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	<title>Negative Gamer</title>
	
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		<title>Leaked Information Suggests Bargain Basement Waving With Natal</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/ahx0-0LNTpk/</link>
		<comments>http://negativegamer.com/2009/11/11/leaked-information-suggests-bargain-basement-waving-with-natal/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 18:00:42 +0000</pubDate>
		<dc:creator>triumphofhearts</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[Motion Sensing]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5130</guid>
		<description><![CDATA[

MCV this morning posted details from a &#8220;behind-closed-doors Microsoft tour of UK publishers and studios&#8221; regarding Natal&#8217;s potential 2010 price-point. Aiming to attract the “impulse buy”, the article rumours a sub-£50 price ticket, with 14 games being readied for the as yet unannounced launch with support from Activision, Capcom, EA, Sega, Square Enix and other [...]]]></description>
			<content:encoded><![CDATA[<p><a title="MCV" href="http://www.mcvuk.com" target="_blank"></a></p>
<p><img class="size-full wp-image-5132 alignleft" title="wave" src="http://negativegamer.com/wp-content/uploads/2009/11/wave.jpg" alt="wave" width="250" height="250" /></p>
<p>MCV this morning <a title="MCV" href="http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour" target="_blank">posted details</a> from a &#8220;behind-closed-doors Microsoft tour of UK publishers and studios&#8221; regarding Natal&#8217;s potential 2010 price-point. Aiming to attract the “impulse buy”, the article rumours a sub-£50 price ticket, with 14 games being readied for the as yet unannounced launch with support from Activision, Capcom, EA, Sega, Square Enix and other big hitters confirmed.</p>
<p>Assuming prior ownership of the 360, this would provide the hardware to enable near 1:1 replication of <a title="Ricochet" href="http://www.gametrailers.com/video/e3-09-project-natal/50038" target="_blank">flailing limbs</a>, Rolf Harris&#8217; <a title="Splat Stage" href="http://www.gametrailers.com/video/e3-09-project-natal/50185" target="_blank">Dulux canvas disasters</a> and floods of Wii Fit inspired fat-busting sweat aids for less than the cost of a real game.</p>
<p><span id="more-5130"></span></p>
<p>Xbox Studio&#8217;s boss Phil Spencer announced earlier this year that when &#8220;Natal arrives it will feel like a new generation has come&#8221;; a generation helped of course by the close release of Sony&#8217;s own &#8220;TV reporter in the field&#8221; style waggling device of virtual simulacra. Indeed, in this copycat era it can&#8217;t be long before handhelds get in on the action and Nintendo&#8217;s DSi demands a real-life quest to the local supermarket to help Link uncover Tri-Force fragments amidst diced lunchmeat. Truly, escapism has never been so exciting.</p>
<p>Gamers should look forward to output from first party developers like the often maligned Rare, no doubt locked in secrecy discussing why <em>Perfect Dark</em>&#8217;s next iteration would feel far more immersive if cover was initiated by the player actually pressing themselves against a wall while swinging wildly on pelvic-pivot to avoid shots like Konami’s dreadful <em><a title="Police 24/7" href="http://www.youtube.com/watch?v=eiSK4-dE4H0" target="_blank">Police 24/7</a></em>.</p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/08/01/ps3-slim-leaked-on-amazon-probably/' rel='bookmark' title='Permanent Link: PS3 Slim Leaked on Amazon Probably'>PS3 Slim Leaked on Amazon Probably</a></li><li><a href='http://negativegamer.com/2009/06/13/upgraded-360-rumoured-to-launch-with-project-natal-next-year/' rel='bookmark' title='Permanent Link: Upgraded 360 Rumoured to Launch With Project Natal Next Year'>Upgraded 360 Rumoured to Launch With Project Natal Next Year</a></li><li><a href='http://negativegamer.com/2009/06/01/project-natal-a-recipe-for-disappointment/' rel='bookmark' title='Permanent Link: Project Natal: A Recipe For Disappointment'>Project Natal: A Recipe For Disappointment</a></li><li><a href='http://negativegamer.com/2009/07/20/gabe-newell-suggests-spending-community-money-to-make-a-game/' rel='bookmark' title='Permanent Link: Gabe Newell Suggests Spending Community Money To Make A Game'>Gabe Newell Suggests Spending Community Money To Make A Game</a></li><li><a href='http://negativegamer.com/2009/06/05/germanys-interior-ministers-slowly-working-to-ban-everything-ever/' rel='bookmark' title='Permanent Link: Germany&#8217;s Interior Ministers Slowly Working To Ban Everything Ever'>Germany&#8217;s Interior Ministers Slowly Working To Ban Everything Ever</a></li></ol></p><div class="feedflare">
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		<title>Negative Gamer Review: Duologue (Xbox Live Indie Games)</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/zDTO8NM6ThE/</link>
		<comments>http://negativegamer.com/2009/11/11/negative-gamer-review-duologue-xbox-live-indie-games/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 16:51:15 +0000</pubDate>
		<dc:creator>Mark "junglistgamer"</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Duologue]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5057</guid>
		<description><![CDATA[
Thanks to the kind folks at Funavision, we received a code for their new indie game Duologue. As a twin-stick shooter it inevitably draws comparisons to Geometry Wars but there&#8217;s a little more to the game than that. In fact, with the inclusion of a polarity switching mechanic, there&#8217;s an Ikaruga influence on Duologue as [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5134" title="Negative Gamer Review: Duologue" src="http://negativegamer.com/wp-content/uploads/2009/11/dualoguehead.png" alt="Negative Gamer Review: Duologue" width="500" height="300" /></p>
<p>Thanks to the kind folks at Funavision, we received a code for their new indie game <em>Duologue</em>. As a twin-stick shooter it inevitably draws comparisons to <em>Geometry Wars</em> but there&#8217;s a little more to the game than that. In fact, with the inclusion of a polarity switching mechanic, there&#8217;s an <em>Ikaruga</em> influence on <em>Duologue</em> as well. Clearly Funavision intends to stand on the shoulders of some true giants in the shmup genre.</p>
<p>There&#8217;s not much of a plot to <em>Duologue</em>, although one hardly seems necessary in an an arcade shooter. All you really need to know is that you are a tank and everything on the screen that isn&#8217;t a tank is not your friend. Score points, advance to the next wave, rinse, repeat.</p>
<p><span id="more-5057"></span></p>
<p style="text-align: center;"><strong>Reverse the polarity! Maybe!<em></em></strong></p>
<p><img class="alignleft size-full wp-image-5090" title="Shine a light!" src="http://negativegamer.com/wp-content/uploads/2009/11/duologue-2.jpg" alt="Shine a light!" width="250" height="250" />The polarity-switching mechanic at the heart of <em>Duologue</em> is a welcome addition that definitely adds a bit of variety to what could be a stale example of the genre. For those unfamiliar with the concept, its a simple system where the player switches between two different coloured shots to defeat enemies of the opposite colour. Where <em>Duologue</em> attempts to add something new is with the ability to repel enemies as well as just shoot them.</p>
<p>Unfortunately, the ability to repel enemies proved to be completely redundant when I played <em>Duologue</em>. In order to kill an enemy, you have to shoot it with opposite coloured bullets to the enemy. When you select the opposite coloured bullet to your enemy, you also generate a shield that&#8217;s the same colour as the enemy. The opposite coloured shield repels the enemy and the opposite coloured bullet kills them. Since most enemies can be destroyed with one shot and the ones that can&#8217;t are fairly easy to avoid, I found myself never really using the shield.</p>
<p style="text-align: center;"><strong>Nice art direction, now use it more often</strong></p>
<p style="text-align: left;"><img class="alignright size-full wp-image-5091" title="They're leeches Jim, but not as we know them" src="http://negativegamer.com/wp-content/uploads/2009/11/duologue-3.jpg" alt="They're leeches Jim, but not as we know them" width="250" height="250" />If there&#8217;s one thing I found genuinely interesting about <em>Duologue</em>, then it&#8217;s the visuals. Much of the game has a cute cel-shaded style. In particular, I really enjoyed the sight of a weird little eyeball surrounded by bubbles floating around the screen. Other bosses and minibosses share this aesthetic and it gives the game a unique flavour that I&#8217;ve not encountered before .</p>
<p style="text-align: left;">However, there are some glaring inconsistencies in the art direction that I found irritating. One enemy that&#8217;s thrown at you is an awful little sprite that looks like a <a href="http://en.wikipedia.org/wiki/Boglin" target="_blank">Boglin</a>. Other mundane enemies appear from time to time and further compound the sense that half of Duologue&#8217;s art direction was incredibly well thought out and the other half was utterly throwaway.</p>
<p style="text-align: left;"><strong>A few other points worth mentioning:</strong></p>
<ul>
<li>The game costs 240 MS points and I&#8217;d say that&#8217;s a fair price.</li>
<li>I did not have a chance to check out the 4-player co-op mode.</li>
<li>There are a total of three game modes, none of which do much to differentiate themselves from one another. They&#8217;re basically just different scoring systems with no alterations to the core mechanics.</li>
<li>For an arcade shooter, it isn&#8217;t very challenging. I found myself getting to the halfway point on my first playthrough. Personally I appreciated the gentle increase in difficulty but if you are seeking a brutal challenge then this may not be the game for you.</li>
<li>There is a rhythmic element to the scoring, however it is very subtle and I didn&#8217;t find myself making use of it. If you shoot an enemy to the beat of the music, it increases your score. Whilst I appreciate the depth this adds for expert players, I wonder how many expert players of a small indie title there will be.</li>
</ul>
<p>When <em>Duologue </em>moves beyond the standard arena shooter formula, it does so in incredibly subtle ways. If its more inventive mechanics were made essential to success this would be an exemplary game. As it stands, I found <em>Duologue</em> to be a simple, fun shooter with vibrant if inconsistent visuals. A fine example of the genre and a reason to keep an eye on the developer.</p>
<p><strong>You should play this game if&#8230;</strong></p>
<p>&#8230;you enjoy arena shooters and like cel-shaded graphics.</p>
<p><strong>Final score</strong></p>
<p><img class="alignleft" src="http://negativegamer.com/img/score/3.png" alt="minus 3" width="100" height="67" />Impressive presentation lifts this twin-stick shooter well above mediocrity.</p>
<p style="text-align: right;">(<a href="http://negativegamer.com/2008/05/18/score-breakdown-0-to-10/" target="_blank">What does this score mean?</a>)</p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/11/10/negative-gamer-review-galax-e-mail-xbox-live-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Galax-e-mail (Xbox Live Indie Games)'>Negative Gamer Review: Galax-e-mail (Xbox Live Indie Games)</a></li><li><a href='http://negativegamer.com/2009/10/24/negative-gamer-review-elfland-reloaded-volume-1-xbox-live-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Elfland Reloaded Volume 1 (Xbox Live Indie Games)'>Negative Gamer Review: Elfland Reloaded Volume 1 (Xbox Live Indie Games)</a></li><li><a href='http://negativegamer.com/2009/10/13/negative-gamer-review-slingstar-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Slingstar (Xbox Indie Games)'>Negative Gamer Review: Slingstar (Xbox Indie Games)</a></li><li><a href='http://negativegamer.com/2009/10/14/negative-gamer-review-pebbledash-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: PebbleDash (Xbox Indie Games)'>Negative Gamer Review: PebbleDash (Xbox Indie Games)</a></li><li><a href='http://negativegamer.com/2009/09/01/negative-gamer-review-nasty-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Nasty (Xbox Indie Games)'>Negative Gamer Review: Nasty (Xbox Indie Games)</a></li></ol></p><div class="feedflare">
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		<title>Suprise, Suprise, Modern Warfare 2 Got Edited In Germany.</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/_SFEERS8UME/</link>
		<comments>http://negativegamer.com/2009/11/11/suprise-suprise-modern-warfare-2-got-edited-in-germany/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 14:24:08 +0000</pubDate>
		<dc:creator>erotic nerd</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Modern Warfare 2]]></category>
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		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5124</guid>
		<description><![CDATA[[The following text is spoiler free.]
