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	<title>NAG Online</title>
	
	<link>http://www.nag.co.za</link>
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		<title>This Week In Gaming</title>
		<link>http://www.nag.co.za/2013/05/18/this-week-in-gaming-13/</link>
		<comments>http://www.nag.co.za/2013/05/18/this-week-in-gaming-13/#comments</comments>
		<pubDate>Sat, 18 May 2013 08:02:44 +0000</pubDate>
		<dc:creator>Chris Kemp</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[This Week in Gaming]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37914</guid>
		<description><![CDATA[Hello fellow NAGians (NAGites?) and welcome back once again to your weekly dose of my opinion masquerading as objective journalism. This week was a bit slow, but I&#8217;ve got more news of the Wii U&#8217;s demise, a rant on Sony&#8217;s awful marketing team, the videos you actually clicked through for and your usual mix of [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/facepalm-picard.jpg" rel="lightbox[37914]" title="This Week In Gaming"><img class="alignnone size-large wp-image-37922" alt="facepalm picard" src="http://www.nag.co.za/wp-content/uploads/2013/05/facepalm-picard-600x394.jpg" width="600" height="394" /></a></p>
<p>Hello fellow NAGians (NAGites?) and welcome back once again to your weekly dose of my opinion masquerading as objective journalism. This week was a bit slow, but I&#8217;ve got more news of the Wii U&#8217;s demise, a rant on Sony&#8217;s awful marketing team, the videos you actually clicked through for and your usual mix of whatever it is I felt like talking about.</p>
<p><span id="more-37914"></span></p>
<h3>Console News</h3>
<p>Okay, so I know I keep hating on the Wii U. But it’s not just me – it’s developers as well. In another blow to Nintendo’s flailing next-gen console, EA have said that they have no games in development for the Wii U. None.</p>
<p>This comes in the wake of EA’s announce that there will be no Frostbite 3 support for the Wii U. What’s really surprising here, however, is that the publisher is seemingly ditching the console for its sports titles as well, having already stated that the next Madden game won’t be making an appearance on the device.</p>
<p>No word yet on FIFA 14, but the Wii U has been confirmed to not be getting NHL 14 nor Tiger Woods PGA Tour 14. Spokesperson Jeff Brown said EA aren’t ruling out developing games on the console in the future, but honestly right now it’s not looking good.</p>
<div id="attachment_37916" class="wp-caption alignnone" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/dreamcast.png" rel="lightbox[37914]" title="This Week In Gaming"><img class="size-large wp-image-37916" alt="EA dropped support for the Dreamcast too. And we all know how that turned out." src="http://www.nag.co.za/wp-content/uploads/2013/05/dreamcast-600x352.png" width="600" height="352" /></a><p class="wp-caption-text">EA dropped support for the Dreamcast too. And we all know how that turned out.</p></div>
<p>While we’re Wii U bashing, industry analyst and crystal ball-gazer Michael Pachter of Wedbush Securities has released estimated sales for the Wii U – which show that it’s still being outsold by it’s predecessor.</p>
<p>In the month of April, Wii U sales are down 19 percent month-over-month, selling just 55,000 units. It gets a little awkward when compared with sales of the original Wii, which managed to scrape 75,000 sales in the same period.</p>
<p>The 3DS continues to perform extremely well however, Pachter estimates sales of 185,000 units, an increase of 46 percent.</p>
<p>On a slightly more cheerful note, Insomniac Games CEO Ted Price has said that even while their new game Fuse wasn’t developed for the Wii U, they still haven’t ruled anything out.</p>
<p>Price said, “We had to focus on delivering a great game on multiple platforms, but there&#8217;s a point where we had to make hard choices, and for us we needed to limit the number of platforms for Fuse.&#8221;</p>
<p>This is starting to feel like that tired conundrum of needing experience to get a job, but being unable to get experience without a job. Developers are dropping the Wii U due to lack of consumer support, but with no one developing for the console it’s impossible to get consumers to buy in. Nintendo can still bounce back with a few stellar first-party releases, as they have in the past.</p>
<p>Speaking of failures, Sony has trademarked “Greatness Awaits”, rumoured to be a new marketing catchphrase for the PS4. Greatness Awaits? Really? It sounds like the tagline for some B-grade Gladiator knock-off on the bottom shelf of the DVD store.</p>
<div class="wp-caption alignnone" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/bad-gladiator-movie.jpg" rel="lightbox[37914]" title="This Week In Gaming"><img alt="" src="http://www.nag.co.za/wp-content/uploads/2013/05/bad-gladiator-movie-600x432.jpg" width="600" height="432" /></a><p class="wp-caption-text">&#8220;Greatness Awaits!&#8221;</p></div>
<p>Can you imagine how much money Sony paid a team of people to come up with that? How did that meeting even go? “Gentlemen, we want something generic, unexciting and completely unoriginal. We also need to submit it within the next 7 minutes.”  Ugh, I&#8217;d want to buy an Xbox now if that didn’t sound so terrible as well.</p>
<p>I’m not just talking about the rumours about always online requirements and generic controllers either – how about the name itself? If “Greatness Awaits” walked me onto the ledge, “Xbox Infinity” will be what sends me over the edge. Who the hell is signing these people’s cheques? The Xbox Infinity? I swear I’m not going to be surprised if the PS4 is unveiled as the “Playstation Xtreme”. With no “E”, because it’s the hardest of core.</p>
