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	<title>Mitooshi</title>
	
	<link>http://www.mitooshi.com</link>
	<description>3D visualisation, interactive 3D for the web and virtual environments</description>
	<pubDate>Fri, 24 Apr 2009 15:35:38 +0000</pubDate>
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		<title>Manchester companies are using 3D more and more!</title>
		<link>http://www.mitooshi.com/advertising/3d-companies-manchester</link>
		<comments>http://www.mitooshi.com/advertising/3d-companies-manchester#comments</comments>
		<pubDate>Mon, 02 Mar 2009 18:51:12 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[3D Design]]></category>

		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[Architectural Visualisation]]></category>

		<category><![CDATA[Digital Marketing]]></category>

		<category><![CDATA[Interactive 3D]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[3d company]]></category>

		<category><![CDATA[3d manchester]]></category>

		<category><![CDATA[about 3d]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=108</guid>
		<description><![CDATA[We&#8217;re finding that Manchester companies are using 3D more and more to promote themselves online. And why not? 3D&#8217;s a great way to showcase products, visualise properties, and create engaging interactivity on what could otherwise be a bland company website. Manchester companies seem to be more open minded about the use of 3D on their [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re finding that Manchester companies are using 3D more and more to promote themselves online. And why not? 3D&#8217;s a great way to showcase products,<a href="http://www.mitooshi.com/work/pushfit-threadless-fittings"><img class="alignleft" style="float:left; margin-right:10px; margin-top:8px" title="Threadless fitting demonstration" src="http://www.mitooshi.com/images/mitooshiland_images/pushfit_small_1.jpg" alt="" width="230" height="107" /></a> visualise properties, and create engaging interactivity on what could otherwise be a bland company website. Manchester companies seem to be more open minded about the use of 3D on their websites and often come to us looking for creative ideas and ways to enhance their website and communicate their product more effectively. We&#8217;re seeing a big increase in enquiries about 3D product configurators, and interactive visualisations - it seems like Manchester companies are really leading the way in the use of 3D on their websites, and long may it continue!</p>
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		</item>
		<item>
		<title>Content Aware Scaling</title>
		<link>http://www.mitooshi.com/general-news/content-aware-scaling</link>
		<comments>http://www.mitooshi.com/general-news/content-aware-scaling#comments</comments>
		<pubDate>Tue, 21 Oct 2008 16:09:38 +0000</pubDate>
		<dc:creator>curt</dc:creator>
		
