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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:gd="http://schemas.google.com/g/2005" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;Dk8AR309fCp7ImA9Wx5TE0s.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038</id><updated>2010-07-28T20:54:06.364-04:00</updated><title>NextGen Player - Canada's Premier Gaming Blog</title><subtitle type="html">NextGen Player is Canada's premier gaming blog dedicated to providing relevant and newsworthy video game content from a unique Canadian perspective. We are an independent media outlet that provides a fresh, unbiased perspective - and plenty of personality. Our writers are first and foremost video game enthusiasts and we believe in delivering stories that are original, engaging and often full of irreverent humour.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.nextgenplayer.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>894</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/NextGenPlayer" /><feedburner:info uri="nextgenplayer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><geo:lat>43.40</geo:lat><geo:long>-79.22</geo:long><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-nd/3.0/" /><logo>http://creativecommons.org/images/public/somerights20.gif</logo><feedburner:emailServiceId>NextGenPlayer</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;Dk8AR308eyp7ImA9Wx5TE0s.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-1597598282654367256</id><published>2010-07-28T20:38:00.006-04:00</published><updated>2010-07-28T20:54:06.373-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-28T20:54:06.373-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player Review" /><title>Red VS Blue: First Five Seasons on DVD</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_nT4wNsWsqEg/TFDOygtk6iI/AAAAAAAAAEg/TmgSdecKOWY/s1600/redvsblu.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 225px; height: 208px;" src="http://1.bp.blogspot.com/_nT4wNsWsqEg/TFDOygtk6iI/AAAAAAAAAEg/TmgSdecKOWY/s400/redvsblu.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5499122512189254178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;By Jeff Alyanak&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You’ve probably have never heard of the Academy of Machinima Arts &amp; Sciences.  Heck, you may not even know what Machinima is, but using real-time graphics engines - most often those found in video games -  to create CGI scenes has been a filmmaking technique since 1996’s Diary of a Camper (and probably earlier).  United Ranger Films “shot” the entire film using the Quake engine and distributed it widely, though the reception wasn’t very good.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Fast forward 7 years to the Internet release of Red vs. Blue’s first episode.  Then fast forward one more day.  Red vs. Blue had been downloaded by 20,000 people.  Within a year, they had garnered Bungie’s blessings and nearly 1,000,000 hits a week.  The show itself - for those few of you who haven’t seen it - is a sci-fi comedy set in the world of Bungie’s Halo: Combat Evolved game.  However, the writers have taken some...&lt;span style="font-style:italic;"&gt;liberties&lt;/span&gt;...with their storyline.  The series is a total riot and it’ll be funny to you even if you’ve never played the Halo games - and there are plenty of fans out there who aren’t big Halo nerds.&lt;br /&gt;&lt;br /&gt;Well, way back then I was one of those fans, watching from almost day one.  Okay, I got into it around episode 3 or 4 - but still, for a show that ran 100 episodes in length that’s pretty much day one.  Red vs. Blue’s creators, Rooster Teeth Productions, have been a long time staple at gaming conventions peddling their wares.  I’ve seen them many times selling shirts, DVDs, and pins.  However, I was always hesitant to buy the DVDs, because I wasn’t sure if I was willing to shell out for so many seasons.  However, Rooster Teeth has a great solution.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_nT4wNsWsqEg/TFDOnU7TLVI/AAAAAAAAAEY/BPBLlPAQXFI/s1600/2.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 191px; height: 285px;" src="http://3.bp.blogspot.com/_nT4wNsWsqEg/TFDOnU7TLVI/AAAAAAAAAEY/BPBLlPAQXFI/s400/2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5499122320047025490" /&gt;&lt;/a&gt;&lt;br /&gt;They’ve now released the Red vs Blue: First Five Seasons Remastered Edition Box Set and boy is it loaded with value.  It’s got over 250 episodes, videos and extras.  The bonus content alone puts any commercial DVD release to shame with alternate endings, PSAs, and documentary footage practically bursting forth.  Even cooler is the fact that the early seasons have been remastered and look better than ever.&lt;br /&gt;&lt;br /&gt;If you’re looking to pick up the DVD, check it out at the RvB web store.  It’s about $47, but it’s certainly money well spent.  I’m usually the kind of guy who likes to experience everything there is in a game or DVD when reviewing it, but I couldn’t even get through everything on these DVDs, so you’ll certainly have no complaints about lack of content.  So grab a copy of the box set of the box canyon chronicles and I’ll see you next year when you’re done watching it all.&lt;br /&gt;&lt;br /&gt;Normally we don’t rate non-game releases, but this one’s just too good...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_R62HsSgLewY/ScUrBrcLgGI/AAAAAAAAAUA/VJdMyqlUZsE/s400/NGPRating4point5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://1.bp.blogspot.com/_R62HsSgLewY/ScUrBrcLgGI/AAAAAAAAAUA/VJdMyqlUZsE/s400/NGPRating4point5.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-1597598282654367256?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/N8XSHBiU8Fw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/1597598282654367256/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/red-vs-blue-first-five-seasons-on-dvd.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/1597598282654367256?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/1597598282654367256?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/N8XSHBiU8Fw/red-vs-blue-first-five-seasons-on-dvd.html" title="Red VS Blue: First Five Seasons on DVD" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_nT4wNsWsqEg/TFDOygtk6iI/AAAAAAAAAEg/TmgSdecKOWY/s72-c/redvsblu.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/red-vs-blue-first-five-seasons-on-dvd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMDQX09eSp7ImA9Wx5TEkQ.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-2748747799082450091</id><published>2010-07-28T01:45:00.007-04:00</published><updated>2010-07-28T02:11:10.361-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-28T02:11:10.361-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player News" /><category scheme="http://www.blogger.com/atom/ns#" term="RTS" /><category scheme="http://www.blogger.com/atom/ns#" term="Contest" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><title>StarCraft II Contest, NextGen Player Style</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/starcraft-ii-contest-nextgen-player.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 229px;" src="http://3.bp.blogspot.com/_C_ULX5ykcok/TE_Ist_fZ5I/AAAAAAAABXw/4SCI-sXyeb8/s400/starcraft_2_cigar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5498834340628359058" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;To celebrate the launch of StarCraft II we have received two copies of the game to give away to lucky readers.  The copies have been provided to us courtesy of &lt;a href="http://www.futureshop.ca/en-ca/home.aspx" target="_blank"&gt;Future Shop&lt;/a&gt; (thanks!).&lt;br /&gt;&lt;br /&gt;Entering is very simple. &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;All you have to do is send an email to contest@nextgenplayer.com with your favourite StarCraft II race in the subject line.  Eligible subject lines are "Terran", "Protoss" and "Zerg".  You must also include your full name, mailing address, age and skill test answer in the email otherwise your entry will be void.&lt;br /&gt;&lt;br /&gt;SKILL TEST QUESTION: (8 + 6 - 4) / 2 = ?&lt;br /&gt;&lt;br /&gt;Only one entry per email address will be accepted.&lt;br /&gt;&lt;br /&gt;Two (2) random winners will be drawn on Thursday, July 29, 2010 at 11:59pm Eastern and the winners will be contacted via email with prize details.&lt;br /&gt;&lt;br /&gt;This contest is open to all legal residents of Canada (excluding residents in Quebec). You must be 18 years or older to enter the contest.  For more details on our general contest rules, click &lt;a href="http://www.nextgenplayer.com/2008/04/nextgen-player-contest-rules.html"&gt;here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Good luck to everyone.&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;NextGen Player Team&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-2748747799082450091?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/WCmulh4NJmA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/2748747799082450091/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/starcraft-ii-contest-nextgen-player.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2748747799082450091?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2748747799082450091?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/WCmulh4NJmA/starcraft-ii-contest-nextgen-player.html" title="StarCraft II Contest, NextGen Player Style" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_C_ULX5ykcok/TE_Ist_fZ5I/AAAAAAAABXw/4SCI-sXyeb8/s72-c/starcraft_2_cigar.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/starcraft-ii-contest-nextgen-player.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMNQ3s7eyp7ImA9Wx5TEUQ.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-6515860774659355015</id><published>2010-07-26T22:40:00.000-04:00</published><updated>2010-07-26T22:41:32.503-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-26T22:41:32.503-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Gaming Event" /><title>Future Shop Hosting National StarCraft II Midnight Madness [Update]</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/future-shop-hosting-national-starcraft.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 178px;" src="http://4.bp.blogspot.com/_C_ULX5ykcok/TE4n9P2__dI/AAAAAAAABXI/d-G7pL_O_kw/s400/sc2_final_reducedlayers.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5498376128248675794" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It's Monday, July 26, 2010.  Tomorrow it's Tuesday, July 27, 2010.  Do you know what happens in a few short hours?&lt;br /&gt;&lt;br /&gt;No it's not a national holiday, but it should be.  It's the release date of StarCraft II, the most anticipated PC game of the year.  If you're looking to get your hands on the game I'd suggest heading on over to your nearest Future Shop store since it's been confirmed that stores will be open at 12:01am tonight for a massive national midnight madness sale.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Future Shop's Elliott Chun &lt;a href="http://www.futureshopforum.ca/t5/Brand-Talk/Starcraft-II-launches-at-Future-Shop-s-Midnight-Madness-events/ba-p/213416" target="_blank"&gt;posted details&lt;/a&gt; on the midnight madness sale on the company's Brand Talk blog last week.  The retailer will be giving away gaming headsets with noise canceling microphone to the first 20 purchasers in line, plus the first 50 shoppers will receive a free StarCraft II hat and poster.&lt;br /&gt;&lt;br /&gt;For gamers looking to take advantage of Future Shop's trade in program, if you bring in two games for PlayStation 3, Xbox 360 or Wii you can net yourself a free copy of StarCraft II.  For more information visit Future Shop's StarCraft II &lt;a href="http://www.futureshop.ca/starcraft2" target="_blank"&gt;splash page&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;It's been 12 years since the original StarCraft and amazingly enough Blizzard is still supporting the title.  Makes me wonder if we'll still be playing StarCraft II in the year 2022?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; The fine print reads that stores in Quebec and Sudbury, ON will be open at 8am on July 27th.  Thanks airdom!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-6515860774659355015?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/bqFe9kElHFs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/6515860774659355015/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/future-shop-hosting-national-starcraft.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/6515860774659355015?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/6515860774659355015?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/bqFe9kElHFs/future-shop-hosting-national-starcraft.html" title="Future Shop Hosting National StarCraft II Midnight Madness [Update]" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_C_ULX5ykcok/TE4n9P2__dI/AAAAAAAABXI/d-G7pL_O_kw/s72-c/sc2_final_reducedlayers.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/future-shop-hosting-national-starcraft.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIMRXY8eyp7ImA9Wx5TEUQ.