<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUYGR3w_cSp7ImA9WhRaE0o.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807</id><updated>2012-02-16T15:25:26.249+08:00</updated><category term="civilization v" /><category term="The Witcher 2" /><category term="starcraft 2" /><category term="RPG" /><category term="game design nowadays" /><category term="commercial" /><category term="diablo iii" /><category term="false dichotomy fallacy" /><category term="quote" /><category term="class guide" /><category term="map" /><category term="event" /><category term="good design" /><category term="beginner guide" /><category term="issues on track" /><category term="guild war 2" /><category term="civilization" /><category term="Magicka" /><category term="heroic dungeon" /><category term="shaman" /><category term="free to play" /><category term="pc game" /><category term="class" /><category term="torchlight 2" /><category term="Do You Know?" /><category term="review" /><category term="paladin" /><category term="optimistic idiots" /><category term="patch" /><category term="copy pasta" /><category term="healing" /><category term="drama" /><category term="final fantasy" /><category term="Rift" /><category term="Minecraft" /><category term="cataclysm" /><category term="Kevin VanOrd" /><category term="patch notes" /><category term="straw man fallacy" /><category term="issue" /><category term="profession" /><category term="beta" /><category term="dark legacy comics" /><category term="server congestion" /><category term="world of warcraft" /><category term="epic fail" /><category term="final fantasy xiv" /><category term="mmorpg" /><category term="tanking" /><category term="model reuse" /><category term="satire" /><category term="classic" /><category term="google" /><title>Might and Magic</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://hommwow.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>114</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/MightAndMagic" /><feedburner:info uri="mightandmagic" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkAAQ3s_cCp7ImA9WhRTGUk.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-1120281835910716834</id><published>2011-11-11T00:53:00.001+08:00</published><updated>2011-11-11T01:05:42.548+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-11T01:05:42.548+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="world of warcraft" /><title>World of Warcraft: Priest's Holy Nova</title><content type="html">One of my friends is still playing world of warcraft while others have been moved to Lord of the Rings Online with me. 
He is not very happy with the incoming change on Holy Nova.

&lt;br /&gt;&lt;br /&gt;"Holy Nova may become Discipline only, and interact with Evangelism in some way."
&lt;br /&gt;&lt;br /&gt;
Player : "Why Blizzrd?"
&lt;br /&gt;BZ&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;    : "We think it is a good compliment skill for discipline priest and it works well with our new design in 5.0"&lt;br /&gt;
Player : "Then why on earth have you decided to remove Holy Nova for Holy Priest?"&lt;br /&gt;
BZ&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;    : "We think the skill may be less useful for Holy Priest in 5.0, thus removing it seems to be a good choice as we don't want another redundant skill for a player to have."&lt;br /&gt;
Player : "We don't mind to have it, please let Holy Priests keep it."&lt;br /&gt;
BZ&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;    : "It is done, no undo, as usual."&lt;br /&gt;
Player : "Screw you Blizzard, it is called Holy Nova, so Holy Priests shall keep it!"&lt;br /&gt;
BZ&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;    : "Name is not really an issue here."&lt;br /&gt;
&lt;br /&gt;
"Holy Nova will be renamed as Discipline Nova which may become Discipline only, and interact with Evangelism in some way."&lt;br /&gt;
&lt;br /&gt;

Anyway, "may become" does mean it has some room for argument.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-1120281835910716834?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/BINLWMLOUKg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/1120281835910716834/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/11/world-of-warcraft-priests-holy-nova.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1120281835910716834?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1120281835910716834?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/BINLWMLOUKg/world-of-warcraft-priests-holy-nova.html" title="World of Warcraft: Priest's Holy Nova" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/11/world-of-warcraft-priests-holy-nova.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkANQX0-fCp7ImA9WhRTGUk.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-7493334115651306560</id><published>2011-11-11T00:52:00.001+08:00</published><updated>2011-11-11T01:06:30.354+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-11T01:06:30.354+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="google" /><title>Google+ Features: YouTube</title><content type="html">Have you seen the Youtube icon at the top right corner the Google+ screen?&lt;br /&gt;
&lt;br /&gt;
Click on it and type any keyword such as "Kitaro", it will automatically find out all related musics and play them for you.&lt;br /&gt;
&lt;br /&gt;
This is one of the best features from Google+ (And no, the real name policy is not one of them)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-7493334115651306560?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/IdtVWSopHYU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/7493334115651306560/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/11/google-new-feature.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/7493334115651306560?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/7493334115651306560?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/IdtVWSopHYU/google-new-feature.html" title="Google+ Features: YouTube" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/11/google-new-feature.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YGRXk9cSp7ImA9WhZWGEg.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-2995520151183128162</id><published>2011-05-20T08:25:00.000+08:00</published><updated>2011-05-20T08:25:24.769+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-20T08:25:24.769+08:00</app:edited><title>MMORPG: Premium Service</title><content type="html">A: "Here is a project called "RID", it will help us to achieve Facebook-like features in our games, we can use it to integrate an advertisement system eventually ."&lt;br /&gt;
A: "Give me the budget, I know the number is crazy, but trust me, this project is going to be a great success. You will earn more than what you can imagine."&lt;br /&gt;
A: "This baby will replace the old BN and rule the world."&lt;br /&gt;
&lt;br /&gt;
-- RID implemented ---&lt;br /&gt;
&lt;br /&gt;
X: "My lord, players don't like their real names being exposed through RID."&lt;br /&gt;
Y: "My lord, majority of players have turned this feature off...."&lt;br /&gt;
Z: "My lord, what to do next?"&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
Those-who-just-sit-there-and-not-doing-anything: "So A, where is the money you have promised us?"&lt;br /&gt;
A: "I have this plan to integrate the RID with premium services."&lt;br /&gt;
Those-who...: "Enlighten us."&lt;br /&gt;
A: "Mobile Guild Chat, we can charge extra monthly fees on that."&lt;br /&gt;
Those-who...: "Continue."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-2995520151183128162?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/5Ul-WX5_GSU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/2995520151183128162/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/05/mmorpg-premium-service.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2995520151183128162?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2995520151183128162?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/5Ul-WX5_GSU/mmorpg-premium-service.html" title="MMORPG: Premium Service" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/05/mmorpg-premium-service.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04BSXwzeip7ImA9WhZSE08.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-8147235629227517780</id><published>2011-03-25T15:29:00.014+08:00</published><updated>2011-03-28T23:25:58.282+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-28T23:25:58.282+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Magicka" /><title>Magicka</title><content type="html">Short conclusion: &lt;strike&gt;It's fun.&lt;/strike&gt; It's very very very fun.&lt;br /&gt;
&lt;br /&gt;
The game lets the player to mix up to 5 elements among the eight basic elements to form magic spells and magickas. Arcane, Cold, Earth, Fire, Life, Lightning, Shield and Water.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/ZXgf8aeq5vQ" title="YouTube video player" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Read &lt;a href="http://www.magickapedia.net/wiki/Main_Page"&gt;Magickapedia&lt;/a&gt; for details guides/hints/items/spells/magickas.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Elements&lt;/a&gt;&lt;br /&gt;
Each elements has its uniqueness.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Arcane&lt;/b&gt;&lt;br /&gt;
Combined with other elements to form a beam spell.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cold&lt;/b&gt;&lt;br /&gt;
Freeze the targets&lt;br /&gt;
Additional frozen effect on wet targets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Earth&lt;/b&gt;&lt;br /&gt;
Combined with other elements and shield to create heavy walls.&lt;br /&gt;
Combined with other elements to create elemental balls.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fire&lt;/b&gt;&lt;br /&gt;
Ignite target(s).&lt;br /&gt;
Used to dry the target(s). Or unfreeze the frozen target(s).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Life&lt;/b&gt;&lt;br /&gt;
Used to heal targets.&lt;br /&gt;
Used to cure poison effect.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lightning&lt;/b&gt;&lt;br /&gt;
Causes extra damage on wet targets.&lt;br /&gt;
The damage is chained and thus may hurt friendly targets as well.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shield&lt;/b&gt;&lt;br /&gt;
Used to create shield&lt;br /&gt;
Can be boosted to become stronger.&lt;br /&gt;
Special effect when used on self. Prevent any elemental status e.g. rain, blizzard.&lt;br /&gt;
Combined with other elements to create pure elemental walls.&lt;br /&gt;
Shield is mandatory against casters, but any physical damage will knock you down if you have the shield on.&lt;br /&gt;
Cast shield again will dispel it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Water&lt;/b&gt;&lt;br /&gt;
Used to knockback the opponents.&lt;br /&gt;
Used to put out the fire on ignited target(s).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Steam&lt;/b&gt;&lt;br /&gt;
A combination of Fire and Water (When fire + water or water + fire are generated, they will merge into Steam)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ice&lt;/b&gt;&lt;br /&gt;
Combination of Water and Cold.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Combo for My Favorite Spells&lt;/a&gt;&lt;br /&gt;
* AoE (Area of Effect) = Shift + Spell Casting Button&lt;br /&gt;
&lt;br /&gt;
(1) Cold + 1 to 4 Earth + AoE (More Earth grants wider range): Stunlock the enemies within the range. This is a life saver spell.&lt;br /&gt;
&lt;br /&gt;
(2) Steam + Steam + 1-2 Arcane + 1-2 Lightning: This is a spell which costs enormous beam damage on target(s). It can be used as AoE, awesome damage but very short ranged (remember the lvl30 shock nova from Diablo 2? this is exactly it).&lt;br /&gt;
&lt;br /&gt;
(3) 1-3 Fire + 1-3 Earth + Shield: This creates volcano wall infront of the caster, useful to block off the melee enemies. (AoE effect is a wall surrounds the caster)&lt;br /&gt;
&lt;br /&gt;
(4) 1-4 Water + Earth: Knockback opponents in the range, usually destroy shield. A good spell to remove shields from enemy casters.&lt;br /&gt;
&lt;br /&gt;
(5) Shield: Use boost key to increase the durability of the shield. (Default key is spacebar)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-8147235629227517780?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/WAp81mqQL5Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/8147235629227517780/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/03/magicka.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/8147235629227517780?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/8147235629227517780?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/WAp81mqQL5Y/magicka.html" title="Magicka" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/ZXgf8aeq5vQ/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/03/magicka.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEEQ3kycCp7ImA9Wx9bGUU.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-2958194352838371574</id><published>2011-03-01T21:25:00.003+08:00</published><updated>2011-03-01T21:53:22.798+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-01T21:53:22.798+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="heroic dungeon" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclysm: Heroic Blackrock Cavern</title><content type="html">&lt;a href="http://www.wowwiki.com/Rom%27ogg_Bonecrusher"&gt;&lt;span class="ajaxttlink npclink"&gt;Rom'ogg Bonecrusher&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;u&gt;Boss&lt;/u&gt;&lt;br /&gt;
