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    <title>Media Molecule Blog</title>
    <link>https://www.mediamolecule.com//blog</link>
    <description>We&#039;re a game development studio based in Guildford, UK. We make games, like LittleBigPlanet, LittleBigPlanet 2 and Tearaway.</description>
    <language>en-GB</language>
    <dc:creator>Media Molecule Ltd</dc:creator>
    <dc:rights>Copyright Media Molecule Ltd 2023</dc:rights>
    <pubDate>Fri, 21 May 2021 12:11:00 +0000</pubDate>
    <lastBuildDate>Fri, 21 May 2021 12:13:37 +0000</lastBuildDate>
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        <item>
      <title>The Dreamview Weekly Roundup has moved!</title>
      <link>https://www.mediamolecule.com/blog/article/the_dreamview_weekly_roundup_has_moved</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/the_dreamview_weekly_roundup_has_moved#id:255762#date:13:11</guid>
      <description>
      <![CDATA[

            
                      
        <p>Looking for the latest edition of the Dreamview Weekly Roundup? Well, firstly, congrats on your excellent taste. Secondly - it’s not here! Because it’s in a better place now...</p>
<p> Not like that. It’s still alive. It’s just over on <a href="https://docs.indreams.me/en/community/impsider/dreamview" target="_blank">The Impsider</a>!</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Impsider-Logo.png?mtime=20210521130611" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Impsider-Logo.png?mtime=20210521130611" alt="Impsider Logo" /></a>
                            </figure>

        
        
      
                      
        <p>Yes, our Friday rundown of five great creations to check out in Dreams is now in its proper home, Media Molecule’s new editorial blog: the place to go to read expert recommendations, unmissable stories and exclusive insights into the world of Dreams.</p>
<p>New to the Roundup? You can still catch up with all the previous editions right here on the Mm Blog. If you’ve been keeping up to date with it - thanks so much! We hope you enjoy its continued growth over on <a href="https://docs.indreams.me/en/community/impsider" target="_blank">The Impsider</a> as we work to make our editorial output even cooler. (We know, basically impossible - but SOMEBODY HAS TO TRY.)
</p>
<p>We’ll miss hiding silly stuff in the tags here, though. Bye, Mm Blog! It’s been fun. &lt;3
</p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,community,play,the impsider,silly stuff</category>
      <pubDate>Fri, 21 May 2021 12:11:00 +0000</pubDate>
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        <item>
      <title>Dreamview Weekly Roundup #11</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_11</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_11#id:251452#date:17:06</guid>
      <description>
      <![CDATA[

            
                      
        <p>If there’s one thing we can never get enough of here at Media Molecule, it’s Fridays: filled to bursting point with optimism, the promise of the weekend glittering all over them like a fine golden dust. Pick one up, roll it about in your hands, make casual conversation with it. Give it a big sniff. Take a bite out of it. Give it to your very best friend. What a <em>thing</em>!</p>
<p> Fridays aren’t a physical object, you say? They’re more of a concept? A temporal marker that indicates that it’s time for the <strong>Dreamview Weekly Roundup</strong>, and five more recommendations for brilliantly creative things to check out in Dreams? Interesting. Quick question: what are all these round things we’ve been stashing in the office stationery cupboard, then? And where does public opinion rest on eating one? Or twenty. Just hypothetically.</p>
<p> Er, anyway - look at these dreams!</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Camille-the-chameleon.jpg?mtime=20210514154808" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Camille-the-chameleon.jpg?mtime=20210514154808" alt="Camille The Chameleon" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mmfjUHuMjkQ" target="_blank">Camille the chameleon</a></p>
<p> by <strong>julio_grr</strong><br></p>
<p> Chameleons. What incredible creatures. They’re able to change the colour of their skin by manipulating nanocrystals in their cells, and have super-powerful tongues that can be up to twice as long as their bodies. They’re also <a href="https://twitter.com/martinbtaylor/status/1390297634728857602?s=20" target="_blank">the guiltiest-looking things on the planet</a>. Julio_grr has managed to capture all these iconic qualities of this distinctive reptile with a colour-changing, living sculpture so eye-poppingly detailed and realistically animated that we struggle to understand how they’ve achieved it - and that’s before we realise that it’s interactive. Squeezing the triggers allows us to slurp up any unsuspecting morsels that land close by. At least Camille definitely appears to have a conscience about it.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/CrazyMachs.jpg?mtime=20210514154822" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/CrazyMachs.jpg?mtime=20210514154822" alt="Crazy Machs" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mfhSrEaZSvv" target="_blank">Crazy Machines</a></p>
<p> by <strong>pulsate</strong></p>
<p> Fans of Mouse Trap, Rube Goldberg machines and general chaos should enjoy this inventive kit-bashed puzzler, which relies on the actual baked-in physics of Dreams to provide “completely unpredictable” action. There might be toy cars, tennis balls, random planks of wood, dominos, boxing gloves, desk fans, balloons and much more on these courses, but it’s not <em>total</em> mayhem: their creator has thoughtfully constructed each challenge so that each of the ten levels snap together satisfyingly under your command, and solutions function consistently.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/e95657a537f906f4b433519ed116b817.jpg?mtime=20210514163528" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/e95657a537f906f4b433519ed116b817.jpg?mtime=20210514163528" alt="E95657A537F906F4B433519Ed116B817" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mgqJrKGKYCg/photos" target="_blank">Remembrance</a></p>
<p> by <strong>YLe</strong><strong>dbetter</strong></p>
<p>Dreams' reigning monarch of realism returns with possibly their finest work to date. When we first saw this posted on Twitter, we honestly assumed YLedbetter was posting their holiday snaps. But look a little closer, and you start to spot the signs - yes, literal signs, containing references to YLed's fellow coMmunity members in shop names such as Pho Reaky, the Ven Wave Bar & Eatery and a little pizza place called Smashys. Then there are the clouds, which... nope, we're pretty sure they're real clouds, somehow. YLed, if you could just email us the code for the Weather Importer you've somehow invented, that'd be swell. Cheers.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/My-Creation-2742021.jpg?mtime=20210514154847" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/My-Creation-2742021.jpg?mtime=20210514154847" alt="My Creation 2742021" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mqYJetfjTAJ" target="_blank">Dreams ‘n’ Chill</a></p>
<p> by <strong>DirtyHarolds</strong><br></p>
<p> Swooping in to soothe our troubled souls this week (were those soft cupboard creatures ALIVE? Please, no) is DirtyHarolds, who’s crafted a tactile and therapeutic visualiser that serves as a wonderful meditative aid. Use the sticks to push a shifting cluster of softly glowing orbs around the screen, and up against rings that pulse in response to chilled-out beats. Feels like plopping your brain into a warm bath.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/To-sketch-a-criminal-scene.jpg?mtime=20210514154859" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/To-sketch-a-criminal-scene.jpg?mtime=20210514154859" alt="To Sketch A Criminal Scene" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mwVcwHwMXYc" target="_blank">To Sketch A Criminal</a></p>
<p> by <strong>ManikinChild</strong> and <strong>TheBllackSheep</strong><br></p>
<p> The greatest, most accurate technology a detective has at their disposal? The humble 2B pencil, of course. Hardboiled detective Hank Donovan is out to enact justice - and deliver some sick burns - in this short playable, er, sketch. You, the complainant, have been the victim of a terrible crime and must select dialogue options to tell Donovan all about the person who’s wronged you (and enjoy some hilariously written contextual roasts). How you recount their behaviour and facial features influences the outcome of the composite. Suffice it to say that if we ever actually saw the total casserole of a human being we described, we’d probably just hand over our wallet straight away, no questions asked. And then lay down on the concrete and re-evaluate our stance on the existence of an almighty creator.</p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one co</em><em>nvenient collection? <a href="https://indreams.me/collection/ckfajKvHoYR" target="_blank">Check out the playable version of this week's Dreamview Weekly Roundup right here in Dreams!</a></em></p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,hot crime portrait action</category>
      <pubDate>Fri, 14 May 2021 16:06:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreamview Weekly Roundup #10</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_10</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_10#id:244917#date:15:45</guid>
      <description>
      <![CDATA[

            
                      