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-5590199728210706085</id><published>2010-07-26T21:27:00.006-04:00</published><updated>2010-07-26T21:36:24.873-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-26T21:36:24.873-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="RTS" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Gaming Event" /><title>EB Games Canada Opens Dozens of Stores at Midnight for StarCraft II</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/eb-games-canada-opens-dozens-of-stores.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 229px;" src="http://1.bp.blogspot.com/_C_ULX5ykcok/TE42J3w9AgI/AAAAAAAABXY/BOmqr1eyk-w/s400/starcraft_2_cigar.jpg" alt="" id="BLOGGER_PHOTO_ID_5498391738281951746" border="0" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Whoa, maybe the launch of StarCraft II is a national holiday in Canada.  I just checked out the EB Games Canada / Gamestop.ca website and saw that the games retailer is also opening dozens of stores across Canada for the release of Blizzard's next real-time strategy behemoth.  &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;No word on whether there will be any giveaways or entertainment provided.  &lt;br /&gt;&lt;br /&gt;For a list of the stores open tonight at midnight &lt;a href="http://www.gamestop.ca/gs/specialty/midnight/midnight_27july.pdf" target="_blank"&gt;click here&lt;/a&gt; (note: it's a PDF link)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-5590199728210706085?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/w5jyvIgjNuc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/5590199728210706085/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/eb-games-canada-opens-dozens-of-stores.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/5590199728210706085?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/5590199728210706085?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/w5jyvIgjNuc/eb-games-canada-opens-dozens-of-stores.html" title="EB Games Canada Opens Dozens of Stores at Midnight for StarCraft II" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_C_ULX5ykcok/TE42J3w9AgI/AAAAAAAABXY/BOmqr1eyk-w/s72-c/starcraft_2_cigar.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/eb-games-canada-opens-dozens-of-stores.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8DRXk_eCp7ImA9Wx5TEUQ.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-340880190920298222</id><published>2010-07-26T20:57:00.006-04:00</published><updated>2010-07-26T21:24:34.740-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-26T21:24:34.740-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="RTS" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Gaming Event" /><title>Best Buy Canada Hosting Two Big StarCraft II Launch Parties</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/best-buy-canada-hosting-two-big.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://2.bp.blogspot.com/_C_ULX5ykcok/TE4vI4suFiI/AAAAAAAABXQ/i-e8fY_NKFc/s400/pvt-monlyth01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5498384024771368482" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Best Buy Canada recently sent out an email to customers detailing the company's launch parties for the release of StarCraft II on the PC.  Two locations will be hosting 9pm launch parties, Cambie Street in Vancouver and Bay &amp; Dundas in Toronto.&lt;br /&gt;&lt;br /&gt;Toshiba will be on-hand giving eager gamers a chance to play the game a few hours in advance of its July 27 street date.  Fans in line to purchase the game will also have a chance to win one of five Toshiba Ultimate Gaming Prize Packs which includes a Toshiba X500-03L gaming laptop and StarCraft II Collector's Edition.&lt;br /&gt;&lt;br /&gt;More Best Buy locations will be open at midnight (but not hosting parties) including:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;1. Edmonton South - 9931-19 Avenue NW, Edmonton, AB&lt;br /&gt;2. Edmonton West - West Point Centre NW, Edmonton, AB&lt;br /&gt;3. Sunridge - Sundridge Power Center, Calgary&lt;br /&gt;4. Ottawa West - 1701 Merivale Road, Nepean, ON&lt;br /&gt;5. St. James - A-810 St. James Street, Winnipeg, MB&lt;br /&gt;6. Langley - 200th St &amp; 64th Ave, Langley, BC&lt;br /&gt;&lt;br /&gt;The first 150 customers lined up at each location will received a free Sidewinder X3 gaming mouse with the purchase of StarCraft II.  Furthermore, the first 30 customers who shop in-store, but not at one of the midnight launches, will receive a StarCraft II race t-shirt.  &lt;br /&gt;&lt;br /&gt;For more information on all the Best Buy Canada StarCraft II events and promotions, check out their &lt;a href="http://www.bestbuy.ca/en-CA/Starcraft2.aspx" target="_blank"&gt;info page here&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-340880190920298222?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/fSez4k-HvIw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/340880190920298222/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/best-buy-canada-hosting-two-big.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/340880190920298222?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/340880190920298222?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/fSez4k-HvIw/best-buy-canada-hosting-two-big.html" title="Best Buy Canada Hosting Two Big StarCraft II Launch Parties" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_C_ULX5ykcok/TE4vI4suFiI/AAAAAAAABXQ/i-e8fY_NKFc/s72-c/pvt-monlyth01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/best-buy-canada-hosting-two-big.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UMRHs-cCp7ImA9WxFaGEg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-4721426370365437605</id><published>2010-07-22T20:53:00.006-04:00</published><updated>2010-07-23T00:28:05.558-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T00:28:05.558-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation" /><category scheme="http://www.blogger.com/atom/ns#" term="Music" /><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation Move" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="Montreal" /><title>PlayStation Move Playable at Osheaga Festival</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/playstation-move-playable-at-osheaga.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 185px;" src="http://4.bp.blogspot.com/_C_ULX5ykcok/TEkU0cWfXPI/AAAAAAAABXA/6Nxw94jSEE4/s400/Weezer.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5496947711378676978" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;PlayStation Canada have announced on their website that the company will once again be sponsoring the Osheaga Music and Arts Festival, taking place on July 31 &amp; August 1, 2010 in Montreal, Quebec.&lt;br /&gt;&lt;br /&gt;The company's upcoming motion control peripheral, &lt;a href="http://www.futureshopforums.ca/t5/Tech-Blog/It-only-controls-everything-PlayStation-Move-is-coming/ba-p/199608" target="_blank"&gt;PlayStation Move&lt;/a&gt;, will be playable at the PlayStation Gaming Lounge at the event.  PlayStation Move is poised to compete with Microsoft's upcoming controller-free motion device, &lt;a href="http://www.futureshopforums.ca/t5/Tech-Blog/E3-2010-Kinect-for-Xbox-360-Launching-November-4-with-15-Launch/ba-p/210443" target="_blank"&gt;Kinect&lt;/a&gt;, and Nintendo's highly successful Wii.  This is your chance to try Sony's motion control device in advance of its North America launch on September 19, 2010.&lt;br /&gt;&lt;br /&gt;But wait, there's more.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Sony have also announced that their line-up of 3D gaming will also be playable on the PlayStation lounge.  The first four games to receive the 3D gaming treatment are WipEout HD, Pain, Super Stardust HD, and MotorStorm: Pacific Rift.  No word as to which games will be playable, but it's a good bet those four will be available for some hands-on.&lt;br /&gt;&lt;br /&gt;Music artists performing at this year's Osheaga Festival include Weezer, Metric, Snoop Dogg, Sonic Youth, and Arcade Fire.&lt;br /&gt;&lt;br /&gt;For more information on the festival, check out the &lt;a href="http://2010.osheaga.com/" target="_blank"&gt;official website here&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-4721426370365437605?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/byECqI8i9fU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/4721426370365437605/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/playstation-move-playable-at-osheaga.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/4721426370365437605?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/4721426370365437605?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/byECqI8i9fU/playstation-move-playable-at-osheaga.html" title="PlayStation Move Playable at Osheaga Festival" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_C_ULX5ykcok/TEkU0cWfXPI/AAAAAAAABXA/6Nxw94jSEE4/s72-c/Weezer.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/playstation-move-playable-at-osheaga.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QHQXo9fSp7ImA9WxFaGEg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-952002807914666077</id><published>2010-07-22T19:59:00.004-04:00</published><updated>2010-07-23T00:28:50.465-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T00:28:50.465-04:00</app:edited><title>July 31st: Dragon Quest IX Tag Mode Event</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/by-alice-stancu-dragon-quest-ix-tag.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 236px;" src="http://3.bp.blogspot.com/_nT4wNsWsqEg/TEjbpsB-5YI/AAAAAAAAAEQ/5o86FO5Ld9s/s400/2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5496884854446286210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;By Alice Stancu&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Have you picked up your copy of Dragon Quest IX yet? It's one of the biggest handheld games this year, providing action beyond the classic 1-player JRPG formula. In the spirit of Diablo 2, four players can band together through the local wireless connection to take on tough dungeons and monsters. Characters are fully customizable, and the gameplay is more open-ended than you'd see in a typical RPG. Oh yeah - and no random encounters!&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;I've only briefly tried out Dragon Quest IX, but I'm looking forward to getting this game ASAP - especially since there will be a Canada-wide tag mode event happening on &lt;span style="font-weight:bold;"&gt;Saturday, July 31 (2-4pm)&lt;/span&gt;. Tag Mode lets you keep your game running while it's being stored, so when you walk by someone who also has the game on, you'll automatically exchange things like character info and treasure maps. This sort of game feature is pretty popular in Japan, but rarely makes its way to our side of the globe, perhaps because our population density is a lot lower. Luckily, variations on this concept - like the Pokéwalker peripheral - have started to appear in recent times.&lt;br /&gt;&lt;br /&gt;To find the closest participating store near you, browse the list &lt;a href="http://www.gamestop.ca/dragonquest"&gt;here&lt;/a&gt;.&lt;br /&gt;Note that you have to complete Quester's Rest in Stornway to receive maps through Tag Mode.&lt;br /&gt;&lt;br /&gt;It looks like you also have a chance of winning a Midnight Blue Nintendo DSi XL at the event - so go, go, go!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-952002807914666077?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/xSRjFlPInuc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/952002807914666077/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/by-alice-stancu-dragon-quest-ix-tag.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/952002807914666077?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/952002807914666077?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/xSRjFlPInuc/by-alice-stancu-dragon-quest-ix-tag.html" title="July 31st: Dragon Quest IX Tag Mode Event" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_nT4wNsWsqEg/TEjbpsB-5YI/AAAAAAAAAEQ/5o86FO5Ld9s/s72-c/2.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/by-alice-stancu-dragon-quest-ix-tag.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QCQH48fSp7ImA9WxFaGEg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-8811789953264458582</id><published>2010-07-15T23:17:00.004-04:00</published><updated>2010-07-23T00:29:21.075-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T00:29:21.075-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo DS" /><category scheme="http://www.blogger.com/atom/ns#" term="Action RPG" /><category scheme="http://www.blogger.com/atom/ns#" term="Mario" /><title>Review: Mario &amp; Luigi: Bowser's Inside Story</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/07/review-mario-luigi-bowsers-inside-story.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 351px; height: 239px;" src="http://3.bp.blogspot.com/_nT4wNsWsqEg/TD_PWaBM2tI/AAAAAAAAAEA/zXdV9yEI8wA/s400/bowser.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5494338054263724754" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;By Alice Stancu&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Let me be the first to admit it: in the years between the flagship releases of a beloved franchise, I rarely look into the side games that developers inevitably pump out. I've always seen them as nothing more than a reminder that the franchise isn't dead. I'm sure there are some people out there who enjoy&lt;span style="font-style:italic;"&gt; The Legend of Zelda: The Lampshade of No Real Significance&lt;/span&gt; and&lt;span style="font-style:italic;"&gt; Mario Does the Weekly Shopping&lt;/span&gt;, but that's just not my style. I loved the Mario RPG and Paper Mario series, and the mere &lt;span style="font-style:italic;"&gt;idea &lt;/span&gt;of playing that sort of game on the DS was a turn-off. RPGs for the DS rarely work out for me. If you have to sit through hour-long cutscenes with no save points in sight, why are you playing on a handheld anyways?  