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<channel>
	<title>monkeygames</title>
	<link>http://www.monkeygames.org</link>
	<description>Monkeying around with all kinds of games.</description>
	<pubDate>Wed, 07 Oct 2009 18:44:20 +0000</pubDate>
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	<language>en</language>
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		<title>Still Alive</title>
		<link>http://www.monkeygames.org/archives/997</link>
		<comments>http://www.monkeygames.org/archives/997#comments</comments>
		<pubDate>Wed, 07 Oct 2009 18:44:20 +0000</pubDate>
		<dc:creator>Russell</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/997</guid>
		<description><![CDATA[Check it out!   I&#8217;m still alive, and so is this website!

]]></description>
			<content:encoded><![CDATA[<p>Check it out!   I&#8217;m still alive, and so is this website!
</p>
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		<item>
		<title>Returning to WOW: Episode 2</title>
		<link>http://www.monkeygames.org/archives/996</link>
		<comments>http://www.monkeygames.org/archives/996#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:39:00 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
	<category>Uncategorized</category>
	<category>MMO</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/996</guid>
		<description><![CDATA[I know I said I wasn&#8217;t going to whine about this, but I am. Call me&#8230;.well don&#8217;t call me anything, it&#8217;s rude. 
After arriving in Northrend and ascending to lvl 71, I became very alarmed when, after completing quests for peasants and wayward seal-people (who seem to be under siege from the same pirate apparitions [...]]]></description>
			<content:encoded><![CDATA[<p>I know I said I wasn&#8217;t going to whine about this, but I am. Call me&#8230;.well don&#8217;t call me anything, it&#8217;s rude. </p>
<p>After arriving in Northrend and ascending to lvl 71, I became very alarmed when, after completing quests for peasants and wayward seal-people (who seem to be under siege from the same pirate apparitions that plagued Scooby Doo for so long), I was handed <em>very</em> nice gear. Ridiculous in fact. Most of it blue, one or two green, all superior to my current adornments. </p>
<p>I should be happy, I know. After all, it&#8217;s an upgrade! For whatever reason I am unable or unwilling to grasp that concept. As someone who struggled with 39 other people to solve the riddles of BWL and Nax, wipe after wipe, for fortune and glory and all things epically purple and shiny, I can&#8217;t quite bring myself to put on this new gear. I <em>know</em> it&#8217;s better, but I <em>can&#8217;t</em> put it on.</p>
<p>Time for the obligatory metaphor to make my case. Let&#8217;s say that you were a hard working, self made person of intrigue and power in the early 1970&#8217;s, and you had a real thing for racing cars. At the time there was one car in particular that you coveted, for sake of our tale lets say it was a 1970 Ferrari 246 GT Dino. It was the best of it&#8217;s time in power, performance, style. It was also the hardest to obtain. You got it, you tuned it, acquired every supporting part and accessory available to make it the best it could be. And it was <strong>the best</strong>. You raced it, and you won. A lot.</p>
<p>As time went on, for whatever reason, you lost interest in cars. You keep your prize, but covered and in storage. Now, in present day, you suddenly find your passion for racing renewed. You pull the cover off, hop in and head out to the track. People still stare, still admire, but for an entirely different reason: Nostalgia. Or, in the case of the traipsing ninny in Episode 1, utter confusion. &#8220;I bet that <em>was</em> fast&#8221; they remark, smiling with the confidence that while they could never have attained such a car in it&#8217;s time, they car they have now is in most ways superior and thus it doesn&#8217;t matter.</p>
<p>After some qualifying races you realize that your car is still fast and worthy of competing, just not at the highest levels. Being the enthusiast that you are, the time for upgrading is at hand. That&#8217;s when the screaming starts. </p>
<p>You see an impressive machine, say a Lancer EVO. It is faster than your car, better performing in nearly every way, and at 1/5 the price to attain. You can just <em>have it</em>. But you don&#8217;t want it. You drove a Ferrari damnit, and even though you may not be able to pick up a new 458 Italia right now, you know that if you work hard enough you can get there.</p>
<p>I want my Ferrari, and I&#8217;m not ashamed to say so. So instead of racing an EVO until I have the chance to join the elite ranks once again, I will stay in my Dino. Sure I&#8217;m not going to get there as fast or win as consistently, but hey: I&#8217;ll look good doing it.
</p>
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		<title>Returning to WOW: Episode I</title>
		<link>http://www.monkeygames.org/archives/995</link>
		<comments>http://www.monkeygames.org/archives/995#comments</comments>
		<pubDate>Thu, 10 Sep 2009 19:34:16 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
		
