mobilityware

Congrats to our 1st Annual Dart’s Tournament Winners!!!L to R: 3rd, Alex 🎯 2nd, Ken 🎯 and 1st goes to Michael! 🎯🏆

In Loving Memory of Scott Hillier

Over the weekend, our friend and team mate, Scott Hillier, lost his battle to cancer.  He fought bravely, and we are honored to have had Scott as part of our organization for almost 18 years; we will always have fond memories of him. Scott was friendly, upbeat, giving, brave and truly positive during this battle.
Today, many of our team members wore Angel’s gear or red as The LA Angels of Anaheim were Scott’s favorite baseball team.
Forever in our hearts. ❤

Meet Andrew Keller, Ad Operations QA Analyst!

image

How long have you worked for MobilityWare? 

2 years

How did you get into Quality Assurance Analyst for Advertising Operations?

I had spent nearly 15 years of my career in Customer Service in some capacity. I’ve always gravitated to the technical end of those jobs. I’m analytical by nature, I was the kid who took all of his toys apart to see how they worked and then tried to put them back together. When I saw MobilityWare was hiring, I jumped at the opportunity to work here. I started as a Customer Support Rep and dove into anything I could that was QA related. Eventually a position was opened in QA and I transitioned into this role.

What made you decide to work for MobilityWare?

I found myself at a point where I wanted better balance of work and personal life along with better career opportunities. I had a few friends that worked here and they all raved about what a good company it is. I came in for an interview and fell in love with this place. Not a day goes by that I don’t realize how lucky I am to work for a company that is as passionate about its people as it is about its products.

What’s a typical day in the life of Andrew while at MobilityWare?

I spend a couple of hours testing ads in our games. Then I jump into problem solving any ads that may be causing issues for our users. Once we identify the cause of the issue, I contact the source of the ads or our engineering team to work out a resolution. Then more testing.

What are some of your favorite mobile games?

Madden Mobile and Goat Simulator

Describe yourself in 3 words:

Fun-loving, Bearded, Loyal 

What advice would you give folks looking to get into the gaming industry?

Be willing to try new things with your career. Be passionate about gaming. Be humble.

What’s your FAVORITE thing at MobilityWare? 

The Culture! Working here is fun, and rewarding. From the top of the corporate structure down to the individual employee I feel valued and respected. It’s rare to find a company where the owners and executive team take the time to interact on a personal level with everyone. 

3 things you would bring with you on a deserted island:

Fishing Gear, Sunblock, a good pillow

Meet Greir Lee-Thorp, Sr. Systems Engineer!

How long have you worked for MobilityWare?

Little over 2 years           

How did you get into (IT)?

Grew up a nerd and started helping families and small businesses in my home town. Ended up being pretty good at it so jumped on the bandwagon and started doing it in the big leagues. Went into customer support for software and got stolen into their IT department doing HelpDesk, moved on up and now running Infrastructure and Operations.

What made you decide to work for MobilityWare?

The attitude and atmosphere. Came in for my interview and the owner comes into the room with a MobilityWare t-shirt, cargo shorts, and flip flops. Talks about the company like it was his own kid, he loves what we do here and gives off an aura making you love the place as much as he does. Started 2 weeks later.

What’s a typical day in the life of Greir while at MobilityWare?

Come in the door, coffee right away, only because I’m addicted. Make a round around the office and see how everyone is doing, then jump right into a number of projects that are always going on. Keep the computers, servers, and services running, and keep the people movin! Nothing is worse having a computer or server that doesn’t do what you want it to (or does the thing slowly). Keep things quick and efficient, be the IT Concierge that everyone needs.

What are some of your favorite mobile games?

Bloons TD, Nonstop, Zombieville 2, Pocket Mortys

Describe yourself in 3 words:

 Geek, Cars, Coffee

What advice would you give folks looking to get into the gaming industry?

Do what you love! The gaming industry and the roles needed are more expansive than you may think. If you have a passion for games and bringing joy to the people that play them than anything that your career has grown into could be vital for the next generation of games.

What’s your FAVORITE thing at MobilityWare? 

The get-together events. Any reason that you can think of there’s some shindig, whether it’s a bratwurst BBQ or a board game night people here enjoy spending time together.