The boss will draw everyone near and bind everyone to a chain, the chain must be destroyed immediately and everyone must run away from the boss immediately. Other than that, it's a typical tank and spank fight with earth elemental adds spawn along the fight.&lt;br /&gt;
&lt;br /&gt;
After the boss is defeated, a monster will show up and help the team to kill the adds, this monster will occasionally show up again along the run.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowwiki.com/Corla,_Herald_of_Twilight"&gt;&lt;span class="ajaxttlink npclink"&gt;Corla, Herald of Twilight&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;u&gt;Boss&lt;/u&gt;&lt;br /&gt;
3 players are assigned to block the purple beam accordingly. Block the beam, 75+ debuff move away, the debuff fades, move back in to block the assigned beam.&lt;br /&gt;
&lt;br /&gt;
Interrupt "Dark Command" (fear effect), and 3 players do the switching correctly, the boss fight becomes very easy.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowwiki.com/Karsh_Steelbender"&gt;&lt;span class="ajaxttlink npclink"&gt;Karsh Steelbender&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;u&gt;Boss&lt;/u&gt;&lt;br /&gt;
Each time the boss touches the pillar of fire or the lava patches left when add is killed, he will gain debuff, each debuff summons an AOE (stronger the higher debuff stacks), so it is important not to rush the debuff stacking.&lt;br /&gt;
&lt;br /&gt;
The debuff will fade in few seconds (longer after the nerf), adds will spawn after the debuff fades, don't panic, DPS must pull the adds out the inner ring, and kill them there so that the lava patches do not remain in inner ring. Tank must not try to stack debuff again until all adds are gone.&lt;br /&gt;
&lt;br /&gt;
Tank starts the fight with 1-3 stacks, tank him near the edge of the pillar of fire, 2 GCDs, run through the edge of pillar so that the boss follows and gain debuff again, doing it perfectly, the debuff will grow up steadily and the fight shall end pretty quick.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowwiki.com/Beauty"&gt;&lt;span class="ajaxttlink npclink"&gt;Beauty&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;u&gt;Boss&lt;/u&gt;&lt;br /&gt;
After the nerf, there are only 2 puppies (Runty excluded, it is not hostile and must not be killed to prevent Beauty's enrage.)&lt;br /&gt;
&lt;br /&gt;
Both puppies should be crowd controlled to make life easier, Beauty fears occasionally, other than that, her puppies are more dangerous than her. (Puppies spread lava patches)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowwiki.com/Ascendant_Lord_Obsidius"&gt;&lt;span class="ajaxttlink npclink"&gt;Ascendant Lord Obsidius&lt;/span&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;u&gt;Boss&lt;/u&gt;&lt;br /&gt;
There are 3 adds who channel healing debuff on the target, thus the reason to kite the adds away from the tank by a suitable DPS such as hunter/mage.&lt;br /&gt;
&lt;br /&gt;
Note that the boss will switch with one of the adds during the fight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-2958194352838371574?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/8YW3inJaCk8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/2958194352838371574/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/03/cataclysm-heroic-blackrock-cavern.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2958194352838371574?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2958194352838371574?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/8YW3inJaCk8/cataclysm-heroic-blackrock-cavern.html" title="Cataclysm: Heroic Blackrock Cavern" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/03/cataclysm-heroic-blackrock-cavern.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEMRHo9eSp7ImA9Wx9aEkw.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-505127291964769659</id><published>2011-03-01T15:34:00.003+08:00</published><updated>2011-03-04T12:58:05.461+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-04T12:58:05.461+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="Rift" /><title>Rift: TVGA Review</title><content type="html">Hilarious&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/8mN-F6j9ww4" title="YouTube video player" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
9m22s made my day, "It's a turd."&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Opinions&lt;/u&gt;&lt;br /&gt;
Rift is a game which has a similar UI as World of Warcraft, while WoW players may not really into Rift, there are players who like a polished MMORPG and does not want to play WoW (to be honest, WoW graphical engine is getting old).&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Good Features&lt;/u&gt;&lt;br /&gt;
There are dyes which are used to recolor the players gears, this is one of the best feature I've ever wanted from WoW (frankly speaking, gears do look awful in World of Warcraft, especially its coloration sucks the most.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-505127291964769659?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/3hnpoojClE4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/505127291964769659/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/03/rift-tvga-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/505127291964769659?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/505127291964769659?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/3hnpoojClE4/rift-tvga-review.html" title="Rift: TVGA Review" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/8mN-F6j9ww4/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/03/rift-tvga-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MAQHk8fip7ImA9Wx9bGUg.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-1920948426424670590</id><published>2011-03-01T12:37:00.003+08:00</published><updated>2011-03-01T12:57:21.776+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-01T12:57:21.776+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="heroic dungeon" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclysm: Heroic Grim Batol</title><content type="html">Use the drakes to blast  the group of mobs to low health instead of focus on killing one group  entirely, blast only the groups which will be cleared.&lt;br /&gt;
&lt;br /&gt;
If the drake blasts are perfect, most of the trash groups can be aoe down, otherwise, crowd controls such as banish/binding elemental, sap, repentance, root/sleep, sheep, freeze trap all work wonderfully. Some of the dragonkins disarm (sleep/trap), the ogre does whirlwind shortly after a pull (stun) and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://draft.blogger.com/goog_449063228"&gt;(1) General Umbriss&lt;/a&gt;&lt;br /&gt;
The purple trogg if killed does a lot of nasty things, it will dot nearby players/turn nearby regular troggs to purple troggs and increase boss damage.&lt;br /&gt;
&lt;br /&gt;
However, the encounter becomes trivial tank and spank if purple trogg is crowd controlled as long as the fight lasts.&lt;br /&gt;
&lt;br /&gt;
Watch out for the ground siege (shockwave) and blitz (charge) when the boss targets/faces you, especially the latter causes a fairly wide range of damage. &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Achievement&lt;/u&gt;&lt;br /&gt;
Crowd control the purple trogg as usual, tank breaks the cc at when boss has around 15% HP, kill the purple trogg near the boss, and nuke down the boss as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/npc=40177"&gt;(2) Forgemaster Throngus&lt;/a&gt;&lt;br /&gt;
The boss picks weapon during the fight. When he picks the sword, dispel the debuff from the tank. When he picks the mace, tank kites him and the group watch out for the leap and the lava patches. When he picks the shield, everyone should run behind him (not beside him).&lt;br /&gt;
&lt;br /&gt;
Group up behind him whenever he is picking a weapon to quickly react on the shield phase.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/npc=40319"&gt;(3) Drahga Shadowburner&lt;/a&gt;&lt;br /&gt;
Tank should not near the add spawn area, giving the dps enough time to take out the fire elemental if the tank/melee are targeted. And try to tank the drake at the middle.&lt;br /&gt;
&lt;br /&gt;
DPS uses whatever slow/stun/root/snare and kill the fire elemental, avoid the breath and the fire patches.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/npc=40484"&gt;(4) Erudax&lt;/a&gt;&lt;br /&gt;
This encounter is quite difficult if the adds cannot be killed fast enough, either lack of dps or slow abilities.&lt;br /&gt;
&lt;br /&gt;
The boss does Binding Elemental during the fight which will root the target player(s) and heal himself from the damage done to the player(s). Avoid this, otherwise dispel.&lt;br /&gt;
&lt;br /&gt;
The boss can knock back the tank, putting a 5-second-debuff which increase damage taken by 100%, tank should avoid closed encounter with the boss until debuff wears off.&lt;br /&gt;
&lt;br /&gt;
Normal Phase: Tank the boss at the center of the room, watch out for the binding elemental. Move to the eye of the vortex when shadow gale is being cast, dpsers should burn their cooldowns as boss takes extra damage during shadow gale.&lt;br /&gt;
&lt;br /&gt;
Adds Phase: Following shadow gale, 2 adds spawn from the entrance towards the eggs at each side of the room, attempting to summon whelps from the eggs, they do an short ranged aoe as well when they reach the eggs.&lt;br /&gt;
&lt;br /&gt;
The whelps does heal the boss as well, having too many of them will render a group wipe.&lt;br /&gt;
&lt;br /&gt;
The strategy is to assign 1 player who has slow abilities (such as warrior's hamstring) to each add, delaying their speed as much as possible, while the 3rd dps helps to kill the add.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Achievement&lt;/u&gt; &lt;br /&gt;
Do not let any faceless approach the eggs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-1920948426424670590?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/MBWQ3pG8w68" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/1920948426424670590/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/03/cataclysm-heroic-grim-batol.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1920948426424670590?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1920948426424670590?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/MBWQ3pG8w68/cataclysm-heroic-grim-batol.html" title="Cataclysm: Heroic Grim Batol" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/03/cataclysm-heroic-grim-batol.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4CR34yfCp7ImA9Wx9bGUg.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-805445626613420708</id><published>2011-03-01T11:53:00.006+08:00</published><updated>2011-03-01T12:16:06.094+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-01T12:16:06.094+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shaman" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="healing" /><title>Restoration Shaman: Basics</title><content type="html">&lt;a href="javascript:void();"&gt;&lt;b&gt;Stats&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
These are your stat goals for starting raiding&lt;br /&gt;
1) ~2k in spirit&lt;br /&gt;
2) 916 haste (this is a bare min value, do not go below)&lt;br /&gt;
3) Trinket with a spirit proc, (pref Tear) and the epic badge trinket. (this is your first VP purchase)&lt;br /&gt;
4) Stack either mastery or crit. In most cases crit performs better (water shield proc, better healing surge etc), in encounters which 50% of the time the targets are badly injured, go for mastery, e.g. raid in progression.&lt;br /&gt;
&lt;br /&gt;
Haste Rating Needed for GCD softcap: 5491 (4958)&lt;br /&gt;
Format: Wrath of Air haste buff included (Additional Warlock's 3% haste buff)&lt;br /&gt;
&lt;br /&gt;
Haste Rating Values Needed for Extra Hot Ticks:&lt;br /&gt;
Riptide(no glyph)&lt;br /&gt;
1 extra tick: 610 - (220)&lt;br /&gt;
2 extra tick: 3051 - (2589)&lt;br /&gt;
3 extra tick: 5418 - (4958)&lt;br /&gt;
&lt;br /&gt;
Riptide (glyphed)&lt;br /&gt;
1 extra tick: 262 - (0)&lt;br /&gt;
2 extra tick: 2005 - (1573)&lt;br /&gt;
3 extra tick: 3748 - (3266)&lt;br /&gt;
4 extra tick: 5418 - (4958)&lt;br /&gt;
&lt;br /&gt;
Healing Rain&lt;br /&gt;
1 extra tick: 610 - (220)&lt;br /&gt;
2 extra tick: 3051 - (2589)&lt;br /&gt;
3 extra tick: 5418 - (4958)&lt;br /&gt;
&lt;br /&gt;
Earth Living Weapon&lt;br /&gt;