	<category>MMO</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/995</guid>
		<description><![CDATA[As a lifelong gamer, WOW was a number of firsts for me. It was my first MMO, my first game with a lifespan &#62;1 year, my first cooperative gaming effort with &#62;8 people. I played it with the feverish dedication that many of you know all too well.
My guild was well organized and skilled. We [...]]]></description>
			<content:encoded><![CDATA[<p>As a lifelong gamer, WOW was a number of firsts for me. It was my first MMO, my first game with a lifespan &gt;1 year, my first cooperative gaming effort with &gt;8 people. I played it with the feverish dedication that many of you know all too well.<br />
My guild was well organized and skilled. We were the second guild on Dalaran to clear MC, and the first to complete BWL. I was one of our primary tanks, and I loved my job. As a result my toon was purple head to toe in the latest fashions of the time. Like others, I began to lose interest when the thrill of conquest turned to the bickering of looters, which turned to the monotony of the grind. Eventually I hung my Helm of Wrath on the hook and retired.</p>
<p>After nearly 3 years WOW has become yet another first for me: the first game I have picked back up. I have decided to return to the game, largely due to the incessant prodding of a couple of my friends who have enthusiastically jumped back onto the wagon. I came to find a world that was a great deal larger in size and features, but not necessarily in content (I am withholding judgment for now). </p>
<p>I am not going to bore you with the cynical whining I assume has already found elsewhere on the interwebs (&#8221;You made simple quest items better than my epics? REALLY???&#8221;). However, I did feel it was worth mentioning that my character seems to be quite the curiosity for the majority of players I encounter.</p>
<p>The first thing that became clear is that the game clearly is no longer designed for my toon and his deprecated gear, as the quests for level 60-70 are very easy. The second is that most players who are level 60-70 have absolutely no idea how a level 60 toon can be epically equipped. The following is an excerpt of the first in-game conversation I had after logging in for the first time.</p>
<p>PLAYER - &#8220;A lvl 60 geared? WTF?&#8221;<br />
ME - &#8220;I haven&#8217;t played in a couple of years.&#8221;<br />
PLAYER - &#8220;No&#8221;<br />
ME - &#8220;Ok then&#8221;<br />
PLAYER - &#8220;Did u buy him?&#8221;<br />
ME - &#8220;No I made him a long long time ago in an Ironforge far far away&#8221; (an attempt at levity)<br />
PLAYER - &#8220;Do you want to tank ramps?&#8221;<br />
ME - &#8220;No. I haven&#8217;t played in a couple years, so I could use a little time to get acclimated. What is ramps?&#8221;<br />
PLAYER - &#8220;You have all that stuff and you don&#8217;t know ramps? You def bought it.&#8221;<br />
ME - &#8220;Do you want to run BWL?&#8221;<br />
PLAYER - &#8220;What is BWL?&#8221;<br />
ME - &#8220;Exactly.&#8221;</p>
<p>Needless to say we aren&#8217;t exchanging Christmas cards.
</p>
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		<title>SimExchange.com - Research</title>
		<link>http://www.monkeygames.org/archives/994</link>
		<comments>http://www.monkeygames.org/archives/994#comments</comments>
		<pubDate>Sun, 16 Mar 2008 14:47:10 +0000</pubDate>
		<dc:creator>Jay Brewer</dc:creator>
		
	<category>News</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/994</guid>
		<description><![CDATA[ The simExchange uses the Wisdom of Crowds to predict the upcoming best selling and top rated video games.    ]]></description>
			<content:encoded><![CDATA[<p>The simExchange uses the Wisdom of Crowds to predict the upcoming best selling and top rated video games.<a href="http://www.thesimexchange.com/frontpage.php?r="><img src="http://www.thesimexchange.com/widgets/consolewars.jpg"/></a>
</p>
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		<title>Rock, Paper, Shotgun: Unpaid Per Post For 135 Years</title>
		<link>http://www.monkeygames.org/archives/993</link>
		<comments>http://www.monkeygames.org/archives/993#comments</comments>
		<pubDate>Wed, 30 Jan 2008 19:16:35 +0000</pubDate>
		<dc:creator>Russell</dc:creator>
		