        <p>Double figures, baby! It’s a big Friday for the Dreamview Weekly Roundup, then, as it reaches its tenth edition. We can’t wait to see what cake you’ve made or statue you’ve erected in our honour. We’re partial to a bit of coffee cake round these parts, as it goes, but a good old Viccy Sponge would do nicely too. We’re not sure we have a favourite type of statue. Big ones? Big ones. Extra points if you’ve made it out of cake. Go on then, wheel it out.</p>
<p> ...What do you <em>mean</em>, there’s no cake? Or statue? Or cake-statue? What are we supposed to do with this giant novelty fork we ordered? Oh, nuts. Well, we suppose you can make it up to us by reading our recommendations for five utterly delightful things to see, play and admire in Dreams this weekend.</p>
<p> Not in the market for some new cutlery, are you? Alright, never mind. On with the roundup!</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/robobattle.jpg?mtime=20210507152532" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/robobattle.jpg?mtime=20210507152532" alt="Robobattle" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mifhAfSaYMA" target="_blank">Steel Warriors 2021 - Robo Battle</a>
</p>
<p>by <strong>Pencilcase80</strong>
</p>
<p>SOUND EVERY ALARM YOU HAVE, AND THEN POSSIBLY SOME THINGS THAT ARE NOT ALARMS BUT THAT CAN BE STRUCK TO PRODUCE NOISE: there’s a mecha fighting game in Dreams, and it’s glorious. Steel Warriors 2021 - Robo Battle puts you behind the remote controls of a gigantic robot in a clash versus a hulking, axe-wielding foe. Centauri might have raw power on its side, but your Copter has range and a little more agility: the triggers let you throw weighty, diesel-powered punches, while Copter’s arm-rod is an offensive weapon when twirled one way, and a shield when spun the other. The fight is brief, but exhilarating, as we hype up the crowd with taunts and apply enough pressure to send one of Centauri’s arms clanging to the floor mid-match. We’re desperate for more of this - even if we’ll never look at baton twirlers the same way again.
</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/The-Room-of-Illusions.jpg?mtime=20210507152059" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/The-Room-of-Illusions.jpg?mtime=20210507152059" alt="The Room Of Illusions" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mvxrTyYKPYy" target="_blank">The Room Of Illusions</a></p>
<p>by <strong>Todu</strong>
</p>
<p>
Todu describes this as a ‘visual experiment’: indeed, we can’t quite believe our eyes. With the ingenious use of text gadgets only, they’ve managed to create an otherworldly white room that allows you to... well, peer into other worlds. Or, at least, make your brain feel as though it is. Walk up to the walls, and coloured portals yawn open to reveal cityscapes, interiors, mountainous vistas and a particularly memorable kaiju scene, all constructed around iconic architecture. (Seriously - all of the scenes are made from Dreams’ UI icons.) Happily, Todu’s planning to build a full game out of this concept.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Electrical-Tranquillity.jpg?mtime=20210507152117" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Electrical-Tranquillity.jpg?mtime=20210507152117" alt="Electrical Tranquillity" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mRMAgMpgCoG" target="_blank">Electrical Tranquility</a></p>
<p> by <strong>TheDrVox</strong></p>
<p> There’s something immediately arresting about TheDrVox’s painting of a pylon next to water - and no, we’re not talking about the stop sign. At first glance it appears realistic: the light cast by the sunset, the crisp reflections. But spend a little longer with it, and you realise where the pull of the piece is coming from. Stylistic touches in the clouds overhead and the texture of the water (a river? A sea? A flooded road?) are pleasantly personal choices by the artist that help set their style apart from many others we’ve seen in the Dreamiverse.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/EP-Full.jpg?mtime=20210507152239" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/EP-Full.jpg?mtime=20210507152239" alt="Ep Full" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mTffHctLXPn" target="_blank">Album 2: Spring EP</a></p>
<p> by <strong>Dj_Frags-_-</strong> and <strong>The_Tenia</strong></p>
<p> Is that... a peaceful frog watching the sunrise? Yes. Yes it is. The latest album by Dj_Frags starts out strong, then, even before its first track kicks in. The hopeful energy of Free Fall (which feels to us like a caffeinated version of Marskye’s beautiful soundtrack for KO-OP’s GNOG) is the perfect opener to this experimental electronic album, which shifts through several moods and styles - incidentally, watching an amphibian zone out to house beats is something we never knew we needed - before culminating in the high-energy, playfully weird synthscape that is the aptly-named Orange Juice with Toothpaste. 40 solid minutes of pure, protean vibes.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Fragments-Intro.jpg?mtime=20210507152224" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Fragments-Intro.jpg?mtime=20210507152224" alt="Fragments Intro" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mAbJpbZRfXW" target="_blank">Fragments</a></p>
<p> by <strong>OptimusCries</strong>, <strong>thyon</strong>, and <strong>NikoJaXs</strong></p>
<p> Made in two weeks for the recent Autistica Play Jam, this first-person puzzle game is a thoughtful, allegorical exploration of what it’s like to experience anxiety and grief as an autistic person. The presentation is top-quality - particularly the opening, which recalls Giant Sparrow's What Remains Of Edith Finch with its in-scene handwritten text and wonderfully-acted voiceover (courtesy of Marilyn Ramos). What follows is a magical and melancholic journey through time and space, as you're presented with thoughtfully constructed puzzles based on the challenges autistic people might face on a daily basis - sensory overload, difficulty reading facial expressions. The second half of the latter challenge is perhaps a little too tough, forcing some trial-and-error to solve - then again, we have a sneaking suspicion that might be the point.</p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cxYDPxhMnNV" target="_blank">Check out the playable version of this week's Dreamview Weekly Roundup right here in Dreams!</a></em><br></p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,for sale: one fork, never used</category>
      <pubDate>Fri, 07 May 2021 14:45:00 +0000</pubDate>
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        <item>
      <title>Dreamview Weekly Roundup #9</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_9</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_9#id:236753#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Media Molecule’s editorial department is a magical place, filled with tiny vending machines and swimming pools of coffee, its halls haunted by the ghosts of the words that never made it to the page. But there’s one thing that is almost <em>never</em> seen here. It’s been a long time since we did any mathematics - even longer since we understood any of it. (Which is to say, we never really understood it. The day we were told that maths <em>wasn’t</em> a twisted kind of lottery in which you punch random numbers into a calculator and hope you hit upon the right answer, our minds were blown. Turns out that <a href="https://www.youtube.com/watch?v=0obMRztklqU" target="_blank">Numberwang is not a documentary</a>.)</p>
<p> This week, however, we’ve managed to invent our very own equation: (F + b)n = DWR. This, of course, is the shorthand for ‘Friday plus boredom, raised to the power of not knowing what to play in Dreams, equals the Dreamview Weekly Roundup’. When solved, it brings you five expert recommendations for creations to try out in Dreams this weekend. See? Maths can be beautiful.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/SM-Scene.jpg?mtime=20210430091625" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/SM-Scene.jpg?mtime=20210430091625" alt="Sm Scene" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mvUBaXWtCcK" target="_blank">Space Marauder</a></p>
<p> by <strong>duckenomics</strong>, <strong>Pixel_Gorilla</strong>, <strong>file_maker</strong> and <strong>Bella_Iris</strong></p>
<p> How can just two colours look so<em> luxurious</em>? Duckenomics clearly has an eye for aesthetics: drawn in terracotta and burgundy, 2D shooter Space Marauder evokes the feeling of being a gunslinger travelling across deserted wilds from the moment you first set eyes on it. In motion, it’s even better, challenging you to improve your flying skills and to make the most of your limited, but rechargeable, fuel supply as you drift and carve about the galaxy in search of asteroids to mine. Gathering materials allows you to upgrade your ship back at base - and eventually take on the ruthless Brute Hog. However fantastic Space Marauder looks, what really impresses here is the attention to mechanical detail: systemic touches such as being able to retrieve materials Minecraft-style upon death, as well as considerately designed UI, and the smoothest camera rigging you ever did see.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Crocodile-dreaming_1.jpg?mtime=20210430091641" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Crocodile-dreaming_1.jpg?mtime=20210430091641" alt="Crocodile Dreaming 1" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mBpcmNGhWXH" target="_blank">Crocodile Dreaming</a></p>
<p> by <strong>Johvork</strong></p>
<p> Crocodiles, as a concept, have already had a bit of a reputational downgrade in the scariness stakes lately - just <a href="https://twitter.com/xoHaliii/status/1384253384245465100?s=20" target="_blank">look at the way these little friends ‘swim’</a>. Precious. But it's Crocodile Dreaming that has well and truly defanged these creatures for us once and for all: made for one of Phreaky’s weekly challenges with the theme being ‘Take something un-cute, and make it cute’, this stunningly well-lit interactive animated short tells the tale of a ‘gator with its head in the clouds. Brief, and utterly heartwarming.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Climb.jpg?mtime=20210430091701" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Climb.jpg?mtime=20210430091701" alt="Climb" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mhJhpyLHLuM" target="_blank">CLIMB</a></p>
<p> by <strong>Enia_</strong></p>
<p> Don’t be fooled by the appearance of Pleasantly Plasticine Nathan Drake: this rock climbing collect-a-thon is anything but soft and squishy. It takes us a while to get to grips with the varied control scheme - there’s a lot of sophisticated stuff here, including the ability to leap between surfaces at the cost of a chunk of energy, and a grappling hook that <em>mercilessly</em> obeys the laws of physics (RIP our face). Every move you make is weighty and satisfying, and the difficulty is expertly pitched: after clambering across cliff faces (hunting for stamina-preserving handholds wherever possible), leaping between ravines and falling into countless voids, reaching an elusive flag is a fist pump-worthy moment. Sorry we ever doubted you, PPND: you’re the toughest guy alive</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Dreamiverse_8.jpg?mtime=20210430091718" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Dreamiverse_8.jpg?mtime=20210430091718" alt="Dreamiverse 8" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/collection/cgFktDufYAS" target="_blank">The Dumbest Piano</a></p>
<p> by <strong>WileyisCOOL</strong></p>
<p> Au contraire, WileyisCOOL. This unorthodox digital instrument is in fact one of the cleverest repurposings of the collection tool that we’ve ever seen. Its creator has used the scribble tool to sketch out a keyboard, then placed an element containing a sound clip of the corresponding note on each key. Dreams offers a short, instant preview of audio elements when you hover over them with your imp - so yes, you can actually play this piano by jamming along the keys using motion controls. </p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Spring-Jam-Exhibition-Hall.jpg?mtime=20210430091729" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Spring-Jam-Exhibition-Hall.jpg?mtime=20210430091729" alt="Spring Jam Exhibition Hall" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mTmzvdjZfoC" target="_blank">Dreamiverse Gallery Of Art 2.0</a></p>
<p> by <strong>ShadowScraps</strong></p>
<p> We first discovered ShadowScraps’ ambitious curation project earlier this year - a huge, explorable virtual museum with plenty of exhibition space for the artists of Dreams who’d like their work displayed. It’s a delight to revisit the gallery in its ‘2.0’ form: the lobby has grown into a multilevel structure, the business of checking out individual pieces is much improved, there’s a fast travel function, and there are new individual creator showcases and themed exhibitions (we wish we’d eaten lunch before stepping inside the food-themed one, although the Dragonfruit looks like it might eat <em>us).</em> Naturally, the gallery is always looking for more treasures to promote, so make sure to drop by ShadowScrap’s creator page and get involved in the jams or chat to them about an artist feature if you fancy seeing your art - quite literally - put on a pedestal.</p>
<p><em><br></em></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cPSiTNWdRfR" target="_blank">Check out the playable version of this week's Dreamview Weekly Roundup right here in Dreams!</a></em></p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,crocodiles, as a concept</category>
      <pubDate>Fri, 30 Apr 2021 14:00:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreamview Weekly Roundup #8</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_8</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_8#id:230792#date:15:06</guid>
      <description>
      <![CDATA[

            
                      
