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		<title>As The Elder Scrolls 6&#8217;s &#8220;Sentinel&#8221; Name Is Confirmed, Bethesda Says &#8220;It&#8217;ll Be Some Time&#8221; Before More Is Revealed</title>
		<link>https://mp1st.com/news/the-elder-scrolls-6-officially-called-sentinel-dont-expect-more-news-anytime-soon</link>
					<comments>https://mp1st.com/news/the-elder-scrolls-6-officially-called-sentinel-dont-expect-more-news-anytime-soon#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 16:26:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Elder Scrolls VI: Sentinel]]></category>
		<category><![CDATA[The Elder Scrolls VI]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317932</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-elder-scrolls-6-officially-called-sentinel-dont-expect-more-news-anytime-soon">As The Elder Scrolls 6&#8217;s &#8220;Sentinel&#8221; Name Is Confirmed, Bethesda Says &#8220;It&#8217;ll Be Some Time&#8221; Before More Is Revealed</a></p>
<p>It seems the rumor from last week has rung true, as Bethesda has officially confirmed the name of the next entry in The Elder Scrolls RPG franchise today. TES6 is officially called &#8220;The Elder Scrolls 6: Sentinel,&#8221; and we even have a trailer to showcase the name. The Elder Scrolls 6: Sentinel Is Official To [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-elder-scrolls-6-officially-called-sentinel-dont-expect-more-news-anytime-soon">As The Elder Scrolls 6&#8217;s &#8220;Sentinel&#8221; Name Is Confirmed, Bethesda Says &#8220;It&#8217;ll Be Some Time&#8221; Before More Is Revealed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-elder-scrolls-6-officially-called-sentinel-dont-expect-more-news-anytime-soon">As The Elder Scrolls 6&#8217;s &#8220;Sentinel&#8221; Name Is Confirmed, Bethesda Says &#8220;It&#8217;ll Be Some Time&#8221; Before More Is Revealed</a></p>
<p>It seems <a href="https://mp1st.com/news/report-the-elder-scrolls-6-to-be-titled-sentinel-reveal-planned-in-november">the rumor from last week</a> has rung true, as Bethesda has officially confirmed the name of the next entry in The Elder Scrolls RPG franchise today.</p>
<p>TES6 is officially called &#8220;The Elder Scrolls 6: Sentinel,&#8221; and we even have a trailer to showcase the name.</p>
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<h2>The Elder Scrolls 6: Sentinel Is Official</h2>
<div class="jetpack-video-wrapper"><iframe title="The Elder Scrolls VI: Official Name Reveal" width="640" height="360" src="https://www.youtube.com/embed/mFu8t9735IY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>To mark the franchise&#8217;s 40th anniversary, Bethesda big boss Todd Howard also hosted a video that talked about the franchise.</p>
<div class="jetpack-video-wrapper"><iframe title="Celebrating 40 Years of Bethesda Game Studios" width="640" height="360" src="https://www.youtube.com/embed/uvcfI8RPZYc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>More info from the press release:</p>
<blockquote><p>The Elder Scrolls VI: Sentinel name announcement coincides with Bethesda Game Studios celebrating their 40th anniversary. Todd Howard shared a message with players today, looking back at the studio’s incredible journey from a small team in Maryland, USA to one of the most recognized names in gaming.</p>
<p>Bethesda Game Studios’ history isn’t simply a progression of building bigger games or improving technology. Across four decades, the studio has continually pushed the boundaries with new ideas, learned from each game and carried those lessons forward to evolve and create unforgettable experiences for players.</p>
<p>Early titles like Gridiron (1986) and Wayne Gretzky Hockey (1988) brought sports to life with physics-driven gameplay and The Terminator’s (1991) post-apocalyptic open-world gave players freedom to explore at scale. The Elder Scrolls III: Morrowind (2002) took The Elder Scrolls franchise to new heights and lay the groundwork for decades of collaboration with XBOX. Fallout 3 (2007) saw the studio expand to new franchises using their experience on The Elder Scrolls, returning to its post-apocalyptic heritage.</p>
<p>The Elder Scrolls V: Skyrim (2011) set a new standard for open-world RPGs and is still Bethesda Game Studios’ most played game. The team ventured to new frontiers with Fallout’s first online world in Fallout 76 (2018) and an entire galaxy to explore in Starfield (2023), now looking ahead to what comes next with The Elder Scrolls VI: Sentinel.</p></blockquote>
<p>Unfortunately, this name reveal isn&#8217;t the start of a news drip that fans were expecting. The official Bethesda Game Studios <a href="https://x.com/BethesdaStudios/status/2117635316370563092">X</a> (formerly Twitter) account has swooped in to temper expectations stating, &#8220;Thank you for 40 years of shared memories. We can’t wait to make even more together with The Elder Scrolls VI: Sentinel. Development continues, and while it’ll be some time before we’re ready to share more, it feels great to finally reveal the name and location with you.&#8221;</p>
<p>Well, there you go. It&#8217;s been what? Eight years since we got the game&#8217;s title, so your guess is as good as mine on how long we have to wait until we see actual gameplay and mechanics revealed &#8212; this is Bethesda, after all. That said, Xbox CEO Asha Sharma <a href="https://mp1st.com/news/xbox-ceo-wants-faster-development-time-fallout-elder-scrolls-franchise">is said to be pushing faster development times on The Elder Scrolls and Fallout franchises</a>, so things could be changing.</p>
<p>Once we know more about Sentinel, we&#8217;ll let our readers know.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-elder-scrolls-6-officially-called-sentinel-dont-expect-more-news-anytime-soon">As The Elder Scrolls 6&#8217;s &#8220;Sentinel&#8221; Name Is Confirmed, Bethesda Says &#8220;It&#8217;ll Be Some Time&#8221; Before More Is Revealed</a></p>
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		<title>GTA 6 File Size Confirmed by Rockstar, as Pre-load Times Revealed</title>
		<link>https://mp1st.com/news/gta-6-file-size-confirmed-by-rockstar-as-pre-load-times-revealed</link>
					<comments>https://mp1st.com/news/gta-6-file-size-confirmed-by-rockstar-as-pre-load-times-revealed#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 15:12:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317929</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-file-size-confirmed-by-rockstar-as-pre-load-times-revealed">GTA 6 File Size Confirmed by Rockstar, as Pre-load Times Revealed</a></p>
<p>Last week, a report surfaced that mentioned Grand Theft Auto 6&#8217;s file size and review embargo. Today, we don&#8217;t need to rely on that anymore, as Rockstar Games has confirmed not only the game&#8217;s file size, but also its pre-load date and time! This is all official, so there&#8217;s no need to check whether this [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/gta-6-file-size-confirmed-by-rockstar-as-pre-load-times-revealed">GTA 6 File Size Confirmed by Rockstar, as Pre-load Times Revealed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-file-size-confirmed-by-rockstar-as-pre-load-times-revealed">GTA 6 File Size Confirmed by Rockstar, as Pre-load Times Revealed</a></p>
<p>Last week, a report surfaced that mentioned <a href="https://mp1st.com/news/gta-6-file-size-review-embargo-lift-revealed">Grand Theft Auto 6&#8217;s file size and review embargo</a>.</p>
<p>Today, we don&#8217;t need to rely on that anymore, as Rockstar Games has confirmed not only the game&#8217;s file size, but also its pre-load date and time!</p>
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<p>This is all official, so there&#8217;s no need to check whether this is accurate or not.</p>
<h2>GTA 6 File Size Officially Revealed, and Even When You Can Start Downloads</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-313324" src="https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img6-2048x1152.jpg 2048w" sizes="(max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Rockstar has revealed that the game&#8217;s <strong>pre-load will require 212 GB,</strong> though &#8220;depending on your device,&#8221; whatever that means. This means the report previously was accurate, give or take, and this makes GTA 6 the biggest base game download for any current-gen game.</p>
<p>As for pre-loading date and time, check out the official table below, and again, remember: this is official.</p>
<p>Here is a worldwide pre-loading schedule for PlayStation 5 and Xbox Series X|S based on the times you provided.</p>
<ul>
<li><strong>PS5</strong>: November 10, 2026, at 12:00 AM local time (midnight in each region).</li>
<li><strong>Xbox Series X|S:</strong> November 10, 2026, at 12:00 AM GMT (simultaneously worldwide).</li>
<li><strong>Physical</strong> code-in-box versions: Available at retailers beginning November 12, 2026.</li>
</ul>
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<h3>Worldwide Pre-Loading Schedule</h3>
<p><strong>November 10, 2026</strong></p>
<table>
<tbody>
<tr>
<th>Region / City</th>
<th>PS5 Pre-Load</th>
<th>Xbox Pre-Load</th>
</tr>
<tr>
<td>Los Angeles (PST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 4:00 PM</td>
</tr>
<tr>
<td>Vancouver (PST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 4:00 PM</td>
</tr>
<tr>
<td>Mexico City (CST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 6:00 PM</td>
</tr>
<tr>
<td>Chicago (CST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 6:00 PM</td>
</tr>
<tr>
<td>New York (EST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 7:00 PM</td>
</tr>
<tr>
<td>Toronto (EST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 7:00 PM</td>
</tr>
<tr>
<td>São Paulo (BRT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 9, 9:00 PM</td>
</tr>
<tr>
<td>London (GMT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 12:00 AM</td>
</tr>
<tr>
<td>Paris (CET)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 1:00 AM</td>
</tr>
<tr>
<td>Berlin (CET)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 1:00 AM</td>
</tr>
<tr>
<td>Johannesburg (SAST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 2:00 AM</td>
</tr>
<tr>
<td>Dubai (GST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 4:00 AM</td>
</tr>
<tr>
<td>New Delhi (IST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 5:30 AM</td>
</tr>
<tr>
<td>Bangkok (ICT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 7:00 AM</td>
</tr>
<tr>
<td>Singapore (SGT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 8:00 AM</td>
</tr>
<tr>
<td>Beijing (CST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 8:00 AM</td>
</tr>
<tr>
<td>Hong Kong (HKT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 8:00 AM</td>
</tr>
<tr>
<td>Tokyo (JST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 9:00 AM</td>
</tr>
<tr>
<td>Seoul (KST)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 9:00 AM</td>
</tr>
<tr>
<td>Sydney (AEDT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 11:00 AM</td>
</tr>
<tr>
<td>Auckland (NZDT)</td>
<td>Nov 10, 12:00 AM</td>
<td>Nov 10, 1:00 PM</td>
</tr>
</tbody>
</table>
<h4>Physical Versions</h4>
<table>
<tbody>
<tr>
<th>Platform</th>
<th>Availability</th>
</tr>
<tr>
<td>PS5 &amp; Xbox Series X|S</td>
<td>November 12, 2026</td>
</tr>
</tbody>
</table>
<p>Note: PS5 pre-loading follows local midnight, meaning the time varies by region. Xbox pre-loading begins simultaneously worldwide at 12:00 AM GMT on November 10.</p>
<p>For PlayStation 5 owners, <a href="https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch">Sony released a new firmware update this week for &#8220;security,&#8221;</a> which we&#8217;re guessing is to prevent jailbroken consoles to play the game.</p>
<p>We have a ton of coverage on GTA 6, which you can read in the <a href="https://mp1st.com/tag/grand-theft-auto-vi">game&#8217;s hub page</a>.</p>
<p>GTA 6 releases November 19 on PS5 and Xbox Series X|S, and <a href="https://mp1st.com/news/rumor-gta-6-pc-release-planned-q1-2027">it&#8217;s rumored to be out in Q1 2027 for PC</a>.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/gta-6-file-size-confirmed-by-rockstar-as-pre-load-times-revealed">GTA 6 File Size Confirmed by Rockstar, as Pre-load Times Revealed</a></p>
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		<title>No More Room in Hell 2 Hotfix 1.2.1 Now Live on November 3 as Update 1.010</title>
		<link>https://mp1st.com/title-updates-and-patches/no-more-room-in-hell-2-hotfix-1-2-1-now-live-on-november-3-as-update-1-010</link>
					<comments>https://mp1st.com/title-updates-and-patches/no-more-room-in-hell-2-hotfix-1-2-1-now-live-on-november-3-as-update-1-010#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 14:57:16 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317925</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/no-more-room-in-hell-2-hotfix-1-2-1-now-live-on-november-3-as-update-1-010">No More Room in Hell 2 Hotfix 1.2.1 Now Live on November 3 as Update 1.010</a></p>
<p>Torn Banner has released a new hotfix for No More Room in Hell 2, and this brings a host of fixes to squads, zombie spawns and a lot more. Console gamers will see this download as No More Room in Hell 2 update 1.010, which is for version 1.2.1. Read on for the complete list [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/no-more-room-in-hell-2-hotfix-1-2-1-now-live-on-november-3-as-update-1-010">No More Room in Hell 2 Hotfix 1.2.1 Now Live on November 3 as Update 1.010</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/no-more-room-in-hell-2-hotfix-1-2-1-now-live-on-november-3-as-update-1-010">No More Room in Hell 2 Hotfix 1.2.1 Now Live on November 3 as Update 1.010</a></p>
<p>Torn Banner has released a new hotfix for No More Room in Hell 2, and this brings a host of fixes to squads, zombie spawns and a lot more.</p>
<p>Console gamers will see this download as <strong>No More Room in Hell 2 update 1.010</strong>, which is for version 1.2.1.</p>
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<p>Read on for the complete list of bug fixes and improvements made.</p>
<h2>No More Room in Hell 2 Receives Hotfix on November 3 for Gameplay Bug Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317260" src="https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/No-More-Room-in-Hell-2-_-Camp-Blood-is-LIVE-0-26-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<div class="entry-content">
<h3 class="BB_Header1 BfhKYW6TTzA- yFKurY5xd-8-" data-pm-slice="0 0 []"><b class="BB_Bold DGBHQeifcPs-">General</b></h3>
<ul class="oJ15Z0k4q2M-">
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-"><b class="BB_Bold DGBHQeifcPs-">Fixed various issues where some players were unable to join squads due to specific networking conditions. This includes being instantly kicked from a friend’s squad.</b></p>
<ul class="oJ15Z0k4q2M-">
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">This resolution involved moving to a new system for handling player squads. Please let us know if you run into any new issues!</p>
</li>
</ul>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-"><b class="BB_Bold DGBHQeifcPs-">Fixed an issue where certain infinite spawning scenarios would spawn less zombies than intended.</b></p>
<ul class="oJ15Z0k4q2M-">
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">This mainly affected Hard &amp; Nightmare difficulties of Objective maps, making some experiences easier than intended.</p>
</li>
</ul>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where zombies would turn invisible when taking nonlethal explosive damage.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where players could get stuck in the social menu when in a private lobby.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where players were unable to view non-friends in the recently played tab of the social menu.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where head gore and textures were missing from runner zombies after death.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue on Lewiston where players could respawn after extraction.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue on Lewiston where unintended items were spawning.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where the Scarecrow Hood and Mask could not be worn together.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where the Responder menu would follow players into other areas of the UI.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where the neck gaiter cosmetic could clip into male Responder faces.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where the bowler hat and neck gaiter would not allow their II variations to be used.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed various issues that prevented certain mask and hat combinations from being applied.</p>
</li>
</ul>
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<h3 class="BB_Header1 BfhKYW6TTzA- yFKurY5xd-8-"><b class="BB_Bold DGBHQeifcPs-">Progression</b></h3>
<ul class="oJ15Z0k4q2M-">
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Distinguished Service</p>
<ul class="oJ15Z0k4q2M-">
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Base Retirement XP increased from 250 <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/27a1.png" alt="➡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 300</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Rescue Beacon bonus increased from 250 <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/27a1.png" alt="➡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 300</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Bronze Medal increased from 10 <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/27a1.png" alt="➡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 15</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Silver Medal increased from 25 <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/27a1.png" alt="➡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 40</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Gold Medal increased from 50 <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/27a1.png" alt="➡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 60</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Expert Perk bonus increased from 10 <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/27a1.png" alt="➡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 15</p>
</li>
</ul>
</li>
</ul>
<blockquote class="_1fCwA2q2sU4- _0EeL7NnvnjU-">
<p class="pm_paragraph JHqvAwJwrJY-">Distinguished Service is meant to be a long-term progression system, however as we’ve watched data and sentiments roll in, we recognize it’s currently missing player expectation for reward versus time investment. These adjustments are intended to be a temporary boost while we work on additional ways to contribute to Distinguished Service in our next major update. We’ll be sharing more insights around Retirement &amp; Dedicated Service in a future blogpost!</p>
</blockquote>
<h3 class="BB_Header1 BfhKYW6TTzA- yFKurY5xd-8-"><b class="BB_Bold DGBHQeifcPs-">Prior Live Fixes</b></h3>
<ul class="oJ15Z0k4q2M-">
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Added a repeat map protection system that lowers the odds of receiving the same map multiple times in succession.</p>
</li>
<li class="nqnnf2IPKes-">
<p class="pm_paragraph JHqvAwJwrJY-">Fixed an issue where cosmetic adjustments would be lost if an outfit used Light Utility Pants variation II.</p>
</li>
</ul>
</div>
<p>If you haven&#8217;t logged in lately, <a href="https://mp1st.com/title-updates-and-patches/no-more-room-in-hell-2-camp-blood-update-brings-new-content-patch-1-009">the Camp Blood Update</a> was released two weeks ago bringing new content for free.</p>
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		<title>Rainbow Six Siege Y11S3.3 Update Released on November 3 via Patch 3.63 &#124; 1.000.168</title>
		<link>https://mp1st.com/title-updates-and-patches/rainbow-six-siege-y11s3-3-update-released-on-november-3-via-patch-3-63-1-000-168</link>
					<comments>https://mp1st.com/title-updates-and-patches/rainbow-six-siege-y11s3-3-update-released-on-november-3-via-patch-3-63-1-000-168#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 14:42:15 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Rainbow Six Siege]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317921</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/rainbow-six-siege-y11s3-3-update-released-on-november-3-via-patch-3-63-1-000-168">Rainbow Six Siege Y11S3.3 Update Released on November 3 via Patch 3.63 | 1.000.168</a></p>
<p>Ubisoft has released the latest major update for Rainbow Six Siege, and this is for the Y11S3 patch. Console gamers will see this download as R6 Siege update 3.63 &#124; 1.000.168, and while this doesn&#8217;t bring a new operator or map revision, this does apply refinement changes to the other characters. For the complete list [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/rainbow-six-siege-y11s3-3-update-released-on-november-3-via-patch-3-63-1-000-168">Rainbow Six Siege Y11S3.3 Update Released on November 3 via Patch 3.63 | 1.000.168</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/rainbow-six-siege-y11s3-3-update-released-on-november-3-via-patch-3-63-1-000-168">Rainbow Six Siege Y11S3.3 Update Released on November 3 via Patch 3.63 | 1.000.168</a></p>
<p>Ubisoft has released the latest major update for Rainbow Six Siege, and this is for the Y11S3 patch.</p>
