<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6913672992941505539</id><updated>2024-12-18T22:26:40.239-05:00</updated><category term="gaming"/><category term="PS3"/><category term="Reviews"/><category term="best games"/><category term="game"/><category term="games"/><category term="video games"/><category term="Berserk Games"/><category term="Europe"/><category term="PC"/><category term="RPG"/><category term="Steam"/><category term="Tabletop Simulator"/><category term="Valkyria Chronicles"/><category term="business"/><category term="cutsences"/><category term="effect"/><category term="game overview"/><category term="hostels"/><category term="hotels"/><category term="ideas"/><category term="innovation"/><category term="job problem"/><category term="jobs"/><category term="mass"/><category term="mass effect"/><category term="obvious solution"/><category term="physics"/><category term="politics"/><category term="strategy"/><category term="thesis"/><category term="travel"/><category term="traveling"/><category term="unemployment"/><title type='text'>Michael Perez</title><subtitle type='html'>My name is Michael. I am a guy with a passion for learning and gaming. I play a wide variety of games, but mostly sandbox adventure and RPGs.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-8775606998809875449</id><published>2016-05-30T16:40:00.000-04:00</published><updated>2016-05-30T19:34:18.922-04:00</updated><title type='text'>Web Crawler Test Post</title><content type='html'>This post is just a list of links that end on .htm or .html&amp;nbsp;to test a simple web crawler application.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.huffingtonpost.com/2013/11/07/video-games-good-for-us_n_4164723.html&quot;&gt;http://www.huffingtonpost.com/2013/11/07/video-games-good-for-us_n_4164723.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://abcnews.go.com/topics/entertainment/video-games/video-games.htm&quot;&gt;http://abcnews.go.com/topics/entertainment/video-games/video-games.htm&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.foxnews.com/category/tech/topics/video-games.html&quot;&gt;http://www.foxnews.com/category/tech/topics/video-games.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.infoplease.com/spot/gamestimeline1.html&quot;&gt;http://www.infoplease.com/spot/gamestimeline1.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://electronics.howstuffworks.com/video-game.htm&quot;&gt;http://electronics.howstuffworks.com/video-game.htm&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://electronics.howstuffworks.com/making-a-video-game.htm&quot;&gt;http://electronics.howstuffworks.com/making-a-video-game.htm&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;a href=&quot;http://www.neok12.com/games.htm&quot;&gt;http://www.neok12.com/games.htm&lt;/a&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;http://www.learn4good.com/kids/games.htm&quot;&gt;http://www.learn4good.com/kids/games.htm&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
List to be ignored by preferential:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://electronics.howstuffworks.com/cell-phone.htm&quot;&gt;http://electronics.howstuffworks.com/cell-phone.htm&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.verizon.com/support/residential/phone.htm&quot;&gt;https://www.verizon.com/support/residential/phone.htm&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/8775606998809875449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2016/05/web-crawler-test-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/8775606998809875449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/8775606998809875449'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2016/05/web-crawler-test-post.html' title='Web Crawler Test Post'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-796579300241707917</id><published>2014-04-22T22:49:00.000-04:00</published><updated>2014-04-22T22:49:15.301-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Berserk Games"/><category scheme="http://www.blogger.com/atom/ns#" term="best games"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="game overview"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Tabletop Simulator"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Tabletop Simulator (PC)</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYGguJjRWIq8jFWQRLxItGhtfHHTe3KDaJBddNixJK1vXHhxHVdSgY6xZeMrnZ8myiu0mOzNun1iTcA303UL7kKOQX88HVDUPlyKK5E_fO8xlBMjq0_y4FErzOFrgKGHJ2ciMnxAAulOk/s1600/TSLogo-Transparent.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYGguJjRWIq8jFWQRLxItGhtfHHTe3KDaJBddNixJK1vXHhxHVdSgY6xZeMrnZ8myiu0mOzNun1iTcA303UL7kKOQX88HVDUPlyKK5E_fO8xlBMjq0_y4FErzOFrgKGHJ2ciMnxAAulOk/s1600/TSLogo-Transparent.png&quot; height=&quot;157&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.berserk-games.com/&quot;&gt;Berserk Games&lt;/a&gt; announced on April 18th the release of their &lt;a href=&quot;http://www.berserk-games.com/ts/&quot;&gt;Tabletop Simulator&lt;/a&gt; on Steam Early Access (Beta v.10) after an incredibly successful &lt;a href=&quot;https://www.kickstarter.com/projects/274930865/tabletop-simulator&quot;&gt;Kickstarter&lt;/a&gt; campaign (received over 11 times the requested goal). It is now available for PC, Mac, and Linux. Tabletop Simulator can be purchased on &lt;a href=&quot;http://store.steampowered.com/app/286160&quot;&gt;Steam&lt;/a&gt;&amp;nbsp;for &lt;strike&gt;$14.99&lt;/strike&gt;, $11.99 with the launch discount of 20% that runs until April 29th.&amp;nbsp;You can also purchase a DRM-free copy &lt;a href=&quot;http://berserk-games.com/buy&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Check out this trailer to get an idea of what the game is all about:&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/0b-ws2WY_8Y&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;br /&gt;
As the developer states, &quot;Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLoFfyZX3ixm8KF4eSQINPm8TJtvIz3vSlTliha1no1X51YRoqsWk3zO4qQ5357Frmq14TCt_WY8kPkiUVb14e7vR0uKbpAKpP-LQuxaEzULofFi4o9pKK1r9gUnCq3VjvmqTbT13DZXg/s1600/Aw13uPD.gif&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLoFfyZX3ixm8KF4eSQINPm8TJtvIz3vSlTliha1no1X51YRoqsWk3zO4qQ5357Frmq14TCt_WY8kPkiUVb14e7vR0uKbpAKpP-LQuxaEzULofFi4o9pKK1r9gUnCq3VjvmqTbT13DZXg/s1600/Aw13uPD.gif&quot; height=&quot;163&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;The feature that is being driven forward is the fact &lt;b&gt;&lt;u&gt;you can flip the table&lt;/u&gt;&lt;/b&gt; and simply just rampage the game board when you desire. However, there is no need to be afraid of online trolls that will ruin your experience every time because this can be turned off. Essentially, if you are not playing with close friends or mature adults you have the option to host games without that option. This mechanic is an amazing visual representation of the freedom this sandbox game is offering players. This game is an online sandbox playground that allows you to play what you want how you want.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXXasPuIdBx5-Iak13gAvent_P8cEVV2KQS9mIqb-xw52Ipr989Sp-wdHrKJahrcXJ5id15Vh9Eeb0f7kpgiUpnSw6Va-IF4K8BlOgECV20YP50SP0s7Ka-tjPccqQAWJa41gqKzBnK0g/s1600/Poker.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXXasPuIdBx5-Iak13gAvent_P8cEVV2KQS9mIqb-xw52Ipr989Sp-wdHrKJahrcXJ5id15Vh9Eeb0f7kpgiUpnSw6Va-IF4K8BlOgECV20YP50SP0s7Ka-tjPccqQAWJa41gqKzBnK0g/s1600/Poker.png&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
There are &lt;b&gt;15 game modes&lt;/b&gt; already included in the game, including chess, poker, checkers, dominoes, mahjong, etc. The developer has promised more features and mods in the upcoming future; however, the game already allows you to&lt;b&gt; create your own game modes&lt;/b&gt; and share them through the Steam Workshop. This means you can look around for games you want to play, or make your own by scanning sets of cards free of charge. In fact, there are already playable versions of UNO, Magic: The Gathering, and Munchkin. Currently there are lots of tabletop games already in the repertoire. Furthermore, the game has Oculus Rift and CastAR support, which is a plus.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS9Uy8vBvh2aUTNe3lLf8z6nsJyiYzs3KVTewfnEsW9R1p6aX8_6jcX2OkORL7FBnob1ZJ1XuD5IpbrU3SmF05p560v6OHbfd98Lpm-I78A7BvEEW2D8VTPy87s6RARviCgx-crtF_1G4/s1600/LatestRPG600.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS9Uy8vBvh2aUTNe3lLf8z6nsJyiYzs3KVTewfnEsW9R1p6aX8_6jcX2OkORL7FBnob1ZJ1XuD5IpbrU3SmF05p560v6OHbfd98Lpm-I78A7BvEEW2D8VTPy87s6RARviCgx-crtF_1G4/s1600/LatestRPG600.png&quot; height=&quot;166&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;The feature/mode that caught my attention was the &lt;b&gt;RPG &lt;/b&gt;&lt;b&gt;kit &lt;/b&gt;that has 30 animated figurines, dungeons tile-sets, and even character sheets. The developers promise to keep expanding it, but I am sure they will offer the option of creating your own 3D models for figurines and such. Although this is still a lot of work it might be a lot of fun making 3D models for some newbies and there should be a way to share those in the Workshop. This is incredible exciting for me because it will allow me to create my dungeons and maps in a digital setting that every player can see and interact with. It will not necessarily cut my preparation time in half, but I think it might make it more efficient and, definitely, prettier (my drawings suck). I also do not have to worry about my maps getting wet or stained. Furthermore, I have had many groups dismantled because of friends moving out of state. This is very frustrating because I spent months playing with them and the displacement always destroys the campaign dynamic, specially when the DM moves. Tabletop simulator offers the option of creating a D&amp;amp;D session across the internet, without having to deal with crappy webcams, bad angles, audio problems, and intermittent internet connection.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXE2R9Pq7aOB49NPTFg-9JMXk_o6YSMvAOOQ_Xhtz7gHB1XQYrkkO8jtAE9bFmWaKkFZmnAgPyMg8rIKwmmmj3ztEq-lYw3kLWtgWEG4m7-Nat812zpdGgAlkti4X2eh1ARWCDu8DECAY/s1600/tumblr_inline_n3vxxe2Sdq1sa92o1.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXE2R9Pq7aOB49NPTFg-9JMXk_o6YSMvAOOQ_Xhtz7gHB1XQYrkkO8jtAE9bFmWaKkFZmnAgPyMg8rIKwmmmj3ztEq-lYw3kLWtgWEG4m7-Nat812zpdGgAlkti4X2eh1ARWCDu8DECAY/s1600/tumblr_inline_n3vxxe2Sdq1sa92o1.png&quot; height=&quot;222&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;I will say however that Tabletop Simulator is not perfected yet. There are some things that need to be improved (specifically regarding the RPG kit). Things like grouping items, such as the tiles so the map does not break apart when players move figurines around. However, these fixes are minor and manageable. I have very high hopes for this game, and I cannot wait to contact my friends in other states to see if we can get our campaign peeps together on this again. But in order for this potential to be completely realized some work still needs to be put into the game, and it looks to me like the developers are fully committed to delivering on their promise. I guess we will see.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo2kuNnuAfd6KapBJvlOhXI0eK6EZGcbkFKgMx5tscuwGJddTkd2S9tYKZqeIOyfdgU1N5mdKL2IZ7IqYsOgdpoxya23_-CW_vnldIAsPim3qJ3Ma8KrV1SskmDvZxWMufz9nRxkeQVSw/s1600/ss_3ad0167f66e038a6f3d843efba92b15c32814226.1920x1080.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo2kuNnuAfd6KapBJvlOhXI0eK6EZGcbkFKgMx5tscuwGJddTkd2S9tYKZqeIOyfdgU1N5mdKL2IZ7IqYsOgdpoxya23_-CW_vnldIAsPim3qJ3Ma8KrV1SskmDvZxWMufz9nRxkeQVSw/s1600/ss_3ad0167f66e038a6f3d843efba92b15c32814226.1920x1080.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCAu1HHJRVQiQXDYZirQAQNz_HEM7btNwERlgPXcT-YdEgqxvgbK19cp7ye6_NUfzCJm-EBFWiBQfBXNv7v6NsYAnQkU1Q9sMJg987w4jCzj4mI7FItqjkFTh9wlHcHxOue9JoZ4xbRf8/s1600/ss_e1529236d629827c2f6c4b31196260ceaf04b100.1920x1080.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCAu1HHJRVQiQXDYZirQAQNz_HEM7btNwERlgPXcT-YdEgqxvgbK19cp7ye6_NUfzCJm-EBFWiBQfBXNv7v6NsYAnQkU1Q9sMJg987w4jCzj4mI7FItqjkFTh9wlHcHxOue9JoZ4xbRf8/s1600/ss_e1529236d629827c2f6c4b31196260ceaf04b100.1920x1080.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlOaOEfxL_SxbX1_gU5VnU8IaSNanAjlnC6mndWUqXwsTAC2v2Qlatp9dhTM6QjLrZzM47wuOrmkaEche6iLwvyAGi63y0j_QPElWJ4FW7lqHcWmEKWy_vZFrlwOW2FvX6H4H08kOeI1A/s1600/BG-TransparentBLK.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlOaOEfxL_SxbX1_gU5VnU8IaSNanAjlnC6mndWUqXwsTAC2v2Qlatp9dhTM6QjLrZzM47wuOrmkaEche6iLwvyAGi63y0j_QPElWJ4FW7lqHcWmEKWy_vZFrlwOW2FvX6H4H08kOeI1A/s1600/BG-TransparentBLK.png&quot; height=&quot;150&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;Berserk Games is a brand new (founded in January 2014) independent&amp;nbsp;developer studio composed of&amp;nbsp;experienced modders who wanted to make new and exciting experiences. They are gamers first that had a dream to make something of their own. You might know them from their mod work on Chivalry: Medieval Warfare; Mana Warfare a wizard expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sources&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://berserk-games.com/&quot;&gt;Berserk Games Webpage&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/tabletopsimulator&quot;&gt;Tabletop Simulator Facebook&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://berserkgames.tumblr.com/&quot;&gt;Berserk Games&amp;nbsp;Tumblr&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.youtube.com/user/BerserkGames&quot;&gt;Berserk Games&amp;nbsp;YouTube&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/796579300241707917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2014/04/tabletop-simulator-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/796579300241707917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/796579300241707917'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2014/04/tabletop-simulator-pc.html' title='Tabletop Simulator (PC)'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYGguJjRWIq8jFWQRLxItGhtfHHTe3KDaJBddNixJK1vXHhxHVdSgY6xZeMrnZ8myiu0mOzNun1iTcA303UL7kKOQX88HVDUPlyKK5E_fO8xlBMjq0_y4FErzOFrgKGHJ2ciMnxAAulOk/s72-c/TSLogo-Transparent.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-1105041788964871032</id><published>2013-09-20T12:20:00.002-04:00</published><updated>2013-09-20T12:28:51.059-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="physics"/><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><category scheme="http://www.blogger.com/atom/ns#" term="thesis"/><title type='text'>Physics, Promises, and Reviews?</title><content type='html'>&lt;a href=&quot;http://www.elevationnetworks.org/wp-content/uploads/2013/05/physics.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;144&quot; src=&quot;http://www.elevationnetworks.org/wp-content/uploads/2013/05/physics.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;I have most definitely not kept my promise of posting weekly. I know there is not traffic to my blog, but it is still a promise to myself. I did not realize how much time studying for physics and changing my way of thinking (from writing to mathematics) would take out of my life. I have noticed though that my previous knowledge of physics tends to come rushing back after a certain amount of practice and studying, which is what is allowing to stay on top of the material and the class. It is an amazing feeling.&lt;br /&gt;
&lt;br /&gt;
I have written a couple of posts, but they are quite intellectual. However, I do not have enough research done to feel comfortable to posting it. In all honesty it feels a lot like speculation that is based on quick observation. I have not been able to do any research on the topic aside from my own observations, but I might be inclined to post it regardless one day.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZOistoCxV_LV3VyM6_fTueeCwlgNtNyI7cFma0EnW_iYpQXQ1HoQssKep92elviwTj1MqNk70RJ6Ib9dC9L7hnHwvg1yGiEed2OTKFM4_JNWec2LgtTwa0l72FNQdMenQ5YMyy1ZpKfc/s1600/Product-Review.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;133&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZOistoCxV_LV3VyM6_fTueeCwlgNtNyI7cFma0EnW_iYpQXQ1HoQssKep92elviwTj1MqNk70RJ6Ib9dC9L7hnHwvg1yGiEed2OTKFM4_JNWec2LgtTwa0l72FNQdMenQ5YMyy1ZpKfc/s200/Product-Review.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Anyway, soon I will be signing up for a couple of websites that provide products and items for people to review. I will definitely be writing about those in my blog and doing some online marketing for them; this should prove to be fun and provide me with tangible experience reviewing products to be able to market myself as an writer for magazines or websites. Of course, preferably related to video games, but I am convinced I am quite fit for writing. In other words, I think the bulk of my future blogging will be from these reviews and such. I will have to develop a reviewing schematic for the type of products I will be reviewing. I believe that the one I was using for video games could be modified for other products, but it covers a lot of things, which makes it a very extensive read. I might have to think of a way to shortening them in order to be able to appeal to more readers that are looking to spend less time reading. I also plan on using the shorter reviews (I am uncertain whether I should I make two, a long one and a short one) for making tiny videos to upload to YouTube and post in my blog. This will ultimately force me to learn video editing programs and allow me be a far more well-rounded content designer.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading. Hope you have a good weekend.</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/1105041788964871032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2013/09/promises.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/1105041788964871032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/1105041788964871032'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2013/09/promises.html' title='Physics, Promises, and Reviews?'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZOistoCxV_LV3VyM6_fTueeCwlgNtNyI7cFma0EnW_iYpQXQ1HoQssKep92elviwTj1MqNk70RJ6Ib9dC9L7hnHwvg1yGiEed2OTKFM4_JNWec2LgtTwa0l72FNQdMenQ5YMyy1ZpKfc/s72-c/Product-Review.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-4227430151700444760</id><published>2013-08-24T16:14:00.001-04:00</published><updated>2013-08-24T20:26:14.202-04:00</updated><title type='text'>New start!</title><content type='html'>It has been a long while since I have posted anything on my blog.&lt;br /&gt;
&lt;a href=&quot;http://artbistro.monster.com/nfs/artbistro/attachment_images/0029/1248/creative_career_path_crop380w.jpg?1291398433&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://artbistro.monster.com/nfs/artbistro/attachment_images/0029/1248/creative_career_path_crop380w.jpg?1291398433&quot; /&gt;&lt;/a&gt;I spent quite some time lost and disheartened at life. Most people would call it depression, but I think that word makes it sound as something that should be treated medically. I found it difficult to concentrate or dedicate myself to anything other than miscellaneous hobbies. Although in my &quot;down&quot; time I did learn how to play the electric guitar decently well, shoot an English long bow very accurately, throw knives quite consistently, and the basics of lock-picking it was about time for me to find the next thing; luckily, I found it.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://intelligent-future.com/wp/wp-content/uploads/2011/06/artificial_intelligence.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://intelligent-future.com/wp/wp-content/uploads/2011/06/artificial_intelligence.jpg&quot; /&gt;&lt;/a&gt;As you may know, I have been working towards my Masters degree in Anthropology for the last two years, but job prospects, career opportunities, and some other things bummed me out more than I admitted. Now I have another path I am going to take. I am going to work on becoming a computer programmer. I am, like almost every other programmer, interested in programming video games. However, not achieving that goal does not mean that I failed. I would really like to work on AI programming and development. I did not mean for this post to be awe-inspiring, or motivational; it is more of a personal journal entry to officially mark this change for the better.&lt;br /&gt;
