<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8079841503816847890</id><updated>2026-06-21T18:34:43.888+03:00</updated><category term=".Net"/><category term="C Sharp"/><category term="C#"/><category term="Programlama"/><category term="Console Application"/><title type='text'>Bilgisayar Programlama</title><subtitle type='html'>Bilgisayar Programlamaya dair herşey...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8079841503816847890.post-6746246152653133637</id><published>2010-09-02T05:38:00.002+03:00</published><updated>2010-09-02T05:40:04.430+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term=".Net"/><category scheme="http://www.blogger.com/atom/ns#" term="C Sharp"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Programlama"/><title type='text'>C# (C Sharp) Veri Tipleri</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C# programlama dilinde değişken tanımları veri tipinin adı ile yapılır.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Tip degisken_ismi;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; degisken_ismi&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/strong&gt;Tanımlanacak değişkenin ismidir. Önceki yazımızda bahsettiğimiz değişken tanımlama&amp;nbsp;kurallarına uygun olmalıdır.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Tip&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/strong&gt;Tanımlanacak değişkenin tipini belirler. int, string, bool gibi.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C# programlama dilinde kullanılan temel veri tipleri;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Sayısal Tipler&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; byte, sbyte, short, ushort, int, uint, long, ulong, float, double, decimal&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;String Tipler&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/strong&gt;string, char&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Mantıksal Tipler&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; bool&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Tarih Tipi&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; DateTime&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Aynı türden olan birden fazla değişken tanımlarken değişken isimleri arasına virgül koyarak tek satır halinde oluşturabiliriz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;int i,y,x;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C# .NET versiyonunda bütün değişkenler aslında birer nesnedir. Örnek verecek olursak string türünden tanımladığımız bir değişken, string tipinde tanımlanmış bir nesnedir ve string sınıfının bütün özellik ve metodları bu değişkene uygulanabilir.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTqJq00PAGBX6XFjrDmsWb2gOrzGuLKCzTUDUWznMeEVP7nE6lJhoyREqY3YmjwTfTrgQoSAdHRqwyQipPljDZsRvasLiFz4Mhh5FUXKby0_v8e14ZgWQQCrjn-3o_4sGO16UYPEmY24w/s1600/VeriTipleri.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; ox=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTqJq00PAGBX6XFjrDmsWb2gOrzGuLKCzTUDUWznMeEVP7nE6lJhoyREqY3YmjwTfTrgQoSAdHRqwyQipPljDZsRvasLiFz4Mhh5FUXKby0_v8e14ZgWQQCrjn-3o_4sGO16UYPEmY24w/s320/VeriTipleri.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örneğimizde string türünden adi değişkeni tanımladık, değişken adını yazdıktan sonra &quot;.&quot; nokta koyarsak string nesnesinin desteklediği özellik ve metodların listesini görebiliriz.&lt;/div&gt;&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bir sonraki yazımızda Sayısal Tipleri detaylı olarak inceleyeceğiz.</content><link rel='replies' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/6746246152653133637/comments/default' title='Kayıt Yorumları'/><link rel='replies' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-veri-tipleri.html#comment-form' title='0 Yorum'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/6746246152653133637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/6746246152653133637'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-veri-tipleri.html' title='C# (C Sharp) Veri Tipleri'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTqJq00PAGBX6XFjrDmsWb2gOrzGuLKCzTUDUWznMeEVP7nE6lJhoyREqY3YmjwTfTrgQoSAdHRqwyQipPljDZsRvasLiFz4Mhh5FUXKby0_v8e14ZgWQQCrjn-3o_4sGO16UYPEmY24w/s72-c/VeriTipleri.