<p>Console gamers will see this download as <strong>R6 Siege update 3.63 | 1.000.168</strong>, and while this doesn&#8217;t bring a new operator or map revision, this does apply refinement changes to the other characters.</p>
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<p>For the complete list of changes made, read on for the patch notes.</p>
<h2>R6 Siege Balance Changes Applied on November 3</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308138" src="https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Rainbow-Six-Siege_-Operation-System-Override-Gameplay-Gadget-Starter-Tips-4-36-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3 id="UkVGSU5FTUVOVCUyMENI">REFINEMENT CHANGES</h3>
<p>&#8220;<em>These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and constantly improve.</em>&#8221;</p>
<h4 id="QUNF">ACE</h4>
<p><strong>S.E.L.M.A. AQUA BREACHER</strong></p>
<ul>
<li>Second charge deployment time: Increased to 1.1 seconds (from 1.0).</li>
</ul>
<h4 id="QVJVTkk=">ARUNI</h4>
<p><strong>SURYA GATE</strong></p>
<ul>
<li>Overload duration: Reduced to 28 seconds (from 30).</li>
</ul>
<h4 id="QlJBVkE=">BRAVA</h4>
<p><strong>KLUDGE DRONE</strong></p>
<ul>
<li>Shooting cooldown (when missing): Reduced to 0.9 seconds (from 1).</li>
</ul>
<h4 id="REVOQVJJ">DENARI</h4>
<p><strong>T.R.I.P. CONNECTOR</strong></p>
<ul>
<li>Damage: Increased to 22 hp (from 20).</li>
</ul>
<h4 id="RkxPUkVT">FLORES</h4>
<p><strong>RCE-RATERO CHARGE</strong></p>
<ul>
<li>Self-destruction time: Increased to 11 seconds (from 10).</li>
</ul>
<h4 id="SkFDS0FM">JACKAL</h4>
<p><strong>EYENOX MODEL III</strong></p>
<ul>
<li>Range: Increased to 15 meters (from 12).</li>
</ul>
<h4 id="TklUUk8lMjBDRUxM">NITRO CELL</h4>
<ul>
<li>Damage: Increased to 185 hp (from 180).</li>
</ul>
<h4 id="Q09NTUFORE8lMjA5">COMMANDO 9</h4>
<p><strong>BASE STATS</strong></p>
<ul>
<li>Damage: Increased to 38 hp (from 36).</li>
</ul>
<p><strong>OPERATORS AFFECTED</strong></p>
<ul>
<li>Mozzie</li>
<li>Noor</li>
<li>Sentry</li>
</ul>
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<h3 id="QU5USS1UT1hJQ0lUWSUy">ANTI-TOXICITY IMPROVEMENTS</h3>
<p>Player privacy settings are now applied to the match intro, ready screen, and scoreboard to preserve anonymity.</p>
<h3 id="QlVHJTIwRklYRVM=">BUG FIXES</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-299716" src="https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot.png" alt="Rainbow Six Siege update 3.23" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2025/12/Rainbow-Six-Siege-X_-Operation-Tenfold-Pursuit-Operator-Gameplay-Gadget-Tips-0-43-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4 id="R0FNRVBMQVk=">GAMEPLAY</h4>
<p>FIXED &#8211; Some throwable gadgets remain deactivated after the disrupt electronics effect wears off.</p>
<h4 id="VVNFUiUyMEVYUEVSSUVO">USER EXPERIENCE</h4>
<p>FIXED &#8211; Login Rewards timer overlaps the button in the news carousel.<br />
FIXED &#8211; An infinite loading screen sometimes occurs during the cinematic when unlocking an Operator.<br />
FIXED &#8211; Target display shows white marks instead of red in the shooting range.<br />
FIXED &#8211; The RT and LT buttons on the XBOX controller do not work in the My Rank menu of the Career tab.<br />
FIXED &#8211; Daily Challenge does not appear on the Challenge side panel for lower-level players, but still shows as completed in the After Action Report.<br />
FIXED &#8211; When changing the default monitor, the setting is not applied when display mode is set to fullscreen.<br />
FIXED &#8211; Text Chat is still active after selecting Find Next Match.</p>
<p>Another Ubisoft Tom Clancy game that got updated today is The Division 2, <a href="https://mp1st.com/title-updates-and-patches/the-division-2-y8s3-3-update-released-on-november-3-as-patch-2-40">which received its seasonal patch that adds crossplay support</a>.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/rainbow-six-siege-y11s3-3-update-released-on-november-3-via-patch-3-63-1-000-168">Rainbow Six Siege Y11S3.3 Update Released on November 3 via Patch 3.63 | 1.000.168</a></p>
]]></content:encoded>
					
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		<title>DayZ New Update 1.88 Brings Fixes for Various Issues on November 3</title>
		<link>https://mp1st.com/title-updates-and-patches/dayz-new-update-1-88-brings-fixes-for-various-issues-november-3</link>
					<comments>https://mp1st.com/title-updates-and-patches/dayz-new-update-1-88-brings-fixes-for-various-issues-november-3#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 13:46:10 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[DayZ]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317918</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/dayz-new-update-1-88-brings-fixes-for-various-issues-november-3">DayZ New Update 1.88 Brings Fixes for Various Issues on November 3</a></p>
<p>Bohemia Interactive has released another hotfix for version 1.30 of DayZ on November 3. For console gamers, you&#8217;ll see this as DayZ update 1.88, and this brings a list of fixes to the base game, Frostline and Badlands DLCs and more. While this does bring a significant amount of fixes, there are still known issues [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/dayz-new-update-1-88-brings-fixes-for-various-issues-november-3">DayZ New Update 1.88 Brings Fixes for Various Issues on November 3</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/dayz-new-update-1-88-brings-fixes-for-various-issues-november-3">DayZ New Update 1.88 Brings Fixes for Various Issues on November 3</a></p>
<p>Bohemia Interactive has released another hotfix for version 1.30 of <a href="https://mp1st.com/tag/dayz">DayZ</a> on November 3. For console gamers, you&#8217;ll see this as <strong>DayZ update 1.88,</strong> and this brings a list of fixes to the base game, Frostline and Badlands DLCs and more.</p>
<p>While this does bring a significant amount of fixes, there are still known issues that have been acknowledged by the developers.</p>
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<p>For the changelog for both consoles and PC, read on.</p>
<h2>DayZ Patch 1.30 Receives Another Hotfix on November 3</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/dayz-july1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-309816" src="https://mp1st.com/wp-content/uploads/2026/06/dayz-july1.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/06/dayz-july1.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/06/dayz-july1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/dayz-july1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/dayz-july1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/06/dayz-july1-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/06/dayz-july1-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3 class="rich-text-heading">Playstation Stable 1.30 Update 3 &#8211; Version 1.30.164289 (Release on 03.11.2026)</h3>
<p><strong>NOTES</strong></p>
<ul>
<li>In case of problems, please check the <a class="external-link" href="https://support.bohemia.net/dayz" target="_blank" rel="nofollow noopener">Bohemia Interactive support F.A.Q.</a>, <a class="external-link" href="https://forums.dayz.com/topic/238481-troubleshooting-faq/" target="_blank" rel="nofollow noopener">DayZ F.A.Q.</a>, or <a class="external-link" href="https://www.battleye.com/support/faq/" target="_blank" rel="nofollow noopener">BattlEye F.A.Q.</a></li>
<li>You can help us to further improve the game by posting your feedback on the <a class="external-link" href="https://report.bistudio.com/projects/dayz" target="_blank" rel="nofollow noopener">Feedback Tracker</a>.</li>
</ul>
<p><strong>BADLANDS EXPANSION</strong></p>
<p><strong>FIXED</strong></p>
<ul>
<li>Rebuildable house lock slot list doubled on each world load (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1404" target="_blank" rel="nofollow noopener">DZG-1404</a>)</li>
<li>Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2</li>
<li>Digital Code Lock could only be used from one side in specific buildings (<a class="external-link" href="https://report.bistudio.com/issues/DZG-1772" target="_blank" rel="nofollow noopener">DZG-1772</a>)</li>
</ul>
<p><strong>CHANGED</strong></p>
<ul>
<li>Re-balanced heatstroke behavior</li>
</ul>
<p><strong>SERVER</strong></p>
<ul>
<li>Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>AI navigation mesh is not correct in specific rebuildable house (Land_House_2M2)</li>
<li>Radio broadcast can repeat incomplete parts of codes</li>
<li>Infected and animals see character in underground tunnel</li>
</ul>
<p><strong>FROSTLINE EXPANSION</strong></p>
<p><strong>FIXED</strong></p>
<ul>
<li>Sakhal bunker door could be opened without using the generator (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1218" target="_blank" rel="nofollow noopener">DZG-1218</a>)</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>Loot of military boats is spawned underwater</li>
</ul>
<p><strong>GENERAL GAME</strong></p>
<p><strong>FIXED</strong></p>
<ul>
<li>Dismantling a watchtower could cause connected watchtowers to dismantle as well (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1185" target="_blank" rel="nofollow noopener">DZG-1185</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1580" target="_blank" rel="nofollow noopener">DZG-1580</a>)</li>
<li>Multiple client crashes including <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1480" target="_blank" rel="nofollow noopener">DZG-1480</a></li>
<li>It was possible to create unlimited improvised bolts by combining a blade and brick trowel</li>
<li>Player sometimes reconnected on top of the terrain after disconnecting under it</li>
<li>Loot spawned directly on the ground of police, train and convoy dynamic events (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZEXP-241" target="_blank" rel="nofollow noopener">DZEXP-241</a>)</li>
<li>Locks attached to doors could sometimes flip after server restart</li>
<li>Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1405" target="_blank" rel="nofollow noopener">DZG-1405</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1394" target="_blank" rel="nofollow noopener">DZG-1394</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1385" target="_blank" rel="nofollow noopener">DZG-1385</a>)</li>
<li>Some doors couldn&#8217;t be unlocked after server restart (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1373" target="_blank" rel="nofollow noopener">DZG-1373</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1496" target="_blank" rel="nofollow noopener">DZG-1496</a>)</li>
<li>Fuel and coolant in vehicles were lost after a server restart (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZEXP-189" target="_blank" rel="nofollow noopener">DZEXP-189</a>)</li>
</ul>
<p><strong>SERVER</strong></p>
<ul>
<li>Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1168" target="_blank" rel="nofollow noopener">DZG-1168</a>)</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>Infected do not populate their zones fast enough</li>
<li>Incorrect surface detection on asphalt roads</li>
<li>Water surface actions can be difficult to target</li>
</ul>
<ul>
<li>Jumping over elevated railings makes character dash forward when falling</li>
<li>Reloading animation of break-action weapons is choppy</li>
<li>Water damage is dealt to motorbike even when main parts are not submerged</li>
</ul>
<p>&nbsp;</p>
<h3 class="rich-text-heading">Steam Stable 1.30 Update 3 &#8211; Version 1.30.164289 (Release on 03.11.2026)</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/07/dayz-july.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-309883" src="https://mp1st.com/wp-content/uploads/2026/07/dayz-july.jpg" alt="DayZ Experimental 1.29 Road to Badlands Update" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/07/dayz-july.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/07/dayz-july-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/07/dayz-july-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/07/dayz-july-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/07/dayz-july-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/07/dayz-july-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p><strong>NOTES</strong></p>
<ul>
<li>Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.</li>
<li>Consider de-fragmenting your HDD after downloading large updates.</li>
<li>In case of problems, please check the <a class="external-link" href="https://support.bohemia.net/dayz" target="_blank" rel="nofollow noopener">Bohemia Interactive support F.A.Q.</a>, <a class="external-link" href="https://forums.dayz.com/topic/238481-troubleshooting-faq/" target="_blank" rel="nofollow noopener">DayZ F.A.Q.</a>, or <a class="external-link" href="https://www.battleye.com/support/faq/" target="_blank" rel="nofollow noopener">BattlEye F.A.Q.</a></li>
<li>You can help us to further improve the game by posting your feedback on the <a class="external-link" href="https://report.bistudio.com/projects/dayz" target="_blank" rel="nofollow noopener">Feedback Tracker</a>.</li>
</ul>
<p><strong>BADLANDS EXPANSION</strong></p>
<p><strong>FIXED</strong></p>
<ul>
<li>Rebuildable house lock slot list doubled on each world load (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1404" target="_blank" rel="nofollow noopener">DZG-1404</a>)</li>
<li>Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2</li>
<li>Digital Code Lock could only be used from one side in specific buildings (<a class="external-link" href="https://report.bistudio.com/issues/DZG-1772" target="_blank" rel="nofollow noopener">DZG-1772</a>)</li>
<li>Time played for the Badlands DLC didn&#8217;t show up correctly on Steam</li>
</ul>
<p><strong>CHANGED</strong></p>
<ul>
<li>Re-balanced heatstroke behavior</li>
</ul>
<p><strong>SERVER</strong></p>
<ul>
<li>Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true.</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>AI navigation mesh is not correct in specific rebuildable house (Land_House_2M2)</li>
<li>Radio broadcast can repeat incomplete parts of codes</li>
<li>Infected and animals see character in underground tunnel</li>
</ul>
<p><strong>FROSTLINE EXPANSION</strong></p>
<p><strong>FIXED</strong></p>
<ul>
<li>Sakhal bunker door could be opened without using the generator (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1218" target="_blank" rel="nofollow noopener">DZG-1218</a>)</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>Loot of military boats is spawned underwater</li>
</ul>
<p><strong>GENERAL GAME</strong></p>
<p><strong>FIXED</strong></p>
<ul>
<li>Dismantling a watchtower could cause connected watchtowers to dismantle as well (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1185" target="_blank" rel="nofollow noopener">DZG-1185</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1580" target="_blank" rel="nofollow noopener">DZG-1580</a>)</li>
<li>Multiple client crashes, including <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1480" target="_blank" rel="nofollow noopener">DZG-1480</a></li>
<li>It was possible to create unlimited improvised bolts by combining a blade and brick trowel</li>
<li>Player sometimes reconnected on top of the terrain after disconnecting in a structure under the terrain, such as an irrigation tunnel</li>
<li>Loot spawned directly on the ground of police, train and convoy dynamic events (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZEXP-241" target="_blank" rel="nofollow noopener">DZEXP-241</a>)</li>
<li>Locks attached to doors could sometimes flip after server restart</li>
<li>Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1405" target="_blank" rel="nofollow noopener">DZG-1405</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1394" target="_blank" rel="nofollow noopener">DZG-1394</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1385" target="_blank" rel="nofollow noopener">DZG-1385</a>)</li>
<li>Some doors couldn&#8217;t be unlocked after server restart (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1373" target="_blank" rel="nofollow noopener">DZG-1373</a>, <a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1496" target="_blank" rel="nofollow noopener">DZG-1496</a>)</li>
<li>Fuel and coolant in vehicles were lost after a server restart (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZEXP-189" target="_blank" rel="nofollow noopener">DZEXP-189</a>)</li>
</ul>
<p><strong>SERVER</strong></p>
<ul>
<li>Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1168" target="_blank" rel="nofollow noopener">DZG-1168</a>)</li>
</ul>
<p><strong>MODDING</strong></p>
<ul>
<li>Fixed: PBOs with compressed files could fail to load (<a class="external-link" title="Follow link" href="https://report.bistudio.com/issues/DZG-1761" target="_blank" rel="nofollow noopener">DZG-1761</a>)</li>
<li>Fixed: CfgMods didn&#8217;t accept the system delimiter (&#8216;\&#8217;)</li>
<li>Fixed: Game time acceleration diag option was not functional (&#8216;-&#8216; and &#8216;+&#8217; key bindings).</li>
<li>Fixed: &#8216;SetObjectTexture&#8217; couldn&#8217;t be set from <code>$profile</code></li>
<li>Server crashed if mod used print() to log player&#8217;s inputs containing %S or % (<a class="external-link" title="Follow link" href="https://feedback.bistudio.com/T199252" target="_blank" rel="nofollow noopener">T199252</a>)</li>
</ul>
<p><strong>WORKBENCH</strong></p>
<ul>
<li>Fixed: Several crashes when reloading scripts</li>
<li>Fixed: Stringtable was not being loaded</li>
<li>Fixed: Several crashes occurring with GameViewer</li>
<li>Changed: Workbench will now load &#8216;World&#8217; and &#8216;Mission&#8217; script modules again on startup</li>
<li>Changed: &#8220;Script Authorization Required&#8221; pop-up now appears when starting Workbench &#8211; can be confirmed with &#8220;Yes&#8221; or &#8220;Yes to all&#8221; to proceed</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>Infected do not populate their zones fast enough</li>
<li>Incorrect surface detection on asphalt roads</li>
<li>Water surface actions can be difficult to target</li>
</ul>
<ul>
<li>Jumping over elevated railings makes character dash forward when falling</li>
<li>Reloading animation of break-action weapons is choppy</li>
<li>Water damage is dealt to motorbike even when main parts are not submerged</li>
</ul>
<p><strong>KNOWN ISSUES &#8211; MODDING</strong></p>
<ul>
<li>Workbench requires the command line argument &#8216;-filePatching&#8217;</li>
</ul>
<p>Once we get another hotfix, we&#8217;ll let our readers know.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/dayz-new-update-1-88-brings-fixes-for-various-issues-november-3">DayZ New Update 1.88 Brings Fixes for Various Issues on November 3</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317918</post-id>	</item>
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		<title>The Division 2 Y8S3.3 Update Released on November 3 as Patch 2.40</title>
		<link>https://mp1st.com/title-updates-and-patches/the-division-2-y8s3-3-update-released-on-november-3-as-patch-2-40</link>
					<comments>https://mp1st.com/title-updates-and-patches/the-division-2-y8s3-3-update-released-on-november-3-as-patch-2-40#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 10:57:36 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[the division 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317912</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/the-division-2-y8s3-3-update-released-on-november-3-as-patch-2-40">The Division 2 Y8S3.3 Update Released on November 3 as Patch 2.40</a></p>
<p>Ubisoft has released the latest major update for The Division 2, and this is for the Y8S3.3 patch. Console gamers will see the download as The Division 2 update 2.40, and this brings the first data to initiate crossplay! Alongside that, there are are new rewards to earn, a new event and more. There&#8217;s a [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/the-division-2-y8s3-3-update-released-on-november-3-as-patch-2-40">The Division 2 Y8S3.3 Update Released on November 3 as Patch 2.40</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/the-division-2-y8s3-3-update-released-on-november-3-as-patch-2-40">The Division 2 Y8S3.3 Update Released on November 3 as Patch 2.40</a></p>
<p>Ubisoft has released the latest major update for <a href="https://mp1st.com/tag/the-division-2">The Division 2</a>, and this is for the Y8S3.3 patch.</p>
<p>Console gamers will see the download as <strong>The Division 2 update 2.40</strong>, and this brings the first data to initiate crossplay! Alongside that, there are are new rewards to earn, a new event and more.</p>
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<p>There&#8217;s a lot to take in, so read on for the complete patch notes.</p>
<h2>The Division 2 Crossplay Update Rolls Out on November 3</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317914" src="https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1.png" alt="" width="1920" height="1072" srcset="https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1.png 1920w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1-300x168.png 300w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1-600x335.png 600w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1-768x429.png 768w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-crossplay-1-1536x858.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>CROSSPLAY</h3>
<p>Crossplay is arriving in stages, with PC, PlayStation, and Xbox players able to play together from November 17. Here&#8217;s what to expect:</p>
<ul>
<li>
<div>
<div>
