<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-21534379</atom:id><lastBuildDate>Fri, 01 Nov 2024 10:56:41 +0000</lastBuildDate><category>Arquivo</category><category>Novidades</category><category>MGS4</category><category>Blog</category><category>MGSV</category><category>Ground Zeroes</category><category>PS3</category><category>MGO</category><category>Action Figure</category><category>Podcast</category><category>MGS</category><category>Misc</category><category>PC</category><category>MGR</category><category>PS4</category><category>SAGA METAL GEAR</category><category>MGS3</category><category>XBOX ONE</category><category>The Phantom Pain</category><category>MGS2</category><category>MGS2BD</category><category>MGS:VRM</category><category>MGSPO+</category><category>PS2</category><category>PSP</category><category>XBOX 360</category><category>Artigos</category><category>DocMGS2</category><category>MG</category><category>MG2:SS</category><category>MGS3D</category><category>MGSBD</category><category>MGSGB</category><category>MGSM</category><category>MGSPW</category><category>MGSaga</category><category>Metal Gear Online</category><category>N3DS</category><category>NGP</category><category>Online</category><category>PSVITA</category><category>Steam</category><category>Yoji Shinkawa</category><category>ZOE2</category><title>Metal Gear Solid Project V4</title><description>O primeiro e mais antigo blog português sobre Metal Gear e Metal Gear Solid</description><link>http://mgsproject.blogspot.com/</link><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><generator>Blogger</generator><openSearch:totalResults>142</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>Metal Gear Solid Project Podcast © Filipe "KING" Silva</copyright><itunes:image href="http://i43.photobucket.com/albums/e388/KING_The_Godfather/Metal%20Gear%20Solid/podcastlogo.png"/><itunes:keywords>MGSP,Metal,Gear,Solid,Project,KING</itunes:keywords><itunes:summary>:NOTÍCIAS :IMAGENS :VÍDEOS :DICAS :DOWNLOADS :WALPAPERS :COMENTÁRIOS :ANÁLISES</itunes:summary><itunes:subtitle>:NOTÍCIAS :IMAGENS :VÍDEOS :DICAS :DOWNLOADS :WALPAPERS :COMENTÁRIOS :ANÁLISES</itunes:subtitle><itunes:category text="Audio Blogs"/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Filipe "KING" Silva</itunes:author><itunes:owner><itunes:email>filipe_king_@hotmail.com</itunes:email><itunes:name>Filipe "KING" Silva</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-4489595514634580466</guid><pubDate>Thu, 27 Nov 2014 20:05:00 +0000</pubDate><atom:updated>2014-11-27T20:05:33.186+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Metal Gear Online</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">Online</category><category domain="http://www.blogger.com/atom/ns#">The Phantom Pain</category><title>Metal Gear Online vai ser desvendado no The Game Awards 2014</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEuhwdqQc2_BBDX26hji8ZUVOjai_W3zDvUBQNWQLdM5qIoyJcfE8T_QFb0nZtrp8tgYWMYLCanZoLG0LppgcxUbFTNW3c-nIEN7Nf24wa-_fW8TsysYSa1CcxgYr9yugR06ka/s1600/c5a78aia.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEuhwdqQc2_BBDX26hji8ZUVOjai_W3zDvUBQNWQLdM5qIoyJcfE8T_QFb0nZtrp8tgYWMYLCanZoLG0LppgcxUbFTNW3c-nIEN7Nf24wa-_fW8TsysYSa1CcxgYr9yugR06ka/s1600/c5a78aia.jpg" height="239" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Hoje foi confirmado que o novo &lt;b&gt;MGO&lt;/b&gt; vai ser desvendado no próximo &lt;b&gt;The Game Awards 2014&lt;/b&gt;, que irá decorrer no dia 5 de Dezembro, em Las Vegas.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Our first world premiere announcement: &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN"&gt;@HIDEO_KOJIMA_EN&lt;/a&gt; showcases Metal Gear Online live &lt;a href="https://twitter.com/thegameawards"&gt;@thegameawards&lt;/a&gt;!&lt;br /&gt;
— The Game Awards (@thegameawards) &lt;a href="https://twitter.com/thegameawards/status/537832735482839040"&gt;27 novembro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Next Friday night I'm honored &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN"&gt;@HIDEO_KOJIMA_EN&lt;/a&gt; will join us at &lt;a href="https://twitter.com/thegameawards"&gt;@thegameawards&lt;/a&gt; to world premiere Metal Gear Online. &lt;a href="http://t.co/rT6sLDfdxb"&gt;pic.twitter.com/rT6sLDfdxb&lt;/a&gt;&lt;br /&gt;
— Geoff Keighley (@geoffkeighley) &lt;a href="https://twitter.com/geoffkeighley/status/537773804274348033"&gt;27 novembro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
We've got tickets to Vegas with &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN"&gt;@HIDEO_KOJIMA_EN&lt;/a&gt; Lookin forward to &lt;a href="https://twitter.com/thegameawards"&gt;@thegameawards&lt;/a&gt; ! MGO fans "Kept you waiting Huh?" &lt;a href="https://twitter.com/hashtag/MGS?src=hash"&gt;#MGS&lt;/a&gt;&lt;br /&gt;
— Ken-ichiro Imaizumi (@Ken1555) &lt;a href="https://twitter.com/Ken1555/status/537790589786259456"&gt;27 novembro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Secrets out &lt;a href="https://twitter.com/geoffkeighley"&gt;@geoffkeighley&lt;/a&gt; Metal Gear Online to premiere &lt;a href="https://twitter.com/thegameawards"&gt;@thegameawards&lt;/a&gt; and thank you MGO fans for getting so excited about it!&lt;br /&gt;
— Kojima Pro Live (@Kojima_Pro_Live) &lt;a href="https://twitter.com/Kojima_Pro_Live/status/537793574952124416"&gt;27 novembro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
E já há quem tenha visto o que aí está para vir.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
I've had a sneaky peek and yes you should be excited &#128525; &lt;a href="https://twitter.com/hashtag/MGO?src=hash"&gt;#MGO&lt;/a&gt;&lt;br /&gt;
— Su (@ParodiSu) &lt;a href="https://twitter.com/ParodiSu/status/537899681947611136"&gt;27 novembro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;Podem consultar os horários mais detalhados no site oficial dos &lt;a href="http://thegameawards.com/" target="_blank"&gt;The Game Awards 2014&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhESAfZ6BxAvPYegGuh5pgpIvTnG9PzQcAidyyllExBWnKxoTj1OeGaptyqFCAKgQOdZIVHLFiZjRNtqNV-qocr9wHZu9Fyf-Cy7yy3rGNvqjRNKMWif6cNSqNDfz0oyeGXz8F0/s1600/news8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhESAfZ6BxAvPYegGuh5pgpIvTnG9PzQcAidyyllExBWnKxoTj1OeGaptyqFCAKgQOdZIVHLFiZjRNtqNV-qocr9wHZu9Fyf-Cy7yy3rGNvqjRNKMWif6cNSqNDfz0oyeGXz8F0/s1600/news8.jpg" height="251" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Outra novidade, é que será necessário tradutores para compreender certas vítimas, soldados, testemunhas, tanto para &lt;a href="https://twitter.com/JunkerHQNet/status/535490584015011840" target="_blank"&gt;recrutá-los&lt;/a&gt; ou para &lt;a href="https://twitter.com/JunkerHQNet/status/535490664767959042" target="_blank"&gt;interrogá-los&lt;/a&gt;, logo que é necessário &lt;a href="https://twitter.com/JunkerHQNet/status/535491902377041920" target="_blank"&gt;recrutar tradutores para a Mother Base&lt;/a&gt;. Foi também avançado pelo JunkerHQ.net que &lt;a href="https://twitter.com/JunkerHQNet/status/535492478301114368" target="_blank"&gt;Big Boss sabia russo, mas o coma deixou-o sem algumas partes funcionais do cérebro&lt;/a&gt;.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/11/metal-gear-online-vai-ser-desvendado-no.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEuhwdqQc2_BBDX26hji8ZUVOjai_W3zDvUBQNWQLdM5qIoyJcfE8T_QFb0nZtrp8tgYWMYLCanZoLG0LppgcxUbFTNW3c-nIEN7Nf24wa-_fW8TsysYSa1CcxgYr9yugR06ka/s72-c/c5a78aia.jpg" width="72"/><thr:total>1</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-3941359108663928326</guid><pubDate>Sun, 23 Nov 2014 18:36:00 +0000</pubDate><atom:updated>2014-11-23T18:36:45.098+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">Steam</category><category domain="http://www.blogger.com/atom/ns#">The Phantom Pain</category><title>Dez meses depois - Parte II</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="text-align: justify;"&gt;
Há dez meses que o último artigo deste &lt;i&gt;blog&lt;/i&gt; foi feito. Depois de uma merecida pausa, o &lt;i&gt;blog&lt;/i&gt;
 volta ao activo. Apesar destes dez meses de pausa, o mundo Metal Gear 
não parou. Como tal, este artigo serve para pôr a par tudo o que 
aconteceu em 10 meses. Para evitar ser um artigo muito grande, apenas os
 eventos mais importantes e únicos vão aparecer aqui, sendo que será 
divido em dois artigos.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mgsproject.blogspot.pt/2014/11/dez-meses-depois-parte-i.html" target="_blank"&gt;&lt;b&gt;&lt;u&gt;Parte I&lt;/u&gt;&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;JULHO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;O jornal &lt;b&gt;The Guardian&lt;/b&gt; &lt;a href="http://www.theguardian.com/technology/2014/jul/18/hideo-kojima-interview-metal-gear-solid-phantom-pain" target="_blank"&gt;entrevista&lt;/a&gt; Hideo Kojima, onde este "questiona o domínio dos EUA sobre o mundo e a sua evolução na história";&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5AzHPOYK4fREgDq6zfdRonQSxAa48Opb3tKN_UMgssaFAXyQRsjQKXg1xSXkkeocnmZ7gekH3eEd3KTMX6GCiuTNkEBAvwwXawstAQ4f0ApsDoiwsBC5dUjQzSExlV75Usa0T/s1600/news3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5AzHPOYK4fREgDq6zfdRonQSxAa48Opb3tKN_UMgssaFAXyQRsjQKXg1xSXkkeocnmZ7gekH3eEd3KTMX6GCiuTNkEBAvwwXawstAQ4f0ApsDoiwsBC5dUjQzSExlV75Usa0T/s1600/news3.jpg" height="240" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Hideo Kojima anuncia que irá haver jogabilidade ao vivo durante a &lt;b&gt;GamesCom 2014&lt;/b&gt;;&lt;/li&gt;
&lt;li&gt;Numa &lt;a href="http://instagram.com/p/rGTklOApln/?modal=true" target="_blank"&gt;publicação&lt;/a&gt; do Instagram do actor &lt;b&gt;Robin Atkin Downes&lt;/b&gt;, Kaz Miller, sabemos que existe uma cena em que "Kaz precisa de amarrar o sapato", sendo que poderá ser uma cena de comédia ou de drama, vista a situação de Kaz, que perdeu um braço e uma perna. &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;AGOSTO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Durante o programa da Sony na Gamescom 2014, Hideo Kojima falou sobre &lt;a href="https://www.youtube.com/watch?v=ZSv6xiKsaP8" target="_blank"&gt;as novas habilidades da caixa de cartão&lt;/a&gt;;&lt;/li&gt;
&lt;li&gt;Algumas &lt;a href="http://gamingbolt.com/metal-gear-solid-5-the-phantom-pain-new-screens-show-wild-life-infiltration-fulton-and-more" target="_blank"&gt;imagens&lt;/a&gt; mostram o ciclo de dia/noite na &lt;i&gt;Mother Base&lt;/i&gt;, vida selvagem, e um pouco do modo online;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqfFbJHh_qKwqffgDwh6zZQpwU12rC2xKwVdZq6PCi3P6VvwUPEF7Oc-9utV537UAPbhBZJYgjVhHZf8A_wAF1YferoZkj3l2_uUVdrNt8zovrxkVzhdsLjY9M-J1SDqBJ8dfm/s1600/news4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqfFbJHh_qKwqffgDwh6zZQpwU12rC2xKwVdZq6PCi3P6VvwUPEF7Oc-9utV537UAPbhBZJYgjVhHZf8A_wAF1YferoZkj3l2_uUVdrNt8zovrxkVzhdsLjY9M-J1SDqBJ8dfm/s1600/news4.jpg" height="251" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Durante um evento introdutório da Gamescom, Hideo Kojima anunciou que ambos &lt;a href="http://store.steampowered.com/app/311340/" target="_blank"&gt;&lt;b&gt;MGS V: Ground Zeroes&lt;/b&gt;&lt;/a&gt; e &lt;b&gt;&lt;a href="http://store.steampowered.com/app/287700/" target="_blank"&gt;MGS V: The Phantom Pain&lt;/a&gt;&lt;/b&gt; serão lançados no &lt;a href="http://youtu.be/1MpmPSUJG5I?t=2m2s" target="_blank"&gt;Steam&lt;/a&gt;;&lt;/li&gt;
&lt;li&gt;Na &lt;a href="https://www.youtube.com/watch?v=1Nhy7iM0WJg" target="_blank"&gt;sessão de Perguntas e Respostas&lt;/a&gt; da Gamescom, Hideo Kojima respondeu a várias perguntas importantes sobre um &lt;i&gt;remake&lt;/i&gt; de &lt;b&gt;Metal Gear Solid&lt;/b&gt;, inspiração para o &lt;b&gt;Skull Face&lt;/b&gt;, qual o papel que gostaria de representar num filme e qual o jogo Metal gear mais excitante em que trabalhou;&lt;/li&gt;
&lt;li&gt;O projecto do &lt;a href="http://www.moddb.com/mods/metal-gear-remake" target="_blank"&gt;&lt;i&gt;remake&lt;/i&gt;&lt;/a&gt; de &lt;b&gt;Metal Gear&lt;/b&gt; é oficialmente cancelado devido a problemas internos da Konami;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.ign.com/articles/2014/08/18/multiplayer-revealed-in-new-1080p60fps-metal-gear-solid-v-the-phantom-pain-footage?watch" target="_blank"&gt;Trailer de The Phantom Pain na Gamescom 2014&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;SETEMBRO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;O jogo &lt;b&gt;Metal Gear Solid V: Ground Zeroes&lt;/b&gt; é lançado dia &lt;b&gt;4 de Setembro&lt;/b&gt;&lt;b&gt;&lt;/b&gt; no &lt;b&gt;Japão&lt;/b&gt; para XBOX ONE, juntamente com a própria consola, mas apenas em formato Digital;&lt;/li&gt;
&lt;li&gt;Durante a &lt;b&gt;TOKYO GAME SHOW 2014&lt;/b&gt;, é revelado uma nova demo com &lt;a href="http://youtu.be/B94LZ1a-3To" target="_blank"&gt;novidades em relação ao jogo, sistema de &lt;i&gt;buddies&lt;/i&gt;&lt;/a&gt; e um &lt;a href="http://youtu.be/mSn326T-P1A" target="_blank"&gt;novo parceiro&lt;/a&gt;;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqBHNdoovItjCqBOzi6TzQZmvUxQ_Ktplu3QjCuIRqRO6mIdm2ZIEm7H827_uV-7mgLZe53ZjLgtMZ7ZZ-vLCvXQtBi6Wdxh3924IM6DmZUHyUiAeBOcGIftScD3Mqs3faMWI/s1600/news5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqBHNdoovItjCqBOzi6TzQZmvUxQ_Ktplu3QjCuIRqRO6mIdm2ZIEm7H827_uV-7mgLZe53ZjLgtMZ7ZZ-vLCvXQtBi6Wdxh3924IM6DmZUHyUiAeBOcGIftScD3Mqs3faMWI/s1600/news5.jpg" height="252" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Hideo Kojima refere que "&lt;a href="https://www.youtube.com/watch?v=qCs0xxUS5as" target="_blank"&gt;graças ao FOX Engine&lt;/a&gt;, os custos de desenvolvimento foram de 1/5 do normal" e que "80% do trabalho pode ser feito pelos designers, sem qualquer parte dos programadores";&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Gamespot&lt;/b&gt; realiza &lt;a href="http://www.gamespot.com/articles/metal-gear-solid-5-exclusive-kojima-q-a-on-the-tgs/1100-6422389/" target="_blank"&gt;entrevista&lt;/a&gt; exclusiva e com vídeo a 60fps.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;OUTUBRO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Konami &lt;a href="http://uk-blog.konami-europe.com/2014/10/06/mgsvgz-storms-steam-on-december-18th/" target="_blank"&gt;confirma&lt;/a&gt; que MGS V: Ground Zeroes irá sair na &lt;b&gt;Steam&lt;/b&gt;, dia &lt;b&gt;18 de Dezembro&lt;/b&gt;;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Kojima Productions&lt;/b&gt; discute sons e banda sonora no &lt;a href="http://bcove.me/id4o1w5x" target="_blank"&gt;episódio 6&lt;/a&gt; do documentário da &lt;b&gt;Red Bull&lt;/b&gt;;&lt;/li&gt;
