<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3263100819746857183</id><updated>2024-09-13T23:19:50.975-07:00</updated><category term="Java"/><category term="compiler"/><category term="videogame"/><category term="Morrowind"/><category term="RPG"/><category term="SSH"/><category term="code"/><category term="jGRASP"/><category term="pirate"/><category term="plug"/><category term="text"/><title type='text'>My Text Adventure Adventure!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-2538618248457652261</id><published>2012-09-20T14:02:00.003-07:00</published><updated>2012-09-20T14:02:39.768-07:00</updated><title type='text'>Go Here</title><content type='html'>&lt;a href=&quot;http://www.youtube.com/user/CthulhuToo&quot;&gt;Do as I tell you!&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/2538618248457652261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2012/09/go-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/2538618248457652261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/2538618248457652261'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2012/09/go-here.html' title='Go Here'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-284014154620095019</id><published>2010-01-18T20:55:00.000-08:00</published><updated>2010-01-18T20:55:04.742-08:00</updated><title type='text'>The Next Step</title><content type='html'>&amp;nbsp; I was brainstorming a bit today, and debating on which feature I should add to the game next. I wanted to start adding in some items (swords, guns, lights, etc.), but I think that might make things too complicated for now. I&#39;d have to develop an inventory system, figure out how to interact with items, add things to the inventory, etc. I figured it would be more work than I want to do right now.&lt;br /&gt;
&amp;nbsp; So I&#39;m thinking that the next step will be putting in some sort of &quot;look&quot; feature, so you can &quot;look&quot; at a room to get a more detailed description or &quot;look&quot; at a specific thing in a room. You won&#39;t be able to interact with anything in the room yet, but it&#39;ll bring us one step closer.&lt;br /&gt;
&amp;nbsp; And for testing and debugging purposes, I&#39;ll keep the game to three rooms for now. That should be big enough to give me enough testing possiblities and small enough to make problems manageable.&lt;br /&gt;
&amp;nbsp; One thing I haven&#39;t gotten around to fixing is the text area that displays all of the descriptions, etc. The way it&#39;s set up now, every time I enter a room it just adds the description on after the previous one. I&#39;d rather it just erases what was there before, but I don&#39;t quite remember how to do that. Oh well. I&#39;ll get around to it eventually.&lt;br /&gt;
&amp;nbsp; I&#39;m pretty sure I&#39;m still just writing all this stuff to myself, but on the off chance that someone actually reads this, give me some input! I&#39;d love to hear your ideas.</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/284014154620095019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2010/01/next-step.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/284014154620095019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/284014154620095019'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2010/01/next-step.html' title='The Next Step'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-7767869260887033221</id><published>2010-01-16T14:13:00.000-08:00</published><updated>2010-01-16T14:13:37.938-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="compiler"/><category scheme="http://www.blogger.com/atom/ns#" term="jGRASP"/><title type='text'>Mission Accomplished</title><content type='html'>&amp;nbsp; It finally happened! The two ingredients I needed actually came together: I found some time and I found a compiler. For now, at least, I&#39;m using a program called jGRASP. It seems pretty sleek and fast, and it doesn&#39;t have a bunch of junk I don&#39;t need like NetBeans. I wasn&#39;t a fan of that one.&lt;br /&gt;
&amp;nbsp; I plugged in the code that David Reilly gives on his website, made a few syntax tweeks to make it familiar, and WHAM-O! It works! The next step will be to start making it my own: Setting up the rooms, adding decriptions, etc. What I&#39;m thinking for now is that I&#39;ll start off with three rooms. The first will be a shoreline where the player &quot;wakes up&quot;, then an area with a cave entrance, and finally a store room or something. I&#39;m just keeping things simple so I can work out any bugs that come up. I&#39;m not going to worry about items or weapons or anything for a while still.&lt;br /&gt;
&amp;nbsp; Ah, it feels good to get started! I&#39;ll keep you posted.</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/7767869260887033221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2010/01/mission-accomplished.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/7767869260887033221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/7767869260887033221'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2010/01/mission-accomplished.html' title='Mission Accomplished'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-3056325732555819350</id><published>2010-01-05T13:41:00.000-08:00</published><updated>2010-01-06T07:04:48.681-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Morrowind"/><category scheme="http://www.blogger.com/atom/ns#" term="plug"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame"/><title type='text'>Shameless Plug: Morrowind</title><content type='html'>&amp;nbsp; Since things have been a little slow with the &quot;meat&quot; of this blog (I admit I don&#39;t have the hang of it yet), I thought I&#39;d toss in a quick post about something else I&#39;m interested in: Morrowind! I&#39;m talking about the third videogame in the Elder Scrolls series by Bethesda. I bought this game about 4 or so years ago and I quickly became one of my favorite games of all time. Possibly THE favorite. It&#39;s a must-have for any RPG fan. Not because it&#39;s super-action-packed or extra gory or terribly innovative, but because it&#39;s HUGE.&lt;br /&gt;
&amp;nbsp; You, the player, are dropped off in a small port town. After some character customization and a few instructions to get you started, you&#39;re given the freedom to explore the entire island of Morrowind, doing &lt;i&gt;what&lt;/i&gt; you want, &lt;i&gt;when&lt;/i&gt; you want, and &lt;i&gt;how&lt;/i&gt; you want. Seriously. Kill anyone you don&#39;t like, steal anything that&#39;s not bolted down, whatever. There are over 400 dungeons and dozens of towns to explore, and over a score of skills to develop. I&#39;d literally need to write a book to explain everything you can do in this game. If you can&#39;t tell, I love it.&lt;br /&gt;