        <p>How’s everybody doing today? Not too bad? Same. Feeling ready for the weekend? Ditto. Quietly modifying the DNA of a beloved character, creating an obscenely muscular version of them before releasing them into the Dreamiverse to cause untold carnage? No? Just us, then.</p>
<p> Whatever you’re up to this Friday, we’re delighted to be a small part of it. Thanks for stopping by for the latest <strong>Dreamview Weekly Roundup</strong>, in which we select just five of the many glorious things going on in Dreams right now, and tell you exactly why you should be interested in them. Any questions <em>unrelated</em> to the ethics of the aforementioned experiment? Jolly good - let’s get started.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/The-void.jpg?mtime=20210423145556" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/The-void.jpg?mtime=20210423145556" alt="The Void" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mUhvQYpkEVf" target="_blank">Liminal Mystery Box</a></p>
<p> by <strong>JohnnyBiscotti</strong></p>
<p> What’s in the box? Well, where to begin. Sure, you might start out combing the sides of this sunshine-hued puzzle box for a simple doorknob to slot into a waiting hole. But just wait until you see what’s through that door. Liminal Mystery Box transports you to a myriad of unlikely spaces through puzzles that will force you to flip your sense of perspective on its head, and to - sorry - think outside of the box. Despite a clever ‘teleporting inventory’ solution, the control scheme is a little rough around the edges - but the raw design chops on display here will leave even die-hard fans of Fireproof Games’ The Room series impressed.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Past-to-Present-Falls-Exploration.jpg?mtime=20210423145608" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Past-to-Present-Falls-Exploration.jpg?mtime=20210423145608" alt="Past To Present Falls Exploration" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mqrgvYWhAeR" target="_blank">Past to Present - Water Falls</a></p>
<p> by <strong>IansaneArtist</strong></p>
<p>With a finely honed mastery of realism, IansaneArtist has long been lighting up the Dreamiverse with sun-dappled forests and twinkling cityscapes. But their latest creation might just be the most illuminating of all. Past to Present - Water Falls is a comparative piece: two years on, the creator has ‘remastered’ the first-ever waterfall scene they made, a button-press allowing the viewer to switch back and forth between then and now. It’s not only fascinating to see just how much IansaneArtist’s skill level has increased over the course of two years in Dreams, but motivating - a monument to what all of us might be capable of, given enough time and dedication.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/ICEsolation.jpg?mtime=20210423145628" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/ICEsolation.jpg?mtime=20210423145628" alt="Icesolation" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mCXALWhmuZr" target="_blank">ICEsolation</a></p>
<p> by <strong>scarybiscuit</strong></p>
<p> You’ve never known true panic until you’ve had to sprint across a dilapidated cyberfacility, ice crystals creeping at the edges of your vision, in a desperate bid for a station that will reheat you. Yes, prepare to feel like yesterday’s burrito - if a burrito could wield a firearm, that is - in ICEsolation, a firstperson shooter with a survival twist. Both enemies and the elements stand in the way of your evacuation: towering rogue robots silently, determinedly glide towards you while you hunt coloured keycards, monitor your core temperature and mentally map a way to the nearest suit recharge spot. Alongside brilliant environmental design and worldbuilding (there are definite shades of Titanfall 2’s visual direction), this central mechanical tension makes ICEsolation an escape to remember.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Private-Creation_2.jpg?mtime=20210423145637" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Private-Creation_2.jpg?mtime=20210423145637" alt="Private Creation 2" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/element/oDKGHkRZfWh" target="_blank">Twitch Chip</a>
</p>
<p>by <strong>the_Timme</strong>
</p>
<p>Three words: Twitch Plays Dreams. Yes, the phenomenon that saw millions of people type inputs in stream chat to collectively play through Pokemon Red has reached the Dreamiverse. The_Timme’s ingenious Twitch chip works with the PlayStation Remote Play app and a custom-made C# app (having previously used InstructBot) to allow chat commands, rewards and events on Twitch to directly interact with the Logic in the chip - and, therefore, whichever controllable creation the chip is attached to in Dreams. The_Timme has already got it up-and-running, most notably with Entropy-Tamed’s One Button Speed Run, with Twitch chat participants pressing X to steer a disc along a perilous course without falling off. As ever in Dreams, this could be just the start of something a whole lot bigger.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/cuthbertcake.jpg?mtime=20210423145732" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/cuthbertcake.jpg?mtime=20210423145732" alt="Cuthbertcake" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mscoRnNiDvu" target="_blank">Cuthbert The Caterpillar Cake</a></p>
<p> by <strong>THE__TWITCHER</strong></p>
<p> #FreeCuthbert has been the hashtag on everyone’s lips lately. For those not well acquainted with British cake lore, here’s a quick summary: supermarket chain Aldi’s novelty caterpillar cake (Cuthbert) looks a lot like fellow supermarket chain Marks & Spencer’s novelty caterpillar cake (Colin). A farcical legal battle for chocolatey honour has commenced. No sooner was the first crumb of cake spilled than THE__TWITCHER took the opportunity to create the Dreams version of the caterpillar cake that shares our cuboid character’s name. Naturally, a few essential design tweaks have been made - have you ever seen a dessert look this miserable? Perhaps they all should, given what happens to them - and a hilarious, completely watertight legal disclaimer has been added in the description and tags. Smart.</p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/coVWqDYtSef" target="_blank">Check out the playable version of this week's Dreamview Weekly Roundup right here in Dreams!</a></em><br></p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,yesterday&#039;s burrito</category>
      <pubDate>Fri, 23 Apr 2021 14:06:00 +0000</pubDate>
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        <item>
      <title>Dreamview Weekly Roundup #7</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_7</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_7#id:223990#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Another week rolls slowly to a stop, like a round of Double Gloucester cheese that’s just been bowled down a large hill, its purpose fulfilled. What? <a href="https://en.wikipedia.org/wiki/Cooper%27s_Hill_Cheese-Rolling_and_Wake" target="_blank">It’s a thing.</a> And a perfectly good analogy, if we do say so ourselves.</p>
<p> As inevitable as gravity, the <strong>Dreamview Weekly Roundup</strong> is here to mark the end of the working week. So if you - much like that fated cheese - are feeling the bumps and scrapes of the days behind you, why not pull up a grassy seat next to us, and check out five fabulous creations you could be discovering in Dreams this weekend?</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Remix-of-Frenemies-New-Toy.jpg?mtime=20210416144042" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Remix-of-Frenemies-New-Toy.jpg?mtime=20210416144042" alt="Remix Of Frenemies New Toy" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mugaYQUUAtQ" target="_blank">Frenemies: Episode 1 - New Toy</a></p>
<p> by <strong>Dreeko</strong></p>
<p> There’s always that one mate who<em> has</em> to outdo you at everything, isn’t there? The first episode of the Frenemies animated series, which centres around two expressively sculpted youngsters locked in a tense battle for paddle ball glory, captures a hilariously mundane clash of egos. It’s the faces that really push this animation over the top: cartoonish and silly, the competitive squints and glowers they’re capable of are as. Dreeko’s comedy chops are undisputed - if you haven’t already done so, you owe it to yourself to play <a href="https://indreams.me/dream/mhEHGAtVqwM" target="_blank">Sloth On Ice</a> - and this only proves them further.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/houseclouds.jpg?mtime=20210416144108" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/houseclouds.jpg?mtime=20210416144108" alt="Houseclouds" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mrygLKnGuHy" target="_blank">My House In The Clouds</a></p>
<p> by <strong>TheRedProphett</strong></p>
<p> No exaggeration: this is one of the catchiest, most feel-good R&B tracks that has ever graced our ears. Written and performed by TheRedProphett (who’s also painted the eye-poppingly cool artwork, no big deal), plinky piano, smooth, smoky vocals and mentions of sunny Saturday mornings instantly lift the mood. Layer in some gorgeous harmonies, and a rap breakdown so impressive that we had to remember to close our mouth at the end of it, and you have a standout tune. It’s a song about chasing your bliss and living for the present moment - the perfect precursor to what will hopefully be a long, hot summer.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/dungeon.jpg?mtime=20210416144107" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/dungeon.jpg?mtime=20210416144107" alt="Dungeon" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mQAphfNQpDz" target="_blank">Dungeon Roulette</a></p>
<p> by <strong>oooDORIENooo</strong></p>
<p> Fittingly, ‘oooDORIENooo’ is close to the noise we make whenever we see this master of luck-based mechanics has released another game. Dungeon Roulette is perhaps their best yet. It’s a randomised dungeon crawler with a twist: before you head in one of four possible directions, you’re shown all nine possibilities of what might be awaiting you in there. If luck is on your side, you’ll slay a variety of foes (such as speedy spiders that always attack first or slow trolls that deal double damage), collect sword pieces to raise your attack, use potions of healing, freezing and invisibility, and collect coins to tot up your score. If not, you’ll be back from the dead for another go, in hopes that your risk-reward analysis will prove more successful this time. Clever and compulsive.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Toasty-Bird-A.jpg?mtime=20210416144248" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Toasty-Bird-A.jpg?mtime=20210416144248" alt="Toasty Bird A" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mjRLRSGXcBu" target="_blank">Toasty Bird</a></p>
<p> by <strong>Magrathean_42</strong></p>
<p> Step aside, Untitled Goose - there’s a new feathered sheriff in town. Well, perhaps sheriff isn’t the right word. Toasty Bird is an agent of chaos, a pigeon that has acquired a fetching bread necklace by presumably nefarious means, and is now ‘the most popular bird in the park this morning’, attracting a legion of avian followers. Your job is to guide this shifty character around the level, dodging seagulls and collecting more delicious accessories, until... well. (Or should we say, fountain?) To say more might spoil the joy of this delightful exercise in fowl play.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Hognautica-Speedrun-Pt_-1_1.jpg?mtime=20210416144324" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Hognautica-Speedrun-Pt_-1_1.jpg?mtime=20210416144324" alt="Hognautica Speedrun Pt 1 1" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/collection/ccZUVjLQvsT" target="_blank">DREAM FLIX</a></p>
<p> by <strong>Keldbjones</strong></p>
<p> This year’s Impy award-winning Community Star continues to live up to their title. Keldbjones’ latest project, DREAM FLIX, is a CoMmunity challenge that tasks creators with remixing a scene to make a short film. Entries are then assembled into little marathons on beautifully presented, upsettingly now-retro VHS tapes for your viewing (and voting) enjoyment. It’s a blast to set a tape going and let it play: <a href="https://indreams.me/dream/mgDBVJUXKvq" target="_blank">Episode 2</a> is a particular must-watch, if only for <a href="https://indreams.me/dream/mkBkpLnUkHC" target="_blank">sulky_tardigrade’s stitch-inducingly funny send-up of speedrunning</a>. Ever wanted to see a piglet called The Squealing Gamer have a physics-based freakout while explaining how a hatch skip shaves four seconds off its time - and <em>also </em>somehow plugging its affiliate code? Rest assured your worryingly specific prayers will be answered.</p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cQrBVojECrc" target="_blank">Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!</a></em><br></p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,well well well</category>
      <pubDate>Fri, 16 Apr 2021 14:00:00 +0000</pubDate>
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      <title>Dreamview Weekly Roundup #6</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_6</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_6#id:217808#date:17:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Hi! Hello! Hey. Tom here! Uhhh, I mean, <em>we’re</em> here today to bring you&hellip; Okay, never mind. Cover blown. You already know it’s me.</p>
<p>Jen graciously asked if I would like to write this week’s <strong>Dreamview Weekly Roundup</strong> and I’ve been very excited to do so – and a little worried about trying to nail down just five Dreams creations to call out. Everyone’s just too good, folks. 
 </p>
<p>Every Thursday, I have the privilege of streaming a whole host of creations on our Twitch channel, and it’s always my favourite bit of the week. Very often, it’s my first time playing the creations (gotta get that sweet first-play reaction!) and I always come away with a massive smile on my face - and the urge to head straight back in and beat my high scores or give that one banger another listen.</p>
<p>Still, I've somehow managed to select just a few for you to check out this week. So before we all head off into the weekend, here are five fantastic creations currently available in the Dreamiverse!
</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Avoid-IMPact.jpg?mtime=20210409125520" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Avoid-IMPact.jpg?mtime=20210409125520" alt="Avoid Impact" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mwgcuACwmeA" target="_blank">avoid IMPact</a></p>
<p>by <strong>DirtyHarolds</strong></p>
<p>The latest from DirtyHarolds, in which you try (okay, mostly fail) to pilot a rocket-powered imp onto a tiny platform, has been playing on my since we streamed it last week. It’s the ultimate ‘okay-just-one-more-try-I-can-do-WAIT-NO-okay-try-again’ experience! Oh, and the <a href="https://twitter.com/BenPresland/status/1377824241538588673">BAD TV Mode</a>? Genius, yet so evil.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/lou.jpg?mtime=20210409125538" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/lou.jpg?mtime=20210409125538" alt="Lou" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mEWpRshmjgw" target="_blank">Lou</a></p>
<p>by <strong>Byvsen</strong></p>
<p>Oh, Byvsen. You know how to prod me (read: everyone in the Dreamiverse) right in the heart with your characters. Part-kangaroo, part-dinosaur, all adorable, the irresistibly squishy-looking Lou is the latest creation from the mind behind Green Guy and Bo - and I am DYING to see them appear in Byvsen's next feature animation.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/frozen.jpg?mtime=20210409125551" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/frozen.jpg?mtime=20210409125551" alt="Frozen" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mWcmDNoHXhk" target="_blank">Frozen Frenzy</a></p>
<p>by <strong>RuroniDan</strong> and <strong>steve_big_guns</strong></p>
<p>A collaboration between RurouniDan and Mm’s own steve_big_guns, Frozen Frenzy is a brilliantly designed, highly original survival platformer: you’re an ice cube trying to survive in the melting Arctic. It’s chock-full of great mechanics, feels wonderful to play and will have you coming back for more (not least to unlock the many characters on offer). Oh, and those sharks? <em>Aggressive.</em>
</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/walkcity.jpg?mtime=20210409125633" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/walkcity.jpg?mtime=20210409125633" alt="Walkcity" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mukZJXohxDC" target="_blank">A Walk In The City</a></p>
<p>by <strong>Todu</strong></p>
<p>A Walk In The City is one of those creations that exists purely because Dreams exists, and that’s one of my favourite things. Put the Platforming Puppet in your creation and you’ll have my attention, but A Walk In The City grabs it even quicker with its gorgeous black-and-white art style, not to mention how <em>alive </em>it feels as you snoop on the folks in the city before <em>that ending</em>(?!!)<em>.</em></p>

        
      
                      
                