&lt;br /&gt;
My plan:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Finish Masters with the a thesis focused on a traditional ethnographic piece on a prominent gaming community.&lt;/li&gt;
&lt;li&gt;As I finish the Masters, I want to start working on my computer science degree.&amp;nbsp;&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Fall 2013 - Calculus for Eng 2, and Physics for Eng 1.&lt;/li&gt;
&lt;li&gt;Spring 2014 - Physics for Eng 2, and Foundations of Computer Science.&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Make a&amp;nbsp;programming&amp;nbsp;portfolio.&lt;/li&gt;
&lt;li&gt;Start working on Unity, GameMaker studio, and Unreal Engine.&lt;/li&gt;
&lt;li&gt;Weekly posts! Topic or length not guaranteed, however. :)&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Anyway.... Thanks for reading!&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/4227430151700444760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2013/08/new-start.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/4227430151700444760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/4227430151700444760'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2013/08/new-start.html' title='New start!'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-2199171022805932671</id><published>2013-02-07T22:22:00.001-05:00</published><updated>2013-02-07T22:22:41.906-05:00</updated><title type='text'>Why I hate flying</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CpDv1I_0CHTV1KI6gLODxpfMjU-w9UKYtYMpgWRNmEFyCJfxJjI85GPyIc3PkQLO52QF2HAQzt1aPAODl3EBMYuX5H0wIE7Ba3b56ExtvjxP4LDzkU5floTBP0P2eihcD5zCLppew8Q/s1600/IMG_20130131_162229.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CpDv1I_0CHTV1KI6gLODxpfMjU-w9UKYtYMpgWRNmEFyCJfxJjI85GPyIc3PkQLO52QF2HAQzt1aPAODl3EBMYuX5H0wIE7Ba3b56ExtvjxP4LDzkU5floTBP0P2eihcD5zCLppew8Q/s400/IMG_20130131_162229.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;As
everyone might have gathered, planes are often uncomfortable: cramped,
stiff,&amp;nbsp;lacking&amp;nbsp;entertainment, or maybe outright scary. However, none
of these things are my prime reason for hating getting on a plane. Flying puts me
in a state of transition; it is a similar to what people experience during the
second stage of a rite of passage (the phase of transition, which
is&amp;nbsp;characterized&amp;nbsp;by liminality). You belong neither here nor there. It
is possible that people don’t notice because the feeling is not as strong as it
is while in a rite of passage; it doesn&#39;t particularly feel good, but it is
easily manageable.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
During
the time of transition in a rite of passage people are expected to reflect on
what they were and what they are about to become. However, during a flight I am
not changing into anything other than locations, which in most cases is just
temporary, either for visits or tourism. I understand if you feel that way when
you are moving to live somewhere else, but when you are just visiting somewhere
it is completely unnecessary.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
This blog
post is definitely an example of the product from my reflections. In other
words, it is an airplane reflection on airplane reflecting (Yes, I wrote this
on the plane). I do not claim everyone experiences this, but it&amp;nbsp;wouldn&#39;t&amp;nbsp;surprise me if other people that regularly reflect on their lives and decisions
(like me)&amp;nbsp;have similar experiences; especially when flying alone, but not
limited to those flights.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
It&amp;nbsp;doesn&#39;t&amp;nbsp;matter how much entertainment or work I have in the plane. I am
repeatedly pulled into sulking, wallowing, wondering, and just plain thinking
about the state of my life as I left it before I walked into the airport and
how I will change it after I leave it on my destination. The reflecting&amp;nbsp;doesn&#39;t&amp;nbsp;have to be on serious aspects of my life either: it can be on dietary choices
as well as doubts on career choice. The subject of reflection is not the
problem; neither is the reflecting itself (I do that often while playing video
games or watching TV late at night, and enjoy it because it helps me define who
I am and what I want). What I despise is the fact that I am stuck in the
airport/plane with little chance to change anything. Normally I am able to
immediately act on my reflections and actively change what I want because I reflect
on a daily basis. Even though I can choose not to eat McDonald just as any
other time outside of the airport I still feel like I can’t do anything, and
that just makes me annoyed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
To
clarify and conclude, I hate that while I am on a plane trip I feel useless,
liminal, and outside of my own existence. Perhaps this is another reason why I
hate other people driving me around? I haven’t really exposed myself to this
situation, as I rarely let anyone drive me around.&amp;nbsp;I must contemplate and
examine this thing while Becky drives me around. As I don’t really have other
people that I let drive me around. Maybe&amp;nbsp;I&#39;ve&amp;nbsp;just been flying on the wrong
area of the plane. I simply need to be up there piloting the damn thing. Can
you imagine a driver like me flying a plane? Damn that must be scary as shit
for everyone else… Lol&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in;&quot;&gt;
Well let
me know if I’m just full of shit :)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/2199171022805932671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2013/02/why-i-hate-flying.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/2199171022805932671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/2199171022805932671'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2013/02/why-i-hate-flying.html' title='Why I hate flying'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CpDv1I_0CHTV1KI6gLODxpfMjU-w9UKYtYMpgWRNmEFyCJfxJjI85GPyIc3PkQLO52QF2HAQzt1aPAODl3EBMYuX5H0wIE7Ba3b56ExtvjxP4LDzkU5floTBP0P2eihcD5zCLppew8Q/s72-c/IMG_20130131_162229.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-6995760037942687667</id><published>2011-08-06T22:40:00.005-04:00</published><updated>2013-09-04T23:02:20.003-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="best games"/><category scheme="http://www.blogger.com/atom/ns#" term="effect"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="mass"/><category scheme="http://www.blogger.com/atom/ns#" term="mass effect"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Mass Effect (PC) Review</title><content type='html'>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNpmDB91ddhDxFsMNxv4XUVo4jg8QgjwDAja43JkjxftkLAFfJseUGyz2mv48rxNdJRByfWnfCor1e6SvckoLhyphenhyphenYAiHym457Y-vZ_BWqtKSi7Hcycjg2e8ro7GpDxgcXc7gvXYw0-CmM/s1600/Mass_Effect-cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNpmDB91ddhDxFsMNxv4XUVo4jg8QgjwDAja43JkjxftkLAFfJseUGyz2mv48rxNdJRByfWnfCor1e6SvckoLhyphenhyphenYAiHym457Y-vZ_BWqtKSi7Hcycjg2e8ro7GpDxgcXc7gvXYw0-CmM/s320/Mass_Effect-cover.jpg&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;PC Box Cover&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Mass Effect was developed by BioWare studios. BioWare developers are well known for their&amp;nbsp;RPG console game legacy: Star Wars KOTOR and Jade Empire. They also have some PC RPGs under their belt, such as Neverwinter Nights and Baldur&#39;s Gate. I am very confident this team is able to create a masterpiece RPG, but we will see if Mass Effect is it.&lt;br /&gt;
&lt;br /&gt;
Before release the game had massive following and high expectations. This was greatly due to Bioware&#39;s open ambition to create a game that actually allowed the player to make&amp;nbsp;meaningful&amp;nbsp;story decisions. Mass Effect is not particularly ground breaking since there are other games that have previously used this idea, such as Oblivion and even Jade Empire. The stories for this type of game, however, tend to lean towards D&amp;amp;amp;D-like fantasy with magic, and prophecies. Mass Effect, however, managed to stay innovative by applying this&amp;nbsp;blueprint to a&amp;nbsp;Sci-Fi story line.&amp;nbsp;In the other hand, Mass Effect also created some discord because it seemed to appeal to bigger masses by having a slightly dumb down feel to it, especially when compared with Oblivion. &lt;br /&gt;
&lt;br /&gt;
This game is the start of a currently well-known RPG trilogy, but is it a worthy start to the journey? Or a massive fail? Did BioWare manage to create the masterpiece they promised with an innovative Sci-Fi universe? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Story:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 9/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLef5d65a78R10gpIbxe3yG6sDzV2BHKtDzXX3xPXRIz4MhEN6ylojV9dEVOBMfr0SzDKCMs56yLBmPx7w-EFjif8BLMZkNG7k7Fi4DRwcNNqj8w0imfzL8B0kL2xyBBybJJi6qhKujdg/s1600/ME_conversation.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLef5d65a78R10gpIbxe3yG6sDzV2BHKtDzXX3xPXRIz4MhEN6ylojV9dEVOBMfr0SzDKCMs56yLBmPx7w-EFjif8BLMZkNG7k7Fi4DRwcNNqj8w0imfzL8B0kL2xyBBybJJi6qhKujdg/s320/ME_conversation.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;NPC Dialog menu&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Mass Effect&#39;s story feels like it is right out of the SciFi channel repertoire, but with a bigger production budget and better writers. The story is set in 2183; we, humanity, obtained advanced technology from ruins of an extinct intergalactic race, called the Protheans, found on mars about thirty years before the game begins. This discovery led to the development of technology that allowed humans to travel outside of the solar system. Humans managed to colonize several other planets and harvest materials from many others. In one expedition humans found a Mass Relay, used for instant travel between vast distances. As humans tried to turn it on, a scouting troop of turian ships, one of the many alien races, found them and fired on humans because opening a Mass Relay connection is considered an impertinent and precarious action by the Citadel Council, the galactic government currently in place. This leads to the &quot;First Contact War&quot; (Surprisingly no acronyms...lol), but more importantly it leads to first contact with the Citadel and the rest of the alien races.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq9FCpBc_zCFotP2sqLWzXPonRbvstZMVEzKfB8QY16xWIR1iIoh5vyr36s_QLUWUd2MFdDt8MBGrpItoetDhWOkW-RlQV6XjujXZHWwd6A4w_MlGGa40rYXOl2qfR9IGFN_vOQWqnmVE/s1600/mass-effect-20080513040810093.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq9FCpBc_zCFotP2sqLWzXPonRbvstZMVEzKfB8QY16xWIR1iIoh5vyr36s_QLUWUd2MFdDt8MBGrpItoetDhWOkW-RlQV6XjujXZHWwd6A4w_MlGGa40rYXOl2qfR9IGFN_vOQWqnmVE/s320/mass-effect-20080513040810093.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Salarian&#39;s camp&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The story is very believable; it almost seems as if it was an obvious future for human kind. The game quickly places you on the shoes of a hero, with a background of your choosing, in charge of saving the Galaxy from a mechanical race, called Reapers, that plans to annihilate all organic-sapient life forms. Shepard, main character&#39;s last name, is part of the Alliance, the human military corps and front face of intergalactic relations, and serves in a state of the art stealth-prototype ship named, Normandy. From there you become more powerful and well known around the galaxy giving you more influence and difficult missions. Although the story is engaging and interesting it&#39;s hardly the story itself where the game shines brightest. The best part your experience the story. There are plenty of traditional cut-scenes and &quot;codex&quot; entries to read about the galaxy, technology and alien races. But interactive conversations with NPCs are what critically enhance the narrative. This is because it does not feel as if you are watching a movie that you are helping unveil; it feels as if you are truly controlling the way the story unfolds. These interactive dialogs are controlled via a circular dialog menu. The dialog menu has a setup that stays consistent through the game; thus, it is quite easy to decide what attitude you want to take in each matter. Although the selection tree is straight forward sometimes it is hard to anticipate NPC&#39;s reaction, but this hardly becomes a problem because the game is extremely clear when confronted with critical decisions that affect your game considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYAJcOiXSvIwZNkqNajLTnGY5CKxubLhyphenhyphenGAI_SoOeCl-trGzzR-GoMnGCJIFj5nN2kbWSof559yOCgAJx0FHBSjKlmEaLiWZOHjR11TvJgU3_iYVsHq-k37N8XhD_DmurGfFSA1rm8mwI/s1600/mass-effect-20080513040801952.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYAJcOiXSvIwZNkqNajLTnGY5CKxubLhyphenhyphenGAI_SoOeCl-trGzzR-GoMnGCJIFj5nN2kbWSof559yOCgAJx0FHBSjKlmEaLiWZOHjR11TvJgU3_iYVsHq-k37N8XhD_DmurGfFSA1rm8mwI/s320/mass-effect-20080513040801952.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Krogan: Urdnot Wrex&lt;br /&gt;
&lt;h1&gt;







 &lt;/h1&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
In the end, the combination of cut-scenes, written entries, and NPC dialogs successfully create a future for humanity that makes you feel like you are in control of what happens next. Although there is only one ending, Mass Effect&#39;s story is extremely rewarding. It is great to see how the game truly pays attention to your mood and attitudes towards characters and creates consequences in a decisive and sometimes crudely realistic way.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Gameplay and Design:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 8/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
Mass Effect&#39;s gameplay can be described as a third-person shooter sprinkled with elements of squad commands and strategy, and role-playing decisions, which at times may affect who is friend and foe. Conversation queries, as previously discussed, add a completely new 
variable to the typical third-person shooter. If a conversation is 
executed appropriately confrontations can be avoided or created out of 
nowhere. Again, dialog is the most influential aspect of the whole game; 
however, not every encounter can be solved with talks. Confrontations tend be divided into quick-pace firefights from cover spots. However, they do not get old as the enemies are decent at flanking and have great aim. The overall design of the game is quite logical and easy to comprehend and follow. The game asks you to select a character class at the beginning of the game, you level up after gaining experience, and experience is gained by completing missions, killing enemies, finding hidden equipment, etc. However, it is not spotless; there is plenty of room for improvements on the equipment management and galaxy navigation systems. Also... elevator loading scenes get old very quick.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4pKypnigNjiFPOfDUm8Xi1Ix9xmIDqfJJSorKyHlfHufVYcoPW7hMwojd-ulx_Hojp5Dy_nUxXH9Zh_beWF7dUqhZGGUv0RmdsR2hbQPY9XErkyKCig-OCxsNdt0rPJwaCPjvf8wzaSw/s1600/mass-effect-20080527034640889.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4pKypnigNjiFPOfDUm8Xi1Ix9xmIDqfJJSorKyHlfHufVYcoPW7hMwojd-ulx_Hojp5Dy_nUxXH9Zh_beWF7dUqhZGGUv0RmdsR2hbQPY9XErkyKCig-OCxsNdt0rPJwaCPjvf8wzaSw/s320/mass-effect-20080527034640889.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Galaxy map on Normandy&#39;s bridge&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;clear: left; float: right; margin-bottom: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTZw5K7KDhlc9uiuONKO232A9Rmb62VwhKegtboZpscx77jSZvps8YsiMYt7ImyU2YSP1t8pvCy5TY_ugTxBwxAv7IAhyphenhyphenkSXd1P3MN86ntQcc-lsejlGwmQ-qAonr4A-5mw6WIhyUh8e4/s1600/mass-effect-20080527034612968.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTZw5K7KDhlc9uiuONKO232A9Rmb62VwhKegtboZpscx77jSZvps8YsiMYt7ImyU2YSP1t8pvCy5TY_ugTxBwxAv7IAhyphenhyphenkSXd1P3MN86ntQcc-lsejlGwmQ-qAonr4A-5mw6WIhyUh8e4/s320/mass-effect-20080527034612968.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mako&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwbDvht-9hzaIFq6B-fk_JUckF5dDp3rZ2CdcY4sgdbPFlfLftbFFi-mNt8wGG6XjaH-UcaugtoNF77FthZRLsa5ZadhdDthyphenhyphen-5C1tr8QXWmAzYKE2gJChyphenhyphenh58ng25SAV7d8s2hgI1F_8/s1600/mass-effect-20080527034646967.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwbDvht-9hzaIFq6B-fk_JUckF5dDp3rZ2CdcY4sgdbPFlfLftbFFi-mNt8wGG6XjaH-UcaugtoNF77FthZRLsa5ZadhdDthyphenhyphen-5C1tr8QXWmAzYKE2gJChyphenhyphenh58ng25SAV7d8s2hgI1F_8/s320/mass-effect-20080527034646967.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Navigating galaxy map interface&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Shepard is usually sent to specific locations with a mission explaining the situation on the surface of the planet, your objectives and hints about the consequences of your actions. To access these locations you go to the Galaxy Map interface located on Normandy&#39;s bridge area. Although it is easy to manipulate it is annoyingly difficult to keep track of which planets you&#39;ve previously visited and which are important quest locations without memorizing or checking mission logs. Before landing on a planet, you pick the members in your landing squad. Once your squad members are chosen one of two things will happen: The Normandy will either dock and let you out through the side door, or drop you on a controllable vehicle called Mako to the surface of the planet; the former option occurs mostly on main-quest sites while the latter on most side-quest sites. The Mako, however, makes appearances on certain main-quest segments; Mako has two weapons, a machine gun turret and central cannon, that quickly decimate enemies, and it is extremely versatile and resistant. When on foot all squad members have four types of weapons: Pistol, Assault Rifle, Shotgun, and Sniper Rifle. None of them require ammunition, but if weapons are shot repeatedly for too long they overheat, which creates a pretty good pace for cover and shoot gameplay. Each weapon type has stronger models that can be found and obvious pros and cons: Shotguns are best at close-quarters combat, sniper rifles are impossible to aim in small rooms, etc. In addition, there are different mods and ammunition that can be applied to weapons and armor to enhance them. This type customizing is fairly simple, but it is mostly necessary when playing harder difficulties. Characters are not limited, however, to weapons. Some Characters have psychic powers due to exposure to a certain kind of radiation; they are called biotics. Biotics are able to lift, trow, and stun enemies among other things. Other characters can use &quot;tech&quot; powers like instant shield regeneration, weapon or shield sabotage, etc. Biotic and tech powers are great addons that shift the pace of firefights, but only become crucial in harder difficulties.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW15Mo5UXNcwtGKuplb8pzNUMg2RyQH2MvfMJ3_8gMEuHDlG4aeXwvvNR-rosKswCS3CbZLj6YP_22hyphenhyphen-r6xrIDU1qgfYFlqBdflCdGCKmphVsCUzmBf9_rcUpdyklhYOTiOJFmYUrJEU/s1600/mass-effect-20080513040729906.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW15Mo5UXNcwtGKuplb8pzNUMg2RyQH2MvfMJ3_8gMEuHDlG4aeXwvvNR-rosKswCS3CbZLj6YP_22hyphenhyphen-r6xrIDU1qgfYFlqBdflCdGCKmphVsCUzmBf9_rcUpdyklhYOTiOJFmYUrJEU/s320/mass-effect-20080513040729906.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Item interface&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Equipment/power talk brings me to the biggest design letdown of the game: Item management. Exchanging equipment between squad members, and trade can become frustrating fast. First of all, characters must always carry one weapon for each weapon-type; thus, if you wish to exchange one character&#39;s weapons for another character&#39;s you must carry spares for each weapon-type. Second, even with weapon type filtering it is easy to lose items because the menu does not group exact copies together. Once this problem becomes obvious it is only natural to decide to use the same two squad members throughout the whole game. This makes the experience one sided as each character reacts differently to your role-playing decisions while in your squad. &lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT33UXwDgbR0ckKt5ldU_KxWvbB5lkbMZCC1XtbQVGeeqV5-2GohrUxDqtOwW6Ku6F1cA2V995KBlyl5WcNIZ5rZPcvx9ZGH0CTYNjZaFC-IW6afIY-HvndYy6b8TRcmVvvnKNI8mWnQw/s1600/mass-effect-20080527034720748.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT33UXwDgbR0ckKt5ldU_KxWvbB5lkbMZCC1XtbQVGeeqV5-2GohrUxDqtOwW6Ku6F1cA2V995KBlyl5WcNIZ5rZPcvx9ZGH0CTYNjZaFC-IW6afIY-HvndYy6b8TRcmVvvnKNI8mWnQw/s320/mass-effect-20080527034720748.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Squad commands interface&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
