiF0i1IG2sazo4_89wFJgZpS-M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/EAiF0i1IG2sazo4_89wFJgZpS-M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/bnk_uFVIKu0" height="1" width="1"/&gt;</description><category>advanced-endless-universe</category><category>advanced-endless-universe-dungeon</category><category>carebear-friendly</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>imperial-fury</category><category>lunar-glade</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>pwe</category><category>pwi</category><category>warsong-city</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 23:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</feedburner:origLink></item><item><title><![CDATA[Free for All: Istaria's updates, community, and future development]]></title><link>http://feedproxy.google.com/~r/Massively/~3/nJGgvyHSlwU/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/</guid><comments>http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/business-models/" rel="tag"&gt;Business models&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/interviews/" rel="tag"&gt;Interviews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/patches/" rel="tag"&gt;Patches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag"&gt;Massively Interviews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-for-all/" rel="tag"&gt;Free for All&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center; "&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme"&gt;&lt;img alt="Istaria concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/med1332535956-015.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 282px; " /&gt;&lt;/a&gt;&lt;/div&gt;
Before anyone asks in the comments section: Yes, &lt;a href="http://www.istaria.com/"&gt;&lt;em&gt;Istaria&lt;/em&gt;&lt;/a&gt; is still around. I've noticed that many players seem to think if something is out of their sight, it's out of every other player's mind too, but the truth is that there are many, many smallish and indie MMOs in existence that not only continue to do well but offer unique gameplay for anyone who might be interested. &lt;a href="http://massively.joystiq.com/tag/Istaria/"&gt;&lt;em&gt;Istaria&lt;/em&gt;&lt;/a&gt; is even still referred to as &lt;em&gt;Horizons&lt;/em&gt; by many, even though that change was made a long, long time ago. Despite all of the outdated opinions and its status as an "older" game, interesting things are happening in the world of &lt;em&gt;Istaria&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
I took some time and asked &lt;a href="http://massively.joystiq.com/tag/AmarieAncalimon/"&gt;Amarie Ancalimon&lt;/a&gt;, Community Relations manager from &lt;a href="http://massively.joystiq.com/tag/Virtrium/"&gt;Virtrium&lt;/a&gt;, about the latest string of patches and updates. I got plenty of information back, so let's get to it!&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/" rel="bookmark"&gt;Continue reading &lt;em&gt;Free for All: Istaria's updates, community, and future development&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/"&gt;Free for All: Istaria's updates, community, and future development&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20241772/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/zrKrTeaOh9Nipy9AetD3SCYid9E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/zrKrTeaOh9Nipy9AetD3SCYid9E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/zrKrTeaOh9Nipy9AetD3SCYid9E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/zrKrTeaOh9Nipy9AetD3SCYid9E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/nJGgvyHSlwU" height="1" width="1"/&gt;</description><category>amarie-ancalimon</category><category>beau-hindman</category><category>dragons</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>horizons</category><category>interview</category><category>interviews</category><category>istaria</category><category>opinion</category><category>velvet-rope</category><category>virtrium</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 23 May 2012 22:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/</feedburner:origLink></item><item><title><![CDATA[RIFT Conquest video boasts 'this is where realities collide']]></title><link>http://feedproxy.google.com/~r/Massively/~3/WYbIrL69c6Q/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/</guid><comments>http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/trailers/" rel="tag"&gt;Trailers&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/video/" rel="tag"&gt;Video&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/previews/" rel="tag"&gt;Previews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/pvp/" rel="tag"&gt;PvP&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/rift/" rel="tag"&gt;RIFT&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/"&gt;&lt;img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/conquest.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Curious how the makers of &lt;a href="http://massively.joystiq.com/category/rift/"&gt;&lt;em&gt;RIFT &lt;/em&gt;&lt;/a&gt;are going to turn a two-faction game into a three-faction PvP brawl? Us too! But &lt;a href="http://massively.joystiq.com/tag/trion-worlds"&gt;Trion Worlds&lt;/a&gt; has a few clever ideas to capitalize on the best elements of PvP innovation and evolution with its upcoming Conquest system.&lt;br /&gt;
&lt;br /&gt;
"With Conquest we're really trying to capture the essence of open-world PvP gameplay," shares Lead Designer &lt;a href="http://massively.joystiq.com/tag/william-fisher"&gt;William Fisher&lt;/a&gt; in a &lt;a href="http://www.riftgame.com/en/media/videos/conquest/"&gt;new developer video&lt;/a&gt;. "This is where realities collide." He goes on to say that this new system isn't Defiants against Guardians, but instead three brand-new factions from across the planes duking it out with player assistance.&lt;br /&gt;
&lt;br /&gt;
Check out the new video after the jump, and when you're done with that, catch up with our very own Karen Bryan's &lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/"&gt;hands-on experience&lt;/a&gt; with the Conquest system!&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/" rel="bookmark"&gt;Continue reading &lt;em&gt;RIFT Conquest video boasts 'this is where realities collide'&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/"&gt;RIFT Conquest video boasts 'this is where realities collide'&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 21:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243940/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.riftgame.com/en/media/videos/conquest/"&gt;RIFT conquest video&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/jFvykpnugpBWgSrydqtC85EzrQY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/jFvykpnugpBWgSrydqtC85EzrQY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/jFvykpnugpBWgSrydqtC85EzrQY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/jFvykpnugpBWgSrydqtC85EzrQY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/WYbIrL69c6Q" height="1" width="1"/&gt;</description><category>conquest</category><category>conquest-pvp</category><category>conquest-system</category><category>defiants</category><category>dev-diary</category><category>dev-video</category><category>fantasy</category><category>guardians</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>video</category><category>william-fisher</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 21:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/</feedburner:origLink></item><item><title><![CDATA[New Pathfinder dev blog talks contract, questing mechanics]]></title><link>http://feedproxy.google.com/~r/Massively/~3/8Q-Ul5PSdbY/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/</guid><comments>http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/new-titles/" rel="tag"&gt;New titles&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag"&gt;Dev Diaries&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/sandbox/" rel="tag"&gt;Sandbox&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/"&gt;&lt;img alt="Pathfinder Online - This guy broke his contract" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/splash.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The latest &lt;a href="http://massively.joystiq.com/tag/pathfinder-online"&gt;&lt;em&gt;Pathfinder Online&lt;/em&gt;&lt;/a&gt; dev blog is all about contracts. It's also about 20,000 pages long, so reading it starts to feel like reading a real contract after about the 10,000 page mark. OK, it's not all that bad. Heck it's actually pretty interesting stuff, since most MMOs these days go out of their way to segregate players from each other and from decisions that have lasting gameplay implications.&lt;br /&gt;
&lt;br /&gt;
Not so in &lt;em&gt;Pathfinder,&lt;/em&gt; thanks to its contract mechanics, which &lt;a href="http://massively.joystiq.com/tag/ryan-dancey"&gt;Ryan Dancey&lt;/a&gt; says are like "a questing system hidden in plain sight." While some of what you'll read in this particular blog is theoretical (and as such, it carries the standard subject-to-change disclaimers), the system as it stands right now is broken down into four in-game tools: escrow, reputation, alignment, and the law.&lt;br /&gt;
&lt;br /&gt;
Contracts themselves are sub-divided into assassination, auction, bounty, guard, loan, purchase, sale, and transportation flavors. It sounds somewhat complex, but there's definitely a method to &lt;a href="http://massively.joystiq.com/tag/goblinworks"&gt;Goblinworks&lt;/a&gt;' madness. "Ideally, most of the commercial, diplomatic, and adventuring activities in the game will develop through player-to-player contracting," Dancey writes. "If somebody offers you a reward for bringing them 10 rat tails, it will be because another player needs 10 rat tails for some reason, not just because an NPC has an exclamation point bobbing over his head."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/"&gt;New Pathfinder dev blog talks contract, questing mechanics&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 21:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243930/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="https://goblinworks.com/blog/index.html#20120523"&gt;Contracts dev blog&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/YotL0-PVDdkut0Fj27hOAEjaAA8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/YotL0-PVDdkut0Fj27hOAEjaAA8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/YotL0-PVDdkut0Fj27hOAEjaAA8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/YotL0-PVDdkut0Fj27hOAEjaAA8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/8Q-Ul5PSdbY" height="1" width="1"/&gt;</description><category>contracts</category><category>fantasy</category><category>goblinworks</category><category>pathfinder</category><category>pathfinder-contracts</category><category>pathfinder-online</category><category>pnp</category><category>questing</category><category>ryan-dancey</category><category>sandbox</category><category>sandpark</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 21:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/</feedburner:origLink></item><item><title><![CDATA[Mortal Online's CEO has high hopes for the game's subscriptions]]></title><link>http://feedproxy.google.com/~r/Massively/~3/d90IRw49wlQ/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</guid><comments>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/culture/" rel="tag"&gt;Culture&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mortal-online/" rel="tag"&gt;Mortal Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/sandbox/" rel="tag"&gt;Sandbox&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/"&gt;&lt;img alt="I see this armor as being able to stop a dragon's breath without a problem." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mo-players-epl-523.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: &lt;a href="http://massively.joystiq.com/tag/StarVault/"&gt;StarVault&lt;/a&gt; CEO &lt;a href="http://massively.joystiq.com/tag/HenrikNystrom/"&gt;Henrik Nystrom&lt;/a&gt;'s &lt;a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/"&gt;comments during an IRC chat with fans&lt;/a&gt;. The chat was meant to cover the game's next major update, &lt;em&gt;&lt;a href="http://massively.joystiq.com/tag/Awakening/"&gt;Awakening&lt;/a&gt;&lt;/em&gt;, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees &lt;em&gt;&lt;a href="http://massively.joystiq.com/category/Mortal-Online/"&gt;Mortal Online&lt;/a&gt;&lt;/em&gt; having roughly as many players as &lt;em&gt;&lt;a href="http://massively.joystiq.com/category/EVE-Online-/"&gt;EVE Online &lt;/a&gt;&lt;/em&gt;in five years.&lt;br /&gt;
&lt;br /&gt;
By way of elaboration, &lt;em&gt;EVE Online&lt;/em&gt; currently has roughly 450,000 players. &lt;em&gt;Mortal Online&lt;/em&gt;'s subscription numbers have never been revealed, but estimates place it under 10,000 players.&lt;br /&gt;
&lt;br /&gt;
An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still &lt;a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/"&gt;take a look at the chat&lt;/a&gt; for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.&lt;br /&gt;
&lt;br /&gt;
[Thanks to Sandboxer for the tip!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/"&gt;Mortal Online's CEO has high hopes for the game's subscriptions&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243929/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/"&gt;A chat with Henrik&lt;/a&gt;&lt;!--//--&gt;, &lt;a href="http://sandboxer.org/?p=297"&gt;MO sub estimates&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;li&gt;Via: &lt;a href="http://sandboxer.org/?p=988"&gt;Sandboxer&lt;/a&gt;&lt;!--//--&gt;&lt;/via&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/cStKqvN8ZNlHYWDeeYuF01mxxEo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/cStKqvN8ZNlHYWDeeYuF01mxxEo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/cStKqvN8ZNlHYWDeeYuF01mxxEo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/cStKqvN8ZNlHYWDeeYuF01mxxEo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/d90IRw49wlQ" height="1" width="1"/&gt;</description><category>additional-features</category><category>additions</category><category>awakening</category><category>comments</category><category>drugs</category><category>fantasy</category><category>future-features</category><category>henrik-nystrom</category><category>mortal-online</category><category>mortal-online-awakening</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</feedburner:origLink></item><item><title><![CDATA[38 Studios appears to be getting no new help]]></title><link>http://feedproxy.google.com/~r/Massively/~3/F4n7iK0BpMc/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/</guid><comments>http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/legal/" rel="tag"&gt;Legal&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/misc/" rel="tag"&gt;Miscellaneous&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/"&gt;&lt;img alt="Metaphor." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studio-finance-epl-523.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The bad news continues to accumulate for Rhode Island developer &lt;a href="http://massively.joystiq.com/tag/38-Studios/"&gt;38 Studios&lt;/a&gt;. According to Rhode Island governor Lincoln Chafee, the company has received a grand total of &lt;a href="http://news.providencejournal.com/breaking-news/2012/05/chafee-no-outsi.html"&gt;no outside investment&lt;/a&gt;. It also has not received any of the tax credits that it requested, leaving the studio still deep in the hole. Chafee has stated that he is doing everything in his power to prevent the studio's closure.&lt;br /&gt;
&lt;br /&gt;
