<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5323639458328323682</atom:id><lastBuildDate>Fri, 08 Jul 2011 08:48:54 +0000</lastBuildDate><category>rigging</category><category>Character Modeling</category><category>hair</category><category>organic modeling</category><category>Tv Spot</category><title>michael e munoz - 3d animator / web design</title><description>I am a digital artist that is working in the Tucson Area. I work in 3D animation, web design, and actionscripting. 

This blog is to try and keep what I have been doing both professionally and personally up to date. This will cover my 3D animation, flash, and other freelance work that I have been working on.</description><link>http://eleazermunoz.blogspot.com/</link><managingEditor>noreply@blogger.com (michael e munoz)</managingEditor><generator>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/MichaelEMunoz_3dAnimator" /><feedburner:info uri="michaelemunoz_3danimator" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-6156339799428692302</guid><pubDate>Tue, 08 Mar 2011 20:31:00 +0000</pubDate><atom:updated>2011-03-08T12:31:03.927-08:00</atom:updated><title>Working on a rainbird project</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-Vf2R3pwZIXI/TXaRquNJLNI/AAAAAAAAALw/UqzQ1XlC4iI/s1600/rim.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="https://lh4.googleusercontent.com/-xKh-GHQ0LIc/TXaRhszzo1I/AAAAAAAAALs/LP9aLYAUaRs/s1600/court_00000.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="179" src="https://lh4.googleusercontent.com/-xKh-GHQ0LIc/TXaRhszzo1I/AAAAAAAAALs/LP9aLYAUaRs/s320/court_00000.jpg" width="320" /&gt;&lt;/a&gt;&lt;img border="0" height="180" src="https://lh6.googleusercontent.com/-Vf2R3pwZIXI/TXaRquNJLNI/AAAAAAAAALw/UqzQ1XlC4iI/s320/rim.jpg" width="320" /&gt;&lt;/div&gt;&lt;br /&gt;
______________________________________________________&lt;br /&gt;
well I decided to post something well i am waiting for this meeting. just some quick model that i was working on&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-6156339799428692302?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/Bt-WM3h2TUU/working-on-rainbird-project.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh4.googleusercontent.com/-xKh-GHQ0LIc/TXaRhszzo1I/AAAAAAAAALs/LP9aLYAUaRs/s72-c/court_00000.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2011/03/working-on-rainbird-project.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-3636436279898796444</guid><pubDate>Mon, 07 Feb 2011 06:09:00 +0000</pubDate><atom:updated>2011-02-06T22:10:52.912-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Character Modeling</category><category domain="http://www.blogger.com/atom/ns#">Tv Spot</category><title>Snowman</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_zVATv39G-lw/TU-MJJ31TxI/AAAAAAAAALo/ggNriU8igR8/s1600/example3.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/_zVATv39G-lw/TU-MJJ31TxI/AAAAAAAAALo/ggNriU8igR8/s640/example3.jpeg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;This is a snow man that i created for a 3d spot, the spot is for Frost RV and will be airing sometime this week or next.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-3636436279898796444?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/SYwp33hXwGE/snowman.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_zVATv39G-lw/TU-MJJ31TxI/AAAAAAAAALo/ggNriU8igR8/s72-c/example3.jpeg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2011/02/snowman.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-966437266799461088</guid><pubDate>Tue, 25 Jan 2011 20:28:00 +0000</pubDate><atom:updated>2011-01-25T12:28:07.481-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">hair</category><category domain="http://www.blogger.com/atom/ns#">rigging</category><category domain="http://www.blogger.com/atom/ns#">organic modeling</category><title>Creature</title><description>we it have been a long time. but here are some character animated and rigid by me, used on a website.&lt;br /&gt;
