Meet Richard Creencia, Software Engineer II!


How long have you worked for MobilityWare?

4 years

How did you get into Game Development?

Started college with no idea what I wanted to do for a career so I started taking classes in a wide variety of disciplines. I took an ‘Intro To Computer Science’ class by chance and I had a “Eureka” moment where everything just felt right. Been doing it ever since.

What made you decide to work for MobilityWare?

When I got my first iPhone back in 2011, the first thing I downloaded was Solitaire (by MobilityWare). A few months later I noticed MobilityWare’s presence around the UCI campus during career fairs, AppJam events, etc. and, being familiar with the brand, I was interested. So I made a connection that led to an internship and eventually a full-time position.

What’s a typical day in the life of Richard while at MobilityWare? 

Come in. Drink Soylent and a cup of coffee for breakfast. Do some work. Go to Lunch, play Smash. Do some more work. Go on a 3 o’clock walk. Do a little more work. Go Home.

What are some of your favorite mobile games?

Solitaire. Card Crawl. 

Describe yourself in 3 words:  

Pizza Eating Fanatic

What advice would you give folks looking to get into the gaming industry?

Have Fun. If you’re not having fun, something’s wrong.

What’s your FAVORITE thing at MobilityWare?  

Pizza Fridays

3 things you would bring with you on a deserted island:  

3 Extra Large Hawaiian Pizzas

Editors Note: A HUGE CONGRATS to Richard and his wife as they welcomed their first child, baby girl Jemma Joy Creencia, at the beginning of this month! Congrats Creencia family!


What Makes Great Games Great? A Game Design Session November 2nd at Unity’s Los Angeles Unite Conference!

Curtiss Murphy, Technical Director at MobilityWare, will be presenting at the upcoming Los Angeles Unity Unite conference. We sat down with Curtiss to give you a little glimpse inside his session.


Describe your speaking/presenting style in 3 words

A blend of Energy, Science and Stories

Now I’m intrigued! Can you describe a little more?

I was a PowerPoint junky - I just didn’t know what to do about it. Until I discovered ‘Presentation Zen’. Everything I did wrong in speaking, was right there in black and white. I started over, went back to basics, and cut down to 6 words per slide. I tried, improved, and repeated – for years! And then one day, I finished a presentation, sat down in my seat, and the man next to me whispered, ‘You, sir, are a master of the personal tell’

Simplicity is usually key and what a wonderful compliment to receive. Tell us about your session!

Its Titled: What Makes Great Games Great? Game Design with Gigi (PS – Gigi is my name on the Unity forums!) So, what makes great games great? You’ve got a story, art, and a playable version of your game. Unfortunately, the beta tests haven’t gone very well. The feedback is far from what you hoped. So now, it’s time to get back to basics. There is a technique used in great games, from Halo to Solitaire to World of Warcraft. The technique is based on the science of deep engagement, called Flow (aka Mihaly Csikszentmihalyi). It’s the heart of the game experience. Which means, it’s something we all need to grow, whether designers, artists, or developers. Go to the other talks to max out your Unity skills, then come to this one, to build better games.

How did you begin your journey into the Engineering and Game Design world?

I was a programmer – not a game designer. And yet, our studio didn’t hire designers! So, as the default designer, I began to research. First, game design books, which led to psychology books, which led back to game design. I studied, practiced, and released games. Then, I began to win awards. And eventually, to speak about what I had learned. I’m not special, I’ve just learned a LOT about what makes great games great. And, I’d like to take you on a little journey, so you can learn too.

Thank you for your time, Curtiss!

Check out Curtiss’ session November 2nd from 9:30AM-10:30AM at Unity Unite 2016 


About Curtiss:

Curtiss Murphy won “Best Tutorial” for “Why Games Work”. His blend of energy, science, and story-telling has earned him invitations to conferences across the country. He is the host of the Game Design Zen Podcast, has decades of development experience, and is an award winning speaker, author, and game designer. His gaming career spans AAA, military, and Indy development including numerous publications, such as chapters in Game Programming Gems 6 & 7, and Game Engine Gems 2. He is also the moderator of Unity’s Game Design forum (as Gigiwoo), the founder of Gigi Games, and a Technical Director at MobilityWare where he works on games with 200M downloads.

