<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2176892800036138574</atom:id><lastBuildDate>Wed, 02 Oct 2024 11:21:58 +0000</lastBuildDate><category>video games</category><category>nintendo</category><category>3DS</category><category>Hideo Kojima</category><category>Metal Gear Solid</category><category>MultiPlatform</category><category>The Darkness</category><category>Wii</category><category>WiiU</category><category>action</category><category>film</category><category>la noire</category><category>rockstar</category><category>team bondi</category><category>Bob Dylan</category><category>DLC</category><category>E3</category><category>Harry Potter</category><category>Hell</category><category>Japan</category><category>Lost</category><category>MGS</category><category>Naruto</category><category>PSP</category><category>Project Cafe</category><category>Solid Snake</category><category>Star Wars</category><category>Wii2</category><category>adventure</category><category>art</category><category>comics</category><category>console</category><category>consoles</category><category>culture</category><category>darksiders</category><category>death</category><category>destruction</category><category>downloadable</category><category>downloadable content</category><category>dreams</category><category>ds</category><category>entertainment</category><category>final fantasy</category><category>girls</category><category>guns</category><category>handheld</category><category>ken levine</category><category>legend of zelda</category><category>life</category><category>link</category><category>link to the past</category><category>links awakening</category><category>love</category><category>majoras mask</category><category>mario</category><category>metroid</category><category>narrative</category><category>nicholson electroplating</category><category>ocarina of time</category><category>opinion</category><category>picross</category><category>point and click adventure</category><category>pokemon</category><category>politics</category><category>press conference</category><category>ratchet and clank</category><category>reefer madness</category><category>revenge</category><category>review</category><category>roger ebert</category><category>skyward sword</category><category>sony</category><category>super mario</category><category>twilight princess</category><category>xbox</category><category>zelda</category><title>MultiPlatform</title><description>Opening up the conversation about video games and interactive entertainment. Consoles. PCs. Handhelds.</description><link>http://multiplatformvm.blogspot.com/</link><managingEditor>noreply@blogger.com (Rich Thorne)</managingEditor><generator>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-4715409398630279712</guid><pubDate>Thu, 29 Sep 2011 16:48:00 +0000</pubDate><atom:updated>2011-09-29T09:48:09.794-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">adventure</category><category domain="http://www.blogger.com/atom/ns#">legend of zelda</category><category domain="http://www.blogger.com/atom/ns#">link</category><category domain="http://www.blogger.com/atom/ns#">link to the past</category><category domain="http://www.blogger.com/atom/ns#">links awakening</category><category domain="http://www.blogger.com/atom/ns#">majoras mask</category><category domain="http://www.blogger.com/atom/ns#">mario</category><category domain="http://www.blogger.com/atom/ns#">metroid</category><category domain="http://www.blogger.com/atom/ns#">nintendo</category><category domain="http://www.blogger.com/atom/ns#">ocarina of time</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">skyward sword</category><category domain="http://www.blogger.com/atom/ns#">super mario</category><category domain="http://www.blogger.com/atom/ns#">twilight princess</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><category domain="http://www.blogger.com/atom/ns#">WiiU</category><category domain="http://www.blogger.com/atom/ns#">zelda</category><title>Losing The Legend: Too Linked To The Past?</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/skyward_logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/skyward_logo.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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We are at the end of days, my friends. Not in the &#39;watch out for the Rapture&#39; sort of way, more like the &#39;sorry I ran your Teddy bear through the wash, you probably shouldn&#39;t have left him in the hamper with all of the other clothes perhaps you should just pay more attention to where you&#39;re playing pretend so that I do not have to go sorting through these filthy rags that keep you decent&#39; sort of way. We are, in fact, on the cusp of the Nintendo Wii&#39;s demise. But in one final gasp for air, an attempt to find relevancy in the zeitgeist, a way to rekindle all those old nostalgic flames of glory before the fire is doused and the Wii-U rises from the remains. And in that final breath we are met with a familiar shield, a green tunic, and a whole lot of waggling. Yet as the November release date of &lt;i&gt;The Legend of Zelda: Skyward Sword&lt;/i&gt;&amp;nbsp;draws ever closer, an entry in a franchise that I have been enjoying since I was a child, I struggle to garner any sort of excitement for the game. And there has to be something wrong with that.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
I think it&#39;s easy to simply blame my reluctance to plug my Wii back in to the television as partially responsible for my aversion to the latest Link adventure, after all that is certainly a lot of dust that I would be responsible for getting out and those cans of compressed air do not come cheap. But the more I hear about the title the less interested I become in actually slapping down the $70 to enter. As a frame of reference, I still do not own a Motion Plus controller. I never finished &lt;i&gt;Twilight Princess&lt;/i&gt;&amp;nbsp;because shortly after the fourth dungeon I felt as if I were simply going through the motions.&lt;br /&gt;
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By nature many video game sequels rehash similar plot structures, but few games rely on repetition as much as the Zelda franchise. Yes, temples are going to be slightly modified. Yes, the puzzles will be different. Maybe we&#39;ll even get a few new items for Link to pull out of his magical back of wonder. But where is the innovation? Mechanically it appears to be with the Motion Plus, forcing me to swing the remote either up and down or left and right to cut down enemies. I have played game with Motion Plus before and there is no reason to doubt this will work. What I have trouble accepting is that it will actually improve on the traditional Zelda formula. The least enjoyable bits of &lt;i&gt;Twilight Princess&lt;/i&gt;&amp;nbsp;were the portions where I was moving my hands around to swing the sword. In a game without blood, and a series that has never asked me to be great at combat, making that one of the focuses of the latest entry puzzles me.&lt;br /&gt;
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&lt;a href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/zelda_660.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/zelda_660.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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You know which aspect of Zelda could use improvement? The story. I realize that we still need to work in archetypes because that&#39;s what Zelda does, and while I haven&#39;t played &lt;i&gt;Metroid: Other M&lt;/i&gt;&amp;nbsp;I realize that making any change to a beloved character could theoretically result in a quantum collapse that destroys our beautifully ruined planet, but would it be so bad if Link and the other characters spoke? Or at least if the silent swordsman had some sort of text or agency in his story? This month Game Informer did a series retrospective where they rounded up all of the Zelda titles, and looking it over only &lt;i&gt;Majora&#39;s Mask&lt;/i&gt;&amp;nbsp;stands out as pushing the franchise in drastically new directions both in terms of mechanics and narrative complexity. I should say that I consider &lt;i&gt;Majora&#39;s Mask&lt;/i&gt;&amp;nbsp;to be the franchise&#39;s best entry, just slightly edging out &lt;i&gt;Link&#39;s Awakening&lt;/i&gt;&amp;nbsp;for the honor, because in many ways it feels like a Zelda game without being as shackled down by tradition.&lt;br /&gt;
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And perhaps that has been the larger problem with Nintendo. For a company that is so willing to innovate with their hardware, the game design of many of their franchises has become stagnant. Now I&#39;m not entirely sold that this is actually Nintendo&#39;s fault, they are a company after all and need to sell products. No, I am going to place the heft of the blame at the feet of the fans. The people who cry with joy each time a new Zelda trailer is shown, those who snatch up every platformer with the Mario name attached, those who had written off &lt;i&gt;Other M&lt;/i&gt;&amp;nbsp;without ever touching the game. The same fans who identify themselves as hardcore, the ones who complain that there are no games to play on the Wii, the ones who feel that the machine is too casual.&lt;br /&gt;
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Would it be so bad if Link talked? Would it retroactively shatter childhood memories? Or would it, perhaps possibly, allow Nintendo to start making more complex games that synthesize the best of their imagination with modern design? I&#39;ll play &lt;i&gt;Skyward Sword&lt;/i&gt;&amp;nbsp;out of obligation, but I&#39;m not sure when I&#39;ll play the game, and I may not even finish it. &lt;i&gt;Twilight Princess&lt;/i&gt;&amp;nbsp;all over again. I&#39;ll fight a miniboss that dies in three hits, find a new item, hit a regular boss three times, and gain a heart before cycling that five or six times. And fans will be happy, and gamers will suffer.&lt;br /&gt;
