<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9130263344449821553</id><updated>2024-09-04T18:48:47.514-07:00</updated><category term="Gaming"/><category term="Graphics"/><category term="MMO"/><category term="RPG"/><category term="Rift"/><category term="Rift vs. Wow"/><category term="aggregator"/><category term="artist"/><category term="cd baby"/><category term="computer games"/><category term="distributor"/><category term="ditto"/><category term="how to get your music on itunes"/><category term="independent"/><category term="max settings"/><category term="mp3"/><category term="music"/><category term="online"/><category term="planes of telara"/><category term="sell"/><category term="tunecore vs. reverbnation"/><title type='text'>Music for Nerds</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://n3rdfighter.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://n3rdfighter.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Electron in a Box</name><uri>http://www.blogger.com/profile/18139640315742600427</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCco7o5agNx2uswwbad5HEjhNeGL4VbS0kQLZ1iDKflsA_NSt4iWvFA_R80KOmfzdViNzfIYpBTnGiBfTeioAFfH__1vmvKLB01XapWQk77VFbikBmJFnRBcHjbVmCU0/s220/electron+half+size+copy.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9130263344449821553.post-5750007184341696436</id><published>2011-05-30T17:45:00.000-07:00</published><updated>2011-05-30T18:37:40.571-07:00</updated><title type='text'>Video production for gamers: What is affecting the quality of my renders?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;Some of you have noticed that I&#39;ve taken an MMO hiatus, but I&#39;ll be back soon! &amp;nbsp;It may be in Telara, or maybe in galaxies beyond, but I will be back. &amp;nbsp;In the meantime, I received an excellent question from a user on YouTube, and I thought it would make an excellent blog topic for aspiring video producers.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;border-collapse: collapse; color: #666666; font-family: arial, sans-serif; font-size: 12px;&quot;&gt;hey friend love your Rift videos!! How were able to edit them and upload in such amazing quality? I&#39;ve been struggling, having to convert the h264 to mp4 to edit in Sony Vegas Plat and they come out horribly pixelated after upload? Your stuff looks amazing just curious...&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;
It sounds like you may have two issues affecting your render quality: source material capture, and compression. &amp;nbsp; In this case, it sounds like you are compressing your video before you even begin the editing process. &amp;nbsp;This is a bad idea, and will almost always result in poor render quality. &amp;nbsp;You are starting with already compressed video (h.264/mp4-10) and then compressing it again to (mp4-2 I&#39;m assuming), and then likely compressing one more time on render. &lt;br /&gt;
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&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir9hRx3vWvnjL-RQg87YP_ee9l1qBfCG_As6cUYQw0RIgOJddmG1cBd_bPBuQ7z5jmbePjxG9BR5n4yyPUlir3NMYi1a4m669vbZPrb-thAPaRB3K00gpADcrSl75mnFD2Gu7wKysqJzU/s1600/pixels.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir9hRx3vWvnjL-RQg87YP_ee9l1qBfCG_As6cUYQw0RIgOJddmG1cBd_bPBuQ7z5jmbePjxG9BR5n4yyPUlir3NMYi1a4m669vbZPrb-thAPaRB3K00gpADcrSl75mnFD2Gu7wKysqJzU/s1600/pixels.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pixeljunk Beatles now on PSN!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Think of it like a photo-copier. &amp;nbsp;Have you noticed when you make a copy of something, it loses quality on the output? &amp;nbsp;Now make a copy of that copy; even worse, right? &amp;nbsp;Now make a copy of that copy, and you can see why your videos are turning out blocky and pixelated. &amp;nbsp;You&#39;ve just lost so much video information before you have even started! &lt;br /&gt;
&lt;br /&gt;