Activision wants to make money, obviously. So what do they do when the latest instalment in a multi-million dollar franchise might get banned in a certain country? They edit it. Like they did with the German release of Modern Warfare 2.
Two weeks ago there was (and technically still is) the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5125" title="IWLogo" src="http://negativegamer.com/wp-content/uploads/2009/11/IWLogo.png" alt="IWLogo" width="250" height="249" />[The following text is spoiler free.]</p>
<p>Activision wants to make money, obviously. So what do they do when the latest instalment in a multi-million dollar franchise might get banned in a certain country? They edit it. Like they did with the German release of <em>Modern Warfare 2</em>.</p>
<p>Two weeks ago there was (and technically still is) the controversy about [this level], where you [do stuff]. <a href="http://negativegamer.com/2009/10/27/modern-warfare-2-has-a-thing-in-to-be-controvertial/" target="_blank">You know the one</a>. Instead of removing it completely, it got edited so that you [can't do stuff]. You can try, but if you do you get reset to the last checkpoint. [Doing stuff] with [certain people] is still without penalty. Basically the player becomes more of a spectator.<span id="more-5124"></span></p>
<p>On the one hand it&#8217;s a good move to release the game in a form that is very close to how it was intended, on the other hand it destroys the ambivalence of the level that made it so interesting to me. Even if certain members of the Negative Gamer staff disagree with me, I still think that this mission will push gaming further in the right direction and give other developers the confidence to use this form of storytelling. I don&#8217;t want to [do stuff], but I [like it] when a game makes me question my actions.</p>
<p>Or am I just full of shit and need help soon? (Please keep the comments spoiler free. Thanks)</p>
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<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/11/08/modern-warfare-2-being-sold-early/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Being Sold Early'>Modern Warfare 2 Being Sold Early</a></li><li><a href='http://negativegamer.com/2009/11/08/a-few-reasons-not-to-buy-modern-warfare-2/' rel='bookmark' title='Permanent Link: A Few Reasons NOT to Buy Modern Warfare 2'>A Few Reasons NOT to Buy Modern Warfare 2</a></li><li><a href='http://negativegamer.com/2009/10/27/modern-warfare-2-has-a-thing-in-to-be-controvertial/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Has A Thing in to be Controversial'>Modern Warfare 2 Has A Thing in to be Controversial</a></li><li><a href='http://negativegamer.com/2009/07/16/modern-warfare-2-gets-rrp-of-54-99/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Gets RRP of £54.99'>Modern Warfare 2 Gets RRP of £54.99</a></li><li><a href='http://negativegamer.com/2009/11/04/modern-warfare-2-limited-to-9v9-and-other-pc-woes/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Limited to 9v9 And Other PC Woes'>Modern Warfare 2 Limited to 9v9 And Other PC Woes</a></li></ol></p><div class="feedflare">
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		<item>
		<title>Chelsea Got me a Gift to Help With The Journalism</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/StwkLwJ8fmA/</link>
		<comments>http://negativegamer.com/2009/11/11/chelsea-got-me-a-gift-to-help-with-the-journalism/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 13:20:15 +0000</pubDate>
		<dc:creator>wardrox</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[America]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[The 'Tak]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5126</guid>
		<description><![CDATA[
I have now safely arrived in New Jersey after several days of being tired and moving very fast. Upon arrival Chelsea gave me a wonderful &#8220;Welcome to America&#8221; present as you can see above. It&#8217;s Sherlock Holmes&#8217; actual magnifying glass! Obviously it hasn&#8217;t taken long for me to put it to good use.




Related posts:Criterion, I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://negativegamer.com/wp-content/uploads/2009/11/11MainPic.jpg" alt="It&#039;s as awesome as it looks" title="It&#039;s as awesome as it looks" width="500" height="300" class="aligncenter size-full wp-image-5127" /></p>
<p>I have now safely arrived in New Jersey after several days of being tired and moving very fast. Upon arrival Chelsea gave me a wonderful &#8220;Welcome to America&#8221; present as you can see above. It&#8217;s Sherlock Holmes&#8217; actual magnifying glass! Obviously it hasn&#8217;t taken long for me to put it to good use.<br />
<span id="more-5126"></span><br />
<img src="http://negativegamer.com/wp-content/uploads/2009/11/11TakJournalism2.JPG" alt="I knew the gay thing was a cover-up" title="I knew the gay thing was a cover-up" width="500" height="2000" class="aligncenter size-full wp-image-5129" /></p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/07/03/criterion-i-think-your-gift-horse-has-something-in-its-mouth/' rel='bookmark' title='Permanent Link: Criterion, I Think Your Gift Horse Has Something In Its Mouth'>Criterion, I Think Your Gift Horse Has Something In Its Mouth</a></li><li><a href='http://negativegamer.com/2009/11/03/i-was-a-guest-on-pondercast-we-complain-about-journalism/' rel='bookmark' title='Permanent Link: I Was a Guest on Pondercast. We Complain About Journalism'>I Was a Guest on Pondercast. We Complain About Journalism</a></li><li><a href='http://negativegamer.com/2009/08/19/wolfenstein-multiplayer-team-given-the-gift-of-funemployment/' rel='bookmark' title='Permanent Link: Wolfenstein Multiplayer Team Given The Gift of Funemployment'>Wolfenstein Multiplayer Team Given The Gift of Funemployment</a></li><li><a href='http://negativegamer.com/2009/10/11/videogame-journalism-doesnt-and-cant-exist/' rel='bookmark' title='Permanent Link: Videogame Journalism Doesn&#8217;t And Can&#8217;t Exist'>Videogame Journalism Doesn&#8217;t And Can&#8217;t Exist</a></li><li><a href='http://negativegamer.com/2009/11/02/kotaku-attempts-journalism-subsequently-fails/' rel='bookmark' title='Permanent Link: Kotaku Attempts Journalism, Subsequently Fails'>Kotaku Attempts Journalism, Subsequently Fails</a></li></ol></p><div class="feedflare">
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		<title>Sega Decides no Aliens vs. Predator For Germany</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/w6HSYoB9eCM/</link>
		<comments>http://negativegamer.com/2009/11/10/sega-decide-no-aliens-vs-predator-for-germany/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 02:47:55 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[aliens versus predator]]></category>
		<category><![CDATA[AvP]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[marine]]></category>
		<category><![CDATA[predator]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Violent Videogames]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5119</guid>
		<description><![CDATA[Well Germany, are you happy? It looks like Sega have finally given up and Aliens Vs Predator isn&#8217;t going to get a release over in the land of ultimate censorship. The move to ignore the German market came about as Sega are concerned that ratings board USK (Unterhaltungssoftware Selbstkontrolle) would refuse to rate the game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5120" title="That's a face I wouldn't mind hugging, if you know what I mean." src="http://negativegamer.com/wp-content/uploads/2009/11/AvP.png" alt="That's a face I wouldn't mind hugging, if you know what I mean." width="250" height="250" />Well Germany, are you happy? It looks like Sega have finally given up and <em>Aliens Vs </em><em>Predator </em>isn&#8217;t going to get a release over in the land of ultimate censorship. The move to ignore the German market came about as Sega are concerned that ratings board USK (Unterhaltungssoftware Selbstkontrolle) would refuse to rate the game due to it&#8217;s inherently violent nature.</p>
<p>The costs of both translating the game and toning down the violence through editing the content would apparently incur more of a cost than would be made in the territory after editing. On top of the physical costs, altering any aspect of <em>AvP </em>would seemingly be counter-intuitive to the “coherence” between the <em>Alien </em>and <em>Predator </em>brands and their obviously mature themes.</p>
<p>Via: <a href="http://www.escapistmagazine.com/news/view/96014-No-Aliens-vs-Predator-for-Germany" target="_blank">The Escapist</a></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://www.escapistmagazine.com/news/view/96014-No-Aliens-vs-Predator-for-Germany</div>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/08/19/sega-resets-anniversary-poll/' rel='bookmark' title='Permanent Link: Sega Resets Anniversary Poll'>Sega Resets Anniversary Poll</a></li><li><a href='http://negativegamer.com/2009/09/23/swastikas-get-wolfenstein-pulled-in-germany/' rel='bookmark' title='Permanent Link: Swastikas get Wolfenstein Pulled in Germany'>Swastikas get Wolfenstein Pulled in Germany</a></li><li><a href='http://negativegamer.com/2009/08/05/crytek-threaten-to-leave-germany/' rel='bookmark' title='Permanent Link: Crytek Threaten To Leave Germany'>Crytek Threaten To Leave Germany</a></li><li><a href='http://negativegamer.com/2009/06/19/germany-wants-to-ban-austrian-online-game-shops/' rel='bookmark' title='Permanent Link: Germany Wants to Ban Austrian Online Game Shops'>Germany Wants to Ban Austrian Online Game Shops</a></li><li><a href='http://negativegamer.com/2009/09/30/change-we-can-believe-in-after-the-election-in-germany/' rel='bookmark' title='Permanent Link: Change we Can Believe in After The Election in Germany?'>Change we Can Believe in After The Election in Germany?</a></li></ol></p><div class="feedflare">
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		<title>Negative Gamer Review: Galax-e-mail (Xbox Live Indie Games)</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/O7ny4zZFROA/</link>
		<comments>http://negativegamer.com/2009/11/10/negative-gamer-review-galax-e-mail-xbox-live-indie-games/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 00:48:27 +0000</pubDate>
		<dc:creator>Pendelton</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[galaxy]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mail]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[twin-stck]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5078</guid>
		<description><![CDATA[
Twin-stick shooters. Ever since the popularity of Geometry Wars, people have been attempting to make the &#8220;next big thing&#8221; in twin-stick. Most get tossed into the Indie Games section of XBLA to wither and die (as they rightfully should). But some rise above the rest, and even improve upon the formula of Geometry Wars.