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Rich&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Comments are welcome and, for anyone with a literary mind, I encourage checking out my&amp;nbsp;&lt;a href=&quot;http://poemadayprojectv2.blogspot.com/&quot;&gt;poetry blog&lt;/a&gt;&amp;nbsp;filled with all original works for your reading pleasure.&lt;/span&gt;&amp;nbsp;&lt;span style=&quot;font-style: italic;&quot;&gt;Or if video games are more your thing, I have a blog dedicated to&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://processedgrass.blogspot.com/&quot; style=&quot;font-style: italic;&quot;&gt;all movie news, reviews, and opinions&lt;/a&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small; font-style: italic;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Also, I am on the old Twitter thing so I guess you can follow me at&amp;nbsp;&lt;a href=&quot;http://twitter.com/FLYmeatwad&quot;&gt;twitter.com/FLYmeatwad&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;&lt;i&gt;And if you want to know what I&#39;m watching, listening to, playing , and reading you can follow&amp;nbsp;&lt;a href=&quot;http://flymeatwad.tumblr.com/&quot;&gt;my tumblr account&lt;/a&gt;!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;© 2011 Richard James Thorne&lt;/span&gt;&lt;br /&gt;
</description><link>http://multiplatformvm.blogspot.com/2011/09/losing-legend-too-linked-to-past.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-9216762836237368710</guid><pubDate>Wed, 13 Jul 2011 19:25:00 +0000</pubDate><atom:updated>2011-07-13T12:51:38.645-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">downloadable</category><category domain="http://www.blogger.com/atom/ns#">downloadable content</category><category domain="http://www.blogger.com/atom/ns#">la noire</category><category domain="http://www.blogger.com/atom/ns#">narrative</category><category domain="http://www.blogger.com/atom/ns#">nicholson electroplating</category><category domain="http://www.blogger.com/atom/ns#">point and click adventure</category><category domain="http://www.blogger.com/atom/ns#">reefer madness</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rockstar</category><category domain="http://www.blogger.com/atom/ns#">team bondi</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>&quot;Reefer Madness&quot; L.A. Noire DLC Review: Quick Fix</title><description>For a game that is steeped in crime syndicates, the morphine trade, and murder the existence of marijuana trafficking almost seems irrelevant by comparison. No, I&#39;m not using that introduction to make a case for the legalization of marijuana...man. Even if it is totally natural, I mean why not just ban topsoil and tree and stuff, right? Don&#39;t the cops have bigger fish to fry? Well, Cole Phelps certainly does, but that doesn&#39;t mean he can&#39;t take a break from uncovering the corruption in the city of angels to put an end to a Tijuana drug operation. In the final - &lt;a href=&quot;http://kotaku.com/5820816/la-noire-isnt-complete-yet-rockstar-says&quot;&gt;but maybe not really&lt;/a&gt; - expansion to Team Bondi&#39;s magnificent &lt;i&gt;&lt;a href=&quot;http://multiplatformvm.blogspot.com/2011/04/from-noir-to-noire-call-for-critics.html&quot;&gt;L.A. Noire&lt;/a&gt;&lt;/i&gt;, &quot;Reefer Madness,&quot; we take a trip back to the vice desk to crack down on the sale of that ol&#39; wacky tabbacky.&lt;div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/LA-Noire-Reefer-Madness-Logo-e1310077941490-600x300.png&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 391px; height: 195px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/LA-Noire-Reefer-Madness-Logo-e1310077941490-600x300.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As an extension of the main game &quot;Reefer Madness&quot; is just like any of the three DLC cases released earlier. That&#39;s to say it&#39;s basically just another case where Cole is presented with a problem, he investigates a crime scene, discovers the problem runs deeper than he initially imagined, and eventually concludes with an arrest or dead body. The gameplay does not really change here, as Cole and vice partner Roy go back and forth from location to location in order to stop a drug ring, but I was struck by how many gunfights there are in this specific case. I have never had a problem with the gun play in the main game, but that&#39;s because it&#39;s pretty basic and easy, though when you&#39;re given extended sections of large scale shoot outs you really begin to notice how shallow the controls can be.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But going to &lt;i&gt;L.A. Noire&lt;/i&gt; for the gun play is like watching an Ingmar Bergman film and hoping for a Michael Bay~esque action sequence. The main game is about the investigations, and for the most part this expansion delivers a serviceable diversion to the main story. At times I found the actual interrogations and clue gathering sequences to be a bit too easy, with even less surprises in the environments that Cole explores than I found in the secrets that many of the people of interest attempt to conceal. It&#39;s not difficult to run a clean case here because the story is so self contained that any red-herrings become easily dismissed as a result of the fairly short time it takes to complete the case (my estimate put me at about an hour, but I actually did the driving from location to location). Thankfully the writing more than makes up for the lackluster case. Roy can be a dick, but the way he embraces his dickishness is at times magical. Cole always has great rapport with his partners, but I was glad this last case was a vice story because listening to the two of them interact is always amusing, if only because it&#39;s always entertaining to see two polar opposite people stuck in a car together.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/lanoire-vehicularmanslaughter.jpg&quot;&gt;&lt;img style=&quot;float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 255px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/lanoire-vehicularmanslaughter.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;While &quot;Reefer Madness&quot; is not as challenging as some of the game&#39;s more difficult cases, and not as over the top as &quot;Nicholson Electroplating,&quot; what I really appreciated about the case was how well it integrates itself in to the story. I know many people, myself included, have already finished the game and won&#39;t be playing this in context, but much like the &quot;Nicholson&quot; case this one seems to come at the perfect time in the narrative. We have sort of just been slapped by how pervasive corruption is in the police force, and this case has Cole once again reminded that each department has its share of problems. There&#39;s one moment toward the end of this case that involves Roy receiving some compensation for an action he did earlier in the case that is both brilliantly executed within this contained case while doing an incredible job of foreshadowing his character&#39;s actions later in the main game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I already purchased the Rockstar Pass, so I was going to play &quot;Reefer Madness&quot; regardless, but part of me wishes that I had waited until all the DLC was released to play the game in a more complete state. &quot;Reefer Madness&quot; might not have you jonesing for more like the morphine addicts that Cole Phelps later pursues, but it&#39;s right in line with the rest of the game&#39;s DLC as a reminder of why you were hooked in the first place. It almost seems unfair to reflect on the quality of the DLC for &lt;i&gt;L.A. Noire&lt;/i&gt; because they are like a mosaic. Each one is recognizable on its own, but its not until they are all pieced together that they become great. But for $3.99 (320 MSP) I am willing to complete the portrait.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rating: ***/*****&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Have any of you had a chance to play this case yet, or any of the other cases that Rockstar and Team Bondi have released? I know they have mostly been short, but do you think they are worth it? If not what kind of different DLC would you like to see for the game, if any? Let me know below in comments!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: italic;font-size:85%;&quot; &gt;Thanks for taking the time to read. As a reader, your feedback is my writing&#39;s lifeblood, so let me know what you think down in the comments section below.&lt;br /&gt;&lt;br /&gt;And if you can&#39;t get enough of me you can follow me on twitter at &lt;a href=&quot;http://twitter.com/#%21/FLYmeatwad&quot;&gt;FLYmeatwad&lt;/a&gt; and check out &lt;a href=&quot;http://processedgrass.blogspot.com/&quot;&gt;Processed Grass&lt;/a&gt;, my blog on all things film, music, and non-videogame related culture, or my &lt;a href=&quot;http://poemadayprojectv2.blogspot.com/&quot;&gt;Poem A Day&lt;/a&gt; blog for all your poetry needs.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;© 2011 Richard James Thorne&lt;/div&gt;</description><link>http://multiplatformvm.blogspot.com/2011/07/reefer-madness-la-noire-dlc-review.