<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6725789398126344585</atom:id><lastBuildDate>Sat, 09 Jan 2010 19:54:31 +0000</lastBuildDate><title>MobiLearner.org - Designs and Research for Mobile Learning Spaces</title><description>Mobile Learning Spaces - The research, designs, and thoughts of Rolf Steier.</description><link>http://www.mobilearner.org/</link><managingEditor>noreply@blogger.com (Rolf Steier)</managingEditor><generator>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Mobilearner" /><feedburner:info uri="mobilearner" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-920476296272217653</guid><pubDate>Mon, 10 Aug 2009 12:07:00 +0000</pubDate><atom:updated>2009-08-11T02:37:00.881-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">personas</category><category domain="http://www.blogger.com/atom/ns#">design process</category><title>PERSONAS - design process technique</title><description>Reading this recent article on &lt;a href="http://www.nytimes.com/2009/07/19/automobiles/19design.html?8dpc" target="_blank"&gt;Ford's design process for the Fiesta&lt;/a&gt; reminded me of the importance of "personas" in human-centered design.&lt;br /&gt;&lt;br /&gt;A persona is basically a character that you create to capture certain characteristics and needs of the group of people that you are designing for. The idea is that designers can then better understand and relate to their users - making design decisions less abstract.&lt;br /&gt;&lt;br /&gt;In the case of the article above, Ford created "Antonella - an attractive 28-year old woman who lives in Rome. Her life is focused on friends and fun, clubbing and parties." Antonella's love for her cellphone (a characteristic based on market research) led Ford to design a dashboard interface inspired by that of a mobile phone. The hope is then that controlling the features of the car is more intuitive for its users.&lt;br /&gt;&lt;br /&gt;I was introduced to the concept of persona's in Dan Gilbert's &lt;a href="http://learningspaces.stanford.edu/" target="_blank"&gt;Designing Learning Spaces&lt;/a&gt; class, and &lt;a href=" http://www.jnd.org/dn.mss/personas_empath.html" target="_blank"&gt;here&lt;/a&gt; is a great article on personas by Don Norman.&lt;br /&gt;--Rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-920476296272217653?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/u2wJMFthY5w" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/u2wJMFthY5w/personas-design-process-technique.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/08/personas-design-process-technique.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-3275383276343187153</guid><pubDate>Fri, 07 Aug 2009 11:41:00 +0000</pubDate><atom:updated>2009-08-10T05:01:57.574-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">pico</category><category domain="http://www.blogger.com/atom/ns#">technology</category><category domain="http://www.blogger.com/atom/ns#">workshop</category><title>PiCo Workshop Completed</title><description>In June I finished leading a series of design workshops looking at new uses for hand-held digital projectors (pico projectors) in museums. A short write-up about the workshops can be seen at the InterMedia website &lt;a href="http://www.intermedia.uio.no/display/Im2/2009/07/01/PiCO+workshops+completed" target="_blank"&gt;here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.intermedia.uio.no/download/attachments/44007709/projector2_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 399px; height: 300px;" src="http://www.intermedia.uio.no/download/attachments/44007709/projector2_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The series included separate workshops with children (12 and 15 year-olds) and experts in fields of museum design, learning, and technology as well as the mobile phone industry. Participants really seemed to enjoy themselves as the discussion and activities emphasized creativity in identifying new affordances of this technology in museum settings. I was particularly impressed with the young participants creation of video scenarios to express and think through their ideas. I'm currently working on analyzing the data and results from these workshops to present findings on both the content and methodology at a &lt;a href="http://www.mlearn2009.org/" target="_blank"&gt;conference in october&lt;/a&gt;. I hope to share more on these findings soon!&lt;br /&gt;--Rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-3275383276343187153?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/WY189GTTefc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/WY189GTTefc/pico-workshop-completed.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/08/pico-workshop-completed.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-7422463096622295170</guid><pubDate>Fri, 29 May 2009 08:43:00 +0000</pubDate><atom:updated>2009-05-29T01:55:13.065-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">conference</category><category domain="http://www.blogger.com/atom/ns#">slides</category><category domain="http://www.blogger.com/atom/ns#">space</category><title>IADIS Mobile Learning 2009 - Conference Slides</title><description>&lt;div style="width:425px;text-align:left" id="__ss_1105400"&gt;&lt;a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/rolf1/considering-physical-space-in-museumbased-mobile-learning?type=powerpoint" title="Considering Physical Space in Museum-Based Mobile Learning"&gt;Considering Physical Space in Museum-Based Mobile Learning&lt;/a&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=barcelona-090305062855-phpapp02&amp;stripped_title=considering-physical-space-in-museumbased-mobile-learning" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=barcelona-090305062855-phpapp02&amp;stripped_title=considering-physical-space-in-museumbased-mobile-learning" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;View more &lt;a style="text-decoration:underline;" href="http://www.slideshare.net/"&gt;OpenOffice presentations&lt;/a&gt; from &lt;a style="text-decoration:underline;" href="http://www.slideshare.net/rolf1"&gt;rolf1&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Here are the long-overdue slides from my presentation at the IADIS MOBILE LEARNING 2009 Conference. These are just the images, so if anyone knows how to embed my notes along with the slides, please let me know. In the presentation, I used an optical illusion exhibit from the Exploratorium in San Francisco as a metaphor for the relationships between physical museum space, social learning interactions, and mobile phones. I would be happy to email out a copy of the full paper as well, if anyone is interested.&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-7422463096622295170?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/2J3yv9gTGeg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/2J3yv9gTGeg/iadis-mobile-learning-2009-conference.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/05/iadis-mobile-learning-2009-conference.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-1176720805062439512</guid><pubDate>Wed, 13 May 2009 11:37:00 +0000</pubDate><atom:updated>2009-05-13T04:43:57.390-07:00</atom:updated><title>Digital Field Guide</title><description>&lt;a href="http://www.nytimes.com/2009/05/10/business/10novel.html?hpw"&gt;This article&lt;/a&gt; describes a pretty cool mobile application that helps users identify tree species based on pictures of leaves. I actually saw Sean White, a designer of this application, speak at the &lt;a href="http://www.mobilepersuasion.org/program.html"&gt;2007 Mobile Persuasive conference&lt;/a&gt;, so it's nice to see the project continue development. It is easy to imagine how these types of applications can transform outdoor public spaces into richer learning environments.&lt;br /&gt;&lt;br /&gt;- Rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-1176720805062439512?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/ZRWvuvwrHBM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/ZRWvuvwrHBM/digital-field-guide.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/05/digital-field-guide.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-5581609858395662144</guid><pubDate>Wed, 29 Apr 2009 15:33:00 +0000</pubDate><atom:updated>2009-04-29T08:42:15.948-07:00</atom:updated><title>more projector-phones</title><description>The future seems to be arriving quite quickly. A while ago I wrote about &lt;a href="http://www.mobilearner.org/2008/12/mobile-projectors-and-future-mobile.html"&gt;mobile projectors as an emerging technology&lt;/a&gt;. Well my current research focuses on exactly this technology and the implications for learning in public spaces like museums. I'm actually planning a design workshop to explore this further. In any case, I was encouraged to see another example of these&lt;a href="http://www.popsci.com/show"&gt; projectors being integrated with mobile phones&lt;/a&gt;. I really do believe that this feature may be as common as camera phones in two years time, so this is a great opportunity to think about the learning implications early on.&lt;br /&gt;&lt;br /&gt;rolf steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-5581609858395662144?