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	<title>MASTERING BLOG</title>
	
	<link>http://www.playgroundstudio.com/blog</link>
	<description>Studio Secrets and Mastering FAQ</description>
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		<title>High Sample Rates Demystified</title>
		<link>http://www.playgroundstudio.com/blog/?p=134</link>
		<comments>http://www.playgroundstudio.com/blog/?p=134#comments</comments>
		<pubDate>Sun, 30 Nov 2008 21:40:40 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Sound Basics]]></category>
		<category><![CDATA[44.1KHz]]></category>
		<category><![CDATA[96KHz]]></category>
		<category><![CDATA[sample rate]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=134</guid>
		<description><![CDATA[As we race towards higher and higher sample rates (especially in the mastering community), it’s easy to forget this one simple fact:  Sample rates higher than 96KHz serve little purpose other than to make equipment manufacturers more money. 
Don’t get me wrong; moving from 16-bit to 24-bit was a major advance forward in sound production and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Neve &amp; SSL EQ De-Mystified</title>
		<link>http://www.playgroundstudio.com/blog/?p=60</link>
		<comments>http://www.playgroundstudio.com/blog/?p=60#comments</comments>
		<pubDate>Sun, 26 Oct 2008 21:09:03 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Sound Basics]]></category>
		<category><![CDATA[Neve]]></category>
		<category><![CDATA[Neve EQ]]></category>
		<category><![CDATA[Sonnox]]></category>
		<category><![CDATA[SSL]]></category>
		<category><![CDATA[SSL EQ]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=60</guid>
		<description><![CDATA[It&#8217;s difficult for many people to accept (See my &#8220;How Digital Does Analog Better Than Analog&#8221; and my &#8220;The Ears Win Again&#8221; article) the fact that the &#8220;future is now&#8221; in relation to capturing and reproducing sound in the digital realm, especially when it comes to digital representations of loved analog pieces of gear such [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=60</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sonic Solutions at the Playground</title>
		<link>http://www.playgroundstudio.com/blog/?p=165</link>
		<comments>http://www.playgroundstudio.com/blog/?p=165#comments</comments>
		<pubDate>Mon, 15 Sep 2008 01:37:21 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[DDP]]></category>
		<category><![CDATA[massive passive]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mastering house]]></category>
		<category><![CDATA[PQ]]></category>
		<category><![CDATA[the playground]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=165</guid>
		<description><![CDATA[After working with multiple solutions for mastering CD’s at the Playground, we settled on soundBlade by Sonic Studio; the spinoff company from the world-standard Sonic Solutions.  We tested BIAS Peak, SoundForge, and many other solutions, but when it came down to trusting the software to make a CD that would be completely compatible with replication [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=165</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Why the Amek “big” Retired</title>
		<link>http://www.playgroundstudio.com/blog/?p=160</link>
		<comments>http://www.playgroundstudio.com/blog/?p=160#comments</comments>
		<pubDate>Fri, 15 Aug 2008 00:32:11 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Latest Updates]]></category>
		<category><![CDATA[amek]]></category>
		<category><![CDATA[flaming lips]]></category>
		<category><![CDATA[hum]]></category>
		<category><![CDATA[Neve]]></category>
		<category><![CDATA[playground]]></category>
		<category><![CDATA[ssl matrix]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=160</guid>
		<description><![CDATA[It’s sometimes a strange world in the studio these days:  My entire training as a record producer/engineer involved big consoles, big tape machines, big EQ boxes, big speakers, and just plain big stuff.  If I walked into a studio and didn’t see a bunch of big gear lying around the Control Room, I would wonder [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Key Mastering Points</title>
		<link>http://www.playgroundstudio.com/blog/?p=72</link>
		<comments>http://www.playgroundstudio.com/blog/?p=72#comments</comments>
		<pubDate>Tue, 24 Jun 2008 01:00:23 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Mastering FAQ]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mastering engineer]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=72</guid>
		<description><![CDATA[In the end, mastering truly comes down to one simple thing:  Does my audio sound better than it did before I entered the mastering studio?
