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		<title>Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</title>
		<link>https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27</link>
					<comments>https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 22:41:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307429</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27">Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</a></p>
<p>While Bethesda released a current-gen native version of Fallout 4, one of the most requested features fans have for the RPG are finally becoming a reality. Today, Bethesda has finally confirmed that Fallout 4 Creations (ie. mods) storage 7 will finally be increased on May 27. Bethesda issued a statement about it, though it does [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27">Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/fallout-4-creations-storage-expansion-increase-out-may-27">Fallout 4 Creations Storage Expansion Increase on Consoles Confirmed for May 27</a></p>
<p>While Bethesda released a current-gen native version of Fallout 4, one of the most requested features fans have for the RPG are finally becoming a reality.</p>
<p>Today, Bethesda has finally confirmed that Fallout 4 Creations (ie. mods) storage 7 will finally be increased on May 27.</p>
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<p>Bethesda issued a statement about it, though it does come with a major caveat.</p>
<h2>Fallout 4 Mods Storage Space on Consoles to Be Increased Soon</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot.png"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-298523" src="https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot.png" alt="Fallout 4 Update 1.43" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2025/11/Fallout-4_-Anniversary-Edition-Reveal-Trailer-1-29-screenshot-2048x1152.png 2048w" sizes="(max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Per Bethesda, &#8220;<strong>We&#8217;re excited to share the Fallout 4 Creations storage expansion will arrive for consoles on May 27th</strong>. Console players will soon have more space to download content, including larger, more ambitious Creations. This update will allow for Creations storage on Xbox Series X|S to be scalable up to 100GB. PlayStation 4, PlayStation 5, and the Xbox One will all have Creations storage increased from 1GB or 2GB respectively, to approximately 15GB.&#8221;</p>
<p>The devs added, &#8220;As a precaution, prior to this Fallout 4 update we encourage players to log into your game save if you haven’t done so in a while OR manually save your load order by following the steps outlined in our article. Once your load order is saved, you’ll be able to re-download your entire Creations list at once post update.&#8221;</p>
<p>Players should expect their previous game saves to be affected as per <a href="https://fallout.bethesda.net/en/article/2cc6OsyrCf2bnWot3ysUVq/fallout-4-console-creations-storage-load-order-notice">Bethesda</a>.</p>
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<p><strong>Q: How do I know if my load order needs backing up?</strong><br />
<strong>A:</strong> Players on consoles (Xbox Series X|S, Xbox One, Xbox One X|S and PlayStation 5) with Fallout 4 game saves older than November 10, 2025 are expected to be impacted.</p>
<p>The developers also shared the step-by-step guide on how players can save their Fallout 4 Creations load order on consoles.</p>
<h3>How to Save your Fallout 4 Creations Load Order (Console)</h3>
<ol>
<li>Navigate to the Creations Menu and select the Load Order Menu by selecting the option listed at the bottom of the screen.</li>
<li>At the bottom of the Load Order Menu screen, select &#8220;Load Order Archive.&#8221;</li>
<li>Select &#8220;Save Load Order to Bethesda.net.&#8221;</li>
<li>Select &#8220;Yes&#8221; to confirm.</li>
<li>You should receive a message confirming the current load order has been saved to Bethesda.net</li>
<li>Exit the menu and allow the game to reload your data files. The game will confirm your load order has changed, indicating the process is complete!</li>
</ol>
<p>Expect the Creations storage expansion to be rolled out via a game update, which we&#8217;re assuming will also house bug fixes and other improvements. Once that&#8217;s live, expect it here on MP1st.</p>
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		<title>PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</title>
		<link>https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20</link>
					<comments>https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 20 May 2026 21:23:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Playstation Plus]]></category>
		<category><![CDATA[PS Plus]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307438</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20">PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</a></p>
<p>It feels like PlayStation prices are rising faster than ever. First, Sony increased the price of the PlayStation 5, with the &#8220;Pro&#8221; model going up by as much as $150. Then yesterday, Sony announced another price increase, this time affecting its digital subscription service, PlayStation Plus Essential. And if that was not enough, Sony has [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20">PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/ps-plus-price-increase-goes-live-may-20">PlayStation Plus Price Increase Goes Live on May 20; Here’s How Much Every Tier Has Increased</a></p>
<p>It feels like PlayStation prices are rising faster than ever. First, <a href="https://mp1st.com/news/ps5-ps5-pro-and-playstation-portal-price-increase">Sony increased the price of the PlayStation 5</a>, with the &#8220;Pro&#8221; model going up by as much as $150.</p>
<p>Then yesterday, Sony <a href="https://x.com/PlayStation/status/2056404450793938989" target="_blank" rel="noopener">announced</a> another price increase, this time affecting its digital subscription service, PlayStation Plus Essential.</p>
<p>And if that was not enough, Sony has now officially implemented price increases across all PlayStation Plus 1-month and 3-month subscription tiers starting today, May 20.</p>
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<h2>New PlayStation Plus Prices for All Tiers</h2>
<p><img decoding="async" class="alignnone size-full wp-image-201300" src="https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg.webp" alt="PlayStation Plus price increase" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg.webp 1920w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2022/10/4cac05bf748db4d5adb2fdb08acc3ff6969f3a12.jpg-1536x864.webp 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>The changes mainly affect the shorter subscription plans. For now, the 12-month annual subscriptions are staying the same.</p>
<p>Here are the <a href="https://www.playstation.com/en-us/ps-plus/#subscriptions" target="_blank" rel="noopener">new PlayStation Plus prices</a>:</p>
<p data-start="735" data-end="757"><strong>1-Month Subscriptions:</strong></p>
<ul data-start="758" data-end="870">
<li data-section-id="kivfwi" data-start="758" data-end="795">Premium: $19.99 (previously $17.99)</li>
<li data-section-id="17ly5r" data-start="796" data-end="831">Extra: $16.99 (previously $14.99)</li>
<li data-section-id="yakmwh" data-start="832" data-end="870">Essential: $10.99 (previously $9.99)</li>
</ul>
<p data-start="872" data-end="894"><strong>3-Month Subscriptions:</strong></p>
<ul data-start="895" data-end="1008">
<li data-section-id="1fp86kg" data-start="895" data-end="932">Premium: $54.99 (previously $49.99)</li>
<li data-section-id="1hfbabk" data-start="933" data-end="968">Extra: $43.99 (previously $39.99)</li>
<li data-section-id="12gqg22" data-start="969" data-end="1008">Essential: $27.99 (previously $24.99)</li>
</ul>
<p data-start="1010" data-end="1184">Sony says the changes are happening due to current &#8220;market conditions,&#8221; the same explanation the company has used for recent price increases across the PlayStation ecosystem.</p>
<p data-start="1010" data-end="1184">The company also said current subscribers will keep their current prices until their subscription ends or they change their subscription plan, except in Turkey and India.</p>
<p data-start="1010" data-end="1184">As mentioned earlier, the 12-month plan is still not affected, but if Sony makes another announcement, we’ll make sure to let you guys know here at MP1st.</p>
<p data-start="1010" data-end="1184">In other news, PlayStation Studios CEO Hermen Hulst reportedly told staff that <a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc">future single-player PlayStation-exclusive games may no longer come to PC</a> and could stay only on PS5.</p>
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		<title>CD Projekt Reveals Original The Witcher Almost Included Multiplayer</title>
		<link>https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode</link>
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		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 20 May 2026 20:38:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Witcher]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307424</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode">CD Projekt Reveals Original The Witcher Almost Included Multiplayer</a></p>
<p>The Witcher series has a future filled with new games. The biggest one is The Witcher 4, but there is also a remake of the first game in development under the name Project Canis Majoris, along with a multiplayer spin-off called Project Sirius. The multiplayer Witcher project is being developed by The Molasses Flood, the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode">CD Projekt Reveals Original The Witcher Almost Included Multiplayer</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/the-witcher-almost-had-multiplayer-mode">CD Projekt Reveals Original The Witcher Almost Included Multiplayer</a></p>
<p><a href="https://mp1st.com/news/the-witcher-4-5-and-6-will-be-released-over-a-6-year-period">The Witcher series has a future filled with new games</a>. The biggest one is The Witcher 4, but there is also a remake of the first game in development under the name Project Canis Majoris, along with a multiplayer spin-off called Project Sirius.</p>
<p>The multiplayer Witcher project is being developed by The Molasses Flood, the studio behind The Flame in the Flood, which became part of CD Projekt after being acquired in 2021, and it will be interesting to see how the project develops.</p>
<p>What many people did not know is that the original The Witcher almost included a multiplayer mode as well.</p>
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<h2>Old CD Projekt Document Reveals Multiplayer Was Planned for The Witcher</h2>
<p><a href="https://mp1st.com/news/the-witcher-4-5-and-6-will-be-released-over-a-6-year-period"><img decoding="async" class="alignnone size-full wp-image-307432" src="https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2.jpg" alt="The Witcher multiplayer" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/The-Witcher-1-2-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<p>During a Digital Dragons talk, senior technical director Adrian Fulneczek revealed that The Witcher was planned to include multiplayer back in 2007, when the first game launched on PC. He used CD Projekt’s old archives and showed a document proving the studio’s original plans.</p>
<p>&#8220;We don&#8217;t have much in digital form, but we have some physical documents, and we would like to show one of them to you,&#8221; he <a href="https://www.gamesradar.com/games/the-witcher/cd-projekt-red-wanted-the-witcher-to-have-multiplayer-didnt-happen-but-it-shows-ambition/" target="_blank" rel="noopener">added</a>. “It lists the features we wanted to have in that game, among them a multiplayer mode, which didn&#8217;t happen, but it shows ambition.”</p>
<p>The multiplayer idea was eventually dropped because the developers did not know how to properly implement it in a single-player RPG. Even so, it showed how ambitious the studio already was at the time.</p>
<p>Many years later, after the <a href="https://mp1st.com/news/cyberpunk-2077-tops-30-million-units-sold-with-phantom-liberty-over-8-million-units-witcher-4-enters-full-scale-production">success of Cyberpunk 2077 and Phantom Liberty</a>, studio executives also considered creating a multiplayer Cyberpunk spin-off. That idea later changed into the possible online mode planned for the sequel.</p>
<p>If you still want to play the first The Witcher, we remind you that the game is still available only on PC through GOG and Steam in its Enhanced Edition.</p>
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		<title>007: First Light Unlock Times and When You Can Start Playing</title>
		<link>https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing</link>
					<comments>https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 20:14:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307425</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">007: First Light Unlock Times and When You Can Start Playing</a></p>
<p>IO Interactive&#8217;s take on the James Bond brand is almost upon us, and for those who can&#8217;t wait to be in the shoes of the world&#8217;s most popular spy, we&#8217;re here to help you play the game as soon as possible where you are. Listed below are the 007: First Light unlock times for its [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">007: First Light Unlock Times and When You Can Start Playing</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/007-first-light-unlock-times-and-when-you-can-start-playing">007: First Light Unlock Times and When You Can Start Playing</a></p>
<p>IO Interactive&#8217;s take on the James Bond brand is almost upon us, and for those who can&#8217;t wait to be in the shoes of the world&#8217;s most popular spy, we&#8217;re here to help you play the game as soon as possible where you are.</p>
<p>Listed below are the <a href="https://mp1st.com/tag/007-first-light">007: First Light</a> unlock times for its release globally, as the game will be released on May 27 in early access, and May 28 for its regular release.</p>
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<p>Check out the global unlock times below.</p>
<h2>007: First Light Global Unlock Times</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307426" src="https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/007-first-light-global-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>007 First Light – Global Launch Times (Console &amp; PC)</h3>
<ul data-start="58" data-end="172">
<li data-section-id="16jbpvu" data-start="58" data-end="103"><strong data-start="60" data-end="89">Global release reference:</strong> 3:00 PM BST</li>
<li data-section-id="s4vjhq" data-start="104" data-end="138"><strong data-start="106" data-end="123">Early Access:</strong> May 26, 2026</li>
<li data-section-id="lankli" data-start="139" data-end="172"><strong data-start="141" data-end="157">Full Launch:</strong> May 27, 2026</li>
</ul>
<h3 data-section-id="u8qg3s" data-start="174" data-end="199">Regional Launch Times</h3>
<ul data-start="200" data-end="568" data-is-last-node="" data-is-only-node="">
<li data-section-id="j899bu" data-start="200" data-end="225">Los Angeles — 7:00 AM</li>
<li data-section-id="1hnazqc" data-start="226" data-end="246">Dallas — 9:00 AM</li>
<li data-section-id="1wsep08" data-start="247" data-end="270">New York — 10:00 AM</li>
<li data-section-id="11uok9e" data-start="271" data-end="295">São Paulo — 11:00 AM</li>
<li data-section-id="1yw914w" data-start="296" data-end="316">London — 3:00 PM</li>
<li data-section-id="14y6uvl" data-start="317" data-end="337">Berlin — 4:00 PM</li>
<li data-section-id="1oni4pi" data-start="338" data-end="357">Paris — 4:00 PM</li>
<li data-section-id="1738nas" data-start="358" data-end="380">Istanbul — 5:00 PM</li>
<li data-section-id="372mza" data-start="381" data-end="400">Dubai — 6:00 PM</li>
<li data-section-id="13q3hry" data-start="401" data-end="423">Beijing — 10:00 PM</li>
<li data-section-id="1x82k4d" data-start="424" data-end="444">Tokyo — 11:00 PM</li>
<li data-section-id="1oppzob" data-start="445" data-end="465">Seoul — 11:00 PM</li>
<li data-section-id="6ykb1" data-start="466" data-end="517">Sydney — 12:00 AM <em data-start="486" data-end="515">(May 27 EA / May 28 Launch)</em></li>
<li data-section-id="vrt55n" data-start="518" data-end="568" data-is-last-node="">Auckland — 2:00 AM <em data-start="539" data-end="568" data-is-last-node="">(May 27 EA / May 28 Launch)</em></li>
</ul>
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<p>For those unfamiliar with the game, here&#8217;s IO Interactive&#8217;s official list of features for the third-person action game.</p>
<h3>About 007: First Light</h3>
<p>Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6&#8217;s training program, and discover an origin story of the world’s most famous spy.</p>
<p>After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.</p>
<h4>Become 007</h4>
<p>Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.</p>
<h4>A Thrilling Espionage Adventure</h4>
<p>Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.</p>
<h4>Spying, Your Way</h4>
<p>Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.</p>
<h4>Welcome to MI6</h4>
<p>Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!</p>
<p>Stay tuned for more 007: First Light coverage here on MP1st.</p>
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		<title>Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</title>
