<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3431564969401855673</atom:id><lastBuildDate>Fri, 01 Nov 2024 10:33:41 +0000</lastBuildDate><category>Announcement</category><category>Advice</category><category>neverwinter</category><category>Artificer</category><category>heroes of neverwinter</category><category>pet</category><category>videos</category><category>Contest</category><category>Hireling</category><category>Update 11</category><category>building a better beast</category><category>comedy</category><category>Spelling It Out</category><category>Update 12</category><category>haggle</category><category>skill focus</category><category>spells</category><category>Account Types</category><category>Adventure Pack: Delera&#39;s Tomb</category><category>Adventure Packs</category><category>Bags</category><category>Bard</category><category>Cannith Crafting</category><category>Classes</category><category>Collectables</category><category>DDO Game Aid</category><category>Dragonshards</category><category>HoN Rogue</category><category>Holiday</category><category>Items</category><category>November Update</category><category>Quest Walkthrough</category><category>Rogue</category><category>Stormreach</category><category>Welcome to Stormreach</category><category>gifts</category><category>paladin</category><category>ranger</category><category>sorcerer</category><category>wanderingmonster.com</category><category>wiki</category><category>wizard</category><title>My Life in Stormreach</title><description></description><link>http://mylifeinstormreach.blogspot.com/</link><managingEditor>noreply@blogger.com (Francis Bousho)</managingEditor><generator>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-3757035279422482916</guid><pubDate>Fri, 30 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-30T09:00:13.193-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">videos</category><category domain="http://www.blogger.com/atom/ns#">wanderingmonster.com</category><title>DDO Video Fun (Wandering Monster)</title><description>Created by a loving gaming couple and children, Wandering Monster is a series of short cartoons from the perspective of the monsters. They did an episode focusing on DDO, and while trying to find it again I also found out they did a lot of DDO machinima videos. Here are three of their videos, one of the traditional Wandering Monster show, and two of their DDO machinimas.&lt;br /&gt;
&lt;br /&gt;
1) WanderingMonster.com Meets DDo&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/B7laXKws6C0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
2) Town Hall Meeting&lt;br /&gt;
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&lt;br /&gt;
3) Ddo Poker Night&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/QBKAT7c2zPY?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/12/ddo-video-fun-wandering-monster.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-3251855792766430019</guid><pubDate>Mon, 19 Dec 2011 17:46:00 +0000</pubDate><atom:updated>2011-12-19T12:46:33.439-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Contest</category><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><title>Neverwinter: Another Heroes of Neverwinter Giveaway</title><description>Hey guys, sorry I&#39;m slow on getting this to you, but there is another giveaway similar in nature to the &lt;a href=&quot;http://www.flamesrising.com/heroes-of-neverwinter-giveaway/&quot;&gt;one at Flames Rising&lt;/a&gt;. This one is at Geek Native, you can find out more &lt;a href=&quot;http://www.geeknative.com/24815/win-a-free-adventurer-bundle-for-heroes-of-neverwinter/&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Sadly the giveaway ends tomorrow, so be sure to grab the goodies today. There are currently no entrants, stands to reason you will be chosen.</description><link>http://mylifeinstormreach.blogspot.com/2011/12/neverwinter-another-heroes-of.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-2713702138915912554</guid><pubDate>Thu, 15 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-15T09:00:16.575-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Contest</category><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><title>Neverwinter: An interview with the Director of Product Marketing and a Giveaway!</title><description>I dropped by the Flames Rising blog today to read their great interview with Peter Banks of Atari (Director of Product Marketing for Heroes of Neverwinter). Not only is it a great read with lots of information on the direction the game is meant to take and what Peter&#39;s favorite parts of it have been so far, but Flames Rising is also hosting a contest on the site to give away some great in game items.&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;You can read and interview and enter the contest at the &lt;a href=&quot;http://www.flamesrising.com/heroes-of-neverwinter-giveaway/comment-page-1/#comment-962518&quot;&gt;Flames Rising blog&lt;/a&gt;.&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/12/neverwinter-interview-with-director-of.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-4916854546967467656</guid><pubDate>Tue, 13 Dec 2011 11:49:00 +0000</pubDate><atom:updated>2011-12-19T12:51:19.970-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Adventure Pack: Delera&#39;s Tomb</category><category domain="http://www.blogger.com/atom/ns#">Adventure Packs</category><category domain="http://www.blogger.com/atom/ns#">Quest Walkthrough</category><title>Walkthrough: Mystery of Delera&#39;s Tomb</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDE16WSOsrgm_Q8tu72yhrg-vmRdsSOSRjTyw1N5j0pD1UT3eE8kXNueMtZZr1OATE62lI402QsjEmlUcHZybgecMpM5GhQQ3CpcqgUWT8ai1Mfa0LeC9I2MZ1FCTHbmuy4O-OqfEh_0I/s1600/ScreenShot00071.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDE16WSOsrgm_Q8tu72yhrg-vmRdsSOSRjTyw1N5j0pD1UT3eE8kXNueMtZZr1OATE62lI402QsjEmlUcHZybgecMpM5GhQQ3CpcqgUWT8ai1Mfa0LeC9I2MZ1FCTHbmuy4O-OqfEh_0I/s320/ScreenShot00071.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;From the start of My Life In Stormreach I&#39;ve wanted to post in depth tutorials for some of (maybe someday all) the quests. That dream has been a bit in the making, but I&#39;m ready to unveil the first few, which will focus on the Delera&#39;s Tomb quest line (I&#39;ll go back to do the other&#39;s in the adventure pack at another time). So, without further ado, let&#39;s get to it. Oh yeah, and there will be massive spoilers, obviously. If that&#39;s something you want to avoid you should probably avert your eyes now.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#preparation&quot;&gt;Preparation&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#The%20Quest&quot;&gt;Getting the Quest/Getting To The Quest&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#drawbridge&quot;&gt;The Drawbridge&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#shortcut&quot;&gt;The Shortcut&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#continue&quot;&gt;Drawbridge Continued&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#locked&quot;&gt;The Locked Door Optionals&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#annoy&quot;&gt;The Annoying Ambush Halls&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#final&quot;&gt;The Final Chamber&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Preparation&lt;/b&gt;:&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;preparation&quot;&gt;&lt;/a&gt;&lt;br /&gt;
Before attempting this quest you should take the time to prep yourself for combat against undead.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;For warriors this means you should snag some &lt;i&gt;Ghost Touch&lt;/i&gt; and &lt;i&gt;Undead Bane&lt;/i&gt; weapons. In addition, there are enemies that appear near the end that have some pretty nasty DR against everything but good weapons, so a flametouched or &lt;i&gt;Pure Good&lt;/i&gt; might be a nice addition to your supplies.&lt;br /&gt;
&lt;br /&gt;
For casters you&#39;ll want spells that allow you to control or outright decimate undead. &lt;i&gt;Command Undead&lt;/i&gt; is invaluable in this for getting control of some of the combats. There is nothing like taking control of nine out of ten arcane skeletons and watching them own everything in the room. If you&#39;re coming back to elite this (and why wouldn&#39;t you?) then I suggest &lt;i&gt;Wall of Fire&lt;/i&gt;, few spells have the usefulness of this one against undead. It utterly obliterates.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Quest&lt;/b&gt;&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;The Quest&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpf15P0IQ03T-Kvn7SLbHsbm7xrt4KOVs-vBMCijp0DUZWaTOUZrZv35dYgB5DfTGixNSnPXmjts_Y2pAENEE6mIv1l-24oYgaUHF3dvwSucemDoblIs6KZupDHtrRqnwpq6K5WNY400/s1600/ScreenShot00074.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpf15P0IQ03T-Kvn7SLbHsbm7xrt4KOVs-vBMCijp0DUZWaTOUZrZv35dYgB5DfTGixNSnPXmjts_Y2pAENEE6mIv1l-24oYgaUHF3dvwSucemDoblIs6KZupDHtrRqnwpq6K5WNY400/s200/ScreenShot00074.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ah Derek, the House Jorasco tool.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;You&#39;re going to want to pick up this quest from Derek Grospic in House Jorasco. He&#39;s to the right of Airship Access and directly in front of the access area for Delera&#39;s Graveyard. This is a pay to play quest, so if you haven&#39;t done so you can purchase it from the DDO store for 850 Turbine Points (trust me, this quest line is worth it, but we&#39;ll get into that later).&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;Once you&#39;re done agreeing to look into the situation you&#39;ll want to enter into the graveyard and find Delera&#39;s Tomb.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdVCidfC7D7HObu58ij6XkHFEi8x2wSfjqWnwEq9z3vCbj9dpvKiOhtX__gyOHEcHPSv3gXqJc3Y7P-0dmDDQTGj-sA9eWtmJXMih6VKcQXybYmLb84ztmONc1QR56yxT2jw3Or9SnwDw/s1600/ScreenShot00025.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdVCidfC7D7HObu58ij6XkHFEi8x2wSfjqWnwEq9z3vCbj9dpvKiOhtX__gyOHEcHPSv3gXqJc3Y7P-0dmDDQTGj-sA9eWtmJXMih6VKcQXybYmLb84ztmONc1QR56yxT2jw3Or9SnwDw/s320/ScreenShot00025.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;You can&#39;t miss it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh40IkCEUdaTTUP19fMRi1MAW-_xiEIUaSx7ByxwdHhBSSRXEgaOgMCjWZsFmgavcMdp_ywflaq3JooisZvm9zi_kc6qyZTaq0eBV4_a_QEqbqpvE_y3-ZJPbTzLcBo_eEKvK4TYlB-pnc/s1600/ScreenShot00032.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh40IkCEUdaTTUP19fMRi1MAW-_xiEIUaSx7ByxwdHhBSSRXEgaOgMCjWZsFmgavcMdp_ywflaq3JooisZvm9zi_kc6qyZTaq0eBV4_a_QEqbqpvE_y3-ZJPbTzLcBo_eEKvK4TYlB-pnc/s320/ScreenShot00032.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What a creepy looking statue.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;drawbridge&quot;&gt;&lt;/a&gt;Once you&#39;ve reached Delera&#39;s Tomb you&#39;ll want to go inside the middle door--labeled Delera&#39;s Antechamber. Don&#39;t worry about the other two, those are for other quests (and we&#39;ll get to them later.) Once inside you&#39;ll be greeted by the familiar narrator&#39;s voice who will inform you that the rest of the module will be narrated by the one and only Gary Gygax (rest in peace Gary). Once through the foyer and into the dungeon proper you&#39;ll see a raised drawbridge to your right and an alcove to your left...there are also four wooden coffins in between these two areas. To lower this first drawbridge you&#39;ll want to use the lever in the alcove.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;shortcut&quot;&gt;&lt;/a&gt;But WAIT, if your party&#39;s jump is high enough (or a wizard can give you a high enough jump with the &lt;i&gt;Jump &lt;/i&gt;spell) you can skip this entire portion of the quest...which consists of two combat encounters, and pulling four switches to lower two drawbridges and open two doors. However you&#39;ll be missing out on a treasure chest. If you don&#39;t want to here about the shortcut then click &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#continue&quot;&gt;here&lt;/a&gt; to skip it.&lt;br /&gt;
&lt;br /&gt;
I prefer to do the first two switches, which unlocks the door with the treasure chest and then use the shortcut.&lt;br /&gt;
&lt;br /&gt;