On top of controlling Shepard, you also have the ability to issue general commands to squad members, such as attack, change weapons, move, hold position, or use specific powers. Overall AI is good enough to minimize the need of commands, but the option gives enough room to plan ahead and create minor ambushes or save teammates from imminent danger. This aspect is not too deep, but it gives the sense that you are in charge; thus, helping the role-play aspect of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdMiKR_2Y7d55-_z3es4lOAV_VufXuKVmio6U4M5AgoIJjEQbty6oHCM87DQhy_NC0eJzT1attp9DFAFetuXm6Ta3CVdw607Lhnil0l4jOjGwCLoxDg8EvKdHcLc8yAGRbIw5pEf1Y74/s1600/mass-effect-20080513040732562.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdMiKR_2Y7d55-_z3es4lOAV_VufXuKVmio6U4M5AgoIJjEQbty6oHCM87DQhy_NC0eJzT1attp9DFAFetuXm6Ta3CVdw607Lhnil0l4jOjGwCLoxDg8EvKdHcLc8yAGRbIw5pEf1Y74/s320/mass-effect-20080513040732562.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Leveling interface&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The leveling system also applies to all teammates; this makes it possible to make a decently balanced squad with pretty much any combination of characters. Talent points are awarded after leveling up; those talent points can then be applied to an ability of your choosing. Keep in mind that not all characters have biotic or tech abilities; there is a range of things each can do, but it is not too limited. The problem is that leveling up doesn&#39;t seem to make much difference; very few powers feel influential. I didn&#39;t use half of them because I forgot they actually did something (like sabotage and shield overload). In addition, the difference between a power&#39;s first and second level is almost unnoticeable. In the long run it does matter, but the immediate satisfaction of gaining a level is just lacking. &lt;br /&gt;
&lt;br /&gt;
In the end, Mass Effect brings a mixture of successful gameplay genres to a higher level with the addition of conversation queries, appropriate consequences for your actions and a good story. It is obvious that there is plenty room for improvement in design, and some tweaks should be done with the leveling system. However, gameplay is so varied and paced between conversations and action that you will be distracted enough to overlook those few problems with ease. It is extremely easy to have fun with this game and play it all night without stopping... at least that is what I did a couple nights in a row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Presentation:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 8/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgebP9j4skghNaXEVutE7wphZQN0DrqCbajz_BCSxMF-HHIINh22HV1fIQiJP5898wJIj0iYVTQ8EcPYXMNq_bgvVbXoyy1_TfMEW35ZeiE7tKEcKKoj5pQPgM1LMNulPD8OpOxvThusRg/s1600/mass-effect-20080225035302474.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgebP9j4skghNaXEVutE7wphZQN0DrqCbajz_BCSxMF-HHIINh22HV1fIQiJP5898wJIj0iYVTQ8EcPYXMNq_bgvVbXoyy1_TfMEW35ZeiE7tKEcKKoj5pQPgM1LMNulPD8OpOxvThusRg/s320/mass-effect-20080225035302474.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4I_Ib7ARINTQibMv1VuMYlx-WXFEXAja_y43kNPg_y4TJ7cR2w4TnRmM_M7xsKrvl4oTcp2sRaMTWn9HVaVVvt1T_VvEuWPcyc8XKH1oERZgvvG6D-mXaxIDU6JsKD4Oas-ooVmNYN98/s1600/mass-effect-review-20071118101339123.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4I_Ib7ARINTQibMv1VuMYlx-WXFEXAja_y43kNPg_y4TJ7cR2w4TnRmM_M7xsKrvl4oTcp2sRaMTWn9HVaVVvt1T_VvEuWPcyc8XKH1oERZgvvG6D-mXaxIDU6JsKD4Oas-ooVmNYN98/s320/mass-effect-review-20071118101339123.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhigHAFbqDll02ly192EX1maV17ebqTJti0KoMEHpDKE9wG0FpSBIG9Lx3LYE4UNJvxcSDK5RcoqDAD-U7b2exjQboLtumn-Xg5VYlTTKQwa89QEE3Vg4I_WQy1w-FwO9aIl2cx0XTa7ak/s1600/mass-effect-review-20071118101317889.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhigHAFbqDll02ly192EX1maV17ebqTJti0KoMEHpDKE9wG0FpSBIG9Lx3LYE4UNJvxcSDK5RcoqDAD-U7b2exjQboLtumn-Xg5VYlTTKQwa89QEE3Vg4I_WQy1w-FwO9aIl2cx0XTa7ak/s320/mass-effect-review-20071118101317889.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;Mass Effect obviously shoots for realist visuals, and it gets real close. Facial animations during dialogs are incredibly detailed and feel as if you were watching a movie. When a character is upset with you it shows on their face (even in some alien races), but the change between moods is not always fluid; there are times where you see programming suddenly kick in, but it is rare and brief enough to ignore or not even acknowledge. Cut-scenes are well designed; they use good angles that focus on the action and feel of the situation; there are some clunky camera shots here and there, but nothing to worry about. Camera during gameplay is easy to control (it moves with your mouse and it is always behind you), and it is rarely, if ever, obstructed by objects or characters. Corpse physics have their clunky moments, but they are rare and funny instead of annoying (there are bodies that should have fallen off a ledge and did not because of invisible walls, but nothing like floating corpses in midair). Although overall graphics are high quality and have great detail I think the best part of the presentation in Mass Effect has to be the voice acting. (Disclaimer: I only played as a female!). The voice acting does not feel like prerecorded messages at all; it is as if they recorded each conversation as the actors actually talked to each other, and this is not how they did it. There are plenty of codex entries that have a voiced reader who is great at setting the perfect tone for each. This reader does a great job in luring player into the story effortlessly (I mean common you don&#39;t even have to read to get involved). There are some grammatical errors on some silent codex, but most people won&#39;t notice or will just chuckle.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmhhhkURqXVAxDfm5VQNT65ovVgOaZRdIbgfldiwzdzyglwCChnUAynI0nVsexu2xHUjIdgFUtPEHP0-qBoT_WvxbOYSpZdj8ezXfu4ygowcfA6EBE3jmo53X53mBhzMZRfUJpdEHEaEY/s1600/Mass+Effect+biotic+glitch.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmhhhkURqXVAxDfm5VQNT65ovVgOaZRdIbgfldiwzdzyglwCChnUAynI0nVsexu2xHUjIdgFUtPEHP0-qBoT_WvxbOYSpZdj8ezXfu4ygowcfA6EBE3jmo53X53mBhzMZRfUJpdEHEaEY/s320/Mass+Effect+biotic+glitch.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Enemy stuck on wall after affected by a biotic power&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
My biggest let down on the presentation category is actually a combination of gameplay and graphics mistake in regards to biotic powers. Biotics powers worked fine in ample spaces with enough room for people to float around in the air, but inside of ships and small rooms they tend to trigger glitches. I had to repeat a biotic boss battle about 15 times (no kidding) because the enemy&#39;s biotic powers would send get me stuck between immobile graphic frames or just propel me out of the scene completely (this last one happened at least twice.... I was just floating away from the fight infinitely while my teammates fought incessantly; I had to reboot my computer in order to try again). Now this could be a gameplay only mistake, but I attribute it to graphic and physics because the power was doing what it was supposed to do while the graphic frames programming did not have enough rules to stop biotic programing from overriding it (or at least that is how I imagine the coding behind it).&lt;br /&gt;
&lt;br /&gt;
I think the overall presentation of the game is beautiful and incredibly satisfying, but there is significant room for improvement considering the polished state of most aspects of the game. I know there is a sequel and I hope that there is plenty of work done to biotics powers and physics because I really do not want to be traveling through walls anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Lasting Appeal:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 9/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Mass Effect has a re-playability value similar to that of Oblivion or other massive RPG titles. A single play-through can easily last anywhere between 40-60 hours and if you play this game only once you will surely miss at least a quarter of the full game. This game features plenty of situations where your decisions make the game change course. Although most decisions are either evil or good there is plenty of reasons why you&#39;d want to experience the other side as well. In addition, there is enough incentive to want to try out the other character classes for yourself. Your strategies will change dramatically!&lt;br /&gt;
&lt;br /&gt;
I am not going into much detail about the forks in story because I do not want to spoil the game, but this is the main reason why you want to repeat the game. I think anyone who does not play it again is not getting their money&#39;s worth. Bioware made those forks because they wanted people to see how tone of voice and attitude can change everything around you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;&lt;b&gt;Overall Score: &lt;/b&gt;&lt;b&gt;8.5/10&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Going back to my review tone questions:&lt;br /&gt;
&lt;i&gt;Is Mass Effect a worthy start to a trilogy? Or a massive fail? Did BioWare manage to create the masterpiece they promised with an innovative Sci-Fi universe?&lt;/i&gt;&lt;br /&gt;
It is a perfect start! But it is not the great masterpiece promised, yet. This is an amazing game that deserves a lot of credit, but there is too much that needs improvement. Hopefully these problems are tackled in the well deserved sequels, but you will not be disappointing to start at the beginning of the journey.&lt;br /&gt;
&lt;br /&gt;
Again thanks for reading!!</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/6995760037942687667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/08/mass-effect-pc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/6995760037942687667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/6995760037942687667'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/08/mass-effect-pc.html' title='Mass Effect (PC) Review'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNpmDB91ddhDxFsMNxv4XUVo4jg8QgjwDAja43JkjxftkLAFfJseUGyz2mv48rxNdJRByfWnfCor1e6SvckoLhyphenhyphenYAiHym457Y-vZ_BWqtKSi7Hcycjg2e8ro7GpDxgcXc7gvXYw0-CmM/s72-c/Mass_Effect-cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-7054642125543302845</id><published>2011-08-03T01:58:00.006-04:00</published><updated>2011-08-03T13:56:18.845-04:00</updated><title type='text'>Diablo III - Beta Test, Auction House Reveal &amp; Bad News?</title><content type='html'>&lt;a aiotarget=&quot;false&quot; aiotitle=&quot;&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOaBUt5np2471MFCJtPUmtIMAmU8DhxQ9bFa5mn_f08DK9coxI-xr40Qcn-dMOQUoqySlyk6wT8TjSRkE5k0qXgQJeJVp1i8UJ_uloCpq-_9x_uVPkd4xV3ctdJTz5FKAvkYQI4agLdw/s1600/diablo3-logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOaBUt5np2471MFCJtPUmtIMAmU8DhxQ9bFa5mn_f08DK9coxI-xr40Qcn-dMOQUoqySlyk6wT8TjSRkE5k0qXgQJeJVp1i8UJ_uloCpq-_9x_uVPkd4xV3ctdJTz5FKAvkYQI4agLdw/s200/diablo3-logo.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;Blizzard Entertainment announced the upcoming, undated, Diablo III Beta Test and a new auction house system, to be debuted at game launch, that may revolutionize ideas like &quot;gaming for a living&quot; and &quot;getting more value out of your game.&quot;&lt;br /&gt;
&lt;br /&gt;
The beta test release date is still in the air, but it will feature everything that has been announced to date, except the auction systems: all 5 character classes, barbarian, witch doctor, wizard, monk, and demon hunter; artisans and followers; runestones, charms, and gems; etc.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqXG4Wg9nxFYD2luqINsQnO4hGOVQ7ObMG802Y3KIvV7jGhDsr8a88qqyKdyrq5M_tvspimsu-mIHaosUXw4E94ww18vJYLrXCZAeWZzQLvn-ltFXJSO0NRW5akyG2cEUffqLAb7zCngk/s1600/Auction+House_SearchEquip__Currency.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqXG4Wg9nxFYD2luqINsQnO4hGOVQ7ObMG802Y3KIvV7jGhDsr8a88qqyKdyrq5M_tvspimsu-mIHaosUXw4E94ww18vJYLrXCZAeWZzQLvn-ltFXJSO0NRW5akyG2cEUffqLAb7zCngk/s400/Auction+House_SearchEquip__Currency.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;The great reveal is the creation of two parallel auction houses: one involving in-game currency, gold; and another involving real-money. The auction house systems will not be included in the beta test, but it will certainly be a part of the game at launch. They will allow players to post nearly every item found in the game, including gold and previously purchased items, for exchange. Auction houses are no revolution, WoW already features one that is great, but Diablo III&#39;s new twist to the mix will definitely change everything. Vice President of Game Design Rob Pardo admitted with a nervous chuckle &quot;We&#39;ve found that no one&#39;s actually  done this before. So it has been a long road to getting to where we are  today, where we can actually announce we&#39;re doing this.&quot; This system is revolutionary, it allows players to exchange loot items and in-game currency for real dollars (yens, euros, or what have you) without leaving the game domain; but don&#39;t worry features like selling items to NPC vendors and character-to-character trading will still be present for your convenience.&lt;br /&gt;
&lt;br /&gt;
The real-money auction house will work as eBay; Blizzard will charge a fixed fee out of each transaction at posting and after the sale is completed. Money accumulated by the player will be placed into their battle.net account and can be used towards other Blizzard products and services or taken out by paying a percentage-based withdrawal fee. Although no details in the numbers or financial institution providers have been announced I am certain Blizzard will amaze us as always.&lt;br /&gt;
&lt;br /&gt;
&lt;a aiotarget=&quot;false&quot; aiotitle=&quot;&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGpFZX1zrr8bjO6b3E7_Dby2-lrWni4v6TXEGP0cR0GaWTmIxq7aI5LVwApd0VNg_ZYgisINdglOd1erCF6oZ5tKFSrTWE50MjO7iVaAW3eErgWtRlVtuhMmzfQUd6Vx-yriuiWcGcFEI/s1600/Auction+House_Bidding_gold.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGpFZX1zrr8bjO6b3E7_Dby2-lrWni4v6TXEGP0cR0GaWTmIxq7aI5LVwApd0VNg_ZYgisINdglOd1erCF6oZ5tKFSrTWE50MjO7iVaAW3eErgWtRlVtuhMmzfQUd6Vx-yriuiWcGcFEI/s400/Auction+House_Bidding_gold.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;Blizzard emphasized that they will not be posting any items for sale on either auction system; auctions will only include items posted by other players at the price they desire. Although Blizzard does not want to interfere with the free market of the auctions they reassured that if security is in jeopardy they will act immediately in order to accommodate the system. They justify the creation of this system mainly because they wish to provide customers with better protection that other third-party trading sites lack. But we all know they also want to keep customers from using eBay in order to get that money for themselves. Furthermore, Blizzard is making it very easy to post items for auction and transfer loot between characters. They have a new shared stash system, which any character in your account can access, and sellers can post items for auction from any character or from their shared stash without much complication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsbl1CQh3cmjE8UDo52_WiqRHsVQARdCDJRGxUkVz5SUza1rfGEC5hj8a_pOLApxyeCYB3NWblJyr_IsRHYf9w_oZ3oCDGq1ExfYDmz-5wU5e6fjFYZPigMn2nAdb18O4N_yrKR-IebMw/s1600/Auction+House_Completed_gold.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsbl1CQh3cmjE8UDo52_WiqRHsVQARdCDJRGxUkVz5SUza1rfGEC5hj8a_pOLApxyeCYB3NWblJyr_IsRHYf9w_oZ3oCDGq1ExfYDmz-5wU5e6fjFYZPigMn2nAdb18O4N_yrKR-IebMw/s400/Auction+House_Completed_gold.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;Lastly, the bad news (albeit they may not be news to everyone). Diablo III will be unavailable to play with internet connection; this rule applies even if you wish to play &quot;offline,&quot; by yourself. In addition, there will be no bots or mods allowed in the game as Blizzard&#39;s servers will be monitoring such activities and disrupting players connection accordingly. Blizzard states that these measures are in place to keep the fluidity between the online and offline planes and accounts security. Blizzard claims that if offline play is allowed they would not be able to track the use of cheats and item mods on 
offline characters that will provide unfair advantage in online gameplay
 and auction trading. In this case Blizzard would have to require players to build characters from scratch for both offline and online play instead of the seamless &quot;transfer&quot; they plan to have in place. &lt;br /&gt;
&lt;br /&gt;
