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<channel>
	<title>McGee's Musings</title>
	
	<link>http://www.mcgeesmusings.net</link>
	<description>"The cure for boredom is curiosity. There is no cure for curiosity." - Dorothy Parker</description>
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		<title>Knowledge management: the latest battle between the neats and the scruffies</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/W2pbn9VMR8o/</link>
		<comments>http://www.mcgeesmusings.net/2009/11/16/knowledge-management-the-latest-battle-between-the-neats-and-the-scruffies/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 13:01:33 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Knowledge Management]]></category>
		<category><![CDATA[KM World]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/11/16/knowledge-management-the-latest-battle-between-the-neats-and-the-scruffies/</guid>
		<description><![CDATA[I&#8217;m off to participate in a panel session (B105 &#8211; Changing/Resetting the Enterprise With PKM &#38; Social Software Tools) this week at the KM World 2009 conference in San Jose. I thought I would rerun this post from a couple of years ago, as it reflects some of the thinking I plan on sharing. If [...]]]></description>
			<content:encoded><![CDATA[<p><em>I&#8217;m off to participate in a </em><a href="http://www.kmworld.com/kmw09/Tuesday.aspx"><em>panel session</em></a><em> (B105 &#8211; Changing/Resetting the Enterprise With PKM &amp; Social Software Tools) this week at the </em><a href="http://www.kmworld.com/kmw09/"><em>KM World 2009</em></a><em> conference in San Jose. I thought I would rerun this post from a couple of years ago, as it reflects some of the thinking I plan on sharing. If you&#8217;re there, let&#8217;s hope we manage to connect.</em></p>
<p>&#160;</p>
<p>&quot;There are two groups of people, those who divide people into two groups and those who don&#8217;t.&quot; &#8211; Robert Benchley</p>
<p>Years ago, when I was doing work in the field of AI, I came across one of those binary splits that continues to be useful for my thinking; the split between &quot;neats&quot; and &quot;scruffies.&quot; In the field of AI, the split differentiated between those favoring highly structured, logically precise approaches and those who preferred something more along the lines of &quot;whatever works.&quot; <a href="http://en.wikipedia.org/wiki/Main_Page"><u>Wikipedia</u></a> offers a nice <a href="http://en.wikipedia.org/wiki/Neats_vs._scruffies"><u>summary of the debate</u></a> from that field. </p>
<p>Back in my school days, I think I was a neat (philosophically, not in terms of my room or study skills). When I first delve into new areas I am drawn to those who argue the neat case. As I get older and, I hope, more experienced, however, I find myself increasingly scruffy. </p>
<p>Much of the recent debate in the narrow field of knowledge management can be interpreted as one more recapitulation of the neats vs. scruffies argument. The technologies of blogs, wikis, and social media that collectively comprise the emerging notion of Enterprise 2.0 celebrate scruffiness as the essence of success in knowledge-intensive enterprises. The claim, backed by appropriately messy and sketchy anecdotal evidence, is that a loose set of simple technologies made available to the knowledge workers of an organization can provide an environment in which the organization and its knowledge workers can make more effective use of their collective and individual knowledge capital. Grass roots efforts will yield value where large-scale, centralized, knowledge management initiatives have failed.</p>
<p>Several implications flow from adopting a scruffy point of view. For one, &quot;management&quot; becomes a suspect term. If you can manage at all, you must do so at another level of abstraction. You aren&#8217;t managing knowledge; instead you are trying to manage the conditions under which knowledge work takes place and within which valuable knowledge might be created or put to use. At that point, it becomes more productive to think in terms of leadership rather than management; particularly if you subscribe to Colin Powell&#8217;s characterization of a leader as someone you&#8217;ll follow to discover where they&#8217;re going.</p>
<p>Second, you will need to deal with the problems that the neats have created in previous runs at knowledge management without alienating them at the same time. In most large organizations, knowledge management has been characterized as a technology problem or as a analog to financial management; placing it squarely within the purview of the organization&#8217;s neatest neats. This is a recipe for disappointment, if not outright failure.</p>
<p>It might possibly be an open question whether knowledge management can be eventually reduced to something as structured as accounting or library science. But it is a lousy place to start. Most organizations aren&#8217;t yet mature or sophisticated enough about knowledge work issues and questions to be obsessing about taxonomies or measurement and reward systems for knowledge work. But those are activities that are neat and specifiable and only superficially relevant. They lead to complex efforts to get to the right answer when we would be better served by simpler efforts to focus on productive questions. </p><div class="feedflare">
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		<item>
		<title>Cory Doctorow&#x2019;s window into tomorrow&#x2019;s economy</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/fJSpwVsJ-tc/</link>