		<link>https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 17:26:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[embracer group]]></category>
		<category><![CDATA[Fellowship Entertainment]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307420</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises">Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</a></p>
<p>The Embracer Group might not have the same weight it had before when it was acquiring companies left and right, but the entity still has a sizable portfolio of studios and video game IPs. Today, Embracer is shaking things up by splintering the majority of its gaming properties via its spin-off Fellowship Entertainment. Per the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises">Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/embracer-spins-off-fellowship-entertainment-home-big-name-franchises">Embracer Spins Off &#8220;Fellowship Entertainment&#8221; and Will Be the Home of Big-Name Franchises</a></p>
<p>The Embracer Group might not have the same weight it had before when it was acquiring companies left and right, but the entity still has a sizable portfolio of studios and video game IPs.</p>
<p>Today, Embracer is shaking things up by splintering the majority of its gaming properties via its spin-off Fellowship Entertainment. Per the company, the main rationale here is to &#8220;further increase management focus to capture the full potential of the high-quality assets in the group and accelerate value creation.&#8221;</p>
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<p>Fellowship Entertainment will be the new home of some of gaming&#8217;s most recognized properties and game makers.</p>
<h2>Fellowship Entertainment Will Be the New Company That Will Have Darksiders, Tomb Raider, The Lord of the Rings and More</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-300566" src="https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2.jpg" alt="Kingdom Come: Deliverance 2 the game awards" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/12/Kingdom-Come-Deliverance-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>&nbsp;</p>
<p>Per Embracer&#8217;s <a href="https://embracer.com/releases/embracer-group-announces-its-intention-to-spin-off-fellowship-entertainment-on-nasdaq-stockholm/">press release</a>, it explains the existence and motive behind Fellowship Entertainment, as well as the studios and gaming properties it&#8217;ll house.</p>
<p><strong>Fellowship Entertainment</strong><br />
Fellowship Entertainment aims to become an IP-led entertainment company built for growth and enduring momentum, with some of the world&#8217;s most beloved franchises at its centre as the stewards of The Lord of the Rings and Tomb Raider intellectual properties. As a standalone company, Fellowship Entertainment will have a better structure to maximize the potential of its highly strategic franchises.</p>
<p>Fellowship Entertainment will be the home of critically acclaimed studios and companies: 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montréal, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle-earth Enterprises, Redoctane Games and Warhorse Studios. Fellowship Entertainment aims to create a new publishing group, operationally consolidating the talents from PLAION and other parts of the group. IPs include Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, Tomb Raider, and many more.</p>
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<p>As for Embracer Group. it will still house a sizable stable of studios and gaming IPs as well, though muich smaller.</p>
<p><strong>Embracer</strong><br />
Embracer will be a natural home for proven entrepreneurs and creative talents, supported by a more efficient structure, with enhanced governance, tighter cost control, and disciplined capital allocation. This will be combined with optionality from structural initiatives, including a continued focus on profitability and M&amp;A, to drive shareholder value.</p>
<p>Entrepreneurially managed companies with deep heritageinclude Aspyr, Beamdog, CrazyLabs, Deca, Demiurge, DPI Merchandising, Limited Run Games, Milestone, PLAION Partners, PLAION Pictures, THQ Nordic (including 35 studios and subsidiaries), Tripwire and Vertigo Games. Intellectual properties include owned IPs such as Arizona Sunshine, Biomutant, Destroy All Humans!, Desperados, Gothic, Killing Floor, Kingdom of Amalur, MX vs. ATV, REANIMAL, Ride, Screamer, Titan Quest, Wreckfest, and many more IPs, as well as licenses such as Hot Wheels Unleashed and SpongeBob SquarePants.</p>
<p>Some of the new, current games we know that are under development by Fellowship include <a href="https://mp1st.com/news/new-entry-tomb-raider-series-leaks-along-remake-of-a-classic">the new Tomb Raider game</a>,the <a href="https://mp1st.com/news/metro-2039-artwork-leaks-official-reveal">new Metro game</a>, and more.</p>
<p>Let&#8217;s hope Fellowship achieves more success than Embracer when it comes to critics and sales.</p>
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		<title>Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</title>
		<link>https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004</link>
					<comments>https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Wed, 20 May 2026 16:19:30 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[ark survival ascended]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307395</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004">Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</a></p>
<p>Studio Wildcard has rolled out the latest major update for Ark Survival Ascended, and this is for Fantastic Tames Season 1! Players can expect the Burrowbuck to be available starting today, alongside a host of other new additions. Console gamers will see this download as Ark Survival Ascended update 1.087.004, and this also brings the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004">Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ark-survival-ascended-fantastic-tames-season-1-update-live-patch-1-087-004">Ark Survival Ascended Fantastic Tames Season 1 Update Now Live via Patch 1.087.004</a></p>
<p>Studio Wildcard has rolled out the latest major update for <a href="https://mp1st.com/tag/ark-survival-ascended">Ark Survival Ascended</a>, and this is for Fantastic Tames Season 1! Players can expect the Burrowbuck to be available starting today, alongside a host of other new additions.</p>
<p>Console gamers will see this download as <strong>Ark Survival Ascended update 1.087.004</strong>, and this also brings the Araneo TLC changes.</p>
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<p>For the complete patch notes, read on.</p>
<h2>Ark Survival Ascended&#8217;s May 20 Update Ushers in the Burrowbuck via Patch 1.087.004</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="&#039;Araneo TLC&#039; &amp; Fantastic Tames Season 1 &#039;Burrowbuck&#039; Trailer" width="640" height="360" src="https://www.youtube.com/embed/K__ETRVdSrw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p><u><strong>v87.11 &#8211; Major version for Servers and Clients (v87.4) &#8211; 05/20/2026</strong></u></p>
<h3><strong>Fantastic Tames Season 1: Burrowbuck is now live!</strong></h3>
<ul>
<li>Meet the Burrowbuck, a swift and evasive utility creature perfect for mastering map control, misdirection, and brilliant ambushes! Carve out hidden, bunker-like underground dens and open temporary gateway tunnels for rapid long-distance travel, giving prepared Survivors new ways to reposition, retreat, or spring a trap. When danger closes in, the Burrowbuck can kick up disorienting dust clouds and leave behind concealed hazards for enemies reckless enough to follow.</li>
<li>The Burrowbuck has been added to:
<ul>
<li>The Center</li>
<li>Scorched Earth</li>
<li>Aberration</li>
<li>Ragnarok</li>
<li>Extinction</li>
<li>Valguero</li>
<li>Astraeos</li>
</ul>
</li>
</ul>
<h3><strong>Araneo TLC is now live!</strong></h3>
<p>The Araneo TLC is now live in ARK: Survival Ascended, transforming this once-overlooked crawler into a far more capable ambush predator. These overgrown spiders no longer cling to the ground alone, using web-lines to traverse elevated terrain, reposition through the environment, and descend on unsuspecting prey from above with unnerving precision.</p>
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<h3><strong>Visual &amp; Movement Update</strong></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307414" src="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-0-31-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<ul>
<li>Fully updated model, animations, and locomotion</li>
<li>Added full wall &amp; ceiling climbing</li>
<li>Added strafe movement while grounded</li>
<li>Can now descend vertically from ceilings using web lines</li>
<li>Wild Araneo can now spawn attached to walls and ceilings</li>
</ul>
<h3><strong>Stat Changes</strong></h3>
<ul>
<li>Base Health increased from <strong>150 → 200</strong></li>
<li>Base Stamina increased from <strong>100 → 150</strong></li>
<li>Base Weight increased from <strong>100 → 150</strong></li>
<li>Base Food increased from <strong>900 → 1200</strong></li>
<li>Increased base Melee Damage by <strong>50%</strong></li>
</ul>
<h3><strong>New Passive &#8211; Ambusher</strong></h3>
<ul>
<li>After attaching to or detaching from a surface, the Araneo’s next ability becomes empowered:
<ul>
<li>+50% damage on next Melee or Web Shot</li>
<li>Instantly applies maximum <strong>Webbed</strong> stacks</li>
</ul>
</li>
</ul>
<h3><strong>New Mechanic &#8211; Webbed</strong></h3>
<ul>
<li>Araneo’s attacks now apply <strong>Webbed</strong>, a stacking debuff that cripples prey over time.
<ul>
<li>Slows movement</li>
<li>Reduces attack speed</li>
<li>Increases incoming damage</li>
<li>At maximum stacks, targets cannot sprint or jump</li>
<li>Targets overwhelmed by <strong>Webbed</strong> will spread the effect to nearby enemies upon death</li>
</ul>
</li>
</ul>
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<h3><strong>Web Shot Rework</strong></h3>
<ul>
<li>Araneo’s ranged attack has been completely redesigned.
<ul>
<li>Increased range and accuracy</li>
<li>Toggles between:
<ul>
<li>Web Shot &#8211; Damage-focused</li>
<li>Poison Web Shot &#8211; Torpor-focused</li>
</ul>
</li>
<li>Applies <strong>Webbed</strong> stacks on hit</li>
</ul>
</li>
</ul>
<h3><strong>New Ability &#8211; Web Tether</strong></h3>
<ul>
<li>Araneo can now deploy versatile web lines for traversal and combat control.</li>
</ul>
<ul>
<li><strong>Web Zip Lines</strong>
<ul>
<li>Create traversable web lines between surfaces</li>
<li>Function similarly to player ziplines</li>
<li>Araneo can naturally traverse web lines</li>
<li>Temporary web structures decay over time</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Creature Grappling</strong>
<ul>
<li>Grapple creatures and players with web tethers</li>
<li>Pull small targets toward the Araneo</li>
<li>Pull the Araneo toward larger targets</li>
<li>Can tether prey to anchored web points for repositioning
<ul>
<li>Pull strength scales with the Araneo’s Weight stat</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3><strong>New Ability &#8211; Web Descent</strong></h3>
<ul>
<li>While attached to ceilings, Araneo can:
<ul>
<li>Descend on a suspended web line</li>
<li>Fire Web Shots while hanging</li>
<li>Attack while suspended</li>
<li>Instantly detach to drop onto prey below</li>
</ul>
</li>
</ul>
<h3><strong>New Passive &#8211; Silk Harvesting</strong></h3>
<ul>
<li>Araneo now generates Silk from creatures slain while <strong>Webbed</strong>
<ul>
<li>Higher <strong>Webbed</strong> stacks increase Silk yield</li>
</ul>
</li>
</ul>
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                </div>
                <div class="related-excerpt">
                    It looks like PlayStation games appearing on PC are about to end after six years -- at least when it comes to single-player, narrative-driven experiences.                </div>
            </div>
        </div>
    </div>
    
<h3><strong>Additional Changes</strong></h3>
<ul>
<li>Added Turret Mode support</li>
<li>Taming reworked to standard knock-out</li>
<li>Wild AI updated</li>
</ul>
<h3><strong>Bug Fixes</strong></h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307409" src="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/05/Araneo-TLC-Fantastic-Tames-Season-1-Burrowbuck-Trailer-1-39-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<ul>
<li>Fixed Tek Spear teleport inconsistencies that could occur on poor performing servers</li>
<li>Fixed an issue that caused the Tek Spear&#8217;s Dash to be inconsistent on poor performing servers</li>
<li>Fixed a desync issue that could occur when watching another player dash with the Tek Spear</li>
<li>Fixed missing arms on the Forest Titan taxidermy</li>
<li>Fixed invisible Ice Titan taxidermy</li>
<li>Fixed Pheromone dart consuming itself when crafting</li>
<li>Fixed Fire and Ice Wyverns from being considered in the same group when copying settings</li>
<li>Fixed Thralls not visually seated correctly when riding creatures</li>
<li>Fixed Kairuku overspawning on The Center</li>
<li>Fixed a mesh hole on Lost Colony</li>
<li>Fixed multiple GPU crashes that could occur on PC</li>
<li>Fixed a crash that could occur during Scorched Earth ascension</li>
</ul>
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<h3><strong>Astraeos Official Release v0.1.3</strong></h3>
<ul>
<li>Fixes
<ul>
<li>Fixed Landscape collision issues</li>
<li>Fixed Floating statue issues</li>
<li>Fixed Meshholes</li>
<li>Fixed Dinospawn issues</li>
</ul>
</li>
</ul>
<p>The rest of the creatures set to crawl out this year include:</p>
<h4>Cerberax (Q3 2026)</h4>
<p>Behold the Cerberax, a monstrous frontline bruiser designed for heavy tribe combat and multi-rider synergy!</p>
<p>This terrifying beast features three distinct heads that each bring their own vicious specialty to the fight, with each head individually controllable by either the main rider or up to three additional passengers. One head tears into enemy defenses with corrupting force, another scorches targets with relentless flame, while the central head acts as an electrical catalyst, detonating these afflictions and spreading the carnage to nearby targets. In the hands of a coordinated cooperative team, these effects can be chained, combined, and consumed to unleash explosive combo attacks.</p>
<p>Cerberax is the fearsome anchor your frontline needs to dominate the battlefield. Lead the charge and watch your enemies crumble!</p>
<h4>Enigmasaur (Q4 2026)</h4>
<p>Shrouded in secrecy and whispered about in passing rumors, the Enigmasaur is an enigmatic master of disguise.</p>
<p>This mysterious entity possesses the incredible ability to store the form of any nearby creature after observing it from the shadows, allowing you to transform into the other creature at-will. Once hidden within a new shape, the Enigmasaur gains all of that creature&#8217;s unique abilities. Capable of hoarding a handful of stolen forms simultaneously, the Enigmasaur is a highly rewarding tame that allows cunning Survivors to master the unknown and adapt to any situation.</p>
<p>Mimic the power of the ARK&#8217;s diverse roster and strike when they least expect it!</p>
<p>Tunnel through the earth, tear through the front lines using multi-headed attacks, or mimic stolen creature-forms with ARK Fantastic Tames Season 1!</p>
<p>Same as with every major update, expect a slew of hotfixes to be released in the coming days and weeks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307395</post-id>	</item>
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		<title>Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</title>
		<link>https://mp1st.com/news/steam-removes-another-free-game-malware</link>
					<comments>https://mp1st.com/news/steam-removes-another-free-game-malware#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Wed, 20 May 2026 10:48:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307402</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/steam-removes-another-free-game-malware">Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</a></p>
<p>Steam’s malware problem is not new, but it still has not disappeared. In recent months, the platform has removed several games infected with malicious software, to the point that the FBI opened a criminal investigation to find the people responsible. The latest game added to that list is Beyond the Dark, a free-to-play survival horror [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/steam-removes-another-free-game-malware">Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/steam-removes-another-free-game-malware">Steam Removes Another Free Game Accused of Stealing Player Data Through Malware</a></p>
<p><a href="https://mp1st.com/tag/steam">Steam</a>’s malware problem is not new, but it still has not disappeared. In recent months, the platform has removed several games infected with malicious software, to the point that the <a href="https://mp1st.com/news/steam-investigation-as-fbi-probes-games-linked-malware">FBI opened a criminal investigation to find the people responsible</a>.</p>
<p>The latest game added to that list is Beyond the Dark, a free-to-play survival horror game.</p>
<p>However, the creator of the game reportedly designed it to steal personal information from players. The malware was discovered by cybersecurity YouTuber Eric Parker, who published a video explaining how the game hid malicious software inside a file called UnityPlayer.dll.</p>