In my opinion, these announcements are great, even the &quot;bad news.&quot; Open beta tests tend to be a good sign of well planned developing phases, at least when referring to AAA games. It will also create hype that will build up momentum for increasing sales. The &quot;bad news&quot; can also have an upside if handled correctly. The internet connection requirement may drive players to create a sense of community bigger than expected, as it happened with WoW. The prohibition of mods and bots will not be beneficial unless addons are allowed. I think that, at least, Blizzard should manage addons as in WoW; this will bring a lot of player involvement, increase the degree of convenience for all players, and take advantage of consumer labor to improve the game. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHiorQKZtDgCWMuCG4q-nLW6PsODfaMyPx8cITMpJencTKxgNgOm9fr_Si0DXeVvLpdoEk5A84gZRqRdJRGv6CJavZn9AtafGeQHv0bEIwA7KYBrTq8Ev9cHWQqcHlgIn1U4kJ8UYVH1I/s1600/Auction+House_Selling_Cash.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHiorQKZtDgCWMuCG4q-nLW6PsODfaMyPx8cITMpJencTKxgNgOm9fr_Si0DXeVvLpdoEk5A84gZRqRdJRGv6CJavZn9AtafGeQHv0bEIwA7KYBrTq8Ev9cHWQqcHlgIn1U4kJ8UYVH1I/s400/Auction+House_Selling_Cash.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;The auction systems seem to have great potential, but they may bring issues as well. On the upside, there is plenty of monetary benefits for both consumer and Blizzard. The biggest opportunity for Blizzard is the complete replacement of monthly subscription fees for auction fees. This stunt will attract more players, perhaps more than WoW, because the cost to play is greatly minimized while the possibility of raising money is extremely appealing. This also means that Blizzard will have a bigger incentive for renovation and upkeep of the game; players will notice that benefit too. It is not like Blizzard wasted subscriptions fee money in WoW, in fact it was well invested towards their consumers. It is about Blizzard putting their trust on gamers involvement (and greed). Even if Blizzard decides to charge subscription fees the game will still be successful. The safest strategy for them, however, would be to first charge monthly fees to test the auction&#39;s activities and revenue; then evaluate and perhaps switch to no monthly subscription. If this is done they would have to provide bonuses for their previously subscribed players. On the dark side, this new feature will provoke a lot of controversial debates to come afloat. Will the real-money auction house support Chinese worker exploit? Will children under 18 be allowed to sell in the real-money auction? Is the systems susceptible to monopoly? Are rare drop rates appropriate to maintain a free market economy? Questions like these must be addressed and fixed quickly in order to ensure the stability of the game. &lt;br /&gt;
&lt;br /&gt;
In the end, Diablo III seems to have greater potential than I previously expected (and my expectations were high). This game might make every gamers dream a reality, play games for a living. It also brings a whole new factor to more value for your buck; you can possibly make enough money to reimburse yourself the game&#39;s cost while funding further expansions and corporate services. I see a future where other games attempt to copy this new idea consistently. I think this may even become such a popular feature in certain games that it will be added as if it was a multiplayer mode for shooters. Either way, only time will tell whether this is a big success or just a headache for Blizzard. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Sources:&lt;/u&gt;&lt;br /&gt;
Blizzard: &lt;a aiotarget=&quot;false&quot; aiotitle=&quot;http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#summary&quot; href=&quot;http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#summary&quot;&gt;http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#summary&lt;/a&gt;&lt;br /&gt;
Game Trailers: &lt;a aiotitle=&quot;http://www. gametrailers .com/video/new-features- diablo -iii/718443&quot; href=&quot;http://draft.blogger.com/goog_438512315&quot;&gt;http://www.gametrailers.com/video/new-features-diablo-iii/718443&lt;/a&gt; &lt;br /&gt;
Joystiq: &lt;a href=&quot;http://www.joystiq.com/2011/08/01/diablo-3-to-feature-player-to-player-real-money-auction-house-fo/#continued&quot;&gt;http://www.joystiq.com/2011/08/01/diablo-3-to-feature-player-to-player-real-money-auction-house-fo/#continued&lt;/a&gt; &lt;br /&gt;
Tom&#39;s Hardware: &lt;a aiotitle=&quot;http://www.tomshardware.com/news/Diablo-3-Rob-Pardo-Auction-House-DRM-Battle.net,13154.html&quot; href=&quot;http://www.tomshardware.com/news/Diablo-3-Rob-Pardo-Auction-House-DRM-Battle.net,13154.html&quot;&gt;http://www.tomshardware.com/news/Diablo-3-Rob-Pardo-Auction-House-DRM-Battle.net,13154.html&lt;/a&gt;&lt;u&gt;&lt;/u&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/7054642125543302845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/08/diablo-iii-beta-test-auction-house.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/7054642125543302845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/7054642125543302845'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/08/diablo-iii-beta-test-auction-house.html' title='Diablo III - Beta Test, Auction House Reveal &amp; Bad News?'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghOaBUt5np2471MFCJtPUmtIMAmU8DhxQ9bFa5mn_f08DK9coxI-xr40Qcn-dMOQUoqySlyk6wT8TjSRkE5k0qXgQJeJVp1i8UJ_uloCpq-_9x_uVPkd4xV3ctdJTz5FKAvkYQI4agLdw/s72-c/diablo3-logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-821463854031681997</id><published>2011-07-09T00:14:00.690-04:00</published><updated>2011-07-20T13:07:53.205-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Europe"/><category scheme="http://www.blogger.com/atom/ns#" term="hostels"/><category scheme="http://www.blogger.com/atom/ns#" term="hotels"/><category scheme="http://www.blogger.com/atom/ns#" term="travel"/><category scheme="http://www.blogger.com/atom/ns#" term="traveling"/><title type='text'>I&#39;m Back!</title><content type='html'>It has been a long while since I posted anything on my blog. I apologize to anyone who actually cares about what I have to say, but I can explain myself!&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a aiotitle=&quot;&quot; href=&quot;http://draft.blogger.com/goog_986169380&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN11e-C51A3NIT5NG6VTrHtbMPCr69ZINVrtHq3ZHwyKJm_fTg3zrHm6jM0CEhtnUIktwvhhi0cSS-TDUMM1RSd8HXH6Rd9-dzsp10Vht_DNeewlnwnUEb6nVFv71qniFXLFe0sR1KjQ4/s320/P1060055.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Altes Museum: Hitler&#39;s preferred Speech Venue&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
I went on a trip through Europe this last month where I got to see Berlin, Bern, Cologne, Amsterdam, Prague, Vienna, Rome, Venice, and some others. Although Europe was, surprisingly, a major disappointment I will make blog posts for each of the major cities (or at least a mass blog with bits and pieces from a group of cities). I will share my opinion of Europe as a whole with you now, however, so that you get the sense of why I feel so disappointed.&lt;br /&gt;
&lt;br /&gt;
I found myself repeating this phrase to myself over and over again at each city. &quot;Europe is like Latin America, but with more money and time to spend it.&quot; To be honest everything I saw and felt reinforced my opinion (at least culturally wise). This thought was not exclusive for Hispanic-like countries; it also crossed my my mind while in Germanic countries. Although Latin America is not as bad as some Americans say I did not like Europe being so similar to it and, in a nutshell, that is why I am disappointed. &lt;br /&gt;
&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Deeper analysis~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&lt;br /&gt;
In order to explain my feelings further I have to share the ideas I had before embarking (old stylish too; I left the US on a cruise...) on this trip. I knew what an average American would know about Europe from typical comparisons found on travel books and news: Europe has a more relaxed workplace, better work vacation programs, more organized and better quality of public transportation, more environmental policies, more history, freedom of personal choice, a less violent and more sexually comfortable culture, etc. Simply put, I thought of Europe as a more developed, acculturated and comfortable USA; this notion is completely erroneous.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcREaQj-n68_omi5ntN22wtpnlhXQI-Pkj7BrZQgdCu-FDqdaELH_UrYIlRODbI7bBXM8DwpFHuzRu8papMdq0h1Z5FoSYMI6pWWwyzqVB7duyxBjA04Ehs6LrkZjV6hdBhf3sMmjwmv4/s1600/P1090514.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcREaQj-n68_omi5ntN22wtpnlhXQI-Pkj7BrZQgdCu-FDqdaELH_UrYIlRODbI7bBXM8DwpFHuzRu8papMdq0h1Z5FoSYMI6pWWwyzqVB7duyxBjA04Ehs6LrkZjV6hdBhf3sMmjwmv4/s200/P1090514.JPG&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Vienna&#39;s Street Garbage Can&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2iNdjR8lV8LTIPdC0u9bjLE9AjQ7gepehFSZSZMNdyuXZcpOfA4SJyN63bxRuEQj0VDbdLObsQficMlknucZYxmhG63aWjJgtdnGn0RwuSE9wbF4fUYdr_FUGGjlEi5LODECzg1SqjUQ/s1600/P1090942.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2iNdjR8lV8LTIPdC0u9bjLE9AjQ7gepehFSZSZMNdyuXZcpOfA4SJyN63bxRuEQj0VDbdLObsQficMlknucZYxmhG63aWjJgtdnGn0RwuSE9wbF4fUYdr_FUGGjlEi5LODECzg1SqjUQ/s200/P1090942.JPG&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Florence&#39;s Street&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The first thing I would like to mention about Europe is that EVERYONE SMOKES EVERYWHERE. For the exception of most indoor places it is utterly normal, actually expected I would say, that you smoke. It does not matter who is around you, what time of the day, or even if there is an elementary soccer team right next to you: YES, I witnessed PLENTY of mothers smoking while pushing their baby&#39;s stroller. This made me very upset every day; it was impossible to avoid snorting the foul, disgusting smoke coming out of someone&#39;s black and dying lungs for a whole day. I must&#39;ve inhaled more cigarette smoke from only second-hand-smoke in that month in Europe than in all my life put together. The overkill is the best part: THEY NEVER TURN OFF (step on, water or smash up) UNFINISHED CIGARETTES.... and by never I mean MOTHERFUCKING EVER! On top of everything, unlike in the US, you feel unable to ask them to please smoke somewhere else or to turn it off because it is just culturally wrong since they have a different kind of freedom of choice. Plus no one else minds because they smoke too. It is just frustrating and disappointing to see how a place that I thought was more civilized, educated, and developed than the US was so suffocated in such a meaningless and easily recognizable disease/vice like smoking. I choose to call it disease because the abundance of smoking in every corner at every moment just makes non-smokers addicted to it as well without them even knowing and because it kills so effectively. &lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI8wFXvvHd-frfPAFZ-0ml9moYVTQtKdJ-cwNGNv6FVDq3XqR9voZdAlUZKdOuvylJeiun_qDHsuU3N_0oI_ra6m6iZcpJbF1fVQ8UA92kQsMDjaAKDHBamh1ddRQ99Qg221POtTMaPVE/s1600/P1070944.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI8wFXvvHd-frfPAFZ-0ml9moYVTQtKdJ-cwNGNv6FVDq3XqR9voZdAlUZKdOuvylJeiun_qDHsuU3N_0oI_ra6m6iZcpJbF1fVQ8UA92kQsMDjaAKDHBamh1ddRQ99Qg221POtTMaPVE/s320/P1070944.JPG&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bern, Switzerland&lt;br /&gt;
1 USD = 1.15 CHF&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Another aspect that nearly blew my mind was how much they charge for things that we take for granted in the US. I know that most currencies in Europe are more expensive than USDs, but charging 7 British pounds for a sub at Subway just seems a little excessive when they have the most expensive currency in the world. Perhaps I was just overreacting because Ryanair had just raped me in the ass hardcore. DO NOT EVER GO ON RYANAIR IF YOU HAVE LUGGAGE AT ALL and DO NOT FORGET TO CHECK IN YOUR FLIGHT ONLINE 4 HOURS BEFORE DEPARTURE. If you don&#39;t follow my advice prepare to hand over your ass (around 50-100 pounds per person) to the airline. If you know what is like to be raped by Spirit airlines just grab that feeling and multiply it by 1.71 in exchange rate. But this is not only about outrageous prices it is also about paying for going to the restroom, takeout boxes (If they actually have any), fees for a train you already paid, etc. Restrooms are not outrageously priced, but the only one I saw that was clean enough to warrant a charge was at Bern, Switzerland; the other were pretty much anything you&#39;d find in USA or worse. Takeout, actually called &quot;takeaway&quot; (British), is not expected in sit down restaurants so they may not have bags or boxes for you to put your excess food and if they do have expect to pay some cents for each (Yes it is just cents, but it is quite stressful when you cannot discuss the bill with the waiter because of language barrier).There is charges for plenty of other stuff that have developed because of the overwhelming presence or tourists (charges to go into churches, charges to sit down to eat, etc). These I can overlook, but in the grand scheme of things they are quite annoying and frustrating.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbL3LXH0zo9bbDm4MO4w5oOsA7OWJMBa0hwOj-O5_uQ5rTaC0ND0qpD1IsFubg2ERc_tDU2luYWNPDiX0tNRSmzPtrZNv5JTor7O0zJmYQriDIia1vwyvkm7sQ-ZykBARNQjo7RPk9LQQ/s1600/P1070553.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbL3LXH0zo9bbDm4MO4w5oOsA7OWJMBa0hwOj-O5_uQ5rTaC0ND0qpD1IsFubg2ERc_tDU2luYWNPDiX0tNRSmzPtrZNv5JTor7O0zJmYQriDIia1vwyvkm7sQ-ZykBARNQjo7RPk9LQQ/s320/P1070553.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Day Train from Berlin to Bern, Cleanest Train I rode.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
I also have complains about the public transportation system, but these are due to American&#39;s opinions back home. Americans love to talk about how incredibly organized and punctual public transportation (PT) like buses, trains, and trams can be in Europe. I attribute their comments to the fact that there is no properly functioning public transportation in most US cities. The reality of European PT is far simpler; Europe has: trains that work, some ugly and old while others crisp clean and new; schedules change all the time, but they try to stay true to timetables; trains, buses or trams are not exactly punctual, but definitely attuned with the time hungry American lifestyle; facilities are severely different from one city to the next, but generally better in richer countries. In my opinion PT in Europe is an advanced version of what you will find in South America. By advanced I mean: it is more predictable (allowing for timetables and planning), cleaner, and safer. That is literally it. Bus, Tram and Metro lines are extremely difficult to learn if you are staying for just a day or two. There is plenty of rubbing against each other inside trains and buses, &quot;hop-on salesmen&quot; (at least that&#39;s what I&#39;ve been calling them in my head all my life), and homeless and beggars on trains and stops.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Vwc7jnL3g_nsDxJ9-TquAkY4u8CEsGmCUcBCf3d7koc3Aqe7q0jKUN6YAnqrskhK3Su9Ea1YhT98MWIe7ATG2BD4RPQonmv_cq1lMznr-Fb1oBr_LGs50y6r2_Ss6Ij-Iln-KdRojwU/s1600/P1090563.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Vwc7jnL3g_nsDxJ9-TquAkY4u8CEsGmCUcBCf3d7koc3Aqe7q0jKUN6YAnqrskhK3Su9Ea1YhT98MWIe7ATG2BD4RPQonmv_cq1lMznr-Fb1oBr_LGs50y6r2_Ss6Ij-Iln-KdRojwU/s320/P1090563.JPG&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Venice, Second to Rome in Nastiness&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
City garbage is still a problem despite Americans saying that Europe is very clean. I think this is due to the size of the cities (big cities are bound to have street garbage and smelly alleyways), but the American pedestal quite exceeds the reality. A lot of Europe looks exactly the same as downtown Miami (and Latin America for that matter) in the garbage department, disgusting and unapproachable. It is noticeable, however, that they spend time and money to keep high traffic and tourist concentration areas fairly clean. Thus becoming Latin America ++.&lt;br /&gt;
&lt;br /&gt;
Beggars and &#39;Buhoneros&#39; (street vendors) are everywhere. While there is plenty beggar and buhoneros in USA I have never seen any as annoying and persistent as the ones found in Latin America; sadly, I encountered several that surpassed them in Europe. I have never been slapped or pushed by a beggar or buhonero anywhere in Latin America, but this fact didn&#39;t stop them in Europe. There was at least two occasions where I can distinctly remember being mistreated. First, it was by an old lady beggar in front of a church and after by a Turk buhonero that followed us for almost two blocks. Perhaps these people are not from that country or from Europe at all (we saw several Africans and Turks as street vendors), but I still think that Europeans (in their glorious freedom and letting others be) don&#39;t have the guts and character to tell these people off so that they behave better.&lt;br /&gt;
&lt;br /&gt;
The quality of the food is definitely better in Europe, but not enough to justify prices and the simple, insubstantial plates served in restaurants. The only food worth money in amount and quality are Doner Kebabs, but they get old fast when that is your only food. If you are going to Europe thinking that you will have great food rich in culture for a normal price you are tremendously mistaking. If you want decent food you have to be ready to spend a lot more than you would in the US (and Latin America for that matter). Food is the single aspect in which I honestly think that Latin America completely outperforms Europe. The best meals I had in Europe at a bargaining price were a Mexican torta in Bern and a meter diameter pizza in Venice. My overall diet while in Europe were Doner Kebabs (or its chicken counterpart), and salami/bologna/cheese sandwiches with juice simply because of budget. Take this advice when you go to Europe: If you are going to spend your money there make sure you have extra to cover good food expenses first!&lt;br /&gt;
&lt;br /&gt;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&lt;br /&gt;
Needless to say Europe is a very good place to visit. It is extremely safe (even thought it may not seem that way at first), there is plenty of history to see (although not much to feel), and there is plenty to do aside from sightseeing. Hostels are what you would expect: some dirty, some smelly, some with 30 people in a shared room. They vary severely in price, place, and quality. I am simply trying to say that Americans have Europe on a high pedestal that does not represent it and for this reason I was disappointed. I thought Europe was something else than what I found. I ask you not to make the same mistake; I am certain that if I had gone there with my mind empty and no expectation I would not feel as empty about Europe as I do now.&lt;br /&gt;
&lt;br /&gt;
In the end my Europe trip helped me realize how wasteful Americans are, but at the same time how ingenious they can be when making life easier and less burdensome (putting workplace aside). I went to Europe thinking I would find a place that I would love to call home, but found a part of the world that I would love to visit, and only visit, again. Yes, the USA has many problems, but I just did not feel as comfortable over at Europe. Now.... Canada.... That is a place I would call home ranking above USA. We will see when I go back up there, how I feel about it and what I decide to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: I was working on some drafts before leaving to Europe and I know I haven&#39;t posted them yet, but I am trying hard not to make blogging part of my homework or job yet. I do not want it to get tedious and frustrating before I am even started. I promise I will post another game review soon and some video games news (there is plenty of material with the past E3 event and upcoming releases). &lt;br /&gt;
