<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CUICQXg_eyp7ImA9WhRUEUk.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314</id><updated>2012-01-21T02:59:20.643-08:00</updated><title>My collection of mods</title><subtitle type="html">Texture and model mods for computer games.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://sf4mods.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>52</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/MyCollectionOfMods" /><feedburner:info uri="mycollectionofmods" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C0YHRH46cCp7ImA9WhRQEkk.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-7768549132207864925</id><published>2011-12-06T22:57:00.000-08:00</published><updated>2011-12-06T22:58:55.018-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T22:58:55.018-08:00</app:edited><title>WWE 12 - How to Inject Textures into the Paint Tool – Part Two</title><content type="html">&lt;span lang="EN-ZA"&gt;In this part of the tutorial we are going to be creating textures to inject into the paint tool file. You will need the uncompressed image file you created in part one of the tutorial i.e. 001E.pac. Lets get started:&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;1.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Rename 001E.pac to 001E.tga. The format of the image is a tga file but is a special format which is only viewable in optpix image studio. Open the 001E.tga file in Optpix and you should have the following:&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&lt;br /&gt;
&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-8ubw-MNh48A/Tt3u59s2GTI/AAAAAAAAAOo/dlpkibSYgDU/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="350" src="http://4.bp.blogspot.com/-8ubw-MNh48A/Tt3u59s2GTI/AAAAAAAAAOo/dlpkibSYgDU/s400/8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;2.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;We are going to use the alpha channel from this file when creating our custom texture so click on layer – extract alpha channel. You should get file called bap_1, this is the file we are going to use in creating our alpha channel.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-iQ38dEoO86I/Tt3u9sf0MFI/AAAAAAAAAOw/wq8Mau9fVG4/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://4.bp.blogspot.com/-iQ38dEoO86I/Tt3u9sf0MFI/AAAAAAAAAOw/wq8Mau9fVG4/s400/9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;3.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;To quickly explain how the alpha channel works: White is Opaque, Black is completely transparent and grey is in between.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in;"&gt;&lt;span lang="EN-ZA"&gt;We are going to create an alpha channel which is completely opaque, so click on each of the squares which is not white and set the value to 255,255,255 for the red green and blue. This will change the colour of the square to white. You can do this by either manually typing the values in or by using the colour chart.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;4.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;You should have an bap_1 file which looks like this:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-iidtcqJUWXQ/Tt3vG1tLdtI/AAAAAAAAAPI/6sS0eSM9IQ8/s1600/12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-iidtcqJUWXQ/Tt3vG1tLdtI/AAAAAAAAAPI/6sS0eSM9IQ8/s400/12.jpg" width="318" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in;"&gt;&lt;span lang="EN-ZA"&gt;Don’t close this file, you will need it shortly. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;5.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Now you need to create your custom texture that you wish to inject into the game. You can use any graphics editor to create the file but the dimensions of the file must be 128x128. Optpix supports a few file formats but I usually save my custom texture as jpg.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;6.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Open your custom texture in Optpix. Now you need to reduce the number of colours in the image. In optpix, click image – colour reduction. On the output tab, select 256 colours.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-AgKy6lxeM_8/Tt3vBv4C2mI/AAAAAAAAAO4/Yu69Ya1JZ1c/s1600/10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="322" src="http://4.bp.blogspot.com/-AgKy6lxeM_8/Tt3vBv4C2mI/AAAAAAAAAO4/Yu69Ya1JZ1c/s400/10.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;7.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Optpix will create a second image which has been downsampled to 256 colours. Click on the title bar of the new image to select it.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;8.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Now we need add an alpha channel to this image. Click on image – compose alpha channel. This will give you a dialog box which should have bap_1 listed. Select bap_1 and click ok.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-n6N2sL3Naqs/Tt3vEnApNTI/AAAAAAAAAPA/SXOhQXktWSY/s1600/11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="348" src="http://1.bp.blogspot.com/-n6N2sL3Naqs/Tt3vEnApNTI/AAAAAAAAAPA/SXOhQXktWSY/s400/11.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;9.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;The file now needs to be saved as a tga file to be injected into the game. Click file, save as and select tga as the file type. You are now ready to inject the texture back into the T002 file.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;10.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Open the T002 file in X-Packer using the “File- open - xbox360/ps3 pach” command. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in;"&gt;&lt;span lang="EN-ZA"&gt;Click inject next to one of the bpe files and select the tga file you created in optpix. &lt;i style="mso-bidi-font-style: normal;"&gt;Something you should note, the image files sometimes lose colour information when injecting over certain files in T002 archive. You’ll have to try replacing different files to see which works. In my experience, files ranging from 0036 downwards in the T002 file works best.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;11.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;The T002 file with your custom textures will now need to be injected into the ed49.pac file. So in X-Packer open the ed49.pac file again using the “File- open - xbox360/ps3 pac” command. On the T002 row, click inject file and inject your new T002 file.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;12.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;You can now replace the ed49.pac file and your arc files in the game with your new modified files.&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in; mso-list: l0 level2 lfo1; tab-stops: list .25in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;13.&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Start the game and go into paint tool mode. Create a new image and select the WWE icon to insert a WWE image into the paint tool file. Scroll until you reach your custom texture and insert it. Save the file and enjoy your new custom texture.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oq1LO5PvDyo/Tt8OSGJPECI/AAAAAAAAAPg/vA9MmRRYftU/s1600/IMG-20111207-00067.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-oq1LO5PvDyo/Tt8OSGJPECI/AAAAAAAAAPg/vA9MmRRYftU/s320/IMG-20111207-00067.jpg" width="243" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
14. If you want to share these custom textures with a retail xbox user, all you need to do is send them your paint tool file. They will need to rehash and resign the file. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span lang="EN-ZA"&gt;If you want to go back to using the original WWE logo’s in the game, insert your original WWE 12 disc into the console and everything will be back to the way it was. That’s it for now, post any questions below.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span lang="EN-ZA"&gt;&lt;strong&gt;As always if you find the tutorial useful, please consider donating.&lt;/strong&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-7768549132207864925?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BkQZKHVvBr8QLC8PbS14ZioTwuk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BkQZKHVvBr8QLC8PbS14ZioTwuk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BkQZKHVvBr8QLC8PbS14ZioTwuk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BkQZKHVvBr8QLC8PbS14ZioTwuk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/RrU0w_DXGZo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/7768549132207864925/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/12/wwe-12-how-to-inject-textures-into_06.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/7768549132207864925?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/7768549132207864925?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/RrU0w_DXGZo/wwe-12-how-to-inject-textures-into_06.html" title="WWE 12 - How to Inject Textures into the Paint Tool – Part Two" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-8ubw-MNh48A/Tt3u59s2GTI/AAAAAAAAAOo/dlpkibSYgDU/s72-c/8.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/12/wwe-12-how-to-inject-textures-into_06.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQFQXg-eSp7ImA9WhRQEUs.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-8276906550434846549</id><published>2011-12-06T02:25:00.000-08:00</published><updated>2011-12-06T02:28:30.651-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T02:28:30.651-08:00</app:edited><title>WWE 12 - How to Inject Textures into the Paint Tool – Part One</title><content type="html">&lt;span lang="EN-ZA"&gt;This is probably the most requested tutorial I’ve ever had to type up, so here goes. I’m going to split the tutorial up into two parts because of the length. As always if you find the tutorial useful, &lt;strong&gt;please consider donating&lt;/strong&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span lang="EN-ZA"&gt;Basically this tutorial will show you how to inject textures into the paint tool by replacing the in game WWE logo’s with your custom textures. It will only work on a&lt;b style="mso-bidi-font-weight: normal;"&gt; JTAG &lt;/b&gt;machine.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span lang="EN-ZA"&gt;You will need the following:&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;a)&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;X-Packer&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;b)&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;A hex editor&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;c)&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;Optpix Image Studio (don’t ask me where to get it). &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;d)&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;JTAG Xbox&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-list: Ignore;"&gt;e)&lt;span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;WWE 12 (obviously)&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span lang="EN-ZA"&gt;Ok lets get started (click on the pics to zoom):&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;ol style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;You will be working with the ed49.pac file (located in the      pac/ed folder on your disc), so copy this file to you computer.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&lt;br /&gt;
&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Open this file in X-Packer using the “File- open - xbox360/ps3      pac” command. In x-packer you will notice that there are three pach files      contained within ed49 which are called T001, T002 and T003. These archives      contain the wwe logos used in the caw and paint tool modes.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in;"&gt;&lt;span lang="EN-ZA"&gt;You can replace the logo’s in any of these files but I like to replace the files in the T002 archive as it has a large number of files and you won’t need to change too many hex values later on.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;ol start="3" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Extract the T002 pach file by clicking the extract button. Save      the T002 file somewhere on your computer. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-8NemBDARoJI/Tt3rxHe0ETI/AAAAAAAAANw/BQqj9l24n0A/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-8NemBDARoJI/Tt3rxHe0ETI/AAAAAAAAANw/BQqj9l24n0A/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="4" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Open the T002 you extracted in X-Packer using the “File- open -      xbox360/ps3 pach” command. You will see a lot of compressed bpe files      contained within the T002 archive. These will be replaced with your textures      later on, for now we want to create a version of the T002 which has      completely uncompressed data. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UUUygoEeFP4/Tt3r04to4XI/AAAAAAAAAN4/r_p8gjm9ieI/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://2.bp.blogspot.com/-UUUygoEeFP4/Tt3r04to4XI/AAAAAAAAAN4/r_p8gjm9ieI/s400/2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="5" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Click uncompress next to one of the files in the archive and      select a path to save the files to. In my example I will use the first      file which is called 001E. Remember you need to specify a path which has      no spaces when uncompressing bpe files e.g “c:\textures” rather than      “c:\texture mods”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lEchVYqJvT4/Tt3r19N12zI/AAAAAAAAAOA/gABMHW2eo7I/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="108" src="http://1.bp.blogspot.com/-lEchVYqJvT4/Tt3r19N12zI/AAAAAAAAAOA/gABMHW2eo7I/s400/3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="6" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;After uncompressing you      will have two files 001E.bpe ad 001E.pac. The 001E.pac file is the      uncompressed version. Now we are going to replace each of the files in the      T002 archive with the 001E.pac file. In X-Packer click inject next to one      of the bpe files and select the 001E.pac file. Once this is done, repeat      for all the bpe files. Don’t lose your 001E.pac file, you will need this      in part two of the tutorial. &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LHNbbzjrV-E/Tt3r3Gydk1I/AAAAAAAAAOI/5ZdzLiisZ5I/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="107" src="http://3.bp.blogspot.com/-LHNbbzjrV-E/Tt3r3Gydk1I/AAAAAAAAAOI/5ZdzLiisZ5I/s400/4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="7" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Now you should have a completely uncompressed T002 file which      looks like this: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kyhg75Az7JE/Tt3r4ydWiSI/AAAAAAAAAOQ/02Yz3IIhm-w/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="196" src="http://2.bp.blogspot.com/-kyhg75Az7JE/Tt3r4ydWiSI/AAAAAAAAAOQ/02Yz3IIhm-w/s400/5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="8" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;The new uncompressed T002 file will now need to be injected      into the ed49.pac file. So in X-Packer open the ed49.pac file again using      the “File- open - xbox360/ps3 pac” command. On the T002 row, click inject      file and inject your new uncompressed T002 file. &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;ol start="9" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Because you have injected an uncompressed T002 file, the size      has changed and also all the remaining files in the archive will have      different offsets. These values need to be changed in the arc files in      order for the game to load it without freezing. Don’t close X-Packer, you      will need the values from here. &lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Open your plist360.arc and plist360_4x3.pac files in a hex      editor. Do a search for “ED49” and your hex editor should return one      result. My ED49 entry was located at offset E2AC. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-_HeScvrtUHc/Tt3sBcYWrpI/AAAAAAAAAOg/9IGSZTlbFIY/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="72" src="http://1.bp.blogspot.com/-_HeScvrtUHc/Tt3sBcYWrpI/AAAAAAAAAOg/9IGSZTlbFIY/s400/7.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="11" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Navigate to offset which you found above and you will a text      entry for E49 with three file entries below it for T001, T002 and T003.      You will need to change the size and offset values for T002 and T003 here. &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.5in;"&gt;&lt;span lang="EN-ZA"&gt;Go back to X-Packer and write down the values that are listed in the offset and size columns for T002 and T003. The arc records these values in a special way i.e.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The size value is divided by 100 and the offset value is divided by 800 (in hex). So in my example the size value for T002 is 080000/100 = 0800 and the offset value is 2D000/800 = 5A. Simlarly the size and offset values for T003 is 019500/100 = 0195 and AD000/800 = 015A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-mLy56dtb6Ws/Tt3sAQrABtI/AAAAAAAAAOY/yXAFf4EralA/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="122" src="http://4.bp.blogspot.com/-mLy56dtb6Ws/Tt3sAQrABtI/AAAAAAAAAOY/yXAFf4EralA/s400/6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ol start="12" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;Now that you have calculated your size and offset values, enter      these into both you arc files so that your file looks as follows:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-_HeScvrtUHc/Tt3sBcYWrpI/AAAAAAAAAOg/9IGSZTlbFIY/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="72" src="http://1.bp.blogspot.com/-_HeScvrtUHc/Tt3sBcYWrpI/AAAAAAAAAOg/9IGSZTlbFIY/s400/7.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt 0.25in;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;ol start="13" style="margin-top: 0in;" type="1"&gt;&lt;li class="MsoNormal" style="margin: 0in 0in 0pt; mso-list: l1 level1 lfo2; tab-stops: list .5in;"&gt;&lt;span lang="EN-ZA"&gt;You can now replace the ed49.pac file and your arc files in the      game with your new modified files and it should load. If he game freezes,      double check your values in the arc file.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span lang="EN-ZA"&gt;The good news is that you will only need to do the above once. Once you have created uncompressed files, you can inject textures as many times as you want.&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-ZA"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span lang="EN-ZA"&gt;That’s the end of part one. In part two I will be discussing how to create, edit and inject your textures back into the game.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-8276906550434846549?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hcMwkP8NUgQ3yNuPfT07nbFE-bw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hcMwkP8NUgQ3yNuPfT07nbFE-bw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hcMwkP8NUgQ3yNuPfT07nbFE-bw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hcMwkP8NUgQ3yNuPfT07nbFE-bw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/-jjdAXT1Y0s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/8276906550434846549/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/12/wwe-12-how-to-inject-textures-into.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8276906550434846549?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8276906550434846549?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/-jjdAXT1Y0s/wwe-12-how-to-inject-textures-into.html" title="WWE 12 - How to Inject Textures into the Paint Tool – Part One" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-8NemBDARoJI/Tt3rxHe0ETI/AAAAAAAAANw/BQqj9l24n0A/s72-c/1.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/12/wwe-12-how-to-inject-textures-into.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYGRXs6eyp7ImA9WhRQEUw.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-3177194162623223259</id><published>2011-11-30T11:13:00.000-08:00</published><updated>2011-12-05T11:25:24.513-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-05T11:25:24.513-08:00</app:edited><title>Booker T Retexture</title><content type="html">Second Attire:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vI9ySGZGfaI/Tt0akuvCsKI/AAAAAAAAANo/Yag9x7ReqsU/s1600/booker_king.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" dda="true" src="http://2.bp.blogspot.com/-vI9ySGZGfaI/Tt0akuvCsKI/AAAAAAAAANo/Yag9x7ReqsU/s1600/booker_king.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Decided to retexture the aweful Booker T model. However no amount of retexturing can save that aweful face:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-I2tmKyMC_iQ/TtaASRWltoI/AAAAAAAAANg/KDGwgcJdeFQ/s1600/booker_retexture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" dda="true" src="http://2.bp.blogspot.com/-I2tmKyMC_iQ/TtaASRWltoI/AAAAAAAAANg/KDGwgcJdeFQ/s1600/booker_retexture.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-3177194162623223259?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JZkbUq3D9FNQqJdGOqRFpjJOLzo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JZkbUq3D9FNQqJdGOqRFpjJOLzo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JZkbUq3D9FNQqJdGOqRFpjJOLzo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JZkbUq3D9FNQqJdGOqRFpjJOLzo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/UgrLbFQ2azY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/3177194162623223259/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/11/booker-t-retexture.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/3177194162623223259?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/3177194162623223259?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/UgrLbFQ2azY/booker-t-retexture.html" title="Booker T Retexture" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-vI9ySGZGfaI/Tt0akuvCsKI/AAAAAAAAANo/Yag9x7ReqsU/s72-c/booker_king.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/11/booker-t-retexture.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUBQ3w5eCp7ImA9WhRQFko.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-6479031101745835510</id><published>2011-11-22T11:29:00.000-08:00</published><updated>2011-12-11T23:00:52.220-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-11T23:00:52.220-08:00</app:edited><title>WWE 12 Goldberg Caw</title><content type="html">Officially on holiday but wanted to post the updates I did before I left. I've  written caw injector code into X-Packer so I will release the files when I get  back from holiday and you can inject the caw into your save.&amp;nbsp; I think it's final now:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-v5r7Xkz1wFg/TuWmbA6UkxI/AAAAAAAAAQI/XBZYtsE5pX4/s1600/cap52.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-v5r7Xkz1wFg/TuWmbA6UkxI/AAAAAAAAAQI/XBZYtsE5pX4/s1600/cap52.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some minor updates:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0E_QQhymq7A/TtZ-vG1UXPI/AAAAAAAAANA/hmh1oHL6MRk/s1600/goldberg_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" dda="true" src="http://4.bp.blogspot.com/-0E_QQhymq7A/TtZ-vG1UXPI/AAAAAAAAANA/hmh1oHL6MRk/s1600/goldberg_update.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;----------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Click on pics to zoom. &lt;br /&gt;
&lt;br /&gt;
Caw mode shots (colours are off due to pic being taken by my phone) :&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qdbdQT7THAk/Tsv35adz_-I/AAAAAAAAAMs/UE3-D0f_Zzc/s1600/goldberg_caw.jpg" imageanchor="1"&gt;&lt;img border="0" height="221" src="http://2.bp.blogspot.com/-qdbdQT7THAk/Tsv35adz_-I/AAAAAAAAAMs/UE3-D0f_Zzc/s640/goldberg_caw.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In game:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-sUPSQ6tZzvk/Tsv4BdqiN6I/AAAAAAAAAM4/57OBqHWS0s4/s1600/goldberg_ingame.jpg" imageanchor="1"&gt;&lt;img border="0" height="313" src="http://1.bp.blogspot.com/-sUPSQ6tZzvk/Tsv4BdqiN6I/AAAAAAAAAM4/57OBqHWS0s4/s640/goldberg_ingame.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-6479031101745835510?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LQQB2txzvndZRFy0bXUb1co2Vg0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LQQB2txzvndZRFy0bXUb1co2Vg0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LQQB2txzvndZRFy0bXUb1co2Vg0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LQQB2txzvndZRFy0bXUb1co2Vg0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/ooai9j2wrjw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/6479031101745835510/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/11/wwe-12-goldberg-caw.html#comment-form" title="13 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6479031101745835510?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6479031101745835510?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/ooai9j2wrjw/wwe-12-goldberg-caw.html" title="WWE 12 Goldberg Caw" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-v5r7Xkz1wFg/TuWmbA6UkxI/AAAAAAAAAQI/XBZYtsE5pX4/s72-c/cap52.jpg" height="72" width="72" /><thr:total>13</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/11/wwe-12-goldberg-caw.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUICQXg-fSp7ImA9WhRUEUk.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-1217992902563880825</id><published>2011-11-20T01:49:00.000-08:00</published><updated>2012-01-21T02:59:20.655-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T02:59:20.655-08:00</app:edited><title>Hogan Caw - WWE 12</title><content type="html">With the recent developements in skin colour and transparency, I've made some changes to my hogan caw. The transparency has really helped me to blend the facial details a lot better and I've also added a lot more manual detailing to the face.&lt;br /&gt;
&lt;br /&gt;
To make the caw match the in game wrestlers a bit better, I've increased the shine on the skin. I couldnt get the&amp;nbsp;tan to the exact colour that I wanted and it's a bit a more orange than I would have liked. Anyways I figure a spray tan is better than no tan at all :)&lt;br /&gt;
&lt;br /&gt;
Here's some pics, the in game pics have some issues with the colouring of the mustache which I've fixed after taking the pics.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fPzTMbNGwUE/TxqaVg8XCiI/AAAAAAAAASY/82_Qiuxzu5U/s1600/hogan_tan_cawmode.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nfa="true" src="http://1.bp.blogspot.com/-fPzTMbNGwUE/TxqaVg8XCiI/AAAAAAAAASY/82_Qiuxzu5U/s1600/hogan_tan_cawmode.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-7GOKyij1XIQ/TxqaWXpGfRI/AAAAAAAAASc/PbR9WDi4_28/s1600/hogan_tan_cawmode2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nfa="true" src="http://1.bp.blogspot.com/-7GOKyij1XIQ/TxqaWXpGfRI/AAAAAAAAASc/PbR9WDi4_28/s1600/hogan_tan_cawmode2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-DMtPDGS2cfg/TxqaYolK2XI/AAAAAAAAASo/hFr1kZx9GVY/s1600/hogan_tan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nfa="true" src="http://1.bp.blogspot.com/-DMtPDGS2cfg/TxqaYolK2XI/AAAAAAAAASo/hFr1kZx9GVY/s1600/hogan_tan.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Based on the requests I've received, I did another 3 nWo attires. I've sent my save to somone to upload to xbox live for me, it should be up in the next few days. &lt;br /&gt;
&lt;br /&gt;
I will be releasing the save for offline users as soon as this is uploaded to live. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-9VZvMWxo4vI/TvMlcYlPxvI/AAAAAAAAARs/WItGf9zEYuE/s1600/nwo5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-9VZvMWxo4vI/TvMlcYlPxvI/AAAAAAAAARs/WItGf9zEYuE/s1600/nwo5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Had to come back to work for a few days :(&amp;nbsp;. I managed to finish the attires and finalise the body morphings. All I need now is a good moveset&amp;nbsp;and this&amp;nbsp;will be released. If&amp;nbsp;anyone has a good moveset, please post it before the end&amp;nbsp;of today. &lt;br /&gt;
&lt;br /&gt;
I got tired of having a plain black bandanna for the nWo versions so I decided to use designs. It's not 100% accurate but it looks cool. I've also left the bandanna on for the in ring attires of two of the nWo versions. &lt;br /&gt;
&lt;br /&gt;
nWo Attire 1&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lyahz8v2wUY/TvBjAx3etrI/AAAAAAAAAQQ/yzrGeyw91II/s1600/nwo_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-lyahz8v2wUY/TvBjAx3etrI/AAAAAAAAAQQ/yzrGeyw91II/s1600/nwo_1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
nWo Attire 2&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-cklIkF4Fxz8/TvBjBkXDOBI/AAAAAAAAAQY/0Y0yX8Xo2rk/s1600/nwo2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-cklIkF4Fxz8/TvBjBkXDOBI/AAAAAAAAAQY/0Y0yX8Xo2rk/s1600/nwo2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;nWo Attire 3&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_o6sMPqVN2M/TvBjC7dvp2I/AAAAAAAAAQg/4xK8lkD8KFA/s1600/nwo3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-_o6sMPqVN2M/TvBjC7dvp2I/AAAAAAAAAQg/4xK8lkD8KFA/s1600/nwo3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
