<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Nintendo Game Spot</title><description></description><managingEditor>noreply@blogger.com (Unknown)</managingEditor><pubDate>Thu, 24 Oct 2024 21:56:43 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">15</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://nintendogamespot.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>Rayman Legends</title><link>http://nintendogamespot.blogspot.com/2014/03/rayman-legends.html</link><category>Rayman Legends</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sun, 23 Mar 2014 02:12:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-6840481285868829806</guid><description>&lt;div style="text-align: justify;"&gt;
Rayman Legends is like a bigger, grander Rayman Origins. Everything that
 made the 2011 title a stellar experience is back with more polish, more
 levels, the same amazing artwork aesthetic, and challenges that’ll have
 you pulling your hair out. Just about everything from the original 
Origins&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt; release has been improved and polished to the point that fans of
 the first game will be overjoyed, while newcomers to the series will 
find a polished experience not unlike what Nintendo usually provides.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></item><item><title>Nintendo eShop downloads</title><link>http://nintendogamespot.blogspot.com/2014/03/nintendo-eshop-downloads.html</link><category>downloads</category><category>Nintendo eShop</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sun, 23 Mar 2014 02:11:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-3740109302228630657</guid><description>&lt;div style="text-align: justify;"&gt;
Another Thursday means downloads for both the Wii U and Nintendo 3DS 
eShop are ready for you. This week the Wii U is getting Pure Chess on 
both the Wii U and the Nintendo 3DS, while &lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;Wii U owners will be able to 
experience a free weekend of Wii Sports Club for any of the sports that 
have been released, even if you’ve already used your free trial.&lt;br /&gt;

&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Nintendo Wii U New Releases&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Pure Chess&lt;br /&gt;
Hello Kitty&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Nintendo Wii U virtual console&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Volleyball&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Monkey Pirates Screens </title><link>http://nintendogamespot.blogspot.com/2014/03/monkey-pirates-screens.html</link><category>Monkey Pirate</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sun, 23 Mar 2014 02:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-9097468146147159449</guid><description>&lt;div style="text-align: justify;"&gt;
A multiplayer game inspired from those 90's games when you used to 
invite friends at home playing on the same TV Henchmen Studio has 
revealed the first screenshots from Monkey Pirates , a new Wii U game in
 which you control the boat of one of 4 specific captains and you fight 
regarding multiples &lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;game modes over multiples arenas based on 4 seas..&lt;br /&gt;
&lt;div id="r1PostCPBlock" style="background-color: white; border: medium none; color: black; left: -99999px; overflow: hidden; position: absolute; text-align: justify; text-decoration: none;"&gt;
In
 those arenas you will find multiples bonuses in order to either, 
improve your weaponry, improve your ship, or a special bonus for a 
special effect. You will also have to deal with specials elements such 
as icebergs, volcanoes, teleports, maelstroms and turrets.&lt;br /&gt;During the
 solo experience the game can be played either on the TV, the Wii U  
GamePad controller, or both. During multiplayer games the Wii U GamePad 
controller displays a general game situation, letting you know which 
player is leading, who's the weakest, who's the better armed etc.&lt;br /&gt;&lt;span&gt;Read more at &lt;a href="http://www.gamershell.com/news_162053.html#WojqXbZ8YZ1MMHiW.99" style="color: #003399;"&gt;http://www.gamershell.com/news_162053.html#WojqXbZ8YZ1MMHiW.99&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div id="r1PostCPBlock" style="background-color: white; border: medium none; color: black; left: -99999px; overflow: hidden; position: absolute; text-align: justify; text-decoration: none;"&gt;
In
 those arenas you will find multiples bonuses in order to either, 
improve your weaponry, improve your ship, or a special bonus for a 
special effect. You will also have to deal with specials elements such 
as icebergs, volcanoes, teleports, maelstroms and turrets.&lt;br /&gt;During the
 solo experience the game can be played either on the TV, the Wii U  
GamePad controller, or both. During multiplayer games the Wii U GamePad 
controller displays a general game situation, letting you know which 
player is leading, who's the weakest, who's the better armed etc.&lt;br /&gt;&lt;span&gt;Read more at &lt;a href="http://www.gamershell.com/news_162053.html#WojqXbZ8YZ1MMHiW.99" style="color: #003399;"&gt;http://www.gamershell.com/news_162053.html#WojqXbZ8YZ1MMHiW.99&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div id="r1PostCPBlock" style="background-color: white; border: medium none; color: black; left: -99999px; overflow: hidden; position: absolute; text-align: justify; text-decoration: none;"&gt;
In
 those arenas you will find multiples bonuses in order to either, 
improve your weaponry, improve your ship, or a special bonus for a 
special effect. You will also have to deal with specials elements such 
as icebergs, volcanoes, teleports, maelstroms and turrets.&lt;br /&gt;During the
