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	<title>Old Testament Adventures</title>
	
	<link>http://www.oldtestamentadventures.com</link>
	<description>Christian Video Games Done Right</description>
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		<title>Religion in Video Games</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/EnyokF09kXQ/</link>
		<comments>http://www.oldtestamentadventures.com/2012/03/09/religion-in-video-games/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 09:33:35 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=633</guid>
		<description><![CDATA[<p>Interesting piece on the topic of <a href="http://geek.pikimal.com/2012/03/08/religion-in-video-games/">Religion in Video Games</a>:</p> <p> A recent academic study into religion within video games by University of Missouri doctoral student Greg Perreault took a look at a wide range of games including Mass Effect 2, Final Fantasy 13, Assassin’s Creed, Castlevania: Lords of Shadow, The Elder Scrolls: Oblivion, [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting piece on the topic of <a href="http://geek.pikimal.com/2012/03/08/religion-in-video-games/">Religion in Video Games</a>:</p>
<blockquote><p>
A recent academic study into religion within video games by University of Missouri doctoral student Greg Perreault took a look at a wide range of games including Mass Effect 2, Final Fantasy 13, Assassin’s Creed, Castlevania: Lords of Shadow, The Elder Scrolls: Oblivion, The Legend of Zelda: Skyward Sword and Breath of Fire. Although he set out to explore the depictions of organized religions to spiritual religions, what he instead found was an emphasis on violence.</p>
<p>“In most of these games, there was a heavy emphasis on a “Knights Templar” and crusader motifs,” Perreault said. “Not only was the violent side of religion emphasized, but in each of these games religion created a problem that the main character must overcome, whether it is a direct confrontation with religious zealots or being haunted by religious guilt.”
</p></blockquote>
<p>Read the <a href="http://geek.pikimal.com/2012/03/08/religion-in-video-games/">whole thing here</a>.</p>
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		<item>
		<title>You WILL Be Tempted To Quit</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/uIPhDune5ow/</link>
		<comments>http://www.oldtestamentadventures.com/2012/02/24/you-will-be-tempted-to-quit/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 09:33:49 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=630</guid>
		<description><![CDATA[<p>Great post over on Life of a Steward on <a href="http://www.lifeofasteward.com/never-give-in/">the temptation to give up on work that matters</a>:</p> <p> &#8220;When you’re doing work that matters, temptation will come&#8230; When we think of being tempted, we think of sexual affairs or perhaps the allure of lying for financial gain.<br /> &#8230;<br /> But this testing [...]]]></description>
			<content:encoded><![CDATA[<p>Great post over on Life of a Steward on <a href="http://www.lifeofasteward.com/never-give-in/">the temptation to give up on work that matters</a>:</p>
<blockquote><p>
&#8220;When you’re doing work that matters, temptation will come&#8230; When we think of being tempted, we think of sexual affairs or perhaps the allure of lying for financial gain.<br />
&#8230;<br />
But this testing doesn’t come just with the major afflictions, of course. Sometimes it comes through the everyday drag of doing hard work.</p>
<p>Let’s face it. Sometimes the going gets tough. When you’re doing something that truly matters, it takes courage and perseverance.</p>
<p>We’re tempted to find an easy way out. Tempted to quit. Tempted to compromise.</p>
<p>But we can take heart because we have some promises from God about temptation.&#8221;</p></blockquote>
<p><a href="http://www.lifeofasteward.com/never-give-in/">Read the whole thing here</a></p>
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		<item>
		<title>Kickstart Codebearers Continuum</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/o7gB6YxQC5o/</link>
		<comments>http://www.oldtestamentadventures.com/2012/01/03/kickstart-codebearers-continuum/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 15:52:38 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=625</guid>
		<description><![CDATA[<p>Some friends of mine who I got to hang out with at the Christian Game Developers Conference last summer have recently launched a campaign on Kickstarter to raise the funds they need to create <a href="http://www.kickstarter.com/projects/kaio/codebearers-continuum">a great game based on the Codebearers series of book</a>. They describe the project like this:</p> <p> &#8220;Kaio Interactive was [...]]]></description>
			<content:encoded><![CDATA[<p>Some friends of mine who I got to hang out with at the Christian Game Developers Conference last summer have recently launched a campaign on Kickstarter to raise the funds they need to create <a href="http://www.kickstarter.com/projects/kaio/codebearers-continuum">a great game based on the Codebearers series of book</a>. They describe the project like this:</p>
<blockquote><p>
&#8220;Kaio Interactive was formed out of the determination of its founder to establish a game development studio to produce great games with engaging stories.  Specifically great games that would appeal to all ages.  A major element of any great game is having the great story to go with it, in securing the license for games based on the award winning books by the Miller Brothers (Chris &#038; Allan) Kaio now hold the keys to a fantastic realm of allegorical story telling, which appeals to both young and old alike. <br />