&lt;li&gt;Sequela do filme da &lt;a href="http://www.hivedivision.net/" target="_blank"&gt;Hive Division&lt;/a&gt; é cancelado pela Konami, logo após ter sido feito um &lt;a href="https://www.youtube.com/watch?v=aZCFN8sTm1M" target="_blank"&gt;&lt;i&gt;teaser&lt;/i&gt;&lt;/a&gt; para &lt;i&gt;crowd-funding&lt;/i&gt;;&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;NOVEMBRO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;&lt;a href="http://steamcommunity.com/games/311340/announcements/detail/252527885602176472" target="_blank"&gt;Novos detalhes sobre a versão Steam de Ground Zeroes, nomeadamente os controlos e suas definições&lt;/a&gt;;&lt;/li&gt;
&lt;li&gt;Anunciados os &lt;a href="http://steamcommunity.com/games/311340/announcements/detail/252528513507459981" target="_blank"&gt;requisitos mínimos&lt;/a&gt; para PC;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.geforce.com/whats-new/articles/metal-gear-solid-v-ground-zeroes-worlds-first-pc-screenshots" target="_blank"&gt;Novas imagens&lt;/a&gt; da versão PC, e comparações de ambas as imagens (&lt;b&gt;&lt;a href="http://international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-pc-vs-playstation-4-comparison-1.html" target="_blank"&gt;1&lt;/a&gt;&lt;/b&gt;&amp;nbsp; &lt;a href="http://international.download.nvidia.com/geforce-com/international/comparisons/metal-gear-solid-v-ground-zeroes/metal-gear-solid-v-ground-zeroes-pc-vs-playstation-4-comparison-2.html" target="_blank"&gt;&lt;b&gt;&lt;u&gt;2&lt;/u&gt;&lt;/b&gt;&lt;/a&gt;).&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style="text-align: left;"&gt;
&lt;/ul&gt;
&lt;br /&gt;
E por agora, são as mais recentes novidades e detalhes importantes sobre os novos lançamentos da Kojima Productions. Sendo que o lançamento da versão PC de Ground Zeroes está para breve, deverá sair mais detalhes nos próximos dias.&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;/ul&gt;
&lt;ul style="text-align: left;"&gt;
&lt;/ul&gt;
&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/11/dez-meses-depois-parte-ii.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5AzHPOYK4fREgDq6zfdRonQSxAa48Opb3tKN_UMgssaFAXyQRsjQKXg1xSXkkeocnmZ7gekH3eEd3KTMX6GCiuTNkEBAvwwXawstAQ4f0ApsDoiwsBC5dUjQzSExlV75Usa0T/s72-c/news3.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-6560123116818807803</guid><pubDate>Fri, 21 Nov 2014 17:09:00 +0000</pubDate><atom:updated>2014-11-21T17:11:03.175+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">The Phantom Pain</category><title>Dez meses depois - Parte I</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="text-align: justify;"&gt;
Há dez meses que o último artigo deste &lt;i&gt;blog&lt;/i&gt; foi feito. Depois de uma merecida pausa, o &lt;i&gt;blog&lt;/i&gt; volta ao activo. Apesar destes dez meses de pausa, o mundo Metal Gear não parou. Como tal, este artigo serve para pôr a par tudo o que aconteceu em 10 meses. Para evitar ser um artigo muito grande, apenas os eventos mais importantes e únicos vão aparecer aqui, sendo que será divido em dois artigos.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;JANEIRO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;A titânica figura Metal Gear RAY da 3A é lançada por 360 euros (&lt;a href="http://mgsproject.blogspot.pt/2013/12/especificacoes-mg-ray-da-threea-toys.html" target="_blank"&gt;especificações&lt;/a&gt;);&lt;/li&gt;
&lt;li&gt;O actor Jay Tavare, actor vocal de &lt;i&gt;&lt;b&gt;Code Talker&lt;/b&gt;&lt;/i&gt;, diz que: "&lt;span class="" id="result_box" lang="pt"&gt;&lt;span class="hps"&gt;Um&lt;/span&gt; &lt;span class="hps"&gt;primeiro olhar sobre&lt;/span&gt; &lt;i&gt;&lt;span class="hps"&gt;Code Talker&lt;/span&gt;&lt;/i&gt;,&lt;span class="hps"&gt; personagem que eu&lt;/span&gt; &lt;span class="hps alt-edited"&gt;dou voz no&lt;/span&gt; &lt;span class="hps"&gt;próximo super jogo&lt;/span&gt;&amp;nbsp;&lt;i&gt;&lt;span class="hps"&gt;Metal Gear&lt;/span&gt; Solid &lt;span class="hps"&gt;V: The Phantom Pain&lt;/span&gt;&lt;/i&gt;&lt;span class="hps"&gt;.&lt;/span&gt; &lt;span class="hps"&gt;Saber falar&lt;/span&gt; &lt;span class="hps"&gt;algum&lt;/span&gt; &lt;i&gt;&lt;span class="hps"&gt;Athabskan&lt;/span&gt;&lt;/i&gt; (língua &lt;/span&gt;&lt;span class="" id="result_box" lang="pt"&gt;atabascana) &lt;span class="hps"&gt;ajudou&lt;/span&gt; &lt;span class="hps"&gt;na aprendizagem do&lt;/span&gt; &lt;span class="hps"&gt;diálogo&lt;/span&gt; &lt;span class="hps"&gt;complexo&lt;/span&gt; &lt;i&gt;&lt;span class="hps"&gt;Navajo&lt;/span&gt;&lt;/i&gt; &lt;span class="hps"&gt;que tive&lt;/span&gt; &lt;span class="hps"&gt;até agora.&lt;/span&gt; &lt;span class="hps"&gt;Graças aos&lt;/span&gt; &lt;span class="hps"&gt;meus&lt;/span&gt; &lt;span class="hps"&gt;Anciãos&lt;/span&gt;, e&lt;span class="hps"&gt;u&lt;/span&gt; &lt;span class="hps"&gt;sei que fiz&lt;/span&gt; &lt;span class="hps"&gt;justiça [ao diálogo].&lt;/span&gt; &lt;span class="hps"&gt;Nós&lt;/span&gt; &lt;span class="hps"&gt;ainda não terminamos&lt;/span&gt; &lt;span class="hps"&gt;por isso este ano&lt;/span&gt; &lt;span class="hps"&gt;é&lt;/span&gt; &lt;span class="hps"&gt;de mais trabalho.&lt;/span&gt; &lt;span class="hps"&gt;:)&lt;/span&gt;)&lt;span class=""&gt;)";&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="" id="result_box" lang="pt"&gt;&lt;span class=""&gt;Hideo Kojima partilhou algumas imagens da missão &lt;/span&gt;&lt;/span&gt;Déjà vu.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilROSfxqoPHcRUZMal2eW514guvNbInQVgw7gioqMOr-HC1rip8IQSHbFnwOjsK-IMTjzi5y5OEb0SwfZiwipooIF0XXdLP6eD7cp9WV_X8bSP_p6bjPk2612LaK_z_BcnJVgS/s1600/news1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilROSfxqoPHcRUZMal2eW514guvNbInQVgw7gioqMOr-HC1rip8IQSHbFnwOjsK-IMTjzi5y5OEb0SwfZiwipooIF0XXdLP6eD7cp9WV_X8bSP_p6bjPk2612LaK_z_BcnJVgS/s1600/news1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilROSfxqoPHcRUZMal2eW514guvNbInQVgw7gioqMOr-HC1rip8IQSHbFnwOjsK-IMTjzi5y5OEb0SwfZiwipooIF0XXdLP6eD7cp9WV_X8bSP_p6bjPk2612LaK_z_BcnJVgS/s1600/news1.jpg" height="239" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp; &lt;br /&gt;
&lt;b&gt;FEVEREIRO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;A revista Game Informer de Março tem como &lt;a href="http://imageshack.com/a/img690/8244/xnp5.jpg" target="_blank"&gt;capa&lt;/a&gt;, "METAL GEAR SOLID V: 20 PÁGINAS SOBRE GROUND ZEROES, THE PHANTOM PAIN, E O ARQUITECTO POR DETRÁS DE TUDO";&lt;/li&gt;
&lt;li&gt;A série Metal Gear tem uma venda total 35.7 milhões de cópias vendidas até 30 de Setembro de 2013;&lt;/li&gt;
&lt;li&gt;É lançado um &lt;a href="https://www.youtube.com/watch?v=60FqLOMOPgU" target="_blank"&gt;vídeo&lt;/a&gt; que compara as várias versões de consolas do jogo.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;MARÇO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;PlayStation Access entrevista &lt;a href="https://www.youtube.com/watch?feature=player_embedded&amp;amp;v=GWh7_2EoZfk" target="_blank"&gt;Hideo Kojima e Yoji Shinkawa&lt;/a&gt;, e fala sobre vários &lt;a href="https://www.youtube.com/watch?feature=player_embedded&amp;amp;v=jO4Iy2_zOVo" target="_blank"&gt;aspectos da jogabilidade&lt;/a&gt; de Ground Zeroes;&lt;/li&gt;
&lt;li&gt;Ground Zeroes é censurado no Japão;&lt;/li&gt;
&lt;li&gt;Hideo Kojima explica o porquê dos nomes SOLID, LIQUID, SOLIDUS, e SNAKE:&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
The reason I used Snake as code name in MG was snake was the most appropriate symbol of living thing that hides his presence, (cont)&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441458254300708864"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
hides his presence, &amp;amp; sneaks w/o any noise. The reason I didn't make any specific snake like cobra, anaconda, viper  was because(cont)&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441458381404925953"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
(cont) because the protagonist is the player. The reason I use SOLID was to give opposite impression of soft image.&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441458452737445888"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Like of all endings of the any series are, the appearance of strongest enemy was a must in MGS. It's Snake who can surpass the Snake. (cont)&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441459551523450882"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Thus I brought about "clone". SOLID vs LIQUID. That is MGS.&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441459638551060480"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
As to develop sequel, the 3rd snake was needed. Since both solid &amp;amp; liquid express state, means same true state.(cont)&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441461274157654016"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Naturally the next would be gas but gas snake is like gas human, not handsome name. So I borrowed from physics terms of (cont)&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441461653373063168"&gt;6 março 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
So I borrowed from physics terms of (cont) "solidus/liquidus". SOLIDUS is not state but implies the boundary of liquid and solid.&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/441461682691264513"&gt;6 março 2014&lt;/a&gt; &lt;/blockquote&gt;
&lt;/li&gt;
&lt;li&gt;Hideo Kojima não quer fugir de assuntos sensitivos, sendo que acha que vai ser muito criticado por tal;&lt;/li&gt;
&lt;li&gt;Ao colecionar as cassetes em Ground Zeroes, podemos aprender mais sobre &lt;i&gt;&lt;b&gt;Skull Face&lt;/b&gt;&lt;/i&gt;;&lt;/li&gt;
&lt;li&gt;Hideo Kojima está preocupado que os jogadores possam reclamar pelo tamanho de The Phantom Pain, sendo que nunca possam acabar o jogo devido ao seu elevado tamanho;&lt;/li&gt;
&lt;li&gt;Numa &lt;a href="http://youtu.be/WYCSzu-FmPw" target="_blank"&gt;entrevista&lt;/a&gt; com &lt;a href="http://didyouknowgaming.com/" target="_blank"&gt;&lt;i&gt;&lt;b&gt;Did You Know Gaming&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, Hideo Kojima falou brevemente sobre o novo &lt;b&gt;Metal Gear Online&lt;/b&gt;, que está a ser desenvolvido pela &lt;a href="http://www.kjpla.konami.com/" target="_blank"&gt;equipa de Los Angeles&lt;/a&gt;, sendo que quer uma abordagem mais abrangente para o modo online;&lt;/li&gt;
&lt;li&gt;O jogo &lt;b&gt;Metal Gear Solid V: Ground Zeroes&lt;/b&gt; é lançado dia &lt;b&gt;18 de Março&lt;/b&gt; nos &lt;b&gt;EUA&lt;/b&gt;, &lt;b&gt;20 de Março&lt;/b&gt; no &lt;b&gt;Japão&lt;/b&gt;&lt;i&gt;(excluindo a versão XBOX ONE)&lt;/i&gt; e &lt;b&gt;Europa&lt;/b&gt;, dia &lt;b&gt;21 de Março&lt;/b&gt; no &lt;b&gt;Reino Unido&lt;/b&gt; e dia &lt;b&gt;27 de Março&lt;/b&gt; na &lt;b&gt;Austrália&lt;/b&gt;, em todas as plataformas;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: red;"&gt;&lt;b&gt;AS CAIXAS DE CARTÃO VÃO VOLTAR EM THE PHANTOM PAIN!!!&lt;/b&gt;&lt;/span&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;ABRIL 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Vídeo de &lt;i&gt;&lt;a href="https://www.youtube.com/watch?v=-pqP9DSMGEQ" target="_blank"&gt;Making Of&lt;/a&gt; &lt;/i&gt;de Metal Gear Solid V: Ground Zeroes;&lt;/li&gt;
&lt;li&gt;Filme de Metal Gear Solid está, finalmente, a &lt;a href="http://www.denofgeek.com/movies/30087/exclusive-avi-arad-on-metal-gear-solid-and-uncharted-movies#ixzz2yf9aG0vj" target="_blank"&gt;ser escrito&lt;/a&gt; depois de mais de uma década de ter sido anunciado.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;MAIO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;As missões Déjà Vu e Jamais Vu são disponibilizadas em todas as plataformas, completamente de graça;&lt;/li&gt;
&lt;li&gt;Konami anuncia que Ground Zeroes enviou 1 milhão de cópias para todo o mundo, sem contar com as cópias digitais;&lt;/li&gt;
&lt;li&gt;Lori Alan, actriz que interpreta The Boss, poderá estar a trabalhar em The Phantom Pain:&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
&lt;a href="https://twitter.com/ziyad399"&gt;@ziyad399&lt;/a&gt; &lt;a href="https://twitter.com/heatherhalley"&gt;@heatherhalley&lt;/a&gt; maaaaaaybe so?!?:-)))&lt;br /&gt;
— Lori Alan (@LoriAlan1) &lt;a href="https://twitter.com/LoriAlan1/status/465399805062045696"&gt;11 maio 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.youtube.com/watch?feature=player_embedded&amp;amp;v=230EupKpUJQ" target="_blank"&gt;Actriz Stefanie Joosten, &lt;i&gt;&lt;b&gt;Quiet&lt;/b&gt;&lt;/i&gt;, discute, e elimina, algumas teorias dos fãs&lt;/a&gt;;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.moddb.com/mods/metal-gear-remake/news/all-clear-from-konami-new-jobs-opening1" target="_blank"&gt;&lt;i&gt;Remake&lt;/i&gt;&lt;/a&gt; de Metal Gear feito por fãs, recebe aprovação da Konami.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvfIshAnA2EFll-Cg2hsbG7KeV8Y9Pipl2HXW4nOClzU5Zusek9gPa_s6wNnndLdf7m1UAGMpRxxng0Df6t39-KsP6TicCEwJc5vIAHWGmi2tViLEkUmrZTvDoLdokYuJ3_Vzc/s1600/Unofficial-Metal-Gear-Remake.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvfIshAnA2EFll-Cg2hsbG7KeV8Y9Pipl2HXW4nOClzU5Zusek9gPa_s6wNnndLdf7m1UAGMpRxxng0Df6t39-KsP6TicCEwJc5vIAHWGmi2tViLEkUmrZTvDoLdokYuJ3_Vzc/s1600/Unofficial-Metal-Gear-Remake.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;JUNHO 2014&lt;/b&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;&lt;a href="http://youtu.be/8RlKSegcO-0?t=47m5s" target="_blank"&gt;Vídeo de jogabilidade&lt;/a&gt; de &lt;i&gt;The Phantom Pain&lt;/i&gt; é disponibilizado pela Kojima Station, incluindo nova jogabilidade da caixa de cartão;&lt;/li&gt;
