mobilityware

🎊HUGE ANNOUNCEMENT!🎉 We have recently acquired Critical Hit Studios and two of their awesome titles, Jigsaw Puzzle and ColorArt: A Coloring Book for Adults!! Check out the news on our announcement on our website! http://bit.ly/2gb7wJu

Meet Aric McGhee, Sr. Producer!

How long have you worked for MobilityWare?

9 months

How did you get into Production?

I originally got into the gaming industry as an artist, but the company I worked for outsourced all art to China. The company gave me a choice of being laid off or trying my hand at being an Associate Producer. The rest is history.

What made you decide to work for MobilityWare?

Robert Jackson (the VP of Production), the culture, Alex Tarrand and Robert Jackson 

What’s a typical day in the life of THE Aric McGhee while at MobilityWare?

Honestly, it’s hard to quantify the level of awesome I avail on my surroundings. In a nutshell, I drive teams to excellence by gathering information and being overall support across various disciplines. I’m impressive.

What are some of your favorite mobile games?

Puzzles and Dragons, Dominos, Pokemon Go, and Birzzle Fever

Describe yourself in 3 words:  

Straight up rad-sauce or Mr. Humble Pie

What advice would you give folks looking to get into the gaming industry?

Take time to study games. Why are they fun? Why do you hate some games? What would you do to improve what you don’t like about them? It’s not enough to just like playing them.

What’s your FAVORITE thing at MobilityWare?  

There’s a poster of this amazing specimen of a man in the restroom that really inspires me. He’s so regal and handsome. Everyone keeps telling me it’s a mirror, but whatever.

3 things you would bring with you on a deserted island:  

Alex Tarrand (non-stop entertainment), my family (essential for life), and paper towels (cuz, [sic] have you ever run out of them? Remember what that feels like? There you go)

MOvember 2016

I ‘mustache’ you a question - have you heard of MOvember? 🚹 MOvember is an event where you start with a clean shave at the beginning of November and do not shave for the entire month (beard OR mustache!). This event raises awareness and funds for Prostate Cancer charities. These brave fellas shaved their beards and are joining the cause! Stay tuned for the after photo!! ❤
GREAT JOB FELLAS!

Meet Richard Creencia, Software Engineer II!

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How long have you worked for MobilityWare?

4 years

How did you get into Game Development?

Started college with no idea what I wanted to do for a career so I started taking classes in a wide variety of disciplines. I took an ‘Intro To Computer Science’ class by chance and I had a “Eureka” moment where everything just felt right. Been doing it ever since.

What made you decide to work for MobilityWare?

When I got my first iPhone back in 2011, the first thing I downloaded was Solitaire (by MobilityWare). A few months later I noticed MobilityWare’s presence around the UCI campus during career fairs, AppJam events, etc. and, being familiar with the brand, I was interested. So I made a connection that led to an internship and eventually a full-time position.

What’s a typical day in the life of Richard while at MobilityWare? 

Come in. Drink Soylent and a cup of coffee for breakfast. Do some work. Go to Lunch, play Smash. Do some more work. Go on a 3 o’clock walk. Do a little more work. Go Home.

What are some of your favorite mobile games?

Solitaire. Card Crawl. 

Describe yourself in 3 words:  

Pizza Eating Fanatic

What advice would you give folks looking to get into the gaming industry?

Have Fun. If you’re not having fun, something’s wrong.

What’s your FAVORITE thing at MobilityWare?  

Pizza Fridays

3 things you would bring with you on a deserted island:  

3 Extra Large Hawaiian Pizzas


Editors Note: A HUGE CONGRATS to Richard and his wife as they welcomed their first child, baby girl Jemma Joy Creencia, at the beginning of this month! Congrats Creencia family!

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