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    <author>
        <name>Brian Jones</name>
        <email>brian@uncannyworks.com</email>
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    <updated>2016-12-09T00:00:00Z</updated>
    <entry>
    <title>Haskell Bake and Kubernetes</title>
    <link href="http://brian.uncannyworks.com/posts/2016-12-09-haskell-bake-and-kubernetes.html" />
    <id>http://brian.uncannyworks.com/posts/2016-12-09-haskell-bake-and-kubernetes.html</id>
    <published>2016-12-09T00:00:00Z</published>
    <updated>2016-12-09T00:00:00Z</updated>
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<entry>
    <title>Unreal Engine 4 - Roguelike</title>
    <link href="http://brian.uncannyworks.com/posts/2016-11-19-unreal-engine-roguelike.html" />
    <id>http://brian.uncannyworks.com/posts/2016-11-19-unreal-engine-roguelike.html</id>
    <published>2016-11-19T00:00:00Z</published>
    <updated>2016-11-19T00:00:00Z</updated>
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<entry>
    <title>Weekly Summary 3 - Ending 2016-11-13</title>
    <link href="http://brian.uncannyworks.com/posts/2016-11-13-weekly-summary.html" />
    <id>http://brian.uncannyworks.com/posts/2016-11-13-weekly-summary.html</id>
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    <updated>2016-11-13T00:00:00Z</updated>
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<entry>
    <title>Weekly Summary 2 - Ending 2016-11-06</title>
    <link href="http://brian.uncannyworks.com/posts/2016-11-06-weekly-summary.html" />
    <id>http://brian.uncannyworks.com/posts/2016-11-06-weekly-summary.html</id>
    <published>2016-11-06T00:00:00Z</published>
    <updated>2016-11-06T00:00:00Z</updated>
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<entry>
    <title>Weekly Summary 1 - Ending 2016-10-30</title>
    <link href="http://brian.uncannyworks.com/posts/2016-10-30-weekly-summary.html" />
    <id>http://brian.uncannyworks.com/posts/2016-10-30-weekly-summary.html</id>
    <published>2016-10-30T00:00:00Z</published>
    <updated>2016-10-30T00:00:00Z</updated>
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<entry>
    <title>Massive Virtual World Simulations</title>
    <link href="http://brian.uncannyworks.com/posts/2016-08-17-massive-virtual-world-simulations.html" />
    <id>http://brian.uncannyworks.com/posts/2016-08-17-massive-virtual-world-simulations.html</id>
    <published>2016-08-17T00:00:00Z</published>
    <updated>2016-08-17T00:00:00Z</updated>
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</entry>
<entry>
    <title>What can you do in Armored Bits anyways?</title>
    <link href="http://brian.uncannyworks.com/posts/2016-08-16-what-can-you-do-in-armored-bits-anyways.html" />
    <id>http://brian.uncannyworks.com/posts/2016-08-16-what-can-you-do-in-armored-bits-anyways.html</id>
    <published>2016-08-16T00:00:00Z</published>
    <updated>2016-08-16T00:00:00Z</updated>
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<entry>
    <title>Doing Indie Game Dev Wrong</title>
    <link href="http://brian.uncannyworks.com/posts/2016-08-16-doing-indie-game-dev-wrong.html" />
    <id>http://brian.uncannyworks.com/posts/2016-08-16-doing-indie-game-dev-wrong.html</id>
    <published>2016-08-16T00:00:00Z</published>
    <updated>2016-08-16T00:00:00Z</updated>
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</entry>
<entry>
    <title>YAML + Aeson Lenses</title>
    <link href="http://brian.uncannyworks.com/posts/2016-03-31-yaml-aeson-lenses.html" />
    <id>http://brian.uncannyworks.com/posts/2016-03-31-yaml-aeson-lenses.html</id>
    <published>2016-03-31T00:00:00Z</published>
    <updated>2016-03-31T00:00:00Z</updated>
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</entry>
<entry>
    <title>Haskell Game Server - Part 2</title>
    <link href="http://brian.uncannyworks.com/posts/2016-01-01-haskell-game-server-part-2.html" />
    <id>http://brian.uncannyworks.com/posts/2016-01-01-haskell-game-server-part-2.html</id>
    <published>2016-01-01T00:00:00Z</published>
    <updated>2016-01-01T00:00:00Z</updated>
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