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	<title>MindTheCube</title>
	
	<link>http://www.mindthecube.com</link>
	<description>Original games for Mac/PC and iPhone</description>
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		<title>Adding iPhone Touches to UnityGUI ScrollView</title>
		<link>http://www.mindthecube.com/blog/2010/09/adding-iphone-touches-to-unitygui-scrollview</link>
		<comments>http://www.mindthecube.com/blog/2010/09/adding-iphone-touches-to-unitygui-scrollview#comments</comments>
		<pubDate>Mon, 06 Sep 2010 21:45:46 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Blog Topics]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[unitygui]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=621</guid>
		<description><![CDATA[UnityGUI scrolling lists on the iPhone behave as if the player is using a mouse. The player can tap on or drag the scrollbar, but they can't drag the list itself up and down with their finger. I was able to integrate a UnityGUI scrolling list with iPhone touch controls. This article may be useful to someone porting UnityGUI code to the iPhone, or who wants an example of the various iPhone touch phases.]]></description>
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		<title>Black Cube Mention</title>
		<link>http://www.mindthecube.com/blog/2010/08/black-cube-mention</link>
		<comments>http://www.mindthecube.com/blog/2010/08/black-cube-mention#comments</comments>
		<pubDate>Fri, 13 Aug 2010 15:31:41 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Blog Topics]]></category>
		<category><![CDATA[black box]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=614</guid>
		<description><![CDATA[A fan of Black Box-type logic games surveyed some of the versions he's played, including my 3D version, Black Cube.]]></description>
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		<title>Revisiting the Unity 3 Preview Build (Beta 4)</title>
		<link>http://www.mindthecube.com/blog/2010/07/revisiting-the-unity-3-preview-build-beta-4</link>
		<comments>http://www.mindthecube.com/blog/2010/07/revisiting-the-unity-3-preview-build-beta-4#comments</comments>
		<pubDate>Sat, 24 Jul 2010 20:00:52 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Blog Topics]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=596</guid>
		<description><![CDATA[Unity Technologies released the beta 4 preview build of Unity 3 this week, so I revisited the issues I mentioned in my previous post. Most have already been fixed.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>First Impressions of Unity 3</title>
		<link>http://www.mindthecube.com/blog/2010/07/first-impressions-of-unity-3</link>
		<comments>http://www.mindthecube.com/blog/2010/07/first-impressions-of-unity-3#comments</comments>
		<pubDate>Wed, 14 Jul 2010 01:26:26 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Unity 3]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=575</guid>
		<description><![CDATA[I spent a couple hours with the Unity 3 preview build. Highlights included the integration with MonoDevelop and the new lightmapper. There were a few notable bugs.]]></description>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Supporting iPhone and iPad Resolutions</title>
		<link>http://www.mindthecube.com/blog/2010/07/supporting-iphone-and-ipad-resolutions</link>
		<comments>http://www.mindthecube.com/blog/2010/07/supporting-iphone-and-ipad-resolutions#comments</comments>
		<pubDate>Sat, 10 Jul 2010 03:18:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[guitexture]]></category>
		<category><![CDATA[resolution-independence]]></category>
		<category><![CDATA[unitygui]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=572</guid>
		<description><![CDATA[Earlier than expected, I've run into the need to make my iPhone game handle multiple resolutions. Lesson learned: never lose the ability to generate high-res screenshots of your game, even if the targeted platform doesn't support it.]]></description>
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