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	<title>Matt Worden Games</title>
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<site xmlns="com-wordpress:feed-additions:1">11381378</site>	<item>
		<title>A Neoprene Playmat for Days of Discovery Solo-Mode</title>
		<link>https://www.mwgames.com/?p=3663</link>
					<comments>https://www.mwgames.com/?p=3663#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Thu, 04 Apr 2019 14:13:25 +0000</pubDate>
				<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3663</guid>

					<description><![CDATA[I am very happy with how the solo-mode of Days of Discovery turned out.  (I do like the multi-player mode as well, but this post is specifically about solo play. 😉 ) It&#8217;s gotten really good feedback from experienced solo &#8230; <a href="https://www.mwgames.com/?p=3663">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><a href="https://www.thegamecrafter.com/games/days-of-discovery-solo-play-neoprene-mat" target="_blank" rel="noopener noreferrer"><img fetchpriority="high" decoding="async" class="alignleft wp-image-3613 size-medium" src="http://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1-300x169.jpg" alt="" width="300" height="169" srcset="https://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1-300x169.jpg 300w, https://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1-150x84.jpg 150w, https://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1-768x432.jpg 768w, https://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1-1024x576.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1-555x312.jpg 555w, https://www.mwgames.com/wp-content/uploads/2019/02/DoD_PlayMat_Render3-1.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /></a>I am very happy with how the solo-mode of <em>Days of Discovery</em> turned out.  (I do like the multi-player mode as well, but this post is specifically about solo play. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> )</p>
<p>It&#8217;s gotten really good feedback from experienced solo players, especially for its small footprint, easy flow, and difficulty in achieving the highest scores.  Currently, it sits at a <a href="https://boardgamegeek.com/boardgame/169492/tales-danger-1-days-discovery" target="_blank" rel="noopener noreferrer">7.7 rating on BGG</a>, and I think a lot of that comes from how it plays solo.</p>
<p>So, I&#8217;ve designed a neoprene playmat specifically for the solo mode of the game.  I went back to my trusty old &#8220;chalk on deck boards&#8221; look that started with the 10th anniversary <em>Castle Danger</em> board, and seemed to fit nicely into the sea-faring theme of <em>Days</em>.</p>
<p>Like all of my board games stuff, it&#8217;s <a href="https://www.thegamecrafter.com/games/days-of-discovery-solo-play-neoprene-mat" target="_blank" rel="noopener noreferrer">available for on-demand orders from TheGameCrafter.com</a>, and is priced at $19.99.</p>
<p style="text-align: center;"><a href="http://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3.jpg"><img decoding="async" class="alignnone size-full wp-image-3665" src="https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3.jpg" alt="" width="960" height="960" srcset="https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3.jpg 960w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-3-50x50.jpg 50w" sizes="(max-width: 960px) 100vw, 960px" /></a></p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1.jpg"><img decoding="async" class="alignnone size-full wp-image-3667" src="https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1.jpg" alt="" width="960" height="960" srcset="https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1.jpg 960w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2019/04/DoD_NeopreneSoloPlayMat_201904-1-50x50.jpg 50w" sizes="(max-width: 960px) 100vw, 960px" /></a></p>
<p>&nbsp;</p>
</div><p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3663&amp;linkname=A%20Neoprene%20Playmat%20for%20Days%20of%20Discovery%20Solo-Mode" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3663&amp;linkname=A%20Neoprene%20Playmat%20for%20Days%20of%20Discovery%20Solo-Mode" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3663&amp;linkname=A%20Neoprene%20Playmat%20for%20Days%20of%20Discovery%20Solo-Mode" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3663&#038;title=A%20Neoprene%20Playmat%20for%20Days%20of%20Discovery%20Solo-Mode" data-a2a-url="https://www.mwgames.com/?p=3663" data-a2a-title="A Neoprene Playmat for Days of Discovery Solo-Mode"></a></p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3663</post-id>	</item>
		<item>
		<title>The &#8220;Days of Discovery&#8221; Game-Give-Away Treasure Hunt</title>
		<link>https://www.mwgames.com/?p=3517</link>
					<comments>https://www.mwgames.com/?p=3517#comments</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Tue, 13 Nov 2018 19:44:51 +0000</pubDate>
				<category><![CDATA[Bird Feeder Frenzy]]></category>
		<category><![CDATA[Game Give-Away]]></category>
		<category><![CDATA[Santa's Little Helpers]]></category>
		<category><![CDATA[Special Events]]></category>
		<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3517</guid>

					<description><![CDATA[Welcome to the &#8220;Days of Discovery&#8221; Game-Give-Away Treasure Hunt! THIS CONTEST IS OVER &#8212; THE TREASURE HAS BEEN FOUND! This is a treasure hunt game give-away where there will be 1 &#8220;local&#8221; winner (whoever physically finds the hidden box) and &#8230; <a href="https://www.mwgames.com/?p=3517">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><h4>Welcome to the &#8220;Days of Discovery&#8221; Game-Give-Away Treasure Hunt!</h4>
<blockquote><p><em><strong>THIS CONTEST IS OVER &#8212; THE TREASURE HAS BEEN FOUND!</strong></em></p></blockquote>
<p>This is a treasure hunt game give-away where <strong>there will be 1 &#8220;local&#8221; winner</strong> (whoever physically finds the hidden box) <strong>and also 1 or more &#8220;remote&#8221; winners</strong> (people not located in the area, but have sent me a good guess as to where they think it is hidden).</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic.jpg"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-3518" src="http://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic-150x145.jpg" alt="" width="150" height="145" srcset="https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic-150x145.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic-300x290.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic-768x743.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic-1024x991.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic-555x537.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_BoxPic.jpg 1200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a><strong>I have hidden a &#8220;treasure box&#8221;</strong> (it&#8217;s actually a sterilite container, pictured to the left) somewhere southwest of Minneapolis. Specifically, the treasure hunt area is contained by the following highways: 12 on the north, 25 on the west, 212 on the south, and 494 on the east. <em>(The reason I picked this area is because I live near the middle of it, know the area pretty well, and can verify if the treasure has been found with less than a 30 minute drive.)</em></p>
<p><strong>I have hidden the box outside on public land.</strong> By &#8220;outside&#8221; I mean that it is not inside of a building or other structure &#8212; it&#8217;s actually right out in the open and not covered or visually obscured by anything. You will not need to move, dig, break or otherwise damage any property to get to the box. By &#8220;public land&#8221; I mean that it is on land designated for public use &#8212; such as public commons areas, parks, land around libraries or government buildings, etc. It is not a business, school, church, or other such private property &#8212; so do not trespass in those types of areas. <em>(There may be local laws, rules, ordinances, etc., designating when the land may be accessed. Please respect any such rules.)</em><span id="more-3517"></span></p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap.jpg"><img loading="lazy" decoding="async" class="alignright wp-image-3519 size-full" src="http://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap.jpg" alt="" width="500" height="500" srcset="https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap.jpg 500w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2018/11/DoD_TreasureHunt2018_AreaMap-365x365.jpg 365w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a>Need a clearer picture of the treasure hunt area, look to the right &#8230;</p>
