<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2998636477944343205</id><updated>2024-09-27T23:27:26.104-04:00</updated><title type='text'>The Official MSXALL Blog</title><subtitle type='html'>Welcome to the MSXALL Blog!&#xa;Here you will find contents originally posted in the MSXALL Internet Portal at www.msxall.com.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-6254315382538752555</id><published>2022-08-05T03:10:00.001-04:00</published><updated>2022-08-05T03:10:30.262-04:00</updated><title type='text'>TRH9000: an Open Source video card based on the original GFX-9000 | By MSXALL</title><content type='html'>&lt;p class=&quot;has-drop-cap&quot; style=&quot;font-size:22px;&quot;&gt;The V9990 was once pointed as the new VDP chip of choice that should have been released together with the MSX Turbo-R in 1991. Yet today, it is uncertain if it is actually true, but the fact the MSX Turbo-R was released with a VDP no other than the very same used in its predecessor, the V9958; and based on the fact the V9990 is not exactly retro-compatible with it, but in fact some sort of &quot;complementary upscale&quot; chip, the story makes a lot of sense.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Stories apart, the point is: it is not possible to replace the V9958 by the V9990 and have a functional MSX as it is somewhat possible with the V9938 and V9958 (the VDPs of the MSX 2 and MSX 2+ respectively). The V9990 can surely operate as an additional power module for its predecessors and even other VDP&#39;s, but for it to be possible an entire video card circuit must be implemented to integrate the chip features to the equipment and allow a functional MSX machine to operate with it.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The first successful cartridge that managed to bring the V9990 to the MSX was the GFX-9000, developed and released by Sunrise in 1994, designed exactly as an expansion cartridge and functioning as an additional independent video controller for the system.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Since the inception of the GFX-9000, a few other cartridges have been released and sold through the years... &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-gallery has-nested-images columns-5 is-cropped&quot;&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-medium&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/08/GFX9000_3-300x269.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-2844&quot;/&gt;&lt;figcaption&gt;&lt;strong&gt;GFX9000 &lt;/strong&gt;&lt;br/&gt;By Sunrise&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-medium&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/08/IMG_0165-200x300.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-2846&quot;/&gt;&lt;figcaption&gt;&lt;strong&gt;GFX-NINE V9990&lt;br/&gt;&lt;/strong&gt;By &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;http://www.tmtlogic.com/tmtlogic.com/index.php?option=com_content&amp;#38;view=article&amp;#38;id=6&amp;#38;Itemid=113&quot; target=&quot;_blank&quot;&gt;TMT Logic&lt;/a&gt;&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-medium&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/08/kraken_lite-300x225.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-2843&quot;/&gt;&lt;figcaption&gt;&lt;strong&gt;&lt;a href=&quot;https://www.msx.org/news/development/en/krakengraph-lite-v9990-cartridge-by-msxcalamar&quot;&gt;KrakenGraph Lite&lt;/a&gt;&lt;br/&gt;&lt;/strong&gt;B&lt;a href=&quot;https://www.msx.org/news/development/en/krakengraph-lite-v9990-cartridge-by-msxcalamar&quot;&gt;y MSXCalamar&lt;/a&gt;&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-medium&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/08/i-img700x662-1617611689wdtsxx335249-300x284.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-2845&quot;/&gt;&lt;figcaption&gt;&lt;strong&gt;V9990 Power Graph&lt;br/&gt;&lt;/strong&gt;By &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;http://www.tecnobytes.com/&quot; target=&quot;_blank&quot;&gt;Tecnobytes&lt;/a&gt;&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-medium&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/08/IMG_7528-300x225.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-2842&quot;/&gt;&lt;figcaption&gt;&lt;strong&gt;V9990 Power Graph&lt;/strong&gt; &lt;em&gt;Light&lt;/em&gt;&lt;br/&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;http://www.tecnobytes.com/&quot; target=&quot;_blank&quot;&gt;By Tecnobytes&lt;/a&gt;&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;figcaption class=&quot;blocks-gallery-caption&quot;&gt;Some of the most well-known V9990 Cartridges&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Unfortunately, the V9990 is not a low cost chip, neither easy to find, reason why V9990 expansion cartridges are generally expensive, and many MSX users dwell with the idea of investing in a hardware that only a handful of software can actually use.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignright size-large is-resized&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/08/V9990-schematics-1024x713.png&quot; alt=&quot;&quot; class=&quot;wp-image-2852&quot; width=&quot;512&quot; height=&quot;357&quot;/&gt;&lt;figcaption&gt;The V9990 pinout page of the current schematics of the new TRH9000 project.&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The TRH9000 project aims to change exactly that. By creating a viable open source hardware that anyone can easily reproduce as a home-brew equipment. The idea is to make it more viably accessible, then hopefully users will feel more compelled to own it, which could transpire in more developers finding the V9990 features attractive to produce new games and projects targeting the video chip advanced capacities, thus opening a new era in MSX software development.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The open source project is an initiative of &lt;strong&gt;&lt;em&gt;Cristiano Goncalves &lt;/em&gt;&lt;/strong&gt;and has been receiving incredible support of many savvy and well-known hardware designers in the MSX Bazillian scene.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The project is available on GitHub at &lt;a href=&quot;https://github.com/cristianoag/trh9000&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;https://github.com/cristianoag/trh9000&lt;/a&gt;, and the first revision is already available at &lt;a href=&quot;https://github.com/cristianoag/trh9000/blob/main/Docs/TRH9000_Schema_Revision_0.pdf&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;https://github.com/cristianoag/trh9000/blob/main/Docs/TRH9000_Schema_Revision_0.pdf&lt;/a&gt;. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It is a very interesting project to follow closely and hope it will succeed. In the MSX history, only a handful initiatives made a real difference in the scene, and an open source V9990 project - if viable and easy to produce - can be the one bringing new oxygen into the standard&#39;s flame and opening a new wide avenue for projects and revamped products to be produced. Just imagine some of those incredible games from more advanced platforms, the ones we always wanted but could never see running on an MSX machine exactly because the slowness of the MSX traditional VDPs, now finding its way to the MSX Standard thanks to the V9990 and its open source implementation.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/3fdqs2&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/3fdqs2&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/6254315382538752555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/08/trh9000-open-source-video-card-based-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/6254315382538752555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/6254315382538752555'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/08/trh9000-open-source-video-card-based-on.html' title='TRH9000: an Open Source video card based on the original GFX-9000 | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-6175372329442970401</id><published>2022-08-04T23:05:00.001-04:00</published><updated>2022-08-04T23:05:34.533-04:00</updated><title type='text'>TFMSX | By MSXALL</title><content type='html'>&lt;p&gt;What happens when the great mind behind the TF Amiga Cards (among other amazing projects) gets his attention to the #MSX? &amp;#129300;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yeah! A new MSX Clone, a MSX 2+ based on real chips: VDP, FM, Z80, etc., but with RGB, USB, and more... &amp;#129321;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Project by @TerribleFire!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt; https://www.youtube.com/watch?v=jK1CzNio7ao&lt;br/&gt;&lt;/div&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The project is still in beta, under tests and bug fixes, but based on how neat the video demonstration above is, and considering the incredible history of projects behind the people working on this project, this is one MSX Clone that will surely make an impact when released! &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Not surprising its first version is already a fully functional MSX 2+! &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/Tvl1ms&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/Tvl1ms&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/6175372329442970401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/08/tfmsx-by-msxall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/6175372329442970401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/6175372329442970401'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/08/tfmsx-by-msxall.html' title='TFMSX | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-8171595615518711558</id><published>2022-07-18T21:57:00.001-04:00</published><updated>2022-07-18T21:57:35.204-04:00</updated><title type='text'>A 64K EEPROM Advanced MSX Cartridge | By MSXALL</title><content type='html'>&lt;p style=&quot;font-size:22px;&quot;&gt;Wouldn&#39;t it be cool if, in the eventuality you have a 64Kb FlashROM memory (W27c512) handy, you could record four 16Kb ROMs or two 32Kb ROMs in it, plug it to the MSX, and select which ROM would be executed via switches or jumpers?&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style=&quot;font-size:22px;&quot;&gt;&lt;strong&gt;Well... this is exactly what this project is all about!&lt;/strong&gt; &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Thanks to the collaboration of &lt;strong&gt;PAKOTOMSX &lt;/strong&gt;with the initial &lt;strong&gt;MSXMakers!&lt;/strong&gt; project, the team completed their 64Kb EEPROM cartridge page where they explain about their project and provide advanced details on how to prepare and program it with a ROM that is a combination of multiple games.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The proposed cartridge is fully programmable by users with a 64 Kb ROM file that is a combination of multiple MSX programs, as far the ROMS are either 16Kb or 32Kb. The instructions are fairly simple and can be found in&lt;strong&gt; &lt;em&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://msxmakers.design.blog/proyectos/cartucho-msx-eeprom-64kb/msx-eeprom-cartridge-64k/configuracion-avanzada-eeprom-cartucho-msx-64k/&quot; target=&quot;_blank&quot;&gt;this post&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Basically, the ROMS must be combine in a way each individual ROM will seat on an exactly position in the EEPROM, so the device can be configured (via jumper/switches) to point to that location and set the cartridge address to correctly allow that program in ROM to be executed. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://msxmakersdesign.files.wordpress.com/2022/07/image-2.png?w=1024&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We don&#39;t know if the cartridge itself will soon be release as &lt;em&gt;Open Source Hardware&lt;/em&gt; (as many &lt;strong&gt;MSXMakers!&lt;/strong&gt; projects are), or if it will be sold as DYI Kit, or maybe as a full scale product. As soon as we know, you will now...&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;For now, we only have the information provided above and the &lt;strong&gt;&lt;em&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://msxmakers.design.blog/2022/07/17/cartucho-msx-64k-avanzado/&quot; target=&quot;_blank&quot;&gt;original post&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt; that announced it. Stay put!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;#MSX&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/z8sntd&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/z8sntd&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/8171595615518711558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/07/a-64k-eeprom-advanced-msx-cartridge-by.