The thing is that reviewing a video game is tremendously difficult when all I&#39;ve done in life is play video games for fun. I definitely think I have an aptitude for it because I am now able to look at video games with a different eye, but in the end it is strange and difficult to play games while I looking for stuff to write about. I think I should make a comparison in one post.... I&#39;ll call it &quot;Reviewing gaming vs. Fun gaming&quot; (or something like that). I hope you have a good few weeks of summer before fall starts approaching (In my opinion it&#39;s just too hot and I want winter already....).</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/821463854031681997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/07/im-back.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/821463854031681997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/821463854031681997'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/07/im-back.html' title='I&#39;m Back!'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN11e-C51A3NIT5NG6VTrHtbMPCr69ZINVrtHq3ZHwyKJm_fTg3zrHm6jM0CEhtnUIktwvhhi0cSS-TDUMM1RSd8HXH6Rd9-dzsp10Vht_DNeewlnwnUEb6nVFv71qniFXLFe0sR1KjQ4/s72-c/P1060055.JPG" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-8213798868023535808</id><published>2011-07-08T12:23:00.000-04:00</published><updated>2011-12-17T14:10:53.880-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><title type='text'>Darksiders PS3 - Review</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a aiotitle=&quot;&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheWd3UZJY0tQn9vPnSJpFkR1EzcXtgaAV33yAMFrNw6Lf_WRjoGtHa38XQgwR00FTluSlQUk1jDHJ24f8Hz4T-J0_Z3v-CO8fYSVpMQEX4OsFU3hfvvmOURZm2wp7jB5UofKV5PnTO2nk/s1600/Darksiders.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheWd3UZJY0tQn9vPnSJpFkR1EzcXtgaAV33yAMFrNw6Lf_WRjoGtHa38XQgwR00FTluSlQUk1jDHJ24f8Hz4T-J0_Z3v-CO8fYSVpMQEX4OsFU3hfvvmOURZm2wp7jB5UofKV5PnTO2nk/s320/Darksiders.jpg&quot; width=&quot;272&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Darksiders was released on January 5, 2010 for the PS3 and Xbox360, the PC version was released a little later, but it is out already. This game, made by &lt;a href=&quot;http://www.vigilgames.com/&quot; target=&quot;_blank&quot;&gt;Vigil Games&lt;/a&gt;, seems to be an attempt to take the &lt;a href=&quot;http://www.godofwar.com/&quot; target=&quot;_blank&quot;&gt;God of War&lt;/a&gt; franchise and twist it around enough in order to create an original game that would satisfy Xbox360 owners since God of War is a PS3 exclusive. It is inspired on the christian/catholic apocalypse, with the player taking the role of of one the feared horseman - War. A sequel is currently under development and expected to be released in Q4 of 2012. In my opinion this game definitely took the safe route to success (although only mild success I&#39;d say). It takes the God of War formula and scrambles the story and artwork. It only redefines design and gameplay slightly (some people may say that it does not change it at all thought).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Story:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 4/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
As I mentioned in the introduction, the story is based on the idea that four horsemen will appear one after the other once the end of time approaches and judgment will be brought upon everyone that has not follow the commandments put forth by God. I do not know the apocalypse from the bible verbatim, but that is my understanding of it. Darksiders twists the story a bit by making the horsemen righteous entities due to the fact that they are supposed to bring &quot;balance&quot; to the fight between heaven, earth, and hell. However, the search for balance is thrown off when you are summoned before your time by an unknown entity. &lt;br /&gt;
&lt;br /&gt;
The story has enough name dropping and indirect references for people to be able to relate it with the bible and other apocalyptic writings; however, the story does not go into explaining anything other than its own premise and goals. In the end, this helps the story from getting overly religious, but it makes it feel like aliens from heaven and&amp;nbsp;dinosaurs&amp;nbsp;from hell would have worked just as well. In other words, they place the game in a mythological environment that they are weary of using... so why do it at all? After being tricked War is given a chance to redeem himself by fixing the situation down in earth and killing the perpetrator for his own&amp;nbsp;revenge&amp;nbsp;and for restoring the balance. War simply heads out to find out why, how and who tricked him into appearing before his time, killing that entity and returning to his former glory without further a due. Throughout the game there is plenty more names dropped into the story, but none of the characters really become part of the story in a relevant way so that you actually care about them.&lt;br /&gt;
&lt;br /&gt;
The story ends quite&amp;nbsp;abruptly with obvious and&amp;nbsp;expected plot twists, dramatic&amp;nbsp;cutscenes, and a paved road for a sequel. I felt that the mythological (or religious) story was used to make a supernatural setting without the need of much thinking (Yes, this is my opinion with God of War as well). I was quite disappointed with the story; It did not explain the mythology and it felt extremely disconnected from its basis without a good reason. Nothing seems to make sense because they do not explain to you the story completely at the fear of becoming a bible game, but in my&amp;nbsp;opinion&amp;nbsp;that was a mistake. If you have such a fear and cannot visualize how to make a &#39;bible&#39; game that is worth playing, then you should not pick that mythology setting&amp;nbsp;altogether...&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER: I was raised a catholic; I know the bible&#39;s apocalypse story very superficially. I am not religious and do not specifically desire a bible game at all.... Actually, I despise them just as much as any other educational game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Gameplay and Design:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 9/10&lt;/b&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjABTnAEOAT6joUamKNNg1aabxSjmsBK8k3j5M5V7hFkWfu7mqdvsI9MKNE0Ip8Gv42fScr6LEBN4319C1SxhKNZSXXZJvjbJDro7fwDYlb8n8Fw4JGOJMsBg-f2hyphenhyphenaKcjGndp6IsGxBrE/s1600/GoW+orbs.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;112&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjABTnAEOAT6joUamKNNg1aabxSjmsBK8k3j5M5V7hFkWfu7mqdvsI9MKNE0Ip8Gv42fScr6LEBN4319C1SxhKNZSXXZJvjbJDro7fwDYlb8n8Fw4JGOJMsBg-f2hyphenhyphenaKcjGndp6IsGxBrE/s200/GoW+orbs.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3rGOQiCA5jR9PS_T1nwP2pWgLsgm5cji8KyQMj1qEwfZqN99aY95nR4yl6w5y52pslMoZY5pHMoPFBWx71-gX_hYjdWkkC9KG2sFm-iA50lUDaAr5m9LvlRIsMU65ChnCwRWo9fAWi-g/s1600/darksiders+souls.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;116&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3rGOQiCA5jR9PS_T1nwP2pWgLsgm5cji8KyQMj1qEwfZqN99aY95nR4yl6w5y52pslMoZY5pHMoPFBWx71-gX_hYjdWkkC9KG2sFm-iA50lUDaAr5m9LvlRIsMU65ChnCwRWo9fAWi-g/s200/darksiders+souls.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
This section can be boiled down to a single sentence:&lt;br /&gt;
&lt;i&gt;Why fix what God of War has perfected?&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Honestly.... Darksiders plays exactly the same as God of War: It plays at the same speed, fast but with enough gaps to allow enemies to hit you; War has a lot of similar moves in comparison to Kratos, such as counters, magic, area of effect slashes, etc; leveling system is based on the blue souls (red orbs in God of War) collected from chests and enemies; the use of green and yellow souls (instead of orbs in God of War); temporary Chaos Form... granting invincibility, extra damage, reach, etc; even the &quot;dramatic kill moves&quot; triggered by the same fucking button... circle. Simply put; there are too many similarities; it would not surprise me if they actually purchased rights to the game engine from &lt;a href=&quot;http://www.worldwidestudios.net/santamonica&quot; target=&quot;_blank&quot;&gt;SCE Santa Monica Studio&lt;/a&gt;, but there are no official announcements about this that I could find.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj90t6vlIvOinU4Ywu9g8mQPV4n_e03CaV5TdOTKsIXL4Yhug9XZMxBjJAtXeHo9gEPOo8MrpKpyGmXPMk5UvWQmQbpqqyP1FB26CPfs5dOJNRHsqcjl-djwR_2cSnMf7dX3DM6GyBAOzo/s1600/voidwalker-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;111&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj90t6vlIvOinU4Ywu9g8mQPV4n_e03CaV5TdOTKsIXL4Yhug9XZMxBjJAtXeHo9gEPOo8MrpKpyGmXPMk5UvWQmQbpqqyP1FB26CPfs5dOJNRHsqcjl-djwR_2cSnMf7dX3DM6GyBAOzo/s200/voidwalker-1.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
The gameplay varies sharply on one of the items that you get to use later in the game. This item is the&amp;nbsp;voidwalker; it allows you to create portals as in Portal from &lt;a href=&quot;http://www.valvesoftware.com/&quot; target=&quot;_blank&quot;&gt;Valve&lt;/a&gt;. The cool thing about this item is that they implement the item for both puzzle solving and combat (although&amp;nbsp;only for mini-bosses, but new feel nonetheless).&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl9qrTb07y-hbA_EZPRRwZ9oKfYm_zDitLPCmjxc1rTd9HsIuesiFugPdwsle7A51vK3E2Ix9wGgU7CtrpN6bxedaC9LKQd39JqVZ1axm3Sr4zaIUTVeYYhnmNjdB3_D4MtcHXm2DgRGE/s1600/1184062-ruin_3_super.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;183&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl9qrTb07y-hbA_EZPRRwZ9oKfYm_zDitLPCmjxc1rTd9HsIuesiFugPdwsle7A51vK3E2Ix9wGgU7CtrpN6bxedaC9LKQd39JqVZ1axm3Sr4zaIUTVeYYhnmNjdB3_D4MtcHXm2DgRGE/s320/1184062-ruin_3_super.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
Another, thing that is fairly new is fighting on horseback. Ruin was actually given a whole level for running around:&amp;nbsp;&lt;i&gt;The Ashlands. &lt;/i&gt;There you confront several enemy types and a unique one to this level on Ruin (Wurms). There is also boss battles which require that you master control over Ruin; the implementation of horseback riding and combat is perhaps the most original in this game, at least in comparison to God of War. I found myself riding on Ruin even if I didn&#39;t truly need to and the boss encounters that involved Ruin were the most entertaining in my opinion.&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I realize that this comparison with God of War makes it seems like I am trying to bash the game, but this is not my intention. I just mean to point out that these two games are extremely similar. As I said at the&amp;nbsp;beginning&amp;nbsp;of this section, this game copies all the good stuff from a game that is already established and attempts to add to experience in a small way. In the end, I deduct a point for lack of originality, but I think there is little they could have done to improve the system while still trying to capture the same audience. Plus, the elements they appended were fitting and well received.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Presentation:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 6/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikmLiz5n1nXUb2XBjfTL4ybhvQ2NDCQ-aKQCFgBmx52Cl1YALRXcmwmuKQax5iQs-Vqv4YMaGq_GDHU3a3kw7ERXvOW7Zb_h5vY73kquxdfNBMJXpnEfQSQz3QeLesX9u9JWTHBMJIzpA/s1600/Darksiders-Wrath-of-War-Impressions.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;197&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikmLiz5n1nXUb2XBjfTL4ybhvQ2NDCQ-aKQCFgBmx52Cl1YALRXcmwmuKQax5iQs-Vqv4YMaGq_GDHU3a3kw7ERXvOW7Zb_h5vY73kquxdfNBMJXpnEfQSQz3QeLesX9u9JWTHBMJIzpA/s320/Darksiders-Wrath-of-War-Impressions.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUZTCFJcSHUq7d-UYQGRM7f-InEPC5Zxh6MAOtrpsMkxdtO2JzMxPf5JKKZWGx5ei18fKYEMnfXaPqt0Y5GBB7oo-WWodxAeFI9fPceZ5zNf7q17TV_UcQ9yN2qnyznZUuJjW6ZG-YxzQ/s1600/space-marine-picture-02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUZTCFJcSHUq7d-UYQGRM7f-InEPC5Zxh6MAOtrpsMkxdtO2JzMxPf5JKKZWGx5ei18fKYEMnfXaPqt0Y5GBB7oo-WWodxAeFI9fPceZ5zNf7q17TV_UcQ9yN2qnyznZUuJjW6ZG-YxzQ/s200/space-marine-picture-02.jpg&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;The art here is similar to that of the board game &lt;a href=&quot;http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440130a&amp;amp;rootCatGameStyle=wh40k&quot; target=&quot;_blank&quot;&gt;Warhammer 40K&lt;/a&gt; minus the guns. Characters look bulky, even if they are categorized as slick and agile; exaggeration of proportions is common practice in Darksiders as well. Art is also comparable to God of War in technical quality. Environments, enemies and such look good enough to not be judged. Bosses and major characters tend to have more detail and differentiating characteristics as it is always expected. There is only one woman in the game.... and&amp;nbsp;coincidentally&amp;nbsp;she is the only skinny humanoid (not counting the ghosts) character in the whole game. Voice over is good, but not great. Cutscences can be quite&amp;nbsp;disappointing&amp;nbsp;as they often picture a conversation previous to a fight and nothing truly worth a cutscene.&lt;br /&gt;
&lt;br /&gt;
Overall, I think the presentation is&amp;nbsp;intrinsically&amp;nbsp;hurt because of the lack of story and clear purpose in the game. However, Vigil provides gamers the expected traditions of cutscene action that has been exploited in the last decade. It is hard to say that the formula is terrible, but it is most definitely not great.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Lasting Appeal:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 2/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This game is quite long. It took me about 40 hours to finish (including the search for all the collectibles in the game). I will admit that playing Darksiders doesn&#39;t get repetitive because it changes scenery and item exploit much like in &lt;a href=&quot;http://zelda.com/&quot; target=&quot;_blank&quot;&gt;Zelda&lt;/a&gt; games, at the right time. Darksiders, however, has no lasting appeal other than trophies/achievements. The only reason you would not resell this game is because you are a game collector or your friend borrowed it. Sadly, this game is a perfect rental or used turn-in product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;&lt;b&gt;Overall Score: &lt;/b&gt;&lt;b&gt;5/10&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
I would recommend people to play this game if they truly love the hack and slash action genre. It is silly fun without an engaged&amp;nbsp;story line. Simply put, if you like hacking enemies because it looks cool and killing unrecognizable bosses because it gives you a raw sense of achievement by all means buy and play the heck out of this game. Otherwise... just get a PS3 and play God of War....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/8213798868023535808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/07/darksiders-ps3-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/8213798868023535808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/8213798868023535808'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/07/darksiders-ps3-review.html' title='Darksiders PS3 - Review'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheWd3UZJY0tQn9vPnSJpFkR1EzcXtgaAV33yAMFrNw6Lf_WRjoGtHa38XQgwR00FTluSlQUk1jDHJ24f8Hz4T-J0_Z3v-CO8fYSVpMQEX4OsFU3hfvvmOURZm2wp7jB5UofKV5PnTO2nk/s72-c/Darksiders.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-1244993890940232260</id><published>2011-04-29T00:42:00.000-04:00</published><updated>2011-04-29T00:42:31.887-04:00</updated><title type='text'>PSN Hacked!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQr-KpGdBoebFhtai1WrB6cxcQVVAkQF0sP6dRas-y9ei6cilduKoKPHjHwWHOF_sTiXVQXOcPkDZxNc5C_dBp7V4LhimmTIG_FP2WLNnwYmQ5XIfocX30tsYsqApujjl4CQxNSdcYwCM/s1600/psn_logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;141&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQr-KpGdBoebFhtai1WrB6cxcQVVAkQF0sP6dRas-y9ei6cilduKoKPHjHwWHOF_sTiXVQXOcPkDZxNc5C_dBp7V4LhimmTIG_FP2WLNnwYmQ5XIfocX30tsYsqApujjl4CQxNSdcYwCM/s200/psn_logo.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Sony announced &lt;a href=&quot;http://blog.us.playstation.com/2011/04/26/update-on-playstation-network-and-qriocity/&quot;&gt;Apr 26 on their blog&lt;/a&gt; that the PlayStation Network was hacked and the intruders obtained personal information like&amp;nbsp;email/mail addresses,&amp;nbsp;passwords, date of birth, etc. Among the stolen info&amp;nbsp;&lt;b&gt;may &lt;/b&gt;be credit card numbers and expiration dates (excluding security codes). Info was stolen for about seventy million customers in PSN and Qriocity (Netflix is not mentioned by Sony, but I bet that log in information may have been taken as well).&lt;br /&gt;
&lt;br /&gt;
Sony recommends to replace CC numbers, usernames and passwords for anything that may have been taken or that is similar in any other services. It is also recommended to keep an eye on bank accounts and credit reports: U.S. residents are entitled under U.S. law to one free credit report  annually from each of the three major credit bureaus.  To order your  free credit report, visit &lt;a href=&quot;http://www.annualcreditreport.com/&quot;&gt;www.annualcreditreport.com&lt;/a&gt;. Sony Submiteted names and other contact information to the major US credit bureaus free of charge. This will allow US residents to place a &quot;fraud alert&quot; for free to protect your identity.&lt;br /&gt;
&lt;br /&gt;
See below for Contacting the US credit bureaus:&lt;br /&gt;
Experian: 888-397-3742; &lt;a href=&quot;http://www.experian.com/&quot;&gt;www.experian.com&lt;/a&gt;; P.O. Box 9532, Allen, TX 75013&lt;br /&gt;
Equifax: 800-525-6285; &lt;a href=&quot;http://www.experian.com/&quot;&gt;www.equifax.com&lt;/a&gt;; P.O. Box 740241, Atlanta, GA 30374-0241&lt;br /&gt;
TransUnion: 800-680-7289; &lt;a href=&quot;http://www.transunion.com/&quot;&gt;www.transunion.com&lt;/a&gt;; Fraud Victim Assistance Division, P.O. Box 6790, Fullerton, CA 92834-6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~~~~~~~~~~~~~~~~~~KEEP READING FOR DETAILS AND OPINIONS~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&lt;br /&gt;
Sony noticed an intrusion on their servers on April 19th and consequently shut down services. Supposedly they weren&#39;t certain if the customer database was at stake, but we all know that the intruders that take the risk to accessed such massive servers would have customer&amp;nbsp;cc and&amp;nbsp;identifiable info as part of the top files desired. A lot of people pointed fingers at the faceless hacker association &#39;Anonymous&#39; for this incident, but Anons insist that they had nothing to do with it as a group despite their previous&amp;nbsp;threats&amp;nbsp;towards Sony. The identity theft, phishing, and scam&amp;nbsp;cases&amp;nbsp;that will emerge because of this incident are far scarier than anything else. I don&#39;t know about anyone else, but I did notice that since last week I started to&amp;nbsp;receive&amp;nbsp;a shit load of spam on my email trying to sell me new Bras and giving me jobs&amp;nbsp;located on the other side of&amp;nbsp;the country. I thought this was because I was putting my email on several website because of my trip to Europe, but not I am sure that its because of this breach.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTtT5AnfTokAaqeYleLJ2khrcUK1u5PWNPs2Uy39_mz3ux6pxUrofy6zBVV4VNgUUwsEeF5-PMhoXaQFLFSQ9kg0qt1F7ymnFKQsuyRUoVTIZAT14r2ohWx_0gA93_TFEHbUhppsdbvsQ/s1600/Anonymous.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTtT5AnfTokAaqeYleLJ2khrcUK1u5PWNPs2Uy39_mz3ux6pxUrofy6zBVV4VNgUUwsEeF5-PMhoXaQFLFSQ9kg0qt1F7ymnFKQsuyRUoVTIZAT14r2ohWx_0gA93_TFEHbUhppsdbvsQ/s1600/Anonymous.jpg&quot; /&gt;&lt;/a&gt;Honestly, I think this is partially Anonymous&#39; fault. Someone must have wanted to gain acceptance to the group by proving their abilities and/or was very pissed at Sony and desired to just make them look bad while obtaining some useful monetary recompense.&amp;nbsp;I can&#39;t help but hear Xbox fans long/loud rants in my head about how Xbox Live is so much better; please hold your reins! Microsoft has released a warning about a series of Xbox Live scams that are circulating the network and are fooling people successfully quite frequently. Kotaku website even think that both of these incidents are related to each other, but there is little proof. &lt;br /&gt;
