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	<title>Monogon Blog</title>
	<link>blog.monogongames.com</link>
	<description>Blog on game development by Monogon</description>
	<item>
		<title>Discontinuing Aril, Announcing Interloper</title>
		<link>http://blog.monogongames.com/?p=278</link>
		<description>Interloper is Monogon's new project, the spiritual successor to Aril. Read why and how here!</description>
	</item>
	<item>
		<title>Recent changes and decisions</title>
		<link>http://blog.monogongames.com/?p=229</link>
		<description>Explanation and announcement of new gameplay changes and decisions.</description>
	</item>
	<item>
		<title>What is Mono-going-on?</title>
		<link>http://blog.monogongames.com/?p=226</link>
		<description>After a small blog-posting break, Simon tells what we've been up to.</description>
	</item>
	<item>
		<title>Look! A wild trailer has appeared!</title>
		<link>http://blog.monogongames.com/?p=198</link>
		<description>Ingmar shows off the new trailer along with a small talk on the changes in art style.</description>
	</item>
	<item>
		<title>So you want to make games?</title>
		<link>http://blog.monogongames.com/?p=190</link>
		<description>Simon talks about where to start if you're interested in making games.</description>
	</item>
	<item>
		<title>Rewriting Aril</title>
		<link>http://blog.monogongames.com/?p=187</link>
		<description>Maxim explains our decision to rewrite Aril in MonoGame.</description>
	</item>
	<item>
		<title>F.A.Q.</title>
		<link>http://blog.monogongames.com/?p=177</link>
		<description>Frequently Asked Questions answered in this blogpost.</description>
	</item>
	<item>
		<title>Where are we now?</title>
		<link>http://blog.monogongames.com/?p=174</link>
		<description>Simon explains a bit about how the development is going.</description>
	</item>
	<item>
		<title>Programming Language Elitism</title>
		<link>http://blog.monogongames.com/?p=168</link>
		<description>Maxim talks about how some programmers considers certain languages superior.</description>
	</item>
	<item>
		<title>Our Experience in the Dutch Game Garden</title>
		<link>http://blog.monogongames.com/?p=160</link>
		<description>Explaining what the DGG does for us and how it helps us build better games.</description>
	</item>
	<item>
		<title>The Hardest Part of Game Development</title>
		<link>http://blog.monogongames.com/?p=155</link>
		<description>Talking about things like 'lack of motivation'.</description>
	</item>
	<item>
		<title>Emotions in Games (and why David Cage is wrong)</title>
		<link>http://blog.monogongames.com/?p=148</link>
		<description>A reaction to David Cage's presentation during the Playstation 4 announcement.</description>
	</item>
	<item>
		<title>The World of Aril</title>
		<link>http://blog.monogongames.com/?p=139</link>
		<description>Blog post about the universe Aril takes place in.</description>
	</item>
	<item>
		<title>Presenting Aril</title>
		<link>http://blog.monogongames.com/?p=125</link>
		<description>This week we had our first public presentation, in the Dutch Game Garden.</description>
	</item>
	<item>
		<title>Die Heart Jammin'</title>
		<link>http://blog.monogongames.com/?p=99</link>
		<description>Monogon took part in the Global Game Jam. Read our experience and play our game here!</description>
	</item>
	<item>
		<title>Developing Aril's Art</title>
		<link>http://blog.monogongames.com/?p=90</link>
		<description>Taking a peek at the development of the art style of Aril.</description>
	</item>
	<item>
		<title>Indie games</title>
		<link>http://blog.monogongames.com/?p=83</link>
		<description>Simon says stuff about Indie games being popular all of a sudden.</description>
	</item>
	<item>
		<title>Let's talk Gameplay (2)</title>
		<link>http://blog.monogongames.com/?p=79</link>
		<description>A continuation of the first gameplay-related blogpost. Focuspoint: Ghost Mode</description>
	</item>
	<item>
		<title>Network is a Bitch</title>
		<link>http://blog.monogongames.com/?p=49</link>
		<description>Maxim talks about the technical aspect of Aril, specifically about the networking.</description>
	</item>
	<item>
		<title>Pick your Poison</title>
		<link>http://blog.monogongames.com/?p=39</link>
		<description>Early peek on story and some explaining on customization of Aril.</description>
	</item>
	<item>
		<title>About engines</title>
		<link>http://blog.monogongames.com/?p=33</link>
		<description>The topic of this week is cakes, baking and game engines.</description>
	</item>
	<item>
		<title>About us</title>
		<link>http://blog.monogongames.com/?p=29</link>
		<description>A little something about the people behind Monogon.</description>
	</item>
	<item>
		<title>Let's talk gameplay</title>
		<link>http://blog.monogongames.com/?p=10</link>
		<description>Post about gameplay design ideas and choices in Aril.</description>
	</item>
	<item>
		<title>Hello there!</title>
		<link>http://blog.monogongames.com/?p=5</link>
		<description>Introduction post about Monogon Games.</description>
	</item>
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