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		<title>007 First Light Gets an Explosive Launch Trailer Ahead of Release</title>
		<link>https://mp1st.com/news/007-first-light-gets-an-explosive-launch-trailer-ahead-of-release</link>
					<comments>https://mp1st.com/news/007-first-light-gets-an-explosive-launch-trailer-ahead-of-release#respond</comments>
		
		<dc:creator><![CDATA[James Lara]]></dc:creator>
		<pubDate>Thu, 21 May 2026 23:58:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007]]></category>
		<category><![CDATA[007 First Light]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307522</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/007-first-light-gets-an-explosive-launch-trailer-ahead-of-release">007 First Light Gets an Explosive Launch Trailer Ahead of Release</a></p>
<p>Calling all MI6 agents. Operation First Light is almost upon us, which means your license to play will soon be activated. But before you put on the suit and arm yourself with all kinds of spy gadgets, perhaps you should get yourself briefed on the mission. Well, what better way to do so than with [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/007-first-light-gets-an-explosive-launch-trailer-ahead-of-release">007 First Light Gets an Explosive Launch Trailer Ahead of Release</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/007-first-light-gets-an-explosive-launch-trailer-ahead-of-release">007 First Light Gets an Explosive Launch Trailer Ahead of Release</a></p>
<p>Calling all MI6 agents. Operation First Light is almost upon us, which means your license to play will soon be activated. But before you put on the suit and arm yourself with all kinds of spy gadgets, perhaps you should get yourself briefed on the mission.</p>
<p>Well, what better way to do so than with the <a href="https://mp1st.com/tag/007-first-light">007 First Light</a> launch trailer?</p>
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                    While the entire gaming world is waiting for the Grand Theft Auto 6 trailer 3 to be released by Rockstar Games, we&#039;ll have to wait a bit more before that happens.                </div>
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<h2>James Bond&#8217;s Re-Imagined Origin Story Arrives Next Week</h2>
<div class="jetpack-video-wrapper"><iframe title="007 First Light – Official Launch Trailer" width="640" height="360" src="https://www.youtube.com/embed/7wp3CkognPI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>Oh yeah, this is looking like another classic Bond adventure. Let&#8217;s just hope it turns out as good as it looks.</p>
<p>In related news, for those wondering about the exact timing of when 007 First Light will release, you can read up on the full details in our <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">unlock times guide</a>.</p>
<h3>About 007: First Light</h3>
<p>Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6’s training program, and discover an origin story of the world’s most famous spy.</p>
<p>After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.</p>
<h4>Become 007</h4>
<p>Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.</p>
<h4>A Thrilling Espionage Adventure</h4>
<p>Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.</p>
<h4>Spying, Your Way</h4>
<p>Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.</p>
<h4>Welcome to MI6</h4>
<p>Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!</p>
<p data-path-to-node="12">007 First Light is officially releasing on May 27, 2026, for early access buyers and on May 28, 2026, for everyone else. Till then, agents, good luck, and try not to blow anything up before launch.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307522</post-id>	</item>
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		<title>iBUYPOWER&#8217;s Memorial Day Sale Sees Big Discounts on Custom and Prebuilt PCs</title>
		<link>https://mp1st.com/news/ibuypowers-memorial-day-sale-sees-big-discounts-on-custom-and-prebuilt-pcs</link>
					<comments>https://mp1st.com/news/ibuypowers-memorial-day-sale-sees-big-discounts-on-custom-and-prebuilt-pcs#respond</comments>
		
		<dc:creator><![CDATA[James Lara]]></dc:creator>
		<pubDate>Thu, 21 May 2026 23:30:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iBuyPower]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307278</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ibuypowers-memorial-day-sale-sees-big-discounts-on-custom-and-prebuilt-pcs">iBUYPOWER&#8217;s Memorial Day Sale Sees Big Discounts on Custom and Prebuilt PCs</a></p>
<p>Those looking to save big on a new PC will be happy to know that iBUYPOWER is running yet another holiday promotional sale, this time in celebration of Memorial Day. Running now through May 26, 2026, you&#8217;ll be able to save big on a custom or prebuilt PC, including some of the most powerful setups [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/ibuypowers-memorial-day-sale-sees-big-discounts-on-custom-and-prebuilt-pcs">iBUYPOWER&#8217;s Memorial Day Sale Sees Big Discounts on Custom and Prebuilt PCs</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ibuypowers-memorial-day-sale-sees-big-discounts-on-custom-and-prebuilt-pcs">iBUYPOWER&#8217;s Memorial Day Sale Sees Big Discounts on Custom and Prebuilt PCs</a></p>
<p></p>
<p>Those looking to save big on a new PC will be happy to know that <a href="https://mp1st.com/tag/ibuypower">iBUYPOWER</a> is running yet another holiday promotional sale, this time in celebration of Memorial Day. Running now through May 26, 2026, you&#8217;ll be able to save big on a custom or prebuilt PC, including some of the most powerful setups on the market. </p>
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<h2>iBUYPOWER&#8217;s Memorial Day Sale Has Arrived</h2>
<p><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-307440" src="https://mp1st.com/wp-content/uploads/2026/05/iBUYPOWER-6.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/iBUYPOWER-6.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/iBUYPOWER-6-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/iBUYPOWER-6-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/iBUYPOWER-6-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/iBUYPOWER-6-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>With rising costs of PC components continuing to soar, many have begun looking at prebuilt PCs as an alternative way to get into PC gaming. For one, they&#8217;re pretty stress-free and easy for anyone to set up right out of the box; second, the prices have become comparable to a full custom build. </p>
<p>In fact, it&#8217;s become increasingly common to see more deals on prebuilts than on buying individual components in many cases over the last year. </p>
<p data-path-to-node="2,1">That&#8217;s exactly where iBUYPOWER’s holiday event comes in. For a limited time, potential buyers can use the code: MEMORIAL at checkout to receive significant savings on some of their best builds. Depending on your budget and how much horsepower you&#8217;re looking for, the savings scale up significantly.</p>
<p data-path-to-node="2,2">Here is how the discount tiers break down for this year&#8217;s Memorial Day sale:</p>
<ul>
<li><strong>$350</strong> OFF RDY Prebuilts &amp; Custom Desktops over <strong>$3499</strong></li>
<li><strong>$250</strong> OFF RDY Prebuilts &amp; Custom Desktops over <strong>$2499</strong></li>
<li><strong>$150</strong> OFF RDY Prebuilts &amp; Custom Desktops over <strong>$1499</strong></li>
<li><strong>$50</strong> OFF RDY Prebuilts &amp; Custom Desktops over <strong>$999</strong></li>
</ul>
<p>Not a bad discount! Those looking to grab a PC equipped with a 9800X3D and the latest and greatest NVIDIA RTX or AMD card may find this the most cost-effective way to do so, given the <a href="https://mp1st.com/news/nvidia-ceo-defends-rtx-5090s-high-price">ongoing price increases</a>. </p>
<p>Military members who are approved on <a href="https://zwly9k6z.r.us-east-1.awstrack.me/L0/https:%2F%2Fwww.id.me%2F/1/0100019e46de2f84-37bc9d85-5db4-4932-b0eb-4476a6a8e2ee-000000/3n2ToRUgssdbGYDBl2SjQ6P3ROc=473" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://zwly9k6z.r.us-east-1.awstrack.me/L0/https:%252F%252Fwww.id.me%252F/1/0100019e46de2f84-37bc9d85-5db4-4932-b0eb-4476a6a8e2ee-000000/3n2ToRUgssdbGYDBl2SjQ6P3ROc%3D473&amp;source=gmail&amp;ust=1779394892458000&amp;usg=AOvVaw0Z-FwknCDUiIHV59kR3MGS">ID.me</a>, there&#8217;s also a 8% discount on PC orders (sadly doesn&#8217;t stack with the MEMORIAL code)</p>
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		<title>Bubsy 4D Review &#8211; A Surprisingly Welcome Return</title>
		<link>https://mp1st.com/reviews/bubsy-4d-review-a-surprisingly-welcome-return</link>
					<comments>https://mp1st.com/reviews/bubsy-4d-review-a-surprisingly-welcome-return#respond</comments>
		
		<dc:creator><![CDATA[Dean James]]></dc:creator>
		<pubDate>Thu, 21 May 2026 22:37:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Atari]]></category>
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		<guid isPermaLink="false">https://mp1st.com/?p=307459</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/reviews/bubsy-4d-review-a-surprisingly-welcome-return">Bubsy 4D Review &#8211; A Surprisingly Welcome Return</a></p>
<p>Bubsy debuted all the way back in 1993 as an attempt to capitalize on mascot games like Mario and Sonic by creating a game series based on the titular orange bobcat. Unfortunately, after two well-received games on the SNES and Genesis, the series started to show cracks with an Atari Jaguar exclusive third entry before [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/reviews/bubsy-4d-review-a-surprisingly-welcome-return">Bubsy 4D Review &#8211; A Surprisingly Welcome Return</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/reviews/bubsy-4d-review-a-surprisingly-welcome-return">Bubsy 4D Review &#8211; A Surprisingly Welcome Return</a></p>
<p>Bubsy debuted all the way back in 1993 as an attempt to capitalize on mascot games like Mario and Sonic by creating a game series based on the titular orange bobcat.</p>
<p>Unfortunately, after two well-received games on the SNES and Genesis, the series started to show cracks with an Atari Jaguar exclusive third entry before going off the rails entirely with the infamously bad Bubsy 3D for PlayStation that killed the series for over two decades.</p>
<p>Two different developers tried to revive the series in 2017 and 2019, but failed miserably, producing once-again awful games. That brings us to today, where Atari acquired the rights to the series and has enlisted developer Fabraz to save the franchise before it is out of its nine lives with Bubsy 4D.</p>
<h2>A New Enemy Appears</h2>
<p>The story begins in Bubsy 4D with Bubsy and his friends realizing that the Woolies have returned once again, but this time they haven&#8217;t come to steal Bubsy&#8217;s Golden Fleece. Instead, they have come to steal the planet&#8217;s sheep population to make their own, which Bubsy doesn&#8217;t seem to care about. This comes back to bite him though, as the sheep escape and take control of the Woolies&#8217; technology to become what are known as BaaBots and end up stealing Bubsy&#8217;s Golden Fleece after all. This sets Bubsy off onto the Woolie&#8217;s planets to try and take down the BaaBots and get back his Golden Fleece piece by piece.</p>
<p>Bubsy has never been known for having a spectacular story, but this works well here, and the characters themselves are quite fun when they interact with one another too. You even get the two younger family members who are clearly based more on a Gen Z personality, so there&#8217;s something to appeal to multiple age groups here. There is a lot of fourth-wall breaking as usual, which is befitting of the game&#8217;s title, and lots of self-deprecating humor that felt reminiscent of games like Conker&#8217;s Bad Fur Day at times, though toned down quite a bit.</p>
<p><img decoding="async" class="alignnone size-full wp-image-307465" src="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-1.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-1-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>After the failure to transition the series to 3D, the last two entries in the series returned to the 2D style of the original games. However, Bubsy 4D is looking to make up for the sins of the past and is an entirely 3D platformer. From the very start, you can tell how much more fluid and in control you are than back in Bubsy 3D. This isn&#8217;t just a difference between modern and old-school 3D either, as plenty of 3D platformers from that era, like the Spyro series, still hold up well today.</p>
<p>The game starts with a VR tutorial that you can partake in to learn the controls of the 3D world here. This is a good teaching tool on how to navigate across gaps and move upward, which becomes very important later on. As Bubsy, you can move around rather easily, jump or flutter jump for an extra boost in the air. From there, you can combo the usage of a glide and a pounce technique to making it across difficult jumps in the platforming. The biggest adjustment in the gameplay, though, is Hairball Mode, where you turn into a ball and roll around with controls similar to Super Monkey Ball. You can switch back and forth between these instantly, but this can get a little dangerous when moving too fast and trying to make it across large gaps.</p>
<p>While there are times when the movement can feel a little floaty, this is easily the best and most in-control Bubsy has probably ever felt. Most of the time when I fell into a pit, I felt like it was my fault by making a miscalculation rather than the controls being bad. For the developer to jump right into the series with 3D was an ambitious choice, but it seems to have paid off with the controls.</p>
<h2>Exploring the Planets</h2>
<p>Besides the VR sims, Bubsy 4D consists of three worlds, each with five levels. As you enter a world, you can explore it to your hearts content. There are essentially a few goals for you to complete within each level in the game, which will certainly take at least two playthroughs to complete. The first is to make it to the end and collect the Golden Fleece item. While making your way through the stage, you can also collect one of the 150 colored yarn balls that are found in each stage, as well as the one tutorial scroll found in all except the boss stages. You can make it to the end without earning any of these, but it&#8217;s smart to get as many as you can so you can use the yarn balls in the in-game store we will discuss. The other goal for each stage is to beat the time trial, which will be very hard to do. By completing each level in the goal time, you will earn a medal for that specific one.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307471" src="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-7.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-7.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-7-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-7-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-7-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-7-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>As you play through the various levels in the game, you will not notice too much variance in the overall level designs. Rather than a Mario with such distinct level designs throughout, here it started to feel a bit samey at times, even with small changes in the design. That said, these designs do not manage to overstay their welcome due to the scale of some of them, where you are moving up and do actually start to feel different. In fact, some of my favorites were the ones that felt more like they were out of Super Mario Galaxy or Astro Bot, where you were making dangerous jumps from platform to platform in mid-air with no real place to go below them.</p>
<p>At the start of the game, you have three chances to get hit per level, though you can replenish your health or even increase that amount by one eventually. Thankfully, there are checkpoints found throughout the level in the form of litter boxes, which allow you to start back there in the case of death instead of going back to the beginning. With the scale of some of these stages moving upward, this is especially helpful.</p>
<p>Each of the worlds culminates in a boss battle at the end of the fifth level against the stronger BaaBots. These do not just follow the same formula like some platformers do with bosses, either, as each feels distinctly different. The first of these against Baarbee challenges you to use your Hairball form more to follow the enemy after breaking them out of their protective ball each time. Then you have Baartholemeo on planet two, that is a full-on 3D battle in a circle around him, where you have to expertly avoid his attacks and strike back when the window opens. Lastly, the boss fight against Baaptiste features help from the other two bosses in a completely unique fight as well.</p>
<p>Once you beat the trio of BaaBosses together in the 15th stage, you really realize just how short this game is, unfortunately. Not including the tutorial VR level, the game is only 15 total levels across the three players, which is when games like this usually just get started. Bubsy 4D is definitely considered a budget game, but I was hoping for a little more length to the adventure. In fact, I never thought I&#8217;d actually be asking for more Bubsy, but here we are.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307469" src="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-5.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-5.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-5-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-5-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-5-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-5-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>As aforementioned, the collectible yarn balls in each stage can be used within the in-game store, though they can only be exchanged for one thing, skins. From the start, you have access to purchase any of the eight available skins for a mix of 150 or 300 yarn balls each. These include some cool, nostalgic, and even funny skins to unlock here that don&#8217;t take that much, really, to obtain. These include a leather jacket skin, a classic skin with a plain white t-shirt and a red exclamation point like in the original games, one based on Bubsy 3D (if you feel like reliving pain), and even a funny Hedgehog Style skin that takes all of his clothes off to look like Sonic, but censors the private parts as a joke when literally that part of the body is shown in other costumes. They had some fun with these, and I appreciated how easy they made them to unlock in the game.</p>
<p>The collectible scrolls in each stage can also be turned into the shop to unlock upgrades for Bubsy. These include special jumps like the Twirl Jump and Crouch Jump, an ability to sniff out collectibles, the previously mentioned extra health hit per stage, some Hairball Mode upgrades, and more. If you collect all 12 scrolls during the game, you will be able to purchase all of these upgrades.</p>
<p>Bubsy 4D also has a number of alterations you can make in the game&#8217;s menu that affect gameplay. This includes being able to switch to the tank controls of Bubsy 3D for those crazy enough to want to do that, as well as adjusting the game speed and turning on invincibility for the younger gamers who may just want to have fun. Bubsy 4D isn&#8217;t that difficult overall, but this is a nice feature to include for younger audiences anyway.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307467" src="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-3.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-3.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Bubsy-4D-Review-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Visuals in the game are nothing mindblowing, but they are solid enough for what they are trying to do. It features an animated, almost cel-shaded design with the characters, but the actual levels do not get quite enough time to show off the environments&#8217; look with so few stages. The soundtrack for Bubsy 4D is also very well worth mentioning, as I quite enjoyed it while playing. It features a jazzy style that fits the tone of the game well, and I just wish there were a jukebox section in the game to listen to it.</p>
<p>The game wasn&#8217;t without its occasional bugs though. The most common one that happened a few times was that I would try to go into Hairball Mode, but instead of doing so, Bubsy would break through the floor into nothing and die instantly. I&#8217;m not sure why this happened, but at least the checkpoint system kept this from being too overal annoying when it did.</p>
<h2>The Verdict</h2>
