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	<title>My 2 Copper</title>
	
	<link>http://www.my2copper.com</link>
	<description>Game design opinions, commentary, and ideas.</description>
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		<title>Does Leveling HAVE to be a Treadmill? NO!</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/GKCBwjs88yw/</link>
		<comments>http://www.my2copper.com/2008/08/22/does-leveling-have-to-be-a-treadmill-no/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 07:18:18 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=50</guid>
		<description><![CDATA[This article is in direct response to this thoughtful post over at Wolfshead Online. &#8220;It seems to me that the real problem that is causing the clamor for the removal of leveling is the fact that content in MMOâ€™s is not dynamic&#8221; My favorite line of the whole post.. and this harkens back to a [...]]]></description>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.my2copper.com/2008/08/22/does-leveling-have-to-be-a-treadmill-no/</feedburner:origLink></item>
		<item>
		<title>Growing Out of an MMO World</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/zSvJrcaBPOk/</link>
		<comments>http://www.my2copper.com/2008/08/02/growing-out-of-an-mmo-world/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 17:42:27 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=42</guid>
		<description><![CDATA[Moorgard points out in this post an analogy between growing up and away from Sesame Street to getting bored with and growing away from . All in all, a masterful revelation if you&#8217;ve never considered it before, but herein lies the rub&#8230; Since we&#8217;re not talking about the youngest crowd who have commonly known interest [...]]]></description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.my2copper.com/2008/08/02/growing-out-of-an-mmo-world/</feedburner:origLink></item>
		<item>
		<title>Old School Baby!</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/heE1Vj2nlic/</link>
		<comments>http://www.my2copper.com/2008/07/26/old-school-baby/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 05:03:56 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=36</guid>
		<description><![CDATA[This post was made while on an airplane trip for work and contains very little editing. You&#8217;ve been warned! -Nick This past week I began playing Final Fantasy IV for the Nintendo DS and found myself realizing that I&#8217;ve played through the game literally dozens of times on the SNES, Playstation, GBA, and now on [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Mario Kart Wii and Unfriendly Friend Codes</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/fwJf1RQGHqw/</link>
		<comments>http://www.my2copper.com/2008/05/01/mario-kart-wii-and-unfriendly-friend-codes/#comments</comments>
		<pubDate>Fri, 02 May 2008 06:18:16 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/?p=29</guid>
		<description><![CDATA[Ok, I love Nintendo just as much as the next old-school gamer, but I&#8217;m not afraid to give the verbal lashing where it is due. Iwata-san, I&#8217;m afraid you&#8217;ve made a nasty mistake when you agreed that using shared Friend codes in each individual game were a good idea. I&#8217;ve tried to understand the rationale, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Power of One Man</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/Ym-Hh0qUweE/</link>
		<comments>http://www.my2copper.com/2007/10/12/the-power-of-one-man/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 23:30:37 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/10/12/the-power-of-one-man/</guid>
		<description><![CDATA[I will happily pay full purchase price for any game that makes it to the PSN entirely developed by one person. Not only did Jonathan Mak release a fine quality original game with Everyday Shooter, but he also ported it on his own to the PS3. Of course, there&#8217;s a lot more to this story, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>*Flexes his LUA skill*</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/iU70r552CYY/</link>
		<comments>http://www.my2copper.com/2007/09/18/flexes-his-lua-skill/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 06:09:05 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/09/18/flexes-his-lua-skill/</guid>
		<description><![CDATA[Few words really get me as excited about MMOs as the following: OPEN and EXTENSIBLE. Today, the team at Areae announced the long awaited brainchild of Raph Koster and crew, a new virtual world *platform* called Metaplace. At first glance, you might think, &#8220;oh great, is this just another Habbo?&#8221;, but consider the possibilities a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Team Fortress 2 and Huge Games Too!</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/FK4xNbsiX_4/</link>
		<comments>http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/#comments</comments>
		<pubDate>Sun, 16 Sep 2007 01:47:21 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/</guid>
		<description><![CDATA[Original characters with style and humor, combined with fantastic art direction. If the gameplay is half as fun as watching the preview videos is, then VALVe has another hit on their hands. This is the latest in a plethora of new titles clearly focusing on raising the bar in regards to character and story. Make [...]]]></description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.my2copper.com/2007/09/15/team-fortress-2-and-huge-games-too/</feedburner:origLink></item>
		<item>
		<title>Good Luck Sanya!</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/YXxwpjDAIwE/</link>
		<comments>http://www.my2copper.com/2007/05/02/good-luck-sanya/#comments</comments>
		<pubDate>Wed, 02 May 2007 13:40:59 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/05/02/good-luck-sanya/</guid>
		<description><![CDATA[Announced on WarCry and confirmed on the Camelot Herald. After nearly 6 years of hard work for Mythic / EA-Mythic, Sanya Weathers (formerly Sanya Thomas) is moving on. Please join myself and the rest of the MMO community in acknowledging her hard work and successes in MMO community management while wishing her the very best [...]]]></description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.my2copper.com/2007/05/02/good-luck-sanya/</feedburner:origLink></item>
		<item>
		<title>Feel the Music</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/2r1wOarqW6U/</link>
		<comments>http://www.my2copper.com/2007/05/01/feel-the-music/#comments</comments>
		<pubDate>Wed, 02 May 2007 03:35:30 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2007/05/01/feel-the-music/</guid>
		<description><![CDATA[It&#8217;s been a while, since starting my new job sucked away much of my time, and Oblivion recently finishing it off.. Alas, tonight, many months from my last post, I felt the need to offer my two copper. This time my inspiration comes from Coltrane and this post by Moorgard. Ok.. I have to bite [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Chewable Content: It’s GOOD For You!</title>
		<link>http://feedproxy.google.com/~r/My2Copper/~3/38Kvae45_mM/</link>
		<comments>http://www.my2copper.com/2006/12/18/chewable-content-its-good-for-you/#comments</comments>
		<pubDate>Mon, 18 Dec 2006 14:47:48 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[MMOG Discussion]]></category>

		<guid isPermaLink="false">http://www.my2copper.com/2006/12/18/chewable-content-its-good-for-you/</guid>
		<description><![CDATA[Moorgard made an interesting post today regarding the notion of delivering regular short burst content on a frequent basis such as weekly or bi-weekly as opposed to the currently popular method of having a bunch of static content, then providing overwhelming mounds of additional content in the form of expansion packs. He also touches upon [...]]]></description>
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		<slash:comments>0</slash:comments>
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