<p>Some other people that aren’t too happy with Sony and Nintendo are hacker group Lulzsec, who you may remember as wreaking havoc across back in 2011 with “50 days of lulz”. Through some pretty monumental DDOS attacks and a lot of information theft, Lulzsec consistently made the news for taking down some major companies.</p>
<p>However, [cyber]crime doesn’t pay (unless you really could download a car), and three of the members have been sentenced to two to three years in prison, while a fourth managed to scrape through with a suspended sentence, likely because he’s a teenager.</p>
<p>To end off on a positive note, Microsoft is reportedly scrapping “MS Points”, their ridiculous and entirely unnecessary currency system used to purchase things on the Xbox.  People will actually be able to use real money now, which makes so much sense you can’t help but wonder why the points system existed in the first place.</p>
<p>Sources: <a title="Kotaku" href="http://kotaku.com/ea-has-no-games-in-development-for-nintendos-wii-u-507588994" target="_blank">Kotaku</a>, <a title="CVG" href=" http://www.computerandvideogames.com/405866/pachter-wii-u-sales-still-in-decline-outsold-by-wii/" target="_blank">CVG</a>, <a title="DigitallyDownloaded" href="http://www.digitallydownloaded.net/2013/05/insomniac-ceo-ted-price-on-fuse.html" target="_blank">DigitallyDownloaded</a>, <a title="Siliconera" href=" http://www.siliconera.com/2013/05/15/sony-trademarks-greatness-awaits-oh-wait-thats-the-ps4-marketing-slogan/" target="_blank">Siliconera</a>, <a title="Mashable" href=" http://mashable.com/2013/05/16/lulzsec-hackers-prison-sentence/" target="_blank">Mashable</a>, <a title="NAG" href=" http://www.nag.co.za/2013/05/16/giblets-microsoft-points-soon-to-be-replaced-with-vouchers/" target="_blank">NAG</a></p>
<h3>Gaming News</h3>
<p>You know what no one has said, ever? “I wish there were more MOBA games.” That’s not what EA heard however, and are reportedly publishing a new one called Dawngate, which is being developed by the lesser-known Waypoint Games.</p>
<p>According to the new website for the game, Dawngate is &#8220;built from the ground up to look and feel familiar while offering a whole new way to experience MOBA gameplay.&#8221;</p>
<div id="attachment_37919" class="wp-caption alignnone" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/dawngate.jpeg" rel="lightbox[37914]" title="This Week In Gaming"><img class="size-large wp-image-37919" alt="Well, they have nailed the &quot;look familiar&quot; part." src="http://www.nag.co.za/wp-content/uploads/2013/05/dawngate-600x300.jpeg" width="600" height="300" /></a><p class="wp-caption-text">Well, they have nailed the &#8220;look familiar&#8221; part.</p></div>
<p>Here’s the thing – I play a LOT of DotA 2. More than I’d care to admit (okay, fine, 703 hours played according to Steam) and I’m not sure that it can become some kind of genre of which there are many. It’s a limited space. You don’t play MOBA games like you play FPSs, generally you’ll find one you like and stick to it (seriously, 700 hours? What the hell am I doing with my life?).</p>
<p>I’m just not sure there’s that much room for variety, and I think it’s a ridiculously hard market to break into; dedicated League of Legends or DotA 2 players are almost certainly not going to switch games very easily.</p>
<p>As if one wasn’t enough, there is speculation that EA is behind yet another MOBA game, called Battledrome. I don’t know where the ceiling is on how many of these games can be successful at one time, but this does not feel like a good idea to me.</p>
<p>Lionhead is reportedly looking to make a new IP, putting out feelers for developers who have “leading industry experience on AAA titles, including large scale RPG, Action Adventure and RTS genres.&#8221;</p>
<p>The studio is well known for some more out of the box ideas, so hopefully they’ve got something original and exciting. I just really hope it’s not a freakin’ MOBA (seriously, 703 hours is a full month of non-stop playing, I just looked it up).</p>
<p>Other games we’re not going to be seeing anytime soon include the most anticipated game of all time bar Half-Life 3, GTA V. Publisher Take-Two has confirmed  that we won’t be getting any GTA V goodness, as Rockstar and 2K games won’t have a booth this year.</p>
<p>The publisher said, &#8220;Both Rockstar Games and 2K have instead decided to focus their marketing and PR efforts on a series of events throughout the spring and summer. Our team, however, will be present at the show, and we look forward to seeing many of you-“ Zzzz. Don’t count on it.</p>
<div id="attachment_37920" class="wp-caption alignnone" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/man-sleeping-desk.jpg" rel="lightbox[37914]" title="This Week In Gaming"><img class="size-large wp-image-37920" alt="&quot;That sounds really interesting, please tell me more.&quot;" src="http://www.nag.co.za/wp-content/uploads/2013/05/man-sleeping-desk-600x399.jpg" width="600" height="399" /></a><p class="wp-caption-text">&#8220;That sounds really interesting, please tell me more.&#8221;</p></div>
<p>Now I know <a title="Let’s (Not) Talk About Piracy" href="http://www.nag.co.za/2013/03/27/lets-not-talk-about-piracy/" target="_blank">I promised I wouldn’t</a>, but let’s talk about piracy. A new, very comprehensive study has claimed that piracy isn’t nearly as much of a problem as the industry makes it out to be.</p>