So, until now, I didn't think I was missing out. Of course, I was wrong.&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;A few months ago, I picked up Mario &amp; Luigi: Bowser's Inside Story (the third game in the Mario&amp;Luigi series) and realized just how wonderful these games can be. The plot is a typical sort of Mario plot – the princess is in another part of Bowser's body – but peppered with a charming and amusing cast of characters, ranging from the stereotypically French Broque Monsieur to the Engrish-speaking villain, Fawful. Fawful himself is basically what &lt;span style="font-style:italic;"&gt;makes &lt;/span&gt;the game so great. He's the most lovable evil villain to ever urge you to “Stop and sample the sprinklies in life's salad bar.” You's be trolling, Fawful.&lt;br /&gt;&lt;br /&gt;As the story goes, the Toads of Mushroom Kingdom caught a disfiguring disease called “The Blorbs” from ingesting mushrooms of the magical variety, and only The Bros can save them. Unfortunately, they are inhaled by a temporarily super-powered Bowser, so the first half of the game consists of escaping Bowser's body (and usually helping him get out of a tricky situation) and the second half involves finding the cure for “The Blorbs”. Of course, Mario and Luigi themselves are the darling Italian plumbers that the world loves, and they speak in a gibberish pseudo-Italian, which pairs nicely with Fawful's semi-intelligible Engrish. The graphics and sounds are generally nice; it's a standard look and feel for Nintendo and one that manages to feel timeless even though it's clearly current-gen.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nT4wNsWsqEg/TD_Pcpz2mvI/AAAAAAAAAEI/057tZqYo1e8/s1600/blorbs.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 190px;" src="http://2.bp.blogspot.com/_nT4wNsWsqEg/TD_Pcpz2mvI/AAAAAAAAAEI/057tZqYo1e8/s400/blorbs.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5494338161581923058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align:center;"&gt;&lt;span style="font-style:italic;"&gt;"Blorbs" is a pretty apt name for it&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;If you haven't played a Mario RPG, be advised that the gameplay differs from the classic RPG formula. While battles are turn-based, all fighting relies on timing; your stats mean nothing if you can't attack efficiently and then dodge/counter when your enemy attacks. You can quickly rack up of damage if you can't figure out an enemy's attack pattern in time. Navigating the world isn't difficult, though it requires a bit of puzzle-platforming skill; you'll have to jump, whirl over, dig under, or beat the crap out of obstacles in your way. Bowser is a reluctant and unknowing protagonist in all this, so he has his own unique world-navigation abilities. Some of the puzzle sections get tedious, but the battles remain interesting throughout. &lt;br /&gt;&lt;br /&gt;My play-through barely scratched the surface of all the side quests; there are many different challenge modes, where you either have to perfect a special attack (which I didn't use much of in normal gameplay anyway) or find the fastest way to kill a certain enemy. The challenges tend to be ... well, &lt;span style="font-style:italic;"&gt;challenging&lt;/span&gt;, but of course that's entirely the point – and there's enough of them to keep you loading up the cartridge long after you've completed the main storyline. While Bowser's Inside Story doesn't quite have the same replayability as other action-RPGs like the Tales or Kingdom Hearts series, you do get ample entertainment from your first playthrough. It's enough fun that I'm definitely going to have to go back and play the rest of the games in this series.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_MXWhTzr2AK0/SvdyuV_-k4I/AAAAAAAAAHM/bKzIrlUZz2E/s400/NGPRating4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://1.bp.blogspot.com/_MXWhTzr2AK0/SvdyuV_-k4I/AAAAAAAAAHM/bKzIrlUZz2E/s400/NGPRating4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-8811789953264458582?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/Nmf3I1kl6Fo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/8811789953264458582/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/07/review-mario-luigi-bowsers-inside-story.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/8811789953264458582?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/8811789953264458582?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/Nmf3I1kl6Fo/review-mario-luigi-bowsers-inside-story.html" title="Review: Mario &amp; Luigi: Bowser's Inside Story" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_nT4wNsWsqEg/TD_PWaBM2tI/AAAAAAAAAEA/zXdV9yEI8wA/s72-c/bowser.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/07/review-mario-luigi-bowsers-inside-story.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QNRHc7eSp7ImA9WxFaGEg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-4731419441437277566</id><published>2010-06-24T08:38:00.007-04:00</published><updated>2010-07-23T00:29:55.901-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T00:29:55.901-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sports" /><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player Preview" /><title>NHL 11 Cover Athlete Unveiled</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/06/nhl-11-cover-athlete-unveiled.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_nT4wNsWsqEg/TCNVSN88_NI/AAAAAAAAAD4/yF8HOodazxQ/s320/NF-4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5486322542538718418" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;By Josh Moore&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;EA Sports has unveiled the cover athlete for the upcoming game in their NHL Franchise: Jonathon Toews. Toews has had a monster year, winning a gold medal and tournament MVP at the Olympics, and also nabbing a Stanley Cup and Conn Smythe Trophy as most valuable player in the playoffs. Toews joined Top NHL prospect Tyler Seguin to announce the arrival of EA Sports NHL 11, expected to be released this September. Despite having their beloved Vancouver Canucks eliminated from the playoffs two years in a row at the hands of the Chicago Blackhawks, the development team at EA Vancouver has once again selected a Blackhawk for the cover. “I told Jonathon the first day I saw him that he had ousted my team two years in a row” said Sean Ramjagsingh, producer of the game. “Choosing him was still a no-brainer though.” &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The game boasts an all new faceoff engine, full Canadian Hockey League rosters, and has added broken sticks - apparently the most requested feature from fans.  If your player breaks his stick in the game, you will need to either get one from another player on the ice, or go to the bench to grab a new one.  It also features a brand-new physics engine, which alleviates the use of canned animations, giving the game a more realistic feel. “We were at E3 and we saw about 25 different things in the demo that we had never seen before” said Brent Nielsen, the Executive Producer of NHL  11, on the topic of the organic nature of the new engine.&lt;br /&gt;&lt;br /&gt;The franchise is also celebrating its 20th year developing hockey games. I asked Brent about whether the team had channelled any of the mid 90’s hockey games while reworking its franchise. “Absolutely. I grew up on the old NHL games. We looked at those and tried to figure out what made them so great. We also had to ask what we were capable of doing with the hardware.” The franchise went through a major overhaul when they released NHL  07; it introduced a new shot stick feature which used the right analog stick on the controller to shoot the puck.  The move worked out nicely for them, as they have received immense critical acclaim, and 22 Sports Game of the Year awards. “We are so competitive that we are not allowed to just rest on our laurels, and that’s why we reinvented the game in the first place.” Said Nielsen. “We aren’t just competing with the 2K hockey series, we are competing with Madden, FIFA, and every other sports game on the market. We want to be the best sports game period.” There were no mentions of any special features for the 20th anniversary of the game, but it’s likely that some announcements will be made in the months leading up to the release.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nT4wNsWsqEg/TCNUnxeRx8I/AAAAAAAAADw/jZWeTmc0VI8/s1600/CA-1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_nT4wNsWsqEg/TCNUnxeRx8I/AAAAAAAAADw/jZWeTmc0VI8/s320/CA-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5486321813339359170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;During the playthrough, Paul Hunter and I both agreed that the game feels more organic and accurate than its predecessors, and that the physics are hugely improved upon. You can no longer simply skate around the ice like Bobby Orr on a power play; you actually need to move the puck well and play intelligently. It's slower and feels well-paced. According to Ramjagsingh, “It’s a game that we wanted to be accurate and challenging for hockey fans, but also one that is fun and accessible for people looking to get into the series. We have met so many people who got into hockey in the first place because of games like NHL 94, and I think we’ve done a good job of balancing the game.”&lt;br /&gt;&lt;br /&gt;Last year’s iteration of the game was really strong: it felt like they had taken the foundation they'd built and really refined it. It’s tough when a game hits that point because it can be difficult to move beyond that – but with the new physics engine and overall obsessive attention to detail, the guys at EA Sports Vancouver might just once again reign supreme atop the sports game food chain.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-4731419441437277566?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/KtYsKEya6m8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/4731419441437277566/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/06/nhl-11-cover-athlete-unveiled.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/4731419441437277566?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/4731419441437277566?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/KtYsKEya6m8/nhl-11-cover-athlete-unveiled.html" title="NHL 11 Cover Athlete Unveiled" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_nT4wNsWsqEg/TCNVSN88_NI/AAAAAAAAAD4/yF8HOodazxQ/s72-c/NF-4.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/06/nhl-11-cover-athlete-unveiled.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MHQH05eyp7ImA9WxFaGEg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-9165685143886074787</id><published>2010-06-15T02:46:00.006-04:00</published><updated>2010-07-23T00:30:31.323-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T00:30:31.323-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sports" /><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player Review" /><title>NextGen Player Review: MLB 10: The Show</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/06/nextgen-player-review-mlb-10-show.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 199px;" src="http://4.bp.blogspot.com/_nT4wNsWsqEg/TBckIZkJ6_I/AAAAAAAAADg/MhtOyj0bH_g/s400/mlb.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5482890798066953202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;By Josh Moore&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Sony’s MLB Franchise has been receiving some pretty huge buzz in the last couple of years. It’s been featured through extremely popular commercials and has also received a huge amount of critical praise. Everyone I’ve talked to is blown away with how realistic the game is, and critics all across the board have praised the game for how well it captures the sport. It’s regarded as one of the highest rated sports games of all time.  I remember my cousin telling me that he wished that the development team at SCE San Diego would just drop the ball so that he didn’t have to buy the game every year.  I’ve yet to really find anyone at all who doesn’t like MLB 10: The Show.  Except for me. &lt;span class="fullpost"&gt;     &lt;br /&gt;&lt;br /&gt;It’s not from lack of trying - I’ve given the game a very fair chance to win me over. My two favourite things in the world are baseball and video games.  I remember the off-the-charts reviews that last year’s iteration of the game was getting. I remember running to the game store near my house the day it was released to buy it. I remember wanting to tear the plastic wrap off of the game and play the damn thing the second it touched my hands. And then a funny thing happened that curbed my excitement quite effectively – I finally PLAYED the game.