So, what&#39;s the solution? &amp;nbsp;Well the first piece of advice I can give you is to get the best possible source material to work with in your editor, in this case, we&#39;re working with Sony Vegas ... good choice! &amp;nbsp;What are you using to capture your video? &amp;nbsp;My guess is it&#39;s probably the video capture tool built into Rift, am I right? &amp;nbsp;I&#39;ve never used the tool myself, so I can&#39;t be sure, but since it was set up to upload directly to YouTube, I&#39;m guessing that it saves compressed video.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguSYCSi1IkaS-LIltkc2XceIPG5gh70la4fgXgiJTHj1Uq8rB2hJZltb8P_nHmv8ggVgYFnHFD-A5C0kMx5b95MmcEihe0JtR9CfmGlv4qM0eJPLqDX9UtIPVwgx2NuqmRtDGe9_i91XQ/s1600/fraps.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguSYCSi1IkaS-LIltkc2XceIPG5gh70la4fgXgiJTHj1Uq8rB2hJZltb8P_nHmv8ggVgYFnHFD-A5C0kMx5b95MmcEihe0JtR9CfmGlv4qM0eJPLqDX9UtIPVwgx2NuqmRtDGe9_i91XQ/s200/fraps.jpg&quot; width=&quot;158&quot; /&gt;&lt;/a&gt;So right there, you are not set up to edit that material. &amp;nbsp;You want to capture uncompressed video if you&#39;re going to edit it yourself later. &amp;nbsp;I recommend Fraps for video capture. &amp;nbsp;I use it for all of my capturing needs; it does a beautiful job grabbing full-screen high resolution video and saves it as an uncompressed .avi, it&#39;s easy to set up and use, it&#39;s very light on resources, and it is fairly inexpensive. &amp;nbsp;Get a lifetime subscription here: www.fraps.com&lt;br /&gt;
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***Be warned*** uncompressed HD video takes up a lot of room on your disk. &amp;nbsp;Make sure you have space available before recording. &amp;nbsp;Fraps will break the videos up into usable chunks, as well. &amp;nbsp;If the files sizes are too large, they would be too unwieldy to work with without a megaton of memory. &amp;nbsp;I usually end up with 300-400 gigs of raw footage before I begin cutting in the editor. &amp;nbsp;However, the quality is well worth it. &amp;nbsp;You can save a bit of space by not recording sound information, if you choose.&lt;br /&gt;
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Now organize your clips, and import them into your editor. &amp;nbsp;Make sure your system is up to snuff and can handle the large, high quality, files. &amp;nbsp;Even on high end rigs, you&#39;ll see noticeable pauses and lags when working with these clips. &amp;nbsp;If needed, turn down the resolution on the preview box in Vegas. &lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjswk-9hIKcKt9DgjhQFv9VbYm9eLFFX-WNue4q5vH0fycNK6AOWfRQ8DHFzoahVjm_2PdZwjq5dhLOUlgVIP6KOW4OuTU9bT5QWqebfzYg20Ce1D5ztaDc4NnFB83W_iruxbxddL33QYo/s1600/1-+vegas+new+project.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;/a&gt;&lt;br /&gt;
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As far as video settings go, that could fill multiple blog posts on its own. &amp;nbsp;It&#39;s really dependent on what resolution you recorded the video in. &amp;nbsp;I usually set my project to &#39;HD 1080-24p (1920x1080, 23.976 fps)&#39;. &amp;nbsp;When working within a video clip, I make sure to set it to 16:9 in &#39;event pan/crop&#39;, unless I&#39;m using panning for an effect.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjswk-9hIKcKt9DgjhQFv9VbYm9eLFFX-WNue4q5vH0fycNK6AOWfRQ8DHFzoahVjm_2PdZwjq5dhLOUlgVIP6KOW4OuTU9bT5QWqebfzYg20Ce1D5ztaDc4NnFB83W_iruxbxddL33QYo/s1600/1-+vegas+new+project.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjswk-9hIKcKt9DgjhQFv9VbYm9eLFFX-WNue4q5vH0fycNK6AOWfRQ8DHFzoahVjm_2PdZwjq5dhLOUlgVIP6KOW4OuTU9bT5QWqebfzYg20Ce1D5ztaDc4NnFB83W_iruxbxddL33QYo/s400/1-+vegas+new+project.jpg&quot; width=&quot;341&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGRuOK6eyuGEJplQqtIepcDQchvkfPAo8gmRjuS2w-58eH232WaizyJb7YlTMRxufP-RdLxXEupp-VjyX_V153waCXcBUmuvctqBTohIjv3yGx2yDoG5D879krd1jxc8daI-QIuzAZQyM/s1600/2+pancrop+vegas.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGRuOK6eyuGEJplQqtIepcDQchvkfPAo8gmRjuS2w-58eH232WaizyJb7YlTMRxufP-RdLxXEupp-VjyX_V153waCXcBUmuvctqBTohIjv3yGx2yDoG5D879krd1jxc8daI-QIuzAZQyM/s400/2+pancrop+vegas.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
When you&#39;re ready to render, you can choose from a list of codecs supported by Vegas. &amp;nbsp;For ease and accessibility, I usually roll with .wmv. &amp;nbsp;This codec has great compression and looks fantastic on YouTube. &amp;nbsp;There are also some custom settings you may want to check out to suit your needs.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirrUN0NUi6RcB2isVKh69KYXlZ4Q2fko2tj67B8wLb-IBlUjmjF77rxldDbqLJqrNOXcovLoxPjOyEqqxfHJC-eMEp0M9Hf8X-_YxYgytXSZooSX1BGWQ-ktB6Y1vCqQtPKRH1xFfNyBM/s1600/3+render+vegas.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirrUN0NUi6RcB2isVKh69KYXlZ4Q2fko2tj67B8wLb-IBlUjmjF77rxldDbqLJqrNOXcovLoxPjOyEqqxfHJC-eMEp0M9Hf8X-_YxYgytXSZooSX1BGWQ-ktB6Y1vCqQtPKRH1xFfNyBM/s400/3+render+vegas.jpg&quot; width=&quot;342&quot; /&gt;&lt;/a&gt;&lt;/div&gt;So that&#39;s it! &amp;nbsp;I hope I&#39;ve answered your question thoroughly enough, and I hope this helps you, and others, accurately represent their work and produce high quality gaming videos. &amp;nbsp;Let me know if you have any other questions!