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		<title>Battlefield 2 Is Unofficially Going Open Source, and Is Nearing Public Release</title>
		<link>https://mp1st.com/news/battlefield-2-is-unofficially-going-open-source-nearing-public-release</link>
					<comments>https://mp1st.com/news/battlefield-2-is-unofficially-going-open-source-nearing-public-release#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sun, 11 Oct 2026 20:01:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Battlefield 2]]></category>
		<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316498</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-2-is-unofficially-going-open-source-nearing-public-release">Battlefield 2 Is Unofficially Going Open Source, and Is Nearing Public Release</a></p>
<p>Released in 2005, Battlefield 2 is widely considered to be one of the best entries in the franchise. In 2014, the game&#8217;s servers were officially shut down alongside other GameSpy-powered games, though BF2 is still playable through mods and alternative servers. Now, the first-person shooter classic might be making a major comeback soon, and might [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/battlefield-2-is-unofficially-going-open-source-nearing-public-release">Battlefield 2 Is Unofficially Going Open Source, and Is Nearing Public Release</a></p>
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<p>Released in 2005, Battlefield 2 is widely considered to be one of the best entries in the franchise.</p>
<p>In 2014, the game&#8217;s servers were officially shut down alongside other GameSpy-powered games, though BF2 is still playable through mods and alternative servers.</p>
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<p>Now, the first-person shooter classic might be making a major comeback soon, and might even get a ton more mods in the process too.</p>
<h2>Battlefield 2 Open Source Project Almost Complete and Ready for Public Release</h2>
<p>The modder has made an announcement on the &#8220;Back 2 Battlefield&#8221; <a href="https://discord.gg/9EVV9Rksqx">Discord</a> server alongside a trailer of the latest development on the project.</p>
<div class="jetpack-video-wrapper"><iframe title="Battlefield 2 is going Open Source!" width="640" height="360" src="https://www.youtube.com/embed/g0aH1hB3WJY?start=1&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>The source code for Battlefield 2, with &#8220;server full on par with retail,&#8221; and the client &#8220;close to full compatibility (works on most maps)&#8221; will be released soon. The modder says they have spent years on reverse-engineering BF2 in a way that it stays true to how it was created 20 years ago.</p>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2026/05/battlefield-6-season-3.png" alt="Battlefield 6 Discounted" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">Battlefield 6 Discounted</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="https://www.eneba.com/ea-app-battlefield-6-ea-app-pc-key-global?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<p>The game right now is in a playable state, and the server is 100% complete (64-bit Windows build). While there&#8217;s no date given, it&#8217;ll be shared on the Discord server and on GitHub, free of charge to players and server operators. The modder adds, &#8220;Everything is interchangeable so you can join servers that are not updated and your server will still allow users that have not updated. It can connect to any Gamespy backend, so you&#8217;ll have an easy time finding what you need. Any mods will simply work out of the box as well(including Special Forces) this is your drop in replacement to get Battlefield 2 into 2026!&#8221;</p>
<p>The modder adds that exploits will be fixed, gameplay shall be improved and the &#8220;experience of BF2 on modern systems will be enhanced.&#8221;</p>
<p>Aside from bringing Battlefield 2 to more people, we hope this leads to more advanced mods, which is only a matter of time before it happens.</p>
<p>When it comes to the current and official entry in the franchise, Season 5 of Battlefield 6 is kicking off this coming week, and <a href="https://mp1st.com/news/battlefield-6-season-5-schedule-content-rollout-revealed-dead-space-crossover-starts-october-20">we have the schedule of the content rollout</a> for the upcoming season.</p>
<p>For those looking for some classic Battlefield action unencumbered by microtransactions and whatnot, your chance is coming soon.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316498</post-id>	</item>
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		<title>Phantom Blade Zero to Feature at Least 50 Bosses, 30 Main Weapons, as Devs Hint &#8220;There Might Be Even More&#8221;</title>
		<link>https://mp1st.com/news/phantom-blade-zero-to-feature-at-least-50-bosses-30-main-weapons-as-devs-hint-there-might-be-even-more</link>
					<comments>https://mp1st.com/news/phantom-blade-zero-to-feature-at-least-50-bosses-30-main-weapons-as-devs-hint-there-might-be-even-more#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sat, 10 Oct 2026 18:58:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Phantom Blade Zero]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316473</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/phantom-blade-zero-to-feature-at-least-50-bosses-30-main-weapons-as-devs-hint-there-might-be-even-more">Phantom Blade Zero to Feature at Least 50 Bosses, 30 Main Weapons, as Devs Hint &#8220;There Might Be Even More&#8221;</a></p>
<p>If you&#8217;ve seen gameplay of Phantom Blade Zero, chances are you might have noticed how the game&#8217;s protagonist, Soul, wields more than just a standard katana, which isn&#8217;t surprising given how most action games offer the player a good number of weapons to use to spice the combat up. It seems developer S-Game has taken [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/phantom-blade-zero-to-feature-at-least-50-bosses-30-main-weapons-as-devs-hint-there-might-be-even-more">Phantom Blade Zero to Feature at Least 50 Bosses, 30 Main Weapons, as Devs Hint &#8220;There Might Be Even More&#8221;</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/phantom-blade-zero-to-feature-at-least-50-bosses-30-main-weapons-as-devs-hint-there-might-be-even-more">Phantom Blade Zero to Feature at Least 50 Bosses, 30 Main Weapons, as Devs Hint &#8220;There Might Be Even More&#8221;</a></p>
<p>If you&#8217;ve seen <a href="https://mp1st.com/news/phantom-blade-zero-showcase-delves-gamers-calling-physical-release-overshadowing-amazing-gameplay">gameplay of Phantom Blade Zero</a>, chances are you might have noticed how the game&#8217;s protagonist, Soul, wields more than just a standard katana, which isn&#8217;t surprising given how most action games offer the player a good number of weapons to use to spice the combat up.</p>
<p>It seems developer S-Game has taken that to heart, as the studio confirmed the number of weapons that&#8217;ll be available in the game, which will be a mixture of primary and secondary armaments.</p>
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<p>Not only that, but players will be able to use those weapons and take on an insanely large number of bosses in the game too.</p>
<h2>Phantom Blade Zero Will Feature a Great Number of Bosses and Weapons to Take Them on With</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-300695" src="https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3.jpg" alt="" width="2048" height="1152" srcset="https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3.jpg 2048w, https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2025/12/Phantom-Blade-Zero-img3-1536x864.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></a></p>
<p>In a group <a href="https://www.4gamer.net/games/709/G070944/20261006038/">interview</a>, S-Game founder and director of Phantom Blade Zero, Liang Qiwei, also known as &#8220;Soulframe,&#8221; confirmed that the game will feature at least 50 bosses, possibly more. Not only that, but expect at least 30 primary weapons and 20 secondary weapons, which is an insane number to see.</p>
<p>Qiwei commented, &#8220;Actually, there are more than 30 units. There are 30 main weapons and about 20 secondary weapons, all of which you can obtain by defeating the boss. There are bosses as many as there are weapons, so there are at least 50 of them, and in reality, there might be even more.&#8221;</p>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2023/05/phantom-blade-zero-1.webp" alt="Phantom Blade Zero Discounted" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">Phantom Blade Zero Discounted</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<p>Qiwei continued talking about the enemies and how the deeper the player gets, the more enemy variety they&#8217;ll see.</p>
<p>&#8220;The sense of unity comes from the style of kung fu punk. As you played today, there are large and small enemies, as well as enemies with shields and those riding horses. However, each one starts from traditional Chinese martial arts and adds our own unique new elements. There&#8217;s one of those lines running through,&#8221; Qiwei said.</p>
<p>&#8220;On top of that, they create differences in their strategies and physique. The more you progress into the latter half, when you haven&#8217;t played yet, the variety will keep increasing,&#8221; he continued.</p>
<p>This is definitely more good news for the upcoming action game, especially for those <a href="https://mp1st.com/news/phantom-blade-zero-not-a-souls-like-no-exclusive-deal-with-sony-demo-still-being-worked-on">looking for something that&#8217;s not a Souls-like</a>.</p>
<p>Speaking of weapons, the developers also confirmed that <a href="https://mp1st.com/news/phantom-blade-zero-wont-respawn-defeated-enemies-weapon-upgrades-reset-anytime">the upgrades for each can be reset at any time</a>, with players able to transfer a weapon level to another weapon.</p>
<p>Phantom Blade Zero is set for release on October 29 on the PS5 and PC.</p>
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		<title>Sonic Racing: CrossWorlds Year 2 Season Pass Upsets Fans Over Deluxe Edition’s “All Paid DLC” Promise</title>
		<link>https://mp1st.com/news/sonic-racing-crossworlds-year-2-season-pass-upsets-fans-over-deluxe-editions-all-paid-dlc-promise</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sat, 10 Oct 2026 17:52:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sonic Racing CrossWorlds]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316456</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/sonic-racing-crossworlds-year-2-season-pass-upsets-fans-over-deluxe-editions-all-paid-dlc-promise">Sonic Racing: CrossWorlds Year 2 Season Pass Upsets Fans Over Deluxe Edition’s “All Paid DLC” Promise</a></p>
<p>This weekend, SEGA kicked off the Sonic 35th Celebration and CrossWorlds Championship, which revealed that the arcade racing game, Sonic Racing: CrossWorlds, will be getting another year of support. While that should have been met with good news from the game&#8217;s community, it seems SEGA&#8217;s wording has rubbed a number of people the wrong way. [&#8230;]</p>
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										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/sonic-racing-crossworlds-year-2-season-pass-upsets-fans-over-deluxe-editions-all-paid-dlc-promise">Sonic Racing: CrossWorlds Year 2 Season Pass Upsets Fans Over Deluxe Edition’s “All Paid DLC” Promise</a></p>
<p>This weekend, SEGA kicked off the Sonic 35th Celebration and CrossWorlds Championship, which revealed that the arcade racing game, Sonic Racing: CrossWorlds, will be getting another year of support.</p>
<p>While that should have been met with good news from the game&#8217;s community, it seems SEGA&#8217;s wording has rubbed a number of people the wrong way.</p>
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<p>For Sonic Racing: CrossWorlds second year, SEGA is launching a Year 2 Pass, adding new courses and racers&#8230;provided gamers are willing to pay for it. Now, the community, is quick to point out SEGA&#8217;s promise before the racing game was released last year.</p>
<h2>Sonic Racing: CrossWorlds Year 2 Content Schedule</h2>
<div class="jetpack-video-wrapper"><iframe title="Sonic Racing: CrossWorlds - Year Two Showcase" width="640" height="360" src="https://www.youtube.com/embed/O0TSwHOJ7Xw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>The Season Pass 2 for Sonic Racing: CrossWorlds brings six new premium DLC packs, and they are all collaborations with other entertainment franchises.</p>
<p dir="ltr" role="presentation"><strong>DLC Pack #1 &#8211; Godzilla Pack &#8211; Releasing November 3, 2026</strong></p>
<ul>
<li dir="ltr" role="presentation">Course: Godzilla Escape</li>
<li dir="ltr" role="presentation">Machines: Godzilla Cruiser, King Ghidorah Coupe, Mothra Surf</li>
<li dir="ltr" role="presentation">Additional Jukebox music tracks</li>
<li dir="ltr" role="presentation">Additional sounds</li>
</ul>
<p dir="ltr" role="presentation"><strong>DLC Pack #2 &#8211; EVANGELION Pack &#8211; Releasing January 2027</strong></p>
<ul>
<li dir="ltr" role="presentation">Course: Tokyo-III</li>
<li dir="ltr" role="presentation">Racers: Rei Ayanami, Asuka Shikinami Langley</li>
<li dir="ltr" role="presentation">Machines: EVA-01 (TEST TYPE), EVA-00 (PROTO TYPE), EVA-02 (PRODUCTION MODEL)</li>
<li dir="ltr" role="presentation">Additional Jukebox music tracks</li>
<li dir="ltr" role="presentation">Additional character emotes</li>
<li dir="ltr" role="presentation">Additional sounds</li>
</ul>
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<p dir="ltr" role="presentation"><strong>DLC Pack #3 &#8211; Virtual Sanrio Puroland Pack &#8211; Releasing Q2 2027</strong></p>
<ul>
<li dir="ltr" role="presentation">Course: Virtual Sanrio Puroland</li>
<li dir="ltr" role="presentation">Racers: Hello Kitty, Kuromi</li>
<li dir="ltr" role="presentation">Machines: Hello Kitty Apple Kart, Kuromi Charming Cruiser</li>
<li dir="ltr" role="presentation">Additional Jukebox music tracks</li>
<li dir="ltr" role="presentation">Additional character emotes</li>
<li dir="ltr" role="presentation">Additional sounds</li>
</ul>
<p dir="ltr" role="presentation"><strong>DLC Pack #4 &#8211; SEGALAND Pack &#8211; Releasing Q3 2027</strong></p>
<ul>
<li dir="ltr" role="presentation">Course: SEGALAND</li>
<li dir="ltr" role="presentation">Machines: After Burner, OutRun, Super Megalo</li>
<li dir="ltr" role="presentation">Additional Jukebox music tracks</li>
<li dir="ltr" role="presentation">Additional sounds</li>
</ul>
<p>The last two DLC packs are still a mystery, though SEGA has confirmed it&#8217;ll be crossovers with the Final Fantasy 7 Remake game, and the Persona series.</p>
<ul>
<li dir="ltr" role="presentation"><strong>DLC Pack #5 &#8211;</strong> Midgar Pack (Working Title) from the FINAL FANTASY VII Remake Series &#8211; Releasing Q3 2027</li>
<li><strong>DLC Pack #6</strong> &#8211; Reload Revival Royal Pack from the Persona Series &#8211; Releasing Q4 2027</li>
</ul>
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<p>There are also bonus content revealed for Season Pass 2 buyers, and even more if you also own Season Pass 1.</p>
<p dir="ltr" role="presentation"><strong>Bonus Season Pass Two Content #1</strong> – SEGA Controllers Decal Pack – Available starting October 9, 2026</p>
<ul>
<li>Decals: GENESIS Controller, SEGA SATURN Controller, Dreamcast Controller, Dreamcast Visual Memory Unit</li>
</ul>
<p dir="ltr" role="presentation"><strong>Bonus Season Pass Two Content #2</strong> – SEGA Consoles Pack – Available for purchase starting November 3, 2026</p>
<ul>
<li dir="ltr" role="presentation">Machines: Genesis Tower US, SegaSaturn JP, Dreamcast EU</li>
</ul>
<p dir="ltr" role="presentation"><strong>Bonus Season Pass One + Two Content – Super Shadow – Available for purchase starting November 3, 2026 (must own both Season Pass One and Season Pass Two)</strong></p>
<ul>
<li dir="ltr" role="presentation">Racer: Super Shadow</li>
<li dir="ltr" role="presentation">Machine: Super Dark Flare</li>
</ul>
<p>Alongside the Season Pass 2 content reveal, SEGA has also detailed the new updates headed to the racing game starting on November 3.</p>
<h3 dir="ltr" role="presentation">Sonic Racing: CrossWorlds Major Day One Updates for Year 2</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316459" src="https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/Sonic-Racing_-CrossWorlds-Year-Two-Showcase-11-20-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p dir="ltr" role="presentation"><strong>Duel Mode</strong> &#8211; In Year Two of Sonic Racing: CrossWorlds, battle your way to the finish line with the thrilling, all-new 1v1 Duel Mode. In Duel Mode, players race against a single opponent where item tactics and the new Duel Boost mechanic play critical roles in overcoming the competition. The game-changing Duel Boost gauge is filled over time &#8211; and with frequent item usage and &#8211; can be used strategically to gain large bursts of speed throughout the race. And with the ability to see your opponents’ items, gadgets, and race position, playing offense and defense with your own items is key to gaining  and keeping  the advantage. Duel Mode can be played in the following ways:</p>
<ul>
<li>Rival Duel Match- Offline matches against CPU Rivals (Free and owned Paid DLC characters). Defeat all Rivals to earn rewards, including a special Machine.</li>
<li>Duel Match (Free Match) &#8211; Online races against random player opponents in a free matchmaking environment.</li>
<li>Duel Match (Best-of-10) &#8211; Limited-Time online events with special rules, Duel Class ranks, and Medal rewards for competitive play.</li>
<li>Friend Match &#8211; Online races against friends with customizable Race Rules, Items, and CrossWorlds.</li>
</ul>
<p><strong>Gadget System Upgrade</strong> – A new gadget plate, the Grand Master Plate, gets introduced at the beginning of Year Two, which adds a 7th “Super Slot” for 1-slot gadgets. Any 1-slot gadget that’s placed into the Super Slot will have its boosted effect even more amplified, opening up more combinations and possibilities for creative gadget builds. Also, 15 new gadgets will be introduced on Day One to the robust collection of race-changing performance boosts, with more to come with future content updates.</p>
<p><strong>Post-Launch Characters as CPU Racers</strong> – Both Free characters and Paid DLC characters introduced to the Sonic Racing: CrossWorlds roster after its September 25, 2025 release will now show up as CPU opponents in both online and offline modes.</p>
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<p><strong>Year Two Free Characters</strong> – Year Two brings new racers and machines to the already expansive CrossWorlds roster. The first three free characters were announced as part of the Year Two showcase:</p>