		<comments>http://www.mcgeesmusings.net/2009/11/13/review-of-makers/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 14:26:28 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Books/Reviews]]></category>
		<category><![CDATA[Doctorow]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/11/13/review-of-makers/</guid>
		<description><![CDATA[Makers, Doctorow, Cory 
&#160;
Cory Doctorow is turning into one of my most useful &#8216;cheats&#8217; in making sense of the ongoing collision between technology and human drives that is today&#8217;s world of electronic commerce, social media, enterprise 2.0, and the teeming mix of catchphrases, acronyms, and neologisms cluttering my inbox and browser windows. Doctorow does [...]]]></description>
			<content:encoded><![CDATA[<h4></h4>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0765312794/mostlymcgee-20"><img style="margin: 0px 20px 20px 0px" border="none" align="left" src="http://images.amazon.com/images/P/0765312794.03.MZZZZZZZ.JPG" /></a> <a href="http://www.amazon.com/exec/obidos/ASIN/0765312794/mostlymcgee-20">Makers</a>, Doctorow, Cory </p>
<p>&#160;</p>
<p><a href="http://craphound.com/bio.php">Cory Doctorow</a> is turning into one of my most useful &#8216;cheats&#8217; in making sense of the ongoing collision between technology and human drives that is today&#8217;s world of electronic commerce, social media, enterprise 2.0, and the teeming mix of catchphrases, acronyms, and neologisms cluttering my inbox and browser windows. Doctorow does just the opposite of &quot;<a href="http://scifiwire.com/2009/10/ron-moore-calls-star-trek.php">teching the tech</a>;&quot; that <a href="http://www.mcgeesmusings.net/2009/10/22/on-not-being-surprised-by-the-future/">lazy approach to storytelling</a> of sprinkling random technological terminology into an otherwise ordinary story. Instead he takes a solid understanding of current and near term technology trends, extrapolates them in not just plausible, but defensible directions, and then explores how real people are likely to react and respond to that imagined environment. The result is an absorbing, and sometimes moving, story of our human need to create, connect, and matter. </p>
<p>The core of <a href="http://www.amazon.com/exec/obidos/ASIN/0765312794/mostlymcgee-20">Makers</a> is the story of two tinkerers, Perry and Lester, driven by the desire to make interesting stuff out of whatever is lying around. In Doctorow&#8217;s near future, this includes last year&#8217;s kids toys loaded with robotics, speech synthesizers, and multiple sensors discarded for this year&#8217;s models. Rip off an idea from an old Keystone cops movie, mix in some open source software and he has you imagining a golf cart maneuvered by half a dozen creatures out of Toy Soldiers. Down one path, this creative energy might lead to radically new models of work. Down another, it might trigger ugly immune responses from a threatened corporate economy and their lawyers. Doctorow explores several of these and other paths. Through it all he keeps us and his story grounded in human scale and human needs and wants. </p>
<p>Along the way, Doctorow generates multiple scenarios of new models of organizing work and likely responses from existing organizations and professions threatened by change. Because of his keen eye for the human reality of his stories, Doctorow&#8217;s scenarios are both more plausible and more compelling than similar efforts from pundits and consultants peddling their theories. </p>
<p>From time to time, government agencies and large organizations invite certain kinds of writers to come in and help make sense of the changes on and just over the horizon. These efforts draw an extra share of ridicule from outsiders who assume that the exercise is about predicting specific inventions and innovations. Here, Doctorow offers a stellar example of how the process really works. In a recent essay titled &quot;<a href="http://tinhousebooks.com/blog/?p=410">Radical Presentism</a>&quot; he offers more reflections on how this imagining process works. But you&#8217;ll have more fun reading the story itself. </p><div class="feedflare">
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		<title>Emergent behavior and unintended consequences in social systems</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/hVG4q7IlcEA/</link>
		<comments>http://www.mcgeesmusings.net/2009/10/26/emergent-behavior-and-unintended-consequences-in-social-systems/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 00:45:00 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Organization]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Knowledge work]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/10/26/emergent-behavior-and-unintended-consequences-in-social-systems/</guid>
		<description><![CDATA[One of the defining characteristics of Enterprise 2.0 implementation efforts according to Andy McAfee, among others, is the presence of emergent behaviors in the organization as participants interact with and adapt to new technology functions and features. The notion of &#8216;emergent behavior&#8217; is pretty well established in the study of complex systems. Yet it still [...]]]></description>
			<content:encoded><![CDATA[<p>One of the <a href="http://andrewmcafee.org/2006/05/enterprise_20_version_20/">defining characteristics of Enterprise 2.0</a> implementation efforts according to <a href="http://andrewmcafee.org/about/">Andy McAfee</a>, among others, is the presence of emergent behaviors in the organization as participants interact with and adapt to new technology functions and features. The notion of &#8216;emergent behavior&#8217; is pretty well established in the study of complex systems. Yet it still seems to trouble many executives, particularly those with strong project management and operations backgrounds. </p>
