<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MP1st</title>
	<atom:link href="https://mp1st.com/feed" rel="self" type="application/rss+xml" />
	<link>https://app22200.cloudwayssites.com/</link>
	<description>Multiplayer Gaming News, Patch Notes, Reviews, and Previews.</description>
	<lastBuildDate>Mon, 21 Sep 2026 03:36:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.9</generator>
<site xmlns="com-wordpress:feed-additions:1">47008371</site>	<item>
		<title>Hideo Kojima Can&#8217;t Say If Physint Will Be Released on PlayStation; Unsure If It&#8217;ll Use Decima Engine</title>
		<link>https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima</link>
					<comments>https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 03:36:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Physint]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[With]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314965</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima">Hideo Kojima Can&#8217;t Say If Physint Will Be Released on PlayStation; Unsure If It&#8217;ll Use Decima Engine</a></p>
<p>With news that Kojima Productions&#8217; Physint is now being developed in parternship wth Xbox instead of Sony, possibly the big question on everyone&#8217;s mind is: will Physint still appear on PlayStation platforms? Even the game&#8217;s creator, Hideo Kojima, doesn&#8217;t have the answer for that currently, though he did say that he doesn&#8217;t have any bad [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima">Hideo Kojima Can&#8217;t Say If Physint Will Be Released on PlayStation; Unsure If It&#8217;ll Use Decima Engine</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima">Hideo Kojima Can&#8217;t Say If Physint Will Be Released on PlayStation; Unsure If It&#8217;ll Use Decima Engine</a></p>
<p>With news that Kojima Productions&#8217; Physint <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">is now being developed in parternship wth Xbox instead of Sony</a>, possibly the big question on everyone&#8217;s mind is: will Physint still appear on PlayStation platforms?</p>
<p>Even the game&#8217;s creator, Hideo Kojima, doesn&#8217;t have the answer for that currently, though he did say that he doesn&#8217;t have any bad feelings toward the company.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs2-600x338.jpg" alt="Stranger Than Heaven Hands-On Preview - Fists of Fury">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury" target="_blank">
                        Stranger Than Heaven Hands-On Preview - Fists of Fury                    </a>
                </div>
                <div class="related-excerpt">
                    RGG Studio is known primarily for churning out games in the Yakuza franchise at a blistering pace.                </div>
            </div>
        </div>
    </div>
    
<p>Kojima also talked about Physint&#8217;s game engine as well in a new interview.</p>
<h2>Physint&#8217;s PlayStation Release Still Up in the Air</h2>
<p>In an interview with <a href="https://www.ign.com/articles/hideo-kojima-reveals-what-happened-with-sony-in-exclusive-first-interview-since-playstation-ditched-physint?utm_source=bluesky,threads,twitter">IGN</a>, which is the first time Kojima has talked about Physint after the shift from Sony to Microsoft, the game director was asked point-blank whether Physint will still come out on PlayStation, given some first-party Xbox games do sometimes release as multiplatform.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima.webp"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-206656" src="https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima.webp" alt="Kojima Productions" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima.webp 1920w, https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2022/12/hideo-kojima-1536x864.webp 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Kojima admitted he doesn&#8217;t know himself, stating, &#8220;I don’t know the answer to that – that would be a question for Xbox. But I don&#8217;t know for sure. In previous updates from Xbox, I thought that they have this kind of stance where they want to deliver to as many gamers as possible, no matter what the platform is. I think all of that will be announced at a later time. I&#8217;m not sure yet, and I can&#8217;t really say.&#8221;</p>
<p>This is understandable, given Xbox will be the one deciding whether they want Physint on competing platforms or not.</p>
<p>In the same interview, Kojima was asked whether they are changing game engines as well, given Physint was under development using the Decima engine, which is first-party technology by Sony via Guerrilla Games.</p>
<p>For now, Kojima can&#8217;t answer that, as the developers are still experimenting.</p>
<p>Kojima commented, &#8220;Well, I haven&#8217;t really decided yet. I&#8217;m still experimenting. After we decided to team up with Xbox, they said they will give us a lot of technological support. When I went to visit them during the Don Mattrick days, they had so many labs and everything, and they were experimenting on so many things, like state of the art, new, really new, cutting-edge technology. I was really surprised. I was thinking, “There are so many Doc Browns from Back to the Future here!” So I want to use all this new technology. Anything that I can use, I want to use, and I&#8217;m looking forward to teaming up with Xbox, but I really haven&#8217;t decided about the engine.&#8221;</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    
<h2>Kojima Said Sony Didn&#8217;t Give a Reason Why They Wanted to Cancel Physint</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/Physint.jpg"><img decoding="async" class="alignnone size-full wp-image-314944" src="https://mp1st.com/wp-content/uploads/2026/09/Physint.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/Physint.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/Physint-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/Physint-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/Physint-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/Physint-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Hideo Kojima also said that Sony didn&#8217;t give a reason why Sony wanted to cancel Physint, which contradicted reports from a week ago that mentioned Sony wanted to cancel the project <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">due to missed deadlines and Death Stranding underperforming commercially</a>.</p>
<p>When asked whether Sony clarified why they were canceling the game or gave a reason as to why, Kojima said Sony terminated the partnership via a Zoom call.</p>
<p class="paragraph jsx-2269604527" data-cy="paragraph">&#8220;So in June, SIE said they wanted to have a Zoom call. I was so busy at that time — I had just gone to New York for a Prada event and then to LA right after. But anyway, I came back and we had this Zoom call,&#8221; Kojima noted.</p>
<p class="paragraph jsx-2269604527" data-cy="paragraph">Kojima continued, &#8220;They said they can no longer fund development for Physint. I was shocked and I said, &#8216;What did you say?&#8217; I couldn’t quite process what they had said. I wasn’t sure because I was in shock.&#8221;</p>
<p data-cy="paragraph">    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/media-molecule-1-600x338.png" alt="Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                        Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects                    </a>
                </div>
                <div class="related-excerpt">
                    Four months ago, we reported that LittleBigPlanet developer Media Molecule was busy toiling away on a new IP with &quot;open-world content.                </div>
            </div>
        </div>
    </div>
    </p>
<p>When asked whether Sony later clarified why they canceled the project, Kojima said no reason was given at all.</p>
<p>&#8220;No, not at all. They haven&#8217;t contacted me ever since. But I&#8217;m not fighting with Sony. We&#8217;re not in a dispute. But what I want to say is that we&#8217;ve been together for 30 years and we have this relationship. So if this was the conclusion, I would&#8217;ve wanted to hear it a little earlier. But that meeting in June, they just gave us the final notice.</p>
<p>As I said, my mind went blank, so I didn&#8217;t really ask a lot of questions. It was more like, what should I do with my company? So that was what was on my mind at the time. I&#8217;ve always been a big Sony fan. I&#8217;ve been using a Walkman. All my cameras are Sony. So I have no bad feelings towards them,&#8221; Kojima shared.</p>
<p>A better explanation of what transpired there is <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">available here</a>, as the person who wrote the report gave context as well.</p>
<p>In related news, Bill Skarsgard has been officially cast as Physint&#8217;s main character <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed">alongside other actors</a>.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs2-600x338.jpg" alt="Stranger Than Heaven Hands-On Preview - Fists of Fury">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury" target="_blank">
                        Stranger Than Heaven Hands-On Preview - Fists of Fury                    </a>
                </div>
                <div class="related-excerpt">
                    RGG Studio is known primarily for churning out games in the Yakuza franchise at a blistering pace.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima">Hideo Kojima Can&#8217;t Say If Physint Will Be Released on PlayStation; Unsure If It&#8217;ll Use Decima Engine</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/hideo-kojima-cant-say-physint-will-be-released-playstation-unsure-use-decima/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314965</post-id>	</item>
		<item>
		<title>Castlevania: Belmont&#8217;s Curse Hands-On Preview &#8211; This Rose Has Thorns</title>
		<link>https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns</link>
					<comments>https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sun, 20 Sep 2026 17:29:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Castlevania: Belmont's Curse]]></category>
		<category><![CDATA[Evil Empire]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314868</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns">Castlevania: Belmont&#8217;s Curse Hands-On Preview &#8211; This Rose Has Thorns</a></p>
<p>Castlevania: Symphony of the Night is possibly one of the most influential 2D side-scrolling action games of all-time. It was so good that it even created its own genre (along with Metroid), &#8220;Metroidvania,&#8221; which spawned countless titles such as Hollow Knight, Dead Cells, Bloodstained, and more. Konami aims to take back the throne, or at [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns">Castlevania: Belmont&#8217;s Curse Hands-On Preview &#8211; This Rose Has Thorns</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns">Castlevania: Belmont&#8217;s Curse Hands-On Preview &#8211; This Rose Has Thorns</a></p>
<p>Castlevania: Symphony of the Night is possibly one of the most influential 2D side-scrolling action games of all-time. It was so good that it even created its own genre (along with Metroid), &#8220;Metroidvania,&#8221; which spawned countless titles such as <a href="https://mp1st.com/tag/hollow-knight">Hollow Knight</a>, <a href="https://mp1st.com/tag/dead-cells">Dead Cells</a>, <a href="https://mp1st.com/tag/bloodstained">Bloodstained</a>, and more.</p>
<p>Konami aims to take back the throne, or at least be in the conversation again, with<a href="https://mp1st.com/tag/castlevania-belmonts-curse"> Castlevania: Belmont&#8217;s Curse</a>.</p>
<p>MP1st was fortunate to try the game at Tokyo Game Show 2026, and so far things look promising.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/Dragons-Dogma-2-Dark-Arisen-600x338.jpg" alt="Dragon&#039;s Dogma 2: Dark Arisen Will Be Capcom&#039;s First Game to Use Frame Generation on Nintendo Switch 2">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2" target="_blank">
                        Dragon&#039;s Dogma 2: Dark Arisen Will Be Capcom&#039;s First Game to Use Frame Generation on Nintendo Switch 2                    </a>
                </div>
                <div class="related-excerpt">
                    Dragon&#039;s Dogma 2 was released in 2024, and just like the first Dragon&#039;s Dogma, Capcom is bringing out a Dark Arisen version with improvements to the original game.                </div>
            </div>
        </div>
    </div>
    
<h2>Dracula&#8217;s Curse Is Cast Again</h2>
<p><img decoding="async" class="alignnone size-full wp-image-314937" src="https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-9.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-9.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-9-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-9-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-9-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-9-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>In development by Konami and <a href="https://mp1st.com/tag/evil-empire">Evil Empire</a> (Dead Cells), Castlevania: Belmont&#8217;s Curse stars Rose Belmont, the daughter of vampire hunter Trevor Belmont and Sypha Belnades.</p>
<p>The 2D action-platformer is set in Paris, 1499. Rose is swept up in a dark tale that necessitates her need to clean the streets of Paris of monsters and to solve the mystery of why they&#8217;re there.</p>
<p>Rose will lay waste to enemies with a sword for starters, though you&#8217;ll gain access to the series&#8217; iconic whip. However, instead of a weapon, it&#8217;ll serve as a traversal tool. She just won&#8217;t rely on her whip, as Evil Empire looks to shake things up by introducing the Arcana System, which traps defeated bosses in tarot cards that give Rose the ability to use their skills. Each tarot card skill can even be upgraded, offering more customization and combat depth, though, understandably, we weren&#8217;t able to do that in the timed-demo.</p>
<p>These skills range from spells to special moves that let Rose reach previously inaccessible areas.</p>
<p>During our 20-minute play time, we learned the basics, and if you&#8217;ve played a Castlevania game, you know what to expect. Rose will dispatch any enemy she sees on-screen, and right from the start, you&#8217;ll see areas you won&#8217;t be able to access until much later on.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314930" src="https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Konami said there would be seven weapon categories, each having its own pros and cons. Unfortunately, we weren&#8217;t given a chance to try them ourselves. Rose also has Relics to help her in battle, and these are special items that given permanent or passive bonuses/abilities.</p>
<p>Instead of collecting hearts to recharge these skills, players can inflict damage to refill the meter. It&#8217;s a good dance of using your primary attack, then switching to Relics when the situation calls for it, and so on.</p>
<p>The short runtime gave a brief glimpse of what Rose can do, culminating in a boss fight. Upon beating this boss, Rose will be able to trap them in tarot cards, and in doing so, you&#8217;ll not only be able to use their skill, but also communicate with said boss.</p>
<h2>Castlevania Is Ready to Seize Back Its Throne</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314935" src="https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-7.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-7.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-7-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-7-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-7-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/Castlevania-Belmonts-Curse-7-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Belmont&#8217;s Curse is said to feature a fresh take on the world of Castlevania, and it remains to be seen how fresh this could be. Thankfully, the combat seems tight, and it&#8217;s not lacking in the visuals department, either.</p>
<p>Complementing the tried-and-true Metroidvania gameplay is gorgeous 2D animated sprites and backgrounds. You won&#8217;t have time to marvel at the decor, as each corridor houses a vast assortment of ghouls and other creatures ready to chomp a piece of Rose.</p>
<p>Until we&#8217;ve experienced how Belmont&#8217;s Curse handles the Metroidvania formula with its skills and item unlocks, labyrinthine maps, it&#8217;s hard to say whether Konami can reclaim its throne from such worthy opponents.</p>
<p>That said, based on what we&#8217;ve played so far, Belmont&#8217;s Curse is on the right track. Thankfully, we don&#8217;t have to wait long, as Castlevania: Belmont&#8217;s Curse will be released on October 15 for the PS5, Xbox Series X|S, Switch 2 and PC.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns">Castlevania: Belmont&#8217;s Curse Hands-On Preview &#8211; This Rose Has Thorns</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/previews/castlevania-belmonts-curse-hands-on-preview-this-rose-has-thorns/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314868</post-id>	</item>
		<item>
		<title>Kojima Addresses Physint&#8217;s Sony Partnership Cancelling Rumors, Though Doesn&#8217;t Deny Them Fully</title>
		<link>https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully</link>
					<comments>https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully#respond</comments>
		
		<dc:creator><![CDATA[James Lara]]></dc:creator>
		<pubDate>Sun, 20 Sep 2026 16:14:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Physint]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sony]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314942</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">Kojima Addresses Physint&#8217;s Sony Partnership Cancelling Rumors, Though Doesn&#8217;t Deny Them Fully</a></p>
<p>Last week, the video game industry was rocked when legendary video game director Hideo Kojima announced that the in-development spiritual successor to Metal Gear, titled &#8220;Physint,&#8221; was shifting from Sony to Xbox. PlayStation had revealed it had terminated its partnership with Kojima and his studio for Physint, forcing them to seek a new partner. That [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">Kojima Addresses Physint&#8217;s Sony Partnership Cancelling Rumors, Though Doesn&#8217;t Deny Them Fully</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">Kojima Addresses Physint&#8217;s Sony Partnership Cancelling Rumors, Though Doesn&#8217;t Deny Them Fully</a></p>
<p>Last week, the video game industry was rocked when legendary video game director Hideo Kojima <a href="https://mp1st.com/news/playstation-loses-kojimas-stealth-game-physint-xbox-new-partnership-extends-films-tv">announced</a> that the in-development spiritual successor to Metal Gear, titled &#8220;Physint,&#8221; was shifting from Sony to Xbox. PlayStation had revealed it had terminated its partnership with Kojima and his studio for Physint, forcing them to seek a new partner. That partnership happened to be PlayStation&#8217;s long-time gaming rival, Xbox.</p>
<p>But with little information about the reasoning behind the cancellation, rumors quickly circulated, with one <a href="https://mp1st.com/news/report-physint-ditched-playstation-due-missed-deadlines-going-over-budget">report</a> suggesting it was because the studio hit high budgets, missed deadlines, and failed to meet sales expectations for its previous series, Death Stranding. In a rare instance, Kojima Productions issued a statement about the speculation, though it didn&#8217;t entirely deny the rumors.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/STRANGER-THAN-HEAVEN-600x338.jpg" alt="Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed" target="_blank">
                        Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed                    </a>
                </div>
                <div class="related-excerpt">
                    As the release of RGG Studio&#039;s upcoming Stranger Than Heaven approaches, new details about the game have started to appear, giving us a closer look at its world, map system, and combat.                </div>
            </div>
        </div>
    </div>
    