<p><strong>Here&#8217;s how the treasure hunt will work:</strong></p>
<p>1. The treasure hunt will run from the posting of this announcement (13-Nov-2018) until I have verified that the treasure has been found (date unknown).</p>
<p>2. The <strong>local winner</strong> will be the person who finds the box. The box includes a copy of &#8220;Days of Discovery&#8221; and a copy of &#8220;Bird Feeder Frenzy&#8221;, plus a letter to the winner on how to claim a third free game &#8212; a copy of &#8220;Santa&#8217;s Little Helpers and the Ice Cube Jam&#8221;. <strong>Total prize value: $60</strong></p>
<p>3. To be considered a <strong>remote player</strong>, you must live at least 50 miles from me and send me a private e-mail (<a href="mailto:matt@mwgames.com">matt@mwgames.com</a>) with your guess as to where the treasure is hidden. Your guess must include either a satellite map pic of the specific site with up to 3 spots marked on it where you think the box is hidden, or a very clear verbal description that leads me to the box. I need to receive your e-mail before I announce that I have verified the treasure found. Once the contest is over, all remote players who meet the requirements (and I am the sole judge of who I think meets the requirements) will be considered winners. If no one meets the requirements, I will pick the person &#8220;closest to the goal&#8221; to be the winner. Winners receive their option of either 1 copy of &#8220;Days of Discovery&#8221; or the combination of &#8220;Bird Feeder Frenzy&#8221; and &#8220;Santa&#8217;s Little Helpers&#8221;. <strong>Total prize value: $30</strong></p>
<p>4. <strong>I will give clues</strong> via words and/or pictures <strong>about once per day</strong>. The clues will be appended at the bottom of this original post. <em>(To get additional, unofficial clues, you might want to follow me on social media: <a href="https://twitter.com/MattWordenGames" target="_blank" rel="noopener">Twitter</a>, <a href="https://www.instagram.com/mattwordengames/" target="_blank" rel="noopener">Instagram</a>, <a href="https://www.facebook.com/MattWordenGames" target="_blank" rel="noopener">Facebook</a>, <a href="http://eepurl.com/cbd1pT" target="_blank" rel="noopener">Newsletter</a> )</em></p>
<p>5. Feel free to discuss in the comments here (or on BGG, Twitter, or elsewhere), but I will not be responding to clarifying questions here, elsewhere on the web, or via direct messages/e-mails. <strong>My clues are all you get until it is found.</strong></p>
<hr />
<h3>CLUES &#8230;</h3>
<h4>Day #1 (13-Nov) &#8230;</h4>
<p><img loading="lazy" decoding="async" class="alignright size-thumbnail wp-image-3526" src="http://www.mwgames.com/wp-content/uploads/2018/11/TreasureBox_InSpot-150x150.jpg" alt="" width="150" height="150" srcset="https://www.mwgames.com/wp-content/uploads/2018/11/TreasureBox_InSpot-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureBox_InSpot-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureBox_InSpot-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureBox_InSpot-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureBox_InSpot.jpg 500w" sizes="auto, (max-width: 150px) 100vw, 150px" />Not Hiawatha&#8217;s love, but the tongue that calls her Waterfall. There is something through-and-through Sioux and choo that begins in that tongue&#8217;s &#8220;north shore&#8221; on the &#8220;big water&#8221; and travels a ways. Stay with it and you might glimpse a place that holds 5 gems. Four are in a pattern, and one is cast away as if it is &#8220;hard&#8221; and not &#8220;soft&#8221; like the others.</p>
<h4>Day #2 (14-Nov) &#8230;</h4>
<p>The treasure rests on support of a changing message that does not have much to say right now, but gives you the &#8220;In&#8217;s&#8221; and outs when it does. Very close to another message, static and &#8220;280&#8221;.</p>
<p>Other things of note in the area: copper-top cop shop, a farm in the woods at the end of the tail, an art gallery that identifies as a golf course, and so much corn.</p>
<h4><img loading="lazy" decoding="async" class="alignleft wp-image-3528 size-medium" src="http://www.mwgames.com/wp-content/uploads/2018/11/TreasureHunt_Day3_Clue-300x225.jpg" alt="" width="300" height="225" srcset="https://www.mwgames.com/wp-content/uploads/2018/11/TreasureHunt_Day3_Clue-300x225.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureHunt_Day3_Clue-150x113.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureHunt_Day3_Clue-768x576.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureHunt_Day3_Clue.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/11/TreasureHunt_Day3_Clue-555x416.jpg 555w" sizes="auto, (max-width: 300px) 100vw, 300px" />Day #3 (15-Nov) &#8230;</h4>
<p>The first clue was about the first path, and now the second and third.</p>
<p>The second is a couple clicks better than a right. The third is a nickle and a dime short of Daffy Duck&#8217;s quarterstaff.</p>
<p>From the second, take the third until you cross over the first, and you&#8217;ll be at the right place.</p>
<p>&nbsp;</p>
<p><strong>THE TREASURE HAS BEEN FOUND! </strong> <em>Details to follow &#8230;</em></p>
<p>&nbsp;</p>
</div><p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3517&amp;linkname=The%20%E2%80%9CDays%20of%20Discovery%E2%80%9D%20Game-Give-Away%20Treasure%20Hunt" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3517&amp;linkname=The%20%E2%80%9CDays%20of%20Discovery%E2%80%9D%20Game-Give-Away%20Treasure%20Hunt" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3517&amp;linkname=The%20%E2%80%9CDays%20of%20Discovery%E2%80%9D%20Game-Give-Away%20Treasure%20Hunt" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3517&#038;title=The%20%E2%80%9CDays%20of%20Discovery%E2%80%9D%20Game-Give-Away%20Treasure%20Hunt" data-a2a-url="https://www.mwgames.com/?p=3517" data-a2a-title="The “Days of Discovery” Game-Give-Away Treasure Hunt"></a></p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3517</post-id>	</item>
		<item>
		<title>&#8220;You and a Friend&#8221; Game Give-Away!</title>
		<link>https://www.mwgames.com/?p=3456</link>
					<comments>https://www.mwgames.com/?p=3456#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Mon, 11 Jun 2018 03:57:24 +0000</pubDate>
				<category><![CDATA[Bird Feeder Frenzy]]></category>
		<category><![CDATA[Dicey Curves: Road Rally]]></category>
		<category><![CDATA[Game Give-Away]]></category>
		<category><![CDATA[Santa's Little Helpers]]></category>
		<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3456</guid>

					<description><![CDATA[Please Note: This give-away has been won and is no longer active! 🙂 This game give-away is for both those of you already signed-up for the MWG newsletter *and* those who are about to sign-up over the next week! Here&#8217;s &#8230; <a href="https://www.mwgames.com/?p=3456">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><a href="http://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF.jpg"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-3460" src="http://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-150x150.jpg" alt="" width="150" height="150" srcset="https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-1024x1024.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-555x555.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-730x730.jpg 730w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF-365x365.jpg 365w, https://www.mwgames.com/wp-content/uploads/2018/06/AllProductBoxes_DoD-DCRR-SLHICJ-BFF.jpg 1200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a><em><strong>Please Note: This give-away has been won and is no longer active! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></strong></em></p>
<p>This game give-away is for both those of you already signed-up for the MWG newsletter *and* those who are about to sign-up over the next week!</p>
