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	<title>Max 3D Models</title>
	
	<link>http://www.max3dmodels.com</link>
	<description>3D Max Models</description>
	<lastBuildDate>Thu, 11 Mar 2010 23:02:27 +0000</lastBuildDate>
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		<title>mudbox_pitiwazou_part_2</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/qviHm0EtJQs/mudbox_pitiwazou_part_2.html</link>
		<comments>http://www.max3dmodels.com/mudbox_pitiwazou_part_2.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 23:02:27 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Autodesk Mudbox]]></category>
		<category><![CDATA[mudbox_pitiwazou_part_2]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/mudbox_pitiwazou_part_2.html</guid>
		<description><![CDATA[					
					
Details of the Face
]]></description>
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Details of the Face</p>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/mudbox_pitiwazou_part_2.html</feedburner:origLink></item>
		<item>
		<title>Jump Animation In Maya</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/w6AvtEQ4Xx0/jump-animation-in-maya.html</link>
		<comments>http://www.max3dmodels.com/jump-animation-in-maya.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 22:43:05 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Diary]]></category>
		<category><![CDATA[Hey Everyone]]></category>
		<category><![CDATA[Jason Ryan]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Jump]]></category>
		<category><![CDATA[Maya']]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/jump-animation-in-maya.html</guid>
		<description><![CDATA[					
					
Hey everyone, this is an animation i made with my character &#8216;Elliot&#8217;, this is my second animation using the Jason Ryan methods. Ive never tried animation this way before and am eager to learn. Anyway a podcast will be created called &#8216;My Animation Journey Diary&#8217; Be sure to stay tuned. Donrodman3. Here to H3LP. SUBSCRIBE!!!! [...]]]></description>
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Hey everyone, this is an animation i made with my character &#8216;Elliot&#8217;, this is my second animation using the Jason Ryan methods. Ive never tried animation this way before and am eager to learn. Anyway a podcast will be created called &#8216;My Animation Journey Diary&#8217; Be sure to stay tuned. Donrodman3. Here to H3LP. SUBSCRIBE!!!! PS comments and critiques would be greatly appreciated.</p>
<img src="http://feeds.feedburner.com/~r/Max3dModels/~4/w6AvtEQ4Xx0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/jump-animation-in-maya.html</feedburner:origLink></item>
		<item>
		<title>How To Open 3D Models In Blender?</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/nsik9aaInio/how-to-open-3d-models-in-blender.html</link>
		<comments>http://www.max3dmodels.com/how-to-open-3d-models-in-blender.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:04:57 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[3d Blender]]></category>
		<category><![CDATA[3d Models]]></category>
		<category><![CDATA[3ds Files]]></category>
		<category><![CDATA[Attempts]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Hello]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Open]]></category>
		<category><![CDATA[Tga Files]]></category>
		<category><![CDATA[Thanks For Your Help]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/how-to-open-3d-models-in-blender.html</guid>
		<description><![CDATA[Hello, I recently downloaded 3D models. They come with 3DS files and TGA files. I want to open the program in Blender, but you do not know how. I have no previous experience with 3D models, but many attempts have failed. =) Thanks for your help.
]]></description>
			<content:encoded><![CDATA[<p>Hello, I recently downloaded 3D models. They come with 3DS files and TGA files. I want to open the program in Blender, but you do not know how. I have no previous experience with 3D models, but many attempts have failed. =) Thanks for your help.</p>
<img src="http://feeds.feedburner.com/~r/Max3dModels/~4/nsik9aaInio" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/how-to-open-3d-models-in-blender.html</feedburner:origLink></item>
		<item>
		<title>Difference between XTi and XSi and is buying a battery grip necessary?</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/sPyIP8MxpGw/difference-between-xti-and-xsi-and-is-buying-a-battery-grip-necessary.html</link>
		<comments>http://www.max3dmodels.com/difference-between-xti-and-xsi-and-is-buying-a-battery-grip-necessary.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:02:10 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Batteria]]></category>
		<category><![CDATA[battery]]></category>
		<category><![CDATA[Best Camera]]></category>
		<category><![CDATA[Between]]></category>
		<category><![CDATA[buying]]></category>
		<category><![CDATA[Che]]></category>
		<category><![CDATA[Difference]]></category>
		<category><![CDATA[Extra]]></category>
		<category><![CDATA[Grip]]></category>
		<category><![CDATA[Necessary]]></category>
		<category><![CDATA[Opportunity]]></category>
		<category><![CDATA[Rebel Rebel]]></category>
		<category><![CDATA[Xsi]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/difference-between-xti-and-xsi-and-is-buying-a-battery-grip-necessary.html</guid>
		<description><![CDATA[I am having difficulty choosing which is best camera Rebel Rebel XTi or the XSi, the only differences that I actually found was that the XTi is conveniente.questa is a good choice? or should I just spend the extra Bucks for XSi? Oh, and gives me the opportunity to buy a batteria.Che power is needed? [...]]]></description>
			<content:encoded><![CDATA[<p>I am having difficulty choosing which is best camera Rebel Rebel XTi or the XSi, the only differences that I actually found was that the XTi is conveniente.questa is a good choice? or should I just spend the extra Bucks for XSi? Oh, and gives me the opportunity to buy a batteria.Che power is needed? or I could do without it? thank you.</p>
<img src="http://feeds.feedburner.com/~r/Max3dModels/~4/sPyIP8MxpGw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.max3dmodels.com/difference-between-xti-and-xsi-and-is-buying-a-battery-grip-necessary.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/difference-between-xti-and-xsi-and-is-buying-a-battery-grip-necessary.html</feedburner:origLink></item>
		<item>
		<title>modo IK test</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/LbEISBE62K4/modo-ik-test.html</link>
		<comments>http://www.max3dmodels.com/modo-ik-test.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:46:57 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Luxology Modo]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Vertex]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/modo-ik-test.html</guid>
		<description><![CDATA[					
					