Staff members are also &lt;a href="http://blogs.wpri.com/2012/05/23/38-studios-loses-ceo-and-high-profile-vp-linkedin-suggests/"&gt;leaving the company at an alarming rate&lt;/a&gt;, with CEO &lt;a href="http://massively.joystiq.com/tag/Jen-MacLean/"&gt;Jen MacLean&lt;/a&gt; and senior VP of product development &lt;a href="http://massively.joystiq.com/tag/John-Blakely/"&gt;John Blakely&lt;/a&gt; both confirming their departures from the company. The hiring of both individuals was trumpeted as a mark of success as recently as March of this year, and Blakely was still employed by 38 Studios as recently as Monday evening. There's even talk of the company's health insurance running out. None of this news suggests that &lt;a href="http://massively.joystiq.com/tag/Curt-Schilling/"&gt;Curt Schilling&lt;/a&gt;'s company will make a quick turnaround -- if indeed it makes a turnaround at all.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/"&gt;38 Studios appears to be getting no new help&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243918/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://news.providencejournal.com/breaking-news/2012/05/chafee-no-outsi.html"&gt;Providence Journal&lt;/a&gt;&lt;!--//--&gt;, &lt;a href="http://blogs.wpri.com/2012/05/23/38-studios-loses-ceo-and-high-profile-vp-linkedin-suggests/"&gt;WPRI&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;li&gt;Via: &lt;a href="http://www.joystiq.com/2012/05/23/ri-gov-chafee-working-to-prevent-38-studios-shutdown-unaware-o/"&gt;Joystiq&lt;/a&gt;&lt;!--//--&gt;&lt;/via&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/XyPungfOcNcYIOvYDsvIxVq4LXk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/XyPungfOcNcYIOvYDsvIxVq4LXk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/XyPungfOcNcYIOvYDsvIxVq4LXk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/XyPungfOcNcYIOvYDsvIxVq4LXk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/F4n7iK0BpMc" height="1" width="1"/&gt;</description><category>38-studios</category><category>curt-schilling</category><category>finance</category><category>finances</category><category>industry</category><category>industry-turnover</category><category>jen-maclean</category><category>john-blakely</category><category>layoffs</category><category>legal</category><category>mmo-industry</category><category>news</category><category>potential-shutdown</category><category>project-copernicus</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/</feedburner:origLink></item><item><title><![CDATA[WildStar Wednesday shows off Eldan technology]]></title><link>http://feedproxy.google.com/~r/Massively/~3/bCbLtYKrL_k/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/</guid><comments>http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/lore/" rel="tag"&gt;Lore&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/previews/" rel="tag"&gt;Previews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/wildstar/" rel="tag"&gt;WildStar&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/"&gt;&lt;img alt="This has a name!  I call her Vera!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wildstar-eldan-epl-523.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Players might be exploring the world of Nexus in &lt;em&gt;&lt;a href="http://massively.joystiq.com/category/WildStar/"&gt;WildStar&lt;/a&gt;&lt;/em&gt;, but it's not their world. It belonged to the Eldan, and while the race itself might not be present, its technology is still everywhere. The newest installment of &lt;a href="http://massively.joystiq.com/tag/WildStar-Wednesday/"&gt;&lt;em&gt;WildStar&lt;/em&gt; Wednesday&lt;/a&gt; takes a look at &lt;a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_insights_into_eldan_technology.php"&gt;some of the automated robots left behind by the Eldan&lt;/a&gt;. They're not directly malicious, but they're also not particularly friendly, pursuing ancient objectives and antiquated functions with single-minded devotion.&lt;br /&gt;
&lt;br /&gt;
While Probes are primarily meant for gathering information and surveillance, the floating eyes are equipped with shielding and directed-energy weapons to keep themselves safe. Protectors have a more direct combat function; the lumbering humanoid robots found gathered around important scientific sites. Last but not least, the Augmentors are rare but potent machines capable of injecting nanomachines into a subject to start a process of mechanical integration known as augmentation. Take a look at all of the machines on &lt;a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_insights_into_eldan_technology.php"&gt;this week's installment of the preview column&lt;/a&gt; -- even if you don't necessarily want to blow these gadgets up, they don't have any such compunctions about you.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/"&gt;WildStar Wednesday shows off Eldan technology&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243880/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_insights_into_eldan_technology.php"&gt;WildStar Wednesday&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/x27d8mswYC7Q2o3LbKLkCfMqlKI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/x27d8mswYC7Q2o3LbKLkCfMqlKI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/x27d8mswYC7Q2o3LbKLkCfMqlKI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/x27d8mswYC7Q2o3LbKLkCfMqlKI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/bCbLtYKrL_k" height="1" width="1"/&gt;</description><category>carbine</category><category>carbine-studios</category><category>eldan</category><category>hurry-up-and-launch</category><category>lore</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 19:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/</feedburner:origLink></item><item><title><![CDATA[Discussing the design of quests in The Elder Scrolls Online]]></title><link>http://feedproxy.google.com/~r/Massively/~3/efiLsQQlGbo/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/</guid><comments>http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/video/" rel="tag"&gt;Video&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/previews/" rel="tag"&gt;Previews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag"&gt;The Elder Scrolls Online&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/"&gt;&lt;img alt="Instead of wiping out these skeletons and the dread necromancer animating them, let's go back to the village and wipe out the villagers.  Less complaining." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-quests-epl-523-1337813802.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;&lt;a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/"&gt;The Elder Scrolls Online&lt;/a&gt;&lt;/em&gt; has certain player expectations going in, such as an expectation of the sort of quest structure you usually find in the series. More specifically, it's the sort of structure in which you start off on some simple quest and wind up wandering off into some completely unrelated point of interest. &lt;a href="http://www.gameinformer.com/b/features/archive/2012/05/23/exploring-quests-in-the-elder-scrolls-online.aspx"&gt;A recent interview&lt;/a&gt; with creative director &lt;a href="http://massively.joystiq.com/tag/Paul-Sage/"&gt;Paul Sage&lt;/a&gt; and lead content designer &lt;a href="http://massively.joystiq.com/tag/Rich-Lambert/"&gt;Rich Lambert&lt;/a&gt; reveals that the team is aiming for just that sort of model in the game.&lt;br /&gt;
&lt;br /&gt;
As Lambert explains, the team wants to move away from the usual hub design in favor of several points of interest, each of which provides a little snippet of content and story. The points aren't meant to be structured as an A-to-B affair; instead, you have several points of interest in a given region which build into a large overarching story. &lt;a href="http://www.gameinformer.com/b/features/archive/2012/05/23/exploring-quests-in-the-elder-scrolls-online.aspx"&gt;Take a look at the full interview&lt;/a&gt; for more information about how quests will work in the game and how players will be guided through objectives as they play.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/"&gt;Discussing the design of quests in The Elder Scrolls Online&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243893/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.gameinformer.com/b/features/archive/2012/05/23/exploring-quests-in-the-elder-scrolls-online.aspx"&gt;Exploring Quests in The Elder Scrolls Online&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/bFMbiczUIj_4fHHiZM7c5ZXpdQE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bFMbiczUIj_4fHHiZM7c5ZXpdQE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/bFMbiczUIj_4fHHiZM7c5ZXpdQE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/bFMbiczUIj_4fHHiZM7c5ZXpdQE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/efiLsQQlGbo" height="1" width="1"/&gt;</description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>factions</category><category>game-design</category><category>game-mechanics</category><category>morrowind</category><category>oblivion</category><category>please-dont-suck</category><category>points-of-interest</category><category>pvp</category><category>quest-mechanics</category><category>questing</category><category>quests</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>video</category><category>videos</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 19:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/discussing-the-design-of-quests-in-the-elder-scrolls-online/</feedburner:origLink></item><item><title><![CDATA[The Old Republic interview on patch 1.3 covers LFG, perks, and gear]]></title><link>http://feedproxy.google.com/~r/Massively/~3/Hwb6rPy3TTU/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/</guid><comments>http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/interviews/" rel="tag"&gt;Interviews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/patches/" rel="tag"&gt;Patches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag"&gt;Star Wars: The Old Republic&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/"&gt;&lt;img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sweator-1337806674.jpg" style="width: 530px; height: 341px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	&lt;a href="http://massively.joystiq.com/category/star-wars-the-old-republic"&gt;&lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;&lt;/a&gt; is gonna get some mighty fine updates with the &lt;a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/"&gt;onset of patch 1.3&lt;/a&gt;. Game Designer &lt;a href="http://massively.joystiq.com/tag/daniel-erickson"&gt;Daniel Erickson&lt;/a&gt; had a chat with &lt;a href="http://massively.joystiq.com/tag/pc-gamer"&gt;PC Gamer&lt;/a&gt; to shed some light on the changes in the upcoming patch.&lt;br /&gt;
	&lt;br /&gt;
	Players in &lt;em&gt;SWTOR &lt;/em&gt;don't like standing still. As Erickson says: "You can craft on the move, run [&lt;a href="http://massively.joystiq.com/tag/warzones"&gt;war zones&lt;/a&gt;] from anywhere, and basically never slow down -- except when looking for a group." To put an end to that difficulty, 1.3 will include a LFG interface that players can use to find a pick-up group to run with (except for Hard Mode Operations, which aren't really designed for uncoordinated PUGs). The tool won't work cross-server, but that's because the dev team is looking to move to servers with a much, much higher population cap in the near future.&lt;br /&gt;
	&lt;br /&gt;
	The patch will add new perks to the &lt;a href="http://massively.joystiq.com/tag/legacy"&gt;legacy system&lt;/a&gt;, most of which are aimed at customizing the way players level their alts. With a high enough legacy and enough credits, players could use XP perks to skip side quests altogether, although Erickson points out that that there are perks for Bonus Series quests that may tempt players to visit planets they've previously left alone.&lt;br /&gt;
	&lt;br /&gt;
	The last bundle of tidings of great joy for the patch is directed at gear. There's a fine balance between freedom of dress and the importance of visual distinction, and &lt;em&gt;SWTOR &lt;/em&gt;aims to find it by allowing "social gear" to be worn anywhere. Additionally, "almost every single item in the game" will get customization options thanks to augment slots. Players can use augment slots on gear to add, well, augments, which will allow them to further customize their character and playstyle.&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/"&gt;The Old Republic interview on patch 1.3 covers LFG, perks, and gear&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243826/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.pcgamer.com/2012/05/23/the-old-republics-daniel-erickson-talks-legacy-system-update-group-finder-and-adaptive-gear/"&gt;PC Gamer interview&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/2V5R5Bpqpo1pG3ATzFX2tZmfS_U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/2V5R5Bpqpo1pG3ATzFX2tZmfS_U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/2V5R5Bpqpo1pG3ATzFX2tZmfS_U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/2V5R5Bpqpo1pG3ATzFX2tZmfS_U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/Hwb6rPy3TTU" height="1" width="1"/&gt;</description><category>1.3</category><category>bioware</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>interview</category><category>interviews</category><category>legacy</category><category>lucasarts</category><category>patch</category><category>patch-1.3</category><category>pc-gamer</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>update-1.3</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 18:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/</feedburner:origLink></item><item><title><![CDATA[A Mild-Mannered Reporter: The growing, creeping power]]></title><link>http://feedproxy.google.com/~r/Massively/~3/WtMVP1DdvSo/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/</guid><comments>http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/super-hero/" rel="tag"&gt;Super-hero&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag"&gt;City of Heroes&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/culture/" rel="tag"&gt;Culture&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag"&gt;A Mild-Mannered Reporter&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/"&gt;&lt;img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-mmr-1337630146.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.cityofheroes.com"&gt;&lt;em&gt;City of Heroes&lt;/em&gt;&lt;/a&gt; is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to &lt;em&gt;&lt;a href="http://www.worldofwarcraft.com"&gt;World of Warcraft&lt;/a&gt;,&lt;/em&gt; which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable.&lt;br /&gt;
&lt;br /&gt;
Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/" rel="bookmark"&gt;Continue reading &lt;em&gt;A Mild-Mannered Reporter: The growing, creeping power&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/"&gt;A Mild-Mannered Reporter: The growing, creeping power&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242115/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/nGc9mfQ7FZod0U8kdLemwhnK08s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nGc9mfQ7FZod0U8kdLemwhnK08s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/nGc9mfQ7FZod0U8kdLemwhnK08s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nGc9mfQ7FZod0U8kdLemwhnK08s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/WtMVP1DdvSo" height="1" width="1"/&gt;</description><category>a-mild-mannered-reporter</category><category>character-power</category><category>character-strength</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>power</category><category>power-creep</category><category>power-level</category><category>powercreep</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 17:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/</feedburner:origLink></item><item><title><![CDATA[Enter at Your Own Rift: Conquest PvP]]></title><link>http://feedproxy.google.com/~r/Massively/~3/WezSvxTxZGU/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/</guid><comments>http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/previews/" rel="tag"&gt;Previews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/pvp/" rel="tag"&gt;PvP&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/hands-on/" rel="tag"&gt;Hands-on&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag"&gt;Massively Hands-on&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/rift/" rel="tag"&gt;RIFT&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag"&gt;Enter at Your Own Rift&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/"&gt;&lt;img alt="rift conquest" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rift-conquest.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://riftgame.com"&gt;&lt;em&gt;RIFT&lt;/em&gt;&lt;/a&gt; fans wracked their brains trying to decipher the cryptic message on the forums a few weeks ago, and it turned out they were right: &lt;a href="http://massively.joystiq.com/category/rift/"&gt;&lt;em&gt;RIFT&lt;/em&gt;&lt;/a&gt; is on the verge of seeing the arrival of three faction PvP, and the game took its first step toward that with a test session on PTS last week.&lt;br /&gt;