3 things you would bring with you on a deserted island:

Submarine, a submarine crew, good beer.

Meet Rob [RobDawg] Waite, Sr. Software Engineer!

How long have you worked for MobilityWare?

6 months

How did you get into software engineering?

Probably an interest in computers from games as a kid. Took a class for engineering curriculum at university and loved it.

What made you decide to work for MobilityWare?

I actually enjoyed the interview and felt it seemed like a very sharp team.

What’s a typical day in the life of ‘Rob Dawg’ while at MobilityWare? 

Slangin’ code and takin’ numbers

What are some of your favorite mobile games?

World Series of Poker, 2048 and Solitaire of course!

Describe yourself in 3 words:  

Such the bomb

What advice would you give folks looking to get into the gaming industry?

Play games and think about what they got wrong, what they got right.

What’s your FAVORITE thing at MobilityWare?  

The people… everyone has a great attitude and enjoys what they are doing.

3 things you would bring with you on a deserted island:  

A knife, a piece of flint and a genie bottle with infinite wishes

image

Meet Ion Hardie - Sr. Audio Produer

How long have you worked for MobilityWare? 

Since February of 2016

How did you get into Audio Design? 

I started a game company with some friends of mine back in 1997, and one of the things we needed was sound effects. I was already the level designer and PR person, so why not the sound guy? Not having worked with sounds before, we bought a sound library (the Sound Ideas General 6000… still a decent starting point) and I just started playing with everything. I mixed, pitch-shifted and flanged sounds like the wind, trying to get the sounds that were in my head into the game we were making. Most of those early sounds were a bit cringe-worthy, but the jump gate sound I made during this time still stands up. I remember, at the heart of the sound, was a nuclear submarine screw, slowed down and energized to copy the energy field that was created right before the ship teleported in. I spent WAY too much time on that sound, but what I learned turned out to be totally worth the effort. I discovered that one of the secrets to making a great sound is seeing the visual effect, and then trying to imagine what real-world sound you can mess with to get the sound that will bring it to life. Typically, if I can imagine a strong starting point in the real world first, the sound almost makes itself.

What made you decide to work for MobilityWare? 

One of the guys that I started that company with in 1997 came here a couple of years ago and had been trying to get me to apply for one of the game designer jobs MobilityWare had available. While it was tempting, I was still a producer at Amazon Game Studios and I had a bunch of friends there, so it was hard to leave. While the discussions continued, he said “well, I think they are also opening a dedicated audio producer position” and to that, my response was “let me get you my resume”. I’ve always loved creating sounds, but for most of my career, it was something that I had to do on weekends or whenever I could jam in the time. I have typically had to do sound design while I was also the game’s producer or a level designer… or both. This was my chance to only work on sounds and do it for a stable mobile games developer with a focus on their employees. Everything in that last sentence was important to why I wanted to work here… I wanted to work on just sounds, and do it for a stable company that made mobile games and had a strong sense of work/life balance. I had a checklist with a lot of things on it, and MobilityWare checked those boxes on my list. I also felt more able to “stick to my guns” about the things on my list, and walk away if I didn’t get them, because I wasn’t looking for the job… it came looking for me.

What’s a typical day in the life of Ion while at MobilityWare?  

Well, since I’m responsible for the sounds and offsite music creation for most games MobilityWare has in development, what I’m working on changes regularly. This week, I am improving the power up sounds in our bingo game, Block Party Bingo. Right before that, I was working on synching up animal and racing sounds in a marketing video for a game we made called Excite Bear. The large, meaty project I’m working on right now is one close to my heart… I’m making a massive sound library that the team can use to grab temporary sounds for game prototypes, as well as our yearly Game Jam! Game Jam is an December event where the entire production staff breaks into groups for two weeks and makes whatever the heck the individual teams want … and I want to make a sound library that can support that. It’s been fun making magic spells, buttons, success sounds and everything I can think of to support a wide swath of game types. You ever hear that old adage “do what you love and you’ll never work a day in your life?” Well, it’s not quite true, as some days definitely feel like work, but that’s why I’m here. Most days, I love what I’m doing.

What are some of your favorite mobile games? 