		<category><![CDATA[2D Design]]></category>

		<category><![CDATA[General News]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=70</guid>
		<description><![CDATA[CAS - Content Aware Scaling
Seam Carving, or Liquid Rescale is a new procedure for 2D digital image scaling. I say new, but it&#8217;s over a year old now. I mention it because it&#8217;s being shipped - right now as I type - with Photoshop CS4. It uses some snazzy algorithms to determine whereabouts a &#8217;seam&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><strong style="font-weight: bold;">CAS - Content Aware Scaling</strong><br />
Seam Carving, or Liquid Rescale is a new procedure for 2D digital image scaling. I say new, but it&#8217;s over a year old now. I mention it because it&#8217;s being shipped - right now as I type - with Photoshop CS4. It uses some snazzy algorithms to determine whereabouts a &#8217;seam&#8217; (or path) can be defined which reaches from one side of the image to the other (like the students used to attempt to do with the question-hexagons on ITV&#8217;s Blockbusters) i.e. top to bottom or left to right.<br />
It actually supports diagonal seams too. But that didn&#8217;t fit with my Blockbusters metaphor.</p>
<p><strong style="font-weight: bold;">&#8220;I&#8217;ll have a &#8216;low importance&#8217; seam please, Bob&#8221;</strong><br />
The algorithm chooses a path &#8216;of low importance&#8217;. In other words a path right across the image which you&#8217;d be unlikely to miss if it wasn&#8217;t there (in the case of reducing the scale), or unlikely to notice if it was duplicated and blended (in the case of increasing the scale).</p>
<p><strong style="font-weight: bold;">Squash/stretch</strong><br />
Traditional image scaling uses a simple algorithm to uniformly remove or duplicate straight lines of pixels, vertically or horizontally, from an image resulting in squashing or stretching of the image which we&#8217;re all familiar with. Seam Carving handles the scaling in a totally different way.</p>
<p><img class="alignleft" style="margin: 5px 6px 2px 0px; float: left;" title="Central, Hong Kong" src="http://www.mitooshi.com/blog/wp-content/hk_1.jpg" alt="Classic shot of Hong Kong Island" width="226" height="147" /><strong style="font-weight: bold;">Lose that sky</strong><br />
For example, if you look at this classic daytime shot of Hong Kong Island&#8217;s Central District taken from Kowloon (the night shot is more classic, I know), with its bar-graph of skyscrapers filling the harbour front and the blue sky above&#8230; well, if you were to scale that down vertically using CAS, the process would recognise (as would most humans) that the sky was pretty much all blue with low variation in detail, whereas the waterfront buildings and bay contains much more detail and variation, therefore the sky section of the image would be percieved as being of &#8216;low importance&#8217; and scaling down would result in areas of the sky being dropped and the new seams subtly blended.</p>
<p><strong style="font-weight: bold;">&#8220;Squeeze up, you on the edge..&#8221;</strong><br />
Whereas traditional scaling results in the old squash/stretch issue, which almost always looks wrong if not intentional, the application of this new process gives us a higher-brow issue: the adjustment of the composition of the image i.e. the distance between objects being varied. Imagine taking a considered photograph, with nicely balanced and well-thought content, only to find that someone had shuffled everything closer together like a junior school assembly photograph.<br />
Considering that CAS is now shipping as a feature in Adobe Photoshop CS4, I&#8217;m sure we&#8217;ll see all sorts of results like this from daft to clever, and awful to entertaining. Either way, it&#8217;s a great tool, and a clever approach to a problem that was generally taken for granted.</p>
<p>Certain types of images aren&#8217;t really suitable for CAS, such as high-density-detail images (a satellite photograph of a city, or a crowd scene), some are ideal as you&#8217;ll see on this video <span style="color: #808080;">(Flash 8 req)</span></p>

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<p>Seam Carving was first presented at Siggraph 2007 by Shai Avidan and Ariel Shamir</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Digital dusters</title>
		<link>http://www.mitooshi.com/mitooshi-news/digital-dusters</link>
		<comments>http://www.mitooshi.com/mitooshi-news/digital-dusters#comments</comments>
		<pubDate>Tue, 30 Sep 2008 15:43:05 +0000</pubDate>
		<dc:creator>curt</dc:creator>
		
		<category><![CDATA[General News]]></category>

		<category><![CDATA[Mitooshi News]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=69</guid>
		<description><![CDATA[At last, a chance to update the site!
We&#8217;ve been rather busy with some exciting projects for a while now (one of which is particularly cool - more on that soon) so you may have noticed that we&#8217;ve allowed some dust to settle on the site. Now we&#8217;ve got some time, we&#8217;ll be getting our digital [...]]]></description>
			<content:encoded><![CDATA[<p>At last, a chance to update the site!</p>
<p>We&#8217;ve been rather busy with some exciting projects for a while now (one of which is particularly cool - more on that soon) so you may have noticed that we&#8217;ve allowed some dust to settle on the site. Now we&#8217;ve got some time, we&#8217;ll be getting our digital dusters out and adding new artwork and articles over the next couple of weeks so look out.</p>
<p>We&#8217;ll be looking at the glossy, reflective world of Apple&#8217;s current graphic styling to see how it looks when 2.5D (pseudo-3D) meets its maker: 3D. We&#8217;ll also be looking at an eye-popping way to transform digital images which goes by the name of Content Aware Image Resizing (or Seam Carving as it&#8217;s known to its friends) and we&#8217;ll be adding a couple of walkthrough tutorials for beginners - probably a Maya NURBS basics to begin with, and a thorough start-to-finish project for newcomers to Adobe Photoshop Elements.</p>
<p>We&#8217;ll also be doing some general housework throughout the site, so if you hear any hammering or drilling sounds, you&#8217;ll know what it is&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>3D Manchester</title>
		<link>http://www.mitooshi.com/advertising/3d-manchester</link>
		<comments>http://www.mitooshi.com/advertising/3d-manchester#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:42:52 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[Digital Marketing]]></category>

		<category><![CDATA[Interactive 3D]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[3d manchester]]></category>

		<category><![CDATA[digital]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[interactive media]]></category>