1 extra tick: 916 - (516)&lt;br /&gt;
2 extra tick: 3966 - (3478)&lt;br /&gt;
3 extra tick: 7016 - (6438)&lt;br /&gt;
&lt;br /&gt;
This means we have a few basic cap points that we should try and hit.  And it ties nicely in with how Riptide glyphed syncs nicely with our GCD cap for end Tier content.&lt;br /&gt;
916 - (516) for everything getting an extra tick&lt;br /&gt;
3051 - (2589) for HR and Riptide&lt;br /&gt;
3966 - (3478) for ELW and Riptide Glyphed&lt;br /&gt;
5418 - (4958) for last tier content.&lt;br /&gt;
&lt;br /&gt;
Credit to &lt;a href="http://us.battle.net/wow/en/forum/topic/1536256444"&gt;Jynus-Blade's Edge&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="javascript:void();"&gt;Gems&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="5" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Red Socket&lt;/td&gt;&lt;td&gt;Brilliant Inferno Ruby&lt;/td&gt;&lt;td&gt;40 Int&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td rowspan="3" valign="top"&gt;Yellow Socket&lt;/td&gt;&lt;td&gt;Artful Ember Topaz&lt;/td&gt;&lt;td&gt;20 Int /20 Mastery&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Potent Ember Topaz&lt;/td&gt;&lt;td&gt;20 Int / 20 Crit&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Reckless Ember Topaz&lt;/td&gt;&lt;td&gt;20 Int / 20 Haste&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Blue Socket&lt;/td&gt;&lt;td&gt;Purified Demonseye&lt;/td&gt;&lt;td&gt;20 Int / 20 Spirit&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="javascript:void();"&gt;Enchants&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="5" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Helm&lt;/td&gt;&lt;td&gt;Arcanum of Hyjal (Hyjal - Revered)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shoulders&lt;/td&gt;&lt;td&gt;Greater Inscription of the Charged Loadstone (Therazane - Exalted)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cloak&lt;/td&gt;&lt;td&gt;Greater Intellect&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Chest&lt;/td&gt;&lt;td&gt;Peerless Stats&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bracers&lt;/td&gt;&lt;td&gt;Haste or Crit&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Gloves&lt;/td&gt;&lt;td&gt;Haste&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Waist&lt;/td&gt;&lt;td&gt;Ebonsteel Belt Buckle (Blacksmith)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Leggings&lt;/td&gt;&lt;td&gt;Powerful Ghostly Spellthread (Tailor)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Boots&lt;/td&gt;&lt;td&gt;Haste&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shield/Offhand&lt;/td&gt;&lt;td&gt;Superior Intellect&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Weapon&lt;/td&gt;&lt;td&gt;Power Torrent (or Heartsong)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;&lt;b&gt;Healing Surge vs. Greater Healing Wave&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
- Use healing surge instead of greater healing wave when Tidal Wave (after casting Riptide) is up.&lt;br /&gt;
- The higher crit stats one has, the better healing surge will perform.&lt;br /&gt;
&lt;br /&gt;
Credit to Cyfir from Elitist Jerks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-805445626613420708?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/E33d3SFQUCw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/805445626613420708/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/03/cataclysm-restoration-shaman.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/805445626613420708?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/805445626613420708?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/E33d3SFQUCw/cataclysm-restoration-shaman.html" title="Restoration Shaman: Basics" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/03/cataclysm-restoration-shaman.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkECR30-fip7ImA9Wx9bGUU.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-4962992724013249847</id><published>2011-02-25T12:28:00.021+08:00</published><updated>2011-03-01T22:11:06.356+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-01T22:11:06.356+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tanking" /><category scheme="http://www.blogger.com/atom/ns#" term="paladin" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Protection Paladin: Incoming 4.1 Changes</title><content type="html">&lt;b&gt;&lt;a href="javascript:void();"&gt;Word of Glory now has a 20-second cooldown&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
Don't panic, the change is not the end of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Possible Reasons&lt;/b&gt;&lt;br /&gt;
Currently on 4.0.X, all protection paladins are using 3-holy-power-WoG to heal herself/himself and groupmates because WoG is more important than SotR in most cases.&lt;br /&gt;
&lt;br /&gt;
Another reason could be that retribution paladin is spamming WoG in arena (blame Zealotry). Every time it is about pvp, isn't it?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Result&lt;/b&gt;&lt;br /&gt;
&lt;u&gt;Rotation&lt;/u&gt;&lt;br /&gt;
Without cooldown, every paladin is spamming WoG.&lt;br /&gt;
&lt;br /&gt;
With cooldown, we won't keep 3-holy-power idling for just a heal, it's a waste. Took about 10 seconds to accumulate 3 holy powers for protection paladin, so we need to mix in something else into the rotation.&lt;br /&gt;
&lt;br /&gt;
Of course the real impact to our rotation is when we want to save the WoG for incoming huge damage.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Stats&lt;/u&gt; &lt;br /&gt;
We need more reliable holy power generation, so base hit capped is important for us to ensure most of our crusader strike and hammer of the righteous do not miss.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Talents&lt;/u&gt;&lt;br /&gt;
Eternal Glory has not been included in this discussion yet, the only reason of 2/2 Eternal Glory is to have another shot on WoG, but the cooldown absolutely removes the reason.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Possible New Rotation (PvE)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;u&gt;More Healing&lt;/u&gt;&lt;br /&gt;
I preferred this as WoG will not be reliable anymore.&lt;u&gt;&lt;br /&gt;
&lt;/u&gt;&lt;br /&gt;
Switch to Seal of Insight and Glyph of Seal of Insight, and to compensate the threat loss of not using Seal of Truth (and the power of Glyph of Seal of Truth).&lt;br /&gt;
&lt;br /&gt;
(1) 3 holy powers&lt;br /&gt;
(2) Word of Glory&lt;br /&gt;
(3) 3 holy powers&lt;br /&gt;
(4) Inquisition or Shield of the Righteous (Both of them proc Holy Shield)&lt;br /&gt;
(5) 3 holy powers&lt;br /&gt;
(6) Word of Glory&lt;br /&gt;
(7) Inquisition or Shield of the Righteous&lt;br /&gt;
&lt;br /&gt;
Things to verify if &lt;br /&gt;
(a) The healing from glyphed SoI &amp;gt;= WoG lost from the new change.&lt;br /&gt;
(b) Threat generated from SoI, Inquisition (indirectly) and Shield of the Righteous &amp;gt;= The threat generated by Seal of Truth and its glyph.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Less Healing&lt;/u&gt;&lt;br /&gt;
Use this if capping expertise is preferred.&lt;br /&gt;
&lt;br /&gt;
Using Seal of Truth and related glyph and glyph of word of glory, but using the rotation mixing with SotR when WoG is still on cooldown.&lt;br /&gt;
&lt;br /&gt;
Less healing but more threat generated.&lt;br /&gt;
&lt;br /&gt;
(1) 3 holy powers&lt;br /&gt;
(2) Word of Glory&lt;br /&gt;
(3) 3 holy powers&lt;br /&gt;
(4) Inquisition or Shield of the Righteous (Both of them proc Holy Shield)&lt;br /&gt;
(5) 3 holy powers&lt;br /&gt;
(6) Word of Glory&lt;br /&gt;
(7) Inquisition or Shield of the Righteous&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;&lt;b&gt;Divine Guardian cooldown is now 3 minutes, up from 2&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Reasons&lt;/b&gt;&lt;br /&gt;
It's a full raid 20% reduced damage (except the paladin who cast it), using it twice within a 5 minutes fight maybe too powerful.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Result&lt;/b&gt;&lt;br /&gt;
No more 2 Divine Guardians for 5 minutes fight.&lt;br /&gt;
&lt;br /&gt;
Still a good talent for 1 talent point.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;&lt;b&gt;&lt;u&gt;All non-damaging interrupts off the global cooldown will now always hit the target.&lt;/u&gt;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
Another reason not to hit capped.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-4962992724013249847?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/fpZThbtVQrg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/4962992724013249847/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/02/protection-paladin-incoming-41-changes.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/4962992724013249847?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/4962992724013249847?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/fpZThbtVQrg/protection-paladin-incoming-41-changes.html" title="Protection Paladin: Incoming 4.1 Changes" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/02/protection-paladin-incoming-41-changes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04FRXYyeSp7ImA9Wx9aEUk.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-6759846655217677113</id><published>2011-02-17T22:57:00.002+08:00</published><updated>2011-03-03T18:58:34.891+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-03T18:58:34.891+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="Do You Know?" /><title>Cataclysm: Do You Know?</title><content type="html">&lt;a href="javascript:void();"&gt;Tanking&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
Avoidance vs Stamina&lt;/b&gt;&lt;br /&gt;
If your health is always topped off by the healer(s), you need more stamina, to reduce overhealing and give healer(s) more time to react.&lt;br /&gt;
&lt;br /&gt;
Otherwise you need avoidance if half of the time your health is not at 100%, to avoid/reduces physical damage.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;a href="javascript:void();"&gt;Dungeons&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
Manual Invitation Does Not Grant Reward&lt;/b&gt;&lt;br /&gt;
Manually invite a friend to an in-progress random dungeon run does not grant him/her the run reward.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Quests&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Shroud of the Makers (Uldum)&lt;/b&gt;&lt;br /&gt;
- Avoid drake, and walk instead of run under the stealth mode.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tailgunner!&lt;/b&gt;&lt;br /&gt;
- Don't have to shoot down any plane to complete the quest, neither your plane will be shot down.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-6759846655217677113?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/RPoguwF1hgU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/6759846655217677113/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/02/cataclysm-do-you-know.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/6759846655217677113?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/6759846655217677113?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/RPoguwF1hgU/cataclysm-do-you-know.html" title="Cataclysm: Do You Know?" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/02/cataclysm-do-you-know.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MGQ3o_eSp7ImA9Wx9UFE0.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-7253811032179240011</id><published>2011-02-03T11:06:00.001+08:00</published><updated>2011-02-11T13:17:02.441+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-11T13:17:02.441+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="torchlight 2" /><title>Torchlight 2</title><content type="html">While Diablo 3 is still far far away from us, Torchlight 2 is likely to show up any minute.&lt;br /&gt;
&lt;br /&gt;
There are some improvements they've promised to the players&lt;br /&gt;
(1) Co-op feature, a multiplayer feature possibly based on TCP/IP or LAN. (Thumbs up)&lt;br /&gt;
(2) Overworld scenes, no longer the unlimited dungeons crawling style.&lt;br /&gt;
&lt;br /&gt;
But I do hope to see more of them, such as:&lt;br /&gt;
(1) Better balanced unique items, they were pretty useless in Torchlight. &lt;br /&gt;
(2) Unique talent trees for different instead of copy-pasted talents among classes.&lt;br /&gt;