<p><a href="https://www.mwgames.com/?page_id=2642"><img loading="lazy" decoding="async" class="alignright size-thumbnail wp-image-3457" src="http://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-150x150.jpg" alt="Days of Discovery Box Cover" width="150" height="150" srcset="https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-1024x1024.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-555x555.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-730x730.jpg 730w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine-365x365.jpg 365w, https://www.mwgames.com/wp-content/uploads/2018/06/DoD_BookCover-ComboLogo_20180607-render_faceandspine.jpg 1200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>Here&#8217;s the main point: I want to grow my newsletter mailing list as much as possible in the next week &#8230; because on Tuesday, June 19th, I will be launching my very first Kickstarter project for my game <a href="https://www.mwgames.com/?page_id=2642"><strong><em>Days of Discovery</em></strong></a>! And I&#8217;ll want to be able to let as many people know about as possible &#8212; thus, wanting to grow my mailing list.</p>
<p>Here&#8217;s how it will work:</p>
<ul>
<li>Between *right now* (June 10th) and 10pm Central time on Monday, June 18, any new people signed up on the official MWG Newsletter Mailing List (<a href="http://eepurl.com/cbd1pT" target="_blank" rel="noopener"><strong>click here to sign-up</strong></a>) will be entered into a drawing.</li>
<li>One lucky winner will be drawn from that group to receive the game give-away prize of their choice! <em>(options are detailed below)</em></li>
<li>That lucky winner will also identify <strong>which friend of theirs gave them the link</strong> to sign-up for the newsletter &#8230; and *that* identified friend will *also* win the game give-away prize of their choice!</li>
</ul>
<p>Your game give-away choices will be <span style="text-decoration: underline;">one</span> of the following:</p>
<ul>
<li><a href="https://www.mwgames.com/?page_id=2831"><em>Santa&#8217;s Little Helpers</em></a> <strong>and </strong><a href="https://www.mwgames.com/?page_id=3324"><em>Bird Feeder Frenzy</em></a> &#8230; available to be shipped immediately</li>
<li><a href="https://www.mwgames.com/?page_id=3426"><em>Dicey Curves: Road Rally</em></a> &#8230; available to be shipped as soon as the first production copies are available (estimated: late July)</li>
<li><em>Days of Discovery</em> &#8230; available when the Kickstarter backer copies ship out (estimated: October)</li>
</ul>
<p>That&#8217;s the full info &#8230; so, get on it &#8212; get your friends to <a href="http://eepurl.com/cbd1pT" target="_blank" rel="noopener"><strong>sign-up for the MWG Newsletter</strong></a> and give them (and you) a chance to win!</p>
</div><p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3456&amp;linkname=%E2%80%9CYou%20and%20a%20Friend%E2%80%9D%20Game%20Give-Away%21" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3456&amp;linkname=%E2%80%9CYou%20and%20a%20Friend%E2%80%9D%20Game%20Give-Away%21" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3456&amp;linkname=%E2%80%9CYou%20and%20a%20Friend%E2%80%9D%20Game%20Give-Away%21" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3456&#038;title=%E2%80%9CYou%20and%20a%20Friend%E2%80%9D%20Game%20Give-Away%21" data-a2a-url="https://www.mwgames.com/?p=3456" data-a2a-title="“You and a Friend” Game Give-Away!"></a></p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3456</post-id>	</item>
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		<title>Days of Discovery &#8211; Solo Play</title>
		<link>https://www.mwgames.com/?p=3415</link>
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		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Fri, 18 May 2018 03:44:25 +0000</pubDate>
				<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3415</guid>

					<description><![CDATA[Previous Post: Days of Discovery &#8211; Act 3 The original game design that lead to Days of Discovery was a solo-play game of a branching path with a target end location. And even the first drafts of Days involved having to get &#8230; <a href="https://www.mwgames.com/?p=3415">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><em><a href="http://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517.jpg"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3416" src="http://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-300x300.jpg" alt="Days of Discovery, Setup for Solo Play" width="300" height="300" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-1024x1024.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-555x555.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-730x730.jpg 730w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517-365x365.jpg 365w, https://www.mwgames.com/wp-content/uploads/2018/05/DoD_SoloStartLayout_20180517.jpg 1200w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Previous Post: <a href="https://www.mwgames.com/?p=3404"><strong>Days of Discovery &#8211; Act 3</strong></a></em></p>
<hr />
<p>The original game design that lead to <em>Days of Discovery</em> was a solo-play game of a branching path with a target end location. And even the first drafts of <em>Days</em> involved having to get specific cards to trigger the movement between acts, as well as needing to have certain cards in a specific order to show the path from Portugal to the Land of Danger.</p>
<p>But with the addition of multiplayer rules, a lot of things had to change in order to make it work with the chaos that other players add to the system. A good portion of the 3-1/2 year development time was dealing with balancing the multiplayer game play with the solo game play. Generally, tweaking for an improvement in one mode meant weakening something in the other mode. Finally, it came to balance, and I&#8217;m really excited about it.</p>
<h3>Touch-Points &#8230;</h3>
<p>Along the way, I used a few touch-points to focus the solo game design. I want to thank folks in <a href="https://boardgamegeek.com/guild/1303" target="_blank" rel="noopener">the BGG &#8220;1-Player&#8221; Guild</a> for discussing what they liked to see in serious solo games. Here is what I came up with:</p>
<ul>
<li><strong>Nearly the Same Game:</strong> The solo game should be pretty much the same game as the multiplayer game. They didn&#8217;t need to be 100% perfectly the same &#8212; but the decisions, feel, and strategy should be close.</li>
<li><strong>Small Footprint:</strong> I wanted to be able to play this game in a small area. I generally referenced a TV tray or airline tray table as the size of the play area. This was pretty arbitrary, but one that I stuck with as my own preference.</li>
<li><strong>Deck as a Timer:</strong> For there to be a sense of tension, there had to be something driving the game to an end-point whether you completed your voyage or not. The deck, in this case, becomes a timer &#8212; you get one trip through the deck.</li>
<li><strong>Win or Lose &#8212; Only Score the Wins:</strong> It&#8217;s possible to lose. Only the wins matter and get a score to show the quality of the win.</li>
<li><strong>Variable Difficulty (the special sauce):</strong> From the beginning, I wanted the player to be able to choose how difficult the game would play. I wanted players to be able to proudly say &#8220;I won with the King!&#8221; and understand how much harder that was than winning with one of the lower ranked Sponsors. Originally, you would pre-select the Sponsor (or, in some versions, Sponsors) that you would use in the game as your difficulty level. But I discovered a major improvement when I began with all Sponsors at the start of a solo game, and had the player work through securing as many of them as they could, with the final Sponsor being the one to determine the difficulty of the voyage itself. This added a very satisfying press-your-luck element and increased the value of the decisions you make around the order in which you will secure Sponsors. It took the game from 6 specific levels of difficulty to 36.</li>
</ul>
<h3>Acts 1 &amp; 2 Intertwined &#8230;</h3>
<p>The solo game starts with all 6 Sponsors on the table and a shuffled deck of cards. That&#8217;s it &#8212; no hand and no pool to start.</p>
<p>Then, the turn sequence for Acts 1 and 2 is slightly different than the multiplayer game &#8212; mainly to manage the pool  more tightly:</p>
<ol>