&lt;br /&gt; &lt;br /&gt;My brother and I both played the hell out of MLB 10 the Show. We both admired the beautiful graphics and detail in the ballparks and players faces – how well they captured Kevin Youkilis’s grizzled, ugly scowl, Derek Jeter’s pretty boy-child face. We were both amazed by the in-depth and detailed Franchise and Road to the Show Modes. We both marvelled at the smooth in game animations and general attention to detail that went in to the game. But the longer we played it, the less we liked it - once the initial allure and enchantment wore off, we realized how little fun we were having.&lt;br /&gt;&lt;br /&gt;It can be a very infuriating game. For one that prides itself on realism, it has some gaps in logic. The pitching system works by choosing your pitch, aiming it, and then inducing a golf meter a la the MVP Baseball series of a few years back. You have to try and build up the meter for power, and then release it on the way back as close to the little black target as possible. The irritating thing about it, though, is that when you nail the meter, the pitch very rarely goes where you aimed it. I realize that throwing a pitch exactly where you want to is a very difficult thing, but if Roy Halladay is pitching and uses perfect pitching mechanics, he should be able to throw his fastball exactly where he wants to. The same inconsistencies happen when you are hitting. You will call a pitch, think you have it perfectly timed and then ground out weakly to second base.&lt;br /&gt; &lt;br /&gt;I understand that this game is meant to be unforgiving. I get that it’s supposed to be realistic and that hitting a curveball is a difficult thing to do. I played little league baseball. I know that I can’t hit a curveball. I don’t want to be tortured by the fact any more. I just want to have fun playing this game.&lt;br /&gt; &lt;br /&gt;The Road to the Show mode is also very in-depth but very frustrating. It can be a lot of fun to lead a player you created through the minor leagues all the way through to the hall of fame, but often the fun is derailed by stupid unnecessary stuff. I had a pitcher who was 12 – 0 and had an era under 1.00 in double – A and the manager decided that it would be a good decision to demote me from the starting rotation and put me as a mop up reliever in the bullpen. Clearly any time you have a pitcher putting up legendary numbers in your starting rotation, the only wise move is to take him from that role and place him in your bullpen so that he can pitch once a week when your team is down by eight runs. That’s just a move you’ve gotta make every time. &lt;br /&gt; &lt;br /&gt;The longer my brother and I played, the more our true opinions of the game surfaced:&lt;br /&gt; &lt;br /&gt;“What do you think of The Show, Daniel?”&lt;br /&gt;“Oh, it seems pretty amazing.”&lt;br /&gt;“Yeah the attention to detail is ridiculous, it’s pretty incredible.”&lt;br /&gt; ...&lt;br /&gt;“You still enjoying MLB 10?”&lt;br /&gt;“Yeah, it’s pretty good, I guess.”&lt;br /&gt; ...&lt;br /&gt;“I just threw a fastball in on his hands! Why did he just hit a homerun?”&lt;br /&gt;“That’s so stupid.”&lt;br /&gt;“This game is stupid.”&lt;br /&gt;“Want to play MVP Baseball 2005?”&lt;br /&gt;“Yes.”&lt;br /&gt; &lt;br /&gt;I truly appreciate the work that has gone into this game. I think the team at SCE San Diego is incredibly talented, and I think they love baseball and have made some really impressive steps to making a really great baseball game. I just refuse to buy into the hype that has been thrown at this game and this series for the last couple of years. I spent more of my time being frustrated while playing it rather than having fun. &lt;br /&gt; &lt;br /&gt;I just want a game to capture my love of baseball, not question why I liked the sport in the first place. Is MLB 10: The Show the “greatest” baseball game ever made? Maybe. Is it the most fun? Not even close.&lt;br /&gt;&lt;br /&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_R62HsSgLewY/SZdy38XDuGI/AAAAAAAAARY/MdHIAHVbx4M/s400/NGPRating2point5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://4.bp.blogspot.com/_R62HsSgLewY/SZdy38XDuGI/AAAAAAAAARY/MdHIAHVbx4M/s400/NGPRating2point5.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-9165685143886074787?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/lnKmFvGpY8g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/9165685143886074787/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/06/nextgen-player-review-mlb-10-show.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/9165685143886074787?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/9165685143886074787?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/lnKmFvGpY8g/nextgen-player-review-mlb-10-show.html" title="NextGen Player Review: MLB 10: The Show" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_nT4wNsWsqEg/TBckIZkJ6_I/AAAAAAAAADg/MhtOyj0bH_g/s72-c/mlb.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/06/nextgen-player-review-mlb-10-show.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUGQH89fyp7ImA9WxFWEEs.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-6969942206229631350</id><published>2010-05-28T11:19:00.006-04:00</published><updated>2010-05-28T12:13:41.167-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-28T12:13:41.167-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player Impressions" /><category scheme="http://www.blogger.com/atom/ns#" term="Mario" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>Super Mario Galaxy 2 Launch &amp; Impressions</title><content type="html">&lt;span style="font-weight:bold;"&gt;By Alice Stancu&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Last weekend, Super Mario Galaxy 2 launched at Yonge and Dundas square in Toronto - and boy, did it ever launch. The massive event was marked by more screaming fans than Justin Bieber at Much Music, and featured a guest appearance by the man himself, Mario. Lots of goodies were given away, and there was even a guy making balloon animals in the shape of Mario, Luigi, and Yoshi!&lt;br /&gt;&lt;br /&gt;&lt;object width="500" height="300"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LEBnDBFMZbg&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LEBnDBFMZbg&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;I've only put a few (dozen) hours into the game so far, but it's a lot more engaging than I expected, considering that the first Super Mario Galaxy didn't quite manage to charm me. Part of the reason was that the levels were just too cluttered and visually complicated to be very enjoyable, but most of all was that the game's attempt at including multiplayer fell short of being... oh, I don't know, &lt;span style="font-style:italic;"&gt;fun&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;But that's changed, thank the stars of Mario Galaxy for that. 2p now has the power to subdue enemies and collect coins/1ups, in addition to their abilities in the original game. As a result, the second player becomes the tactician while the first player is the adventurer. It's been a long time since a game's made local multiplayer in a serious game this fun.&lt;br /&gt;&lt;br /&gt;As for the new abilities... well, there certainly are a lot now. Most of them are fairly easy and fun to use, although I still haven't figured out how to get out of some of the special-ability modes without taking a hit. Yoshi is a fun addition, of course, although he's just another extension of Mario's abilities. &lt;br /&gt;&lt;br /&gt;I'm really looking forward to playing through the rest of Super Mario Galaxy 2. I'll be writing up a review as soon as I finish the game - and between now and then, I recommend you check this game out for yourself!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-6969942206229631350?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=wChN4zFggcQ:3zt_spT-lBE:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=wChN4zFggcQ:3zt_spT-lBE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=wChN4zFggcQ:3zt_spT-lBE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=wChN4zFggcQ:3zt_spT-lBE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=wChN4zFggcQ:3zt_spT-lBE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=wChN4zFggcQ:3zt_spT-lBE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=wChN4zFggcQ:3zt_spT-lBE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/wChN4zFggcQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/6969942206229631350/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/05/super-mario-galaxy-2-launch.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/6969942206229631350?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/6969942206229631350?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/wChN4zFggcQ/super-mario-galaxy-2-launch.html" title="Super Mario Galaxy 2 Launch &amp; Impressions" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/05/super-mario-galaxy-2-launch.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MCRH8yeip7ImA9WxFaGEg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-338389441576682877</id><published>2010-05-18T22:25:00.009-04:00</published><updated>2010-07-23T00:31:05.192-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-23T00:31:05.192-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="Racing" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox360" /><title>Split/Second Impressions</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/05/splitsecond-impressions.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 91px;" src="http://3.bp.blogspot.com/_nT4wNsWsqEg/S_NM4kb3zsI/AAAAAAAAADA/KiWRG-62tyI/s320/header.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5472802506922249922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;By Alice Stancu&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Split/Second is a hectic arcade action-racer developed by Black Rock Studio and published by Disney - and &lt;span style="font-style:italic;"&gt;yes&lt;/span&gt;, it's the 2000s, Disney can make a killer racing game if they want to. The game was released today, so be sure to give it a try. The demo just doesn't do the game justice, as there is a limited amount of things to trigger on the map, which is a key selling point of this game.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;To begin, I should explain that I am absolutely dreadful at every racing game ever made. I do nothing to dispel stereotypes surrounding my gender and auto vehicles; generally, I come in dead last, about a minute behind my slowest competitor. Split/Second is no exception, and while I enjoyed the game immensely, I don't think I'll be able to make it through the entire game in a timely manner. So instead of a full-on review, I present you with my impressions of the game:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nT4wNsWsqEg/S_NPLv3qcMI/AAAAAAAAADQ/so5BLg00DNo/s1600/9998479_1266260946.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_nT4wNsWsqEg/S_NPLv3qcMI/AAAAAAAAADQ/so5BLg00DNo/s320/9998479_1266260946.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5472805035432374466" /&gt;&lt;/a&gt;&lt;div style="text-align:center;"&gt;&lt;span style="font-style:italic;"&gt;The track, at the start of the game&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The gameplay of Split/Second reminds me of Burnout, except the point isn't so much to crash other cars as it is to blow up the track, leading them to crash. The more dangerously you drive, the more points you have with which to blow things up – these “power plays”, as they're called, can range from simply creating a shortcut for yourself or igniting obstacles in the middle of the road, to wreaking absolute havoc by destroying an entire section of the track and forcing players to reroute through dangerous terrain.  What makes this game truly shine is that – because of the &lt;span style="font-style:italic;"&gt;colossal &lt;/span&gt;amount of things you can damage on a track – no two races will be identical. Even if you've only unlocked a few levels, you get a different experience every time. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_nT4wNsWsqEg/S_NPpZSS_UI/AAAAAAAAADY/zqbetJqatso/s1600/9998867_1264124992.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 177px;" src="http://1.bp.blogspot.com/_nT4wNsWsqEg/S_NPpZSS_UI/AAAAAAAAADY/zqbetJqatso/s320/9998867_1264124992.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5472805544766143810" /&gt;&lt;/a&gt;&lt;div style="text-align:center;"&gt;&lt;span style="font-style:italic;"&gt;What the track will inevitably look like about 30 seconds into the race&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The game has very few low points, as far as I am concerned. While it's not very hard to maintain your position if you're ahead, it can be hard to catch up when you're far behind.  The ability to blow up your surroundings is only really useful when you can actually see other racers in front of you. &lt;br /&gt;&lt;br /&gt;The one thing that doesn't sit well with me is the storyline – rather, the inclusion thereof. Does an arcade racer &lt;span style="font-style:italic;"&gt;really &lt;/span&gt;need a story? Can't we just blow things up and drive fast for the sake of blowing things up and driving fast? The premise of the game is that you are participating in a reality show in the future, which has an infinite budget. Okay – but why wasn't this theme really pushed to its logical limits? Sure, there's the gratuitous use of lens flare and bloom effects, and each episode has a “promo” before and after the racing, but there's a conspicuous lack of a cheesy host doing a play-by-play during the race. It's such a minute complaint, considering how spectacular the game is, but when a developer puts so much effort into the details of a game, it's sad to feel like something is missing.