<p>November 3: You&#8217;ll start seeing some Crossplay icons and other interface changes in game, but you won&#8217;t be able to play across platforms yet.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>November 10: If you&#8217;re on PC, you&#8217;ll move to the new Crossplay servers. PC Leaderboards will reset as part of this move. You won&#8217;t be able to play across platforms just yet.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>November 17: If you&#8217;re on PlayStation or Xbox, you&#8217;ll join the new servers. Crossplay will go live across all three platforms, and its options will become available in game.</p>
</div>
</div>
</li>
</ul>
<p>Leaderboards will be temporarily hidden on all platforms until November 17, when Crossplay goes live. It will then be enabled by default, but you can turn it off from the character selection screen.</p>
<h4>CLANS</h4>
<p>We&#8217;re increasing the Clan member limit from 50 to 100, giving you more room to grow your Clan.</p>
<p>Your Clan will move automatically when its first member joins the new Crossplay servers.</p>
<h4>YOUR PLACE IN THE CLAN</h4>
<p>When your Clan moves, places will be reserved for its original members who haven&#8217;t joined the new servers yet. The current plan is for these reservations to last three months from when they&#8217;re created. For example, if you&#8217;re the first member of your Clan to log in on PC on November 10, the three-month reservation period for your Clanmates starts that day.</p>
<p>An active reservation guarantees your place. If it expires or is removed, you can still rejoin if there&#8217;s room. Returning members keep their original ranks, with an exception for Clan Leaders whose reservations have expired.</p>
<p>Clan Leaders and Lieutenants with the necessary permissions can remove reservations.</p>
<h4>CLAN LEADERSHIP</h4>
<ul>
<li>
<div>
<div>
<p>If your Clan Leader joins first, they&#8217;ll stay in charge.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>If another member joins first, they&#8217;ll become the temporary Clan Leader. The original Clan Leader will regain leadership when they join, provided their reservation is still active.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>If the original Clan Leader&#8217;s reservation expires, the temporary leader becomes the full Clan Leader. The original leader can still rejoin if there&#8217;s room, but won&#8217;t regain leadership when they return.</p>
</div>
</div>
</li>
</ul>
<p>Temporary Clan Leaders have Lieutenant-level permissions. They cannot rename the Clan or demote, kick, or remove reservations for the original Clan Leader or Lieutenants. They must also pass leadership to another member before leaving the Clan.</p>
<h4>CLAN NAMES</h4>
<p>If your Clan name is already taken, a number identifying its original platform will automatically be added to the end:</p>
<ul>
<li>
<div>
<div>
<p>PC &#8211; #2</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Xbox #3</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>PlayStation &#8211; #4</p>
</div>
</div>
</li>
</ul>
<p>For example, a PC Clan called ClanAwesome would become ClanAwesome #2.</p>
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<h4>OTHER CLAN DATA</h4>
<p>The following won&#8217;t carry over:</p>
<ul>
<li>
<div>
<div>
<p>Clan messages</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Invites and join requests</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Clan caches</p>
</div>
</div>
</li>
</ul>
<p>Your Clan&#8217;s Bio will carry over if the member who wrote it is the first to bring the Clan to the new servers.</p>
<h3>SHEPHERD EVENT PROJECT</h3>
<p>From November 17 to November 26, answer Calls for Backup and help fellow Agents to earn rewards through a six-project chain.</p>
<p>Each project asks you to gain one Shepherd Rank. The full chain is available from day one, so you can work through it at your own pace before the event ends.</p>
<p>The increase from 1 to 3 automatic endorsements introduced during the previous Shepherd Event remains in place, helping you climb the ranks.</p>
<p>As you complete the chain, you&#8217;ll earn:</p>
<ul>
<li>
<div>
<div>
<p>Every project: 10 Exotic Components and 700,000 XP.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Projects 1 to 5: One Reconstructed Cache per project.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>The final project: Malinois, a Named Mk16.</p>
</div>
</div>
</li>
</ul>
<h3>MASTER CLIMAX MISSION</h3>
<p>The Master Climax Mission becomes available on November 3. Your first completion on Master difficulty guarantees the Loaded for Bear Exotic Gloves as a special reward. The gloves can also drop from the Climax Mission at any difficulty, with higher difficulties offering better drop chances.</p>
<h4>LOADED FOR BEAR</h4>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/the-division-2-y8s3.31.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317915" src="https://mp1st.com/wp-content/uploads/2026/11/the-division-2-y8s3.31.png" alt="" width="960" height="540" srcset="https://mp1st.com/wp-content/uploads/2026/11/the-division-2-y8s3.31.png 960w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-y8s3.31-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-y8s3.31-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/11/the-division-2-y8s3.31-768x432.png 768w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a></p>
<p>Exotic Gloves</p>
<p>Talent: Afterburn</p>
<p>Hitting enemies applies stacks to them. An enemy cannot have more than 20 stacks applied to them.</p>
<p>When reloading your weapon, all stacks will be consumed to deal 100% Weapon Damage per stack to the enemy they are applied on.</p>
<h3>IMPROVEMENTS AND FIXES</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-313249" src="https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot.png" alt="The Division 2 Update 2.35" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-38-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4>CONFLICT</h4>
<p>Conflict&#8217;s scoreboard is getting an update to better show how you contribute to your team. Alongside kills and assists, new Defend, Snipe, Support, and Disrupt stats will track your defensive performance, Rifle and Marksman Rifle eliminations, support actions, and disruption.</p>
<p>In Domination, the scoreboard will show Captures instead of Deaths column. Match notifications will also show your match score gains.</p>
<h4>NEW COMBAT MARKS</h4>
<p>Four new Combat Marks recognize different ways you can help your team:</p>
<ul>
<li>
<div>
<div>
<p>Iron Wall: Mitigate heavy incoming damage and survive.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Extended Reach: Secure eliminations with Rifles or Marksman Rifles.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Tactical Aid: Heal or revive teammates, Pulse enemies, or provide helpful Skill and Talent effects.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>System Breaker: Destroy enemy Skills, apply Status Effects, or secure eliminations through Skills, explosions, or Status Effects.</p>
</div>
</div>
</li>
</ul>
<p>These new Marks award match score, not XP.</p>
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<h4>HONOR MARKS</h4>
<p>At the end of each match, Honor Marks will recognize standout contributions, including objectives, eliminations, defense, support, disruption, and accuracy. You can earn one Honor Mark per match.</p>
<ul>
<li>
<div>
<div>
<p>MVP: Awarded to the eligible Agent with the highest match score on the winning team. Grants 200 XP and 15 additional Conflict Commendation Currency (CCC).</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Other Honor Marks: Awarded based on the relevant match stats, with 150 XP and 8 additional CCC for each award.</p>
</div>
</div>
</li>
</ul>
<p>Alongside these Conflict updates, we&#8217;re making another round of PvP balance adjustments to weapons and Talents. If stat tables are your idea of light reading, you can find all the balance changes, Conflict scoreboard details, and how to earn Honor Marks in our <a href="https://ubi.li/?utm_source=chatgpt.com">full PvP updates breakdown</a>.</p>
<h4>STRETCH GOALS</h4>
<p>We&#8217;re giving Stretch Goals a break this season so we can take a fresh look at them. The plan is to bring them back next season with something better for you to work towards.</p>
<h4>FIXES</h4>
<ul>
<li>
<div>
<div>
<p>Fixed the issue with reduced accuracy when firing the Steel &amp; Sons ACR Exotic Rifle from cover. [TCTD2-7224]</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Fixed the issue with a broken transition when accessing the Red Horizon Season Pass.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Fixed the issue with Classified Assignments showing already unlocked Collectibles as available rewards for other Agents. [TCTD2-148]</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Fixed the issue with the missing Reconfiguration Blueprint for the Harrier Pride Exotic Backpack. [TCTD2-7366]</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Fixed the issue with the Conflict Results screen displaying 30 CCC instead of 45 CCC as the level-up reward after Level 20.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Fixed the issue with the Protected Reload Talent not granting bonus armor to other subgroups.</p>
</div>
</div>
</li>
</ul>
<p>Remember: crossplay is a phased rollout, so don&#8217;t expect it to work today, and I wouldn&#8217;t be surprised if we had to download new game updates to make sure it works as intended too.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317912</post-id>	</item>
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		<title>Playing GTA 6 Could Save You Nearly $5,000, Financial Expert Claims</title>
		<link>https://mp1st.com/news/playing-gta-6-save-you-nearly-5000</link>
					<comments>https://mp1st.com/news/playing-gta-6-save-you-nearly-5000#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 10:36:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317907</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/playing-gta-6-save-you-nearly-5000">Playing GTA 6 Could Save You Nearly $5,000, Financial Expert Claims</a></p>
<p>With GTA 6 launching on PS5 and Xbox Series X&#124;S in just two weeks, many players are already preparing to spend $80 on the standard edition or $100 on the Ultimate Edition. But what if buying GTA 6 could actually help you save money instead? A financial expert believes that playing GTA 6 could save [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/playing-gta-6-save-you-nearly-5000">Playing GTA 6 Could Save You Nearly $5,000, Financial Expert Claims</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/playing-gta-6-save-you-nearly-5000">Playing GTA 6 Could Save You Nearly $5,000, Financial Expert Claims</a></p>
<p>With <a href="https://mp1st.com/tag/gta-6">GTA 6</a> launching on PS5 and Xbox Series X|S in just two weeks, many players are already preparing to spend $80 on the standard edition or $100 on the Ultimate Edition.</p>
<p>But what if buying GTA 6 could actually help you save money instead?</p>
<p>A financial expert believes that playing GTA 6 could save you thousands of dollars, simply by spending more time playing the game instead of going out.</p>
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                        GTA 6 Features &quot;Significantly Narrower&quot; Roads Than GTA 5; Devs Wanted Weapons System to Be More Like Red Dead Redemption 2                    </a>
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                    Vehicle chases are often a big part of any Grand Theft Auto game, and if you find it easy to drive around pedestrians and other vehicles in GTA 5, that will prove to be harder in GTA 6.                </div>
            </div>
        </div>
    </div>
    
<h2>Playing GTA 6 to the Fullest Could Save You Almost $5,000</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-313318" src="https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10.jpg" alt="GTA 6 save money" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/08/gta-6-img10-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></p>
<p>According to <a href="https://www.tiktok.com/@marktilbury/video/7702896813157715222" target="_blank" rel="noopener">Mark Tilbury</a>, a British self-made millionaire, entrepreneur, and social media content creator, spending money on GTA 6 might actually help you save around $5,000. Tilbury used the $100 Ultimate Edition of GTA 6 to explain his idea.</p>
<p>He calculated that finishing the game in 80 hours would cost players around $1.25 per hour of entertainment. However, completing side activities and fully exploring the game&#8217;s map could bring that cost down to just $0.50 per hour.</p>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2026/08/gta-6-ultimate-edition-2.jpg" alt="Grand Theft Auto VI" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">Grand Theft Auto VI</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="https://www.eneba.com/xbox-grand-theft-auto-vi-xbox-series-x-s-xbox-live-key-united-states?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<p>Tilbury then suggested that playing four hours a day would provide around 50 evenings of entertainment. If someone normally spends $100 on a night out, staying home to play GTA 6 instead could save them $5,000.</p>
<p>Of course, his video was meant to be humorous, as not everyone spends $100 every time they go out. However, his point about saving money by staying home and playing GTA 6 makes sense.</p>
<p>The hours spent playing GTA 6 could replace other activities that usually cost money, such as going to parties, eating at restaurants, or watching movies at the cinema.</p>
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<p>For example, if someone spends an average of $40 on each night out, staying home for 50 evenings could save them around $2,000, which is still a considerable amount of money.</p>
<p>In other GTA 6 news, the game is so big that <a href="https://mp1st.com/news/gta-6-fans-get-australian-government-guidance-on-taking-time-off-work-for-launch-day">fans are getting guidance from the Australian government</a> on how to take time off work on launch day. In addition, <a href="https://mp1st.com/news/miami-receive-3-million-to-promote-gta-6">Rockstar will pay Miami $3 million to promote GTA 6</a> despite protests from officials who say the game could harm the city’s public image.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/playing-gta-6-save-you-nearly-5000">Playing GTA 6 Could Save You Nearly $5,000, Financial Expert Claims</a></p>
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		<title>The Division 2 Down on November 3 to Bring Y8S3.3 and Crossplay</title>
		<link>https://mp1st.com/news/the-division-2-down-on-november-3-to-bring-y8s3-3-crossplay</link>
					<comments>https://mp1st.com/news/the-division-2-down-on-november-3-to-bring-y8s3-3-crossplay#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 08:11:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[the division 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317910</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-division-2-down-on-november-3-to-bring-y8s3-3-crossplay">The Division 2 Down on November 3 to Bring Y8S3.3 and Crossplay</a></p>
<p>Agents, the moment you&#8217;ve been waiting for is almost here, as Ubisoft is about to bring crossplay to The Division 2. Before the update for that is rolled out, Ubisoft needs to take The Division 2 servers down on November 3, and this is in order to conduct maintenance and roll out the patch. This [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-division-2-down-on-november-3-to-bring-y8s3-3-crossplay">The Division 2 Down on November 3 to Bring Y8S3.3 and Crossplay</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-division-2-down-on-november-3-to-bring-y8s3-3-crossplay">The Division 2 Down on November 3 to Bring Y8S3.3 and Crossplay</a></p>
<p>Agents, the moment you&#8217;ve been waiting for is almost here, as Ubisoft is about to bring crossplay to <a href="https://mp1st.com/tag/the-division-2">The Division 2.</a></p>
<p>Before the update for that is rolled out, Ubisoft needs to take The Division 2 servers down on November 3, and this is in order to conduct maintenance and roll out the patch.</p>
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    </div>
    
<p>This is a longer downtime than usual, so keep that in mind.</p>
<h2>The Division 2 Servers Down for an Extended Period of Time on November 3</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-313248" src="https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/08/The-Division-2_-Red-Horizon-Official-Launch-Trailer-0-43-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per Ubisoft, today&#8217;s downtime starts at 9:00 AM CET, 3:00 AM ET, and 12:00 AM PT.  For those in the US, don&#8217;t forget that Daylight Savings is now over, so make sure your clocks are set accordingly.</p>
<p>The downtime will last roughly six hours, which is a lot longer than what we&#8217;re used to.</p>
<p>As for the patch, this will bring crossplay support, though that won&#8217;t be available until November 17.</p>
<div>
<h3>Overview</h3>
<ul>
<li>
<div>
<div>
<p>Crossplay rollout: PC, PlayStation, and Xbox crossplay launches November 17, 2026.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Clan size increased: Maximum members increased from 50 to 100.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Conflict improvements: New scoreboard statistics, Combat Marks, and Honor Marks.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Friend Referral rewards: New Cyclops, Esprit de Corps, and Frenzied outfits.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Shepherd Event: Runs November 17–26, offering Exotic Components, XP, Reconstructed Caches, and a Named Mk16.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Master Climax Mission: Available November 3, with guaranteed Loaded for Bear Exotic Gloves on first Master completion.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Stretch Goals: Temporarily removed for the season.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Fixes: Several weapon, Season Pass, Classified Assignment, and Conflict reward issues addressed.</p>
</div>
</div>
</li>
<li>Known issue: Climax Mission may remain locked after completing all High-Value Target Manhunt Scouts. Logging out and back in is the workaround.</li>
</ul>
<h3>Crossplay Schedule</h3>
<div>
<div>
<table>
<tbody>
<tr>
<th>Date</th>
<th>Changes</th>
</tr>
<tr>
<td>November 3</td>
<td>Crossplay icons and UI changes appear</td>
</tr>
<tr>
<td>November 10</td>
<td>PC moves to new Crossplay servers; PC leaderboards reset</td>
</tr>
<tr>
<td>November 17</td>
<td>Crossplay goes live across PC, PlayStation, and Xbox</td>
</tr>
</tbody>
</table>
</div>
</div>
<p>Crossplay is enabled by default when it launches, but players can disable it from the character selection screen.</p>
</div>
<p>Note that with this drastic change in the game&#8217;s systems, do not be surprised if maintenance takes longer than expect. If that happens, we&#8217;ll be sure to let our readers know.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-division-2-down-on-november-3-to-bring-y8s3-3-crossplay">The Division 2 Down on November 3 to Bring Y8S3.3 and Crossplay</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317910</post-id>	</item>
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		<title>Modern Warfare 4 Sees Significantly Less Console Players Than Black Ops 7 at Launch, But It Doesn&#8217;t Paint the Complete Picture</title>
		<link>https://mp1st.com/news/modern-warfare-4-sees-significantly-less-console-players-than-black-ops-7-launch</link>
					<comments>https://mp1st.com/news/modern-warfare-4-sees-significantly-less-console-players-than-black-ops-7-launch#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 22:50:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 4]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317904</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/modern-warfare-4-sees-significantly-less-console-players-than-black-ops-7-launch">Modern Warfare 4 Sees Significantly Less Console Players Than Black Ops 7 at Launch, But It Doesn&#8217;t Paint the Complete Picture</a></p>
<p>Since Call of Duty: Modern Warfare 4 was released on October 23, it&#8217;s been mostly met with positive reviews, though that might not have translated to sales, as here we are, now in November and Activision has yet to trumpet the game&#8217;s commercial success. It looks like there is a reason for that, as the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/modern-warfare-4-sees-significantly-less-console-players-than-black-ops-7-launch">Modern Warfare 4 Sees Significantly Less Console Players Than Black Ops 7 at Launch, But It Doesn&#8217;t Paint the Complete Picture</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/modern-warfare-4-sees-significantly-less-console-players-than-black-ops-7-launch">Modern Warfare 4 Sees Significantly Less Console Players Than Black Ops 7 at Launch, But It Doesn&#8217;t Paint the Complete Picture</a></p>
<p>Since Call of Duty: Modern Warfare 4 was released on October 23, it&#8217;s been mostly met with <a href="https://mp1st.com/news/call-of-duty-modern-warfare-4-review-campaign-putting-ground-back-under-our-feet">positive reviews</a>, though that might not have translated to sales, as here we are, now in November and Activision has yet to trumpet the game&#8217;s commercial success.</p>