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<h2>Beyond the Dark Removed From Steam Over Malware Concerns</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307406" src="https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark.jpg" alt="steam malware games" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/Beyond-the-Dark-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Parker <a href="https://youtu.be/oC78inB5bZ4?si=FGnGUyibJ0RFu7rD" target="_blank" rel="noopener">explained</a> that this is a common technical file used in games made with the Unity engine, and it is also easy to change without creating suspicion.</p>
<p>After Parker released the video, Valve <a href="https://store.steampowered.com/app/3393800/Beyond_The_Dark/" target="_blank" rel="noopener">removed</a> the game from Steam, meaning it is no longer available to download. Still, players who installed it earlier could now be at risk of having their personal information exposed or stolen without knowing it.</p>
<p>What makes the situation more concerning is not only the malware itself, but also the method reportedly used by the creators to bypass Valve’s security checks. Beyond the Dark did not first appear on Steam in May. It originally launched in December 2024 under a different name and with a completely different look, called Rodent Race.</p>
<p>On May 4, the developers reportedly started changing the game’s name, images, description, and content, eventually turning it into Beyond the Dark, which included the malware.</p>
<p>The problem seems to be that Steam only checks games when they are first published. Steam should clearly improve its security and review systems to make sure situations like this never happen again.</p>
<p>In other news, <a href="https://mp1st.com/news/steam-add-30-day-price-history">Steam is preparing a feature that would add a native 30-day price history tool directly to game store pages</a> to improve discount transparency. Another feature reportedly in development is an <a href="https://mp1st.com/news/steam-could-soon-show-expected-fps-based-on-similar-user-pcs">estimated FPS display that would show how well a game is expected to run on a user’s PC</a>.</p>
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		<title>Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</title>
		<link>https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038</link>
					<comments>https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 19:25:44 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Diablo 2 Resurrected]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307391</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038">Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</a></p>
<p>Blizzard Entertainment has pushed out a new patch for Diablo 2: Resurrected on all platforms, which brings the game to version 3.2. For those playing on consoles, you&#8217;ll see Diablo 2: Resurrected update 1.38/1.038 (complete version 1.038.000), and this should be a significant download. Players can expect a balance patch to be part of the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038">Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/diablo-2-resurrected-patch-3-2-may-19-balance-changes-update-1-38-1-038">Diablo 2: Resurrected Patch 3.2 Released on May 19 Applies Balance Changes via Update 1.38/1.038</a></p>
<p>Blizzard Entertainment has pushed out a new patch for Diablo 2: Resurrected on all platforms, which brings the game to version 3.2.</p>
<p>For those playing on consoles, you&#8217;ll see <strong>Diablo 2: Resurrected update 1.38/1.038 (complete version 1.038.000),</strong> and this should be a significant download.</p>
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<p>Players can expect a balance patch to be part of the patch, as well as the data for Ladder Season 14.</p>
<h2>Diablo 2: Resurrected Ladder Season 14 Data Available for Download Now</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307392" src="https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14.png" alt="" width="1520" height="540" srcset="https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14.png 1520w, https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14-300x107.png 300w, https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14-600x213.png 600w, https://mp1st.com/wp-content/uploads/2026/05/diablo-2-Resurrected-ladder-season-14-768x273.png 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" /></a></p>
<h3>Ladder Season 14</h3>
<p>Our previous Ladder Seasons for Diablo II: Resurrected have showed just how adept adventurers were at saving Sanctuary, racing to be the first to cement their names on the Leaderboard while striking fear into the tormented hearts of their demonic adversaries in the process.</p>
<p>Ladder Season 14 will usher in a new opportunity for brave adventurers to race to Level 99 and amass powerful loot along the way. We cannot wait to see which determined souls carve their name into the Leaderboard this time.</p>
<h4>Ladder Season 14 Launch Timing:</h4>
<table border="1" cellspacing="0" cellpadding="1">
<tbody>
<tr>
<td><strong>North America</strong></td>
<td><strong>May 22, 5:00 p.m. PDT</strong></td>
</tr>
<tr>
<td><strong>Europe</strong></td>
<td><strong>May 23, 1:00 a.m. BST</strong></p>
<p><strong>May 23, 2:00 a.m. CEST</strong></td>
</tr>
<tr>
<td><strong>Asia</strong></td>
<td><strong>May 23, 8:00 a.m. CST</strong></p>
<p><strong>May 23, 9:00 a.m. KST</strong></td>
</tr>
</tbody>
</table>
<p>As with previous seasons, Ladder Season 14 will feature different modes:</p>
<table border="1" cellspacing="0" cellpadding="1">
<thead>
<tr>
<th scope="col"><b>Version</b></th>
<th scope="col"><b>Description</b></th>
</tr>
</thead>
<tbody>
<tr>
<td>Pre-Expansion Ladder</td>
<td>The standard version of Ladder play that encompasses only the original four acts.</td>
</tr>
<tr>
<td>Pre-Expansion Hardcore Ladder</td>
<td>The hardcore (only one life) version of Ladder play that encompasses only the original four acts.</td>
</tr>
<tr>
<td>Ladder</td>
<td>The standard version of Ladder play that encompasses five acts, as it includes the “Lord of Destruction” expansion content.</td>
</tr>
<tr>
<td>Hardcore Ladder</td>
<td>The hardcore (only one life) version of Ladder play that encompasses five acts, as it includes the “Lord of Destruction” expansion content.</td>
</tr>
</tbody>
</table>
<p>For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.</p>
<p>Once Ladder Season 13 ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group&#8217;s Shared Stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. <b>Any items from Ladder Season 12 stored in the Withdraw Only tabs will be lost at this time.</b> You will have all of Ladder Season 14 to withdraw any items you would like to keep from Season 13. When Ladder Season 14 ends, this withdraw only set of Stash Tabs will be overridden with any items in the Ladder Season 13 Shared Stash. Be sure to get any items out before then or they will be forever lost!</p>
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<p>Today&#8217;s patch notes cover a slew of balance changes tested by players via the PTR.</p>
<h2>Diablo 2 Resurrected Version 3.2 Patch Notes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-170333" src="https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24.jpg" alt="Diablo 2 Resurrected Servers Down for November 24" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24.jpg 3840w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2021/11/Diablo-2-Resurrected-Servers-Down-for-November-24-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3>Warlock</h3>
<ul>
<li>Warlocks can now only equip a two-hand weapon in one hand if the other hand is using a grimoire.</li>
<li>Increased the effectiveness of health potions from 100% to 150% to match classes with similar playstyles.</li>
</ul>
<h3>Chaos</h3>
<p><b>Sigil: Lethargy</b></p>
<ul>
<li>Removed the Damage Taken stat.</li>
<li>Fixed an issue where the skill did not affect hostile players.</li>
</ul>
<p><b>Ring of Fire</b></p>
<ul>
<li>Reduced base maximum damage scaling.
<ul>
<li>Level 1: From 12 to 10</li>
<li>Level 20: From 181 to 175</li>
</ul>
</li>
</ul>
<p><b>Flame Wave</b></p>
<ul>
<li>Reduced base damage scaling by around 15%.
<ul>
<li>Level 1: From 17-23 to 14-19</li>
<li>Level 20: From 310-355 to 267-303</li>
</ul>
</li>
</ul>
<p><b>Apocalypse</b></p>
<ul>
<li>Fixed an issue where the visuals would sometimes be duplicated for other players.</li>
</ul>
<p><b>Miasma Bolt</b></p>
<ul>
<li>Reduced base direct hit damage scaling.
<ul>
<li>Level 1: From 1-3 to 1-2</li>
<li>Level 20: From 36-53 to 22-25</li>
</ul>
</li>
<li>Fixed an issue where an extra instance of damage was applied when the cloud expired.</li>
<li><s>Added a delay before the cloud missile spawns.</s></li>
<li>Revert Miasma Bolt Cloud Delay.</li>
<li><s>Reduced cloud damage by 50%.</s></li>
<li>Revert Miasma Bolt Cloud Damage to pre-PTR values.</li>
<li>Changed Miasma Bolt Cloud Explode value from 0 to 1 to prevent double ticking.</li>
</ul>
<p><b>Miasma Chains</b></p>
<ul>
<li>Removed casting delay.</li>
<li>Added a limit of active chains that starts at 5 and increases to 10.</li>
<li>Added a next hit delay of 1 second for each individual chain.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>Next Hit Delay only applies to clouds generated from a single chain. To be clear, a chain generates a new cloud &#8220;stamp&#8221; along the length of the chain every .5 seconds. So, if a chain lasts 6 seconds it will have generated 12 stamps of clouds that match its length. Those 12 clouds will have Next Hit Delay between them. If I cast 10 chains, each generating 12 clouds over 6 seconds for a total of 120 clouds, monsters will take up to 10 instances of damage over those 6 seconds. Next Hit Delay only applies to a single chain, not across all chains.</em></p></blockquote>
<ul>
<li>Fixed an issue where extra clouds could be created.</li>
<li>Fixed an issue where chains would break when using Blade Warp.</li>
</ul>
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<p><b>Enhanced Entropy</b></p>
<ul>
<li>Fixed an issue where the bonus to Abyss radius did not increase from bonus levels.</li>
<li>Fixed an issue where the bonus to radius was sometimes not reflected in the Miasma Bolt, Miasma Chains, and Abyss tooltips.</li>
</ul>
<p><b>Abyss</b></p>
<ul>
<li>Maximum radius capped at 11 yards.</li>
<li>Fixed an issue where Abyss would consume Mana when it failed to cast.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>Many of the changes to Miasma skills are an attempt to bring the use of magic damage inline to other classes. With this damage type, there is typically some mitigating factor to its effectiveness that counters its lack of resistances from monsters. The original design of the Miasma abilities was to have the slightly awkward mechanical approach of placing most of the damage in the cloud.<br />
After addressing the bugs, our team felt the mechanics did not sufficiently reach this threshold and decided to introduce damage reduction. Based off community reception, we have opted to keep most of the previous damage values instead and watch to see if just the bug fixes reach the mechanical awkwardness we are aiming for. We will be keeping a close eye on Miasma feedback to see if future iterations are required to address how magic damage functions and how the warlock fits into that puzzle.</em></p></blockquote>
<h3>Eldritch</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-304249" src="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/03/Diablo-IV-_-Season-of-Slaughter-Gameplay-Trailer-0-36-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p><b>Hex: Bane</b></p>
<ul>
<li>Fixed an issue where the character stats page would not update after leveling up one of Hex Bane’s synergies and re-casting the skill.</li>
</ul>
<p><b>Cleave</b></p>
<ul>
<li>Fixed an issue where the skill would appear to cast slower than it actually was.</li>
</ul>
<p><b>Echoing Strike</b></p>
<ul>
<li>Increased percentage of weapon damage used from 75% to 90%.</li>
<li>Fixed an issue where damage bonuses were combining multiplicatively instead of additively.</li>
<li>Fixed an issue where Echoing Strike would always hit.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>Based off feedback from the PTR, we took another look at the decision to fix the bug for durability loss on echoing strike. While it was a bug, the feedback made us re-examine the impact to player&#8217;s decisions around weapon choices. After discussions, we decided to revert the fix as the impact supported the intended fantasy of the skill while still fitting generally within the original vision.</em></p></blockquote>
<p><b>Eldritch Blast</b></p>
<ul>
<li>Changed Eldritch Blast Life Steal and Mana Steal from 5%-20% to 5%.</li>
</ul>
<p><b>Mirrored Blades</b></p>
<ul>
<li>Fixed an issue where Mirrored Blades did not display attack rating on the character screen.</li>
<li>Fixed an issue where the tooltip did not display the granted attack rating bonus.</li>
<li>Fixed an issue where the skill would not repeatedly cast when the button was held down on controller.</li>
<li>Fixed issue where the first missile when using Mirrored Blades with a bow or crossbow was getting the modified damage meant only for mirrors.</li>
</ul>
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<h3>Demon</h3>
<p><b>Summon Tainted</b></p>
<ul>
<li>Reduced the damage synergy from Blood Boil from 30% to 20%.</li>
<li>Fixed an issue where the damage synergy from Blood Boil did not apply.</li>
<li>Fixed an issue where the skill did not count as a fire skill for the purposes of bonus levels from items.</li>
<li>Fixed an issue where the attack speed increase did not display on the tooltip.</li>
</ul>
<p><b>Bind Demon</b></p>
<blockquote><p><strong>Developer’s Note: </strong><em>We decided to leave the benefit of soft points granting modifiers for Bind Demon in place. While this was an unintentional bug during PTR, it prompted a discussion on the team and with the community about what would be best for the skill. Currently, the design team has identified that while the Bind Demon skill has great depth and detail, those nuances can lead to a lack of clarity. Most of the other changes to Bind Demon were put in place to streamline the skill without compromising the uniquely interesting choices it presents to players. Any feedback about where opportunities exist to strike the balance of clarity and preserving the fun of the skill is welcome.</em></p></blockquote>
<ul>
<li>Now requires a base skill point investment to bind demons elite demons.
<ul>
<li>Level 10: Champions</li>
<li>Level 15: Uniques</li>
<li>Level 20: Super Uniques</li>
</ul>
</li>
<li>Added a cap to max health which varies by each demon.</li>
<li>Synergy for chance to bind from Death Mark reduced from 1% to 0.5%.
<ul>
<li>Reverted to pre-PTR value</li>
</ul>
</li>
<li>Introduced max health cap which varies by each demon.
<ul>
<li>Further increased the health cap that was seen on PTR</li>
</ul>
</li>
<li>The overall chance to bind a Demon has been reduced.
<ul>
<li>Chance to Bind Demon now starts at 20% (was previously 10%) and diminish (dm vs ln) leading toward 56% (was previously 25%)</li>
<li>Added an audio cue for players so they can know if they will not succeed when attempting to binding a demon.</li>
</ul>
</li>
<li>Demons with the Aura Enchanted modifier now always replace their auras with new auras when bound. These new auras map directly to one of the old auras.
<ul>
<li>Might to Concentration</li>
<li>Holy Fire to Vigor</li>
<li>Blessed Aim to Thorns</li>
<li>Holy Freeze to Holy Freeze</li>
<li>Conviction to Fanaticism</li>
<li>Fanaticism to Fanaticism</li>
<li>Holy Shock to Vigor</li>
<li>Fixed a bug from PTR that allowed demons to get one of the old Auras in a certain scenario. Demons should not be able to get one of the old Auras from a bound demon now.</li>
</ul>
</li>
<li>Reduced the Cursed modifier’s chance to cast Amplify Damage from 75% to 5%.</li>
<li>Mana Cost reduced to 9 per second.</li>
<li>Now requires a base skill level of 10 to bind Champion demons, 15 to bind Unique demons, and 20 to bind Super Unique demons.</li>
<li>Certain Super Uniques require more damage taken before they can be bound.</li>
<li>Added an audio cue that plays if a monster is unable to be bound.</li>
<li>Reduced the bonus chance to bind that damaging a demon grants. The bonus is further reduced if the demon is an elite monster.</li>
<li>Fixed an issue where the chance to bind would roll 12 times per second. It now rolls once per second.</li>
<li>Fixed an issue where Frenzied demons could be bound.</li>
<li>Fixed an issue where Achmel the Cursed could be bound even though it is not a demon.</li>
<li>Fixed an issue where minions of a monster could become invulnerable after binding it.</li>
</ul>
<p><b>Blood Boil</b></p>
<ul>
<li>Radius updated to have three increased ranges based off level thresholds:
<ul>
<li>Level 1-4: 5 yards</li>
<li>Level 5-9: 6 yards</li>
<li>Level 10+: 7 yards</li>
</ul>
</li>
<li>Fixed an issue where the tooltip displayed the incorrect radius.</li>
</ul>
<p><b>Engorge</b></p>
<ul>
<li>Attack speed bonus now is now skill-based instead of item-based.</li>
</ul>
<p><b>Demonic Mastery</b></p>
<ul>
<li>Max Demons now requires base skill points to increase its value.</li>
<li>Reduced the amount of skill points needed to get 2 demons from 10 points to 5 points and the amount to get 3 demons from 20 points to 10 points.</li>
<li>Attack speed bonus is now capped at 25%.</li>
<li>Attack speed bonus now is now skill-based instead of item-based.</li>
<li>Fixed an issue where the attack speed bonus did not display on the client, causing a desync.</li>
</ul>
<p><b>Blood Oath</b></p>
<ul>
<li>Damage Taken Goes to Your Demon stat changed to use diminishing scaling.
