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		<title>Nioh 3 Update 1.070 Brings Enhanced Set Bonuses for Graces</title>
		<link>https://mp1st.com/title-updates-and-patches/nioh-3-update-1-070-brings-enhanced-set-bonuses-graces</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 02:33:17 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Nioh 3]]></category>
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					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/nioh-3-update-1-070-brings-enhanced-set-bonuses-graces">Nioh 3 Update 1.070 Brings Enhanced Set Bonuses for Graces</a></p>
<p>Team Ninja has applied Nioh 3 update 1.070 (ver. 1.07.00) today on PS5 and PC, and this brings adjustments to set bonuses, enhanced bonuses for Graces and bug fixes. Read on for the complete patch notes detailing every adjustment made. Nioh 3 Set Bonuses Adjustment Changes via Update 1.070 PlayStation®5 / Steam® Adjustments and bug [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/nioh-3-update-1-070-brings-enhanced-set-bonuses-graces">Nioh 3 Update 1.070 Brings Enhanced Set Bonuses for Graces</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/nioh-3-update-1-070-brings-enhanced-set-bonuses-graces">Nioh 3 Update 1.070 Brings Enhanced Set Bonuses for Graces</a></p>
<p>Team Ninja has applied <strong>Nioh 3 update 1.070 (ver. 1.07.00)</strong> today on PS5 and PC, and this brings adjustments to set bonuses, enhanced bonuses for Graces and bug fixes.</p>
<p>Read on for the complete patch notes detailing every adjustment made.</p>
<h2>Nioh 3 Set Bonuses Adjustment Changes via Update 1.070</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-302582" src="https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4.jpg" alt="nioh 3 update 1.040.030" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/02/nioh-3-img4-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<section id="update_260611" class="update-section_list">
<h3 class="platform">PlayStation®5 / Steam®</h3>
<h4>Adjustments and bug fixes for set bonuses</h4>
<h5>Grace of Benzaiten:</h5>
<ul class="disc">
<li>Increased the effectiveness of the Stack Count Duration set bonus (received when using six items from the set).</li>
</ul>
<h5>Grace of Hotei:</h5>
<ul class="disc">
<li>Increased the effects of the Effect Duration set bonus (received when using four items from the set).</li>
</ul>
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<h5>Grace of Hachiman:</h5>
<ul class="disc">
<li>Increased the effects of the Damage Bonus (Bow Damage) set bonus (received when using six items from the set).</li>
</ul>
<h5>Grace of Inari:</h5>
<ul class="disc">
<li>Increased the effects of the Effect Duration set bonus (received when using four items from the set).</li>
</ul>
<h5>Grace of Kuzuryu:</h5>
<ul class="disc">
<li>Increased the effects of the Melee Damage vs. Poisoned Enemy set bonus (received when using five items from the set).</li>
<li>Increased the effectiveness of the Poison Status Ailment Augmentation (Spirit Force) set bonus (received when using six items from the set).</li>
<li>Increased the effects of the Untouched Summoning Seals set bonus (received when using seven items from the set).</li>
</ul>
<h5>Grace of Daikokuten:</h5>
<ul class="disc">
<li>Increased the effectiveness of the Attack Bonus (Arts Proficiency Power) set bonus (received when using five items from the set).</li>
<li>Increased the effects of the Arts Proficiency Power set bonus (received when using six items from the set).</li>
<li>Increased the effects of the Ninjutsu Power set bonus (received when using seven items from the set).</li>
</ul>
<h5>Grace of Jurojin:</h5>
<ul class="disc">
<li>Increased the effects of the Onmyo Magic Power set bonus (received when using five items from the set).</li>
<li>Changed the set bonus received when using seven items from the set from Attack Bonus (Magic) to Damage Bonus (Magic) so that the set bonus increases the amount of damage dealt rather than increasing the attack power. Also increased the effectiveness of the set bonus.</li>
</ul>
<h5>Grace of Fukurokuju:</h5>
<ul class="disc">
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Constitution) to Damage Bonus (Constitution) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Grace of Vaisravana:</h5>
<ul class="disc">
<li>Changed the set bonus received when using seven items from the set from Attack Bonus (Strength) to Damage Bonus (Strength) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Pride of the Crimson Army:</h5>
<ul class="disc">
<li>Increased the effects of the Melee Damage (Unscathed) set bonus (received when using seven items from the set).</li>
</ul>
<h5>Swift Silence and Daring Defense:</h5>
<ul class="disc">
<li>Increased the effects of the Melee Damage vs. Scorched Enemy set bonus (received when using five items from the set).</li>
</ul>
<h5>General of Ruin:</h5>
<ul class="disc">
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Strength) to Damage Bonus (Strength) so that the set bonus increases the amount of damage dealt rather than increasing the attack power. Also increased the effectiveness of the set bonus.</li>
</ul>
<h5>First of the Four Guardians:</h5>
<ul class="disc">
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Strength) to Damage Bonus (Strength) so that the set bonus increases the amount of damage dealt rather than increasing the attack power. Also increased the effectiveness of the set bonus.</li>
</ul>
<h5>Founder of the Shogunate:</h5>
<ul class="disc">
<li>Increased the effects of the Melee Damage (Yokai Realm) set bonus (received when using six items from the set).</li>
<li>Increased the effectiveness of the Damage Bonus (Spirit Force) set bonus (received when using seven items from the set).</li>
</ul>
<h5>Sword of Misfortune:</h5>
<ul class="disc">
<li>Increased the effects of the Sheathed Martial Arts Damage set bonus (received when using four items from the set).</li>
<li>Increased the effectiveness of the Damage Bonus (Amrita Gauge) set bonus (received when using six items from the set).</li>
</ul>
<h5>Cunning Spirit:</h5>
<ul class="disc">
<li>Increased the effects of the Guardian Spirit Skill Ki Damage set bonus (received when using two items from the set).</li>
</ul>
<h5>Profligate Sinner:</h5>
<ul class="disc">
<li>Increased the effects of the Final Blow/Grapple Damage set bonus (received when using six items from the set).</li>
</ul>
<h5>Exemplary Eye for Elegance:</h5>
<ul class="disc">
<li>Increased the effectiveness of the Damage Bonus (Luck) set bonus (received when using six items from the set).</li>
</ul>
<h5>Advent of the Divine:</h5>
<ul class="disc">
<li>Increased the effects of the Water Damage set bonus (received when using six items from the set).</li>
</ul>
<h5>The Protection of Kannon:</h5>
<ul class="disc">
<li>Increased the effects of the Melee Damage (Unscathed) set bonus (received when using six items from the set).</li>
</ul>
<h5>Warrior of the East&#8217;s Honor:</h5>
<ul class="disc">
<li>Increased the effects of the Lightning Damage set bonus (received when using four items from the set).</li>
<li>Changed the set bonus received when using five items from the set from Attack Bonus (Constitution) to Damage Bonus (Constitution) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Pride of the Sakanoue:</h5>
<ul class="disc">
<li>Increased the effects of the Ki Pulse Recovery set bonus (received when using five items from the set).</li>
<li>Increased the effects of the Enhanced Attack &amp; Defense (Spear) set bonus (received when using seven items from the set).</li>
</ul>
<h5>The Rightful Eccentric:</h5>
<ul class="disc">
<li>Increased the effects of the Strong Attack Damage set bonus (received when using six items from the set).</li>
</ul>
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<h5>Single Sword&#8217;s Reverie:</h5>
<ul class="disc">
<li>Changed the set bonus received when using five items from the set from Attack Bonus (Heart) to Damage Bonus (Heart) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
<li>Increased the effectiveness of the Rising Tide set bonus (received when using six items from the set).</li>
</ul>
<h5>Seven Misfortunes, Eight Hardships:</h5>
<ul class="disc">
<li>Increased the effectiveness of the Damage Bonus (Negative Effects) set bonus (received when using four items from the set).</li>
</ul>
<h5>Imagawa Regent:</h5>
<ul class="disc">
<li>Increased the effectiveness of the Damage Bonus (Familiarity) set bonus (received when using five items from the set).</li>
</ul>
<h5>Kintaro:</h5>
<ul class="disc">
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Strength) to Damage Bonus (Strength) so that the set bonus increases the amount of damage dealt rather than increasing the attack power. Also increased the effectiveness of the set bonus.</li>
</ul>
<h5>The Tragic Hero:</h5>
<ul class="disc">
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Heart) to Damage Bonus (Heart) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Master of Illusion:</h5>
<ul class="disc">
<li>Increased the effects of the Spirit Force Charge (Backstab) set bonus (received when using four items from the set).</li>
<li>Increased the effects of the Elemental Damage set bonus (received when using five items from the set).</li>
<li>Increased the effectiveness of the Life Recovery (Ninjutsu Hit) set bonus (received when using six items from the set).</li>
</ul>
<h5>Ingenious Schemer:</h5>
<ul class="disc">
<li>Increased the effectiveness of the Damage Bonus (Enhanced) set bonus (received when using five items from the set).</li>
</ul>
<h5>Demon Incarnate:</h5>
<ul class="disc">
<li>Increased the effects of the Crucible Weapon Damage set bonus (received when using six items from the set).</li>
</ul>
<h5>Ultimate Defense:</h5>
<ul class="disc">
<li>Increased the effects of the Backstab Damage set bonus (received when using five items from the set).</li>
</ul>
<h5>The True Pure Land:</h5>
<ul class="disc">
<li>Increased the effects of the Effect Duration set bonus (received when using five items from the set).</li>
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Intellect) to Damage Bonus (Intellect) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Devout Practitioner:</h5>
<ul class="disc">
<li>Increased the effects of the Effect Duration set bonus (received when using five items from the set).</li>
<li>Changed the set bonus received when using seven items from the set from Attack Bonus (Magic) to Damage Bonus (Magic) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Devious Loyalty:</h5>
<ul class="disc">
<li>Changed the set bonus received when using six items from the set from Attack Bonus (Skill) to Damage Bonus (Skill) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Famed Fuma:</h5>
<ul class="disc">
<li>Increased the effects of the Shadow Art Ailment Augmentation set bonus (received when using five items from the set).</li>
<li>Increased the effects of the Wind Damage set bonus (received when using six items from the set).</li>
</ul>
<h5>Picturesque Scenery:</h5>
<ul class="disc">
<li>Increased the effects of the Physical Arts Damage set bonus (received when using four items from the set).</li>
<li>Changed the set bonus received when using five items from the set from Attack Bonus (Stamina) to Damage Bonus (Stamina) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
<li>Increased the effects of the Aerial Attack Damage set bonus (received when using six items from the set).</li>
</ul>
<h5>Straight and True:</h5>
<ul class="disc">
<li>Increased the effects of the Bullseye Bonus set bonus (received when using five items from the set).</li>
</ul>
<h5>Kai&#8217;s Vice General:</h5>
<ul class="disc">
<li>Changed the set bonus received when using five items from the set from Attack Bonus (Intellect) to Damage Bonus (Intellect) so that the set bonus increases the amount of damage dealt rather than increasing the attack power.</li>
</ul>
<h5>Purifying Presence:</h5>
<ul class="disc">
<li>Increased the effects of the Untouched Summoning Seals set bonus (received when using three items from the set).</li>
<li>Increased the effectiveness of the Yokai Debilitation (Sacred Water Used) set bonus (received when using five items from the set).</li>
</ul>
<h5>Yokai Annihilator:</h5>
<ul class="disc">
<li>Fixed an issue preventing the Faster Ki Recovery (Low Life) set bonus (received when using four items from the set) from going into effect.</li>
</ul>
<h4>Bug fixes</h4>
<ul class="disc">
<li>Fixed an issue where the Ki recovery when using Sacred Water did not increase as much as it should have.</li>
<li>Fixed an issue causing the special effects Attack Bonus (Arts Proficiency Power) and Defense Bonus (Ninjutsu Power) to only appear for one Style on the Status screen.</li>
<li>Made other minor fixes.</li>
</ul>
<p>Once another patch is pushed out, expect it here on MP1st.</p>
<p>In other gaming news, for those using Steam often, you might be surprised to hear that <a href="https://mp1st.com/news/valve-confirms-end-of-physical-steam-gift-cards">Valve is ending physical Steam gift cards</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308812</post-id>	</item>
		<item>
		<title>Resident Evil Veronica Can Only Be Played in Third-Person</title>
		<link>https://mp1st.com/news/resident-evil-veronica-only-played-third-person</link>
					<comments>https://mp1st.com/news/resident-evil-veronica-only-played-third-person#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 20:39:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Resident Evil: Veronica]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308793</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/resident-evil-veronica-only-played-third-person">Resident Evil Veronica Can Only Be Played in Third-Person</a></p>
<p>If you saw the teaser for Resident Evil Veronica earlier this month, you might be wondering whether the game is following Resident Evil Requiem&#8217;s footsteps in that it can be played in first or third-person. We&#8217;re here to squash those hopes, as Capcom has confirmed the game is set entirely in third-person, which isn&#8217;t surprising [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/resident-evil-veronica-only-played-third-person">Resident Evil Veronica Can Only Be Played in Third-Person</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/resident-evil-veronica-only-played-third-person">Resident Evil Veronica Can Only Be Played in Third-Person</a></p>
<p>If you saw the <a href="https://mp1st.com/news/resident-evil-code-veronica-remake-announced-release-2027">teaser for Resident Evil Veronica</a> earlier this month, you might be wondering whether the game is following <a href="https://mp1st.com/tag/resident-evil-requiem">Resident Evil Requiem&#8217;s</a> footsteps in that it can be played in first or third-person.</p>
<p>We&#8217;re here to squash those hopes, as Capcom has confirmed the game is set entirely in third-person, which isn&#8217;t surprising given the original game is in third-person too.</p>
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<h2>Resident Evil Veronica Handled by Dev Tean Who Crafted RE2 and RE4 Remakes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1.webp"><img decoding="async" class="alignnone size-full wp-image-308795" src="https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1.webp" alt="" width="1920" height="1079" srcset="https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1.webp 1920w, https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1-600x337.webp 600w, https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2026/06/resident-evil-veronica-2-1-1536x863.webp 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<p>In a Q&amp;A conducted by Capcom after the reveal (via <a href="https://sea.ign.com/resident-evil-veronica/244089/resident-evil-veronica-is-a-third-person-game-capcom-confirms">IGN</a>), the remake&#8217;s producer Yoshiaki Hirabayashi said, &#8220;this game will be a third-person game,&#8221; squashing any hope for those thinking it might offer a first-person viewpoint.</p>
<p>Hirabayashi also confirmed that RE Veronica is being developed by the same dev team that produced the RE2 and RE4 remakes, stating, &#8220;However, the team behind this remake is the same team that handled the Resident Evil 2 and Resident Evil 4 remakes&#8230;So if you looked at the past remakes that this team has created, you can probably sense a certain mindset that we have when we make a game, and that mindset includes preserving those iconic and key aspects of the title. So again, if you look at our work, you can probably get kind of a good sense of what kind of approach we&#8217;re taking here, and maybe you can imagine what that might look like for this remake.&#8221;</p>
<p>As someone who prefers playing Resident Evil in third-person, I understand why Capcom wouldn&#8217;t want to add a first-person view to every Resident Evil game. Sure, it worked in Resident Evil 7 and RE8, but that doesn&#8217;t mean the developers have to implement it in every Resident Evil game &#8212; especially one that&#8217;s a remake.</p>
<p>After Veronica, the next remake won&#8217;t be Resident Evil 5 it seems, as our digging from eight months ago confirms a Resident Evil 0 remake is in development, and <a href="https://mp1st.com/news/report-resident-evil-0-remake-in-development-new-casting-and-plot-details-unearthed">we have the first details about it.</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308793</post-id>	</item>
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		<title>Halo: Campaign Evolved Can Be Played From Start to Finish in Third-Person</title>
		<link>https://mp1st.com/news/halo-campaign-evolved-played-from-start-finish-third-person</link>