go to&amp;nbsp; &lt;a href="http://www.abbottmedia.net/"&gt;Abbott Media Productions&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_zVATv39G-lw/TT8xVc_vVkI/AAAAAAAAALc/ARltx9uAirI/s1600/percey01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xDsnonJI/AAAAAAAAALM/Y3k09C_EdX4/s1600/dave..jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xDsnonJI/AAAAAAAAALM/Y3k09C_EdX4/s200/dave..jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_zVATv39G-lw/TT8xH5F33nI/AAAAAAAAALQ/NaO46Q_dn18/s1600/dave2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_zVATv39G-lw/TT8xH5F33nI/AAAAAAAAALQ/NaO46Q_dn18/s200/dave2.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_zVATv39G-lw/TT8xVc_vVkI/AAAAAAAAALc/ARltx9uAirI/s1600/percey01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/_zVATv39G-lw/TT8xVc_vVkI/AAAAAAAAALc/ARltx9uAirI/s200/percey01.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xZJVJXWI/AAAAAAAAALg/GyYDjdwYGFo/s1600/percey02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xZJVJXWI/AAAAAAAAALg/GyYDjdwYGFo/s200/percey02.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xRb2Mz7I/AAAAAAAAALY/0WuNi8wGfWY/s1600/molly2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xRb2Mz7I/AAAAAAAAALY/0WuNi8wGfWY/s200/molly2.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/_zVATv39G-lw/TT8xM04CEHI/AAAAAAAAALU/jOqd7yKGT30/s1600/molly1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/_zVATv39G-lw/TT8xM04CEHI/AAAAAAAAALU/jOqd7yKGT30/s200/molly1.jpg" width="200" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-966437266799461088?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/aswWuQsEUuw/creature.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zVATv39G-lw/TT8xDsnonJI/AAAAAAAAALM/Y3k09C_EdX4/s72-c/dave..jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2011/01/creature.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-4976843869455956040</guid><pubDate>Tue, 15 Jun 2010 07:36:00 +0000</pubDate><atom:updated>2010-06-15T00:36:47.293-07:00</atom:updated><title>lg Tool Kart - Color</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_zVATv39G-lw/TBctcaABfPI/AAAAAAAAAK0/66WOHXJJpYs/s1600/LgToolKartColor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/_zVATv39G-lw/TBctcaABfPI/AAAAAAAAAK0/66WOHXJJpYs/s400/LgToolKartColor.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Lazy day, Had some flash work to do. so only got the color maps kind of done.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-4976843869455956040?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/4aWzJAHQQA4/lg-tool-kart-color.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zVATv39G-lw/TBctcaABfPI/AAAAAAAAAK0/66WOHXJJpYs/s72-c/LgToolKartColor.jpg" height="72" width="72" /><thr:total>23</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2010/06/lg-tool-kart-color.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-1471196470552358</guid><pubDate>Mon, 14 Jun 2010 08:26:00 +0000</pubDate><atom:updated>2010-06-14T01:26:29.479-07:00</atom:updated><title>lg Tool Kart</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_zVATv39G-lw/TBXnqm7cgCI/AAAAAAAAAKw/gOuJFQ9KAVI/s1600/LgToolKart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_zVATv39G-lw/TBXnqm7cgCI/AAAAAAAAAKw/gOuJFQ9KAVI/s400/LgToolKart.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Built and UV mapped today&amp;nbsp; ... tomorrow texture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-1471196470552358?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/woQhsO0CukA/lg-tool-kart.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_zVATv39G-lw/TBXnqm7cgCI/AAAAAAAAAKw/gOuJFQ9KAVI/s72-c/LgToolKart.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2010/06/lg-tool-kart.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-8923802673336966</guid><pubDate>Sun, 13 Jun 2010 20:47:00 +0000</pubDate><atom:updated>2010-06-13T13:47:06.095-07:00</atom:updated><title>Yeah Vue 8,</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_zVATv39G-lw/TBU3OM8URpI/AAAAAAAAAKo/sNI8nrDik_c/s1600/yeahVue.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_zVATv39G-lw/TBU3OM8URpI/AAAAAAAAAKo/sNI8nrDik_c/s320/yeahVue.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Yeah Vue 8,&amp;nbsp; well I have been looking for some  environment software and i think i found some. I know it can be used in a  game engine environment but it help with the concept art and layout  till i take it in to games engine. And I can use it to build spites and  tree that can be exported to a game engine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-8923802673336966?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/CALz05aRI8E/yeah-vue-8_13.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zVATv39G-lw/TBU3OM8URpI/AAAAAAAAAKo/sNI8nrDik_c/s72-c/yeahVue.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2010/06/yeah-vue-8_13.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-8726658196427782829</guid><pubDate>Thu, 10 Jun 2010 15:50:00 +0000</pubDate><atom:updated>2010-06-10T08:50:10.807-07:00</atom:updated><title>Still Working On the Game</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_zVATv39G-lw/TBEJUFdmPiI/AAAAAAAAAKY/2yYD6GV9hHs/s1600/Still.