(3) Unique bosses which can be repeatedly farmed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-7253811032179240011?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/R-7V7M12lR8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/7253811032179240011/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/02/torchlight-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/7253811032179240011?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/7253811032179240011?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/R-7V7M12lR8/torchlight-2.html" title="Torchlight 2" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/02/torchlight-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MCR3YyfSp7ImA9Wx9VFEk.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-4816531754406080797</id><published>2011-01-31T10:37:00.000+08:00</published><updated>2011-01-31T10:37:46.895+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-31T10:37:46.895+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="game design nowadays" /><title>RNG is Laziness</title><content type="html">Random Number Generation has always been a part of loot system to ensure the rarity of rare items (and many more). It is awful to see that RNG has been widely used in everything for game nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RNG is a cheap way to prolong the game playing, but it does not bring depth to a game, sometimes it spoils the game when being used in the wrong system.&lt;br /&gt;
&lt;br /&gt;
I will discuss the following bad examples using RNG in the wrong system.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Civilization V&lt;/b&gt;&lt;br /&gt;
They used RNG in Diplomatic System, so that players could get the unpredictable AI feeling. The actual approach Civ5 used to represent the unpredictable humanity, however is flawed, and their AI system is stupid (yes an AI labeled as STUPID, ironic). &lt;br /&gt;
&lt;br /&gt;
The game company knows that, so they hide all the in-game diplomatic info from the players so that no proof can be acquired by the players.&lt;br /&gt;
&lt;br /&gt;
Ironically, there are some players do love the "unpredictability" when it is just the cheap RNG.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Final Fantasy XIV&lt;/b&gt;&lt;br /&gt;
RNG everywhere, crafting system, XP (was fixed to static XP), repair system and even their only quest system.&lt;br /&gt;
&lt;br /&gt;
The game company knows that their game is shallow, so they put everything to base on RNG, hoping to attract the players to stay in the game until they manage to release more content. (Everyone knows what happened then)&lt;br /&gt;
&lt;br /&gt;
Remember what the gamespot reviewer had said about this game? "They put a lot of obstacles between you and your fun."&lt;br /&gt;
&lt;br /&gt;
I understand some games were meant to play-it-once-and-forget (BioShock2, Mass Effect 2, Dragon Age etc), while the other games were designed to stay in players' harddisk until the sequel/more content being released (such as Civilization series, MMORPG), apparently, the later are much more difficult to design, as the game has to be deep enough to hold players for months up to years!&lt;br /&gt;
&lt;br /&gt;
Another cheap tool is "Achievements".... To be continued&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-4816531754406080797?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/xrbieFX29NY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/4816531754406080797/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/01/rng-is-laziness.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/4816531754406080797?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/4816531754406080797?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/xrbieFX29NY/rng-is-laziness.html" title="RNG is Laziness" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/01/rng-is-laziness.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QERX87fip7ImA9Wx9XGU4.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-9064024587693615850</id><published>2011-01-13T14:14:00.001+08:00</published><updated>2011-01-14T00:15:04.106+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-14T00:15:04.106+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><title>Cataclysm: Patch 4.0.6</title><content type="html">&lt;b&gt;Reference:&lt;/b&gt; &lt;a href="http://www.mmo-champion.com/content/2145-Patch-4.0.6-Notes-Update-January-11"&gt;MMO-Champion&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This upcoming patch is about tuning heroic dungeons and balancing job classes (for pvp...), going to discuss dungeon changes only.&lt;br /&gt;
&lt;br /&gt;
Most of them are fine changes to cater for "Bring the players not the classes" methology, giggle.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;a href="javascript:void();"&gt;Blackrock Caverns&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Beauty now spawns with only two pups in  Heroic difficulty. &lt;span style="color: #3d85c6;"&gt;[My guild group has a decent warlock and hunter, and an excellent druid healer who can sleep/heal/root during the fight, so we have no problem on this boss. But it is a good change for payers who are running with little to none beast crowd control abilities.]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Grim Batol&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Faceless Corruptors now move 10% more slowly. &lt;span style="color: #3d85c6;"&gt;[A good change for bad group composition.]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.&lt;/li&gt;
&lt;li&gt;Valiona's Devouring Flame damage has been reduced by 20%.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt; Halls of Origination&lt;/a&gt; &lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The duration of the Flame Wardens' Raging Inferno has been reduced by 80%. &lt;span style="color: #3d85c6;"&gt;[Does not seem to be harmful when avoided, maybe a good change for full melee groups... but this kind of groups will have more problem on other encounters.]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Anraphet's Nemesis Strike now does 75% of weapon damage, up from  50%. In addition, the damage-over-time effect applied by this ability  does 15,000 damage every 2 seconds, up from 9,000. &lt;span style="color: #3d85c6;"&gt;[Will see how it works, may be a good change.]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.&lt;/li&gt;
&lt;li&gt;Setesh seeks a portal every 25 seconds, up from 20. &lt;span style="color: #3d85c6;"&gt;[With DPS killing portals fast enough, this change is not necessary, but it may be good change for fresh geared groups.]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Lost City of the Tol'vir&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Lockmaw no longer tolerates fighting in his treasure room. &lt;span style="color: #3d85c6;"&gt;[What will happen then?]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Shadowfang Keep&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Baron Ashbury&lt;ul&gt;&lt;li&gt;Sadly, in his hubris he has forgotten how to Mend Rotten Flesh. &lt;span style="color: #3d85c6;"&gt;[Really unnecessary change, what they should do is making MRF to take longer casting time and heal less.]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Lord Walden &lt;span style="color: #3d85c6;"&gt;[Fine changes]&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Conjure Poisonous Mixture now deals more initial damage.&lt;/li&gt;
&lt;li&gt;Frost Mixture is now area-of-effect damage.&lt;/li&gt;
&lt;li&gt;Toxic Catalyst now deals less damage over time.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;The Stonecore&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Stonecore Earthshapers' Dust Storm does slightly less damage. &lt;/li&gt;
&lt;li&gt;Corborus &lt;span style="color: #3d85c6;"&gt;[Fine changes for players who have latency issues.]&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The warning time for Thrashing Charge has been  increased by 1 second. In addition, Thrashing Charge now happens 4  times, down from 5.&lt;/li&gt;
&lt;li&gt;The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;High Priestess Azil&lt;ul&gt;&lt;li&gt;She grew! She's now 175% the size of a human, up from 125%.&lt;/li&gt;
&lt;li&gt;Gravity Wells should kill Devout Followers more quickly.&lt;/li&gt;
&lt;li&gt;The cast time of Force Grip is now 1.5 seconds, up from 1.&lt;/li&gt;
&lt;li&gt;The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects. &lt;span style="color: #3d85c6;"&gt;[Good one]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Slabhide&lt;ul&gt;&lt;li&gt;The ground phase lasts longer and has fewer stalactites.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Ozruk&lt;ul&gt;&lt;li&gt;There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter. &lt;span style="color: #3d85c6;"&gt;[Visual is good]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;The cast time of Shatter has been increased to 3 seconds, up from 2.5. &lt;span style="color: #3d85c6;"&gt;[Good change for players who have latency problem.]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result. &lt;span style="color: #3d85c6;"&gt;[So that it won't one shot melee dps?]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Bug Fixes&lt;ul&gt;&lt;li&gt;Fixed a bug that made Ozruk's Shatter knockback  component 10-yard range while the damage had a 15-yard range. Both are  15 yards now.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Throne of the Tides&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced. &lt;span style="color: #3d85c6;"&gt;[Unnecessary change, but less punishment for having a bad dps who does not know how to interrupt, all good for me.]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Tainted Sentries Swell damage has been reduced. &lt;span style="color: #3d85c6;"&gt;[Mage is going to hate this change - who does not want a free high aoe.]&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;The damage of Blight of Ozumat has been reduced by 25% per stack.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;The Vortex Pinnacle&lt;/a&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;[&lt;/b&gt;My Guild Run has not gotten this dungeon from Random Dungeon since release.... so no comment&lt;b&gt;]&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Creatures&lt;ul&gt;&lt;li&gt;Desperate Speed cast by Temple Adepts has had its duration reduced significantly.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Altairus&lt;ul&gt;&lt;li&gt;The visual effects in this encounter have been adjusted to make the wind direction easier to read.&lt;/li&gt;
&lt;li&gt;Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Asaad&lt;ul&gt;&lt;li&gt;Skyfall Stars are now summoned to help him defeat players.&lt;/li&gt;
&lt;li&gt;Static Cling has had its cast time increased to 1.25 seconds, up from 1.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Grand Vizier Ertan&lt;ul&gt;&lt;li&gt;His health has been reduced slightly.&lt;/li&gt;
&lt;li&gt;He now knocks away players standing too close to him when he  retracts his Cyclone Shield, which now inflicts Nature damage if it  touches players. &lt;span style="color: #3d85c6;"&gt;[No more exploit~]&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-9064024587693615850?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/n3GRIrlyEl0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/9064024587693615850/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/01/cataclysm-patch-406.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/9064024587693615850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/9064024587693615850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/n3GRIrlyEl0/cataclysm-patch-406.html" title="Cataclysm: Patch 4.0.6" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/01/cataclysm-patch-406.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QERnw9eyp7ImA9Wx9bGUg.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-5743442909807848628</id><published>2011-01-10T23:35:00.005+08:00</published><updated>2011-03-01T12:55:07.263+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-01T12:55:07.263+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="heroic dungeon" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclym: Heroic Throne of the Tides</title><content type="html">This place has some nasty trash that must be handled properly.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://www.wowhead.com/npc=40586"&gt;(1) Lady Naz'jar&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Trash&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Healers Group&lt;/b&gt;&lt;br /&gt;
The first group of mobs shows up at the half way of the tunnel when players approaching, consists of 2 spiritmenders (healers) and 2 melees. The healers must be crowd-controlled (cc) at all time until melees are dead.&lt;br /&gt;
&lt;br /&gt;
Same goes for other similar group consists of healers, they are the 1st priority to be put in the crowd-controlled list.&lt;br /&gt;
&lt;br /&gt;
Players should interrupt the heals as well.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Caster Group&lt;/b&gt;&lt;br /&gt;
The witches cast chain lightning and will be deadly if letting it cast on the group.&lt;br /&gt;
2nd priority in the crowd-controlled list. Interrupt the chain lightning.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Single Patrol Naga&lt;/b&gt;&lt;br /&gt;
This naga alone does not really bring any threat to the group as long as the players avoid the poison areas.&lt;br /&gt;
&lt;br /&gt;
