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        <title>Nordic Design</title>
        <link>https://nordic-design.net/</link>
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        <description>Thoughts and ramblings by Alex Lillo, a front-end developer and designer.</description>
        <language>en-us</language>
        <pubDate>Sun, 04 Feb 2024 17:23:33 +0000</pubDate>
        <lastBuildDate>Sun, 04 Feb 2024 17:23:33 +0000</lastBuildDate>

                    <item>
                <title>Stop Talking to Each Other and Start Buying Things</title>
                <link>https://nordic-design.net/2022/12/23/stop-talking-to-each-other-and-start-buying-things</link>
                <pubDate>Fri, 23 Dec 2022 16:06:12 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2022/12/23/stop-talking-to-each-other-and-start-buying-things</guid>
                <description><![CDATA[
                    <p>You should stop whatever you're doing and spend 15 minutes reading <a href="https://catvalente.substack.com/p/stop-talking-to-each-other-and-start">this piece by Catherynne M. Valente</a> about why we are where we are right now.</p>
<blockquote>Don’t <em>ever </em>stop talking to each other. It’s what the internet is really and truly for. Talk to each other and <em>listen</em> to each other. But don’t ever stop connecting. Be a prodigy of the new world. Stand up for the truth no matter how often they take our voices away and try to replace <em>the idea of reality</em> with <em>fucking insane Lovecraftian shit. </em>Don’t give up, don’t let them have this world. Love things. Love people. Love the small and the weird and the new.</p>
<p>Because that’s what fascists can’t do. They don’t <em>love </em>white people or straight people or silent women or binary enforced gender or forced birth or even really money. They want those things to be the only acceptable or even visible choices, but they don’t <em>love</em> them. They don’t even want to think about them. They want them to be automatically considered superior and universally mandated so they don’t <em>have</em> to think about them&mdash;or else what do you think the fury over other people wearing masks was ever about? The need to be right without thinking about it, and never have to see anything that wakens a spark of doubt in their own choices.</p>
<p>Obey, do not imagine, do not differ.</p>
<p>Geeks, though. Us weird geeks making communities in the ether? We <em>love</em>. We love so stupidly hard. We try to be happy. We get enthusiastic and devote ourselves to saving whales and trees and cancelled science fiction shows and each other. The energy we make in these spaces, the energy we make when we support and uplift and encourage and excite each other is something people like Musk can never understand or experience, which is why they keep smashing the windows in to try and get it, only to find the light they hungered for is already gone. Moved on, always a little beyond their reach.</blockquote>

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                <title>From 2009 to 2022</title>
                <link>https://nordic-design.net/2022/12/19/from-2009-to-2022</link>
                <pubDate>Mon, 19 Dec 2022 11:02:52 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2022/12/19/from-2009-to-2022</guid>
                <description><![CDATA[
                    <p>2009 was the last time I worked full time as a front-end developer, until late 2021 when I did another career change and got into it again. Holly Molly how things change in 13 years. <br></p>
<p>Back then Javascript wasn’t even a requirement to do your job. It was great to have it, but knowing how to create a website was enough for most places. Accessibility, making sure things work on every browser were the key aspects of the job. Heck responsive web design wasn’t even a thing, Ethan Marcotte <a href="https://alistapart.com/article/responsive-web-design/">coined the term</a> in 2010. jQuery was the emerging winner of the fight to create a flavour of JS that would work on every browser, but mootools was a tight contender. </p>
<p>Move the clock 13 years and the front of the front-end is something you barely spend any time working on. There are 456 trillion frameworks and approaches to JS. Every day a new thing appears and none of it actually change the basics of how you compose a website, just how convoluted your journey is going to be to get there. </p>
<p>I took the <a href="https://survey.devographics.com/survey/state-of-js/2022">State of Javascript</a> survey and I don’t think I’ve heard half of the stuff they were talking about. They even had the nuts of telling me that based on my knowledge I was on the top 100% of people. Yes, literally nobody else knows less that I do. Thanks guys.</p>
<p>I appreciate you can’t roll back the clock and go back to how we built sites all those years ago. Some of that new complexity actually helps. But bloody hell, can people just stop creating new ones, sit down and agree a way of working that makes sense for 90% of the sites? There’s no need to have 456 trillion options when we’re doing the same websites. </p>
                ]]></description>
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                <title>Implementing Adobe’s useCalendar with Typescript</title>
                <link>https://nordic-design.net/2022/12/03/implementing-adobes-usecalendar-with-typescript</link>
                <pubDate>Sat, 03 Dec 2022 16:10:36 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2022/12/03/implementing-adobes-usecalendar-with-typescript</guid>
                <description><![CDATA[
                    <p>Last week we had to change a component at work that allows patients to choose their date for an appointment. Now people would be able to book quite some days in advance, so a calendar seemed the most logical approach for that UI. <br></p>
<p>Creating a calendar from scratch is quite a lot of work, so we decided to look at a few React headless UI libraries as they provide functional components that are tested, accessible and you can make it look how you need. </p>
<p>We chose <a href="https://react-spectrum.adobe.com/react-aria/index.html">Adobe’s React Aria</a> as their <a href="https://react-spectrum.adobe.com/react-aria/useCalendar.html">useCalendar</a> was exactly the kind of component we needed. The documentation unfortunately is not the best I’ve seen, but <a href="https://codesandbox.io/s/affectionate-rosalind-tdm323">Devon Govett’s example</a> was perfect to get started (wish it was on the documentation).</p>
<p>The only step left was to tweak and make it type safe. React Aria comes with built-in type declarations but all the examples are in JavaScript, so I turned Devon’s example into TypeScript, in case somebody finds it useful.</p>
<iframe src="https://codesandbox.io/embed/silly-paper-twhv9o?fontsize=14&hidenavigation=1&theme=dark" style="width:100%; height:500px; border:0; border-radius: 4px; overflow:hidden;" title="silly-paper-twhv9o" allow="accelerometer; ambient-light-sensor; camera; encrypted-media; geolocation; gyroscope; hid; microphone; midi; payment; usb; vr; xr-spatial-tracking" sandbox="allow-forms allow-modals allow-popups allow-presentation allow-same-origin allow-scripts"></iframe>
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                <title>Just a generational change?</title>
                <link>https://nordic-design.net/2022/11/20/just-a-generational-change</link>
                <pubDate>Sun, 20 Nov 2022 12:32:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2022/11/20/just-a-generational-change</guid>
                <description><![CDATA[
                    <p>I read somebody saying how a new generation of engineers willing to work longer and harder was displacing the <em>old</em> ones (guess old means anybody over 30). How this was happening now at Twitter and other companies. Simply a generation change. </p>
<p>There’s a lot of truth in that. People joining the work market often lack the understanding of how capitalism works. How the hard working engineers are just a replaceable cog in a modular system designed to fulfil one objective: enrich the owner at the top.</p>
<p>Some dream becoming that owner at the top and while one or two may achieve that, the rest fail to see that 99% of those owners they admire had an unfair advantage. They started already near the top, placed by their families deep pockets be that blood diamonds, hedge funds or whatever. </p>
<p>As they get burned by a system that demands moarrr from their dispensable pawns they realise that maybe, their own lives are also worth something. That they are used and discarded and that maybe it’s not worth spending all your energy making your boss filthy rich while you get some spare change and if lucky, a pat at the back. </p>
<p>Fortunately looks like the new generation is much more aware of that reality, more that mine was at the time. Less willing to accept the status quo and continue feeding meat to the capitalism grinder. </p>
<p>Others happily carry the long working hours badge while sitting on the meat grinding conveyor belt. </p>
                ]]></description>
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                <title>The front end dev as communication bridge</title>
                <link>https://nordic-design.net/2022/10/22/the-front-end-dev-as-communication-bridge</link>
                <pubDate>Sat, 22 Oct 2022 11:30:09 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2022/10/22/the-front-end-dev-as-communication-bridge</guid>
                <description><![CDATA[
                    <p>What’s the role of a front end developer? Seems pretty obvious, to build a site that people can use to access whatever a company provides, be that information, selling products, etc. But there’s another role front ends can do and it's bridging the gap between product and backend. Let me explain.</p>
<h2>Product</h2>
<p>Designers and product managers will normally create the flow of screens and information for a site without a full understanding of how the backend works. They ensure the correct information is present at the right time, the actions are clear and help people navigate whatever they need them to do. </p>
<h2>Backend</h2>
<p>Back-end engineers may use those flows to create their endpoints, but quite often they will already have a system in place, or will break down that flow of information on several endpoints that read and write into their databases, on a more abstract level that may not necessarily match what product has in mind in terms of steps. The design may not even be completed by the time they start!</p>
<p>The answer to match those two disciplines is better collaboration, but that doesn’t always happen. And who’s in the middle of those two? The front-end developers.</p><h2>Acting as a communication bridge</h2>
<p>As a front-end, you understand what endpoints are going to be used and when, how they are going to affect the flow that product has in mind. Equally you can communicate with backend to help them see how their endpoints need to be change in order to allow the product vision to happen. </p>
<p>A front-end that doesn’t work as a communication bridge will just try build the closest to the product vision with the tools given by the backends. Will think of themselves as an executor, when they could think as an enabler of better products. </p>
<p>By helping that communication between disciplines early on, you can help make that product vision a reality. </p>
                ]]></description>
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                <title>Your velocity is irrelevant</title>
                <link>https://nordic-design.net/2022/02/23/your-velocity-is-irrelevant</link>
                <pubDate>Wed, 23 Feb 2022 09:24:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2022/02/23/your-velocity-is-irrelevant</guid>
                <description><![CDATA[
                    <p>I did that mistake long ago, caring about story pointing and velocity. It was a new concept to learn and embrace, a new weapon to my increasing toolset. But after years you realise that who cares? Why should a team spend time getting more accurate at story pointing? Worrying about how many points have you delivered on a sprint?</p>
<p>We always have limited time to spend, especially when we care about things outside work. If you are leading a team, you could focus on following the Scrum methodology like some holy grail, turning your team into an efficient sausage factory, worrying about the impact on your precious velocity that holidays or new team members will have. Or you could spend your time ensuring your team is trusted, listened to, has meaningful work to do, they help each other and nobody is blocked. </p>
<p>Which approach is more likely to produce better work? I know which one I prefer, hence I don't care about velocity. </p>
                ]]></description>
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                <title>Transitioning to frontend development from design</title>
                <link>https://nordic-design.net/2021/10/06/transitioning-to-frontend-development-from-design</link>
                <pubDate>Wed, 06 Oct 2021 09:40:06 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2021/10/06/transitioning-to-frontend-development-from-design</guid>
                <description><![CDATA[
                    <p>After many years working as a UX designer, I decided to transition back into frontend development. It hasn’t been an easy journey, but as many others have done before, I just got a job as a full time frontend. No mix designer mix pm mix something else, a full-on frontend engineer. </p>
<p>Here’s my journey, in case it helps somebody else that want to do the same and like me 2 years ago and doesn’t know where to start. </p>
<h2>So where do I start?</h2>
<p>Two years ago I barely knew any development. Yes I was pretty handy at html/css as I started my career as a frontend dev, but that was in 2005. The world was easier, and being good at html/css was enough to have a job coding websites. JS was an emerging force with jQuery, as finally there was a way to support all browsers (back then cross-browser compatibility was hard). Fast forward to 2019, and you won’t get far without knowing TONS of javascript. </p>
<p>I always thought that <em>I wasn’t good at thinking like an engineer</em>. Bullshit. It’s just a different way of thinking, but you learn that. To some people it may come more naturally than to others, but it should not stop you. </p>
<p>The main difference to me is that html and css are declarative, if you can visualise a website and you know your tags and css rules, you can <em>paint</em> that idea on a screen. </p>
<p>You’ll need to think in a different way to learn JavaScript, but you’ll get there. More on this later. </p>
<p>I’ve also found that some of the frontend engineers, at least at junior and mid-weight level, may be great at javascript but have some gaps when dealing with certain html/css things. So you may have an edge if you’re very good at creating layouts.</p>
<h2>The first steps</h2>
<p>I started adding some jQuery to my sites and prototypes, mainly so I was able to hide and show elements. This was 2018/9 and by then jQuery was already like <em>really?</em> But it’s not a bad place to start your journey if you ask me. Simple and may trigger your curiosity to learn how to do things properly with vanilla JS.</p>
<p>A colleague at that time called Tim Brooke taught me the basics of how to do a React app. Just putting some pages together without any additional functionality, simply html inside JSX. It was handy as I could import some of my company’s existing components. In our case, I was testing a new design for a FX card we were selling. Having a working FX calculator was very useful for our usability research, so Tim coded the calculator and I used it on my React prototype. It worked great as during research people thought they were dealing with a real website, we got much better insights. </p>
<p>But I had no clue what I was doing, and simply writing html inside a React app didn’t seem to make much sense. I was hooked again, so decided to learn more.</p>
<h2>But wait, I know nothing of that!</h2>
<p>I’m assuming you are comfortable writing HTML and CSS. Maybe you’ve done some very simple JS as well. As I said earlier, by the time I got back into the development world I had done a lot of html and css. Even some PHP and MySQL (I wrote my own CMS back in 2004 using Dreamweaver! Like you do, always reinventing the wheel), so had some knowledge, just didn’t know how to put it all together and move forward. </p>
<p>If you know nothing about coding sites I’d suggest you start by learning HTML and CSS. Forget about JS at this point. </p>
<p>But if you know your way around coding a site but need to get started with JS, here are 4 things that helped me a lot:</p>
<ul><li>Manipulating data types with methods</li><li>Events</li><li>Working the DOM</li><li>Fetch API</li></ul>
<p>Sounds like some alien words to you? Don’t worry I’ll try explain them in plain English below. </p>
<h2>Where can I get that basic foundation?</h2>
<p>I knew I didn’t understand JavaScript. So I got a subscription on frontendmasters.com to learn the basics. It was recommended by Tom and another one of my frontend devs. You can learn from free/cheaper sources as well, be that <a href="https://www.youtube.com/channel/UCW5YeuERMmlnqo4oq8vwUpg" target="_blank" rel="noreferrer noopener">YouTube videos</a>, <a href="https://jsbooks.revolunet.com/" target="_blank" rel="noreferrer noopener">free books</a>, <a href="https://www.freecodecamp.org/" target="_blank" rel="noreferrer noopener">freecodecamp.org</a> etc, but that was a great way for me to learn as I could watch those videos on my commute home (pre-pandemic world! &#x1f648;), while I was cooking, etc.</p>
<h2>Working with data</h2>
<p>Those videos gave me the basics of how information is stored in JS (strings, numbers, booleans, etc.), but more importantly the idea that those data types could be used as objects and have methods. That if you have a string called _name_ you can call the following:</p>
<pre>
name.toLowerCase()</pre>
<p>And that’d modify the string and make it lowercase. Or split it. Or change the order or an array. Add elements to it, etc. </p>
<p>Suddenly it was like <em>ok I see how this can be useful</em>. It was mind-blowing honestly. If I could store data in variables and then manipulate them using those methods, there was a way to make those html pages interactive. </p>
<p>But then… how do you actually interact with the page? I had no clue! Enter events. </p>
<h2>People interact with sites via events</h2>
<p>All the things we normally do on sites and apps: clicking, tapping, scrolling, etc., for the browser those are <em>Events</em>. And you can set something called an e<em>vent listener</em> so when they happen, you can execute something. </p>
<p>Now I could make my site do things based on user interaction, and modify data. But how about changing the actual page?</p>
<h2>Working with the DOM</h2>
<p>You can imagine the DOM as an inverted tree with all the tags of your site. Start with the &lt;html&gt; at the top, and start creating branches. Your head, body, headers, paragraphs… they are all nodes within that big tree that is the DOM. And you can query them, modify them and create new ones. </p>
<p>You use things like <em>getElementByID</em> or <em>querySelector</em> to select a particular node, then change its text content, or add classes (maybe when you select something?), or remove them entirely from the page if you need to hide something. </p>
<p>You can also create new parts of the tree by creating fragments and then appending them to an existing node of the tree. But for that, you’re going to need some data right? That’s where the Fetch API comes in handy. </p>
<h2>Fetching data from the internet</h2>
<p>Up until now all my sites would deal with static content stored on my hosting. You lay that down with some tags and create a site. But how do I get new information? </p>
<p>To gather some new data you need to <em>fetch</em> it from some database on the internet. And because you’re not going to interact directly with that database, there’s something on the front of the database called the API, that allow us to have a simple communication with it. </p>
<p>Imagine you want to buy a pair or shoes (I mean offline, physically going to a shop). You don’t walk into the shop, go to the back store, find the correct box, put the money into the cash register and go home. That’s nuts. You don’t know how each shop is organised, it’d be chaos! That’s why we talk to people and ask them “can I get this shows in size 9?”. They tell you how much it is, you pay, etc. </p>
<p>Those people at the shop? They work pretty much the same way on all shops right? So you learn how to shop in one, you know how to deal with all of them. Those people are your APIs. </p>
<p>So if you want to get the weather at some place, you could use the Weatherbit.io API to fetch that information. Latest news? <a href="https://apilist.fun/" target="_blank" rel="noreferrer noopener">There are APIs for that too</a>. </p>
<p>Suddenly you’re able to gather information from the Internet, whether that’s your own or publicly available. And using the tools I mentioned above, you can modify the DOM to change your page to display that information, maybe request new one when the user clicks something. And you my friend, are now doing frontend developer work.</p>
<p>Those 4 things helped me a lot get an understanding of how to deal with sites on a more dynamic way. I started working that data, modifying it so it’d do whatever I needed. It was a two way process: my design hat would think what can I do, and then my engineer hat would break it down into all the steps needed to make it happen. It’s challenging and rewarding, and a lot of fun. </p>
<p>I hope that gives you an idea on where to start your path, like it did for me years ago. </p>
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                <title>You say tomato, I say tomeito. Or is it avocado?</title>
                <link>https://nordic-design.net/2018/05/02/you-say-tomato-i-say-tomeito-or-is-it-avocado</link>
                <pubDate>Wed, 02 May 2018 10:30:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2018/05/02/you-say-tomato-i-say-tomeito-or-is-it-avocado</guid>
                <description><![CDATA[
                    <p>You’re in a meeting and the boss says <em>we’re going to redesign the website</em>. Everybody nods as it’s so badly needed. High level plans are discussed and it's clear who’s going to do what and when. <br /></p>
<p>You’ve been in those meetings. Everybody is really excited but that energy fades quickly. Things start to get delayed and nobody is confident anymore about what or when you’ll be able to launch.</p>
<p>When it finally goes live you’re relieved that it’s over and a bit depressed of <em>what-could-have-been-but-wasn’t</em>. </p>
<p>Why does it happen all the time?</p>
<h2>Missing shared understanding </h2>
<p>What does <em>redesign</em> actually mean? It’s a simple word with hundreds of possible interpretations. Like tomatoes, redesigns come in multiple shapes and colours. The problem arises when people stick to their interpretation of what we mean by <em>redesign</em> (or any other word of the design lingo), and believe that everybody else has the same one. This rarely happens.</p>
<p><br /></p>
<p><img src="/images/_fullWidth/I-am-so-glad-we-all-agree.png" alt="I-am-so-glad-we-all-agree.png#asset:478:fullWidth" style="font-style:normal;font-weight:400;font-size:16px;font-family:'Trebuchet MS', 'Helvetica Neue', Helvetica, Tahoma, sans-serif;vertical-align:middle;height:auto;color:rgb(51,51,51);background-color:rgb(255,255,255);" /></p>
<p>Image credit: <a href="http://www.derekhuether.com/blog/2013/09/26/lack-shared-understanding" target="_blank" rel="noreferrer noopener">Derek Huether</a></p>
<p>From the get-go the team has very different expectations so delays and frustrations are inevitable. How do we solve it?</p>
<h2>Clear expectations</h2>
<p>Words are not enough, you need to visualise and quantify what you mean. If you are doing a redesign look for a frame that helps the team understand what that means. Print out the current site and a previous version, or a competitor, or another website that is similar enough. Put them in front of the team and discuss what gap is more appropriate. You’ll find that people’s expectations are wildly different. </p>
<p>Then break it down even further. What are you going to do with:</p>
<ul><li>Content, key messages and hierarchy</li><li>Images</li><li>Components</li><li>Fonts</li><li>Etc.</li></ul><p>Are you going to keep some? Change all of it? These changes will massively impact what you need to do, so agree on what is expected from day one. </p>
<p>As it’s going to be impossible to exactly pinpoint the degree of change required, you can set an intention.</p>
<blockquote><em>It’s going to be 75% change from the current site and option B<br />We aim to change 1/2 the copy. <br />All images should change. </em></blockquote>
<p>You get the idea. At least now you are better prepared to guesstimate how long it will take to deliver. And when somebody requests to rewrite all the content you can go back to the previous discussion and remind them that you agreed to do less with X amount of time. Reduce scope or increase the time available, otherwise both the team and the quality of the work will suffer. </p>
<p>So on your next project kick off meeting remember: words are meaningless and forgettable.</p>
<p><br /></p>
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                <title>Design systems will only work if we improve the way we work together</title>
                <link>https://nordic-design.net/2018/04/22/design-systems-will-only-work-if-we-improve-the-way-we-work-together</link>
                <pubDate>Sun, 22 Apr 2018 17:46:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2018/04/22/design-systems-will-only-work-if-we-improve-the-way-we-work-together</guid>
                <description><![CDATA[
                    <p>Last Tuesday I attended InVision’s <a href="http://dbcolondon.splashthat.com/" target="_blank" rel="noreferrer noopener">Design Systems workshop with Brad Frost</a>, where he went through the steps of creation, delivery and maintenance of a design system. It was exciting to be surrounded by 100+ fellow designers and developers looking to create better modular systems that simplify how we deliver products. People are keen to improve things as there are still a lot of friction to remove in how we work.</p>
<p>It’s surprising and disheartening to see that in 2018 we’re still struggling to deliver products in an efficient manner, and I believe the separation of design and development is responsible for a lot of wasted efforts. </p>
<p>I don't know you, but I hate wasting my clients' money.</p>
<p>When Brad asked the audience whether we had ever been involved in a project that we were embarrassed to put in our portfolio, almost the entire room raised the hand. Too much effort is spent on prettifying deliverables and comps, not enough in ensuring those concepts are feasible, Dribbble is an example of our love for art, not design.</p>
<blockquote class="twitter-tweet">This, so many times. <a href="https://twitter.com/hashtag/DesignBetter?src=hash&amp;ref_src=twsrc%5Etfw">#DesignBetter</a> <a href="https://t.co/XtvxsTjaFi">pic.twitter.com/XtvxsTjaFi</a><br />— Alex Lillo (@Nordic) <a href="https://twitter.com/Nordic/status/986232347602305026?ref_src=twsrc%5Etfw">April 17, 2018</a></blockquote>
<p>And there was again the question about <em>should designers learn to code</em>, nicely answered by Brad (hint: you need to know enough about the medium you are designing for) but that is very telling of the situation we're in. Designers that look for aesthetics, often do the right research to understand the problem space, but often fail to be close enough to the production aspect of the product. Imagine an industrial designer not knowing about the materials or processes needed to produce the objects, unthinkable. </p>
<p>Yet we see that time and time again on digital design. Designers claiming to have a design system which is just a sketch library. Companies separating their design and development efforts (e.g. hire and design agency and then give the outputs to a development shop). Developers that believe that the only purpose of a designer is to make things logical and pretty. </p>
<p>We need teams that have enough understanding and empathy for each other's work, that value working together instead of complaining about the other side of the silo. And yes that means designers knowing enough about how their medium works as that will only improve the conversation and lead to better quality and less frustration. </p>
<p>And that movement needs to start from the leadership, having people that are driven to close that gap and make teams work together as one, helping them to understand each other and solve the issues. We can't let this happen any longer. </p>
                ]]></description>
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                    <item>
                <title>Back online</title>
                <link>https://nordic-design.net/2018/04/21/back-online</link>
                <pubDate>Sat, 21 Apr 2018 06:27:47 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2018/04/21/back-online</guid>
                <description><![CDATA[
                    <p>This site has been off for a week as I was changing its pants. Gone is Wordpress, tired of endless updates and constant worries about security (plus multiple times I had to deal with attacks). </p>
<p>Now I use <a href="http://craftcms.com/">Craft</a> to serve the blog, a CMS I’ve used in the past to manage the Webcredible’s intranet. It’s simple to use and build and has a good community.</p>
<p>This change was also triggered by a change of hosting. After three years with DigitalOcean, I moved back to a classic managed hosting. I’m pleasantly surprised at how long I kept it going without having a clue of how to manage a server. Tools like <a href="http://serverpilot.io/">Serverpilot</a> have been invaluable but when I had to upgrade to a paid version in order to enable SSL, I could not justify the cost of both. It’s cheaper for me to have a managed hosting and not have to worry about it. </p>
<p>Now I’m with <a href="http://krystal.co.uk/">Krystal hosting</a>, and every query I had has been solved in minutes. Top notch service to far. </p>
<h2>RSS feed change</h2>
<p>New CMS means new RSS. The new feed is <a href="https://nordic-design.net/feed.rss">https://nordic-design.net/feed...</a>, in case you still use an old school reader like me. </p>

