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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CEMBQnYycCp7ImA9WhVTFkw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600</id><updated>2012-03-01T21:34:13.898+07:00</updated><category term="Vray SketchUp" /><category term="news" /><category term="podium" /><category term="photoshop" /><category term="water pool material" /><category term="Nomeradona Mini Tutorials" /><category term="Frame buffer" /><category term="sketchup" /><category term="Modeling" /><category term="Keyshot" /><category term="Styles" /><category term="Tutorial" /><category term="materials" /><category term="vehicles" /><category term="Renderer" /><category term="interview" /><category term="video tutrorial" /><category term="vray" /><category term="WIP Jeepney" /><category term="Tip" /><category term="Color correction tool" /><category term="VRImage" /><category term="underwater Vray Lighting" /><category term="Chaos Group" /><category term="textures" /><category term="sketchupurspace" /><category term="Vray Lighting" /><category term="nomeradona" /><category term="smart tree" /><category term="roof structure" /><category term="WIP" /><category term="Nox" /><category term="cars" /><category term="painting" /><title>nomeradona            ...</title><subtitle type="html">3D SKETCHUP, RENDERING, TUTORIALS AND RESOURCES</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://nomeradona.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>167</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Nomeradona" /><feedburner:info uri="nomeradona" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CEMBQnc7fyp7ImA9WhVTFkw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-2651638208199417081</id><published>2012-03-01T21:33:00.002+07:00</published><updated>2012-03-01T21:34:13.907+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-01T21:34:13.907+07:00</app:edited><title>Final raw render Baisc Vray tutorial 4</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-FB5LjV1Mi3I/T0COagHc4PI/AAAAAAAABT4/ZYzslfvnhnM/s1600/24+repeating+pattern.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="341" src="http://3.bp.blogspot.com/-FB5LjV1Mi3I/T0COagHc4PI/AAAAAAAABT4/ZYzslfvnhnM/s640/24+repeating+pattern.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;Here is how its done in Photoshop&lt;/b&gt;


&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Step 1: Load the texture&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Step 2: Go to Filter and click other. Select Offset in the options.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-jA_zDLJ4qtw/T0CORCS3FUI/AAAAAAAABSs/4V_8LpR-oO4/s1600/17a_offest.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-jA_zDLJ4qtw/T0CORCS3FUI/AAAAAAAABSs/4V_8LpR-oO4/s640/17a_offest.jpg" width="376" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Step 3: Adjust horizontal and vertical offset until you see the noticeable seam. &lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
Notice by doing this. The edges of original texture both vertically and horizontally were shifted.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-z80qpQmBe_4/T0COP5ZjQHI/AAAAAAAABSo/V1pXaj_v1Fw/s1600/17+offset.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="335" src="http://4.bp.blogspot.com/-z80qpQmBe_4/T0COP5ZjQHI/AAAAAAAABSo/V1pXaj_v1Fw/s640/17+offset.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Step 4: Use Patch tool.&lt;/b&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Select the seamed area and drag it to another area.&amp;nbsp; &lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/-APFqaWGzf8Y/T0CORosacXI/AAAAAAAABS0/Y7Yz6QzQkdk/s1600/18_patch+tool.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-APFqaWGzf8Y/T0CORosacXI/AAAAAAAABS0/Y7Yz6QzQkdk/s1600/18_patch+tool.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/--uIPTYBYnqM/T0COSeUqSuI/AAAAAAAABTA/5NxOc4RNWT4/s1600/19+Patch+tool.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="517" src="http://3.bp.blogspot.com/--uIPTYBYnqM/T0COSeUqSuI/AAAAAAAABTA/5NxOc4RNWT4/s640/19+Patch+tool.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Step 5: Use Clone stamp tool.&lt;/b&gt; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
You can also use the clone stamp tool by taking some sample and stamping in on the areas you need to correct. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-FL_dJZQLkdE/T0COTwtjLMI/AAAAAAAABTM/MmsUXXsLoUw/s1600/20_clone+stamp+tool.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://2.bp.blogspot.com/-FL_dJZQLkdE/T0COTwtjLMI/AAAAAAAABTM/MmsUXXsLoUw/s400/20_clone+stamp+tool.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Thats it!&lt;br /&gt;
&lt;br /&gt;
Below shows the corrected texture. The obvious seam was corrected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-G7HWMHwtkuY/T0COVach7PI/AAAAAAAABTY/77CD4Zd9OxM/s1600/21+seamless.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="380" src="http://3.bp.blogspot.com/-G7HWMHwtkuY/T0COVach7PI/AAAAAAAABTY/77CD4Zd9OxM/s640/21+seamless.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Below shows the effect of the seamless texture&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-HUkAywCRPpk/T0COdSfUrdI/AAAAAAAABUI/iBq67PSqmtE/s1600/26_UV+in+sketchup.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="350" src="http://3.bp.blogspot.com/-HUkAywCRPpk/T0COdSfUrdI/AAAAAAAABUI/iBq67PSqmtE/s640/26_UV+in+sketchup.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Download the materials I did.&lt;br /&gt;
&lt;br /&gt;
Diffuse map &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-m_c-4yqTlNw/T0COwfkazCI/AAAAAAAABWg/PWroQqSVsqo/s1600/table+wood_semaless.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="500" src="http://4.bp.blogspot.com/-m_c-4yqTlNw/T0COwfkazCI/AAAAAAAABWg/PWroQqSVsqo/s640/table+wood_semaless.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bonus&lt;/b&gt;. I also did some displacement and bump map.&lt;br /&gt;
&lt;br /&gt;
Displacement/bump map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;br /&gt;
Specular map.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-xXfUu5SfYZ4/T0COyko9r9I/AAAAAAAABWw/EYmPfjc7q1Y/s1600/table+wood_semaless_specular.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="499" src="http://3.bp.blogspot.com/-xXfUu5SfYZ4/T0COyko9r9I/AAAAAAAABWw/EYmPfjc7q1Y/s640/table+wood_semaless_specular.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-5824261172296116980?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/X54M9K11RQav_ZEd34TKww80e7w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X54M9K11RQav_ZEd34TKww80e7w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/uMNM8CMU_xg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/5824261172296116980/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/02/how-to-create-seamless-texture-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/5824261172296116980?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/5824261172296116980?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/uMNM8CMU_xg/how-to-create-seamless-texture-in.html" title="How to create seamless texture in Photoshop" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-FB5LjV1Mi3I/T0COagHc4PI/AAAAAAAABT4/ZYzslfvnhnM/s72-c/24+repeating+pattern.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/02/how-to-create-seamless-texture-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08CSXw5fip7ImA9WhRaF0k.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-1073676723937757392</id><published>2012-02-20T19:44:00.002+07:00</published><updated>2012-02-20T19:44:28.226+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-20T19:44:28.226+07:00</app:edited><title>Basic VRAY SketchUp tutorial Series 2 and 3</title><content type="html">I published my second and third series at SketchUp Vray Resources. Check them out.&lt;br /&gt;
&lt;br /&gt;
Part 2 Saving Rendering passes &lt;a href="http://www.sketchupvrayresources.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series-2.html" target="_blank"&gt;LINK HERE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-MNT-Dcbsm8Y/Tze-6vSkmnI/AAAAAAAABNk/RHbxa2VXNPM/s640/19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="328" src="http://1.bp.blogspot.com/-MNT-Dcbsm8Y/Tze-6vSkmnI/AAAAAAAABNk/RHbxa2VXNPM/s640/19.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Part 3 Focusing on Materials &lt;a href="http://www.sketchupvrayresources.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series-3.html" target="_blank"&gt;LINK HERE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-6hZaa6MAuKQ/T0ENoZoiCzI/AAAAAAAABX8/JCOTm6mz0lI/s640/Render+naterial.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="328" src="http://3.bp.blogspot.com/-6hZaa6MAuKQ/T0ENoZoiCzI/AAAAAAAABX8/JCOTm6mz0lI/s640/Render+naterial.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/orIYoQwwU6z_uWpbjk9X-9c7088/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/orIYoQwwU6z_uWpbjk9X-9c7088/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/EJnj-kNNR08" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/1073676723937757392/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1073676723937757392?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1073676723937757392?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/EJnj-kNNR08/basic-vray-sketchup-tutorial-series-2.html" title="Basic VRAY SketchUp tutorial Series 2 and 3" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-MNT-Dcbsm8Y/Tze-6vSkmnI/AAAAAAAABNk/RHbxa2VXNPM/s72-c/19.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUGRH05fCp7ImA9WhRbE0s.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-483681926834697015</id><published>2012-02-04T20:47:00.000+07:00</published><updated>2012-02-04T20:47:05.324+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-04T20:47:05.324+07:00</app:edited><title>Basic Vray Sketchup Tutorial Series</title><content type="html">I am doing another series at SVR. This one is about Basic Vray SketchUp. I plan to lead the newbies in this tutorial. I believe the tips, notes that I am putting in this series is equally applicable to everyone..&lt;br /&gt;
&lt;br /&gt;
So visit my tutorials in the other blog.&lt;br /&gt;
&lt;br /&gt;