In association with Lance Priebe one of the original founders of Club Penguin, we&#8217;re bringing these great stories to the game-playing world.&#8221;
</p></blockquote>
<p>The guys behind this are all deeply professional and know what they&#8217;re doing, so you can be sure that your money will be put to good use. They&#8217;re also Christians who are committed to making family-friendly games &#8211; it would be great to see more people like them succeed in bringing quality games to market, so do <a href="http://www.kickstarter.com/projects/kaio/codebearers-continuum">make a contribution</a> if you can!</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/kaio/codebearers-continuum/widget/video.html" width="480px"></iframe></p>
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		<item>
		<title>Christianity in Video Games</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/lNDsxWEdE40/</link>
		<comments>http://www.oldtestamentadventures.com/2011/10/14/christianity-in-video-games/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 11:26:34 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=621</guid>
		<description><![CDATA[<p>Came across an interesting article on Gamespot this week titled &#8220;<a href="http://uk.gamespot.com/features/6338734/having-faith-in-your-games">Having Faith In Your Games</a>&#8220;. It&#8217;s a good discussion of the distinction between games that merely use Bible stories as a setting vs. games that actually communicate principles and make you examine your own heart in the light of them. I don&#8217;t know anything [...]]]></description>
			<content:encoded><![CDATA[<p>Came across an interesting article on Gamespot this week titled &#8220;<a href="http://uk.gamespot.com/features/6338734/having-faith-in-your-games">Having Faith In Your Games</a>&#8220;. It&#8217;s a good discussion of the distinction between games that merely use Bible stories as a <strong>setting</strong> vs. games that actually <strong>communicate principles</strong> and make you examine your own heart in the light of them. I don&#8217;t know anything about the game &#8220;Catherine&#8221; that&#8217;s mentioned, but I found this quote interesting:</p>
<blockquote><p>&#8220;While trying to sell Catherine as a church-endorsed game would be grossly inaccurate, it is one of the few games that succeeds at personalizing the emotional weight of everyday sin, and that alone can prod a healthy discussion about faith. After all, exploring the effect of sin on man&#8217;s relationship with God is pretty much what pastors preach from the pulpit each Sunday.&#8221;</p></blockquote>
<p>The article also contains a healthy challenge to Christians:</p>
<blockquote><p>&#8220;Unfortunately, one of the biggest roadblocks to worthwhile Christian-themed games is Christians themselves. Among conservative circles, video games still carry a stigma of sloth, wickedness, and depravity. As long as the church chooses to remain ignorant about seeing games as a legitimate artistic medium, you&#8217;ll end up with games like The Bible Game. &#8220;But Christian games should be biblically accurate and family-friendly if they are to share the message of God&#8217;s love.&#8221; But isn&#8217;t that what the Bible is for? The church should get over the fact that games will be filled with heresy and inaccuracies when it comes to portraying religion. If we can accept that double-jumps and extra lives aren&#8217;t grounded in reality, then we can do the same with the worldly evils fictionally portrayed in-game. This isn&#8217;t to condone that you fill your mind with a steady stream of smut and filth, but keep in mind that Jesus&#8217; own parables managed to pack a punch without always being squeaky clean.&#8221;</p></blockquote>
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		<item>
		<title>Video Game Deaths</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/EALlP30KVHo/</link>
		<comments>http://www.oldtestamentadventures.com/2011/08/30/video-game-deaths/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 09:07:48 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=617</guid>
		<description><![CDATA[<p>I think this is technically a blog post about a blog post about a blog post, which is probably a no-no, but I don&#8217;t mind. I&#8217;m a huge fan of the <a href="http://www.mbird.com/">Mockingbird blog</a> &#8211; a Christian perspective on the media with an emphasis on the fallenness of mankind and our desperate dependence on the [...]]]></description>
			<content:encoded><![CDATA[<p>I think this is technically a blog post about a blog post about a blog post, which is probably a no-no, but I don&#8217;t mind. I&#8217;m a huge fan of the <a href="http://www.mbird.com/">Mockingbird blog</a> &#8211; a Christian perspective on the media with an emphasis on the fallenness of mankind and our desperate dependence on the gospel for any hope of salvation. This week they posted <a href="http://www.mbird.com/2011/08/game-over-video-game-deaths-expiation-and-new-beginnings/">a commentary</a> on a Kotaku article titled &#8220;How Video Game Deaths Help Us Live&#8221;, both of which you should read.</p>
<p>The premise of the article is how the concept of &#8220;death&#8221; in video games has evolved over the years, and what insight it gives into our own lives and why we choose to play video games in the first place. Here are their concluding remarks:</p>