 solo experience the game can be played either on the TV, the Wii U  
GamePad controller, or both. During multiplayer games the Wii U GamePad 
controller displays a general game situation, letting you know which 
player is leading, who's the weakest, who's the better armed etc.&lt;br /&gt;&lt;span&gt;Read more at &lt;a href="http://www.gamershell.com/news_162053.html#WojqXbZ8YZ1MMHiW.99" style="color: #003399;"&gt;http://www.gamershell.com/news_162053.html#WojqXbZ8YZ1MMHiW.99&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>2014 could be Nintendo’s year</title><link>http://nintendogamespot.blogspot.com/2014/03/2014-could-be-nintendos-year.html</link><category>Nintendo’s year</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sun, 23 Mar 2014 02:03:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-4181168190627954164</guid><description>&lt;div style="text-align: justify;"&gt;
Family gaming is where the Wii made its money, and it is certainly a 
strong selling point for the Wii U. While both the Xbox One and PS4 have
 next to no child-friendly games, almost all of Wii U’s top titles are 
family-friendly.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
2014 should be a good year in terms of titles, with “Bayonetta 2,” 
“Donkey Kong Country: Tropical Freeze,” “Mario Kart 8” and “Super Smash 
Bros. U” all slated for release for the Wii U -- a strong &lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;lineup by any 
standards.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nintendo launches indie-focused online</title><link>http://nintendogamespot.blogspot.com/2014/03/nintendo-launches-indie-focused-online.html</link><category>Nintendo</category><category>Nintendo 3DS</category><category>Wii U</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 15 Mar 2014 10:02:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-3524864726857674701</guid><description>&lt;div class="m-entry__body" id="article-body" style="text-align: justify;"&gt;
            &lt;div style="text-align: justify;"&gt;
An online hub for &lt;a href="http://nintendogamespot.blogspot.com/"&gt;Nintendo&lt;/a&gt; eShop Wii U and the Nintendo 3DS titles is now live with an emphasis on indie games&lt;a href="https://www.blogger.com/null"&gt;.&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
The hub features more than 1,000 "new, classic and indie" games for 
the Wii U and the 3DS. The hub's design spotlights indie titles such as SteamWorld Dig, GunMan Clive, Moon Chronicles, Cave Story, Attack of the Friday Monster and more.&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;

&lt;div style="text-align: justify;"&gt;
Nintendo of America's Dan Adelman and Damon Baker told Polygon at PAX Prime
 last year that the company is eager to accommodate indie developers on 
its platforms. Baker acknowledged at the time that Nintendo intends to 
address the eShop's design, which made it difficult to find 
indie-developed eShop content amongst major digital releases and Virtual
 Console titles.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
"The Nintendo eShop is always a work in progress," Baker told 
Polygon. "We're going to have off-device availability [through the web, 
phone and smart devices] for eShop sales at some point. All of us feel 
that discoverability is going to be increasingly more important. We've 
got a nice flow of content, but as we grow the amount of content, it's 
going to be important that we find that holy grail solution of how we 
make discoverability a priority..."&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
According to Adelman, Nintendo has lowered the barrier for indie devs
 to bring their games to eShop and aims to "make it as close to 
frictionless as possible, [with a] really low cost of entry and a really
 smooth process."&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Nintendo announced last October
 that it plans to bring the MonoGame Framework, an open source version 
of the Microsoft XNA 4 Framework, to the Wii U platform. MonoGame 
Framework allows devs to develop cross-platform games by re-using code.&lt;/div&gt;
&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>A deal between Netflix and Comcast matters to gamers</title><link>http://nintendogamespot.blogspot.com/2014/03/a-deal-between-netflix-and-comcast.html</link><category>Comcast</category><category>Netflix</category><category>PlayStation</category><category>video streaming</category><category>Xbox Live</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 15 Mar 2014 09:59:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-6154022174491522588</guid><description>&lt;div style="text-align: justify;"&gt;
When U.S. cable giant Comcast recently announced a deal with Netflix, in which the &lt;a href="http://nintendogamespot.blogspot.com/"&gt;video-streaming &lt;/a&gt;service would receive a direct connection to the cable company in exchange for an undisclosed fee, it had the tech industry worried. &lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Netflix's performance had been suffering on Comcast's network while its performance on other internet service providers saw little degradation, a fact it made known publicly. Comcast denied it was stifling Netflix's traffic. While the cause of the poor performance was not revealed, the two companies reached an agreement where Netflix would pay Comcast a fee to directly interconnect with the cable company, vastly improving the quality of video streams for Comcast customers. &lt;br /&gt;&lt;br /&gt;The deal is a boon for Comcast subscribers, who will now experience better-quality Netflix streams. But it has also raised concerns about the baseline robustness of the internet in North America, potentially uncompetitive behavior by monopoly cable companies and internet users being price-gouged with no alternative. &lt;br /&gt;&lt;br /&gt;This particular deal may seem unrelated to the video game industry, but analysts and experts on net neutrality told Polygon that those who use online gaming services like Steam, Xbox Live and the &lt;a href="http://freedownloadplaystation.blogspot.com/"&gt;PlayStation&lt;/a&gt; Network should be paying attention, because the precedents set in the cable world could potentially impact the gaming world, and it may not be for the better.