                ]]></description>
            </item>
                    <item>
                <title>HOMEPAGE</title>
                <link>https://nordic-design.net/</link>
                <pubDate>Sun, 15 Apr 2018 06:11:41 +0000</pubDate>
                <author></author>
                <guid>https://nordic-design.net/</guid>
                <description><![CDATA[
                    <p>These are some of my ramblings, mainly about web design. Maybe the odd one about my hobbies. You may want to <a rel="me" href="https://mastodonapp.uk/@nordic">find me on Mastodon</a>.</p>
                ]]></description>
            </item>
                    <item>
                <title>Prototyping with CSS grid</title>
                <link>https://nordic-design.net/2017/09/28/prototyping-with-css-grid</link>
                <pubDate>Wed, 27 Sep 2017 23:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2017/09/28/prototyping-with-css-grid</guid>
                <description><![CDATA[
                    <p>Last week I finally took a deeper look at CSS grid, the new way of creating layouts <a href="http://caniuse.com/#feat=css-grid" target="_blank" rel="noreferrer noopener">supported by all major browsers</a> since early 2017. Until now I had just used it for very simple grids, the image gallery kind of ones. An hour of reading later, I was amazed by its power and simplicity.</p>
<h3>So what is it exactly? Is it like flexbox?</h3>
<p>A key element of CSS grid is that it creates rows as well as columns. That makes the distinction between flexbox and grid very simple:</p>
<ul><li>Use flexbox for 1-dimensional compositions like rows or columns. E.g. tabs, your primary navigation</li><li>Use grid for 2-dimensional compositions. Like defining a *ahem* grid for your content areas (header/sidebar/main content/footer, etc.)</li></ul><p>How it works in a nutshell:</p>
<ul><li>You define horizontal and vertical tracks, delimited by grid lines</li>
 	<li>You assign areas to use one or more cells created by the intersection of the grid lines, in whatever place you like, as long as it forms a rectangle (no Tetris shapes yet)</li>
</ul><p><img class="alignnone size-full wp-image-2677" src="http://www.nordic-design.net/wp-content/uploads/2017/09/grid-numbers.png" alt="Example of css grid layout" width="464" height="365" /></p>
<p>(Image from <a href="https://css-tricks.com/snippets/css/complete-guide-grid/" target="_blank" rel="noreferrer noopener">CSS-Tricks CSS grid guide</a>. You should totally check it out after you've read this)</p>
<p>A key consideration is that <strong>you don’t have to fill the grid</strong>. Think about it as the holes of your IKEA furniture. You can use them to put hangers and stuff on them if you want to, or leave the shell empty. With the added benefit that the tracks can grow with the content. It's like having a wardrobe that grows as you put more clothes in it!</p>
<p><img class="alignnone size-full wp-image-2683" src="http://www.nordic-design.net/wp-content/uploads/2017/09/grid-template-areas.png" width="427" height="330" alt="grid-template-areas.png" /></p>
<p>(Image from CSS-tricks)</p>
<p>CSS grid is so flexible that you don’t even have to assign explicit areas. Any child element of the grid will automatically use the next available grid space, from the top left corner (when writing in a western language). That means that you can perfectly layout an image gallery in seconds.</p>
<p>Then you can use CSS to reposition that content, maybe for another platform. This makes the separation of content and presentation a lot easier.</p>
<h2>An example</h2>
<p>Let me show you what I coded last week. Inspired by <a href="http://jensimmons.com/presentation/modern-layouts-getting-out-our-ruts" target="_blank" rel="noreferrer noopener">Jen Simmons’ Modern Layouts presentation</a>, I wanted to create a layout for our intranet’s staff page that didn’t follow the standard main content + aside columns, but would rather use a more complex layout inspired by print magazines.</p>
<h3>Start with the content</h3>
<p>Having more flexibility to define fixed sized areas and flexible ones that use any available space, I started with chunks of content without a particular structure. Exploring what width and order were appropriate on different viewports to tell the story of that person, while trying to use a 1.414 scale to ensure all typographic, image and text elements were harmoniously related.</p>
<p>It was an iterative process to assess what seemed like ideal sizes for a given viewport size, and then how the different elements would adapt, what should maintain its size, what could flex.</p>
<p><em>Early concept of how chunks of content could be positioned:</em></p>
<p><img class="alignnone size-large wp-image-2681" src="http://www.nordic-design.net/wp-content/uploads/2017/09/profile-concept-1024x980.png" width="1024" height="980" alt="profile-concept-1024x980.png" /></p>
<h3>Create your grid</h3>
<p>Once I had a rough composition, I looked at what grid lines and areas would be needed. Time to get off Sketch and into the text editor. Turning those lines and areas into code was a bit of trial and error, but nothing you won’t understand in less than an hour.</p>
<pre>
#staffPage {
 display: grid;
 grid-template-rows: 10em 8em auto auto auto;
 grid-template-columns: 18.8333333333% 1fr 32.9166666667%;
 grid-column-gap: $baseline*2;
 grid-template-areas:
 "photo name links"
 "photo biog coached"
 "profile biog coachingRel"
 "quote quote coachingRel"
 ". experience coachingRel";
}</pre>
<p>With the grid structure ready, adjusting the different breakpoints took literally minutes. Try to do that with a framework!</p>
<pre>
 @media all and (max-width: $medium-break) {
 grid-template-rows: 10em 4em auto auto auto;
 grid-template-columns: 18.8333333333% 1fr;
 grid-template-areas:
 "photo name"
 "photo links"
 "profile biog"
 "quote quote"
 ". experience"
 ". coached"
 ". coachingRel";
 }</pre>
<h3>The result</h3>
<p>Once you understand how the grid works it’s very simple to create different types of layouts that would have been an absolute nightmare to code using floats, opening the door to thousands of ideas that would've been considered crazy just a few months ago.</p>
<p><img class="alignnone size-large wp-image-2680" src="http://www.nordic-design.net/wp-content/uploads/2017/09/grid-example-1024x938.png" alt="Staff page on Webcredible's intranet" width="1024" height="938" /></p>
<p>If anything, designers will have to work hard to get out of our comfort zone and start creating compelling layouts that get the most of the medium.</p>
<h2>What can I do with CSS Grid?</h2>
<p>If you are a UX designer with basic HTML and CSS skills, you can use CSS grid to quickly prototype responsive websites in code. Ignore frameworks, you don’t need them anymore.</p>
<p>For example, I really like what I call <em>content prototypes</em>, very low fidelity designs that help me assess the basic grid and visual hierarchy of the content, in code, using actual devices. CSS Grid is perfect for this and will make my life a lot easier.</p>
<h3>Learn how to do it</h3>
<p>A great place to start is Rachel Andrews excellent site <a href="https://gridbyexample.com/" target="_blank" rel="noreferrer noopener">Grid by example</a>. She also has a book that is high on my <em>to read</em> list, <a href="https://abookapart.com/products/get-ready-for-css-grid-layout" target="_blank" rel="noreferrer noopener">Get Ready for CSS Grid Layout</a>. And <a href="https://vimeo.com/212961112" target="_blank" rel="noreferrer noopener">her talk in An Event Apart</a> will give all the basic knowledge of how to use CSS grid.</p>
<p><a href="http://jensimmons.com/speaking" target="_blank" rel="noreferrer noopener">Jen Simmons’ talks</a> are an amazing source of inspiration too, and I plan to follow her recommendation and start paying more attention to print, getting ideas to create different compositions that elevate the content on the web, getting us out of the standard header + 2 columns layout that we’ve been using for the last 15-20 years.</p>
<p>What do you think, would you use CSS grid to prototype?</p>
                ]]></description>
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                    <item>
                <title>How to deal with good UX</title>
                <link>https://nordic-design.net/2017/08/29/how-to-deal-with-good-ux</link>
                <pubDate>Tue, 29 Aug 2017 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2017/08/29/how-to-deal-with-good-ux</guid>
                <description><![CDATA[
                    We’ve all been there, presenting some work only to find somebody defending an alternative as <em>it’s good UX</em>, or <em>best practice</em>. Equally disheartening and difficult to deal with if you don’t know what it means.

It normally happens when somebody disagrees with your work but doesn’t know how to express it, and it’s your job to find out what they actually mean. Let's have a look to some scenarios.
<h3>If the client is looking for good UX</h3>
A few years ago during a project’s conceptual design phase, it was clear that our work wasn’t ticking all the boxes of one of our senior stakeholders. He agreed with the key elements but something was missing. And one day he said it: “it needs more UX”.

We were puzzled, he opened a new tab and showed us a website with a 3D animation, where elements rotated as he moved the mouse. Suddenly all the meetings made sense,  our flat designs were missing that feeling when you interact with a product, when you touch it.

Some people would have rolled their eyes and send the story to Clients from Hell. That’s wrong. He was not a designer, nor had to know how to articulate his concerns. He actually tried to use our language, so it was our job to understand what he really meant.
<h4>How to deal with <em>more UX</em></h4>
Start acknowledging their concern and ask them to explain how their proposed solution meets their business or user goals. If the answer is not satisfactory, use the <a href="https://en.wikipedia.org/wiki/5_Whys">5 why’s technique</a> to identify the root cause. If needed, move them away from their solution and onto why your proposal is not working for them.

Once you understand what the root cause is, tell them that you’ll find a way to solve it. Ultimately, that’s why they are paying you.
<h3>When a developer proposes best practices</h3>
Similar to the client situation, although normally presented as “it’s best practice”. Often this behaviour is motivated by the differences between how design and development work. When you write code, you can argue that there’s a better way to solve a particular problem: more performant, cleaner, easier to maintain. In a nutshell: <em>best practice</em>. But there’s not a single or <em>best</em> way to solve a design.

So when they argue about design this usually boils down to what they feel comfortable with. Maybe they are more familiar with the Android/iOS/Facebook/etc. interface, and defend it as <em>best practice</em>.
<h4>Dealing with <em>best practices</em></h4>
Again, ask how their solution meets user or business goals, why it’s better than your idea, discuss the merits of each proposal.

Remind them that <strong>there’s no such thing as best practice</strong>. Just because something works for Amazon/Twitter doesn’t mean it will work for you.

Although common UI patterns help users understand how to use your product, it doesn’t mean it’s <em>the</em> only way to solve it, or the most effective. Help them see the design from the users’ point of view.
<h3>When a designer gets defensive and argues that his design <em>has better UX</em></h3>
One of the most important jobs of a designer is to articulate the reasons behind your design decisions. Meeting business and user goals is what separates design from art, so if the designer can’t explain the reasons behind a flow, layout or colour choice, they should go back to the drawing board and figure out why they did it.
<blockquote>[Design is] the intentional solution to a problem within a set of constraints.
<em>Mike Monteiro</em></blockquote>
<h4>How to deal with better UX</h4>
Even experienced designers can do this mistake, specially when they are not strong interaction designers. They have a solid intuition based on years of experience on other design disciplines, but they can’t rationalise it. Maybe they lacked the time, or they have a preference to a particular trend or operating system, applied without reason on a different context.

Common examples are iOS patterns used on Android, or websites that mimic a native app. This can lead to friction on many levels as developers struggle to code something that goes against the medium, and users see it as a spoof.

Challenge it, explain them why it doesn’t work, and let them come back with a better proposal.

 
                ]]></description>
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                    <item>
                <title>3 rules of crisis management</title>
                <link>https://nordic-design.net/2017/01/18/3-rules-of-crisis-management</link>
                <pubDate>Wed, 18 Jan 2017 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2017/01/18/3-rules-of-crisis-management</guid>
                <description><![CDATA[
                    High on my list of designers’ sins, probably next to “good design sells itself”, is the lack of ability to reflect on your own acts and accept when you have fucked it up.

As professionals (you get paid for your work right? Then you’re a professional) we have to accept responsibilities for what we do. Be humble, do some soul searching, analyse the situation, understand your client and look for your own faults. Never get defensive, nor blame others. And definitely never get angry, that’s not going to take you anywhere positive.

And if it happens that you’ve made a mistake that’s fine. We all do mistakes, it’s how you manage them.

Here’s a simple recipe of what to do in case you (or your team, or somebody you’re responsible for) have fucked it up:
<ul><li>Tell your client that you’ve fucked it up</li>
 	<li>Tell her how bad it is, and why that happened</li>
 	<li>Tell her how you’re going to solve it</li>
 	<li>Move on</li>
</ul>
I read this on Helio Fred Garcia’s book <a href="http://thepowerofcommunication.net/">The Power of Communication</a> (brilliant book, you should read it), and it works. Also make sure that you control the timing of the crisis. You want to be the person calling saying <em>we need to talk</em>. You don’t want it to get so big that the client needs to call you wondering what the heck you’re doing with their budget.

Remember, design solves business problems, otherwise it’s art. Somebody, somewhere, has trusted her budget on you, to solve a business problem. And when things go wrong, you’re playing with that persons’ budget, and potentially her career.

So before blaming others about how they don’t understand your brilliant design, do some soul searching, maybe you’re also partly to blame (hint: you normally are).
                ]]></description>
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                    <item>
                <title>Git for designers</title>
                <link>https://nordic-design.net/2016/02/07/git-for-designers</link>
                <pubDate>Sun, 07 Feb 2016 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2016/02/07/git-for-designers</guid>
                <description><![CDATA[
                    In recent years I've seen many designers prototype in code, but very few of them used any kind of version control. This is dangerous as the wrong change to your page structure or CSS may break something that was working, and make you lose a lot of time trying to figure out what happened. Even worse, you may think that writing code is too hard and fall back to a comfortable tool like Axure or Photoshop.

If that sounds familiar, I've got good news for you. Git is a very simple tool to use once you understand a few basic concepts. It also enables collaboration between teams.


<h2>Why git</h2>
There are many version control systems but Git is the most commonly used nowadays. Created for developers, you won’t use it for storing Axure, Sketch or Photoshop files. But if you prototype in the browser, either coding yourself or with the help of a front-end developer, Git will save snapshots of your code. So <del>if</del> when something goes wrong, you can go back to previous status and start again. This will save you a lot of time and headaches.
<blockquote>“Every Git working directory is a full-fledged repository with complete history and full version-tracking capabilities, independent of network access or a central server.”
<a href="http://en.wikipedia.org/wiki/Git_%28software%29" target="_blank" rel="noreferrer noopener">Git Software, Wikipedia</a></blockquote>
A warning to Axure users: if you’re familiar with Subversion (SVN), the version control system used by Axure’s Shared Projects, you may assume Git is similar and apply the same mental model. Don’t do this, as it will only confuse you.

Most people use <a href="https://github.com/" target="_blank" rel="noreferrer noopener">GitHub</a> to host their git repositories (also known as repos), as it’s free for open source projects and a joy to use. <a href="https://bitbucket.org" target="_blank" rel="noreferrer noopener">Bitbucket</a> or <a href="https://about.gitlab.com/" target="_blank" rel="noreferrer noopener">Gitlab</a> are great alternatives to host your git repos if you need free private ones. There are <a href="https://git-scm.com/downloads/guis" target="_blank" rel="noreferrer noopener">many good graphical clients</a> for Mac and Windows so you don’t have to use the command line. I’m not going to focus on any particular platform as the same concepts apply.

 
<h3>1. Create your repository</h3>
Start creating a repo on your preferred git host. Give it a sensible name so you and other viewers know what it is about. Congratulations, you now have an empty shell to store your files!

Next click <strong><em>clone</em></strong> to get the repo locally. This will ask you for a local directory on your machine. Please note, this <strong>must be empty</strong>. So I recommend a new folder.

If you have already started working on your files, copy them to the newly created folder once your git client has finished cloning the repo.

<img class="alignnone wp-image-2629 size-full" src="http://www.nordic-design.net/wp-content/uploads/2016/02/git-for-designers.png" alt="" width="1200" height="360" />

 
<h3>2. Differences between commit and push</h3>
It’s important to note that on git you’re versioning your files both locally and remotely (e.g. GitHub). You <strong><em>commit</em></strong> your changes but that only saves them on your machine. You’ll have to <strong><em>push</em></strong> the commits to ensure all changes are saved on the server (and thus available to other people).

<img class="alignnone size-large wp-image-2631" src="http://www.nordic-design.net/wp-content/uploads/2016/02/commit-vs-push-1024x331.png" alt="Differences between commit and push" width="1024" height="331" /><strong>Always add a descriptive message</strong> to your commits. If you have to go back in time and check what happened two weeks ago, you want to understand what changed on each commit.

In case you ask, there’s no concept of checking out or locking the files, like in SVN. You don’t have to worry about a colleague locking a file, as Git has other ways to manage collaboration.

 
<h3>3. Understanding the tree and branches</h3>
If you can’t lock files, how do you ensure you’re not working on the same things? Enter branches. Git uses a tree metaphor to organise files:
<ul><li>Master branch. This is where your stable, production code is. You shouldn’t work here.</li>
	<li>Feature branches. Used to create new content (e.g. a new product page). This will duplicate the contents of the master branch and create a <em>parallel universe</em>. This allows you to work on new features keeping your master, stable code safe.</li>
</ul>
[caption id="attachment_2634" align="alignnone" width="1024"]<img class="wp-image-2634 size-large" src="http://www.nordic-design.net/wp-content/uploads/2016/02/branches-1024x373.png" alt="Master vs feature branches" width="1024" height="373" /> Pattern Lab's commit history, via SourceTree[/caption]

 
<h3>4. Merging your branches with pull requests</h3>
Once you’re happy with your changes in the feature branch, it’s time to merge into master. To do so go to the website’s branch page (e.g. GitHub.com/repo-name/branch-name) and click <strong><em>pull request</em></strong>. This will trigger a workflow where your colleagues have the chance to review your work, add comments and approve it.

Once the pull request is approved, somebody will hit <strong><em>merge</em></strong> (ideally you as you know the code). At this point Git will check for differences on the files, flagging any conflict where it is not possible to automatically merge them. You’ll have to manually go and solve those conflicts, commit the changes and merge.

You can also close the branch once the merge is done, if you’re not planning to work on it anymore.

These basic concepts should get you started with Git. If you want to learn more I’ll recommend you to dwell into <a href="https://help.github.com/" target="_blank" rel="noreferrer noopener">GitHub’s help pages</a> as they are an excellent source of knowledge.
                ]]></description>
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                <title>Design agencies and continuous deployment</title>
                <link>https://nordic-design.net/2015/08/27/design-agencies-and-continuous-deployment</link>
                <pubDate>Thu, 27 Aug 2015 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2015/08/27/design-agencies-and-continuous-deployment</guid>
                <description><![CDATA[
                    In this short podcast, <a href="http://www.uie.com/brainsparks/2015/08/03/a-ux-advantage-podcast-with-karen-mcgrane-shifting-to-continuous-deployment/" target="_blank" rel="noreferrer noopener">UX Advantage Podcast with Karen McGrane: Shifting To Continuous Deployment</a>, Karen talks about the challenges of User Experience in the era of continuous <em>learn-design-iterate</em> cycles. It’s an interesting topic, but what fascinates me is how agencies can help clients to continuously iterate and improve their digital products.

Everything that Karen mentions seems to be focused on in-house teams. But in the UK, many brick-and-mortar companies still rely on agencies to redesign their sites, apps, etc. It’s not trivial to build an in-house team, and a lot of talent is still on agencies. At least in this country.

I see two fundamental issues to be solved:
<ul><li>Cultural. Management needs to move from one-off products that are redesigned every 2-3 years, to constant iteration and improvement</li>
	<li>Economical. Agencies have to be cost-effective, compared to the short/mid term costs of building and running an internal UX team</li>
</ul>
Once those two are solved, we’ll be ready to face the next challenge, integrate agency and in-house teams.
                ]]></description>
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                    <item>
                <title>It&#039;s sad to see you going, Mixture</title>
                <link>https://nordic-design.net/2015/08/21/its-sad-to-see-you-going-mixture</link>
                <pubDate>Fri, 21 Aug 2015 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2015/08/21/its-sad-to-see-you-going-mixture</guid>
                <description><![CDATA[
                    <a href="http://www.nordic-design.net/wp-content/uploads/2015/08/Screen-Shot-2015-08-22-at-09.39.37.png"><img class="alignnone size-full wp-image-2607" src="http://www.nordic-design.net/wp-content/uploads/2015/08/Screen-Shot-2015-08-22-at-09.39.37.png" alt="Final announcement from Mixture" width="737" height="416" /></a>

I had Mixture on my radar for a long time, but it was only until last year that I started using it. It's been a really useful tool as interaction designers tend to be scared of the command line. Its GUI made it easier for a few colleagues in the office to start using preprocessors, templating languages and even JSON.

It's very sad to see it disappear, and I only hope somebody else will create a similar tool in the future.

 
                ]]></description>
            </item>
                    <item>
                <title>Thanks for 20 years of sharing your thoughts</title>
                <link>https://nordic-design.net/2015/05/31/thanks-for-20-years-of-sharing-your-thoughts</link>
                <pubDate>Sun, 31 May 2015 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2015/05/31/thanks-for-20-years-of-sharing-your-thoughts</guid>
                <description><![CDATA[
                    <a href="http://www.zeldman.com/2015/05/31/my-website-is-20-years-old-today/">Jeffrey Zeldman’s site</a> was 20 years old yesterday. His blog and <a href="http://www.amazon.co.uk/Designing-Standards-Voices-That-Matter/dp/0321616952">his book</a> helped me start a career as web designer, about 13 years ago. Disillusioned with university, I learned about visual design, html and css. I remember how his work blew my mind. A better Internet was possible.