&lt;br /&gt;
If you missed it, take heart because this week's &lt;a href="http://massively.joystiq.com/category/Enter-at-your-own-RIFT/"&gt;Enter at Your Own Rift&lt;/a&gt; gives a recap of the event and a beginning look at how &lt;a href="http://massively.joystiq.com/tag/Conquest/"&gt;Conquest&lt;/a&gt; plays out. Read on for handy primer on three-faction PvP in Telara!&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/" rel="bookmark"&gt;Continue reading &lt;em&gt;Enter at Your Own Rift: Conquest PvP&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/"&gt;Enter at Your Own Rift: Conquest PvP&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242677/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/cyNCHQlCnvFQLhW2bJLIB_V7S0k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/cyNCHQlCnvFQLhW2bJLIB_V7S0k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/cyNCHQlCnvFQLhW2bJLIB_V7S0k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/cyNCHQlCnvFQLhW2bJLIB_V7S0k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/WezSvxTxZGU" height="1" width="1"/&gt;</description><category>conquest</category><category>dominion</category><category>enter-at-your-own-rift</category><category>extractors</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>hands-on</category><category>karen-bryan</category><category>nightfall</category><category>oathsworn</category><category>opinion</category><category>preview</category><category>previews</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>rvr</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 23 May 2012 16:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/</feedburner:origLink></item><item><title><![CDATA[ArenaNet talks about naming Guild Wars 2's world]]></title><link>http://feedproxy.google.com/~r/Massively/~3/SbTnZ8P8eWs/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/</guid><comments>http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/betas/" rel="tag"&gt;Betas&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/lore/" rel="tag"&gt;Lore&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag"&gt;Guild Wars 2&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag"&gt;Dev Diaries&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/"&gt;&lt;img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw-1337799568.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
While it's easy to get caught up in the big picture side of the development process, we risk overlooking the smaller but crucial work that goes into gluing the game together. One of these tasks is the naming of the world and all that lies within it. Content Designer &lt;a href="http://www.arena.net/blog/author/annie-vandermeer"&gt;Annie VanderMeer Mitsoda&lt;/a&gt; wrote an &lt;a href="http://massively.joystiq.com/tag/arenanet/"&gt;ArenaNet&lt;/a&gt; blog post about the challenges and decisions that went &lt;a href="http://www.arena.net/blog/whats-in-a-name-annie-vandermeer-mitsoda-on-naming-tyria"&gt;with labeling everything under the sun&lt;/a&gt; in &lt;a href="http://massively.joystiq.com/category/guild-wars-2"&gt;&lt;em&gt;Guild Wars 2&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Mitsoda said that the team has established a system for nailing down names. After coming up with the name, the team sends the moniker through a "sanity check" that makes sure it's not too hard to spell or say. The team also tries to weed out the more obscure or overt pop culture references, then passes along the names to the team's "loremasters," who check it against an internal wiki for consistency.&lt;br /&gt;
&lt;br /&gt;
She goes on to share a few anecdotes about the naming process, such as the evolution of Charr names, the difficulty of putting a label on an animal that has no Earth equivalent, and how the creepy rat-dog Murellow got its name. It's an interesting read into a different side of the development process that often goes unnoticed, so check it out!&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/"&gt;ArenaNet talks about naming Guild Wars 2's world&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243732/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.arena.net/blog/whats-in-a-name-annie-vandermeer-mitsoda-on-naming-tyria"&gt;ArenaNet blog&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/VAdvucPBuUxnCg2_xF3qYvimNLs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/VAdvucPBuUxnCg2_xF3qYvimNLs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/VAdvucPBuUxnCg2_xF3qYvimNLs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/VAdvucPBuUxnCg2_xF3qYvimNLs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/SbTnZ8P8eWs" height="1" width="1"/&gt;</description><category>anet</category><category>Annie-VanderMeer</category><category>Annie-VanderMeer-Mitsoda</category><category>arenanet</category><category>beta</category><category>charr</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>lore</category><category>murellow</category><category>name</category><category>names</category><category>naming</category><category>ncsoft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 15:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/</feedburner:origLink></item><item><title><![CDATA[Choose My Adventure: The last mile]]></title><link>http://feedproxy.google.com/~r/Massively/~3/_2Gf2_ItJbk/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/</guid><comments>http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/super-hero/" rel="tag"&gt;Super-hero&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/galleries/" rel="tag"&gt;Galleries&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/screenshots/" rel="tag"&gt;Screenshots&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag"&gt;City of Heroes&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag"&gt;Choose My Adventure&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/"&gt;&lt;img alt="Choose My Adventure road trip" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/road-trip-cma-final.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
You haven't steered me wrong. At least, not yet.&lt;br /&gt;
&lt;br /&gt;
I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for &lt;a href="http://massively.joystiq.com/category/choose-my-adventure"&gt;Choose My Adventure&lt;/a&gt;. Sure, there is an element of mystery and excitement, but what if... just what if the majority manifests an evil streak and sends you careening over an embankment to your virtual doom? Or banishes you to tasks that would make you want to lobotomize yourself with your mouse -- things like &lt;a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/"&gt;run Death From Below repeatedly&lt;/a&gt;? Thankfully, you all spared me from such torture. And with this week's tour of the Mission Architect system in &lt;em&gt;&lt;a href="http://na.cityofheroes.com/en/index.php"&gt;City of Heroes&lt;/a&gt;&lt;/em&gt;, you definitely steered me right -- this is my favorite aspect of the game yet!&lt;br /&gt;
&lt;br /&gt;
I am glad to say that my trust in you all has not been unfounded, and I will speak on your behalf to the others. The fact is, I have enjoyed our little road trip immensely and am sad it must come to an end. So let's take one last cruise through &lt;a href="http://massively.joystiq.com/category/city-of-heroes/"&gt;&lt;em&gt;City of Heroes&lt;/em&gt;&lt;/a&gt; together before you drive off into the sunset with Eliot.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.engadget.com/photos/cma-city-of-heroes/"&gt;CMA: City of Heroes&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.engadget.com/photos/cma-city-of-heroes/#5039111"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/19-1337693765_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.engadget.com/photos/cma-city-of-heroes/#5039107"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/15-1337693759_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.engadget.com/photos/cma-city-of-heroes/#5039098"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/6-1337693746_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.engadget.com/photos/cma-city-of-heroes/#5039105"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/13-1337693756_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.engadget.com/photos/cma-city-of-heroes/#5039109"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/17-1337693762_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/" rel="bookmark"&gt;Continue reading &lt;em&gt;Choose My Adventure: The last mile&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/"&gt;Choose My Adventure: The last mile&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20241468/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/8sVYYsDGhcT-vRK-309JY1sHrZ4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/8sVYYsDGhcT-vRK-309JY1sHrZ4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/8sVYYsDGhcT-vRK-309JY1sHrZ4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/8sVYYsDGhcT-vRK-309JY1sHrZ4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/_2Gf2_ItJbk" height="1" width="1"/&gt;</description><category>bases</category><category>choose-my-adventure</category><category>Choose-my-adventure-city-of-heroes</category><category>choose-my-adventure-coh</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>cma</category><category>coh</category><category>cov</category><category>cox</category><category>decorating</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>housing</category><category>mission-architect</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>player-generated-content</category><category>player-generated-missions</category><category>poll</category><category>polls</category><category>readers-choice</category><category>screenshots</category><category>superhero</category><category>superheroes</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 15:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/</feedburner:origLink></item><item><title><![CDATA[Turbine hosts 300 job-seekers at Rhode Island hiring event]]></title><link>http://feedproxy.google.com/~r/Massively/~3/UdxOjqO3-dI/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/</guid><comments>http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/economy/" rel="tag"&gt;Economy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/misc/" rel="tag"&gt;Miscellaneous&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/"&gt;&lt;img alt="Lord of the Rings Online - landscape screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/screenlotromom4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
If you were vying for one of the 50 jobs &lt;a href="http://massively.joystiq.com/tag/turbine"&gt;Turbine&lt;/a&gt; put up for grabs at &lt;a href="http://massively.joystiq.com/2012/05/18/turbine-hosting-recruiting-event-next-week-looking-to-fill-50-j/"&gt;last night's job fair&lt;/a&gt;, well, get in line. The Providence Journal reports that 300-odd people showed up at the event, a turnout that the paper says was "higher than expected."&lt;br /&gt;
&lt;br /&gt;
How many of the 300 were &lt;a href="http://massively.joystiq.com/tag/38-studios"&gt;38 Studios&lt;/a&gt; refugees? That's hard to say since neither Turbine nor the job-seekers who came down wearing 38-branded jackets and sweatshirts would offer a comment. Turbine's &lt;a href="http://massively.joystiq.com/tag/adam-mersky"&gt;Adam Mersky&lt;/a&gt; said the timing and the location of the meet-and-greet was no accident, as Turbine set up shop in a hotel mere blocks away from 38 Studios headquarters. "It's no coincidence that we're down here looking for talent," Mersky told the Journal.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/"&gt;Turbine hosts 300 job-seekers at Rhode Island hiring event&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243646/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://news.providencejournal.com/breaking-news/2012/05/300-attend-job.html"&gt;Providence Journal&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/8eWeghclFG32eoDcbDrYn7XxFI4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/8eWeghclFG32eoDcbDrYn7XxFI4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/8eWeghclFG32eoDcbDrYn7XxFI4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/8eWeghclFG32eoDcbDrYn7XxFI4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/UdxOjqO3-dI" height="1" width="1"/&gt;</description><category>38-studios</category><category>38-studios-layoffs</category><category>adam-mersky</category><category>hiring</category><category>miscellaneous</category><category>mmo-industry</category><category>turbine</category><category>Turbine-Entertainment</category><category>turbine-hiring</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 14:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/turbine-hosts-300-job-seekers-at-rhode-island-hiring-event/</feedburner:origLink></item><item><title><![CDATA[Diablo III vs. Torchlight II: Battle of the dungeon-crawlers]]></title><link>http://feedproxy.google.com/~r/Massively/~3/_ArbzKOUxPo/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/</guid><comments>http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag"&gt;Diablo III&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/"&gt;&lt;img alt="ROUND ONE: FIGHT!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/torchlightdiablo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	We know you're all still enthralled by &lt;a href="http://www.massively.com/tag/blizzard-entertainment"&gt;Blizzard's&lt;/a&gt; latest blockbuster, &lt;em&gt;&lt;a href="http://www.massively.com/category/diablo-iii"&gt;Diablo III&lt;/a&gt;&lt;/em&gt;, but it's important to remember that it's not the only major dungeon-crawler hitting the market this year. &lt;a href="http://www.massively.com/tag/runic-games"&gt;Runic Games'&lt;/a&gt; &lt;em&gt;&lt;a href="http://www.massively.com/tag/torchlight-ii"&gt;Torchlight II&lt;/a&gt;&lt;/em&gt; is also slated for release, and it's sure to offer plenty of dungeon-delving, loot-gathering goodness as well.&lt;br /&gt;
	&lt;br /&gt;
	But the real question is, how do the two games stack up against one another? The Ancient Gaming Noob has decided to pit the two titles against each other in a no-holds-barred Thunderdome deathmatch to see which game emerges victorious!&lt;br /&gt;
	&lt;br /&gt;
	On one hand, you have &lt;em&gt;Diablo III&lt;/em&gt;'s simplified method of character progression utilizing runes and a number of skill combinations, and on the other hand, there's &lt;em&gt;Torchlight II&lt;/em&gt;'s more traditional talent trees and attribute points. Atmosphere (bright and colorful vs. dark and dreary is a battle for the ages), story, and gameplay are all matters of contention between the two, and each category receives ample coverage, providing a detailed look at the similarities and contrasts between the titles. If you're unsure which dungeon-crawler you want to swear allegiance to, head on over and give the full piece a read for a bit of help in the decision-making process.&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/"&gt;Diablo III vs. Torchlight II: Battle of the dungeon-crawlers&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243585/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://tagn.wordpress.com/2012/05/23/diablo-iii-vs-torchlight-ii-a-matter-of-details/"&gt;The Ancient Gaming Noob&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/wYMQ_LqsGNT-XMcP35pBn4muOlc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/wYMQ_LqsGNT-XMcP35pBn4muOlc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/wYMQ_LqsGNT-XMcP35pBn4muOlc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/wYMQ_LqsGNT-XMcP35pBn4muOlc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/_ArbzKOUxPo" height="1" width="1"/&gt;</description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>comparison</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rpg</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 23 May 2012 13:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/</feedburner:origLink></item><item><title><![CDATA[Why I Play: Vanguard, Saga of Heroes]]></title><link>http://feedproxy.google.com/~r/Massively/~3/4h5dhmVbdvI/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/</guid><comments>http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/vanguard/" rel="tag"&gt;Vanguard&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/why-i-play/" rel="tag"&gt;Why I Play&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/"&gt;&lt;img alt="vanguard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vanguard-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