<p>It looks like there is a reason for that, as the latest data indicates that there were more console players engaged at launch for Black Ops 7 than Modern Warfare 4</p>
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<p>Now, before everyone thinks this year&#8217;s Call of Duty is a bust, there are some things that need to be considered.</p>
<h2>Modern Warfare 4&#8217;s Launch Numbers Might Be Lower Than Black Ops 7&#8217;s But It&#8217;s Understandable Why</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2.webp"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-310981" src="https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2.webp" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2.webp 1920w, https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2026/07/modern-warfare-4-imgnew2-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>The Modern Warfare 4 launch data in the US has been revealed by <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mzdj22fzj22r">Mat Piscatela</a>, the Senior Director and Video Game Industry Advisor at Circana.</p>
<p>Modern Warfare 4 Launch:</p>
<p>Week Ending Oct 24th, 2026 (Modern Warfare 4 Launch):</p>
<ul>
<li>US PS &#8211; 19%</li>
<li>WW XBX &#8211; 17%</li>
<li>US Steam &#8211; 4.2%</li>
</ul>
<p>Week Ending Nov 15th, 2025 (Black Ops 7 Launch):</p>
<ul>
<li>US PS &#8211; 23%</li>
<li>WW XBX &#8211; 29%</li>
<li>US Steam &#8211; 1.5%</li>
</ul>
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                </a>
            </div>
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                <div class="related-title">
                    <a href="https://mp1st.com/news/embark-did-not-expect-arc-raiders-become-huge-it-did-see-game-that-can-should-live-long-time" target="_blank">
                        Embark Did Not Expect ARC Raiders to &quot;Become as Huge as It Did;&quot; Thinks the Game &quot;Can and Should&quot; Live for a Long Time                    </a>
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<p>Important to note that Black Ops 7 was available on last-gen consoles (PS4, Xbox One), and on Game Pass, while Modern Warfare 4 is only on PS5, Xbox Series, Switch 2 and PC.</p>
<p>While there are no concrete numbers available, I somehow doubt the Switch 2 player base would buy Modern Warfare 4 in droves &#8212; enough to rival the PS4 and Xbox One player bases.</p>
<p>Should Activision be worried? Maybe. Call of Duty&#8217;s name recognition and stranglehold in the first-person military shooter space seem to be loosening. Heck, last year, <a href="https://app22200.cloudwayssites.com/news/battlefield-6-best-selling-premium-game-us-this-2025">Black Ops 7 was outsold by Battlefield 6 in the US</a>, and that title was only available on PS5, Xbox Series and PC. That was the first time a Battlefield game has outsold any Call of Duty yearly release in the US ever.</p>
<p>With Grand Theft Auto 6 releasing later this month, Modern Warfare 4 has its work cut out for it when it comes to player retention. Let&#8217;s see what Infinity Ward has in store outside of Season 1, or perhaps the studio has resigned to the fact that Take-Two&#8217;s behemoth will steal some of its players? We&#8217;ll know for sure come November 19.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/modern-warfare-4-sees-significantly-less-console-players-than-black-ops-7-launch">Modern Warfare 4 Sees Significantly Less Console Players Than Black Ops 7 at Launch, But It Doesn&#8217;t Paint the Complete Picture</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317904</post-id>	</item>
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		<title>NHL 27 Update 1.005.001 Brings Fanatics Hometown Remix on November 2</title>
		<link>https://mp1st.com/title-updates-and-patches/nhl-27-update-1-005-001-brings-fanatics-hometown-remix-november-2</link>
					<comments>https://mp1st.com/title-updates-and-patches/nhl-27-update-1-005-001-brings-fanatics-hometown-remix-november-2#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 22:12:33 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[NHL 27]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317897</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/nhl-27-update-1-005-001-brings-fanatics-hometown-remix-november-2">NHL 27 Update 1.005.001 Brings Fanatics Hometown Remix on November 2</a></p>
<p>EA Sports has released NHL 27 update 1.005.001 today, and while this is considered a minor patch, it does bring something new to the ice. The main addition today is the Fanatics NHL Hometown Remix, which adds 32 new jersey editions just for fans. For details on that, read on. NHL 27 Fanatics Hometown Remix [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/nhl-27-update-1-005-001-brings-fanatics-hometown-remix-november-2">NHL 27 Update 1.005.001 Brings Fanatics Hometown Remix on November 2</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/nhl-27-update-1-005-001-brings-fanatics-hometown-remix-november-2">NHL 27 Update 1.005.001 Brings Fanatics Hometown Remix on November 2</a></p>
<p>EA Sports has released <strong>NHL 27 update 1.005.001</strong> today, and while this is considered a minor patch, it does bring something new to the ice.</p>
<p>The main addition today is the Fanatics NHL Hometown Remix, which adds 32 new jersey editions just for fans.</p>
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<p>For details on that, read on.</p>
<h2>NHL 27 Fanatics Hometown Remix Content Added on November 2</h2>
<p>All Fanatics NHL Hometown Remix jerseys have been automatically added to every World of Chel player’s inventory. HUT players can also pick one of 32 Remix jerseys from a choice pack, with more jerseys available in the store or by completing HUT moments.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317123" src="https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239.jpg" alt="nhl 27 update 1.005" width="2560" height="1440" srcset="https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239.jpg 2560w, https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/10/nhl-27-key-art-2560x1440-27239-2048x1152.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a></p>
<h3>Hockey Ultimate Team (HUT)</h3>
<ul>
<li>
<div>
<div>
<p>Free Hometown Remix Choice Pack: Claim a free Choice Pack from the HUT Store and select one Hometown Remix jersey from all 32 NHL teams.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Claim Deadline: The free Choice Pack must be claimed by December 31, 2026.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Additional Jerseys: Earn or acquire additional Hometown Remix jerseys through the Store and Moments.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Launch-Night HUT Moments: Special challenges inspired by three real-world NHL matchups featuring home teams wearing their Hometown Remix uniforms:</p>
<ul>
<li>
<div>
<div>
<p>Detroit Red Wings at Florida Panthers</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Colorado Avalanche at Chicago Blackhawks</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Calgary Flames at San Jose Sharks</p>
</div>
</div>
</li>
</ul>
</div>
</div>
</li>
</ul>
<h3>World of Chel (WoC)</h3>
<ul>
<li>
<div>
<div>
<p>All 32 Fanatics NHL Hometown Remix jerseys are automatically granted when players first log in after the update.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>No objectives or additional unlock requirements are needed.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Jerseys are available for both Casual and Club customization.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Casual player jerseys can be claimed through the WoC Store.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Claim Deadline: The Fanatics NHL Hometown Remix jerseys must be claimed by December 31, 2026.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Hometown Remix is also featured in the main menu, with the featured player wearing the jersey matching the selected favorite team.</p>
</div>
</div>
</li>
</ul>
<h3>Hometown Remix Jerseys Featured</h3>
<ul>
<li>
<div>
<div>
<p>Anaheim Ducks</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Calgary Flames</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Chicago Blackhawks</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Colorado Avalanche</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Columbus Blue Jackets</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Detroit Red Wings</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Florida Panthers</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Ottawa Senators</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>San Jose Sharks</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Seattle Kraken</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Vancouver Canucks</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>New York Islanders</p>
</div>
</div>
</li>
</ul>
<p>When it comes to bugs, there are still a handful that hasn&#8217;t been eliminated by the devs.</p>
<h4>Gameplay and Performance</h4>
<ul>
<li>
<div>
<div>
<p>Game crashes during Online Versus matches, returning players to the console dashboard.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>True Broadcast Legacy experiences frame-rate drops and stuttering in certain arenas, particularly Pittsburgh.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Xbox Series S experiences frame drops approximately 30 seconds before the end of periods in World of CHEL 3v3 and 6v6.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Switching players after losing a faceoff can reportedly trigger an incorrect interference penalty.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Manual line changes in Play Now and automatic line changes in HUT Cup Chase reportedly behave incorrectly.</p>
</div>
</div>
</li>
</ul>
<h4>Online and Connectivity Issues</h4>
<ul>
<li>
<div>
<div>
<p>World of CHEL matchmaking failures prevent players from starting 3v3, 6v6, and Live Event matches.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Online Versus matchmaking difficulties affect players in the Far East region following the transition to dedicated servers.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>World of CHEL players experience disconnects, high ping, and matchmaking with players in distant regions.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Failed to Retrieve Data errors affect access to online modes.</p>
</div>
</div>
</li>
</ul>
<h4>Modes and Other Issues</h4>
<ul>
<li>
<div>
<div>
<p>Connected Franchise crashes after free-agent simulations or when managing custom-roster leagues.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Franchise Mode freezes when editing lines and playbooks from the team-selection screen.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Xbox Series X Quick Resume can cause the game to freeze on the ice-loading screen when loading a season.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Be a Pro stick tape selections fail to save when entering a game.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Visual glitches include invisible logos and other graphical issues.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>HUT experiences desynchronization during offline Wildcard matches.</p>
</div>
</div>
</li>
</ul>
<p>As far as we&#8217;re aware, there are no gameplay-related changes made with today&#8217;s patch. But if EA releases a proper changelog detailing any, we&#8217;ll let our readers know.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/nhl-27-update-1-005-001-brings-fanatics-hometown-remix-november-2">NHL 27 Update 1.005.001 Brings Fanatics Hometown Remix on November 2</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317897</post-id>	</item>
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		<title>Forza Horizon 6 Update 3.479.874 Races Out on November 2 to Add New Content</title>
		<link>https://mp1st.com/title-updates-and-patches/forza-horizon-6-update-3-479-874-races-out-on-november-2-to-add-new-content</link>
					<comments>https://mp1st.com/title-updates-and-patches/forza-horizon-6-update-3-479-874-races-out-on-november-2-to-add-new-content#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 20:02:51 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Forza Horizon 6]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317892</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/forza-horizon-6-update-3-479-874-races-out-on-november-2-to-add-new-content">Forza Horizon 6 Update 3.479.874 Races Out on November 2 to Add New Content</a></p>
<p>Playground Games has pushed out the latest content drop for Forza Horizon 6 today. November 2, and this also brings a ton of gameplay improvements. Players will see Forza Horizon 6 update 3.479.874 on Xbox Series X&#124;S and PC, and this should be another hefty download. For the changelog detailing the new features and gameplay [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/forza-horizon-6-update-3-479-874-races-out-on-november-2-to-add-new-content">Forza Horizon 6 Update 3.479.874 Races Out on November 2 to Add New Content</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/forza-horizon-6-update-3-479-874-races-out-on-november-2-to-add-new-content">Forza Horizon 6 Update 3.479.874 Races Out on November 2 to Add New Content</a></p>
<p>Playground Games has pushed out the latest content drop for Forza Horizon 6 today. November 2, and this also brings a ton of gameplay improvements.</p>
<p>Players will see <strong>Forza Horizon 6 update 3.479.874</strong> on Xbox Series X|S and PC, and this should be another hefty download.</p>
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            </div>
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    </div>
    
<p>For the changelog detailing the new features and gameplay improvements, read on.</p>
<h2>Forza Horizon 6 Content Drop Skids Out on November 2</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317894" src="https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/11/forza-horizon-6-img2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3><strong>New Features (Available from Nov 2)</strong></h3>
<ul>
<li data-list-item-id="e25be9d91c629ee679fbb8666b6956e48">2 New Permanent Race Routes
<ul>
<li data-list-item-id="ee409a7e72e5831a02842bf81b3872dc0">Edo Circuit Road Race</li>
<li data-list-item-id="e44ffebf06167786c67616a1cd2141c28">Shuto Charge Street Race</li>
</ul>
</li>
<li data-list-item-id="ec809747594d0531dbc8ba6bf9d103ce5">New Engine Swaps (see bottom of page)</li>
<li data-list-item-id="e96eb59e5b3a0812d1a3d899fdbe84ffd">IKEA Prop Pack (35 New Props):</li>
</ul>
<figure class="wysiwyg-table">
<table dir="ltr">
<tbody>
<tr>
<td>YXSTABY Controller Display Box Black</td>
<td>VARMBLIXT Lamp Pink</td>
<td>BILLY Bookcase Black</td>
</tr>
<tr>
<td>YXSTABY Controller Display Box White</td>
<td>VARMBLIXT Lamp Blue</td>
<td>BILLY Bookcase Brown Walnut</td>
</tr>
<tr>
<td>YXSTABY D-Pad Controller Platter</td>
<td>VARMBLIXT Lamp Green</td>
<td>LACK Coffee Table White</td>
</tr>
<tr>
<td>YXSTABY D-Pad Cushion Green</td>
<td>VARMBLIXT Lamp Purple</td>
<td>LACK Coffee Table Black-Brown</td>
</tr>
<tr>
<td>YXSTABY Lounge Chair</td>
<td>BROR Trolley</td>
<td>LACK Coffee Table White Stained Oak</td>
</tr>
<tr>
<td>YXSTABY Side Table on Castors</td>
<td>BROR Shelving Unit</td>
<td>SANELA Cushion Off-White</td>
</tr>
<tr>
<td>YXSTABY Thumb Stick Stool Black</td>
<td>IKEA PS 2026 Uplighter</td>
<td>SANELA Cushion Blue</td>
</tr>
<tr>
<td>YXSTABY Thumb Stick Stool Green</td>
<td>KALLAX Shelving Unit Black</td>
<td>SANELA Cushion Green</td>
</tr>
<tr>
<td>YXSTABY TV Stand Black</td>
<td>KALLAX Shelving Unit Brown Walnut</td>
<td>SANELA Cushion Light Blue</td>
</tr>
<tr>
<td>YXTABY TV Stand White</td>
<td>KALLAX Shelving Unit White</td>
<td>SANELA Cushion Orange</td>
</tr>
<tr>
<td>VARMBIXT Lamp Yellow</td>
<td>FRAKTA Carrier Bag</td>
<td>SANELA Cushion Pink</td>
</tr>
<tr>
<td>VARMBLIXT Lamp Spectrum</td>
<td>BILLY Bookcase White</td>
<td></td>
</tr>
</tbody>
</table>
</figure>
<p><strong>10 Unlockable Cars (Available from Nov 5)</strong></p>
<ul>
<li data-list-item-id="ebdfa254adb61e8875961833b4809e3c7">10 Festival Playlist Reward Cars
<ul>
<li data-list-item-id="e27443770c5a11bd90c4a77aa7f2a85f6">2016 Honda S660 Alpha (Series Reward, 60 PTS)</li>
<li data-list-item-id="e6e671c8455942989624a181f05de1064">1970 Honda N600 (Series Rewards, 120 PTS)</li>
<li data-list-item-id="e88a1f5a5a2e76ac6088a9cdad400c15c">2025 Citroën Ami (Summer Reward, 15 PTS)</li>
<li data-list-item-id="e156df46f877abebd098f60276668f072">1996 Toyota Starlet Glanza V (Summer Reward, 30 PTS)</li>
<li data-list-item-id="ea1cde5f502df7b08ac7217db7e7e38a7">2011 Alfa Romeo Giuletta Quadrifoglio Verde (Autumn Reward, 15 PTS)</li>
<li data-list-item-id="e9248ba2b549b1cd0475422ad07ba8795">2016 Abarth 695 Biposto​ (Autumn Reward, 30 PTS)</li>
<li data-list-item-id="ef14bf040b61f2d9f38e9655b8326c3a6">1987 FIAT Panda (Winter Reward, 15 PTS)</li>
<li data-list-item-id="e088e17f6b391a745904c288c11fc58c6">1989 Volkswagen Rallye Golf (Winter Reward, 30 PTS)</li>
<li data-list-item-id="e575aecb0d1c54747d5c40ac6a2fd72c6">1966 Hillman Imp (Spring Reward, 15 PTS)</li>
<li data-list-item-id="e813c03407dca04db7545d59ecc6db805">1974 Toyota Corolla SR5 (Spring Reward, 30 PTS)</li>
</ul>
</li>
</ul>
<p><strong>4 Car Pass Cars (Available from Nov 5 &#8211; only included with the Forza Horizon 6 Car Pass, Deluxe, Premium &amp; Premium Upgrade Editions)</strong></p>
<ul>
<li data-list-item-id="e5cedcd6d23015c983b3f9a312259ea7a">2025 Ford Mustang GTD (Nov 5)</li>
<li data-list-item-id="e6e17c5e9e84c1c5c7835e00a7f09ffa4">2025 Volkswagen Electric Buzz (Nov 12)</li>
<li data-list-item-id="e945de4e2101b027609d9998ad69a075c">1983 Nissan 240RS (Nov 19)</li>
<li data-list-item-id="e867db3eba1461e9582300f11746062fe">2025 Porsche Macan GTS (Nov 26)</li>
</ul>
<p><strong>“City Life” Limited Time Series Features (Available from Nov 5 &#8211; Dec 3)</strong></p>
<ul>
<li data-list-item-id="eee7bc67cefc22eedd1452355fe67c3e3">Evolving World: Gashapon Machine Collectible</li>
<li data-list-item-id="e7801477d7eda30f383464b2e1423a8b1">Evolving World: Edamame Time Attack Circuit Returns</li>
<li data-list-item-id="e68802e610e5cf8c60db3dada5bb15a86">Master Chief Outfit</li>
<li data-list-item-id="e40a0fe6c74ac27e6a84026c3d416a56a">1 Player Badge (Tower Power)</li>
<li data-list-item-id="ea77d21ce7f92458437a505f8620b0d05">3 Car Horns (Keyboard Typing, Pedestrian Crossing Chirp &amp; Pedestrian Crossing Cuckoo)</li>
<li data-list-item-id="e0e24e69e984cf4fd5fdd9ac65002ed07">1 Emote (RingRing)</li>
</ul>
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<h3><strong>Bug fixes and changes </strong></h3>
<p><strong>General</strong></p>
<ul>
<li data-list-item-id="e99e35e5574daf3157cce1144f91a3ff9">Performance and stability fixes.</li>
<li data-list-item-id="e0efe53dfb9f66ee716144b50f1d486b0">Fixed an issue where the Percentage Map Discovered did not reach 100% even after discovering the entirety of each Region (Bug 4500482).</li>
<li data-list-item-id="eb051dc011fa54d70da87038fb5f965f2">Reset all PR Stunt Leaderboards due to the presence of unrealistic entries (Bug 4610362)
<ul>
<li data-list-item-id="e1bba6f2aef6f995ef52c1ae4653a0c04">Developer’s Note:<br />
With the release of Series 7, there will be a reset of all PR Stunt leaderboards. The team has focused on addressing several exploits that could be used to set illegitimate PR stunt scores, and we want to wipe the slate clean as a result to provide players with a fairer experience going forward.</li>
</ul>
</li>
<li data-list-item-id="e05d3b0554b94003b9fdd94b1b3562384">The number of Festival Playlist Points required to unlock new cars has been reduced.
<ul>
<li data-list-item-id="e6f8b1e3362144818906023d60caf62f9">Developer’s Note:<br />
We have made this change based on community feedback, with the intent of making new cars easier to earn for all players, including those without access to the game&#8217;s online content.</li>
</ul>
</li>
</ul>
<p><strong>Cars</strong></p>
<ul>
<li data-list-item-id="e95fad1fd3415dfd3cc682737c335dc0a">Fixed an issue with shadows on the Varis Widebody Kit for the 2001 Mitsubishi Lancer Evolution VI GSR TM Edition (Bug 4588148).</li>
<li data-list-item-id="ed4e27a2b797284c3362a68acc317ffa2">Fixed an issue with the 1990 Nissan #12 Skyline GT-R (BNR32 Gr.A) JTC where players could not place stickers over the windshield banner (Bug 4581352).</li>
<li data-list-item-id="e7a0073da13609079510225250cee6fab">Fixed an issue with the 2018 Exomotive Exocet Sport V8 XP-5 where the wheels clip through barriers (Bug 4534145).</li>
<li data-list-item-id="eca84b9f4aaaff1e136ae435c86695677">Fixed an issue with the 2019 Ferrari 488 Pista dashboard where the boost gauge and gear were not being displayed properly (Bug 4588775).</li>
<li data-list-item-id="e366a655183554a919547d9092ad6c678">Fixed an issue with the 2017 Aston Martin Vulcan AMR Pro where the brake calipers were reversed (Bug 4538304).</li>
<li data-list-item-id="eceb6c098d68492089fee1ef1c834de62">Fixed a typo on the 2025 McLaren W1 dashboard (Bug 4562888).</li>
<li data-list-item-id="ec2419a44eb70658b56089526d7d4c5af">Fixed an issue with the 2004 Saleen S7 where the badge was on the hood (pre-production) rather than the bumper (production) (Bug 4602256).</li>
<li data-list-item-id="ef7128319b155b96eb9592173396512be">Fixed an issue with the 1990 Mercedes-Benz 190 E 2.5-1.6 Evolution II Forza Edition where livery mapping changed depending on level of detail (Bug 4581348).</li>
<li data-list-item-id="ebc5f8133c5b35e3f6cbdfe5a5627dfc7">Performance fix for the 2019 Ginetta G40 Junior (Bug 4578281).