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;As always, please check out my &lt;a href=&quot;http://www.youtube.com/freehks&quot;&gt;YouTube channel&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;And my &lt;a href=&quot;http://www.electroninabox.com/&quot;&gt;website for some real music&lt;/a&gt; ... for nerds!&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n3rdfighter.blogspot.com/feeds/5750007184341696436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9130263344449821553/5750007184341696436' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/5750007184341696436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/5750007184341696436'/><link rel='alternate' type='text/html' href='http://n3rdfighter.blogspot.com/2011/05/video-production-for-gamers-what-is.html' title='Video production for gamers: What is affecting the quality of my renders?'/><author><name>Electron in a Box</name><uri>http://www.blogger.com/profile/18139640315742600427</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCco7o5agNx2uswwbad5HEjhNeGL4VbS0kQLZ1iDKflsA_NSt4iWvFA_R80KOmfzdViNzfIYpBTnGiBfTeioAFfH__1vmvKLB01XapWQk77VFbikBmJFnRBcHjbVmCU0/s220/electron+half+size+copy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir9hRx3vWvnjL-RQg87YP_ee9l1qBfCG_As6cUYQw0RIgOJddmG1cBd_bPBuQ7z5jmbePjxG9BR5n4yyPUlir3NMYi1a4m669vbZPrb-thAPaRB3K00gpADcrSl75mnFD2Gu7wKysqJzU/s72-c/pixels.jpg" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9130263344449821553.post-5424008624431874924</id><published>2011-03-31T18:03:00.000-07:00</published><updated>2011-03-31T18:03:07.259-07:00</updated><title type='text'>Rift Patch 1.1 is a boon for AOE farming!</title><content type='html'>If you&#39;re like me, you love to AoE farm. &amp;nbsp;It doesn&#39;t matter which MMO I&#39;m playing, if I&#39;m not running a dungeon, or PvP&#39;ing, I&#39;m out somewhere trying to kill as many creatures as possible, in the shortest amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forums.riftgame.com/showthread.php?145022-Rift-1.1-3-30-11-8-00am-PDT-4-00pm-BST&quot;&gt;Rift patch 1.1 is the first major content patch&lt;/a&gt; for Trion&#39;s up and coming MMO. &amp;nbsp;It introduces a week-long world event, complete with its own currency, limited-time rewards, the opening of a new raid instance, and much debated class balance changes.&lt;br /&gt;
&lt;br /&gt;
As I began to digest the &lt;i&gt;Epic-Mealtime&lt;/i&gt;-sized patch notes, I noticed a seemingly innocuous entry that, I&#39;m sure, many players just glanced over on their way to bigger, sometimes heartbreakingly not better, changes. &amp;nbsp;I&#39;m talking about the change to the &#39;exposed&#39; debuff.&lt;br /&gt;
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Now this little debuff has been the bane of any Rift AoE aficionado. &amp;nbsp;That is, until patch 1.1 officially went live. &amp;nbsp;Previously, the &#39;exposed&#39; debuff increased the amount of damage a player would take by 20%, and stacked up to five times. &amp;nbsp;You got the debuff by getting hit by a creature while running away from it. &amp;nbsp;Not a huge deal, for most, but for an AoE&#39;er, five stacks was nearly a certainty if you wanted a efficient pull. &amp;nbsp;However, the prospect of taking 100% increased damage prevented a player from truly reaching his or her AoE potential.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/rY9Ub97QuJQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
Patch 1.1 has opened the floodgates. &amp;nbsp;&#39;Exposed&#39; no longer increases the damage a player takes; instead, it comes with a penalty to movement speed, similar to being &#39;dazed&#39; in World of Warcraft. &amp;nbsp;For most AoE farmers, this is a much easier debuff to deal with. &amp;nbsp;For my Cleric, it&#39;s even less significant because I can dispel the snare. &amp;nbsp;I&#39;m not sure if that last part is intended, but it sure is nice.&lt;br /&gt;
&lt;br /&gt;