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_zVATv39G-lw/TBEJUFdmPiI/AAAAAAAAAKY/2yYD6GV9hHs/s320/Still.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Well with most of the per-production work done i have moved on to production. But with payed work coming in more offend it is move slower then i would like :) so it is a good kind of slow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-8726658196427782829?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/73bX1hZKHuA/still-working-on-game.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_zVATv39G-lw/TBEJUFdmPiI/AAAAAAAAAKY/2yYD6GV9hHs/s72-c/Still.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2010/06/still-working-on-game.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-2295993503962688338</guid><pubDate>Mon, 05 Oct 2009 05:25:00 +0000</pubDate><atom:updated>2009-10-04T22:32:33.265-07:00</atom:updated><title>Game started... about time</title><description>Well started working on my game, figure out the pipe line and the game engine that I going to use. I am starting to make the assets for the first level. The plan is make the first level and see what I can do with it. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/SsmEQ2w2sLI/AAAAAAAAADs/dCMIUiETMmE/s1600-h/train.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/SsmEQ2w2sLI/AAAAAAAAADs/dCMIUiETMmE/s400/train.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5388983854238707890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is kind of a steam punk western, that is all i am going to say for now. You can get the idea from this... it is a train.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-2295993503962688338?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/qQ-KrIOc9qI/game-started-about-time.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_zVATv39G-lw/SsmEQ2w2sLI/AAAAAAAAADs/dCMIUiETMmE/s72-c/train.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/10/game-started-about-time.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-4772666182270500720</guid><pubDate>Wed, 16 Sep 2009 20:09:00 +0000</pubDate><atom:updated>2009-09-16T13:27:30.526-07:00</atom:updated><title /><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_zVATv39G-lw/SrFG_ToTBEI/AAAAAAAAADk/rPWHEIetucE/s1600-h/ZBrush+Document.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 306px; height: 400px;" src="http://4.bp.blogspot.com/_zVATv39G-lw/SrFG_ToTBEI/AAAAAAAAADk/rPWHEIetucE/s400/ZBrush+Document.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5382161083099448386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well I have been working on a lot of thing. Finishing up the semester and trying to get&lt;br /&gt;my master degree program started as well as my freelance, but i am always working in 3D on something else. Here is something that I made last night in ZBrush. The Hair I am sure about, but i will more then likely change.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I well some freelance work i wrote to more tools to save me time.&lt;br /&gt;------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;o Converting poly smooth mesh preview creases to a bevel. I model in smooth mesh preview a lot use the crease to preview what non organic thing would look like with the smoothed mesh. It never quite looks right when you just convert it, the normal are messed up and the edge never catches the light. This way I can still do that then just convert then to a bevel it make the edges look better.&lt;br /&gt;&lt;br /&gt;o replace with duplicate tool - basic what this does is say you have a model that has a lot of bolts or something repetitive like that, and you want to replace them all with new design, or for any other reason. The tool  basically work like this, you first select all the object you want to replace all the others with, then you  select all the ones you wanted replace. It takes the same place and alignment of the original object, as well as it place in the hierarchy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-4772666182270500720?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/onQ6HSydO8I/well-i-have-been-working-on-lot-of.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zVATv39G-lw/SrFG_ToTBEI/AAAAAAAAADk/rPWHEIetucE/s72-c/ZBrush+Document.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/09/well-i-have-been-working-on-lot-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-5517996097518164714</guid><pubDate>Tue, 08 Sep 2009 19:41:00 +0000</pubDate><atom:updated>2009-09-08T13:37:37.994-07:00</atom:updated><title /><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/Sqaz3Lcwr8I/AAAAAAAAADc/taZ-ZElEHak/s1600-h/faceFinalRender.