<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6845006573366000641</id><updated>2024-08-28T03:56:22.714-04:00</updated><title type='text'>NoviceInDisguise</title><subtitle type='html'>Quality Driven Art</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='https://noviceindisguise.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-6947216925222100726</id><published>2016-05-05T09:57:00.002-04:00</published><updated>2016-05-05T09:57:57.213-04:00</updated><title type='text'>Rajour Aviator v2-C Headset project and a quick tip!</title><summary type="text">


Over the past few days I have spent my spare time working on a cool project, designing and modeling this set of headphones. I learned a few things, like how to proceduraly generate the wrinkles in the leather padding.




Because the wrinkles are generated proceduraly based on vertex groups, I was able to keep the padding geometry very low for easy modification, unlike a sculpt where I would </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/05/rajour-aviator-v2-c-headset-project-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/6947216925222100726'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/6947216925222100726'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/05/rajour-aviator-v2-c-headset-project-and.html' title='Rajour Aviator v2-C Headset project and a quick tip!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqJ34nQ16L1ZIfFcz8YTVVtw0gGj9qdBlOwAty7hAClugsWyBZSC54kRP4eITyi_j-iJ2GA6CArSxmLGfuVBTbTSQ8WxDl25osGDTq93qq1SWIHSTST0i2SbwDCJXruAYIZ8RzqhpcNw/s72-c/vertexGroup.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-5903232323316053415</id><published>2016-04-20T17:18:00.002-04:00</published><updated>2016-04-20T17:19:41.526-04:00</updated><title type='text'>Recent Projects</title><summary type="text">
Over the past few months I have been working on several projects for a client, but I haven&#39;t had the time to share. So here are a few renders and a snippet about each:





Final Frontier


The Flares Wizard add-on helped show the intense brightness of the sun in this artwork




High-detail mesh modeled in 4 hours with the help of Hard Ops 7


This project Is still WIP, but has already been a </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/04/recent-projects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/5903232323316053415'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/5903232323316053415'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/04/recent-projects.html' title='Recent Projects'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXwiRHkk8DwrAwR3EaLzRPxLpIz1X6r2PlWDv1z_lhMA4IWWLW9whabutBTFmUkKazwjW1Pq5wGvS_uCauNnGpiDDOIfK6VH-yi2vvpLtehezlumMq72rg1IsWC0CHK7ohmiMEIo9vcYg/s72-c/space_preview_1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-2511507299653086272</id><published>2016-04-13T18:20:00.000-04:00</published><updated>2016-04-13T18:21:22.412-04:00</updated><title type='text'>Hard Ops 007 Review</title><summary type="text">

This is a tactical flashlight I made in 3 hours over the course of two evenings while getting used to Hard Ops


Recently I have had very little time to devote to personal projects, which has really bothered me. So I have made some changes to my schedule and organized my time usage more efficiently to make room for some personal Blender time. Over the past few days I have been spending that </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/04/hard-ops-007-review.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2511507299653086272'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2511507299653086272'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/04/hard-ops-007-review.html' title='Hard Ops 007 Review'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimfTA-3ElIUyGYrQZUx2yWnmWpNcFT0F2cdXna1rGmBs8iRmpVGh_sLaTMZm5uZiiKTT68Cyhyzxu9OMkOkTjB4ggclZ-yKIUa46MGqwGihNL6O4mXXtVyLlGC2TELFIkKghCLvOA7LFU/s72-c/tacticalFlashlight1_Front.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-4610960328374501715</id><published>2016-04-04T09:12:00.001-04:00</published><updated>2016-04-06T14:28:34.735-04:00</updated><title type='text'>Speed Up The Compositor - Blender Optimization Tip</title><summary type="text">This week we will be looking at a way to optimize your renders in Blender with settings within the compositor. I have had good results with these features, but myself only discovered them recently when researching for just such a feature, so I thought I&#39;d share it and help those of you who aren&#39;t aware of them a little bit. So without further ado,





The Compositor Performance Tab

This feature</summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/04/speed-up-compositor-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/4610960328374501715'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/4610960328374501715'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/04/speed-up-compositor-blender.html' title='Speed Up The Compositor - Blender Optimization Tip'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_7GwXyYCgJBoBUsLcq-GqjxpXNRvlIpw7N5pgLQqaJSPEonEMkzuwffQDkcypkHglLZBKdMgrUX07rwVRgrx0Jl1blus8j_gL73hxswiofLLNzlUHkcIHQBrv1i_lJuKPYx9f3RnmxOo/s72-c/compositorPerformance.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-5954301437886001784</id><published>2016-03-30T06:00:00.000-04:00</published><updated>2016-03-30T07:28:42.309-04:00</updated><title type='text'>Blender 2.77 - What&#39;s New</title><summary type="text">


Well, Blender 2.77 came out a week ago, so I thought I&#39;d make a compilation of all the new features that I really notice a lot and think will make a big splash. If you want to view the full release notes, you can visit the wiki page.