So what&#39;s the shortcut? Well, if you just swim to the other side and have a decent jump you can grab the ledge, pull yourself up and crush the undead guardians before moving on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDiKc5paIG7PYg_WOgz2Th8Wq_z3HgCcAOmk-1eS7HHKf6_l_3jMauTMGDZ-1Epse7CSswv21-uqcPSQo_25yNPXEBSUb-xuhjjs3bU4lytIGuV4UKGn2hDJijIdEuqNCSeIYYPLwVZqE/s1600/ScreenShot00035.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDiKc5paIG7PYg_WOgz2Th8Wq_z3HgCcAOmk-1eS7HHKf6_l_3jMauTMGDZ-1Epse7CSswv21-uqcPSQo_25yNPXEBSUb-xuhjjs3bU4lytIGuV4UKGn2hDJijIdEuqNCSeIYYPLwVZqE/s320/ScreenShot00035.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Didn&#39;t I help someone destroy a Sovereign Host temple once...yeah...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;continue&quot;&gt;&lt;/a&gt;But for those who are unwilling or unable to skip this section, let&#39;s go back and cover it. Or &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html#skip&quot;&gt;skip ahead&lt;/a&gt; if you want to use the shortcut.&lt;br /&gt;
&lt;br /&gt;
Be ready because once you pull that lever the caskets are going to bust and four skeletons wielding bows are going to come out and attack your party. Make quick work of them and then get ready for a swim because even though half the drawbridge is down the other side isn&#39;t, and the two doors to either side of the bridge are both closed off.&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwkrQG7Ni1jEVh2uS7cMJEEVZgN2S9SvCrrn3hdMX2X_i-97vALI2QcaXMvFe9WL93CdqTMSmFdxLkBgMQzupHZFoi5SGhmRNYA76zG8A4EzjZDG4wvbM3qGlpWhpP2wsq2lf96N6-SmI/s1600/ScreenShot00039.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwkrQG7Ni1jEVh2uS7cMJEEVZgN2S9SvCrrn3hdMX2X_i-97vALI2QcaXMvFe9WL93CdqTMSmFdxLkBgMQzupHZFoi5SGhmRNYA76zG8A4EzjZDG4wvbM3qGlpWhpP2wsq2lf96N6-SmI/s320/ScreenShot00039.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Maybe the wizard shouldn&#39;t be the one to get it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Underneath the opposing drawbridge (the one still up) in the very center there is a pillar, dive here and look on the side closest to the ledge. There is a small switch underwater which you will have to pull, this will raise one of the doors--the one with the treasure chest. Swim back to the entrance and either climb the ladder on the left side or jump and grab the ledge (if you&#39;re skill is high enough). Return to the center of the bridge to find the open door.&lt;br /&gt;
&lt;br /&gt;
There is a switch inside. There are also some more coffins...they will burst open once you pull that switch so get ready...If I am partying or have a hireling I drop a few fire walls or other damaging area spells inside the room and then have the tank, hireling (or pet for artificers) pull the switch.&lt;br /&gt;
&lt;br /&gt;
Once that switch is pulled the door shuts, locking you in with the undead. This is why I like to have someone else do it, while they are battling those undead I can cross the hall to the other door (now open) and pull the lever inside to drop the second half of the drawbridge. Once the first door opens head in and collect your chest, then continue along the drawbridge.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRKS-EkTWe7Oski86j7Lhq4xcdj2W6ziPyyJGz60TixeZWodN2r6DUJDAIDq089lFOOYRTe7OEpyB2N5SEJOScbc0pOGBCPqdqAj3PMddB392XDAINjfZTAS4g1ckXurevEwd14c7Cjqw/s1600/ScreenShot00073.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRKS-EkTWe7Oski86j7Lhq4xcdj2W6ziPyyJGz60TixeZWodN2r6DUJDAIDq089lFOOYRTe7OEpyB2N5SEJOScbc0pOGBCPqdqAj3PMddB392XDAINjfZTAS4g1ckXurevEwd14c7Cjqw/s320/ScreenShot00073.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Before moving on be sure to collect the white mushroom (because we &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/09/always-get-your-collectables.html&quot;&gt;always get our collectables&lt;/a&gt;, right guys?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPHfFZogSLYGAUscyB3-1SiIlFsFUeH8mdaEo2gyUL-9J1dJTwlhGy4H-fT12M7-9VojIOhuPM8-twSzwc6y7Hjz2c6TL9LNQyvVNyYEYC9L_M79wco2rcdPTcJAcOhauyMZxDMk0_ipg/s1600/ScreenShot00044.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPHfFZogSLYGAUscyB3-1SiIlFsFUeH8mdaEo2gyUL-9J1dJTwlhGy4H-fT12M7-9VojIOhuPM8-twSzwc6y7Hjz2c6TL9LNQyvVNyYEYC9L_M79wco2rcdPTcJAcOhauyMZxDMk0_ipg/s320/ScreenShot00044.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;skip&quot;&gt;&lt;/a&gt;See those glowing green corpses on the ground inside the door? Yeah, those will come to life when you walk near them, they are also the only way to get the Conquest bonus for this quest. They will respawn, which is necessary because there aren&#39;t enough enemies in the quest to get the 25% bonus for killing monsters (you need to kill about 160, if you straight run through you&#39;ll be about 30 short). I like to drop a wall of fire or flame turret at the door, run in to grab aggro and then retreat back through the door, letting the spell deal with the enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnwA2NvXIWF5JFgxNsyj9cj_miDmJxKcXZ5JDPUYO-n3PTW68J3sPFePKaMRDRFjjwXsQ989fyEqHwbUY3qZRDAHh-iXKoewdKsGLhlXvTOD9XaNO0ymrSTmmYFjeJ0Wf-AR2dD14Im2c/s1600/ScreenShot00099.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnwA2NvXIWF5JFgxNsyj9cj_miDmJxKcXZ5JDPUYO-n3PTW68J3sPFePKaMRDRFjjwXsQ989fyEqHwbUY3qZRDAHh-iXKoewdKsGLhlXvTOD9XaNO0ymrSTmmYFjeJ0Wf-AR2dD14Im2c/s320/ScreenShot00099.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Just try not to get hit by archer while you disarm it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;After you&#39;ve slain the zombies head in and turn right, there is a spike trap here so let your trapsmith take care of it. In the meantime you will want to use ranged weapons to take out the archers on the other side of the trap.&lt;br /&gt;
&lt;br /&gt;
If you don&#39;t have a trapsmith don&#39;t worry, this trap is easily avoidable. See those holes in the ground? Just walk in between them and no spike will touch you.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;locked&quot;&gt;&lt;/a&gt;After the trap and skeletal archers there is a fourway. The room on your right has shrines (as well as a couple wights), the room to your left is locked and has an optional scorpion boss named Vengeance. Before taking on Vengeance try to smash the&amp;nbsp;sarcophagi&amp;nbsp;with ranged attacks as they will burst open on your entrance...preventing you from getting the Ransack bonus. You&#39;ll want to do this for every room you enter. If you try to go forward from here a gate will slam shut and trap you in the room with some spawned undead. Get used to this, you&#39;re going to want to move together as a party into all new rooms in this quest because they will almost always close on you.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiQT7rImszdTCswl7LoZCiY5auvJBOHW2ZEmNej23i6k1DCZbMGlrTABkluqFclHVTotGdfP6x8zvz9X3K_5SoERLfaqGfzb-7wVcBRfCzqMvgNpIpppjJTDnf8arnsFf3aIJO1Z5OMbE/s1600/ScreenShot00097.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiQT7rImszdTCswl7LoZCiY5auvJBOHW2ZEmNej23i6k1DCZbMGlrTABkluqFclHVTotGdfP6x8zvz9X3K_5SoERLfaqGfzb-7wVcBRfCzqMvgNpIpppjJTDnf8arnsFf3aIJO1Z5OMbE/s320/ScreenShot00097.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;On higher difficulties these traps can be a real pain.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Deal with vengeance and the spawned undead and take a second to search for the control panel for the cold trap in this hallway. If you don&#39;t have a trapsmith take a second to cast resist energy cold or protection from cold and attempt to jump over the cold streams. Sometimes you can make it through without a scratch this way, if not the resist/protection spells should keep you from death.&lt;br /&gt;
&lt;br /&gt;
You are once again in a fourway. Straight ahead and the to right are some optionalls. If you turn left you&#39;ll continue the quest.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1f0AM_4nZaP2IydQCMUeL0NU-nIaHqXz6iMQfZvRmzTyQm07vbe9uNHpPOizwGB1wv7EtWya6_CuoIoVAQSCanRDu0ppak2JhB-BTk5K3nvzPHijnrnqqHbERLhykJ_ONrhiGXip4CAU/s1600/ScreenShot00049.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1f0AM_4nZaP2IydQCMUeL0NU-nIaHqXz6iMQfZvRmzTyQm07vbe9uNHpPOizwGB1wv7EtWya6_CuoIoVAQSCanRDu0ppak2JhB-BTk5K3nvzPHijnrnqqHbERLhykJ_ONrhiGXip4CAU/s320/ScreenShot00049.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;+1 Cool to Turbine for the Iliad reference&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;The optional to your right is Myrmidon Patroclus, a wight myrmidon guarding a chest. Once you take him out you should stop and search for the control panel because the chest he was guarding is trapped with a stream of poison. If you don&#39;t have a trapsmith you can avoid this trap by standing to the right of it when you open it up.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi111slkSpkaMy22tAxkZmYzH7uFlhhj93fApCH7e5z6DcPkIAOC9UalDw0Mayjuq842T4Gx4RopEO7hD6oYhW-z0WgRPdQ_Z6McbZkE0RmesYtCjSal7LZwNCc4eY3ddgYY-KrXn5oZl8/s1600/ScreenShot00096.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi111slkSpkaMy22tAxkZmYzH7uFlhhj93fApCH7e5z6DcPkIAOC9UalDw0Mayjuq842T4Gx4RopEO7hD6oYhW-z0WgRPdQ_Z6McbZkE0RmesYtCjSal7LZwNCc4eY3ddgYY-KrXn5oZl8/s320/ScreenShot00096.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The control panel is on the right of the chest.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
When you try to return to the main room you&#39;ll be greeted with a group of undead and a locked door. I know it&#39;s beginning to feel like Devil May Cry but you&#39;ll have to take out the undead to get that door open again. Grab the collectable in the corner of the room and head out.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
The next optional is an altar which needs to be&amp;nbsp;cleansed. This one is pretty straightforward, walk in, use the altar, and defeat the spawned baddies to progress.&lt;br /&gt;
&lt;br /&gt;
After dealing with the optionals you&#39;ll want to continue along down the path (facing some ghasts on your way who may or may not respawn). Two thirds down this hall is another cold trap. Disarm it or prepare to jump over it and then proceed to the end of the hall...which will slam shut in your face. Destroy the spawned undead and then continue on.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO6E2Q7SJOzvquvoaAswwsa7W7rhBxG1YP1ws879qfx73nERMVTZidg19F1kdqP2-nnFGrAqnqfWpYOZSVXe9dirHqG_ovYHp_z5xOjjoDkXRJqy8l24qZn3ZNKl7egVehlux6GZuWWuw/s1600/ScreenShot00094.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO6E2Q7SJOzvquvoaAswwsa7W7rhBxG1YP1ws879qfx73nERMVTZidg19F1kdqP2-nnFGrAqnqfWpYOZSVXe9dirHqG_ovYHp_z5xOjjoDkXRJqy8l24qZn3ZNKl7egVehlux6GZuWWuw/s320/ScreenShot00094.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The control panel is on the right side of the hallway, right before the first cold stream.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;annoy&quot;&gt;&lt;/a&gt;Oh goody, my favorite area. Remember how I told you that the party should move together? Well, the PARTY SHOULD MOVE TOGETHER, because otherwise you&#39;ll be split up when an army of undead and a few wraiths come knocking on your door.&lt;br /&gt;
&lt;br /&gt;
If you go right then you&#39;ll clear an area to a few shrines, but left leads to a collectable and then a chest.&lt;br /&gt;
&lt;br /&gt;
Once you get through this first half of annoying ambush after ambush there is a long hall that serves as a point of, you guessed it, ambush. Deal with the undead, snag the collectable and then head into the middle chamber to face off against a wraith called the Shade of Destruction. Do the whole trapped hallway thing again, pick up the collectable and then proceed to the final chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqc2HBv9a9f09WdgOJYg24cKAAPAF0oF10fM0f97yrn-dCyH1E2NTt4HijNgw57EdJPS-QUh_L0h_VyK0b1Cp0f3X3Dxo2okIvCpmmfoqIrq3knWvmYMTXc9NxVuZbtln1g8NPC7sCRzo/s1600/ScreenShot00069.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqc2HBv9a9f09WdgOJYg24cKAAPAF0oF10fM0f97yrn-dCyH1E2NTt4HijNgw57EdJPS-QUh_L0h_VyK0b1Cp0f3X3Dxo2okIvCpmmfoqIrq3knWvmYMTXc9NxVuZbtln1g8NPC7sCRzo/s320/ScreenShot00069.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Loot first, note later, just in case the ambush kills you.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html&quot; name=&quot;final&quot;&gt;&lt;/a&gt;Inside is a chest and a group of corpses with a note on the ground next to them. Snag your chest and then prepare for a battle because as soon as you pick up that note it&#39;s ambush time. You&#39;ll be facing off against myriad undead who will spawn inside or outside the room as well as the Omaren Deathguard, a spectre who always seems to die before I can get a picture of him. While the quest itself is finished now there is an optional that becomes available now. You can slay 40 ghostly skeletons for 20% of base xp. There are ten inside the room with you, to kill the rest you&#39;ll have to backtrack through the dungeon, slaying them as you go.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjibGTQlsNszoyY4qZpNrRlkueq9qzFFZg090eJH8x8XQQdW9sAdcdPlBOP-G53IZIWIgom9ccYRc5mblmgSxX5lf-JBaI4kM8FsY7dqGvsC1D6y3D2L4ykRERdvuj1kKrwNHHb3u9iMsY/s1600/ScreenShot00102.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjibGTQlsNszoyY4qZpNrRlkueq9qzFFZg090eJH8x8XQQdW9sAdcdPlBOP-G53IZIWIgom9ccYRc5mblmgSxX5lf-JBaI4kM8FsY7dqGvsC1D6y3D2L4ykRERdvuj1kKrwNHHb3u9iMsY/s320/ScreenShot00102.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What advance? You didn&#39;t award me anything. Not a single copper.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Finish the quest and head back to Grospic, he&#39;ll tell you to meet up with a priest in the graveyard who will give you the next part of the quest. There you have it, you&#39;ve just finished the Myster of Delera&#39;s Tomb so go ahead and give yourself a pat on the back.&lt;br /&gt;