<p>Academics from three different universities gathered three months of data, and while they found that piracy was pretty widespread, they also said it’s not as bad as we’ve been led to believe.</p>
<p>One of the authors, Anders Drachen, had this to say: &#8220;First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed.</p>
<p>&#8220;However, the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high. It also appears that some common myths are wrong, eg that it is only shooters that get pirated, as we see a lot of activity for children&#8217;s and family games on BitTorrent for the period we investigated.&#8221;</p>
<p>Sources: <a title="TheEscapist" href="http://www.escapistmagazine.com/news/view/124103-EA-Enters-MOBA-Arena-with-Dawngate" target="_blank">TheEscapist</a>, <a title="CVG" href=" http://www.computerandvideogames.com/406370/lionhead-seeks-devs-to-add-new-ideas-to-existing-franchises/" target="_blank">CVG</a>, <a title="OXM" href="http://www.oxm.co.uk/53972/gta-5-a-no-show-at-e3-publisher-take-two-confirms/" target="_blank">OXM</a>, <a title="Wired" href=" http://www.wired.co.uk/news/archive/2013-05/15/bittorrent-gaming-study" target="_blank">Wired</a></p>
<h3>Metro: Last Light studio is a sweat shop</h3>
<p>Okay, that title may be somewhat sensational. Still, according to former THQ president Jason Rubin, the game was developed on a tiny budget with less than stellar working conditions.</p>
<p>&#8220;The budget of Last Light is less than some of its competitors spend on cut scenes, a mere ten per cent of the budget of its biggest competitors,&#8221; Rubin wrote.</p>
<p>He goes on to talk about dev kits and PCs having to be smuggled into the Ukraine where the studio is, out of worry that corrupt customs officials would nick their stuff.</p>
<div id="attachment_33896" class="wp-caption alignnone" style="width: 610px"><a href="http://www.nag.co.za/wp-content/uploads/2013/02/ps4-controller.jpg" rel="lightbox[37914]" title="This Week In Gaming"><img class="size-large wp-image-33896" alt="They drew straws to see who had to &quot;smuggle&quot; the controller." src="http://www.nag.co.za/wp-content/uploads/2013/02/ps4-controller-600x337.jpg" width="600" height="337" /></a><p class="wp-caption-text">They drew straws to see who had to &#8220;smuggle&#8221; the controller.</p></div>
<p>Sounds pretty rough, and Rubin himself speculates that the game could have been amazing if they’d had a better budget to work with and less hardships, especially since they had to suddenly switch publishers as well.</p>
<p>Creative director Andrew Prokhorov responded to the report, acknowledging that the conditions are significantly worse than the US and Europe, but also saying that they &#8220;don&#8217;t want to be all dramatic that.&#8221; Good for them.</p>
<p>Sources: <a title="GamesIndustry" href="http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog" target="_blank">GamesIndustry</a>, <a title="GamesIndustry" href="http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog#comment-67623" target="_blank">GamesIndustry</a></p>
<h3>Videos</h3>
<p>Here’s everyone’s favourite section, requiring the bare minimum of cognitive process. If you scrolled straight to here, shame on you. That’s bad and you should feel bad.</p>
<p>Anyway, we’re kicking things off this week with a very lengthy Last of Us gameplay video, a game I think looks freakin’ awesome.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/rdYl4-SZhRU?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>With PS4 around the corner, one game console players may be looking forward to is Diablo III, which for the first time you’ll be able to play with an analogue stick. Check out this discussion with the developers, where they go over what you can expect from the next-gen release.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/MvTF1BV5xTQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Okay that was all a bit long and I’m sure you’re exhausted, so here’s something a little more digestible: a 40 second teaser for the upcoming Batman: Arkham Origins.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/tq9bKYfyM-o?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Now for something a little weirder, a rather odd Norwegian Kickstarter project has reached its goal, and will be finishing their game that lets you take control of a toddler exploring a possessed house. Check out the teaser and tell me what you think.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/YWDQN_X5b-M?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<h3>Best of NAG</h3>
<p>Do you like free stuff? Of course you do, that’s a stupid question. If you throw a T-shirt into a crowd of people, someone is going to get stabbed. People really like free stuff. So <a title="NAG" href="http://www.nag.co.za/2013/05/15/win-fancy-razer-stuff/" target="_blank">head over here</a> and do the least amount of effort and submit a comment, you could win some fancy Razer swag.</p>
<p>Gran Turismo had a super sick reveal event, and the hardest working man in gaming journalism, Wesley Fick, has covered it for you here. <a title="NAG" href="http://www.nag.co.za/2013/05/15/gran-turismo-6-reveal-coverage/" target="_blank">Go check it out</a>; he worked really hard on it. Shame man.</p>
<p>For the opposite of working hard, go and check out <a title="NAG" href="http://www.nag.co.za/2013/05/15/the-top-five-best-and-baddest-video-game-villains/" target="_blank">my column for the week</a>, where I go over some of the coolest/uncoolest villains we’ve ever seen in games. There’s only five, because I’m not Wesley Fick (contrary to popular belief).</p>