<ul>
<li dir="ltr" role="presentation"><strong>Bayonetta</strong> – Fan-favorite Bayonetta graces CrossWorlds with her presence. Bayonetta will be available on November 3, 2026 as a character to be unlocked via Rival Duel matches.</li>
<li dir="ltr" role="presentation"><strong>McLaren Racing</strong> – A Speed-type machine modeled after the real racing car, driven by Sonic in McLaren&#8217;s Papaya and Anthracite livery. Available later in November 2026.</li>
<li dir="ltr" role="presentation"><strong>Aigis</strong> – A member of the Specialized Extracurricular Execution Squad and a transfer student at Gekkoukan High, Aigis enters the race with her Palladion Dressy, an Acceleration-type machine, in early 2027.</li>
<li dir="ltr" role="presentation">Each free character drop will be followed by a uniquely themed, Limited Time Event Festival, which offers bonus content rewards that players can earn by participating in and winning Festival races. All new Festivals will now be active for ten days straight, while past fan-favorite Festivals will return for shorter timeframes.</li>
</ul>
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<p>Now here&#8217;s where things take a turn (pun intended). The community has pointed out SEGA&#8217;s earlier messaging on Sonic Racing: CrossWorlds&#8217; Digital Deluxe Edition.</p>
<h2>Sonic Racing: CrossWorlds Season Pass 2 Causes Gamers to Question Digital Deluxe Messaging</h2>
<p>In June 2025, months before Sonic Racing: CrossWorlds was released, SEGA <a href="https://x.com/RaceCrossWorlds/status/1931743111555748083">announced</a> the contents of the Digital Deluxe Edition, and one particular entry caught the eye of many: SEGA stating that this edition includes &#8220;All future paid downloadable content.&#8221;</p>
<p>We&#8217;ve taken a screenshot of the announcement for reference.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/sonic-racing-crossworlds-digital-deluxe-marked.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316468" src="https://mp1st.com/wp-content/uploads/2026/10/sonic-racing-crossworlds-digital-deluxe-marked.png" alt="" width="1013" height="1552" srcset="https://mp1st.com/wp-content/uploads/2026/10/sonic-racing-crossworlds-digital-deluxe-marked.png 1013w, https://mp1st.com/wp-content/uploads/2026/10/sonic-racing-crossworlds-digital-deluxe-marked-196x300.png 196w" sizes="auto, (max-width: 1013px) 100vw, 1013px" /></a></p>
<p>This announcement is something that gamers remembered, and the Season Pass 2 announcement has been &#8220;community-noted&#8221; on <a href="https://x.com/sonic_hedgehog/status/2108676099408331131">X</a> (formerly Twitter), with people saying SEGA lied to its customer base, given players won&#8217;t be able to experience the Season Pass 2 content without purchasing it separately, or by buying the Year-Two Digital Deluxe Edition.</p>
<p>Even members of the game&#8217;s subreddit have taken umbrage, with one starting a <a href="https://www.reddit.com/r/SonicCrossWorlds/comments/1x2fjxt/not_that_i_wont_end_up_buying_it_but_i_think_we/">thread</a> stating that they won&#8217;t buy the Season Pass 2, and that they might have a case, suggesting a lawsuit might be coming SEGA&#8217;s way.</p>
<p>For SEGA&#8217;s part, the company did announce pricing adjustments for the Standard and Digital Deluxe Edition (original one), and they are as follows:</p>
<ul>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Standard Edition &amp; Digital Deluxe Edition price-drop</strong> – Effective immediately, the Sonic Racing: CrossWorlds Standard Edition price will be permanently reduced from $69.99 USD down to $39.99 USD and the Digital Deluxe Edition from $89.99 down to $59.99 USD.</p>
</li>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Season Pass Two</strong> – The new Season Pass Two can be purchased now for $29.99 USD for all platforms where Sonic Racing: CrossWorlds is available. It also contains both the SEGA Controllers Decal Pack (available starting October 9, 2026) and the SEGA Consoles Pack (available starting November 3, 2026). The Super Shadow racer and machine will also be granted as bonus content for owners of both Season Pass One and Season Pass Two.</p>
</li>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Year Two Digital Deluxe Edition</strong> – The Year Two Digital Deluxe Edition can be purchased now for $59.99 USD for all platforms where Sonic Racing: CrossWorlds is available. The product includes the Standard Edition of the game and Season Pass Two. Current owners of Sonic Racing: CrossWorlds should not purchase this Edition, as they will receive a redundant copy of Sonic Racing: CrossWorlds Standard Edition.</p>
</li>
<li dir="ltr">
<p dir="ltr" role="presentation"><strong>Year One Edition (Physical)</strong> – The Year One Edition can be purchased for $59.99 USD at select retail stores. This physical product includes the Standard Edition of the game and Season Pass One; it also contains</p>
<ul>
<li dir="ltr">
<p dir="ltr" role="presentation">The 35th Anniversary reversible coversheet</p>
</li>
<li dir="ltr">
<p dir="ltr" role="presentation">The 35th Anniversary logo patch</p>
</li>
</ul>
</li>
</ul>
<p>Time will tell if the upset community members will stick to their convictions and not buy Season Pass 2, or if SEGA will be sued.</p>
<p>Could SEGA really be held liable for this? Or is this a case of the community overreacting?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316456</post-id>	</item>
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		<title>GTA 6 Build to Be Released With Full Story Mode If Cyberleek Hits 30M Marketcap; Unless Take-Two Release Game on Disc</title>
		<link>https://mp1st.com/news/gta-6-build-to-be-released-with-full-story-mode-if-cyberleek-hits-30m-marketcap-unless-take-two-release-game-on-disc</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Sat, 10 Oct 2026 16:34:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grand theft auto vi]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316450</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/gta-6-build-to-be-released-with-full-story-mode-if-cyberleek-hits-30m-marketcap-unless-take-two-release-game-on-disc">GTA 6 Build to Be Released With Full Story Mode If Cyberleek Hits 30M Marketcap; Unless Take-Two Release Game on Disc</a></p>
<p>About two months ago, the gaming world was rocked by a massive leak for Grand Theft Auto 6 that included info, gameplay, and more. The leaker, who apparently has a playable build, is known as &#8220;Cyberleek,&#8221; and since his initial leak, has used his build of the game to boost his cryptocurrency. After Rockstar revealed [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/gta-6-build-to-be-released-with-full-story-mode-if-cyberleek-hits-30m-marketcap-unless-take-two-release-game-on-disc">GTA 6 Build to Be Released With Full Story Mode If Cyberleek Hits 30M Marketcap; Unless Take-Two Release Game on Disc</a></p>
]]></description>
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<p>About two months ago, the gaming world was rocked by<a href="https://mp1st.com/news/gta-6-complete-map-gameplay-footage-has-apparently-leaked"> a massive leak for Grand Theft Auto 6 that included info, gameplay, and more</a>.</p>
<p>The leaker, who apparently has a playable build, is known as &#8220;Cyberleek,&#8221; and since his initial leak, has used his build of the game to boost his cryptocurrency.</p>
<p>After Rockstar revealed the official gameplay look, Cyberleeks went dark but has since resurfaced this past week with more leaks that even included <a href="https://mp1st.com/news/gta-6-gets-a-massive-25-minute-gameplay-leak-that-includes-spoilers">a 25-minute gameplay look at the upcoming blockbuster</a>.</p>
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<p>Today, the leaker has upped the ante, so to speak.</p>
<h2>GTA 6 Cyberleeks Threatens to Release Playable Build Unless Demands Are Met</h2>
<p>Cyberleaks has given an update today and is threatening to release the build that they have, which they claim is playable up to the end, &#8220;credits and all,&#8221; if the Cyberleaks cryptocurrency hits 30 million in market cap.</p>
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<p>The only way out for Take-Two? If they release a disc version of GTA 6 and give a public apology.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/gta-6-cyberleek.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316453" src="https://mp1st.com/wp-content/uploads/2026/10/gta-6-cyberleek.jpg" alt="" width="1206" height="1134" srcset="https://mp1st.com/wp-content/uploads/2026/10/gta-6-cyberleek.jpg 1206w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-cyberleek-300x282.jpg 300w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-cyberleek-600x564.jpg 600w, https://mp1st.com/wp-content/uploads/2026/10/gta-6-cyberleek-768x722.jpg 768w" sizes="auto, (max-width: 1206px) 100vw, 1206px" /></a></p>
<p>The announcement reads, &#8220;CYBERLEEK hits 30 million market cap, the build goes out — full story mode, played to the end, credits and all. Don&#8217;t believe it has full story mode? Ask for what you want to see, and it gets provided. Take-Two gets one way out: physical disks and a public apology. They can take it at any moment. Or they can gamble that CI is bluffing. Everyone knows which one they&#8217;ll pick.&#8221;</p>
<p>I highly doubt (and hope) that Cyberleek cryto hits 30 milliion in market cap, but if it does, it&#8217;ll make Cyberleek a very rich man (or woman?). That said, I don&#8217;t think there is anyone in this world that believes Take-Two would ever cave in to the demands. I mean, not only would that create a bad precedent, but they would also not have any guarantee whatsoever that the leaker doesn&#8217;t have another build that they can blackmail again.</p>
<p>At the off-chance that a playable build does get leaked, best to prepare for spoilers Needless to say, we here at MP1st do not condone ransomware of any kind, and gamers have waited years for GTA 6, and what&#8217;s another month to experience it in its full glory, right?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316450</post-id>	</item>
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		<title>LEGO Batman: Legacy of the Dark Knight Update 1.012 Sneaks Out on October 9</title>
		<link>https://mp1st.com/title-updates-and-patches/lego-batman-legacy-of-the-dark-knight-update-1-012-sneaks-out-on-october-9</link>
					<comments>https://mp1st.com/title-updates-and-patches/lego-batman-legacy-of-the-dark-knight-update-1-012-sneaks-out-on-october-9#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 22:14:18 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[LEGO Batman Legacy of the Dark Knight]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316440</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/lego-batman-legacy-of-the-dark-knight-update-1-012-sneaks-out-on-october-9">LEGO Batman: Legacy of the Dark Knight Update 1.012 Sneaks Out on October 9</a></p>
<p>While we just received a patch for LEGO Batman: Legacy of the Dark Knight last week, TT Games has pushed yet another one out today, October 9, and it&#8217;s out on all platforms. Console gamers, you&#8217;ll see the download as LEGO Batman: Legacy of the Dark Knight update 1.012 &#124;01.012.000, and this is another unannounced [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/lego-batman-legacy-of-the-dark-knight-update-1-012-sneaks-out-on-october-9">LEGO Batman: Legacy of the Dark Knight Update 1.012 Sneaks Out on October 9</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/lego-batman-legacy-of-the-dark-knight-update-1-012-sneaks-out-on-october-9">LEGO Batman: Legacy of the Dark Knight Update 1.012 Sneaks Out on October 9</a></p>
<p>While we just received a patch for LEGO Batman: Legacy of the Dark Knight <a href="https://mp1st.com/title-updates-and-patches/lego-batman-legacy-of-the-dark-knight-update-1-011-flies-out-september-29">last week</a>, TT Games has pushed yet another one out today, October 9, and it&#8217;s out on all platforms.</p>
<p>Console gamers, you&#8217;ll see the download as <strong>LEGO Batman: Legacy of the Dark Knight update 1.012 |01.012.00</strong>0, and this is another unannounced patch.</p>
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<p>Expect more fixes for this file download that&#8217;s strangely bigger than expected, clocking at 5 GB on PC.</p>
<h2>LEGO Batman: Legacy of the Dark Knight Receives Mysterious New Update on October 9</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316443" src="https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/10/lego-batman-legacy-of-the-dark-knight-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Sp far. TT Games has not commented or even acknowledged the patch, which isn&#8217;t surprising.  That said, the title update released last month had the following fixes:</p>
<h3 id="h_01M3Q5QWB5DJXNFPYGTZ6Q79BF">PlayStation 5, XBOX Series X|S, PC (Steam &amp; Epic Games Store)</h3>
<ul>
<li data-list-item-id="ede1346248f884a828da618a8ec06c6b5">Fixed issues related to Batman’s Batclaw gadget not allowing players to manually target a puzzle in Amusement Mile <a href="https://bugs.wbgames.com/games/lego-batman-legacy-of-the-dark-knight/bugs/reports/LBAT-1169" target="_blank" rel="noopener noreferrer"><span data-olk-copy-source="MessageBody">LBAT-1169</span></a></li>
<li data-list-item-id="e2d5262d8359da506a140dd9bb3bba4ad">Fixed issues related to players getting stuck in the sliding tunnel gameplay section when returning to The Joker &amp; Harley Quinn’s villain hideout (Mayhem Collection DLC only) <a href="https://bugs.wbgames.com/games/lego-batman-legacy-of-the-dark-knight/bugs/reports/LBAT-1182" target="_blank" rel="noopener noreferrer"><span data-olk-copy-source="MessageBody">LBAT-1182</span></a></li>
</ul>
<h3 id="h_01M3Q5RB6X0DY90NQ28MJRYJB1">XBOX Series X|S</h3>
<ul>
<li data-list-item-id="eba1620f798fc093a67a4b44cc2291976">Fixed issues related to unlocking the “Lacking Agency” achievement (Mayhem Collection DLC only) <a href="https://bugs.wbgames.com/games/lego-batman-legacy-of-the-dark-knight/bugs/reports/LBAT-1188" target="_blank" rel="noopener noreferrer">LBAT-1188</a></li>
</ul>
<p>*<em>Updates will be coming soon to Nintendo Switch 2</em></p>
<p>Some of the known issues that persist are:</p>
<h3>Known issues as of October 2026</h3>
<div>
<table>
<tbody>
<tr>
<th>Issue</th>
<th>Reported symptoms and status</th>
</tr>
<tr>
<td>Missing or disappearing WayneTech chest</td>
<td>A chest on Tricorner Island has reportedly disappeared, potentially preventing players from completing all open-world collectibles.</td>
</tr>
<tr>
<td>Wonder Chests not displaying interaction prompts</td>
<td>Some players report being unable to interact with certain chests.</td>
</tr>
<tr>
<td>Characters getting stuck in Wonder Chests</td>
<td>Characters can reportedly become trapped in chest geometry or collision.</td>
</tr>
<tr>
<td>Riddler challenge progress not saving</td>
<td>Some players report that challenge-related unlocks do not persist after restarting the game.</td>
</tr>
<tr>
<td>Mission soft-locks</td>
<td>Certain missions have reportedly left players unable to progress, although some specific blockers have been fixed in patches.</td>
</tr>
<tr>
<td>Split-screen co-op crashes</td>
<td>PS5 players have reported crashes during local co-op, apparently more frequently than in single-player.</td>
</tr>
<tr>
<td>Character-switch controls not responding on PC</td>
<td>Customized key bindings can reportedly cause character-switch inputs to stop working.</td>
</tr>
<tr>
<td>Traversal and grapple-targeting problems</td>
<td>Occasional movement or grapple-targeting input issues have been reported during open-world exploration.</td>
</tr>
</tbody>
</table>
<p>If TT Games does acknowledge this, expect the changelog to be released tomorrow. It sucks, but that&#8217;s how the studio has been when it comes to patch notes.</p>
<p>If you notice anything that got changed or fixed, leave a comment below and let us know.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316440</post-id>	</item>
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		<title>Silent Hill Creator Keiichiro Toyama&#8217;s Bokeh Game Studios Next Project First Info Unearthed</title>
		<link>https://mp1st.com/news/silent-hill-creator-keiichiro-toyamas-next-project-another-horror-game</link>
					<comments>https://mp1st.com/news/silent-hill-creator-keiichiro-toyamas-next-project-another-horror-game#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 19:33:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bokeh Game Studio]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Keiichiro Toyama]]></category>
		<category><![CDATA[exclusive]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316385</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/silent-hill-creator-keiichiro-toyamas-next-project-another-horror-game">Silent Hill Creator Keiichiro Toyama&#8217;s Bokeh Game Studios Next Project First Info Unearthed</a></p>
<p>When it comes to horror franchises, Silent Hill is up there as one of the most well-known and respected. That&#8217;s why, when its creator, Keiichiro Toyama, left Konami for Sony Interactive Entertainment in 1999, it was a bit of a shock to everyone. After working at SIE from 1999 to 2020, Toyama started his own [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/silent-hill-creator-keiichiro-toyamas-next-project-another-horror-game">Silent Hill Creator Keiichiro Toyama&#8217;s Bokeh Game Studios Next Project First Info Unearthed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/silent-hill-creator-keiichiro-toyamas-next-project-another-horror-game">Silent Hill Creator Keiichiro Toyama&#8217;s Bokeh Game Studios Next Project First Info Unearthed</a></p>
<p>When it comes to horror franchises, <a href="https://mp1st.com/tag/silent-hill-">Silent Hill</a> is up there as one of the most well-known and respected. That&#8217;s why, when its creator, Keiichiro Toyama, left Konami for Sony Interactive Entertainment in 1999, it was a bit of a shock to everyone. After working at SIE from 1999 to 2020, Toyama started his own game development outfit, Bokeh Game Studio, in 2020; it was understandable that people anticipated greatness.</p>
<p><em>(<strong>Ed&#8217;s Note</strong>: Edited Toyama&#8217;s work history for clarity)</em></p>
<p>Unfortunately, the studio&#8217;s first game, Slitterhead, didn&#8217;t exactly resonate with critics, and by all accounts, wasn&#8217;t a major hit commercially too. While the studio, who self-published the game, didn&#8217;t divulge sales data, it&#8217;s been <a href="https://www.pushsquare.com/news/2024/11/do-you-really-want-devs-to-make-lower-budget-more-original-games-for-ps5">reported</a> to sell less than 10,000 physical copies for the PS5 in Japan at launch, and its Steam numbers were even worse, as it only managed to hit a concurrent player high of 770+, and quickly dropped to low double-digit numbers soon after.</p>