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-7528652222307195112</guid><pubDate>Tue, 07 Jun 2011 17:31:00 +0000</pubDate><atom:updated>2011-06-07T10:44:34.065-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3DS</category><category domain="http://www.blogger.com/atom/ns#">console</category><category domain="http://www.blogger.com/atom/ns#">consoles</category><category domain="http://www.blogger.com/atom/ns#">ds</category><category domain="http://www.blogger.com/atom/ns#">E3</category><category domain="http://www.blogger.com/atom/ns#">nintendo</category><category domain="http://www.blogger.com/atom/ns#">press conference</category><category domain="http://www.blogger.com/atom/ns#">Project Cafe</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><category domain="http://www.blogger.com/atom/ns#">Wii2</category><category domain="http://www.blogger.com/atom/ns#">WiiU</category><title>Assault on E3 2011: Nintendo Announces the WiiU</title><description>At this year&#39;s E3 Nintendo just kind of, sort of announced their new console: the WiiU. Supposedly this machine is a successor to the Nintendo Wii (missed nostalgia opportunity to call it the Super Nintendo Wii), but the focus of the conference was placed primarily on the new controller. This new device is a pad with two joy sticks, looking like a beefed up Playstation Vita that Sony showed off just a night prior. In what seems to be an attempt to fire back at Apple&#39;s dominance over the non-gaming electronic market, the new controller will also be a touch pad. What is really mind blowing, according to Nintendo representatives, is that the actual console can be playing some other form of media while the controller itself runs an actual WiiU game. Nintendo did not explain how this works, though I would have to guess that the two devices still need to be within some range of one another otherwise the 3DS seems to have become a bit more irrelevant (despite the announcements of a great slate of games earlier in the press conference).&lt;br /&gt;&lt;br /&gt;What I was most impressed with was Nintendo&#39;s ability to make me ask questions, to become curious. Regardless of what the WiiU turns out to be, EA higher ups have touted that it will finally have an &quot;open online community&quot; that hopefully negates friend codes, I want to know what it is and I want to get my hands on the product. Since the console itself was not showcased at the press conference, and no price was announced, my guess would be that the 2012 window they are setting for its launch will happen around holiday worldwide, but that is complete speculation on my part. I&#39;m sure as E3 continues and more members of the press get a hands on with the controller we will learn more -Reggie Fils-Aime, just seconds ago, confirmed that the WiiU will put out a 1080p signal, but right now I&#39;m mostly just baffled that I am both surprised and excited for a new Nintendo product after being stung by the Wii in the past.&lt;br /&gt;&lt;br /&gt;Here&#39;s what I&#39;m interested in, friends: what do you expect from the WiiU? What would make it a successful console in your eyes?</description><link>http://multiplatformvm.blogspot.com/2011/06/assault-on-e3-2011-nintendo-announces.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-8037851540182866948</guid><pubDate>Fri, 01 Apr 2011 21:38:00 +0000</pubDate><atom:updated>2011-04-03T17:49:20.531-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">film</category><category domain="http://www.blogger.com/atom/ns#">Hideo Kojima</category><category domain="http://www.blogger.com/atom/ns#">ken levine</category><category domain="http://www.blogger.com/atom/ns#">la noire</category><category domain="http://www.blogger.com/atom/ns#">Metal Gear Solid</category><category domain="http://www.blogger.com/atom/ns#">rockstar</category><category domain="http://www.blogger.com/atom/ns#">roger ebert</category><category domain="http://www.blogger.com/atom/ns#">team bondi</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>From Noir To Noire: A Call For Critics</title><description>Video games, we&#39;ve come a long way. Remember those days when we spent hours together, just going through all those same sections of &lt;span style=&quot;font-style: italic;&quot;&gt;Princess Tomato: Adventures in Salad Kingdom&lt;/span&gt; because we lost that save level code that I wrote down in a game manual that, all these NES-less years later, still has not been found? Or how about when you first told me I had to switch discs, and I sat wondering if I should save, shut off the console, and then switch because I had ruined that old copy of &lt;span style=&quot;font-style: italic;&quot;&gt;Croc: Legend of the Gobbos&lt;/span&gt; when youthful curiosity told me I should open the PSX disc tray while playing? And do you remember that time when we went to the movies together, I was waiting for the NCAA tournament to finish in hopes that my bracket would hold up so that I could buy the popcorn for once? Wait. You don&#39;t remember that last one? That&#39;s probably because it hasn&#39;t happened, at least not yet. But soon, so very soon.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/la_noire_360x270.jpg&quot;&gt;&lt;img style=&quot;float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 225px; height: 168px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/la_noire_360x270.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.gamasutra.com/view/news/33769/LA_Noire_First_Video_Game_To_Be_Honored_At_Tribeca_Film_Festival.php&quot;&gt;Gamasutra&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/2011/03/29/l-a-noire-subject-of-tribeca-film-festival-special-event/&quot;&gt;Joystiq&lt;/a&gt;, and a myriad of other sources have recently posted articles about the upcoming screening of the upcoming Team Bondi developed/Rockstar published game &lt;span style=&quot;font-style: italic;&quot;&gt;L.A. Noire&lt;/span&gt; to be held at the 2011 Tribeca Film Festival on April 25th. Naturally this could easily be used to fuel the ongoing debate about the artistic merits of video games, but I&#39;m not here to settle that debate. I repeat: THIS POST WILL NOT ARGUE FOR OR AGAINST GAMES AS ART. I am firmly, completely, on the side that games, as a form of culture, are an artistic medium, and from this position I plan on exploring what the inclusion of &lt;span style=&quot;font-style: italic;&quot;&gt;L.A. Noire&lt;/span&gt; in the Tribeca lineup may potentially mean for the future of video games, and some of the pitfalls that the medium needs to avoid as it continues to evolve as an artistic medium.&lt;br /&gt;&lt;br /&gt;For years game developers, critics, and casual players have bared witness to new trends in interactive story telling. Ken Levine and Gabe Newell have surrounded players in story, excising cut scenes from their games and asking the player to &#39;live&#39; in the moment. Other developers, personal idol Hideo Kojima for example, have taken the traditional cut scene formula and expanded them in to blocks of time that encompass the length of a traditional film. And somewhere in the middle we have cut scenes that seemingly never end, keeping the player detached from the main character while still maintaining an active part in the storytelling process. A game like &lt;span style=&quot;font-style: italic;&quot;&gt;Heavy Rain&lt;/span&gt; or various Point and Click adventures seem to fit this bill, as does, from what little has been revealed about the actual gameplay, &lt;span style=&quot;font-style: italic;&quot;&gt;L.A. Noire&lt;/span&gt;. And we seem to know less than that about how the game will be showcased at the Tribeca Film Festival.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/tribeca_film_festival_ny.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 290px; height: 194px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/tribeca_film_festival_ny.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;But we know it will be there.&lt;br /&gt;&lt;br /&gt;What does this mean though? It means that a cavalcade of critics and the public will have a chance to see the game in action. It means more exposure, and likely more sales, for the newest Rockstar joint. It means that a completely new form of media has a chance to share the spotlight with some interesting upcoming filmmakers and other veteran crafters. And, just maybe, it means that video games are one step closer to being recognized, on a larger scale, as a type of text capable of being approached, discussed, and examined as works from some of the most well known artists in recorded history. Shakespeare, Faulkner, Twain, Welles, Hawkes, Kurosawa, and even contemporary artists like the Andersons, McCarthys, and Dylans of the world. That&#39;s quite a bit of pressure for a game that has not yet been released. However, the pressure is not what concerns me. No, I am concerned with the ongoing trend in games to attempt to legitimize their existence as art by identifying with film criticism.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/242014-rs_super.png&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 286px; height: 276px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/242014-rs_super.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The comparisons to film in interactive storytelling are easy to find, both forms are visual mediums, both need to pay attention to the construction of frame and the use of score, both maintain a sense of control over the player/viewer. But by attempting to stand alongside film, video games seem less like an original entity and occasionally come off as a strange mutation that, by the very nature of the medium, resists the language to be discussed on a wider level. So while the exposure for &lt;span style=&quot;font-style: italic;&quot;&gt;L.A. Noire&lt;/span&gt;, and video games as a whole, is fantastic, the larger problem of being nearly absent of academic language is left unaddressed, and as a result I fear that this opportunity to help develop the construction of a specified language may be squandered in favor of another rush to try and coexist in a resistant medium, serving as a toddler attempting, repeatedly, to squeeze a star shaped block into a square hole in the hope that the board will eventually become so worn down that it just accepts.