&lt;/div&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>`Alan Wake' inspired by Stephen King, David Lynch</title><link>http://nintendogamespot.blogspot.com/2010/05/alan-wake-inspired-by-stephen-king.html</link><category>Games</category><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 24 May 2010 18:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-4254757712729141070</guid><description>&lt;div style="text-align: justify;"&gt;Ask most video-game designers about their inspirations and they'll  mention other games. But Sam Lake, the lead writer of &lt;span class="yshortcuts" id="lw_1274270790_0"&gt;Microsoft&lt;/span&gt;'s "&lt;span class="yshortcuts" id="lw_1274270790_1"&gt;Alan Wake&lt;/span&gt;," drew more  from books — especially &lt;span class="yshortcuts" id="lw_1274270790_2"&gt;Stephen  King&lt;/span&gt;'s.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"The setup of the game — a best-selling but  troubled writer whose dark &lt;span style="color: rgb(0, 0, 0) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;work &lt;/span&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;of &lt;/span&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;fiction&lt;/span&gt;&lt;/span&gt; starts to come true,  blurring the line of nightmares and reality — is a very &lt;span class="yshortcuts" id="lw_1274270790_3"&gt;Stephen King type&lt;/span&gt; of a  starting point for a story, so King's works were definitely a source of  inspiration for us," says Lake, whose script name-checks the horror  master right at the start.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;But King isn't the only author on  Lake's shelf. He also cites &lt;span class="yshortcuts" id="lw_1274270790_4"&gt;Paul Auster&lt;/span&gt;'s "&lt;span class="yshortcuts" id="lw_1274270790_5"&gt;The Book of Illusions&lt;/span&gt;," &lt;span class="yshortcuts" id="lw_1274270790_6"&gt;Bret Easton Ellis&lt;/span&gt;' "&lt;span class="yshortcuts" id="lw_1274270790_7"&gt;Lunar Park&lt;/span&gt;" and &lt;span class="yshortcuts" id="lw_1274270790_8"&gt;Mark Z. Danielewski&lt;/span&gt;'s "&lt;span class="yshortcuts" id="lw_1274270790_9"&gt;House of Leaves&lt;/span&gt;," all of  which tackle questions of reality vs. illusion.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The setting for  "Alan Wake" — a quirky small town in the &lt;span class="yshortcuts" id="lw_1274270790_10"&gt;Pacific Northwest&lt;/span&gt; — will remind many  players of "Twin Peaks," and Lake welcomes the comparison, praising "the  creepy atmosphere and the humor to balance that out" in &lt;span class="yshortcuts" id="lw_1274270790_11"&gt;David Lynch's landmark TV  series&lt;/span&gt;. Lake says he and the other developers at the &lt;span class="yshortcuts" id="lw_1274270790_12"&gt;Remedy Entertainment studio&lt;/span&gt;  are also big fans of "Lost": "It's a very &lt;span style="color: rgb(0, 0, 0) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;good &lt;/span&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;showcase&lt;/span&gt;&lt;/span&gt;  of thriller pacing done right within a TV-series context."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Indeed,  "Alan Wake" has the feeling of a TV drama: It's divided into  "episodes," each beginning with a "Previously on 'Alan Wake'" recap. And  Lake is hoping the "series" gets renewed. The team at Remedy is working  on &lt;span style="color: rgb(0, 0, 0) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;downloadable &lt;/span&gt;&lt;span class="kLink" style="font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;content&lt;/span&gt;&lt;/span&gt; for the game, which Lake  sees "almost as a special feature of a TV series, something that builds a  bridge between one season and the next — or, in this case, the first  game and the potential sequel."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"If the players like the game and  want more, we'd certainly like to do more," Lake says. "From the very  beginning we have planned `Alan Wake' to be something bigger than just  one game."&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Box to contain oil leak touches down on Gulf floor</title><link>http://nintendogamespot.blogspot.com/2010/05/box-to-contain-oil-leak-touches-down-on.html</link><category>Nintendo</category><category>Videogame</category><author>noreply@blogger.com (Unknown)</author><pubDate>Mon, 24 May 2010 09:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-7968898205624955878</guid><description>A BP-chartered vessel lowered a 100-ton concrete-and-steel vault onto  a ruptured well in the &lt;span class="yshortcuts" id="lw_1273286560_0"&gt;Gulf  of Mexico&lt;/span&gt; on Friday, an important step in a delicate and  unprecedented attempt to stop most of the gushing crude fouling the sea.&lt;div style="text-align: justify;"&gt;Underwater  robots guided the 40-foot-tall box into place. Now that the contraption  is on the seafloor, workers will need at least 12 hours to let it  settle and make sure it's stable before the robots can hook up a pipe  and hose that will funnel the oil up to a tanker.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;"It appears to  be going exactly as we hoped," BP spokesman Bill Salvin told The  Associated Press on Friday afternoon, shortly after the four-story  device hit the seafloor. "Still lots of challenges ahead, but this is  very good progress."