<blockquote><p>Maybe that’s ultimately just what gaming is for, to give us the thrill without the cost, to satisfy the urge to risk everything, anything, to fall, to drown and burn, to kill and be killed, to explore the dark corners of our own minds, to expiate the sins in our deepest and most frightening part.</p></blockquote>
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		<title>The Journey of Moses on Facebook</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/_DHNCJToCdc/</link>
		<comments>http://www.oldtestamentadventures.com/2011/08/17/the-journey-of-moses-on-facebook/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 11:04:03 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=612</guid>
		<description><![CDATA[<p><a href="http://www.oldtestamentadventures.com/wp-content/uploads/journeyofmoses.jpg"></a>This morning I came across a new Facebook game based on the book of Exodus called &#8220;<a href="http://apps.facebook.com/journeyofmoses/">Journey of Moses</a>&#8221; &#8211; and it&#8217;s pretty good! You can read a quick news article about it <a href="http://religion.blogs.cnn.com/2011/08/16/moses-journey-now-a-facebook-game/comment-page-1/">on CNN</a>, but I suggest you just dive in and have a play.</p> <p>The game takes the form of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oldtestamentadventures.com/wp-content/uploads/journeyofmoses.jpg"><img src="http://www.oldtestamentadventures.com/wp-content/uploads/journeyofmoses-300x168.jpg" alt="" title="journeyofmoses" width="300" height="168" class="alignright size-medium wp-image-613" /></a>This morning I came across a new Facebook game based on the book of Exodus called &#8220;<a href="http://apps.facebook.com/journeyofmoses/">Journey of Moses</a>&#8221; &#8211; and it&#8217;s pretty good! You can read a quick news article about it <a href="http://religion.blogs.cnn.com/2011/08/16/moses-journey-now-a-facebook-game/comment-page-1/">on CNN</a>, but I suggest you just dive in and have a play.</p>
<p>The game takes the form of a kind of isometric tile-based adventure game. You search about for hidden treasures and so on in the process of trying to solve various quests, all tied into the story of Moses. I just tried the first few rooms to get a feel for it, and there&#8217;s definitely a certain fun to it. The production values seem pretty high, with a simple but nicely done intro animation. There are a few situations where the dialogue you&#8217;re trying to read goes off screen or gets covered up by GUI elements, but generally it seemed very well made. They obviously understand Facebook games pretty well &#8211; there&#8217;s lots of opportunities to publish your achievements to your wall and so on, creating a nice social feel to it.</p>
<p>It&#8217;s always nice to discover new Christian video games that are of good quality by people who clearly know what they&#8217;re doing. I wish them every success!</p>
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		<title>Christian Developers Network SpeedGame Competition</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/y8WLrdXLYXs/</link>
		<comments>http://www.oldtestamentadventures.com/2011/07/25/christian-developers-network-speedgame-competition/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 21:52:46 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=606</guid>
		<description><![CDATA[<p>I wish I&#8217;d blogged about this weeks ago, but today marked the start of this year&#8217;s <a href="http://speedgame.christiandevs.com/">CDN SpeedGame Competition</a> &#8211; an annual challenge for Christian game developers to get on and make something meaningful in a short period of time. It&#8217;s a brilliant way to grow in your abilities as a game developer, whether [...]]]></description>
			<content:encoded><![CDATA[<p>I wish I&#8217;d blogged about this weeks ago, but today marked the start of this year&#8217;s <a href="http://speedgame.christiandevs.com/">CDN SpeedGame Competition</a> &#8211; an annual challenge for Christian game developers to get on and make something meaningful in a short period of time. It&#8217;s a brilliant way to grow in your abilities as a game developer, whether you&#8217;re just starting out or whether you&#8217;ve been doing it for years. Even if you think you don&#8217;t need the practice, there&#8217;s still plenty of scope for Christian game developers to explore how to communicate meaning through a fun gaming experience. I love the idea of this competition and wish more people would get involved &#8211; I wish <em>I</em> could get involved, but unfortunately I&#8217;m off on summer camp tomorrow so won&#8217;t be around.</p>
<p>This year&#8217;s selection of potential theme verses, as chosen by the community, are the following:</p>
<ul>
<li><strong>John 10:10</strong>:  &#8220;The thief comes only to steal and kill and destroy. I came that they may have life and have it abundantly.&#8221;</li>
<li><strong>Proverbs 18:10</strong>: &#8220;The name of the Lord is a strong tower; the righteous man runs into it and is safe.&#8221;</li>
<li><strong>Proverbs 15:24</strong>: &#8220;The path of life leads upward for the prudent, that he may turn away from Sheol beneath.&#8221;</li>
</ul>
<p>The idea is to come up with and implement a simple and manageable game concept by August 20th that somehow explores one of those verses. If you haven&#8217;t heard about it before now, it&#8217;s not too late to get involved! I think this kind of thing is a great way to develop those game development muscles and hone your instincts for fun.</p>
<p><a href="http://speedgame.christiandevs.com/">Full details here</a>.</p>
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		<title>So You Want To Make a Christian Video Game?</title>