&lt;br /&gt;&lt;br /&gt;Now I understand that film and literature have had at least one hundred years to develop their own critical languages. Despite being in the seventh console generation video games are still in their infancy, and video game criticism is still in a period of flux. I read magazines and websites, and the majority of criticism I come across is superficial. They are filled with reviews, not criticism. Critics talk about graphics, gameplay, and replayability, all important in evaluating the technical merits of a game, but when that is the entire focus of an article games lose that chance to advance the conversation. Criticism doesn&#39;t generate traffic, at least not as much as a review would, and the majority of people reading the reviews, no matter which cultural medium we are discussing, just want to know whether a product is worth buying, but this time I would say that taking a look at modern film criticism is not only warranted, but practically required.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/LA-Noire-Screenshots.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 168px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/LA-Noire-Screenshots.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I have a confession. When Roger Ebert wrote about video games never being able to exist as art, the blog post that launched a thousand angry comments, I was a bit infuriated; however, regardless of Ebert&#39;s position on the medium, he is one of the key figures that video game criticism needs to look at if any journalist ever hopes to elevate the conversation beyond technical jargon and hollow final scores. In all of Ebert&#39;s criticism, both classic - using the term classic is probably the most applicable in binary talk, but pretty damn frightening when describing a critic who continues to operate at a prolific level - and contemporary, addresses all the technical elements in film. His reviews mention direction, cinematography, editing, performances, and he even arrives at an easily consumable star rating, but interspersed in his writing Ebert offers commentary about the social topics films discuss, the thematic material that occupies the screen, it extends the conversation while still remaining accessible and fulfilling for casual readers. Games have the technical language, the next step is blending that technical language with critical and theoretical talks. How do the controls correspond to the narrative? What does the art style mean in relation to the themes? These are the questions this new criticism can, and at times does, answer.&lt;br /&gt;&lt;br /&gt;Another route, obviously, is for games to be recognized on a scholarly level. Studies have been conducted to measure the addictiveness of games, or if games cause violent tendencies in players, but these are all scientifically grounded projects. You don&#39;t tackle Shakespeare with science, you confront him with liberal arts. The trouble, it has been argued, with games is that difficulty settings require skills which deny some individuals the experience, and while this is true, I think we are overlooking a much larger problem: finances. The console war, while great for the companies involved, makes the cost to enter insanely high. If a professor assigns a student to play &lt;span style=&quot;font-style: italic;&quot;&gt;Metal Gear Solid 4&lt;/span&gt; before the next class and this student does not own a PS3, completing the assignment is going to be near impossible. Consoles aren&#39;t going anywhere. Less games are remaining console exclusives, but the first party titles are always going to exist. But since game studies can be both scientific and artistic, college budgeting a certain part of money to buying a few consoles for student access is not a farfetched scenario. And trust me, a new game is usually cheaper than many of the used books that students will be fighting to buy when classes start up. An ideal solution? Hardly. But it&#39;s a start, and as the medium grows I&#39;m sure access will flourish.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/video-game-last-supper.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 330px; height: 195px;&quot; src=&quot;http://i83.photobucket.com/albums/j312/FLYmeatwad/video-game-last-supper.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Right now &lt;span style=&quot;font-style: italic;&quot;&gt;L.A. Noire&lt;/span&gt; screening at Tribeca is huge, and who knows, in a few years when video games and video game criticism have outgrown all of those outfits we got at the shower this event may be remembered as the turning point. Or it may fade in to obscurity. I cannot predict the future, I can only hope, aspire, and work towards a world where games have this language, where they house these discussions, where they are no longer niche. Maybe it all starts with a visit to the movie theater, I just hope it doesn&#39;t end with that trip. I can only eat so much popcorn.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Thanks for taking the  time to read. As a reader, your feedback is my writing&#39;s lifeblood, so  let me know what you think down in the comments section below.&lt;br /&gt;&lt;br /&gt;And if you can&#39;t get enough of me you can follow me on twitter at &lt;a href=&quot;http://twitter.com/#%21/FLYmeatwad&quot;&gt;FLYmeatwad&lt;/a&gt; and check out &lt;a href=&quot;http://processedgrass.blogspot.com/&quot;&gt;Processed Grass&lt;/a&gt;, my blog on all things film, music, and non-videogame related culture, or my &lt;a href=&quot;http://poemadayprojectv2.blogspot.com/&quot;&gt;Poem A Day&lt;/a&gt; blog for all your poetry needs.&lt;/span&gt;&lt;/span&gt;</description><link>http://multiplatformvm.blogspot.com/2011/04/from-noir-to-noire-call-for-critics.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-3215022856000106949</guid><pubDate>Mon, 28 Mar 2011 23:22:00 +0000</pubDate><atom:updated>2011-03-28T18:21:03.113-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3DS</category><category domain="http://www.blogger.com/atom/ns#">darksiders</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">handheld</category><category domain="http://www.blogger.com/atom/ns#">nintendo</category><category domain="http://www.blogger.com/atom/ns#">picross</category><category domain="http://www.blogger.com/atom/ns#">pokemon</category><category domain="http://www.blogger.com/atom/ns#">PSP</category><category domain="http://www.blogger.com/atom/ns#">ratchet and clank</category><category domain="http://www.blogger.com/atom/ns#">sony</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>I Have Two Big Hands And A Heart Pumping Blood</title><description>As I compile my &lt;a href=&quot;http://processedgrass.blogspot.com/2011/03/taking-on-2011-top-tracks-first-quarter.html&quot;&gt;Quarterly Review&lt;/a&gt; over at &lt;a href=&quot;http://processedgrass.blogspot.com/&quot;&gt;Processed Grass&lt;/a&gt;, I have come to the sad realization that in a world of digital downloads, bite-sized games, and tent pole January releases I have played one game released in 2011. Sure I have poked around at my backlog, finally getting a bit of time to dive in to &lt;span style=&quot;font-style: italic;&quot;&gt;Darksiders&lt;/span&gt; and &lt;span style=&quot;font-style: italic;&quot;&gt;Ratchet and Clank Future: A Crack in Time&lt;/span&gt;, but all I have ended up playing consistently has been &lt;span style=&quot;font-style: italic;&quot;&gt;Pokemon: Black Version&lt;/span&gt;, and before that a few Nintendo DS games that I had been meaning to spend a bit more time with before bigger releases overshadowed them. With the 3DS hitting the North American wilds just a day earlier I got to thinking about why it is, with so many options, I have spent so much time with my handheld lately.&lt;br /&gt;&lt;br /&gt;The major reason, I believe, is the accessibility that a handheld offers. I don&#39;t have any problems asking it to share a night with me, but it won&#39;t get offended if I only have time for a quickie. The DS doesn&#39;t judge (the PSP, maybe, but the PSPMinis may take umbrage with that statement). I can relax in bed when I should be asleep and put a few more hours in to &lt;span style=&quot;font-style: italic;&quot;&gt;The World Ends With You&lt;/span&gt;, or if I really need to get to sleep popping in some &lt;span style=&quot;font-style: italic;&quot;&gt;Picross DS&lt;/span&gt; is a simple way to close off the day. I remember growing up and reading a book before going to bed, setting it down on the night side table and being carried away to that night&#39;s beautiful dark twisted fantasies. Perhaps it&#39;s indicative of the technology age that I now, despite finding darker and more twisted fantasies, do the same thing with the book shaped Nintendo DS. The action becomes habitual, cracking open the spine, turning on the light, and finding a small burst of gratification that builds toward a larger goal. Sure there are a few differences, but the process for reading before bed and playing DS are fairly similar.&lt;br /&gt;&lt;br /&gt;Fairly joyful, always rewarding.&lt;br /&gt;&lt;br /&gt;Rewarding because one of the reasons I love games - pause to remind readers that the Metal Gear Solid series houses four of my favorite games ever (including the top spot with MGS2) - is the way it allows me to experience a narrative. For me great game design is not about opening up a world entirely, or setting checkpoints that don&#39;t force me to replay frustrating portions of a game, they help, but that&#39;s not what makes a game &#39;work.