&lt;li&gt;Ainda no &lt;a href="http://youtu.be/8RlKSegcO-0?t=38m18s" target="_blank"&gt;mesmo vídeo&lt;/a&gt;, podemos ver a escala e diferença de tamanho do mapa de cada jogo Metal Gear;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP04nxqMnSotXB9RVHbGydJSf_BBM63BdhIBIlwYOzwoYbIEPoWCUgYopK4kAM4JlIZDX55-iIAkr3-3DNU_Yj4ID7VlG_ipg-wqUgDohGgLN1LxqGWnZZaelPmP8jRXKZfr-k/s1600/MAP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP04nxqMnSotXB9RVHbGydJSf_BBM63BdhIBIlwYOzwoYbIEPoWCUgYopK4kAM4JlIZDX55-iIAkr3-3DNU_Yj4ID7VlG_ipg-wqUgDohGgLN1LxqGWnZZaelPmP8jRXKZfr-k/s1600/MAP.jpg" height="320" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=-pPXuFNGEr8" target="_blank"&gt;O trailer de The Phantom Pain da E3 2014, sai oficialmente&lt;/a&gt; (versão de &lt;b&gt;&lt;a href="http://www.eurogamer.net/articles/digitalfoundry-2014-watch-the-latest-metal-gear-solid-5-trailer-at-60fps" target="_blank"&gt;60 fps&lt;/a&gt;&lt;/b&gt;);&lt;/li&gt;
&lt;li&gt;Hideo Kojima explica que "&lt;b&gt;Snake&lt;/b&gt; não tem apenas um corno, tem também uma cauda, que é simbolizada pelo cinto [representado a evolução demoníaca de &lt;b&gt;Snake&lt;/b&gt;]";&lt;/li&gt;
&lt;li&gt;Vídeo 30 minutos de jogabilidade de The Phantom Pain é &lt;a href="http://www.ign.com/videos/2014/06/26/metal-gear-solid-5-the-phantom-pain-gameplay-demo-e3-2014-1080p60" target="_blank"&gt;lançado&lt;/a&gt; pela Konami;&lt;/li&gt;
&lt;li&gt;Vários realizadores de cinema &lt;a href="http://www.konami.jp/mgs5/tpp/en/videos/comment.php5" target="_blank"&gt;elogiaram&lt;/a&gt; o trailer da E3 2014.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;a href="http://mgsproject.blogspot.pt/2014/11/dez-meses-depois-parte-ii.html" target="_blank"&gt;&lt;u&gt;&lt;b&gt;Parte II &lt;/b&gt;&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;/ul&gt;
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&lt;span id="more-12098"&gt;&lt;/span&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/11/dez-meses-depois-parte-i.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilROSfxqoPHcRUZMal2eW514guvNbInQVgw7gioqMOr-HC1rip8IQSHbFnwOjsK-IMTjzi5y5OEb0SwfZiwipooIF0XXdLP6eD7cp9WV_X8bSP_p6bjPk2612LaK_z_BcnJVgS/s72-c/news1.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-4606742205064568510</guid><pubDate>Fri, 17 Jan 2014 23:55:00 +0000</pubDate><atom:updated>2014-01-17T23:55:06.257+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">XBOX ONE</category><title>Arte de capa de MGSV: Ground Zeroes para PlayStation 4 e XBOX ONE</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Foram hoje lançadas as novas imagens das capas &lt;i&gt;Next Gen&lt;/i&gt; e, sem surpresa nenhuma, são praticamente iguais às versões &lt;a href="http://mgsproject.blogspot.pt/2013/12/versao-fisica-de-ground-zeroes-para-ps4.html" target="_blank"&gt;PlayStation 3 e XBOX 360&lt;/a&gt;. Em cima, as versões Europeias, e em baixo as versões Norte-Americanas.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZDwpUomGkJ9eqWq5R04vb7QLF4UTlLlvjacczvk_K_GslxArWmDVz9_zuHJXEUPnNB9oPjegnVbeapDgKHStpYzuPsnU1faR9_DGNz1LuIq5-fzsyw9ouNUMpHsMVbhPHm8Cm/s1600/MGSV_GZ_XO_3D.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZDwpUomGkJ9eqWq5R04vb7QLF4UTlLlvjacczvk_K_GslxArWmDVz9_zuHJXEUPnNB9oPjegnVbeapDgKHStpYzuPsnU1faR9_DGNz1LuIq5-fzsyw9ouNUMpHsMVbhPHm8Cm/s1600/MGSV_GZ_XO_3D.jpg" height="150" width="200" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhddXHWsuwdd7L8goCnTjfmqQ99djpbQAqIANdcloa-wdFpSvB2loyK6XkiWYOgOFb7pFh_vRCH0tSRASyQNg1c1SevCaQGb71DMFKXhQMURLJkrHn4W4RRj3uxQ4uV-rTEJM2z/s1600/MGSV+GZ_PS4_3D.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhddXHWsuwdd7L8goCnTjfmqQ99djpbQAqIANdcloa-wdFpSvB2loyK6XkiWYOgOFb7pFh_vRCH0tSRASyQNg1c1SevCaQGb71DMFKXhQMURLJkrHn4W4RRj3uxQ4uV-rTEJM2z/s1600/MGSV+GZ_PS4_3D.jpg" height="150" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU2pFiMh8IXRrKw55uQ29AjmqO3Qi25Tv6iFKznxB0j-ezldWzahg-tFnoO61ur1mH7hqAEHydybzfVgWTCalnoeM3l5mX_RNyEeshha2wJpYcc3mnW5MoP3X88xDBjzAGj38p/s1600/MGSV+GZ_PS4+for+box+shot.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU2pFiMh8IXRrKw55uQ29AjmqO3Qi25Tv6iFKznxB0j-ezldWzahg-tFnoO61ur1mH7hqAEHydybzfVgWTCalnoeM3l5mX_RNyEeshha2wJpYcc3mnW5MoP3X88xDBjzAGj38p/s1600/MGSV+GZ_PS4+for+box+shot.jpg" height="320" width="256" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIRTdtwubXbcjF-GQMCXWvJmqrdpqHdQxg1WavDmNL8f3hyphenhyphenceLI2fJY4PiTQtEQpuMjoE3hUXtnEvn5BspPULutlE9ISz3iamX9ifubHTDOFrY2GI5U7d0w0uqCwoZ9yiNA8B/s1600/MGSV_GZ_2D_Boxshot_Wizard_FOB_RGB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIRTdtwubXbcjF-GQMCXWvJmqrdpqHdQxg1WavDmNL8f3hyphenhyphenceLI2fJY4PiTQtEQpuMjoE3hUXtnEvn5BspPULutlE9ISz3iamX9ifubHTDOFrY2GI5U7d0w0uqCwoZ9yiNA8B/s1600/MGSV_GZ_2D_Boxshot_Wizard_FOB_RGB.jpg" height="320" width="234" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Fonte:&lt;/b&gt;&lt;/u&gt; &lt;a href="http://www.konami.co.uk/2014/01/17/ground-zeroes-next-gen-packshots/" target="_blank"&gt;Konami Blog&lt;/a&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/arte-de-capa-de-mgsv-ground-zeroes-para.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZDwpUomGkJ9eqWq5R04vb7QLF4UTlLlvjacczvk_K_GslxArWmDVz9_zuHJXEUPnNB9oPjegnVbeapDgKHStpYzuPsnU1faR9_DGNz1LuIq5-fzsyw9ouNUMpHsMVbhPHm8Cm/s72-c/MGSV_GZ_XO_3D.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-8957241965110868312</guid><pubDate>Thu, 16 Jan 2014 19:03:00 +0000</pubDate><atom:updated>2014-01-16T19:03:15.699+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">XBOX 360</category><category domain="http://www.blogger.com/atom/ns#">XBOX ONE</category><title>Lista de 'Achievements' de MGSV: Ground Zeroes já disponível</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;h1 style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;&lt;span style="color: #990000;"&gt;O seguinte artigo contém alguns &lt;i&gt;SPOILERS&lt;/i&gt;. A visualização deste artigo é da responsabilidade do usuário.&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="" style="clear: both; text-align: justify;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpgn8etZZJ1IyXDNzWzCPhHVt8Gysw41ifdSMdWl1wINbLq9sVqn3wql-gQip9uXKLe8qxCGUbHDB1d_tmN99_rkEocI-9tmoleF-rdkn2mWsm09dZ1AnEoQ5dk2Ms9l5d929H/s1600/2014-01-16+18.56.34.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpgn8etZZJ1IyXDNzWzCPhHVt8Gysw41ifdSMdWl1wINbLq9sVqn3wql-gQip9uXKLe8qxCGUbHDB1d_tmN99_rkEocI-9tmoleF-rdkn2mWsm09dZ1AnEoQ5dk2Ms9l5d929H/s1600/2014-01-16+18.56.34.png" height="150" width="200" /&gt;&lt;/a&gt;Hoje ficou disponível a lista de &lt;i&gt;Achievements&lt;/i&gt; para a versão XBOX 360, assim presumindo que seja igual para a versão XBOX ONE.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: justify;"&gt;
&amp;nbsp;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYgr0k6Ogl1mZeVxo3Q0Ds5w1Pzk6ZYlP836ql0qavo0w4GFTuCuywME2emiXzLMK59gRHTlE-Jrd2J8Pm2nCF5W7z2z1ld12VNJf39YqpHECaqbIPhjypZgPqCuMAQixonmWE/s1600/2014-01-16+18.56.12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYgr0k6Ogl1mZeVxo3Q0Ds5w1Pzk6ZYlP836ql0qavo0w4GFTuCuywME2emiXzLMK59gRHTlE-Jrd2J8Pm2nCF5W7z2z1ld12VNJf39YqpHECaqbIPhjypZgPqCuMAQixonmWE/s1600/2014-01-16+18.56.12.png" height="480" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Podem consultar a lista completa no &lt;a href="http://www.exophase.com/game/metal-gear-solid-v-ground-zeroes-xbox/achievements/" target="_blank"&gt;eXophase&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/lista-de-achievements-de-mgsv-ground.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpgn8etZZJ1IyXDNzWzCPhHVt8Gysw41ifdSMdWl1wINbLq9sVqn3wql-gQip9uXKLe8qxCGUbHDB1d_tmN99_rkEocI-9tmoleF-rdkn2mWsm09dZ1AnEoQ5dk2Ms9l5d929H/s72-c/2014-01-16+18.56.34.png" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-7790983184348694878</guid><pubDate>Thu, 16 Jan 2014 18:33:00 +0000</pubDate><atom:updated>2014-01-16T18:34:46.642+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Figure</category><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">XBOX ONE</category><title>Kojima demonstra MGSV: Ground Zeroes em 'tablets' e 'smartphones'</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQLvOdP3rjjMAU2BXs9QvQKL4ZQjdId-JWonWuRngIPGeWEM1jP1xUUNiywKwrze0Q5OnXxDDHGoNSnAj-zWySxiND5R4-Ptk-BaEPv6Sjj6uU56TJ7j3x7npQNAK-v3lXEYJ/s1600/news17.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQLvOdP3rjjMAU2BXs9QvQKL4ZQjdId-JWonWuRngIPGeWEM1jP1xUUNiywKwrze0Q5OnXxDDHGoNSnAj-zWySxiND5R4-Ptk-BaEPv6Sjj6uU56TJ7j3x7npQNAK-v3lXEYJ/s1600/news17.jpg" height="150" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Desta vez, Hideo Kojima mostra-nos um pouco do iDroid em &lt;i&gt;tablets&lt;/i&gt; e &lt;i&gt;smartphones&lt;/i&gt;. Pelas imagens, poderá deduzir-se que o uso de &lt;i&gt;tablets&lt;/i&gt; e &lt;i&gt;smartphones&lt;/i&gt; servirá como menu secundário, sem pausar o jogo, tanto para marcar inimigos, pontos de referência ou mesmo requisitar assistência. Isto, claro, presumindo que serve tal como o menu do jogo e sem novas funções, mas veremos o que esta aplicação trás. Até lá, podem analisar melhor as imagens no Twitter de Kojima.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;Today checking XBOX-ONE with multi tablet. I put out Snake&amp;#39;s terminal &amp;quot;iDroid&amp;quot; screen during the game. &lt;a href="http://t.co/CB2924WMQv"&gt;pic.twitter.com/CB2924WMQv&lt;/a&gt;&lt;/p&gt;&amp;mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423641245315903488"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;Displaying the map, how convenient! &amp;#10;&lt;a href="http://t.co/WH22DC7tLf"&gt;pic.twitter.com/WH22DC7tLf&lt;/a&gt;&lt;/p&gt;&amp;mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423666280529276929"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;Of course, you can play not only w tablet but also w smart phone.(shot by Okamura-san) &lt;a href="http://t.co/qrLsaG3fyn"&gt;pic.twitter.com/qrLsaG3fyn&lt;/a&gt;&lt;/p&gt;&amp;mdash; HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423719307948724224"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;「GZ」でのセカンド・デバイス対応はこのように、PS3でも可能。勿論、PS4でも。タブレットに出したアイドロイド画面の「青いエリア」はアラートのヒートマップ。つまり、この辺りは見つかりやすいエリアということになる。便利。 &lt;a href="http://t.co/S4dcYh6BxZ"&gt;pic.twitter.com/S4dcYh6BxZ&lt;/a&gt;&lt;/p&gt;&amp;mdash; 小島秀夫 (@Kojima_Hideo) &lt;a href="https://twitter.com/Kojima_Hideo/statuses/423753140760891392"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
Podemos também ver mais algumas coisas que estão a decorrer neste momento, tais como um livro, chamado "Metal Gear Solid: Snake Eater" e escrito por Hase Toshiji, autor de BEATLESS, que irá ser lançado dia 25 de Janeiro. É também possível ver a produção em massa das figuras PLAY ARTS -KAI- e mais algum material promocional.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;「BEATLESS」のSF作家、長谷敏司さんによるMGS3のノヴェライズ小説「メタルギア ソリッド スネークイーター」のサンプルが届いた。帯コメント、書かせていただきました。1/25発売予定です。 &lt;a href="http://t.co/mbm5USOgOL"&gt;pic.twitter.com/mbm5USOgOL&lt;/a&gt;&lt;/p&gt;&amp;mdash; 小島秀夫 (@Kojima_Hideo) &lt;a href="https://twitter.com/Kojima_Hideo/statuses/423664936649117696"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;明日の午前中には、量産終了‼︎ &lt;a href="http://t.co/lH3YVm2lS1"&gt;pic.twitter.com/lH3YVm2lS1&lt;/a&gt;&lt;/p&gt;&amp;mdash; 松塚英海 (@hidemi_mad_dog) &lt;a href="https://twitter.com/hidemi_mad_dog/statuses/423788900641812482"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;p&gt;コジプロのTVにGZのPOP装飾シテミタ。 &lt;a href="http://t.co/idiSYAOuKm"&gt;pic.twitter.com/idiSYAOuKm&lt;/a&gt;&lt;/p&gt;&amp;mdash; Ayako (Touchy!) (@Kaizerkunkun) &lt;a href="https://twitter.com/Kaizerkunkun/statuses/423627059168960512"&gt;16 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;/div&gt;</description><link>http://mgsproject.blogspot.com/2014/01/kojima-demonstra-mgsv-ground-zeroes-em.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQLvOdP3rjjMAU2BXs9QvQKL4ZQjdId-JWonWuRngIPGeWEM1jP1xUUNiywKwrze0Q5OnXxDDHGoNSnAj-zWySxiND5R4-Ptk-BaEPv6Sjj6uU56TJ7j3x7npQNAK-v3lXEYJ/s72-c/news17.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-6049001183736927884</guid><pubDate>Wed, 15 Jan 2014 19:49:00 +0000</pubDate><atom:updated>2014-01-16T00:15:08.195+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Artigos</category><title> Exploração silenciosa ou mecânica incompreendida?</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjy6QLBPgBTBfLnDIuEIe0rWM-y5tzRjv2gqYY3C0tlAKxLByplt8g9stlae2wlGEEEOgTwvQVYJrYQneb0RSurnXY24ZyeC2Tv7fF_29D01CaidRxJkX84qDzvTt7_26Cl4sf/s1600/artigo1.jpg" height="300" width="400" /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Muito se tem debatido sobre o facto de &lt;b&gt;"Quiet"&lt;/b&gt;, uma das novas personagens de &lt;b&gt;Metal Gear Solid V&lt;/b&gt;, ter um &lt;i&gt;design&lt;/i&gt; muito..."especial". Desde pessoas que nunca jogaram algum jogo na sua vida até aos fãs mais pervertidos, a verdade é que o seu &lt;i&gt;design&lt;/i&gt; tem estado "nas bocas do mundo", nem sempre pelas melhores razões.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;blockquote class="twitter-tweet" lang="pt"&gt;Don't care if this gets me in trouble. This character design is disgusting. Our industry should be better than this. &lt;a href="http://t.co/4CCaF1qNEP"&gt;http://t.co/4CCaF1qNEP&lt;/a&gt;&lt;br /&gt;