		<category><![CDATA[July]]></category>

		<category><![CDATA[manchester]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[virtual environments]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=66</guid>
		<description><![CDATA[I’m keen to know more about Manchester in Second Life. I have now visited three times since it was built last year and it has been fairly empty on each occasion. Apparently the aim of the project was to promote the Manchester brand and raise awareness of the city. I wonder if URBIS and the [...]]]></description>
			<content:encoded><![CDATA[<p>I’m keen to know more about Manchester in Second Life. I have now visited three times since it was built last year and it has been fairly empty on each occasion. Apparently the aim of the project was to promote the Manchester brand and raise awareness of the city. I wonder if URBIS and the MDDA consider it to be a success.</p>
<p><img class="alignleft" style="margin: 5px 6px 2px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/urbis_second_life.jpg" alt="Urbis in Second Life" width="237" height="139" />There’s been a lot of talk about 3D virtual worlds being the future of the internet and I think there’s some truth in that although I’m not sure it’s quite that clear cut. Also, just because 3D virtual worlds are the future, I’m not convinced the virtual world in question is Second Life in its current state.</p>
<p>When I log in to Second Life I am always disappointed by the chunkiness of the experience, it’s frustrating at best and computer crashing at worst. I have been told I need a better computer to experience Second Life properly but my computer meets all the <a title="Second Life System Requirements" href="http://secondlife.com/support/sysreqs.php" target="_blank">SL recommended system requirements</a> and I have a healthy 8mb broadband connection so there must be plenty of people who have a similar experience to me.<span id="more-66"></span></p>
<p>I like the idea of Second Life and I’m looking forward to seeing how Linden Lab develops its virtual world in coming months. Last year they announced that they would be <a title="www.3pointD.com" href="http://www.3pointd.com/20070328/platforms-and-technologies-panel-at-vw07/" target="_blank">opening up the source code for Second Life&#8217;s servers</a>, allowing anyone to run their own version of Second Life. This is in addition to the already open source Second Life Viewer which can be modified and redistributed under a Commercial or General Public License. Opening up the source code for both the server and the viewer will no doubt mean the technology develops and I’m sure we’ll start to see variations in the way it’s deployed.</p>
<p>So will Second Life be the virtual world we all inhabit in the future? What impact will individuals and organisations running their own Second Life servers have? Are we headed towards a 3D internet?</p>
<p>I’d like to hear your comments.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The future of advertising and interactive media</title>
		<link>http://www.mitooshi.com/advertising/advertising-and-interactive-media</link>
		<comments>http://www.mitooshi.com/advertising/advertising-and-interactive-media#comments</comments>
		<pubDate>Mon, 28 Jul 2008 17:30:57 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[Digital Marketing]]></category>

		<category><![CDATA[Interactive 3D]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[digital]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[interactive media]]></category>