Now my Cleric can pull as many mobs as he can rightfully handle, and he&#39;s laughing all the way to the bank. &amp;nbsp;The cloth and gear drops are pouring in at an astounding rate now, and I&#39;m having so much fun finally using my characters AoE capabilities to their fullest.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpA5nYGiw9w5DXEMqWTqF8Wx_3fCq3YIb5Uj5-wpqF3NZBirkJ3_cHETaUusZj1NsyS8RoLCXLDR1z-B91z7KWUkzvzJjjwWdWYY_i7CdYJxXzmHwW7YXX6MKXLM_C_LN8V5NO95Lb-OM/s1600/aoe.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpA5nYGiw9w5DXEMqWTqF8Wx_3fCq3YIb5Uj5-wpqF3NZBirkJ3_cHETaUusZj1NsyS8RoLCXLDR1z-B91z7KWUkzvzJjjwWdWYY_i7CdYJxXzmHwW7YXX6MKXLM_C_LN8V5NO95Lb-OM/s320/aoe.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;So, if you&#39;re like me, and you like to AoE, or maybe if you&#39;re just strapped for cash and have some time to kill, get out there and start blowing things up, en masse. &amp;nbsp;Check out the video above for some tips and a demonstration.&lt;br /&gt;
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Note: this works great for leveling, as well. &amp;nbsp;Many classes can AoE, so take a look at your calling boards for builds and strategies specific to your class. &amp;nbsp;For Inquisitors, you can start as soon as you have Soul Drain and Contempt, though Fanaticism and Circle of Oblivion really push the AoE to new heights.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s a link to the build I used in the video:&amp;nbsp;&lt;a href=&quot;http://rift.zam.com/en/stc.html?t=00jde.V0x.Exkixtkqz.Vxoz&quot;&gt;http://rift.zam.com/en/stc.html?t=00jde.V0x.Exkixtkqz.Vxoz&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://n3rdfighter.blogspot.com/feeds/5424008624431874924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9130263344449821553/5424008624431874924' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/5424008624431874924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/5424008624431874924'/><link rel='alternate' type='text/html' href='http://n3rdfighter.blogspot.com/2011/03/rift-patch-11-is-boon-for-aoe-farming.html' title='Rift Patch 1.1 is a boon for AOE farming!'/><author><name>Electron in a Box</name><uri>http://www.blogger.com/profile/18139640315742600427</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCco7o5agNx2uswwbad5HEjhNeGL4VbS0kQLZ1iDKflsA_NSt4iWvFA_R80KOmfzdViNzfIYpBTnGiBfTeioAFfH__1vmvKLB01XapWQk77VFbikBmJFnRBcHjbVmCU0/s220/electron+half+size+copy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpA5nYGiw9w5DXEMqWTqF8Wx_3fCq3YIb5Uj5-wpqF3NZBirkJ3_cHETaUusZj1NsyS8RoLCXLDR1z-B91z7KWUkzvzJjjwWdWYY_i7CdYJxXzmHwW7YXX6MKXLM_C_LN8V5NO95Lb-OM/s72-c/aoe.jpg" height="72" width="72"/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9130263344449821553.post-8531635938855578529</id><published>2011-03-24T09:41:00.000-07:00</published><updated>2011-03-26T01:24:24.325-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="computer games"/><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Graphics"/><category scheme="http://www.blogger.com/atom/ns#" term="max settings"/><category scheme="http://www.blogger.com/atom/ns#" term="MMO"/><category scheme="http://www.blogger.com/atom/ns#" term="planes of telara"/><category scheme="http://www.blogger.com/atom/ns#" term="Rift"/><category scheme="http://www.blogger.com/atom/ns#" term="Rift vs. Wow"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Rift has technically impressive graphics, but does its art lack &#39;soul&#39;?</title><content type='html'>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjAgkuWuLaPHhEd8lw_Nutyf6kzVAGuW4QF7JVahwCK8DvskgYIdcHkuhW0sgTIwVEKfcMgUT7agNOb-_rmPBJE0QI4VBzVbxOKrj1MIYu-0yAIsX2Sh-WTEa-iv51mASu5MFdLUN3e98/s1600/Rift-MMO-PC-Game.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjAgkuWuLaPHhEd8lw_Nutyf6kzVAGuW4QF7JVahwCK8DvskgYIdcHkuhW0sgTIwVEKfcMgUT7agNOb-_rmPBJE0QI4VBzVbxOKrj1MIYu-0yAIsX2Sh-WTEa-iv51mASu5MFdLUN3e98/s320/Rift-MMO-PC-Game.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;We&#39;re not in Azeroth anymore&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;It has been nearly a month since Trion Worlds officially launched the eagerly awaited, much hyped MMO, &quot;Rift&quot;. Dubbed the &quot;WoW Killer&quot; that some people have been waitings years for, Rift players experienced one of the smoothest major MMO launches ever. &amp;nbsp;It is much too early to tell if Rift will live up to that lofty billing, but it is off to a pretty good start. &amp;nbsp;Aside from some expected bugs, &lt;span id=&quot;goog_787730663&quot;&gt;&lt;/span&gt;a &lt;a href=&quot;http://www.pcgamer.com/2011/03/21/rift-devs-get-help-from-a-hacker-and-plug-security-flaws/&quot;&gt;shocking security hol&lt;span id=&quot;goog_787730664&quot;&gt;&lt;/span&gt;e&lt;/a&gt;, and the obligatory class balance whining, gamers seem generally content gliding across the Planes of Telara.&lt;br /&gt;
&lt;br /&gt;