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/NsEa_O25lmc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/NsEa_O25lmc/more-projector-phones.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/04/more-projector-phones.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-2194995584841011390</guid><pubDate>Thu, 19 Mar 2009 13:33:00 +0000</pubDate><atom:updated>2009-03-19T06:34:33.566-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">technology</category><title>TED Video on Augmented Reality</title><description>&lt;object width="446" height="326"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt; &lt;param name="flashvars" value="vu=http://video.ted.com/talks/embed/PattieMaes_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/PattieMaes-2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=481" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/PattieMaes_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/PattieMaes-2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=481"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-2194995584841011390?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/CWOHKCxoz50" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/CWOHKCxoz50/ted-video-on-augmented-reality.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/03/ted-video-on-augmented-reality.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-3476170549012925913</guid><pubDate>Mon, 09 Feb 2009 13:40:00 +0000</pubDate><atom:updated>2009-02-09T07:14:08.258-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><title>Books On Phones</title><description>&lt;a href="http://www.nytimes.com/2009/02/06/technology/internet/06google.html?em" target="_blank"&gt;Google and Amazon are both making ebooks available to mobile phones.&lt;/a&gt; The action of reading books on mobile phones may not seem like the type of interaction or participatory learning that  museums may strive for, but I do believe that this development is worth mentioning on this site. First of all, the story is a perfect caption for my logo above (ha!). More significantly, the availability of books on mobile phones adds to the variety of resources available to museum visitors. A mobile phone ebook can certainly supplement an exhibit interaction or museum conversation.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jqWldT3kIPg/SZBGo4-sa8I/AAAAAAAAAcU/LJbVdfIbk7w/s1600-h/Photo+170.jpg"&gt;&lt;img style="border: 5px solid rgb(0, 0, 0); margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_jqWldT3kIPg/SZBGo4-sa8I/AAAAAAAAAcU/LJbVdfIbk7w/s400/Photo+170.jpg" alt="" id="BLOGGER_PHOTO_ID_5300814429719129026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-3476170549012925913?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/BsxXNHQVfL8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/BsxXNHQVfL8/books-on-phones.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_jqWldT3kIPg/SZBGo4-sa8I/AAAAAAAAAcU/LJbVdfIbk7w/s72-c/Photo+170.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/02/books-on-phones.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-2731276449500619813</guid><pubDate>Tue, 03 Feb 2009 13:26:00 +0000</pubDate><atom:updated>2009-02-04T03:57:40.895-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">play</category><category domain="http://www.blogger.com/atom/ns#">technology</category><category domain="http://www.blogger.com/atom/ns#">ideas</category><category domain="http://www.blogger.com/atom/ns#">projector</category><title>Wii Project(or) Play</title><description>&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3066703&amp;amp;server=vimeo.com&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3066703&amp;amp;server=vimeo.com&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a quick video I made playing with the concept of a "mobile smartboard" using a wii controller. This technology was shown to me by a colleague here at InterMedia. Information about setting up your own can be found &lt;a href="http://www.cs.cmu.edu/%7Ejohnny/projects/wii/"&gt;here&lt;/a&gt; , (and &lt;a href="http://www.uweschmidt.org/wiimote-whiteboard"&gt;here&lt;/a&gt; for a mac computer).&lt;br /&gt;I generally feel uncomfortable with a design process that forces a particular technology into a solution or concept. However, I think that in this case, the potential affordances of mobile projectors (and mobile smartboards) are worth investigating in the museum setting. A major limitation to mobile phone-based learning in museums is that the screen size is quite small, as is the keypad. I think that there may be interesting possibilities for enhancing visitor collaborations and interactions with exhibits through the above technology.&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-2731276449500619813?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/j-Djxx2hRs0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/j-Djxx2hRs0/wii-projector-play.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/02/wii-projector-play.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-2013047755609333253</guid><pubDate>Fri, 23 Jan 2009 09:24:00 +0000</pubDate><atom:updated>2009-01-23T01:31:40.052-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mobile</category><category domain="http://www.blogger.com/atom/ns#">children</category><category domain="http://www.blogger.com/atom/ns#">articles</category><title>Report on Children's Mobile Learning</title><description>This report entitled, &lt;a href="http://www.joanganzcooneycenter.org/publications/index.html" target="_blank"&gt;Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning&lt;/a&gt;, was recently forwarded to me. I've looked through it, and it does site several examples of mobile learning developments in museums. The report seems to do a great job of justifying the significance of mobile learning for today's children. Here is the &lt;a href="http://www.joanganzcooneycenter.org/pdf/pockets_of_potential.pdf" target="_blank"&gt;report&lt;/a&gt; itself.&lt;br /&gt;&lt;br /&gt;- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-2013047755609333253?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/x299862zolI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/x299862zolI/report-on-childrens-mobile-learning.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/01/report-on-childrens-mobile-learning.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-2226632026499826673</guid><pubDate>Tue, 20 Jan 2009 10:54:00 +0000</pubDate><atom:updated>2009-01-20T03:17:53.748-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">interactive game</category><category domain="http://www.blogger.com/atom/ns#">play</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>NPR: Interactive Games in Museums</title><description>&lt;a href="http://www.npr.org/templates/story/story.php?storyId=99244253&amp;amp;sc=emaf" target="_blank"&gt;This Story from NPR&lt;/a&gt; was just forwarded to me, and it's great! It's a short piece on the role that interactive games could be playing in museums. The piece interviews Jane McGonigal from the &lt;a href="http://www.iftf.org/" target="_blank"&gt;Institute For The Future&lt;/a&gt; - a place where I actually used to work myself. In any case, it's definitely not a stretch to imagine mobile phones as the center of these interactive museum games.&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;br /&gt;&lt;h1 id="firstHeading" class="firstHeading"&gt;&lt;br /&gt;&lt;/h1&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-2226632026499826673?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/6wa0JJOvd1A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/6wa0JJOvd1A/npr-interactive-games-in-museums.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2009/01/npr-interactive-games-in-museums.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-6686915975513670070</guid><pubDate>Thu, 11 Dec 2008 12:36:00 +0000</pubDate><atom:updated>2008-12-15T11:51:35.217-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">observations</category><category domain="http://www.blogger.com/atom/ns#">children</category><title>Mobile Museum Experiment</title><description>A few weeks ago, I visited a 'Mobile Museum.' Now contrary to what you might expect from my website here, this museum was mobile in the sense that it moves. It's kind of a museum in a truck consisting of portable exhibits in various stages of the prototyping process for the Oslo Children's Museum (written about here). There were about 15 6-7 year old kids playing with these exhibits and toys on the top floor of a school building.&lt;br /&gt;&lt;br /&gt;I made this visit with the informatics students I had been working with, and we had the goal of running a simple testing session for our mobile museum device. I'll explain our process below along with a few interesting observations.&lt;br /&gt;&lt;br /&gt;To get a sense of how 7 year-olds could understand and use mobile phones to accomplish a simple game, we gave several children camera phones and had them look for and collect photos of as many 'blue' objects as they could. We had some findings that were both interesting and amusing. I've included the pictures taken by the children along with the observations.