<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-838874150630888558</id><updated>2026-02-26T00:35:14.005-08:00</updated><title type='text'>nOmEcOnE</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nomecone</name><uri>http://www.blogger.com/profile/14930484962870549348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-5741050381631048086</id><published>2014-02-13T20:09:00.001-08:00</published><updated>2017-08-01T16:24:03.706-07:00</updated><title type='text'>Death of LolPaulWalker</title><content type='html'>A chat log with Xbox Live Support:&lt;br /&gt;
&lt;br /&gt;
2/13/2014 about:blank&lt;br /&gt;
about:blank 1/5&lt;br /&gt;
info: at 22:02:19&lt;br /&gt;
Please wait for an agent to respond.&lt;br /&gt;
The current average wait time is 4 minutes.&lt;br /&gt;
Thank you for your patience.&lt;br /&gt;
info: at 22:04:19&lt;br /&gt;
All agents are currently assisting others. The current average wait time is 4 minutes. Thank you for your&lt;br /&gt;
patience.&lt;br /&gt;
info: at 22:06:19&lt;br /&gt;
All agents are currently assisting others. The current average wait time is 2 minutes. Thank you for your&lt;br /&gt;
patience.&lt;br /&gt;
info: at 22:08:19&lt;br /&gt;
All agents are currently assisting others. The current average wait time is 2 minutes. Thank you for your&lt;br /&gt;
patience.&lt;br /&gt;
info: at 22:10:19&lt;br /&gt;
All agents are currently assisting others. The current average wait time is 2 minutes. Thank you for your&lt;br /&gt;
patience.&lt;br /&gt;
info: at 22:12:19&lt;br /&gt;
All agents are currently assisting others. The current average wait time is 2 minutes. Thank you for your&lt;br /&gt;
patience.&lt;br /&gt;
info: at 22:12:30&lt;br /&gt;
Privacy Statement&lt;br /&gt;
You are now chatting with &#39;Josh&#39;&lt;br /&gt;
Josh: at 22:12:33&lt;br /&gt;
Hello, thank you for contacting Xbox Customer Support. My name is Josh. Please give me a moment to&lt;br /&gt;
review your question.&lt;br /&gt;
Dick : at 22:12:26&lt;br /&gt;
hello&lt;br /&gt;
Josh: at 22:13:20&lt;br /&gt;
Hi, Dick!&lt;br /&gt;
Josh: at 22:13:37&lt;br /&gt;
I understand you need help with your gamertag change, is that correct?&lt;br /&gt;
Dick : at 22:13:36&lt;br /&gt;
yes&lt;br /&gt;
Josh: at 22:14:08&lt;br /&gt;
I see. Don&#39;t worry, we will sort this out together. I will do my best to help you.&lt;br /&gt;
Josh: at 22:14:08&lt;br /&gt;
Let me pull up your account to best assist you. One moment, please.&lt;br /&gt;
Dick : at 22:13:58&lt;br /&gt;
okay&lt;br /&gt;
Josh: at 22:14:39&lt;br /&gt;
May I have the email address and gamertag associated to your account, please?&lt;br /&gt;
Dick : at 22:14:46&lt;br /&gt;
----------------@hotmail.com&lt;br /&gt;
Dick : at 22:14:58&lt;br /&gt;
2/13/2014 about:blank&lt;br /&gt;
about:blank 2/5&lt;br /&gt;
WearyFawn453883&lt;br /&gt;
Josh: at 22:15:58&lt;br /&gt;
Thank you. Let me check on this for you.&lt;br /&gt;
Josh: at 22:17:01&lt;br /&gt;
I have your account details pulled up now, Dick.&lt;br /&gt;
Josh: at 22:17:16&lt;br /&gt;
When did you get the message that you were asked to change your gamertag, Dick?&lt;br /&gt;
Dick : at 22:17:47&lt;br /&gt;
Today. I was notified my gamertag had been change boy xbox live&lt;br /&gt;
Josh: at 22:18:48&lt;br /&gt;
It was changed from what gamertag, Dick?&lt;br /&gt;
Dick : at 22:18:59&lt;br /&gt;
LolPaulWalker&lt;br /&gt;
Josh: at 22:22:14&lt;br /&gt;
I see. We actually have a dedicated department that acts as the online police for Xbox Live, Dick. They are&lt;br /&gt;
the ones that issue force gamertag change, account suspension or bans, and console bans if in case a certain&lt;br /&gt;
profile is violating one of the Xbox Live Terms of Use. You may check on their official site to know more&lt;br /&gt;
about this.&lt;br /&gt;
Josh: at 22:22:23&lt;br /&gt;
http://enforcement.xbox.com&lt;br /&gt;
Josh: at 22:23:56&lt;br /&gt;
You may click on &quot;How-To&quot; to be able to check on how certain processes work.&lt;br /&gt;
Dick : at 22:23:46&lt;br /&gt;
Okay. but why is xbox live trying to charge me to make a change to my gamertag now&lt;br /&gt;
Josh: at 22:25:09&lt;br /&gt;
According to the link, regarding a Forced Name Change (FNC), after being issued a Forced Name Change&lt;br /&gt;
for an offensive Gamertag, the system will automatically pick a new Gamertag for the user. Thus, it appears&lt;br /&gt;
that your gamertag has been changed from LolPaulWalker to WearyFawn453883.&lt;br /&gt;
Dick : at 22:25:53&lt;br /&gt;
So i do not get to pick a gamertag even though nothing is really wrong with the original gamer tag i was&lt;br /&gt;
forced out of&lt;br /&gt;
Dick : at 22:27:26&lt;br /&gt;
seems xbox live is trying to scam me by forcefully changing my gamertag then trying to charge me $10 to&lt;br /&gt;
allow me to pick a gamertag&lt;br /&gt;
Josh: at 22:29:41&lt;br /&gt;
As much as I would like to be able to provide you with details regarding this case, this is being handled&lt;br /&gt;
specifically by our Xbox Live Enforcement team. They are the only ones who have access and can view the&lt;br /&gt;
details &amp;amp; specifics of this case.&lt;br /&gt;
Josh: at 22:29:42&lt;br /&gt;
If you have a specific question about an Xbox One Forced Name Change (FNC), you may start a new&lt;br /&gt;
thread in the Xbox One Enforcement Actions forum on forums.xbox.com.&lt;br /&gt;
Dick : at 22:30:32&lt;br /&gt;
talking to users in a forum will do little good for me to get xbox to lift this bogus $10 fee they are trying to&lt;br /&gt;
charge me&lt;br /&gt;
Josh: at 22:30:57&lt;br /&gt;
2/13/2014 about:blank&lt;br /&gt;
about:blank 3/5&lt;br /&gt;
You may also check on the site enforcement.xbox.com to know more about the details about your case.&lt;br /&gt;
Dick : at 22:33:10&lt;br /&gt;
Automatically determine there was a violation and apply an enforcement action (e.g. require a member to&lt;br /&gt;
change an inappropriate Gamertag)&lt;br /&gt;
Josh: at 22:33:40&lt;br /&gt;
I perfectly understand how this can be concerning to you, Dick. As much as I would like to be able to&lt;br /&gt;
address your inquiries, my information and scope for this case is limited and the right department that can&lt;br /&gt;
best assist you with this would be the Xbox Live Enforcement team.&lt;br /&gt;
Josh: at 22:33:57&lt;br /&gt;
You just need to contact our Xbox Live Enforcement Team to appeal to them your case. They will then&lt;br /&gt;
reply to you directly. You just need to post a new thread on their forum site. Rest assured, all new posts are&lt;br /&gt;
answered by the Xbox Live Enforcement Team so you are guaranteed that your inquiry will be answered.&lt;br /&gt;
Dick : at 22:34:51&lt;br /&gt;
You are giving me the run around. This is the xbox live support system. I am having an issue with xbox live.&lt;br /&gt;
Why can you not help me resolve this&lt;br /&gt;
Dick : at 22:36:15&lt;br /&gt;
on the enforcement.xbox.com website I do not see any &quot;contact us&quot; option&lt;br /&gt;
Josh: at 22:40:23&lt;br /&gt;
If only I can have access to the details, Dick, as to the Force Name Change (FNC), I would provide it to&lt;br /&gt;
you in a heartbeat. Apparently, this is being handled by the Xbox Live Enforcement Team and they are the&lt;br /&gt;
only ones that can impose or append this decision. As to the reason for the decision, that is also only&lt;br /&gt;
available to our Xbox Live Enforcement Team.&lt;br /&gt;
Josh: at 22:40:50&lt;br /&gt;
The Xbox Live Enforcement Team can be reached through the forums link.&lt;br /&gt;
Josh: at 22:40:53&lt;br /&gt;
Let me give you the direct link for their site.&lt;br /&gt;
Josh: at 22:40:59&lt;br /&gt;
http://forums.xbox.com/xbox_forums/xbox_support/f/41.aspx&lt;br /&gt;
Josh: at 22:41:05&lt;br /&gt;
You need to be signed in to an account to be able to post a thread.&lt;br /&gt;
Josh: at 22:42:42&lt;br /&gt;
On our department, we may be able to assist you if you need help with changing the gamertag. The first time&lt;br /&gt;
that you change your gamertag, there’s no charge. However, there will be a small charge of $9.99 for all&lt;br /&gt;
subsequent changes. You may refer to this link for the steps.&lt;br /&gt;
Josh: at 22:42:52&lt;br /&gt;
Change your gamertag on your Xbox One console&lt;br /&gt;
Dick : at 22:44:55&lt;br /&gt;
and that is my second concern. at first Xbox assigned me a gamertag. I was then allowed to change it once&lt;br /&gt;
to LolPaulWalker. Now Xbox has assigned me a new name just like when logging in the first time. Why can&lt;br /&gt;
I not change the name now without charge&lt;br /&gt;
Dick : at 22:46:01&lt;br /&gt;
So what your telling me is there is no real support. this Xbox Live Enforcement Team is a made up name and&lt;br /&gt;
xbox provides a forum for users to chat in but no real support I can contact directly to resolve my issue?&lt;br /&gt;
Josh: at 22:47:57&lt;br /&gt;
The forums site that I gave you, Dick, is actually being run by the Xbox Live Enforcement Team. I was able&lt;br /&gt;
2/13/2014 about:blank&lt;br /&gt;
about:blank 4/5&lt;br /&gt;
to post a thread regarding my case before and I got a reply from an Xbox Live Enforcement Team specialist&lt;br /&gt;
within the same day that I posted the thread.&lt;br /&gt;
Dick : at 22:47:50&lt;br /&gt;
also your link was to xbox360 support I am on xbox one&lt;br /&gt;
Josh: at 22:50:27&lt;br /&gt;
Supposedly, all decisions that are made by the Xbox Live Enforcement Team are based on their own&lt;br /&gt;
investigations and some feedbacks from other gamers. The decision will then be emailed to your Xbox Live&lt;br /&gt;
account email address with the explanation as to why the decision was implemented.&lt;br /&gt;
Josh: at 22:51:10&lt;br /&gt;
If you have any questions or would like to appeal your case, you may reply to the email or post a thread on&lt;br /&gt;
the forums site to be able to coordinate with the Xbox Live Enforcement Team directly.&lt;br /&gt;
Dick : at 22:51:19&lt;br /&gt;
OOOOOOOOKKKKKKKKKKAAAAAYYYYYYY......&lt;br /&gt;
Josh: at 22:51:58&lt;br /&gt;
If you think that we can improve on one aspect of our products, we&#39;d love to hear that from you.&lt;br /&gt;
Josh: at 22:52:07&lt;br /&gt;
You may click on this link if you wish to send a feedback to Xbox&lt;br /&gt;
Dick : at 22:52:01&lt;br /&gt;
MMMMkay&lt;br /&gt;
Dick : at 22:52:27&lt;br /&gt;
Great another thread to post in&lt;br /&gt;
Josh: at 22:58:45&lt;br /&gt;
I perfectly understand how you must be concerned as to why your gamertag was forced change, Dick. As&lt;br /&gt;
much as I would like to be able to provide you with details regarding this case, this is being handled&lt;br /&gt;
specifically by our Xbox Live Enforcement team. They are the only ones who have access and can view the&lt;br /&gt;
details &amp;amp; specifics of this case.&lt;br /&gt;
Josh: at 22:58:45&lt;br /&gt;
You just need to contact our Xbox Live Enforcement Team to appeal to them your case. They will then&lt;br /&gt;
reply to you directly. You just need to post a new thread on their forum site. Rest assured, all new posts are&lt;br /&gt;
answered by the Xbox Live Enforcement Team so you are guaranteed that your inquiry will be answered.&lt;br /&gt;
Josh: at 22:58:55&lt;br /&gt;
Xbox One Account &amp;amp; Console Enforcement Actions&lt;br /&gt;
Josh: at 22:59:56&lt;br /&gt;
Thank you for giving me the opportunity to assist you with your concern. I do appreciate your time and&lt;br /&gt;
cooperation.&lt;br /&gt;
Josh: at 22:59:56&lt;br /&gt;
If you have any other concerns in the future, feel free to contact us back anytime.&lt;br /&gt;
Josh: at 22:59:56&lt;br /&gt;
Chat support is always open 24/7 for you. You may also call us at 1800-4-MYXBOX.&lt;br /&gt;
Josh: at 22:59:56&lt;br /&gt;
Keep safe and stay awesome!&lt;br /&gt;
Dick : at 22:59:57&lt;br /&gt;
lolU2&lt;br /&gt;
info: at 23:00:56&lt;br /&gt;
Chat session has been ended by the agent.&lt;br /&gt;
2/13/2014 about:blank&lt;br /&gt;
about:blank 5/5&lt;br /&gt;
system: at 23:00:55&lt;br /&gt;
Chat already ended</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/5741050381631048086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2014/02/death-of-lolpaulwalker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/5741050381631048086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/5741050381631048086'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2014/02/death-of-lolpaulwalker.html' title='Death of LolPaulWalker'/><author><name>Nomecone</name><uri>http://www.blogger.com/profile/14930484962870549348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-1752208708891136217</id><published>2014-01-30T17:18:00.002-08:00</published><updated>2014-01-30T17:18:32.354-08:00</updated><title type='text'>[OLD INFO FOR REF]MW2 CMDlist, DVARlist</title><content type='html'>cmdlist&lt;br /&gt;
dvarlist&lt;br /&gt;
kick&lt;br /&gt;
xcheckezpatchversion&lt;br /&gt;
-breath_sprint&lt;br /&gt;
bind&lt;br /&gt;
-attack&lt;br /&gt;
nosplitscreen&lt;br /&gt;
set&lt;br /&gt;
exec&lt;br /&gt;
xstartprivateparty&lt;br /&gt;
seta&lt;br /&gt;
xrequirelivesignin&lt;br /&gt;
selectStringTableEntryInDvar&lt;br /&gt;
readStats&lt;br /&gt;
resetViewport&lt;br /&gt;
snd_deactivateEq&lt;br /&gt;
snd_setEqType&lt;br /&gt;
snd_setEqQ&lt;br /&gt;
snd_setEqGain&lt;br /&gt;
snd_setEqFreq&lt;br /&gt;
snd_setEq&lt;br /&gt;
snd_playLocal&lt;br /&gt;
snd_deactivateEnvironmentEffects&lt;br /&gt;
snd_setEnvironmentEffects&lt;br /&gt;
r_smc_flush&lt;br /&gt;
r_smc_stats&lt;br /&gt;
r_savesun&lt;br /&gt;
r_loadsun&lt;br /&gt;
reloadmaterialtextures&lt;br /&gt;
r_applyPicmip&lt;br /&gt;
imagelist&lt;br /&gt;
ragdoll_baselerp_bone&lt;br /&gt;
ragdoll_limit&lt;br /&gt;
ragdoll_joint&lt;br /&gt;
ragdoll_selfpair&lt;br /&gt;
ragdoll_hitloc_mapping&lt;br /&gt;
ragdoll_bone&lt;br /&gt;
ragdoll_clear&lt;br /&gt;
ragdoll_pin_bone&lt;br /&gt;
splitscreencontrols&lt;br /&gt;
profile_toggleCanSkipOffensiveMissions&lt;br /&gt;
profile_setBlacklevel&lt;br /&gt;
profile_setGamma&lt;br /&gt;
profile_setVolume&lt;br /&gt;
profile_SetHasEverPlayed_MP&lt;br /&gt;
profile_SetHasEverPlayed_SO&lt;br /&gt;
profile_SetHasEverPlayed_SP&lt;br /&gt;
profile_SetHasEverPlayed_MainMenu&lt;br /&gt;
profile_toggleAutoAim&lt;br /&gt;
profile_setSticksConfig&lt;br /&gt;
profile_setButtonsConfig&lt;br /&gt;
profile_setViewSensitivity&lt;br /&gt;
profile_toggleInvertedPitch&lt;br /&gt;
profile_menuDvarsFinish&lt;br /&gt;
profile_menuDvarsSetup&lt;br /&gt;
xcancelconnectingdialog&lt;br /&gt;
xcheckezpatch&lt;br /&gt;
xrequiresignin&lt;br /&gt;
xsignin&lt;br /&gt;
xsigninlocal&lt;br /&gt;
xsigninlive&lt;br /&gt;
xshowfriendslist&lt;br /&gt;
upnp&lt;br /&gt;
xplaylistchoosegame&lt;br /&gt;
xtogprivateslots&lt;br /&gt;
xsessionupdate&lt;br /&gt;
confirmInvite&lt;br /&gt;
downloadplaylist&lt;br /&gt;
forcevoicefail&lt;br /&gt;
voicefail&lt;br /&gt;
resetStats&lt;br /&gt;
getstructureddatadefsize&lt;br /&gt;
findexternalip&lt;br /&gt;
xpartymigrateafterround&lt;br /&gt;
xpartydisbandafterround&lt;br /&gt;
xupdatepartystate&lt;br /&gt;
xupdatepartymappacks&lt;br /&gt;
xpartyveto&lt;br /&gt;
xpartygo&lt;br /&gt;
tellallclientstorejoin&lt;br /&gt;
migrate&lt;br /&gt;
sendkeepalive&lt;br /&gt;
sendlsp&lt;br /&gt;
xfindlsp&lt;br /&gt;
xmaplspaddr&lt;br /&gt;
connect_lobby&lt;br /&gt;
localvarusage&lt;br /&gt;
closemenu&lt;br /&gt;
localizeSoundAliasFiles&lt;br /&gt;
openScriptMenu&lt;br /&gt;
updateGamerProfile&lt;br /&gt;
cubemapShot&lt;br /&gt;
startSingleplayer&lt;br /&gt;
fs_referencedList&lt;br /&gt;
fs_openedList&lt;br /&gt;
toggleMenu&lt;br /&gt;
showip&lt;br /&gt;
setenv&lt;br /&gt;
logo&lt;br /&gt;
unskippablecinematic&lt;br /&gt;
cinematic&lt;br /&gt;
autocinematic&lt;br /&gt;
demoback&lt;br /&gt;
demoforward&lt;br /&gt;
timedemo&lt;br /&gt;
demo&lt;br /&gt;
stoprecord&lt;br /&gt;
record&lt;br /&gt;
xjoinpasswordparty&lt;br /&gt;
xsearchforgames&lt;br /&gt;
xstopparty&lt;br /&gt;
xstartprivatematch&lt;br /&gt;
xstopprivateparty&lt;br /&gt;
xstartlobby&lt;br /&gt;
disconnect&lt;br /&gt;
snd_restart&lt;br /&gt;
vid_restart&lt;br /&gt;
clientinfo&lt;br /&gt;
configstrings&lt;br /&gt;
cmd&lt;br /&gt;
-sprint&lt;br /&gt;
+sprint&lt;br /&gt;
-talk&lt;br /&gt;
+talk&lt;br /&gt;
-gostand&lt;br /&gt;
+gostand&lt;br /&gt;
gocrouch&lt;br /&gt;
goprone&lt;br /&gt;
toggleprone&lt;br /&gt;
togglecrouch&lt;br /&gt;
raisestance&lt;br /&gt;
lowerstance&lt;br /&gt;
-toggleads_throw&lt;br /&gt;
+toggleads_throw&lt;br /&gt;
-speed_throw&lt;br /&gt;
+speed_throw&lt;br /&gt;
-throw&lt;br /&gt;
+throw&lt;br /&gt;
leaveads&lt;br /&gt;
toggleads&lt;br /&gt;
-mlook&lt;br /&gt;
+mlook&lt;br /&gt;
-stance&lt;br /&gt;
+stance&lt;br /&gt;
-prone&lt;br /&gt;
+prone&lt;br /&gt;
-usereload&lt;br /&gt;
+usereload&lt;br /&gt;
-reload&lt;br /&gt;
+reload&lt;br /&gt;
-activate&lt;br /&gt;
+activate&lt;br /&gt;
+breath_sprint&lt;br /&gt;
-smoke&lt;br /&gt;
+smoke&lt;br /&gt;
-frag&lt;br /&gt;
+frag&lt;br /&gt;
-melee_breath&lt;br /&gt;
+melee_breath&lt;br /&gt;
-holdbreath&lt;br /&gt;
+holdbreath&lt;br /&gt;
-melee&lt;br /&gt;
+melee&lt;br /&gt;
+attack&lt;br /&gt;
-speed&lt;br /&gt;
+speed&lt;br /&gt;
-moveright&lt;br /&gt;
+moveright&lt;br /&gt;
-moveleft&lt;br /&gt;
+moveleft&lt;br /&gt;
-strafe&lt;br /&gt;
+strafe&lt;br /&gt;
-lookdown&lt;br /&gt;
+lookdown&lt;br /&gt;
-lookup&lt;br /&gt;
+lookup&lt;br /&gt;
-back&lt;br /&gt;
+back&lt;br /&gt;
-forward&lt;br /&gt;
+forward&lt;br /&gt;
-right&lt;br /&gt;
+right&lt;br /&gt;
-left&lt;br /&gt;
+left&lt;br /&gt;
-movedown&lt;br /&gt;
+movedown&lt;br /&gt;
-moveup&lt;br /&gt;
+moveup&lt;br /&gt;
centerview&lt;br /&gt;
clear&lt;br /&gt;
chatmodeteam&lt;br /&gt;
chatmodepublic&lt;br /&gt;
connectString&lt;br /&gt;
hostmigration_start&lt;br /&gt;
setPerk&lt;br /&gt;
stringUsage&lt;br /&gt;
dumpHudElems&lt;br /&gt;
dobjList&lt;br /&gt;
scriptUsage&lt;br /&gt;
killserver&lt;br /&gt;
devmap&lt;br /&gt;
gameCompleteStatus&lt;br /&gt;
map_rotate&lt;br /&gt;
map&lt;br /&gt;
fast_restart&lt;br /&gt;
map_restart&lt;br /&gt;
dumpuser&lt;br /&gt;
serverinfo&lt;br /&gt;
status&lt;br /&gt;
dropclientifinactive&lt;br /&gt;
tempBanClient&lt;br /&gt;
tempBanUser&lt;br /&gt;
clientkick&lt;br /&gt;
onlykick&lt;br /&gt;
heartbeat&lt;br /&gt;
net_dumpprofile&lt;br /&gt;
net_restart&lt;br /&gt;
in_restart&lt;br /&gt;
writedefaults&lt;br /&gt;
writeconfig&lt;br /&gt;
quit&lt;br /&gt;
unbindall&lt;br /&gt;
con_showchannel&lt;br /&gt;
uploadStats&lt;br /&gt;
statGetInDvar&lt;br /&gt;
statSet&lt;br /&gt;
statsdownloadcancel&lt;br /&gt;
dumpUnlockedItems&lt;br /&gt;
dumpPlayerData&lt;br /&gt;
getPlayerData&lt;br /&gt;
defaultStatsInit&lt;br /&gt;
setPlayerData&lt;br /&gt;
prestigeReset&lt;br /&gt;
con_visiblechannellist&lt;br /&gt;
con_hidechannel&lt;br /&gt;
con_channellist&lt;br /&gt;
touchFile&lt;br /&gt;
fdir&lt;br /&gt;
dir&lt;br /&gt;
fullpath&lt;br /&gt;
path&lt;br /&gt;
bindlist&lt;br /&gt;
unbind&lt;br /&gt;
steamlobbyjoinfail&lt;br /&gt;
steamlobbycreatefail&lt;br /&gt;
steam_filelist&lt;br /&gt;
meminfo&lt;br /&gt;
wait&lt;br /&gt;
vstr&lt;br /&gt;
setfromdvar&lt;br /&gt;
dvar_vec3_color&lt;br /&gt;
dvar_vec3&lt;br /&gt;
dvar_float&lt;br /&gt;
dvar_int&lt;br /&gt;
dvar_bool&lt;br /&gt;
dvardump&lt;br /&gt;
reset&lt;br /&gt;
togglep&lt;br /&gt;
toggle&lt;br /&gt;
260 commands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DVARLIST:&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;actionSlotsHide &quot;0&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;activeAction &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ai_corpseCount &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_accel_turnrate_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_accel_turnrate_enabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_accel_turnrate_lerp &quot;1200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_aimAssistRangeScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_autoaim_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_autoaim_enabled &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_autoaim_lerp &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_autoaim_region_height &quot;120&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_autoaim_region_width &quot;160&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_autoAimRangeScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_automelee_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_automelee_enabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_automelee_lerp &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_automelee_range &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_automelee_region_height &quot;240&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_automelee_region_width &quot;320&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_input_graph_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_input_graph_enabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_input_graph_index &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_lockon_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_lockon_deflection &quot;0.05&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_lockon_enabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_lockon_region_height &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_lockon_region_width &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_lockon_strength &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_scale_view_axis &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_enabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_pitch_scale &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_pitch_scale_ads &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_region_height &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_region_width &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_yaw_scale &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_slowdown_yaw_scale_ads &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_turnrate_pitch &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_turnrate_pitch_ads &quot;55&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_turnrate_yaw &quot;260&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C aim_turnrate_yaw_ads &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ammoCounterHide &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C authPort &quot;20800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C authServerName &quot;cod4master.activision.com&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;badhost_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;badhost_endGameIfISuck &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;badhost_maxDoISuckFrames &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;badhost_maxHappyPingTime &quot;400&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;badhost_minPercentClientsUnhappyToSuck &quot;0.51&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;badhost_minTotalClientsForHappyTest &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;band_12players &quot;384000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;band_18players &quot;580000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;band_2players &quot;64000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;band_4players &quot;128000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;band_8players &quot;256000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_announceinterval &quot;200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_duration &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_fudge &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_ingame_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_ingame_fudge &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_maxpacketsize &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_quota &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_rounds &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_scalar &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bandwidthtest_timeout &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_aimSpreadMoveSpeedThreshold &quot;11&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_bulletExplDmgFactor &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_bulletExplRadius &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_debugProne &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_fallDamageMaxHeight &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_fallDamageMinHeight &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_foliagesnd_fastinterval &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_foliagesnd_maxspeed &quot;180&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_foliagesnd_minspeed &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_foliagesnd_resetinterval &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_foliagesnd_slowinterval &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_forceDualWield &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_forceExplosiveBullets &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_ladder_yawcap &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_legYawTolerance &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bg_lowGravity &quot;800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_maxGrenadeIndicatorSpeed &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_prone_yawcap &quot;85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shieldHitEncodeHeightVM &quot;-10 10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shieldHitEncodeHeightWorld &quot;-25 20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shieldHitEncodeWidthVM &quot;-16 16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shieldHitEncodeWidthWorld &quot;-14 14&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_lookControl &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_lookControl_fadeTime &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_lookControl_maxpitchspeed &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_lookControl_maxyawspeed &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_lookControl_mousesensitivityscale &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_movement &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_screenBlurBlendFadeTime &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_screenBlurBlendTime &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_screenFlashShotFadeTime &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_screenFlashWhiteFadeTime &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_screenType &quot;blurred&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_sound &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundDryLevel &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundEnd &quot;shellshock_end&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundEndAbort &quot;shellshock_end_abort&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundFadeInTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundFadeOutTime &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundLoop &quot;shellshock_loop&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundLoopEndDelay &quot;-3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundLoopFadeTime &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundLoopSilent &quot;shellshock_loop_silent&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundModEndDelay &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundRoomType &quot;generic&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_soundWetLevel &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_viewKickFadeTime &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_viewKickPeriod &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_viewKickRadius &quot;0.05&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_ambdist1 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_ambdist2 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_ambient &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_announcer &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_auto &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_auto2 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_auto2d &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_autodog &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_body &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_body2d &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_bulletimpact &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_bulletwhizby &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_effects1 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_effects2 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_element &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_explosiveimpact &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_hurt &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_item &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_local &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_local2 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_local3 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_menu &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_mission &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_music &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_musicnopause &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_nonshock &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_physics &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_player1 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_player2 &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_reload &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_reload2d &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_shellshock &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_vehicle &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_vehiclelimited &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_voice &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_weapon &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_shock_volume_weapon2d &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_softLandingMaxDamage &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_softLandingMaxHeight &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_softLandingMinHeight &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_swingSpeed &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bg_viewBobAmplitudeBase &quot;0.16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeDucked &quot;0.0075 0.0075&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeDuckedAds &quot;0.0075 0.0075&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeProne &quot;0.02 0.005&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeRoll &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeSprinting &quot;0.02 0.014&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeStanding &quot;0.007 0.007&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobAmplitudeStandingAds &quot;0.007 0.007&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobLag &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewBobMax &quot;8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewKickMax &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewKickMin &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewKickRandom &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_viewKickScale &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;bg_weaponBobAmplitudeBase &quot;0.16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobAmplitudeDucked &quot;0.045 0.025&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobAmplitudeProne &quot;0.02 0.005&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobAmplitudeRoll &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobAmplitudeSprinting &quot;0.02 0.014&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobAmplitudeStanding &quot;0.055 0.025&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobLag &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bg_weaponBobMax &quot;8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bullet_penetration_enabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bullet_penetrationMinFxDist &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C bullet_ricochetBaseChance &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPerson &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPersonAdsTransScale &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPersonCrosshairOffset &quot;0.35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPersonFovScale &quot;0.9&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPersonOffset &quot;-120 0 14&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPersonOffsetAds &quot;-60 -20 4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C camera_thirdPersonOffsetTurretAds &quot;-80 0 14&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cameraShakeRemoteHelo_Angles &quot;0.221 0.15 2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cameraShakeRemoteHelo_Freqs &quot;31 90 0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cameraShakeRemoteHelo_SpeedRange &quot;2000 5000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cameraShakeRemoteMissile_Angles &quot;0.05 0.7 0.07&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cameraShakeRemoteMissile_Freqs &quot;42 0.7 100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cameraShakeRemoteMissile_SpeedRange &quot;1000 4000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamCloseXYDist &quot;24&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamCloseZDist &quot;24&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamFarBlur &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamFarBlurDist &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamFarBlurStart &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamFov &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamNearBlur &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamNearBlurEnd &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_airstrikeKillCamNearBlurStart &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_blood &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_brass &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_centertime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_chatHeight &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_chatTime &quot;12000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_chatWithOtherTeams &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_connectionIconSize &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_constantSizeHeadIcons &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_crosshairAlpha &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_crosshairAlphaMin &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_crosshairDynamic &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_crosshairEnemyColor &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_crosshairVerticalOffset &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_cullBulletAngle &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_cullBullets &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_cursorHints &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_deadChatWithDead &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_deadChatWithTeam &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_deadHearAllLiving &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_deadHearTeamLiving &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_debug_overlay_viewport &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_debugevents &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_debugInfoCornerOffset &quot;0 -30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_debugposition &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_descriptiveText &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_dobjdump &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_draw2D &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawBreathHint &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawCrosshair &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawCrosshairNames &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_drawCrosshairNamesPosX &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_drawCrosshairNamesPosY &quot;180&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawDamageDirection &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawDamageFlash &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_drawFPS &quot;Off&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawFPSLabels &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawFriendlyNames &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawGun &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawHealth &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawMantleHint &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawMaterial &quot;Off&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_drawpaused &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_drawScriptUsage &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawShellshock &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawSnapshot &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawSplatter &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawSplatterTest &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawStatsSource &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_drawTalk &quot;ALL&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_drawThroughWalls &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawTurretCrosshair &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_drawViewpos &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_dumpAnims &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_enemyNameFadeIn &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_enemyNameFadeOut &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_errordecay &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_everyoneHearsEveryone &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamBackDist &quot;35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamGroundBackDist &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamGroundUpDist &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamStopDecelDist &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamStopDist &quot;350&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamUpDist &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamWallOutDist &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_explosiveKillCamWallSideDist &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_flashbangNameFadeIn &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_flashbangNameFadeOut &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_footsteps &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_fov &quot;65&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_fovMin &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_fovScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_friendlyNameFadeIn &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_friendlyNameFadeOut &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_gameBoldMessageWidth &quot;390&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_gameMessageWidth &quot;455&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_gun_x &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_gun_y &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_gun_z &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_headIconMinScreenRadius &quot;0.015&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamFarBlur &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamFarBlurDist &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamFarBlurStart &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamFov &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamNearBlur &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamNearBlurEnd &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_heliKillCamNearBlurStart &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hintFadeTime &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudChatIntermissionPosition &quot;5 110&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudChatPosition &quot;5 200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudDamageIconHeight &quot;64&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudDamageIconInScope &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudDamageIconOffset &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudDamageIconTime &quot;6000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudDamageIconWidth &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadeIconEnabledFlash &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadeIconHeight &quot;25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadeIconInScope &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadeIconMaxHeight &quot;104&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_hudGrenadeIconMaxRangeFlash &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_hudGrenadeIconMaxRangeFrag &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadeIconOffset &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadeIconWidth &quot;25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadePointerHeight &quot;12&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadePointerPivot &quot;12 27&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudGrenadePointerPulseFreq &quot;1.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudGrenadePointerPulseMax &quot;1.85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudGrenadePointerPulseMin &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudGrenadePointerWidth &quot;25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudlegacysplitscreenscale &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudMapBorderWidth &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudMapFriendlyHeight &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudMapFriendlyWidth &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudMapPlayerHeight &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudMapPlayerWidth &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_hudMapRadarLineThickness &quot;0.15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudObjectiveTextScale &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudProneY &quot;-160&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudSayPosition &quot;5 175&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudsplitscreencompassscale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudsplitscreenstancescale &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_hudStanceFlash &quot;1 1 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudStanceHintPrints &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_hudVotePosition &quot;5 220&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_invalidCmdHintBlinkInterval &quot;600&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_invalidCmdHintDuration &quot;1800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamCloseZDist &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamDownDist &quot;150&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamFov &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamLookLerpDist &quot;3000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamPassDist &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamPassTime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_javelinKillCamUpDist &quot;200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_killCamDefaultLerpTime &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_killCamTurretLerpTime &quot;900&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_laserlight &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_levelReverbDryLevel &quot;0.9&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_levelReverbEnabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_levelReverbRoomType &quot;city&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_levelReverbWetLevel &quot;0.15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_mapLocationSelectionCursorSpeed &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_marks_ents_player_only &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_minCullBulletDist &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_nopredict &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadIconSize &quot;0.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesFarDist &quot;1024&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesFarScale &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesFont &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesGlow &quot;0 0 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesMaxDist &quot;10000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesNearDist &quot;256&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadNamesSize &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadRankSize &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadTitlesFont &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_overheadTitleSize &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; U &amp;nbsp;A &amp;nbsp; cg_predictItems &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_predictItemsDuration &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_remoteMissileKillCamBackDist &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_remoteMissileKillCamUpDist &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_rocketKillCamBackDist &quot;70&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_rocketKillCamUpDist &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardBannerHeight &quot;35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardFont &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardHeaderFontScale &quot;0.35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardHeight &quot;435&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardItemHeight &quot;18&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardMyColor &quot;1 0.8 0.4 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardPingGraph &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardPingHeight &quot;0.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardPingText &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardPingWidth &quot;0.036&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardRankFontScale &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardScrollStep &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardTextOffset &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_scoreboardWidth &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_ScoresPing_BgColor &quot;0.25098 0.25098 0.25098 0.501961&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_ScoresPing_HighColor &quot;0.8 0 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_ScoresPing_Interval &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_ScoresPing_LowColor &quot;0 0.74902 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_ScoresPing_MaxBars &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_ScoresPing_MedColor &quot;0.8 0.8 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_scriptIconSize &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_showmiss &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitAlpha &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitFadeInTime &quot;0.05&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitFadeOutTime &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitFullInTime &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitInnerAngle &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitInnerRadius &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_splatterHitOntoScreen &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitOuterAngle &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterHitOuterRadius &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackAlpha &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackFadeInTime &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackFadeOutTime &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackFullInTime &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_splatterTrackIndependent &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackInnerAngle &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackInnerRadius &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_splatterTrackOntoScreen &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackOuterAngle &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_splatterTrackOuterRadius &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_sprintMeterDisabledColor &quot;0.8 0.1 0.1 0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_sprintMeterEmptyColor &quot;0.7 0.5 0.2 0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_sprintMeterFullColor &quot;0.8 0.8 0.8 0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_subtitleMinTime &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_subtitleWidthStandard &quot;520&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_subtitleWidthWidescreen &quot;520&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_teamChatsOnly &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_thirdPerson &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_thirdPersonAngle &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_thirdPersonMode &quot;Fixed&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_thirdPersonRange &quot;120&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_turretKillCamBackDist &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_turretKillCamFov &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_turretKillCamUpDist &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_viewVehicleInfluence &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_viewZSmoothingMax &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_viewZSmoothingMin &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_viewZSmoothingTime &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_voiceIconSize &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_watersheeting &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_brightness &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_contrast &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_darkTint &quot;1 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_desaturation &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_distortionScaleFactor &quot;0.021961 1 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_enable &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_fadeDuration &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_lightTint &quot;0.780261 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_magnitude &quot;0.0655388&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_waterSheeting_radius &quot;4.44051&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_weapHitCullAngle &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_weapHitCullEnable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_weaponCycleDelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cg_weaponHintsCoD1Style &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C cg_weaponVisInterval &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cg_youInKillCamSize &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_analog_attack_threshold &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_anglespeedkey &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_bypassMouseInput &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_connectionAttempts &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_connectTimeout &quot;120&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_demoBackJump &quot;20000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_demoFastTimescaleSpeed &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_demoForwardJump &quot;4000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_demoSlowTimescaleSpeed &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_dirSelConvergenceTime &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_freelook &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_freezeDemo &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_hudDrawsBehindUI &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; cl_ingame &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_maxpackets &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_maxPing &quot;800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_migrationTimeout &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; cl_motdString &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_mouseAccel &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_nodelta &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_noprint &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_packetdup &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; cl_paused &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_pitchspeed &quot;140&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_serverStatusResendTime &quot;750&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_showmouserate &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_shownet &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_shownuments &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_showSend &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_showServerCommands &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_showTimeDelta &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_stanceHoldTime &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cl_timeout &quot;20&quot;&lt;br /&gt;