Galax-e-mail, the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5109" title="HEADER" src="http://negativegamer.com/wp-content/uploads/2009/11/HEADER.png" alt="HEADER" width="500" height="300" /></p>
<p>Twin-stick shooters. Ever since the popularity of <em>Geometry Wars</em>, people have been attempting to make the &#8220;next big thing&#8221; in twin-stick. Most get tossed into the Indie Games section of XBLA to wither and die (as they rightfully should). But some rise above the rest, and even improve upon the formula of <em>Geometry Wars</em>.</p>
<p><em>Galax-e-mail</em>, the first title from Bog Turtle Games (yes, of <em><a href="http://negativegamer.com/2009/10/24/negative-gamer-review-elfland-reloaded-volume-1-xbox-live-indie-games/" target="_blank">Elfland Reloaded</a> </em>fame), is one such Indie Game twin-stick shooter and a copy was kindly given to us to review. The game has you traipsing around the galaxy acting as a sort-of electronic mail delivery service. Your task is to destroy alien bases throughout randomly generated arenas until you find a warp hole that delivers your e-mail to its final destination. Neither storm, nor black holes, nor alien swarms, nor minefields will stop you from accomplishing your appointed course.</p>
<p><span id="more-5078"></span></p>
<p style="text-align: center;"><strong>Who Knew Delivery Could Be This Fun?</strong></p>
<p><img class="alignright size-full wp-image-5080" title="galax1" src="http://negativegamer.com/wp-content/uploads/2009/11/galax1.jpg" alt="galax1" width="250" height="250" />What we have here is a good example of what every twin-stick Indie Game wants to be. <em>Galax-e-mail</em> is one of the more refreshing Indie Games I&#8217;ve played. Controls are your common-place twin-stick controls (left stick controls movement, right controls shooting), with face buttons for using special weapons you pick up, such as an overshield, screen-wiping nuke, and wall-breaker missile. There&#8217;s also the shoulder buttons which control ship transformations (more on that in a bit). Everything is relatively clean, but I would&#8217;ve liked to see a tighter turning radius for my ship; I&#8217;ve wasted too much time in this game rotating my ship <em>around</em> a power-up, rather than collecting it.</p>
<p>Speaking of the ship,<em> Galax-e-mail</em>&#8217;s resident space cruiser is a fantastic means of conveyance. The ship has the ability to transform into one of three forms for whatever tasks you need accomplished. The first setting is a medium ship, with medium-strength weapons and speed. The second, a speed form, increases your movement at the cost of power. Your third and heaviest form glides slowly around, but has powerful shots. Each ship plays its own part as you go through the course of the game: the speed form is great for traveling long distances, the default is good for battling alien swarms, and the tank can destroy enemy bases like none other.</p>
<p style="text-align: center;"><strong>What Can Blue Spaceships Do For You</strong></p>
<p><img class="alignleft size-full wp-image-5079" title="galax2" src="http://negativegamer.com/wp-content/uploads/2009/11/galax2.jpg" alt="galax2" width="250" height="250" />I was also impressed with the power-up and power-down systems in the game. Power-ups give you the ability to shoot two streams of bullets, whip your support ships into a frenzy, increase your health and give you extra ships. These helpful little guys act exactly as your ship does: they can transform, take on the same powers as your ship, etc. The ships are also your extra lives; when you die, your &#8220;soul&#8221; (a strange blue orb) floats into one of your buddy ships and takes it over. Die with no ships left, and it&#8217;s game over.</p>
<p>Power-downs are obviously an immense pain-in-the-ass. One can stop you from shooting by surrounding your ship with a peace sign. One slows you down, another makes you unable to stop moving (*grumble*), and yet another reverses your controls. Power-downs can also affect your ship differently depending on what form your ship has taken. For instance, if you picked up a &#8220;slow-down&#8221; item your heavy and medium ships slow to a crawl, but your speed form stops completely. I wasn&#8217;t expecting that kind of detail in an XBLIG, and I loved it.</p>
<p>What I didn&#8217;t love was the aggravating yet minor problems of <em>Galax-e-mail</em>. Power-downs can sometimes pop up out of nowhere, giving you little time to avoid them. Since they&#8217;re so small, lower-definition TVs don&#8217;t give you a good chance to decide if you&#8217;re about to pick up a power-up or power-down. And, since power-ups and power-downs stack as you collect them, you could have a completely defensive ship for a good 30 seconds. Enemies tend to drop homing mines behind them while they move, which become nearly impossible to dodge in later difficulty levels. These problems lead to immense casualties in later difficulty levels, but are somewhat manageable early on.</p>
<p><strong>A few other points worth mentioning:</strong></p>
<ul>
<li> Rather than have different worlds to explore, the game has 100 difficulty levels you can change. At the end of each level, the game asks you whether the previous level was too easy or just right, and changes the difficulty according to your answer.</li>
<li>Loading screens are taken up by e-mail conversations between the brother developers, where one tells the other (and subsequently the player) a tip about how to play the game. You&#8217;re left to feel that the e-mail you&#8217;re delivering is the actual message you just read. Which is pretty cool.</li>
</ul>
<p><strong>You Should Play This Game If&#8230;<br />
</strong></p>
<p>&#8230;you have any interest whatsoever in shooters, or have 200 MS points lying around.</p>
<p><strong>Final Score</strong></p>
<p><img class="alignleft size-full wp-image-5081" title="2" src="http://negativegamer.com/wp-content/uploads/2009/11/2.png" alt="2" width="100" height="67" />A fantastic Indie Game shooter that has some annoying points, but is overall fun and innovative.</p>
<p style="text-align: right;">(<a href="http://negativegamer.com/2008/05/18/score-breakdown-0-to-10/" target="_blank">What does this score mean?</a>)</p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/10/24/negative-gamer-review-elfland-reloaded-volume-1-xbox-live-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Elfland Reloaded Volume 1 (Xbox Live Indie Games)'>Negative Gamer Review: Elfland Reloaded Volume 1 (Xbox Live Indie Games)</a></li><li><a href='http://negativegamer.com/2009/10/13/negative-gamer-review-slingstar-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Slingstar (Xbox Indie Games)'>Negative Gamer Review: Slingstar (Xbox Indie Games)</a></li><li><a href='http://negativegamer.com/2009/09/01/negative-gamer-review-nasty-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Nasty (Xbox Indie Games)'>Negative Gamer Review: Nasty (Xbox Indie Games)</a></li><li><a href='http://negativegamer.com/2009/08/07/negative-gamer-review-horn-swaggle-islands-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Horn Swaggle Islands (Xbox Indie Games)'>Negative Gamer Review: Horn Swaggle Islands (Xbox Indie Games)</a></li><li><a href='http://negativegamer.com/2009/08/21/negative-game-review-veks-and-silence-xbox-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Veks And Silence (Xbox Indie Games)'>Negative Gamer Review: Veks And Silence (Xbox Indie Games)</a></li></ol></p><div class="feedflare">
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		<title>EA Feels The Recession, Cuts Jobs And Titles</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/sfYv_SpYhA4/</link>
		<comments>http://negativegamer.com/2009/11/10/ea-feels-the-recession-cuts-jobs-and-titles/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:00:15 +0000</pubDate>
		<dc:creator>Sam "verygoodyear"</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Mirror's Edge]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5111</guid>
		<description><![CDATA[GamesIndustry.biz is reporting that Electronic Arts is planning to cut 1500 staff along with axing many “blockbuster” titles in order to save $100 million annually. The cuts are to be in areas such as corporate and publishing, with the biggest losses (900) occurring in the development sector.