		<category><![CDATA[July]]></category>

		<category><![CDATA[online]]></category>

		<category><![CDATA[viral]]></category>

		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=65</guid>
		<description><![CDATA[I was recently asked where I see advertising going in the future. The person asking me had just announced to the room that “absolutely ALL companies who work in advertising or an advertising related field are going to fail completely in the coming months because of massive cuts in advertising budgets”. I made a mental [...]]]></description>
			<content:encoded><![CDATA[<p>I was recently asked where I see advertising going in the future. The person asking me had just announced to the room that “absolutely ALL companies who work in advertising or an advertising related field are going to fail completely in the coming months because of massive cuts in advertising budgets”. I made a mental note to contact <a title="Saatchi" href="http://www.saatchi.com" target="_blank">Saatchi &amp; Saatchi</a> and let them know. I’m sure they’ll be gutted that a Stockport-based life coach has such dire news for them.</p>
<p>He wasn’t completely wrong though, there have been reductions in advertising budgets on the whole. But while traditional media advertising budgets are shrinking, digital and Internet advertising budgets have remained steady.</p>
<p>So the message seems to be that, in times of economic uncertainty, companies want to know exactly where their money is going and what a campaign is achieving for them. They want value for money and digital provides that.</p>
<p><a title="www.impossiblestory.com" href="http://www.impossiblestory.com/" target="_blank"><img class="alignleft" style="margin: 3px 7px 3px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/adidas_impossiblestory.jpg" alt="Adidas Impossible Story" width="251" height="195" /></a>As consumers, we’re finding it easier and easier to ignore brand messages and many people are cynical about the perceived interruptions advertising represents.</p>
<p>The most successful advertising happens when the line between entertainment and advertising is blurred. Engaging our audience and providing an entertaining experience means consumers will not only participate in the media but will involve other members of their social group in it.</p>
<p>The <a title="Adidas - Impossible Story" href="http://www.impossiblestory.com" target="_blank">Adidas - Impossible Story</a> viral campaign by <a title="Glue London" href="http://www.gluelondon.com" target="_blank">Glue</a> is an excellent example of an entertaining brand experience that communicates the brand message through participation with its audience. It combines quirky visuals with nifty technical execution and the results speak for themselves.<span id="more-65"></span></p>
<p>So, to answer the question about the future of advertising posed by our life coach friend, I think the old adage that half of all advertising is a waste of money but no one really knows which half, will continue to become more and more irrelevant and unacceptable. For this reason, we’ll continue to see a shift away from the more traditional forms of media and a move towards online, interactive media. Success will be measured in “interactivity levels” rather than click through rates and mobile will play a more important role than it currently does.</p>
<p>We’re a long way away from interactive media being the sole beneficiary of advertising budgets but it’s a growing sector and in my opinion, one of the most exciting.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mitooshi, Matooshi, Matushi, Mitushi, Mitsushi: naming a 3D company</title>
		<link>http://www.mitooshi.com/miscellany/naming-a-3d-company</link>
		<comments>http://www.mitooshi.com/miscellany/naming-a-3d-company#comments</comments>
		<pubDate>Wed, 16 Jul 2008 07:25:22 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[3D Design]]></category>

		<category><![CDATA[Miscellany]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[3d company]]></category>

		<category><![CDATA[July]]></category>

		<category><![CDATA[matooshi]]></category>

		<category><![CDATA[mitooshi]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=63</guid>
		<description><![CDATA[Last year, when we were considering what to call our company, we were advised by several well-respected business professionals to call ourselves something people could easily spell. For some unknown reason we decided to completely ignore that advice.
We were also advised to try to work the word “solutions” into our company name. While this may [...]]]></description>
			<content:encoded><![CDATA[<p>Last year, when we were considering what to call our company, we were advised by several well-respected business professionals to call ourselves something people could easily spell. For some unknown reason we decided to completely ignore that advice.</p>
<p><img class="alignleft" style="margin: 3px 5px 3px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/Hiragana_mitooshi.png" alt="Hiragana version of Mitooshi logo" width="189" height="107" />We were also advised to try to work the word “solutions” into our company name. While this may be right for some businesses, we felt it was too generic. To me, “3D solutions” sounded a bit like an algebraic homework assignment.</p>
<p>We liked the word “mitooshi” and the meaning was a good representation of our service offering. “Mitooshi” is a <a title="Japanese Romaji" href="http://en.wikipedia.org/wiki/Romaji" target="_blank">Japanese Romaji</a> word and it means perspective, unobstructed view, outlook and forecast. For a company which offers 3D visualisations, these words seemed like the right words to associate ourselves with.</p>
<p>It’s also fitting that we used a Japanese word to name our business because our technical director believes himself to be some kind of Ninja. What kind, we haven’t yet established.</p>
<p>Here are some interesting amateur <a title="Ninjas on YouTube" href="http://www.youtube.com/watch?v=b_NQCTbvRnM" target="_blank">Ninjas on YouTube</a> – these guys never fail to make me laugh.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The business opportunities presented by interactive media and 3D virtual worlds</title>
		<link>http://www.mitooshi.com/digital-marketing/second-life-and-the-business-opportunities-presented-by-virtual-worlds</link>
		<comments>http://www.mitooshi.com/digital-marketing/second-life-and-the-business-opportunities-presented-by-virtual-worlds#comments</comments>
		<pubDate>Fri, 04 Jul 2008 15:45:02 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[Digital Marketing]]></category>

		<category><![CDATA[Interactive 3D]]></category>

		<category><![CDATA[Virtual Worlds]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[interactive media]]></category>