&amp;nbsp; If I&#39;ve whetted your appetite, check it out at Amazon: &lt;a href=&quot;http://www.amazon.com/gp/product/B00008XKZM?ie=UTF8&amp;amp;tag=mytexadvadv-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B00008XKZM&quot;&gt;Elder Scrolls: Morrowind (Game of the Year)&lt;/a&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;bqlvcqfqfknvuncbsjij bqlvcqfqfknvuncbsjij&quot; height=&quot;1&quot; src=&quot;http://www.assoc-amazon.com/e/ir?t=mytexadvadv-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B00008XKZM&quot; style=&quot;border: medium none ! important; margin: 0px ! important;&quot; width=&quot;1&quot; /&gt;. You can get it dirt cheap there. I would get the Game of the Year edition, but it&#39;s up to you. Hope you enjoy Morrowind as much as I do! And no, I don&#39;t own any stock in the company, if that&#39;s what you&#39;re wondering...</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/3056325732555819350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2010/01/shameless-plug-morrowind.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/3056325732555819350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/3056325732555819350'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2010/01/shameless-plug-morrowind.html' title='Shameless Plug: Morrowind'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-5413992033263434136</id><published>2009-12-30T09:45:00.000-08:00</published><updated>2010-01-05T13:41:54.109-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="compiler"/><category scheme="http://www.blogger.com/atom/ns#" term="Java"/><category scheme="http://www.blogger.com/atom/ns#" term="SSH"/><title type='text'>Get GAME... Thou canst get ye GAME!</title><content type='html'>&amp;nbsp; Ok, so things are off to kind of a rough start. I&#39;ve found that work doesn&#39;t leave much time for programming. Not only that, but I can&#39;t seem to get a Java compiler running. I remember using SSH for one of my classes, but apparently that&#39;s not free anymore. And obviously I&#39;m not going to use something unless it&#39;s free (legitimately or otherwise...) After that disappointment I tried downloading Sun&#39;s compiler, but for some reason it wouldn&#39;t install (huh?).&lt;br /&gt;
&amp;nbsp; I really want to get this thing off the ground so I&#39;m hoping to find SOME kind of compiler (that will work) tomorrow. In the very-off-chance that someone happens to stumble across this blog in the next day or so, feel free to give advice!</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/5413992033263434136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2009/12/get-game-thou-canst-get-ye-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/5413992033263434136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/5413992033263434136'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2009/12/get-game-thou-canst-get-ye-game.html' title='Get GAME... Thou canst get ye GAME!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-5746065130406581020</id><published>2009-12-23T18:12:00.000-08:00</published><updated>2010-01-05T13:42:29.931-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="Java"/><title type='text'>Day 1: Getting Started</title><content type='html'>&amp;nbsp; Obviously the first step in writing my own game is to consult the internet, right? The first site I came across was this little beauty created by David Reilly: &lt;a href=&quot;http://www.javacoffeebreak.com/text-adventure/index.html&quot;&gt;Java Coffee Break&lt;/a&gt;&lt;br /&gt;
&amp;nbsp; Not only does he give a good conceptual layout of what should go in to a text game, but he gives some java object code and an applet that puts it all together! I like this guy. I think I&#39;ll use this code to give myself a jump start and maybe re-work it a bit so it has my &quot;style&quot;. So my first step will be getting the code to my liking, then setting up maybe two or three &quot;room&quot; objects with descriptions, and we&#39;ll see how things go from there!&lt;br /&gt;
&amp;nbsp; But all that will have to wait until after Christmas. Speaking of which, don&#39;t forget why we celebrate the season! If you don&#39;t know why we do, ask me ;)</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/5746065130406581020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2009/12/day-1-getting-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/5746065130406581020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/5746065130406581020'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2009/12/day-1-getting-started.html' title='Day 1: Getting Started'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3263100819746857183.post-9014353952999237240</id><published>2009-12-23T17:19:00.000-08:00</published><updated>2010-01-05T13:44:06.420-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="pirate"/><category scheme="http://www.blogger.com/atom/ns#" term="text"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame"/><title type='text'>Ye awaken to find yeself in a blog....</title><content type='html'>&amp;nbsp; Welcome, people of the interwebs! I&#39;m glad you managed to find me. This is my first attempt at blogging, so you&#39;ll have to bear with me until I get the hang of things. Why am I starting a blog? Well, I&#39;m glad you asked! In an attempt to get a better grasp of the Java programming language, I&#39;m going to write a text-based adventure game.&lt;br /&gt;
&amp;nbsp; I want to deviant from the typical knights/swords/dungeons/flasks type of game by making mine a pirate theme. I&#39;ll still incorporate some gaming stereotypes, of course, but I&#39;ll try to keep things fresh.&lt;br /&gt;
&amp;nbsp; So, I&#39;m deciding to document my progress as I program this text game and learn about Java. I hope you find it interesting! I don&#39;t see why you wouldn&#39;t, but I guess not everyone enjoys the geekier side of life.</content><link rel='replies' type='application/atom+xml' href='http://textadventureadventure.blogspot.com/feeds/9014353952999237240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://textadventureadventure.blogspot.com/2009/12/ye-awaken-to-find-yeself-in-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/9014353952999237240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3263100819746857183/posts/default/9014353952999237240'/><link rel='alternate' type='text/html' href='http://textadventureadventure.blogspot.com/2009/12/ye-awaken-to-find-yeself-in-blog.html' title='Ye awaken to find yeself in a blog....'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>