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/8171595615518711558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/8171595615518711558'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/07/a-64k-eeprom-advanced-msx-cartridge-by.html' title='A 64K EEPROM Advanced MSX Cartridge | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-5080656179186601773</id><published>2022-07-09T01:07:00.001-04:00</published><updated>2022-07-09T01:07:51.794-04:00</updated><title type='text'>Now you can play MIDI files with GR8Net | By MSXALL</title><content type='html'>&lt;p&gt;MSX hardware and software developer, &lt;strong&gt;Eugeny Brychkov&lt;/strong&gt; (&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://twitter.com/Eugeny_Brychkov&quot; target=&quot;_blank&quot;&gt;@Eugeny_Brychkov&lt;/a&gt;), who brought to us the amazing platform known as &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;http://www.gr8bit.ru/what-is-gr8bit.htm&quot; target=&quot;_blank&quot;&gt;GR8BIT&lt;/a&gt;, also created the incredible MSX extension &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.msx.org/wiki/GR8NET&quot; target=&quot;_blank&quot;&gt;GR8NET&lt;/a&gt;, a standalone Network cartridge compatible with any MSX generation that also provides 8 distinctive mapper modes, 7 composite mapper modes, a very extensive MSX-BASIC add-on, flash ROM, SD-Card interface accessible through internal _NET instructions (FAT16/FAT32/exFAT) and/or through Nextor (in composite mapper modes - FAT12/FAT16), plus a range of display options and several multimedia devices such as MSX-MUSIC, MSX-AUDIO, OPL4, PSG, and SCC that also has been able to - &lt;em&gt;until now&lt;/em&gt; - to operate as a MP3 media player by playing MP3 files either from the network, the SD-card, or online streams (internet radio).&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I said &quot;&lt;em&gt;until now&lt;/em&gt;&quot; because with the help of &lt;strong&gt;Maarten Loor &lt;/strong&gt;and &lt;strong&gt;Laurens Holst&lt;/strong&gt;, Eugeny was able to extend the &lt;strong&gt;GR8Net &lt;/strong&gt;and add MIDI replay features and capabilities to his already Herculean device. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The upgrade package is available for download &lt;a href=&quot;http://www.gr8bit.ru/software/midi/&quot;&gt;HERE&lt;/a&gt;. DOS 1 and DOS 2 are supported, however, only MIDI format 0 is supported for now. Someone suggests the &lt;a href=&quot;https://www.gnmidi.com/&quot;&gt;GNMidi Application&lt;/a&gt; can be used to convert MIDI files to MIDI format 0. &lt;strong&gt;GR8Net &lt;/strong&gt;owners may also like to update the OPL4 firmware to the latest because it now contains MIDI MathPack. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;There is a very good set of information, links, and comments in this &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.msx.org/news/en/play-midi-files-with-gr8net&quot; target=&quot;_blank&quot;&gt;MSX Resource Center post&lt;/a&gt;. We&#39;d suggest anyone who wants to upgrade their &lt;strong&gt;GR8Net &lt;/strong&gt;cartridge to start from there. The post offers several valuable technical information, even counting with comments from &lt;em&gt;Eugeny Brychkov&lt;/em&gt; himself, who provides additional specific notions and add offer additional downloadable items.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;While reading the comments, don&#39;t forget to take a quick pick at the Python script to convert MIDI files to MIDI format 0 gently shared by the user &lt;strong&gt;SjaaQ&lt;/strong&gt;. It seems awesome. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;The GR8NET playing OPL4 / Midi&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://www.youtube.com/watch?v=87HjyiyDs68&amp;#38;feature=youtu.be&lt;br/&gt;&lt;/div&gt;&lt;figcaption&gt;By Eugeny Brychkov&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;GR8Net Technical Specifications&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignright size-large is-resized&quot;&gt;&lt;img src=&quot;https://i0.wp.com/www.msxinfo.net/wp-content/uploads/2018/02/gr8net.jpg?ssl=1&quot; alt=&quot;&quot; width=&quot;356&quot; height=&quot;356&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;RJ-45 UTP Ethernet connection, 10/100 Mbit auto-negotiation / auto MDI, IPv4 TCP, UDP, RAW and HTTP communication protocols&lt;/li&gt;&lt;li&gt;Built-in simple web browser to browse web server directory tree&lt;/li&gt;&lt;li&gt;DHCP configuration, DNS auto-resolution&lt;/li&gt;&lt;li&gt;2 user programmable sockets&lt;/li&gt;&lt;li&gt;MSX-BASIC extended command support&lt;/li&gt;&lt;li&gt;Built-in terminal application&lt;/li&gt;&lt;li&gt;Built-in HTTP-based bload application&lt;/li&gt;&lt;li&gt;Operation as 1 Megabyte mapped RAM&lt;/li&gt;&lt;li&gt;ROM mapper emulation (plain, Konami)&lt;/li&gt;&lt;li&gt;Built-in SCC for standalone and Konami implementations&lt;/li&gt;&lt;li&gt;Hardware accelerated functions:&lt;ul&gt;&lt;li&gt;Interrupt generator using time period or frequency, with watchdog&lt;/li&gt;&lt;li&gt;PCM buffered 8 and 16 bit mono performance&lt;/li&gt;&lt;li&gt;Data prefetch from onboard RAM, ROM and W5100&lt;/li&gt;&lt;li&gt;Micro-SD card interface&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Mathpack for FAT16/FAT32 and 32-bit multiplication and division&lt;/li&gt;&lt;li&gt;Native stereo output since serial number 6C&lt;/li&gt;&lt;li&gt;Mixed GR8NET mapper 512K, Mapped RAM 512K mode plus Nextor with SDC support&lt;/li&gt;&lt;li&gt;RAM-disk 2KB to 720KB, user programmable size&lt;/li&gt;&lt;li&gt;Operates at standard 3.58 MHz as well as at overclocked 7.11 MHz bus speeds&lt;/li&gt;&lt;li&gt;Built-in OPLL (YM2413, MSX-Music) with its ROM BIOS (in mapper mode 8)&lt;/li&gt;&lt;li&gt;Built-in OPL-1 with ADPCM (Y8950, MSX-Audio)&lt;/li&gt;&lt;li&gt;MP3 audio streaming from network and SD-card into additional MP3 cartridge&lt;/li&gt;&lt;li&gt;TCP/IP UNAPI version 1.0 implementation&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The cartridge is so powerful in terms of resources and capabilities that most likely we are overlooking many of its great and valuable resources in this small list. For a through view of the &lt;strong&gt;GR8Net&lt;/strong&gt;, please check the extensive 325 pages manual in PDF format that can be freely downloaded from &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;http://rs.gr8bit.ru/Documentation/GR8NET-manual.pdf&quot; target=&quot;_blank&quot;&gt;this link&lt;/a&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;GR8cfg &amp;#8211; The GR8NET Configuration Tool:&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This quick &lt;em&gt;News Article&lt;/em&gt; wouldn&#39;t be complete if we did not speak about the GR8cfg tool (&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.msxinfo.net/download/gr8net-configuration-tool/#&quot; target=&quot;_blank&quot;&gt;available for download here&lt;/a&gt;), which is a valuable resource &lt;strong&gt;GR8Net &lt;/strong&gt;owners can use to:&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;Show info on current device firmware versions and dates&lt;/li&gt;&lt;li&gt;Show info on current network settings&lt;/li&gt;&lt;li&gt;Change network settings via DHCP or your own fixed settings&lt;/li&gt;&lt;li&gt;Change GR8cloud settings&lt;/li&gt;&lt;li&gt;Change Audio mixer settings and volumes, for PSG, SCC, MSX-MUSIC, MSX-AUDIO, PCM, WAVE&lt;/li&gt;&lt;li&gt;Change Mapper modes and Boot mapper modes&lt;/li&gt;&lt;li&gt;Switch to MP3 FPGA in a second&lt;/li&gt;&lt;li&gt;Use a quick url to use Netbrowse&lt;/li&gt;&lt;li&gt;Use a slotfix if needed for use of FM-PAK rom in mode 8, some models have issues like HB-F700, this solves it.&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style=&quot;font-size:14px;&quot;&gt;&lt;em&gt;The Originally News about MIDI addition to the GR8Net was published on &lt;a href=&quot;https://www.msx.org/news/en/play-midi-files-with-gr8net&quot;&gt;The MSX Resource Center&lt;/a&gt;.&lt;/em&gt;&lt;br/&gt;&lt;em&gt;Additional content in this article is provided by &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://twitter.com/msxall&quot; target=&quot;_blank&quot;&gt;MSXALL&lt;/a&gt;. &lt;/em&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;#Hardware, #MSX&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/TDRA6i&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/TDRA6i&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/5080656179186601773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/07/now-you-can-play-midi-files-with-gr8net.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/5080656179186601773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/5080656179186601773'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/07/now-you-can-play-midi-files-with-gr8net.html' title='Now you can play MIDI files with GR8Net | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-7181480924489567669</id><published>2022-07-08T20:53:00.001-04:00</published><updated>2022-07-08T20:53:02.529-04:00</updated><title type='text'>UniMapper MSX (MSX universal mapper cartridge) | By MSXALL</title><content type='html'>&lt;p&gt;ASCII8, ASCII16, Konami, Konami SCC - all these names are well known in the MSX community. These are so-called &quot;mappers&quot; that allow games larger than 64kb to work on our favorite MSX computers. The mapper technology requires additional electronic components to be used on a cartridge board. Those could be custom chips by Konami that incorporate mapper and SCC sound or special ASCII8/16 mapper chips. Those chips are impossible to buy these days. So, if your cartridge has a broken mapper chip, it&#39;s unlikely that you can fix it.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;There are several available multimapper cartridge solutions for MSX, and each solution has its pros and cons. However, a commonality among most of the universal solutions is that they either require CPLD or FPGA chips, which are costly and hard to come by these days. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;The Unimapper project by RBSC features an easy multimapper solution&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignright size-full is-resized&quot;&gt;&lt;a href=&quot;https://www.thingiverse.com/groups/rbsc/things&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/2022/07/unimapper_case.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-2399&quot; width=&quot;334&quot; height=&quot;253&quot;/&gt;&lt;/a&gt;&lt;figcaption&gt;Unimapper 3D Printed Cartridge&lt;br/&gt;(https://www.thingiverse.com/groups/rbsc/things)&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;With one single question in mind (&lt;em&gt;how to make things easy for everyone?&lt;/em&gt;), the RBSC Group came out with very good answer! The new member of RBSC - &lt;strong&gt;Pyhesty &lt;/strong&gt;- decided to help the community by building a project based on a very simple and effective solution that he named &quot;&lt;em&gt;Unimapper&lt;/em&gt;&quot;. The new design is based on commonly available PLD (programmable logic) chips and uses a simple FlashROM!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Unimapper project allows the cartridge to be assembled in two different variants: with 2 or 3 PLD chips. By reprogramming those chips, it&#39;s possible to support four different mapper types:&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;Konami&lt;/li&gt;&lt;li&gt;Konami SCC&lt;/li&gt;&lt;li&gt;ASC8&lt;/li&gt;&lt;li&gt;ASC16&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The cartridge supports up to 512kb EEPROMs, so it&#39;s even possible to run large games like Metal Gear 2 using it. Moreover, the v3.0 of the cartridge supports Konami SCC mapper, opening the doors for DSK2ROM converted floppy disk images to be put into MSX cartridges, which is something very cool.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Product/Project Availability&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignleft size-large is-resized&quot;&gt;&lt;img src=&quot;https://sysadminmosaic.ru/_media/msx/unimapper/unimapper_30_bottom.jpg&quot; alt=&quot;&quot; width=&quot;345&quot; height=&quot;226&quot;/&gt;&lt;figcaption&gt;Version 3.0 Board&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-size: revert; color: initial;&quot;&gt;The project has been openly released at the RBSC&#39;s GitHub repository and it is available for everyone to try it&lt;/span&gt;: &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://github.com/RBSC/Unimapper&quot; target=&quot;_blank&quot;&gt;https://github.com/RBSC/Unimapper&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-size: revert; color: initial;&quot;&gt;The board just needs 3 or 4 commonly available chips, a few resistors and capacitors. The chips are in DIP casing, so even an amateur can assemble this cartridge. Feel free to take a look at the project&#39;s files in the repository.