<ul>
<li>3% at Level 1</li>
<li>25% at Level 20</li>
</ul>
</li>
<li>Fixed an issue where the Damage Taken Goes to Your Demon stat would not benefit from bonus skill levels.</li>
</ul>
<p><b>Consume</b></p>
<ul>
<li>Adjusted many of the bonuses.</li>
<li>Bonuses will now scale based on the difficulty the demon was created on. For example, a demon from Hell difficulty will grant a higher bonus than one from Normal difficulty.</li>
</ul>
<h3>Terror Zones</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1.png"><img loading="lazy" decoding="async" class="alignnone wp-image-303081 size-full" src="https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1.png 3840w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/02/Diablo-2-resurrected-warlock-image2-1-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<blockquote><p><strong>Developer’s Note: </strong><em>Heralds are our core attempt to mitigate the dissatisfying experiences related to Sunder Charms prior to Reign of the Warlock. At launch, it’s clear that we over-corrected this experience by making both Heralds and Sunder Charms too rare. The changes in the PTR attempted to address this over-correction but introduced other undesirable impacts. This next iteration aims to find the middle ground of increasing Herald&#8217;s appearance at a pacing that does not create an undesirable gameplay loop.<br />
In the PTR we experimented with an increased chance for Heralds to drop a valuable item if a Sunder Charm did not drop. This quickly proved to be too lucrative and has been removed. Sunder Charms have instead been integrated into the existing item table for Heralds, which also makes hunting higher Tier Heralds more impactful as Heralds drop more items at higher Tiers. We want item drops to feel rewarding, but not break the chase for items that players know and love in Diablo II.</em></p></blockquote>
<ul>
<li>The chance to drop Worldstone Shards is no longer modified by player count. This change is reflected as an increase in drop rates for solo players.</li>
<li>The increased chance to drop a Latent Sunder Charm from Heralds now starts at <b>Tier 1</b> instead of Tier 4.</li>
<li>The increased chance to drop a Latent Sunder Charm from Heralds is no longer modified by player count. This is an increase in drop rates for solo players.</li>
<li>Heralds at Tier 3 and 4 have twice the increased chance to drop a Latent Sunder Charm. Heralds at Tier 5 have three times the increased chance.</li>
<li>Latent Sunder Charms can drop from any monster, Terrorized and non-Terrorized, using Magic Find.</li>
<li><s>If the increased chance to drop a Latent Sunder Charm from Heralds fails to drop a Latent Sunder Charm, there is an increased chance of dropping something desirable instead, like a charm or amulet.</s></li>
<li>Fixed Herald of Terror&#8217;s Thorns Aura procs twice for every player hit.</li>
<li>Slightly reduced the chance for Heralds to drop Unique, Set, and Rare items.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>This change makes Heralds match Super Unique monsters and should prevent them from feeling like loot goblins, rolling excessive amounts of Rainbow facets and unique jewelry.</em></p></blockquote>
<ul>
<li>Heralds now spawn and hunt players upon killing any monster in a Terror Zone. The chance for a Herald to hunt you is increased with each monster killed within the same Terrorized Zone.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>In PTR we saw Tier 1 and Tier 2 Heralds spawning too frequently and Tiers 3-5 spawning not as frequently as we intended. To address this we have made the spawn rates more uniform. When using shards and performing consecutive full zone clears, we saw a double in the total amount of Heralds in a game from 30-40 to 70-90. We also placed in protections to prevent the double spawning of Heralds at the same time.</em></p></blockquote>
<ul>
<li>A lightning storm will appear on top of the slain monster when a herald is about to spawn. You have 5 seconds to prepare!</li>
<li>Herald Tiers now increase when a Herald is spawned instead of when a Herald is killed.</li>
<li>Reduced the difficulty of Heralds above Tier 1.
<ul>
<li>Health bonus per Tier reduced 500% to 250% (starts at 1000%).</li>
<li>Damage bonus per Tier reduced from 50% to 25% (starts at 50%).</li>
</ul>
</li>
<li>Fixed an issue where the Thorns aura from Heralds would hit twice.</li>
</ul>
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                    <img decoding="async" src="https://mp1st.com/wp-content/uploads/2025/05/gta-6-600x339.png" alt="GTA 6 Will Not Be Delayed Again, According to Take-Two CEO, Calls GTA Most Valuable Entertainment IP Ever">
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                        GTA 6 Will Not Be Delayed Again, According to Take-Two CEO, Calls GTA Most Valuable Entertainment IP Ever                    </a>
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                    While Grand Theft Auto 6 is currently planned to release on November 19 for PS5 and Xbox Series X|S, there were rumors and speculation about another possible delay.                </div>
            </div>
        </div>
    </div>
    
<h3>Colossal Ancients</h3>
<ul>
<li>Colossal Ancient Statues now drop from non-Terrorized act bosses at a reduced rate.</li>
<li>Colossal Barbarian summons continuously spawn, up to a cap of 5.</li>
<li>Increased the Magic Resistance of each Colossal from 50% to 75%.</li>
<li>Increased the damage of Talic&#8217;s Whirlwind.</li>
<li>Increased the damage of Talic&#8217;s Fire Twisters.</li>
<li>Increased the damage of Korlic&#8217;s Cold Fissure.</li>
<li>Increased the damage of Madawc&#8217;s Thunderstorm.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>We heard the feedback that Colossal Ancients were too easy for some builds. We believe that combining adjustments to the Colossal&#8217;s survivability and damage with adjustments to certain player skills will create a fair difficulty increase.</em></p></blockquote>
<h3>Keyboard Movement</h3>
<ul>
<li>Reintroduced bindable keyboard movement keys.</li>
</ul>
<blockquote><p><strong>Developer’s Note: </strong><em>We are excited to bring back bindable keyboard movement keys, also known as &#8220;WASD&#8221;, after their soft launch in 2024.</em></p></blockquote>
<h3>Chronicle</h3>
<ul>
<li>Fixed an issue where Chronicle rewards would un-equip when joining a new game or on character death.</li>
<li>Improved the controller experience for the Chronicle.</li>
<li>Fixed various issues when viewing a Runeword in the Chronicle.</li>
<li>Fixed an issue where the Indestructable stat was missing when viewing an item in the Chronicle.</li>
<li>Fixed an issue where Attack Speed would display improperly when viewing an item in the Chronicle.</li>
<li>Fixed an issue where the “View Rewards” button in the Chronicle would become out of sync with the rewards panel.</li>
</ul>
<h3>Loot Filter</h3>
<ul>
<li>Fixed an issue where Gold hidden by the loot filter was not automatically picked up when using a controller.</li>
<li>Fixed an issue where highlights could become misaligned in the loot filter when using a controller.</li>
</ul>
<h3>Stash</h3>
<ul>
<li>Added ability to move three items from the Advanced Stash to the inventory when using controller.</li>
<li>Fixed an issue where non-Rune items were unable to be quick-moved from the inventory to the Personal or Shared Stash.</li>
<li>Fixed an issue where the Advanced Stash notification would play regardless of if the item was moved there.</li>
<li>Fixed an issue where the wrong tooltip was used on controller when moving an item to an Advanced Stash tab.</li>
</ul>
<h3>User Interface</h3>
<ul>
<li>Fixed several issues with various dropdown menus.</li>
<li>Fixed an issue on Controller where switching menu tabs with triggers was very sensitive.</li>
<li>Fixed an issue where the character select UI would become unselected when switching between controller and mouse input.</li>
<li>Fixed an issue where an empty button prompt could appear when using a controller.</li>
<li>Fixed an issue where text could overlap in the message log when using a controller.</li>
</ul>
<h3>Console and Handheld</h3>
<ul>
<li>Fixed various issues that could occur when placing or removing a Nintendo Switch® from its dock.</li>
<li>Fixed an issue where text would appear out of bounds in the Party menu.</li>
<li>Fixed an issue where a missing string was sometimes displayed when failing to join a game.</li>
<li>Fixed an issue where the account linking modal border’s would overlap with the text.</li>
<li>Fixed an issue where the default settings did not match the settings when first launching the game.</li>
<li>Fixed an issue where an unusable confirm button would appear in the lobby screen.</li>
<li>Fixed an issue where shortcuts from the main menu remained active while other UIs were open.</li>
<li>Fixed an issue where the default Game Creation settings menu was not accessible.</li>
<li>Fixed an issue where the cursor was missing when using a controller in desktop mode.</li>
<li>Fixed an issue where the friends tab could sometimes lose focus.</li>
<li>Fixed various issues with the Loot Filter UI.</li>
<li>Fixed an issue where the text in Character Conversion modal would extend past the modal’s boundaries.</li>
<li>Fixed an issue where text would overlap with the divider lines in the settings menu.</li>
<li>Fixed an issue where the Chronicle rewards UI could get misaligned.</li>
</ul>
<h3>Miscellaneous</h3>
<ul>
<li>Many stability and performance improvements.</li>
<li>Fixed an issue where the Resolution Scale setting was not applying properly in certain scenarios.</li>
<li>Fixed various issues with joining games across different regions.</li>
<li>Fixed an issue where monsters over pits would sometimes disappear after moving far away from them.</li>
</ul>
<p>While we don&#8217;t get regular updates for Diablo 2 Resurrected, Blizzard hasn&#8217;t abandoned the game yet, so once a new one is pushed out, expect it here on MP1st.</p>
<p>As for the latest Diablo game, Blizzard has released a big update last week for Diablo 4 <a href="https://mp1st.com/title-updates-and-patches/diablo-4-update-may-13-applies-lord-of-hatred-base-game-fixes-patch-2-09">that applied fixes to the Lord of Hatred DLC and the base game</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307391</post-id>	</item>
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		<title>Ready or Not New Update 1.001.005 Released on May 19</title>
		<link>https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19</link>
					<comments>https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 16:55:25 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Ready Or Not]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307388</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19">Ready or Not New Update 1.001.005 Released on May 19</a></p>
<p>VOID Interactive has released a new game update for Ready or Not on May 19, and this is another patch aimed at fixing issues. Console gamers will see today&#8217;s patch as Ready or Not update 1.001.005, and we&#8217;re not expecting anything major from this game update. Read on to know some of the known issues [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19">Ready or Not New Update 1.001.005 Released on May 19</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-new-update-1-001-005-released-may-19">Ready or Not New Update 1.001.005 Released on May 19</a></p>
<p>VOID Interactive has released a new game update for Ready or Not on May 19, and this is another patch aimed at fixing issues.</p>
<p>Console gamers will see today&#8217;s patch as <strong>Ready or Not update 1.001.005</strong>, and we&#8217;re not expecting anything major from this game update.</p>
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<p>Read on to know some of the known issues that should be fixed once this patch has been applied.</p>
<h2>Ready or Not Updated on May 19 as Console Version 1.001.005</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-304315" src="https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/03/Ready-or-Not_-Boiling-Point-Official-Launch-Trailer-1-12-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Oddly enough, VOID Interactive has not said anything about today&#8217;s patch, which is unusual for the studio. As part of the Boiling Point content, VOID Interactive has outlined the known issues they are targeting to fix.</p>
<ul class="wp-block-list">
<li>In singleplayer, ‘Player left the game’ message is displayed upon completing a level</li>
<li>After using coffee machine weapon or equipment will disappear</li>
<li>The rubber ducks on ‘No Good Deed’ can cause major performance issues.</li>
<li>The performance on systems can be significantly worse on start-up
<ul class="wp-block-list">
<li>Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each game launch.</li>
</ul>
</li>
<li>Incorrectly low quality lightmaps across the v1.4 DLC levels</li>
<li>Artemis Vest – Clipping Seen With Numerous Trousers Cosmetic Options</li>
<li>VOIP sometimes stops working after a loading screen</li>
<li>ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps</li>
<li>LOD issue on keyboards present throughout the level</li>
</ul>
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<p>While the studio released a follow-up patch two weeks ago, it didn&#8217;t fix all the problems. The list of fixes in <a href="https://mp1st.com/title-updates-and-patches/ready-or-not-version-1-4-3-released-may-5-minor-update-1-001-004">the patch from two weeks ago</a> included the following:</p>
<h3>Multiplayer</h3>
<ul class="wp-block-list">
<li>Fixed instances of users being stuck on EOS authentication process.</li>
</ul>
<h3 class="wp-block-heading">Achievements</h3>
<ul class="wp-block-list">
<li>Fixed “My Eyes, It Burns” achievement not correctly unlocking.</li>
<li>Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements.</li>
<li>Fixed “The Heat is On” achievement unlocking even when failing the mission.</li>
<li>(XBox &amp; PS5) Fixed milestone meta-achievements (e.g. Getting Your Sea-Legs) getting stuck if partial progress toward them was earned offline.</li>
</ul>
<p>Once the developers release the official patch notes, we&#8217;ll update the article. Chances are, the known issues listed above should be the fixes applied today.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307388</post-id>	</item>
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		<title>WWE 2K26 New Update on May 19 Suplexes Stability via Patch 1.011</title>
		<link>https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-19-suplexes-stability-patch-1-011</link>
					<comments>https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-19-suplexes-stability-patch-1-011#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 16:46:10 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[WWE]]></category>
		<category><![CDATA[WWE 2K26]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307386</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-19-suplexes-stability-patch-1-011">WWE 2K26 New Update on May 19 Suplexes Stability via Patch 1.011</a></p>
<p>Following the massive patch released last week for WWE 2K26, Visual Concepts has released a follow-up patch today, and sadly, it&#8217;s not for the new season data. This is a hotfix aimed at making the game more stable, and should appear as WWE 2K26 update 1.011 (complete version 1.011.000), and clocks in at 2.5 GB [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-19-suplexes-stability-patch-1-011">WWE 2K26 New Update on May 19 Suplexes Stability via Patch 1.011</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-19-suplexes-stability-patch-1-011">WWE 2K26 New Update on May 19 Suplexes Stability via Patch 1.011</a></p>
<p>Following the<a href="https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-14-piledrives-fixes-patch-1-010"> massive patch released last week for WWE 2K26</a>, Visual Concepts has released a follow-up patch today, and sadly, it&#8217;s not for the new season data.</p>
<p>This is a hotfix aimed at making the game more stable, and should appear as <strong>WWE 2K26 update 1.011 (complete version 1.011.000)</strong>, and clocks in at 2.5 GB on PS5.</p>
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<p>Read on for the changelog and other details we&#8217;ve spotted.</p>
<h2>WWE 2K26 Receives Update on May 19 to Fix MyRise Issues</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-305061" src="https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8.jpg" alt="wwe 2k26 update 1.009" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/03/WWE-2K26-Review-8-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per 2K, the patch does the following, &#8220;We have a hotfix (Patch 1.11) going out today to address stability issues when entering MyRISE on PlayStation 5, Xbox X|S, and Steam.&#8221;</p>
<p>The devs said the next patch is for Ringside Pass Season 3, and is currently in-progress. Chances are, it&#8217;ll be released in the next two weeks.</p>
<p>Sadly, CAS Sliders are still not fixed in this patch (confirmed by Status):</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Still cant add Renders or custom attire names for alternative attires in patch 1.11 <a href="https://twitter.com/hashtag/WWE2K26?src=hash&amp;ref_src=twsrc%5Etfw">#WWE2K26</a> <a href="https://t.co/uaGYRArxvi">https://t.co/uaGYRArxvi</a> <a href="https://t.co/30kLxiLBJq">pic.twitter.com/30kLxiLBJq</a></p>
<p>— 𝕾𝖙𝖆𝖙𝖚𝖘<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> (@WhatsTheStatus) <a href="https://twitter.com/WhatsTheStatus/status/2056772346195693770?ref_src=twsrc%5Etfw">May 19, 2026</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script><br />
Players still won&#8217;t be able to add Renders and custom attire names for alt attires:</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Still cant add Renders or custom attire names for alternative attires in patch 1.11 <a href="https://twitter.com/hashtag/WWE2K26?src=hash&amp;ref_src=twsrc%5Etfw">#WWE2K26</a> <a href="https://t.co/uaGYRArxvi">https://t.co/uaGYRArxvi</a> <a href="https://t.co/30kLxiLBJq">pic.twitter.com/30kLxiLBJq</a></p>