Thanks to him I discovered web standards, and its beauty led me to become a front-end developer and my first job, back in my hometown. I loved shipping sites and compared the code to some sort of modern poetry. But I didn’t stop there, I wanted to create better websites so I became a UX designer.

During the last 10 years I moved to Madrid, and then to London. I grew up as designer, and the ideals of an Internet for everybody stayed with me.

Now I do a bit research, a lot of interaction design and I still write code for fun, and that’s partly because of Jeffrey Zeldman. Thank you for everything you’ve shared with the world.
                ]]></description>
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                    <item>
                <title>Prototyping a flyout responsive navigation menu without javascript</title>
                <link>https://nordic-design.net/2015/04/24/prototyping-a-flyout-responsive-navigation-menu-without-javascript</link>
                <pubDate>Fri, 24 Apr 2015 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2015/04/24/prototyping-a-flyout-responsive-navigation-menu-without-javascript</guid>
                <description><![CDATA[
                    Off-screen navigation, flyout menu, navigation drawer, there are many ways to call this common pattern. It’s a great way to save valuable real estate on small devices, and most people is aware of it as many native apps make use of it.

There are hundreds of jQuery plugins out there that can help you achieve this pattern, but I've found a simple and clever way to make this work using only CSS, no javascript required. Kudos to Bev from <a href="https://twitter.com/fofwebdesign">@fofwebdesign</a> for the code. All details and cross-browser code can be found on her <a href="http://fofwebdesign.co.uk/freebies-for-websites/css/multi-rwd-side-fly-menu.htm">Responsive CSS3 Multi-Level, Fly-Out Menu (no JavaScript)</a> post.

What I’ve done is to turn the vertical left-hand navigation into a horizontal one, whilst keeping the left off-screen nav on small devices. As I only need this for prototyping I’ve removed the second navigation level, and most of the code meant for cross-browser compatibility.

In essence, I've made it really simple so anybody with basic HTML and CSS skills can use it.
<h2>TL;DR</h2>
<a href="http://www.nordic-design.net/test/flyout.html">See an example</a> / <a href="http://www.nordic-design.net/test/largeflyout.html">Another example</a>
Grab the <a href="http://codepen.io/Nordicdesign/pen/JdjGZY">code on codepen.io</a>

(Resize the browser to check how it works on a small device)
<h2>How it works</h2>
You’ll need one container for all your content, and another one positioned off-screen for your navigation elements. The latter can be inside or outside the main container. Check the two examples above and you'll see that it’s possible to place your navigation inside your container, or outside.

Lastly, you’ll need a checkbox (that we’ll hide from the viewport), and a label to select/unselect that checkbox.

<a href="http://www.nordic-design.net/wp-content/uploads/2015/04/flyout.png"><img class="alignnone size-large wp-image-2591" src="http://www.nordic-design.net/wp-content/uploads/2015/04/flyout-1024x731.png" alt="responsive flyout navigation without javascript" width="1024" height="731" /></a>

The CSS will make your elements slide in when the checkbox is selected, and slide out when unselected, so no javascript is required.
<h2>The code</h2>
&lt;input type=“checkbox” id=“main-nav-check”&gt;

#main-nav-check {
position:absolute;
top:-9999px;
left:-9999px
}

The checkbox is not visible, but it is still important where it sits in your code.

You'll also need a label to select/unselect that checkbox. And you can make it look like a navicon, or use an image if you want.

&lt;label for="main-nav-check" class="toggle" onclick="" title="Menu"&gt;&amp;#x2261;&lt;/label&gt;

As we’re using the ~ selector, the checkbox and the two containers we’re going to animate (menu and container) must have the same parent. In this case, all elements have the <em>body</em> as its parent.

body
|_ #main-nav-check
|_ #menu
|_ .wrapper

About the ~ selector - <a href="http://www.w3schools.com/cssref/sel_gen_sibling.asp">from w3schools</a>:
<blockquote>The element1~element2 selector matches occurrences of element2 that are preceded by element1.

Both elements must have the same parent, but element2 does not have to be immediately preceded by element1.</blockquote>
So, how does this work? The CSS will check whether the checkbox is selected or no, and move the container (.wrapper, that in this case contains the menu as well), 13.75em to the right. And that’s exactly the width of your off-screen menu.

#main-nav-check:checked ~ .wrapper {
-webkit-transform:translate(13.75em,0);
-ms-transform:translate(13.75em,0);
transform:translate(13.75em,0)
}

No javascript required, just be careful to position the checkbox and elements to be moved as child (direct descendant) of the same parent.

Check the <a href="http://codepen.io/Nordicdesign/pen/JdjGZY">codepen here</a>, and examples <a href="http://www.nordic-design.net/test/flyout.html">here</a> and <a href="http://www.nordic-design.net/test/largeflyout.html">here</a> (resize your browser to check how it works on small devices).
                ]]></description>
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                    <item>
                <title>Improving your design process</title>
                <link>https://nordic-design.net/2015/04/18/improving-your-design-process</link>
                <pubDate>Sat, 18 Apr 2015 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2015/04/18/improving-your-design-process</guid>
                <description><![CDATA[
                    I’m a big fan of learning from other disciplines to improve my design process. This week I found an interesting article on UX Booth: <a href="http://www.uxbooth.com/articles/engineering-our-design-teams/">Engineering our design teams</a>. If you’re a digital designer go and read it as you’re likely to find something to add to your routines.

The truth is that some of those things have been part of the design toolkit for a long time, just maybe few companies do it.

Quite often agencies (can’t speak for in-house teams, never been in that side of the industry) assign one designer to a project, and that person will have to deal with the production of wireframes, visuals, etc. This tends to be for cost reasons, but working in isolation makes it harder to achieve great results.

At <a href="http://www.webcredible.com">Webcredible</a> we use a more collaborative process, and that ends up improving a lot the quality of what we do. Here are a few examples:
<h3>Pair designing</h3>
No matter the size of the project, a designer will never be the sole consultant. Having somebody else to bounce ideas off is critical to have more and better ideas.

You want people with different skillsets as that will allow teams to view problems from different angles. For example, pair an interaction designer with a visual designer, a front-end, or a researcher.

I don’t know who did this first, but it’s definitely not a translation of the software’s world (pair programming), companies like IDEO have been doing this for ages.
<h3>Critiques</h3>
Informal critiques are always been an important part of our design process, but after reading UIE’s blog post <a href="https://www.uie.com/articles/great_critiques/">Good, Bads and Dailies: Lessons for Conducting Great Critiques</a>, I wanted to turn this into a routine.

Now we hold <em>Webcriticals</em> almost every Thursday. When a projects is about 50-75% complete, it’s time to gather feedback from a wider audience. The sole process of showcasing your work to your peers brings clarity to your ideas, and the quality of our work always benefits from this sessions.
<h3>Project retrospectives</h3>
Last thing you want is to forget all the hard learnt lessons, and end up doing the same mistakes again and again (though we humans are very good at it).

Agency life is fast-faced and often you’re dragged into a new project in a few days, but we strive to find time and do a retrospective. Those involved will be better prepared for future challenges, and lessons learnt are communicated to our peers via skill swaps sessions.

Agile’s <a href="https://www.scrumalliance.org/community/articles/2014/june/agile-retrospectives-more-than-just-facts!">retrospectives</a>, combined with a <a href="http://www.gamestorming.com/core-games/post-up/">Post-up game</a>, are an effective way to capture what happened. But you don’t want that knowledge to stay on a few people’s heads (or worse, getting dust in a file). That’s why we hold regular skill swaps, 1-hour sessions to share a knowledge we have. Sometimes we talk about photography, meditation or cooking. And sometimes we discuss what we learnt in a project. It all makes us better designers.

Have you tried any of these activities? Maybe you use others that make your design process more effective? Find me on <a href="https://twitter.com/nordic">Twitter</a>, I’d love to hear your thoughts.
                ]]></description>
            </item>
                    <item>
                <title>Bye bye Foursquare, or how to save battery on your phone</title>
                <link>https://nordic-design.net/2014/12/14/bye-bye-foursquare-or-how-to-save-battery-on-your-phone</link>
                <pubDate>Sun, 14 Dec 2014 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/12/14/bye-bye-foursquare-or-how-to-save-battery-on-your-phone</guid>
                <description><![CDATA[
                    <a href="http://www.nordic-design.net/wp-content/uploads/2014/12/foursquare-android.png"><img class="alignright wp-image-2421" src="http://www.nordic-design.net/wp-content/uploads/2014/12/foursquare-android.png" alt="Battery usage on a Nexus 4" width="250" height="417" /></a>I'm not sure if this is a Nexus 4 issue, or happens to every Android device. But from time to time mine decides to stay awake, even if I'm doing nothing with it. Stopping Foursquare put the phone on sleep mode again, so if you have this issue try it, it may help.

I know of a bug on the Mail app that makes the phone stay awake whilst on the train. I suppose that as it looses and regains signal, the app enters in some kind of infinite loop trying to check the network and download mail. It means that unless I kill the app, every time I go see a client my phone is dead in an hour.

Some Fridays ago I was having some drinks with my Webcredible colleagues. Battery was doing fine, and I hoped to have some left to listen to music on my train back home. Then we moved into a pub, I checked-in on Foursquare and... zas, my phone turned into a heat emitting device capable of frying a steak. Battery was dead a few minutes later, something my wife didn't appreciate.

So when my phone got into hot pan mode a few days ago, I decided to investigate a bit. As you can see on the screenshot, there was a drastic use of energy going home (1). That's normal, as I was using Spotify and checking some news. Problem is, I got home, stopped using my phone at all, but it was still quickly draining the battery.

A quick charge later, battery was still draining at a ridiculous rate, so we checked what was running in the background. Foursquare was there pretty high on the list, even if I don't use it at all. So I killed the app (actually uninstalled it), and as you can see (2) my phone went into sleep mode again. That's probably what happened that Friday night, Foursquare kept running in the background in some kind of infinite loop.

I'm sure there are other apps that do exactly the same, so if you have this issue and don't use Foursquare, simple go to <em>Settings &gt; Battery</em>, check what's using it and kill it. Quite likely that is some app checking your location or trying to sync information.
                ]]></description>
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                    <item>
                <title>Air traffic visualisation</title>
                <link>https://nordic-design.net/2014/11/24/air-traffic-visualisation</link>
                <pubDate>Mon, 24 Nov 2014 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/11/24/air-traffic-visualisation</guid>
                <description><![CDATA[
                    The guys at <a href="http://nats.aero/">NATS</a> (UK's traffic control provider) have created a beautiful video showing what happens in the UK airspace in 24 hours.

Airspace navigation and traffic control is a fascinating topic, something that very few are aware of, but that keeps all the planes flying securely and on time(ish).



Via <a href="http://www.microsiervos.com/archivo/aerotrastorno/24-horas-trafico-aereo-sobre-reino-unido.html">Microsiervos</a> (in Spanish)
                ]]></description>
            </item>
                    <item>
                <title>How long it would take us to hate Material Design?</title>
                <link>https://nordic-design.net/2014/11/19/how-long-it-would-take-us-to-hate-material-design</link>
                <pubDate>Wed, 19 Nov 2014 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/11/19/how-long-it-would-take-us-to-hate-material-design</guid>
                <description><![CDATA[
                    I have to say that, right now, I love <a href="http://www.google.com/design/spec/material-design/introduction.html">Google’s material design</a>. It’s fresh, easy on the eyes, affordable enough, and has as little visual design as possible. The right middle point between the silly flat design, and the pompous skeuomorphism.

But as any trend, it will soon fade and people will hate it, make jokes about it. At least we designers will do it, we’re a bit nerdy sometimes.

In the meantime, if you’re building a website and want to quickly make it look nice and modern, here’re a couple of frameworks to <em>materialise</em> your design:
<ul><li><a href="http://materializecss.com/">Materialize</a></li>
	<li><a href="http://material-ui.com/#/">Material UI</a></li>
</ul>
 
                ]]></description>
            </item>
                    <item>
                <title>UX is a way to measure a product&#039;s quality</title>
                <link>https://nordic-design.net/2014/11/14/ux-is-a-way-to-measure-a-products-quality</link>
                <pubDate>Fri, 14 Nov 2014 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/11/14/ux-is-a-way-to-measure-a-products-quality</guid>
                <description><![CDATA[
                    You’ve probably heard/asked the question many times: <em>What is User Experience?</em> Ask it to a 100 people, and you’ll get 100 different answers.

If you look at the job roles in the industry, UX is related to the user research and design of digital products, in particular websites and mobile apps. So it’s understood as a discipline, like Graphic Design or Project Management.
<blockquote>User Experience (UX) involves a person's behaviours, attitudes, and emotions about using a particular product, system or service. User Experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership. Additionally, it includes a person’s perceptions of system aspects such as utility, ease of use and efficiency.</blockquote>
(<a href="http://en.wikipedia.org/wiki/User_experience">Quote from the Wikipedia</a>)

I don’t think User Experience is a discipline, but a way to define the quality of a product.

I’ve said many times that <em>UX happens whether you want it or not</em>. It’s like quality, can be good or bad. You take care of many details and that increases a product's quality.

When you design a product, you may create a great User Experience, that’s a quality that defines it. But you’re never <em>doing</em> UX. You’re designing to create a great UX.

You can study a product’s User Experience, though, so in that sense UX is more related to research than design. The understanding of an audience’s behaviour and needs, the study of a user journey, the different touch points your customers interact with your business, all that is the study of a particular User Experience. It’s the ammunition you use to create something better.

If you’re creating something, if you’re solving a challenge and exploring new solutions, you’re not UX’ing, you’re designing.
                ]]></description>
            </item>
                    <item>
                <title>Aviation art</title>
                <link>https://nordic-design.net/2014/11/10/aviation-art</link>
                <pubDate>Mon, 10 Nov 2014 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/11/10/aviation-art</guid>
                <description><![CDATA[
                    What the guys at <a href="http://www.08left.com/">08 Left</a> do is so gorgeous I may buy the entire shop.

<a href="http://www.08left.com/international/lhr-airport-london?rq=lhr"><img class="alignnone size-full wp-image-2404" src="http://www.nordic-design.net/wp-content/uploads/2014/11/LHRA.jpg" alt="Diagram of London Heathrow airport" width="750" height="750" /></a>
                ]]></description>
            </item>
                    <item>
                <title>On swarms and squares</title>
                <link>https://nordic-design.net/2014/07/25/on-swarms-and-squares</link>
                <pubDate>Fri, 25 Jul 2014 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/07/25/on-swarms-and-squares</guid>
                <description><![CDATA[
                    If you're one of those that like to <em>check-in</em> at every place you go, you'll know that now foursquare has a dedicated checkin app, Swarm. The old app <a href="http://blog.foursquare.com/post/92636287198/a-brand-new-foursquare-with-a-brand-new-logo-and-look">is now all about exploring the city</a>.

As every time a popular service changes, the Internet has gone nuts. People has started to publicly state that they are <em>about</em> to stop using it. Like if anybody cared.
<blockquote class="twitter-tweet" lang="en" xml:lang="en">After 5+ years of usage, I've just broken up with Foursquare over the horror that is their forced Swarm app install. <a href="https://t.co/BznIm03YFb">https://t.co/BznIm03YFb</a>

— David E. Weekly (@dweekly) <a href="https://twitter.com/dweekly/statuses/491682450213724160">July 22, 2014</a></blockquote>
<em>Why so sad?</em>

Apparently they don't like the product decisions at Foursquare. I suppose that's fine if you work for them or own shares on the company. I can see a shift this size affecting the app usage. But for a mere mortal like me, well we're just a <a href="http://www.forbes.com/sites/benkepes/2013/12/04/google-users-youre-the-product-not-the-customer/">merchandise for them to trade</a>.

Personally, I don't care about them splitting their functionality in two. Actually, I've always found the recommendations side of the app pretty useless, so that angle won't be missed from Swarm (if I'm looking for a nice restaurant nearby, one that's 9km away from me is not helpful, thanks).

And I quite like the way they're transitioning from one app to two. I've found the process quite smooth, even if Swarm is quite different from Foursquare. So I'm enjoying the transformation (and taking screenshots of it, you never know if a client will need something similar in the future).

Ultimately, people don't hate change, they just hate when you <a href="http://www.eleganthack.com/user-dont-hate-change-they-hate-you/">change things for the sake of changing</a>. Maybe the new Foursquare will be so amazeballs that everybody will agree that the move was genius. Maybe the app will fade, become irrelevant and be sold/close, like gowalla, who knows. But in the end, it's Foursquare's decision. Disagree if you want but, why so emotionally?
<h3>Extra ball</h3>
That guy complaining about <em>the horror that is their forced Swarm app install</em>, works for Facebook. A company that <a href="https://www.facebook.com/help/community/question/?id=1435710416656596">forced users to install their Messenger app</a> if you wanted to keep chatting with your friends. But probably that was ok. &lt;/irony&gt;
                ]]></description>
            </item>
                    <item>
                <title>2nd Battle of St Albans re-enactment</title>
                <link>https://nordic-design.net/2014/05/23/2nd-battle-of-st-albans-re-enactment</link>
                <pubDate>Fri, 23 May 2014 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/05/23/2nd-battle-of-st-albans-re-enactment</guid>
                <description><![CDATA[
                    Living in the British countryside it's easy to find little fairs and celebrations about all sorts of things. Last week the Medieval Siege Society remembered the 2nd Battle of St Albans, so it was the perfect opportunity to take my camera out and photograph something different than my daughter.

<div class="hisrc">
<a href="https://www.flickr.com/photos/nordic/14069988917/"><img src="http://www.nordic-design.net/wp-content/uploads/2014/05/medieval-lady.jpg" alt="medieval lady" /></a>
</div>

The battle took place on Bernards Heath in 1461, as part of the Wars of the Roses. More info about it <a href="http://en.wikipedia.org/wiki/Second_Battle_of_St_Albans">on the wikipedia</a>.

<div class="hisrc">
<a href="https://www.flickr.com/photos/nordic/14069957820/"><img src="http://www.nordic-design.net/wp-content/uploads/2014/05/a-hard-life.jpg" alt="It's a hard life" /></a>
</div>

Apparently the First Battle of St Albans (1455) marks the beginning of the Wars of the Roses. So if I they ask me that type of questions when I request the nationality, hopefully I'll get this one right!

A few more photos <a href="https://www.flickr.com/photos/nordic/sets/72157644766058606/">on my Flickr set</a>.
                ]]></description>
            </item>
                    <item>
                <title>A bit of music - Poliça</title>
                <link>https://nordic-design.net/2014/04/03/a-bit-of-music-polica</link>
                <pubDate>Thu, 03 Apr 2014 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/04/03/a-bit-of-music-polica</guid>
                <description><![CDATA[
                    According to the blog's tagline this is also about music, so here's one of my favourite bands of the last 6 months, Poliça.



 
                ]]></description>
            </item>
                    <item>
                <title>It&#039;s not me, it&#039;s you Feedburner</title>
                <link>https://nordic-design.net/2014/04/02/its-not-me-its-you-feedburner</link>
                <pubDate>Wed, 02 Apr 2014 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/04/02/its-not-me-its-you-feedburner</guid>
                <description><![CDATA[
                    I still use feedburner to serve my blog's feed, but given that Google stopped supporting it like 2 years ago, it's time to move on. I will delete the feedburner feed soon, so please update whatever you use to read me to the new url:

<a href="http://www.nordic-design.net/feed/">http://www.nordic-design.net/feed/</a>

BTW, you probably already use it but I recommend <a href="http://feedly.com/">Feedly</a>, a great free feed reader.
                ]]></description>
            </item>
                    <item>
                <title>On lean and documentation</title>
                <link>https://nordic-design.net/2014/04/01/on-lean-and-documentation</link>
                <pubDate>Tue, 01 Apr 2014 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/04/01/on-lean-and-documentation</guid>
                <description><![CDATA[
                    Andi Plantenberg from Neo writes about <a href="http://www.neo.com/2014/03/24/putting-lean-to-work-on-a-top-secret-disruptive-product">using lean UX on secret project</a> where you can't get out of the building to validate your hypothesis. There's a paragraph I particularly like about fidelity and documentation:
<blockquote><strong>Work low-fi.</strong> It’s important to acknowledge that the starting vision is wrong, wrong, wrong. It will need to change as you're building. So we work fast, low-fi and towards a common goal. We think aloud as a group, favor white-boarding to wireframes, favor hacking up screenshots rather than maintaining PSD masters. We favor the product over design artifacts and documentation. Get over it. Your product is the documentation.</blockquote>
Unfortunately not everybody understands this reality, and we have to educate a few clients overcome their fears about the lack of documentation. Good progress is being made though, and I expect that in a few years those that understand and embrace digital will prevail over their more traditional, documentation-heavy colleagues.
                ]]></description>
            </item>
                    <item>
                <title>MailChimp Pattern Library</title>
                <link>https://nordic-design.net/2014/01/27/mailchimp-pattern-library</link>
                <pubDate>Mon, 27 Jan 2014 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2014/01/27/mailchimp-pattern-library</guid>
                <description><![CDATA[
                    <a href="http://ux.mailchimp.com/patterns/">MailChimp's pattern library</a> is public and if you want inspiration about how to use one, or maybe you need to create one, you should definitely check it.
<blockquote><em>The MailChimp Pattern Library is a byproduct of our move to a responsive, nimble, and intuitive app. Constant iteration requires both an efficient workflow and a well defined collection of <a href="http://bradfrostweb.com/blog/post/atomic-web-design/">atomic elements</a> that can assemble new UIs quickly without accruing new <a href="http://en.wikipedia.org/wiki/Technical_debt">technical or design debt</a>.</em></blockquote>
 

 

<a href="http://www.nordic-design.net/wp-content/uploads/2014/01/pattern_library_mailchimp.png"><img class="alignnone wp-image-2332" alt="pattern_library_mailchimp" src="http://www.nordic-design.net/wp-content/uploads/2014/01/pattern_library_mailchimp.png" width="747" /></a>
                ]]></description>
            </item>
                    <item>
                <title>A More Robust Design Process with Use Cases</title>
                <link>https://nordic-design.net/2013/12/15/a-more-robust-design-process-with-use-cases</link>
                <pubDate>Sun, 15 Dec 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/12/15/a-more-robust-design-process-with-use-cases</guid>
                <description><![CDATA[
                    <em>Digital projects vary in shape and size. Some allow you to keep a lean and simple process, whilst others require a more robust approach. Those normally involve hordes of Business Analysts, so I thought it would be a good idea to study their process and see if I can reuse something.</em>

There are times when it’s difficult to draw a line between <abbr title="Business Analysis">BA</abbr> and <abbr title="User Experience">UX</abbr>. Business Analysts define a system’s behaviour and thus they’re designing it. We do that too, but we approach it from a very different angle. Nonetheless some of their tools could be useful in complex UX projects, and there’s one that interests me especially: the use case.
<h2>Use cases in the design process</h2>
Use cases come in many flavours, but normally have a combination of: plain English descriptions of what a page or functionality should do, flowcharts, data formats, user stories explaining the actor, narrative and goal, and basic and alternative flows.

