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	<title>MindTheCube</title>
	
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	<description>Original games for Mac/PC and iPhone</description>
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		<title>Revisiting the Unity 3 Preview Build (Beta 4)</title>
		<link>http://www.mindthecube.com/blog/2010/07/revisiting-the-unity-3-preview-build-beta-4</link>
		<comments>http://www.mindthecube.com/blog/2010/07/revisiting-the-unity-3-preview-build-beta-4#comments</comments>
		<pubDate>Sat, 24 Jul 2010 20:00:52 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Blog Topics]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=596</guid>
		<description><![CDATA[Unity Technologies released the beta 4 preview build of Unity 3 this week, so I revisited the issues I mentioned in my previous post. Most have already been fixed.]]></description>
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		<title>First Impressions of Unity 3</title>
		<link>http://www.mindthecube.com/blog/2010/07/first-impressions-of-unity-3</link>
		<comments>http://www.mindthecube.com/blog/2010/07/first-impressions-of-unity-3#comments</comments>
		<pubDate>Wed, 14 Jul 2010 01:26:26 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Unity 3]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=575</guid>
		<description><![CDATA[I spent a couple hours with the Unity 3 preview build. Highlights included the integration with MonoDevelop and the new lightmapper. There were a few notable bugs.]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Supporting iPhone and iPad Resolutions</title>
		<link>http://www.mindthecube.com/blog/2010/07/supporting-iphone-and-ipad-resolutions</link>
		<comments>http://www.mindthecube.com/blog/2010/07/supporting-iphone-and-ipad-resolutions#comments</comments>
		<pubDate>Sat, 10 Jul 2010 03:18:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[guitexture]]></category>
		<category><![CDATA[resolution-independence]]></category>
		<category><![CDATA[unitygui]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=572</guid>
		<description><![CDATA[Earlier than expected, I've run into the need to make my iPhone game handle multiple resolutions. Lesson learned: never lose the ability to generate high-res screenshots of your game, even if the targeted platform doesn't support it.]]></description>
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		<title>Intel Build of Asteroid Rally</title>
		<link>http://www.mindthecube.com/blog/2010/06/intel-build-of-asteroid-rally</link>
		<comments>http://www.mindthecube.com/blog/2010/06/intel-build-of-asteroid-rally#comments</comments>
		<pubDate>Wed, 09 Jun 2010 14:43:45 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Asteroid Rally News]]></category>
		<category><![CDATA[iDevGames]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=567</guid>
		<description><![CDATA[I just put up an Intel-native build of my 2003 game Asteroid Rally. This allows owners of Intel-based Macs to run the game more efficiently, and without Rosetta.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Intel Build of WordBeGone</title>
		<link>http://www.mindthecube.com/blog/2010/06/intel-build-of-wordbegone</link>
		<comments>http://www.mindthecube.com/blog/2010/06/intel-build-of-wordbegone#comments</comments>
		<pubDate>Tue, 08 Jun 2010 10:45:28 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[WordBeGone News]]></category>
		<category><![CDATA[iDevGames]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=562</guid>
		<description><![CDATA[I just put up an Intel-native build of my 2004 game WordBeGone. This allows owners of Intel-based Macs to run the game more efficiently.]]></description>
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