mobilityware

Meet Matt Palmer - Associate Game Designer!

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How long have you worked for MobilityWare?

5 Years

How did you get into Game Design?

My first job tech job was at MobilityWare! I was hired as an engineer, but after 4 years of programming I decided my passions were in Design and transferred over to being a Game Designer.

What made you decide to work for MobilityWare?

During a Job Fair, John Libby (one of the two founders) was the only person to tell me my product was terrible [sic] haha. Everyone else gave me the run around with, “It looks good”, “it could do well”, or “I like it”. And I secretly knew it wasn’t a good product [sic] haha. But after all them, he was the only person to tell me it had no chance and how would I make money with it. He was really honest with me. I respected his honesty so much I really wanted to work for MobilityWare.

What’s a typical day in the life of Matt while at MobilityWare? 

A typical day starts with extremely friendly greeting from my cube-mate Ajay Karat! Then we are off to the whirlwind of stand-ups (daily team meetings) and mid-morning meetings. You have a lot of meetings as a designer! Then, post lunch, is design-time where white-boarding, brainstorming, trying new games, and a TON of writing gets done. Finally, at the end of the day, I spend time catching up with other team members and answering any last minute emails.

What are some of your favorite mobile games?

How to pick just a few…I have a LOT of favorites, but my top 5 would be:

Tap Titans
Trivia Crack
Pirate Power
Clash Royale
Letter Press

    Describe yourself in 3 words: 

    Positive Attitude Always

    What advice would you give folks looking to get into the gaming industry?

    Your first job in the industry may not be your ultimate dream job, but that’s ok! It’s much easier to move around the industry and into the job you want once your inside it. So make sure to jump at any and all opportunities to get into the business. You’ll do fine from there!  So stay focused and stay positive!  

    What’s your FAVORITE thing at MobilityWare? 

    The people, I look forward to coming to work every day and that’s a result of working with brilliant, fun, and wonderful people. I’m a young guy, but I know this is a once in a lifetime kind of experience.

    3 things you would bring with you on a deserted island:

    Machete
    30-pack of Dos XX’s
    Ajay Karat (that dude is the best)  

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      HUGE Solitaire Update!

      We have just done a release with some REALLY cool features!!

      NEW iMESSAGE STICKERS (iOS 10 Update)
      This may be the COOLEST update we’ve done since adding the Daily Challenge feature! Add some fun to your text messages with our new Solitaire stickers! To send a sticker, open your Messages app. Tap the Apps button (which looks like the App Store icon), select “Store” then tap “Manage”…you’ll then slide the Solitaire button to the right (it turns green)…you’re done! Tap the “app” button and take your Solitaire pick any time you want to send a cool iMessage!

      Check out the images below to see what your iMessage can look like to your other Solitaire fans!!! (Keep scrolling after the photos for our OTHER cool update)

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      NEW THEMES
      We have even more themes for you to play with! Flex your Solitaire skills with the Summer Sports theme, soak up the sun with the Summer beach theme, and cool down with the Autumn theme.

      Meet Jeanelle Castro, Associate Product Marketing Manager

      How long have you worked for MobilityWare?

      I’ve been working at MobilityWare for a little over 2 years

      How did you get into Marketing?

      My initial career interest in college was to pursue accounting, but I knew I wanted a career where I could apply more of my creative side. Marketing had always been in the back of my mind when I attended job fairs in search for another career path…

      What made you decide to work for MobilityWare?

      …and that’s where I met our co-founder, Dave Yonamine! He told me they had a few positions open in MobilityWare, and one of them was a position on the Marketing team. I wasn’t aware of the mobile app space until I met him, and I was hooked on learning more. I’ve always LOVED games and computers – I had even taken a couple of computer science courses in college because of my interest in the subject. Me, marketing for a game company? It was a match made in heaven.

      What’s a typical day in the life of Jeanelle while at MobilityWare?

      I work on delivering marketing materials for the Solitaire Suite games, and one of my main responsibilities is ASO (App Store Optimization). I work closely with the Product Marketing Manager to improve our games’ search position in the app stores, which requires both analyzing keywords and conceptualizing art creatives to hook users into installing our apps. We bounce ideas off each other, strategize, then prioritize each task. I also work with other departments to make sure our goals are aligned with each new update. If I’m not at my desk, you will probably find me wandering and snacking in our fully stocked kitchen area or playing volleyball with my coworkers!