1. GPU Smoke Rendering

This has been the most requested feature from GPU users for the past several releases, and finally the devs hard work is ready. I made a</summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/blender-277-whats-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/5954301437886001784'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/5954301437886001784'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/blender-277-whats-new.html' title='Blender 2.77 - What&#39;s New'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0AA0OshmejpshALif-GfEjUh6zkxCcYgNgn_AA0BGCv1Trlfgc4shXH5J_j7rajuJ_auPfkvgvqzi6vnWZCKSC0vZ1wzvMwndX6Xys1MKZ3gkuN3l2HfEdQDooxfeOghhPfIWYDNytbo/s72-c/cyclesFire.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-5447574652169770451</id><published>2016-03-23T15:02:00.000-04:00</published><updated>2016-03-23T22:08:26.008-04:00</updated><title type='text'>Back to Blender</title><summary type="text">Recently I have had very little time for personal projects, but yesterday I took some time to experiment with a new add-on that I thought was quite interesting. The add-on is called CubeSter, and generates a 3D block mesh based on an image&#39;s colors and assigns vertex colors based on the original image. It appears to have a decent number of options to modify and will let you get some cool results.</summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/back-to-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/5447574652169770451'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/5447574652169770451'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/back-to-blender.html' title='Back to Blender'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj3ZR1iyuFhSK0GuGB_uP3Ay9MILAB8UuTG8xSXYi-M3zTj1YpujxFtsf8HToDTlQj9eU2dFa_vI1IKkqtf_FSrYus3g2oVLUj1orOZ9YNcI8XLIPUMfNVnKZVkALY5hbO2VADkSfk8qc/s72-c/CubeSter1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-2936517020225814922</id><published>2016-03-16T16:45:00.000-04:00</published><updated>2016-03-16T16:45:06.097-04:00</updated><title type='text'>Balance</title><summary type="text">It is amazing how hard it is to balance work and hobbies. Careful time management, squeaking every last minute out of your day, and still you don&#39;t know where it all goes. But there are very few things better than getting paid good money for good work, for doing something that you love to do.


Enjoy your work
This is so important, if you don&#39;t enjoy your job it will constantly seem like a chore,</summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/balance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2936517020225814922'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2936517020225814922'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/balance.html' title='Balance'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-3749523405956057083</id><published>2016-03-08T22:37:00.002-05:00</published><updated>2016-03-08T22:37:26.739-05:00</updated><title type='text'>Regularity</title><summary type="text">What is the most effective way to increase your output? I think that is regularity. Making something every week, no matter how busy or tired you are, no matter how little you want to do it.
I have to admit, this week is hard. I am flat out working towards a looming deadline, with several other work related checkpoints impending. But here I am. Writing a blog post.

In a way, it seems like I am </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/regularity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/3749523405956057083'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/3749523405956057083'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/regularity.html' title='Regularity'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-1397608668067582221</id><published>2016-03-01T09:58:00.000-05:00</published><updated>2016-03-01T09:58:17.581-05:00</updated><title type='text'>AnimationMarch is underway!</title><summary type="text">Today is a big day! Animation March was just launched, and we are all scurrying to complete the first challenge, &quot;Appearing Text&quot;. To view all the topics and more details, visit the event page here:&amp;nbsp;https://agenzasbrothers.com/en/animationmarch-2016/







I will be posting my results on this blog, instead of the every Wednesday posts I have been doing. We will return to that schedule in </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/animationmarch-is-underway.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/1397608668067582221'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/1397608668067582221'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/03/animationmarch-is-underway.html' title='AnimationMarch is underway!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/VNPaDzv6NrU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-999907918514615542</id><published>2016-02-24T09:35:00.000-05:00</published><updated>2016-02-24T13:11:28.931-05:00</updated><title type='text'>GPU vs. CPU - Blender Cycles Fire</title><summary type="text">The new 2.77 pre-release now has support for GPU rendering of smoke and fire, so I am going to put it to the test and see how it stacks up against CPU rendering in a variety of situations. Below are my specifications:

- NVIDIA GeForce GTX 980
- Intel Core i7 at 3.07 GHZ (8 threads)

I had been keeping up to speed on the subject, reading articles on BlenderArtists and such, and there were some </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/gpu-vs-cpu-blender-cycles-fire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/999907918514615542'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/999907918514615542'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/gpu-vs-cpu-blender-cycles-fire.html' title='GPU vs. CPU - Blender Cycles Fire'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-354070320938517524</id><published>2016-02-17T04:00:00.000-05:00</published><updated>2016-02-17T11:29:42.633-05:00</updated><title type='text'>Getting inspiration for CG artowrk</title><summary type="text">One thing I get asked a lot, and see other people asked a lot is how do you get inspired, what makes it possible for you to make artwork like this? We will be going over a few general points, that should get you well on your way.





1. Real Life

It is easy with CG work to get artistically disconnected with the real world, retreating into the corners of the web where epic fantasy digital </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/getting-inspiration-for-cg-artowrk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/354070320938517524'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/354070320938517524'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/getting-inspiration-for-cg-artowrk.html' title='Getting inspiration for CG artowrk'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw3vxxchtuJ1bQpWyZEHEicBf-KflZ8RNCOrVnaNvTJ3u4NaKskl6tqVSnXwyzksrpcqA-SwJiuxT4fRjwi3vVCBDJp9qDVmdyI3Idw-aWRcX3GF7G6-V_-ue2G1VPaQU7Y_VUnLn3x_w/s72-c/E_DSCF7344.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-221984615229604589</id><published>2016-02-10T04:00:00.000-05:00</published><updated>2016-02-10T08:52:07.735-05:00</updated><title type='text'>How to make an abstract polygonal wallpaper</title><summary type="text">

This week I will be revisiting the techniques I used to create these artworks, and giving an overview of how to achieve this effect.


Main Concepts

One of the most critical parts of making an artwork like this is the lighting. You can use a set of lamps, or a good studio HDR. The important thing is to get a lot of contrasting light sources to give complex reflections and to add visual </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/how-to-make-abstract-polygonal-wallpaper.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/221984615229604589'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/221984615229604589'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/how-to-make-abstract-polygonal-wallpaper.html' title='How to make an abstract polygonal wallpaper'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtHTFZV7rUauPCnT5h7ZpJXqebfjvegPEx0pbBZilXAqmkoVNgYCStBH9b-fU3fJBAe2CnmvFP-cV63RF66RBBmqlY8eeY0xu3FqgjJUisOc5ogpsUtaxDEilJAkfyfGdgV7F4dlgCp4/s72-c/addplane.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-2047258916147270007</id><published>2016-02-03T03:00:00.000-05:00</published><updated>2016-02-03T09:08:11.849-05:00</updated><title type='text'>The Observatory House - Photoreal Environment Study</title><summary type="text">


View Project on ArtStation

To kick things off, I will be returning to a recent project and giving a few more interesting details about it. My inspiration for this was trying to make an architectural structure out of a basic primitive. For this particular project I chose a UV Sphere.

Like all projects, I wish I could have kept at it a little longer, but hey, whatever. Anyways, what I did </summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/the-observatory-house-photoreal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2047258916147270007'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2047258916147270007'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/the-observatory-house-photoreal.html' title='The Observatory House - Photoreal Environment Study'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi532q22AM4HvP3SaGDqRnERlMhGwbbCTTiHwsEiqq8Uxxg0bmr_5smRnTi7_B4nL4ehHOOslV1zfsXmDnrGYrtYzu2USlwuPBlqTRtE6BEKjJ7EgSnGy0w3p5mFn8vspcNCzNlePJq5RM/s72-c/observatory_house_updatedwater2X.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6845006573366000641.post-2678072420751008219</id><published>2016-02-01T13:55:00.001-05:00</published><updated>2016-02-01T13:55:58.207-05:00</updated><title type='text'>Blog re-boot - weekly posts coming</title><summary type="text">I am currently in the process of rebooting the blog, and will be posting weekly (every Wednesday) in future. I will be mostly focused on CG and filmmaking. More soon!</summary><link rel='replies' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/blog-re-boot-weekly-posts-coming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2678072420751008219'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/6845006573366000641/posts/default/2678072420751008219'/><link rel='alternate' type='text/html' href='https://noviceindisguise.blogspot.com/2016/02/blog-re-boot-weekly-posts-coming.html' title='Blog re-boot - weekly posts coming'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/04088344877030405074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>