EA’s CEO John Riccitiello said that it was never [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-5117 alignleft" title="Electronic Arts" src="http://negativegamer.com/wp-content/uploads/2009/11/ea_250.jpg" alt="Electronic Arts" width="250" height="250" /><a href="http://www.gamesindustry.biz/articles/ea-details-job-losses-and-cancelled-projects" target="_blank">GamesIndustry.biz</a> is reporting that Electronic Arts is planning to cut 1500 staff along with axing many “blockbuster” titles in order to save $100 million annually. The cuts are to be in areas such as corporate and publishing, with the biggest losses (900) occurring in the development sector.</p>
<p>EA’s CEO John Riccitiello said that it was never pleasant to see staff being cut and that: &#8220;We think the cuts we have made are very, very aggressive. We&#8217;ve cut teams, we&#8217;ve cut corporate, we&#8217;ve cut overhead [and] we’ve cut publishing”. EA has also stated that it will scale back its game production from around 60 titles last year, to 50 this year and “high 30s” in 2010.</p>
<p><span id="more-5111"></span></p>
<p>EA is looking to focus on the more stable franchises such as FIFA, Madden or the recently announced <a href="http://www.joystiq.com/2009/11/09/ea-medal-of-honor-being-revitalized-details-in-the-months-ahe/" target="_blank">revitalisation</a> of the Medal of Honour franchise. He said titles need to be able to push 2 million units or more to remain safe. Riccitiello bluntly stated that:</p>
<blockquote><p>Frankly anything that doesn’t measure up to looking like it can pencil out to be in very high profit contributor and high unit seller got cut from our title slate from this point going forward.</p></blockquote>
<p>This seems like a fairly inevitable step for EA, especially when sales for titles such as <em>Mirror’s Edge</em> (personally EA’s bravest game in a long time) or Dead Space didn’t perform, despite some <a href="http://en.wikipedia.org/wiki/Mirror%27s_Edge#Reception" target="_blank">critical acclaim</a>. New intellectual properties from all companies have tended to not sell well in the recent climate, with the majority of games released in the last year and continuing into next year, being sequels (<em>Forza 3</em>,<em> Modern Warfare 2</em>, <em>Bioshock 2</em>). While I can understand EA’s need to cut the newer titles, it’s a shame to see EA reverting back to releasing only the annual titles, however in the face of cutting staff it’s an obvious step.</p>
<p>Source: <a href="http://www.industrygamers.com/news/ea-kills-a-dozen-projects-refocuses-on-established-ip/" target="_blank">IndustryGamers.com</a></p>


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		<item>
		<title>Australian Anti-Videogame Judge Is Aware Of Opponent, Unfamiliar With Subtlety</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/s9265XgHafQ/</link>
		<comments>http://negativegamer.com/2009/11/10/australian-anti-videogame-judge-is-aware-of-opponent-unfamiliar-with-subtlety/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 12:30:33 +0000</pubDate>
		<dc:creator>Mark "junglistgamer"</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Michael Atkinson]]></category>
		<category><![CDATA[Videogame Hysteria]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5093</guid>
		<description><![CDATA[As well as being the home of some of the world&#8217;s deadliest creatures, Australia also happens to be home to one of the world&#8217;s most pompous and hysterical anti-videogame judges. Attorney General Michael Atkinson, as part of his ongoing crusade to deny Australia an 18+ or equivalent &#8216;adult&#8217; rating for videogames, has acknowledged the existence [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5096" title="Just look at him, doesn't he look all stern?" src="http://negativegamer.com/wp-content/uploads/2009/11/michael-atkinson.jpg" alt="Just look at him, doesn't he look all stern?" width="250" height="250" />As well as being the home of some of the world&#8217;s deadliest creatures, Australia also happens to be home to one of the world&#8217;s most pompous and hysterical anti-videogame judges. Attorney General Michael Atkinson, as part of his ongoing crusade to deny Australia an 18+ or equivalent &#8216;adult&#8217; rating for videogames, has acknowledged the existence of his opposition. I can already hear you asking, in the plaintive tone of someone unfamiliar with a slow news day, why is this newsworthy? Well, it&#8217;s because the <a href="http://www.news.com.au/adelaidenow/story/0,22606,26319937-2682,00.html" target="_blank">acknowledgment</a> was accompanied by an anti-videogame slur worthy of <a href="http://negativegamer.com/2009/05/09/what-keith-vaz-spends-tax-payers-money-on/" target="_blank">Keith Vaz</a> himself. In response to the news that he will be challenged in the upcoming local election, Atkinson had this to say,</p>
<blockquote><p>The voters of Croydon will now be asked directly whether they want interactive  games in which gamers score points by raping a mother and daughter, blowing  themselves up, torturing human figures . . . killing people and taking drugs to  improve their sporting prowess</p></blockquote>
<p><span id="more-5093"></span>I&#8217;m not going to defend the games he&#8217;s clearly referencing. The torture comment alludes to the <a href="http://en.wikipedia.org/wiki/Manhunt_(series)" target="_blank"><em>Manhunt</em></a> franchise, and I&#8217;m guessing that the raping of a mother and daughter is related to <a href="http://en.wikipedia.org/wiki/Rapelay" target="_blank"><em>RapeLay</em></a> (which is no longer being distributed). As for taking drugs to improve one&#8217;s sporting prowess, that one has me completely stumped. Unless Pro Evolution Soccer has become a disturbingly realistic portrayal of the seedy underbelly of football, I&#8217;m not really sure what he&#8217;s talking about. Sarcasm aside, denying an 18+ rating to videogames based on those titles is a childish, ignorant move by someone who seeks to demonise a medium by citing only its worst elements.</p>
<p>Via: <a href="http://www.gamepolitics.com/2009/11/09/atkinson-aware-gamer-opponent" target="_blank">Gamepolitics</a></p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/06/25/australian-government-to-block-websites-which-allow-access-games-above-the-ma15-standard/' rel='bookmark' title='Permanent Link: Australian Government to Block Websites Which Allow Access to Games Above The MA15+ Standard'>Australian Government to Block Websites Which Allow Access to Games Above The MA15+ Standard</a></li><li><a href='http://negativegamer.com/2009/07/29/paris-hilton-targeted-by-hindu-anti-games-campagner/' rel='bookmark' title='Permanent Link: Paris Hilton Targeted by Hindu Anti-Games Campaigner'>Paris Hilton Targeted by Hindu Anti-Games Campaigner</a></li><li><a href='http://negativegamer.com/2009/10/18/german-videogame-burning-is-an-epic-fail/' rel='bookmark' title='Permanent Link: German &#8220;Videogame Burning&#8221; Is An Epic Fail'>German &#8220;Videogame Burning&#8221; Is An Epic Fail</a></li><li><a href='http://negativegamer.com/2009/10/11/videogame-journalism-doesnt-and-cant-exist/' rel='bookmark' title='Permanent Link: Videogame Journalism Doesn&#8217;t And Can&#8217;t Exist'>Videogame Journalism Doesn&#8217;t And Can&#8217;t Exist</a></li><li><a href='http://negativegamer.com/2009/08/21/videogame-to-reward-killing-children/' rel='bookmark' title='Permanent Link: Videogame to Reward Killing Children'>Videogame to Reward Killing Children</a></li></ol></p><div class="feedflare">
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		<title>Disregarded Demographics: Cinema Audiences</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/7Bnf1q2bHGw/</link>
		<comments>http://negativegamer.com/2009/11/10/disregarded-demographics-cinema-audiences/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 08:01:40 +0000</pubDate>
		<dc:creator>Mike M</dc:creator>
				<category><![CDATA[DisDem]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[cinema audiences]]></category>
		<category><![CDATA[Disregarded Demographics]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5102</guid>
		<description><![CDATA[
Aren&#8217;t other people who go to the cinema annoying? They natter, mess with their phones, kick seats, etc.  There&#8217;s no end to the irritating things they can do.  Now, what do people like to do in games? Grief people, the two go hand in hand.  Cinema goers are about to get their own game.