<p>We don&#8217;t know the total development costs of Slitterhead, but given it is at the very least, a AA project, it&#8217;s highly unlikely the studio made back its investment.</p>
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<p>That said, the studio is taking another shot at the horror genre, as the first details for Bokeh Game Studio&#8217;s next project have been unearthed by MP1st.</p>
<h2>Bokeh Is Developing a New Horror Game to No One&#8217;s Surprise</h2>
<p>Bokeh Game Studio is currently hiring for motion capture work for a few characters that will appear in their still-untitled game, and based on the number of people they&#8217;re looking for, this new project will feature a lot of characters.</p>
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<p>A few common items mentioned in the casting sheet for almost all the characters are drug-related (trafficking, substance abuse, etc.), and there are also mentions of sex-related work, &#8220;fully clothed intimacy,&#8221; and other mature themes.</p>
<p>The names of each character and their backgrounds are available below. However, remember that things can change during development, and that applies to the characters&#8217; backgrounds, names, and whatnot.</p>
<p><strong>[ RIVER ]</strong><br />
Male, early 20s, White. A high-strung young man living at society’s edge, River is sharp, wounded, defensive, and quick to anger. Beneath his volatility is genuine vulnerability and a dark, tragic magnetism. Seeking a grounded, emotionally fearless performer with major dramatic range, physical intensity, and the ability to carry a complex antihero. Visual references are River Phoenix and Kurt Cobain &#8211; lean, angular, brooding, and effortlessly compelling, without impersonating either. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Mature psychological horror; violence; strong language; trauma and abuse; drug-related death; sex-work context; non-explicit, fully clothed interrupted intimacy.</em></p>
<p><strong>[ DEAN ]</strong><br />
Male, early 20s, Hispanic. Dean’s closest friend, Dean is funny, resourceful, fiercely loyal, and street-smart, with an easy warmth and a dangerous edge beneath the surface. He should feel like a contemporary young man shaped by poverty and circumstance, never a criminal stereotype. Seeking a charismatic performer with natural humor, emotional complexity, quiet menace, and exceptional chemistry with River. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Mature crime-world material; strong language; sex-work context; drug-related death; violence and creature transformation.</em></p>
<p><strong>[ LYRA ]</strong><br />
Female, late teens/early 20s, White. A beautiful, mysterious young woman with an ethereal presence, innocent charm, and an unsettling emotional intensity. Lyra should feel captivating, strange, and impossible to fully read &#8211; a singular heroine rather than a conventional ingénue. Seeking a magnetic performer who can combine vulnerability, allure, emotional isolation, and latent threat. Mia Goth is a tonal reference, not an impersonation request. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Mature psychological horror; abuse and coercive control; implied violence; non-explicit, fully clothed interrupted intimacy; stylized body-horror imagery.</em></p>
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<p><strong>[ HAZEL ]</strong><br />
Female, mid to late 40s, White. A battle-worn woman with formidable strength, fierce maternal instincts, and the emotional weight of a difficult past. Hazel can appear severe and controlling, but beneath that exterior are vigilance, guilt, grief, and a powerful need to protect. Seeking a commanding performer with toughness, authority, emotional complexity, and substantial dramatic presence. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Severe family trauma; psychological horror; violence; creature imagery; death-related material.</em></p>
<p><strong>[ BECCA ]</strong><br />
Female, early 20s, Asian or Mixed Asian. Smart, perceptive, culturally grounded, and quietly driven, Becca is a contemporary video streamer with natural curiosity and an understated emotional life. She should not be portrayed as a loud or boisterous influencer; her appeal comes from intelligence, sophistication, restraint, and an observant presence. Seeking a grounded performer with subtle humor, emotional depth, and natural on-camera ease. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Grief, loss, and threatening horror environments. The source materials specify no explicit or graphic content and no creature-attack scenes</em>.</p>
<p><strong>[ DENA ]</strong><br />
Female, late 20s/early 30s, BIPOC. Bright, warm, and professional on the surface, Dena possesses a more complicated and conflicted inner life. She is personable and genuinely likable, but carries frustration, exhaustion, and a quietly rebellious desire for change. Seeking a layered performer who can balance humor, intelligence, warmth, compromised judgment, and emotional volatility without losing the character’s humanity. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Addiction and drug-trafficking themes; implied substance use; threat; implied murder; corpse and death-related material.</em></p>
<p><strong>[ EMMA ]</strong><br />
Female, late teens, any ethnicity. A young woman surviving on society’s margins, Emma is sharp, fragile, funny, and deeply affected by the harshness of her circumstances. The role is brief but emotionally impactful and requires an actor capable of conveying intimacy, guardedness, exhaustion, and haunting vulnerability. Daisy from Love Lies Bleeding is a tonal and visual reference. A lean frame is envisioned, but any physical requirements will be handled safely and confirmed by production. Full body, face, and voice performance capture; photogrammetry and likeness anticipated. <em>Content advisory: Sex-work context without explicit sexual activity; drug use and overdose; revealing wardrobe without nudity; corpse/death imagery; violence and creature transformation.</em></p>
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<p><strong>[ MARA ]</strong><br />
Female, age 8, Asian or Mixed Asian. Quiet, empathetic, independent, and emotionally perceptive, Molly is a grounded child who understands what it means to feel different and excluded. She possesses an understated courage, imagination, and instinctive loyalty. Seeking a natural young performer with warmth, sensitivity, intelligence, and an unaffected presence &#8211; never overly precocious or polished. Performance capture and photogrammetry anticipated, subject to all required guardian approvals and minor-performer protections. <em>Content advisory: Bullying, alienation, grief, and loss. The source materials specify no explicit or graphic content and no creature-attack scenes for Molly.</em></p>
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<p>Based on the info shared regarding the amount of work that will be put in by the actors, it looks like River is the main character, and as mentioned, will be a white male in their early 20s.</p>
<p>When it comes to the enemy (enemies), it looks like some of the names mentioned above will be attacking River, as it mentions &#8220;creature transformation&#8221; and the like.</p>
<p>Given the project is just hiring for motion capture work, that means this probably won&#8217;t be getting released anytime soon. Let&#8217;s hope that whatever Bokeh&#8217;s next project is, it can at the very least keep up with the recent Silent Hill games.</p>
<p>In other horror gaming news, Konami has confirmed that <a href="https://mp1st.com/news/konami-plans-second-and-third-waves-of-silent-hill-games">second and third waves of Silent Hill games</a> are already planned.</p>
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		<title>Beast of Reincarnation Update 1.012 Released for Ver. 1.1.01; Last Patch Planned for Later This Month</title>
		<link>https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-012-released-ver-1-1-01-last-patch-planned-later-this-month</link>
					<comments>https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-012-released-ver-1-1-01-last-patch-planned-later-this-month#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 19:11:02 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Beast of Reincarnation]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316420</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-012-released-ver-1-1-01-last-patch-planned-later-this-month">Beast of Reincarnation Update 1.012 Released for Ver. 1.1.01; Last Patch Planned for Later This Month</a></p>
<p>Game Freak has pushed out another new game update for Beast of Reincarnation, and this one brings more improvements. Console gamers will see the download as Beast of Reincarnation update 1.012 &#124; 01.012.000, which puts the game to version 1.1.01 For the complete list of changes and improvements made, read on for the official patch [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-012-released-ver-1-1-01-last-patch-planned-later-this-month">Beast of Reincarnation Update 1.012 Released for Ver. 1.1.01; Last Patch Planned for Later This Month</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-012-released-ver-1-1-01-last-patch-planned-later-this-month">Beast of Reincarnation Update 1.012 Released for Ver. 1.1.01; Last Patch Planned for Later This Month</a></p>
<p>Game Freak has pushed out another new game update for<a href="https://mp1st.com/tag/beast-of-reincarnation"> Beast of Reincarnation</a>, and this one brings more improvements.</p>
<p>Console gamers will see the download as <strong>Beast of Reincarnation update 1.012 | 01.012.000</strong>, which puts the game to version 1.1.01</p>
<p>For the complete list of changes and improvements made, read on for the official patch notes.</p>
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<p>While receiving game updates is a good thing, that&#8217;s coming to an end soon for Beast of Reincarnation.</p>
<h2>Beast of Reincarnation Update on October 9 Brings New Features</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-311734" src="https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3.jpg" alt="Beast of Reincarnation update 1.011" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/08/Beast-of-Reincarnation-Review-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<ul>
<li data-list-item-id="e27e78dc5e602a82dc1bb3f48f4dcffb3">After clearing the terraced rice fields in front of the Kyokaku in the middle of the game, you can choose to proceed without clearing the Pilgrimage Zone, Matsukawa Colony Zone, and Fuji Frontline Zone together, or continue as before.<br />
This allows you to focus on the story and reach the capital faster, or to progress faster during replay.<br />
* If you select &#8216;Rush to the Capital,&#8217; you cannot earn achievements in the Pilgrimage Area, Matsukawa Colony Area, or Fuji Frontline Area during NEW GAME, but you can earn achievements by selecting &#8216;Tour the Mountain Route&#8217; in your pre-branch save data or during NEW GAME+.</li>
<li data-list-item-id="eec8ce1a13758661afee2573367978d64">Added an option to adjust the &#8220;Field of View (FOV)&#8221; in the settings screen. （PC）</li>
<li data-list-item-id="ef87c5cff9014628e262628316b565204">Added a feature to turn &#8220;Event &amp; Movie Skip Display&#8221; ON/OFF on the settings screen.</li>
</ul>
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<h4><strong> Ongoing Improvements in Event and Movie Areas</strong></h4>
<ul>
<li data-list-item-id="e384aaf1354da31f6aea47ce35ab84d6f">In numerous event scenes, we adjusted the intervals between lines and the tempo of the production.</li>
<li data-list-item-id="e37522ffdcf88313ce189d4d6b01ab6d2">Fixed an issue where dialogue subtitles would remain on screen after skipping an event.</li>
<li data-list-item-id="eee61bfab5a9088c15ea86f5104554f5c">Fixed an issue where, in certain events, consecutive skip operations could cause progress to become impossible.</li>
<li data-list-item-id="ec4942481536edabc13a048ec4bd11979">Fixed an issue where character positions and camera orientations would appear unnatural after event skips.</li>
</ul>
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<h4>Fixes of various issues and technical improvements</h4>
<ul>
<li data-list-item-id="e4cf8152e074b60f884ae6208c900b8c9">Fixed an issue where manually deactivating Resonance Acceleration would cause the lock-on ON/OFF to switch unintentionally.</li>
<li data-list-item-id="edecf4daa34b5aefabf14ab8f4da6a269">Fixed an issue where canceling a treasure chest unlock during Kuu&#8217;s blooming skill would cause the camera to lock onto Kuu.</li>
<li data-list-item-id="eef84e0b4e68068368fb40c28c590995a">Fixed an issue where Ku would use items against enemies in the &#8216;Absolute&#8217; state.</li>
<li data-list-item-id="e1f744f324c0f076ebb7acc77cb3d9509">Fixed an issue where the display of &#8216;absolute&#8217; would remain on the screen.</li>
<li data-list-item-id="e65035e027658aef665f664b8ecd622c8">Fixed an issue where the exploration information &#8216;Explosive Arrow Recipe&#8217; that could be ordered from the Legendary Golem could no longer be accepted after the second playthrough.</li>
<li data-list-item-id="efbc400d862ff51d69fa50b5bdad7273f">The load of effect generation has been distributed to improve performance.</li>
<li data-list-item-id="e0230efbb262602e18e70c55420534d1d">In each area, we have fixed background gaps, model indentation, and unnatural transparent entry no-entry checks.</li>
<li data-list-item-id="efcf6e785cb48abfac9e8351ccfab9395">Adjusted the depth and range of submersion detection in each area.</li>
</ul>
<p>Game Freak has also announced that they want to inform the player base, &#8220;that the high-frequency update cycle, which has been ongoing since the release, will come to an end with the next release scheduled for October 20 Japan time.&#8221;</p>
<p>While we might still get a patch or two if anything gets broken, expect the October 20 patch to be the final one in terms of new features or major fixes.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/beast-of-reincarnation-update-1-012-released-ver-1-1-01-last-patch-planned-later-this-month">Beast of Reincarnation Update 1.012 Released for Ver. 1.1.01; Last Patch Planned for Later This Month</a></p>
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		<title>Battlefield 6 Season 5 Schedule of Content Rollout Revealed; Dead Space Crossover Starts Haunting on October 20</title>
		<link>https://mp1st.com/news/battlefield-6-season-5-schedule-content-rollout-revealed-dead-space-crossover-starts-october-20</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 18:44:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316422</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-6-season-5-schedule-content-rollout-revealed-dead-space-crossover-starts-october-20">Battlefield 6 Season 5 Schedule of Content Rollout Revealed; Dead Space Crossover Starts Haunting on October 20</a></p>
<p>Earlier this week, EA and DICE revealed the start date of Battlefield 6&#8217;s Season 5, and along with it, the content players will see become available. Today, the developers took it one step further, as the schedule of content rollout has been revealed too, and it includes the Dead Space collaboration for Halloween. Battlefield 6 [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/battlefield-6-season-5-schedule-content-rollout-revealed-dead-space-crossover-starts-october-20">Battlefield 6 Season 5 Schedule of Content Rollout Revealed; Dead Space Crossover Starts Haunting on October 20</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/battlefield-6-season-5-schedule-content-rollout-revealed-dead-space-crossover-starts-october-20">Battlefield 6 Season 5 Schedule of Content Rollout Revealed; Dead Space Crossover Starts Haunting on October 20</a></p>
<p>Earlier this week, EA and DICE <a href="https://mp1st.com/news/battlefield-6-season-5-launches-oct-13-will-feature-three-new-maps">revealed the start date of Battlefield 6&#8217;s Season 5,</a> and along with it, the content players will see become available.</p>
<p>Today, the developers took it one step further, as the schedule of content rollout has been revealed too, and it includes the Dead Space collaboration for Halloween.</p>
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<h2>Battlefield 6 Season 5 Roadmap of Content Rollout</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316087" src="https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1.png" alt="Battlefield 6 Season 5" width="2048" height="1152" srcset="https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1.png 2048w, https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/battlefield-6-season-5-1-1536x864.png 1536w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></a></p>
<h3>Season 5 Content Roadmap</h3>
<div>
<table>
<tbody>
<tr>
<th>Phase</th>
<th>Release Date</th>
<th>Content</th>
</tr>
<tr>
<td>Phase 1: Siege of Las Vegas</td>
<td>October 13</td>
<td>Vegas Strip and Area 51 maps, Rapid Royale mode</td>
</tr>
<tr>
<td>Dead Space Event</td>
<td>October 20 – November 7</td>
<td>Limited-time Halloween scenario, themed cosmetics, environments inspired by the 2023 remake</td>
</tr>
<tr>
<td>Phase 2: Casino Heist</td>
<td>November 10</td>
<td>European Casino map featuring close-quarters combat and destructible environments</td>
</tr>
<tr>
<td>Phase 3: Frozen Aces</td>
<td>December 8</td>
<td>Unexpected freezing conditions in Las Vegas and a new Operation spanning Vegas Strip and Area 51</td>
</tr>
</tbody>
</table>
</div>
<h3>New Maps</h3>
<ul>
<li>
<div>
<div>
<p>Vegas Strip: A chaotic battlefield featuring restaurants, tunnels, multi-story casinos, and hotels.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Area 51: Combat across desert hills and a secret underground facility.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>European Casino: A close-quarters map with destructible environments and alternative combat routes.</p>
</div>
</div>
</li>
</ul>
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<h3>Dead Space Halloween Event</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316426" src="https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/Battlefield-6-Season-5-Las-Vegas-Gameplay-Trailer-1-44-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Running from October 20 to November 7, the limited-time event follows Pax Armata as it pursues secret technology hidden beneath Area 51.</p>
<ul>
<li>
<div>
<div>