— David Ellis (@DavidEllis) &lt;a href="https://twitter.com/DavidEllis/statuses/375883420171128832"&gt;6 setembro 2013&lt;/a&gt;&lt;/blockquote&gt;&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Recentemente, foi também referido que o jogo irá conter uma cena de violação, apenas em formato de áudio, o que fez ainda mais furor em certos grupos de jogadores, ou simplesmente utilizadores assíduos de Internet. A verdade, é que existe &lt;i&gt;taboos&lt;/i&gt;, apesar de o mercado de videojogos ser visto como muito moderno e ter "uma mente bastante aberta".&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8dagWfSxIdxfH7vy3p965Ufi9SHIn_rQO-RYnGxoU6ujcSkpLBJNEUEr67guiCcmnMllOx2TWlp6rimto4L4LrhVmbEv3mHZK9ctaxRUt41asWCMRpmxnKNcviQcv4zC8WHJ_/s1600/artigo2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8dagWfSxIdxfH7vy3p965Ufi9SHIn_rQO-RYnGxoU6ujcSkpLBJNEUEr67guiCcmnMllOx2TWlp6rimto4L4LrhVmbEv3mHZK9ctaxRUt41asWCMRpmxnKNcviQcv4zC8WHJ_/s1600/artigo2.jpg" height="240" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Esboços de "Quiet"&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;O &lt;i&gt;design&lt;/i&gt; da personagem &lt;b&gt;"Quiet"&lt;/b&gt;, tem muito que se lhe diga, mas sendo bastante sincero, ainda não sabemos a história, os factos da personagem ser como é, agir como age, vestir-se como se veste.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Sempre foi sabido, ou melhor deduzido, que Kojima gosta de personagens femininas e a sua interacção na história e/ou com a personagem principal. Desde o primeiro título &lt;b&gt;Metal Gear&lt;/b&gt;, lançado em &lt;b&gt;1987&lt;/b&gt;, que a personagem principal é acompanhada por uma personagem feminina, seja através do &lt;i&gt;codec&lt;/i&gt; ou ao seu lado no campo de batalha. As primeiras iterações de Metal Gear, &lt;b&gt;Metal Gear&lt;/b&gt; e &lt;b&gt;Metal Gear 2: Solid Snake&lt;/b&gt; respectivamente, não tinham muito espaço para liberdades. Então, Kojima decidiu que as personagens deveriam ter um &lt;i&gt;design&lt;/i&gt; simples.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;O 3D ganha uma nova forma e essa liberdade torna-se numa realidade bastante possível, então o &lt;i&gt;design&lt;/i&gt; das personagens torna-se mais pessoal e único, planeando-se assim &lt;b&gt;Metal Gear Solid&lt;/b&gt;. Desde os rabiscos mais básicos aos desenhos mais complexos, é possível ver que as personagens de MGS não têm um &lt;i&gt;design&lt;/i&gt; exuberante, mas ainda assim conseguem ter algum elemento de sensualidade, sem ser reles.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmioB3BEQkEztkDlhE63DPXXtVNyqF47XfiyXnIpQY5Mg8ILnF1n9taH3hqRddxso8JrCVpiHU9tQqT2w322kUnj0wVDfICrwXAXazbh8jDgLoupj-ioFcwZPC-k760_2WITPE/s1600/news3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmioB3BEQkEztkDlhE63DPXXtVNyqF47XfiyXnIpQY5Mg8ILnF1n9taH3hqRddxso8JrCVpiHU9tQqT2w322kUnj0wVDfICrwXAXazbh8jDgLoupj-ioFcwZPC-k760_2WITPE/s1600/news3.jpg" height="252" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Voltando ao presente, podemos ver que sensualidade é uma característica sempre presente em qualquer Metal Gear, sendo o exemplo da &lt;b&gt;"The Boss"&lt;/b&gt;, também conhecida como &lt;b&gt;"The Joy"&lt;/b&gt;, provavelmente o melhor exemplo de um &lt;i&gt;design&lt;/i&gt; com o balanço certo entre sensualidade e "durona".&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic4z3lkEScXYIOW2N-zebKeYSInUE_yn1ZhWb_J9I7jdAMZZAFxE0GePAmwWvWMlBqFfWe0r2avzcFdcpPhSLoFg_kOXzS7OpTDkiMhBLoFjWk0D1xOTljJWyEJeprtfsJG0r1/s1600/metal-gear-solid-snake-eater-3ds-artwork-04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic4z3lkEScXYIOW2N-zebKeYSInUE_yn1ZhWb_J9I7jdAMZZAFxE0GePAmwWvWMlBqFfWe0r2avzcFdcpPhSLoFg_kOXzS7OpTDkiMhBLoFjWk0D1xOTljJWyEJeprtfsJG0r1/s1600/metal-gear-solid-snake-eater-3ds-artwork-04.jpg" height="400" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;O &lt;i&gt;design&lt;/i&gt; da personagem apresenta maturidade, alguém que é convicta e lutadora, seja fisicamente ou politicamente, a verdadeira antítese de princesa ou "dama em perigo" a que a nossa sociedade se habituou. Uma mãe que teve as piores situações e traumas que qualquer pessoa pode sofrer no campo de batalha, uma mãe que pariu o seu filho no campo de batalha, para o ver ser-lhe retirado, ter morto uma das pessoas que lhe era mais querida para salvar o seu filho, servindo o seu país com a máxima fidelidade possível, mesmo que a sua intenção não tenha sido entendida por muitos. Ainda assim, consegue ser uma presença forte, como mulher e como pessoa, não deixando de ser sensual e carismática.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9AKaDoy2Kx2TArRHb_r6q-4tIcADjx7Un86dUNJ-lIqOmtvMUVfetHFhOZHwtCQgqHoYyQX11Sf1EvjILdoAIva8-kz6EU3E2iY3SeFBlueQl2kf0IUG_s1fT4B72crziRQkN/s1600/metal-gear-solid-snake-eater-3ds-artwork-15.jpg" height="398" width="400" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Por outro lado temos outra personagem, que o seu objectivo é ser sensual e atrair a personagem principal para os seus planos. &lt;b&gt;"EVA"&lt;/b&gt; é também uma personagem forte e carismática, como se pôde ver em &lt;b&gt;Metal Gear Solid 4&lt;/b&gt;, mas essa não é a intenção do criador, nem da própria personagem. Esta personagem existe para refutar o próprio conceito de Eva na bíblia, em que esta é atraída pela cobra para consumir o fruto proibido, sendo que na verdade acontece precisamente o contrário em &lt;b&gt;Metal Gear Solid 3: Snake Eater&lt;/b&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Então, como ficamos em relação à &lt;b&gt;"Quiet"&lt;/b&gt;? Na verdade, não devemos ter nenhuma opinião, para além daquilo que sabemos, que é muito pouco. Podemos opinar sobre o seu &lt;i&gt;design&lt;/i&gt;, que é bastante especifico e único, mas nada sabemos sobre o seu passado e as suas intenções, logo fazemos o que é mais comum ao ser humano, &lt;i&gt;&lt;b&gt;argumentum ad ignorantiam&lt;/b&gt;&lt;/i&gt;(ou em Português, argumento da ignorância), onde argumentamos o que quer que seja sem sabermos todos os factos, tornando-se numa falácia lógica.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://fav.me/d6lio0e" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAUBsC-FxyiX3O4pI5ZTw-almSWttNJPXykBrfMkrjUnaO58RGSPLqVG9KFmn7A5f7xSPkw0KhVYMUtqcX9YIQ-Etelq099lfgOlmni0ZHHvy4y64dZvVZ_IfnRJQmQX546HYh/s1600/artigo3.jpg" height="252" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Existe também o argumento que se o design fosse feito para a personagem principal, Kojima já não o faria, mas o passado da saga contraria tal argumento, visto que ambos Big Boss e Kazuhira Miller têm vários episódios juntos em que ambos estão em trajes menores, ou completamente sem nada.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="//www.youtube.com/embed/ykEj_TIg1NE?rel=6m22s" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;No final, o que podemos argumentar é que &lt;b&gt;"Quiet"&lt;/b&gt; tem um aspecto muito diferente, mesmo considerando a série como ponto de referência, mas conhecendo Hideo Kojima, depois destes 25 anos de Metal Gear, o que devemos mesmo fazer é esperar que o produto seja lançado e então opinar aquando do mesmo.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;&lt;span style="color: red;"&gt;Konami continues to exploit sexual assault to try to make their next-gen games appear edgy and "mature”. &lt;a href="https://twitter.com/search?q=%23MetalGearSolidV&amp;amp;src=hash"&gt;#MetalGearSolidV&lt;/a&gt; &lt;a href="https://twitter.com/search?q=%23LordsofShadow2&amp;amp;src=hash"&gt;#LordsofShadow2&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: red;"&gt;— Feminist Frequency (@femfreq) &lt;a href="https://twitter.com/femfreq/statuses/423162318243913728"&gt;14 janeiro 2014&lt;/a&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
Em termos da cena de violação, é cada vez mais comum aparecer este tipo de situação em todo o tipo de média, seja livros, filmes, videojogos, arte, etc, mas é também uma realidade cada vez mais reconhecida na nossa sociedade. As violações sempre existiram, só que não havia a informação, o apoio ou a força que há hoje em dia, daí, cada vez mais, serem relatados casos de violação e serem julgados os membros destas actividades.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlN6O0uOkwXmpQDrhuoHjg9wHFk0-Hmm6HVhru8gsSTOF53ZlbemLJBULzC8IS1j-SeWhEyXkoqnygxre8y-ti3DG8B9UvvZ-zlPjFzv8spZ7tjt4M8tPfzISXXhpMqeitxktZ/s1600/artigo4.jpg" height="252" width="640" /&gt;&lt;/div&gt;&lt;br /&gt;
Não posso falar pelo &lt;b&gt;Lords Of Shadow 2&lt;/b&gt;(nem pelo &lt;b&gt;MGSV&lt;/b&gt;, note-se), mas Kojima sempre escreveu sobre temas realmente adultos, seja as crianças soldado da &lt;b&gt;&lt;i&gt;LRA&lt;/i&gt;&lt;/b&gt; em Uganda, passando por tortura, conspiração e manipulação genética, seja a evolução da nossa cultura social e mental, Metal Gear sempre teve um ponto de referência em todos os seus títulos: &lt;u&gt;&lt;b&gt;a própria realidade&lt;/b&gt;&lt;/u&gt;. Sim, o jogo é ficção e contém ainda elementos fantásticos, para manter o jogador "agarrado" à história, mas nunca esqueçamos de onde provém a inspiração de toda esta saga, a nossa própria evolução, seja pelo melhor ou pelo pior.&lt;br /&gt;
Mas quem sabe se o objectivo de Hideo Kojima &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/376424191664222208" target="_blank"&gt;não&lt;/a&gt; &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/376424308077109248" target="_blank"&gt;era&lt;/a&gt; &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/376424398023962624" target="_blank"&gt;todo&lt;/a&gt; &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/376428396244262912" target="_blank"&gt;este&lt;/a&gt; &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/376428542747090944" target="_blank"&gt;debate&lt;/a&gt; &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/376428621151219712" target="_blank"&gt;acesso&lt;/a&gt;...&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: red;"&gt;&lt;i&gt;Este artigo estava sendo escrito  com mais  tempo e ponderação, mas dado os mais recentes acontecimentos,  achei por  bem publicá-lo hoje, dia 15 de Janeiro de 2014.&lt;/i&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;&lt;i&gt;█ F.S.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: red;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://mgsproject.blogspot.com/2014/01/exploracao-silenciosa-ou-mecanica.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjy6QLBPgBTBfLnDIuEIe0rWM-y5tzRjv2gqYY3C0tlAKxLByplt8g9stlae2wlGEEEOgTwvQVYJrYQneb0RSurnXY24ZyeC2Tv7fF_29D01CaidRxJkX84qDzvTt7_26Cl4sf/s72-c/artigo1.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-5120043979241006048</guid><pubDate>Wed, 15 Jan 2014 19:21:00 +0000</pubDate><atom:updated>2014-01-15T19:22:29.227+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><title>Produtos promocionais de Metal Gear Solid V: Ground Zeroes</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGSof-u7BGhZL3BQLKz6rnJKtq6R_ZIRMh1kg-ryETrXNXLitFHllwrd8qNhu8KU73pmY9g6ESAJYVEVnjZc-eyDA2aaRH1oS1WaCVttuXI_JObAqOSoKejgUdEWXP4Ag6Kf2a/s1600/news16.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGSof-u7BGhZL3BQLKz6rnJKtq6R_ZIRMh1kg-ryETrXNXLitFHllwrd8qNhu8KU73pmY9g6ESAJYVEVnjZc-eyDA2aaRH1oS1WaCVttuXI_JObAqOSoKejgUdEWXP4Ag6Kf2a/s1600/news16.jpg" height="150" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Tal como foi dito &lt;a href="http://mgsproject.blogspot.pt/2014/01/figura-de-big-boss-da-edicao-limitada.html" target="_blank"&gt;anteriormente&lt;/a&gt;, a data de lançamento de MGSV: Ground Zeroes &lt;a href="http://mgsproject.blogspot.pt/2013/12/data-de-lancamento-de-metal-gear-solid.html" target="_blank"&gt;está cada vez mais próxima&lt;/a&gt;. Como tal, já começam a sair, no Japão, os novos produtos promocionais de MGSV: Ground Zeroes, sendo que Kojima partilhou alguns no seu &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN" target="_blank"&gt;Twitter&lt;/a&gt;, além da caixa da edição limitada. Também temos direito, mais uma vez, a ver o menu de Ground Zeroes na PlayStation 4.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
The GZ flyer already distributing at retail shop. &lt;a href="http://t.co/mMYKAKNL0O"&gt;pic.twitter.com/mMYKAKNL0O&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423373533767405568"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Here's the poster for retail shop. &lt;a href="http://t.co/1vLmEMtsrT"&gt;pic.twitter.com/1vLmEMtsrT&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423373680295424000"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
With frame.  &lt;a href="http://t.co/MG7ab1ikmp"&gt;pic.twitter.com/MG7ab1ikmp&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423373862533734400"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
This is BOX POP for display at shop.  &lt;a href="http://t.co/x7m1EIrOOg"&gt;pic.twitter.com/x7m1EIrOOg&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423373992787841024"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Got tired.  &lt;a href="http://t.co/fPJuOiNjcS"&gt;pic.twitter.com/fPJuOiNjcS&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423374066100076544"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" data-conversation="none" lang="pt"&gt;
おお！三宮！！&lt;a href="https://twitter.com/DioDio1804"&gt;@DioDio1804&lt;/a&gt; &lt;a href="https://twitter.com/Kojima_Hideo"&gt;@Kojima_Hideo&lt;/a&gt; 監督！！
こちらは神戸三宮のTSUTAYAです！！ GZのコーナー発見致しました！！ &lt;a href="http://t.co/PoGElNYefP"&gt;pic.twitter.com/PoGElNYefP&lt;/a&gt;&lt;br /&gt;
— 小島秀夫 (@Kojima_Hideo) &lt;a href="https://twitter.com/Kojima_Hideo/statuses/423397871015059456"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/produtos-promocionais-de-metal-gear.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGSof-u7BGhZL3BQLKz6rnJKtq6R_ZIRMh1kg-ryETrXNXLitFHllwrd8qNhu8KU73pmY9g6ESAJYVEVnjZc-eyDA2aaRH1oS1WaCVttuXI_JObAqOSoKejgUdEWXP4Ag6Kf2a/s72-c/news16.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-8990301359837822049</guid><pubDate>Wed, 15 Jan 2014 19:04:00 +0000</pubDate><atom:updated>2014-01-15T19:07:43.422+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">PSVITA</category><title>Hideo Kojima testa MGSV: Ground Zeroes na PS4 e PS Vita</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS-JYdENJ8bz03VbVZbw8jc_nyNpJrfIiSUZoqAme-C59dWw7uHexvtaWEwHGrgzOUeFzlOAs61cGLnOs0AgP0eb8NMl9J78wPFqJ3ED3cLdHflqDaXAqThFPtLVH1RFx1KHYV/s1600/news15.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS-JYdENJ8bz03VbVZbw8jc_nyNpJrfIiSUZoqAme-C59dWw7uHexvtaWEwHGrgzOUeFzlOAs61cGLnOs0AgP0eb8NMl9J78wPFqJ3ED3cLdHflqDaXAqThFPtLVH1RFx1KHYV/s200/news15.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Kojima tem testado, recentemente, Metal Gear Solid V: Ground Zeroes, na PlayStation 4 e na PlayStation Vita, através de "Remote Play", a opção de poderem jogar jogos PS4 na PSVita. E, como já é tradição, tirou fotografias e colocou-as no seu &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN" target="_blank"&gt;Twitter&lt;/a&gt;, deixando os seus seguidores ainda mais empolgados. Não foi colocado nenhum vídeo da jogabilidade, em ambos os casos, deixando assim a dúvida como corre o jogo em ambos os sistemas. Podem conferir abaixo as fotografias, e pequenos detalhes, que Kojima deixou no seu Twitter.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Here we "begin" again today. 