&lt;br /&gt;
While you&#39;re at it, let me know if you liked this guide and would like to see more. It took me a bit longer to complete than most of the articles, but I think it was worth it, do you?</description><link>http://mylifeinstormreach.blogspot.com/2011/12/walkthrough-mystery-of-deleras-tomb.html</link><author>noreply@blogger.com (Francis Bousho)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDE16WSOsrgm_Q8tu72yhrg-vmRdsSOSRjTyw1N5j0pD1UT3eE8kXNueMtZZr1OATE62lI402QsjEmlUcHZybgecMpM5GhQQ3CpcqgUWT8ai1Mfa0LeC9I2MZ1FCTHbmuy4O-OqfEh_0I/s72-c/ScreenShot00071.jpg" height="72" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-979380637867637591</guid><pubDate>Mon, 12 Dec 2011 23:31:00 +0000</pubDate><atom:updated>2011-12-12T18:31:30.243-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><title>Picture Teaser</title><description>A few pictures from the upcoming article.&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpf15P0IQ03T-Kvn7SLbHsbm7xrt4KOVs-vBMCijp0DUZWaTOUZrZv35dYgB5DfTGixNSnPXmjts_Y2pAENEE6mIv1l-24oYgaUHF3dvwSucemDoblIs6KZupDHtrRqnwpq6K5WNY400/s1600/ScreenShot00074.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpf15P0IQ03T-Kvn7SLbHsbm7xrt4KOVs-vBMCijp0DUZWaTOUZrZv35dYgB5DfTGixNSnPXmjts_Y2pAENEE6mIv1l-24oYgaUHF3dvwSucemDoblIs6KZupDHtrRqnwpq6K5WNY400/s320/ScreenShot00074.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDiKc5paIG7PYg_WOgz2Th8Wq_z3HgCcAOmk-1eS7HHKf6_l_3jMauTMGDZ-1Epse7CSswv21-uqcPSQo_25yNPXEBSUb-xuhjjs3bU4lytIGuV4UKGn2hDJijIdEuqNCSeIYYPLwVZqE/s1600/ScreenShot00035.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDiKc5paIG7PYg_WOgz2Th8Wq_z3HgCcAOmk-1eS7HHKf6_l_3jMauTMGDZ-1Epse7CSswv21-uqcPSQo_25yNPXEBSUb-xuhjjs3bU4lytIGuV4UKGn2hDJijIdEuqNCSeIYYPLwVZqE/s320/ScreenShot00035.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTvNuX6qir3EA3VgN1H-eTD_aJ58CB-0EePwOjUPhetsbUOSDoQ6cUXnMHgtFx9FHRSwyMeJx-03OH_Y9pTYY35s7RECQul_483iL9wMWIKUZyUwg_K4Tsaw1t0MiYju10J_f-IXAnA-M/s1600/ScreenShot00025.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTvNuX6qir3EA3VgN1H-eTD_aJ58CB-0EePwOjUPhetsbUOSDoQ6cUXnMHgtFx9FHRSwyMeJx-03OH_Y9pTYY35s7RECQul_483iL9wMWIKUZyUwg_K4Tsaw1t0MiYju10J_f-IXAnA-M/s320/ScreenShot00025.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh40IkCEUdaTTUP19fMRi1MAW-_xiEIUaSx7ByxwdHhBSSRXEgaOgMCjWZsFmgavcMdp_ywflaq3JooisZvm9zi_kc6qyZTaq0eBV4_a_QEqbqpvE_y3-ZJPbTzLcBo_eEKvK4TYlB-pnc/s1600/ScreenShot00032.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh40IkCEUdaTTUP19fMRi1MAW-_xiEIUaSx7ByxwdHhBSSRXEgaOgMCjWZsFmgavcMdp_ywflaq3JooisZvm9zi_kc6qyZTaq0eBV4_a_QEqbqpvE_y3-ZJPbTzLcBo_eEKvK4TYlB-pnc/s320/ScreenShot00032.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Bear with me guys, it is coming along.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/12/picture-teaser.html</link><author>noreply@blogger.com (Francis Bousho)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpf15P0IQ03T-Kvn7SLbHsbm7xrt4KOVs-vBMCijp0DUZWaTOUZrZv35dYgB5DfTGixNSnPXmjts_Y2pAENEE6mIv1l-24oYgaUHF3dvwSucemDoblIs6KZupDHtrRqnwpq6K5WNY400/s72-c/ScreenShot00074.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-7796097525617852597</guid><pubDate>Mon, 12 Dec 2011 13:34:00 +0000</pubDate><atom:updated>2011-12-12T08:34:36.664-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><title>Sorry About the Delay</title><description>Sorry about last week guys. New content is on its way, and in depth content at that, but I need you guys to hold off just a little bit longer. I&#39;ll have something posted up later tonight, so be sure to either check in then or tomorrow to see it, in the meantime though I hope everyone is having a great December.</description><link>http://mylifeinstormreach.blogspot.com/2011/12/sorry-about-delay.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-3978304660458371083</guid><pubDate>Fri, 02 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-02T09:00:11.313-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cannith Crafting</category><category domain="http://www.blogger.com/atom/ns#">DDO Game Aid</category><title>Cannith Crafting Planner</title><description>My haggle bard Ahshoka happens to be the Cannith Crafter for my guild, until recently this meant very little as I just wasn&#39;t good enough at crafting to create the unbound shards required for useful items. However, that has recently changed.&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;What has not changed though is how much planning has to go into making an item. You&#39;ve got to acquire the essences, build the shards, pray to the lords that be that the item slot you want to use can accept the shard.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;It&#39;s a hassle to be sure.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;So I looked around for program to help me, and my guildmates with the process.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;I found quite a few actually, but they all used excel and I&#39;m afraid I don&#39;t have excel. I would have used them via Google Docs but...well, they didn&#39;t work with that program.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;But I did find &lt;a href=&quot;http://cannith.cubicleninja.com/&quot;&gt;one I liked&lt;/a&gt; and I&#39;m posting it here so that my guildmates, and of course you fine readers, can enjoy it.&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/12/cannith-crafting-planner.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-4933470739393616891</guid><pubDate>Tue, 29 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-29T09:00:05.802-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><category domain="http://www.blogger.com/atom/ns#">November Update</category><title>Neverwinter: November Update</title><description>Heroes of Neverwinter received a new update on 11/23.&amp;nbsp;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;*Several quests now have locked chests instead of dropping treasure via corpses, which increases the need to bring along a rogue.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;In addition the stores have been refocused as follows:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;* Mercenary Arms has been redesigned to focus on: armor and weapons, including implements&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;* Tarmalune Trade House has been redesigned to focus on: accessories (rings and helms) and magical consumables&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;* Beached Leviathan has been redesigned to focus on: food and drink, and the occasional Hero’s Commendation&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;Also several consumables have been revamped as well:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;• Potion of Blessed Circumstance now grants a +2 bonus to saving throws for an entire adventure instead of +1.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Refreshing Salve now grants a +3 bonus to saving throws for an entire adventure instead of +2.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Sword Mountains Spice Cake now grants a +3 bonus to initiative for an entire adventure instead of +1.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Neverwinter Spider Stew now grants resist 5 to acid and necrotic damage, in addition to its previous resist 5 poison benefit. All resistances last for an entire adventure.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Conyberry Mead now grants +5 perception for an entire adventure instead of +3.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Dwarven Celebration Brew grants +1 attack for an entire adventure and no longer imparts a -5 perception penalty.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Ointment of Defense now grants resist 2 to all damage sources for an entire adventure, instead of resist 1.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Zombie Juice now grants resist 5 to all damage source for an entire adventure and no longer imparts speed or initiative penalties.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Vial of Dwayberry Extract now grants +5 damage to all melee attacks for an entire encounter and no longer inflicts damage to the imbiber.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Frosted Mushroom now inflicts 5-15 cold damage and slows all enemies within a burst 3 area of effect.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Glyph of Black Ice now inflicts 2-12 necrotic damage and knocks prone all enemies within a blast 4 area of effect.&lt;/span&gt;&lt;br style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot; /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: verdana, geneva, lucida, &#39;lucida grande&#39;, arial, helvetica, sans-serif; font-size: 13px; text-align: left;&quot;&gt;• Vial of Slayer’s Sight now grants a +10 increase to critical strike range for 3 turns, instead of +1.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/neverwinter-november-update.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-8207206138547199567</guid><pubDate>Mon, 28 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-28T09:00:07.941-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comedy</category><category domain="http://www.blogger.com/atom/ns#">videos</category><title>DDO Video Fun (Dance Dance DDO Edition)</title><description>Another month, another set of videos. This time there&#39;s a theme!&lt;br /&gt;
&lt;br /&gt;
1) DDO Dance Video&lt;br /&gt;
&lt;br /&gt;
This may be my favorite. An adventuring party goes out and has a little too much fun with Otto&#39;s Resistable Dance.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/3xugPIQDWvo?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
2) Dungeons&amp;amp;Dragons Dance Movie&lt;br /&gt;
&lt;br /&gt;
A well&amp;nbsp;choreographed&amp;nbsp;dance video set to Jet&#39;s &quot;Are You Gonna be My Girl&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/bZFAIJiRjZg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
3) DDO Disco dance video&lt;br /&gt;
&lt;br /&gt;
This duo put together an amusing dance video competition between a human and a half-orc.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/bWHtlFYLu58?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/ddo-video-fun-dance-dance-ddo-edition.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-8673827149494398543</guid><pubDate>Fri, 25 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-25T09:00:00.864-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><category domain="http://www.blogger.com/atom/ns#">Contest</category><category domain="http://www.blogger.com/atom/ns#">Holiday</category><title>Hope Everyone had a Great T-day</title><description>Ah, a holiday, I hope you&#39;ll let me take a break from the usual for the occasion.&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;I just want to thank all my readers for coming here and making this site worth the time I put into it. So with that in mind I&#39;ll be giving gifts from now through the holiday season.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Anyone who comments on a post from now till the end of the year and leaves their server and character name in the post or sends it vial e-mail to dungeonbrew@gmail.com will receive 100 Platinum. In addition I&#39;ll be auctioning off some items, including 3 Small Eberron Dragonshards (enough to get an xp potion), Mnemonic Enhancers, and more. Everytime you post you&#39;ll be entered to win one of the items in the drawing. This is my little way of giving back.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/hope-everyone-had-great-t-day.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-5709967794209613332</guid><pubDate>Tue, 22 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-22T09:06:33.452-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">HoN Rogue</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><title>Neverwinter: Notes on the Rogue Class</title><description>Since the fighter in Heroes of Neverwinter is still incapable of holding aggro the rogue is my go to guy for controlling the aggro of my opponents.