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The project has been released into the RBSC&#39;s repository and is available for everyone to try. The board just needs 3 or 4 commonly available chips, a few resistors and capacitors. The chips are in DIP casing, so even an amateur can assemble this cartridge. Feel free to take a look at the project&#39;s files in the repository.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;As usual, RBSC is willing to allow others to produce the Unimapper cartridges commercially. Please, contact the RBSC&#39;s coordinator if you are willing to make a commercial batch. More information can be found in this link: &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://rbsc.su/en/licensing/&quot; target=&quot;_blank&quot;&gt;https://rbsc.su/en/licensing/&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-small-font-size&quot;&gt;This news article is based on a originally post published on &lt;a href=&quot;https://www.msx.org/news/en/the-unimapper-project-by-rbsc-features-an-easy-multimapper-solution&quot;&gt;The MSX Resource Center&lt;/a&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;#MSX, #NewProject&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/BkexI6&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/BkexI6&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/7181480924489567669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/07/unimapper-msx-msx-universal-mapper.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/7181480924489567669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/7181480924489567669'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/07/unimapper-msx-msx-universal-mapper.html' title='UniMapper MSX (MSX universal mapper cartridge) | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-981067287765522966</id><published>2022-07-01T01:21:00.001-04:00</published><updated>2022-07-01T01:21:26.088-04:00</updated><title type='text'>New version of DC-DC power supply for the OMEGA MSX | By MSXALL</title><content type='html'>&lt;p style=&quot;font-size:22px;&quot;&gt;Initially, the omega design contemplated a 2.1mm barrel connector for 5v power or an 8-pin connector to power the motherboard with +5v, -12v and +12v. Not even a power switch was contemplated. Although the OMEGA MSX can work with just the 5v from the barrel connector, there are multiple interfaces that would require additional voltages, so having all the voltages available became crucial for the overall project.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://msxmakersdesign.files.wordpress.com/2022/06/img_20210710_1437201.jpg?w=1024&quot; alt=&quot;&quot;/&gt;&lt;figcaption&gt;The new version of the DC-DC mini power supply installed, perfectly fitting in the project construction design. &lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;As usual, Jordi Sol&amp;#237;s published a fully detailed step-by-step article following the DIY spirit carefully written to allow anyone to reproduce the adapter at home! The tutorial is as through as it can be, complete with explanations, list of parts, schematics, diagrams, photos, and project annotations to assure anyone can have a pleasant time and successfully constructed the device. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The complete tutorial for the new version of DC-DC power supply can be found &lt;strong&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://msxmakers.design.blog/proyectos/omega-home-computer/mini-fuente-dc-dc/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;/strong&gt; (in Spanish).&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;About the OMEGA MSX&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignright size-large is-resized&quot;&gt;&lt;img src=&quot;https://msxmakersdesign.files.wordpress.com/2020/03/omega-keyboard_and_mainboard-1.1.jpg?w=1024&quot; alt=&quot;&quot; width=&quot;329&quot; height=&quot;298&quot;/&gt;&lt;figcaption&gt;The OMEGA MSX Implementation&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://github.com/skiselev/omega&quot; target=&quot;_blank&quot;&gt;OMEGA HOME COMPUTER&lt;/a&gt; is an incredible open source implementation of an MSX 2 compatible computer created by &lt;a href=&quot;http://www.malinov.com/Home/sergeys-projects&quot;&gt;Sergey Kiselev&lt;/a&gt;, and built using a combination of 1980&amp;#8217;s era components (Z80 CPU, V9958 VDP, AY-3-8910/YM2149F PSG, 8255 PPI, 7400-series logic), but with some newer components as well, such as 512 KiB SRAM and 512 KiB Flash ROM and a few simple programmable logic devices. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Time after time, &lt;a href=&quot;https://msxmakers.design.blog/&quot;&gt;Jordi Sol&amp;#237;s and the MSXmakers Team&lt;/a&gt; bring something new for the &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://msxmakers.design.blog/proyectos/omega-home-computer/&quot; target=&quot;_blank&quot;&gt;OMEGA MSX project&lt;/a&gt;, enhancing and expanding the overall great project. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The OMEGA MSX is a &lt;em&gt;must have&lt;/em&gt; DIY MSX for anyone who loves the standard and collect MSX computers, especially for those who have some ability with the soldering iron and has no fear of investing many weeks following fine detailed project guidelines. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It is a lot of fun build your own MSX! &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/9bQPVk&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/9bQPVk&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/981067287765522966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/07/new-version-of-dc-dc-power-supply-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/981067287765522966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/981067287765522966'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/07/new-version-of-dc-dc-power-supply-for.html' title='New version of DC-DC power supply for the OMEGA MSX | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-2717334835186400898</id><published>2022-06-30T01:45:00.001-04:00</published><updated>2022-06-30T01:45:57.835-04:00</updated><title type='text'>Decade Dungeon Gaiden, a new MSX RPG game by HABIT SOFT (JP) | By MSXALL</title><content type='html'>&lt;h2&gt;Game Plot&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;pre class=&quot;wp-block-preformatted&quot;&gt;&lt;em&gt;Adventurer, I often visited you. On the outskirts of this city, there is a decaying dungeon, and it is said that treasures sleep deep underground. However, there are many evil monsters lurking, and there are countless adventurers who have exhausted themselves in the dungeon. If you still want to challenge yourself, be prepared. May you have the blessing of God!&lt;/em&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;How to Play&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Explore the dungeon while defeating monsters and leveling up. The treasure chest contains valuable items. Watch out for mimics while trying to defeat the boss monsters hidden in the bottom layer. Once you have the jewels, return to the entrance. It&#39;s a dungeon crawl until you get home!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;When you defeat a monster, you will gain experience points and level up. As you level up, the maximum life value will increase and your life will be restored. If the maximum life value does not increase, the life will be restored to a large extent.&lt;/li&gt;&lt;li&gt;You can get the item by taking the treasure chest. In rare cases, mimics mimic a treasure chest.&lt;/li&gt;&lt;li&gt;Go down the stairs and aim for the bottom layer. If you move the floor, the displayed map will be reset.&lt;/li&gt;&lt;li&gt;There is a boss monster in the bottom layer. When you defeat the boss monster, a treasure chest containing jewels will appear.&lt;/li&gt;&lt;li&gt;Once you have the jewels, go up the stairs and return to the entrance to the dungeon. It will be clear if you can return safely.&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://www.youtube.com/watch?v=DQTh6h5XduA&lt;br/&gt;&lt;/div&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Controllers&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table is-style-stripes&quot;&gt;&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;strong&gt;Keyboard&lt;/strong&gt;&lt;/th&gt;&lt;th class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Joystick (Port A)&lt;/th&gt;&lt;th class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Movement&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&amp;#8592;&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Left&amp;#160;lever&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Move player&amp;#160;to the&amp;#160;left.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&amp;#8594;&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Right&amp;#160;lever&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Move player&amp;#160;to the&amp;#160;right.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&amp;#8593;&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Upper&amp;#160;lever&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Move up the player.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&amp;#8595;&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Lower&amp;#160;lever&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Move down the player.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Space&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Trigger&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Attack with a sword.&amp;#160;Use items while selecting items.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;B&amp;#160;or&amp;#160;N&amp;#160;or&amp;#160;M&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Trigger&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Item selection.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;F1&amp;#160;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Pause the game.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Game Technical Sheet&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignright size-large&quot;&gt;&lt;img src=&quot;https://image.jimcdn.com/app/cms/image/transf/none/path/s2a3e4930d5ca63c4/image/i6e5641c97a3e8918/version/1656378456/image.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;Release Date: &lt;strong&gt;July 30, 2022&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Origin: &lt;strong&gt;Japan&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: initial;&quot;&gt;Language: &lt;/span&gt;&lt;strong style=&quot;color: initial;&quot;&gt;English&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Price: &lt;strong&gt;&amp;#165; 8,800&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: initial;&quot;&gt;Software house: &lt;/span&gt;&lt;strong style=&quot;color: initial;&quot;&gt;Rabbit Soft&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Box picture illustration: &lt;strong&gt;Sho Kobayashi&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Package design: &lt;strong&gt;Mahoro Ariya&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Pixel art: &lt;strong&gt;loose&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Number of Players: &lt;strong&gt;1&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Platform: &lt;strong&gt;MSX &lt;/strong&gt;1&lt;/li&gt;&lt;li&gt;Sound: &lt;strong&gt;PSG&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Controllers: &lt;strong&gt;Keyboard &lt;/strong&gt;or &lt;strong&gt;Joystick &lt;/strong&gt;(with both triggers being used)&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Game Price And How To Buy It&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game will be released on &lt;strong&gt;July 30th&lt;/strong&gt; in an event in Tokyo. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Among may confirmed visitors, there will be a guest appearance by &lt;strong&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://en.wikipedia.org/wiki/Takeaki_Kunimoto&quot; target=&quot;_blank&quot;&gt;Takeaki Kunimoto&lt;/a&gt;&lt;/strong&gt;, a former composer of video game music who used to work for &lt;strong&gt;Hudson Soft &lt;/strong&gt;and who is known for famous game hits such as Star Soldier, Milon&#39;s Secret Castle, Mickey Mousecapade, and Robowarrior. The game is also scheduled to be featured on an event in Nagoya on July 31st.