&lt;br /&gt;
In the end I think this shows how much&amp;nbsp;companies&amp;nbsp;like Sony are truly falling behind on terms of security and there is nothing we can do about it. We can only abide by their rules and terms; there really is little choice if someone wishes to stay totally anonymous while being part of a community other than just not joining that community. I believe that most computer savvy people know that a breach this size is almost inevitable and will occur eventually despite new security measures. In my case I barely take any precautions concerning my identifiable information because I believe that if anyone wants to know something about you they will find it in the internet with little to no effort. I mean give me someone&#39;s facebook page link &amp;amp; 15 minutes --&amp;gt; I will tell you what websites they visit and where they have accounts, and I am not a hacker....&lt;br /&gt;
&lt;br /&gt;
Are you afraid of identity theft? and what precautions do you take? or do you think that the less you try to protect yourself on the internet the less hackers will target you?&lt;br /&gt;
&lt;br /&gt;
Thanks for reading!&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;a href=&quot;http://blog.us.playstation.com/2011/04/26/update-on-playstation-network-and-qriocity/&quot;&gt;http://blog.us.playstation.com/2011/04/26/update-on-playstation-network-and-qriocity/&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://blog.us.playstation.com/2011/04/27/qa-1-for-playstation-network-and-qriocity-services/&quot;&gt;http://blog.us.playstation.com/2011/04/27/qa-1-for-playstation-network-and-qriocity-services/&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.pcmag.com/article2/0,2817,2384012,00.asp&quot;&gt;http://www.pcmag.com/article2/0,2817,2384012,00.asp&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.anonnews.org/?p=press&amp;amp;a=item&amp;amp;i=848&quot;&gt;http://www.anonnews.org/?p=press&amp;amp;a=item&amp;amp;i=848&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.pcmag.com/article2/0,2817,2384353,00.asp&quot;&gt;http://www.pcmag.com/article2/0,2817,2384353,00.asp&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.pcmag.com/article2/0,2817,2384366,00.asp?kc=PCRSS03079TX1K0000585&quot;&gt;http://www.pcmag.com/article2/0,2817,2384366,00.asp?kc=PCRSS03079TX1K0000585&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.cnet.com/8301-19709_1-20057984-10.html&quot;&gt;http://www.cnet.com/8301-19709_1-20057984-10.html&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/1244993890940232260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/04/psn-hacked.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/1244993890940232260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/1244993890940232260'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/04/psn-hacked.html' title='PSN Hacked!'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQr-KpGdBoebFhtai1WrB6cxcQVVAkQF0sP6dRas-y9ei6cilduKoKPHjHwWHOF_sTiXVQXOcPkDZxNc5C_dBp7V4LhimmTIG_FP2WLNnwYmQ5XIfocX30tsYsqApujjl4CQxNSdcYwCM/s72-c/psn_logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-7842520608405952966</id><published>2011-04-23T15:10:00.000-04:00</published><updated>2011-04-23T15:10:06.349-04:00</updated><title type='text'>2D glasses?</title><content type='html'>&lt;a href=&quot;http://www.amazon.com/2D-Glasses-com-2D-Glasses/dp/B004X4L1UC?ie=UTF8&amp;amp;tag=michae0f-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTxeF3tVn1fsQr6I6124dnrdtaHiL9_XqYVAa31UOrdr4irKkZ3bcFbtY5ibNTjEnhrQSqeG91qoJhuoV7YtLs4eqFiMV22co32xrqKqRjVX2EGwO9cMAvU-hhM7Y2_FpzXk5HszIjhag/s320/header_banner_final.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;I stumbled upon this new product that seems to be smartly invented while targeting a small audience. I am talking about &lt;a href=&quot;http://www.youtube.com/user/vlogbrothers&quot;&gt;Hank&#39;s&lt;/a&gt; 2D Glasses. I personally hate 3D movies; they give me headaches, picture quality goes to shit when you are not looking at the sweet-spot (usually the center of attention in that scene), and just plain annoying to have 3D glasses on top of my prescription glasses (I don&#39;t wear contacts... my eyes despise them...), and 3D movie tickets are just more expensive. &lt;br /&gt;
&lt;br /&gt;
The 2D Glasses cancel out the 3D effect by having the same polarization in each lens. Thus the same image is blocked for each eye creating the &quot;normal&quot; 2D effect that we all know. (PS: These only work for the big screen movies, 3D TV &amp;amp; 3DS technology are totally different; they have to do with real ultra-position and alternation of screens... or some crap like that... read about it and forgot :P ).&lt;br /&gt;
I am confident these glasses work perfectly; by using these glasses people who get headaches from watching 3D movies will be released from that suffering and picture quality will be the same across the screen (since there is no intervention from the other image). However, I still have to wear glasses on top of my prescription and I really do not see the point on paying extra for the 3D tech because of my companion wishes when I will not take advantage of it (Don&#39;t get me wrong... I do it from time to time).&lt;br /&gt;
Therefore, this product&#39;s target audience is limited due to the two disadvantages I mentioned and maybe even more that I have overlooked.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: #ffe599;&quot;&gt;3D movies + 2D Glasses = -1 Comfort ( -3+2 ) &amp;amp; -2 Money ( -1[extra for service] -1[pay for 2D Glasses] ) = overall increase of +1 ~~ Not worth it for me.....&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;span style=&quot;color: #ffe599;&quot;&gt;{Do not understand the equation? well read article.... Do not understand it after reading article? well... I&#39;d bet you didn&#39;t read close enough :D}&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
I am not judging the seller or customers; I am just trying to convey why mathematically I deem this product not worth my money. It is an improvement! It is not for me thought :)&lt;br /&gt;
Let me know if you would buy this and why.... I am interested to see what people think.... (maybe you will even change my mind)&lt;br /&gt;
&lt;br /&gt;
For more information or purchasing take a look at the original website: &lt;a href=&quot;http://www.2d-glasses.com/&quot;&gt;http://www.2d-glasses.com&lt;/a&gt;&lt;br /&gt;
Purchase is also available via Amazon too: &lt;a href=&quot;http://www.amazon.com/2D-Glasses-com-2D-Glasses/dp/B004X4L1UC?ie=UTF8&amp;amp;tag=michae0f-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969&quot; target=&quot;_blank&quot;&gt;2D Glasses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;1&quot; src=&quot;http://www.assoc-amazon.com/e/ir?t=michae0f-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B004X4L1UC&quot; style=&quot;border: medium none ! important; margin: 0px ! important; padding: 0px ! important;&quot; width=&quot;1&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/7842520608405952966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/04/2d-glasses.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/7842520608405952966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/7842520608405952966'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/04/2d-glasses.html' title='2D glasses?'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTxeF3tVn1fsQr6I6124dnrdtaHiL9_XqYVAa31UOrdr4irKkZ3bcFbtY5ibNTjEnhrQSqeG91qoJhuoV7YtLs4eqFiMV22co32xrqKqRjVX2EGwO9cMAvU-hhM7Y2_FpzXk5HszIjhag/s72-c/header_banner_final.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-2481199962261757535</id><published>2011-04-07T20:28:00.000-04:00</published><updated>2011-04-07T20:28:23.572-04:00</updated><title type='text'>Gravity ruler trick! TRY IT!</title><content type='html'>Check this out and TRY IT....&lt;br /&gt;
&lt;br /&gt;
All you need to make one of these is a ruler, a string, and a hammer with a rubber handle!&lt;br /&gt;
Please be careful with your feet and floors... the hammer will drop at least once when you try.&lt;br /&gt;
&lt;br /&gt;
Have fun! cya later&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/Ue6og6JqrFU&quot; title=&quot;YouTube video player&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/2481199962261757535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/04/gravity-ruler-trick-try-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/2481199962261757535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/2481199962261757535'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/04/gravity-ruler-trick-try-it.html' title='Gravity ruler trick! TRY IT!'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Ue6og6JqrFU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-2257593112868237454</id><published>2011-03-20T14:18:00.002-04:00</published><updated>2011-04-15T00:12:54.966-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="cutsences"/><category scheme="http://www.blogger.com/atom/ns#" term="gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Valkyria Chronicles"/><title type='text'>Valkyria Chronicles - PS3</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLuTPpHri0oizUy7cVGZl-3ixUJiReCA-onpwXYOKHKPwQ1NeCYxbOrkV5-rLL278hQYTcXORCoxtmXXU3ygapS_4jJJQccVFW_g_a4DPMF6pqZzXX9kkj16-iwISdbxGMe-nXFmLUATk/s1600/Valkyria_Chronicles_Packshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLuTPpHri0oizUy7cVGZl-3ixUJiReCA-onpwXYOKHKPwQ1NeCYxbOrkV5-rLL278hQYTcXORCoxtmXXU3ygapS_4jJJQccVFW_g_a4DPMF6pqZzXX9kkj16-iwISdbxGMe-nXFmLUATk/s320/Valkyria_Chronicles_Packshot.jpg&quot; width=&quot;276&quot; /&gt;&lt;/a&gt;This game was originally released on Nov 2008 for PS3 only. This is a high quality RPG made by &lt;a href=&quot;http://www.sega.com/&quot;&gt;SEGA&lt;/a&gt;. It combines several aspects of different genres into a cohesive whole. There have been 2 sequels to the game; however, both only on the PSP. (This reminds me of what happened with Monster Hunter on the PS2. We can expect that the next console Valkyria Chronicles will be for the Wii...). In my opinion this game was buried under the many releases that came out that capitalist season and it never reemerged from the overwhelming pile on top of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Story:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 9/10&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=oCcDUmBDNas&quot;&gt;Story Cut Scenes video sample (Chapter 1)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Valkyria Chronicles&#39; story is combination of anime style drama, comedy and romance. Although it tries to stay away from being too overly dramatic, possibly in order to appeal to more western audience, the Japanese influence is still obviously present.&lt;br /&gt;
&lt;br /&gt;
This is a story of war, love and revenge that seems like a colorful WWII alternate spin off. War has split Europa in two: the Atlantic Federation to the east and the Empire to the west. The story develops on a tiny neutral nation called Gallia located between both alliances currently at war. Gallia is involved in the war by the invasion of the Empire in search of ragnite resources and the Valkyria power to aid their goal of world domination. The story focuses on Welkin Gunther as he becomes the lieutenant of the militia&#39;s Squad 7 and has to command a group of individuals from distinct backgrounds and attitudes to defend their homeland.&lt;br /&gt;
&lt;br /&gt;
The story is told through a series of chapters and episodic cut scenes that divide the story and allow exposure background and context that further your attachment to characters and personalities while keeping things fresh and advancing every subdivision of the chapter.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIFyij-s9dFwQ8hM7iRQdT3urzd0tFIHJKpFMXpvc5z48IKW6Rxv-WEZkg9zzpVZjfPqsJ3OfLAqYLLsTiaXrZuOSoZP2IGRh8gGZkpKjiiUcWbWz5lWsDz-uHR1zwrSfNdyHItxOZYjI/s1600/Valkyria-Chronicles_small_0001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIFyij-s9dFwQ8hM7iRQdT3urzd0tFIHJKpFMXpvc5z48IKW6Rxv-WEZkg9zzpVZjfPqsJ3OfLAqYLLsTiaXrZuOSoZP2IGRh8gGZkpKjiiUcWbWz5lWsDz-uHR1zwrSfNdyHItxOZYjI/s400/Valkyria-Chronicles_small_0001.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Overall, this story can be quite engaging as long as you can put up with having to hit X every time a speech is done during the manga style cut scenes, which comprises of about 60% of all the cut scenes. The character development is slow and repetitive at first, but abrupt and satisfying at the end, which makes it feel like these personalities changed in a realistic manner (people tend to stick to what they know despite influences all around them until one day something just clicks and everything changes). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Gameplay and Design:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 9/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The gameplay combines elements from three genres (RPGs, strategy games, and third-person shooters) in order to create a unique Turn-based RTS (That&#39;s exactly how it felt to me). &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a aiotarget=&quot;false&quot; aiotitle=&quot;&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghmLA7qm5TY4IIdW3b2V6NhKAJdnnozSd9czlLlm2oLZbqgCyG4LEKe7W6yis4eWqHXan0VcoZ4itM9hYfIE3omyM2fGQn2f8SH_vfXcx5uDj1-72f28kEu3CE6z5ZiMwHmTL_oq6Jq3w/s1600/valkyria-chronicles-edy-map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghmLA7qm5TY4IIdW3b2V6NhKAJdnnozSd9czlLlm2oLZbqgCyG4LEKe7W6yis4eWqHXan0VcoZ4itM9hYfIE3omyM2fGQn2f8SH_vfXcx5uDj1-72f28kEu3CE6z5ZiMwHmTL_oq6Jq3w/s320/valkyria-chronicles-edy-map.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Missions begin with an overhead view of the battlefield with all units are represented by icons that separate them by class. Command Points (CPs) allow you to choose one unit in order to move and attack. Once the unit is chosen the camera shifts into third-person; movement is limited by an action gauge and only one type of attack is allowed per unit&#39;s action. When attacking one can consider cover, weak points and positioning in order to get the most out of that action. Once all CPs are spent the Phase shifts to the enemy&#39;s side after that another turn begins on the player&#39;s phase. Battles are won by either obliterating all enemy forces or completing certain tasks, such as capturing enemy camps or disabling certain units, within 20 turns. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvqlkOqW1pITpJukvJb5mrDo95ANlesQi9gAAKv-CZ8J90prfCwoR98mCg4vkAEZ_hptjdiJdoHUoMe19-ZsbkZpeYMr7_U63UAB80nfyQfsG0yIwIykS8i6jthyphenhyphenNZRU7unlMmpUCBwSE/s1600/valkyria425e3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvqlkOqW1pITpJukvJb5mrDo95ANlesQi9gAAKv-CZ8J90prfCwoR98mCg4vkAEZ_hptjdiJdoHUoMe19-ZsbkZpeYMr7_U63UAB80nfyQfsG0yIwIykS8i6jthyphenhyphenNZRU7unlMmpUCBwSE/s320/valkyria425e3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;After each battle you get money and experience according to the mission completion rank dependent on your performance. These can be used on headquarters to upgrade your troops and weapons. You can also customize your squad from a list of recruits that have unique personalities and tastes that will affect their performance in battle. Your troops are divided into 5 classes; each class behaves differently and has advantages confronting certain opponents.This creates a rock-paper-scissor system that requires the player to use a certain class in the right situation. Battles tend to emphasize squad teamwork because of different attacks and special moves of each class that are required to overcome obstacles. The factor that I like the most and did not expect was a squad member death. If one of your soldiers is shot down in combat you have 3 phases or before an enemy reaches them; otherwise they will perish for the rest of your game. This adds an additional layer to the game as you probably will bond with some of the personalities and skills.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinh_x0d5yW5p69RvPkwdbMlf0lk6z_HkBR06tHQUrWx1CdCUxY9shb6Okp7ra1KgdJ31PfyMgwluYfupDUu5gqVsVzccFTPEMNS7ziAFpEHzBDq11XblC1xOuuoUuOWEBahRH2gvI65as/s1600/Valkyria_Chronicles-PS3Screenshots15186Valk.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinh_x0d5yW5p69RvPkwdbMlf0lk6z_HkBR06tHQUrWx1CdCUxY9shb6Okp7ra1KgdJ31PfyMgwluYfupDUu5gqVsVzccFTPEMNS7ziAFpEHzBDq11XblC1xOuuoUuOWEBahRH2gvI65as/s320/Valkyria_Chronicles-PS3Screenshots15186Valk.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Overall this game is well balance, complex and deep (Perhaps a little too deep). Although once you are able to keep track of all the different variables you will be severely rewarded it is so much to remember that you will make mistakes that can jeopardize the mission and waste your time. If you are not willing to give the same mission a try a couple times you will not be able to complete every mission. This game is difficult; even if you are a great chess player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Presentation:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 10/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg82wGPLbOencnd0v-IQLrL6nBs5iX3e68H1-ARMDHf3PIg0v9J_QLwCOx6omKRlVkq4E0tO7rdbPWd1GbzALF-oqXSguLigufUWhe6UH5tYqw46Ya8g3lOaNWbeUGXVsYw8PM1yR9HnEg/s1600/2009-09-18_valkyriaselvaria.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg82wGPLbOencnd0v-IQLrL6nBs5iX3e68H1-ARMDHf3PIg0v9J_QLwCOx6omKRlVkq4E0tO7rdbPWd1GbzALF-oqXSguLigufUWhe6UH5tYqw46Ya8g3lOaNWbeUGXVsYw8PM1yR9HnEg/s320/2009-09-18_valkyriaselvaria.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The visuals in Valkyria Chronicles are just great. All animation and interaction feels anime cartoon like, but of great quality. The game&#39;s shading style makes it feel as if you were watching a moving watercolor painting instead of your TV. There is not other game that looks like it. There is very little difference between the CG cutscenes and the actual engine work seen during battles and gameplay. The voice acting feels very genuine and nails what each cutscene wants to convey.&lt;br /&gt;