Segment 1: http://www.sketchupvrayresources.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series-1.html&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-5NK_sn52irQ/Tyz2SZteTDI/AAAAAAAAA2E/IZNCIxJxIuA/s640/3+with+texture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="312" src="http://1.bp.blogspot.com/-5NK_sn52irQ/Tyz2SZteTDI/AAAAAAAAA2E/IZNCIxJxIuA/s640/3+with+texture.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-483681926834697015?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Ga0NR5V0t0o7UjgsLsWbW_RuK1o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ga0NR5V0t0o7UjgsLsWbW_RuK1o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/jr0ZOqrXKAA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/483681926834697015/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/483681926834697015?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/483681926834697015?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/jr0ZOqrXKAA/basic-vray-sketchup-tutorial-series.html" title="Basic Vray Sketchup Tutorial Series" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-5NK_sn52irQ/Tyz2SZteTDI/AAAAAAAAA2E/IZNCIxJxIuA/s72-c/3+with+texture.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/02/basic-vray-sketchup-tutorial-series.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEINRHsyeCp7ImA9WhRbEUw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-4231439945148333209</id><published>2012-02-02T00:16:00.000+07:00</published><updated>2012-02-02T00:16:35.590+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-02T00:16:35.590+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nomeradona Mini Tutorials" /><title>Tutorial: Modeling Frame using SketchUp and Foto-Sketcher</title><content type="html">Today I was playing with the new &lt;a href="http://www.fotosketcher.com/" target="_blank"&gt;Foto-Sketcher 2.25&lt;/a&gt; and I must say I always like it. I decided to play with the realistic frame that you can do using this software and use them as projected texture in SKetchUp. Here is how I did it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step1: Foto-Sketcher frames &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
First I open the Foto-Sketcher and loaded some of the photos I wanted to turn into digital art and then chosen "Add Frame". In the Frame Parameters, you can create your different types of frames. Once you are happy save your file. You can also do your photos in batch..&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-cL4rgSAZp6Y/Tylv7oNUlrI/AAAAAAAACQI/IVyAfhnfQuY/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="386" src="http://2.bp.blogspot.com/-cL4rgSAZp6Y/Tylv7oNUlrI/AAAAAAAACQI/IVyAfhnfQuY/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Step 2: Sketchup Workflow&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Create a rectangular face in SketchUp. Now import the jpg texture and tick "use as texture".&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-8R87gEGkkKI/Tylwx9k94JI/AAAAAAAACQY/wWoPBVAmtdw/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="334" src="http://3.bp.blogspot.com/-8R87gEGkkKI/Tylwx9k94JI/AAAAAAAACQY/wWoPBVAmtdw/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Drag the texture to the face. It will automatically apply as texture. Adjust the size of your face based on the proportion of your image.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5tzBnvZELGc/TylwyoOcXRI/AAAAAAAACQc/HJa2RyIrRLM/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="394" src="http://3.bp.blogspot.com/-5tzBnvZELGc/TylwyoOcXRI/AAAAAAAACQc/HJa2RyIrRLM/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Next you need to right click on the face, select texture and tick "projected"&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-6vWUoCJYm9Y/TylwzHvYxdI/AAAAAAAACQk/CDo9IV9A4WA/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-6vWUoCJYm9Y/TylwzHvYxdI/AAAAAAAACQk/CDo9IV9A4WA/s640/4.jpg" width="522" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Next you need to use the offset tool and place the offset lines to the inside of the frame and pictures. Use push pull tool to give them depths. (See below image)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-08bX1qobxaI/Tylw0MmRiKI/AAAAAAAACQs/VqnIDRF_DxM/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="280" src="http://3.bp.blogspot.com/-08bX1qobxaI/Tylw0MmRiKI/AAAAAAAACQs/VqnIDRF_DxM/s640/5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
For the outside frame, you can add an arc closed face. (See below image)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ts2n-64q0Cs/Tylw01qFs4I/AAAAAAAACQ0/4507rSn-LSE/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" src="http://1.bp.blogspot.com/-ts2n-64q0Cs/Tylw01qFs4I/AAAAAAAACQ0/4507rSn-LSE/s640/6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Select the outside lines and use "Follow me tool"&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Ukj70AlLl1Y/Tylw1z_bMYI/AAAAAAAACQ8/fsC63ktZvqU/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="548" src="http://2.bp.blogspot.com/-Ukj70AlLl1Y/Tylw1z_bMYI/AAAAAAAACQ8/fsC63ktZvqU/s640/7.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Here is the completed model&lt;br /&gt;
.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-MBdI7760H2w/Tylw2nwMO3I/AAAAAAAACRE/HFpDAy4WIBw/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="362" src="http://3.bp.blogspot.com/-MBdI7760H2w/Tylw2nwMO3I/AAAAAAAACRE/HFpDAy4WIBw/s640/8.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now reapply the texture (click+alt) to apply to the whole model at once.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wTUvZiHdcqs/Tylw3miVByI/AAAAAAAACRQ/OhLDR5iqlBE/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="362" src="http://4.bp.blogspot.com/-wTUvZiHdcqs/Tylw3miVByI/AAAAAAAACRQ/OhLDR5iqlBE/s640/9.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Here is the textured model.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-EZouA8N0-mk/Tylw46Y4mkI/AAAAAAAACRY/Sk3xE-shtIk/s1600/10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="442" src="http://1.bp.blogspot.com/-EZouA8N0-mk/Tylw46Y4mkI/AAAAAAAACRY/Sk3xE-shtIk/s640/10.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Do as many as you can and you can use them in your scene. The advantage of baked textures is its realistic and quick to render. The image was rendered less than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-x8aNYvhlxCY/Tylwwt0CHXI/AAAAAAAACQQ/sBJj_QV2y5U/s1600/Render.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-x8aNYvhlxCY/Tylwwt0CHXI/AAAAAAAACQQ/sBJj_QV2y5U/s640/Render.jpg" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-4231439945148333209?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Q4ppPcWW3KFcSbrTfRd9vNGnaJI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q4ppPcWW3KFcSbrTfRd9vNGnaJI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/bvkYVTo8PFU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/4231439945148333209/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/02/tutorial-modeling-frame-using-sketchup.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4231439945148333209?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4231439945148333209?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/bvkYVTo8PFU/tutorial-modeling-frame-using-sketchup.html" title="Tutorial: Modeling Frame using SketchUp and Foto-Sketcher" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-cL4rgSAZp6Y/Tylv7oNUlrI/AAAAAAAACQI/IVyAfhnfQuY/s72-c/1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/02/tutorial-modeling-frame-using-sketchup.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHRnc5cCp7ImA9WhRaFU4.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-9157530257454237341</id><published>2012-01-31T23:31:00.002+07:00</published><updated>2012-02-18T10:12:17.928+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-18T10:12:17.928+07:00</app:edited><title>Update to IES lighting..</title><content type="html">I am in the mood of exploring and rendering. Here is the update render of my IES lighting.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ubZk9vZxNmQ/Tz8Wv-t3I4I/AAAAAAAACRo/C-dU0nH8JPw/s1600/Final.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="305" src="http://4.bp.blogspot.com/-ubZk9vZxNmQ/Tz8Wv-t3I4I/AAAAAAAACRo/C-dU0nH8JPw/s640/Final.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-9157530257454237341?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/X4e_BRQWiMyJ3OY5kwmElie0IK0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X4e_BRQWiMyJ3OY5kwmElie0IK0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/DLH2Z02r2Y8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/9157530257454237341/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/01/update-to-ies-lighting.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/9157530257454237341?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/9157530257454237341?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/DLH2Z02r2Y8/update-to-ies-lighting.html" title="Update to IES lighting.." /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-ubZk9vZxNmQ/Tz8Wv-t3I4I/AAAAAAAACRo/C-dU0nH8JPw/s72-c/Final.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/01/update-to-ies-lighting.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcDSHs_fSp7ImA9WhRUGEg.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-1076463893974957116</id><published>2012-01-29T22:36:00.001+07:00</published><updated>2012-01-29T23:04:39.545+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-29T23:04:39.545+07:00</app:edited><title>WIP: Tutorial Definitive Guide for Vray Lighting: "All about IES Lighting"</title><content type="html">Here is my latest render for the scene I want to use for my Definitve guide "All about IES lighting". &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-n-M6RK6-Fbs/TyVmuOFiLSI/AAAAAAAACK0/ZeDS9zvWfqs/s1600/render.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-n-M6RK6-Fbs/TyVmuOFiLSI/AAAAAAAACK0/ZeDS9zvWfqs/s1600/render.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
~sofa, accessories, initial model by Rick Puyat Regala,&lt;br /&gt;
~pillow by Tiago Crisostomo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-1076463893974957116?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/xcYAFQsnpqlx0p6NpVBLxgWIg4Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xcYAFQsnpqlx0p6NpVBLxgWIg4Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/53_Iwrond60" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/1076463893974957116/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/01/wip-tutorial-definitive-guide-for-vray.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1076463893974957116?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1076463893974957116?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/53_Iwrond60/wip-tutorial-definitive-guide-for-vray.html" title="WIP: Tutorial Definitive Guide for Vray Lighting: &quot;All about IES Lighting&quot;" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-n-M6RK6-Fbs/TyVmuOFiLSI/AAAAAAAACK0/ZeDS9zvWfqs/s72-c/render.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/01/wip-tutorial-definitive-guide-for-vray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8FQ3oyfyp7ImA9WhRUEUw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-4132901824175870406</id><published>2012-01-21T11:06:00.000+07:00</published><updated>2012-01-21T11:06:52.497+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T11:06:52.497+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="nomeradona" /><title>Tutorial: Modeling of a Pillow</title><content type="html">Before I will go for a week of vacation, I think its nice to leave you with this tutorial of a pillow.&lt;br /&gt;