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game will be exclusively sold at the &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.gameimpact.info/ddgmsx/&quot; target=&quot;_blank&quot;&gt;Game Impact&lt;/a&gt; website. Price is &amp;#165; 8,800 (equivalent to US$ 64.50 or EUR 61.67&amp;#8364;). Shipping is not included, but it is calculated as &amp;#165; 600 for Japanese buyers. Sadly, there is a note on the website saying &quot;&lt;em&gt;An overseas person can&#39;t buy it&lt;/em&gt;&quot;, but lets hope it will change with time.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Game Set contents is described as: Paper Box, Instruction Manual, Cartridge.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/5uAws4&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/5uAws4&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/2717334835186400898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/decade-dungeon-gaiden-new-msx-rpg-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/2717334835186400898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/2717334835186400898'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/decade-dungeon-gaiden-new-msx-rpg-game.html' title='Decade Dungeon Gaiden, a new MSX RPG game by HABIT SOFT (JP) | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-4312406703200544636</id><published>2022-06-26T00:05:00.001-04:00</published><updated>2022-06-26T00:05:46.465-04:00</updated><title type='text'>The game ‘Stan, the Dreamer’ gains a MSX 2 version thanks to the TPM SCUMSX2! | By MSXALL</title><content type='html'>&lt;p class=&quot;has-medium-font-size&quot;&gt;The group &lt;strong&gt;The Pets Mode&lt;/strong&gt;, led by &lt;strong&gt;Rafel P&amp;#233;rez&lt;/strong&gt; (&lt;em&gt;JamQue&lt;/em&gt;), in 2013 entered the game &#39;&lt;strong&gt;Stan, the Dreamer&lt;/strong&gt;&#39;in the &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.msxdev.org/msxdev-archive/msxdev13/&quot; target=&quot;_blank&quot;&gt;MSXDev&#39;13 &lt;/a&gt;contest, in which it ranked 5th place. A few years later, the game was re-released alongside with &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://msxgamesworld.com/software.php?id=6607&quot; target=&quot;_blank&quot;&gt;Hans&amp;#8217; Adventure&lt;/a&gt;. Just now, almost a decade later from its original debut, a new version of the game is released, new revised to run on MSX 2 computers. As expected, this newest released comes with great improvements, renewed graphic set, dialogues, and exclusive SCC music by &lt;strong&gt;Toni Cano&lt;/strong&gt;. The graphics work of the game, in special, deserve honorable mention. Signed by the graphic artist &lt;strong&gt;Fran Barrionuevo&lt;/strong&gt;, the background images were produced on beautiful &lt;em&gt;shades of gray&lt;/em&gt; concept, bringing the game experience to an innovative delightful level.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://i0.wp.com/www.msxblog.es/wp-content/uploads/2022/06/Stan-The-Dreamer-2022The-Pets-Mode-001.png?resize=960%2C720&amp;#38;ssl=1&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;But, there is more about this game project than our eyes can see...&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This new version of the game is the result of a long work that took over four years in collaboration with the artist &lt;a href=&quot;http://www.fardatxodigital.com/&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;Alejandro Bernat&lt;/a&gt;. In 2018, Alejandro came across &lt;strong&gt;The Pets Mode&lt;/strong&gt; on a Telegram channel about MSX. He then showed Rafael an amazing script and they begun talking about a lot of ideas around a potentially great adventure game they could build together. That&#39;s how Rafael&#39;s new PC tool project, called &lt;a href=&quot;http://www.thepetsmode.com/noticias-thepetsmode-msxjuegos-demoscene.php#noticia2022-06-24&quot;&gt;&lt;strong&gt;TPM SCUMSX2 Adventure Game Editor&lt;/strong&gt;&lt;/a&gt;, came to life. Basically, the game &#39;&lt;strong&gt;Stan, the Dreamer&lt;/strong&gt;&#39; for MSX 2 version was used as their &lt;em&gt;proof of concept &lt;/em&gt;before they pursue building the great adventure wrote by Alejandro (yet to come).&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image alignright size-large is-resized&quot;&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FWDQBTSXkAMMzQM?format=png&amp;#38;name=large&quot; alt=&quot;&quot; width=&quot;508&quot; height=&quot;297&quot;/&gt;&lt;figcaption&gt;The SCUMSX2 Adventure Games Editor&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Purely written in C++, the &lt;strong&gt;TPM SCUMSX2 Adventure Games Editor&lt;/strong&gt; was created to produce optimized MSX code in assembler towards the construction of graphic game adventures. It is a full-featured development engine, in the style of the classic Sierra, that based on what we can see in the &lt;strong&gt;Stan, the Dreamer&lt;/strong&gt; is extremely powerful and very well constructed.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Many platforms, including the MSX, have a very large legions of fans devoted to adventure games. Now, with the inception of the &lt;strong&gt;TPM SCUMSX2&lt;/strong&gt;, the hopes that a new era may be about to begin around this game genre is at its highest. We expect new game creators may soon gain access to this new &lt;strong&gt;Adventure Games Editor&lt;/strong&gt; and take advantage of such a great engine to produce a new supply of creative adventure games that, beyond the entertainment they normally provide, may come with new gorgeous visuals screens, music, intelligent dialog, and other new cool features the new tool may may provide that we are yet to be introduced to.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;About the game &#39;Stan, the Dreamer&#39;&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game &lt;strong&gt;Stan, the Dreamer&lt;/strong&gt; is a graphic adventure in the style of the famous and traditional LucasArts SCUMM games, or the classic King&#39;s Quest by Sierra. It can be played with mouse, joystick, or keyboard, and it is available for download at &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://jamque.itch.io/stan-the-dreamer-msx2&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;itch.io&lt;/strong&gt;&lt;/a&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;pre class=&quot;wp-block-preformatted&quot;&gt;&lt;em&gt;Stan sleeps in his room&amp;#8230; He dreams about his favorite book: &quot;Treasure Hunt&quot;, a world where there are apples in strange forests, a witch jealously guards the key to the treasure, a mysterious house is blessed by a sacred idol, and the bridges are magical.&lt;/em&gt;..&lt;br/&gt;&lt;br/&gt;&lt;em&gt;Stan has to go up, turn left, go down and left again... Well, dreams are dreams!&lt;/em&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-columns&quot;&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-column&quot;&gt;&lt;br/&gt;&lt;h3&gt;Game Specifications:&lt;/h3&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;Graphics: &lt;strong&gt;Screen 5&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Sound: &lt;strong&gt;SCC &amp;#38; PSG&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Code: &lt;strong&gt;MSX Z80 Assembler&lt;/strong&gt; (built using the &lt;strong&gt;TPM SCUMSX2&lt;/strong&gt;)&lt;/li&gt;&lt;li&gt;Size: &lt;strong&gt;256Kb ROM&lt;/strong&gt; (requires 16Kb RAM)&lt;/li&gt;&lt;li&gt;Idiom: &lt;strong&gt;Spanish&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-column&quot;&gt;&lt;br/&gt;&lt;h3&gt;Game Production:&lt;/h3&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;Code: &lt;strong&gt;Rafel Perez - JamQue&lt;/strong&gt; (&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://twitter.com/jamqueTPM&quot; target=&quot;_blank&quot;&gt;@jamqueTPM&lt;/a&gt;), Napalm&lt;/li&gt;&lt;li&gt;Graphics: &lt;strong&gt;Fran Barrionuevo&lt;/strong&gt; (&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://twitter.com/frangalaxy8&quot; target=&quot;_blank&quot;&gt;@frangalaxy8&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Music: &lt;strong&gt;Toni Cano&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt; &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;Released by: &lt;strong&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;http://www.thepetsmode.com/&quot; target=&quot;_blank&quot;&gt;The Pets Mode&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Release date:&amp;#160;&lt;strong&gt;June, 25th 2022&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-columns&quot;&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-column&quot;&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://i0.wp.com/www.msxblog.es/wp-content/uploads/2022/06/Stan-The-Dreamer-2022The-Pets-Mode-005.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://i0.wp.com/www.msxblog.es/wp-content/uploads/2022/06/Stan-The-Dreamer-2022The-Pets-Mode-003.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large is-resized&quot;&gt;&lt;img src=&quot;https://img.itch.zone/aW1hZ2UvMTMzODM2MS83OTkzMjQ2LnBuZw==/347x500/Y%2FdVd9.png&quot; alt=&quot;&quot; width=&quot;405&quot; height=&quot;357&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-column&quot;&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://i0.wp.com/www.msxblog.es/wp-content/uploads/2022/06/Stan-The-Dreamer-2022The-Pets-Mode-004.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://i0.wp.com/www.msxblog.es/wp-content/uploads/2022/06/Stan-The-Dreamer-2022The-Pets-Mode-006.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://img.itch.zone/aW1hZ2UvMTMzODM2MS83OTkzMjQ3LnBuZw==/original/B1wYLQ.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;#MSX, #Msxdev&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/XMNL7m&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/XMNL7m&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/4312406703200544636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/the-game-stan-dreamer-gains-msx-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/4312406703200544636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/4312406703200544636'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/the-game-stan-dreamer-gains-msx-2.html' title='The game ‘Stan, the Dreamer’ gains a MSX 2 version thanks to the TPM SCUMSX2! | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-8688428281453895522</id><published>2022-06-22T22:19:00.001-04:00</published><updated>2022-06-22T22:19:53.288-04:00</updated><title type='text'>Zanac A.I. (ザナック) | By MSXALL</title><content type='html'>&lt;p class=&quot;has-drop-cap has-medium-font-size&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;Zanac &lt;/strong&gt;is a unique shoot &amp;#8217;em up game highly advanced for its time, combining gameplay elements from successful franchises such as Xevious, in which the most noticeable similarities lie in the extensive power-up system and the vertical-scrolling gameplay that features both air and ground targets. However, the distinguishing aspect of Zanac is its unique enemies artificial intelligence, called at the time the &quot;&lt;em&gt;Automatic Level of Difficulty Control&lt;/em&gt;&quot;, which auto-tweaks the System&amp;#8217;s aggressiveness and the game&amp;#8217;s difficulty depending on the player&#39;s abilities, such as attack pattern and skill level.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;&lt;strong&gt;Story&lt;/strong&gt;&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Millennia ago, an unknown alien race created a tiny device known as the &quot;&lt;strong&gt;System&lt;/strong&gt;&quot; containing boundless wisdom and knowledge. The artifact was protected by a safety mechanism capable of unimaginable destructive power. If properly disabled through the riddles, it would grant access to untold enlightenment and technology, but if improperly accessed it would unleash unlimited levels of havoc and destruction.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;It was when humanity began traveling into space and exploring other worlds when they found the ancient artifact. Without understanding the device&#39;s history, scientists naively attempted to hack into it and failed, triggering its defenses. From that tiny Icon, the destructive forces spread throughout all known areas of space, conquering and destroying all in its path, posing a mortal danger to all life in the universe.