&lt;br /&gt;&lt;br /&gt;I'd like to finish this off by showing you a video from the media launch of Split/Second that took place last week. We were driven around a track by professional stunt drivers who have been pulling off life-or-death stunts for much longer than I've been alive. It was lots of fun, even if it was a little terrifying.&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eryJuAa9OjQ&amp;hl=en_US&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/eryJuAa9OjQ&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-338389441576682877?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/TaXVIPLwG5Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/338389441576682877/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/05/splitsecond-impressions.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/338389441576682877?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/338389441576682877?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/TaXVIPLwG5Q/splitsecond-impressions.html" title="Split/Second Impressions" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_nT4wNsWsqEg/S_NM4kb3zsI/AAAAAAAAADA/KiWRG-62tyI/s72-c/header.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/05/splitsecond-impressions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4CSX44eyp7ImA9WxFQF0Q.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-6926461020553627648</id><published>2010-05-13T00:43:00.015-04:00</published><updated>2010-05-13T19:56:08.033-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-13T19:56:08.033-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="Mario" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>Super Mario Galaxy 2 Launches in Style</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/05/super-mario-galaxy-2-launches-in-style.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 187px;" src="http://4.bp.blogspot.com/_nT4wNsWsqEg/S-uFsk1o6MI/AAAAAAAAAC4/ACCjgJGvXCE/s400/3710319_evn_img1_en_11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470613173220993218" /&gt;&lt;/a&gt;&lt;b&gt;By Alice Stancu&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Super Mario Galaxy 2 blasts into Toronto next week! To celebrate, there will be a launch party on May 23rd at Yonge-Dundas Square. It's free and open to everyone - so what are you waiting for? Grab your flying Yoshi and take to the stars!&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nT4wNsWsqEg/S-uDfqA6hNI/AAAAAAAAACo/829xCOzhXCU/s1600/flyer.jpg"&gt;&lt;img style="cursor: pointer; width: 258px; height: 400px;" src="http://2.bp.blogspot.com/_nT4wNsWsqEg/S-uDfqA6hNI/AAAAAAAAACo/829xCOzhXCU/s400/flyer.jpg" alt="" id="BLOGGER_PHOTO_ID_5470610752248906962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.nintendo.ca/cgi-bin/usersite/display_info.cgi?lang=en&amp;pageNum=7&amp;id=3710319" target="_blank"&gt;Nintendo of Canada&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-6926461020553627648?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=vLo4Wu-IMEU:xHS3m1oYTKA:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=vLo4Wu-IMEU:xHS3m1oYTKA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=vLo4Wu-IMEU:xHS3m1oYTKA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=vLo4Wu-IMEU:xHS3m1oYTKA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=vLo4Wu-IMEU:xHS3m1oYTKA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=vLo4Wu-IMEU:xHS3m1oYTKA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=vLo4Wu-IMEU:xHS3m1oYTKA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/vLo4Wu-IMEU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/6926461020553627648/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/05/super-mario-galaxy-2-launches-in-style.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/6926461020553627648?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/6926461020553627648?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/vLo4Wu-IMEU/super-mario-galaxy-2-launches-in-style.html" title="Super Mario Galaxy 2 Launches in Style" /><author><name>Alice Stancu (Arisuki)</name><uri>http://www.blogger.com/profile/11242508848806672053</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="14561756374533294474" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_nT4wNsWsqEg/S-uFsk1o6MI/AAAAAAAAAC4/ACCjgJGvXCE/s72-c/3710319_evn_img1_en_11.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/05/super-mario-galaxy-2-launches-in-style.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cAQ3w_eip7ImA9WxFQF08.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-2597080471530222255</id><published>2010-05-12T23:20:00.002-04:00</published><updated>2010-05-12T23:24:02.242-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-12T23:24:02.242-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo DS" /><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player Review" /><title>NextGen Player Review: Pokémon HeartGold and SoulSilver</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/05/nextgen-player-review-pokemon-heartgold.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_C_ULX5ykcok/S-tuiw-jH0I/AAAAAAAABV4/aJcK-0BNjpo/s400/101_0985.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5470587715913457474" /&gt;&lt;/a&gt;&lt;b&gt;By Alice Stancu&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A decade ago, Pokémon Gold and Silver were released as the second pair of games in the wildly popular series published by Nintendo. As the only generation that was still incompatible with the DS through either Pal Park (GBA slot) or Wi-Fi connection, the decision to remake Gold and Silver as HeartGold and SoulSilver shouldn't come as a surprise.  Additionally, all four generations have had at least one revamp released soon after the original pair, often combining elements exclusive to either so that late adopters don't have to struggle to trade for their favourite Pokémon.  &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The gameplay of Pokémon is quite impressive for having remained largely unchanged for nearly 15 years.  Instead of altering a formula that has proven successful, each successive entry to the series has simply added “side” elements that keep players entertained when they're tired of waiting for Magikarp to evolve into Gyarados. In this case, it's the  Pokéwalker peripheral that makes HeartGold/SoulSilver absolutely essential. Yes, the Pokéwalker is just a step counter that lets you display your favourite Pokémon in glorious black and white. However, you can also catch rare Pokémon that might not be in your version of the game and obtain items through a mini-game. You can also “connect” with other people's Pokéwalkers, which makes for a great conversation opener with strangers.&lt;br /&gt;&lt;br /&gt;While the level gains are small and the items might not be amazing, it's nice to know that you're still “playing” the game even when you're busy with your day to day life. Plus, it's just awesome to have your Pokémon constantly by your side in the real world.&lt;br /&gt;&lt;br /&gt;Another addition to these remakes is the Pokéathlon, which – like the Beauty Contests before it – adds another set of stats to each Pokémon.  The stylus-based mini-games in the Pokéathlon are decidedly more entertaining than Beauty Contests, and they can be a great diversion for when you're tired of getting your butt handed to you by Red yet again.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_C_ULX5ykcok/S-tuW-7SbOI/AAAAAAAABVw/hkMIKSOf18c/s1600/hgss2.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_C_ULX5ykcok/S-tuW-7SbOI/AAAAAAAABVw/hkMIKSOf18c/s400/hgss2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5470587513499446498" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Alice's cute Pokémon artwork&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;Graphically, the game uses the Diamond/Pearl/Platinum engine, but adds a new “following” sprite for every single Pokémon – that's right, the first Pokémon in your party follows you just like Pikachu did in Yellow! And, complying to the standards of the last few generations, you can now choose to be a boy trainer or a girl trainer. These improvements might seem insignificant to the casual observer, but for anyone who's fallen in love with the Pokémon world, they're pretty awesome.&lt;br /&gt;&lt;br /&gt;Overall, the quality of the music tends to be hit or miss. The battle melody gets tedious after a very short time, but since it is a portable game, the sound will probably be off if you're playing in public anyways. It's charming that each Pokémon's cry is still an 8-bit screech, reminding you that even if the game looks more realistic and polished, Pokémon are still “virtual” pocket-monsters. There is also a key item that unlocks a chiptune soundtrack - a mix of old tracks and new mixes - which I personally prefer to the “standard” soundtrack.&lt;br /&gt;&lt;br /&gt;All in all, HeartGold/SoulSilver is a great starting point for any new trainer beginning their first Pokémon journey – and naturally, a fantastic trip down memory lane for every 20-year-old blogger who hasn't played this since she was a kid. While adult gamers might be put off by the fact that Pokémon has never quite “grown up”, being eternally favoured by the elementary school demographic (yes, Pokémon still don't “die”, they “faint”), there's no shame in delighting in this cute and complex RPG. There is enough deep strategy involved in the game to make it appeal to any age of gamer, although you are never forced to go any deeper into the mechanics than you want to.  All in all, this is a great game to fill in the wait between Diamond/Pearl/Platinum and the next generation of Pokémon, Black/White. With the addition of the Pokéwalker accessory, this game is a must-buy.&lt;br /&gt;&lt;br /&gt;NextGen Player gives Pokémon HeartGold and SoulSilver a...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3259/2919584147_2a40130f77.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://farm4.static.flickr.com/3259/2919584147_2a40130f77.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-2597080471530222255?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/lf9JZSs6ZWw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/2597080471530222255/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/05/nextgen-player-review-pokemon-heartgold.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2597080471530222255?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2597080471530222255?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/lf9JZSs6ZWw/nextgen-player-review-pokemon-heartgold.html" title="NextGen Player Review: Pokémon HeartGold and SoulSilver" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_C_ULX5ykcok/S-tuiw-jH0I/AAAAAAAABV4/aJcK-0BNjpo/s72-c/101_0985.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/05/nextgen-player-review-pokemon-heartgold.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUCRno-fyp7ImA9WxFSGUU.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-7460990935152849256</id><published>2010-04-22T21:53:00.003-04:00</published><updated>2010-04-22T22:04:27.457-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-22T22:04:27.457-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Industry Event" /><category scheme="http://www.blogger.com/atom/ns#" term="Vancouver" /><category scheme="http://www.blogger.com/atom/ns#" term="Award" /><category scheme="http://www.blogger.com/atom/ns#" term="B.C." /><title>Gonna Be In Vancouver Soon?</title><content type="html">&lt;a href="http://2.bp.blogspot.com/_R62HsSgLewY/S9D_dK7vjEI/AAAAAAAAAsg/M80QBVcf8fI/s1600/mailoutheader.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 122px;" src="http://2.bp.blogspot.com/_R62HsSgLewY/S9D_dK7vjEI/AAAAAAAAAsg/M80QBVcf8fI/s400/mailoutheader.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5463147224616635458" /&gt;&lt;/a&gt;&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The 1st every Canadian Video Game Awards are taking place this May 5th at the Vancouver Convention Centre in Vancouver, BC.  If you want to attend this momentous event, you can now purchase tickets for as low as $22.  That's right, only $22.&lt;br /&gt;&lt;br /&gt;To bring more oomph to the Awards, Video Games Live will be providing the musical entertainment at the event.&lt;br /&gt;&lt;br /&gt;If you are unable to make it out to Vancouver, don't fret as the Awards will be broadcast across Canada on G4TV Canada&lt;br /&gt;&lt;br /&gt;For full event information, please go to: &lt;a href="http://www.canadianvideogameawards.com"&gt;www.canadianvideogameawards.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-7460990935152849256?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=Rv20R9lAnXc:NtjDGoPIMGg:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=Rv20R9lAnXc:NtjDGoPIMGg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=Rv20R9lAnXc:NtjDGoPIMGg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=Rv20R9lAnXc:NtjDGoPIMGg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=Rv20R9lAnXc:NtjDGoPIMGg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=Rv20R9lAnXc:NtjDGoPIMGg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=Rv20R9lAnXc:NtjDGoPIMGg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/Rv20R9lAnXc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/7460990935152849256/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/04/gonna-be-in-vancouver-soon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/7460990935152849256?