The hallway to the elevator has to be done in one shot, communicate with the group before moving in, as mobs will keep showing once the encounter is triggered until all elites are dead. There are some healers at the middle, so make sure to crowd control.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Boss&lt;/a&gt;&lt;br /&gt;
Phase One: the boss will cast shock blast, which is a 2 seconds cast, must be interrupted at all cost because it will one shot the tank if he is not overgeared.&lt;br /&gt;
&lt;br /&gt;
She will cast Geyser on the floor, avoid it as it will one shot anyone standing on it.&lt;br /&gt;
&lt;br /&gt;
Phase Two: The phase starts with 2 casters from side doors and 1 melee from north, tank the melee, crowd control both of the casters, and kill them one by one, the boss will return to phase one if dragging for too long at this phase. Don't be panic, tank the boss and the adds (keep extra adds crowd controlled if more than one), do the interrupts on the boss while other dps should finish off the adds.&lt;br /&gt;
&lt;br /&gt;
Note: there are tornadoes moving from the center of the room to the edge, not deadly, but they will drag the players to the edge thus making the fight unnecessarily tedious.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Achievement&lt;/a&gt;&lt;br /&gt;
Kill the casters adds first and dps the melee naga to 50% health. When a geyser appears, tank grabs the melee adds into the geyser, and everyone uses whatever abilities such as stun to keep the naga in place, tank immediately moves away from the geyser. Achievement will be granted when the naga is killed by the geyser. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://www.wowhead.com/npc=40765"&gt;(2) Commander Ulthok&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
Immediately after the first boss, the boss will show up at the center of the next room when players trying to approach it.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Boss&lt;/a&gt;&lt;br /&gt;
Kite this boss to the edge of the room and move when the boss drops the void zone, when he starts to squeeze the player, healer should heal the target.&lt;br /&gt;
&lt;br /&gt;
The room will be filled with void zones sooner or later as they expand themselves over time. Pretty much a dps check before heading for final boss.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://www.wowhead.com/npc=40825"&gt;(3) Erunak Stonespeaker&lt;/a&gt; &amp;amp; &lt;a href="http://www.wowhead.com/npc=40788"&gt;Mindbender Ghur'sha&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Trash&lt;/a&gt;&lt;br /&gt;
The path to this boss is crowded with goblins and faceless watchers.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Goblins&lt;/b&gt;&lt;br /&gt;
They have low health pools but insanely high damage, crowd control the aquamages as many as possible and have tank burn a cooldown after charging in, aoe them to death.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Faceless Watchers&lt;/b&gt;&lt;br /&gt;
They do void rip, grabbing all players to the mid air, and pump their fists doing aoe closed range aoe damage after that. Run away immediately after landing. Levitate may help the group to prevent the damage (except tank)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Boss&lt;/a&gt;&lt;br /&gt;
Phase One: Interrupt the spells, tank and melees move away from the spikes. Once he is 50% low on HP, phase two will start.&lt;br /&gt;
&lt;br /&gt;
Phase Two: It turns out the first target was mind controlled by this little creature, this phase is a lot easier relatively. DPS the mind controlled player, DPS the boss, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.wowhead.com/npc=42172"&gt;(4) Ozumat (Final Boss)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Trash&lt;/a&gt;&lt;br /&gt;
The path to last boss is crowded with water elementals, and they must be cleared out in one shot as well, the elites does aoe damage when they are enlarged (can be tranq. shot by hunter to clear it).&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Boss&lt;/a&gt;&lt;br /&gt;
This is a 3 phases fight, lacking dps in this fight will make life difficult (should be fine if the group didn't struggle from the 2nd boss)&lt;br /&gt;
&lt;br /&gt;
Phase One: DPS Kill everything first then Behemoth which will be kited by the tank.&lt;br /&gt;
Phase Two: Starts with 3 faceless sappers channeling on the boss, mark one immediately, DPS focus fire on each of them.&lt;br /&gt;
&lt;br /&gt;
Tank will be kiting beasts around the room (when sapper is down, tank should have more space to kite, as these beasts drop shadow pools which will hurt the group)&lt;br /&gt;
&lt;br /&gt;
Phase Three: Starts when sappers are all down. All beasts must be killed immediately. The groups get a buff and increased in size, health, dps and healing. The target is outside the building, it's a huge octupus, so make sure to look up and dps it before the group wipes.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Achievement&lt;/a&gt;&lt;br /&gt;
Keep the behemoth from the phase 1 alive and kill it at phase 3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-5743442909807848628?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/mlpSlV2a1hg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/5743442909807848628/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/01/cataclym-heroic-throne-of-tides.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/5743442909807848628?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/5743442909807848628?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/mlpSlV2a1hg/cataclym-heroic-throne-of-tides.html" title="Cataclym: Heroic Throne of the Tides" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/01/cataclym-heroic-throne-of-tides.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4CQHY9eip7ImA9Wx9VEk4.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-937374939852141850</id><published>2011-01-10T22:56:00.008+08:00</published><updated>2011-01-29T00:42:41.862+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-29T00:42:41.862+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclysm: Justice/Honor Points Vendors</title><content type="html">Enchanters may as well buy and disenchant the 950JP gears instead of spending their justice points on following stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://media.mmo-champion.com/images/news/2011/january/justicetrade_small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://media.mmo-champion.com/images/news/2011/january/justicetrade_small.jpg" width="294" /&gt;&lt;/a&gt; Based on the AH price from Cenarion Circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnotic Dust (11g)&lt;br /&gt;
Heavenly Shard (100g)&lt;br /&gt;
Small Heavenly Shard = 100g/3 = 33.4g&lt;br /&gt;
20 Embersilk Cloth = 80g&lt;br /&gt;
Greater Celestial Essence = 40g&lt;br /&gt;
5 Savage Leather = 50g&lt;br /&gt;
20 Elementium Ores = 80g&lt;br /&gt;
&lt;br /&gt;
The cheapest JP gears costs 950JP, and it can be disenchanted to 1 heavenly shard (perhaps small heavenly shard).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Manual Disenchant&lt;/b&gt;&lt;br /&gt;
Let's assume 950JP = 100g OR 33.4g&lt;br /&gt;
so 1JP = 100/950 OR 33.4/950 =&amp;gt; 0.1g OR 0.03g&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Using the Vendor&lt;/b&gt;&lt;br /&gt;
Hypnotic Dust: 1JP = 11/200 = 0.05g&lt;br /&gt;
Heavenly Shard: 100/1200 = 0.08g&lt;br /&gt;
20 Embersilk Cloth: 80/2500 = 0.032g&lt;br /&gt;
&lt;a href="http://media.mmo-champion.com/images/news/2011/january/honortrade_small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://media.mmo-champion.com/images/news/2011/january/honortrade_small.jpg" width="295" /&gt;&lt;/a&gt;Greater Celestial Essence: 40/800 = 0.05g&lt;br /&gt;
Savage Leather: 50/750 = 0.06g&lt;br /&gt;
20 Elementium Ore: 80/2000 = 0.04g&lt;br /&gt;
&lt;br /&gt;
So if JP gear is 100% disenchanted to 1 Heavenly Shard (or even more), all of those new stuffs are &lt;b&gt;not worthy &lt;/b&gt;for an enchanter to spend their justice points.&lt;br /&gt;
&lt;br /&gt;
I will skip the Honor Points Vendor for the time being.&lt;br /&gt;
&lt;br /&gt;
And what Blizzard does not want to include chaos orb?&lt;br /&gt;
&lt;br /&gt;
Note: results may vary on different servers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-937374939852141850?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/zaGWRRCycTk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/937374939852141850/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/01/cataclysm-design-flaws-iii.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/937374939852141850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/937374939852141850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/zaGWRRCycTk/cataclysm-design-flaws-iii.html" title="Cataclysm: Justice/Honor Points Vendors" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/01/cataclysm-design-flaws-iii.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MBQHs5eip7ImA9Wx9bFEo.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-3545138180544989894</id><published>2011-01-04T12:54:00.143+08:00</published><updated>2011-02-23T23:37:31.522+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-23T23:37:31.522+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclysm: Possible Future</title><content type="html">&lt;a href="javascript:void();"&gt;&lt;b&gt;Offspec Need&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
The chance we will see this to be implemented in future dungeon loot rule is minor until they can differentiate the gears for Feral Cat and Bear. (Drama for these 2 classes)&lt;br /&gt;
&lt;br /&gt;
1. Main Stats Check&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" style="border-collapse: collapse;"&gt;&lt;tbody&gt;
&lt;tr style="font-weight: bold;"&gt;  &lt;td&gt;Class&lt;/td&gt;&lt;td&gt;1st Spec.&lt;/td&gt;&lt;td&gt;2nd Spec.&lt;/td&gt;&lt;td&gt;3rd Spec.&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Death Knight&lt;/td&gt;&lt;td&gt;Blood, STAM&lt;/td&gt;&lt;td&gt;Frost, STR.&lt;/td&gt;&lt;td&gt;Unholy, STR&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Druid&lt;/td&gt;&lt;td&gt;Balance, INT&lt;/td&gt;&lt;td&gt;Feral, AGI&lt;/td&gt;&lt;td&gt;Restoration, SPR&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Hunter&lt;/td&gt;&lt;td colspan="3" style="text-align: center;"&gt;AGI&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Mage&lt;/td&gt;&lt;td colspan="3" style="text-align: center;"&gt;INT&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Paladin&lt;/td&gt;&lt;td&gt;Holy, SPR&lt;/td&gt;&lt;td&gt;Protection, STAM&lt;/td&gt;&lt;td&gt;Retribution, STR&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Priest&lt;/td&gt;&lt;td&gt;Discipline, SPR&lt;/td&gt;&lt;td&gt;Holy, SPR&lt;/td&gt;&lt;td&gt;Shadow, INT&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Rogue&lt;/td&gt;&lt;td colspan="3" style="text-align: center;"&gt;AGI&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Shaman&lt;/td&gt;&lt;td&gt;Enhancement, AGI&lt;/td&gt;&lt;td&gt;Elemental, INT&lt;/td&gt;&lt;td&gt;Restoration, SPR&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Warrior&lt;/td&gt;&lt;td&gt;Arms, STR&lt;/td&gt;&lt;td&gt;Fury, STR&lt;/td&gt;&lt;td&gt;Protection, STAM&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Warlock&lt;/td&gt;&lt;td colspan="3" style="text-align: center;"&gt;INT&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
2.  Secondary Stats Check&lt;br /&gt;
&lt;br /&gt;
&lt;table border="1" style="border-collapse: collapse;"&gt;&lt;tbody&gt;
&lt;tr style="font-weight: bold;"&gt;  &lt;td&gt;Class&lt;/td&gt;&lt;td&gt;1st Spec.&lt;/td&gt;&lt;td&gt;2nd Spec.&lt;/td&gt;&lt;td&gt;3rd Spec.&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Death Knight&lt;/td&gt;&lt;td&gt;Blood, DODGE/PARRY/ARMOR&lt;/td&gt;&lt;td&gt;Frost, HASTE/CRIT.&lt;/td&gt;&lt;td&gt;Unholy, HASTE/CRIT&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Druid&lt;/td&gt;&lt;td&gt;Balance, INT&lt;/td&gt;&lt;td&gt;Feral, AGI&lt;/td&gt;&lt;td&gt;Restoration, SPR&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Paladin&lt;/td&gt;&lt;td&gt;Holy, SPR&lt;/td&gt;&lt;td&gt;Protection, DODGE/PARRY/ARMOR&lt;/td&gt;&lt;td&gt;Retribution, HASTE/CRIT&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;Warrior&lt;/td&gt;&lt;td&gt;Arms, HASTE/CRIT&lt;/td&gt;&lt;td&gt;Fury, HASTE/CRIT&lt;/td&gt;&lt;td&gt;Protection, DODGE/PARRY/ARMOR&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;&lt;b&gt;Transferring Justice Points to Alternate Characters&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
Let's talk about what will the main problem be if this is implemented.&lt;br /&gt;
&lt;br /&gt;
(1) Players will store Justice Points on their alternate characters, waiting for the content patch which is released with downgraded gears (Valor points -&amp;gt; Justice points), transferring back all those JP back to main characters and instantly upgrade all necessary gears.&lt;br /&gt;
(2) Alternate characters accumulate their Justice Points and send to main character for new downgraded gears.&lt;br /&gt;