Our latest [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5103" title="Disregarded Demographics: Cinema Audiences" src="http://negativegamer.com/wp-content/uploads/2009/11/ngddcinema1.jpg" alt="Disregarded Demographics: Cinema Audiences" width="500" height="300" /></p>
<p>Aren&#8217;t other people who go to the cinema annoying? They natter, mess with their phones, kick seats, etc.  There&#8217;s no end to the irritating things they can do.  Now, what do people like to do in games? Grief people, the two go hand in hand.  Cinema goers are about to get their own game.</p>
<p>Our latest game will be pitched to EA.  <em>Simena</em> (not to be confused with <em>Simenema</em>, a hospital expansion for The Sims due next year) will use <em>The Sims 3</em> engine and put you in a cinema in the role of either the irritated or the irritant.  As the agitator you get to do all the great things mentioned above &#8211; and much more! Your only mission is to cause as much fury as possible while avoiding ejection by a member of staff, so that you can keep the fun going for as long as possible.<br />
<span id="more-5102"></span><br />
<img class="alignleft size-full wp-image-5104" title="Chuckable." src="http://negativegamer.com/wp-content/uploads/2009/11/ngddcinema2.jpg" alt="Chuckable." width="250" height="263" />Before entering the screen, you are able to spend a limited amount of money on food or games within the cinema complex.  The aim is, of course, to use your resources to get hold of things that will be the most helpful to you in creating maximum mayhem.  Purchasing nachos will allow you a noisy crunch, popcorn is obviously hurlable, or if you want to be more daring you might risk a go on an arcade grabber machine to try and win a screeching puppet or some kind of electronic device.  Earn extra coins by searching cinema floors during films &#8211; frustrating to others in itself!</p>
<p>Once you get into a film the game is on.  Carefully deploy your props, voices and numerous appendages to cause huge discomfort to those around you.  By watching out for body language you can work out when others are about to snap, giving you vital clues as to when to back off to avoid complaints being lodged against you.  By gradually easing up and down the anger you&#8217;re bound to earn a more explosive pay off right at the end! Each film lasts for around ten minutes and has been created especially for the game, with an all-star cast including the likes of the Chuckle Brothers, Jodie Marsh and Tito Jackson.  Each film has its own set genre, so there are extra annoyances to be had if you match your attitude to whatever genre you&#8217;re viewing: laugh at inappropriate, unfunny moments ten seconds too late during a comedy, for example, or &#8220;BOO!&#8221; people in a tense interlude in a horror.</p>
<p><img class="alignright size-full wp-image-5105" title="Kickable." src="http://negativegamer.com/wp-content/uploads/2009/11/ngddcinema3.jpg" alt="Kickable." width="250" height="333" />The online mode offers a unique mix of 1 VS 100 and a solution to piracy.  Full films will be streamed through the game&#8217;s multiplayer, and you&#8217;re welcome to watch them for free if you can put up with everybody else being as hellish as possible.  The last person to be left in the cinema gets a download link to legally acquire whatever film they were watching so they can view it moron-free.</p>
<p>I mentioned that you can also play as the victim.  This mode is very simple.  You take the abuse, you bide your time.  You remain calm.  The calmer you are, the higher you score, the more you win.  I appreciate that that&#8217;s difficult, so you might want to retaliate in kind, but then you also have to avoid being kicked out.  You could alert the staff to their treachery.  Or you could take off your shoe, turn around to the perpetrator and beat them to death with your heel.  And that&#8217;s what should happen to anybody attempting to sing along to Michael Jackson&#8217;s <em>This Is It</em> during the quiet songs with all the finesse of a tone deaf llama.</p>
<p>Images: <a href="http://unrepentantoldhippie.wordpress.com/" target="_blank">Unrepentant Old Hippie</a>, <a href="http://commons.wikimedia.org/wiki/Main_Page" target="_blank">Wikimedia</a></p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/09/29/disregarded-demographics-repo-men/' rel='bookmark' title='Permanent Link: Disregarded Demographics: Repo Men'>Disregarded Demographics: Repo Men</a></li><li><a href='http://negativegamer.com/2009/09/15/disregarded-demographics-pr/' rel='bookmark' title='Permanent Link: Disregarded Demographics: PR'>Disregarded Demographics: PR</a></li><li><a href='http://negativegamer.com/2009/10/27/disregarded-demographics-bnp/' rel='bookmark' title='Permanent Link: Disregarded Demographics: BNP'>Disregarded Demographics: BNP</a></li><li><a href='http://negativegamer.com/2009/08/18/disregarded-demographics-truckers/' rel='bookmark' title='Permanent Link: Disregarded Demographics: Truckers'>Disregarded Demographics: Truckers</a></li><li><a href='http://negativegamer.com/2009/08/11/disregarded-demographics-traffic-wardens/' rel='bookmark' title='Permanent Link: Disregarded Demographics: Traffic Wardens'>Disregarded Demographics: Traffic Wardens</a></li></ol></p><div class="feedflare">
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		<title>Xbox Live Indie Games: In Wireless Hell</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/HppOs4D5sbM/</link>
		<comments>http://negativegamer.com/2009/11/09/xbox-live-indie-games-in-wireless-hell/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 03:30:27 +0000</pubDate>
		<dc:creator>njsykora</dc:creator>
				<category><![CDATA[iGames]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox Live Indie Games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5044</guid>
		<description><![CDATA[
On a night with a full moon, I must offer it salt and vinegar Kettle Chips and bathe it in the blood drawn from a papercut. Then, and only then, will my Xbox 360 wireless adapter light turn green and allow me onto Xbox Live. This has become an issue and not just because I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5045" title="Well, it's not like all the other games machines have wireless built in. Oh wait..." src="http://negativegamer.com/wp-content/uploads/2009/11/wireless.jpg" alt="Well, it's not like all the other games machines have wireless built in. Oh wait..." width="500" height="300" /></p>
<p>On a night with a full moon, I must offer it salt and vinegar Kettle Chips and bathe it in the blood drawn from a papercut. Then, and only then, will my Xbox 360 wireless adapter light turn green and allow me onto Xbox Live. This has become an issue and not just because I want to play games online. You see to play an Indie Game you need to be signed in to Xbox Live. Not just a trial or to download games, even Indie Games you&#8217;ve bought and paid for. This is something I feel has to be changed, I can play XBLA games and disc games offline but not Indie Games. I have to admit this hasn&#8217;t annoyed me until now, but I&#8217;ve become slightly addicted to last week&#8217;s Game of the Week <em>SFG Soccer</em>. I think it&#8217;s the first Indie Game I&#8217;ve added points just to buy and the stat building in the Career mode is becoming slightly addictive. I introduced it to my brother, who&#8217;s a FIFA nut but was raised on <em>Sensible Soccer</em>, and he loved it for its pure simplicity. So I&#8217;m extremely happy that this kind of sports game can work on XBLIG, now about <em>College Lacrosse 2010</em>&#8230;.</p>
<p>We have eleven games to deal with this week including one game that I played in the Indie Arcade at Eurogamer last weekend. For more info on the other games I played there check out the <a href="http://negativegamer.com/2009/11/07/eurogamer-expo-2009-the-indie-arcade/">post I wrote about it here.</a><br />
<span id="more-5044"></span><br />
<img class="alignleft size-full wp-image-5046" title="Geometry Wars?" src="http://negativegamer.com/wp-content/uploads/2009/11/1synso.jpg" alt="Geometry Wars?" width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-00005855035b" target="_blank">Squid Yes! Not So Octopus!</a><br />
Loafjaw &#8211; 80 Points</p>
<p>This game was in the Indie Arcade at Eurogamer Expo and I quite enjoyed it. It&#8217;s a very visually busy arena shooter (not dual stick) where the aim is purely to survive for eight minutes. Collecting gems and killing enemies will increase the score further past the eight so that the time bonus gives you up to a maximum score of nine. Awards (basically achievements) are in the game alongside options to play the game with autofire on for disabled people and even options to tone down the visual effects if you&#8217;re not into the whole Jeff Minter style eyefuck. I&#8217;m quite comfortable putting this alongside<em> I MAED A GAME WITH ZOMBIES</em> as one of my favourite XNA shooters. It knows what it does well and sticks to it, for once an 80 point game that doesn&#8217;t feel cheap.</p>
<p><img class="alignnone" title="Buy It" src="http://www.negativegamer.com/img/iGame_BuyIt.png" alt="Buy It!" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5047" title="I watched Dead Set recently. If you've seen it you know why I bring it up." src="http://negativegamer.com/wp-content/uploads/2009/11/2scareme.jpg" alt="I watched Dead Set recently. If you've seen it you know why I bring it up." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-00005855035c" target="_blank">Scare Me</a><br />
WolRon &#8211; 80 Points</p>
<p>Just in time for Halloween last week is a miserable collection of minigames that can be tampered with to trigger unexpected scary things after a set time or by doing something. It&#8217;s basically a prank program that costs money and there are plenty of flash games around that&#8217;ll do the exact same thing for nothing. Pointless.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5048" title="Gee, looks familiar." src="http://negativegamer.com/wp-content/uploads/2009/11/3lodestar.jpg" alt="Gee, looks familiar." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-00005855035d" target="_blank">Lodestar 1000</a><br />
BadRadish &#8211; 80 Points</p>
<p>Aww, a cute little robot mascot in a videogame? I can&#8217;t wait to see what imaginative little game this little guy&#8217;s creator has dreamt up for him. Oh wait, it&#8217;s another fucking <em>Simon</em> clone. Well that&#8217;s not fair, a<em> Simon</em> clone that also uses the analog sticks and the 360&#8217;s notoriously imprecise d-pad. So it&#8217;s <em>Simon</em> without the addictive simplicity.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5049" title="Cue 10,000,000 Psychonauts references." src="http://negativegamer.com/wp-content/uploads/2009/11/4spacemilkman.jpg" alt="Cue 10,000,000 Psychonauts references." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-00005855035e" target="_blank">Space Milkman</a><br />
Smileboom &#8211; 240 Points</p>
<p>First things first, this is a very good looking game. It has tons of that &#8216;charm&#8217; thing I keep banging on about whenever an XNA platformer comes around. Basically it&#8217;s a 2D platformer, you move left and right, jump and slide around enemies and obstacles to reach the level exit. What<em> Space Milkman</em> has as a unique selling point is coloured berries that give you new abilities. Using these in the right places is essential for finding all the hidden cakes around the levels and getting past the traps and enemies. These berries and their abilities are perfectly explained in the early levels as they&#8217;re introduced one by one. I&#8217;d probably call this the best platformer on Indie Games right now.</p>