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;By Sunday, the box the size of a house could  be capturing up to 85 percent of the oil. So far about 3 million gallons  have leaked in an environmental crisis that has been unfolding since a &lt;span class="yshortcuts" id="lw_1273286560_1"&gt;deepwater drilling platform&lt;/span&gt;  exploded April 20, sending toxic oil toward a shoreline of marshes,  shipping channels, fishing grounds and beaches. Eleven workers were  killed in the accident.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The lowering of the containment device was  a slow-moving drama playing out 50 miles from &lt;span class="yshortcuts" id="lw_1273286560_2"&gt;Louisiana&lt;/span&gt;'s coast, requiring great precision  and attention to detail. It took about two weeks to build the 40-foot  box, and the effort to lower it by crane and cable to the seafloor began  late Thursday night. After it hit bottom Friday afternoon, the crane  gradually eased off to allow it to settle.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"We are essentially  taking a four-story building and lowering it 5,000 feet and setting it  on the head of a pin," Salvin said.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The task became increasingly  urgent as toxic oil crept deeper into the bays and marshes of the  Mississippi Delta.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A sheen of oil began arriving on land last  week, and crews have been putting out floating barriers, spraying  chemical dispersants and setting fire to the slick to try to keep it  from coming ashore. But now the thicker, stickier goo — arrayed in  vivid, brick-colored ribbons — is drawing ever closer to Louisiana's  coastal communities.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;There are still untold risks and unknowns  with the containment box: The approach has never been tried at such  depths, where the water pressure is enough to crush a submarine, and any  wrong move could damage the leaking pipe and make the problem worse.  The seafloor is pitch black and the water murky, though lights on the  robots illuminate the area where they are working.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If the box  works, another one will be dropped onto a second, smaller leak at the  bottom of the Gulf.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;At the same time, crews are drilling sideways  into the well in hopes of plugging it up with mud and concrete, and they  are working on other ways to cap it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The well has been spewing  about 200,000 gallons a day in the nation's biggest &lt;span class="yshortcuts" id="lw_1273286560_3"&gt;oil spill&lt;/span&gt; since the  nearly 11 million gallons lost in the &lt;span class="yshortcuts" id="lw_1273286560_4"&gt;Exxon Valdez disaster&lt;/span&gt; in &lt;span class="yshortcuts" id="lw_1273286560_5"&gt;Alaska&lt;/span&gt; in 1989.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The  cause of the blast has not been determined, but investigators have been  focusing on the so-called blowout preventer. Federal regulators told  The Associated Press that they are going to examine whether these  last-resort cutoff valves on offshore oil wells are reliable.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;At  Hopedale, a fishing community in &lt;span class="yshortcuts" id="lw_1273286560_6"&gt;St. Bernard Parish&lt;/span&gt;, La., that has been a  staging area for efforts to protect inlets and bayous, &lt;span class="yshortcuts" id="lw_1273286560_7"&gt;Louisiana Gov. Bobby Jindal&lt;/span&gt;  stepped out of a helicopter and held aloft a tennis ball-size hunk of  tarry oil he said a fisherman had retrieved near the mouth of the &lt;span class="yshortcuts" id="lw_1273286560_8"&gt;Mississippi River&lt;/span&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Oil  was reported moving west of the &lt;span class="yshortcuts" id="lw_1273286560_9"&gt;Mississippi&lt;/span&gt; toward fishing and resort  villages on the Louisiana coast.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;After a flyover, Jindal described  the orange and brown goo surrounding &lt;span class="yshortcuts" id="lw_1273286560_10"&gt;Louisiana&lt;/span&gt;'s &lt;span class="yshortcuts" id="lw_1273286560_11"&gt;Chandeleur Islands&lt;/span&gt; as resembling "a ring  around your bathtub."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Several members of Congress flew over the  spill and then visited Hopedale on Friday as well.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;U.S. Rep. &lt;span class="yshortcuts" id="lw_1273286560_12"&gt;Ed Markey&lt;/span&gt;, D-Mass.,  chairman of the House &lt;span class="yshortcuts" id="lw_1273286560_13"&gt;Energy  and Environment Subcommittee&lt;/span&gt;, said hearings on the explosion  will start next week.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"Lives were lost, livelihoods ruined,"  Markey said. "The lessons that will be learned will become laws."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;BP  plans to sell the petroleum it recovers after separating out the large  amounts of natural gas and seawater — something that industry experts  said should not present much of a problem.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"That's something they  do for every oil well," said Don Van Nieuwenhuise, director of petroleum  geoscience programs at the &lt;span class="yshortcuts" id="lw_1273286560_14"&gt;University of Houston&lt;/span&gt;. "They'll refine it  and crack it and everything, and by the time it gets in your gas tank,  you'll never even know it was in the water."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The oil's planned  destination, BP's Texas City, Texas, refinery, has its own checkered  history. An explosion there in 2005 killed 15 people and injured 170.  