&lt;div&gt;&lt;a href=&quot;http://images3.wikia.nocookie.net/__cb20111014173556/honw/images/f/f6/Rogue.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://images3.wikia.nocookie.net/__cb20111014173556/honw/images/f/f6/Rogue.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Why the Rogue?&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Because the rogue has moves that limit or outright deny the opponent actions. Attacks like Stunning Blow (which all rogues receive and which remains one of the best moves for them throughout the game) and Walking Wounded keep the enemy from advancing on my party or acting, which is very useful.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Below is my Rogue Defender Build, which should suffice to help you conquer enemies until your fighter learns how to aggro:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;b&gt;Starting Class&lt;/b&gt;: Obviously Rogue&lt;/div&gt;&lt;div&gt;&lt;b&gt;Starting Race&lt;/b&gt;: Eladrin or Halfling for the +2 to Dex...preferably Eladrin for fey step, which will become all too helpful for this build.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Starting Abilities&lt;/b&gt;: You&#39;ll want as high a Dex as possible, pump it straight up to 20. As for the rest, meh, not as important to what you need to do here.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Powers&lt;/b&gt;: Make sure you up &lt;i&gt;Dash&lt;/i&gt;, &lt;i&gt;Dazing Strike&lt;/i&gt;, &lt;i&gt;Walking Wounded&lt;/i&gt;, &lt;i&gt;Battle Focus&lt;/i&gt;, and &lt;i&gt;Knockout&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Equipment&lt;/b&gt;: Items which give you bonuses to attack rolls or speed should be equipped or stocked up on to ensure you can reach your enemy and deliver status effects.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;The following tactics are what makes this build so useful.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;Battle Focus&lt;/i&gt;+&lt;i&gt;Stunning Blow&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Use this combo when you really need to make sure someone doesn&#39;t take turns anymore. I use this move to incapacitate leaders and artillery before they have a chance to attack me. Controllers are also a good target, but usually their AC is so low that you can go without the +5 to attack from &lt;i&gt;Battle Focus&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;Walking Wounded&lt;/i&gt;/&lt;i&gt;Dazing Strike&lt;/i&gt;+&lt;i&gt;Fey Step&lt;/i&gt;/&lt;i&gt;Dash&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Got an enemy melee combatant, run up to the bastard and slam him with &lt;i&gt;Walking Wounded&lt;/i&gt; or &lt;i&gt;Dazing Strike&lt;/i&gt;. Once he is dazed you simply use your teleport powers to move back a space and he won&#39;t be able to reach you again. If you do this right you can keep your entire party safe by rushing melee soldiers and brutes before they have a chance to engage your party.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;Knockout&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;No combo here, just the move &lt;i&gt;Knockout&lt;/i&gt;. A powerful attack which slows your opponent. If you want you can combine it with &lt;i&gt;Dash &lt;/i&gt;or &lt;i&gt;Fey Step&lt;/i&gt; like the above moves, alternatively you can just use it on any idiot foolish enough to engage you in melee. Hit them with it at the start of your turn and just walk away.&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/neverwinter-notes-on-rogue-class.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-6477127752720949419</guid><pubDate>Mon, 21 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-21T09:00:02.313-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><category domain="http://www.blogger.com/atom/ns#">pet</category><category domain="http://www.blogger.com/atom/ns#">Update 12</category><title>Things I Hate About Update 12</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRFpfWxa-VipfRSbHLiJgOW2csZP50zXSAFmvLesaSeMR0ArTBuKQ&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRFpfWxa-VipfRSbHLiJgOW2csZP50zXSAFmvLesaSeMR0ArTBuKQ&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;There really isn&#39;t much that I didn&#39;t like about the update, which is good right? That&#39;s how it is supposed to be. There were a few things though so let&#39;s get down to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shared Platinum Bank Account&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When I first heard about this I thought it would be great...but the execution ruined it for me. Even at its cheapest this feature will still run you close to 5 dollars of your hard earned cash (and almost seven at the other end of the spectrum). Why would anyone want to spend that much money for a feature that can essentially be used already?&lt;br /&gt;
&lt;br /&gt;
While I&#39;ll stand by the shared bank account until the end of times, this shared platinum vault thing is a waste of your money. If you want to share money between your characters just draft up a letter, it will save you money that you should be spending on adventure packs anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Homunculus Enhancements&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This one is appearing on both the positive and negative lists...and this is really just a nitpick issue but still...why can&#39;t a lawful homunculus destroy boxes? I get that they&#39;re trying to draw some parralell between destructive impulses and the chaotic alignment, but I really feel like the Hunter of Boxes enhancement should have been&amp;nbsp;separate&amp;nbsp;from the new alignment enhancements.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Earthgrab&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
DAMNIT! Quit nerfing this move please. *sighs* Earthgrab is one of my favorite things to exploit. First they lower the criticals on helpless victims, and now they don&#39;t even count it as a paralysis effect. Don&#39;t get me wrong, that&#39;s helpful if you are fighting clerics who can cast curative magics, but most of the time this wasn&#39;t an issue. I agree that this should have been changed, I&#39;m merely bummed out because I loved exploiting it. Oh well, time to find something else.</description><link>http://mylifeinstormreach.blogspot.com/2011/11/things-i-hate-about-update-12.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-2460306565875821182</guid><pubDate>Fri, 18 Nov 2011 21:16:00 +0000</pubDate><atom:updated>2011-11-18T16:16:25.514-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><category domain="http://www.blogger.com/atom/ns#">Hireling</category><category domain="http://www.blogger.com/atom/ns#">pet</category><category domain="http://www.blogger.com/atom/ns#">Update 12</category><title>Things I Like About Update 12</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRFpfWxa-VipfRSbHLiJgOW2csZP50zXSAFmvLesaSeMR0ArTBuKQ&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcRFpfWxa-VipfRSbHLiJgOW2csZP50zXSAFmvLesaSeMR0ArTBuKQ&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Wow, this one was a biggie. There happens to be quite a lot that I like about this update so let&#39;s just dive right in ok? (Note: I&#39;m not even going to try to cover challenges just yet, those are getting their own post).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Character Renaming&lt;/b&gt;&lt;br /&gt;
Oh thank Pelor...sorry I mean Arawai...THIS is something I feel should have been included in the game a long time ago. Yeah, ORCSLayer69 may have seemed like a cool name for your human barbarian at one point but...well, that was before you realized the way you capitalized things helps to explain the origin of the half-orc race.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spells&lt;/b&gt;&lt;br /&gt;
A few spells and their descriptions have been cleaned up, but what I like most are the changes to Flame Arrows and Conjure Bolts. The former can finally use masterwork arrows as a spell component AND lasts until logout (as opposed to the end of the instant). Suddenly I&#39;m starting to consider taking it a lot more. As for Conjured Bolts, well, I don&#39;t know if you&#39;ve played an artificer or rogue mechanic yet, but those repeating crossbows EAT crossbow bolts in droves. Well, now you no longer have to take up several of your slots just to make sure you don&#39;t run out in combat...they stack to 1000! Now if only they&#39;d let us stick them in quivers too...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Items&lt;/b&gt;&lt;br /&gt;
Oh my wizard, no longer will you need be afraid of holding onto those motes of night and winter until the next festival...because they changed the weight on a lot of these items. I think the most notable change happens to be to the essences. At higher levels you require so many of these it hurts my mind sometimes, and that means that people with low strength (most of your&amp;nbsp;archetypal&amp;nbsp;crafters) suffer mightily by having to carry hundreds of them. But not anymore, thank you Turbine. My weak ass bard is grateful.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Pet&lt;/b&gt;&lt;br /&gt;
Um, I don&#39;t care about the other ones they introduced...I just love that I can make my defender destroy boxes again. I happen to HATE going around and breaking my boxes with my artificer...mostly because it takes a long time to do so with my bolts and I happen to be too lazy to switch to unarmed (even though I hotkeyed it). Now my pet will do that for me, resulting in a bonus to xp.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Clarity&lt;/b&gt;&lt;br /&gt;
So many things have been tightened up, in particular they did a nice job on the monk stances. Not that I play a monk anymore, but still, good job guys.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hirelings&lt;/b&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://data.whicdn.com/images/6362340/021206_thumb.gif&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://data.whicdn.com/images/6362340/021206_thumb.gif&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Poor hirelings&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;There are two things I like that they changes about how these guys operate. 1) Arcance casters will no longer rush into melee to use their ranged spells...oh thank god. 2) The little floating indicator thing (this goes for pets too) really helps my impatience. I used to hit those command buttons over and over again, now I can stop when I realize he&#39;s heard my command.&lt;br /&gt;
&lt;br /&gt;
Now that I think about it, I guess I was the DDO Navi &quot;Hey! Listen! Look! Come Here! Listen! Look!...&quot;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/things-i-like-about-update-12.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-3801895721434058198</guid><pubDate>Mon, 14 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-14T09:00:00.530-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Advice</category><category domain="http://www.blogger.com/atom/ns#">Artificer</category><category domain="http://www.blogger.com/atom/ns#">building a better beast</category><category domain="http://www.blogger.com/atom/ns#">pet</category><title>Building a Better Beast: The Specialist</title><description>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://wizards.com/dnd/images/4new/galleries/MonsterManual_art/img/82155_CN_GL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;276&quot; src=&quot;http://wizards.com/dnd/images/4new/galleries/MonsterManual_art/img/82155_CN_GL.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I always wondered what the spikes were for.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span id=&quot;internal-source-marker_0.06787116290070117&quot; style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Welcome back to Building a Better Beast. We’ve already taken a look at &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/10/buiding-better-beast-tank.html&quot;&gt;The Tank&lt;/a&gt;, and &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/11/building-better-beast-wraith.html&quot;&gt;The Wraith&lt;/a&gt;, today we’ll explore another build called the Specialist. Whereas the Tank focuses on being indestructible and the Wraith supports his rogue allies, the Specialist is a melee combatant who uses his abilities to control the flow of combat.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;As always the artificer should start by taking the Augment Summoning feat. He should also pick up all the repair spells he can. In addition he might want to consider the following.