<p><img class="alignnone" title="Buy It" src="http://www.negativegamer.com/img/iGame_BuyIt.png" alt="Buy It!" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5050" title="It's a sign of my jaded nature that I first thought this was another XNA Racing Game rip." src="http://negativegamer.com/wp-content/uploads/2009/11/5antigrav.jpg" alt="It's a sign of my jaded nature that I first thought this was another XNA Racing Game rip." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-00005855035f" target="_blank">Antigrav Racing Championship</a><br />
R3dDr4g0n &#8211; 400 Points</p>
<p>If I had to describe this game in one word it would be ambitious. <em>R3dDr4g0n</em> not only has a stupid name but also a bit of pedigree with XNA games, his first game <em>Petank Party</em> went all the way to the finals of Dream Build Play 2007 while he no doubt made loads of money from his rather less critically successful <em>A Perfect Massage</em>. So now he brings us a full 3D racing game in the <em>Wipeout</em>/<em>F-Zero</em> mould. It&#8217;s clear that a lot of work has gone into this from ship designs to tracks (of which there are 20) but for all it&#8217;s graphical prowess the game is let down by one major flaw. The lighter ships turn way too quickly and often buried me into a barrier, while the heavier ships barely turn at all resulting in an irrational fear of speed boosts. Once I had a handle on the game&#8217;s extremely loose handling, I found myself having quite a bit of fun. It takes a bit of effort to get into but if you&#8217;re willing to put in the effort then I think you&#8217;ll have the same fun I did.</p>
<p><img class="alignnone" title="Try It" src="http://www.negativegamer.com/img/iGame_TryIt.png" alt="Try It" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5051" title="Reminds me of Eufloria, in a Gulf War Syndrome kinda way." src="http://negativegamer.com/wp-content/uploads/2009/11/6mirror.jpg" alt="Reminds me of Eufloria, in a Gulf War Syndrome kinda way." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550361" target="_blank">Mirror</a><br />
David Flook &#8211; 80 Points</p>
<p>The idea behind <em>Mirror</em> is that you have to guess the position of green dots once they&#8217;ve been reflected in a mirror. It doesn&#8217;t sound fun on paper and it isn&#8217;t fun in practice, even when multiple mirrors are introduced to try and make the game harder. The fractal artwork unlocked by clearing levels is nice, but not nice enough to want to endure the tedium of the game itself.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5052" title="I knew this day would come." src="http://negativegamer.com/wp-content/uploads/2009/11/7snaker.jpg" alt="I knew this day would come." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550362" target="_blank">Snaker Ace</a><br />
Lemonball Games &#8211; 400 Points</p>
<p>Oh hoo-bloody-ray it&#8217;s a <em>Snake</em> game. Somehow I have managed to do this column for seven months and not had to deal with one. Yet here we are at the arse end of 2009 having to play<em> Snake</em>, a game that was revolutionary in its day. Unfortunately its day was about six years ago and I&#8217;ve long since gotten tired of it. What makes me amazed then is that this game, with full 360 degree control and some rather nicely designed mazes and enemies manages to be a completely broken version of<em> Snake</em>. Once you reach the first real maze you&#8217;ll find the controls are so twitchy that the slightest correction to get that egg just over there will run you into either your tail or a wall. So well done <em>Lemonball</em>, you&#8217;ve managed to ruin<em> Snake</em> even more than everyone else who&#8217;s ripped it off.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5053" title="I do love me some graph paper." src="http://negativegamer.com/wp-content/uploads/2009/11/8tanktastic.jpg" alt="I do love me some graph paper." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550363" target="_blank">Tank-tastic!</a><br />
Ouch Games &#8211; 240 Points</p>
<p>A tank game isn&#8217;t interesting to me, a tank game played out through drawings on graph paper however is. It&#8217;s fairly basic stuff, the drawings are nice and have the hand drawn look I&#8217;d expect considering it&#8217;s all taking place on graph paper and campaign missions run a nice variety from kill everyone to capture the flag and capture point. There&#8217;s multiplayer value here to be certain so if you have a friend then certainly consider it. For everyone else give it a try as well, you may find there&#8217;s enough in the campaign to make you hand over the points.</p>
<p><img class="alignnone" title="Try It" src="http://www.negativegamer.com/img/iGame_TryIt.png" alt="Try It" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5054" title="I think we used this gag for In The Pit." src="http://negativegamer.com/wp-content/uploads/2009/11/9flashlight.jpg" alt="I think we used this gag for In The Pit." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550364" target="_blank">The Flashlight</a><br />
Alex Blickenstaff &#8211; 80 Points</p>
<p>Oh fuck the fuck off right now. It&#8217;s a program which turns your screen white and probably took less than a minute to make. That said there is a strobe mode so if you&#8217;re an epileptic looking to cash in on your health insurance or sue Alex Blickenstaff for not including an epilepsy warning you may want to have a look. Just don&#8217;t tell anyone I gave you that idea okay.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5055" title="Millions of respect points for turning the original into something it at least looks like I'd want to play." src="http://negativegamer.com/wp-content/uploads/2009/11/10headshot2.jpg" alt="Millions of respect points for turning the original into something it at least looks like I'd want to play." width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550365" target="_blank">Head Shot 2</a><br />
Silver Dollar Games &#8211; 80 Points</p>
<p>The original <em>Head Shot</em> was a horribly boring affair with no real goal other than shoot things. Somehow it managed to become popular and sells a metric ton of shit to this day. The sequel looks better and actually has some clues as to who you&#8217;re supposed to shoot which improves it immeasurably over the first game already but ultimately it&#8217;s still boring as hell because the game doesn&#8217;t go anywhere. The backgrounds change and people become smaller but you&#8217;re always just looking for someone and shooting them. Interestingly there&#8217;s a little catalogue in this game of all the other games Silver Dollar have supposedly done and surprise surprise, it&#8217;s practically the entire North Squard catalogue. However there&#8217;s something a bit more sinister there. The catalogue shows the brilliant DBP&#8217;08 finalist <em>Blow</em> among the games yet <em>Blow</em>&#8217;s page on the marketplace makes no mention of them. I&#8217;m currently very wary of Silver Dollar, and I think they deserve to be given a wide berth. Here&#8217;s to the first Leave to Die rating for a renamed North Squard.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p><img class="alignleft size-full wp-image-5056" title="N+ anyone?" src="http://negativegamer.com/wp-content/uploads/2009/11/11experiment12.jpg" alt="N+ anyone?" width="400" height="100" /><a href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550366" target="_blank">Experiment 12</a><br />
Buddrick &#8211; 80 Points</p>
<p>Simple no-frills run and jump platforming is something I enjoy a lot and that&#8217;s what this is. Avoid pits and cross platforms to reach the level exit by jumping and wall jumping. There&#8217;s not much to screw up, but wall jumping is made awkward by having to push the control stick towards the wall before you can jump off it. For long strings of jumps this becomes annoying when you don&#8217;t move the stick fast enough and drop down. Jumping is also rather stiff and unresponsive so what I&#8217;d say is ignore this and go buy <em>Pixel Man</em> if you want a no frills platform fix.</p>
<p><img class="alignnone" title="Leave to Die" src="http://www.negativegamer.com/img/iGame_LeaveToDie.png" alt="Leave to Die" width="200" height="20" /></p>
<p><img class="aligncenter size-full wp-image-4602" title="Separator" src="http://negativegamer.com/wp-content/uploads/2009/10/igameseparator.PNG" alt="This is a line. It's nothing major really." width="600" height="5" /></p>
<p>A reasonable week leads to no clear game of the week. My decision however goes to Space Milkman, a gloriously charming platformer that is cheap, but I would say offers a level of enjoyment on par with plenty of upcoming 2D platformers going for full retail price.</p>
<p>If you&#8217;ve been struck by game-creating inspiration then check out <a href="http://creators.xna.com/" target="_blank"><em>XNA Creator&#8217;s Club</em></a> or <a href="http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d8025855024c/" target="_blank"><em>Kodu Game Lab</em></a> for tools and advice for making that dream a reality. If you&#8217;re a developer who wants a bit more exposure for your game then you can advertise on the site by clicking the Project Wonderful links below any of the site ads or <a href="http://negativegamer.com/contact/">send us a review token</a> for your game.</p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/07/26/xbox-live-indie-games-ringing-the-changes/' rel='bookmark' title='Permanent Link: Xbox Live INDIE Games: Ringing the Changes'>Xbox Live INDIE Games: Ringing the Changes</a></li><li><a href='http://negativegamer.com/2009/10/24/negative-gamer-review-elfland-reloaded-volume-1-xbox-live-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Elfland Reloaded Volume 1 (Xbox Live Indie Games)'>Negative Gamer Review: Elfland Reloaded Volume 1 (Xbox Live Indie Games)</a></li><li><a href='http://negativegamer.com/2009/11/10/negative-gamer-review-galax-e-mail-xbox-live-indie-games/' rel='bookmark' title='Permanent Link: Negative Gamer Review: Galax-e-mail (Xbox Live Indie Games)'>Negative Gamer Review: Galax-e-mail (Xbox Live Indie Games)</a></li><li><a href='http://negativegamer.com/2009/10/12/xbox-indie-games-recap-back-to-school/' rel='bookmark' title='Permanent Link: Xbox Indie Games Recap: Back to School'>Xbox Indie Games Recap: Back to School</a></li><li><a href='http://negativegamer.com/2009/08/10/xbox-indie-games-recap-just-playing/' rel='bookmark' title='Permanent Link: Xbox Indie Games Recap: Just Playing'>Xbox Indie Games Recap: Just Playing</a></li></ol></p><div class="feedflare">
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		<title>Bioware Writer Uses Big Words in Defense of Bioware Stories</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/DKuv9OHT9co/</link>
		<comments>http://negativegamer.com/2009/11/09/bioware-writer-uses-big-words-in-defense-of-bioware-stories/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 01:20:55 +0000</pubDate>
		<dc:creator>player66</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
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		<category><![CDATA[writer]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5101</guid>
		<description><![CDATA[
It&#8217;s nothing new for gamers to criticize a developer in forums. That&#8217;s what the Internet is for, well that and p0rn. It becomes newsworthy when a member of the development team fires back with a wordy and sensitive response.