With the rare luxury of time and resources over the past few years, I have been spending countless hours comparing every aspect of the mastering process; from revered analog gear such [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=72</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Audio of Dithering Curves</title>
		<link>http://www.playgroundstudio.com/blog/?p=147</link>
		<comments>http://www.playgroundstudio.com/blog/?p=147#comments</comments>
		<pubDate>Thu, 05 Jun 2008 06:32:30 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Audio Files]]></category>
		<category><![CDATA[dithering]]></category>
		<category><![CDATA[dithring curves]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=147</guid>
		<description><![CDATA[Click on the files below to hear what each of the popular dithering curves sound like.  Mind you, they&#8217;re sitting below the noise floor; typically at -120db, but since digital has no internal tape hiss or noise, I simply raised the volume by 100db so you can actually hear what dithering is.
[IMAGE OF DITHERING CURVES [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=147</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Nothing Goes Louder Than Zero</title>
		<link>http://www.playgroundstudio.com/blog/?p=85</link>
		<comments>http://www.playgroundstudio.com/blog/?p=85#comments</comments>
		<pubDate>Tue, 08 Apr 2008 03:29:22 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Sound Basics]]></category>
		<category><![CDATA[mix volume]]></category>
		<category><![CDATA[noise floors]]></category>
		<category><![CDATA[normalize]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=85</guid>
		<description><![CDATA[It’s been amazing to watch the average volume on CD’s progress over the years; so much so, that dynamic ranges of music today are, as Bob Katz says; as squashed as they were on the original Edison Cylinder over 100 years ago.  With a desire to “make your CD louder than anyone else’s”, no matter [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=85</wfw:commentRss>
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		</item>
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		<title>Dithering Format FAQ</title>
		<link>http://www.playgroundstudio.com/blog/?p=76</link>
		<comments>http://www.playgroundstudio.com/blog/?p=76#comments</comments>
		<pubDate>Thu, 20 Mar 2008 02:45:37 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Sound Basics]]></category>
		<category><![CDATA[bit-rate]]></category>
		<category><![CDATA[dithering]]></category>
		<category><![CDATA[noise-shaping]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=76</guid>
		<description><![CDATA[When to Apply Dithering?
There are a number of choices of dithering to pick from, and dithering is actually appearing in far more places than ever before, making it even easier to misuse and abuse this critical stage of sound production, reduction, and reproduction. If uncertain about what you&#8217;re doing with dithering, the best thing to [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=76</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Practical &amp; Effective EQ Use</title>
		<link>http://www.playgroundstudio.com/blog/?p=68</link>
		<comments>http://www.playgroundstudio.com/blog/?p=68#comments</comments>
		<pubDate>Sat, 01 Mar 2008 03:08:02 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Sound Basics]]></category>
		<category><![CDATA[effective EQ]]></category>
		<category><![CDATA[graphic eq]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[using EQ]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=68</guid>
		<description><![CDATA[Equalization is perhaps the most-used processing tool in audio production.  With the use of compression (read my Practical &#38; Effective Compression Use article), it’s also perhaps one of the most improperly applied ones in an engineer’s arsenal as well.  Since equalizers and equalization seems to be so self-explanatory, understanding it past the mechanical functions of [...]]]></description>
		<wfw:commentRss>http://www.playgroundstudio.com/blog/?feed=rss2&amp;p=68</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Quick-Start Mastering Guide</title>
		<link>http://www.playgroundstudio.com/blog/?p=29</link>
		<comments>http://www.playgroundstudio.com/blog/?p=29#comments</comments>
		<pubDate>Mon, 21 Jan 2008 05:35:22 +0000</pubDate>
		<dc:creator>Keith Cleversley</dc:creator>
				<category><![CDATA[Mastering FAQ]]></category>
		<category><![CDATA[96K]]></category>
		<category><![CDATA[masterig FAQ]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mastering guide]]></category>
		<category><![CDATA[tape masters]]></category>

		<guid isPermaLink="false">http://www.playgroundstudio.com/blog/?p=29</guid>
		<description><![CDATA[This is the &#8220;Quick Start&#8221; Mastering Guide for anyone coming to the Playground for mastering.  A more detailed discussion of the mastering process is in my &#8220;Full Mastering FAQ&#8221; article on this blog.
Q: What format do our mixes need to be in?
A: Formats for the masters are simply in as HIGH a resolution as possible, and WITHOUT [...]]]></description>
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