					<comments>https://mp1st.com/news/halo-campaign-evolved-played-from-start-finish-third-person#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 18:32:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo Campaign Evolved]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308786</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/halo-campaign-evolved-played-from-start-finish-third-person">Halo: Campaign Evolved Can Be Played From Start to Finish in Third-Person</a></p>
<p>In just a month and a half, Master Chief will assault the Covenant once more with the release of Halo: Campaign Evolved. More than just a remaster, this re-release of the Chief&#8217;s first adventure brings new visuals, new cinematics, expanded combat and more. For those who have already played the game before, or those who [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/halo-campaign-evolved-played-from-start-finish-third-person">Halo: Campaign Evolved Can Be Played From Start to Finish in Third-Person</a></p>
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<p>In just a month and a half, Master Chief will assault the Covenant once more with the release of Halo: Campaign Evolved. More than just a remaster, this re-release of the Chief&#8217;s first adventure brings new visuals, new cinematics, expanded combat and more.</p>
<p>For those who have already played the game before, or those who get dizzy playing first-person shooters, Halo Studios has something new for you, and that&#8217;s playing the game in third-person.</p>
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<p>It&#8217;s not just snippets of it, as the <em>entire</em> game can be played in this perspective.</p>
<p>Check it out in action in the latest gameplay trailer for the shooter.</p>
<h2>Halo: Campaign Evolved Third-Person Might Be the New Preferred Way to Play</h2>
<div class="jetpack-video-wrapper"><iframe title="Halo: Campaign Evolved | 3rd Person Gameplay - The Silent Cartographer" width="640" height="360" src="https://www.youtube.com/embed/6FLR_KM_sPA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>The description reads, &#8220;A first look at 3rd Person gameplay from the Halo: Campaign Evolved mission, The Silent Cartographer, on a pre-release build. Enabled with the all-new “Perspective” Skull, this third-person camera angle allows players to experience iconic Halo missions like never before.&#8221;</p>
<p>I don&#8217;t know about you, but I might just jump in via third-person for this one.</p>
<p>Halo: Campaign Evolved is set for release on July 28 on PS5, Xbox Series X|S and PC. The FPS title can be played solo or up to four-player online co-op with full crossplay and cross-progression support.</p>
<p>In related Xbox news, <a href="https://mp1st.com/news/xbox-ceo-we-2-publisher-world-aims-more-console-exclusives-business-healthy">the division&#8217;s CEO has commented on console exclusivity</a>, and it&#8217;s pretty apparent what they want to accomplish.</p>
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		<title>Xbox CEO: We Are the #2 Publisher in the World; Aims to Do More Console Exclusives Once Business Is Healthy</title>
		<link>https://mp1st.com/news/xbox-ceo-we-2-publisher-world-aims-more-console-exclusives-business-healthy</link>
					<comments>https://mp1st.com/news/xbox-ceo-we-2-publisher-world-aims-more-console-exclusives-business-healthy#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 17:45:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308772</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/xbox-ceo-we-2-publisher-world-aims-more-console-exclusives-business-healthy">Xbox CEO: We Are the #2 Publisher in the World; Aims to Do More Console Exclusives Once Business Is Healthy</a></p>
<p>With news that Gears of War: E-Day is now an Xbox console exclusive and most of the other titles are still set to drop on PS5, some might be wondering what direction Microsoft plans to steer this ship. It seems we have that answer today, as Xbox CEO Asha Sharma recently commented on console exclusivity [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/xbox-ceo-we-2-publisher-world-aims-more-console-exclusives-business-healthy">Xbox CEO: We Are the #2 Publisher in the World; Aims to Do More Console Exclusives Once Business Is Healthy</a></p>
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<p>With news that <a href="https://mp1st.com/news/gears-of-war-e-day-clockwork-revolution-not-coming-to-playstation-xbox-confirms">Gears of War: E-Day is now an Xbox console exclusive</a> and most of the other titles are still set to drop on PS5, some might be wondering what direction Microsoft plans to steer this ship.</p>
<p>It seems we have that answer today, as Xbox CEO Asha Sharma recently commented on console exclusivity and the game business.</p>
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<p>PlayStation fans can rest easy for now, since it sounds like Xbox won&#8217;t automatically make all their upcoming games exclusive to the platform, though that can change quickly.</p>
<h2>More Xbox Console Exclusivity Titles Planned, But Not Right Away</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308594" src="https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Speaking in a video interview with <a href="https://www.youtube.com/watch?v=o0hMSekk4XE">Fortune</a>, Xbox division CEO Asha Sharma talked about console exclusivity, though they want their games to be &#8220;everywhere.&#8221;</p>
<p>The CEO said, &#8220;I think that we are the number two publisher in the world, and when you do that you want your games to be everywhere..You&#8217;re stronger when the world plays with you. At the same time, we&#8217;re increasingly becoming more of a platform, and it&#8217;s hard to find examples of platforms out there that don&#8217;t have exclusive services and content. And so this is a journey for us. Our business isn&#8217;t particularly healthy as you noted, and so we&#8217;re starting by introducing one to two signature exclusives and, as the business is healthy, we will look to try and do more&#8221;</p>
<p>Can&#8217;t it be plainer than that, no? Sharma just confirmed that they are pushing for more Xbox console exclusives, and they can&#8217;t do that now given the state of their business isn&#8217;t really at a healthy state &#8212; what with the Xbox Series X|S trailing the PS5 by a very, very wide margin.</p>
<p>In related news, Xbox VP Aaron Greenberg is on the hot seat, as he mentioned that the pullout of Gears of War: E-Day on PS5 was not a last-minute decision, <a href="https://mp1st.com/news/gears-of-war-e-day-pulled-ps5-last-minute-rumors-untrue-xbox-vp-yanked-trailer">though a recent trailer seems to contradict that</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308772</post-id>	</item>
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		<title>Diablo IV Build Version 3.0.4 Available Now as Update 1.111</title>
		<link>https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111</link>
					<comments>https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 17:37:28 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[diablo iv]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308783</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111">Diablo IV Build Version 3.0.4 Available Now as Update 1.111</a></p>
<p>Blizzard has released Diablo IV update 1.111 on consoles and PC, and this brings the game to build version 3.0.4. While we already received a significant patch two weeks ago that addressed base game and DLC issues, there are still a lot more bugs that need to be squashed. Expect progression blocker bugs to be [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111">Diablo IV Build Version 3.0.4 Available Now as Update 1.111</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111">Diablo IV Build Version 3.0.4 Available Now as Update 1.111</a></p>
<p>Blizzard has released <strong>Diablo IV update 1.111 on consoles and PC,</strong> and this brings the game to build version 3.0.4. While we already received <a href="https://mp1st.com/title-updates-and-patches/diablo-iv-version-3-0-3-released-as-update-1-110">a significant patch two weeks ago that addressed base game and DLC issues</a>, there are still a lot more bugs that need to be squashed.</p>
<p>Expect progression blocker bugs to be fixed, as well as portal-related issues and a more.</p>
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<p>For the complete list of changes and fixes made, read on for the official patch notes.</p>
<h2>Diablo 4 Updated on June 10 for Gameplay Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1.webp"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-304241" src="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1.webp" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1.webp 1920w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per Blizzard, the bug fixes for today&#8217;s update include:</p>
<ul>
<li>Fixed an issue where progression for Of Void and Vessel could become blocked if the player died during the final boss encounter or killed the First Midwife before the objective to do so was started.</li>
<li>Fixed an issue where War Plan Progression could be blocked if the player disconnected while claiming rewards.</li>
<li>Fixed an issue where the Path of Coin, accessed via portal in Nightmare Dungeons with the Greed is Good War Plan node active, could become inescapable if the player teleported out then back.</li>
<li>Fixed an issue where the Greed is Good portal could be activated multiple times in the same Nightmare Dungeon instance.</li>
<li>Fixed an issue where Bloodwyrms spawned due to the Hellmouth War Plan modifier in Helltide could deal massive damage without the Bound by Blood node active.</li>
<li>Fixed an issue where socketed Runes or Gems would be lost when Recycling a Unique Item with the Horadric Cube.</li>
</ul>
<p>There are still a significant number of bugs in the game even after all these patches, and the most recent ones complained about by the community include:</p>
<h4>Console Known Bugs and Issues</h4>
<ul>
<li>Can’t use item filter when local multiplayer mode</li>
<li>Cannot claim free cosmetic as couch co-op</li>
<li>World boss not showing on map</li>
<li>Echoing Hatred not counging Elite kilss</li>
<li>Horadric Cube various bugs</li>
</ul>
<h4>PC Known Bugs and Issues</h4>
<ul>
<li>Helltide overlay disappearing</li>
<li>Unable to claim &#8220;Flamefinger&#8217;s Claws&#8221; Anniversary cosmetic</li>
<li>Kill 10 Butchers objective bug</li>
<li>Transfiguring removes crit damage</li>
<li>Greyed out issue for armory saves for the Druid; Basic and Core skills greyed out upon reaching level 6-8 on Paladin clas.</li>
</ul>
<p>Of course, there are more, but these are the ones most recently lamented on by the community.</p>
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                </div>
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<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fmp1st.com%2Ftitle-updates-and-patches%2Fdiablo-iv-build-version-3-0-4-available-update-1-111&amp;linkname=Diablo%20IV%20Build%20Version%203.0.4%20Available%20Now%20as%20Update%201.111" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fmp1st.com%2Ftitle-updates-and-patches%2Fdiablo-iv-build-version-3-0-4-available-update-1-111&amp;linkname=Diablo%20IV%20Build%20Version%203.0.4%20Available%20Now%20as%20Update%201.111" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fmp1st.com%2Ftitle-updates-and-patches%2Fdiablo-iv-build-version-3-0-4-available-update-1-111&amp;linkname=Diablo%20IV%20Build%20Version%203.0.4%20Available%20Now%20as%20Update%201.111" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fmp1st.com%2Ftitle-updates-and-patches%2Fdiablo-iv-build-version-3-0-4-available-update-1-111&amp;linkname=Diablo%20IV%20Build%20Version%203.0.4%20Available%20Now%20as%20Update%201.111" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_email" href="https://www.addtoany.com/add_to/email?linkurl=https%3A%2F%2Fmp1st.com%2Ftitle-updates-and-patches%2Fdiablo-iv-build-version-3-0-4-available-update-1-111&amp;linkname=Diablo%20IV%20Build%20Version%203.0.4%20Available%20Now%20as%20Update%201.111" title="Email" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fmp1st.com%2Ftitle-updates-and-patches%2Fdiablo-iv-build-version-3-0-4-available-update-1-111&#038;title=Diablo%20IV%20Build%20Version%203.0.4%20Available%20Now%20as%20Update%201.111" data-a2a-url="https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111" data-a2a-title="Diablo IV Build Version 3.0.4 Available Now as Update 1.111"></a></p><p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/diablo-iv-build-version-3-0-4-available-update-1-111">Diablo IV Build Version 3.0.4 Available Now as Update 1.111</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308783</post-id>	</item>
		<item>
		<title>Diablo 4 New Update on June 10 Fixes Progression and Gameplay Issues via Patch 2.11</title>
		<link>https://mp1st.com/title-updates-and-patches/diablo-4-new-update-june-10-fixes-progression-gameplay-issues-patch-2-11</link>
					<comments>https://mp1st.com/title-updates-and-patches/diablo-4-new-update-june-10-fixes-progression-gameplay-issues-patch-2-11#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 17:31:44 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[diablo iv]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308781</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-4-new-update-june-10-fixes-progression-gameplay-issues-patch-2-11">Diablo 4 New Update on June 10 Fixes Progression and Gameplay Issues via Patch 2.11</a></p>
<p>Following the DLC and base game fixes patch released two weeks ago for Diablo 4, Blizzard Entertainment has released another one today on consoles and PC. Console gamers will see the June 10 patch download as Diablo 4 update 2.11, and this is a small file download. For the complete list of changes and fixes [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/diablo-4-new-update-june-10-fixes-progression-gameplay-issues-patch-2-11">Diablo 4 New Update on June 10 Fixes Progression and Gameplay Issues via Patch 2.11</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-4-new-update-june-10-fixes-progression-gameplay-issues-patch-2-11">Diablo 4 New Update on June 10 Fixes Progression and Gameplay Issues via Patch 2.11</a></p>
<p>Following the <a href="https://mp1st.com/title-updates-and-patches/diablo-iv-version-3-0-3-released-as-update-1-110">DLC and base game fixes patch released two weeks ago</a> for Diablo 4, Blizzard Entertainment has released another one today on consoles and PC.</p>
<p>Console gamers will see the June 10 patch download as Diablo 4 update 2.11, and this is a small file download.</p>
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<p>For the complete list of changes and fixes made, read on for the official patch notes.</p>
<h2>Diablo 4 Updated to Version 2.11 for Gameplay Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1.webp"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-304241" src="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1.webp" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1.webp 1920w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-season-of-slaughter-img5-1-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per Blizzard, the bug fixes for today&#8217;s update include:</p>
<ul>
<li>Fixed an issue where progression for Of Void and Vessel could become blocked if the player died during the final boss encounter or killed the First Midwife before the objective to do so was started.</li>
<li>Fixed an issue where War Plan Progression could be blocked if the player disconnected while claiming rewards.</li>
<li>Fixed an issue where the Path of Coin, accessed via portal in Nightmare Dungeons with the Greed is Good War Plan node active, could become inescapable if the player teleported out then back.</li>
<li>Fixed an issue where the Greed is Good portal could be activated multiple times in the same Nightmare Dungeon instance.</li>
<li>Fixed an issue where Bloodwyrms spawned due to the Hellmouth War Plan modifier in Helltide could deal massive damage without the Bound by Blood node active.</li>
<li>Fixed an issue where socketed Runes or Gems would be lost when Recycling a Unique Item with the Horadric Cube.</li>
</ul>
<p>There are still a significant number of bugs in the game even after all these patches, and the most recent ones complained about by the community include:</p>
<h4>Console Known Bugs and Issues</h4>
<ul>
<li>Can’t use item filter when local multiplayer mode</li>
<li>Cannot claim free cosmetic as couch co-op</li>
<li>World boss not showing on map</li>
<li>Echoing Hatred not counging Elite kilss</li>
<li>Horadric Cube various bugs</li>
</ul>
<h4>PC Known Bugs and Issues</h4>
<ul>
<li>Helltide overlay disappearing</li>
<li>Unable to claim &#8220;Flamefinger&#8217;s Claws&#8221; Anniversary cosmetic</li>
<li>Kill 10 Butchers objective bug</li>
<li>Transfiguring removes crit damage</li>
<li>Greyed out issue for armory saves for the Druid; Basic and Core skills greyed out upon reaching level 6-8 on Paladin clas.</li>
</ul>
<p>Of course, there are more, but these are the ones most recently lamented on by the community.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308781</post-id>	</item>
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		<title>Valve Confirms End of Physical Steam Gift Cards</title>
		<link>https://mp1st.com/news/valve-confirms-end-of-physical-steam-gift-cards</link>
					<comments>https://mp1st.com/news/valve-confirms-end-of-physical-steam-gift-cards#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 16:51:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308770</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/valve-confirms-end-of-physical-steam-gift-cards">Valve Confirms End of Physical Steam Gift Cards</a></p>