Regulators last October hit BP with a record $87 million fine for safety  violations.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;___&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Associated Press writers Cain Burdeau,  Vicki Smith and Ray Henry in Louisiana, and Michael Graczyk in Houston  contributed to this report.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Electronic Arts</title><link>http://nintendogamespot.blogspot.com/2010/05/electronic-arts.html</link><category>Videogame</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-3465681581872875224</guid><description>&lt;div style="text-align: justify;"&gt;&lt;span class="yshortcuts" id="lw_1273248962_0"&gt;Video game publisher  Electronic Arts Inc&lt;/span&gt;. reports its fiscal fourth-quarter results on  Tuesday, with analysts expecting an adjusted profit versus a loss a  year ago.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;WHAT TO WATCH FOR: Analysts generally expect EA to  report solid results for the January-March quarter, fueled by strong  sales of "&lt;span class="yshortcuts" id="lw_1273248962_1"&gt;Battlefield: Bad  Company&lt;/span&gt; 2" and "&lt;span class="yshortcuts" id="lw_1273248962_2"&gt;Mass  Effect&lt;/span&gt; 2."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But Signal Hill analyst Todd Greenwald said  "the upside will be slightly offset by lackluster results from '&lt;span class="yshortcuts" id="lw_1273248962_3"&gt;Army of Two&lt;/span&gt;' and 'Dante's  Inferno,' despite heavy marketing campaigns."&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Investors will be  watching for EA's guidance for the remainder of the year, especially the  all-important holiday quarter. Noting that the company "dramatically  lowered the bar" for fiscal 2011 &lt;span class="yshortcuts" id="lw_1273248962_4"&gt;last quarter&lt;/span&gt; when it forecast a revenue  decline of 6 percent to 12 percent, &lt;span class="yshortcuts" id="lw_1273248962_5"&gt;Greenwald&lt;/span&gt; said he is confident EA "will have  little trouble meeting any of its revenue goals this year." But he  added he remains "skeptical that they will be able to exceed the top end  of their earnings guidance (of 70 cents per share)."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;WHY IT  MATTERS: &lt;span class="yshortcuts" id="lw_1273248962_6"&gt;Electronic Arts&lt;/span&gt;  sells some of the world's best-known video games, including "&lt;span class="yshortcuts" id="lw_1273248962_7"&gt;The Sims&lt;/span&gt;" and the popular  "Madden" football series. How well its games do can reflect sentiment  across a broad range of consumers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;WHAT'S EXPECTED: Analysts, on  average, are expecting earnings of 5 cents per share on revenue of  $835.4 million, according to a survey by &lt;span class="yshortcuts" id="lw_1273248962_8"&gt;Thomson Reuters&lt;/span&gt;. These estimates exclude one  time items and they reflect accounting for deferred revenue for games  with online components.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In February, EA forecast adjusted earnings  of 2 cents to 6 cents per share on revenue of $800 million to $850  million.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;LAST YEAR'S QUARTER: EA posted a loss of $42 million, or  13 cents per share. Excluding special items such as restructuring  charges and accounting for deferred revenue, EA lost 37 cents per share.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Revenue  was $860 million. Adjusted sales, which exclude changes in deferred  revenue, totaled $609 million.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nintendo looks to restore magic with 3D console</title><link>http://nintendogamespot.blogspot.com/2010/05/nintendo-looks-to-restore-magic-with-3d.html</link><category>3D console</category><category>Nintendo</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:43:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-2238150753600671093</guid><description>&lt;span class="yshortcuts" id="lw_1273248061_0"&gt;Nintendo&lt;/span&gt; on  Friday brushed off suggestions its magic may be fading despite declining  sales of its &lt;span class="yshortcuts" id="lw_1273248061_1"&gt;Wii console&lt;/span&gt;,  as it prepares to unveil a handheld 3D device it hopes will drive a &lt;span class="yshortcuts" id="lw_1273248061_2"&gt;new gaming revolution&lt;/span&gt;.&lt;div style="text-align: justify;"&gt;President  Satoru Iwata remained tightlipped about the much-awaited gadget,  tentatively know as the "3DS", only saying it will offer a whole new  gaming experience to players.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;He also shrugged off suggestions  that Nintendo has passed the peak of its growth after the company  announced its first decline in annual profit for the first time in six  years Thursday on slowing sales of its &lt;span class="yshortcuts" id="lw_1273248061_3"&gt;Wii&lt;/span&gt; and DS devices.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The maker of the  hit series "&lt;span class="yshortcuts" id="lw_1273248061_4"&gt;Super Mario  Bros&lt;/span&gt;" saw &lt;span class="yshortcuts" id="lw_1273248061_5"&gt;net  profit&lt;/span&gt; fall 18 percent in the year to March as it cut prices of  the Wii in response to competition from &lt;span class="yshortcuts" id="lw_1273248061_6"&gt;Sony&lt;/span&gt; and &lt;span class="yshortcuts" id="lw_1273248061_7"&gt;Microsoft&lt;/span&gt; in the multi-billion dollar  industry.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Boasting total lifetime sales of 70.93 million units, a  record in the firm's history, the Wii has easily outsold &lt;span class="yshortcuts" id="lw_1273248061_8"&gt;Sony's PlayStation 3&lt;/span&gt; and &lt;span class="yshortcuts" id="lw_1273248061_9"&gt;Microsoft's Xbox 360&lt;/span&gt;  since its 2006 launch.