nWo Attire 4&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Ltzv2tFPnkY/TvBjDpB4xwI/AAAAAAAAAQo/5_Zu81op9Q0/s1600/nwo4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-Ltzv2tFPnkY/TvBjDpB4xwI/AAAAAAAAAQo/5_Zu81op9Q0/s1600/nwo4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I didn't know what the logo for attire 1 looked like exactly , but I drew it like this:&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-2D7oDCmLVcc/TvBjEwTLAxI/AAAAAAAAAQw/t2ds7b0iabw/s1600/logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-2D7oDCmLVcc/TvBjEwTLAxI/AAAAAAAAAQw/t2ds7b0iabw/s1600/logo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Profile View (as requested by nikeTheBike):&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-4AWfCON25pA/TvBjFv6uxPI/AAAAAAAAAQ4/YOx8YbxNjqQ/s1600/hogan_profile.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-4AWfCON25pA/TvBjFv6uxPI/AAAAAAAAAQ4/YOx8YbxNjqQ/s1600/hogan_profile.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Red and Yellow attire 1:&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ZxcKvKKvDQI/TvBjGrtKFJI/AAAAAAAAARA/-Yc2uklrZQQ/s1600/red1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-ZxcKvKKvDQI/TvBjGrtKFJI/AAAAAAAAARA/-Yc2uklrZQQ/s1600/red1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Red and Yellow attire 2:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-CzAAUzHbDV4/TvBjHg_SKKI/AAAAAAAAARI/3STvbk2XxMk/s1600/red2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-CzAAUzHbDV4/TvBjHg_SKKI/AAAAAAAAARI/3STvbk2XxMk/s1600/red2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Red and Yellow attire 3:&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ZEfmxMzkgB8/TvBjIp7JdXI/AAAAAAAAARQ/9YTytdTgYWw/s1600/red3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-ZEfmxMzkgB8/TvBjIp7JdXI/AAAAAAAAARQ/9YTytdTgYWw/s1600/red3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Red and Yellow attire 4 (current tna attire):&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-F-P9ZUKfNZk/TvBjNTjpuHI/AAAAAAAAARY/2Oqx6_2ead0/s1600/red4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-F-P9ZUKfNZk/TvBjNTjpuHI/AAAAAAAAARY/2Oqx6_2ead0/s1600/red4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-HSMwiDmMXfg/TvBjN4hxkfI/AAAAAAAAARc/bYAVkbiqEgw/s1600/red6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-HSMwiDmMXfg/TvBjN4hxkfI/AAAAAAAAARc/bYAVkbiqEgw/s1600/red6.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Officially on holiday but wanted to post the updates I did before I left. I've written caw injector code into X-Packer so I will release the files when I get back from holiday and you can inject the caw into your save. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-VphACHALGdc/TuWhJyrYhAI/AAAAAAAAAPo/-4Q5xyztSl0/s1600/cap21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-VphACHALGdc/TuWhJyrYhAI/AAAAAAAAAPo/-4Q5xyztSl0/s1600/cap21.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;nWo Version&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_iZAdtuCfJ8/TuWhMZnTcBI/AAAAAAAAAPw/8crsAofyOk8/s1600/cap30.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="177" src="http://2.bp.blogspot.com/-_iZAdtuCfJ8/TuWhMZnTcBI/AAAAAAAAAPw/8crsAofyOk8/s640/cap30.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Attires&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-71sIY-9aAzg/TuWhRMQ1NBI/AAAAAAAAAP4/899JxwSuODs/s1600/cap35.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-71sIY-9aAzg/TuWhRMQ1NBI/AAAAAAAAAP4/899JxwSuODs/s1600/cap35.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
In game&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-jrU9Wlt3c3k/TuWhTrPhQnI/AAAAAAAAAQA/Jcxf4IxQ61I/s1600/0000000003%2523infuser%252361608.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-jrU9Wlt3c3k/TuWhTrPhQnI/AAAAAAAAAQA/Jcxf4IxQ61I/s1600/0000000003%2523infuser%252361608.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Updates:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zbLlp3suBi4/TtZ_bIslppI/AAAAAAAAANY/n--OiNQdQEY/s1600/hogan_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" dda="true" src="http://3.bp.blogspot.com/-zbLlp3suBi4/TtZ_bIslppI/AAAAAAAAANY/n--OiNQdQEY/s1600/hogan_update.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-HaGgxUtAoV4/TtZ_VixaPtI/AAAAAAAAANI/WPb8iWxsQbQ/s1600/hogan_attire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" dda="true" src="http://2.bp.blogspot.com/-HaGgxUtAoV4/TtZ_VixaPtI/AAAAAAAAANI/WPb8iWxsQbQ/s1600/hogan_attire.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-aJD6X4f-wRA/TtZ_YfyasrI/AAAAAAAAANQ/qKcYHDjJYZs/s1600/hogan_ingame.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" dda="true" src="http://1.bp.blogspot.com/-aJD6X4f-wRA/TtZ_YfyasrI/AAAAAAAAANQ/qKcYHDjJYZs/s1600/hogan_ingame.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;-----------------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Edit: &lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;Played with the game a bit and this is what I came up with:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-UaBsI-DPwyI/Tsj7o9I5f1I/AAAAAAAAAMg/jYCekyOYgMk/s1600/hogan_preview.jpg" imageanchor="1"&gt;&lt;img border="0" height="196" src="http://3.bp.blogspot.com/-UaBsI-DPwyI/Tsj7o9I5f1I/AAAAAAAAAMg/jYCekyOYgMk/s320/hogan_preview.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes it is possible!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-7ahlnHQuS0g/TsjNBZE6uBI/AAAAAAAAAMU/NhHMG4NTMtc/s1600/hogan.jpg" imageanchor="1"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-7ahlnHQuS0g/TsjNBZE6uBI/AAAAAAAAAMU/NhHMG4NTMtc/s320/hogan.jpg" width="161" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-g_YzZ--EVTI/TvMl14zYI9I/AAAAAAAAASI/H_BlhMKJh-k/s1600/hogan0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-g_YzZ--EVTI/TvMl14zYI9I/AAAAAAAAASI/H_BlhMKJh-k/s320/hogan0.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-sFkx2id-U1Q/TvMl6jp3PDI/AAAAAAAAASQ/69I_nrNJ6io/s1600/hogan8.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-sFkx2id-U1Q/TvMl6jp3PDI/AAAAAAAAASQ/69I_nrNJ6io/s320/hogan8.bmp" width="296" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-1217992902563880825?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gxwMXLg4mslAQc9JMe-VVE3tSbA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gxwMXLg4mslAQc9JMe-VVE3tSbA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gxwMXLg4mslAQc9JMe-VVE3tSbA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gxwMXLg4mslAQc9JMe-VVE3tSbA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/smvZHI-wk-0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/1217992902563880825/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/11/wwe-12-texture-hacks.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/1217992902563880825?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/1217992902563880825?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/smvZHI-wk-0/wwe-12-texture-hacks.html" title="Hogan Caw - WWE 12" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-fPzTMbNGwUE/TxqaVg8XCiI/AAAAAAAAASY/82_Qiuxzu5U/s72-c/hogan_tan_cawmode.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/11/wwe-12-texture-hacks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUCQngzeCp7ImA9WhdUE0s.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-6756826395143422156</id><published>2011-09-28T03:59:00.000-07:00</published><updated>2011-09-29T23:31:03.680-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-29T23:31:03.680-07:00</app:edited><title>X-Packer Tutorials- Alternate method of doing texture mods using the generic functions</title><content type="html">1. Create a directory to store all the files required for the mods. I’m creating a folder called c:\mods\. &lt;br /&gt;
&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;2. Copy the character file which you wish to mod into the folder created above. The character file I’m going to be working on is Scorpions first costume and is called “CHAR_SCORPION.XXX”. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;3. Copy Gildor’s tools i.e. decompress.exe and extract.exe into the mods folder.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;4. Start up a command prompt. You can do this by typing “cmd” into your win 7 search box or in the run command on Windows XP. If you are running Windows 7, right click on the cmd program and select “Run as Administrator”. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;5. Type in the following command to navigate to your mods directory: “cd c:\mods”&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;6. Now we need to decompress the xxx file. Type “decompress CHAR_SCORPION.XXX”. The capitalization is important as the game files are case sensitive. &lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rsnxswtgUC8/TlYb2Xypz_I/AAAAAAAAALg/PPjJOEP0FfA/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="123" qaa="true" src="http://1.bp.blogspot.com/-rsnxswtgUC8/TlYb2Xypz_I/AAAAAAAAALg/PPjJOEP0FfA/s320/Untitled-1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;This will create a folder called “unpacked” with a decompressed version of the file in it. &lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XhbNIOj0qu0/TlYcFYhpY7I/AAAAAAAAALk/9pXc2jQx1y4/s1600/Untitled-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-XhbNIOj0qu0/TlYcFYhpY7I/AAAAAAAAALk/9pXc2jQx1y4/s1600/Untitled-2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Navigate to the unpacked folder and copy the uncompressed file into your mods directory. This will overwrite the original xxx file. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-iTIpJTjX9rA/TlYcGcSa7RI/AAAAAAAAALo/KPVOyjjJB1Q/s1600/Untitled-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-iTIpJTjX9rA/TlYcGcSa7RI/AAAAAAAAALo/KPVOyjjJB1Q/s1600/Untitled-3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;You can delete the unpacked folder if you wish, as you don’t need it anymore. I like to keep it so that you have a backup of the original file you are working with. &lt;/div&gt;&lt;br /&gt;
7. Now we need to extract all the files from the xxx character file. In your command prompt Type “extract CHAR_SCORPION.XXX”&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o5Odq9ZReDI/TlYcHN695_I/AAAAAAAAALs/JHpoeJlpzvI/s1600/Untitled-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" qaa="true" src="http://2.bp.blogspot.com/-o5Odq9ZReDI/TlYcHN695_I/AAAAAAAAALs/JHpoeJlpzvI/s320/Untitled-4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;This will extract all the files contained within the xx file into a directory called “char_scorpion”. We need the texture2d files from here. Navigate into the char_scorpion directory. In this directory, there will be a directory called "textures" which contains all the textures we are going to be working with in texture2d format (in my example there are 21 files). &lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-hPCtGA8hizA/TlYcIJK7g_I/AAAAAAAAALw/8oC9JARGgJ8/s1600/Untitled-5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://4.bp.blogspot.com/-hPCtGA8hizA/TlYcIJK7g_I/AAAAAAAAALw/8oC9JARGgJ8/s1600/Untitled-5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
8.&amp;nbsp;Now we are going to create a Table of Contents file (TOC) which lists where all the&amp;nbsp;texture files are stored in the xxx archive.&amp;nbsp;Navigate back to X-Packer&amp;nbsp;and click on Utilities -&amp;nbsp;Generic Injector - Locate Mutliple Files and create TOC file.&lt;br /&gt;
&lt;br /&gt;
First you will be asked to open the main archive file, which in this case is the “CHAR_SCORPION.XXX” file. Secondly you will be asked to browse to a directory where all the texture files are stored, this is the "textures" driectory mentioned in step number 7. &lt;br /&gt;
&lt;br /&gt;
X-Packer will search the xxx archive and create a TOc file for you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-cjUH4JoahIA/TlYcKX33iwI/AAAAAAAAAL4/S_QuYuQGla4/s1600/Untitled-7.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
9. Now that we have all the files ready, we can begin working on modifying the textures. you can either extract a texture2d file using X-Packer or work on one of the texture2d files extracted in step 7. &lt;br /&gt;
&lt;br /&gt;
In X-packer select open “Texture2d” file and open the Texture2d which you wish to modify in the xxx file in our example,&amp;nbsp;I want to&amp;nbsp;modify the “Scorpion_Diff.Texture2D” file so I’ll open that. (Xbox users, make sure you select the option under the Xbox submenu). &lt;br /&gt;
&lt;br /&gt;
Click export on the first row. You will be asked to specify a filename for the dds file which will be created. I’m going to call the file “diff.dds”. &lt;br /&gt;
&lt;br /&gt;
10. You can now edit the dds file in whichever application you choose. Remember to save the file as a dxt5 dds file with mip maps. The best way to check if you have saved the file in the correct format is to check the filesize before and after the edit. &lt;br /&gt;
&lt;br /&gt;
11. Click import from the first row and then select the dds file which you worked on previously. In our example this is the diff.dds file. The program will then create a modified texture2d file for you. &lt;br /&gt;
&lt;br /&gt;
12. Open X-Packer and select Generic Injector - Open File with TOC. &lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;You will be asked for to open the xxx character file, in our example this is the CHAR_SCORPION.XXX file. &lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;The program will then display a grid with all the texture2d files in the xxx archive.&amp;nbsp; &lt;/div&gt;&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;12. Click import on the&amp;nbsp;row containing the texture2d file you wish to replace, in this example the file we are going to replace is the “Scorpion_Diff.Texture2D”. In the open dialog box, select the modified texture2d file and X-Packer will inject it into the xxx archive for you. &lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VylwcQWKJMo/TlYcLRz8ONI/AAAAAAAAAL8/BkzSmsoruFU/s1600/Untitled-8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-VylwcQWKJMo/TlYcLRz8ONI/AAAAAAAAAL8/BkzSmsoruFU/s1600/Untitled-8.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
13. If you have made changes to any of non dlc characters, you need to edit the filesize in the ps3toc.txt file. Scroll to right of the grid in X-Packer and see a field called “TOCSize”. Click on this and field and press “ctrl+c” to copy the value. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DzKCzMOuat0/TlYcMA6zE2I/AAAAAAAAAMA/LM5kl5uFsyo/s1600/Untitled-9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-DzKCzMOuat0/TlYcMA6zE2I/AAAAAAAAAMA/LM5kl5uFsyo/s1600/Untitled-9.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Open the pstoc.txt file and look for the entry for the character file you are modding. In our example this is the char_scorpion.xxx file. Once you locate the entry, the filesize is the value to the extreme left. In this example the value which is currently there is “13762560”. Highlight this value and select edit-paste from the menu. Our new value is “21461007”. &lt;br /&gt;
&lt;br /&gt;
15. You are now done, copy the xxx file and the ps3toc.txt file to your ps3 and enjoy the game. &lt;br /&gt;
&lt;br /&gt;