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;1st Level&lt;/b&gt;: Because they are both melee combatants your Specialist can benefit from all the same spells as the Tank.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Ablative Armor&lt;/i&gt;--A pool of hit points which keep the Specialist safe from physical injury.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Shield of Faith&lt;/i&gt;--At lower levels your Specialist is still without his armor upgrades, this will help to offset that major difference between the Tank and the Specialist.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Enchant Weapon&lt;/i&gt;--The utility of the Specialist comes from his combat feats, if those attacks don’t hit he isn’t as useful. A +1 to hit is always appreciated.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;2nd Level: &lt;/b&gt;A few defensive spells, as well as a spell which is key to the build.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Rienforce Construct&lt;/i&gt; and &lt;i&gt;Toughen Construct&lt;/i&gt;--I’ve already extolled the virtue of these spells when we discussed the Tank. What holds there holds here as well.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Bull’s Strength&lt;/i&gt;--The DC for combat feats depends on the Strength of the user. This is why it is so important to get your Specialist’s Strength as high as possible.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;3rd Level&lt;/b&gt;: A few spells from the same list as the tank, and one peculiar choice.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Shield of Faith, Mass&lt;/i&gt; and &lt;i&gt;Stoneskin&lt;/i&gt;--As described in the Tank build.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Flame Turret&lt;/i&gt;--What makes this choice so peculiar is that it isn’t a buff spell for the Specialist. However, it works really well with this build. By utilizing the Specialist’s Intimidate and Takedown attacks you can keep an enemy well within ranged of the raging fires of the Flame Turret.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;4th Level&lt;/b&gt;: Either of the Armor spells are useful at this level. Unlike the Tank whose high AC makes &lt;i&gt;Thundering Armor &lt;/i&gt;almost useless the Specialist is a little bit easier to hit, and thus the spell effect is more likely to be useful.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;5th Level&lt;/b&gt;: At this level you’re going to choose a favorite spell as well as possibly get an upgrade of an earlier spell.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Radiant Forcefield&lt;/i&gt;--Remember how we were talking about how the Specialist is easier to hit? This spell will make that factor a little less pronounced.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Bull’s Strength, Mass&lt;/i&gt;--Like Shield of Faith, Mass you might as well buff all the warriors while you buff your own.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;6th Level&lt;/b&gt;: Although they aren’t essential to this build you can use the Specialist’s skills to kite enemies into position for&lt;i&gt; Blade Barriers&lt;/i&gt; and &lt;i&gt;Tactical Detonations&lt;/i&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;u&gt;Enhancements&lt;/u&gt;&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;1st Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Let’s start by picking up the first of the Specialist’s combat feats, Takedown. It unlocks the Trip command.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;2nd Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Now we’re going to select the other one, Shattering Strike. It unlocks the Sunder command.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;3rd Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Menacing Growl will let the Specialist guide enemies forward so that he can disable him with his combat abilities. It unlocks the Intimidate ability.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;4th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;At this level you’re going to want to upgrade both your combat feat abilities. DC12+Str Modifier.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;5th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Let’s not wait any longer to pick up Adamantine Plating, this will increase your AC by +8 and give you a Damage Reduction of 2/adamazinte.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;6th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Time to buy Homunculus Strength.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;7th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Time to increase Shattering Strike and Takedown again DC is now 14+Str Modifier.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;8th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Upgrade Menacing Growl 2 steps. Intimidate is now +12.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;9th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Save your points.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;10th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;And spend them on Homunculus Strength II.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;11th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Now you can enjoy the capstone enhancement Homunculus Combat Alacrity. This enhancement gives a 5% chance to double strike, and a 5% increase to attack speed.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;12th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Maximize your combat feats. DC is now 10+Str Modifier+6.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;13th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Pick up Reinforced Armor for a +10 to hit points.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;14th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Upgrade your Reinforced Armor (+20 now) and max out Menacing Growl (+16 to Intimidate)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;15h Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Max out your Reinforced Armor for a +40 to hit points.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;16th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Time to pick up Combat Alacrity II which will increase the double strike and attack speed to 10%.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;17th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Increasing Adamantine Plating two steps sounds like a good idea, which will give your pet a +12 to ac and a DR 6/adamantine.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;18th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;I suggest picking up Danger Avoidance, this will give you an additional +1 to AC and +2 Reflex Saves.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;19th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Increase Danger Avoidance two steps, your dodge bonus to AC and Reflex saves will now be +3 and +6 respectively.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;20th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Wow, you’re just about about as tough as the Tank if you take this level to max out Adamantine Plating (+14 and DR 8/adamantine) and Danger Avoidance (+4 to AC and +8 to Reflex saves).&lt;/span&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/building-better-beast-specialist.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-7704267275054280422</guid><pubDate>Fri, 11 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-11T09:00:01.673-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Advice</category><category domain="http://www.blogger.com/atom/ns#">paladin</category><category domain="http://www.blogger.com/atom/ns#">ranger</category><category domain="http://www.blogger.com/atom/ns#">Spelling It Out</category><category domain="http://www.blogger.com/atom/ns#">spells</category><title>Spelling it Out: The Ranger and Paladin</title><description>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://arch.413chan.net/1284252756792.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://arch.413chan.net/1284252756792.jpg&quot; width=&quot;256&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Who doesn&#39;t love that line?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span id=&quot;internal-source-marker_0.8684046170674264&quot; style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Last time we did a Spelling it Out we took a look at the Wizard. When you think spells, you can’t go wrong thinking wizard, but these versatile casters don’t have a monopoly on the Art and so today we’re going to be taking a look at combos for the oft overlooked Ranger and Paladin&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;&lt;b&gt;For the Ranger&lt;/b&gt;&lt;/i&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;u&gt;The Scout&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Spells Involved&lt;/b&gt;: &lt;i&gt;Camouflage&lt;/i&gt;, &lt;i&gt;Jump&lt;/i&gt;, &lt;i&gt;Longstrider&lt;/i&gt;, &lt;i&gt;Wild Instincts&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px; white-space: pre-wrap;&quot;&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A ranger is well suited to the position of party scout. So is the rogue, but with this potent combo the ranger can get it done better and faster. With &lt;i&gt;Jump &lt;/i&gt;the ranger can reach areas others can’t, and with &lt;i&gt;Camouflage &lt;/i&gt;he can explore it without being seen while &lt;i&gt;Wild Instincts&lt;/i&gt; will ensure he sees everyone else.. Even if he is spotted he can use &lt;i&gt;Longstrider &lt;/i&gt;to get out of dodge, and if he isn’t seen the spell will still help him reach his allies much quicker than the rogue.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;i&gt;For the Paladin&lt;/i&gt;&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;&lt;u&gt;Heaven’s Wrath&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Spells Involved&lt;/b&gt;: &lt;i&gt;Virtue&lt;/i&gt;, &lt;i&gt;Angelskin&lt;/i&gt;, &lt;i&gt;Stalward Pact&lt;/i&gt;, &lt;i&gt;Zeal&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px; white-space: pre-wrap;&quot;&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A palading utilizing the above combo is a force to be reckoned with. Demons and devils had especially beware. He has Damage Reduction 5 which can only be overcome by magic weapons which are also evil, and his hit point total has both been increased and bolstered by temporary hit points. Finally he has a 10% chance to double strike enemies. Combine this combo with liberal use of &lt;i&gt;Divine Power &lt;/i&gt;and &lt;i&gt;Bull’s Strength&lt;/i&gt; or an item which gives a bonus to strength and your paladin will be even more lethal.&lt;/span&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/spelling-it-out-ranger-and-paladin.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-2617461516536863174</guid><pubDate>Tue, 08 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-08T09:00:15.091-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gifts</category><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><title>Neverwinter: A Time for Giving...</title><description>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.grey-elf.com/images/devil_turkey.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.grey-elf.com/images/devil_turkey.jpg&quot; width=&quot;213&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Watch out or he&#39;ll gobble you up.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;So this is the month of Novembeard...sorry, November...which means that Thanksgiving is coming up this month. To that end I figured I&#39;d talk about giving thanks to your friends for all their hard work in providing you free PCs to party with. One way that you can give thanks, and it is simple trust me, is to give your friends a gift or two.&lt;br /&gt;
&lt;br /&gt;
Each day in Heroes of Neverwinter you can leave your friends two gifts. You give them the first by clicking on the &quot;Send Gift&quot; button and the second can be left in their Chest of Wonder after visiting their house. Each option has a different set of items which you can send to your Facebook Friends, and you can unlock even more by leveling up your characters.&lt;br /&gt;
&lt;br /&gt;
