<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5145261637084706652</id><updated>2012-06-07T01:20:26.899-07:00</updated><title type='text'>On The All Game WQ</title><subtitle type='html'>On The All Game WQ Spot (The Largest Top Games)
We here to share a new games.
We here to help you find a good games.
We here to support the games to be a top games.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default?start-index=26&amp;max-results=25'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>61</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-7490527792103307876</id><published>2012-06-06T01:39:00.001-07:00</published><updated>2012-06-06T01:39:39.645-07:00</updated><title type='text'>On The All Game WQ : Mortal Kombat</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2h3Wclu7EH0/T88XQWHyx_I/AAAAAAAAAPY/v64pNGQppWs/s1600/256px-DMClogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-2h3Wclu7EH0/T88XQWHyx_I/AAAAAAAAAPY/v64pNGQppWs/s1600/256px-DMClogo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The original three games and their updates, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_%281992_video_game%29" title="Mortal Kombat (1992 video game)"&gt;Mortal Kombat&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_II" title="Mortal Kombat II"&gt;Mortal Kombat II&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_3" title="Mortal Kombat 3"&gt;Mortal Kombat 3&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Ultimate_Mortal_Kombat_3" title="Ultimate Mortal Kombat 3"&gt;Ultimate Mortal Kombat 3&lt;/a&gt;&lt;/i&gt;, and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_Trilogy" title="Mortal Kombat Trilogy"&gt;Mortal Kombat Trilogy&lt;/a&gt;&lt;/i&gt;,  were styled in a 2-D fighting fashion with gameplay consisting of six  buttons that were high punch, low punch, high kick, low kick, block and  run. Reviewers have stated that because of this the characters are only  differentiated by their special moves. In fact, some reviewers have  criticized that the "bewildering array" of special moves in comparison  to other fighting games has resulted in too little focus on regular  moves.&lt;br /&gt; The early &lt;i&gt;Mortal Kombat&lt;/i&gt; characters played virtually identical to one another with the only major differences being special moves. According to &lt;a href="http://en.wikipedia.org/wiki/Ed_Boon" title="Ed Boon"&gt;Ed Boon&lt;/a&gt;,  " since the beginning, one of the things that's separated us from  other fighting games is the crazy moves we've put in it, like fireballs  and all the magic moves, so to speak." When asked if &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Street_Fighter" title="Street Fighter"&gt;Street Fighter&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;Mortal Kombat&lt;/i&gt; would do a crossover, &lt;i&gt;Street Fighter&lt;/i&gt; producer, Yoshinori Ono, called &lt;i&gt;Mortal Kombat&lt;/i&gt; a very different game from &lt;i&gt;Street Fighter&lt;/i&gt;.&lt;sup class="reference" id="cite_ref-6"&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;Capcom's senior director of communications compared &lt;i&gt;Street Fighter&lt;/i&gt; and &lt;i&gt;Mortal Kombat&lt;/i&gt; by asking if the interviewer preferred the "precision and depth" of &lt;i&gt;Street Fighter&lt;/i&gt; or the "gore and comedy" of &lt;i&gt;Mortal Kombat&lt;/i&gt;; he also stated that the &lt;i&gt;Street Fighter&lt;/i&gt; and &lt;i&gt;Mortal Kombat&lt;/i&gt; rivalry was considered similar to the &lt;a href="http://en.wikipedia.org/wiki/Coca-Cola" title="Coca-Cola"&gt;Coke&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Pepsi" title="Pepsi"&gt;Pepsi&lt;/a&gt; rivalry in the 1990s. Senior producer of &lt;i&gt;Mortal Kombat vs. DC Universe&lt;/i&gt;, Hans Lo, called &lt;i&gt;Street Fighter&lt;/i&gt; a little more technical fighter in comparison to &lt;i&gt;Mortal Kombat&lt;/i&gt;.&lt;br /&gt; Midway would keep their single styled fighting moves with four attack  buttons which were a different array of punches and kicks and block  until they changed this in &lt;i&gt;Mortal Kombat: Deadly Alliance&lt;/i&gt; by differentiating characters normal moves and even giving them multiple fighting styles. Beginning in &lt;i&gt;Mortal Kombat: Deadly Alliance&lt;/i&gt; and until &lt;i&gt;Mortal Kombat: Deception&lt;/i&gt;, the characters would have three fighting styles per character: two unarmed styles, and one weapon style. Few exceptions to this arose in &lt;i&gt;Mortal Kombat: Armageddon&lt;/i&gt;, such as monster-like boss characters like &lt;a href="http://en.wikipedia.org/wiki/Moloch" title="Moloch"&gt;Moloch&lt;/a&gt; and &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Onaga" title="Onaga"&gt;Onaga&lt;/a&gt; who would have only one fighting style. Most of the fighting styles featured are based on real &lt;a href="http://en.wikipedia.org/wiki/Martial_arts" title="Martial arts"&gt;martial arts&lt;/a&gt;, though a few of them are not. &lt;a href="http://en.wikipedia.org/wiki/Goro_%28Mortal_Kombat%29" title="Goro (Mortal Kombat)"&gt;Goro's&lt;/a&gt; fighting styles, for example, are designed to take advantage of the fact that he has four arms. For &lt;i&gt;Mortal Kombat: Armageddon&lt;/i&gt;,  fighting styles were reduced to a maximum of two per character  (generally one hand-to-hand combat style and one weapon style) due to  the sheer number of playable characters.&lt;br /&gt; &lt;i&gt;Mortal Kombat vs. DC Universe&lt;/i&gt; dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves, however some characters still had multiple fighting styles— &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Baraka_%28Mortal_Kombat_character%29" title="Baraka (Mortal Kombat character)"&gt;Baraka&lt;/a&gt;, utilizing the retractable blades in his arms (called the "Blade Stance"), and &lt;a href="http://en.wikipedia.org/wiki/Deathstroke" title="Deathstroke"&gt;Deathstroke&lt;/a&gt; who also possessed the ability to use another fighting style in the form of a sword (called the "Sword Stance").&lt;br /&gt;&lt;br /&gt;The series takes place in a &lt;a href="http://en.wikipedia.org/wiki/Fictional_universe" title="Fictional universe"&gt;fictional universe&lt;/a&gt; consisting of six surviving realms which, according to in-game backstories, were created by the &lt;a class="extiw" href="http://www.wikia.com/wiki/c:MortalKombat:Elder_Gods" title="wikia:MortalKombat:Elder Gods"&gt;Elder Gods&lt;/a&gt;. The &lt;i&gt;Mortal Kombat: Deception&lt;/i&gt; manual described the six realms as: "Earthrealm, home to such legendary  heroes as Liu Kang, Kung Lao, Sonya Blade, Johnny Cage, and Jax, and  also under the protection of the Thunder God Raiden; Netherrealm, the  fiery depths of which are inhospitable to all but the most vile, a realm  of demons and shadowy warriors; Outworld, a realm of constant strife  which Emperor Shao Kahn claims as his own; Seido, The Realm of Order,  whose inhabitants prize structure and order above all else; The Realm of  Chaos, whose inhabitants do not abide by any rules whatsoever, and  where constant turmoil and change are worshipped; and Edenia, which is  known for its beauty, artistic expression, and the longevity of its  inhabitants."&lt;sup class="reference" id="cite_ref-MKD_booklet_78-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat#cite_note-MKD_booklet-78"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Elder Gods decreed that the denizens of one realm could only  conquer another realm by defeating the defending realm's greatest  warriors in ten consecutive Mortal Kombat tournaments. &lt;br /&gt;The &lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_%281992_video_game%29" title="Mortal Kombat (1992 video game)"&gt;first &lt;i&gt;Mortal Kombat&lt;/i&gt; game&lt;/a&gt; takes place in Earthrealm where seven different warriors with their own  reasons for entering participated in the tournament with the eventual  prize being the continued freedom of Earthrealm. Among the established  warriors were &lt;a href="http://en.wikipedia.org/wiki/Liu_Kang" title="Liu Kang"&gt;Liu Kang&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Johnny_Cage" title="Johnny Cage"&gt;Johnny Cage&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Sonya_Blade" title="Sonya Blade"&gt;Sonya Blade&lt;/a&gt;. With the help of the Thunder God &lt;a href="http://en.wikipedia.org/wiki/Raiden_%28Mortal_Kombat%29" title="Raiden (Mortal Kombat)"&gt;Raiden&lt;/a&gt;, the Earthrealm warriors were victorious and &lt;a href="http://en.wikipedia.org/wiki/Liu_Kang" title="Liu Kang"&gt;Liu Kang&lt;/a&gt; became the new champion of Mortal Kombat. In &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_II" title="Mortal Kombat II"&gt;Mortal Kombat II&lt;/a&gt;&lt;/i&gt;, unable to deal with &lt;a href="http://en.wikipedia.org/wiki/Shang_Tsung" title="Shang Tsung"&gt;Shang Tsung&lt;/a&gt;'s failure, Outworld Emperor &lt;a href="http://en.wikipedia.org/wiki/Shao_Kahn" title="Shao Kahn"&gt;Shao Kahn&lt;/a&gt; lures the Earthrealm warriors to the Outworld where the Earthrealm warriors eventually defeat Shao Kahn. By &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_3" title="Mortal Kombat 3"&gt;Mortal Kombat 3&lt;/a&gt;&lt;/i&gt;, Shao Kahn revives Edenia's (now a part of his Outworld domain) former queen &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Sindel" title="Sindel"&gt;Sindel&lt;/a&gt; in Earthrealm, combining it with Outworld as well. He then attempts to  invade Earthrealm but is ultimately defeated by the Earthrealm warriors  again. After Kahn's defeat, Edenia was freed from Kahn's grasp and  returned to a peaceful realm, ruled by &lt;a href="http://en.wikipedia.org/wiki/Kitana_%28Mortal_Kombat%29" title="Kitana (Mortal Kombat)"&gt;Princess Kitana&lt;/a&gt;. The following game, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_4" title="Mortal Kombat 4"&gt;Mortal Kombat 4&lt;/a&gt;&lt;/i&gt;,  features the former elder god Shinnok attempting to conquer the realms  and attempting to kill the thunder god Raiden. However, he is also  defeated by the Earthrealm warriors.&lt;br /&gt; In &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance" title="Mortal Kombat: Deadly Alliance"&gt;Mortal Kombat: Deadly Alliance&lt;/a&gt;&lt;/i&gt;, the sorcerers Quan Chi and Shang Tsung join forces to conquer the realms and subsequently become the antagonists. By &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat:_Deception" title="Mortal Kombat: Deception"&gt;Mortal Kombat: Deception&lt;/a&gt;&lt;/i&gt;,  after several fights, the sorcerers emerge victorious having killed  most of Earthrealms' warriors until Raiden steps forth to oppose them.  The Dragon King Onaga, who had been freed by Reptile at the end of &lt;i&gt;Mortal Kombat: Deadly Alliance&lt;/i&gt;, had deceived &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/List_of_characters_in_the_Mortal_Kombat_series#Shujinko" title="List of characters in the Mortal Kombat series"&gt;Shujinko&lt;/a&gt;, the protagonist of &lt;i&gt;Mortal Kombat: Deception&lt;/i&gt;, into searching for six pieces of Kamidogu,  the source of Onaga's power. Onaga then confronted the alliance of  Raiden, Shang Tsung, and Quan Chi and thus obtained Quan Chi's amulet,  the final piece of his power, becoming the antagonist. Only a few  warriors remained to combat against the Dragon King and his forces.  Shujinko eventually triumphed over the Dragon King and removed his  threat to the Mortal Kombat universe.&lt;br /&gt; In &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat:_Armageddon" title="Mortal Kombat: Armageddon"&gt;Mortal Kombat: Armageddon&lt;/a&gt;&lt;/i&gt; the catastrophe known as Armageddon starts. Centuries before the first &lt;i&gt;Mortal Kombat&lt;/i&gt;,  Queen Delia foretold the realms would be destroyed in an event known as  Armageddon. King Argus had his sons, Taven, the protagonist of the  game, and Daegon, put into incubation who would one day be awakened to  save the realms from Armageddon. In the end, however, because Blaze's  design has been corrupted by Onaga's holy men, Taven's victory over  Blaze does not destroy the combatants or strip them of their powers,  instead increasing the powers of the fighters, potentially exacerbating  the onset of Armageddon. As a result, Taven will make it his duty as a  new god to delay Armageddon until a solution can be found.&lt;br /&gt; In &lt;a href="http://en.wikipedia.org/wiki/Mortal_Kombat_%282011_video_game%29" title="Mortal Kombat (2011 video game)"&gt;&lt;i&gt;Mortal Kombat&lt;/i&gt;&lt;/a&gt; (2011), it is revealed that the battle between the warriors of the six  realms culminated into only two survivors: Shao Kahn and Raiden. Badly  beaten, Raiden had only one last move he could make to prevent Shao Kahn  from claiming the power of Blaze. He sends visions of the entire course  of the &lt;i&gt;Mortal Kombat&lt;/i&gt; timeline to himself in the past right  before the tenth Mortal Kombat tournament (first game). This transfer of  information to his former self causes a rift in time causing the &lt;i&gt;Armageddon&lt;/i&gt; timeline to be erased and a new "reboot" timeline to be introduced,  with a new outcome of Mortal Kombat history to be written. But this  story leads to even worse unforeseen events. It ends with many of the  main game characters dying at the hands of Queen Sindel and eventually  Raiden accidentally kills Liu Kang in self defense. But eventually the  Elder Gods aid Raiden in killing Shao Kahn and saving Earthrealm. But as  the scene goes on it is later revealed that this was all a plan by Lord  Shinnok and Quan Chi.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-7490527792103307876?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/7490527792103307876/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-mortal-kombat.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7490527792103307876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7490527792103307876'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-mortal-kombat.html' title='On The All Game WQ : Mortal Kombat'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-2h3Wclu7EH0/T88XQWHyx_I/AAAAAAAAAPY/v64pNGQppWs/s72-c/256px-DMClogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-7452711925911190993</id><published>2012-06-06T01:36:00.000-07:00</published><updated>2012-06-06T01:36:02.605-07:00</updated><title type='text'>On The All Game WQ : InJustice:God's Among Us</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xxBkPtlqoTE/T88WVG3w5YI/AAAAAAAAAPQ/pGhxSueXcbI/s1600/256px-DMClogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-xxBkPtlqoTE/T88WVG3w5YI/AAAAAAAAAPQ/pGhxSueXcbI/s1600/256px-DMClogo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Yesterday's &lt;a href="http://www.joystiq.com/2012/05/31/warner-bros-announces-injustice-gods-among-us-a-new-dc-fighti/"&gt;reveal&lt;/a&gt; of (and accompanying trailer for) &lt;a href="http://www.joystiq.com/game/injustice-gods-among-us"&gt;&lt;em&gt;Injustice: Gods Among Us&lt;/em&gt;&lt;/a&gt; got us pretty dang jazzed up for NetherRealm Studios' future as a  fighting game developer, especially after learning of the game's two  different character types ("Powered" and "Gadget") and their ability to  manipulate the environment to their advantage. This latest batch of  screenshots doesn't show off much in the way of environmental  manipulation, but it &lt;em&gt;does&lt;/em&gt; show off Superman's heat vision and Harley Quinn's &lt;em&gt;ample bombs&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Seriously,  it looks like she's holding two huge literal bombs in one of these  screenshots. Solomon Grundy better watch out, is all we're saying.&lt;br /&gt;Source:joystiq.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-7452711925911190993?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/7452711925911190993/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-injusticegods-among-us.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7452711925911190993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7452711925911190993'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-injusticegods-among-us.html' title='On The All Game WQ : InJustice:God&apos;s Among Us'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-xxBkPtlqoTE/T88WVG3w5YI/AAAAAAAAAPQ/pGhxSueXcbI/s72-c/256px-DMClogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-3023972767097934622</id><published>2012-06-06T01:34:00.000-07:00</published><updated>2012-06-06T01:34:05.253-07:00</updated><title type='text'>On The All Game WQ : The Unfinished Swan</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-O10ET-jxHSc/T88V0xsx9TI/AAAAAAAAAPI/p5mFamQ8D3c/s1600/256px-DMClogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-O10ET-jxHSc/T88V0xsx9TI/AAAAAAAAAPI/p5mFamQ8D3c/s1600/256px-DMClogo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Like thatgamecompany before it, &lt;a href="http://www.joystiq.com/game/the-unfinished-swan"&gt;&lt;em&gt;The Unfinished Swan&lt;/em&gt;&lt;/a&gt; dev team is being pseudo internalized by Sony in order to complete a  PSN game exclusively. In so many words, the folks at Giant Sparrow got  set up with "office space, equipment, and advice," in exchange for  creating a PS3-exclusive title – the title in question being &lt;em&gt;The Unfinished Swan&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;But wait, haven't we seen a first-person painting game before? Why yes, yes we have ... &lt;a href="http://www.joystiq.com/2008/09/24/indiecade-international-festival-finalists-11-15/"&gt;way back in &lt;em&gt;2008&lt;/em&gt;&lt;/a&gt; when it was still named "Whitespace." Holy moly! Giant Sparrow  apparently signed a deal with Sony some time in the past few years and  have been plugging away on &lt;em&gt;The Unfinished Swan&lt;/em&gt; ever since. The team's first goal: establishing a story for their neat tech demo.&lt;br /&gt;&lt;br /&gt;"The  idea of painting a white world is pretty abstract. You could make all  kinds of different games about that," creative director Ian Dallas  admits on the &lt;a href="http://blog.us.playstation.com/2012/05/01/the-unfinished-swan-is-coming-to-psn/"&gt;PlayStation blog&lt;/a&gt;.  What his team found most interesting, however, was crafting a tale  around the "sense of wonder" the world gave them. "After splatting stuff  for a few months we realized what we liked most about it was the sense  of wonder it created. We liked not knowing what was out there." As such,  &lt;em&gt;The Unfinished Swan&lt;/em&gt; now follows the tale of "a boy named  Monroe who's chasing after a swan ... the swan stepped out of a painting  and has wandered off into a surreal, unfinished world."