<p>Oh and what’s this? Wesley Fick is working again. Dammit man, get some sleep. Moving straight from the GT6 reveal, the mighty Fick scurried over to the Google I/O event, and yup, <a title="NAG" href="http://www.nag.co.za/2013/05/15/google-io-event-coverage/" target="_blank">he’s covered that too</a>. Go look at it. Go now.</p>
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		<title>Angry Birds movie planned for 2016 release</title>
		<link>http://www.nag.co.za/2013/05/17/angry-birds-movie-planned-for-2016-release/</link>
		<comments>http://www.nag.co.za/2013/05/17/angry-birds-movie-planned-for-2016-release/#comments</comments>
		<pubDate>Fri, 17 May 2013 12:53:12 +0000</pubDate>
		<dc:creator>Nic Simmonds</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[Sony Pictures Entertainment]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37909</guid>
		<description><![CDATA[Sony Pictures Entertainment has picked up the worldwide distribution rights to the long discussed Angry Birds movie. The movie is very specifically scheduled to hit cinemas on 1 July 2016. It is unsurprisingly being created  in 3D and is being developed, produced and funded by Rovio; the company responsible for the entire franchise to date. [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-large wp-image-37910" alt="" src="http://www.nag.co.za/wp-content/uploads/2013/05/angry_birds_flock_by_jeremiekent13-d5lc45k-600x405.png" width="600" height="405" /></p>
<p>Sony Pictures Entertainment has picked up the worldwide distribution rights to the long discussed <em>Angry Birds</em> movie. The movie is very specifically scheduled to hit cinemas on 1 July 2016. It is unsurprisingly being created  in 3D and is being developed, produced and funded by Rovio; the company responsible for the entire franchise to date. <em>Iron Man</em> and <em>Despicable Me</em> producers David Maisel and John Cohen have officially signed on to the project.</p>
<p>Sony chairpeople Michael Lynton and Amy Pascal said, &#8220;Every studio in town would love to add <em>Angry Birds</em> to their slate. There are few titles out there that bring this kind of excitement, brand awareness and built-in audience to the table.&#8221;</p>
<p>The idea of an <em>Angry Birds</em> feature film is one that I&#8217;m sure many will find disturbing. However, with downloads across the franchise to date (across all the platforms on which it appears combined) exceeding 1.7 billion, there&#8217;s no doubt that the movie will have an audience.</p>
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		<title>Review: Don’t Starve</title>
		<link>http://www.nag.co.za/2013/05/17/review-dont-starve/</link>
		<comments>http://www.nag.co.za/2013/05/17/review-dont-starve/#comments</comments>
		<pubDate>Fri, 17 May 2013 11:45:14 +0000</pubDate>
		<dc:creator>Rogan Louwrens</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action Adventure]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Survival]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37873</guid>
		<description><![CDATA[Don’t Starve has redefined my relationship with digital death. I mean, I’ve died a lot. There is only so much in the way of mauling, biting, goring, pecking and downright elephanting one can take before pulling the permadeath plug. Usually, dying this much in a game with (for the most part) permanent death would cause [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-1.jpg" rel="lightbox[37873]" title="Review: Don’t Starve"><img class="aligncenter size-large wp-image-37875" alt="" src="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-1-600x337.jpg" width="600" height="337" /></a></p>
<p dir="ltr"><em>Don’t Starve</em> has redefined my relationship with digital death.</p>
<p dir="ltr">I mean, I’ve died a lot. There is only so much in the way of mauling, biting, goring, pecking and downright elephanting one can take before pulling the permadeath plug. Usually, dying this much in a game with (for the most part) permanent death would cause me to ragequit and never return ever.</p>
<p dir="ltr">So why am I still playing?<span id="more-37873"></span></p>
<p dir="ltr"><em>Don’t Starve</em> begins by dropping you into the middle of an almost entirely unfriendly world with nothing but the clothes on your back and some pretty advanced Boy Scout (or Girl Guide, depending on which character you choose) training. In the beginning, you gather rudimentary resources to make tools to gather more resources, to make more tools, and so on, while keeping an eye on your health, hunger and sanity meters.</p>
<p dir="ltr"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-3.jpg" rel="lightbox[37873]" title="Review: Don’t Starve"><img class="aligncenter size-large wp-image-37877" alt="" src="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-3-600x337.jpg" width="600" height="337" /></a></p>
<p dir="ltr">Much of <em>Don’t Starve</em> involves exploring the procedurally generated world looking for stuff, and building up a camp with enough supplies to survive the impending winter. In the beginning this is pretty easy: most of the things you need for your immediate survival are just lying around – berries and carrots to eat, grass and twigs and flint to construct basic tools, and trees to chop down for firewood – and all you really need to do is be sure to make a fire before dark (or else the invisible darkness monsters will kill you) and keep your belly topped up.</p>