&lt;br /&gt;&lt;br /&gt;One child began stacking as many blue objects as he could into a pile and then took a picture of the pile. When then prompted to try to collect as many different pictures as he could, he responded, "oh, I should take a picture of the whole room?" This was his photo:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_jqWldT3kIPg/SUYx5fgqUsI/AAAAAAAAAbA/K1YLzQIp_qs/s1600-h/blue11.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_jqWldT3kIPg/SUYx5fgqUsI/AAAAAAAAAbA/K1YLzQIp_qs/s320/blue11.jpg" alt="" id="BLOGGER_PHOTO_ID_5279962476919280322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After a girl had taken several pictures, she found a blue marker and began drawing new blue objects. She then took photos of each of her new drawings. Here is one:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jqWldT3kIPg/SUYyZKRtuxI/AAAAAAAAAbI/OPq94Bz7ZAk/s1600-h/blue44.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_jqWldT3kIPg/SUYyZKRtuxI/AAAAAAAAAbI/OPq94Bz7ZAk/s320/blue44.jpg" alt="" id="BLOGGER_PHOTO_ID_5279963020975258386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I also noticed that the children in the task seemed more open to interacting with strangers. Though they generally ignored the adults in the room, the context of this task had several children walking up to take close up photos of blue clothed adults:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jqWldT3kIPg/SUYy4rsMiNI/AAAAAAAAAbQ/Kognzb3ck3Y/s1600-h/blue46.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_jqWldT3kIPg/SUYy4rsMiNI/AAAAAAAAAbQ/Kognzb3ck3Y/s320/blue46.jpg" alt="" id="BLOGGER_PHOTO_ID_5279963562520643794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Another significant observation, was that the children really did not appear to have any problems with the technical understanding of how to use the camera phones. We passed out both an iphone and a more traditional nokia phone. After a quick demonstration, the kids were off on their own taking photos. Here are three minutes of video from the event:&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-dc5366729d664920" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fv2.nonxt6.googlevideo.com%2Fvideoplayback%3Fid%3Ddc5366729d664920%26itag%3D5%26begin%3D0%26len%3D86400000%26app%3Dblogger%26et%3Dplay%26el%3DEMBEDDED%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1265580123%26sparams%3Did%252Citag%252Cip%252Cipbits%252Cexpire%26signature%3D768759FC340B363782EF7416FBC9419B756C8166.11B773C653DCC5651ED73AB670FC105D938E7D3E%26key%3Dck1&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3Ddc5366729d664920%26offsetms%3D5000%26itag%3Dw320%26sigh%3DJk-EZSlbCtj5VgFDUwKIDKQwG74&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den"&gt;
&lt;param name="bgcolor" value="#FFFFFF"&gt;
&lt;embed width="320" height="266" src="http://www.blogger.com/img/videoplayer.swf?videoUrl=http%3A%2F%2Fv2.nonxt6.googlevideo.com%2Fvideoplayback%3Fid%3Ddc5366729d664920%26itag%3D5%26begin%3D0%26len%3D86400000%26app%3Dblogger%26et%3Dplay%26el%3DEMBEDDED%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1265580123%26sparams%3Did%252Citag%252Cip%252Cipbits%252Cexpire%26signature%3D768759FC340B363782EF7416FBC9419B756C8166.11B773C653DCC5651ED73AB670FC105D938E7D3E%26key%3Dck1&amp;amp;nogvlm=1&amp;amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3Ddc5366729d664920%26offsetms%3D5000%26itag%3Dw320%26sigh%3DJk-EZSlbCtj5VgFDUwKIDKQwG74&amp;amp;messagesUrl=video.google.com%2FFlashUiStrings.xlb%3Fframe%3Dflashstrings%26hl%3Den" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-6686915975513670070?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/9V1mkG5iKCw" height="1" width="1"/&gt;</description><enclosure type="video/mp4" url="http://www.blogger.com/video-play.mp4?contentId=dc5366729d664920&amp;type=video%2Fmp4" length="0" /><link>http://feedproxy.google.com/~r/Mobilearner/~3/9V1mkG5iKCw/mobile-museum-experiment.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_jqWldT3kIPg/SUYx5fgqUsI/AAAAAAAAAbA/K1YLzQIp_qs/s72-c/blue11.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/12/mobile-museum-experiment.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-835482858844768943</guid><pubDate>Wed, 03 Dec 2008 10:15:00 +0000</pubDate><atom:updated>2008-12-03T02:59:06.150-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">technology</category><category domain="http://www.blogger.com/atom/ns#">projector</category><title>Mobile Projectors and Future Mobile Learning Interactions</title><description>Within the past couple of months, I've seen a few examples of a new mobile technology - mobile projectors. These are the same type of projectors that you see in conference rooms, classrooms, and home theaters. They throw images and video from a computer onto a wall or screen. Well now these devices are becoming mobile. &lt;a href="http://www.nytimes.com/2008/11/05/technology/personaltech/05pogue.html?em" target="_blank"&gt;Here's a review of one such projector&lt;/a&gt; that is about the size of a mobile phone or ipod. I believe pretty confidently that within the next few years, these devices will a part of many mobile phones. In fact, one such &lt;a href="http://www.engadget.com/2008/06/13/worlds-first-projector-cellphone-is-also-an-iphone-clone-in-ro/2#comments" target="_blank"&gt;mobile phone/ projector&lt;/a&gt; already exists.&lt;br /&gt;&lt;br /&gt;First of all, this technology just seems inherently cool to me - being able to project digital content from phone directly onto any public surface seems inspiring. Also, though, I find myself wondering what the potential implications could be for mobile learning interactions. One of the commonly mentioned constraints of mobile phones for learning is the small screen size. Social learning interactions especially become problematic when multiple people are sharing such a small screen. A mobile projector can effectively eliminate this constraint.&lt;br /&gt;&lt;br /&gt;In a museum, I could imagine a group of children exploring an exhibit together. If a question or point of confusion arises, a child could access relevant resources through her phone and then project her findings onto a wall to share with the group.&lt;br /&gt;I could also imagine a group of children exploring an exhibit about the skeletal system. One child could find a relevant image and project it onto the shirt of a friend - mapping the content onto themselves.&lt;br /&gt;I could even imagine museum spaces supporting impromptu presentations... A visitor projects supplemental information on top of a work of art to generate discussion.&lt;br /&gt;&lt;br /&gt;These are just my daydreams of course, but I would like to explore the implications that this technology may have on face to face mobile learning interactions. Maybe there is a simple study or experiment that could be conducted to explore these issues. Thoughts?&lt;br /&gt;--Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-835482858844768943?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/L3E-JV1-W8A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/L3E-JV1-W8A/mobile-projectors-and-future-mobile.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/12/mobile-projectors-and-future-mobile.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-948138299943118120</guid><pubDate>Wed, 26 Nov 2008 10:49:00 +0000</pubDate><atom:updated>2008-11-26T03:03:54.110-08:00</atom:updated><title>Lois Roth Award</title><description>I recently found out that I would be receiving the 2008 Lois Roth Award. This came as quite a pleasant surprise to me. The award is connected to the Fulbright organization and honors Lois Roth, a former Fulbright grantee and cultural diplomat. In any case, this was quite an honor and it is really encouraging to have this support for my project!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fulbright.no/Grantee_Experiences/Rolf+Steier+Receives+2008+Lois+Roth+Award.hTL99TVVp2Z--231D7A_xENi9zTgZVPL28nMhPLZB9MtlY05hRfS4b.ips" target="_blank"&gt;Read More Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-948138299943118120?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/b18u5q3EAuQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/b18u5q3EAuQ/lois-roth-award.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/11/lois-roth-award.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-9086918551921973301</guid><pubDate>Mon, 24 Nov 2008 10:03:00 +0000</pubDate><atom:updated>2008-11-24T02:33:31.051-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mobile</category><category domain="http://www.blogger.com/atom/ns#">space</category><category domain="http://www.blogger.com/atom/ns#">paper</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>Considering Physical Space in Museum-Based Mobile Learning</title><description>I've been busy working on a paper for the past few weeks, and I've just submitted it to a conference on mobile learning. The title for the paper is the same as above (Considering Physical Space in Museum-Based Mobile Learning) and I'll post the abstract below. It was based on a post I wrote several weeks ago &lt;a href="Considering%20Physical%20Space%20in%20Museum-Based%20Mobile%20Learning"&gt;here&lt;/a&gt;.&lt;br /&gt;For now, here is the abstract, and I'll wait until it gets reviewed before sharing more of it.