&lt;br /&gt;
First of all, I want to introduce this Facebook page "&lt;a href="https://www.facebook.com/pages/Sketchup-Texture/112084092184551" style="color: red;"&gt;SketchUp Texture&lt;/a&gt;" in which Rosanna Mataloni has put up. I am now working together with Rosanna on this page. So please visit us and download great textures, links and tutorials. I am using my textures that came directly from this page.&lt;br /&gt;
&lt;br /&gt;
The texture of the pillow can be downloaded on an album called rectangular pillows&amp;nbsp; &lt;a href="https://www.facebook.com/media/set/?set=a.130439493682344.21616.112084092184551&amp;amp;type=3" target="_blank"&gt;HERE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This tutorial is an intermediate to advanced SketchUp tutorial, so I expect you during this time that you know the tools and scripts I am using.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Step 1. Load Texture, trace the outline using line tool. you dont have to be precised here. &amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xz4f2VxIfY0/TxowtTHUD1I/AAAAAAAACHo/W8HMUtle2Q4/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-xz4f2VxIfY0/TxowtTHUD1I/AAAAAAAACHo/W8HMUtle2Q4/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 2. Delete the outer face&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XZhh10vvlgE/TxowtjQTrSI/AAAAAAAACHw/y3EfGth-E6Y/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="321" src="http://2.bp.blogspot.com/-XZhh10vvlgE/TxowtjQTrSI/AAAAAAAACHw/y3EfGth-E6Y/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 3. Use Push/pull tool to extrude the face (Be sure the texture is projected texture). TIP 1. It is better to have a rectangle face on one side as dummy and apply the sample texture here. If you jumbled your texture in organic modeling, you can always sample this face.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2d2fN6ynMa0/Txowtjmcl4I/AAAAAAAACIA/cthEIqgtIUI/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-2d2fN6ynMa0/Txowtjmcl4I/AAAAAAAACIA/cthEIqgtIUI/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 4. Use Offset tool and offset the outline.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-55GtzwV9_Ro/TxowuOn9oGI/AAAAAAAACII/3EMBecWwuCk/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="395" src="http://2.bp.blogspot.com/-55GtzwV9_Ro/TxowuOn9oGI/AAAAAAAACII/3EMBecWwuCk/s640/4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 5. Erase unwanted lines from the corner. you just need the middle face.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-K1t3By1rUt0/TxowudwE00I/AAAAAAAACIY/hxHOuNbzLJw/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="475" src="http://2.bp.blogspot.com/-K1t3By1rUt0/TxowudwE00I/AAAAAAAACIY/hxHOuNbzLJw/s640/5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 6. Use autofold. (Move tool + Alt) move the face upward (You can repeat step 5 and 6 for more detailing.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-w0eAkgO4Xk4/TxoxDNKWj9I/AAAAAAAACIo/3TAtgBsceO0/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="292" src="http://3.bp.blogspot.com/-w0eAkgO4Xk4/TxoxDNKWj9I/AAAAAAAACIo/3TAtgBsceO0/s640/6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 7. Before erasing the underneath face, you need to select the outline and copy it and place it on one side you can also copy the face. We will use this as tubular trim around the pillow. Now erase the underneath face before applying SAS plugin.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-FhYOuM8GgfE/TxoxEa2SoaI/AAAAAAAACIw/-Nyliry02Ao/s1600/6a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="272" src="http://4.bp.blogspot.com/-FhYOuM8GgfE/TxoxEa2SoaI/AAAAAAAACIw/-Nyliry02Ao/s640/6a.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step8. Use Subdivide and Smooth plugin and use Iteration 1 (The texture will be jumbled)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-xQWsF9YwUGE/TxoxF7OsV_I/AAAAAAAACI4/V1wMjWcaekw/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="334" src="http://3.bp.blogspot.com/-xQWsF9YwUGE/TxoxF7OsV_I/AAAAAAAACI4/V1wMjWcaekw/s640/7.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step9. Reapply the texture using (right click mouse +Alt). TIP 2 - You can reapply the texture at once by right clicking and holding the Alt key at the same time. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9hKPcKkK-4w/TxoxHfc-OcI/AAAAAAAACJA/iWIJXB5dBKU/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="262" src="http://4.bp.blogspot.com/-9hKPcKkK-4w/TxoxHfc-OcI/AAAAAAAACJA/iWIJXB5dBKU/s640/8.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 10. Use sculpt tools to relax, push and pool some faces, my brush settings below.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-t9HfjXsjzdE/TxoxIpT9WZI/AAAAAAAACJI/4Mm_oXl4wnk/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="358" src="http://1.bp.blogspot.com/-t9HfjXsjzdE/TxoxIpT9WZI/AAAAAAAACJI/4Mm_oXl4wnk/s640/9.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 10: Here is my sculpted model. (Create a component)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gxu7HxZ3UEA/TxoxJqHlKZI/AAAAAAAACJQ/BgleC30DGEQ/s1600/10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="358" src="http://3.bp.blogspot.com/-gxu7HxZ3UEA/TxoxJqHlKZI/AAAAAAAACJQ/BgleC30DGEQ/s640/10.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 11. Once the component was created, copy this and mirror it using scale tool.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-REWYmfiKXFo/TxoxKkOvCQI/AAAAAAAACJY/fReZZA4MEUQ/s1600/11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="354" src="http://2.bp.blogspot.com/-REWYmfiKXFo/TxoxKkOvCQI/AAAAAAAACJY/fReZZA4MEUQ/s640/11.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 12. Before I made a component, I copied the underneath side of my model, Create a face and use Subdivide and Smooth with 1 iteration. Use line to cylinder to create the tube. Move this created tube in between the two components.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FFtnlvAgnsM/TxoxLnkpVzI/AAAAAAAACJg/D5fYAePls7A/s1600/12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="340" src="http://3.bp.blogspot.com/-FFtnlvAgnsM/TxoxLnkpVzI/AAAAAAAACJg/D5fYAePls7A/s640/12.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step13. Explode the whole model. Select some areas and move a bit these areas using scale tool. This way you can vary the pillow further.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-u-QhHPEd8Xk/TxoxMdc9CnI/AAAAAAAACJk/hvYSxmLferk/s1600/13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-u-QhHPEd8Xk/TxoxMdc9CnI/AAAAAAAACJk/hvYSxmLferk/s640/13.jpg" width="608" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 14. Finally, smooth again Smooth and Subdivide with 1 iteration. This will be your final model. Re-apply again the texture using Step 9.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-xBg3X1CLwog/TxoxN5q9OXI/AAAAAAAACJw/KWZ9saWYyzY/s1600/14_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="346" src="http://1.bp.blogspot.com/-xBg3X1CLwog/TxoxN5q9OXI/AAAAAAAACJw/KWZ9saWYyzY/s640/14_final.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step15. Correcting the texture. You will see that there are some flaws on the texture, the white outline of the texture model is showing. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ttDFFv13OaY/TxoxO47OXcI/AAAAAAAACJ0/ySOAq2fIwb4/s1600/15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="548" src="http://3.bp.blogspot.com/-ttDFFv13OaY/TxoxO47OXcI/AAAAAAAACJ0/ySOAq2fIwb4/s640/15.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step 16. Edit the image using Photoshop. Under Edit tab, look at the icon "box with orange arrow". Click this to edit your texture in Photoshop. TIP 3. To automatically open Photoshop as your post processing. Go to "Preference/ Application/ the choose the Photoshop.exe to load here) &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-JNMeWA8X4mo/TxoxPZNrp7I/AAAAAAAACJ8/DeAhPvz59YE/s1600/16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-JNMeWA8X4mo/TxoxPZNrp7I/AAAAAAAACJ8/DeAhPvz59YE/s640/16.jpg" width="339" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Step17. Use patch tool, clone stamp tool to reapply some texture to the white areas. I will do a separate tutorial with this one.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ahVRaFUlyaY/TxoxQLBBoNI/AAAAAAAACKA/6UBDbXi2JIM/s1600/17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="612" src="http://3.bp.blogspot.com/-ahVRaFUlyaY/TxoxQLBBoNI/AAAAAAAACKA/6UBDbXi2JIM/s640/17.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Here is my completed texture. Exit and save the image. This image will be saved in the TEMP folder.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lGotvFlwx-0/TxoxQ-ttNHI/AAAAAAAACKM/qcY0QSQtDUo/s1600/18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="470" src="http://3.bp.blogspot.com/-lGotvFlwx-0/TxoxQ-ttNHI/AAAAAAAACKM/qcY0QSQtDUo/s640/18.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You will see that those white stuff were gone.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-O5Wfi2r4tTk/TxoxRriNDOI/AAAAAAAACKU/y4OawyrNpqI/s1600/19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="342" src="http://1.bp.blogspot.com/-O5Wfi2r4tTk/TxoxRriNDOI/AAAAAAAACKU/y4OawyrNpqI/s640/19.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Here is the rendered image.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-B-nM5a3vfQY/TxoxCIKH9JI/AAAAAAAACIg/1_wF6zUJCNM/s1600/20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/-B-nM5a3vfQY/TxoxCIKH9JI/AAAAAAAACIg/1_wF6zUJCNM/s640/20.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-4132901824175870406?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vdmsi5CQCM3_e1crsilOH_GBU8g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vdmsi5CQCM3_e1crsilOH_GBU8g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vdmsi5CQCM3_e1crsilOH_GBU8g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vdmsi5CQCM3_e1crsilOH_GBU8g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/genYJrvVKRQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/4132901824175870406/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/01/tutorial-modeling-of-pillow.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4132901824175870406?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4132901824175870406?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/genYJrvVKRQ/tutorial-modeling-of-pillow.html" title="Tutorial: Modeling of a Pillow" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-xz4f2VxIfY0/TxowtTHUD1I/AAAAAAAACHo/W8HMUtle2Q4/s72-c/1.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/01/tutorial-modeling-of-pillow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AESX0ycSp7ImA9WhRVGU4.