The following is a list of what items you can give your friends and at what levels they become unlocked. If you want to be really crafty I suggest linking your friends to this page and saying something like &quot;Hey, look at what I found out on this blog about online Dungeons and Dragons games!&quot; If they don&#39;t get the picture you can always hit them with a clue bat.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Send Gift Options&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Gift of the Day&lt;/b&gt;: This option is always random, but includes such wonders as Frosted Mushrooms and Hero&#39;s Recommendations.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Helm&#39;s Hold Journeybread&lt;/b&gt;: You can&#39;t go wrong with the gift of HP, plus this one is available from level one.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Thieve&#39;s Tools&lt;/b&gt;: Also available from level 1 is this sucker which gives a bonus to thievery checks.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Spider Egg Souffle&lt;/b&gt;: You unlike this +3 to attack for an encounter item by earning the&amp;nbsp;Traveler&amp;nbsp;achievement.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Amber Brew&lt;/b&gt;: You can give your friends this Elemtental Resist 5 item (duration 3 rounds) after you&#39;ve gotten the Sellsword achievement.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Traveler&#39;s Feast&lt;/b&gt;: Like I said, you can never go wrong with the gift of hp heals. Unlocks at level 2.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Conyberry Mead&lt;/b&gt;: Help out your rogue friends with this +3 to perception item, unlocked at level 3.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sword Mountain Spicecake&lt;/b&gt;: +1 to initiative for the adventure with this item unlocked at level 4.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Crag Mushroom&lt;/b&gt;: All those heals can only go so far. Extend their usefulness by giving the gift of increased Max HP for an adventure with this item unlocked at level 5.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Dwarven Celebration Brew&lt;/b&gt;: I&#39;m actually not a big fan of this item, which gives a +1 to attack for a -5 to Perception. Unlocks at level 6&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Enchanted Thieve&#39;s Tools&lt;/b&gt;: This item, unlockable at level 7, is three times better than normal Thieve&#39;s Tools.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Incense of Ferocity&lt;/b&gt;: The final item on this list unlocks at level 8 and gives a +1 bonus to all damage for the adventure.&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;u&gt;Leave a Gift Options&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Free Gift of the Day&lt;/b&gt;: Like the above, this is usually what I give. The variety keeps my gifts from getting stale I think.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Dwarven Celebration Brew&lt;/b&gt;: On the leave a gift list, this doesn&#39;t even need to be unlocked.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Potion of Blessed Circumstances&lt;/b&gt;: A +1 to saving throws for the encounter, why yes, I don&#39;t mind if I do. Available at level 1.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Kobold Incense&lt;/b&gt;: This item gives a +3 bonus to your defenses against traps, unlocks at level 2.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ointment of Defense&lt;/b&gt;: This item, available at level 3, gives the user resist 1 against all damage for an entire adventure. A level 3 unlockable.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Refreshing Salve&lt;/b&gt;: +2 to saving throws until the end of turn, for when you just HAVE to stop taking ongoing damage. Available at level 4&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Enchanted Thieve&#39;s Tools&lt;/b&gt;: Once again we have one that is available earlier than its &quot;Send Gift&quot; counterpart. This one can be given at level 5.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Incense of Warding&lt;/b&gt;: One of my favorite items. All allies in close burst 3 get a +1 to their defenses for 3 turns. Available at level 6.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Amber Brew&lt;/b&gt;: Resisting elemental damage is always nice. Unlocks at level 7.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;10 Gold&lt;/b&gt;: This is the most useless option available to you. Almost anything else you could give is better than this junk, which is only available after level 8 anyway.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Leviathan Ale&lt;/b&gt;: One of my favorite gifts to give, this refills 3 points of the energy meter when received. Unlocks at level 9.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Potion of Healing&lt;/b&gt;: Like I said, you can go wrong with free heals. Available at level 10.&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/neverwinter-time-for-giving.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-8073778508503750014</guid><pubDate>Mon, 07 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-07T09:00:10.750-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Artificer</category><category domain="http://www.blogger.com/atom/ns#">Bard</category><category domain="http://www.blogger.com/atom/ns#">haggle</category><category domain="http://www.blogger.com/atom/ns#">Rogue</category><category domain="http://www.blogger.com/atom/ns#">skill focus</category><title>Who Does it Better? Skill Focus: Haggle</title><description>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i176.photobucket.com/albums/w191/madlabent/BlogPostImages/scrooge_mcduck__for_madlab_post_blog.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i176.photobucket.com/albums/w191/madlabent/BlogPostImages/scrooge_mcduck__for_madlab_post_blog.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yeah, it&#39;s like that.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span id=&quot;internal-source-marker_0.8389712783973664&quot; style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A while ago a reader commented on &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/10/haggle-is-it-worth-it.html&quot;&gt;&quot;Haggle, is it worth it?&quot;&lt;/a&gt; and stated that he thought the artificer might be better suited to a haggle build. I decided to take a look at the three classes which use Haggle and see which one could get the highest.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;The three classes which have Haggle as a class skill are the Artificer, Bard, and Rogue. Assuming each one is trying to excel at Haggle they’d all want a Charisma of at least 18.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Here the Bard has an advantage. Charisma is the key ability for his spellcasting. However, that is the only advantage as even though Charisma enhances Use Magic Device, that is also a skill shared by all three classes. With a high enough Use Magic Device and some willingess to utilize items spellcasting doesn’t bear as much weight in this argument.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;So let’s assume each of our prospective haggle masters has a Charisma of 18, takes maximum ranks in the skill at every level and has taken the feats Skill Focus: Haggle and Negotiator.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;So, at first level, without enhancements they should all have a Haggle of +13. Now let’s take a look at how they can increase their haggle even more by level 20.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Artificer&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;First off let’s start by taking all the Improved Haggle enhancements for a bonus of +4. Next we’re going to take all of the Artificer Skill Boost enhancements, which will give a +5 bonus to the skill for 20 seconds, certainly long enough to click the sell button. The Artificer also gets access to the Eagle’s Splendor spell, so he can easily give himself a +4 to charisma, which corresponds to a +2 bonus to the check. In addition he will raise his charisma every 4 levels which will give him and additional +2 to the check. If we tally these up the Artificer will have a haggle of 41 (5 from feats, 23 from ranks, 4 from passive enhancements, 5 from active enhancements, and 4 from Charisma) at level 20. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;That is without items which can be used universally by any of the classes and so won’t be analyzed here.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Bard&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Now we take a look at the Bard. Like the artificer before him, and the rogue to follow we will start by taking all the Improved Haggle enhancements for a bonus of +4. Also, similar to the others he will raise his Charisma every four levels but unlike the other two he will continue this at level 20. But he, unlike the other two, can raise his Charisma three times through enhancements, in addition his capstone enhancement raises Charisma by an additional two for a +1 to the check. Combine all of this into a higher Charisma gives him a +3, adding on the spell Eagle’s Splendor that he can cast gives an additional +2 to the check. Speaking of spells, the bard also has access to the spell Focusing Chant, he also has access to Greater Heroism which grants an additional +4 to the check. Adding all this together gets us a Haggle bonus of 47 (5 from feats, 23 from ranks, 4 from passive enhancements, 5 from spells, 10 from Charisma).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Rogue&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Finally we’re going to take a look at the rogue. Right off the bat he gets +4 from Improved Haggle, he like the artificer can get a skill boost so there is +5. He raises his charisma at each chance and uses Eagle’s Splendor for a total of +4. All told we get the same here as we did for the Artificer above.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;Conclusion&lt;/b&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;So, with the breakdown complete, the Bard is still victorious at Haggle. Even if I add in the ability for Rogues and Artificers to use Greater Heroism items, the Bard still has two points on them. It is a close match, so the question you have to ask yourself is--is two points in Haggle enough to suffer through 20 levels of Bard?&lt;/span&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/who-does-it-better-skill-focus-haggle.html</link><author>noreply@blogger.com (Francis Bousho)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i176.photobucket.com/albums/w191/madlabent/BlogPostImages/th_scrooge_mcduck__for_madlab_post_blog.jpg" height="72" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-5391994563385311496</guid><pubDate>Fri, 04 Nov 2011 13:00:00 +0000</pubDate><atom:updated>2011-11-04T09:00:12.651-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Advice</category><category domain="http://www.blogger.com/atom/ns#">Artificer</category><category domain="http://www.blogger.com/atom/ns#">building a better beast</category><category domain="http://www.blogger.com/atom/ns#">pet</category><title>Building a Better Beast: The Wraith</title><description>&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://troll.me/images/jackie-chan-whut/iron-defender-standing-in-trap-still-standing-in-trap-next-to-soul-stone.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;208&quot; src=&quot;http://troll.me/images/jackie-chan-whut/iron-defender-standing-in-trap-still-standing-in-trap-next-to-soul-stone.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Originally I was going to call this build &quot;Traptester&quot;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: transparent;&quot;&gt;&lt;span id=&quot;internal-source-marker_0.8389712783973664&quot; style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Welcome to number two in an ongoing, but limited, series called Building a Better Beast. In each segment we take a look at how to make your artificer’s pet, that little bundle of mechanical joy called the Iron Defender, even better. Today’s build focuses on a very narrow niche, making a pet which works well with rogues.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Artificers are already pretty rogue-like, and two classes share a lot of similarities, maybe you want your pet to work well with rogues because you want to multiclass, or maybe you just want to help the rogue out when he goes scouting. Either way, this beast setup (which I’m code-naming Wraith) will help.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Like the last build, &lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/10/buiding-better-beast-tank.html&quot;&gt;the Tank&lt;/a&gt;, there are spells which will make this build even more effective. Oh, and don’t forget to pick up the Augment Summoning feat.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;1st Level&lt;/b&gt;: Like always you want to make sure you can heal your pet, but more important is protecting it from the various traps that it may encounter as it defends the rogue.