<ul>
<li data-list-item-id="e0e6321a64d93897ba73e03e191d81084">Developer’s Note:<br />
The Ginetta G40 Junior was released in Series 5 and was quickly noted to perform significantly better than cars within the same PI Class across several different PI Classes. Its overperformance created a negative sentiment surrounding the car and its effect on the meta, while also negatively impacting the experience of Horizon Play and Rivals. As a result, within this patch, we have made the decision to fix the performance of the Ginetta G40 Junior.</li>
</ul>
</li>
<li data-list-item-id="e66869b1c94bea61556830fb23910dc67">Added a filter to the Autoshow and Garage to show cars that are eligible for the current Festival Playlist Events (Bug 4569487).</li>
</ul>
<p><strong>Gameplay</strong></p>
<ul>
<li data-list-item-id="ea82fda27d4d43a3a305c45b0a21c0cd5">Solo Seasonal Championships now use the player’s chosen difficulty (Bug 4497533).</li>
<li data-list-item-id="eeafe6a5a9e97bca02de3d02186e19928">Co-op Seasonal Championship difficulty has been increased (Bug 4617769).</li>
<li data-list-item-id="ef5630ea7ed342a5f0cd557cbb6fefc18">Adjusted the threshold for the Bridge Underpasses Trailblazer across all PI classes (Bug 4521164).</li>
<li data-list-item-id="ea2a7fbb5ef109abf97017d8467e92644">Fixed an issue where players were unable to see Convoy members at a Custom Estate (Bug 4457838).</li>
</ul>
<p><strong>Playlist</strong></p>
<ul>
<li data-list-item-id="e019c5081e103529f6c51392889136148">Points will be retroactively awarded for the seventh Daily Challenge during Series 6 Week 1 (Summer) for any players who logged on during this week and were unable to complete this (Bug 4607404).</li>
<li data-list-item-id="edf1275b16017850892c6f2aa20425b36">Points will be retroactively awarded for the third part of the Weekly Challenge during Series 5 Week 4 (Spring) for any players who logged on during this week and were unable to complete this (Bug 4590617).
<ul>
<li data-list-item-id="eeefdf19718d3e7a0eeb7e9a3668da9ca">Developer’s Note:<br />
In order to redeem these points and unlock any Rewards you will need to visit the Series 5 &#8211; British Automotive Playlist in the Playlist History Tab.</li>
</ul>
</li>
</ul>
<p><strong>New Engine Swaps:</strong></p>
<figure class="wysiwyg-table">
<table dir="ltr">
<tbody>
<tr>
<td><strong>Engine</strong></td>
<td><strong>Engine Swap to:</strong></td>
</tr>
<tr>
<td>4.7L V8</td>
<td>1997 Maserati Ghibli Cup, 2004 Maserati MC12, 2022 Maserati MC20</td>
</tr>
<tr>
<td>Racing V12</td>
<td>1998 Nissan R390 (GT1), 2020 Gordon Murray Automotive T.50, 2021 Mercedes-AMG Mercedes-AMG ONE</td>
</tr>
<tr>
<td>5.2L V10</td>
<td>2012 Nissan GT-R Black Edition (R35), 2017 Ford GT, 2017 Nissan GT-R (R35), 2019 Aston Martin Vantage, 2019 Ferrari F8 Tributo, 2020 Gordon Murray Automotive T.50, 2020 Nissan GT-R NISMO (R35), 2024 Lamborghini Revuelto, 2024 Nissan GT-R Nismo</td>
</tr>
<tr>
<td>4.5L V8</td>
<td>2012 Nissan GT-R Black Edition (R35), 2017 Nissan GT-R (R35), 2019 Ferrari F8 Tributo, 2020 Nissan GT-R NISMO (R35), 2024 Nissan GT-R Nismo</td>
</tr>
<tr>
<td>8.4L V10</td>
<td>2017 Ford GT, 2024 Ram 1500 TRX</td>
</tr>
<tr>
<td>1.6L I4 &#8211; VVT</td>
<td>2016 Abarth 695 Biposto, 2023 Acura Integra A-Spec</td>
</tr>
<tr>
<td>5.0L V8</td>
<td>2003 Aston Martin DB7 GT</td>
</tr>
<tr>
<td>6.2L V8</td>
<td>2003 Aston Martin DB7 GT</td>
</tr>
<tr>
<td>3.5L V6-PDSC</td>
<td>2020 Toyota GR Supra, 2024 Toyota Prius Prime XSE Premium, 2025 GR GT Prototype</td>
</tr>
<tr>
<td>Racing 7.2L V8</td>
<td>2021 Mercedes-AMG Mercedes-AMG ONE</td>
</tr>
<tr>
<td>2.4L I4-CSC</td>
<td>1992 Honda #21 Hardrace/JDMYard Civic WTAC</td>
</tr>
<tr>
<td>2.1L I4-T</td>
<td>1990 Nissan #12 Skyline GT-R (BNR32 Gr.A) JTC, 1997 Nissan Skyline GT-R V-Spec, 1998 Nissan #23 Pennzoil NISMO Skyline GT-R, 2000 Nissan Skyline GT-R V Spec II</td>
</tr>
<tr>
<td>3.7L V6</td>
<td>2022 Subaru BRZ Forza Edition, 2025 GR GT Prototype</td>
</tr>
<tr>
<td>2.4L F4</td>
<td>2022 Subaru BRZ Forza Edition, 2025 GR GT Prototype</td>
</tr>
<tr>
<td>3.5L V8TT</td>
<td>1990 Nissan #12 Skyline GT-R (BNR32 Gr.A) JTC</td>
</tr>
</tbody>
</table>
</figure>
<p>Let&#8217;s hope this doesn&#8217;t break anything that would need a hotfix to be released.</p>
<p>The PS5 version of the racing game will be out on January 26, so stay tuned for more content to drop.</p>
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		<title>Battlefield 6 Casino Heist Begins November 10; Expect a New Map, Weapons and More</title>
		<link>https://mp1st.com/news/battlefield-6-casino-heist-begins-november-10-expect-a-new-map-weapons-and-more</link>
					<comments>https://mp1st.com/news/battlefield-6-casino-heist-begins-november-10-expect-a-new-map-weapons-and-more#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 19:25:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317886</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-6-casino-heist-begins-november-10-expect-a-new-map-weapons-and-more">Battlefield 6 Casino Heist Begins November 10; Expect a New Map, Weapons and More</a></p>
<p>The next phase of Season 5 for Battlefield 6 is kicking off next week with Casino Heist! Players will be treated to a new night map, new weapons and more as part of the season&#8217;s second phase. Battlefield 6 players will be able to take part in the wheeling and dealing on November 10, though [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/battlefield-6-casino-heist-begins-november-10-expect-a-new-map-weapons-and-more">Battlefield 6 Casino Heist Begins November 10; Expect a New Map, Weapons and More</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-6-casino-heist-begins-november-10-expect-a-new-map-weapons-and-more">Battlefield 6 Casino Heist Begins November 10; Expect a New Map, Weapons and More</a></p>
<p>The next phase of Season 5 for Battlefield 6 is kicking off next week with Casino Heist! Players will be treated to a new night map, new weapons and more as part of the season&#8217;s second phase.</p>
<p>Battlefield 6 players will be able to take part in the wheeling and dealing on November 10, though expect the download to be available a day early at the very least.</p>
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<p>Alongside the new map and weapons, DICE has also outlined some of the changes inbound, and this might shake up the weapon meta.</p>
<h2>Battlefield 6 Casino Heist Update Deals Out on November 10</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-314072" src="https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1.png" alt="Battlefield 6 Hotfix Released on October 22 as Update 1.000.037" width="2560" height="1440" srcset="https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1.png 2560w, https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/09/battlefield-6-vegas-1-2048x1152.png 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a></p>
<h3>Overview</h3>
<ul class="List_list__Q2dU7 List_orientationVertical__kS5dZ">
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>New Map</strong>: European Casino, an infantry-only map set on the Las Vegas Strip</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>Limited-Time Event</strong>: The Casino Heist event allows you to earn currency to unlock rewards</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>New Hardware</strong>: The NSW4 Carbine, the Signal Jammer, and a new MRAS truck</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>Systems &amp; Quality of Life</strong>: Weapon adjustments, Multiplayer Leaderboards, Proximity Chat in Rapid Royale, and Battle Royale mission clarity</li>
</ul>
<h3>New Map Intel &#8211; European Casino</h3>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">Our newest map in Battlefield 6 drops your squad into a nighttime, infantry-only combat zone set inside a large, European-style resort. Engagements move quickly from open courtyards into packed gaming floors and narrow hallways where destruction plays a central role.</p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">Blow through breakable walls to carve out flank paths or just play in the lazy river. But watch your head, because the massive center tower can come crashing down to permanently change the flow of the map.</p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">Players who love the tight, back-and-forth infantry combat of maps like Operation Metro will find a similar flow here, updated with the modern tactical destruction of Battlefield 6.</p>
<h3>Casino Heist Event</h3>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">Along with the start of Casino Heist, the limited-time event goes live across Battlefield 6 and REDSEC. Defeated enemies will drop Contracts that give you additional objectives to complete during your matches, from capturing points and reviving teammates to exploring the European Casino map.*</p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">Completing Contracts rewards you with DOUGH, the event’s currency, which you can exchange for a collection of cosmetics including weapon packages, vehicles skins, and an all-new Heist Mask soldier skins. Claiming every standard item on the reward track will also unlock one final challenge for a bonus completion reward. Keep an eye out for our dedicated Event Guide for the full breakdown.</p>
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    </div>
    
<h3>New Weapon and Gadgets Intel</h3>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">For close-quarters engagement, the NSW4 Carbine offers rapid handling and comes equipped with subsonic rounds by default, alongside a unique Supersonic ammo option. To support your squad defensively, the deployable ADS-17 6GHz (Signal Jammer) gadget jams enemy radars and drastically reduces the range at which opposing players can share active spotting information. Out on the streets, players can ride the M142 MRAS, a highly mobile truck that provides devastating indirect fire on a fast, flexible platform.</p>
<h3>Weapon Changes Inbound With Casino Heist Update</h3>
<ul class="List_list__Q2dU7 List_orientationVertical__kS5dZ">
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>Extended Magazines Adjustments</strong>: High-capacity extended magazines on the SCW-10 and KV9 are receiving handling penalties. Equipping extended magazines should involve a clear trade-off between sustained firing capacity and immediate weapon agility.</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>More Magazine Options</strong>: Additional magazine capacities and feeding options are being introduced across multiple weapon types to give players more flexibility in pacing engagements. These include some LMGs, Shotguns, and more.</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>Underutilized Attachment Buffs</strong>: We are planning buffs to several historically overlooked muzzle and magazine attachments, including the Flared Magwell, Frangible Ammo, and more, giving you more viable, competitive options in the gunsmith.</li>
<li class="List_listItem__ZCrZQ generated_body1__QHoGy"><strong>M44 Attachments</strong>: For those who like a side of flair with their sidearms, we are testing some highly requested, custom optic attachments for the M44. Because sometimes, you just want to put an 8x scope on a hand-cannon for the memes.</li>
</ul>
<h3>Multiplayer Leaderboards</h3>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">With Phase 2, we are introducing a dedicated Multiplayer Leaderboard system to give you a clear look at your standing across the community. You will be able to browse leaderboards across dedicated tabs for Career, Game Modes, and Classes.</p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">The Leaderboards are seasonal, and we have included a dedicated Seasonal Filter so you can easily compare your standings from Season 5 onward. To make navigating your stats simpler, we have also built a Sticky Player Row. This ensures that you can always see your exact overall standing across any category or season, even if you are still working your way up toward the top ranks.</p>
<h3>Updates in REDSEC</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317889" src="https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2.png" alt="" width="2560" height="1440" srcset="https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2.png 2560w, https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/11/battlefield-6-casino-heist-2-2048x1152.png 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></a></p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">Season 5 introduced our fastest and most aggressive Battle Royale experience yet with the launch of Rapid Royale. Built on a quicker, more close-quarters pacing, this mode has been a major focus for our team as we review gameplay data and player feedback from the first weeks of its launch.</p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">We will be adding proximity chat into Rapid Royale for this upcoming patch. Let us know how you feel about this feature once it is released and we’ll continue to monitor for any improvements as we continue to expand its use across the game.</p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx">We are also updating the in-game HUD and objective text to make tracking your active Battle Royale contracts and missions much simpler during chaotic firefights. This update includes clearer timers, better indicators, and more obvious notifications for objectives. We will share more details in our Update Notes prior to the update.</p>
<h3>Portal Update</h3>
<ul>
<li>
<div>
<div>
<p>Custom Portal Bot Skins: Builders can now individually select the six existing class-specific skins instead of having them randomly assigned when using <code>SpawnAIFromAISpawner</code>.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>New Marked Soldier Skin: Added as a seventh option, featuring the bloody and scarred soldier originally introduced in the Halloween experience.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>NecromorphEffects: Allows any soldier to be transformed into a Necromorph, without restrictions on Bots or teams.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>ShadowSilhouette: Turns soldiers completely black and can be combined with NecromorphEffects or used independently.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>New Audio Effects: Adds whispers, monster noises, ambient drones, fake footsteps, and gunfire that only affected players can hear.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>10 New Screen Effects: Color Correction, Depth of Field, Film Grain, Filmic Effects, Fog, Motion Blur, Tone Mapping, Vignette, White Balance, and Unitology Markers.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>SetScreenEffectParameter Action: Introduces 121 parameters for fine-tuning Screen Effects and controlling individual visual settings.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Performance Considerations: Frequently changing multiple Screen Effect parameters may impact performance, so creators are encouraged to test using available performance tools.</p>
</div>
</div>
</li>
</ul>
<p>Here&#8217;s to hoping DICE has learned their lesson and won&#8217;t pull any stunt like <a href="https://mp1st.com/news/battlefield-6-weapon-xp-cap-removed-devs-after-players-found-silently-added">the capped daily XP</a> or anything of the sort.</p>
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<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx"><picture><source srcset="https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(1280)&amp;q=85 1x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(2560)&amp;q=80 2x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(3840)&amp;q=40 3x" media="screen and (min-width: 1280px)" /><source srcset="https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(840)&amp;q=85 1x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(1680)&amp;q=80 2x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(2520)&amp;q=40 3x" media="screen and (min-width: 840px)" /><source srcset="https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(600)&amp;q=85 1x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(1200)&amp;q=80 2x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(1800)&amp;q=40 3x" media="screen and (min-width: 600px)" /><source srcset="https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(600)&amp;q=85 1x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(1200)&amp;q=80 2x, https://drop-assets.ea.com/images/2r4aFZCZzFLWDE1ZdNedJE/ea118bba8ed2d58c77fbaf72200aa219/BF6_RS_BattleRoyale_3840x2160_NoLogo.jpg?im=AspectCrop=%2816,9%29,xPosition=0.47152777777777777,yPosition=0.404320987654321;Resize=(1800)&amp;q=40 3x" media="screen and (min-width: 0px)" /></picture></p>
<p class="Typography_typography__BbhVA generated_body1__QHoGy BodyComponents_articleTypography__7aGP2 Typography_breakWord__QFU3_ dropMargins_margins__bVaGx"><picture><source srcset="https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(1280)&amp;q=85 1x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(2560)&amp;q=80 2x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(3840)&amp;q=40 3x" media="screen and (min-width: 1280px)" /><source srcset="https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(840)&amp;q=85 1x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(1680)&amp;q=80 2x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(2520)&amp;q=40 3x" media="screen and (min-width: 840px)" /><source srcset="https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(600)&amp;q=85 1x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(1200)&amp;q=80 2x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(1800)&amp;q=40 3x" media="screen and (min-width: 600px)" /><source srcset="https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(600)&amp;q=85 1x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(1200)&amp;q=80 2x, https://drop-assets.ea.com/images/4n3rLkBRihTeEh3HUyP3hq/a0a5a94ca2c12d4dbdb5df5757be97db/BF6_S5B2_CasinoHeist_Event_1920x1080_NoLogo.png?im=AspectCrop=%2816,9%29,xPosition=0.46875,yPosition=0.32222222222222224;Resize=(1800)&amp;q=40 3x" media="screen and (min-width: 0px)" /></picture></p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/battlefield-6-casino-heist-begins-november-10-expect-a-new-map-weapons-and-more">Battlefield 6 Casino Heist Begins November 10; Expect a New Map, Weapons and More</a></p>
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		<title>Mass Effect Is &#8220;More Valuable Than Dragon Age,&#8221; Even Without Its Developers, Says BioWare Veteran</title>
		<link>https://mp1st.com/news/mass-effect-is-more-valuable-than-dragon-age-even-without-its-developers-says-bioware-veteran</link>
					<comments>https://mp1st.com/news/mass-effect-is-more-valuable-than-dragon-age-even-without-its-developers-says-bioware-veteran#comments</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 17:23:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA["Dragon Age"]]></category>
		<category><![CDATA[mark darrah]]></category>
		<category><![CDATA[Bioware]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317878</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/mass-effect-is-more-valuable-than-dragon-age-even-without-its-developers-says-bioware-veteran">Mass Effect Is &#8220;More Valuable Than Dragon Age,&#8221; Even Without Its Developers, Says BioWare Veteran</a></p>
<p>Mass Effect and Dragon Age are two of BioWare&#8217;s biggest franchises, but one may be worth much more than the other &#8212; at least in the mind of one of the studio&#8217;s key developers. According to former BioWare producer Mark Darrah, Mass Effect has more value because its sci-fi universe is harder for other studios [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/mass-effect-is-more-valuable-than-dragon-age-even-without-its-developers-says-bioware-veteran">Mass Effect Is &#8220;More Valuable Than Dragon Age,&#8221; Even Without Its Developers, Says BioWare Veteran</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/mass-effect-is-more-valuable-than-dragon-age-even-without-its-developers-says-bioware-veteran">Mass Effect Is &#8220;More Valuable Than Dragon Age,&#8221; Even Without Its Developers, Says BioWare Veteran</a></p>
<p><a href="https://mp1st.com/tag/mass-effect">Mass Effect</a> and <a href="https://mp1st.com/tag/dragon-age">Dragon Age</a> are two of BioWare&#8217;s biggest franchises, but one may be worth much more than the other &#8212; at least in the mind of one of the studio&#8217;s key developers.</p>
<p>According to former BioWare producer Mark Darrah, Mass Effect has more value because its sci-fi universe is harder for other studios to recreate, while Dragon Age shares many similarities with other popular fantasy games.</p>
<p>In an interview with Eldorado.gg, Darrah explained that Mass Effect has a unique world that makes the franchise valuable even without its original developers. Dragon Age, on the other hand, faces more competition from games such as The Lord of the Rings, Baldur&#8217;s Gate, and The Witcher.</p>
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<h2>BioWare Veteran Explains Why Mass Effect Is More Valuable Than Dragon Age</h2>