<p>— 𝕾𝖙𝖆𝖙𝖚𝖘<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> (@WhatsTheStatus) <a href="https://twitter.com/WhatsTheStatus/status/2056772346195693770?ref_src=twsrc%5Etfw">May 19, 2026</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script><br />
As for the patch last week, some of the major changes it applied included:</p>
<h3 id="h_01KRGTHY7D6VJH6W3XERM7NSEN"><strong>Gameplay / Play </strong></h3>
<ul>
<li data-list-item-id="e94fe64e752dcf3450936ee836384e30a">Updated AI Sequence logic to address repetitive behaviors.</li>
<li data-list-item-id="e649b2d6f7465dfcbf6cff890311f1d97">Improved reliability of AI Sequences involving Taunts, Scripted Attacks, and Middle Rope Stunned attacks.</li>
<li data-list-item-id="ebbd2c2694182f353fd07e84b69dbbc53">Improved AI execution of Corner Springboard Finishers.</li>
<li data-list-item-id="e9595b016ac2d93937f10158b24c14579">Alt attires will now be respected when chosen from the Character Selection screen.</li>
</ul>
<h3 id="h_01KRGTJ0HRK3W1BGRPNW46FR6W"><strong>The Island</strong></h3>
<ul>
<li data-list-item-id="ee433f2ef1ca6b6cdda68f151f779e1db">New shop items and bundle deals.</li>
<li data-list-item-id="e74475088d4ccd56ff5dec7e02eceafc8">Stability improvements.</li>
</ul>
<p>There are also fixes to Create, MyFaction and more, <a href="https://mp1st.com/title-updates-and-patches/wwe-2k26-new-update-may-14-piledrives-fixes-patch-1-010">which are listed in the patch notes</a>.</p>
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		<title>The Outlast Trials Prime Time Update Released as Patch 1.55/1.000.053</title>
		<link>https://mp1st.com/title-updates-and-patches/the-outlast-trials-prime-time-update-released-patch-1-55-1-000-053</link>
					<comments>https://mp1st.com/title-updates-and-patches/the-outlast-trials-prime-time-update-released-patch-1-55-1-000-053#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 15:47:06 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[The Outlast Trials]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307379</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/the-outlast-trials-prime-time-update-released-patch-1-55-1-000-053">The Outlast Trials Prime Time Update Released as Patch 1.55/1.000.053</a></p>
<p>Red Barrels has released the latest content drop for The Outlast Trials, and it&#8217;s called Prime Time. Players can expect new MK-Challenges, bug fixes, improvements and of course, a new limited-time event in Prime Time. Console gamers will see this patch as The Outlast Trials update 1.55/1.000.053, and this also includes new cosmetic items. For [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/the-outlast-trials-prime-time-update-released-patch-1-55-1-000-053">The Outlast Trials Prime Time Update Released as Patch 1.55/1.000.053</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/the-outlast-trials-prime-time-update-released-patch-1-55-1-000-053">The Outlast Trials Prime Time Update Released as Patch 1.55/1.000.053</a></p>
<p>Red Barrels has released <strong>the latest content drop for <a href="https://mp1st.com/tag/the-outlast-trials">The Outlast Trials</a>, and it&#8217;s called Prime Time</strong>. Players can expect new MK-Challenges, bug fixes, improvements and of course, a new limited-time event in Prime Time.</p>
<p>Console gamers will see this patch as <strong>The Outlast Trials update 1.55/1.000.053</strong>, and this also includes new cosmetic items.</p>
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<p>For the complete info on the new events and fixes, read on.</p>
<h2>The Outlast Trials Update 1.55/1.000.053 Released on May 19 for Prime Time Limited-Time Event</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="The Outlast Trials | Prime Time Limited-Time Event Gameplay Trailer" width="640" height="360" src="https://www.youtube.com/embed/DjTNfynv4-E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<h4>Highlights</h4>
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">New Limited-Time Event: PRIME TIME</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">New Limited-Time Catalog: PRIME TIME</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">New MK-Challenge: WIN THE TRUTH</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">New MK-Challenge: INCINERATE THE RELIC</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">New Routine Therapies: CLASSIFIED &amp; MIRROR</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Various bug fixes and improvements.</li>
</ul>
<h3>New Limited-Time Event: PRIME TIME</h3>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Prime Time Therapy prepares Reagents for a future dominated by contradictory cults of personality and clashing fundamentalist ideals. Participants can expect their psyche to face brutal and fundamental assault from both ends.</p>
<h4 class="BB_Header3 _1sGnlGwCeaGUp63h4Lx-pU _3s7cUqglDds9wzcWb7OLz6"><b class="BB_Bold _3cln317VYhwhE1fSeMCG48">Variators:</b></h4>
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><b class="BB_Bold _3cln317VYhwhE1fSeMCG48">PRIME ROULETTE</b> – Multiple Prime Assets present in the Trial at the same time. Once a Prime Asset retires, a different one will come in – sustaining relentless pressure and escalating unpredictability throughout the session!</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><b class="BB_Bold _3cln317VYhwhE1fSeMCG48">BREAK THE TELEVISION</b> – Stop Murkoff’s propaganda and break all defective televisions for additional rewards.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><b class="BB_Bold _3cln317VYhwhE1fSeMCG48">EXTRA PRIME ASSET TRAPS</b> – Extra Prime Asset traps in the Trial.</li>
</ul>
<h3>New Limited-Time Catalog: PRIME TIME</h3>
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">A brand new Catalog is available for the duration of the Prime Time Limited-Time Event.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Once the Prime Time Event concludes on June 16 at 10am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Prime Time Tokens before the end of the event.</li>
</ul>
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<h3>New MK-Challenge: WIN THE TRUTH</h3>
<p>You are the blind observer, who consumes screen-fed ignorance and swells with the genius of idiot artifice. Regurgitate the knowledge that brings suffering to the wise, win the game which only punishes the defeated, and we will let you out.</p>
<h3>New MK-Challenge: INCINERATE THE RELIC</h3>
<p>You are the heretic and you are the zealot. Relics are the proof of an impossible gospel, the belief that makes whole the deservedly slaughtered lamb. Pay your way into heaven, incinerate the relic, and we will let you out.</p>
<h3>New Routine Therapies</h3>
<p class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">These new routine therapies will come after the Prime Time Event ends.</p>
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><b class="BB_Bold _3cln317VYhwhE1fSeMCG48">CLASSIFIED </b>– Multiple secret variators have been added to your therapy. Adapt or die.
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Taking place <i class="BB_Italic _3TPGDj4kc0QGKvO8FJmGz8">June 16th to June 30th</i></li>
</ul>
</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU"><b class="BB_Bold _3cln317VYhwhE1fSeMCG48">MIRROR</b> – The trial perspective is altered to mislead the reagents.
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Taking place<i class="BB_Italic _3TPGDj4kc0QGKvO8FJmGz8"> June 30th to July 14th</i></li>
</ul>
</li>
</ul>
<h3>Additions/Fixes/Balancing</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307382" src="https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/05/The-Outlast-Trials-_-Prime-Time-Limited-Time-Event-Gameplay-Trailer-1-2-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">The previously removed “Rare” cosmetic tier has been reintroduced under a new designation: Enhanced.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Variator “Classified”: Tutorials for randomly selected variators are no longer displayed at the start of a Trial.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Escape the Lies: Fixed an issue where the “Mandatory Secondary Objective” variator did not function as intended during this Trial.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Escape the Lies has been removed from Escalation since there is no Shuttle sequence to choose your loadout.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Fixed an issue where bandages could be reused when cancelling its animation.</li>
</ul>
<h3 class="BB_Header3 _1sGnlGwCeaGUp63h4Lx-pU _3s7cUqglDds9wzcWb7OLz6">Invasion</h3>
<ul>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Ex-Pops no longer react to imposters, unless directly obstructed.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Imposters are now invulnerable to other projectiles for a longer period of time after being hit by a projectile. Additional hits during this window trigger reduced reactions.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Imposter scoring penalty caused by projectiles is not affected while in the invulnerability period anymore.</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Imposter deployment is no longer tied to the number of Reagents alive in the Trial. It’s still affected by the total amount of Reagents in the game (1-2 reagents = 1 imposter, 3-4 reagents = 2 imposters).</li>
<li class="pm_paragraph _3lnqGBzYap-Z2T81XBiBUU">Fixed an issue where a Reagent could still be executed if the Impostor was interrupted by another Reagent bashing through a door.</li>
</ul>
<p>Expect a hotfix or two to be released in the coming days for any bugs that surface from this content drop.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307379</post-id>	</item>
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		<title>Blue Prince Update 2.003 Released on PS5, Xbox Series for Hotfix 1.7.1</title>
		<link>https://mp1st.com/title-updates-and-patches/blue-prince-update-2-003-released-on-ps5-xbox-series-for-hotfix-1-7-1</link>
					<comments>https://mp1st.com/title-updates-and-patches/blue-prince-update-2-003-released-on-ps5-xbox-series-for-hotfix-1-7-1#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 15:27:23 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Blue Prince]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307377</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/blue-prince-update-2-003-released-on-ps5-xbox-series-for-hotfix-1-7-1">Blue Prince Update 2.003 Released on PS5, Xbox Series for Hotfix 1.7.1</a></p>
<p>While PC gamers have received the 1.7.1 hotfix for Blue Prince last week, console gamers are just getting it today. PS5 and Xbox Series X&#124;S gamers will see Blue Prince update 2.003 available for download, and this resolves some issues that surfaced from the Accessibility Update released last week. Same as in past fixes, expect [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/blue-prince-update-2-003-released-on-ps5-xbox-series-for-hotfix-1-7-1">Blue Prince Update 2.003 Released on PS5, Xbox Series for Hotfix 1.7.1</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/blue-prince-update-2-003-released-on-ps5-xbox-series-for-hotfix-1-7-1">Blue Prince Update 2.003 Released on PS5, Xbox Series for Hotfix 1.7.1</a></p>
<p>While PC gamers have received the 1.7.1 hotfix for Blue Prince last week, console gamers are just getting it today. PS5 and Xbox Series X|S gamers will see <strong>Blue Prince update 2.003</strong> available for download, and this resolves some issues that surfaced from <a href="https://mp1st.com/title-updates-and-patches/blue-prince-accessibility-update-2-002-adds-new-features-fixes">the Accessibility Update released last week</a>.</p>
<p>Same as in past fixes, expect today&#8217;s patch to include spoilers for certain sections of the game.</p>
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<h2>Blue Prince Hotfix 1.7.1 Available on Consoles on May 19</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-279999" src="https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09.jpg 1920w, https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/02/blue-prince-preview-09-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Here are the changes and fixes made today:</p>
<ul>
<li>Fixed a bug causing the ‘Color Labeling’ system to be activated without first turning on the feature in the Color Support Menu.</li>
<li>Fixed an issue for controllers that was breaking the input and button glyph for a document in the Blueprint Menu in one of the challenge modes.</li>
<li>Fixed a bug (or two) introduced in the last patch that resulted in the Explorer Trophy to trigger incorrectly (or not at all) for some players. If you completed the directory but did not receive your trophy due to this bug, it should be waiting for you in the Entrance Hall.</li>
<li>Fixed an issue causing the cursor to not display in the Main Menu on Mac for some players.</li>
<li>Fixed an issue causing the cursor to not display in the Remapping menu when accessed from the Accessibility Menu within the Main Menu.</li>
<li>Fixed several reported incorrect color labels on a page of the Final Exam</li>
<li>Fixed an event issue related to selecting a color in the menu UI.</li>
</ul>
<p>No word yet on whether we&#8217;ll be getting another patch for fixes or even new content, but chances are, this is it for the puzzle game.</p>
<p>In other console news, there&#8217;s <a href="https://mp1st.com/news/playstation-accounts-easy-to-hack">supposedly a backend flaw on the PlayStation Network that makes accounts easy to hack</a>.</p>
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		<title>Marathon Version 1.0.9 Released on May 19 for Console Update 1.017</title>
		<link>https://mp1st.com/title-updates-and-patches/marathon-version-1-0-9-released-may-19-console-update-1-017</link>
					<comments>https://mp1st.com/title-updates-and-patches/marathon-version-1-0-9-released-may-19-console-update-1-017#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 14:43:52 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Marathon]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307371</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marathon-version-1-0-9-released-may-19-console-update-1-017">Marathon Version 1.0.9 Released on May 19 for Console Update 1.017</a></p>
<p>Bungie has released the latest major update for Marathon, bringing the game to version 1.0.9, which gamers will see on the game&#8217;s start-up screen. Console gamers will see today&#8217;s download as Marathon update 1.017 (complete version 1.017.000) and this should be a significant download. Players can expect a new Warden Hunt to be available until [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marathon-version-1-0-9-released-may-19-console-update-1-017">Marathon Version 1.0.9 Released on May 19 for Console Update 1.017</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marathon-version-1-0-9-released-may-19-console-update-1-017">Marathon Version 1.0.9 Released on May 19 for Console Update 1.017</a></p>
<p>Bungie has released the latest major update for Marathon, bringing the game to <strong>version 1.0.9,</strong> which gamers will see on the game&#8217;s start-up screen.</p>
<p>Console gamers will see today&#8217;s download as <strong>Marathon update 1.017 (complete version 1.017.000)</strong> and this should be a significant download.</p>
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<p>Players can expect a new Warden Hunt to be available until the end of Season 1. and there are various adjustments made on the gameplay side too.</p>
<h2>Marathon Adds New Warden Hunt via May 19 Update</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-301907" src="https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot.png" alt="marathon down march 31" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-0-37-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>NEW: Warden Hunt</h3>
<p>Warden Hunt will be available until the end of Season 1</p>
<ul>
<li>New Warden Encounters: Wardens can spawn at new POIs in Perimeter, Dire Marsh, and Outpost.</li>
<li>Locked room keys are guaranteed to drop from Wardens for the remainder of the season.</li>
<li>Key Templates are now Compromised instead of Fragile.</li>
<li>Every run now has a guaranteed chance for a zone event to occur (Ex: Lockdowns, Intercept, etc)</li>
<li>+50% Runner Level XP</li>
<li>+50% Faction XP</li>
<li>Cryo Archive Sponsored Kits will refresh on a daily basis in the Armory</li>
<li>Starting May 21, Cryo Archive will be available every day through the end of Season 1
<ul>
<li>May 21 to 23: Cryo Archive</li>
<li>May 24 to 27: Ranked Cryo Archive</li>
<li>May 28 to June 1: Cryo Archive</li>
</ul>
</li>
</ul>
<h3>Item Economy</h3>
<ul>
<li>Self-Revive
<ul>
<li>When the Revive Speed stat is at 0: 12s → 16s</li>
<li>When the Revive Speed stat is at 100: 7s → 12s</li>
</ul>
</li>
</ul>
<h3>Combat</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-301906" src="https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot.png" alt="Marathon Down may 5" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/01/Pre-Order-Trailer-_-Marathon-1-0-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li>Kill Transport or Scan Drones: 5 → 10 Traxus XP</li>
<li>UESC (Grenadiers, Assault, Sniper, Ghost): 7 → 10 XP</li>
<li>UESC Commanders: 10 → 15 XP</li>
<li>UESC Wardens: 15 → 50 XP</li>
</ul>
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    </div>
    
<h4>Weapons</h4>
<p><strong>Biotoxin Disinjector</strong></p>
<ul>
<li>Fixed an issue that prevented the grenades from emitting explosion sound effects when not in range of the damage radius.</li>
</ul>
<h3>Mods</h3>
<p><strong>Chips</strong></p>
<ul>
<li>Pocket Change
<ul>
<li>Fixed an issue where ammo was being granted after defeating ticks.</li>
</ul>
</li>
<li>Common Enemy
<ul>
<li>Fixed an issue where the tooltip incorrectly described the duration as moderate instead of short on the enhanced (green) rarity version.</li>
</ul>
</li>
</ul>
<p><strong>Prestige (Gold) Mods</strong></p>
<ul>
<li>Impact Shockwave (Ares Railgun)
<ul>
<li>No longer downs players equipped with blue shields or greater in one shot</li>
<li>Reduced explosive damage against players by 75%</li>
</ul>
</li>
<li>Overclock Delimiter (Circuit Breaker)
<ul>
<li>Fixed an issue where Overclock Delimiter allowed players to shoot through UESC barriers.