&#39; What handheld games, and many of my favorite console and PC games, benefit most from is that contract between developer and player that, I interpret, reads: &#39;Here is my vision. Savor the experience at your leisure, discover what I have tucked away in spots where many may gloss over, don&#39;t just stare at the pixels, enter the world.&#39; Approachability and Accessibility. Whether I play for a five minute burst or a binge session I am moving the narrative along at my own pace.&lt;br /&gt;&lt;br /&gt;Surely this is not the crux of good game design, but it is one of the qualities that I perceive to be much more prevalent in handheld gaming than it is in console games. When playing console games I feel I either need to choose between those concentrated bursts or the multi-hour binge sessions. My favorite game from last year, &lt;span style=&quot;font-style: italic;&quot;&gt;Super Meat Boy&lt;/span&gt;, was one that I felt blended both of these perfectly. The levels were all straight forward, but they were contained enough that I could sit down, play a couple of levels, and stop with a feeling of accomplishment. Similarly, the day I purchased the game I probably played it for three hours straight, and the satisfaction derived was neither more nor less than when I played in shorter bursts.&lt;br /&gt;&lt;br /&gt;Do I regret not taking the time to experience many of the year&#39;s most intriguing games so far? Of course, I think everyone who writes about games wishes there was more time for gaming. However, it&#39;s reassuring to know that even when life gets hectic, when final papers start piling up, when it seems like I have not booted up my consoles for close to a month, that my handheld is waiting for me to dump another hundred staggered hours in to &lt;span style=&quot;font-style: italic;&quot;&gt;Picross&lt;/span&gt;, &lt;span style=&quot;font-style: italic;&quot;&gt;Pokemon&lt;/span&gt;, &lt;span style=&quot;font-style: italic;&quot;&gt;Final Fantasy Tactic&lt;/span&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;s&lt;/span&gt;, or any of the other countless titles left to be experienced.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Thanks for taking the time to read. As a reader, your feedback is my writing&#39;s lifeblood, so let me know what you think down in the comments section below.&lt;br /&gt;&lt;br /&gt;And if you can&#39;t get enough of me you can follow me on twitter at &lt;a href=&quot;http://twitter.com/#%21/FLYmeatwad&quot;&gt;FLYmeatwad&lt;/a&gt; and check out &lt;a href=&quot;http://processedgrass.blogspot.com/&quot;&gt;Processed Grass&lt;/a&gt;, my blog on all things film, music, and non-videogame related culture, or my &lt;a href=&quot;http://poemadayprojectv2.blogspot.com/&quot;&gt;Poem A Day&lt;/a&gt; blog for all your poetry needs.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;</description><link>http://multiplatformvm.blogspot.com/2011/03/i-have-two-big-hands-and-heart-pumping.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-3066216849374235261</guid><pubDate>Tue, 22 Jun 2010 14:48:00 +0000</pubDate><atom:updated>2010-06-22T08:53:09.369-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">art</category><category domain="http://www.blogger.com/atom/ns#">Bob Dylan</category><category domain="http://www.blogger.com/atom/ns#">culture</category><category domain="http://www.blogger.com/atom/ns#">Hideo Kojima</category><category domain="http://www.blogger.com/atom/ns#">Japan</category><category domain="http://www.blogger.com/atom/ns#">Metal Gear Solid</category><category domain="http://www.blogger.com/atom/ns#">MGS</category><category domain="http://www.blogger.com/atom/ns#">politics</category><category domain="http://www.blogger.com/atom/ns#">Solid Snake</category><category domain="http://www.blogger.com/atom/ns#">Star Wars</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>The FOXHOUND Chronicles - Metal Gear Marathon Introduction</title><description>In the 1960&#39;s Bob Dylan recorded three records that collectively have come to be recognized as one of the era&#39;s greatest cultural triumphs. Years later George Lucas&#39;s Star Wars films built a universe that captivated a nation. Even after that literature is revolutionized by the release of Twilight! All culture, good and bad, uses the series format to create worlds, explore complex themes, and even uncover a bit about humanity. I propose that, since Bob Dylan released his records all those years ago, no single individual has crafted as important a cultural touchstone as Hideo Kojima. In the form of the Metal Gear Solid series (and, I suppose I will soon discover, the Metal Gear series) Kojima displays a brilliant awareness of the world surrounding us all, traditional story telling techniques, and the uniqueness of the medium he uses to tell his stories.&lt;br /&gt;&lt;br /&gt;I hope to apply a closer inspection of each game individually and in a larger context, discussing the artistic merits of Kojima&#39;s universe with a specific focus on the aspects that distinguish Kojima&#39;s games from those of his contemporaries and the similarities his works bear to other storytelling mediums. Combined with the man&#39;s one of a kind perspective these games not only transcend the medium, but also demand inclusion in the cultural cannon. Even more impressive is Kojima&#39;s future prospects, as he clearly is showing few signs of slowing down in his output, even if his time int he Metal Gear Solid universe is finally drawing to a slow close. Through weekly, or more depending on time, blog entries I will track my progress in these games (though mostly all are replays) and record my observations. At the conclusion of each game I will post a lengthy entry that is more focused on specific aspects of each game in relation to my larger goals.&lt;br /&gt;&lt;br /&gt;Now to outline the list of what shall be played.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/e/e1/Rc750j1f.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 347px; height: 482px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/e/e1/Rc750j1f.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/1/14/Metal_Gear_2_Boxart.JPG&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 312px; height: 421px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/1/14/Metal_Gear_2_Boxart.JPG&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/3/33/Metal_Gear_Solid_cover_art.png&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 342px; height: 342px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/3/33/Metal_Gear_Solid_cover_art.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/6/6a/Metalgear2boxart.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 453px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/6/6a/Metalgear2boxart.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/0/0e/Mgs3subbox.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 354px; height: 500px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/0/0e/Mgs3subbox.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/4/4b/Mgs4us_cover_small.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 356px; height: 411px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/4/4b/Mgs4us_cover_small.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Tentative Entries&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/a/aa/MPO_NA_cover.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 334px; height: 574px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/a/aa/MPO_NA_cover.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://upload.wikimedia.org/wikipedia/en/8/86/Metal_Gear_Solid_Peace_Walker_Cover_Art.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 256px; height: 413px;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/8/86/Metal_Gear_Solid_Peace_Walker_Cover_Art.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Just to make a few comments so you better know where I am coming from:&lt;br /&gt;1. I have never played &lt;span style=&quot;font-style: italic;&quot;&gt;Metal Gear&lt;/span&gt; or &lt;span style=&quot;font-style: italic;&quot;&gt;Metal Gear 2: Solid Snake&lt;/span&gt;&lt;br /&gt;2. I have not decided if I am going to play Twin Snakes or just stick with the original &lt;span style=&quot;font-style: italic;&quot;&gt;Metal Gear Solid&lt;/span&gt;, though I&#39;m leaning toward the PSX one to see, again, the jump between the two platforms.&lt;br /&gt;3. I have never played through Subsistence, so I am looking forward to playing that one instead of the original Snake Eater, but if anyone thinks MGS3:SE is the &#39;right&#39; version to play let me know in the comments with a short explanation.&lt;br /&gt;4. I own a PSP, but with little memory and I do not own these games yet, so I do not know if I will have time for those entries at this point in time.&lt;br /&gt;&lt;br /&gt;I am incredibly excited to share this examination with you and to hopefully accurately convey my respect, admiration, and love for Kojima&#39;s universe. I look forward to playing through many of these games again and I hope you enjoy reading my take on this wonderful cultural triumph.&lt;br /&gt;&lt;br /&gt;Until the first official entry of my FOXHOUND Chronicles, take it easy,&lt;br /&gt;&lt;br /&gt;Richard Thorne&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;For all reflections film and music be sure to check out my other blog &lt;a href=&quot;http://processedgrass.blogspot.com/&quot;&gt;Processed Grass&lt;/a&gt; and if you are looking for some nice reads you can peruse my &lt;a href=&quot;http://poemadayprojectv2.blogspot.com/&quot;&gt;Poem a Day blog&lt;/a&gt; filled with all original writings.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Be sure to follow me on Twitter as well for all extraneous musings at &lt;a href=&quot;http://twitter.com/FLYmeatwad&quot;&gt;twitter.com/FLYmeatwad&lt;/a&gt;&lt;/span&gt;</description><link>http://multiplatformvm.blogspot.com/2010/06/foxhound-chronicles-metal-gear-marathon.