<p>Environmental areas adapted from the 2023 Dead Space remake.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Exclusive cosmetics to unlock.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>A non-canon event celebrating the Dead Space franchise.</p>
</div>
</div>
</li>
</ul>
<h3>Other Updates</h3>
<ul>
<li>
<div>
<div>
<p>Significant updates to Blackwell Fields and New Sobek City, changing how players approach both maps.</p>
</div>
</div>
</li>
<li>
<div>
<div>
<p>Introduction of Platoons and a Server Browser.</p>
</div>
</div>
</li>
<li>
<div>
<p>A new Operation arriving in Phase 3, spanning Vegas Strip and Area 51.</p>
</div>
</li>
</ul>
<p>Per the press release: &#8220;Battlefield 6 is now one year old and what an incredible journey it’s been, from our Top Gun collaboration, which coincided with the return of Naval Warfare, to the launch of some of the most exhilarating maps in Battlefield history. And we’re just getting started, with Season 5 set to be the biggest yet. This has been an unforgettable year and we can’t thank players enough,” says Patrick Klaus, General Manager of Battlefield Studios &#8211; Motive &amp; Ripple Effect. “We’re ending 2026 with a bang with three maps set in and around Las Vegas, a new way to experience REDSEC, as well as delivering on some of our community’s most requested features, with the introduction of Platoons and Server Browser. There’s never been a better time to play Battlefield.”</p>
<p>Expect the patch notes to be available sometime next week before the update is released. Don&#8217;t forget, DICE and EA have already <a href="https://mp1st.com/news/battlefield-6-season-5-combat-updates-outlined-dice-promises-more-support-in-2027">promised more content is planned for 2027</a>, so expect a new Seasno 1 to kick off at some point in early Q1.</p>
<p>In other news, the game&#8217;s first-year anniversary celebrations didn&#8217;t really went over well with the community, with one calling it <a href="https://mp1st.com/news/battlefield-6-year-one-celebration-disappoints-fans-greediest-f2p-games-have-better-celebrations">worse than the greediest F2P games</a>.</p>
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		<title>Konami Plans Second and Third Waves of Silent Hill Games, Producer Confirms</title>
		<link>https://mp1st.com/news/konami-plans-second-and-third-waves-of-silent-hill-games</link>
					<comments>https://mp1st.com/news/konami-plans-second-and-third-waves-of-silent-hill-games#comments</comments>
		
		<dc:creator><![CDATA[Taha]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 17:17:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[Konami]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316406</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/konami-plans-second-and-third-waves-of-silent-hill-games">Konami Plans Second and Third Waves of Silent Hill Games, Producer Confirms</a></p>
<p>Konami&#8217;s efforts to bring back the Silent Hill series have been very successful, apart from the mixed response to Silent Hill Ascension and the latest movie. The success of Silent Hill 2 Remake and The Short Message was followed by the release of Silent Hill f and the equally impressive Silent Hill: Townfall, which has [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/konami-plans-second-and-third-waves-of-silent-hill-games">Konami Plans Second and Third Waves of Silent Hill Games, Producer Confirms</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/konami-plans-second-and-third-waves-of-silent-hill-games">Konami Plans Second and Third Waves of Silent Hill Games, Producer Confirms</a></p>
<p>Konami&#8217;s efforts to bring back the <a href="https://mp1st.com/tag/silent-hill">Silent Hill</a> series have been very successful, apart from the mixed response to Silent Hill Ascension and the latest movie.</p>
<p>The <a href="https://mp1st.com/news/bloober-ceo-silent-hill-2-remake-10-million-copies-sold-is-a-realistic-range-for-us">success of Silent Hill 2 Remake</a> and The Short Message was followed by the release of Silent Hill f and the equally impressive <a href="https://mp1st.com/news/silent-hill-townfall-review-finding-the-light">Silent Hill: Townfall</a>, which has just launched. With a remake of the original Silent Hill game coming next, Konami is already planning even more games for the series.</p>
<p>The series&#8217; producer recently confirmed that several Silent Hill games are in development, and he has now shared more about Konami&#8217;s plans. According to him, the company is already working on a second and third wave of games for the coming years, although he has not revealed any titles yet.</p>
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<h2>Konami Plans More Silent Hill Games</h2>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-272001" src="https://mp1st.com/wp-content/uploads/2024/10/silent-hill-2-story-trailer-1.webp" alt="new silent hill games" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2024/10/silent-hill-2-story-trailer-1.webp 1920w, https://mp1st.com/wp-content/uploads/2024/10/silent-hill-2-story-trailer-1-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2024/10/silent-hill-2-story-trailer-1-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2024/10/silent-hill-2-story-trailer-1-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2024/10/silent-hill-2-story-trailer-1-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>Motoi Okamoto gave an interview to Famitsu (via <a href="https://gameobserver.com/silent-hill-producer-says-second-and-third-wave-of-games-are-already-being-considered/" target="_blank" rel="noopener">GameObserver</a>), where he looked back at the Silent Hill games released so far and discussed the future of the franchise.</p>
<p>&#8220;All three titles we initially announced were able to be released successfully, so we’re relieved (laughs),&#8221; he said. &#8220;They’ve also received high praise, and we are satisfied with it.&#8221;</p>
<p>Konami is now looking ahead and has already started planning two more waves of Silent Hill games. &#8220;Successfully launching this ‘first wave’ comes with great relief, but we’re not stopping here; we must think of the second and third waves,&#8221; Okamoto said.</p>
<p>Of course, he did not reveal what the games will be like, but confirmed that they are working on several projects. &#8220;We can’t share specific details, but we’re currently looking at a number of projects.&#8221;</p>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2026/06/Silent-Hill-Townfall-2.jpg" alt="Silent Hill: Townfall" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">Silent Hill: Townfall</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="https://www.eneba.com/steam-silent-hill-townfall-steam-key-pc-global?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<p>So far, the remake of the first Silent Hill is the only officially confirmed upcoming game. However, other future games could also be developed by outside studios, just like the recent titles made by Bloober Team, Screenburn, and NeoBards Entertainment.</p>
<p>It is also likely that they will continue telling stories that do not take place in Silent Hill itself. In fact, the producer has shown interest in having future games explore the folklore of other countries.</p>
<p>What is clear is that Konami&#8217;s decision to approve several Silent Hill games is something to celebrate. In fact, convincing the company to develop these games was not easy. &#8220;From my perspective, just one remake is not enough; as a producer, I cannot let it end only with that,&#8221; Okamoto said, explaining that he worked hard to convince Konami&#8217;s management.</p>
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<p>The producer also admitted that the reputation of the series had been in doubt following the cancellation of Hideo Kojima&#8217;s Silent Hills. &#8220;If there were only one release, wouldn’t people think that the development is going to be cancelled again, I thought,&#8221; he added.</p>
<p>Now that Silent Hill: Townfall has been released, Konami is expected to gradually reveal more details about its future plans for the series, including the games that will make up the second wave of its comeback.</p>
<p>Meanwhile, <a href="https://mp1st.com/news/cronos-the-new-dawn-developer-bloober-not-expect-longer-downtimes-between-big-releases">Bloober Team has officially moved to a multi-project development structure</a>, allowing it to work on several games at once, maintain a steady flow of releases, and avoid long gaps between major titles.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316406</post-id>	</item>
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		<title>Wardogs Season 2 Deploys October 15; Brings New Weapons, Vehicles and Major Gameplay Updates</title>
		<link>https://mp1st.com/news/wardogs-season-2-deploys-october-15-new-weapons-vehicles-major-gameplay-updates</link>
					<comments>https://mp1st.com/news/wardogs-season-2-deploys-october-15-new-weapons-vehicles-major-gameplay-updates#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 16:33:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[wardogs]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316407</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/wardogs-season-2-deploys-october-15-new-weapons-vehicles-major-gameplay-updates">Wardogs Season 2 Deploys October 15; Brings New Weapons, Vehicles and Major Gameplay Updates</a></p>
<p>Wardogs Season 2 now has a date, as Bulkhead has announced today that the first-person shooter hit will see its new season hit on October 15. Players can expect new weapons, vehicles and more, and when it comes to the gameplay side of things, there will be major changes on the way too. Players can [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/wardogs-season-2-deploys-october-15-new-weapons-vehicles-major-gameplay-updates">Wardogs Season 2 Deploys October 15; Brings New Weapons, Vehicles and Major Gameplay Updates</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/wardogs-season-2-deploys-october-15-new-weapons-vehicles-major-gameplay-updates">Wardogs Season 2 Deploys October 15; Brings New Weapons, Vehicles and Major Gameplay Updates</a></p>
<p>Wardogs Season 2 now has a date, as Bulkhead has announced today that the first-person shooter hit will see its new season hit on October 15.</p>
<p>Players can expect new weapons, vehicles and more, and when it comes to the gameplay side of things, there will be major changes on the way too.</p>
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<p>Players can expect four new weapons, four new vehicles, three new buildables, a new weather preset and an experimental in-game wager system, and this isn&#8217;t even counting the gameplay changes being applied.</p>
<h2>Wardogs Season 2 Promises More of Everything</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="WARDOGS | Road to Season 02" width="640" height="360" src="https://www.youtube.com/embed/J2VxjMnMDw4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>Check out the Season 2 summary info:</p>
<p><strong>New Weapons</strong>: Four new weapons are being added: TCX-SPR Assault Rifle, M14 DMR, PP-19 Bizon SMG, and Evo-3 Ultra LMG, alongside new attachments.</p>
<p><strong>New Vehicles:</strong> The update introduces the Wolf-110 and its armed assault variant, the T-72B3 main battle tank, and the Flakpanzer Gepard anti-air vehicle.</p>
<p><strong>New Buildables</strong>: Players can construct an MG Nest, Large Shelter, and Wooden Step to fortify positions and defend objectives.</p>
<div class="mp1st_eneba_banner"><a class="mp1st_eneba_img_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener"><img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/10/eneba-mp1st.png" alt="Eneba" loading="lazy"></a><p class="mp1st_eneba_text">Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba.<br>Use code <a class="mp1st_eneba_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener">MP1ST5</a> at checkout.</p></div>
<p><strong>Rain Weather:</strong> A new rain preset affects visibility, engagement ranges, and sound. Synchronized thunder can temporarily mask footsteps, creating new tactical opportunities.</p>
<p><strong>Experimental Wager Vendor</strong>: Players can wager in-game cash on their performance by completing objectives with additional conditions for higher potential payouts. The early-access feature may be expanded, adjusted, or removed if exploited.</p>
<p><strong>Combat Balancing</strong>: Weapon damage, recoil, and suppression are being adjusted to establish clearer roles for different weapon classes. Full patch notes are scheduled for release next week.</p>
<p><strong>Faction Balancing</strong>: The blue Lonestar faction will receive uniform and spawn-position adjustments, plus exclusive cash and XP bonuses to address its low win rate. Vendor discounts for struggling teams and restrictions on late-match team switching are also being introduced.</p>
<p>Joe Brammer, CEO of Bullhead, had this to say about Season 2: &#8220;“We&#8217;ve learned a huge amount from watching people play WARDOGS since launch. Season 2 gives players more weapons, vehicles and ways to play, but just as importantly, we&#8217;ve been working through the feedback and making changes to the systems that matter every match. Early Access is about continuing to build the game with our community, and this is the first major step in that process.”</p>
<p>Other items also headed for Season 2 include minor improvements to squad coordination, vehicle handling, controller responsiveness and progression, alongside additional rewards for teamplay and logistics.</p>
<p>The complete patch notes are due to be released next week, so stay tuned for that.</p>
<p>For those on consoles, don&#8217;t expect Wardogs to hit those platforms until 2028 at the earliest.</p>
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		<title>PlayStation Portal Update 7.3.0 Adds New Quality-of-Life Features on October 9</title>
		<link>https://mp1st.com/news/playstation-portal-update-7-3-0-adds-new-quality-of-life-features-october-9</link>
					<comments>https://mp1st.com/news/playstation-portal-update-7-3-0-adds-new-quality-of-life-features-october-9#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 11:45:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playstation portal update]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316396</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/playstation-portal-update-7-3-0-adds-new-quality-of-life-features-october-9">PlayStation Portal Update 7.3.0 Adds New Quality-of-Life Features on October 9</a></p>
<p>While the PlayStation Portal received a firmware update last month, that&#8217;s not stopping Sony from releasing another tangible system update for the accessory. Owners should see PlayStation Portal update 7.3.0 available for download today, and this isn&#8217;t just a stability upgrade, but also slots in new quality-of-life features. Read on for what got added by [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/playstation-portal-update-7-3-0-adds-new-quality-of-life-features-october-9">PlayStation Portal Update 7.3.0 Adds New Quality-of-Life Features on October 9</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/playstation-portal-update-7-3-0-adds-new-quality-of-life-features-october-9">PlayStation Portal Update 7.3.0 Adds New Quality-of-Life Features on October 9</a></p>
<p>While the PlayStation Portal received<a href="https://mp1st.com/news/playstation-portal-update-7-1-7-helps-in-prolonging-battery-life"> a firmware update last month</a>, that&#8217;s not stopping Sony from releasing another tangible system update for the accessory.</p>
<p>Owners should see <strong>PlayStation Portal update 7.3.0</strong> available for download today, and this isn&#8217;t just a stability upgrade, but also slots in new quality-of-life features.</p>
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<p>Read on for what got added by Sony today in this mandatory firmware patch.</p>
<h2>PlayStation Portal System Update 7.3.0 Lets You Toggle 3D Audio</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2025/04/playstation-portal.webp"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-284995" src="https://mp1st.com/wp-content/uploads/2025/04/playstation-portal.webp" alt="PlayStation Portal Update 7.1.7" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2025/04/playstation-portal.webp 1920w, https://mp1st.com/wp-content/uploads/2025/04/playstation-portal-300x169.webp 300w, https://mp1st.com/wp-content/uploads/2025/04/playstation-portal-600x338.webp 600w, https://mp1st.com/wp-content/uploads/2025/04/playstation-portal-768x432.webp 768w, https://mp1st.com/wp-content/uploads/2025/04/playstation-portal-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p>Today&#8217;s system update applies the following:</p>
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">You can turn 3D audio on or off while playing a game. Go to <strong>Settings</strong> &gt; <strong>System</strong> &gt; <strong>3D Audio</strong>.</li>
<li class="txt-style-unordered-list-item">We’ve updated the search experience. You can now:
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">See results in real time as you type.</li>
<li class="txt-style-unordered-list-item">Scan a QR code to continue your search in PlayStation Store on PlayStation App or in a web browser.</li>
</ul>
</li>
<li class="txt-style-unordered-list-item">We&#8217;ve improved system software performance and stability.</li>
<li class="txt-style-unordered-list-item">We&#8217;ve improved the messages and usability on some screens.</li>
</ul>
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<p>In case you haven&#8217;t turned on your PlayStation Portal in a while, last month&#8217;s system update added the following features and fixes:</p>
<div class="body-text-block txt-block-paragraph">
<div class="txt-block-paragraph text-align@mobile--left text-align@tablet-large--left text-align@desktop--left accessory-icon--horizontal txt-block--primary-color" data-ol-order-start="1">
<div class="txt-block__paragraph">
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">This update introduces changes to how your PS Portal charges in order to support the long-term battery health of your device. After updating, your device will charge to 80% by default. You can change the charge limit at any time in <strong>Settings </strong>&gt; <strong>System </strong>&gt; <strong>Battery</strong>.
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">Selecting a charge limit over 80% might impact battery performance and overall stability, reducing long-term battery health.</li>
</ul>
</li>
<li class="txt-style-unordered-list-item">Make sure to update your PlayStation Link device to the latest device software version to connect to PlayStation Portal.