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		<comments>http://www.oldtestamentadventures.com/2011/07/12/make-christian-video-games/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 15:48:24 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=594</guid>
		<description><![CDATA[<p>So you want to make a Christian video game, huh? Good for you. These are exciting times for Christians in the video games space &#8211; the opportunities are bigger than ever, with more gamers from more demographics, more platforms with more distribution methods, and what&#8217;s more, right now people are crying out for games with [...]]]></description>
			<content:encoded><![CDATA[<p>So you want to make a Christian video game, huh? Good for you. These are exciting times for Christians in the video games space &#8211; the opportunities are bigger than ever, with more gamers from more demographics, more platforms with more distribution methods, and what&#8217;s more, right now people are crying out for games with meaning, games that matter. Who could be better placed to fulfil that need than Christians &#8211; after all, don&#8217;t we claim to know the <em>ultimate</em> meaning?</p>
<h3>What You Really Want, What You Really Really Want</h3>
<p>But before we proceed, let me ask you a question: are you <em>sure</em> you want to make a Christian video game? The experience of many shows that making Christian video games is <em>hard</em> &#8211; incredibly hard. Nothing less than the very best motivation is going to see you through to the end, and so it&#8217;s important to check that your foundations are solid before you begin to build. Even though you may <em>think</em> you want to make a Christian video game, let me suggest to you that there are a number of different desires that masquerade as that, but which are decidedly not the same thing &#8211; at least if my own experience is anything to go by.</p>
<ol>
<li><strong>You want there to be Christian video games</strong> &#8211; maybe you love playing video games but feel slightly uncomfortable with all of the violence and the secular worldviews; maybe you&#8217;ve got kids and you wish there were a few more wholesome alternatives; maybe you just think there are some bits of the Bible that would make for an awesome game &#8211; whatever your angle, there are a tonne of reasons why you might wish there were Christian video games out there, and maybe you feel like if you didn&#8217;t make them yourself then nobody else would. I want to suggest that on its own, this is a poor reason to try to make a Christian video game &#8211; for starters, you&#8217;re not the only one who feels this way! Ask yourself honestly whether you&#8217;re really the best qualified person to take on this challenge &#8211; maybe you&#8217;d be better off using your energy and talents to get behind somebody else&#8217;s project, either joining their team or just being their number one most awesome fan, helping them build a following and raise donations and so on.</li>
<li><strong>You want to have made a Christian video game</strong> &#8211; this one is a subtle difference, but it&#8217;s a vitally important one. Even if you have a fantastic idea for a Christian video game, even if you theoretically have all the skills necessary to make it, it&#8217;s important to face up to the fact that the process of actually making a game can be a hard slog, and not always a whole lot of fun. Bits of it are fun, and the act of completing a game can be incredibly rewarding, but if you don&#8217;t get at least some enjoyment from the actual game-making process then your project is likely to falter. I&#8217;ve struggled with this one time and time again &#8211; I dream about the finished article all the time, but when it boils down to it I&#8217;m much more interested in designing and developing <em>toolsets</em> than I am in actually using those tools to make games. I end up procrastinating and wasting hours and hours because I&#8217;m reluctant to get on with the hard grind of actually making the game. Just because I&#8217;m excited about what it would be like to have finished my game doesn&#8217;t mean I&#8217;m cut out to actually make it.</li>
<li><strong>You want to be known for making Christian video games</strong> &#8211; this is one of the nastier motivations, but I&#8217;m sure there&#8217;s a part of it in all of us. The Christian video games market is still wide open &#8211; nobody has really made a big success out of it, neither in terms of profit nor simply in terms of having an influence on people. The thought of trying to be the first one to pull it off, being the one to show all the doubters how wrong they were &#8211; that can be a powerful driving force. I&#8217;m just not sure it&#8217;s very godly, nor strong enough to get you through those moments when it <em>doesn&#8217;t</em> seem to be coming together and those doubters begin to sound pretty sensible.</li>
</ol>
<h3>Before You Begin</h3>
<p>So you&#8217;ve had a think about your motivations, and you still want to give it a go? Great! So what&#8217;s next? Time to buy a license to a state-of-the-art MMO engine and launch your epic virtual world? Not quite yet &#8211; it&#8217;s important to learn to walk before you run! This next little bit is going to be a painful few minutes where it&#8217;s going to feel like I&#8217;m raining on your parade, but I would urge you to think through what I&#8217;m saying carefully and give it some serious consideration.</p>
<ol>