<p dir="ltr"><div class="simplePullQuote"><span style="color:#000000"><b>Developer:</b> Klei Entertainment<br>
<b>Publisher:</b> Klei Entertainment<br>
<b>Platforms:</b> <span style="color:#FF0000">PC</span><br>
<b>Website:</b> <a href="http://www.dontstarvegame.com" target="_blank">dontstarvegame.com</a></span><br></div></p>
<p dir="ltr">Then one day you’re innocently gathering firewood for the evening’s fire, and one of the trees comes alive and starts to attack you <em>just for chopping down one of its brethren</em>. Then mother nature in all her wisdom appears to start holding back on the carrots and berries – and they’re not really satisfying your grumbling belly so very much anyway – and you realise that this game is going to involve a lot more strategy than you first thought.</p>
<p dir="ltr">So you die, and start again. If you’re like me, probably a few times.</p>
<p dir="ltr"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-Image-1.jpg" rel="lightbox[37873]" title="Review: Don’t Starve"><img class="aligncenter size-large wp-image-37902" alt="" src="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-Image-1-600x337.jpg" width="600" height="337" /></a></p>
<p dir="ltr">And eventually you start to get the balance right between exploring and gathering and creating a safe home base and building better stuff. Maybe you’re even fighting monsters and winning. And then a lightning storm hits, or the hounds come, or a weird hand-ghost-thing snuffs out your fire in the middle of the night, and&#8230;</p>
<p dir="ltr">You can see where this is going.</p>
<p dir="ltr">But somehow it never gets boring or frustrating. The procedurally generated map helps, along with the random distribution of resources, and the little bonus pickups that are different every time. There are a bunch of different characters to unlock too, each with their own quirks, strengths and weaknesses. There are hats, the like of which have not been seen on this side of sanity.</p>
<p dir="ltr"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-2.jpg" rel="lightbox[37873]" title="Review: Don’t Starve"><img class="aligncenter size-large wp-image-37876" alt="Don't Starve screenshot 2" src="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-2-600x337.jpg" width="600" height="337" /></a></p>
<p dir="ltr">The things that inhabit the world – both the friendly and the not-so-friendly – have their own personalities, and if they happen to come into contact they interact in not-unpredictable ways. What I particularly like is that, while there’s a lot going on in this world, there’s not <em>too</em> much going on; it doesn’t take terribly long to get a handle on what’s available and what you need to do with it all, and play is straightforward and intuitive.</p>
<p dir="ltr">Everything makes sense (except maybe those damn killer trees) – so when you get killed by a pack of wolves, it’s kinda like, okay, that sort of thing happens when you’re a lunatic trying to survive in a whacked-out wilderness; I’d better make me a bigger spear. Or a meat effigy. (This is a thing.)</p>
<p dir="ltr"><a href="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-4.jpg" rel="lightbox[37873]" title="Review: Don’t Starve"><img class="aligncenter size-large wp-image-37879" alt="Don't Starve screenshot 4" src="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-screenshot-4-600x337.jpg" width="600" height="337" /></a></p>
<p dir="ltr">As you build up your camp you’re catching bugs and bunnies, cooking varied meals (frogleg sarnie anyone?), growing crops, keeping birds and bees as pets and resource generators, and even harnessing the dark spirit powers of something-or-other; you’re having fun, in other words – and it’s worth bearing in mind that this is still very much a game under development. In a few days after this review comes out, for example, Klei will add caves to their delightfully harrowing sim.</p>
<p dir="ltr">It’s all tied together by a visual spirit tugged straight from <em>Where the Wild Things Are</em>, along with a minimalist script and rock-solid mechanics.</p>
<p dir="ltr">And when you do, finally, make it through your first winter, it’s incredibly satisfying.</p>
<p dir="ltr"><em></em>Don&#8217;t Starve<em> is available right now <a href="http://store.steampowered.com/app/219740/">on Steam</a> for $14.99, or you can <a href="http://www.dontstarvegame.com/buy/">buy it directly</a> from Klei Entertainment&#8217;s website.</em></p>
<p dir="ltr"><img class="aligncenter size-full wp-image-37903" alt="" src="http://www.nag.co.za/wp-content/uploads/2013/05/Dont-Starve-Score-Box.png" width="600" height="82" /></p>
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		<title>“Hardcore action-RPG” Lords of the Fallen unveiled</title>
		<link>http://www.nag.co.za/2013/05/17/hardcore-action-rpg-lords-of-the-fallen-unveiled/</link>
		<comments>http://www.nag.co.za/2013/05/17/hardcore-action-rpg-lords-of-the-fallen-unveiled/#comments</comments>
		<pubDate>Fri, 17 May 2013 09:30:39 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[CI Games]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37886</guid>
		<description><![CDATA[City Interactive Games, the Poland based developer and publisher responsible for the Sniper: Ghost Warrior games, has announced Lords of the Fallen for the PC, PlayStation 4 and next Xbox. The game is described as a “hardcore action-RPG” with combat and difficulty akin to Dark Souls, and a skill tree like those found in Borderlands. [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/lords_of_the_fallen.jpg" rel="lightbox[37886]" title=""Hardcore action-RPG" Lords of the Fallen unveiled"><img class="aligncenter size-full wp-image-37887" alt="lords_of_the_fallen" src="http://www.nag.co.za/wp-content/uploads/2013/05/lords_of_the_fallen.jpg" width="600" height="338" /></a></p>