&amp;nbsp; U &amp;nbsp;A &amp;nbsp; cl_voice &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; cl_yawspeed &quot;140&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C clientSideEffects &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;com_animCheck &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;com_cinematicEndInWhite &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; com_errorResolveCommand &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;com_filter_output &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; com_maxfps &quot;85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;com_maxFrameTime &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; com_recommendedSet &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;com_statmon &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; C com_timescale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compass &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassClampIcons &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassCoords &quot;740 3590 400&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassECoordCutoff &quot;37&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassEnemyFootstepEnabled &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassEnemyFootstepMaxRange &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassEnemyFootstepMaxZ &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassEnemyFootstepMinSpeed &quot;140&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassFastRadarUpdateTime &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassFriendlyHeight &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassFriendlyWidth &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassHellfireTargetSpot &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassHideSansObjectivePointer &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassHideVehicles &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassMaxRange &quot;2500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassMinRadius &quot;0.0001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassMinRange &quot;0.0001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveArrowHeight &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveArrowOffset &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveArrowRotateDist &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveArrowWidth &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveDetailDist &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveDrawLines &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveHeight &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveIconHeight &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveIconWidth &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveMaxHeight &quot;70&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveMaxRange &quot;2048&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveMinAlpha &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveMinDistRange &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveMinHeight &quot;-70&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveNearbyDist &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveNumRings &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveRingSize &quot;80&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveRingTime &quot;10000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveTextHeight &quot;18&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveTextScale &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassObjectiveWidth &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassPlayerHeight &quot;18.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassPlayerWidth &quot;18.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassRadarLineThickness &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassRadarPingFadeTime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassRadarUpdateTime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;compassRotation &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; compassSize &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassSoundPingFadeTime &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C compassTickertapeStretch &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;con_default_console_filter &quot;*&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_errormessagetime &quot;8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow0FadeInTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow0FadeOutTime &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;con_gameMsgWindow0Filter &quot;gamenotify obituary&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow0LineCount &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow0MsgTime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow0ScrollTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow0SplitscreenScale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow1FadeInTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow1FadeOutTime &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;con_gameMsgWindow1Filter &quot;boldgame&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow1LineCount &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow1MsgTime &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow1ScrollTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow1SplitscreenScale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow2FadeInTime &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow2FadeOutTime &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;con_gameMsgWindow2Filter &quot;subtitle&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow2LineCount &quot;7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow2MsgTime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow2ScrollTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow2SplitscreenScale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow3FadeInTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow3FadeOutTime &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;con_gameMsgWindow3Filter &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow3LineCount &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow3MsgTime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow3ScrollTime &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_gameMsgWindow3SplitscreenScale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_inputBoxColor &quot;0.25 0.25 0.2 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_inputHintBoxColor &quot;0.4 0.4 0.35 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_matchPrefixOnly &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_minicon &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_miniconlines &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_minicontime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_outputBarColor &quot;1 1 0.95 0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_outputSliderColor &quot;0.15 0.15 0.1 0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_outputWindowColor &quot;0.35 0.35 0.3 0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;con_typewriterColorBase &quot;1 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterColorGlowCheckpoint &quot;0.6 0.5 0.6 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterColorGlowCompleted &quot;0 0.3 0.8 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterColorGlowFailed &quot;0.8 0 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterColorGlowUpdated &quot;0 0.6 0.18 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterDecayDuration &quot;700&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterDecayStartTime &quot;6000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; con_typewriterPrintSpeed &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cpu_speed_12players &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cpu_speed_18players &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;cpu_speed_8players &quot;2.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;developer &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;developer_script &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;didyouknow &quot;@PLATFORM_DYK_IW4_MSG17&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawEntityCount &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawEntityCountPos &quot;-55 -180&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawEntityCountSize &quot;32&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawKillcamData &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawKillcamDataPos &quot;-55 -340&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawKillcamDataSize &quot;32&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; drawLagometer &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawServerBandwidth &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;drawServerBandwidthPos &quot;-55 -340&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; dynEnt_active &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_bulletForce &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_damageScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodeForce &quot;12500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodeMaxEnts &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodeMinForce &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodeSpinScale &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodeUpbias &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodingBulletForce &quot;3500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodingBulletMaxEnts &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodingBulletMinForce &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodingBulletSpinScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C dynEnt_explodingBulletUpbias &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fixedtime &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C FoFIconMaxSize &quot;640&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C FoFIconMinSize &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C FoFIconScale &quot;1.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C FoFIconSpawnTimeDelay &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C FoFIconSpawnTimeFade &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C friction &quot;5.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;fs_basegame &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;fs_basepath &quot;G:\codmw2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;fs_cdpath &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;fs_copyfiles &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fs_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp;I &amp;nbsp; &amp;nbsp;fs_game &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;fs_homepath &quot;G:\codmw2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; LC fs_ignoreLocalized &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_count &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fx_cull_elem_draw &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;fx_cull_elem_spawn &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_debugBolt &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_draw &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_drawClouds &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_freeze &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_mark_profile &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; fx_marks &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; fx_marks_ents &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; fx_marks_smodels &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_profile &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_profileFilter &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_profileSkip &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_profileSort &quot;cost&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C fx_visMinTraceDist &quot;80&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; g_allowvote &quot;1&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp;L &amp;nbsp;g_gametype &quot;war&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;g_gravity &quot;800&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp; &amp;nbsp; g_hardcore &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;g_logsync &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;g_synchronousClients &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; gameMode &quot;mp&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_angular_vel &quot;5 35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C glass_break &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_edge_angle &quot;5 10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_fall_delay &quot;0.2 0.9&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_fall_gravity &quot;800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_fall_ratio &quot;1.5 3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_fringe_maxcoverage &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_fringe_maxsize &quot;150&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_fx_chance &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_hinge_friction &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_linear_vel &quot;200 400&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_max_pieces_per_frame &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_max_shatter_fx_per_frame &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_physics_chance &quot;0.15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_physics_maxdist &quot;512&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_shard_maxsize &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_shattered_scale &quot;48&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; glass_trace_interval &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;heli_barrelMaxVelocity &quot;1250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;heli_barrelRotation &quot;70&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;heli_barrelSlowdown &quot;360&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; hiDef &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C hud_bloodOverlayLerpRate &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_deathQuoteFadeTime &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_fade_ammodisplay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C hud_fade_compass &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_fade_healthbar &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_fade_offhand &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_fade_sprint &quot;1.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_fade_stance &quot;1.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_fadeout_speed &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_flash_period_offhand &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_flash_time_offhand &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_health_pulserate_critical &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_health_pulserate_injured &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_health_startpulse_critical &quot;0.33&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; hud_health_startpulse_injured &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C hudElemPausedBrightness &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;in_mouse &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; intro &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_maxResendTime &quot;120&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_minResendTime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_searching &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_sessionFullHeartbeat &quot;20000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_sessionHeartbeat &quot;5000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_sessions &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;iwnet_xuid &quot;504&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C jump_height &quot;39&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C jump_ladderPushVel &quot;128&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C jump_slowdownEnable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C jump_spreadAdd &quot;64&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C jump_stepSize &quot;18&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_autodestroytime &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_capturetime &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_delayPlayer &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_destroytime &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_extraDelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_kothmode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_proMode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_spawnDelay &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;koth_spawntime &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserDebug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserEndOffset &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserFlarePct &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserFlarePct_alt &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserForceOn &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; laserLight &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserLightBeginOffset &quot;13&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserLightBodyTweak &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserLightEndOffset &quot;-3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserLightRadius &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserLightRadius_alt &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; laserLightWithoutNightvision &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserRadius &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserRadius_alt &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserRange &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserRange_alt &quot;5000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C laserRangePlayer &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;loading_sre_fatal &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lobby_animationSpeed &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lobby_animationTilesHigh &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lobby_animationTilesWide &quot;8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lobby_numAnimationFrames &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lobby_partySearchWaitTime &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lobby_searchingPartyColor &quot;0.941177 0.768627 0.321569&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;loc_forceEnglish &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;loc_language &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;loc_translate &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;loc_warnings &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;loc_warningsAsErrors &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;loc_warningsUI &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;logfile &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningColor1 &quot;0.701961 0.701961 0.701961 0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningColor2 &quot;1 1 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningNoAmmoColor1 &quot;0.8 0.25098 0.301961 0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningNoAmmoColor2 &quot;1 0.25098 0.301961 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningNoReloadColor1 &quot;0.701961 0.701961 0.301961&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningNoReloadColor2 &quot;0.701961 0.701961 0.301961 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningPulseFreq &quot;2.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningPulseMax &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lowAmmoWarningPulseMin &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;lsp_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; m_filter &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; m_forward &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; m_pitch &quot;0.022&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; m_side &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; m_yaw &quot;0.022&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_check_angle &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_check_radius &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_check_range &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_max_vertical_end_velocity &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mantle_view_yawcap &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; mapcrc &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S R &amp;nbsp; &amp;nbsp; mapname &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C masterPort &quot;20810&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C masterServerName &quot;cod4master.activision.com&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;matchmaking_debug &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;maxVoicePacketsPerSec &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;maxVoicePacketsPerSecForServer &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;migration_blocksperframe &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C migration_dvarErrors &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;migration_limit &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;migration_msgtimeout &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;migration_timeBetween &quot;30000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;migration_verboseBroadcastTime &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;migrationPingTime &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C missileRemoteFOV &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C missileRemoteSteerPitchRange &quot;1 87&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C missileRemoteSteerPitchRate &quot;35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C missileRemoteSteerYawRate &quot;35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; monkeytoy &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motd &quot;Welcome to Modern Warfare 2 multiplayer&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C motionTrackerBlurDuration &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motionTrackerCenterX &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motionTrackerCenterY &quot;-0.37&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C motionTrackerPingFadeTime &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motionTrackerPingPitchAddPerEnemy &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motionTrackerPingPitchBase &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motionTrackerPingPitchNearby &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;motionTrackerPingSize &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C motionTrackerRange &quot;1600&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C motionTrackerSweepAngle &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C motionTrackerSweepInterval &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C motionTrackerSweepSpeed &quot;2000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C mp_paused &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;msg_dumpEnts &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;msg_hudelemspew &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;msg_printEntityNums &quot;0&quot;&lt;br /&gt;
&amp;nbsp; U &amp;nbsp;A &amp;nbsp; name &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;net_ip &quot;localhost&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;net_lanauthorize &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_noipx &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_noudp &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;net_port &quot;28960&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;net_profile &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;net_showprofile &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_socksEnabled &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_socksPassword &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_socksPort &quot;1080&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_socksServer &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;net_socksUsername &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;nextdemo &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;nextmap &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;nightVisionDisableEffects &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;nightVisionFadeInOutTime &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;nightVisionPowerOnTime &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFadeTimeGoingOff &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFadeTimeGoingOn &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFadeTimeWaitOff &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFadeTimeWaitOn &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFadeTooClose &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFadeTooFar &quot;25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveFontSize &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveHide &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C objectiveTextOffsetY &quot;-5.33&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C onlinegame &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;onlinegameandhost &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;onlineunrankedgameandhost &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;overrideNVGModelWithKnife &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;packetDebug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C painReverbDryLevel &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C painReverbRoomType &quot;underwater&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C painReverbWetLevel &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C painVisionLerpOutRate &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C painVisionTriggerHealth &quot;0.55&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C party_autoteams &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_connectTimeout &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_connectToOthers &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_currentSearchTier &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_defaultSearchTier &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_editingsettings &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_firstSubpartyIndex &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_gamesize &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_gameStartTimerLength &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_gametype &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_host &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_hostmigration &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_hostname &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_IAmSelected &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_kickplayerquestion &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_listFocus &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_lobbyPlayerCount &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_mapname &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_mappacks &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_matchedPlayerCount &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_maxplayers &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_maxPrivatePartyPlayers &quot;18&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_maxSearchTier &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_maxTeamDiff &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_membersMissingMapPack &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_minLobbyTime &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_minplayers &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_msPerTier &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_partyPlayerCount &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_playervisible &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_pregameStartTimerLength &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_searchPauseTime &quot;2000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_searchRandomDelay &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_searchResultsLifetime &quot;45000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_searchResultsMin &quot;2000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_selectedIndex &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; party_selectedIndexChangedTime &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_statusString &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_teambased &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_teamsVisible &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_timer &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_vetoButtonVisible &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_vetoDelayTime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_vetoPassed &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_vetoPercentRequired &quot;0.501&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;party_vetoStatus &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_broadcast_interval &quot;200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_cpuBonusPing &quot;25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_cpuBonusThreshold &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_pingtest_retry &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_pingtest_timeout &quot;600&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_selectiontime &quot;1800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_timeout &quot;8000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;partymigrate_timeoutmax &quot;15000&quot;&lt;br /&gt;
&amp;nbsp; U &amp;nbsp; &amp;nbsp; &amp;nbsp;password &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;perk_armorPiercingDamage &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;perk_blastShield &quot;65&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_bulletPenetrationMultiplier &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_diveDistanceCheck &quot;64&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_diveGravityScale &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_diveVelocity &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_diveViewRollResetSpeed &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_diveViewRollSpeed &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_diveViewRollTarget &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extendedMagsMGAmmo &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extendedMagsPistolAmmo &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extendedMagsRifleAmmo &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extendedMagsSMGAmmo &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extendedMagsSpreadAmmo &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extendedMeleeRange &quot;176&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_extraBreath &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_fastSnipeScale &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_footstepVolumeAlly &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_footstepVolumeEnemy &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_footstepVolumePlayer &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_grenadeDeath &quot;frag_grenade_short_mp&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_improvedExtraBreath &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_lightWeightViewBobScale &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_parabolicAngle &quot;180&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_parabolicIcon &quot;specialty_parabolic&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_parabolicRadius &quot;400&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_quickDrawSpeedScale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;perk_scavengerMode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_sprintMultiplier &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_sprintRecoveryMultiplierActual &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_sprintRecoveryMultiplierVisual &quot;0.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_weapRateMultiplier &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_weapReloadMultiplier &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C perk_weapSpreadMultiplier &quot;0.65&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_autoDisableAngular &quot;57&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_autoDisableFastAngular &quot;270&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_autoDisableFastLinear &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_autoDisableFastTime &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_autoDisableLinear &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_autoDisableTime &quot;0.9&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_bulletSpinScale &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_bulletUpBias &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_cfm &quot;0.0001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_collUseEntities &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_contact_cfm &quot;1e-005&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_contact_cfm_ragdoll &quot;0.001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_contact_cfm_vehicle &quot;0.001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_contact_cfm_vehicleSoft &quot;0.05&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_contact_erp &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_contact_erp_ragdoll &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_contact_erp_vehicle &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_contact_erp_vehicleSoft &quot;0.05&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_csl &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_dragAngular &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_dragLinear &quot;0.03&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_drawAwake &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_drawCollisionObj &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_drawCollisionWorld &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_drawcontacts &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_drawDebugInfo &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_dumpcontacts &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_erp &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_frictionScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_gravity &quot;-800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_gravity_ragdoll &quot;-800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_gravityChangeWakeupRadius &quot;120&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_jitterMaxMass &quot;200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_joint_cfm &quot;0.0001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_joint_stop_cfm &quot;0.0001&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_joint_stop_erp &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_jointPullThreshold &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_mcv &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_mcv_ragdoll &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_mcv_vehicle &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;phys_minImpactMomentum &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_narrowObjMaxLength &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_noIslands &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_qsi &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C phys_reorderConst &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_collideWithClipOnly &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_explodeForce &quot;800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_explodeSpinScale &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_jump &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_minImpactMomentum &quot;17.6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_pathConstraintCfm &quot;1e-006&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_pathConstraintErp &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_slideReductionForHighSpeed &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C physVeh_StepsPerFrame &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_adsExitDelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_backSpeedScale &quot;0.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_fire_delay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_gasp_lerp &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_gasp_scale &quot;4.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_gasp_time &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_hold_lerp &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_hold_time &quot;4.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_snd_delay &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_breath_snd_lerp &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_burstFireCooldown &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_debugHealth &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_dmgtimer_flinchTime &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_dmgtimer_maxTime &quot;750&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_dmgtimer_minScale &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_dmgtimer_stumbleTime &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_dmgtimer_timePerPoint &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; C player_footstepsThreshhold &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lastStandCrawlSpeedScale &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lastStandDebug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_rotate_crouch_left &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_rotate_crouch_right &quot;0.3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_rotate_left &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_rotate_right &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_shift_crouch_left &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_shift_crouch_right &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_shift_left &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_lean_shift_right &quot;9&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_meleeHeight &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_meleeRange &quot;64&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_meleeWidth &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_move_factor_on_torso &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; C player_moveThreshhold &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_runThreshhold &quot;110&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_scopeExitOnDamage &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_spectateSpeedScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintCameraBob &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;player_sprintForwardMinimum &quot;105&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintMinTime &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintRechargePause &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintSpeedScale &quot;1.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintStrafeSpeedScale &quot;0.667&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintTime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sprintUnlimited &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_strafeAnimCosAngle &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_strafeSpeedScale &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_sustainAmmo &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_turnAnims &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_view_pitch_down &quot;85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C player_view_pitch_up &quot;85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;playlist &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;playlistFilename &quot;playlists.info&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;privateMatch_joinPassword &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;privateMatch_serverPassword &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C profileMenuOption_blacklevel &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C profileMenuOption_gamma &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C profileMenuOption_safeAreaHorz &quot;0.85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C profileMenuOption_safeAreaVert &quot;0.85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C profileMenuOption_volume &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp;S R &amp;nbsp; &amp;nbsp; protocol &quot;134&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_aaAlpha &quot;dither (fast)&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_aaMaxQuality &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_aaSamples &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_altModelLightingUpdate &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_aspectRatio &quot;auto&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_atlasAnimFPS &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_autopriority &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_blacklevel &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_blur &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_brightness &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_cacheModelLighting &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_cacheSModelLighting &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_clear &quot;never&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_clearColor &quot;0 0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_clearColor2 &quot;0 0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_colorMap &quot;Unchanged&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_contrast &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_customMode &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_debugLineWidth &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_debugShader &quot;none&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_depthPrepass &quot;None&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_desaturation &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_detail &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_detailMap &quot;Unchanged&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_diffuseColorScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_displayRefresh &quot;60 Hz&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_distortion &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_dlightLimit &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_bias &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_dof_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_farBlur &quot;1.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_farEnd &quot;7000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_farStart &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_nearBlur &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_nearEnd &quot;60&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_nearStart &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_tweak &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_viewModelEnd &quot;8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dof_viewModelStart &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_dpvsFilterDebug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_drawDecals &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_drawSun &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_drawWater &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_envMapExponent &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_envMapMaxIntensity &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_envMapMinIntensity &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_envMapOverride &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_envMapSunIntensity &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_fastSkin &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_filmAltShader &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakBrightness &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakContrast &quot;1.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakDarkTint &quot;0.7 0.85 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakDesaturation &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakDesaturationDark &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakEnable &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakInvert &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakLightTint &quot;1.1 1.05 0.85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_filmTweakMediumTint &quot;0.9 1 0.9&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_filmUseTweaks &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;r_floatz &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_fog &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_forceLod &quot;none&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_fullbright &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_fullscreen &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_gamma &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glow &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_glow_allowed &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_glow_allowed_script_forced &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glowTweakBloomCutoff &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glowTweakBloomDesaturation &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glowTweakBloomIntensity0 &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glowTweakEnable &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glowTweakRadius0 &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_glowUseTweaks &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_gpuSync &quot;off&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_heroLighting &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_highLodDist &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_ignore &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_ignorehwgamma &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_inGameVideo &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_lightCacheLessFrequentMaxDistance &quot;64&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_lightCacheLessFrequentPeriod &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_lightGridContrast &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_lightGridEnableTweaks &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_lightGridIntensity &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_lightGridUseTweakedValues &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_lightMap &quot;Unchanged&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;r_loadForRenderer &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_lockPvs &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_lodBiasRigid &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_lodBiasSkinned &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_lodScaleRigid &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_lodScaleSkinned &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_lowestLodDist &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_lowLodDist &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_mediumLodDist &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_mode &quot;1024x768&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; LC r_modelVertColor &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_monitor &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_multiGpu &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_normal &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_normalMap &quot;Unchanged&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_outdoor &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_outdoorFeather &quot;8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_picmip &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_picmip_bump &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_picmip_manual &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_picmip_spec &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_picmip_water &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_polygonOffsetBias &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_polygonOffsetScale &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_portalBevels &quot;0.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_portalBevelsOnly &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_portalMinClipArea &quot;0.02&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_portalMinRecurseDepth &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_portalWalkLimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_preloadShaders &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_pretess &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_primaryLightTweakDiffuseStrength &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_primaryLightTweakSpecularStrength &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_primaryLightUseTweaks &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_reflectionProbeGenerate &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_reflectionProbeGenerateExit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_reflectionProbeRegenerateAll &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; r_rendererInUse &quot;Shader model 3.0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_rendererPreference &quot;Default&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_resampleScene &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_scaleViewport &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_showFbColorDebug &quot;None&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_showFloatZDebug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_showLightGrid &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_showMissingLightGrid &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_showPortals &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_showPortalsOverview &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_singleCell &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_skipPvs &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_smc_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_smc_optimize &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_smp_backend &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_smp_worker &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_smp_worker_thread0 &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_smp_worker_thread1 &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_specular &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_specularColorScale &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_specularMap &quot;Unchanged&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightBrightness &quot;14&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightEndRadius &quot;196&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightEntityShadows &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightExponent &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightFovInnerFraction &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightMaxLength &quot;5000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightShadows &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightSModelShadows &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_spotLightStartRadius &quot;36&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sse_skinning &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_subwindow &quot;0 1 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_sun_from_dvars &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sun_fx_position &quot;0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunblind_fadein &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunblind_fadeout &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunblind_max_angle &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunblind_max_darken &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunblind_min_angle &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_fadein &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_fadeout &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_max_alpha &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_max_angle &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_max_size &quot;2500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_min_angle &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_min_size &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunflare_shader &quot;sun_flare&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunglare_fadein &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunglare_fadeout &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunglare_max_angle &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunglare_max_lighten &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunglare_min_angle &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunsprite_shader &quot;sun&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_sunsprite_size &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_texFilterAnisoMax &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_texFilterAnisoMin &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_texFilterDisable &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_texFilterMipBias &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_texFilterMipMode &quot;Unchanged&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;r_useLayeredMaterials &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; L &amp;nbsp;r_vc_makelog &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_vc_showlog &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;r_vsync &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;r_warningRepeatDelay &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_zfar &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; r_zFeather &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_znear &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C r_znear_depthhack &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C radarjamDistMax &quot;800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C radarjamDistMin &quot;350&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C radarjamSinCurve &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_baselerp_time &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_bullet_force &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_bullet_upbias &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ragdoll_dump_anims &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ragdoll_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_explode_force &quot;18000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_explode_upbias &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_exploding_bullet_force &quot;5000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_exploding_bullet_upbias &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_fps &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ragdoll_idle_min_velsq &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_jitter_scale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_jointlerp_time &quot;3000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_max_life &quot;4500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ragdoll_max_simulating &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ragdoll_max_stretch_pct &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_rotvel_scale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ragdoll_self_collision_scale &quot;1.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ragdoll_stretch_iters &quot;10&quot;&lt;br /&gt;