<p>I was pondering this over the weekend and I think I&#8217;ve found a way to explain it in a more satisfying way. </p>
<blockquote><p>Emergent behaviors are unintended consequences that make you happy.</p>
</blockquote>
<p>We are social animals that have evolved to operate optimally in small groups (<a href="http://www.google.com/search?q=dunbar+number&amp;ie=utf-8&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a">check out Dunbar&#8217;s number</a>). As social systems get larger, they exceed our capacity to make accurate inferences and predictions. Complex organizations and political entities represent design solutions that compensate for these limits and allow us to take on tasks and efforts beyond the grasp of small groups. Technology adds to the complexity and increases the capacity of the system at the expense of making the system still more difficult to predict. </p>
<p>&#8216;Unintended consequences&#8217; is a consulting term for &#8216;oops.&#8217; It&#8217;s a belated admission that it&#8217;s difficult to predict all the ways in which a system will react to its environment. A typical response is to work more diligently to lock things down, usually by squeezing out opportunities for human judgment and adaptability. This leads to the TSA and <a href="http://www.nytimes.com/2009/10/12/education/12discipline.html">zero-tolerance policies that suspend six-year olds</a>. </p>
<p>A better response is to stop treating people like interchangeable components in a machine and start designing with an eye toward integrating human limits and human creativity into our systems. Assume that the new system will produce unexpected results. Focus your design effort more on swinging the balance toward pleasant surprises and less on eliminating surprises altogether. </p><div class="feedflare">
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		<item>
		<title>Eight years now at McGee&#x2019;s Musings</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/cW8DyPBuU0o/</link>
		<comments>http://www.mcgeesmusings.net/2009/10/23/eight-years-now-at-mcgees-musings/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 05:01:00 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Knowledge work]]></category>

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		<description><![CDATA[Today makes eight years I&#8217;ve been posting here. 
This is one component in a continually evolving collection of tools and practices that constitute my work practices. I&#8217;ve been thinking about how best to understand that constellation of tools and practices and about ways to make the path smoother for those who may be earlier in [...]]]></description>
			<content:encoded><![CDATA[<p>Today makes eight years I&#8217;ve been posting here. </p>
<p>This is one component in a continually evolving collection of tools and practices that constitute my work practices. I&#8217;ve been thinking about how best to understand that constellation of tools and practices and about ways to make the path smoother for those who may be earlier in their efforts. We all want to get there in one simple step. That isn&#8217;t possible. On the other hand, it&#8217;s also not necessary to spend quite so much time wandering in the poppies, which is what it feels like some days.</p>
<p>If you have a moment and feel so inclined, tell us a bit about your efforts and experiments. And tell me about what you would like to see more of here. As always, I greatly appreciate all the people I&#8217;ve been able to meet and interact with as a consequence of writing here. Thank you. </p><div class="feedflare">
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		<title>On not being surprised by the future</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/SItpRCGIZ4w/</link>
		<comments>http://www.mcgeesmusings.net/2009/10/22/on-not-being-surprised-by-the-future/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 17:36:13 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Learning]]></category>
		<category><![CDATA[Social Impact]]></category>
		<category><![CDATA[science fiction]]></category>

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		<description><![CDATA[The future is already here. It&#8217;s just unevenly distributed      &#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; William Gibson

A recent discussion about bad television science fiction versus what good science fiction can be illuminates the challenge of coping with today&#8217;s technology environment in everyday organizational reality. 
It started with a recent speech by Star Trek writer Ron [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The future is already here. It&#8217;s just unevenly distributed      <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; William Gibson</p>
</blockquote>
<p>A recent discussion about bad television science fiction versus what good science fiction can be illuminates the challenge of coping with today&#8217;s technology environment in everyday organizational reality. </p>
<p>It started with a recent speech by Star Trek writer Ron Moore:</p>
<blockquote><p>At his recent keynote speech at the New York Television Festival, former Star Trek writer and creator of the re-imagined Battlestar Galactica Ron Moore revealed the secret formula to writing for Trek.