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8079841503816847890.post-7130664628730359461</id><published>2010-09-01T05:02:00.000+03:00</published><updated>2010-09-01T05:02:10.435+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term=".Net"/><category scheme="http://www.blogger.com/atom/ns#" term="C Sharp"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Programlama"/><title type='text'>C# (C Sharp) Değişken Tanımı</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Değişkenler kullanılmadan önce o değişken içinde ne tür bir bilgi bulunacağı tanımlanmalıdır. Örneğin kullanıcının adını tutacağımız bir değişkenin string türünden olması gerekmektedir.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Tanımlama Kuralları&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Değişkene verilecek ismin anlaşılır olması programın okunurluğunu kolaylaştırır. Bir değişken tanımlarken bazı kuralların göz önünde bulundurulması gerekmekterid:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;-&lt;/strong&gt; Değişken isimleri bir harf ile başlamalıdır. Rakam veya özel işaretle başlayamaz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string Adi, adi2;&lt;/strong&gt; &amp;gt;&amp;gt; Doğru&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string 1ad, 2.Adi;&lt;/strong&gt; &amp;gt;&amp;gt; Yanlış&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;-&lt;/strong&gt; Değişken isminde boşluk bulunamaz. Bunun yerine alt çizgi işareti kullanılabilir.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string Adi_Soyadi, Dogum_Yeri;&lt;/strong&gt; &amp;gt;&amp;gt; Doğru&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string Adı ve Soyadi, Doğum Yeri;&lt;/strong&gt; &amp;gt;&amp;gt; Yanlış&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;-&lt;/strong&gt; Değişken isminde sadece harfler, rakamlar ve alt çizgi karakteri bulunabilir.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string adi_soyadi, GorevYeri, Dogum_tarihi;&lt;/strong&gt; &amp;gt;&amp;gt; Doğru&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string adi-soyadi, gorev+yeri, dogum.tarihi;&lt;/strong&gt; &amp;gt;&amp;gt; Yanlış&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;-&lt;/strong&gt; Değişkene verilecek isim C# komutlarından oluşamaz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string public;&lt;/strong&gt; &amp;gt;&amp;gt; Yanlış&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string false;&lt;/strong&gt; &amp;gt;&amp;gt; Yanlış&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;-&lt;/strong&gt; Değişken ismi 255 karakterden fazla olamaz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;string Annenizin_kizlik_Soyadi;&lt;/strong&gt; &amp;gt;&amp;gt; Doğru&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C# programlama dilinde değişken tanımlarken bu kurallara dikkat etmemiz gerekmektedir. Aksi halde yazdığımız program hata verecektir.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/7130664628730359461/comments/default' title='Kayıt Yorumları'/><link rel='replies' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-degisken-tanm.html#comment-form' title='0 Yorum'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/7130664628730359461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/7130664628730359461'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-degisken-tanm.html' title='C# (C Sharp) Değişken Tanımı'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8079841503816847890.post-6179801230857736024</id><published>2010-09-01T03:00:00.001+03:00</published><updated>2010-09-01T03:01:42.895+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term=".Net"/><category scheme="http://www.blogger.com/atom/ns#" term="C Sharp"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Console Application"/><category scheme="http://www.blogger.com/atom/ns#" term="Programlama"/><title type='text'>C# (C Sharp) Değişkenler Ve Veri Tipleri</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Değişkenler genellikle bir bilgiyi hafızada tutmak ve gerektiğinde kullanmak için vardır. Örneğin birine ismini soruyorsak bunu gerektiğinde kullanabilmemiz için bir değişkene almamız gerekir. Bütün programlama dillerinde değişkenler bulunur ve farklı tiplerde tanımlanabilirler.