Overall the presentation is just beautiful without having to exploit all of the engine&#39;s power. However, if you do not like anime styled art you will definitely hate the look of this beast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;u&gt;&lt;b&gt;Lasting Appeal:&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;SCORE: 4/10&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg52a-VEM75oAo-0CoDSWqYtt9ksMLhFB0jGeRdlxgjk8lf9oF7yEix5mAaiajo-85wWTSmJ3w3_fDmrido5EcaXyNBaJ1SPL9Z4aBYGH8X_VYdI_fa8uiBglLR60pWCxgCR4uZmDkGjJE/s1600/4986590083_70d6b8e1a3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg52a-VEM75oAo-0CoDSWqYtt9ksMLhFB0jGeRdlxgjk8lf9oF7yEix5mAaiajo-85wWTSmJ3w3_fDmrido5EcaXyNBaJ1SPL9Z4aBYGH8X_VYdI_fa8uiBglLR60pWCxgCR4uZmDkGjJE/s320/4986590083_70d6b8e1a3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;This game is a strong single player experience. However, there is very little incentive to make you play again once you have finished the game once other than to relive the story. There is no online or multiplayer to exploit. Although farming for experience and money to crack up your squad&#39;s level and equipment might keep you busy it will not bring out new content that is truly worth your time. The hard mode is a way to go through the game again with added challenge, but the story is the same and strategy is extremely similar as in normal mode. You could also strive to achieve a rank A in each mission, but you will receive little more than in game medals that do not transfer to PS3 trophies. Thus there truly is nothing to stop you from reselling this game once you played through once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;&lt;b&gt;Overall Score: &lt;/b&gt;&lt;b&gt;8/10&lt;iframe align=&quot;right&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=michae0f-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0016C3260&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: I know this took me a LONG time... but it was very difficult to figure out what type of layout to use and the type of scoring I found fitting. As of right now this is still&amp;nbsp; a draft of what I&#39;d like to work on.... If there is anything anyone can contribute to help me make better reviews please go ahead and let me know.&lt;br /&gt;
&lt;br /&gt;
Again thanks for reading!!</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/2257593112868237454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/03/valkyria-chronicles-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/2257593112868237454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/2257593112868237454'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/03/valkyria-chronicles-ps3.html' title='Valkyria Chronicles - PS3'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLuTPpHri0oizUy7cVGZl-3ixUJiReCA-onpwXYOKHKPwQ1NeCYxbOrkV5-rLL278hQYTcXORCoxtmXXU3ygapS_4jJJQccVFW_g_a4DPMF6pqZzXX9kkj16-iwISdbxGMe-nXFmLUATk/s72-c/Valkyria_Chronicles_Packshot.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-4640402099473996859</id><published>2011-03-03T17:28:00.002-05:00</published><updated>2011-03-03T17:36:50.245-05:00</updated><title type='text'>Dark Souls &amp; DLC Annoucements Before Release</title><content type='html'>There is two topics I&#39;d like to tackle today. First off I will talk about a sequel to a game that did not receive enough attention from RPG lovers and that they should not pass up now. The second thing is an issue that has been slowly creeping in... DLC... Furthermore, release day DLC.&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Dark Souls (PS3 Exclusive)&lt;/span&gt;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW9X2efKPd0bRTEvbl7q5QWOuhxjaSbSNeXuJ4ZL3GUhiuRs21klimwLogglhihTv4gw6Xx6-kbnbWnmEjY80M0_fPMxqpQBDLbv9UM5-QQD2kEcweuJEEXLT_8gjrdfdG7nTIlCHNURE/s1600/Demon+souls.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW9X2efKPd0bRTEvbl7q5QWOuhxjaSbSNeXuJ4ZL3GUhiuRs21klimwLogglhihTv4gw6Xx6-kbnbWnmEjY80M0_fPMxqpQBDLbv9UM5-QQD2kEcweuJEEXLT_8gjrdfdG7nTIlCHNURE/s200/Demon+souls.jpg&quot; width=&quot;173&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Dark Souls is the &quot;sequel&quot; to Demons Souls in the aspects of concepts and execution, but it is set on a similar yet different world. Thus it is not a direct sequel to the story, but instead to the feel and gameplay. Dark Souls still offers the same kind of intense action within the dungeons and  encounters with terrifying enemies along with the different type of online system that makes this game very unique. The developers said that this game will have a world that allows for fluid exploration between all locations; I get the feeling that he meant to convey that it would be like oblivion, but without loading screen.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHgyWXSbz6VhRRy5pUgkB1PaE6IpduhrXzjj7N2rqha47UVlF8edha6sNkINmPFQAqBSIfrhFJdsBVmzpOTrVGXQw89CBxqUJ4azkHV5pXLtVx7iNkKhn1fh2A8azSV1_tY7Im-yO7_aA/s1600/dark-souls-20110202044136500.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHgyWXSbz6VhRRy5pUgkB1PaE6IpduhrXzjj7N2rqha47UVlF8edha6sNkINmPFQAqBSIfrhFJdsBVmzpOTrVGXQw89CBxqUJ4azkHV5pXLtVx7iNkKhn1fh2A8azSV1_tY7Im-yO7_aA/s320/dark-souls-20110202044136500.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Demon Souls was successful in the long run, but even today it seems easily overshadowed by other JRPG games. The most common turn off of this game is the difficulty level and yes Dark Souls will be just as hard; so if you do not like hard games neither of these is for you. It seems like story and decision making will not be a driving force as in western RPGs, but the combat is definitely very complex and engaging; a little mistake gets you killed easy. Japanese RPGs have been &quot;dying&quot; because of their attempt to westernize according to a lot a gamers, but the mild success of this game and Monster Hunter 3 show how Japanese developers are trying to approach the RPG fight through the gameplay instead of the story. I think the next step would be a game where the elements of complex fighting found here and story line decisions found in western games are blended into one (A game that seems to be approaching this is The Witcher 2). &lt;br /&gt;
&lt;br /&gt;
I just thought it was worth to mention that this game plans to release for 2011 holiday season (Nov/Dec...ish) because any fan of the western RPG style would probably like to give this game a big chunk of their time.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Sources:&lt;/u&gt;&lt;br /&gt;
Game Trailers: &lt;a href=&quot;http://www.gametrailers.com/game/dark-souls/13855&quot;&gt;http://www.gametrailers.com/game/dark-souls/13855&lt;/a&gt;&lt;br /&gt;
IGN: &lt;a href=&quot;http://ps3.ign.com/objects/086/086623.html&quot;&gt;http://ps3.ign.com/objects/086/086623.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;DLC (Down-Loadable Content) &lt;/span&gt;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
My opinion of DLC is utterly negative. I do not want DLC to become the only way to purchase and sell games. Although it is convenient for both customer and developers in many aspects it will completely cut out the factor of supply and demand as well as destroying a second market option (unless a way to &quot;share&quot; games is created). I feel that people are taking this change far too lightly. If a full scale change to DLC happens people will be saying good bye to being able to share games with friends, re-selling games that you hated or finished, price drops, and possibly collection items. However, you will NOT be saying farewells to piracy! (I&#39;d argue that it could make it easier), but I am sure that hackers and programmers will find a way to pirate games. Now tell me is it worth it to go this way? I don&#39;t think so... I may be proven wrong, but I highly doubt that companies will not take advantage of the DLC power to exploit more money from honest customers. In other words, I think that honest customers will lose a lot of flexibility in exchange for convenience by implementing this system, while pirates and hackers would have a much better flexibility and the same convenience. Are you sure about moving in this direction?&lt;br /&gt;
(PS: I do not buy or support any kind of DLC products that do not allow for me to literally own the product aside from Netflix because I still consider it a &#39;rental&#39; system)&lt;br /&gt;
&lt;br /&gt;
Developers are taking advantage of the DLC systems already to get more money. YTF are developers and publishers announcing DLC for a game that has not even been released yet!? I mean they want to sell you &quot;extra&quot; content the first day of release. I am sorry but shouldn&#39;t that content be on the disk already? It was created before the release.... people argue that the content was not meant to be on the primary story to begin with to justify the &#39;extra&#39; and to this I agree. However, I would also agree that the efforts they put into this extra content could have been used in creating a more robust and fulfilling game than the one being sold to me at full price. Of course companies choose the path of making extra instead of more robust in order to make more money.... Overall I would say that developers should emphasize on making each section separately and please do not make DLC for release day unless is free. -.-&lt;br /&gt;
&lt;br /&gt;
Do you support/like DLC? Do you disagree with me? Why?&lt;br /&gt;
After you answer that think about this:&lt;br /&gt;
What do you do with DLC from a big game after you are done? What can you do? Will your friend who borrowed your game enjoy that DLC as well? Will you be able to get extra cash for trading in/selling you copy of the game?&lt;br /&gt;
&lt;br /&gt;
One example of this that is disappointing:&lt;br /&gt;
&lt;a href=&quot;http://www.gametrailers.com/video/exclusive-exiled-dragon-age/711039&quot;&gt;Dragon Age 2 - Exiled Prince DLC Trailer (from GT)&lt;/a&gt;&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/QFLIoTBOsqw?hl=en&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/QFLIoTBOsqw?hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/4640402099473996859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/03/dark-souls-dlc-annoucements-before.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/4640402099473996859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/4640402099473996859'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/03/dark-souls-dlc-annoucements-before.html' title='Dark Souls &amp; DLC Annoucements Before Release'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW9X2efKPd0bRTEvbl7q5QWOuhxjaSbSNeXuJ4ZL3GUhiuRs21klimwLogglhihTv4gw6Xx6-kbnbWnmEjY80M0_fPMxqpQBDLbv9UM5-QQD2kEcweuJEEXLT_8gjrdfdG7nTIlCHNURE/s72-c/Demon+souls.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-9117561817507979761</id><published>2011-02-19T20:28:00.004-05:00</published><updated>2011-02-20T09:28:48.478-05:00</updated><title type='text'>Dragon Age: Redemption</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a aiotarget=&quot;false&quot; aiotitle=&quot;&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmZxE9tyqyj-Aeeng0xrXhePWGM90p88Remxlw58PFbwqP8wl4qYmAwn14zm5dU_pPFxc6sI0OEXHweTc-A8zTOkoImYalbS7naZker4Ek8ugssVxkYKdHjWehNKzA70BbDcy_DiZF2DU/s1600/Dragonageredemption.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmZxE9tyqyj-Aeeng0xrXhePWGM90p88Remxlw58PFbwqP8wl4qYmAwn14zm5dU_pPFxc6sI0OEXHweTc-A8zTOkoImYalbS7naZker4Ek8ugssVxkYKdHjWehNKzA70BbDcy_DiZF2DU/s400/Dragonageredemption.jpg&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This past Tuesday (02/15/11) was announced that &lt;a href=&quot;http://www.facebook.com/home.php#%21/FeliciaDay&quot;&gt;Felicia Day&lt;/a&gt;, writer and protagonist of the successful web show &lt;a href=&quot;http://www.watchtheguild.com/&quot;&gt;The Guild,&lt;/a&gt; will be starring on the new web series called &lt;a href=&quot;http://www.youtube.com/watch?v=OF2mPgwrlT4&amp;amp;feature=player_embedded#at=29&quot;&gt;Dragon Age: Redemption&lt;/a&gt;. It is based on the Dragon Age universe from the BioWare video game.&lt;br /&gt;
&lt;br /&gt;
The series is scheduled to premiere some time this Summer 2011. The &quot;Dragon Age: Redemption&quot; plot is set in the same time period as BioWare&#39;s Dragon Age II and follows Tallis, an Elven assassin hired by the Qunari to capture a rogue mage. If she fails this mission she &lt;span id=&quot;intelliTXT&quot;&gt;risks having her freedom taken away. The elf realizes that she cannot do this by herself thus she enlists &lt;/span&gt;other companions who are not always aligned  in beliefs and goals, but who ultimately band together to defeat their foe in an attempt to restore peace and balance. &lt;br /&gt;
&lt;br /&gt;
Felicia Day comments on Tallis: &quot;Tallis is headstrong, she fights dirty, and she has a really  sarcastic   sense of humor. I wanted to bring a modern sensibility to a   fantasy  character in a fantasy world.&quot;&lt;br /&gt;
&lt;br /&gt;
“I’m a huge&amp;nbsp;&lt;i&gt;Dragon Age&lt;/i&gt;&amp;nbsp;fan, and I have been looking for a follow up project to&amp;nbsp;&lt;i&gt;The Guild&lt;/i&gt;&amp;nbsp;for quite some time,” said Day. “I was thrilled when the opportunity to work with BioWare materialized.&amp;nbsp;&lt;i&gt;Dragon Age: Redemption&lt;/i&gt;&amp;nbsp;allows  me to tell a fantasy story in a new way, using a universe I really  love.” (Of course she&#39;d say this... she wants a cool job... and I don&#39;t frown upon it). &lt;br /&gt;
&lt;br /&gt;
The series was filmed near Los Angeles this past January. With Peter Winther as director (previous associate producer in &lt;i&gt;Stargate&lt;/i&gt; and &lt;i&gt;Independence Day&lt;/i&gt;), and John Bartley as cinematographer (who worked on &lt;i&gt;Lost&lt;/i&gt;) this is looking to be a pretty good project that might set a new standard for transforming video games into good live action movies.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJfRxgiRGQVZMfS4tJXupcJa8L0G2ZAT2jBhyMto8l6uKSDu9qzGqwuOhaL2Q3k8blK8hgpXw0DrvOnljkW5zbQXSDCfr2bVFzFBdUwqTqhI-_I53kdtejmA7eIDC-TCGMRPYUcjyHO5s/s1600/safe_image.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJfRxgiRGQVZMfS4tJXupcJa8L0G2ZAT2jBhyMto8l6uKSDu9qzGqwuOhaL2Q3k8blK8hgpXw0DrvOnljkW5zbQXSDCfr2bVFzFBdUwqTqhI-_I53kdtejmA7eIDC-TCGMRPYUcjyHO5s/s1600/safe_image.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJfRxgiRGQVZMfS4tJXupcJa8L0G2ZAT2jBhyMto8l6uKSDu9qzGqwuOhaL2Q3k8blK8hgpXw0DrvOnljkW5zbQXSDCfr2bVFzFBdUwqTqhI-_I53kdtejmA7eIDC-TCGMRPYUcjyHO5s/s320/safe_image.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;On top of starring on the series Felicia Day also wrote the script and participated as co-produced. &lt;span id=&quot;intelliTXT&quot;&gt;She said that she was well aware that video games don&#39;t normally translate well to live action, so she had tried to make &lt;i&gt;Redemption&lt;/i&gt; as faithful as possible by getting involved as much as she could in the project. &lt;/span&gt;&lt;span id=&quot;intelliTXT&quot;&gt;&quot;I put every single effort into making this something that gamers will be proud of.&quot;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is obviously a marketing move and a possible opportunity expansion for &lt;a href=&quot;http://www.gametrailers.com/game/dragon-age-ii/13515&quot;&gt;Dragon Age II&lt;/a&gt;. This project is not meant to appeal to new audiences or the mass market; instead BioWare seems more interested in reinforcing the connection between fans and this franchise. The fact they chose Felicia Day to star on the series clearly states that BioWare wishes to stay in the hardcore gaming community. In my opinion, the web series announcement is just a way for them to make a statement about the confidence they have on this franchise. They wish to provide fans with a good game and, if desired by the public, a good quality live action series based on the video game. I think this project is a great move by the company and a possible great step forward on the current translation of video games into movies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.latenightwithjimmyfallon.com/video/felicia_day_21611/1295315&quot;&gt;Jimmy Fallon&#39;s Interview on 02/16/11&lt;/a&gt;&lt;br /&gt;
&lt;object align=&quot;middle&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; height=&quot;283&quot; width=&quot;384&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;movie&quot; value=&quot;http://widget.nbc.com/videos/nbcshort_at.swf?CXNID=1000004.10045NXC&amp;widID=4727a250e66f9723&amp;clipID=1295315&amp;showID=41&quot;/&gt;&lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#000000&quot; /&gt;&lt;embed src=&quot;http://widget.nbc.com/videos/nbcshort_at.swf?CXNID=1000004.10045NXC&amp;widID=4727a250e66f9723&amp;clipID=1295315&amp;showID=41&quot; quality=&quot;high&quot; bgcolor=&quot;#000000&quot; width=&quot;384&quot; height=&quot;283&quot; align=&quot;middle&quot; allowFullScreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=dP_-SmvtYhA&quot;&gt;Dragon Age: Redemption Teaser&lt;/a&gt;&lt;br /&gt;
&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;http://www.youtube.com/embed/dP_-SmvtYhA&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Sources:&lt;/u&gt;&lt;br /&gt;
&lt;a href=&quot;http://dragonage.bioware.com/da2/feliciaday&quot;&gt;http://dragonage.bioware.com/da2/feliciaday&lt;/a&gt; &lt;br /&gt;
&lt;a href=&quot;http://www.usatoday.com/life/lifestyle/2011-02-15-felicia15_ST_N.htm&quot;&gt;http://www.usatoday.com/life/lifestyle/2011-02-15-felicia15_ST_N.htm&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://feliciaday.com/blog/dragon-age-redemption&quot;&gt;http://feliciaday.com/blog/dragon-age-redemption&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/9117561817507979761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/02/dragon-age-redemption.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/9117561817507979761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/9117561817507979761'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/02/dragon-age-redemption.html' title='Dragon Age: Redemption'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmZxE9tyqyj-Aeeng0xrXhePWGM90p88Remxlw58PFbwqP8wl4qYmAwn14zm5dU_pPFxc6sI0OEXHweTc-A8zTOkoImYalbS7naZker4Ek8ugssVxkYKdHjWehNKzA70BbDcy_DiZF2DU/s72-c/Dragonageredemption.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-5046325282805258321</id><published>2011-02-10T16:03:00.000-05:00</published><updated>2011-02-10T16:03:06.613-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="business"/><category scheme="http://www.blogger.com/atom/ns#" term="ideas"/><category scheme="http://www.blogger.com/atom/ns#" term="innovation"/><category scheme="http://www.blogger.com/atom/ns#" term="job problem"/><category scheme="http://www.blogger.com/atom/ns#" term="jobs"/><category scheme="http://www.blogger.com/atom/ns#" term="obvious solution"/><category scheme="http://www.blogger.com/atom/ns#" term="politics"/><category scheme="http://www.blogger.com/atom/ns#" term="strategy"/><category scheme="http://www.blogger.com/atom/ns#" term="unemployment"/><title type='text'>Job problem in the US</title><content type='html'>I decided to make my first piece of &quot;intellectual&quot; blog....&lt;br /&gt;
I know there is plenty of problems with unemployment, job security, and job quality. It is evident that the government wants to do something, but doesn&#39;t always make the right choices.... (look at the past bailout of companies and future plans with energy jobs).&lt;br /&gt;
&lt;br /&gt;
I have two great friends that have been without a job here in Florida for over 2 years. Both of them are extremely smart and dedicated to the things they do (even if they do not want to do them). Neither of them is a &quot;Professional,&quot; but I know they definitely work and create results as if they were. However, their problem is not exactly that they are not academically recognized or their past job experience; instead it is that finding job listings is simply too convoluted.&lt;br /&gt;
&lt;br /&gt;
I am sure you&#39;ve heard of &lt;a href=&quot;http://careerbuilder.com/&quot;&gt;careerbuilder.com&lt;/a&gt;, &lt;a href=&quot;http://monster.com/&quot;&gt;monster.com&lt;/a&gt;, &lt;a href=&quot;http://usajobs.gov/&quot;&gt;usajobs.gov&lt;/a&gt;, &lt;a href=&quot;http://www.indeed.com/&quot;&gt;indeed.com&lt;/a&gt;, &lt;a href=&quot;http://craiglist.com/&quot;&gt;craiglist.com&lt;/a&gt;, etc.... and a lot of companies use their own &quot;career&quot; or &quot;jobs&quot; section on their website to post jobs in their company.&lt;br /&gt;