	<category>PC</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/993</guid>
		<description><![CDATA[Rock, Paper, Shotgun: Unpaid Per Post For 135 Years 
This is a fine list of the games that are coming out in 2008, and I for one am salivating over several:
Sins of a Solar Empire, Spore, and Age of Conan to name a few.
Yippie!
Blogged with Flock

Tags: 2008games


]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rockpapershotgun.com/index.php?tag=games-for-2008">Rock, Paper, Shotgun: Unpaid Per Post For 135 Years</a> </p>
<p>This is a fine list of the games that are coming out in 2008, and I for one am salivating over several:</p>
<p>Sins of a Solar Empire, Spore, and Age of Conan to name a few.</p>
<p>Yippie!</p>
<p style="text-align: right; font-size: 8px">Blogged with <a href="http://www.flock.com/blogged-with-flock" title="Flock" target="_new">Flock</a></p>
<p><!-- technorati tags begin --><br />
<p style="font-size:10px;text-align:right;">Tags: <a href="http://technorati.com/tag/2008games" rel="tag">2008games</a></p>
<p><!-- technorati tags end -->
</p>
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		<title>Wii Fit Coming to US in Q2 :: Gizmos for Geeks</title>
		<link>http://www.monkeygames.org/archives/992</link>
		<comments>http://www.monkeygames.org/archives/992#comments</comments>
		<pubDate>Mon, 28 Jan 2008 14:01:46 +0000</pubDate>
		<dc:creator>Jay Brewer</dc:creator>
		
	<category>Nintendo (Wii, Gamecube, Gameboy)</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/992</guid>
		<description><![CDATA[   The “Wii Fit” is Nintendo’s next great controller and has been a huge success in both Europe and Japan since its release in Q4 2007 will be coming to the US in Q2 2008.   The Nintendo Wii-based exercise game and tool has been included on nearly 150 games announced by Nintendo last week including “Mario Kart”, “LEGO: Indiana Jones”, “Super Dodgeball Brawlers” and some sequels to “Pokemon Mystery Dungeon”. 
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.monkeygames.org/wp-content//2008/01/lqthumb-120135358610020829.jpg" width="200" height="114" alt="lqthumb-120135358610020829.jpg" /></p>
<p>Looks like the 10 lbs I put on over the holidays will have to wait until Q2 to come off. I can wait.</p>
<blockquote>
<p>The “Wii Fit” is Nintendo’s next great controller and has been a huge success in both Europe and Japan since its release in Q4 2007 will be coming to the US in Q2 2008. The Nintendo Wii-based exercise game and tool has been included on nearly 150 games announced by Nintendo last week including “Mario Kart”, “LEGO: Indiana Jones”, “Super Dodgeball Brawlers” and some sequels to “Pokemon Mystery Dungeon”.</p>
</blockquote>
<p>Via <a href="http://www.gizmosforgeeks.com/2008/01/27/wii-fit-coming-to-us-in-q2/">Gizmos for Geeks</a> at <a href="http://www.amazon.com/Nintendo-Wii-Fit/dp/B000VJRU44/jaybrewernet-20">Amazon</a></p>
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		<title>DS Lites Being Used as Guides at Disneyland</title>
		<link>http://www.monkeygames.org/archives/991</link>
		<comments>http://www.monkeygames.org/archives/991#comments</comments>
		<pubDate>Tue, 22 Jan 2008 20:49:56 +0000</pubDate>
		<dc:creator>Jay Brewer</dc:creator>
		