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-5823092433243509244</id><published>2012-01-19T09:21:00.002+07:00</published><updated>2012-01-19T09:21:48.399+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-19T09:21:48.399+07:00</app:edited><title>Back to the Jeepney</title><content type="html">Well I have not finished it..&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-d9oyJIiy1D0/Txd-K8cr0jI/AAAAAAAACHY/Apd8oCrXMKo/s1600/Phil+Jeepney+WIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="438" src="http://4.bp.blogspot.com/-d9oyJIiy1D0/Txd-K8cr0jI/AAAAAAAACHY/Apd8oCrXMKo/s640/Phil+Jeepney+WIP.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-5823092433243509244?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TcDbGlJX5vroUIKcJEKBxrcTn4k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TcDbGlJX5vroUIKcJEKBxrcTn4k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TcDbGlJX5vroUIKcJEKBxrcTn4k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TcDbGlJX5vroUIKcJEKBxrcTn4k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/XFUzf03OFXA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/5823092433243509244/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/01/back-to-jeepney.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/5823092433243509244?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/5823092433243509244?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/XFUzf03OFXA/back-to-jeepney.html" title="Back to the Jeepney" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-d9oyJIiy1D0/Txd-K8cr0jI/AAAAAAAACHY/Apd8oCrXMKo/s72-c/Phil+Jeepney+WIP.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/01/back-to-jeepney.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMERHk_fip7ImA9WhRVF08.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-5714624391387373104</id><published>2012-01-16T21:00:00.000+07:00</published><updated>2012-01-16T21:00:05.746+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-16T21:00:05.746+07:00</app:edited><title>Next MTM Collaboration</title><content type="html">Balancing between quality and speed is hard to accomplished. In this scene modeled and designed by Jonathan Ignas, I tried and explored possibility to achieve this. Here is the attempt done in less than an hour.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-6RyhO1iVyGE/TxQtSA1ve4I/AAAAAAAACHQ/mCzQZR1KKkA/s1600/post+pro.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="366" src="http://3.bp.blogspot.com/-6RyhO1iVyGE/TxQtSA1ve4I/AAAAAAAACHQ/mCzQZR1KKkA/s640/post+pro.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-5714624391387373104?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mST35Eh8hCoCd7CLp_DV8MbdMhc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mST35Eh8hCoCd7CLp_DV8MbdMhc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mST35Eh8hCoCd7CLp_DV8MbdMhc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mST35Eh8hCoCd7CLp_DV8MbdMhc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/D-yqk-5VZno" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/5714624391387373104/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/01/next-mtm-collaboration.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/5714624391387373104?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/5714624391387373104?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/D-yqk-5VZno/next-mtm-collaboration.html" title="Next MTM Collaboration" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-6RyhO1iVyGE/TxQtSA1ve4I/AAAAAAAACHQ/mCzQZR1KKkA/s72-c/post+pro.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/01/next-mtm-collaboration.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8BRXo7cCp7ImA9WhRbEEw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-7956718082128207184</id><published>2012-01-01T16:52:00.002+07:00</published><updated>2012-01-31T20:00:54.408+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-31T20:00:54.408+07:00</app:edited><title>Looking Back.. My first render with Vray SketchUp and Podium</title><content type="html">I was browsing some of my old photos and I came up to see some of my oldest output with VRAY SketchUp and Podium engines. Honestly, I grinned with smile. I still remember those happy days of producing renders, I felt like Superman... Of course I could see that other newbies have far far more respectable output with these. On the other hand specially with Vray, we do not even have Manual then and the funny ASGVIS logo was still there.&lt;br /&gt;
&lt;br /&gt;
Here is one of my very first output with Vray Sketchup1.0. Notice the logo. This was the first beta trial of Vray SketchUp with the funny Asgvis logo to the right left corner. I remember at that time too, I could &amp;nbsp;not control the mapping. If you will see the painting, it was actually repeating. It should not. The pillow in the middle should have mapping too, but I cant control it. Anyhow it was nice to remember.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is one of my first trial with materials. Trying to see the effect of reflection and refraction.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QoRT_97JxJo/TyfbpWfDlXI/AAAAAAAACLw/qzZD21XQrps/s1600/test.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/-QoRT_97JxJo/TyfbpWfDlXI/AAAAAAAACLw/qzZD21XQrps/s640/test.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I think this was really one of my first try with Vray SketchUp 1.0 with respectable output. Notice the painting, I was actually stuck with UV... it drove me crazy. I actually gave up VRAY SketchUp for around three months after my trial expired. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5tcqWp18klA/Tyfb8SBTl-I/AAAAAAAACL4/0T6W2E5QLjg/s1600/bedjpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="408" src="http://3.bp.blogspot.com/-5tcqWp18klA/Tyfb8SBTl-I/AAAAAAAACL4/0T6W2E5QLjg/s640/bedjpg.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-COLR-A_OAp4/TyfaRCx_5II/AAAAAAAACLA/_3xacooRruA/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-COLR-A_OAp4/TyfaRCx_5II/AAAAAAAACLA/_3xacooRruA/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
With podium, the following renders were my very first render and posted in the forums...This was I beleive in year 2003. I believe, I was still using SKetchUp 4.0 by @Last not even Google at that time.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-k75mXJ0GSn4/TyfaidrKuuI/AAAAAAAACLM/JUT4U-1rTQw/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-k75mXJ0GSn4/TyfaidrKuuI/AAAAAAAACLM/JUT4U-1rTQw/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-e8rJf1y7AhM/Tyfaiuc4PfI/AAAAAAAACLg/Ar5OvAwuX40/s1600/ngoc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-e8rJf1y7AhM/Tyfaiuc4PfI/AAAAAAAACLg/Ar5OvAwuX40/s640/ngoc.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pdX1aa0wiSU/Tyfh2aj4QAI/AAAAAAAACN8/l2q69jN382s/s1600/podium4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/-pdX1aa0wiSU/Tyfh2aj4QAI/AAAAAAAACN8/l2q69jN382s/s640/podium4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2Uc0a2GNzFY/Tyfh2roA6qI/AAAAAAAACOE/z6AaOCV0UPc/s1600/podium.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-2Uc0a2GNzFY/Tyfh2roA6qI/AAAAAAAACOE/z6AaOCV0UPc/s640/podium.jpg" width="640" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;I was actually very comfortable with Podium Rendering engine. Most of my personal projects and designs were visulized using SkethUp and Podium Render. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-suWVWkXHQLU/TyfhoskVjGI/AAAAAAAACNY/T2POH1s0SxA/s1600/penthouse2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="452" src="http://1.bp.blogspot.com/-suWVWkXHQLU/TyfhoskVjGI/AAAAAAAACNY/T2POH1s0SxA/s640/penthouse2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-DY_KN33KFoY/TyfhowWWalI/AAAAAAAACNk/GBbu4kFrwh4/s1600/penthouse3s.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="452" src="http://3.bp.blogspot.com/-DY_KN33KFoY/TyfhowWWalI/AAAAAAAACNk/GBbu4kFrwh4/s640/penthouse3s.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UfML-wlhpXQ/TyfhpB5sFAI/AAAAAAAACNw/O1ZmOPlGmW4/s1600/penthouse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="452" src="http://2.bp.blogspot.com/-UfML-wlhpXQ/TyfhpB5sFAI/AAAAAAAACNw/O1ZmOPlGmW4/s640/penthouse.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vub7CH660PY/Tyfhb6zHu4I/AAAAAAAACMY/77QOwVr_dkU/s1600/exterior.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-vub7CH660PY/Tyfhb6zHu4I/AAAAAAAACMY/77QOwVr_dkU/s640/exterior.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-prgomB2OBdA/Tyfaiu-vHvI/AAAAAAAACLU/79ctUhwzd9g/s1600/dai%2Bkhanh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/-prgomB2OBdA/Tyfaiu-vHvI/AAAAAAAACLU/79ctUhwzd9g/s640/dai%2Bkhanh.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I returned with Vray SketchUp after they update it and I had   a chance to try the next version. This time they removed the  watermark. After joining the ASGVIS forums and ability to control UV. The below render was the one that attracted me with VraySketchUp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rendered with VraySu 1.33&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-J35b80hxN7g/TyfhoRomNqI/AAAAAAAACNA/QLFKlG0c2gU/s1600/ngoc2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-J35b80hxN7g/TyfhoRomNqI/AAAAAAAACNA/QLFKlG0c2gU/s640/ngoc2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Compared with my previous render with Podium&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-HXvC3yEWNkU/TyfhovRUrPI/AAAAAAAACNI/TOy0UaDZCfA/s1600/ngoc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-HXvC3yEWNkU/TyfhovRUrPI/AAAAAAAACNI/TOy0UaDZCfA/s640/ngoc.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
From then I slowly became more used to with Vray SketchUp. Below were some of my renders (actual projects, hobbies and test render)&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-OF0UaxJqxhQ/Tyfhc7JZrNI/AAAAAAAACM0/8SbTgl98eh0/s1600/next.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/-OF0UaxJqxhQ/Tyfhc7JZrNI/AAAAAAAACM0/8SbTgl98eh0/s640/next.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-yepFIOye-Xc/TyfhbuGw4zI/AAAAAAAACME/tPmo07pwoyE/s1600/bedw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;Only Emissive Lighting ( this is the render where I found that increasing the HSPH subdivision could actually removed those splotches when using emissive materials.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-AC4v_shJSXU/Tyfhbw7nkeI/AAAAAAAACMM/MpNjrAEyHZs/s1600/emissive.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-AC4v_shJSXU/Tyfhbw7nkeI/AAAAAAAACMM/MpNjrAEyHZs/s640/emissive.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vub7CH660PY/Tyfhb6zHu4I/AAAAAAAACMY/77QOwVr_dkU/s1600/exterior.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_oysU3NmG-4/TyfhceSXgqI/AAAAAAAACMs/RpuatrLLjC8/s1600/grunge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/-_oysU3NmG-4/TyfhceSXgqI/AAAAAAAACMs/RpuatrLLjC8/s640/grunge.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Thang Loi Hotel Desing presentation using Vray SketchUp&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-e66ZfaJb_F4/Tyfh3eTzF1I/AAAAAAAACOo/TabhqAzn20A/s1600/thangloi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/-e66ZfaJb_F4/Tyfh3eTzF1I/AAAAAAAACOo/TabhqAzn20A/s640/thangloi.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YIctfl2VqOk/Tyfh3HJPRdI/AAAAAAAACOc/tnPLrLAwAUg/s1600/thangloi2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="406" src="http://1.bp.blogspot.com/-YIctfl2VqOk/Tyfh3HJPRdI/AAAAAAAACOc/tnPLrLAwAUg/s640/thangloi2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