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/Sqaz3Lcwr8I/AAAAAAAAADc/taZ-ZElEHak/s400/faceFinalRender.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5379184565488234434" /&gt;&lt;/a&gt;&lt;br /&gt;This is a self portraits that I have been working on the last couple of week I think it still needs a little work, but for the most part it is complete.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;____________________________________________&lt;br /&gt;&lt;br /&gt;Their are also a couple srcipt that i have completed over the last two weeks&lt;br /&gt;&lt;br /&gt;o Auto Save script - this save ever 10 mins well you are working, and incremental saves out file with "name_YY.MM.DD.hh.mm.mb"&lt;br /&gt;&lt;br /&gt;o Surface Randomization - this randomizes the vertexes are selected, with in the give values.&lt;br /&gt;&lt;br /&gt;can be found on my website http://www.eleazermunoz.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-5517996097518164714?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/d-DEsV9f6mM/this-is-self-portraits-that-i-have-been.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_zVATv39G-lw/Sqaz3Lcwr8I/AAAAAAAAADc/taZ-ZElEHak/s72-c/faceFinalRender.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/09/this-is-self-portraits-that-i-have-been.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-6808988327000821974</guid><pubDate>Sat, 29 Aug 2009 17:03:00 +0000</pubDate><atom:updated>2009-08-29T10:18:00.670-07:00</atom:updated><title /><description>Well going to try and get this all cough up. I still been building car, truck, motorcycles, and all most anything else you can think of, well it is a Living. Also some more scripting things, a incremental saver and a binding script. &lt;br /&gt;&lt;br /&gt;But here is some of car that I have been working on. I have been working none stop sense the last time.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/SplhqFvxI1I/AAAAAAAAADU/jMItAPCUvrs/s1600-h/BDDRoth.front34.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/SplhqFvxI1I/AAAAAAAAADU/jMItAPCUvrs/s400/BDDRoth.front34.jpg" alt="" id="BLOGGER_PHOTO_ID_5375435005968327506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/Splhpo7LtVI/AAAAAAAAADM/aZMdiMsagKE/s1600-h/antique.side.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/Splhpo7LtVI/AAAAAAAAADM/aZMdiMsagKE/s400/antique.side.jpg" alt="" id="BLOGGER_PHOTO_ID_5375434998231577938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/Splg5W70aGI/AAAAAAAAADE/tai9uwifPow/s1600-h/roadsters.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/Splg5W70aGI/AAAAAAAAADE/tai9uwifPow/s400/roadsters.jpg" alt="" id="BLOGGER_PHOTO_ID_5375434168768686178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/Splg480iqvI/AAAAAAAAAC8/kIGliSd1Q6M/s1600-h/newCamero.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/Splg480iqvI/AAAAAAAAAC8/kIGliSd1Q6M/s400/newCamero.jpg" alt="" id="BLOGGER_PHOTO_ID_5375434161758841586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_zVATv39G-lw/Splg4vqAztI/AAAAAAAAAC0/zjRHdh2JC74/s1600-h/chargers.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_zVATv39G-lw/Splg4vqAztI/AAAAAAAAAC0/zjRHdh2JC74/s400/chargers.jpg" alt="" id="BLOGGER_PHOTO_ID_5375434158225018578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_zVATv39G-lw/Splg4FTUFYI/AAAAAAAAACs/MzSbwSj61q8/s1600-h/hotrod.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_zVATv39G-lw/Splg4FTUFYI/AAAAAAAAACs/MzSbwSj61q8/s400/hotrod.jpg" alt="" id="BLOGGER_PHOTO_ID_5375434146855523714" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-6808988327000821974?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/c2oeO2imALQ/well-going-to-try-and-get-this-all.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_zVATv39G-lw/SplhqFvxI1I/AAAAAAAAADU/jMItAPCUvrs/s72-c/BDDRoth.front34.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/08/well-going-to-try-and-get-this-all.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-9153972282280913545</guid><pubDate>Tue, 10 Mar 2009 19:33:00 +0000</pubDate><atom:updated>2009-03-10T12:42:51.404-07:00</atom:updated><title /><description>&lt;div  style="font-family:arial,helvetica,sans-serif;"&gt;&lt;p class="EC_MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;What I did in February:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;These are&lt;span style=""&gt; &lt;/span&gt;some of the &lt;span class="EC_yshortcuts" id="EC_lw_1236675649_0"&gt;freelance projects&lt;/span&gt; that I have been working on for the past &lt;/span&gt;&lt;span style="font-size:100%;"&gt;month. All are modeled, rigged, textured and &lt;/span&gt;&lt;a style="font-style: italic;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBG3ksv1I/AAAAAAAAACk/eACdD0Euv4E/s1600-h/yellowRaceCar.