<p>Bubsy 4D could have easily been written off as another disappointing attempt to revive the series, but developer Fabraz put some love and care into it and gave us the best Bubsy game since at least the original two. The controls actually work well, the humor is there, and the actual gameplay is quite fun in a 3D environment. The biggest downside to the game overall is just how short it is, with only 15 levels, which feels more like a demo in that way. Even so, at least the series appears to be on the right track, and hopefully, this will be just the foundation to build upon for more fleshed-out adventures for Bubsy.</p>
<p><div class="review-box three-column">
  <div class="review-inner">

    <!-- PROS -->
        <div class="review-col review-pros">
      <h4 class="review-header">Pros</h4>
      <ul>
                  <li>4th wall breaks and self-deprecating humor</li>
                  <li>Controls that are fun to use and work well</li>
                  <li>Scale of levels as they move up into the sky in some stages</li>
              </ul>
    </div>
    

    <!-- VERDICT (CENTER COLUMN) -->
    <div class="review-col review-center">
      
      <div class="review-verdict-label">Verdict</div>

              <div class="review-score">
          7.5<span>/10</span>
        </div>
      
              <div class="review-verdict-text">
          An actually fun modern Bubsy game may have thought to be impossible, much less one in 3D, but Bubsy 4D has proven it is indeed possible with fun gameplay and controls that work. The biggest downside is its length at only three worlds of 15 total stages, so hopefully this is something to build on for a follow-up entry if the same developer is given another chance that they have now earned.        </div>
          </div>


    <!-- CONS -->
        <div class="review-col review-cons">
      <h4 class="review-header">Cons</h4>
      <ul>
                  <li>Game is super short with little replay value</li>
                  <li>Occasional bugs</li>
              </ul>
    </div>
    
  </div>
</div>
    </p>
<p><em>Bubsy 4D was provided by the publisher. You can <a class=" tbl-vignette-handled " href="https://mp1st.com/mp1st-review-policy-scoring">read MP1st’s review and scoring policy right here.</a></em></p>
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		<title>Don&#8217;t Expect GTA 6 Trailer 3 to Drop Until Next Month at the Soonest; Take-Two Confirms Marketing Starts &#8220;Late June&#8221;</title>
		<link>https://mp1st.com/news/gta-6-trailer-3-drop-next-month-soonest-take-two-confirms-marketing-late-june</link>
					<comments>https://mp1st.com/news/gta-6-trailer-3-drop-next-month-soonest-take-two-confirms-marketing-late-june#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 22:10:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307511</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-trailer-3-drop-next-month-soonest-take-two-confirms-marketing-late-june">Don&#8217;t Expect GTA 6 Trailer 3 to Drop Until Next Month at the Soonest; Take-Two Confirms Marketing Starts &#8220;Late June&#8221;</a></p>
<p>While the entire gaming world is waiting for the Grand Theft Auto 6 trailer 3 to be released by Rockstar Games, we&#8217;ll have to wait a bit more before that happens. In Take-Two Interactive&#8217;s quarterly earnings report held today, company CEO Strauss Zelnick clarified a few things amid all the rumors that have been surfacing [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/gta-6-trailer-3-drop-next-month-soonest-take-two-confirms-marketing-late-june">Don&#8217;t Expect GTA 6 Trailer 3 to Drop Until Next Month at the Soonest; Take-Two Confirms Marketing Starts &#8220;Late June&#8221;</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-trailer-3-drop-next-month-soonest-take-two-confirms-marketing-late-june">Don&#8217;t Expect GTA 6 Trailer 3 to Drop Until Next Month at the Soonest; Take-Two Confirms Marketing Starts &#8220;Late June&#8221;</a></p>
<p>While the entire gaming world is waiting for the Grand Theft Auto 6 trailer 3 to be released by Rockstar Games, we&#8217;ll have to wait a bit more before that happens.</p>
<p>In Take-Two Interactive&#8217;s quarterly earnings report held today, company CEO Strauss Zelnick clarified a few things amid all the rumors that have been surfacing since last week.</p>
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<p>First off, Zelnick confirmed something <a href="https://mp1st.com/news/gta-6-will-not-be-delayed-again-according-to-take-two-ceo-calls-gta-most-valuable-entertainment-ip-ever">we reported on a few days ago</a>, and that&#8217;s GTA 6 is not getting delayed, and is on track for its November 19 release date.</p>
<h2>GTA 6 Marketing Won&#8217;t Start Until Summer</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-245450" src="https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version.jpg" alt="GTA 6 PC Version" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version.jpg 1920w, https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2023/12/GTA-6-PC-Version-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>In <a href="https://www.take2games.com/ir/quarterly-earnings">Take-Two Interactive&#8217;s quarterly earnings call</a>, Zelnick confirmed GTA 6 is on track for release on November 19, with marketing not slated to start until sometime in &#8220;late June.&#8221;</p>
<p>Zelnick states, &#8220;Summer technically begins at the end of June, meaning that marketing isn’t starting imminently&#8230;So, the next few weeks, I don’t think it’ll be summertime yet, but when it’s summertime, Rockstar expects to start marketing GTA 6.&#8221;</p>
<p>This means that all those rumors about Take-Two releasing a trailer before the company&#8217;s quarterly earnings report are all wrong. There was even that Best Buy pre-order rumor that surfaced, which Zelnick debunked today as well, as the CEO said that pre-orders typically start alongside marketing &#8212; which is in the summer, in an interview with Bloomberg.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mmfadqfj4c2f" data-bluesky-cid="bafyreicw7fvdtpwk6zdvdp3oh647uc3zu4yys4ji53yoxigjw3etmzqbf4">
<p lang="en">Take-Two earnings: Grand Theft Auto VI is still planned for November 19. No delay. In an interview with Bloomberg today, CEO Strauss Zelnick said he didn&#39;t know where this week&#39;s Best Buy rumors came from and that pre-orders typically start alongside marketing (which will begin this summer).</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mmfadqfj4c2f?ref_src=embed">2026-05-21T20:15:38.749Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<p>Alongside the GTA 6 info, Zelnick revealed that GTA 5 is now at nearly 230 million units sold, and the Grand Theft Auto franchise is now at 470 million units sold combined.</p>
<p>It&#8217;s not just the GTA franchise that&#8217;s raking it in for Take-Two. Red Dead Redemption 2 is now at 85 million units sold, making it the third best-selling game of all-time.</p>
<p>Well, there you have it. Don&#8217;t expect the GTA 6 third trailer to be released until sometime in June &#8211;unless it leaks, of course. That said, Take-Two doesn&#8217;t really need to market GTA 6, as the game and brand is so huge that they can release the game today, and it would still break all kinds of records.</p>
<p>For those unfamiliar with the USA&#8217;s seasons, summer starts in late June and typically ends in late September.</p>
<p>Speaking of marketing for GTA 6, <a href="https://mp1st.com/news/gta-6-marketing-campaign-compared-to-gta-5">Zelnick said they are doing a &#8220;broad-based&#8221; marketing campaign for GTA 6</a>, which is different from how they marketed GTA 5.</p>
<p>Grand Theft Auto 6 is due for release on November 19 on the PS5, Xbox Series X|S.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307511</post-id>	</item>
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		<title>The Sim 4 New Update on May 21 Brings Patch 2.34 Fixes</title>
		<link>https://mp1st.com/title-updates-and-patches/the-sim-4-new-update-on-may-21-brings-patch-2-34-fixes</link>
					<comments>https://mp1st.com/title-updates-and-patches/the-sim-4-new-update-on-may-21-brings-patch-2-34-fixes#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 19:32:33 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[the sims 4]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307509</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/the-sim-4-new-update-on-may-21-brings-patch-2-34-fixes">The Sim 4 New Update on May 21 Brings Patch 2.34 Fixes</a></p>
<p>Maxis has released a minor patch for The Sims 4 on May 21, and this brings a bunch of fixes to the base game and even the console version. Speaking of, console players will see this download as The Sims 4 update 2.34, and this is a small download. For the complete list of fixes [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/the-sim-4-new-update-on-may-21-brings-patch-2-34-fixes">The Sim 4 New Update on May 21 Brings Patch 2.34 Fixes</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/the-sim-4-new-update-on-may-21-brings-patch-2-34-fixes">The Sim 4 New Update on May 21 Brings Patch 2.34 Fixes</a></p>
<p>Maxis has released a minor patch for <a href="https://mp1st.com/tag/the-sims-4">The Sims 4</a> on May 21, and this brings a bunch of fixes to the base game and even the console version.</p>
<p>Speaking of, console players will see this download as <strong>The Sims 4 update 2.34,</strong> and this is a small download.</p>
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                    GTA 6 is probably one of the most awaited games ever made, but that does not mean Rockstar and Take-Two can simply stay quiet and stop promoting the game.                </div>
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    </div>
    </p>
<p>For the complete list of fixes applied for today, read on.</p>
<h2>The Sims 4 Gallery Bug Fixed in Patch 2.34</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-303122" src="https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2.png" alt="" width="1600" height="900" srcset="https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2.png 1600w, https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/02/the-sims-4-royalty-and-legacy2-1536x864.png 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></a></p>
<section class="Section_section__0qsnR dropMargins_margins__cgDOL Section_grid__bgmSm">
<h3 id="base-game-update" class="Typography_typography__BbhVA generated_headline2__W3G_6 articleSlug_articleTypography__IOsqC dropMargins_margins__cgDOL">Base Game Update</h3>
<ul class="List_list__Q2dU7 List_orientationVertical__kS5dZ">
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><a class="HeadlessButton_container__8o18T TextLink_link__MDSuL" href="https://forums.ea.com/idea/the-sims-4-bug-reports-en/cas-catalogue-no-longer-jumps-to-assets-currently-worn/13401077" target="_blank" rel="noopener noreferrer"><u>[EA Forums</u></a>] Opening clothing categories in Create a Sim wasn’t jumping to the clothing currently being worn by your Sim, this has been addressed, making it easier to get that perfect look by knowing which pack a clothing item came from.</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><a class="HeadlessButton_container__8o18T TextLink_link__MDSuL" href="https://forums.ea.com/idea/the-sims-4-bug-reports-en/build-catalog-doesnt-jump-to-selected-item-when-using-eye-droper-tool/13402142" target="_blank" rel="noopener noreferrer"><u>[EA Forums</u></a>] Using the eyedropper tool in Build Mode will take you to the Build catalog listing for that item.</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><a class="HeadlessButton_container__8o18T TextLink_link__MDSuL" href="https://forums.ea.com/idea/the-sims-4-bug-reports-en/timed-outserver-error-when-savingremoving-items-after-patch-1-124-552-33/13412909" target="_blank" rel="noopener noreferrer"><u>[EA Forums</u></a>] During Gallery uploads, players could encounter a timeout error. This has been addressed and should no longer occur.</li>
</ul>
<h3 class="dropMargins_margins__cgDOL Section_customAlignment__31WNE">Console</h3>
<ul class="List_list__Q2dU7 List_orientationVertical__kS5dZ">
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><a class="HeadlessButton_container__8o18T TextLink_link__MDSuL" href="https://forums.ea.com/idea/the-sims-4-bug-reports-en/xbps-not-being-able-to-scrollselect-in-cas/13401305" target="_blank" rel="noopener noreferrer"><u>[EA Forums</u></a>] Controller using Simmers reported that scrolling within Create a Sim was failing when entering different categories. The scrolling behavior has been addressed and you should be able to navigate properly once more.</li>
</ul>
<p>This is one of the game&#8217;s smaller patches, though we&#8217;re hoping more will be released before the month is over to fix some other nagging bugs.</p>
</section>
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		<title>GTA 6 Will Have a Different and “Broad-Based” Marketing Campaign Compared to GTA 5, Says Take-Two CEO</title>
		<link>https://mp1st.com/news/gta-6-marketing-campaign-compared-to-gta-5</link>
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		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 18:52:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[GTA 5]]></category>
		<category><![CDATA[GTA 6]]></category>
		<category><![CDATA[GTA V]]></category>
		<category><![CDATA[GTA VI]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307499</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-marketing-campaign-compared-to-gta-5">GTA 6 Will Have a Different and “Broad-Based” Marketing Campaign Compared to GTA 5, Says Take-Two CEO</a></p>
<p>GTA 6 is probably one of the most awaited games ever made, but that does not mean Rockstar and Take-Two can simply stay quiet and stop promoting the game. Take-Two Interactive CEO Strauss Zelnick has once again spoken about the marketing campaign for GTA 6, explaining that the publisher already has a strategy planned and [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/gta-6-marketing-campaign-compared-to-gta-5">GTA 6 Will Have a Different and “Broad-Based” Marketing Campaign Compared to GTA 5, Says Take-Two CEO</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-marketing-campaign-compared-to-gta-5">GTA 6 Will Have a Different and “Broad-Based” Marketing Campaign Compared to GTA 5, Says Take-Two CEO</a></p>
<p><a href="https://mp1st.com/tag/gta-6">GTA 6</a> is probably one of the most awaited games ever made, but that does not mean Rockstar and Take-Two can simply stay quiet and stop promoting the game.</p>
<p>Take-Two Interactive CEO Strauss Zelnick has once again spoken about the marketing campaign for GTA 6, explaining that the publisher already has a strategy planned and that it will be very different from the one used for GTA 5 back in 2013.</p>
<p>In a new interview, Zelnick explained that some investors asked him whether it was really necessary to spend money on marketing, considering the strength of the brand, its popularity, and the huge attention already surrounding the game.</p>
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<h2>GTA 6 Will Have a Marketing Strategy Built Around Modern Audiences</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-270666" src="https://mp1st.com/wp-content/uploads/2024/10/gta-6-1.jpg" alt="GTA 6 marketing" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2024/10/gta-6-1.jpg 1920w, https://mp1st.com/wp-content/uploads/2024/10/gta-6-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2024/10/gta-6-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2024/10/gta-6-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2024/10/gta-6-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>His answer, however, was very clear: yes, GTA 6 will still need promotion. The executive described the campaign as “very significant&#8221; and &#8220;broad-based,&#8221; but also designed around where audiences and attention are today.</p>
<p>&#8220;[We should expect] a very significant broad based marketing campaign that reflects where audiences and attention is today,&#8221; he <a href="https://www.gamesindustry.biz/the-big-strauss-zelnick-interview-gta-ai-roblox-and-building-the-biggest-entertainment-company-in-the-world" target="_blank" rel="noopener">added</a>. &#8220;13 years ago we were still buying network television. We won&#8217;t be buying a lot of network television.&#8221;</p>
<p>In other words, we should not expect the same kind of marketing plan used for GTA 5. Zelnick pointed out that thirteen years ago Take-Two was still buying a lot of traditional television advertising, while today that type of investment will have much less importance.</p>
<p>Almost everyone already knows about GTA 6, so the game does not need help getting attention. Instead, Take-Two wants to build even more hype before release by using modern marketing focused on social media, digital platforms, and online conversations.</p>
<p>In other news, <a href="https://mp1st.com/news/gta-6-will-not-be-delayed-again-according-to-take-two-ceo-calls-gta-most-valuable-entertainment-ip-ever">Take-Two CEO has also confirmed that GTA 6 will not be delayed again</a> and confirms the November 19 release date for PS5 and Xbox Series X|S. He also called GTA the most valuable entertainment franchise ever created.</p>
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		<title>After Nine Years, Destiny 2 Is Getting Its Final Live-Service Content Update in June</title>
		<link>https://mp1st.com/news/destiny-2-getting-final-live-service-content-update-june</link>
					<comments>https://mp1st.com/news/destiny-2-getting-final-live-service-content-update-june#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 18:40:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307495</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/destiny-2-getting-final-live-service-content-update-june">After Nine Years, Destiny 2 Is Getting Its Final Live-Service Content Update in June</a></p>
<p>If there was ever a poster game for a live service game that managed to hit it big, it would be Bungie&#8217;s Destiny. While it&#8217;s a shell of what it was once before, the Destiny franchise was something a lot of video game makers wish they had. If you&#8217;re one of the many guardians who [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/destiny-2-getting-final-live-service-content-update-june">After Nine Years, Destiny 2 Is Getting Its Final Live-Service Content Update in June</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/destiny-2-getting-final-live-service-content-update-june">After Nine Years, Destiny 2 Is Getting Its Final Live-Service Content Update in June</a></p>
<p>If there was ever a poster game for a live service game that managed to hit it big, it would be Bungie&#8217;s Destiny. While it&#8217;s a shell of what it was once before, the Destiny franchise was something a lot of video game makers wish they had.</p>
<p>If you&#8217;re one of the many guardians who are still keeping the Destiny 2 light burning, we have some bad news for you.</p>
<p>Destiny 2&#8217;s last live-service content update is due next month, which means Bungie is moving on from the game.</p>
<h2>Destiny 2&#8217;s Final Content Update Dropping on June 9, 2026</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307498" src="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>In an <a href="https://www.bungie.net/7/en/News/Article/d2_may_21_2026">announcement by Bungie</a>, the studio penned a letter to the game&#8217;s fans, and said, &#8220;For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.&#8221;</p>
<p>While Destiny 2&#8217;s content drops might be coming to an end, Bungie promises that the game will remain &#8220;playable,&#8221; and that &#8220;Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.&#8221;</p>
<p>Moving on to that, Bungie has broken down the doors when it comes to Destiny 2&#8217;s final content drop called &#8220;Moment of Triumph.&#8221;</p>
<p>While the complete patch notes aren&#8217;t available yet, Bungie has revealed the major items we can expect.</p>
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<h4><strong>Story</strong></h4>
<ul>
<li>Monument of Triumph will deliver small character beats to leave the story and characters in interesting places, touching on themes across Destiny.</li>
<li>We encourage reading and exploring to find all the easter eggs, callbacks, reveals, and love for the lore hounds.</li>
</ul>
<p><strong>The Return of the Director</strong></p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307503" src="https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Destiny-2-2026-img2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li>We have embraced the player feedback about the Director and Portal, and a newly refreshed Director returns to its rightful place as the center of activities in D2.</li>
<li>All portal activities are still available via lists in the nodes at the bottom of the Director.</li>
</ul>
<h4><strong>Pantheon 2.0</strong></h4>
<ul>
<li>A new Pantheon is coming as a permanent addition with a fresh slate of bosses to challenge and overcome.