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Repair Light Wounds&lt;/i&gt;--A standby which is necessary. Plus it doesn’t take up a spell slot, so why not?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Resist Energy&lt;/i&gt;--Drop a few of these on the Iron Defender to help defend iit from getting blasted by unseen traps. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Resistance&lt;/i&gt;--Like the aforementioned spell, this will help keep your Iron Defender safe. A bonus to spells means he is even more likely to take half damage from most traps, which makes it easier for &lt;i&gt;Resist Energy&lt;/i&gt; to soak up all the abuse from the trap.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;2nd Level&lt;/b&gt;: With the next few spells there is really no chance your pet will be damaged by elemental spells, and even physical traps will have trouble getting through to him.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Protection From Energy&lt;/i&gt;--Combined with Resist Energy the two make for a potent defense against elemental damage.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Reinforce Construct&lt;/i&gt;--Temp hit points? Yes please, lets see those spikes hurt your pet now.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Cat’s Grace&lt;/i&gt;--An increase to AC and a bonus to Reflex saves, come on traps, you’re going to have to try harder&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;3rd Level&lt;/b&gt;: Other than the Repair spells and possibly &lt;i&gt;Stoneskin &lt;/i&gt;if you want to spend some extra money, there really isn’t a lot here for the Wraith.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;4th Level&lt;/b&gt;: Upgrade for one spell, another repair spell and everyone’s favorite armor enchantment.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Protection From Elements&lt;/i&gt;--Like Protection from Energy, but for every element at once, most certainly worth it..&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Armor of Speed&lt;/i&gt;--Unlike the tank who wants this for AC and attack speed, the Wraith really just wants this for the +1 to Reflex saves.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;5th Level&lt;/b&gt;: Just like the tank you’ll want to pick this spell up.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;i&gt;Radiant Forcefield&lt;/i&gt;--This spell is amazing, if by some chance an Elite trap happens to break through your pet’s defenses, this will make the damage even more neglible.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;6th Level: &lt;/b&gt;Other than reconstruct there aren’t really any options for this build.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;1st Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Homunculus Distraction, the bluff skill makes enemies susceptible to sneak attacks for awhile, trust me, your rogue will thank you.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;2nd Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Homunculus Ruthless Deception while the enemy is susceptible to sneak attack damage for 6 seconds you might as well add on some of your own. Get +3 to sneak attack damage with this enhancement.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;3rd Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Homunculus Skillful Deception, a +2 to hit with sneak attacks is pretty helpful too.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;4th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Pick up Homunculus Danger Avoidance for a bonus to AC and Reflex saves.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;5th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Turn that bluff up a notch by picking up Homunculus Distraction II, and don’t forget to upgrade your Danger Avoidance while you are at it.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;6th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Homunculus Dexterity has become available to you, take it for a chance at a great enhancement later on.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;7th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Time to upgrade your sneak attack capabilities with Ruthless Deception II and Skillful Deception II, bring the bonuses to a +4 to hit and +6 to damage.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;8th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Pick up Danger Avoidance III and Distraction III to increase your combat effectiveness even more.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;9th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Your pet is still a combat build when it comes down to it, pick up Reinforced Armor to give him the extra hit points he needs.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;10th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Skillful Deception III and Ruthless Deceptoion III this level means your pet’s getting a +6 to hit and +9 to damage on sneak attacks.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;11th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Time to max out Danger Avoidance and Distraction.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;12th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Save your points.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;13th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;And spend them now for Homunculus Dexterity II&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;14th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Fear those traps even less by picking up Homunculus Evasion, a captsone enhancement you’ve unlocked with your rogue-like abilities.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;15th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;And now you can max out your Ruthless and Skillfull Deception abilities for a +8 to hit and +12 to damage while using sneak attacks.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;16th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Take a moment and reward yourself with Improved Evasion.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;18th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A +20 to hit points would be nice, go ahead and upgrade your armor twice.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;19th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;You might as well accept your brutish nature by picking up Adamantine Plating.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;b&gt;20th Level&lt;/b&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial; font-size: 11pt; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;And upgrade it twice here for a total of +12 to AC and DR 6/adamantine.&lt;/span&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/building-better-beast-wraith.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-1817414113438545208</guid><pubDate>Tue, 01 Nov 2011 13:00:00 +0000</pubDate><atom:updated>2011-11-04T03:03:20.865-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><category domain="http://www.blogger.com/atom/ns#">wiki</category><title>Neverwinter: Something Wiki This Way Comes</title><description>It took awhile but I finally found a wiki for Heroes of Neverwinter. The site hosts some dedicated people and is regularly updated (including updates from me now). Some of the great features the wiki has includes advice and full write ups on each class, confirmation of what loot can be gained from each quest, individual pages for those items which details what they do and where they can be found or purchased (and for how much in the latter case). The site is still coming along and could use more hands to quicken the pace, but even if you don&#39;t help out it is a great resource for planning out your character and playing the game. Check it out &lt;a href=&quot;http://honw.wikia.com/wiki/Heroes_of_Neverwinter_Wiki&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Here are some example pages:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://honw.wikia.com/wiki/Cleric&quot;&gt;Cleric Write-up&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://honw.wikia.com/wiki/Assault_on_Kobold_Keep&quot;&gt;Assault on Kobold Keep Write-up&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://honw.wikia.com/wiki/Fist_of_the_North&quot;&gt;Fist of the North Item Write-up&lt;/a&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/11/neverwinter-something-wiki-this-way.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-173333239436530135</guid><pubDate>Mon, 31 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-31T09:00:13.062-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comedy</category><category domain="http://www.blogger.com/atom/ns#">videos</category><title>DDO Video Fun (Parte Deux)</title><description>Well, it is the end of another month of good ol&#39; DDO blogging and I decided to make the video sharing a regular occurence...though I&#39;m not sure how long I can keep it up without reader input and creations because I imagine there are only sooo many videos out there that are worth watching. So here are three more.&lt;br /&gt;
&lt;br /&gt;
1) Trollin&#39;&lt;br /&gt;
&lt;br /&gt;
More fun with Gnarkill as a party stealths their way into a braining by everyone&#39;s favorite Troll Butcher.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/rQsKBBtOFlQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
2) DDO Grease Fun!&lt;br /&gt;
&lt;br /&gt;
A group of adventurers makes their very own slip n&#39; slide.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/XidR5wCyBrA?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
3) 10 Things to Do in DDO When You&#39;re Bored&lt;br /&gt;
&lt;br /&gt;
A trio of adventurers show us how they like to chill in Stormreach when they aren&#39;t off questing.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/gD4IixiCeM8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/10/ddo-video-fun-parte-deux.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-2083664910437847696</guid><pubDate>Fri, 28 Oct 2011 15:29:00 +0000</pubDate><atom:updated>2011-11-04T03:04:04.230-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><title>The Endless Night</title><description>Well folks, Halloween is almost upon us, and in Stormreach that means it is time once again for the plane of Mabar to become coterminous once again.&lt;br /&gt;
&lt;br /&gt;
Sadly I don&#39;t really have any great tips on how to handle this...well, there is one:&lt;br /&gt;
&lt;br /&gt;
Try to be careful aggroing your enemies, ranged spells and attacks may be more helpful this time around. Mummy lords and vampires are interspersed with those skeletons and ghouls, so if you are low level then try not to get wiped out.&lt;br /&gt;
&lt;br /&gt;
So, sorry about not having a post today, it is a case of the Game taking Priority over the Blog.&lt;br /&gt;
&lt;br /&gt;
But we&#39;ll be back on Monday with another round of videos to watch.</description><link>http://mylifeinstormreach.blogspot.com/2011/10/endless-night.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-8373446021983729463</guid><pubDate>Thu, 27 Oct 2011 02:05:00 +0000</pubDate><atom:updated>2011-10-27T11:52:32.175-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">heroes of neverwinter</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><title>Neverwinter: Something is a Mask Here</title><description>Well, as you may&amp;nbsp;remember&amp;nbsp;from the post on the October Update there are new items and new quests to be played in Heroes of Neverwinter. Problem is, there aren&#39;t many days of October left. Hence I suggest you go out and finish these adventures and reap the rewards before they possibly go missing:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bones, Thugs, and Sorcery&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This cool little adventure which takes place in Neverdeath contains has you facing off against the Pretty Faces gang as they steal corpses for Thayan necromancers. The Pretty Faces gang is a rough and tumble group of humans who wear various masks to cover their identity. Each one of these masks can be gotten as a reward for completing the adventure. Each mask gives a +3 to damage against the opponents it represents and they are as follows: &lt;i&gt;Kobold Mask&lt;/i&gt;, &lt;i&gt;Ogre Mask&lt;/i&gt;, and &lt;i&gt;Zombie Mask&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Trick or Trap&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Looking into your one lead from Bones, Thugs, and Sorcery finds you in the Illefarn Woods at the underground lab of the mysterious &quot;Jack&quot;. As his voice telepathically welcomes you to his home and gives you insights into each room it doesn&#39;t take long to discover this madman is using you to collect data on his creations. Slay him for a chance at the &lt;i&gt;Pumpkin Mask&lt;/i&gt; for a +1 to AC and +1 to Max HP.&lt;br /&gt;