I wanted to touch on one aspect of the game that I am extremely pleased with, the visuals. &amp;nbsp;Rift has some of the prettiest graphics available in an MMO, in this blogger&#39;s humble opinion. &amp;nbsp;It is, of course, a completely subjective matter, and for some, it&#39;s a tender one, but the general consensus is one of approval in this area. &amp;nbsp;Of course, a game like this can&#39;t survive on graphics and hype alone (I&#39;m looking at you, Vanguard), but breathtaking visuals sure don&#39;t hurt. &amp;nbsp;Graphics are the most easily demonstrated aspect of the game, and the foundation for immersing players in the game world. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/RHSAca9mZDk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
Take a look at the video above and judge for yourself. &amp;nbsp;Keep in mind, I recorded these clips with maximum graphics settings, above and beyond the game&#39;s &quot;ultra&quot; settings, so if you&#39;re playing on a lower setting, this may not look like the same game to you. &amp;nbsp;All sliders were pushed to the max, and supersampling (one of only two AA options) was enabled. &amp;nbsp;The result left me blown away by not only the quality of the textures, but the level of detail present in the game world. &amp;nbsp;Rainbows appear at the bottom of waterfalls, grass and trees sway in the wind, desert sand shimmers in the sunlight, even bugs can be seen flying around.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirScQeyZYIsbhwFORJ9QTjgi7VCw8luMDUrrm8zzSqw6Xk4UyvVeTLT2t2DMf_q7dxmyFsbWN_qXpVmWYPa5sSsHtr3UJ5rsbovt6a1WqGYfrA31RhHt0TMeivwXWibsvpwGhMgI14uls/s1600/Rift-warlock-zap-590x232.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;125&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirScQeyZYIsbhwFORJ9QTjgi7VCw8luMDUrrm8zzSqw6Xk4UyvVeTLT2t2DMf_q7dxmyFsbWN_qXpVmWYPa5sSsHtr3UJ5rsbovt6a1WqGYfrA31RhHt0TMeivwXWibsvpwGhMgI14uls/s320/Rift-warlock-zap-590x232.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Nerf Locks! &amp;nbsp;Wait, a minute ...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;When I originally posted this video on &lt;a href=&quot;http://www.youtube.com/watch?v=RHSAca9mZDk&quot;&gt;YouTube&lt;/a&gt; and on the &lt;a href=&quot;http://forums.riftgame.com/showthread.php?134760-VIDEO-Beauty-let-s-all-agree-on-one-thing-...&quot;&gt;official Rift forums&lt;/a&gt;, a debate naturally erupted around my contention that Rift had &quot;the best graphics&quot; of any current MMO. &amp;nbsp;While I probably shouldn&#39;t have stated my opinion as such a matter of fact, I&#39;m still prepared to stick to it. &amp;nbsp;Yes, I know Guild Wars 2 is on its way, and I agree that it will probably dethrone Rift (or AoC, Aion, LOTRO, et al) as the king of MMO eye candy, but for now, I say Rift reigns supreme.&lt;br /&gt;
&lt;br /&gt;
There was one common theme among Rift&#39;s graphical detractors that I found quite interesting. &amp;nbsp;They all seemed to agree that its art-style had no &quot;soul&quot;. &amp;nbsp;Now, I&#39;m not sure if there is a proven mechanism for determining the &#39;soul&#39; of a game&#39;s art. &amp;nbsp;Surely, it can&#39;t be quantified like pixels and polygons, but there has to be a way to adequately articulate what constitutes &#39;artistic soul&#39;. &amp;nbsp;My guess is that these folks crave art that is more &#39;stylized&#39;; these connoisseurs of high fantasy, of grace, elegance, vivid colors, and playful imagery are probably turned off by Rift&#39;s sometimes bleak representation of a world engulfed in inter-planar turmoil. &amp;nbsp;I can appreciate exactly where they are coming from, but I can also disagree.&lt;br /&gt;
&lt;br /&gt;
And I do.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdw8fQ61jpVgI8VihVgB38L6TrXPXLT4RO-4ys698E8vLRBvHVEa_WuRsdP0gxr2wyA4tEJ5jsJRXDt7Wly8TUvS29rnWgRCy3MYwlRlrAC_g2nnggzo75XRGfMVLT3JDNAyFgc4eS0uk/s1600/2011-03-21_023429.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdw8fQ61jpVgI8VihVgB38L6TrXPXLT4RO-4ys698E8vLRBvHVEa_WuRsdP0gxr2wyA4tEJ5jsJRXDt7Wly8TUvS29rnWgRCy3MYwlRlrAC_g2nnggzo75XRGfMVLT3JDNAyFgc4eS0uk/s320/2011-03-21_023429.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;However, let&#39;s put the art style aside for a moment and look at the environment. &amp;nbsp;I&#39;ve already talked about some of the ambient details I find so enthralling, but the environments, overall, are majestic and awe-inspiring. The textures are immaculate, the layout is superb, and the engine effects are executed flawlessly. &amp;nbsp;Take a look at the sun&#39;s reflection in the water near the end of the video ... A+. &amp;nbsp;Last but not least, Trion nailed the scale of environmental details. &amp;nbsp;Buildings, mountains, and trees don&#39;t look like you could jump right over them at a distance, and are towering and appropriately massive up close.&lt;br /&gt;