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/7460990935152849256?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/Rv20R9lAnXc/gonna-be-in-vancouver-soon.html" title="Gonna Be In Vancouver Soon?" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_R62HsSgLewY/S9D_dK7vjEI/AAAAAAAAAsg/M80QBVcf8fI/s72-c/mailoutheader.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/04/gonna-be-in-vancouver-soon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUAQ3c6fip7ImA9WxFSEk0.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-2894823383336055745</id><published>2010-04-13T21:12:00.003-04:00</published><updated>2010-04-13T21:24:02.916-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-13T21:24:02.916-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video" /><category scheme="http://www.blogger.com/atom/ns#" term="New Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Third Person Shooter" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Gears Of War 3 First Trailer</title><content type="html">&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Gears Of War 3, the final installment in the GOW series, is expected to be released in Spring of 2011. While that is still a far time away, Epic has released the first trailer for the game to give us a glimpse of what to expect in this final chapter.&lt;br /&gt;&lt;br /&gt;From the trailer below, we can see that both Marcus and Dom have aged due to the rigors of war with the Locust. However, it appears that Marcus and party may have trouble bigger than the Locust on their hands. Enjoy the trailer.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"  WIDTH=480 HEIGHT=310 id="videoPlayer"&gt;&lt;PARAM NAME=movie VALUE="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf"&gt;&lt;PARAM NAME=scale VALUE="noScale"&gt;&lt;PARAM NAME=salign VALUE="lt"&gt;&lt;PARAM NAME=quality VALUE=high&gt;&lt;PARAM NAME=allowscriptaccess VALUE="always"&gt;&lt;PARAM NAME=flashvars VALUE="bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_480&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6257746%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml"&gt;&lt;embed  id="mymovie"  width="480"  height="310" flashvars="bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_480&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6257746%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEmbedded480_169.xml" wmode="opaque" allowscriptaccess="always" scale="noScale" salign="lt" allowFullScreen="true" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;/OBJECT&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-2894823383336055745?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=pkYl76R1FDQ:hP7JkMcPilQ:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=pkYl76R1FDQ:hP7JkMcPilQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=pkYl76R1FDQ:hP7JkMcPilQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=pkYl76R1FDQ:hP7JkMcPilQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=pkYl76R1FDQ:hP7JkMcPilQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=pkYl76R1FDQ:hP7JkMcPilQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=pkYl76R1FDQ:hP7JkMcPilQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/pkYl76R1FDQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/2894823383336055745/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/04/gears-of-war-3-first-trailer.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2894823383336055745?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2894823383336055745?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/pkYl76R1FDQ/gears-of-war-3-first-trailer.html" title="Gears Of War 3 First Trailer" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><thr:total>7</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/04/gears-of-war-3-first-trailer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcDRHg9cCp7ImA9WxFSEU8.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-1349617632107900475</id><published>2010-04-12T22:00:00.002-04:00</published><updated>2010-04-12T22:01:15.668-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-12T22:01:15.668-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Stealth Action" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Future Shop Hosting Splinter Cell: Conviction  Autograph Session in Montreal</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/04/future-shop-hosting-splinter-cell.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_C_ULX5ykcok/S8PAe4HM4DI/AAAAAAAABVk/GQMXnyQhZzA/s400/500x_scc3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5459418809994371122" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I just caught wind that Future Shop will be having an autograph signing session with the team behind Splinter Cell: Conviction on Tuesday, April 13 at the Centreville store location (460, Rue Sainte-Catherine Ouest) from 10:00 a.m. - 1:00 p.m. EST. The first 100 customers in line will receive an autographed Splinter Cell: Conviction poster.&lt;br /&gt;&lt;br /&gt;The development team at the signing consists of Patrick Redding (Game Director, Co-op), Alexandre Parizeau (Producer), Maxime Beland (Creative Director), and Steven Masters (Lead Game Designer).&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Of course, the timing is aligned with the release date of Splinter Cell: Conviction on the Xbox 360.  If you're thinking of picking up the game on opening day, you could turn your regular edition into a signed edition, or your collector's edition into an elite collector's edition.  There's even a &lt;a href="http://kotaku.com/5483607/the-splinter-cell-conviction-360-bundle-unveiled/gallery/" target="_blan"&gt;360 bundle&lt;/a&gt; available -- imagine how cool it would be to get &lt;i&gt;that&lt;/i&gt; signed.&lt;br /&gt;&lt;br /&gt;The PC version has unfortunately been &lt;a href="http://www.vg247.com/2010/03/19/splinter-cell-conviction-pc-slips-two-weeks/" target="_blank"&gt;delayed by two weeks&lt;/a&gt;, so if you don't own an Xbox 360 you're out of luck, at least if you want an autographed copy.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-1349617632107900475?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=rHDAfQg2JHo:sbwe1QB4sWw:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=rHDAfQg2JHo:sbwe1QB4sWw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=rHDAfQg2JHo:sbwe1QB4sWw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=rHDAfQg2JHo:sbwe1QB4sWw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=rHDAfQg2JHo:sbwe1QB4sWw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=rHDAfQg2JHo:sbwe1QB4sWw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=rHDAfQg2JHo:sbwe1QB4sWw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/rHDAfQg2JHo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/1349617632107900475/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/04/future-shop-hosting-splinter-cell.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/1349617632107900475?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/1349617632107900475?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/rHDAfQg2JHo/future-shop-hosting-splinter-cell.html" title="Future Shop Hosting Splinter Cell: Conviction  Autograph Session in Montreal" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_C_ULX5ykcok/S8PAe4HM4DI/AAAAAAAABVk/GQMXnyQhZzA/s72-c/500x_scc3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/04/future-shop-hosting-splinter-cell.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cFR34-eip7ImA9WxFTFk0.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-5914723486373558208</id><published>2010-04-06T20:28:00.010-04:00</published><updated>2010-04-06T22:56:56.052-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-06T22:56:56.052-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="New Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Gaming Event" /><category scheme="http://www.blogger.com/atom/ns#" term="Third-Person Action" /><title>Splinter Cell At Toronto Comic Con</title><content type="html">&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;About two weekends ago, Toronto played host to the Wizard World Toronto Comic Con and NextGen Player was there to check it out. Actually, we were specifically there for the Ubisoft hosted Splinter Cell: Conviction preview event with special guest Michael Ironside - more famously known as the voice of Sam Fisher in the entire Splinter Cell series. Being a huge fan of the series, this was an exciting opportunity for me to meet and hear Michael talk in person about his involvement and experience with all of the Splinter Cell games.&lt;br /&gt;&lt;br /&gt;Some of the interesting things Michael talked about included his initial rejection of the offer to voice Sam Fisher for the first Splinter Cell game and the fact that he was sure that he likely wouldn't have come back to do another after the fourth installment in the series. This time around for Splinter Cell: Conviction, &lt;span class="fullpost"&gt;Michael felt the story was compelling enough and in a new direction from previous games that convinced him to come back and play Sam Fisher.&lt;br /&gt;&lt;br /&gt;In addition to the Q&amp;A session with Michael Ironside, there was an opportunity to play the game in the single player and co-op modes. Lots of fun. From what I've seen thus far on the game, it appears this will be best Splinter Cell game in the series.&lt;br /&gt;&lt;br /&gt;Here are some pics from the event. Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_R62HsSgLewY/S7vvw_52bwI/AAAAAAAAAr4/fCitHp9pmNE/s1600/DSCF7609.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_R62HsSgLewY/S7vvw_52bwI/AAAAAAAAAr4/fCitHp9pmNE/s320/DSCF7609.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5457218998556323586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_R62HsSgLewY/S7vv-vaNz6I/AAAAAAAAAsA/GWuhE6ujqkM/s1600/DSCF7606.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_R62HsSgLewY/S7vv-vaNz6I/AAAAAAAAAsA/GWuhE6ujqkM/s320/DSCF7606.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5457219234646839202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_R62HsSgLewY/S7v0KbK5zaI/AAAAAAAAAsY/KRworcLgyHw/s1600/DSCF7607.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_R62HsSgLewY/S7v0KbK5zaI/AAAAAAAAAsY/KRworcLgyHw/s320/DSCF7607.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5457223833418845602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_R62HsSgLewY/S7vwKKgV9zI/AAAAAAAAAsI/hoBrfTjJQLA/s1600/DSCF7613.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_R62HsSgLewY/S7vwKKgV9zI/AAAAAAAAAsI/hoBrfTjJQLA/s320/DSCF7613.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5457219430898857778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On a side note, being at the Toronto Comic Con I of course did some looking around at all of the various artists showcasing their works.  One of the more interesting booths was Heroes Of The World - a concept that all countries in the world has its own group of superheroes.  Heroes Of The World is the brainchild of Toronto artists Joe Bonsu and Mark Williams.  Great local talent.  I had the pleasure of chatting with Joe and Shawn Cuffie (their business manager).  I encourage you to check out their site at &lt;a href="http://www.theheroesoftheworld.com" target="_blank"&gt;http://www.theheroesoftheworld.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_R62HsSgLewY/S7vzQkFQszI/AAAAAAAAAsQ/Td2zcD1nA88/s1600/DSCF7618.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_R62HsSgLewY/S7vzQkFQszI/AAAAAAAAAsQ/Td2zcD1nA88/s320/DSCF7618.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5457222839378686770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-5914723486373558208?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=i8XGfisfy5Q:deOjbh1Ik5s:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=i8XGfisfy5Q:deOjbh1Ik5s:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=i8XGfisfy5Q:deOjbh1Ik5s:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=i8XGfisfy5Q:deOjbh1Ik5s:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=i8XGfisfy5Q:deOjbh1Ik5s:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=i8XGfisfy5Q:deOjbh1Ik5s:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=i8XGfisfy5Q:deOjbh1Ik5s:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/i8XGfisfy5Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/5914723486373558208/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/04/splinter-cell-at-toronto-comic-con.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/5914723486373558208?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/5914723486373558208?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/i8XGfisfy5Q/splinter-cell-at-toronto-comic-con.html" title="Splinter Cell At Toronto Comic Con" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_R62HsSgLewY/S7vvw_52bwI/AAAAAAAAAr4/fCitHp9pmNE/s72-c/DSCF7609.JPG" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/04/splinter-cell-at-toronto-comic-con.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYBSHsyeSp7ImA9WxFTFEk.