<p>He described how the writers would just insert &quot;tech&quot; into the scripts whenever they needed to resolve a story or plot line, then they&#8217;d have consultants fill in the appropriate words (aka technobabble) later. </p>
<p>&quot;It became the solution to so many plot lines and so many stories,&quot; Moore said. &quot;It was so mechanical that we had science consultants who would just come up with the words for us and we&#8217;d just write &#8216;tech&#8217; in the script. You know, Picard would say &#8216;Commander La Forge, tech the tech to the warp drive.&#8217; I&#8217;m serious. If you look at those scripts, you&#8217;ll see that.&quot;</p>
<p><a href="http://scifiwire.com/2009/10/ron-moore-calls-star-trek.php">Moore calls Star Trek&#8217;s tech &quot;meaningless&quot;</a></p>
</blockquote>
<p>This triggered an excellent rant by <a href="http://www.antipope.org/charlie/fiction/faq.html">Charlie Stross</a>, one of today&#8217;s best science fiction authors, on his blog about <a href="http://www.antipope.org/charlie/blog-static/2009/10/why_i_hate_star_trek.html">Why I Hate Star Trek</a>. Here&#8217;s the key point for me:</p>
<blockquote><p>&#8230;I start by trying to draw a cognitive map of a culture, and then establish a handful of characters who are products of (and producers of) that culture. The culture in question differs from our own: there will be knowledge or techniques or tools that we don&#8217;t have, and these have social effects and the social effects have second order effects — much as integrated circuits are useful and allow the mobile phone industry to exist and to add cheap camera chips to phones: and cheap camera chips in phones lead to happy slapping or sexting and other forms of behaviour that, thirty years ago, would have sounded science fictional. And then I have to work with characters who arise naturally from this culture and take this stuff for granted, and try and think myself inside their heads. <em>Then</em> I start looking for a source of conflict, and work out what cognitive or technological tools my protagonists will likely turn to to deal with it. </p>
<p>&#8230;&#160; </p>
<p>The biggest weakness of the entire genre is this: the protagonists <em>don&#8217;t tell us anything interesting about the human condition under science fictional circumstances</em>. The scriptwriters and producers have thrown away the key tool that makes SF interesting and useful in the first place, by relegating &quot;tech&quot; to a token afterthought rather than an integral part of plot <em>and</em> characterization. What they end up with is SF written for the <a href="http://en.wikipedia.org/wiki/Pointy-Haired_Boss">Pointy-Haired</a> [studio] <a href="http://www.dilbert.com/strips/comic/2009-10-11/">Boss</a>, who has an instinctive aversion to ever having to learn anything that might modify their world-view. The characters are divorced from their social and cultural context&#8230;</p>
<p><a href="http://www.antipope.org/charlie/blog-static/2009/10/why_i_hate_star_trek.html">Why I hate Star Trek</a>       <br />Tue, 13 Oct 2009 11:01:45 GMT</p>
</blockquote>
<p>There are two common responses to thinking about how technology impacts today&#8217;s organizations. In Pointy-Haired Boss mode, the constants of human behavior and motivation are ALL that matter. The background sets might be shinier, but it&#8217;s still just a <acronym title="Simple Object Access Protocol">SOAP</acronym> opera and being in tune with human drama and politics is what separates winners and losers. In <a href="http://en.wikipedia.org/wiki/Technological_singularity">technology singularity</a> mode, there are no people to clutter up the shiny sets. Neither of these common approaches is very useful, although both have the useful property of not requiring a great deal of thought or work. Unfortunately, it puts pointy-haired bosses at the mercy of snake-oil salesmen and marginalizes technocrats.</p>
<p>The third way requires that you become more comfortable operating where technology and people collide. Depending on your own background and predispositions you may need to invest time in learning more about people or technology. Both benefit if you get your experience first hand whenever possible. Second hand experience can also make a difference. That can take the form of tracking down the better case studies of organizations succeeding and failing with new technology. I would also advocate adding a dash (or more) of good science fiction, if you have a taste for fiction in general. Here are some suggested starting points:</p>
<ul>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0312863551/mostlymcgee-20">The Moon Is a Harsh Mistress</a>, Heinlein, Robert A </li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0441016790/mostlymcgee-20">WWW: Wake</a>, Sawyer, Robert J. </li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0441014984/mostlymcgee-20">Halting State</a>, Stross, Charles </li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0345324315/mostlymcgee-20">Shockwave Rider</a>, Brunner, John </li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0765319853/mostlymcgee-20">Little Brother</a>, Doctorow, Cory </li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0312862075/mostlymcgee-20">True Names: And the Opening of the Cyberspace Frontier</a>, Vinge, Vernor </li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0553380958/mostlymcgee-20">Snow Crash</a>, Stephenson, Neal </li>
</ul>
<p>What have you found helpful? Either in terms of recommended reading or in terms of useful practices?</p><div class="feedflare">
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		<item>
		<title>Never underestimate the power of a good story</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/owD6XK3Jrgk/</link>
		<comments>http://www.mcgeesmusings.net/2009/10/22/never-underestimate-the-power-of-a-good-story/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 16:04:08 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Humor]]></category>

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		<description><![CDATA[From my friend and fellow blogger at FASTforward, Rob Patterson.