<ul>
<li>June 9: The first slate of bosses becomes available, with two activities each featuring a unique roster of bosses.</li>
<li>June 13: What we&#8217;re calling the gauntlet, the full line-up of boss encounters in a single activity.</li>
<li>June 16: Encounter rotations begin; players can attempt featured single boss encounters for rewards.</li>
</ul>
</li>
</ul>
<h4><strong>Raid and Dungeon Loot Updates</strong></h4>
<ul>
<li>All raid and dungeon weapons and armor have been revisited to bring them to modern standards, with full Tier parity, set bonuses, new perks, and more.
<ul>
<li>Crafted weapons will have an upgrade path for Tiers 1-5, with more information coming in a future article.</li>
</ul>
</li>
<li>Weekly Featured Raids and Dungeons return, giving players additional opportunities for high-tiered rewards each week.</li>
<li>We have all the details and specifics planned for an upcoming TWID.</li>
</ul>
<h4><strong>Destinations: A trip down memory lane</strong></h4>
<ul>
<li>Destination weapons and armor have also been revisited to bring them to modern standards, with full Tier parity, set bonuses, new perks, and more.</li>
<li>Some destinations will have Distortions, a new addition to bring more variety and a touch more challenge to your time planetside.
<ul>
<li>Distortions also bring unique rewards to earn for participating, beyond your slate of destination drops.</li>
</ul>
</li>
</ul>
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<h3><strong>Sandbox: New Abilities and Ability Updates</strong></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307501" src="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan.jpg" alt="" width="1920" height="590" srcset="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan-300x92.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan-600x184.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan-768x236.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-titan-1536x472.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li>New Aspects
<ul>
<li>Solar Hunter: Crackshot</li>
<li>Void Warlock: Soul Siphon</li>
<li>Solar Titan: Shieldburst</li>
</ul>
</li>
<li>New Hunter Melee
<ul>
<li>Void Hunter: Phantom Surge</li>
</ul>
</li>
<li>New Grenades
<ul>
<li>All Classes: Strand Slicewire Grenade</li>
<li>All Classes Stasis Shatter Grenade</li>
</ul>
</li>
<li>Class Specific Abilities
<ul>
<li>Warlock, Titan, and Hunter are all getting some new love. Mindspun will interact with Threadling Grenade, Ward of Dawn is getting a complete rework, Trapper&#8217;s Ambush has new capabilities, and more.</li>
</ul>
</li>
</ul>
<p><strong>Sandbox: Elevating Exotics</strong></p>
<ul>
<li>All Exotic armors earned since The Edge of Fate launched will be automatically upgraded to have Tier 5 stats.</li>
<li>We&#8217;ve made some changes to a handful of Exotic armors.
<ul>
<li>As an example, what if Warlocks could throw two Nova Bombs in quick succession to create an even larger explosion?</li>
<li>More on this in a future TWID!</li>
</ul>
</li>
<li>Various Exotic weapons will receive a tuning pass, and many will be receiving Catalysts.</li>
</ul>
<h3>Portal Overhaul</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307502" src="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img.jpg" alt="" width="1920" height="590" srcset="https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img-300x92.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img-600x184.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img-768x236.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/destiny-2-img-1536x472.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li>All Portal activities are still available to players via the portal nodes at the bottom of the Director.</li>
<li>We&#8217;ve taken a deep pass on the Portal&#8217;s difficulty system to ensure players can approach the ops categories and have fun with Destiny 2 while still being rewarded.
<ul>
<li>We want to remove choice paralysis; players should be able to sign in and find the fun quickly rather than being mired in stacking as many difficulty modifiers as possible to earn desirable rewards.</li>
</ul>
</li>
<li>We are expanding our weapon offerings within portal activities; each experience (Solo ops, Fireteam Ops, Arena Ops, Pinnacle Ops, Crucible Ops, Gambit Ops) will offer a different pool to earn.
<ul>
<li>We&#8217;re also updating armors across the Portal, with new art and new set bonuses (and some reprisals, too), while adding an exclusive armor to Competitive Crucible.</li>
</ul>
</li>
<li>Onslaught and Crawls (Contest of Elders, and The Coil) have received balance passes on difficulty and length.
<ul>
<li>All three activities will once again feature escalating difficulty over time, rather than starting at the highest difficulty from the start.</li>
<li>Onslaught has been rebalanced to remove revive tokens and get you more scrap more often to bring back the feeling of building up defenses over time.
<ul>
<li>“Shaxxmaxxing” has returned.</li>
<li>A few weapons will also be making a return, only available through Onslaught&#8230;</li>
</ul>
</li>
<li>Contest of Elders has been reduced from four laps down to three to help the activity flow better.</li>
</ul>
</li>
</ul>
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<p><strong>Crucible Playlists, Private Matches, and Balance</strong></p>
<ul>
<li>We have three new game modes coming to the Crucible: one entering our playlist rotation and two more available via private matches.
<ul>
<li>Playlist &#8211; Arena: Gunplay-centric with some old school Bungie PvP vibes.</li>
<li>Private Matches – Glass Cannon: A throwback to Destiny 1 balancing.</li>
<li>Private Matches – Software: Third-Person Abilities Only – Think Mayhem, but a little more wild.</li>
</ul>
</li>
<li>Iron Banner will run every four weeks, and Trials will appear on non-Iron Banner weekends. Both game modes feature tiered loot and new armor sets to earn.</li>
<li>Heavy Metal returns with a third vehicle type, The Cabal Walker, a brand-new map, mixed vehicle combat and vehicle selection.</li>
<li>A full suite of Competitive Crucible weapons will become tiered and, as mentioned above, a unique armor set has been added to incentivize more competitive play.</li>
</ul>
<p><strong>Gambit Ops</strong></p>
<ul>
<li>Gambit is being upgraded to an Ops category and receiving a rewards refresh.
<ul>
<li>New armor to earn with a unique set bonus.</li>
<li>We&#8217;re reprising iconic Gambit weapons as tiered gear with new perks to earn.</li>
</ul>
</li>
</ul>
<h3>Seasonal Events</h3>
<ul>
<li>Seasonal events are being retired.
<ul>
<li>A collection of weapon Rewards for Festival of the Lost, The Dawning, Guardian Games, and Solstice can be earned through engrams on a Monument of Triumph vendor.</li>
<li>Armor ornament sets previously available for Bright Dust will be available, not only through direct exchange, but also through Bright Engram Focusing (more on that below).</li>
</ul>
</li>
</ul>
<p><strong>Eververse</strong></p>
<ul>
<li>Silver &amp; Bright Dust
<ul>
<li>Bright Dust will continue to be an earnable currency through gameplay objectives, and we have expanded the offering of cosmetics that can be acquired with this currency.</li>
<li>Silver will continue to be available for players to purchase and exchange for various items in the Eververse.</li>
</ul>
</li>
<li>Bright Dust rotation is being changed from weekly to daily, giving players more opportunities to exchange this earned currency for the cosmetics they desire.</li>
<li>We&#8217;ve added a Focusing system for your Bright Engrams.
<ul>
<li>Using an Engram and some Bright Dust, you can select from an array of Engrams that guarantee the item category result and do not produce duplicates, gradually filling out your collection.</li>
</ul>
</li>
</ul>
<p><strong>Rewards Pass</strong></p>
<ul>
<li>The Monument of Triumph update brings an updated rewards pass (what was originally planned for Shadow and Order), featuring a new Exotic Hand Cannon, Armor Ornaments, and more.</li>
<li>We have increased the number of cosmetic rewards on the pass as well, including multiple Armor Ornament sets, ghosts, shaders, and more.
<ul>
<li>Yes, we said and more twice – look, we put a lot of extras on this thing.</li>
<li>We hope you enjoy it!</li>
</ul>
</li>
</ul>
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<p><strong>Armor Ornaments: True Exotic Armor Transmog</strong></p>
<ul>
<li>Starting June 9, players may apply common/uncommon/rare/legendary armor ornaments to their Exotic armors, visible in PvE environments!</li>
</ul>
<p><strong>Destiny 2: The Collection</strong></p>
<ul>
<li>We are bundling all Destiny 2 content packs into a singular purchase, available on June 9.
<ul>
<li>This includes campaigns, Dungeon Keys, the 30th Anniversary Pack, and more.</li>
</ul>
</li>
<li>Individual content packs and expansions will also receive permanent markdowns in June.</li>
</ul>
<p>Sparrow Racing League is also returning for good as well starting on June 9.</p>
<ul>
<li>Sparrow Racing League (SRL) returns as a permanent addition, reopening tracks from the original Destiny experience and adding a new space to race opponents on.</li>
<li>We&#8217;ve created a new, unique weapon set to earn by competing in races.</li>
<li>Armor sets return with a new set bonus, and numerous cosmetics (including horns) will be available to earn.</li>
</ul>
<p>We&#8217;ll have a full breakdown of SRL in the coming weeks, previewing the upcoming feature.</p>
<p>Does this mean Bungie is developing Destiny 3 or just going all-in on <a href="https://mp1st.com/tag/marathon-">Marathon</a>? We can&#8217;t say for sure for now, but there is a Sony event taking place on June 2, and that might be the best place to announce Destiny 3.</p>
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		<title>Space Marine 2 Purgation Update 13.0 Adds New Features via Patch 1.013</title>
		<link>https://mp1st.com/title-updates-and-patches/space-marine-2-purgation-update-13-0-new-features-patch-1-013</link>
					<comments>https://mp1st.com/title-updates-and-patches/space-marine-2-purgation-update-13-0-new-features-patch-1-013#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:55:56 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Warhammer 40K Space Marine 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307486</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/space-marine-2-purgation-update-13-0-new-features-patch-1-013">Space Marine 2 Purgation Update 13.0 Adds New Features via Patch 1.013</a></p>
<p>Saber Interactive has released the latest content drop for Warhammer 40K: Space Marine 2, and this brings the game to version 13.0. The developers call this the Purgation Update, with console gamers seeing this appear as download Space Marine 2 update 1.013 (complete version 1.013.000). This brings a new operation in Purgation, the Battle Simulator, [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/space-marine-2-purgation-update-13-0-new-features-patch-1-013">Space Marine 2 Purgation Update 13.0 Adds New Features via Patch 1.013</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/space-marine-2-purgation-update-13-0-new-features-patch-1-013">Space Marine 2 Purgation Update 13.0 Adds New Features via Patch 1.013</a></p>
<p>Saber Interactive has released the latest content drop for <a href="https://mp1st.com/tag/warhammer-40k-space-marine-2">Warhammer 40K: Space Marine 2</a>, and this brings the game to version 13.0.</p>
<p>The developers call this the Purgation Update, with console gamers seeing this appear as download <strong>Space Marine 2 update 1.013 (complete version 1.013.000).</strong></p>
<p>This brings a new operation in Purgation, the Battle Simulator, new loadouts and perk swapping and a lot more.</p>
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<p>For the complete info on what got added and changed, read on for the complete patch notes.</p>
<h2>Warhammer 40K Space Marine 2 Purgation Update Released on May 21</h2>
<h3><a href="https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307492" src="https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-2-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></h3>
<h3>NEW FEATURES</h3>
<h4><b>New Operation: Purgation</b></h4>
<p>The Combat Squad Veridian must reclaim a Mechanicus facility in the Kadaku swamps. Communication is lost, and Nozick&#8217;s Research is still inside the laboratory.</p>
<h4><b>New Feature: Battle Simulator</b></h4>
<p>A new customisable battle arena in which you can practice, fighting various enemies and their combinations, as well as trying different weapons, equipment and loadouts.</p>
<h4><b>New Feature: New Loadouts &amp; Perk Swapping</b></h4>
<p>Players can now switch perk loadouts alongside weapons during a session. Perks loadouts are tied to your Weapon loadouts, so prepare accordingly.</p>
<h4><b>New Feature: Wargear 2.0</b></h4>
<p>​Expanded customisation options allow each class to wear multiple wargear at once, such as capes, iron halos and sensor antennas.</p>
<blockquote><p><i>We are going to continue to expand the customization system. With the next update we are also going to add robes and tabards to the shared wargear pool. But as in this update, players will have to earn their wargear. Also, more unique wargear items are coming.</i></p></blockquote>
<p><u>​</u><u>Known issues</u> that will be fixed in an upcoming hotfix:</p>
<ul>
<li>Iron Halos cannot be customised depending on the equipped Backpack for the Tactical &amp; Bulwark.</li>
<li>Storm Shields cannot be customised if the Bulwark has an Iron Halo equipped.</li>
<li>Wargears are not available if the player selects an Armour Set Template.</li>
</ul>
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<h4><b>New Siege Content: Siege 2.0 Update</b></h4>
<p>A massive update for Siege Mode. New items to buy in the Siege shop, fresh bosses, additional objectives, and a brand-new Blessings and Atonements system. Learn more in the dedicated part below.</p>
<h4><b>New Feature: Trials of Resolve </b></h4>
<p>New challenging Ordeals with unique rewards.</p>
<h4><b>New Weapon: Bolt Carbine One-Handed</b></h4>
<p>New secondary weapon for Assault and Bulwark.</p>
<blockquote><p><i>Something more interesting than another sidearm is actually on the horizon </i><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f61c.png" alt="😜" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p></blockquote>
<h4><b>New PvE Equipment: Pyreblaster Canister</b></h4>
<p>A piece of equipment that functions like an incendiary grenade and requires to be shot to explode.</p>
<h4><b>New Heroic Items</b></h4>
<p>Added 3 Heroic Weapons to unlock with Accolades:</p>
<ul>
<li><b>​</b><b>Plasma Pistol </b>&#8211; Relic Battle-Worn Plasma Pistol</li>
<li><b>Chainsword</b> &#8211;  White Scars Chainsword (Block)</li>
<li><b>Power Axe</b> &#8211; Encarmine Axe (Block)</li>
</ul>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307493" src="https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5.png 1920w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/space-marine-2-purgation-5-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4><b>New Season Pass Content</b></h4>
<p>Iron Hands Chapter Pack:</p>
<ul>
<li>Techmarine Champion +  Signature Omnissian Axe Skin</li>
<li>L&amp;R Greaves;</li>
<li>L&amp;R Gauntlets;</li>
<li>L&amp;R Pauldrons &amp; Decals;</li>
<li>4 Successor Chapters</li>
</ul>
<h2>Space Marine 2 Gameplay &amp; Balancing Tweaks in May 21 Update</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-279094" src="https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2.jpg 3840w, https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2025/02/Space-Marine-2-datavault-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3>Firearms in PvE</h3>
<ul>
<li><b>Non headshot damage increased by ~30% for bolter weapons.</b></li>
</ul>
<blockquote><p>As we have discussed before, we want to close the gap between body and headshot damage for ranged weapons. The issue is that headshot damage calculation was very complex, because there were 2 sources of it: enemy damage zone sensitivity and weapon itself. Which results in weird multiplicative stacking that was very hard to manage and track. With this update we are doing massive rework and cleanup where we went through each enemy and adjusted its internal damage region sensitivity.</p>
<p>In short, as a result: headshot TTK (Time To Kill) of all enemies should be the same, while non headshot TTK will be lower by 30%.</p></blockquote>
<ul>
<li>The global headshot modifier has been removed from Majoris and Extremis enemies and adjusted on Terminus enemies.</li>
<li>The headshot bonus now depends directly on the weapon’s stats, rather than on the target’s stats.</li>
<li>Weapon headshot bonus was greatly increased for all bolter weapons to compensate for removal of headshot bonus from enemies.</li>
<li><u>Known issue</u>: as a result of the body shot damage rebalance, the gunstrike damage of  secondary weapons shifted a lot. In some cases it increased and in some cases it decreased. This is not intentional and will be addressed in a hotfix.</li>
</ul>