		<category><![CDATA[July]]></category>

		<category><![CDATA[online]]></category>

		<category><![CDATA[online gaming]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[virtual environments]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=57</guid>
		<description><![CDATA[“By 2011, 80% of active internet users will have a virtual world account.”
Gartner Research, April 2007.
This quotation was identified by one of the presenters at HYPHEN on Wednesday evening. The event focussed on the opportunities new technologies bring with specific reference to Second Life and online gaming.  There was quite a lot of discussion [...]]]></description>
			<content:encoded><![CDATA[<p>“By 2011, 80% of active internet users will have a virtual world account.”<br />
Gartner Research, April 2007.</p>
<p>This quotation was identified by one of the presenters at <a title="HYPHEN: Creative Lancashire" href="http://www.creativelancashire.org/page.asp?id=2797" target="_blank">HYPHEN </a>on Wednesday evening. The event focussed on the opportunities new technologies bring with specific reference to <a title="Second Life" href="http://www.secondlife.com" target="_blank">Second Life </a>and online gaming.  There was quite a lot of discussion about the business opportunities these playful, often entertainment-focussed spaces deliver. Apparently BP identified virtual worlds as the “breakthrough technologies for 2008”.</p>
<p><a title="Miniclip" href="http://www.miniclip.com" target="_blank"><img class="alignleft" style="margin: 2px 6px 2px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/miniclip_growth_chart.jpg" alt="Miniclip's Growth Chart" width="123" height="195" /></a></p>
<p>I don’t think any of us need to be told about the serious business opportunity online gaming brings. The image to the left is <a title="Miniclip" href="http://www.miniclip.com" target="_blank">Miniclip</a><a title="Miniclip" href="http://www.miniclip.com" target="_blank">’s</a> growth chart and although you might not be able to make out the text on the graph, all you really need to know is that the units on the horizontal axis are years and the units on the vertical axis are users (in increments of 5 million).</p>
<p>So what about Second Life’s business opportunities? A few years ago, any business which had a presence in Second Life was guaranteed some publicity out of it but these days that’s not the case. The last Second Life story I heard reported with any gusto was that of <a title="Ailin Graef on Wikipedia" href="http://en.wikipedia.org/wiki/Anshe_Chung" target="_blank">Ailin Graef</a>, the Chinese businesswoman who built a business by buying and selling virtual land and made rather a lot of money in doing so. Perhaps that’s the business opportunity Second Life presents&#8230;but then, most of us don’t want to build a business in Second Life. We’re busy enough trying run the business we have created in our first lives.<span id="more-57"></span></p>
<p>Many companies use Second Life to advertise to its <a title="Second Life Statistics" href="http://secondlife.com/whatis/economy_stats.php" target="_blank">1.1 million regular users</a>. But only about 7% of the 1.1 million regular users are based in the UK, so if you want to communicate with a UK audience, it might not be the best platform.<img class="alignright" style="margin: 5px; float: right;" src="http://www.mitooshi.com/images/mitooshiland_images/business_week_cover.png" alt="Business Week Cover May 2006" width="168" height="224" /></p>
<p><a title="IBM on Second Life" href="http://www.ibm.com/3dworlds/businesscenter/us/en/" target="_blank">IBM</a> uses Second Life for internal communications and collaboration. It uses its own private islands to hold virtual meetings and deliver training so employees can meet regularly and access training without leaving a gigantic carbon footprint on the planet. I haven’t experienced a virtual meeting on IBM’s private island but I’m told that they are a richer, more engaging experience than a simple conference call or Skype interaction.</p>
<p>Using Second Life for private business interactions does bring its problems though, namely in the form of security. IBM’s <a title="Roo Reynolds" href="http://rooreynolds.com/" target="_blank">Roo Reynolds</a> says, “We’re never comfortable talking about things like patents because we recognize they’re on Linden’s servers&#8230;we can’t talk about anything confidential”.</p>
<p>News broke last year that IBM is launching a new mainframe platform specifically designed for next-generation virtual worlds and 3D virtual environments which will deliver added security, scalability and speed. The platform will provide a seamless development environment which will mean companies will be able to develop virtual world services. Over time this is likely to have a massive impact on the virtual worlds which exist and could easily pave <a title="3pointD.com" href="http://www.3pointD.com " target="_blank"><img class="alignleft" style="margin: 5px 5px 5px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/second_life_screenshot.png" alt="Second Life Screenshot" width="263" height="192" /></a>the way to a 3D internet. <a title="Mark Wallace on 3pointd.com" href="http://www.3pointd.com/20070425/new-ibm-mainframe-platform-for-virtual-worlds/" target="_blank">Mark Wallace</a> of <a title="3pointD.com" href="http://www.3pointD.com " target="_blank">3pointD.com </a>says “for some time now, execs have been comparing the advent of virtual worlds to the advent of the Web in terms of its impact on business and communications.”</p>
<p>David Gelardi, IBM’s vice president of industry solutions says, “I would argue that the world doesn’t yet understand the promise of [virtual world] technology.”</p>
<p>Hold on to your hats.</p>
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		<title>Robots: real vs. 3D</title>
		<link>http://www.mitooshi.com/advertising/robots-real-vs-3d</link>
		<comments>http://www.mitooshi.com/advertising/robots-real-vs-3d#comments</comments>
		<pubDate>Wed, 25 Jun 2008 09:47:48 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[3D Design]]></category>