Take Bioware for example: It’s common knowledge that a lot of their games have similar characters and sometimes [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5106" title="I'm sorry, but anyone that takes this chart seriously is a tool." src="http://negativegamer.com/wp-content/uploads/2009/11/BioWareRPGlol.png" alt="I'm sorry, but anyone that takes this chart seriously is a tool." width="250" height="250" /></p>
<p>It&#8217;s nothing new for gamers to criticize a developer in forums. That&#8217;s what the Internet is for, well that and <a href="http://negativegamer.com/2009/11/08/evony-girls-as-seen-in-porn/" target="_blank">p0rn</a>. It becomes newsworthy when a member of the development team fires back with a wordy and sensitive response.</p>
<p>Take Bioware for example: It’s common knowledge that a lot of their games have similar characters and sometimes share plot devices. User MEaholic on <em>Bioware</em>’s forums linked to a chart titled, “Bioware RPG Cliché Chart”. The chart details similar character and plot devices across all <em>Bioware </em>RPGs like, “You hail from humble origins” and “you must travel to four main locations in order to save the world/galaxy”. The chart&#8217;s author, StillGray describes the chart as tongue-in-cheek and claims to have nothing but love for <em>Bioware</em>’s games.</p>
<p><a href="http://meforums.bioware.com/viewtopic.html?forum=144&amp;topic=705597" target="_blank">Enter Bioware staff writer Patrick Weekes.</a></p>
<p><span id="more-5101"></span></p>
<blockquote><p>So I&#8217;m supposed to believe someone is smart enough to do a big Excel spreadsheet with color coding and stuff but not smart enough to know about Campbellian archetypes?</p>
<p>Yeah, guys, every BioWare game has the same plot! See, things are kind of normal, and then things change and you have to go out and do stuff, and you go to crazy weird places! Aaaaaand so yeah, totally the same story.</p>
<p>That&#8217;s asinine.</p>
<p>The core idea isn&#8217;t that bad &#8212; I sense that someone started out with a good concept, like &#8220;Hey, you go to four places a lot,&#8221; and then they just decided to add some more filler rows to try to make a real zinger, except that when you actually read the cells, a lot of them are stretches.</p>
<p>In any event, the &#8220;intro, four planets, finale&#8221; structure is something we have used often for a few simple reasons:</p>
<p>1) It&#8217;s easy. It&#8217;s not as easy as making the player do everything in order, but you can generally just treat each area separately except for a few variables, which makes logic-testing and QA work a ton easier. What happens on Feros stays on Feros. BioWare knows how to make these games, make them solid and workable, and ship them &#8212; and if need be, we can always cut areas, which sucks, but we can do it if need be. Some structures don&#8217;t allow for that, which is why you end up with games where it&#8217;s clear that the devs ran out of time or money at some point.</p>
<p>2) Players can understand it. In usability tests on one project, we learned that players with more than four things to do at a time in any given area will feel frustrated &#8212; they get overwhelmed and have no idea what to do first and get the names mixed up. So you don&#8217;t dump twenty small planets on the player all at once. You hit them with a few big things that they can understand: &#8220;Go to Feros.&#8221; And then once they&#8217;re there, they unlock several different things to do that don&#8217;t compete with the rest of the universe, because right now you&#8217;re on Feros. &#8220;Kill Varren.&#8221; &#8220;Get Power Cells.&#8221; &#8220;Turn on Water Valves.&#8221; &#8220;Go to ExoGeni.&#8221; (And we even cheat a bit by giving you missions, which are big and obvious, and assignments, which we tell you are less important.)</p>
<p>In testing out our missions for ME2, the single biggest lump of story feedback we&#8217;ve gotten has boiled down to Information Flow. When a mission feels clunky, nine times out of ten it&#8217;s because we either told the player way too much all at once and expected the player to keep it all straight, or we didn&#8217;t actually tell the player enough and so the player is kind of lost. Dividing up our game into four or five large worlds allows us to control information a bit better.</p>
<p>(And to be clear, that four-worlds-and-out thing is a simplification that ignores major critpath events and makes it sound like you only visit four big areas in KotOR, which flat-out isn&#8217;t true.)</p>
<p>3) There&#8217;s nothing wrong with it. It&#8217;s a structure, like any other. Humorously snarking that our games have a beginning part that is streamlined and introduces you to the game, a middle that allows you the freedom to go to several places and have adventures, and then a tightly focused ending is like riffing on how romance novels generally start out with two people being attracted to each other but having emotional issues, then gradually building trust, then having a complication that splits them up, and then in the end they get together and are happy. People who create fiction in any form use a structure appropriate to that form. They do it because their audience understands and responds on an emotional level to that structure.</p></blockquote>
<p>Wow. That’s a lot of text, huh?</p>
<p>Clearly Mr. Patrick Weekes needs to take a chill pill. <em>Bioware</em>’s RPGs are almost universally revered for their characters, dialogue and depth. That’s not to say that they are flawless or above criticism. The next time a fan creates a mock chart to elicit some LOLs in a community forum, it would be wise for any dev to smile, nod and get back to work. This humour chart clearly hit a nerve with ol’ Pat leaving us to wonder: Why doth the developer protest too much?</p>
<p>Via: <a href="http://www.destructoid.com/bioware-gets-butthurt-over-story-criticism-154564.phtml" target="_blank">Destructoid</a></p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/11/05/wtf-is-up-with-dragon-age-origins-dlc/' rel='bookmark' title='Permanent Link: WTF Is Up With Dragon Age: Origins DLC?'>WTF Is Up With Dragon Age: Origins DLC?</a></li><li><a href='http://negativegamer.com/2009/07/09/dragon-age-dlc-already-being-worked-on/' rel='bookmark' title='Permanent Link: Dragon Age DLC Already Being Worked On'>Dragon Age DLC Already Being Worked On</a></li><li><a href='http://negativegamer.com/2009/07/23/mass-effect-comic-forthcoming/' rel='bookmark' title='Permanent Link: Mass Effect Comic Forthcoming'>Mass Effect Comic Forthcoming</a></li><li><a href='http://negativegamer.com/2009/11/02/asda-sold-fifa-below-cost-denies-screwing-suppliers/' rel='bookmark' title='Permanent Link: Asda Sold FIFA Below Cost, Denies Screwing Suppliers'>Asda Sold FIFA Below Cost, Denies Screwing Suppliers</a></li><li><a href='http://negativegamer.com/2009/09/30/marilyn-manson-sells-hardcore-rpgs-when-marketing-jumps-the-shark/' rel='bookmark' title='Permanent Link: Marilyn Manson Sells Hardcore RPGs: When Marketing Jumps the Shark'>Marilyn Manson Sells Hardcore RPGs: When Marketing Jumps the Shark</a></li></ol></p><div class="feedflare">
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		<title>UK Supermarkets in Modern Price Warfare</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/y4sYD9dUp54/</link>
		<comments>http://negativegamer.com/2009/11/09/uk-supermarkets-in-modern-price-warfare/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 23:30:37 +0000</pubDate>
		<dc:creator>OrangeGoblin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[MW2]]></category>
		<category><![CDATA[price war]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5087</guid>
		<description><![CDATA[
With the release of Modern Warfare 2 just around the corner, it seems that supermarkets in the UK have gotten a little trigger-happy with their pricing guns.
Although Activision are releasing the game at an inflated retail price of £54.99, Sainsbury&#8217;s will be selling it tomorrow morning for just £26 &#8211; more than 50% off. Not [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5088" src="http://negativegamer.com/wp-content/uploads/2009/11/mw2.jpg" alt="" width="250" height="250" /></p>
<p>With the release of <em>Modern Warfare 2</em> just around the corner, it seems that supermarkets in the UK have gotten a little trigger-happy with their pricing guns.</p>
<p>Although Activision are releasing the game at an inflated retail price of <a href="http://negativegamer.com/2009/07/16/modern-warfare-2-gets-rrp-of-54-99/">£54.99</a>, Sainsbury&#8217;s will be selling it tomorrow morning for just <a href="http://www.hotukdeals.com/item/518958/call-of-duty-modern-warfare-2-xbox-?" target="_blank">£26</a> &#8211; more than 50% off. Not to be out done, Tesco will be going one pound lower to <a href="http://www.hotukdeals.com/item/523452/modern-warfare-2-only-25-in-store-t?" target="_blank">£25</a> &#8211; but only if you buy the game with any other title in their top 20. Other supermarkets are also getting in on the action. ASDA have <em>Modern Warfare 2</em> for a now uncompetitive <a href="http://www.hotukdeals.com/item/523409/call-of-duty-modern-warfare-2-ps3-o?" target="_blank">£32</a>, while an unconfirmed rumour suggests Morrisons may drop to an incredible <a href="http://www.hotukdeals.com/item/523858/cod-mw2-17-99-when-you-spend-25-ins? target=">£17.99</a> if you spend another £25 in-store.<br />
<span id="more-5087"></span><br />
This price-slashing madness has come as a surprise to many online retailers, who have <a href="http://negativegamer.com/2009/11/08/modern-warfare-2-being-sold-early/">already sent out</a> their higher-priced copies of <em>Modern Warfare 2</em> in a bid to avoid <a href="http://www.eurogamer.net/articles/early-copies-of-mw2-break-street-date" target="_blank">postal delays</a>. In an effort to keep up, Amazon have dropped their price from £45 to <a href="http://www.amazon.co.uk/Call-Duty-Modern-Warfare-Xbox/dp/B0021AETNQ/" target="_blank">£32</a>, and their price promise means this applies to pre-orders as well.</p>
<p>No one can deny that these low prices are good for gamers, but are they good for the games industry? This latest price war comes soon after <a href="http://negativegamer.com/2009/11/02/asda-sold-fifa-below-cost-denies-screwing-suppliers/">ASDA admitted selling <em>FIFA 10</em> at a loss</a>, a practice that Konami’s UK general manager, Pete Stone, deemed “unnecessary and worrying”.</p>
<p>If the supermarkets continue their aggressive moves into videogame retailing, could we end up with a similar situation to the book industry? Celebrity biographies and guaranteed bestsellers are piled high alongside regular groceries, but book publishers refuse to take risks on anything that might not turn a profit. I&#8217;ll certainly be down my local Sainsbury&#8217;s when it opens tomorrow morning for some cheap <em>MW2</em> goodness, but will we end up paying a higher price in the future?</p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/07/16/modern-warfare-2-gets-rrp-of-54-99/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Gets RRP of £54.99'>Modern Warfare 2 Gets RRP of £54.99</a></li><li><a href='http://negativegamer.com/2009/11/08/a-few-reasons-not-to-buy-modern-warfare-2/' rel='bookmark' title='Permanent Link: A Few Reasons NOT to Buy Modern Warfare 2'>A Few Reasons NOT to Buy Modern Warfare 2</a></li><li><a href='http://negativegamer.com/2009/09/18/yet-another-overpriced-modern-warfare-2-bundle-announced/' rel='bookmark' title='Permanent Link: Yet Another Overpriced Modern Warfare 2 Bundle Announced'>Yet Another Overpriced Modern Warfare 2 Bundle Announced</a></li><li><a href='http://negativegamer.com/2009/11/04/modern-warfare-2-limited-to-9v9-and-other-pc-woes/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Limited to 9v9 And Other PC Woes'>Modern Warfare 2 Limited to 9v9 And Other PC Woes</a></li><li><a href='http://negativegamer.com/2009/11/08/modern-warfare-2-being-sold-early/' rel='bookmark' title='Permanent Link: Modern Warfare 2 Being Sold Early'>Modern Warfare 2 Being Sold Early</a></li></ol></p><div class="feedflare">