Meet Caryn Heller - Associate Live Operations Manager!


How long have you worked for MobilityWare?

I have been working for MobilityWare since October 2015. 

[editors note: Happy 1 Year Anniversary, Caryn!!]

How did you get into Live Operations?

I previously worked in advertising for NBC Universal in Los Angeles, as well as IGN Entertainment in New York. In these positions, I was responsible for creating and executing media proposals to promote the brands in the best possible light. In my position at MobilityWare, I am also responsible for creating and executing promotions/events to keep our users actively engaged in our mobile app and social media. I have always enjoyed event planning and video games, so what better way to combine the two.

What made you decide to work for MobilityWare?

I decided to work for MobilityWare as I wanted to take my experience in media planning to the dynamic field of mobile gaming. I was excited to have my own voice in shaping the event calendar for the current games, as well as for games soon to be released. It is a great feeling to open one of our games and be greeted by the In-App Message that you planned or go on the social media page and see positive comments surrounding the event. I also felt that the culture would be a fit while in the interview process.

What’s a typical day in the life of Caryn while at MobilityWare? 

My typical day at MobilityWare is to prepare for the next day, week and month. I setup and test the Blackjack in-app messages, push notifications and tests in the messaging system. I will also update the Blackjack Facebook page with a corresponding post about the in-app event and/or with a general engagement post. I will then analyze the events from the previous week by pulling the key metrics and preparing reporting to gauge whether the event(s) moved the needle.

I also will plan the Blackjack live operations and social media calendar for the coming months, as well as prepare the necessary art assets requests in order for the events to come to life!

What are some of your favorite mobile games?  

Besides MobilityWare games, right? [sic] ;) My favorite mobile game at the moment is Pokémon GO. Team Valor all the way! I also love Candy Crush, Plants vs. Zombies and Heads Up.

What advice would you give folks looking to get into the gaming industry? 

It’s helpful to have a knowledge and love of gaming if you are looking to work in the industry. Additionally, another position that may not be in gaming could gain you the skills that would be transferable to a position in the gaming industry.

What’s your FAVORITE thing at MobilityWare?  

My favorite thing at MobilityWare is the culture. I enjoy the numerous company events and charitable activities. My team and management are also encouraging and contribute to a positive atmosphere.

      Excite Bear - Animal Bikers on the App Store

Friends!!! We have some BEARY exciting news! Our newest and most thrilling game, EXCITE BEAR, is now LIVE worldwide on both iOS and Android. Download it now and start jumping cars, dodging cones, and collecting cool new riders. And don’t forget to post your scores and invite your friends to play!

Download it here on either iOS or Google Play!!

Meet Matt Palmer - Associate Game Designer!


How long have you worked for MobilityWare?

5 Years

How did you get into Game Design?

My first job tech job was at MobilityWare! I was hired as an engineer, but after 4 years of programming I decided my passions were in Design and transferred over to being a Game Designer.

What made you decide to work for MobilityWare?

During a Job Fair, John Libby (one of the two founders) was the only person to tell me my product was terrible [sic] haha. Everyone else gave me the run around with, “It looks good”, “it could do well”, or “I like it”. And I secretly knew it wasn’t a good product [sic] haha. But after all them, he was the only person to tell me it had no chance and how would I make money with it. He was really honest with me. I respected his honesty so much I really wanted to work for MobilityWare.

What’s a typical day in the life of Matt while at MobilityWare? 

A typical day starts with extremely friendly greeting from my cube-mate Ajay Karat! Then we are off to the whirlwind of stand-ups (daily team meetings) and mid-morning meetings. You have a lot of meetings as a designer! Then, post lunch, is design-time where white-boarding, brainstorming, trying new games, and a TON of writing gets done. Finally, at the end of the day, I spend time catching up with other team members and answering any last minute emails.

What are some of your favorite mobile games?

How to pick just a few…I have a LOT of favorites, but my top 5 would be:

Tap Titans
Trivia Crack
Pirate Power
Clash Royale
Letter Press

    Describe yourself in 3 words: 

    Positive Attitude Always

    What advice would you give folks looking to get into the gaming industry?