&lt;a href="http://t.co/bdlgFk9aE4"&gt;pic.twitter.com/bdlgFk9aE4&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/422950581305475073"&gt;14 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
And starting.
&lt;a href="http://t.co/qPgUe4o5Un"&gt;pic.twitter.com/qPgUe4o5Un&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/422950649852997633"&gt;14 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
GZ on Vita today.
&lt;a href="http://t.co/yRnTdqrrof"&gt;pic.twitter.com/yRnTdqrrof&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423271992456785920"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
So great graphic!
&lt;a href="http://t.co/mY3yp1Uwis"&gt;pic.twitter.com/mY3yp1Uwis&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423272081124372480"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Playing on VITA. 
&lt;a href="http://t.co/3QFw30lEs6"&gt;pic.twitter.com/3QFw30lEs6&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423276660595503104"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
This is not "TRANSFARRING" but remote play. By using PS4 as family cloud environment, you can play it outside.Finaly! &lt;a href="http://t.co/ofSIAU9bU7"&gt;pic.twitter.com/ofSIAU9bU7&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/423338990775721984"&gt;15 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/hideo-kojima-testa-mgs-ground-zeroes-na.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS-JYdENJ8bz03VbVZbw8jc_nyNpJrfIiSUZoqAme-C59dWw7uHexvtaWEwHGrgzOUeFzlOAs61cGLnOs0AgP0eb8NMl9J78wPFqJ3ED3cLdHflqDaXAqThFPtLVH1RFx1KHYV/s72-c/news15.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-990013192357018927</guid><pubDate>Wed, 15 Jan 2014 18:47:00 +0000</pubDate><atom:updated>2014-01-15T19:08:12.530+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Figure</category><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>Figura de Big Boss da Edição Limitada Japonesa de MGSV: Ground Zeroes</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj28l-bdRhH2AYEW8WsKG8I_MeEIFZsxJUwz8MESLqBbkn8auLrjchiwirsDOCqCXfDyQZU_6akGdRjBJ3pfRWGjThvJwvyPpZ9ZVkw8d3LGUK5-6_QELyAXfQ4FFnwGhlMsWBJ/s1600/news14.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj28l-bdRhH2AYEW8WsKG8I_MeEIFZsxJUwz8MESLqBbkn8auLrjchiwirsDOCqCXfDyQZU_6akGdRjBJ3pfRWGjThvJwvyPpZ9ZVkw8d3LGUK5-6_QELyAXfQ4FFnwGhlMsWBJ/s200/news14.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Metal Gear Solid V: Ground Zeroes irá sair daqui a dois meses, aproximadamente, o que significa que todas as edições especiais terão que estar prontas para pré-encomenda. Assim sendo, os últimos retoques nas figuras que vêm com a &lt;a href="http://www.konamistyle.jp/item/72396" target="_blank"&gt;edição limitada de Metal Gear Solid V: Ground Zeroes&lt;/a&gt; estão a ser feitos e podemos ver algum progresso deste acontecimento, no &lt;a href="https://twitter.com/hidemi_mad_EN" target="_blank"&gt;Twitter de Hidemi Matsuzuka&lt;/a&gt;, Director Geral da secção de &lt;i&gt;Action Figures&lt;/i&gt; da Square Enix, a PLAY ARTS -KAI-. Em baixo, podem ver vários estágios de conclusão da figura.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
PAK SNAKE's face is mosty hand-coated this time. &lt;a href="http://t.co/rJqnqhVaZe"&gt;pic.twitter.com/rJqnqhVaZe&lt;/a&gt;&lt;br /&gt;
— Hidemi Matsuzuka (@hidemi_mad_EN) &lt;a href="https://twitter.com/hidemi_mad_EN/statuses/420008015597559808"&gt;6 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Nabe chan insists he can concentrate better with some ice on his forehead &lt;a href="http://t.co/OtfNZ3HISr"&gt;pic.twitter.com/OtfNZ3HISr&lt;/a&gt;&lt;br /&gt;
— Hidemi Matsuzuka (@hidemi_mad_EN) &lt;a href="https://twitter.com/hidemi_mad_EN/statuses/420190142184169472"&gt;6 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Package producing!! &lt;a href="http://t.co/v6OrP4jQJv"&gt;pic.twitter.com/v6OrP4jQJv&lt;/a&gt;&lt;br /&gt;
— Hidemi Matsuzuka (@hidemi_mad_EN) &lt;a href="https://twitter.com/hidemi_mad_EN/statuses/421612159047458816"&gt;10 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Kept you waiting, huh? &lt;a href="http://t.co/ghSig7hxv7"&gt;pic.twitter.com/ghSig7hxv7&lt;/a&gt;&lt;br /&gt;
— Hidemi Matsuzuka (@hidemi_mad_EN) &lt;a href="https://twitter.com/hidemi_mad_EN/statuses/422902589563211776"&gt;14 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Close-up pic. We adopted a flexible resin on the chest to ensure a more natural look and a wider range of motion. &lt;a href="http://t.co/F2WYNjhXD9"&gt;pic.twitter.com/F2WYNjhXD9&lt;/a&gt;&lt;br /&gt;
— Hidemi Matsuzuka (@hidemi_mad_EN) &lt;a href="https://twitter.com/hidemi_mad_EN/statuses/423013399266476032"&gt;14 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/figura-de-big-boss-da-edicao-limitada.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj28l-bdRhH2AYEW8WsKG8I_MeEIFZsxJUwz8MESLqBbkn8auLrjchiwirsDOCqCXfDyQZU_6akGdRjBJ3pfRWGjThvJwvyPpZ9ZVkw8d3LGUK5-6_QELyAXfQ4FFnwGhlMsWBJ/s72-c/news14.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-7951753167534038011</guid><pubDate>Fri, 10 Jan 2014 23:38:00 +0000</pubDate><atom:updated>2014-01-10T23:38:03.759+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">MGR</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PC</category><title>Metal Gear Rising já disponível 'offline'</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGajigLMA8KH_GU8LJDpn6ZsI2AsA2yxdChQugijC7ery1FnnOeoCAz5rwslumKG9LW60yrDOTsorIoMgE5RG6q6lZkqncvZOG1p_bKCCO4dQRJ8pC-kUYPGpZkBM1pV7_aU9H/s1600/news13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGajigLMA8KH_GU8LJDpn6ZsI2AsA2yxdChQugijC7ery1FnnOeoCAz5rwslumKG9LW60yrDOTsorIoMgE5RG6q6lZkqncvZOG1p_bKCCO4dQRJ8pC-kUYPGpZkBM1pV7_aU9H/s1600/news13.jpg" height="150" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Depois de algum tempo, eis que a Konami resolve o problema e os utilizadores já podem "cortar à vontade" no Steam.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
&lt;a href="https://twitter.com/search?q=%23MGRising&amp;amp;src=hash"&gt;#MGRising&lt;/a&gt; PC fans: the official patch to address the Always-Online bug w/ Steam has been applied and auto-download enabled...(Cont.)&lt;br /&gt;
— Konami (@Konami) &lt;a href="https://twitter.com/Konami/statuses/421734645982441472"&gt;10 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
(Cont.) The game should now automatically install the patch, though you may have to restart Steam to trigger it.&lt;br /&gt;
— Konami (@Konami) &lt;a href="https://twitter.com/Konami/statuses/421734699950563329"&gt;10 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
(Cont.) Thank you for your patience and we apologize for the inconvenience.&lt;br /&gt;
— Konami (@Konami) &lt;a href="https://twitter.com/Konami/statuses/421734734972981249"&gt;10 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
Divirtam-se. Em breve teremos uma análise detalhada sobre a versão PC.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/metal-gear-rising-ja-disponivel-offline.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGajigLMA8KH_GU8LJDpn6ZsI2AsA2yxdChQugijC7ery1FnnOeoCAz5rwslumKG9LW60yrDOTsorIoMgE5RG6q6lZkqncvZOG1p_bKCCO4dQRJ8pC-kUYPGpZkBM1pV7_aU9H/s72-c/news13.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-4696579794414619805</guid><pubDate>Fri, 10 Jan 2014 15:35:00 +0000</pubDate><atom:updated>2014-01-10T15:38:43.275+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">MGR</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PC</category><title>Lançamento de Metal Gear Rising no PC atribulado</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Desde a última vez que falámos sobre o Metal Gear Rising: Revengeance, &lt;a href="http://mgsproject.blogspot.pt/2014/01/mgr-revengeance-para-pc-tem-regiao.html" target="_blank"&gt;a coisa não parecia muito boa&lt;/a&gt;. Mas desde &lt;a href="http://store.steampowered.com/app/235460" target="_blank"&gt;o lançamento do jogo&lt;/a&gt; &lt;i&gt;(ontem, 09/01/2014)&lt;/i&gt;, a coisas parecem ainda piores.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp1QpgMNVcOZiio9XM2bc45GM5iemKm1bxhP1U0bvJsRqIivAAaHTnf_SB_cnb_xYKLRnpF0I-eSiW3l6WQd4hybjuzN7EdIDY4hTdItyvGOU13O-x-1nrVQXlOrohmRmu3mph/s1600/news12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp1QpgMNVcOZiio9XM2bc45GM5iemKm1bxhP1U0bvJsRqIivAAaHTnf_SB_cnb_xYKLRnpF0I-eSiW3l6WQd4hybjuzN7EdIDY4hTdItyvGOU13O-x-1nrVQXlOrohmRmu3mph/s1600/news12.jpg" height="240" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Foi reportado que não é possível jogar Metal Gear Rising &lt;i&gt;offline&lt;/i&gt; no Steam.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
No idea. I’ll ask first thing. RT &lt;a href="https://twitter.com/GeneralDysisa"&gt;@GeneralDysisa&lt;/a&gt;: something preventing people from playing the game unless online. Glitch or intentional?&lt;br /&gt;
— JP Kellams (@PG_jp) &lt;a href="https://twitter.com/PG_jp/statuses/421411000680583168"&gt;9 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;a href="http://www.neogaf.com/forum/showthread.php?t=748925" target="_blank"&gt;Especulava-se que poderia ser uma norma de DRM&lt;/a&gt;, mas recentemente foi esclarecido pela Konami que não, é um erro, e que já estão a tentar resolvê-lo.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
We are aware of the offline play issue for Metal Gear Rising for Steam and are working on a fix. Please stay tuned for more updates!&lt;br /&gt;
— Konami (@Konami) &lt;a href="https://twitter.com/Konami/statuses/421469483274756098"&gt;10 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;Daremos mais informação, assim que houver novidades sobre este caso.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Fonte:&lt;/u&gt;&lt;/b&gt; &lt;a href="http://www.neogaf.com/forum/showthread.php?t=748925"&gt;http://www.neogaf.com/forum/showthread.php?t=748925&lt;/a&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/lancamento-de-metal-gear-rising.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp1QpgMNVcOZiio9XM2bc45GM5iemKm1bxhP1U0bvJsRqIivAAaHTnf_SB_cnb_xYKLRnpF0I-eSiW3l6WQd4hybjuzN7EdIDY4hTdItyvGOU13O-x-1nrVQXlOrohmRmu3mph/s72-c/news12.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-5216319364773504025</guid><pubDate>Thu, 09 Jan 2014 00:48:00 +0000</pubDate><atom:updated>2014-01-09T00:54:21.392+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blog</category><title>Novidades sobre a partilha do 'blog'</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Como é tradição, desde o primeiro dia de funcionamento, existe a possibilidade de partilharem este &lt;i&gt;blog&lt;/i&gt; com os amigos ou interessados. Depois de alguns anos sem novidades, a partir de agora é possível seleccionar novos &lt;i&gt;banners&lt;/i&gt; para utilizarem no vosso &lt;i&gt;site&lt;/i&gt;, &lt;i&gt;blog&lt;/i&gt;, etc. Têm vários à escolha e, agora, só precisam de seleccionar o texto e copiar. Rápido, fácil e eficaz.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB4NK0wMWMAGlFOyfx1Pe6zLc8B-Au7jmCxmXdbyAwsD0gjhsIjPxDej7nQnJP_Przk48MIX4Kqtmkfpe0Jg6a5nykpeX72vbWema69UW3J9mKZPDnxS5alSFcmXd10nWk08l0/s1600/news11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB4NK0wMWMAGlFOyfx1Pe6zLc8B-Au7jmCxmXdbyAwsD0gjhsIjPxDej7nQnJP_Przk48MIX4Kqtmkfpe0Jg6a5nykpeX72vbWema69UW3J9mKZPDnxS5alSFcmXd10nWk08l0/s1600/news11.jpg" height="300" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Caso queiram que o vosso &lt;i&gt;site&lt;/i&gt;, &lt;i&gt;blog&lt;/i&gt;, etc, seja partilhado neste &lt;i&gt;blog&lt;/i&gt;, sigam as instruções dadas na página &lt;a href="http://mgsproject.blogspot.pt/p/afiliados.html" target="_blank"&gt;"AFILIADOS E RECRUTA"&lt;/a&gt;.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/novidades-sobre-partilha-do-blog.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB4NK0wMWMAGlFOyfx1Pe6zLc8B-Au7jmCxmXdbyAwsD0gjhsIjPxDej7nQnJP_Przk48MIX4Kqtmkfpe0Jg6a5nykpeX72vbWema69UW3J9mKZPDnxS5alSFcmXd10nWk08l0/s72-c/news11.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-3529207871270760157</guid><pubDate>Mon, 06 Jan 2014 19:24:00 +0000</pubDate><atom:updated>2014-01-06T19:25:06.222+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">MGR</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PC</category><title>MGR: Revengeance para PC tem região bloqueada</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="" style="clear: both; text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="" style="clear: both; text-align: justify;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJlMui7NZyJSm86IifG2zxFFdk6sMLrdr4kPSIVdvl4wtQkcEwt9WlivlcVHQPXd5XPuLmPcMNjew1ySs-CsTlvQXQc4NlaYn830lPt6Usmc1MO6smMhx65_AaGjN64hKlVxEv/s1600/news10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJlMui7NZyJSm86IifG2zxFFdk6sMLrdr4kPSIVdvl4wtQkcEwt9WlivlcVHQPXd5XPuLmPcMNjew1ySs-CsTlvQXQc4NlaYn830lPt6Usmc1MO6smMhx65_AaGjN64hKlVxEv/s1600/news10.jpg" height="240" width="320" /&gt;&lt;/a&gt;Recentemente foi reportado, que Metal Gear Rising: Revengeance está bloqueado em alguns países, tais como Irlanda, India e Japão. Existe mesmo sites de venda em que bloqueiam a compra, caso o cliente seja de outra região que não a do vendedor, tal como o site &lt;a href="http://www.nuuvem.com.br/produto/1618-metal-gear-rising-revengeance" target="_blank"&gt;Nuuvem&lt;/a&gt;, onde é especificado que o jogo "só poderá ser jogado nas Américas do Norte, Central e Sul". Outros sites de vendas, estão também a rejeitar a venda alguns usuários ou simplesmente referem que o jogo não existe. Isto foi descoberto porque havia sites que vendiam o jogo mais barato do que as lojas regionais, o que, logicamente, fez com que vários quisessem comprar a versão mais barata, mas nem todos o conseguiram.&lt;/div&gt;