<p><img loading="lazy" decoding="async" class="size-full wp-image-82361" src="https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc.jpg" alt="" width="1400" height="788" srcset="https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc.jpg 1400w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-m.jpg 300w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-l.jpg 600w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-192x108.jpg 192w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-288x162.jpg 288w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-320x180.jpg 320w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-480x270.jpg 480w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-640x360.jpg 640w, https://mp1st.com/wp-content/uploads/2017/08/masseffectandromedadlc-1280x720.jpg 1280w" sizes="auto, (max-width: 1400px) 100vw, 1400px" /></p>
<p>He <a href="https://www.eldorado.gg/blog/insider-interviews/mark-darrah-bioware-shutdown-dragon-age-veilguard-interview/" target="_blank" rel="noopener">explained</a>, &#8220;I would say Mass Effect as an IP, without the people attached to it, is more valuable than Dragon Age. With Mass Effect, you’re getting the worldbuilding. It’s not that there’s not a ton of worldbuilding in Dragon Age, but the worldbuilding in Dragon Age versus the worldbuilding in any Lord of the Rings game, or a Baldur’s Gate game, or a Witcher game, they are similar enough that it would be tempting to just do it again, just make another one, just make another new fantasy IP.&#8221;</p>
<p>Darrah believes that a company interested in buying Dragon Age would first have to consider whether the franchise name would bring enough extra sales to justify the cost. Since fantasy games already share many similar ideas and settings, creating a new game from scratch could be a cheaper option.</p>
<p>&#8220;So let’s say Larian decided they were going to buy Dragon Age and make another game,&#8221; he added. &#8220;The question they have to ask is, if we were to do that, is it going to sell enough more copies than us just making Wyvern Era, a Dragon Age game with the serial number filed off, call it a spiritual successor to Dragon Age. Does it sell enough more to be worth the acquisition?&#8221;</p>
<div class="mp1st_eneba_banner"><a class="mp1st_eneba_img_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener"><img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/10/eneba-mp1st.png" alt="Eneba" loading="lazy"></a><p class="mp1st_eneba_text">Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba.<br>Use code <a class="mp1st_eneba_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener">MP1ST5</a> at checkout.</p></div>
<p>He concluded by saying that while Dragon Age has an established fanbase, buying the franchise would not guarantee that all those fans would support a new game, especially if the original developers were not involved.</p>
<p>In case you missed it, we remind you that <a href="https://mp1st.com/news/bioware-shuts-down-next-mass-effect-development-canned">BioWare has been shut down by EA</a>, leading to the cancellation of development on the next Mass Effect game. Following this, fans launched the #SaveMassEffect campaign, alongside billboard displays, to <a href="https://mp1st.com/news/battlefield-6-mass-effect-cosmetics-removed-following-bioware-closure-cancellation">protest the closure of BioWare and the cancellation of the next Mass Effect game</a>. However, so far, nothing has come of these efforts.</p>
<p>In related news, it was also reported that EA shut down BioWare and canceled the upcoming Mass Effect game primarily because <a href="https://mp1st.com/news/bioware-closure-due-ea-choosing-star-wars-battlefront-3-over-next-mass-effect">it chose to prioritize funding Star Wars Battlefront 3</a>.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/mass-effect-is-more-valuable-than-dragon-age-even-without-its-developers-says-bioware-veteran">Mass Effect Is &#8220;More Valuable Than Dragon Age,&#8221; Even Without Its Developers, Says BioWare Veteran</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317878</post-id>	</item>
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		<title>Dark Souls 2 and DS3 Servers Offline With No Timetable on When It&#8217;ll Be Back Up</title>
		<link>https://mp1st.com/news/dark-souls-2-and-ds3-servers-offline-with-no-timetable-when-itll-be-back-up</link>
					<comments>https://mp1st.com/news/dark-souls-2-and-ds3-servers-offline-with-no-timetable-when-itll-be-back-up#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 16:48:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dark Souls 2]]></category>
		<category><![CDATA[Dark Souls 3]]></category>
		<category><![CDATA[Dark Soul's]]></category>
		<category><![CDATA[fromsoftware inc.]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317876</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/dark-souls-2-and-ds3-servers-offline-with-no-timetable-when-itll-be-back-up">Dark Souls 2 and DS3 Servers Offline With No Timetable on When It&#8217;ll Be Back Up</a></p>
<p>For those playing through FromSoftware&#8217;s classic titles Dark Souls 2 and Dark Souls 3, you might have seen the game inaccessible online for more than a day now. If so, it&#8217;s not just you, as the studio is experiencing security issues that have prevented it from getting the games&#8217; servers back up and running. The [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/dark-souls-2-and-ds3-servers-offline-with-no-timetable-when-itll-be-back-up">Dark Souls 2 and DS3 Servers Offline With No Timetable on When It&#8217;ll Be Back Up</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/dark-souls-2-and-ds3-servers-offline-with-no-timetable-when-itll-be-back-up">Dark Souls 2 and DS3 Servers Offline With No Timetable on When It&#8217;ll Be Back Up</a></p>
<p>For those playing through FromSoftware&#8217;s classic titles Dark Souls 2 and Dark Souls 3, you might have seen the game inaccessible online for more than a day now.</p>
<p>If so, it&#8217;s not just you, as the studio is experiencing security issues that have prevented it from getting the games&#8217; servers back up and running.</p>
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<p>The worst part? There is no timetable on when we can expect the servers to be back for both games.</p>
<h2>Dark Souls 2 and Dark Souls 3 Are Offline Due to Security Issues</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317879" src="https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/11/dark-souls-3-img2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>The downtime started on October 30, Friday, in the afternoon across all platforms. FromSoftware has confirmed it is affecting both Dark Souls 2 and Dark Souls 3, with the end time marked as &#8220;TBD&#8221; or To Be Determined, meaning the studio does not have a locked schedule for when the servers will go back up.</p>
<p>The reason for the maintenance is &#8220;due to a security issue on the game server,&#8221; which could mean they are getting attacked (DDoS), compromised, or something else. FromSoftware has not gone into detail about what this security issue is.</p>
<p>While online gameplay isn&#8217;t available, offline is, so there&#8217;s at least that.</p>
<p>The studio has also apologized for the inconvenience and asks players to be patient while it conducts this maintenance.</p>
<p>Will this last for more than a week? Hopefully not, but it seems like a serious matter to keep the game offline this long. Thankfully, it&#8217;s not required to be online when playing single-player, so players can at least get pummeled by the game&#8217;s enemies until they&#8217;re sick of it.</p>
<p>While Dark Souls 2 and Dark Souls 3 aren&#8217;t exactly new games, there are still dedicated players for the titles given the popularity of the franchise and its developer, FromSoftware. Bandai Namco and FromSoftware might not be working on Dark Souls 4, but they did release a remaster of the first game in 2018.</p>
<p>As for FromSoftware&#8217;s more recent games, <a href="https://mp1st.com/title-updates-and-patches/elden-ring-update-1-018-002-fixes-arrow-exploit-patch-version-1-17">Elden Ring recently received a game update to plug in that arrow exploit</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317876</post-id>	</item>
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		<title>Embark Did Not Expect ARC Raiders to &#8220;Become as Huge as It Did;&#8221; Thinks the Game &#8220;Can and Should&#8221; Live for a Long Time</title>
		<link>https://mp1st.com/news/embark-did-not-expect-arc-raiders-become-huge-it-did-see-game-that-can-should-live-long-time</link>
					<comments>https://mp1st.com/news/embark-did-not-expect-arc-raiders-become-huge-it-did-see-game-that-can-should-live-long-time#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 15:44:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[exclusive]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317775</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/embark-did-not-expect-arc-raiders-become-huge-it-did-see-game-that-can-should-live-long-time">Embark Did Not Expect ARC Raiders to &#8220;Become as Huge as It Did;&#8221; Thinks the Game &#8220;Can and Should&#8221; Live for a Long Time</a></p>
<p>When ARC Raiders was released in October last year, chances are, people didn&#8217;t expect the extraction shooter to be this successful. I mean it&#8217;s from a new studio, pushing a new IP in a crowded genre. But soon after launch, ARC Raiders exploded in popularity both on consoles and PC. Believe it or not, the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/embark-did-not-expect-arc-raiders-become-huge-it-did-see-game-that-can-should-live-long-time">Embark Did Not Expect ARC Raiders to &#8220;Become as Huge as It Did;&#8221; Thinks the Game &#8220;Can and Should&#8221; Live for a Long Time</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/embark-did-not-expect-arc-raiders-become-huge-it-did-see-game-that-can-should-live-long-time">Embark Did Not Expect ARC Raiders to &#8220;Become as Huge as It Did;&#8221; Thinks the Game &#8220;Can and Should&#8221; Live for a Long Time</a></p>
<p>When <a href="https://mp1st.com/tag/arc-raiders">ARC Raiders</a> was released in October last year, chances are, people didn&#8217;t expect the extraction shooter to be this successful. I mean it&#8217;s from a new studio, pushing a new IP in a crowded genre.</p>
<p>But soon after launch, ARC Raiders exploded in popularity both on consoles and PC. Believe it or not, the studio didn&#8217;t expect the extraction shooter to become as big a game as it is, unlike other studios that <em>expect</em> their game to be a global hit when it&#8217;s released.</p>
<p>This is surprising since Embark is comprised of former developers at DICE, who are no strangers to shipping multi-million-selling titles from the Battlefield franchise.</p>
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<h2>Embark Expects ARC Raiders to Be Around for a &#8220;Long Time&#8221;</h2>
<p>In an exclusive interview with MP1st before the Frozen Trail update was released, Embark Executive Producer Aleksander Grøndal answered our question about how studios balance over-investing in a game with providing content for the player base.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-298494" src="https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2.png" alt="arc raiders update1.000.046" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2.png 3840w, https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2-300x169.png 300w, https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2-600x338.png 600w, https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2-768x432.png 768w, https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2025/11/ARC-Raiders-1-2-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p><em><b>MP1st: </b>From a player&#8217;s perspective, when a game explodes in popularity, the immediate reaction is often, &#8216;How did you not anticipate this and have an extensive content pipeline ready to go?&#8217; But looking at the industry graveyard of live-service titles that launched with huge roadmaps only to shut down months later, over-investing early can be a big risk. How do you balance the fear of building an expensive live-service ghost town against the operational reality of scrambling to feed an unexpectedly massive, hungry player base?</em></p>
<p><span style="font-weight: 400;">Grøndal answered, &#8220;First of all, we did not expect the game to become as huge as it did, which is a great challenge to have. We’re also fortunate that we built the game in the first place with a relatively small team. Since launch we’ve scaled up quite significantly, and we’re still growing the team. For us it is important that we don’t outgrow who we are and what makes us good, so we’re trying a sensible approach. Transitioning into a live service title comes with its own separate sets of challenges, so we need to figure out what works for us and not try to follow what other games are doing, rather find our own way here. With the Frozen Trail update we found some answers to those questions, but we have improvements to do as we see ARC Raiders as something that can and should live for a long time.&#8221;<br />
</span></p>
<p>With how receptive Embark has been to ARC Raiders&#8217; player base, we&#8217;re also expecting the title to thrive for a long time. Hopefully, players will be patient with the studio as it releases more updates and content throughout its lifespan.</p>
<p>In the same interview, Embark told us the challenge in PvE is<a href="https://mp1st.com/news/arc-raiders-dev-on-potential-pve-mode-future-the-challenge-is-not-undermining-the-premise-of-the-game"> &#8220;not undermining the premise of the game,&#8221;</a> as they think of updates for the mode.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317775</post-id>	</item>
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		<title>Saros Update 2.000.003 Applies More Zenith Fixes</title>
		<link>https://mp1st.com/title-updates-and-patches/saros-update-2-000-003-applies-more-zenith-fixes</link>
					<comments>https://mp1st.com/title-updates-and-patches/saros-update-2-000-003-applies-more-zenith-fixes#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 10:23:41 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Saros]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317872</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-2-000-003-applies-more-zenith-fixes">Saros Update 2.000.003 Applies More Zenith Fixes</a></p>
<p>Housemarque has pushed out Saros update 2.000.003, and this brings more fixes to the Zenith content update released recently. Players can expect fixes to the Overlord Rush bugs, Carcosan Modifier bug fixes, and a lot more. Read on for the complete patch notes  Saros Hotfix 2.000.003 Live on November 2 Bug fixes Fixed a bug [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-2-000-003-applies-more-zenith-fixes">Saros Update 2.000.003 Applies More Zenith Fixes</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-2-000-003-applies-more-zenith-fixes">Saros Update 2.000.003 Applies More Zenith Fixes</a></p>
<p>Housemarque has pushed out<strong> Saros update 2.000.003</strong>, and this brings more fixes to the<a href="https://mp1st.com/news/saros-zenith-update-unleashed-two-downloads-patch-2-000-001"> Zenith content</a> update released recently.</p>
<p>Players can expect fixes to the Overlord Rush bugs, Carcosan Modifier bug fixes, and a lot more.</p>
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<p>Read on for the complete patch notes</p>
<h2> Saros Hotfix 2.000.003 Live on November 2</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316985" src="https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/Saros-Zenith-Launch-Trailer-_-PS5-Games-1-40-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3 id="h_01M6DSY5P6AZVP12RWNV3A7GSM"><strong data-renderer-mark="true">Bug fixes</strong></h3>
<ul data-local-id="fedd043e-7aa2-45d0-8761-25bcf583c08e" data-indent-level="1">
<li data-list-item-id="e3233a8b4f555bd63e2201c4f81b7281b">
<p data-renderer-start-pos="14" data-local-id="4d4c5181188b">Fixed a bug in Overlord Rush where the staff credits could trigger if the Yellow King was defeated in a certain way.</p>
</li>
<li data-list-item-id="e9531a03e727017970482e314d4656e78">
<p data-renderer-start-pos="134" data-local-id="db7c8ca48812">Fixed a bug in Overlord Rush that could cause leaderboard entries to be displayed incorrectly if a new entry with exactly the same Clear Time was uploaded.</p>
</li>
<li data-list-item-id="ee2e4b289e4fd3f6ceba7a383a30ff384">
<p data-renderer-start-pos="293" data-local-id="b5c47015bbea">Fixed a bug that could cause the player to die from damage dealt by the Corruption Integrity Drain Carcosan Modifier when the Armor Impairment Modifier is also applied.</p>
</li>
<li data-list-item-id="e8c546e684a78ebc3625c36c59237c6a8">
<p data-renderer-start-pos="465" data-local-id="7ee6749c6661">Fixed a bug which sometimes caused hostiles to regenerate instantly when the Hostile Regeneration Carcosan Modifier is applied.</p>
</li>
<li data-list-item-id="e466537ca15d5948e2e0ea678db5d9889">
<p data-renderer-start-pos="596" data-local-id="d2d40ced2749">Fixed a bug that prevented Alpha Hostiles from being affected by the Overlord Hostile Enhancement Carcosan Modifier.</p>
</li>
<li data-list-item-id="e612fcc96d00bce2a9ae2ee0d09382710">
<p data-renderer-start-pos="716" data-local-id="8ac86cc4a0b1">Fixed a bug that was causing the spawn rate for Alpha Hostiles to be lower than intended during Eclipse Layers 2 and 3.</p>
</li>
<li data-list-item-id="e4c36d3809ebe9afb7c1e89fc4bcb9c46">
<p data-renderer-start-pos="839" data-local-id="2a15813454d5">Fixed a bug that could cause player not to get “Seeing the Path” trophy</p>
</li>
<li data-list-item-id="e597aade339b1a6f5f50b2bb5a40ff1e9">
<p data-renderer-start-pos="914" data-local-id="a864ca6b9153">Fixed a bug that caused<strong data-renderer-mark="true"> bold</strong> keywords not to work</p>
</li>
</ul>
<h3 id="h_01M6DST0G67C4FV2SDDFK381A3"><strong data-renderer-mark="true">Minor Adjustments</strong></h3>
<ul data-local-id="a2d79cbe-859f-4eba-9b51-c83ac81485cc" data-indent-level="1">
<li data-list-item-id="e301753a4fea7d0ba1fe627bc38a565d5">
<p data-renderer-start-pos="988" data-local-id="3e732dfd538f">Changed the timing that the “SAROS: Zenith” introductory page appears. Instead of appearing the first time the player enters Passage, it will now appear after returning to Passage after making a certain amount of progress through Shattered Rise.</p>
</li>
</ul>
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<p>For reference, here are the fixes applied last week as the first hotfix:</p>
<h3>Bug fixes</h3>
<ul>
<li>Fixed a bug where, during Eclipse Layers, the Crown could temporarily disappear, preventing the player from accessing Visions.</li>
<li>Fixed a bug where some enemies could recover too quickly when using the Hostile Regeneration Carcosan Modifier.</li>
<li>Fixed the behaviour of the Slow Game Speed during some Overlord fights.</li>
<li>Various other small fixes</li>
</ul>
<h3>Minor Adjustments</h3>
<ul>
<li>Removed Fatal Corruption Artifact Corruption Effect</li>
<li>Added confirmation message for switching game slots when launching the game before installation has finished.</li>
<li>Damage taken as a result of the Corruption Integrity Drain Carcosan Modifier no longer resets Adrenaline.</li>
</ul>
<p>Once another patch is out, expect it here on MP1st.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-2-000-003-applies-more-zenith-fixes">Saros Update 2.000.003 Applies More Zenith Fixes</a></p>
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		<title>Marvel Tokon: Fighting Souls Update 1.004.002 Adds Phoenix Cyclops and Gameplay Improvements on November 2</title>
		<link>https://mp1st.com/title-updates-and-patches/marvel-tokon-fighting-souls-update-1-004-002-adds-phoenix-cyclops-and-gameplay-improvements-on-november-2</link>
					<comments>https://mp1st.com/title-updates-and-patches/marvel-tokon-fighting-souls-update-1-004-002-adds-phoenix-cyclops-and-gameplay-improvements-on-november-2#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 09:54:19 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Marvel Tokon: Fighting Souls]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317863</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvel-tokon-fighting-souls-update-1-004-002-adds-phoenix-cyclops-and-gameplay-improvements-on-november-2">Marvel Tokon: Fighting Souls Update 1.004.002 Adds Phoenix Cyclops and Gameplay Improvements on November 2</a></p>
<p>Arc System Works has released the latest major update for Marvel Tokon: Fighting Souls, and this adds Phoenix Cyclops to the game, as well as a host of gameplay improvements. The developers call this Patch 2, but console gamers will see this as Marvel Tokon: Fighting Souls update 1.004.002, and this also adds game modes [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marvel-tokon-fighting-souls-update-1-004-002-adds-phoenix-cyclops-and-gameplay-improvements-on-november-2">Marvel Tokon: Fighting Souls Update 1.004.002 Adds Phoenix Cyclops and Gameplay Improvements on November 2</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvel-tokon-fighting-souls-update-1-004-002-adds-phoenix-cyclops-and-gameplay-improvements-on-november-2">Marvel Tokon: Fighting Souls Update 1.004.002 Adds Phoenix Cyclops and Gameplay Improvements on November 2</a></p>