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image wp-image-541 size-full&quot;&gt;&lt;figure class=&quot;alignright&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/AFX-6502.png&quot; alt=&quot;Zanac Ship&quot; class=&quot;wp-image-541&quot;/&gt;&lt;figcaption&gt;&lt;strong&gt;The AFX-6502 (AKA &quot;Zanac&quot;)&lt;/strong&gt;&lt;/figcaption&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Countless desperate attempts were made to fight or contain the System Defenses, but nothing seemed to be able to overthrow its power, not even the most powerful fleet of fighters ever assembled. &lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The same scientists who unleashed its power, also discovered that the defense system was designed to overcome massive attacks and fleets. In theory, they believed they found a flaw in its strategy. Based on their learnings, they estimated one lone starfighter would not be considered a major threat by the System, allowing a capable enough pilot with a powerful enough craft to punch his/her way into the heart of the System to destroy it.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Then, with everything that was learned from the previously failed attempts, the &lt;strong&gt;AFX-6502&lt;/strong&gt; (AKA &quot;&lt;em&gt;Zanac&lt;/em&gt;&quot;) was built, and you were chosen to be the pilot to fly it through the System Defenses and save the universe.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The ship is simply the most advanced starcraft ever produced. A small vessel for a single pilot that was enhanced with the capacity of integrating some of the weapons and technologies released by the System along the way, which can eventually be used to destroy the ancient intelligence once its core has been reached.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;&lt;strong&gt;Gameplay&lt;/strong&gt;&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;In the game, you control the spaceship &lt;strong&gt;AFX-6502&lt;/strong&gt; as it flies through various planets, space stations, and outer space through an armada of enemies comprising the defenses of the game&#39;s main antagonist &amp;#8212; the &quot;System&quot;. Your mission is to fight through eight long levels and find your way into the System Core to destroy its defenses and eliminate its ancient intelligence. &lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Along the way, you will have to shoot down opponents while destroying enemy projectiles and terrestrial bases. Time after time you will find compatible weapons you will be able to integrate into your craft and enhance it, while allies will try to help by sending your way capsules (pods) that may contain additional enhancements and lives.&amp;#160;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;There are also totems (bolder statues) that may release energy balls that you can use to destroy all enemies in range. Some of those energy balls also &lt;em&gt;hidden keys&lt;/em&gt; to access secret levels or jump to different areas of the game. You just need to wait long enough to see if the bright ball will turn black or simply vanish.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Game tip:&lt;/strong&gt; the only way to access the eighth and last level of the game to destroy the System AI Core is by finding the right totem in level seven that will release a power ball with a hidden key to access the hidden level eight. Otherwise, level seven will be an endless loop.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;img width=&quot;300&quot; height=&quot;225&quot; class=&quot;alignnone size-medium wp-image-562&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-7-2-640x380.jpg&quot; alt=&quot;&quot;/&gt; &lt;img width=&quot;300&quot; height=&quot;225&quot; class=&quot;alignnone size-medium wp-image-561&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-8-1-640x380.jpg&quot; alt=&quot;&quot;/&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The game starts with three lives. After losing a life, gameplay continues with the player reappearing on the screen but losing all previously accumulated power-ups. Because the action does not stop, the player reappears with temporary invincibility.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The game ends when all lives have been lost (of course) or after completing the eighth and final area. However, the player can earn 1-ups (extra lives) throughout the game by accumulating high point scores or finding additional life pods. In addition, Zanac has a &lt;em&gt;continue&lt;/em&gt; option that allows players to restart the game from the level at which they lost their last life.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The ship is initialized with a rapid-fire main cannon, which can be upgraded by collecting power-ups found in triple-boxes that periodically descend from the top of the screen. But, be careful, not all boxes have enhancements. Some may have nothing, some may be a trap!&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;As the main cannon&#39;s power level is upgraded, the number of bullets fired - as well as their speed - increases. In addition to the rapid-fire main cannon, the ship is also equipped with a &lt;em&gt;specialty exchangeable weapon&lt;/em&gt; that can integrate with the System&#39;s alien weapons and that can be fired independently from the main cannon.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;There are eight different &lt;em&gt;specialty weapons&lt;/em&gt;, each represented by a differently numbered power-up and color. The player can change the type of &lt;em&gt;specialty weapon&lt;/em&gt; equipped by collecting a differently-numbered power-up. The &lt;em&gt;specialty weapon&lt;/em&gt; can be upgraded by collecting a numbered power-up that matches the one in use. These weapons range from a variety of different styles, including directional bullets, shields, indestructible projectiles, and phasers.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Below are the different weapon types and their maximum levels:&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table aligncenter is-style-stripes&quot;&gt;&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;Weapon Number and Name&lt;/th&gt;&lt;th class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;Maximum Level&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Main Cannon &lt;/strong&gt;- Rapid-Fire&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;4&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 0&lt;/strong&gt; - All Range Phaser&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;3&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 1&lt;/strong&gt; - Straight Crusher&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 2&lt;/strong&gt; - Field Shutter&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 3&lt;/strong&gt; - Circular&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 4&lt;/strong&gt; - Vibrator&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 5&lt;/strong&gt; - Rewinder&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;&amp;#160;Specialty Weapon 6&lt;/strong&gt; - Plasma Flash&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;4&lt;br/&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;(Level 5 is a one time special)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-left&quot; data-align=&quot;left&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&amp;#160;&lt;strong&gt;Specialty&lt;/strong&gt; &lt;/span&gt;Weapon &lt;/strong&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;&lt;strong&gt;7&lt;/strong&gt; - High Speed&lt;/span&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The entire gameplay experience can be seen in this LongPlay video by the World of Longplays:&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://youtu.be/I5JAT7t0pZo&lt;br/&gt;&lt;/div&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Curiosities&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The name &amp;#8220;&lt;strong&gt;Zanac&lt;/strong&gt;&amp;#8221; is an anagram for &amp;#8220;&lt;strong&gt;Nazca&lt;/strong&gt;&amp;#8221;. The mountains-and-plains setting is practically identical to Namco&amp;#8217;s Xevious, released two years before, which featured the mystical Nazca Lines from southern Peru. Zanac doesn&amp;#8217;t have these, but a similar setting is apparent. This connection only applies to the MSX release though, as the later versions substantially changed the game&#39;s appearance.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignleft&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/Exa-Innova-1.png&quot; alt=&quot;&quot; class=&quot;wp-image-545&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The game story of Zanac follows the &lt;strong&gt;E.I. - Exa Innova&lt;/strong&gt; story style. It was a similar, yet primitive game released in 1983 by Compile when it went by the name Programmers-3. It depicts some common enemies with Zanac and a cruder version of Zanac&#39;s famous Artificial Intelligence.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The game AI is called the &quot;&lt;em&gt;Automatic Level of Difficulty Control&lt;/em&gt;&quot; or ALC (no, it is not ALDC, it is indeed ALC). This innovative technology can make every game experience different due to its sophistication. The ALC measures the System&#39;s aggressiveness and the game&#39;s difficulty depending on the actions of the player, such as attack pattern and skill level. The ALC increases for experts but decreases for inexperienced players. For instance, shooting the main cannon frequently, collecting power-ups, and destroying bosses within the specified time limit increases the ALC, resulting in a greater number of tougher enemies appearing on the screen. Basically, if the player fires more, the AI reacts by sending more powerful enemies. However, actions such as losing lives, starting a new level, or destroying reconnaissance pods in a bad timing reduce the ALC, resulting in fewer on-screen enemies.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Zanac was officially and non-officially released multiple times for the MSX system before debuting on other platforms.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;&lt;strong&gt;Variations&lt;/strong&gt;&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The Original Version&lt;/span&gt;&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table alignright&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt; &lt;strong style=&quot;font-size: inherit; font-family: inherit;&quot;&gt;Original Cartridge Version:&lt;/strong&gt;&lt;p&gt;&lt;strong&gt;&lt;img width=&quot;287&quot; height=&quot;207&quot; class=&quot;alignnone size-full wp-image-600&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-Original-Cartridge-nobg.png&quot; alt=&quot;&quot;/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;strong&gt;Original Tape Version:&lt;/strong&gt; &amp;#160; &lt;figure&gt;&lt;img width=&quot;260&quot; height=&quot;126&quot; class=&quot;alignnone size-full wp-image-557&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-Original-Tape.png&quot; alt=&quot;&quot;/&gt;&lt;/figure&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Zanac A.I. was created by Compile and released in 1986 by Pony Canyon as a cartridge game in Japan. Later the same year it was released in Spain in cassette tape format.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;There are very few but noticeable differences from the original cartridge version to the tape version. The most perceptible is the &quot;AI&quot; logo in the opening credits, which in the tape version appears written in light green using a styled font, while in the original version it uses the same font and color as the rest of the texts in the game.&amp;#160;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The logo itself strongly varies in the product boxes in between both versions. The tape has the game name written in common condensed font instead of the game logo as it appears in the Japanese cartridge version.&amp;#160;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Beyond that, there are very very few other discrepancies, mostly noticeable in the game map, in the distribution of the enemies, and in the score panel.