&lt;div class="" style="clear: both; text-align: justify;"&gt;
Note-se que o problema aqui é da editora, neste caso a Konami, e não a Platinum Games, ainda que esta está a tentar resolver o problema:&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Attention people asking. I don’t know why &lt;a href="https://twitter.com/Konami"&gt;@konami&lt;/a&gt; isn’t selling MGR PC in your country. We are the developer, not the publisher.&lt;br /&gt;
— JP Kellams (@PG_jp) &lt;a href="https://twitter.com/PG_jp/statuses/419769487177830400"&gt;5 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Just letting everyone know: First thing I did in the office today was talk about the MGR region lock thing. &lt;a href="https://twitter.com/Konami"&gt;@konami&lt;/a&gt; are looking in to it.&lt;br /&gt;
— JP Kellams (@PG_jp) &lt;a href="https://twitter.com/PG_jp/statuses/420076381473488896"&gt;6 janeiro 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
Alguma empresas Japonesas estão a "saltar" para o mundo PC, mas com escolhas bastante duvidosas, o que cada vez está a deixar o jogadores com receio de comprar o que quer que seja das mesmas. Esperemos que a Konami resolva toda esta situação.&lt;/div&gt;
&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2014/01/mgr-revengeance-para-pc-tem-regiao.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJlMui7NZyJSm86IifG2zxFFdk6sMLrdr4kPSIVdvl4wtQkcEwt9WlivlcVHQPXd5XPuLmPcMNjew1ySs-CsTlvQXQc4NlaYn830lPt6Usmc1MO6smMhx65_AaGjN64hKlVxEv/s72-c/news10.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-7546290276127651061</guid><pubDate>Mon, 06 Jan 2014 17:42:00 +0000</pubDate><atom:updated>2014-01-15T19:58:18.618+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>MGSV: Ground Zeroes é classificado como MATURE pelo ESRB</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;h1 style="text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="color: #990000;"&gt;O seguinte artigo contém alguns &lt;i&gt;SPOILERS&lt;/i&gt;. A visualização deste artigo é da responsabilidade do usuário.&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXOMPljE_vABZlDV0ATrHdobDwOAgODAGX-EE5CIUDx1mMU0wU_CGzpFfhvJAye9cQAANLPnmm8lJ-UkBwMw5iwMiMZAfvL7TkXQEeG1JaYfxTz04YsEfqhw32XHb5fsbFmfMB/s1600/news8.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXOMPljE_vABZlDV0ATrHdobDwOAgODAGX-EE5CIUDx1mMU0wU_CGzpFfhvJAye9cQAANLPnmm8lJ-UkBwMw5iwMiMZAfvL7TkXQEeG1JaYfxTz04YsEfqhw32XHb5fsbFmfMB/s1600/news8.jpg" height="150" width="200" /&gt;&lt;/a&gt;O Entertainment Software Rating Board (ESRB) classificou o capítulo introdutório de &lt;b&gt;Metal Gear Solid V&lt;/b&gt; como MATURE, o que traduzindo para a região europeia, significa que será, supostamente, para maiores de 18 anos, visto conter "armas (pistolas, metralhadoras e lança-misseis) para matar o inimigo, onde as lutas são distinguidas pelas efeitos &lt;i&gt;slow-motion&lt;/i&gt; e grandes respingos de sangue." Também é explicado que "os jogadores podem utilizar ataques furtivos, tais como estrangulamento, esfaqueamento pelas costas, e a possibilidade de matar personagens não adversárias, tais como prisioneiros."&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPBotgKTdKRUxWaadJ1w8lRvZPWd32wWfFLioobTfDXnbu57nBWQnA35AORUjfPLYxwXW75aTKtJkRiXD7tfB5P1DzKCa6cUXEO4QAklp0MaW7BufJTB8Y7L8wiNuEp0q_NqFz/s1600/news9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPBotgKTdKRUxWaadJ1w8lRvZPWd32wWfFLioobTfDXnbu57nBWQnA35AORUjfPLYxwXW75aTKtJkRiXD7tfB5P1DzKCa6cUXEO4QAklp0MaW7BufJTB8Y7L8wiNuEp0q_NqFz/s1600/news9.jpg" height="251" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;É referida também "uma cena em que é representado sangue e &lt;i&gt;gore&lt;/i&gt;, onde a personagem tem os intestinos expostos durante o procedimento de remoção de um objecto" e "um ficheiro de áudio onde uma personagem feminina é agredida sexualmente por vários personagens masculinos." Apesar de "não haver representação visual, pode ser ouvida a roupa sendo rasgada e a luta durante a mesma, sendo que as palavras 'porra'(fuck) e 'merda'(shit) podem ser ouvidas durante o diálogo." Consultem a classificação oficial abaixo.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;&lt;u&gt;&lt;b&gt;METAL GEAR SOLID V: Ground Zeroes&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Platform:&lt;/b&gt;&lt;/u&gt; PlayStation 3, Xbox 360&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Rating Category:&lt;/u&gt;&lt;/b&gt; &lt;b&gt;MATURE&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Content Descriptors:&lt;/u&gt;&lt;/b&gt; Blood and Gore, Intense Violence, Sexual Violence, Strong Language&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Rating Summary:&lt;/u&gt;&lt;/b&gt; This is an action game in which players assume the role of an elite soldier through military missions in Cuba. Players infiltrate various bases and use pistols, machine guns, and rocket launchers to kill enemy soldiers. Firefights are highlighted by realistic gunfire, slow-motion effects, and large blood-splatter effects. Players can also employ stealth attacks (e.g., choking, knife stabbing from behind) and have the ability kill non-adversary characters/prisoners. One cutscene includes a depiction of blood and gore (e.g., a character's intestines exposed during a dramatic procedure to remove an object). The game includes an audio file in which a female character is sexually assaulted by male characters; while there is no visual depiction, sounds of ripped clothing and struggle can be heard. The words “f**k” and “sh*t” are heard in the dialogue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=33278&amp;amp;Title=METAL%20GEAR%20SOLID%20V%3A%20Ground%20Zeroes"&gt;http://www.esrb.org/ratings/synopsis.jsp?Certificate=33278&amp;amp;Title=METAL%20GEAR%20SOLID%20V%3A%20Ground%20Zeroes&lt;/a&gt;&lt;/b&gt; &lt;/blockquote&gt;&lt;/div&gt;</description><link>http://mgsproject.blogspot.com/2014/01/mgsv-ground-zeroes-e-classificado-como.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXOMPljE_vABZlDV0ATrHdobDwOAgODAGX-EE5CIUDx1mMU0wU_CGzpFfhvJAye9cQAANLPnmm8lJ-UkBwMw5iwMiMZAfvL7TkXQEeG1JaYfxTz04YsEfqhw32XHb5fsbFmfMB/s72-c/news8.jpg" width="72"/><thr:total>1</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-4993323753587833115</guid><pubDate>Mon, 30 Dec 2013 19:54:00 +0000</pubDate><atom:updated>2014-01-10T16:28:26.276+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Figure</category><category domain="http://www.blogger.com/atom/ns#">MGS4</category><title>Especificações MG RAY da ThreeA Toys</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip9t2AMOoGrwZ-V6xd3gqrFs7ptSJxCj6cvqlEsqDp_oJg5GCTu2yZtfmrfIy0nol9IDl8o6OBdKDH4Cimj2wrqVr7TrZ4D38qGTcZxg57Rkfb9VI9ZggNm_XirNvmFn2b9gXq/s1600/news14.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip9t2AMOoGrwZ-V6xd3gqrFs7ptSJxCj6cvqlEsqDp_oJg5GCTu2yZtfmrfIy0nol9IDl8o6OBdKDH4Cimj2wrqVr7TrZ4D38qGTcZxg57Rkfb9VI9ZggNm_XirNvmFn2b9gXq/s200/news14.jpg" height="150" width="200" /&gt;&lt;/a&gt;Depois de feriados e semi-férias, eis que vos chega as novas informações sobre o mais recente projecto da 3A sobre Metal Gear. Como já tinha sido &lt;a href="http://mgsproject.blogspot.pt/2013/12/figura-metal-gear-ray-em-pre-venda.html" target="_blank"&gt;noticiado neste blog anteriormente&lt;/a&gt;, o novo MG RAY está disponível para compra. Mas caso tenham dúvidas sobre esta "figura", pois despender 360 EUROS tem muito que se lhe diga, aqui fica as especificações.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;ENVERGADURA:&lt;/b&gt;&lt;/u&gt; 98 cm &lt;br /&gt;
&lt;u&gt;&lt;b&gt;ALTURA:&lt;/b&gt; &lt;/u&gt;42 cm&lt;br /&gt;
&lt;u&gt;&lt;b&gt;LARGURA:&lt;/b&gt;&lt;/u&gt; 38 cm&lt;br /&gt;
&lt;u&gt;&lt;b&gt;COMPRIMENTO:&lt;/b&gt;&lt;/u&gt; 45 cm&lt;br /&gt;
&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidKqpFsMqPFP61psB_8lRVFwq82bUrCCg1G0AIm99yIQYtLNDgxLMg4gmAdE-siaWLmxEkybfP4on5fA3d0RfNVmQsUfgEPqJaiV_xgODJgkYY_C6NCUVMOBv7evxD3AWvRylS/s640/news12.jpg" height="252" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;CARACTERÍSTICAS:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
- Vem com base articulada;&lt;br /&gt;
- A figura tem articulações nas asas/braços, pernas e tronco;&lt;br /&gt;
- Os olhos e o &lt;i&gt;cockpit&lt;/i&gt; são iluminados;&lt;br /&gt;
- O &lt;i&gt;cockpit&lt;/i&gt; tem vários painéis interiores;&lt;br /&gt;
- &lt;span class="short_text" id="result_box" lang="pt"&gt;&lt;span class="hps"&gt;Os pés têm material emborrachado&lt;/span&gt;&lt;/span&gt;;&lt;br /&gt;
- NECESSITA 3 PILHAS AG13 (normalmente conhecidas como pilhas de relógio);&lt;br /&gt;
- A versão exclusiva da loja Bambaland inclui uma figura Liquid-Ocelot, tendo esta 3cm de altura&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;MATERIAL USADO:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
- ABS - Acrilonitrila butadieno estireno;&lt;br /&gt;
- PC - Policarbonato;&lt;br /&gt;
- PVC - Policloreto de vinila&lt;br /&gt;
&lt;br /&gt;
Podem ver as imagens disponíveis da figura abaixo.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRTsjYlu74uD1GARwscDoHmxNACBiMzOS7uX61Cctd10JFI5Hi2ZgFccjLv96rStprLGMGNeAT4b4rHj1EZvypbQGeAz8QraW2m_eq1beMGtC8MM2JWqWXWJMbIkacR3drNrr/s1600/Lookbook3A_Issue006_MetalGearSolid_MGRay_v001-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRTsjYlu74uD1GARwscDoHmxNACBiMzOS7uX61Cctd10JFI5Hi2ZgFccjLv96rStprLGMGNeAT4b4rHj1EZvypbQGeAz8QraW2m_eq1beMGtC8MM2JWqWXWJMbIkacR3drNrr/s640/Lookbook3A_Issue006_MetalGearSolid_MGRay_v001-1.jpg" height="640" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGNadDI0hVffxbQti3_nN5ECO2mTKYPLMOyFp7tLT_AduvD8Qs8Koz-ixrkkDWtnCzEz7VU9u4ur3r2gYJ0SPago1CpXfhyphenhyphenM0LNVuIacn4qsQDuEnHVpskt6MObeJBbaqKail7/s1600/Lookbook3A_Issue006_MetalGearSolid_MGRay_v001-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGNadDI0hVffxbQti3_nN5ECO2mTKYPLMOyFp7tLT_AduvD8Qs8Koz-ixrkkDWtnCzEz7VU9u4ur3r2gYJ0SPago1CpXfhyphenhyphenM0LNVuIacn4qsQDuEnHVpskt6MObeJBbaqKail7/s640/Lookbook3A_Issue006_MetalGearSolid_MGRay_v001-2.jpg" height="291" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKSIgo2k90n_cejaCS2885jg8xdi5gF_s-jqSlOqo3eigqrWNns2EsJwz9rdPv0d0fXC2rIETtSiuPiXjY2KXcGMU-9BWmlk_tsWUCPiI3hPss6lRji5ZFpYnYp7GGX78p9J9P/s1600/Lookbook3A_Issue006_MetalGearSolid_MGRay_v001-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKSIgo2k90n_cejaCS2885jg8xdi5gF_s-jqSlOqo3eigqrWNns2EsJwz9rdPv0d0fXC2rIETtSiuPiXjY2KXcGMU-9BWmlk_tsWUCPiI3hPss6lRji5ZFpYnYp7GGX78p9J9P/s640/Lookbook3A_Issue006_MetalGearSolid_MGRay_v001-3.jpg" height="320" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><link>http://mgsproject.blogspot.com/2013/12/especificacoes-mg-ray-da-threea-toys.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip9t2AMOoGrwZ-V6xd3gqrFs7ptSJxCj6cvqlEsqDp_oJg5GCTu2yZtfmrfIy0nol9IDl8o6OBdKDH4Cimj2wrqVr7TrZ4D38qGTcZxg57Rkfb9VI9ZggNm_XirNvmFn2b9gXq/s72-c/news14.jpg" width="72"/><thr:total>1</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-6846505798048756518</guid><pubDate>Thu, 19 Dec 2013 20:20:00 +0000</pubDate><atom:updated>2014-01-10T16:28:39.639+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Figure</category><category domain="http://www.blogger.com/atom/ns#">MGS4</category><title>Alternativa de Metal Gear RAY a 60 euros</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
É Natal, mas nem toda a gente pode comprar um MG RAY de 400 euros, &lt;a href="http://mgsproject.blogspot.pt/2013/12/figura-metal-gear-ray-em-pre-venda.html" target=""&gt;como o da 3A&lt;/a&gt;. Então, como alternativa, têm este RAY bem mais barato. Esta versão fica por ¥ 8,400 &lt;span class="st"&gt;≈ 60 &lt;/span&gt;€, sendo que a qualidade e tamanho, não são as mesmas, apesar de ter sido supervisionada por Yoji Shinkawa. Tendo em conta o orçamento disponível, poderá ser a melhor opção, sendo a data de saída em Abril de 2014.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2IoUElBKlNiuk6GXMlos6oGrfDWs9XlaIG117v_B_XuM-Pj5JR3cASznPa1-Y62sAVRcZT6mZOwcZC65CzqirDUCwtFHpiUKCIKiVWWi6NVnjGH4ooIVDJ-r5nlwqxc-O03gY/s1600/news11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2IoUElBKlNiuk6GXMlos6oGrfDWs9XlaIG117v_B_XuM-Pj5JR3cASznPa1-Y62sAVRcZT6mZOwcZC65CzqirDUCwtFHpiUKCIKiVWWi6NVnjGH4ooIVDJ-r5nlwqxc-O03gY/s400/news11.jpg" height="300" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Esta versão vem também acompanhada por pequenas figuras de Old Snake, Liquid Ocelot e três soldados FROG. RAY está à escala 1/100, sendo que fica pelos 21 cm de altura.&lt;br /&gt;
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Hideo Kojima tirou duas fotos do modelo por construir:&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