&lt;br /&gt;
Getting back to the art style, I actually prefer Rift&#39;s more realistic presentation over the heavily stylized, and sometimes noisy, over the top sort that other games offer, but that&#39;s just one gamer&#39;s opinion. &amp;nbsp;What&#39;s yours?&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr3vPWfnE0itQ16ER-B7sJF3EGv4MnEM4ZZIFfu8oo-4UlDVqa4zZsozxJxgwXgy2pkDyKaDe4e4j0I1Gret30Avve_3qyXumvkSPrt1xuXwzgRL33GhXwljaCPSR5ydGuu3J7JbjoMwk/s1600/notinazeroth-590x199.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;107&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr3vPWfnE0itQ16ER-B7sJF3EGv4MnEM4ZZIFfu8oo-4UlDVqa4zZsozxJxgwXgy2pkDyKaDe4e4j0I1Gret30Avve_3qyXumvkSPrt1xuXwzgRL33GhXwljaCPSR5ydGuu3J7JbjoMwk/s320/notinazeroth-590x199.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;i&gt;PS: I would be remiss if I didn&#39;t mention the song I used in the video. &amp;nbsp;The song is an original composition named &quot;Theory of Everything&quot;, and can be downloaded for free, courtesy of &lt;a href=&quot;http://electroninabox.com/&quot;&gt;Electron in a Box&lt;/a&gt;, or purchased on &amp;nbsp;iTunes and other digital outlets. &amp;nbsp;&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://n3rdfighter.blogspot.com/feeds/8531635938855578529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9130263344449821553/8531635938855578529' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/8531635938855578529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/8531635938855578529'/><link rel='alternate' type='text/html' href='http://n3rdfighter.blogspot.com/2011/03/rift-has-technically-impressive.html' title='Rift has technically impressive graphics, but does its art lack &#39;soul&#39;?'/><author><name>Electron in a Box</name><uri>http://www.blogger.com/profile/18139640315742600427</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCco7o5agNx2uswwbad5HEjhNeGL4VbS0kQLZ1iDKflsA_NSt4iWvFA_R80KOmfzdViNzfIYpBTnGiBfTeioAFfH__1vmvKLB01XapWQk77VFbikBmJFnRBcHjbVmCU0/s220/electron+half+size+copy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjAgkuWuLaPHhEd8lw_Nutyf6kzVAGuW4QF7JVahwCK8DvskgYIdcHkuhW0sgTIwVEKfcMgUT7agNOb-_rmPBJE0QI4VBzVbxOKrj1MIYu-0yAIsX2Sh-WTEa-iv51mASu5MFdLUN3e98/s72-c/Rift-MMO-PC-Game.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9130263344449821553.post-2614925872876360528</id><published>2011-03-24T07:45:00.000-07:00</published><updated>2011-04-14T16:31:53.235-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="aggregator"/><category scheme="http://www.blogger.com/atom/ns#" term="artist"/><category scheme="http://www.blogger.com/atom/ns#" term="cd baby"/><category scheme="http://www.blogger.com/atom/ns#" term="distributor"/><category scheme="http://www.blogger.com/atom/ns#" term="ditto"/><category scheme="http://www.blogger.com/atom/ns#" term="how to get your music on itunes"/><category scheme="http://www.blogger.com/atom/ns#" term="independent"/><category scheme="http://www.blogger.com/atom/ns#" term="mp3"/><category scheme="http://www.blogger.com/atom/ns#" term="music"/><category scheme="http://www.blogger.com/atom/ns#" term="online"/><category scheme="http://www.blogger.com/atom/ns#" term="sell"/><category scheme="http://www.blogger.com/atom/ns#" term="tunecore vs. reverbnation"/><title type='text'>How do you sell your music online?  Tunecore vs. ReverbNation</title><content type='html'>&lt;div style=&quot;background-color: white; font-family: Arial, Verdana, sans-serif; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 5px; padding-right: 5px; padding-top: 5px;&quot;&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7mPsgI2oF9K30VUTZdJhgslbRFX8V7ZZ8-_meRQxibbWH8ryBB85vVTYkUxzWyxN_DWvMoyF_kHOQOTpGmsyjO-ScJ7d_5S3k8K3FfHc_Aa-ftzSNkUhg3kcGWKsprJkWGxlTaY-2x-0/s1600/tunecore_logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;188&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7mPsgI2oF9K30VUTZdJhgslbRFX8V7ZZ8-_meRQxibbWH8ryBB85vVTYkUxzWyxN_DWvMoyF_kHOQOTpGmsyjO-ScJ7d_5S3k8K3FfHc_Aa-ftzSNkUhg3kcGWKsprJkWGxlTaY-2x-0/s200/tunecore_logo.