<p>City Interactive Games, the Poland based developer and publisher responsible for the <i>Sniper: Ghost Warrior </i>games, has announced <i>Lords of the Fallen</i> for the PC, PlayStation 4 and next Xbox. The game is described as a “hardcore action-RPG” with combat and difficulty akin to <i>Dark Souls</i>, and a skill tree like those found in <i>Borderlands</i>.</p>
<p>The game is being headed by Tomasz Gop, who was the senior producer for the critically acclaimed <i>The Witcher 2: Assassin of Kings</i>. “Our team is building Lords of the Fallen specifically for players who enjoy taking on huge challenges, where the odds are stacked against them,” explained Gop. “From the very beginning, <i>Lords of the Fallen</i> will intrigue and satisfy players’ hunger to explore each corner of a brand new world, freely customize and build their own character, and take down some of the most epic enemies ever seen.”</p>
<p>The game takes place in a “richly created fantasy world”. According to the game’s lore, the gods of this world have failed mankind and as such there’s an “apparently unstoppable supernatural force” which is causing all sorts of chaos. Players will take on the role of a bloke called Harkyn who decides to try and make a difference. The game will feature player decisions that will alter the state of the world around them. No release date as yet but we&#8217;ll keep an eye on this one; there&#8217;s potential here.</p>
<p>Source: <a href="http://city-interactive.com/en/News/News-articles/CI-GAMES-UNVEILS-LORDS-OF-THE-FALLEN-FOR-NEXTGEN-CONSOLES-AND-PC" target="_blank">CI Games</a><br />
Via: <a href="http://www.polygon.com/2013/5/16/4336972/lords-of-the-fallen-city-interactive-ps4-next-gen-pc" target="_blank">Polygon</a></p>
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		<title>Domains registered for The Last of Us 2 and 3</title>
		<link>http://www.nag.co.za/2013/05/17/domains-registered-for-the-last-of-us-2-and-3/</link>
		<comments>http://www.nag.co.za/2013/05/17/domains-registered-for-the-last-of-us-2-and-3/#comments</comments>
		<pubDate>Fri, 17 May 2013 08:00:57 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37883</guid>
		<description><![CDATA[There’s less than a month to go before The Last of Us hits the PlayStation 3. I’ve got this feeling that the game will be the final hoorah for Sony’s console before the PlayStation 4 begins to hog the limelight; a swan-song of sorts, I guess. Despite the fact that the game is still a [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/the_last_of_us_point.jpg" rel="lightbox[37883]" title="Domains registered for The Last of Us 2 and 3"><img class="aligncenter size-full wp-image-37884" alt="the_last_of_us_point" src="http://www.nag.co.za/wp-content/uploads/2013/05/the_last_of_us_point.jpg" width="500" height="281" /></a></p>
<p>There’s less than a month to go before <i>The Last of Us</i> hits the PlayStation 3. I’ve got this feeling that the game will be the final hoorah for Sony’s console before the PlayStation 4 begins to hog the limelight; a swan-song of sorts, I guess.</p>
<p>Despite the fact that the game is still a few weeks away, Sony Computer Entertainment of America is not wasting any time when it comes to planning the future of the IP. Domain names for lastofus2.com and lastofus3.com have just been registered. As Shacknews points out, every title that Naughty Dog has developed thus far has been turned into a long-running series, so it wouldn’t be surprising if <i>The Last of Us</i> maintained this tradition.</p>
<p>This could, of course, all just be cautionary planning. As we’ve seen in the past, private individuals regularly squat on domain names with the sole intention of selling it on to big companies. It’s likely that SCEA is moving to prevent this happening for the off-chance that the game gets two sequels. Hell, at least they didn’t go nuts like <a href="http://www.eurogamer.net/articles/2013-05-10-ea-registers-domains-for-battlefields-13-20" target="_blank">EA recently did</a> when they registered domains for Battlefield13.com all the way to battlefield20.com.</p>
<p>Source: <a href="http://www.shacknews.com/article/79218/sony-registers-domains-for-the-last-of-us-2-and" target="_blank">Shacknews</a></p>
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		<title>Three Blizzard developers talk Diablo III and PlayStation 4</title>
		<link>http://www.nag.co.za/2013/05/17/three-blizzard-developers-talk-diablo-iii-and-playstation-4/</link>
		<comments>http://www.nag.co.za/2013/05/17/three-blizzard-developers-talk-diablo-iii-and-playstation-4/#comments</comments>
		<pubDate>Fri, 17 May 2013 06:30:01 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Activision Blizzard]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37878</guid>
		<description><![CDATA[In this episode of “Conversations with Creators”, Sony has rounded up three Blizzard folks integral to the porting of Diablo III to PS3 and PS4, and made them gush about how awesome the PlayStation 4 is going to be. They also make frequent assertions that the PlayStation 4 and Diablo III were practically made for [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/diablo_iii_ps.jpg" rel="lightbox[37878]" title="Three Blizzard developers talk Diablo III and PlayStation 4"><img class="aligncenter size-full wp-image-37881" alt="diablo_iii_ps" src="http://www.nag.co.za/wp-content/uploads/2013/05/diablo_iii_ps.jpg" width="500" height="281" /></a></p>