16. If you are working with the same xxx file future, you don't need to create a new toc file and can open the xxx archive using the Open file with TOC option.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-6756826395143422156?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tyYtDIjY2BrJA2r2bMYkMQnBew4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tyYtDIjY2BrJA2r2bMYkMQnBew4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tyYtDIjY2BrJA2r2bMYkMQnBew4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tyYtDIjY2BrJA2r2bMYkMQnBew4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/FqvkOg3Mmkg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/6756826395143422156/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/09/x-packer-tutorials-alternate-method-of.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6756826395143422156?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6756826395143422156?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/FqvkOg3Mmkg/x-packer-tutorials-alternate-method-of.html" title="X-Packer Tutorials- Alternate method of doing texture mods using the generic functions" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-rsnxswtgUC8/TlYb2Xypz_I/AAAAAAAAALg/PPjJOEP0FfA/s72-c/Untitled-1.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/09/x-packer-tutorials-alternate-method-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08FRXg8cCp7ImA9WhdUEk0.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-4033461422050421329</id><published>2011-09-28T03:29:00.000-07:00</published><updated>2011-09-28T03:30:14.678-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-28T03:30:14.678-07:00</app:edited><title>Mortal Kombat 9 Xbox texture modding</title><content type="html">I've extended support in X-Packer to include the texture file format of Mortal Kombat 9 on the xbox. &lt;br /&gt;
&lt;br /&gt;
Tutorial - click &lt;a href="http://sf4mods.blogspot.com/2011/08/x-packer-tutorials-how-to-do-mortal.html"&gt;here&lt;/a&gt;&lt;br /&gt;
X-Packer - click &lt;a href="http://sf4mods.blogspot.com/p/x-packer.html"&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here's a basic proof on concept&amp;nbsp;(sorry&amp;nbsp;about the poor picture quality):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-NJXmVYgRhxY/ToL25-eS92I/AAAAAAAAAMM/aLbagFWR7xI/s1600/IMAG0244.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" kca="true" src="http://4.bp.blogspot.com/-NJXmVYgRhxY/ToL25-eS92I/AAAAAAAAAMM/aLbagFWR7xI/s320/IMAG0244.jpg" width="281" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-4033461422050421329?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/itBDS0OP0fe7X-Pzhq_4rkxa3Hs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/itBDS0OP0fe7X-Pzhq_4rkxa3Hs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/itBDS0OP0fe7X-Pzhq_4rkxa3Hs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/itBDS0OP0fe7X-Pzhq_4rkxa3Hs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/b8l-L_unzns" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/4033461422050421329/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/09/mortal-kombat-9-xbox-texture-modding.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/4033461422050421329?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/4033461422050421329?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/b8l-L_unzns/mortal-kombat-9-xbox-texture-modding.html" title="Mortal Kombat 9 Xbox texture modding" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-NJXmVYgRhxY/ToL25-eS92I/AAAAAAAAAMM/aLbagFWR7xI/s72-c/IMAG0244.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/09/mortal-kombat-9-xbox-texture-modding.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIAQH88eyp7ImA9WhdUE0s.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-6744546675062644380</id><published>2011-09-05T09:20:00.000-07:00</published><updated>2011-09-29T23:35:41.173-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-29T23:35:41.173-07:00</app:edited><title>MK 9 - Stryker Mod</title><content type="html">Edit: Here's the download link: &lt;a href="http://www.mediafire.com/?cxsea65wf5cd06f"&gt;http://www.mediafire.com/?cxsea65wf5cd06f&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This mod works for both xbox and ps3 versions. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-YdV3WaMJINY/TmT20Fs1PVI/AAAAAAAAAMI/zJtLiyXoanM/s1600/stryker_cena.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="313" nba="true" src="http://3.bp.blogspot.com/-YdV3WaMJINY/TmT20Fs1PVI/AAAAAAAAAMI/zJtLiyXoanM/s640/stryker_cena.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-6744546675062644380?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/a6dDWfCy_G_OrDYxCUx9W9tlEV8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a6dDWfCy_G_OrDYxCUx9W9tlEV8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/a6dDWfCy_G_OrDYxCUx9W9tlEV8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a6dDWfCy_G_OrDYxCUx9W9tlEV8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/0m5cF1CCkC0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/6744546675062644380/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/09/mk-9-stryker-mod.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6744546675062644380?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6744546675062644380?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/0m5cF1CCkC0/mk-9-stryker-mod.html" title="MK 9 - Stryker Mod" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-YdV3WaMJINY/TmT20Fs1PVI/AAAAAAAAAMI/zJtLiyXoanM/s72-c/stryker_cena.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/09/mk-9-stryker-mod.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUBRng_eyp7ImA9WhdXEkQ.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-8745368737670540100</id><published>2011-08-25T11:33:00.000-07:00</published><updated>2011-08-25T11:34:17.643-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-25T11:34:17.643-07:00</app:edited><title>Mortal Kombat 9 Old Sub Zero Texture mod</title><content type="html">This is the first mod I started working on. I changed the colour of his face scar, hair, his right eye giving it a frozen look and gave his arms a frozen effect.&lt;br /&gt;
&lt;br /&gt;
Hope you guys like it:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-gQzVevL3pB0/TlaVWQd9F0I/AAAAAAAAAME/0UnFzmTPiKI/s1600/old_sub.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-gQzVevL3pB0/TlaVWQd9F0I/AAAAAAAAAME/0UnFzmTPiKI/s1600/old_sub.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-8745368737670540100?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xTvCm6FwqwnRKi4BF8hQD8p_3Ds/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xTvCm6FwqwnRKi4BF8hQD8p_3Ds/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xTvCm6FwqwnRKi4BF8hQD8p_3Ds/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xTvCm6FwqwnRKi4BF8hQD8p_3Ds/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/ItIzOS1HG2w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/8745368737670540100/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/08/mortal-kombat-9-old-sub-zero-texture.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8745368737670540100?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8745368737670540100?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/ItIzOS1HG2w/mortal-kombat-9-old-sub-zero-texture.html" title="Mortal Kombat 9 Old Sub Zero Texture mod" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-gQzVevL3pB0/TlaVWQd9F0I/AAAAAAAAAME/0UnFzmTPiKI/s72-c/old_sub.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/08/mortal-kombat-9-old-sub-zero-texture.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcFSXw5cCp7ImA9WhdUEk0.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-341479653195017551</id><published>2011-08-25T03:05:00.000-07:00</published><updated>2011-09-28T03:33:38.228-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-28T03:33:38.228-07:00</app:edited><title>X-Packer Tutorials – How to do Mortal Kombat 9  Texture Mods</title><content type="html">1. Create a directory to store all the files required for the mods. I’m creating a folder called c:\mods\. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Copy the character file which you wish to mod into the folder created above. The character file I’m going to be working on is Scorpions first costume and is called “CHAR_SCORPION.XXX”. &lt;br /&gt;
&lt;br /&gt;
3. Copy Gildor’s tools i.e. decompress.exe and extract.exe into the mods folder.&lt;br /&gt;
4. Start up a command prompt. You can do this by typing “cmd” into your win 7 search box or in the run command on Windows XP. If you are running Windows 7, right click on the cmd program and select “Run as Administrator”. &lt;br /&gt;
5. Type in the following command to navigate to your mods directory: “cd c:\mods”&lt;br /&gt;
&lt;br /&gt;
6. Now we need to decompress the xxx file. Type “decompress CHAR_SCORPION.XXX”. The capitalization is important as the game files are case sensitive. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rsnxswtgUC8/TlYb2Xypz_I/AAAAAAAAALg/PPjJOEP0FfA/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="123" qaa="true" src="http://1.bp.blogspot.com/-rsnxswtgUC8/TlYb2Xypz_I/AAAAAAAAALg/PPjJOEP0FfA/s320/Untitled-1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
This will create a folder called “unpacked” with a decompressed version of the file in it. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XhbNIOj0qu0/TlYcFYhpY7I/AAAAAAAAALk/9pXc2jQx1y4/s1600/Untitled-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-XhbNIOj0qu0/TlYcFYhpY7I/AAAAAAAAALk/9pXc2jQx1y4/s1600/Untitled-2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Navigate to the unpacked folder and copy the uncompressed file into your mods directory. This will overwrite the original xxx file. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-iTIpJTjX9rA/TlYcGcSa7RI/AAAAAAAAALo/KPVOyjjJB1Q/s1600/Untitled-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-iTIpJTjX9rA/TlYcGcSa7RI/AAAAAAAAALo/KPVOyjjJB1Q/s1600/Untitled-3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You can delete the unpacked folder if you wish, as you don’t need it anymore. I like to keep it so that you have a backup of the original file you are working with. &lt;br /&gt;
&lt;br /&gt;
7. Now we need to extract all the files from the xxx character file. In your command prompt Type “extract CHAR_SCORPION.XXX”&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o5Odq9ZReDI/TlYcHN695_I/AAAAAAAAALs/JHpoeJlpzvI/s1600/Untitled-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" qaa="true" src="http://2.bp.blogspot.com/-o5Odq9ZReDI/TlYcHN695_I/AAAAAAAAALs/JHpoeJlpzvI/s320/Untitled-4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
This will extract all the files contained within the xx file into a directory called “char_scorpion”. We need the texture2d files from here. Navigate into the char_scorpion directory. In this directory, there will be a directory called textures, navigate into this directory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The textures directory contains all the textures we are going to be working with in texture2d format (in my example there are 21 files). Select all the files and select edit-copy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-hPCtGA8hizA/TlYcIJK7g_I/AAAAAAAAALw/8oC9JARGgJ8/s1600/Untitled-5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://4.bp.blogspot.com/-hPCtGA8hizA/TlYcIJK7g_I/AAAAAAAAALw/8oC9JARGgJ8/s1600/Untitled-5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
8. Go back into your mods folder and paste all the texture files here. Also create a new directory called “backup” and paste all the texture files in the backup folder as well. &lt;br /&gt;
&lt;br /&gt;
9. Now that we have all the file ready, we can begin working on modifying the textures.&lt;br /&gt;
&lt;br /&gt;
Before we get to it I just want to quickly explain how X-Packer injects files into the character xxx file. Firstly it opens the character xxx and then it opens the texture2d file. It then searches the character xxx file for the texture2d file. If you have made any changes to the texure 2d file, it won’t find it, therefore it is always important to take a backup. &lt;br /&gt;
&lt;br /&gt;
10. Open X-Packer and select Mk9 – Locate file. (Xbox users, make sure you select the option under the Xbox submenu). &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-efDBUqGCaY4/TlYcIyQpUUI/AAAAAAAAAL0/Lw4ItmcLbts/s1600/Untitled-6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://4.bp.blogspot.com/-efDBUqGCaY4/TlYcIyQpUUI/AAAAAAAAAL0/Lw4ItmcLbts/s1600/Untitled-6.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You will be asked for to open the xxx character file first, in our example this is the CHAR_SCORPION.XXX file. Secondly it will ask you for the texture file you wish to modify. Usually the _diff file is the file which is used for the main character texture so I in this example I will select “Scorpion_Diff.Texture2D” as the texture file to work with. &lt;br /&gt;
&lt;br /&gt;
The program will then display a grid will all the texture blocks found for the texture2D you have specified. &lt;br /&gt;
&lt;br /&gt;
11. Click export on the first row. You will be asked to specify a filename for the dds file which will be created. I’m going to call the file “diff.dds”. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-cjUH4JoahIA/TlYcKX33iwI/AAAAAAAAAL4/S_QuYuQGla4/s1600/Untitled-7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-cjUH4JoahIA/TlYcKX33iwI/AAAAAAAAAL4/S_QuYuQGla4/s1600/Untitled-7.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
12. &amp;nbsp;You can now edit the dds file in whichever application you choose. Remember to save the file as a dxt5 dds file with mip maps. The best way to check if you have saved the file in the correct format is to check the filesize before and after the edit. &lt;br /&gt;
&lt;br /&gt;
13. When you are done editing the file, select import on the first row and select the edited dds file you have worked with. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VylwcQWKJMo/TlYcLRz8ONI/AAAAAAAAAL8/BkzSmsoruFU/s1600/Untitled-8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-VylwcQWKJMo/TlYcLRz8ONI/AAAAAAAAAL8/BkzSmsoruFU/s1600/Untitled-8.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The texture file is now injected into the character xxx file. &lt;br /&gt;
&lt;br /&gt;
14. If you have made changes to any of non dlc characters, you need to edit the filesize in the ps3toc.txt file. Scroll to right of the grid in X-Packer and see a field called “TOCSize”. Click on this and field and press “ctrl+c” to copy the value. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DzKCzMOuat0/TlYcMA6zE2I/AAAAAAAAAMA/LM5kl5uFsyo/s1600/Untitled-9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" qaa="true" src="http://2.bp.blogspot.com/-DzKCzMOuat0/TlYcMA6zE2I/AAAAAAAAAMA/LM5kl5uFsyo/s1600/Untitled-9.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Open the pstoc.txt file and look for the entry for the character file you are modding. In our example this is the char_scorpion.xxx file. Once you locate the entry, the filesize is the value to the extreme left. In this example the value which is currently there is “13762560”. Highlight this value and select edit-paste from the menu. Our new value is “21461007”. &lt;br /&gt;
&lt;br /&gt;
15. You are now done, copy the xxx file and the ps3toc.txt file to your ps3 and enjoy the game. &lt;br /&gt;
&lt;br /&gt;
16. This is an optional step. If you plan on modding the xxx file again, you will need to have a texture2d file containing the modified dds file in order to use the locate file function again. &lt;br /&gt;