Adjusting the coloring of RAY plastic model releasing from KOTOBUKIYA. Looking neat. &lt;a href="http://t.co/VWtHtavto1"&gt;pic.twitter.com/VWtHtavto1&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/413572112255709184"&gt;19 dezembro 2013&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
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&lt;blockquote class="twitter-tweet" lang="pt"&gt;
This is THE Plastic Model.  &lt;a href="http://t.co/1UB6VTY5AM"&gt;pic.twitter.com/1UB6VTY5AM&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/413572184473214976"&gt;19 dezembro 2013&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsK1fm40jexOFjrF4BuoVxItIa5KiOwATK6DDhFcTEHv6kcu5UizqJ3F6ARl8_aFXkOw1pDHq3mIsz3ED4vPHZrVvD5__wkEqFj35vx1grD6fPK0clrWDtput-uY6gxirxbZ-e/s1600/tnirn2000000uhs3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsK1fm40jexOFjrF4BuoVxItIa5KiOwATK6DDhFcTEHv6kcu5UizqJ3F6ARl8_aFXkOw1pDHq3mIsz3ED4vPHZrVvD5__wkEqFj35vx1grD6fPK0clrWDtput-uY6gxirxbZ-e/s640/tnirn2000000uhs3.jpg" height="253" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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Para mais informações, assim outras imagens deste modelo, aceda ao &lt;a href="http://main.kotobukiya.co.jp/pk/mgs4/mgray.html" target="_blank"&gt;site oficial da Kotobukiya&lt;/a&gt;.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/alternativa-de-metal-gear-ray-60-euros.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2IoUElBKlNiuk6GXMlos6oGrfDWs9XlaIG117v_B_XuM-Pj5JR3cASznPa1-Y62sAVRcZT6mZOwcZC65CzqirDUCwtFHpiUKCIKiVWWi6NVnjGH4ooIVDJ-r5nlwqxc-O03gY/s72-c/news11.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-1159363998146939420</guid><pubDate>Thu, 19 Dec 2013 19:12:00 +0000</pubDate><atom:updated>2013-12-19T20:30:29.519+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">MGR</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><category domain="http://www.blogger.com/atom/ns#">PC</category><title>9 de Janeiro é a data de lançamento de Metal Gear Rising no PC</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
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Tal como havia sido anunciado no último &lt;i&gt;podcast&lt;/i&gt;, Metal Gear Rising: REVENGEANCE estava para sair no PC e no Steam muito brevemente. Hoje, foi dada finalmente a data oficial de lançamento, dia 9 de Janeiro. No site da Amazon.com, pode ser feita a pré-compra da versão digital do jogo por $19.99 por tempo limitado. A partir de amanhã, o jogo também pode ser pré-comprado na loja Steam, também por &lt;a href="http://www.neogaf.com/forum/showpost.php?p=94049596&amp;amp;postcount=28" target="_blank"&gt;$19.99 por 48 horas&lt;/a&gt;.&lt;br /&gt;
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Esta versão PC vai conter todas as DLC's (VR Missions, Jetstream Sam e Blade Wolf, a skin de Grey Fox e as armaduras).&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEoKh4pTAdtRkfKm-GId3Bt2uKmoYe1I5N5dfT7LIVNm8YcFHb7Xg6FrsFebuQz4OYhNvimVkbYOOUeZspKEji-BV-_My_nJvQytjupE7tP7EZeztqN60nI-RwTnsrKus_X5KS/s1600/news10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEoKh4pTAdtRkfKm-GId3Bt2uKmoYe1I5N5dfT7LIVNm8YcFHb7Xg6FrsFebuQz4OYhNvimVkbYOOUeZspKEji-BV-_My_nJvQytjupE7tP7EZeztqN60nI-RwTnsrKus_X5KS/s640/news10.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Foram também adicionadas algumas opções, tais como a opção "CUTSCENES", que foi adicionada ao menu principal, onde podemos ver toda e qualquer &lt;i&gt;cutscene&lt;/i&gt; do jogo; a opção "CODECS", também adicionada ao menu principal, onde podemos reproduzir as conversações de &lt;i&gt;codec&lt;/i&gt;; foi adicionado ao menu "CHAPTER", o "Boss Stage", onde podemos só jogar as batalhas dos &lt;i&gt;Bosses&lt;/i&gt;; tal como acontece na grande maioria dos títulos de PC, foi adicionado um menu de opções gráficas, onde podemos modificar a resolução, &lt;i&gt;anti-aliasing&lt;/i&gt;, etc.&lt;br /&gt;
&lt;br /&gt;
Os requerimentos do sistema, retirados do site da Amazon, podem ser verificados em baixo:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Minimum: &lt;br /&gt;
OS: XP or Vista or 7 or 8 &lt;br /&gt;
Processor: Intel Core i5 2400 &lt;br /&gt;
Memory: 2 GB RAM &lt;br /&gt;
Graphics: Nvidia Geforce GTS 450 &lt;br /&gt;
DirectX: Version 9.0c &lt;br /&gt;
Hard Drive: 25 GB available space &lt;br /&gt;
Sound Card: DirectX compatible sound card&lt;br /&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtxOvA_7dczlkwH4IjNgeyyYoMIkoAYxKvdWCC7bbwWzm6CKo8mHgSHNCgNmK7QxaT6PdopvD4_NReHGwotjXqwAKYugRQH3ryTmc9dQIiwn7jnXlRIlfUu7FxqEfQD1_BRhgn/s1600/news9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtxOvA_7dczlkwH4IjNgeyyYoMIkoAYxKvdWCC7bbwWzm6CKo8mHgSHNCgNmK7QxaT6PdopvD4_NReHGwotjXqwAKYugRQH3ryTmc9dQIiwn7jnXlRIlfUu7FxqEfQD1_BRhgn/s640/news9.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;br /&gt;
Recommended: &lt;br /&gt;
OS: XP or Vista or 7 or 8 &lt;br /&gt;
Processor: Intel Core i7 3770 &lt;br /&gt;
Memory: 4 GB RAM &lt;br /&gt;
Graphics: Nvidia Geforce GTX 650 &lt;br /&gt;
DirectX: Version 9.0c &lt;br /&gt;
Hard Drive: 25 GB available space &lt;br /&gt;
Sound Card: DirectX compatible sound card&lt;br /&gt;
&lt;br /&gt;
Steam account required for game activation and installation&lt;/blockquote&gt;
Ao que parece, o jogo apenas vai ser disponível em formato digital no PC. Até à data, nada foi avançado sobre uma versão física. Fiquem com as imagens oficiais lançadas pela Konami hoje.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTtOuQIAHRCShyjjNsi0bzzcZyvAjS__V3FlemH73l_skA4ADP4L8u3YzRx1udcogMiU2JcZ-sMyeQxLGA3T_mP_VEdEvq3Kb2TjioXWDrhintec_67P7k3c23ojSHAAAkGyR2/s1600/MGR+PC+02-DY4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTtOuQIAHRCShyjjNsi0bzzcZyvAjS__V3FlemH73l_skA4ADP4L8u3YzRx1udcogMiU2JcZ-sMyeQxLGA3T_mP_VEdEvq3Kb2TjioXWDrhintec_67P7k3c23ojSHAAAkGyR2/s200/MGR+PC+02-DY4.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGu613VFn6rcA3BZzh1pSr24U3WqKvj4FMxcO2lR29h3X5zfjgTyTtjpyw1OQGzxKIG7cA7Aa1a4LHsMfk0bTXICUENMbxx6YJY3KLSZQteawq5u_j6a751M0CqVOp-ewm9Lol/s1600/MGR+PC+03-DY4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGu613VFn6rcA3BZzh1pSr24U3WqKvj4FMxcO2lR29h3X5zfjgTyTtjpyw1OQGzxKIG7cA7Aa1a4LHsMfk0bTXICUENMbxx6YJY3KLSZQteawq5u_j6a751M0CqVOp-ewm9Lol/s200/MGR+PC+03-DY4.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikVgiUiwrl73O-yfPDHAN1IMezMYvl2lSaG3UE8R9ulE2EzzUytWkmDKSz74iczagpxqupiy_nmqkJuv9fRFduS_HoCMITJ_XBhwDSMMHv3DCa6W9vQv06uxSMkOXwlpvkBQkR/s1600/MGR+PC+05-DY4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikVgiUiwrl73O-yfPDHAN1IMezMYvl2lSaG3UE8R9ulE2EzzUytWkmDKSz74iczagpxqupiy_nmqkJuv9fRFduS_HoCMITJ_XBhwDSMMHv3DCa6W9vQv06uxSMkOXwlpvkBQkR/s200/MGR+PC+05-DY4.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3zzL1vxzsgp-8tiilxfKecRf_8cdKe-juVTLcC1J8GVoWDiswned1toPeulC3Dpzx7zmiq_bvurOVnqGxRm41_um6rfNtQlShDZqpXqsfs7xl7M9Pw4eLrlYeuzaVIJDIOxz/s1600/MGR+PC+06-DY4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3zzL1vxzsgp-8tiilxfKecRf_8cdKe-juVTLcC1J8GVoWDiswned1toPeulC3Dpzx7zmiq_bvurOVnqGxRm41_um6rfNtQlShDZqpXqsfs7xl7M9Pw4eLrlYeuzaVIJDIOxz/s200/MGR+PC+06-DY4.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2j2YcP9gZO75CTIZoP2xST6x7vqALDS1nfCgo4fX3hk25NF_aXfQV3mQiepfwPwKrSv9BavHWBogIog3VxI9Oh8vNR5sB4nBRnvhORyAH7hYQsLSTpO1r27eWyknkezOCOzLB/s1600/MGR+PC+07-DY4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2j2YcP9gZO75CTIZoP2xST6x7vqALDS1nfCgo4fX3hk25NF_aXfQV3mQiepfwPwKrSv9BavHWBogIog3VxI9Oh8vNR5sB4nBRnvhORyAH7hYQsLSTpO1r27eWyknkezOCOzLB/s200/MGR+PC+07-DY4.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9lIga_UMdZye-zP-72o0_KAIgZaE09TCHDVCDzjcjuvGyVSX3-tJBSaLTuL_MP1Bcz0pMgAp-rw4Gd5l8uq7KpG4WX1p5vB7kD2frZMXAQoYcyCOTea8WjJ7CbleT_XPnLZxZ/s1600/MGR_Screenshot_DLC2_04.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9lIga_UMdZye-zP-72o0_KAIgZaE09TCHDVCDzjcjuvGyVSX3-tJBSaLTuL_MP1Bcz0pMgAp-rw4Gd5l8uq7KpG4WX1p5vB7kD2frZMXAQoYcyCOTea8WjJ7CbleT_XPnLZxZ/s200/MGR_Screenshot_DLC2_04.bmp" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Fonte:&lt;/b&gt;&lt;/u&gt; &lt;a href="http://www.amazon.com/dp/B00HERCRAI?tag=viglink129408-20"&gt;Amazon.com&lt;/a&gt;, &lt;a href="http://www.neogaf.com/forum/showpost.php?p=94049596&amp;amp;postcount=28" target="_blank"&gt;ToraShiro(NeoGAF)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Actualização:&lt;/u&gt;&lt;/b&gt; O jogo já pode ser adquirido na &lt;a href="http://store.steampowered.com/app/235460/" target="_blank"&gt;loja Steam por 13,39€&lt;/a&gt;.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/9-de-janeiro-e-data-de-lancamento-de.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwm6v0xQxmXAJf1BbJyS2lARfgxiubg7-q8r_c8Nv7fxfG9ygOdd0NspKJj4BmiFFL7uCq3eFxbCgPWTZfJsU8EnGq5mWsZUA3AFkzuTLBFOGNE4uptvOzPufwPcjqfrKY6n5d/s72-c/news8.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-1227126947869882633</guid><pubDate>Thu, 19 Dec 2013 17:28:00 +0000</pubDate><atom:updated>2014-01-10T16:28:54.602+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Action Figure</category><category domain="http://www.blogger.com/atom/ns#">MGS4</category><title>Figura Metal Gear RAY em pré-venda</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD-OrLs9OA11i2XsJzNmgJFndjKRBwVwVVCxaKeJVlbTVI0kcyt9QPVf03r7qiK_eIWQP0HhUAZI7mE-0nqIYSd9Y6TBkF8FaxCPa41H6SJQ8dwbiFUeqVWvklGA8gXq0T9zOQ/s1600/news7.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD-OrLs9OA11i2XsJzNmgJFndjKRBwVwVVCxaKeJVlbTVI0kcyt9QPVf03r7qiK_eIWQP0HhUAZI7mE-0nqIYSd9Y6TBkF8FaxCPa41H6SJQ8dwbiFUeqVWvklGA8gXq0T9zOQ/s200/news7.jpg" height="149" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
A companhia de brinquedos ThreeA finalmente lançou a data de lançamento e preço da nova figura Metal Gear RAY. Seguindo a tradição, a figura vai custar 490 USD &lt;span class="st"&gt;≈ &lt;/span&gt;&lt;span class="uccResult"&gt;358.600&amp;nbsp;&lt;span class="uccResCde"&gt;EUR, o que não é um orçamento viável para todos. Ainda assim, é mais barato do que uma PlayStation 4 ou uma Xbox One.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
RAY vai estar em pré-venda dia 24 de Dezembro, às 9 da manhã em Hong Kong, &lt;a href="http://www.timeanddate.com/worldclock/meetingdetails.html?year=2013&amp;amp;month=12&amp;amp;day=24&amp;amp;hour=1&amp;amp;min=0&amp;amp;sec=0&amp;amp;p1=102&amp;amp;p2=133" target="_blank"&gt;1 da manhã em Lisboa&lt;/a&gt;, na loja digital &lt;a href="http://www.bambalandstore.com/" target="_blank"&gt;Bambaland Store&lt;/a&gt;.&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilUFwJH32k8EXnViLSCwL4fwnjN9jE-8iDu7D8xhoJ7Ujel2tM8nbiTcY7J_W1JzYqWcIhOKaoMza1Ikrvv0sEYiJUO0VREwu0q68-2vQVh_OD1awPqJuUx48cyCg6K55eKuKB/s1600/MGS_MGRay_Teaser_v001_Dec24th2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilUFwJH32k8EXnViLSCwL4fwnjN9jE-8iDu7D8xhoJ7Ujel2tM8nbiTcY7J_W1JzYqWcIhOKaoMza1Ikrvv0sEYiJUO0VREwu0q68-2vQVh_OD1awPqJuUx48cyCg6K55eKuKB/s640/MGS_MGRay_Teaser_v001_Dec24th2013.jpg" height="640" width="274" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Mais detalhes brevemente.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpqUjANFpT7OPqkYdjeXXaA7hEbKF16hY1iijDgS6dsMwWYFqwQMmjon6EMjhfXZ5Bn8GBqs5tZV7gbsdiQRVnCjmUCPDLyFWt8CMZAHP4RDBAHzbxLQApNTMZtKe_QtlLF2DK/s1600/3A_Facebook_Cover_851x315_0050_MetalGearRay.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpqUjANFpT7OPqkYdjeXXaA7hEbKF16hY1iijDgS6dsMwWYFqwQMmjon6EMjhfXZ5Bn8GBqs5tZV7gbsdiQRVnCjmUCPDLyFWt8CMZAHP4RDBAHzbxLQApNTMZtKe_QtlLF2DK/s640/3A_Facebook_Cover_851x315_0050_MetalGearRay.png" height="236" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Fonte: &lt;a href="http://www.worldofthreea.com/events/?category=Metal+Gear+Ray" target="_blank"&gt;WorldOfThreeA&lt;/a&gt;, &lt;a href="http://www.worldofthreea.com/threea-production-blog/9zhlo51koc02icts2iilad0po8hm0f?utm_medium=twitter&amp;amp;utm_source=twitterfeed" target="_blank"&gt;WO3A&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/figura-metal-gear-ray-em-pre-venda.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD-OrLs9OA11i2XsJzNmgJFndjKRBwVwVVCxaKeJVlbTVI0kcyt9QPVf03r7qiK_eIWQP0HhUAZI7mE-0nqIYSd9Y6TBkF8FaxCPa41H6SJQ8dwbiFUeqVWvklGA8gXq0T9zOQ/s72-c/news7.jpg" width="72"/><thr:total>1</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-7141411096235260276</guid><pubDate>Mon, 16 Dec 2013 20:59:00 +0000</pubDate><atom:updated>2013-12-17T09:18:46.076+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>Novas informações sobre Metal Gear Solid V: Ground Zeroes</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Novas informações provenientes do último &lt;i&gt;podcas&lt;/i&gt;t:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo7UYapdI2ybP7xP1WIPVzkcBlRt4AbTgafuG7FBXwp96GwRTzGYgnmRXMIktsTItXNjSov7YGRXcIv6sU3RRRy5hu9FPO5qHeqryXwT_ZUsSKYUp5uKallRbZTOHJQIPUYqjR/s1600/news5.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo7UYapdI2ybP7xP1WIPVzkcBlRt4AbTgafuG7FBXwp96GwRTzGYgnmRXMIktsTItXNjSov7YGRXcIv6sU3RRRy5hu9FPO5qHeqryXwT_ZUsSKYUp5uKallRbZTOHJQIPUYqjR/s200/news5.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Desactivar o sistema de marcação apenas marca os inimigos no mapa, semelhante aos títulos anteriores;&lt;/li&gt;
&lt;li&gt;Ainda será possível alternar entre o modo de "3ª Pessoa" e "1ª Pessoa";&lt;/li&gt;