&lt;br /&gt;&lt;br /&gt;Beyond  the basic story trappings and painting mechanic, Dallas promises, "the  painting a white world stuff is actually just the first 15 minutes." But  then what? "After that, things get really weird." Well, OK then!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The Unfinished Swan&lt;/em&gt; has no release window just yet, but will eventually launch exclusively on the PlayStation 3's digital network.&lt;br /&gt;Source:joystiq.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-3023972767097934622?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/3023972767097934622/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-unfinished-swan.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/3023972767097934622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/3023972767097934622'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-unfinished-swan.html' title='On The All Game WQ : The Unfinished Swan'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-O10ET-jxHSc/T88V0xsx9TI/AAAAAAAAAPI/p5mFamQ8D3c/s72-c/256px-DMClogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-3500398508155147450</id><published>2012-06-06T01:27:00.001-07:00</published><updated>2012-06-06T01:27:53.998-07:00</updated><title type='text'>On The All Game WQ : ShootMania Storm is coming out this year! By: Shootmania.com</title><content type='html'>ShootMania Storm is coming out this year! A fast paced FPS where players  like you are given the central stage. Come to enjoy the pure online  madness in 1v1 or team based battles. You decide what you want to play,  and if it is not available, it's up to you to create it and show the  ManiaPlanet gaming network what you are all about. For fun or  competition, Storm will be out soon to bring you thrilling games!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-3500398508155147450?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/3500398508155147450/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-shootmania-storm-is.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/3500398508155147450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/3500398508155147450'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-shootmania-storm-is.html' title='On The All Game WQ : ShootMania Storm is coming out this year! By: Shootmania.com'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-8887294125743505973</id><published>2012-06-06T01:23:00.000-07:00</published><updated>2012-06-06T01:24:55.369-07:00</updated><title type='text'>On The All Game WQ : Castlevania:Lords of Shadow</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nv4rCbpqsrg/T88TzM8TahI/AAAAAAAAAPA/rZ1ixzeIzp8/s1600/X-COM_-_UFO_Defense_Coverart.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-nv4rCbpqsrg/T88TzM8TahI/AAAAAAAAAPA/rZ1ixzeIzp8/s1600/X-COM_-_UFO_Defense_Coverart.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;David Cox stated the game is a reboot of the franchise and is not a part of the original series canon. The setting of &lt;i&gt;Lords of Shadow&lt;/i&gt; is during "the end of days" in the year of 1047.  The Earth's alliance with the Heavens has been threatened by a  malevolent force known as the Lords of Shadow. A dark spell has stopped  the souls of the deceased from leaving, while evil creatures inhabit the dying land and attack living people.&lt;br /&gt;The main character, Gabriel Belmont (voiced by &lt;a href="http://en.wikipedia.org/wiki/Robert_Carlyle" title="Robert Carlyle"&gt;Robert Carlyle&lt;/a&gt;),  is a member of the Brotherhood of Light, an elite group of holy knights  who protect and defend innocent people against the supernatural  creatures. Gabriel's wife Marie (voiced by &lt;a href="http://en.wikipedia.org/wiki/Natascha_McElhone" title="Natascha McElhone"&gt;Natascha McElhone&lt;/a&gt;) was brutally murdered by one of them, and her soul cannot leave as it is trapped in limbo.  Because she is now neither alive nor dead, she realizes what is at  stake and guides Gabriel to his destiny to save the world as he  investigates the dark spell. He travels the destroyed land, meeting  other characters, such as the oldest living member of his order, Zobek (voiced by actor &lt;a href="http://en.wikipedia.org/wiki/Patrick_Stewart" title="Patrick Stewart"&gt;Sir Patrick Stewart&lt;/a&gt;, who additionally narrates the game).  Two masks referred to as the God and Devil Masks lie at the centre of  the plot, with the God Mask having powers to resurrect the dead.  Gabriel intends to defeat the three factions of the Lords of Shadow in  order to obtain the pieces of the God Mask and bring back his deceased  wife.&lt;sup class="reference" id="cite_ref-GTInterview_19-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-GTInterview-19"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-GameInformerPrev_21-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-GameInformerPrev-21"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;Gabriel is sent by the Brotherhood of Light to the Lake of Oblivion,&lt;sup class="reference" id="cite_ref-22"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-22"&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-23"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-23"&gt;&lt;/a&gt;&lt;/sup&gt; where his deceased wife, Marie,&lt;sup class="reference" id="cite_ref-24"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-24"&gt;&lt;/a&gt;&lt;/sup&gt; tells him that Spirits who founded the Brotherhood said that the Lords of Shadow's power will save the world. A man from the Brotherhood called Zobek introduces himself to Gabriel,  who states that a prophecy has been kept a secret by a select few,  which tells of a pure-hearted warrior who will claim the Lords of  Shadow's power to overcome evil.  He says that they must enter the lands of the Dark Lords in order to  unite the Heavens with the world again, and that with this Gabriel can  bring Marie back from the dead. Gabriel begins his journey at the Land of Lycans, where he encounters the Dark Lord, Cornell (&lt;a href="http://en.wikipedia.org/wiki/Richard_Ridings" title="Richard Ridings"&gt;Richard Ridings&lt;/a&gt;),  who tells Gabriel that the three founding members of the Order fought  the spawns of Satan in God's favour, and in their commitment to the  crusade they found three places where God's power was intense to  transform into the Spirits with power only second to God's. After they  ascended to the Heavens they left behind their dark sides, the Lords of  Shadow, which included Cornell. After defeating Cornell, Gabriel receives a piece of the God Mask before travelling to the Land of the Vampires.&lt;br /&gt;Gabriel enters the castle of the Vampire Dark Lord, Carmilla (&lt;a href="http://en.wikipedia.org/wiki/Sally_Knyvette" title="Sally Knyvette"&gt;Sally Knyvette&lt;/a&gt;), where meets her daughter, Laura (Grace Vance),  who decides to spare Gabriel after witnessing the love between him and  Marie's spirit. A battle ensues between Gabriel and Carmilla, where he  kills her for the second piece of the God Mask. Gabriel then departs for  the Land of the Necromancers for the last part of the mask. Zobek then  appears before Gabriel with the Devil Mask over his face, and divulges  that he is the Lord of the Necromancers and that he grew tired of the  Lords of Shadow diverting the power amongst the three of them instead of  combining it. Orchestrating the events of the story, he searched Hell  for this power until an evil force entered him and expanded his  knowledge of the dark arts, which allowed him to cast the spell that  separated the Earth from the Heavens so that the Spirits would contact  the Brotherhood. Zobek discloses he used the Devil Mask on Gabriel to  kill Marie and that all he needed was for Gabriel to restore the power  of the Spirits to avoid suspicion from them.&lt;sup class="reference" id="cite_ref-37"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-37"&gt;&lt;/a&gt;&lt;/sup&gt;Satan (&lt;a href="http://en.wikipedia.org/wiki/Jason_Isaacs" title="Jason Isaacs"&gt;Jason Isaacs&lt;/a&gt;)  emerges and takes the God Mask from Zobek, revealing himself as the  mastermind who gave Zobek his powers so he could have revenge on God and  return to the Heavens.Gabriel confronts Satan and defeats him, releasing souls of the deceased from limbo.&lt;sup class="reference" id="cite_ref-42"&gt;&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-42"&gt;&lt;/a&gt;&lt;/sup&gt; Gabriel discovers the God Mask cannot bring Marie back and that it only  allows him to see through God's eyes. Marie tells him he has been given  a new life to redeem himself before she departs with the God Mask.&lt;br /&gt;The story is expanded in two DLC packs titled &lt;i&gt;Reverie&lt;/i&gt; and &lt;i&gt;Resurrection&lt;/i&gt; and both episodes take place in between the ending and the epilogue. &lt;i&gt;Reverie&lt;/i&gt; has Gabriel returning to Carmilla's castle to contain an ancient evil,  the Forgotten One, with the help of Laura who is also a playable  character that assists Gabriel in some sequences of the DLC. Before  entering a portal, Laura tells Gabriel he cannot enter it in his mortal  form and dies after she has Gabriel drink her blood, which turns him  into a vampire. During &lt;i&gt;Resurrection&lt;/i&gt;,  the Forgotten One aspires to destroy the humans' world, but he is  defeated by Gabriel who claims his power for himself. Corrupted by the  Forgotten One's power, Gabriel destroys his Combat Cross and leaves  through the portal. In a &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Post_credits_scene" title="Post credits scene"&gt;post credits scene&lt;/a&gt; after the main game's ending, Zobek is seen alive during modern times,  and has uncovered Gabriel living out an immortal life as a vampire who  now calls himself &lt;a href="http://en.wikipedia.org/wiki/Dracula_%28Castlevania%29" title="Dracula (Castlevania)"&gt;Dracul&lt;/a&gt;.  Zobek mentions the acolytes of Satan are preparing for his return and  that they must stop him before he takes revenge on both of them. Before Gabriel disappears, Zobek tells him he will free him of his immortality if he helps him.&lt;a href="http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow#cite_note-52"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-8887294125743505973?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/8887294125743505973/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-castlevanialords-of.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8887294125743505973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8887294125743505973'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-castlevanialords-of.html' title='On The All Game WQ : Castlevania:Lords of Shadow'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-nv4rCbpqsrg/T88TzM8TahI/AAAAAAAAAPA/rZ1ixzeIzp8/s72-c/X-COM_-_UFO_Defense_Coverart.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-8762084976858280502</id><published>2012-06-06T01:21:00.000-07:00</published><updated>2012-06-06T01:21:10.202-07:00</updated><title type='text'>On The All Game WQ : Skylanders Giant</title><content type='html'>Thousands of years ago, the &lt;a href="http://spyro.wikia.com/wiki/Giants" title="Giants"&gt;Giants&lt;/a&gt; fought epic battles in &lt;a href="http://spyro.wikia.com/wiki/Skylands" title="Skylands"&gt;Skylands&lt;/a&gt; but were banished to Earth. With a new threat looming, it's time to  bring them back to join forces with the Skylanders. Only you can put  them on the &lt;a href="http://spyro.wikia.com/wiki/Portal_of_Power" title="Portal of Power"&gt;Portal of Power&lt;/a&gt; to unleash their strength in the ultimate battle to save Skylands.&lt;br /&gt;&lt;i&gt;Skylanders: Giants &lt;/i&gt;builds upon the breakthrough fundamentals  of the first game—merging the physical and virtual realms with an  innovative line of cross-platform toy figures that have "brains," which  players everywhere can magically bring to life in the world of Skylands.  This next installment of the franchise features a variety of new  characters, new challenges, a thrilling new story-driven adventure, and  advanced integration across console, handheld, mobile and online: &lt;br /&gt; &lt;h3&gt;&lt;span class="mw-headline" id="Going_Big"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="editsection loginToEditProtectedPage"&gt;&lt;a href="http://spyro.wikia.com/wiki/Skylanders:_Giants?action=edit&amp;amp;section=4" title="Edit Going Big section"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;&lt;i&gt;Skylanders: Giants&lt;/i&gt; introduces eight new highly collectible  figures that are more than twice the size of the main Skylanders cast in  both physical and virtual form. Their in-game powers and abilities  reflect their colossal scale. &lt;br /&gt; &lt;h3&gt;&lt;span class="mw-headline" id="Bright_Lights"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="editsection loginToEditProtectedPage"&gt;&lt;a href="http://spyro.wikia.com/wiki/Skylanders:_Giants?action=edit&amp;amp;section=5" title="Edit Bright Lights section"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;Helping to further the real world magic of bringing toys to life, &lt;i&gt;Skylanders: Giants&lt;/i&gt; includes a set of characters that feature spectacular new light  technology integrated into the toys, allowing the figure to light up  when near or on the Portal of Power. These characters have additional  in-game benefits as well. Batteries are not required. &lt;br /&gt; &lt;h3&gt;&lt;span class="mw-headline" id="Brand_New_Skylanders"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="editsection loginToEditProtectedPage"&gt;&lt;a href="http://spyro.wikia.com/wiki/Skylanders:_Giants?action=edit&amp;amp;section=6" title="Edit Brand New Skylanders section"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;Eight new regular sized Skylanders, each with their own unique  powers, abilities, and personality, join the adventure alongside the  Giants. &lt;br /&gt; &lt;h3&gt;&lt;span class="mw-headline" id="Forward_Compatibility"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="editsection loginToEditProtectedPage"&gt;&lt;a href="http://spyro.wikia.com/wiki/Skylanders:_Giants?action=edit&amp;amp;section=7" title="Edit Forward Compatibility section"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;Every beloved character from &lt;i&gt;Skylanders: Spyro's Adventure&lt;/i&gt; is 100% compatible with &lt;i&gt;Skylanders: Giants&lt;/i&gt;, leveled-up stats and customizations intact. &lt;br /&gt; &lt;h3&gt;&lt;span class="mw-headline" id="Wider_Worlds"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="editsection loginToEditProtectedPage"&gt;&lt;a href="http://spyro.wikia.com/wiki/Skylanders:_Giants?action=edit&amp;amp;section=8" title="Edit Wider Worlds section"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;Portal Masters will see all new arenas and more gameplay options in  Battle Mode for exciting head-to-head play, as well as enhanced  Elemental Zones, new &lt;a href="http://spyro.wikia.com/wiki/Heroic_Challenges" title="Heroic Challenges"&gt;Hero Challenges&lt;/a&gt;, and other features that encourage players to collect and level up every character. &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-8762084976858280502?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/8762084976858280502/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-skylanders-giant.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8762084976858280502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8762084976858280502'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-skylanders-giant.html' title='On The All Game WQ : Skylanders Giant'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-3316125472732920041</id><published>2012-06-06T01:16:00.000-07:00</published><updated>2012-06-06T01:16:46.762-07:00</updated><title type='text'>On The All Game WQ : Fable : The Journey</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gmoIoFV7efc/T88R1qHzDGI/AAAAAAAAAO4/CtSUsAg7dGk/s1600/256px-DMClogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-gmoIoFV7efc/T88R1qHzDGI/AAAAAAAAAO4/CtSUsAg7dGk/s1600/256px-DMClogo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Fable: The Journey&lt;/i&gt; is set five years after the events of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fable_III" title="Fable III"&gt;Fable III&lt;/a&gt;&lt;/i&gt;,  and focuses on Theresa and a Dweller named Gabriel as they journey  across Albion to reach the Spire, in order to escape an entity known as  The Corruption, which is following them. It has been confirmed that this  entry in the franchise does &lt;i&gt;not&lt;/i&gt; deal with the ancient archon bloodline featured in past entries.&lt;br /&gt;  Fable: The Journey is of a unspecified genre, some may call it a on-rails RPG/Shooter, yet &lt;a href="http://en.wikipedia.org/wiki/Peter_Molyneux" title="Peter Molyneux"&gt;Peter Molyneux&lt;/a&gt; (creator of the fable franchise) protested saying that he was in fact  not satisfied with the E3 showing, and that there is a level of freedom,  it is also claimed that controller support may be included as an  alternative to Kinect, albeit this has not been confirmed. The game has  players use Kinect to manipulate magic in order to defeat enemies. By  using your hands to perform certain gestures, players can enter a spell  crafting mode, which allows you to draw items with your hands and then  use them as spells. This enables players to create shields, spears and  hammers in order to defeat enemies. Players can also create fishing rods  and telescopes, which can then be used in minigames. As you defeat  enemies, you collect life force, which can be used to unlock new spells.  Life force is similar to the experience system of previous Fable  titles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-3316125472732920041?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/3316125472732920041/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-fable-journey.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/3316125472732920041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/3316125472732920041'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-fable-journey.html' title='On The All Game WQ : Fable : The Journey'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gmoIoFV7efc/T88R1qHzDGI/AAAAAAAAAO4/CtSUsAg7dGk/s72-c/256px-DMClogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-8753947591211482438</id><published>2012-06-06T01:14:00.000-07:00</published><updated>2012-06-06T01:14:55.440-07:00</updated><title type='text'>On The All Game WQ : UFO:Enemy Unknown</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-8X7hl6Onw8s/T88RUohn0ZI/AAAAAAAAAOw/lD3Ceg7UwZY/s1600/X-COM_-_UFO_Defense_Coverart.