<h2>Kojima Had the Cancellation News Broken Over a Zoom Call</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314947" src="https://mp1st.com/wp-content/uploads/2026/09/Physint-Actor.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/Physint-Actor.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/Physint-Actor-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/Physint-Actor-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/Physint-Actor-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/Physint-Actor-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Taking to <a href="https://x.com/KojiPro2015_EN/status/2101631479704883571">X</a>, this is what Kojima Productions had to say about the recent article published by <a href="https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4&amp;leadSource=article-gifting">Bloomberg</a>:</p>
<blockquote><p>&#8220;You may have seen a recent article that mentions KOJIMA PRODUCTIONS, speculating on the reasons for the change in publishing partners for PHYSINT.</p>
<p>Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with PlayStation, the commercial performance of the DEATH STRANDING franchise, and the broader production planning and investment for PHYSINT, have reached beyond the studio and have touched our fans, our creative partners, and colleagues we have worked alongside with for three decades.</p>
<p>None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism.</p>
<p>Make no mistake, this was a serious situation for the studio with a range of potentially significant implications. While we recognise that the article may have caused alarm, we want to reassure you all, for the record: that the studio is in a healthy, profitable state, development for PHYSINT continues to move forward with XBOX, and our relationship with PlayStation remains strong.</p>
<p>Thank you for your continued support, KOJIMA PRODUCTIONS&#8221;</p></blockquote>
<p>While it may seem like they are claiming the rumors are false, they aren&#8217;t denying anything; they&#8217;re leaning toward telling fans to treat the rumor with skepticism, since it was off the record and didn&#8217;t come from an official source. In reality, all rumors are off the record, and the statement doesn&#8217;t directly address anything about budgets or deadlines.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<p>What&#8217;s more, Kojima did an interview with IGN where, while the official statement on X says the studio is in a healthy state, it seems that without this project being picked up, the studio would have been in a position where it wouldn&#8217;t have been healthy.</p>
<p class="paragraph jsx-2269604527" data-cy="paragraph">&#8220;We are an independent company, so no funding is behind us as a corporation. We sign contracts according to projects, and that&#8217;s how we survive one by one as an indie. So I need to find a new project before the previous project ends, and that&#8217;s how we stay alive. That&#8217;s our background situation.</p>
<p class="paragraph jsx-2269604527" data-cy="paragraph">So in June, SIE said they wanted to have a Zoom call. I was so busy at that time — I had just gone to New York for a Prada event and then to LA right after. But anyway, I came back and we had this Zoom call.</p>
<p class="paragraph jsx-2269604527" data-cy="paragraph">They said they can no longer fund development for Physint. I was shocked and I said, &#8220;What did you say?&#8221; I couldn’t quite process what they had said. I wasn’t sure because I was in shock.</p>
<p class="paragraph jsx-2269604527" data-cy="paragraph">Anyway, I know there&#8217;s a lot of news in the game industry that many studios are closing down, many titles are canceled, and I understand the situation in the industry as a whole. But I thought Physint was okay. That Physint was safe. So I was surprised. But not just surprised. We didn’t understand the reason. I didn&#8217;t have any anger or sadness; my first thought was, “What am I going to do with my studio?” Because we signed contracts for projects. Of course I had OD, but I only have two projects in my studio: OD and Physint. And I hire according to how many projects we have, and we have two. If we lose one contract, I thought I might have to cut all the people working on Physint, right? <strong>Or our studio could end up collapsing because we’ll run out of cashflow.</strong>&#8220;</p>
<p data-cy="paragraph">It&#8217;s contradictory in ways.</p>
<p data-cy="paragraph">In response, Jason Schreier of Bloomberg took to ResetEra to address the statement, also noting that nothing is actually denied in the statement.</p>
<blockquote><p>&#8220;There&#8217;s no denial here so nothing I feel any particular need to respond to, but one thing I&#8217;ll add (and I believe I said this in my video) is that Sony and Kojima Productions were in negotiations over the future of the game for a while before it was canceled. Kojima Productions may be unhappy about how SIE handled it, but the news didn&#8217;t come out of nowhere.&#8221;</p></blockquote>
<p>It seems like a lot of PR play here, but honestly, does this matter? The project is saved, and for us fans, that&#8217;s what really matters. Whether it becomes a financial hit for Xbox is something we&#8217;ll have to wait and see, but maybe it&#8217;s time to put this drama behind us and hope for the best.</p>
<p>I don&#8217;t know; I&#8217;m excited to see how this project turns out.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs2-600x338.jpg" alt="Stranger Than Heaven Hands-On Preview - Fists of Fury">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury" target="_blank">
                        Stranger Than Heaven Hands-On Preview - Fists of Fury                    </a>
                </div>
                <div class="related-excerpt">
                    RGG Studio is known primarily for churning out games in the Yakuza franchise at a blistering pace.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully">Kojima Addresses Physint&#8217;s Sony Partnership Cancelling Rumors, Though Doesn&#8217;t Deny Them Fully</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/kojima-addresses-physints-sony-partnership-cancelling-rumors-though-doesnt-deny-them-fully/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314942</post-id>	</item>
		<item>
		<title>Dragon&#8217;s Dogma 2: Dark Arisen Will Be Capcom&#8217;s First Game to Use Frame Generation on Nintendo Switch 2</title>
		<link>https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2</link>
					<comments>https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2#comments</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Sat, 19 Sep 2026 20:50:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[dragon's dogma]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Switch 2]]></category>
		<category><![CDATA[Switch 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314884</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2">Dragon&#8217;s Dogma 2: Dark Arisen Will Be Capcom&#8217;s First Game to Use Frame Generation on Nintendo Switch 2</a></p>
<p>Dragon&#8217;s Dogma 2 was released in 2024, and just like the first Dragon&#8217;s Dogma, Capcom is bringing out a Dark Arisen version with improvements to the original game. However, what many people may not have expected is that Dragon&#8217;s Dogma 2: Dark Arisen will use frame generation technology on Nintendo Switch 2. This makes it [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2">Dragon&#8217;s Dogma 2: Dark Arisen Will Be Capcom&#8217;s First Game to Use Frame Generation on Nintendo Switch 2</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2">Dragon&#8217;s Dogma 2: Dark Arisen Will Be Capcom&#8217;s First Game to Use Frame Generation on Nintendo Switch 2</a></p>
<p><a href="http://mp1st.com/tag/dragons-dogma-2">Dragon&#8217;s Dogma 2</a> was released in 2024, and just like the first Dragon&#8217;s Dogma, Capcom is bringing out a Dark Arisen version with improvements to the original game.</p>
<p>However, what many people may not have expected is that Dragon&#8217;s Dogma 2: Dark Arisen will use frame generation technology on Nintendo Switch 2.</p>
<p>This makes it the first Capcom game to use the technology on the console, allowing players to &#8220;play with smooth visuals equivalent to 60 FPS.&#8221;</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/monster-hunter-wilds-runs-at-1440p-40-fps-switch-2" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/08/Monster-Hunter-Wilds--600x338.jpg" alt="Monster Hunter Wilds Runs at Up to 1440p and 40 FPS on Nintendo Switch 2">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/monster-hunter-wilds-runs-at-1440p-40-fps-switch-2" target="_blank">
                        Monster Hunter Wilds Runs at Up to 1440p and 40 FPS on Nintendo Switch 2                    </a>
                </div>
                <div class="related-excerpt">
                    Capcom finally confirmed in June this year that Monster Hunter Wilds is coming to Nintendo Switch 2, ending months of speculation.                </div>
            </div>
        </div>
    </div>
    
<h2>Dragon’s Dogma 2: Dark Arisen Uses Frame Generation to Reach a 60 FPS-Like Experience on Switch 2</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314886" src="https://mp1st.com/wp-content/uploads/2026/09/dragons-dogma-2-.jpg" alt="dragon's dogma 2 frame generation switch 2" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/dragons-dogma-2-.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/dragons-dogma-2--300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/dragons-dogma-2--600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/dragons-dogma-2--768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/dragons-dogma-2--1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Naoto Oyama spoke about this in detail in <a href="https://www.famitsu.com/article/202609/88565" target="_blank" rel="noopener">Famitsu</a> (via <a href="https://nintendoeverything.com/dragons-dogma-2-using-frame-generation-on-nintendo-switch-2-first-capcom-game-to-do-so-on-the-console/" target="_blank" rel="noopener">Nintendo Everything</a>). &#8220;First, in the Switch 2 version of Dragon’s Dogma 2: Dark Arisen, the base frame rate is targeted at 30 FPS in both handheld and TV modes,&#8221; the Japanese producer said. &#8220;If you turn on frame generation in this state, a function that interpolates frames will be activated, allowing you to play with smooth visuals equivalent to 60 FPS.&#8221;</p>
<p>He added, &#8220;However, since this function interpolates between frames, there are times when interpolation is difficult in certain situations, and we have confirmed cases where a slight ghosting effect remains. Nevertheless, we judged that the overall gameplay experience would not be significantly impaired, so we made it possible for those who prioritize frame rate to turn it on.&#8221;</p>
<p>That means that although frame generation is enabled by default in the Dragon&#8217;s Dogma 2: Dark Arisen demo, in the full game it can be turned on or off, whichever you prefer.</p>
<p>Oyama also said that 60 FPS on PC and Switch 2 are similar. &#8220;It’s pretty close. When you output 60 FPS natively, each frame is drawn individually and displayed as is. Frame generation is a function that calculates and interpolates “what would happen if there was a frame here” between frames. The idea is that the whole thing, including this interpolation, is at 60 FPS,&#8221; the producer made clear.</p>
<p>Frame generation &#8220;is a technology that has been used quite commonly in PC games, but this is the first time that Capcom&#8221; has used frame generation on Nintendo Switch 2, and with a game like Dragon&#8217;s Dogma 2: Dark Arisen.</p>
<p>Dragon&#8217;s Dogma 2: Dark Arisen is scheduled to release on October 9, 2026.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2">Dragon&#8217;s Dogma 2: Dark Arisen Will Be Capcom&#8217;s First Game to Use Frame Generation on Nintendo Switch 2</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/dragons-dogma-2-dark-arisen-will-be-capcoms-first-game-to-use-frame-generation-on-nintendo-switch-2/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314884</post-id>	</item>
		<item>
		<title>Stranger Than Heaven Hands-On Preview &#8211; Fists of Fury</title>
		<link>https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury</link>
					<comments>https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sat, 19 Sep 2026 17:52:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[STRANGER THAN HEAVEN]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314842</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury">Stranger Than Heaven Hands-On Preview &#8211; Fists of Fury</a></p>
<p>RGG Studio is known primarily for churning out games in the Yakuza franchise at a blistering pace. Unfortunately, if you aren&#8217;t familiar with the franchise, it might be a bit daunting to jump into the Yakuza pool given there&#8217;s so much lore that might fly over your head. That&#8217;s where Stranger Than Heaven comes in. [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury">Stranger Than Heaven Hands-On Preview &#8211; Fists of Fury</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury">Stranger Than Heaven Hands-On Preview &#8211; Fists of Fury</a></p>
<p>RGG Studio is known primarily for churning out games in the Yakuza franchise at a blistering pace. Unfortunately, if you aren&#8217;t familiar with the franchise, it might be a bit daunting to jump into the Yakuza pool given there&#8217;s so much lore that might fly over your head.</p>
<p>That&#8217;s where <a href="https://mp1st.com/tag/stranger-than-heaven">Stranger Than Heaven</a> comes in. While not outright marketed as a Like a Dragon (formerly Yakuza in the West) game, it does act like a prequel of sorts, though beyond focusing on the formation of the Tojo clan, the extent of it being connected to the previous series is not known. But considering the new name, new cast of characters, and being set in an entirely different era, players should be able to jump in without knowing anything about the prior series.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/STRANGER-THAN-HEAVEN-600x338.jpg" alt="Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed" target="_blank">
                        Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed                    </a>
                </div>
                <div class="related-excerpt">
                    As the release of RGG Studio&#039;s upcoming Stranger Than Heaven approaches, new details about the game have started to appear, giving us a closer look at its world, map system, and combat.                </div>
            </div>
        </div>
    </div>
    
<p>That&#8217;s not the only thing changing in Stranger Than Heaven, as the combat has also been given an overhaul. We&#8217;re far off from the game&#8217;s release date in January 2027, but based on what we&#8217;ve played so far, the upcoming action game is already one of the big titles to keep an eye out for next year.</p>
<h2>This Open-World Game Looks Heavenly</h2>
<p>At Tokyo Game Show, MP1st was given a chance to try the game out for about 25 minutes. In the demo, RGG Studio prepared three fight scenarios that ranged from beginner to advanced, giving us a taste of the game&#8217;s combat.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314864" src="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>First thing off the bat, the game looks stunning. I asked the PR rep whether it was running on a PS5 or if I was playing on a PC and using a DualSense, and I received confirmation that yes, it was on a PS5.</p>
<p>Let me just say that the trailers do not do the game justice. Even in an unfinished state, the game&#8217;s world looked <em>gorgeous</em>. Not only were the characters animated well, but the fidelity of each was a sight to see. Walking through the streets, you can see papers being blown away by the wind, dust particles, smoke and all that.</p>
<p style="text-align: left;">A small note, we couldn&#8217;t really explore the open world much in this demo, as going off specific sections would stop us via an invisible wall and trigger an in-game message saying this part will be available in the full version of the game.</p>
<p>The shops that you can enter are filled with residents going about their daily lives, and the vendors sell anything from liquor to ramen, which you can consume using your in-game money. These will trigger temporary buffs to your health or stamina, though they will be timed and usually last just for 30 seconds or so.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-19-600x338.png" alt="Control Resonant Review - Sensing a Pattern">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                        Control Resonant Review - Sensing a Pattern                    </a>
                </div>
                <div class="related-excerpt">
                    
While Control was a third-person action game that was released in 2019, we haven&#039;t seen a follow-up to it, though we knew one is in development.                </div>
            </div>
        </div>
    </div>
    
<p>You can also interact with the stalls and vendors, and you can not only buy stuff from them, but you can even mess up their shops. I wasn&#8217;t able to tell if this will have any long-term effects, but it is a nice touch to be able to just wreak havoc if you wanted to.</p>
<p>Yes, I&#8217;m aware we could do this in Yakuza/Like a Dragon, but it does seem like things have been scaled up even more.</p>
<h2>Violence Is Key</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314861" src="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-tgs1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>The demo primarily focused on combat, as it&#8217;s evident RGG Studio wants to show this off moreso than exploration or the game&#8217;s narrative. One main difference from the Yakuza games is that in Stranger Than Heaven, the controls have been changed drastically. This time around, the left and right triggers act as your left and right hands/arms, respectively. This means pressing the right trigger will result in a right-handed punch/attack, and the left trigger, left-handed attacks. In contrast, these were reserved for guarding, heat action, and stances in prior Yakuza/Like A Dragon game&#8217;s.</p>
<p>The left and right buttons are heavy attacks, which usually take a lot longer to pull off, be it barehanded or with weapons equipped.</p>
<p>Blocking is done by pressing circle, but you can&#8217;t just spam your blocks, as you&#8217;ll need to also press left or right trigger depending on which direction the enemy attacks. It&#8217;s easier said than done when you have 3-5 guys trying to kick your brains out.</p>
<p>So far, the combat feels visceral and very satisfying, be it using your fists and feet, or with weapons. Each punch felt impactful, and getting enemies dizzied enough meant you could take them down by pressing the right and left triggers together (you&#8217;ll know you can do it since the game will show an indicator which buttons to press). If you don&#8217;t do it fast enough, the enemy will recover. But if you do manage to take them down, you&#8217;ll then be able to mount and pummel them to a pulp.</p>
<p>Things are taken up a notch with weapons. The game&#8217;s protagonist, Makoto Daito, is able to wield hammers, crowbars, samurai swords, and more to aid him in taking out enemies. Each weapon has a different attack animation and a different finisher that felt super satisfying to pull off.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    
<p>Using your samurai sword to stab an enemy in the stomach when they&#8217;re down felt very satisfying. The game doesn&#8217;t shy away from violence, that&#8217;s for sure.</p>
<p>Each phase of the demo had different enemies, with the first phase primarily there to show the player the ropes, while the second phase teaches you to deal with multiple enemies at once. The third phase sees the player go one-on-one with a samurai-wielding villain who was a nasty piece of work to take out.</p>
<h2>Pray to the Heavens!</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314863" src="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/stranger-than-heaven-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>As someone who&#8217;s not a that massive of a fan of the Yakuza games, Stranger Than Heaven turned things around for me, personally. After the three phases, I wanted to experience more. More combat, check out more shops, and granted it wasn&#8217;t possible, see more of the open world.</p>
<p>Not only that, but the title went from being &#8220;another Yakuza game&#8221; to now sitting atop my most anticipated game of 2027.</p>
<p>SEGA and RGG Studio seem to have something special with Stranger Than Heaven, and I pray that the demo&#8217;s magic carries over to the final version when it releases on January 15, 2027 for the PS5, Xbox Series X|S and PC.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/cd-projekt-explains-reason-it-switched-to-unreal-engine-5" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/The-Witcher-3_-Wild-Hunt-—-Songs-of-the-Past-_-Official-Teaser-Trailer-0-23-screenshot-600x338.png" alt="CDPR Switched to Unreal Engine 5 With The Witcher 4 to Focus on Making “Convincing and Immersive” Games, Not Building Technology">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/cd-projekt-explains-reason-it-switched-to-unreal-engine-5" target="_blank">
                        CDPR Switched to Unreal Engine 5 With The Witcher 4 to Focus on Making “Convincing and Immersive” Games, Not Building Technology                    </a>
                </div>
                <div class="related-excerpt">
                    CD Projekt&#039;s move from its own Red Engine to Unreal Engine 5 was a major change for the studio, but it wasn&#039;t simply caused by the problems Cyberpunk 2077 faced at launch.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury">Stranger Than Heaven Hands-On Preview &#8211; Fists of Fury</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/stranger-than-heaven-hands-on-preview-fists-of-fury/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314842</post-id>	</item>
		<item>
		<title>Battlefield 6 Known Issues Pile Up After Latest Update; DICE Acknowledges Missing Weapon Attachments Bug and More</title>
		<link>https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments</link>
					<comments>https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sat, 19 Sep 2026 16:47:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314877</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments">Battlefield 6 Known Issues Pile Up After Latest Update; DICE Acknowledges Missing Weapon Attachments Bug and More</a></p>
<p>Last week, DICE rolled out a significant update to Battlefield 6 that added new cosmetics, a new in-game event and a long list of improvements that, in theory, should have made the game a whole lot better. Unfortunately, that update also brought with it, a significant number of bugs as well. It was so bad [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments">Battlefield 6 Known Issues Pile Up After Latest Update; DICE Acknowledges Missing Weapon Attachments Bug and More</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments">Battlefield 6 Known Issues Pile Up After Latest Update; DICE Acknowledges Missing Weapon Attachments Bug and More</a></p>
<p>Last week, DICE rolled out<a href="https://mp1st.com/title-updates-and-patches/battlefield-6-update-1-000-030-deployed-on-september-15"> a significant update to Battlefield 6</a> that added new cosmetics, a new in-game event and a long list of improvements that, in theory, should have made the game a whole lot better.</p>
<p>Unfortunately, that update also brought with it, a significant number of bugs as well. It was so bad that the developers <a href="https://mp1st.com/title-updates-and-patches/battlefield-6-update-1-000-031-released-as-a-follow-up-hotfix-september-16">needed to release a hotfix the next day</a> to help the game&#8217;s performance.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<p>However, that patch didn&#8217;t exactly fix the multiple issues the patch brought to the game, and mind, these aren&#8217;t your typical bugs that made a gun look big or anything, but rather, these actually impacted gameplay.</p>
<h2>Battlefield 6 Known Issues as of September 19 Include Delayed Notifications In-Game, Missing Attachments</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-310681" src="https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/07/Battlefield-6-Season-4-Naval-Official-Gameplay-Trailer-0-43-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>On Discord, the official Battlefield channel relayed the list of known issues they&#8217;re investigating for multiplayer and REDSEC.</p>
<ul>
<li><strong> Proximity Chat Status</strong>: Proximity Chat will remain disabled throughout the weekend as we continue to investigate the issues related to the feature. We will provide an update once we re-enable it.</li>
<li><strong>Matchmaking in REDSEC</strong>: From our data, as well as comments from the community, matchmaking has stabilized since the release of 1.4.3.1, and we are continuing to monitor it as one of our highest priorities over the course of the weekend.</li>
<li><strong>Missing Weapon Attachments</strong>: We have investigated the issue of missing attachments. We are seeing that this issue is isolated to the Firing Range and does not affect live multiplayer or REDSEC matches. We will continue to investigate and work on a resolution.</li>
<li><strong>Vehicle Spawn Protection</strong>: We&#8217;ve seen some confusion recently regarding &#8220;random&#8221; out-of-bounds messages triggering in areas of the map that previously were safe to explore. To clarify, this is an intentional design feature to prevent players from blocking or camping active vehicle spawns. If you find yourself staring at an OOB warning in a seemingly normal spot, it&#8217;s because you are in a vehicle spawn zone. The warning is designed to keep vehicle deployment predictable and fair for both teams. We appreciate you calling this out, and we are discussing how we can more clearly highlight this functionality in the future.</li>
<li><strong>Incorrect HUD Damage Tracking in REDSEC</strong>: We are investigating an issue where weapon damage numbers exceeding 100 are not displaying accurately in the player HUD. This is primarily occurring within REDSEC matches. Please note that actual damage dealt is calculated correctly on the backend as your weapons are dealing their full intended damage. Only the visual indicator on your screen is displaying incorrectly. We are actively working on a fix to restore accurate HUD damage readouts and will share updates as soon as they are confirmed.</li>
<li><strong>Missing Hit Indicators on Armor in REDSEC</strong>: We are investigating an issue where players wearing armor do not receive incoming damage and directional indicators when shot. Our team is actively working on a fix to restore these hit indicators and we will share when we have a resolution.</li>
<li><strong>Delay in HUD notifications</strong>: We have deployed a server-side backend change to resolve an issue which caused delays in the in-game UI. The notifications should now be instant again.</li>
<li><strong>Zeroing on Sniper Rifles</strong>: We have found the underlying issue which causes the Zeroing indicator to be missing from Sniper Rifles. This fix will require a client update, and we’ll let you know when we are able to deploy a patch for this.</li>
<li><strong>Interdictor in Gauntlet</strong>: We are aware of reports from players that the Interdictor can do an unintended amount of damage in Gauntlet. We are looking to adjust the damage to bring it back in line with the intended range we introduced in 1.4.3.0.</li>
</ul>
<p>No word on when these issues will be fixed, or if these will all be sorted out by one game update, but we&#8217;re hoping it will be. Chances are, we&#8217;ll hear more about it next week, and once we know more, we&#8217;ll let our readers know.</p>
<p>In other Battlefield 6 news, <a href="https://mp1st.com/news/battlefield-6-vegas-confirmed-proximity-chat-inbound-september-15-only-in-battle-royale">the game is headed to Vegas for Season 5!</a> And we should be hearing more about the new maps soon.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-19-600x338.png" alt="Control Resonant Review - Sensing a Pattern">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                        Control Resonant Review - Sensing a Pattern                    </a>
                </div>
                <div class="related-excerpt">
                    