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;This paper addresses current conceptions of mobile learning in museums with an emphasis on the relationship between physical space and mobile learning. The goals of the paper are to introduce a perspective that considers museum space as supporting and enriching mobile learning interactions and to propose the development of design principles for future museum and exhibit designs.&lt;/blockquote&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-9086918551921973301?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/WtS-6daCf0g" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/WtS-6daCf0g/considering-physical-space-in-museum.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/11/considering-physical-space-in-museum.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-209902935841005580</guid><pubDate>Tue, 21 Oct 2008 12:09:00 +0000</pubDate><atom:updated>2008-10-22T04:48:55.833-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">ideas</category><category domain="http://www.blogger.com/atom/ns#">children</category><category domain="http://www.blogger.com/atom/ns#">teachable agent</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>A Mobile Connection Between Museums And Games</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_jqWldT3kIPg/SP7xk7IYWAI/AAAAAAAAAag/Gr329KQN2ro/s1600-h/ideaLogo.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_jqWldT3kIPg/SP7xk7IYWAI/AAAAAAAAAag/Gr329KQN2ro/s400/ideaLogo.png" alt="" id="BLOGGER_PHOTO_ID_5259907031465744386" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;In the past 2 weeks, several experiences have converged around one larger idea that I have become pretty excited about - connecting an online game or virtual world to the museum experience through mobile based characters.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So to begin, after visiting the Teknisk Museum (see &lt;a href="http://www.mobilearner.org/2008/10/oslo-teknisk-museum-part-1.html" target="”_blank”"&gt;here&lt;/a&gt;, and &lt;a href="http://www.mobilearner.org/2008/10/legos-oslo-teknisk-museum-part-2.html" target="”_blank”"&gt;here&lt;/a&gt;, with possibly more to come), I was really thinking about those remote controlled boats in the flooded climate exhibit. The staff person expressed that they were often not used as fully as intended. Children were supposed to use the boats to "travel around the world" viewing the impact of climate change at different parts of the exhibit. He felt that kids were often preoccupied with just driving the boats, and weren't grasping the larger experience. Whether or not this exhibit was succeeding is debatable, but what really intrigued me was this idea of children guiding something around a museum space.  It also reminded me of some previous work - namely, the notion of Teachable Agents.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jqWldT3kIPg/SP7w7jgU5tI/AAAAAAAAAaY/KtzLi85hBMY/s1600-h/thoughtprocess2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_jqWldT3kIPg/SP7w7jgU5tI/AAAAAAAAAaY/KtzLi85hBMY/s400/thoughtprocess2.jpg" alt="" id="BLOGGER_PHOTO_ID_5259906320749094610" border="0" /&gt;&lt;/a&gt;&lt;a href="http://aaalab.stanford.edu/teachable.html" target="”_blank”"&gt;Teachable Agents&lt;/a&gt; are avatars, computer characters that children "teach" in order to learn. The idea is that this interaction allows children to gain the benefits of learning by teaching. I also believe that teachable agent interactions are inherently more engaging and fun because the learning is a little more removed and playful. **&lt;br /&gt;&lt;br /&gt;So my thinking was, removing children from the role of learner and placing them in the role of guide or teacher may be more fun and engaging, as well as enhance learning in the museum. Then my mind jumped back to my Fulbright project. Mobile Phones!&lt;br /&gt;&lt;br /&gt;What about a teachable agent on a mobile phone? A more engaging, learning centered tamogotchi. Or, to put it another way, a more interactive remote controlled boat.&lt;br /&gt;&lt;br /&gt;So in my mind was a mobile phone based character that children take around with them in a museum - teaching (and learning) as they experience exhibits, but also providing a narrative for a museum experience (who is this character?) But what if this mobile teachable agent, this character, exists outside of the museum?&lt;br /&gt;&lt;br /&gt;This is where my thinking was, when the next day, I stumbled onto a blog from another museum and technology designer - Nina Simon - and read an article called "&lt;a href="http://museumtwo.blogspot.com/2008/10/what-cross-platform-gaming-is-doing-for.html" target="”_blank”"&gt;What Cross-Platorm Gaming is Doing for Books... and Can Do for Museums&lt;/a&gt;" about a book series that overlaps with a video game. This is exactly what I had been thinking about! An online game, that extends in to the museum. Great!&lt;br /&gt;&lt;br /&gt;But, as if this wasn't enough encouragement, the following day, I happened to find out about a lecture that all of my fellow researchers were attending at the university. The talk was by professor Jay Lemke, from the University of Michigan, and he spoke about something called&lt;a href="http://www.intermedia.uio.no/display/transactions/2008/09/26/Open+Lecture+by+Jay+Lemke,+8.+October" target="”_blank”"&gt; Transmedia Literacy&lt;/a&gt;. Now my understanding of this idea is that we now are exposed to, and participate in, cultural artifacts that span across different forms of media. Lemke's example was Harry Potter - our understanding of Harry Potter is shaped by books, movies, video games, fan fiction, etc - and each of these media contribute to our understanding of who Harry Potter is. Our literacy refers to the ways in which we are able to observe, participate with, and contribute to these media. Lemke ended his talk by asking how education can better engage with these transmedia experiences.&lt;br /&gt;&lt;br /&gt;SO, this talk immediately brought me back to phones and museums. I'm imagining a child at home, playing in an online virtual world. Through this character, they're able to interact with other children also playing the game. The child can also take the character with them (through their mobile phone) to the museum. At the museum, the character becomes a teachable agent. The child guides the character around (just as in the game) and teaches them from the various exhibits. As the character (and the child) gain knowledge and interact with exhibits, new skills and abilities become available in the virtual world. In this way, the learning experience exists outside the museum, and becomes more engaging and fun.&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;br /&gt;&lt;br /&gt;**(Two years ago I investigated the motivating factors behind a particular sports video game. In this college football video game, the player must control all of the aspects of their character's life - playing in the football games, practicing, going to classes, passing tests to remain eligible for the games, etc). The thing that convinced me that teachable agents may be so engaging was that a friend of mine found himself "playing" this game by studying for his character's chemistry test, rather than studying for his own real life exams.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-209902935841005580?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/zh0jRMqonhA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/zh0jRMqonhA/in-past-2-weeks-several-experiences.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_jqWldT3kIPg/SP7xk7IYWAI/AAAAAAAAAag/Gr329KQN2ro/s72-c/ideaLogo.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/10/in-past-2-weeks-several-experiences.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-736477763267172574</guid><pubDate>Wed, 08 Oct 2008 09:09:00 +0000</pubDate><atom:updated>2008-10-08T06:31:56.608-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">lego</category><category domain="http://www.blogger.com/atom/ns#">observations</category><category domain="http://www.blogger.com/atom/ns#">children</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>LEGOS! - Oslo Teknisk Museum - Part 2</title><description>To continue my reflection on my recent trip to the Oslo Teknisk Museum (see Part 1) I'm going to describe a second temporary exhibit - the "Lego Festival." I've always been a big Lego fan - as a child, and more recently as a designer seeking simple prototyping tools.&lt;br /&gt;&lt;br /&gt;The exhibit was on the second floor of the museum, and there was a fairly long line at the bottom of the staircase of people waiting to be granted entry. We were able to slip past by promising to only observe and not "play."&lt;br /&gt;&lt;br /&gt;The space consisted of several large tables of lego structures organized as a colorful city model.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jqWldT3kIPg/SOx_s_Ozy6I/AAAAAAAAAZY/UXn0CzpulGE/s1600-h/Lego1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_jqWldT3kIPg/SOx_s_Ozy6I/AAAAAAAAAZY/UXn0CzpulGE/s320/Lego1.jpg" alt="" id="BLOGGER_PHOTO_ID_5254715276099046306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The space was crowded as well, with many parents hovering along the outside as their children examined the the creations.