        <figure class="image full">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/bigbadbass.jpg?mtime=20210409125643" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/bigbadbass.jpg?mtime=20210409125643" alt="Bigbadbass" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mLJjEVNfedt" target="_blank">Big Bad Bass</a></p>
<p>by <strong>orionvalentine</strong>, <strong>blackcat_tracks</strong>, <strong>MCalchemist42</strong>, <strong>lugadi, venwave</strong> and <strong>Dale1981</strong></p>
<p>Choosing five creations is so hard! But I couldn’t end my first Roundup without some tunes and Big Bad Bass, the debut album from Orion-Cat_Tracks, simply has to take this spot. Its title track more than lives up to its name, and the introduction to the band and the album itself is pure Dreams goodness. If this is their debut, I can’t wait for album #2, #3, #4 and beyond.
 </p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/ckqmidBkqzw" target="_blank">Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!</a></em><br></p>
<p> 
</p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,worst secret agent ever</category>
      <pubDate>Fri, 09 Apr 2021 16:00:00 +0000</pubDate>
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      <title>Dreamview Weekly Roundup #5</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_5_1</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_5_1#id:209995#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>It is Friday, and we are HERE! Well, actually, no we’re not - this writer of this article is on her hollibobs this week, a break that has likely been glorious and almost certainly filled with copious amounts of cheese. Yum.</p>
<p> Still, you think we’d leave you hanging? You think we’d abandon you as you clutch desperately to the edge of the cliff that is the <strong>Dreamview Weekly Roundup</strong>, your straining fingertips the only thing keeping you from tumbling into a dark void of Not Knowing What To Play In Dreams This Weekend? Never, friends. NEVER. Grab hold of our outstretched hand, haul yourself back up onto the peak, and look out across the vast expanse of the Dreamiverse alongside us as we point out just a few landmark creations. And, er, sorry about the cheese residue.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/My-Creation-3122021_1.jpg?mtime=20210326202450" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/My-Creation-3122021_1.jpg?mtime=20210326202450" alt="My Creation 3122021 1" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mBMzbwbEqHj" target="_blank">Fire</a></p>
<p>by <strong>EBIJAH, Papa_Old_G4m3r </strong>and<strong> Lady_SnipeShot</strong></p>
<p>In this unforgettable music video, sparks dance in the air and flames slowly engulf the performer, as Lady_SnipeShot lays down the most heart-stoppingly gorgeous vocals we’ve heard in Dreams to date. There’s a rare, electric timbre to SnipeShot’s voice that crackles in the eardrums and across the skin - we honestly get goosebumps every time we listen. Incredibly, while the video is a recent creation, an entirely acapella version of this track has been waiting in the Dreamiverse for a long time, just waiting for a collaborator to use it. Surely a future contender for a Bond theme.<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Creation.jpg?mtime=20210326200646" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Creation.jpg?mtime=20210326200646" alt="Creation" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mkGhnuYcwJe" target="_blank">Creation</a></p>
<p> by <strong>GoGoSaint</strong></p>
<p> The word ‘awesome’ is thrown around a lot these days - an awesome burger, an awesome skateboard trick, an awesome BAFTA-winning creation videogame (hey, they said it, not us!). But GoGoSaint has made a sculptural space that inspires real awe. The scale is breathtaking, as is the detail - clever, efficient use of the cloning tool seems to be at work here - and it feels as though we see something different from each new angle as we fly around this beautiful Rorschachian artwork. It is, in the most literal sense of the word, awesome.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/One-More-Jump.jpg?mtime=20210326201335" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/One-More-Jump.jpg?mtime=20210326201335" alt="One More Jump" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mGfdUPLuFdw" target="_blank">The Jump Yard</a></p>
<p> by <strong>EntropyTamed</strong></p>
<p> A second Weekly Roundup mention for EntropyTamed, who we are convinced could not miss even if we put a blindfold on them, spun them around seventeen times and replaced their bow-and-arrow with a half-eaten Cheestring. The Jump Yard tasks you with flinging a chunky little stickperson so they land, feet-first, onto every single platform at least once. Fruity kazoos, stacks of cash, upside-down watering cans: you name it, you’ll probably have to land on it in pursuit of a high score. It’s teeth-grindingly tricky - using a bit of spin can really help you orient your stickperson mid-trajectory - but ultra-satisfying. Expect several hours to vanish into the ether immediately after you’ve just said 'One more go.' We warned you.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/862e1f30be6800b91a919a1a66c82bb5.jpg?mtime=20210326201235" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/862e1f30be6800b91a919a1a66c82bb5.jpg?mtime=20210326201235" alt="862E1F30Be6800B91A919A1A66C82Bb5" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mHodxibjUNA" target="_blank">A Puzzle In Time</a></p>
<p> by <strong>AGACY</strong></p>
<p> Breaking out of an escape room? Not so easy. Breaking out of an escape room USING THE POWER OF TIME TRAVEL? Well, also not that easy, it turns out. This is a fiendishly inventive puzzle game that plonks you in a test chamber filled with challenges that can only be solved by manipulating time itself. Hold R2, and you can hop between years - at which point elements in the room will shift and change, helping you navigate around obstacles or get laserbeams to where they need to go. Even during its brief runtime, there are so many ‘A-ha!’ moments - a memorable one for us involved realising that we could eradicate the existence of something while in the past to progress in the future. Mind-blowing.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/lune.jpg?mtime=20210326201235" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/lune.jpg?mtime=20210326201235" alt="Lune" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mHfzUuKnTSZ" target="_blank">LUNE</a></p>
<p> by <strong>TRIX9</strong></p>
<p> The cover page is a perfect representation of this shockingly well-made text-based adventure: stylish, sharp, creepily sterile, and achieving a lot with just a little. TRIX9 weaves a haunting tale of an out-of-control writer - hm, wonder what that’s like? - using simple visuals to allow players to focus on the intricacies of the story, as well as on the choices they make throughout. Some of the most impressive work is in the use of careful sound design and a controller rumble that mimics a heartbeat, evoking emotional reactions through different senses than you might usually expect (if you’re sensitive to violent themes, proceed with caution!). With eight alternative endings, you’d do well to run through several short playthroughs - each one reveals more of the mystery.</p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cpKYumitqJS" target="_blank">Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!</a></em><br></p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community,cheese</category>
      <pubDate>Fri, 02 Apr 2021 14:00:00 +0000</pubDate>
    </item>
        <item>
      <title>A Big BAFTA &#039;Thank You&#039; From Siobhan</title>
      <link>https://www.mediamolecule.com/blog/article/a_big_bafta_thank_you_from_siobhan</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/a_big_bafta_thank_you_from_siobhan#id:209969#date:17:35</guid>
      <description>
      <![CDATA[

            
                      
        <p>The BAFTA Awards last night were incredible!</p>
<p>We are so proud as a studio to have received the Technical Achievement BAFTA. As we’ve often said, making Dreams has been – and still is! – a real labour of love. The team at Media Molecule worked so hard, and consistently focused on bringing a new way of creating to the world, and so it is lovely to see that appreciated!
</p>

        
      
                      
                
        <figure class="image full">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/dreamstech.jpg?mtime=20210326114019" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/dreamstech.jpg?mtime=20210326114019" alt="Dreamstech" /></a>
                              <figcaption>
            <p>Dreams winning the BAFTA for Technical Achievement.</p>
          </figcaption>        </figure>

        
        
      
                      
        <p>It was challenging, but it has been <em>so</em> rewarding to see all the magical things people have made in Dreams, and especially how people collaborate and communicate with each other. Making Dreams itself was a collaborative process, too - we had a lot of help along the way, especially from the Sony OTG, Legal, Moderation, QA, Analytics, User testing, Localisation teams and the Beta and Early Access Communities! Phew! Thank you everyone! We love you and couldn’t have done this without you.<br></p>
<p>I am so humbled and proud to have received the BAFTA Fellowship. I am still pinching myself. There are so many people to thank – like I said, my career has been a total team effort. I must call out again - my family (Reddy, Martin & Meade families), Alex Evans, my Mm squad (Mark, Dave, Kareem, Abbie, & Gem), the fabulous and inspirational Mm team, the Dreams community, Sony and especially Hermen Hulst and Scott Rohde, as well as the lovely Barry. Please indulge me with some extra thank you messages.</p>

        
      
                      

        <figure class="video full">
          <div class="videoembed widescreen ">

                                    <iframe src="//www.youtube.com/embed/k5W9jfJSgYo?wmode=transparent" frameborder="0" allowfullscreen="true" allowscriptaccess="true" width="550" height="310"></iframe>
            	    
            
          </div>
          <figcaption>
            <p>A video of Siobhan Reddy accepting the 2021 BAFTA Fellowship for her work in games.</p>
          </figcaption>
        </figure>

        
        
      
                      
        <p>I wanted to thank everyone who helped make the video. It was so lovely! And what a special moment to have Hermen present the award personally. I’d like to thank my friends (in and outside of the industry) who have encouraged me, sent me care packages when I have needed them, worked with me and some multiple times (Luci, Rich, Emily) or dealt with me dropping out of things and are still around. I love you!<br></p>
<p>Thank you to everyone I have ever worked with! So much has been focused on Mm, but I think it is very important to mention and thank Luci Black for hiring me into the industry to begin with, and then everyone I worked with at Criterion. It has been so lovely to hear from people during the last week. </p>
<p>We have been working with Sony since the founding of Mm in 2006. We proudly joined Sony Interactive Entertainment in 2012, and we have been very fortunate to have been given time to innovate within the creative gaming space. I have also been able to follow my passions on building a positive culture, and sharpen focus on diversity and inclusion. A shout-out to our inspiring sibling studios, to Mike, Nicki, Brian and Tim for being on the journey with us, Shu and Michael for getting us up to release - and to Asad, Lambert, Eric, Scott and Hermen and the rest of the Sony Interactive Entertainment Leadership team, who are helping us go even further. </p>
<p>I would also like to acknowledge and thank Jim Ryan and Kenichiro Yoshida. I am grateful for your support, and excited about the adventure we are on together. The Sony values - Dreams & Curiosity · Diversity · Integrity & Sincerity · Sustainability - are beautiful, and words to live up to. </p>
<p>And BAFTA! I love the work BAFTA has done to bring in new voices, especially with the Young Game Designer Awards, and Breakthrough Brits. Thank you again for this unbelievable honour. </p>
<p>Final thing - someone said to me, “You receiving this award, Siobhan, gives me hope for the rest of us”, and I love that! I hope it shows that small steps can lead to big things, as well as that a messy-haired girl from the western suburbs of Sydney can dream big, work hard and go far!</p>

        
      
                      
                
        <figure class="image left">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Image-from-iOS.jpg?mtime=20210326162122" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Image-from-iOS.jpg?mtime=20210326162122" alt="Image From I Os" /></a>
                              <figcaption>
            <p>Siobhan Reddy with her BAFTA Fellowship mask!</p>
          </figcaption>        </figure>

        
        
      
                      
        <p>And for my Aussies out there... this BAFTA is going in the Pool Room!<br></p>
<p>So, from us at Media Molecule to all of you out there – not least the CoMmunity, who have been a huge part of my life, and have always helped make our games the very best that they can be – thank you for the continued support!
</p>
<p>Lots of love,
</p>
<p>Siobhan
</p>
<p>xxx
</p>

        
      