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 238px; height: 179px;" src="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBG3ksv1I/AAAAAAAAACk/eACdD0Euv4E/s400/yellowRaceCar.jpg" alt="" id="BLOGGER_PHOTO_ID_5311645134271332178" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;animated by me. Per my freelance &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBGfEaUpI/AAAAAAAAACE/rcgDCaxgqrY/s1600-h/mini.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 239px; height: 179px;" src="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBGfEaUpI/AAAAAAAAACE/rcgDCaxgqrY/s400/mini.jpg" alt="" id="BLOGGER_PHOTO_ID_5311645127693456018" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;employer's &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBGdpyjiI/AAAAAAAAACU/0Ga6MnjFa88/s1600-h/oldtruck.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 264px; height: 191px;" src="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBGdpyjiI/AAAAAAAAACU/0Ga6MnjFa88/s400/oldtruck.jpg" alt="" id="BLOGGER_PHOTO_ID_5311645127313362466" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;request, I will am only going to show the models themselves. None of these models are supposed to be&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_zVATv39G-lw/SbbBG40hRTI/AAAAAAAAACc/3NIitL-5Pk0/s1600-h/oldtruckBack.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 213px; height: 159px;" src="http://1.bp.blogspot.com/_zVATv39G-lw/SbbBG40hRTI/AAAAAAAAACc/3NIitL-5Pk0/s400/oldtruckBack.jpg" alt="" id="BLOGGER_PHOTO_ID_5311645134606124338" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt; &lt;/span&gt;identical to any actual cars or motorcycles.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class="EC_MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span class="EC_yshortcuts" id="EC_lw_1236675649_1"&gt;The yellow race &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span class="EC_yshortcuts" id="EC_lw_1236675649_1"&gt;car&lt;/span&gt; took about 8 hrs to model, and was made using only polys and sub-ds.&lt;br /&gt;&lt;br /&gt;The racing motorcycle took the longest at 10 hrs, also using only polys and sub-ds.&lt;/span&gt;    &lt;/p&gt;  &lt;span style="font-size:100%;"&gt; The Mini Cooper-esque car took about 8 hrs, again only using polys and sub-ds.&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBGc52UCI/AAAAAAAAACM/9E7nj8zKlhY/s1600-h/motorcycle.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 291px; height: 219px;" src="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBGc52UCI/AAAAAAAAACM/9E7nj8zKlhY/s400/motorcycle.jpg" alt="" id="BLOGGER_PHOTO_ID_5311645127112282146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;The old truck took about 7 hrs to model the main body of the vehicle, and about half an hour to build the tow part.&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-9153972282280913545?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/PwX3CqgZt5A/what-i-did-in-february-these-are-some.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zVATv39G-lw/SbbBG3ksv1I/AAAAAAAAACk/eACdD0Euv4E/s72-c/yellowRaceCar.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/03/what-i-did-in-february-these-are-some.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-1046157901514015722</guid><pubDate>Thu, 01 Jan 2009 16:51:00 +0000</pubDate><atom:updated>2009-01-01T08:59:52.999-08:00</atom:updated><title /><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_zVATv39G-lw/SVz2TtZZNuI/AAAAAAAAAA0/Dxuyjw4JBCY/s1600-h/toolBox.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 103px; height: 677px;" src="http://2.bp.blogspot.com/_zVATv39G-lw/SVz2TtZZNuI/AAAAAAAAAA0/Dxuyjw4JBCY/s400/toolBox.jpg" alt="" id="BLOGGER_PHOTO_ID_5286370881090172642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;- Tool Box&lt;br /&gt;This is a tool that I am created while working project for work and presonal, because the shelves never saved right at the school that I work at and I wanted to make some small processes to make all aspects of my work quicker. Most are very simple commands, it is all in a effort to save time.&lt;br /&gt;&lt;br /&gt;This is a work in progress more tool or button might be added.&lt;br /&gt;&lt;br /&gt;o Main&lt;br /&gt;name: this is a basic namer that gives a set padding for numbers, all you have to do is select the hierarchy. It helps with quickly naming objects or joints with the same prefix.