&amp;nbsp; U &amp;nbsp;A &amp;nbsp; rate &quot;25000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;reliableResendTime &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;reliableTimeoutTime &quot;20000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C RemoteCameraSounds_DryLevel &quot;0.1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C RemoteCameraSounds_RoomType &quot;underwater&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C RemoteCameraSounds_WetLevel &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;requireOpenNat &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; safeArea_adjusted_horizontal &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; safeArea_adjusted_vertical &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C safeArea_horizontal &quot;0.85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C safeArea_vertical &quot;0.85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_ac130 &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_ammo &quot;17&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_counter_uav &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_emp &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_harrier_airstrike &quot;7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_helicopter &quot;7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_helicopter_flares &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_helicopter_minigun &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_ac130 &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_ammo &quot;12&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_counter_uav &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_emp &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_harrier_airstrike &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_helicopter &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_helicopter_flares &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_helicopter_minigun &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_nuke &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_precision_airstrike &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_predator_missile &quot;14&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_sentry &quot;16&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_stealth_airstrike &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_mega_uav &quot;12&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_nuke &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_precision_airstrike &quot;11&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_predator_missile &quot;12&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_sentry &quot;12&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_stealth_airstrike &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_airdrop_uav &quot;17&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_numlives &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_roundlimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_roundswitch &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_scorelimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_timelimit &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_arena_winlimit &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_halftime &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_returntime &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_scorelimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_timelimit &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_waverespawndelay &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_ctf_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_addtime &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_bombtimer &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_defusetime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_planttime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_roundlimit &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_roundswitch &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_scorelimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_timelimit &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dd_winlimit &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_diehard &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_scorelimit &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_timelimit &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dm_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_scorelimit &quot;200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_timelimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_dom_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_explBulletMod &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_allowkillcam &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_deathpointloss &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_forceuav &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_graceperiod &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_hardpoints &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_killstreakdelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_onlyheadshots &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_perks &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_spectatetype &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_game_suicidepointloss &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_roundswitch &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_scorelimit &quot;101&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_timelimit &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_gtnw_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_hardcore &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_hardpoint_allowartillery &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_hardpoint_allowhelicopter &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_hardpoint_allowuav &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_roundswitch &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_scorelimit &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_timelimit &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_koth_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_maxPerPlayerExplosives &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_nukeCancelMode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_nukeTimer &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oldschool &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_roundlimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_roundswitch &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_scorelimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_timelimit &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_oneflag_winlimit &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_patientZero &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_forcerespawn &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_healthregentime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_maxhealth &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_respawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_sprinttime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_player_suicidespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_RequiredMapAspectratio &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_restxp_cap &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_restxp_enable &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_restxp_levelsPerDay &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_restxp_minRestTime &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_restxp_restedAwardScale &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_restxp_timescale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_riotShieldXPBullets &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_bombtimer &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_defusetime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_hotpotato &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_planttime &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_playerrespawndelay &quot;7.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_roundswitch &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_scorelimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_timelimit &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sab_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_bombtimer &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_defusetime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_multibomb &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_numlives &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_planttime &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_roundlimit &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_roundswitch &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_scorelimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_timelimit &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_sd_winlimit &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_team_fftype &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_team_kickteamkillers &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_team_respawntime &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_team_teamkillpointloss &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_team_teamkillspawndelay &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_thirdPerson &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_tispawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_roundlimit &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_roundswitch &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_scorelimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_timelimit &quot;2.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_vip_winlimit &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_numlives &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_playerrespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_promode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_roundlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_scorelimit &quot;7500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_timelimit &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_waverespawndelay &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_war_winlimit &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;scr_xpscale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; sensitivity &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_feet_offset &quot;17 20 10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_feet_trace_dist_z &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_trace_dist &quot;42&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_trace_min_normal &quot;0.7&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_trace_pitch &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_trace_radius &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sentry_placement_trace_radius_canon_safety &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server1 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server10 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server11 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server12 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server13 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server14 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server15 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server16 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server2 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server3 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server4 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server5 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server6 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server7 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server8 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; server9 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;session_immediateDeleteTinySessions &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; session_nonblocking &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactBulletShakeDuration &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactBulletShakeScale &quot;0.35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactExplosionHighShakeDuration &quot;1250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactExplosionHighShakeScale &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactExplosionLowShakeDuration &quot;800&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactExplosionLowShakeScale &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactExplosionThreshold &quot;85&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactMissileShakeDuration &quot;1500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C shieldImpactMissileShakeScale &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp;S R &amp;nbsp; &amp;nbsp; shortversion &quot;1.0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;showdrop &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;showpackets &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; sm_enable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_fastSunShadow &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sm_lightScore_eyeProjectDist &quot;64&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sm_lightScore_spotProjectFrac &quot;0.125&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; sm_maxLights &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sm_minSpotLightScore &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sm_polygonOffsetBias &quot;0.125&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sm_polygonOffsetScale &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_qualitySpotShadow &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_spotDistCull &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_spotEnable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_spotLimit &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sm_spotShadowFadeTime &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_strictCull &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_sunEnable &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_sunSampleSizeNear &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_sunShadowCenter &quot;0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sm_sunShadowScale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; sm_sunShadowScaleLocked &quot;1&quot;&lt;br /&gt;
&amp;nbsp; U &amp;nbsp;A &amp;nbsp; snaps &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; snd_cinematicVolumeScale &quot;0.5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_draw3D &quot;Off&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;snd_drawInfo &quot;None&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_enable2D &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_enable3D &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; snd_enableEq &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_enableReverb &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_enableStream &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; snd_errorOnMissing &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;snd_khz &quot;44&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_levelFadeTime &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;snd_outputConfiguration &quot;Windows default&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C snd_slaveFadeTime &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; snd_touchStreamFilesOnLoad &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; snd_volume &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; splitscreen &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;stat_version &quot;10&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C stopspeed &quot;100&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;stringtable_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp; &amp;nbsp; sv_allowAnonymous &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp; &amp;nbsp; sv_allowClientConsole &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; sv_allowDownload &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_allowedClan1 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_allowedClan2 &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;sv_cheats &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_clientArchive &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_clientSideBullets &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_connectTimeout &quot;120&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_debugRate &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_debugReliableCmds &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; A &amp;nbsp; sv_floodProtect &quot;1&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; A &amp;nbsp; sv_hostname &quot;CoD4Host&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_hugeSnapshotDelay &quot;200&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_hugeSnapshotSize &quot;4000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_iwdNames &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_iwds &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_kickBanTime &quot;300&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_mapRotation &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_mapRotationCurrent &quot;&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; AL &amp;nbsp;sv_maxclients &quot;18&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; A &amp;nbsp; sv_maxPing &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; A &amp;nbsp; sv_maxRate &quot;25000&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; A &amp;nbsp; sv_minPing &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C sv_network_fps &quot;50&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_packet_info &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_padPackets &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_paused &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp; &amp;nbsp; sv_privateClients &quot;0&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp; &amp;nbsp; sv_privateClientsForClients &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_privatePassword &quot;&quot;&lt;br /&gt;
&amp;nbsp;S &amp;nbsp; &amp;nbsp; &amp;nbsp; sv_pure &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; sv_reconnectlimit &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_referencedFFCheckSums &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_referencedFFNames &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_referencedIwdNames &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_referencedIwds &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_rejoinTimeout &quot;5&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sv_running &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_showAverageBPS &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_timeout &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_voiceQuality &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sv_zombietime &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; IA &amp;nbsp; sys_configSum &quot;230111639&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; IA &amp;nbsp; sys_configureGHz &quot;18.5691&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sys_cpuGHz &quot;2.67277&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sys_cpuName &quot;Intel(R) Core(TM) i7 CPU &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 920 &amp;nbsp;@&lt;br /&gt;
&amp;nbsp; &amp;nbsp; IA &amp;nbsp; sys_gpu &quot;ATI Radeon HD 4800 Series&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sys_lockThreads &quot;none&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;sys_quitMigrateTime &quot;15000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;sys_smp_allowed &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; sys_SSE &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; IA &amp;nbsp; sys_sysMB &quot;2048&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; systemlink &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;testClients_doAttack &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;testClients_doCrouch &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;testClients_doMove &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;testClients_doReload &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;testClients_watchKillcam &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;thermal_playerModel &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C thermalBlurFactorNoScope &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C thermalBlurFactorScope &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C timescale &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_debugDraw &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveColor1 &quot;1 0.75 0.75 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveColor2 &quot;1 0.75 0.75 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveColor3 &quot;1 0.75 0.75 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveColor4 &quot;1 0.75 0.75 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveColor5 &quot;1 0.75 0.75 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveColor6 &quot;1 0.75 0.75 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveOverride &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_explosiveWidth &quot;15&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_firstPersonMaxWidth &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerColor1 &quot;0 0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerColor2 &quot;1 1 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerColor3 &quot;1 0 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerColor4 &quot;1 0 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerColor5 &quot;1 1 0 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerColor6 &quot;1 1 1 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerOverride &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_stoppingPowerWidth &quot;6&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;tracer_thermalWidthMult &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C turret_adsEnabled &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C turret_adsFov &quot;35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C turret_adsTime &quot;250&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C turret_fov &quot;55&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_allow_classchange &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_allow_controlschange &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_allow_teamchange &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_bigFont &quot;0.4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_borderLowLightScale &quot;0.35&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserFriendlyfire &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserKillcam &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserMod &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserShowDedicated &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserShowEmpty &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserShowFull &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserShowPassword &quot;-1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_browserShowPure &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_buildLocation &quot;-60 460&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_buildSize &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_cinematicsTimestamp &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_connectScreenTextGlowColor &quot;0.3 0.6 0.3 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_currentFeederMapIndex &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_currentMap &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_customClassName &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_customModeEditName &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_customModeName &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_debugMode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_drawCrosshair &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_extraBigFont &quot;0.55&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_gametype &quot;war&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_hud_hardcore &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_hud_obituaries &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_hud_showobjicons &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_joinGametype &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_mapname &quot;mp_afghan&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;AL &amp;nbsp;ui_maxclients &quot;18&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_mousePitch &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; ui_multiplayer &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_netGametype &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_netGametypeName &quot;dm&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_netSource &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_partyFull &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_playerPartyColor &quot;1 0.8 0.4 1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_serverStatusTimeOut &quot;7000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_showEndOfGame &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_showList &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_showmap &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ui_showMenuOnly &quot;&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_sliderSteps &quot;40&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; ui_smallFont &quot;0.25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_textScrollFadeTime &quot;0.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_textScrollPauseEnd &quot;3&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_textScrollPauseStart &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C ui_textScrollSpeed &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;uiscript_debug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;upnp_maxAttempts &quot;4&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; I &amp;nbsp; &amp;nbsp;useFastFile &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; useMapPreloading &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;useonlinestats &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;useRelativeTeamColors &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; useSvMapPreloading &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C useTagFlashSilenced &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C veh_boneControllerLodDist &quot;2000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehAudio_inAirPitchDownLerp &quot;1.2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehAudio_inAirPitchUpLerp &quot;0.75&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehAudio_spawnVolumeTime &quot;2&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_angles &quot;0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_editMode &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_freeLook &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_offset &quot;0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_pitchClamp &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_pitchTurnRate &quot;90&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_radius &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_speedInfluence &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_yawClamp &quot;45&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_yawTurnRate &quot;260&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C vehCam_zOffsetMode &quot;World&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; version &quot;IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; vid_xpos &quot;22&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; vid_ypos &quot;53&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C viewModelDebugNotetracks &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C viewModelHacks &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; viewposNow &quot;0 0 0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;voiceDebug &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;voiceDegrade &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointDebugDraw &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointDistScaleRangeMax &quot;3000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointDistScaleRangeMin &quot;1000&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointDistScaleSmallest &quot;0.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointIconHeight &quot;36&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointIconWidth &quot;36&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenCornerRadius &quot;105&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenDistanceThresholdAlpha &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPadBottom &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPadLeft &quot;103&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPadRight &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPadTop &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPointerDistance &quot;20&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPointerHeight &quot;12&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenPointerWidth &quot;25&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenRoundedCorners &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenScaleLength &quot;500&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointOffscreenScaleSmallest &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C waypointPlayerOffsetCrouch &quot;56&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C waypointPlayerOffsetProne &quot;30&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;C waypointPlayerOffsetStand &quot;66&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointSplitscreenScale &quot;1.8&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;waypointTweakY &quot;-17&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; wideScreen &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;winvoice_loopback &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; winvoice_mic_mute &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; winvoice_mic_reclevel &quot;65535&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; winvoice_mic_scaler &quot;1&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;A &amp;nbsp; winvoice_save_voice &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;xblive_hostingprivateparty &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;xblive_loggedin &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;R &amp;nbsp; &amp;nbsp; xblive_playEvenIfDown &quot;0&quot;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;xblive_privatematch &quot;0&quot;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/1752208708891136217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-refmw2-cmdlist-dvarlist_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/1752208708891136217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/1752208708891136217'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-refmw2-cmdlist-dvarlist_30.html' title='[OLD INFO FOR REF]MW2 CMDlist, DVARlist'/><author><name>Nomecone</name><uri>http://www.blogger.com/profile/14930484962870549348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-3361472711687374213</id><published>2014-01-30T16:59:00.001-08:00</published><updated>2014-01-30T17:19:13.983-08:00</updated><title type='text'>[OLD INFO FOR REF]CS:S NoSTEAM Dedicated Server from DZ and Server GUI mode</title><content type='html'>&lt;span style=&quot;background-color: #1b1b1b; color: white; font-family: Arial; line-height: 16.66666603088379px;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal; white-space: pre;&quot;&gt;So If you made it to step 4 of &lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;; white-space: normal;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient&quot; style=&quot;color: white;&quot;&gt;[HowTo] Install CS:S NoSTEAM Client&lt;/a&gt;&amp;nbsp;and looking to run the server GUI your in the right place. You should have a Source Dedicated Server shortcut icon on your desktop and shortcut on your start menu. First I will cover the GUI mode and then the more advanced console mode.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; line-height: 16.66666603088379px;&quot;&gt;
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&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssrvshortcuts.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeiw5vwxzV1BnEUXOx3NraOQeKcgA&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssrvshortcuts.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;You need to choose one to open the server with and stick with that one because we are going to tweak the shortcut. You can make the tweaks to both shortcuts if you want to keep both and be able to use both of them. But lets just click on one of the shortcuts and open it up. This will be the GUI method and is good enough for some.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssrvgui1.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeTKpbeR06ckv1UNWjOZOfYUF4bmA&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssrvgui1.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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Make a good RCON Password and Start Server.&amp;nbsp;&lt;/div&gt;
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&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssrvgui2.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfRxxwt07N7GSqI-fIpwSktJRC9Xg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssrvgui2.png&quot; height=&quot;312&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;The server is started but the ip address looks bad. Lets fix it. Close the server buy hitting the X in the upper right corner and then Stop Server.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssrvshortcmds.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeUP7RRiMd8XRr4D8QjauKBBo4EKg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssrvshortcmds.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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Go to the shortcut of your choice and right click on it then select Properties. In the new dialog box go to the shortcut tab and the&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Target:&lt;/span&gt;&amp;nbsp;line is what you will change. The current line reads&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;&quot;C:\Program Files\NOSTEAMVALVe\Counter-Strike Source\srcds.exe&quot; -game cstrike -tickrate 66&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;You can see a couple startup parameters are in place already. Here is a full list of parameters.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Source Dedicated Server&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Command-line arguments for the Source Dedicated Server executable (srcds.exe, srcds_run)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Command-line parameters&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -allowdebug - (Same as -debug ?)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -autoupdate - The server is searching for updates on startup (Linux/Unix only).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -console - SrcDS will run in console mode (Windows only).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -dev - Show developer messages.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -debug - Debug Mode.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -game &amp;lt;game&amp;gt; - Specifies which game/mod to run.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -insecure - Will start the server without Valve Anti-Cheat technology.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -nobots - Disable bots.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -nohltv - Disables SourceTV and closes its port (usually 27020).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -norestart - Won&#39;t attempt to restart failed servers.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -ip - Specifies the IP when multiple network cards are installed.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;Look one to set the ip&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -port - The port the server advertises to clients.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -maxplayers &amp;lt;number&amp;gt; - Specifies how many player slots the server can contain.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -timeout &amp;lt;number&amp;gt; Sleep for &amp;lt;number&amp;gt; seconds before restarting a failed server.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -tickrate &amp;lt;number&amp;gt; - Specifies Server-Tickrate (for more info see Source Multiplayer Networking).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* -verify_all - Will check that each file in the install matches the latest Steam version.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Console variables&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +&amp;lt;console variable&amp;gt; &amp;lt;arg&amp;gt; - Sets the Cvar (or console variable) to the specified setting.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Some useful console variables&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +hostname &quot;Server Name&quot; - Specifies the name of the server.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +ip - Specifies the IP when multiple network cards are installed (Old, but still works).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +map &amp;lt;map&amp;gt; - Specifies which map to start.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +maxplayers &amp;lt;number&amp;gt; - Specifies how many player slots the server can contain (Old, but still works).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +hostport &amp;lt;port&amp;gt; - Specifies the host port (Port specification before -port was added, but can still be used).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +clientport &amp;lt;port&amp;gt; - Specifies the client port (The port the server advertises to clients, the same as -port and clientport in console)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* +sv_lan &amp;lt;0/1&amp;gt; - If set to 1, server is only available in Local Area Network (LAN).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/b&gt;&lt;/div&gt;
Now that you know the parameter you want add it to the target line. But you need to get your local ip so...&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Flocalip.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfx2dO9LpfCDkOgi5jD2ftCUPTuGQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/localip.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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In my case the local ip is 192.168.10.127 most likely yours will be different. Now that you have the ip you can define that parameter in your Source Dedicated Server shortcut. Now edit the Target: line of the shortcut to&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;&quot;C:\Program Files\NOSTEAMVALVe\Counter-Strike Source\srcds.exe&quot; -game cstrike -tickrate 66 -ip 192.168.10.127&lt;/span&gt;&amp;nbsp;&amp;lt;- use your local ip not mine.&amp;nbsp;It should look like below.&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssrvip.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdhspiAb1nyLweO8OgvCzyJ9WzExQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssrvip.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Now when you start the server the local ip should be shown.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssrvcorip.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcLF3QuQO0aee3yutgeGXAVdGL-VQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssrvcorip.png&quot; height=&quot;315&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;In the above screen you can double click on any of the Variables list and edit them.&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;note that my RCON Password is /fail on being good.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;You can pick more parameters from the above list and add them to your target line but the GUI has some of the same option that can conflict parameters you added to the target line. So choose wisely.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;That should get you started on your way if you want to use the simple GUI. Its quick and painless.&lt;/span&gt;&lt;/div&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;font-size: 13px;&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/3361472711687374213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-refcss-nosteam-dedicated.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/3361472711687374213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/3361472711687374213'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-refcss-nosteam-dedicated.html' title='[OLD INFO FOR REF]CS:S NoSTEAM Dedicated Server from DZ and Server GUI mode'/><author><name>Nomecone</name><uri>http://www.blogger.com/profile/14930484962870549348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-7886461403065539982</id><published>2014-01-30T16:58:00.001-08:00</published><updated>2014-01-30T17:19:27.862-08:00</updated><title type='text'>[OLD INFO FOR REF.]Install CS:S NoSTEAM Dedicated Server</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif;&quot;&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;There are a few methods to this. The first is following my&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif;&quot;&gt;&lt;span style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient&quot; style=&quot;color: white;&quot;&gt;[HowTo] Install CS:S NoSTEAM Client&lt;/a&gt;&amp;nbsp;guide and once you get to step 4 you have both a NoSTEAM Dedicated server installed and the CS:S Client game. This server can be run as is but a few more tweaks are recommended.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; line-height: 16.66666603088379px;&quot;&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: arial; font-size: large; line-height: normal;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/csnosteamdedicatedserver/css-nosteam-server-dz&quot; style=&quot;color: white;&quot;&gt;To pick up where Step 4 left off to finish preparing your server click here.&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;If you do not want to use that method you can install just the Dedicated Server by itself. I recommend this. It keeps your files separated but is going to take up more hard drive space if you plan on having a server and a client on the same computer.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;Okay lets make a standalone CS:S NoSTEAM Dedicated Server.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;- Download this&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fstorefront.steampowered.com%2Fdownload%2Fhldsupdatetool.exe&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfoOIZXq-7KzTb7h_kfhr9Fhn1_vg&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;http://storefront.steampowered.com/download/hldsupdatetool.exe&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;- Install it somewhere, commonly C:\SRCDS&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fhldscreateshortcut.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdSUe9v4NCU9gMpK2d2WhivrzbfMQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/hldscreateshortcut.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;Once installed go to&amp;nbsp;C:\SRCDS and make a shortcut of&amp;nbsp;HldsUpdateTool.exe.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fhldsshortcut.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfw1wSXaMrePTItc4Ou3Jur-vQUDw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/hldsshortcut.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;
Right click on your shortcut and for to Properties. On the Shortcut tab edit the target line to&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;line-height: normal;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: red; font-size: large;&quot;&gt;&quot;C:\SRCDS\HldsUpdateTool.exe&quot; -command update -game &quot;Counter-Strike Source&quot; -dir .&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;b&gt;Make sure to have the period at the end. It tells HLDS to download CS:S &amp;nbsp;to the current directory&amp;nbsp;C:\SRCDS&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;Click OK. Now you are ready to download download the game files. Just double click your tweaked shortcut and wait... a long time.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: normal;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsshldsdl.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfyscZ7vR_bL5vIchTR4JfQgK-qrQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csshldsdl.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
&lt;/span&gt;&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;You can see that the files started downloading into the&amp;nbsp;C:\SRCDS folder. Just wait for it to finish. Note the 0.58% in the cmd box is the percent completed.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;I am going to skip you ahead to a method of starting your server with crash protection. That is if your server crashed it restarts automatically.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fmaketxtfile.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcyWHKeGBM1C4sMXQCAxhHsmm5URQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/maketxtfile.png&quot; height=&quot;420&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;406&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Right click in the install directory and go to New&amp;gt;Text Documnet.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Frenamebat.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcKm2pDVxRXQstESgRzrH_fL5nLLQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/renamebat.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;Rename the new text file to &lt;span style=&quot;color: red;&quot;&gt;srcds.guardian.bat &lt;/span&gt;the above warning should appear to let you know that the extension is being changed. Click Yes. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;If the warning did not appear you need to enables extensions in folder options then change the name. This is detailed in &lt;a href=&quot;https://sites.google.com/site/nomecone/howto/enable-file-extensions&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;here.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Feditguard.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfxWkHlIeriK40e9AYeDHo7KtqRPw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/editguard.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
&lt;div&gt;
Now edit the .bat file you just made. Paste in the following code made by Black-Sky and Drocona.&lt;/div&gt;
&lt;div&gt;
I commented out the fpsbooster section because it is not used in this guide.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: red;&quot;&gt;::=======================::
::    SRCDS Guardian     ::
::      Black-Sky        ::
::       Drocona         ::
::=======================::