	<category>Loosely Game Related</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/991</guid>
		<description><![CDATA[ Disney is currently field-testing the use of DS Lites as an interactive tour guide and map for its Magic Kingdom resorts.   I think they should also include download stations for games or other items - or let park goers bring their own. 
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.monkeygames.org/wp-content//2008/01/disneydsmap.jpg" width="300" height="224" alt="disneydsmap.jpg" /></p>
<p>Disney is currently field-testing the use of DS Lites as an interactive tour guide and map for its Magic Kingdom resorts. I think they should also include download stations for games or other items - or let park goers bring their own.</p>
<p>Via <a href="http://blog.wired.com/games/">Game | Life - Wired Blogs</a></p>
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		<title>Head Tracking for Desktop VR Displays using the WiiRemote</title>
		<link>http://www.monkeygames.org/archives/990</link>
		<comments>http://www.monkeygames.org/archives/990#comments</comments>
		<pubDate>Thu, 27 Dec 2007 15:29:04 +0000</pubDate>
		<dc:creator>Della Bitta</dc:creator>
		
	<category>Nintendo (Wii, Gamecube, Gameboy)</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/990</guid>
		<description><![CDATA[


Far cooler than my first impression from the first few minutes - usually these things don&#8217;t impress me so much.  
Head tracking technology has been around for quite some time (Track IR), though it hasn&#8217;t been quite as ever-present as it is now with the Wii&#8217;s release. 
Don&#8217;t get me wrong:  this is [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="425" height="355"><br />
<param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&#038;rel=1"></param>
<param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Jd3-eiid-Uw&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center></p>
<p>Far cooler than my first impression from the first few minutes - usually these things don&#8217;t impress me so much.  </p>
<p>Head tracking technology has been around for quite some time (<a href="http://www.naturalpoint.com/trackir/">Track IR</a>), though it hasn&#8217;t been quite as ever-present as it is now with the Wii&#8217;s release. </p>
<p>Don&#8217;t get me wrong:  this is still a niche hobby, and the live-television market probably won&#8217;t ever be effected by this.  Additionally multiplayer gaming simply wouldn&#8217;t work, which is the lifeblood of the interactive console of the decade: the Wii.</p>
<p>But with all the pieces already being mass produced - this technology will only get cheaper - perhaps there is a niche market for first person games for the PC on your TV, or even a gaming platform to go with it.  Since all you&#8217;re doing is moving the in-game camera, I don&#8217;t see how this puts any extra load on the game engine itself.  Games just have to be written with this sort of device in mind.</p>
<p>Short term: the NES had a light gun that came with a game back in the 1980s.  Why couldn&#8217;t the Wii have a motion tracking hat bundled with a game, too?
</p>
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		<title>TURAP</title>
		<link>http://www.monkeygames.org/archives/989</link>
		<comments>http://www.monkeygames.org/archives/989#comments</comments>
		<pubDate>Tue, 18 Dec 2007 15:06:15 +0000</pubDate>
		<dc:creator>Russell</dc:creator>
		
	<category>PC</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/989</guid>
		<description><![CDATA[