<li>Create the Pool</li>
<li>Draft Cards from Pool</li>
<li>Discard Remaining Pool Cards</li>
<li>Check Hand Size</li>
<li>Secure a New Sponsor or Move into Act 3</li>
</ol>
<p>And, yes, the same turn sequence is used for both Act 1 and 2 &#8230; in fact, the two acts become intertwined as soon as you secure your first Sponsor. Because, instead of immediately moving into Act 2 and then on to Act 3 with that first Sponsor, you have the option to try securing another Sponsor &#8230; and another after that.</p>
<p>In fact, the main thrust of the first half of the game is to figure out how many of the Sponsors you can secure before you *have* to load up your hand and launch your voyage. Wait too long, and you won&#8217;t complete the voyage (you lose) &#8230; go too early, and you win too easily &#8212; meaning you didn&#8217;t maximize your score, because you will have left some Sponsors on the table that you could have landed.</p>
<h3>Act 3&#8217;s New Difficulty &#8230;</h3>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/Solo_IconExamples.jpg"><img loading="lazy" decoding="async" class="alignright wp-image-3420 size-thumbnail" src="http://www.mwgames.com/wp-content/uploads/2018/05/Solo_IconExamples-150x93.jpg" alt="Solo Icons Example" width="150" height="93" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/Solo_IconExamples-150x93.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/Solo_IconExamples-300x185.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/Solo_IconExamples-80x50.jpg 80w, https://www.mwgames.com/wp-content/uploads/2018/05/Solo_IconExamples.jpg 439w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>Act 3 plays very similarly to the multiplayer game &#8212; you setup Segments in the same manner, and on each turn you either complete the current Segment or you Forage. But, there&#8217;s one new wrench thrown into the solo game. On each card, above the ship icon, there is a section marked &#8220;Solo:&#8221; followed by one or more Sponsor icons. For you to use a card as your Segment Difficulty card, it must contain your final Sponsor&#8217;s icon in that section.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805.jpg"><img loading="lazy" decoding="async" class="alignleft wp-image-3421 size-thumbnail" src="http://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-120x150.jpg" alt="Solo Icon Distributions" width="120" height="150" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-120x150.jpg 120w, https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-240x300.jpg 240w, https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-768x960.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-819x1024.jpg 819w, https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-262x325.jpg 262w, https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805-555x694.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/CardDistribution_Solo_201805.jpg 1200w" sizes="auto, (max-width: 120px) 100vw, 120px" /></a>This card can either come from your hand or be drawn from the top of the deck &#8230; if you draw from the deck and it doesn&#8217;t have your Sponsor&#8217;s icon, it is discarded and the next card is drawn. This can be a little nerve-racking as you burn through the deck trying to build the next Segment. As you probably figured out, the higher ranked the Sponsor, the fewer cards in the deck have their icon &#8230; and the more likely those ships are 2&#8217;s and 3&#8217;s.</p>
<h3>Ending the Game &amp; Scoring</h3>
<p>The game ends one of two ways &#8230; you complete your 5th Segment (you win), or the deck runs out and you are not able to complete your 5th Segment (you lose).</p>
<p>If you lose &#8212; that&#8217;s it, you take the &#8220;L&#8221; and reconsider some of your choices along the way &#8230; or just blame it on bad luck with the cards!</p>
<p>If you win, you get a score based on how many Sponsors you secured, and who the final Sponsor was. In long form, you can express this score as something like “4 Sponsors secured, ending with the Bishop.” In short form, I&#8217;ve taken to using “#S-R#” as the format, such as “4S-R3” for this example.</p>
<p>I&#8217;ve added a couple of extra &#8220;brag score&#8221; options in the rules for those who are really competitive and want to compare their &#8220;5S-R2&#8221; win to another player&#8217;s &#8230; but the real answer in that case is to aim at 5S-R1, or any 6S-x scores next.</p>
<h3>The Full Rules &#8230;</h3>
<p>If you&#8217;d like all of the details, you can check out the <a href="https://docs.google.com/document/d/11l6h_KLbc__VTEQZyeCunQ1bktJCcNvTBhSNeQIupm4/edit?usp=sharing" target="_blank" rel="noopener"><strong>Google Doc of the Solo Rules</strong></a> &#8230; you will need to first read the <a href="https://docs.google.com/document/d/1SnaBY3bYLqu8LIXjzfjleBxfwFACfu3gOkYxmV3ZQeI/edit?usp=sharing" target="_blank" rel="noopener"><strong>Multiplayer Rules</strong></a> to understand everything that is going on, since the Solo Rules just tell you how the solo game differs.</p>
<p>The next article will touch on why I have 9 people listed in the &#8220;Historical &amp; Cultural Research&#8221; acknowledgement in my rules. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>&nbsp;</p>
</div><p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3415&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Solo%20Play" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3415&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Solo%20Play" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3415&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Solo%20Play" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3415&#038;title=Days%20of%20Discovery%20%E2%80%93%20Solo%20Play" data-a2a-url="https://www.mwgames.com/?p=3415" data-a2a-title="Days of Discovery – Solo Play"></a></p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3415</post-id>	</item>
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		<title>Days of Discovery &#8211; Act 3</title>
		<link>https://www.mwgames.com/?p=3404</link>
					<comments>https://www.mwgames.com/?p=3404#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Mon, 14 May 2018 14:39:55 +0000</pubDate>
				<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3404</guid>

					<description><![CDATA[Previous Post: Days of Discovery &#8211; Acts 1 and 2 Act 3, in Days of Discovery, covers the actual ocean voyage to find the Land of Danger, and it is where all of the points are scored. The first 2 &#8230; <a href="https://www.mwgames.com/?p=3404">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><em><a href="http://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb.jpg"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-2752" src="http://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb-300x214.jpg" alt="Raimundo's Ships at Sea" width="300" height="214" srcset="https://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb-300x214.jpg 300w, https://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb-555x396.jpg 555w, https://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb-150x107.jpg 150w, https://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb-1024x730.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2015/03/LoD_ShipsAtSea-rgb-950x678.jpg 950w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Previous Post: <a href="https://www.mwgames.com/?p=3394"><strong>Days of Discovery &#8211; Acts 1 and 2</strong></a></em></p>
<hr />
<p>Act 3, in <em>Days of Discovery</em>, covers the actual ocean voyage to find the Land of Danger, and it is where all of the points are scored. The first 2 acts are there to set you up as well as possible for Act 3.</p>