<blockquote><p>PS. We haven&#8217;t forgotten about contested health rework. It is still coming. The change is very big, very complicated from the technical side as well and needs to be playtested a lot. Since the Patch 13 didn&#8217;t have PTS we were not comfortable to release it in the wilds.</p></blockquote>
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<h4><b>Neo Volkite Pistol</b></h4>
<ul>
<li>Heat status effect accumulation is increased by ~16%</li>
<li>Contested health recovery increased by 18%</li>
</ul>
<h4><b>Plasma Pistol </b></h4>
<ul>
<li>Common shot damage increased by ~30%</li>
<li><b>The pistol&#8217;s versions have been updated:</b>
<ul>
<li>The cooling speed version now also features increased max ammo.</li>
<li>Default version is now a damage-focused version.</li>
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</li>
</ul>
<h4><b>Plasma Incinerator </b></h4>
<ul>
<li>Common shot damage is increased by ~40%</li>
<li>Charged shot damage is increased by 10%</li>
</ul>
<h4><b>Burning Status Effect</b></h4>
<ul>
<li>Terminus enemies take 20% less burning damage over time on all difficulties</li>
</ul>
<h3>Melee in PvE</h3>
<h4><b>Power Axe</b></h4>
<ul>
<li>Fixed an issue with the “<i>Power Wave</i>” perk not working as intended.</li>
<li>The maximum number of damaged targets for <b>Power Backstep</b> without perk was increased.</li>
<li>Fixed the incorrect cooldown value in the description of the &#8220;<i>Restoration</i>&#8221; perk: changed from 20 to 15 seconds. <b>The actual gameplay value was correct and has not changed.</b></li>
</ul>
<h4><b>Power Sword</b></h4>
<ul>
<li>Attack speed of all weapon versions has been slightly increased.</li>
</ul>
<h4><b>Heroic Weapons</b></h4>
<ul>
<li><b>Heroic Combat Knife &#8211; Argent Edge</b>: the description of the weapon perk has been clarified.</li>
</ul>
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<h3>PvE Perks</h3>
<blockquote><p>With this patch we are not doing much with perk balance. Let me explain our current vision and our next steps:</p>
<p>There aren&#8217;t many perks left (~15 total across all classes) that have less than 20% relative pick rate in their column on hardest difficulty. Which sounds good in theory, but that doesn&#8217;t mean that we are happy.</p>
<p>We need to add more &#8220;toys&#8221; for our sandbox gameplay before we start replacing perks, just like burning status effect or shock effect. They can be used in multiple ways, weapons, perks etc.We are working on many more of these that can help with perk reworks. After that, we can start the rework process, because I feel like changing numbers or conditions on perks isn&#8217;t going to be effective anymore. We need more interesting stuff, and afterwards we will start big overhauls.</p>
<p>Our first priority is going to be Tactical class. While it&#8217;s super strong in both ranged and melee combat, I think it lacks more defined &#8220;melee&#8221; build options.</p>
<p>Second priority is going to be Vanguard class. I think its biggest problem is that his ability is too one dimensional, especially when compared to Assault.</p>
<p>Third priority is going to be the Heavy class. Again, super strong and effective class. Lots of build variety, but it comes solely from his weapon loadout. His perks don&#8217;t do enough to promote different playstyles.</p>
<p>While we are working on these big changes, you can expect continued minor adjustments and improvements.</p></blockquote>
<h4><b>Techmarine</b></h4>
<ul>
<li>Added Sanctified Wrath Reliquary equipment to Methodical Destruction perk so it would trigger the perk as well as other equipment;</li>
<li>Explosives Adept: Damage is increased from 35 to 50%;</li>
<li>Reinforced Position: Increased bonus from 25 to 30% less Damage and deal from 15 to 20% more Damage.</li>
</ul>
<h4><b>Heavy</b></h4>
<ul>
<li>Coolant Reserve: Damage bonus increase from 15 to 50%.</li>
</ul>
<h2>Siege Mode New Additions and Changes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-271708" src="https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid.png 1920w, https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid-300x169.png 300w, https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid-600x338.png 600w, https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid-768x432.png 768w, https://mp1st.com/wp-content/uploads/2024/10/space-marine-2-tyranid-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4><b>Added more items to the Requisition Terminal:</b></h4>
<ul>
<li>Tarantula Sentry Gun</li>
<li>Tarantula Sentry Gun Upgrade</li>
<li>Tech-priest</li>
<li>Minefield</li>
<li>Disciplined Reinforcements</li>
<li>Techmarine</li>
<li>Explosive Resupply</li>
</ul>
<h4><b>Added Blessings and Atonements system:</b></h4>
<ul>
<li>Blessing and Atonements system: every 5 waves, receive a permanent blessing in the new Shrine and endure shifting atonements.</li>
</ul>
<h4><b>Adjusted difficulty of the Siege mode</b></h4>
<ul>
<li>Added Hive Tyrant and Vortex Beast as bosses. They can spawn on waves 5/10/15 etc…</li>
<li>Adjusted enemy spawns to be more intense.</li>
<li>Adjusted difficulty curve so enemies grow stronger much quicker and much earlier.</li>
</ul>
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<h4><b>Siege timer reworked</b></h4>
<ul>
<li>Instead of an instant game over, the enemies will get much stronger each time the timer is triggered.</li>
</ul>
<h4><b>Added 2 new random side objectives</b></h4>
<h4><b>Added weekly Accolade rewards:</b></h4>
<ul>
<li>Complete 15 waves on Normal difficulty once per week to earn 50 Accolades</li>
<li>Complete 15 waves on Hard difficulty once per week to earn 100 Accolades</li>
<li>Stratagem weekly rewards reduced to 125 and 175 for Normal and Hard to compensate</li>
</ul>
<blockquote><p>The total number of Accolades that you can get per week (without Dailies) is higher than in Patch 12 and went up from 350 to 450.</p></blockquote>
<h4><b>Added more Siege mode weapon skins rewards</b></h4>
<ul>
<li>Screamer Pink, Deathworld Forest, Zamesi Desert for all weapons</li>
<li>Added missing coloured skins for weapons that were added later (i.e. Power Axe)</li>
</ul>
<h2>Space Marine 2 Version 13.0 Levels, Quality-of-Life, Customization, Enemies Changes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-267722" src="https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3.jpg" alt="Space Marine 2 Update 1.011.002" width="2560" height="1440" srcset="https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3.jpg 2560w, https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2024/09/warhammer-40k-space-marine-2-image-3-2048x1152.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a></p>
<h3>LEVELS</h3>
<ul>
<li>Lots of minor fixes with level geometry</li>
</ul>
<h3>GAMEPLAY QoL</h3>
<ul>
<li>Added a small invulnerability window after a finisher animation.</li>
<li>Improved visibility of &#8220;enemy incapacitated&#8221; VFX when it is also burning.</li>
</ul>
<h3>CUSTOMISATION</h3>
<ul>
<li>Added new free <b>armour, lense, cloth, decal colour:</b> Kakophoni Purple</li>
<li>Added new free <b>cloth colours</b>: Death Guard Green, Zamesi Desert, Khorne Red, Runefang Steel, Thondia Brown, Kantor Blue, Xereus Purple, Naggaroth Night, Phoenician Purple</li>
<li>Added new free <b>lense colours</b>: Ushabti Bone, Death Guard Green, Incubi Darkness, Kantor Blue, Warboss Green, Thunderhawk Blue, Flesh Tearers Red, Baal Red, Bad Moon Yellow, Troll Slayer Orange</li>
</ul>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Space Marine 2 - Patch 13 new Clothes and Lenses colours" width="640" height="360" src="https://www.youtube.com/embed/PUOQWNUWviA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<ul>
<li>Added new free<b> greaves patterns</b>: shin, boot</li>
<li>Added new free <b>greaves decals</b>: battleline, veteran, close support, fire support, command and one colour knee markings</li>
<li>Decal &#8220;Atlantean Spears&#8221; in the Librarium award was replaced by decal &#8220;Emperor&#8217;s Spears&#8221;</li>
<li>Macragge Blue was copied into Calgar Blue. Macragge Blue has been modified. It is now closer in hue to the Macragge blue in Story Mode.</li>
<li>Improved Tyranid Pauldron and made it individual for all classes</li>
<li>Added a Tyranid Hand, unlocked by completing 13 operations on Absolute difficulty</li>
<li>Added Salamander and Space Wolves Champion Tabards for Tactical.</li>
<li>Added Space Wolves Champion Pauldron to all classes.</li>
</ul>
<p><b>Added more customization options for Tech Marine:</b></p>
<ul>
<li>Left Pauldrons</li>
<li>Gauntlets</li>
</ul>
<p>Added a lot of free decals for missing successor chapters and warbands (some of them have to be unlocked via the new Ordeals).</p>
<p>Lots of minor customisation fixes for both Loyalists and Chaos.</p>
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<h3>ENEMIES</h3>
<p><b>Scarab Occult Terminator Ranged</b></p>
<ul>
<li>Headshot damage is increased to compensate for bolter weapons rework.</li>
</ul>
<p><b>Neurothrope</b></p>
<ul>
<li>Headshot damage is slightly increased</li>
<li>Non headshot damage is slightly reduced</li>
<li>Health reduced by 25% to compensate bolter weapons rework</li>
<li>Lots of minor fixes with animations.</li>
</ul>
<h3>GENERAL FIXES</h3>
<ul>
<li>Fixed a bug where the Techmarine’s servo-gun gunstrike range would depend on the equipped secondary weapon.</li>
<li>Fixed a bug where the Plasma Pistol stopped working after the player self-revives using a Guardian Relic.</li>
<li>Fixed a bug where the <i>Thermal Boost </i>Heavy Class perk would deactivate when switching weapons, even if the magazine is half empty.</li>
<li>Fixed: <i>On The Clock</i> battlefield condition timer no longer keeps running during the outro sequence.</li>
<li>Fixed: <i>Butcher&#8217;s Gift</i> battlefield condition now correctly disables contested health recovery.</li>
<li>Lots of minor fixes for Battlefield Conditions.</li>
<li>Lots of minor bug fixes.</li>
<li>Lots of minor localisation bug fixes.</li>
<li>Lots of minor UI and sound fixes.</li>
</ul>
<h3>TECH</h3>
<ul>
<li>Crash fixes and general stability improvements.</li>
<li>Memory optimisations.</li>
<li>Minor performance improvements.</li>
<li>Minor loading times improvements.</li>
<li>General connectivity improvements.</li>
</ul>
<p>While Saber is busy plugging away at Space Marine 2, <a href="https://mp1st.com/news/warhammer-40000-space-marine-3-announced-support-space-marine-2-continue">Space Marine 3 is in active development</a>.</p>
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		<title>Helldivers 2 Upscaling Support, Advanced Visual Optimizations Set to Roll Out on May 27</title>
		<link>https://mp1st.com/news/helldivers-2-upscaling-support-advanced-visual-optimizations-set-to-roll-out-on-may-27</link>
					<comments>https://mp1st.com/news/helldivers-2-upscaling-support-advanced-visual-optimizations-set-to-roll-out-on-may-27#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:11:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[helldivers 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307481</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/helldivers-2-upscaling-support-advanced-visual-optimizations-set-to-roll-out-on-may-27">Helldivers 2 Upscaling Support, Advanced Visual Optimizations Set to Roll Out on May 27</a></p>
<p>While Helldivers 2 might not be as loved by its player base now as it was once before, Arrowhead Game Studios is still hard at work on not only adding content to the game, but also delivering on community requests. On May 27, one of the most requested features by the community is finally becoming [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/helldivers-2-upscaling-support-advanced-visual-optimizations-set-to-roll-out-on-may-27">Helldivers 2 Upscaling Support, Advanced Visual Optimizations Set to Roll Out on May 27</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/helldivers-2-upscaling-support-advanced-visual-optimizations-set-to-roll-out-on-may-27">Helldivers 2 Upscaling Support, Advanced Visual Optimizations Set to Roll Out on May 27</a></p>
<p>While Helldivers 2 might not be as loved by its player base now as it was once before, Arrowhead Game Studios is still hard at work on not only adding content to the game, but also delivering on community requests.</p>
<p>On May 27, one of the most requested features by the community is finally becoming a reality and that&#8217;s upscaling support on consoles and PC.</p>
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<p>Not only that, but a bunch of technical improvements are set to roll out next week, which will make the game more stable, reduce latency and of course, support upscaling.</p>
<h2>Helldivers 2 Upscaling Support Finally Dropping on May 27</h2>
<p>When we say this is one of the most requested items from the community, we mean it. Just take a look at the flood of Discord messages:</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307483" src="https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar.png" alt="" width="2485" height="2134" srcset="https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar.png 2485w, https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar-300x258.png 300w, https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar-600x515.png 600w, https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar-768x660.png 768w, https://mp1st.com/wp-content/uploads/2026/05/helldivers-2-communuity-upscaling-uproar-1536x1319.png 1536w" sizes="auto, (max-width: 2485px) 100vw, 2485px" /></a></p>
<p>When it comes to upscaling support, Arrowhead said they have integrated the latest upscaling solutions tailored to each gamer&#8217;s specific hardware.</p>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">PC</b><wbr /></p>
</li>
</ul>
<ul>
<li style="list-style-type: none;">
<ul>
<li class="_3lnqGBzYap-Z2T81XBiBUU">FSR (High-End): 4.0.3 (on supported GPUs)<wbr /></li>
<li class="_3lnqGBzYap-Z2T81XBiBUU">FSR 3.1.5, DLSS 4.5, and XeSS 3.0 support.<wbr /></li>
</ul>
</li>
</ul>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">PS5 Pro:</b> PSSR 1<wbr /></p>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">PS5:</b> FSR 3.1<wbr /></p>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">Xbox:</b> FSR 3.1</p>
</li>
</ul>
<h3>Advanced Visual Optimizations</h3>
<p>Beyond upscaling resolution, the developers are also introducing several features for a smoother gameplay experience and optmized GPU workload.</p>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">Variable Refresh Rate (VRR):</b> Now supported for PS5 and PS5 Pro to reduce any potential stuttering from V-Sync without screen tearing on supported displays. <wbr /></p>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">Variable Rate Shading (VRS):</b> This technology intelligently reduces shading rates in certain areas of the image, decreasing GPU load while maintaining visual quality where it matters.<wbr /></p>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">Dynamic Resolution Scaling (DRS):</b> Integrated for both PS5, Xbox Series X and PC to maintain stable frame rates during more graphically demanding scenarios.<wbr /></p>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<p class="_3lnqGBzYap-Z2T81XBiBUU">Increased resolution to 1440p in the “Performance” preset on PS5 and Xbox Series X, as well as the “Quality” preset on PS5 Power Saving Mode. <wbr /></p>
</li>
</ul>
</li>
</ul>
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<h3>Reduced Latency for Split-Second Reactions</h3>
<p>Arrohwad is also working with hardware patners to reduce input latency.</p>
<ul>
<li class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">NVIDIA Reflex:</b> Now available for users with NVIDIA GPUs to sharpen responsiveness.<wbr /></li>
<li class="_3lnqGBzYap-Z2T81XBiBUU"><b class="_3cln317VYhwhE1fSeMCG48">AMD Anti-Lag 2:</b> Fully supported for AMD GPU users to ensure your inputs are registered instantly.<wbr /></li>
</ul>
<p>The optimization and other technical improvements are all set to drop on May 27 for consoles and PC.</p>
<p>Arrowhead adds, &#8220;we’re not stopping there, Helldivers. This is just the opening salvo in an ongoing campaign to improve performance across the fleet. Following this release, we’ll be closely monitoring all platforms and hardware configurations, keeping a sharp eye out for anything that needs tuning, and deploying further adjustments as required. We’re also preparing a dedicated tech-focused update later this summer to push these improvements even further.&#8221;</p>
<p>Once the patch is live, expect it here on MP1st.</p>
<p>In other news, while Helldivers 2 was released on PC and eventually on Xbox platforms, <a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc">don&#8217;t expect other PlayStation-published games without a live-service focus to be available on any gaming device</a> outside the PlayStation brand.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307481</post-id>	</item>
		<item>
		<title>Marvel Rivals Update on May 21 Bring Savage Adventure via Patch 1.52/1.000.089</title>
		<link>https://mp1st.com/title-updates-and-patches/marvel-rivals-update-may-21-bring-savage-adventure-patch-1-52-1-000-089</link>