<p>If you enjoy buying physical Steam Gift Cards, whether for yourself or as a gift for a friend, there&#8217;s some disappointing news. Valve has officially confirmed that it is ending the sale of physical Steam Gift Cards. The announcement was made through an update to the page that provides information about buying and redeeming the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/valve-confirms-end-of-physical-steam-gift-cards">Valve Confirms End of Physical Steam Gift Cards</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/valve-confirms-end-of-physical-steam-gift-cards">Valve Confirms End of Physical Steam Gift Cards</a></p>
<p>If you enjoy buying physical <a href="https://mp1st.com/tag/steam">Steam</a> Gift Cards, whether for yourself or as a gift for a friend, there&#8217;s some disappointing news.</p>
<p>Valve has officially confirmed that it is ending the sale of physical Steam Gift Cards.</p>
<p>The announcement was made through an update to the page that provides information about buying and redeeming the prepaid cards.</p>
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<h2>Valve Ends Physical Steam Gift Cards as Scammers Remain a Problem</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-305403" src="https://mp1st.com/wp-content/uploads/2026/04/steam-.jpg" alt="steam" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/04/steam-.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/04/steam--300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/04/steam--600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/04/steam--768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/04/steam--1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>The company says the decision was made because scammers kept finding new ways to misuse the cards. Valve introduced several measures to try to reduce the problem, but those efforts were not enough to stop it completely.</p>
<p>They <a href="https://help.steampowered.com/en/faqs/view/78E3-7431-1E88-AD59#retailers" target="_blank" rel="noopener">said</a>, &#8220;We’ve responded to gift card scams over the years by taking a number of actions to protect customers. As we have continued to put more and more restrictions in place, scammers have adapted. They continue to have an impact on Steam customers and other unsuspecting individuals. So we&#8217;ve made the difficult decision to end the Steam Gift Card program at retail stores.&#8221;</p>
<p>As a result, the company has decided to stop supplying physical Steam Gift Cards to retailers. &#8220;As Steam Gift Cards run out of stock at retail locations, we will not be restocking them. We expect all retailers to be out of stock by the end of 2026,&#8221; they added.</p>
<p>For those who already have gift cards and are worried, there&#8217;s no need to panic. Valve has confirmed that existing gift cards will continue to work, so you can still redeem them on Steam whenever you want</p>
<p>In other news, <a href="https://mp1st.com/news/steam-add-30-day-price-history">Steam is preparing a feature that would add a native 30-day price history tool directly to game store pages</a> to improve discount transparency. Another feature reportedly in development is an <a href="https://mp1st.com/news/steam-could-soon-show-expected-fps-based-on-similar-user-pcs">estimated FPS display that would show how well a game is expected to run on a user’s PC</a>.</p>
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		<title>Death Stranding 2 Update 1.015 Drops on June 10</title>
		<link>https://mp1st.com/title-updates-and-patches/death-stranding-2-update-1-015-drops-june-10</link>
					<comments>https://mp1st.com/title-updates-and-patches/death-stranding-2-update-1-015-drops-june-10#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:34:14 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Death Stranding 2: On The Beach]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308767</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/death-stranding-2-update-1-015-drops-june-10">Death Stranding 2 Update 1.015 Drops on June 10</a></p>
<p>While we&#8217;re not expecting Kojima Productions to release new content for Death Stranding 2: On the Beach without fanfare, that doesn&#8217;t mean we won&#8217;t be getting title updates for the game. The developers have released Death Stranding 2 update 1.015 today, June 10, and this is another unannounced patch. Given there is no announcement regarding [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/death-stranding-2-update-1-015-drops-june-10">Death Stranding 2 Update 1.015 Drops on June 10</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/death-stranding-2-update-1-015-drops-june-10">Death Stranding 2 Update 1.015 Drops on June 10</a></p>
<p>While we&#8217;re not expecting Kojima Productions to release new content for Death Stranding 2: On the Beach without fanfare, that doesn&#8217;t mean we won&#8217;t be getting title updates for the game.</p>
<p>The developers have released <strong>Death Stranding 2 update 1.015</strong> today, June 10, and this is another unannounced patch.</p>
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<p>Given there is no announcement regarding the update, don&#8217;t expect much from it.</p>
<h2>Death Stranding 2 Updated to Version 1.015 on PS5</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10.jpeg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-289264" src="https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10.jpeg" alt="Death Stranding 2 Update 1.3" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10.jpeg 1920w, https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10-300x169.jpeg 300w, https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10-600x338.jpeg 600w, https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10-768x432.jpeg 768w, https://mp1st.com/wp-content/uploads/2025/07/Death-Stranding-2-image-july-10-1536x864.jpeg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>As expected, Kojima Productions or PlayStation&#8217;s XDev have not commented on the update. Three months ago, <a href="https://mp1st.com/title-updates-and-patches/death-stranding-2-update-1-013-new-content-features">we received new content for the game</a>, and the studio hasn&#8217;t commented on the updates after it.</p>
<p>The PC version of the game received a patch last week, which included the following fixes:</p>
<ul>
<li>Fixed a bug where VSync would not restore correctly after enabling or disabling frame generation.</li>
<li>Addressed an issue where VSync could remain enabled when turning on DLSS Frame Generation.</li>
<li>Improved distant terrain texture quality when using high or very high texture settings.</li>
<li>Added support for displaying PlayStation friends and PlayStation user avatars when signed in to your PlayStation account.</li>
<li>Updated Intel XeSS Frame Generation to the latest version, including bug fixes and support for Multi Frame Generation and XeLL on supported Intel GPUs.</li>
<li>Fixed a rare progression bug that could prevent the next Main Order from advancing after saving and loading in Magellan’s private room.</li>
<li>Resolved an issue where players could sometimes be unable to place or remove map markers when playing below 30 FPS.</li>
<li>Added support for C/GL/GR button icons for Nintendo Switch 2 Pro Controller.</li>
<li>Various improvements and bug fixes related to the user interface.</li>
<li>Various minor bug fixes related to localization.</li>
</ul>
<p>We&#8217;re not expecting the same slate of fixes to be applied to the PS5 version, as we think it most likely just sorts out stability and other non-player-facing issues.</p>
<p>If we find any specific fix, we&#8217;ll update the article.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308767</post-id>	</item>
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		<title>Dying Light 2 The Breach Update Adds Two Kinds of UGC via Patch 1.92/1.092</title>
		<link>https://mp1st.com/title-updates-and-patches/dying-light-2-the-breach-update-adds-two-kinds-ugc-patch-1-92-1-092</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 14:33:47 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Dying Light 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308757</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/dying-light-2-the-breach-update-adds-two-kinds-ugc-patch-1-92-1-092">Dying Light 2 The Breach Update Adds Two Kinds of UGC via Patch 1.92/1.092</a></p>
<p>Want something new in Dying Light 2: Stay Human? If so, Techland has you covered. The developers have released The Breach update for the zombie game, which is for developer version 1.28. For console gamers, you&#8217;ll see this download as Dying Light 2 update 1.92/1.092, and this should be a hefty download. Players can expect [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/dying-light-2-the-breach-update-adds-two-kinds-ugc-patch-1-92-1-092">Dying Light 2 The Breach Update Adds Two Kinds of UGC via Patch 1.92/1.092</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/dying-light-2-the-breach-update-adds-two-kinds-ugc-patch-1-92-1-092">Dying Light 2 The Breach Update Adds Two Kinds of UGC via Patch 1.92/1.092</a></p>
<p>Want something new in Dying Light 2: Stay Human? If so, Techland has you covered. The developers have released The Breach update for the zombie game, which is for developer version 1.28.</p>
<p>For console gamers, you&#8217;ll see this download as <strong>Dying Light 2 update 1.92/1.092</strong>, and this should be a hefty download.</p>
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<p>Players can expect two kinds of UGC (user-generated content) in the form of featured maps in close collaboration between Techland devs and selected creators, and standout mods chosen &#8220;for their bold ideas and fresh takes on the Dying Light formula.&#8221;</p>
<h2>Dying Light 2 Major Update Expands UGC Starting on June 10</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Dying Light 2: Stay Human - The Breach Has Opened" width="640" height="360" src="https://www.youtube.com/embed/264FQ_mOckk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p dir="ltr"><strong>Patch 1.28</strong> launches the program with its first chapter, Survival Archives. Fan-favorite characters Tolga and Fatin have torn the fabric of the universe, unleashing hand-picked maps that range from co-developed scenarios polished alongside our studio to raw community submissions that take the world in unexpected directions. Expect a variety of new gameplay options, including third-person traversal, low-gravity parkour, hardcore survival pockets, and experimental modifiers that twist the core formula in ways the main game never could.</p>
<p dir="ltr"><strong>The Breach</strong> also gives players plenty of reasons to keep coming back. Players earn XP in both the main game and in new maps and modes, so progression carries over wherever you play. Each chapter also brings new weapons and gear to chase.</p>
<p dir="ltr"><strong>Patch 1.28</strong> also delivers significant improvements to the core game. From day one, our goal has been to make Dying Light 2: Stay Human feel as smooth and gripping as possible. We have rebuilt the opening hours to smooth onboarding for new players, rebalanced the early game &#8211; encounters difficulty and early loot accessibility &#8211; to get players into the core experience faster.</p>
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<p dir="ltr">We also updated the game’s visuals, including environment elements, cutscene lighting, and overall color balance, to improve immersion and bring the tone closer to the broader Dying Light universe. Alongside that, we resolved a wide range of community-reported issues.</p>
<p dir="ltr"><strong>The Breach is built on three pillars:</strong></p>
<ul>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Curated by Techland</strong>. Every chapter is reviewed, selected, and shipped with our studio&#8217;s stamp.</p>
</li>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Powered by fans</strong>. Selected creators work directly with our developers, and the wider community shapes the content pool.</p>
</li>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Always something new</strong>. Themed worlds drop on a rolling schedule with new rewards in every chapter.</p>
</li>
</ul>
<p>There&#8217;s a lot to take in, so read <a href="https://dyinglightgame.com/news/the-breach-devblog">the developer blog about it</a>.</p>
<p>Techland isn&#8217;t done updating the game, as the studio claims this is &#8221; just the first step,&#8221; and opens the door for more UGC content.</p>
<p>The devs have more ideas they want to explore in the future, and even released a roadmap for what&#8217;s planned until July.</p>
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<h2>Dying Light 2 UGC Roadmap</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308758" src="https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7.png 1920w, https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Dying-Light-2-The-Breach-7-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3 data-section-id="qk5oor" data-start="127" data-end="160">The Breach: Survival Archives</h3>
<p data-start="161" data-end="198"><strong data-start="161" data-end="198">&#8220;Enter a New Reality Every Week!&#8221;</strong></p>
<h4 data-start="200" data-end="224">Week 1 (June 10–18)</h4>
<p data-section-id="12dzg3p" data-start="225" data-end="238"><strong>Atomborne</strong></p>
<ul data-start="239" data-end="293">
<li data-section-id="uf07sw" data-start="239" data-end="254">Made by T.E.O</li>
<li data-section-id="hqvodx" data-start="255" data-end="266">Soulslike</li>
<li data-section-id="1hfycrj" data-start="267" data-end="278">Climactic</li>
<li data-section-id="u151co" data-start="279" data-end="293">Supernatural</li>
</ul>
<h4 data-start="295" data-end="319">Week 2 (June 18–25)</h4>
<p data-section-id="lnr147" data-start="320" data-end="335"><strong>Archipelago</strong></p>
<ul data-start="336" data-end="404">
<li data-section-id="1nkv5yz" data-start="336" data-end="360">Made by Rabid.Squirrel</li>
<li data-section-id="7vynng" data-start="361" data-end="376">Treasure Hunt</li>
<li data-section-id="ejnknd" data-start="377" data-end="390">Exploration</li>
<li data-section-id="1brul8p" data-start="391" data-end="404">Atmospheric</li>
</ul>
<h4 data-start="406" data-end="434">Week 3 (June 25–July 2)</h4>
<p data-section-id="eurr81" data-start="435" data-end="451"><strong>Dead Circuit</strong></p>
<ul data-start="452" data-end="495">
<li data-section-id="uf07sw" data-start="452" data-end="467">Made by T.E.O</li>
<li data-section-id="178jau2" data-start="468" data-end="475">Sneak</li>
<li data-section-id="6aulkj" data-start="476" data-end="484">Sci-Fi</li>
<li data-section-id="19vu4nk" data-start="485" data-end="495">Suspense</li>
</ul>
<h4 data-start="497" data-end="519">Week 4 (July 2–9)</h4>
<p data-section-id="3ak2f2" data-start="520" data-end="540"><strong>Silent 4partment</strong></p>
<ul data-start="541" data-end="583">
<li data-section-id="qr9gqk" data-start="541" data-end="555">Made by Honk</li>
<li data-section-id="19vu4nk" data-start="556" data-end="566">Suspense</li>
<li data-section-id="1c5oxqt" data-start="567" data-end="576">Mystery</li>
<li data-section-id="1j4431z" data-start="577" data-end="583">Gore</li>
</ul>
<p data-section-id="187pt3m" data-start="585" data-end="602"><strong>Official Mods</strong></p>
<ul data-start="603" data-end="649">
<li data-section-id="17xgane" data-start="603" data-end="635">TPP (Third-Person Perspective)</li>
<li data-section-id="xd7fy2" data-start="636" data-end="649">Low Gravity</li>
</ul>
<p data-start="651" data-end="838" data-is-last-node="" data-is-only-node="">Fans can expect four community-created Breach scenarios that will be available for one week, with optional third-person perspective and low gravity modifiers.</p>
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		<title>Fortnite Update 5.12/1.000.223 Released on June 10</title>
		<link>https://mp1st.com/title-updates-and-patches/fortnite-update-5-12-1-000-223-released-on-june-10</link>
					<comments>https://mp1st.com/title-updates-and-patches/fortnite-update-5-12-1-000-223-released-on-june-10#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 14:07:54 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Fortnite]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308754</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/fortnite-update-5-12-1-000-223-released-on-june-10">Fortnite Update 5.12/1.000.223 Released on June 10</a></p>
<p>Just four days since the release of the Runners update for Chapter 7 Season 3 for Fortnite, Epic Games has pushed out Fortnite update 5.12/1.000.223 on all platforms. Needless to say, this is a fix-focused update, so don&#8217;t expect any new content or events from it. For the list of known issues and what fixes [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/fortnite-update-5-12-1-000-223-released-on-june-10">Fortnite Update 5.12/1.000.223 Released on June 10</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/fortnite-update-5-12-1-000-223-released-on-june-10">Fortnite Update 5.12/1.000.223 Released on June 10</a></p>
<p>Just four days since the release of the <a href="https://mp1st.com/title-updates-and-patches/fortnite-chapter-7-season-3-update-speeds-out-for-runners-patch-5-11-1-000-222">Runners update for Chapter 7 Season 3 for Fortnite</a>, Epic Games has pushed out <strong>Fortnite update 5.12/1.000.223</strong> on all platforms.</p>
<p>Needless to say, this is a fix-focused update, so don&#8217;t expect any new content or events from it.</p>