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;However, analysts say that as the impact of  the Wii fades within a saturated market, Nintendo's next move will  determine whether it still has the ability to lead the industry.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"We  believe there is more room for us to expand the game playing  population. We have to do our best, as an entertainment business, so  that we can keep offering good surprises to consumers," Iwata told a  news conference.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"Obviously, a game won't be fun only because you  made it 3D," he said.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"This is still an uncharted territory that  requires us to experience more trials and errors."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The so-called &lt;span class="yshortcuts" id="lw_1273248061_10"&gt;Nintendo 3DS&lt;/span&gt; will go on  sale this fiscal year, allowing users to see 3D images without the need  for special glasses. It will be showcased at the E3 game trade show in  June in Los Angeles before its commercial launch.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Iwata's remarks  came a day after the Kyoto-based company predicted net profit for this  year to March 2011 would fall 12.5 percent.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo said it  expects global sales of &lt;span class="yshortcuts" id="lw_1273248061_11"&gt;Wii  consoles&lt;/span&gt; to fall to 18 million in the fiscal year, down from  20.5 million in fiscal 2009 and 26 million in fiscal 2008.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"I  think 18 million consoles is a fairly ambitious target, considering it  has been four years since this device was originally launched," Iwata  argued.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"I am not pessimistic about the future. We only realise  that selling more in the current business environment will be  difficult," he said.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Iwata also said the new console will come  with tighter piracy controls, which he said is a growing problem in Asia  and Europe.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"What is worrying is that more and more people who  wouldn't have engaged in these acts before are now doing it without  hesitation," he said. "What worries us is that people finding no value  in paying for software," he added.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nintendo Sues Sites Over Game Copying</title><link>http://nintendogamespot.blogspot.com/2010/05/nintendo-sues-sites-over-game-copying.html</link><category>download</category><category>Nintendo</category><category>Software</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:41:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-8225674204686136738</guid><description>&lt;div style="text-align: justify;"&gt;&lt;span class="yshortcuts" id="lw_1274106706_0"&gt;Nintendo&lt;/span&gt; said  Thursday that the company had filed suit against a network of sites that  the gaming company said were used to sell game-copying technology.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo  filed suit against NXPGAME of Queens, New York, charging that the site  was selling so-called &lt;span class="yshortcuts" id="lw_1274106706_1"&gt;video  game copiers&lt;/span&gt; that could be used to illegally copy &lt;span class="yshortcuts" id="lw_1274106706_2"&gt;Nintendo DS&lt;/span&gt; and DSi  software.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;"After multiple letters and telephone calls from  Nintendo's legal counsel, the owner agreed to cease selling game copiers  and closed his website," Nintendo said. "Shortly thereafter, the owner  launched an identical business at a different website address, and  redirected people who visited his old site to the new one to purchase  illegal game copiers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo said that the suit will reference &lt;i&gt;Nintendo  v. Chan&lt;/i&gt;, a 2009 case that ruled that game copiers violate the &lt;span class="yshortcuts" id="lw_1274106706_3"&gt;Digital Millennium Copyright  Act&lt;/span&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"Using game copiers to play unauthorized &lt;span class="yshortcuts" id="lw_1274106706_4"&gt;downloaded games&lt;/span&gt; is  illegal and it's wrong," said Jodi Daugherty, Nintendo of America's  senior director of anti-piracy, in a statement. "Piracy is especially  harmful to smaller developers. When their creative works are stolen and  copied illegally, some companies find it difficult to survive  economically."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The suit was filed May 11 in the &lt;span class="yshortcuts" id="lw_1274106706_5"&gt;Western District of Washington&lt;/span&gt;.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>US videogame sales drop in April</title><link>http://nintendogamespot.blogspot.com/2010/05/us-videogame-sales-drop-in-april.html</link><category>Nintendo</category><category>Videogame</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:38:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-6295007732879032871</guid><description>&lt;div style="text-align: justify;"&gt;US videogame sales dropped 26 percent in April, the fourth-largest  year-on-year percentage plunge ever, according to market-tracker &lt;span class="yshortcuts" id="lw_1273854556_0"&gt;NPD Group&lt;/span&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Sales of  videogame hardware, software and accessories fell to 766.2 &lt;span class="yshortcuts" id="lw_1273854556_1"&gt;million dollars&lt;/span&gt; in April  from 1.03 billion dollars in the same month a year ago, NPD said late  Thursday.