					<comments>https://mp1st.com/title-updates-and-patches/marvel-rivals-update-may-21-bring-savage-adventure-patch-1-52-1-000-089#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 10:21:22 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Marvel Rivals]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307477</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvel-rivals-update-may-21-bring-savage-adventure-patch-1-52-1-000-089">Marvel Rivals Update on May 21 Bring Savage Adventure via Patch 1.52/1.000.089</a></p>
<p>NetEase has released Marvel Rivals update 1.52/1.000.089 on May 21, and this brings a new event to the game, as well as new store items. There are no balance changes made, nor any new content outside of the items mentioned. Expect this to be a small download across all platforms. Marvel Rivals Savage Adventure Event [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marvel-rivals-update-may-21-bring-savage-adventure-patch-1-52-1-000-089">Marvel Rivals Update on May 21 Bring Savage Adventure via Patch 1.52/1.000.089</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvel-rivals-update-may-21-bring-savage-adventure-patch-1-52-1-000-089">Marvel Rivals Update on May 21 Bring Savage Adventure via Patch 1.52/1.000.089</a></p>
<p>NetEase has released Marvel Rivals update 1.52/1.000.089 on May 21, and this brings a new event to the game, as well as new store items. There are no balance changes made, nor any new content outside of the items mentioned.</p>
<p>Expect this to be a small download across all platforms.</p>
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<h2>Marvel Rivals Savage Adventure Event Rolled Out on May 21</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-306827" src="https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals.jpg" alt="Marvel Rivals 1.000.087" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Marvel-Rivals-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>New In Store</h3>
<p>&#8211; Peni Parker &#8211; Peni Parker: The Freshman Bundle<br />
&#8211; Daredevil &#8211; Shadowed Start<br />
Limited Time: <u><strong>May 22nd, 2026, 02:00:00 to June 19th 2026, 02:00:00 (UTC)</strong></u></p>
<p>&#8211; Luna Snow &#8211; Sonic Trailblazer Ultimate Ability VFX<br />
&#8211; Luna Snow &#8211; Sonic Trailblazer Chroma: Citrus Spark &amp; Purple Pulse<br />
Available From: <u><strong>May 21st, 2026, at 9:00:00 (UTC)</strong></u></p>
<p>&#8211; Peni Parker: The Freshman Emoji Bundle<br />
&#8211; Peni Parker: The Freshman &#8211; Bundle Chroma: Frosty Fall &amp; Berry Blast<br />
Available From: <u><strong>May 22nd, 2026, at 2:00:00 (UTC)</strong></u></p>
<h3>New Event: Savage Adventure</h3>
<p>The Savage Land calls, heroes! Venture into the untamed wilds where dangers lurk at every turn! Complete event missions to earn Ultron&#8217;s Cybernetic Drip costume and its related bundle content for FREE. Other rewards include Hela&#8217;s Savage Monarch costume and Luna Snow&#8217;s Sonic Trailblazer costume.<br />
The Savage Land won&#8217;t conquer itself. Suit up!<br />
Event Duration: <u><strong>May 21st, 2026, 09:00:00 to June 25th, 2026, 09:00:00 (UTC)</strong></u></p>
<p>Expect another update as soon as next week, which will include new store items and otrher surprised.</p>
<p>When it comes to superhero games, LEGO Batman: Legacy of the Dark Knight was just released, and<a href="https://mp1st.com/reviews/lego-batman-legacy-of-the-dark-knight-review-lego-knight"> we gave it a glowing review</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307477</post-id>	</item>
		<item>
		<title>ARC Raiders Hotfix for May 21 Applies Update 1.000.042</title>
		<link>https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-may-21-applies-update-1-000-042</link>
					<comments>https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-may-21-applies-update-1-000-042#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 21 May 2026 09:37:24 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Arc Raiders]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307473</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-may-21-applies-update-1-000-042">ARC Raiders Hotfix for May 21 Applies Update 1.000.042</a></p>
<p>While Embark Studios has mentioned how content drops will only be rolled out twice in a year moving forward, that doesn&#8217;t mean the developers will slow down releasing game updates aimed to fixing bugs, applying balance changes and the like. Todaym a new hotfix for the extraction shooter is available, which console gamers will see [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-may-21-applies-update-1-000-042">ARC Raiders Hotfix for May 21 Applies Update 1.000.042</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-may-21-applies-update-1-000-042">ARC Raiders Hotfix for May 21 Applies Update 1.000.042</a></p>
<p>While Embark Studios has mentioned <a href="https://mp1st.com/news/arc-raiders-changing-handles-updates-frozen-trail-due-october">how content drops will only be rolled out twice in a year</a> moving forward, that doesn&#8217;t mean the developers will slow down releasing game updates aimed to fixing bugs, applying balance changes and the like.</p>
<p>Todaym a new hotfix for the extraction shooter is available, which console gamers will see as <strong>ARC Raiders update 1.000.042.</strong></p>
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<p>This is a super-small update both in file size and changelog, so don&#8217;t expect much.</p>
<h2>ARC Raiders New Update for May 21 Brings Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/arc-raiders-feb.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-302943" src="https://mp1st.com/wp-content/uploads/2026/02/arc-raiders-feb.jpg" alt="" width="1024" height="576" srcset="https://mp1st.com/wp-content/uploads/2026/02/arc-raiders-feb.jpg 1024w, https://mp1st.com/wp-content/uploads/2026/02/arc-raiders-feb-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/02/arc-raiders-feb-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/02/arc-raiders-feb-768x432.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></p>
<p>The confirmed list of fixes for today include:</p>
<ul>
<li>Fixed some instances of missing localization for input/action names across supported languages.</li>
<li>Fixed an issue where optional buttons in Inbox messages could be incorrectly disabled.</li>
<li>Fixed an issue where the end of round screen could appear without any characters.</li>
</ul>
<p>The developers said they are still sifting through player data from the <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-version-1-29-0-deployed-may-19-update-1-000-041">1.29.0 patch</a>, so expect issues from it to be resolved soon.</p>
<p>Speaking of which, the known issues the development team is looking into have been revealed.</p>
<h2>ARC Raiders Known Issues as of May 21, 2026</h2>
<ul class="list-bullet">
<li value="1">Opening the console menu on PS5/Xbox while matchmaking causes the matchmaking to be cancelled.</li>
<li value="2">The Sandveil outfit scarf may appear stretched with long hairstyles clipping through.</li>
<li value="3">Players can fall from the map by walking near the wall of the Pilgrim Peak&#8217;s building.</li>
<li value="4">Successful Extraction music plays in the background when the new Trader Introduction video is shown to the player after they return to the main menu.</li>
<li value="5">Characters in Squad Walk screen may fail to appear under certain circumstances.</li>
<li value="6">Dolabra does not deal damage to training dummies on Practice Range.</li>
<li value="7">Pause on an Augment&#8217;s Regen Effect fails to apply after Player&#8217;s revival.</li>
<li value="8">The throw animation may sometimes fail to play if the player attempts to detonate a Trigger ‘Nade immediately after throwing it.</li>
<li value="9">Some localization issues across the UI, including missing text in the settings menu and loading screen quotes.</li>
<li value="10">In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.</li>
<li value="11">The Firefly may sometimes disappear after going idle and drop an incendiary grenade.</li>
<li value="12">Shredders float to the ceiling in some rooms of the Hidden Bunker.</li>
<li value="13">Player animations may appear broken when interrupting a search of the Baron Husk.</li>
<li value="14">The Leaper can jump through the ARC Turbine.</li>
</ul>
<p>We are expecting another patch to be released soon to resolve these issues. The <a href="https://mp1st.com/news/arc-raiders-changing-handles-updates-frozen-trail-due-october">next major content drop is called Frozen Trail</a>, and is due for release in October.</p>
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		<title>Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</title>
		<link>https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27</link>
					<comments>https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 22:41:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307429</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27">Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</a></p>
<p>While Bethesda released a current-gen native version of Fallout 4, one of the most requested features fans have for the RPG are finally becoming a reality. Today, Bethesda has finally confirmed that Fallout 4 Creations (ie. mods) storage 7 will finally be increased on May 27. Bethesda issued a statement about it, though it does [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27">Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27">Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</a></p>
<p>While Bethesda released a current-gen native version of Fallout 4, one of the most requested features fans have for the RPG are finally becoming a reality.</p>
<p>Today, Bethesda has finally confirmed that Fallout 4 Creations (ie. mods) storage 7 will finally be increased on May 27.</p>
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<p>Bethesda issued a statement about it, though it does come with a major caveat.</p>
<h2>Fallout 4 Mods Storage Space on Consoles to Be Increased Soon</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-298523" src="https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot.png" alt="Fallout 4 Update 1.43" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Per Bethesda, &#8220;<strong>We&#8217;re excited to share the Fallout 4 Creations storage expansion will arrive for consoles on May 27th</strong>. Console players will soon have more space to download content, including larger, more ambitious Creations. This update will allow for Creations storage on Xbox Series X|S to be scalable up to 100GB. PlayStation 4, PlayStation 5, and the Xbox One will all have Creations storage increased from 1GB or 2GB respectively, to approximately 15GB.&#8221;</p>
<p>The devs added, &#8220;As a precaution, prior to this Fallout 4 update we encourage players to log into your game save if you haven’t done so in a while OR manually save your load order by following the steps outlined in our article. Once your load order is saved, you’ll be able to re-download your entire Creations list at once post update.&#8221;</p>
<p>Players should expect their previous game saves to be affected as per <a href="https://fallout.bethesda.net/en/article/2cc6OsyrCf2bnWot3ysUVq/fallout-4-console-creations-storage-load-order-notice">Bethesda</a>.</p>
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<p><strong>Q: How do I know if my load order needs backing up?</strong><br />
<strong>A:</strong> Players on consoles (Xbox Series X|S, Xbox One, Xbox One X|S and PlayStation 5) with Fallout 4 game saves older than November 10, 2025 are expected to be impacted.</p>
<p>The developers also shared the step-by-step guide on how players can save their Fallout 4 Creations load order on consoles.</p>
<h3>How to Save your Fallout 4 Creations Load Order (Console)</h3>
<ol>
<li>Navigate to the Creations Menu and select the Load Order Menu by selecting the option listed at the bottom of the screen.</li>
<li>At the bottom of the Load Order Menu screen, select &#8220;Load Order Archive.&#8221;</li>
<li>Select &#8220;Save Load Order to Bethesda.net.&#8221;</li>
<li>Select &#8220;Yes&#8221; to confirm.</li>
<li>You should receive a message confirming the current load order has been saved to Bethesda.net</li>
<li>Exit the menu and allow the game to reload your data files. The game will confirm your load order has changed, indicating the process is complete!</li>
</ol>
<p>Expect the Creations storage expansion to be rolled out via a game update, which we&#8217;re assuming will also house bug fixes and other improvements. Once that&#8217;s live, expect it here on MP1st.</p>
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		<title>PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</title>
		<link>https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20</link>
					<comments>https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 20 May 2026 21:23:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Playstation Plus]]></category>
		<category><![CDATA[PS Plus]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307438</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20">PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</a></p>
<p>It feels like PlayStation prices are rising faster than ever. First, Sony increased the price of the PlayStation 5, with the &#8220;Pro&#8221; model going up by as much as $150. Then yesterday, Sony announced another price increase, this time affecting its digital subscription service, PlayStation Plus Essential. And if that was not enough, Sony has [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20">PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20">PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</a></p>
<p>It feels like PlayStation prices are rising faster than ever. First, <a href="https://mp1st.com/news/ps5-ps5-pro-and-playstation-portal-price-increase">Sony increased the price of the PlayStation 5</a>, with the &#8220;Pro&#8221; model going up by as much as $150.</p>
<p>Then yesterday, Sony <a href="https://x.com/PlayStation/status/2056404450793938989" target="_blank" rel="noopener">announced</a> another price increase, this time affecting its digital subscription service, PlayStation Plus Essential.</p>
<p>And if that was not enough, Sony has now officially implemented price increases across all PlayStation Plus 1-month and 3-month subscription tiers starting today, May 20.</p>
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<h2>New PlayStation Plus Prices for All Tiers</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-201300" src="https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg.webp" alt="PlayStation Plus price increase" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg.webp 1920w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>The changes mainly affect the shorter subscription plans. For now, the 12-month annual subscriptions are staying the same.</p>
<p>Here are the <a href="https://www.playstation.com/en-us/ps-plus/#subscriptions" target="_blank" rel="noopener">new PlayStation Plus prices</a>:</p>
<p data-start="735" data-end="757"><strong>1-Month Subscriptions:</strong></p>
<ul data-start="758" data-end="870">
<li data-section-id="kivfwi" data-start="758" data-end="795">Premium: $19.99 (previously $17.99)</li>
<li data-section-id="17ly5r" data-start="796" data-end="831">Extra: $16.99 (previously $14.99)</li>
<li data-section-id="yakmwh" data-start="832" data-end="870">Essential: $10.99 (previously $9.99)</li>
</ul>
<p data-start="872" data-end="894"><strong>3-Month Subscriptions:</strong></p>
<ul data-start="895" data-end="1008">
<li data-section-id="1fp86kg" data-start="895" data-end="932">Premium: $54.99 (previously $49.99)</li>
<li data-section-id="1hfbabk" data-start="933" data-end="968">Extra: $43.99 (previously $39.99)</li>
<li data-section-id="12gqg22" data-start="969" data-end="1008">Essential: $27.99 (previously $24.99)</li>
</ul>
<p data-start="1010" data-end="1184">Sony says the changes are happening due to current &#8220;market conditions,&#8221; the same explanation the company has used for recent price increases across the PlayStation ecosystem.</p>
<p data-start="1010" data-end="1184">The company also said current subscribers will keep their current prices until their subscription ends or they change their subscription plan, except in Turkey and India.</p>
<p data-start="1010" data-end="1184">As mentioned earlier, the 12-month plan is still not affected, but if Sony makes another announcement, we’ll make sure to let you guys know here at MP1st.</p>
<p data-start="1010" data-end="1184">In other news, PlayStation Studios CEO Hermen Hulst reportedly told staff that <a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc">future single-player PlayStation-exclusive games may no longer come to PC</a> and could stay only on PS5.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307438</post-id>	</item>
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		<title>CD Projekt Reveals Original The Witcher Almost Included Multiplayer</title>
		<link>https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode</link>
					<comments>https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 20 May 2026 20:38:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Witcher]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307424</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode">CD Projekt Reveals Original The Witcher Almost Included Multiplayer</a></p>