&lt;br /&gt;prefix_name_00_suffix&lt;br /&gt;&lt;br /&gt;if start is set to 0 it will be skiped&lt;br /&gt;prefix_name_suffix&lt;br /&gt;&lt;br /&gt;sel -hi : selects hiararchy&lt;br /&gt;&lt;br /&gt;x-ray and normal: do not change panel view mode- they change the transparents of lambert1 so that during modeling the the mesh will become more transparent without affecting your templates.&lt;br /&gt;&lt;br /&gt;cPivot : center pivot&lt;br /&gt;&lt;br /&gt;Freeze : freeze tranforms&lt;br /&gt;&lt;br /&gt;allHistory: Delete All History&lt;br /&gt;&lt;br /&gt;History : Delete History&lt;br /&gt;&lt;br /&gt;o Polygons&lt;br /&gt;polyCube: create polyCube&lt;br /&gt;extrude : extrude face&lt;br /&gt;RingTool : Insert Ring Tool&lt;br /&gt;Spilt : Split polygon tool&lt;br /&gt;combine : combine&lt;br /&gt;seperate : seperate&lt;br /&gt;merge : merge&lt;br /&gt;CM : combine and merge&lt;br /&gt;extract : extract selected faces&lt;br /&gt;apPoly: append Polygon&lt;br /&gt;sculpt: sculpt Polygon&lt;br /&gt;crease: crease Polygon preview&lt;br /&gt;bevel: bevel polygon&lt;br /&gt;&lt;br /&gt;oMirror&lt;br /&gt;ZeroX, ZeroY, ZeroZ : this zero select vertices on a given axis.&lt;br /&gt;FlipX, FlipY, FlipZ : this duplicates and inverts scale of selected mesh&lt;br /&gt;&lt;br /&gt;o Consrants&lt;br /&gt;&lt;br /&gt;prt, align, mo: parentConstraint without maintain offset, parentConstraint with without maintain offset but the Constraint is deleted, parentConstraint with maintain offset.&lt;br /&gt;&lt;br /&gt;pt., align, mo: pointConstraint without maintain offset, pointConstraint with without maintain offset but the Constraint is deleted, pointConstraint with maintain offset.&lt;br /&gt;&lt;br /&gt;ort, align, mo: orientConsrant without maintain offset, orientConstraint with without maintain offset but the Constraint is deleted, orientConstraint with maintain offset.&lt;br /&gt;&lt;br /&gt;---------------------------------------------------&lt;br /&gt;Setup&lt;br /&gt;&lt;br /&gt;o Tools&lt;br /&gt;joint - joint tool&lt;br /&gt;LRA's - LRA display toggle&lt;br /&gt;IKhandel - IKhandle tool&lt;br /&gt;IKspline - IKspline tool&lt;br /&gt;orJoint - orient joint tool&lt;br /&gt;mirJoint - mirror joint tool&lt;br /&gt;compEd - callup component editor&lt;br /&gt;weights - paint weight tool&lt;br /&gt;*_Bjnt - select all bind joints as long as a naming convention remains with all bind joints ending in "_Bjnt"&lt;br /&gt;&lt;br /&gt;o autoRigs&lt;br /&gt;bipeds - this calls up the bipedal auto scipt&lt;br /&gt;quad - this call up a quadruped script that is still under development&lt;br /&gt;&lt;br /&gt;o Controls&lt;br /&gt;circle - creates nurbs Circle&lt;br /&gt;polysphere - creates a polySphere that will not render.&lt;br /&gt;contEd - calls up the connection editor&lt;br /&gt;yellow,red &amp;amp; green - change color of control&lt;br /&gt;&lt;br /&gt;o Spine&lt;br /&gt;Make diffent kinds of spines&lt;br /&gt;- FK spine&lt;br /&gt;- IK spine&lt;br /&gt;- FK IK switchable spine&lt;br /&gt;&lt;br /&gt;o Arms&lt;br /&gt;Adding a extra arm, naming and stating where it will connect.&lt;br /&gt;&lt;br /&gt;o Leg&lt;br /&gt;Adding a extra leg, naming and stating where it will connect.&lt;br /&gt;&lt;br /&gt;o head&lt;br /&gt;This helps support different types of face setups.&lt;br /&gt;Blendshape base face setups and the tool to create blend shape connection and to paint weights.&lt;br /&gt;Bone Base face setup- all the tools to set up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-1046157901514015722?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/6B_uOrLvelQ/tool-box-this-is-tool-that-i-am-created.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_zVATv39G-lw/SVz2TtZZNuI/AAAAAAAAAA0/Dxuyjw4JBCY/s72-c/toolBox.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/01/tool-box-this-is-tool-that-i-am-created.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-6155367863380653522</guid><pubDate>Thu, 01 Jan 2009 16:37:00 +0000</pubDate><atom:updated>2009-01-01T08:51:18.346-08:00</atom:updated><title>Poser Control</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_zVATv39G-lw/SVzyNCg_-cI/AAAAAAAAAAs/ILFiGVlb_uE/s1600-h/facePoser.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 274px; height: 428px;" src="http://2.bp.blogspot.com/_zVATv39G-lw/SVzyNCg_-cI/AAAAAAAAAAs/ILFiGVlb_uE/s400/facePoser.jpg" alt="" id="BLOGGER_PHOTO_ID_5286366368453622210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Poser Control-&lt;/span&gt;&lt;br /&gt;This is an animation control that works with the rigs that are built with the auto-setup that I created. This is a quick rundown of what the control can do.