So.. back in the day, I wrote a Red Alert patch (by editing the .ini file) and made TURAP: The Ultimate Red Alert Patch.
Well, thanks to the magic and wonder of Google and the Internet, I found the patch, alive and well on Fileplanet.
Here&#8217;s some from the patch notes:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
General:
Ore grows faster-  Watch out..sometimes it [...]]]></description>
			<content:encoded><![CDATA[<div align="center">
<img src="http://static.flickr.com/2137/2119932511_41b66e1bbc_d.jpg" border="0" />
</div>
<p>So.. back in the day, I wrote a Red Alert patch (by editing the .ini file) and made TURAP: The Ultimate Red Alert Patch.</p>
<p>Well, thanks to the magic and wonder of Google and the Internet, I found the patch, alive and well on <a href="http://www.fileplanet.com/29677/20000/fileinfo/The-Ultimate-Red-Alert-Patch-v1.6">Fileplanet</a>.</p>
<p>Here&#8217;s some from the patch notes:</p>
<blockquote><p>
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$<br />
General:</p>
<p>Ore grows faster-  Watch out..sometimes it creeps up on you</p>
<p>ORE tucks are faster-  I mean Way faster&#8230;</p>
<p>ChronoSphere doesn&#8217;t kill cargo- I always hated that</p>
<p>Charge time for spy are faster- by a bit</p>
<p>Charge time for nukes is faster- by a little</p>
<p>Charge time for Paratroops is faster- by a little</p>
<p>Paratroops drop 10 troops- makes them more effective</p>
<p>Most Buildings can be spread farther!- not powerplants,<br />
		or Teslas or some other stuff, but most..</p>
<p>Silos-  I hate them&#8230; stupid&#8230; dumb.  so now they cost $1<br />
	and they hold LOTS of ore. Build one and forget them..they suck </p>
<p>Build Tent to get loser soldiers.<br />
Build Barracks to get good ones&#8230; </p>
<p>@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@<br />
Soviet:</p>
<p>Subs- have destroyer missiles as well as torps</p>
<p>Attack Dog- There is none (I couldn&#8217;t stand to see a cute doggie<br />
	    get squashed by any more tanks) Also no kennel</p>
<p>Advanced Tech Center- now Soviets get GPS too.</p>
<p>Islamic Fundamentalist- looks like flame thrower. Requires<br />
		     Advanced Tech.. They are strange, but lethal.<br />
		     I made them for fun only..don&#8217;t expect alot from them.</p>
<p>Spy- A spy with a sniper rifle. What a beautiful thing.<br />
     But don&#8217;t try to attack infiltrateable buildings, or he&#8217;ll infiltrate them.</p>
<p>Navy Seal- thief now has c4, but little gun, so watch it.</p>
<p>Tanya- she&#8217;s gone&#8230;too powerful.. the two above replace her.</p>
<p>Field Marshall- called General.  snier rifle, REALLY fast runner, but expensive.</p>
<p>Civilian- called Delphi, they are cheap, weak, and best of all, expendable.</p>
<p>OK MY FAVORITE CHANGE!!!!</p>
<p>The Badger Bomber- Yes you can drop Parabombs anytime!!  Big, Mean,<br />
		(aim just beyond target), build several, and the enemy is toast,<br />
		Unless they build air defense of course&#8230;</p>
<p>The Napalm Fighter- looks like a U2.  Flies as fast as I can make it<br />
		   (any faster and for some reason, won&#8217;t land on airstrip)<br />
		   Drops lost of napalm&#8230; you don&#8217;t see it&#8230;then&#8230;<br />
		    BOOM! Fire everywhere!</p>
<p>Spy Plane- sees as it flies..</p>
<p>Transport Helicopter- carries 10 passengers, shoots Mammoth Tank Rockets</p>
<p>Hind- Carries 5 passengers..(watch them parachute out when you attack!)</p>
<p>Pillbox- you don&#8217;t get one</p>
<p>Cammo Pill Box- Vulcan cannon for foot soldiers</p>
<p>Tesla Coil- why mess with perfection.</p>
<p>Hospital- build one, and place your wounded next to it&#8230; Watch them heal&#8230;</p>
</blockquote>
<p>I love the Internet.
</p>
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		<title>Civ Going Console</title>
		<link>http://www.monkeygames.org/archives/988</link>
		<comments>http://www.monkeygames.org/archives/988#comments</comments>
		<pubDate>Mon, 17 Dec 2007 22:05:59 +0000</pubDate>
		<dc:creator>Russell</dc:creator>
		
	<category>Microsoft (Xbox, Xbox 360)</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/988</guid>
		<description><![CDATA[Neato!  Next Civ is going Console:


I had a chance to play Civilization Revolutions at E for All on Thursday. It looks like a pretty fun game, which adds back in some of the lightheartedness that has been missing from the series lately. Graphics were not yet finished, so the graphic quality was only so-so, [...]]]></description>
			<content:encoded><![CDATA[<p>Neato!  Next Civ is going Console:</p>
<div align="center"><a title="attachment.phpid1804thumb1" href="http://www.flickr.com/photos/13056449@N00/2118298115/"><img src="http://static.flickr.com/2405/2118298115_e3d839f874_d.jpg" border="0" /></a>
</div>
<blockquote cite="http://www.strategycore.co.uk/pg/civrevinterview"><p>I had a chance to play Civilization Revolutions at E for All on Thursday. It looks like a pretty fun game, which adds back in some of the lightheartedness that has been missing from the series lately. Graphics were not yet finished, so the graphic quality was only so-so, but they were fun to watch. If you reach a certain milestone, a minor civ (the Phoenicians, more on them later) will give you a reward of dancers, which jumped around inside your palace (yes, the palace is back). The arctic barbarian chief Gray Wolf climbs or pulls himself into the screen before he starts insulting you. Take away a city of his, and he&#8217;ll tell you he did not really want it anyway. The demo only lasted about ten minutes, but it gave a pretty good impression. However, the game was fun to play, although it took me a few minutes to learn the controls (not owning a console). </p></blockquote>
<p><cite cite="http://www.strategycore.co.uk/pg/civrevinterview"><a href="http://www.strategycore.co.uk/pg/civrevinterview">StrategyCore.co.uk - Core Games for Strategy Gamers</a></cite><br />
<p style="text-align: right; font-size: 8px">Blogged with <a href="http://www.flock.com/blogged-with-flock" title="Flock" target="_new">Flock</a></p>
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		<title>Lost Garden - The Art and Design of Making Games</title>
		<link>http://www.monkeygames.org/archives/987</link>
		<comments>http://www.monkeygames.org/archives/987#comments</comments>
		<pubDate>Sun, 16 Dec 2007 14:56:36 +0000</pubDate>
		<dc:creator>Jay Brewer</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/987</guid>
		<description><![CDATA[One of the sites I really like is Lost Garden - it showcases many new games made from art and code the main author provides. ...  And if I can attest to the one thing that after the engine is done - is the overwhelming amount of art and variety of art expected in a game. ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.monkeygames.org/wp-content//2007/12/interiortest-733612-710511.jpg" width="400" height="300" /></p>
<p>A bunch of us here make and work on games as well as playing them. One of the sites I really like is Lost Garden - it showcases many new games made from art and code the main author provides. A recent article has free tilesets and how to bootstrap your art needs. And if I can attest to the one thing that after the engine is done - is the overwhelming amount of art and variety of art expected in a game. Having made over 5000+ icons for Lord of the Rings Online - and over 1000 animation sets for Hillbilly Whack! art creation and getting it all done is just killer.</p>
<p>Anyways - check out Lost Garden first and then find yourself lost in the thoughts of people making games.</p>
<p>At <a href="http://lostgarden.com/">Lost Garden</a></p>
<div class="posttagsblock"><a href="http://technorati.com/tag/Making%20Games" rel="tag">Making Games</a></div>
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		<title>Heroes of Might and Magic Kingdoms - Move over Travian</title>
		<link>http://www.monkeygames.org/archives/986</link>
		<comments>http://www.monkeygames.org/archives/986#comments</comments>
		<pubDate>Fri, 14 Dec 2007 00:37:12 +0000</pubDate>
		<dc:creator>Della Bitta</dc:creator>
		
	<category>MMO</category>
	<category>News</category>
	<category>Web Based Games</category>
		<guid isPermaLink="false">http://www.monkeygames.org/archives/986</guid>
		<description><![CDATA[
If you&#8217;re addicted to the online webgame Travian like we are (picture Solar Realms Elite meets Civilization) then Ubisoft might have just the thing for you.  Their classic strategy game series Heroes of Might and Magic is getting a next installment, and it&#8217;s entirely browser based against 1,000 other players.  
Sweet Mamma Jamma.
The [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.criticalgamers.com/archives/pictures/HOMMWebGame.JPG"><img alt="HOMMWebGame.JPG" src="http://www.criticalgamers.com/archives/pictures/HOMMWebGame-thumb.JPG" width="373" height="250" /></a></center></p>
<p>If you&#8217;re addicted to the online webgame <a href="http://www.travian.com/">Travian</a> like we are (picture Solar Realms Elite meets Civilization) then Ubisoft might have just the thing for you.  Their classic strategy game series Heroes of Might and Magic is getting a next installment, and it&#8217;s entirely browser based against 1,000 other players.  </p>
<p>Sweet Mamma Jamma.</p>
<p>The game is slated for a early 2008 beta.  Checking our calendar it seems that early 2008 is just a few weeks away.  We&#8217;ll keep you posted on when it launched.  Until then check out the <a href="http://www.hommkingdoms.com/">Heroes of Might and Magic Kingdoms Official Website</a> which includes feature previews and visual tutorials of what you should expect from the game.</p>
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