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-8X7hl6Onw8s/T88RUohn0ZI/AAAAAAAAAOw/lD3Ceg7UwZY/s1600/X-COM_-_UFO_Defense_Coverart.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The game takes place within two main views: the Geoscape and the Battlescape.  Gameplay begins on January 1, 1999, with the player choosing a location  for their first base on the Geoscape screen: a global view  representation of Earth as seen from space (displaying X-COM bases and  aircraft, detected UFOs, alien bases, and sites of alien activity). The  player can view the X-COM bases, make changes to them, equip fighter  aircraft, order supplies and personnel (soldiers, scientists and  engineers), direct research efforts, schedule manufacturing of advanced  equipment, sell alien artifacts to raise money, and deploy X-COM  aircraft to either patrol designated locations, intercept UFOs, or send  X-COM ground troops to a mission using transport aircraft.&lt;br /&gt; Funding is provided by the sixteen founding nations of X-COM. At the  end of each month, a funding report is provided, where nations can  choose to increase or decrease their level of funding based on their  perceived progress of the X-COM project. Any of these nations may quit,  if the nation's government has been infiltrated by the invaders. Through  &lt;a href="http://en.wikipedia.org/wiki/Reverse_engineering" title="Reverse engineering"&gt;reverse engineering&lt;/a&gt; of recovered alien artifacts, X-COM is able to develop better weapons,  armour and vehicles to combat the alien menace, and eventually uncover  how to defeat them.&lt;br /&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 222px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:Xcom2.png"&gt;&lt;img alt="" class="thumbimage" height="138" src="http://upload.wikimedia.org/wikipedia/en/thumb/7/71/Xcom2.png/220px-Xcom2.png" width="220" /&gt;&lt;/a&gt;&lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;A screenshot of the tactical gameplay&lt;/div&gt;&lt;/div&gt;&lt;div class="thumbcaption"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;Gameplay switches to its tactical combat phase whenever X-COM ground forces come in contact with aliens. In the Battlescape screen the player commands his soldiers against the aliens in an &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Video_games_with_isometric_graphics" title="Video games with isometric graphics"&gt;isometric&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Turn-based_tactics" title="Turn-based tactics"&gt;turn-based&lt;/a&gt; battle. One of three outcomes is possible: either the X-COM forces are  eliminated, the alien forces are neutralised, or the player chooses to  withdraw. The mission is scored based on the number of X-COM units lost,  civilians saved or lost, aliens killed or captured, and the number and  quality of alien artifacts obtained. Troops may also increase in rank or  abilities, if they made successful use of their primary attributes  (e.g. killing enemies). Instead of &lt;a href="http://en.wikipedia.org/wiki/Experience_point" title="Experience point"&gt;experience points&lt;/a&gt;, the combatants gain points in skills like &lt;a href="http://en.wikipedia.org/wiki/Psi_%28parapsychology%29" title="Psi (parapsychology)"&gt;Psi&lt;/a&gt; or Accuracy, a semi-random amount depending on how much of the action  they participated in. In addition to personnel, the player may use &lt;a href="http://en.wikipedia.org/wiki/Unmanned_ground_vehicle" title="Unmanned ground vehicle"&gt;unmanned ground vehicles&lt;/a&gt;,  outfitted with heavy weapons and armour but not gaining experience.  Recovered alien artifacts can then be researched and possibly  reproduced. Captured live aliens may produce information, possibly  leading to new technology including &lt;a href="http://en.wikipedia.org/wiki/Psionics" title="Psionics"&gt;psionic&lt;/a&gt; warfare.&lt;br /&gt; The game has eleven fictional races of &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Extraterrestrial_life_in_popular_culture" title="Extraterrestrial life in popular culture"&gt;aliens&lt;/a&gt;.  Each race has various strengths and weaknesses, and some races are  dependent on other races. The aliens come to Earth from a large base on  Mars, but their origins are unknown. One reason for the game's success  is the strong sense of atmosphere it evokes. Soldiers are vulnerable to alien attacks even when armoured, and the use of features such as night-time combat, &lt;a href="http://en.wikipedia.org/wiki/Line_of_sight_%28gaming%29" title="Line of sight (gaming)"&gt;line of sight&lt;/a&gt; and opportunity fire allows for alien sniper attacks and ambushes. The  enemy comes in numerous forms, and players run into new, deadly aliens  repeatedly without any knowledge of their characteristics and  capabilities beforehand.&lt;br /&gt; The game may end in several ways. If the player's performance is poor  for two consecutive months, the player runs a deficit for two  consecutive months, all the player's bases are captured, or the player  mounts an assault on the aliens' main base and loses, the game ends in  defeat. If, however, the player is victorious in the final attack, the  game ends in mankind's victory.&lt;br /&gt; Unofficial game editing software is available allowing players to  change the qualities of weapons and equipment, and to change the  standard maps and layouts of UFOs that were provided with the game.  Fan-made patches also fix a bug which results in the player always  playing the game on the easiest difficulty, no matter what difficulty  level has been selected (which was not fixed in the official patches).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-8753947591211482438?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/8753947591211482438/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-ufoenemy-unknown.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8753947591211482438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8753947591211482438'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-ufoenemy-unknown.html' title='On The All Game WQ : UFO:Enemy Unknown'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-8X7hl6Onw8s/T88RUohn0ZI/AAAAAAAAAOw/lD3Ceg7UwZY/s72-c/X-COM_-_UFO_Defense_Coverart.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-7541097811575741757</id><published>2012-06-06T01:12:00.000-07:00</published><updated>2012-06-06T01:12:14.153-07:00</updated><title type='text'>On The All Game WQ : Star Wars 1313</title><content type='html'>LucasArts is diving into the most dangerous depths of the &lt;i&gt;Star Wars&lt;/i&gt; criminal underworld with their newly announced internally developed videogame franchise, &lt;i&gt;Star Wars&lt;/i&gt; 1313. Players will take control of a lethal bounty hunter in the  never-before-explored expanses of Level 1313, deep below the surface of  Coruscant. Using an arsenal of exotic weaponry to hunt down marks, the  player must also uncover the truth surrounding a criminal conspiracy in  this third-person cinematic action adventure game. It's a bold new take  on the &lt;i&gt;Star Wars&lt;/i&gt; galaxy, intended for mature audiences.  &lt;br /&gt;&lt;i&gt;Star Wars&lt;/i&gt; 1313 emphasizes epic set pieces and fast-paced  combat with a mortal, well-equipped hero who cannot rely on supernatural  powers to survive his dangerous environment. The game benefits from an  integrated development approach that brings together artists from across  the entire Lucasfilm organization, including LucasArts, Industrial  Light &amp;amp; Magic, Lucasfilm Animation Ltd. and Skywalker Sound. &lt;br /&gt; &lt;a alt="Star Wars 1313 Spike TV Preview" href="http://www.gt.tv/" target="_blank" title="Star Wars 1313 Spike TV Preview"&gt;Previewed on Spike TV&lt;/a&gt;, the game made its formal debut at the 2012 Electronics Entertainment Expo (E3) in Los Angeles, June 5-7th. More details about &lt;i&gt;Star Wars&lt;/i&gt; 1313 will surface in the coming months here at StarWars.com and at &lt;a href="http://www.starwars1313.com/" target="_blank"&gt;www.StarWars1313.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-DkTKAuzjpwI/T88Qkn6eXTI/AAAAAAAAAOo/s3xa6A9dyVI/s1600/256px-DMClogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-DkTKAuzjpwI/T88Qkn6eXTI/AAAAAAAAAOo/s3xa6A9dyVI/s320/256px-DMClogo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-7541097811575741757?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/7541097811575741757/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-star-wars-1313.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7541097811575741757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7541097811575741757'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-star-wars-1313.html' title='On The All Game WQ : Star Wars 1313'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-DkTKAuzjpwI/T88Qkn6eXTI/AAAAAAAAAOo/s3xa6A9dyVI/s72-c/256px-DMClogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-5103834719682395129</id><published>2012-06-06T01:07:00.000-07:00</published><updated>2012-06-06T01:07:13.442-07:00</updated><title type='text'>On The All Game WQ : DMC</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-32glWprWERM/T88PjGnSt_I/AAAAAAAAAOg/zCcUtembBg4/s1600/256px-DMClogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-32glWprWERM/T88PjGnSt_I/AAAAAAAAAOg/zCcUtembBg4/s1600/256px-DMClogo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The chronological order of the &lt;i&gt;Devil May Cry&lt;/i&gt; series does not follow the release order of the games. The first game in the time line is &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening" title="Devil May Cry 3: Dante's Awakening"&gt;Devil May Cry 3: Dante's Awakening&lt;/a&gt;&lt;/i&gt; followed by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_%28video_game%29" title="Devil May Cry (video game)"&gt;Devil May Cry&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_4" title="Devil May Cry 4"&gt;Devil May Cry 4&lt;/a&gt;&lt;/i&gt; and then &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_2" title="Devil May Cry 2"&gt;Devil May Cry 2&lt;/a&gt;&lt;/i&gt;. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry:_The_Animated_Series" title="Devil May Cry: The Animated Series"&gt;Devil May Cry: The Animated Series&lt;/a&gt;&lt;/i&gt; anime series is set sometime between &lt;i&gt;Devil May Cry&lt;/i&gt; and &lt;i&gt;Devil May Cry 4&lt;/i&gt;; it acts as a sequel to &lt;i&gt;Devil May Cry&lt;/i&gt; and leads up to the events of &lt;i&gt;Devil May Cry 4&lt;/i&gt;. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/DmC:_Devil_May_Cry" title="DmC: Devil May Cry"&gt;DmC: Devil May Cry&lt;/a&gt;&lt;/i&gt; is an &lt;a href="http://en.wikipedia.org/wiki/Origin_story" title="Origin story"&gt;origin story&lt;/a&gt; featuring an alternate version of Dante from a parallel universe and is non-canonical with the main series.&lt;br /&gt; The plot of the series begins with &lt;i&gt;Devil May Cry 3&lt;/i&gt; in Dante's as-of-yet unnamed shop as a mysterious man named &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Arkham" title="Characters of Devil May Cry"&gt;Arkham&lt;/a&gt; arrives with a message from Dante's brother, &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Vergil" title="Characters of Devil May Cry"&gt;Vergil&lt;/a&gt;.  An immense tower erupts from the ground a short distance away from the  shop, and Dante takes it to represent a challenge from Vergil.  Following numerous battles Dante arrives at the tower's summit,  Temen-Ni-Gru, and battles Vergil. Vergil defeats Dante, apparently  killing him, and departs the summit. However, the dormant devil power  within Dante revives him , and he sets out in pursuit of Vergil. He  eventually catches up to him in the control room located in the tower's  basement. The brothers battle again until they are interrupted by &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Lady" title="Characters of Devil May Cry"&gt;Lady&lt;/a&gt;,  then Arkham, who reveals that he has been manipulating all three of  them to reactivate the tower. He intends to steal the Force Edge, &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Sparda" title="Characters of Devil May Cry"&gt;Sparda&lt;/a&gt;'s sword, and reopen the gates to the demon world, over which he will rule.&lt;sup class="reference" id="cite_ref-13"&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry#cite_note-13"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;Arkham leaves Dante, Vergil and Lady for dead and heads into the demon  world. However, Dante follows him, eventually catching up with him,  where he and Vergil work together to defeat him. Dante and Vergil then  fight one last time, with Dante proving victorious. At this point,  Vergil then dives deeper into the demon world. Returning to the human  world, Dante meets Lady outside the tower where she coins the phrase  "devil may cry" while trying to comfort Dante over the loss of his  brother. They form a friendship and the beginnings of a partnership in  demon-slaying, and he names his shop "Devil May Cry".&lt;sup class="reference" id="cite_ref-15"&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry#cite_note-15"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-16"&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry#cite_note-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;i&gt;Devil May Cry&lt;/i&gt; begins with Dante being attacked in his office by &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Trish" title="Characters of Devil May Cry"&gt;Trish&lt;/a&gt;.  He brushes off her assault and she explains that the attack was simply a  test to see if he really is the son of Sparda, as the demon emperor &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Mundus" title="Characters of Devil May Cry"&gt;Mundus&lt;/a&gt; is planning a return, and only a descendent of Sparda can defeat him.  Dante explores Mallet Island, where Mundus is set to return,  encountering a variety of demons, including a strangely honourable  opponent named Nelo Angelo.  Dante is defeated by Angelo, but upon Angelo seeing Dant'e locket, with  a picture of his mother, he flees, sparing Dante's life. Other  encounters with Mundus' demon generals serve to indicate Dante has  become even more powerful than his father since his initial awakening on  the summit of the tower in &lt;i&gt;Devil May Cry 3&lt;/i&gt;.  Nelo Angelo attacks twice more in later missions, and is eventually  revealed to be Dante's brother, Vergil, who has been forced into Mundus'  service since diving into the demon world at the end of &lt;i&gt;Devil May Cry 3&lt;/i&gt;.  Dante defeats Angelo, killing him, and releasing his brother from  Mundus' control. He then enters the underworld in search of Mundus  himself. Once there, Trish sacrifices herself to save him, and Dante  comes to understand the power of Sparda that Vergil had sought in &lt;i&gt;Devil May Cry 3&lt;/i&gt;.  Dante and Mundus then battle on another plane of existence, and Trish  returns, leanding Dante her power, and helping him to defeat Mundus. Dante and Trish escape as the island collapses, and later work together in the renamed shop, "Devil Never Cry".&lt;br /&gt; In the &lt;i&gt;Devil May Cry: The Animated Series&lt;/i&gt;, Dante is hired as  the bodyguard of a young girl named Patty. While initially skeptical of  his personality, Patty winds up growing attached to Dante and spends  most of her time at his shop, often cleaning it or decorating it in a  "girly fashion", much to Dante's dismay. While Dante's main job during  the series is to protect Patty, he spends most of his time doing odd  jobs he receives at his shop (which has been renamed back to "Devil May  Cry" sometime after the events of &lt;i&gt;Devil May Cry&lt;/i&gt;). Lady appears,  working as an independent Devil Hunter, to hire Dante in order to pay  off a huge debt Dante owes. Trish also returns, and it's revealed that  she has been working away from Dante for some time in order to try to  establish a solo career as a Devil Hunter. Lady and Trish meet for the  first time and do not get along right away. Despite this, the three wind  up working together to take on certain difficult jobs. Near the end of  the series it is revealed that Patty's mother is the descendant of a  human sorcerer, who once sealed away the power of an ancient devil lord,  Abigail. Eventually the demon Sid emerges as the villain of the series,  and reveals his evil plot involving the sealed away power of Abigail.  While Lady and Trish fight off demons summoned by Sid, Dante fights and  kills Sid himself. Sometime later, Dante, Trish, and Lady all get hired  on the same job and take bets on who will win. Patty comes into Dante's  shop to clean, showing that the two continue to have a somewhat  father-daughter type of relationship.&lt;br /&gt; &lt;i&gt;Devil May Cry 4&lt;/i&gt; begins with Lady visiting Dante's shop (still  renamed "Devil May Cry" again, and not "Devil Never Cry") to investigate  The Order of the Sword, a cult-like group that worships Sparda, and has  been collecting Devil Arms. Dante is originally uninterested in the  case, but Trish (who appears to have given up her solo career and is  working under Dante again) goes on ahead and takes the Sparda sword with  her. Later, &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Nero" title="Characters of Devil May Cry"&gt;Nero&lt;/a&gt;, an orphan who was adopted by the Order, witnesses Dante crash into an Order meeting and assassinate the leader, &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Sanctus" title="Characters of Devil May Cry"&gt;Sanctus&lt;/a&gt;.  Nero attacks Dante and awakens his Devil Bringer arm, only to find that  Dante was not taking their fight seriously. Nero pursues Dante, and  along the way comes to realize that the Order is opening gates to the  demon world in order to harness its power. Sanctus is revived through  demonic power, and he sets in motion a plan to have &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Kyrie" title="Characters of Devil May Cry"&gt;Kyrie&lt;/a&gt;,  Nero's love interest, kidnapped. Nero pursues and fights against  Sanctus, but is captured by him and used together with Kyrie to form the  core of The Savior, a giant demon in the form of a god. Dante steps in  and destroys all the Hell Gates that the Order has opened, then fights  against the Savior. Unable to destroy it from the outside, he leaves  that task to Nero to defeat it from the inside. Nero kills Sanctus and  rescues Kyrie, and ultimately destroys the Savior. Dante gives Nero the  sword Yamato that formerly belonged to Vergil (the Order had found it,  broken, and Nero had restored it and used it in his fights as his own  Devil Trigger). Later, at the Devil May Cry shop, Lady pays Dante and  Trish for their work; however, Trish is unhappy with the amount. Dante  avoids dealing with the situation, and as a customer with the password  phones in, the three head out to take on another mission.