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-4192149453041846579</id><published>2010-04-04T21:10:00.001-04:00</published><updated>2010-04-05T02:15:59.591-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-05T02:15:59.591-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Exclusive" /><category scheme="http://www.blogger.com/atom/ns#" term="NextGen Player Interview" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Action Adventure" /><title>NextGen Player Interview: Discussing God of War III with John Palamarchuck</title><content type="html">&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Last month we had an opportunity to interview Edmonton native John Palamarchuk, Lead Cinematic Artist on God of War III.  In the interview John discusses Sony's approach for the God of War III cinematics, the technology behind the game, and a few surprises.  Alice Stancu once again conducted the interview.  Check it out:&lt;br /&gt;&lt;br /&gt;&lt;object width="490" height="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MoGgjfDNMf0&amp;hl=en_US&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/MoGgjfDNMf0&amp;hl=en_US&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="490" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I was also given the opportunity to play through the first boss battle in God of War III, and what I played was very impressive.  You can read my full preview impressions of the game over on the &lt;a href="http://www.futureshopforums.ca/t5/Tech-Blog/God-of-War-III-Preview-Event-Such-Sweet-Vengeance/ba-p/200111" target="_blank"&gt;Future Shop Tech Blog&lt;/a&gt;.  My full review went up a week later, you can check my thoughts on the game &lt;a href="http://www.futureshopforums.ca/t5/Tech-Blog/God-of-War-III-Review-Sublime-Divinity/ba-p/200893" target="_blank"&gt;here&lt;/a&gt;.&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-4192149453041846579?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=SwEZ--zydm0:Rqxf-RGSNwg:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=SwEZ--zydm0:Rqxf-RGSNwg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=SwEZ--zydm0:Rqxf-RGSNwg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=SwEZ--zydm0:Rqxf-RGSNwg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=SwEZ--zydm0:Rqxf-RGSNwg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=SwEZ--zydm0:Rqxf-RGSNwg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=SwEZ--zydm0:Rqxf-RGSNwg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/SwEZ--zydm0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/4192149453041846579/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/04/nextgen-player-interview-discussing-god.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/4192149453041846579?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/4192149453041846579?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/SwEZ--zydm0/nextgen-player-interview-discussing-god.html" title="NextGen Player Interview: Discussing God of War III with John Palamarchuck" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><thr:total>4</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/04/nextgen-player-interview-discussing-god.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIDSXo5fCp7ImA9WxBaGUQ.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-7220690730329674334</id><published>2010-03-30T20:50:00.003-04:00</published><updated>2010-03-30T21:06:18.424-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-30T21:06:18.424-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><title>PS3 Firmware v3.21 Update - No More Other OS Feature</title><content type="html">&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Sony Computer Entertainment has announce the next PS3 firmware update (v3.21) will be available this coming Thursday, April 1st (JST). The most significant change for this latest firmware release will be the disabling of the "Other OS" feature that was available on the PS3 systems before the newer and slimmer versions.&lt;br /&gt;&lt;br /&gt;The "Other OS" feature allowed PS3 owners to install an operating system on their systems, but due to security reasons as SCE explains, they have decided to disable it through the v3.21 update.&lt;br /&gt;&lt;br /&gt;Those who currently use the "Other OS" feature have the option to&lt;span class="fullpost"&gt; not upgrade to the v3.21 firmware, however as a result the following features will no longer be accessible.&lt;br /&gt;&lt;br /&gt;- Ability to sign in to PlayStation Network and use network features that require signing in to PlayStation Network, such as online features of PS3 games and chat&lt;br /&gt;- Playback of PS3 software titles or Blu-ray Disc videos that require PS3 system software version 3.21 or later&lt;br /&gt;- Playback of copyright-protected videos that are stored on a media server (when DTCP-IP is enabled under Settings)&lt;br /&gt;- Use of new features and improvements that are available on PS3 system software 3.21 or later&lt;br /&gt;&lt;br /&gt;For those who are currently using the "Other OS" feature but choose to install the firmware update, to avoid data loss they first need to back-up any data stored within the hard drive partition used by the "Other OS" as they will not be able to access that data following the update.&lt;br /&gt;&lt;br /&gt;Additional information about PS3 firmware updates click below:&lt;br /&gt;&lt;a href="http://us.playstation.com/support/systemupdates/ps3/index.htm" target="_blank"&gt;http://us.playstation.com/support/systemupdates/ps3/index.htm&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;PS3 owners who have further questions should contact Consumer Services:&lt;br /&gt;&lt;a href="http://us.playstation.com/support/ask/" target="_blank"&gt;http://us.playstation.com/support/ask/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;800-345-7669 (800-345-SONY)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-7220690730329674334?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=BN0-zJq9BxE:ISDCueDFGvQ:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=BN0-zJq9BxE:ISDCueDFGvQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=BN0-zJq9BxE:ISDCueDFGvQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=BN0-zJq9BxE:ISDCueDFGvQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=BN0-zJq9BxE:ISDCueDFGvQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=BN0-zJq9BxE:ISDCueDFGvQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=BN0-zJq9BxE:ISDCueDFGvQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/BN0-zJq9BxE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/7220690730329674334/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/03/ps3-firmware-v321-update-no-more-other.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/7220690730329674334?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/7220690730329674334?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/BN0-zJq9BxE/ps3-firmware-v321-update-no-more-other.html" title="PS3 Firmware v3.21 Update - No More Other OS Feature" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/03/ps3-firmware-v321-update-no-more-other.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8FRXo8eCp7ImA9WxBaFkg.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-2616605317187288450</id><published>2010-03-26T22:14:00.003-04:00</published><updated>2010-03-26T22:26:54.470-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-26T22:26:54.470-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Industry Event" /><category scheme="http://www.blogger.com/atom/ns#" term="Award" /><title>Final Call For Canadian Videogame and Digital Arts Awards</title><content type="html">&lt;a href="http://3.bp.blogspot.com/_R62HsSgLewY/S61sabvWXjI/AAAAAAAAArw/wgsYSuNG7eo/s1600/logo_cvdaa.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 368px; height: 198px;" src="http://3.bp.blogspot.com/_R62HsSgLewY/S61sabvWXjI/AAAAAAAAArw/wgsYSuNG7eo/s400/logo_cvdaa.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5453133925194292786" /&gt;&lt;/a&gt;&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;DigiBC (Digital Media &amp; Wireless Association of BC) is reminding members of the Canadian digital media industry that the deadline to submit nominations to the Canadian Videogame and Digital Arts Awards is March 31, 2010.&lt;br /&gt;&lt;br /&gt;Who qualifies for nomination you ask? Well that's a good question. Here are the details.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;All awards are for work completed in Canada by December 31st 2009. This includes products that were certified gold during the 2009 calendar year. &lt;br /&gt;&lt;br /&gt;Many exciting nominations have already come in including work done on: Assassin's Creed, Wet, Dragon Age, Prototype, Dawn of War II, Punch Out!!!, Skate 2, District 9 and many others!&lt;br /&gt;&lt;br /&gt;Please note: videogame upgrades, expansions and mission packs are not eligible.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;To submit a nomination, &lt;a href="http://www.canadianvideogameawards.com/" target="_blank"&gt;click here&lt;/a&gt;.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The 1st Annual Canadian Videogame and Digital Arts Awards will take place in Vancouver, BC Canada on May 5th, 2010 at the Vancouver Convention Centre.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-2616605317187288450?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=dy2ERqmzCP8:qRQ-i7a7eWg:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=dy2ERqmzCP8:qRQ-i7a7eWg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=dy2ERqmzCP8:qRQ-i7a7eWg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=dy2ERqmzCP8:qRQ-i7a7eWg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=dy2ERqmzCP8:qRQ-i7a7eWg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=dy2ERqmzCP8:qRQ-i7a7eWg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=dy2ERqmzCP8:qRQ-i7a7eWg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/dy2ERqmzCP8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/2616605317187288450/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/03/final-call-for-canadian-videogame-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2616605317187288450?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2616605317187288450?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/dy2ERqmzCP8/final-call-for-canadian-videogame-and.html" title="Final Call For Canadian Videogame and Digital Arts Awards" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_R62HsSgLewY/S61sabvWXjI/AAAAAAAAArw/wgsYSuNG7eo/s72-c/logo_cvdaa.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/03/final-call-for-canadian-videogame-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UMRHk8fSp7ImA9WxBaE0Q.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-2237623672617336118</id><published>2010-03-23T22:18:00.006-04:00</published><updated>2010-03-23T22:54:45.775-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-23T22:54:45.775-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Industry Event" /><category scheme="http://www.blogger.com/atom/ns#" term="Montreal International Game Summit (MIGS)" /><title>MIGS 2010 Call For Speakers</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_R62HsSgLewY/S6l9_GDwkHI/AAAAAAAAAro/hUE9Z5DbDg0/s1600-h/splash_migs.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://4.bp.blogspot.com/_R62HsSgLewY/S6l9_GDwkHI/AAAAAAAAAro/hUE9Z5DbDg0/s320/splash_migs.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5452027346820305010" /&gt;&lt;/a&gt;&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Montreal International Game Summit (MIGS) is one of North America's largest industry conferences for gaming. The yearly event attracts industry professionals, media, students and gamers from all over the world for two intense days of informative and insightful sharing of industry knowledge and experiences.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nextgenplayer.com/search/label/MIGS%202009" target="_blank"&gt;NextGen Player&lt;/a&gt; has been covering &lt;a href="http://www.migs.ca" target="_blank"&gt;MIGS&lt;/a&gt; for the past two years and we can honestly say that the conference is fantastic and never disappoints. The 2010 event will mark MIGS' 7th and will be held on November 8th and 9th in Montreal, Quebec at the Hilton Bonaventure Hotel in downtown Montreal.&lt;br /&gt;&lt;br /&gt;MIGS has now officially made the call out for speakers for this year's conference. The Advisory Board is looking for &lt;span class="fullpost"&gt;industry professionals interested in speaking within one of the following areas of expertise: Visual Arts, Business, Design, Production and Technology. &lt;br /&gt;&lt;br /&gt;The committee is especially interested in proposals regarding the following topics:&lt;br /&gt;&lt;br /&gt;- Motion and gestural control &lt;br /&gt;- Digital distribution and new business models &lt;br /&gt;- Production methodology implementation and process optimization &lt;br /&gt;- Driving innovation and creativity under constraint &lt;br /&gt;- Advanced animation techniques and new art styles &lt;br /&gt;- Real-time play metrics and instrumentation &lt;br /&gt;- Cutting edge technology and latest coding tricks &lt;br /&gt;&lt;br /&gt;Presentation slots are 1-hour total, including any audience Q&amp;A. To provide quality content that meets the expectations of organizers and delegates, the MIGS Advisory Board will review all submissions.&lt;br /&gt;&lt;br /&gt;So if you fit any of the above criteria, then this is a great opportunity to speak and share your insights at MIGS. To submit your application go to &lt;a href="http://www.migs.ca" target="_blank"&gt;&lt;strong&gt;www.migs.ca&lt;/strong&gt;&lt;/a&gt;. Applications must be submitted no later than &lt;strong&gt;March 31st, 2010&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-2237623672617336118?