Clash of Clans has turned into my version of a gardening game… I “tend my garden” by collecting my resources and slowly fortifying my defenses, with little fighting. I’ve been playing for years. I also play Word Streak every day with my mom. It reminds us both of the classic game “Boggle” that we played together when I was a kid. And…shameless MobilityWare plug… I also play the daily challenge on our Solitaire every day. My streak is at 681 days in a row, so obviously I was playing way before I got here. Other than those three perennial titles, I try and play a wide variety of games to try and keep a feel for what’s popular. Need a Hero is a fighting match-3 that I’ve been playing a lot of recently. It’s deep… I’m probably going to finish it in the next two weeks, then I’ll be looking for something else. Games I’ve enjoyed in the past include Threes, Bloons, Army of Darkness, Amazing Breaker and Spaceteam! Straight up, I love mobile games. I have been drifting further and further away from more “hardcore” game titles, and I’ve always tried not to work on games that I wasn’t interested in playing… how can you make good game decisions on a game you don’t like to play? 

Describe yourself in 3 words:  

Adventurous, Cautious, Caring

What advice would you give folks looking to get into the gaming industry?

·        The game industry is full of talented people that want to work with other talented people. Push yourself towards being great at your chosen field. Others will notice.

·        Have a positive “can do” attitude. Nowadays, “culture preservation” is becoming more and more central to a game company’s hiring practices, and the intangibles of your personality are gaining more weight. Just being able to do the job isn’t enough anymore… at least not at a company that’s going to last.

·        If you ever do get in, try and be in a place that shares your values. Do you like a more relaxed atmosphere, or being in a high-results, performance culture?  Try and work on games you like to play (though this isn’t always possible, keep an eye on the horizon… are you working towards that?) Be honest with your answers and be honest with yourself. I’ve seen people burn out in this industry, and I think all of them wound up disliking where they found themselves.

What’s your FAVORITE thing about MobilityWare?  

That we are a friendly, stable, mobile games developer. The four things in that sentence, “friendly”, “stable”, “mobile” and “games” are all vital to why I’m here. I can’t pick just one… which leg holds up the table?

3 things you would bring with you on a deserted island:  

my wife, my daughter and a yacht so we could turn it into a great family vacation

Favorite Memories from 2016

We asked the staff at MobilityWare - What’s your FAVORITE MobilityWare memory from 2016? Well, here we go!


• Taking 1st Place in the Doubles Ping Pong Tournament #ChopFreeAmerica
• Being taken to a dive bar inside a grocery store in Vegas…Where- Gayle ate a whole box of crackers, James ate 2 bags of Gardettos, Jeff H & Alex T learned Norwegian dancing and it was $12 for 12 PBRs
• When Aric dressed as a loofa
• Will’s Pecha Kucha
• Working with J.H. every day until 8pm
• D&D Night
• The Erick C. Bobblehead!
• Game Jam Pitches
• Halloween Dress Up
• MobilityWare Olympics
• Swagfest
• Beatles Love Show in Vegas
• DFTA Teammates
• Moving to the new building
• Any memory with Danny
• When John Libby got super excited about his Christmas gift at the holiday party
• When John Libby ate Ken M’s mochi ice cream
• Neal Z. during the Olympics
• Jose C. during the Olympic Slinky Event
• Jeff E. dancing at the holiday party
• Marketing team building
• Robert J. dancing at the holiday party
• Greg & his gf dancing at the holiday party = all my dreams
• Jeff E. dancing in the middle of the dance circle
• Filling out surveys (because it means you care enough to ask us how we feel)
• Dale learning shadow clone jutsu
• Will’s Captain America shield
• Making friends
• Alex making it rain in Vegas
• Karen J. rapping her Game Jam pitch

Cheers to 2016 and another great year in the memory books!

image

Adopt-a-kiddo Board Game Night!

Team MobilityWare ‘adopted’ 73 children that are part of a low income community in Orange County, CA this holiday season.

Our office gathered age appropriate board games for each child in the community in hopes to surprise the kiddos!

Last night we had a pizza party/game night with the kids and surprised the kids with the ability to pick out a game of their choice! They were so excited and it was just one of the BEST feelings! Enjoy the photos and huge thank you to everyone who contributed!!