<p>The Witcher series has a future filled with new games. The biggest one is The Witcher 4, but there is also a remake of the first game in development under the name Project Canis Majoris, along with a multiplayer spin-off called Project Sirius. The multiplayer Witcher project is being developed by The Molasses Flood, the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode">CD Projekt Reveals Original The Witcher Almost Included Multiplayer</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode">CD Projekt Reveals Original The Witcher Almost Included Multiplayer</a></p>
<p><a href="https://mp1st.com/news/the-witcher-4-5-and-6-will-be-released-over-a-6-year-period">The Witcher series has a future filled with new games</a>. The biggest one is The Witcher 4, but there is also a remake of the first game in development under the name Project Canis Majoris, along with a multiplayer spin-off called Project Sirius.</p>
<p>The multiplayer Witcher project is being developed by The Molasses Flood, the studio behind The Flame in the Flood, which became part of CD Projekt after being acquired in 2021, and it will be interesting to see how the project develops.</p>
<p>What many people did not know is that the original The Witcher almost included a multiplayer mode as well.</p>
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<h2>Old CD Projekt Document Reveals Multiplayer Was Planned for The Witcher</h2>
<p><a href="https://mp1st.com/news/the-witcher-4-5-and-6-will-be-released-over-a-6-year-period"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307432" src="https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2.jpg" alt="The Witcher multiplayer" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>During a Digital Dragons talk, senior technical director Adrian Fulneczek revealed that The Witcher was planned to include multiplayer back in 2007, when the first game launched on PC. He used CD Projekt’s old archives and showed a document proving the studio’s original plans.</p>
<p>&#8220;We don&#8217;t have much in digital form, but we have some physical documents, and we would like to show one of them to you,&#8221; he <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-wanted-the-witcher-to-have-multiplayer-didnt-happen-but-it-shows-ambition/" target="_blank" rel="noopener">added</a>. “It lists the features we wanted to have in that game, among them a multiplayer mode, which didn&#8217;t happen, but it shows ambition.”</p>
<p>The multiplayer idea was eventually dropped because the developers did not know how to properly implement it in a single-player RPG. Even so, it showed how ambitious the studio already was at the time.</p>
<p>Many years later, after the <a href="https://mp1st.com/news/cyberpunk-2077-tops-30-million-units-sold-with-phantom-liberty-over-8-million-units-witcher-4-enters-full-scale-production">success of Cyberpunk 2077 and Phantom Liberty</a>, studio executives also considered creating a multiplayer Cyberpunk spin-off. That idea later changed into the possible online mode planned for the sequel.</p>
<p>If you still want to play the first The Witcher, we remind you that the game is still available only on PC through GOG and Steam in its Enhanced Edition.</p>
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		<title>007: First Light Unlock Times and When You Can Start Playing</title>
		<link>https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing</link>
					<comments>https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 20:14:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307425</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">007: First Light Unlock Times and When You Can Start Playing</a></p>
<p>IO Interactive&#8217;s take on the James Bond brand is almost upon us, and for those who can&#8217;t wait to be in the shoes of the world&#8217;s most popular spy, we&#8217;re here to help you play the game as soon as possible where you are. Listed below are the 007: First Light unlock times for its [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">007: First Light Unlock Times and When You Can Start Playing</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">007: First Light Unlock Times and When You Can Start Playing</a></p>
<p>IO Interactive&#8217;s take on the James Bond brand is almost upon us, and for those who can&#8217;t wait to be in the shoes of the world&#8217;s most popular spy, we&#8217;re here to help you play the game as soon as possible where you are.</p>
<p>Listed below are the <a href="https://mp1st.com/tag/007-first-light">007: First Light</a> unlock times for its release globally, as the game will be released on May 27 in early access, and May 28 for its regular release.</p>
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<p>Check out the global unlock times below.</p>
<h2>007: First Light Global Unlock Times</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307426" src="https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>007 First Light – Global Launch Times (Console &amp; PC)</h3>
<ul data-start="58" data-end="172">
<li data-section-id="16jbpvu" data-start="58" data-end="103"><strong data-start="60" data-end="89">Global release reference:</strong> 3:00 PM BST</li>
<li data-section-id="s4vjhq" data-start="104" data-end="138"><strong data-start="106" data-end="123">Early Access:</strong> May 26, 2026</li>
<li data-section-id="lankli" data-start="139" data-end="172"><strong data-start="141" data-end="157">Full Launch:</strong> May 27, 2026</li>
</ul>
<h3 data-section-id="u8qg3s" data-start="174" data-end="199">Regional Launch Times</h3>
<ul data-start="200" data-end="568" data-is-last-node="" data-is-only-node="">
<li data-section-id="j899bu" data-start="200" data-end="225">Los Angeles — 7:00 AM</li>
<li data-section-id="1hnazqc" data-start="226" data-end="246">Dallas — 9:00 AM</li>
<li data-section-id="1wsep08" data-start="247" data-end="270">New York — 10:00 AM</li>
<li data-section-id="11uok9e" data-start="271" data-end="295">São Paulo — 11:00 AM</li>
<li data-section-id="1yw914w" data-start="296" data-end="316">London — 3:00 PM</li>
<li data-section-id="14y6uvl" data-start="317" data-end="337">Berlin — 4:00 PM</li>
<li data-section-id="1oni4pi" data-start="338" data-end="357">Paris — 4:00 PM</li>
<li data-section-id="1738nas" data-start="358" data-end="380">Istanbul — 5:00 PM</li>
<li data-section-id="372mza" data-start="381" data-end="400">Dubai — 6:00 PM</li>
<li data-section-id="13q3hry" data-start="401" data-end="423">Beijing — 10:00 PM</li>
<li data-section-id="1x82k4d" data-start="424" data-end="444">Tokyo — 11:00 PM</li>
<li data-section-id="1oppzob" data-start="445" data-end="465">Seoul — 11:00 PM</li>
<li data-section-id="6ykb1" data-start="466" data-end="517">Sydney — 12:00 AM <em data-start="486" data-end="515">(May 27 EA / May 28 Launch)</em></li>
<li data-section-id="vrt55n" data-start="518" data-end="568" data-is-last-node="">Auckland — 2:00 AM <em data-start="539" data-end="568" data-is-last-node="">(May 27 EA / May 28 Launch)</em></li>
</ul>
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<p>For those unfamiliar with the game, here&#8217;s IO Interactive&#8217;s official list of features for the third-person action game.</p>
<h3>About 007: First Light</h3>
<p>Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6&#8217;s training program, and discover an origin story of the world’s most famous spy.</p>
<p>After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.</p>
<h4>Become 007</h4>
<p>Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.</p>
<h4>A Thrilling Espionage Adventure</h4>
<p>Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.</p>
<h4>Spying, Your Way</h4>
<p>Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.</p>
<h4>Welcome to MI6</h4>
<p>Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!</p>
<p>Stay tuned for more 007: First Light coverage here on MP1st.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307425</post-id>	</item>
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		<title>Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</title>
		<link>https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises</link>
					<comments>https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 17:26:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Fellowship Entertainment]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307420</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises">Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</a></p>
<p>The Embracer Group might not have the same weight it had before when it was acquiring companies left and right, but the entity still has a sizable portfolio of studios and video game IPs. Today, Embracer is shaking things up by splintering the majority of its gaming properties via its spin-off Fellowship Entertainment. Per the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises">Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises">Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</a></p>
<p>The Embracer Group might not have the same weight it had before when it was acquiring companies left and right, but the entity still has a sizable portfolio of studios and video game IPs.</p>
<p>Today, Embracer is shaking things up by splintering the majority of its gaming properties via its spin-off Fellowship Entertainment. Per the company, the main rationale here is to &#8220;further increase management focus to capture the full potential of the high-quality assets in the group and accelerate value creation.&#8221;</p>
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<p>Fellowship Entertainment will be the new home of some of gaming&#8217;s most recognized properties and game makers.</p>
<h2>Fellowship Entertainment Will Be the New Company That Will Have Darksiders, Tomb Raider, The Lord of the Rings and More</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-300566" src="https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2.jpg" alt="Kingdom Come: Deliverance 2 the game awards" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>&nbsp;</p>
<p>Per Embracer&#8217;s <a href="https://embracer.com/releases/embracer-group-announces-its-intention-to-spin-off-fellowship-entertainment-on-nasdaq-stockholm/">press release</a>, it explains the existence and motive behind Fellowship Entertainment, as well as the studios and gaming properties it&#8217;ll house.</p>
<p><strong>Fellowship Entertainment</strong><br />
Fellowship Entertainment aims to become an IP-led entertainment company built for growth and enduring momentum, with some of the world&#8217;s most beloved franchises at its centre as the stewards of The Lord of the Rings and Tomb Raider intellectual properties. As a standalone company, Fellowship Entertainment will have a better structure to maximize the potential of its highly strategic franchises.</p>
<p>Fellowship Entertainment will be the home of critically acclaimed studios and companies: 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montréal, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle-earth Enterprises, Redoctane Games and Warhorse Studios. Fellowship Entertainment aims to create a new publishing group, operationally consolidating the talents from PLAION and other parts of the group. IPs include Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, Tomb Raider, and many more.</p>
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<p>As for Embracer Group. it will still house a sizable stable of studios and gaming IPs as well, though muich smaller.</p>
<p><strong>Embracer</strong><br />
Embracer will be a natural home for proven entrepreneurs and creative talents, supported by a more efficient structure, with enhanced governance, tighter cost control, and disciplined capital allocation. This will be combined with optionality from structural initiatives, including a continued focus on profitability and M&amp;A, to drive shareholder value.</p>
<p>Entrepreneurially managed companies with deep heritageinclude Aspyr, Beamdog, CrazyLabs, Deca, Demiurge, DPI Merchandising, Limited Run Games, Milestone, PLAION Partners, PLAION Pictures, THQ Nordic (including 35 studios and subsidiaries), Tripwire and Vertigo Games. Intellectual properties include owned IPs such as Arizona Sunshine, Biomutant, Destroy All Humans!, Desperados, Gothic, Killing Floor, Kingdom of Amalur, MX vs. ATV, REANIMAL, Ride, Screamer, Titan Quest, Wreckfest, and many more IPs, as well as licenses such as Hot Wheels Unleashed and SpongeBob SquarePants.</p>
<p>Some of the new, current games we know that are under development by Fellowship include <a href="https://mp1st.com/news/new-entry-tomb-raider-series-leaks-along-remake-of-a-classic">the new Tomb Raider game</a>,the <a href="https://mp1st.com/news/metro-2039-artwork-leaks-official-reveal">new Metro game</a>, and more.</p>
<p>Let&#8217;s hope Fellowship achieves more success than Embracer when it comes to critics and sales.</p>
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		<title>Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</title>
		<link>https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 16:19:30 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[ark survival ascended]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307395</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004">Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</a></p>
<p>Studio Wildcard has rolled out the latest major update for Ark Survival Ascended, and this is for Fantastic Tames Season 1! Players can expect the Burrowbuck to be available starting today, alongside a host of other new additions. Console gamers will see this download as Ark Survival Ascended update 1.087.004, and this also brings the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004">Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004">Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</a></p>
<p>Studio Wildcard has rolled out the latest major update for <a href="https://mp1st.com/tag/ark-survival-ascended">Ark Survival Ascended</a>, and this is for Fantastic Tames Season 1! Players can expect the Burrowbuck to be available starting today, alongside a host of other new additions.</p>
<p>Console gamers will see this download as <strong>Ark Survival Ascended update 1.087.004</strong>, and this also brings the Araneo TLC changes.</p>
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<p>For the complete patch notes, read on.</p>
<h2>Ark Survival Ascended&#8217;s May 20 Update Ushers in the Burrowbuck via Patch 1.087.004</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="&#039;Araneo TLC&#039; &amp; Fantastic Tames Season 1 &#039;Burrowbuck&#039; Trailer" width="640" height="360" src="https://www.youtube.com/embed/K__ETRVdSrw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p><u><strong>v87.11 &#8211; Major version for Servers and Clients (v87.4) &#8211; 05/20/2026</strong></u></p>
<h3><strong>Fantastic Tames Season 1: Burrowbuck is now live!</strong></h3>
<ul>
<li>Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes! Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.</li>
<li>The Burrowbuck has been added to:
<ul>
<li>The Center</li>
<li>Scorched Earth</li>
<li>Aberration</li>
<li>Ragnarok</li>
<li>Extinction</li>
<li>Valguero</li>
<li>Astraeos</li>
</ul>
</li>
</ul>
<h3><strong>Araneo TLC is now live!</strong></h3>
<p>The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.</p>
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<h3><strong>Visual &amp; Movement Update</strong></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307414" src="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<ul>
<li>Fully updated model, animations, and locomotion</li>
<li>Added full wall &amp; ceiling climbing</li>
<li>Added strafe movement while grounded</li>
<li>Can now descend vertically from ceilings using web lines</li>
<li>Wild Araneo can now spawn attached to walls and ceilings</li>
</ul>
<h3><strong>Stat Changes</strong></h3>
<ul>
<li>Base Health increased from <strong>150 → 200</strong></li>
<li>Base Stamina increased from <strong>100 → 150</strong></li>
<li>Base Weight increased from <strong>100 → 150</strong></li>
<li>Base Food increased from <strong>900 → 1200</strong></li>
<li>Increased base Melee Damage by <strong>50%</strong></li>
</ul>
<h3><strong>New Passive &#8211; Ambusher</strong></h3>
<ul>
<li>After attaching to or detaching from a surface, the Araneo’s next ability becomes empowered:
<ul>
<li>+50% damage on next Melee or Web Shot</li>
<li>Instantly applies maximum <strong>Webbed</strong> stacks</li>
</ul>
</li>
</ul>
<h3><strong>New Mechanic &#8211; Webbed</strong></h3>
<ul>
<li>Araneo’s attacks now apply <strong>Webbed</strong>, a stacking debuff that cripples prey over time.
<ul>
<li>Slows movement</li>
<li>Reduces attack speed</li>
<li>Increases incoming damage</li>
<li>At maximum stacks, targets cannot sprint or jump</li>
<li>Targets overwhelmed by <strong>Webbed</strong> will spread the effect to nearby enemies upon death</li>
</ul>
</li>
</ul>
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<h3><strong>Web Shot Rework</strong></h3>
<ul>
<li>Araneo’s ranged attack has been completely redesigned.