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIj_7OHssr9ni-k3OCM6P7Ve0w1jj5oyCsecs35xYcL0xckDlJBX55aIzrJmzntBfTZFBVU7GkAuKfe2s_5kAzcEtu8S-Qe29kUqktTeubKkf0a0ig_1dN8zK25d7eAN2XVs64d27S3xQ/s1600/reverbnation_logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;171&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIj_7OHssr9ni-k3OCM6P7Ve0w1jj5oyCsecs35xYcL0xckDlJBX55aIzrJmzntBfTZFBVU7GkAuKfe2s_5kAzcEtu8S-Qe29kUqktTeubKkf0a0ig_1dN8zK25d7eAN2XVs64d27S3xQ/s200/reverbnation_logo.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: larger;&quot;&gt;I just posted this on another blog and then something struck me. &amp;nbsp;Hey, I have a blog, duh!&amp;nbsp;&amp;nbsp;So, I am going to repost a quick comparison between the two distribution services I have used (or will use) to get my music sold in online stores like iTunes, eMusic, Amazon Mp3, Rhapsody, and more.&lt;br /&gt;
&lt;br /&gt;
Big-time labels are no longer a necessity to break into music sales. &amp;nbsp;I suppose they haven&#39;t been for quite a while, but until recently, I had never ever dreamed&amp;nbsp;it could be this easy to sell my music online. &amp;nbsp;You can&#39;t deny the marketing muscle and influence a brand-name label offers an artist. &amp;nbsp;If you&#39;re like me, however, you haven&#39;t gotten noticed by the &#39;players&#39;, yet you still want to share your music with the world. &amp;nbsp;Well the good news is that there is no shortage of options for the indie musician to get his/her music to the marketplace. &amp;nbsp;I want to talk, specifically, about two of these options:&amp;nbsp;Tunecore&amp;nbsp;and&amp;nbsp;ReverbNation. &lt;br /&gt;
&lt;br /&gt;
These companies are digital music distribution services. &amp;nbsp;They will submit your music for distribution to online stores on your behalf. &amp;nbsp;The big online stores like iTunes and Amazon don&#39;t deal with us little guys directly, but they do deal with aggregators like Tunecore and ReverbNation. &amp;nbsp;Other popular options include&amp;nbsp;CD Baby, and&amp;nbsp;Ditto Music, among many, many, others that are just a Google Search away.&lt;br /&gt;
&lt;br /&gt;
CD Baby is arguably the largest, but they take a 9% commission from your royalties while&amp;nbsp;Tunecore&amp;nbsp;and&amp;nbsp;ReverbNation&amp;nbsp;promise you 100% of your royalties. &amp;nbsp;When I first started looking at distribution options, this 9% fee immediately turned me off and I did not explore CD Baby&#39;s services further. &amp;nbsp;However,&amp;nbsp;CD Baby&amp;nbsp;may still be a good option for those of you who don&#39;t plan to sell very many albums, as they don&#39;t charge an annual fee for listing your album/singles like the former do.&lt;br /&gt;
&lt;br /&gt;
I started with&amp;nbsp;Tunecore. &amp;nbsp;I released my first three singles through their service with no real complaints. &amp;nbsp;They charged me a flat fee of $9.99 to distribute each single to all of their online stores, which inlude all of the big players. &amp;nbsp;To my surprise, my songs were up on iTunes within hours, and not weeks, like I had originally expected. &amp;nbsp;Their customer service is top-notch. &amp;nbsp;I really can&#39;t adequately articulate my admiration and respect for the way they treat their customers, even problem customers like me, with all of my rookie mistakes. &amp;nbsp;Their customer service was helpful, courteous, and FAST! &amp;nbsp;Marta, my agent, was even kind enough to send me a reminder to provide some critical information for an issue she was helping me with, after I had forgotten to respond for a few days.&lt;br /&gt;
&lt;br /&gt;
My only real complaint about Tunecore is that their user community is almost non-existant. &amp;nbsp;Their forums see very little activity, even though the founders of the company routinely post follow-ups to user questions and comments. &amp;nbsp;The unfortunate part is that there really is no vehicle for interaction with fellow artists besides their barren forums. &amp;nbsp;Compared to the other service I have used, with Tunecore, you really feel like you&#39;re on an island and aside from releasing music and perhaps reading their free guides, there isn&#39;t much to do on their website. &amp;nbsp;That may be fine for some, especially those no-nonsense, socially awkward types. &amp;nbsp;I don&#39;t know many artists who aren&#39;t interested in community interaction, however.&lt;br /&gt;
&lt;br /&gt;