    Your first job in the industry may not be your ultimate dream job, but that’s ok! It’s much easier to move around the industry and into the job you want once your inside it. So make sure to jump at any and all opportunities to get into the business. You’ll do fine from there!  So stay focused and stay positive!  

    What’s your FAVORITE thing at MobilityWare? 

    The people, I look forward to coming to work every day and that’s a result of working with brilliant, fun, and wonderful people. I’m a young guy, but I know this is a once in a lifetime kind of experience.

    3 things you would bring with you on a deserted island:

    30-pack of Dos XX’s
    Ajay Karat (that dude is the best)  


      HUGE Solitaire Update!

      We have just done a release with some REALLY cool features!!

      NEW iMESSAGE STICKERS (iOS 10 Update)
      This may be the COOLEST update we’ve done since adding the Daily Challenge feature! Add some fun to your text messages with our new Solitaire stickers! To send a sticker, open your Messages app. Tap the Apps button (which looks like the App Store icon), select “Store” then tap “Manage”…you’ll then slide the Solitaire button to the right (it turns green)…you’re done! Tap the “app” button and take your Solitaire pick any time you want to send a cool iMessage!

      Check out the images below to see what your iMessage can look like to your other Solitaire fans!!! (Keep scrolling after the photos for our OTHER cool update)


      We have even more themes for you to play with! Flex your Solitaire skills with the Summer Sports theme, soak up the sun with the Summer beach theme, and cool down with the Autumn theme.

      Meet Jeanelle Castro, Associate Product Marketing Manager

      How long have you worked for MobilityWare?

      I’ve been working at MobilityWare for a little over 2 years

      How did you get into Marketing?

      My initial career interest in college was to pursue accounting, but I knew I wanted a career where I could apply more of my creative side. Marketing had always been in the back of my mind when I attended job fairs in search for another career path…

      What made you decide to work for MobilityWare?

      …and that’s where I met our co-founder, Dave Yonamine! He told me they had a few positions open in MobilityWare, and one of them was a position on the Marketing team. I wasn’t aware of the mobile app space until I met him, and I was hooked on learning more. I’ve always LOVED games and computers – I had even taken a couple of computer science courses in college because of my interest in the subject. Me, marketing for a game company? It was a match made in heaven.

      What’s a typical day in the life of Jeanelle while at MobilityWare?

      I work on delivering marketing materials for the Solitaire Suite games, and one of my main responsibilities is ASO (App Store Optimization). I work closely with the Product Marketing Manager to improve our games’ search position in the app stores, which requires both analyzing keywords and conceptualizing art creatives to hook users into installing our apps. We bounce ideas off each other, strategize, then prioritize each task. I also work with other departments to make sure our goals are aligned with each new update. If I’m not at my desk, you will probably find me wandering and snacking in our fully stocked kitchen area or playing volleyball with my coworkers!

      What are some of your favorite mobile games?

      I love puzzle games and resource management games. One puzzle game that immediately jumps in my head is “Flow Free”, where you have to connect two of the same color dots without overlapping others. I’ve finished all their boards twice!

      My current game obsession (“obsession” is an understatement) is a resource management game called called “Don’t Starve Together”, and a group of us play it in the office after work. You have to survive a dark, magical land by using the resources you can find. The art in that game is beautiful, and there’s SO much you can do! I play it on my Macbook, but they have a mobile version available too.

      What advice would you give folks looking to get into the gaming industry?

      A good start would be to follow gaming blogs to learn more about the industry, and to keep yourself updated with the current trends. This space encourages creativity and thinking outside the box, especially in solving new issues unique to the industry that crop up periodically.

      What’s your FAVORITE thing at MobilityWare? 

      The people. It’s amazing to find so many intelligent and friendly people under one roof. I’d like to give a special shout-out to my team, who have worked together to help individuals in our team advance to the next level. Not to mention, they’re also a super crazy and lovable bunch that I look forward to seeing every day! This company strives to retain our culture of fun, positive vibes, and “kid-at-hearts”. I’ve formed great friendships and lasting memories here, thanks to MobilityWare!