Use cases are goal-oriented, and that’s great because the majority of our work as designers is too. We specialise in solving problems, and many times that involves designing tasks so users can fulfill their goals. Describing what happens in a task step by step, considering not only your Sunny Day cases but also the infrequent ones, exceptions, etc., can only help your design process.

I like to list the key functionality of a system with all the imaginable scenarios, and then check whether the experience of use is correct or not for all of them. I consider things like: accessing via google, session time-out, logged-in and out status, first-time or recurrent visit, no network, etc.

It’s incredibly useful to define those scenarios and subsequent workflows with your client, and then sketch some quick solutions. Having a common understanding of how a task can be solved will bring you two benefits:
<ul><li>Your process is more transparent, and you won’t be seen as a magician</li>
	<li>Your will get client buy-in, as you defined the solution together</li>
</ul>
In some circumstances I use user stories, as they are easy to understand from a developer to a senior stakeholder. User stories normally look like this:
<ul><li>As a…</li>
	<li>I want to achieve …</li>
	<li>So I do …</li>
</ul>
And example could be:
<blockquote>As a logged-in customer, I want review my previous orders, so I can reorder them.</blockquote>
As you can see, there’s a clear goal your user want to achieve, to reorder past orders, and you write the story around it. The story should obviously be aligned with your requirements, and based on the user needs and goals identified during the research phase.
<h2>Tell me how big you are...</h2>
Your project’s scale should dictate how deep you want to get into the use cases. For a simple redesign user stories will bring focus and help convey the important messages or functionality. It will also help you make less mistakes.

Bigger projects will benefit of a more expanded approach with user flows and document maps, turning vague wireframes into more structured and documents that can more easily be digested by developers.

Large-scale ones will inevitably require the involvement of BA’s, so in this case you’ll need to sit together and decide who can bring what, separate responsibilities and clearly define:
<ul><li>How your design and analysis processes are going to work together</li>
	<li>What your final deliverables are going to look like.</li>
</ul>
And remember, these are just suggestions. There are no clear rules for each case. You’ll always have to analyse the project and audience, adapting your design process with the best weapons of your toolbox.
                ]]></description>
            </item>
                    <item>
                <title>An open letter to the web design industry</title>
                <link>https://nordic-design.net/2013/12/02/an-open-letter-to-the-web-design-industry</link>
                <pubDate>Mon, 02 Dec 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/12/02/an-open-letter-to-the-web-design-industry</guid>
                <description><![CDATA[
                    <div class="videoWrapper">

</div>
<a href="http://vimeo.com/80718034">An Open Letter - Handheld 2013</a> from <a href="http://vimeo.com/besquare">Besquare</a> on <a href="https://vimeo.com">Vimeo</a>.
                ]]></description>
            </item>
                    <item>
                <title>Fun at the races</title>
                <link>https://nordic-design.net/2013/10/30/fun-at-the-races</link>
                <pubDate>Wed, 30 Oct 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/10/30/fun-at-the-races</guid>
                <description><![CDATA[
                    Sometimes what happens around Formula 1 is more interesting that the actual races. In case you haven't followed last week's Indian GP, there was a <a href="http://www.f1fanatic.co.uk/2013/10/28/lotus-apologises-for-emotional-raikkonen-radio-message/">heated incident in the Lotus team</a>. This happened later:
<blockquote>We bumped into Eric Boullier at the airport and could not stop ourselves saying: “Get out of the f@*king way!”, which raised a resigned smile from the Lotus team principal.</blockquote>
Via the always interesting <a href="http://joesaward.wordpress.com/2013/10/30/looking-at-f1-from-out-on-the-road/">Joe Saward</a>.
                ]]></description>
            </item>
                    <item>
                <title>On the subject of Focus Groups</title>
                <link>https://nordic-design.net/2013/10/24/on-the-subject-of-focus-groups</link>
                <pubDate>Thu, 24 Oct 2013 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/10/24/on-the-subject-of-focus-groups</guid>
                <description><![CDATA[
                    [...] The brilliant sociologist and father of focus groups Robert K. Merton later lamented their misuse in replacing research:
<blockquote>“Even when the subjects are well selected, focus groups are supposed to be merely the <em>source</em> of ideas that need to be researched.”</blockquote>
Via <a href="http://www.wired.com/opinion/2013/09/why-do-research-when-you-can-fail-fast-pivot-and-act-out-other-popular-startup-cliches/">Wired - How the ‘Failure’ Culture of Startups Is Killing Innovation</a>. Go check it our, it's a great article.
                ]]></description>
            </item>
                    <item>
                <title>Some photographs of St Albans</title>
                <link>https://nordic-design.net/2013/06/04/some-photographs-of-st-albans</link>
                <pubDate>Tue, 04 Jun 2013 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/06/04/some-photographs-of-st-albans</guid>
                <description><![CDATA[
                    I finally spent some time processing the pictures I've taken during the last 2 months, since we moved to St Albans. Only 4 passed the pre-selection, but I'm quite happy with them. Hope you like them as well.

 

<a title="That time of the day by nordicdesign, on Flickr" href="http://www.flickr.com/photos/nordic/8961385235/"><img alt="That time of the day" src="http://farm3.staticflickr.com/2887/8961385235_670053fc73_z.jpg" width="640" height="427" /></a>

 



<a title="Not everything shines in St Albans by nordicdesign, on Flickr" href="http://www.flickr.com/photos/nordic/8961972143/"><img alt="Not everything shines in St Albans" src="http://farm4.staticflickr.com/3742/8961972143_d623281c7d_c.jpg" width="534" height="800" /></a>

<a title="Ice cold coke in the garden by nordicdesign, on Flickr" href="http://www.flickr.com/photos/nordic/8962801407/"><img alt="Ice cold coke in the garden" src="http://farm6.staticflickr.com/5339/8962801407_2719db7d1b_z.jpg" width="640" height="457" /></a>

<a title="Sopwell Nunnery at noon by nordicdesign, on Flickr" href="http://www.flickr.com/photos/nordic/8962901941/"><img alt="Sopwell Nunnery at noon" src="http://farm4.staticflickr.com/3783/8962901941_86b95decf2_c.jpg" width="534" height="800" /></a>
                ]]></description>
            </item>
                    <item>
                <title>London in 1927, now in colour</title>
                <link>https://nordic-design.net/2013/05/19/london-in-1927-now-in-colour</link>
                <pubDate>Sun, 19 May 2013 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/05/19/london-in-1927-now-in-colour</guid>
                <description><![CDATA[
                    Pretty amazing footage of London in 1927, digitally coloured.



Via <a href="https://twitter.com/C21chitchat/status/336503022727331841">@C21</a>
                ]]></description>
            </item>
                    <item>
                <title>Responsive inspector for Chrome</title>
                <link>https://nordic-design.net/2013/05/06/responsive-inspector-for-chrome</link>
                <pubDate>Mon, 06 May 2013 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/05/06/responsive-inspector-for-chrome</guid>
                <description><![CDATA[
                    A pretty cool extension for Chrome, that allows you to view what media queries a website is using, quickly view the specific CSS code for a particular breakpoint, resize your browser and take screenshots of the whole page at a particular size. Great for testing and for documenting!

Check the video for the features or download the extension <a href="https://chrome.google.com/webstore/detail/responsive-inspector-beta/memcdolmmnmnleeiodllgpibdjlkbpim">on the Chrome Store</a>.
<div class="videoWrapper">

</div>

Via <a href="https://talentopoly.com/posts/6613-responsive_inspector_for_chrome">Talentopoly</a>.
                ]]></description>
            </item>
                    <item>
                <title>On leadership and responsibility</title>
                <link>https://nordic-design.net/2013/04/15/on-leadership-and-responsibility</link>
                <pubDate>Mon, 15 Apr 2013 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/04/15/on-leadership-and-responsibility</guid>
                <description><![CDATA[
                    I found this quote from a war veteran on the <a href="http://www.artofmanliness.com/2013/03/24/manvotional-leadership-and-responsibility/">Art of Manliness</a> blog. Many businesspeople should print it in big letters and read it every day of their life. Maybe some will reject the greediness of the corporate world and start behaving like decent people.
<blockquote>“I still own my responsibility in the failure to bring him home. It may not have been my fault, but it was my responsibility. I was the leader and there was only one person to look to, when you, for everything that your men do or fail to do, and that’s the leader…That’s the right mentality to have, even though you may err on the side of carrying too much weight. Particularly as I’ve seen leadership as applied in, well, at least in my context in the business world, I think that the Marines get it right, and they got it right by teaching me from the get-go that hey, it is your job as a leader to accept responsibility, that’s what you do, particularly to accept responsibility for failure. And when you’re given these forty young men, we’re going to tell you your life is no longer about yourself, it’s about taking care of them and achieving your mission. That’s a, I realize now that that’s a rare philosophy, and that’s a rare leadership model. We say that life is not about you anymore. The minute you pin on the rank, and the minute you accept that paycheck, you accept responsibility and you accept a commitment to something greater than yourself. And I think that applies just as much now as it did then.”</blockquote>
                ]]></description>
            </item>
                    <item>
                <title>If you don&#039;t have steady hands, check this</title>
                <link>https://nordic-design.net/2013/04/14/if-you-dont-have-steady-hands-check-this</link>
                <pubDate>Sun, 14 Apr 2013 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/04/14/if-you-dont-have-steady-hands-check-this</guid>
                <description><![CDATA[
                    <img class="alignnone" alt="" src="http://s3files.core77.com/blog/images/2013/04/freefly-systems-movi-02.gif" width="640" height="360" />

The <a href="http://freeflysystems.com/products/moviM10.php">Movi M10</a>, a handheld 3-axis digital stabilized camera gimbal. You can film steady images while you run,  and even use a camera operator to focus, how cool is that?

Via <a href="http://www.core77.com/blog/photography/freefly_systems_game-changing_camera_rig_designs_24717.asp">Core77</a>.
                ]]></description>
            </item>
                    <item>
                <title>Ignore the user experience at your own risk</title>
                <link>https://nordic-design.net/2013/03/11/ignore-the-user-experience-at-your-own-risk</link>
                <pubDate>Mon, 11 Mar 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/03/11/ignore-the-user-experience-at-your-own-risk</guid>
                <description><![CDATA[
                    <a href="http://o.canada.com/2013/03/09/check-out-this-collection-of-hilarious-simcity-memes/" target="_blank" rel="noreferrer noopener"><img class="rightPic" alt="Sim City Fail" src="http://postmediacanadadotcom.files.wordpress.com/2013/03/simcity2.png" width="265" height="250" /></a>

<em>Electronic Arts learned last week that when you ignore your user the consequences can be catastrophic. The anticipated SimCity launch <a href="http://uk.gamespot.com/features/simcity-shows-the-dark-side-of-online-gaming-6405058/">was an utter disaster</a>, with their DRM system preventing customers to play.</em>

What happened is that the new EA title requires constant Internet connection to play. Is not enough to validate your copy when you install the game, Sim City is in constant communication with Origin’s DRM server to ensure your game is legal.

As a result customers that have paid £45 for the game were unable to play, sitting in interminable queues in front of their computers only to get error messages as Origin’s servers were overflowed with requests. Such was the outrage that even Amazon has stopped selling the game.

Some may say that this is a technical problem: basically the system wasn’t ready for the avalanche of excited gamers, and that soon the issue will be solved as new servers are put in place by EA.

I’m sure this storm will quickly go away. The game is apparently quite good so I expect people to show mercy once they can play. But for me this is not a technical issue, it’s conceptual. Is not about not having enough servers, is about ignoring your users.

And how's this related with UX? For many the user experience field is confined to the creation of blueprints for digital products (websites, apps and similar). But in reality UX is about caring for every detail of a product, and here’s where EA has failed miserably with an insulting attitude. Let’s see why:
<h3>You don’t own the game, you’re only renting it</h3>
It’s not nice to spend £45 on a game only to find out that EA can decide at any time if I can play it or not. If sometime in the future EA decides that this version of Sim City is not profitable or wants to promote the next release of the saga, they only have to pull the plug and you won’t be able to play it again. A game you -in theory- own. Don’t be fooled, you’re not buying the game, you’re only paying for the right to play it -until EA decides you’ve had enough-.
<h3>EA decides how you can and can't play the game</h3>
Do you have a 12 hours flight to Japan next week? Sounds like the perfect time to improve that city on your shiny new game, but there’s a problem: EA decided you can only play if you're online.

No Internet connection = no game, so forget about playing on a plane, on the train, when Sky is down or whilst you’re moving houses and your Internet connection is not yet working.
<h3>They don’t care about you</h3>
EA only cares about your money, and they definitely want to amass as much as possible even if that means ignoring you, the guy who is paying it.

By ignoring their users and putting every imaginable barriers between them and their games EA is achieving quite the opposite: fomenting piracy. It's like a DVD, filled with unskippable anti-piracy warnings and trailers. You vilify your customers whilst those who downloaded the film illegally can enjoy it without barriers. Not a clever move.
<h3>Don’t make things difficult for your customers</h3>
If you want people to buy your products, your name is not enough. You have to minimise the pain points and treat your customers in a fair way. If anything you’re doing goes against those that are paying your salary, maybe you should consider a change of direction or you may find yourself looking for a new job soon.
                ]]></description>
            </item>
                    <item>
                <title>Lucy Mason - Empty Your Pockets. UnAirEd Sessions</title>
                <link>https://nordic-design.net/2013/03/07/lucy-mason-empty-your-pockets-unaired-sessions</link>
                <pubDate>Thu, 07 Mar 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/03/07/lucy-mason-empty-your-pockets-unaired-sessions</guid>
                <description><![CDATA[
                    Lucy Mason and Pablo Tato go acoustic for UnAirEd. Find more about their music <a href="https://www.facebook.com/lucymasonmusic?group_id=0">at her Facebook page</a>.


                ]]></description>
            </item>
                    <item>
                <title>Hartmut Esslinger - Advice For Designers</title>
                <link>https://nordic-design.net/2013/03/06/hartmut-esslinger-advice-for-designers</link>
                <pubDate>Wed, 06 Mar 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/03/06/hartmut-esslinger-advice-for-designers</guid>
                <description><![CDATA[
                    

<a href="http://vimeo.com/59679411">Hartmut Esslinger - Advice For Designers</a> from <a href="http://vimeo.com/frog">frog</a> on <a href="http://vimeo.com">Vimeo</a>, via <a href="http://www.etre.com/blog/2013/02/hartmut_esslinger_advice_for_designers/">Reaction [beta]</a>.
                ]]></description>
            </item>
                    <item>
                <title>Should designers embrace developers&#039; tools and processes?</title>
                <link>https://nordic-design.net/2013/02/22/should-designers-embrace-developers-tools-and-processes</link>
                <pubDate>Fri, 22 Feb 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/02/22/should-designers-embrace-developers-tools-and-processes</guid>
                <description><![CDATA[
                    During the second LDNIA#1 talk <a href="http://www.collynahart.com/">Collyn Ahart</a> said that on some project they took an ‘Agile Planning’ approach. It was a short mention but some time later a fellow UXer was ranting about it:
<blockquote>“UX shouldn't use Agile. It's a tool created to ship software, not design”
(not literal, I don't remember the exact words)</blockquote>
The conversation moved on to excessive research (yeah that's right, <em>excessive</em>), but that phrase stuck in my head on my way home. I've been reading recently a bit about agile and development, and I find concepts like test-driven development, just-in-time design or the Kanban board really clever tools.

So, should designers use those developers' tools?
<h3>Task-driven design</h3>
I've been thinking about how to incorporate test-driven development into my design process. The only way I can create a test that <em>fails</em> before I mockup a concept is to use an empty canvas, and that's not very helpful is it? But I can write all the cases I need to cover before I start sketching a page, and treat them as my tests. Having that list in front of me whilst I visualise the concepts helps me stay focussed on the task and, once I've finish, I can go through the test list to make sure nothing is missing.

<a href="http://www.nordic-design.net/wp-content/uploads/2013/02/variations.png"><img class="alignnone size-full wp-image-2238" alt="Axure prototype with variations" src="http://www.nordic-design.net/wp-content/uploads/2013/02/variations.png" width="700" height="335" /></a>

 

This can't probably be called test-driven design, maybe task-driven design. And it may be that every designer except me is doing this, but I've taken this approach recently and it helps. I'm more organised, I work faster and it's much easier for the client and their tech team to validate my work.
<h3>Just-in-time design</h3>
A lot has been written about just-in-time design lately, as the Lean UX concept has been buzzing the internets. It all started as a way to reduce waste inspired by the lean manufacturing process created by Toyota years ago, and again I think it just makes a lot of sense.

The User Centric Design process is quite often long and expensive, so I'm not surprised that many firms just skip the whole UX part and jump directly to graphic design and build. They probably see the benefits of UX Design but find it excessive. A nimble, just-in-time thinking would suit those firms and dramatically improve their products.

Same with Kanban, last year <a href="http://www.meetup.com/auxmeetup/events/50463962/">Caplin showed us</a> how they embraced Agile and it was really inspiring. I wonder why we don't take a similar approach on projects that require design and build.
<h3>It just works</h3>
Are these tools damaging my ability to solve design problems? Are they specific to the development world, or could they be applied to any other creative process?

If a tool works we should add it to our toolbox, regardless its origin. I don't care if it's a developers' tool, what I need is to have the best tools in my pocket as no two projects are the same. I'll decide then what to use, and that may be something inspired by the software development industry.
                ]]></description>
            </item>
                    <item>
                <title>Is Responsive Design a one-size-fits-all solution? An online video industry view</title>
                <link>https://nordic-design.net/2013/02/20/is-responsive-design-a-one-size-fits-all-solution-an-online-video-industry-view</link>
                <pubDate>Wed, 20 Feb 2013 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2013/02/20/is-responsive-design-a-one-size-fits-all-solution-an-online-video-industry-view</guid>
                <description><![CDATA[
                    Responsive web design is the hottest trend of the moment, the silver bullet that is going to solve all our problems. But does it work in every situation?

At KIT digital we design online video platforms, and I've found that this industry's particular rules and constraints make responsive design a lot less exciting.

The main benefit of responsive design is to serve one site to multiple, unknown devices. It's future-proof, and allow us to customise the experience for devices with different capabilities, both in terms of screen size and features.

Now think about the online video industry, where Digital Rights Management (DRM) is an absolute requirement. Studios and content rights holders don't allow sites to serve certain content unless their video player is DRM-protected. And one of the preferred solutions for DRM-protected video players is Silverlight. A great, solid and dead technology. Only available on desktop operating systems, that will never get to your mobile, tablet, connected TV or Internet-enabled fridge.

Does it make sense to create a responsive site using Silverlight? No.

If a user access a Silverlight-based website using a mobile phone or a tablet, she will never be able to watch a video as Silverlight isn't available on that platform. She'll need to use the native app, that has a DRM-protected player. Take for instance the new Demand5 iOS app that now has more shows available:
<blockquote>We’ve implemented a new Digital Rights Management system that meets the security requirements set by the larger studios and production companies, which means we can bring you even more shows.

From the <a href="https://itunes.apple.com/gb/app/demand-5/id456000021?mt=8" target="_blank" rel="noreferrer noopener">Demand5 iTunes page</a>.</blockquote>
In that scenario the benefits that a responsive approach brings are minimised. Yes, the user will still be able to use more easily other features like account management or playlists, but the main purpose--to consume video--will be blocked by technology constraints. If you don't have an unlimited budget it makes sense to limit the scope of your site and design it using a fixed layout.

Once new technologies become available this scenario will change. Hopefully we'll have HTML5 video players that fully support DRM making Silverlight unnecessary. That day one site could serve every platform, making native apps somehow superfluous. That day responsive design could save online video companies millions of pounds. No need to design, build and maintain one app for each device.
                ]]></description>
            </item>
                    <item>
                <title>Google, nicknames and Internet anonymity</title>
                <link>https://nordic-design.net/2012/11/16/google-nicknames-and-internet-anonymity</link>
                <pubDate>Fri, 16 Nov 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/11/16/google-nicknames-and-internet-anonymity</guid>
                <description><![CDATA[
                    Google has been trying to force everybody to use their real names for some time now. They screwed it up quite hard with Google+, where you can only have a profile if you use your real, full name. Initially you couldn't even add a nickname, even if you've been called like that since you were 10 years old. No, Google doesn't like it. They want you to use your passport name, otherwise they won't allow you to play with them (the cool kids). That changed some time ago but still you can't use G+ unless you display your real name.

One can understand why they want to do it, but forcing users is not the cleverest way to enforce this rule, specially with 99% of your users are already using their real name.

Today I've been asked to link my YouTube account with Google+, so it displays my real name. It makes sense from their perspective of global control but honestly, I don't care. I don't want/need to display my real name on YouTube. I use Nordic, my nickname for ages, and don't want to change it.

So I selected <em>No thanks</em>, and they asked me WHY.

Check the options below, there's one clearly missing: <strong>Because I don't want to. Period.</strong>

<a href="http://www.nordic-design.net/wp-content/uploads/2012/11/youtube_name.png"><img class="alignnone size-full wp-image-2216" title="youtube_name" src="http://www.nordic-design.net/wp-content/uploads/2012/11/youtube_name.png" alt="" width="683" height="433" /></a>

It looks like they still don't get it.
                ]]></description>
            </item>
                    <item>
                <title>The role of design in technology-driven companies</title>
                <link>https://nordic-design.net/2012/11/11/the-role-of-design-in-technology-driven-companies</link>
                <pubDate>Sun, 11 Nov 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/11/11/the-role-of-design-in-technology-driven-companies</guid>
                <description><![CDATA[
                    The majority of today's hottest start-ups are led by developers. They all create great solutions that we all love. But I'm amazed of how many of them barely use any designers. How designers are still seen as those that embellish the final product.

Then you have the old software companies. With a massive workforce of developers creating software, their waterfall processes and roadmaps to future success. A success that some struggle to find as cash flow problems arise, more investment is required and those who lend the money only look for for instant gratification in the shape of great financial numbers quarter after quarter. A fiscal period goes wrong and a number of developers are quickly fired to make the numbers work again.
<h3>The issue</h3>
Those companies normally base their business purely on technical achievements. They put together a list of requirements that clients ask for, or competitors are offering, and throw them to a bunch of developers leaded by project managers and technical architects. More often than not, developers have to rush to deliver in time, which leads to bad written software, reduced scopes (decided on the fly) and products that are many things but exciting.

Yes, these companies are short-sighted. And they are not alone in the market. Other companies are doing the same. Maybe with more developers, more skilled workforce, better processes, etc. Sooner or later financial problems will arise, as your product will be indistinguishable from the competition.
<h3>You need to find a competitive advantage</h3>
Some think that what's needed at that time is more investment. More and better developers. I think that's the last thing you should do, as you are only doing your problem worse. What you really need is to build something better. Something that makes you truly different, pushes ahead of your competition. And how do you normally do this?<strong> Designing your products</strong>. One of my colleagues at KIT digital used this metaphor one day:
<blockquote>If we were building cars, one purely created by engineers would have a great engine and all the imaginable extras, but it will unpleasant to drive and probably quite ugly. A car created by designers will be beautiful and a joy to drive, at least if it existed, because it will never go pass the prototype phase. But a combination of engineers and designers working together could create the smoothest, more comfortable and desirable car ever built.</blockquote>
Same happens with software products. Developers create the real product, but the designers' role is key to create products and services people want to buy and use.