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-6418859664360721986</guid><pubDate>Thu, 19 Feb 2009 04:11:00 +0000</pubDate><atom:updated>2009-02-18T20:45:22.949-08:00</atom:updated><title>Noby Noby Boy: Bringing the Impulse Back to DLC</title><description>So yeah, I finished all the games in my marathon, I may post on them later, the Naruto one was the winner with The Darkness finishing as a close second, Harry as a farther third, and LOST in dead last. This is my first post in a while, so you know I mean buisness.&lt;br /&gt;&lt;br /&gt;In a little less than sixty minutes the date will be February 19th, 2009. Hell, in some places we are already there. And what is so special about this particular date in the world of video games? Well I would reckon nothing. Street Fighter was just released yesterday, Killzone 2 is coming next week, and really neither game is likely to go down as one of the most important games ever developed. However something does happen tomorrow, the PSN release of Noby Noby Boy, a follow up from the creator of Katamari Damacy. Now I&#39;m not here to talk about the game, I&#39;m going to pick it up and I am incredibly excited to do so, but Hell if I know what it&#39;s about or how fun it will be; I know it&#39;s from the same guy who brought me one of the PS2&#39;s greatest series, that&#39;s all I need.&lt;br /&gt;&lt;br /&gt;The striking thing about Noby Noby Boy, in this new fangled age of DLC where the ease of purchasing depends on a person&#39;s ability to purchase a points card at the local store or the strength of his internet connection, is the five dollar price point, a modest price for a game from a fairly well known creator. I have to note the similarity between this release and that of Katamari Damacy. Both titles relied on price to push their product during an initial run, and I think this is one Hell of a strategy. I mean what&#39;s five dollars? A Domino&#39;s pizza when you&#39;re drunk? Five cheese burgers at a fast food resturant? A few hours to have fun with a game? It&#39;s really irrelevant, at that price I am obligated to take a chance on a product that shows promise. In this economy, where gaming is an expensive habit, every dollar counts, but the impulse buy is still a huge factor, especially with DLC, and hopefully Noby Noby Boy cashes in.&lt;br /&gt;&lt;br /&gt;First I would like to examine the Katamari series. It debuted in North America with a modest MSRP of twenty dollars, the cost of a Greatest Hits title. The sequel came out at thirty dollars, a minor increase, but by now you know what you are getting and that purchase is justifiable. Then we skipped a generation and something happened. The failure of Beautiful Katamari can, for me, be attributed to three factors. The first is the timing of release, it came out during the holidays when a slew of considerably bigger games came out, this little name had no chance for its initial 360 run. This leads to the second problem, the 360 in general. While Microsoft&#39;s presence with a more Eastern oriented crowd has grown the Xbox had hardly attracted the Japanophiles that it has since the FFXIII announcement, so that interested audience from the PS2 was likely playing Odin Sphere or Persona 3 instead of dropping $400 on an Xbox to play Katamari, plus the controller was not suited for the game. Katamari relies on gamers simply pushing forward, you feel like the silent Prince when both sticks are right next to each other, like a pair of hands, and you just push. The 360 controller does not allow for this stick placement and the game just feels off. And then there is the third problem, and what I would say was the largest, the fourty dollar price point. Sure it&#39;s still twenty dollars less than a regular game, but I still cannot get behind the idea that I am not supposed to be paying a premium for a sixty dollar game. I&#39;m a huge fan of Viva Pinata and I cannot bring my self to purchase the sequel at fourty dollars, which will arguably give you considerably more play time than a Katamari game. The price killed it, and the thought that fourty dollars is a bargain cannot sit well with an audience who was previously used to paying fifty dollars for a new game and who can go back and catch up on a couple of older titles for fourty dollars.&lt;br /&gt;&lt;br /&gt;This brings me back to Noby Noby Boy and the question of exactly what five dollars means in the gaming world. Braid, last year&#39;s independent sensation, had me excited months before release. And then the price was announced. At ten dollars the game would have been a steal, I would have purchased it the first day it released; instead, I have yet to download the title, it is out of impulse range thanks to other games on the market. On one hand you have a game that you get maybe 5 hours out of and that&#39;s it, limited replay value if any, and you are out fifteen dollars for a great experience. Conversely, with this fifteen dollars you can pick up an entire album on Rock Band, or numerous packs and/or singles, all of which can potentially add hours of enjoyment if you like the songs enough to purchase them, plus it bolsters your library, who doesn&#39;t like to brag about how big thier&#39;s is? On its own five dollars is nothing, Noby Noby Boy has it right, price low and you will sell even with a what appears to be a lean experience and certainly a developmental risk, but you know what? I still haven&#39;t picked up Flower even at ten bucks because, frankly, I cannot justify taking that big a risk on an impulse buy when I can get those Rock Band songs instead. The DLC market, originally an inexpensive way to purchase a game, has become a miniature version of its older retail brother. Even for me, an almost twenty year old man, the choices in this &#39;impulse&#39; market have become heavy choices to make because the number of things out there are now as plentiful as games, not to mention that, for ten to twenty dollars, I could catch up on tons of older games from this generation and last that I had previously passed on. Five dollars, here, turned me from a curious and hesitant spectator into a future customer.&lt;br /&gt;&lt;br /&gt;So that&#39;s what five dollars is, it&#39;s the difference, for me, between taking a risk on something new and falling back on the safety option. I&#39;m not proud of it, it&#39;s this type of mentality that hurts the industry, it allows the evil corporations like Activision-Blizzard to churn out sequel after sequel whilst neglecting IPs. I&#39;m a bad man, but I guess I&#39;m just like any person, I don&#39;t want to be disappointed, I don&#39;t want to feel ripped off, and when I don&#39;t have the wallet to take these chances, even on a smaller scale, the safe bets win out. I would like to thank Noby Noby Boy for coming out and doing what it does, for better or worse, I wish it the best of luck in the market and I hope it sells like a dead horse at a glue factory, but most of all I hope other independent developers follow suit and make sure their games can get out there to as many people as possible while still remaining profitable. Maybe I&#39;m just complaining because I don&#39;t have the money to spend, or I don&#39;t want to spend what I do have, but I don&#39;t believe this is the case. I think pricing is an art in a market that basically relies on establishing IPs to sequelize for profit (Activision, Insomniac, Microsoft...etc), and I think the best way to compete and get a new concept out these is pricing, and I think, for the second time, Keita Takahashi knows this better than just about anyone else in the industy. He brings the impulse back to DLC, just like Harmonix has done with their DLC or what Geometry Wars did when the concept really started taking off in the console world.</description><link>http://multiplatformvm.blogspot.com/2009/02/noby-noby-boy-bringing-impulse-back-to.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-6150386635496017471</guid><pubDate>Wed, 02 Jul 2008 23:47:00 +0000</pubDate><atom:updated>2008-07-03T11:05:33.381-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">death</category><category domain="http://www.blogger.com/atom/ns#">destruction</category><category domain="http://www.blogger.com/atom/ns#">dreams</category><category domain="http://www.blogger.com/atom/ns#">entertainment</category><category domain="http://www.blogger.com/atom/ns#">girls</category><category domain="http://www.blogger.com/atom/ns#">guns</category><category domain="http://www.blogger.com/atom/ns#">Hell</category><category domain="http://www.blogger.com/atom/ns#">life</category><category domain="http://www.blogger.com/atom/ns#">love</category><category domain="http://www.blogger.com/atom/ns#">MultiPlatform</category><category domain="http://www.blogger.com/atom/ns#">revenge</category><category domain="http://www.blogger.com/atom/ns#">The Darkness</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><title>Time to Wake Up: The Darkness, Reflections on Comics and Games</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.comicsbulletin.com/news/0612/TheDarknessUltimateCover.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;&quot; src=&quot;http://www.comicsbulletin.com/news/0612/TheDarknessUltimateCover.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So I&#39;m a bit behind schedule, but also finished Lost and picked up Naruto today, and I have finally finished my reflection on the video game adaptation of the comic series &lt;span style=&quot;font-style: italic;&quot;&gt;The Darkness&lt;/span&gt;. For future reference, I will be using the comic series in Italics and the video game in Bold.