::This will make the window clear, remove all paths etc, just to keep the important stuff
@echo off

::Give a name to the window, nothing really important.
title SRCDS.Guardian        

::Clear the window
cls

::Report to console what we are doing
echo ****To close this script, close the SRCDS window and type &quot;Y&quot;****

echo.
echo.
echo Watching the SRCDS for crashes

&amp;gt;&amp;gt; Guardian.log echo.
&amp;gt;&amp;gt; Guardian.log echo (%date%)(%time%) Started up SRCDS Guardian.

::If you are using the FPSbooster use this to start it up
::echo.
::echo (%date%)(%time%) Starting FPSbooster.

::&amp;gt;&amp;gt; Guardian.log echo (%date%)(%time%) Starting FPSbooster.

::start F:\SRCDS\srcdsfpsboost.exe

::echo (%date%)(%time%)   FPSbooster online.

::&amp;gt;&amp;gt; Guardian.log echo (%date%)(%time%)   FPSbooster online

::Insert a return point if it crashes
:srcds

echo (%date%)(%time%)        SRCDS online.

&amp;gt;&amp;gt; Guardian.log echo (%date%)(%time%)        SRCDS online.

::Start the actual server
start /wait C:\SRCDS\srcds.exe -console -game cstrike -tickrate 100 +fps_max 600 +maxplayers 10 +map de_dust -ip 192.168.10.127 -port 1337 -verify_all

echo (%date%)(%time%) Server crashed or closed, restarting...

&amp;gt;&amp;gt; Guardian.log echo (%date%)(%time%) Server crashed or closed, restarting...