<p>Arc System Works has released the latest major update for <a href="https://mp1st.com/tag/marvel-tokon-fighting-souls">Marvel Tokon: Fighting Souls</a>, and this adds Phoenix Cyclops to the game, as well as a host of gameplay improvements.</p>
<p>The developers call this Patch 2, but console gamers will see this as Marvel Tokon: Fighting Souls update 1.004.002, and this also adds game modes and more.</p>
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<p>Read on for the hefty patch notes available below.</p>
<h2>Marvel Tokon: Fighting Souls Update 1.004.002 Blasts Out on November 2</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Marvel Tōkon: Fighting Souls - Phoenix Cyclops Gameplay Trailer | PS5 &amp; PC Games" width="640" height="360" src="https://www.youtube.com/embed/jmf9-faxgso?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<h3>Newly Added Content</h3>
<h4>Overall/Game Modes</h4>
<ul>
<li>Added the new playable character, Phoenix Cyclops.</li>
<li>Added his battle music “Fallen Phoenix,” lobby avatar, profile customization items, and gallery content.</li>
<li>Added the “PHOENIX CYCLOPS” Arena Course to All-Star Arena, and the Phoenix Cyclops Support Soul to Survival in All-Star Arena.</li>
<li>Added the Phoenix Cyclops Fighter Soul to Arcadia Rumble.</li>
<li>These items are available in each mode after purchasing either the MARVEL Tōkon: Fighting Souls Ultimate Edition, Digital Deluxe Edition, Year 1 Character &amp; Stage Pass, or Phoenix Cyclops DLC.</li>
</ul>
<h3>PC Version</h3>
<h4><strong>Benchmark Test</strong></h4>
<ul>
<li>Added the Benchmark Test feature to check the game’s performance within your PC environment before playing online.</li>
<li>Players that pass the benchmark may use this as a filter in online matchmaking to play with others who have also passed it.</li>
</ul>
<h4><strong>Shader Warmup</strong></h4>
<ul>
<li>Shader warmup is now required upon launching the game.</li>
</ul>
<h4>Other</h4>
<ul>
<li>Made adjustments to improve the stability and consistency of online matches, helping reduce unexpected interruptions and disruptions during gameplay for the PC version.</li>
</ul>
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<h3>PS5 Version and PC Version</h3>
<h4>Online Matches</h4>
<ul>
<li>Made adjustments to improve online match stability and reduce unexpected disruptions during gameplay.</li>
<li>Implemented an icon to indicate slowdown during online matches on the player or opponent side.</li>
</ul>
<h4>Spectating</h4>
<ul>
<li>Fixed an issue causing desynchronization to occur sometimes while spectating online matches.</li>
<li>Fixed an issue causing the game to become unresponsive when attempting to spectate in the Open Lobby or Room Matches under certain conditions.</li>
</ul>
<h4>Replays</h4>
<ul>
<li>Fixed an issue causing the match results to differ from the actual match during replay playback in rare instances.</li>
<li>Fixed an issue causing unintended controls to be possible during playback.</li>
</ul>
<h4>Casual Match &amp; Ranked Match</h4>
<ul>
<li>Expanded the search range when selecting “Nearby Regions” under the Region Settings.</li>
<li>It remains possible to avoid matching with players with incompatible network connections by using the “Connection Speed” option.</li>
<li>This adjustment will make it easier to find matches, especially if you have set the “Connection Speed” restrictions low.</li>
<li>When selecting “All” under the Region Settings, “Connection Speed” restrictions no longer apply.</li>
<li>This adjustment skips unnecessary checks regarding connection strength, providing the fast matchmaking expected of the “All” region option.</li>
<li>If you prefer to prioritize matchmaking with strong network connections, please set the “Connection Speed” restriction with your Region Settings adjusted to either “Same Area Only” or “Nearby Regions.”</li>
<li>When this patch is applied, the Platform Settings will be reset to the default setting, “All.”</li>
<li>As the performance of the PC version has been improved, this reset intends to provide a better matchmaking environment.</li>
<li>If you prefer to match with only the same platform, please choose the “Same Platform Only” option from the Matching Settings.</li>
<li>Added an item to the Matching Settings providing the choice to limit matchmaking only to players who meet the performance standards from the benchmark test.</li>
</ul>
<h4>Ranked Match</h4>
<ul>
<li>Revised the rating fluctuation calculations for the Master rank.</li>
<li>Adjusted the conditions to move from Vibranium to Master.</li>
<li>We had set the conditions to rank up from Vibranium to Master to be highly challenging, but this resulted in fewer players reaching Master rank than anticipated.</li>
<li>This led to longer wait times for matches as well as matches between players with a large difference in rating within the Master rank.</li>
<li>To provide the intended, smooth matchmaking experience for more players, we have changed the conditions as follows.</li>
</ul>
<p>Rank Up Conditions Before Change: 4 wins out of 5 matches</p>
<p>Rank Up Conditions After Change: 3 wins out of 5 matches</p>
<ul>
<li>Our goal with this change is to achieve the intended number of players active in Master rank, making it easier to find opponents and match with players closer to your level.</li>
<li>Set a limit on the difference in rating between players in Master Ranked Matches.</li>
<li>To preserve the concept of matching with players close to your current level, we have set a limit to prevent players from matching with others of a rating greatly ab</li>
</ul>
<ul data-spread="false" data-pm-slice="3 3 []">
<li>This adjustment aims to provide fair matchmaking by avoiding matches with an extreme gap in player ability.</li>
<li>We expect the impact on matchmaking speed for all players to be very minimal.</li>
<li>Fixed an issue where even when the rank-up challenge was failed, the rank-up matches would not end and the remaining matches would play out.</li>
<li>Fixed an issue causing rating fluctuation to occur when rematching a Vibranium player directly after the rank-up match to go from Vibranium to Master rank.</li>
</ul>
<h4>Room Match</h4>
<ul data-spread="false">
<li>A pop-up will now be displayed to indicate the Room Code when creating a room after setting a Room Code.</li>
<li>After selecting Disband Room or Exit Room, you will now transition to the Battle Menu.</li>
</ul>
<h4>Training Mode</h4>
<ul data-spread="false">
<li>Added “Assist Cooldown” item to the Gauge Settings within the Training Menu.</li>
<li>Added “Playback Method” item for the Recreate Battle State feature within the Training Menu.</li>
</ul>
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<h4>Character Lessons</h4>
<p>Wolverine</p>
<ul data-spread="false">
<li>Fixed an issue where one use of Eviscerate (214+Attack) would be counted multiple times during the Action Check.</li>
</ul>
<p>Star-Lord</p>
<ul data-spread="false">
<li>Fixed an issue in Level Up Mission 5 where the grounded version would count as the aerial version of Ravager Rush (214+Attack mid-air).</li>
</ul>
<p>Ghost Rider</p>
<ul data-spread="false">
<li>Corrected Action Check Skill 4 to no longer count the action when performed with a different input than the button shown.</li>
</ul>
<p>Loki</p>
<ul data-spread="false">
<li>Fixed an issue in Level Up Mission 5 where the M version would count as the H version of Serpent Spike (623+Attack).</li>
</ul>
<h3>Battle: Universal</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317867" src="https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-54-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>In this patch, we have made adjustments to game mechanics and addressed issues with characters. For game mechanic adjustments, we have taken into account the requests from the in-game survey along with the expectations of the development team. We have extended the cooldown for calling Assists, increased the regain values of the Assemble Gauge, and improved the responsiveness for various inputs.</p>
<p>For the increase to Assemble Gauge gain values, the extended cooldown would result in gaining less Assemble Gauge if kept as-is, so we have adjusted to ensure a similar rate of Assemble Gauge will be gained as in the current version.</p>
<p>The concept behind the game mechanic adjustments is to maintain the current battle mechanics while somewhat reducing the amount of information on the screen at one time and improving legibility.</p>
<p>While the moments of spontaneous chaos in matches are intended, currently the frequency of calling Assists and tagging is higher than anticipated, creating situations where the screen is overly busy or the match loses momentum.</p>
<p>We have made these adjustments after seeing players also requested to extend the cooldown and decrease the frequency of Assists, in alignment with the concept described above.</p>
<p>As a result of the reduced frequency of calling Assists, the player will need to play neutral either solo or with fewer Assists more often. This creates more variation throughout the match, moving from strings using Assists to fighting either solo or with fewer Assists, while also improving legibility.</p>
<p>While we have not made direct character adjustments, as a result of mechanic adjustments and fixes for issues, there are several impacts on the characters in battle such as making the Champion more powerful. Please refer to the character section for more details.</p>
<p>The link to the survey page is available from the in-game top page. Sharing your opinions and impressions, as well as reporting issues, helps improve the game’s development. Your feedback is always greatly appreciated.</p>
<h4>Summoning Assists</h4>
<ul data-spread="false">
<li>Adjusted the cooldown time when calling any version Assist until it can be used again.</li>
<li>All Assemble Assist versions: 180F
<ul data-spread="false">
<li>Assemble Assist Shooter (→＋A)</li>
<li>Assemble Assist Vertical (↓＋A)</li>
<li>Assemble Assist Assault (←＋A)</li>
<li>Assemble Assist Aerial (aerial directional input＋A)</li>
<li>Assemble Rush (N+A during combo)</li>
</ul>
</li>
<li>When the Assist is attacked: 300F</li>
<li>Super Assemble: 300F (A during Super Skill)</li>
<li>Member Switch: 300F (Tag)</li>
<li>Member Switch during round start sequence: 1F</li>
<li>Removed cooldown during the round start sequence.</li>
<li>Other Assemble actions remain unchanged at 10F.</li>
</ul>
<h4>Change to UI Displaying Cooldown Time</h4>
<ul data-spread="false">
<li>When each Assist enters cooldown and cannot be used, the character icon at the top of the screen changes, clearly showing the state and remaining duration.</li>
</ul>
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<h4>Adjusted Cooldown Time After Attacking While an Ally Assist Is Out</h4>
<ul data-spread="false">
<li>Slightly increased duration of reduced cooldown recovery after attacking the opponent and putting them into hitstun during an ally Assist action.</li>
<li>As a result of the above change, it now takes time before the character can be summoned as an Assist again if a Member Switch is performed with the character on-screen.</li>
</ul>
<h4>Assemble Assist</h4>
<ul data-spread="false">
<li>Upon successful Assist input, inputting another direction at the beginning of the action no longer changes the Assist that appears.</li>
<li>In the current version, it was possible to overwrite to another direction within 3 frames after the A input, but we have removed this as it often resulted in unintended behavior.</li>
</ul>
<h4>Assemble Gauge</h4>
<ul data-spread="false">
<li>We have increased the regain rate of the Assemble Gauge to maintain the same rate in practice as the current version, given the newly extended Assist cooldown duration.</li>
<li>Default state: 25→60 (every 1 frame)</li>
<li>During knockback and blocking: 25→30 (every 1 frame)</li>
</ul>
<h4>Assemble Rush</h4>
<ul data-spread="false">
<li>Fixed an issue resulting in less Skill Gauge value gained when used for the first time in a combo under certain conditions.</li>
</ul>
<h4>Assemble Smash</h4>
<ul data-spread="false">
<li>The Assemble Gauge no longer recovers until the action ends.</li>
<li>This adjustment is in line with the increased recovery speed of the Assemble Gauge.</li>
<li>Fixed an issue causing the “Reversal!” system message not to appear even when the conditions are met.</li>
<li>Fixed an issue causing the weapons of certain characters not to be displayed during Assemble Smash at times.</li>
</ul>
<h4>Assemble Counter</h4>
<ul data-spread="false">
<li>The Assemble Gauge no longer recovers until the action ends.</li>
<li>This adjustment is in line with the increased recovery speed of the Assemble Gauge.</li>
<li>The blowback when the ally follow-up hits the opponent’s Assist upon successful counter has been adjusted to be the same as when it hits their leader character.</li>
</ul>
<h4>Crossover</h4>
<ul data-spread="false">
<li>Adjusted so that the Assist cooldown pauses during the sequence, so it can no longer become possible to perform Crossover Reflect partway through the sequence.</li>
<li>Fixed an issue that made it possible to activate the Assist without expending Assemble Gauge when input directly after the input window for Crossover Reflect ends under certain conditions.</li>
<li>Corrected the resulting behavior when a Member Switch and Crossover trigger simultaneously.</li>
<li>Fixed an issue where the slowdown effect from Green Goblin’s Sticky Bomb would result in less backwards distance covered when performing Crossover.</li>
</ul>
<h4>Crossover Reflect</h4>
<ul data-spread="false">
<li>Increased the Skill Gauge gain from a successful Crossover Reflect from 10→20.</li>
</ul>
<h4>Perfect Reflect</h4>
<ul data-spread="false">
<li>Increased the Skill Gauge gain from a successful Perfect Reflect from 12→40.</li>
<li>Once sent flying, the opponent will no longer get caught on anything but the leader character.</li>
<li>This change is to fix issues caused when the opponent character would not be hit at times if caught between the player and a summoned Assist.</li>
<li>Decreased Assist cooldown, speeding up the timing before Assists can be used again for the player who successfully performed the Perfect Reflect when putting the opponent in the Disassembled state.</li>
<li>This affects all Assists with cooldown effective.</li>
</ul>
<h4>Member Switch</h4>
<ul data-spread="false">
<li>Changed so that it is no longer possible to perform a Member Switch with the on-screen ally character after blocking an attack while any version of Assemble Assist is active.</li>
<li>This now behaves the same way as when taking damage. This makes it no longer possible to take advantage of the fast startup of Member Switch and place an Assist on the opposite side of the opponent, then perform a Member Switch while under attack. This put the opponent on the offensive at a disadvantage, which was not an intended situation.</li>
<li>Adjusted the effect when the leader character changes to differ between P1 and P2.</li>
</ul>
<h4>Disassembled</h4>
<ul data-spread="false">
<li>Fixed an issue causing the Assemble Gauge to increase during the effect.</li>
</ul>
<h4>Dash</h4>
<ul data-spread="false">
<li>Extended the input buffer window for dash when using directional inputs, making it similarly easy to perform as Quick Dash.</li>
</ul>
<h4>Aerial Dash</h4>
<ul data-spread="false">
<li>Added input buffer to make the move easier to perform, improving the responsiveness of the controls.</li>
</ul>
<h4>Free Flight</h4>
<ul data-spread="false">
<li>Added input buffer to make the move easier to perform, improving the responsiveness of the controls.</li>
</ul>
<h4>Multi-Dash</h4>
<ul data-spread="false">
<li>Fixed an issue causing the input buffer window afterwards to become shorter sometimes when performed with L+M.</li>
</ul>
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<h4>Jumping →+H</h4>
<ul data-spread="false">
<li>The start of Jumping H can now be overwritten to Jumping →＋H when performed without any attacks in between, making it easier to perform Jumping →＋H.</li>
</ul>
<h4>Crouching H</h4>
<ul data-spread="false">
<li>Adjusted to make it easier to perform Skills when canceling Crouching H late during a combo.</li>
</ul>
<h4>Throw Escape</h4>
<ul data-spread="false">
<li>Adjusted the input window to only succeed after being grabbed by the opponent.</li>
</ul>
<h4>Jump</h4>
<ul data-spread="false">
<li>Fixed an issue causing brief throw invincibility when performing a jump mid-air.</li>
</ul>
<h4>Break</h4>
<ul data-spread="false">
<li>Fixed an issue causing landing recovery to trigger the next time a jump is performed after a stage transition at times.</li>
</ul>
<h4>Character Icon</h4>
<ul data-spread="false">
<li>Fixed an issue causing the character icon not to be displayed properly when performing Crossover or Member Switch under certain conditions.</li>
</ul>
<h4>Other</h4>
<ul data-spread="false">
<li>Fixed minor visual issues.</li>
</ul>
<h3>Battle: Per Character</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317870" src="https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/11/Marvel-Tokon_-Fighting-Souls-Phoenix-Cyclops-Gameplay-Trailer-_-PS5-PC-Games-0-11-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h4>Captain America</h4>
<p>Assemble Assist Assault (←＋A)</p>
<ul data-spread="false">
<li>Fixed an issue resulting in incorrect movement values when the attack is performed in certain positions.</li>
</ul>
<h4>Black Panther</h4>
<p>Bast’s Blessing Gauge</p>
<ul data-spread="false">
<li>Fixed an issue causing the Bast’s Blessing Gauge value not to be calculated properly when a projectile hits as the first hit in a combo.</li>
</ul>
<p>Grounded Assemble Smash (L＋A)</p>
<ul data-spread="false">
<li>Adjusted behavior so that the recovery would match that of other characters.</li>
</ul>
<h4>Magik</h4>
<p>Teleport (U near Dark Portal)</p>
<ul data-spread="false">
<li>Adjusted input priority of the neutral version, making it easier to perform after normal moves, etc.</li>
</ul>
<h4>Danger</h4>
<p>Holoseeker (236+Attack, held)</p>
<ul data-spread="false">
<li>Fixed an issue causing the explosion to occur at the wrong position at times after coming into contact with Calibrate.</li>
<li>Fixed an issue causing a beam to be fired from a position with no Calibrate when using Synchrobeam after coming into contact with Calibrate.</li>
</ul>
<p>Kill Switch (L Version) (214＋L)</p>
<ul data-spread="false">
<li>Fixed an issue causing Break to trigger after the Combo Limit under certain conditions.</li>
</ul>
<p>Grounded Finisher Attack (L→L→L Link Attack, etc.)</p>
<ul data-spread="false">
<li>Fixed an issue causing her hurtbox to extend unintentionally.</li>
</ul>
<h4>Spider-Man</h4>
<p>Arachnid Assault (H Version) (214＋H)</p>
<ul data-spread="false">
<li>Fixed an issue causing it to trigger unintentionally when using certain inputs.</li>
</ul>
<p>Spidey Sense (M Version, H Version) (623＋M or H)</p>
<ul data-spread="false">
<li>Fixed an issue causing unintended opponent behavior when triggering a Break stage transition.</li>
</ul>
<p>Web Slam/Web Snare (Hold ←+U during U)</p>
<ul data-spread="false">
<li>Fixed an issue causing unintended landing recovery after use.</li>
</ul>
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<h4>Star-Lord</h4>
<p>Elemental Outlaw (Aerial) (236＋M＋H)</p>
<ul data-spread="false">
<li>Fixed an issue causing the attack to miss during the cinematic camera when hitting under certain conditions.</li>
</ul>
<h4>Peni Parker</h4>
<p>Wheel Bomb (Weapon from U)</p>
<ul data-spread="false">
<li>Fixed an issue causing the Vital Gauge never to hit 0 when hitting the player.</li>
</ul>
<h4>Ghost Rider</h4>
<p>Judgement Cradle (214+Attack)</p>
<ul data-spread="false">
<li>Fixed an issue causing the follow-up direction to be reversed from the input under certain conditions.</li>
<li>Fixed an issue causing the blowback value not to behave as intended depending on the positioning of the attack.</li>
</ul>
<h4>Blade</h4>
<p>Glaive Strike (H Version) (22＋H)</p>
<ul data-spread="false">
<li>Fixed an issue causing a great increase in the number of hits when hitting under certain conditions.</li>
</ul>
<h4>Deadpool</h4>
<p>Foot Dive (Attack during 22+M/22M mid-air/623M mid-air with Healing Gauge)</p>
<ul data-spread="false">
<li>Fixed it to no longer expend the grenade when not entering the dedicated sequence on hit while holding the Explosive Grenade.</li>
<li>Adjusted the behavior on clash to a rebound animation.</li>
</ul>
<p>Rope-a-Dope (236+M with Healing Gauge)</p>
<ul data-spread="false">
<li>Fixed an issue granting the opponent invincibility on hit, making the attack whiff under certain conditions.</li>
</ul>
<p>Faulty Grenade/Headpool (←＋U after ←＋U)</p>
<ul data-spread="false">
<li>Fixed an issue causing the Vital Gauge never to hit 0 when hitting the player.</li>
</ul>
<p>Fever Dream: Ranbu (236＋H→L)</p>
<ul data-spread="false">