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jqWldT3kIPg/SOyrHinGMnI/AAAAAAAAAZg/Joh3A7gDITg/s1600-h/lego2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_jqWldT3kIPg/SOyrHinGMnI/AAAAAAAAAZg/Joh3A7gDITg/s320/lego2.jpg" alt="" id="BLOGGER_PHOTO_ID_5254763011272749682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some parents seemed to be quite involved in the play as well - working over the shoulder of their child.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jqWldT3kIPg/SOyr2LqazUI/AAAAAAAAAZo/Qh_oTkNN5EI/s1600-h/lego3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_jqWldT3kIPg/SOyr2LqazUI/AAAAAAAAAZo/Qh_oTkNN5EI/s320/lego3.jpg" alt="" id="BLOGGER_PHOTO_ID_5254763812566519106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The most interesting space of all was probably the "construction table." Apart from the rather formally organized existing structures, were a few tables with huge piles of Lego pieces laying in the center. This is where children were doing the actual building before their creations were moved to the cityscape.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jqWldT3kIPg/SOysiy6P76I/AAAAAAAAAZw/zjrnNfoRCN8/s1600-h/lego4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_jqWldT3kIPg/SOysiy6P76I/AAAAAAAAAZw/zjrnNfoRCN8/s320/lego4.jpg" alt="" id="BLOGGER_PHOTO_ID_5254764579016142754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Technologically, this exhibit was pretty basic as lego has been around forever. BUT the social interactions happening in the space were just so much more developed than anything else in the rest of the museum. Children were collaborating, sharing pieces, discussing their creations. I got the sense that some of these interactions were occurring across family groups. Socially, this was great, but it also felt like a larger scaled version of an at home activity. This is perfectly fine, of course, but it did make the other, more elaborate and impressive exhibits seem solitary by comparison.&lt;br /&gt;&lt;br /&gt;How can other exhibits and museum experiences create social learning environments like these Legos? My hope is that mobile technology may be one way to provide this extra social layer to the phenomena of existing exhibits. Maybe mobile phones can help create exhibits as social communities.&lt;br /&gt;&lt;br /&gt;How? I'm not certain yet, but if you have ideas, let me know.&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-736477763267172574?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/18tXOMBVSQo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/18tXOMBVSQo/legos-oslo-teknisk-museum-part-2.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_jqWldT3kIPg/SOx_s_Ozy6I/AAAAAAAAAZY/UXn0CzpulGE/s72-c/Lego1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/10/legos-oslo-teknisk-museum-part-2.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-5421350147703690378</guid><pubDate>Mon, 06 Oct 2008 09:21:00 +0000</pubDate><atom:updated>2008-10-06T05:36:56.802-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">observations</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>Oslo Teknisk Museum - Part 1</title><description>Yesterday, I visited the &lt;a href="http://www.tekniskmuseum.no/" target="_blank"&gt;Norsk Teknisk Museum&lt;/a&gt; - a a science center not unlike like the Museum of Science and Industry in Tampa - with a combination of interactive science and technology exhibits, child-oriented exhibits, along with more historical exhibits on the history of industry in Norway.&lt;br /&gt;&lt;br /&gt;I'm going to break this visit up into 2 or more posts, as I took quite a few pictures, and would like to capture a few different directions of thoughts and observations. I actually made this trip to the museum with a few members of the master's class that I'm working with. It was nice to have people to interact and discuss our impressions with. I'll start with the exhibit that most impressed me. This was an exhibit called Klima X (about climate change around the world). It was very very cool.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;You enter&lt;/span&gt;  the outside of the exhibit space, and it's not unlike a bowling alley. There is a giant shelf of yellow rubber boots. You take your shoes off, place them in a cubby and put on some boots. At this point, I didn't know what to expect. [Click on all the pictures for larger versions]&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jqWldT3kIPg/SOnY71bSSLI/AAAAAAAAAYw/sFQrw4eh1Vw/s1600-h/klimaXboots.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_jqWldT3kIPg/SOnY71bSSLI/AAAAAAAAAYw/sFQrw4eh1Vw/s320/klimaXboots.jpg" alt="" id="BLOGGER_PHOTO_ID_5253968962769799346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You round a corner and walk down a dark ramp, and the water level on the floor rises to just over ankle depth. You're now in the exhibit.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jqWldT3kIPg/SOnZDpbkIoI/AAAAAAAAAY4/WBt6BPr0zO8/s1600-h/klimaXentry.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_jqWldT3kIPg/SOnZDpbkIoI/AAAAAAAAAY4/WBt6BPr0zO8/s320/klimaXentry.jpg" alt="" id="BLOGGER_PHOTO_ID_5253969096988697218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The entire exhibit is flooded, and there's a lot going on. Around the walls of the space are texts and projections revealing the impact of climate change around the world. There is a large chunk of ice melting on a platform. Rain occasionally falls over in one corner. Visitors are driving remote controlled boats around the exhibit as well. Below, you can see that "parking" a boat inside some of the columns gets video to play.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jqWldT3kIPg/SOnZNSrsSQI/AAAAAAAAAZA/7AiDkmoGauA/s1600-h/klimaXvideo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_jqWldT3kIPg/SOnZNSrsSQI/AAAAAAAAAZA/7AiDkmoGauA/s320/klimaXvideo.jpg" alt="" id="BLOGGER_PHOTO_ID_5253969262681016578" border="0" /&gt;&lt;/a&gt;There are interactive components in the space as well. Polling questions are projected onto a wall, and visitors vote by placing their right or left foot onto a pedestal (below). The results of that round of voting, along with the average results from the history of the exhibition are displayed as well.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jqWldT3kIPg/SOnZSV4tpII/AAAAAAAAAZI/yANwmtRGq9U/s1600-h/klimaXvoting.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_jqWldT3kIPg/SOnZSV4tpII/AAAAAAAAAZI/yANwmtRGq9U/s320/klimaXvoting.jpg" alt="" id="BLOGGER_PHOTO_ID_5253969349440283778" border="0" /&gt;&lt;/a&gt;A greeter by the entryway hands out the boats and remote controls. These are two of my project partners.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jqWldT3kIPg/SOnZYfR-SCI/AAAAAAAAAZQ/yPe2RX5yp1Y/s1600-h/klimaXboat.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_jqWldT3kIPg/SOnZYfR-SCI/AAAAAAAAAZQ/yPe2RX5yp1Y/s320/klimaXboat.jpg" alt="" id="BLOGGER_PHOTO_ID_5253969455041366050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A few observations and comments on the exhibit...&lt;br /&gt;&lt;br /&gt;First of all, the boats were really popular. Several times I was amused to have a kid steer his boat into my legs, and I think this playfulness enhanced the atmosphere for the kids as well as the crash victims.&lt;br /&gt;&lt;br /&gt;Talking with the staff person we learned that 'many children don't get it' - that the boats occupy their attention at the expense of the larger themes of the exhibit.  When I asked what they 'don't get,' I realized that perhaps I was missing something as well. Apparently the boats are supposed to let children "travel around the world" inside the space and see the implications of climate change in these different environments - a concept i really like. But why would this aspect of the exhibit be unsuccessful? (at least according to the staff person). Using technology elements to connect exhibits together is something I've explored before (see my &lt;a href="http://ldt.stanford.edu/%7Erolf1/discoveryPathways.html" target="_blank"&gt;master's thesis project&lt;/a&gt;), and I'll continue to think about this issue in the context of mobile phones.&lt;br /&gt;&lt;br /&gt;Also, in retrospect, other than the flooded floor along with the boats, the actual texts and rest of the space are maybe not particularly innovative. BUT, this was an incredibly exciting place to be in. It seems that this extra experience of sloshing through water, really transforms what is primarily a text and video experience into something exciting and even a little emotional. I didn't see any portion of the exhibit that visitors manipulate temperatures or water levels in order to observe changes. If I were designing the exhibit, I would include some simulation (whether physical or digital) to allow people to play with the system - to develop an understanding of the relationships between these environmental factors (Sim-ClimateChange ?). I also must add that the text was mostly in Norwegian with some shorter English explanations as well - so its quite possible that missed certain elements. This small potential missed opportunity in no way diminished the impact of the experience. This was a cool and inspiring exhibit!