<ul>
<li>Increased range and accuracy</li>
<li>Toggles between:
<ul>
<li>Web Shot &#8211; Damage-focused</li>
<li>Poison Web Shot &#8211; Torpor-focused</li>
</ul>
</li>
<li>Applies <strong>Webbed</strong> stacks on hit</li>
</ul>
</li>
</ul>
<h3><strong>New Ability &#8211; Web Tether</strong></h3>
<ul>
<li>Araneo can now deploy versatile web lines for traversal and combat control.</li>
</ul>
<ul>
<li><strong>Web Zip Lines</strong>
<ul>
<li>Create traversable web lines between surfaces</li>
<li>Function similarly to player ziplines</li>
<li>Araneo can naturally traverse web lines</li>
<li>Temporary web structures decay over time</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Creature Grappling</strong>
<ul>
<li>Grapple creatures and players with web tethers</li>
<li>Pull small targets toward the Araneo</li>
<li>Pull the Araneo toward larger targets</li>
<li>Can tether prey to anchored web points for repositioning
<ul>
<li>Pull strength scales with the Araneo’s Weight stat</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3><strong>New Ability &#8211; Web Descent</strong></h3>
<ul>
<li>While attached to ceilings, Araneo can:
<ul>
<li>Descend on a suspended web line</li>
<li>Fire Web Shots while hanging</li>
<li>Attack while suspended</li>
<li>Instantly detach to drop onto prey below</li>
</ul>
</li>
</ul>
<h3><strong>New Passive &#8211; Silk Harvesting</strong></h3>
<ul>
<li>Araneo now generates Silk from creatures slain while <strong>Webbed</strong>
<ul>
<li>Higher <strong>Webbed</strong> stacks increase Silk yield</li>
</ul>
</li>
</ul>
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<h3><strong>Additional Changes</strong></h3>
<ul>
<li>Added Turret Mode support</li>
<li>Taming reworked to standard knock-out</li>
<li>Wild AI updated</li>
</ul>
<h3><strong>Bug Fixes</strong></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307409" src="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<ul>
<li>Fixed Tek Spear teleport inconsistencies that could occur on poor performing servers</li>
<li>Fixed an issue that caused the Tek Spear&#8217;s Dash to be inconsistent on poor performing servers</li>
<li>Fixed a desync issue that could occur when watching another player dash with the Tek Spear</li>
<li>Fixed missing arms on the Forest Titan taxidermy</li>
<li>Fixed invisible Ice Titan taxidermy</li>
<li>Fixed Pheromone dart consuming itself when crafting</li>
<li>Fixed Fire and Ice Wyverns from being considered in the same group when copying settings</li>
<li>Fixed Thralls not visually seated correctly when riding creatures</li>
<li>Fixed Kairuku overspawning on The Center</li>
<li>Fixed a mesh hole on Lost Colony</li>
<li>Fixed multiple GPU crashes that could occur on PC</li>
<li>Fixed a crash that could occur during Scorched Earth ascension</li>
</ul>
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<h3><strong>Astraeos Official Release v0.1.3</strong></h3>
<ul>
<li>Fixes
<ul>
<li>Fixed Landscape collision issues</li>
<li>Fixed Floating statue issues</li>
<li>Fixed Meshholes</li>
<li>Fixed Dinospawn issues</li>
</ul>
</li>
</ul>
<p>The rest of the creatures set to crawl out this year include:</p>
<h4>Cerberax (Q3 2026)</h4>
<p>Behold the Cerberax, a monstrous frontline bruiser designed for heavy tribe combat and multi-rider synergy!</p>
<p>This terrifying beast features three distinct heads that each bring their own vicious specialty to the fight, with each head individually controllable by either the main rider or up to three additional passengers. One head tears into enemy defenses with corrupting force, another scorches targets with relentless flame, while the central head acts as an electrical catalyst, detonating these afflictions and spreading the carnage to nearby targets. In the hands of a coordinated cooperative team, these effects can be chained, combined, and consumed to unleash explosive combo attacks.</p>
<p>Cerberax is the fearsome anchor your frontline needs to dominate the battlefield. Lead the charge and watch your enemies crumble!</p>
<h4>Enigmasaur (Q4 2026)</h4>
<p>Shrouded in secrecy and whispered about in passing rumors, the Enigmasaur is an enigmatic master of disguise.</p>
<p>This mysterious entity possesses the incredible ability to store the form of any nearby creature after observing it from the shadows, allowing you to transform into the other creature at-will. Once hidden within a new shape, the Enigmasaur gains all of that creature&#8217;s unique abilities. Capable of hoarding a handful of stolen forms simultaneously, the Enigmasaur is a highly rewarding tame that allows cunning Survivors to master the unknown and adapt to any situation.</p>
<p>Mimic the power of the ARK&#8217;s diverse roster and strike when they least expect it!</p>
<p>Tunnel through the earth, tear through the front lines using multi-headed attacks, or mimic stolen creature-forms with ARK Fantastic Tames Season 1!</p>
<p>Same as with every major update, expect a slew of hotfixes to be released in the coming days and weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307395</post-id>	</item>
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		<title>Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</title>
		<link>https://mp1st.com/news/steam-removes-another-free-game-malware</link>
					<comments>https://mp1st.com/news/steam-removes-another-free-game-malware#comments</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 20 May 2026 10:48:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307402</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/steam-removes-another-free-game-malware">Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</a></p>
<p>Steam’s malware problem is not new, but it still has not disappeared. In recent months, the platform has removed several games infected with malicious software, to the point that the FBI opened a criminal investigation to find the people responsible. The latest game added to that list is Beyond the Dark, a free-to-play survival horror [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/steam-removes-another-free-game-malware">Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/steam-removes-another-free-game-malware">Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</a></p>
<p><a href="https://mp1st.com/tag/steam">Steam</a>’s malware problem is not new, but it still has not disappeared. In recent months, the platform has removed several games infected with malicious software, to the point that the <a href="https://mp1st.com/news/steam-investigation-as-fbi-probes-games-linked-malware">FBI opened a criminal investigation to find the people responsible</a>.</p>
<p>The latest game added to that list is Beyond the Dark, a free-to-play survival horror game.</p>
<p>However, the creator of the game reportedly designed it to steal personal information from players. The malware was discovered by cybersecurity YouTuber Eric Parker, who published a video explaining how the game hid malicious software inside a file called UnityPlayer.dll.</p>
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<h2>Beyond the Dark Removed From Steam Over Malware Concerns</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307406" src="https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark.jpg" alt="steam malware games" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Parker <a href="https://youtu.be/oC78inB5bZ4?si=FGnGUyibJ0RFu7rD" target="_blank" rel="noopener">explained</a> that this is a common technical file used in games made with the Unity engine, and it is also easy to change without creating suspicion.</p>
<p>After Parker released the video, Valve <a href="https://store.steampowered.com/app/3393800/Beyond_The_Dark/" target="_blank" rel="noopener">removed</a> the game from Steam, meaning it is no longer available to download. Still, players who installed it earlier could now be at risk of having their personal information exposed or stolen without knowing it.</p>
<p>What makes the situation more concerning is not only the malware itself, but also the method reportedly used by the creators to bypass Valve’s security checks. Beyond the Dark did not first appear on Steam in May. It originally launched in December 2024 under a different name and with a completely different look, called Rodent Race.</p>
<p>On May 4, the developers reportedly started changing the game’s name, images, description, and content, eventually turning it into Beyond the Dark, which included the malware.</p>
<p>The problem seems to be that Steam only checks games when they are first published. Steam should clearly improve its security and review systems to make sure situations like this never happen again.</p>
<p>In other news, <a href="https://mp1st.com/news/steam-add-30-day-price-history">Steam is preparing a feature that would add a native 30-day price history tool directly to game store pages</a> to improve discount transparency. Another feature reportedly in development is an <a href="https://mp1st.com/news/steam-could-soon-show-expected-fps-based-on-similar-user-pcs">estimated FPS display that would show how well a game is expected to run on a user’s PC</a>.</p>
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		<title>Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</title>
		<link>https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038</link>
					<comments>https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 19:25:44 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Diablo 2 Resurrected]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307391</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038">Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</a></p>
<p>Blizzard Entertainment has pushed out a new patch for Diablo 2: Resurrected on all platforms, which brings the game to version 3.2. For those playing on consoles, you&#8217;ll see Diablo 2: Resurrected update 1.38/1.038 (complete version 1.038.000), and this should be a significant download. Players can expect a balance patch to be part of the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038">Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038">Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</a></p>
<p>Blizzard Entertainment has pushed out a new patch for Diablo 2: Resurrected on all platforms, which brings the game to version 3.2.</p>
<p>For those playing on consoles, you&#8217;ll see <strong>Diablo 2: Resurrected update 1.38/1.038 (complete version 1.038.000),</strong> and this should be a significant download.</p>
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<p>Players can expect a balance patch to be part of the patch, as well as the data for Ladder Season 14.</p>
<h2>Diablo 2: Resurrected Ladder Season 14 Data Available for Download Now</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307392" src="https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14.png" alt="" width="1520" height="540" srcset="https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14.png 1520w, https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14-300x107.png 300w, https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14-600x213.png 600w, https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14-768x273.png 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" /></a></p>
<h3>Ladder Season 14</h3>
<p>Our previous Ladder Seasons for Diablo II: Resurrected have showed just how adept adventurers were at saving Sanctuary, racing to be the first to cement their names on the Leaderboard while striking fear into the tormented hearts of their demonic adversaries in the process.</p>
<p>Ladder Season 14 will usher in a new opportunity for brave adventurers to race to Level 99 and amass powerful loot along the way. We cannot wait to see which determined souls carve their name into the Leaderboard this time.</p>
<h4>Ladder Season 14 Launch Timing:</h4>
<table border="1" cellspacing="0" cellpadding="1">
<tbody>
<tr>
<td><strong>North America</strong></td>
<td><strong>May 22, 5:00 p.m. PDT</strong></td>
</tr>
<tr>
<td><strong>Europe</strong></td>
<td><strong>May 23, 1:00 a.m. BST</strong></p>
<p><strong>May 23, 2:00 a.m. CEST</strong></td>
</tr>
<tr>
<td><strong>Asia</strong></td>
<td><strong>May 23, 8:00 a.m. CST</strong></p>
<p><strong>May 23, 9:00 a.m. KST</strong></td>
</tr>
</tbody>
</table>
<p>As with previous seasons, Ladder Season 14 will feature different modes:</p>
<table border="1" cellspacing="0" cellpadding="1">
<thead>
<tr>
<th scope="col"><b>Version</b></th>
<th scope="col"><b>Description</b></th>
</tr>
</thead>
<tbody>
<tr>
<td>Pre-Expansion Ladder</td>
<td>The standard version of Ladder play that encompasses only the original four acts.</td>
</tr>
<tr>
<td>Pre-Expansion Hardcore Ladder</td>
<td>The hardcore (only one life) version of Ladder play that encompasses only the original four acts.</td>
</tr>
<tr>
<td>Ladder</td>
<td>The standard version of Ladder play that encompasses five acts, as it includes the “Lord of Destruction” expansion content.</td>
</tr>
<tr>
<td>Hardcore Ladder</td>
<td>The hardcore (only one life) version of Ladder play that encompasses five acts, as it includes the “Lord of Destruction” expansion content.</td>
</tr>
</tbody>
</table>
<p>For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.</p>
<p>Once Ladder Season 13 ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group&#8217;s Shared Stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. <b>Any items from Ladder Season 12 stored in the Withdraw Only tabs will be lost at this time.</b> You will have all of Ladder Season 14 to withdraw any items you would like to keep from Season 13. When Ladder Season 14 ends, this withdraw only set of Stash Tabs will be overridden with any items in the Ladder Season 13 Shared Stash. Be sure to get any items out before then or they will be forever lost!</p>
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<p>Today&#8217;s patch notes cover a slew of balance changes tested by players via the PTR.</p>
<h2>Diablo 2 Resurrected Version 3.2 Patch Notes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-170333" src="https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24.jpg" alt="Diablo 2 Resurrected Servers Down for November 24" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24.jpg 3840w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3>Warlock</h3>
<ul>
<li>Warlocks can now only equip a two-hand weapon in one hand if the other hand is using a grimoire.</li>
<li>Increased the effectiveness of health potions from 100% to 150% to match classes with similar playstyles.</li>
</ul>
<h3>Chaos</h3>
<p><b>Sigil: Lethargy</b></p>
<ul>
<li>Removed the Damage Taken stat.</li>
<li>Fixed an issue where the skill did not affect hostile players.</li>
</ul>
<p><b>Ring of Fire</b></p>
<ul>
<li>Reduced base maximum damage scaling.
<ul>
<li>Level 1: From 12 to 10</li>
<li>Level 20: From 181 to 175</li>
</ul>
</li>
</ul>
<p><b>Flame Wave</b></p>
<ul>
<li>Reduced base damage scaling by around 15%.
<ul>
<li>Level 1: From 17-23 to 14-19</li>
<li>Level 20: From 310-355 to 267-303</li>
</ul>
</li>
</ul>
<p><b>Apocalypse</b></p>
<ul>
<li>Fixed an issue where the visuals would sometimes be duplicated for other players.</li>
</ul>
<p><b>Miasma Bolt</b></p>
<ul>
<li>Reduced base direct hit damage scaling.
<ul>
<li>Level 1: From 1-3 to 1-2</li>
<li>Level 20: From 36-53 to 22-25</li>
</ul>
</li>
<li>Fixed an issue where an extra instance of damage was applied when the cloud expired.</li>
<li><s>Added a delay before the cloud missile spawns.</s></li>
<li>Revert Miasma Bolt Cloud Delay.</li>
<li><s>Reduced cloud damage by 50%.</s></li>
<li>Revert Miasma Bolt Cloud Damage to pre-PTR values.</li>
<li>Changed Miasma Bolt Cloud Explode value from 0 to 1 to prevent double ticking.</li>
</ul>
<p><b>Miasma Chains</b></p>
<ul>
<li>Removed casting delay.</li>
<li>Added a limit of active chains that starts at 5 and increases to 10.</li>
<li>Added a next hit delay of 1 second for each individual chain.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>Next Hit Delay only applies to clouds generated from a single chain. To be clear, a chain generates a new cloud &#8220;stamp&#8221; along the length of the chain every .5 seconds. So, if a chain lasts 6 seconds it will have generated 12 stamps of clouds that match its length. Those 12 clouds will have Next Hit Delay between them. If I cast 10 chains, each generating 12 clouds over 6 seconds for a total of 120 clouds, monsters will take up to 10 instances of damage over those 6 seconds. Next Hit Delay only applies to a single chain, not across all chains.</em></p></blockquote>
<ul>
<li>Fixed an issue where extra clouds could be created.</li>
<li>Fixed an issue where chains would break when using Blade Warp.</li>
</ul>
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<p><b>Enhanced Entropy</b></p>
<ul>
<li>Fixed an issue where the bonus to Abyss radius did not increase from bonus levels.</li>
<li>Fixed an issue where the bonus to radius was sometimes not reflected in the Miasma Bolt, Miasma Chains, and Abyss tooltips.</li>
</ul>
<p><b>Abyss</b></p>
<ul>
<li>Maximum radius capped at 11 yards.</li>
<li>Fixed an issue where Abyss would consume Mana when it failed to cast.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>Many of the changes to Miasma skills are an attempt to bring the use of magic damage inline to other classes. With this damage type, there is typically some mitigating factor to its effectiveness that counters its lack of resistances from monsters. The original design of the Miasma abilities was to have the slightly awkward mechanical approach of placing most of the damage in the cloud.<br />
After addressing the bugs, our team felt the mechanics did not sufficiently reach this threshold and decided to introduce damage reduction. Based off community reception, we have opted to keep most of the previous damage values instead and watch to see if just the bug fixes reach the mechanical awkwardness we are aiming for. We will be keeping a close eye on Miasma feedback to see if future iterations are required to address how magic damage functions and how the warlock fits into that puzzle.</em></p></blockquote>
<h3>Eldritch</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-304249" src="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p><b>Hex: Bane</b></p>
<ul>
<li>Fixed an issue where the character stats page would not update after leveling up one of Hex Bane’s synergies and re-casting the skill.</li>
</ul>
<p><b>Cleave</b></p>
<ul>
<li>Fixed an issue where the skill would appear to cast slower than it actually was.</li>
</ul>
<p><b>Echoing Strike</b></p>
<ul>
<li>Increased percentage of weapon damage used from 75% to 90%.</li>
<li>Fixed an issue where damage bonuses were combining multiplicatively instead of additively.</li>
<li>Fixed an issue where Echoing Strike would always hit.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>Based off feedback from the PTR, we took another look at the decision to fix the bug for durability loss on echoing strike. While it was a bug, the feedback made us re-examine the impact to player&#8217;s decisions around weapon choices. After discussions, we decided to revert the fix as the impact supported the intended fantasy of the skill while still fitting generally within the original vision.</em></p></blockquote>
<p><b>Eldritch Blast</b></p>
<ul>
<li>Changed Eldritch Blast Life Steal and Mana Steal from 5%-20% to 5%.</li>
</ul>
<p><b>Mirrored Blades</b></p>
<ul>
<li>Fixed an issue where Mirrored Blades did not display attack rating on the character screen.</li>
<li>Fixed an issue where the tooltip did not display the granted attack rating bonus.</li>
<li>Fixed an issue where the skill would not repeatedly cast when the button was held down on controller.</li>
<li>Fixed issue where the first missile when using Mirrored Blades with a bow or crossbow was getting the modified damage meant only for mirrors.</li>
</ul>
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<h3>Demon</h3>
<p><b>Summon Tainted</b></p>
<ul>
<li>Reduced the damage synergy from Blood Boil from 30% to 20%.</li>
<li>Fixed an issue where the damage synergy from Blood Boil did not apply.</li>
<li>Fixed an issue where the skill did not count as a fire skill for the purposes of bonus levels from items.</li>
<li>Fixed an issue where the attack speed increase did not display on the tooltip.</li>
</ul>
<p><b>Bind Demon</b></p>
<blockquote><p><strong>Developer’s Note: </strong><em>We decided to leave the benefit of soft points granting modifiers for Bind Demon in place. While this was an unintentional bug during PTR, it prompted a discussion on the team and with the community about what would be best for the skill. Currently, the design team has identified that while the Bind Demon skill has great depth and detail, those nuances can lead to a lack of clarity. Most of the other changes to Bind Demon were put in place to streamline the skill without compromising the uniquely interesting choices it presents to players. Any feedback about where opportunities exist to strike the balance of clarity and preserving the fun of the skill is welcome.</em></p></blockquote>
<ul>
<li>Now requires a base skill point investment to bind demons elite demons.