&#160;



via youtube.com
What more can I say?
Posted via web from Rob&#8217;s posterous 
Never underestimate the power of a good story       Robert Paterson       Tue, 13 Oct 2009 15:05:18 GMT]]></description>
			<content:encoded><![CDATA[<p>From my friend and fellow blogger at FASTforward, Rob Patterson.
<p>&#160;</p>
<blockquote><div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:6bd4de1f-67f8-4fc8-af59-26ab0e353f23" class="wlWriterEditableSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/H4iY6ML82HE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1&amp;hl=en"></param><embed src="http://www.youtube.com/v/H4iY6ML82HE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1&amp;hl=en" type="application/x-shockwave-flash" width="425" height="355"></embed></object></div>
</div>
<h5>via <a href="http://www.youtube.com/watch?v=H4iY6ML82HE&amp;feature=player_embedded">youtube.com</a></h5>
<p>What more can I say?</p>
<p><a href="http://posterous.com">Posted via web</a> from <a href="http://robertpaterson.posterous.com/never-underestimate-the-power-of-a-good-story">Rob&#8217;s posterous</a> </p>
<p><a href="http://feedproxy.google.com/~r/typepad/JyHE/~3/fCuj8ivboIQ/never-underestimate-the-power-of-a-good-story.html">Never underestimate the power of a good story</a>       <br />Robert Paterson       <br />Tue, 13 Oct 2009 15:05:18 GMT</p>
</blockquote><div class="feedflare">
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		<title>One entrepreneurial editor&#x2019;s heuristics for today&#x2019;s business environment: Alan Webber&#x2019;s Rules of Thumb</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/fSDFXVWr0x4/</link>
		<comments>http://www.mcgeesmusings.net/2009/10/21/rules-of-thumb-alan-webber/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 13:00:00 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Books/Reviews]]></category>
		<category><![CDATA[Knowledge work]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/10/21/rules-of-thumb-alan-webber/</guid>
		<description><![CDATA[Rules of Thumb: 52 Truths for Winning at Business Without Losing Your Self, Webber, Alan M.     
Alan Webber was the managing editor of the Harvard&#160; Business Review and, wearing an entrepreneurial hat, was a cofounder of Fast Company magazine. He&#8217;s hung out with and paid attention to lots of smart people [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/exec/obidos/ASIN/0061721832/mostlymcgee-20"><img style="margin: 0px 15px 10px 0px" border="none" align="left" src="http://images.amazon.com/images/P/0061721832.03.MZZZZZZZ.JPG" /></a><a href="http://www.amazon.com/exec/obidos/ASIN/0061721832/mostlymcgee-20">Rules of Thumb: 52 Truths for Winning at Business Without Losing Your Self</a>, Webber, Alan M.     </p>
<p>Alan Webber was the managing editor of the Harvard&#160; Business Review and, wearing an entrepreneurial hat, was a cofounder of <a href="http://www.fastcompany.com/">Fast Company</a> magazine. He&#8217;s hung out with and paid attention to lots of smart people and he&#8217;s managed to acquire substantial experience in his own right. In <a href="http://www.amazon.com/exec/obidos/ASIN/0061721832/mostlymcgee-20">Rules of Thumb</a> Webber seeks to distill some of the lessons he&#8217;s learned for the benefit of the rest of us. </p>
<p>These kinds of books depend on whether the authors can tell a good story and whether they have any substantively useful insights. As you might expect, Webber has an excellent collection of stories, well told. More importantly, he delivers on the insights side. A few of his rules fall flat or feel clichéd but the bulk reinforce and extend themes I find important and frequently open up new perspectives. </p>
<p>Here are the rules Webber presents; it&#8217;s worth your effort to see what he does with each. </p>
<ol>
<li>When the going gets tough, the tough relax </li>
<li>Every company is running for office. To win, give the voters what they want </li>
<li>Ask the last question first </li>
<li>Don&#8217;t implement solutions. Prevent problems </li>
<li>Change is a math formula </li>
<li>If you want to see with fresh eyes, reframe the picture </li>
<li>The system is the solution </li>
<li>New realities demand new categories </li>
<li>Nothing happens until money changes hands </li>
<li>A good question beats a good answer </li>
<li>We&#8217;ve moved from an either/or past to a both/and future </li>
<li>The difference between a crisis and an opportunity is when you learn about it </li>
<li>Learn to take no as a question </li>
<li>You don&#8217;t know if you don&#8217;t go </li>
<li>Every start-up needs four things: change, connections, conversation, and community </li>
<li>Facts are facts; stories are how we learn </li>
<li>Entrepreneurs choose serendipity over efficiency </li>
<li>Knowing it ain&#8217;t the same as doing it </li>
<li>Memo to leaders: focus on the signal to noise ratio </li>
<li>Speed = strategy </li>
<li>Great leaders answer Tom Peters&#8217; great question: &quot;How can I capture the world&#8217;s imagination?&quot; </li>
<li>Learn to see the world through the eyes of your customer </li>