A villa design&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-CHUeGoqVgBk/TyfiAT3x2eI/AAAAAAAACPQ/0Inbs6v3tmw/s1600/vray%2Btestr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-CHUeGoqVgBk/TyfiAT3x2eI/AAAAAAAACPQ/0Inbs6v3tmw/s640/vray%2Btestr.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Hotel Bedroom Design&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UqYxtqV50OI/Tyfh_2WhMuI/AAAAAAAACO4/FnFCybdhP6Y/s1600/vray%2Bcu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="392" src="http://2.bp.blogspot.com/-UqYxtqV50OI/Tyfh_2WhMuI/AAAAAAAACO4/FnFCybdhP6Y/s640/vray%2Bcu.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Just a test&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jAwtYW2WiYc/TyfiABsLYkI/AAAAAAAACPE/AHlSaIYJtSc/s1600/vray%2Btest5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-jAwtYW2WiYc/TyfiABsLYkI/AAAAAAAACPE/AHlSaIYJtSc/s640/vray%2Btest5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Lighting Test. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-pnCN0W0ZY6s/Tyfh2uQYcoI/AAAAAAAACOU/Ejg6Lgff73A/s1600/test%2Btoilet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="392" src="http://4.bp.blogspot.com/-pnCN0W0ZY6s/Tyfh2uQYcoI/AAAAAAAACOU/Ejg6Lgff73A/s640/test%2Btoilet.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-7956718082128207184?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/J2gCvbMVwTwIErUT6ax-k30qZqE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/J2gCvbMVwTwIErUT6ax-k30qZqE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/yOxpDp4eim0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/7956718082128207184/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2012/01/looking-back-my-first-render-with-vray.html#comment-form" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/7956718082128207184?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/7956718082128207184?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/yOxpDp4eim0/looking-back-my-first-render-with-vray.html" title="Looking Back.. My first render with Vray SketchUp and Podium" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-QoRT_97JxJo/TyfbpWfDlXI/AAAAAAAACLw/qzZD21XQrps/s72-c/test.jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2012/01/looking-back-my-first-render-with-vray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EHRnw_cSp7ImA9WhRXEU4.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-4840388895002918624</id><published>2011-12-17T19:37:00.009+07:00</published><updated>2011-12-17T21:20:37.249+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-17T21:20:37.249+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WIP Jeepney" /><title>WIP: Modeling the Jeepney Day 1</title><content type="html">I want to document my modeling process with this Philippine Jeepney.&amp;nbsp; I cant find proper blue print, therefore I have to do it using both imagination and different images.&lt;br /&gt;
&lt;br /&gt;
Set up&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="291" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Tracing that hood. I dont know exactly the name of this part.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="341" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
push the farthest edge&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/3_push.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="593" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/3_push.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Adding arcs&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="448" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Curviloft&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="334" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Adding some more body&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="277" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Extending the top part. Roof is just a simple rectangle with arc. Then pushed upward. I thne applied round corner. I will only model half because later I will copy this and create a mirror.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="345" src="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/7.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-4840388895002918624?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Eo0wsrcg4gnZaegAJPnK8okX3FQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Eo0wsrcg4gnZaegAJPnK8okX3FQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/zJeqVd6PNqc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/4840388895002918624/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/12/wip-modeling-jeepney-day-1.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4840388895002918624?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4840388895002918624?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/zJeqVd6PNqc/wip-modeling-jeepney-day-1.html" title="WIP: Modeling the Jeepney Day 1" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i334.photobucket.com/albums/m421/nomeradona_1234/jeepney/th_1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/12/wip-modeling-jeepney-day-1.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4GRX49fip7ImA9WhRRGUo.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-4842339854141515118</id><published>2011-12-04T10:55:00.000+07:00</published><updated>2011-12-04T10:55:24.066+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-04T10:55:24.066+07:00</app:edited><title>Tutorial: Exterior Rendering with Vray Sketchup</title><content type="html">Some of my old tutorial showing how to set up, model, and render exterior scene in Vray Sketchup.&lt;br /&gt;
&lt;br /&gt;
Download tutorial &lt;a href="http://www.4shared.com/file/190316723/ec3e8e07/Exterior_.html"&gt;HERE&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-4842339854141515118?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/dGzQ21W5FqcBLOTMIKX2A28R6Eo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dGzQ21W5FqcBLOTMIKX2A28R6Eo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/hrFRzpVxvvg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/4842339854141515118/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/12/tutorial-exterior-rendering-with-vray.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4842339854141515118?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/4842339854141515118?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/hrFRzpVxvvg/tutorial-exterior-rendering-with-vray.html" title="Tutorial: Exterior Rendering with Vray Sketchup" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/12/tutorial-exterior-rendering-with-vray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4HRXo-eSp7ImA9WhRRGU8.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-1930845844470914604</id><published>2011-12-03T22:58:00.000+07:00</published><updated>2011-12-03T22:58:54.451+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-03T22:58:54.451+07:00</app:edited><title>Mini-Tutorial: How to model a "Pilipino Gilingan"</title><content type="html">I am please the my use of the Smooth and Subdivide script is getting better. I think I am getting the hang on what would be the outcome after the subdivision process. I want to share this image that shows what it can do.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-e0PUqpSs64Y/TtpHKogs4HI/AAAAAAAACDA/vBIU9Tcb1ug/s1600/gilingan2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://2.bp.blogspot.com/-e0PUqpSs64Y/TtpHKogs4HI/AAAAAAAACDA/vBIU9Tcb1ug/s640/gilingan2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-GZ62WfQ1sbQ/TtpHLlPFNwI/AAAAAAAACDI/wPuH66yFIg8/s1600/Gilingan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://4.bp.blogspot.com/-GZ62WfQ1sbQ/TtpHLlPFNwI/AAAAAAAACDI/wPuH66yFIg8/s640/Gilingan.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-1930845844470914604?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FuYSqipWl2-Kz60PgWpatJA2l3w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FuYSqipWl2-Kz60PgWpatJA2l3w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FuYSqipWl2-Kz60PgWpatJA2l3w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FuYSqipWl2-Kz60PgWpatJA2l3w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/YP6C40iShPU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/1930845844470914604/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/12/mini-tutorial-how-to-model-pilipino.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1930845844470914604?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1930845844470914604?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/YP6C40iShPU/mini-tutorial-how-to-model-pilipino.html" title="Mini-Tutorial: How to model a &quot;Pilipino Gilingan&quot;" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-e0PUqpSs64Y/TtpHKogs4HI/AAAAAAAACDA/vBIU9Tcb1ug/s72-c/gilingan2.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/12/mini-tutorial-how-to-model-pilipino.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4BRHs-eSp7ImA9WhRRE08.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-8557217361899470555</id><published>2011-11-26T23:29:00.000+07:00</published><updated>2011-11-26T23:29:15.551+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-26T23:29:15.551+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><title>Tutorial: How to model Ifugao Mask in Google SketchUp</title><content type="html">I want to share here how I model this mask. This is an Ifugao Mask from the Northern part of Philippines. This will be our reference image in this tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=1-1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/1-1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 1: Trace the outline &lt;/b&gt;&lt;br /&gt;
Trace the outline of th mask, tracing can be faceted. It does not matter.See the image below.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=2-2.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="391" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/2-2.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 2: Push Pull&lt;/b&gt;&lt;br /&gt;
After tracing the whole image, we can push pull it with desired height.&lt;b&gt; &lt;/b&gt;Tracing images will always have projected texture. If projected texture in not on then right click and tick projected texture&lt;b&gt;. &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=3-2.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="504" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/3-2.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 3: Offset tool&lt;/b&gt;&lt;br /&gt;