<p>In this episode of “Conversations with Creators”, Sony has rounded up three Blizzard folks integral to the porting of <i>Diablo III</i> to PS3 and PS4, and made them gush about how awesome the PlayStation 4 is going to be. They also make frequent assertions that the PlayStation 4 and <i>Diablo III</i> were practically made for each other in some infernal fire pit of hell.</p>
<p>While it’s easy to roll your eyes and sigh in the face of this rather gaudy PS4 marketing campaign, this particular episode of what will probably be a very long-running web series for Sony, actually manages to discuss some aspects of <i>Diablo III</i> as well. It is actually pretty interesting to hear how much the control scheme is going to be different, and how Blizzard realises that a change of control scheme fundamentally changes the connection one has with a character. I haven’t thought about it much until now, but there is this remarkable disconnect between player and character in the <i>Diablo </i>games on PC. When <i>Diablo III</i> is played on console however, there’s far more direct control over one’s character, and this will probably lead to a greater sense of connection. I found myself not really giving a crap about my characters in <i>Diablo III</i>, but my character in <i>Skyrim</i> I find myself quite firmly attached to.</p>
<p>Hit the jump for the video. Maybe grab some coffee beforehand because it’s about seven minutes long, which is practically a feature film by Internet standards.</p>
<p><span id="more-37878"></span></p>
<p><iframe src="http://www.youtube.com/embed/MvTF1BV5xTQ" height="338" width="600" allowfullscreen="" frameborder="0"></iframe></p>
<p>Source: <a href="http://blog.us.playstation.com/2013/05/16/diablo-iii-conversations-with-creators/" target="_blank">The PlayStation Blog</a></p>
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		<title>Watch this Remember Me corporate brainwashing video</title>
		<link>http://www.nag.co.za/2013/05/16/watch-this-remember-me-corporate-brainwashing-video/</link>
		<comments>http://www.nag.co.za/2013/05/16/watch-this-remember-me-corporate-brainwashing-video/#comments</comments>
		<pubDate>Thu, 16 May 2013 12:30:42 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action Adventure]]></category>
		<category><![CDATA[Capcom]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37854</guid>
		<description><![CDATA[Capcom and developer Dontnod Entertainment&#8217;s Remember Me is shaping up to look pretty damn impressive. The game&#8217;s primary premise is that memories have become a commodity. People are able to buy other people&#8217;s memories as well as sell their own. In the game, this new form of social media is controlled by a company called Memorize. [...]]]></description>
				<content:encoded><![CDATA[<p>Capcom and developer Dontnod Entertainment&#8217;s <em>Remember Me</em> is shaping up to look pretty damn impressive. The game&#8217;s primary premise is that memories have become a commodity. People are able to buy other people&#8217;s memories as well as sell their own. In the game, this new form of social media is controlled by a company called Memorize. Here&#8217;s an in-narrative video that explains the rise of memories as a commodity; the whole thing has been put together to seem like Memorize developed it. It&#8217;s a stunning video, and a very good piece of viral marketing for the game. Check it out.</p>
<p><iframe src="http://www.youtube.com/embed/LczkikAgAVE" height="338" width="600" allowfullscreen="" frameborder="0"></iframe></p>
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		<title>Ubisoft “suspends” Désilets’s 1666 development</title>
		<link>http://www.nag.co.za/2013/05/16/ubisoft-suspends-desiletss-1666-development/</link>
		<comments>http://www.nag.co.za/2013/05/16/ubisoft-suspends-desiletss-1666-development/#comments</comments>
		<pubDate>Thu, 16 May 2013 12:14:33 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37850</guid>
		<description><![CDATA[So just over a week ago we thought this scenario was getting messy. Now, however, it’s way past messy; we’re into full-on clean-up crew required with hazmat suits and danger pay. When Patrice Désilets was fired by Ubisoft, his new IP 1666 (which is believed to be a competitive title to the Assassin’s Creed franchise) [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/patrice_desilets_2.jpg" rel="lightbox[37850]" title="Ubisoft "suspends" Désilets's 1666 development"><img class="aligncenter size-full wp-image-37867" alt="patrice_desilets_2" src="http://www.nag.co.za/wp-content/uploads/2013/05/patrice_desilets_2.jpg" width="500" height="333" /></a></p>
<p>So just over a week ago we thought this scenario was getting messy. Now, however, it’s way past messy; we’re into full-on clean-up crew required with hazmat suits and danger pay. When Patrice Désilets was fired by Ubisoft, his new IP <i>1666</i> (which is believed to be a competitive title to the <i>Assassin’s </i>Creed franchise) remained behind with the publisher. Désilets is looking into legal options at present, and if you need to catch up on what’s going on, you can read <a href="http://www.nag.co.za/2013/05/08/ubisoft-fires-patrice-desilets-creator-of-assassins-creed/" target="_blank">this</a>.</p>