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;o Face Control&lt;/span&gt;&lt;br /&gt;The face control panel is sets it self to a camera that is created in the auto-setup of the selected character.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;o Character Name&lt;/span&gt;&lt;br /&gt;This lists all characters that are the scene.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;o Face Poses&lt;/span&gt;&lt;br /&gt;This are all the lists of all created poses in the main rig file. Poses must be made in main file. Rig cannot be edited in a refereces.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;o Controls&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Face controls&lt;/span&gt;&lt;br /&gt;=================================&lt;br /&gt;(-)Pose - remove selected pose from rig&lt;br /&gt;L\R - mirror face from left to right&lt;br /&gt;L/R - mirror face from right to left&lt;br /&gt;Run Pose - run selected pose on selected character&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Keying controls&lt;/span&gt;&lt;br /&gt;==================================&lt;br /&gt;Face - key face of selected character&lt;br /&gt;Body - key body of selected character&lt;br /&gt;All - key all controls of selected character&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Timing controls&lt;/span&gt;&lt;br /&gt;==================================&lt;br /&gt;SelCTLs - selects all controls of highlighted character so that keyframe can be seen on the timeline and be timed out.&lt;br /&gt;&lt;br /&gt;AllCTLs - selects all controls in scene that end in "_CTL" so that all keyframe show up in timeline and is easier to time out.&lt;br /&gt;&lt;br /&gt;(+)Frame -  inserts frame into current point in timeline&lt;br /&gt;&lt;br /&gt;(-)Frame  - remove current frame from current point in timeline&lt;br /&gt;&lt;br /&gt;delKey - deletes current keyframe&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;o Make New Pose &lt;/span&gt;&lt;br /&gt;How to make a new pose:&lt;br /&gt;1. Pose face into any given shape using GUI or Tweeks&lt;br /&gt;2. select character's name in window&lt;br /&gt;3. Name pose&lt;br /&gt;4. Click "Make"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;o Name Character &lt;/span&gt;&lt;br /&gt;If the control will be used the rig must be named. In main file&lt;br /&gt;type in name and click Run.Very important--only click one. It might take a&lt;br /&gt;few minutes to run this script and clicking more then once might damage the naming convention.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-6155367863380653522?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/0HULxp-WGVc/poser-control.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_zVATv39G-lw/SVzyNCg_-cI/AAAAAAAAAAs/ILFiGVlb_uE/s72-c/facePoser.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2009/01/poser-control.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5323639458328323682.post-516875516155823588</guid><pubDate>Thu, 18 Dec 2008 15:20:00 +0000</pubDate><atom:updated>2008-12-18T08:02:20.346-08:00</atom:updated><title /><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_zVATv39G-lw/SUprZXX1UrI/AAAAAAAAAAM/XbztqGLpzU4/s1600-h/riggingInterface.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 250px; height: 400px;" src="http://3.bp.blogspot.com/_zVATv39G-lw/SUprZXX1UrI/AAAAAAAAAAM/XbztqGLpzU4/s400/riggingInterface.jpg" alt="" id="BLOGGER_PHOTO_ID_5281151596560208562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mike’s Toolbox –Bipedal Setup&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a character-rigging tool that I have been working on for the past 2 months.&lt;br /&gt;I am still working out the final few bugs as a few friends test it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for what is in the body setup, I asked friends and at online forums to see what animators what in their rigs.&lt;br /&gt;&lt;br /&gt;The most requested features were added the setup:&lt;br /&gt;&lt;br /&gt;Arm/Leg Features:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;FK and IK w/ blender&lt;/li&gt;&lt;li&gt;Lockable Elbow /Knee&lt;/li&gt;&lt;li&gt;Rubberhose Bendy Limbs&lt;/li&gt;&lt;li&gt;Manual and Auto Stretch Controls&lt;/li&gt;&lt;li&gt;Volumetric Stretch on and off&lt;/li&gt;&lt;li&gt;Twist Distribution&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Hand Features&lt;br /&gt;&lt;br /&gt;•    IK Palm (help with knuckle placement i.e. Palm cupping)&lt;br /&gt;•    Finger Twist&lt;br /&gt;•    Compensation joint to limit need for weight panting&lt;br /&gt;•    Volumetric on and off&lt;br /&gt;&lt;br /&gt;Body Features&lt;br /&gt;&lt;br /&gt;•    Stretchable Clavicle&lt;br /&gt;•    FKIK Spine to FK Spine (Blendable)&lt;br /&gt;•    Volumetric Stretch&lt;br /&gt;•    Pelvic bone that helps with hip bend&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I wrote this script to be as versatile as possible.