		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[big dog]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[June]]></category>

		<category><![CDATA[motion capture]]></category>

		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/?p=55</guid>
		<description><![CDATA[I love robots. I especially like it when those who I consider to be nerdier than myself, tell me things they know about robots and what the latest robot technology is. Someone who fits that description recently showed me a video of a robot designed by Boston Dynamics called BigDog and it both intrigued and [...]]]></description>
			<content:encoded><![CDATA[<p>I love robots. I especially like it when those who I consider to be nerdier than myself, tell me things they know about robots and what the latest robot technology is. Someone who fits that description recently showed me a <a title="Boston Dynamics' BigDog Robot" href="http://www.youtube.com/watch?v=AGo0xsImasw&amp;feature=related" target="_blank">video of a robot</a> designed by Boston Dynamics called BigDog and it both intrigued and <a title="Honda ASIMO on YouTube" href="http://www.youtube.com/watch?v=X23jNzL3wuE" target="_blank"><img class="alignleft" style="margin: 5px 5px 5px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/asimo.jpg" alt="Honda's ASIMO" width="219" height="174" /></a>repulsed me. I was intrigued because of my aforementioned love of robots and I was repulsed because, well, I’m not sure. I’m aware of the <a title="Uncanny Valley Hypothesis" href="http://en.wikipedia.org/wiki/Uncanny_Valley" target="_blank">uncanny valley hypothesis</a> where robots which look and act almost, but not entirely, like actual humans, cause human observers to feel revulsion, but the BigDog robot is not at all human-like (the clue’s in the name really). I think my reaction was probably related to the way the BigDog moves and the fact that it has two sets of legs which go in opposite directions – very “exorcist”.</p>
<p>As you might imagine, I really liked the <a title="Citroen C4 Transformer Advert" href="http://www.youtube.com/watch?v=P4ckJFNkra8" target="_blank">Citroen C4 Transformer advert</a> which was on TV a few years ago. It was an excellent example of motion capture and 3D graphics put together seamlessly by Toronto Production Company, <a title="Spy Films" href="http://www.spyfilms.com/" target="_blank">Spy Films</a> and <a title="The Embassy VFX" href="http://www.theembassyvfx.com/main.html" target="_blank">The Embassy VFX</a> in Vancouver.<span id="more-55"></span></p>
<p>I also liked <a title="Chevrolet Aveo - Transformers - Get Real" href="http://www.youtube.com/watch?v=ln9RGYxSw6o" target="_blank">Chevrolet’s take</a> on the Citroen transformer which featured the slogan, “get real”; a nice contrast to “alive with technology” favoured by Citroen. The <a title="X-BAM Spoof" href="http://www.youtube.com/watch?v=T-08QRO8Cjk" target="_blank">X-BAM “zero technology” spoof</a> is also well put together and I like both the difference in concept and visual approach.  It’s worth noting that, unlike Citroen, Chevrolet and X-BAM don’t use motion capture to animate their robots. The Citroen robot has accurate weight and movement which is very hard to achieve through animation alone. Have a look at this <a title="Biological Motion Patterns" href="http://www.biomotionlab.ca/Demos/BMLwalker.html" target="_blank">interactive demonstration of biological motion patterns</a> – it really helps convey the nuances of human movement.</p>
<p><a title="Pawel Hynek on the CGSociety" href="http://hynol.cgsociety.org/gallery/" target="_blank"><img class="alignleft" style="margin: 5px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/robot_obsolete.jpg" alt="Obsolete robot" width="448" height="663" /> </a></p>
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		<title>Flash and real-time 3D</title>
		<link>http://www.mitooshi.com/advertising/flash-and-realtime-3d</link>
		<comments>http://www.mitooshi.com/advertising/flash-and-realtime-3d#comments</comments>
		<pubDate>Sun, 15 Jun 2008 16:28:20 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[3D Design]]></category>