<li><strong>Get some game development experience</strong> &#8211; I&#8217;ve been trying to program games my whole life, ever since my Dad bought me a magazine for kids called &#8220;Let&#8217;s Compute!&#8221; back in the 80s. But the key word there is &#8220;trying&#8221;: I had a realisation recently that all I have to show for it is a string of what are essentially &#8220;tech demos&#8221; &#8211; half started projects that demonstrate some concept but which falls a long way short of being a complete game. This may seem like a small detail &#8211; after all, theoretically I have all the know-how the make a complete game (&#8220;I know Objective-C!&#8221;) &#8211; but I&#8217;ve learnt the hard way that there&#8217;s a world of difference between that theory and actually <em>making</em> games. If you&#8217;re deadly serious about making Christian video games, then don&#8217;t try and do it all at once &#8211; get some experience learning what it takes to finish a game, what&#8217;s fun and what&#8217;s not, what people will actually be willing to play, and above all, how much blood, sweat and tears it takes to actually finish a project. I <em>know </em>this is frustrating &#8211; we <em>all</em> have our epic project ideas that we&#8217;d like to make (the next World of Warcraft, the next Halo, the next <a href="http://www.oldtestamentadventures.com/ebenezer/">Monkey Island</a>) and it can feel like a waste of time to go and make a Tic Tac Toe game instead. But trust me, there&#8217;s no shortcut through this process. If you don&#8217;t go and get the experience first, you&#8217;ll just spend ten years writing and re-writing your project a hundred different ways instead because you didn&#8217;t have a clue what you were doing, and you&#8217;ll have a lot less to show for it at the end. Besides, there&#8217;s more to Tic Tac Toe than meets the eye, and I have a feeling there are still a few ways to breathe life into that concept yet <img src='http://www.oldtestamentadventures.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
<li><strong>Get some experience of meaningful games</strong> &#8211; one of the reasons why Christian video games are so hard to make is that games with <em>any </em>sort of depth and meaning are hard to make. At the very least, you ought to be trying to get your hands on any and every game out there that shows a hint of doing a good job of this. Play those games that explore meaningful player choices, but especially play some of the smaller indie games, since realistically this is the sort of scale of project that you&#8217;re going to be working on. Play some games like <a href="http://store.steampowered.com/app/400/">Portal</a>, <a href="http://www.braid-game.com/">Braid</a>, or even one of the CDN SpeedGames, <a href="http://jetspicegames.com/soulings.html">Soulings Quest</a>. Anything that might give you some kind of framework for how to inject meaning into a game without ruining the fun of it. Better yet, try and make some mini games of your own that explore some of these ideas &#8211; just little projects that you can complete in a few weeks but which help you develop some of those muscles. By doing this you help not only yourself but the whole Christian gaming scene, as you&#8217;ll be giving us all another example we can learn from.</li>
<li><strong>Try to build yourself a team</strong> &#8211; it&#8217;s very hard to make a game of any scale all by yourself, and one of the best ways you could be building towards your dream is to try and build a team around yourself. Try to find people with a similar kind of skill level to yourself so that you can all learn together, and try and make a few games together. The <a href="http://www.christiandevs.com/speedgame/2011-2/">CDN SpeedGames</a> are a great opportunity to try some of this kind of collaboration without making a huge life-long commitment. Even if the people you work with don&#8217;t end up being lifelong business partners, you&#8217;ll learn some indispensable experience of what it&#8217;s like working in a team which will all serve to make your next team that much more functional.</li>
</ol>
<h3>Choosing A Project</h3>
<p>Okay, so you&#8217;ve got plenty of experience and you&#8217;ve surrounded yourself with a talented team with all the skills you&#8217;re going to need. What kind of game should you actually try and make? Your instinct is going to be to try and make the type of game that you love yourself, and chances are that&#8217;s going to be a totally epic project, biting off way more than you can chew. Let me offer a few humble suggestions:</p>
<ol>
<li><strong>Seek out all of the indie games you can get your hands on</strong> &#8211; the kinds of games that small teams can make a success of are very different from the kinds of games that large teams with million-dollar budgets can make a success of, so it&#8217;s worth tracking down the best-in-class indie games for some models of how to do a small game well. Platforms like iOS are a fantastic breeding ground for this kind of project, so if you&#8217;re an avid iPhone gamer you&#8217;ve probably played some already. <a href="http://www.tigsource.com/">TIGSource</a> is also a good resource for those interested in the indie gaming scene. And be sure to watch <a href="http://www.indiegamethemovie.com/">Indie Game: The Movie</a> when that comes out.</li>
<li><strong>Pay special attention to story-driven games</strong> &#8211; in general, it&#8217;s much easier to inject meaning into a game that is story-driven like Monkey Island rather than something like Tetris. Sure, you can make up a backstory for Tetris, but it takes more work. Look for examples of games that manage to do this well &#8211; how to tell a compelling story but without overwhelming and boring the player. One game I&#8217;d recommend that falls into this category is called <a href="http://www.bit-blot.com/aquaria/">Aquaria</a> &#8211; there&#8217;s a free demo you can play to get a feel for it if you don&#8217;t want to invest in the full game.</li>