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Zanac 2nd Version&lt;/span&gt;&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Beyond the original releases, there was a non-official Zanac AI 2nd version release that entirely differs from both original versions. While the game, ship, weapons, and enemies are unchanged, the gameplay and the map are all quite different. Here some of the most noticeable differences you may encounter in the Zanac 2nd version:&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li style=&quot;font-weight: 400;&quot; aria-level=&quot;1&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;It features 12 rounds instead of 8&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;font-weight: 400;&quot; aria-level=&quot;1&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;It is harder&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;font-weight: 400;&quot; aria-level=&quot;1&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Many scenes and scenery are totally different&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;font-weight: 400;&quot; aria-level=&quot;1&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The music pace is faster on the 2nd version&lt;/span&gt;&lt;/li&gt;&lt;li style=&quot;font-weight: 400;&quot; aria-level=&quot;1&quot;&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The last round (12) is drastically shortened if compared with the last round of the original version (8), only featuring the final boss.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;In addition to all that, several different variations of the 2nd version exist with the opening credits altered (examples below). Also in the final credits the name &amp;#8220;MASAKAZU MIYAMOTO&amp;#8221; is replaced by &amp;#8220;PRESENTED BY PONY&amp;#8221; but missing the &amp;#8220;INC&amp;#8221; designation.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-group&quot;&gt;&lt;div class=&quot;wp-block-group__inner-container&quot;&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table class=&quot;has-fixed-layout&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;img width=&quot;300&quot; height=&quot;251&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-AI-Original.png&quot; alt=&quot;&quot;/&gt;&lt;br/&gt;&lt;strong&gt;Zanac original cartridge version opening&lt;/strong&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;img width=&quot;300&quot; height=&quot;251&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-AI-2nd-version.png&quot; alt=&quot;&quot;/&gt;&lt;br/&gt;&lt;strong&gt;Zanac 2nd version modified from tape release&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Such discrepancies can also be found in the original version of Zanac, most likely from outside Japan, in which the texts &amp;#8220;&lt;strong&gt;GAME DESIGNED BY COMPILE&lt;/strong&gt;&amp;#8221; and &amp;#8220;&lt;strong&gt;PRODUCED BY AII&lt;/strong&gt;&amp;#8221; sometimes can be found as &amp;#8220;&lt;strong&gt;GAME DESIGN BY COMPILE&lt;/strong&gt;&amp;#8221; and &amp;#8220;&lt;strong&gt;PRODUCED BY AAI&lt;/strong&gt;&amp;#8221; (instead of &amp;#8220;&lt;strong&gt;AII&lt;/strong&gt;&amp;#8221;).&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;The true origin of the Zanac 2nd version is unknown. In 2017, Satoshi Fujishima (designer of games like Guardic, Gulkave, and Golvelius) was found discussing via Twitter about the game with its creators, Masamitsu Niitani (Moo) and Takayuki Hirono (Jemi), and the conclusion was that that the Zanac 2nd Version was a fake release re-engineered from the tape version (because the AI logo is the same as the tape version). They all confirm that no &quot;official&quot; 2nd Version was ever created, nor released, either by Compile or by any one of them.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Here you have a great video from MSX Wiki demonstrating the gameplay experience of the Zanac A.I. 2nd Version:&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://youtu.be/fFNfDyKc4a0&lt;br/&gt;&lt;/div&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Zanac 3&lt;/span&gt;&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;In the middle of all that confusion, there is also a 3rd version of the Zanac game, which is a Hack (Cracked version) created by Magicracks. They intended to release the game as an upgrade, but it was considered bad in general, having problems in the element colors and mediocre playability.&amp;#160;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table class=&quot;has-fixed-layout&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;br/&gt;&lt;p&gt;&lt;img class=&quot;alignnone wp-image-551&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-AI-3rd-version.png&quot; alt=&quot;&quot; width=&quot;333&quot; height=&quot;224&quot;/&gt;&lt;br/&gt;&lt;strong&gt;Additional opening image from Magicracks&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;br/&gt;&lt;p&gt;&lt;img class=&quot;alignnone wp-image-552&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-AI-3rd-version-Openning.png&quot; alt=&quot;&quot; width=&quot;300&quot; height=&quot;225&quot;/&gt;&lt;br/&gt;&lt;strong&gt;Zanac 3, modified opening credits&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span style=&quot;font-weight: 400;&quot;&gt;Check out this video demonstrating the experience provided by the &lt;strong&gt;Zanac 3&lt;/strong&gt; game version:&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://youtu.be/KThvahHI1FM&lt;br/&gt;&lt;/div&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Popularity and Continuity&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Zanac is a memorable game that was ported and heavily reworked for other platforms. The game was so popular that soon after its debut in the MSX system it was ported to Nintendo Family Computer Disk System (FAMICOM) and NES, among other systems, and including less capable ones such as the PalmOS.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;p&gt;&lt;strong&gt;The PalmOS port of Zanac&lt;/strong&gt;&lt;br/&gt;&lt;img width=&quot;320&quot; height=&quot;320&quot; class=&quot;alignnone wp-image-586 size-full&quot; src=&quot;https://msxall.com/wp-content/uploads/images/zanac_palmos_1.gif&quot; alt=&quot;&quot;/&gt; &lt;img width=&quot;320&quot; height=&quot;320&quot; class=&quot;alignnone wp-image-587 size-full&quot; src=&quot;https://msxall.com/wp-content/uploads/images/zanac_palmos_3.gif&quot; alt=&quot;&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-text-align-center&quot;&gt;&lt;strong&gt;The game Experience on PalmOS (no sound)&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://youtu.be/5nbXjpLlySU&lt;br/&gt;&lt;/div&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Other Releases&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yet in 1987, the same year Zanac was released for MSX 1, it was officially reworked by Compile itself and released for the MSX 2 system as &lt;strong&gt;Zanac EXt&lt;/strong&gt;, now recolored and featuring improved graphics, smooth scrolling, and extended music over the original version. It was very similar to the Famicom version, albeit with different colors, and at a noticeably slower pace.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-table&quot;&gt;&lt;table class=&quot;has-fixed-layout&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;has-text-align-center&quot; data-align=&quot;center&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-589&quot; src=&quot;https://msxall.com/wp-content/uploads/images/Zanac-Ex-Opening-Screen.png&quot; alt=&quot;&quot; width=&quot;256&quot; height=&quot;212&quot;/&gt; &lt;img class=&quot;alignnone size-full wp-image-588&quot; src=&quot;https://msxall.com/wp-content/uploads/images/zanacex-6.png&quot; alt=&quot;&quot; width=&quot;256&quot; height=&quot;212&quot;/&gt;&amp;#160; &lt;img class=&quot;alignnone size-full wp-image-590&quot; src=&quot;https://msxall.com/wp-content/uploads/images/zanacex-2.png&quot; alt=&quot;&quot; width=&quot;256&quot; height=&quot;212&quot;/&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;In 2001 Compile once again resorted to Zanac&#39;s reputation and success and released a compilation titled &lt;strong&gt;&lt;i&gt;Zanac X Zanac&lt;/i&gt;&lt;/strong&gt;&amp;#160;for Sony&#39;s&amp;#160;PlayStation in Japan. Then, in 2007, the NES version was re-released for the Wii Virtual Console by the D4 Enterprise.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;For Compile, the game Zanac - together with Puyo Puyo - was a very important product that helped the company to gain a reputation among Game Producers in Japan and open a profitable market worldwide. Utmostly, Zanac is one of MSX&#39;s most classic and well-known games, loved by many, and yet today a challenge for most.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr class=&quot;wp-block-separator&quot;/&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/vEJ6Kk&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/vEJ6Kk&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/8688428281453895522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/zanac-ai-by-msxall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/8688428281453895522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/8688428281453895522'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/zanac-ai-by-msxall.html' title='Zanac A.I. (ザナック) | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-2760850762476253841</id><published>2022-06-22T22:17:00.001-04:00</published><updated>2022-06-22T22:17:05.809-04:00</updated><title type='text'>IronStar | By MSXALL</title><content type='html'>&lt;p class=&quot;has-drop-cap has-medium-font-size&quot;&gt;You have been assigned the one and only mission to track down and fight &lt;strong&gt;Taured &lt;/strong&gt;to retrieve the &lt;em&gt;Power Sphere&lt;/em&gt; that has been stolen from your people. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-medium-font-size&quot;&gt;Your secret name for this mission is &lt;strong&gt;&lt;em&gt;Tucano&lt;/em&gt;&lt;/strong&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-medium-font-size&quot;&gt;While it may sound simple, it will be nothing less than an ultimate challenge. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignright size-large&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar_Ship.gif&quot; alt=&quot;&quot; class=&quot;wp-image-1017&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignleft size-large is-resized&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar-Taured.png&quot; alt=&quot;&quot; class=&quot;wp-image-1006&quot; width=&quot;104&quot; height=&quot;167&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-medium-font-size&quot;&gt;&lt;strong&gt;Taured &lt;/strong&gt;is an android powered by an incredibly advanced Artificial Intelligence, something that will be used to its maximum extent to prevent you from accomplishing your mission. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-medium-font-size&quot;&gt;But, fear nothing! You are well prepared for the fight, and to help with the almost impossible task of defeating &lt;strong&gt;Taured&lt;/strong&gt;, you have been granted full access to the most secret and highly advanced starfighter of all times, and all its state-of-the-art features!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote class=&quot;wp-block-quote&quot;&gt;&lt;p&gt;&lt;strong&gt;An epic battle is about to unfold!&lt;/strong&gt;&lt;br/&gt;The greatest pilot with the best ship against the most proficient AI android ever made.&lt;/p&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Gameplay and Difficulty&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game has 8 levels and several enemies to be faced simultaneously. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It is not an easy game to play and the challenges are immediately noticeable as soon as the game starts, which is one of the most fascinating characteristics of this game. Larini knows he built a very hard game to play because we cried a lot to his years when he presented the game to us in 2005. Thanks to our tears, he nicely added a &quot;&lt;em&gt;continue&lt;/em&gt;&quot; feature as a &quot;last minute&quot; change. It is included in the current version of the game that is freely available for download at the end of this article. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;aligncenter size-large is-resized&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar-Screenshot-2.png&quot; alt=&quot;&quot; class=&quot;wp-image-1048&quot; width=&quot;541&quot; height=&quot;429&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Larini believes his game is not as hard as - for instance - Aleste 2, but it is something we gently disagree with. The game pace is actually intense, and the enemies are fierce, which is one of the reasons this game is amazing, but also because the playability is incredibly well-done and players do have the chance to win. But, be warned: if you master paying IronStar without cheating it may ruin your taste for Shoot &#39;Em Up games, as you risk find everything else too easy and boring.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game is played with the keyboard arrow keys, plus the spacebar to shoot the weapon. There is no secondary weapon available as most traditional Shoot &#39;Em Up games have, which makes it even more challenging. Everything else is related to reflexes and strategy.