<p>A  full Voyage in the game is made up of 5 completed Segments &#8230; storywise, each Segment is about a week at sea.  It consists of a Segment Difficulty card, and the difficulty number on that card (1, 2 or 3) determines the number of Cost cards that will randomly determine what sort of conditions you were sailing under and how many crew and supplies were lost. All of this information is given along the edge of each card.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805.jpg"><img loading="lazy" decoding="async" class="alignright wp-image-3405 size-medium" src="http://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805-300x200.jpg" alt="Segment Difficulty and Costs Example" width="300" height="200" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805-300x200.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805-150x100.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805-768x511.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805-1024x681.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805-555x369.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/SegmentDifficultyAndCostCards-201805.jpg 1551w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>While the Segment Difficulty card can either come from your hand or be flipped from the top of the deck, the Cost cards are all added from the top of the deck. So, while you can prepare for the voyage in Act 2 by building your hand to have a wide variety of things, you really won&#8217;t know what your voyage actually holds until you are on it.</p>
<p>To complete a Segment, you must discard cards from your hand whose &#8220;Market&#8221; items will cover those costs shown on the Segment.  Some cards actually cancel out the costs associated with certain conditions &#8212; Priests cancel Bad Luck, Doctors cancel Illness, Merchants cancel Rough Seas &#8212; while most others just provide some combination of crew and supplies. You must pay for all costs on a Segment to complete it, and you are allowed to (and will likely need to) overpay.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows.jpg"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3407" src="http://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows-300x122.jpg" alt="Pay Costs Example" width="300" height="122" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows-300x122.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows-150x61.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows-768x312.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows-1024x416.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/PayingCostsExample2-Illness-201805-witharrows-555x225.jpg 555w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Once the Segment is paid, the payment and cost cards are all discarded and the Segment Difficulty card is added to your &#8220;voyage tableau&#8221; for scoring at the end of the game. The &#8220;1&#8221; difficulty segments are pretty easy to pay for, but won&#8217;t score you many points at the end of the game.</p>
<p>You will also add another card to your voyage tableau &#8212; your &#8220;Journal&#8221; card. This card is played face down from your hand. The value shown in the ship on that card is the quality of the journal you wrote about that segment of the voyage. Because history not only rewards a difficult trip, but also a well written story! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> The Journal cards are not revealed until the end of the game.</p>
<p style="text-align: center;"><a href="http://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3409" src="http://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows-1024x394.jpg" alt="Voyage Tableau" width="1024" height="394" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows-1024x394.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows-150x58.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows-300x116.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows-768x296.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-201805-witharrows-555x214.jpg 555w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></p>
<p>Sometimes, you are unable to pay the costs on your current segment &#8230; so you are forced to &#8220;Forage&#8221; instead. Foraging adds 3 cards to your hand, but at the cost of adding 1 extra cost card to your segment.  To Forage, you flip over the top 4 cards from the deck &#8212; pick one to add to the segment, and put the other 3 in your hand. This does use up your turn, so you really only want to Forage when it&#8217;s a necessity.</p>
<p>Once a player has completed their 5th Segment, then all other players get one final turn. The Journal cards are revealed and all ship values on each player&#8217;s voyage tableau are summed to get a final score. If there is a tie, the rank of the Sponsor you secured in Act 1 is the tie breaker.</p>
<p style="text-align: center;"><a href="http://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3410" src="http://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-1024x659.jpg" alt="Final Voyage Tableau example" width="1024" height="659" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-1024x659.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-150x97.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-300x193.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-768x494.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-80x50.jpg 80w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes-555x357.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/VoyageTableau-Final-201805-withboxes.jpg 1263w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></p>
<hr />
<p><em>Next Article: <a href="https://www.mwgames.com/?p=3415"><strong>Days of Discovery &#8211; Solo Play</strong></a></em></p>
<p>&nbsp;</p>
</div><p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3404&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Act%203" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3404&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Act%203" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3404&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Act%203" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3404&#038;title=Days%20of%20Discovery%20%E2%80%93%20Act%203" data-a2a-url="https://www.mwgames.com/?p=3404" data-a2a-title="Days of Discovery – Act 3"></a></p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3404</post-id>	</item>
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		<title>Days of Discovery &#8211; Acts 1 and 2</title>
		<link>https://www.mwgames.com/?p=3394</link>
					<comments>https://www.mwgames.com/?p=3394#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Thu, 10 May 2018 03:46:25 +0000</pubDate>
				<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3394</guid>

					<description><![CDATA[Previous Post: Once More, From the Beginning In the previous post, I wrote about the long development path for Days of Discovery, and gave a list of items that have remained part of the design along the way. This post will &#8230; <a href="https://www.mwgames.com/?p=3394">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><em><a href="http://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq.jpg"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3397" src="http://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-300x300.jpg" alt="Dona Isabel, Queen of Portugal" width="300" height="300" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-555x555.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2018/05/SingleCard-Queen-900sq.jpg 900w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Previous Post: <a href="https://www.mwgames.com/?p=3384"><strong>Once More, From the Beginning</strong></a></em></p>
<hr />
<p>In the previous post, I wrote about the long development path for <em>Days of Discovery</em>, and gave a list of items that have remained part of the design along the way. This post will be the first to give details on how the game works.</p>
<p>The first point to get across is that all of the points scored in the game happen during Act 3.  Acts 1 and 2 are there to put you in position to score points as easily as possible in Act 3. Act 1 gives you a sponsor, which impacts how you build your hand in Act 2 (the sponsor you gain in Act 1 also becomes the tie-breaker in what can be a pretty tightly-scored game) &#8230; and Act 2 gives you the cards you will use to get past the challenges of the voyage in Act 3.</p>