While Control was a third-person action game that was released in 2019, we haven&#039;t seen a follow-up to it, though we knew one is in development.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments">Battlefield 6 Known Issues Pile Up After Latest Update; DICE Acknowledges Missing Weapon Attachments Bug and More</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/battlefield-6-known-issues-pile-up-after-latest-update-dice-acknowledges-missing-weapon-attachments/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314877</post-id>	</item>
		<item>
		<title>Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed</title>
		<link>https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed</link>
					<comments>https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Sat, 19 Sep 2026 14:07:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[STRANGER THAN HEAVEN]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314846</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed">Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed</a></p>
<p>As the release of RGG Studio&#8217;s upcoming Stranger Than Heaven approaches, new details about the game have started to appear, giving us a closer look at its world, map system, and combat. The latest information comes from Tokyo Game Show 2026, where the demo of Stranger Than Heaven has revealed more about how the game [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed">Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed">Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed</a></p>
<p>As the release of <a href="https://mp1st.com/news/stranger-than-heaven-launches-january-2027">RGG Studio&#8217;s upcoming Stranger Than Heaven</a> approaches, new details about the game have started to appear, giving us a closer look at its world, map system, and combat.</p>
<p>The latest information comes from Tokyo Game Show 2026, where the demo of Stranger Than Heaven has revealed more about how the game plays and some of the fresh details RGG Studio has added to its world.</p>
<p>One of these details is how the map works.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<h2>Stranger Than Heaven Has Physical Maps That Change Across Eras, While Combat Lets You Wreck Shops</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314847" src="https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map.png" alt="Stranger Than Heaven" width="2880" height="1623" srcset="https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map.png 2880w, https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map-768x433.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map-1536x866.png 1536w, https://mp1st.com/wp-content/uploads/2026/09/Stranger-Than-Heaven-map-2048x1154.png 2048w" sizes="auto, (max-width: 2880px) 100vw, 2880px" /></a></p>
<p>Whenever players <a href="https://www.reddit.com/r/yakuzagames/comments/1wjv5jx/stranger_than_heaven_features_a_physical_map_that/" target="_blank" rel="noopener">open</a> the map menu, protagonist Makoto Daito physically pulls out a paper map and looks at it. Instead of simply opening a normal game menu, the map is an actual item that Daito carries and uses.</p>
<p>It&#8217;s also worth noting that the maps will be roughly the same scale as those in the Yakuza / Like a Dragon series. The maps will also change as the story moves through different periods.</p>
<p>If you didn&#8217;t know, Stranger Than Heaven follows Makoto Daito, voiced by Yu Shirota, across a 50-year journey after he stows away on a ship traveling from San Francisco to Japan in 1915. Players will explore five different eras and cities during the story, including Kokura in 1915, Kure in 1929, and Osaka in 1943. As the years and locations change, Daito&#8217;s physical maps will change with them.</p>
<p>Fresh details have also appeared about the combat in the Stranger Than Heaven demo shown at TGS 2026.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-19-600x338.png" alt="Control Resonant Review - Sensing a Pattern">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                        Control Resonant Review - Sensing a Pattern                    </a>
                </div>
                <div class="related-excerpt">
                    
While Control was a third-person action game that was released in 2019, we haven&#039;t seen a follow-up to it, though we knew one is in development.                </div>
            </div>
        </div>
    </div>
    
<p>RGG Studio has made changes to enemy health and the pace of combat to make fights faster <a href="https://x.com/SpainYakuza/status/2100553042336612378" target="_blank" rel="noopener">compared</a> with previous demos. You can also destroy pretty much everything around you. Even a cheap eatery can be completely <a href="https://x.com/saelover18/status/2100549266674450708" target="_blank" rel="noopener">wrecked</a>, as players can break tables, shatter chairs, and tear apart the inside of shops.</p>
<p>Another combat <a href="https://x.com/BEARDEDKUROIWA/status/2100567167603483013" target="_blank" rel="noopener">detail</a> is that you can clash swords with enemies in Stranger Than Heaven. If you time the clash perfectly, you can stop an enemy&#8217;s attack completely, giving you a chance to strike back.</p>
<blockquote class="twitter-tweet" data-media-max-width="560">
<p dir="ltr" lang="en">YOU CAN SWORD CLASH IN STRANGER THAN HEAVEN <a href="https://t.co/NXwQxB7mcb">https://t.co/NXwQxB7mcb</a> <a href="https://t.co/a6a6w3s0kh">pic.twitter.com/a6a6w3s0kh</a></p>
<p>— MIKE LONG (@BEARDEDKUROIWA) <a href="https://x.com/BEARDEDKUROIWA/status/2100567167603483013?ref_src=twsrc%5Etfw">September 17, 2026</a></p></blockquote>
<p><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script><br />
We also remind you that more details about the game will be revealed soon here, as we have hands-on impressions of the game hitting the site soon, so keep checking MP1st.</p>
<p>Stranger Than Heaven is scheduled to launch on January 15, 2027, for Xbox Series X/S, PlayStation 5, and PC.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/The-Blood-of-Dawnwalker-1-600x338.jpg" alt="The Blood of Dawnwalker New Game Plus Addition Confirmed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition" target="_blank">
                        The Blood of Dawnwalker New Game Plus Addition Confirmed                    </a>
                </div>
                <div class="related-excerpt">
                    While The Blood of Dawnwalker was just released earlier this month, developer Rebel Wolves has been busy pumping out fixes for some of the game&#039;s nagging issues.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed">Stranger Than Heaven Physically Pulls Out a Paper Map Whenever You Open the Map; Sword Clash Against Enemies Confirmed</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/stranger-than-heaven-physically-pulls-out-a-paper-map-whenever-you-open-the-map-sword-clash-against-enemies-confirmed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314846</post-id>	</item>
		<item>
		<title>Marvel&#8217;s Wolverine Update 1.001.005 Adjusts Scent Trails</title>
		<link>https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails</link>
					<comments>https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sat, 19 Sep 2026 02:17:57 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[marvel's wolverine]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314844</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails">Marvel&#8217;s Wolverine Update 1.001.005 Adjusts Scent Trails</a></p>
<p>Possibly one of the biggest digs at Marvel&#8217;s Wolverine when reviews were released was how the game shoved scent trails (also known as fart gas) down players&#8217; throats to show them where to go, in a game that, by and large, is a linear adventure. Today, Insomniac Games has rolled out the first adjustment for [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails">Marvel&#8217;s Wolverine Update 1.001.005 Adjusts Scent Trails</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails">Marvel&#8217;s Wolverine Update 1.001.005 Adjusts Scent Trails</a></p>
<p>Possibly one of the biggest digs at Marvel&#8217;s Wolverine when reviews were released was how the game shoved scent trails (also known as fart gas) down players&#8217; throats to show them where to go, in a game that, by and large, is a linear adventure.</p>
<p>Today, Insomniac Games has rolled out the first adjustment for it with Marvel&#8217;s Wolverine update 1.001.005. This title update also resolves other things but this is the primary change players can expect from the download.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/marvels-wolverine-yearning-relationship-comment-sabertooth-wolverine-insomniac-clarifies" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-7-600x338.jpg" alt="Marvel&#039;s Wolverine Narrative Director &quot;Yearning&quot; Relationship Comment About Sabertooth and Wolverine Has Gamers Buzzing, Insomniac Clarifies Its Platonic">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/marvels-wolverine-yearning-relationship-comment-sabertooth-wolverine-insomniac-clarifies" target="_blank">
                        Marvel&#039;s Wolverine Narrative Director &quot;Yearning&quot; Relationship Comment About Sabertooth and Wolverine Has Gamers Buzzing, Insomniac Clarifies Its Platonic                    </a>
                </div>
                <div class="related-excerpt">
                    With Marvel&#039;s Wolverine set to release next week, reviews of the game have surfaced already.                </div>
            </div>
        </div>
    </div>
    
<p>For the complete changelog, read on.</p>
<h2>Marvel&#8217;s Wolverine Fart Gas Adjusted in New September 18 Update</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-294957" src="https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4.jpg" alt="Marvel's Wolverine Gameplay" width="2560" height="1440" srcset="https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4.jpg 2560w, https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2025/09/Marvels-Wolverine-image-4-2048x1152.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a></p>
<p>Per Insomniac, &#8220;This hotfix addresses some common crashes experienced by a small percentage of players since launch. &#8221;</p>
<p>The studio also states, &#8220;Additionally, this hotfix adjusts the presentation of the Scent Trails and Audio Sense indicators, including reduced opacity to make these visuals less intense.&#8221;</p>
<p>The dev team says they are continuing to &#8220;evaluate ways to further improve Senses in the game, including exploring toggleable options for a future update.&#8221;</p>
<p>Aside from that, there are also other bugs that will need to be squashed, such as a UV bug that Insomniac&#8217;s Director of Community &amp; Marketing James Stevenson <a href="https://x.com/JamesStevenson/status/2101048325067751572">has confirmed</a> will be fixed via a patch.</p>
<p>To date, Marvel&#8217;s Wolverine is now the <a href="https://mp1st.com/news/marvels-wolverine-now-lowest-scored-single-player-developed-since-days-gone-2019">lowest-rated AAA single-player game from a PlayStation first-party studio</a> since Days Gone in 2019 by Bend Studio. However, gamer sentiment paints a different picture, as it is seeing high scores from user reviews on the PlayStation Network and on review aggregator sites.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails">Marvel&#8217;s Wolverine Update 1.001.005 Adjusts Scent Trails</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/marvels-wolverine-update-1-001-005-adjusts-scent-trails/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314844</post-id>	</item>
		<item>
		<title>STALKER 2 Version 2.0.6 Pushed Out on September 18 Update 1.022</title>
		<link>https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022</link>
					<comments>https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 22:06:22 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Stalker 2: Heart of Chornobyl]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314836</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022">STALKER 2 Version 2.0.6 Pushed Out on September 18 Update 1.022</a></p>
<p>GSC Game World has issued another fix for STALKER 2: Heart of Chornobyl today, and this is another minor patch that aims to improve the game&#8217;s performance. Console gamers will see this as STALKER 2 update 1.022, and this brings the game to version 2.0.6. Expect this to be a small download across all platforms. [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022">STALKER 2 Version 2.0.6 Pushed Out on September 18 Update 1.022</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022">STALKER 2 Version 2.0.6 Pushed Out on September 18 Update 1.022</a></p>
<p>GSC Game World has issued another fix for STALKER 2: Heart of Chornobyl today, and this is another minor patch that aims to improve the game&#8217;s performance.</p>
<p>Console gamers will see this as <strong>STALKER 2 update 1.022</strong>, <strong>and this brings the game to version 2.0.6</strong>. Expect this to be a small download across all platforms.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-19-600x338.png" alt="Control Resonant Review - Sensing a Pattern">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern" target="_blank">
                        Control Resonant Review - Sensing a Pattern                    </a>
                </div>
                <div class="related-excerpt">
                    
While Control was a third-person action game that was released in 2019, we haven&#039;t seen a follow-up to it, though we knew one is in development.                </div>
            </div>
        </div>
    </div>
    
<h2>STALKER 2&#8217;s Latest Update Helps in Crashing Issues</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-207015" src="https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer.jpg" alt="Stalker 2 Trailer" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer.jpg 1920w, https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2022/12/stalker-2-trailer-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Here&#8217;s what got fixed today per the developers:</p>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">Backported several fixes for AMD GPU-related crashes.<wbr /></li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">&gt;Fixed several other high-priority crashes.</li>
</ul>
<p><b class="_3cln317VYhwhE1fSeMCG48"> WARNING</b></p>
<p>The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. <u class="GrhFWtBdrSZP611s1UqqT"><b class="_3cln317VYhwhE1fSeMCG48">If you have performance or stability issues following the release of a new update, we recommend you to disable your mods</b></u>. If you continue to experience issues, please visit <a class="_29bMZB6BOQfTQ_3za-w60I Link Focusable" tabindex="0" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsupport.stalker2.com%2Fhc">https://support.stalker2.com/hc</a> for additional troubleshooting steps and assistance.</p>
<p>Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.</p>
<p>If you see today&#8217;s patch as lacking, don&#8217;t forget, last week the devs <a href="https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-5-over-200-fixes-released-update-1-021-september-10">released a patch that housed over 200 fixes.<wbr /></a> For reference, here are 10 from the lot that stood out.</p>
<ol data-start="180" data-end="2484" data-is-last-node="" data-is-only-node="">
<li data-section-id="1aqjuks" data-start="180" data-end="438"><strong data-start="183" data-end="230">Fixed multiple mission progression blockers</strong> — including objectives failing to start or complete in missions such as <em data-start="303" data-end="318" data-is-only-node="">Dangerous Way</em>, <em data-start="320" data-end="344">The Price of a Miracle</em>, <em data-start="346" data-end="379">In the Heart of the Iron Forest</em>, and <em data-start="385" data-end="399">Cost of Hope</em>.</li>
<li data-section-id="1knnkhq" data-start="440" data-end="679"><strong data-start="443" data-end="470">Fixed performance drops</strong> during the Arena mass fight, Monorail location, Perimeter Dam, and <em data-start="538" data-end="556" data-is-only-node="">Uninvited Guests</em> mission.</li>
<li data-section-id="ffnk4f" data-start="681" data-end="956"><strong data-start="684" data-end="738">Fixed an issue where the player could become stuck</strong> in several mission-critical areas, including an elevator shaft, behind containers, and during dialogue.</li>
<li data-section-id="1ik901h" data-start="958" data-end="1115"><strong data-start="961" data-end="1000">Fixed the night cycle getting stuck</strong>, which could prevent the Zone&#8217;s time progression from functioning correctly.</li>
<li data-section-id="1q92kpr" data-start="1117" data-end="1404"><strong data-start="1120" data-end="1165">Fixed major NPC and enemy spawning issues</strong>, including abnormal Monolith spawn rates, excessive monster/NPC spawns, missing NPCs, and enemies spawning inside objects.</li>
<li data-section-id="11dz3qk" data-start="1406" data-end="1733"><strong data-start="1409" data-end="1473">Fixed several potentially game-breaking mission-state issues</strong>, including Mavka dying when she shouldn&#8217;t, Zulu disappearing, Korshunov teleporting, and Boroda/Sultan disappearing after <em data-start="1596" data-end="1612" data-is-only-node="">Three Captains</em>.</li>
<li data-section-id="6ff41z" data-start="1735" data-end="1915"><strong data-start="1738" data-end="1793">Added more autosaves during <em data-start="1768" data-end="1791">Moving in the Shadows</em></strong>, providing additional protection against progression problems during the mission.</li>
<li data-section-id="1q0d2qz" data-start="1917" data-end="2072"><strong data-start="1920" data-end="1981">Fixed the player taking damage from hunger after sleeping</strong>, addressing an unintended survival mechanic issue.</li>
<li data-section-id="1ij07nn" data-start="2074" data-end="2233"><strong data-start="2077" data-end="2121">Fixed controller stick sensitivity on PC</strong>, resolving an issue with overly sensitive left and right analog sticks.</li>
<li data-section-id="o2c6d8" data-start="2235" data-end="2484" data-is-last-node=""><strong data-start="2239" data-end="2287">Fixed major anomaly and environmental issues</strong>, including emissions suddenly changing to clear weather, rain particles disappearing after loading, and anomalies appearing suddenly in front of the player.</li>
</ol>
<p>Once another patch is out, expect it here on MP1st.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/god-of-war-laufey-img1-600x338.jpg" alt="The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team" target="_blank">
                        The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation                    </a>
                </div>
                <div class="related-excerpt">
                    Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022">STALKER 2 Version 2.0.6 Pushed Out on September 18 Update 1.022</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/stalker-2-version-2-0-6-pushed-out-september-18-update-1-022/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314836</post-id>	</item>
		<item>
		<title>The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation</title>
		<link>https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team</link>
					<comments>https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team#comments</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 21:55:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AAA]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[God of War Laufey]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314835</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team">The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation</a></p>
<p>Bruce Straley, former Naughty Dog member and director of The Last of Us, has faced criticism after sharing his views on AAA games and God of War Laufey. Straley, who is now focused on indie development with Coven of the Chicken Foot as his new project, criticized the lack of new ideas and risks in [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team">The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team">The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation</a></p>
<p>Bruce Straley, former Naughty Dog member and director of <a href="https://mp1st.com/tag/the-last-of-us">The Last of Us</a>, has faced criticism after sharing his views on AAA games and <a href="http://mp1st.com/tag/god-of-war-laufey">God of War Laufey</a>.</p>
<p>Straley, who is now focused on indie development with Coven of the Chicken Foot as his new project, criticized the lack of new ideas and risks in big-budget games.</p>
<p>His comments about God of War Laufey later led him to apologize to the game&#8217;s team.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/playstation-has-killed-yet-another-the-last-of-us-multiplayer-project" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/The-Last-of-Us-Multiplayer-2-600x338.png" alt="PlayStation Has Killed Yet Another The Last of Us Multiplayer Project">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/playstation-has-killed-yet-another-the-last-of-us-multiplayer-project" target="_blank">
                        PlayStation Has Killed Yet Another The Last of Us Multiplayer Project                    </a>
                </div>
                <div class="related-excerpt">
                    It looks like PlayStation has canceled yet another The Last of Us project.                </div>
            </div>
        </div>
    </div>
    