&lt;br /&gt; &lt;i&gt;Devil May Cry 2&lt;/i&gt; begins with Dante meeting an associate, &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Lucia" title="Characters of Devil May Cry"&gt;Lucia&lt;/a&gt;, in a museum. She invites him to Dumary Island, where he meets her mother, &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Matier" title="Characters of Devil May Cry"&gt;Matier&lt;/a&gt;. She asks for his help in fighting &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Arius" title="Characters of Devil May Cry"&gt;Arius&lt;/a&gt;,  a businessman who wields demonic power and is planning to use a  collection of magic artifacts, the Arcana, to call forth a devil lord  known as &lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#Argosax_the_Chaos" title="Characters of Devil May Cry"&gt;Argosax&lt;/a&gt;. Dante flips a coin, and based on the result, he decides to help. Lucia confronts Arius, who reveals that she was his creation. Shortly afterward, Lucia gives Dante the last of the Arcana before leaving to face Arius alone. Dante then encounters Matier who asks Dante to take the Arcana to save Lucia from Arius. Lucia attacks Arius, though he captures her. Dante arrives and trades the Arcana for Lucia, then attacks Arius, who escapes. A large stream of energy strikes the &lt;a href="http://en.wikipedia.org/wiki/Ouroboros" title="Ouroboros"&gt;Ouroboros&lt;/a&gt; tower and a portal to the demon world is opened. Dante and Lucia argue  over who will enter, but Dante flips his coin to determine that he will  be the one to go. After Dante departs, Arius returns to the human world, though Lucia goes on to defeat him.  Within the portal, Dante fights and defeats the partially summoned  Argosax. Finding the portal closed behind him, Dante instead drives  further into the demon realm on a motorcycle. In the aftermath of the  battle, Matier insists to Lucia that Sparda returned from a similar  trip. Sometime later in Dante's shop, Lucia muses about Dante and  examines the coin he gave her, discovering it is two-headed. Outside the  sound of a motorcycle echoes, and Lucia leaves to investigate. The  player is not shown whether or not it is Dante.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CHARACTER&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dante&lt;/b&gt; is the primary protagonist of the series and the antagonist at the beginning of &lt;i&gt;Devil May Cry 4&lt;/i&gt;. He is a mercenary specializing in paranormal cases, and was the primary playable character in the first three &lt;i&gt;Devil May Cry&lt;/i&gt; games. The character was voiced by Drew Coombs in the original &lt;i&gt;Devil May Cry&lt;/i&gt; and by Matthew Kaminsky in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_2" title="Devil May Cry 2"&gt;Devil May Cry 2&lt;/a&gt;&lt;/i&gt;. &lt;a href="http://en.wikipedia.org/wiki/Reuben_Langdon" title="Reuben Langdon"&gt;Reuben Langdon&lt;/a&gt; was given the part in &lt;i&gt;Devil May Cry 3: Dante's Awakening&lt;/i&gt; and has returned to the role three times — the English version of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry:_The_Animated_Series" title="Devil May Cry: The Animated Series"&gt;Devil May Cry: The Animated Series&lt;/a&gt;&lt;/i&gt; (in which he was credited as "Justin Cause"), &lt;i&gt;Devil May Cry 4&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Marvel_vs._Capcom_3:_Fate_of_Two_Worlds" title="Marvel vs. Capcom 3: Fate of Two Worlds"&gt;Marvel vs. Capcom 3: Fate of Two Worlds&lt;/a&gt;&lt;/i&gt;. Dante was voiced by &lt;a href="http://en.wikipedia.org/wiki/Toshiyuki_Morikawa" title="Toshiyuki Morikawa"&gt;Toshiyuki Morikawa&lt;/a&gt; in the Japanese version of &lt;i&gt;Devil May Cry: The Animated Series&lt;/i&gt;. Dante will be returning in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/DmC:_Devil_May_Cry" title="DmC: Devil May Cry"&gt;DmC: Devil May Cry&lt;/a&gt;&lt;/i&gt;, but it is an alternate version of Dante from a parallel universe and is non-canonical with the main series.&lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#cite_note-Siliconera-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Nero&lt;/b&gt; is the lead character of &lt;i&gt;Devil May Cry 4&lt;/i&gt;, marking his  first appearance in the franchise and sharing a main role with the  series' primary protagonist, Dante. An orphan that was adopted by the  "Order of the Sword", some say that Dante's brother, Vergil is his real  father. He has grown up to be a Holy Knight in the Sparda-worshiping  Order. He tends to not get along well with others and prefers to work  alone, so he is usually given the Order's "special assignments." Throughout &lt;i&gt;Devil May Cry 4&lt;/i&gt;,  Nero perceives Dante as the enemy, but as the story progresses he  realizes that it is the Order against whom he should be fighting. Nero  shifts his allegiances, becoming a renegade searching for answers.  Ultimately, he becomes a vengeful demon slayer when the Order captures  Kyrie, his childhood friend. In the end, Nero and Dante join forces to  defeat the Savior, a giant demon in the form of a god, and save Kyrie.  Nero and Dante part on good terms when Dante entrusts Nero with the  sword Yamato, which had originally belonged to Dante's brother, Vergil.&lt;br /&gt; Nero wields a sword named Red Queen, a revolver called Blue Rose and  the "Devil Bringer" powers of his demonic-clawed right arm. By defeating  various demons, Nero is able to increase the size of his Devil  Bringer's reach. Nero later comes into possession of Yamato, Vergil's  sword, which allows him a Devil Trigger that summons a Devil-Samurai  avatar to fight with him.&lt;br /&gt; Nero has a connection with Dante's family which &lt;i&gt;Devil May Cry 4&lt;/i&gt; does not explain in depth. Sanctus, the leader of the Order, mentions  that Nero has the blood of Sparda (Dante and Vergil's father) in his  veins. Additionally, Vergil's sword responds to Nero's call and grants  him his Devil Trigger form in the same fashion that Dante's sword does  for Dante. As such, it is heavily implied that Nero may in fact be  Vergil's son, thus making Dante his uncle. Nero is voiced by &lt;a href="http://en.wikipedia.org/wiki/Johnny_Yong_Bosch" title="Johnny Yong Bosch"&gt;Johnny Yong Bosch&lt;/a&gt; in &lt;i&gt;Devil May Cry 4&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Parda&lt;/b&gt; is the demon knight that rebelled against his own kind  for the sake of the human world two thousand years prior to the events  of the &lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_3_%28manga%29" title="Devil May Cry 3 (manga)"&gt;Devil May Cry 3 manga&lt;/a&gt;.  He defeated countless demons and their Emperor, Mundus, before sealing  the gateway to the demon world, sacrificing both his own blood and that  of a mortal priestess in order to seal the Temin-ni-gru deep beniethe  surface of the earth. These actions made him a legend in the human world, gaining him the moniker of &lt;i&gt;The Legendary Dark Knight Sparda.&lt;/i&gt;&lt;br /&gt;After his death, all of Sparda's power was concealed in the demon  realm, sealed inside his sword- the Sword of Sparda/Force Edge,  and was only accessible with an amulet he took with him into the human  world. This amulet, which can be separated into two parts, was also one  of the keys needed to unlock the portal. All its abilities are  deactivated if the halves are separated.&lt;br /&gt; Near the end of his life, Sparda settled with a human wife, Eva, and  fathered twin sons, Dante and Vergil. He gave his amulet to Eva as a  gift, which she in turn later separated and passed on to her sons. Both  Vergil and Dante also received a powerful, enchanted sword from their  father, &lt;a href="http://en.wikipedia.org/wiki/Zweih%C3%A4nder" title="Zweihänder"&gt;Rebellion&lt;/a&gt; to Dante and &lt;a href="http://en.wikipedia.org/wiki/Katana#.C5.8Ckatana" title="Katana"&gt;Yamato&lt;/a&gt; to Vergil.  While it's unknown exactly how Sparda died, Dante understands that  among most people there is a lot of confusion surrounding both Sparda  and his legacy.&lt;sup class="reference" id="cite_ref-17"&gt;&lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#cite_note-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Trish&lt;/b&gt; is initially introduced in &lt;i&gt;Devil May Cry&lt;/i&gt;. She also appears in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_%28novels%29" title="Devil May Cry (novels)"&gt;Devil May Cry Volume 2&lt;/a&gt;&lt;/i&gt; novel, &lt;i&gt;Devil May Cry: The Animated Series&lt;/i&gt; and &lt;i&gt;Devil May Cry 4&lt;/i&gt;. She is a playable character in a bonus section of &lt;i&gt;Devil May Cry 2&lt;/i&gt;, (this section is not a part of the game's plot), in the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; version of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Viewtiful_Joe" title="Viewtiful Joe"&gt;Viewtiful Joe&lt;/a&gt;&lt;/i&gt; (in which Dante also appears), in the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt; game &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Viewtiful_Joe:_Red_Hot_Rumble" title="Viewtiful Joe: Red Hot Rumble"&gt;Viewtiful Joe: Red Hot Rumble&lt;/a&gt;&lt;/i&gt;, and in the crossover fighting games &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Marvel_vs._Capcom_3:_Fate_of_Two_Worlds" title="Marvel vs. Capcom 3: Fate of Two Worlds"&gt;Marvel vs. Capcom 3: Fate of Two Worlds&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Ultimate_Marvel_vs._Capcom_3" title="Ultimate Marvel vs. Capcom 3"&gt;Ultimate Marvel vs. Capcom 3&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt; Trish is a devil who bears a great facial resemblance to Dante's  deceased mother Eva. She is a creation of Emperor Mundus, imprisoned by  Sparda two thousand years ago. As a result of her demonic nature she  possesses several supernatural abilities, like superhuman strength and  lightning powers. In &lt;i&gt;Devil May Cry&lt;/i&gt;, she hires Dante to help stop  Mundus's plan to conquer the human world by opening a gate to the demon  world on Mallet Island. Later in the game Dante learns that she is  actually a servant of Mundus, and that her resemblance to Eva is part of  a plan to lure Dante to the island so that Mundus' servants can kill  him.&lt;sup class="reference" id="cite_ref-Mundus_19-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#cite_note-Mundus-19"&gt;&lt;span&gt;[&lt;/span&gt;20&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; However, she develops feelings for Dante and helps him defeat Mundus.  In the game's epilogue, she and Dante are shown working together as  partners out of the renamed "Devil Never Cry" office. In &lt;i&gt;The Animated Series&lt;/i&gt;,  she has since gone solo, although she occasionally takes work alongside  Dante, who has given her an open invitation to come back at any time.  Trish reappears in &lt;i&gt;Devil May Cry 4&lt;/i&gt; once more working with Dante.  She disguises herself as Gloria, an executive of the Holy Knights of the  Order of Sparda, a religious organization that worships Sparda as a  god. She reaches this high position shortly after joining the cult by  presenting the Order's leader, Sanctus, with Sparda's sword, for which  some members appear to be suspicious of her. She eventually reveals her  identity when Sanctus attempts to complete a demonic structure known as  the "Savior", and she helps Dante and Nero defeat the Order.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lucia&lt;/b&gt;, alongside Dante, is one of the two primary protagonists of &lt;i&gt;Devil May Cry 2&lt;/i&gt;. This game represents her only appearance in the series to date.&lt;br /&gt; Lucia is a quick, beautiful, sexy and agile fighter; she uses two  ornately crafted curved daggers. Like Dante, she can also Devil Trigger,  transforming into a "Harpy", an angelic light demon similar to a bird.  Lucia is a member of Vie de Marli, a clan of guardians that have the  blood of devils.  She lures Dante to her island so that Matier, her adoptive mother, may  ask him to help them to defeat Arius, a man who has turned their land  into a devils' paradise. Dante accepts, and he and Lucia start their  quests separately. Later in the game, it is revealed that Lucia is  actually "Chi", a devil bred by Arius and abandoned as a "defect".  However, this does not change Lucia's objectives and she continues her  mission. When she reaches Arius, Dante has already defeated him. Dante  then takes a motorcycle and goes into the demon world to kill more  devils. After Dante leaves, Arius, now completely turned into a monster,  rises from the ruins of the buildings. Lucia confronts him and wins.  Finally, Lucia is shown waiting in Dante's shop, flipping his coin  continuously. Just then, Lucia hears a motorcycle outside the shop and  goes out to see who it is. The player is not shown if it is Dante.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lady&lt;/b&gt; first appears in &lt;i&gt;Devil May Cry 3: Dante's Awakening&lt;/i&gt;, and later in that game's spin-off &lt;a href="http://en.wikipedia.org/wiki/Devil_May_Cry_3_%28manga%29" title="Devil May Cry 3 (manga)"&gt;manga&lt;/a&gt;. She also makes appearances in &lt;i&gt;Devil May Cry: The Animated Series&lt;/i&gt; and &lt;i&gt;Devil May Cry 4&lt;/i&gt;. Though Lady only appears as a support card in &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Ultimate_Marvel_vs_Capcom_3" title="Ultimate Marvel vs Capcom 3"&gt;Ultimate Marvel vs Capcom 3&lt;/a&gt; her signature weapon the Kalina-Ann is used as part of Dante's arsenal.&lt;br /&gt; In &lt;i&gt;Devil May Cry 3&lt;/i&gt;, she provides the game's framing narration,  telling the story of how she met Dante and Vergil, and how Dante picked  the name "Devil May Cry" for his shop, which was something she says  while trying to comfort Dante over the loss of his brother.  Her original name, Mary, was given to her by her father Arkham, but she  chose to renounce that name when he murdered her mother. Dante first  calls her "lady" when she refuses to tell him her name, and she accepts  it as her 'new' name. Like her father, she has &lt;a href="http://en.wikipedia.org/wiki/Heterochromia_iridum" title="Heterochromia iridum"&gt;heterochromia&lt;/a&gt;. While still a normal human, she is an exceptionally skilled firearms expert and extremely acrobatic in &lt;a href="http://en.wikipedia.org/wiki/Close_quarters_combat" title="Close quarters combat"&gt;close quarters combat&lt;/a&gt;. Her most powerful weapon is the Kalina-Ann, a customized missile launcher similar to a &lt;a href="http://en.wikipedia.org/wiki/Man-portable_air-defense_systems" title="Man-portable air-defense systems"&gt;MANPADS&lt;/a&gt;. The weapon is named after her mother. In &lt;i&gt;The Animated Series&lt;/i&gt;, she works as a solo devil hunter who sometimes calls on Dante for help, and sometimes for the money he owes her.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Vergil&lt;/b&gt; is Dante's older &lt;a href="http://en.wikipedia.org/wiki/Twin#Identical_.28monozygotic.29_twins" title="Twin"&gt;identical twin&lt;/a&gt;,  though the two are near-polar opposites; unlike Dante, Vergil embraces  his devil side. He is one of the primary antagonists of &lt;i&gt;Devil May Cry 3&lt;/i&gt;, as well as a playable character in the game's Special Edition. He also appears in the original &lt;i&gt;Devil May Cry&lt;/i&gt; in the form of Nelo Angelo, apparently under the control of the Emperor  Mundus. He also appears as a playable character in the crossover  fighting game &lt;i&gt;Ultimate Marvel vs. Capcom 3&lt;/i&gt;.&lt;br /&gt; In &lt;i&gt;Devil May Cry 3&lt;/i&gt;, Vergil is initially an ally of Arkham, but after he is betrayed,he temporarily teams up with Dante to help defeat Arkham, before  reverting to his villainous role. Throughout the game, Vergil seeks to  undo the seal of Sparda hidden within the Demonic Domain, and claim the  entirety of their father's power for his own, regardless of the effects  this will have on the human world. To do so he needed Dante's half of  their mother's amulet, so he lured Dante out with the intent of taking  it by force. He seeks this power in order to compensate for being unable  to save their mother.&lt;br /&gt; Vergil battles Dante three times in the &lt;i&gt;Devil May Cry 3&lt;/i&gt;  storyline. Their first battle is on the highest level of the tower  Temen-Ni-Gru, where Dante is soundly defeated by Vergil, who then takes  Dante's amulet. Their second battle is at the bottom of the tower, where  the twins battle to a draw before their battle is interrupted. Their  final battle is near the entrance to the demon realm, where Vergil is  finally defeated. While Dante escapes back to the human world, Vergil  chooses to stay behind and follow in the footsteps of Sparda. After the game, should the player be able to defeat at least 100 demons before the credits finish, a &lt;a href="http://en.wikipedia.org/wiki/Cutscene" title="Cutscene"&gt;cutscene&lt;/a&gt; depicts Vergil rising to his feet in a lake of blood, and looking into  the sky to see three large glowing orbs – Mundus as he first appeared in  &lt;i&gt;Devil May Cry&lt;/i&gt;. Vergil decides that if his father was able to defeat Mundus he can too, and then charges at the orbs with his sword ready.  Vergil survives his encounter with Mundus, but becomes enslaved and  apparently brainwashed. In the first game, he appears as a demonic dark  knight, called &lt;b&gt;Nelo Angelo&lt;/b&gt;. Dante encounters Nelo Angelo three  times, and each time when Nelo Angelo sees Dante's half of the amulet,  he flees the battle. In their final encounter, Nelo Angelo uncovers his  face to reveal that he is Vergil. In the end Nelo Angelo appears to explode, leaving his half of the amulet behind.&lt;br /&gt; In &lt;i&gt;Devil May Cry 4&lt;/i&gt;, The Order of the Sword used fragments of  Nelo Angelo in order to create the Alto and Bianco Angelos, artificial  demons consisting of a suit of armor powered by a human or demon's soul.