"How is &lt;em&gt;&lt;a href="http://vgplayers.station.sony.com/index.vm"&gt;Vanguard&lt;/a&gt;&lt;/em&gt;?"&lt;br /&gt;
&lt;br /&gt;
If there's one question that comes up time and time again, it's that one. It experienced a launch disaster, lack of content post 35+, bugs, duping, exploits, performance issues, and the sad "parking lot layoffs," yet &lt;a href="http://massively.joystiq.com/category/vanguard/"&gt;&lt;em&gt;Vanguard: Saga of Heroes&lt;/em&gt;&lt;/a&gt; always seems to generate buzz any time it comes up in conversation.&lt;br /&gt;
&lt;br /&gt;
There's a certain aura surrounding this game, and even though it languished with low subscription numbers for years, it always seems to attract attention when it's covered at Massively. There's something about &lt;em&gt;Vanguard&lt;/em&gt; that kept me playing solidly well past launch and still pulls me back from time to time. With a free-to-play launch just around the corner, it seems like the perfect time to explain why I play &lt;em&gt;Vanguard&lt;/em&gt;.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/" rel="bookmark"&gt;Continue reading &lt;em&gt;Why I Play: Vanguard, Saga of Heroes&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/"&gt;Why I Play: Vanguard, Saga of Heroes&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 13:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243011/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/jJOLlZNXkwfvANhziRRK0JsczSk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/jJOLlZNXkwfvANhziRRK0JsczSk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/jJOLlZNXkwfvANhziRRK0JsczSk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/jJOLlZNXkwfvANhziRRK0JsczSk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/4h5dhmVbdvI" height="1" width="1"/&gt;</description><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>karen-bryan</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>telon</category><category>vanguard</category><category>vanguard-dungeons</category><category>vanguard-flying</category><category>Vanguard-Saga-of-Heroes</category><category>vanguard-ships</category><category>vg</category><category>why-i-play</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 23 May 2012 13:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/</feedburner:origLink></item><item><title><![CDATA[Massive ARGO Online patch raises level cap, adds new dungeons and quests]]></title><link>http://feedproxy.google.com/~r/Massively/~3/cPlgDAufjPI/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/</guid><comments>http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/"&gt;&lt;img alt="ARGO Online - floating steampunk dude with wings and a huge weapon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/screenbig5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Remember &lt;a href="http://massively.joystiq.com/tag/argo-online/"&gt;&lt;em&gt;ARGO Online&lt;/em&gt;&lt;/a&gt;, the free-to-play steampunk fantasy MMO that launched in early 2011? If not, now's as good a time as any to refresh your memory since the game is about to undergo the largest content update in its history.&lt;br /&gt;
&lt;br /&gt;
First up is a max-level increase (to 55), followed by a new "expert" island called Naviruo, which is geared toward level 50-plus players. Here you'll find more than 400 new quests that continue the tale of conflict between the Floresslah and Nobilan factions. There are also seven new dungeons to satiate your PvE and PvP appetites, not to mention over 300 new types of monsters to make things a little more challenging.&lt;br /&gt;
&lt;br /&gt;
As always, more info is available at the official &lt;em&gt;ARGO&lt;/em&gt; website.&lt;br /&gt;
&lt;br /&gt;
[Source: &lt;span style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 16px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); display: inline !important; float: none; "&gt;ProSiebenSat.1 Games press release]&lt;/span&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/"&gt;Massive ARGO Online patch raises level cap, adds new dungeons and quests&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 12:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243540/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/m_PXXKFQEV4YgTP0dHvhK1EMO7Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/m_PXXKFQEV4YgTP0dHvhK1EMO7Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/m_PXXKFQEV4YgTP0dHvhK1EMO7Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/m_PXXKFQEV4YgTP0dHvhK1EMO7Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/cPlgDAufjPI" height="1" width="1"/&gt;</description><category>argo</category><category>argo-online</category><category>content-patch</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>prosiebensat.1</category><category>sci-fi</category><category>steampunk</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 12:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/</feedburner:origLink></item><item><title><![CDATA[Aeria launches Star Supremacy browser MMORTS]]></title><link>http://feedproxy.google.com/~r/Massively/~3/4M2YMBhMwbQ/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/</guid><comments>http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/launches/" rel="tag"&gt;Launches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/new-titles/" rel="tag"&gt;New titles&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmorts/" rel="tag"&gt;MMORTS&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/"&gt;&lt;img alt="Star Supremacy gameplay screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/starsupremacy.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
If you're looking for a free-to-play browser-based MMORTS title, there are plenty of them out there. The latest such comes courtesy of &lt;a href="http://massively.joystiq.com/tag/aeria-games"&gt;Aeria Games&lt;/a&gt;. The company is launching &lt;a href="http://massively.joystiq.com/tag/star-supremacy"&gt;&lt;em&gt;Star Supremacy&lt;/em&gt;&lt;/a&gt;, a sci-fi RTS title featuring 2-D graphics in both space and planetary environments.&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;Players can choose from three different factions (the Altairians, the Seekers, and the UEO) and then set about gathering resources and building fleets before heading into combat. Aeria says that its title boasts quite a bit of gameplay choice, many of which "&lt;/span&gt;&lt;span&gt;will directly affect the outcome of combat and ensure that warfare in &lt;em&gt;Star Supremacy&lt;/em&gt; is a dynamic and highly strategic affair."&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;[Source: Aeria Games press release]&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/"&gt;Aeria launches Star Supremacy browser MMORTS&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243483/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/Xto0QQH2tiIxmh-nM1hHNqsFhb8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Xto0QQH2tiIxmh-nM1hHNqsFhb8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/Xto0QQH2tiIxmh-nM1hHNqsFhb8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Xto0QQH2tiIxmh-nM1hHNqsFhb8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/4M2YMBhMwbQ" height="1" width="1"/&gt;</description><category>aeria</category><category>aeria-games</category><category>star-supremacy</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 12:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/</feedburner:origLink></item><item><title><![CDATA[Analyst says no one is buying MMOs after SWTOR fizzled]]></title><link>http://feedproxy.google.com/~r/Massively/~3/70dt671tVGQ/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/</guid><comments>http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/business-models/" rel="tag"&gt;Business models&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/economy/" rel="tag"&gt;Economy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag"&gt;Star Wars: The Old Republic&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/"&gt;&lt;img alt="Michael Pachter" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gampachattack580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Wedbush Securities analyst Michael Pachter has a dim view of MMO assets following the lukewarm performance of &lt;a href="http://massively.joystiq.com/category/star-wars-the-old-republic"&gt;&lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;&lt;/a&gt;. "Nobody is buying MMOs after &lt;em&gt;Star Wars&lt;/em&gt; fizzled," Pachter told &lt;a href="http://www.joystiq.com/2012/05/23/analyst-estimates-amalur-ip-worth-20-million-38-studios-employ/"&gt;Joystiq&lt;/a&gt;. The context surrounding the statement involves the valuation of &lt;a href="http://massively.joystiq.com/tag/38-studios"&gt;38 Studios&lt;/a&gt; in the wake of its &lt;a href="http://massively.joystiq.com/tag/copernicus"&gt;&lt;em&gt;Copernicus&lt;/em&gt;&lt;/a&gt; melt-down.&lt;br /&gt;
&lt;br /&gt;
"There is just no demand for game assets right now, as &lt;a href="http://massively.joystiq.com/tag/thq"&gt;THQ&lt;/a&gt; proved when it tried to sell the &lt;a href="http://massively.joystiq.com/tag/warhammer-40k"&gt;&lt;em&gt;Warhammer&lt;/em&gt;&lt;/a&gt; MMO. I think [&lt;a href="http://massively.joystiq.com/tag/electronic-arts"&gt;Electronic Arts&lt;/a&gt;] could step in, since they are the publisher, so you might see some alternative way to get 38 some bridge financing," Pachter said.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/"&gt;Analyst says no one is buying MMOs after SWTOR fizzled&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 11:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243509/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.joystiq.com/2012/05/23/analyst-estimates-amalur-ip-worth-20-million-38-studios-employ/"&gt;Joystiq&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/8Vv-fXUUNM2KRzNjj8gnHGtHAuE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/8Vv-fXUUNM2KRzNjj8gnHGtHAuE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/8Vv-fXUUNM2KRzNjj8gnHGtHAuE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/8Vv-fXUUNM2KRzNjj8gnHGtHAuE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/70dt671tVGQ" height="1" width="1"/&gt;</description><category>analysts</category><category>bioware</category><category>ea</category><category>electronic-arts</category><category>game-analysts</category><category>lucasarts</category><category>michael-pachter</category><category>pachter</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>wedbush-securities</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 11:45:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/analyst-says-no-one-is-buying-mmos-after-swtor-fizzled/</feedburner:origLink></item><item><title><![CDATA[World of Tanks' 7.4 update to feature new game modes, maps]]></title><link>http://feedproxy.google.com/~r/Massively/~3/wTPI3oD3wjM/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/</guid><comments>http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/historical/" rel="tag"&gt;Historical&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/pvp/" rel="tag"&gt;PvP&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/war/" rel="tag"&gt;War&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag"&gt;World of Tanks&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/"&gt;&lt;img alt="World of Tanks - French SPG" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/world-of-tankseu-aktualnosc4242.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Two new game modes are coming to &lt;a href="http://massively.joystiq.com/category/world-of-tanks"&gt;&lt;em&gt;World of Tanks&lt;/em&gt;&lt;/a&gt;. Encounter battle and assault will both debut with the 7.4 patch, as &lt;a href="http://massively.joystiq.com/tag/wargaming.net"&gt;Wargaming.net&lt;/a&gt; looks to up the ante in terms of complicated combat assignments.&lt;br /&gt;
&lt;br /&gt;
The patch will also expand the French tank tree as well as add two new maps to the mix. The first map is called Widepark, and it takes place amidst the ruins of a bombed out German town. The second map is called Airfield. It transports players to a Mediterranean location surrounded by temple ruins and rocky hills.&lt;br /&gt;
&lt;br /&gt;
The most noteworthy 7.4 changes, though, are the game modes. Encounter battle "invites two sides to fight for one base," according to a Wargaming.net press release. Assault "sets the players in the roles of attackers and defenders where the former have superior combat capabilities," the company says.&lt;br /&gt;
&lt;br /&gt;
[Source: Wargaming.net press release]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/"&gt;World of Tanks' 7.4 update to feature new game modes, maps&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 11:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243441/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/t7KIsS7GNzfSiqqSuRnmg992TIY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/t7KIsS7GNzfSiqqSuRnmg992TIY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/t7KIsS7GNzfSiqqSuRnmg992TIY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/t7KIsS7GNzfSiqqSuRnmg992TIY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/wTPI3oD3wjM" height="1" width="1"/&gt;</description><category>7.4-update</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>new-maps</category><category>pvp</category><category>tank</category><category>tanks</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-of-tanks-7.4</category><category>world-of-tanks-assault</category><category>world-of-tanks-encounter-battle</category><category>world-of-tanks-game-modes</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 11:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/</feedburner:origLink></item><item><title><![CDATA[Pimp your Vanarch candidate with TERA's campaign poster contest]]></title><link>http://feedproxy.google.com/~r/Massively/~3/NrtVIX_U11w/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/</guid><comments>http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/contests/" rel="tag"&gt;Contests&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/tera/" rel="tag"&gt;TERA&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/"&gt;&lt;img alt="TERA - Vanarch exclusive mount" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vanarch1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Want to get your Vanarch's mug on the front page of the &lt;a href="http://massively.joystiq.com/category/tera"&gt;&lt;em&gt;TERA&lt;/em&gt;&lt;/a&gt; website? Now you can, thanks to a new campaign poster contest sponsored by &lt;a href="http://massively.joystiq.com/tag/en-masse-entertainment"&gt;En Masse Entertainment&lt;/a&gt;. What the heck is a Vanarch? It's the player politician who oversees various provinces in the world of Arborea. Vanarchs can open shops, enable or disable open PvP, raise taxes, and basically affect the game world (and other players) in ways that are off-limits in your average themepark MMO.&lt;br /&gt;
&lt;br /&gt;
The contest rules are pretty simple. You'll need to include your campaign poster, along with a short paragraph extolling the virtues of your candidate, in an email to En Masse. You'll want to be quick about it too, as the submission period ends tomorrow.&lt;br /&gt;
&lt;br /&gt;