modo 401 IK + Vertex Map Deformer.
]]></description>
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modo 401 IK + Vertex Map Deformer.</p>
<img src="http://feeds.feedburner.com/~r/Max3dModels/~4/LbEISBE62K4" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Architecture Design Project Year 3 Turkish Bath Scheme</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/eeOnObSsLaE/architecture-design-project-year-3-turkish-bath-scheme.html</link>
		<comments>http://www.max3dmodels.com/architecture-design-project-year-3-turkish-bath-scheme.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:49:44 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Architecture Design]]></category>
		<category><![CDATA[Bath]]></category>
		<category><![CDATA[Bath Spa]]></category>
		<category><![CDATA[Cg Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Imovie]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Riba]]></category>
		<category><![CDATA[Scheme]]></category>
		<category><![CDATA[Sketchup]]></category>
		<category><![CDATA[Turkish]]></category>
		<category><![CDATA[Turkish Bath]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/architecture-design-project-year-3-turkish-bath-scheme.html</guid>
		<description><![CDATA[					
					
This is my Year 3 project walkthrough/cg animation of my turkish bath/spa scheme. I used sketchup, max, cinema 4d, photoshop and imovie, a mac and a pc.lol&#8230; It explained visually my ideas, and enhanced my presentation by giving a feel of the design. This project achieved a 1st, RIBA approved.  
]]></description>
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					<embed src="http://www.youtube.com/v/fdwOh3I0Urw?fs=1" type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true"></embed></object><br />
This is my Year 3 project walkthrough/cg animation of my turkish bath/spa scheme. I used sketchup, max, cinema 4d, photoshop and imovie, a mac and a pc.lol&#8230; It explained visually my ideas, and enhanced my presentation by giving a feel of the design. This project achieved a 1st, RIBA approved. <img src='http://www.max3dmodels.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' title="Architecture Design Project Year 3 Turkish Bath Scheme" /> </p>
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		<slash:comments>25</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/architecture-design-project-year-3-turkish-bath-scheme.html</feedburner:origLink></item>
		<item>
		<title>zbrush 2.0 zsphere body building_06 German language</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/IZD97820-Hs/zbrush-2-0-zsphere-body-building_06-german-language.html</link>
		<comments>http://www.max3dmodels.com/zbrush-2-0-zsphere-body-building_06-german-language.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:44:41 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Pixologic Zbrush]]></category>
		<category><![CDATA[Body]]></category>
		<category><![CDATA[Body Building]]></category>
		<category><![CDATA[Body Language]]></category>
		<category><![CDATA[building_06]]></category>
		<category><![CDATA[German]]></category>
		<category><![CDATA[German Language]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/zbrush-2-0-zsphere-body-building_06-german-language.html</guid>
		<description><![CDATA[					
					