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=JggetObkcYo:1KOb_8_IyHk:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=JggetObkcYo:1KOb_8_IyHk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=JggetObkcYo:1KOb_8_IyHk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=JggetObkcYo:1KOb_8_IyHk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=JggetObkcYo:1KOb_8_IyHk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=JggetObkcYo:1KOb_8_IyHk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=JggetObkcYo:1KOb_8_IyHk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/JggetObkcYo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/2237623672617336118/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/03/migs-2010-call-for-speakers.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2237623672617336118?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/2237623672617336118?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/JggetObkcYo/migs-2010-call-for-speakers.html" title="MIGS 2010 Call For Speakers" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_R62HsSgLewY/S6l9_GDwkHI/AAAAAAAAAro/hUE9Z5DbDg0/s72-c/splash_migs.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/03/migs-2010-call-for-speakers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IASHc8fCp7ImA9WxBaEk0.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-1919860409650034098</id><published>2010-03-21T10:34:00.006-04:00</published><updated>2010-03-21T17:05:49.974-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-21T17:05:49.974-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Celebrity" /><title>Here's Your Chance To Get Pwned</title><content type="html">&lt;a href="http://www.nextgenplayer.com/2010/03/heres-your-chance-to-get-pwned.html"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 212px; height: 320px;" src="http://2.bp.blogspot.com/_R62HsSgLewY/S6Yw34FOH6I/AAAAAAAAArg/SdknoB2hk-w/s320/PP_DAY8GALLERY0072.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5451098135483785122" /&gt;&lt;/a&gt;&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Yes, you read that correctly. On Thursday, March 25th Xbox Canada will be holding its Game With Fame session with none other than Pure Pwnage's Jarret Cale AKA Jeremy on the show. As most of you may know by now, Pure Pwnage's huge success and following has culminated into what is now a weekly &lt;a href="http://www.purepwnage.com/teh_tv_show/about" target="_blank"&gt;TV show on Showcase&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;To have the opportunity to play with Jarret you'll have to send a friend request to the gamertag &lt;strong&gt;PurePwnageGWF&lt;/strong&gt; and be online half an hour before (7:30pm) the session takes place at 8pm. If you're lucky and get chosen, &lt;span class="fullpost"&gt;you'll have the opportunity to get spanked by Jarret playing NHL 10. Oh, and you have to be a Xbox LIVE Gold member of course.&lt;br /&gt;&lt;br /&gt;For complete details, check out Xbox Canada's &lt;a href="http://www.xbox.com/en-ca/purepwnagegwf/" target="_blank"&gt;Game With Fame&lt;/a&gt; page.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-1919860409650034098?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=hb3TKJyDhZU:nDw2KdcmH7A:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=6et-BrRH4jw" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=hb3TKJyDhZU:nDw2KdcmH7A:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=hb3TKJyDhZU:nDw2KdcmH7A:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=hb3TKJyDhZU:nDw2KdcmH7A:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?i=hb3TKJyDhZU:nDw2KdcmH7A:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=hb3TKJyDhZU:nDw2KdcmH7A:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/NextGenPlayer?a=hb3TKJyDhZU:nDw2KdcmH7A:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/NextGenPlayer?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/hb3TKJyDhZU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/1919860409650034098/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/03/heres-your-chance-to-get-pwned.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/1919860409650034098?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/1919860409650034098?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/hb3TKJyDhZU/heres-your-chance-to-get-pwned.html" title="Here's Your Chance To Get Pwned" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_R62HsSgLewY/S6Yw34FOH6I/AAAAAAAAArg/SdknoB2hk-w/s72-c/PP_DAY8GALLERY0072.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/03/heres-your-chance-to-get-pwned.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YGSX87fSp7ImA9WxBbGE0.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-3327748105127060448</id><published>2010-03-17T01:45:00.003-04:00</published><updated>2010-03-17T01:52:08.105-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-17T01:52:08.105-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Launch" /><category scheme="http://www.blogger.com/atom/ns#" term="Exclusive" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Photos" /><title>God of War III Media Preview Event, In Photos</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgenplayer.com/2010/03/god-of-war-iii-media-preview-event-in.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BmqX4qhLI/AAAAAAAABU0/oUcvsHN6z4I/s400/101_0912.JPG" alt="" id="BLOGGER_PHOTO_ID_5449468427270522034" border="0" /&gt;&lt;/a&gt;&lt;b&gt;By Paul Hunter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So, a game called God of War III came out yesterday, &lt;a href="http://www.nextgenplayer.com/2010/03/eb-games-also-also-hosting-god-of-war.html"&gt;have&lt;/a&gt; &lt;a href="http://www.nextgenplayer.com/2010/03/best-buy-canada-also-hosting-god-of-war.html"&gt;you&lt;/a&gt; &lt;a href="http://www.nextgenplayer.com/2010/03/god-of-war-iii-midnight-madness-at.html"&gt;heard&lt;/a&gt;?  Alice and I had the privileged opportunity to attend Playstation Canada's media preview earlier this month and were given an early sneak-peak at the game.&lt;br /&gt;&lt;br /&gt;Sony invited Edmonton native John Palamarchuk, Lead Cinematic Artist on God of War III from their Santa Monica Studio who was available to discuss his involvement with the game.  We'll be posting our interview with John later in the week.&lt;br /&gt;&lt;br /&gt;In the meantime, I encourage you to check out my full &lt;a href="http://www.futureshopforums.ca/t5/Tech-Blog/God-of-War-III-Preview-Event-Such-Sweet-Vengeance/ba-p/200111" target="_blank"&gt;event write-up&lt;/a&gt; over on the Future Shop Tech Blog. &lt;br /&gt;&lt;br /&gt;For those of you who dig photos, here's a collection we took at the God of War III preview event.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_C_ULX5ykcok/S6Brjb1by3I/AAAAAAAABVc/UWbK3jORstQ/s1600-h/101_0918.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_C_ULX5ykcok/S6Brjb1by3I/AAAAAAAABVc/UWbK3jORstQ/s400/101_0918.JPG" alt="" id="BLOGGER_PHOTO_ID_5449473805629770610" border="0" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Crowd shot&lt;/center&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BreGNnHII/AAAAAAAABVU/z0cCl6fHG0U/s1600-h/101_0917.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BreGNnHII/AAAAAAAABVU/z0cCl6fHG0U/s400/101_0917.JPG" alt="" id="BLOGGER_PHOTO_ID_5449473713926249602" border="0" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Shaun Hatton from Electric Playground playing God of War III&lt;/center&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BrYnS9zWI/AAAAAAAABVM/yvTIq11GfKQ/s1600-h/101_0915.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BrYnS9zWI/AAAAAAAABVM/yvTIq11GfKQ/s400/101_0915.JPG" alt="" id="BLOGGER_PHOTO_ID_5449473619727863138" border="0" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Paul standing beside a male Greek statue mime&lt;/center&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_C_ULX5ykcok/S6BrRwlxAKI/AAAAAAAABVE/1c8ip65j0NA/s1600-h/101_0914.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://3.bp.blogspot.com/_C_ULX5ykcok/S6BrRwlxAKI/AAAAAAAABVE/1c8ip65j0NA/s400/101_0914.JPG" alt="" id="BLOGGER_PHOTO_ID_5449473501963550882" border="0" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Alice standing beside a male Greek statue mime&lt;/center&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BrMmdpA3I/AAAAAAAABU8/TE6zrd13naE/s1600-h/101_0913.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BrMmdpA3I/AAAAAAAABU8/TE6zrd13naE/s400/101_0913.JPG" alt="" id="BLOGGER_PHOTO_ID_5449473413345772402" border="0" /&gt;&lt;/a&gt;&lt;center&gt;&lt;i&gt;Paul standing beside a female Greek statue mime&lt;/center&gt;&lt;/i&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-3327748105127060448?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/KeeFKB2g0NI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/3327748105127060448/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/03/god-of-war-iii-media-preview-event-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/3327748105127060448?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/3327748105127060448?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/KeeFKB2g0NI/god-of-war-iii-media-preview-event-in.html" title="God of War III Media Preview Event, In Photos" /><author><name>Paul Hunter</name><uri>http://www.blogger.com/profile/15351572574229572029</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03489333236897795658" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_C_ULX5ykcok/S6BmqX4qhLI/AAAAAAAABU0/oUcvsHN6z4I/s72-c/101_0912.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/03/god-of-war-iii-media-preview-event-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IDR3Y5fSp7ImA9WxBaEk0.&quot;"><id>tag:blogger.com,1999:blog-8077478979994651038.post-5154427835350865812</id><published>2010-03-16T20:06:00.005-04:00</published><updated>2010-03-21T17:06:16.825-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-21T17:06:16.825-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Accessories" /><title>ASTRO Gaming's New ASTRO A30 Cross-Gaming Headset</title><content type="html">&lt;a href="http://www.nextgenplayer.com/2010/03/astro-gamings-new-astro-a30-cross.html"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 284px; height: 320px;" src="http://1.bp.blogspot.com/_R62HsSgLewY/S6AiUoN0TQI/AAAAAAAAArY/4zUV4NwmESM/s320/ASTROA30White.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5449393286906400002" /&gt;&lt;/a&gt;&lt;strong&gt;By Andrew Shin&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;When it comes to online gaming, it's important that you own a very good pair of gaming headsets. If you're an avid online FPS gamer, then you'll take this to heart as sporting a good pair headsets could very well be the difference between dominating or being dominated. The challenge however is being able to find a good pair of pro quality gaming headsets at a reasonable price. There are a few notables on the market such as the Turtle Beach Ear Force X31/PX21 and the Tritton AX180.&lt;br /&gt;&lt;br /&gt;Now you can add another to the mix. ASTRO Gaming has announced their new ASTRO A30 Cross-Gaming headset. &lt;span class="fullpost"&gt;The A30 is a professional grade cross platform headset. Cross platform meaning that it works with the Xbox 360, PS3, PC as well as iPod and even smartphones such as a Blackberry. That's pretty versatile. The one caveat to the A30 is that if you want to be able to communicate over online gameplay on your console, you'll also need to purchase the ASTRO MixAmp system. The A30 retails for $149.95 US or as a bundle with the ASTRO MixAmp for $229.95.&lt;br /&gt;&lt;br /&gt;The A30 looks to combine high quality and performance with great design and aesthetics.  And to take the A30's looks to the next level, you can create personalized speaker tags online and swap them with the stock speaker tags.  For more details on the ASTRO A30 Cross-Gaming headset, visit the ASTRO Gaming website at &lt;a href="http://www.astrogaming.com" target="_blank"&gt;www.astrogaming.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8077478979994651038-5154427835350865812?l=www.nextgenplayer.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/NextGenPlayer/~4/d6NYAMW8QOE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.nextgenplayer.com/feeds/5154427835350865812/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.nextgenplayer.com/2010/03/astro-gamings-new-astro-a30-cross.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/5154427835350865812?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8077478979994651038/posts/default/5154427835350865812?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/NextGenPlayer/~3/d6NYAMW8QOE/astro-gamings-new-astro-a30-cross.html" title="ASTRO Gaming's New ASTRO A30 Cross-Gaming Headset" /><author><name>Andrew Shin (Drumega)</name><uri>http://www.blogger.com/profile/11130141188779921624</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="11945899625103281069" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_R62HsSgLewY/S6AiUoN0TQI/AAAAAAAAArY/4zUV4NwmESM/s72-c/ASTROA30White.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.nextgenplayer.com/2010/03/astro-gamings-new-astro-a30-cross.html</feedburner:origLink></entry></feed>