This week's election cycle ends the day after, and you can view the &lt;a href="http://tera.enmasse.com/news/election-calendar"&gt;election calendar&lt;/a&gt; at the official &lt;em&gt;TERA&lt;/em&gt; website.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/"&gt;Pimp your Vanarch candidate with TERA's campaign poster contest&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 11:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243413/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://tera.enmasse.com/news/posts/vanarch-campaign-poster-contest"&gt;Contest announcement&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/Z1mkHHKiLezWZlUfgyRAUo8v1Ro/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Z1mkHHKiLezWZlUfgyRAUo8v1Ro/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/Z1mkHHKiLezWZlUfgyRAUo8v1Ro/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Z1mkHHKiLezWZlUfgyRAUo8v1Ro/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/NrtVIX_U11w" height="1" width="1"/&gt;</description><category>bluehole</category><category>bluehole-studios</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>political-system</category><category>tera</category><category>tera-campaign-poster-contest</category><category>tera-elections</category><category>tera-political-system</category><category>tera-vanarch</category><category>vanarch</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 11:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/</feedburner:origLink></item><item><title><![CDATA[DDO expansion screens show off dryads, werewolves]]></title><link>http://feedproxy.google.com/~r/Massively/~3/x6ppeyRjj4o/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/</guid><comments>http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/galleries/" rel="tag"&gt;Galleries&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/screenshots/" rel="tag"&gt;Screenshots&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag"&gt;Dungeons and Dragons Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/expansions/" rel="tag"&gt;Expansions&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/patches/" rel="tag"&gt;Patches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/"&gt;&lt;img alt="Dungeons and Dragons Online - dryads" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/header-1337779357.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Want the latest &lt;a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"&gt;&lt;em&gt;Dungeons and Dragons Online&lt;/em&gt;&lt;/a&gt; expansion screenshots? We've got them for you in our gallery below, and they focus on dryads and werewolf monsters from the forthcoming &lt;a href="http://massively.joystiq.com/tag/menace-of-the-underdark"&gt;&lt;em&gt;Menace of the Underdark&lt;/em&gt;&lt;/a&gt; patch. The shots are set in the Eveningstar region of the Forgotten Realms, which players will initially encounter after porting over from &lt;em&gt;DDO's&lt;/em&gt; original Eberron locale.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Menace of the Underdark&lt;/em&gt; will add quite a bit of &lt;a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/"&gt;new content&lt;/a&gt; to &lt;em&gt;DDO&lt;/em&gt;, including a new Druid class, epic destinies, and an old familiar campaign setting. The expansion is now available for pre-order on &lt;a href="http://massively.joystiq.com/tag/turbine"&gt;Turbine's&lt;/a&gt; website. It launches on June 25th.&lt;br /&gt;
&lt;br /&gt;
[Source: Turbine press release]&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/"&gt;Dungeons and Dragons Online: Menace of the Underdark&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041255"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad01_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041256"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041257"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041258"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryadfight_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041259"&gt;&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/werewolf02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/"&gt;DDO expansion screens show off dryads, werewolves&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 10:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243385/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/Z-MjVVuA7rT8AZe6W0MefdFrL00/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Z-MjVVuA7rT8AZe6W0MefdFrL00/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/Z-MjVVuA7rT8AZe6W0MefdFrL00/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/Z-MjVVuA7rT8AZe6W0MefdFrL00/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/x6ppeyRjj4o" height="1" width="1"/&gt;</description><category>ddo</category><category>dnd</category><category>dryads</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gallery</category><category>menace-of-the-underdark</category><category>screenshots</category><category>turbine</category><category>turbine-entertainment</category><category>werewolves</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 10:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/</feedburner:origLink></item><item><title><![CDATA[Diablo 3 achieves fastest-selling PC game and biggest PC game launch titles]]></title><link>http://feedproxy.google.com/~r/Massively/~3/OIkwoGCer-Y/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/</guid><comments>http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/bugs/" rel="tag"&gt;Bugs&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/new-titles/" rel="tag"&gt;New titles&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag"&gt;Diablo III&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/"&gt;&lt;img alt="Diablo III gameplay screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3-1337780774.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Launch bugs, server problems, and silly single-player online requirements didn't stop &lt;a href="http://massively.joystiq.com/category/diablo-iii"&gt;&lt;em&gt;Diablo III&lt;/em&gt;&lt;/a&gt; from becoming the biggest launch in the history of PC gaming. &lt;a href="http://massively.joystiq.com/tag/blizzard"&gt;Blizzard&lt;/a&gt; has announced that the game sold over 3.5 million copies during the first 24 hours that it was available for purchase. A week later, some 6.3 million of you are playing it (and that figure doesn't count the folks in Korean internet cafes, where the game enjoys a 39 percent share as of yesterday).&lt;br /&gt;
&lt;br /&gt;
Blizzard's &lt;a href="http://massively.joystiq.com/tag/mike-morhaime"&gt;Mike Morhaime&lt;/a&gt; apologized for &lt;em&gt;D3's&lt;/em&gt; various launch issues but said that the firm is pleased with feedback thus far. "We're especially proud of the gameplay feedback we've received from players worldwide. We're pleased that &lt;em&gt;Diablo III&lt;/em&gt; has lived up to players' high expectations, and we're looking forward to welcoming more players into Sanctuary in the days ahead," he said.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/"&gt;Diablo 3 achieves fastest-selling PC game and biggest PC game launch titles&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 10:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243395/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.eurogamer.net/articles/2012-05-23-diablo-3-fastest-selling-pc-game-ever-biggest-pc-game-launch-in-history"&gt;Eurogamer&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/MAUupIw8DqaAA2Uh4GsvFAPWAlg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/MAUupIw8DqaAA2Uh4GsvFAPWAlg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/MAUupIw8DqaAA2Uh4GsvFAPWAlg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/MAUupIw8DqaAA2Uh4GsvFAPWAlg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/OIkwoGCer-Y" height="1" width="1"/&gt;</description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-3-biggest-pc-launch-ever</category><category>diablo-ii</category><category>diablo-iii</category><category>drm</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>online-single-player-game</category><category>roguelike</category><category>rpg</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 10:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/</feedburner:origLink></item><item><title><![CDATA[Rosh Online major content update adds more funtionality and gameplay]]></title><link>http://feedproxy.google.com/~r/Massively/~3/JT94sPr_da8/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</guid><comments>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/patches/" rel="tag"&gt;Patches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/"&gt;&lt;img alt="Rosh Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rosh-header.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://massively.joystiq.com/tag/ignited-games"&gt;Ignited Games&lt;/a&gt; has released a major content update to its free-to-play fantasy MMO &lt;a href="http://massively.joystiq.com/tag/rosh-online"&gt;&lt;em&gt;Rosh Online&lt;/em&gt;&lt;/a&gt; that not only adds more gameplay features but introduces a number of new systems and changes to enhance the player experience.&lt;br /&gt;
&lt;br /&gt;
Along with a mysterious new island and dungeons to explore, new armor and weapons, improved boss monsters, three craftable bear mounts, and an increased level cap (up to 75), this update offers more functionality with modifications to the UI, an inventory sort function, a craft tooltip, and an auto-walk system to get players to NPCs and quest mobs.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="body"&gt;
	If that doesn't sound like enough, a new dismantle system for creating unique crafting items and the ability to view players' equipped items are also being introduced. More details are available in the &lt;a href="http://rosh.ignitedgames.com/center/news/notice_view.asp?list_seq=201"&gt;patch notes&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
[Source: Ignited Games press release]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/"&gt;Rosh Online major content update adds more funtionality and gameplay&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 09:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243300/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/EKsRoXdI_2LNqTK0gn9FeTsADDo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/EKsRoXdI_2LNqTK0gn9FeTsADDo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/EKsRoXdI_2LNqTK0gn9FeTsADDo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/EKsRoXdI_2LNqTK0gn9FeTsADDo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/JT94sPr_da8" height="1" width="1"/&gt;</description><category>armor</category><category>content-update</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>ignited</category><category>ignited-games</category><category>news</category><category>patch</category><category>rosh</category><category>rosh-online</category><category>rosh-online-the-return-of-karos</category><category>update</category><category>weapons</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 09:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</feedburner:origLink></item><item><title><![CDATA[The Daily Grind: If you could design a class, what would it be?]]></title><link>http://feedproxy.google.com/~r/Massively/~3/CpAPlv0p3nI/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</guid><comments>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/classes/" rel="tag"&gt;Classes&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/culture/" rel="tag"&gt;Culture&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag"&gt;The Daily Grind&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/misc/" rel="tag"&gt;Miscellaneous&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/"&gt;&lt;img alt="The Daily Grind" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/blueprint.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"&lt;br /&gt;
&lt;br /&gt;
"Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong with the industry, starting with the snow zone in &lt;em&gt;Mutant Hamsters Online&lt;/em&gt;. The pixel shading for the Blue Spruce trees has never been right..."&lt;br /&gt;
&lt;br /&gt;
"I'll let you make a class. Just one class," the voice interrupts. "And you get unlimited snack bar access."&lt;br /&gt;
&lt;br /&gt;
"Deal!" you exclaim. "Now where do you want this kidney?"&lt;br /&gt;
&lt;br /&gt;
Believe it or not, that could happen to you! But let's hope it doesn't and instead let's engage in hypothetical daydreaming: If you could design a class for your MMO, what would it be?&lt;br /&gt;
&lt;br /&gt;
&lt;img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /&gt;&lt;em&gt;Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's &lt;a href="http://www.massively.com/category/the-daily-grind/"&gt;Daily Grind&lt;/a&gt;!&lt;/em&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/"&gt;The Daily Grind: If you could design a class, what would it be?&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Wed, 23 May 2012 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242438/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/hnzvDUqFD0xg3CmFcb0gxhvDlrE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/hnzvDUqFD0xg3CmFcb0gxhvDlrE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/hnzvDUqFD0xg3CmFcb0gxhvDlrE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/hnzvDUqFD0xg3CmFcb0gxhvDlrE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/CpAPlv0p3nI" height="1" width="1"/&gt;</description><category>armchair-developer</category><category>backseat-developer</category><category>class</category><category>class-design</category><category>classes</category><category>daily-grind</category><category>kidney</category><category>mutant-hamsters-online</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 08:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</feedburner:origLink></item><item><title><![CDATA[Fallen Earth team dwindles further, but the game still lives]]></title><link>http://feedproxy.google.com/~r/Massively/~3/yD49B9uqylI/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/</guid><comments>http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag"&gt;Fallen Earth&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag"&gt;Post-Apocalyptic&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/"&gt;&lt;img alt="Fallen Earth chopper" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ampchopper-1337741729.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Earlier tonight we got word of a rumor regarding &lt;em&gt;&lt;a href="http://massively.joystiq.com/category/Fallen-Earth/"&gt;Fallen Earth&lt;/a&gt;&lt;/em&gt;'s development team dwindling down to three remaining content designers: a scripter, an artist and a game designer. Concerned over what has turned out to be a &lt;a href="http://massively.joystiq.com/2012/05/21/layoffs-confirmed-for-38-studios-rhode-island-takes-no-action/"&gt;horrible&lt;/a&gt; &lt;a href="http://massively.joystiq.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/"&gt;week&lt;/a&gt; of layoffs, we shot an email to &lt;a href="http://massively.joystiq.com/tag/GamersFirst/"&gt;GamersFirst&lt;/a&gt;, which quickly responded:
&lt;blockquote class="bq-standard"&gt;
	"We had a large contractor crew on &lt;em&gt;FE&lt;/em&gt; and we are focusing on creating our own employee pool to manage the game. We did decide to not renew some of our contractors. As you probably know that we are going to focus on our own home grown IPs like &lt;em&gt;&lt;a href="http://massively.joystiq.com/tag/APB-Reloaded/"&gt;APB Reloaded&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;Fallen Earth&lt;/em&gt;, &lt;em&gt;Hailan Rising&lt;/em&gt; and &lt;em&gt;&lt;a href="http://massively.joystiq.com/tag/Taikodom/"&gt;Taikodom&lt;/a&gt;&lt;/em&gt;. We have already stopped servicing &lt;em&gt;Knight Online&lt;/em&gt; and we will be stopping service of &lt;em&gt;War Rock&lt;/em&gt; from June 1. As a result we will using our own pool of experienced staff to manage the complete operations of &lt;em&gt;Fallen Earth&lt;/em&gt;. Key game design folks like Marie still continue to be at the helm in North Carolina. &lt;em&gt;Fallen Earth&lt;/em&gt; has also been licensed in South America and we will close to licensing it in Russia, Turkey and Asia. We are absolutely committed to making it grow across the globe."&lt;/blockquote&gt;