&lt;sup class="reference" id="cite_ref-39"&gt;&lt;a href="http://en.wikipedia.org/wiki/Characters_of_Devil_May_Cry#cite_note-39"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Vergil's sword, the Yamato, is used by Nero in &lt;i&gt;Devil May Cry 4&lt;/i&gt;,  having been restored when Nero's inner demon awakens. Dante tries to  reclaim the Yamato from Nero, stating that the sword was his brother's,  originally used to seal the gate between the realms, and that it needed  to remain in the family. In the end, Dante entrusts Nero to keep the  Yamato safe. Vergil is voiced by Daniel Southworth in &lt;i&gt;Devil May Cry 3&lt;/i&gt;, while Nelo Angelo is voiced by David Kelley in &lt;i&gt;Devil May Cry&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mundus&lt;/b&gt; is king of the demon world. Resembling a godly &lt;a href="http://en.wikipedia.org/wiki/Seraph" title="Seraph"&gt;seraph&lt;/a&gt;, he was defeated by Sparda two thousand years ago.  He stands dozens of feet tall, with white feathered wings and a third  eye on his forehead. Mundus cares little for those that serve him  loyally, even going so far as to kill one of his generals for failing to  defeat Dante. Mundus is considered the sworn-arch nemesis of both Dante  and Sparda, and is responsible for the death of Dante's mother and the  corruption of his brother.&lt;br /&gt; Mundus serves as the primary antagonist of the original &lt;i&gt;Devil May Cry&lt;/i&gt;. He created Trish to resemble Eva so she could lure Dante to Mallet Island.  There, Mundus and his servants try to kill Dante, but Dante is the  ultimate victor, winning Trish's loyalty and defeating Mundus, who  promised to eventually return. To date, Mundus is the only demon Dante was not capable of killing, even with the help of Trish.&lt;br /&gt; The Mundus statue form is seen briefly in &lt;i&gt;Devil May Cry 2&lt;/i&gt;, he  used this form throughout the first game until Dante confronts him, he  then breaks out of the "shell" and reveals himself to have an angelic  appearance with a scar across his chest. Mundus also features in a bonus  secene at the end of &lt;i&gt;Devil May Cry 3&lt;/i&gt;, where Vergil sees him as  three red glowing orbs in the sky surrounded by electricity; the form he  displayed when first seen in &lt;i&gt;Devil May Cry&lt;/i&gt;. In Dante's storyline in the PlayStation 2 version of &lt;i&gt;Viewtiful Joe&lt;/i&gt;, he possesses &lt;a href="http://en.wikipedia.org/wiki/List_of_Viewtiful_Joe_characters#Captain_Blue" title="List of Viewtiful Joe characters"&gt;Captain Blue&lt;/a&gt; to take revenge on Dante and Trish.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Arius&lt;/b&gt; is the primary antagonist of &lt;i&gt;Devil May Cry 2&lt;/i&gt;. He is an extremely wealthy businessman that owns an international company called Uroboros.  He wishes to find the legendary Arcana, artifacts which would allow him  to raise the demon Argosax from the demon realm and use that power to  control the world.  While he is completely human at the outset of the game, he does have  access to a variety of powerful magic which allows him to fight against  capable demon hunters such as Dante. He is also capable of creating his  own demons in a form of his choosing. Near the end of the game, in  Lucia's scenario, Arius is shown to have survived his battle with Dante.  Infused with the power of Argosax (which is implied to have possessed  him), he attack Lucia, first as a demonic version of himself, but as he  begins to lose he mutates further into a giant creature, with the fight  coming to a close in a rift made in the destroyed streets. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Argosax the Chaos&lt;/b&gt; is a powerful devil lord. His host shell  consists of various bosses from the first and second game. Inside of the  shell is his true form, &lt;b&gt;The Despair Embodied&lt;/b&gt;, a powerful and  diabolical sex-changing, fiery, horned angel. Despair changes his  physical appearance throughout the fight; sometimes he has a masculine  frame (his true form) and attacks with a sword, other times it appears  more feminine in shape and attacks with whip lashes. He serves as the  final boss battle for Dante's scenario. Arius's actions opened a doorway  which allowed Argosax's entrance to the human world. To stop this,  Dante went through to the demon world instead and defeated the devil  before he could pass through the gate.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Arkham&lt;/b&gt; is one of the primary antagonists of &lt;i&gt;Devil May Cry 3&lt;/i&gt;.  He first appears in a cutscene in the game's first mission where he  walks into Dante's office and offers him an invitation from Vergil.&lt;br /&gt; Arkham is a scholar with supernatural abilities and knowledge about  the demon world's folklore. He is taller than Dante and Vergil, bald to  the extent of having no eyebrows, and has a scar covering the left side  of his face, which is seen to pulsate from time to time. It is the  result of a botched ritual to turn himself into a devil, in which he  sacrificed his wife. Like his daughter, Mary (aka Lady), he has  heterochromia. In most of Arkham's scenes he is holding a book, even in  combat. He is a master manipulator, pitting Dante, Vergil and Lady  against each other by preying on their personalities and desires. With  Vergil, he plays the role of a sycophant, pretending to help while  plotting against him. He taunts and further enrages Lady, who is driven  by her need to avenge her mother and stop him, but he later convinces  her that his evil acts were Vergil's fault. To Dante he appears in the  form of an apparent resident of the tower named &lt;b&gt;Jester&lt;/b&gt;, mocking the hero as he alternately advises and challenges him.  His plans are successful, and he is able to open the gate to the demon  world. He is the first to retrieve the Force Edge and combine its power  with the restored halves of Eva's amulet, thereby acquiring a large  portion of Sparda's power and temporarily taking on the demon's original  form. However the power overwhelms him and he further transforms into a  shapeless creature when he battles Dante. He is defeated when the  brothers team up and cast him out of the demon world into the human  world, where Lady ultimately kills him.&lt;br /&gt; He is voiced and motion captured (as both Arkham and Jester) by Adam D Clark.  Arkham's name was originally intended to be Hyne (pronounced Hai-neh),  but Reuben Langdon (who voices Dante) thought it would not work in  English, and convinced Capcom to change it. Jester's name was intended  to be Joker.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sanctus&lt;/b&gt; is the primary antagonist of &lt;i&gt;Devil May Cry 4&lt;/i&gt;.&lt;br /&gt; The Proclaimed &lt;a href="http://en.wikipedia.org/wiki/Vicar" title="Vicar"&gt;Vicar&lt;/a&gt; of Sparda, who functions as the spiritual leader of the Order of the  Sword, Sanctus is seemingly assassinated by Dante at the beginning of  the game. He is regarded as one of the best leaders in the Order's  history and has previously served as general of the Holy Knights. In  reality, he is the one behind the events of &lt;i&gt;Devil May Cry 4&lt;/i&gt; and  may have arranged Dante to come to Fortuna so as to fake his own death.  After Dante's mission, Santus is resurrected after taking part in the  "ascension ceremony", a process in which a human being receives the  essence of a demon. Following this he continues his role as the leader  of the Order. He eventually asks Credo, the captain of the Holy Knights,  to arrest Nero after Agnus, an alchemsit working for the Order, informs  Sanctus that he possesses demonic power. After Credo is unable to  perform this task, Agnus kidnaps Kyrie, Nero's childhood sweetheart.  Nero tries to rescue her after defeating Agnus but Sanctus intervenes  and departs with her in custody. Subsequently Sanctus uses Kyrie as  building material for the "Savior", a demonic structure that had been  collecting spiritual and demonic energy for centuries. When Nero  confronts him, Sanctus defeats him and reveals he originally intended to  use Dante as the Savior's core. Using the Savior's strength, Nero is  absorbed into the structure, with Sanctus taking possession of Yamato,  which he uses to open the "hell's gate". When several demons attack  residents of Fortuna he controls the Savior and several of the Order's  "Angels" and orders them to exterminate the demons while announcing the  "arrival of the Savior". Sanctus then merges with the structure and is  not seen until, through Dante's efforts, Nero is released and confronts  Sanctus in battle. He is defeated by Nero and absorbed into the Savior's  core, where the gigantic structure of the Savior becomes his new body  until Nero finally destroys him using his Devil Bringer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-5103834719682395129?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/5103834719682395129/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-dmc.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/5103834719682395129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/5103834719682395129'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-dmc.html' title='On The All Game WQ : DMC'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-32glWprWERM/T88PjGnSt_I/AAAAAAAAAOg/zCcUtembBg4/s72-c/256px-DMClogo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-7943388728450746936</id><published>2012-06-05T23:18:00.002-07:00</published><updated>2012-06-05T23:29:06.165-07:00</updated><title type='text'>On The All Game WQ : The Greatest Searchy Resident Evil 6 Photos</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-lpd-sNkT-WU/T874Qy9xjDI/AAAAAAAAAOU/yRLbSL3Kgvw/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="141" src="http://4.bp.blogspot.com/-lpd-sNkT-WU/T874Qy9xjDI/AAAAAAAAAOU/yRLbSL3Kgvw/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2RR7SDpE_ok/T87zbV5qxuI/AAAAAAAAAKQ/BsPQxMmA27U/s1600/4fc9b535620c71338619189resident-evil-6-chris-and-leon1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-2RR7SDpE_ok/T87zbV5qxuI/AAAAAAAAAKQ/BsPQxMmA27U/s320/4fc9b535620c71338619189resident-evil-6-chris-and-leon1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QRH_Ihgqogo/T87zdXvIUYI/AAAAAAAAAKY/kypGHu20tI4/s1600/20120410_resident_evil_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://2.bp.blogspot.com/-QRH_Ihgqogo/T87zdXvIUYI/AAAAAAAAAKY/kypGHu20tI4/s320/20120410_resident_evil_6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OeBURnGSJSE/T87zgHjhShI/AAAAAAAAAKg/ZPP5hW3Kieo/s1600/1338840974_3124_RE6_E3_Ada_Wong_01_bmp_jpgcopy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-OeBURnGSJSE/T87zgHjhShI/AAAAAAAAAKg/ZPP5hW3Kieo/s320/1338840974_3124_RE6_E3_Ada_Wong_01_bmp_jpgcopy.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-F_rFtXT9gxw/T87zjRWAU9I/AAAAAAAAAKo/jHC4e4_nUgI/s1600/ddfsfdsfsdfds.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://1.bp.blogspot.com/-F_rFtXT9gxw/T87zjRWAU9I/AAAAAAAAAKo/jHC4e4_nUgI/s320/ddfsfdsfsdfds.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0oaXZR2G-Fc/T87zksaZJrI/AAAAAAAAAKw/r1RUWtve5C4/s1600/dsaddf.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-0oaXZR2G-Fc/T87zksaZJrI/AAAAAAAAAKw/r1RUWtve5C4/s1600/dsaddf.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QR-KRLACwcI/T87zlxU-oRI/AAAAAAAAAK0/uFfAStXkb04/s1600/fdsafdsafdsafdsfafdsf.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-QR-KRLACwcI/T87zlxU-oRI/AAAAAAAAAK0/uFfAStXkb04/s1600/fdsafdsafdsafdsfafdsf.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8K-FaSwRwTc/T87zm80VuiI/AAAAAAAAALA/o6FVo0KbTx4/s1600/gfhfjhj.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-8K-FaSwRwTc/T87zm80VuiI/AAAAAAAAALA/o6FVo0KbTx4/s1600/gfhfjhj.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-t9qsx5OUmL4/T87zoLCEMgI/AAAAAAAAALI/r1MPOxMvKMo/s1600/gsm_169_residentevil6_E3_ot_multi_060412_640.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-t9qsx5OUmL4/T87zoLCEMgI/AAAAAAAAALI/r1MPOxMvKMo/s320/gsm_169_residentevil6_E3_ot_multi_060412_640.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-far0rHtQ_i4/T87zozcs3RI/AAAAAAAAALM/O4JtKr7JyVM/s1600/hgfhgfhjhjgkhgh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-far0rHtQ_i4/T87zozcs3RI/AAAAAAAAALM/O4JtKr7JyVM/s1600/hgfhgfhjhjgkhgh.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-z1_jr3_5em8/T87zqJtanTI/AAAAAAAAALU/faQAdQK9GEw/s1600/images.jpg" imageanchor="1" style="margin-left: 1em; 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margin-right: 1em;"&gt;&lt;img border="0" height="171" src="http://1.bp.blogspot.com/-VY-NPqo3eeg/T87zzBKGXRI/AAAAAAAAAMA/V0jPGYAE7Cw/s320/resident_evil_6_feb15_03_bmp_jpgcopy_20941.nphd.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-b8DI7Pa2o7E/T87z1ZOASuI/AAAAAAAAAMI/blCGuzbbHr0/s1600/resident_evil_6_premium_edition_c8szo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://2.bp.blogspot.com/-b8DI7Pa2o7E/T87z1ZOASuI/AAAAAAAAAMI/blCGuzbbHr0/s320/resident_evil_6_premium_edition_c8szo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pikLqOQVwm0/T87z21KT27I/AAAAAAAAAMQ/jQDol01CGJw/s1600/resident-evil-6-20120604034736388-3640389_160w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-pikLqOQVwm0/T87z21KT27I/AAAAAAAAAMQ/jQDol01CGJw/s1600/resident-evil-6-20120604034736388-3640389_160w.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; 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margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-PpKO3qTdnvs/T870NW3P_2I/AAAAAAAAAMo/-ccXaXwUQOg/s320/resident-evil-61.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_tQXUSwzGvs/T870OmPTD1I/AAAAAAAAAMs/ZkBHNgxg7Tw/s1600/sdafdsfdsafds.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-_tQXUSwzGvs/T870OmPTD1I/AAAAAAAAAMs/ZkBHNgxg7Tw/s1600/sdafdsfdsafds.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-HUpS9mx6imE/T871WsbbOVI/AAAAAAAAAM4/UG5xjSAz3_o/s1600/20120410_resident_evil_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://2.bp.blogspot.com/-HUpS9mx6imE/T871WsbbOVI/AAAAAAAAAM4/UG5xjSAz3_o/s320/20120410_resident_evil_6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; 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text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-MH3pA68rKEA/T871yw-kIiI/AAAAAAAAAOA/pcKM39mfHGM/s1600/gfdggg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-MH3pA68rKEA/T871yw-kIiI/AAAAAAAAAOA/pcKM39mfHGM/s1600/gfdggg.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-7943388728450746936?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/7943388728450746936/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-tsthe-greates-searchy.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7943388728450746936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/7943388728450746936'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-tsthe-greates-searchy.html' title='On The All Game WQ : The Greatest Searchy Resident Evil 6 Photos'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-lpd-sNkT-WU/T874Qy9xjDI/AAAAAAAAAOU/yRLbSL3Kgvw/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-4005810853337314856</id><published>2012-06-05T22:47:00.002-07:00</published><updated>2012-06-05T22:47:33.417-07:00</updated><title type='text'>On The All Game WQ : APB Reloaded</title><content type='html'>&lt;a href="http://www.mmobomb.com/review/apb-reloaded"&gt;APB Reloaded&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;APB: Reloaded (All Points Bulletin) is a free to play 3D massively multiplayer online third-person  &lt;a href="http://www.mmobomb.com/games/shooter" title="shooter game"&gt;shooter game&lt;/a&gt; (MMOTPS) based in the modern-day fictional city of San Paro  featuring  two factions, Law  Enforcement who take on the challenge of supporting  and  safeguarding  justice, or as Gangs, who operate against the law and  any  opposing  groups by any means necessary. Players can join either   faction, and then form their own customized team and group to join the   constant battle across the urban landscape.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;All Points Bulletin (APB), designed by  the creator of the original  Grand Theft Auto (GTA) franchise,  brings  players into a living, breathing city where cash is king and  territory  equals respect. APB will provide players with the  ultimate  customization options from their weapons, vehicles and clothes  to their  attitude, music and environment. Like the real world, San Paro is  constantly on, there is no offline, no  escape and no let-up from the  action once you are in-game. It is a  living, breathing, constantly  evolving world where players are the core  focus of the action through  their conflicts, creativity and sought after  celebrity statuses.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"mmobomb"&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-4f4Eg-9bx3k/T87u3cgrjOI/AAAAAAAAAIc/w6wC8OEjpYU/s1600/ddfsfdsfsdfds.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://4.bp.blogspot.com/-4f4Eg-9bx3k/T87u3cgrjOI/AAAAAAAAAIc/w6wC8OEjpYU/s320/ddfsfdsfsdfds.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-4005810853337314856?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/4005810853337314856/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-apb-reloaded.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/4005810853337314856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/4005810853337314856'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-apb-reloaded.html' title='On The All Game WQ : APB Reloaded'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-4f4Eg-9bx3k/T87u3cgrjOI/AAAAAAAAAIc/w6wC8OEjpYU/s72-c/ddfsfdsfsdfds.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-446043851095106963</id><published>2012-06-05T22:44:00.000-07:00</published><updated>2012-06-05T22:44:01.626-07:00</updated><title type='text'>On The All Game WQ : Team Fortress 2</title><content type='html'>&lt;a href="http://www.mmobomb.com/review/team-fortress-2" title="Team Fortress 2"&gt;Team Fortress 2&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Team Fortress 2 (TF2) is a free to play  3D multiplayer FPS, sequel to the game that put class-based, multiplayer  team warfare on the map. One of the most popular online action games of  all time, TF2 delivers constant free updates including new game modes,  maps, equipment and, most importantly, hats.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Team Fortress 2 packs a wild variety of  classes which provide a broad range of tactical abilities and  personalities, and lend themselves to a variety of player skills. Play  as the flame-throwing Pyro, the room-clearing Heavy, or the Spy, a  master of disguises. Other classes include: Scout, Sniper, Medic,  Engineer, Demoman, or Soldier.