<li><strong>Make a game you can get excited about</strong> &#8211; all that said, you need to find a game that you can get excited about, otherwise you don&#8217;t stand a chance of finishing it. So if you really do only like first person shooters, then I guess an FPS it will have to be. But please, try to keep it simple! Even usually epic games like RPGs can be kept small and manageable if you work hard at it.</li>
</ol>
<h3>What Makes It Christian</h3>
<p>It&#8217;s worth taking a moment to make it explicit what it is that makes your game &#8220;Christian&#8221;. As I see it, there are three main ways you can go about this:</p>
<ol>
<li><strong>Setting</strong> &#8211; in this model, a moment from the Bible is used as the setting for your game. For example, the game &#8220;<a href="http://www.ccgr.org/index.php/reviews/18-computer/4850-deliverance-moses-in-the-pharaohs-courts">Deliverance</a>&#8221; was set during the Exodus, putting the player in control of Moses as he led the Israelites out of Egypt. By their nature, games with a Christian setting are very explicitly Christian. If you take this approach, be very careful that the message of your game cuts with the grain of the Bible story you&#8217;re basing it on &#8211; something that I&#8217;m not sure Deliverance gets right at all. Don&#8217;t simply rip the characters out of their context and make something unrelated to the message the Bible is trying to teach.</li>
<li><strong>Story </strong>- a heavily story-driven game could convey Christian themes and messages without necessarily using a Biblical setting, for example by having your main characters be Christians. An example of this from the movie world would be <a href="http://www.fireproofthemovie.com/">Fireproof</a>. This approach would also include a more allegorical approach, such as used in the Narnia books, allowing the Christian themes to be presented with a little more subtlety. The challenge with a story based approach can be making sure that there is sufficient integration of the gameplay and the story without making the player feel like they have no influence over the outcome, and also that the story really manages to grip the player and engage their emotions.</li>
<li><strong>Game mechanics</strong> &#8211; one of the more interesting approaches, and one which is uniquely &#8220;gamey&#8221;, is the idea of using the game mechanics themselves to reflect Christian values, or to reveal something about the player&#8217;s heart. For instance, you could come up with game mechanics that require self-sacrifice, such as in <a href="http://jetspicegames.com/soulings.html">Soulings Quest</a>, or which teach grace, or which explore forgiveness and imputed righteousness. Well, at least in theory you could! Even if you&#8217;re not actively using game mechanics to communicate your message, it&#8217;s important to make sure that your game mechanics don&#8217;t <em>undermine</em> your message &#8211; such as by making your game all about &#8220;grace&#8221; be utterly unforgiving and showing zero tolerance.</li>
</ol>
<h3>What Makes It Fun</h3>
<p>The last aspect worth considering isn&#8217;t unique to Christian games at all, but is well worth thinking about nonetheless: how do you make sure your game is <em>fun</em>. Often, Christian game developers are so caught up in making their game faithful that we can end up doing it at the expense of making it, well you know, an actual <em>game</em>. So remember all your usual game development theory, such as the five types of gamer, and think through who your game appeals to and how:</p>
<ol>
<li><strong>Achiever</strong> &#8211; these are the players who are all about trying to best themselves and others, possibly retrying things over and over again until they manage to top their previous score. It&#8217;s very important to give these gamers feedback so they know how well they&#8217;re doing.</li>
<li><strong>Explorer </strong>- these are the players who love to look under every rock and examine every nook and cranny, just for the sake of it. Leaving lots of hidden objects for them to discover makes these gamers happy.</li>
<li><strong>Socialiser</strong> &#8211; this kind of player enjoys the community aspects of a game, such as integrated chat and the ability to build friendships.</li>
<li><strong>Killer </strong>- the killer gets their thrills going up against other players in a test of strength. Competitive play and high score leagues are very important for these gamers.</li>
<li><strong>Creator</strong> &#8211; these are the kinds of people who are likely to enjoy games like <a href="http://www.minecraft.net/">Minecraft</a>, people who get their thrills creating things rather than merely consuming them.</li>
</ol>
<p>Thinking through which aspects of your game appeal to which type of gamer can be really helpful in the design stage, to make sure that you&#8217;re not unnecessarily limiting your target audience.</p>
<h3>Making It Concrete</h3>
<p>Once you&#8217;ve come up with all your big ideas and grand plans, try to make everything as concrete as you can. Buy yourself a little notebook and start filling it up with notes, sketches and scribbles. Start trying to work out who your characters are and what motivates them. Prototype your game ideas on paper first if it helps. Anything you can do to turn your dream into a reality will help. Even if you can&#8217;t program and are struggling to get a team together, this is something you can be getting on with &#8211; why not try making a stop-motion video of what the game would be like if you <em>could</em> program and sticking it on YouTube to try and get people excited about the idea?</p>