::Server crashed or closed, so we point it to the return point to start the server again
goto srcds&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
Just paste the red code into the Notepad box that opened when you clicked edit. The important line that you can change to your desired setting is&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;start /wait C:\SRCDS\srcds.exe &lt;span style=&quot;color: #ff9900;&quot;&gt; -console -game cstrike -tickrate 100 +fps_max 600 +maxplayers 10 +map de_dust -ip 192.168.10.127 -port 1337 -verify_all&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;
I put all the parameters in orange. The above parameters are ones that i chose.&amp;nbsp;Make sure to use the following parameters at a minimum for the&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;best results.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: #ff9900; font-size: large;&quot;&gt;-console -game cstrike -tickrate ## +maxplayers ## +map YOUR_MAP -ip PUT.YOUR.IP -port 27015 -verify_all&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Replace the # symbols with the numbers you choose and pick the map you want to load first then place your local ip address there.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: red; font-size: large;&quot;&gt;If you do not want to use the console mode and want to use the &lt;a href=&quot;https://sites.google.com/site/nomecone/howto/csnosteamdedicatedserver/css-nosteam-server-dz&quot; style=&quot;color: white;&quot;&gt;GUI mode go here&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Now here is a full list of parameters for you to choose from.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt; &lt;span style=&quot;color: #ff9900;&quot;&gt;Source Dedicated Server
Command-line arguments for the Source Dedicated Server executable (srcds.exe, srcds_run)
Command-line parameters
    * -allowdebug - (Same as -debug ?)
    * -autoupdate - The server is searching for updates on startup (Linux/Unix only).
    * -console - SrcDS will run in console mode (Windows only). &lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;use this to be in the console version. omit it and you will load the GUI&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;
    * -dev - Show developer messages.
    * -debug - Debug Mode.
    * -game &amp;lt;game&amp;gt; - Specifies which game/mod to run.
    * -insecure - Will start the server without Valve Anti-Cheat technology.
    * -nobots - Disable bots.
    * -nohltv - Disables SourceTV and closes its port (usually 27020).
    * -norestart - Won&#39;t attempt to restart failed servers.
    * -ip - Specifies the IP when multiple network cards are installed.
    * -port - The port the server advertises to clients.
    * -maxplayers &amp;lt;number&amp;gt; - Specifies how many player slots the server can contain.
    * -timeout &amp;lt;number&amp;gt; Sleep for &amp;lt;number&amp;gt; seconds before restarting a failed server.
    * -tickrate &amp;lt;number&amp;gt; - Specifies Server-Tickrate (for more info see Source Multiplayer Networking). &lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;set @ 33, 66 or 100 &lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;
    * -verify_all - Will check that each file in the install matches the latest Steam version. 

Console variables
    * +&amp;lt;console variable&amp;gt; &amp;lt;arg&amp;gt; - Sets the Cvar (or console variable) to the specified setting. 