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<p>For the list of known issues and what fixes are being developed, read on.</p>
<h2>Fortnite Updated to Version 5.12/1.000.023 on June 10</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-305868" src="https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/04/Fortnite-Chapter-7-Season-2_-Showdown-_-Official-Launch-Trailer-0-28-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Epic Games hasn&#8217;t said anything about today&#8217;s patch, though they are aware of some of the issues affecting gamers.</p>
<p>The most recent issues mentioned include:</p>
<ul>
<li>An issue in the Locker where some cosmetic thumbnails may not load until selected, and item details may not display as expected.</li>
<li>Sprite Throwing has been temporarily disabled; if you want to drop a Sprite, you can open your inventory and drop it.</li>
</ul>
<p>We&#8217;ve also compiled the list of known issues being investigated via the <a href="https://trello.com/b/Bs7hgkma/fortnite-community-issues">official Fortnite Trello board</a>.</p>
<h3>GENERAL TOP ISSUES</h3>
<p><strong>In Development</strong></p>
<ul>
<li>Nintendo Switch players encountering storage space issues</li>
</ul>
<p><strong>Investigating</strong></p>
<ul>
<li>Controller inputs may become unresponsive when entering the Lobby</li>
</ul>
<h3>BATTLE ROYALE/BLITZ ROYALE/RELOAD/OG</h3>
<p><strong>Fixed in Next Game Update </strong></p>
<ul>
<li>&#8220;Reload&#8221; or &#8220;Aim Down Sights&#8221; not triggering when assigned to the &#8220;Shift&#8221; key.</li>
</ul>
<p><strong>In Development</strong></p>
<ul>
<li>[Reload] The &#8220;Reboot&#8221; action may not work if mapped to a custom bind.</li>
</ul>
<h3>LEGO FORTNITE</h3>
<p><strong>Investigating</strong></p>
<ul>
<li>Swivels might break builds</li>
<li>No notification for unlocking Charm recipe</li>
<li>&#8216;F&#8217; key conflict: unable to interact with objects.</li>
<li>A prompt to flip a vehicle no longer appears when a vehicle is flipped.</li>
<li>Isabelle won&#8217;t talk to players while interacting with the blackboard.</li>
<li>The Wasp 8000 Motorcycle may float after hopping off while in motion.</li>
<li>Invisible collision in Phase 1 after being eliminated in Phase 2 of the Storm King fight.</li>
<li>Storm King&#8217;s Weak Points and Rift Spawners are immune to damage when an enemy is around.</li>
<li>Enemies&#8217; health bars may not appear at times.</li>
<li>Stuck when exiting the Crusher.</li>
<li>Bottom of HUD can disappear after using macrobinoculars.</li>
</ul>
<p><strong>In Development</strong></p>
<ul>
<li>Lag/hitching issues in the Storm King fight</li>
<li>Players may get stuck in a cannon if its damaged or falls into water while operating it.</li>
<li>Consumable buff timers can be overwritten when eating another consumable with a buff</li>
<li>There is no indication of which direction some furniture is being placed</li>
</ul>
<p>If we get a proper changelog from Epic Games, we&#8217;ll update the article to reflect it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308754</post-id>	</item>
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		<title>Gothic 1 Remake Update 1.000.005 Released on June 10 Unlocks FPS</title>
		<link>https://mp1st.com/title-updates-and-patches/gothic-1-remake-update-1-000-005-released-june-10-unlocks-fps</link>
					<comments>https://mp1st.com/title-updates-and-patches/gothic-1-remake-update-1-000-005-released-june-10-unlocks-fps#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 10:40:29 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Gothic 1 Remake]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308750</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/gothic-1-remake-update-1-000-005-released-june-10-unlocks-fps">Gothic 1 Remake Update 1.000.005 Released on June 10 Unlocks FPS</a></p>
<p>Following the patch released yesterday for PS5, Alkimia Interactive has released another one for consoles, and this one includes the Xbox Series X&#124;S. Players will see this download appear as Gothic 1 Remake update 1.000.005, and this brings stability fixes, as well as a way for players to unlock the frame rate. For the complete [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/gothic-1-remake-update-1-000-005-released-june-10-unlocks-fps">Gothic 1 Remake Update 1.000.005 Released on June 10 Unlocks FPS</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/gothic-1-remake-update-1-000-005-released-june-10-unlocks-fps">Gothic 1 Remake Update 1.000.005 Released on June 10 Unlocks FPS</a></p>
<p>Following <a href="https://mp1st.com/title-updates-and-patches/gothic-1-remake-update-1-000-004-released-june-9">the patch released yesterday for PS5</a>, Alkimia Interactive has released another one for consoles, and this one includes the Xbox Series X|S.</p>
<p>Players will see this download appear as <strong>Gothic 1 Remake update 1.000.005</strong>, and this brings stability fixes, as well as a way for players to unlock the frame rate.</p>
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<p>For the complete info, read on for the official patch notes.</p>
<h2>Gothic 1 Remake FPS Unlock Feature Applied via Version 1.000.005</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer.jpeg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-192633" src="https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer.jpeg" alt="gothic 1 remake trailer" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer.jpeg 1920w, https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer-300x169.jpeg 300w, https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer-600x338.jpeg 600w, https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer-768x432.jpeg 768w, https://mp1st.com/wp-content/uploads/2022/08/gothic-1-remake-trailer-1536x864.jpeg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per Alkimia, today&#8217;s update does the follow: &#8220;This patch addresses the following &#8211; Stability fixes and improvements for all 4 consoles. And also offers and option to unlock FPS, the FPS unlock feature is a bit experimental and is only recommended to be used on Series X and PS5 Pro for the moment.&#8221;</p>
<p>For PC gamers, sit tight! The developers said more info about that platform will be shared soon.</p>
<p>Outside this patch, there are also a handful of bugs that have yet to be resolved, and these include:</p>
<ul>
<li>Achievements not popping properly</li>
<li>Two diggers that keep following players after a certain quest</li>
<li>Mordreg bug where he&#8217;s not where he&#8217;s supposed to be.</li>
<li>Kirgo not fighting the player</li>
<li>Frame rate drops</li>
<li>Controls not responding as intended</li>
</ul>
<p>Also affecting all platforms are issues with lockpicking:</p>
<ul data-start="770" data-end="978">
<li data-section-id="1skk0vh" data-start="770" data-end="840">The developers are monitoring player feedback about <strong data-start="824" data-end="839">lockpicking</strong>.</li>
<li data-section-id="366q6q" data-start="841" data-end="978">They note that opinions are mixed and emphasize that lockpicking becomes significantly easier when players invest skill points into it.</li>
</ul>
<p>Once another patch is released, we&#8217;ll let our readers know.</p>
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		<title>Dragon&#8217;s Dogma 2 Latest Update 3.100 Released for New Features as Version 3.1</title>
		<link>https://mp1st.com/title-updates-and-patches/dragons-dogma-2-latest-update-3-100-released-for-new-features-as-version-3-1</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 02:22:24 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[dragon's dogma]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308738</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/dragons-dogma-2-latest-update-3-100-released-for-new-features-as-version-3-1">Dragon&#8217;s Dogma 2 Latest Update 3.100 Released for New Features as Version 3.1</a></p>
<p>As a treat for players, Capcom has pushed out a surprise feature-filled update for Dragon&#8217;s Dogma 2, bringing the game to version 3.1. Console gamers will see this as Dragon&#8217;s Dogma 2 update 3.100, and it also brings a swathe of gameplay-related adjustments that touch on almost every facet of the game. For the complete [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/dragons-dogma-2-latest-update-3-100-released-for-new-features-as-version-3-1">Dragon&#8217;s Dogma 2 Latest Update 3.100 Released for New Features as Version 3.1</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/dragons-dogma-2-latest-update-3-100-released-for-new-features-as-version-3-1">Dragon&#8217;s Dogma 2 Latest Update 3.100 Released for New Features as Version 3.1</a></p>
<p>As a treat for players, Capcom has pushed out a surprise feature-filled update for <a href="https://mp1st.com/tag/dragons-dogma-2">Dragon&#8217;s Dogma 2</a>, bringing the game to version 3.1.</p>
<p>Console gamers will see this as Dragon&#8217;s Dogma 2 update 3.100, and it also brings a swathe of gameplay-related adjustments that touch on almost every facet of the game.</p>
<p>For the complete patch notes, as well as details on the update hitting in August, read on.</p>
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<h2>Dragon&#8217;s Domga 2 New Quality-of-Life Update Released on June 9</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-270067" src="https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2.jpg" alt="capcomg recoup development" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2024/10/Dragons-Dogma-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3 class="update-list-dd-label">[PlayStation®5 Pro / PlayStation®5 / Xbox Series X|S / Steam]</h3>
<h4>◆ Added Features and Adjustments</h4>
<p><strong>Fast Travel/Movement Adjustments</strong></p>
<div class="update-list-dd-item update-list-dd-item-common">
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Added the fast travel item Eternal Ferrystone.<br />
* The Eternal Ferrystone will be automatically acquired after talking to Brant during the quest Seat of the Sovran.<br />
* If you have already completed this quest, the item will be placed in your inventory.</li>
<li class="update-list-dd-list-item">Added Portcrystals to Melve, Checkpoint Rest Town and Volcanic Island Camp.</li>
<li class="update-list-dd-list-item">Added a Portcrystal as a reward for the quest Monster Culling.<br />
* If you have already completed this quest, it will be placed in your inventory.</li>
<li class="update-list-dd-list-item">Added Oxcart Stopovers.</li>
<li class="update-list-dd-list-item">Reduced the time until the Doze Off command becomes available when riding an Oxcart.</li>
<li class="update-list-dd-list-item">If an Oxcart happens to be close by, an Oxcart icon will be displayed on the mini map.</li>
<li class="update-list-dd-list-item">Extended Oxcart Station departure hours. Oxcarts will now depart from morning till evening.</li>
<li class="update-list-dd-list-item">Decreased the amount of stamina used when dashing outside of combat.</li>
</ul>
<p><strong>Selecting Load from Autosave after defeat will no longer result in loss gauge accumulation.</strong></p>
<p><strong>Improved the stats for some equipment found when exploring dungeons.</strong></p>
<p><strong>Options</strong> <strong>Additions/Adjustments</strong></p>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Added the Free Camera option to Photo Mode.</li>
<li class="update-list-dd-list-item">Added the option to toggle the display of patterns left on equipment strengthened in wyrmfire.</li>
<li class="update-list-dd-list-item">Added the option to toggle the display of head armor.</li>
<li class="update-list-dd-list-item">Changed the wording of the Set to &#8220;Examine&#8221; Only option in the Button Mapping settings to make it clearer that it does not include Dash.</li>
<li class="update-list-dd-list-item">Added the option to enable/disable unhired pawns to approach you and offer their services.</li>
<li class="update-list-dd-list-item">Added the option to enable/disable high fives from pawns after battle.</li>
</ul>
<div class="update-list-dd-ttl"><strong>Reward Adjustments</strong></div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Changed the content of some treasure chests and some enemy item drops.</li>
<li class="update-list-dd-list-item">Increased the rewards (mainly gold) for some quests.</li>
</ul>
<div class="update-list-dd-ttl"><strong>UI Adjustments</strong></div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Added the option to use a Ferrystone from the map by moving the cursor to a Portcrystal.</li>
<li class="update-list-dd-list-item">Improved the visibility of the player icon on the map.</li>
<li class="update-list-dd-list-item">A notification will now display if your camping kit was destroyed in an ambush.</li>
<li class="update-list-dd-list-item">When shopping, you can no longer purchase more than you can hold of a specific item.</li>
<li class="update-list-dd-list-item">The stat boosts for Pawns inflicted with dragonsplague will now be reflected on the status screen.</li>
<li class="update-list-dd-list-item">Multiple item types can now be transferred at once between the Arisen and Pawns.</li>
<li class="update-list-dd-list-item">The Art of Metamorphosis has now been moved to the top of the Pawn Guild Vendor&#8217;s product list.</li>
<li class="update-list-dd-list-item">The order of Lantern and Lantern Oil has been changed at each shop so that Lantern Oil appears first.</li>
<li class="update-list-dd-list-item">An hourglass icon will now appear on timed quest notifications.</li>
<li class="update-list-dd-list-item">Quest progress will now be displayed for priority quests after loading saved data.</li>
</ul>
<div class="update-list-dd-ttl"><strong>Pawn Adjustments</strong></div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Added Guardian specialization.<br />
* Enables the pawn to prevent oxcart raids from occurring while they accompany the Arisen. Also enables the pawn to singlehandedly repel smaller foes that attack the camp, and to reduce the Health of larger ones before the Arisen joins the battle.<br />
* The Guardian&#8217;s Tome can be acquired in the following ways.<br />
&#8211; Bought from the Nameless Apothecary in the Nameless Village.<br />
&#8211; As a reward for the quests Claw Them Into Shape and Readvent of Calamity.<br />
* If you have already completed these quests, they will be placed in your inventory.<br />
* Added a tutorial for the Guardian specialization.</li>
<li class="update-list-dd-list-item">Adjusted behavior when moving, making it harder to fall from cliffs.</li>
<li class="update-list-dd-list-item">Increased the stamina recovered when Pawns help you after becoming exhausted.</li>
</ul>
<div class="update-list-dd-ttl"><strong>Shop Adjustments</strong></div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Reduced inn fees for staying at the inn in Melve, Excavation Site, Nameless Village, Borderwatch Outpost, Vernworth and Harve Village.</li>
<li class="update-list-dd-list-item">Reduced fees for all barberie services.</li>
<li class="update-list-dd-list-item">Lantern (Fueled) price changed from 1000 G to 800 G.</li>
<li class="update-list-dd-list-item">Ferrystone price in Normal Mode changed from 10000 G to 5000 G.</li>
<li class="update-list-dd-list-item">Ferrystone sale price changed from 99 G to 900 G.</li>
</ul>
<div class="update-list-dd-ttl"><strong>Text/Tutorial Display Adjustments</strong></div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Replaced Monotype Fonts</li>
<li class="update-list-dd-list-item">The loading screen has been changed to show tips instead of quest progress.</li>
<li class="update-list-dd-list-item">The tutorial for loading from an autosave has been adjusted to reflect the changes to the loss gauge.</li>
<li class="update-list-dd-list-item">Added a tutorial explaining the &#8220;!&#8221; symbol that displays on the minimap.</li>
</ul>
<div class="update-list-dd-ttl"><strong>Other Adjustments</strong></div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Adjusted the camera angle when approaching a pre-existing Portcrystal.</li>
<li class="update-list-dd-list-item">Adjusted the quality of the camera angle when returning from a zoomed view.</li>
<li class="update-list-dd-list-item">Added the Hollow Cape to the product lineup at Celeste&#8217;s Smithy in Checkpoint Rest Town.</li>
</ul>
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<h3 class="update-list-dd-label cat">Bug Fixes</h3>
<div class="update-list-dd-label cat">Vocations</div>
<div class="update-list-dd-subttl">【Mage】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the Arisen&#8217;s position would slightly move if no input was entered after drawing their sword.</li>
</ul>
<div class="update-list-dd-subttl">【Sorcerer】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where Prescient Flare would not affix to enemies in certain areas of the Tomb of Ku&#8217;Myage.</li>
</ul>
<div class="update-list-dd-subttl">【Trickster】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the effect of the ability Enlightenment would activate without it being equipped.</li>
</ul>
<div class="update-list-dd-ttl">Pawns</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the Arisen and allied pawns would be afflicted with debilitations when hit by an unhired pawn&#8217;s elemental weapon.</li>
<li class="update-list-dd-list-item">Fixed a bug where a pawn&#8217;s appearance would become unnatural when moving.</li>
<li class="update-list-dd-list-item">Fixed a bug where a different pawn would speak when a pawn saves the Arisen from falling.</li>
<li class="update-list-dd-list-item">Fixed a bug where a pawn would guide the Arisen to the Rocky Lair as if it was undiscovered, even though it had been fully explored.</li>