		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[Digital Marketing]]></category>

		<category><![CDATA[Interactive 3D]]></category>

		<category><![CDATA[2.5d]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[adobe]]></category>

		<category><![CDATA[away3d]]></category>

		<category><![CDATA[carlos ulloa]]></category>

		<category><![CDATA[five3d]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[June]]></category>

		<category><![CDATA[papervision3d]]></category>

		<category><![CDATA[real-time]]></category>

		<category><![CDATA[rendering]]></category>

		<category><![CDATA[sandy]]></category>

		<category><![CDATA[zeh fernando]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/blog/?p=37</guid>
		<description><![CDATA[I was recently talking to a friend who’s a search marketing specialist and I mentioned that to get our site up and running quickly, I was considering throwing something together in Flash. His response was, “if you do that, I’ll have to kill you”.
Flash has been dividing opinion since I was learning about this new [...]]]></description>
			<content:encoded><![CDATA[<p>I was recently talking to a friend who’s a <a title="PushOn" href="http://www.pushon.co.uk" target="_blank">search marketing specialist</a> and I mentioned that to get our site up and running quickly, I was considering throwing something together in Flash. His response was, “if you do that, I’ll have to kill you”.</p>
<p>Flash has been dividing opinion since I was learning about this new thing called Google back in ‘99. I once witnessed one of our Flash developers throwing a printer at a wall because of its so called “inconsistencies”.</p>
<p><a title="Papervision3D" href="http://www.papervision3d.org/" target="_blank"><img class="alignleft" style="margin: 5px 5px 5px 0px; float: left;" src="http://www.mitooshi.com/images/mitooshiland_images/papervision3d.png" alt="Papervision3D" width="225" height="180" /></a>That said, Flash has been providing web sites and 2D animation since 1996 and doesn’t show any signs of dissipating. Companies that consider themselves to be comprised of “creatives” often go wild with beautifully detailed animation and graphics and I have seen some truly remarkable work. So Flash has its place among the web design community, even if that’s not with my search marketing friend.</p>
<p>As you might imagine, something we’re particularly interested in is Flash for 3D. Until recently the only way to use Flash for 3D was to pre-render image sequences and use Flash to control them. This is often referred to as 2.5D because it looks like 3D but it’s actually 2D. Now that there are a few decent real-time 3D engines for Flash such as <a title="Papervision3D" href="http://blog.papervision.org" target="_blank">Papervision3d</a>, <a title="FIVe3D" href="http://five3d.mathieu-badimon.com/" target="_blank">FIVe3D</a>, <a title="Away3D" href="http://away3d.com/" target="_blank">Away3D </a>and <a title="Sandy" href="http://www.flashsandy.org/" target="_blank">Sandy</a>, we can for the first time, create content in Flash that is truly 3D.</p>
<p>Of course there are many real-time 3D engines which have nothing to do with Flash, but the appeal with the 3D engines for Flash lies in the browser requirements and the file sizes. Real-time 3D engines for Flash provide content which can be viewed in browsers with Flash Player 8 or above installed and according to the <a title="Adobe Flash Player Penetration Statistics" href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html" target="_blank">Adobe Flash Player Version Penetration Statistics</a>, in March 2008, 98% of users in the UK had at least Flash Player 8. The Flash based real-time 3D engines can also output relatively small files sizes considering the graphics-heavy nature of the content.</p>
<p>Currently, the main uses for the Flash based real-time 3D engines seem to be games and website navigation.<a title="The Neighbourhood" href="http://www.the-neighbourhood.com" target="_blank"> The  Neighbourhood</a>’s website is a particularly good example of how Papervision3D can be used for site navigation and <a title="Carlos Ulloa" href="http://carlosulloa.com" target="_blank">Carlos Ulloa</a> (one of the Papervision3D development team) shows an application of the technology on his website in the form of a car which can travel into the distance as well as left and right. Another good example is the award winning <a title="LAB" href="http://lab.mathieu-badimon.com" target="_blank">LAB website</a> which uses Mathieu Badimon’s FIVe3D. FIVe3D works slightly differently in that it’s entirely vector-based. Zeh Fernando explains more about the intricacies of FIVe3D compared to the other 3D engines on his <a title="Zeh Fernando's blog" href="http://labs.zeh.com.br/blog/?p=130" target="_blank">blog</a>.<a title="LAB" href="http://lab.mathieu-badimon.com" target="_blank"><img class="alignright" style="margin: 5px 0px 5px 5px; float: right;" src=" http://www.mitooshi.com/images/mitooshiland_images/five3d_example.png" alt="FIVe3D example" width="225" height="180" /></a></p>
<p>In terms of commercial examples, I recently saw a banner ad which was almost identical to Ullosa’s car and I’m sure it won’t be long before advertisers come up with more snazzy ways to use the real-time 3D engines for Flash to attract and hold our attention.</p>
<p>One thing that’s certain is that the real-time 3D in Flash has a lot of potential and I’m really looking forward to seeing it develop in the coming years. All the Flash-based 3D engines I have come across so far are open source which will hopefully pave the way to experimentation and exploratory projects. I’ve encountered plenty of browser-crashing examples which seems to be a good indication we are right at the beginning of Flash 3D’s journey.</p>
<p>The other consideration is Flash Player which will have to develop considerably to meet the demands that 3D content brings. Adobe has outlined new features to be included in <a title="Adobe Flash Player 10" href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">“Astro” (Flash Player 10)</a> which will make the possibilities for delivering 3D content greater. Once there’s a Flash Player that can handle the complexities of 3D lighting and reflections, 3D Flash content could easily become as ubiquitous as Flash’s 2D content is currently.</p>
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		<title>Google Adsense Video Units</title>
		<link>http://www.mitooshi.com/miscellany/google-adsense-video-units</link>
		<comments>http://www.mitooshi.com/miscellany/google-adsense-video-units#comments</comments>
		<pubDate>Fri, 13 Jun 2008 12:59:19 +0000</pubDate>
		<dc:creator>Nina</dc:creator>
		