&lt;br /&gt;
Solution: &lt;br /&gt;
(a) The characters must be maximum level (85 for cataclysm) to be a valid JP sender/receiver.&lt;br /&gt;
(b) Characters must spend the received JP before able to transfer their JP to other characters.&lt;br /&gt;
E.g. A transfers 2200JP -&amp;gt; B, then B is locked from the service until they spent 2200JP or more.&lt;br /&gt;
(c) The received JP has a reasonable weekly cap amount, to prevent case (2), e.g. 500-1000JP&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-3545138180544989894?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/cifVnEyzhqc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/3545138180544989894/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/01/cataclysm-path-of-hope.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/3545138180544989894?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/3545138180544989894?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/cifVnEyzhqc/cataclysm-path-of-hope.html" title="Cataclysm: Possible Future" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/01/cataclysm-path-of-hope.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04NQXs8fSp7ImA9Wx9XFko.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-1161526848167237493</id><published>2011-01-02T12:20:00.005+08:00</published><updated>2011-01-10T23:06:30.575+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-10T23:06:30.575+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="good design" /><title>Cataclysm: Good Design I</title><content type="html">So what about the good design.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Special Mechanic to Clear Trash in Dungeons&lt;/a&gt;&lt;br /&gt;
Very brilliant idea and implementation, such as NPC who shows up to clear out the trash for players, dragons from Grim Batol which are controlled by players to blast the mobs on the way to first/second boss etc.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Possible Improvements: &lt;/b&gt;To implement mini-games to reduce the dungeon trash on the run.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-1161526848167237493?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/3O_T1hw9y0A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/1161526848167237493/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2011/01/cataclysm-design-flaws-ii.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1161526848167237493?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1161526848167237493?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/3O_T1hw9y0A/cataclysm-design-flaws-ii.html" title="Cataclysm: Good Design I" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2011/01/cataclysm-design-flaws-ii.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08FQ3k4eyp7ImA9Wx9QF0o.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-2877389522101496210</id><published>2010-12-31T14:07:00.002+08:00</published><updated>2010-12-31T14:10:12.733+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-31T14:10:12.733+08:00</app:edited><title>The Importance of Hardcore Gamers</title><content type="html">By saying hardcore, I do not include those e-peens who pretend they are hardcore with a condescending attitudes.&lt;br /&gt;
&lt;br /&gt;
A game with depth needs hardcore gamers to make it shine, like good chess games need hardcore players.&lt;br /&gt;
&lt;br /&gt;
Hardcore gamers have mindset to explore and analyze the game with their amateur/professional skills and thus create theorycrafting, &lt;b&gt;strategies&lt;/b&gt;, guides, interesting walkthrough, and mods in some games.&lt;br /&gt;
&lt;br /&gt;
With 2 conditions:&lt;br /&gt;
(1) The game must have depth.&lt;br /&gt;
(2) The hardcore gamers are interested in the game.&lt;br /&gt;
&lt;br /&gt;
Nowadays, many game manufacturers start to aim on the casual gamers market, obviously, that market is much more profitable because hardcore gamers are the minority. However, this should not become an excuse to create a soulless game.&lt;br /&gt;
&lt;br /&gt;
The recent examples are Command and Conquer 4, Final Fantasy XIII, Final Fantasy XIV and Civilization V. They are considered "good" games from certain point of view, but these beautiful games are starting to drive hardcore gamers away because they do not provide a deep game mechanism and content for exploration and analysis (the more they analyze, the more they find flaws of design).&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Command and Conquer 4&lt;/a&gt;&lt;br /&gt;
I don't want to mention this game a lot here, as it is a shame of the series. EA is a soulless company which create popcorn games ($$).&lt;br /&gt;
&lt;br /&gt;
Popcorn games: Games which were designed for few hours gameplay and thus never meant to be classic at all. (A lot of rich gamers buy this idea)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Final Fantasy Series&lt;/a&gt;&lt;br /&gt;
The re-playability of Final Fantasy Series has been reduced to absurd level since Final Fantasy X, high re-playability was one of the key elements in previous series but they are forever gone, as the company decided pretty cutscenes are more important than content and gameplay, and suit the gamers from popcorn era.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Civilization V&lt;/a&gt;&lt;br /&gt;
This is the first Civilization game which I cannot get the "Just one more turn" feeling (Civ fans know exactly what I am talking about here).&lt;br /&gt;
&lt;br /&gt;
The game shows its shallow design after the fog of beauty starts to fade. &lt;br /&gt;
&lt;a href="http://hommwow.blogspot.com/2010/12/civilization-v-what-went-wrong.html"&gt;Read Sulla's Explanation if you are interested&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Consequences of Hardcore Gamers' Departure&lt;/a&gt;&lt;br /&gt;
As those are the gamers who love to use their brain, once they leave the games, other gamers will not have MODS, ADDONS, GUIDES, STRATEGIES, and then the games will be left in the dust after hours of play, and no one would ever remember them again. (marketing may help them to last for a longer period)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-2877389522101496210?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/Ny8MwbDziEw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/2877389522101496210/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/12/importance-of-hardcore-gamers.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2877389522101496210?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2877389522101496210?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/Ny8MwbDziEw/importance-of-hardcore-gamers.html" title="The Importance of Hardcore Gamers" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/12/importance-of-hardcore-gamers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8DQXw-fip7ImA9Wx9QFkk.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-3793210427427414104</id><published>2010-12-29T15:38:00.012+08:00</published><updated>2010-12-30T01:31:10.256+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-30T01:31:10.256+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="epic fail" /><category scheme="http://www.blogger.com/atom/ns#" term="civilization v" /><title>Civilization V: What Went Wrong?</title><content type="html">&lt;a href="javascript:void();"&gt;Reference&lt;/a&gt;&lt;br /&gt;
http://www.garath.net/Sullla/Civ5/whatwentwrong.html&lt;br /&gt;
&lt;br /&gt;
All credits to Sulla, this post from Sulla (I believe this is her/his name) pretty much sums it all what are failed in Civilization 5, which leads to hardcore players belief that the developers do no know their franchises.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
That's all I had to say about the patch. I'm going to finish with Civ5 by analyzing what went wrong with the game's design, in order to explain why things were derailed so badly. I have five major issues to go through, but before that, here are some smallish gripes that I jotted down while playing:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Minor Complaints&lt;/a&gt;&lt;br /&gt;
* Barbarian units can spawn regardless of line of sight. It is maddening to move next to a barbarian camp, and have a new full-strength barb magically appear out of thin air on a tile where you had full visibility. Immersion-breaking? There's a reason why barbs could only spawn in fogged tiles in past Civ games...&lt;br /&gt;
&lt;br /&gt;
* Horsemen and archers/crossbows were both nerfed in the patch to reduce their combat values against cities. Simultaneously, cities were buffed to be much stronger and heal damage much faster. In order to capture cities now, you need strong melee units or siege units. There's just one problem: strong melee units means swords/longswords, and siege units means catapults/trebuchets. All of those units require iron. What happens if you don't have iron? Currently, the answer appears to be "you are screwed", and enemy cities can only be taken with very heavy losses using non-iron units. This is not an example of good design.&lt;br /&gt;
&lt;br /&gt;
* The food box graphic is still broken on the city screen, and also shows as full regardless of actual food count (see screenshots above). The whole city interface is just bad in general; it's far more difficult than it should be to swap tiles around and set up a production queue.&lt;br /&gt;
&lt;br /&gt;
* The interface for diplomacy is still awful. You have to click between three different screens to see all of the information, and there are further scroll bars on each individual screen - you can only see information on three AI leaders at a time. With more than 50% of screen space not even being utilized, this is atrociously bad design.&lt;br /&gt;
&lt;br /&gt;
* The default length for a trading agreement is 30 turns. That's a really long time, and there's no way to change it. (On Marathon speed, the default length is 90 turns!) It's also impossible to cancel Open Borders once they've been signed, so sorry, sucks to be you if conditions change 25 turns later and you want to remove those Open Borders. The whole system is practically begging players to declare war and invalidate these agreements, pulling lump sum gold out of the AI civs for free. By the way, you can also trade a resource for lump sum gold, pillage your own resource, and then immediately re-sell the same good again once it's re-connected, all without any kind of reputation hit or penalty. I think this all could  have been handled much better.&lt;br /&gt;
&lt;br /&gt;
* Research agreements are a broken game mechanic; you can get any technology in the game for a paltry 250 gold (does not increase over time, which rather breaks the lategame!) and it's possible to game the system by investing one turn of research into all of the techs you DON'T want, thereby choosing your own "random" free tech. Completely exploitative and game breaking, turning every research agreement into a free Great Scientist. Note that fixing this bug wouldn't solve the issue either, because then research agreements would deliver something extremely powerful or hopelessly weak out of sheer  chance.&lt;br /&gt;
&lt;br /&gt;
* Occasionally AI leaders will pop up in diplomacy simply to insult your civilization in some way. What is the reason for this? Does it serve any point whatsoever? I can't imagine that someone thought it would be fun to receive random insults like this.&lt;br /&gt;
&lt;br /&gt;
* Even after several patches, the various civilizations remain totally unbalanced. Winners like Greece, France, or Babylon absolutely destroy losing civs like America or Ottomans. Other civ abilities are wildly random, like Germany and the new downloadable Spain. Perhaps you'll get a ton of warriors for free, or pull hundreds of gold out of the air for finding natural wonders. Perhaps you'll get  absolutely nothing. This is textbook bad design: civs with abilities that are either crazy overpowered or completely useless, with random chance determining the outcome.&lt;br /&gt;
&lt;br /&gt;
* All of the victory conditions in Civ5 are pretty badly designed, especially the new Conquest (get all the  capitals!) and Diplomatic (buy the city states!) versions. The static  endgame screen, still with no replays or graphs, is an embarassment to  the franchise.&lt;br /&gt;
&lt;br /&gt;
* The Civiliopedia and "Official Manual" remain  laughable, with vague information or flat-out misdocumentation rampant,  and will likely never be fixed now. It's the sort of thing you expect  from an indie game working on a tiny budget, and feels incredibly  amateurish and sloppy in a flagship strategy game.&lt;br /&gt;
&lt;br /&gt;
* Forced Steam installation. We can  argue about Steam all day, and the forums have been full of the back and  forth. Personally, I simply wish it were an option and not mandatory. I  don't think it does much of anything to stop piracy, and I hate the  fact that if Steam goes out of business, I can never play the game I  purchased again. I find the downloadable content system, selling off  extra civilizations one by one, to be a distasteful business model. Ugh.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Major Flaws&lt;/a&gt;&lt;br /&gt;