<ul>
<li>Removed the ability to allow charged projectiles to shoot through Bubble shields.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Ram-Page Mag (V75 Scar)
<ul>
<li>Fixed an issue that was preventing damage dealt to Claymores when equipped.</li>
</ul>
</li>
</ul>
<h3>Combatants</h3>
<ul>
<li>A new threat looms above&#8230;</li>
<li>Fixed an issue that caused the UESC Ghost to unexpectedly deal heavy burst damage.</li>
</ul>
<h3>Runners</h3>
<ul>
<li>Fixed an issue that would allow reviving crewmates while performing a finisher.</li>
</ul>
<p><strong>Rook</strong></p>
<ul>
<li>Until Season 2
<ul>
<li>Rook starts with Deluxe Patch Kits and Shield Charges.</li>
<li>Rook starts with Deluxe Shield Implants.</li>
</ul>
</li>
<li>Signal Mask remains active for longer when sprinting.</li>
<li>The range at which AI will detect your footsteps when Signal Mask is active has been reduced.</li>
<li>Fixed an issue where the Rook tooltip incorrectly stated that Season Level 3 was required to unlock.</li>
</ul>
<p><strong>Thief</strong></p>
<ul>
<li>Fixed an issue where items dropped from the Pickpocket Drone could clip through red UESC barriers.</li>
</ul>
<h3>User Interface and Experience</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-300736" src="https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025.jpg" alt="marathon down may 5" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025.jpg 1920w, https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/12/Marathon-dec-2025-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li>Fixed an issue that prevented the exfil countdown timer from appearing when entering an active enemy Runner’s exfil circle.</li>
<li>Fixed an issue that caused quick pings to be intercepted by the clear door curtains.</li>
</ul>
<h3>Codex</h3>
<ul>
<li>Fixed an issue where the Arachne Sponsored Kit challenge completions were not contributing to the total on the Factions progress bar in the Codex.</li>
<li>Updated the Assassin’s Hidden Strike Codex entry to better clarify the completion window when exiting invisibility.</li>
</ul>
<h3>Contracts</h3>
<p><strong>Traxus</strong></p>
<ul>
<li>Fixed an issue for Unsanctioned Hostiles [5/5] where the exfil condition was listed in the wrong objective step causing the contract flow to appear out of order.</li>
</ul>
<p><strong>Sekiguchi Genetics</strong></p>
<ul>
<li>Fixed an issue for Co-Evolution [3/5] contract description that directs to Northern Flight Control when the objective is in Southern Flight Control.</li>
</ul>
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<h3>Zones</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/marathon-img3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-302628" src="https://mp1st.com/wp-content/uploads/2026/02/marathon-img3.jpg" alt="Marathon update 1.014" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/02/marathon-img3.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/02/marathon-img3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/02/marathon-img3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/02/marathon-img3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/02/marathon-img3-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p><strong>Perimeter</strong></p>
<ul>
<li>Fixed an issue that prevented gaining reputation experience for CyberAcme when successfully extracting UESC Crisis Supplies.</li>
<li>Fixed an issue where only one crew member received CyberAcme reputation for completing Intercept event stepts instead of the entire crew.</li>
<li>Fixed an issue that would prevent the Hauler’s honk audio from being heard when entering the sound radius while active.</li>
</ul>
<p><strong>Dire Marsh</strong></p>
<ul>
<li>Fixed an issue that could prevent gaining Traxus reputation after completing a Lockdown event.</li>
<li>Anomalous Matter:
<ul>
<li>Fixed an issue that prevented Sekiguchi Genetics reputation gain when stabilizing the Anomalous Matter.</li>
<li>Fixed an issue that would only give one crew member +25 Sekiguchi Genetics reputation when extracting the Anomalous Matter.</li>
</ul>
</li>
</ul>
<p><strong>Outpost</strong></p>
<ul>
<li>Fixed an issue in Pinwheel that prevented the Security Break audio from being audible while inside the other wings (Command, Drone, Destroyed).</li>
</ul>
<p><strong>Cryo Archive</strong></p>
<ul>
<li>Fixed an issue that allowed Thief to bypass red UESC barriers from Cargo to Index.</li>
<li>Fixed an issue that prevented location names from showing on the HUD when visited.</li>
</ul>
<h3>Localization</h3>
<ul>
<li>Fixed a word wrapping issue in the Customize menu prompt for Shells and Profile.</li>
<li>Fixed an issue where the vertical inversion setting in the Controller Settings section could display inconsistent text in some languages.</li>
<li>Fixed an issue causing the “Free” Credit cost label to show as an em dash in the Russian language.</li>
<li>Fixed an issue that caused the text in the C.A.R.R.I Armory tutorial prompts to overlap the button prompt in some languages.</li>
</ul>
<h3>General</h3>
<ul>
<li>Fixed an issue that caused a duplicate and delayed audio voice over after completing the NuCaloric Liaison Contract.</li>
<li>Fixed an issue that would prevent players from joining via a platform invite while Crew Privacy was set to Invite Only.</li>
</ul>
<p>Expect <a href="https://mp1st.com/news/marathon-season-2-nightfall-starts-june-2-with-new-map-faster-progression-and-full-server-wipe">Season 2 to start on June 2, and this will bring a new map and more</a>.</p>
<p>For PC gamers, Marathon might be one of the last PlayStation-published games that you&#8217;ll see appear on non-Sony products for quite some time. In case you didn&#8217;t know, <a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc">Sony has reportedly pulled back from porting its first-party games to PC</a>, unless it&#8217;s a live-service title.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307371</post-id>	</item>
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		<title>PlayStation Accounts Reportedly Easy to Hack Due to Major System Flaw</title>
		<link>https://mp1st.com/news/playstation-accounts-easy-to-hack</link>
					<comments>https://mp1st.com/news/playstation-accounts-easy-to-hack#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Tue, 19 May 2026 14:24:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sony]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307367</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/playstation-accounts-easy-to-hack">PlayStation Accounts Reportedly Easy to Hack Due to Major System Flaw</a></p>
<p>A major flaw in the PlayStation account protection system is reportedly allowing hackers to take control of user profiles with only a small amount of information. As many players may remember, this is not the first time a similar problem has appeared. In the past, a similar case involved French journalist Nicolas Lellouche, whose account [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/playstation-accounts-easy-to-hack">PlayStation Accounts Reportedly Easy to Hack Due to Major System Flaw</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/playstation-accounts-easy-to-hack">PlayStation Accounts Reportedly Easy to Hack Due to Major System Flaw</a></p>
<p>A major flaw in the <a href="https://mp1st.com/tag/playstation">PlayStation</a> account protection system is reportedly allowing hackers to take control of user profiles with only a small amount of information.</p>
<p>As many players may remember, this is not the first time a similar problem has appeared. In the past, a similar case involved French journalist <a href="https://twitter.com/LelloucheNico/status/2003133760695582771" target="_blank" rel="noopener">Nicolas Lellouche, whose account was taken over after hackers reportedly exploited a major flaw in PlayStation customer support</a>, although at the time the situation was described as an isolated incident.</p>
<p>In recent hours, however, it seems that many PlayStation Network accounts have been compromised using the same method.</p>
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<h2>Hackers Reportedly Using Sony Support System to Steal PSN Accounts</h2>
<div class="embed-twitter">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">My PSN account was hacked, seemingly as part of an ongoing sophisticated series of moves against both random and &quot;prominent&quot; users.</p>
<p>Indeed, I was told by someone a few days ago that I was going to be targeted, and he was right. (He was also hacked.) <a href="https://t.co/eWaNlwCLNe">pic.twitter.com/eWaNlwCLNe</a></p>
<p>&mdash; Colin Moriarty (@longislandviper) <a href="https://twitter.com/longislandviper/status/2056458829047509184?ref_src=twsrc%5Etfw">May 18, 2026</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
<p>According to recent reports, hackers contact Sony support while pretending they no longer have access to an account. They then ask for the email linked to the account to be reset and for two-factor authentication to be disabled.</p>
<p>To confirm ownership of the account, Sony reportedly only <a href="https://x.com/mrpyo1/status/2056544512919687369" target="_blank" rel="noopener">asks</a> for the PSN ID and one purchase-related detail. This can include a transaction number or the final digits of a card used on the PlayStation Store.</p>
<p>Although this information is private, some users who share a lot online or content creators may accidentally show these details in screenshots or videos, putting their accounts at risk.</p>
<p>Among the recent victims is content creator Colin Moriarty, who was fortunately able to <a href="https://x.com/longislandviper/status/2056473962184319312" target="_blank" rel="noopener">recover</a> his account quickly thanks to his contacts at Sony. However, many other players have reportedly lost access to their PSN profiles and may have trouble getting them back.</p>
<p>Considering all this, it is sad to see so many players losing years of games, purchases, and progress. At the time of writing, Sony has not commented on the situation, but once the company responds, we’ll make sure to let you guys know here at MP1st.</p>
<p>For now, make sure to protect your account with two-factor authentication and a strong password. You should also be very careful when sharing screenshots or any other material online that may contain sensitive information.</p>
<p>In other news, <a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc">Sony is reportedly pulling back from releasing PlayStation single-player games on PC</a>.</p>
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		<title>Phasmophobia Hotfix 1.000.039 Released to Fix Event Map Issues</title>
		<link>https://mp1st.com/title-updates-and-patches/phasmophobia-hotfix-1-000-039-released-fix-event-map-issues</link>
					<comments>https://mp1st.com/title-updates-and-patches/phasmophobia-hotfix-1-000-039-released-fix-event-map-issues#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 13:30:34 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Phasmophobia]]></category>
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					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/phasmophobia-hotfix-1-000-039-released-fix-event-map-issues">Phasmophobia Hotfix 1.000.039 Released to Fix Event Map Issues</a></p>
<p>Kinetic Games is back with another hotfix for Phasmophobia this May 19, and this one sorts out issues tied to event maps. Console gamers will see this download as Phasmophobia update 1.00.039, and this brings the game version to  v0.17.1.3 on all platforms. Expect this to be a small download on consoles and PC, and [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/phasmophobia-hotfix-1-000-039-released-fix-event-map-issues">Phasmophobia Hotfix 1.000.039 Released to Fix Event Map Issues</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/phasmophobia-hotfix-1-000-039-released-fix-event-map-issues">Phasmophobia Hotfix 1.000.039 Released to Fix Event Map Issues</a></p>
<p>Kinetic Games is back with another hotfix for Phasmophobia this May 19, and this one sorts out issues tied to event maps. Console gamers will see this download as <strong>Phasmophobia update 1.00.039</strong>, and this brings the game version to  v0.17.1.3 on all platforms.</p>
<p>Expect this to be a small download on consoles and PC, and this doesn&#8217;t resolve all the issues Kinetic has mentioned that are being worked on before.</p>
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                    It looks like PlayStation games appearing on PC are about to end after six years -- at least when it comes to single-player, narrative-driven experiences.                </div>
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<h2>Phasmophobia&#8217;s New Update on May 19 Resolves Crashing Issues From Event Maps</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-276530" src="https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2024/12/phasmophobia-screenshot-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Per Kinetic, here&#8217;s what got fixed:</p>
<h3>Fixes</h3>
<ul>
<li>Fixed an issue that was causing a crash for players loading in to event maps.</li>
</ul>
<p>We are still expecting a beefier patch to be deployed soon, which will tackle the following issues:</p>
<ul>
<li>Players can become locked when interacting with the Truck&#8217;s CCTV screen while using a Spirit Box.</li>
<li>Visual issues may be experienced using the Angel Lamp while holding an EMF Reader.</li>
<li>Page dropping audio may be heard while solving Nursery Rhyme riddles in Multiplayer.</li>
<li>Photos taken with the Tier 1 Photo Camera by a player may appear incorrect in another player&#8217;s Journal.</li>
<li>A slight delay in the EMF Reader animation, but no effect on gameplay (console only).</li>
<li>Slight visual issues with various equipment animations.</li>
<li>Slight visual issues with host&#8217;s ID Card if another player leaves a lobby.</li>
<li>Tier 1 Spirit Box may become invisible on Oh Deer Diner if held while interacting with the Truck&#8217;s CCTV.</li>
<li>If a player moves a door, other player&#8217;s will not hear the audio.</li>
</ul>
<p>Once another update is out, expect it here on MP1st. However, don&#8217;t expect any new content for a while, seeing as we just received <a href="https://mp1st.com/title-updates-and-patches/phasmophobia-x-alan-wake-crossover-event-creeps-via-update-1-000-036">the Alan Wake crossover patch just last week</a>.</p>
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		<title>Saros Update 1.004.003 Fixes Weapon, Progression Issues</title>
		<link>https://mp1st.com/title-updates-and-patches/saros-update-1-004-003-fixes-weapon-progression-issues</link>
					<comments>https://mp1st.com/title-updates-and-patches/saros-update-1-004-003-fixes-weapon-progression-issues#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 13:22:52 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Saros]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307363</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-1-004-003-fixes-weapon-progression-issues">Saros Update 1.004.003 Fixes Weapon, Progression Issues</a></p>
<p>Developer Housemarque has released another fix-filled patch for Saros, and this one includes issue resolutions for weapons, progression blockers and more. Expect this to be another small download, and doesn&#8217;t include new content. Gamers will see this as Saros update 1.004.003 and should be live now. For the complete patch notes, read on. Saros Updated [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-1-004-003-fixes-weapon-progression-issues">Saros Update 1.004.003 Fixes Weapon, Progression Issues</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/saros-update-1-004-003-fixes-weapon-progression-issues">Saros Update 1.004.003 Fixes Weapon, Progression Issues</a></p>
<p>Developer Housemarque has released another fix-filled patch for Saros, and this one includes issue resolutions for weapons, progression blockers and more.</p>
<p>Expect this to be another small download, and doesn&#8217;t include new content. Gamers will see this as <strong>Saros update 1.004.003</strong> and should be live now.</p>
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<p>For the complete patch notes, read on.</p>
<h2>Saros Updated on May 19 to Apply Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/04/saros-image4.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-306543" src="https://mp1st.com/wp-content/uploads/2026/04/saros-image4.jpg" alt="Saros Update 1.003.004" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/04/saros-image4.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/04/saros-image4-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/04/saros-image4-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/04/saros-image4-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/04/saros-image4-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3 data-renderer-start-pos="1" data-local-id="0eea7d614ed9"><span class="wysiwyg-font-size-large"><strong data-renderer-mark="true">Gameplay &amp; Balance</strong></span></h3>
<ul>
<li>Fixed Gun Control weapon trait not working as expected on the Onslaught rifle</li>
<li>Fixed Growth Incapacitor not working correctly after restarting the game</li>
<li>Fixed specific artifacts and weapon traits causing the player to die during the Second Chance cinematic</li>
</ul>
<h3 data-renderer-start-pos="287" data-local-id="0e3bdc8e9c92"><span class="wysiwyg-font-size-large"><strong data-renderer-mark="true">World &amp; Level Design</strong></span></h3>
<ul>
<li data-renderer-start-pos="311" data-local-id="48688bee2124">Fixed an issue where the player could be stuck outside of the Solar Cage in the Atrium of the Cathedral</li>
<li data-renderer-start-pos="418" data-local-id="1de5748e1025">Fixed an issue with the Vault door not opening in the Ancient Depths</li>
<li data-renderer-start-pos="490" data-local-id="46a485679946">Fixed an issue with the gate leading to Blighted Marsh remaining closed</li>
<li data-renderer-start-pos="565" data-local-id="663f7bf1de33">Fixed an issue with the bridge leading to the Desecrated Fortress getting raised too early, allowing players to skip Blighted Marsh</li>
<li data-renderer-start-pos="700" data-local-id="fc34816696a5">Fixed incorrect autosave spawn location being used when player was previously standing on certain stairs within the Passage</li>
<li data-renderer-start-pos="827" data-local-id="7caee34638e2">Fixed a rare case where players could be killed while using the Eclipse Threads ability in the Yellow Shore</li>
</ul>
<p><span class="wysiwyg-font-size-large"><strong data-renderer-mark="true">Audio</strong></span></p>
<ul>
<li data-list-item-id="e48843953551c7ae64093e4a7cf1a1b2f">
<p data-renderer-start-pos="947" data-local-id="ded017431548">General minor bug fixes and improvements</p>
</li>
</ul>
<p>In other PlayStation news, while PC gamers were able to experience Sony&#8217;s first-party offerings, that&#8217;ll be changing soon, as a new report has surfaced stating that <a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc">Sony is pulling its PlayStation PC ports for single-player games</a> like Saros.</p>
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		<title>Marathon Down on May 19 for Patch 1.0.9</title>
		<link>https://mp1st.com/news/marathon-down-on-may-19-for-patch-1-0-9</link>