Design (and UX) can't be only responsibility of the design department. Can't be lead by marketing (one of the biggest mistakes companies do, but that will need another post). Needs to be core to a organisation, as everybody from executives to customer services shape the experience your customers receive.
                ]]></description>
            </item>
                    <item>
                <title>Best CPL filter review ever</title>
                <link>https://nordic-design.net/2012/10/01/best-cpl-filter-review-ever</link>
                <pubDate>Mon, 01 Oct 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/10/01/best-cpl-filter-review-ever</guid>
                <description><![CDATA[
                    Whilst checking for a polarised filter for my new lens I found this great review on Amazon. Needless to say I rated it as helpful.
<blockquote>I bought these with the forethought of attaching them to my grizzled mug in a way not too akin to a befuddled Patrick Moore. They are fashionable. Do not get me wrong but alas it was a sad day when I realised that the poor mechanical construct left marks all over my face. I was now being tracked and hunted for sport like a poor man's Logan's Run. I looked like a panda and no doubt a sexy one at that (needless to say there would be no more near extinction if all pandas were as sexy as I). I tried in vain to remove the marks from my face but alas I was tranquillised, stripped and shipped off to the moscow state zoo. I was begrudged and needless to say I was not ashamed that I wept in the muscular, hairy arms of the russian lion tamer. His name was Alfonso. We had a brief and fleeting relationship where he was my strong bamboo and I was his erotic panda. needless to say I was left instantly when Katie Price turned up dressed in leopard print and sporting novelty cat ears. The Harlot. I still rue and lament my time with Alfonso and I left a broken man. Literally. Anyway. I digress. About the filters. You can wear two at once if you like and look like a mooneyed John Lennon and this is by no means a feat to be sniffled at. I'm just saying Kids today don't know fashion when it hits them. Also the front filters stick and you can't put a lens cap on because they're tiny. Rubbish things.</blockquote>
Read the original <a href="http://www.amazon.co.uk/review/RSCHEYOGHQR5O/ref=cm_cr_pr_perm?ie=UTF8&amp;ASIN=B004ZGM5B2&amp;linkCode=&amp;nodeID=&amp;tag=">review on Amazon</a>.
                ]]></description>
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                    <item>
                <title>Bill Moggridge, 1943-2012</title>
                <link>https://nordic-design.net/2012/09/09/bill-moggridge-1943-2012</link>
                <pubDate>Sun, 09 Sep 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/09/09/bill-moggridge-1943-2012</guid>
                <description><![CDATA[
                    <div class="media-object-wrapper">

</div>
The world has lost a great industrial designer. If you want to read more about his life, check the excellent <a href="http://www.cooperhewitt.org/remembering-bill/life-work">website the National Design Museum has created</a>, where this video comes from.
                ]]></description>
            </item>
                    <item>
                <title>What User Experience is and why it is important</title>
                <link>https://nordic-design.net/2012/08/02/what-user-experience-is-and-why-it-is-important</link>
                <pubDate>Thu, 02 Aug 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/08/02/what-user-experience-is-and-why-it-is-important</guid>
                <description><![CDATA[
                    Great interview with <a href="http://www.jjg.net/about/">Jesse James Garrett</a> by <a href="http://mashable.com/2012/08/01/why-ux-design-is-important/">Mashable</a>.


                ]]></description>
            </item>
                    <item>
                <title>What I’ve learned from my mistakes: Part III and conclusion</title>
                <link>https://nordic-design.net/2012/07/29/what-ive-learned-from-my-mistakes-part-iii-and-conclusion</link>
                <pubDate>Sun, 29 Jul 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/07/29/what-ive-learned-from-my-mistakes-part-iii-and-conclusion</guid>
                <description><![CDATA[
                    <em>This is the last of three posts covering what I was going to talk about during the UXCampLondon. You can check the previous ones here:</em>
<ul><li><em><a href="http://http//www.nordic-design.net/2012/07/19/what-ive-learned-from-my-mistakes-part-i/">Part I: I’m the UX expert. I have the ultimate truth</a>.</em></li>
	<li><em><a href="http://www.nordic-design.net/2012/07/29/what-ive-learned-from-my-mistakes-part-ii/">Part II: Clients have no idea</a>.</em></li>
</ul><h2>We focus too much on the users</h2>
I know this is going to sound nuts to some of you, but personally I think we spend too much time thinking on the users.

Don't get me wrong. Obviously users are key stakeholders on any project but, I've seen too ofter how we spent days creating user journeys, personas, etc., without any actual research, or at least enough information. And more often than not, once the journeys and personas are created and signed off, we just put them in the drawer and never revisit them again, or use them as part of our conceptual design and wire framing process.

Then, what's the point on creating them? Because they are a cool deliverables? "Hey I'm a UX Designer and I create <em>personas</em>". Because we're charging our clients for those days? We create them for the sake of following a methodology, another deliverable more?

Personally I believe that unless you do a proper research, and use journeys and personas as a central tool in your design process (the whole process, from beginning to end), that time will be better spent in other things like:
<ul><li>User flows. Getting a really deep understanding of how every single page and feature of your website wrongs. A great document to discuss with your developers.</li>
	<li>Study the key tasks your site/app/etc has to do. As Robert Hoekman Jr. says in his book <a href="http://www.amazon.co.uk/Designing-Obvious-Commonsense-Approach-Application/dp/032145345X">Designing the Obvious</a>, Situation Centred Design could be a much better approach than 'User Centred Design'. For instance, if you're creating an app to upload pictures to Twitter, how relevant is to know that your user is a 25 years old guy, art student from East London? What you should focus is on learning everything about the activity and situation around taking and uploading pictures. The who, what, when, where and why.</li>
</ul>
I don't know you, but my projects normally are constrained by time and budget, so I prefer learning about those situations and tasks rather than about the users, specially when there's no budget for research.
<h3>Conclusion</h3>
But as I said, I could be wrong, so I'd love to know what you think about these three topics. What I'm really sure is that we have to stop blaming others about what goes wrong, be more humble and think about what can we do to improve our working relationship with other players.
                ]]></description>
            </item>
                    <item>
                <title>What I’ve learned from my mistakes: Part II</title>
                <link>https://nordic-design.net/2012/07/28/what-ive-learned-from-my-mistakes-part-ii</link>
                <pubDate>Sat, 28 Jul 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/07/28/what-ive-learned-from-my-mistakes-part-ii</guid>
                <description><![CDATA[
                    This is the second of three posts covering what I was supposed to be talking about during the UXCampLondon. You can check the <a href="http://www.nordic-design.net/2012/07/19/what-ive-learned-from-my-mistakes-part-i/">first post of the series here</a>.
<h2>Clients have no idea</h2>
Oh, classic mistake. We love to rant about our clients. They have no idea about the Internet, they keep asking for stupid changes, they don't listen to us… and the list goes on.

Actually it's our attitude towards them what generates those problems. Although yes, there are toxic clients, in general they only want to be sure their money it's well spent. Actually they normally are as exited as us about projects.

Remember my previous point? This is the same. Because our main stakeholder is a marketeer, that doesn't mean he's incapable to understand user experience.

Actually he probably knows a lot about their customers. About what his company is doing well, their strengths and weaknesses. A lot more than us, who have a great background in User Experience, but probably know close to nothing about his business.

What I've found is that instead of approaching a new project as the expects, it works a lot better if we approach them willing to learn. If we listen to them, if we make them part of the process. They will start trusting us, because obviously we know about our craft, and we'll have much better information, be better prepared to deliver a product that works, making your client happy.

So the next time your client ask you for <em>stupid changes</em>, think first about how are you treating him, if you're listening to him and trying to understand their problems.

A way to do this is by being more open, making them participant of the design process. Showing work in progress wireframes, sharing discarded sketches and ideas. Those things help them to understand that we've spent hours thinking about their problem from different angles, and will be more receptive to our final proposition.

In the end, clients are paying your bills, so you better have a good relationship with them.

 
                ]]></description>
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                    <item>
                <title>Get Fucking Organized</title>
                <link>https://nordic-design.net/2012/07/24/get-fucking-organized</link>
                <pubDate>Tue, 24 Jul 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/07/24/get-fucking-organized</guid>
                <description><![CDATA[
                    

I love the <a href="http://goodfuckingdesignadvice.com/">work these guys do</a>. I'd spend hours checking their advices, but if you excuse me I have to stop procrastinating and do some fucking brilliant work.
                ]]></description>
            </item>
                    <item>
                <title>What I&#039;ve learned from my mistakes: Part I</title>
                <link>https://nordic-design.net/2012/07/18/what-ive-learned-from-my-mistakes-part-i</link>
                <pubDate>Wed, 18 Jul 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/07/18/what-ive-learned-from-my-mistakes-part-i</guid>
                <description><![CDATA[
                    <em>Last week I was supposed to be doing this talk during the <a href="http://uxcamplondon.org/">UXCampLondon</a> but unfortunately I couldn't make it, so I'm posting it here. </em>

<em>This is part one of three posts and I'd love to hear what you think about it. I'm pretty sure you'll have a different view on it. </em>
<h2>I'm the UX expert. I have the ultimate truth.</h2>
I had this attitude for ages, and I've seen it constantly in other ux'ers. Assuming that only those with an <em>UX</em>, <em>Information Architect</em> or similar title in their business cards can have a valid opinion on user experience.

This creates unpleasant situations, affecting our ability to successfully deliver our projects and ultimately hurting ourselves. We think that <strong>WE</strong> are right, and the rest of the world is wrong.

Ok maybe I'm exaggerating a little bit, but I'm sure we've all seen this happening. It normally leads into a position where it's your word against the rest, and you end up constantly fighting to make your thoughts prevail. An undesirable situation.

With experience we learn that other people's views can be as valid or more than ours, specially when we've spent weeks or months immersed in a project and our thoughts are not as fresh as desired.

It seems to me that we constantly try to protect ourselves, acting defensively and trying to show everyone that <em>we know about this</em>. Like if we were going to be redundant if we don't do so.

Actually, I've learned that few people wants to do our job. Yes they're excited about the projects like us, but visual designers, marketeers, developers etc don't want to do our job. They solve different types of problems, they think in a different away. They find journeys, sitemaps and wireframes really boring. It's ok if someone else do them, but I'm sure they they don't want to take that role. That's why they hire us.

So we should stop being afraid of accepting other people's ideas, that doesn't make us more vulnerable. Quite the contrary, it strengthens our relationship with peers and clients.
                ]]></description>
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                    <item>
                <title>Everything is User Experience</title>
                <link>https://nordic-design.net/2012/07/16/everything-is-user-experience</link>
                <pubDate>Mon, 16 Jul 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/07/16/everything-is-user-experience</guid>
                <description><![CDATA[
                    Way too often the term User Experience is confined to what information architects and interaction designers do. Sitemaps, wireframes and so on.

To me everything that affects how people interact with a brand is User Experience. From marketing to call centres, even internal processes that ultimately shape the way a product or service is presented to the public. Everything affects the perceived experience.

Here's an example of how the lack of attention to details is affecting the perceived quality of a product:

<img class="alignnone" title="ATT U-verse screengrab" src="http://www.blogcdn.com//media/2012/07/attuverseapp.jpg" alt="ATT U-verse screengrab" width="450" height="329" /><blockquote><em><a href="http://www.tuaw.com/2012/07/09/atandt-u-verse-ipad-app-adds-more-streaming-video-more-sports/">TUAW writes</a>:</em> One other funny note: The screenshots above are straight from the official App Store page for AT&amp;T's official app. Of course the app in the shots is connected to WiFi as well (and you'll have to be connected to your local WiFi network to use the digital remote features), but <strong>anyone else think it's amusing that AT&amp;T's own iPhone screenshots don't show full bars on the connection?</strong></blockquote>
I don't  think it's too demanding to ask for full bars, specially when you're promoting a new app. You should communicate that your signal it's always excellent.

 
                ]]></description>
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                    <item>
                <title>There&#039;s a robin in my garden</title>
                <link>https://nordic-design.net/2012/06/15/theres-a-robin-in-my-garden</link>
                <pubDate>Fri, 15 Jun 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/06/15/theres-a-robin-in-my-garden</guid>
                <description><![CDATA[
                    We've been cleaning a bit the garden, removing weeds and creating a more habitable space. Two green bags of removed plans later means a lot of new exposed soil, and for birds that calls for loads of food available!

In minutes we had two robins around, not worried at all by our presence but excited by the number or caterpillars and other tasty stuff revealed.

With a 300mm lens at hand it was the perfect opportunity for some bird shooting. Unfortunately fully zoomed the maximum aperture is f5.6, what means not enough speed with the existing light. Conditions were also quite windy, so I raised my ISO to 800 in an attempt of gaining enough shutter speed to hand hold my camera and get a decently sharp exposure.

<a title="Robin by nordicdesign, on Flickr" href="http://www.flickr.com/photos/nordic/7380450726/"><img src="http://farm8.staticflickr.com/7079/7380450726_ccf24fa609_z.jpg" alt="Robin" width="640" height="427" /></a>
                ]]></description>
            </item>
                    <item>
                <title>About designers and missing the point</title>
                <link>https://nordic-design.net/2012/06/09/about-designers-and-missing-the-point</link>
                <pubDate>Sat, 09 Jun 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/06/09/about-designers-and-missing-the-point</guid>
                <description><![CDATA[
                    Everybody thinks to know what design is about, yet few people really understand the discipline.

Ask anyone what a designer does. Answers will vary but probably a common pattern will emerge: designers make things look pretty.

People identify <em>design</em> with embellished, expensive and sometimes eccentric products. Philippe Stark haven't made us a great favour, that's for sure.

But this is a simplistic view of the designer role. Aesthetics is only the result of a good design exercise, not the ultimate goal.

Design is the process where a need (of a new physical object, a digital service, etc.) is identified, rationalised and a solution is created to fulfil that need with the tools available at hand.

Everything that surround you has been designed. The browser you're using to read this post, the chair you're using, the music app's interface you're listening music from.

Compromises have to be taken, constrains affect your result and there are many variables to consider, being aesthetics only a small part of the equation. Then why this misunderstanding?

Looking at other occupations this problem doesn't exist, or at least not to the same extent. Nobody thinks that the role of an architect is to create beautiful houses, but functional ones. Everyone can write, but being a writer is a praised occupation.

Maybe we are responsible of this confusion, as great designs are obvious and simple (simple doesn't mean easy to create) the only thing left to appreciate is the final aesthetics.

The question then is: do we want people to appreciate the complexity of our work, or do we prefer them to keep thinking we <em>simply</em> create beautiful objects, smiling from the background acknowledging a good work has been done?
                ]]></description>
            </item>
                    <item>
                <title>Why you shouldn&#039;t remove your social media icons, yet.</title>
                <link>https://nordic-design.net/2012/06/05/why-you-shouldnt-remove-your-social-media-icons-yet</link>
                <pubDate>Tue, 05 Jun 2012 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/06/05/why-you-shouldnt-remove-your-social-media-icons-yet</guid>
                <description><![CDATA[
                    Two weeks ago Smashing Magazine caused a commotion on Twitter:

<blockquote class="twitter-tweet tw-align-center"><p>We removed FB buttons and traffic from Facebook increased. Reason: instead of "liking" articles, readers share it on their timeleine.</p>— Smashing Magazine (@smashingmag) <a href="https://twitter.com/smashingmag/status/204955763368660992">May 22, 2012</a></blockquote>


If you're planning to follow them here's my advice: Think it twice.
<h3>Who is your audience?</h3>
Smashing Magazine's readers are mainly designers and web developers. Both know perfectly how social networks work, and although they probably find the sharing icons useful (I do), they have no problems manually sharing good articles. We damn love showing our friends how much we know about everything.

Is your audience that Internet-savvy?

You'll probably think that copying and pasting a link on Facebook is trivial, but you'll be surprised on how many people struggle to do apparently trivial stuff. Don't forget you're an expert, and that maybe others could benefit of those little aids when they read something interesting. Which brings me to my next point.
<h3>How good is your content?</h3>
People love sharing good content. The absence of Like buttons, share on Twitter and so on won't stop them if they find a great article.

Is your content that good? If the answer is yes don't worry, you probably don't need all those sharing icons that add clutter to your design. Actually your traffic could be increased as algorithms tend to promote manually shared content versus automatically posted one.

But chances are that your content isn't that good. In that case a nicely positioned <em>Like</em> can be of great help, as many users react to them as a <em>meh, worth having a read</em>. If they have to make the effort to manually share it then probably won't do it.
<h3>In a nutshell</h3>
Publish good content and people will talk about it.

 

And if you're not convinced about my reasons, you should check <a href="http://informationarchitects.net/blog/sweep-the-sleaze/">Oliver Reichenstein's post about the topic</a>, he explains it a lot better than me.

Extra ball: In the near future browsers will have sharing buttons. iOS already integrates Twitter and Mountain Lion's <a href="http://www.apple.com/uk/macosx/mountain-lion/features.html#twitter">will do it this summer</a>. I can only see other OS following this trend.
                ]]></description>
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                    <item>
                <title>Second screen talk by Zeebox&#039;s CEO</title>
                <link>https://nordic-design.net/2012/03/01/second-screen-talk-by-zeebox-s-ceo</link>
                <pubDate>Thu, 01 Mar 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/03/01/second-screen-talk-by-zeebox-s-ceo</guid>
                <description><![CDATA[
                    

Anthony Rose talks about Zeebox, one of the biggest second screen TV apps, and how the idea came up.

It’s part of the Second Screen Telly BBC event, so if you like the topic, don’t forget to check <a href="http://www.youtube.com/playlist?list=PLCFAE6C612501DC44">all the other videos</a>.
                ]]></description>
            </item>
                    <item>
                <title>Why you shouldn&#039;t get obsessed with templates</title>
                <link>https://nordic-design.net/2012/02/11/don-t-get-obsessed-with-templates</link>
                <pubDate>Sat, 11 Feb 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/02/11/don-t-get-obsessed-with-templates</guid>
                <description><![CDATA[
                    Years ago I had a problem every time I used a new UX technique, I suffered from <em>lack of template mental lock-out</em>.

Like a writer facing a blank paper, I felt the urgency of having a good template to use as a starting point for my work. Probably I didn’t have enough confidence on my skills, so I relied on finding a good template and filling the gaps in them.

Wrong. I was completely wrong.

<img src="http://www.nordic-design.net/images/156.png" alt="Persona template" />
Persona template by <a href="http://www.orangebus.co.uk">Joanne Richardson</a>

No two projects are the same. You’ll always face different constraints, challenges and therefore your outputs should vary. Obviously using always the same template will improve your deliverables, and checking what others have done before is a great source of inspiration. But you don’t need a template to start working.

Imagine you need to create a content matrix. Years ago I’ll look for an Excel template on Google. That’s not the path to follow. You should ask yourself <strong>what is the key information you need to capture</strong>. Because others use different fields doesn’t mean you are doing it wrong, or your work has less quality. Other people simply have other needs.

And don’t forget to ask your peers and clients about what they need. A clear and honest communication is always a good foundation to build trust. If your development team needs a design specification, ask them to clarify what level of detail they need. What is relevant and what’s superflous. Also check with clients what are you going to deliver. Show them examples. If you agree with them what the outputs are going to be nobody will find an unpleasant surprise at the end of the road.

So next time you feel the urge of finding a template, ask yourself what is the objective of the document, and what information you need to capture in order to fulfil that goal. You’ll find the process much easier and enjoyable that you expect.
                ]]></description>
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                    <item>
                <title>Wonderland: The Real Magnificent Men in Their Flying Machines</title>
                <link>https://nordic-design.net/2012/01/24/wonderland-the-real-magnificent-men-in-their-flying-machines</link>
                <pubDate>Tue, 24 Jan 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/01/24/wonderland-the-real-magnificent-men-in-their-flying-machines</guid>
                <description><![CDATA[
                    <img class="alignnone size-full wp-image-2701" src="https://www.nordic-design.net/wp-content/uploads/2012/01/wonderland_2115597b.jpg" alt="" width="620" height="388" />

I love planes. Actually I do love everything that flies. And I came from a country that makes all the possible and impossible efforts to avoid its citizens to enjoy the sky, Spain. Where getting a pilot license its utterly expensive and there’s stupid regulations everywhere to make your life impossible.

But for what I’ve seen, UK is flying friendly. There’s hundreds of smalls airfields. Flying clubs. Dozens of Air Shows in summer. Of course they got the Battle of Britain, so it’s normal that British are proud of the RAF and learn to love planes.

Even though, I still get surprised every time I watch a TV programme about aviation. Civil, militar, historic… it’s quite easy to find one.

And I love that a programme about microlights enthusiasts flying a rally is filmed around the passion and the human histories, and not about <em>oh look at that odd people doing weird things</em>.

If you like aviation, don’t miss <a href="http://www.bbc.co.uk/programmes/b008tj5q">Wonderland, Episode 4</a> on the BBC iPlayer.
                ]]></description>
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                    <item>
                <title>Migrating a Xbox Live account (or at least trying to)</title>
                <link>https://nordic-design.net/2012/01/24/migrating-a-xbox-live-account-or-at-least-trying-to</link>
                <pubDate>Tue, 24 Jan 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/01/24/migrating-a-xbox-live-account-or-at-least-trying-to</guid>
                <description><![CDATA[
                    I have an issue with my Xbox LIVE account. I signed up with their service years ago when I was living in Spain. Then I moved to the UK, but for Microsoft I still live in Spain. Apparently you can’t move countries. It’s like an unthinkable idea. Why would you like to move to another place?

Anyway, it was quite annoying to have my Xbox 360 half in English (system language) and half in Spanish (as soon as I sign in to my LIVE account). But hey, there’s worst things in the world.

Then Microsoft launched the Xbox apps. I was quite excited about them, as now I could catch-up on my favourite shows, without changing cables, all directly in my TV. Easy peasy.

But hold on a second. You live in Spain! (damn you Microsoft, I don’t!). So you can’t download the 4oD, Demand5, etc apps. You’re only allowed to download the Spanish ones. And oh, now that I check, actually your ip comes from outside Spain, which means I can’t deliver you this content.

In summary, I’m quite pissed off with Microsoft. Their new apps are great, but not for a Gold account customer like me (4 years in a row now).

I’ve send another complain asking them to migrate my account, but I know what is going to be their answer. No. <em>That’s agains the rules.</em>
                ]]></description>
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                    <item>
                <title>Crop images in Omnigraffle</title>
                <link>https://nordic-design.net/2012/01/23/crop-images-in-omnigraffle</link>
                <pubDate>Mon, 23 Jan 2012 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2012/01/23/crop-images-in-omnigraffle</guid>
                <description><![CDATA[
                    Omnigraffle is a great wireframing software, but it has some drawbacks. One of them is not being able to crop images. Well, there’s a solution for that.