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&lt;b&gt;Monster Mash&lt;/b&gt;&lt;br /&gt;
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Taking the mysterious papers you found in Jack&#39;s lab back to Doomguide Volahk to be deciphered earns you the location of The Menagerie, a strange zoo where Thayan wizards are experimenting on various creatures to enhance them with necrotic powers. After clearing it out you can earn the &lt;i&gt;Trick or Treat ring&lt;/i&gt; which gives clerics and wizards a +2 to spell damage as long as they are at full health.&lt;br /&gt;
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Hurry and get these items now just in case they&amp;nbsp;disappear&amp;nbsp;at the end of the month.&lt;br /&gt;
&lt;br /&gt;
Added After Publication: I found out after the fact that there is also a ring in Monster Mash if you are a rogue or fighter called the &quot;&lt;i&gt;Full Moon Ring&lt;/i&gt;&quot; which does the same thing as the &lt;i&gt;Trick or Treat&lt;/i&gt; ring, but for weapon damage.</description><link>http://mylifeinstormreach.blogspot.com/2011/10/neverwinter-something-is-mask-here.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-4648508011796488851</guid><pubDate>Mon, 24 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-24T09:00:00.721-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Advice</category><category domain="http://www.blogger.com/atom/ns#">sorcerer</category><category domain="http://www.blogger.com/atom/ns#">Spelling It Out</category><category domain="http://www.blogger.com/atom/ns#">spells</category><category domain="http://www.blogger.com/atom/ns#">wizard</category><title>Spelling it Out: Low-level Spell Combos for Wizards/Sorcerers</title><description>Ask most people what kind of character is the most powerful in 3.5 DnD and they are likely to say &quot;Cleric&quot; or &quot;Wizard&quot;. The cleric was even stated to be the &lt;a href=&quot;http://www.wizards.com/DnD/Article.aspx?x=dnd/4alum/2009july&quot;&gt;most powerful class by Mike Mearls and Jesse Decker&lt;/a&gt;. I&#39;m going to be a bit nicer here and just say that by the by, spellcasters in general seem to be the most powerful&amp;nbsp;archetype. Versatility is the key here, not to mention damage output which far exceeds the possibilities of even the most twinked out barbarian or rogue.&lt;br /&gt;
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Regarding that versatility, there are a lot of spells which just work well together, and we&#39;re going to take a quick look at some of the lower level combos for wizards and sorcerers.&lt;br /&gt;
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&lt;b&gt;&lt;u&gt;The Unbreakable Object&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Spells Involved&lt;/b&gt;: &lt;i&gt;Shield&lt;/i&gt;, &lt;i&gt;Mage Armor&lt;/i&gt;, &lt;i&gt;Protection from Evil&lt;/i&gt;, &lt;i&gt;False Life&lt;/i&gt;.&lt;br /&gt;
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You&#39;re a level 3 wizard out for a stroll in a bad neighborhood, with a d4 for hit points you&#39;d be likely to worry...except that nothing here can hit you anyway. As a wizard you probably have a decent Dex, let&#39;s say 14. That&#39;s a +2 to AC off the bat for AC 12, add in &lt;i&gt;Shield &lt;/i&gt;and &lt;i&gt;Mage Armor&lt;/i&gt; and you&#39;re up to 20...and if you are up against evil creatures you can use &lt;i&gt;Protection from Evil&lt;/i&gt; to bump it up to 22. Even if something gets through that defense (which is equal to +1 Full Plate, a 12 Dex and a Light shield for the fighters out there) it still has to contend with the 13 temp hit points provided by your &lt;i&gt;False Life&lt;/i&gt; spell.&lt;br /&gt;
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The best part about this combo is that Mage Armor can easily be replaced by and item like &lt;i&gt;Black Widow Bracers&lt;/i&gt; or liberal use of a &lt;i&gt;Wand of Mage Armor&lt;/i&gt; (which has a duration of 4 minutes).&lt;br /&gt;
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&lt;b&gt;&lt;u&gt;Greasefire&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Spells Involved&lt;/b&gt;: &lt;i&gt;Grease&lt;/i&gt;, &lt;i&gt;Fire Trap&lt;/i&gt;&lt;br /&gt;
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I like to set this one up before I aggro my opponents with hurled spells. While the enemy is still unaware of you drop a &lt;i&gt;Grease &lt;/i&gt;in between you and them. Then place a &lt;i&gt;Fire Trap&lt;/i&gt; spell in the dead center of the grease. Then feel free to assault your enemies with arcane fury. When they rush you...and they will...that grease will trip them up or not. If it doesn&#39;t then the fire trap will at least go off, burning them for some instant damage and then catching the grease on fire for an additional bit of fire damage.&lt;br /&gt;
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It isn&#39;t enough to fell most creatures as an initial attack. Yet if your opponent is already weakened by your assault this little trick will usually finish them off before they can lay a hand on you.&lt;br /&gt;
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&lt;b&gt;&lt;u&gt;Stay Right There, No Really&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Spells Involved&lt;/b&gt;: &lt;i&gt;Hypnotism&lt;/i&gt;, &lt;i&gt;Electric Loop&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;Hypnotism &lt;/i&gt;is a fun little spell, it stops opponents with weak will saves in their tracks as they stare stupidly at you, remaining slack jawed until you jar them with damage.&lt;br /&gt;
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So why follow it up with an &lt;i&gt;Electric Loop&lt;/i&gt;? Because a side effect of &lt;i&gt;Hypnotism &lt;/i&gt;is a -3 penalty to Will saves regardless of whether the opponent made a save against hypnotism or not. As you may know &lt;i&gt;Electric Loop&lt;/i&gt; is a damaging spell with the benefit of dazing an opponent on a failed Will save. After your finished with this one two punch you can go ahead and beat the crap out of the opponent, because daze doesn&#39;t end after sustaining damage.</description><link>http://mylifeinstormreach.blogspot.com/2011/10/spelling-it-out-low-level-spell-combos.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-7088909242950107800</guid><pubDate>Sat, 22 Oct 2011 20:39:00 +0000</pubDate><atom:updated>2011-10-22T16:39:17.969-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><category domain="http://www.blogger.com/atom/ns#">Artificer</category><category domain="http://www.blogger.com/atom/ns#">Hireling</category><category domain="http://www.blogger.com/atom/ns#">pet</category><category domain="http://www.blogger.com/atom/ns#">Update 11</category><title>Things I Hate About Update 11 Patch 1</title><description>(Thank you to a reader who let me know this didn&#39;t go out like it was supposed too, sorry for the lateness of the post people)&lt;br /&gt;
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So, you may remember me talking about the&lt;a href=&quot;http://mylifeinstormreach.blogspot.com/2011/10/what-i-like-about-update-11-patch-1.html&quot;&gt; things I liked about the new patch for Update 11&lt;/a&gt;, however, there were some things I disliked as well.&lt;br /&gt;
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&lt;b&gt;Artificers and their Iron Defenders&lt;/b&gt;&lt;br /&gt;
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&quot;What? But you liked this Francis!&quot; Well, not everything. I don&#39;t know if you&#39;ve played an artificer both before and after the patch, but my little dog Rusty has gone full on retard since the patch went live. Sometimes he just sits their letting the enemy wail on him and not attacking back...and yes, he is in attack mode. Thank god the little guy has an insane armor class (I can&#39;t remember exactly...think it is in the low thirties at level 6...before buffing) otherwise he&#39;d just be dead weight. Also, I suppose it could be worse, Rusty still uses Intimidate, so at least he&#39;s taking aggro off of me. Still, I hope this gets fixed soon because I&#39;m sick of having to &quot;jumpstart&quot; my Iron Defender by clicking the &quot;Follow&quot; button. That will wake him up for all of about thirty seconds before he goes full on retard again.&lt;br /&gt;
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&lt;b&gt;Monsters&lt;/b&gt;&lt;br /&gt;
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I know I know, this is silly of me, but they made it harder for monsters to get stuck in non-attacking mode. Why does this matter to me? Because sometimes I was able to sneak up on those suckers and take pictures of them before they grew lethal. It was really nice watching a wolf take a bath at the lake in Cerulean Hills for instance...wait, no that sounds wrong...&lt;br /&gt;
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&lt;b&gt;Crossbows&lt;/b&gt;&lt;br /&gt;
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What? No more automatic reload if you&#39;ve been out of combat? Oh come on, sometimes I forget whether my last click of the attack button was a reload or not, so now I run blindly into combat and...click...click,&amp;nbsp;reloading&amp;nbsp;animation time.&lt;br /&gt;
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&lt;b&gt;Hirelings&lt;/b&gt;&lt;br /&gt;
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Hirelings now follow you closer than ever before. I can hear you people out there already &quot;But Francis, that&#39;s a good thing, now they won&#39;t get stuck as often.&quot; That may be audience, although I doubt it. Give a sweettooth some candy, even if you give it a new wrapper and that sweettooth will still eat it. Likewise AI gets stuck, that&#39;s the way it is. So why do I hate this? Well people, because I play casters sometimes too. I like my defendery hirelings to get in between me and the enemies, and now they just don&#39;t create enough of a distance between me and my foes. I aggro them, they run past my hireling and right to me. I used to have enough time to finish them off before that, but no more.&lt;br /&gt;
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&lt;i&gt;Want to see all the changes that were made with the update? Click here to view the &lt;a href=&quot;http://compendium.ddo.com/wiki/Release_Notes_Update_11_Patch_1_Official&quot;&gt;release notes&lt;/a&gt;.&lt;/i&gt;</description><link>http://mylifeinstormreach.blogspot.com/2011/10/things-i-hate-about-update-11-patch-1.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3431564969401855673.post-9196933721322416828</guid><pubDate>Thu, 20 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-20T09:00:15.671-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Announcement</category><category domain="http://www.blogger.com/atom/ns#">neverwinter</category><title>Neverwinter goes free to play!</title><description>Well, it is official, Cryptic Studios revealed that Neverwinter will be a free to play MMORPG. Cryptic, which is responsible for another popular tabletop to MMO game by the name of Champions Online, made the announcement to IGN earlier this month. *sighs* I know, I know, I should really stay on top of this stuff, but I still wasn&#39;t sure whether I wanted to cover other free to play DnD games on here or not. However, I feel there is plenty of room to do so.&lt;br /&gt;
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So, how does this affect the blog? Well, right now, not by much. DDO will still get content added every Monday and Friday at 9am as usual...however I&#39;m looking at covering Heroes of Neverwinter on Tuesdays and perhaps Thursdays as well...with news like this being posted in lieu of Thursdays posts when appropriate. At least for now.&lt;br /&gt;
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When the game comes out I&#39;ll shift the schedule around a bit, seeing what works best for everyone.&lt;br /&gt;
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Cryptic has still yet to reveal what classes will be available in the new game, but I&#39;m sure more will be leaked between now and the release date in late 2012.&lt;br /&gt;
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I can&#39;t wait. What about you?</description><link>http://mylifeinstormreach.blogspot.com/2011/10/neverwinter-goes-free-to-play.html</link><author>noreply@blogger.com (Francis Bousho)</author><thr:total>0</thr:total></item></channel></rss>