&lt;br /&gt;
In X-packer select open “Texture2d” file and open the Texture2d which you wish to modified in the xxx file in our example, we modified the “Scorpion_Diff.Texture2D” file so I’ll open that. (Xbox users, make sure you select the option under the Xbox submenu). &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
Click import from the first row and then select the dds file which you worked on previously. In our example this is the diff.dds file. The program will then create a modified texture2d file for you. You will use this file in future when selecting the mk9 –locate file function.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-341479653195017551?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cAdgJw2QZPh6b9REuexGy_fFNow/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cAdgJw2QZPh6b9REuexGy_fFNow/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cAdgJw2QZPh6b9REuexGy_fFNow/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cAdgJw2QZPh6b9REuexGy_fFNow/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/02CMm91NOZg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/341479653195017551/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/08/x-packer-tutorials-how-to-do-mortal.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/341479653195017551?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/341479653195017551?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/02CMm91NOZg/x-packer-tutorials-how-to-do-mortal.html" title="X-Packer Tutorials – How to do Mortal Kombat 9  Texture Mods" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-rsnxswtgUC8/TlYb2Xypz_I/AAAAAAAAALg/PPjJOEP0FfA/s72-c/Untitled-1.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/08/x-packer-tutorials-how-to-do-mortal.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUNQHo9eyp7ImA9WhdXEks.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-1756517291067324916</id><published>2011-08-24T11:09:00.000-07:00</published><updated>2011-08-25T03:31:31.463-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-25T03:31:31.463-07:00</app:edited><title>Xpacker - Mortal Kombat 9 Support</title><content type="html">Thanks to the information provided by DarkSoul/Digital overdose&amp;nbsp;on Xentax and some tools provided by Gildor, I have been able to code support for Mortal Kombat 9 files in X-Packer. &lt;br /&gt;
&lt;br /&gt;
Tutorial -&amp;nbsp;click &lt;a href="http://sf4mods.blogspot.com/2011/08/x-packer-tutorials-how-to-do-mortal.html"&gt;here&lt;/a&gt;&lt;br /&gt;
X-Packer - click &lt;a href="http://sf4mods.blogspot.com/p/x-packer.html"&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a few basic texture mods I've done (sorry for the poor picture quality):&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-T_WyqJiwYPM/TlU-Rvox1KI/AAAAAAAAAK0/rIjBj778psM/s1600/oldsub.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" qaa="true" src="http://3.bp.blogspot.com/-T_WyqJiwYPM/TlU-Rvox1KI/AAAAAAAAAK0/rIjBj778psM/s400/oldsub.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-CNiFztFNRok/TlU-T_JqtNI/AAAAAAAAAK4/tYMNDI72PeA/s1600/green_cage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" qaa="true" src="http://2.bp.blogspot.com/-CNiFztFNRok/TlU-T_JqtNI/AAAAAAAAAK4/tYMNDI72PeA/s400/green_cage.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-1756517291067324916?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kfyGVJiE3bIMNX6cr9SxrZrPATg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kfyGVJiE3bIMNX6cr9SxrZrPATg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kfyGVJiE3bIMNX6cr9SxrZrPATg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kfyGVJiE3bIMNX6cr9SxrZrPATg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/6W8WvC4H3Dg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/1756517291067324916/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/08/xpacker-mortal-kombat-9-support.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/1756517291067324916?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/1756517291067324916?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/6W8WvC4H3Dg/xpacker-mortal-kombat-9-support.html" title="Xpacker - Mortal Kombat 9 Support" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-T_WyqJiwYPM/TlU-Rvox1KI/AAAAAAAAAK0/rIjBj778psM/s72-c/oldsub.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/08/xpacker-mortal-kombat-9-support.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IERXc-cSp7ImA9WhdUE0s.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-2205607388791735343</id><published>2011-01-30T09:28:00.000-08:00</published><updated>2011-09-29T23:51:44.959-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-29T23:51:44.959-07:00</app:edited><title>The first textured caw ever created for the ps3</title><content type="html">08/03/2011 - Here's the tweaks WolfgangJT applied to the my caw.I believe that STG also applied some of the final body morph tweaks. Thanks a lot to WolfgangJT for typing the morphing changes out for me. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-okbWq4ydtRs/TXZmHSxZBBI/AAAAAAAAAKw/-tZf2sx5B40/s1600/vlcsnap-2011-03-08-19h07m34s118.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" q6="true" src="https://lh5.googleusercontent.com/-okbWq4ydtRs/TXZmHSxZBBI/AAAAAAAAAKw/-tZf2sx5B40/s1600/vlcsnap-2011-03-08-19h07m34s118.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Now all that's left to do is to figure out a way to get this onto psn. I've already figured out a way to get the save to other jailbreak users. &lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Just bought the ps3 version today and this is what I've been messing with. &lt;br /&gt;
&lt;br /&gt;
Sorry for the bad image quality, had to take the pics with phone as my cap card is not working with my ps3 for some reason. Hope you guys like. &lt;br /&gt;
&lt;br /&gt;
Edit: here's a slightly better in game pic:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TUXPtFwkE9I/AAAAAAAAAKo/-CyusL8Q4pc/s1600/vlcsnap-2011-01-30-22h49m09s236.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="368" s5="true" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TUXPtFwkE9I/AAAAAAAAAKo/-CyusL8Q4pc/s640/vlcsnap-2011-01-30-22h49m09s236.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TUWfdDLDkWI/AAAAAAAAAKg/X7Eh9OIEJFY/s1600/goldberg_ps3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" s5="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TUWfdDLDkWI/AAAAAAAAAKg/X7Eh9OIEJFY/s1600/goldberg_ps3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TUWfgKJ6K-I/AAAAAAAAAKk/Zjiw8M0Twjw/s1600/goldberg_ps3_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" s5="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TUWfgKJ6K-I/AAAAAAAAAKk/Zjiw8M0Twjw/s1600/goldberg_ps3_2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-2205607388791735343?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NJ0Wz6tTJPwmqpplQPr1msdNGWw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NJ0Wz6tTJPwmqpplQPr1msdNGWw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NJ0Wz6tTJPwmqpplQPr1msdNGWw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NJ0Wz6tTJPwmqpplQPr1msdNGWw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/S-ERZBhYRto" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/2205607388791735343/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/01/first-textured-caw-ever-created-for-ps3.html#comment-form" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/2205607388791735343?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/2205607388791735343?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/S-ERZBhYRto/first-textured-caw-ever-created-for-ps3.html" title="The first textured caw ever created for the ps3" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh5.googleusercontent.com/-okbWq4ydtRs/TXZmHSxZBBI/AAAAAAAAAKw/-tZf2sx5B40/s72-c/vlcsnap-2011-03-08-19h07m34s118.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/01/first-textured-caw-ever-created-for-ps3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUNRngzfip7ImA9Wx9UFUU.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-5744407192892679464</id><published>2011-01-03T08:12:00.000-08:00</published><updated>2011-02-12T23:48:17.686-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-12T23:48:17.686-08:00</app:edited><title>Sting mod - Smackdown 2011</title><content type="html">Edit: The final version of the files have been released here: &lt;a href="http://xboxhackingportal.xentax.com/forum/viewtopic.php?f=37&amp;amp;t=439"&gt;http://xboxhackingportal.xentax.com/forum/viewtopic.php?f=37&amp;amp;t=439&lt;/a&gt;&amp;nbsp;. &lt;br /&gt;
&lt;br /&gt;
Here's what all four attires look like:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://s10.directupload.net/images/110209/lcq4i6fq.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" h5="true" height="217" src="http://s10.directupload.net/images/110209/lcq4i6fq.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's an alt attire created by red, it's still wip:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://s13.directupload.net/images/110105/bgsl77vs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" n4="true" src="http://s13.directupload.net/images/110105/bgsl77vs.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Updated:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img843.imageshack.us/img843/4554/stingattire.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" n4="true" src="http://img843.imageshack.us/img843/4554/stingattire.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;---------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img46.imageshack.us/img46/6418/sting2r.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="278" n4="true" src="http://img46.imageshack.us/img46/6418/sting2r.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Preview of long haired version:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://img684.imageshack.us/img684/6180/stingwcw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" n4="true" src="http://img684.imageshack.us/img684/6180/stingwcw.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-5744407192892679464?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/XCbH-nd4w10D8JHiiVP8zSfthgk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XCbH-nd4w10D8JHiiVP8zSfthgk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/XCbH-nd4w10D8JHiiVP8zSfthgk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XCbH-nd4w10D8JHiiVP8zSfthgk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/2Z6V3YnxdWY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/5744407192892679464/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2011/01/sting-mod-smackdown-2011.html#comment-form" title="14 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/5744407192892679464?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/5744407192892679464?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/2Z6V3YnxdWY/sting-mod-smackdown-2011.html" title="Sting mod - Smackdown 2011" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>14</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2011/01/sting-mod-smackdown-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQBRHw8cSp7ImA9Wx9SFU0.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-8541674407595493615</id><published>2010-11-27T01:15:00.001-08:00</published><updated>2010-12-04T14:05:55.279-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-04T14:05:55.279-08:00</app:edited><title>Scott Hall Caw - SVR2011</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;05/12/2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Attire preview:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TPq7MzGXe_I/AAAAAAAAAKA/-vfbWMk8lIc/s1600/HALL2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" ox="true" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TPq7MzGXe_I/AAAAAAAAAKA/-vfbWMk8lIc/s1600/HALL2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/m9qFy-Dfx592OdWHNwwCy8qYLnc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/m9qFy-Dfx592OdWHNwwCy8qYLnc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/m9qFy-Dfx592OdWHNwwCy8qYLnc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/m9qFy-Dfx592OdWHNwwCy8qYLnc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/cG7JMIiNuWg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/8541674407595493615/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/11/scott-hall-caw-svr2011.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8541674407595493615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8541674407595493615?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/cG7JMIiNuWg/scott-hall-caw-svr2011.html" title="Scott Hall Caw - SVR2011" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TPq7MzGXe_I/AAAAAAAAAKA/-vfbWMk8lIc/s72-c/HALL2.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/11/scott-hall-caw-svr2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcGRX46cSp7ImA9WhdWFUg.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-5897010472504091177</id><published>2010-10-31T03:29:00.000-07:00</published><updated>2011-09-09T00:23:44.019-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-09T00:23:44.019-07:00</app:edited><title>Hulk Hogan caw - SVR 2011</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;strong&gt;&lt;em&gt;If you find this post/tutorial/mod useful, please click one of the ads on this site&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;With textures:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;20/11/2010&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;All four attires finalised (click on pic for full size)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TOeanxvjM7I/AAAAAAAAAJo/it2MudwJsh0/s1600/hogan_alt+attires.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TOeanxvjM7I/AAAAAAAAAJo/it2MudwJsh0/s640/hogan_alt+attires.jpg" width="416" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;(Updated 16/11/2010)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img801.imageshack.us/img801/5694/hoganhack3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TOLbte-HyXI/AAAAAAAAAJk/uKt1IV7z3JI/s1600/hogan_hack4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TOLbte-HyXI/AAAAAAAAAJk/uKt1IV7z3JI/s1600/hogan_hack4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TOE9_4HjhBI/AAAAAAAAAJg/P-RqrtlhYAI/s1600/hogan_hack1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;----------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;Without textures&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TN-9Viowz5I/AAAAAAAAAJc/0Z7NIRGDOH4/s1600/hogan2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" px="true" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TN-9Viowz5I/AAAAAAAAAJc/0Z7NIRGDOH4/s1600/hogan2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TM8DffjgeDI/AAAAAAAAAJU/PlWASH0I1uw/s1600/hogan_2011a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nx="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TM8DffjgeDI/AAAAAAAAAJU/PlWASH0I1uw/s1600/hogan_2011a.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-5897010472504091177?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uVMijaH9fRTQbN_WNbWkPwavMyg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uVMijaH9fRTQbN_WNbWkPwavMyg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uVMijaH9fRTQbN_WNbWkPwavMyg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uVMijaH9fRTQbN_WNbWkPwavMyg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/KMoPv2eImQY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/5897010472504091177/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/10/hulk-hogan-caw-svr-2011.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/5897010472504091177?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/5897010472504091177?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/KMoPv2eImQY/hulk-hogan-caw-svr-2011.html" title="Hulk Hogan caw - SVR 2011" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TOeanxvjM7I/AAAAAAAAAJo/it2MudwJsh0/s72-c/hogan_alt+attires.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/10/hulk-hogan-caw-svr-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4MR3s8fip7ImA9WhdUE0s.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-2007608192214729530</id><published>2010-10-30T04:49:00.000-07:00</published><updated>2011-09-29T23:26:26.576-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-29T23:26:26.576-07:00</app:edited><title>Goldberg Caw - SVR 2011</title><content type="html">&lt;em&gt;If you find this post/tutorial/mod useful, please click one of the ads on this site. &lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