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Hardware sales plunged 37 percent to 249.3 million  dollars while software sales dropped 22 percent to 398.5 million  dollars. Sales of accessories were down nine percent at 118.4 million  dollars.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The handheld &lt;span class="yshortcuts" id="lw_1273854556_2"&gt;Nintendo DS&lt;/span&gt; was the top-selling game console  for the month on sales of more than 440,800 units, less than half the  number sold a year ago.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"Even with the decline, the DS was the  best-selling hardware system for the month," said NPD analyst Anita  Frazier. "The DS is approaching (&lt;span class="yshortcuts" id="lw_1273854556_3"&gt;Sony&lt;/span&gt;'s) &lt;span class="yshortcuts" id="lw_1273854556_4"&gt;PS2&lt;/span&gt; as the best-selling hardware system of  all time."&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The &lt;span class="yshortcuts" id="lw_1273854556_5"&gt;Nintendo  Wii&lt;/span&gt; was next on sales of 277,200 units followed by &lt;span class="yshortcuts" id="lw_1273854556_6"&gt;Microsoft's Xbox 360&lt;/span&gt;  (185,400), &lt;span class="yshortcuts" id="lw_1273854556_7"&gt;Sony's  Playstation 3&lt;/span&gt; (180,800 units) and Sony's PSP (65,500).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Ubisoft's  "&lt;span class="yshortcuts" id="lw_1273854556_8"&gt;Tom Clancy's Splinter  Cell&lt;/span&gt;" was the top-selling game for the month on sales of 486,100  units but sales for the month were weak overall in the absence of any  other &lt;span class="yshortcuts" id="lw_1273854556_9"&gt;blockbuster new  releases&lt;/span&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Three Nintendo titles were next: "Pokemon  Soulsilver Version" (242,900), "&lt;span class="yshortcuts" id="lw_1273854556_10"&gt;New Super Mario Bros&lt;/span&gt;" (200,300) and "&lt;span class="yshortcuts" id="lw_1273854556_11"&gt;Pokemon Heartgold Version&lt;/span&gt;"  (192,600).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Sony's PSP title "&lt;span class="yshortcuts" id="lw_1273854556_12"&gt;God of War III&lt;/span&gt;" sold 180,300 units.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Frazier  said April's drop in sales was the worst since July 2009 and the  fourth-largest ever in percentage terms.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"Some of the decline is  explained by the shift of Easter timing," she said, noting that Easter  shopping occurred in March this year instead of April.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Heart Association Promoting 'Active Play' Games</title><link>http://nintendogamespot.blogspot.com/2010/05/heart-association-promoting-active-play.html</link><category>Nintendo</category><category>Wii</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-4793738377686850878</guid><description>&lt;div style="text-align: justify;"&gt;&lt;span class="yshortcuts" id="lw_1274193051_0"&gt;Nintendo&lt;/span&gt; is  teaming up with the &lt;span class="yshortcuts" id="lw_1274193051_1"&gt;American  Heart Association&lt;/span&gt; (AHA) to promote its &lt;span class="yshortcuts" id="lw_1274193051_2"&gt;Wii consoles&lt;/span&gt; as a means to stay active.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Under  the deal, &lt;span class="yshortcuts" id="lw_1274193051_3"&gt;Wii&lt;/span&gt;  boxes will soon include the AHA brand, Nintendo and AHA will jointly  host a health summit, and Nintendo consoles will be on display at future  AHA health walks. They have also launched a Web site at &lt;span class="yshortcuts" id="lw_1274193051_4"&gt;activeplaynow.com&lt;/span&gt;.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;"The  two organizations come from different worlds but share the common goal  of helping consumers discover how active-play video games contribute to  healthy living," the site said.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The partnership focuses on the &lt;span class="yshortcuts" id="lw_1274193051_5"&gt;Wii Fit Plus&lt;/span&gt;, &lt;span class="yshortcuts" id="lw_1274193051_6"&gt;Wii Sports Resort&lt;/span&gt;,  and the original Wii  console. Boxes for these products will soon include an AHA stamp of  approval, and an encouragement to purchase active-play games.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"The  brand serves as a chance to remind people about the benefits of a  healthy approach to living and how active-play video games can be an  integral part of a healthy lifestyle," AHA said.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo and the  AMA will also host a health summit featuring representatives from the  science, health care, research, fitness, and &lt;span class="yshortcuts" id="lw_1274193051_7"&gt;video game industries&lt;/span&gt; in order to take a  closer look at the benefits of active-play video games. No date has been  set.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo will also have a presence at upcoming &lt;span class="yshortcuts" id="lw_1274193051_8"&gt;Start! Heart Walk events&lt;/span&gt;  this fall, including those in Dallas, &lt;span class="yshortcuts" id="lw_1274193051_9"&gt;San Francisco&lt;/span&gt;, Chicago, Seattle, and Atlanta  from September through November. Participants will be able to try out  the Wii consoles.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Leaked Nintendo 3DS Prototype</title><link>http://nintendogamespot.blogspot.com/2010/05/leaked-nintendo-3ds-prototype.html</link><category>Nintendo</category><category>Prototype</category><category>Wii</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-8419301539044899156</guid><description>Today, &lt;span class="yshortcuts" id="lw_1274228194_0"&gt;Gizmodo&lt;/span&gt; &lt;span class="yshortcuts" id="lw_1274228194_1"&gt;posted&lt;/span&gt; an image from  an FCC filing submitted by &lt;span class="yshortcuts" id="lw_1274228194_2"&gt;&lt;span style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;&lt;span class="kLink" style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;Nintendo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; that appears to be  an early prototype circuit board of the upcoming &lt;span class="yshortcuts" id="lw_1274228194_3"&gt;Nintendo 3DS&lt;/span&gt;  handheld. While the design of the board will certainly change during  development, there are a few interesting tidbits to be noted in the  image.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