Some useful console variables
    * +hostname &quot;Server Name&quot; - Specifies the name of the server.
    * +ip - Specifies the IP when multiple network cards are installed (Old, but still works).
    * +map &amp;lt;map&amp;gt; - Specifies which map to start.
    * +maxplayers &amp;lt;number&amp;gt; - Specifies how many player slots the server can contain (Old, but still works).
    * +hostport &amp;lt;port&amp;gt; - Specifies the host port (Port specification before -port was added, but can still be used).
    * +clientport &amp;lt;port&amp;gt; - Specifies the client port (The port the server advertises to clients, the same as -port and clientport in console)
    * +sv_lan &amp;lt;0/1&amp;gt; - If set to 1, server is only available in Local Area Network (LAN). &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;You might not want to set everything with this cmd line. There is a server.cfg file that you can use to control many but not all server setting.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Some parameters must be given in the command line.  &lt;span style=&quot;color: #ff9900;&quot;&gt;-game -tickrate &lt;/span&gt;are two examples that can only be changed by a command line parameter&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: normal;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: normal;&quot;&gt;note on tickrate&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: normal;&quot;&gt;
&lt;div&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;-tickrate &amp;lt;number&amp;gt;&lt;/span&gt;&amp;nbsp;Changing this will result in different quality-- use 33, 66 or 100. If you put in a higher number (up to 100, which is the maximum)&lt;/div&gt;
&lt;div&gt;
the server will use much more resources (memory, bandwidth and CPU) and when ran at 100, the resource requirement will be triple. that of a 33&lt;/div&gt;
&lt;div&gt;
tickrate server.&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: lime; font-size: large;&quot;&gt;You can move this .bat file anywhere you want to put it. I like to put it on my desktop or make a shortcut of it in my start menu so I do&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: lime; font-size: large;&quot;&gt; not have to browse to it each time I want to start the server.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;The server is now ready to be run as a STEAM server. So lets make it NoSTEAM now&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: #666666;&quot;&gt;&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Download REV-emu to make the server NoSTEAM. &lt;a href=&quot;https://sites.google.com/site/nomecone/howto/csnosteamdedicatedserver/revolution-emulator-nfo&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;See Release notes on REV-emu here&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: &#39;Lucida Grande&#39;; font-size: large; line-height: 16px;&quot;&gt;rev-emu_9.79.rar&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fn2.nabble.com%2Ffile%2Fn2123551%2Frev-emu_9.79.rar&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdyJRLmhNCaGGLAgRtTSnka5WOY7w&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot;&gt;mirror1&lt;/a&gt;,&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fforum.csmania.ru%2Fdownload%2Ffile.php%3Fid%3D3007%26sid%3D9de08d82fca5b5b57e8e635a1d5ed0e0&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdOKrMFS90sFGYZYyr9ix2s0fg4dg&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot;&gt;mirror2&lt;/a&gt;,&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fkjhmn.tistory.com%2Fattachment%2Fcfile2.uf%401760E90E4A65B1574449A6.rar&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeY0xvO1OsjTzjtYhLSRYxqduJ1SA&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot;&gt;mirror3&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;&amp;lt;-Download one&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: red; font-family: &#39;Lucida Grande&#39;;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: 16px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: &#39;Lucida Grande&#39;;&quot;&gt;&lt;span style=&quot;font-size: large; line-height: 16px;&quot;&gt;Extract&amp;nbsp;the&amp;nbsp;contents&amp;nbsp;of&amp;nbsp;rev-emu_9.79.rar with WinRAR.&amp;nbsp;If you don&#39;t have it pick it up from&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.rarlab.com%2F&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfz6LkmhhICFE_CfNbzPhL0x6Pn5g&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;rarlab.com&lt;/a&gt;&amp;nbsp;below&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &#39;Lucida Grande&#39;; line-height: 16px;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-family: &#39;Lucida Grande&#39;; font-size: large; line-height: 16px; white-space: normal;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-family: &#39;Lucida Grande&#39;; font-size: large; line-height: 16px; white-space: normal;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.rarlab.com%2Frar%2Fwrar380.exe&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzezyqVPCTgnY62KX-JZbISMG8hEiw&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot;&gt;WinRAR x86 (32 bit) 3.80&lt;/a&gt;&amp;nbsp;~1200kb For 32bit windows&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-family: &#39;Lucida Grande&#39;; font-size: large; line-height: 16px; white-space: normal;&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.rarlab.com%2Frar%2Fwinrar-x64-39b5.exe&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeTGAb0ZTzNc9RUpXl2n3pb-OGXYA&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot;&gt;WinRAR x64 (64 bit) 3.90 beta 5&lt;/a&gt;&amp;nbsp;~1500kb FOr 64bit windows&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Put all the file from rev-emu_9.79.rar into &lt;span style=&quot;color: yellow;&quot;&gt;C:\SRCDS&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fnosteamtheserver.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcWbfYEDDnUSENsb8SHrq6UwAQv5g&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/nosteamtheserver.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
&lt;span style=&quot;color: white;&quot;&gt;Now go into the bin folder &lt;/span&gt;C:\SRCDS\bin\&lt;span style=&quot;color: white;&quot;&gt; and change the name of the steamclient.dll to steamclient.orig.dll &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Next move your rev-emu steamclient.dll from &lt;span style=&quot;color: yellow;&quot;&gt;C:\SRCDS\&lt;/span&gt; to &lt;span style=&quot;color: yellow;&quot;&gt;C:\SRCDS\bin\ &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Now to edit the rev.ini file. What we are doing now is setting the server to get real STEAM IDs from users that have real STEAM and making it&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;possible for the server to get listed on the official STEAM server list.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Frealsteamdll-1.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfo_TI_RsNTFVZRC2ZuTohocd58eQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/realsteamdll-1.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
Above the &lt;span style=&quot;color: yellow;&quot;&gt;rev.&lt;/span&gt;&lt;span style=&quot;color: yellow;&quot;&gt;ini&lt;/span&gt; file from &lt;span style=&quot;color: yellow;&quot;&gt;C:\SRCDS&lt;/span&gt; is opened to the right and &lt;span style=&quot;color: yellow;&quot;&gt;C:\SRCDS\bin&lt;/span&gt; is open to the left. This is the location of the real STEAM &lt;span style=&quot;color: yellow;&quot;&gt;steam.dll&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;file. In &lt;span style=&quot;color: yellow;&quot;&gt;rev.ini&lt;/span&gt; find the setting for this. It is:&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: red; font-size: large;&quot;&gt;# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses. 
# Also make sure you uncomment the line below (remove &quot;#&quot;) 
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry&#39;s Mod)
#
# Default = (n/a)
#
SteamDll=C:\SRCDS\bin\Steam.dll&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Read the commented section so you know what you are about to do. Originally the bottom line has a &lt;span style=&quot;color: red;&quot;&gt;# &lt;/span&gt;make sure to remove it put the directory as&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;shown above or if you have your files in a different directory fill that in. Okay now the server will get official STEAM IDs from real STEAM users.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Now get the server on the STEAM server list. Sip this if you do not want your server on the STEAM server list.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Frealsteamclient.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzezN58RfdUBzO1mb8NnXPa6wLBJFw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/realsteamclient.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
This is just editing another line like before in the&lt;span style=&quot;color: yellow;&quot;&gt; rev.ini&lt;/span&gt; file. Fill in the directory of the original steamclient.dll which was earlier renamed &lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: yellow; font-size: large;&quot;&gt;steamclient.orig.dll&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;color: red; font-size: large;&quot;&gt;# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=C:\SRCDS\bin\steamclient.orig.dll&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Now save the rev.ini and close it.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;white-space: pre;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;The server is ready to run NoSTEAM from the&lt;/span&gt; &lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;srcds.guardian.bat &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;file made earlier.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Double-click on &lt;span style=&quot;color: red;&quot;&gt;srcds.guardian.ba&lt;/span&gt;t and it should load these.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssrvcrsckstart.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcRtNL9CEmh_y2EJCd5gNL84q0BWg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssrvcrsckstart.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
The two Error: lines are normal, ignore them. What is more important is the green line. This one shows 512.7fps. Is yours stuck at 64fps? Probably.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Close the server and lets fix it. To close click the &lt;span style=&quot;color: red;&quot;&gt;X&lt;/span&gt; on the Source Dedicated Server box then accept the the error box by clicking &lt;span style=&quot;color: red;&quot;&gt;End Now &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;once that has close you need to type &lt;span style=&quot;color: red;&quot;&gt;y&lt;/span&gt; into the SRCDS.Guardian box then hit &lt;span style=&quot;color: red;&quot;&gt;Enter&lt;/span&gt; on your keyboard.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Now its turned off. You might think all thats a pain but thats the point of having crash protection, the server wants to restart.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;If your are stuck at 64fps a process dubbed Pingboosting needs to be put in place there are various methods. I will show my favorite for more&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;options google pingboosting. This is a very small service that will run on your system all the time. It enables your server to run faster fps.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Download this file made by trepje from the srcds.com forums. &lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fforums.srcds.com%2Fviewtopic%2F4665&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfSXYxTC_4OLo8-YgUn_n2ahw6zYQ&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;Here is the original post.&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.gascot.plus.com%2Fdemos%2Ffmmtimersvc.zip&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzc92HGGhrtCvZWLYLOG0g5CfMl_Lg&quot; style=&quot;color: white;&quot;&gt;fmmtimersvc.zip&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Open up the file with WinRAR and install by clicking on the Install.bat. After it is install you can delete the fmmtimersvc.zip or keep it as there is a&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Unistall.bat included if you ever want to uninstall this.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;Now start your CS:S server again and the fps should be higher. Remember there are command line parameters for fps_max so set that to &lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;either 300 or 600 if you set it to the next high &lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fservercfg.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfVSkvJRtiVaG9ww9oJFW4rMSI68w&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/servercfg.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large; white-space: pre;&quot;&gt;
Go to &lt;span style=&quot;color: yellow;&quot;&gt;C:\SRCDS\cstrike\cfg &lt;/span&gt;create a new text file like before but this time name it &lt;span style=&quot;color: yellow;&quot;&gt;server.cfg&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;font-size: 16px;&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;div style=&quot;font-size: 13px;&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/7886461403065539982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-refinstall-css-nosteam.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/7886461403065539982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/7886461403065539982'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-refinstall-css-nosteam.html' title='[OLD INFO FOR REF.]Install CS:S NoSTEAM Dedicated Server'/><author><name>Nomecone</name><uri>http://www.blogger.com/profile/14930484962870549348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-404246840706480438</id><published>2014-01-30T16:56:00.001-08:00</published><updated>2014-01-30T16:56:16.348-08:00</updated><title type='text'>[OLD INFO FOR REF.] Install CS:S NoSTEAM Client</title><content type='html'>&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
This tutorial covers installation on Windows XP Pro SP3 Fully updated as of Aug 17, 2009 and may vary slightly for Win7 and VISTA or older/nonupdated XP versions&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2FCounter_Strike_Source.jpg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcgJ46JZnGFMALQHi90xwMBcH-Nlg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/Counter_Strike_Source.jpg&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;173&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;(August 17, 2009) Current version V18.5&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: #444444;&quot;&gt;&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;1. First find out if your computer can run this game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.systemrequirementslab.com%2Freferrer%2Fsrtest&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzc7GDwKhHhCqkKMMj_44HPfEWDFqw&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot;&gt;&lt;img alt=&quot;Image&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/canyourinit.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;Note: &amp;nbsp;For CS:S the closest is Half-Life 2&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: #cccccc; font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: #444444;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;color: #cccccc;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;2. Download.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #cccccc; font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Note to Viewers I do NOT host and will NOT host files for this.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: red; font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;I did NOT post them&amp;nbsp;to the download sites.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #cccccc; font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #cccccc; font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;You need to download the full game and ALL THE UPDATES&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #cccccc; font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Counter-Strike Source FULL [October 15 2007] DiGiTALZonE&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;V18.1&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient/css-october-15-2007-digitalzone-v18-1-rls-notes&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;NFO&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fthepiratebay.org%2Ftorrent%2F3990157%2FCounter-Strike__Source_FULL_%255BOctober_15_2007%255D_DiGiTALZonE&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzek271Y0GtWIlI4aiYy-MQ6Sy2uuA&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Torrent&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fbinsearch.info%2F%3Fq%3DCounter-Strike%2BSource%2BFULL%2B%255BOctober%2B15%2B2007%255D%2BDiGiTALZonE%26max%3D250%26adv_age%3D120%26server%3D&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeKoWvg53K09g2Abwey0UdEogMcFQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;USENET NZB search&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;~2-2.4GB&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;CSS_FULL_Update_Patch_1_(18.5_FINAL)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/goog_1250540073212&quot; style=&quot;color: white;&quot;&gt;Ho&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/goog_1250540073212&quot; style=&quot;color: white;&quot;&gt;t&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fhotfile.com%2Fdl%2F8034930%2F715d99a%2FCSS_FULL_Update_Patch_1_(18.5_FINAL).exe.html&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcPSxDxmA_D4IsdmwpKj9br1MU2ZQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;f&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/goog_1250540073212&quot; style=&quot;color: white;&quot;&gt;i&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/goog_1250540073212&quot; style=&quot;color: white;&quot;&gt;l&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fhotfile.com%2Fdl%2F8034930%2F715d99a%2FCSS_FULL_Update_Patch_1_(18.5_FINAL).exe.html&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcPSxDxmA_D4IsdmwpKj9br1MU2ZQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;e&lt;/a&gt;&amp;nbsp;~25mb&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Setti MasterServers MasterServers.vdf&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;color: #564b47; font-family: Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fcss.setti.info%2Fservers%2Fmasterserver%2F&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzd4labbv3DsJv_T1SuXPVdwfjG2_Q&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;Setti Webpage here&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fcss.setti.info%2Findex.php%2Fdownload_file%2F-%2Fview%2F6&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdRyoEcRmMsWdzChutY20k1ivfhPg&quot; rel=&quot;nofollow&quot; style=&quot;background-color: transparent; color: white; font-size: 11px; text-decoration: none;&quot;&gt;MasterServers.vdf&lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;~1kb&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900; font-family: Verdana; font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 20px;&quot;&gt;&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;2b. Optional Downloads&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Optional language files for CS:S&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fenglish.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdMCFp2bCTa06Uqo3ZMi9OI3w75lQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;english (defualt&lt;/a&gt;) only needed if you want to change back to english after switching&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fpolish.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdUsz1m3pnkPwKdnhlK3q-CljfFAQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;polski&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Ffrench.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfSYtYAaDIb3Y4KujM7lKtAmq4hKQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;francais&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fgerman.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeowlP1BlIZGsyAS9TYFKhdPdrFag&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;deutch&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fitalian.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeaUyXX2boC9bxGxDG9tyBcDUXdNw&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;italiano&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fjapanese.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdmq8Pt6khwclu6xbLsMR4evSHFww&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;日本語&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fportuguese.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzes79GQIjKD1Us23tOtrdRMG-QjmA&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;portugués&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Frussian.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEze7-FvgIviV-mjPcgpwx7s5fS0h2A&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;русский&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fspanish.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcgs5YSDcgFUfKhtDH0QISUmEziog&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;español&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.tvtom.pl%2Fgp%2Fcss_language%2Fswedish.reg&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfyiNN8z-gU8XEKTFokFD10byKXpQ&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;svenska&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;For each Language you want RIGHT click and SAVE AS/SAVE LINK AS&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Half-Life 2 ADDON [Oct-15-07] DiGiTALZONE&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient/half-life-2-addon-oct-15-07-digitalzone&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;NFO&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;Gives you ability of playing&lt;/span&gt;&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Half-Life 2 Single Player.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fhotfile.com%2Fdl%2F8035563%2F130a8c2%2Ffree_source_mod.part1.rar.html&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEze6euRq1MLyWy6JdaGwknowxM9pGw&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;HOTFILE PART 1&lt;/a&gt;&amp;nbsp;&amp;nbsp;~200 MB&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fhotfile.com%2Fdl%2F8035957%2F02e50bf%2Ffree_source_mod.part2.rar.html&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfGOoZGA8zjIQciylk_sg9zqFx0vw&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;HOTFILE&amp;nbsp;PART 2&lt;/a&gt;&amp;nbsp;&amp;nbsp;~136 MB&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: #ff9900;&quot;&gt;&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;3. Install Notes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Counter-Strike Source FULL [October 15 2007] DiGiTALZonE&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;V18.1&amp;nbsp;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient/css-october-15-2007-digitalzone-v18-1-rls-notes&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;NFO&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;You should get three files&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;CSS_FULL_Oct-15-07_DiGiTALZonE_1START.exe&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
CSS_FULL_Oct-15-07_DiGiTALZonE_2FINISH.exe&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
HELP.txt&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: yellow; font-size: 16px;&quot;&gt;CSS_FULL_Update_Patch_1_(18.5_FINAL)&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: 16px;&quot;&gt;You should get one file&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;CSS_FULL_Update_Patch_1_(18.5_FINAL).exe&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: yellow; font-size: 16px;&quot;&gt;Setti MasterServers MasterServers.vdf&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;color: yellow; font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;You should get one file&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;MasterServers.vdf&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Start installation with the&amp;nbsp;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;CSS_FULL_Oct-15-07_DiGiTALZonE_1START.exe&lt;/span&gt;&amp;nbsp;&lt;/span&gt;file. Click on that file to begin installation. &amp;nbsp;Below are the screens you will see.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;HELP.txt gives you the basics. You might just need to read that file and you will know what to do.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: #1b1b1b; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssinstall1.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzd_bm9o2k0LZefHtxlPcNjJ8o75fg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;327&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssinstall1.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
When you click next from the first screen you can see that a&amp;nbsp;Installation directory will be set automatically. &amp;nbsp;You can change this installation directory at this time. See below that i have made a custom folder for my installation.&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: lime;&quot;&gt;C:\Program Files\NOSTEAMVALVe\Counter-Strike Source\&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;T&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;h&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;j&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;u&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;d&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;r&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;c&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;r&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;y&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;of my choosing you can direct the install anywhere you wish.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssinstal2.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzcpp_K9Irroa90zKxekRc2Qtzcmxg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;327&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssinstal2.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;The next screen I left the default settings in place. This is the location/folder names that appear on your start menu&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssinstal3.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfpMHRm32DrVX6PKP4uTRQHcCf7Ew&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;327&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssinstal3.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Now click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Install&amp;nbsp;&lt;/span&gt;and wait for it to finish....waiting....&lt;/div&gt;
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Now the on the next screen&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;un-check Run CSS FULL...&amp;nbsp;&lt;/span&gt;then click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;finish&lt;/span&gt;.&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssinstal4.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfGWQvthMdID3xqmUKaG_wttKZ3Pw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;327&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssinstal4.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Now you are ready to install&amp;nbsp;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;CSS_FULL_Oct-15-07_DiGiTALZonE_2FINISH.exe&lt;/span&gt;.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Click on this file. The screens you see are very similar. Click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Next&lt;/span&gt;&amp;nbsp;at the first screen now the&amp;nbsp;Installation directory will be detected automatically whether you left it default or made a custom one. Just quickly look at the directory to make sure it matches. For me it is&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;C:\Program Files\NoSTEAMVALVe\Counter-Strike Source&lt;span style=&quot;color: white;&quot;&gt;&amp;nbsp;as it was above&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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Your custom directory will vary. Now that you verified the directory is correct click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Next&lt;/span&gt;&amp;nbsp;then click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Install&lt;/span&gt;. Now more waiting... Once it has finished again&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;un-check Run CSS FULL...&amp;nbsp;&lt;/span&gt;then click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;finish&lt;/span&gt;.&lt;/div&gt;
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Now lets install the V18.5 update&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;click on your&lt;/span&gt;&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;CSS_FULL_Update_Patch_1_(18.5_FINAL).exe&lt;/span&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;. Click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Next&amp;nbsp;&lt;/span&gt;then again make a note of the install directory and that it is correct for you. Click&lt;span style=&quot;color: red;&quot;&gt;Next&amp;nbsp;&lt;/span&gt;and then&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Start&lt;/span&gt;&amp;nbsp;then a short wait and click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Next&lt;/span&gt;&amp;nbsp;and&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Exit&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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The game is installed now but not ready to play online yet. If you open it now and try to play online you will get this.&lt;/div&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsscantcon.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzf2dWEJEtQys9Rz2w12CiaTR-RBgg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;247&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csscantcon.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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You will also hear what i think is annoying startup music that continues to play until you leave the main menu screen or the song runs out.&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;F&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;irst to fix the server list problem you will need&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;MasterServers.vdf&amp;nbsp;&lt;/span&gt;that you downloaded earlier. You will be replacing the default file with this modified file you have downloaded to get the&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fcss.setti.info%2Fservers%2Fmasterserver%2F&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzd4labbv3DsJv_T1SuXPVdwfjG2_Q&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;Setti Server list&lt;/a&gt;. You need to put this file in the directory shown in the picture below&lt;span style=&quot;color: lime;&quot;&gt;(...&lt;/span&gt;&lt;span style=&quot;color: lime; font-size: 13px;&quot;&gt;\Counter-Strike Source\platform\config)&lt;/span&gt;.&amp;nbsp;You&amp;nbsp;will copy over the original file.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fmastsercopover.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzej6QtKaMuBz7pOuSrN2hCj1mYUTg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/mastsercopover.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;No need for a backup because it doesnt work for you anyway.&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;The important part is making the file read only.&amp;nbsp;&lt;/span&gt;Once you have the file in place follow the below image to make the file read only.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Start by Right clicking on MasterServers.vdf&lt;/span&gt;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fsetserverreadonly.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeSUTYS4t9H2DfXvbkHmxx_PuGshA&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/setserverreadonly.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
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3b. Optional Install Notes&lt;/div&gt;
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&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Half-Life 2 ADDON [Oct-15-07] DiGiTALZONE&amp;nbsp;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient/half-life-2-addon-oct-15-07-digitalzone&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;NFO&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #ff9900; font-size: large;&quot;&gt;&lt;span style=&quot;font-size: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: 18px;&quot;&gt;Once you have the two parts from the download section above for the&amp;nbsp;&lt;span style=&quot;color: #ff9900;&quot;&gt;Half-Life 2 ADDON [Oct-15-07] DiGiTALZONE&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;you need to both parts of the .rar file in the same folder on your computer. Having them both on the desktop works fine.&amp;nbsp;WinRAR is recommended to unpack the .rar archive. If you don&#39;t have it pick it up from&amp;nbsp;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.rarlab.com%2F&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfz6LkmhhICFE_CfNbzPhL0x6Pn5g&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;rarlab.com&lt;/a&gt;&amp;nbsp;below&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.rarlab.com%2Frar%2Fwrar380.exe&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzezyqVPCTgnY62KX-JZbISMG8hEiw&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;WinRAR x86 (32 bit) 3.80&lt;/a&gt;&amp;nbsp;~1200kb For 32bit windows&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fwww.rarlab.com%2Frar%2Fwinrar-x64-39b5.exe&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzeTGAb0ZTzNc9RUpXl2n3pb-OGXYA&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;WinRAR x64 (64 bit) 3.90 beta 5&lt;/a&gt;&amp;nbsp;~1500kb FOr 64bit windows&lt;/div&gt;
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Now you need to extract&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;one&lt;/span&gt;&amp;nbsp;of the files as the two parts are from one file and WinRAR puts it back together.&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;There is one file named&lt;/span&gt;&amp;nbsp;&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;HL2_ADDON_Oct-15-07_DiGiTALZonE.exe&lt;/span&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;that you now have after extracting. &amp;nbsp;Click on the file to begin installation of the addon. Select your language at the first dialog box and click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;OK&lt;/span&gt;. Click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Next&lt;/span&gt;. Your install directory should be auto detected like before so just click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Next&lt;/span&gt;&amp;nbsp;then&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Install&lt;/span&gt;. Now wait for the installer to work its magic. At the final screen that appears I un-check run now and click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Finish&lt;/span&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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That all you can now play Half-Life 2 in single player mode.&lt;/div&gt;
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&lt;span style=&quot;color: #ff9900; font-size: large;&quot;&gt;&lt;span style=&quot;font-size: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #ff9900; font-size: large;&quot;&gt;&lt;span style=&quot;font-size: 18px;&quot;&gt;Language files&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;To install a different language you need the language file from the above download section. I just downloaded the english.reg one to my desktop because that is what I will be using.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsslangregicon.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdWx2AFb04RQ4EZ1SdfZ-E8-XYAiw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csslangregicon.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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If the icon looks like above it is correct and you just click on it. Then click&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;Yes&lt;/span&gt;&amp;nbsp;and&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;OK&lt;/span&gt;.&lt;/div&gt;
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If the icon looks like below the file got saved with the wrong extension. This is sometimes done automatically by the browser you are using to save the file. If you can see the extension (.reg.txt) like in the picture below just change the extension to .reg and the icon should change to one like the above picture.&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsslangfilwrong.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzelk4KxlqSOzer90QmAiUteXGw2QQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csslangfilwrong.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