<h2>Bruce Straley Says God of War Laufey Comments Were Taken Out of Context as He Apologizes to Team</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-311306" src="https://mp1st.com/wp-content/uploads/2026/07/God-of-war-laufey-Faye.webp" alt="God of War Laufey boring" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/07/God-of-war-laufey-Faye.webp 1920w, https://mp1st.com/wp-content/uploads/2026/07/God-of-war-laufey-Faye-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2026/07/God-of-war-laufey-Faye-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2026/07/God-of-war-laufey-Faye-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2026/07/God-of-war-laufey-Faye-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>In an interview with <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank" rel="noopener">Edge</a>, Straley talked about how few risks AAA games take, if they take any at all, using the new God of War as an example.</p>
<p>First, he praised its technical work, saying, “Every pixel is mindblowing. The amount of work and skill that&#8217;s gone into every single frame… I&#8217;ve made those kinds of games, and I&#8217;m still blown away.”</p>
<p>He also said, “I think the verbs and experiences we’re delivering in the triple-A space are—,” he stopped and laughed, “I wanna say boring.” He included all modern, big-budget games in this category.</p>
<p>His comments quickly spread and led to a lot of criticism. Because of this, he apologized on his X (formerly Twitter) account. He <a href="https://x.com/bruce_straley/status/2100959840080404712" target="_blank" rel="noopener">said</a>, &#8220;I want to apologize to the Laufey team for dragging you all into this uninvited &amp; unnecessary negative attention. I was trying to illustrate an industry concern &amp; my mistake of naming your game is being used out of context &amp; for clickbait. You don’t need this. I’m sorry. &#8221;</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/naughty-dog-confirms-they-are-not-done-with-the-last-of-us" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2025/04/the-last-of-us-part-2-remastered-image-3-600x338.jpg" alt="Naughty Dog Confirms They Are Not Done With The Last of Us">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/naughty-dog-confirms-they-are-not-done-with-the-last-of-us" target="_blank">
                        Naughty Dog Confirms They Are Not Done With The Last of Us                    </a>
                </div>
                <div class="related-excerpt">
                    While it&#039;s been six years since The Last of Us Part 2 was released, Naughty Dog hasn&#039;t exactly been forthcoming on the franchise&#039;s future.                </div>
            </div>
        </div>
    </div>
    
<p>In another <a href="https://x.com/bruce_straley/status/2100959858220781671" target="_blank" rel="noopener">tweet</a>, he called for the creation of new experiences, as Half-Life 2, Gears of War, BioShock, Uncharted 2 and, of course, The Last of Us did in their time.</p>
<p>He concluded by saying that &#8220;there’s a lack of good leadership, clear direction &amp; conviction from the ppl at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations w creators to steer our medium to innovate.&#8221;</p>
<p>In short, Straley argued that modern AAA games lack innovative gameplay because developers are afraid of taking risks. Do you agree with his view, or do you think AAA games can still offer new experiences to players?</p>
<p>Nonetheless, speaking of God of War Laufey, we remind you that <a href="https://mp1st.com/news/god-of-war-laufey-releases-feb-16-2027-next-kratos-game-after-it">the game is scheduled to launch in February next year</a>.</p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-last-of-us-online-reportedly-cost-naughty-dog-hundreds-of-millions-and-delayed-intergalactic" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/Intergalactic-The-Heretic-Prophet-600x338.png" alt="The Last of Us Online Reportedly Cost Naughty Dog Hundreds of Millions and Delayed Intergalactic">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-last-of-us-online-reportedly-cost-naughty-dog-hundreds-of-millions-and-delayed-intergalactic" target="_blank">
                        The Last of Us Online Reportedly Cost Naughty Dog Hundreds of Millions and Delayed Intergalactic                    </a>
                </div>
                <div class="related-excerpt">
                    We could have already been playing Intergalactic: The Heretic Prophet by now, or at least been much closer to its release, had Naughty Dog not spent years working on The Last of Us Online.                </div>
            </div>
        </div>
    </div>
    
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team">The Last of Us Director Apologizes for Using God of War Laufey as an Example of AAA Games’ Lack of Innovation</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/the-last-of-us-director-apologizes-to-god-of-war-laufey-team/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314835</post-id>	</item>
		<item>
		<title>Control Resonant Review &#8211; Sensing a Pattern</title>
		<link>https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern</link>
					<comments>https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern#comments</comments>
		
		<dc:creator><![CDATA[James Lara]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 12:59:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314415</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern">Control Resonant Review &#8211; Sensing a Pattern</a></p>
<p>While Control was a third-person action game that was released in 2019, we haven&#8217;t seen a follow-up to it, though we knew one is in development.  That changes with Control Resonant, though it&#8217;s one that deviates heavily from the first game in the series. Resonant is an open-ended action-RPG that relies heavily on grinding, skill-building, [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern">Control Resonant Review &#8211; Sensing a Pattern</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern">Control Resonant Review &#8211; Sensing a Pattern</a></p>
<p></p>
<p>While Control was a third-person action game that was released in 2019, we haven&#8217;t seen a follow-up to it, though <a href="https://mp1st.com/news/alan-wake-3-may-payne-1-2-remake-control-2-release-mentioned-in-analyst-report">we knew one is in development</a>. </p>
<p>That changes with Control Resonant, though it&#8217;s one that deviates heavily from the first game in the series. Resonant is an open-ended action-RPG that relies heavily on grinding, skill-building, which is something players didn&#8217;t need to trouble themselves with in the first game.</p>
<p>Does it work? For the most part, Resonant does stay in control.</p>
<p></p>
<h2>Breaking Free From the Oldest House</h2>
<p>If you&#8217;d told me a few years ago that the sequel to Control would be an action-adventure RPG in the vein of Devil May Cry or God of War, I probably would have laughed and called you crazy. A sequel that switches into an entirely different genre? It sounds like a disaster waiting to happen, and in most cases, fans would immediately reject the idea. But as we&#8217;ve seen over the last decade, Remedy, the famed studio behind the Max Payne franchise, has built a track record with titles unafraid to take massive, creative risks, including Alan Wake, Quantum Break, and Control. </p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/control-resonant-length-combat-details-inspiration-devil-may-cry" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/Control-Resonant--600x338.jpg" alt="Control Resonant Reveals Its Length, Combat Details and How It Draws Inspiration from Devil May Cry">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/control-resonant-length-combat-details-inspiration-devil-may-cry" target="_blank">
                        Control Resonant Reveals Its Length, Combat Details and How It Draws Inspiration from Devil May Cry                    </a>
                </div>
                <div class="related-excerpt">
                    Remedy has shared new details about Control Resonant, including how long the game will take to complete and the main inspirations behind its hack-and-slash combat system.                </div>
            </div>
        </div>
    </div>
    
<p data-path-to-node="0">Then came Alan Wake 2, arguably Remedy&#8217;s best work so far, and proof that sometimes change is good. But this wasn&#8217;t just a matter of changing settings and introducing new characters. No, this was Remedy taking things up a notch, embracing a new vision, not just for the franchise, but for the studio as a whole. Pivoting a beloved cult classic from a linear, run-and-gun psychological thriller into a suffocating survival horror. In hindsight, the change made a whole lot of sense, but it was interesting to see nonetheless, and it was a genre shift that fully allowed Remedy to embrace a new medium of storytelling. We saw a great deal of it in the original Control, but Alan Wake 2 really took things up to a whole other level- well, more like a dimension, </p>
<p>So coming off Alan Wake 2, Control Resonant has a lot to live up to. Understandable, since this is not only the next game in the ever-growing Remedy universe, but also a sequel to one of the most mind-bending games Remedy has ever made: Control. All I can really say is, things get weird, like, really weird, and if you&#8217;ve been a fan of Remedy&#8217;s last few games, then you know being weird is actually a very good thing. </p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314777" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-4-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p>Control Resonant&#8217;s story kicks off sometime after the events of the original game. Tasked with containing the Hiss — a paranormal anomaly that threatens humanity&#8217;s very existence— Jesse Faden, Director of the Federal Bureau of Control (FBC), suddenly goes missing. As expected, chaos ensues, and soon the Hiss escapes its new prison, The Oldest House, and runs rampant across Manhattan. But they aren&#8217;t the only threat to make it out, as a new dimensional being has also found its way out and begins waging war for control of the city. Where the Hiss seeks to possess anyone and anything, this new threat wants to patternize, which is essentially to duplicate, anything it comes in contact with, thus creating a warped version of Manhattan that feels like it&#8217;s right out of Christopher Nolan&#8217;s movie, Inception.</p>
<p>Coincidentally, Jesse Faden&#8217;s brother, Dylan Faden, who&#8217;s been under the Hiss&#8217;s control and stuck in a coma since the ending of the first game, wakes up to find this twisted, patterned version of Manhattan.</p>
<p>It&#8217;s a lot to take in, and Remedy includes a recap of the first game for those who need a refresher (new players, go play Control first). But for those who do remember, I&#8217;m sure you have lots of questions, like what happened to Jesse or how Dylan is now a &#8220;good guy.&#8221; Well, I&#8217;m not here to spoil any of that, but rest easy knowing Resonant answers plenty of burning questions while also introducing new ones to theorize about until the next game. </p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/remedy-explains-reasons-control-resonants-physical-disc-release-delay" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-5-600x338.jpg" alt="Remedy Explains One of the Reasons for Control Resonant&#039;s Physical Disc Release Delay">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/remedy-explains-reasons-control-resonants-physical-disc-release-delay" target="_blank">
                        Remedy Explains One of the Reasons for Control Resonant&#039;s Physical Disc Release Delay                    </a>
                </div>
                <div class="related-excerpt">
                    Remedy Entertainment&#039;s Control Resonant is releasing in just a couple of weeks, and while there&#039;s plenty to be excited about, there&#039;s one thing the game will be skipping this month: a physical release.                </div>
            </div>
        </div>
    </div>
    
<p>From a narrative standpoint, Resonant is very similar to the way Control told its story. It&#8217;s heavy on narrative, but not quite told in a straightforward, hand-holding way. There are plenty of cutscenes and set pieces, but most of the story comes through gameplay, finding case notes, taking on side quests, and talking with NPCs across Manhattan. Fans of the first game will no doubt love this approach, though those coming out of Alan Wake 2 will probably notice the shift in pacing right away. Control wasn&#8217;t much for exposition dumping either, but Alan Wake 2 took a far more cinematic approach that forced you to slow down, piece together clues on a case board, and soak in every drop of psychological dread. Of course, being a survival-horror game drove that, and Remedy takes that kind of genre approach with Resonant, with its foot firmly on the gas. </p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314782" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-9-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p>It&#8217;s not a complaint; it&#8217;s meant to set expectations for those coming from Alan Wake 2. </p>
<p>One thing that has stayed true in Resonant is Remedy&#8217;s unwavering approach to unapologetic, full-throttle weirdness. Seeing what has become of Manhattan feels like a surreal fever dream where every rule of basic logic and architectural sanity has been tossed out the window. But this is a Remedy game, so naturally, someone notices it lying on the curb, asks, &#8216;Hey, who threw this here?&#8217;, and chucks it straight back at you at terminal velocity. There&#8217;s a lot of madness to explore, with traversal abilities that will literally have you flying and running on walls. </p>
<p data-path-to-node="10">Control was already the closest thing we saw to an SCP Foundation game, and I&#8217;m glad to see Remedy further leaning into that idea, not only with the story, but in the world too. It&#8217;s a high-level containment breach that has spilled into every corner of this city, and Remedy gets weird, very weird, with it at every chance they get. Now there are mundane activities, naturally; all games have them. But when you come across something that&#8217;s done really well, and trust me, there&#8217;s plenty of unique quests to take, it hits with the exact kind of brilliant absurdity that has become Remedy&#8217;s defining signature. Plenty of secrets and stories await in the world of Resonant, and I enjoyed every minute of exploration and solving FBC cases in my 26-hour playthrough. </p>
<p data-path-to-node="10">Remedy has been pretty locked in on telling a story in the last few games, so I wasn&#8217;t worried about that. I was, however, worried about the combat itself, and I&#8217;m a bit mixed on it for a few reasons. </p>
<h2>I Ate the Mold, and I Liked It</h2>
<p>Perhaps the biggest change with Resonant is the combat. Now, I wasn&#8217;t overly fond of how the first Control played, as I always felt like it wanted to play more like a fast-paced action game rather than a shooter, but was trapped in a shooting-gallery loop. It&#8217;s not to say it was bad, because there is a lot to it when you really start to explore all it has to offer, but restricting Jesse mainly to her service weapon (gun) and a handful of cooldown abilities always felt like it was coming up short of its full potential for me. </p>
<p>It wanted to be a superhero game without fully committing to giving you the cape.</p>
<p data-path-to-node="1"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314798" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-25.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-25.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-25-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-25-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-25-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-25-1536x864.png 1536w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p data-path-to-node="1">Again, I didn&#8217;t dislike Control&#8217;s combat; I&#8217;m just saying it could have been much more, and if there&#8217;s proof of that, well, Control Resonant is it. </p>
<p data-path-to-node="1">With Control Resonant, Remedy moves past the ranged service weapon to a closer, more personal weapon of power, the Aberrant. A shapeshifting weapon that grows stronger when you defeat Resonants (bosses). It has many forms and abilities, though the game makes you pick and choose rather than giving you access to it all at once. But the Aberrant isn&#8217;t the only weapon that Dylan has at his disposal, and his Hiss abilities also come into play, granting him telekinesis, such as a dash, double jump, gliding, and even a faster run. He also gets traversal abilities, such as shifting between walls (more on this later) and an ability known as Reach that, in some ways, acts as a grapple to specific spots. You can use Shift and Reach together, which makes traversal and combat feel trippy. </p>
<p data-path-to-node="1">    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/max-payne-remakes-full-production" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/08/Max-Payne-remakes-2-600x337.jpg" alt="Max Payne 1 and 2 Remakes Still in Full Production Years After Announcement, Alan Wake 2 and Control Resonant Reach New Milestones">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/max-payne-remakes-full-production" target="_blank">
                        Max Payne 1 and 2 Remakes Still in Full Production Years After Announcement, Alan Wake 2 and Control Resonant Reach New Milestones                    </a>
                </div>
                <div class="related-excerpt">
                    It has been more than four years since Remedy and Rockstar announced the Max Payne 1 and 2 remakes, and while there is still no release date, Remedy has once again confirmed that both games are still in full production.                </div>
            </div>
        </div>
    </div>
    </p>
<p data-path-to-node="1">The combat itself plays very much like a slowed-down Devil May Cry. I would have loved to see it speed up as you progress, since it feels slower than it should be. Overall, I really dig Resonant&#8217;s combat, as it&#8217;s fun and stylish, turning every skirmish into a chaotic, physics-defying spectacle.</p>
<p data-path-to-node="1">To me, this feels like the combat Remedy wanted in the original Control. So why do I feel so mixed about it? Well, there are a few things. </p>
<p data-path-to-node="1">I&#8217;ll start with the smaller one: the Shift ability. Being able to shift your plane, walking and running on walls, sounds fun, and it is, as well as looking pretty cool. The problem is that it feels far too restrictive, as you can only use it in certain zones. I don&#8217;t think there&#8217;s a lore reason for it; it&#8217;s just how the game is built. It would definitely help cut map traversal in half, which can become a chore if you aren&#8217;t using fast travel points. It&#8217;s not a big deal, but I would love to see the ability expanded much more than it currently is. Later in the game, it gets used a lot, which I quite enjoyed. </p>
<p data-path-to-node="1">But the main reason I&#8217;m mixed about the combat has more to do with its progression and how the game handles the RPG part. Enemies are complete sponges, and they take forever to take down. I can understand a boss, and on rare occasions, if it&#8217;s meant to be a special elite enemy, but the elite enemies are basically standard spawns. This makes combat drag on longer than it should and, in many ways, pads the intended experience with wasted hours. I played through Resonant the way Remedy intended, and I honestly think they need to tweak and balance the experience more. </p>
<p data-path-to-node="1"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314776" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-3-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p data-path-to-node="1">It&#8217;s not a hard game (no difficulty options) at all; it&#8217;s just easy to die because so many enemies take forever to defeat. So you&#8217;re constantly going from one long skirmish to another. I did end up starting a fresh save (not a New Game Plus run) after beating the game the first time around, though this time I decided to tweak the damage multiplier in the assist mode options. Remedy doesn&#8217;t recommend using these for your first run, and I agree, since they include a handful of options that essentially turn god mode on, but tweaking the damage multiplier lets you adjust it enough to make enemies less spongy. I found I had more fun with encounters using some of the tuned settings, and I honestly think Remedy should make these encounters less grindy. </p>
<p data-path-to-node="1">Don&#8217;t take that as me saying to make it easier. Remedy wanted to make an RPG here. I get that, but I think combat flows better when it doesn&#8217;t feel like every encounter will last hours (exaggerating). At the very least, the options are there to tweak it, but I would have preferred the base experience to be better balanced. I think the combat is great, and the core mechanics are some of the most satisfying Remedy has ever put together, but the encounter pacing often works against that brilliance. What&#8217;s the point of making you a superhero when almost every enemy is just as strong as you, if not stronger, at every encounter? There&#8217;s a balance to be made here, but at least there are options to do that, and even if there weren&#8217;t, this is something that can be addressed if it&#8217;s an issue for the majority. It&#8217;s just how I feel about it, so who knows; maybe most care, and if that&#8217;s the case, then yeah, you&#8217;ve got a pretty kick-ass combat system waiting for you. I know when it doesn&#8217;t feel bogged down by enemy sponges, it feels absolutely fantastic. Take that as you will. </p>
<h2 data-path-to-node="1">Northlight Engine Continues to Impress</h2>
<p>The tech wizards at Remedy keep pushing their in-house engine, Northlight, to the limit, and what they&#8217;ve managed to achieve with Resonant is very impressive. Mind you, graphically speaking, Alan Wake 2 is probably still their &#8220;best-looking&#8221; game, but you could argue that&#8217;s because of its smaller scale and more &#8220;linear&#8221; structure. Smaller environments and a much closer perspective- yeah, Remedy is going to be putting more attention on details there than on something much bigger in scale. </p>
<p>But even so, Resonant impresses visually as a semi-open world, or, as Remedy describes it, open-ended. It features large, connected zones you can freely roam between once unlocked, but it&#8217;s not an open world or a sandbox game. That&#8217;s beside the point; the environments in Resonant are massive. It&#8217;s Manhattan, after all, so scale matters, but with everything going on in the story, that scale is amplified, making an already large borough even larger. </p>
<p>I mentioned before that this interpretation of Manhattan looks like something out of Inception, with buildings being mirrored and folded overhead at impossible angles. It creates a jaw-dropping visual spectacle where the sky is just another avenue of traffic, with skyscrapers looking down at you. It&#8217;s stunning, but I think what&#8217;s more impressive is how densely populated it is. Not by human NPCs, but rather by the enemies as well as small flying objects that even react to what&#8217;s going on. </p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314793" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-20.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-20.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-20-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-20-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-20-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-20-1536x864.png 1536w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p>I&#8217;m quite impressed by what Remedy has achieved with the engine, with even full path tracing support available to make the visuals even more beautiful. But what impresses me even more is how smoothly the game runs. We&#8217;ve tested a few builds, from a 3070 up to a 5080, and as with any PC game, you should be fine-tuning the settings for an optimized experience, meaning don&#8217;t just crank everything to max and expect it to just work. Even so, on medium, high, and ultra; 1080p, 1440p, and 4K; and targeting 60 FPS, the game never really had any hitches on our system, aside from a few rare instances.</p>
<p>It&#8217;s hard to talk about some of the game&#8217;s technical aspects without dipping into spoilers too, but the particle effects and the amount of dimension warping in this game. I&#8217;m just astonished that A, it runs so damn flawlessly, and B, the folks at Remedy somehow manage to animate some of these things. It&#8217;s ridiculous, and I can&#8217;t imagine the hours the developers put in to make some of the stuff in this game work the way it does. That, and the fact that the game ran flawlessly from start to end for me. </p>
    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/remedy-explains-difference-of-aa-to-aaa-games-to-the-studio" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2025/03/FBC-Firebreak-5-600x338.png" alt="Remedy Explains Difference of AA to AAA Games to the Studio">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/remedy-explains-difference-of-aa-to-aaa-games-to-the-studio" target="_blank">
                        Remedy Explains Difference of AA to AAA Games to the Studio                    </a>
                </div>
                <div class="related-excerpt">
                    