      
      ]]>
      </description>
      <category>siobhan reddy,bafta,bafta fellowship,dreams,thank you</category>
      <pubDate>Fri, 26 Mar 2021 17:35:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreamview Weekly Roundup #4</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_4</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_4#id:209822#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Our fourth entry in this series means it’s been a whole entire month of the <strong>Dreamview Weekly Roundup</strong>! Neat. We’re having a wonderful time writing increasingly bizarre things alongside our recommendations for creations that have caught our eye in the Dreamiverse lately, safe in the knowledge that it’s probably just us in here, talking to ourselves. Flip flop apple sauce!</p>
<p> Wait - people are still reading this? Uh-oh. Please ignore everything we just said. Plus all the made-up words in the last bit of the article. We’re professionals, we swear. Here are our totally legit and extremely cool thoughts about fantastic stuff to play, see, do and hear in Dreams this weekend...</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/02bf219f460118849beae0db7cf006aa.jpg?mtime=20210324182940" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/02bf219f460118849beae0db7cf006aa.jpg?mtime=20210324182940" alt="02Bf219F460118849Beae0Db7Cf006Aa" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mtXTktqRRJX" target="_blank">Metro Street Racer - California Coast</a></p>
<p> by <strong>atheistsw</strong> and <strong>animeboy0021</strong></p>
<p>Feeling cooped up lately? The latest entry in the popular Metro Street Racer series has the cure. A sumptuously sunny stretch of road sweeps along the Pacific Coast Highway - and through the mountains, if you go left at the fork in the road - for you to enjoy. The handling is undemanding, sitting comfortably somewhere between realistic and arcadey with subtle use of rumble, and the lighting is on another level entirely (more than once we find ourselves squinting at the sun bouncing off the ocean). It’s a real <em>journey,</em> too, set across a track of such marvellous scale that the time of day progresses as you speed along - until you eventually pull into Santa Monica, streetlights glittering in the night. Freedom, bottled.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Pet-Cafe-Game-Scene.jpg?mtime=20210324182544" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Pet-Cafe-Game-Scene.jpg?mtime=20210324182544" alt="Pet Cafe Game Scene" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mPjAzukwxfU" target="_blank">Pet Café</a></p>
<p> by <strong>Mezzyartiis</strong></p>
<p>This 2D rhythm game caused a minor commotion on social media recently - it’s not hard to see why. It’s utterly charming to look at - hand-sketched in flecks, animated in a charismatic traditional style, and stained with tea and coffee-coloured tones. Then there’s the delightful premise: you must push buttons on the left or right side of the controller to have your barista chuck croissants into the mouths of cats (single beats) and dogs (which always come in pairs) doing mid-air somersaults. Rhythm Heaven meets the aesthetic of an indie visual novel.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Free-Samples_3.jpg?mtime=20210324183201" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Free-Samples_3.jpg?mtime=20210324183201" alt="Free Samples 3" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mZZbWFVxAVB" target="_blank">Free Samples</a><br></p>
<p> by <strong>Fleckromancer</strong></p>
<p>Ooh, we love free samples! Oh, okay, Fleckromancer - we see what you did there. Cool trick, buddy. Joke’s on you - we <em>do</em> in fact love this initially simple-seeming space adventure, in which you play a tiny astronaut exploring similarly diminutive planet-islands. Some harbour alien creatures, others exciting new scientific materials to collect, and a few may even offer puzzles to solve - but the common factor is that they’re all randomly generated. It’s basically a mini No Man’s Sky. Made by - no joke - a <em>different</em> Sean Murray. Insert that one GIF of the other Sean Murray’s mind being blown... <a href="https://makeagif.com/i/vJpbDj" target="_blank">here</a>.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/2b9e8dc573f74b43c00c95c13e9a11ce.jpg?mtime=20210324182952" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/2b9e8dc573f74b43c00c95c13e9a11ce.jpg?mtime=20210324182952" alt="2B9E8Dc573F74B43C00C95C13E9A11Ce" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mnSrpuEGHxS" target="_blank">SYNTHETIC RITUAL EP</a></p>
<p> by <strong>Hypertronik</strong></p>
<p>Making music is a kind of ritual: placing a series of sounds in a particular order to conjure a particular feeling, or mark out a moment in time as significant. Synthetic Ritual is an excellent name for this EP, then, which blends together house, EDM and more to create a pulsing futuristic soundtrack that’s just <em>begging</em> to be attached to a cyberpunk action game - but also stands alone as a professionally-presented listening experience.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/8c7f0e82a5e60167104f17c3f5456f2b.jpg?mtime=20210324183616" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/8c7f0e82a5e60167104f17c3f5456f2b.jpg?mtime=20210324183616" alt="8C7F0E82A5E60167104F17C3F5456F2B" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mtXPebJtDSk" target="_blank">Yggdrahell [3D Action Puzzle]</a></p>
<p> by <strong>simora2873</strong></p>
<p>When we first saw this one, a bunch of unintelligible gibberish left our mouth as our brain struggled to keep up. Sadly, seeing as though ‘HWEH?’, ‘BOOG?’ and ‘AYOOP?’ aren’t officially recognised in the Oxford English Dictionary - yet - we’re going to have to find better words to describe the brilliance of this Catherine-inspired, block-pushing puzzler. For one, it’s the spitting image of a retro PlayStation game, rendered in fine pixellation and some truly artisanal polygons. Secondly, this is a remarkably well-balanced game set across 128 levels, in addition to regularly throwing in new mechanical twists to keep us on our toes. Lastly, every last speck of Yggdrahell was created by simora2873 and simora2873 alone - an absolutely BURGULENT feat if we do say so ourselves. (Sorry, that last one just kind of slipped out.)<br></p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cYQfniHZEAt" target="_blank">Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!</a></em></p>

        
      
      
      ]]>
      </description>
      <category>reviews,dreamview weekly roundup,play,community,burgulent</category>
      <pubDate>Fri, 26 Mar 2021 15:00:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreamview Weekly Roundup #3</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_3</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_3#id:203538#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Fun Friday fact for all you readers: the word Friday has its etymological roots in Old English, and is roughly translated as ‘day upon which the <strong>Dreamview Weekly Roundup</strong> is handed down unto the CoMmunity’. Astounding foresight from the Anglo-Saxons, who would go on to predict in their written works many of the major events in videogame history - including the release of Pong, the advent of 3D graphics, and that one time Soulja Boy played Braid.</p>
<p> Alright, we’re pulling your leg. Sorry. By way of an apology, may we offer you our thoughts on, and recommendations for, five excellent creations made in Dreams? Fantastic! We’re off to think about what we've done.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Balloons.jpg?mtime=20210318114748" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Balloons.jpg?mtime=20210318114748" alt="Balloons" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mAbkqKkYFVS" target="_blank">Balloons</a>
</p>
<p>by <strong>Wargarble</strong>
</p>
<p>
Katy Perry once asked whether we ever felt like a plastic bag. We can’t say we have - but what we <em>are</em> familiar with is feeling like a slightly deflated, wrinkly balloon, valiantly soaring on through blue skies despite life’s hardships. Ah, you too? Then you may enjoy this recent art piece from Wargarble, who’s well-known in the Dreamiverse for a distinct style that expertly blends creepy, cute and funny elements.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/PudaisWileyisZukaisCool-Vensual_1.jpg?mtime=20210318114752" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/PudaisWileyisZukaisCool-Vensual_1.jpg?mtime=20210318114752" alt="Pudais Wileyis Zukais Cool Vensual 1" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mYpHAyhuPBP" target="_blank">PudaisWileyisZukaisCOOL</a></p>
<p>by <strong>WileyisCOOL</strong> and <strong>Pudazuka</strong>
</p>
<p>Two regulars of the irrepressibly musical Monday Night Crew, WileyisCOOL and Pudazuka, join forces to bring us what is surely the most wholesome banger in the Dreamiverse. The duo announce upfront that they are “here to tell the truth”, and for the remaining two minutes and 48 seconds of the track, they proceed to do just that (accompanied here by some glorious visuals from <a href="https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_1" target="_blank">Drag Flower 2 The Exit</a> developer venwave). Chiptune beats, builds and breakdowns give Anamanaguchi a run for their money - alongside an <em>obscenely</em> catchy four-note melodic riff - as the two collaborators speak with heartfelt genuineness about how friendship, and music, can pull us out of the darkest times. Uplifting stuff.<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/49a8822b69f6203deb0ddbc5900631f6.jpg?mtime=20210318114746" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/49a8822b69f6203deb0ddbc5900631f6.jpg?mtime=20210318114746" alt="49A8822B69F6203Deb0Ddbc5900631F6" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mpPaxSkorfp" target="_blank">PIC-GONE - Nonogram Puzzle Collection</a></p>
<p>by <strong>Angelotje</strong>
</p>
<p>Nonogram puzzles aren’t a new concept - shoutouts to Non Ishida, the Japanese graphics editor who invented the concept back in the ‘80s - but Angelotje presents their take on the popular puzzle game genre with a refreshing minimalism, sense of style and attention-to-detail that makes this well worth playing. Not only is it polished (check out that juicy square-fill animation, yum) but it’s accessible, with a detailed but clear tutorial for newcomers and a well-balanced difficulty curve that guides you gently through 70-plus puzzles.<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/776d450d6b0f8371db854dfe5e9a4061.jpg?mtime=20210318114747" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/776d450d6b0f8371db854dfe5e9a4061.jpg?mtime=20210318114747" alt="776D450D6B0F8371Db854Dfe5E9A4061" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mejHrNYpwHV" target="_blank">go.</a></p>
<p>by <strong>ghostfruit64</strong>
</p>
<p>This masterfully-realised tale of exile in a frigid land is brief, but packed with meaning. Ghostfruit64 places points of light among the bleakness of the snowstorm you’re moving through: lit torches showing the path forward; sunbeams breaking through the roof of a cavern; a tiny figure holding the hand of their robed guardian. All the way through, a single word tells the entire story - and, eventually, breaks your heart.<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/MiniCapsule-Worlds-Welcome-Garden.jpg?mtime=20210318114750" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/MiniCapsule-Worlds-Welcome-Garden.jpg?mtime=20210318114750" alt="Mini Capsule Worlds Welcome Garden" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/collection/cCndkYqtXix" target="_blank">MiniCapsule Worlds</a></p>
<p>by <strong>Beed28</strong>
</p>
<p>Diorama bias? Us? Never. Okay, <a href="https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_2" target="_blank">maybe.</a> But this week we couldn’t<em> not</em> include this creative concept from Beed28, who’s made a remixable template of a gachapon capsule inside which you can craft your own tiny world - complete with removable lid, a blank playable character to customise, and integrated motion controls so you can cause terrifying earthquakes by shaking it. It’s presented so considerately, too: Beld28 includes their example in this collection, built entirely with the Welcome Garden assets (made by us at Mm!) to show how simple it is to put something together in Dreams. An ideal jumping-on point for all you potential new creators. One of us, one of us...
</p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cegSrQtGRwT" target="_blank">Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!</a></em>
</p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community</category>
      <pubDate>Fri, 19 Mar 2021 15:00:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreamview Weekly Roundup #2</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_2</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_2#id:197386#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Hello again! Told you we’d be back. It’s Friday, and that can mean only one thing - IT’S NEARLY THE WEEKEND! Time to abandon all pretence at wearing real clothes and live in pyjamas for two days straight!</p>
<p> Hang on, getting something in our earpiece... Oh. Apparently, it being Friday <em>actually</em> means it’s time for another instalment of the <strong>Dreamview Weekly Roundup</strong>, in which we bring you word of five brilliant creations that you should check out in Dreams. Okay, correction: Friday means only <em>two</em> things. So put on your comfiest pair of trousers, and let’s see some of what the Dreamiverse has to offer this week.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Party-Cabin.jpg?mtime=20210312123318" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Party-Cabin.jpg?mtime=20210312123318" alt="Party Cabin" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mcHitsiiHPV" target="_blank">Nightpine Cabin</a></p>
<p>
by <strong>sigilkeeper321</strong>
</p>
<p>
Interactive dioramas are magical things, casting you as a curious giant watching over - and occasionally poking and prodding at - a tiny world. Nightpine Cabin is a particularly charismatic example of the genre: it might look twee on the surface, but to our amusement, we soon realise there’s a rager happening in the central cabin - and as you hunt down hidden objects and uncover secret objectives, you’ll discover even weirder goings-on.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Scene1_3.jpg?mtime=20210312123800" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Scene1_3.jpg?mtime=20210312123800" alt="Scene1 3" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mrhFmVZfEiP" target="_blank">Into Elsewhere</a></p>
<p>by <strong>lvidusk</strong>
</p>
<p>Set in a world aesthetically reminiscent of The Last Of Us, where a metallic growth has spread across the mouths of many, this compelling narrative adventure instead has its inhabitants silently communicate via ‘Lightspeak’. A game of what can only be described as ‘emotional Simon Says’ ensues, as gems on your bicep light up in various colours according to the buttons you press to convey various tones. It’s a fascinating concept that feels underutilised as the game wears on, and focus moves to your character’s motivations and an unrefined combat system - but thoughtful level design and an eerie mystery makes Into Elsewhere worth exploring.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Draw.jpg?mtime=20210312123833" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Draw.jpg?mtime=20210312123833" alt="Draw" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/maotVAsmCjG" target="_blank">DRAW!</a></p>
<p>by <strong>nonodragon12</strong> and <strong>PRISMATIC-GAMER</strong>
</p>
<p>Remember Line Rider? No? Oh man, we’re old. Well, puzzle-platformer DRAW! is a lot like the hit browser game of yore, allowing you to use motion controls to sketch surfaces upon which your character can run and jump to the exit. There a a few rough edges around certain hitboxes, but the presentation of everything is so immaculate that you’ll hardly mind. From the believably smudged paper, to the sound effects as you scribble and erase, and the snappy transitions between ‘draw’ and ‘play’ mode, this living notebook is full of audiovisual texture.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/The-Valley.jpg?mtime=20210312123906" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/The-Valley.jpg?mtime=20210312123906" alt="The Valley" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mddgzScbfvU" target="_blank">The Valley</a></p>
<p>by <strong>wingsuiter007</strong>
</p>
<p>It’s not easy to make something fantastical feel real, but wingsuiter007 manages it in this mesmerising not-so-still life. Particles dance in the air around a strange vulpine creature, frozen in anticipation of an encounter with a human. Its head twitches askance; saucer-wide pupils shine with sudden iridescence. A trick of the light - or magic?</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Impressionable.jpg?mtime=20210312124007" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Impressionable.jpg?mtime=20210312124007" alt="Impressionable" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mDxMgMJUYHT" target="_blank">Impressionable</a></p>
<p>by <strong>Entropy-Tamed</strong>
</p>
<p>Impressionable takes a single word - the titular word - and makes the absolute most of it. Or, rather, it encourages YOU to make the most of it. While scooting it around the screen, you’ll soon realise that you can shave certain letters off either side to transform its meaning - and thereby its function. To say too much would be to spoil many of the jokes and winks that Entropy-Tamed employs: suffice it to say, this is a brilliant, Baba Is You-esque puzzle game with some killer punchlines. Colour us, well... impressed.</p>
<p><br></p>
<p><em>Want an easy way to view all of these creations in one convenient collection? <a href="https://indreams.me/collection/cMGZPwoSnEi" target="_blank">Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!</a></em>
</p>