<li class="update-list-dd-list-item">Fixed a bug where after the pawn Luksa was summoned in the Riftstone, Luksa would not disappear even when searching for pawns under different conditions and it would become impossible to interact with them.</li>
<li class="update-list-dd-list-item">Fixed a bug where pawn commands would flash rapidly and pawns would not respond.</li>
<li class="update-list-dd-list-item">Fixed a bug where pawns would sometimes not dash when far from the Arisen.</li>
<li class="update-list-dd-list-item">Fixed a bug where a pawn would stop guiding the Arisen towards a quest immediately after they started.</li>
<li class="update-list-dd-list-item">Fixed a bug where the &#8220;!&#8221; symbol that appears after a pawn discovers a movable boulder would remain on the map, even if the boulder has moved.</li>
<li class="update-list-dd-list-item">Fixed a bug where the &#8220;!&#8221; symbol that appears after a pawn discovers a treasure chest would remain on the map, even after the chest was opened.</li>
<li class="update-list-dd-list-item">Fixed a bug where pawns would not use Barrage Shot towards small enemies.</li>
</ul>
<div class="update-list-dd-ttl">NPCs</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where NPCs would enter your private dwelling in Bakbattahl.</li>
<li class="update-list-dd-list-item">Fixed a bug where some NPCs would not be registered in the NPC Logbook.</li>
<li class="update-list-dd-list-item">Fixed a bug where NPC voices would not stop when they die.</li>
<li class="update-list-dd-list-item">Fixed a bug where NPCs that died during a quest would be revived after waiting 999 days in game.</li>
<li class="update-list-dd-list-item">Fixed a bug where you could buy the Saurian Tail from Emerich even if you did not have the required amount of gold.</li>
</ul>
<div class="update-list-dd-ttl">Enemies</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where an enemy&#8217;s appearance would become unnatural when held in place by Forbeding Bolt.</li>
</ul>
<div class="update-list-dd-subttl">【Goblin/Hobgoblin/Chopper/Knacker】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the hit effect would display incorrectly when the Arisen was hit by a burning club or torch.</li>
</ul>
<div class="update-list-dd-subttl">【Harpy/Venin Harpy/Gore Harpy/Succubus】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the Arisen&#8217;s behavior would become abnormal when airborne near a wall&#8217;s surface.</li>
</ul>
<div class="update-list-dd-subttl">【Ooze】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where pawns were unable to avoid explosions.</li>
</ul>
<div class="update-list-dd-subttl">【Undead/Fat Undead】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where enemies would not flinch after a Fighter successfully used the ability Deflect or True Deflect.</li>
</ul>
<div class="update-list-dd-subttl">【Phantom/Phantasm/Specter】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the simulacrum&#8217;s behavior would become abnormal after it possesses a foe.</li>
</ul>
<div class="update-list-dd-subttl">【Cyclops】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where unintended behavior would occur when startled while laying down.</li>
<li class="update-list-dd-list-item">Fixed a bug where damage was not taken when recovering from a downed state.</li>
</ul>
<div class="update-list-dd-subttl">【Minotaur/Goreminotaur】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where damage taken was greatly increased if hit with Counter Slash or Tidal Fury while charging.</li>
<li class="update-list-dd-list-item">Fixed a bug where the enemy would continue to exist in a transparent state when destroyed while petrified.</li>
</ul>
<div class="update-list-dd-subttl">【Goreminotaur】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the enemy would repeat the same actions after certain conditions were met.</li>
</ul>
<div class="update-list-dd-subttl">【Skeleton Lord】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the enemy would attack skeletons and other unintended beings.</li>
</ul>
<div class="update-list-dd-subttl">【Lich/Wight】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where enemies could attack for a period of time after death.</li>
</ul>
<div class="update-list-dd-subttl">【Dullahan】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where damage was not taken for a period of time after a grab attack.</li>
<li class="update-list-dd-list-item">Fixed a bug where the target being grabbed was not blown away at the end of a grab attack.</li>
<li class="update-list-dd-list-item">Fixed a bug where the Thief&#8217;s Easy Kill counter did not work and damage was taken when used.</li>
<li class="update-list-dd-list-item">Fixed a bug where the Arisen&#8217;s actions became abnormal when countering an attack with Warrior&#8217;s Tidal Fury.</li>
<li class="update-list-dd-list-item">Fixed a bug where the background music did not transition as intended when the battle situation changed.</li>
</ul>
<div class="update-list-dd-subttl">【Drake】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where magic attacks were generated embedded in the ground.</li>
<li class="update-list-dd-list-item">Fixed a bug that caused an unnatural appearance after dying while only the chest is glowing.</li>
<li class="update-list-dd-list-item">Fixed a bug where death lines sometimes played when drakes aren&#8217;t around.</li>
<li class="update-list-dd-list-item">Fixed a bug where destroyed body parts sometimes reverted back to their pre-destroyed state.</li>
</ul>
<div class="update-list-dd-subttl">【Drake/Lesser Dragon】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where destroyed body parts sometimes reverted back to their pre-destroyed state.</li>
</ul>
<div class="update-list-dd-subttl">【Medusa】</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where, at low frame rates, if the enemy was caused to flinch during a specific attack, they would be unable to move afterwards.</li>
</ul>
<div class="update-list-dd-ttl">Quests</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug in the quest Nesting Troubles where Lennart would sometimes be inflicted with the blighted debilitation.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest Monster Culling where the wagon would disappear when approaching the location of the soldiers near the Nameless Village.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest The Caged Magistrate where the Arisen would unintentionally move to a different location when using a Sealing Phial.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest Saint of the Slums where Elena would be outside her cell after being imprisoned.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest Hunt for the Jadeite Orb where Offulve wouldn&#8217;t disappear when progressing along a certain route.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest The Guardian Gigantus, where if the player were to approach the bridge just as the Talos destroyed it, the Talos would still throw a spear towards the bridge during the resulting cutscene.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest The Guardian Gigantus where if the Talos was petrified right after destroying the bridge, a cutscene would play as if the Talos was still alive.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest The Guardian Gigantus where progressing to the location where the scene changes at the same time the Talos throws the spear resulted in multiple instances of abnormal behavior.</li>
<li class="update-list-dd-list-item">Fixed a bug in the quest A Scholarly Pursuit where, when getting close to the Battahl Purgener, the Arisen&#8217;s appearance and hitbox were misaligned.</li>
</ul>
<div class="update-list-dd-ttl">Gimmicks</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where fragments would spawn at their original location when destroying rolling rocks.</li>
<li class="update-list-dd-list-item">Fixed a bug where the game would crash when re-spawning rolling boulders after they were destroyed.</li>
</ul>
<div class="update-list-dd-ttl">Equipment</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the character&#8217;s neck was sticking out when wearing Creedbound Armor.</li>
<li class="update-list-dd-list-item">Fixed a bug where, when wearing Monarch&#8217;s Crown, the part that covers the neck would disappear after using a ferrystone.</li>
<li class="update-list-dd-list-item">Fixed a bug where body hair was poking through when wearing Robe of the Enlightened.</li>
<li class="update-list-dd-list-item">Fixed a bug where protrusions appear to stick out of the ring part of the Tribal Brace armor.</li>
<li class="update-list-dd-list-item">Fixed a bug where shields were not sorted properly when sorting by strength.</li>
<li class="update-list-dd-list-item">Fixed a bug where only the armor spikes remained when equipping cloak-type equipment while wearing Intrepid Scalecoat.</li>
</ul>
<div class="update-list-dd-ttl">Display</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where rain entered certain buildings.</li>
<li class="update-list-dd-list-item">Fixed a bug where wounds were not displayed when attacking an enemy.</li>
<li class="update-list-dd-list-item">Fixed a bug where lanterns would flicker constantly despite being filled with oil.</li>
<li class="update-list-dd-list-item">Fixed a bug where the model for Panacea would differ from that on the field.</li>
</ul>
<div class="update-list-dd-ttl">UI</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where some riftstone names differed between the one displayed on the map and the one displayed in the rift.</li>
</ul>
<div class="update-list-dd-ttl">Sound</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where, when equipped with a bow, the quiver sound effect would continue to play even after changing weapons.</li>
</ul>
<div class="update-list-dd-ttl">Other</div>
<ul class="update-list-dd-list">
<li class="update-list-dd-list-item">Fixed a bug where the game would crash during processing.</li>
<li class="update-list-dd-list-item">Fixed a bug where falling into water in some places would not result in the activation of The Brine, allowing the player to move along the bottom of the water.</li>
<li class="update-list-dd-list-item">Fixed a bug where approaching the Riverside Cavern would trigger a map transition and dialogue as if the pawns had entered the cavern, despite not actually being inside.</li>
<li class="update-list-dd-list-item">Fixed a bug where selecting certain head options in the Character Creator would result in the appearance of holes beneath the eyes.</li>
<li class="update-list-dd-list-item">Fixed a bug where items could not be obtained by performing the Investigate action after defeating enemies, and subsequently prevented further Investigate attempts.</li>
<li class="update-list-dd-list-item">Fixed a bug where certain facial animations did not play in some cutscenes.</li>
<li class="update-list-dd-list-item">Fixed a bug where obtaining multiple items simultaneously from a treasure chest while inventory space was insufficient would result in some items being unobtainable.</li>
</ul>
<p>This is one of many upcoming updates planned for release in the next few months. For those who missed the news, Dragon&#8217;s Dogma 2 is coming to the Nintendo Switch 2, and with it, an all-new expansion dubbed Dark Arisen.</p>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Dragon&#039;s Dogma 2: Dark Arisen - Announcement Trailer" width="640" height="360" src="https://www.youtube.com/embed/m964fNNSEiU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div>
<p class="update-list-teaser">The next major update is scheduled for release this August and will focus on improved frame rate and performance across all platforms, additional save slots, and many other adjustments, which will eventually lead to the Dark Arisen expansion in October.</p>
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		<title>Final Fantasy Resonance Announced as First HD-2D Entry, Launching This October</title>
		<link>https://mp1st.com/news/final-fantasy-resonance-announced-as-first-hd-2d-entry-launching-this-october</link>
					<comments>https://mp1st.com/news/final-fantasy-resonance-announced-as-first-hd-2d-entry-launching-this-october#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 01:53:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy Resonance]]></category>
		<category><![CDATA[Square Enix]]></category>
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					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/final-fantasy-resonance-announced-as-first-hd-2d-entry-launching-this-october">Final Fantasy Resonance Announced as First HD-2D Entry, Launching This October</a></p>
<p>After using the HD-2D style in games like Dragon Quest and Octopath Traveler, Square Enix has finally decided to bring it to the Final Fantasy series. During the latest Nintendo Direct event, the company has announced Final Fantasy Resonance, which will launch on October 22 for Nintendo Switch 2, Switch, PlayStation 5, Xbox Series, and [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/final-fantasy-resonance-announced-as-first-hd-2d-entry-launching-this-october">Final Fantasy Resonance Announced as First HD-2D Entry, Launching This October</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/final-fantasy-resonance-announced-as-first-hd-2d-entry-launching-this-october">Final Fantasy Resonance Announced as First HD-2D Entry, Launching This October</a></p>
<p>After using the HD-2D style in games like Dragon Quest and Octopath Traveler, Square Enix has finally decided to bring it to the <a href="https://mp1st.com/tag/final-fantasy">Final Fantasy</a> series.</p>
<p>During the latest Nintendo Direct event, the company has announced Final Fantasy Resonance, which will launch on October 22 for Nintendo Switch 2, Switch, PlayStation 5, Xbox Series, and PC.</p>
<p>The game is based on the first story arc of the mobile game Final Fantasy Brave Exvius.</p>
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<h2>Final Fantasy Resonance Announced as the First Final Fantasy With HD-2D Style</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="FINAL FANTASY RESONANCE - Announce Trailer" width="640" height="360" src="https://www.youtube.com/embed/69rEPpqXR_4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>As mentioned earlier, the game was shown during the Nintendo Direct as the first Final Fantasy with HD-2D style, the same visual style used in Octopath Traveler and many other Square Enix games. This style mixes 3D backgrounds with 2D characters.</p>
<p>Final Fantasy Resonance will also include some characters from the series, such as Cloud, Tidus, and Warrior of Light, all presented in stunning, retro-inspired HD-2D graphics that push the limits of pixel art.</p>
<p>“Return to the pixel‑art world of FINAL FANTASY, evolved from its classic roots. Travel with companions bound by fate and call on Visions, echoes of beloved FINAL FANTASY characters, to aid you in battle to uncover the truth behind a force that threatens to bring everything to ruin,” the official game description reads.</p>
<p>It&#8217;s worth noting that preorders for the game are now available. A Digital Deluxe Edition will be available as well, including the base game and useful in-game items. There will also be a Collector’s Edition, which includes the base game and four special physical items, such as an artbook, a soundtrack, and a unique Trading Card Game promotional card.</p>
<p>For more Final Fantasy Resonance related coverage, keep checking MP1st.</p>
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		<title>Kingdom Hearts 4 Teaser Proves the RPG Is Real; Collection I-III Announced With Oct. Release</title>
		<link>https://mp1st.com/news/kingdom-hearts-4-teaser-rpg-real-collection-i-iii-announced-oct-release</link>
					<comments>https://mp1st.com/news/kingdom-hearts-4-teaser-rpg-real-collection-i-iii-announced-oct-release#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 21:27:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[KINGDOM HEARTS Collection [I~III]]]></category>
		<category><![CDATA[Kingdom Hearts IV]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308721</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/kingdom-hearts-4-teaser-rpg-real-collection-i-iii-announced-oct-release">Kingdom Hearts 4 Teaser Proves the RPG Is Real; Collection I-III Announced With Oct. Release</a></p>
<p>Announced in April 2022, Square Enix has been mum on the development of Kingdom Hearts 4 for quite some time now. Thankfully, that changes today, as a new teaser has been revealed for the action-RPG. Alongside that, it&#8217;s confirmed for release on PS5, Xbox Series X&#124;S, Switch 2 and PC. Check out the teaser trailer, [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/kingdom-hearts-4-teaser-rpg-real-collection-i-iii-announced-oct-release">Kingdom Hearts 4 Teaser Proves the RPG Is Real; Collection I-III Announced With Oct. Release</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/kingdom-hearts-4-teaser-rpg-real-collection-i-iii-announced-oct-release">Kingdom Hearts 4 Teaser Proves the RPG Is Real; Collection I-III Announced With Oct. Release</a></p>
<p>Announced in April 2022, Square Enix has been mum on the development of Kingdom Hearts 4 for quite some time now. Thankfully, that changes today, as a new teaser has been revealed for the action-RPG.</p>
<p>Alongside that, it&#8217;s confirmed for release on PS5, Xbox Series X|S, Switch 2 and PC.</p>
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<p>Check out the teaser trailer, and read on for the series collection that got revealed today too.</p>