&lt;br /&gt;&lt;br /&gt;I'll post more reflections and pictures from the rest of the museum soon.&lt;br /&gt;&lt;br /&gt;-- Rolf Steier&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-5421350147703690378?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/Yy8gcnE8xc8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/Yy8gcnE8xc8/oslo-teknisk-museum-part-1.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_jqWldT3kIPg/SOnY71bSSLI/AAAAAAAAAYw/sFQrw4eh1Vw/s72-c/klimaXboots.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/10/oslo-teknisk-museum-part-1.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-8066926727498963306</guid><pubDate>Wed, 01 Oct 2008 13:11:00 +0000</pubDate><atom:updated>2008-10-01T06:47:41.632-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ideas</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>Studying Museum Social Networks</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jqWldT3kIPg/SON3SN7IamI/AAAAAAAAAYI/uSqEmjmTyi4/s1600-h/ideaLogo.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_jqWldT3kIPg/SON3SN7IamI/AAAAAAAAAYI/uSqEmjmTyi4/s200/ideaLogo.png" alt="" id="BLOGGER_PHOTO_ID_5252172745303157346" border="0" /&gt;&lt;/a&gt;I've seen many examples of the ways in which digital technologies make it very easy to study the social networks of organizations and institutions. Studying email messages lets businesses follow the paths that information takes through their organizations - to answer questions such as 'who interacts with who?' Social networking websites like Facebook let researchers study people's friendships and relationships with each other.&lt;br /&gt;How can we study social networks in a museum space? Do we even want to? A recent chat with Rich Ling, led us both to conclude that mobile phones might be a great way to study the social networks that exist inside a museum. This is more of an idea, than a specific plan, but...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_jqWldT3kIPg/SON_P4FhLsI/AAAAAAAAAYo/1Q63SpVEVpc/s1600-h/museum_social_network.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_jqWldT3kIPg/SON_P4FhLsI/AAAAAAAAAYo/1Q63SpVEVpc/s400/museum_social_network.jpg" alt="" id="BLOGGER_PHOTO_ID_5252181501174427330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Imagine we are able to give phones to everyone inside a museum. These phones would be both location aware (where in the museum is the user?) as well as proximity aware (who is the user next to?). With these phones, I'm really proposing a research methodology to examine the social network inside a museum. For this study, then, lets also imagine that we have a group of school children visiting the museum with specific small group tasks. We would use the information captured through the phones (described above) as well as visitor dialogue and action (possibly captured through the phones as well), to gain a detailed understanding of the social networks in the museum.&lt;br /&gt;&lt;br /&gt;We would be able to learn: who is interacting with whom, the types of interactions as well as &lt;span style="font-style: italic;"&gt;where&lt;/span&gt; in the museum these interactions are occurring.&lt;br /&gt;&lt;br /&gt;With this information, we would be able to:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;identify the places where collaboration most occurs, and design and enhance those spaces&lt;/li&gt;&lt;li&gt;understand the role that museum staff have in visitor interactions in order to help them better facilitate learning (and play)&lt;/li&gt;&lt;li&gt;design school group activities that are grounded in the way children move through a museum&lt;/li&gt;&lt;li&gt;refine the use of mobile devices in museums&lt;/li&gt;&lt;li&gt;refine exhibit placement within a museum spaces&lt;/li&gt;&lt;li&gt;gain a better framework of social learning in museums&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Why not?&lt;br /&gt;&lt;br /&gt;--rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-8066926727498963306?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/dxEcxvEAzao" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/dxEcxvEAzao/studying-museum-social-networks.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_jqWldT3kIPg/SON3SN7IamI/AAAAAAAAAYI/uSqEmjmTyi4/s72-c/ideaLogo.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/10/studying-museum-social-networks.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-2249712767267361860</guid><pubDate>Mon, 29 Sep 2008 10:45:00 +0000</pubDate><atom:updated>2008-10-01T02:23:40.472-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">InterMedia</category><title>InterMedia 10 Year Jubilee</title><description>InterMedia, the research center where I am based, celebrated its 10 year anniversary last Thursday. It was a really nice event, with a few talks, as well as an exhibition demonstrating some of the technologies and research developed by the center. I was particularly interested in a few mobile technologies that were presented. Two of them used GPS phones to turn public spaces into interaction points. I'll have to describe these in more detail later - but one embedded audio texts at coordinates around the city - so walking into a particular space with your phone gets a text playing. The designer stated that there were no real learning goals, but it's easy for me to imagine creating learning interactions with the technology.&lt;br /&gt;&lt;br /&gt;One funny anecdote -- totally relevant to mobile technology interactions -- During one of the talks, the speaker's computer began "ringing," and the presentation slide was interrupted. He was receiving a Skype call. Anyway, the speaker declined the call, and the computer began ringing again. This repeated one more time, and the audience continued to laugh. It was a funny moment, raising questions of privacy and what it means to be available for communicating - is it rude to answer a computer call in front of others? I made sure my phone was on silent. It turned out that the skype caller was in fact the next speaker - trying to connect to give his talk remotely.&lt;br /&gt;&lt;br /&gt;--rolf&lt;br /&gt;&lt;br /&gt;*EDIT - Reading this again, it really doesn't seem to be that funny. You'll just have to trust me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-2249712767267361860?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/uz7PxxX8khw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/uz7PxxX8khw/intermedia-10-year-jubilee.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/09/intermedia-10-year-jubilee.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-233979855544041220</guid><pubDate>Wed, 17 Sep 2008 08:46:00 +0000</pubDate><atom:updated>2008-09-17T02:00:06.004-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">questions</category><title>QUESTION - How can a physical space support mobile phone use?</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_jqWldT3kIPg/SNDEOOp8XoI/AAAAAAAAAYA/FcwQ6cjNYSc/s1600-h/questionLogo.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_jqWldT3kIPg/SNDEOOp8XoI/AAAAAAAAAYA/FcwQ6cjNYSc/s200/questionLogo.png" alt="" id="BLOGGER_PHOTO_ID_5246909314617859714" border="0" /&gt;&lt;/a&gt;I think it's time to start asking some questions before I attempt any answers for this project. Again, the general themes include: mobile phones, children, museums, learning, play, design, and public space, among others. I'm exploring how to design "mobile learning spaces" - which I will probably need help defining soon. Today though, I'm going to temporarily put aside a few of these themes and ask:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How can a physical space support mobile phone use?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I believe that we often approach mobile phone interactions and designs from the phone's point of view, or from a user's point of view (there is nothing wrong with these perspectives of course). We think of mobile phones as being small and adaptable to any situation or place. We always have the phone in our pocket, and can access our social network or information just by taking it out, and making a call, or browsing the web.&lt;br /&gt;&lt;br /&gt;What if we switch perspectives for a moment and think about the place's role in this interaction? There are some obvious factors - a noisy space such as a concert or party would restrict at least the audio functionality of a phone. Other spaces have social limitations. In a movie theater for example, you might run into some trouble making a call. I'm ultimately looking to design museum spaces that support children's use of mobile technologies, but lets think a little more broadly to begin with. I've pasted some of my initial thoughts below - How can a physical space support mobile phone use? What dimensions of a space effect the use of a phone? Do you have thoughts or intuitions to add to my brainstorm list? Please record them in the comments section below (and don't be shy)!&lt;br /&gt;&lt;br /&gt;--rolf&lt;br /&gt;&lt;br /&gt;Space Factors:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;noise levels&lt;/li&gt;&lt;li&gt;privacy&lt;/li&gt;&lt;li&gt;safety (dangerous place?)