Select the outside boundary of the top face and use the offset tool. (see image below).&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=4_offset.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="377" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/4_offset.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 4: Autofold&lt;/b&gt;&lt;br /&gt;
To enable autofold function, select the face and then use the move tool and at the same time press Alt. &lt;br /&gt;
&amp;nbsp;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=5_autofold.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="301" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/5_autofold.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 5: Trace the eyes. &lt;/b&gt;&lt;br /&gt;
I traced the eye like the below image. Then I created the hole. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=6-1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="269" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/6-1.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Then push&amp;nbsp; the other part like the below image. &lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=7-1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="266" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/7-1.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I then move some of the below lines to the upper lines to create some slopes. I did the same thing with the other eye and the mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=8.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="369" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/8.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 6. Tracing the nose&lt;/b&gt;&lt;br /&gt;
Next I traced the nose. (see the image below)&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt; &lt;/b&gt;&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=9tracenose.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="337" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/9tracenose.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I push again the whole thing up (see image)&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=10pushpull.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="300" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/10pushpull.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I selected some of the lines (see highlighted lines below)&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=12.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="365" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/12.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
and move them to the below lines.&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=13.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="345" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/13.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is so far the model.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=autofold.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="260" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/autofold.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 7: Tracing the details.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
I traced some of the details and pushed them a bit. now we are ready to subdivide. I would like you to notice the line near the mouth. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=trialanderror1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="340" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/trialanderror1.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This is the subdivided mesh. Notice the abruptness of the subdivision near the mouth. This because there is big area below the mouth and the distance between the edge of the mouth and side is too small. The lines diverged on that area whilst you can see some abruptness.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt="Photobucket" border="0" height="334" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/trialanderrorreuslt.jpg" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
Next I&amp;nbsp; added another line. To separate that area with the rest.&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=trialanderror2.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="362" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/trialanderror2.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Now the subdivision is smoother. &lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=trialanderrorreuslt2.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="468" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/trialanderrorreuslt2.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the complete subdivided model&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=finishmodel.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="306" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/finishmodel.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the wireframe&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=wireframe.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="339" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/wireframe.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I painted the texture.&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=sithtexture.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="640" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/sithtexture.jpg" width="626" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the render.&lt;br /&gt;
&lt;a href="http://s1224.photobucket.com/albums/ee361/Nomeradona3d/?action=view&amp;amp;current=render.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="640" src="http://i1224.photobucket.com/albums/ee361/Nomeradona3d/render.jpg" width="474" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-8557217361899470555?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7eokzWkCODwSPClqI1XGaSIXCQ0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7eokzWkCODwSPClqI1XGaSIXCQ0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7eokzWkCODwSPClqI1XGaSIXCQ0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7eokzWkCODwSPClqI1XGaSIXCQ0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/Jr2azXsJ5uc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/8557217361899470555/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/tutorial-how-to-model-ifugao-mask-in.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/8557217361899470555?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/8557217361899470555?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/Jr2azXsJ5uc/tutorial-how-to-model-ifugao-mask-in.html" title="Tutorial: How to model Ifugao Mask in Google SketchUp" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/tutorial-how-to-model-ifugao-mask-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAHR3s9fyp7ImA9WhRREUk.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-7609476300105632186</id><published>2011-11-24T21:08:00.000+07:00</published><updated>2011-11-24T21:08:56.567+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-24T21:08:56.567+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nomeradona Mini Tutorials" /><title>How to create Pampanga's Lantern using convert lines to tubes and extrude lines along vector</title><content type="html">Pampanga, Philippines is known for each giant parol or lantern, the biggest in the world. Since Christmas is coming, I decided to do Christmas models particularly from the Philippines. This model is easy and can be done in multiple approaches. However, I would like to share my workflow especially in using some scripts that automates the steps. I would like to introduce 2 useful scripts; "convert lines to tubes" and "extrude lines along vector" which are both free. &lt;a href="http://rhin.crai.archi.fr/rld/newest_plugins.php"&gt;HERE&lt;/a&gt; is a good place to download them.&lt;br /&gt;
&lt;br /&gt;
Step 1. The model&lt;br /&gt;
Here is a 2d model of the parol that I will be modeling.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="357" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 2: Tracing the Lines&lt;/b&gt;&lt;br /&gt;
Since we have the reference image, all we need is to trace each lines. I applied semi transparent material so that I can see what I am tracing below. After tracing on part, I will copy and rotate it 4 times.&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=2.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="410" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the finished lines and arcs&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=3.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="402" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 3: Convert Lines into tubes&lt;/b&gt;&lt;br /&gt;
Using the script convert lines into tubes, I will convert the traced lines into cylinders basically. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=7.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="364" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/7.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
In order to optimize the number of sides, I only used precision 4 (4 sides)&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=setting.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/setting.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is an image showing the converted lines into tubes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=8.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="274" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/8.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Close up&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=detail.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="347" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/detail.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 4: Copying, mirroring and adding the sides.&lt;/b&gt;&lt;br /&gt;
I copied the completed face and made it into component. Then I flipped the copy using mirror tool. I added the sides using "extrude line along vector". Again this is a shortcut of doing faces.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=extrudeline.jpg" target="_blank"&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=addingthesides.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="323" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/addingthesides.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the finish model.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=Finish.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="577" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/Finish.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