Hey guys, just to clarify&amp;nbsp;this has been uploaded to live some time ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
04/12/2010&lt;br /&gt;
&lt;br /&gt;
All four attires compeleted (click for full size). Will be uploaded to live soon:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TPop3fjtHmI/AAAAAAAAAJ8/cjUR0uQzYgY/s1600/goldberg_alt+attires.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="377" ox="true" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TPop3fjtHmI/AAAAAAAAAJ8/cjUR0uQzYgY/s400/goldberg_alt+attires.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
27/11/2010&lt;br /&gt;
&lt;br /&gt;
A few more updates and an alternate atttire (click on pics for original size):&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TPDLP-0TkGI/AAAAAAAAAJw/g7zd_Sejt7o/s1600/goldberg_caw_mode.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TPDLP-0TkGI/AAAAAAAAAJw/g7zd_Sejt7o/s400/goldberg_caw_mode.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TPDLZgsl9xI/AAAAAAAAAJ0/zP8xIvClFYo/s1600/goldberg_ingame.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="393" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TPDLZgsl9xI/AAAAAAAAAJ0/zP8xIvClFYo/s400/goldberg_ingame.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Updates with textures:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TOkS2VBjpEI/AAAAAAAAAJs/IAq7Mi8M7j4/s1600/goldberg_textures.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TOkS2VBjpEI/AAAAAAAAAJs/IAq7Mi8M7j4/s1600/goldberg_textures.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highlight reel messes the colours up a bit. The beard is actaully a bit darker in game same goes for the eye colour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TMwFwloM-ZI/AAAAAAAAAI8/9hGcD59TXDg/s1600/gold1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nx="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TMwFwloM-ZI/AAAAAAAAAI8/9hGcD59TXDg/s1600/gold1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TMwFy7tO1PI/AAAAAAAAAJA/_cUxpshmtjI/s1600/gold4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nx="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TMwFy7tO1PI/AAAAAAAAAJA/_cUxpshmtjI/s1600/gold4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Yesterday's pics, made a few minor tweaks to the face since then.&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TMwF7Xjk48I/AAAAAAAAAJE/QGryqky7DRg/s1600/gold1p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" nx="true" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TMwF7Xjk48I/AAAAAAAAAJE/QGryqky7DRg/s1600/gold1p.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;Caw mode:&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/s9WV0F6f28e7-C-xlgrRt2gf1iQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/s9WV0F6f28e7-C-xlgrRt2gf1iQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/bUcSWfb8wlg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/2007608192214729530/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/10/goldberg-caw-svr-2011.html#comment-form" title="28 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/2007608192214729530?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/2007608192214729530?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/bUcSWfb8wlg/goldberg-caw-svr-2011.html" title="Goldberg Caw - SVR 2011" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TPop3fjtHmI/AAAAAAAAAJ8/cjUR0uQzYgY/s72-c/goldberg_alt+attires.jpg" height="72" width="72" /><thr:total>28</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/10/goldberg-caw-svr-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UBSHg7cCp7ImA9Wx5XEU4.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-8898254147678255218</id><published>2010-09-10T09:14:00.000-07:00</published><updated>2010-09-10T09:14:19.608-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-10T09:14:19.608-07:00</app:edited><title>Tutorial on How to Edit Textures for the Smackdown 2010 on the 360</title><content type="html">&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" LatentStyleCount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;
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&lt;b&gt;&lt;u&gt;&lt;span lang="EN-US"&gt;&lt;span style="text-decoration: none;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;span lang="EN-US"&gt;The textures for the Smackdown models have a unique format. There are different textures which are applied to a single model which have different functions i.e&lt;/span&gt;  &lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&lt;span&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;A color texture which is the skin, clothing and other detail&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&lt;span&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;A normal map which gives the model an illusion of depth and controls how the lighting is reflected of the model. E.g. with facial hair the surface of the model looks rough instead of smooth&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36pt; text-indent: -18pt;"&gt;&lt;span lang="EN-US"&gt;&lt;span&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;A texture called AO which controls how the shadows are rendered on the model. In most cases it is not necessary to edit this file. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;All of these textures have an alpha channel. You only need to edit the alpha channel of the color texture as this alpha channel controls the sweat and wether certain parts of the models is displayed or not e.g which parts of the models hair is rendered.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;There are many methods to edit the color texture but I am going to describe the method which I use.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;a) Creating your color dds file&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Firstly you need to download a program called Dxtbmp. This program allows you to edit the alpha channel and the texture individually in any editor of you choice. The first thing you need to do when you start the program is select the editor of your choosing. I use paint.net because it is free and saves the images in the correct format.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TIpYwoBpPOI/AAAAAAAAAIc/Xg9mtjXQg1g/s1600/dxtbmp2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TIpYwoBpPOI/AAAAAAAAAIc/Xg9mtjXQg1g/s320/dxtbmp2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Once you have configured dxtbmp, open your dds file in it. It will display the texture and the alpha channel. Clcik on “Image - &lt;span&gt;&amp;nbsp;&lt;/span&gt;send to editor” or “Alpha – send Alpha to editor” to work with either of these. Don’t close dxtbmp as you will need to use it again later.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TIpY6VhjRDI/AAAAAAAAAIk/9B5btRJslZU/s1600/dxtbmp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TIpY6VhjRDI/AAAAAAAAAIk/9B5btRJslZU/s320/dxtbmp.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;When working with the alpha channel, you will notice that the hair has a format which determines what parts of the hair texture will display. The parts of the hair on the alpha channel which are white will display and the parts which are black will be transparent. You can make models bald in this manner. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;When you are done editing the files in your image editor, save it in the default format which is bmp. In paint.net you are given the option of selecting the color depth of the bmp file. With the texture, select “Auto-Detect” with the alpha you may need to select “auto detect” or 8 bit. In most cases Auto-detect will work for the alpha channel will work but in a few instances, dxtbmp will not save the updated alpha channel if it is not 8 bit.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TIpZGlXGAaI/AAAAAAAAAIs/c-v-nyd8zZU/s1600/bmp_depth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="244" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TIpZGlXGAaI/AAAAAAAAAIs/c-v-nyd8zZU/s320/bmp_depth.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Go back to dxtbmp and select&lt;span&gt;&amp;nbsp; &lt;/span&gt;“Image -&lt;span&gt;&amp;nbsp; &lt;/span&gt;reload after edit” and “alpha-refresh alpha” to reload the edited files. Finally save the dds file by selecting “file-save as” and ensuring that you save as dds dxt5 format.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;b) Creating your normal dds file&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Luckily in paint.net there are plugins which create the normal maps for you. You will need to search for and download the normal map plugin for paint.net separately though. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;To create a normal map of your texture, you need to first create a black and white version of your new edited color texture (the texture with the skin, details and not the alpha channel).&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TIpZSEtgnoI/AAAAAAAAAI0/GsQDKtnX_Ik/s1600/black.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TIpZSEtgnoI/AAAAAAAAAI0/GsQDKtnX_Ik/s320/black.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Get the color texture into your image editor using dxtbmp as described in the first part, in my case I use paint.net. Click on “Image – Black and white” in paint.net and then “Effects – color – normal map”. You will be presented with x.y.z coordinates for creating the normal map, adjust these whichever way you like. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;The final texture will need to be resized as the color texture is usually 2048x1024 and the normal texture is usually 1024x1024. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;You will need to paste the new normal map over the old one. Use the method described in the first part to do this. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-8898254147678255218?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/uA9bz5-IUcuec-S7MkS2SXUW7ug/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uA9bz5-IUcuec-S7MkS2SXUW7ug/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/wksquyIdHbA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/8898254147678255218/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/09/tutorial-on-how-to-edit-textures-for.html#comment-form" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8898254147678255218?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8898254147678255218?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/wksquyIdHbA/tutorial-on-how-to-edit-textures-for.html" title="Tutorial on How to Edit Textures for the Smackdown 2010 on the 360" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TIpYwoBpPOI/AAAAAAAAAIc/Xg9mtjXQg1g/s72-c/dxtbmp2.jpg" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/09/tutorial-on-how-to-edit-textures-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8HRH86cSp7ImA9Wx5REE8.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-8813122399558482017</id><published>2010-08-06T04:04:00.000-07:00</published><updated>2010-08-16T23:00:35.119-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-08-16T23:00:35.119-07:00</app:edited><title>How to add additional attires using X-Packer</title><content type="html">Thanks to Brienj, becks and Andy for providing some of the info contained in this tutorial.&lt;br /&gt;
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&lt;strong&gt;Remember to take a backup of all your files before attempting this.&lt;/strong&gt; &lt;br /&gt;
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&lt;strong&gt;&lt;em&gt;EDIT: Here's a dummy pac file with has 12 Attires already loaded. Just inject your PACH files into it: &lt;a href="http://rapidshare.com/files/413413080/dummy.pac"&gt;http://rapidshare.com/files/413413080/dummy.pac&lt;/a&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
1. Firstly you need to find a PAC file which has the correct number of attires or more attires than you require. It can be any Pac file. I usually like to use the Edge Pac file because it has lot of alternate and entrance attires.&amp;nbsp; &lt;em&gt;Or you can use the dummy pac posted above.&lt;/em&gt;&lt;br /&gt;
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2. Prepare all the PACH files you wish to insert. Open your PAC file (in this case I am using Edge’s Pac so it’s 110.pac). &lt;br /&gt;
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3. Inject all the PACH files you wish to overwrite. I am going to be creating and entrance attire for nWo. Hogan so I want to insert two PACH files, one for his entrance and in ring. I am going to overwrite the 0011002 and 0011004 PACH files in the Edge archive. Even though there are four PACH files, there is no need to overwrite all as we are only going to use two. &lt;br /&gt;
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4. Now you need to rename the PACH files to match the model Id you are going to replace. Since we are going to be adding attires to Hollywood Hogan which has an ID of 121, the ID’s of your PACH files will start with 000121**. The remaining two numbers will depend on what type of model it is. 02 Is the ring model for the first attire and 04 is then entrance model. 12, 14, 22, 24, 32, 34 are the id’s for the second third and fourth attires. &lt;br /&gt;