While it appears that the game itself is not in trouble, we'll be sure to keep our eye on the situation for further developments.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/"&gt;Fallen Earth team dwindles further, but the game still lives&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243186/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/fWjHQkDw6EAGxJLFkZoUxnXZbvs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/fWjHQkDw6EAGxJLFkZoUxnXZbvs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/fWjHQkDw6EAGxJLFkZoUxnXZbvs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/fWjHQkDw6EAGxJLFkZoUxnXZbvs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/yD49B9uqylI" height="1" width="1"/&gt;</description><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>layoffs</category><category>post-apoc</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><category>wastelands</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 22 May 2012 23:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/</feedburner:origLink></item><item><title><![CDATA[The Game Archaeologist: Richard Garriott's haunted cache]]></title><link>http://feedproxy.google.com/~r/Massively/~3/piOqeOnBsYc/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/</guid><comments>http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/video/" rel="tag"&gt;Video&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/events-real-world/" rel="tag"&gt;Events, real-world&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag"&gt;Tabula Rasa&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/ultima-online/" rel="tag"&gt;Ultima Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag"&gt;The Game Archaeologist&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/misc/" rel="tag"&gt;Miscellaneous&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/"&gt;&lt;img alt="Richard Garriott" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/richard1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching.&lt;br /&gt;
&lt;br /&gt;
Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful t&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=-4VFeYZTTYs"&gt;wo-minute introduction to this hobby on YouTube&lt;/a&gt; if you're curious.&lt;br /&gt;
&lt;br /&gt;
I noted on our &lt;a href="http://massively.joystiq.com/category/massively-speaking/"&gt;Massively Speaking&lt;/a&gt; podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location.&lt;br /&gt;
&lt;br /&gt;
Ladies and gentlemen, may I present to you &lt;a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GC2B034"&gt;Richard Garriott's haunted cache&lt;/a&gt;.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/" rel="bookmark"&gt;Continue reading &lt;em&gt;The Game Archaeologist: Richard Garriott's haunted cache&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/"&gt;The Game Archaeologist: Richard Garriott's haunted cache&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20236314/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/EatDrlv5Z9F_ol9Baa12K7pCZ14/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/EatDrlv5Z9F_ol9Baa12K7pCZ14/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/EatDrlv5Z9F_ol9Baa12K7pCZ14/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/EatDrlv5Z9F_ol9Baa12K7pCZ14/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/piOqeOnBsYc" height="1" width="1"/&gt;</description><category>britannia-manor</category><category>cache</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>featured</category><category>game-archaelogist</category><category>geocache</category><category>geocaching</category><category>international-space-station</category><category>iss</category><category>lord-british</category><category>mud</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>ocean-floor</category><category>opinion</category><category>richard-garriott</category><category>second-pass-mush</category><category>the-game-archaeologist</category><category>the-guardians-quest</category><category>the-necropolis-of-britannia-manor</category><category>titanic</category><category>torilmud</category><category>trailer</category><category>trailers</category><category>ultima</category><category>ultima online</category><category>uo</category><category>video</category><category>videos</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 20:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/</feedburner:origLink></item><item><title><![CDATA[ArenaNet confirms no beta for this weekend]]></title><link>http://feedproxy.google.com/~r/Massively/~3/QdVlFkNdL1g/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</guid><comments>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/betas/" rel="tag"&gt;Betas&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag"&gt;Guild Wars 2&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/"&gt;&lt;img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/notthisweekendsuckers.jpg" style="width: 530px; height: 304px;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	In response to increased agitation among impatient fans, &lt;a href="http://massively.joystiq.com/tag/arenanet/"&gt;ArenaNet&lt;/a&gt;'s &lt;a href="http://massively.joystiq.com/tag/Martin-Kerstein/"&gt;Martin Kerstein&lt;/a&gt; graced the &lt;a href="http://massively.joystiq.com/category/guild-wars-2/"&gt;&lt;em&gt;Guild Wars 2&lt;/em&gt;&lt;/a&gt; &lt;a href="https://www.facebook.com/GuildWars2/posts/10150882710644209"&gt;Facebook page&lt;/a&gt; with a bit of confirmation: There will be no beta weekend event this coming weekend. This stretches the BWE schedule longer than the one-per-month that the team is trying to adhere to, but Kerstein included some explanation that will hopefully keep fans from panicking.&lt;br /&gt;
	&lt;blockquote class="bq-standard"&gt;
		Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.&lt;br /&gt;
		&lt;br /&gt;
		We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed.&lt;/blockquote&gt;
	While this wasn't met with glee by most fans, the news &lt;em&gt;does &lt;/em&gt;allow folks to carry on with their lives and make full use of the upcoming holiday weekend. Moreover, the wait will likely be worthwhile, as additional hardware to support the player flood that will descend on the data centers for the next BWE will mean greater enjoyment for more people.&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/"&gt;ArenaNet confirms no beta for this weekend&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 19:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243110/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="https://www.facebook.com/GuildWars2/posts/10150882710644209"&gt;Guild Wars 2 Facebook page&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/u89iYtR7ZxrgbZ-zXAtpsIjZP1w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/u89iYtR7ZxrgbZ-zXAtpsIjZP1w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/u89iYtR7ZxrgbZ-zXAtpsIjZP1w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/u89iYtR7ZxrgbZ-zXAtpsIjZP1w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/QdVlFkNdL1g" height="1" width="1"/&gt;</description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend-event</category><category>bwe</category><category>BWE2</category><category>community-team-crushers-of-dreams</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 19:45:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</feedburner:origLink></item><item><title><![CDATA[Embers of Caerus launches Kickstarter campaign]]></title><link>http://feedproxy.google.com/~r/Massively/~3/Rki3zrYqPew/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/</guid><comments>http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/sandbox/" rel="tag"&gt;Sandbox&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/"&gt;&lt;img alt="Concept Art -- Embers of Caerus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/embers.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	It looks like &lt;a href="http://www.massively.com/tag/forsaken-studios"&gt;Forsaken Studios&lt;/a&gt; is piling onto the &lt;a href="http://www.massively.com/tag/kickstarter"&gt;Kickstarter&lt;/a&gt; bandwagon to help raise funds for its upcoming sandbox title, &lt;em&gt;&lt;a href="http://massively.joystiq.com/tag/embers-of-caerus"&gt;Embers of Caerus&lt;/a&gt;&lt;/em&gt;. The studio has set a funding goal of $25,000 US to "fuel the development and production of [the studio's] prototype, bring [the game] to the attention of the major players in the industry, and help put &lt;em&gt;Embers of Caerus&lt;/em&gt; firmly on the MMORPG map."&lt;br /&gt;
	&lt;br /&gt;
	The 25 grand will specifically be used "to cover software licenses and development costs," and the studio vows that "every single cent pledged will be put toward this goal." Of course, as with any successful Kickstarter campaign, Forsaken Studios is putting forward a number of nifty bonuses for its backers, ranging from beta access to dinner with the devs and a tour of the Forsaken Studios office. If you want to help the studio reach its funding goals, you've got until Tuesday, June 19th, to head over to the Kickstarter page and chip in.&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/"&gt;Embers of Caerus launches Kickstarter campaign&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243064/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.kickstarter.com/projects/forsakenstudios/embers-of-caerus-investor-prototype"&gt;Embers of Caerus Kickstarter&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/u6eOJfr6JhW7p-AenBNJtC3KPhE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/u6eOJfr6JhW7p-AenBNJtC3KPhE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/u6eOJfr6JhW7p-AenBNJtC3KPhE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/u6eOJfr6JhW7p-AenBNJtC3KPhE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/Rki3zrYqPew" height="1" width="1"/&gt;</description><category>embers-of-caerus</category><category>fantasy</category><category>forsaken-studios</category><category>kickstarter</category><category>oh-hey-look-another-kickstarter</category><category>sandbox</category><category>sandboxes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 May 2012 19:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/</feedburner:origLink></item><item><title><![CDATA[Dark Age of Camelot updates Relic mechanics and classes]]></title><link>http://feedproxy.google.com/~r/Massively/~3/f8JBtnuFIU4/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</guid><comments>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag"&gt;Dark Age of Camelot&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/patches/" rel="tag"&gt;Patches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/"&gt;&lt;img alt="Relics also cannot be used any longer as snack food for pet monsters." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/daoc-patch-epl-522-1337721739.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Some people no doubt see the venerable &lt;em&gt;&lt;a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/"&gt;Dark Age of Camelot&lt;/a&gt;&lt;/em&gt; as a relic. But you know what's even &lt;em&gt;more&lt;/em&gt; of a relic? The game's Relics. These powerful items &lt;a href="http://darkageofcamelot.com/article/game-update-1112"&gt;have received an overhaul in the latest patch&lt;/a&gt;; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture.&lt;br /&gt;
&lt;br /&gt;
The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. &lt;em&gt;Dark Age of Camelot&lt;/em&gt; players can see the full list of changes &lt;a href="http://darkageofcamelot.com/article/game-update-1112"&gt;in the patch notes&lt;/a&gt;, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/"&gt;Dark Age of Camelot updates Relic mechanics and classes&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 18:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243028/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://darkageofcamelot.com/article/game-update-1112"&gt;Game Update 1.112&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/fv3qkNcWGM-baPWMUuhlVMJEyrc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/fv3qkNcWGM-baPWMUuhlVMJEyrc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/fv3qkNcWGM-baPWMUuhlVMJEyrc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/fv3qkNcWGM-baPWMUuhlVMJEyrc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/f8JBtnuFIU4" height="1" width="1"/&gt;</description><category>bioware</category><category>camelot</category><category>class</category><category>class-balance</category><category>classes</category><category>classic-mmo</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>mechanical-changes</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>patch</category><category>patches</category><category>pvp</category><category>relics</category><category>rvr</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 18:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</feedburner:origLink></item><item><title><![CDATA[Flameseeker Chronicles: Touring the Snowden Drifts]]></title><link>http://feedproxy.google.com/~r/Massively/~3/hawa3VY1tjU/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</guid><comments>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/galleries/" rel="tag"&gt;Galleries&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/screenshots/" rel="tag"&gt;Screenshots&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/lore/" rel="tag"&gt;Lore&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/opinion/" rel="tag"&gt;Opinion&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag"&gt;Guild Wars 2&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/races/" rel="tag"&gt;Races&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag"&gt;Flameseeker Chronicles&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/"&gt;&lt;img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sos02.jpg" style="width: 530px; height: 339px;" /&gt;&lt;/a&gt;&lt;/div&gt;
I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of &lt;a href="http://wiki.guildwars2.com/wiki/Sons_of_Svanir"&gt;Sons of Svanir&lt;/a&gt; imaginable.&lt;br /&gt;
&lt;br /&gt;
As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.&lt;br /&gt;
&lt;br /&gt;
Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the &lt;em&gt;ultimate &lt;/em&gt;sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in &lt;a href="http://www.guildwars2.com/en/"&gt;&lt;em&gt;Guild Wars 2 &lt;/em&gt;&lt;/a&gt;is packed to the brim with excitement.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark"&gt;Continue reading &lt;em&gt;Flameseeker Chronicles: Touring the Snowden Drifts&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/"&gt;Flameseeker Chronicles: Touring the Snowden Drifts&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20239670/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/nGH_aQe70MlP8EgDdVBaVuM6iFc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nGH_aQe70MlP8EgDdVBaVuM6iFc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/nGH_aQe70MlP8EgDdVBaVuM6iFc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/nGH_aQe70MlP8EgDdVBaVuM6iFc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/hawa3VY1tjU" height="1" width="1"/&gt;</description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>galleries</category><category>gallery</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>norn</category><category>opinion</category><category>screenshot</category><category>screenshots</category><category>sons-of-svanir</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 18:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</feedburner:origLink></item><item><title><![CDATA[Firefall video blog says farewell to levels, hello to skill]]></title><link>http://feedproxy.google.com/~r/Massively/~3/UIElH1l8qhI/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</guid><comments>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/video/" rel="tag"&gt;Video&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/previews/" rel="tag"&gt;Previews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmofps/" rel="tag"&gt;MMOFPS&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/firefall/" rel="tag"&gt;Firefall&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"&gt;&lt;img alt="Not a farewell to arms, mind you.  That would make the game kind of silly." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-devblog-epl-522.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The team at &lt;a href="http://massively.joystiq.com/tag/Red-5-Studios/"&gt;Red 5 Studios&lt;/a&gt; has been working hard on making &lt;em&gt;&lt;a href="http://massively.joystiq.com/category/Firefall/"&gt;Firefall&lt;/a&gt;&lt;/em&gt; the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer &lt;a href="http://massively.joystiq.com/tag/ScottYoungblood/"&gt;Scott Youngblood&lt;/a&gt; and development VP &lt;a href="http://massively.joystiq.com/tag/James-Macauley/"&gt;James Macauley&lt;/a&gt; drops the news that the level system is being discarded and replaced with a much more organic system for player growth.&lt;br /&gt;