While gamers might be familiar with the term &quot;AAA&quot; (triple A) when it comes to games, the term &quot;AA&quot; (double A) isn&#039;t used as much.                </div>
            </div>
        </div>
    </div>
    
<p>For PlayStation 5 owners (I&#8217;m playing with the PS5 Pro), there are quality (30 FPS), performance (60 FPS), and balanced (40 FPS with 120Hz enabled) modes available. Quality mode definitely looks good, but I don&#8217;t think it&#8217;s worth the performance cost for the type of game it is. Balance mode is the sweet spot for those wanting a mix of good visuals and performance, but even then performance mode looks stunning. So I&#8217;d probably recommend sticking with that mode.</p>
<p>Steam Deck players, it does run, but it&#8217;s far from smooth. With handheld preset, which is everything cranked down to their lowest settings, the FPS does struggle to hold something steady. Even setting the resolution to the lowest, where it looks like a mess of pixels, the FPS does tend drop once enemies show up. Fingers crossed Remedy continues to optimize the experience, as I&#8217;m sure many Steam Deck players would love to play this on the go. That, and it opens it up to the possibility of a Switch 2 port if it could run smoothly on the weaker hardware. </p>
<h2>A Pattern I&#8217;d Gladly Like to See Continue</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314794" src="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-21.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-21.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-21-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-21-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-21-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Control-Resonant-Review-21-1536x864.png 1536w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p>I had my worries after seeing that the follow-up to Control was essentially an entirely different game. A new genre, a new protagonist, and basically an entirely new story. Not many IPs get to pull that off, and in fact, would essentially be the knock-on-death door. But Remedy is a studio that isn&#8217;t afraid to answer that door, kick it wide open, and invite whatever multidimensional nightmare is waiting on the other side directly into the living room. That&#8217;s why so many love them: they refuse to stay inside the creative lines, which often leads to some of the most memorable, bold experiences in modern gaming—and Control Resonant is no exception.</p>
<p>It&#8217;s not without its faults, addressable ones, mind you, but all in all, Control Resonant is yet another must-play recommendation for a Remedy-developed game, a pattern I hope to see continue with future releases. </p>
<div class="review-box three-column">
  <div class="review-inner">

    <!-- PROS -->
        <div class="review-col review-pros">
      <h4 class="review-header">Pros</h4>
      <ul>
                  <li>Incredible world and narrative that gets all kind of weird.</li>
                  <li>Boss fights are amazing in this one.</li>
                  <li>The music is great.</li>
                  <li>Fun, trippy traversal combining the Shift and Reach abilities.</li>
                  <li>Incredible Northlight engine showcase with stellar physics, path tracing, and flawless performance across PC and PS5 Pro.</li>
              </ul>
    </div>
    

    <!-- VERDICT (CENTER COLUMN) -->
    <div class="review-col review-center">
              <div class="review-badge-img">
          <img decoding="async" src="https://mp1st.com/wp-content/uploads/2021/09/mp1st-editors-choice-badge.png" 
               alt="Editor’s Choice Badge">
        </div>
      
      <div class="review-verdict-label">Verdict</div>

              <div class="review-score">
          8.5<span>/10</span>
        </div>
      
              <div class="review-verdict-text">
          Control Resonant as a sequel shouldn&#039;t work; who&#039;d have thought a follow-up to a third-person action game should be an action-RPG? But yet, here we are, and it does, which shows how much talent Remedy has in designing fun games. This is another game that should be on your radar and builds upon the universe Remedy has created.        </div>
          </div>


    <!-- CONS -->
        <div class="review-col review-cons">
      <h4 class="review-header">Cons</h4>
      <ul>
                  <li>Spongy enemy health pools drag out encounters and hurt combat pacing.</li>
                  <li>The Shift wall-running ability is disappointingly restricted to specific structures.</li>
              </ul>
    </div>
    