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5. Since I am replacing the entrance and ring models for the first attire, I rename 00011002 to 00012102 and 00011004 to 00012104. Even though we are not using the other PACH files in the archive, I rename these to 00012112 and 00012122. This is done so that the application doesn’t overwrite Edge’s values in the arc file when we are updating later. Don’t close X-Packer you will need it to update the arc file later.&amp;nbsp;&lt;em&gt; If you are using the dummy PAC I posted, there is no need to rename the PACH files you are not using as&amp;nbsp;X-Packer will not find 000DUM** in the arc file.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TFvrWB_rNvI/AAAAAAAAAIE/Kq0qQw6lz30/s1600/pac.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" bx="true" height="332" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TFvrWB_rNvI/AAAAAAAAAIE/Kq0qQw6lz30/s400/pac.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
6. Now that you have prepared the arc file, you need to working with the MISC.pac file in a hex editor. There is already a tutorial posted &lt;a href="http://caws.ws/forum/topic/370004-ps2-tutorials-for-hacking-svr-2010/"&gt;here&lt;/a&gt; which shows you what to edit. &lt;br /&gt;
An important thing to note on the xbox-360 is that there are three locations where you will find the “cos” string. You must update the section where the third instance is found. If you don’t find an entry for alternate attires for your wrestler, modify one of the others which has only one attire. &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
7. After editing the MISC.pac file, you need to update the arc file in a hex editor. Do a search for the string of the attire you are going to update, in this case 00012102. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. The entry for the attire contains three elements:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a) An “EMD” string followed an offset for the number of PACH’s to load (highlighted in red). For each PACH you wish to load, you need to add 40 to the offset. In this case since the Hollywood PAC only had one PACH, the value is 00 40. We now want to add an entrance PACH file, so we need to add 40 to 00 40 giving us 00 80.&lt;em&gt; If you want to load three PACH files, the you add another 40 to the offset giving you 00 80 + 40 = 120 which is reflected as 01 20 in the arc file.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
b) A 16 byte long section which contains the id of the PACH file, the offset and the size of the PACH (highlighted in purple). Since we now wish to add another attire, we copy this 16 byte secion and paste it after the previous one. The only thing we need to change in the second section is the ID of the PCH file you wish load, X-Packer will fix the offset and size values for you later one. In this example I’ve changed the ID from 00012102 to 00012104. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c) A four byte long section containing some other values (Highlighted in green). DO NOT change these values at all. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TFvrprbccnI/AAAAAAAAAIM/J9bmul24FOI/s1600/arc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" bx="true" height="172" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TFvrprbccnI/AAAAAAAAAIM/J9bmul24FOI/s400/arc.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
9. Now that you made the changes to you arc file/s, save it and close the hexeditor. Go back to X-Packer and click “Update arc file”, select you arc file and X-Packer will update the offset and size values for you. In this example, X-Packer will update the values for 00012102 ad 00012104 but doesn’t update the other two PACH’s as we don’t have any entries in the arc file for it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. Lastly, remember to rename the actual pac file to the name of the pac you are going to replace. In this case Edge’s file is called 110.pac. This is renamed to 121.pac so as to replace Hogan’s pac. Copy the arc and pac files to your xbox and everything should work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-8813122399558482017?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SU-j8Y6JrNIUpsrUs67LevEYuv0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SU-j8Y6JrNIUpsrUs67LevEYuv0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SU-j8Y6JrNIUpsrUs67LevEYuv0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SU-j8Y6JrNIUpsrUs67LevEYuv0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/9Pj2wrC1weY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/8813122399558482017/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/08/how-to-add-additional-attires-using-x.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8813122399558482017?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8813122399558482017?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/9Pj2wrC1weY/how-to-add-additional-attires-using-x.html" title="How to add additional attires using X-Packer" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TFvrWB_rNvI/AAAAAAAAAIE/Kq0qQw6lz30/s72-c/pac.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/08/how-to-add-additional-attires-using-x.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08FQHk6eyp7ImA9WxFUGUU.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-4018606778059171878</id><published>2010-07-01T06:10:00.000-07:00</published><updated>2010-07-01T06:10:11.713-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-01T06:10:11.713-07:00</app:edited><title>How to work with Xbox 360 PAC files using X-PacKer</title><content type="html">Firstly you need to understand the way in which the XBOX Pac files are structured. The file contains many other archives and is structured in a hierarchical manner as follows:&lt;br /&gt;
&lt;br /&gt;
PAC FILE (Which I refer to as “Main Pac”)&lt;br /&gt;
|---- PACH File&lt;br /&gt;
|--------- Model Files&lt;br /&gt;
|--------- Texture Archives&lt;br /&gt;
|------------------Textures&lt;br /&gt;
&lt;br /&gt;
The texture archives and model files are bpe compressed and will need to be uncompressed if you would like to make changes to them. The texture archives are usually named with a “0” followed by a letter eg. 0A, 0B, etc. &lt;br /&gt;
&lt;br /&gt;
Here are the steps you need to follow:&lt;br /&gt;
&lt;br /&gt;
1. Open the Main PAC file by selecting Open – Xbox 360 Main Pac. &lt;br /&gt;
2. Once you have opened main pac, the program will display all the PACH files contained in the archive. &lt;br /&gt;
3. Note down the data contained in the “File Name” and the “size” columns. You will need these later. In my example the file name is 00013202 and the size is 458300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TCySqRtLNvI/AAAAAAAAAHk/2PP3e0A5WMY/s1600/PAC_screen1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="140" rw="true" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TCySqRtLNvI/AAAAAAAAAHk/2PP3e0A5WMY/s400/PAC_screen1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
4. Click “Extract” on the row of the PACH file you wish to extract. &lt;br /&gt;
5. The app will extract the PACH file. Open the PACH file which you have extracted by selecting Open – 360 PACH archive. &lt;br /&gt;
6. The app will list the contents of your PACH archive. Select uncompress for the file which you wish to work with. In this case the textures are contained in the 0A file so I will uncompress this file. The app will create two files, X-Packer extracts the file as is (0A.bpe) and also cerates an uncompressed version of the file which is 0A.pac. &lt;br /&gt;
7. On the row which lists the 0A.bpe file, select inject and choose the 0A.pac file. &lt;br /&gt;
8. X-PacKer will inject the uncompressed file into the PACH archive. If you have done this correctly, the extension field of 0A will change from bpe to a symbol.&lt;br /&gt;
9. Now that you have uncompressed the data in the PACH file, you can extract and inject the textures into the 0A archive. Double click on the FileName field of the archive you want to work with, in this case 0A. This will list the contents of 0A in a second grid. &lt;br /&gt;
10. Extract which ever dds files you wish to work with from the second grid and reinject when you are done. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TCyTQ4oD_BI/AAAAAAAAAHs/OgB8ern6ilA/s1600/GameFreeze.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="278" rw="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TCyTQ4oD_BI/AAAAAAAAAHs/OgB8ern6ilA/s400/GameFreeze.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
11. Finally when you are done working with the PACH file, open the main pac file again and inject the PACH file you edited earlier. &lt;br /&gt;
12. Make a note of the new size of the PACH file, in this example it is 588000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TCyTb3o_zDI/AAAAAAAAAH0/m9Rz3erpSPM/s1600/PAC_screen1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="141" rw="true" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/TCyTb3o_zDI/AAAAAAAAAH0/m9Rz3erpSPM/s400/PAC_screen1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You are done editing the PAC file but for the new PAC to work in game, you need to change the size value in your arc files. The arch file lists the name of every PACH file and it’s size. If the wrong size is indicated, the game will freeze. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the steps to change the size value in your arc file (I might automate this in the next release). &lt;br /&gt;
&lt;br /&gt;
1. Open you arc files in a hex editor. The xbox version has two different arc files and you need to make the changes in both the arc files. &lt;br /&gt;
2. Search for the name of your PACH file i.e. in this case it was 00013202&lt;br /&gt;
3. A few bytes after the name of your PACH file, the size of the file divded by 100 is listed. In this example the original size of the PACH file was 458300. Therefore the value (458300/100 = 4583) is listed. &lt;br /&gt;
4. The size value must be updated to the new size of the PACH file. In this example the new size of the PACH file was 588000. Therefore the old value should be replaced with 5880 i.e. (588000/100 = 5880).&lt;br /&gt;
5. Remember to do this in both arc files.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TCyTjcfmngI/AAAAAAAAAH8/hPJ2Vxsxlho/s1600/arc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="176" rw="true" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/TCyTjcfmngI/AAAAAAAAAH8/hPJ2Vxsxlho/s400/arc.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-4018606778059171878?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Tclmsixgyc1hlD0H5mMNKjl6SmI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Tclmsixgyc1hlD0H5mMNKjl6SmI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/UmsPgI8OSH8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/4018606778059171878/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/07/how-to-work-with-xbox-360-pac-files.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/4018606778059171878?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/4018606778059171878?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/UmsPgI8OSH8/how-to-work-with-xbox-360-pac-files.html" title="How to work with Xbox 360 PAC files using X-PacKer" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/TCySqRtLNvI/AAAAAAAAAHk/2PP3e0A5WMY/s72-c/PAC_screen1.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/07/how-to-work-with-xbox-360-pac-files.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EEQHY9fyp7ImA9WxFUGEQ.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-7117595768951234351</id><published>2010-06-29T22:32:00.000-07:00</published><updated>2010-06-30T02:53:21.867-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-30T02:53:21.867-07:00</app:edited><title>SVR2010 How to take Hi-Res Screenshots and use PTExplorer with a Flash Drive</title><content type="html">&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;As many of you know, the latest xbox dash update allows you to save games on a usb flash/pen drive. By saving on a usb drive instead of the hardrive, you can access your paint tool file without using xsata or any other complicated method. Here's how:&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;1. Download a programme called usb xtaf (google it). This programme allows you to explore the contents of your flash drive. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;2. Plug you flash drive with your saves into you pc and the start up xtaf. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;3. Select "file -open drive". This should give you a list of all the saves on your drive. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;4. Browse to the folder where the svr2010 save is (mine is called 54510844) and look for your 00painttool.pt file. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;5. Right click the file and select extract. Save it where you please. dont close xtaf, you will use again below. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://img714.imageshack.us/img714/2307/xtaf.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" ru="true" src="http://img714.imageshack.us/img714/2307/xtaf.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
Now that you have your Paint tool fle on your hdd, you edit it with pt explorer in the normal way i.e. inject graphics, resign &amp;amp; rehash with modio when you are done. &lt;br /&gt;
&lt;br /&gt;
6. Now that you have finished working with your paint tool file, go back to xtaf and delete the paint tool file on the flash disc. Right click in the same directory location in xtaf as the old file and select "inject". Browse for your new paint tool file and inject it. &lt;br /&gt;
&lt;br /&gt;
Thats it, the file should now work in game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;PART 2 - Taking hi Res screen shots&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Make sure that your game is saving on your flash drive at the title screen. Go into the highlight reel editor and Take a screenshot. Save the screenshot into a slot in the game. &lt;br /&gt;
2. Plug your flash drive into your pc and browse to directory of the save using the method described in part 1. &lt;br /&gt;
3. You screenshot should be titled **Screenshot.ss. Extract this file to you hardrive. &lt;br /&gt;
4. This file contains you screen shot in dds format and a few other files. &lt;br /&gt;
5. To extract the screenshot, download a programme called dragon unpacker. &lt;br /&gt;
6. Start up dragon unpacker and use the built in app called hyper ripper to scan the file.&lt;br /&gt;