&lt;br /&gt;
Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.&lt;br /&gt;
&lt;br /&gt;
There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but &lt;em&gt;Firefall&lt;/em&gt; fans should be quite happy with what's over the horizon.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark"&gt;Continue reading &lt;em&gt;Firefall video blog says farewell to levels, hello to skill&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"&gt;Firefall video blog says farewell to levels, hello to skill&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20243027/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.youtube.com/user/r5studios?feature=watch"&gt;Official YouTube page&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/00aXpttIGpQQzrq4JpZ2nqHht2A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/00aXpttIGpQQzrq4JpZ2nqHht2A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/00aXpttIGpQQzrq4JpZ2nqHht2A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/00aXpttIGpQQzrq4JpZ2nqHht2A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/UIElH1l8qhI" height="1" width="1"/&gt;</description><category>design-blog</category><category>development</category><category>development-blog</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>future-patches</category><category>future-updates</category><category>james-macauley</category><category>levels</category><category>mmo-shooter</category><category>mmofps</category><category>news</category><category>no-levels</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>scott-youngblood</category><category>shooter</category><category>video</category><category>video-blog</category><category>videos</category><category>vlog</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 17:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</feedburner:origLink></item><item><title><![CDATA[Blizzard denies Diablo III authenticator hacking claims]]></title><link>http://feedproxy.google.com/~r/Massively/~3/oU2iIPT52rk/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/</guid><comments>http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/launches/" rel="tag"&gt;Launches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/legal/" rel="tag"&gt;Legal&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag"&gt;Diablo III&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/"&gt;&lt;img alt="Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
We've been following &lt;a href="http://massively.joystiq.com/2012/05/21/diablo-iii-players-report-eruption-of-hacked-accounts/"&gt;the mass reports&lt;/a&gt; of hackers bypassing passwords and authenticators to rob &lt;a href="http://massively.joystiq.com/category/diablo-iii/"&gt;&lt;em&gt;Diablo III&lt;/em&gt;&lt;/a&gt; accounts blind, and now we have a new twist on the story. While &lt;a href="http://massively.joystiq.com/tag/blizzard"&gt;Blizzard &lt;/a&gt;&lt;a href="http://us.battle.net/d3/en/forum/topic/5149619664?page=13#242"&gt;confirmed&lt;/a&gt; "an increase in reports of individual account compromises," &lt;a href="http://us.battle.net/d3/en/forum/topic/5149619846?page=29#571"&gt;the studio says&lt;/a&gt; it has no hard evidence that hackers have found a way to skirt around the authentication system.&lt;br /&gt;
&lt;br /&gt;
Community Manager &lt;a href="http://us.battle.net/d3/en/forum/topic/5149619846?page=29#571"&gt;Bashiok&lt;/a&gt; said that the company is taking the claims "extremely seriously" and is investigating the rash of account compromises. "Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password," he said. "While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand."&lt;br /&gt;
&lt;br /&gt;
Blizzard is assisting compromised customers by restoring stolen items and rolling back their accounts. The studio &lt;a href="http://us.battle.net/d3/en/forum/topic/5149619846"&gt;has a post up on its forums&lt;/a&gt; to help players protect their accounts and get assistance if theft occurs.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/"&gt;Blizzard denies Diablo III authenticator hacking claims&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242988/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/"&gt;Diablo III forums #1&lt;/a&gt;&lt;!--//--&gt;, &lt;a href="http://us.battle.net/d3/en/forum/topic/5149619846?page=29#571"&gt;Diablo III forums #2&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/ii1i2wmtry55s1sQxRNnTulvUBA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/ii1i2wmtry55s1sQxRNnTulvUBA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/ii1i2wmtry55s1sQxRNnTulvUBA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/ii1i2wmtry55s1sQxRNnTulvUBA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/oU2iIPT52rk" height="1" width="1"/&gt;</description><category>account-compromise</category><category>account-compromises</category><category>account-theft</category><category>action-rpg</category><category>authenticator</category><category>authenticators</category><category>Bashiok</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>hack</category><category>hacked</category><category>hacker</category><category>hackers</category><category>launch</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rollback</category><category>rpg</category><category>theft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 17:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/</feedburner:origLink></item><item><title><![CDATA[City of Heroes puts players in the action with its Summer Blockbuster Event]]></title><link>http://feedproxy.google.com/~r/Massively/~3/GvFTHNxiB3I/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/</guid><comments>http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/super-hero/" rel="tag"&gt;Super-hero&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag"&gt;City of Heroes&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/events-in-game/" rel="tag"&gt;Events, in-game&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/"&gt;&lt;img alt="Screenshot -- City of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-1337716744.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	Summer is almost officially upon us, and you know what that means: summer blockbusters! But we're not talking about the movies; we're talking about &lt;a href="http://www.massively.com/category/city-of-heroes"&gt;&lt;em&gt;City of Heroes&lt;/em&gt;'&lt;/a&gt; Summer Blockbuster Event, which will put players in scenarios straight out of huge summer films, but with a special &lt;a href="http://www.massively.com/tag/paragon-studios"&gt;Paragon Studios&lt;/a&gt; twist.&lt;br /&gt;
	&lt;br /&gt;
	The double-feature begins with Time Gladiator, which puts players in the coliseum's spotlight as they go head-to-head with opponents pulled from across the annals of time, such as "deadly assassins, outlaw gunslingers, cybernetic soldiers... and the mighty God-Champion." Of course, if suave subterfuge is more your style, perhaps The Casino Heist will tickle your fancy. Ocean's Eleven's got nothin' on this scenario, which puts players in charge of busting up the Tyrant's Palace Casino. Of course, they'll have to do something about the Tyrant's "armed guards and state-of-the-art security" first. The Summer Blockbuster Event goes live on July 10th, so grab some popcorn and get ready for action.&lt;br /&gt;
	&lt;br /&gt;
	[Source: Paragon Studios press release]&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/"&gt;City of Heroes puts players in the action with its Summer Blockbuster Event&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 16:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242938/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/TGb4DFROEeopAW3beB5Yxjcw40o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/TGb4DFROEeopAW3beB5Yxjcw40o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/TGb4DFROEeopAW3beB5Yxjcw40o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/TGb4DFROEeopAW3beB5Yxjcw40o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/GvFTHNxiB3I" height="1" width="1"/&gt;</description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>events</category><category>f2p</category><category>free-to-play</category><category>freedom</category><category>in-game-events</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>summer-blockbuster-event</category><category>superhero</category><category>superheroes</category><category>the-casino-heist</category><category>time-gladiator</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 May 2012 16:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/</feedburner:origLink></item><item><title><![CDATA[MechWarrior Online announces closed beta and founder's program]]></title><link>http://feedproxy.google.com/~r/Massively/~3/sl1uYrS0NJ8/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/</guid><comments>http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/betas/" rel="tag"&gt;Betas&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/launches/" rel="tag"&gt;Launches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag"&gt;MechWarrior Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/moba/" rel="tag"&gt;MOBA&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/"&gt;&lt;img alt="MWO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mech-1337715318.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Turn over the engine and light up the jet thrusters because &lt;a href="http://massively.joystiq.com/category/mechwarrior-online"&gt;&lt;em&gt;MechWarrior Online&lt;/em&gt;&lt;/a&gt; &lt;a href="http://mwomercs.com/news/2012/05/259-operation-inception"&gt;is stomping into closed beta&lt;/a&gt; this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, &lt;a href="http://mwomercs.com/news/2012/05/260-operation-clarification"&gt;there is no IP blocking&lt;/a&gt;, so anyone can jump in as long as he or she doesn't mind a little lag.&lt;br /&gt;
&lt;br /&gt;
Perhaps of more interest is &lt;a href="http://massively.joystiq.com/tag/piranha-games"&gt;Piranha Games'&lt;/a&gt; announcement of its founder's program, code-named &lt;a href="http://mwomercs.com/news/2012/05/259-operation-inception"&gt;Operation Inception&lt;/a&gt;. Yes, we guess the devs saw the movie too. While &lt;em&gt;MWO&lt;/em&gt; will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game.&lt;br /&gt;
&lt;br /&gt;
Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech.&lt;br /&gt;
&lt;br /&gt;
Early access for &lt;em&gt;MechWarrior Online &lt;/em&gt;begins July 17th.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/"&gt;MechWarrior Online announces closed beta and founder's program&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242961/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://mwomercs.com/news/2012/05/259-operation-inception"&gt;Operation Inception&lt;/a&gt;&lt;!--//--&gt;, &lt;a href="http://mwomercs.com/news/2012/05/260-operation-clarification"&gt;Operation Clarification&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/S4zhSZV1OvJ35rDeniZaunvhwK4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/S4zhSZV1OvJ35rDeniZaunvhwK4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/S4zhSZV1OvJ35rDeniZaunvhwK4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/S4zhSZV1OvJ35rDeniZaunvhwK4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/sl1uYrS0NJ8" height="1" width="1"/&gt;</description><category>beta</category><category>closed-beta</category><category>early-access</category><category>f2p</category><category>founders-battlemech</category><category>founders-program</category><category>free-to-play</category><category>inception</category><category>ip-blocking</category><category>launch</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>operation-inception</category><category>piranha</category><category>piranha-games</category><category>region-free</category><category>sci-fi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 16:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/</feedburner:origLink></item><item><title><![CDATA[Arcane Legends officially announced]]></title><link>http://feedproxy.google.com/~r/Massively/~3/Dc6FOhrESxo/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/</guid><comments>http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/betas/" rel="tag"&gt;Betas&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/fantasy/" rel="tag"&gt;Fantasy&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/new-titles/" rel="tag"&gt;New titles&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mobile/" rel="tag"&gt;Mobile&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/"&gt;&lt;img alt="Arcane Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/arcane-1337712290.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://massively.joystiq.com/2012/05/21/spacetime-studios-teases-arcane-legends/"&gt;While we knew it was coming&lt;/a&gt;, it is still nice &lt;a href="http://www.spacetimestudios.com/content.php?416-Arcane-Legends"&gt;to get official confirmation&lt;/a&gt;: &lt;a href="http://massively.joystiq.com/tag/spacetime-studios/"&gt;Spacetime Studios&lt;/a&gt; has announced &lt;a href="http://massively.joystiq.com/tag/arcane-legends/"&gt;&lt;em&gt;Arcane Legends&lt;/em&gt;&lt;/a&gt;, its latest MMO for iOS, Android, and Chrome.&lt;br /&gt;
&lt;br /&gt;
With &lt;em&gt;Arcane Legends&lt;/em&gt;, Spacetime Studios is going back to its fantasy roots. Instead of &lt;a href="http://massively.joystiq.com/tag/pocket-legends/"&gt;&lt;em&gt;Pocket Legends'&lt;/em&gt;&lt;/a&gt; more traditional MMO combat, however, &lt;em&gt;Arcane Legends&lt;/em&gt; will feature action combat full of combos and button-mashing. During the combat, a rage meter will allow players to activate powerful abilities when it's completely full.&lt;br /&gt;
&lt;br /&gt;
The three classes announced for the game are the Warrior, Rogue, and Sorcerer. &lt;em&gt;Arcane Legends&lt;/em&gt; will support both co-op and PvP gameplay.&lt;br /&gt;
&lt;br /&gt;
CEO &lt;a href="http://massively.joystiq.com/tag/gary-gattis"&gt;Gary Gattis&lt;/a&gt; thinks that &lt;em&gt;Arcane Legends&lt;/em&gt; is different enough from previous Spacetime endeavors to justify its development: "With every Legends title we are focused on bringing something distinct to cross-platform gaming. With &lt;em&gt;Arcane Legends&lt;/em&gt; we set out to create an action RPG with a clever and funny story, meaningful multiplayer gameplay and above all furious fast-paced tactical combat."&lt;br /&gt;
&lt;br /&gt;