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Detailed training and offline practice  modes will help you hone your skills before jumping into one of TF2′s  many game modes, including Capture the Flag, Control Point, Payload,  Arena, King of the Hill and more.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Players can find new weapons and  accessories through TF2′s Item Drop system, build them with our Crafting  system, or simply purchase them through our proprietary “buying” system  in the Mann Co. Store.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The entire game can be played without  making a purchase. All game modes, classes, and maps are available.  Nearly every weapon is available through achievements, drops, or  crafting. Premium accounts have a few extra features, including access  to rare and cosmetic items through random item drops, the ability to  store more items in your backpack, and more powerful trading and  crafting abilities. Otherwise, the gameplay experience will be identical  for both accounts.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Source:fremmogamers&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-GBTcDGhCOyo/T87trFWUU8I/AAAAAAAAAIU/98sC4VhCXhY/s1600/ddfsfdsfsdfds.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://1.bp.blogspot.com/-GBTcDGhCOyo/T87trFWUU8I/AAAAAAAAAIU/98sC4VhCXhY/s320/ddfsfdsfsdfds.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-446043851095106963?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/446043851095106963/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-team-fortress-2.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/446043851095106963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/446043851095106963'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-team-fortress-2.html' title='On The All Game WQ : Team Fortress 2'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-GBTcDGhCOyo/T87trFWUU8I/AAAAAAAAAIU/98sC4VhCXhY/s72-c/ddfsfdsfsdfds.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-1064956015136221659</id><published>2012-06-05T22:38:00.001-07:00</published><updated>2012-06-05T22:38:57.643-07:00</updated><title type='text'>On The All Game WQ : Project Blackout</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;strong&gt;Project Blackout&lt;/strong&gt; is a free &lt;a href="http://www.mmobomb.com/games/mmofps" title="MMOFPS"&gt;MMOFPS&lt;/a&gt; game where your skills as a gamer are put to the test. The fast paced  action and precision shooting – with little to no recoil to affect  gameplay – will keep you glued to the game for months.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The great graphics and camera effects  place you in the middle of an all-out war for control. The maps are  cleverly designed so that they offer several routes and ways to fulfill  an objective. Some of the scenario is destroyable, so you can create a  shortcut that your enemies weren’t expecting. Adapt your tactics to the  way the maps change, something that will keep you constantly on your  toes. Use the environment in the best way you can, you may even shoot a  hiding enemy through barriers. Dust and smoke obscure your vision and  you have to be very alert so that you’re not caught without reaction in a  situation like this.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In Project Blackout the arsenal isn’t  just the same dull weapons from other games. You can customize them with  extensions that augment their functionality, such as dual magazines,  scopes and many more. Choose your weapon and improve it in the way that  it will fit your gaming style.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-jgQbDiHCKD0/T87syKfZ4yI/AAAAAAAAAIM/ZgFzkq9TZ34/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://4.bp.blogspot.com/-jgQbDiHCKD0/T87syKfZ4yI/AAAAAAAAAIM/ZgFzkq9TZ34/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In addition to the available game modes,  Project Blackout is a free shooter with a twist – it offers special  missions that will reward you with perks, items and see you shoot up the  ranks. Besides being fun to accomplish and challenging, these missions  aren’t obstructive and won’t distract you from your main goal.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Source:fremmogamers &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-1064956015136221659?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/1064956015136221659/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-project-blackout.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/1064956015136221659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/1064956015136221659'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-project-blackout.html' title='On The All Game WQ : Project Blackout'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-jgQbDiHCKD0/T87syKfZ4yI/AAAAAAAAAIM/ZgFzkq9TZ34/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-4063917443533915183</id><published>2012-06-05T22:35:00.001-07:00</published><updated>2012-06-05T22:35:45.016-07:00</updated><title type='text'>On The All Game WQ : Operation 7</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;strong&gt;Operation7&lt;/strong&gt; offers  terrific features such as high quality sound effects and dynamic game  play with deep customization of characters and arsenal. One of the most  extraordinary features in Operation7 is the gun alteration system.  Players are able to adapt their guns as much as they want. If you are  tired of using the same guns like everyone else you can now alter your  weapons, adding upgrades such as dot sights, scopes, knobs, silencers  and barrels. In addition all the components can be used with protective  color to give your weapon a special look. Each gun will vary in range  and accuracy depending on the components used.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Operation7 has its focal point on modern  day combat. Players have a chance to use real life weapons which  current soldiers are using. Another interesting feature is the Lean  Mode. It gives the player more flexibility, being able to hide behind  objects and walls and shoot by leaning to the side to never let go  completely of cover. The catchphrase of Operation7 “It could only take  one shot. The one who aims first, kills first” shows you that this game  focuses on realism and its realistic target system.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Operation7 offers five game modes: Head  Hunting, Death Match, Survival, Demolition, and Hold the Line. The Game  rooms support up to 24 players, depending on the selected game mode. The  host has the possibility to customize game settings such as game time,  friendly fire and number of kills mandatory for victory.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Source:mmobomb&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-FRPhvPdssYs/T87sCRDLf4I/AAAAAAAAAIE/wxwp7eOS8BQ/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://4.bp.blogspot.com/-FRPhvPdssYs/T87sCRDLf4I/AAAAAAAAAIE/wxwp7eOS8BQ/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-4063917443533915183?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/4063917443533915183/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-operation-7.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/4063917443533915183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/4063917443533915183'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-operation-7.html' title='On The All Game WQ : Operation 7'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-FRPhvPdssYs/T87sCRDLf4I/AAAAAAAAAIE/wxwp7eOS8BQ/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-8944818738572791810</id><published>2012-06-05T22:30:00.001-07:00</published><updated>2012-06-05T22:30:27.764-07:00</updated><title type='text'>On The All Game WQ : Alliance of Valiant Arms</title><content type='html'>&lt;b&gt;Alliance of Valiant Arms&lt;/b&gt; (&lt;a href="http://en.wikipedia.org/wiki/Korean_language" title="Korean language"&gt;Korean&lt;/a&gt;: &lt;span lang="ko"&gt;아바&lt;/span&gt;) (abbreviated as &lt;b&gt;A.V.A&lt;/b&gt;) is a free-to-play online &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt;, developed by Red Duck Inc. and is using the &lt;a href="http://en.wikipedia.org/wiki/Unreal_Engine_3" title="Unreal Engine 3"&gt;Unreal Engine 3&lt;/a&gt;.&lt;br /&gt; In North America the game service is provided by &lt;a href="http://en.wikipedia.org/wiki/Ijji" title="Ijji"&gt;ijji&lt;/a&gt;, in the &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/People%27s_Republic_of_China" title="People's Republic of China"&gt;People's Republic of China&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Tencent_Holdings_Limited" title="Tencent Holdings Limited"&gt;Tencent Games&lt;/a&gt; runs the server, and in &lt;a href="http://en.wikipedia.org/wiki/Taiwan" title="Taiwan"&gt;Taiwan&lt;/a&gt;, it is run by WarTown. In Japan the game is hosted on Gamechu.&lt;br /&gt; On June 15, 2011, A.V.A became available for download through &lt;a href="http://en.wikipedia.org/wiki/Steam_%28software%29" title="Steam (software)"&gt;Steam&lt;/a&gt;.  However, it currently isn't available in some regions and some in-game  items (particularly certain weapons) are only available to players in  certain countries such as South Korea and &lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;Japan&lt;/a&gt;.&lt;br /&gt;Players will join either the EU forces or NRF forces and attempt to  complete their mission objective or eliminate the opposing team. There  are 3 classes available in A.V.A,  point man, rifleman, and sniper. A point man enjoys a quicker reload  time and faster move speed, while a rifleman gains more ammo and the  ability to hold more, along with heavier armor, and a sniper is allowed  to use a sniper rifle and can fire shots that kill multiple targets.  Each has their own advantage and disadvantage against other classes.  Players are able to choose which class to play next during the game and  also acquire Class Skills to further enhance unique characteristics of  each class.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-b9-02oyTUXk/T87q4dnSnpI/AAAAAAAAAH8/xHLHOnEC6hw/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://4.bp.blogspot.com/-b9-02oyTUXk/T87q4dnSnpI/AAAAAAAAAH8/xHLHOnEC6hw/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Game_modes"&gt;Game modes&lt;/span&gt;&lt;/h2&gt;There are currently 9 game modes in the ijji version of A.V.A:&lt;br /&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Annihilation&lt;/b&gt; - Players will be pit against each other in two  teams that will attempt to reach a pre-set score, similarly to Team  Deathmatch. Alternatively, the team with the highest score once the time  runs out will win.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Demolition&lt;/b&gt; - To complete the mission, the EU forces must  plant the bomb at one of the two bomb points while the NRF forces are  tasked with stopping them. The EU forces will win if the bomb is  detonated while the NRF must disarm the bomb if it has been planted to  win. Alternatively, one team will win if the opposing team is  eliminated.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Escort&lt;/b&gt; - The EU forces must escort a tank past enemy lines  and repair it if struck down, while the NRF forces will be tasked with  preventing this, usually by constantly taking the tank down with a  rocket launcher.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Convoy&lt;/b&gt; - The EU forces must transport a designated object to  the target area to win. The NRF forces must prevent the EU forces from  taking the object.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Domination&lt;/b&gt; - Both teams compete for domination over a target.  The team with higher domination gauge or the one in control of the  target when both sides have the same gauge will win.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Free For All&lt;/b&gt; - Players are pit against each-other. The match  ends when one player reaches the pre-set score or time runs out in which  the player with the highest score wins.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Cross Steal&lt;/b&gt; - Both teams are tasked with retrieving the  enemy's launch key and returning it to their own base, while defending  their own launch key.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Infection&lt;/b&gt; - Each match will begin with a countdown. During  the countdown, players must set up a defensive position or plan a  strategy to combat against the zombies. When the countdown is up, one or  more players (depending on the total number of players in the match)  are transformed into zombies randomly. Human players must survive until  the time is up, while the zombies must infect all human players.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;AI Mission&lt;/b&gt; - A group of 4 or 6 players are automatically  assigned to the EU to survive and/or complete mission objectives while  fighting against AI-Controlled NRF.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Escape&lt;/b&gt; - EU troops try to escape to a waiting boat while NRF  troops try to stop them. The round ends when the opposing team is wiped  out, or when one soldier makes it to the boat.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-8944818738572791810?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/8944818738572791810/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-alliance-of-valiant-arms.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8944818738572791810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8944818738572791810'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-alliance-of-valiant-arms.html' title='On The All Game WQ : Alliance of Valiant Arms'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-b9-02oyTUXk/T87q4dnSnpI/AAAAAAAAAH8/xHLHOnEC6hw/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-6423893845976007599</id><published>2012-06-05T22:24:00.001-07:00</published><updated>2012-06-05T22:24:50.050-07:00</updated><title type='text'>On The All Game WQ : Counter Strike:Global Offensive</title><content type='html'>&lt;i&gt;&lt;b&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Counter&lt;/span&gt;&lt;span&gt;-&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Strike: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Global &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;Offensive&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt; (&lt;i&gt;&lt;b&gt;CS: GO&lt;/b&gt;&lt;/i&gt;) is an online &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt; currently in development by &lt;a href="http://en.wikipedia.org/wiki/Valve_Corporation" title="Valve Corporation"&gt;Valve Corporation&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Hidden_Path_Entertainment" title="Hidden Path Entertainment"&gt;Hidden Path Entertainment&lt;/a&gt;, who also maintained &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source" title="Counter-Strike: Source"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Counter&lt;/span&gt;&lt;span&gt;-&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Strike: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Source&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/i&gt; after its release. It is the fourth game in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Counter-Strike" title="Counter-Strike"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Counter&lt;/span&gt;-Strike&lt;/span&gt;&lt;/a&gt;&lt;/i&gt; franchise, excluding &lt;i&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Counter-Strike:_Neo" title="Counter-Strike: Neo"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Counter&lt;/span&gt;&lt;span&gt;-&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Strike: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Neo&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Counter-Strike:_Online" title="Counter-Strike: Online"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Counter&lt;/span&gt;&lt;span&gt;-&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Strike: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Online&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;.&lt;br /&gt; &lt;i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Global &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;Offensive&lt;/span&gt;&lt;/span&gt;&lt;/i&gt; is targeted for release the 21 August 2012. It will be available for &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Mac_OS_X" title="Mac OS X"&gt;Mac OS X&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; via the &lt;a href="http://en.wikipedia.org/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade"&gt;Xbox Live Arcade&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; via &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Network" title="PlayStation Network"&gt;PlayStation Network&lt;/a&gt;.  It will feature classic content, such as old maps, as well as brand new  maps, characters and game modes. It will not support matchmaking and  leaderboards. &lt;a href="http://en.wikipedia.org/wiki/Cross-platform" title="Cross-platform"&gt;Cross-platform&lt;/a&gt; multiplayer was planned between &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Mac_OS_X" title="Mac OS X"&gt;Mac OS X&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; players, but was ultimately limited to PC and Mac due to the differences in update frequency between the systems. The &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; version will offer three control methods, which include using either the &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/DualShock_3" title="DualShock 3"&gt;DualShock 3&lt;/a&gt; controller, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Move" title="PlayStation Move"&gt;PlayStation Move&lt;/a&gt; or USB keyboard/mouse.&lt;br /&gt;&lt;br /&gt;Like previous games in the series, &lt;i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Global &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;Offensive&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt; is an objective based multiplayer first person shooter. Each player joins either the Terrorist or&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; Counter&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;-Terrorist  team and attempts to complete objectives or eliminate the enemy team.  