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">To update your PlayStation Link device, connect it to a PS5 or PC using its PlayStation Link USB adapter. For more details visit the guides below.</li>
</ul>
</li>
</ul>
</div>
</div>
</div>
<div class="body-text-block txt-block-paragraph">
<div class="txt-block-paragraph text-align@mobile--left text-align@tablet-large--left text-align@desktop--left mt-ls@mobile--neg-md mt-ls@tablet--neg-md mt-ls@desktop--neg-md accessory-icon--horizontal txt-block--primary-color" data-ol-order-start="1">
<div class="txt-block__paragraph"></div>
</div>
</div>
<ul class="txt-style-unordered-list">
<li class="txt-style-unordered-list-item">We&#8217;ve improved system software performance and stability.</li>
<li class="txt-style-unordered-list-item">We&#8217;ve improved the messages and usability on some screens.</li>
</ul>
<p>When it comes to the PS5, <a href="https://mp1st.com/news/ps5-system-update-26-06-14-10-00-rolled-out-on-october-1">Sony released a firmware update for it on the first day of October</a>, though it&#8217;s not a significant one.</p>
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		<title>Phantom Blade Zero Won&#8217;t Respawn Defeated Enemies; Weapon Upgrades Can Be Reset at Anytime Confirmed</title>
		<link>https://mp1st.com/news/phantom-blade-zero-wont-respawn-defeated-enemies-weapon-upgrades-reset-anytime</link>
					<comments>https://mp1st.com/news/phantom-blade-zero-wont-respawn-defeated-enemies-weapon-upgrades-reset-anytime#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 11:31:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Phantom Blade Zero]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316387</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/phantom-blade-zero-wont-respawn-defeated-enemies-weapon-upgrades-reset-anytime">Phantom Blade Zero Won&#8217;t Respawn Defeated Enemies; Weapon Upgrades Can Be Reset at Anytime Confirmed</a></p>
<p>Tired of slaying enemies in one area and then watching seeing them respawn once you backtrack? This mechanic, which is a staple of Souls-like games, seems to be the norm nowadays, but that won&#8217;t be the case with Phantom Blade Zero. Chinese studio S-Game has confirmed a few things about the upcoming action game, and [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/phantom-blade-zero-wont-respawn-defeated-enemies-weapon-upgrades-reset-anytime">Phantom Blade Zero Won&#8217;t Respawn Defeated Enemies; Weapon Upgrades Can Be Reset at Anytime Confirmed</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/phantom-blade-zero-wont-respawn-defeated-enemies-weapon-upgrades-reset-anytime">Phantom Blade Zero Won&#8217;t Respawn Defeated Enemies; Weapon Upgrades Can Be Reset at Anytime Confirmed</a></p>
<p>Tired of slaying enemies in one area and then watching seeing them respawn once you backtrack? This mechanic, which is a staple of Souls-like games, seems to be the norm nowadays, but that won&#8217;t be the case with Phantom Blade Zero.</p>
<p>Chinese studio S-Game has confirmed a few things about the upcoming action game, and enemies not respawning is one of them, and there&#8217;s a good reason why they&#8217;re not going this route.</p>
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<h2>Phantom Blade Zero Won&#8217;t Have Respawning Enemies Since S-Game Wants Players to Explore</h2>
<p>In a <a href="https://www.4gamer.net/games/709/G070944/20261006038/">group interview</a>, Liang Qiwei, also known as &#8220;Soulframe&#8221; and is the game director and founder of S-Game, was asked why enemies don&#8217;t respawn (or revive), which was a big change, since in the original demo of the game, enemies did respawn.</p>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-Demo-3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-312335" src="https://mp1st.com/wp-content/uploads/2026/08/Phantom-Blade-Zero-Demo-3.jpg" alt="" width="1920" height="1080" /></a></p>
<p>Qiwei answered, &#8220;There are two reasons. One reason is that we want everything in the game to be valuable. I don&#8217;t want them to experience the same content over and over. Another reason is to focus on advancing the story and on this world itself.&#8221;</p>
<p>&#8220;The biggest surprise in combat is when you first meet a new opponent. Many games use the design to revive enemies, sometimes to repeatedly gather materials or to earn something. But we have considerable confidence in the volume and quality of this work. That&#8217;s why we always want players to experience something new,&#8221; Qiwei continued.</p>
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<p>Enemies not respawning lends itself to the vision S-Game has, though this doesn&#8217;t mean the game won&#8217;t be a challenge, as the developer also added, &#8220;If you want stronger numbers, instead of repeatedly tracing places you&#8217;ve already explored, please explore every corner of the map more thoroughly. This is a design choice. Conversely, the resources on the map are finite.&#8221;</p>
<h2>Players Will Be Able to Reset Weapon Levels to Switch It to Another Weapon</h2>
<p>Another thing confirmed in the interview is that players won&#8217;t be compelled to stick with just one weapon, as even if they level it up, they can reset it and grant that weapon upgrade level to another weapon.</p>
<p>This is crucial to the gameplay when taking on Phantom Blade Zero&#8217;s multitude of bosses, as some might require you to use a different weapon to be more effective.</p>
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<p>Qiwei explains, &#8220;Ultimately, this game has an RPG structure. There is a building philosophy, there are multiple types of accessories, and by combining accessories and weapons, you can create a single build. That&#8217;s the kind of cycle that exists.</p>
<p>&#8220;When you can&#8217;t beat the boss, the most important thing is not to hone your skills and react quickly. To be honest, as I got older, I myself couldn&#8217;t keep up with the improvement of my skills. But after all, it&#8217;s an RPG. Use weapons that pair well with the boss or combine accessories to build the game. This game also has a system that allows you to easily reset weapon levels and switch them to another weapon. That kind of trial and error is exactly what I want you to do. Just switching to a different gear can often make the difficulty drop sharply,&#8221; Soulframe added.</p>
<p>So far, it seems Phantom Blade Zero seems to be ticking off every checkbox for action fans. Forthose tired of Souls-like titles when it comes to action games, you might want to keep an eye on Phantom Blade Zero, as the upcoming PS5 and PC title <a href="https://mp1st.com/news/phantom-blade-zero-not-a-souls-like-no-exclusive-deal-with-sony-demo-still-being-worked-on">won&#8217;t be a Souls-like the developers confirmed long ago</a>.</p>
<p>Phantom Blade 0 is set for release on October 29 on the PS5 and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316387</post-id>	</item>
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		<title>ARC Raiders Hotfix on October 9 Brings Update 1.000.062</title>
		<link>https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-on-october-9-brings-update-1-000-062</link>
					<comments>https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-on-october-9-brings-update-1-000-062#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 10:50:25 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Arc Raiders]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316390</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-on-october-9-brings-update-1-000-062">ARC Raiders Hotfix on October 9 Brings Update 1.000.062</a></p>
<p>With yesterday&#8217;s launch of the Frozen Trails update for ARC Raiders, Embark dropped te largest content patch for the game. While it&#8217;s not ideal, it&#8217;s understandable that bugs and other issues will creep out of the woodwork, which is what happened now. Thankfully, Embark is on the case, as the studio has released a new [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-on-october-9-brings-update-1-000-062">ARC Raiders Hotfix on October 9 Brings Update 1.000.062</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/arc-raiders-hotfix-on-october-9-brings-update-1-000-062">ARC Raiders Hotfix on October 9 Brings Update 1.000.062</a></p>
<p>With yesterday&#8217;s launch of <a href="https://mp1st.com/news/arc-raiders-frozen-trail-2-0-update-unleashed-via-patch-1-000-061">the Frozen Trails update for ARC Raiders</a>, Embark dropped te largest content patch for the game.</p>
<p>While it&#8217;s not ideal, it&#8217;s understandable that bugs and other issues will creep out of the woodwork, which is what happened now.</p>
<p>Thankfully, Embark is on the case, as the studio has released a new <strong>ARC Raiders hotfix for October 9, which console gamers will see as update 1.000.062.</strong></p>
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<p>Note that this patch does not fix all the known issues the game currently has, though it does deal with some important ones right away.</p>
<h2>ARC Raiders Hotfix 1.000.062 Now Available on All Platforms</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316293" src="https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/Frozen-Trail_-First-Look-_-ARC-Raiders-8-36-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Today&#8217;s hotfix applies the following improvements:</p>
<ul>
<li>Fixed an issue where weapon meshes became partially invisible when equipped with weapon attachments.</li>
<li>Fixed an issue where weapon models were not showing in the inventory.</li>
<li>Fixed several instances causing server crashes.</li>
<li>Fixed an issue that could cause players to fall through a grate on Pendola Pass and get stuck.</li>
<li>Fixed an error that could appear when purchasing DLC bundles.</li>
</ul>
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<p>The known issues that are still present in the game are as follows (minus the fixes applied today):</p>
<h4 id="gameplay-2">Gameplay:</h4>
<ul class="list-bullet">
<li value="2">In rare instances, vaulting onto destroyed ARC parts and similar movable surfaces can cause the player to be unexpectedly launched or shoved.</li>
<li value="3">When swapping shoulders and sprinting, players’ footsteps can become inaudible.</li>
<li value="4">Field Repair may sometimes be unavailable after unlocking. Restarting the game solves the issue and a fix is in the works.</li>
<li value="5">The option to repair the Tether Launcher is currently unavailable. Will be fixed in the upcoming update.</li>
<li value="6">Very rarely, some players may spawn into a lobby &#8220;invisibly”, unable to loot, use quick wheel items or interact with containers. They can still fire their weapon and take damage. Returning to Speranza should leave your loadout in the way it was before the “affected” match started.</li>
<li value="7">The Hydra can detect and shoot players through walls in the Cargo area without being able to deal damage.</li>
<li value="8">Standing on the side of the Cargo drop can result in being instantly eliminated. A fix is in the works.</li>
</ul>
<h4 id="outpost-2">Outpost:</h4>
<p>(most fixes are already in the works and will be implemented in an upcoming Live Update)</p>
<ul class="list-bullet">
<li value="1">In order to unlock the Outpost, the first step &#8211; “Research Topside Living Conditions” requires you to take a photo of a farmland house. The Camera can be purchased at Shani’s, crafted at the Workbench, or found Topside.</li>
<li value="2">Some furniture might clip through the Outpost structure.</li>
<li value="3">Some slots in the Outpost will be unselectable when they should be, if a piece of furniture is blocking it.</li>
<li value="4">The camera sometimes gets blocked by furniture or the character model at certain angles.</li>
<li value="5">Lighting in the main Outpost building is corrupted when the Shadow quality is set to Low in settings.</li>
<li value="6">The camera defaults back to the base room when you leave the decorating view, even if you were in a different module.</li>
<li value="7">If the Raider sits by a table with chairs, they will clip through the table.</li>
<li value="8">The Raider steps back from the Customization view with a 10 second delay.</li>
<li value="9">The Outpost tab lacks the orange dot indicator after completing first stage objectives to unlock it.</li>
</ul>
<h4>Quests:</h4>
<ul class="list-bullet">
<li value="1">The cinematic fails to trigger upon completing the &#8216;Sizing Things Up&#8217; quest.</li>
<li value="2">The quest &#8216;Picking up the Pieces&#8217; cannot be completed on Pendola Pass, but works normally on other maps. This will be fixed in an upcoming update.</li>
<li value="3">The &#8216;Damage dealt using Light Impact Grenades&#8217; feat can be completed by using the Hullcracker.</li>
</ul>
<h4 id="audio-2">Audio:</h4>
<ul class="list-bullet">
<li value="1">Rarely, some weapons may not play their firing sounds on low-spec PCs (particularly the Anvil).</li>
<li value="2">Rubber Ducks can be squeezed when equipped, making noise without requiring them to be thrown.</li>
</ul>
<h4 id="ui-2">UI:</h4>
<ul class="list-bullet">
<li value="1">Weapon meshes sometimes disappear partially.</li>
<li value="2">Players that departed on the Expedition recently may have a notification dot on the Projects &amp; Raider tab that does not disappear.</li>
<li value="3">Keybinds are reset to default after each raid when using a non-English keyboard layout.</li>
<li value="4">The Expedition screen can still be accessed through the Nomadic Envoys, though it is not functional.</li>
<li value="5">The weight of the loadout can differ slightly when viewing it in Speranza vs. what it shows in-game.</li>
<li value="6">When purchasing the Premium Reward Pass, the lock icon is still present on the premium rewards despite them being unlocked.</li>
<li value="7">The loadout weight amount differs between Main Menu and In-Round.</li>
</ul>
<h4 id="pendola-pass-2">Pendola Pass:</h4>
<ul class="list-bullet">
<li value="2">Vaulting onto some steep surfaces can occasionally cause players to slide back down.</li>
<li value="3">Vaulting onto destroyed ARC parts or other movable surfaces could sometimes unexpectedly launch or shove the player.</li>
</ul>
<p>Expect some of these bugs to be resolved in another patch or via a server-side update.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316390</post-id>	</item>
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		<title>Marvel Rivals Season 10.5 Update Unleashed on October 9 via Patch 1.76 &#124; 1.000.011</title>
		<link>https://mp1st.com/title-updates-and-patches/marvel-rivals-season-10-5-update-unleashed-on-october-9-via-patch-1-76-1-000-011</link>
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		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 09:39:08 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Marvel Rivals]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316371</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvel-rivals-season-10-5-update-unleashed-on-october-9-via-patch-1-76-1-000-011">Marvel Rivals Season 10.5 Update Unleashed on October 9 via Patch 1.76 | 1.000.011</a></p>
<p>NetEase has rolled out the latest seasonal content drop for Marvel Rivals, and this one brings the Infinity Gauntlet as a new accessory, new events and more as part of update 10.5! Console gamer will see Marvel Rivals Season 10.5 as download 1.76 &#124; 1.000.011, and this should be another hefty file install. Alongside the [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marvel-rivals-season-10-5-update-unleashed-on-october-9-via-patch-1-76-1-000-011">Marvel Rivals Season 10.5 Update Unleashed on October 9 via Patch 1.76 | 1.000.011</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marvel-rivals-season-10-5-update-unleashed-on-october-9-via-patch-1-76-1-000-011">Marvel Rivals Season 10.5 Update Unleashed on October 9 via Patch 1.76 | 1.000.011</a></p>
<p>NetEase has rolled out the latest seasonal content drop for <a href="https://mp1st.com/tag/marvel-rivals">Marvel Rivals</a>, and this one brings the Infinity Gauntlet as a new accessory, new events and more as part of update 10.5!</p>
<p>Console gamer will see <strong>Marvel Rivals Season 10.5 as download 1.76 | 1.000.011</strong>, and this should be another hefty file install. Alongside the new event and store items, there are also a good chunk of balance changes made as well.</p>
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<p>For the full breakdown as well as the roadmap for this season before we hit Season 11, read on.</p>
<h2>Marvel Rivals Season 10.5 Overview</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Path to Doomsday - Avengers: Infinity War | New PvP Mode Trailer | Marvel Rivals" width="640" height="360" src="https://www.youtube.com/embed/_Y54gzyEnPc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<h3>Path to Doomsday &#8211; Avengers: Infinity War</h3>
<p>The Sorcerer Supreme peers into the future time and time again using the Time Stone, seeking that single glimmer of hope.<br />
Every possibility reveals a desperate struggle for the Infinity Stones; where the stones change hands and the universe is plunged into chaos.<br />
But no matter the future, the heroes will assemble once more, fighting with all their might to win this Infinity War!<br />
In the new Path to Doomsday &#8211; Avengers: Infinity War mode, 12 players will form 6 duo squads and battle for control over the Infinity Stones! Each round, two squads will face off head-to-head. The first squad to collect all 6 Infinity Stones claims the ultimate victory!<br />
Mode Period: <u><strong>October 9th, 2026, 09:00:00 to December 11th, 2026, 09:00:00 (UTC)</strong></u></p>
<h3>New Stories</h3>
<p>&#8211; New Thor Lore &#8211; Spirit of Thunder<br />
&#8211; New Spider-Man Lore &#8211; The Worthy Spider-Man</p>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-2-0-screenshot.png" alt="Marvel Rivals Lattice Top Up" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">Marvel Rivals Lattice Top Up</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="https://www.eneba.com/top-up-marvel-rivals-pc-playstation-xbox-lattices-global?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<h3>New In Store</h3>
<p>&#8211; Devil Dinosaur &#8211; Skele-Saurus Bundle<br />
&#8211; Blade &#8211; Vampire King Bundle</p>
<p>Limited Time: <u><strong>October 9th, 2026, 09:00:00 to November 6th, 2026, 02:00:00 (UTC)</strong></u></p>
<p>&#8211; Cyclops &#8211; Phoenix Cyclops Bundle</p>
<p><strong>Note</strong>: The Infinity Gauntlet accessory will not be sold in the store. Simply achieve mission objectives in the Path to Doomsday &#8211; Avengers: Infinity War event to claim it for FREE. You can also earn assorted rewards, such as Unstable Molecules and Units. We hope all rivals enjoy this brand-new game mode.</p>