Massively will be getting its first look at&lt;em&gt; Arcane Legends &lt;/em&gt;at &lt;a href="http://massively.joystiq.com/tag/e3-2012"&gt;E3&lt;/a&gt; next month.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/"&gt;Arcane Legends officially announced&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242915/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;Source: &lt;a href="http://www.spacetimestudios.com/content.php?416-Arcane-Legends"&gt;Spacetime Studios' Arcane Legends page&lt;/a&gt;&lt;!--//--&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/xwxzQcH3gfzVt86bB81rEWi7KNI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/xwxzQcH3gfzVt86bB81rEWi7KNI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/xwxzQcH3gfzVt86bB81rEWi7KNI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/xwxzQcH3gfzVt86bB81rEWi7KNI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/Dc6FOhrESxo" height="1" width="1"/&gt;</description><category>action-combat</category><category>action-rpg</category><category>Android</category><category>arcane-legends</category><category>Chrome</category><category>coop</category><category>e3</category><category>e3-2012</category><category>fantasy</category><category>Gary-Gattis</category><category>iOS</category><category>pocket-legends</category><category>pvp</category><category>Rogue</category><category>Sorcerer</category><category>spacetime</category><category>spacetime-studios</category><category>Warrior</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/</feedburner:origLink></item><item><title><![CDATA[Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident]]></title><link>http://feedproxy.google.com/~r/Massively/~3/Mdp0WMQRjF4/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</guid><comments>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/podcasts/" rel="tag"&gt;Podcasts&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag"&gt;Guild Wars 2&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/massively-meta/" rel="tag"&gt;Massively Meta&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag"&gt;Massively Speaking&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/misc/" rel="tag"&gt;Miscellaneous&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag"&gt;Diablo III&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag"&gt;The Elder Scrolls Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/pirate101/" rel="tag"&gt;Pirate101&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/"&gt;&lt;img alt="The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes01-1337604400.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;Massively Speaking Episode &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;202 &lt;/span&gt;is hot at the scene of the &lt;a href="http://massively.joystiq.com/tag/38-studios/"&gt;38 Studios&lt;/a&gt; disaster, and without hyperbole we can say that this is more tragic than Pompeii, the Titanic, and Showgirls combined. Will &lt;a href="http://massively.joystiq.com/tag/curt-schilling/"&gt;Curt Schilling's&lt;/a&gt; dream team survive this financial crisis? We brought expert analyst Eliot Lefebvre on the podcast to give us his opinion.&lt;br /&gt;
&lt;br /&gt;
Have a comment for the podcasters? Shoot an email to &lt;a href="mailto:podcast@massively.com?subject=Massively%20Speaking"&gt;podcast@massively.com&lt;/a&gt;. We may just read your email on the air!&lt;br /&gt;
&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Get the podcast:&lt;/strong&gt;&lt;br /&gt;
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[&lt;a href="http://podcasts.aolcdn.com/massively/podcasts/05-22-12-massively-E202.mp3"&gt;MP3&lt;/a&gt;] Download the MP3 directly.&lt;br /&gt;
Listen here on the page:&lt;br /&gt;
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Read below the cut for the full show notes.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark"&gt;Continue reading &lt;em&gt;Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/"&gt;Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20241615/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/hWJzqCcc53dSYce_vuaG4aLjYws/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/hWJzqCcc53dSYce_vuaG4aLjYws/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/hWJzqCcc53dSYce_vuaG4aLjYws/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/hWJzqCcc53dSYce_vuaG4aLjYws/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/Mdp0WMQRjF4" height="1" width="1"/&gt;</description><category>38-studios</category><category>action-rpg</category><category>anet</category><category>arenanet</category><category>battlenet</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brianna-royce</category><category>cash-shop</category><category>copernicus</category><category>curt-schilling</category><category>d3</category><category>daggerfall</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>f2p</category><category>family</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>justin-olivetti</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>massively-speaking</category><category>morrowind</category><category>multiplayer</category><category>ncsoft</category><category>oblivion</category><category>online-multiplayer</category><category>opinion</category><category>pirate101</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>project-copernicus</category><category>pvp</category><category>roguelike</category><category>rpg</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>wizard101</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-22-12-massively-E202.mp3" length="38822348" type="audio/mpeg" /><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 202</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:04:42</itunes:duration><itunes:keywords>podcasts</itunes:keywords><feedburner:origLink>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</feedburner:origLink></item><item><title><![CDATA[Marvel Heroes unveils its first official trailer [Updated]]]></title><link>http://feedproxy.google.com/~r/Massively/~3/sMQGbUfsf_8/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/</guid><comments>http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/super-hero/" rel="tag"&gt;Super-hero&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/trailers/" rel="tag"&gt;Trailers&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/video/" rel="tag"&gt;Video&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/new-titles/" rel="tag"&gt;New titles&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag"&gt;Marvel Heroes&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/"&gt;&lt;img alt="Screencap -- Marvel Heroes announcement trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/marvelheroes.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	After &lt;a href="http://massively.joystiq.com/2011/10/20/marvel-universe-onlines-newest-addition-is-not-u-s-agent/#comments"&gt;months&lt;/a&gt; &lt;a href="http://massively.joystiq.com/2011/11/17/marvel-universe-online-reveals-the-art-for-thor/"&gt;and&lt;/a&gt; &lt;a href="http://massively.joystiq.com/2011/10/06/snikt-wolverine-enters-the-fray-of-marvel-universe-online/"&gt;months&lt;/a&gt; &lt;a href="http://massively.joystiq.com/2011/10/17/cable-joins-the-marvel-universe-online-roster/"&gt;of&lt;/a&gt; &lt;a href="http://massively.joystiq.com/2012/02/16/cyclops-joins-marvel-heroes-roster/"&gt;teasing&lt;/a&gt; &lt;a href="http://massively.joystiq.com/2012/05/16/marvel-heroes-teases-with-new-character-silhouette/"&gt;us&lt;/a&gt;, &lt;a href="http://www.massively.com/tag/gazillion-entertainment"&gt;Gazillion Entertainment&lt;/a&gt; has finally officially released new details about its upcoming new title, the free-to-play &lt;em&gt;&lt;a href="http://www.massively.com/category/marvel-heroes"&gt;Marvel Heroes&lt;/a&gt;&lt;/em&gt;. The press release claims that the game will take "the MMO category to a completely new level of excitement and engagement" by combining "the energy of action role-playing games with the breadth and immersion of the MMO genre."&lt;br /&gt;
	&lt;br /&gt;
	Players can now get their first look at &lt;em&gt;Marvel Heroes&lt;/em&gt; with the title's first teaser trailer, which features gameplay footage interwoven with some rather menacing shots of a certain &lt;a href="http://marvel.com/universe/Doctor_Doom_%28Victor_von_Doom%29"&gt;Victor Von Doom&lt;/a&gt;, who seems to have gotten his titanium-plated hands on what appears to be the &lt;a href="http://marvel.com/universe/Cosmic_Cube"&gt;Cosmic Cube&lt;/a&gt;, an artifact that gives its bearer the power to bend reality to his will. We're not sure what Doc Doom plans to do with the Cube, but we know that it can't possibly be anything good. Presumably it will be up to the players to put a stop to Doom's nefarious plans and return the Cube to its rightful place, but until we find out more, head on past the cut and enjoy the trailer in all of its super-goodness.&lt;br /&gt;
	&lt;br /&gt;
	[Source: Gazillion Entertainment press release]&lt;br /&gt;
	&lt;br /&gt;
	&lt;strong&gt;[Update: IGN has a &lt;a href="http://www.ign.com/articles/2012/05/22/marvel-heroes-is-a-diablo-style-mmo"&gt;preview&lt;/a&gt; of the game that discusses in detail its &lt;em&gt;Diablo&lt;/em&gt; roots.]&lt;/strong&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/" rel="bookmark"&gt;Continue reading &lt;em&gt;Marvel Heroes unveils its first official trailer [Updated]&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/"&gt;Marvel Heroes unveils its first official trailer [Updated]&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 14:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242806/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~at/FmKK0O3Ypqtr7VbfrVZBI0PKSZM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/FmKK0O3Ypqtr7VbfrVZBI0PKSZM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/sMQGbUfsf_8" height="1" width="1"/&gt;</description><category>announcement</category><category>cosmic-cube</category><category>doctor-doom</category><category>f2p</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>new-title</category><category>new-titles</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 May 2012 14:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/</feedburner:origLink></item><item><title><![CDATA[EVE Online releases 17th expansion, Inferno]]></title><link>http://feedproxy.google.com/~r/Massively/~3/djxF4ZCOo7M/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/</guid><comments>http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/trailers/" rel="tag"&gt;Trailers&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/video/" rel="tag"&gt;Video&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/eve-online/" rel="tag"&gt;EVE Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/expansions/" rel="tag"&gt;Expansions&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag"&gt;Game mechanics&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag"&gt;MMO industry&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/patches/" rel="tag"&gt;Patches&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/news-items/" rel="tag"&gt;News items&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/sandbox/" rel="tag"&gt;Sandbox&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/ccp-releases-inferno-eve-onlines-17th-expansion/"&gt;&lt;img alt="EVE Online - incoming missiles" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/infernotrailer.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://massively.joystiq.com/tag/ccp"&gt;CCP&lt;/a&gt; is a pretty polarizing topic in MMO circles these days. Whether you love or hate the studio's flagship &lt;a href="http://massively.joystiq.com/category/eve-online"&gt;&lt;em&gt;EVE Online&lt;/em&gt;&lt;/a&gt; title and the community that surrounds it, one thing you can't say is that the devs lack a work ethic. Today marks the release of &lt;em&gt;EVE's&lt;/em&gt; &lt;a href="http://www.eveonline.com/inferno"&gt;17th expansion&lt;/a&gt;, and when we say expansion, we don't mean a glorified content patch that's been dipped in PR sauce.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://massively.joystiq.com/tag/inferno"&gt;&lt;em&gt;Inferno&lt;/em&gt;&lt;/a&gt; boasts a reworked war declaration system, substantial faction warfare updates, a new mercenary marketplace, enhanced graphics, new missile and launcher effects, and a host of other features focusing on everything from inventory to new modules and ship balancing.&lt;br /&gt;
&lt;br /&gt;
CCP has also released a slick new &lt;em&gt;Inferno&lt;/em&gt; trailer, which we have for you right after the cut.&lt;br /&gt;
&lt;br /&gt;
[Source: CCP press release]&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/" rel="bookmark"&gt;Continue reading &lt;em&gt;EVE Online releases 17th expansion, Inferno&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/"&gt;EVE Online releases 17th expansion, Inferno&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20242753/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/pQtA2CR2GxtCMTVqVp9xjw0QX2I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/pQtA2CR2GxtCMTVqVp9xjw0QX2I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/pQtA2CR2GxtCMTVqVp9xjw0QX2I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/pQtA2CR2GxtCMTVqVp9xjw0QX2I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/djxF4ZCOo7M" height="1" width="1"/&gt;</description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-expansion</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>inferno</category><category>inferno-trailer</category><category>inferno-video</category><category>internet-spaceships</category><category>missile-launcers</category><category>sandbox</category><category>sci-fi</category><category>trailer</category><category>video</category><category>war-declaration</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 14:00:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/eve-online-releases-17th-expansion-inferno/</feedburner:origLink></item><item><title><![CDATA[Exclusive Star Trek Online Season 6 reveal: Fleet starbases]]></title><link>http://feedproxy.google.com/~r/Massively/~3/j7tsNEiB-cc/</link><guid isPermaLink="false">http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</guid><comments>http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://massively.joystiq.com/category/sci-fi/" rel="tag"&gt;Sci-fi&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/previews/" rel="tag"&gt;Previews&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag"&gt;Star Trek Online&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/free-to-play/" rel="tag"&gt;Free-to-play&lt;/a&gt;, &lt;a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag"&gt;Dev Diaries&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;
	&lt;a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/"&gt;&lt;img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/s1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
You read that headline right: &lt;a href="http://massively.joystiq.com/category/star-trek-online"&gt;&lt;em&gt;Star Trek Online&lt;/em&gt;&lt;/a&gt; will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space.&lt;br /&gt;
&lt;br /&gt;
The project was spearheaded by &lt;a href="http://massively.joystiq.com/tag/cryptic/"&gt;Cryptic&lt;/a&gt; Lead Artist &lt;a href="http://massively.joystiq.com/tag/jeremy-mattson/"&gt;Jeremy Mattson&lt;/a&gt;, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.&lt;p&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark"&gt;Continue reading &lt;em&gt;Exclusive Star Trek Online Season 6 reveal: Fleet starbases&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://massively.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/"&gt;Exclusive Star Trek Online Season 6 reveal: Fleet starbases&lt;/a&gt; originally appeared on &lt;a href="http://massively.joystiq.com"&gt;Massively&lt;/a&gt; on Tue, 22 May 2012 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/forward/20240637/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;p&gt;&lt;ul&gt;&lt;/ul&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/CPMeQt4r8EeBs3NmSjuHdvgJn_U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/CPMeQt4r8EeBs3NmSjuHdvgJn_U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/CPMeQt4r8EeBs3NmSjuHdvgJn_U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~at/CPMeQt4r8EeBs3NmSjuHdvgJn_U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Massively/~4/j7tsNEiB-cc" height="1" width="1"/&gt;</description><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>death-star</category><category>Denis-Osmanbogovic</category><category>dev-blog</category><category>dev-diary</category><category>earth-spacedock</category><category>f2p</category><category>fleet</category><category>fleet-starbase</category><category>fleet-starbases</category><category>free-to-play</category><category>housing</category><category>jeff-miller</category><category>jeremy-mattson</category><category>k7</category><category>Matt-Jeffries</category><category>Nick-Duguid</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-housing</category><category>player-starbase</category><category>player-starbases</category><category>preview</category><category>pwe</category><category>sci-fi</category><category>season-6</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 13:30:00 EST</pubDate><feedburner:origLink>http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</feedburner:origLink></item></channel></rss>