If the extension can not be seen and the file name just appears as &quot;english&quot; or the language you downloaded you need to set file extensions to visible then change the extension. To do this go to &quot;My Computer&quot; and follow the picture below.&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fshowfileext.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzchvB8vYvJFg8A9DuDWOhxyFdtxCw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/showfileext.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Recap of picture: go to &quot;My Computer&quot; menu bar Tools&amp;gt;Folder Options... then the View tab. Find the option that says &quot;Hide extensions for known file types&quot; un-check this option and click OK.&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;N&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;w&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;y&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;u&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;c&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;c&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;h&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;g&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;h&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;f&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;l&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;x&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;on to .reg . Just follow the above instructions. After you have it changed you can go back to folder options and hide file extensions again by re-checking the &quot;Hide&quot; option and clicking OK.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;/div&gt;
4. PLAY THE GAME&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;You are now ready to play the game. Congratulations!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
This installation has created two icons on your desktop. Possible three if you installed the Half-Life 2 addon but the same below information applies.&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssnewicons.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdlcGxU_t7wKFIYnKyDzAG-DWHEAg&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;96&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssnewicons.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;63&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;You can use these or delete them. Counter-Strike Source opens the game for you to play and&amp;nbsp;Source Dedicated Server is for hosting a server&lt;span style=&quot;font-size: 13px;&quot;&gt;. For information on&amp;nbsp;&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/csnosteamdedicatedserver&quot; style=&quot;color: white;&quot;&gt;Source Dedicated Server go here&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;If you chose to delete the desktop icons you can access these two options from your start menu.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssstartmenu.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzebtRiBGFSlNnGpMhDV5l14lAestQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssstartmenu.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Y&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;o&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;u&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;h&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;a&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;v&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;e&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;f&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;i&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;i&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;s&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;h&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;e&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;d&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;a&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;l&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;l&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;y&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;o&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;u&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;e&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;e&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;d&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;t&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;o&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;p&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;l&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;a&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;y&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;i&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;f&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;y&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;o&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;u&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;w&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;a&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;t&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;m&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;o&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;r&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;e&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;i&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;n&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;f&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;o. continue&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: red; font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;jot:embed props=&quot;wrap:true;standOut:true;textAndImage:true;align:center;adlayout:728x90;&quot; type=&quot;adsense&quot; xmlns:jot=&quot;http://www.google.com/ns/jotspot/srvtmpl/&quot;&gt;&lt;/jot:embed&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;5. Stop or change the startup music&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;If you would like to simply remove the startup music from this installation go to&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;C:\your install directory...\Counter-Strike Source\cstrike\sound\UI&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
There will be a file named&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;gamestartup.mp3&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&amp;nbsp;&lt;/span&gt;in that directory. If you want no startup music at all just delete the file.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
If you want to add your own favorite song to the game startup you have two options.&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
1. delete the original&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;gamestartup.mp3&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&amp;nbsp;&lt;/span&gt;place your new song into&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime; font-size: 13px;&quot;&gt;C:\your install directory...\Counter-Strike Source\cstrike\sound\UI&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;w&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;m&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;y&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;u&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;r&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;w&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;g&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;gamestartup.mp3&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;(note I have extensions enabled so you might only need to name the song&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;gamestartup&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&amp;nbsp;&lt;/span&gt;.)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: red; font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;2. Backup the original file by changing the name to something like&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;color: yellow;&quot;&gt;gamestartuporig.mp3&lt;/span&gt;&lt;span style=&quot;color: white;&quot;&gt;&amp;nbsp;then put your file in the directory with it and name your new song&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: yellow;&quot;&gt;gamestartup.mp3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
6. Change user settings via config/userconfig file&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;h&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;l&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;t&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;l&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;m&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;o&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;r&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;d&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;v&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;a&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;n&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;c&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;ed so the tutorial for this is going to be a bit more basic&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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This installation is a little unique because it has all the files to run both a client or a dedicated server. I will point out the files we will be editing.&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssuserconfigfiles.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdvyGkAPQ62-RxX_WlzMwZsZPRWLQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssuserconfigfiles.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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If you don&#39;t have a&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;config.cfg&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&amp;nbsp;&lt;/span&gt;make a copy of&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;config_default.cfg&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&amp;nbsp;&lt;/span&gt;and rename it&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;config.cfg&lt;/span&gt;.&lt;/div&gt;
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If you didn&#39;t have config.cfg before load the game once so that the default game settings are saved to the file then close the game.&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Warning making a new config.cfg sets everything back to default and you will loose setting that you might have aready made so backup those settings&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red; font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Please&amp;nbsp;change&amp;nbsp;your&amp;nbsp;name&amp;nbsp;in&amp;nbsp;config.cfg or under options while ingame before joining a server.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: 32px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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There are a lot of options that you can add to your config file so that it is loaded everytime.&amp;nbsp;&lt;/div&gt;
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&amp;nbsp;I recommend you use WordPad to view each file and for editing. There is a problem with the way these files are setup in my opinion. It has to due with how they are loaded and saved to by the game. I recommend that you stop using the file userconfig.cfg because when you change a setting while in game it is not changed/saved in this file. &amp;nbsp;Your new setting is saved to config.cfg. Now the problem, userconfig.cfg is loaded after config.cfg and copies over your setting in config.cfg. So everytime you change a setting while in game that is defined on userconfig.cfg it will not be what you set it to next time you start the game.&lt;/div&gt;
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To disable this userconfig.cfg open up the file that tells it to load which is &amp;nbsp;autoexec.cfg (auto execute).&lt;/div&gt;
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There is a line that says&amp;nbsp;&lt;span style=&quot;color: lime;&quot;&gt;exec userconfig.cfg&amp;nbsp;&lt;/span&gt;. If you delete this line the file userconfig.cfg is no longer loaded at startup. If you like the way userconfig.cfg works look further down for more info.&lt;/div&gt;
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Now to transfer the setting from the old userconfig.cfg to config.cfg&lt;/div&gt;
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This is a copy and paste of the default config.cfg after loading the game once:&lt;/div&gt;
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&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient/cs-s-default-config-cfg&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;Click here to view its long&lt;/a&gt;&lt;/div&gt;
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Open up userconfig.cfg and copy all of it.&lt;/div&gt;
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Now open up config.cfg and at the bottom. I place them just above the&amp;nbsp;&lt;span style=&quot;color: lime;&quot;&gt;name&lt;/span&gt;&amp;nbsp;line but thats just me.&lt;/div&gt;
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&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssdupconfig.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzd9zGA8KzN00GR_86E6OcMjgFSMAA&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssdupconfig.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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It will look something like above. Inside the green box are all the setting I just copied from userconfig.cfg. I check the file for duplicates of the same command and found that all the ones with arrows next to then are defined earlier in the file. cl_updaterate and cl_cmdrate are visible duplicates as shown. So search your file at this point for duplicates of the settings you just pasted in and delete the duplicates.&lt;/div&gt;
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The most important settings for you to look at\change\add are&lt;/div&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote style=&quot;background-color: #1b1b1b; border: none; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; margin: 0px 0px 0px 40px; padding: 0px;&quot;&gt;
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&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;span style=&quot;color: lime;&quot;&gt;rate&lt;br /&gt;cl_cmdrate&lt;br /&gt;cl_updaterate&lt;br /&gt;cl_interpolate&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
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I recommend setting these to&lt;/div&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote style=&quot;background-color: #1b1b1b; border: none; color: white; font-family: &#39;Lucida Grande&#39;, &#39;Lucida Sans Unicode&#39;, sans-serif; font-size: 13px; line-height: 16.66666603088379px; margin: 0px 0px 0px 40px; padding: 0px;&quot;&gt;
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&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;span style=&quot;font-size: 16px;&quot;&gt;&lt;span style=&quot;color: lime;&quot;&gt;rate 30000&lt;br /&gt;cl_cmdrate 101&lt;br /&gt;cl_updaterate 101&lt;br /&gt;cl_interpolate 1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
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The top three settings make the max rate of your connection to a server match what most servers allow. cl_interpolate is really up to you. Try switching cl_interpolate from 1 to 0 sometime and your game appears to lag or have notch like movement. Interpolate set at 1 makes the game appear smooth but where you see people might not really be where they are because of this smoothing. When interpolate is set to 0 what you see is where you see it but movement looks lag like depending on the server you are in and some servers force your setting to one or the other and disregard your setting but thats not common.&lt;/div&gt;
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&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Using the userconfig.cfg type settings&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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The reason that this can be handy is if you want to be able to change settings in game sometimes but want them to revert back to your base settings each time you restart the game.&lt;/div&gt;
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&lt;a href=&quot;https://sites.google.com/site/nomecone/howto/cssnosteamclient/css-casey-s-cal-config&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;HERE is a popular userconfig.cfg&lt;/a&gt;&amp;nbsp;&amp;lt;-Casey&#39;s CAL config. is a good starting point because it has comments&lt;/div&gt;
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To use these setting copy them all from the page linked above and paste them into an empty userconfig.cfg file.&lt;/div&gt;
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To load these settings while ingame press&amp;nbsp;&lt;span style=&quot;color: red;&quot;&gt;~&lt;/span&gt;&amp;nbsp;(its next to 1 and under Esc on your keyboard) into the command window that opens type&amp;nbsp;&lt;span style=&quot;color: lime;&quot;&gt;exec userconfig.cfg&lt;/span&gt;&amp;nbsp;this will load the settings in&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;userconfig.cfg&lt;/span&gt;. If you want to change back while ingame type&amp;nbsp;&lt;/div&gt;
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&lt;span style=&quot;color: lime;&quot;&gt;exec config.cfg&lt;/span&gt;. With this type of use&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;config.cfg&lt;/span&gt;&amp;nbsp;is loaded at game startup and you can manually load different settings if you want them. You can have several settings files to test and can name them what you want ei&amp;nbsp;&lt;span style=&quot;color: yellow;&quot;&gt;XXXX.cfg&lt;/span&gt;&amp;nbsp;and to load it ingame&amp;nbsp;&lt;/div&gt;
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type&amp;nbsp;&lt;span style=&quot;color: lime;&quot;&gt;exec XXXX.cfg&lt;/span&gt;&amp;nbsp;in the console&amp;nbsp;&lt;/div&gt;
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If you use Casey&#39;s config sprays will be disabled. To enable sprays put&amp;nbsp;&lt;span style=&quot;color: lime;&quot;&gt;//&lt;/span&gt;&amp;nbsp;before these settings.&lt;/div&gt;
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putting those two slashes before the setting makes it into a comments and the game will not load that line after the slashes.&lt;/div&gt;
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&lt;span style=&quot;color: lime;&quot;&gt;mp_decals &quot;0&quot; // How many player sprays will be shown.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto; text-align: left;&quot;&gt;
&lt;span style=&quot;color: lime;&quot;&gt;r_decals &quot;0&quot; // Disables decals.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: lime;&quot;&gt;r_decal_cullsize &quot;9999&quot; // Any decals under this size are not rendered.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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That should be enough to get you started with changing your settings. Good luck!!&lt;/div&gt;
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&lt;hr style=&quot;background-color: #18252a; border: 0px; height: 1px;&quot; /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;7. Custom background on startup screen&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: 24px;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsscustombackground.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdgtKwZKsdkBbb2eetbhK0JpXqu6A&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; background-position: initial initial; background-repeat: initial initial; border-bottom-style: none; color: white; text-decoration: none;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csscustombackground.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;T&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;h&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;s&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;is an example of a wallpaper I used as a background for my CS:S.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;First find the image you want to use for your new CS:S background.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;Second you need a program to make .vtf files because that is what CS:S uses for its background image.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fnemesis.thewavelength.net%2Ffiles%2Ffiles%2Fvtfedit125-20.exe&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzdLBxPnmSwnyZMR-sxyCrsYEMwkmA&quot; rel=&quot;nofollow&quot; style=&quot;color: white;&quot; target=&quot;_blank&quot;&gt;Download VTFEdit HERE&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Get VTFEdit installed&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Now open up VTFEdit&amp;nbsp;then follow the pictures below&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssimportbckgrnd.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzfBJUpQVmcxvvC3t_wUfFqzEDxcOQ&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssimportbckgrnd.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;File&amp;gt;Import &amp;nbsp;now browse to your image and select it and click open. Now an options page appears I use the default options. here is a picture for refernence. Just click OK.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssdefaultvtfset.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzewoF9XIPqe4ZpXGxjC1iUzc7A_6g&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;315&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssdefaultvtfset.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; width=&quot;420&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;It will take a few seconds before it imports into the VTFEdit window.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Now select File&amp;gt;Save and give it the name&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;background01&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;and save&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime; font-size: medium;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcsssavebckvtf.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzc48ylci67XbjyJk-3F0okSbMWc5Q&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/csssavebckvtf.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Now its ready to go in place of the original background image.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
Browse to the location of the original files&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: lime;&quot;&gt;C:\...yourinstalldirectory...\Counter-Strike Source\cstrike\materials\console&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime; font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;color: lime; font-size: small;&quot;&gt;&lt;span style=&quot;font-size: 13px;&quot;&gt;&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssvtfbcklocal.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzetNCatkXloCZqAYMcqtgeSp8ZYHw&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssvtfbcklocal.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Lets backup the original background01.vtf file by renaming it to background.orig.vtf like below next to the green arrow and then place your new background.vtf in the folder indicated by the red arrow&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;a href=&quot;http://www.google.com/url?q=http%3A%2F%2Fi698.photobucket.com%2Falbums%2Fvv344%2Fnomec%2Fcssvtfbckmod.png&amp;amp;sa=D&amp;amp;sntz=1&amp;amp;usg=AFrqEzevhGt-dfeVoh3Bhf62WhnE4YiD5g&quot; imageanchor=&quot;1&quot; rel=&quot;nofollow&quot; style=&quot;background-image: none; border-bottom-style: none; color: white;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i698.photobucket.com/albums/vv344/nomec/cssvtfbckmod.png&quot; style=&quot;background-color: #282f33; border-color: rgb(161, 182, 189) rgb(0, 0, 0) rgb(0, 0, 0) rgb(161, 182, 189); border-style: solid; border-width: 1px; padding: 7px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;
&lt;span style=&quot;font-size: medium;&quot;&gt;Thats it! When you open up CS:S now the background should be that custom one you just made.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/404246840706480438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-ref-install-css-nosteam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/404246840706480438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/404246840706480438'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2014/01/old-info-for-ref-install-css-nosteam.html' title='[OLD INFO FOR REF.] Install CS:S NoSTEAM Client'/><author><name>Nomecone</name><uri>http://www.blogger.com/profile/14930484962870549348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-4771480976840028835</id><published>2012-03-22T21:51:00.001-07:00</published><updated>2012-03-22T21:51:58.208-07:00</updated><title type='text'>Honda z50 CAD modelling</title><content type='html'>Making CAD models of z50 parts to help later make modified parts.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJLkVkU-qDo5S_wCYUBv3OJfCfDaSTRatTiWzvQy8HT0r4Pl_n2Aoq0MmKkred28SBJK3zRIkxswpMDkXj4gxSVBuwJbsFUZ9vTIULrauBCxWVYKKbryD1Cg2qmdFvEWVazJcXGboaQkn_/s1600/asmwheel.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;628&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJLkVkU-qDo5S_wCYUBv3OJfCfDaSTRatTiWzvQy8HT0r4Pl_n2Aoq0MmKkred28SBJK3zRIkxswpMDkXj4gxSVBuwJbsFUZ9vTIULrauBCxWVYKKbryD1Cg2qmdFvEWVazJcXGboaQkn_/s640/asmwheel.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
Plan to model triple clamps and a custom disk brake hub for zokes or similar inverted forks.&lt;br /&gt;
&lt;br /&gt;
Below are some forks I am thinking about.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZfSMvAGu_a4J4yr9hWFP4ax7vaPKyRrhOzK1RDotFEagh8odrW-_4HMqRwjSz2yL1Bgw8jV0ThtHfbADq3E4bmQjaSsJjoJV_N5WZDPp7YWWTPYznfGP2Gdu-w2ju51flv3-YQnOBrONj/s1600/IMG_1871.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;425&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZfSMvAGu_a4J4yr9hWFP4ax7vaPKyRrhOzK1RDotFEagh8odrW-_4HMqRwjSz2yL1Bgw8jV0ThtHfbADq3E4bmQjaSsJjoJV_N5WZDPp7YWWTPYznfGP2Gdu-w2ju51flv3-YQnOBrONj/s640/IMG_1871.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/4771480976840028835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2012/03/honda-z50-cad-modelling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/4771480976840028835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/4771480976840028835'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2012/03/honda-z50-cad-modelling.html' title='Honda z50 CAD modelling'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJLkVkU-qDo5S_wCYUBv3OJfCfDaSTRatTiWzvQy8HT0r4Pl_n2Aoq0MmKkred28SBJK3zRIkxswpMDkXj4gxSVBuwJbsFUZ9vTIULrauBCxWVYKKbryD1Cg2qmdFvEWVazJcXGboaQkn_/s72-c/asmwheel.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-1134202487352871556</id><published>2012-01-07T19:15:00.000-08:00</published><updated>2014-01-30T19:27:34.286-08:00</updated><title type='text'>Installing Android SDK on Linux/Ubuntu the Missing Java Instructions</title><content type='html'>I recently setup a new machine with a fresh installation of Ubuntu 11.10 and started following the guides at&amp;nbsp;&lt;a href=&quot;http://developer.android.com/&quot;&gt;http://developer.android.com&lt;/a&gt;. almost everything is layed out for you, almost. I got a java error even though I followed all the given instructions when I tried to launch the SDK Manager.&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
android: 84: java: not found&lt;/blockquote&gt;
This was one of the errors, there were a couple more. This means you either do not have the proper java installed or the application can not find it. The latter is my case.&lt;br /&gt;
&lt;br /&gt;
In your home directory there is a file that you can edit to tell the SDK and other applications where you have java installed at.&lt;br /&gt;
&lt;br /&gt;
The file is hidden in the home directory in Ubuntu. Go to your home directory and press Ctrl+h and that will show hidden files. Hidden files have a . before them. Pressing Ctrl+h again will hide the files again.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9zeGd-vK1DC1jfUQJjB4E2nYHCaeUZ37FgbiZPFptEDoSRgg-RmeS4EpLnDAAT7BQeDCOp3MezloupwfVPOcxivNAjLcASgUIu7ou-c1gofIdZgOkyH1eTziqo_XSRf5PADOu50shPLAq/s1600/Screenshot+at+2012-01-07+22%253A04%253A46.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9zeGd-vK1DC1jfUQJjB4E2nYHCaeUZ37FgbiZPFptEDoSRgg-RmeS4EpLnDAAT7BQeDCOp3MezloupwfVPOcxivNAjLcASgUIu7ou-c1gofIdZgOkyH1eTziqo_XSRf5PADOu50shPLAq/s640/Screenshot+at+2012-01-07+22%253A04%253A46.png&quot; height=&quot;462&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
With the hidden files visible find .bashrc that is the file you want to add 2 lines to. Open .bashrc and add lines similar to mine but reflect your java location.&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
export JAVA_HOME=/home/&amp;lt;user name&amp;gt;/&amp;lt;path&amp;gt;/jdk1.7.0_02/bin/java&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
export PATH=$PATH:/home/&amp;lt;user name&amp;gt;/&amp;lt;path&amp;gt;/jdk1.7.0_02/bin&lt;/blockquote&gt;
In my case these are these are the lines I added to .bashrc (your version/location may vary)&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
export JAVA_HOME=/home/nomecone/JAVAJDK/jdk1.7.0_02/bin/java&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
export PATH=$PATH:/home/nomecone/JAVAJDK/jdk1.7.0_02/bin&lt;/blockquote&gt;
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&amp;nbsp;After adding that you should be able to open your SDK Manager. For me it looked like this:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg31NPOv_L5yIrNw52khFUj2zyQcIcBWvjQX3nAmGav-Lw-lCIust_kVcLENdOgwEwD98yMJHUyorZwtrSCgP1jHhs6eYNTiYkT0yGHmKxQ8p8FzWvPJGoJ60gbg9O0_VvgCILGg1AsE0Vc/s1600/Screenshot+at+2012-01-07+22%253A11%253A04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg31NPOv_L5yIrNw52khFUj2zyQcIcBWvjQX3nAmGav-Lw-lCIust_kVcLENdOgwEwD98yMJHUyorZwtrSCgP1jHhs6eYNTiYkT0yGHmKxQ8p8FzWvPJGoJ60gbg9O0_VvgCILGg1AsE0Vc/s640/Screenshot+at+2012-01-07+22%253A11%253A04.png&quot; height=&quot;588&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I hope that simple extra information helps somebody out.</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/1134202487352871556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2012/01/installing-android-sdk-on-linuxubuntu.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/1134202487352871556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/1134202487352871556'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2012/01/installing-android-sdk-on-linuxubuntu.html' title='Installing Android SDK on Linux/Ubuntu the Missing Java Instructions'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9zeGd-vK1DC1jfUQJjB4E2nYHCaeUZ37FgbiZPFptEDoSRgg-RmeS4EpLnDAAT7BQeDCOp3MezloupwfVPOcxivNAjLcASgUIu7ou-c1gofIdZgOkyH1eTziqo_XSRf5PADOu50shPLAq/s72-c/Screenshot+at+2012-01-07+22%253A04%253A46.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-3847715072409060246</id><published>2011-12-31T10:48:00.001-08:00</published><updated>2014-01-30T19:28:26.440-08:00</updated><title type='text'>Skyrim Crashing to Desktop on Startup</title><content type='html'>&lt;br /&gt;
I just had finished installing Skyrim and was excited to play but the game just crashed&amp;nbsp;every time&amp;nbsp;I tried to open it.&lt;br /&gt;
&lt;br /&gt;
Fix crash problems after seeing the Skyrim logo:&lt;br /&gt;
&lt;br /&gt;
1. Go to your control panel&lt;br /&gt;
&lt;br /&gt;
2. Press on sound.&lt;br /&gt;
&lt;br /&gt;
3. Find your speaker and right click it and choose properties.&lt;br /&gt;
&lt;br /&gt;
4. Go to advanced and choose 24bit, 44100 Hz.&lt;br /&gt;
&lt;br /&gt;
5. Press save settings and close.&lt;br /&gt;
&lt;br /&gt;
6. Open Skyrim and Play</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/3847715072409060246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/12/skyrim-crashing-to-desktop-on-startup.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/3847715072409060246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/3847715072409060246'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/12/skyrim-crashing-to-desktop-on-startup.html' title='Skyrim Crashing to Desktop on Startup'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-2289950740813045371</id><published>2011-12-24T08:08:00.000-08:00</published><updated>2014-01-30T19:29:11.434-08:00</updated><title type='text'>Itunes Library Cleaning Tools FREE</title><content type='html'>For now I&#39;ll just put the links for reference. Tools are Free at the time this was posted.&lt;br /&gt;
&lt;br /&gt;
iArtwork &amp;nbsp;&lt;a href=&quot;http://www.iartwork.net/&quot;&gt;http://www.iartwork.net/&lt;/a&gt;&amp;nbsp; album art tool&lt;br /&gt;
MusicBrainz&amp;nbsp;Picard &amp;nbsp;&lt;a href=&quot;http://musicbrainz.org/doc/MusicBrainz_Picard&quot;&gt;http://musicbrainz.org/doc/MusicBrainz_Picard&lt;/a&gt;&amp;nbsp;Fix some names</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/2289950740813045371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/12/itunes-library-cleaning-tools-free.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/2289950740813045371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/2289950740813045371'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/12/itunes-library-cleaning-tools-free.html' title='Itunes Library Cleaning Tools FREE'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-5905210163773481357</id><published>2011-12-13T19:53:00.000-08:00</published><updated>2011-12-13T20:05:52.704-08:00</updated><title type='text'>My Recommended Codecs</title><content type='html'>I spent some time trying to get my computer back working after the AVG&amp;nbsp;fiasco and I could not get WMP to play all my video files like it did before. I ended up trying k-lite pack, cccp, divx, xvid, ffdshow,matroska pack lite, vsfliter, matroskasplitter, and ac3filter&lt;br /&gt;
&lt;br /&gt;
All the the packs caused little secondary issues and some would play video but no audio and vice-versa.&lt;br /&gt;
&lt;br /&gt;
My final pick was installing only &amp;nbsp;VSfilter, MatroskaSplitter and AC3Filter&lt;br /&gt;
&lt;a href=&quot;http://haali.su/mkv/&quot;&gt;http://haali.su/mkv/&lt;/a&gt;&amp;nbsp;MatroskaSplitter&lt;br /&gt;
&lt;a href=&quot;http://ac3filter.net/wiki/Download_AC3Filter&quot;&gt;http://ac3filter.net/wiki/Download_AC3Filter&lt;/a&gt;&amp;nbsp;AC3Filter&lt;br /&gt;
&lt;a href=&quot;http://www.videohelp.com/tools/VSFilter-DirectVobSub&quot;&gt;http://www.videohelp.com/tools/VSFilter-DirectVobSub&lt;/a&gt;&amp;nbsp;VSFilter&lt;br /&gt;
&lt;br /&gt;
I installed AC3 last. When I installed vsfilter last I could not fastforward or skip to a location in the movie by dragging the progress bar in WMP.&lt;br /&gt;
&lt;br /&gt;
This is not what I had before the last format but so far it is working on everything and has additional functionality. They add icons to the taskbar that are useful.&lt;br /&gt;
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Haali (aka MotroskaSplitter) gives you the option to select from multiple audio tracks. Something that WMP12 lacks as far as I know.&lt;/div&gt;
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AC3Filter gives you these options&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6QsfPI_Urs7taBSnHDrmqGA7kIwMCfqFbRIUxq_-Y_o2gAtjvrJ8yTsMZ1-_f6kwK-R3Bm4aumOoSFS_nodWZ5bO923rfO29eruwG3IZ01PBPyaYd4EXpLUBgMwIFH6QJkg8wMOVfS_nA/s1600/ac32.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6QsfPI_Urs7taBSnHDrmqGA7kIwMCfqFbRIUxq_-Y_o2gAtjvrJ8yTsMZ1-_f6kwK-R3Bm4aumOoSFS_nodWZ5bO923rfO29eruwG3IZ01PBPyaYd4EXpLUBgMwIFH6QJkg8wMOVfS_nA/s1600/ac32.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Finally VSFilter for the subtitles&amp;nbsp;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIC22y5kI0rUe6CV0z1740nVaz6Xmd-z_mUEnpLnpyhpcfwQ9onvKsOKYzZSmZ17Xu6Kp2F9Jf0dD1gNe5PY3uCOcuC0dyku8u_ScRXvB06drNotNsvPocl6HWBUhp87dlhyphenhyphenofjJP6q4_P/s1600/vsfilt.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIC22y5kI0rUe6CV0z1740nVaz6Xmd-z_mUEnpLnpyhpcfwQ9onvKsOKYzZSmZ17Xu6Kp2F9Jf0dD1gNe5PY3uCOcuC0dyku8u_ScRXvB06drNotNsvPocl6HWBUhp87dlhyphenhyphenofjJP6q4_P/s320/vsfilt.png&quot; width=&quot;255&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Good luck. A codec pack might work for you but I did not have any luck with them.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/5905210163773481357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/12/my-recommended-codecs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/5905210163773481357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/5905210163773481357'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/12/my-recommended-codecs.html' title='My Recommended Codecs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzvjn1Xj_ATAdMV3ZjkRIF3b33Uu7h9VI3C9leTy6Fsoh3rYMOzGPzYWlTMhiAzdrA3pA9lsDqbN3xP_HAZSofkfMMk_rc6li4br10T_cm16CpuHA7M12U5N_WMTPL6iuhgbMxRPOKxiHP/s72-c/haali.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-8246216408585121795</id><published>2011-12-13T19:19:00.000-08:00</published><updated>2011-12-13T19:19:04.929-08:00</updated><title type='text'>Do not use AVG anti virus if you are win7 x64</title><content type='html'>Currently if you have an x64 Win7 PC with AVG do not restart. Uninstall AVG before you restart. The last update from AVG causes the systems to freeze during boot and fail.&amp;nbsp;&lt;div&gt;