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Değişkenlere neden ihtiyaç duyduğumuzu bir örnek uygulama yazarak anlamaya çalışalım, örneğimizde kullanıcıya ismini sorucaz ve aldığımız bu ismi değişkene atayıp ekrana yazdırıcaz.&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örnek;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;strong&gt; class Degiskenler&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; static void Main(string[] args)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;{&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; //değişkenimiz&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; string s;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;//ilk ekrandaki yazımızı yazdırdık&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Console.Write(&quot;Lütfen Adınızı Yazın: &quot;);&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; //kullanıcının ismini alıp değişkene atadık&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s = Console.ReadLine();&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;//kullanıcının ismini ekrana yazdırdık&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Console.WriteLine(&quot;Merhaba &quot; + s);&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/strong&gt;Örneğimizin Görüntüsü;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi78n9jJSFvyWHfbfZ0FRNf8IuFSVuJkf8iNCqxWZKEPxVHGACS_PSeVf1TofnooQvi2YHs8Ojyge2b1uXMG98LHuu5FBW_T2vN8XCnW-ksM1rof269hlDgBk0Z_FX69OCRhM6T7X6DQM0/s1600/DegiskenOrnk.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; ox=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi78n9jJSFvyWHfbfZ0FRNf8IuFSVuJkf8iNCqxWZKEPxVHGACS_PSeVf1TofnooQvi2YHs8Ojyge2b1uXMG98LHuu5FBW_T2vN8XCnW-ksM1rof269hlDgBk0Z_FX69OCRhM6T7X6DQM0/s320/DegiskenOrnk.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot; class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örnek kodumuzda ki değişkenimiz &lt;strong&gt;string s; &lt;/strong&gt;kullanıcıdan aldığımız bilgiyi &lt;strong&gt;s &lt;/strong&gt;değişkenine atayıp ekranda yazdırdık.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örnek kodumuzda kullandığımız&amp;nbsp;&amp;nbsp;&lt;strong&gt;Console.Write()&lt;/strong&gt; ve &lt;strong&gt;Console.WriteLine() &lt;/strong&gt;şeklinde birbirine benzer iki farklı metod kullandık. Aralarındaki fark &lt;strong&gt;Console.Write()&lt;/strong&gt; ekran çıktısını tek satır halinde verir. &lt;strong&gt;Console.WriteLine()&lt;/strong&gt; ise alt satıra geçip ekran çıktısını verir. Şayet örneğimizde &lt;strong&gt;Console.Write(&quot;Lütfen Adınızı Yazın: &quot;);&lt;/strong&gt; yerine &lt;strong&gt;Console.WriteLine()&lt;/strong&gt; yazmış olsaydık kullanıcı adını yazdığı zaman &quot;Lütfen Adınızı Yazın:&quot; cümlesinin yanında değil alt satırda görünecekti.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örneğimizde kullandığımız kodlardan biride &lt;strong&gt;Console.ReadLine(); &lt;/strong&gt;bu metod kullanıcıdan bilgi almaya yarar, yani programa dışardan veri girişi yapılır.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/6179801230857736024/comments/default' title='Kayıt Yorumları'/><link rel='replies' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-degiskenler-ve-veri-tipleri.html#comment-form' title='0 Yorum'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/6179801230857736024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/6179801230857736024'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-degiskenler-ve-veri-tipleri.html' title='C# (C Sharp) Değişkenler Ve Veri Tipleri'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi78n9jJSFvyWHfbfZ0FRNf8IuFSVuJkf8iNCqxWZKEPxVHGACS_PSeVf1TofnooQvi2YHs8Ojyge2b1uXMG98LHuu5FBW_T2vN8XCnW-ksM1rof269hlDgBk0Z_FX69OCRhM6T7X6DQM0/s72-c/DegiskenOrnk.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8079841503816847890.post-8267606820388142092</id><published>2010-09-01T02:03:00.000+03:00</published><updated>2010-09-01T02:03:00.485+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term=".Net"/><category scheme="http://www.blogger.com/atom/ns#" term="C Sharp"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Console Application"/><category scheme="http://www.blogger.com/atom/ns#" term="Programlama"/><title type='text'>C# (C Sharp) İlk Örneğimiz</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; C# ile ilk örneğimiz, tüm programlama dillerinde olduğu gibi &quot;Merhaba Dünya&quot; ile başlayacağız. Örneğimiz konsol uygulaması (Console Application)&amp;nbsp;olacak, C# programlama dilinin mantığını, kurallarını ve özelliklerini&amp;nbsp;konsol uygulamalarında öğrenmek daha faydalı olacaktır.