<p>To secure a Sponsor, you need to provide them with enough evidence that the Land of Danger exists (represented by scrolls) and plans on how to get there (represented by maps). If you look at the picture of the Queen&#8217;s card to the left, you&#8217;ll see that she requires 4 scrolls and 6 maps to be convinced to sponsor your voyage.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805.jpg"><img loading="lazy" decoding="async" class="alignright wp-image-3398 size-medium" src="http://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805-300x150.jpg" alt="People Card Anatomy" width="300" height="150" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805-300x150.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805-150x75.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805-768x384.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805-1024x512.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/CardAnatomy_PeopleCard_201805-555x278.jpg 555w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>These evidence and plans come from people that you recruit during Act 1.  Each turn, you draft 2 &#8220;people&#8221; cards from a 5-card pool. Each of the people cards shows their evidence and/or plans in their upper-left corner, and indicates which sponsors they can present those evidence/plans to.</p>
<p>You have a hand size maximum of 7 cards, which you build and hone into a group of people that can give one of the sponsors what they need. Once you are able to do that, you claim that sponsor and move on to Act 2.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide.jpg"><img loading="lazy" decoding="async" class="alignleft wp-image-3399 size-medium" src="http://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide-300x108.jpg" alt="Secure a Sponsor Example" width="300" height="108" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide-300x108.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide-150x54.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide-768x277.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide-1024x369.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide-555x200.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_SecureSponsorExample-201805-forweb-1200wide.jpg 1200w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>If you notice the icons in the lower-right corner of the Queen&#8217;s card &#8212; under what looks to be a hand of cards &#8212; you see 3 different numbers.  &#8220;Start&#8221; is the number of cards you are allowed to start Act 2 with. When you claim your sponsor, you need to discard down to that number.  &#8220;Market&#8221; is the number of cards you can draft from the pool on your turn. &#8220;Max&#8221; is your hand size max for Act 2. Each sponsor provides a different set of these numbers.</p>
<p>The purpose of Act 2 is to build up a hand of cards that will be useful during Act 3. All that matters at this point is the items shown in the bottom half of the people cards, under the word &#8220;Market &#8230;&#8221; You will use the things here to pay the costs of the voyage in Act 3.</p>
<p>While each player will move into Act 2 individually, all players move together into Act 3.  This happens once all players have a sponsor, and have built their hand up to the &#8220;max&#8221; hand size allowed by each of their sponsors.</p>
<p>During Act 3, &#8220;we&#8217;ll all go down together when we go&#8221; &#8230; meaning, everyone sets sail on their voyage at the same time. And that, my friends, is a blog post for another day &#8230;</p>
<hr />
<p><em>Next Post: <a href="https://www.mwgames.com/?p=3404"><strong>Days of Discovery &#8211; Act 3</strong></a></em></p>
</div><p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3394&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Acts%201%20and%202" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3394&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Acts%201%20and%202" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3394&amp;linkname=Days%20of%20Discovery%20%E2%80%93%20Acts%201%20and%202" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fwww.mwgames.com%2F%3Fp%3D3394&#038;title=Days%20of%20Discovery%20%E2%80%93%20Acts%201%20and%202" data-a2a-url="https://www.mwgames.com/?p=3394" data-a2a-title="Days of Discovery – Acts 1 and 2"></a></p>]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3394</post-id>	</item>
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		<title>Once More, From the Beginning</title>
		<link>https://www.mwgames.com/?p=3384</link>
					<comments>https://www.mwgames.com/?p=3384#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Wed, 09 May 2018 03:13:21 +0000</pubDate>
				<category><![CDATA[Castle Danger]]></category>
		<category><![CDATA[Land of Danger (theme)]]></category>
		<category><![CDATA[Tales of Danger]]></category>
		<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3384</guid>

					<description><![CDATA[Back in the fall of 2014, I began working on a solo game about a struggle to complete a journey from point A to point B (with a lot of hurdles to get over in between). Initially, this had its &#8230; <a href="https://www.mwgames.com/?p=3384">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><a href="https://www.mwgames.com/?page_id=2642"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3389" src="http://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender-300x169.jpg" alt="" width="300" height="169" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender-300x169.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender-150x84.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender-768x432.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender-1024x576.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender-555x312.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/ToD1-DoD_201805-SmallStoutBoxRender.jpg 1600w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Back in the fall of 2014, I began working on a solo game about a struggle to complete a journey from point A to point B (with a lot of hurdles to get over in between). Initially, this had its own generic &#8220;hero&#8217;s journey&#8221; plot, but then I saw an opportunity to use it to tell the extended story around my fictional &#8220;Land of Danger,&#8221; which had been the subject of a few unfinished written stories and games (and 1 completed game &#8212; <a href="https://www.thegamecrafter.com/games/castle-danger" target="_blank" rel="noopener"><em>Castle Danger</em></a>).</p>
<p>I fleshed out the full timeline of the land, from its discovery in the middle of the Atlantic in 1293, through its many years of internal conflicts that eventually results in it being named &#8220;Brykovia&#8221; by its first ruling family, to its ultimate supernatural disappearance from the surface of the earth (as well as all history books) in 1580. I divided the land&#8217;s pre-Brykovia timeline up into 7 eras, with the intention to develop a game for each of these eras.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314.jpg"><img loading="lazy" decoding="async" class="alignright size-medium wp-image-3390" src="http://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314-300x169.jpg" alt="Days of Discovery - Iterative Design" width="300" height="169" srcset="https://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314-300x169.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314-150x84.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314-768x432.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314-1024x576.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314-555x312.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/05/IterativeDesign_Minstrel_2015-2018_withyears_20180314.jpg 1600w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>From that, I announced in December of 2014 my plan to create this 7-game &#8220;Tales of Danger&#8221; series, with each game having both solo-play and multi-player modes. And if I had followed this original plan, I would have just released game #4 in the series &#8230; but that&#8217;s not quite how things worked out.</p>
<p>Instead, what actually happened was that I struggled to get this game to work the way that I wanted. But now, after 8 different major versions (dozens of minor versions), a few &#8220;put it on the shelf for a while&#8221; pauses, a couple of jump-the-gun Kickstarter near-launches, and an inside-joke spawning number of appearances at various Protospiels and GenCons &#8230; it&#8217;s 3-1/2 years later.</p>
<p>And it&#8217;s finally ready. How do I know? Because I&#8217;m done finding things to change about it. There&#8217;s nothing new to add on. No more experiments to see if something works better. Just this final result culminating from the years of work.</p>