5. Global Unhappiness and Infinite City Sprawl (ICS) Conflict&lt;br /&gt;
4. Uninspired Mechanics and Unnecessary Penalties&lt;br /&gt;
3. Inscrutable and Meaningless Diplomacy System&lt;br /&gt;
2. Multiplayer Failures&lt;br /&gt;
1. Bad Implementation of "One Unit per Tile" Idea&lt;br /&gt;
(Read the original post for details)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-3793210427427414104?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/oW4qBqQed1M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/3793210427427414104/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/12/civilization-v-what-went-wrong.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/3793210427427414104?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/3793210427427414104?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/oW4qBqQed1M/civilization-v-what-went-wrong.html" title="Civilization V: What Went Wrong?" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/12/civilization-v-what-went-wrong.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ANSHg5fSp7ImA9Wx9RGE8.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-1140691183772981589</id><published>2010-12-20T15:08:00.002+08:00</published><updated>2010-12-20T15:23:19.625+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-20T15:23:19.625+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="heroic dungeon" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclysm: Heroic "Heroic Dungeon"</title><content type="html">&lt;a href="javascript:void();"&gt;Epic is once again Epic&lt;/a&gt;&lt;br /&gt;
The word "epic" has been redefined and things may become rough once again for many players while running heroic dungeon in Cataclysm.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Heroics stay as difficult as they are&lt;/a&gt;&lt;br /&gt;
It may become nightmare for quite many pugs, but it will triumph when  everyone tries to do her/his part and manage to complete the heroic  dungeons.&lt;br /&gt;
&lt;br /&gt;
In my opinion, heroic dungeons should remain at what they are. Maybe a bit tweaks are needed to fix some of the broken boss mechanics, but the difficulty should stay. (In short, don't nerf the heroics)&lt;br /&gt;
&lt;br /&gt;
Because&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_CiYGIpAOOXs/SzRmiK83NPI/AAAAAAAAAME/Bhx3Hi03uhM/s400/everything_is_difficult_before_it_becomes_easy_button-p145698301470779573t5sj_400.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_CiYGIpAOOXs/SzRmiK83NPI/AAAAAAAAAME/Bhx3Hi03uhM/s320/everything_is_difficult_before_it_becomes_easy_button-p145698301470779573t5sj_400.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="javascript:void();"&gt;Casual: What should we do?&lt;/a&gt;&lt;br /&gt;
Currently some casual players are complaining about the heroics being  too unfriendly to casuals, which takes too long to complete and  encounters are showing no mercy to human mistakes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mazes.org.uk/i/505004m.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.mazes.org.uk/i/505004m.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
To help the casuals, Blizzard should buff the reward in normal dungeon so that casual players can still choose normal dungeon to progress when they do not have time/effort to run a heroic. 70JP per daily from dungeon is a bit absurd for the current heroic setup. (In wotlk, no one was doing regular dungeon because of the absurd tiny reward, but heroics were not hard at all back there.)&lt;br /&gt;
&lt;br /&gt;
May be at least giving 70JP for the &lt;b&gt;final&lt;/b&gt; boss in dungeon run (and should be giving 10VP for daily), this way, the players can choose to run a regular dungeon final boss for 70JP, or to run a challenging heroic dungeon where every boss grants 70JP (daily gives 70VP as it is now)&lt;br /&gt;
&lt;br /&gt;
And it is possible to set a JP cap from regular run to avoid players from farming them.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;The advantage of current setup&lt;/a&gt;&lt;br /&gt;
1. The encounters are challenging and fun.&lt;br /&gt;
2. New players learn their classes from encounters.&lt;br /&gt;
3. Pact of cooperation, every party member must cooperate to help the group, and s/he are encouraged to do so, dps number is no longer a big deal (at least in my group, if you are not helping the group, 10K dps is worthless when that means more burden to the healer, e.g. A rogue who kicks, a elemental shaman who uses healing rain)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rlv.zcache.com/a_challenging_math_puzzle_blue_tshirt-p2356373003378058423wh7_400.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://rlv.zcache.com/a_challenging_math_puzzle_blue_tshirt-p2356373003378058423wh7_400.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;The Disadvantage of current setup&lt;/a&gt;&lt;br /&gt;
1. Most casual players can only do heroic runs on weekends.&lt;br /&gt;
2. Casual players cannot experience Shadowfang Keep and Deadmine and other non-85 regular dungeons.&lt;br /&gt;
3. Geared casual players will not run regular dungeons anymore after the daily.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cdn2.holytaco.com/wp-content/uploads/images/2010/leopard-boring-day.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://cdn2.holytaco.com/wp-content/uploads/images/2010/leopard-boring-day.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Noted that casual players I am saying there do not include unskillful players, noobs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-1140691183772981589?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/YkWIBiGakVQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/1140691183772981589/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/12/cataclysm-heroic-heroic-dungeon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1140691183772981589?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/1140691183772981589?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/YkWIBiGakVQ/cataclysm-heroic-heroic-dungeon.html" title="Cataclysm: Heroic &quot;Heroic Dungeon&quot;" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_CiYGIpAOOXs/SzRmiK83NPI/AAAAAAAAAME/Bhx3Hi03uhM/s72-c/everything_is_difficult_before_it_becomes_easy_button-p145698301470779573t5sj_400.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/12/cataclysm-heroic-heroic-dungeon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAESXk8cCp7ImA9Wx9RFE4.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-9036850784505247049</id><published>2010-12-16T01:05:00.000+08:00</published><updated>2010-12-16T01:05:08.778+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-16T01:05:08.778+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Minecraft" /><title>Minecraft</title><content type="html">A&amp;nbsp; proof which a game does not need fancy graphic to be fun. An extreme opposite of Final Craftasy XIV.&lt;br /&gt;
&lt;br /&gt;
Fun&lt;br /&gt;
&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t1gFCdlmUbQ?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/t1gFCdlmUbQ?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-9036850784505247049?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/Kl3NKyi-Iqk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/9036850784505247049/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/12/minecraft.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/9036850784505247049?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/9036850784505247049?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/Kl3NKyi-Iqk/minecraft.html" title="Minecraft" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/12/minecraft.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MASH06eyp7ImA9Wx9SFEU.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-6118935361496346957</id><published>2010-12-05T01:56:00.001+08:00</published><updated>2010-12-05T01:57:29.313+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T01:57:29.313+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mmorpg" /><category scheme="http://www.blogger.com/atom/ns#" term="Rift" /><title>Rift: Introduction</title><content type="html">&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ecvLHgWPdLs?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ecvLHgWPdLs?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
This introduction is funny. It slaps the face of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
"Rift is a complete next generation online game, complete means polished at launch with everything expected from AAA world class MMO, next generation means the game will advance with the genre from the day it is shipped."&lt;br /&gt;
&lt;br /&gt;
The 2nd part shoots the infamous excuse used by FFXIV fanboys "FFXIV has potential." (Every MMORPG has potential, this is not FFXIV's proprietary statement.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-6118935361496346957?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/wFnXyph0WQ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/6118935361496346957/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/12/rift-introduction.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/6118935361496346957?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/6118935361496346957?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/wFnXyph0WQ4/rift-introduction.html" title="Rift: Introduction" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/12/rift-introduction.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcBQno_eyp7ImA9Wx9TGE8.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-7791545809162662369</id><published>2010-11-27T11:20:00.002+08:00</published><updated>2010-11-27T11:20:53.443+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-27T11:20:53.443+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><title>Cataclysm: Leveling Flow</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="618" src="http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Reference&lt;/b&gt;&lt;br /&gt;
MMOChampion&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-7791545809162662369?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/EjqsKYto9go" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/7791545809162662369/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/11/cataclysm-leveling-flow.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/7791545809162662369?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/7791545809162662369?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/EjqsKYto9go/cataclysm-leveling-flow.html" title="Cataclysm: Leveling Flow" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/11/cataclysm-leveling-flow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHRX8zeyp7ImA9Wx9SE0U.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-2548469100965583301</id><published>2010-11-26T13:52:00.004+08:00</published><updated>2010-12-03T21:58:54.183+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-03T21:58:54.183+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy xiv" /><title>Final Fantasy XIV vs Cataclysm (November 2010)</title><content type="html">The first real patch from SquareEnix is released to Final Fantasy XIV, after World of Warcraft Patch 4.0.3a has been gone live for a week.&lt;br /&gt;
&lt;br /&gt;
If you still cannot decide whether to play FFXIV or Cataclysm, check this out.&lt;br /&gt;
