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	<title>MindTheCube</title>
	
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	<description>Original games for Mac/PC and iPhone</description>
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		<title>Black Cube Postmortem Available Once More</title>
		<link>http://www.mindthecube.com/blog/2010/03/black-cube-postmortem-available-once-more</link>
		<comments>http://www.mindthecube.com/blog/2010/03/black-cube-postmortem-available-once-more#comments</comments>
		<pubDate>Wed, 03 Mar 2010 16:50:55 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Black Cube News]]></category>
		<category><![CDATA[iDevGames]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=514</guid>
		<description><![CDATA[The postmortem of my 2002 game Black Cube has been restored to the iDevGames website.]]></description>
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		<title>Reducing UnityGUI Draw Calls</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls</link>
		<comments>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls#comments</comments>
		<pubDate>Thu, 17 Dec 2009 02:52:36 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[scrollview]]></category>
		<category><![CDATA[unitygui]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=448</guid>
		<description><![CDATA[When trying to improve the performance of a Unity iPhone game, time spent reducing the number of draw calls is usually time well spent. Unfortunately one of the big draw call "hogs" is UnityGUI. In this article I describe ways to speed up UnityGUI, as well as a simple trick I came up with to speed up ScrollViews.]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Reading Text Data Into A Unity Game</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game</link>
		<comments>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game#comments</comments>
		<pubDate>Tue, 01 Dec 2009 02:47:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[file IO]]></category>
		<category><![CDATA[Mono]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=416</guid>
		<description><![CDATA[The Unity game engine offers several ways of reading text data, but the usage depends on what you need and where the game is running. In this post I discuss some of the issues, and include C# code for the two methods used by Pawns.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Getting WinMFS to recognize Mac Pro internal SATA drives</title>
		<link>http://www.mindthecube.com/blog/2009/11/getting-winmfs-to-recognize-mac-pro-internal-sata-drives</link>
		<comments>http://www.mindthecube.com/blog/2009/11/getting-winmfs-to-recognize-mac-pro-internal-sata-drives#comments</comments>
		<pubDate>Sun, 29 Nov 2009 20:47:27 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Tivo]]></category>
		<category><![CDATA[Mac Pro]]></category>
		<category><![CDATA[WinMFS]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=428</guid>
		<description><![CDATA[I recently upgraded the drive in my TivoHD, using WinMFS. The one difficulty I had was getting WinMFS, running under VMWare Fusion, to recognize the internally mounted Tivo drives.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Housekeeping on old uDevGame entries</title>
		<link>http://www.mindthecube.com/blog/2009/11/housekeeping-on-old-udevgame-entries</link>
		<comments>http://www.mindthecube.com/blog/2009/11/housekeeping-on-old-udevgame-entries#comments</comments>
		<pubDate>Tue, 10 Nov 2009 02:31:22 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[uDevGames]]></category>

		<guid isPermaLink="false">http://www.mindthecube.com/?p=413</guid>
		<description><![CDATA[The website and contact info have been updated in the downloads for Black Cube, Asteroid Rally, and WordBeGone.]]></description>
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