<p>Skipping over the things that were tried and eventually dropped from the game (I&#8217;m looking at *y&#8217;all* sponsor-specific event/action decks, detractors, scoring track, and bidding-with-sailors!), here is what has been constant from the start of the design:</p>
<ol>
<li><strong>The Story &amp; 3-Act Structure</strong> &#8211; This has always been about the discovery of the Land of Danger &#8230; you start in Lisbon in 1290, you find a Sponsor for your voyage (act 1), you gather crew and supplies (act 2), and you make the ocean voyage (act 3).</li>
<li><b>The Multi-Use Cards</b> &#8211; The game has always been structured around the people of your city and how they are able to help you by providing evidence of the land, a plan to get there, and crew and supplies &#8230; and the act 3 parts (sailing difficulty and costs) have been semi-randomized along the right edge pretty much the full way along.</li>
<li><strong>The Sponsors</strong> &#8211; The VIPs of the time &#8212; the King, Queen, Bishop, etc. &#8212; have always played an important role. No one was doing these sorts of open-ocean voyages yet (this is about 100 years before the start of the &#8220;Age of Discovery&#8221;), so someone with money and power is needed to make this possible.</li>
<li><strong>The Solo Game</strong> &#8211; As mentioned at the start, this began as a solo game. Even after deciding to make it solo + multi-player, I kept a number of criteria around the solo game: it needs to feel similar to the multi-player game, it needs to have player-chosen variable levels of difficulty, and it needs to take up a small footprint (about the size of an airline tray table).</li>
</ol>
<p>So &#8230; what are the details on how the game actually works? I&#8217;ll save that for the next post. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<hr />
<p><em>Next Post: <a href="https://www.mwgames.com/?p=3394"><strong>Days of Discovery, Acts 1 and 2</strong></a></em></p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3369" src="http://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide-1024x576.jpg" alt="" width="1024" height="576" srcset="https://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide-1024x576.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide-150x84.jpg 150w, https://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide-300x169.jpg 300w, https://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide-768x432.jpg 768w, https://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide-555x312.jpg 555w, https://www.mwgames.com/wp-content/uploads/2018/04/ToD1-DoD_20180403-allcardsSponsorsstanding-1200wide.jpg 1200w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3384</post-id>	</item>
		<item>
		<title>Slowing My Roll</title>
		<link>https://www.mwgames.com/?p=3019</link>
					<comments>https://www.mwgames.com/?p=3019#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Wed, 14 Jun 2017 21:36:00 +0000</pubDate>
				<category><![CDATA[Matt Worden Games]]></category>
		<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3019</guid>

					<description><![CDATA[Although you wouldn&#8217;t be able to tell from watching this site (and its lack of updates for 5 months), I&#8217;ve had a pretty busy and enjoyable first half of 2017. It&#8217;s just that not much of it was spent on &#8230; <a href="https://www.mwgames.com/?p=3019">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><a href="http://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399.jpg"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3020" src="http://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-300x300.jpg" alt="Rather be Lost in the Woods" width="300" height="300" srcset="https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-555x555.jpg 555w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-768x768.jpg 768w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-1024x1024.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-730x730.jpg 730w, https://www.mwgames.com/wp-content/uploads/2017/06/IMG_20170614_125535_399-365x365.jpg 365w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Although you wouldn&#8217;t be able to tell from watching this site (and its lack of updates for 5 months), I&#8217;ve had a pretty busy and enjoyable first half of 2017. It&#8217;s just that not much of it was spent on activities related to designing games.</p>
<p><em>I&#8217;ve accepted that this is the new normal for me.</em> My game design and testing time is limited, I don&#8217;t expect to be attending any cons the remainder of this year, and I&#8217;m not really able to keep up with social media to present a productive presence.</p>
<p><em>And so, I&#8217;m making a purposeful attempt to go slower and smaller</em> &#8230; and we&#8217;ll see how that goes.</p>
<p><a href="http://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample.jpg"><img loading="lazy" decoding="async" class="alignright size-medium wp-image-3023" src="http://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample-300x225.jpg" alt="Days of Discovery - Ending Tableau Example" width="300" height="225" srcset="https://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample-300x225.jpg 300w, https://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample-555x416.jpg 555w, https://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample-150x113.jpg 150w, https://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample-768x576.jpg 768w, https://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample-1024x768.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2017/06/ForDoco_EndOfGameExample.jpg 1200w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>I should have some game-related news in the coming months &#8230; but I want to break the habit of promoting things, setting deadlines and then missing. So, I&#8217;m switching to talking about things as they are now and not what they are &#8220;going&#8221; to be. <strong>[For example: I have the latest prototype &amp; rules for <a href="http://www.mwgames.com/?page_id=2642"><em>Days of Discovery</em></a> completed and I&#8217;m starting a new round of blind testing. Send me a note if you&#8217;re interested in helping with that.]</strong></p>
<p>On the social media side, this slower/smaller approach means that <a href="http://instagram.com/mattwordengames" target="_blank" rel="noopener">Instagram</a>, <a href="http://www.twitter.com/MattWordenGames" target="_blank" rel="noopener">Twitter</a> and <a href="http://www.facebook.com/MattWordenGames" target="_blank" rel="noopener">Facebook</a> will be more about my day-to-day life &#8212; playing others&#8217; published games, camping/fishing, food, beer, cats, family, etc. &#8212; and less about game design shop talk or promoting of my own games &#8230; at least for now.</p>
<p>And, of course, I&#8217;ll be watching and living vicariously through you all! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>The Games I&#8217;ll Have with Me at Protospiel-MN</title>
		<link>https://www.mwgames.com/?p=3007</link>
					<comments>https://www.mwgames.com/?p=3007#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Wed, 11 Jan 2017 20:17:29 +0000</pubDate>
				<category><![CDATA[Abbottsville]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[SharkBait]]></category>
		<category><![CDATA[Tales of Danger #1: Days of Discovery]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3007</guid>

					<description><![CDATA[In just a few weeks, Jeff King and I will be co-hosting Protospiel-MN (click to register for your badge!), which will be another one of my favorite type of weekends &#8212; put dozens of tabletop game designers into a hotel ballroom and help &#8230; <a href="https://www.mwgames.com/?p=3007">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><a href="http://www.mwgames.com/wp-content/uploads/2017/01/My4GamesForProtoMN2017.jpg"><img loading="lazy" decoding="async" class="alignleft size-full wp-image-3008" src="http://www.mwgames.com/wp-content/uploads/2017/01/My4GamesForProtoMN2017.jpg" alt="Days of Discovery, Abbottsville, SharkBait, and Zombie Clowns" width="300" height="300" srcset="https://www.mwgames.com/wp-content/uploads/2017/01/My4GamesForProtoMN2017.jpg 300w, https://www.mwgames.com/wp-content/uploads/2017/01/My4GamesForProtoMN2017-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2017/01/My4GamesForProtoMN2017-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2017/01/My4GamesForProtoMN2017-50x50.jpg 50w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>In just a few weeks, <a href="http://www.allusgeeks.com/" target="_blank">Jeff</a> <a href="http://reliablevoiceover.com/" target="_blank">King</a> and I will be co-hosting <a href="https://tabletop.events/conventions/protospiel-mn-2017" target="_blank">Protospiel-MN</a> (click to register for your badge!), which will be another one of my favorite type of weekends &#8212; put dozens of tabletop game designers into a hotel ballroom and help them playtest each others&#8217; games!</p>