&lt;br /&gt;•    it is easy to take tools from computer to computer&lt;br /&gt;•    Works with symmetrical and asymmetrical models&lt;br /&gt;•    Can setup hands with any number of fingers&lt;br /&gt;•     Separate eyelids or single mesh&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With this tool you can rig a character much faster than manually creating the rig yourself, but due to the customization levels it offers,  it still requires a little work.&lt;br /&gt;&lt;br /&gt;Here are the steps you must follow in order to fully set up your character:&lt;br /&gt;&lt;br /&gt;1.    Place locators at named locations. (They come in at relive position of where they should be.)&lt;br /&gt;2.    Resize Controls so that they are easy to select  for your character(this can also be done later by selecting verities of the curves and geometry.)&lt;br /&gt;3.    Rig, set all bone and connection need for features.&lt;br /&gt;&lt;br /&gt;It is also a good idea to save after every set, so if you need to go back and change something you do not have to start at the beginning.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_zVATv39G-lw/SUpsaaqZ9sI/AAAAAAAAAAc/e34wvWcpHKM/s1600-h/GUIsetup.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 308px; height: 400px;" src="http://3.bp.blogspot.com/_zVATv39G-lw/SUpsaaqZ9sI/AAAAAAAAAAc/e34wvWcpHKM/s400/GUIsetup.jpg" alt="" id="BLOGGER_PHOTO_ID_5281152714134910658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Bone Based face setup&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I also wrote a face setup follows the same idea.&lt;br /&gt;&lt;br /&gt;1.     “Place Loc”, a number of locator will be created and place in a default location. All you need to do place locators at named position on your mesh.  (They come in at relive position of where they should be.)&lt;br /&gt;&lt;br /&gt;2.    “Set Control” all the controls need for rig will be imported from “Control.mb” in the sense file. Size Controls so that they are easy to select  (this can also be done later by selecting verities of the curves and geometry.)&lt;br /&gt;&lt;br /&gt;“Control.mb” can be edit so you can make you own control shapes. Just remember to rename exactly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3.    Rig, set all bone and connection need for features.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After all that, the Bind button will make sure that the geometry binds to the correct joint. The Bind script will bind a high res, a medium res,  and Proxy geometry. The names of the geometry can be changed depending your naming convention.&lt;br /&gt;&lt;br /&gt;Now that it is bound, and you ran the face setup, you are almost ready to animate. The Face GUI Setup window that comes up when “GUI Set Up” is clicked is a quick tool to help you create your facial expressions. It takes you about 90% of the way to a complete face setup. The other 10% you might have to work for.  Inside ‘faceControlFrame02_crv’ the numbers are stored for face joint movement extremes, allowing you to make individual changes, not the global one the UI makes. This could give you the subtle tweaks that you might need, and Other than that blendshapes can still be applied to pull it even farther.&lt;br /&gt;&lt;br /&gt;Once you have setup the face you might find that is necessary to paint weight at this time.&lt;br /&gt;&lt;br /&gt;Now all you have to do is paint weights on the rest of the model. Test it out have fun and tell me about it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-bc78f879bffbd94e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5323639458328323682-516875516155823588?l=eleazermunoz.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><enclosure type="video/mp4" url="http://www.blogger.com/video-play.mp4?contentId=bc78f879bffbd94e&amp;type=video%2Fmp4" length="0" /><link>http://feedproxy.google.com/~r/MichaelEMunoz_3dAnimator/~3/1dyT3-B8lrE/mikes-toolbox-bipedal-setup-this-is.html</link><author>noreply@blogger.com (michael e munoz)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_zVATv39G-lw/SUprZXX1UrI/AAAAAAAAAAM/XbztqGLpzU4/s72-c/riggingInterface.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://eleazermunoz.blogspot.com/2008/12/mikes-toolbox-bipedal-setup-this-is.html</feedburner:origLink></item></channel></rss>