        
      
      
      ]]>
      </description>
      <category>reviews,dreamview weekly roundup,play,community</category>
      <pubDate>Fri, 12 Mar 2021 15:00:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreamview Weekly Roundup #1</title>
      <link>https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_1</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamview_weekly_roundup_1#id:190759#date:15:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>Feeling a little lost? Aren’t we all, friend. Aren’t we all...</p>
<p> Seriously, though - a year into Dreams’ release, and the Dreamiverse is filled to bursting with games, short films, music, sculptures, collections and stuff to admire. If you don’t know where to start, or why, you’re probably not alone!<br></p>
<p> So we thought we’d help you out, with a series we’re calling the <strong>Dreamview Weekly Roundup</strong>. It’ll be a weekly (we know, shocker) list of dreams that are well worth your time. Five creations, five short reviews, five chances to BLOW YOUR MIND... or at least pique your interest. Got a minute? Then let’s start right now.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/DVIn-Fading-Petrolia.jpg?mtime=20210305124037" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/DVIn-Fading-Petrolia.jpg?mtime=20210305124037" alt="Dvin Fading Petrolia" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mibFsDxCHEF" target="_blank"><strong>In Fading Petrolia</strong></a></p>
<p>by <strong>Teebonesy</strong></p>
<p>The cramped, neon-lit streets of Petrolia tie themselves in beguiling knots; animal-faced citizens huddle together and murmur in the alleyways. There’s a new curiosity around every sharp corner of this alternate-universe city, and that’s even before you stumble across the false walls and secret passageways in search of an exit. One of the most creative riffs on the Ancient Times scene that we’ve ever seen, and a mesmerising experience in VR - Teebonesy’s a talented worldbuilder.</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/DVFlip.jpg?mtime=20210305130214" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/DVFlip.jpg?mtime=20210305130214" alt="Dvflip" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mneLgkVEtwN" target="_blank"><strong>Flip Out</strong></a></p>
<p>by <strong>SykoSabine</strong></p>
<p>Pinball can be a bit of an acquired taste (not like that - spit it out, please!). Much of it is down to chance, and unless you’re a chaser of high scores, there’s not much to pull you onwards. Enter the recently-updated Flip Out, a compelling combination of pinball and legendary Atari title Breakout: the aim is to fire your ball forward through themed levels to destroy blocks and eventually escape. The sense of progression here is gratifying stuff, and might well convert a few reluctant ‘ballers. (Is that the casual term for pinball players? It is now.)<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/DVHappiness.jpg?mtime=20210305124439" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/DVHappiness.jpg?mtime=20210305124439" alt="Dvhappiness" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/scene/djPuGNnMdBS" target="_blank"><strong>Happiness</strong></a></p>
<p>by <strong>FuchsFeuer82</strong></p>
<p>Sometimes, it’s the simplest things that are the most beautiful. This is absolutely the case with Happiness, an audio-visual living sculpture depicting a woman with her face turned peacefully toward the falling rain, her umbrella laying forgotten in a pool of light. An elegantly-captured ode to one of those small moments in life that might look innocuous, but are often filled with feeling.<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/DVDeadzone.jpg?mtime=20210305124629" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/DVDeadzone.jpg?mtime=20210305124629" alt="Dvdeadzone" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mozaviVQUwS" target="_blank"><strong>DEADZONE</strong></a></p>
<p>by <strong>NauticalSquatch</strong> and <strong>JTBKnuggetsauce</strong></p>
<p>Who says first-person shooters have to look grey and boring? DEADZONE is a riot of colour and a bundle of laughs, pitting you and your wise-cracking robot companion against hordes of masked Creeps and monstrous bosses to win back an overgrown, overrun world. Gunfeel may leave a little to be desired, but it’s charisma and clever directing work that carries this one - the credits read like a ‘who’s who’ of Dreams, too.<br></p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Drag-Flower-2-The-Exit_2.jpg?mtime=20210305151850" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Drag-Flower-2-The-Exit_2.jpg?mtime=20210305151850" alt="Drag Flower 2 The Exit 2" /></a>
                            </figure>

        
        
      
                      
        <p><a href="https://indreams.me/dream/mShsFVfQmmi" target="_blank"><strong>Drag Flower 2 The Exit</strong></a></p>
<p>by <strong>venwave</strong></p>
<p>A platformer where you play as a small singing seed, one of the first things Drag Flower 2 The Exit encourages you to do is to take your time, rather than worrying about collecting every petal. It’s soon revealed to be an affecting tale about growing at your own pace, something that’s reflected in every aspect of the game: as you explore you spring up higher and higher, the wonky but charming world blossoms around you, and venwave’s wonderful score unfurls into new and fuller forms. Handmade, heartfelt and with definite ‘weird PlayStation’ vibes (think LocoRoco), prepare to leave this one with the glint of a tear in your eye.</p>
<p>
</p>

        
      
      
      ]]>
      </description>
      <category>dreamview weekly roundup,reviews,play,community</category>
      <pubDate>Fri, 05 Mar 2021 15:00:00 +0000</pubDate>
    </item>
        <item>
      <title>Kath &amp; Eoin&#039;s Lemonade Can Chicken!</title>
      <link>https://www.mediamolecule.com/blog/article/kath_eoins_lemonade_can_chicken</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/kath_eoins_lemonade_can_chicken#id:82778#date:00:00</guid>
      <description>
      <![CDATA[

            
                      
        <p><em>Kath and Eoin are returning to the MM Blog with a recipe that's perfect for the hot weather! If you find yourself in the garden, with a BBQ to hand, then follow this short, simple but effective recipe for their Lemonade Can Chicken! <br><br>Over to you, Eoin!</em></p>

        
      
              
        <hr/>

        
      
                      
        <p>A classic dish that relies on some of my favourite things. True the chicken looks a little startled but the taste is divine and more to the point super simple to do. <br><br>With no more preamble&hellip;.<br><br>1 whole chicken<br>1 can of lemonade (Anything that makes steam and adds a flavour would work - so even something fruity like raspberry lemonade or a blood orange drink!)<br>Salt <br>Pepper <br>Cumin<br>Paprika <br>Chilli powder<br>Optional: A dry rub for your chicken<br></p>

        
      
                      
        <ol><li>Heat your BBQ up and push all the coals to one side, this is called indirect cooking. </li><li>Apply the rub all over the chicken. </li><li>Use a can opener to take off the top of the lemonade can, pour yourself half, drink, then push the half full can into the chicken cavity and stand it up on the grill but not over the coals. You can place it onto a roasting tin if it’s a bit wobbly. Timings are of little relevance, just wait at least an hour and using a food thermometer check the internal temperature, we are waiting for 75 C in the thickest part of the chicken. </li><li>Remove and let it rest for 10-15 mins.</li><li>Serve with a crisp green salad.</li></ol>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/chicken.JPG?mtime=20200731150527" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/chicken.JPG?mtime=20200731150527" alt="Chicken" /></a>
                            </figure>

        
        
      
      
      ]]>
      </description>
      <category>kath eleveld,Eoin Tann,kitchen,recipes,bbq,food</category>
      <pubDate>Thu, 30 Jul 2020 23:00:00 +0000</pubDate>
    </item>
        <item>
      <title>DreamsCom &#039;20 - Booth FAQ</title>
      <link>https://www.mediamolecule.com/blog/article/dreamscom_20_booth_faq</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreamscom_20_booth_faq#id:81256#date:00:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>We recently <a href="https://www.mediamolecule.com/blog/article/youre_invited_to_dreamscom_20">announced DreamsCom '20</a>, our first ever Dreams Community Showcase event made up of a live-stream showcasing some exciting and upcoming creations from some of the Dreamiverse's best known creators, as well as a playable showfloor.</p>
<p>On this show-floor, creators will be able to display their very own, #MadeInDreams, booths. You'll be able to promote your upcoming creations and showcase your Dreams personality. You can find out more information on how to create your booth <a href="https://www.mediamolecule.com/blog/article/youre_invited_to_dreamscom_20">here</a>, and below you'll find answers to some popular questions we've received.<br><br>If you have any further questions, feel free to comment below or reach out to us on <a href="https://twitter.com/mediamolecule" target="_blank">Twitter</a>.</p>

        
      
              
        <hr/>

        
      
                      
        <h3>How will players interact with the show-floor?
 </h3>
<p>Those visiting the DreamsCom show-floor will be in control of a 3rd Person Puppet. The player won't be able to jump, and the only other input apart from puppet movement and camera movement with the left and right sticks respectively is using X inside the creator's booth to begin playing trailers or demos that the creator wants to show off.</p>
<p><br></p>
<h3>Does my booth content need to be remixable?
 </h3>
<p>Yes, everything you’re displaying at your DreamsCom booth will need to be released as remixable. This is how we'll be able to feature it on the show-floor. We know some creators are protective of their content, so keep this mind when decorating your booth. However, your booth can link to a demo of your content, and while that will need to be released as playable before the show opens, it will not need to be released as remixable. The deadline for booth submissions is <strong>end of the day, June 24<sup>th</sup> 2020.</strong>
 </p>
<p><br></p>
<h3>Does my playable content (EG: demo, trailer, full game) need to be remixable?
 </h3>
<p>As mentioned in the previous question, your playable linked content won’t need to be remixable, but will need to be made available to play in the Dreamiverse before we release the show-floor. The cut-off time for this will be <strong>5PM BST </strong>on <strong>June 30<sup>th</sup>, 2020. </strong>
 </p>
<p><br></p>
<h3>Can I adjust the size of the booth?
 </h3>
<p>To ensure each creator has the same amount of space when showing off their creations, we decided its best that the size of the booth stays the same as it is in the template - this includes scaling the entire booth and altering the length, width, or height of the booth.
 </p>
<p><br></p>
<h3>I'm a video/content creator, can my booth represent my online presence rather than a creation?
 </h3>
<p>Absolutely! DreamsCom is about showcasing who you are in the Dreamiverse, whether that’s a content creator in or outside of Dreams. If you have a Dreams-related video channel or website you’d like to promote at the show, please do get involved with your own booth.
</p>

        
      
      
      ]]>
      </description>
      <category>dreamscom,dreams,community,media molecule,event,FAQ</category>
      <pubDate>Wed, 10 Jun 2020 23:00:00 +0000</pubDate>
    </item>
        <item>
      <title>You&#039;re Invited to DreamsCom &#039;20!</title>
      <link>https://www.mediamolecule.com/blog/article/youre_invited_to_dreamscom_20</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/youre_invited_to_dreamscom_20#id:81213#date:15:30</guid>
      <description>
      <![CDATA[