<p>Available From: <u><strong>October 9th, 2026, at 9:00:00 (UTC)</strong></u></p>
<h3>Water Traversal Emote Optimization</h3>
<p>&#8211; All Summer Special series water traversal emotes can now be used in other stages and zones! When used outside of water, they will act as stationary, non-moving emotes. Note: Due to severe clipping issues, certain emotes may remain restricted to specific areas or stages.</p>
<h3>Season Event: Infinity Finale</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-infinity-finale.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316381" src="https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-infinity-finale.png" alt="" width="1267" height="713" srcset="https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-infinity-finale.png 1267w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-infinity-finale-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-infinity-finale-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-infinity-finale-768x432.png 768w" sizes="auto, (max-width: 1267px) 100vw, 1267px" /></a></p>
<p>The brand-new Infinity Finale season event is here! Complete quests to earn Thor&#8217;s The Avengers costume for FREE. Other rewards include Marvel Studios’ Avengers: Infinity War inspired costumes and matching bundle content for Black Panther, Doctor Strange, and more!</p>
<p>Event Period: <u><strong>October 9th, 2026, 09:00:00 to December 10th, 2026, 09:00:00 (UTC)</strong></u></p>
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<h3>Times Square: Relive Avengers: Infinity War</h3>
<p><strong>Avengers: Infinity War Highlights Screening</strong></p>
<p>Head over to the viewing area in Times Square to watch iconic clips from Avengers: Infinity War! Watch the screening continuously for two minutes to unlock the exclusive Gallery Card &#8211; Avengers: Infinity War.</p>
<p><strong>Avengers: Infinity War &#8211; Iconic Scenes Photo Ops</strong></p>
<p>Say &#8216;Assemble&#8217;! Visit the iconic scene photo walls outside the Avengers&#8217; Gift Shop in Times Square. Take a group photo with the NPCs there to instantly earn the exclusive Spray &#8211; Avengers Emblem and 100 Units!</p>
<p>Event Period: <u><strong>October 9th, 2026, 09:00:00 to October 22nd, 2026, 09:00:00 (UTC)</strong></u></p>
<div class="mp1st_eneba_banner"><a class="mp1st_eneba_img_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener"><img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/10/eneba-mp1st.png" alt="Eneba" loading="lazy"></a><p class="mp1st_eneba_text">Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba.<br>Use code <a class="mp1st_eneba_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener">MP1ST5</a> at checkout.</p></div>
<h3>Alchemax Headquarters</h3>
<p>The Alchemax Headquarters map has been added to the 18 VS.18 mode.</p>
<h3>Twitch Drops</h3>
<p>As Season 10.5 kicks off, get ready for a new round of Twitch Drops.<br />
This round&#8217;s drops include the Angela &#8211; Will of Galacta costume along with related bundle content.</p>
<p>Drops Period: <u><strong>October 9th, 2026, at 12:00:00 (UTC) to November 6th, 2026, at 09:00:00 (UTC) </strong></u></p>
<h3>Rank Rewards</h3>
<p>Season 10.5 Gold-tier costume reward is Jeff the Land Shark &#8211; Razor-Tooth.</p>
<h3>Hero  Fixes and Optimizations</h3>
<p><strong>&#8211; Winter Soldier&#8217;s Cybernetic Calibration:</strong> Optimized the action response of Bucky&#8217;s Trooper&#8217;s Fist and Bionic Hook under high-latency network conditions. The White Wolf&#8217;s metal arm is now firing on all cylinders, no matter the connection.<br />
<strong>&#8211; Gorr the God Butcher&#8217;s Shadow Precision:</strong> Added a Custom Targeting Sensitivity setting for Gorr&#8217;s Shadow Harvest ability, allowing players to adjust it to their preference. The Black Berserkers answer only to you, target with absolute precision.</p>
<h3>Other</h3>
<p><strong>&#8211; Emoji Error: </strong>Fixed a UI bug in the Hero Profile where the detailed Emoji resource type was incorrectly labeled as Costume. We know fashion is important, but an Emoji is definitely not a suit!</p>
<h2>Marvel Rivals Season 10.5 Balance Changes for October 9</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316205" src="https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap.jpg" alt="" width="2000" height="1125" srcset="https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap.jpg 2000w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/10/marvel-rivals-season-10.5-roadmap-1536x864.jpg 1536w" sizes="auto, (max-width: 2000px) 100vw, 2000px" /></a></p>
<h3>VANGUARD</h3>
<h4>Devil Dinosaur</h4>
<p>Our prehistoric pal is shedding just a tiny bit of bulk to keep things fair and balanced.<br />
&#8211; Reduce base health from 850 to 825.</p>
<h4>Hulk</h4>
<p>The puny human just got faster on the trigger and the Green Goliath angrier on the battlefield.<br />
&#8211; In Banner form, increase Gamma Ray Gun projectile speed from 80m/s to 120m/s.<br />
&#8211; In Banner form, increase gamma energy gained when Gamma Grenade hits self from 50 to 100.<br />
&#8211; When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.</p>
<h4>Magneto</h4>
<p>The Master of Magnetism is leaning harder into his psychic alliance.<br />
&#8211; When selecting the Team-Up with Emma Frost, increase damage dealt by the magnetic projection generated via Magnetic Resonance from 45% to 50%. Increase the maximum duration of the magnetic projection from 5s to 6s.</p>
<h4>The Thing</h4>
<p>It&#8217;s clobberin&#8217; time, with faster shields and quicker heals alongside his Fantastic family<br />
&#8211; When selecting the Team-Up with Invisible Woman, reduce Unbreakable Forces ability cooldown from 20s to 15s.<br />
Enhanced Effect: Reduce the damage threshold required to trigger healing from 150 to 125.</p>
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<h3>DUELIST</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316378" src="https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/Path-to-Doomsday-Avengers_-Infinity-War-_-New-PvP-Mode-Trailer-_-Marvel-Rivals-0-52-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h4>Cyclops</h4>
<p>The X-Men&#8217;s fearless leader is sharpening his blasts and extending his kinetic combos.<br />
&#8211; Increase Optic Blast single-hit damage from 22 to 23. Increase the cooldown reduction provided to Ricochet Force per Optic Blast hit from 0.25s to 0.3s.<br />
&#8211; Reduce the energy cost of Ruby Rage (Ultimate Ability) from 3700 to 3400.<br />
&#8211; When selecting the Team-Up with Gambit, increase the duration of Kinetic Kin from 6s to 8s.</p>
<h4>Gorr the God Butcher</h4>
<p>The Butcher is reeling in the reach of his absolute annihilation just a hair to give others a fighting chance.<br />
&#8211; Adjust Shadow Scythe damage from 55 +2% of target&#8217;s Maximum Health to 50 +2% of target&#8217;s Maximum Health. Reduce Shockwave damage from 60 to 55.<br />
&#8211; Reduce Twilight of the Gods (Ultimate Ability) duration from 12s to 10s.<br />
&#8211; Reduce Living Abyss cooldown from 15s to 12s. Reduce Movement Speed during the ability from 13m/s to 10m/s.</p>
<h4>Hawkeye</h4>
<p>The world&#8217;s greatest marksman is knocking quicker arrows and sharing a bit of moonlight healing.<br />
&#8211; Increase Piercing Arrow projectile speed from 130m/s-195m/s to 140m/s-210m/s.<br />
&#8211; Slightly reduce the animation recovery time for Crescent Slash.<br />
&#8211; Increase the spell field width for the initial damage hit of Hypersonic Arrow from 3m to 5m.<br />
&#8211; When selecting the Team-Up with Psylocke, increase Psionic Arrow single-shot damage from 32 to 33.<br />
&#8211; When selecting the Team-Up with Cloak &amp; Dagger, casting Moonlit Slash will simultaneously provide self-healing equal to the healing dealt.</p>
<h4>Iron Man</h4>
<p>Tony is rolling out a massive software update, bringing auto-tracking capabilities to his missile barrages!<br />
&#8211; New Mechanic: Missiles launched by Micro-Missile Barrage will automatically track nearby enemies upon release; reduce single-shot damage from 20 to 10. Max locked-on count on a single target is 5. Increase projectile speed from 15m/s to 60m/s.<br />
&#8211; New Mechanic: Missiles fired via Micro-Missile Barrage during Armor Overdrive will automatically track enemies in front of you upon release; reduce single-shot damage from 15 to 10. Max locked-on count on a single target is 5.<br />
&#8211; When selecting the Team-Up with Thor, increase Unibeam outer ring damage from 70/s to 80/s. Increase Thunder Overdrive enhanced Unibeam outer ring damage from 85/s to 90/s.</p>
<h4>Phoenix</h4>
<p>The cosmic entity is burning hotter, exchanging self-healing for immediate bonus bulk to stay aggressive.<br />
&#8211; Increase Cosmic Flames single-shot damage from 60 to 65. Increase direct damage upon detonating Sparks from 40 to 45, and the explosion damage from 15 to 20. Upon detonating Sparks, the self-heal effect has been removed, replaced with granting Bonus Health of 5 for 4s, capped at 25.<br />
&#8211; When Endsong Inferno (Ultimate Ability) explosion spell field and shockwave hit enemies, increase the number of Sparks applied from 1 to 2.<br />
&#8211; When selecting the Team-Up with Hela, reduce ability cooldown from 12s to 10s.</p>
<h4>Scarlet Witch</h4>
<p>Wanda is dialing back her chaos magic just a fraction to keep her AoE zoning in check.<br />
&#8211; Reduce Chthonian Burst single-shot spell field damage from 40 to 35.</p>
<h3>STRATEGIST</h3>
<p><a href="https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-303213" src="https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot.png" alt="Marvel Rivals New February 19 Update" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/02/Marvel-Rivals-Elsa-Bloodstone_-The-Hunter-Heiress-_-Character-Reveal-_-Marvel-Rivals-0-49-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<h4>Adam Warlock</h4>
<p>The golden savior is amplifying the restorative power of his cosmic blasts when rolling with his artificial ally.<br />
&#8211; When selecting the Team-Up with Ultron, increase healing provided by a single Cosmic Cluster from 16 to 18.<br />
Enhanced Effect: Increase healing provided by the explosion spell field generated upon Cosmic Cluster hits from 5 to 7 while the Team-Up is active.</p>
<h4>Gambit</h4>
<p>The Cajun card-shark is spinning his staff longer and charging his suits faster for quicker pay-offs.<br />
&#8211; Reduce charge time per stack for Healing Hearts and Breaking Spades from 8s to 7s.<br />
&#8211; Reduce target search range for Ragin&#8217; Royal Flush from 40m to 30m. Reduce the extra Jump Boost effect granted to self and allies from 500 to 300.<br />
&#8211; When selecting the Team-Up with Jubilee, increase the duration of Sparkling Staff from 1.5s to 2s.</p>
<h4>Jubilee</h4>
<p>Jubilation is popping off with brighter blinds, better sustain, and a heavier dose of vampiric vitality.<br />
&#8211; New Mechanic: Provide 25/s Continuous Healing to self during Sparking Sprint.<br />
&#8211; Reduce the Dazzling Detonation Blind duration from 1.5s to 0.8s.<br />
&#8211; New effect added when selecting the Team-Up with Blade. Base Effect: Continuously provide 15/s of healing to surrounding allies for 6s during the duration of Vampiric Kin.<br />
&#8211; Increase the Firework Finale (Ultimate Ability) spell field healing from 150/s to 180/s.</p>
<p>Now that we have this mid-season update out of the way, expect Season 11 news to make its way out soon, and it should be our last major season of 2026.</p>
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		<title>Ghost of Yotei Update 2.007 Rides Out for More Fixes</title>
		<link>https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-007-rides-out-for-more-fixes</link>
					<comments>https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-007-rides-out-for-more-fixes#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 02:25:24 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Ghost of Yotei]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316368</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-007-rides-out-for-more-fixes">Ghost of Yotei Update 2.007 Rides Out for More Fixes</a></p>
<p>Sucker Punch Productions has been very active in providing game updates for Ghost of Yotei and that continues today. The studio has pushed out the Ghost of Yotei update 2.007 &#124; 02.007.000, which is another small download. Read on to know what the patch does to the game, and sadly, it doesn&#8217;t add anything new, [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-007-rides-out-for-more-fixes">Ghost of Yotei Update 2.007 Rides Out for More Fixes</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-007-rides-out-for-more-fixes">Ghost of Yotei Update 2.007 Rides Out for More Fixes</a></p>
<p>Sucker Punch Productions has been very active in providing game updates for Ghost of Yotei and that continues today.</p>
<p>The studio has pushed out the Ghost of Yotei update 2.007 | 02.007.000, which is another small download.</p>
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<p>Read on to know what the patch does to the game, and sadly, it doesn&#8217;t add anything new, unlike the previous patch that <a href="https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-005-turns-on-qssr-by-default-launches-complete-edition">added QSSR</a>.</p>
<h2>Ghost of Yotei Updated on October 8 to Fix Most Wanted Issues</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-312418" src="https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot.png" alt="Ghost of Yotei update 2.001" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/08/Ghost-of-Yotei-Complete-Edition-Announce-Trailer-_-PS5-Games-1-32-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Per Sucker Punch, &#8220;Patch 2.07 for Ghost of Yōtei is now live. This patch further corrects bugs causing lost or blocked progress in Most Wanted, as well as fixing a bug where players could get stuck on a black screen after certain missions in Echoes of Sekigahara. Issues resulting in certain content not being marked as complete have also been resolved, as well as various other bug and crash fixes.&#8221;</p>
<p>Most Wanted in the Complete Edition DLC is given more value now than ever, as it&#8217;s also tied to the <a href="https://mp1st.com/title-updates-and-patches/ghost-of-yotei-follow-up-update-2-001-same-day-version-2-0">new armor sets that feature collaborations with other PlayStation first-party games</a> such as Astro Bot and more.</p>
<p>For those keeping score, this is the third game update for Ghost of Yotei in October. Will we get another one? If everything got sorted out in terms of bugs, the chances are we won&#8217;t.</p>
<p>In other PlayStation news, if you&#8217;re looking for something new to play, check out the <a href="https://mp1st.com/news/playstation-store-sale-players-choice-live-on-october-7">PSN Store&#8217;s Player&#8217;s Choice sale</a>,  which houses a ton of AAA games at discounted prices.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/ghost-of-yotei-update-2-007-rides-out-for-more-fixes">Ghost of Yotei Update 2.007 Rides Out for More Fixes</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316368</post-id>	</item>
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		<title>Marathon Update 1.034 Fixes Night Marsh Crashes on October 8</title>
		<link>https://mp1st.com/title-updates-and-patches/marathon-update-1-034-fixes-night-marsh-crashes-on-october-8</link>
					<comments>https://mp1st.com/title-updates-and-patches/marathon-update-1-034-fixes-night-marsh-crashes-on-october-8#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 19:24:53 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Marathon]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316366</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marathon-update-1-034-fixes-night-marsh-crashes-on-october-8">Marathon Update 1.034 Fixes Night Marsh Crashes on October 8</a></p>
<p>Marathon players should see the game&#8217;s servers going back up by the time you read this, and before that, you&#8217;ll need to download Marathon update 1.034 &#124; 01.034.000, which was rolled out across all platforms. Given this week&#8217;s massive update, don&#8217;t expect much from this outside of fixes. Most notable is the Night Marsh crashing [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/marathon-update-1-034-fixes-night-marsh-crashes-on-october-8">Marathon Update 1.034 Fixes Night Marsh Crashes on October 8</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/marathon-update-1-034-fixes-night-marsh-crashes-on-october-8">Marathon Update 1.034 Fixes Night Marsh Crashes on October 8</a></p>
<p>Marathon players should see the game&#8217;s servers going back up by the time you read this, and before that, you&#8217;ll need to download <strong>Marathon update 1.034 | 01.034.000</strong>, which was rolled out across all platforms.</p>
<p>Given this week&#8217;s <a href="https://mp1st.com/title-updates-and-patches/marathon-version-1-1-9-2-deployed-on-october-6-via-update-1-033">massive update</a>, don&#8217;t expect much from this outside of fixes. Most notable is the Night Marsh crashing issues are now resolved.</p>
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<h2>Marathon Minor Update Fixes Night Marsh Problems</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308161" src="https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot.png" alt="marathon update 1.022" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/06/Season-2-Cinematic-Trailer-_-Marathon-1-42-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a></p>
<p>Today&#8217;s patch applies the following:</p>
<ul>
<li>Removed incorrect information from the Nightfall Refresh explainer screen.</li>
<li>Fixed an issue causing players to experience crashes on Night Marsh.</li>
</ul>
<p>The developers also shared the following notes as part of today&#8217;s maintenance: &#8220;Just a heads up that we&#8217;ve resolved an issue where players were being let into Marathon prior to maintenance completing and seeing their accounts in a fresh state. No player data or progress was lost!&#8221;</p>
<p>The major part of this week&#8217;s patch was the Nightfall Refresh, which applied the following:</p>
<h4>Nightfall Refresh</h4>
<ul>
<li>The following have been reset:
<ul>
<li>Runner, Cradle, and Faction levels</li>
<li>Priority Contracts</li>
<li>Rank</li>
<li>Vault Contents</li>
<li>Zone access</li>
</ul>
</li>
<li>New Rewards Pass
<ul>
<li>The NuCaloric Reward Pass is available now at no additional cost to everyone who owns Marathon.</li>
</ul>
</li>
<li>Sponsored Queues will be returning every weekend (Thursdays through Mondays) for the rest of Nightfall Refresh.