<h2>Kingdom Hearts 4 Teaser Reminds Us of the Magic</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="KINGDOM HEARTS IV – Teaser Trailer | June 2026" width="640" height="360" src="https://www.youtube.com/embed/oPUs7sJrVkI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>Per the press release about the game: &#8220;A new installment in the action role-playing series developed and published by SQUARE ENIX, KINGDOM HEARTS IV follows protagonist Sora and some familiar characters as they journey through the mysterious city of Quadratum. Sora will once again journey to various worlds, where new figures cross his path and new powers awaken in this next chapter. KINGDOM HEARTS IV will launch for Nintendo Switch 2, PlayStation 5, XBOX Series X|S and PC. More details about the game will be revealed in the future.&#8221;</p>
<p>Alongside KH4, Square Enix also announced Kingdom Hearts Collection [I~III] , which is set for release on October 8, 2026 on PS5, Xbox Series X|S, Switch 2 and PC/</p>
<p>There&#8217;s a trailer for it available too, as well as details on what the collection houses.</p>
<h2>Kingdom Hearts Collection Houses Four Games + DLC</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="KINGDOM HEARTS Collection [I ~ III] Announce Trailer" width="640" height="360" src="https://www.youtube.com/embed/ldMqRmTwy80?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<h3><u>About KINGDOM HEARTS Collection [I~III]</u></h3>
<p>The <em>KINGDOM HEARTS Collection [I~III] </em>is a streamlined, all-in-one bundle. The collection features <em>KINGDOM HEARTS -HD 1.5+2.5 ReMIX-</em>, <em>KINGDOM HEARTS HD 2.8 Final Chapter Prologue </em>and <em>KINGDOM HEARTS III + Re Mind (DLC)</em>, all<em> </em>available natively (non-cloud) on current-generation consoles.</p>
<p>Join Sora, Donald Duck and Goofy as they travel through Disney and Pixar worlds to overcome Darkness through the power of the Keyblade, all while befriending and experiencing the stories of a magical cast of Disney and Pixar characters. This emotionally rich, narrative-driven story sends players on a fun and heartfelt quest rooted in the power of friendship, all while experiencing engaging real-time combat with evolving mechanics that are optimized for modern consoles.</p>
<p>The games are available individually or collectively as a bundle on Nintendo Switch 2, PlayStation 5, XBOX Series X|S and <span lang="EN-GB">PC via Microsoft Store on Windows</span>. Additionally, <em>KINGDOM HEARTS -HD 1.5+2.5 ReMIX-</em> will be available natively on Nintendo Switch.</p>
<ul>
<li><strong><em>KINGDOM HEARTS -HD 1.5+2.5 ReMIX- </em></strong>(Digital only)
<ul>
<li><em>KINGDOM HEARTS FINAL MIX</em></li>
<li><em>KINGDOM HEARTS Re:Chain of Memories</em></li>
<li><em>KINGDOM HEARTS II FINAL MIX</em></li>
<li><em>KINGDOM HEARTS 358/2 Days</em> (HD cutscene compilation)</li>
<li><em>KINGDOM HEARTS Birth by Sleep FINAL MIX</em></li>
<li><em>KINGDOM HEARTS Re:coded</em> (HD cutscene compilation)</li>
</ul>
</li>
<li><strong><em>KINGDOM HEARTS HD 2.8 Final Chapter Prologue </em></strong>(Digital only)
<ul>
<li><em>KINGDOM HEARTS Dream Drop Distance HD</em></li>
<li><em>KINGDOM HEARTS χ Back Cover </em>(movie)</li>
<li><em>KINGDOM HEARTS 0.2 Birth By Sleep</em></li>
</ul>
</li>
<li><strong><em>KINGDOM HEARTS III + Re Mind (DLC) </em></strong>(Digital only)
<ul>
<li><em>KINGDOM HEARTS III</em></li>
<li><em>KINGDOM HEARTS Re Mind</em> <em>(DLC)</em></li>
</ul>
</li>
<li><strong><em>KINGDOM HEARTS Collection [I~III] </em></strong>(Physical and Digital)
<ul>
<li>All games from the <em>KINGDOM HEARTS -HD 1.5+2.5 ReMIX-</em>, <em>KINGDOM HEARTS HD 2.8 Final Chapter Prologue</em> and <em>KINGDOM HEARTS III + Re Mind (DLC)</em> bundles</li>
</ul>
</li>
</ul>
<p>Players who purchase certain games will receive the following platform-exclusive in-game item, included as part of the in-game content:</p>
<ul>
<li><strong>Nintendo Switch 2:</strong> Buy the digital or physical editions of <em>KINGDOM HEARTS Collection [I~III] </em>or the digital edition of <em>KINGDOM HEARTS III + Re Mind (DLC)</em> and receive a <strong>Long Night keyblade</strong></li>
<li><strong>PlayStation 5: </strong>Buy the digital or physical editions of <em>KINGDOM HEARTS Collection [I~III] </em>or the digital edition of <em>KINGDOM HEARTS III + Re Mind (DLC)</em> and receive a <strong>Midnight Blue keyblade</strong></li>
<li><strong>XBOX Series X|S: </strong>Buy the digital edition of <em>KINGDOM HEARTS Collection [I~III] </em>or the digital edition of <em>KINGDOM HEARTS III + Re Mind (DLC)</em> and receive a <strong>Phantom Green keyblade</strong></li>
</ul>
<p>Here&#8217;s to hoping Square Enix is far along on KH4&#8217;s development that there&#8217;s a chance we&#8217;ll see it next year.</p>
<p>In other Square Enix news, the company also revealed <a href="https://mp1st.com/news/final-fantasy-7-revelation-releases-spring-2027-on-all-platforms">Final Fantasy Revelation</a>, which is the concluding game in the FF7 arc.</p>
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		<title>Black Ops Cold War Update on June 9 Mysteriously Released as Version 1.041/1.42</title>
		<link>https://mp1st.com/title-updates-and-patches/black-ops-cold-war-update-june-9-mysteriously-released-version-1-041-1-42</link>
					<comments>https://mp1st.com/title-updates-and-patches/black-ops-cold-war-update-june-9-mysteriously-released-version-1-041-1-42#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 20:55:13 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[call of duty: black ops cold war]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308723</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/black-ops-cold-war-update-june-9-mysteriously-released-version-1-041-1-42">Black Ops Cold War Update on June 9 Mysteriously Released as Version 1.041/1.42</a></p>
<p>Activision has silently pushed out a new Call of Duty: Black Ops Cold War update on June 9, and this is available on consoles and PC. Console gamers will see this as Black Ops Cold War update 1.041/1.42, and this shouldn&#8217;t bring any new content. The file download clocks in at &#38; GB on both [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/black-ops-cold-war-update-june-9-mysteriously-released-version-1-041-1-42">Black Ops Cold War Update on June 9 Mysteriously Released as Version 1.041/1.42</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/black-ops-cold-war-update-june-9-mysteriously-released-version-1-041-1-42">Black Ops Cold War Update on June 9 Mysteriously Released as Version 1.041/1.42</a></p>
<p>Activision has silently pushed out a new Call of Duty: Black Ops Cold War update on June 9, and this is available on consoles and PC.</p>
<p>Console gamers will see this as <strong>Black Ops Cold War update 1.041/1.42</strong>, and this shouldn&#8217;t bring any new content.</p>
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<p>The file download clocks in at &amp; GB on both PS5 and 3 GB PC, and it seems this patch has caused issues more than anything else.</p>
<h2>Black Ops Cold War Receives Update on June 9</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-187846" src="https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2.jpg" alt="Black Ops Cold War Update 1.032" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2.jpg 3840w, https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2022/06/black-ops-cold-war-june-20-image-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Understandably, Activision has not said anything about today&#8217;s file download. However, those in the community who have installed it have said that this patch made the experience worse.</p>
<p>One Reddit user noted, &#8220;I had an 7.322 gb update on ps5 pro and now it runs like ass. It&#8217;s very laggy with sound clipping like static. Is there anyone else with this issue? I&#8217;ve only had 2 hctdm matches Moscow (was really bad) and Satellite. I can even hear the static in the lobby rn just sitting on the multiplayer menu. Tf <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f61e.png" alt="😞" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The only thing I really noticed is connection meter works in the lobby now before the update it remained at zero.&#8221;</p>
<p>Another player mentioned how they are now seeing server latency in the game menu, since it wasn&#8217;t present pre-patch.</p>
<p>For those interested, the PC Steam version&#8217;s patch changes can be seen <a href="https://steamdb.info/patchnotes/23222070/">here</a>, but this is gibberish for most of us. While nothing has been said by Activision, chances are, this patch is for security fixes and possibly adding a banner or two for Modern Warfare 4 since it&#8217;s releasing later this year.</p>
<p>If you spot any changes or fixes made, leave a comment and let us know.</p>
<p>Speaking of Black Ops, <a href="https://mp1st.com/news/black-ops-black-ops-2-added-psn-store-backend-announcement-incoming">the first game in the franchise, as well as its sequel, have been uploaded to the PSN Store backend</a>, which means a release is close to being announced.</p>
<p>For those looking forward to Modern Warfare 4, the devs have said that there won&#8217;t be any cartoon or celebrity skins in the game, and players can &#8220;<a href="https://mp1st.com/news/modern-warfare-4-cosmetics-devs-say-to-keep-the-receipts-on-celebrity-cartoon-skins-not-appearing">keep the receipts</a>&#8221; that they said that.</p>
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		<title>Destiny 2&#8217;s Monument of Triumph Final Update Live as Version 9.7.0 via Console Patch 3.97/1.192</title>
		<link>https://mp1st.com/title-updates-and-patches/destiny-2s-final-update-live-version-9-7-0-console-patch-3-97-1-192</link>
					<comments>https://mp1st.com/title-updates-and-patches/destiny-2s-final-update-live-version-9-7-0-console-patch-3-97-1-192#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 17:36:01 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308706</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/destiny-2s-final-update-live-version-9-7-0-console-patch-3-97-1-192">Destiny 2&#8217;s Monument of Triumph Final Update Live as Version 9.7.0 via Console Patch 3.97/1.192</a></p>
<p>The time has finally come, guardians! Three weeks ago, Bungie announced that they were ending live-service content support for Destiny 2, and that day is today, June 9. This brings the Monument of Triumph update to Destiny 2 and appears as version 3.97/1.192 on consoles. Needless to say, this is one massive patch notes changelog, [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/destiny-2s-final-update-live-version-9-7-0-console-patch-3-97-1-192">Destiny 2&#8217;s Monument of Triumph Final Update Live as Version 9.7.0 via Console Patch 3.97/1.192</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/destiny-2s-final-update-live-version-9-7-0-console-patch-3-97-1-192">Destiny 2&#8217;s Monument of Triumph Final Update Live as Version 9.7.0 via Console Patch 3.97/1.192</a></p>
<p>The time has finally come, guardians! Three weeks ago, Bungie <a href="https://mp1st.com/news/destiny-2-getting-final-live-service-content-update-june">announced that they were ending live-service content support for Destiny 2,</a> and that day is today, June 9.</p>
<p><strong>This brings the Monument of Triumph update to Destiny 2 and appears as version 3.97/1.192 on consoles.</strong></p>
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<p>Needless to say, this is one massive patch notes changelog, and to save people the trouble of reading through thousands of words, we&#8217;ve come up with a condensed version.</p>
<h2>Destiny 2 Monument of Triumph Final Update &#8211; Everything You Need to Know</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Destiny 2: Monument of Triumph Update | Launch Trailer" width="640" height="360" src="https://www.youtube.com/embed/-TWYj6sw2NQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<h4 data-section-id="wvopmz" data-start="267" data-end="290">Monument of Triumph</h4>
<ul data-start="291" data-end="506">
<li data-section-id="1grs6a6" data-start="291" data-end="342">New Tower monument celebrating Destiny&#8217;s history.</li>
<li data-section-id="wwtkwk" data-start="343" data-end="387">Earn <strong data-start="350" data-end="369">Legendary Marks</strong> through Triumphs.</li>
<li data-section-id="st8rjp" data-start="388" data-end="506">Spend Marks on free ornaments, accessories, weapon engrams, and other rewards.</li>
</ul>
<h4 data-section-id="127u2ce" data-start="508" data-end="523">Distortions</h4>
<ul data-start="524" data-end="720">
<li data-section-id="16uv6a1" data-start="524" data-end="565">Rotating destination-wide world events.</li>
<li data-section-id="7a7x3l" data-start="566" data-end="615">One destination becomes &#8220;Distorted&#8221; every hour.</li>
<li data-section-id="1nk9xhy" data-start="616" data-end="720">Harder enemies, visual changes, better loot, and unique rewards.</li>
</ul>
<h4 data-section-id="xy2dn1" data-start="722" data-end="738">Pantheon 2.0</h4>
<ul data-start="739" data-end="904">
<li data-section-id="1mjp2c6" data-start="739" data-end="775">New raid boss gauntlet activities.</li>
<li data-section-id="1kxxnqi" data-start="776" data-end="823">Includes revamped encounters and new rewards.</li>
<li data-section-id="edndjt" data-start="824" data-end="904">Full Pantheon challenge unlocks June 13.</li>
</ul>
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<h3 data-section-id="efutb3" data-start="911" data-end="939">Raids &amp; Dungeons Overhaul</h3>
<h4 data-section-id="1hqpiwg" data-start="941" data-end="963">Tiered Loot System</h4>
<p data-start="964" data-end="998">Older raids and dungeons now drop:</p>
<ul data-start="999" data-end="1157">
<li data-section-id="19ukbul" data-start="999" data-end="1031">Tiered armor with set bonuses.</li>
<li data-section-id="1162c64" data-start="1032" data-end="1049">Tiered weapons.</li>
<li data-section-id="1g5txdg" data-start="1050" data-end="1083">Updated craftable raid weapons.</li>
<li data-section-id="1qek1eu" data-start="1084" data-end="1157">More consistent high-end rewards.</li>
</ul>
<h4 data-section-id="7ju73m" data-start="1159" data-end="1178">Rotator Changes</h4>
<p data-start="1179" data-end="1189">Each week:</p>
<ul data-start="1190" data-end="1322">
<li data-section-id="1ihjl2h" data-start="1190" data-end="1209">2 featured raids.</li>
<li data-section-id="9ak5n" data-start="1210" data-end="1232">2 featured dungeons.</li>
<li data-section-id="15y10xj" data-start="1233" data-end="1322">Featured activities offer farmable top-tier gear.</li>
</ul>
<h4 data-section-id="1dd39yb" data-start="1324" data-end="1349">Feat Rewards Reworked</h4>
<ul data-start="1350" data-end="1487">
<li data-section-id="1a2gr59" data-start="1350" data-end="1394">Feats now directly improve reward quality.</li>
<li data-section-id="1redd5c" data-start="1395" data-end="1487">Highest feat grades can grant multiple Tier 5 drops.</li>
</ul>
<h3 data-section-id="vwawjg" data-start="1494" data-end="1519">Ops &amp; Playlist Changes</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308716" src="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-0-30-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h4 data-section-id="1sr0ifk" data-start="1521" data-end="1539">Portal Removed</h4>
<p data-start="1540" data-end="1575">The Portal system has been retired.</p>
<ul data-start="1576" data-end="1757">
<li data-section-id="b5h0nv" data-start="1576" data-end="1639">Ops activities are now integrated directly into the Director.</li>
<li data-section-id="jwhh10" data-start="1640" data-end="1757">Vanguard Ops, Nightfalls, and several legacy playlists have been reorganized.</li>
</ul>
<h4 data-section-id="1n9x6jj" data-start="1759" data-end="1778">New Ops Content</h4>
<p data-start="1779" data-end="1806">Added activities including:</p>
<ul data-start="1807" data-end="1990">
<li data-section-id="zy7ejl" data-start="1807" data-end="1823">The Lightblade</li>
<li data-section-id="15s0ve5" data-start="1824" data-end="1838">Scarlet Keep</li>
<li data-section-id="synp5j" data-start="1839" data-end="1856">Lake of Shadows</li>
<li data-section-id="1i562q5" data-start="1857" data-end="1872">The Corrupted</li>
<li data-section-id="1l8q8er" data-start="1873" data-end="1899">Heist Battleground: Mars</li>
<li data-section-id="7kk5uy" data-start="1900" data-end="1909">Whisper</li>
<li data-section-id="11bn7my" data-start="1910" data-end="1921">Zero Hour</li>
<li data-section-id="1a07muf" data-start="1922" data-end="1990">Additional Override missions</li>
</ul>
<h4 data-section-id="1hdir2h" data-start="1992" data-end="2018">Exotic Rotator Removed</h4>
<p data-start="2019" data-end="2063">Most Exotic missions move into Pinnacle Ops.</p>
<ul data-start="2064" data-end="2214">
<li data-section-id="6drt1k" data-start="2064" data-end="2116">Exotic rewards now drop directly from completions.</li>
<li data-section-id="3l2eva" data-start="2117" data-end="2214">Old seasonal rewards remain obtainable through modifiers.</li>
</ul>
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        </div>
    </div>
    
<h3 data-section-id="1088q5t" data-start="2221" data-end="2255">Scoring &amp; Difficulty Simplified</h3>
<p data-start="2257" data-end="2279">Major system overhaul:</p>
<ul data-start="2280" data-end="2552">
<li data-section-id="dtupc8" data-start="2280" data-end="2319">Power level no longer affects scores.</li>
<li data-section-id="17m8rvn" data-start="2320" data-end="2350">Season Pass bonuses removed.</li>
<li data-section-id="1k4kfdv" data-start="2351" data-end="2396">Difficulty directly maps to reward quality.</li>
<li data-section-id="of5jyk" data-start="2397" data-end="2449">New &#8220;Rank Up&#8221; button automatically adds modifiers.</li>