The most conspicuous is the top screen, which looks to  sport a &lt;span class="yshortcuts" id="lw_1274228194_4"&gt;widescreen aspect  ratio&lt;/span&gt;. The prototype’s bottom &lt;span class="yshortcuts" id="lw_1274228194_5"&gt;touch screen&lt;/span&gt; still appears to be the  standard 4:3 ratio that current &lt;span style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;&lt;span class="kLink" style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;DS &lt;/span&gt;&lt;span class="kLink" style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;hardware&lt;/span&gt;&lt;/span&gt;  has, though I imagine this will change prior to production and both  screens will be widescreen. Whether &lt;span class="yshortcuts" id="lw_1274228194_6"&gt;backwards compatibility&lt;/span&gt; with existing &lt;span style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;&lt;span class="kLink" style="color: rgb(54, 99, 136) ! important; font-family: arial,helvetica,clean,sans-serif; font-size: 13px; font-weight: 400; position: static;"&gt;DS&lt;/span&gt;&lt;/span&gt; titles will implement  image-stretching or pillar-boxing to fill the new displays is unclear.&lt;br /&gt;
Another  thing to note is that round, white component on the bottom-center of  the &lt;span class="yshortcuts" id="lw_1274228194_7"&gt;logic board&lt;/span&gt;.  While I can’t say for certain based on the low-res picture, it sure  looks like an analogue stick, doesn’t it? I can’t really imagine what  else it could be, so here’s hoping the 3DS will finally feature a proper  thumb stick.&lt;br /&gt;
The Nintendo 3DS is said to feature autostereoscopic  &lt;span class="yshortcuts" id="lw_1274228194_8"&gt;3D displays&lt;/span&gt; which  can produce 3D imagery without the use of &lt;span class="yshortcuts" id="lw_1274228194_9"&gt;3D glasses&lt;/span&gt;. It will be backwards compatible  with existing DS software, will have built-in force-feedback and  improved &lt;span class="yshortcuts" id="lw_1274228194_10"&gt;wireless  communication&lt;/span&gt; as well as battery life. Nintendo 3DS is &lt;span class="yshortcuts" id="lw_1274228194_11"&gt;rumored&lt;/span&gt; to be  released this October.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>American heart group join to tackle obesity</title><link>http://nintendogamespot.blogspot.com/2010/05/american-heart-group-join-to-tackle.html</link><category>Nintendo</category><category>Wii</category><author>noreply@blogger.com (Unknown)</author><pubDate>Sat, 22 May 2010 09:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6731117781419022295.post-1557057515439059932</guid><description>The &lt;span class="yshortcuts" id="lw_1274161106_0"&gt;American Heart  Association&lt;/span&gt; has teamed up with Japanese entertainment giant  Nintendo to harness its &lt;span class="yshortcuts" id="lw_1274161106_1"&gt;Wii&lt;/span&gt;  consoles and encourage Americans to exercise more to counter a soaring  obesity problem.&lt;div style="text-align: justify;"&gt;&lt;span class="yshortcuts" id="lw_1274161106_2"&gt;Nintendo&lt;/span&gt;,  whose Wii consoles with motion-controlling sensors took markets by  storm in 2006, is working with the AHA in order to cut the risks of &lt;span class="yshortcuts" id="lw_1274161106_3"&gt;heart disease&lt;/span&gt; among  Americans, their websites said.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;According to the AHA nearly 70  percent of Americans do not get enough regular physical activity.  Obesity, a major health problem in the US, is a determinant of &lt;span class="yshortcuts" id="lw_1274161106_4"&gt;cardiovascular disease&lt;/span&gt;,  the number one killer in the country.&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;The association said that  the average American spends more than eight hours a day sitting and  recommends all adults to get at least 150 minutes of moderate physical  activity per week and 60 minutes daily for children.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo will  carry the AHA logo on its active-play &lt;span class="yshortcuts" id="lw_1274161106_5"&gt;video game products&lt;/span&gt; including the Wii, the &lt;span class="yshortcuts" id="lw_1274161106_6"&gt;Wii Fit&lt;/span&gt; Plus, and the &lt;span class="yshortcuts" id="lw_1274161106_7"&gt;Wii Sports&lt;/span&gt; Resort.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The  US has seen a dramatic increase in obesity during the past 20 years  with roughly one in three adults considered obese, according to  government statistics.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Nintendo hopes to reignite the Wii's sales,  which have declined since its launch, and is banking on software aimed  at increased physical activity as competitors such as Sony prepare to  launch their own motion-sensing equipment.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Kyoto-based company  said earlier this month that games such as "Wii Sports Resort" and "Wii  Fit Plus" helped raise the console's total lifetime sales to 70.93  million units, a record in the firm's history.&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>