		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[Digital Marketing]]></category>

		<category><![CDATA[Miscellany]]></category>

		<category><![CDATA[Adsense]]></category>

		<category><![CDATA[Google]]></category>

		<category><![CDATA[June]]></category>

		<category><![CDATA[Units]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.mitooshi.com/blog/?p=36</guid>
		<description><![CDATA[I read an article on www.adage.com a while ago by the editor in chief of www.searchengineland.com, Danny Sullivan. He described a revolutionary change in the way Google treats video clips in search results. He said, Google video ads will not only appear in YouTube clips and on pages that carry Google AdSense units, but also [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 5px 0px 5px 5px; float: right;" src=" http://www.mitooshi.com/images/mitooshiland_images/google_adsense.png" alt="Google Adsense" width="225" height="180" />I read an article on <a href="http://www.adage.com">www.adage.com</a> a while ago by the editor in chief of <a href="http://www.searchengineland.com">www.searchengineland.com</a>, Danny Sullivan. He described a revolutionary change in the way Google treats video clips in search results. He said, Google video ads will not only appear in YouTube clips and on pages that carry Google AdSense units, but also in Google’s sacred search results as well.</p>
<p>Since I read that article, Google Adsense Video Units have been rolled out in the USA, the UK, France, Italy, Spain, Australia, Netherlands, Poland, New Zealand and Japan.</p>
<p>I haven’t actually come across one yet but as Adwords advertisers start to pick up on the opportunities video ads bring, I’ll be interested to see what impact this has on the way they communicate their message. Like Mr Sullivan rightly pointed out, “&#8230;AdWords advertisers have had to shoehorn their messages into a 70-character limit. Well, if a picture&#8217;s worth a 1,000 words, moving-picture ads will let advertisers blow through the haiku-like restriction.”</p>
<p><img class="alignleft" style="margin: 0px 5px 5px -2px; float: left;" src=" http://www.mitooshi.com/images/mitooshiland_images/mitooshi_you_tube.png" alt="Mitooshi on YouTube" width="225" height="180" />So perhaps, any day now, we’re going to be swamped by enquiries from companies who want their products brought to life with animation and swooshy graphics specifically for use in Google Adsense Video Units. Or perhaps there’ll be a surge in companies buying digital video cameras and cheap video editing software. One thing that’s certain is that some will be shockingly bad and some will be brilliantly slick, and we’ll enjoy them all.</p>
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