<li>Keep two lists. What gets you up in the morning? What keeps you up at night? </li>
<li>If you want to change the game, change the economics of how the game is played </li>
<li>If you want to change the game, change customer expectations </li>
<li>The soft stuff is the hard stuff </li>
<li>If you want to be like Google, learn Megan Smith&#8217;s three rules </li>
<li>Good design is table stakes. Great design wins </li>
<li>Words matter </li>
<li>The likeliest sources of great ideas are in the most unlikely places </li>
<li>Everything communicates </li>
<li>Content isn&#8217;t king. Context is king </li>
<li>Everything is a performance </li>
<li>Simplicity is the new currency </li>
<li>The Red Auerbach management principle: loyalty is a two-way street </li>
<li>Message to entrepreneurs: managing your emotional flow is more critical than managing your cash flow </li>
<li>All money is not created equal </li>
<li>If you want to think big, start small </li>
<li>&quot;Serious fun&quot; isn&#8217;t an oxymoron; it&#8217;s how you win </li>
<li>Technology is about changing how we work </li>
<li>If you want to be a real leader, first get real about leadership </li>
<li>The survival of the fittest is the business case for diversity </li>
<li>Don&#8217;t confuse credentials with talent </li>
<li>When it comes to business, it helps if you actually know something about something </li>
<li>Failure isn&#8217;t failing. Failure is failing to try </li>
<li>Tough leaders wear their hearts on their sleeves </li>
<li>Everyone&#8217;s at the center of their map of the world </li>
<li>If you want to make change, start with an iconic project </li>
<li>If you want to grow as a leader, you have to disarm your border guards </li>
<li>On the way up, pay attention to your strengths.; they&#8217;ll be your weaknesses on the way down </li>
<li>Take your work seriously. Yourself, not so much </li>
<li>Stay alert! There are teachers everywhere </li>
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		<title>Resources for organizations developing social media policies</title>
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		<comments>http://www.mcgeesmusings.net/2009/10/20/resources-for-organizations-developing-social-media-policies/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 13:47:00 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[policy]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/10/20/resources-for-organizations-developing-social-media-policies/</guid>
		<description><![CDATA[While my own preference would be for a policy of &#34;Don&#8217;t be stupid,&#34; that&#8217;s unrealistic for most organizations. I&#8217;ve recently been collecting examples of policies from various organizations. If you know of other examples, please let me know in the comments

Online Database of Social Media Policies       Here&#8217;s a site [...]]]></description>
			<content:encoded><![CDATA[<p>While my own preference would be for a policy of &quot;Don&#8217;t be stupid,&quot; that&#8217;s unrealistic for most organizations. I&#8217;ve recently been collecting examples of policies from various organizations. If you know of other examples, please let me know in the comments</p>
<ul>
<li><a href="http://socialmediagovernance.com/policies.php">Online Database of Social Media Policies</a>       <br />Here&#8217;s a site that has collected social media policies from a growing list of organizations. Looks to be an excellent resource </li>
<li><a href="http://www.fastforwardblog.com/2009/08/14/eight-issues-to-consider-in-your-enterprise%e2%80%99s-internal-social-software-policy/">The FASTForward Blog &#8211; Eight Issues to Consider in Your Enterprise&#8217;s Internal Social Software Policy: Enterprise 2.0 Blog: News, Coverage, and Commentary</a>       <br />Tech Republic recently posted on 10 things you should cover in your social networking policy. There has been a lot of discussion on this topic, including my prior post, Social Media Policy Guidelines Can Encourage Use Outside Enterprise and Adoption Within. Like most policy discussions I have seen, this one focuses on social software use on the Web. However, it remains no less importance for effective enterprise 2.0 adoption to have guidelines that also cover usage inside the enterprise. I think the ten points are very useful and eight apply to internal use, some more than others. </li>
<li><a href="http://blogs.techrepublic.com.com/10things/?p=875">10 things you should cover in your social networking policy | 10 Things | TechRepublic.com</a>       <br />As sites like LinkedIn, Twitter, and Facebook become intertwined with business uses, organizations need to establish guidelines for employees on workplace access and appropriate usage. Deb Shinder looks at 10 key considerations that such guidelines should address. </li>
<li><a href="http://www.sapweb20.com/blog/2009/07/sap-social-media-guidelines-2009/">SAP Social Media Guidelines 2009 | SAP Web 2.0</a>       <br />The following guidelines describe private, individual participation in social media channels such as Facebook, Twitter, personal blogs, forums, YouTube, Flickr etc. for SAP employees. If your job requires you to be an SAP evangelist in social media channels and you have questions, or you want to establish social media channels on behalf of SAP or an SAP group, contact the SAP Social Media Group by sending a mail to [redacted]. For any other questions about social media at SAP, please visit the SAP-internal SAP 2.0 Community. </li>