            
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/CommunityMessageHD.png?mtime=20200610123211" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/CommunityMessageHD.png?mtime=20200610123211" alt="Community Message Hd" /></a>
                            </figure>

        
        
      
                      
        <p>Hey, CoMmunity!</p>
<p>We’re always on the lookout for new ways to showcase the amazing talent found in the Dreamiverse - whether that’s through our streams, or awards shows where we create an entire ceremony IN Dreams. Today, we’re excited to announce the very first <strong>Dreams Community Showcase</strong>, or DreamsCom, for short! </p>
<p><strong>DreamsCom</strong> will consist of two major events, the first of which will be a livestream event (come on, we couldn’t be the only ones not to!) where we’ll be showcasing amazing trailers & teases (oooh, the surprises in store!) from some of the best known creators in the Dreamiverse. You’ll be able to tune in to the livestream on<strong> June 30th at 5PM BST/9AM PST</strong> on our <a href="https://www.twitch.tv/media_molecule" target="_blank">Twitch channel.</a></p>

        
      
                      
        <p>Following the livestream, we’ll be opening the <strong>Dreams Community Showcase show floor</strong> - completely #MadeInDreams! In the expo, in-game, you’ll be able to visit booths from the creators shown in the stream, check out demos for games and even display YOUR upcoming creations!<br><br></p>
<p>Yes! We’re inviting the Dreamiverse to take part in DreamsCom 2020, whether you want to showcase an upcoming creation, or tease an in-development project, you’ll be able to customise your own template booth (read on to find out how!) and display it at the show. This will be a great opportunity for Dreamers to showcase the kind of creator they are in the Dreamiverse. Whether you’re a mini-game maker, an in-Dreams studio or a solo RPG- maker, there is space on the expo show floor<br></p>

        
      
                      
        <p>If you do wish to exhibit at the show, we’ll be releasing a remixable booth template NOW for you to customise and submit. We’ve put together a guide to follow if you wish to do so, which you can find below.</p>
<p><em><strong>The following criteria is strictly in place - if you’re booth doesn’t meet these rules, we won’t be able to include it on the show floor. <br></strong></em><br> <strong><em>The content of your booth must be yours (you may love The Rake, but leave that to j_plusb!) It must also not violate our <a href="https://docs.indreams.me/en/help/moderation/guidelines" target="_blank">Community Guidelines</a> </em></strong><strong><em>or infringe on other peoples IP. </em></strong><br> <br>Maximum thermometer for each booth:</p>
<p>8% gameplay</p>
<p>10% graphics</p>
<p>5% audio<br> <br></p>
<ul><li>The dimensions of the booth cannot be changed (by stretching sculpts, resizing it manually, or otherwise), and the booth must be kept static (i.e. does not move or rotate).
</li><li>Everything added to the booth template must be contained within the dimensions of the booth - i.e. no extruding sculpts, paintings, text displayers, etc. If paintings are used, they must not be duplicated using the Around Camera option as they will extend beyond your booth. This also includes objects animated using keyframes or action recorders.
</li><li>The booth should not contain any logic which alters gameplay (e.g. checkpoints, prize bubbles, global settings, rumblers, variables and variable modifiers), logic which might affect puppets (e.g. force appliers, health modifiers), or emitters and destroyers, as they will likely affect the performance of the scene in which the booth is displayed.
</li><li>The booth should not include any light gadgets, but sculpts or paintings in the booths can use glow as long as the light the objects emit does not extend beyond the dimensions of the booth.
</li><li>The booth should not include cameras or logic which affects the player camera, such as camera shakers, camera pointers, and wipers.
</li><li>You may paint the banner on the outer side of the booth and you can add text displayers to add the name of your showcase or extra information, but the text must appear as though it is on the banner, and must not be purposely positioned outside of the dimensions of your booth.
</li><li>If you would like to include audio in your booth, it must be 3D panned so that it doesn't interfere with audio that might be included in other booths. Tweak each sound/instrument to enable 3D panning, then change the Fade Zone inner radius to 1.0m, the outer radius multiplier to 65%, and extra reverb radius to 0%.
</li><li>If you would like to showcase a demo of your project in a separate scene, you can place a doorway in your booth. Please make sure to label it so it matches the name of the scene you want to show off, and we will add a button prompt which will take the player to your demo if they are inside your booth. 
</li></ul>
<p> You can find the booth template in Dreams by searching ‘DreamsCom 20 Booth Template’ </p>
<p>and selecting <a href="https://indreams.me/j_plusb" target="_blank">j_plusb’</a>s creation, or by heading to this indreams page: <a href="https://indreams.me/element/ohSQMMidHoD">https://indreams.me/element/ohSQMMidHoD</a></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Booth-Pic.jpeg?mtime=20200610123640" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Booth-Pic.jpeg?mtime=20200610123640" alt="Booth Pic" /></a>
                            </figure>

        
        
      
                      
        <p>Your booth can display an upcoming creation, promote your very own Dreams identity (in-Dreams studios, we see you!) or even be a place to allow people to play a demo of your game!</p>
<p> We’ll be accepting booths for DreamsCom 20 until the <strong>end of day, June 24th 2020</strong>. Please<strong> tag your booth #DreamsCom20</strong> <strong>in Dreams</strong> so that we can find it, and include it in the show.</p>
<p>We can’t wait to open the doors at the first ever DreamsCom next month, and we hope you enjoy the show!</p>

        
      
                      
                
        <figure class="image full">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/DreamscomBackgroundHD.png?mtime=20200610123837" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/DreamscomBackgroundHD.png?mtime=20200610123837" alt="Dreamscom Background Hd" /></a>
                            </figure>

        
        
      
      
      ]]>
      </description>
      <category>dreams,dreamscom,dreams community showcase,media molecule,community,event</category>
      <pubDate>Wed, 10 Jun 2020 14:30:00 +0000</pubDate>
    </item>
        <item>
      <title>Kath and Eoin&#039;s Banana Muffins!</title>
      <link>https://www.mediamolecule.com/blog/article/kath_and_eoins_banana_muffins</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/kath_and_eoins_banana_muffins#id:78784#date:00:00</guid>
      <description>
      <![CDATA[

            
                      
        <p>The lightest, fluffiest, moistest muffins, perfect for that fine constitution; elevenses. Must be eaten whilst still warm to get the full ‘mmmm’ effect.</p>
<p>These guys make a regular appearance on a mid-morning meeting trolley here at Mm. I always have to make a double batch to guarantee enough - every single Molecule that walks through the kitchen en-route to the coffee machine swipes at least one. Who can blame them though? The warm waft of cinnamon on the staircase is enough to entice even the most resolute.
</p>
<p>Perfect for using up that bunch of bananas that are slightly too ripe for folk to select au naturel, ideal for whizzing up into a batter the night before so sleepy eyes can bake first thing, very amenable to a plethora of tasty flavour pairings.
</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Muffins.jpg?mtime=20200326162631" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Muffins.jpg?mtime=20200326162631" alt="Muffins" /></a>
                            </figure>

        
        
      
              
        <hr/>

        
      
                      
        <h3>The Ingredients</h3>
<p><em>(Makes 12 muffins) </em><br></p>
<p>Salted butter (125g + a bit for greasing) </p>
<p>Soft light brown sugar (125g) </p>
<p>Ripe bananas (2 large)</p>
<p>Greek yogurt (125g) </p>
<p>Plain flour (175g) </p>
<p>Bicarbonate of soda (2 tsp) </p>
<p>Cinnamon powder (½ tsp) </p>
<p>+ your choice of topping or inclusion or maybe both if you are feeling extravagant? </p>

        
      
              
        <hr/>

        
      
                      
        <h3>The Recipe</h3>
<p>1) Heat oven to 180°C fan
</p>
<p>2) Grease muffin tin with butter
</p>
<p>3) Cut 125g butter into chunks, pop into a saucepan with the sugar on a low heat, stirring occasionally until melted together. Don’t be tempted to rush this process otherwise you will get a strong caramel flavour. You <strong><u>will</u></strong> be tempted to dip your finger in for a taste. Resist, it will be molten lava-esq.
</p>
<p>4) While the butter and sugar are melting, whizz the peeled bananas and yogurt together in a food processor until smooth. You could also do this by hand with a potato masher or even a fork. Don’t worry if there are a few lumps of banana in the mix if you do it by hand, it will just add texture to your muffin.
</p>
<p>5) Sift flour, bicarbonate of soda and cinnamon powder into a bowl, add the melted butter and sugar mix, add the banana and yogurt mix. Mix with a whisk or spoon until totally combined – unmixed flour bombs in the middle of your muffin are not a good look.
</p>
<p>6) If you fancy, say a chocolate drop or a cranberry piece, running through your muffin, add a good handful now and distribute as evenly as you can.
</p>
<p>At this point you can either bake your muffins or pop the mixture in a container in the fridge until the morning. In the Mm kitchen I scale this up to 8 bananas and let the mixture rest in the fridge overnight – this gives me 48 or so muffins within 20 minutes the next day.
</p>
<p>6) To bake, spoon the mixture into the muffin tin, about ¾ full in each hole, add a topping if you like and bake in the oven until well risen, golden and springy to the touch. Insert a metal skewer into the top of the muffin, when you pull it back out it will be clean if the muffin is cooked.
</p>
<p><strong>Top tip</strong> - if you scale up to 8 bananas, reduce the bicarb down to 5 tsp rather than 8 tsp to avoid the soapy taste that bicarb can give. 
</p>
<p>Some thoughts to get those taste buds tingling&hellip;&hellip;&hellip;.
</p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Muffin-Time.jpg?mtime=20200325153629" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Muffin-Time.jpg?mtime=20200325153629" alt="Muffin Time" /></a>
                            </figure>

        
        
      
      
      ]]>
      </description>
      <category>kitchen,muffins,media molecule</category>
      <pubDate>Fri, 27 Mar 2020 00:00:00 +0000</pubDate>
    </item>
        <item>
      <title>#MyFirstDream</title>
      <link>https://www.mediamolecule.com/blog/article/myfirstdream</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/myfirstdream#id:76802#date:03:30</guid>
      <description>
      <![CDATA[

            
                      
        <p>We can't quite believe the day is here that we get to say: Dreams is here! (At least for our Early Access, community! Only a few short days until the rest of the world enters the Dreamiverse!)</p>
<p> What an incredible day, both for us here at the studio and for those of you who have joined us on this journey (some of you since 2013!) We wanted to do something special to mark the occasion - and that's celebrating the journey YOU have been on since the Dreams beta kicked off, or day one of Dreams Early Access.</p>
<p> Introducing: <strong>#MyFirstDream</strong>! A way for us all to showcase how far we've come (so far!) in Dreams. Whether it's the work you're most proud of, or simply your latest creation in the Dreamiverse, we're inviting you to share a couple of pictures that best capture your Dreams journey so far! Of course, we’ve been digging through the wayback machine to find some early images of Dreams and Art’s Dream because, well, we’ve been on quite the journey over the last several years and we’ve come pretty far too!</p>

        
      
                      
        <p>Below, you can download a template to help you display your creations on social media. This is compatible with most picture editing software, but don't worry if you can't use it - the important bit is your creations! Just grab a picture of your first ever creation in Dreams, and another of your most recent, and you're done! Post them alongside each other and showcase your own personal Dreams journey! We've kicked things off with our own, which <a href="https://twitter.com/mediamolecule/status/1227250543376113665" target="_blank">you can see here</a>. </p>

        
      
                      
                
        <figure class="image fullwonk">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/MyFirstDream.png?mtime=20200210223253" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/MyFirstDream.png?mtime=20200210223253" alt="#MyFirstDreamTemplate" /></a>
                              <figcaption>
            <p>Click &amp; Save this template to get started!</p>
          </figcaption>        </figure>

        
        
      
                      
        <p>We'd love to see as many Dreamers as possible getting involved, so let us know by tagging us in your posts on Twitter, Instagram or Facebook! Don't forget to tag it with #MyFirstDream, too.<br></p>

        
      