  </div>
</div>
    
<hr />
<p><em>Control Resonant review code was provided by the publisher for review purposes. You can <a class=" tbl-vignette-handled " href="https://mp1st.com/mp1st-review-policy-scoring">read MP1st’s review and scoring policy right here.</a></em></p><p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern">Control Resonant Review &#8211; Sensing a Pattern</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/reviews/control-resonant-review-sensing-a-pattern/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314415</post-id>	</item>
		<item>
		<title>Armored Core 6 Update 1.10/1.010 Rolled Out on September 18</title>
		<link>https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18</link>
					<comments>https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 11:32:55 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[armored core VI: fires of rubicon]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314828</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18">Armored Core 6 Update 1.10/1.010 Rolled Out on September 18</a></p>
<p>Aside from Elden Ring Nightreign, FromSoftware has also rolled out a game update for Armored Core 6: Fires of Rubicon today. September 18. Now, before anyone gets excited, we haven&#8217;t seen a tangible update for the game since last year, and even then, there wasn&#8217;t any new content pushed out, so temper those expectations when [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18">Armored Core 6 Update 1.10/1.010 Rolled Out on September 18</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18">Armored Core 6 Update 1.10/1.010 Rolled Out on September 18</a></p>
<p>Aside from <a href="https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18">Elden Ring Nightreign</a>, FromSoftware has also rolled out a game update for Armored Core 6: Fires of Rubicon today. September 18.</p>
<p>Now, before anyone gets excited, we haven&#8217;t seen a tangible update for the game <a href="https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-009-game-balance">since last year</a>, and even then, there wasn&#8217;t any new content pushed out, so temper those expectations when you download <strong>Armored Core 6 update 1.10/1.010</strong>.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    </p>
<h2>Armored Core 6 Receives a New Update After a Year as Version 1.10/1.010</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-251542" src="https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson.jpg" alt="Armored Core VI: Fires of Rubicon Update 1.006" width="1800" height="900" srcset="https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson.jpg 1800w, https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson-300x150.jpg 300w, https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson-600x300.jpg 600w, https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson-768x384.jpg 768w, https://mp1st.com/wp-content/uploads/2024/02/armored-core-6-homer-simpson-1536x768.jpg 1536w" sizes="auto, (max-width: 1800px) 100vw, 1800px" /></a></p>
<p>Same as with Nightreign, today&#8217;s patch for Armored Core 6 is just for PlayStation platforms (PS4, PS5). As to what it does, FromSoftware shared: &#8220;The #ARMOREDCORE PlayStation servers will undergo maintenance on Sept. 18, to deploy a hotfix to improve security &amp; network stability. No additional content is included.&#8221;</p>
<p>That&#8217;s about it. Given the time that has passed, we&#8217;re not expecting any new content for the mech game, though we&#8217;d love to be proven wrong.</p>
<p>Given how Armored Core 6&#8217;s sales <a href="https://mp1st.com/news/armored-core-6-sales-performed-beyond-expectations-last-quarter-according-to-kadokawa">surpassed parent company Kadokawa&#8217;s expectations</a>, we should see another entry at some point in the future &#8212; at least logical sense points to it.</p>
<p>If FromSoftware releases another patch, we&#8217;ll be sure to let our readers know.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/04/PhysintPoster-600x338.png" alt="Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                        Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed                    </a>
                </div>
                <div class="related-excerpt">
                    Following the shift of Hideo Kojima&#039;s espionage game Physint from PlayStation to Xbox, it seems things are moving at a much brisker pace, as Kojima has now confirmed who&#039;ll be playing the lead role in the game.                </div>
            </div>
        </div>
    </div>
    </p>
<p>&nbsp;</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18">Armored Core 6 Update 1.10/1.010 Rolled Out on September 18</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/armored-core-6-update-1-10-1-010-rolled-out-september-18/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314828</post-id>	</item>
		<item>
		<title>Elden Ring Nightreign Update 1.23/1.003.004 Released for PlayStation on September 18</title>
		<link>https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18</link>
					<comments>https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 09:50:04 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Elden Ring Nightreign]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314820</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18">Elden Ring Nightreign Update 1.23/1.003.004 Released for PlayStation on September 18</a></p>
<p>FromSoftware hasn&#8217;t released a game update for Elden Ring Nightreign for months, but that changes today, September 18. However, before anyone gets too excited, this is a minor patch that doesn&#8217;t bring any new gameplay content. The patch is out on the PS4 and PS5, and shows up as Elden Ring Nightreign update 1.23/1.003.004, respectively. [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18">Elden Ring Nightreign Update 1.23/1.003.004 Released for PlayStation on September 18</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18">Elden Ring Nightreign Update 1.23/1.003.004 Released for PlayStation on September 18</a></p>
<p>FromSoftware hasn&#8217;t released a game update for <a href="https://mp1st.com/tag/elden-ring-nightreign">Elden Ring Nightreign</a> for months, but that changes today, September 18.</p>
<p>However, before anyone gets too excited, this is a minor patch that doesn&#8217;t bring any new gameplay content. The patch is out on the PS4 and PS5, and shows up as Elden Ring Nightreign update 1.23/1.003.004, respectively.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/04/PhysintPoster-600x338.png" alt="Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                        Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed                    </a>
                </div>
                <div class="related-excerpt">
                    Following the shift of Hideo Kojima&#039;s espionage game Physint from PlayStation to Xbox, it seems things are moving at a much brisker pace, as Kojima has now confirmed who&#039;ll be playing the lead role in the game.                </div>
            </div>
        </div>
    </div>
    </p>
<h2>Elden Ring Nightreign Receives Update on September 18</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-276041" src="https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9.jpg 1920w, https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2024/12/Elden-Ring-Nightreign-image-9-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per FromSoftware, today&#8217;s patch does the following: &#8220;The #ELDENRING #NIGHTREIGN PlayStation servers will undergo maintenance on Sept. 18 to deploy a hotfix to improve security &amp; network stability.<br />
No additional content is included.&#8221;</p>
<p>As you can see, it&#8217;s more for stability than anything else.</p>
<p>Will we see more Elden Right Nightreign content or updates? It sure doesn&#8217;t seem like it given FromSoftware has been quiet on that front for months now.</p>
<p>Interestingly enough, the OG Elden Ring <a href="https://mp1st.com/title-updates-and-patches/elden-ring-tarnished-edition-update-patch-1-018-for-version-1-17">received an update for the Tarnished Edition content</a>, and even a <a href="https://mp1st.com/title-updates-and-patches/elden-ring-version-1-17-1-out-minor-update-1-018-001">hotfix</a>.</p>
<p>Speaking of PlayStation, <a href="https://mp1st.com/news/playstation-store-tokyo-game-show-sale-kicks-off">the Tokyo Game Show sale is still ongoing on the PSN Store,</a> and you can check our list to see if there&#8217;s anything there worth buying.</p>
<p>If FromSoftware announces anything new for Nightreign, we&#8217;ll be sure to let our readers know.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/media-molecule-1-600x338.png" alt="Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                        Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects                    </a>
                </div>
                <div class="related-excerpt">
                    Four months ago, we reported that LittleBigPlanet developer Media Molecule was busy toiling away on a new IP with &quot;open-world content.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18">Elden Ring Nightreign Update 1.23/1.003.004 Released for PlayStation on September 18</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/elden-ring-nightreign-update-1-23-1-003-004-released-playstation-on-september-18/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314820</post-id>	</item>
		<item>
		<title>Metal Gear Solid 4 Update 1.004.003 and Peace Walker Update 1.301 Released on September 18</title>
		<link>https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18</link>
					<comments>https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 09:38:48 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Metal Gear Solid Peace Walker]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314824</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18">Metal Gear Solid 4 Update 1.004.003 and Peace Walker Update 1.301 Released on September 18</a></p>
<p>Konami has pushed out game updates for the titles included in the Metal Gear Solid Master Collection Vol. 2, and this is to apply bug fixes. Players will see the Metal Gear Solid 4 update 1.004.003 available for download today, as well as Peace Walker update 1.301, as separate downloads. Check out the official changelog [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18">Metal Gear Solid 4 Update 1.004.003 and Peace Walker Update 1.301 Released on September 18</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18">Metal Gear Solid 4 Update 1.004.003 and Peace Walker Update 1.301 Released on September 18</a></p>
<p>Konami has pushed out game updates for the titles included in the Metal Gear Solid Master Collection Vol. 2, and this is to apply bug fixes.</p>
<p>Players will see the <strong>Metal Gear Solid 4 update 1.004.003</strong> available for download today, as well as <strong>Peace Walker update 1.301</strong>, as separate downloads.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/metal-gear-solid-4-remaster-has-otacon-saying-new-voice-lines-regarding-swapping-discs-and-being-digital-only" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/08/Metal-Gear-Solid-4-PC-1-600x338.png" alt="Metal Gear Solid 4 Remaster Has Otacon Saying New Voice Lines Regarding Swapping Discs and Being Digital-Only">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/metal-gear-solid-4-remaster-has-otacon-saying-new-voice-lines-regarding-swapping-discs-and-being-digital-only" target="_blank">
                        Metal Gear Solid 4 Remaster Has Otacon Saying New Voice Lines Regarding Swapping Discs and Being Digital-Only                    </a>
                </div>
                <div class="related-excerpt">
                    Metal Gear Solid Master Collection Vol.                </div>
            </div>
        </div>
    </div>
    </p>
<p>Check out the official changelog for both titles below.</p>
<h2>Metal Gear Solid 4 Update 1.004.003 Fixes Nasty Progression Issue</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-312791" src="https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4.png 3840w, https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/08/Metal-gear-Solid-4-Review-4-1536x864.png 1536w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Here are the fixes per Konami:</p>
<p>The main update contents are as follows.<br />
For details, please check the &#8220;Announcements&#8221; within the game.</p>
<p>PlayStation®5 version *METAL GEAR SOLID 4 GUNS OF THE PATRIOTS (Master Collection Version)* Ver.1.4.1 Fix Details</p>
<ul>
<li>Fixed an issue where progress could become impossible in Act.3 under certain conditions</li>
<li>Fixed minor issues and made adjustments</li>
</ul>
<p>In addition to that, Metal Gear Solid Peace Walker also received a client-side patch today.</p>
<h3>Metal Gear Solid Peace Walker Minor Fixes for Sept. 18</h3>
<p>PlayStation®5 version *METAL GEAR SOLID PEACE WALKER (Master Collection Version)* Ver.1.3.1/<br />
Steam® version *METAL GEAR SOLID PEACE WALKER (Master Collection Version)* Ver.1.3.2 Fix Details</p>
<ul>
<li>Changed the search method when executing &#8220;SEARCH HOST&#8221;</li>
<li>Fixed minor issues and made adjustments</li>
</ul>
<p>Given the two titles are closed-off experiences, we&#8217;re not expecting a lot of title updates to be released for &#8217;em.</p>
<p>If you&#8217;re on the fence, <a href="https://mp1st.com/reviews/metal-gear-solid-master-collection-vol-2-review-this-is-good-isnt-it">check out our review</a> where our own Jimmy Lara states, &#8220;Whether you’re a long-time veteran returning to watch the sun set on Solid Snake’s final mission or a newcomer finally getting the chance to experience the complete timeline from start to finish, Metal Gear Solid: Master Collection Vol. 2 is an absolute must-play. It honors Kojima’s original cinematic vision while stripping away the technical limitations of 2008, delivering a definitive package that ensures Snake’s legendary farewell will live on for generations to come.&#8221;</p>
<p>In related news, it seems Konami is set on rebooting Metal Gear, Castlevania, and other IPs <a href="https://mp1st.com/news/konami-hints-reboots-metal-gear-castlevania-suikoden-important-initiatives-pillars">based on what the company said recently.</a></p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/metal-gear-solid-master-collection-vol-2-side-by-side-comparison-heres-how-much-the-visuals-have-changed-18-years-later" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/08/Metal-Gear-Solid-4-600x338.png" alt="Metal Gear Solid Master Collection Vol. 2 Side-by-Side Comparison: Here&#039;s How Much the Visuals Have Changed 18 Years Later">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/metal-gear-solid-master-collection-vol-2-side-by-side-comparison-heres-how-much-the-visuals-have-changed-18-years-later" target="_blank">
                        Metal Gear Solid Master Collection Vol. 2 Side-by-Side Comparison: Here&#039;s How Much the Visuals Have Changed 18 Years Later                    </a>
                </div>
                <div class="related-excerpt">
                    Next week, Metal Gear Solid fans will be able to play the latest game under the franchise brand with the release of Metal Gear Solid Master Collection Vol.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18">Metal Gear Solid 4 Update 1.004.003 and Peace Walker Update 1.301 Released on September 18</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/metal-gear-solid-4-update-1-004-003-peace-walker-update-1-301-release-d-september-18/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314824</post-id>	</item>
		<item>
		<title>Crimson Desert Update 1.000.542 for Version 2.03.00 Brings Bug Fixes on September 17</title>
		<link>https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17</link>
					<comments>https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 02:36:14 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314802</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17">Crimson Desert Update 1.000.542 for Version 2.03.00 Brings Bug Fixes on September 17</a></p>
<p>Pearl Abyss has rolled out Crimson Desert update 1.000.542 on consoles and PC, and this is to bring the game to version 2.03.00. While this doesn&#8217;t bring any new features, it does apply a significant amount of bug fixes to gameplay content and technical aspects. For the official patch notes, read on. Crimson Desert Update [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17">Crimson Desert Update 1.000.542 for Version 2.03.00 Brings Bug Fixes on September 17</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17">Crimson Desert Update 1.000.542 for Version 2.03.00 Brings Bug Fixes on September 17</a></p>
<p>Pearl Abyss has rolled out <strong>Crimson Desert update 1.000.542</strong> on consoles and PC, and this is to bring the game to version 2.03.00.</p>
<p>While this doesn&#8217;t bring any new features, it does apply a significant amount of bug fixes to gameplay content and technical aspects.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/07/The-Blood-of-Dawnwalker-1-600x338.jpg" alt="The Blood of Dawnwalker New Game Plus Addition Confirmed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition" target="_blank">
                        The Blood of Dawnwalker New Game Plus Addition Confirmed                    </a>
                </div>
                <div class="related-excerpt">
                    While The Blood of Dawnwalker was just released earlier this month, developer Rebel Wolves has been busy pumping out fixes for some of the game&#039;s nagging issues.                </div>
            </div>
        </div>
    </div>
    </p>
<p>For the official patch notes, read on.</p>
<h2>Crimson Desert Update 1.000.542 Brings Gameplay Improvements</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3.webp"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-310281" src="https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3.webp" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3.webp 1920w, https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2026/07/crimson-desert-riding-a-bear-3-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<div><strong>Main Improvements</strong></div>
<div>
<hr class="cd_tpl_divider" />
</div>
<div><strong>Content</strong></div>
<ul>
<li>Improved the game so that when starting a new game from an existing save data, 1,000 or more silver is now awarded as stackable silver pouches.</li>
<li>Added a &#8220;Precise Movement&#8221; feature to Photo Mode, that allows finer camera control.</li>
<li>Fixed an issue where the opponent&#8217;s horse would move too quickly during horse races.</li>
<li>Fixed an issue where certain missions that required a waiting period could be progressed immediately.</li>
<li>Fixed an issue where combat missions would be canceled upon saving and loading after being dispatched.</li>
<li>Improved the &#8216;Lumberjacks&#8217; Witness Report&#8217; poster to continuously spawn if it has not been read.</li>
<li>Fixed an issue where the guide NPC would spawn in an incorrect location when retrying the &#8216;Shadowed Secrets&#8217; quest.</li>
</ul>
<div><strong>Controls</strong></div>
<ul>
<li>Fixed an issue where QTE behavior would differ depending on the key/button pressed after being grabbed by a bear.</li>
<li>Adjusted the input key/button for Skill Details in the Stables and Pet Management menus.</li>
<li>Fixed an issue where the character could not be controlled during the &#8216;Investigate the mysterious voice&#8217; quest.</li>
<li>Fixed an issue where the player would freeze when using certain items while on a mount.</li>
</ul>
<div><strong>Combat / Action</strong></div>
<ul>
<li>Improved Water Stride to allow jumping.</li>
<li>Improved Water Stride to allow sliding when equipping Vaporwalker.</li>
<li>Fixed an issue where enemies knocked back during combat would not fall off cliffs in certain situations.</li>
<li>Fixed an issue where excessive fall damage would be taken when dismounting from A.T.A.G. while midair.</li>
</ul>
<div><strong>UI</strong></div>
<ul>
<li>Fixed an issue where certain UI text jittered while scrolling.</li>
<li>Fixed an issue where some UI text would appear abnormally.</li>
</ul>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    </p>
<div><strong>Graphics / Settings</strong></div>
<ul>
<li>Updated the NVIDIA Streamline SDK to 2.14.1, applying the latest transformer model to DLSS Ray Reconstruction.</li>
</ul>
<div><strong>Localization</strong></div>
<ul>
<li>Fixed various localization errors and improved localization quality across all languages.</li>
</ul>
<div><strong>Others</strong></div>
<div>
<hr class="cd_tpl_divider" />
</div>
<ul>
<li>Fixed an issue where visual noise on armor was particularly noticeable indoors.</li>
<li>Fixed an issue where horses appeared unnatural after equipping certain bardings.</li>
</ul>
<p>Expect patches to center more on bug fixes, as Pearl Abyss pours its energy on for the <a href="https://mp1st.com/news/crimson-desert-charting-the-unknown-dlc-releases-october-15">Chartering the Unknown DLC set to sail out on October 15</a>.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/04/PhysintPoster-600x338.png" alt="Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                        Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed                    </a>
                </div>
                <div class="related-excerpt">
                    Following the shift of Hideo Kojima&#039;s espionage game Physint from PlayStation to Xbox, it seems things are moving at a much brisker pace, as Kojima has now confirmed who&#039;ll be playing the lead role in the game.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17">Crimson Desert Update 1.000.542 for Version 2.03.00 Brings Bug Fixes on September 17</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/crimson-desert-update-1-000-542-for-version-2-03-00-brings-bug-fixes-september-17/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314802</post-id>	</item>
		<item>
		<title>The Blood of Dawnwalker New Game Plus Addition Confirmed</title>
		<link>https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition</link>
					<comments>https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 21:02:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Blood of Dawnwalker]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314758</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition">The Blood of Dawnwalker New Game Plus Addition Confirmed</a></p>
<p>While The Blood of Dawnwalker was just released earlier this month, developer Rebel Wolves has been busy pumping out fixes for some of the game&#8217;s nagging issues. Thankfully, that&#8217;s not all the studio is cooking up, as the promised post-launch support for the game is seemingly cooking as well. Chief among the new additions will [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition">The Blood of Dawnwalker New Game Plus Addition Confirmed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition">The Blood of Dawnwalker New Game Plus Addition Confirmed</a></p>
<p>While The Blood of Dawnwalker was just released earlier this month, developer Rebel Wolves has been busy pumping out fixes for some of the game&#8217;s nagging issues.</p>
<p>Thankfully, that&#8217;s not all the studio is cooking up, as <a href="https://mp1st.com/news/the-blood-of-dawnwalker-free-dlcs-planned-over-1-5-million-wishlists">the promised post-launch support</a> for the game is seemingly cooking as well.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-blood-of-dawnwalker-players-also-played-the-witcher-3" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/The-Blood-of-Dawnwalker-4-600x338.png" alt="58% of The Blood of Dawnwalker Players Also Played The Witcher 3, Nearly 40% Are on Steam">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-blood-of-dawnwalker-players-also-played-the-witcher-3" target="_blank">
                        58% of The Blood of Dawnwalker Players Also Played The Witcher 3, Nearly 40% Are on Steam                    </a>
                </div>
                <div class="related-excerpt">
                    The Blood of Dawnwalker seems to have attracted plenty of The Witcher fans.                </div>
            </div>
        </div>
    </div>
    </p>
<p>Chief among the new additions will be New Game Plus, which is something the community has been asking for.</p>
<h2>The Blood of Dawnwalker New Game+ Is Confirmed to Be on the Way</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-280521" src="https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2025/02/The-Blood-of-Dawnwalker-—-Cinematic-Trailer-Gameplay-Teaser-4-4-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>In a <a href="https://www.youtube.com/watch?v=jVmGQKje2Z4&amp;t=10445s">stream</a> for the action-RPG, Konrad Tomaszkiewicz, game director, confirmed that New Game Plus will be rolled out for the game, stating, &#8220;Well, we’re doing our best to be, you know, a friendly studio and just make cool stuff for cool people. That’s about it. And then there’s this New Game Plus. That’s how it’ll be.&#8221;</p>
<p>Mind, this isn&#8217;t really surprising given the game&#8217;s structure, but it is good to hear confirmation for it. No word yet on when we&#8217;ll actually receive it, but chances are, it&#8217;ll be part of one of the game&#8217;s major updates, which we haven&#8217;t seen any of just yet outside of hotfixes.</p>
<p>New Game Plus is something the community has been asking for, as given the title&#8217;s 30-day mechanic, there is a chance a lot of players didn&#8217;t manage to complete everything their is to experience, <em>and</em> still have enough time to save Coen&#8217;s family.</p>
<p>In related news, a sequel is already underway with <a href="https://mp1st.com/news/the-blood-of-dawnwalker-2-already-underway-devs-start-hiring-next-chapter">Rebel Wolves now hiring for it.</a></p>
<p>If you&#8217;ve yet to try The Blood of Dawnwalker, you might want to change that, as <a href="https://mp1st.com/news/the-blood-of-dawnwalker-review-first-blood">our review was quite glowing</a>, as we state, &#8220;In The Blood of Dawnwalker, Rebel Wolves gambled on a new IP and didn’t hold back in their ambition. Thankfully, it has paid off in spades, and from the looks of it, this is the start of a new RPG franchise.&#8221;</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/the-blood-of-dawnwalker-offers-much-freedom-accounts-players-beating-game-very-early" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/The-Blood-of-Dawnwalker-4-600x338.png" alt="The Blood of Dawnwalker Offers So Much Freedom, It Even Accounts for Players Beating the Game Very Early on With Alternate Endings">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/the-blood-of-dawnwalker-offers-much-freedom-accounts-players-beating-game-very-early" target="_blank">
                        The Blood of Dawnwalker Offers So Much Freedom, It Even Accounts for Players Beating the Game Very Early on With Alternate Endings                    </a>
                </div>
                <div class="related-excerpt">
                    One of the best things about The Blood of the Dawnwalker is that it leaves gamers to ultimately decide how they want to tackle the game&#039;s story.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition">The Blood of Dawnwalker New Game Plus Addition Confirmed</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/the-blood-of-dawnwalker-new-game-plus-addition/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314758</post-id>	</item>
		<item>
		<title>Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17</title>
		<link>https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements</link>
					<comments>https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 20:33:36 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Beast of Reincarnation]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314755</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements">Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17</a></p>
<p>Developer Game Freak has continued its excellent post-release support for Beast of Reincarnation, and for today, the studio adds not just fixes, but more quality-of-life additions. Today, Beast of Reincarnation update 1.010 is available for download, and players should remember that the studio did the same last week, and it seems we have another patch [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements">Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements">Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17</a></p>
<p>Developer Game Freak has continued its excellent post-release support for Beast of Reincarnation, and for today, the studio adds not just fixes, but more quality-of-life additions.</p>
<p>Today, <strong>Beast of Reincarnation update 1.010</strong> is available for download, and players should remember that the studio <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-009-adds-quality-of-life-features">did the same last week</a>, and it seems we have another patch headed out within the month soon, too.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    </p>
<p>For the complete list of changes made, read on for the official patch notes.</p>
<h2>Beast of Reincarnation&#8217;s Latest Update Now Lets Players Skip Almost All Event Movies</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-311733" src="https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li data-list-item-id="e8773deecdb55b225d70da553bdcdb2dc">Ongoing improvements related to events and movies:
<ul>
<li data-list-item-id="e4dcc14cf0b79a6188b8644a33e16ad4e">Almost all event movies can now be skipped.<br />
*Some events and movies may not be skipped, but we will accommodate them in the future.</li>
<li data-list-item-id="ed9e990bd8fa85d5503b7daed194fc4fe">Added a &#8220;Skip&#8221; display to events that can be skipped.</li>
<li data-list-item-id="ef6ebee3304eb45522b7d532f5687fc7a">Finished animations can now be skipped.</li>
</ul>
</li>
<li data-list-item-id="e4133adc1d1c984eed435cca60bff5235">Tips that have already been shown once will not be displayed from the second loop onward.</li>
<li data-list-item-id="e6753547a94265b1dd6ff07deacebce39">Improved DLSS/frame generation settings. （PC）
<ul>
<li data-list-item-id="eb47f1bb911319cbf1d0da6d6659c4f5b">The frame generation options have been adjusted according to the GPU (RTX 40 series/RTX 50 series).</li>
<li data-list-item-id="ed3a426dd5d956ce64f092a2c01cb68f3">DLSS &#8211; Dynamic allows setting a target frame rate when the monitor refresh rate is 120Hz or higher.</li>
</ul>
</li>