For example, in demolition maps, often abbreviated "de", the terrorist  team is given an explosive to plant at a designated location. The&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; Counter&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;-Terrorists must defend the location until time runs out and if the bomb is planted, defuse it. &lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Global &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;Offensive&lt;/span&gt;&lt;/span&gt;&lt;/i&gt; is planned to launch with demolition, hostage rescue,&lt;span&gt; and a new game mode called "Arsenal". Arsenal is based on a popular mod for both&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; Counter&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;-Strike and&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; Counter&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;-&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Strike: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Source called "Gun Game", and made in collaboration with the creators of the mod.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Global &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;Offensive&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;,  like previous installments, operates in short rounds that end when all  players on one side are dead or an objective is completed. Once a player  dies they must wait until the round ends to respawn in most game modes.  Players purchase weapons and equipment with money awarded based on  their performance. Completing objectives or killing enemies earns the  player money while negative actions, like killing a teammate, takes  money away from the player. In addition, when a round ends all players  receive some amount of money, with players on the winning team receiving  substantially more. &lt;i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Global &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;Offensive&lt;/span&gt;&lt;/span&gt;&lt;/i&gt; adds new weapons and equipment not seen in previous installments, most notably the &lt;a href="http://en.wikipedia.org/wiki/Molotov_cocktail" title="Molotov cocktail"&gt;Molotov cocktail&lt;/a&gt; which temporarily covers a small area in fire, making it impossible to pass through without taking significant damage.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-q-ZCH6dlFW0/T87pZjBPhkI/AAAAAAAAAHs/DhEC8laioCg/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://3.bp.blogspot.com/-q-ZCH6dlFW0/T87pZjBPhkI/AAAAAAAAAHs/DhEC8laioCg/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-aoqvMb1liKQ/T87pe9xE2sI/AAAAAAAAAH0/jT2n3ZoTp0c/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://1.bp.blogspot.com/-aoqvMb1liKQ/T87pe9xE2sI/AAAAAAAAAH0/jT2n3ZoTp0c/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-6423893845976007599?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/6423893845976007599/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-counter-strikeglobal.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/6423893845976007599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/6423893845976007599'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-counter-strikeglobal.html' title='On The All Game WQ : Counter Strike:Global Offensive'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-q-ZCH6dlFW0/T87pZjBPhkI/AAAAAAAAAHs/DhEC8laioCg/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-5370849126275689307</id><published>2012-06-05T22:21:00.002-07:00</published><updated>2012-06-05T22:21:49.572-07:00</updated><title type='text'>On The All Game WQ : BioShock Infinite</title><content type='html'>&lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 222px;"&gt;&lt;/div&gt;&lt;div class="thumbinner" style="width: 222px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:Bioshock-infinite-columbia.jpg"&gt;&lt;img alt="" class="thumbimage" height="124" src="http://upload.wikimedia.org/wikipedia/en/thumb/4/46/Bioshock-infinite-columbia.jpg/220px-Bioshock-infinite-columbia.jpg" width="220" /&gt;&lt;/a&gt;&lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a class="internal" href="http://en.wikipedia.org/wiki/File:Bioshock-infinite-columbia.jpg" title="Enlarge"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;BioShock Infinite&lt;/i&gt; takes place on the &lt;a href="http://en.wikipedia.org/wiki/Steampunk" title="Steampunk"&gt;steampunk&lt;/a&gt; air-city of Columbia.&lt;/div&gt;&lt;div class="thumbcaption"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;The primary setting of &lt;i&gt;BioShock Infinite&lt;/i&gt; is a city suspended in the air by giant blimps and balloons, called "Columbia", named in homage to the &lt;a href="http://en.wikipedia.org/wiki/Columbia_%28name%29" title="Columbia (name)"&gt;female personification&lt;/a&gt; of the United States. Unlike the secret development of the underwater city of &lt;a href="http://en.wikipedia.org/wiki/Rapture_%28BioShock%29" title="Rapture (BioShock)"&gt;Rapture&lt;/a&gt; used as the settings for &lt;i&gt;BioShock&lt;/i&gt; and &lt;i&gt;BioShock 2&lt;/i&gt;,  Columbia was built and launched in 1900 by the American government to  much fanfare and publicity. The city was meant to symbolize the ideas of  &lt;a href="http://en.wikipedia.org/wiki/American_exceptionalism" title="American exceptionalism"&gt;exceptionalism&lt;/a&gt;; the reveal trailer for the game alludes to the &lt;a href="http://en.wikipedia.org/wiki/World%27s_Columbian_Exposition" title="World's Columbian Exposition"&gt;1893 Worlds Fair&lt;/a&gt; which is historically considered to be the emergence of American exceptionalism.  On the surface, Columbia appeared to be designed as a floating Worlds  Fair that could travel across the globe; however, some time after its  launch but before the game's events, the city was revealed to be a  well-armed battleship, and became involved in an "international  incident" by firing upon a group of Chinese civilians during the &lt;a href="http://en.wikipedia.org/wiki/Boxer_Rebellion" title="Boxer Rebellion"&gt;Boxer Rebellion&lt;/a&gt;.&lt;br /&gt; The city was disavowed by the United States government, and the location of the city was soon lost to everyone else. The city became, as described by Nick Cowen of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Guardian" title="The Guardian"&gt;The Guardian&lt;/a&gt;&lt;/i&gt;, "a kind of roaming boogieman moving from place to place and imposing its will on people below".&lt;br /&gt; As a result of the city's isolation, a civil war eventually broke out  on Columbia between different factions of citizens, each trying to  seize control of the city from the powers-that-be.  At the time of the game's events, only two main factions remain. One  group are the Founders, the remnants of those retaining power over the  city led by Zachary Hale Comstock. This is the city's ruling class,  which seeks to keep Columbia purely for American citizens while denying  foreigners the same privileges. The other is a group named Vox Populi  (Latin for "voice of the people"), a rag-tag resistance group, led by  Daisy Fitzroy, opposed to the ultranationalists. Vox Populi is formed  from several factions with similar ideologies that fought to seize  control and restore the rights of Columbia citizenship to all. However,  years of war and struggle have driven Vox Populi to fight the  powers-that-be solely out of blind hatred, resulting in more violent and  brutal methods and leading to subfactions in the group.&lt;br /&gt; Like Rapture, Columbia is considered a &lt;a href="http://en.wikipedia.org/wiki/Dystopia" title="Dystopia"&gt;dystopia&lt;/a&gt;, but with signs present suggesting a &lt;a href="http://en.wikipedia.org/wiki/Theocracy" title="Theocracy"&gt;theocratic&lt;/a&gt; government taking control at some point, and similar racial-purification concepts such as &lt;a href="http://en.wikipedia.org/wiki/Nazism" title="Nazism"&gt;Nazism&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Jingoism" title="Jingoism"&gt;jingoism&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Xenophobia" title="Xenophobia"&gt;xenophobia&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-wired_bioshock_america_11-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-wired_bioshock_america-11"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; One of the items in the press packages for the game included a tag that  would purportedly be worn by immigrants aboard Columbia, requiring  those of non-European descent, which includes &lt;i&gt;Papists, Gypsies, Irish and Greeks&lt;/i&gt;, to list out numerous details, including religious affiliation and data relating to &lt;a href="http://en.wikipedia.org/wiki/Eugenics" title="Eugenics"&gt;eugenics&lt;/a&gt;; another item was a Columbia propaganda poster that warned "We must all be vigilant to ensure the purity of our people." Columbia has been compared to a cross between &lt;a href="http://en.wikipedia.org/wiki/Steampunk" title="Steampunk"&gt;steampunk&lt;/a&gt; and the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Star_Wars" title="Star Wars"&gt;Star Wars&lt;/a&gt;&lt;/i&gt; &lt;a href="http://en.wikipedia.org/wiki/Bespin" title="Bespin"&gt;Bespin&lt;/a&gt; cloud city, as well as the airships of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy" title="Final Fantasy"&gt;Final Fantasy&lt;/a&gt;&lt;/i&gt; settings though Irrational's &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Ken_Levine_%28video_game_designer%29" title="Ken Levine (video game designer)"&gt;Ken Levine&lt;/a&gt; has compared the weaponized city to the &lt;a href="http://en.wikipedia.org/wiki/Death_Star" title="Death Star"&gt;Death Star&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-B3Qpt7ibMwk/T87ozbT4JII/AAAAAAAAAHk/9kVJEvmvFpw/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://3.bp.blogspot.com/-B3Qpt7ibMwk/T87ozbT4JII/AAAAAAAAAHk/9kVJEvmvFpw/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The events of the game take place in 1912. The player assumes the identity of Booker DeWitt, a disgraced former agent of the &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Pinkerton_National_Detective_Agency" title="Pinkerton National Detective Agency"&gt;Pinkerton National Detective Agency&lt;/a&gt;,  who was dismissed for behavior beyond the acceptable bounds of the  Agency. He is hired by mysterious individuals, aware of Columbia's  location, and tasked to infiltrate the air-city and rescue a young woman  named Elizabeth, who has been held aboard the air-city for the last  twelve years.  Though Booker finds Elizabeth easily enough, he quickly discovers that  Elizabeth is central to the civil war raging in the city, her rescue  being the start of the chain of events that ultimately lead to  Columbia's down-fall.  Each faction seeks to use Elizabeth to turn the tide of the conflict in  their favor; the Founders believe Elizabeth's powers can help end the  conflict and place them back in control, while the Vox Populi would  rather kill Elizabeth than allow the Founders to get their hands on her,  believing a prophecy that if Elizabeth falls, so does Columbia. Booker  and Elizabeth are forced to trust each other in order to escape.&lt;sup class="reference" id="cite_ref-eurogamer_levine_interview_6-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-eurogamer_levine_interview-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Elizabeth also seeks to understand the powers that she has been given,  believing Comstock to be responsible, and refuses to leave Columbia  until she learns the truth.  To complicate matters, the pair is chased by Songbird, a large, robotic  bird-like creature who had been Elizabeth's friend and warden over the  last twelve years of her imprisonment.  Songbird was designed by its creator to feel betrayal should Elizabeth  escape, comparable to an abusive spouse, according to Hilary Goldstein  of &lt;a href="http://en.wikipedia.org/wiki/IGN" title="IGN"&gt;IGN&lt;/a&gt;, and Elizabeth notes she "would rather be killed than be recaptured by Songbird."&lt;sup class="reference" id="cite_ref-ign_preview_songbird_16-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-ign_preview_songbird-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 222px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:BioShock-Infinite-Revenge-Of-the-Jedi.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;In addition to the internal strife, Columbia is ravaged by tears in the &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Space-time_continuum" title="Space-time continuum"&gt;fabric of space-time&lt;/a&gt;.  A strange shimmering effect as seen by Booker causes momentary changes  to pictures, banners, and people, representing the nearby presence of a  tear. The tears have brought seemingly &lt;a href="http://en.wikipedia.org/wiki/Anachronism" title="Anachronism"&gt;anachronistic&lt;/a&gt; elements into the Columbia of 1912; for example, an early gameplay demo  footage features a record player in a bar plays a woman singing the  lyrics to &lt;a href="http://en.wikipedia.org/wiki/Tears_for_Fears" title="Tears for Fears"&gt;Tears for Fears&lt;/a&gt;' "&lt;a href="http://en.wikipedia.org/wiki/Everybody_Wants_to_Rule_the_World" title="Everybody Wants to Rule the World"&gt;Everybody Wants to Rule the World&lt;/a&gt;". &lt;a href="http://en.wikipedia.org/wiki/1UP.com" title="1UP.com"&gt;1UP.com&lt;/a&gt;'s  preview of the 2011 E3 game demonstration denotes that at one point,  Booker and Elizabeth find themselves in 1983, evident by a movie marquee  showing &lt;i&gt;Revenge of the Jedi&lt;/i&gt; (the original working name for &lt;i&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Return_of_the_Jedi" title="Return of the Jedi"&gt;Return of the Jedi&lt;/a&gt;&lt;/i&gt;),  a result of a misfire of Elizabeth's powers involving tears in the  fabric of space-time when she tries to help revive a horse.&lt;br /&gt; Though the game takes place before the events of the previous two &lt;i&gt;BioShock&lt;/i&gt; games (occurring in 1960 and 1968, respectively), Irrational Games has not confirmed if &lt;i&gt;BioShock Infinite&lt;/i&gt; shares the same universe with these titles; Ken Levine left the  question of the possibility unanswered in an interview stemming from the  game's announcement.&lt;br /&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Gameplay"&gt;&lt;/span&gt;&lt;/h2&gt;Like &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Bioshock" title="Bioshock"&gt;Bioshock&lt;/a&gt;, &lt;i&gt;BioShock Infinite&lt;/i&gt; is a &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt; with &lt;a href="http://en.wikipedia.org/wiki/Survival_horror" title="Survival horror"&gt;survival horror&lt;/a&gt; elements similar to the previous two games. As Booker, the player moves  about the various structures of Columbia using a grappling hook, a  series of railways connecting the buildings called the Skyline, and  other transport means to search for Elizabeth. The player will gain  weapons which can be used in numerous ways within the environment,  including on the Skyline, to defeat enemies. Booker gains powers and abilities by using vigors and nostrums that are found through Columbia, the equivalent of &lt;i&gt;BioShock&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt;s  plasmids and tonics. Vigors grant activated powers such as telekinesis,  electricity manipulation, or animal control (as seen by the  manipulation of a flock of crows within the gameplay demo), while  nostrums are passive abilities that can improve the player's strength or  damage resistance. Unlike &lt;i&gt;BioShock&lt;/i&gt; in which the player was able  to use special Gene Banks to alter the loadout of plasmids and tonics  they had, the choice to imbibe a certain vigor or nostrum is permanent  and cannot be changed later in the game, placing emphasis on the  consequences of the player's choices throughout the game. &lt;i&gt;Infinite&lt;/i&gt; does not use EVE, the equivalent of &lt;a href="http://en.wikipedia.org/wiki/Magic_point" title="Magic point"&gt;magic points&lt;/a&gt;,  for powering abilities gained by vigors or nostrums. Each container of  vigor has a limited number of charges in it, and while more can be found  around the game's environment, the player can only carry a limited  number of vigors into battle, with more powerful vigors containing fewer  charges.  Nostrums are permanent changes to the character and cannot be removed  once used. These come in two types, stable and unstable varieties, the  latter referred to as "potlucks". Stable nostrums are more expensive,  but the player knows exactly what effect applying the nostrum will gain  them. Unstable nostrums are cheaper or can be found lying around the  environment, but upon use, require the player to select one of four  random effects to alter their character, an idea inspired by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic" title="Heroes of Might and Magic"&gt;Heroes of Might and Magic&lt;/a&gt;&lt;/i&gt; according to Levine.&lt;br /&gt; Once reunited with Elizabeth, who also has a set of such powers, the  player must work together with her to escape Columbia. For example,  Elizabeth can create a localized rainstorm on foes, which the player, as  Booker, can then fire upon with an electricity-based attack,  electrocuting the foes.  The player will not be directly in control of Elizabeth, but instead  she will react to the player and the current situation in a manner  similar to the AI Director in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead" title="Left 4 Dead"&gt;Left 4 Dead&lt;/a&gt;&lt;/i&gt;, according to Levine.  However, using Elizabeth's powers also harms her, an action compared to  the choice of killing or saving the Little Sisters from the previous  games.&lt;sup class="reference" id="cite_ref-variety_reveal_10-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-variety_reveal-10"&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Elizabeth also has the ability to interact with the tears in the fabric  of space-time, pulling objects from the other side to use within  Columbia, escaping from battle through these, or repairing them. The player will need to protect Elizabeth, but will not need "to babysit and hand-hold" her through the game. Levine has stated about working with Elizabeth in the game that "in no way, shape, or form is this an &lt;a href="http://en.wikipedia.org/wiki/Quest_%28video_gaming%29#Escort_quests" title="Quest (video gaming)"&gt;escort mission&lt;/a&gt;", identifying that players reacted negatively to a late-game stage in the original &lt;i&gt;BioShock&lt;/i&gt; in which they were tasked to protect a Little Sister.