Thanks to my colleague Jakub I’ve found a script that allow us to crop an image with another object. Instructions and file can be found <a href="http://forums.omnigroup.com/showthread.php?t=10240">on this forum thread</a>, but I’ll add some extra steps to clarify.
<h3>How to install the script</h3>
<ol><li>First you have to activate the Script menu. But the _AppleScript Utility_ that says the forum doesn’t exist anymore. You have to open the <em>AppleScript Editor</em>, go to its Preferences and activate <em>Show Script menu in menu bar</em>.</li>
	<li>(Optional) Personally I prefer having the application scripts at the top, rather than the bottom.</li>
	<li>Time to open Omnigraffle. You should see the scripts icon in the menu bar. Open it and select <em>Open OmniGraffle Pro Scripts Folder</em>.</li>
	<li>Move the uncompressed script file to that folder.</li>
	<li>You’re now ready to crop! Just select the image to crop and the shape you’re going to use to crop it, go to the scripts menu and you’ll find <em>Crop image</em>. Select and that’s it!</li>
</ol><img src="http://www.nordic-design.net/images/153.png" alt="Installing Omnigraffle scripts to crop images" />

Hope you find it useful. Thanks to Bill Van Hecke and Lizard who created the script, and if you have any question about how to use it feel free to ask.
                ]]></description>
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                    <item>
                <title>The blog redesign, step by step</title>
                <link>https://nordic-design.net/2011/10/19/the-blog-redesign-step-by-step</link>
                <pubDate>Wed, 19 Oct 2011 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2011/10/19/the-blog-redesign-step-by-step</guid>
                <description><![CDATA[
                    As part as the blog update I want to do an exercise: share the process, step by step.

I see it not only as a way to get back to a writing routine, but also to assure that I follow the right design methodology, without skipping steps. Something quite common in my past redesigns, I have to say.

I’ll go through the process of conceptual design, setting certain requirements, creating the initial idea, developing wireframes and visual design for, finally, code it.

<img src="http://www.nordic-design.net/images/152.png" alt="UX process" />

I want to follow a content first, <a href="http://www.alistapart.com/articles/responsive-web-design/">responsive web design</a> approach. Ideally it would help me to define a responsive UX methodology.

We’re used to design fixed layouts, create variations, annotate them and deliver a beautiful set of A3 or A4 wireframes. Although most of the steps are unaffected, the responsive approach requires more wireframes and a lot more testing, if we want to deliver the best experience.

Hopefully, I’ll have something to write every 1 or 2 weeks. That means I don’t plan to launch the new website until 2012 but, let’s be honest, I don’t spend that much time working on it at home. A men has to enjoy his life too.

Any suggestions will be much appreciated, of course.
Stay tuned, I hope you’ll find it interesting.
                ]]></description>
            </item>
                    <item>
                <title>Bringing the blog back to life</title>
                <link>https://nordic-design.net/2011/10/03/bringing-the-blog-back-to-life</link>
                <pubDate>Mon, 03 Oct 2011 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2011/10/03/bringing-the-blog-back-to-life</guid>
                <description><![CDATA[
                    It’s been one year since the last time I wrote on this blog. One year in a new country, a new city, agency and language. All in all, a quite intense experience.

Now, a little bit more settled and confident, I feel the need to retake one of my past ideas, merging my normal blog (this one) with my Tumblr. Living together in harmony under a single Nordic Design header.

Given the fact that I live in the UK, and that I still have to improve my English skills, I’m going (try) to write all the contents in English. I think it’s what makes more sense now. Sorry if there is still anyone wishing to read my silly posts and not understanding the Queen’s language.

Accordingly the blog will receive a theme redesign soon, including an interim English-version.

As I did previously, I’ll write mostly about what happens in my daily basis, what I found interesting around, and eventually I’ll try to include something related with UX or Design in general. Some photography will be included too, as I’m learning to use my DSLR.

In the meantime, a reminder of how to subscribe to my blogs:
<ul><li>The original blog (this one), with longer non-frequent posts. Just add nordic-design.net to your favourite feed reader.</li>
	<li>The Tumblr, with short posts, cool pictures and stunning videos (no cats, promised), can be found here: <a href="http://nordicdesign.tumblr.com">nordicdesign.tumblr.com</a> / <a href="http://nordicdesign.tumblr.com/rss">RSS feed</a>.</li>
</ul>
                ]]></description>
            </item>
                    <item>
                <title>Usabilidad en GNOME</title>
                <link>https://nordic-design.net/2010/10/11/usabilidad-en-gnome</link>
                <pubDate>Mon, 11 Oct 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/10/11/usabilidad-en-gnome</guid>
                <description><![CDATA[
                    Me a gustado este post de Pedro Laguna sobre los <a href="http://equilibrioinestable.wordpress.com/2010/10/11/usabilidad-en-gnome/">problemas de usabilidad en GNOME</a>. No solo porque las reflexiones sean acertadas, sino porque vienen de un ingeniero informatico preocupado al 150% en la seguridad, no en interfaces de usuario, UX, usabilidad, etc.

Son los gritos de un usuario que ve las cosas como deberian ser (simples y obvias), cuando los desarrolladores siguen ignorandonos y haciendo sus UI como les da la gana.
                ]]></description>
            </item>
                    <item>
                <title>Cambiando de casa</title>
                <link>https://nordic-design.net/2010/10/06/cambiando-de-casa</link>
                <pubDate>Wed, 06 Oct 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/10/06/cambiando-de-casa</guid>
                <description><![CDATA[
                    Por si alguno todavia sigue por aqui y se pregunta _que hara este hombre que no escribe en la vida?_, la respuesta no es que haya perdido el interes, es que me he “mudado a Tumblr”:http://nordicdesign.tumblr.com/.

Necesitaba un lugar donde renovarme, escribir entradas cortas, reenviar imagenes, videos, etc., algo mas agil. Ademas tenia que ser en ingles (o algo parecido xD ), por lo que preferia inaugurar algo nuevo.

En el futuro quiero que sea el tumblr el que alimente este blog, guardando todas las entradas existentes en una seccion aparte. Pero ahora mismo no tengo ni idea de como hacerlo, asi que seguiran caminos distintos.

Asi que ya lo sabeis, si alguno quiere seguirme me encontrara aqui:
“http://nordicdesign.tumblr.com/”:http://nordicdesign.tumblr.com/

Voy a cambiar mi feedburner para que apunte al nuevo blog, asi que espero que para los que esteis apuntados via RSS el cambio sea transparente.

PD. Perdon por la falta de tildes y otras carencias ortograficas, estoy con un teclado ingles.
                ]]></description>
            </item>
                    <item>
                <title>Aplicaciones para prototipar en un iPad</title>
                <link>https://nordic-design.net/2010/06/21/aplicaciones-para-prototipar-en-un-ipad</link>
                <pubDate>Mon, 21 Jun 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/06/21/aplicaciones-para-prototipar-en-un-ipad</guid>
                <description><![CDATA[
                    ¿Es un tablet el dispositivo adecuado para crear prototipos? Personalmente tengo mis dudas de poder definir correctamente una interfaz sin un ratón, pero todo puede depender del uso que se le quiera dar. Para un primer contacto con el cliente, para pensar ideas mientras estas en el taxi/tren/avión puede ser una buena opción.

Desde luego las compañías ya se están poniendo las pilas, y hay disponibles varias aplicaciones para bocetar/prototipar en el iPad:
<ul><li><a href="http://endloop.ca/">iMockups</a>. Quizás la que primero probaría. Económica, pensada para esbozar las ideas que tengas en mente, que posteriormente finalizarás en un ordenador. Ver la <a href="http://www.appolicious.com/finance/apps/203613-imockups-for-ipad-endloop-systems-inc">reseña en appolicious</a>.</li>
	<li><a href="http://www.omnigroup.com/products/omnigraffle-ipad/">OmniGraffle for the iPad</a>. A pesar de que <a href="http://www.appolicious.com/finance/apps/200699-omnigraffle-the-omni-group">las reviews lo ponen muy bien</a>, usuarios de OmniGraffle para Mac <a href="http://joshuaseiden.com/blog/2010/06/omnigraffle-for-ipad-or-i-really-wanted-to-like-you/">no opinan lo mismo</a>. Desde luego un programa que cueste $50 deberá dar un muy buen resultado para compensar el gasto. ¿Ventaja? Que luego puedes seguir trabajando tu prototipo en el OmniGraffle de siempre.</li>
	<li><a href="http://www.apple.com/ipad/features/keynote.html">Keynote</a>. Nunca he sido fan de hacer prototipos con Keynote/Powerpoint, pero obviamente se puede. Si ya lo tienes en tu iPad para preparar las presentaciones, prueba a esbozar tus ideas con él.</li>
</ul>
Os dejo con un video del iMockups que muestra muy bien el tipo de cosas para las que sería útil un tablet.


                ]]></description>
            </item>
                    <item>
                <title>Si no puedes hacer algo bien, hazlo en 3D</title>
                <link>https://nordic-design.net/2010/06/17/si-no-puedes-hacer-algo-bien-hazlo-en-3d</link>
                <pubDate>Thu, 17 Jun 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/06/17/si-no-puedes-hacer-algo-bien-hazlo-en-3d</guid>
                <description><![CDATA[
                    Es lo que pienso de toda esta fiebre del 3D

<img src="http://www.nordic-design.net/images/151.jpg" alt="if you can’t make it good, make it 3D" />

Vía <a href="http://ffffound.com/image/bfa7bf94fc78161998b390d23a60abdd3d6987e9">FFFFOUND</a>
                ]]></description>
            </item>
                    <item>
                <title>Guía de estilo de la Generalitat de Catalunya para las redes sociales</title>
                <link>https://nordic-design.net/2010/06/16/guia-de-estilo-de-la-generalitat-de-catalunya-para-las-redes-sociales</link>
                <pubDate>Wed, 16 Jun 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/06/16/guia-de-estilo-de-la-generalitat-de-catalunya-para-las-redes-sociales</guid>
                <description><![CDATA[
                    No es habitual encontrar administraciones que estén al día en el uso de Internet en general, y de las redes sociales en particular. Cuando trabajas con ellas es normal encontrar reticiencias, pensamientos anticuados y poco abiertos de mente frente un presente cambiante.

Nunca he trabajado con la Generalitat de Catalunya, pero siempre me ha parecido que deben tener un buen equipo de profesionales, viendo muchas de las cosas de <a href="http://www.gencat.cat/">su sitio web gencat.cat</a>.

Ahora publica una <a href="http://www.gencat.cat/web/meugencat/documents/20100607_GUIA_USOS_XARXA_CAS.pdf">Guía de usos y estilo en las redes sociales</a>. Todo un esfuerzo digno de elogio para estar al día en el mundo donde se mueven los ciudadanos, que al fin y al cabo es para quienes trabajan.

Vía <a href="http://www.ogov.eu/guia-de-usos-y-estilo-en-las-redes-sociales-de-la-generalitat-de-catalunya/">#oGov</a>.
                ]]></description>
            </item>
                    <item>
                <title>Guía de referencia - pantallas táctiles, gestos y prototipos</title>
                <link>https://nordic-design.net/2010/06/08/guia-de-referencia-pantallas-tactiles-gestos-y-prototipos</link>
                <pubDate>Tue, 08 Jun 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/06/08/guia-de-referencia-pantallas-tactiles-gestos-y-prototipos</guid>
                <description><![CDATA[
                    <p><img src="http://www.nordic-design.net/images/150.png" alt="Touch gesture reference guide" class="float" /><br />
El mundo de las aplicaciones táctiles todavía es relativamente nuevo, y por desgracia muchos de nosotros tenemos escaso contacto con ellas en el trabajo diario de una agencia de experiencia de usuario. </p>
<p>Para aquellos que se enfrenten a ello y tengan dudas sobre *cómo explicar en papel los diferentes gestos que debe realizar el usuario sobre la pantalla*, esta “guía de referencia de gestos táctiles”:http://www.lukew.com/touch/TouchGestureGuide.pdf (PDF) le puede ser muy útil. </p>
<p>Hay más información sobre qué suele hacer cada gesto en los diferentes dispositivos (iPhone, Android, Windows Phone 7, etc.) en el post de Luke Wroblewsky “Touch Gesture Reference Guide”:http://www.lukew.com/ff/entry.asp?1071.</p>
<p>Hay templates para uso rápido en los siguientes sabores:<br />
* “PDF”:http://www.lukew.com/touch/TouchGestureTemplate.pdf<br />
* “EPS”:http://www.lukew.com/touch/TouchGestureTemplate.eps<br />
* “Ommigraffe”:http://www.lukew.com/touch/TouchGesturesgstencil.zip<br />
* “Visio”:http://www.lukew.com/touch/TouchGesturesVisio.zip</p>
<p>Vía “Wireframes”:http://wireframes.linowski.ca/2010/05/touch-gesture-reference-guide/</p>
                ]]></description>
            </item>
                    <item>
                <title>Sobre los problemas de Simyo en el extranjero</title>
                <link>https://nordic-design.net/2010/04/28/sobre-los-problemas-de-simyo-en-el-extranjero</link>
                <pubDate>Wed, 28 Apr 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/04/28/sobre-los-problemas-de-simyo-en-el-extranjero</guid>
                <description><![CDATA[
                    <p>Hace un año publiqué un “post sobre mis problemas con Simyo fuera de España”:http://www.nordic-design.net/2009/03/11/simyo-en-el-extranjero-mal, que se ha convertido en una especie de panel de quejas de todos aquellos que tienen problemas con el roaming. </p>
<p>A mi vuelta de aquel viaje y tras bastantes búsquedas me encontré con la solución. Lo dejo aquí por si alguno no lo encuentra en la web de Simyo y tiene los mismos problemas que tuve yo.</p>
<p>La cuestión es que el móvil no cambia solo de red (como hacen las demás operadoras), sino que debes ir tu a la configuración de red de Simyo y decirle que estás fuera de España. A la vuelta deberás hacer lo mismo pero al revés. </p>
<p>Esto es lo que dicen ellos en su “post explicando el funcionamiento del roaming”:http://blogsimyo.es/una-indicacion-sobre-el-roaming/:</p>
<blockquote><p>Sólo debes entrar en el menú Servicio simyo (su ubicación depende del modelo de móvil, pero suele estar en el menú principal o en carpetas como Entretenimiento o Servicios SIM).</p>
<p>En este menú debes elegir la opción Servicio Roaming y a continuación, Selección de Red. Te aparecerán dos opciones: elige Selección manual y pulsa en Internacional. Tu tarjeta se reiniciará y podrás hablar y enviar mensajes con el operador del país en el que te encuentres.</p>
<p>Y cuando vuelvas a España, sólo tendrás que repetir los pasos pero eligiendo Nacional en el último paso.</p></blockquote>
<p>Decir que yo no he tenido más problemas con el roaming, ni en Roma ni en Londres. </p>
                ]]></description>
            </item>
                    <item>
                <title>Publicidad desafortunada</title>
                <link>https://nordic-design.net/2010/04/07/publicidad-desafortunada</link>
                <pubDate>Wed, 07 Apr 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/04/07/publicidad-desafortunada</guid>
                <description><![CDATA[
                    <p>Cuando estás visitando una web de tracking online de vuelos, o en general cualquier cosa relacionada con aviones, un banner de _¿Cómo te vas a morir?_ no creo que sea lo más adecuado. </p>
<p>!http://www.nordic-design.net/images/147.jpg (Captura de pantalla de flightstats.com)!</p>
                ]]></description>
            </item>
                    <item>
                <title>Zonas de atención de los usuarios al visitar una web</title>
                <link>https://nordic-design.net/2010/04/06/zonas-de-atencion-de-los-usuarios-al-visitar-una-web</link>
                <pubDate>Tue, 06 Apr 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/04/06/zonas-de-atencion-de-los-usuarios-al-visitar-una-web</guid>
                <description><![CDATA[
                    <p>El “último Alertbox de Jacob Nielsen”:http://www.useit.com/alertbox/horizontal-attention.html nos habla de las zonas a las que prestan atención los usuarios, en el plano horizontal. </p>
<p>Mediante eye-tracking analizó las fijaciones de 21 usuarios en 541 diferentes páginas web, y estos son los resultandos en porcentaje de atención según la zona de la web (en píxeles).</p>
<p>!http://www.nordic-design.net/images/149.png (fijación de los usuarios en una web, según eje horizontal)!</p>
<p>Se ve como se presta más atención a la parte izquierda que a la derecha, por lo que su conclusión es que una navegación tradicional (con menú a la izquierda) es más adecuada. </p>
<p>Yo tomaría esta información con pinzas, ya que me gustaría saber cómo eran esas 541 webs. Si la mayoría tenían el menú a la izquierda, es lógico que los resultados sean así. Ã‰l afirma que seleccionó esos usuarios y esas webs para que el estudio no estuviera sesgado, pero creo que sería interesante analizar webs que tengan la navegación a la derecha, a ver cómo salen los datos.</p>
<p>En cualquier caso, es lógico que los usuarios hayan aprendido con el paso de los años que a la izquierda van a encontrar un menú, y por lo tanto fijen parte de su atención en esa zona. </p>
<p>Como siempre, si no tienes claro qué hacer con tu web o porqué, seguir los estándares establecidos es una buena idea.</p>
                ]]></description>
            </item>
                    <item>
                <title>Mudándonos a Londres</title>
                <link>https://nordic-design.net/2010/04/05/mudandonos-a-londres</link>
                <pubDate>Mon, 05 Apr 2010 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/04/05/mudandonos-a-londres</guid>
                <description><![CDATA[
                    <p><img src="http://www.nordic-design.net/images/148.jpg" alt="Placa con el nombre de la calle Queensgate SW7" class="float right" />Se acerca la fase final de la odisea de irnos a vivir a Londres. Han sido muchos meses dándole vueltas sobre la mejor manera de hacerlo, sobre quién se iba primero (no queríamos quedarnos sin ningún sueldo), cuándo mudarnos, dónde queríamos vivir, etc. </p>
<p>Nos vamos con la tranquilidad de haber pensado bien cada uno de los pasos que dábamos, no a lo loco sino con cabeza y teniendo claro que un cambio así no es una tontería, y más cuando se van dos personas. </p>
<p>Creo que por ahora todo está saliendo bastante bien, en dos semanas ambos estaremos trabajando y la búsqueda de piso está muy encaminada. Tras mucho darle vueltas parece que vamos a elegir “zona E1, lo más cerca de Aldgate”:http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=es&amp;geocode=&amp;q=2+Aldgate+High+Street,+Greater+London,+UK&amp;sll=51.516888,-0.072484&amp;sspn=0.013246,0.037336&amp;ie=UTF8&amp;hq=&amp;hnear=Aldgate+High+St,+London+EC3N,+Reino+Unido&amp;ll=51.515152,-0.071583&amp;spn=0.027828,0.074673&amp;z=14 posible. </p>
<p>En cuanto a mi trabajo, me da pena dejar Xperience, pero tengo ganas de un nuevo reto. Tengo por delante el periodo de buscar trabajo allí, y elegir si quiero seguir en consultoría o prefiero volver a una agencia. Según he visto en Londres sí existen agencias interactivas con equipos de usabilidad, y podría ser interesante volver a ese mundo después de más de 3 años en consultoría.</p>
<p>Así que a partir de dos semanas, ¡el que esté por Londres que avise!</p>
                ]]></description>
            </item>
                    <item>
                <title>Mi opinión sobre el Apple iPad</title>
                <link>https://nordic-design.net/2010/01/30/mi-opinion-sobre-el-apple-ipad</link>
                <pubDate>Sat, 30 Jan 2010 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/01/30/mi-opinion-sobre-el-apple-ipad</guid>
                <description><![CDATA[
                    <p>Hace días que por Internet parece no hablarse de otra cosa que no sea el “iPad”:http://www.apple.com/ipad/. Sobre si es una maravilla o un fracaso. Os cuento porqué creo que va a funcionar.</p>
<p><img src="http://www.nordic-design.net/images/146.png" alt="Apple iPad" class="float" /></p>
<p>En casa tengo un “iPod Touch”:http://www.apple.com/ipodtouch/ que utilizo básicamente para leer el correo, navegar, twittear, etc. Casi no lo saco fuera de casa, es como mi dispositivo portable para estar conectado a Internet. </p>
<p>Para ese uso es muy útil porque no tengo que abrir un ordenador para leer el correo, ni levantarme del sofá, ni estar tecleando. Todo es rápido, ágil y táctil. *¿Qué hecho en falta muchas veces? Más tamaño*.</p>
<p>Ahí es donde creo que entra el iPad. Muchos lo han dicho ya, es un iPod Touch con esteriodes. No puedes llamar, no puedes hacer multitarea, no tiene cámaras, etc. Nada de eso posiblemente lo necesites la mayoría de las veces, simplemente ahora podrás navegar en condiciones (1024×768 de resolución).</p>
<p>¿Vale la pena por el precio? Supongo que cuando lo tengas en la mano creerás que es imprescindible tener uno, como suele pasar con la mayoría de los productos de Apple. Ahora mismo sólo unos pocos early adopters / fanboys lo comprarán, al menos en España.</p>
<p>Pero la ventaja que tienen es que no existe nada comparable en el mercado. Esto no es un netbook, no hay que abrirlo, esperar que se encienda el sistema operativo, etc. Simplemente darle a un botón y a funcionar. Sin ratón ni tener que escribir en un teclado incómodo. Y no hay nada así ahí fuera. </p>
<p>Para cuando la competencia saque algo al mercado (rápido y mal) para intentar meterse en el nicho, ellos ya sacarán la segunda versión del bicho. Una segunda versión que ya tendrán planeada, y que podrían haber sacado ahora mismo pero, ¿para qué? Así lo podrán vender de nuevo a todos los fanboys. </p>
                ]]></description>
            </item>
                    <item>
                <title>XI Congreso Internacional de Interacción Persona-Ordenador,  Interacción 2010</title>
                <link>https://nordic-design.net/2010/01/21/xi-congreso-internacional-de-interaccion-persona-ordenador-interaccion-2010</link>
                <pubDate>Thu, 21 Jan 2010 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/01/21/xi-congreso-internacional-de-interaccion-persona-ordenador-interaccion-2010</guid>
                <description><![CDATA[
                    <p>Está abierto el periodo de participación para este congreso de HCI, que se celebrará en Septiembre en Valencia. Más infomación a continuación y “en su web”:http://cedi2005.ugr.es/2010/descripcion_aipo.html:</p>
<p>Interacción 2010 es un congreso internacional que tiene como principal objetivo promover y difundir los avances recientes en el área de la Interacción Persona-Ordenador, tanto a nivel académico como empresarial. El congreso pretende establecer un foro de discusión e intercambio de ideas que permita seguir avanzando en el uso y aplicación de novedades relacionadas con la interacción en campos tan interesantes y actuales como salud, educación y aprendizaje, comunidades y redes sociales, acceso a la información y conocimiento, nuevos entornos de computación, etc. </p>
<p>La Asociación para la Interacción Persona-Ordenador (“AIPO”:www.aipo.es) lleva organizando este congreso desde el año 2000. La XI edición se celebrará en el 2010 en Valencia, España, en el marco de la III edición del Congreso Español de Informática (“CEDI 2010″:http://cedi2005.ugr.es/2010). Para la organización de esta edición de Interacción también colaboran el Centro de Investigación en Métodos de Producción de Software (“PROS”:http://www.pros.upv.es ) de la Universidad Politécnica de Valencia y el Grupo de Investigación en Especificación,<br />
Desarrollo y Evolución del Software (“GEDES”:http://lsi.ugr.es/~gedes ) de la Universidad de Granada. </p>
<p>TEMAS DE INTERÃ‰S<br />
* Accesibilidad de la información<br />
* Adaptación y evolución<br />
* Bellas artes e interacción<br />
* Bibliotecas digitales y libros electrónicos<br />
* Comercio electrónico e interacción<br />
* Computación ubicua y pervasiva<br />
* Comunidades virtuales y redes sociales<br />
* Desarrollo de interfaces basadas en modelos<br />
* Dispositivos de interacción<br />
* Entornos y herramientas para el desarrollo de interfaces de usuario<br />
* Ergonomía (Factores humanos)<br />
* Evaluación de sistemas interactivos<br />
* Experiencias en la empresa<br />
* Hipermedia y Web<br />
* Inteligencia ambiental<br />
* Interacción, aprendizaje y enseñanza<br />
* Interacción en el hogar (Domótica)<br />
* Interacción para personas con discapacidad<br />
* Interacción persona-máquina<br />
* Interacción persona-ordenador-persona<br />
* Interacción persona-robot<br />
* Interfaces en lenguaje natural<br />
* Interfaces inteligentes<br />
* Metodologías para el estudio de la interacción<br />
* Modelado del usuario y grupos<br />
* Multimedia<br />
* Realidad virtual y aumentada<br />
* Sistemas interactivos y multimodales<br />
* Sistemas para la colaboración (CSCW/CSCL)<br />
* Sistemas sensibles al contexto<br />
* Teorías, modelos conceptuales y ontologías<br />
* Usabilidad<br />
* Visualización de la información<br />
* Web semántica </p>
<p>ORGANIZACIÃ“N<br />
Presidentes del Congreso<br />
* Ã“scar Pastor López, Universidad Politécnica de Valencia, España<br />
* Pedro Latorre, Universidad de Zaragoza, España </p>
<p>Presidentes del Comité de Programa<br />
* José Luis Garrido Bullejos, Universidad de Granada, España<br />
* Fabio PaternÃ², ISTI-CNR, Italia </p>
<p>Presidente del Comité de Organización<br />
* José Ignacio Panach, Universidad Politécnica de Valencia, España </p>
<p>CONTRIBUCIONES<br />
Los tipos de contribuciones que se recibirán en Interacción 2010 serán los siguientes:<br />
* Artículos largos<br />
* Artículos cortos<br />
* Pósteres y/o demostraciones<br />
* Coloquio doctoral<br />
* Experiencias y casos prácticos<br />
* Tutoriales </p>
<p>FECHAS IMPORTANTES<br />
* Envío de propuestas para tutoriales: 20 de febrero del 2010<br />
* Envío de trabajos: 26 de marzo del 2010<br />
* Notificación de aceptación: 30 de abril del 2010<br />
* Envío de versión final: 14 de mayo del 2010<br />
* Celebración del congreso: 7 al 10 de septiembre del 2010 </p>
                ]]></description>
            </item>
                    <item>
                <title>Lo verdad en Haití, por un corresponsal en la calle</title>
                <link>https://nordic-design.net/2010/01/21/lo-verdad-en-haiti-por-un-corresponsal-en-la-calle</link>
                <pubDate>Thu, 21 Jan 2010 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/01/21/lo-verdad-en-haiti-por-un-corresponsal-en-la-calle</guid>
                <description><![CDATA[
                    <p>No suelo comentar este tipo de temas, pero me ha parecido increíble estuchar a Fran Sevilla, corresponsal de Radio Nacional de España sobre las cosas que de verdad ve él en la calle, en Puerto Príncipe.</p>