<h3>Making It Good</h3>
<p>One final word: in this industry, there are no points for effort. If you release a sub-par game with dodgy art and bad gameplay, it doesn&#8217;t just hurt you, it hurts <em>all </em>Christian video game developers. At this point in time, people have been conditioned by their previous experiences to think that Christian games are amateurish and boring, and that means that if a good Christian game ever game along it would have huge barriers to overcome before people would even give it a try. If you can&#8217;t draw, embrace your constraints and go for a retro pixel art style or something like that; if it&#8217;s not fun, either keep iterating until it is or have the integrity to can your project instead of releasing it. Whatever you do, show it to other people &#8211; preferably people you&#8217;re not related to or close friends with &#8211; and listen to their honest feedback.</p>
<h3>Conclusion</h3>
<p>Well, now you know everything you need to know and are all set to take the world by storm with your simple, focussed, fun, quality, Christian game &#8211; so go forth and create! Start small, and keep iterating until you arrive at something you can be proud of. The opportunities are huge if only you can overcome your pride and start small.</p>
<p>I should close with a disclaimer: I&#8217;m not writing this because I&#8217;ve done it all right, I&#8217;m writing this because I&#8217;ve broken just about every one of these rules. Consider this the advice I wish I&#8217;d taken six years ago when I first began on my quest to make a <a href="http://www.oldtestamentadventures.com/ebenezer/">point &amp; click adventure game based on a Bible story</a>. I only hope and pray that this post may help some people out there to avoid the mistakes I made, and that maybe in some small way it might contribute to the desire of so many hearts, to see more games out there that reflect something of the gospel of Jesus Christ.</p>
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		<title>From Penguins to the Pacific – CGDC Day Three</title>
		<link>http://feedproxy.google.com/~r/OldTestamentAdventures/~3/JvcnEWIvXmA/</link>
		<comments>http://www.oldtestamentadventures.com/2011/07/10/from-penguins-to-the-pacific/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 04:26:26 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cgdc2011]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=587</guid>
		<description><![CDATA[<p>It was hard tearing us all away from the <a href="http://www.cgdc.org/">Christian Game Developers Conference</a> at the end of the day today &#8211; everyone I&#8217;ve spoken to has been in agreement that it&#8217;s been a fantastic time, and such a blessing to spend time with other Christians with whom we share our passion for video games [...]]]></description>
			<content:encoded><![CDATA[<p>It was hard tearing us all away from the <a href="http://www.cgdc.org/">Christian Game Developers Conference</a> at the end of the day today &#8211; everyone I&#8217;ve spoken to has been in agreement that it&#8217;s been a fantastic time, and such a blessing to spend time with other Christians with whom we share our passion for video games and the potential they have to touch people.</p>
<p>Today&#8217;s sessions were every bit as great as yesterday&#8217;s, a real highlight being some great insights shared by <a href="https://twitter.com/lancepriebe">Lance Priebe</a>, creator of the hugely successful online game for children <a href="http://www.clubpenguin.com/">Club Penguin</a>. Here&#8217;s a brief summary:</p>
<ul>
<li><strong>Iterate</strong> &#8211; a marathon is won one step at a time</li>
<li><strong>Listen</strong> &#8211; pay attention to what your audience is saying</li>
<li><strong>Grow with your audience</strong> &#8211; you don&#8217;t need to be all singing, all dancing, all at once</li>
<li><strong>Partner</strong> &#8211; as Proverbs 15:22 says, &#8220;Plans go wrong for lack of advice; may advisers bring success&#8221;</li>
<li><strong>Tribe</strong> &#8211; people love to be lead</li>
<li><strong>Perception</strong> &#8211; what the audience perceives is happening is more important than what really is, so sometimes you can save yourself a lot of time with a little sleight of hand. I don&#8217;t want to spill Lance&#8217;s secrets here, but one particular example he shared of this was pure gold dust.</li>
<li><strong>Delight</strong> &#8211; create moments that connect your audience to your game</li>
<li><strong>User Experience</strong> &#8211; make every click count</li>
<li><strong>Aim, Fire, Miss</strong> &#8211; don&#8217;t be afraid to try stuff, even if it may fail</li>
<li><strong>Don&#8217;t be a twip</strong> &#8211; rather than going into obscene levels of detail that will never be seen, sometimes it&#8217;s better to stay deliberately simple and leave room for the imagination</li>
<li><strong>Coins For Change</strong> &#8211; this is an innovative programme by Club Penguin that allows kids to use their in-game credits to donate real money to charity</li>
</ul>
<p>It was a fascinating and inspiring talk, even though I didn&#8217;t really know a lot about Club Penguin beforehand.</p>