<li>Decreased button input window, making it less likely to activate unintentionally.</li>
</ul>
<h4>Loki</h4>
<p>Laevateinn (632146+M+H)</p>
<ul data-spread="false">
<li>Fixed an issue causing the damage to increase more than intended under certain conditions.</li>
</ul>
<h4>Magneto</h4>
<p>Magnetic Blast (236＋Attack)</p>
<ul data-spread="false">
<li>Adjusted the timing of the power-up levels when held with three clouds of debris present, making it easier to perform the second level.</li>
<li>Fixed an issue causing the recovery to be longer than the standard version when the charged version is blocked.</li>
</ul>
<p>Return Animation after Assist Attack</p>
<ul data-spread="false">
<li>Fixed an issue causing him to enter an aerial state when performing a Member Switch at certain timings.</li>
</ul>
<h4>Green Goblin</h4>
<p>Flyby Kick (U)</p>
<ul data-spread="false">
<li>Fixed an issue causing him to enter the on-glider state at times when the glider has not been summoned.</li>
</ul>
<p>Sticky Bomb (623+Attack)</p>
<ul data-spread="false">
<li>Fixed an issue causing the effect to remain visible after the effect wears off at times.</li>
</ul>
<p>Glider Raid (M Version) (22＋M)</p>
<ul data-spread="false">
<li>Fixed an issue causing the Vital Gauge never to hit 0 when hitting the player.</li>
</ul>
<p>Sky Scraper (236＋M＋H)</p>
<ul data-spread="false">
<li>Fixed an issue causing the cinematic not to play as intended on hit under certain conditions.</li>
</ul>
<h4>Carnage</h4>
<p>Parasite Fang (U)</p>
<ul data-spread="false">
<li>Fixed an issue causing the attack data not to switch as intended between close range and the edge of the range at times.</li>
</ul>
<p>Guillotine Axe (H Version) (22＋H)</p>
<ul data-spread="false">
<li>Fixed an issue causing the hitbox to extend when the button is held under certain conditions.</li>
</ul>
<h4>Champion</h4>
<p>Grounded Assemble Smash (L＋A)</p>
<ul data-spread="false">
<li>Corrected the behavior to result in the same recovery as other characters.</li>
</ul>
<p>Lone Champion (directional input+A)</p>
<ul data-spread="false">
<li>Corrected so that when performed at the expense of Assemble Gauge, it no longer increases the Combo Limit (follow-up limit) when the attack hits.</li>
</ul>
<p>Lone Champion Rush (A during Attack)</p>
<ul data-spread="false">
<li>Fixed an issue causing increased Skill Gauge gain when used multiple times in a combo compared to other characters.</li>
</ul>
<p>Pride Gauge</p>
<ul data-spread="false">
<li>Fixed an issue causing the Pride Gauge gain to be lower than intended when activating certain moves.</li>
</ul>
<p>Super Nova Slam (2＋U/U mid-air)</p>
<ul data-spread="false">
<li>Fixed an issue causing him to turn around when performing the follow-up at times after a successful grab.</li>
</ul>
<p>Void Knuckle (H Version) (236＋H)</p>
<ul data-spread="false">
<li>Fixed an issue causing the Counter Hit effect not to trigger against the leader character if it hits an Assist first.</li>
</ul>
<p>Cosmic Crush (623＋Attack)</p>
<ul data-spread="false">
<li>Fixed an issue causing some of the armor (attack endure) area to disappear when enduring a projectile in the Awakened Form.</li>
<li>Fixed an issue causing other attacks to be able to hit during the sequence, interrupting it.</li>
</ul>
<p>Star Duster (M Version, H Version) (214＋M or H)</p>
<ul data-spread="false">
<li>Fixed an issue causing Break to trigger when it should not upon clash.</li>
</ul>
<h3>Additional Notices</h3>
<h4>Regarding Replay Data</h4>
<ul data-spread="false">
<li>After updating the game, replays from previous versions cannot be searched for or played back.</li>
<li>Replay data saved locally remains on your system but cannot be played back.</li>
</ul>
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		<title>Ace Combat 8 Update 1.001.002 Flies Out on November 2</title>
		<link>https://mp1st.com/title-updates-and-patches/ace-combat-8-update-1-001-002-flies-out-november-2</link>
					<comments>https://mp1st.com/title-updates-and-patches/ace-combat-8-update-1-001-002-flies-out-november-2#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 07:04:24 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Ace Combat 8: Wings of Theve]]></category>
		<category><![CDATA[X]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317860</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ace-combat-8-update-1-001-002-flies-out-november-2">Ace Combat 8 Update 1.001.002 Flies Out on November 2</a></p>
<p>Originally set for release in the latter part of October, Bandai Namco has today released Ace Combat 8 update 1.00.002 across PC and consoles, and this brings a slew of fixes to the campaign and online component. As some players have expected, this patch brings adjustments to some missions in the game, and even progression [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ace-combat-8-update-1-001-002-flies-out-november-2">Ace Combat 8 Update 1.001.002 Flies Out on November 2</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ace-combat-8-update-1-001-002-flies-out-november-2">Ace Combat 8 Update 1.001.002 Flies Out on November 2</a></p>
<p>Originally set for release in the latter part of October, Bandai Namco has today released <strong>Ace Combat 8 update 1.00.002</strong> across PC and consoles, and this brings a slew of fixes to the campaign and online component.</p>
<p>As some players have expected, this patch brings adjustments to some missions in the game, and even progression blockers.</p>
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<p>Read on for the complete changelog for today&#8217;s title update.</p>
<h2>Ace Combat 8&#8217;s November 2 Update Nerfs Ladon</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-302413" src="https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3.jpg" alt="Ace Combat 8 test" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/01/Ace-Combat-8-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>CAMPAIGN</h3>
<p>The following issues have been fixed and various adjustments have been made to the CAMPAIGN:</p>
<ul>
<li>Adjusted the behavior of enemy aircraft in certain missions.
<ul>
<li>MISSION 15: Adjusted the difficulty of Ladon on ELITE difficulty and above.</li>
<li>MISSION 28: Adjusted the maximum number of flares available to Shadow 22 and wingmen.</li>
</ul>
</li>
<li>Fixed an issue where, under certain conditions, missions would not progress properly.
<ul>
<li>MISSION 6: Fixed an issue where the mission could fail if a wingman used an MPBM against a nearby ground target while the transport was taking off.</li>
<li>MISSION 10: Fixed an issue where the mission could become unable to progress after landing on the aircraft carrier.</li>
<li>MISSION 11: Fixed an issue where the game could crash when a chain explosion involving Podarge occurred.</li>
<li>MISSION 13: Fixed an issue where the cinematic scene would not progress if the “L” key was assigned to camera controls in BUTTON MAPPING.</li>
<li>MISSION 14: Fixed an issue where the player could be hit by missiles after crossing the safe zone.</li>
<li>MISSION 16: Fixed an issue where, after discovering the disguised ships, a wingman could attack container ships other than the disguised ships.</li>
<li>MISSION 18: Fixed an issue where attacking rocket debris near the ground could cause the debris to sink into the ground, preventing the mission from progressing.</li>
<li>MISSION 25: Fixed an issue where, after retrying under certain conditions, the timer could stop when all enemy forces were eliminated, preventing the mission from progressing.</li>
<li>MISSION 28: Fixed an issue where radio would not play when attempting to sortie again after resupplying weapons, preventing the mission from progressing.</li>
<li>MISSION 30: Fixed an issue where the TGT “HULL” could not be destroyed even after repeated attacks, preventing the mission from progressing.</li>
<li>All Missions: Fixed an issue where the game could crash in SELECT AIRCRAFT when sorting by an aircraft role that does not contain any aircraft owned by the player.</li>
<li>All Missions: Fixed an issue where the game could crash when entering the AIRCRAFT TREE screen for the first time if the Left directional input was being held and the player owned certain DLC aircraft.</li>
<li>Made various other fixes and adjustments to unintended mission progression.</li>
</ul>
</li>
<li>Fixed an issue where radio and sound effects would sometimes not play correctly during missions.</li>
<li>Fixed an issue where subtitles and speaker names would sometimes not display correctly during missions.</li>
<li>Fixed an issue where certain models and effects would sometimes not render correctly during missions.</li>
<li>Improved stability during cinematic scenes and replay playback.</li>
<li>Adjusted behavior in the Hangar.</li>
<li>Adjusted camera behavior.</li>
<li>Fixed certain error messages.</li>
</ul>
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                        Report: Bend Studio&#039;s Next Game Is a Third-Person Co-op Game; Reveal Set for 2027                    </a>
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<h3>ACE COMBAT ONLINE</h3>
<p>The following issues have been fixed, and various adjustments have been made to the ACE COMBAT ONLINE:</p>
<ul>
<li>Fixed an issue where players would sometimes be unable to proceed to the next screen after creating an account.</li>
<li>Fixed an issue where disconnecting a controller during the mission start sequence could prevent the game from returning to normal after reconnecting the controller.</li>
<li>Fixed an issue where certain Social features would not function properly.</li>
<li>Fixed an issue in MILITARY TRAINING where performing certain actions while landing could prevent the landing from being registered correctly.</li>
<li>Adjusted certain display elements on the ARCADE GAMES game screen.</li>
<li>Reduced the effect duration of the following SP Weapons in ACE COMBAT ONLINE:
<ul>
<li>ECM</li>
<li>ESM</li>
<li>IEWS</li>
</ul>
</li>
</ul>
<p>Based on the feedback we have received regarding the UI and menu controls in ACE COMBAT ONLINE, we are prioritizing improvements to provide a more comfortable gameplay experience.</p>
<p>These improvements will be implemented gradually in future updates. We appreciate your patience as we continue working on them.</p>
<h3>OTHER FIXES AND ADJUSTMENTS</h3>
<p>In addition to the above, the following fixes and adjustments have been made:</p>
<ul>
<li>Fixed an issue where in-game purchases (ACE COINS) would not proceed properly when “Enable the Steam Overlay while in-game” was turned off.</li>
<li>Added an option to enable or disable Async Compute from SYSTEM when using a GPU that supports asynchronous computation. When using a GPU that does not support asynchronous computation, this option will be grayed out and cannot be selected.</li>
<li>Adjusted key assignments for certain keyboard controls.</li>
<li>Changed the connection settings for certain peripheral devices. For information regarding the operation of peripheral devices following these connection setting changes, please contact the respective manufacturer.</li>
<li>Fixed various other minor issues.</li>
</ul>
<p>No word on whether we&#8217;ll be getting more updates or not, but the dev team did say they are going to continue observing the game based on player feedback.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ace-combat-8-update-1-001-002-flies-out-november-2">Ace Combat 8 Update 1.001.002 Flies Out on November 2</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317860</post-id>	</item>
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		<title>PS5 Update 26.07-14.22.00 Drops for &#8220;Security&#8221; as We Approach GTA 6&#8217;s Launch</title>
		<link>https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch</link>
					<comments>https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 04:08:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps5 update]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<category><![CDATA[PlayStation]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317855</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch">PS5 Update 26.07-14.22.00 Drops for &#8220;Security&#8221; as We Approach GTA 6&#8217;s Launch</a></p>
<p>It&#8217;s November, and that means we have officially entered launch month for Grand Theft Auto 6. I can&#8217;t believe it myself; after over a decade of waiting, the next installment in the GTA series is almost finally here. And while Rockstar has been working hard at keeping the title under wraps (despite the recent leaks) [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch">PS5 Update 26.07-14.22.00 Drops for &#8220;Security&#8221; as We Approach GTA 6&#8217;s Launch</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch">PS5 Update 26.07-14.22.00 Drops for &#8220;Security&#8221; as We Approach GTA 6&#8217;s Launch</a></p>
<p>It&#8217;s November, and that means we have officially entered launch month for Grand Theft Auto 6. I can&#8217;t believe it myself; after over a decade of waiting, the next installment in the GTA series is almost finally here. And while Rockstar has been working hard at keeping the title under wraps (despite the recent leaks) it seems that PlayStation is also working hard at making sure their platform, the PS5, is &#8220;hack-free&#8221; when GTA arrives.</p>
<p>While we don&#8217;t know the specifics, with recent movement in the PS5 jailbreak scene, we wager this update focuses on patching even more potential exploits.</p>
<p>It was a little over a week ago that PlayStation released an <a href="https://mp1st.com/news/ps5-update-26-07-14-20-00minor-system-patch-released-security-and-gta-6">update</a> for the PS5 that also brought security updates, and now they&#8217;ve done it again. The latest <strong>PS5 update, 26.07-14.22.00</strong>, is now live, though for the time being, it doesn&#8217;t look like they have made the update mandatory.</p>
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<h2>PS5 System Update 26.07-14.22.00 Released for Security Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-317150" src="https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5.png" alt="PS5 Update 26.07-14.20.00" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5.png 1920w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-ps5-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>As for what it does? Well, here:</p>
<div class="body-text-block txt-block-paragraph">
<div class="txt-block-paragraph text-align@mobile--left text-align@tablet-large--left text-align@desktop--left accessory-icon--horizontal txt-block--primary-color" data-ol-order-start="1">
<div class="txt-block__paragraph">
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">We’ve made some security fixes to the system software.</li>
</ul>
<p>For those unaware, Sony is in a race against the homebrew community to get the PS5 jailbroken, which not only allows homebrew apps, but also allows running pirated software. While we aren&#8217;t entirely sure what security fixes these relate to, it&#8217;s very likely related to the PS5 jailbreak scene. Although it&#8217;s third-party and multiplatform, GTA 6 will undoubtedly be one of PlayStation&#8217;s biggest sellers of all time, so it&#8217;s no surprise they&#8217;ll do everything they can to keep the game from being playable on jailbroken systems. Of course, that&#8217;s likely to happen eventually down the road, but for launch, it might just be safe from piracy.</p>
<p>Don&#8217;t be surprised if another firmware patch is released leading up to GTA 6&#8217;s release.</p>
<p>GTA 6 will be released on November 19 on the PS5 and Xbox Series X|S.</p>
<p>In other news, <a href="https://mp1st.com/news/report-bend-studios-next-game-is-a-third-person-co-op-game-reveal-set-for-2027">we ran a report about Bend Studio&#8217;s next game</a>, which we think PlayStation fans will want to take a look at.</p>
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</div>
</div>
</div>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/ps5-update-26-07-14-22-00-drops-for-security-we-approach-gta-6s-launch">PS5 Update 26.07-14.22.00 Drops for &#8220;Security&#8221; as We Approach GTA 6&#8217;s Launch</a></p>
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		<title>Star Wars Jedi: Survivor Easter Egg Finally Unearthed After Three Years</title>
		<link>https://mp1st.com/news/star-wars-jedi-survivor-easter-egg-finally-unearthed-after-three-years</link>
					<comments>https://mp1st.com/news/star-wars-jedi-survivor-easter-egg-finally-unearthed-after-three-years#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sun, 01 Nov 2026 20:21:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[star wars jedi survivor]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=317844</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/star-wars-jedi-survivor-easter-egg-finally-unearthed-after-three-years">Star Wars Jedi: Survivor Easter Egg Finally Unearthed After Three Years</a></p>
<p>It&#8217;s been three years since Respawn Entertainment&#8217;s Star Wars Jedi: Survivor was released on consoles and PC, and it seems not every secret in the game has been found&#8230;at least until today. Thanks to the prodding of a Respawn dev, one dedicated gamer managed to finally find it, and it&#8217;s definitely a sight to see. [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/star-wars-jedi-survivor-easter-egg-finally-unearthed-after-three-years">Star Wars Jedi: Survivor Easter Egg Finally Unearthed After Three Years</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/star-wars-jedi-survivor-easter-egg-finally-unearthed-after-three-years">Star Wars Jedi: Survivor Easter Egg Finally Unearthed After Three Years</a></p>
<p>It&#8217;s been three years since Respawn Entertainment&#8217;s Star Wars Jedi: Survivor was released on consoles and PC, and it seems not every secret in the game has been found&#8230;at least until today.</p>
<p>Thanks to the prodding of a Respawn dev, one dedicated gamer managed to finally find it, and it&#8217;s definitely a sight to see.</p>
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<p>Curious? Yeah, I thought so; read on so you can see what it is and how to do it yourself.</p>
<h2>Star Wars Jedi: Survivor Easter Egg Finally Hatched, and It&#8217;s About Oggdo</h2>
<p>Over on X (formerly Twitter), Respawn UI/UX Director Jordan DeVries hinted that there is still one Easter egg in Survivor that hasn&#8217;t been found, and gave an overview on how players can find it:</p>
<p>&#8211; it&#8217;s in one of the menus<br />
&#8211; it was approved officially<br />
&#8211; you have to do something to see it<br />
&#8211; it&#8217;s not available right away<br />
&#8211; you will absolutely know when you trigger it</p>
<p>That didn&#8217;t take long, as four hours after DeVries posted that, Jedi: Survivor superfan <a href="https://x.com/towerbunga">Towabunga</a> (who has well over 100 hours sunk into the game) has finally unearthed it! Check it out below where the player uncovers it (posted with permission):</p>
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-317844-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://mp1st.com/wp-content/uploads/2026/11/star-wars-jedi-survivor.mp4?_=1" /><a href="https://mp1st.com/wp-content/uploads/2026/11/star-wars-jedi-survivor.mp4">https://mp1st.com/wp-content/uploads/2026/11/star-wars-jedi-survivor.mp4</a></video></div>
<p>Yeah, there&#8217;s no way you&#8217;ll see that giant Oggdo appear and not notice something was up/</p>
<p>How to trigger it? Towerbunga says you have to have just killed Spawn of Oggdo, located at Fort Kah&#8217;lin on the planet Koboh, and enter the Konami code on the skill tree menu.</p>
<p>For those too young to know what the Konami code is, it&#8217;s a series of button presses on the directional pad: up, up, down, down, left, right, left, right, B, A, Start.</p>
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<p>This code was first used in Konami&#8217;s Contra action-platformer, side-scrolling shooter, and it granted the player 30 lives to start the game. Since then, it&#8217;s been used by countless games to unlock Easter eggs, secrets and even referenced in pop culture.</p>
<p>DeVries acknowledged the spot by <a href="https://x.com/theastralj/status/2116950535467110584">congratulating Towerbunga</a> on X.</p>
<p>Now I&#8217;m curious to know if there are more secrets that have yet to be foundin Jedi: Survivor.</p>
<p>When it comes to the third chapter in the series, there&#8217;s no release date yet, but EA has confirmed it is in development and <a href="https://mp1st.com/news/star-wars-jedi-final-chapter-being-worked-on-by-respawn">is the final chapter in the franchise</a>. Not only that, but reputable journalist and insider <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3mz3xtxirck2v">Jason Schrerier</a> has mentioned that the third game will officially be announced &#8220;soon.&#8221;</p>
<p>In other Star Wars gaming news, <a href="https://mp1st.com/news/respawn-dice-collaboration-project-confirmed-ea-sources-confirm-star-wars-battlefront-3">EA has confirmed that Respawn and DICE are collaborating on a project,</a> and it&#8217;s said to be Star Wars Battlefront 3.</p>
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