<p>Vía “twitter”:http://twitter.com/circuitry/status/8006693287 y “el blog de picapiedra”:http://elblogdepicapiedra.ketari.com/post/2010/01/21/mienten-mienten-mienten</p>
                ]]></description>
            </item>
                    <item>
                <title>Phonehouse, o la ilógica en la web</title>
                <link>https://nordic-design.net/2010/01/17/phonehouse-o-la-ilogica-en-la-web</link>
                <pubDate>Sun, 17 Jan 2010 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/01/17/phonehouse-o-la-ilogica-en-la-web</guid>
                <description><![CDATA[
                    <p>!http://www.nordic-design.net/images/145.png (Fallo en la web de phonehouse)!</p>
<p>Ayer intenté comprar dos terminales libres HTC Tattoo en la web de phonehouse.es, pero no pude. Al menos no comprarlos a la vez, ya que según su web _sólo puedo comprar un terminal de tipo contrato_. </p>
<p>Está claro que el que ha desarrollado la casuística del sitio web no ha pensado demasiado, ya que si me da la gana podría comprar 10 móviles libres a la vez, ¿qué me lo impide?</p>
<p>Y no, no me apetece pagar 8â‚¬ extras de otro envío y que cada uno vaya por un lado, prefiero irme a otro sitio a comprarlo. Ellos se pierden mi dinero.</p>
                ]]></description>
            </item>
                    <item>
                <title>Por la libertad de Internet, no nos bajemos los pantalones</title>
                <link>https://nordic-design.net/2010/01/12/por-la-libertad-de-internet-no-nos-bajemos-los-pantalones</link>
                <pubDate>Tue, 12 Jan 2010 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2010/01/12/por-la-libertad-de-internet-no-nos-bajemos-los-pantalones</guid>
                <description><![CDATA[
                    <p>Consideramos imprescindible la <strong>retirada de la disposición final primera de la Ley de Economía Sostenible</strong> por los siguientes motivos:</p>
<ol><li>Viola los derechos constitucionales en los que se ha de basar un estado democrático en especial la presunción de inocencia, libertad de expresión, privacidad, inviolabilidad domiciliaria, tutela judicial efectiva, libertad de mercado, protección de consumidoras y consumidores, entre otros.</li>
<li>Genera para la Internet un estado de excepción en el cual la ciudadanía será tratada mediante procedimientos administrativos sumarísimos reservados por la Audiencia Nacional a narcotraficantes y terroristas.</li>
<li>Establece un procedimiento punitivo Â«a la cartaÂ» para casos en los que los tribunales ya han manifestado que no constituían delito, implicando incluso la necesidad de modificar al menos 4 leyes, una de ellas orgánica. Esto conlleva un cambio radical en el sistema jurídico y una fuente de inseguridad para el sector de las TIC (Tecnología de la Información y la Comunicación). Recordamos, en este sentido, que el intercambio de conocimiento y cultura en la red es un <a href="http://noticias.lainformacion.com/economia-negocios-y-finanzas/redes/los-usuarios-que-descargan-archivos-p2p-gastan-mas-dinero_Fo58z3eGxWsRG0NKpjhCE7/"> motor económico</a> importante para <a href="http://noticias.lainformacion.com/arte-cultura-y-espectaculos/cine/el-cine-espanol-cerrara-con-cifras-record-a-pesar-de-internet_uVFrhCBCXhYPTF51YCG3a7/">salir de la crisis</a> como se ha <a href="http://www.theinquirer.es/2009/11/17/lo-que-las-discograficas-ocultan.html">demostrado</a> <a href="http://www.elmundo.es/elmundo/2009/11/20/cultura/1258739927.html">ampliamente.</a></li>
<li>Los mecanismos preventivos urgentes de los que dispone la ley y la judicatura son para proteger a  toda ciudadanía frente a riesgos tan graves como los que afectan a  la salud pública. El gobierno pretende utilizar estos mismos mecanismos de protección global para beneficiar intereses particulares frente a la ciudadanía. Además la normativa introducirá el concepto de Â«lucro indirectoÂ», es decir: a mí me pueden cerrar el blog porque Â«promocionóÂ» a uno que Â«promocionaÂ» a otro que vincula a un tercero que hace negocios presuntamente ilícitos.</li>
<li>Recordamos que la propiedad intelectual <a href="http://derechoynormas.blogspot.com/2010/01/la-ley-de-ejecucion-por-la-sospecha.html">no es un derecho fundamental</a> contrariamente a las declaraciones del Ministro de Justicia, Francisco Caamaño. Lo que es un derecho fundamental es el derecho a la producción literaria y artística.</li>
<li>De acuerdo con las declaraciones de la Ministra de Cultura, esta disposición se utilizará exclusivamente para cerrar 200 webs que presuntamente están atentando contra los derechos de autor. Entendemos que si éste es el objetivo de la disposición, no es necesaria, ya que con la legislación actual existen procedimientos que permiten actuar contra webs, incluso con medidas cautelares, cuando presuntamente se esté incumpliendo la legalidad. Por lo que no queda sino recelar de las verdaderas intenciones que la motivan ya que lo único que añade a la legislación actual es el hecho de dejar la ciudadanía en una situación de grave indefensión jurídica en el entorno digital.</li>
<li>Finalmente consideramos que la propuesta del gobierno no sólo es un despilfarro de recursos sino que será absolutamente ineficaz en sus presuntos propósitos y deja patente la absoluta incapacidad por parte del ejecutivo de entender los tiempos y motores de la Era Digital.</li>
</ol><p>La disposición es una concesión más a la vieja industria del entretenimiento en detrimento de los derechos fundamentales de la ciudadanía en la era digital.</p>
<p>La ciudadanía no puede permitir de ninguna manera que sigan los intentos de vulnerar derechos fundamentales de las personas, sin la debida tutela judicial efectiva, para proteger derechos de menor rango como la propiedad intelectual. Dicha circunstancia ya fue aclarada con el dictado de inconstitucionalidad de la ley Corcuera (o Â«ley de la patada en la puertaÂ»). El <a href="http://wiki.manifiestointernet.org/">Manifiesto en defensa de los derechos fundamentales en Internet</a>, <a title="Grupo de apoyo al Manifiesto en Facebook" href="http://www.facebook.com/group.php?gid=186879394498">respaldado por más de 200.000 personas</a>, ya avanzó la reacción y demandas de la ciudadanía antes la perspectiva inaceptable del gobierno.</p>
<p>Para impulsar un definitivo cambio de rumbo y coordinar una respuesta conjunta, el 9 de enero se ha constituido la <a href="http://red-sostenible.net/">Red SOStenible</a>, una plataforma representativa de todos los sectores sociedad civil afectados. El objetivo es iniciar una ofensiva para garantizar una regulación del entorno digital que permita expresar todo el potencial de la Red y de la creación cultural respetando las libertades fundamentales.</p>
<p>En este sentido, reconocemos como referencia para el desarrollo de la era digital, la <a href="http://fcforum.net/es/">Carta para la innovación, la creatividad y el acceso al conocimiento</a>, un documento de síntesis elaborado por más de <a href="http://fcforum.net/es/charter_extended#signatories">cien expertos de 20 países</a> que recoge los principios legales fundamentales que deben inspirar este nuevo horizonte.</p>
<p>En particular, consideramos que en estos momentos es especialmente urgentes la implementación por parte de gobiernos e instituciones competentes, de los siguientes aspectos recogidos en la Carta:</p>
<ol><li>Los artistas como todos los trabajadores tienen que poder vivir de su trabajo (referencia punto 2 Â«<a href="http://fcforum.net/es/charter_extended#legal">Demandas legales</a>Â», párrafo B. Â«Estímulo de la creatividad y la innovaciónÂ», de la <a href="http://fcforum.net/es/charter_extended">Carta</a>);</li>
<li>La sociedad necesita para su desarrollo de una red abierta y libre (referencia punto 2 Â«<a href="http://fcforum.net/es/charter_extended#legal">Demandas legales</a>Â», párrafo D, Â«Acceso a las infraestructuras tecnológicasÂ», de la <a href="http://fcforum.net/es/charter_extended">Carta</a>);</li>
<li>El derecho a cita y el derecho a compartir tienen que ser potenciado y no limitado como fundamento de toda posibilidad de información y constitutivo de todo conocimiento (referencia punto 2 Â«<a href="http://fcforum.net/es/charter_extended#legal">Demandas legales</a>Â», párrafo A, Â«Derechos en un contexto digitalÂ», de la <a href="http://fcforum.net/es/charter_extended">Carta</a>);</li>
<li>La ciudadanía debe poder disfrutar libremente de los derechos exclusivos de los bienes públicos que se pagan con su dinero, con el dinero publico (referencia punto 2 Â«<a href="http://fcforum.net/es/charter_extended#legal">Demandas legales</a>Â», párrafo C, Â«Conocimiento común y dominio públicoÂ», de la <a href="http://fcforum.net/es/charter_extended">Carta</a>);</li>
<li>Consideramos necesaria una reforma en profundidad del sistema de las entidades de gestión y la abolición del canon digital (referencia punto 2 Â«<a href="http://fcforum.net/es/charter_extended#legal">Demandas legales</a>Â«, párrafo B, Â«Estímulo de la creatividad y la innovaciónÂ», de la <a href="http://fcforum.net/es/charter_extended">Carta</a>).</li>
</ol><p>Por todo ello hoy se inicia la campaña <a title="Internet no será otra tele" href="http://internetnoseraotratv.net">Internet no será otra tele</a> y se llevarán a cabo diversas acciones ciudadanas durante todo el periodo de la presidencia española de la UE.</p>
<p>Consideramos particularmente importantes en el calendario de la presidencia de turno española el II Congreso de Economía de la Cultura (29 y 30 de marzo en Barcelona),  Reunión Informal de ministros de Cultura (30 y 31 de marzo en Barcelona) y la reunión de ministros de Telecomunicaciones (18 a 20 de abril en Granada).</p>
<p>La Red tiene previsto reunirse con representantes nacionales e internacionales de partidos políticos, representantes de la cultura y delegaciones diplomáticas.</p>
<p>Firmado: <a href="http://red-sostenible.net/">Red SOStenible</a>. <em>La Red SOStenible somos todos. Si quieres adherirte a este texto, cópialo, bloguéalo, difúndelo.</em></p>
                ]]></description>
            </item>
                    <item>
                <title>Regalo de la gente de la oficina</title>
                <link>https://nordic-design.net/2009/11/25/regalo-de-la-gente-de-la-oficina</link>
                <pubDate>Wed, 25 Nov 2009 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/11/25/regalo-de-la-gente-de-la-oficina</guid>
                <description><![CDATA[
                    <p>Iba a salir a comer algo sin más y me encuentro con este sorpresón, ¡muchísimas gracias a todos!</p>
<p><a href="http://twitpic.com/qvf0e"><img src="http://www.nordic-design.net/images/144.jpg" width="500" height="321" alt="Regalo de la gente de Xperience" /></a></p>
<p>Estaréis presentes en la boda <img src="http://d11747837.u90.c8.ixwebhosting.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
                ]]></description>
            </item>
                    <item>
                <title>Iniciándome en la fotografía</title>
                <link>https://nordic-design.net/2009/11/03/iniciandome-en-la-fotografia</link>
                <pubDate>Tue, 03 Nov 2009 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/11/03/iniciandome-en-la-fotografia</guid>
                <description><![CDATA[
                    <p>Tras años interesándome la fotografía reflex digital pero sin meterme, al fin me he decidido a dar el paso. Me he hecho con una Canon EOS 350D de segunda mano y estoy empezando a aprender. Primero todo lo que tiene la cámara, luego los entresijos de la fotografía.</p>
<p>Este fin de semana estuve haciendo algunas pruebas, y estas son algunas de las primeras fotos:<br /><a href="http://www.flickr.com/photos/nordic/4069384124/in/photostream/"><img src="http://www.nordic-design.net/images/142.jpg" width="500" height="333" alt="Edificio MAPFRE en Chamberí" /></a></p>
<p><a href="http://www.flickr.com/photos/nordic/4069385000/"><img src="http://www.nordic-design.net/images/143.jpg" alt="Campanario de un monasterio" /></a></p>
<p>Me parece que tendré que renovar mi “cuenta pro de Flickr”:http://www.flickr.com/photos/nordic/ en breve. <img src="http://d11747837.u90.c8.ixwebhosting.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
                ]]></description>
            </item>
                    <item>
                <title>La ciencia española no necesita tijeras: NO al recorte en I+D</title>
                <link>https://nordic-design.net/2009/10/04/la-ciencia-espanola-no-necesita-tijeras-no-al-recorte-en-id</link>
                <pubDate>Sun, 04 Oct 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/10/04/la-ciencia-espanola-no-necesita-tijeras-no-al-recorte-en-id</guid>
                <description><![CDATA[
                    <p>Si no queremos seguir siendo país de paletos y ladrillo, más nos valdría seguir gastando el dinero en investigación.</p>
<p>Conociendo por amigos un poco de la realidad de la investigación en España no puedo sino sumarme a la “iniciativa de La Aldea Irreductible”:http://aldea-irreductible.blogspot.com/2009/10/la-ciencia-en-espana-no-necesita.html, porque lo que se propone desde el Gobierno es un auténtico disparate. </p>
<blockquote><p>Decir que España es un país de Ciencia es hacer verdaderos contorsionismos con las palabras… Decir que en España hay grandes científicos es obviar su precaria realidad, pero decir que se busca un modelo productivo basado en la Innovación y “reducir a la vez el presupuesto del Ministerio de Ciencia en un 37%”:http://www.elpais.com/articulo/sociedad/Alarma/comunidad/cientifica/recortes/investigacion/elpepusoc/20090910elpepisoc_2/Tes podría ser tildado perfectamente de tomadura de pelo.</p></blockquote>
                ]]></description>
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                <title>ForeUI, otra herramienta de prototipado</title>
                <link>https://nordic-design.net/2009/10/04/foreui-otra-herramienta-de-prototipado</link>
                <pubDate>Sun, 04 Oct 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/10/04/foreui-otra-herramienta-de-prototipado</guid>
                <description><![CDATA[
                    <p>Las herramientas de prototipado para los que nos dedicamos a la experiencia de usuario están muy polarizadas: si estás en Windows usas Visio, si eres de OSX usas Omnigraffle. No hay mucho más, aparte de lo que prefieren trabajar con software no creado exclusivamente para la tarea (Fireworks, Photoshop, etc.).</p>
<p>Pero existen otras herramientas pensadas exclusivamente en los profesionales de la experiencia de usuario, como son Axure o iRise. Hoy me he enterado “vía GUUUI”:http://www.guuui.com/posting.php?id=2243 de la existencia de “ForeUI”:http://www.foreui.com/,<br />
que tiene como bondades ser multiplataforma (Windows, Mac OS X, Linux y Solaris), que únicamente cuesta $79, permite crear interacción y que –según afirman– el resultado es _skinnable_. Esto es, que podemos darle el aspecto de Windows, de OS X o pintado a mano. </p>
<p>Lo que obtienes:<br />
!http://www.nordic-design.net/images/141.png (Ejemplo de pantallas diseñadas con ForeUI)!</p>
<p>Y la interfaz de trabajo:<br />
!http://www.nordic-design.net/images/140.png (Captura de pantalla de ForeUI)!</p>
<p>Más información “en su web”:http://www.foreui.com/.</p>
                ]]></description>
            </item>
                    <item>
                <title>Si tu usuario está comprando, ¡no le distraigas!</title>
                <link>https://nordic-design.net/2009/09/25/si-tu-usuario-esta-comprando-no-le-distraigas</link>
                <pubDate>Fri, 25 Sep 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/09/25/si-tu-usuario-esta-comprando-no-le-distraigas</guid>
                <description><![CDATA[
                    <p>El proceso de compra en una web es algo muy crítico. Aunque año tras año la gente va tomando confianza y compra más online, debes cuidar mucho que nada les suponga un impedimento o abandonarán (y tú tendrás una venta menos).</p>
<p>Es sorprendente como en muchos sitios web, al llegar al proceso de compra lo encontramos repleto de promociones, enlaces a otros lugares de la web y muchos otros elementos que distraen la atención de *lo que queremos que haga el usuario: comprar*.</p>
<p>Mi consejo para cuando te enfrentes a la tarea de diseñar un proceso de compra es que para cada elemento te preguntes: *¿Es esto útil para que el usuario termine la compra?*</p>
<p>*Si la respuesta es no, quizás sea mejor eliminarlo*. Esto incluye menús, banners promocionales, enlaces transversales a otras secciones, etc.</p>
<p>Elementos que sí son interesantes incluyen teléfonos de ayuda, productos extras a añadir en la compra (upselling)â€¦ y no mucho más. Es probable que el resto sólo sirva para crear ruido, y hacerte perder una venta.</p>
                ]]></description>
            </item>
                    <item>
                <title>The Fixer, adelanto de lo nuevo de Pearl Jam</title>
                <link>https://nordic-design.net/2009/09/17/the-fixer-adelanto-de-lo-nuevo-de-pearl-jam</link>
                <pubDate>Thu, 17 Sep 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/09/17/the-fixer-adelanto-de-lo-nuevo-de-pearl-jam</guid>
                <description><![CDATA[
                    <p>Hace un mes “Pearl Jam presentaba The Fixer”:http://www.pearljam.com/news/fixer-video-and-backspacer-pre-order-itune, el single adelanto de su próximo disco, Backspacer. He de decir que soy más fan de la época inicial del grupo, pero me encanta este nuevo tema.</p>
<p>Ahí va el video:</p>