&lt;/li&gt;&lt;li&gt;light levels (see screen)&lt;/li&gt;&lt;li&gt;multi-tasking (ex. driving car)&lt;/li&gt;&lt;li&gt;lack of information (no map? use phone)&lt;/li&gt;&lt;li&gt;social disturbance (ex. movie theater)&lt;/li&gt;&lt;li&gt;reception/ signal strength&lt;/li&gt;&lt;li&gt;co-presence (why call if they're within earshot?)&lt;/li&gt;&lt;li&gt;physical barriers (walls)&lt;/li&gt;&lt;li&gt;waiting places (ex bus stop)&lt;/li&gt;&lt;li&gt;confusing space (hard to find or meet someone)&lt;/li&gt;&lt;li&gt;social norms (ex. rude in a restaurant)&lt;/li&gt;&lt;li&gt;exciting phenomena (rather send picture from concert than classroom)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-233979855544041220?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/nVkUYM0eqHg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/nVkUYM0eqHg/question-how-can-physical-space-support.html</link><author>noreply@blogger.com (Rolf Steier)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_jqWldT3kIPg/SNDEOOp8XoI/AAAAAAAAAYA/FcwQ6cjNYSc/s72-c/questionLogo.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/09/question-how-can-physical-space-support.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-3018242010633347731</guid><pubDate>Wed, 10 Sep 2008 09:06:00 +0000</pubDate><atom:updated>2008-09-10T02:16:55.659-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">frameworks</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">articles</category><title>3 Lessons From Video Games on Science Thinking In Museums</title><description>I just read this wired.com article - &lt;a href="http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908" target="_blank"&gt;How Video Games Blind Us With Science&lt;/a&gt; - and found some great parallels to my own studies. The article describes  how kids playing online games are unknowingly using the scientific process:&lt;br /&gt;&lt;br /&gt;The researcher noticed that kids would collect information as they collectively tried to accomplish a task. For example, how do they beat a boss?  Which spells work best? They would then organize these various pieces of data to create a set of rules or model for how that boss worked.&lt;br /&gt;&lt;blockquote&gt;Often, the first model wouldn't work very well, so the group would argue about how to strengthen it. Some would offer up new data they'd collected, and suggest tweaks to the model. "They'd be sitting around arguing about what model was the best, which was most predictive," Steinkuehler recalls.&lt;br /&gt;&lt;br /&gt;That's when it hit her: The kids were practicing science.&lt;/blockquote&gt;The researcher, Steinkuehler, concludes that these kids are using the scientific method (collecting information, generating hypotheses, testing and refining these hypotheses) in order to figure out the hidden rules of the video game world - very much the same way that scientists figure out the rules governing our own real world. She concludes that "Video games are becoming the new hotbed of scientific thinking for kids today."&lt;br /&gt;&lt;br /&gt;I believe that the interactions and experiences described above should guide the ways that science museums approach and promote scientific thinking. I think there are 3 lessons that museum designers can take from the article and the findings.&lt;br /&gt;&lt;br /&gt;1) &lt;span style="font-weight: bold;"&gt;Social Interactions&lt;/span&gt; - These kids are working together. They're using various chat programs and digital communication methods to solve problems, to have debates about there theories etc. How can museum spaces better foster these types of "scientific" discussions, conversations, and social interactions? Exhibits that use digital technologies to support group problem solving would be a great start. Maybe mobile phones could help children gather data to solve problems in a museum space.&lt;br /&gt;&lt;br /&gt;2) &lt;span style="font-weight: bold;"&gt;Process over Content&lt;/span&gt; - I believe that the role of museums should be to encourage scientific thinking. By providing children with a method and framework to solving scientific problems, children will be better prepared to approach science later on in more formal settings such as schools. (See &lt;a href="http://aaalab.stanford.edu/transfer_and_learning/tr_preparation.html" target="_blank"&gt;Preparation for Future Learning&lt;/a&gt;). Ultimately these types of experiences will have a greater impact on children than simply throwing facts and information at them. The key is to make sure that kids are able to take this new "scientific thinking" and &lt;a href="http://en.wikipedia.org/wiki/Transfer_of_learning" target="_blank"&gt;transfer&lt;/a&gt; it to other experiences.&lt;br /&gt;&lt;br /&gt;3) &lt;span style="font-weight: bold;"&gt;Play and Motivation&lt;/span&gt; - These video games are fun.The article suggests that the kids believe they're cheating, and not performing science. In any case, these games are fun because it is intrinsically rewarding (there are of course extrinsic motivators as well) to complete a task or to beat a boss. How can museums utilize these motivating factors to make museum experiences more fun and engaging, while highlighting the scientific thinking involved in the interactions?&lt;br /&gt;&lt;br /&gt;I don't think museums should become video games, but perhaps there are some lessons to be learned about the fostering of scientific thinking.&lt;br /&gt;&lt;br /&gt;--rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-3018242010633347731?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/EYjwou-dNhw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/EYjwou-dNhw/3-lessons-from-video-games-on-science.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/09/3-lessons-from-video-games-on-science.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-6055526554695594340</guid><pubDate>Mon, 08 Sep 2008 09:33:00 +0000</pubDate><atom:updated>2008-09-08T03:42:42.342-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">application</category><title>A Quick Look Back - My Fulbright Application Personal Statement</title><description>As I get begin to get settled both in Oslo and as a Fulbright student, I thought it would be worthwhile to look back on what I was setting out to do a year ago when I applied. I stumbled accross my "personal statement" recently as I was sharing it with another student going through the application process. This is more to remind myself of what I've been thinking, but here it is:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;I have recently come to recognize that my life is dominated by the activity of looking for, and acting upon, connections. Whether these connections involve academic classes, school projects, travel, or social relationships, there seems to be a guiding force, leading me towards bringing together these different areas of my life. This point really struck home for me, when I realized that I had designed my master’s thesis project, literally, around this very idea. To demonstrate this connecting force in my life, I would like to briefly describe this project, and how it has pulled across many of my other experiences.&lt;br /&gt;&lt;br /&gt;This master’s project was the final task in my Learning, Design, and Technology program, in the School of Education, at Stanford University. The project was based on a learning problem faced by children visiting science museums. Children tend to view museum exhibits as isolated experiences, as “islands” of science phenomena. However, scientists draw on a broad array of experiences, experiments, and data to generate questions, and grand conclusions. The goal of this project was to get children to think like scientists by approaching science museum experiences as though the exhibits are connected and related to each other. My design solution involved digital technology, an interactive map that encouraged children to seek and record connections between different exhibits.&lt;br /&gt;&lt;br /&gt;This project, itself, was drawing on my own past experiences as a museum volunteer and employee, as a product design student, as a child very excited about maps, among others. One particular travel experience also seems especially relevant upon reflection. Traveling with a family friend around Iceland a few years ago, the topic of science museums came into conversation (I was currently employed by one in my home state of Florida). In any case, I asked if there were any Icelandic science centers to show off the wealth of local natural phenomena. He responded, rather boldly, “The whole island is a science museum!” He was absolutely correct. In the span of a few days, I had traveled from volcano to glacier to geyser, and traveling from place to place in Iceland had given me time to reflect on the relationships between the experiences. It is also apparent to me now that perhaps the Icelandic people view learning opportunities as being embedded in nature, a perspective quite different than what I’m used to seeing as an American. I wish I could say that this short conversation directly influenced my master’s project, but only reflecting back now do I recognize the connecting experiences that guided my project.