<ul>
<li>Level 10: Champions</li>
<li>Level 15: Uniques</li>
<li>Level 20: Super Uniques</li>
</ul>
</li>
<li>Added a cap to max health which varies by each demon.</li>
<li>Synergy for chance to bind from Death Mark reduced from 1% to 0.5%.
<ul>
<li>Reverted to pre-PTR value</li>
</ul>
</li>
<li>Introduced max health cap which varies by each demon.
<ul>
<li>Further increased the health cap that was seen on PTR</li>
</ul>
</li>
<li>The overall chance to bind a Demon has been reduced.
<ul>
<li>Chance to Bind Demon now starts at 20% (was previously 10%) and diminish (dm vs ln) leading toward 56% (was previously 25%)</li>
<li>Added an audio cue for players so they can know if they will not succeed when attempting to binding a demon.</li>
</ul>
</li>
<li>Demons with the Aura Enchanted modifier now always replace their auras with new auras when bound. These new auras map directly to one of the old auras.
<ul>
<li>Might to Concentration</li>
<li>Holy Fire to Vigor</li>
<li>Blessed Aim to Thorns</li>
<li>Holy Freeze to Holy Freeze</li>
<li>Conviction to Fanaticism</li>
<li>Fanaticism to Fanaticism</li>
<li>Holy Shock to Vigor</li>
<li>Fixed a bug from PTR that allowed demons to get one of the old Auras in a certain scenario. Demons should not be able to get one of the old Auras from a bound demon now.</li>
</ul>
</li>
<li>Reduced the Cursed modifier’s chance to cast Amplify Damage from 75% to 5%.</li>
<li>Mana Cost reduced to 9 per second.</li>
<li>Now requires a base skill level of 10 to bind Champion demons, 15 to bind Unique demons, and 20 to bind Super Unique demons.</li>
<li>Certain Super Uniques require more damage taken before they can be bound.</li>
<li>Added an audio cue that plays if a monster is unable to be bound.</li>
<li>Reduced the bonus chance to bind that damaging a demon grants. The bonus is further reduced if the demon is an elite monster.</li>
<li>Fixed an issue where the chance to bind would roll 12 times per second. It now rolls once per second.</li>
<li>Fixed an issue where Frenzied demons could be bound.</li>
<li>Fixed an issue where Achmel the Cursed could be bound even though it is not a demon.</li>
<li>Fixed an issue where minions of a monster could become invulnerable after binding it.</li>
</ul>
<p><b>Blood Boil</b></p>
<ul>
<li>Radius updated to have three increased ranges based off level thresholds:
<ul>
<li>Level 1-4: 5 yards</li>
<li>Level 5-9: 6 yards</li>
<li>Level 10+: 7 yards</li>
</ul>
</li>
<li>Fixed an issue where the tooltip displayed the incorrect radius.</li>
</ul>
<p><b>Engorge</b></p>
<ul>
<li>Attack speed bonus now is now skill-based instead of item-based.</li>
</ul>
<p><b>Demonic Mastery</b></p>
<ul>
<li>Max Demons now requires base skill points to increase its value.</li>
<li>Reduced the amount of skill points needed to get 2 demons from 10 points to 5 points and the amount to get 3 demons from 20 points to 10 points.</li>
<li>Attack speed bonus is now capped at 25%.</li>
<li>Attack speed bonus now is now skill-based instead of item-based.</li>
<li>Fixed an issue where the attack speed bonus did not display on the client, causing a desync.</li>
</ul>
<p><b>Blood Oath</b></p>
<ul>
<li>Damage Taken Goes to Your Demon stat changed to use diminishing scaling.
<ul>
<li>3% at Level 1</li>
<li>25% at Level 20</li>
</ul>
</li>
<li>Fixed an issue where the Damage Taken Goes to Your Demon stat would not benefit from bonus skill levels.</li>
</ul>
<p><b>Consume</b></p>
<ul>
<li>Adjusted many of the bonuses.</li>
<li>Bonuses will now scale based on the difficulty the demon was created on. For example, a demon from Hell difficulty will grant a higher bonus than one from Normal difficulty.</li>
</ul>
<h3>Terror Zones</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1.png"><img loading="lazy" decoding="async" class="alignnone wp-image-303081 size-full" src="https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1.png 3840w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<blockquote><p><strong>Developer’s Note: </strong><em>Heralds are our core attempt to mitigate the dissatisfying experiences related to Sunder Charms prior to Reign of the Warlock. At launch, it’s clear that we over-corrected this experience by making both Heralds and Sunder Charms too rare. The changes in the PTR attempted to address this over-correction but introduced other undesirable impacts. This next iteration aims to find the middle ground of increasing Herald&#8217;s appearance at a pacing that does not create an undesirable gameplay loop.<br />
In the PTR we experimented with an increased chance for Heralds to drop a valuable item if a Sunder Charm did not drop. This quickly proved to be too lucrative and has been removed. Sunder Charms have instead been integrated into the existing item table for Heralds, which also makes hunting higher Tier Heralds more impactful as Heralds drop more items at higher Tiers. We want item drops to feel rewarding, but not break the chase for items that players know and love in Diablo II.</em></p></blockquote>
<ul>
<li>The chance to drop Worldstone Shards is no longer modified by player count. This change is reflected as an increase in drop rates for solo players.</li>
<li>The increased chance to drop a Latent Sunder Charm from Heralds now starts at <b>Tier 1</b> instead of Tier 4.</li>
<li>The increased chance to drop a Latent Sunder Charm from Heralds is no longer modified by player count. This is an increase in drop rates for solo players.</li>
<li>Heralds at Tier 3 and 4 have twice the increased chance to drop a Latent Sunder Charm. Heralds at Tier 5 have three times the increased chance.</li>
<li>Latent Sunder Charms can drop from any monster, Terrorized and non-Terrorized, using Magic Find.</li>
<li><s>If the increased chance to drop a Latent Sunder Charm from Heralds fails to drop a Latent Sunder Charm, there is an increased chance of dropping something desirable instead, like a charm or amulet.</s></li>
<li>Fixed Herald of Terror&#8217;s Thorns Aura procs twice for every player hit.</li>
<li>Slightly reduced the chance for Heralds to drop Unique, Set, and Rare items.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>This change makes Heralds match Super Unique monsters and should prevent them from feeling like loot goblins, rolling excessive amounts of Rainbow facets and unique jewelry.</em></p></blockquote>
<ul>
<li>Heralds now spawn and hunt players upon killing any monster in a Terror Zone. The chance for a Herald to hunt you is increased with each monster killed within the same Terrorized Zone.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>In PTR we saw Tier 1 and Tier 2 Heralds spawning too frequently and Tiers 3-5 spawning not as frequently as we intended. To address this we have made the spawn rates more uniform. When using shards and performing consecutive full zone clears, we saw a double in the total amount of Heralds in a game from 30-40 to 70-90. We also placed in protections to prevent the double spawning of Heralds at the same time.</em></p></blockquote>
<ul>
<li>A lightning storm will appear on top of the slain monster when a herald is about to spawn. You have 5 seconds to prepare!</li>
<li>Herald Tiers now increase when a Herald is spawned instead of when a Herald is killed.</li>
<li>Reduced the difficulty of Heralds above Tier 1.
<ul>
<li>Health bonus per Tier reduced 500% to 250% (starts at 1000%).</li>
<li>Damage bonus per Tier reduced from 50% to 25% (starts at 50%).</li>
</ul>
</li>
<li>Fixed an issue where the Thorns aura from Heralds would hit twice.</li>
</ul>
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    </p>
<h3>Colossal Ancients</h3>
<ul>
<li>Colossal Ancient Statues now drop from non-Terrorized act bosses at a reduced rate.</li>
<li>Colossal Barbarian summons continuously spawn, up to a cap of 5.</li>
<li>Increased the Magic Resistance of each Colossal from 50% to 75%.</li>
<li>Increased the damage of Talic&#8217;s Whirlwind.</li>
<li>Increased the damage of Talic&#8217;s Fire Twisters.</li>
<li>Increased the damage of Korlic&#8217;s Cold Fissure.</li>
<li>Increased the damage of Madawc&#8217;s Thunderstorm.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>We heard the feedback that Colossal Ancients were too easy for some builds. We believe that combining adjustments to the Colossal&#8217;s survivability and damage with adjustments to certain player skills will create a fair difficulty increase.</em></p></blockquote>
<h3>Keyboard Movement</h3>
<ul>
<li>Reintroduced bindable keyboard movement keys.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>We are excited to bring back bindable keyboard movement keys, also known as &#8220;WASD&#8221;, after their soft launch in 2024.</em></p></blockquote>
<h3>Chronicle</h3>
<ul>
<li>Fixed an issue where Chronicle rewards would un-equip when joining a new game or on character death.</li>
<li>Improved the controller experience for the Chronicle.</li>
<li>Fixed various issues when viewing a Runeword in the Chronicle.</li>
<li>Fixed an issue where the Indestructable stat was missing when viewing an item in the Chronicle.</li>
<li>Fixed an issue where Attack Speed would display improperly when viewing an item in the Chronicle.</li>
<li>Fixed an issue where the “View Rewards” button in the Chronicle would become out of sync with the rewards panel.</li>
</ul>
<h3>Loot Filter</h3>
<ul>
<li>Fixed an issue where Gold hidden by the loot filter was not automatically picked up when using a controller.</li>
<li>Fixed an issue where highlights could become misaligned in the loot filter when using a controller.</li>
</ul>
<h3>Stash</h3>
<ul>
<li>Added ability to move three items from the Advanced Stash to the inventory when using controller.</li>
<li>Fixed an issue where non-Rune items were unable to be quick-moved from the inventory to the Personal or Shared Stash.</li>
<li>Fixed an issue where the Advanced Stash notification would play regardless of if the item was moved there.</li>
<li>Fixed an issue where the wrong tooltip was used on controller when moving an item to an Advanced Stash tab.</li>
</ul>
<h3>User Interface</h3>
<ul>
<li>Fixed several issues with various dropdown menus.</li>
<li>Fixed an issue on Controller where switching menu tabs with triggers was very sensitive.</li>
<li>Fixed an issue where the character select UI would become unselected when switching between controller and mouse input.</li>
<li>Fixed an issue where an empty button prompt could appear when using a controller.</li>
<li>Fixed an issue where text could overlap in the message log when using a controller.</li>
</ul>
<h3>Console and Handheld</h3>
<ul>
<li>Fixed various issues that could occur when placing or removing a Nintendo Switch® from its dock.</li>
<li>Fixed an issue where text would appear out of bounds in the Party menu.</li>
<li>Fixed an issue where a missing string was sometimes displayed when failing to join a game.</li>
<li>Fixed an issue where the account linking modal border’s would overlap with the text.</li>
<li>Fixed an issue where the default settings did not match the settings when first launching the game.</li>
<li>Fixed an issue where an unusable confirm button would appear in the lobby screen.</li>
<li>Fixed an issue where shortcuts from the main menu remained active while other UIs were open.</li>
<li>Fixed an issue where the default Game Creation settings menu was not accessible.</li>
<li>Fixed an issue where the cursor was missing when using a controller in desktop mode.</li>
<li>Fixed an issue where the friends tab could sometimes lose focus.</li>
<li>Fixed various issues with the Loot Filter UI.</li>
<li>Fixed an issue where the text in Character Conversion modal would extend past the modal’s boundaries.</li>
<li>Fixed an issue where text would overlap with the divider lines in the settings menu.</li>
<li>Fixed an issue where the Chronicle rewards UI could get misaligned.</li>
</ul>
<h3>Miscellaneous</h3>
<ul>
<li>Many stability and performance improvements.</li>
<li>Fixed an issue where the Resolution Scale setting was not applying properly in certain scenarios.</li>
<li>Fixed various issues with joining games across different regions.</li>
<li>Fixed an issue where monsters over pits would sometimes disappear after moving far away from them.</li>
</ul>
<p>While we don&#8217;t get regular updates for Diablo 2 Resurrected, Blizzard hasn&#8217;t abandoned the game yet, so once a new one is pushed out, expect it here on MP1st.</p>
<p>As for the latest Diablo game, Blizzard has released a big update last week for Diablo 4 <a href="https://mp1st.com/title-updates-and-patches/diablo-4-update-may-13-applies-lord-of-hatred-base-game-fixes-patch-2-09">that applied fixes to the Lord of Hatred DLC and the base game</a>.</p>
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                    We hear news about Star Wars: Knights of the Old Republic Remake time and time again, but it has been either bad or bittersweet.                </div>
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    </p>
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		<title>Ready or Not New Update 1.001.005 Released on May 19</title>
		<link>https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19</link>
					<comments>https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 16:55:25 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Ready Or Not]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307388</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19">Ready or Not New Update 1.001.005 Released on May 19</a></p>
<p>VOID Interactive has released a new game update for Ready or Not on May 19, and this is another patch aimed at fixing issues. Console gamers will see today&#8217;s patch as Ready or Not update 1.001.005, and we&#8217;re not expecting anything major from this game update. Read on to know some of the known issues [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19">Ready or Not New Update 1.001.005 Released on May 19</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19">Ready or Not New Update 1.001.005 Released on May 19</a></p>
<p>VOID Interactive has released a new game update for Ready or Not on May 19, and this is another patch aimed at fixing issues.</p>
<p>Console gamers will see today&#8217;s patch as <strong>Ready or Not update 1.001.005</strong>, and we&#8217;re not expecting anything major from this game update.</p>
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<p>Read on to know some of the known issues that should be fixed once this patch has been applied.</p>
<h2>Ready or Not Updated on May 19 as Console Version 1.001.005</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-304315" src="https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Oddly enough, VOID Interactive has not said anything about today&#8217;s patch, which is unusual for the studio. As part of the Boiling Point content, VOID Interactive has outlined the known issues they are targeting to fix.</p>
<ul class="wp-block-list">
<li>In singleplayer, ‘Player left the game’ message is displayed upon completing a level</li>
<li>After using coffee machine weapon or equipment will disappear</li>
<li>The rubber ducks on ‘No Good Deed’ can cause major performance issues.</li>
<li>The performance on systems can be significantly worse on start-up
<ul class="wp-block-list">
<li>Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each game launch.</li>
</ul>
</li>
<li>Incorrectly low quality lightmaps across the v1.4 DLC levels</li>
<li>Artemis Vest – Clipping Seen With Numerous Trousers Cosmetic Options</li>
<li>VOIP sometimes stops working after a loading screen</li>
<li>ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps</li>
<li>LOD issue on keyboards present throughout the level</li>
</ul>
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<p>While the studio released a follow-up patch two weeks ago, it didn&#8217;t fix all the problems. The list of fixes in <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-version-1-4-3-released-may-5-minor-update-1-001-004">the patch from two weeks ago</a> included the following:</p>
<h3>Multiplayer</h3>
<ul class="wp-block-list">
<li>Fixed instances of users being stuck on EOS authentication process.</li>
</ul>
<h3 class="wp-block-heading">Achievements</h3>
<ul class="wp-block-list">
<li>Fixed “My Eyes, It Burns” achievement not correctly unlocking.</li>
<li>Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements.</li>
<li>Fixed “The Heat is On” achievement unlocking even when failing the mission.</li>
<li>(XBox &amp; PS5) Fixed milestone meta-achievements (e.g. Getting Your Sea-Legs) getting stuck if partial progress toward them was earned offline.</li>
</ul>
<p>Once the developers release the official patch notes, we&#8217;ll update the article. Chances are, the known issues listed above should be the fixes applied today.</p>
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