However most of these sites are not interconnected; this is a no brainier for me: &lt;br /&gt;
&lt;br /&gt;
Why not just have a massive database including EVERY JOB POSTING in every website out there?&lt;br /&gt;
A database of this type would severely diminish the amount of time one has to dedicate to job searching and with the right engines for filtering and searching one could narrow down or stay as broad as desired. It would also allow for the creation of statistical numbers indicating rates on job creation, job types trends, population preference, job demand vs supply, etc (which have endless uses). It could also make it easy for all types of companies to market their job openings and target specific audiences by exploiting all the different filters.&lt;br /&gt;
Yes, this database would provide with a enormous amount of applicants for each job; however, improving techniques for for narrowing down candidates is another subject because using the same techniques applied today would not disrupt the interconnected database application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, I know that some websites attempt to do this and achieve it with some degree of effectiveness. I will take Indeed.com for instance. Indeed.com grabs listings from several websites and posts them and links back to the originating website. This is the right idea, but this list tends to be repetitive (because it shows one listing for each website where it is found) and inconsistent.&lt;br /&gt;
What we need is a standardized system of posting; the government would be the right institution to impose this restrictions on all companies (I am not saying to require too many in depth things, only the minimum to be able to use as statistics, for example: part-time, pay, type of job [clerical, bar tending], city, etc). &lt;br /&gt;
&lt;br /&gt;
I think the biggest problem with this idea is how it could be enforced by the government in a concrete and coherent legal manner. I have not thought of a way, yet, for the government to impose restrictions or grant incentives in the specific sense, but those could be developed and fixed over time. If anyone has specific ideas I will edit them into this post if you allow me (kinda like a group paper...?).&lt;br /&gt;
&lt;br /&gt;
The other issue that could emerge from this governmental intervention is how it would disrupt the work that all of these website are doing; however, I think that those websites would benefit severely if they implement the requirements the government sets up from the incentives that could be offered and by offering &quot;extra features&quot; that are not offered on other websites, which would warrant payment; but would still be fed into the massive database.&lt;br /&gt;
&lt;br /&gt;
Please let me know what you think of this idea. I will gratefully accept criticism, support and everything else.&lt;br /&gt;
&lt;br /&gt;
If you want the concrete manner in which the database would work without severely straining human resources departments on every company. I will mention it on another post or maybe annex it to this one.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading!</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/5046325282805258321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/02/job-problem-in-us.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/5046325282805258321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/5046325282805258321'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/02/job-problem-in-us.html' title='Job problem in the US'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-5594664276215064047</id><published>2011-01-22T18:31:00.001-05:00</published><updated>2011-01-22T18:55:05.451-05:00</updated><title type='text'>3DS ~ FFXIII-2 ~ and a bit of sales numbers NPD</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Nintendo 3DS &lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The 3DS has finally been announced with release date and price in the USA!!&lt;br /&gt;
&lt;br /&gt;
It will come out on&amp;nbsp; &lt;span style=&quot;color: red;&quot;&gt;March 27th&lt;/span&gt; at &lt;span style=&quot;color: red;&quot;&gt;$249.99 &lt;/span&gt;(aka 250) in two colors &quot;Aqua Blue&quot; &amp;amp; &quot;Cosmo Black;&quot; it also includes a 2GB SD Card with the purchase. It is compatible with all DS game titles. All buttons are the same except for the addition of a &quot;analog circle pad&quot; which is just like an analog stick (it seems very well positioned).&lt;br /&gt;
&lt;br /&gt;
They have a &quot;Video Game Window that is from launch day to June where they will have 30 plus video games titles. This means that we have no clue what the exact launch day games are yet.&lt;br /&gt;
They specified that the launch window they will have &quot;&lt;span style=&quot;color: red;&quot;&gt;Nindendogs + cats,&lt;/span&gt;&quot; &quot;&lt;span style=&quot;color: red;&quot;&gt;Steeldiver&lt;/span&gt;&quot; and &quot;&lt;span style=&quot;color: red;&quot;&gt;Pilotwings&lt;/span&gt; &lt;span style=&quot;color: red;&quot;&gt;Resort&lt;/span&gt;&quot; (in other words... bullshit kids titles.... [I hate it when corporations target kids too much, specially with the hazard release*]).&lt;br /&gt;
Furthermore, they said that in 2011 they will release &quot;&lt;span style=&quot;color: orange;&quot;&gt;The Legend of Zelda: Ocarina Of Time 3D&lt;/span&gt;&quot; &amp;amp; &quot;&lt;span style=&quot;color: orange;&quot;&gt;Kid Icarus: Uprising,&lt;/span&gt;&quot; but there is no specific date yet. The &lt;span style=&quot;color: red;&quot;&gt;Friend Codes&lt;/span&gt; are linked to the hardware itself; thus making it better than the rumored per game friend codes idea. The worst spec announced is the &lt;span style=&quot;color: red;&quot;&gt;BATTERY LIFE = 3 to 5 hrs&lt;/span&gt; while gaming (dependent on brightness and 3D usage.... still low a heck...). To make it even worse it will take exactly the same time you to recharge; in other words, if you charge it for 4 hours you will not get more than 4 hours of life out of it (this 1:1 ratio in recharging probably is not a good thing....).&lt;br /&gt;
&lt;br /&gt;
PS: all information is attributed to www.gametrailers.com&lt;br /&gt;
Please watch these videos for more and detailed information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both;&quot;&gt;&lt;embed align=&quot;middle&quot; allowfullscreen=&quot;true&quot; bgcolor=&quot;000000&quot; flashvars=&quot;autoPlay=false&quot; height=&quot;391&quot; name=&quot;efp&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; quality=&quot;high&quot; src=&quot;http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:709669&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot;&gt;&lt;/embed&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: black; font-family: Verdana; font-size: 10px; height: 32px; padding-bottom: 2px; padding-top: 2px; text-align: center; width: 640px;&quot;&gt;&lt;div&gt;&lt;a href=&quot;http://www.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;GameTrailers.com&quot;&gt;Video Games&lt;/a&gt; | &lt;a href=&quot;http://www.gametrailers.com/game/nintendo-3ds/12961&quot; style=&quot;color: white;&quot; title=&quot;Nintendo 3DS&quot;&gt;Nintendo 3DS&lt;/a&gt; | &lt;a href=&quot;http://www.gametrailers.com/video/preview-event-nintendo-3ds/709669&quot; style=&quot;color: white;&quot; title=&quot;Preview Event Interview&quot;&gt;Preview Event Interview&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;padding-top: 3px;&quot;&gt;&lt;a href=&quot;http://xbox360.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt; | &lt;a href=&quot;http://ps3.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;PS3&quot;&gt;PlayStation 3&lt;/a&gt; | &lt;a href=&quot;http://wii.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;Wii&quot;&gt;Nintendo Wii&lt;/a&gt; | &lt;a href=&quot;http://pc.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;PC Games&quot;&gt;PC Games&lt;/a&gt;         &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;width: 640px;&quot;&gt;&lt;embed align=&quot;middle&quot; allowfullscreen=&quot;true&quot; bgcolor=&quot;000000&quot; flashvars=&quot;autoPlay=false&quot; height=&quot;391&quot; name=&quot;efp&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; quality=&quot;high&quot; src=&quot;http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:709577&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot;&gt;&lt;/embed&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: black; font-family: Verdana; font-size: 10px; height: 32px; padding-bottom: 2px; padding-top: 2px; text-align: center; width: 640px;&quot;&gt;&lt;div&gt;&lt;a href=&quot;http://www.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;GameTrailers.com&quot;&gt;Video Games&lt;/a&gt; | &lt;a href=&quot;http://www.gametrailers.com/game/nintendo-3ds/12961&quot; style=&quot;color: white;&quot; title=&quot;Nintendo 3DS&quot;&gt;Nintendo 3DS&lt;/a&gt; | &lt;a href=&quot;http://www.gametrailers.com/video/system-tour-nintendo-3ds/709577&quot; style=&quot;color: white;&quot; title=&quot;System Tour at the 3DS Preview Event (Cam)&quot;&gt;System Tour at the 3DS Preview Event (Cam)&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;padding-top: 3px;&quot;&gt;&lt;a href=&quot;http://xbox360.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt; | &lt;a href=&quot;http://ps3.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;PS3&quot;&gt;PlayStation 3&lt;/a&gt; | &lt;a href=&quot;http://wii.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;Wii&quot;&gt;Nintendo Wii&lt;/a&gt; | &lt;a href=&quot;http://pc.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;PC Games&quot;&gt;PC Games&lt;/a&gt;         &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.gametrailers.com/game/nintendo-3ds-preview/14365?nintendo3ds&quot;&gt;Gametrailers - Nintendo 3DS Preview&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
*In addition, there was a release from Nintendo last year officially stating that the 3DS is harmful to young children&#39;s eyesight.  “Vision of children under the age of six has been said [to be in the]  developmental stage.”At least they are letting us know, but it is  disappointing since more than half of parents will never find this  information and purchase one for their 5 year old kid.&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/&quot;&gt;Read More&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;Final Fantasy XIII - 2&lt;/u&gt;&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
Square Enix has announced Part 2 to the beautifully annoying FF13 game by releasing a teaser video that, in my eyes, only ensure the soon demise of this franchise &amp;amp; company. &lt;br /&gt;
&lt;br /&gt;
As a fan of FF series I have been severely disappointed on their past two releases (FF13 and FF14). I hoped that their come attempt would be done with the FF13versus idea. Let me tell you why a second part to the crappy FF13 will not bring back the franchise and the company. Most people are sick and tired of watching these characters have retarded lines and even if a game is better the fact that it is the same old characters will just bring back flashbacks which will make this &quot;new&quot; game horrible as well. They should have cut clean and developed something else in order to come back to good standing... All I can do is hope for the best and prepare for the worst....&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;width: 640px;&quot;&gt;&lt;embed align=&quot;middle&quot; allowfullscreen=&quot;true&quot; bgcolor=&quot;000000&quot; flashvars=&quot;autoPlay=false&quot; height=&quot;391&quot; name=&quot;efp&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; quality=&quot;high&quot; src=&quot;http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:709551&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot;&gt;&lt;/embed&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: black; font-family: Verdana; font-size: 10px; height: 32px; padding-bottom: 2px; padding-top: 2px; text-align: center; width: 640px;&quot;&gt;&lt;div&gt;&lt;a href=&quot;http://www.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;GameTrailers.com&quot;&gt;Video Games&lt;/a&gt; | &lt;a href=&quot;http://www.gametrailers.com/game/final-fantasy-xiii-2/14354&quot; style=&quot;color: white;&quot; title=&quot;Final Fantasy XIII-2&quot;&gt;Final Fantasy XIII-2&lt;/a&gt; | &lt;a href=&quot;http://www.gametrailers.com/video/north-american-final-fantasy/709551&quot; style=&quot;color: white;&quot; title=&quot;North American Debut Teaser&quot;&gt;North American Debut Teaser&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;padding-top: 3px;&quot;&gt;&lt;a href=&quot;http://xbox360.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt; | &lt;a href=&quot;http://ps3.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;PS3&quot;&gt;PlayStation 3&lt;/a&gt; | &lt;a href=&quot;http://wii.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;Wii&quot;&gt;Nintendo Wii&lt;/a&gt; | &lt;a href=&quot;http://pc.gametrailers.com/&quot; style=&quot;color: white;&quot; title=&quot;PC Games&quot;&gt;PC Games&lt;/a&gt;         &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.gametrailers.com/video/north-american-final-fantasy/709551&quot;&gt;Gametrailers - FFXIII - 2&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;NPD SALES - Nov 28th 2010 to Jan 1st 2011&lt;/b&gt; &lt;/span&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Since I do not know if I am allowed to specifically post these numbers up I will talk about them vaguely. I will actually recommend to watch the &lt;span id=&quot;goog_1187387671&quot;&gt;&lt;/span&gt;&lt;a aiotarget=&quot;false&quot; aiotitle=&quot;Invisible Walls Video Podcast Episode 143&quot; href=&quot;http:///&quot;&gt;Invisible Walls Video Podcast Episode 143&lt;/a&gt; in order to get a look at the actual numbers. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Hardware:&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
1st: Nintendo DS was in 1st&lt;br /&gt;
2nd: Wii ranked in 2nd&lt;br /&gt;
3rd: Xbox 360 in 3rd&lt;br /&gt;
4th: PS3&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: red;&quot;&gt;Nothing new here... &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
What I do want to mention is..... There was 2 new Gamecubes sold during this time period... WTF.... LOL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Software:&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Out of the Top 30 selling games:&lt;br /&gt;
Wii has 13 games;&lt;br /&gt;
Xbox 360 has 8 games;&lt;br /&gt;
PS3 has 5 games;&lt;br /&gt;
DS has 4 games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that Nintendo has more than 50% of the top 30 best sellers in this NPD.... Nintendo is too brutal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To wrap it up... I know I promised a review of Valkyria Chronicles, which I will post. However, I realized that I did not have a structure and that I needed to create one. Thus I went on to read several Reviews from different website and have created my own structure based on the most visited websites out there. hopefully I will have that up early next week.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading all or part of this post!&lt;br /&gt;
See you later.</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/5594664276215064047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/01/3ds-ffxiii-2-and-bit-of-sales-numbers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/5594664276215064047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/5594664276215064047'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/01/3ds-ffxiii-2-and-bit-of-sales-numbers.html' title='3DS ~ FFXIII-2 ~ and a bit of sales numbers NPD'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6913672992941505539.post-6137697833365839837</id><published>2011-01-13T20:09:00.000-05:00</published><updated>2011-01-13T20:09:54.927-05:00</updated><title type='text'>Michael Perez Intro</title><content type='html'>This is my first post on my brand new blog!&lt;br /&gt;
&lt;br /&gt;
My name is Michael Perez; I am 22 years old.   I was born in Caracas, Venezuela and now reside in the sunny and HOT  Florida, USA.  Currently, I am an Anthropology undergraduate student at FAU. I hope to  carry on my career into Graduate school preferably at ASU. I wish to  ultimately become an ethnographer covering Japanese culture.&lt;br /&gt;
&lt;br /&gt;
This blog is the product of my years resolution. I have promised myself that I will make a blog long time ago and a simple motivational video from &lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=10TVBSR4lUM&quot;&gt;Micaela Braithwaite&lt;/a&gt; made me realize that I just have to do it instead of saying I&#39;m going to do it. Either way this is my first step to a blog that hopefully is updated every week, &lt;b&gt;but my promise says at least twice a month!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;So lets see how&amp;nbsp;&lt;b&gt; &lt;/b&gt;it goes!&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;u&gt;&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;My goals with this blog is:&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;1) Mold my writing skills in order to create worthy video game review posts.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;2) Talk about my research papers and intellectual work.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;3) Divulge personal experiences that I think could be considered highlights...(or not). I mean stuff like trips, among other interesting occurrences.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;I wrote these goals in order to present to the audience what my blog is going to be about! (or at least what i plan it to be about). However, I know must still push myself in order to meet my quota from my resolution. Therefore, I decided to make a tiny list of upcoming posts!&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;u&gt;Upcoming:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;~ Valkyria Chronicles review&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;~ Zeus: Master of Olympus &amp;amp; Master of Atlantic - Poseidon and the obvious solution to urban sprawl.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;Thanks for reading!&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;MAP&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;profileName ginormousProfileName fwb&quot;&gt;&lt;br /&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://michaelperez88.blogspot.com/feeds/6137697833365839837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://michaelperez88.blogspot.com/2011/01/michael-perez-intro.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/6137697833365839837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6913672992941505539/posts/default/6137697833365839837'/><link rel='alternate' type='text/html' href='http://michaelperez88.blogspot.com/2011/01/michael-perez-intro.html' title='Michael Perez Intro'/><author><name>Balry</name><uri>http://www.blogger.com/profile/11123335443871983025</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7dzkKx0-8XRusL8C2B2gHpbZn95mvuVTatcfFKP3YShhcbE3aDHeYP9iDWd0Pvo6CqP7OIYJY_IeDE8d166end-PsNzJgaBvIkUA7TqJ32nslfkSRd-lz4yQB4uuE0k/s151/P1140229.JPG'/></author><thr:total>0</thr:total></entry></feed>