      
      ]]>
      </description>
      <category>my first dream,dreams,media molecule</category>
      <pubDate>Tue, 11 Feb 2020 03:30:00 +0000</pubDate>
    </item>
        <item>
      <title>Dreams&#039; 24 Hour Launch Stream!</title>
      <link>https://www.mediamolecule.com/blog/article/dreams_24_hour_launch_stream</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/dreams_24_hour_launch_stream#id:76621#date:09:30</guid>
      <description>
      <![CDATA[

            
                      
        <p>The day is nearly here! Dreams launches on the 14th February (Feb 11th for you lovely Early Access players) and WE. CAN’T. WAIT.</p>
<p>To celebrate the occasion, a host of wonderful CoMmunity members will be coming together to host a <strong>24 hour Dreams livestream! </strong>Kicking off at 00:00 GMT on the 14th February, all the way until 00:00 GMT on the 15th February, you’ll be able to head to Twitch to support some of our amazing Dreams streamers and celebrate the launch along with them (and us!).</p>
<p>Below, you can find a full list of participants, when they’ll be live and links to their profiles. You’ll also spot that, of course, we’ll be streaming too! We’ll be live from <strong>4PM - 6PM GMT </strong>on launch day with our launch day stream.</p>
<p>(All times below are GMT and subject to change. Keep an eye out for any updates!)</p>

        
      
              
        <hr/>

        
      
                      
        <h3>00:00 - <a href="https://www.twitch.tv/keldbjones/" target="_blank">KeldBjones</a></h3>
<h3>01:00 - <a href="https://www.twitch.tv/neonthec0der/" target="_blank">NeonTheCoder</a></h3>
<h3>02:00 - <a href="https://www.twitch.tv/phreakydreamer/" target="_blank">Phreaky</a></h3>
<h3>03:00 - <a href="https://www.twitch.tv/samuasp" target="_blank">SamAspinall</a></h3>
<h3>04:00 - <a href="https://www.twitch.tv/aecert/" target="_blank">Aecert</a></h3>
<h3>05:00 - <a href="https://www.twitch.tv/mrcaseyjones/" target="_blank">MrCaseyJones</a></h3>
<h3>06:00 - <a href="https://www.twitch.tv/freakorama" target="_blank">Freako</a></h3>
<h3>07:00 - <a href="https://www.twitch.tv/ffstv/" target="_blank">FFSTV</a></h3>
<h3>08:00 - <a href="https://www.twitch.tv/whimsician/" target="_blank">Cap'n Murrey</a></h3>
<h3>09:00 - <a href="https://www.twitch.tv/kimau/" target="_blank">Kimau</a></h3>
<h3>10:00 - <a href="https://www.twitch.tv/jechtaplays" target="_blank">JechtaPlays</a></h3>
<h3>11:00 - <a href="https://www.twitch.tv/diamonddiancie10/" target="_blank">DiamonDiancie</a></h3>
<h3>12:00 - <a href="https://www.twitch.tv/aecert/" target="_blank">Aecert</a></h3>
<h3>13:00 - <a href="https://www.twitch.tv/typhus6677/" target="_blank">Typhus</a></h3>
<h3>14:00 - <a href="https://www.twitch.tv/fleckromancer/" target="_blank">Fleckromancer</a></h3>
<h3>15:00 - <a href="https://www.twitch.tv/inelious/" target="_blank">Inelious</a></h3>
<h3>16:00 - <a href="https://www.twitch.tv/media_molecule" target="_blank">MediaMolecule</a></h3>
<h3>17:00 - <a href="https://www.twitch.tv/media_molecule" target="_blank">MediaMolecule</a></h3>
<h3>18:00 - <a href="https://www.twitch.tv/rbdjellyfish/" target="_blank">RbdJellyfish</a></h3>
<h3>19:00 - <a href="https://www.twitch.tv/ooodorienooo" target="_blank">Dorien</a></h3>
<h3>20:00 - <a href="https://www.twitch.tv/byvsen" target="_blank">Byvsen</a></h3>
<h3>21:00 - <a href="https://www.twitch.tv/dreamshavemeanings/" target="_blank">DreamsHaveMeanings/DirtyHarolds</a></h3>
<h3>22:00 - <a href="https://www.twitch.tv/projectgen" target="_blank">ProjectGenesis</a></h3>
<h3>23:00 - <a href="https://www.twitch.tv/ladylexuk/" target="_blank">LadyLexUK</a></h3>

        
      
              
        <hr/>

        
      
                      
        <p>We’ll be hosting every stream on our <a href="https://www.twitch.tv/media_molecule" target="_blank">Twitch channel</a>, so you can keep our page open all day and not worry about missing anything! That said, we’d absolutely recommend heading to each person’s channel and dropping them a Follow - so you don’t miss any of their future streams! As well as marking the launch of Dreams, each streamer will be raising money throughout the day, in aid of the <strong>Sony Foundation </strong><strong>Australia</strong> helping those in Australia effected by the recent bush-fires. <a href="https://www.sonyfoundation.org/bushfireappeal" target="_blank">You can donate towards the cause, and find out more, here</a>.</p>
<p> We can’t wait to celebrate the launch of Dreams, and are so happy to have an amazing line-up of CoMmunity members to help us to do! </p>
<p>We have to send a HUUUGE thank you to <strong>Sean ‘Phreaky’ McIver</strong> who has been putting this altogether for us while we’ve been getting ready for launch. Sean will be streaming at 2AM GMT on the 14th Feb, so please drop by and say thank you if you get the chance! </p>

        
      
      
      ]]>
      </description>
      <category>dreams,community,stream,launch,media molecule</category>
      <pubDate>Mon, 10 Feb 2020 09:30:00 +0000</pubDate>
    </item>
        <item>
      <title>Accessibility &amp; Dreams</title>
      <link>https://www.mediamolecule.com/blog/article/accessibility_dreams</link>
      <guid isPermaLink="false">https://www.mediamolecule.com/blog/article/accessibility_dreams#id:76598#date:13:30</guid>
      <description>
      <![CDATA[

            
                      
        <p>One of our priorities at the studio has been making Dreams more accessible so as many people with as many different requirements as possible are able to play and become a part of our awesome Dreams community. This is going to be an ongoing project for us and there are lots more things on our list that we hope to implement in future. The beauty of Dreams being a live game is that once we’ve released we can adapt and build based on the needs of the community and we would love to hear ideas and feedback from you about what we can do in the future.</p>
<p>Of course, Dreams is a user generated content game and so we can’t guarantee that all the UGC you can find in the Dreamiverse will be set up in an accessible way. We hope that as our community expands and grows we can empower creators to make their games accessible too and we have plans to help build on this in future.
 </p>
<p>In the meantime, here is a summary of some of the settings we’ve created with accessibility in mind that will be available for you all at launch! You can find all of these in the Preferences menu, which you can access right from the start of the game.
</p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/NonGyro.jpg?mtime=20200207113236" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/NonGyro.jpg?mtime=20200207113236" alt="Non Gyro" /></a>
                            </figure>

        
        
      
                      
        <h3>Non-Gyro Controls!
 </h3>
<p>We have introduced a new Dualshock 4 sticks based control scheme in addition to the existing Dualshock 4 and Moves motion control schemes. In this you use the left and right sticks to control both the game camera and the imp.
</p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Toggles.jpg?mtime=20200207113351" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Toggles.jpg?mtime=20200207113351" alt="Toggles" /></a>
                            </figure>

        
        
      
                      
        <h3>Toggles Instead of Holds! 
 </h3>
<p>If holding down buttons for any length of time isn’t great for you, you can now switch to Toggling if necessary. As Dreams uses a lot of button holds we hope that this will make things a bit easier for any of our community members who would prefer not to have to keep buttons pressed down.
</p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Toggles.jpg?mtime=20200207113351" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Toggles.jpg?mtime=20200207113351" alt="Toggles" /></a>
                            </figure>

        
        
      
                      
        <h3>Control and Camera fine-tuning!
 </h3>
<p>We’ve included a bunch of sliders and buttons that allow you to personalize how the Imp and the camera move in Dreams. These work across the control schemes and you may find that tweaking these options allows you to play in more than one. For example, if you find motion controls a bit tricky but want to stick with them, these should help you find a play experience that’s more comfortable for you.
</p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Vibration.jpg?mtime=20200207113615" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Vibration.jpg?mtime=20200207113615" alt="Vibration" /></a>
                            </figure>

        
        
      
                      
        <h3>Tone Down Vibrations!
 </h3>
<p>You can now set the controller vibration strength to whatever intensity is best for you using a slider.
</p>
<p><br></p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Visuals.jpg?mtime=20200207113759" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Visuals.jpg?mtime=20200207113759" alt="Visuals" /></a>
                            </figure>

        
        
      
                      
        <h3>Personalise your visuals!</h3>
<p>You can now adjust how much screen shake and motion blur you will see when navigating the Dreamiverse. This should help to reduce visual “noise” if too much is uncomfortable for you. You can also turn off UI effects such as animation and chromatic aberration.
</p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Audio.jpg?mtime=20200207113920" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Audio.jpg?mtime=20200207113920" alt="Audio" /></a>
                            </figure>

        
        
      
                      
        <h3>Adjust your Audio!
 </h3>
<p>We now have sliders that allow you to change the audio mix so if you’d prefer to hear one type of audio higher in the mix - voice-over, for example - you can turn the other audio channels down however much you need and hopefully have a clearer experience.
</p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/Subtitles.jpg?mtime=20200207114037" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/Subtitles.jpg?mtime=20200207114037" alt="Subtitles" /></a>
                            </figure>

        
        
      
                      
        <h3>Size up your subtitles!
 </h3>
<p>In Dreams, subtitles are turned on by default, but you can turn them off if you want in the My Preferences menu. Here you can also change the size to make them more readable if you prefer a larger setting.
</p>
<p><em>(For examples, please visit <a href="https://docs.indreams.me/en/news/dreams-and-accessibility" target="_blank">docs.indreams.me</a>)</em><br></p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/DreamShapingUI.jpg?mtime=20200207114311" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/DreamShapingUI.jpg?mtime=20200207114311" alt="Dream Shaping Ui" /></a>
                            </figure>

        
        
      
                      
        <h3>Make the UI bigger in DreamShaping!
 </h3>
<p>When you are creating in Dreams you can change the size of the palette UI which can help with visibility as well as having a larger area to select so less precision is needed.
</p>
<p><em>(For examples, please visit <a href="https://docs.indreams.me/en/news/dreams-and-accessibility" target="_blank">docs.indreams.me</a>)</em><br></p>
<p><br></p>

        
      
                      
                
        <figure class="image right">
                    <a href="https://general.lolrus.mediamolecule.com/_fit1024/MoreInfo.jpg?mtime=20200207114536" class="view"><img src="https://general.lolrus.mediamolecule.com/_fit1024/MoreInfo.jpg?mtime=20200207114536" alt="More Info" /></a>
                            </figure>

        
        
      
                      
        <h3>Get More Info!
 </h3>
<p>There’s a huge amount to take in in Dreams, so we’ve populated the game with all sorts of prompts and extra information. You can turn these off in your preferences as well as adjusting the time it takes for them to appear if you find they’re cropping up a bit more than you need.
</p>

        
      
              
        <hr/>

        
      
                      
        <p>Looking to the future we have even more ideas for cool new features! For example, we have plans to improve areas like UI and text editing to expand the options for subtitles and adjust text and UI size in menus across the Dreamiverse. We also plan to improve our colour blindness support – currently we make an effort to always use symbols as well as colours to differentiate UI and we label colour groups in the Create palette, but we want to keep working on this and even add some tools to enable Creators to make their own games colour blind friendly.</p>
<p> If you have any questions about accessibility or suggestions for things you would like to see please do get in contact. I hope this helps answer some usability questions and hopefully see you all in the Dreamiverse!</p>

        
      
      
      ]]>
      </description>
      <category>dreams,feedback,community,accessibility,media molecule</category>
      <pubDate>Fri, 07 Feb 2020 13:30:00 +0000</pubDate>
    </item>
    
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