&lt;br /&gt;&lt;br /&gt;Thus, in many senses, I have been just like the children that I observed and researched in designing my master’s project. I noticed children running from exhibit to exhibit, totally engaged in each place, but seeming to forget about the previous interaction when finding something new. After introducing my design solution, children are encouraged to reflect and approach these exhibits as though they are related. Similarly, the actual process of creating this design project has forced me to reflect, and approach my new experiences as though they are connected. Iceland is most certainly an “island,” but it took the design of my connections exhibit for me to stop treating my experiences there as isolated.&lt;br /&gt;&lt;br /&gt;I consider myself to be a designer, and my ambition in life is to be a designer of “learning things” – whether these things be toys, classroom tools, or museum exhibits. I’ve realized that this design process is really about looking for and creating connections, from thing to thing, person to person, and place to place.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;--rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-6055526554695594340?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/LHn0mefh7UU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/LHn0mefh7UU/quick-look-back-my-fulbright.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/09/quick-look-back-my-fulbright.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-4467432796165048088</guid><pubDate>Wed, 03 Sep 2008 11:10:00 +0000</pubDate><atom:updated>2008-09-03T04:20:16.643-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">projects</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>Oslo Children's Museum</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.oslobarnemuseum.org/images/floorplan_small.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://www.oslobarnemuseum.org/images/floorplan_small.jpg" border="0" alt="" /&gt;&lt;/a&gt;So a second museum opportunity has presented itself to me recently. I was fortunate enough to be invited to attend a planning meeting for a new children's museum here in Oslo - the &lt;a href="http://www.oslobarnemuseum.org/en/index.php?id=2" target="_blank"&gt;Oslo Barnemuseum&lt;/a&gt; (barne means children in norwegian). &lt;br /&gt;&lt;br /&gt;The project seems to still be in the planning and design phase which is really exciting for me. The opportunity to be involved in the design of an entire museum - from the ground up is a great opportunity. This is actually my favorite phase in the design process - taking a given framework and generating ideas, concepts for exhibits and exhibitions - really just being able to be creative and innovative. It's not clear to me yet what role I'll be able to take, but several of the designers seemed quite receptive to my interest in mobile technologies. &lt;br /&gt;&lt;br /&gt;I also will hopefully get a chance to work with some human computer interaction students at the University of Oslo to design some concepts for the museum. The Barnemuseum also is looking at the Children's Discovery Museum in San Jose as a source of inspiration. This is great news for me, as CDM is where I did much of my &lt;a href="http://www.rolfsteier.com/" target="_blank"&gt;master's work at Stanford&lt;/a&gt;. My first few weeks as a Fulbright grantee have been very promising.&lt;br /&gt;&lt;br /&gt;--rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-4467432796165048088?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/7OUsmAKXsgw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/7OUsmAKXsgw/oslo-childrens-museum.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/09/oslo-childrens-museum.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-314705998650421437</guid><pubDate>Wed, 27 Aug 2008 11:56:00 +0000</pubDate><atom:updated>2008-08-27T05:13:49.297-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">projects</category><category domain="http://www.blogger.com/atom/ns#">blog</category><category domain="http://www.blogger.com/atom/ns#">wiki</category><category domain="http://www.blogger.com/atom/ns#">gidder</category><category domain="http://www.blogger.com/atom/ns#">museum</category><title>GIDDER - A Mobile Phone, Learning, Museum Opportunity</title><description>&lt;span style="font-style: italic;"&gt;An existing research and prototyping project using mobile phones, museums, and kids - just what I came here to work on.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've reserved the first few weeks of my Fulbright stay to meeting people and finding out what projects others are working on. So far, I've been impressed with several of these ideas that happen to align very nicely with my own interests - so this is quite exciting.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.intermedia.uio.no/download/attachments/16646266/gidderpic.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.intermedia.uio.no/download/attachments/16646266/gidderpic.gif" alt="" border="0" /&gt;&lt;/a&gt;The first such project is called &lt;a href="http://www.intermedia.uio.no/display/Im2/Gidder" target="_blank"&gt;GIDDER&lt;/a&gt; (for Groups in Digital Dialogues - but there is also a Norwegian double meaning that I'm still unclear about) and is led by a woman named Palmyre Pierroux here at InterMedia.&lt;br /&gt;&lt;br /&gt;GIDDER is a kind of mini-curriculum, activity, and platform that spans from the classroom to the art museum and back to the classroom again. As I understand it, High-school-aged students explore wiki-based information from the art museum that they will be visiting- identifying exhibits of interest. They then travel to the museum, and working in small groups, use their mobile phones to blog pictures, thoughts, and experiences back to the wiki. Then, back in the classroom, the students review and reflect through the wiki.&lt;br /&gt;&lt;br /&gt;I'm now told that there may be a new iteration of this project, and that I might get a chance to contribute. A possible direction that really appeals to me is exploring innovations around ways that the phone supports face to face interaction within this structured activity. In any case, it was quite a pleasant surprise to find an existing undertaking that so closely aligns with my own stated interests and goals.&lt;br /&gt;&lt;br /&gt;-- rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-314705998650421437?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/G4CoH1BB5uA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/G4CoH1BB5uA/gidder-mobile-phone-museum-learning.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/08/gidder-mobile-phone-museum-learning.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6725789398126344585.post-5179200049860615054</guid><pubDate>Thu, 21 Aug 2008 13:06:00 +0000</pubDate><atom:updated>2008-08-21T06:15:17.579-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">universities</category><category domain="http://www.blogger.com/atom/ns#">news</category><title>Giving Iphones to Students - a university as a mobile learning space</title><description>A NYTimes article from yesterday (&lt;a href="http://www.nytimes.com/2008/08/21/technology/21iphone.html?pagewanted=2&amp;amp;_r=1"&gt;Welcome Freshman, Have an Ipod&lt;/a&gt;) points out that some universities are giving Iphones and Ipod Touches to students.&lt;br /&gt;&lt;br /&gt;The article brings up some of the pros and cons of mobile devices in formal academic settings. These mobile devices may provide more distractions in classrooms, but may also provide new learning opportunities for students. Personally, I'm all for new learning opportunities, even if there are a few distracted students as useful applications are developed. In addition to this apparent conflict between distraction vs resource, the article acknowledges that this is a new field:&lt;br /&gt;&lt;blockquote&gt;"Experts see a movement toward the use of mobile technology in education, though they say it is in its infancy as professors try to concoct useful applications. Providing powerful hand-held devices is sure to fuel debates over the role of technology in higher education."&lt;/blockquote&gt;This point, is one that excites me most - the chance to innovate around mobile phones and learning is huge. There is also a hint that non-classroom uses (what I'm most interested in) may be the most compelling. According to the Times, university officials are, "drawn to the prospect of learning applications outside the classroom, though such lesson plans have yet to surface."&lt;br /&gt;&lt;br /&gt;Again, a great opportunity to design something new.&lt;br /&gt;&lt;br /&gt;-- rolf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6725789398126344585-5179200049860615054?l=www.mobilearner.org' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Mobilearner/~4/PnVt6CNZhW8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Mobilearner/~3/PnVt6CNZhW8/giving-iphones-to-students-university.html</link><author>noreply@blogger.com (Rolf Steier)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><feedburner:origLink>http://www.mobilearner.org/2008/08/giving-iphones-to-students-university.html</feedburner:origLink></item></channel></rss>