<p>Ubisoft’s next move in this sordid affair has been to place the development of <i>1666</i> on indefinite hold. This news came out of a recent investor call, with Ubisoft president Yves Guillemot stating: “So, for Patrice, after more than two months of discussions with him, we couldn&#8217;t align our vision both on project development and team management, so consequently our collaboration has ended, and we have suspended <i>1666</i> for an undisclosed period of time.”</p>
<p>Here’s where it gets really mean: according to Internet super-sleuth Superannuation, Patrice Désilets’s contract with Ubisoft stipulated that all ownership of <i>1666</i> would revert back to Désilets in the event that Ubisoft cancels development proceedings. With Ubisoft choosing to place development on indefinite hold, it’s essentially locked the IP in some weird limbo state meaning that Ubisoft retains all ownership and Désilets leaves with nothing.</p>
<p>Source: <a href="http://kotaku.com/the-mystery-game-from-assassins-creed-designer-is-offi-506929108" target="_blank">Kotaku</a></p>
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		<title>EA discontinues their online pass system</title>
		<link>http://www.nag.co.za/2013/05/16/ea-discontinues-their-online-pass-system/</link>
		<comments>http://www.nag.co.za/2013/05/16/ea-discontinues-their-online-pass-system/#comments</comments>
		<pubDate>Thu, 16 May 2013 08:00:45 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Electronic Arts]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37852</guid>
		<description><![CDATA[Well now, this is a pleasant surprise: publisher Electronic Arts has announced that they’re doing away with their online pass system. Introduced back in 2009 and known as “Project Ten Dollar”, EA pioneered the online pass system that requires players to input a single-use activation code in order to access online components of a game. [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.nag.co.za/wp-content/uploads/2013/05/ea_online_pass_photo.jpg" rel="lightbox[37852]" title="EA discontinues their online pass system"><img class="aligncenter size-full wp-image-37858" alt="ea_online_pass_photo" src="http://www.nag.co.za/wp-content/uploads/2013/05/ea_online_pass_photo.jpg" width="600" height="337" /></a></p>
<p>Well now, this is a pleasant surprise: publisher Electronic Arts has announced that they’re doing away with their online pass system. Introduced back in 2009 and known as “Project Ten Dollar”, EA pioneered the online pass system that requires players to input a single-use activation code in order to access online components of a game. The system was one to combat the second-hand games market, with second-hand purchasers requiring an additional online purchase directly from the publisher in order to gain access to the locked down content.</p>
<p>EA’s senior director of corporate communications John Reseburg told website GamesBeat: “Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”</p>
<p>Shortly after EA introduced the system, many other publishers started doing similar. A lot of people have complained about the inconvenience of the online pass, and this feedback was what’s prompted EA to drop the system from all of their future releases. Here’s hoping other publishers follow suit once again.</p>
<p>Source: <a href="http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/" target="_blank">GamesBeat</a><br />
Via: <a href="http://www.polygon.com/2013/5/15/4335030/ea-discontinues-its-online-pass-program-for-new-titles" target="_blank">Polygon</a></p>
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		<title>Giblets: Microsoft Points soon to be replaced with vouchers</title>
		<link>http://www.nag.co.za/2013/05/16/giblets-microsoft-points-soon-to-be-replaced-with-vouchers/</link>
		<comments>http://www.nag.co.za/2013/05/16/giblets-microsoft-points-soon-to-be-replaced-with-vouchers/#comments</comments>
		<pubDate>Thu, 16 May 2013 07:46:13 +0000</pubDate>
		<dc:creator>Miklós Szecsei</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Giblets]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.nag.co.za/?p=37856</guid>
		<description><![CDATA[This is the fourth time this rumour has surfaced, but website The Verge isn&#8217;t even labelling it as such this time. They&#8217;ve learnt from Microsoft sources that the company will soon do away with the loathed MS Points system in favour of cash vouchers similar to what Apple has on offer for iTunes. Apparently you&#8217;ll [...]]]></description>
				<content:encoded><![CDATA[<p>This is the <a href="http://www.nag.co.za/2012/10/08/giblets-ms-points-might-be-on-the-way-out/" target="_blank">fourth</a> <a href="http://www.nag.co.za/2012/10/10/oh-wait-microsoft-points-arent-going-anywhere/" target="_blank">time</a> this <a href="http://www.nag.co.za/2013/04/12/rumour-no-more-ms-points-new-forza-and-ryse-at-launch/" target="_blank">rumour</a> has surfaced, but website The Verge isn&#8217;t even labelling it as such this time. They&#8217;ve learnt from Microsoft sources that the company will soon do away with the loathed MS Points system in favour of cash vouchers similar to what Apple has on offer for iTunes. Apparently you&#8217;ll also be able to purchase directly with a credit card or debit card instead of going the voucher route. These MS Vouchers will work across all of Microsoft&#8217;s online stores, from Xbox LIVE to the Windows Store.</p>
<p>Source: <a href="http://www.theverge.com/2013/5/15/4332830/microsoft-points-moving-to-gift-card-system?utm_source=feedly" target="_blank">The Verge</a></p>
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