<ul>
<li>Sponsored Perimeter is up first and will be available 10/8 – 10/12.</li>
</ul>
</li>
</ul>
<div class="mp1st_eneba_banner"><a class="mp1st_eneba_img_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener"><img decoding="async" src="https://mp1st.com/wp-content/uploads/2026/10/eneba-mp1st.png" alt="Eneba" loading="lazy"></a><p class="mp1st_eneba_text">Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba.<br>Use code <a class="mp1st_eneba_link" href="https://www.eneba.com/?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored noopener">MP1ST5</a> at checkout.</p></div>
<p>No word if we&#8217;ll be getting a bigger patch this coming Tuesday, but if Bungie sees more anomalies and whatnot, I wouldn&#8217;t put it past the devs to release one.</p>
<p>In related news, <a href="https://mp1st.com/news/bungie-promises-new-stories-and-games-in-the-destiny-franchise-plans-to-expand-marathon-into-a-deeper-survival-game">Bungie has promised more games and stories are planned for the Destiny franchise</a>, which should be good news for guardians everywhere.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316366</post-id>	</item>
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		<title>Risk of Rain 2 Hallowed Concepts Update Released via Patch 1.21 &#124; 1.005.001</title>
		<link>https://mp1st.com/title-updates-and-patches/risk-of-rain-2-hallowed-concepts-update-released-via-patch-1-21-1-005-001</link>
					<comments>https://mp1st.com/title-updates-and-patches/risk-of-rain-2-hallowed-concepts-update-released-via-patch-1-21-1-005-001#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 19:13:36 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Risk of Rain 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316355</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/risk-of-rain-2-hallowed-concepts-update-released-via-patch-1-21-1-005-001">Risk of Rain 2 Hallowed Concepts Update Released via Patch 1.21 | 1.005.001</a></p>
<p>Gearbox Software has released the fourth expansion for Risk of Rain 2 today, and alongside it, a new game update. Players will see Hallowed Concepts available for purchase now, and it adds two new playable survivors. Base game owners will also see a download out today, and will appear as Risk of Rain 2 update [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/risk-of-rain-2-hallowed-concepts-update-released-via-patch-1-21-1-005-001">Risk of Rain 2 Hallowed Concepts Update Released via Patch 1.21 | 1.005.001</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/risk-of-rain-2-hallowed-concepts-update-released-via-patch-1-21-1-005-001">Risk of Rain 2 Hallowed Concepts Update Released via Patch 1.21 | 1.005.001</a></p>
<p>Gearbox Software has released the fourth expansion for <a href="https://mp1st.com/tag/risk-of-rain-2">Risk of Rain 2</a> today, and alongside it, a new game update.</p>
<p>Players will see Hallowed Concepts available for purchase now, and it adds two new playable survivors. Base game owners will also see a download out today, and will appear as<strong> Risk of Rain 2 update 1.21 | 1.005.001</strong></p>
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<p>For the complete set of new features and bug fixes, read on for the complete patch notes.</p>
<h2>Risk of Rain 2 Hallowed Concepts Patch Notes for Version 1.21 | 1.005.001</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="RISK OF RAIN 2: Hallowed Concepts NOW AVAILABLE | DLC 4 Launch Trailer" width="640" height="360" src="https://www.youtube.com/embed/uttXlVJrgEg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<h3 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">Added purchasable DLC4 &#8220;Hallowed Concepts&#8221; content, featuring:</h3>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">2 New Survivors:<wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Enforcer (unlocked by default)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Acolyte (unlockable)<wbr /></div>
</li>
</ul>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">One new &#8220;Curio&#8221; – The N&#8217;Tormat<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">3 New Enemies<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">3 New Bosses<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">New Elite Type<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">3 New Standard Stages<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Several New Trial Stages<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">6 New Interactables<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">2 New Item Types<wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">14 Hexes<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">11 Hallowed Items<wbr /></div>
</li>
</ul>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">3 New Standard Items<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">New Unlockable Survivor Skins<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">New Music by DLC3 composer Stavros Markonis and featuring a track by Nando Garza<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">and Many new Ș̶̄e̷̹̓c̷̦̀r̸̻̿ė̴͉t̷̬͛s̴̝͑ ̸̖͒ȃ̵̱n̶̨̔d̵̖͂ ̶͍̂M̶̧̎y̸̪̓s̵͎̅t̷̘̀ë̴̘́ȓ̶͕ị̵̒e̶̝̚s̴̖͘ <wbr /></div>
</li>
</ul>
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<h3 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">Other Updates</h3>
<h3 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX"><a href="https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316360" src="https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-41-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a><wbr /></h3>
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph"><b class="_3cln317VYhwhE1fSeMCG48">The following changes are either base game changes, or changes to previously released DLC content.</b><wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">New skills for six OG Survivors, each with its own new unlock condition<wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Commando: Sabotage (Special)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Huntress: Laser Cyclone (Secondary)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Acrid: Cloying Breath (Special)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Artificer: Tectonic Blast (Utility)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Engineer: Laser Cutter (Primary)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">REX: Proliferation (Utility)<wbr /></div>
</li>
</ul>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Added optional &#8220;Karma&#8221; system which can make the final confrontation on the moon significantly more challenging.<wbr /></div>
</li>
</ul>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Halcyon Shrine has been rebalanced:<wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Much less likely to spawn on Stage 1 (about 50% of runs will get it.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Now consumes stage spawn credits on Stage 1 (0 → 40. Stage 2+ is still 50.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Siphons gold faster (5 → 7 ticks per second.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Spawns an extra golem (2 → 3.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">DLC2 Red items are rarer from the shrine, and all Red items are rarer from the Stage 1 version.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Drop tables downgraded on Stage 1.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Halcyonite no longer drops gold.<wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph"><i class="_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic">Developer Note: Having the Halcyon Shrine spawn so often on early stages led to many runs feeling front-loaded and an unhealthy expectation for Stage 1. </i><wbr /></div>
</li>
</ul>
</li>
</ul>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Solus Scorchers spawn less often (spawn credit cost increased) and basic Solus enemies (Scorchers, Extractors, Mines) have 50% less armor. Solus Mines no longer damage players when players kill them.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Xi Construct AI now sticks closer to players instead of hanging back where melee survivors can&#8217;t reach it.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Gunner Turrets can now be repaired after they die.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Engineer&#8217;s Bubble Shield now blocks explosions from outside the shield, including Voidling&#8217;s laser. The same fix applies to Operator&#8217;s Firewall.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Reduced the chance for Titanic Plains and Distant Roost to be picked as Stage 1.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Reduced screen shake on Junk Cube, the Moon exploding, Solus Validator, and a few other things.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">The tar waterfall in Abandoned Aqueduct (and the Simulacrum version) no longer blocks pings, and applies the tar debuff again when you jump through it.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Targeting equipment (Recycler, Royal Capacitor, Gnarled Woodsprite, etc.) is more accurate in multiplayer.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Updated the Prime Meridian lightning VFX so it&#8217;s clearer that it deals damage in a cylinder, not just near the ground.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">You can now actually hear the audio cue when you land in front of Solus Wing.</div>
</li>
</ul>
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<h3 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX">Bug Fixes</h3>
<h3 class="_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX"><a href="https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot.png"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316361" src="https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot.png" alt="" width="3840" height="2160" srcset="https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot.png 3840w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot-300x169.png 300w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot-600x338.png 600w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot-768x432.png 768w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot-1536x864.png 1536w, https://mp1st.com/wp-content/uploads/2026/10/RISK-OF-RAIN-2_-Hallowed-Concepts-NOW-AVAILABLE-_-DLC-4-Launch-Trailer-0-31-screenshot-2048x1152.png 2048w" sizes="auto, (max-width: 3840px) 100vw, 3840px" /></a><wbr /></h3>
<h4 class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6">Survivors</h4>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Commando&#8217;s Double Tap attack speed being capped lower than intended.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Commando&#8217;s Double Tap only firing from one pistol when viewed by other players online.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed MUL-T&#8217;s Retool putting the first equipment you pick up into a slot you can&#8217;t reach without Functional Coupler.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Mercenary&#8217;s Eviscerate now passes through allies instead of targeting them.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Railgunner&#8217;s Magnetic Accelerator not working when Survivors of the Void is disabled. <wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Drifter&#8217;s passive not working when Alloyed Collective is disabled in character select.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed a rare issue where Drifter could Repossess herself, no matter how funny it was.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed cases of players sometimes not getting teleported back when Drifter throws them off Computational Exchange.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Seeker&#8217;s Reprieve and Volcanic Egg getting you out of bounds.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed False Son&#8217;s Laser of the Father not scaling with attack speed.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed False Son&#8217;s Lunar Spikes/Stakes not triggering Eclipse Lite when refilled by Laser Burst.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">False Son&#8217;s skill animations blend better and snap less.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">CHEF&#8217;s jump is smoother, and Roll / Boosted Roll no longer do weird-CHEF things when you jump or land mid-skill.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed most cases of survivors missing item displays (Commando not showing Charged Perforator, Void Fiend not showing Sticky Bomb, etc.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Engineer&#8217;s turrets not getting Temporary Items.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed old saves from the original release blocking the Artificer unlock in the Bazaar Between Time.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Operator crash when using transport drones against stationary enemies.<wbr /></div>
</li>
</ul>
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    </h4>
<h4 class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6">Bosses &amp; Enemies</h4>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">False Son (boss):<wbr /></div>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed the Prime Meridian boss platform being tied to frame rate during the intro cutscene, and the outer rings sometimes not falling at the right speed between phases.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed the Phase 1 dash overshooting when the boss has bonus movement speed (Artifact of Evolution, Eclipse 4+, etc.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Players discovered we made False Son have a 1% crit chance for fun. They discovered it by getting crit too much. It’s 0% now.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed the club slam tracking the player too hard. Hitbox timing now lines up with the ground impact and the explosion has damage fall-off.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed the Phase 1 dash animation not playing for clients in multiplayer.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Replaced the hidden invincibility on False Son&#8217;s dash (and the Child&#8217;s teleport) with a small armor boost.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed the objective tracker not updating for clients in multiplayer on Prime Meridian, including after the False Son fight.<wbr /></div>
</li>
</ul>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Halcyonite animation cancelling and overlapping its Triple Laser and Whirlwind attacks.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Halcyon Shrines not siphoning gold when too many characters were in range.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Alloy Hunter spamming her mounted laser attack forever when below 50% health on Eclipse 7.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Old Guillotine not working on Solus Heart when it has an Elite affix.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed most cases of enemies having missing or misplaced Elite displays (Xi Construct had none, Beetles had two Gilded Crowns clipping into each other.)<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Lemurian and Elder Lemurian kill counts not tracking in the Logbook.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Happiest Mask ghost minions not having the correct duration.<wbr /></div>
</li>
</ul>
<h4 class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6">Items &amp; Equipment</h4>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed a potentially infinite proc chain between Runic Lens and ATG Missile Mk. 1. Even though it made for some funny videos, it probably isn’t too healthy.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Faraday Spurs charging is no longer tied to frame rate<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed Neutronium Weight sometimes falling through the ground.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Longstanding Solitude turns into a Pearl at level cap, which fixes the Gilded Coast softlock.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed cases of gold not resetting to zero after picking up Longstanding Solitude.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed some projectiles dealing double damage if they expired mid-flight and exploded.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed minor pickups (Elusive Antlers, healing/gold orbs, CHEF&#8217;s food, Drifter&#8217;s Junk) blocking pings in a much bigger area than they should.<wbr /></div>
</li>
</ul>
<h4 class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6">Stages &amp; Interactables</h4>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed duplicated, floating, or underground spawn nodes on a lot of stages. Also removed some air nodes near the Pillars of Mass on Commencement that let Lunar Wisps spawn inside walls, and fixed some jump nodes on Prime Meridian and Siren&#8217;s Call.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed bullets and projectiles going through Adaptive Chests, Cleansing Pools, and Shrines of Shaping.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed the Deep Void Portal on Void Locus and the Encrypted Portal on Prime Meridian facing the wrong way in multiplayer.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Solutional Haunt plays its music again after you beat Solus Wing. #JusticeForMistery<wbr /></div>
</li>
</ul>
<h4 class="_1sGnlGwCeaGUp63h4Lx-pU BB_Header3 _3s7cUqglDds9wzcWb7OLz6">Performance &amp; Stability</h4>
<ul class="_3Y-LRoi5aeZ9-3ujWjXuG3 bullets">
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">Fixed a bunch of looping sounds that wouldn&#8217;t stop after returning to the main menu.<wbr /></div>
</li>
<li class="_1iXxYKOlzzXiVr02E7n2Fe">
<div class="_3lnqGBzYap-Z2T81XBiBUU" role="paragraph">
<p>Fixed the &#8220;new unlock&#8221; highlight showing on survivors you haven&#8217;t unlocked in character select.</p>
</div>
</li>
</ul>
<p>With this big of a patch, and with the new characters, don&#8217;t be surprised to see a follow-up hotfix be pushed out soon.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316355</post-id>	</item>
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		<title>Way of the Hunter 2 Update 1.000.007 Fires Out for Version 1.2</title>
		<link>https://mp1st.com/title-updates-and-patches/way-of-the-hunter-2-update-1-000-007-fires-out-for-version-1-2</link>
					<comments>https://mp1st.com/title-updates-and-patches/way-of-the-hunter-2-update-1-000-007-fires-out-for-version-1-2#comments</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 18:38:41 +0000</pubDate>
				<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[Way of the Hunter 2]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316350</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/way-of-the-hunter-2-update-1-000-007-fires-out-for-version-1-2">Way of the Hunter 2 Update 1.000.007 Fires Out for Version 1.2</a></p>
<p>Nine Rocks Games has released a new patch for Way of the Hunter 2, bringing the game to version 1.2 across all platforms. Console gamers will see this as Way of the Hunter 2 update 1.000.007, and this brings a significant list of fixes. Aside from bug fixes, today&#8217;s patch also includes new features such [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/title-updates-and-patches/way-of-the-hunter-2-update-1-000-007-fires-out-for-version-1-2">Way of the Hunter 2 Update 1.000.007 Fires Out for Version 1.2</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/title-updates-and-patches/way-of-the-hunter-2-update-1-000-007-fires-out-for-version-1-2">Way of the Hunter 2 Update 1.000.007 Fires Out for Version 1.2</a></p>
<p>Nine Rocks Games has released a new patch for Way of the Hunter 2, bringing the game to version 1.2 across all platforms. Console gamers will see this as <strong>Way of the Hunter 2 update 1.000.007</strong>, and this brings a significant list of fixes.</p>
<p>Aside from bug fixes, today&#8217;s patch also includes new features such as selling purchased items, a new flashlight mode, and more.</p>
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<p>There&#8217;s a lot to unpack here, so read on for everything new in the patch notes.</p>
<h2>Way of the Hunter 2 Receives Patch 1.2 | 1.000.007 on October 8</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316352" src="https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/10/way-of-the-hunter-2-img1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h4>GEAR:</h4>
<ul>
<li>Added: Ability to sell purchased items from Storage for 50% of their original price.</li>
<li>Added: New flashlight mode</li>
<li>Tweaked: Increased flashlight intensity</li>
<li>Tweaked: Issue where holding the Buy button after completing a purchase would continue the hold action</li>