&lt;br /&gt;&lt;br /&gt;A long time ago, when I was just a sperm concerned with getting inside a vagina to bring forth new life, the comic book industry thrived along with the arcade industry. The two cultures began to mesh as the arcade industry died down and some of the steam of mainstream comics began catering to a more devoted crowd. Flashing forward a little more than 18 years, one will notice very few of the things previously mentioned have changed. The video game industry continues to grow each year, Comic-Con and other festivals expand audiences yearly, and I am still primarily concerned about spreading life. However, both cultures continue to share one trait in common: comics and video games are niche markets. On a mainstream level the fans are sterotypical nerds and geeks who dress up as imaginary characters and rarely leave the home, only for D&amp;amp;D night, to wait in line for the next Star Wars film, or to LARP all over someone&#39;s face. The problem is, as most gamers/comic readers will tell you, that these stereotypes are flawed and very wrong. The casual fan is just as important to each industry, and with the influence of comics in other mediums the pairing of these two previously intertwined cultures seems obvious.&lt;br /&gt;&lt;br /&gt;That brings us to &lt;span style=&quot;font-weight: bold;&quot;&gt;The Darkness&lt;/span&gt;&lt;span&gt;, and while Jackie Estacado does Believe in a Thing Called Love, it&#39;s not that kind of Darkness&lt;/span&gt;. I am going to begin this reflection with a technical review of the game. After a fairly exciting opening chase sequence, Jackie Estacado is explained to be a mafia hit man and given two pistols from a dying partner as a 21st birthday gift. Cue generic FPS. We are given a red dot in the middle of the screen, you fire, you run, you gun...for about one hallway. Suddenly the player hears a raspy voice as some light begins to fade. The Darkness has started to take over. While the introductory level is straightforward, and can grow very tedious due to mediocre gunplay, about 20 minutes in Jackie taps into The Darkness and things start to get interesting. Sure your pistols are still there, and you even have a shot gun, but there&#39;s nothing quite like using the Crawling Dark technique to slither around a level, take out an enemy with the single tap of a button and watch as your beast literally devours his heart.&lt;br /&gt;&lt;br /&gt;You also have minions in the game, who are all a thrill to listen to, and the one that destroys lights is helpful, but the AI in these things makes Keanue Reeves seem like Albert Einstien by comparison. Also, you can find six different outfits throughout the game that come with a different weapon and suit for the Beserkers to dress up in, automatically of course. Apparently the spawn of Hell&#39;s mind not only look like burned monkey-imp hybrids who have spent too much time studying Jack Nicholson&#39;s Joker in the first Batman film, but they enjoy a nice game of dress up before slaughtering people. Sadly there are no tea parties in this game and the tone remains dark throughout.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://cdn.channels.aol.com/ch_gamedaily/ss/5039/screens/5039_15.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;&quot; src=&quot;http://cdn.channels.aol.com/ch_gamedaily/ss/5039/screens/5039_15.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Three additional powers are acquired throughout the game, each with its own use and enjoyment, though the controls, in all eight hours of playtime, never fully settled in for me, despite rigorous setting tweaks. Still, the undeniable charm of unleashing a black hole, rivaling the size and destructible power of Paris Hilton&#39;s own, on a large group of gun toting mobsters is a joy unto itself, complimented by the flying bodies and debris the technique leaves in its wake. Sure, the difficulty takes a hit, but the game wants you to feel like an unstoppable bad ass capable of tearing apart an entire army single handily. The best way to go about doing this is by staying in the dark to charge up your energy, in a fashion similar to the much beloved Riddik game. Also taking a page from the Butcher Bay Book, many of the characters in the game are able to be engaged in conversation, something many FPS games lack. Side quests are provided, the reward is  usually a phone number you call up to get a humorous message that unlocks hidden content, but aren&#39;t necessary to complete the game. It should also be noted that the game looks pretty good, and unlike other games the loading screens are a treat to watch, though eventually a bit tedious as I can only hear about how Jackie drives with a crazy cabbie through Manhattan so many times. Still the game succeeds on more levels than it fails on, and can overcome shoddy FPS controls because of it&#39;s story.&lt;br /&gt;&lt;br /&gt;Speaking of story, this is where the actual reflection comes in. I have zero knowledge of &lt;span style=&quot;font-style: italic;&quot;&gt;The Darkness&lt;/span&gt; universe or how the story works in the comics, but from what I hear the game stays fairly faithful to the first arc, just breaking a few things here and there, and a couple major changes. What I find impressive about the story though is, unlike other games in this marathon, even a non-fan such as myself had no problem following the events of the story and accepting the rules of the world. The Darkness doesn&#39;t always spell everything out for you, sometimes you have to fill in plot holes, but the ability to adapt, from a base source, material so well without sacrificing engaging gameplay is incredibly impressive. As an explanation, the nature of the genre does help. Spiderman games have succeeded in the past, as have Xmen games, but the first person perspective of the title does something that I imagine even the comic would fail at doing, and that is truly engrossing the player in the world and the experience. The game never lets you forget that you&#39;re playing Jackie Estacado, but seeing things through his eyes, and hearing The Darkness whispering in your ear while it slowly takes control over your body is a breathtaking feeling that few games are able to match.&lt;br /&gt;&lt;br /&gt;The game is short, it only took about 8 hours to complete and it wasn&#39;t that hard, on medium, but the story was highly engaging and I never once questioned Jackie&#39;s driving force throughout the game. As such, I would not only call &lt;span style=&quot;font-weight: bold;&quot;&gt;The Darkness&lt;/span&gt; an adaptation done right, if not for BioShock and CoD4 this very well may be the best FPS on the 360. The interesting thing is that the game did attempt to emulate the world of the comic, but 2K smartly allowed the player to experience the events of the game, so when The Darkness renders you immobile you don&#39;t watch, you are literally in that position. Considering I have a slate of Third Person games coming up, this game was a fantastic starting point and really showed what makes a comic game work in the video game world. Just as much as the story is important, actively engaging the player and drawing them in is an incredible technique and meshes both mediums together so well. Plus, taking a note from successful films, &lt;span style=&quot;font-weight: bold;&quot;&gt;The Darkness&lt;/span&gt; has perhaps the best score and soundtrack to ever grace a video game, and certainly the best of any FPS I&#39;ve played. A fantastic starting point, an enlightening experience, and an important lesson in the bigger picture of blending genres and licensed games.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.ripten.com/wp-content/uploads/2007/06/darkness_header2.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;&quot; src=&quot;http://www.ripten.com/wp-content/uploads/2007/06/darkness_header2.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;It is also worth noting that &lt;span style=&quot;font-weight: bold;&quot;&gt;The Darkness&lt;/span&gt; has a plot that may seem fairly generic, but works because of the depth mixed with the familiar feeling. The themes are more than love and revenge, the game effectively chronicles the extremes one man will go to for justice, however warped it may be by modern standards. Jackie&#39;s bout with The Darkness adds an interesting third party to the normal man v. man setup of most games and the poignancy of this struggle is echoed by many of the residents in New York. &lt;span style=&quot;font-weight: bold;&quot;&gt;The Darkness&lt;/span&gt; is about breaking away, or the idea of breaking away, only to realize that a controlling force will always be there to resist and draw you in. Much like Jackie, many need to choose to accept it or continue on, no matter how futile the end renders the means. I don&#39;t know if any of the other games in the marathon will have the type of depth that &lt;span style=&quot;font-weight: bold;&quot;&gt;The Darkness&lt;/span&gt; possesses, but this game is more than a simple adaption, it is a viable piece of culture that should be studied at a scholarly level.&lt;br /&gt;&lt;br /&gt;I&#39;m also looking forward to jumping into the comic world of &lt;span style=&quot;font-style: italic;&quot;&gt;The Darkness&lt;/span&gt; if I have a chance, though I think the best way to describe my time with this game has already been done by Mr. Estacado during one of the loading screens. &quot;I love these subways. I had my first kiss here. It was with a hooker named Candy. She crossed her legs, broke my sunglasses. Good times.&quot; My time with the game was short, it seemed on the surface as little more than a cheap thrill, but it meant much more than what was on the outside.</description><link>http://multiplatformvm.blogspot.com/2008/07/time-to-wake-up-darkness-reflections-on.