&lt;table border="1" cellpadding="1" cellspacing="0" style="border-color: black;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;Visual&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;SE sacrificed memory to get the top notch graphic effect and impressive water/sky textures, thus copy-pasted terrain. Unfortunately, it does makes the world dull and lifeless after months of ingame exploring.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cata.&lt;/td&gt;&lt;td&gt;The old world Azeroth is greatly improved with high detailed texture, combined with new water engine and lots of environmental changes, it does impress the players.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Characters' actions are smooth and natural.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Old world characters' actions are mostly unnatural, expansions characters are a lot better.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Realistic world environment.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="style1"&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Cartoonish world environment. I don't like it, but it is Blizzard style.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Impressive cinematics and cutscenes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cata.&lt;/td&gt;&lt;td&gt;Impressive cinematics, ingame cutscenes are limited by the game engine.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Ingame Notoriuos Monsters are well done and cool looking.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Good looking but not that impressive, the new models added after Cataclysm are pretty and high detailed.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;User Interface&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Limited UI customization.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Flexible UI customization, the feature that makes WoW stands out among mmorpgs. One of the essential reasons to play WoW. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="style1"&gt;FFXIV&lt;/td&gt;&lt;td class="style1"&gt;Interface is not friendly, too many redundant steps to do a simple thing. (Note: sluggish responsiveness is fixed in November patch)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="javascript:void();"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;Excellency in user friendliness, everything in WoW is so easy to manipulate.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;Gameplay&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Classes system can be complex if trying to min/max, otherwise it can be straightforward. The balance needs to be improved though.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cata.&lt;/td&gt;&lt;td&gt;The classes system becomes too newbie-friendly to suit new players.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Professions are boring in the end but they are rewarding, they are not complicated (they do not have much depth either), they are tedious because FFXIV enforces every player to participate in their crafting system.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Professions are very rewarding and easy to master, although they will be forgotten at the end game, at least the process to level up is far from tedious.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Slow pace of gaming, but still can hit end game pretty quickly.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Relatively faster pace, hit end game very quickly.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;The levequest is just another form of "daily quest" from other MMORPGs, a different name and longer cooldown do not make any difference. No other forms of quests yet, other than the few storyline quests/class quests.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Chained quests are fun and well-thought.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;No jumping and swimming. Expected as they will introduce terrain bugs and players will exploit them to reach restricted areas.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Able to jump and swim. Must appreciate the work of developers to choose harder route and filter out all the terrain bugs.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;1 character per account in release. Additional character will be charged (USD 3.00 each). Consider how the class system works in FFXIV, it may not be crucial.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cata.&lt;/td&gt;&lt;td&gt;No additional character slot, for players who have hit their maximum character slots with all level 80, it is going to be a tough decision to delete one of them to get a goblin/worgen.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Ingame retainer provides extra inventory slots for players to store items, however, only 1 retainer is given to a character, additional fee will be charged (USD 1.00) to unlock more retainer for the same character.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Character inventory expandable with bags, bank expandable with more bags and guild bank. And don't neglect the fact that one can create alternate characters to generate more storage space.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Bazaar system is interesting, but having to browse through players' inventory one by one to find something you need is absurd considered how many players will be involved in this game.&lt;br /&gt;
SE separated the wards and renamed them individually to help buying a little bit easier.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Auction houses, trade channels.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Repetitive combat effect, the target system makes the encounter difficult.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Combat are responsive, players can choose to participate in normal or difficult encounters.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;Sound Effect&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;No japanese voice act. English voice act quality is above average, no voice act at all other than cutscenes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Voice acts are mostly average quality. But all NPCs have voice act, some are pretty special.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Sound effect is plain and simple, some are pretty annoying after listening for thousands times, such as the sound when clicking on actions during combat.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Sound effect is better presented, provided with options to turn off ambient sound effect, normal sound effect.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Some musics are really good, but most become annoying after hours of repeatitive playing, unlike FFXI.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Blizzard improved their background musics for each region, overall they are pretty good.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;Lore&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="style1"&gt;FFXIV&lt;/td&gt;&lt;td class="style1"&gt;Moogles, chocobos, airships, what more can we ask for, the only problem here is that they are not implemented yet.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="style1"&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td class="style1"&gt;Diablo, Starcraft stuffs exist ingame as cosmetic forms such as pets.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;Pricing&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;The game can be bought around USD42.99. Monthly subscription fee, USD9.99/month, USD8.99/month for 3-month-plan, USD7.99/month for 6-month-plan. Each amount should add USD3/character. So the basic fees become 12.99/11.99/10.99 (NOTE: If you are paying the subscription in EUR, SE did not normalize the price, USD9.99 -&gt; EUR9.99, not fair for Europe players I know, but deal with it).&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;One may think Cataclysm is an expansion and the price to buy the full game as a new player is costly, fortunately, Blizzard wants new players to suffer less on this matter, the original wow and its 1st expansion costs only USD5 each, 2nd expansion costs USD10, cataclysm costs USD39.90 (Digital Versions)= USD59.90. Monthly subscription fee: USD14.99/month, USD13.99/month for 3-month-plan, USD12.99/month for 6-month-plan&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;a href="javascript:void();"&gt;Misc&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;FFXIV&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Very high PC requirement for what it provides, non-issue for PS3 players.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;If you have a computer, you can run it.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;FFXIV&lt;/td&gt;&lt;td&gt;Alt+tab in Fullscreen mode shuts down the game, annoying feature for PC users, SquareEnix way to control bots, thumb down. Non-issue for PS3 players.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;b&gt;Cata.&lt;/b&gt;&lt;/td&gt;&lt;td&gt;Blizzard does a very good job to control GMTs/bots.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Conclusion&lt;/a&gt;&lt;br /&gt;
"There will never be WoW killer, only WoW can kill itself."&lt;br /&gt;
&lt;br /&gt;
For the time being, the players in FFXIV have to "make" their own fun to struggle through a lot of issues. (Heck, every one can make her/his own fun from any game, why FFXIV?)&lt;br /&gt;
For those players who think World of Warcraft is easy. Removes all the "advanced" addons and try again, then it will be feeling like playing FFXI/FFXIV.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-2548469100965583301?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/NMlXuG2dLGM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/2548469100965583301/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/11/final-fantasy-xiv-vs-cataclysm-november.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2548469100965583301?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/2548469100965583301?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/NMlXuG2dLGM/final-fantasy-xiv-vs-cataclysm-november.html" title="Final Fantasy XIV vs Cataclysm (November 2010)" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/11/final-fantasy-xiv-vs-cataclysm-november.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIDQ3s9eip7ImA9Wx9TE08.&quot;"><id>tag:blogger.com,1999:blog-5975324078476396807.post-5025128631260887012</id><published>2010-11-21T15:10:00.001+08:00</published><updated>2010-11-21T15:12:52.562+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-21T15:12:52.562+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="world of warcraft" /><title>Strategies: Soloing Anzu (level 80)</title><content type="html">&lt;a href="javascript:void();"&gt;Paladin (Easy)&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Preparation&lt;/b&gt;&lt;br /&gt;
Dps gears with 1H weapon and shield. Protection spec with optional talent Divinity/Eternal Glory. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Trash&lt;/b&gt;&lt;br /&gt;
Ravenguards: Use any seal of truth with regular rotation, save holy powers for word of glory if necessary.&lt;br /&gt;
Cobalt Serpent: Keep avenger's shield and stun to interrupt the spellcasting.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Anzu&lt;/b&gt;&lt;br /&gt;
Tank and spank, note that paladin can still crusader strike the Anzu when it is phased to gain holy power.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Warrior (Easy)&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Preparation&lt;/b&gt;&lt;br /&gt;
Regular protection spec with Blood Craze talented and Field Dressing.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Trash&lt;/b&gt;&lt;br /&gt;
Ravenguards: Typical rotation with demoralizing shout, shockwave/shield block when they enrage, use victory rush if available.&lt;br /&gt;
Cobalt Serpent: Use spell reflection, shield bash (or perhaps concussion blow)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Anzu&lt;/b&gt;&lt;br /&gt;
Tank and spank for Phase 1, burn cooldown if necessary especially before stun. It will become a lot easier when the birds start attacking, keep these birds alive as they will make Blood Craze always proc during the fight, and it will out-heal Anzu dps.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="javascript:void();"&gt;Rogue (Normal)&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Preparation&lt;/b&gt;&lt;br /&gt;
Assassination spec with Improved Recuperate and Quickening, glyph of cloak of shadows/glyph of evasion are quite helpful.&lt;br /&gt;
Bring health potions, bandages, any kind of buff if not well-geared.&lt;br /&gt;
PvP trinket to release from stun if necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Trash&lt;/b&gt;&lt;br /&gt;
N.A.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Anzu&lt;/b&gt;&lt;br /&gt;
Start with garrote/ambush, first mutilate and 5CP Recuperate, use vendetta/coldblood, this will keep the rogue alive for Phase I.&lt;br /&gt;
&lt;br /&gt;
Fan of knives the birds.&lt;br /&gt;
&lt;br /&gt;
Burn Evasion to last through Phase II, keep Recuperate up.&lt;br /&gt;
&lt;br /&gt;
Fan of knives the birds.&lt;br /&gt;
&lt;br /&gt;
Use Vendetta/coldblood again if available, keep Recuperate up and kill Anzu.&lt;br /&gt;
&lt;br /&gt;
Cloak of shadow does not prevent stun, but it can reduce 40% physical dmg if glyphed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5975324078476396807-5025128631260887012?l=hommwow.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/MightAndMagic/~4/sRCrqB_-au8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://hommwow.blogspot.com/feeds/5025128631260887012/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://hommwow.blogspot.com/2010/11/strategies-soloing-anzu.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/5025128631260887012?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5975324078476396807/posts/default/5025128631260887012?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MightAndMagic/~3/sRCrqB_-au8/strategies-soloing-anzu.html" title="Strategies: Soloing Anzu (level 80)" /><author><name>Gyl</name><uri>http://www.blogger.com/profile/01809990571590134489</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://hommwow.blogspot.com/2010/11/strategies-soloing-anzu.html</feedburner:origLink></entry></feed>