zbrush 2.0 zsphere body building &#8211; German language
]]></description>
			<content:encoded><![CDATA[<p>					<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/GcPIN3S4ySU?fs=1"></param><param name="allowFullScreen" value="true"></param>
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zbrush 2.0 zsphere body building &#8211; German language</p>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/zbrush-2-0-zsphere-body-building_06-german-language.html</feedburner:origLink></item>
		<item>
		<title>Zbrush to Maya with goz</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/0tIjzQnBsMY/zbrush-to-maya-with-goz.html</link>
		<comments>http://www.max3dmodels.com/zbrush-to-maya-with-goz.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:44:40 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Pixologic Zbrush]]></category>
		<category><![CDATA[Displacement]]></category>
		<category><![CDATA[Feature Works]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Maya']]></category>
		<category><![CDATA[Temp Folder]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[Video Show]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/zbrush-to-maya-with-goz.html</guid>
		<description><![CDATA[					
					
Just a quick video to show you how the new goz feature works in Zbrush 3.2. Quickly create texture, displacement, and normal maps, send them to Maya and have them already mapped to your model. Doesn&#8217;t get much easier. Be sure to clean out your temp goz folder when your finished. It takes up lots [...]]]></description>
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Just a quick video to show you how the new goz feature works in Zbrush 3.2. Quickly create texture, displacement, and normal maps, send them to Maya and have them already mapped to your model. Doesn&#8217;t get much easier. Be sure to clean out your temp goz folder when your finished. It takes up lots of space.</p>
<img src="http://feeds.feedburner.com/~r/Max3dModels/~4/0tIjzQnBsMY" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/zbrush-to-maya-with-goz.html</feedburner:origLink></item>
		<item>
		<title>zbrush Using Retopology to Combine Tools</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/mHsrA-RePAQ/zbrush-using-retopology-to-combine-tools.html</link>
		<comments>http://www.max3dmodels.com/zbrush-using-retopology-to-combine-tools.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:44:33 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[Pixologic Zbrush]]></category>
		<category><![CDATA[Combine]]></category>
		<category><![CDATA[Current]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Topology]]></category>
		<category><![CDATA[Using]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/zbrush-using-retopology-to-combine-tools.html</guid>
		<description><![CDATA[					
					
This video will show two things in zbrush. The first is a trick you can do if you want to edit topology but do not want to have to rebuild the only mesh. All you want to do is add to current topology. The second part will show you how to use the first trick [...]]]></description>
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This video will show two things in zbrush. The first is a trick you can do if you want to edit topology but do not want to have to rebuild the only mesh. All you want to do is add to current topology. The second part will show you how to use the first trick in order to combine multiple tools by using zbrushes retopology tools.</p>
<img src="http://feeds.feedburner.com/~r/Max3dModels/~4/mHsrA-RePAQ" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.max3dmodels.com/zbrush-using-retopology-to-combine-tools.html</feedburner:origLink></item>
		<item>
		<title>3ds max lighting tutorial with mental-ray part4</title>
		<link>http://feedproxy.google.com/~r/Max3dModels/~3/1AxwFq1b1nE/3ds-max-lighting-tutorial-with-mental-ray-part4.html</link>
		<comments>http://www.max3dmodels.com/3ds-max-lighting-tutorial-with-mental-ray-part4.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:44:31 +0000</pubDate>
		<dc:creator>3D Max</dc:creator>
				<category><![CDATA[3DS max]]></category>
		<category><![CDATA[Correct Dimensions]]></category>
		<category><![CDATA[Correct Lighting]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Hello Friends]]></category>
		<category><![CDATA[Interior Scene]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Lighting Tutorial]]></category>
		<category><![CDATA[Max Lighting]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[part4]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.max3dmodels.com/3ds-max-lighting-tutorial-with-mental-ray-part4.html</guid>
		<description><![CDATA[					
					
Hello friends, this is my very first tutorial. I wanted to create this for CGTUTS but i couldn&#8217;t that&#8217;s why i am uploading this tutorial here, In this tutorial i will teach you the correct lighting of an interior scene using mentalray with correct dimensions, I will teach you the quick setup of lighting in [...]]]></description>
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Hello friends, this is my very first tutorial. I wanted to create this for CGTUTS but i couldn&#8217;t that&#8217;s why i am uploading this tutorial here, In this tutorial i will teach you the correct lighting of an interior scene using mentalray with correct dimensions, I will teach you the quick setup of lighting in 3ds max and we can use this setup with any Interior day scene. Whether you know autocad or not i will teach you a very simple way to understand the drawing so that you can make your scene in correct dimensions in the max itself. Note:- The modeling parts is for Beginners and the Materials &#038; Rendering parts is for Intermediate artists.</p>
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