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&lt;div&gt;
I tried several fixes but could not get my system to boot again. I used a linux live disc to get into my file system and backed up all that I needed and just reformated.&lt;/div&gt;
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fffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu AVG&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/8246216408585121795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/12/do-not-use-avg-anti-virus-if-you-are.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/8246216408585121795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/8246216408585121795'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/12/do-not-use-avg-anti-virus-if-you-are.html' title='Do not use AVG anti virus if you are win7 x64'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-2036969252334112900</id><published>2011-11-19T21:54:00.001-08:00</published><updated>2011-11-20T15:35:04.398-08:00</updated><title type='text'>PS2 Network Adapter and N64 Perfect Dark</title><content type='html'>I did not check mail until Saturday but, when I did I found my PS2 network adapter and Perfect Dark in the mail. I had other plans for the day so I set them aside and it was about 8 hours before I came back to play with them.&lt;br /&gt;
&lt;br /&gt;
When I came back I started with getting Perfect Dark out and into my N64.&lt;br /&gt;
&lt;br /&gt;
I soon realized I did not get the memory expansion pak with my N64 and I only had a jumper pak. So most of Perfect Dark is not playable and the graphics are very bad. I will get a expansion on order soon. I think the next step will be to overclock the CPU for better game performance. Instructions for overclocking a N64 are here&amp;nbsp;&lt;a href=&quot;http://www.gamesx.com/misctech/n64oc.htm&quot;&gt;http://www.gamesx.com/misctech/n64oc.htm&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the beginning of and N64 collection.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEH7K4uIy5mPSpzbkoYyXS5iSBYpHmPevHgmjNzQJdGPnAAt_n_CCZUC_8rcemhLxZ8mRskcgnwV_EwbjLjiFfukoCx78RAM0f8rKbl5XLlNpYYDgnEhBd2f2sN8bAF-hbCTOfWwhowtou/s1600/IMAG0562.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;190&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEH7K4uIy5mPSpzbkoYyXS5iSBYpHmPevHgmjNzQJdGPnAAt_n_CCZUC_8rcemhLxZ8mRskcgnwV_EwbjLjiFfukoCx78RAM0f8rKbl5XLlNpYYDgnEhBd2f2sN8bAF-hbCTOfWwhowtou/s320/IMAG0562.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I moved on to the PS2 and my new network adapter :).&lt;/div&gt;
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I had been using &lt;a href=&quot;http://openps2loader.info/&quot;&gt;OPL&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;http://ichiba.geocities.jp/ysai187/PS2/PS2ESDL/index.htm&quot;&gt;PS2ESDL&lt;/a&gt;&amp;nbsp;to load ps2 games from USB HDDs. I used a Sandisk USB drive like the one below to test with as well as an OCZ Desiel 16GB drive I have. Both worked well with my PS2. Not all thumb drives will work&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_SQudzSYp5FCcEU2FLQ09IFddmbFp0ah_PLrO7OKeKqBe0Dj1SB7Zt9PUuOd8dhuKtBSK6iTnq5PiWVR87WBwnkUPKotwYSBBdeIurrjx0gljXNlzaUZJxbMgm1y7bmQRM9JPrLHhgWB/s1600/IMAG0558.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;131&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_SQudzSYp5FCcEU2FLQ09IFddmbFp0ah_PLrO7OKeKqBe0Dj1SB7Zt9PUuOd8dhuKtBSK6iTnq5PiWVR87WBwnkUPKotwYSBBdeIurrjx0gljXNlzaUZJxbMgm1y7bmQRM9JPrLHhgWB/s320/IMAG0558.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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With the network adapter for the PS2, which also serves as the internal HDD connector, I can try using OPLs network capability. I have a file server setup on my network already so I thought it would be a good idea to try it. I used a little help to make sure I got it right. I followed the help here&amp;nbsp;&lt;a href=&quot;http://openps2loader.info/8/config_net.html&quot;&gt;http://openps2loader.info/8/config_net.html&lt;/a&gt;&amp;nbsp;and made sure I had the games install properly after reading here&amp;nbsp;&lt;a href=&quot;http://openps2loader.info/8/net_install.html&quot;&gt;http://openps2loader.info/8/net_install.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
After some rebooting I had games playing over the network share. I have Tourist Trophy loading from my SMB share. I have the flip top open to show no disc inside.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnNAxxm7e5jl6ML6uLaIZGjkm9upxIrn95zqlUF6UeSGCTDLDKVRDvIQFARMNgnlkf9-HSsRJx_RmmhxTCorwiKmISsW7Apjl7fncdXFK4slsobAkvIANPl4-VvgcDDRjUjrqhSI6BLcMR/s1600/IMAG0556.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnNAxxm7e5jl6ML6uLaIZGjkm9upxIrn95zqlUF6UeSGCTDLDKVRDvIQFARMNgnlkf9-HSsRJx_RmmhxTCorwiKmISsW7Apjl7fncdXFK4slsobAkvIANPl4-VvgcDDRjUjrqhSI6BLcMR/s320/IMAG0556.jpg&quot; width=&quot;190&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I have not had time to actually play the games on the system but Tourist Trophy does a have a CGI intro movie and that can be used to tell how well/fast the data transfer is over the network. So far it is much better that OPL via USB or PS2ESDL via USB for playing the intro CGI to Tourist Trophy.</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/2036969252334112900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/ps2-network-adapter-and-n64-perfect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/2036969252334112900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/2036969252334112900'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/ps2-network-adapter-and-n64-perfect.html' title='PS2 Network Adapter and N64 Perfect Dark'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEH7K4uIy5mPSpzbkoYyXS5iSBYpHmPevHgmjNzQJdGPnAAt_n_CCZUC_8rcemhLxZ8mRskcgnwV_EwbjLjiFfukoCx78RAM0f8rKbl5XLlNpYYDgnEhBd2f2sN8bAF-hbCTOfWwhowtou/s72-c/IMAG0562.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-2015601561949491762</id><published>2011-11-17T13:25:00.001-08:00</published><updated>2011-11-19T21:53:07.215-08:00</updated><title type='text'>New console in the mail!! PS2/Xbox ongoing</title><content type='html'>(11/16/11) I arrived home I had a small package waiting for me. I started to tear into it as fast as i could. It was my recently&amp;nbsp;ordered N64. It came with 2 terrible games, and two none standard controllers. I ran it to the TV and fired it up. It was a good feeling turning on my N64 for the first time. I never owned an N64 before.&lt;br /&gt;
&lt;br /&gt;
Next I will have to get an everdrive for my system. &lt;br /&gt;&lt;a href=&quot;http://www.krikzz.com/&quot;&gt;http://www.krikzz.com/&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://krikzz.com/&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://krikzz.com/res/ed64/_ed64_t.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Possibly get a backup adaptor for my games. I am thinking the next&lt;br /&gt;&lt;a href=&quot;http://www.retrode.org/&quot;&gt;http://www.retrode.org/&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://www.retrode.org/&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.retrode.org/wordpress/wp-content/uploads/2009/06/Retrode2-carts2-matted.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
I&#39;m toying with GoldenEye, Perfect Dark, and GoldenEye X&amp;nbsp;in emulators on my&amp;nbsp;PC as well as some testing on my modded Xbox.&lt;br /&gt;
&lt;br /&gt;
The PS2 has been further tested with games playing over a USB connection. As you can find on many websites both OPL and PS2ESDL stutter during playback of CGI movies playing over the USB connection. I tested using ISO format and using the native game installer for each program. I hope that playing over the LAN/SMB has a better result. If not I&#39;ll give firewire a try but, SMB seems to be the best choice.&lt;br /&gt;
&lt;br /&gt;
Xbox is being test for playback capability</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/2015601561949491762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/new-console-in-mail-ps2xbox-ongoing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/2015601561949491762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/2015601561949491762'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/new-console-in-mail-ps2xbox-ongoing.html' title='New console in the mail!! PS2/Xbox ongoing'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-5415258788246957975</id><published>2011-11-10T17:04:00.001-08:00</published><updated>2011-11-11T17:57:34.801-08:00</updated><title type='text'>PS2: My Favorite Softmod</title><content type='html'>I have dusted the old PS2 off and I am hungry to play my old games on it. I softmodded/fliptop modded the console years ago and before I put it to rest I had games playing from an external HDD via USB. Bad part is its so long ago I could not remember how I did all the modding and I don&#39;t have all the hardware I used to.&lt;br /&gt;
&lt;br /&gt;
What started with :&lt;br /&gt;
SwapMagic 3.3&lt;br /&gt;
fat PS2 with controller&lt;br /&gt;
2 memory cards. 1 I know was used to load the games from usb drive I remembered.&lt;br /&gt;
&lt;br /&gt;
What I know I used to have that I can&#39;t find now.&lt;br /&gt;
Gameshark usb adapter to edit/backup memory card files. Luckily there is &amp;nbsp;more than one way to skin a cat.&lt;br /&gt;
&lt;br /&gt;
The first thing I did was start googleing like crazy trying to find what the latest PS2 softmods were and which setup looked the best for me. After a little searching I found that I no longer needed to use my swapmagic to play backups or load ELF files from the memory which it turns out is what I was doing before. Boot PS2&amp;gt;Load SwapMagic&amp;gt;Load USBadvance&amp;gt;Load Game. That was the process to getting a game up via USB. It required the Swapmagic disc to be working and the PS2 laser to be able to read the disc. These 2 items are wear items. The disc will get scratched and the lasers fail.&lt;br /&gt;
&lt;br /&gt;
After a lot of reading I settled on having this as a final process after installation:&lt;br /&gt;
Boot to MC(memory card)&amp;gt;launch USB or Firewire app&amp;gt;launch game&lt;br /&gt;
I choose a few different software packages to test.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Free Mcboot&amp;nbsp;&lt;a href=&quot;http://freemcboot.info/&quot;&gt;http://freemcboot.info/&lt;/a&gt;&amp;nbsp;This is the Softmod that boots from the memory card after you have it installed. The website has several install guides that are great.&lt;/li&gt;
&lt;li&gt;UlaunchELF&amp;nbsp;&lt;a href=&quot;http://psx-scene.com/forums/official-ulaunchelf-forums/&quot;&gt;http://psx-scene.com/forums/official-ulaunchelf-forums/&lt;/a&gt;&amp;nbsp;File browser and ELF file launcher for PS2. The free Mcboot guides have you install this :)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;PS2ESDL&amp;nbsp;&lt;a href=&quot;http://ichiba.geocities.jp/ysai187/projects.htm&quot;&gt;http://ichiba.geocities.jp/ysai187/projects.htm&lt;/a&gt;&amp;nbsp;This is an app that has a plugin support for firewire as well as USB as a standard. The additional speed that firewire has over the PS2s USB 1.1 seems like a plus to me.&lt;/li&gt;
&lt;li&gt;Open PS2 Loader&amp;nbsp;&lt;a href=&quot;http://openps2loader.info/8/usb_install.html&quot;&gt;http://openps2loader.info/8/usb_install.html&lt;/a&gt;&amp;nbsp;This is an open source version of USBadvance. Has support for loading games from USB, SMB(samba share on network) and Internal HDD&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
...to be continued&lt;br /&gt;
&lt;br /&gt;
Update 11/11/11&lt;br /&gt;
&lt;br /&gt;
I started out by with the swapmagic guide to installation @&amp;nbsp;&lt;a href=&quot;http://freemcboot.info/swapmagic.html&quot;&gt;http://freemcboot.info/swapmagic.html&lt;/a&gt;. After 2 failed attempts I noticed what my problem was. This method requires SwapMagic 3.6+/3.8. So my Swapmagic 3.3 disc will not work. I got lucky at this point because I found out I had installed 3.6+ as an elf file to my memory card years ago. So I was able to boot SM 3.3 disc&amp;gt;load SM 3.6+ from MC&amp;gt;load USB drive to install the files I want. &amp;nbsp;If you have SM 3.3 you most likely will have to either get SM3.6+ disc or get on of the USB&amp;nbsp;adapters like the Sharkport.&lt;br /&gt;
&lt;br /&gt;
I did some testing with the external HDDs that I have now to see how the two game loader programs worked over USB. I started with just using a 16GB flash drive I have made by OCZ called a DIESEL. That worked well so I moved to testing with the other external HDDs I have. I was thinking that it would be great if I could use a 2.5&quot; external HDD that operated from USB power only. I had a 2.5&quot; external 250GB Seagate Freeagent Go that I used to test with.&lt;br /&gt;
&lt;br /&gt;
The first thing I found was that Windows 7 will not format a drive larger than 32GB to FAT32. So I had to find a program that would do the job for me. I searched for a bit and found &lt;a href=&quot;http://www.compuapps.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=126:swissknife-premium&amp;amp;catid=48:drive-managment&amp;amp;Itemid=190&quot;&gt;SwissKnife&lt;/a&gt;&amp;nbsp;this can format larger discs to FAT32. I believe the max size that can be used with a PS2 is 2TB but, I am not 100% sure about that.&lt;br /&gt;
&lt;br /&gt;
Right now I am not sure how to get PS2ESDL and OPL to read from the same files installed to the HDD. They each have there own game to HDD installers that might be cross compatible with some work but I&#39;m still working on that. They both can play from ISO files when the file name is setup in a specific fashion. See the instructions here&amp;nbsp;&lt;a href=&quot;http://openps2loader.info/8/usb_install.html&quot;&gt;http://openps2loader.info/8/usb_install.html&lt;/a&gt;. There is a good tool for auto naming the files for you on that page. The draw back is that FAT32 has a 4GB file size limit so any game over 4GB can not use this method and I have read that the native game install formats may work in some case when an ISO file does not play right.&lt;br /&gt;
&lt;br /&gt;
That aside the 2.5&quot; USB powered HDD worked great for the game I tested. I am at the point that I have to decide whether to get a 2.5&quot; external HDD for the PS2 or use a network SMB share to play the game. OPL &amp;nbsp;is the only one of the two I am testing that has SMB support. Going the SMB route limits me there but I have a Linux server that hosts all my files to the whole house so I am torn. PS2ESDL has the possibility of using Firewire so that would be a speed advantage. There is a catch though. The PS2 has a 4 wire firewire port which means its not powered. A hacked/spliced cable that got power only from the PS2s USB ports and data transfer from FW might be a workaround so you do not have to use a wall powered FW HDD.&lt;br /&gt;
&lt;br /&gt;
Network adapters are the less expensive solution for me since I already have a file server. I just have to ad more storage if the performance is good enough over my network.&lt;br /&gt;
&lt;br /&gt;
...more later&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/5415258788246957975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/ps2-my-favorite-oftmod.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/5415258788246957975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/5415258788246957975'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/ps2-my-favorite-oftmod.html' title='PS2: My Favorite Softmod'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-4694281421975329871</id><published>2011-11-10T06:07:00.000-08:00</published><updated>2011-11-10T06:07:11.116-08:00</updated><title type='text'>Console Modding</title><content type='html'>I&#39;ve been thinking of&amp;nbsp;nostalgic video gaming lately and have decided to&amp;nbsp;resurrect some of my old consoles and buy some that I no longer have.&lt;br /&gt;
&lt;br /&gt;
I now have in progress:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Softmod update to Xbox- using XBMC4XBOX. Needs updating because the old mod I have is not compatible with windows 7 file shares.&lt;/li&gt;
&lt;li&gt;PS2 softmod - upgrading from a required swapmagic setup to Free McBoot + ULE&lt;/li&gt;
&lt;li&gt;Also looking at custom made sega/nes/snes/n64 cartridges that play the game from SD card. Meaning you only need this one cartridge and you can load all your games on the SD card and play them without having to get the original game cartridge out&lt;/li&gt;
&lt;/ul&gt;
Between a fresh play through of borderlands with a LAN group and the new MW3 I am pretty busy.&lt;br /&gt;
&lt;br /&gt;
-nOmEc&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/4694281421975329871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/console-modding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/4694281421975329871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/4694281421975329871'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/console-modding.html' title='Console Modding'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-6814242717451954822</id><published>2011-11-10T05:58:00.000-08:00</published><updated>2014-01-31T17:59:26.614-08:00</updated><title type='text'>Borderlands LAN Game Issues and Fixes</title><content type='html'>&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;For me, I just had to change the network type to home network to get the proper network discovery for Borderlands. Just make sure the network type is home network on all the LAN computers. That assumes you are on Win7. Many fixes follow.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBuBQYuus8i4S9n_02yKHZ1X5rqg9Pg-0GMl9YGqv7W0F9ZRgwOaUqDAXDr-7hDUKOUSxB4DtWex3nN3tfVGsgvcS93iTin1263evbGQ9QY-kRzd9mlnAW8ictrYybX-GjeXN0MdWCx7R/s1600/nwsettings.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBuBQYuus8i4S9n_02yKHZ1X5rqg9Pg-0GMl9YGqv7W0F9ZRgwOaUqDAXDr-7hDUKOUSxB4DtWex3nN3tfVGsgvcS93iTin1263evbGQ9QY-kRzd9mlnAW8ictrYybX-GjeXN0MdWCx7R/s400/nwsettings.png&quot; height=&quot;265&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
There are a lot of post on the net about issues with getting Borderlands to work properly for multiplayer LAN games. I am going to make a little compilation of the fixes that I have found all in one place. It will at least help me next time I&#39;m playing Borderlands on a fresh OS install/new network.&lt;br /&gt;
&lt;br /&gt;
If you are playing on a LAN no port forwarding is required but you should be in the same IP range. So check the IP addresses of the computers you are trying to get to play together first. If the host has an IP like this 192.168.1.xxx all the clients should have an IP with the same format 192.168.1.xxx the xxx is a number your router assigns. I have multiple switches and routers on my network so this is one of the first places I looked.&lt;br /&gt;
&lt;br /&gt;
If you are going to play over the net with friends make sure you all fully update the game/ all the people you are trying to connect together have the same version of the game. port forwarding was supposed to be patched. That is not a&amp;nbsp;guarantee. You might need to forward ports still. I do know for a fact that if have the a different version can cause no hosts to be found and no error is given. It is possible to get an error that will tell you if this is the problem or not, that is by using the direct connect method. instructions for that are here&amp;nbsp;&lt;a href=&quot;http://borderlands.wikia.com/wiki/PC_Connection_Issues&quot;&gt;http://borderlands.wikia.com/wiki/PC_Connection_Issues&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Problem from vista x64 user&lt;br /&gt;&lt;br /&gt;My friend and I wanted to play borderlands on LAN and I wanted to host the game because I am further behind than he is, the only problem is it won&#39;t let me host. He will find the game but he can&#39;t join, we tried having him host the game and it worked fine, any suggestions?&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Solution:&lt;/b&gt;OK I&#39;m going by memory here, as I run Win7, but it should be something like this. Go to control panel, and look for the networking area (network and sharing center or something like this). Click on that, then, look for a link or menu that says &#39;change adapter settings&#39; or &#39;manage network adapters&#39; or something along those lines. Click it, and you should see an icon, one for each network adapter you have. Right click on any you want to disable, and click disable. Be advised you&#39;ll lose internet if you disable whatever you&#39;re using to connect to the internet. To turn them back on, just right click the adapter and hit enable. Let me know if this is not specific enough and I&#39;ll try and describe it better.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;br /&gt;
The reasoning behind this approach is that many games, when run on a system with multiple network adapters, improperly default to trying to join/host lan games using the non-LAN network adapter.&lt;br /&gt;
&lt;br /&gt;
Source:&amp;nbsp;&lt;a href=&quot;http://forums.gearboxsoftware.com/showthread.php?t=80649&quot;&gt;http://forums.gearboxsoftware.com/showthread.php?t=80649&lt;/a&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Comment:This is one way to go about the issue but you disabling all but the network adapter that you are using for the game. If you are using more than one of your network adapters this isn&#39;t a solution for you&lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&amp;nbsp;Problem from win7 user but options to change this setting can be found in XP as well&lt;br /&gt;&lt;br /&gt;Can not see LAN games on network.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Solution:&lt;/b&gt;Go to Control panel. Under &quot;Network and internet&quot; click the &quot;view network status and tasks&quot; now on the left side panel under &quot;Control Panel Home&quot; click &quot;Change adapter settings&quot;. You should see Hamachi in this folder. press alt to bring up file menu and under &quot;advanced&quot; click &quot;advanced settings&quot;. there u go ... now select hamachi and use the arrow on the right to bring it to the top of the list.&lt;br /&gt;&lt;br /&gt;Source:&lt;a href=&quot;http://www.sevenforums.com/network-sharing/4208-hamachi-network-priorities.html&quot;&gt;http://www.sevenforums.com/network-sharing/4208-hamachi-network-priorities.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comment: Hamachi is the connection they are changing in this case but I have read where just changing the right (one being use for borderlands) network device to the top of the list. Source is just a place I found it while making this post. Their are multiple forums I have found this in.&lt;br /&gt;&lt;br /&gt;Update: has instructions for XP and win7 and its non hamanchi/tunngle/gameranger&lt;br /&gt;&lt;a href=&quot;http://forums.gearboxsoftware.com/showthread.php?t=81527&quot;&gt;http://forums.gearboxsoftware.com/showthread.php?t=81527&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&amp;nbsp;Special pfsense rule. If you do not know what pfsense is you do not need to worry about this one&lt;br /&gt;&lt;br /&gt;[solved] Borderlands, multiplayer, and pfSense&lt;br /&gt;PFSense users, you need to add an outbound rule.&lt;br /&gt;go Firewall &amp;gt; NAT &amp;gt; Outbound (tab)&lt;br /&gt;choose &quot;Manual Outbound NAT rule generation&quot; and add a rule&lt;br /&gt;check &quot;Static-port&quot; and hit ok.&lt;br /&gt;might cause issues for multiple gamers on the same network, but in the case of steam (or at least OTHER steam games?), my friend who found this says you can tell steam to use diff ports, client side.&lt;br /&gt;(this is in addition to standard port forwarding rules)&lt;br /&gt;thanks to my friend who prefers anonymity after lots of (nat) firewall log viewing, wireshark use, etc a fair bit above my head&lt;br /&gt;&lt;br /&gt;Source:&lt;a href=&quot;http://forums.gearboxsoftware.com/showthread.php?t=107990&quot;&gt;http://forums.gearboxsoftware.com/showthread.php?t=107990&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Port forward guide/help&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://myshockwave.net/news/multiplayer/borderlands-online-multiplayer-problems-fix-guide-pc-version/#.Tr7Di0PqPMg&quot;&gt;http://myshockwave.net/news/multiplayer/borderlands-online-multiplayer-problems-fix-guide-pc-version/#.Tr7Di0PqPMg&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Whole list of things to try.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://borderlands.wikia.com/wiki/PC_Connection_Issues&quot;&gt;http://borderlands.wikia.com/wiki/PC_Connection_Issues&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I suggest trying the direct connect method. If you can get the direct connect method to work then you know its a network discovery setting not right on one of the PCs. You can either keep digging into the issue and try to getting it working the normal way or just use direct connect.&lt;/li&gt;
&lt;li&gt;Make sure you have the firewall exception for Borderlands in your firewall.&lt;/li&gt;
&lt;li&gt;Another port forward solution for non LAN&lt;br /&gt;&lt;br /&gt;Playing co-op online&lt;br /&gt;&lt;br /&gt;1. Play co-op online without forwarding ports: Use &lt;a href=&quot;http://www.gameranger.com/&quot;&gt;GameRanger&lt;/a&gt;&lt;br /&gt;2. Co-op from directly within the game:&lt;br /&gt;Open these ports&lt;br /&gt;7777 (TCP/UDP)&lt;br /&gt;28900 (TCP)&lt;br /&gt;27900 (UDP)&lt;br /&gt;28910 (TCP)&lt;br /&gt;6500 (TCP... NOT UDP)&lt;br /&gt;9989 (UDP)&lt;br /&gt;THERE ARE TWO WAYS TO DO THIS&lt;br /&gt;1) Create private game&lt;br /&gt;2) Invite friend, let him time out completely&lt;br /&gt;3) Exit private lobby (to main menu), remake, invite, play!&lt;br /&gt;OR&lt;br /&gt;1) Create public game&lt;br /&gt;2) Wait for someone to join (don&#39;t know if necessary)&lt;br /&gt;3) Exit, create private lobby, invite, play!&lt;br /&gt;&lt;br /&gt;Source:&lt;a href=&quot;http://www.quartertothree.com/game-talk/showthread.php?t=55636&quot;&gt;http://www.quartertothree.com/game-talk/showthread.php?t=55636&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comment: This one has a really good section on editing you player ini file to skip videos and change some player/audio/video settings.&lt;/li&gt;
&lt;/ul&gt;
If non of these help you to get the game working keep googling. When you have all your setting right the game will find hosts and you can play. If everybody does not have the settings right it will not work.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
A side note about the game is installation. win7 user have reported a lot of different errors during installation. You simply fail to install and can&#39;t really do anything about it and when you find a fix for one error a different one comes up the next time. If you are trying to use&amp;nbsp;Borderlands.Proper-Razor1911 just stop because it has several issues being installed on win7. Either buy the game or use a different release and apply updates.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/6814242717451954822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/borderlands-lan-game-issues-and-fixes.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/6814242717451954822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/6814242717451954822'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/borderlands-lan-game-issues-and-fixes.html' title='Borderlands LAN Game Issues and Fixes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBuBQYuus8i4S9n_02yKHZ1X5rqg9Pg-0GMl9YGqv7W0F9ZRgwOaUqDAXDr-7hDUKOUSxB4DtWex3nN3tfVGsgvcS93iTin1263evbGQ9QY-kRzd9mlnAW8ictrYybX-GjeXN0MdWCx7R/s72-c/nwsettings.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-1406187260940324860</id><published>2011-11-02T15:27:00.000-07:00</published><updated>2011-11-10T05:57:43.442-08:00</updated><title type='text'>MAC OSX Leopard on HP NW8440</title><content type='html'>With two recent events I got interested in trying out Mac OSX. One was &lt;a href=&quot;http://www.southparkstudios.com/full-episodes/southpark-documentary-trailer&quot;&gt;The Making of South Park - 6 Days to Air&lt;/a&gt;&amp;nbsp;and the other was the passing of the late Steve Jobs. I really like South Park and in the documentary it showed that they use Macs for just about everything. I got to thinking that it would be fun to try but I have no&amp;nbsp;intention of buying a Mac just to test it out. I just want to test the software and have no interest in the hardware.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #222222; line-height: 20px;&quot;&gt;If you want to try out OSX I recommend starting with VMware permitting that your hardware is compatible with running OSX in VMware.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;div style=&quot;text-align: left;&quot;&gt;
I did very little research before jumping in. I jumped on some different Hackintosh websites/forums and looked around for about a hour and then just started trying to install Kalyway 10.5.2 onto an HP NW8440.&lt;/div&gt;
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This turned into a little bit of a trick because the computer would sometimes not recognized the DVD I made of Kalyway 10.5.2 as bootable and other times it would start to load the DVD and then suddenly power off in an instant. With several boot attempts the NW8440 finally booted the DVD completely and I was able format my HDD with the built in disc utility and then install Mac OSX 10.5.2 Kalyway onto the machine without selecting any customization options during the installation.&lt;/div&gt;
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This gets you a working Mac for doing very little since it is not up to date.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd69NTgcjOhWPigDaJnQQcRqmPjce5a_HUiwu68xsSUQUYaZzYEoXcTa8aCO1AKwCODPFij-DYiwetfMrf-S2TnDe3eeh5TobG27n2zRXkOA_KuxODdEDBAIrF1TfX0lA_umf1sRlW4ScG/s1600/IMAG0500.jpg&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd69NTgcjOhWPigDaJnQQcRqmPjce5a_HUiwu68xsSUQUYaZzYEoXcTa8aCO1AKwCODPFij-DYiwetfMrf-S2TnDe3eeh5TobG27n2zRXkOA_KuxODdEDBAIrF1TfX0lA_umf1sRlW4ScG/s320/IMAG0500.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The resolution is not that high because there is no proper graphics driver installed. The resolution is 1024x768 which is usable.&lt;/div&gt;
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iTunes and almost all apps are not up to date and a lot of features are not usable because of this. I proceeded to attempt to resolve the issues. I started by disabling Software Update because I do not want official Apple updates coming in and messing up my installation unless I give it the okay to use updates from Apple.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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To update to the latest Leopard version of OSX I used iDeneb combo upgrade 10.5.8. I only did the upgrade and did not use the other files that came with the iDeneb update. After that I used software update manually to update all the apps on the computer.&lt;/div&gt;
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The audio was not working at all so I did this:&lt;/div&gt;
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Installed appleazaliaaudioadi1981_installer.v2.zip that I found here:&lt;/div&gt;
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&lt;a href=&quot;http://www.insanelymac.com/forum/index.php?showtopic=76288&amp;amp;st=40&quot;&gt;http://www.insanelymac.com/forum/index.php...76288&amp;amp;st=40&lt;/a&gt; . I did not delete any files as is suggested in the topic. This got the built in speaker/mute/volume working only. No headphone jacks work.&lt;/div&gt;
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&lt;b&gt;After that here are the results:&lt;/b&gt;&lt;/div&gt;
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What is known to not work/has issues at this point:&lt;/div&gt;
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1. Screen only has 1024x768 resolution.&lt;/div&gt;
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2. Audio out jack. Headphones do not have sound when plugged in and built in speakers continue to play sound.&lt;/div&gt;
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3. Built in mic and mic input jack are not recognized.&lt;/div&gt;
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4. minor boot issue. requires multi attempts to boot. Failure to boot occurs at many different places. Each boot attempt is different. Most common failure is just after the Darwin press any key to enter options screen the computer suddenly powers down&lt;/div&gt;
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5. Scrolling with touchpad&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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6. Sleep mode/screen sleep is not quite right.&lt;/div&gt;
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&lt;b&gt;Untested:&lt;/b&gt;&lt;/div&gt;
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1. VGA output. I assume it has problems from my reading.&lt;/div&gt;
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2. NIC ethernet port. I assume this does not function as well from my reading but have not tested.&lt;/div&gt;
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Possible nic fix. I have not tested because I do not want to screw up where I am o far and I have wireless working so I am content for the moment.&lt;/div&gt;
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&lt;a href=&quot;http://www.insanelymac.com/forum/index.php?showtopic=47078&quot;&gt;http://www.insanelymac.com/forum/index.php?showtopic=47078&lt;/a&gt;&lt;/div&gt;
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3. Card Reader&lt;/div&gt;
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4. Expansion card slot&lt;/div&gt;
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5. Firewire&lt;/div&gt;
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All in all it was a fun little project and I will only continue to test and hopefully get the head phone jacks working.&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #222222;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/1406187260940324860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/with-two-recent-events-i-got-interested.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/1406187260940324860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/1406187260940324860'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/with-two-recent-events-i-got-interested.html' title='MAC OSX Leopard on HP NW8440'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd69NTgcjOhWPigDaJnQQcRqmPjce5a_HUiwu68xsSUQUYaZzYEoXcTa8aCO1AKwCODPFij-DYiwetfMrf-S2TnDe3eeh5TobG27n2zRXkOA_KuxODdEDBAIrF1TfX0lA_umf1sRlW4ScG/s72-c/IMAG0500.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-838874150630888558.post-8470681297816824567</id><published>2011-11-01T20:49:00.000-07:00</published><updated>2014-01-30T19:31:25.508-08:00</updated><title type='text'>The First Post</title><content type='html'>I hope to use this as a log of tech projects that I randomly get into. Also might include some mechanical projects as well down the road.&lt;br /&gt;
&lt;br /&gt;
Currently in progress:&lt;br /&gt;
Mac OSX 10.5.8 + running on HP NW8440&lt;br /&gt;
Home networking system/Converting the installed phone wiring to Ethernet&lt;br /&gt;
Borderlands LAN game hosting joining issues and fixes&lt;br /&gt;
&lt;br /&gt;
Planned in future:&lt;br /&gt;
Linux file server and automated usenet download machine&lt;br /&gt;
RSS TV feed generator for Sabnzbd+</content><link rel='replies' type='application/atom+xml' href='http://nomecone.blogspot.com/feeds/8470681297816824567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://nomecone.blogspot.com/2011/11/first-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/8470681297816824567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/838874150630888558/posts/default/8470681297816824567'/><link rel='alternate' type='text/html' href='http://nomecone.blogspot.com/2011/11/first-post.html' title='The First Post'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>