&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örnek;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; class MerhabaDunya&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; //Programın ilk girdiği nokta (Entry Point)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; static void Main(string[] args)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;System.Console.WriteLine(&quot;Merhaba Dünya!&quot;);&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;//System isim uzayındaki Console sınıfının WriteLine() yöntemini kullanarak&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;//basit bir Konsol çıktısı ürettik.&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örneğimizin Görüntüsü;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjixMMvtJyIbJ6btlParkHsi0uYI6gFRRIvLxzYYFkMcuhE5B8H1lY9-BpAqLGkpJaT5k-Ujt48T0LSmumKsyVm5sdLC7TJUsDIWxPd_nNEDyg0kQqhzqeVKhl3CgFn-lyQdnfZ5u2E0s8/s1600/MerhabaDunya.jpg&quot; imageanchor=&quot;0&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;248&quot; ox=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjixMMvtJyIbJ6btlParkHsi0uYI6gFRRIvLxzYYFkMcuhE5B8H1lY9-BpAqLGkpJaT5k-Ujt48T0LSmumKsyVm5sdLC7TJUsDIWxPd_nNEDyg0kQqhzqeVKhl3CgFn-lyQdnfZ5u2E0s8/s400/MerhabaDunya.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; İlk örneğimizin çıktısı resimde gördüğünüz gibi &quot;Merhaba Dünya!&quot; şeklinde yazdırıldı. Konsol uygulaması olduğu için ekran görüntüsü bu şekilde siyah, ilerleyen konularda Windows Uygulamalarında formlar ile çalışacağız.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Örnekteki kodumuzda &quot;//&quot; işaretleri ile başlayan alanlar açıklama satırıdır. Program derlenirken bu satırları görmezden gelir. Tek satır açıklama için &quot;//&quot; işaretleri çok satırlı açıklama için ise &quot;/*&amp;nbsp;açıklama */&quot; iki taksim işareti arasında yıldız işareti kullanılır.&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/8267606820388142092/comments/default' title='Kayıt Yorumları'/><link rel='replies' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-ilk-ornegimiz.html#comment-form' title='0 Yorum'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/8267606820388142092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/8267606820388142092'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/2010/09/c-c-sharp-ilk-ornegimiz.html' title='C# (C Sharp) İlk Örneğimiz'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjixMMvtJyIbJ6btlParkHsi0uYI6gFRRIvLxzYYFkMcuhE5B8H1lY9-BpAqLGkpJaT5k-Ujt48T0LSmumKsyVm5sdLC7TJUsDIWxPd_nNEDyg0kQqhzqeVKhl3CgFn-lyQdnfZ5u2E0s8/s72-c/MerhabaDunya.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8079841503816847890.post-334977846205703723</id><published>2010-08-31T08:21:00.002+03:00</published><updated>2010-08-31T08:22:26.047+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term=".Net"/><category scheme="http://www.blogger.com/atom/ns#" term="C Sharp"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Programlama"/><title type='text'>C# (C Sharp) Dilinin Tasarım Hedefleri</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; ECMA tarafından C# dilinin tasarım hedefleri şöyle sıralanır: &lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;C# basit, modern, genel amaçlı, nesneye yönelik programlama dili olarak tasarlanmıştır.&lt;/li&gt;
&lt;li&gt;Yazılımın sağlamlılığı, güvenirliliği ve programcıların üretkenliliği önemlidir. C# yazılım dili, güçlü tipleme kontrolü (strong type checking), dizin sınırlar kontrolü (array bounds checking), tanımlanmamış değişkenlerin kullanım tespiti, (source code portability), ve otomatik artık veri toplama gibi özelliklerine sahiptir.&lt;/li&gt;
&lt;li&gt;Programcı portatifliği özellikle C ve C++ dilleri ile tecrübesi olanlar için çok önemlidir.&lt;/li&gt;
&lt;li&gt;Enternasyonal hale koymak için verilen destek çok önemlidir.&lt;/li&gt;