<li data-section-id="hirye0" data-start="2450" data-end="2552">Matchmade difficulties now range from Expert to Grandmaster.</li>
</ul>
<h4 data-section-id="tgxwj1" data-start="2554" data-end="2570">New Modifier</h4>
<p data-start="2571" data-end="2581"><strong data-start="2571" data-end="2581">Medusa</strong></p>
<ul data-start="2582" data-end="2695">
<li data-section-id="phzmb8" data-start="2582" data-end="2695">Looking directly at affected enemies gradually freezes you with Stasis.</li>
</ul>
<h3 data-section-id="pgvyzk" data-start="2702" data-end="2713">Crucible</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308714" src="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-1-10-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h4 data-section-id="1b952b4" data-start="2715" data-end="2726">General</h4>
<ul data-start="2727" data-end="2862">
<li data-section-id="1691swn" data-start="2727" data-end="2780">Faster matchmaking starts for small-team playlists.</li>
<li data-section-id="10qfqmh" data-start="2781" data-end="2862">Numerous bug fixes and map adjustments.</li>
</ul>
<h4 data-section-id="1m486w1" data-start="2864" data-end="2879">Competitive</h4>
<ul data-start="2880" data-end="3001">
<li data-section-id="14xicsv" data-start="2880" data-end="2940">Competitive weapon reward replaced by a broader loot pool.</li>
<li data-section-id="1y7l9ju" data-start="2941" data-end="3001">New emblems added.</li>
</ul>
<h4 data-section-id="qfs6af" data-start="3003" data-end="3013">Trials</h4>
<ul data-start="3014" data-end="3161">
<li data-section-id="ilhkm6" data-start="3014" data-end="3063">Weekly maps now come from randomized map pools.</li>
<li data-section-id="1q2e402" data-start="3064" data-end="3161">Featured Lighthouse weapon rotates from a curated pool.</li>
</ul>
<h4 data-section-id="1qrgds8" data-start="3163" data-end="3178">Iron Banner</h4>
<ul data-start="3179" data-end="3302">
<li data-section-id="1lluuuo" data-start="3179" data-end="3208">Tiered gear focusing added.</li>
<li data-section-id="1mq40gq" data-start="3209" data-end="3302">New Iron Banner Cipher system for focusing rewards.</li>
</ul>
<h3 data-section-id="1jtfrs9" data-start="3309" data-end="3341">Sparrow Racing League Returns</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308717" src="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1.png 3840w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-4-screenshot-1-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p data-start="3343" data-end="3360">SRL is back with:</p>
<ul data-start="3361" data-end="3580">
<li data-section-id="13sz005" data-start="3361" data-end="3398">All four original Destiny 1 tracks.</li>
<li data-section-id="1ts2s75" data-start="3399" data-end="3427">New Quantum Circuit track.</li>
<li data-section-id="14z3qil" data-start="3428" data-end="3449">Skimmers supported.</li>
<li data-section-id="9744sx" data-start="3450" data-end="3466">Rocket Starts.</li>
<li data-section-id="1r5j09j" data-start="3467" data-end="3482">Trick Boosts.</li>
<li data-section-id="1g04fzi" data-start="3483" data-end="3507">Faster overall racing.</li>
<li data-section-id="c9lkkn" data-start="3508" data-end="3580">Improved handling and balance.</li>
</ul>
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<h3 data-section-id="brbv5h" data-start="3587" data-end="3609">Heavy Metal Updates</h3>
<ul data-start="3611" data-end="3812">
<li data-section-id="8rqyby" data-start="3611" data-end="3637">New Nightfall Ruins map.</li>
<li data-section-id="1dphde5" data-start="3638" data-end="3668">New playable Cabal Behemoth.</li>
<li data-section-id="1vr3smq" data-start="3669" data-end="3702">Vehicle selection screen added.</li>
<li data-section-id="b179bt" data-start="3703" data-end="3729">Vehicle jumping enabled.</li>
<li data-section-id="481ztn" data-start="3730" data-end="3812">Match score limit lowered from 50 to 40.</li>
</ul>
<h3 data-section-id="11tavgu" data-start="3819" data-end="3849">Shooting Range Improvements</h3>
<p data-start="3851" data-end="3857">Added:</p>
<ul data-start="3858" data-end="3997">
<li data-section-id="1j01xnv" data-start="3858" data-end="3876">New enemy types.</li>
<li data-section-id="1n8trkm" data-start="3877" data-end="3893">New Champions.</li>
<li data-section-id="6aces9" data-start="3894" data-end="3921">Boss-damage test targets.</li>
<li data-section-id="1q09jf4" data-start="3922" data-end="3946">Nearby DPS scoreboard.</li>
<li data-section-id="xocdi7" data-start="3947" data-end="3997">Jukebox.</li>
</ul>
<h3 data-section-id="wvqzqp" data-start="4004" data-end="4029">UI &amp; Director Overhaul</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308718" src="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/06/Destiny-2_-Monument-of-Triumph-Update-_-Launch-Trailer-2-2-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p data-start="4031" data-end="4056">Major navigation changes:</p>
<ul data-start="4057" data-end="4327">
<li data-section-id="wsnb5c" data-start="4057" data-end="4074">Portal removed.</li>
<li data-section-id="1wmz5g6" data-start="4075" data-end="4098">Legends node removed.</li>
<li data-section-id="1okgpi6" data-start="4099" data-end="4127">New Raids &amp; Dungeons node.</li>
<li data-section-id="1mq9jeg" data-start="4128" data-end="4174">Ops categories integrated into Destinations.</li>
<li data-section-id="82qxs0" data-start="4175" data-end="4234">Gambit updated to use tiered rewards and scoring systems.</li>
<li data-section-id="1q35kuh" data-start="4235" data-end="4327">Various Director and Fireteam Finder improvements.</li>
</ul>
<h3 data-section-id="gdgicr" data-start="4334" data-end="4354">Notable Bug Fixes</h3>
<p data-start="4356" data-end="4366">Fixes for:</p>
<ul data-start="4367" data-end="4643">
<li data-section-id="1rk30sr" data-start="4367" data-end="4396">Deep Stone Crypt softlocks.</li>
<li data-section-id="slxoj8" data-start="4397" data-end="4437">Vow of the Disciple knowledge exploit.</li>
<li data-section-id="12otthk" data-start="4438" data-end="4476">Root of Nightmares encounter issues.</li>
<li data-section-id="fhxepe" data-start="4477" data-end="4506">Salvation&#8217;s Edge softlocks.</li>
<li data-section-id="hzadsh" data-start="4507" data-end="4544">Prophecy and Grasp of Avarice bugs.</li>
<li data-section-id="3xnaa8" data-start="4545" data-end="4643">Numerous Ops, Crucible, and campaign progression issues.</li>
</ul>
<p>For the complete changelog that&#8217;s insanely long, <a href="https://www.bungie.net/7/en/News/Article/destiny_update_9_7_0">read on</a>.</p>
<p>It&#8217;s not just gamers who are mourning the death of Destiny 2, as even Warframe&#8217;s game director has <a href="https://mp1st.com/news/warframe-director-on-destiny-2-support-ending-no-world-where-it-makes-sense-says-there-is-no-warframe-without-bungie">mentioned how &#8220;no world where it makes sense&#8221;</a> that support for the game should be ending.</p>
<p>Here&#8217;s to hoping Sony greenlights Destiny 3 and <a href="https://mp1st.com/news/destiny-3-not-active-development-layoffs-at-bungie-expected">proves rumors to be false</a>, but we&#8217;re not holding our breath.</p>
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		<title>Gears of War: E-Day Pulled From PS5 Last-Minute Rumors Are &#8220;Untrue&#8221; Claims Xbox VP; But Yanked Trailer Says Otherwise</title>
		<link>https://mp1st.com/news/gears-of-war-e-day-pulled-ps5-last-minute-rumors-untrue-xbox-vp-yanked-trailer</link>
					<comments>https://mp1st.com/news/gears-of-war-e-day-pulled-ps5-last-minute-rumors-untrue-xbox-vp-yanked-trailer#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 17:13:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aaron Greenberg]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308668</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gears-of-war-e-day-pulled-ps5-last-minute-rumors-untrue-xbox-vp-yanked-trailer">Gears of War: E-Day Pulled From PS5 Last-Minute Rumors Are &#8220;Untrue&#8221; Claims Xbox VP; But Yanked Trailer Says Otherwise</a></p>
<p>It&#8217;s been one heck of a weekend for both PlayStation and Xbox fans when it comes to game exclusivity. While initial reports surfaced that Gears of War: E-Day would be released on the PS5, Microsoft&#8217;s XBOX division surprised everyone by confirming that Gears of War: E-Day will be a console exclusive to the Xbox Series [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/gears-of-war-e-day-pulled-ps5-last-minute-rumors-untrue-xbox-vp-yanked-trailer">Gears of War: E-Day Pulled From PS5 Last-Minute Rumors Are &#8220;Untrue&#8221; Claims Xbox VP; But Yanked Trailer Says Otherwise</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gears-of-war-e-day-pulled-ps5-last-minute-rumors-untrue-xbox-vp-yanked-trailer">Gears of War: E-Day Pulled From PS5 Last-Minute Rumors Are &#8220;Untrue&#8221; Claims Xbox VP; But Yanked Trailer Says Otherwise</a></p>
<p>It&#8217;s been one heck of a weekend for both PlayStation and Xbox fans when it comes to game exclusivity.</p>
<p>While <a href="https://mp1st.com/news/gears-of-war-e-day-no-longer-coming-to-ps5">initial reports</a> surfaced that Gears of War: E-Day would be released on the PS5, Microsoft&#8217;s XBOX division surprised everyone by <a href="https://mp1st.com/news/gears-of-war-e-day-clockwork-revolution-not-coming-to-playstation-xbox-confirms">confirming that Gears of War: E-Day will be a console exclusive to the Xbox Series X|S.</a> Not only that, but XBOX further hammered the point home by confirming that this isn&#8217;t timed exclusivity either, as <a href="https://mp1st.com/news/gears-of-war-e-day-clockwork-revolution-not-coming-to-playstation-xbox-confirms">they have no plans to port it to the PS5</a>.</p>
<p>What&#8217;s interesting here is that it&#8217;s been mentioned that E-Day being pulled from PS5 was a last-minute decision, and this is something Microsoft has denied, but people aren&#8217;t convinced that it was.</p>
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    </div>
    
<h2>Gears of War: E-Day Trailer Featured a PS5 Logo Until It Didn&#8217;t</h2>
<p>On gaming forum <a href="https://www.resetera.com/threads/gears-of-war-e-day-releases-october-6-2026-xbox-console-exclusive.1543111/page-16#post-156137911">ResetEra</a>, sleuths there discovered that in a post-reveal  podcast for E-Day, Microsoft ran the gameplay video that was shown at the XBOX Games Showcase, but it seems someone forgot the memo that it was a console exclusive, as the trailer aired had the PS5 logo (it was shown at the 25:33 mark).</p>
<p>Microsoft has since made the video private, though not before people managed to screenshot it:</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-ps5-logo.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308696" src="https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-ps5-logo.jpg" alt="" width="1280" height="729" srcset="https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-ps5-logo.jpg 1280w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-ps5-logo-300x171.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-ps5-logo-600x342.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/gears-of-war-e-day-ps5-logo-768x437.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a></p>
<p>Here&#8217;s where it gets a bit more interesting. Over on <a href="https://x.com/aarongreenberg/status/2064109955117158455">X</a> (formerly Twitter), Aaron Greenberg, VP of Games Marketing at XBOX, replied to a tweet claiming that Microsoft changed E-Day to be an Xbox exclusive at the last minute and said, &#8220;Hey Tom, I can confirm this is not true. We just limited the knowledge of this news to a very small internal group. Intention was to share this news first with our players and everyone watching showcase.&#8221;</p>
<p>When asked &#8220;what&#8217;s not true,&#8221; <a href="https://x.com/aarongreenberg/status/2064129884985975134">Greenberg</a> doubled down stating, &#8220;It is not true that it was a last minute decision,&#8221; and when pressed on when the decision to make it a console exclusive was made, Greenberg answered, &#8220;A lot has changed since Asha came into role 107 days ago. We are moving fast and it’s frankly pretty energizing inside the hallways here. I was made aware of these exclusives roughly a month in advance. Hope that helps!&#8221;</p>
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<p>Needless to say, people are not convinced. One person pointed out how Greenberg said they knew it a month in advance, yet no one removed the PS5 logo in the video.</p>
<p>Another person reminded everyone that Greenberg commented about console exclusivity on Starfield and how the RPG is now available on PS5.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/greenberg-starfield.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-308702 size-large" src="https://mp1st.com/wp-content/uploads/2026/06/greenberg-starfield-600x825.jpg" alt="" width="600" height="825" srcset="https://mp1st.com/wp-content/uploads/2026/06/greenberg-starfield-600x825.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/greenberg-starfield-218x300.jpg 218w, https://mp1st.com/wp-content/uploads/2026/06/greenberg-starfield.jpg 698w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<p>Of course, it&#8217;s not just Greenberg who gets to decide on these things, so it&#8217;s understandable how things change. That said, based on the trailer that had the PS5 logo, it doesn&#8217;t seem like Gears of War: E-Day being pulled from PS5 was really a last-minute thing. Then again, what do I know, right?</p>
<p>While Gears of War: E-Day won&#8217;t be making its way to PS5 anytime soon, a lot of other Xbox-published games like <a href="https://mp1st.com/news/halo-campaign-evolved-releases-july-28-still-hitting-ps5">Halo: Campaign Evolved</a>, <a href="https://mp1st.com/news/hellblade-3-is-titled-senua-releases-in-2027-on-xbox-pc-ps5">Senua</a>, <a href="https://mp1st.com/news/fable-brings-the-magic-back-this-february-pre-orders-now-live">Fable</a> and more are, and we&#8217;re left wondering which game next will be made available on multiple consoles in the future.</p>
<p>Do you think Gears of War: E-Day&#8217;s console exclusivity was something Microsoft and the XBOX division planned at the last minute or not? Sound off in the comments.</p>
<p>Gears of War: E-Day will be released on the Xbox Series X|S and PC on October 6.</p>
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		<title>Marathon&#8217;s Latest Update 1.020 Released on June 9 for Version 1.1.0.1</title>
		<link>https://mp1st.com/title-updates-and-patches/marathons-latest-update-1-020-released-june-9-version-1-1-0-1</link>
					<comments>https://mp1st.com/title-updates-and-patches/marathons-latest-update-1-020-released-june-9-version-1-1-0-1#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 16:09:21 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Marathon]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308691</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marathons-latest-update-1-020-released-june-9-version-1-1-0-1">Marathon&#8217;s Latest Update 1.020 Released on June 9 for Version 1.1.0.1</a></p>
<p>Bungie has pushed out version 1.1.0.1 of Marathon, which appears as download 1.020 on consoles. This brings various adjustments to the Season 2 update affecting combat, item economy, and a lot more. For the complete details, read on for the patch notes. Marathon June 9 Patch Notes Adjusts Season 2 Changes Item Economy Slightly reduced [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marathons-latest-update-1-020-released-june-9-version-1-1-0-1">Marathon&#8217;s Latest Update 1.020 Released on June 9 for Version 1.1.0.1</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marathons-latest-update-1-020-released-june-9-version-1-1-0-1">Marathon&#8217;s Latest Update 1.020 Released on June 9 for Version 1.1.0.1</a></p>
<p>Bungie has pushed out version 1.1.0.1 of Marathon, which appears as download 1.020 on consoles.</p>
<p>This brings various adjustments to the <a href="https://mp1st.com/title-updates-and-patches/marathon-new-update-1-019-deployed-for-season-2-content-on-june-2">Season 2 update</a> affecting combat, item economy, and a lot more.</p>
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<p>For the complete details, read on for the patch notes.</p>
<h2>Marathon June 9 Patch Notes Adjusts Season 2 Changes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308164" src="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-new-weapon-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>Item Economy</h3>
<ul>
<li>Slightly reduced the chance for Prestige Shield to appear in all sources.</li>
<li>Slightly reduced the chance for Prestige Weapon Mods to appear in all sources.</li>
<li>Fixed various issues where Schemas granted more or fewer Credits than their listed value upon exfil.</li>
</ul>
<h3>Combat</h3>
<h4>Weapons</h4>
<ul>
<li>Fixed an issue where dragging a weapon mod from one equipped weapon to another could incorrectly show the mod as incompatible, even when it was valid for both weapons.</li>
<li>Fixed an issue with the D54 Battle Pistol Prestige mod perk “Daredevil Stock” where spam clicking could extend the super burst for the full duration of the magazine.</li>
</ul>
<p><strong>Chips</strong></p>
<ul>
<li>Fixed an issue where the Aftershock perk was expiring too quickly after taking explosive damage.</li>
</ul>
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<h3>User Interface and Experience</h3>
<ul>
<li>Fixed an issue where Push-to-Talk would fail while in the prepare screen.</li>
<li>Updated item tooltip to not include certain actions while the multi-select is active in lobby.</li>
<li>Added missing Zone Status Effect “it’s Dark” on the Night Marsh preview.</li>