<div style="float: right; margin: 10px"><a href="http://www.oldtestamentadventures.com/wp-content/uploads/pacific.jpg"><img src="http://www.oldtestamentadventures.com/wp-content/uploads/pacific-200x300.jpg" alt="" title="Pacific Ocean" width="200" height="300" class="alignright size-medium wp-image-589" /></a></div>
<p>The day closed with a big discussion headed up by a panel of the conference speakers about the challenges and opportunities for developers of Christian themed games. It may not have produced any new answers, but it was still a valuable discussion to be had and provided a bit of context for those of us who are slightly newer to the game. One thing I took away was that perhaps it would be good for more Christian developers to participate in Speed Game contests (like those run by the <a href="http://www.christiandevs.com/speedgame/2011-2/">Christian Developers Network</a>) to experiment with novel game mechanics and so on that can create meaningful experiences.</p>
<p>After the conference closed, a few of us had the privilege of heading out to the Pacific coast to stay in Charlie&#8217;s beach house &#8211; thanks Charlie!!</p>
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		<title>CGDC2011 Day Two</title>
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		<pubDate>Sat, 09 Jul 2011 03:02:15 +0000</pubDate>
		<dc:creator>andygeers</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[cgdc2011]]></category>

		<guid isPermaLink="false">http://www.oldtestamentadventures.com/?p=582</guid>
		<description><![CDATA[<p>The <a href="http://www.cgdc.org/">Christian Game Developers Conference 2011</a> is now well under way, and it&#8217;s been a great day of fascinating talks and top notch company. </p> <p>Os Hillman kicked off the day talking about the Seven Mountains that influence our culture: arts &#38; entertainment, business, education, family, government, media and religion. He outlined how crucial [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.cgdc.org/">Christian Game Developers Conference 2011</a> is now well under way, and it&#8217;s been a great day of fascinating talks and top notch company. </p>
<p>Os Hillman kicked off the day talking about the Seven Mountains that influence our culture: arts &amp; entertainment, business, education, family, government, media and religion. He outlined how crucial the media and entertainment industries are in shaping how we think and respond to issues, and how historically the church has abandoned Hollywood and given up trying to work with them. Os gave us the challenge to use our creativity and inventiveness to exert a positive influence on culture.</p>
<p>Next up was Gary Barkalow, talking about identifying your calling and finding the way that God has for you to serve him with the gifts and passions he&#8217;s given you. Gary used the metaphor of the need to find your bearings when you feel disoriented. When a medical professional is seeking to assess your level of disorientation she&#8217;ll use the &#8220;Alert and Oriented x3&#8243;: who are you? where are you? what day is it? Personally I think I enjoyed his metaphor maybe more than the way he actually applied it, but I think these are great questions for us to ask ourselves when seeking to live to the glory of God &#8211; this triplet of <strong>identity</strong>, <strong>situation</strong> and <strong>place in salvation history</strong>. Knowing who we are, that we&#8217;re children of God saved by grace, where we are, that we&#8217;ve got a specific set of gifts and a specific set of opportunities before us, and when we are, that the time is short and Jesus could come back any moment, gives us a great framework for making decisions about our lives. As an aside, Gary closed with a great example from Apollo 13 &#8211; sometimes we just &#8220;need more time in the simulator&#8221; &#8211; God knows that we need to be refined by the trials of life for a while before leading us to where we&#8217;ll eventually end up.</p>
<p>After lunch there were various workshop options. I went along to one by Mark Soderwall, a game industry veteran whose worked on a lot of the Star Wars games, on various issues related to industry best practice and how to get into the industry. I also went along to one by Tim Johnson on &#8220;games that reflect God&#8217;s glory&#8221; &#8211; how to employ game mechanics themselves (rather than story) to reflect aspects of God&#8217;s character such as grace. The four values he particularly focussed on were cooperation (that two is better than one), individuality (that God has made each one unique), sacrifice for future gain (as per the parable of the treasure hidden in a field) and &#8220;eucatastophe&#8221; (a word coined by Tolkien to mean a &#8220;good catastrophe&#8221; &#8211; a sudden joyous turn in the midst of seeming disaster, ultimately a reflection of the resurrection of Jesus), but naturally there are a tonne of others. The nature of my game, <a href="http://www.oldtestamentadventures.com/ebenezer/">Ebenezer</a>, like Monkey Island before it, is that I&#8217;m much more focussed on story rather than gameplay mechanics, so I really enjoyed thinking about this different perspective for a while.</p>
<p>I wouldn&#8217;t say I agreed with everything said today, and I&#8217;d probably have but a few emphases in different places, but they were all wonderfully thought provoking and led to some great discussions. It&#8217;s fair to say that a real highlight of the conference has been turning some virtual online friends into real life buddies, and it&#8217;s been great to be able to chat through the stuff we&#8217;ve been hearing.</p>
<p>Time now for <a href="www.barlowgirl.com">Barlow Girl</a>!</p>
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