<li data-list-item-id="e11d23c794ba585dbe4a244288de4da98">Added &#8216;Bullet Slot 1~3 Switching&#8217; to the button settings.<br />
This made it possible to add a separate button setting for switching bullets.</li>
<li data-list-item-id="ed97f0df44be750279613b151574af93d">Various bug fixes and technical improvements
<ul>
<li data-list-item-id="ed912475d0c6494a6350264b8119f179b">Fixed an issue where skipping right after playing a specific movie would not cause the movie to end correctly.</li>
<li data-list-item-id="e73c3b1b3da5190a033e490c9127a2346">Fixed an issue where Emma&#8217;s lines sometimes did not display when setting up English voiceover.</li>
<li data-list-item-id="e33d10d86dc5148d44b92bd812d9c03de">Fixed an issue where confinement would not be released if an enemy died simultaneously after defeating an enemy in a specific event battle.</li>
<li data-list-item-id="ee6d52e01f8794ffa28d1c3b3fb5b792b">Fixed an issue where event battles and boss battles in each area became unavailable.</li>
<li data-list-item-id="ecf93f8198fef2b8dfd5ac313a380df38">Fixed an issue where the exploration information marker would not display correctly when playing the game without updating the disc version.</li>
</ul>
</li>
</ul>
<p>Check out some of the improvements the studio plans to push out for the game soon:</p>
<ul>
<li data-list-item-id="e805bd37a9fd0192a4e4694fbc8a1ee1d">After clearing the terraced rice fields in front of the Kyokaku area in the middle of the game, we are considering allowing you to choose whether to proceed without conquering the three areas at once—the pilgrimage area, the Matsukawa Colony area, and the Fuji Frontline area—or continue as before. This makes it a choice when you want to focus on the story and reach the capital faster, or if you want to progress faster during replays. Additionally, for traditional areas, we plan to make adjustments to ensure you enjoy the game even more than before, including revamped attack patterns for bosses of the same type. We will announce the details as soon as they are finalized.</li>
<li data-list-item-id="e1e28a88ea95dc6dc7303ba57f4aad839">Revamped attack patterns for same-type bosses (Special Variant Nushi and Shidou)</li>
<li data-list-item-id="eabe6934e08a57b73bbcb94a04c5982fe">Added modes with higher difficulty than HARD</li>
<li data-list-item-id="ee3cea8a61931eee842ed45ea2824d09c">Added more challenging modes in NEW GAME+</li>
<li data-list-item-id="e71cfb95b2dab0e7750d8f107f4484646">Automatic acquisition of drop items from enemies</li>
<li data-list-item-id="e1193e938dc498d57c88f5521e0e427de">Adjusting the length of lines and cuts during the event</li>
<li data-list-item-id="e236ad8cb54d4f57680fdd5cae88d72d7">Adjustment of submersion detection</li>
<li data-list-item-id="ec8322bd1fddf19315ba36ca91a4a7624">Adjustment of transparent entry prohibition determinations within the area</li>
</ul>
<p>Once another patch is released by <a href="https://support.fictions.com/hc/ja/articles/55517117748371--BOR-%E3%83%91%E3%83%83%E3%83%81%E3%83%8E%E3%83%BC%E3%83%88-v1-0-12-v1-010-000">Game Freak</a>, expect it here on MP1st.</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements">Beast of Reincarnation Update 1.010 Applies Quality-of-Life Improvements on September 17</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-010-applies-quality-of-life-improvements/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314755</post-id>	</item>
		<item>
		<title>Aliens: Fireteam Elite 2 Patch 2 Fires Out as Update 1.002 on September 17</title>
		<link>https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17</link>
					<comments>https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 20:23:55 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Aliens Fireteam Elite 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314753</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17">Aliens: Fireteam Elite 2 Patch 2 Fires Out as Update 1.002 on September 17</a></p>
<p>Cold Iron Studios has released Aliens: Fireteam Elite 2 update 1.002, and this is for Patch 2 available today on PC and consoles. This brings not only fixes, but even quality-of-life additions such as framerate optimization, better optimization when it comes to picking up ammo boxes and med kits, audio improvements and more. For the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17">Aliens: Fireteam Elite 2 Patch 2 Fires Out as Update 1.002 on September 17</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17">Aliens: Fireteam Elite 2 Patch 2 Fires Out as Update 1.002 on September 17</a></p>
<p>Cold Iron Studios has released <strong>Aliens: Fireteam Elite 2 update 1.002, and this is for Patch 2</strong> available today on PC and consoles.</p>
<p>This brings not only fixes, but even quality-of-life additions such as framerate optimization, better optimization when it comes to picking up ammo boxes and med kits, audio improvements and more.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/report-new-killzone-project-in-very-early-stages-of-production" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/kznrm-600x338.jpg" alt="Report: New Killzone Project in Very Early Stages of Production">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/report-new-killzone-project-in-very-early-stages-of-production" target="_blank">
                        Report: New Killzone Project in Very Early Stages of Production                    </a>
                </div>
                <div class="related-excerpt">
                    Old-school PlayStation gamers should have fond memories of Guerrilla Games&#039; Killzone series.                </div>
            </div>
        </div>
    </div>
    </p>
<p>For the complete patch notes that list down everything that got fixed, read on.</p>
<h2>Aliens: Fireteam Elite 2 Patch 2 Heaps of Improvements for Every Part of the Game</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-312673" src="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-6-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Some of the key highlights of today&#8217;s patch includes:</p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Added general framerate optimizations and improved performance.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">Addressed multiple instances of item pick-up issues with ammo boxes and med kits.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Additional Audio optimizations &#8211; including reduced audio bark frequency, increased variety and voice over line adjustments</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="auto">Fixed an issue where players were dying and losing rewards after the Queen had already been defeated.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="auto">Fixed several broken doors, checkpoints and triggers that blocked mission progression.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="auto">Fixed Horde Mode reward tables not granting rewards after wave 50.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="auto">Fixed a few cases of items/rewards displaying the wrong unlock requirements.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="8" data-aria-level="1"><span data-contrast="auto">Fixed an issue where Bots blocked progression doors from unlocking further parts of a mission if they get unexpectedly stuck.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="9" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="9" data-aria-level="1"><span data-contrast="auto">Arrow keys can now be rebound on PC platforms.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<h3><strong><span data-contrast="none">Combat, Class Abilities &amp; Weapon Balance </span></strong><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:9,&quot;335559731&quot;:0,&quot;335559738&quot;:314,&quot;335559740&quot;:276}"> </span></h3>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">General</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:4278190080,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:4278190080,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:4278190080,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:4278190080,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:4278190080,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<p><strong>Interaction Bug </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed the issue where clients were often unable to interact (grab ammo, pickup items &amp; med kits or interact with consoles) until they reloaded their weapon. </span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:1440,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
<li>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[9642],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="1" data-aria-level="3"><span data-contrast="auto">Interact is now prioritized instead of reload when both options are present (e.g. you’re able to interact with something and pick it up / get its benefit).</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276}"> </span></li>
</ul>
</li>
</ul>
<ul>
<li>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[9642],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="2" data-aria-level="3"><span data-contrast="auto">Note: Other interaction issues may persist and will be addressed in future updates. </span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276}"> </span></li>
</ul>
</li>
</ul>
<p><strong>Perks </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed several perks and challenge cards not properly crediting kills or applying their bonuses (Gunslinger, Gravity Vortex/Well, Dual Targeting, Electrified, Coordinated Assault II, and others).</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:1440,&quot;335559738&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Corrected numerous perk, augment, and item tooltips that were showing the wrong values or descriptions.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
</li>
</ul>
<ol>
<li>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="auto">Heavy Rounds combat rating changed from 45 -&gt; 30 to match its perk size (should be 15 per slot).</span></li>
</ul>
</li>
</ol>
<p><strong>Player Character </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fix for dodge rolls feeling unresponsive and potentially not rolling in the correct direction.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Fixed environmental and friendly damage-over-time fields (poison/fire) continuing to hurt players and companion bots after they&#8217;d left the area.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/GTA-6-Vintage-City-Pack-9-600x338.jpg" alt="Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world" target="_blank">
                        Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World                    </a>
                </div>
                <div class="related-excerpt">
                    Following its Netflix special on the game&#039;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.                </div>
            </div>
        </div>
    </div>
    </p>
<p><strong>Machinist </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed an issue where the bodyguard stopped following the player.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Bodyguards should attack targets more reliably.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="auto">Turrets and bodyguards deployed by the Machinist now prioritize targets pinged by their owner.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="4" data-aria-level="2"><span data-contrast="auto">Fixed an issue where in multiplayer, several duplicate voice lines would play when deploying turrets.</span></li>
</ul>
<p><strong>Hunter </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">The Focused Shot: Legs perk incorrectly stated it slowed by 20% instead of 40%.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">The Focused Shot: Arms perk incorrectly stated it reduced melee damage by 20% instead of 40%.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="auto">Inverted Bolt perk now makes players faster while in the radius as well as enemies.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="4" data-aria-level="2"><span data-contrast="auto">Arc Bolt now correctly counts kills from the ability towards perks and passive abilities such as Gunslinger.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="5" data-aria-level="2"><span data-contrast="auto">Fixed Bolt ammo perks not correctly changing the max ammo for clients.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="6" data-aria-level="2"><span data-contrast="auto">Removed incorrect tooltips from Particle and Cryo Pulse abilities.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Medic </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Host is no longer permanently immune to poison damage.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Fixed the poison station doing 4x friendly fire damage.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="auto">NOTE: We are looking at changes to make the poison and buff station more viable and drain slower, so look for updates to these in the future.</span> <span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<p><strong>Duelist </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed Gun and Launcher ammo perks not correctly changing the max ammo for clients.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Cover </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Should attach less frequently to cover when moving beside it instead of into it.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Throwing grenades from low cover should have a more accurate preview and not explode on the cover you’re throwing it from (unless you aimed it there).</span> <span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<p><strong>Cryo effects </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Lowered the overall duration of cryo effects on players by increasing the decay rate and reducing the decay delay.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Fixed cryo decay being paused by cryo effects when a character is thawing after being frozen and left unshattered, which allowed players to effectively lock enemies in an extended cryo state unintentionally.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="auto">Fixed cryo behavior so enemies can only be slowed up to their slow limit when thawing.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="4" data-aria-level="2"><span data-contrast="auto">Fixed some cryo weapons being unable to damage enemies when they are thawing.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Challenge Cards </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed Hold the Line challenge card allowing players to move in ADS if they use underbarrel guns.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="6" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Fix for Coordinated Assault II not requiring the correct damage values.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/04/PhysintPoster-600x338.png" alt="Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/physint-lead-role-cast-for-bill-skarsgard-official-poster-tagline-revealed" target="_blank">
                        Physint Lead Role Cast for Bill Skarsgard; Official Poster and Tagline Revealed                    </a>
                </div>
                <div class="related-excerpt">
                    Following the shift of Hideo Kojima&#039;s espionage game Physint from PlayStation to Xbox, it seems things are moving at a much brisker pace, as Kojima has now confirmed who&#039;ll be playing the lead role in the game.                </div>
            </div>
        </div>
    </div>
    </p>
<h4 data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Weapons &amp; Attachments</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:4278190080,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:4278190080,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:4278190080,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:4278190080,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:4278190080,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></h4>
<p><strong>Weapons</strong><span data-ccp-props="{&quot;335559739&quot;:80}"> </span></p>
<p><strong>General </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="1" data-aria-level="3"><span data-contrast="auto">Fixed ammo counts getting out of sync between host and other players.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="2" data-aria-level="3"><span data-contrast="auto">Fixed a laser sight showing up in the wrong position on some weapons.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="3" data-aria-level="3"><span data-contrast="auto">Fixed issue where players hand would not properly grip the shotgun.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="4" data-aria-level="3"><span data-contrast="auto">Fixed damage over time weapons automatically reloading when the auto reload setting is turned off.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="5" data-aria-level="3"><span data-contrast="auto">Fixed weapon overheat status text getting stuck on screen after switching weapons.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="6" data-aria-level="3"><span data-contrast="auto">Fixed firemode indicators not updating when swapping weapons or classes.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Underbarrels </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="1" data-aria-level="3"><span data-contrast="auto">Fixed underbarrel guns being unaffected by perkboard perks.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="2" data-aria-level="3"><span data-contrast="auto">Fixed underbarrel guns being unaffected by challenge cards.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="3" data-aria-level="3"><span data-contrast="auto">Fixed the Classic Pulse Rifle Underbarrel animation looping incorrectly.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="4" data-aria-level="3"><span data-contrast="auto">Weapons now automatically swap to/from an underbarrel attachment when it runs empty if the “automatically swap when empty” setting is enabled and the other firemode still has ammo.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="5" data-aria-level="3"><span data-contrast="auto">Firemodes can now be switched mid-reload, cancelling the reload instead of being blocked by it.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="6" data-aria-level="3"><span data-contrast="auto">Switching firemodes to or from an underbarrel with no ammo will now trigger a reload if the auto reload setting is on.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="7" data-aria-level="3"><span data-contrast="auto">Fixed underbarrel guns triggering the consumable ammo effects on their parent gun instead of using their own.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="8" data-aria-level="3"><span data-contrast="auto">Fixed underbarrel ammo icons always being a rocket instead of matching the underbarrel type.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Revolvers </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="1" data-aria-level="3"><span data-contrast="auto">Fixed reloads causing muzzles to float on the Frontier Revolver.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="2" data-aria-level="3"><span data-contrast="auto">Fixed revolver and revolver rifle cylinders animating out too far.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="3" data-aria-level="3"><span data-contrast="auto">Fixed the Frontier Revolver cylinder not rotating correctly during reloads.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="4" data-aria-level="3"><span data-contrast="auto">Spread increase while moving reduced on the revolver rifle to make it more viable to use while moving.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Mondo Heat 9000 </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="1" data-aria-level="3"><span data-contrast="auto">Fixed the Mondo Heat underbarrel launcher being able to use consumable ammo and the explosions not dealing thermal damage.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="2" data-aria-level="3"><span data-contrast="auto">Fixed the Mondo Heat 9000 gun trait causing reloads triggered by consumable ammo to be 20% slower.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="■" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:2160,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;■&quot;}" data-aria-posinset="3" data-aria-level="3"><span data-contrast="auto">The Mondo Heat underbarrel now properly displays as thermal type.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"><br />
</span></li>
</ul>
<p><strong>Attachments </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Regulating armature can no longer cause negative move speed, which would make players move backwards when holding forward.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<h3><strong><span data-contrast="none">AI, Encounters &amp; Level/Mission Design </span></strong><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:19,&quot;335559731&quot;:0,&quot;335559738&quot;:351,&quot;335559740&quot;:276}"> </span></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-312669" src="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Enemies</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:4278190080,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:4278190080,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:4278190080,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:4278190080,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:4278190080,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="13" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Stuck Enemies</span><span data-ccp-props="{&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:53,&quot;335559739&quot;:0,&quot;335559740&quot;:276}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="o" data-font="Courier New" data-listid="13" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:1,&quot;335559684&quot;:-2,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Courier New&quot;,&quot;469769242&quot;:[9675],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;o&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Many fixes went in to address enemies getting stuck via navigation / pathfinding and from their AI getting stuck in a bad state. Our work here is ongoing, as there are still cases of being stuck that require different fixes.</span><span data-ccp-props="{&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559738&quot;:53,&quot;335559739&quot;:0,&quot;335559740&quot;:276}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="o" data-font="Courier New" data-listid="13" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:1,&quot;335559684&quot;:-2,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Courier New&quot;,&quot;469769242&quot;:[9675],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;o&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="none">Most enemies should no longer get stuck inside walls after being knocked back, though we still have cases of enemies getting stuck in objects outside of this we&#8217;re looking into.</span><span data-ccp-props="{&quot;335559739&quot;:80}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="o" data-font="Courier New" data-listid="13" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:1,&quot;335559684&quot;:-2,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Courier New&quot;,&quot;469769242&quot;:[9675],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;o&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="none">Enemies no longer get stuck in a bad state when taking reactions, especially heavier elemental reactions.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335559737&quot;:0,&quot;335559738&quot;:30,&quot;335559739&quot;:30}"><br />
</span></li>
</ul>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/cd-projekt-explains-reason-it-switched-to-unreal-engine-5" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/The-Witcher-3_-Wild-Hunt-—-Songs-of-the-Past-_-Official-Teaser-Trailer-0-23-screenshot-600x338.png" alt="CDPR Switched to Unreal Engine 5 With The Witcher 4 to Focus on Making “Convincing and Immersive” Games, Not Building Technology">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/cd-projekt-explains-reason-it-switched-to-unreal-engine-5" target="_blank">
                        CDPR Switched to Unreal Engine 5 With The Witcher 4 to Focus on Making “Convincing and Immersive” Games, Not Building Technology                    </a>
                </div>
                <div class="related-excerpt">
                    CD Projekt&#039;s move from its own Red Engine to Unreal Engine 5 was a major change for the studio, but it wasn&#039;t simply caused by the problems Cyberpunk 2077 faced at launch.                </div>
            </div>
        </div>
    </div>
    </p>
<p><strong>General </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed an issue on clients in which the forces on enemies were too high, causing them to slide forward or shoot up with very high values.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:1440,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Reduced the instances of enemy corpses hanging from the ceiling.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:1440,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="3" data-aria-level="2"><span data-contrast="auto">Enemy ragdolls should be more synchronized between hosts and clients.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559685&quot;:1440,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="4" data-aria-level="2"><span data-contrast="auto">Improved the visuals of enemies moving on slopped surfaces.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:0,&quot;335551620&quot;:0,&quot;335559685&quot;:1440,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Grapple </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Clients no longer have a more difficult minigame to break free of grapples.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Queen </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed an issue where players were still dying and losing rewards after the Queen had already been defeated.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">She can no longer be frozen as easily and thaws out faster once frozen.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Siren </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Siren motion tracker dot now disappears correctly after death.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Synth Sniper </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Snipers must now spend their entire aim time on the target before firing. This prevents them from quickscoping and firing on new targets immediately if they lost their old target.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Synth Troopers </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Increased detection range to prevent them from standing around without engaging.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Turrets </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed the deploy and deactivate animation states of the turret.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Fixed turrets shooting from below the muzzle, which offset their aim.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Harbinger </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Now correctly leaps at players with its leaping attack.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Engineer Husk </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Nameplate health bar no longer stays on the screen indefinitely.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="auto">Slam now deals damage properly at its end.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Spore Thrower</strong><span data-ccp-props="{&quot;335559685&quot;:720,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">No longer teleports to its left when being electrocuted<br />
</span></li>
</ul>
<p><strong>Brute </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="○" data-font="Arial" data-listid="2" data-list-defn-props="{&quot;335552541&quot;:0,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0,46],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;○&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Fixed some instances of the Brute floating in the air upon dying.</span><span data-ccp-props="{&quot;335559685&quot;:1440,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"><br />
</span></li>
</ul>
<p><strong>Gasbag </strong></p>
<ul>
<li aria-setsize="-1" data-leveltext="o" data-font="Courier New" data-listid="12" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:1,&quot;335559684&quot;:-2,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Courier New&quot;,&quot;469769242&quot;:[9675],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;o&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="auto">Corrected gibs and FX now play if killed by cryo damage or when frozen.</span><span data-ccp-props="{&quot;335559739&quot;:80}"><br />
</span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Companions</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:4278190080,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:4278190080,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:4278190080,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:4278190080,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:4278190080,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="4" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:260,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Fixed downed teammates being knocked out of their “incapacitated” reaction animation by an ally&#8217;s ability.</span><span data-ccp-props="{&quot;335559685&quot;:360,&quot;335559739&quot;:80,&quot;335559991&quot;:260}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="4" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:260,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">AI companions will now break from cover and reposition once it&#8217;s no longer protecting them.</span><span data-ccp-props="{&quot;335559685&quot;:360,&quot;335559739&quot;:80,&quot;335559991&quot;:260}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="4" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:260,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Fixed AI teammates occasionally getting stuck thinking a path was blocked and refusing to move.</span><span data-ccp-props="{&quot;335559685&quot;:360,&quot;335559739&quot;:80,&quot;335559991&quot;:260}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="4" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:260,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="auto">Fixed downed AI teammates sometimes staying still even after being revived.</span><span data-ccp-props="{&quot;335559685&quot;:360,&quot;335559739&quot;:80,&quot;335559991&quot;:260}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="4" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:360,&quot;335559991&quot;:260,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="auto">Companions (including the deployable turret) now respond properly when you ping an enemy for them to attack.</span><span data-ccp-props="{&quot;335559685&quot;:360,&quot;335559739&quot;:80,&quot;335559991&quot;:260}"><br />