<li>Fixed: issue where placed tents and deployable items would disappear from the map and Storage</li>
<li>Fixed: Hunter assist dispersion circle (aim assist) not representing the weapon accuracy correctly</li>
<li>Fixed: Tripod stands can now be used again after exiting Photo mode</li>
<li>Fixed: Missing accuracy boost information in Encyclopedia for Choke</li>
<li>Fixed: Aim assist now accounts for wind without requiring a shot to trigger recalculation</li>
</ul>
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<h4>ANIMALS:</h4>
<ul>
<li>Fixed: Optimal energy and velocity values are now displayed in the bullet graph</li>
<li>Tweaked: Turkey escape behavior over longer distances during the following sequence: run, then fly, then run again. Further improvements to turkey behavior are planned to make their movement more natural.</li>
</ul>
<h4>DOG:</h4>
<ul>
<li>Fixed: Dog no longer walks in circles after being released when there are no obstacles nearby</li>
<li>Fixed: Dog being able to “climb trees” in some circumstances</li>
</ul>
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<h4>MISSIONS:</h4>
<ul>
<li>Fixed: Sick moose in mission “Erynnis Lucilius” now stay within the highlighted area</li>
<li>Fixed: Challenge “Sell meat of a unique animal species in New Laurentia” no longer gets stuck at 14/15. If you have already completed the challenge, the counter will update with your next harvest.</li>
<li>Fixed: Missing interactions on NPCs</li>
</ul>
<h4>ENVIRONMENT:</h4>
<ul>
<li>Fixed: Improved multiple locations where the environment could appear as if the player were underwater, turning the screen blue</li>
<li>Fixed: Specific tree (Birch) model stretching</li>
<li>Fixed: Collisions on multiple locations (falling through roof, umbrellas colliding)</li>
<li>Fixed: Multiple locations in lodge where player could get stuck</li>
<li>Fixed: Low-res decals on assets when snowing</li>
<li>Fixed: Character clipping through the bridge in Popobawa Vlei region in Kilimaya Reserve</li>
</ul>
<h4>UI:</h4>
<ul>
<li>Tweaked: Adjusted sound cues for better visibility on snow</li>
<li>Fixed: The main menu freezing when you canceled the job application form</li>
<li>Fixed: The game getting stuck when accepting a multiplayer invite with a brand-new save</li>
<li>Fixed: Incorrect animal icons displayed in the Opportunities window for Infrastructure locations in Kilimaya Reserve</li>
<li>Fixed: Ability to sleep for 0 hours</li>
<li>Fixed: Weather forecast icons updating few seconds after sleep</li>
<li>Fixed: Unable to move camera with controller in Photo mode</li>
<li>Fixed: Unable to move camera around after pausing the game in Photo mode</li>
<li>Fixed: Weather setting required 2 clicks to activate</li>
<li>Fixed: “Get DLC” text still present in shop even after purchasing the DLC</li>
<li>Fixed: Empty encyclopedia for all players in multiplayer</li>
<li>Fixed: Fulfill opportunity button set on hold, instead of press</li>
</ul>
<h4>SETTINGS:</h4>
<ul>
<li>Fixed: Extra space between numbers in several localizations</li>
<li>Fixed: Global illumination quality settings explained in description</li>
<li>Fixed: Missing voiceover for Hearth &amp; Hunt Headquarters intro cutscene in Simplified Chinese and Italian localization</li>
<li>Fixed: Fixed description of Arcade zoom to better describe the functionality in the Encyclopedia</li>
</ul>
<p>Hopefully the game receives as much support as its predecessor.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">316350</post-id>	</item>
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		<title>Mafia 3 Update 1.12 Addresses Various Bugs, as Native PS5 and Xbox Series Versions Are Released on October 8</title>
		<link>https://mp1st.com/news/mafia-3-update-1-12-addresses-various-bugs-native-ps5-and-xbox-series-versions-october-8</link>
					<comments>https://mp1st.com/news/mafia-3-update-1-12-addresses-various-bugs-native-ps5-and-xbox-series-versions-october-8#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 18:24:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Title Updates and Patches]]></category>
		<category><![CDATA[mafia iii]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316340</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/mafia-3-update-1-12-addresses-various-bugs-native-ps5-and-xbox-series-versions-october-8">Mafia 3 Update 1.12 Addresses Various Bugs, as Native PS5 and Xbox Series Versions Are Released on October 8</a></p>
<p>Those who own Mafia 3, you&#8217;ll be greeeted with a surprise update today, and this isn&#8217;t just a minor patch that applies a technical fix. Today, 2K Games released Mafia 3 update 1.12, and this patch roll out goes hand-in-hand with the game&#8217;s native PS5 and Xbox Series X&#124;S versions that are releasing today. Read [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/mafia-3-update-1-12-addresses-various-bugs-native-ps5-and-xbox-series-versions-october-8">Mafia 3 Update 1.12 Addresses Various Bugs, as Native PS5 and Xbox Series Versions Are Released on October 8</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/mafia-3-update-1-12-addresses-various-bugs-native-ps5-and-xbox-series-versions-october-8">Mafia 3 Update 1.12 Addresses Various Bugs, as Native PS5 and Xbox Series Versions Are Released on October 8</a></p>
<p>Those who own Mafia 3, you&#8217;ll be greeeted with a surprise update today, and this isn&#8217;t just a minor patch that applies a technical fix.</p>
<p>Today, 2K Games released <strong>Mafia 3 update 1.12</strong>, and this patch roll out goes hand-in-hand with the game&#8217;s native PS5 and Xbox Series X|S versions that are releasing today.</p>
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<p>Read on for the patch notes and what awaits franchise fans as Mafia 3: Definitive Edition is now released on current-gen platforms.</p>
<h2>Mafia 3 Update 1.12 for October 8 Applies Numerous Improvements</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-316342" src="https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1.jpg" alt="" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/10/mafia-3-october-2026-update-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<h3>Highlights</h3>
<ul>
<li><strong>Smoother mission progression</strong>: We addressed several spots where players reported getting stuck and unable to make progress in missions like &#8220;Get Enzo Conti,&#8221; &#8220;Kill Tommy Marcano,&#8221; and the Epilogue. No more dead ends when you&#8217;re trying to finish the story. We also addressed reported crashes that could happen while driving into the Wharf, shooting a gas canister during&#8221;Destroy Boosted Car Shipment,&#8221; or unlocking certain achievements mid-drive.</li>
<li><strong>Improvements to Achievement tracking</strong>: Addressed reported issues with progress towards certain Achievements to ensure that your accomplishments are accurately tracked.</li>
<li><strong>Better NPC and companion behavior</strong>: Characters like Alcee, Father James, and others weren&#8217;t always doing what they were supposed to during missions, which could block your progress. We&#8217;ve cleaned up their behavior so missions flow the way they&#8217;re meant to.</li>
</ul>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2026/10/mafia-3-img1.jpg" alt="Mafia 3: Definitive Edition" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">Mafia 3: Definitive Edition</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="https://www.eneba.com/steam-mafia-iii-definitive-edition-pc-steam-key-united-states?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<h3>Gameplay</h3>
<ul>
<li>Improved mission progression and checkpoint reload behavior across several story missions.</li>
<li>Addressed a reported issue where previously completed objectives could remain marked as incomplete.</li>
<li>Addressed a reported issue preventing the district map from displaying correctly after certain objectives.</li>
<li>Addressed wiretap map data and junction box functionality loss after completing the Stones Unturned DLC.</li>
<li>Improved vehicle spawning behavior to prevent unintended collisions during specific objectives.</li>
<li>Addressed achievement progress loss if the game was closed mid-session.</li>
<li>Addressed various reported issues related to weapons and weapon upgrades</li>
<li>Addressed a reported issue causing the game to remain in slow motion after certain sequences.</li>
<li>Addressed several reported instances of instability, including issues during specific cutscenes, save loading, and combat scenarios.</li>
<li>Various additional improvements to mission scripting, AI behavior, and overall gameplay stability.</li>
</ul>
<h3>Visuals</h3>
<ul>
<li>Addressed multiple instances of incorrect or flickering lighting in interior and exterior environments.</li>
<li>Addressed certain objects and environmental assets rendering with an unintended metallic or overexposed appearance.</li>
<li>Improved lighting draw distance for buildings, streetlights, and gas stations to reduce visible pop-in while driving.</li>
<li>Addressed unnatural square artifacts appearing during gameplay.</li>
<li>Addressed inconsistent shadow and lighting behavior on Lincoln and nearby NPCs.</li>
<li>Addressed various reported instances of missing audio, graphical artifacts, and unnatural animation found in cutscenes.</li>
<li>Added an option to toggle off game window borders.</li>
<li>Added new FPS lock options (120, 144, 180, 240).</li>
<li>Improved multi-monitor setup handling in windowed mode.</li>
<li>Addressed physics issues when playing in windowed mode with Vsync on.</li>
<li>Various improvements to visual fidelity and environmental stability.</li>
</ul>
<h3>UI</h3>
<ul>
<li>Addressed several reported instances of missing or incorrectly placed waypoints during story objectives.</li>
<li>Corrected outdated and placeholder text appearing in specific UI elements.</li>
<li>Addressed subtitle settings resetting when launching the game.</li>
<li>Addressed a reported issue where the mouse cursor could move outside the game window when using multiple monitors.</li>
<li>Addressed various issues with crosshair functionality and visualization</li>
<li>Addressed debug texts appearing at the end of cinematics.</li>
<li>Improved consistency of UI feedback, including damage indicators, item icons, and upgrade confirmations.</li>
<li>Addressed various instances of missing or corrupted text in non-English languages</li>
<li>Various additional improvements to UI clarity and consistency across menus and HUD elements.</li>
</ul>
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<p>Alongside the patch, Mafia 3: Definitive Edition is out today on PS5, Xbox Series X|S, and it brings along some enhancements too.</p>
<h2>Mafia 3 PS5, Xbox Series X|S Native Versions Bring Improvements</h2>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Mafia III - PlayStation 5 &amp; XBOX Series X|S Launch Trailer" width="640" height="360" src="https://www.youtube.com/embed/Rpys78hUE5E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>Players can expect the following enhancements and improvements thanks to the added horsepower of newer hardware.</p>
<h3>Highlights</h3>
<ul>
<li><b>Increased framerate during gameplay: </b><i>Mafia III: Definitive Edition</i> on PlayStation®5 and XBOX Series X|S supports 60 FPS gameplay. Please note that many of the cinematics in <i>Mafia III: Definitive Edition</i> on PlayStation®5 and XBOX Series X|S are rendered in real time, and as such will play at 60 FPS just like the gameplay. Some cinematics, however, are pre-rendered movies that will play at 30 FPS.</li>
<li><b>Improvements to Trophy and Achievement tracking: </b>Addressed reported issues with progress towards Trophies and Achievements to ensure that your accomplishments are accurately tracked.</li>
<li><b>Improved story mission progression:</b> Addressed several reported instances where players could become stuck or unable to progress during specific checkpoints, cutscenes, and objectives across the campaign and DLC content.</li>
<li><b>Improved visual consistency across the game world:</b> Addressed reported issues with lighting, texture rendering, and vegetation streaming that could cause unintended visual artifacts in select areas.</li>
</ul>
<h3>Gameplay</h3>
<ul>
<li>Addressed several reported instances of instability during gameplay.</li>
<li>Improved stability following certain cutscenes, including vehicle behavior and loading transitions.</li>
<li>Improved AI and NPC behavior during select combat encounters and world events.</li>
<li>Addressed various driving and vehicle-related issues across multiple missions.</li>
<li>Addressed various reported issues related to weapons and weapon upgrades.</li>
<li>Addressed wiretap map data and junction box functionality loss after completing the Stones Unturned DLC.</li>
<li>Improved Trophy and Achievement tracking reliability, ensuring progress and unlocks are properly recorded and saved.</li>
</ul>
<h3>Visuals</h3>
<ul>
<li>Improved visual stability, addressing reported issues with unintended texture and lighting behavior in select areas.</li>
<li>Improved vegetation rendering and streaming to reduce visual pop-in during gameplay and driving.</li>
<li>Improved animation reliability during select cutscene dialogue.</li>
</ul>
<h3>UI</h3>
<ul>
<li>Improved map, waypoint, and objective icon accuracy across multiple missions.</li>
<li>Improved menu and control prompt display reliability, including during tutorials.</li>
<li>Improved subtitle layout and localized text display.</li>
<li>Various improvements to menu functionality, information accuracy, and additional UI polish.</li>
</ul>
<p>Those thinking of picking up Mafia 3: Definitive Edition, it&#8217;s at a 80% sale now for PS5, Xbox Series and PC for a limited time.</p>
<p>Just the other day, <a href="https://mp1st.com/news/psa-a-bunch-of-ps4-ps5-games-are-mysteriously-free-psn-october">Mafia 3: Definitive Edition was accidentally made free by Sony on the PSN Store</a>, so try your luck if it&#8217;s still live.</p>
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		<title>Marathon Servers Goes Down on October 8; Patch 1.1.9.3 to Be Rolled Out</title>
		<link>https://mp1st.com/news/marathon-servers-goes-down-on-october-8-patch-1-1-9-3-be-rolled-out</link>
					<comments>https://mp1st.com/news/marathon-servers-goes-down-on-october-8-patch-1-1-9-3-be-rolled-out#respond</comments>
		
		<dc:creator><![CDATA[Alex Co]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 17:10:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Marathon]]></category>
		<guid isPermaLink="false">https://mp1st.com/?p=316338</guid>

					<description><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/marathon-servers-goes-down-on-october-8-patch-1-1-9-3-be-rolled-out">Marathon Servers Goes Down on October 8; Patch 1.1.9.3 to Be Rolled Out</a></p>
<p>Bungie has taken the Marathon servers down for the second time this week, and this is after Tuesday&#8217;s big update that saw the Nightfall Refresh. Today, Marathon players will see the game undergo maintenance once more, and this is to release patch 1.1.9.3 across all platforms. Compared to past maintenance periods, this one is different [&#8230;]</p>
<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/marathon-servers-goes-down-on-october-8-patch-1-1-9-3-be-rolled-out">Marathon Servers Goes Down on October 8; Patch 1.1.9.3 to Be Rolled Out</a></p>
]]></description>
										<content:encoded><![CDATA[<p>Having trouble viewing the text? You can always read the original article here: <a href="https://mp1st.com/news/marathon-servers-goes-down-on-october-8-patch-1-1-9-3-be-rolled-out">Marathon Servers Goes Down on October 8; Patch 1.1.9.3 to Be Rolled Out</a></p>
<p>Bungie has taken the Marathon servers down for the second time this week, and this is after Tuesday&#8217;s <a href="https://mp1st.com/title-updates-and-patches/marathon-version-1-1-9-2-deployed-on-october-6-via-update-1-033">big update that saw the Nightfall Refresh</a>.</p>
<p>Today, Marathon players will see the game undergo maintenance once more, and this is to release patch 1.1.9.3 across all platforms.</p>
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<p>Compared to past maintenance periods, this one is different since it starts much later in the day.</p>
<h2>Marathon Servers Down on October 8</h2>
<p><a href="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-308127" src="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2.jpg" alt="marathon update 1.023" width="1920" height="1080" srcset="https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2.jpg 1920w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2-300x169.jpg 300w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2-600x338.jpg 600w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2-768x432.jpg 768w, https://mp1st.com/wp-content/uploads/2026/06/marathon-season-2-runner-shell2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
<p><span data-darkreader-inline-color=""><strong>Thursday, October 8, 2026 — Scheduled Maintenance for Update 1.1.9.3</strong></span></p>
<span class="mp1st_affiliate_banner_wrap"><span class="mp1st_affiliate_banner mp1st_affiliate_banner--center"><span class="mp1st_affiliate_banner__img"><img src="https://mp1st.com/wp-content/uploads/2026/10/psn-store-cards-100.jpg" alt="PSN Store $50 Credit" width="320" height="180" loading="lazy" decoding="async"></span><span class="mp1st_affiliate_banner__info"><span class="mp1st_affiliate_banner__title">PSN Store $50 Credit</span><span class="mp1st_affiliate_banner__text">Get 5% off on Eneba</span><span class="mp1st_affiliate_banner__note">Affiliate link</span></span><span class="mp1st_affiliate_banner__act"><button type="button" class="mp1st_affiliate_banner__copy" data-code="mp1st5">Copy code</button><a class="mp1st_affiliate_banner__buy" href="https://www.eneba.com/psn-playstation-network-card-50-usd-usa-psn-key-united-states?af_id=mp1st&#038;utm_medium=af&#038;utm_source=mp1st" target="_blank" rel="sponsored nofollow noopener">Buy Now</a></span></span></span>
<figure class="wysiwyg-table wysiwyg-table-align-left">
<table class="wysiwyg-table-resized" data-darkreader-inline-border-top="" data-darkreader-inline-border-right="" data-darkreader-inline-border-bottom="" data-darkreader-inline-border-left="">
<colgroup>
<col />
<col />
<col /></colgroup>
<tbody>
<tr>
<td>10:00 AM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="ebd963c38a68f82615d8727af4c431193">Marathon will undergo maintenance.</li>
<li data-list-item-id="eacf7ce3ffb6e34e8d9b0faa034e8e585">Sign-on will be unavailable.</li>
<li data-list-item-id="ea91b1ef487c954e684262d66099430f5">Players actively in runs will be able to complete them.</li>
</ul>
</td>
</tr>
<tr>
<td>10:15<span class="diff-removed-string"> A</span>M PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="e4ba1398bde4ebb7259e94fdbdb3fc82d">Marathon will begin being brought offline for expected maintenance.</li>
<li data-list-item-id="e6ab6218985ad32ed9c268738420076ab">Players will start being removed from activities.</li>
</ul>
</td>
</tr>
<tr>
<td>11:00 AM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="e8323e56d06266f1f6b82aab11b65c748">The latest Marathon update is expected to become available across all platforms and regions.</li>
</ul>
</td>
</tr>
<tr>
<td>
<p class="wysiwyg-text-align-center">12:00 PM PDT</p>
</td>
<td>
<p class="wysiwyg-text-align-center">UTC-7</p>
</td>
<td>
<ul>
<li data-list-item-id="e42a46f069c8bce4829f634179e687bc5">Players are expected to be able to log back into Marathon.</li>
<li data-list-item-id="e7487d25fa698632b5d448b9fb812fc61">Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.</li>
</ul>
</td>
</tr>
<tr>
<td>1:00 PM PDT</td>
<td>UTC-7</td>
<td>
<ul>
<li data-list-item-id="ebfe79f10dd0df4059f21bc63063970fd">Marathon maintenance is expected to conclude.</li>
<li data-list-item-id="e5a426bcb9a9353c5c2a50b7bfddf6c64">Console players who encounter issues updating should restart their console and try downloading the update.</li>
<li data-list-item-id="ecae714d9e5799fd0467e2f16b3ac8ad1">Players who observe issues should report to the <a href="https://bung.ie/marathonsupport" target="_blank" rel="noopener noreferrer">Marathon Help Forum</a>.</li>
</ul>
</td>
</tr>
</tbody>
</table>
</figure>
<p>Once the patch is live, we&#8217;ll be sure to let our readers know. Bungie hasn&#8217;t said whether this is a client-side or a server patch, but either way, it should contain fixes for issues from the previous update.</p>
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<p>We love your comments! Leave one at the post here: <a href="https://mp1st.com/news/marathon-servers-goes-down-on-october-8-patch-1-1-9-3-be-rolled-out">Marathon Servers Goes Down on October 8; Patch 1.1.9.3 to Be Rolled Out</a></p>
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