<li><a href="http://www.rightnow.com/privacy-social.php">RightNow social web employee policy | RightNow</a>       <br />These are the official guidelines for social computing at RightNow. If you&#8217;re an employee or contractor creating or contributing to blogs, wikis, social networks, virtual worlds, or any other kind of social media these guidelines are for you. We require all who participate in social media on behalf of RightNow to be trained, to understand and to follow these guidelines. Failure to do so could put your future participation and employment at risk. RightNow has an open participation policy for all employees. The choice to participate in social media is yours. If you decide to participate, you are making a commitment to following these guidelines. </li>
<li><a href="http://www.intel.com/sites/sitewide/en_US/social-media.htm">Intel Social Media Guidelines</a>       <br />These are the official guidelines for social media at Intel. If you&#8217;re an Intel employee or contractor creating or contributing to blogs, wikis, social networks, virtual worlds, or any other kind of social media both on and off intel.com these guidelines are for you. We expect all who participate in social media on behalf of Intel to be trained, to understand and to follow these guidelines. Failure to do so could put your future participation at risk. These guidelines will continually evolve as new technologies and social networking tools emerge so check back once in awhile to make sure you&#8217;re up to date. </li>
<li><a href="http://www.sun.com/communities/guidelines.jsp">Sun Microsystems Communities: Sun Guidelines on Public Discourse</a>       <br />Many of us at Sun are doing work that could change the world. Contributing to online communities by blogging, wiki posting, participating in forums, etc., is a good way to do this. You are encouraged to tell the world about your work, without asking permission first, but we expect you to read and follow the advice in this note. </li>
<li><a href="http://www.ibm.com/blogs/zz/en/guidelines.html">IBM Social Computing Guidelines</a>       <br />In the spring of 2005, IBMers used a wiki to create a set of guidelines for all IBMers who wanted to blog. These guidelines aimed to provide helpful, practical advice, and also to protect both IBM bloggers and IBM itself, as the company sought to embrace the blogosphere. Since then, many new forms of social media have emerged. So we turned to IBMers again to re-examine our guidelines and determine what needed to be modified. The effort has broadened the scope of the existing guidelines to include all forms of social computing. </li>
</ul><div class="feedflare">
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		<title>Asking more relevant questions about focus and multitasking</title>
		<link>http://feedproxy.google.com/~r/McgeesMusings/~3/7EEJaKJrLcQ/</link>
		<comments>http://www.mcgeesmusings.net/2009/10/19/asking-more-relevant-questions-about-focus-and-multitasking/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 13:45:00 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Knowledge work]]></category>
		<category><![CDATA[multitasking]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/10/19/asking-more-relevant-questions-about-focus-and-multitasking/</guid>
		<description><![CDATA[I&#8217;ve been uncomfortable with the ongoing discussions about the promise or threat of multitasking without being quite able to articulate why. Stowe Boyd finally helped my crystallize my concerns with a nice dissection of the most recent wave of debate on the topic. Let me extract two paragraphs from his excellent analysis:
So, the war on [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been uncomfortable with the ongoing discussions about the promise or threat of multitasking without being quite able to articulate why. Stowe Boyd finally helped my crystallize my concerns with a nice dissection of the most recent wave of debate on the topic. Let me extract two paragraphs from his excellent analysis:</p>
<blockquote><p>So, the war on flow continues. I liked the study from a few years back that equated multitasking with smoking dope in its effects, and perhaps the most masterful attack was leveled by Christine Rosen in her Myth Of Multitasking (see <a href="http://www.stoweboyd.com/message/2008/06/christine-rosen.html">Christine Rosen Joins The War On Flow</a>), or Nick Carr, who said <a href="http://www.stoweboyd.com/message/2008/06/connecting-the.html">the Web is making us stupid</a>. They are all looking backward, and using old tools to measure, ineffectively, what is emerging.</p>
<p>&#8230;.</p>
<p>If you judge a juggler by how many times the balls hit the floor and contrast that with someone throwing and catching one ball at a time, the juggler will lose. But the juggler is doing something else. You could argue that doing it that way makes no sense, that throwing one ball at a time is more efficient, leads to less sleepless nights, and doesn&#8217;t confuse the mind. But it isn&#8217;t juggling.</p>