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Are you up to the challenge? You can try it on &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://webmsx.org/?diska=https://www.msxall.com/download/IronStar.zip&quot; target=&quot;_blank&quot;&gt;WebMSX&lt;/a&gt; right now if you want...&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Creating IronStar&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This game project took about 4 years and was concluded in 1990. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The entire game was designed and programmed by Paulo Larini alone. At that time, Larini was a young MSX user from Brazil who believed he had what it takes to build a complete game all by himself. And he was right! He did it! But it was not an easy task. He basically learned the necessary techniques required to build a game while he was writing the lines of code, which is remarkable given the final result.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignright size-large&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/Microdigital_TK85_System_s2.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-1039&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Larini was only 13 years old when he had his first encounter with the computer world. It all begun when his sister-in-law gifted him with a subscription to a computer school to learn BASIC. At the school, he was introduced to the ZX-81 (Sinclair clone), and he immediately loved everything about it. Not much later he was presented with a TK-85, a ZX81 clone with the ZX Spectrum case, which was the last ZX-81 compatible machine produced by the Brazilian Microdigital (image on the right). It was on the TK-85 that Larini made his first serious steps into game development. He managed to produce a few small titles at the time, such as &lt;strong&gt;Lunar&lt;/strong&gt;, &lt;strong&gt;Thunder Cats&lt;/strong&gt;, and &lt;strong&gt;Space&lt;/strong&gt;, and while working on those titles he had the opportunity to approach and learn more in-depth about Z80 ASM.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignleft size-large is-resized&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar_Larini.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-1034&quot; width=&quot;291&quot; height=&quot;219&quot;/&gt;&lt;figcaption&gt;Paulo Larini in 2005 with his MSX 1, a HotBit by Sharp&lt;/figcaption&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;His first MSX came in 1986, a HotBit model produced by Sharp in Brazil. He was so impressed with the new set of features that he immediately decided to work on a new fighting game based on Karate. Unfortunately, his programming skills were quite not there yet, similarly to his martial arts skills, forcing him to slow down his plans until he could learn more about the MSX architecture.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;As the internet wasn&#39;t yet a thing at that time, as many of us did, Larini resorted to books and invested heavily in learning all he could about MSX-Basic and Z80 ASM. Of course, part of the time was invested in playing all MSX games he could possibly play, but he never stopped practicing and improving his programming skills. Larini lost count of how many small tools and routines he created for almost everything, such as a music ripping tool (to &quot;&lt;em&gt;steal&lt;/em&gt;&quot; music from games to be played in the BASIC). He summarily invested time on anything that could push him closer to become more comfortable programming on an MSX, and it was how he kickstarted his new game project called &quot;THE GAME&quot; (later to be known as IronStar).&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;All that personal investment in learning paid off and proved that Larini was right when he believed he could build a game all by himself. He not only did program all of it in Assembly, but also found that he was very good at creating images and visual design, also good music and sound effects composer, and - most importantly - that he was a hardcore game player.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Even then, building games for MSX 1 is not walking in the park. The standard also offers several limitations and challenges, especially for the things he was aiming to accomplish. Most experienced MSX programmers are well known about those limitations, and how it takes a lot of out-of-the-box thinking and experiments to overcome them. One of the challenges that slowed him down quite a bit was the Screen 2 &quot;characteristic&quot; that uses blocks of 8 pixels with one color only, which is not less than a challenge on its own if it wasn&#39;t the additional fact that Larini was developing a color game on a Black &amp;#38; White TV. Believe it or not but, in certain regions, some &quot;&lt;em&gt;old fashion folks&lt;/em&gt;&quot; believed that computers could harm Color TVs. It wasn&#39;t before the third month into development when Larini was finally able to acquire a 14&quot; Color TV to use with his MSX, and that was the first time he has actually seen his game in color.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignright size-large&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/HotBit.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-1047&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;There were many other challenges during the development of IronStar, such as the synchronization of all the moving elements, and even the development environment was limiting for the game need. At that time he was coding using the Mega Assembler program, which has several limitations for large source codes. It almost stalled the project, but luckily for him (and us) he was introduced to the M80 Pack and the game was saved. The ultimate challenge, however, was to coordinate the project with his school and work, forcing him to code on the weekends only.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-black-color has-text-color&quot;&gt;During the course of the project, he got great ideas and insights from his close friends, which he used to enrich the game. The game music is also an interesting piece of the project. Not only he composed all of it by himself, but he used a program called &lt;strong&gt;HotMusic&lt;/strong&gt;, which was another one of his creations!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;aligncenter size-large is-resized&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar-Screenshot-1.png&quot; alt=&quot;&quot; class=&quot;wp-image-1045&quot; width=&quot;590&quot; height=&quot;398&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;The public release of the game&lt;/h1&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The IronStar game has never been released for sale or distribution when it was completed. Its first &quot;&lt;em&gt;official release&lt;/em&gt;&quot; only happened in April of 2005, more than 15 years after the game was completed, when Larini approached the MSXALL Team and presented the game to us. It was when we publish a dedicated page for the game on our old website with a free download option. Before that, only a few closer friends were contemplated with a courtesy copy of the game. Larini explained that the main reason why he never sold or presented the game for distribution before was that his MSX broke soon after he completed the game, and he never repaired it. At that time, the MSX was already fading away from the market and other standards were surfacing to take its place. It was when he moved on and bought a Commodore Amiga, leaving behind almost all of his MSX stuff and projects. Luckily (for us) he saved a few of his old MSX floppy disks, including the IronStar game and its assembly source code.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Larini only rediscovered the MSX around the year 1999 as a result of the &quot;age of emulators&quot;. It was then when he decided to revive his game just to satisfy his own curiosity if it would stills be playable. And that is how the game resurfaced from oblivion and was brought to life. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;aligncenter size-large&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar_Logo.gif&quot; alt=&quot;&quot; class=&quot;wp-image-1044&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;The re-release of the game&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It brings us to today&#39;s date. For over 15 years the IronStar game was forgotten, left in &quot;darkness&quot;, until when it was brought to &quot;light&quot; in 2005 when the MSXALL Team published a page about the game on the MSXALL Website. However, it was only for a certain period. The reason is that the old MSXALL Website was discontinued a few years later and when that happened, the game once again disappeared because none of the cataloging initiatives at the time were considering it for cataloging. It was not uncommon for homebrew games to be disregarded from catalogs at that time, hence, IronStar never made it to any other repository or list, and with the old MSXALL site was brought offline, the IronStar game once again vanished from the MSX scene. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;That&#39;s why we brought back this &lt;span style=&quot;text-decoration: underline;&quot; class=&quot;underline&quot;&gt;revised version&lt;/span&gt; of the old article. We found its draft on our old backups and realized the game was virtually inexistent online, including on our own games&#39; list. Because of that, we took upon ourselves the responsibility to bring it back to the MSX community, the article, plus a link for the game download. IronStar is now once again available, and this time it is included on our own game repository, so it will never be lost again. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;IronStar is the only one game Larini has ever finished for MSX, and also a piece of history that was forgotten for a long period of time, almost lost, twice! It took 15+ years to travel from Larini&#39;s shelves to the web, and then another 15+ years from the time when its page was taken down to today&#39;s re-publishing. It is not fair treatment to a game that took so much effort to be developed and is actually very cool and challenging to play. For all that, IronStar deserves our attention and respect, and a rightful place in the list of great MSX games.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image size-large&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/IronStar-Hero.png&quot; alt=&quot;&quot; class=&quot;wp-image-1046&quot;/&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We invite you to download the game, play it, and try to win without cheating. The game is a nice &quot;time machine&quot; for the golden era of the MSX 1 games, and a perfect example of how the MSX can be an easy computer to develop, so easy that a young boy was able to build an entire game by himself without any advanced development knowledge. Not just Larini, but a lot of other people around the world have also created amazing software products for the MSX, many probably yet unseen by most of us.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class=&quot;wp-block-image&quot;&gt;&lt;figure class=&quot;alignleft size-large&quot;&gt;&lt;img src=&quot;https://msxall.com/wp-content/uploads/images/FloppyDisk.gif&quot; alt=&quot;&quot; class=&quot;wp-image-1059&quot;/&gt;&lt;/figure&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p class=&quot;has-medium-font-size&quot;&gt;&lt;a href=&quot;https://www.msxall.com/download/IronStar.zip&quot;&gt;DOWNLOAD the original IronStar game from here.&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr class=&quot;wp-block-separator&quot;/&gt;&lt;br/&gt;&lt;br/&gt;&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/4atEYn&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/4atEYn&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/2760850762476253841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/ironstar-by-msxall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/2760850762476253841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/2760850762476253841'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/ironstar-by-msxall.html' title='IronStar | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-5559089387090918874</id><published>2022-06-22T21:00:00.001-04:00</published><updated>2022-06-22T21:00:29.880-04:00</updated><title type='text'>MSXDev&#39;22 New Sponsor: Panasonic FS-A1 MSX 2 Computer | By MSXALL</title><content type='html'>&lt;h2 id=&quot;for-the-21th-edition-of-msxdev-hardware-seller-sdsnatcher73-donates-a-national-cf2700-msx-computer&quot;&gt;For the 22th edition of MSXdev, hardware seller sdsnatcher73 donates a Panasonic FS-A1 MSX2 computer.