<li>Fixed an issue with the Cryo Maintenance (Cryo Archive 01) key description incorrectly listing the unlock steps.</li>
<li>Fixed an issue that caused ghosting/artificating in the Lobby while using AMD FSR with the resolution scaling set to quality or lower.</li>
<li>Fixed an issue where turning on Streamer Mode mid-run would display inconsistent names on the HUD.</li>
<li>Fixed an issue where the Season 2 Premium Rewards Pass purchase screen would display a LUX icon instead of a Rewards Pass Voucher icon.</li>
<li>Fixed an issue where Rewards Pass items couldn’t be selected when navigating from the “Vox Nocturna” Knife Style to Rewards Pass using the source link.</li>
</ul>
<h3>Factions</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308126" src="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4>Sekiguchi Genetics</h4>
<ul>
<li>Fixed an issue where Capstone 6 could not be claimed after unlocking all the required upgrades.</li>
</ul>
<h3>Contracts</h3>
<ul>
<li>Fixed an issue where claiming rewards from certain Contracts could cause a duplicate reward notification popup.</li>
<li>Fixed an issue where returning Runners, when unlocking Cryo Archive could experience a ‘Contracts Depleted’ error.</li>
</ul>
<h4>CyberAcme</h4>
<ul>
<li>Fixed an issue where the Standard contract “CyAc Guidance: Complex Control” displayed an Enhanced (green) Hardline PR instead of a Deluxe (blue) version in the reward preview.</li>
</ul>
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<h4>MIDA</h4>
<ul>
<li>Fixed an issue in Expose/Extinguish where the Gantry’s voice could fail to play after completing the terminal hacking step.</li>
</ul>
<h3>Codex</h3>
<ul>
<li>Fixed an issue with the “Nightstalker &gt; Spacebucks” entry, only counting singular runs as progress instead of Certs spent.</li>
<li>Fixed an issue where the Anomalous Husk entry displayed placeholder text instead of its proper name.</li>
<li>Fixed an issue where backing out of the inspect screen for Bungie Rewards items would result in an empty menu.</li>
</ul>
<h4>Sentinel</h4>
<ul>
<li>Fixed an issue where “Information Economy” could not be completed after meeting the requirements.</li>
<li>Increased the time allowed to defeat a target after an interception for the “Riposte” challenge.</li>
</ul>
<h3>Armory</h3>
<ul>
<li>Fixed a tooltip that would advise purchasing ammo and healing items that weren’t present.</li>
<li>Fixed an issue where the Traxus Prestige mod “Triple Barrel” showed the wrong cost, requiring 3 Reflex Coils instead of 1 Synapse Cube.</li>
<li>Fixed an issue that prevented the Night Marsh Sponsored Kit from appearing in the Armory if under Runner Level 3.</li>
<li>Fixed an issue where the NuCaloric Armored Barter was showing the incorrect upgrade icon.</li>
<li>Fixed an issue where the Enhanced Duck and Cover Schema did not provide an Armory offer after exfil.</li>
</ul>
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    </div>
    
<h3>Zones</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Marathon.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307121" src="https://mp1st.com/wp-content/uploads/2026/05/Marathon.png" alt="Marathon season 2" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Marathon.png 1920w, https://mp1st.com/wp-content/uploads/2026/05/Marathon-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/Marathon-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/Marathon-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/Marathon-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4>Dire Marsh (Night)</h4>
<ul>
<li>Fixed an issue that prevented some landmarks from showing up on the mini-map.</li>
<li>Fixed an issue in Maintenance where certain Cert containers could be opened without spending any Certs.</li>
</ul>
<h3>Stability</h3>
<ul>
<li>Fixed several stability issues that could occur when selecting nodes in the faction upgrades screens.</li>
</ul>
<h3>Localization</h3>
<ul>
<li>Fixed various spelling and grammar issues for the multi-select tooltips.</li>
<li>Fixed an issue where Thief’s voice over lines could duplicate while using the Russian language.</li>
</ul>
<p>If we receive another update next week, we&#8217;ll let our readers know.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">308691</post-id>	</item>
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		<title>Arma Reforger Hotfix for June 9 Applies Update 1.070.049</title>
		<link>https://mp1st.com/title-updates-and-patches/arma-reforger-hotfix-for-june-9-applies-update-1-070-049</link>
					<comments>https://mp1st.com/title-updates-and-patches/arma-reforger-hotfix-for-june-9-applies-update-1-070-049#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 13:39:14 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[arma reforger]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=308688</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arma-reforger-hotfix-for-june-9-applies-update-1-070-049">Arma Reforger Hotfix for June 9 Applies Update 1.070.049</a></p>
<p>Bohemia Interactive has pushed out the latest hotfix for Arma Reforger and this brings the game to version 1.7.0.49. While this is a minor update, players can also expect various adjustments to be included and not just fixes. Console gamers will see this as Arma Reforger update 1.070.049. Expect some of these changes and fixes [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/arma-reforger-hotfix-for-june-9-applies-update-1-070-049">Arma Reforger Hotfix for June 9 Applies Update 1.070.049</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arma-reforger-hotfix-for-june-9-applies-update-1-070-049">Arma Reforger Hotfix for June 9 Applies Update 1.070.049</a></p>
<p>Bohemia Interactive has pushed out the latest hotfix for Arma Reforger and this brings the game to version 1.7.0.49.</p>
<p>While this is a minor update, players can also expect various adjustments to be included and not just fixes. <strong>Console gamers will see this as Arma Reforger update 1.070.049</strong>. Expect some of these changes and fixes to be related to the <a href="https://mp1st.com/title-updates-and-patches/arma-reforger-partisan-patch-1-7-deployed-may-28-as-console-update-1-070-041">Partisan update released in the last week of May</a>.</p>
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<p>For the complete list of changes made, read on.</p>
<h2>Arma Reforger New Update Released on June 9 for a Hotfix</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307851" src="https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/05/Arma-Reforger_-Partisan-1.7-Update-0-25-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3><strong>Assets</strong></h3>
<p>Changed: LAV-25 colliders (wavebreaker 5mm armor)<br />
Tweaked: Item size limits increased for vehicles&#8217; internal storage<br />
Tweaked: MGs and Sniper rifles were clipping through the shoulder while semi-lowered<br />
Fixed: Blocked muzzle flash when using any weapon attachment<br />
Fixed: Buildable FIA bunker with camo netting composition was inaccessible<br />
Fixed: FIA sharpshooter had 2 types of binoculars<br />
Fixed: FIA used a Soviet supply storage as a buildable composition<br />
Fixed: Hazard, Brake, and Rear light of BRDM-2 were the wrong color<br />
Fixed: Helicopter engine shutdown time was not reset when the pilot and copilot switched places<br />
Fixed: LODs skinning fixed on UH-1H sights<br />
Fixed: Players were unable to take the wrench from the gas station arsenal<br />
Fixed: Soviet Special Forces Sharpshooter was spawned with two bayonets<br />
Fixed: Wrong Safety Distance on Hydra rockets</p>
<h3>Vehicle simulation</h3>
<p>Tweaked: Increase minimum speed for shifting gear direction (D &lt;-&gt; R)<br />
Tweaked: Wheel friction adjustments.<br />
Tweaked: Slightly lower center of mass and suspension adjustments to BRDM-2, S105, and S1203 to prevent excessive rollover<br />
Fixed: Wheels rotated in the forward direction when going backwards on non-owner proxies</p>
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<h3><strong>General</strong></h3>
<p>Fixed: Missing stars in the night sky<br />
Fixed: Prevent spawning of players inside geometry<br />
Fixed: Animations influencing multiple model instances<br />
Fixed: M998 front wheels animation<br />
Fixed: It was impossible to dismantle a base radio relay if it was built right next to the radio-relay objective<br />
Fixed: Players appearing as having no faction in the Active Player list in admin mode<br />
Fixed: 3rd-person vehicle camera zoom improved<br />
Fixed: Flying dragon tooth near the transformer station base<br />
Fixed: Perceived faction would stop updating when all clothes were off</p>
<h3><strong>Playable Content</strong></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-282767" src="https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5.jpg 1920w, https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/03/Arma-Reforger-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Added: Base capturing has a new &#8220;contested&#8221; state, serving as an in-between state. It occurs when the defenders are outnumbered, but a capture is not possible.<br />
Added: Contested state prevents spawning on a contested base and appears on the map. Preventing players from spawning in active warzones, but also giving information in case of backline sabotage.<br />
Added: Move closer popup added for an enemy capturing or contesting a base.<br />
<strong>Changed: Players will be unable to drop supplies on the ground from containers controlled by the enemy faction. This does not apply to harbors and preplaced caches</strong><br />
Changed: Renegade faction forces solo groups on people turning renegade, to avoid issues with nametags and group text communication.<br />
Fixed: Arsenal item tooltip could show generic info and icon for rank requirement if the required rank was not configured for the player&#8217;s faction<br />
Fixed: Compositions wouldn&#8217;t change faction when the base was captured<br />
Fixed: Free for all factions hostile to themselves could still see their own faction&#8217;s nametags<br />
Fixed: Incorrect faction setup on renegade player prefab meant nametags would show after respawn<br />
Fixed: Nametags wouldn&#8217;t update when another player switched factions.<br />
Fixed: Rank-locked arsenal items would use a generic icon if a specific rank was not configured for the player&#8217;s faction<br />
Fixed: Renegade faction friendliness was not always replicated correctly</p>
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<h3>Stability and Performance</h3>
<p>Added: Support for micro-freeze detection to <em>-logStats</em><br />
Changed: Do not create prefab data for sound components when the game is run without sounds (headless builds, -nosound)<br />
Fixed: Crash when loading terrain, and some clutter material was missing<br />
<strong>Fixed: Crash when using Binoculars on PS5 with 4K resolution</strong><br />
Fixed: Build mode could have become unavailable after the player reconnected to the server after a crash<br />
Fixed: Crash when working with non-damage effects damage over time<br />
Fixed: Possible crash when streaming a character with no active physics<br />
Fixed: Make sure <em>HitZone</em> signal is always registered on weapons to avoid issues with signal registration from parallel simulation<br />
Fixed: MP signal interpolation speed<br />
Fixed: Now replicating the group ID and selected group ID being reset to the player<br />
Fixed: Now the group IDs also get reset if the player switches faction without being in a group already<br />
Fixed: Possible crash when MP signals were used<br />
Fixed: Suicide in the dedicated server plugin triggered a VME<br />
Fixed: VME when spawning as civ faction in HQC conflict</p>
<h3>Modding</h3>
<article class="prose prose-invert mx-auto max-w-4xl prose-a:font-normal prose-a:text-primary prose-a:underline prose-pre:relative">Changed: Added a Hierarchy component to the <em>Sign_SupplyStorage_Base.et</em> and removed all instances of hierarchy components being added to it by the composition that uses it<br />
Changed: Base capture query got changed to use the tag system rather than the query system for performance reasons, resulting in the loss of a method.<br />
Tweaked: Script Syntax Tree: Memory leak for attributes nodes<br />
Fixed: World editor &#8211; <em>WB_AfterWorldUpdate</em> callback not being called to entities and components</article>
<p>Once another patch is out, expect it here on MP1st.</p>
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		<title>Marathon Down on June 9 to Apply Patch 9.7.0</title>
		<link>https://mp1st.com/news/marathon-down-on-june-9-to-apply-patch-9-7-0</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 12:30:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Marathon]]></category>
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					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/marathon-down-on-june-9-to-apply-patch-9-7-0">Marathon Down on June 9 to Apply Patch 9.7.0</a></p>
<p>Bungie is ready to drop another Marathon update on June 9, but before that happens, the game&#8217;s servers need to be taken down for maintenance. Extraction shooter fans that can&#8217;t log in to Marathon today, it&#8217;s not just you, as the studio has pulled game services temporarily. For the schedule, read on. Marathon Servers Taken [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/marathon-down-on-june-9-to-apply-patch-9-7-0">Marathon Down on June 9 to Apply Patch 9.7.0</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/marathon-down-on-june-9-to-apply-patch-9-7-0">Marathon Down on June 9 to Apply Patch 9.7.0</a></p>
<p>Bungie is ready to drop another <a href="https://mp1st.com/tag/marathon">Marathon</a> update on June 9, but before that happens, the game&#8217;s servers need to be taken down for maintenance.</p>
<p>Extraction shooter fans that can&#8217;t log in to Marathon today, it&#8217;s not just you, as the studio has pulled game services temporarily.</p>
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                    Following Bungie&#039;s announcement that active development for Destiny 2 is coming to an end, players are preparing to say goodbye to one of the most influential live-service games of the last decade.                </div>
            </div>
        </div>
    </div>
    
<p>For the schedule, read on.</p>
<h2>Marathon Servers Taken Down on June 9</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308128" src="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-img2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p><strong>Update</strong>: The <a href="https://mp1st.com/title-updates-and-patches/marathons-latest-update-1-020-released-june-9-version-1-1-0-1">patch notes for today&#8217;s title update</a> are now available.</p>
<div>
<p><span data-darkreader-inline-color=""><strong>Tuesday, June 9, 2026 — </strong></span><span data-darkreader-inline-color=""><strong>Update 9.7.0</strong></span></p>
</div>
<div>
<figure class="wysiwyg-table wysiwyg-table-align-left">
<table data-darkreader-inline-border-top="" data-darkreader-inline-border-right="" data-darkreader-inline-border-bottom="" data-darkreader-inline-border-left="">
<tbody>
<tr>
<td>5:00 AM PDT</td>
<td>-7 UTC</td>
<td>
<ul>
<li data-list-item-id="e945a545872b7dc83fad39f9cb0203b3b">Destiny 2 will undergo maintenance.</li>
<li data-list-item-id="ee814945501917341ebcbe33da7f053c1">Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.</li>
<li data-list-item-id="e4536b7db34fbe3d7c41e64a05c671116">Players who observe issues should report to the <a title="" href="https://www.bungie.net/en/Forums/Topics/?tg=Help" target="_blank" rel="noopener noreferrer">#Help forum</a>.</li>
</ul>
</td>
</tr>
<tr>
<td>5:30<span class="diff-removed-string"> </span>AM PDT</td>
<td>-7 UTC</td>
<td>
<ul>
<li data-list-item-id="e292dc932c86efd1ddac0d4d7236ff3a8">Destiny 2 and all APIs will be brought offline for expected maintenance.</li>
<li data-list-item-id="eed97bb51bee55badb7e1e53e6f634522">Players will be removed from activities.</li>
<li data-list-item-id="e48acbe3efe98abe39e05945f62e0a8c4">Destiny 1 may be impacted.</li>
</ul>
</td>
</tr>
<tr>
<td>~10:00 AM PDT</td>
<td>-7 UTC</td>
<td>
<ul>
<li data-list-item-id="e0e2b5cbd2531c0e356874f451f11d638">The latest Destiny 2 update will be available across all platforms and regions.</li>
<li data-list-item-id="e785f0ecc5482497b3b1e3b4abc3f0f21">Players will be able to log back into Destiny 2.</li>
<li data-list-item-id="ed997c878eb1a99c4158beb35207c722c">Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.</li>
<li data-list-item-id="e79356ba4678d485c9caf963748e6ba61">The Destiny 2 API will be brought online.</li>
<li data-list-item-id="e88c3f160b203f519eff80bc2ac5d933e">Clan features may remain offline until maintenance is complete.</li>
</ul>
</td>
</tr>
<tr>
<td>~11:00 AM PDT</td>
<td>-7 UTC</td>
<td>
<ul>
<li data-list-item-id="eb385df6a09ad8510a28796082bf2b50a">Destiny maintenance is expected to conclude.</li>
<li data-list-item-id="e894f4183c14a8769bdc179e312279825">Console players who encounter issues updating should restart their console and try downloading the update.</li>
<li data-list-item-id="e711c8847b4220dd93ea33297031fbfdd">Players who observe issues should report to the <a title="" href="https://www.bungie.net/en/Forums/Topics/?tg=Help" target="_blank" rel="noopener noreferrer">#Help forum</a>.</li>
</ul>
</td>
</tr>
</tbody>
</table>
</figure>
</div>
<p>Once the patch is out, we&#8217;ll let our readers know by updating the article. While we don&#8217;t expect the downtime to go longer than scheduled, if it does happen, we&#8217;ll let our readers know.</p>
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