					<comments>https://mp1st.com/news/marathon-down-on-may-19-for-patch-1-0-9#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 11:45:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Marathon]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307359</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/marathon-down-on-may-19-for-patch-1-0-9">Marathon Down on May 19 for Patch 1.0.9</a></p>
<p>Another week is here, and that means Bungie is about to roll out another game update for Marathon. Before that happens, Bungie has to take the Marathon servers down on May 19 on all platforms. While this isn&#8217;t a new seasonal update, players can expect another round of bug fixes and gameplay adjustments. For the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/marathon-down-on-may-19-for-patch-1-0-9">Marathon Down on May 19 for Patch 1.0.9</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/marathon-down-on-may-19-for-patch-1-0-9">Marathon Down on May 19 for Patch 1.0.9</a></p>
<p>Another week is here, and that means Bungie is about to roll out another game update for <a href="https://mp1st.com/tag/marathon">Marathon</a>. Before that happens, Bungie has to take the Marathon servers down on May 19 on all platforms.</p>
<p>While this isn&#8217;t a new seasonal update, players can expect another round of bug fixes and gameplay adjustments.</p>
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                        Report: Sony No Longer Porting Single-Player PlayStation-Exclusive Games to PC                    </a>
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                <div class="related-excerpt">
                    It looks like PlayStation games appearing on PC are about to end after six years -- at least when it comes to single-player, narrative-driven experiences.                </div>
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        </div>
    </div>
    
<p>For the complete details on downtime, read on.</p>
<h2>Marathon Servers Down on May 19 and Here&#8217;s the Schedule</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-305774" src="https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot.png" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot.png 1920w, https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/04/Mid-Season-1-Overview-_-Marathon-1-25-screenshot-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p><strong>Update</strong>: <a href="https://mp1st.com/title-updates-and-patches/marathon-version-1-0-9-released-may-19-console-update-1-017">The complete patch notes for version 1.0.9 is now live</a>.</p>
<h4><span data-darkreader-inline-color=""><strong>Tuesday, May 19,</strong></span><span data-darkreader-inline-color=""><strong> 2026</strong></span><span data-darkreader-inline-color=""><strong> — </strong></span><span data-darkreader-inline-color=""><strong>Update 1.0.9</strong></span></h4>
<div>
<figure class="wysiwyg-table wysiwyg-table-align-left">
<table data-darkreader-inline-border-top="" data-darkreader-inline-border-right="" data-darkreader-inline-border-bottom="" data-darkreader-inline-border-left="">
<tbody>
<tr>
<td>5:00 AM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="ebd963c38a68f82615d8727af4c431193">Marathon will undergo maintenance.</li>
<li data-list-item-id="eacf7ce3ffb6e34e8d9b0faa034e8e585">Sign-on will be unavailable.</li>
<li data-list-item-id="ea91b1ef487c954e684262d66099430f5">Players actively in runs will be able to complete them.</li>
</ul>
</td>
</tr>
<tr>
<td>5:30<span class="diff-removed-string"> </span>AM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="e4ba1398bde4ebb7259e94fdbdb3fc82d">Marathon will begin being brought offline for expected maintenance.</li>
<li data-list-item-id="e6ab6218985ad32ed9c268738420076ab">Players will start being removed from activities.</li>
</ul>
</td>
</tr>
<tr>
<td>7:00 AM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="e8323e56d06266f1f6b82aab11b65c748">The latest Marathon update is expected to become available across all platforms and regions.</li>
</ul>
</td>
</tr>
<tr>
<td>
<p class="wysiwyg-text-align-center">8:00 AM PDT</p>
</td>
<td>
<p class="wysiwyg-text-align-center">UTC-7</p>
</td>
<td>
<ul>
<li data-list-item-id="e42a46f069c8bce4829f634179e687bc5">Players are expected to be able to log back into Marathon.</li>
<li data-list-item-id="e7487d25fa698632b5d448b9fb812fc61">Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.</li>
</ul>
</td>
</tr>
<tr>
<td>9:00 AM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="ebfe79f10dd0df4059f21bc63063970fd">Marathon maintenance is expected to conclude.</li>
<li data-list-item-id="e5a426bcb9a9353c5c2a50b7bfddf6c64">Console players who encounter issues updating should restart their console and try downloading the update.</li>
<li data-list-item-id="ecae714d9e5799fd0467e2f16b3ac8ad1">Players who observe issues should report to the <a href="https://bung.ie/marathonsupport" target="_blank" rel="noopener noreferrer">Marathon Help Forum</a>.</li>
</ul>
</td>
</tr>
</tbody>
</table>
</figure>
</div>
<p>While we&#8217;re not expecting the downtime to run past the allocated schedule, it does happen from time to time. If it does get extended, expect the article to be updated with the info.</p>
<p>Once the patch notes are out, we&#8217;ll have it here on the site, so sit tight.</p>
<p>Season 2 of Marathon kicks off on June 2, and <a href="https://mp1st.com/news/marathon-season-2-nightfall-starts-june-2-with-new-map-faster-progression-and-full-server-wipe">here&#8217;s a preview of what new content</a> will be pushed out by Bungie.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307359</post-id>	</item>
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		<title>Helldivers 2 New Update 1.006.204 Drops to Fix Audio Issues; Known Issues as of May 19 Listed</title>
		<link>https://mp1st.com/title-updates-and-patches/helldivers-2-new-update-1-006-204-fix-audio-issues-known-issues-may-19-listed</link>
					<comments>https://mp1st.com/title-updates-and-patches/helldivers-2-new-update-1-006-204-fix-audio-issues-known-issues-may-19-listed#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 10:02:30 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[helldivers 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307356</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/helldivers-2-new-update-1-006-204-fix-audio-issues-known-issues-may-19-listed">Helldivers 2 New Update 1.006.204 Drops to Fix Audio Issues; Known Issues as of May 19 Listed</a></p>
<p>Arrowhead Game Studios has pushed out a minor update for Helldivers 2 on all platforms, and this is to fix an audio issue. Alongside that, there are still a handful of known issues that the dev team is working on, which are also listed below. Read on for the complete changelog, as well as the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/helldivers-2-new-update-1-006-204-fix-audio-issues-known-issues-may-19-listed">Helldivers 2 New Update 1.006.204 Drops to Fix Audio Issues; Known Issues as of May 19 Listed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/helldivers-2-new-update-1-006-204-fix-audio-issues-known-issues-may-19-listed">Helldivers 2 New Update 1.006.204 Drops to Fix Audio Issues; Known Issues as of May 19 Listed</a></p>
<p>Arrowhead Game Studios has pushed out a minor update for Helldivers 2 on all platforms, and this is to fix an audio issue.</p>
<p>Alongside that, there are still a handful of known issues that the dev team is working on, which are also listed below. Read on for the complete changelog, as well as the pressing bugs and improvements that need to be implemented ASAP.</p>
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<h2>Helldivers 2 Updated on May 19 to Fix an Audio Issue</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-298239" src="https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1.jpg 3840w, https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2025/11/helldivers-2-screenshot-1-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Here&#8217;s what got fixed today per Arrowhead.</p>
<h3> Fixes</h3>
<ul>
<li>Wwise audio fix which will squash several audio issues.</li>
</ul>
<p>Yep, that&#8217;s about it, which makes this the shortest-ever changelog for a Helldivers 2 game update.</p>
<p>Read on for the known issues that are confirmed to be part of an upcoming fix.</p>
<h3>Helldivers 2 Known Issues as of May 19, 2026</h3>
<h4 id="h_01KBFYJDK4WHS05X1PBNATQA3G">New</h4>
<ul>
<li data-list-item-id="ede7db43b1617728a1cf18c4d33fbec8c">Using Chinese and Japanese IME will prevent movement and controls in-game.</li>
<li data-list-item-id="ef92f9318c919af40d27da2df51d371e2">The Lumberer and Flame Sentry are not correctly dealing damage at very close range</li>
<li data-list-item-id="e78164f9a994b4a3edbff77173c3a212d">MGX-42 Bullet Storm&#8217;s muzzle flash may not be aligned with the weapon</li>
<li data-list-item-id="e2b78336607b4ec30e2d2567df3124411">The Terminate Illegal Broadcast objective can sometimes not be completed</li>
<li data-list-item-id="ed55fedb24a884bfe2d29b594855f1b3e">Changes to weapon patterns reset to default after restarting the game</li>
<li data-list-item-id="e25257fb3b5e6d41f0514fdadc2c0d3c9">&#8216;Remember weapon functions&#8217; may not be working correctly on some weapons</li>
<li data-list-item-id="eb111d7f0c2eb627bb2071a3ba59bc213">The game is unable to launch on Linux/Steam Deck
<ul>
<li data-list-item-id="ee27bb9519caf8b104cadea4572c459b2">Update! Proton has released a hotfix that resolves this issue, and should let you play again!
<ul>
<li data-list-item-id="e37a18e4172754549143fccdb6e3a69e4">To do this, go to the properties for Helldivers 2 on Steam, select the Compatibility tab, check &#8220;Force the user of a specific Steam Play compatibility tool&#8221; and choose &#8216;Proton Hotfix&#8217; from the list!</li>
</ul>
</li>
</ul>
</li>
</ul>
<h4 id="h_01K457CFDMXZWF5JFRQV5M5FMV"> Technical</h4>
<ul>
<li data-list-item-id="e2a32f05bdd3b39b0999865ca6117a054">Players who are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.</li>
</ul>
<h4 id="h_01J93JYCRWASP6ZRME70E2E0YH">Gameplay</h4>
<ul>
<li data-list-item-id="ec531a043b91fd287a9f509b037a68669">Explosives can cause Helldivers hidden behind terrain to ragdoll</li>
<li data-list-item-id="e29e109a81ce889967c917f4d29995f23">Weapon customization doesn&#8217;t correctly display stats for sway and reload times</li>
<li data-list-item-id="e5b07c0a2b979fca7915ba7bb29b0db1c"><span data-sheets-root="1">Some attachments and their stats are not changed in preview until purchasing and equipping.</span></li>
<li data-list-item-id="e601892de12b54c7cd0db3e40a0a3afdc">Melee kills are not being correctly counted in the end-of-mission stats or career stats</li>
<li data-list-item-id="ec918b8480bb0ac7a8da5871271ec90eb">Helldiver may not be able to manually climb in places where it is possible with the auto-climb.</li>
<li data-list-item-id="ee2f86df95f2914798660983fe022103a">MLS-4X Commando unguided mode does not work</li>
<li data-list-item-id="e6d2d5ea5161c1a7a9db00c65d53cbf3d"><span data-sheets-root="1">Network Desync between players can cause the collision to be inconsistent on enemy corpses</span></li>
<li data-list-item-id="eb369c73945d3fb470c76e538f9541360"><span data-sheets-root="1">User may not hear other users on Voice Chat in a cross-play lobby.</span></li>
<li data-list-item-id="e8299a16155518c00ee5a140eed032971">Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black</li>
<li data-list-item-id="e175f399f00c4ea2ca4f790e63a0e070d">Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock</li>
<li data-list-item-id="eaac48522e7305fab9708da89829730d4">The &#8216;Operated By&#8217; text under the Super Destroyer name is not showing the Player&#8217;s nickname</li>
<li data-list-item-id="e30e8c7fd00cd1c6d686e6e4c2857558a">LAS-7 Dagger Beam can sometimes git the player’s own SH-51 Directional Shield</li>
</ul>
<p>In other gaming news, while Helldivers 2 was released on PC and Xbox, don&#8217;t expect any single-player PlayStation games to appear on any platform outside of Sony&#8217;s ecosystem moving forward, as<a href="https://mp1st.com/news/sony-no-longer-porting-single-player-playstation-exclusive-games-pc"> a new report surfaced yesterday stating that Sony is now against putting its single-player games on other platforms</a>, and this includes PC.</p>
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		<title>ARC Raiders Version 1.29.0 Deployed on May 19 for Update 1.000.041</title>
		<link>https://mp1st.com/title-updates-and-patches/arc-raiders-version-1-29-0-deployed-may-19-update-1-000-041</link>
					<comments>https://mp1st.com/title-updates-and-patches/arc-raiders-version-1-29-0-deployed-may-19-update-1-000-041#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Tue, 19 May 2026 09:30:23 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Arc Raiders]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307348</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-version-1-29-0-deployed-may-19-update-1-000-041">ARC Raiders Version 1.29.0 Deployed on May 19 for Update 1.000.041</a></p>
<p>Embark has released the latest game update for ARC Raiders this May 19, and this brings the game to verison 1.29.0. For those on consoles, you&#8217;ll see this download as ARC Raiders update 1.000.041, and this brings the new trader in the game. While the new trader is the major addition here, there&#8217;s also a [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-version-1-29-0-deployed-may-19-update-1-000-041">ARC Raiders Version 1.29.0 Deployed on May 19 for Update 1.000.041</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-version-1-29-0-deployed-may-19-update-1-000-041">ARC Raiders Version 1.29.0 Deployed on May 19 for Update 1.000.041</a></p>
<p>Embark has released the latest game update for ARC Raiders this May 19, and this brings the game to verison 1.29.0. For those on consoles, you&#8217;ll see this download as <strong>ARC Raiders update 1.000.041</strong>, and this brings the new trader in the game.</p>
<p>While the new trader is the major addition here, there&#8217;s also a new weapon rolled out, and a significant amount of balance changes.</p>
<p>&nbsp;</p>
<p>For the complete details, read on for the official patch notes.</p>
<h2>ARC Raiders May 19 Brings the Nomadic Envoy Trader and Balance Changes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307354" src="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant.jpg" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant.jpg 3840w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant-1536x864.jpg 1536w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-merchant-2048x1152.jpg 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h3 id="whats-new">What&#8217;s New?</h3>
<h4 id="new-trader-nomadic-envoy">New Trader &#8211; Nomadic Envoy</h4>
<p>One of a group of Nomadic Envoys, Ermal, has made camp in Speranza, bringing with him a range of tempting Topside trades.</p>
<p>Raiders who have reached Level 25 can barter high-value ARC materials and any stockpiled rare weapons in exchange for lucrative offerings:</p>
<ul class="list-bullet">
<li value="1">Expanded Stash space (resets post-expedition)</li>
<li value="2">Expedition Vault access &#8211; Enabling Raiders to safely store up to 5 of their most prized items for retrieval post-Expedition</li>
</ul>
<p>Ermal also offers a variety of weekly rotating trades:</p>
<ul class="list-bullet">
<li value="1">Cosmetics</li>
<li value="2">Blueprints</li>
<li value="3">Raider Tokens</li>
<li value="4">Gameplay and progression items, including items for current Raider projects</li>
</ul>
<p>Ermal will return weekly with new offerings as he liaises with his fellow Nomads. Catch his latest deals before he departs!</p>
<p><strong>Dev Note: </strong></p>
<p>For the first week, a single Stash expansion and 5 expedition vault spaces will be available to gather initial feedback and give us a chance to adjust prices before adding more space.</p>
<p>Offers will rotate in and out, if you missed one of the offers this week, they may appear in a future stock rotation.</p>
<h4 id="new-grenade-launcher-the-rascal">New Grenade Launcher &#8211; The Rascal</h4>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-reascal.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307351" src="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-reascal.png" alt="" width="1024" height="576" srcset="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-reascal.png 1024w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-reascal-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-reascal-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-reascal-768x432.png 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a></p>
<p>Tian Wen has been tinkering in her workshop again… Meet the Rascal, the latest addition to your arsenal for tackling armored ARC threats.</p>
<p>Lightweight, compact, and easy to carry, this unconventional launcher packs a punch despite its… quirks. While it’s slower to reload, and a bit unpredictable on the aim, the Rascal shines as a reliable side-arm for those who want anti-ARC firepower without the risk of lugging around a Hullcracker.</p>
<p>And:</p>
<ul class="list-bullet">
<li value="1">Mod Improvement: Extended Barrel</li>
<li value="2">End of Round Changes</li>
<li value="3">The Sandveil Set</li>
<li value="4">Facial Hair Style &#8211; Sideburns</li>
<li value="5">The Sheath Set will be available on June 2nd</li>
</ul>
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<h3 id="patch-highlights">Patch Highlights</h3>
<ul class="list-bullet">
<li value="1">Fixed an issue where players would be teleported when standing on destroyed ARC parts.</li>
<li value="2">Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.</li>
<li value="3">Weapon durability adjustments.</li>
<li value="4">Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.</li>
<li value="5">Added an option to block players after reporting.</li>
<li value="6">An Update on Security and Anti-cheat.</li>
</ul>
<hr />
<h2 id="balance-changes">ARC Raiders Balance Changes for May 19</h2>
<h3 id="arc">ARC</h3>
<ul class="list-bullet">
<li value="1">Increased the granularity of ARC vision through bushes and smokes, rewarding strategic positioning. Raiders near the edge of cover are now easier to spot, while those deeper in foliage or behind smoke are harder to detect.</li>
<li value="2">Improved how ARC perceives sound in open outdoor spaces, while reducing their sensitivity to sounds in indoor environments and those passing through geometry.</li>
</ul>
<h4 id="firefly">Firefly</h4>
<ul class="list-bullet">
<li value="1">Improved how the Firefly applies fire. The effect now matches the visuals more closely, and briefly grazing the flame no longer feels as punishing, reducing the sensation of being hit around corners.</li>
</ul>
<h4 id="rocketeer">Rocketeer</h4>
<ul class="list-bullet">
<li value="1">When the Rocketeer shoots several missiles at once, they are now consistently spread out over a larger area to prevent unfair situations where multiple missiles hit the same location.</li>
</ul>
<h3 id="gameplay">Gameplay</h3>
<ul class="list-bullet">
<li value="1">Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.</li>
</ul>
<h4 id="augment">Augment</h4>
<ul class="list-bullet">
<li value="1">The Cloud of Renewal effect on the Tactical Mk. 3 (Healing) Augment has been changed to an AoE effect.</li>
<li value="2">The Cloud of Renewal healing has been increased from 20 to 45.</li>
<li value="3">The cooldown on Cloud of Renewal has been increased from 30s to 45s.</li>
<li value="4">Changed the shield capacity on Combat Mk.3 (Flanking) Augment to accept Medium Shields.