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2176892800036138574.post-7566400912053391316</guid><pubDate>Mon, 30 Jun 2008 13:49:00 +0000</pubDate><atom:updated>2008-06-30T07:22:48.943-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">film</category><category domain="http://www.blogger.com/atom/ns#">Harry Potter</category><category domain="http://www.blogger.com/atom/ns#">Lost</category><category domain="http://www.blogger.com/atom/ns#">MultiPlatform</category><category domain="http://www.blogger.com/atom/ns#">Naruto</category><category domain="http://www.blogger.com/atom/ns#">The Darkness</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Opening Day</title><description>Hello world and welcome to the first post on &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_0&quot;&gt;MultiPlatform&lt;/span&gt;, the blog geared towards an in-depth analysis and reflection on different forms of media. Instead of posting news, I have taken it upon myself to give a more concise perspective on specific topics going around a particular industry. Given the title of the blog, I will be most focused on video games, and rightly so since any formal type of analysis and criticism seems to not have found much acceptance in the industry. I am here to look at games in a different way, as more than a medium for enjoyment and instead as viable pieces of culture.&lt;br /&gt;&lt;br /&gt;Now, video games will not be the sole focus. I plan on lumping together films and television in this blog on occasion and offering a perspective on trends of each subsequent industry. While I have not yet determined the best way to go about reflecting on each specific topic, I plan to start with the idea of &#39;mini-marathons.&#39; Whether going through the decline of a previously popular medium and speculating on the interest of another, or simply &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_1&quot;&gt;examining&lt;/span&gt; specific genres, the marathon format would seem to give me the ability to make an accurate judgement with a variety of background information.&lt;br /&gt;&lt;br /&gt;I reckon any readers would like to know a bit about the man behind the text, and as such I will &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_2&quot;&gt;oblige&lt;/span&gt;. My name is Rich and I am an 18 year old male from the state of New Jersey. Now for something you couldn&#39;t get by reading the little &#39;about me&#39; tab a few inches over, you lazy bastards. I&#39;m currently a student at &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_3&quot;&gt;TCNJ&lt;/span&gt; where I am majoring in English. I grew up playing video games and reading books, so after completing my first semester and being introduced to critical ways of reading literature, I figured that the video game industry could benefit from a more critical approach. As such, &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_4&quot;&gt;MultiPlatform&lt;/span&gt; was started on June 30&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_5&quot;&gt;th&lt;/span&gt;, 2008, which is good since we still have a few years to benefit from this knowledge before the Mayan &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_6&quot;&gt;Apocalypse&lt;/span&gt; falls down upon the masses. So yes, I live a fairly calm life and enjoy a little writing every once in a while. I also do a &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_7&quot;&gt;YouTube&lt;/span&gt; program called &#39;The College Gamer&#39; and the &#39;Dorm Room Reflections&#39; spin-off. I have another plan in the works at the moment, but it&#39;s still in alpha phase. The one thing that should be stated before continuing on to the meat of the blog, is that all of my work is as much for my own benefit as it is for the benefit of the reader/viewer. Feedback is always welcome and lovingly accepted, though hardly expected. As such, I plan to benefit from the discoveries made during any of my ventures, just as the reader/viewer benefits.&lt;br /&gt;&lt;br /&gt;As such, I shall immediately get down to &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_8&quot;&gt;business&lt;/span&gt; by announcing the first project undertaken by the &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_9&quot;&gt;MultiPlatform&lt;/span&gt; blog. Video game will be examined, but more importantly I going to look at a series of &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_10&quot;&gt;licensed&lt;/span&gt; games, each based off a property that achieved success in a different medium, and offer reviews on each experience. At the end, I plan to take what I learned and come up with a comprehensive idea of why &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_11&quot;&gt;licensed&lt;/span&gt; games tend to succeed only on the commercial scale rather than the critical scale. It should also be noted that I will be focusing on &#39;modern&#39; games rather than &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_12&quot;&gt;licensed&lt;/span&gt; games from the &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_13&quot;&gt;SNES&lt;/span&gt; backward, so yes, that means no Super Star Wars or &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_14&quot;&gt;GoldenEye&lt;/span&gt;. I will also note that the definition of &#39;modern&#39; will &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_15&quot;&gt;change&lt;/span&gt; from time to time, as I consider console past the &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_16&quot;&gt;SNES&lt;/span&gt;/Genesis days to be modern, even if all consoles aren&#39;t reflected.&lt;br /&gt;&lt;br /&gt;So here&#39;s the slate...&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_17&quot;&gt;Licensed&lt;/span&gt; Video Games:&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;The Darkness&lt;/span&gt; (&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_18&quot;&gt;Xbox&lt;/span&gt; 360) - Representing comics&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Lost: Via &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_19&quot;&gt;Domus&lt;/span&gt;&lt;/span&gt; (&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_20&quot;&gt;Xbox&lt;/span&gt; 360) - Representing television&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_21&quot;&gt;Naruto&lt;/span&gt;: Rise of a Ninja&lt;/span&gt; (&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_22&quot;&gt;Xbox&lt;/span&gt; 360) - Representing &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_23&quot;&gt;anime&lt;/span&gt;/&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_24&quot;&gt;manga&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Harry Potter and the Order of the &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_25&quot;&gt;Phoenix&lt;/span&gt; &lt;/span&gt;(&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_26&quot;&gt;Xbox&lt;/span&gt; 360) - Representing film/literature&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;POST ANALYSIS&lt;/span&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;The Lord of the Rings: The Third Age&lt;/span&gt; (PS2) - Representing literature/film/distanced &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_27&quot;&gt;license&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;Harry Potter is subject to change because currently none of the &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_28&quot;&gt;GameStops&lt;/span&gt; in my area have a used copy and I can&#39;t justify blind-buying a &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_29&quot;&gt;licensed&lt;/span&gt; game. Also, I plan to evaluate the first four as fast as &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_30&quot;&gt;possible&lt;/span&gt; and reflect on the finding, The Lord of the Rings title will be a follow up and take place after my conclusions, as &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_31&quot;&gt;RPGs&lt;/span&gt; take a while to play. I also realize that all the games are the for 360, so calling them modern applies only to the newest generation of gamers, but I figured it would be the best starting point, since I&#39;ve played &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_32&quot;&gt;Riddik&lt;/span&gt; before and don&#39;t feel like hunting for &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_33&quot;&gt;licensed&lt;/span&gt; games from older systems. Plus I never turn down easy achievements. I will also state that, with the exception of Lost and &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_34&quot;&gt;Naruto&lt;/span&gt;, and excluding &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_35&quot;&gt;LotR&lt;/span&gt; entirely, I chose to list the titles by my personal familiarity with the source material. I have not once read anything from The Darkness series, and I have followed Harry Potter since the first book so I know a bit about that franchise. I&#39;m vaguely familiar with &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_36&quot;&gt;Naruto&lt;/span&gt; and I&#39;ve watched Lost since the end of the first season, so I know much more about that than I do about &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_37&quot;&gt;Naruto&lt;/span&gt;. I plan to also include reflections as a fan and as someone new to a series. I just finished The Darkness yesterday and plan to start Lost today, so look for a The Darkness review/reflection later on today.&lt;br /&gt;&lt;br /&gt;Thank you for reading &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_38&quot;&gt;MultiPlatform&lt;/span&gt; and I hope you enjoy the forthcoming entries and that your ideas of how games/films/shows &#39;be&#39; is expanded, as is your knowledge of the respective industry.&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;/span&gt;</description><link>http://multiplatformvm.blogspot.com/2008/06/opening-day.html</link><author>noreply@blogger.com (Rich Thorne)</author><thr:total>0</thr:total></item></channel></rss>