7. The scan should find one dds file which can be extracted or exported. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://img689.imageshack.us/img689/5007/dragonqu.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="183" ru="true" src="http://img689.imageshack.us/img689/5007/dragonqu.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Here is a screenshot extracted in this manner. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://img580.imageshack.us/img580/8514/50229847.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" ru="true" src="http://img580.imageshack.us/img580/8514/50229847.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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I hope that this information has been useful. Please don't ask me questions on how to use ptexplorer, xtaf or dragon unpacker, those aren't my apps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-7117595768951234351?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DxGirpc7zvBTt3dHPhZ9Vs90ZMM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DxGirpc7zvBTt3dHPhZ9Vs90ZMM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/ZrQRgayv7KE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/7117595768951234351/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2010/06/svr2010-how-to-take-hi-res-screenshots.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/7117595768951234351?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/7117595768951234351?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/ZrQRgayv7KE/svr2010-how-to-take-hi-res-screenshots.html" title="SVR2010 How to take Hi-Res Screenshots and use PTExplorer with a Flash Drive" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2010/06/svr2010-how-to-take-hi-res-screenshots.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUFSHcyeyp7ImA9Wx9QFkk.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-1038399313151699515</id><published>2010-06-23T05:24:00.000-07:00</published><updated>2010-12-29T09:20:19.993-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-29T09:20:19.993-08:00</app:edited><title>X-Packer Tutorials</title><content type="html">&lt;strong&gt;Texture Editing Video Tutorial by ArjunTheMan:&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/KYe3lHtsG5U/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KYe3lHtsG5U&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/KYe3lHtsG5U&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
Futher infomation on the above can be found here: &lt;br /&gt;
&lt;a href="http://caws.ws/forum/topic/391320-smackdown-vs-raw-texture-editing-tutorial/"&gt;http://caws.ws/forum/topic/391320-smackdown-vs-raw-texture-editing-tutorial/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;How to edit Svr 2010 and import Older Models into the game using Xpacker&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Some older models have files in the pac archive which cause the model not to load. With svr 2010 models, there is a file called 64.bpe which contains the padding at the end of the file compressed into a bpe archive. Sym, hctp and svr05 contain some graphic files which the game cannot read. &lt;br /&gt;
&lt;br /&gt;
In order to get these files to load do the following:&lt;br /&gt;
&lt;br /&gt;
1. Open up the pac file which contains the model and textures you want in X-PacKer. &lt;br /&gt;
2. Extract the 02 (texture file) and the 09 (model file).&lt;br /&gt;
3. Open a pac file which works with editing i.e. a Pac file from svr06/07/08.&lt;br /&gt;
4. Inject the 02 and 09 files into the new pac file you have opened. &lt;br /&gt;
5. Import the model into the game. &lt;br /&gt;
&lt;br /&gt;
Things to note about older model files:&lt;br /&gt;
- HCTP models don’t display correctly due to issues with the models&lt;br /&gt;
- SYM models don’t display correctly due to issues with the models and different alpha values on the textures&lt;br /&gt;
- Svr 05 models don’t load in ring but load on entrances due to the large filesize of the textures. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;How to add entrance gear to a model using Xpacker&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
I am going to use an example to illustrate this. Say you want to add Stone Cold's entrance jacket to the Rock. &lt;br /&gt;
&lt;br /&gt;
1. Open the Rock’s pac file.&lt;br /&gt;
2. Extract the 02 and 09 files from the archive. &lt;br /&gt;
3. Open Stone Cold’s entrance model. If you have opened up the correct model, you should find that there are more than four files. The fifth and sixth files are usually called 20 and 27. &lt;br /&gt;
4. Inject the Rocks 02 and 09 files into the Stone cold entrance model you have opened, replacing the 02 and 09 files in the Stone Cold Pac archive.&lt;br /&gt;
5. Import the modified Stone Cold entrance model into the game.&lt;br /&gt;
&lt;br /&gt;
You can also extract the 20 and 27 files if you want to make texture edits the entrance gear. 20 is the model file for the entrance gear and 27 is texture for the model. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Help Pics&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TCH-FPDQTgI/AAAAAAAAAHc/Hd0YsP2Jhlk/s1600/xpacker_help.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5485945187006959106" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/TCH-FPDQTgI/AAAAAAAAAHc/Hd0YsP2Jhlk/s320/xpacker_help.jpg" style="cursor: hand; height: 228px; width: 320px;" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-1038399313151699515?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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If you wish to use this face on your caw, please remember to post credit and link back to this page. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4bNqnM8II/AAAAAAAAAHU/ARCEshScN1w/s1600-h/hogan_help.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 218px;" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4bNqnM8II/AAAAAAAAAHU/ARCEshScN1w/s320/hogan_help.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412793723736879234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4bNVKDnzI/AAAAAAAAAHM/jYaub1okVKY/s1600-h/hogan_final2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4bNVKDnzI/AAAAAAAAAHM/jYaub1okVKY/s320/hogan_final2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412793717977489202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The formula use abbreviated terms for height, depth width eg. h,w,d, etc. &lt;br /&gt;MORPHING&lt;br /&gt;&lt;br /&gt;Start with template 12&lt;br /&gt;&lt;br /&gt;Head: (h 22, w 14, d 0)&lt;br /&gt;Forehead: (s -20, h -33, w -15, d 32)&lt;br /&gt;Eyebrows: (y -100, t 100, d -74, a 19)&lt;br /&gt;Eyes: (s 40, h -58, w -86, y -55, x -6,d -22,a -29)&lt;br /&gt;Nose: (s -1, h 100, w 100, L 21, nh 20 (32 for red and yellow), nw -56, d 33, a 26)&lt;br /&gt;Cheeks: (s -49, Y 53, x -75, d -100)&lt;br /&gt;Mouth: (h -42, t -100, w 15, d -32, ul -34, ll 30, a -36)&lt;br /&gt;Jaw: (h 45, w 55, d 85, o 34, ul 82, t -16)&lt;br /&gt;Ears: (h 0, a1 57, a2 -64, s -67)&lt;br /&gt;Skin aging: 36&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;layer 1 Body skin 1 &lt;br /&gt;layer 2 Face skin 12 (colour: x 100 y 0 shade -7, spec 0)&lt;br /&gt;layer 3 Eyes 1 (colour: x 44 y -36 shade 4)&lt;br /&gt;layer 4 Eyebrows: 12  (colour: x 100 y -27 shade 18)&lt;br /&gt;layer 6 Lips 1 (colour: x 93 y -4 shade -4)&lt;br /&gt;layer 8 Hair 28 – stylize to long hair (colour: x 100 y -14 shade 15)&lt;br /&gt;layer 9 Makeup 22 (colour: x 74 y -69 shade -18, transparency 68)&lt;br /&gt;Laughter Lines &lt;br /&gt;layer 10 Alphabet “t” page 10 (colour: x 4 y -23 shade -33 alpha 20)&lt;br /&gt;layer 11 Alphabet “t” page 10 (colour: x 100 y -65 shade -16 alpha 54)&lt;br /&gt;layer 12 Combinations 20 (colour: x 73 y 0 shade -65 alpha 78)&lt;br /&gt;layer 13 Combinations 14 (colour: x 87 y 8 shade -7 alpha 63)&lt;br /&gt;layer 14 Sideburns 8 (colour: x 100 y -14 shade -3 alpha 59)&lt;br /&gt;layer 15 Marks/Scars 13 (colour: x -100 y -29 shade -23 alpha 10)&lt;br /&gt;layer 16 Logo 130 (Mustache extensions) (colour: x 1 y -77 shade 48 alpha 100)&lt;br /&gt;layer 17 Logo 130 (Mustache extensions) (colour: x 1 y -77 shade 48 alpha 100)&lt;br /&gt;layer 18 Logo 130 (On upper lip) (colour: x 7 y -84 shade 36 alpha 100)&lt;br /&gt;layer 19 Mustache 13  (colour: x 100 y -62 shade 56 alpha 100)&lt;br /&gt;layer 20 Mustache 11 (colour: x 100 y -35 shade 55 alpha 100)&lt;br /&gt;layer 21 Marks/ scars 16 (colour: x -81 y -50 shade -8 alpha 35)&lt;br /&gt;layer 22 Face paint 67  (colour: x 70 y -22 shade 11 alpha 46)&lt;br /&gt;layer 23 Design 103 - place on nose (colour: x 5 y -43 shade 3, a 30) &lt;br /&gt;layer 24 Alphabet “j” page 9 – bags under eyes (colour: x 8 y -30 shade -33 alpha 30)&lt;br /&gt;layer 25 Alphabet “j” page 9 – bags under eyes (colour: x 8 y -30 shade -33 alpha 30)&lt;br /&gt;layer 26 Symbol page 2 “&lt;”  - Nose bridge designs (colour: x 4 y 0 shade -30 alpha 30)&lt;br /&gt;layer 27 Symbol page 2 “&lt;”  - Nose bridge designs (colour: x 4 y 0 shade -30 alpha 30)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-2867995158637219956?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/0IutAruXL36w7iLZlJfWix2VPXw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0IutAruXL36w7iLZlJfWix2VPXw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/UGQay0vYl2c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/2867995158637219956/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2009/12/hulk-hogan-caw-form.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/2867995158637219956?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/2867995158637219956?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/UGQay0vYl2c/hulk-hogan-caw-form.html" title="Hulk Hogan Caw Form" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4bNqnM8II/AAAAAAAAAHU/ARCEshScN1w/s72-c/hogan_help.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2009/12/hulk-hogan-caw-form.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYHR388cCp7ImA9WxBTEks.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-6405323828654496739</id><published>2009-11-24T22:46:00.000-08:00</published><updated>2009-12-08T01:22:16.178-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-08T01:22:16.178-08:00</app:edited><title>Scott Steiner Caw</title><content type="html">&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4arKGGBxI/AAAAAAAAAHE/ooCvmLbmZ4s/s1600-h/steiner_update2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 146px;" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4arKGGBxI/AAAAAAAAAHE/ooCvmLbmZ4s/s320/steiner_update2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412793130892527378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4aqwgreRI/AAAAAAAAAG8/-hBvbJwuqus/s1600-h/steiner_ingame2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 226px; height: 320px;" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4aqwgreRI/AAAAAAAAAG8/-hBvbJwuqus/s320/steiner_ingame2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5412793124024711442" /&gt;&lt;/a&gt;&lt;br /&gt;updates 08/12/2009&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/SxeBQrejNCI/AAAAAAAAAGk/XfVlkRE6OBw/s1600-h/steiner_update.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 262px;" src="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/SxeBQrejNCI/AAAAAAAAAGk/XfVlkRE6OBw/s320/steiner_update.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5410935600857691170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/SxeBQa0jr5I/AAAAAAAAAGc/V9wyw7pl2qM/s1600-h/steiner_ingame.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 254px;" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/SxeBQa0jr5I/AAAAAAAAAGc/V9wyw7pl2qM/s320/steiner_ingame.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5410935596386594706" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/SxeDaKSXcxI/AAAAAAAAAG0/srqNEcSv2rA/s1600-h/scottsteiner.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 130px; height: 218px;" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/SxeDaKSXcxI/AAAAAAAAAG0/srqNEcSv2rA/s320/scottsteiner.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5410937962770166546" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;old:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/SwzTEpxEjXI/AAAAAAAAAGU/mh-bkirheYA/s1600/steiner.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 263px;" src="http://1.bp.blogspot.com/_WhXp9E0Q2iQ/SwzTEpxEjXI/AAAAAAAAAGU/mh-bkirheYA/s320/steiner.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5407929329449733490" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-6405323828654496739?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/D-Tj9qhoO3DO5ZjQJzrG0_QwSRg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/D-Tj9qhoO3DO5ZjQJzrG0_QwSRg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/FZTAiX1ds6I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/6405323828654496739/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2009/11/scott-steiner-caw.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6405323828654496739?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/6405323828654496739?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/FZTAiX1ds6I/scott-steiner-caw.html" title="Scott Steiner Caw" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_WhXp9E0Q2iQ/Sx4arKGGBxI/AAAAAAAAAHE/ooCvmLbmZ4s/s72-c/steiner_update2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2009/11/scott-steiner-caw.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IDSX09eCp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-6685516918063858314.post-8155332069049896897</id><published>2009-11-10T23:35:00.000-08:00</published><updated>2009-11-24T22:46:18.360-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T22:46:18.360-08:00</app:edited><title>Razor Ramon</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/SwzSpZeoBaI/AAAAAAAAAGM/vuMQnvrF4PY/s1600/razor_attires.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 309px;" src="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/SwzSpZeoBaI/AAAAAAAAAGM/vuMQnvrF4PY/s320/razor_attires.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5407928861220930978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/SvpptBPpB0I/AAAAAAAAAF0/0fxkkA7KOpc/s1600-h/razor.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 182px; height: 320px;" src="http://2.bp.blogspot.com/_WhXp9E0Q2iQ/SvpptBPpB0I/AAAAAAAAAF0/0fxkkA7KOpc/s320/razor.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5402746925133399874" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6685516918063858314-8155332069049896897?l=sf4mods.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/xq-8FuA7R_ig5_TSHXLxUqmeirI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xq-8FuA7R_ig5_TSHXLxUqmeirI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/MyCollectionOfMods/~4/7lB3hcfONac" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://sf4mods.blogspot.com/feeds/8155332069049896897/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://sf4mods.blogspot.com/2009/11/razor-ramon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8155332069049896897?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6685516918063858314/posts/default/8155332069049896897?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MyCollectionOfMods/~3/7lB3hcfONac/razor-ramon.html" title="Razor Ramon" /><author><name>tekken57</name><uri>http://www.blogger.com/profile/08908036037222465341</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_WhXp9E0Q2iQ/SwzSpZeoBaI/AAAAAAAAAGM/vuMQnvrF4PY/s72-c/razor_attires.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://sf4mods.blogspot.com/2009/11/razor-ramon.html</feedburner:origLink></entry></feed>