                ]]></description>
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                <title>El nuevo disco de Smashing Pumpkins será gratuito</title>
                <link>https://nordic-design.net/2009/09/16/el-nuevo-disco-de-smashing-pumpkins-sera-gratuito</link>
                <pubDate>Wed, 16 Sep 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/09/16/el-nuevo-disco-de-smashing-pumpkins-sera-gratuito</guid>
                <description><![CDATA[
                    <p>Según “cuenta Billy Corgan en su blog”:http://www.smashingpumpkins.com/pages/news/announcement-from-billy-corgan-about-new-smashing-pumpkins-album, ayer empezaron a grabar su próximo disco de estudio. Constará de 44 canciones que irán publicando poco a poco, y además será gratuito. A medida que las tengan preparadas las irán liberando al público, y en palabras de Billy _free will mean free, which means you won’t have to sign up for anything, give an email address, or jump through a hoop._</p>
<p>Como “recuerdan en pitchfork.com”:http://pitchfork.com/news/36514-massive-new-smashing-pumpkins-undertaking-44-songs-all-for-free/ no es la primera  vez que los Smashing Pumpkins hacen esto, ya que el disco Machina II lo publicaron íntegro de forma gratuita por Internet… en el año 2000. Recuerdo por aquel entonces que había que buscarse la vida para bajarlas, ya que las conexiones no eran lo que tenemos ahora.</p>
<p>¿Las primeras? Dicen que para Halloween quieren tener 4. A ver que tal suenan sin Chamberlain. </p>
<p>Vía “@rogercasas”:http://twitter.com/rogercasas/statuses/4055559883</p>
                ]]></description>
            </item>
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                <title>Notepod, un bloc para esbozar aplicaciones de iPhone</title>
                <link>https://nordic-design.net/2009/09/15/notepod-un-bloc-para-esbozar-aplicaciones-de-iphone</link>
                <pubDate>Tue, 15 Sep 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/09/15/notepod-un-bloc-para-esbozar-aplicaciones-de-iphone</guid>
                <description><![CDATA[
                    <p>Me ha parecido genial este bloc de notas con *tamaño y forma de iPhone / iPod Touch*, idea para esbozar las ideas que se te ocurran en el momento, de la manera más precisa posible.</p>
<p>!http://www.nordic-design.net/images/138.jpg (Varios notepod en una mesa)!</p>
<p>Lo venden en “packs de 3 en su web por $17.95″:http://notepod.net/, apenas algo más de 12â‚¬ al cambio de hoy (gastos de envío incluidos). Pena que no me dedique a ese tipo de interfaces, porque si no me compraba dos.</p>
<p>Vía “@albertosanjose”:http://twitter.com/albertosanjose/status/4028966853</p>
                ]]></description>
            </item>
                    <item>
                <title>Estrenando juego de mesa: Puerto Rico</title>
                <link>https://nordic-design.net/2009/09/05/estrenando-juego-de-mesa-puerto-rico</link>
                <pubDate>Sat, 05 Sep 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/09/05/estrenando-juego-de-mesa-puerto-rico</guid>
                <description><![CDATA[
                    <p>Ayer nos fuimos de tiendas decididos a comprar un juego de mesa para fomentar los juegos _offline_ y la HHI (Human-Human Interaction). El elegido finalmente fue el “Puerto Rico”, que era de los que “más puntuación tenía en boardgamegeek”:http://www.boardgamegeek.com/boardgame/3076, lo cual me daba confianza.<br />
!http://www.nordic-design.net/images/137.jpg (Caja del juego de mesa Puerto rico)!</p>
<p>Se trata de un juego básicamente económico y de farming, con tal cantidad de variables que, tras la primera partida de ayer, veíamos como las *posibles estrategias iban a ser muy amplias*.</p>
<p>La idea es que cada jugador dirige una isla de Puerto Rico, con sus zonas de cultivo y su capital (San Juan) donde construir edificios. El objetivo es convertirse en el más próspero dirigente, y para ello deberás cultivar los productos existentes en tus tierras, ubicar adecuadamente los colonos para que produzcan lo traído del campo, venderlo en el momento correcto, llenar barcos de barriles camino de Europa, etc. </p>
<p>!http://www.nordic-design.net/images/136.jpg (@edinne recortando las fichas del Puerto Rico)!</p>
<p>El juego tiene diferentes roles (colonizador, alcalde, capataz, etc.) con sus acciones particulares. Cuando un jugador elije un rol en una ronda el resto de los jugadores lo ejecutan por orden, y una vez todos han utilizado ese rol se pasa de turno, eligiendo un nuevo rol hasta que todos los jugadores han elegido el suyo.</p>
<p>Con ello acaba la ronda y empieza una nueva. Como hay más roles que jugadores hay que elegir el que mejor te conviene en cada momento para maximizar tu estrategia.</p>
<p>El juego es largo pero muy entretenido. Ayer nuestra primera partida duró casi 3 horas, estando casi una leyendo y asimilando las reglas. </p>
<p>Por ahora, una compra excelente.</p>
                ]]></description>
            </item>
                    <item>
                <title>Usabilidad en el Mundo Real: Hoy, aeropuertos</title>
                <link>https://nordic-design.net/2009/08/30/usabilidad-en-el-mundo-real-hoy-aeropuertos</link>
                <pubDate>Sun, 30 Aug 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/08/30/usabilidad-en-el-mundo-real-hoy-aeropuertos</guid>
                <description><![CDATA[
                    <p><img src="http://www.nordic-design.net/images/133.jpg" width="240" height="180" alt="Pantalla embarque aeropuerto" class="float right" />No sólo de Internet y dispositivos varios vive el fanático de la usabilidad. En el Mundo Real hay miles de ejemplos, y el mes pasado me encontré con uno en el aeropuerto de Ciampino.  </p>
<p>Supongo que la mayoría conoceréis los monitores de embarque que utiliza Aena en los aeropuertos españoles. En ellos te indican con claridad compañía, destino, y cuando se abre la puerta EMBARCAD / BOARDING / EMBARQUEU.</p>
<p>Pues bien, estaba yo esperando tranquilamente a que saliera mi vuelo de vuelta a Madrid cuando me quedo mirando el monitor y veo esto:<br />
!http://www.nordic-design.net/images/134.jpg (Monitor embarque en Ciampino)!</p>
<p>Bueno, todavía faltaba un rato para que se abriera la puerta, y no veía nada que dijera lo contrario. Sigue pasando el rato y no veo ningún cambio en el monitor, así que acerco a comprobarlo y ¡oh sorpresa!</p>
<p>!http://www.nordic-design.net/images/135.jpg (Detalle del monitor de embarque)!</p>
<p>Al lado de cada uno de los vuelos que embarcaban por esa puerta (que ya podían poner el destino más grande…), había un recuadro minúsculo con un hombrecito que andaba si la puerta estaba lista para embarcar.</p>
<p>Estoy seguro que el que ideó esa pantalla lo veía muy bien en su ordenador, pero que jamás pensó que igual en un aeropuerto, *a 40 metros de distancia, lo mismo no se veía tan bien*.</p>
<p>–<br />
Foto monitor de Aena por “ruben7fg”:http://www.flickr.com/photos/ruben7fg/2324408735/in/set-72157604087815224/</p>
                ]]></description>
            </item>
                    <item>
                <title>Recopilatorio musical del Independance Club</title>
                <link>https://nordic-design.net/2009/07/08/recopilatorio-musical-del-independance-club</link>
                <pubDate>Wed, 08 Jul 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/07/08/recopilatorio-musical-del-independance-club</guid>
                <description><![CDATA[
                    <p><img src="http://www.nordic-design.net/images/132.png" alt="Logotipo Independance Club" class="float right" />Entrada para los fans de la música indie, pop, modernilla, como más os guste llamarlo. Recién enviado por uno de los DJ de la sala “Independance”:http://independanceclub.com/ de Madrid, han subido un Zip con 52 temas de los que suele sonar los fines de semana en sus sesiones. </p>
<p>Podéis “encontrarlo en Megaupload”:http://www.megaupload.com/?d=5LJE1W3N.</p>
<p>Le estoy dando un vistazo y la selección obviamente está muy bien, ya estoy descubriendo algunas cosillas que no conocía, y poniendo nombre a otras que suelo escuchar pero que no tengo ubicadas. Por citaros algunos grupos: The Rakes, Caesars, The Wolfmen, Empire of the Sun, Phoenix, New Order…</p>
<p>Eso sí, la próxima vez a ver si se curran bien el tageo de los temas, ¡que no está el nombre de las canciones!</p>
                ]]></description>
            </item>
                    <item>
                <title>Problemas en wordpress al añadir imágenes en un post</title>
                <link>https://nordic-design.net/2009/06/16/problemas-en-wordpress-al-anadir-imagenes-en-un-post</link>
                <pubDate>Tue, 16 Jun 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/06/16/problemas-en-wordpress-al-anadir-imagenes-en-un-post</guid>
                <description><![CDATA[
                    <p>A pesar de este blog funciona con “Textpattern”:http://www.textpattern.com/, también me tengo que pelear con “WordPress”:http://wordpress.org/ de vez en cuando. Estos días me encontré con un problema la insertar imágenes en un post. Podía subirlas al blog, podía verlas allí, pero en el momento de insertarlas me aparecía un error 404 (página no encontrada).</p>
<p>Tras revisar los “foros de soporte de WordPress”:http://wordpress.org/support/topic/164999 y hacer muchas de cosas que allí ponía, a mi me funcionó la 6° solución. Os la dejo aquí traducida por si a alguien le pasa lo msimo:</p>
<blockquote><p>mod_security puede estar causando problemas. Deshabilítalo para ver si es el problema. Para hacerlo crea un fichero .htaccess en tu directorio wp-admin con lo siguiente:</p>
<p>@@<br />
@SecFilterEngine Off@<br />
@SecFilterScanPOST Off@<br />
@@
</p></blockquote>
<p>Antes que eso había echo los 5 pasos anteriores, y nada. Espero que os sirva</p>
                ]]></description>
            </item>
                    <item>
                <title>Ayuda inteligente en los foros de Blogger</title>
                <link>https://nordic-design.net/2009/05/04/ayuda-inteligente-en-los-foros-de-blogger</link>
                <pubDate>Mon, 04 May 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/05/04/ayuda-inteligente-en-los-foros-de-blogger</guid>
                <description><![CDATA[
                    <p>Leo en “Reaction”:http://www.etre.com/blog/2009/05/bloggers_help_forum_smart_faqs/ que los foros de Blogger han introducido una mejora para intentar resolver antes las dudas de los usuarios, reduciendo al mismo tiempo la necesidad de _respuesta humana_.</p>
<p>!http://www.nordic-design.net/images/129.jpg (Ayuda inteligente en los foros de Blogger)!</p>
<p>El funcionamiento es simple, cada vez que vas a crear un nuevo post en el foro, a medida que escribes el asunto a la derecha te va sugiriendo posibles respuestas a lo que preguntas. </p>
<p>Vendría a ser como llaman en Reaction, unas FAQ (Frequently asked questions) inteligentes. </p>
<p>Me parece una forma genial de quitarse de enmedio a aquellos usuarios que no han realizado una búsqueda previa antes de preguntar algo.</p>
                ]]></description>
            </item>
                    <item>
                <title>El libro con lo mejor de 11870.com</title>
                <link>https://nordic-design.net/2009/05/02/el-libro-con-lo-mejor-de-11870com</link>
                <pubDate>Sat, 02 May 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/05/02/el-libro-con-lo-mejor-de-11870com</guid>
                <description><![CDATA[
                    <p>Muchos sabéis de mi afición a “11870.com”:http://11870.com. Me parece no solo un servicio excelente, sino también ejemplo de usabilidad y de trato con sus usuarios. </p>
<p>Recientemente publicaron un libro con lo mejor que guardan entre sus páginas. Y la selección está hecha por nosotros, los usuarios que opinamos sobre los sitios, subimos fotos y compartimos nuestro conocimientos de los recovecos de cada ciudad.</p>
<p>No hace falta explicar la ilusión que me hizo que me enviaran el libro:<br />
!http://www.nordic-design.net/images/126.jpg (Los imprescindibles de 11870.com)!</p>
<p>Diseño cuidadísimo, opiniones de los usuarios en cada uno de los sitios, mapas, etc. Una excelente guía de las principales ciudades de España, hecha por personas como tu y como yo, no por críticos profesionales.</p>
<p>Si quieres conseguirla tienes dos opciones, descargarla en PDF para llevarla donde quieras cómodamente, o pedirla en “Bubok”:http://www.bubok.com/ por el coste de la impresión. Todo esto desde su web, “los impresdindibles de 11870.com”:http://11870.com/imprescindibles. Os recomiendo que no os la perdáis. </p>
<p>Cierro con un vistazo del interior, para que os hagáis una idea mejor:<br />
!http://www.nordic-design.net/images/127.jpg (Vistazo interior del libro de 11870.com)!</p>
                ]]></description>
            </item>
                    <item>
                <title>El salchichón prodigioso</title>
                <link>https://nordic-design.net/2009/05/02/el-salchichon-prodigioso</link>
                <pubDate>Sat, 02 May 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/05/02/el-salchichon-prodigioso</guid>
                <description><![CDATA[
                    <p>Estos del Día están que se salen. Ahora en su salchichón extra por cada 100g. de producto hay 115g. de carne!!</p>
<p>!http://www.nordic-design.net/images/128.jpg (Primer plano de los ingredientes de una bandeja de salchichón)!</p>
<p>Supermercados Día, solucionando la crisis a base de dar más que la materia que hay.</p>
<p>Bonus: El producto no contiene “OMG”:http://www.frikipedia.es/friki/OMG</p>
                ]]></description>
            </item>
                    <item>
                <title>Cuando el periodista no tiene ni idea de lo que habla</title>
                <link>https://nordic-design.net/2009/04/22/cuando-el-periodista-no-tiene-ni-idea-de-lo-que-habla</link>
                <pubDate>Wed, 22 Apr 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/04/22/cuando-el-periodista-no-tiene-ni-idea-de-lo-que-habla</guid>
                <description><![CDATA[
                    <p>Cada vez es más *complicado encontrar noticias de calidad* en los periódicos. Gazapos, errores de base en el concepto de las noticias, fuentes no revisadas, etc. La cosa se incrementa cuando _informan_ de un tema del que sabes, porque *los fallos te golpean* como si fueran derechazos de un boxeador.</p>
<p>Te preguntas entonces, *¿y de los demás temas que no se también informarán tan mal?*</p>
<p>La última perla que he encontrado salió del “Expansión”:http://www.expansion.com/2009/04/21/empresas/tecnologia/1240346279.html. Líder en prensa económica, es lo que leen muchos de los encorbatados que mueven nuestro dinero. *Un periódico serio, en apariencia*.</p>
<p>!http://www.nordic-design.net/images/125.png (Epic fail en expasion.com)!</p>
<p>Pero *la cosa empieza mal desde el titular*, más propio del “Qué!”:http://www.que.es/ o un tabloide londinense:</p>
<blockquote><p>Oracle se hace con la llave que abre todos los PC del mundo</p></blockquote>
<p>Por si te has perdido y no sabes de que habla, se refieren de la “adquisición de Sun por parte de Oracle”:http://www.elpais.com/articulo/internet/Oracle/adquiere/Sun/Microsystems/5710/millones/elpeputec/20090420elpepunet_3/Tes, aunque *ese titular podría referirse a cualquier otra cosa*.</p>
<p>Por desgracia los fallos no quedan ahí, la cosa va en aumento a medida que vas leyendo:</p>
<blockquote><p>Prácticamente todas las empresas de telecomunicaciones, software y hardware del mundo emplean Java para desarrollar sus programas sobre este lenguaje.</p></blockquote>
<p>Este párrafo *no solo es falso* (qué pasa con C, con VisualBasic, COBOL, etc.), sino que además *está mal escrito*: _emplean Java para desarrollar sobre Java_. Bravo, tenemos un premio Pullitzer en potencia.</p>
<blockquote><p>Se trata de una tecnología en código abierto, es decir, cualquiera puede descargársela de manera gratuita a través de Internet. El segundo lenguaje de programación más popular, el .Net, perteneciente a Microsoft, en cambio, es propietario. Esto significa que es necesario pagar una licencia para hacer uso de él.</p></blockquote>
<p>WTF!? Como se nota lo poco que se informa el “periodista”. Lo que cuesta es la plataforma de desarrolo, ya que .Net es gratuito. </p>
<blockquote><p>Toda la llamada Web 2.0, por ejemplo, debe su existencia a Java.</p></blockquote>
<p>¡Ole! Esa frase es para las orejas, el rabo y sacar al plumilla a hombros por la puerta grande. </p>
<blockquote><p>Java está presente en más 4,5 millones de dispositivos, incluyendo más de 800 millones de PC, de los 1.000 que existen en la actualidad en el mundo</p></blockquote>
<p>Espera, algo no me cuadra. _4,5 millones de dispositivos, incluyendo 800 millones_ (800 &gt; 4,5), _de los que 1000 que existen…_ ¿serán 1000 millones, no? Menos mal que este periódico es de economía. Números y tal, tu sabes.</p>
<p>De la parte final hablando de PC City sin venir a cuento ya ni comento, porque es de pitorreo total. Yo les aconsejaría que revisaran el material que publican antes de subirlo a la web, más que nada para que no ocurran estos errores de copy&amp;paste.</p>
<p>Ese es el periodismo que tenemos. Más de uno debería dejarse de carreras universitarias y leerse unas “sencillas reglas para informar”:http://alt1040.com/2009/04/nueve-reglas-esenciales-para-informar. Seguro que lo harían mucho mejor.</p>
                ]]></description>
            </item>
                    <item>
                <title>Espectaculares The Killers en los European Music Awards</title>
                <link>https://nordic-design.net/2009/04/19/espectaculares-the-killers-en-los-european-music-awards</link>
                <pubDate>Sun, 19 Apr 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/04/19/espectaculares-the-killers-en-los-european-music-awards</guid>
                <description><![CDATA[
                    <p>Me pasa mi compañera de trabajo Cris un espectacular montaje del grupo The Killers para los “Europe Music Awards”:http://ema.mtv.es/ del año pasado:</p>

<p>Lo curioso es que ese mismo año “Etienne de Crécy”:http://open.spotify.com/artist/78YRbJhMi5kXKruiQGCJo7 utilizaba casi el mismo montaje en sus conciertos:</p>

<p>Creo que alguien se forró vendiendo el setup a todos los grupos que pilló por medio. <img src="http://d11747837.u90.c8.ixwebhosting.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
                ]]></description>
            </item>
                    <item>
                <title>La obsolescencia de los grandes: hoy Last.fm</title>
                <link>https://nordic-design.net/2009/04/14/la-obsolescencia-de-los-grandes-hoy-lastfm</link>
                <pubDate>Tue, 14 Apr 2009 22:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/04/14/la-obsolescencia-de-los-grandes-hoy-lastfm</guid>
                <description><![CDATA[
                    <p>Hay servicios que por su utilidad, novedad e interés se convierten en estándares de facto. Algunos con el tiempo se estancan, y cuando parece que nadie les hace sombra aparecen muchos y mejores competidores, sacándoles de la senda del éxito.</p>
<p><img src="http://www.nordic-design.net/images/123.png" width="97" height="42" alt="Logotipo last.fm" class="float right" />Es el caso de “Last.fm”:http://www.last.fm/, que desde el 2005 era el lugar obligado para todo lo relacionado con la música. Escuchabas música, descubrías grupos, comentabas discos, conciertos, etc. Prácticamente no había rivales, era o eso o la música en tu ordenador.</p>
<p>Pero tras *años sin apenas avances ni novedades*, más allá de “controvertidos rediseños”:http://www.last.fm/group/Bring+back+the+old+Last.fm, Last.fm seguía ofreciendo lo mismo. Y ahí llegó la competencia ofreciendo lo que ellos no daban: *música en streaming a velocidad de vértigo y gratuita*. Hablo obviamente de “Spotify”:http://www.spotify.com/en/, aunque hay más ejemplos como “Yes.fm”:http://yes.fm en el mercado nacional, o “blip.fm”:http://blip.fm/.</p>
<p>De pronto *legiones de usuarios de last.fm se cambiaron de camiseta*, dejando el barco nodriza como un lugar donde mantener los registros de qué escuchas, donde ver conciertos en tu ciudad… y no mucho más. Sí, *last.fm sigue siendo el estándar* y por eso toda aplicación musical que se precie engrosa sus estadísticas, pero eso está más *motivado por nuestro ego y caracter pedante* (mira cuánta música conozco) que por la utilidad real que nos ofrece.</p>
<p>Sólo hay que ver la estadística que nos ofrece Google Trends. Hasta yes.fm en España le ha comido terreno a last.fm:</p>
<p>!http://www.nordic-design.net/images/124.png (Tendencias de  búsqueda entre last.fm, Spotify y yes.fm)!</p>
<p>¿Qué hace mientras el antiguo líder? No solo no sigue la misma línea, sino que relega las funciones de radio online a las suscripciones de pago (3â‚¬ al mes) si estás fuera de UK, Estados Unidos o Alemania. Algo que tras tantos años siendo gratuito podría entenderse como _dispararse en el pie_.</p>
<p>Veremos como acaba el tema, pero parece que desde que la CBS compró last.fm las cosas no han avanzado mucho.</p>
                ]]></description>
            </item>
                    <item>
                <title>Objectified, el nuevo documental de Gary Hustwit</title>
                <link>https://nordic-design.net/2009/03/21/objectified-el-nuevo-documental-de-gary-hustwit</link>
                <pubDate>Sat, 21 Mar 2009 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/03/21/objectified-el-nuevo-documental-de-gary-hustwit</guid>
                <description><![CDATA[
                    <p>Tengo unas ganas tremendas de ver “Objectified”:http://www.objectifiedfilm.com/, el nuevo documental de Gary Hustwit, autor del excelente “Helvetica”:http://www.helveticafilm.com/.</p>
<p>Esta vez el tema es el diseño industrial, la especialidad que estudié en la universidad. Y a pesar de que actualmente mi camino discurra por otras vías, siguen apasionándome los objetos y su creación.</p>
<p>Actualmente se está presentando en “diversos eventos y festivales”:http://www.objectifiedfilm.com/screenings/, y me he encontrado en el blog de “Luke Wroblewski”:http://www.lukew.com/ff/entry.asp?788 una serie de citas que me han parecido interesantes (ojo, traducción rápida):</p>
<p>* “Cada objeto cuenta una historia si sabes como leerla” -Henry Ford<br />
* “La gente reacciona positivamente cuando las cosas son claras y comprensibles.” -Dieter Rams<br />
* “Mucho de lo que hacemos es introducir el diseño lo más pronto posible.” -Jonathan Ive<br />
* “Normalmente nuestro trabajo más duro consiste en quitar, quitar y quitar.” -Ronan &amp; Erwan Bouroullec<br />
* “Mi trabajo como diseñador es mirar al futuro. No utilizar ninguna referencia existente.” -Marc Newson<br />
* “El diseño necesita estar más conectado al comportamiento humano. El diseño se traduce en comportamiento.” -Naoto Fukasawa</p>
<p>Y para final, el trailer:<br /></p>
                ]]></description>
            </item>
                    <item>
                <title>Silverlight 3 y la usabilidad en las RIA</title>
                <link>https://nordic-design.net/2009/03/20/silverlight-3-y-la-usabilidad-en-las-ria</link>
                <pubDate>Fri, 20 Mar 2009 00:00:00 +0000</pubDate>
                <author>alexlillo</author>
                <guid>https://nordic-design.net/2009/03/20/silverlight-3-y-la-usabilidad-en-las-ria</guid>
                <description><![CDATA[
                    <p>*Nota:* Artículo publicado originalmente en el blog de Xperience Consulting: “Happyuser”:http://happyuser.xperienceconsulting.com/posts-equipo-xc/silverlight-3-y-la-usabilidad-en-las-ria/</p>
<p>Este miércoles pasado Microsoft presentaba en el “MIX09″:http://live.visitmix.com/ la “versión 3 de Silverlight”:http://silverlight.net/, su alternativa al Flash de Adobe. Cargado de muchas e interesantes novedades, me incita principalmente a pensar en las *diferencias* innatas que presentan las *RIA* (Rich Internet Aplication) frente la *web tradicional*. </p>
<p>Y es que frente a una web estática formada por texto, enlaces e imágenes, nos encontramos con la posibilidad de introducir *nuevas formas* dinámicas de *interacción con el usuario*, video en alta definición o *aplicaciones sincronizadas en la web y en escritorio*, por poner un ejemplo.</p>
<p>Este abanico de posibilidades hace necesario pensar en la *usabilidad de forma diferente*, revisando si los conceptos clásicos siguen siendo útiles, o si es necesario abrir nuestra mente a nuevas formas de interacción, *centrándonos más que nunca en el usuario* desde el sentido común.</p>
<p>Personalmente creo que *las RIA son el futuro que ya está aquí*, aunque todavía tengan muy poca penetración en el mercado. Muchos no las necesitarán, y no creo que lleguen (en un futuro cercano) a sustituir a la web tal y como la conocemos.</p>
<p>Simplemente están para *cubrir necesidades distintas*.</p>
<p>Más información:<br />
* “Nota de prensa”:http://www.microsoft.com/presspass/press/2009/mar09/03-18MIX09PR.mspx<br />
* “Explicación de las nuevas características”:http://timheuer.com/blog/archive/2009/03/18/silverlight-3-whats-new-a-guide.aspx, por Tim Heuer<br />
* “Videos y ejemplos de código”:http://silverlight.net/learn/videocat.aspx?cat=12#sl3. Para desarrolladores.</p>
                ]]></description>
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