&lt;li&gt;C# programlama dili sunucu ve gömülü sistemler için tasarlanmıştır. Bununla birlikte C# programlama dili en basit işlevselli fonksiyondan işletim sistemini kullanan en teferruatlısına kadar kapsamaktadır.&lt;/li&gt;
&lt;li&gt;C# uygulamaları hafıza ve işlemci gereksinimleri ile tutumlu olmak uzere tasarlanmıştır. Buna rağmen C# programlama dili performans açısından C veya assembly dili ile rekabet etmek için tasarlanmamıştır.&lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/334977846205703723/comments/default' title='Kayıt Yorumları'/><link rel='replies' type='text/html' href='http://applicationtosee.blogspot.com/2010/08/c-c-sharp-dilinin-tasarm-hedefleri.html#comment-form' title='0 Yorum'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/334977846205703723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/334977846205703723'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/2010/08/c-c-sharp-dilinin-tasarm-hedefleri.html' title='C# (C Sharp) Dilinin Tasarım Hedefleri'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8079841503816847890.post-6722199253947247691</id><published>2010-08-31T08:06:00.000+03:00</published><updated>2010-08-31T08:06:43.744+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term=".Net"/><category scheme="http://www.blogger.com/atom/ns#" term="C Sharp"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Programlama"/><title type='text'>C# (C Sharp) Programlama Dili</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C# Programlama Dili (si şarp şeklinde telaffuz edilir), Microsoft&#39;un geliştirmiş olduğu yeni nesil dilidir. Yine Microsoft tarafından geliştirilmiş .NET Teknolojisi için geliştirilmiş dillerden biridir.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Microsoft tarafından geliştirilmiş olsa da ECMA ve ISO standartları altına alınmıştır.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C programlama dilinde bir tamsayı değişkeni 1 atrırmak için ++ soneki kullanılır. C++ dili adını, C diliyle Nesneye Yönelimli Programlama yapabilmek için eklentiler (C With Classes) almıştır. Benzer şekilde C++ diline yeni eklentiler yapılarak ((C++)++) bir adım daha ileriye götürülmüş ve tamamen nesneye yönelik tasarlanmış C# dilinin isimlendirilmesinde, + karakterlerinin birbirlerine yakınlaşmış hali ve bir melodi anahtarı olan C# Major kullanılmıştır.&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bu dilin tasarlanmasına Pascal, Delphi derleyicileri ve J++ programlama dilinin tasarımlarıyla bilinen Anders Hejlsberg liderlik etmiştir.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Birçok alanda Java&#39;yı kendisine örnek alır. .NET kütüphanelerini kullanmak amacıyla yazılan programların çalıştığı bilgisayarlarda uyumlu bir kütüphanenin ve yorumlayıcının bulunması gereklidir. Bu, Microsoft&#39;un .Net Framewok&#39;u olabileceği gibi ECMA standartlarına uygun herhangi bir kütüphane ve yorumlayıcı de olabilir. Yaygın diğer kütüphanelere örnek olarak Portable.Net ve Mono verilebilir.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C#.NET orta seviyeli programlama dillerindendir. Yani hem makine diline hem de insan algısına eşit seviyededir. Buradaki orta ifadesi dilin gücünü değil makine dili ile günlük konuşma diline olan mesafesini göstermektedir. Örneğin; Visual Basic.NET(VB.NET) yüksek seviyeli bir dildir. Dersek bu dilin insanların günlük yaşantılarında konuşma biçimine yakın şekilde yazıldığını ifade etmektedir. Dolayısı ile buradan yola çıkarak VB.NET, C#.NET&#39;ten daha güclü bir dildir diyemeyiz.</content><link rel='replies' type='application/atom+xml' href='http://applicationtosee.blogspot.com/feeds/6722199253947247691/comments/default' title='Kayıt Yorumları'/><link rel='replies' type='text/html' href='http://applicationtosee.blogspot.com/2010/08/c-c-sharp-programlama-dili.html#comment-form' title='0 Yorum'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/6722199253947247691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8079841503816847890/posts/default/6722199253947247691'/><link rel='alternate' type='text/html' href='http://applicationtosee.blogspot.com/2010/08/c-c-sharp-programlama-dili.html' title='C# (C Sharp) Programlama Dili'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>