      What are some of your favorite mobile games?

      I love puzzle games and resource management games. One puzzle game that immediately jumps in my head is “Flow Free”, where you have to connect two of the same color dots without overlapping others. I’ve finished all their boards twice!

      My current game obsession (“obsession” is an understatement) is a resource management game called called “Don’t Starve Together”, and a group of us play it in the office after work. You have to survive a dark, magical land by using the resources you can find. The art in that game is beautiful, and there’s SO much you can do! I play it on my Macbook, but they have a mobile version available too.

      What advice would you give folks looking to get into the gaming industry?

      A good start would be to follow gaming blogs to learn more about the industry, and to keep yourself updated with the current trends. This space encourages creativity and thinking outside the box, especially in solving new issues unique to the industry that crop up periodically.

      What’s your FAVORITE thing at MobilityWare? 

      The people. It’s amazing to find so many intelligent and friendly people under one roof. I’d like to give a special shout-out to my team, who have worked together to help individuals in our team advance to the next level. Not to mention, they’re also a super crazy and lovable bunch that I look forward to seeing every day! This company strives to retain our culture of fun, positive vibes, and “kid-at-hearts”. I’ve formed great friendships and lasting memories here, thanks to MobilityWare!

      It’s #ThrowbackThursday around here!!!! We’ve reached into the vault and pulled out some gems which we have been posting on Twitter today. (@mobilityware is our handle! Give us a follow & tweet for a shout out!)
Here’s a gem from Game Jam 2014! We...
      ZoomInfo
      Camera

      Nikon D5000

      ISO

      800

      Aperture

      f/4.5

      Exposure

      1/30th

      Focal Length

      38mm

      It’s #ThrowbackThursday around here!!!! We’ve reached into the vault and pulled out some gems which we have been posting on Twitter today. (@mobilityware is our handle! Give us a follow & tweet for a shout out!)

      Here’s a gem from Game Jam 2014! We LOVE Game Jam which is our version of a Hackathon. Can you guess which game that came out not too long ago this year came from it!?

      Meet Judy Taubel - Producer at MobilityWare!

      How long have you worked for MobilityWare?

      I’ve been working at MobilityWare for a year and 3 months.

      How did you become a Producer?

      It was a natural progression from QA to Production.  I was in QA for a few years and landed a job as a Production Coordinator at another company and learned the ropes from that point.  I moved through different Production positions as I gained more experience by learning from others and even a few trials by fire.

      What made you decide to work for MobilityWare?

      My former manager, Robert, texted me one day and asked if I wanted to work for him again and he mentioned a company called MobilityWare.  I did some research on MobilityWare once I got home and was highly impressed by the aspect of having a fun work environment, great games to build, wonderful culture and being around talented folks.  I also have experience in 3rd party development, so it was good timing as they were looking for a Producer to handle a project with an outside developer.

      What’s a typical day in the life of Judy while at MobilityWare? 

      I get in the office and peruse my emails and respond to any that need my immediate attention.  I have two sets of stand-ups in the morning with the teams and we discuss any open issues or blockers and summarize the events from the day before.  The JIRA task boards for my projects get a look through so I am clear on what tasks are still open and what’s in progress.  There’s also a slew of other things I do throughout the day that encompass:  updating schedules if necessary, touching base with our external developers, reviewing builds, creating new tasks and updating tasks for the team, gathering & writing feedback, resolve blockers for the team, reviewing and understanding bugs, prepping Apple submissions, meetings with other departments and so many other things that I can’t list them all.  It’s like a day filled with little bits of everything.

      What are some of your favorite mobile games?  

      I played Tsum Tsum and Cookie Cats for the longest time.  While I enjoy some mobile games, I’m more of a PC / Console player.

      What advice would you give folks looking to get into the gaming industry?

      Be a sponge and absorb all the knowledge you can in your field and of the other disciplines.  It’ll help you understand their roles better and make you a better artist/engineer/producer/designer because you will understand how they fit into the process of game development.  Never have the attitude that it’s not your problem, teams are together for long periods of time and learning to work together is half the battle.  The game industry is small, if you come across as a jerk, everyone will know. 

      What’s your FAVORITE thing at MobilityWare?  

      Hmm, I think the amenities in the kitchen are pretty great.  It is rare that a company will provide fresh fruit, snacks, ice cream, coffee and soda for its employees.  We are really lucky to have this available!