Details&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s1180.photobucket.com/albums/x410/adonan1/mask/?action=view&amp;amp;current=pampangalantern.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="583" src="http://i1180.photobucket.com/albums/x410/adonan1/mask/pampangalantern.jpg" width="640" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-7609476300105632186?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/S96uqLJJgXLzNgfW0pqAiuqepp4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/S96uqLJJgXLzNgfW0pqAiuqepp4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/S96uqLJJgXLzNgfW0pqAiuqepp4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/S96uqLJJgXLzNgfW0pqAiuqepp4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/de_lcyNNfw4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/7609476300105632186/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/how-to-create-pampangas-lantern-using.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/7609476300105632186?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/7609476300105632186?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/de_lcyNNfw4/how-to-create-pampangas-lantern-using.html" title="How to create Pampanga's Lantern using convert lines to tubes and extrude lines along vector" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i1180.photobucket.com/albums/x410/adonan1/mask/th_1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/how-to-create-pampangas-lantern-using.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIGRX06eip7ImA9WhRSGUs.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-6249547782282140806</id><published>2011-11-22T19:55:00.000+07:00</published><updated>2011-11-22T19:55:24.312+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-22T19:55:24.312+07:00</app:edited><title>Tutorlal: Quick CLoth or undulating landscape</title><content type="html">You just need 3 or 4 step to create this in Sketchup and Sculptool.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/R_xSYfo1dD4" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-6249547782282140806?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/idzqkFGglTtPBNKpV547jDQ2cmg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/idzqkFGglTtPBNKpV547jDQ2cmg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/idzqkFGglTtPBNKpV547jDQ2cmg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/idzqkFGglTtPBNKpV547jDQ2cmg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/RZhpCHGa1cw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/6249547782282140806/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/tutorlal-quick-cloth-or-undulating.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/6249547782282140806?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/6249547782282140806?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/RZhpCHGa1cw/tutorlal-quick-cloth-or-undulating.html" title="Tutorlal: Quick CLoth or undulating landscape" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/R_xSYfo1dD4/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/tutorlal-quick-cloth-or-undulating.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8ARHc6cSp7ImA9WhRSGEU.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-3704238530026473334</id><published>2011-11-21T21:47:00.000+07:00</published><updated>2011-11-21T21:47:25.919+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-21T21:47:25.919+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="nomeradona" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Tutorial: How to model folded T-shirt in Google SketchUp</title><content type="html">Modeling clothing in SketchUp is not difficult at all. Here is a simple quick workflow on how to do it quickly.&lt;br /&gt;
&lt;br /&gt;
One of the best thing in SkechUp is the ability to  project the image.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 1: Importing reference image.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=importtexture.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="308" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/importtexture.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 2: Tracing the outside boundary using line tool&lt;/b&gt;&lt;br /&gt;
All you have to do is to use line tool and trace the boundary of the Tshirt, then &lt;br /&gt;
pulling it with push pull tool. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=traceoutsideandpushpull.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="308" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/traceoutsideandpushpull.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 3. Adding subdivision  &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
To add subdivision, simply copy the bounding edges (not the face) and paste it twice (see the image below)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=3.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="252" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 4: Re-scale the top and bottom face.&lt;/b&gt;&lt;br /&gt;
Rescale the top and bottom face. Hold the control key so that the scale anchor point will be in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=SCALE.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="350" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/SCALE.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
You can also use round corner "bevel face" by Fredo here.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 5: Beveled Faces&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=5-Chamfer.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="279" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/5-Chamfer.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 6: Paint Projected image&lt;/b&gt;&lt;br /&gt;
You can now paint the model using projected image option. This is important for tracing the other parts of the T-shirt.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=6_paintprojected.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="576" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/6_paintprojected.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 7: Repositioning edges&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In the image below, I repositioned some of the lines to follow the contour of shirt.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=7Reposition.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="463" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/7Reposition.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Step 8: Tracing the neckline&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Here I traced the neckline.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=traceneckline.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="293" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/traceneckline.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 9: Push pulling some parts of the neckline&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
After tracing the neckline and offsetting it, I used push pull tool to add depth and height. Here you can see the different heights without the projected image.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=pushpullandadjustendpointsbydragging.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="258" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/pushpullandadjustendpointsbydragging.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 10: Tracing the sleeve&lt;/b&gt;&lt;br /&gt;
Trace the sleeve and push pull one more time.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=traceandmove.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="500" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/traceandmove.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Step 11: Reposition again some of the lines&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=foldback.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="324" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/foldback.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the Raw Model without smoothing. Generally you can even use this with projected image and soften edges. If your model is far from the camera, this is more than enough to fool the viewers eye. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=RAWMODEL.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="501" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/RAWMODEL.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 12: Smoothing&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
For high poly models that you want to use even near the camera, we can further sub-smooth the models. All we need to do it to select the model and subdivide it with 2 iterations.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=Smoothandsubdivide.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="412" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/Smoothandsubdivide.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Here is the result&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=subdivided.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="423" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/subdivided.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Step 13: Further sculpting&lt;/b&gt;&lt;br /&gt;