As completion of my first album became more of a reality, I decided to explore some options for distribution. &amp;nbsp;I landed atReverbNation&amp;nbsp;next. &amp;nbsp;This experience was like going to sleep in Wasilla, AK and waking up in New York City. &amp;nbsp;While Tunecore resembles the quaint bedroom community in which I live and work, ReverbNation is big, noisy, and bustling with activity. &amp;nbsp;My artist page was packed with so many features and tools that I spent the better part of a day playing with all of my new toys.&lt;br /&gt;
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ReverbNation, in addition to offering distribution service just like Tunecore, also offers a host of tools for promotion and marketing, and well as tools to help you analyze your page traffic, fans, and your band&#39;s progress up the charts. &amp;nbsp;They also offer you the ability to sell your music in your own online store, complete with on-demand custom merchandise, in addition to music.&lt;br /&gt;
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ReverbNation really is the Facebook of digital music distributors. &amp;nbsp;Their community is extremely active and they provide so many ways for you to interact with fellow artists and fans. &amp;nbsp;Within minutes of setting up &amp;nbsp;my page and uploading some songs, I started getting visits to my pages. &amp;nbsp;People were listening to my music, commenting on it, and becoming fans. &amp;nbsp;The option to look at local charts is also amazing. &amp;nbsp;It made for some great networking opportunities.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: white; font-family: Arial, Verdana, sans-serif; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 5px; padding-right: 5px; padding-top: 5px;&quot;&gt;&lt;span style=&quot;font-size: larger;&quot;&gt;&lt;br /&gt;
Reverb also offers FREE trending reports from iTunes.&amp;nbsp;&amp;nbsp;Tunecore charges $2.98 for each weekly trending report, or a little less if you subscribe to the report service. &amp;nbsp;I&#39;ll take free, thank you. &amp;nbsp;Lastly, my favorite thing about RN happened today when I logged into my artist page. &amp;nbsp;I received notification that I had a deposit! &amp;nbsp;I was a tad disappointed that it wasn&#39;t an .mp3 or merchandise sale, but a deposit is a deposit, right? &amp;nbsp;I made a modest amount of money by signing up for their &quot;Fair Share&quot; program, which, from what I can tell, pays ME for the traffic my page brings to RN. &amp;nbsp;Neat-o!&lt;br /&gt;
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So, to sum it all up:&lt;br /&gt;
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Tunecore has low start-up cost options, excellent customer service, great owners, but their community is lacking&lt;br /&gt;
ReverbNation offers tools to help market your band, has an amazing vibrant community, and pays you for driving traffic to your page.&amp;nbsp;Oh, and FREE trending reports!&lt;br /&gt;
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I don&#39;t mean to gush, and I really have nothing against Tunecore as their service has been exemplary, but I am finding it hard to ignore ReverbNation&#39;s community and interactivity, and I will most likely use their service to distribute my album. &amp;nbsp;I&#39;ll post an update when that happens so I can talk about their actual distribution service. &amp;nbsp;Who knows, maybe they lack in this regard and I&#39;ll have to come crawling back to Tunecore.&lt;br /&gt;
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&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://n3rdfighter.blogspot.com/feeds/2614925872876360528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9130263344449821553/2614925872876360528' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/2614925872876360528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9130263344449821553/posts/default/2614925872876360528'/><link rel='alternate' type='text/html' href='http://n3rdfighter.blogspot.com/2011/03/how-do-you-sell-your-music-online.html' title='How do you sell your music online?  Tunecore vs. ReverbNation'/><author><name>Electron in a Box</name><uri>http://www.blogger.com/profile/18139640315742600427</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCco7o5agNx2uswwbad5HEjhNeGL4VbS0kQLZ1iDKflsA_NSt4iWvFA_R80KOmfzdViNzfIYpBTnGiBfTeioAFfH__1vmvKLB01XapWQk77VFbikBmJFnRBcHjbVmCU0/s220/electron+half+size+copy.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7mPsgI2oF9K30VUTZdJhgslbRFX8V7ZZ8-_meRQxibbWH8ryBB85vVTYkUxzWyxN_DWvMoyF_kHOQOTpGmsyjO-ScJ7d_5S3k8K3FfHc_Aa-ftzSNkUhg3kcGWKsprJkWGxlTaY-2x-0/s72-c/tunecore_logo.jpg" height="72" width="72"/><thr:total>15</thr:total></entry></feed>