<ul class="list-bullet">
<li value="1">Dev note: As mentioned in the patch notes for Patch 1.26, we continue to focus our sights on underperforming Augments. In this update, we are making the Tactical Mk.3 (Healing) Augment offer more utility in line with its place as a support-focused Augment. Now you can also heal your allies (and your enemies, if you’re not careful) after being revived. We also increased the survivability potential of the Combat Mk.3 (Flanking) to make it more viable as a flanking combat Augment.</li>
</ul>
</li>
</ul>
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<h3 id="weapons">Weapons</h3>
<ul class="list-bullet">
<li value="1">Bettina Base Fire Rate has been increased from 235 to 250.</li>
</ul>
<h4 id="weapon-durability-adjustments">Weapon Durability Adjustments</h4>
<p>It&#8217;s been clear that the durability changes in the last patch were felt too much on some weapons. For this update we&#8217;re targeting the worst offenders that seem to break too quickly, increasing their lifetime to bring them in line with other weapons.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-307350" src="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance.png" alt="" width="1920" height="981" srcset="https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance.png 1920w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance-300x153.png 300w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance-600x307.png 600w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance-768x392.png 768w, https://mp1st.com/wp-content/uploads/2026/05/arc-raiders-may-19-balance-1536x785.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>We will continue to listen to your feedback and monitor for any pain points that come up around durability in the coming weeks, and continue to adjust accordingly.</p>
<h4 id="weapon-mods">Weapon Mods</h4>
<ul class="list-bullet">
<li value="1">Weapon mods can now affect aim-down-sights transition speed for scoped weapons.</li>
<li value="2">Extended Barrel:
<ul class="list-bullet">
<li value="1">Bullet Velocity Bonus has been increased from 25 to 30%.</li>
<li value="2">Increased the damage fall off distance by 15%.</li>
<li value="3">Renamed to Extended Barrel III.</li>
<li value="4">Added new mesh.</li>
<li value="5">Added 2 lower tier variants:
<ul class="list-bullet">
<li value="1">Extended Barrel I</li>
<li value="2">Extended Barrel II</li>
</ul>
</li>
</ul>
</li>
</ul>
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<h2 id="content-and-bug-fixes">ARC Raiders Update 1.000.041 Bug Fixes</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-306357" src="https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/04/ArcRaiders_ScreenShot_16x9_Beachcombing-01-1024x576-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3 id="arc-2">ARC</h3>
<h4 id="general">General</h4>
<ul class="list-bullet">
<li value="1">Fixed an issue where flying ARC could get stuck.</li>
<li value="2">Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.</li>
<li value="3">When Raiders first spawn into a session, ARC will be less perceptive of them and less likely to engage.</li>
<li value="4">Fixed some instances of ARC spawning in unexpected locations.</li>
</ul>
<h4 id="arc-turbine">ARC Turbine</h4>
<ul class="list-bullet">
<li value="1">Fixed ARC Turbine legs becoming invisible in odd angles.</li>
<li value="2">Improved ARC Turbine probability of finding good angles for the legs when landing.</li>
<li value="3">Improved ARC Turbine landing positioning to mitigate visual clipping issues.</li>
<li value="4">Increased the odds of Raiders getting burned by the ARC Turbine when inside of it.</li>
</ul>
<h3 id="animation">Animation</h3>
<ul class="list-bullet">
<li value="1">Updated cloth physics on character outfits for more natural movement.</li>
<li value="2">Fixed an issue causing some ARC weapon rotations to snap and appear laggy.</li>
<li value="3">Fixed an issue where items would clip into Field Crates when picked up while holding a gadget.</li>
<li value="4">Fixed the inspect animation for the Metal Detector.</li>
</ul>
<h3 id="audio">Audio</h3>
<ul class="list-bullet">
<li value="1">Reduced how much sounds are lowered while taking damage.</li>
<li value="2">Added a distinct sound when Bastion and Bombardier switch targets.</li>
<li value="3">Added comb filtering to footsteps and movement sounds to achieve clearer perception of distance, elevation and movement direction.</li>
<li value="4">Improved binaural audio to make it easier to distinguish the height and elevation of sounds.</li>
</ul>
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<h3 id="cosmetics">Cosmetics</h3>
<ul class="list-bullet">
<li value="1">Ongoing work to unify character texture settings for better performance and more visual consistency.</li>
</ul>
<h3 id="gameplay-2">Gameplay</h3>
<ul class="list-bullet">
<li value="1">Players are now immune to stuns while entering a Raider Hatch, preventing interruptions when returning to Speranza.</li>
<li value="2">Fixed an issue where downed players could move out of bounds.</li>
<li value="3">Fixed an issue where pressing fire during certain actions like dodgeroll or climbing wouldn&#8217;t buffer fire.</li>
</ul>
<h3 id="general-2">General</h3>
<ul class="list-bullet">
<li value="1">Fixed an issue where players would be teleported when standing on destroyed ARC parts.</li>
<li value="2">Fixed an issue where characters could float when disconnecting in mid-air.</li>
<li value="3">Fixed an issue where the Expedition timer was not showing the correct duration.</li>
</ul>
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<h3 id="items">Items</h3>
<ul class="list-bullet">
<li value="1">Agave Juice now Quick Moves into available Quick Use slots instead of the Backpack, and will not be unloaded from Backpack when emptying it.</li>
<li value="2">Free loadout Augment sell price: 100 -&gt; 660.</li>
</ul>
<h3 id="maps">Maps</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-306355" src="https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1.jpg" alt="ARC Raiders update 1.000.039" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/04/ARC-Raiders-Riven-Tides-Update-1920x1080-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4 id="general-3">General</h4>
<ul class="list-bullet">
<li value="1">Fixed low-res textures, odd spray paint decals, and a misaligned wall in tunnel and highway areas.</li>
<li value="2">Fixed overly dark shading on vent materials to improve visibility.</li>
</ul>
<h4 id="riven-tides">Riven Tides</h4>
<ul class="list-bullet">
<li value="1">Fixed a balcony structure clipping into a hotel doorway that could block passage.</li>
<li value="2">Fixed floating objects and improved rope visuals and physics.</li>
<li value="3">Fixed a misaligned balcony in the hotel lobby and missing wall collision at Room 207.</li>
</ul>
<h4 id="stella-montis">Stella Montis</h4>
<ul class="list-bullet">
<li value="1">Polished environment textures and fixed collision issues.</li>
</ul>
<h3 id="social">Social</h3>
<ul class="list-bullet">
<li value="1">Added an option to block players after reporting.</li>
<li value="2">Fixed an issue where voice chat could fail when opening the console UI on PS5/Xbox.</li>
<li value="3">End of Round Changes
<ul class="list-bullet">
<li value="1">Raiders will now be able to see all squad members at the end of the round whether they extracted successfully or not.</li>
<li value="2">Interacting with the squad member&#8217;s name plate will display a range of social actions that can be taken, which include reporting, muting or blocking the player.</li>
<li value="3">Players will also be able to immediately leave the squad in the tunnel sequence.</li>
</ul>
</li>
</ul>
<h3 id="stability-performance">Stability &amp; Performance</h3>
<ul class="list-bullet">
<li value="1">General performance and stability improvements.</li>
<li value="2">Fixed an issue that could cause the loading screen to remain stuck.</li>
</ul>
<h3 id="ui">UI</h3>
<ul class="list-bullet">
<li value="1">Added information to the Crash Mat tooltip to showcase the additional safe fall height gain.</li>
<li value="2">Deployable previews now show occluded portions with a striped overlay, making placement easier.</li>
<li value="3">Fixed an issue where pinging an ARC Turbine as it entered the map could cause the ping marker to behave erratically.</li>
</ul>
<h3 id="utility">Utility</h3>
<ul class="list-bullet">
<li value="1">Removed unintended delay after cancelling a Trigger &#8216;Nade throw during which the grenade could not be thrown or triggered.</li>
<li value="2">Fixed an issue where throwing grenades could not be cancelled.</li>
<li value="3">Cancelling deployment of Pulse Mine or Gas Mine no longer consumes the item.</li>
<li value="4">Fixed an issue where the &#8216;Use Zipline&#8217; prompt was missing, preventing interaction at close range.</li>
<li value="5">Fixed an issue where vaulting could trigger while moving upward or while standing on the ground with the Powered Descender active.</li>
<li value="6">Fixed an issue where the Surge Coil would not damage teammates of the player who placed it.</li>
</ul>
<p>There are a handful of known issues that persist, so expect a follow-up patch soon. However, when it comes to major content updates, don&#8217;t expect another one until October for the Frozen Trail, as <a href="https://mp1st.com/news/arc-raiders-changing-handles-updates-frozen-trail-due-october">Embark explained they are changing the content patch cadence</a>.</p>
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		<title>Final Fantasy Creator Calls AI-Made FF6 Remake Video “Amazing,” Gets Criticized by SaGa Creator</title>
		<link>https://mp1st.com/news/final-fantasy-creator-calls-ai-final-fantasy-vi-video-amazing</link>
					<comments>https://mp1st.com/news/final-fantasy-creator-calls-ai-final-fantasy-vi-video-amazing#respond</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Mon, 18 May 2026 21:49:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy 6]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=307340</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/final-fantasy-creator-calls-ai-final-fantasy-vi-video-amazing">Final Fantasy Creator Calls AI-Made FF6 Remake Video “Amazing,” Gets Criticized by SaGa Creator</a></p>
<p>While many people believe AI-generated content hurts creativity and takes work away from real artists, it does not seem to be the case for Final Fantasy creator. Hironobu Sakaguchi has recently reacted very positively to a fan-made AI video showing what a modern remake of Final Fantasy VI could look like. The problem is that [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/final-fantasy-creator-calls-ai-final-fantasy-vi-video-amazing">Final Fantasy Creator Calls AI-Made FF6 Remake Video “Amazing,” Gets Criticized by SaGa Creator</a></p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/final-fantasy-creator-calls-ai-final-fantasy-vi-video-amazing">Final Fantasy Creator Calls AI-Made FF6 Remake Video “Amazing,” Gets Criticized by SaGa Creator</a></p>
<p>While many people believe AI-generated content hurts creativity and takes work away from real artists, it does not seem to be the case for <a href="http://mp1st.com/tag/final-fantasy">Final Fantasy</a> creator.</p>
<p>Hironobu Sakaguchi has recently reacted very positively to a fan-made AI video showing what a modern remake of Final Fantasy VI could look like.</p>
<p>The problem is that the entire video was created using generative AI, which quickly started a big debate online and even brought another famous Square Enix developer into the discussion.</p>
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<h2>Final Fantasy Creator Reacts to AI-Generated FF6 Remake Video</h2>
<div class="embed-twitter">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="ja" dir="ltr">こここ、これは、、<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2728.png" alt="✨" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2728.png" alt="✨" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2728.png" alt="✨" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />やばいこれはすごい、、本当に遊んでみたい、、やっぱり6はすごいや、、<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />今日は少しFF6進めるかな！ <a href="https://t.co/q2MPlYj2O1">pic.twitter.com/q2MPlYj2O1</a></p>
<p>&mdash; milk-choco (@milkcho35495684) <a href="https://twitter.com/milkcho35495684/status/2055847173863219620?ref_src=twsrc%5Etfw">May 17, 2026</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
<p>Sakaguchi responded to the AI-made video on X by <a href="https://x.com/auuo/status/2056072149115531302" target="_blank" rel="noopener">saying</a>, “What is this!? It’s amazing!” His reaction quickly led to many comments on the post.</p>
<p>Some people saw this as another example of how AI-generated content can even surprise the developers. Others joked about the situation, while some pointed out how useful this technology could be for creating concept videos that help shape a final product.</p>
<p>However, one of the most interesting reactions came from Akitoshi Kawazu, the creator of SaGa. He <a href="https://x.com/SaGa35kawazu/status/2056156527246168232" target="_blank" rel="noopener">replied</a> directly to Sakaguchi by saying, “No Sakaguchi, please stop after the first line,” asking him not to praise AI-generated content like this.</p>
<p>Kawazu also shared a small story about meeting an American MIT graduate in a restaurant. During their conversation, the person mentioned loving Final Fantasy VI and especially the character Mash. Kawazu also added that he believes FF6 would work very well as a full 3D remake.</p>
<p data-pm-slice="0 0 []">Final Fantasy VI was originally released in 1994 for the Super Nintendo and quickly became one of the most loved games in the series. Even today, many players still hope to see a remake of the game, although nothing has officially been announced so far.</p>
<p>In other AI news, <a href="https://mp1st.com/news/almost-all-big-studios-are-using-generative-ai-in-their-games">a Google executive has claimed that almost all major game studios are now using generative AI in some form during development</a>, although not every company openly admits it.</p>
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