&lt;li&gt;Pessoas resgatadas em &lt;b&gt;Ground Zeroes&lt;/b&gt;, vão transitar e poder ajudar em &lt;b&gt;The Phantom Pain&lt;/b&gt;;&lt;/li&gt;
&lt;li&gt;Kojima está a experimentar com a personagem "Snake", no sentido em que em &lt;b&gt;The Phantom Pain&lt;/b&gt;, Kojima quer que cada jogador crie o seu próprio "Snake" e o paradoxo "personagem VERSUS jogador", mas nenhum detalhe foi confirmado;&lt;/li&gt;
&lt;li&gt;Com a missão "Déjà-Vu", Kojima quer que os jogadores revejam o passado e ponderem o que mudou desde &lt;b&gt;Metal Gear Solid&lt;/b&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2Ze86Gz2c5z-vVZM-C2KePtYwUSG4Vm6pEftQWZcH4rkFY_xORPGZ3-WPSIjWWGQwRSGwJVD9PyhlQA8gm0omPCFqp6cf2hSbtFm2xiAkvZXNAJT75w_2fymSRjXw0nogtURX/s1600/news6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2Ze86Gz2c5z-vVZM-C2KePtYwUSG4Vm6pEftQWZcH4rkFY_xORPGZ3-WPSIjWWGQwRSGwJVD9PyhlQA8gm0omPCFqp6cf2hSbtFm2xiAkvZXNAJT75w_2fymSRjXw0nogtURX/s640/news6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Maior parte do &lt;i&gt;podcast &lt;/i&gt;não oferece nada de novo. No entanto, explica e aprofunda conceitos e ideias sobre o jogo.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/124620900&amp;amp;color=ff0000&amp;amp;auto_play=false&amp;amp;show_artwork=true" width="100%"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/novas-informacoes-sobre-metal-gear.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo7UYapdI2ybP7xP1WIPVzkcBlRt4AbTgafuG7FBXwp96GwRTzGYgnmRXMIktsTItXNjSov7YGRXcIv6sU3RRRy5hu9FPO5qHeqryXwT_ZUsSKYUp5uKallRbZTOHJQIPUYqjR/s72-c/news5.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-2013364894751543740</guid><pubDate>Sat, 14 Dec 2013 20:08:00 +0000</pubDate><atom:updated>2014-01-10T16:21:54.290+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">MGR</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>Versão PC de Metal Gear Rising nas últimas afinações</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHO9iRJFTeg3h27diUBRHtFwBlPLEQPKLU07bJBHJShvh-5B9xDXOhKzqewsxfdcn-9_ofGkM4YXpnqcAobYZUvPVrHmT9NWH1jjqWNqKufmPYz3GzRSGXICJpX5on7noWOerX/s1600/news4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHO9iRJFTeg3h27diUBRHtFwBlPLEQPKLU07bJBHJShvh-5B9xDXOhKzqewsxfdcn-9_ofGkM4YXpnqcAobYZUvPVrHmT9NWH1jjqWNqKufmPYz3GzRSGXICJpX5on7noWOerX/s320/news4.jpg" height="240" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
No último &lt;i&gt;podcast&lt;/i&gt; oficial, &lt;b&gt;Kojima Productions Alert&lt;/b&gt;, os locutores deram notícias sobre a versão PC, no qual foi confirmado que não foi cancelado e "encontra-se nos últimos retoques", e poderá sair muito mais depressa do que pensamos.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9qFXKCOA1jGM4yg9S72XGO2o9_9TFho0m6Eu0aHUnbMo1MsGqLRWiHXBM377aEuL0n3nwhVBnZmZOTMIkuxXeu_nx7apNEm4KXF0UVUu_7h5qMXH0sfYTlmA7Fv2Vq4kdk3U3/s1600/MGR_Raiden.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9qFXKCOA1jGM4yg9S72XGO2o9_9TFho0m6Eu0aHUnbMo1MsGqLRWiHXBM377aEuL0n3nwhVBnZmZOTMIkuxXeu_nx7apNEm4KXF0UVUu_7h5qMXH0sfYTlmA7Fv2Vq4kdk3U3/s200/MGR_Raiden.png" height="200" width="160" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Sean Eyestone, co-produtor e locutor oficial do KPAlert, afirmou: "Poderão ver o jogo no Steam a qualquer momento".&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Podem ouvir o &lt;i&gt;podcast&lt;/i&gt; abaixo.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/124620900&amp;amp;color=ff0000&amp;amp;auto_play=false&amp;amp;show_artwork=true" width="100%"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/versao-pc-de-metal-gear-rising-nas.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHO9iRJFTeg3h27diUBRHtFwBlPLEQPKLU07bJBHJShvh-5B9xDXOhKzqewsxfdcn-9_ofGkM4YXpnqcAobYZUvPVrHmT9NWH1jjqWNqKufmPYz3GzRSGXICJpX5on7noWOerX/s72-c/news4.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-5663973907797974458</guid><pubDate>Thu, 12 Dec 2013 20:19:00 +0000</pubDate><atom:updated>2014-01-10T16:34:31.622+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSPW</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><title>Novos desenhos de Shinkawa para o novo romance de Metal Gear Solid: Peace Walker</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5v9hEAKHNVZ5Itc1m4BoPFxTvDluyKIbdzJ9ptGqeYzUPrrLvh5pCZI9PPO86RXdlSKvv3owHu556eWdT39inhWADb2X43x9v2owyJV7iPFSDcgrb9Csma-8ZOsUWoRK_M3M/s1600/BbGGMYkCQAA8-4t.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5v9hEAKHNVZ5Itc1m4BoPFxTvDluyKIbdzJ9ptGqeYzUPrrLvh5pCZI9PPO86RXdlSKvv3owHu556eWdT39inhWADb2X43x9v2owyJV7iPFSDcgrb9Csma-8ZOsUWoRK_M3M/s200/BbGGMYkCQAA8-4t.jpg" height="133" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Kojima publicou uma foto no seu &lt;i&gt;Twitter&lt;/i&gt; com desenhos das personagens de &lt;b&gt;Peace Walker&lt;/b&gt; para o novo romance que vem no &lt;i&gt;Premium Package&lt;/i&gt; Japonês de &lt;b&gt;MGSV: Ground Zeroes&lt;/b&gt;.&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
This drawings by Yoji will be inserted to MGS PW novel in "GZ" Amazon Limited Edition, Only available in Japan. &lt;a href="http://t.co/5fQksrWdkG"&gt;pic.twitter.com/5fQksrWdkG&lt;/a&gt;&lt;br /&gt;
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) &lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/statuses/410308983342125056"&gt;10 dezembro 2013&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;a href="https://twitter.com/HIDEO_KOJIMA_EN/status/411037132728176640" target="_blank"&gt;Como a versão japonesa vem com legendas em Inglês&lt;/a&gt;, esta poderá ser uma boa oportunidade de adquirir a versão Oriental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/novos-desenhos-de-shinkawa-para-o-novo.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5v9hEAKHNVZ5Itc1m4BoPFxTvDluyKIbdzJ9ptGqeYzUPrrLvh5pCZI9PPO86RXdlSKvv3owHu556eWdT39inhWADb2X43x9v2owyJV7iPFSDcgrb9Csma-8ZOsUWoRK_M3M/s72-c/BbGGMYkCQAA8-4t.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-3163270249541294674</guid><pubDate>Tue, 10 Dec 2013 23:33:00 +0000</pubDate><atom:updated>2013-12-16T19:55:34.095+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>Kojima fala sobre 'cutscenes', personagens e o futuro de Metal Gear</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO8Jw-D1dXH8wg_7M9RHeuXvUnwrulvrZzm_gA-fBj6SklZSbqS4c_xtk-S_IYxOi2COtyiniuL55Qlbvqvc9X9ZnlLYjhJ87P7CwBk0A0bBMfLyDVUlBkODjA43pV-yLQb3wD/s1600/news3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO8Jw-D1dXH8wg_7M9RHeuXvUnwrulvrZzm_gA-fBj6SklZSbqS4c_xtk-S_IYxOi2COtyiniuL55Qlbvqvc9X9ZnlLYjhJ87P7CwBk0A0bBMfLyDVUlBkODjA43pV-yLQb3wD/s320/news3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Numa sessão exclusiva de "Perguntas E Respostas" (Q&amp;amp;A) feita pela Xbox Wire, Kojima fala sobre as &lt;i&gt;cutscenes&lt;/i&gt; e o seu desenvolvimento, o que define um título &lt;b&gt;Metal Gear Solid&lt;/b&gt;, qual a personagem favorita de Kojima e o futuro da saga. Podem ler toda a entrevista &lt;a href="http://news.xbox.com/2013/12/games-mgs-v-qa-with-hideo-kojima" target="_blank"&gt;aqui&lt;/a&gt;.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/kojima-fala-sobre-cutscenes-personagens.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO8Jw-D1dXH8wg_7M9RHeuXvUnwrulvrZzm_gA-fBj6SklZSbqS4c_xtk-S_IYxOi2COtyiniuL55Qlbvqvc9X9ZnlLYjhJ87P7CwBk0A0bBMfLyDVUlBkODjA43pV-yLQb3wD/s72-c/news3.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-658131596844455656</guid><pubDate>Tue, 10 Dec 2013 23:20:00 +0000</pubDate><atom:updated>2013-12-16T18:47:00.315+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>Versão física de Ground Zeroes para PS4 e Xbox One confirmadas, e arte da capa lançada</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
As versões físicas de MGSV: Ground Zeroes para PlayStation 4 e Xbox One sempre foram confirmadas para o mercado Ocidental, algo que estava em dúvida desde que as plataformas do jogo foram anunciadas, aquando do seu lançamento, a 20 de Março do próximo ano (18 de Março nos Estados Unidos e 21 de Março no Reino Unido).&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp4NDlpS-y9Cv02bw3sjeBZmXd-aJ2l-Tj5fRUpwZKD07SzSEalMLjBYDd2rqjg3Nw447in2j8VNWp8jMu-iGSV5mSnXZPdOTmHNRcoB0qQgqR4Xit81mimAls4YH7o5ToZ-4h/s1600/news2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp4NDlpS-y9Cv02bw3sjeBZmXd-aJ2l-Tj5fRUpwZKD07SzSEalMLjBYDd2rqjg3Nw447in2j8VNWp8jMu-iGSV5mSnXZPdOTmHNRcoB0qQgqR4Xit81mimAls4YH7o5ToZ-4h/s400/news2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A confirmação veio parte do site oficial da Konami UK: &lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
“Foi também agora revelado que ambos os sistemas Xbox One e PlayStation®4 vão ter versões físicas à venda a partir de £39.99, ou podem ser descarregadas por £29.99.”&lt;/blockquote&gt;
Excelentes noticias para aqueles que preferem as versões físicas. A versão dos E.U. vai ficar por $39.99 a versão física, e $29.99 a versão digital). A Konami também lançou a arte da capa para as versões Ocidentais:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPe5sMdqCutmRzuSN-8_u3rTKE_9XvUTE1BvdFzlsC7M5UAd3VcBo2V2d51lofd1OV52x0Itoi5G0eKthyphenhyphenIHbhW4b0w3pYDBwhaOCttf6E_43iej4pDCNmejkAsHUhalqSpDvh/s1600/1386693272-mgsv-gz-ps3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPe5sMdqCutmRzuSN-8_u3rTKE_9XvUTE1BvdFzlsC7M5UAd3VcBo2V2d51lofd1OV52x0Itoi5G0eKthyphenhyphenIHbhW4b0w3pYDBwhaOCttf6E_43iej4pDCNmejkAsHUhalqSpDvh/s640/1386693272-mgsv-gz-ps3.jpg" width="608" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Como podem ver, Kaz foi completamente retirado da capa, tal como Kojima havia previsto fazer, visto que Kaz não era muito reconhecido no Ocidente, ao contrário do que se passava no Oriente.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Actualição:&lt;/b&gt; Parece que as versões físicas vão ter conteúdo adicional.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="pt"&gt;
&lt;a href="https://twitter.com/VG_Dave"&gt;@VG_Dave&lt;/a&gt; Yes, they will do. We’ll be announcing soon.&lt;br /&gt;
— Steve Key (@steven_key) &lt;a href="https://twitter.com/steven_key/statuses/410447275937513472"&gt;10 dezembro 2013&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async="" charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Fonte:&lt;/u&gt;&lt;/b&gt; &lt;a href="http://www.konami.co.uk/2013/12/10/mgsvgz-release-date-and-jamais-vu-xbox-exclusive-content-announced/" target="_blank"&gt;http://www.konami.co.uk/2013/12/10/mgsvgz-release-date-and-jamais-vu-xbox-exclusive-content-announced/ &lt;/a&gt;&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/versao-fisica-de-ground-zeroes-para-ps4.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp4NDlpS-y9Cv02bw3sjeBZmXd-aJ2l-Tj5fRUpwZKD07SzSEalMLjBYDd2rqjg3Nw447in2j8VNWp8jMu-iGSV5mSnXZPdOTmHNRcoB0qQgqR4Xit81mimAls4YH7o5ToZ-4h/s72-c/news2.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-21534379.post-5486396449011137804</guid><pubDate>Mon, 09 Dec 2013 22:27:00 +0000</pubDate><atom:updated>2013-12-16T02:42:42.960+00:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ground Zeroes</category><category domain="http://www.blogger.com/atom/ns#">MGSV</category><category domain="http://www.blogger.com/atom/ns#">Novidades</category><title>Data de Lançamento de Metal Gear Solid V: Ground Zeroes anunciada</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM9QLdDBFMNLUDy5FXkiSnOMl9PxeIHQxLUupYtrqjLU6zQwEH-uhIeoMRC0NxBqrlOSPVt-tZbS_85mH-PIxuZa70hYDMRwVrPk7GOz56HT4V654VausqgVZWxgbz9ZNjiSB5/s1600/news_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM9QLdDBFMNLUDy5FXkiSnOMl9PxeIHQxLUupYtrqjLU6zQwEH-uhIeoMRC0NxBqrlOSPVt-tZbS_85mH-PIxuZa70hYDMRwVrPk7GOz56HT4V654VausqgVZWxgbz9ZNjiSB5/s320/news_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Konami anunciou que &lt;b&gt;Metal Gear Solid V: Ground Zeroes&lt;/b&gt;, o prólogo de &lt;b&gt;Metal Gear Solid V: The Phantom Pain&lt;/b&gt;, vai ser lançado dia &lt;b&gt;18 de Março de 2014&lt;/b&gt; nos &lt;b&gt;Estados Unidos&lt;/b&gt;, &lt;b&gt;dia 20&lt;/b&gt; na &lt;b&gt;Europa&lt;/b&gt; e &lt;b&gt;Japão&lt;/b&gt;, e &lt;b&gt;dia 21&lt;/b&gt; no &lt;b&gt;Reino Unido&lt;/b&gt;, para &lt;b&gt;PlayStation 3&lt;/b&gt;, PlayStation 4, Xbox 360 e Xbox One. O jogo vai estar disponivel na lojas por &lt;b&gt;29.99€&lt;/b&gt; na &lt;b&gt;Xbox 360&lt;/b&gt; e &lt;b&gt;PlayStation &lt;/b&gt;3, ou em formato digital por &lt;b&gt;19.99€ em todas as plataformas&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
Quem tem PlayStation 3 e PlayStation 4 vai ter direito à missão exclusiva &lt;a href="http://www.youtube.com/watch?v=OaWgZA5uaSE" target="_blank"&gt;"Déjà-Vu Mission"&lt;/a&gt;, enquanto que os utilizadores de Xbox 360 e Xbox One têm direito à missão exclusiva "&lt;a href="http://www.youtube.com/watch?v=D-afMxILwxM" target="_blank"&gt;Jamais Vu Mission"&lt;/a&gt;.&lt;/div&gt;
</description><link>http://mgsproject.blogspot.com/2013/12/data-de-lancamento-de-metal-gear-solid.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM9QLdDBFMNLUDy5FXkiSnOMl9PxeIHQxLUupYtrqjLU6zQwEH-uhIeoMRC0NxBqrlOSPVt-tZbS_85mH-PIxuZa70hYDMRwVrPk7GOz56HT4V654VausqgVZWxgbz9ZNjiSB5/s72-c/news_2.jpg" width="72"/><thr:total>0</thr:total><author>filipe_king_@hotmail.com (Filipe "KING" Silva)</author></item></channel></rss>