</span></li>
</ul>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/media-molecule-1-600x338.png" alt="Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                        Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects                    </a>
                </div>
                <div class="related-excerpt">
                    Four months ago, we reported that LittleBigPlanet developer Media Molecule was busy toiling away on a new IP with &quot;open-world content.                </div>
            </div>
        </div>
    </div>
    </p>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Missions &amp; Progression</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:4278190080,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:4278190080,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:4278190080,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:4278190080,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Fixed several broken doors, checkpoints, and triggers that could block mission progress, especially after a host migration</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">Trimmed some repetitive chatter. </span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Fixed a few cases of items/rewards displaying the wrong unlock requirements.</span><span data-ccp-props="{&quot;335559739&quot;:80}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="none">Fixed mission-select screens showing the wrong enemy types for a couple of missions</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="none">Mission difficulty descriptions now note that Friendly Fire is active on higher difficulties</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="auto">Bots are no longer blocking progression doors from unlocking further parts of a mission if they get unexpectedly stuck.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="none">Fixed Horde Mode reward tables not granting rewards after wave 50.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="8" data-aria-level="1"><span data-contrast="none">Horde Mode wave 50 rewards should now grant both the helmet and outfit instead of only 1 of 2.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559737&quot;:0,&quot;335559738&quot;:30,&quot;335559739&quot;:30}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="9" data-aria-level="1"><span data-contrast="none">Added XP and credit rewards to Horde Mode that increase every 5 waves up until wave 100.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559737&quot;:0,&quot;335559738&quot;:30,&quot;335559739&quot;:30}"> </span></li>
</ul>
<ul>
<li>
<ul>
<li aria-setsize="-1" data-leveltext="o" data-font="Courier New" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:1,&quot;335559684&quot;:-2,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Courier New&quot;,&quot;469769242&quot;:[9675],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;o&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="2"><span data-contrast="none">+500 from waves 5-25</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559737&quot;:0,&quot;335559738&quot;:30,&quot;335559739&quot;:30}"> </span></li>
</ul>
</li>
</ul>
<ul>
<li>
<ul>
<li aria-setsize="-1" data-leveltext="o" data-font="Courier New" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:1,&quot;335559684&quot;:-2,&quot;335559685&quot;:1440,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Courier New&quot;,&quot;469769242&quot;:[9675],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;o&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="2"><span data-contrast="none">+1000 from waves 30-100</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559737&quot;:0,&quot;335559738&quot;:30,&quot;335559739&quot;:30}"> </span></li>
</ul>
</li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="20" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="10" data-aria-level="1"><span data-contrast="auto">We have a suspected fix for players not getting rewards they should have. Now when you load up, the game will check if you SHOULD have gotten a reward for weapons, class, player rank, etc. and attempt to reward you with it. We&#8217;ve attempted to resolve this issue, but there may still be situations that you encounter it. We welcome your feedback if you&#8217;re still encountering this issue.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559737&quot;:0,&quot;335559738&quot;:30,&quot;335559739&quot;:30}"> </span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Levels &amp; World</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Closed off dozens of spots across </span><span data-contrast="none">nearly every level where players could climb, clip, or slip outside the intended play area.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">Fixed </span><span data-contrast="none">numerous geometry gaps that let you see outside the level.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="none">Fixed visual pop-in on distant scenery, railings, and walkways in several areas</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="none">Fixed floating/clipping props (barrels, foliage, pipes, decals, crates) throughout multiple levels</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="none">Fixed enemies spawning underneath the floor in a couple of spots</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="none">Fixed one enemy spawn point releasing enemies without their spawn animation playing</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="19" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="none">Added a waypoint to reduce confusion after a certain point in the Colony mission</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"><br />
</span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Multiplayer &amp; Online</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Fixed muted teammates showing as unmuted again after leaving and rejoining a lobby</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">Fixed your mic appearing active during push-to-talk when it </span><span data-contrast="none">wasn&#8217;t.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="none">Fixed matchmaking and </span><span data-contrast="none">crossplay settings resetting unexpectedly.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="none">Fixed disconnecting while queuing not resetting your online status properly</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="none">Fixed host not earning mission rewards if they are spectat</span><span data-contrast="auto">ing when the mission completes.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="none">Fixed a “reconnect” prompt incorrectly appearing for solo players</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="18" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="none">Removed the “Leave Group” </span><span data-contrast="none">option from the post-game screen.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">UI &amp; Menus</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Fixed dropdowns appearing behind popups and tooltips</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">Fixed the Settings </span><span data-contrast="none">option missing from the title screen on console platforms.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Fixed selecting an Outfit Color switching to the Legs tab.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="none">Fixed the </span><span data-contrast="auto">Collection screen </span><span data-contrast="none">item count including items you </span><span data-contrast="none">don&#8217;t actually own.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="none">Fixed the Emotes screen sometimes showing an empty list</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="none">The “abandon mission” prompt now requires a hold instead of a quick tap, and only appears in multiplayer</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="none">Fixed ESC not backing out of Settings when opened from the title screen</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="8" data-aria-level="1"><span data-contrast="none">Fixed a title-screen intro video restarting repeatedly under certain conditions</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="17" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="9" data-aria-level="1"><span data-contrast="auto">Arrow keys can now be rebound.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Audio</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="16" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Player and NPC guns firing sfx volume, when heard in third person, has been adjusted and improved.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="16" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">Game audio now plays as intended after certain cutscenes.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="16" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Weapon overheat sfx no longer cutoff prematurely.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="16" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="none">Added and adjusted several music</span><span data-contrast="auto">al stingers to punctuate gameplay and spooky moments </span><span data-contrast="none">across missions</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="16" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="auto">Reduced the overall frequency of some player barks.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="16" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="auto">Reduced on-kill bark chance based on the number of human players so they don&#8217;t become 2-4x as common.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0}"> </span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Performance</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="15" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">P</span><span data-contrast="none">erformance passes across </span><span data-contrast="auto">early levels </span><span data-contrast="none">to reduce stuttering</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="15" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">General </span><span data-contrast="none">framerate and hitching improvements.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="15" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="none">Fixed a rare bug that could cause the game to </span><span data-contrast="none">render at a fraction of your screen resolution.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<p data-ccp-border-between="0px none #000000" data-ccp-padding-between="0px" aria-level="1"><strong><span data-contrast="none">Localization &amp; Credits</span></strong><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559685&quot;:0,&quot;335559731&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:280,&quot;335559739&quot;:120,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="14" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Imported updated translations across multiple languages, including new Traditional Chinese and Korean localization</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="" data-font="Symbol" data-listid="14" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559683&quot;:0,&quot;335559684&quot;:-2,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769226&quot;:&quot;Symbol&quot;,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;&quot;,&quot;469777815&quot;:&quot;hybridMultilevel&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">Corrected several names and titles in the credits</span><span data-contrast="none">.</span><span data-ccp-props="{&quot;134245417&quot;:true,&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335557856&quot;:4278190080,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:80,&quot;335559740&quot;:240,&quot;335572071&quot;:0,&quot;335572072&quot;:0,&quot;335572073&quot;:0,&quot;335572075&quot;:0,&quot;335572076&quot;:0,&quot;335572077&quot;:0,&quot;335572079&quot;:0,&quot;335572080&quot;:0,&quot;335572081&quot;:0,&quot;335572083&quot;:0,&quot;335572084&quot;:0,&quot;335572085&quot;:0,&quot;335572087&quot;:0,&quot;335572088&quot;:0,&quot;335572089&quot;:0,&quot;469789798&quot;:&quot;nil&quot;,&quot;469789802&quot;:&quot;nil&quot;,&quot;469789806&quot;:&quot;nil&quot;,&quot;469789810&quot;:&quot;nil&quot;,&quot;469789814&quot;:&quot;nil&quot;}"> </span></li>
</ul>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/report-first-look-unreleased-tiny-tinas-wonderlands-sequel-new-brothers-in-arms" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/lbi1-1-600x338.png" alt="Report: First Look at Unreleased Tiny Tina’s Wonderlands Sequel and New Brothers in Arms">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/report-first-look-unreleased-tiny-tinas-wonderlands-sequel-new-brothers-in-arms" target="_blank">
                        Report: First Look at Unreleased Tiny Tina’s Wonderlands Sequel and New Brothers in Arms                    </a>
                </div>
                <div class="related-excerpt">
                    Gearbox&#039;s former subsidiary, Lost Boys Interactive, had a tumultuous couple of years, but the studio is finally on its own two feet.                </div>
            </div>
        </div>
    </div>
    </p>
<h3><strong><span data-contrast="none">Platform Specific Updates</span></strong><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:17,&quot;335559731&quot;:0,&quot;335559738&quot;:351,&quot;335559740&quot;:276}"> </span></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-312670" src="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/08/Aliens-Fireteam-Elite-2-Preview-3-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p><strong><span data-contrast="none">Xbox Series X|S Updates</span></strong><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:17,&quot;335559731&quot;:0,&quot;335559738&quot;:351,&quot;335559740&quot;:276}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="●" data-font="Arial" data-listid="5" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;●&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Fixed an issue where if a teammate is muted and the player user leaves and reenters the group, that teammate will still be visually muted despite being able to communicate.</span><span data-ccp-props="{&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559738&quot;:53,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="●" data-font="Arial" data-listid="5" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;●&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">Fixed an issue in which a player will see their username pop up with the microphone as if they&#8217;re talking even while push to talk is active and the button isn&#8217;t being held.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<ul>
<li aria-setsize="-1" data-leveltext="●" data-font="Arial" data-listid="5" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;●&quot;}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Xbox crashes in wwise have been fixed.</span><span data-ccp-props="{&quot;134233117&quot;:false,&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559738&quot;:0,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<p><strong><span data-contrast="none">PlayStation 5 Updates</span></strong><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:17,&quot;335559731&quot;:0,&quot;335559738&quot;:351,&quot;335559740&quot;:276}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="●" data-font="Arial" data-listid="3" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;●&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Audio processing effects now behave as intended on PS5 resulting in pulse weapons exhibiting a flange effect and Intel recording audio playing at the intended volume.</span><span data-ccp-props="{&quot;335559685&quot;:720,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
<li aria-setsize="-1" data-leveltext="●" data-font="Arial" data-listid="3" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;●&quot;}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">Fixed an issue in which, during the cutscene before the character creation screen, rapidly pressing the Square button will rewind the cutscene.</span><span data-ccp-props="{&quot;335559685&quot;:720,&quot;335559739&quot;:80,&quot;335559991&quot;:360}"> </span></li>
</ul>
<p><strong><span data-contrast="none">WinGDK Updates</span></strong><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:17,&quot;335559731&quot;:0,&quot;335559738&quot;:351,&quot;335559740&quot;:276}"> </span></p>
<ul>
<li aria-setsize="-1" data-leveltext="●" data-font="Arial" data-listid="1" data-list-defn-props="{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;●&quot;}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Fixed low frame rate in menus on WinGDK live.</span><span data-ccp-props="{&quot;134245417&quot;:false,&quot;201341983&quot;:0,&quot;335559685&quot;:720,&quot;335559738&quot;:53,&quot;335559740&quot;:276,&quot;335559991&quot;:360}"> </span></li>
</ul>
<p>Cold Iron has said to expect more patches in the coming weeks, and if one is released, we&#8217;ll let our readers know.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/multiple-reasons-to-replay-tomb-raider-legacy-atlantis-says-dev" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/06/tomb-raider-atlantis-2-600x338.jpg" alt="There Will Be &quot;Multiple Reasons&quot; to Replay Tomb Raider: Legacy of Atlantis Says Dev">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/multiple-reasons-to-replay-tomb-raider-legacy-atlantis-says-dev" target="_blank">
                        There Will Be &quot;Multiple Reasons&quot; to Replay Tomb Raider: Legacy of Atlantis Says Dev                    </a>
                </div>
                <div class="related-excerpt">
                    With Tomb Raider: Legacy of Atlantis, developers Crystal Dynamics and Flying Wild Hog are set to bring us a reimagining of the first game in the franchise.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17">Aliens: Fireteam Elite 2 Patch 2 Fires Out as Update 1.002 on September 17</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/aliens-fireteam-elite-2-patch-2-fires-out-as-update-1-002-september-17/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314753</post-id>	</item>
		<item>
		<title>Borderlands 4 Update 1.100.002 Released on September 17</title>
		<link>https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17</link>
					<comments>https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 20:11:09 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Borderlands 4]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314751</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17">Borderlands 4 Update 1.100.002 Released on September 17</a></p>
<p>Last week, Gearbox released a major update for Borderlands 4 that brought in Story Pack 2 and Bounty Pack 5. It seems not everything went according to plan, as the studio has now applied a minor update to the game across all platforms. Borderlands 4 update 1.100.002 is now out, and this brings a quality-of-life [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17">Borderlands 4 Update 1.100.002 Released on September 17</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17">Borderlands 4 Update 1.100.002 Released on September 17</a></p>
<p>Last week, Gearbox <a href="https://mp1st.com/title-updates-and-patches/borderlands-4-version-1-10-live-september-10-update-1-100-001">released a major update for Borderlands 4</a> that brought in Story Pack 2 and Bounty Pack 5. It seems not everything went according to plan, as the studio has now applied a minor update to the game across all platforms.</p>
<p><strong>Borderlands 4 update 1.100.002</strong> is now out, and this brings a quality-of-life addition to Loveless the Hacker and fixes.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/cd-projekt-explains-reason-it-switched-to-unreal-engine-5" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/The-Witcher-3_-Wild-Hunt-—-Songs-of-the-Past-_-Official-Teaser-Trailer-0-23-screenshot-600x338.png" alt="CDPR Switched to Unreal Engine 5 With The Witcher 4 to Focus on Making “Convincing and Immersive” Games, Not Building Technology">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/cd-projekt-explains-reason-it-switched-to-unreal-engine-5" target="_blank">
                        CDPR Switched to Unreal Engine 5 With The Witcher 4 to Focus on Making “Convincing and Immersive” Games, Not Building Technology                    </a>
                </div>
                <div class="related-excerpt">
                    CD Projekt&#039;s move from its own Red Engine to Unreal Engine 5 was a major change for the studio, but it wasn&#039;t simply caused by the problems Cyberpunk 2077 faced at launch.                </div>
            </div>
        </div>
    </div>
    </p>
<p>Read on for what&#8217;s new for the looter shooter today.</p>
<h2>Borderlands 4 Updated on September 17 for Better Splitscreen Experience</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314203" src="https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/09/Borderlands-4-Official-Gameplay-Overview-Loveless-0-36-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<ul>
<li>Unlocked Vault Hunter Heads and Skins are now available for Loveless the Hacker* with Shared Progression turned on</li>
<li>Splitscreen players should only experience screen shake and controller haptics from their own character’s zipline in Providence</li>
<li>Addressed additional reported issues for better stability</li>
</ul>
<p>A new set of Weekly Activities (Weekly Big Encore Boss, Weekly Wildcard Mission, and the relocation of Maurice’s Black Market Vending Machine) is now live via a server-side update! As long as you&#8217;re playing <i>Borderlands 4 </i>with an internet connection, you&#8217;ll see the latest batch of Weekly Activities.</p>
<h4>Weekly Big Encore Bosses (Quadruple Threat):</h4>
<p>Idolator Sol / The Timekeeper / Vile Prototype / Fractis</p>
<h4>Weekly Wildcard Mission:</h4>
<p>Mission: Hangover Helper (Centripetal, Irritable, Quickened)</p>
<p>Legendary Gear Reward: Lucian&#8217;s Flank Vladof Assault Rifle</p>
<h4>Maurice’s Black Market Vending Machine</h4>
<p>Here&#8217;s a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week&#8217;s location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!</p>
<p>In somewhat related news, <a href="https://mp1st.com/news/report-first-look-unreleased-tiny-tinas-wonderlands-sequel-new-brothers-in-arms">check out screenshots of a cancelled Tiny Tina&#8217;s Wonderlands sequel</a> made by Lost Boys, and even screens from a canned Brothers in Arms game.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/09/media-molecule-1-600x338.png" alt="Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/report-media-molecule-new-game-release-2027-first-info-leaks" target="_blank">
                        Report: Media Molecule New Game Set to Be Revealed in 2027; Will Feature Social-Simulation Aspects                    </a>
                </div>
                <div class="related-excerpt">
                    Four months ago, we reported that LittleBigPlanet developer Media Molecule was busy toiling away on a new IP with &quot;open-world content.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17">Borderlands 4 Update 1.100.002 Released on September 17</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/title-updates-and-patches/borderlands-4-update-1-100-002-released-on-september-17/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314751</post-id>	</item>
		<item>
		<title>Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World</title>
		<link>https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world</link>
					<comments>https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 13:02:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=314747</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world">Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World</a></p>
<p>Following its Netflix special on the game&#8217;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album. It&#8217;s not enough that GTA 6 will house music from today&#8217;s artists, as it will feature all-original music that it can then push to gamers and music fans alike. If there&#8217;s ever proof that the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world">Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world">Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World</a></p>
<p>Following its Netflix special on the game&#8217;s first gameplay look, Take-Two has today announced Grand Theft Auto 6: The Album.</p>
<p>It&#8217;s not enough that GTA 6 will house music from today&#8217;s artists, as it will feature all-original music that it can then push to gamers and music fans alike.</p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/miami-receive-3-million-to-promote-gta-6" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/08/gta-6-new-image-aug-19-600x338.jpg" alt="Miami Will Receive $3 Million From Rockstar to Promote GTA 6 Despite Protests Over Giving the City a Violent Image">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/miami-receive-3-million-to-promote-gta-6" target="_blank">
                        Miami Will Receive $3 Million From Rockstar to Promote GTA 6 Despite Protests Over Giving the City a Violent Image                    </a>
                </div>
                <div class="related-excerpt">
                    With just over two months until Grand Theft Auto 6 launches on PS5 and Xbox Series X|S, Rockstar is speeding up its marketing campaign, which includes products such as limited-edition GTA 6 DualSense controllers.                </div>
            </div>
        </div>
    </div>
    </p>
<p>If there&#8217;s ever proof that the Grand Theft Auto franchise transcends other media, it&#8217;s this.</p>
<h2>GTA 6 Will Receive Its Own Music Album</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-314749 size-large" src="https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-600x600.jpg" alt="" width="600" height="600" srcset="https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-600x600.jpg 600w, https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-300x300.jpg 300w, https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-150x150.jpg 150w, https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-768x768.jpg 768w, https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-1536x1536.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/09/gta-6-the-album-image-2048x2048.jpg 2048w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<p>The album will feature a collection of 34 brand-new original tracks from what Rockstar calls &#8220;from a genre-defying roster of the most exciting artists in the world.&#8221;</p>
<p>Music and game fans can now pre-save the album on all major streaming services <a href="https://gtavi-thealbum.lnk.to/gtavithealbum" data-saferedirecturl="https://www.google.com/url?q=https://gtavi-thealbum.lnk.to/gtavithealbum&amp;source=gmail&amp;ust=1789735496077000&amp;usg=AOvVaw37vFXV060d3r5dhZP82cKD">here</a>.</p>
<p style="font-weight: 400;">Six debut singles are available to listen to today:</p>
<ul style="font-weight: 400;">
<li><strong>Yung Lean &#8211; That&#8217;s It (feat. Future &amp; Metro Boomin)</strong></li>
<li><strong>Travis Scott &#8211; RHYNO (prod. by Guy-Manuel de Homem-Christo)</strong></li>
<li><strong>CA7RIEL &amp; Paco Amoroso, PinkPantheress, Fred again.. &amp; Etienne de Crécy &#8211; Sexy Magic</strong></li>
<li><strong>Morgan Wallen &#8211; Last Thing You Need</strong></li>
<li><strong>Rauw Alejandro &#8211; Macacoa 2000</strong></li>
<li><strong>Keith Richards &#8211; Bright Lights, Big City</strong></li>
</ul>
<p style="font-weight: 400;">The upcoming official soundtrack album<strong><em> </em></strong>launches November 19<sup> </sup>alongside the release of Grand Theft Auto 6, with multiple vinyl and CD offerings at select retailers available to pre-order now.</p>
<p>In related news, for those who want to play GTA 6 as soon as possible, <a href="https://mp1st.com/news/gta-6-unlock-times-revealed">check out our unlock times piece</a> on the game.</p>
<p>You should also check out the <a href="https://mp1st.com/news/watch-the-gta-6-extended-look-in-60-frames-per-second">game&#8217;s gameplay debut but in 60-frames&#8211;per-second.</a></p>
<p>    <div class="related-post">
        <div class="related-header">RELATED</div>
        <div class="related-content">
            <div class="related-image">
                <a href="https://mp1st.com/news/gta-6-first-official-gameplay-new-info-about-relationships-character-building" target="_blank">
                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/08/gta-6-new-image-600x338.png" alt="GTA 6 First Official Gameplay, Tons of New Info About Relationships, Character Building and More Revealed;">
                </a>
            </div>
            <div class="related-details">
                <div class="related-title">
                    <a href="https://mp1st.com/news/gta-6-first-official-gameplay-new-info-about-relationships-character-building" target="_blank">
                        GTA 6 First Official Gameplay, Tons of New Info About Relationships, Character Building and More Revealed;                    </a>
                </div>
                <div class="related-excerpt">
                    It finally happened: after a week of leaks, Rockstar Games has finally revealed our first official look at Grand Theft Auto 6 gameplay! Based on what we&#039;ve seen, the latest entry in the franchise will not disappoint.                </div>
            </div>
        </div>
    </div>
    </p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world">Grand Theft Auto 6: The Album Announced; Will Feature 34 Original Tracks From Artists Across the World</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://mp1st.com/news/grand-theft-auto-6-the-album-announced-will-feature-34-original-tracks-from-artists-across-the-world/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">314747</post-id>	</item>
	</channel>
</rss>