Once again using the sculpt tool script made by BTM. Download it for free &lt;a href="http://forums.sketchucation.com/viewtopic.php?f=323&amp;amp;t=20781&amp;amp;hilit=sculpt+tool"&gt;HERE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=scupt.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="403" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/scupt.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=sculpt.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="352" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/sculpt.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Here is the finish model&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=soften.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="438" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/soften.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;RENDERED VIEWS&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=render.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="480" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/render.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=render2.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="480" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/render2.jpg" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://s188.photobucket.com/albums/z306/nomeradona/Tutorials/?action=view&amp;amp;current=render3.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" height="308" src="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/render3.jpg" width="640" /&gt;&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this will encourage you to model and not keep on looking everywhere for models.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-3704238530026473334?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7WplakoTzH2objrn1d3EoKNPo0U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7WplakoTzH2objrn1d3EoKNPo0U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7WplakoTzH2objrn1d3EoKNPo0U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7WplakoTzH2objrn1d3EoKNPo0U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/e5o1HYpqjzI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/3704238530026473334/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/tutorial-how-to-model-folded-t-shirt-in.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/3704238530026473334?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/3704238530026473334?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/e5o1HYpqjzI/tutorial-how-to-model-folded-t-shirt-in.html" title="Tutorial: How to model folded T-shirt in Google SketchUp" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i188.photobucket.com/albums/z306/nomeradona/Tutorials/th_importtexture.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/tutorial-how-to-model-folded-t-shirt-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYGSXwyfCp7ImA9WhRSFEg.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-8706302799693497582</id><published>2011-11-16T21:18:00.000+07:00</published><updated>2011-11-16T21:18:48.294+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-16T21:18:48.294+07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video tutrorial" /><category scheme="http://www.blogger.com/atom/ns#" term="nomeradona" /><title>Video Tutorial: Modeling traditional Filipino Stove (Kalan)</title><content type="html">Here is a video tutorial on how I did my traditional Filipino stove.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="800" height="572" src="http://www.youtube.com/embed/9Lem2vq6pY0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-8706302799693497582?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LMtr44VIZUeEAUhtYFmh9-4gO7k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LMtr44VIZUeEAUhtYFmh9-4gO7k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LMtr44VIZUeEAUhtYFmh9-4gO7k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LMtr44VIZUeEAUhtYFmh9-4gO7k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/kkD-8NB5i-M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/8706302799693497582/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/video-tutorial-modeling-traditional.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/8706302799693497582?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/8706302799693497582?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/kkD-8NB5i-M/video-tutorial-modeling-traditional.html" title="Video Tutorial: Modeling traditional Filipino Stove (Kalan)" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/9Lem2vq6pY0/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/video-tutorial-modeling-traditional.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8GQnY7fip7ImA9WhRSEUw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-1756212982435896736</id><published>2011-11-12T23:03:00.000+07:00</published><updated>2011-11-12T23:03:43.806+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-12T23:03:43.806+07:00</app:edited><title>WIP: Filipino Christmas: Organic modeling video</title><content type="html">Here is a small clip showing how I do my modeling. I used three scrips: Round corner by Fredo, Sculpt tool and SMooth and Subdivide by Dale Martens.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="640" height="360" src="http://www.youtube.com/embed/93xAyLHGd64" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-1756212982435896736?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/v3_pWltW3ukL5noUmlfNc9JXKjM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v3_pWltW3ukL5noUmlfNc9JXKjM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/v3_pWltW3ukL5noUmlfNc9JXKjM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v3_pWltW3ukL5noUmlfNc9JXKjM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/nGraqaL-LBQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/1756212982435896736/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/wip-filipino-christmas-organic-modeling.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1756212982435896736?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1756212982435896736?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/nGraqaL-LBQ/wip-filipino-christmas-organic-modeling.html" title="WIP: Filipino Christmas: Organic modeling video" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/93xAyLHGd64/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/wip-filipino-christmas-organic-modeling.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEBQ3w7cCp7ImA9WhRSEUw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-1474368276847210186</id><published>2011-11-12T23:00:00.000+07:00</published><updated>2011-11-12T23:00:52.208+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-12T23:00:52.208+07:00</app:edited><title>WIP: Filipino Christmas Day2</title><content type="html">I have added this Puto Bung bung steamer.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Qt6sCVmWglU/Tr6YFsHhSWI/AAAAAAAACC0/rR-Set5j1DU/s1600/puto+bung+bung.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://4.bp.blogspot.com/-Qt6sCVmWglU/Tr6YFsHhSWI/AAAAAAAACC0/rR-Set5j1DU/s640/puto+bung+bung.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tiYXhSZBcUU/Tr6YDRO1K9I/AAAAAAAACCk/HKegvJYwO_w/s1600/whole+view+with+bung+bung.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://4.bp.blogspot.com/-tiYXhSZBcUU/Tr6YDRO1K9I/AAAAAAAACCk/HKegvJYwO_w/s640/whole+view+with+bung+bung.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-dGkVVB5DbI0/Tr6YD8fEhzI/AAAAAAAACCo/ngTKaL21ajw/s1600/puto+bung+bung2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://2.bp.blogspot.com/-dGkVVB5DbI0/Tr6YD8fEhzI/AAAAAAAACCo/ngTKaL21ajw/s640/puto+bung+bung2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-1474368276847210186?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Mw1qSOdldB-F0X9FtNAIUMyKJ1E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Mw1qSOdldB-F0X9FtNAIUMyKJ1E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Mw1qSOdldB-F0X9FtNAIUMyKJ1E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Mw1qSOdldB-F0X9FtNAIUMyKJ1E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/xWIu1ys1LYA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/1474368276847210186/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/wip-filipino-christmas-day2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1474368276847210186?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/1474368276847210186?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/xWIu1ys1LYA/wip-filipino-christmas-day2.html" title="WIP: Filipino Christmas Day2" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-Qt6sCVmWglU/Tr6YFsHhSWI/AAAAAAAACC0/rR-Set5j1DU/s72-c/puto+bung+bung.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/wip-filipino-christmas-day2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EDR349fSp7ImA9WhRSEU0.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-6666022647821854252</id><published>2011-11-12T21:50:00.001+07:00</published><updated>2011-11-12T21:54:36.065+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-12T21:54:36.065+07:00</app:edited><title>WIP: Filipino Christmas</title><content type="html">Christmas is big in the Philippines. My province, Pampanga is a well known place to celebrate Christmas. We have the giant lanterns and even had once Paskuhan village where you can see Christmas the whole year round. My favorite is "Simbang Gabi" or evening mass. After the mass my favorite place where the "bibingkahan" ( the store where they sell bibingka "a special bread they only serve during Christmas". I remember "Aling Mereng Bibingkahan" wow that was memorable. I want to model these traditional scenery where I can eat bibingka and drink "salabat" (ginger hot drink).&lt;br /&gt;
&lt;br /&gt;
Some WIP images&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sketchup model. Here is like a traditional oven made of terra cotta. They usually bake the bibingka using charcoal both below and on top. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o7iKoacWIZY/Tr6HQNtaExI/AAAAAAAACCc/ZJYYQrewl2s/s1600/Pasko.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="296" src="http://2.bp.blogspot.com/-o7iKoacWIZY/Tr6HQNtaExI/AAAAAAAACCc/ZJYYQrewl2s/s640/Pasko.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
a bit of render.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-GAqovcqCRCw/Tr6HOjmn_rI/AAAAAAAACCU/l2RR3TVWLOg/s1600/render1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-GAqovcqCRCw/Tr6HOjmn_rI/AAAAAAAACCU/l2RR3TVWLOg/s640/render1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2401670990710962600-6666022647821854252?l=nomeradona.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LGoyBWVd4RYoxvDipifv-BDpsmI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LGoyBWVd4RYoxvDipifv-BDpsmI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LGoyBWVd4RYoxvDipifv-BDpsmI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LGoyBWVd4RYoxvDipifv-BDpsmI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Nomeradona/~4/HaVmHai05ig" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://nomeradona.blogspot.com/feeds/6666022647821854252/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nomeradona.blogspot.com/2011/11/wip-filipino-christmas.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/6666022647821854252?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2401670990710962600/posts/default/6666022647821854252?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Nomeradona/~3/HaVmHai05ig/wip-filipino-christmas.html" title="WIP: Filipino Christmas" /><author><name>nomer adona</name><uri>https://profiles.google.com/101672501548272381407</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-LuRb3UKBgNw/AAAAAAAAAAI/AAAAAAAABxc/lkJ73IBXVV8/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-o7iKoacWIZY/Tr6HQNtaExI/AAAAAAAACCc/ZJYYQrewl2s/s72-c/Pasko.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nomeradona.blogspot.com/2011/11/wip-filipino-christmas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMFRHs4cSp7ImA9WhdaGUw.&quot;"><id>tag:blogger.com,1999:blog-2401670990710962600.post-2301582723721650649</id><published>2011-10-30T00:46:00.000+07:00</published><updated>2011-10-30T00:46:55.539+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-30T00:46:55.539+07:00</app:edited><title>WIP: GOBO Lighting</title><content type="html">Playing with GOBO lighting. ALso WIP for my 4th Lighting tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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