<p>I will be bringing 4 prototypes of my own along &#8212; which is about double what I normally bring &#8212; and we&#8217;ll see which ones make it to the table.</p>
<p>Here&#8217;s a brief run-down on each one:<span id="more-3007"></span></p>
<p><strong>Days of Discovery</strong> &#8211; Ah, yes &#8230; this one has been in my foreground for over two years now, and has had a lot of overhauls and tweaks along the way. I believe I finally have it whittled down to the best player experience for playing the game solo and with up to 6 players. This will be the first edge of what I expect to be the final testing run on this one. (<a href="http://www.mwgames.com/?page_id=2642" target="_blank">more details here</a>).</p>
<p style="text-align: center;"><a href="http://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-2901" src="http://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524-1024x768.jpg" alt="Days of Discovery - First Draft Box Cover Render" width="650" height="488" srcset="https://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524-1024x768.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524-555x416.jpg 555w, https://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524-150x113.jpg 150w, https://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524-300x225.jpg 300w, https://www.mwgames.com/wp-content/uploads/2016/05/ToD1-DoD_BoxRender_20160524-768x576.jpg 768w" sizes="auto, (max-width: 650px) 100vw, 650px" /></a></p>
<p style="text-align: left;"><strong><a href="http://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small.jpg"><img loading="lazy" decoding="async" class="alignright size-medium wp-image-3009" src="http://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small-300x181.jpg" alt="Abbottsville Box Center" width="300" height="181" srcset="https://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small-300x181.jpg 300w, https://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small-555x335.jpg 555w, https://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small-150x90.jpg 150w, https://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small-768x463.jpg 768w, https://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small-250x150.jpg 250w, https://www.mwgames.com/wp-content/uploads/2017/01/Abb_201612_LargeRetailBoxCenter_Small.jpg 954w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>Abbottsville</strong> &#8211; I&#8217;m very excited to get this new version on the table &#8230; it&#8217;s really grown up in a good way since last year&#8217;s event. While I liked what I saw here and there in the game last year, the feedback I got from those who played it really helped to steer the design. Things are much tighter and better defined. And there are still pumas! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> (<a href="https://tabletop.events/conventions/protospiel-mn-2017/prototypes/abbottsville1" target="_blank">more details here</a>)</p>
<p style="text-align: left;"><strong>SharkBait</strong> &#8211; I don&#8217;t have any new pictures on this one yet. It is my latest re-spinning of a family/kids-style dice game with some yahtzee lock-and-reroll, some press-your-luck, and little bit of take-that. Players try to keep their own fish from being eaten by sharks, while getting the sharks to eat all of the others&#8217; fish. This will be the first spin for this one.</p>
<p style="text-align: left;"><strong>The Zombie Clowns of Cryptid Ridge</strong> &#8211; This one (kinda) came out of the blue as I tried to work up a brand new design for the TGC Adventure Game Contest that finished just before Christmas. I didn&#8217;t get it submitted on time (I seem to be making a habit of that), but I did end up with a new game that has a number of cool things in it. It is a cooperative game, and the players work together to guide a set of 6 heroes from their neighborhood as it is getting attacked by the Zombie Clowns from another dimension &#8230; super pulpy, a little bit thinky. (<a href="https://tabletop.events/conventions/protospiel-mn-2017/prototypes/the-zombie-clowns-of-cryptid-ridge" target="_blank">more details here</a>)</p>
<p style="text-align: center;"><a href="http://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9.jpg"><img loading="lazy" decoding="async" class="alignnone size-large wp-image-3010" src="http://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9-1024x576.jpg" alt="The Zombie Clowns of Cryptid Ridge" width="650" height="366" srcset="https://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9-1024x576.jpg 1024w, https://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9-555x312.jpg 555w, https://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9-150x84.jpg 150w, https://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9-300x169.jpg 300w, https://www.mwgames.com/wp-content/uploads/2017/01/ZC_TitleGraphic-16x9-768x432.jpg 768w" sizes="auto, (max-width: 650px) 100vw, 650px" /></a></p>
<p style="text-align: center;">
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		<title>Interview on the Cardboard Architects Podcast</title>
		<link>https://www.mwgames.com/?p=3001</link>
					<comments>https://www.mwgames.com/?p=3001#respond</comments>
		
		<dc:creator><![CDATA[MattWorden]]></dc:creator>
		<pubDate>Thu, 22 Dec 2016 14:18:25 +0000</pubDate>
				<category><![CDATA[Talking Shop]]></category>
		<guid isPermaLink="false">http://www.mwgames.com/?p=3001</guid>

					<description><![CDATA[I was invited to be on the Cardboard Architects Podcast recently. The hosts, Chris and Joe, are also hobbyist board game designers who love to talk shop. The conversation is relatively brief by podcast standards &#8212; right around 40 minutes. &#8230; <a href="https://www.mwgames.com/?p=3001">Continued</a>]]></description>
										<content:encoded><![CDATA[<div class="page-restrict-output"><p><a href="https://boardgamegeek.com/boardgamepodcastepisode/194624/designer-interview-matt-worden"><img loading="lazy" decoding="async" class="alignleft size-medium wp-image-3002" src="http://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500-300x300.jpg" alt="Cardboard Architects Podcast" width="300" height="300" srcset="https://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500-300x300.jpg 300w, https://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500-100x100.jpg 100w, https://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500-150x150.jpg 150w, https://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500-50x50.jpg 50w, https://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500-365x365.jpg 365w, https://www.mwgames.com/wp-content/uploads/2016/12/CBA_logo_500.jpg 500w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a>I was invited to be on the Cardboard Architects Podcast recently. The hosts, Chris and Joe, are also hobbyist board game designers who love to talk shop.</p>
<p>The conversation is relatively brief by podcast standards &#8212; right around 40 minutes. But it covers a wide range of territory, and was an easy, fun chat with a couple of guys that really like this topic. These types of conversation are still my favorite part of this hobby.</p>
<p><strong>You can check listen to the interview at BGG (<a href="https://boardgamegeek.com/boardgamepodcastepisode/194624/designer-interview-matt-worden" target="_blank">link</a>).</strong> If you&#8217;re already a podcast consumer via iTunes, Podcast Addict, and the like, search for &#8220;Cardboard Architects&#8221;.</p>
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