<p><a href="http://feedproxy.google.com/~r/stoweboyd/wpeL/~3/mNWh0o8LJcg/the-mediocre-multitasker---nytimescom.html">The War On Flow, 2009: Why Studies About Multitasking Are Missing The Point</a>       <br />Stowe Boyd       <br />Sun, 30 Aug 2009 12:33:48 GMT</p>
</blockquote>
<p>The current discussion around whether multitasking is good or bad flounders on a host of unarticulated and unexamined assumptions. The question is not about whether multitasking is a better way to do old forms of work; it is about what skills and techniques do we need to develop to deal with the forms of work that are now emerging. There is a complex interaction between an evolving environment and developing technologies. Much of the discussion to date is comparable to trying to understand the automobile as a horseless carriage. </p>
<p>I am reminded of an old observation by author <a href="http://www.larryniven.org/">Larry Niven</a>; &quot;good science fiction writers predict cars &#8211; great science fiction writers predict traffic jams.&quot; One of the useful things to be done is to spend a more time watching the juggling (to borrow Stowe Boyd&#8217;s image) and appreciating it on its own terms instead of criticizing it for what it isn&#8217;t.</p><div class="feedflare">
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		<title>Hacking complex knowledge problems: Van Halen and Brown M&amp;Ms</title>
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		<comments>http://www.mcgeesmusings.net/2009/10/18/hacking-complex-knowledge-problems-van-halen-and-brown-mms/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 19:29:32 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Knowledge work]]></category>
		<category><![CDATA[knowledge sharing]]></category>

		<guid isPermaLink="false">http://www.mcgeesmusings.net/2009/10/18/hacking-complex-knowledge-problems-van-halen-and-brown-mms/</guid>
		<description><![CDATA[I had never actually heard the story about Van Halen and brown M&#38;M&#8217;s before I came across this Boing Boing entry. Of course, Boing&#160; Boing is always a good for fun stories. Here&#8217;s one that also has a useful point about dealing with complex knowledge problems between organizations. 
&#160;
       [...]]]></description>
			<content:encoded><![CDATA[<p>I had never actually heard the story about Van Halen and brown M&amp;M&#8217;s before I came across this Boing Boing entry. Of course, Boing&#160; Boing is always a good for fun stories. Here&#8217;s one that also has a useful point about dealing with complex knowledge problems between organizations. </p>
<p>&#160;</p>
<blockquote><p><img alt="nomms.jpg" src="http://www.boingboing.net/2009/08/05/nomms.jpg" width="466" height="147" />       <br />Spotted <a href="http://twitter.com/andrewbaron/status/3149891092">via Andrew Baron&#8217;s tweetstream</a>, this fascinating &#8212; no, really! &#8212; <a href="http://www.snopes.com">snopes</a> article on why <a href="http://vanhalen.com">Van Halen</a> had that line in their concert rider about ABSOLUTELY NO BROWN M&amp;<acronym title="Microsoft">MS</acronym> EVER. </p>
<p>&#8230;</p>
<p><a href="http://www.snopes.com/music/artists/vanhalen.asp">Snopes.com: Van Halen Brown M&amp;<acronym title="Microsoft">MS</acronym></a>. The actual 1982 rider <a href="http://www.thesmokinggun.com/archive/years/2008/1211081vanhalen1.html">was first published online at smokinggun.com</a> in 2008. </p>
<p>&#160;</p>
<p><a href="http://feedproxy.google.com/~r/boingboing/iBag/~3/LAP3fAlmAy8/van-halen-had-good-r.html">Van Halen had good reason to ban brown M&amp;<acronym title="Microsoft">MS</acronym> in their concert rider.</a>       <br />Xeni Jardin       <br />Wed, 05 Aug 2009 23:49:58 GMT</p>
</blockquote>
<p>Take the time to check out the Snopes article (<a href="http://www.snopes.com/music/artists/vanhalen.asp">Snopes.com: Van Halen Brown M&amp;<acronym title="Microsoft">MS</acronym></a>). It presents a design problem of how to ensure that an organization you&#8217;re contracting with is exercising the appropriate attention to detail. It reminds me of a similar design hack/lesson I learned first back in the 7th grade. A version of that lesson is, of course, available courtesy of a moment&#8217;s effort with a search engine(<a href="http://salesprof.blogspot.com/2005/04/can-you-follow-directions.html">Directions Test</a>). </p>
<p>What makes this example important is that more and more of our work gets done through other organizations. That increases the problems of incomplete contracts where the tasks in question are sufficiently complex and the environment indeterminate enough that it is difficult, in not impossible. to specify all the relevant conditions in advance. &quot;Brown M&amp;<acronym title="Microsoft">MS</acronym>&quot; provides an excellent reminder that the point of the contract is to ensure a successful outcome for all parties. </p><div class="feedflare">
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