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		<title>Ubisoft Tries To Assassinate Low Review Scores For ACII</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/TDSUl1x9arI/</link>
		<comments>http://negativegamer.com/2009/11/09/ubisoft-tries-to-assassinate-low-review-scores-for-acii/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 21:18:15 +0000</pubDate>
		<dc:creator>player66</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin]]></category>
		<category><![CDATA[Assassin's Creed II]]></category>
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		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5092</guid>
		<description><![CDATA[
Ubisoft has apparently been taking notes from Eidos Interactive in how to handle press reviews for their soon to be released renaissance era, 3rd person action, thriller, genetic time traveler, platformer Assassin&#8217;s Creed II. According to a translation seen on WEARETHEINTERNETZ, German games magazine Computer Bild Spiele claims Ubisoft refused to send them a review build of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5099" title="SEHR GUT!?!" src="http://negativegamer.com/wp-content/uploads/2009/11/ACII_Ubi_2.PNG" alt="SER GUIT!" width="250" height="250" /></p>
<p>Ubisoft has apparently been taking notes from <a href="http://en.wikipedia.org/wiki/Jeff_Gerstmann" target="_blank">Eidos Interactive</a> in how to handle press reviews for their soon to be released renaissance era, 3rd person action, thriller, genetic time traveler, platformer <em>Assassin&#8217;s Creed II</em>. According to a translation seen on <a href="http://www.wearetheinternetz.com/2009/11/07/ubisoft-demanding-high-scores-for-early-assassins-creed-2-reviews/comment-page-1/" target="_blank">WEARETHEINTERNETZ</a>, German games magazine <em>Computer Bild Spiele</em> claims Ubisoft refused to send them a review build of <em>Assassin&#8217;s Creed II</em> unless they would &#8220;guarantee the score &#8217;sehr gut&#8217; (Very Good)&#8221; They go on to say, &#8220;We’d be more than glad to give the game a ’sehr gut,’ but only if it deserves it.&#8221;</p>
<p><em>Computer Bild Spiele</em> has promised a review in the January issue based on the publicly released version of the game as they were obviously not willing to play ball with Ubisoft. Seeing that the first <em>Assassin&#8217;s Creed</em> sold 6 million units+ worldwide and was critically well received, it seems foolish and arrogant for them to try to bully game reviewers for high scores on the sequel. Maybe they felt the stakes were too high this holiday season to show off their million dollar baby without assurances from the games press. I guess Ubisoft made them an offer they <em>could</em> refuse. Sorry folks, these are the jokes.</p>
<p>Via: <a href="http://www.destructoid.com/ubisoft-demands-high-assassin-s-creed-2-review-score--154456.phtml" target="_blank">Destructoid</a></p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/09/05/did-you-know-you-could-predict-review-scores/' rel='bookmark' title='Permanent Link: Did You Know You Could Predict Review Scores?'>Did You Know You Could Predict Review Scores?</a></li><li><a href='http://negativegamer.com/2009/07/07/ubisoft-montreal-is-expanding-to-toronto-for-a-price/' rel='bookmark' title='Permanent Link: Ubisoft Montreal is Expanding to Toronto, For a Price'>Ubisoft Montreal is Expanding to Toronto, For a Price</a></li><li><a href='http://negativegamer.com/2009/05/15/is-two-hours-enough-to-review-an-mmo/' rel='bookmark' title='Permanent Link: Is Two Hours Enough to Review an MMO?'>Is Two Hours Enough to Review an MMO?</a></li><li><a href='http://negativegamer.com/2009/07/10/eidos-in-alledged-review-score-shenanigans/' rel='bookmark' title='Permanent Link: Eidos In Alledged Review Score Shenanigans'>Eidos In Alledged Review Score Shenanigans</a></li><li><a href='http://negativegamer.com/2009/11/04/negative-gamer-review-the-beatles-rock-band-xbox-360/' rel='bookmark' title='Permanent Link: Negative Gamer Review: The Beatles: Rock Band (Xbox 360)'>Negative Gamer Review: The Beatles: Rock Band (Xbox 360)</a></li></ol></p><div class="feedflare">
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		<title>Blind Gamer Sues Sony–A Lawsuit That Actually Isn’t Stupid</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/ZqVwzhAG2L4/</link>
		<comments>http://negativegamer.com/2009/11/09/blind-gamer-sues-sony-a-lawsuit-that-actually-isnt-stupid/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 20:17:44 +0000</pubDate>
		<dc:creator>Nintendoll</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[disabilities]]></category>
		<category><![CDATA[discrimination]]></category>
		<category><![CDATA[lawsuit]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5095</guid>
		<description><![CDATA[Yes, I know from the sound of it this bit of news might seem on the edge of ludicrous. Visiually impaired gamer Alexander Stern is giving Sony a wake-up call in the form of a lawsuit for discrimination of the disabled.  The lawsuit claims Sony violated the Americans with Disabilities Act by not making their game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5097" title="In the future, Sony has cured all disabilities with the power of Sackboy." src="http://negativegamer.com/wp-content/uploads/2009/11/sony.jpg" alt="sony" width="250" height="250" />Yes, I know from the sound of it <a href="http://www.gamespot.com/news/6239339.html" target="_blank">this bit of news</a> might seem on the edge of ludicrous. Visiually impaired gamer Alexander Stern is giving Sony a wake-up call in the form of a lawsuit for discrimination of the disabled.  The lawsuit claims Sony violated the Americans with Disabilities Act by not making their game accessible to the blind. And, unlike most Americans, his lawsuit <em>actually makes sense</em>.</p>
<p>This isn&#8217;t the first time Stern has tried to bring this to Sony&#8217;s attention though&#8211;apparently he sent both written letters and emails to the company requesting they allow for modifications that would assist the visually impaired. Sony chose to completely ignore these requests, probably because big corporate entities never care about the little guy. Insert sarcastic joke about Sony&#8217;s moral blindness.<br />
<span id="more-5095"></span></p>
<p>Other games such as <em>World of Warcraft</em> allow for third party modifications, so tools have been developed to help visually impaired gamers enjoy their raiding. The focus on this lawsuit is on MMO&#8217;s, and while it&#8217;s not specifically mentioned the clues lean towards Sony&#8217;s <em>Everquest</em> titles. The claim goes so far as to say that Stern is actually losing money, since in-game items can be auctioned for real money. Since he can&#8217;t access this part of the game Sony are, in a very passive way, stealing this guy&#8217;s money.</p>
<p>I think Sony might think twice before ignoring the requests of their fans and customers again.</p>


<p>Related posts:<ol><li><a href='http://negativegamer.com/2009/06/09/sony-doesnt-believe-the-psp-go-is-overpriced-obviously/' rel='bookmark' title='Permanent Link: Sony Doesn&#8217;t Believe The PSP Go is Overpriced &#8211; Obviously'>Sony Doesn&#8217;t Believe The PSP Go is Overpriced &#8211; Obviously</a></li><li><a href='http://negativegamer.com/2009/10/01/sony-pspgo-overpriced-but-we-dont-care/' rel='bookmark' title='Permanent Link: Sony: PSPgo Overpriced, But we Don&#8217;t Care'>Sony: PSPgo Overpriced, But we Don&#8217;t Care</a></li><li><a href='http://negativegamer.com/2009/07/21/banned-resistance-player-claims-sony-stole-his-money-and-rights/' rel='bookmark' title='Permanent Link: Banned Resistance Player Claims Sony Stole His Money and Rights'>Banned Resistance Player Claims Sony Stole His Money and Rights</a></li><li><a href='http://negativegamer.com/2009/07/14/codmw2-prestige-edition-comes-with-stupid-goggles/' rel='bookmark' title='Permanent Link: CoD:MW2 Prestige Edition Comes With Stupid Goggles.'>CoD:MW2 Prestige Edition Comes With Stupid Goggles.</a></li><li><a href='http://negativegamer.com/2009/07/08/sony-pricecut-rumours-the-saga-continues/' rel='bookmark' title='Permanent Link: Sony Pricecut Rumours: The Saga Continues'>Sony Pricecut Rumours: The Saga Continues</a></li></ol></p><div class="feedflare">
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		<title>Better Double Check Those Security Settings In Windows 7</title>
		<link>http://feedproxy.google.com/~r/NegativeGamer/~3/IQAoihWNDRo/</link>
		<comments>http://negativegamer.com/2009/11/09/better-double-check-those-security-settings-in-windows-7/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 11:00:17 +0000</pubDate>
		<dc:creator>Philbart999</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Daily Tech]]></category>
		<category><![CDATA[Internet Security]]></category>
		<category><![CDATA[UAC]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://negativegamer.com/?p=5077</guid>
		<description><![CDATA[For those of you who have recently updated to the new and wonderful world of Windows 7 you might want to check those security settings or at least be sure to renew your antiviral security program(s) before going too astray online. Daily Tech has reported on some testing by internet security firm Sophos in reaction [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-5084" title="loldows more like" src="http://negativegamer.com/wp-content/uploads/2009/11/09Win7.jpg" alt="loldows more like" width="250" height="250" />For those of you who have recently updated to the new and wonderful world of Windows 7 you might want to check those security settings or at least be sure to renew your <a href="http://www.avast.com/eng/download-avast-home.html" target="_blank">antiviral security program(s)</a> before going too astray online. <a href="http://www.dailytech.com/Sophos+Finds+Windows+7+UAC+Fails+to+Block+7+out+of+10+Pieces+of+Malware/article16725.htm" target="_blank">Daily Tech </a>has reported on some testing by internet security firm Sophos in reaction to early builds of Windows 7 drastically altering the default UAC settings in comparison to the much-maligned ones of Windows Vista.</p>
<p>If you&#8217;re not clear, UAC refers to User Account Control or, the annoying alerts and questions from Windows Vista asking the user for permission for many functions, updates, etc. While there was much to get frustrated with Vista over, ironically the default security settings shouldn&#8217;t have been one of them. We all know that Windows is the default whipping bitch of most professional and amateur hackers, and the default UAC settings of Vista were a step in the right direction for Windows users.<br />
<span id="more-5077"></span><br />
Unfortunately, responding to the complaints of the masses, Microsoft has played with the default security settings of the UAC to the point where Sophos has found that; &#8220;Of the ten pieces of malware tested, Windows 7 wouldn&#8217;t install two of them. Of the remaining eight only one generated a UAC warning, allowing the user to disallow its installation&#8221;. So if you&#8217;re keeping track at home boys and girls any system using the default UAC settings of Windows 7 on a rig with no supplementary antiviral protection has a success ratio 2:10 when it comes to malware.  These are not numbers that I&#8217;m particularly comfortable with when it comes to internet security.  Oh for the love of Vista!</p>


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