&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The ever-growing MSXDev&#39;22 Winners Loot-box just got stuffed a little more with a &lt;strong&gt;Panasonic FS-A1 MSX 2&lt;/strong&gt;. Donated by hardware seller&lt;strong&gt; Peter Hanraets&lt;/strong&gt; (&lt;a href=&quot;https://twitter.com/sdsnatcher73&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;@sdsnatcher73&lt;/a&gt;). This mighty fine and sweet looking modified machine is fully functional and for any winner of the dev show to take home.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;As the MSX system is a general computer manufactured by many different brands of hardware companies, the variety is plenty. Panasonic is one of the manufacturers that made some brilliant, good looking MSX machines. The &lt;strong&gt;Panasonic FS-A1 MSX 2&lt;/strong&gt; is no exception as it&amp;#8217;s colorful, compact, and a pleasure to look at. This particular item has been modified with the removal of the built-in Deskpac firmware and a cartridge slot cover that has been replaced with a 3D printed replica.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-image&quot;&gt;&lt;img src=&quot;https://www.msxdev.org/wp-content/uploads/2022/06/MSXdev22-sponsoredItem-Panasonic-FS-A1-MSX2-1024x320.jpg&quot; alt=&quot;&quot; class=&quot;wp-image-3754&quot;/&gt;&lt;figcaption&gt;A Panasonic FS-A1 MSX2 computer &amp;#8211; sponsored by @sdsnatcher73&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This Japanese Panasonic MSX 2 machine from 1986 is equipped with 64 KRAM and 128 KVRAM. Originally, the Panasonic FS-A1 was available in black and in red. This one is the black edition, with shiny orange keyboard buttons. For a full oversight of its specs, visit the &lt;a href=&quot;https://www.msx.org/wiki/Panasonic_FS-A1&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;MRC Wiki&lt;/a&gt; about this machine.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;If you are in the market for a physical MSX, Peter offers a wide variety of MSX hardware for sale on the &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.msx.org/&quot; target=&quot;_blank&quot;&gt;MSX Resource Center&lt;/a&gt; &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.msx.org/forum/msx-talk/trading-and-collecting&quot; target=&quot;_blank&quot;&gt;Trading Forum&lt;/a&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Source: &lt;a href=&quot;https://www.msxdev.org/2022/06/22/msxdev22-sponsoring-panasonic-fs-a1-msx2-computer/&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;MSXDev News&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;#Contest, #Hardware, #MSX, #Msxdev, #Sponsorship&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/2Ev0t1&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/2Ev0t1&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/5559089387090918874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/msxdev22-new-sponsor-panasonic-fs-a1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/5559089387090918874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/5559089387090918874'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/msxdev22-new-sponsor-panasonic-fs-a1.html' title='MSXDev&#39;22 New Sponsor: Panasonic FS-A1 MSX 2 Computer | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-761716137351917367</id><published>2022-06-22T20:30:00.001-04:00</published><updated>2022-06-22T20:30:43.976-04:00</updated><title type='text'>MSXDev&#39;22 New Sponsor: Angelic Warrior DEVA | By MSXALL</title><content type='html'>&lt;h2 id=&quot;there-are-demons-in-the-loot-box-hiding-underneath-treasures-pampas-and-selene-to-the-resque&quot;&gt;Super hero action game &lt;em&gt;DEVA &lt;/em&gt;digital ends-up in the Winners Loot-Box&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Go full throttle with the action platform game &lt;em&gt;Angelic Warrior DEVA&lt;/em&gt;, an original modern-made MSX 2 game. The game was released as physical ROM cartridge in 2020 and as a digital version in 2022. This digital version found its way into the MSXDev&#39;22 Winners Loot-Box for the true &lt;em&gt;&lt;strong&gt;DEV-Warrior&lt;/strong&gt;&lt;/em&gt;.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;For those who don&amp;#8217;t know about the game &amp;#8211; it&amp;#8217;s a fast paced action platform game with adventure and RPG elements. If you&amp;#8217;re into &lt;em&gt;Psycho World&lt;/em&gt; or &lt;em&gt;Valis 2&lt;/em&gt;, you&amp;#8217;ll love &lt;em&gt;DEVA&lt;/em&gt;. You&amp;#8217;re to navigate elaborate set-pieces and fend off a wide range of foes with varying attack patterns. These enemies will drop jewels, which you can trade in shops in order to expand your magic powers (offensive as well as defensive).&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio&quot;&gt;&lt;div class=&quot;wp-block-embed__wrapper&quot;&gt;&lt;br/&gt;https://youtu.be/1TT-xAk9XPs&lt;br/&gt;&lt;/div&gt;&lt;figcaption&gt;Gameplay by Seba Singer&lt;/figcaption&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game itself showcases quite the technical feats, graphic-wise, as it includes parallax scrolling paired with colorful and animated backdrops. Also, it offers a lengthy as well as varied &lt;a href=&quot;https://www.youtube.com/watch?v=Q2CMWtcZtAo&amp;#38;&quot; target=&quot;_blank&quot; rel=&quot;noreferrer noopener&quot;&gt;soundtrack&lt;/a&gt;. Furthermore, it has a built-in save-game option allowing you to save progress.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;All in all, there&amp;#8217;s enough to enjoy, so we salute Team DEVA for their gift to our beloved contest. They sponsored &lt;a href=&quot;https://www.msxdev.org/msxdev22/&quot;&gt;MSXDev&#39;22&lt;/a&gt; with 2 digital copies of &lt;em&gt;Angelic Warrior DEVA&lt;/em&gt;. &lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;To get a copy of &lt;em&gt;Angelic Warrior DEVA &lt;/em&gt;yourself, contact &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;mailto:teamdevamsx@gmail.com&quot; target=&quot;_blank&quot;&gt;Team DEVA&lt;/a&gt; by e-mail (teamdevamsx@gmail.com). For &amp;#8364;15,00 the game is yours to enjoy. It&amp;#8217;s worth it.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Game Specs&lt;/h2&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;ul&gt;&lt;li&gt;System: &lt;strong&gt;MSX 2, MSX 2+, or MSX Turbo-R&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Memory: &lt;strong&gt;128 Kb minimum&lt;/strong&gt;&lt;/li&gt;&lt;li&gt;Music: &lt;strong&gt;MSX Music &lt;/strong&gt;and/or &lt;strong&gt;MSX Audio &lt;/strong&gt;(Moonsound can be used instead of MSX Audio)&lt;br/&gt;Note: &lt;em&gt;the game doesn&#39;t have exclusive OPL4 soundtracks or SFX&lt;/em&gt;&lt;/li&gt;&lt;li&gt;Formats:&lt;ul&gt;&lt;li&gt;Cartridge:&lt;strong&gt; 2048Kb MegaROM with S-Ram&lt;/strong&gt;&lt;br/&gt;Note: &lt;em&gt;Save game in cartridge&lt;/em&gt;&lt;/li&gt;&lt;li&gt;Digital: &lt;strong&gt;MegaROM file &lt;/strong&gt;plus a 16-page full color manual in PDF format&lt;br/&gt;Note: &lt;em&gt;It runs on any emulator that supports MSX 2 &lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Joymega &lt;/strong&gt;support (only available in the Cartridge version)&lt;/li&gt;&lt;li&gt;Important: V9990 &lt;strong&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;NOT&lt;/span&gt;&lt;/strong&gt; required!&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Source: &lt;a href=&quot;https://www.msxdev.org/2022/06/22/msxdev22-sponsoring-angelic-warrior-deva/&quot;&gt;MSX Resource Center&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;#Contest, #Game, #RPG, #Sponsorship&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/KxXc7U&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/KxXc7U&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/761716137351917367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/msxdev22-new-sponsor-angelic-warrior.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/761716137351917367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/761716137351917367'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/msxdev22-new-sponsor-angelic-warrior.html' title='MSXDev&#39;22 New Sponsor: Angelic Warrior DEVA | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2998636477944343205.post-611011906861165538</id><published>2022-06-20T19:30:00.001-04:00</published><updated>2022-06-20T19:30:27.775-04:00</updated><title type='text'>Tri-Nauts, a new game by Physical Dreams that lurks in the horizon | By MSXALL</title><content type='html'>&lt;p&gt;On a Facebook post, &lt;strong&gt;&lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://www.facebook.com/groups/342866530516419/user/1416545739/&quot; target=&quot;_blank&quot;&gt;Jose Luis Salguero&lt;/a&gt;&lt;/strong&gt; just shared that he and the Physical Dreams team are working non-stop on their new game, TRI-NAUTS. Despite &quot;&lt;strong&gt;Campanera&lt;/strong&gt;&quot;being their next title to hit the market, their goal is to have it completed before the end of the year!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The game looks awesome and the music is nothing less than a gift to the years, all full MSX flavored. It is not a new video, but it is awesome to watch and bring a small flavor of what is about to come:&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-video&quot;&gt;&lt;video controls poster=&quot;https://msxall.com/wp-content/uploads/2022/06/Tri-Nauts_1.png&quot; src=&quot;https://msxall.com/wp-content/uploads/2022/06/Tri-Nauts-Physical-Dreams-Demo-WIP.mp4&quot;&gt;&lt;/video&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Do you like the graphics? The game-play? The music? Of course you do! But, there is more. Check out this other video and simply get delighted with the quality of what is about to come for our beloved MSX:&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;figure class=&quot;wp-block-video&quot;&gt;&lt;video controls poster=&quot;https://msxall.com/wp-content/uploads/2022/06/Tri-Nauts_2.png&quot; src=&quot;https://msxall.com/wp-content/uploads/2022/06/Tri-Nauts-Physical-Dreams-Demo.mp4&quot;&gt;&lt;/video&gt;&lt;/figure&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The most interesting concept of Tri-Nauts is the unique idea that players will have to control 3 characters at a time. But, on a clever twist, on some levels there will be only one player. So, when players get use to combine efforts to solve the puzzles, the game will throw a curved-ball and isolate one of the characters to play solo and solve a level without any help.&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It is said that hardcore players will have to bring forward a good mix of skills in platform and RPG games to see this game through... But surely everyone will enjoy it!&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;To stay up-to-date with &lt;strong&gt;Physical Dreams Games&lt;/strong&gt; and their amazing projects, just follow them on Twitter: &lt;a rel=&quot;noreferrer noopener&quot; href=&quot;https://twitter.com/physicaldreams1&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;@physicaldreams1&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;#Game, #News, #RPG&lt;hr/&gt;Published on &lt;b&gt;MSXALL&lt;/b&gt; at &lt;a style=&quot;font-size=small;&quot; href=&quot;https://is.gd/4r2l7P&quot; target=&quot;__MSXALL__&quot;&gt;https://is.gd/4r2l7P&lt;/a&gt;.&lt;div class=&quot;blogger-post-footer&quot;&gt;More at &lt;b&gt;MSX-ALL Website Portal&lt;/b&gt; at &lt;a href=&quot;http://www.msxall.com&quot;&gt;www.msxall.com&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msxall.blogspot.com/feeds/611011906861165538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msxall.blogspot.com/2022/06/tri-nauts-new-game-by-physical-dreams.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/611011906861165538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2998636477944343205/posts/default/611011906861165538'/><link rel='alternate' type='text/html' href='http://msxall.blogspot.com/2022/06/tri-nauts-new-game-by-physical-dreams.html' title='Tri-Nauts, a new game by Physical Dreams that lurks in the horizon | By MSXALL'/><author><name>Julio Marchi ©</name><uri>http://www.blogger.com/profile/16530738241824560739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqcAuzQvbsMsOwfx73RThRt4XUtxM2jcZrYkUBTweL2BAHsQMJ4JAjAKb-NB4h4Rt1KS2RcSmLc4g8ObITv0DNSndeTQPH9A1JwjlqbIvtjrGJ7uimTqzVrUMBD7gncA/s113/JM+-+Show+001.jpg'/></author><thr:total>0</thr:total></entry></feed>