&lt;br /&gt; Several different human forces are at work opposed to the player's progress within the city.  Furthermore, the player and Elizabeth are chased by Songbird (sometimes  simply referred to as "Him"), who is attempting to snatch Elizabeth  from the player after being her guardian and companion for the last  twelve years. A set of larger, mechanical enemies created by the Founders, dubbed "Heavy Hitters", act as &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Boss_%28video_game%29" title="Boss (video game)"&gt;mini-bosses&lt;/a&gt; through the game, demanding new tactics from the player.  One type of these are the Handymen, so named for their large porcelain  doll-like hands; they are robotic-like monsters housing a human heart  and head, with the ability to jump large distances and easily throw the  player- and non-player characters alike.&lt;sup class="reference" id="cite_ref-gi_preview_15-4"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-gi_preview-15"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; A second class are the Motorized Patriots, once used as tour guides for  the city, decorated in patriotic colors and wear a wax mask of &lt;a href="http://en.wikipedia.org/wiki/George_Washington" title="George Washington"&gt;George Washington&lt;/a&gt;, assaulting its foes with a "peppermill" automatic machine gun. The player will have several options of approaching the Heavy Hitters, such as by using stealth to bypass the encounter, or to &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Hack_%28computer_security%29" title="Hack (computer security)"&gt;hack&lt;/a&gt; into the machine and take control of it.  The Boys of Silence are men in foppish outfits locked into a metal  helmet with giant ears; the humans inside are blind but due to the  helmet have super-human hearing, and act as Columbia's security system,  requiring the player to chose to carefully between stealth and a direct  assault, whereupon the Boys can scream to call in back up. Finally, the Siren is a mysterious, completely enshrouded female figure, based on the &lt;a href="http://en.wikipedia.org/wiki/Spiritualism" title="Spiritualism"&gt;Spiritualism&lt;/a&gt; movement near the end of the 19th century, that can revive defeated  foes during combat, requiring the player to decide whether to  concentrate attacks on the Siren or the newly-revived enemies.&lt;br /&gt; The Skyline is a rail-based system (originally designed for moving  cargo around Columbia but later used for personnel transport) similar to  the concept found in the &lt;i&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Ratchet_%26_Clank_%28series%29" title="Ratchet &amp;amp; Clank (series)"&gt;Ratchet &amp;amp; Clank&lt;/a&gt;&lt;/i&gt; games and described by Levine as "a roller coaster, over another roller coaster, over another roller coaster";  players activate a wrist-mounted tool that Booker and enemies wear to  jump and hang onto the self-powered tracks. Players can jump onto, off  of, and between Skyline tracks at any time, and may face enemies that  use the system to attack; the player can use weapons in Booker's free  hand to defend the character. The freedom of movement along the Skyline  allows for several varieties of combat, including flanking, cover, and  area-of-effect attacks through creative uses of the system.&lt;br /&gt; Irrational Games has stated that the game's set pieces are not  heavily scripted; this statement was made in response to reaction to a  gameplay preview video released during the week of September 21, 2010,  which, within ten minutes, demonstrated numerous elements of the game.  The development team called the game's pacing "like &lt;i&gt;BioShock&lt;/i&gt; 1",  and that while there will be some scripted set pieces, the developers  want the player to be able to explore Columbia at their own pace. Unlike Jack or Delta, the silent protagonists of &lt;i&gt;BioShock&lt;/i&gt; and &lt;i&gt;BioShock 2&lt;/i&gt; respectively, and who are guided by radio commands from a third party,  Booker will be a vocal character, with dialogue designed to aid the  player in leading Booker to complete his mission.&lt;br /&gt; In addition to the normal game mode, &lt;i&gt;BioShock Infinite&lt;/i&gt; will include a "1999 Mode", so named for the release year of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/System_Shock_2" title="System Shock 2"&gt;System Shock 2&lt;/a&gt;&lt;/i&gt;,  a game worked on by Levine and several other Irrational Games  developers. 1999 Mode is a more challenging version of the game,  requiring the player to make mutually exclusive specialization choices,  such as choosing which weapon type that Booker is proficient at, which  may make later parts of the game difficult to complete, and may require  the player to reload from earlier saved games to manage their resources  better.&lt;sup class="reference" id="cite_ref-32"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-32"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-ign_1999_33-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-ign_1999-33"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; At the present time, Irrational Games has not committed to including a  multiplayer element within the game. While the team will experiment  with concepts for a multiplayer component, Levine has stated that they  would only proceed forward if it had elements not otherwise found in  multiplayer games like &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Halo_%28series%29" title="Halo (series)"&gt;Halo&lt;/a&gt;&lt;/i&gt; or &lt;i&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Call_of_Duty_%28series%29" title="Call of Duty (series)"&gt;Call of Duty&lt;/a&gt;&lt;/i&gt;.&lt;sup class="reference" id="cite_ref-34"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-34"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-35"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-35"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; During Sony's E3 press conference on June 6, 2011 creative director Ken Levine announced on-stage that &lt;i&gt;BioShock Infinite&lt;/i&gt; will support the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Move" title="PlayStation Move"&gt;PlayStation Move&lt;/a&gt;.  Though some reports believed that a new Move controller would be  produced for the game based on information from Sony, 2K Games debunked  these stories, stating that no new hardware is being developed for the  game.&lt;br /&gt;&lt;sup class="reference" id="cite_ref-mtv_reveal_12-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-mtv_reveal-12"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-5370849126275689307?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/5370849126275689307/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-bioshock-infinite.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/5370849126275689307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/5370849126275689307'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-bioshock-infinite.html' title='On The All Game WQ : BioShock Infinite'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-B3Qpt7ibMwk/T87ozbT4JII/AAAAAAAAAHk/9kVJEvmvFpw/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-1767819848216026708</id><published>2012-06-05T22:17:00.000-07:00</published><updated>2012-06-05T22:17:16.295-07:00</updated><title type='text'>On The All Game WQ : Border Lands 2</title><content type='html'>&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-JS415-JzKwM/T87nxCOQZsI/AAAAAAAAAHc/VsdLP9Zi60A/s1600/dfdsfxcvcx.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-JS415-JzKwM/T87nxCOQZsI/AAAAAAAAAHc/VsdLP9Zi60A/s1600/dfdsfxcvcx.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Five years have passed since the events of &lt;i&gt;Borderlands&lt;/i&gt;, when the  four vault hunters exposed the secrets of the Eridian Vault. A man  called Handsome Jack has taken credit for the vault hunters' actions and  claimed the wealth of the Vault, allowing him to take over the Hyperion  Corporation and effectively gain dominion over Pandora. Promising to  clean the lawless planet up, Handsome Jack embarks on a campaign to  exterminate Pandora's existing colonist population and industrialize the  planet. The main symbol of Handsome Jack's rule is a massive supply  base built in the shape of an "H" on Pandora's moon. The base is always  visible, and can deploy Hyperion forces to any point on Pandora.&lt;br /&gt;&lt;i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;Borderlands &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/i&gt; begins with the player fighting to the death to win a priceless cache  of loot in a gladiatorial tournament run by Handsome Jack for his  personal amusement. The player succeeds and gains notoriety, but  Handsome Jack sees this as a threat to his popularity with the people.  At the tournament's end he denies the reward and leaves the player for  dead in a tundra. The mysterious Guardian Angel from the first game then  contacts the player and explains that Handsome Jack must be killed,  directing the player to rescue the four original vault hunters from  Hyperion's clutches to accomplish this. Although Jack's full intentions  are unknown, part of his plan involves finding an ancient evil named  "The Warrior" that is located somewhere on Pandora.&lt;a href="http://en.wikipedia.org/wiki/Borderlands_2#cite_note-Game_Informer_cover_story-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt; &lt;br /&gt;Like the first game, there are four playable characters in the game,  though the characters are all new. The first new character is Salvador,  nicknamed "Gunzerker" who resembles Brick from the first game in  abilities, but also can dual-wield any combination of guns.&lt;sup class="reference" id="cite_ref-Gamescom_2011:_Borderlands_2_First-Look_Preview_3-5"&gt;&lt;a href="http://en.wikipedia.org/wiki/Borderlands_2#cite_note-Gamescom_2011:_Borderlands_2_First-Look_Preview-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The second character is a siren named Maya, similar to Lilith from the  first game, but has a different ability to Lilith called Phaselock. The  other two characters are a commando character called Axton, who relies  on turrets like Roland from the first game and an assassin character  called Zer0, whose ability creates a duplicate of himself and becomes  invisible for a short time, where he can unleash a critical hit on an  enemy with his sword. Not much is known about them at this time apart  from their names and looks. Non-playable characters Guardian Angel and  Claptrap return to aid the player during quests. The four characters  from the first game, Roland, Lilith, Brick, and Mordecai, all return in  the form of NPCs that the new characters will encounter on Pandora or in  various missions.  In addition to Axton, Zer0, Maya and Salvador a fifth playable  character was revealed at PAX East by Gearbox referred to as the  "Mechromancer".&lt;sup class="reference" id="cite_ref-6"&gt;&lt;a href="http://en.wikipedia.org/wiki/Borderlands_2#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The character, who is a red-headed cyborg that can summon a D374-TP  ("Deathtrap" - a hulking, floating machine made of scrap parts), is  currently in concept stage and Randy Pitchford stated that they would  begin to work on her some time after the main game is completed "in a  couple months". It will be post-launch date DLC (Gearbox hopes around  holiday time/before Christmas) and will be free for people enrolled in  the "Premiere Club" by preordering the game.&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Borderlands_2#cite_note-More_information_about_Borderlands_2_revealed-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-1767819848216026708?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/1767819848216026708/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-border-lands-2.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/1767819848216026708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/1767819848216026708'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-border-lands-2.html' title='On The All Game WQ : Border Lands 2'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-JS415-JzKwM/T87nxCOQZsI/AAAAAAAAAHc/VsdLP9Zi60A/s72-c/dfdsfxcvcx.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-2161001561232541521</id><published>2012-06-05T06:09:00.000-07:00</published><updated>2012-06-05T06:09:14.416-07:00</updated><title type='text'>On The All Game WQ : Blacklight: Retribution</title><content type='html'>&lt;i&gt;&lt;b&gt;Blacklight: Retribution&lt;/b&gt;&lt;/i&gt; (commonly abbreviated as &lt;i&gt;&lt;b&gt;BLR&lt;/b&gt;&lt;/i&gt;) is a &lt;a href="http://en.wikipedia.org/wiki/Free-to-play" title="Free-to-play"&gt;free-to-play&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt;, released on &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;personal computer&lt;/a&gt; (PC). On 14 January 2011, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Zombie_Inc." title="Zombie Inc."&gt;Zombie Inc.&lt;/a&gt; revealed that it would be developing the sequel to &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Blacklight:_Tango_Down" title="Blacklight: Tango Down"&gt;Blacklight: Tango Down&lt;/a&gt;&lt;/i&gt; with a free-to-play business model. At the 2011 &lt;a href="http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo" title="Electronic Entertainment Expo"&gt;Electronic Entertainment Expo&lt;/a&gt; (E3), the company announced that &lt;a href="http://en.wikipedia.org/wiki/Perfect_World_%28company%29" title="Perfect World (company)"&gt;Perfect World&lt;/a&gt; would publish &lt;i&gt;Blacklight: Retribution&lt;/i&gt;., The game went to open beta on February 27, 2012 and went live on April 3, 2012&lt;br /&gt; Blacklight: Retribution models itself after &lt;a href="http://en.wikipedia.org/wiki/Call_of_Duty" title="Call of Duty"&gt;Call of Duty&lt;/a&gt;'s multiplayer components and borrows certain gameplay elements from &lt;a href="http://en.wikipedia.org/wiki/Crysis" title="Crysis"&gt;Crysis&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/F.E.A.R." title="F.E.A.R."&gt;F.E.A.R.&lt;/a&gt;&lt;br /&gt; As of April 30, 2012, &lt;i&gt;Blacklight: Retribution&lt;/i&gt; has over 1 million registered players.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-4pHTHS0xkNQ/T84E29LGCNI/AAAAAAAAAHQ/PuUvszpgrJ4/s1600/wee.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://3.bp.blogspot.com/-4pHTHS0xkNQ/T84E29LGCNI/AAAAAAAAAHQ/PuUvszpgrJ4/s320/wee.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-2161001561232541521?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/2161001561232541521/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-blacklight-retribution.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/2161001561232541521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/2161001561232541521'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-blacklight-retribution.html' title='On The All Game WQ : Blacklight: Retribution'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4pHTHS0xkNQ/T84E29LGCNI/AAAAAAAAAHQ/PuUvszpgrJ4/s72-c/wee.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-8832823653020750558</id><published>2012-06-05T03:57:00.000-07:00</published><updated>2012-06-05T03:57:09.561-07:00</updated><title type='text'>On The All Game WQ : WarCraft II:Tides of Darkness</title><content type='html'>&lt;i&gt;Warcraft II&lt;/i&gt; is a &lt;a href="http://en.wikipedia.org/wiki/Real-time_strategy" title="Real-time strategy"&gt;real-time strategy&lt;/a&gt; game.&lt;sup class="reference" id="cite_ref-GerykHistoryOfRTSSequels_1-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-GerykHistoryOfRTSSequels-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In &lt;i&gt;Warcraft II&lt;/i&gt; one side represents the human inhabitants of Lordaeron and allied races, and the other controls the invading &lt;a href="http://en.wikipedia.org/wiki/Orc#Warcraft" title="Orc"&gt;orcs&lt;/a&gt; and their allied racesand the other controls the invading &lt;a href="http://en.wikipedia.org/wiki/Orc#Warcraft" title="Orc"&gt;orcs&lt;/a&gt; and their allied races.&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-IGNHistOfWarcWestwood-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;sup class="reference" id="cite_ref-IGNHistOfWarcWestwood_2-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-IGNHistOfWarcWestwood-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-WC2TidesUnits_3-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesUnits-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Each side tries to destroy the other by collecting resources and creating an army.&lt;sup class="reference" id="cite_ref-GerykHistoryOfRTSWHaO_4-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-GerykHistoryOfRTSWHaO-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game is played in a medieval setting with fantasy elements, where both sides have &lt;a href="http://en.wikipedia.org/wiki/Melee_weapon" title="Melee weapon"&gt;melee&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Ranged_weapon" title="Ranged weapon"&gt;ranged&lt;/a&gt;, naval and aerial units, and &lt;a href="http://en.wikipedia.org/wiki/Spellcaster" title="Spellcaster"&gt;spellcasters&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-GerykHistoryOfRTSSequels_1-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-GerykHistoryOfRTSSequels-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-Csoon1996WC2Review_5-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-Csoon1996WC2Review-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-WC2TidesSpells_6-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesSpells-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-qSM_hKWYuAA/T83l5Fgu8UI/AAAAAAAAAHE/nl4UJ7uv2V8/s1600/gsfdgsfdgs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://3.bp.blogspot.com/-qSM_hKWYuAA/T83l5Fgu8UI/AAAAAAAAAHE/nl4UJ7uv2V8/s320/gsfdgsfdgs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;&lt;span class="editsection"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Modes"&gt;&lt;/span&gt;&lt;/h3&gt;&lt;i&gt;Warcraft II&lt;/i&gt; allows gamers to play &lt;a href="http://en.wikipedia.org/wiki/Applications_of_artificial_intelligence#Toys_and_games" title="Applications of artificial intelligence"&gt;AI&lt;/a&gt; opponents in separate Human and Orc campaigns, and in stand-alone scenarios.&lt;sup class="reference" id="cite_ref-Csoon1996WC2Review_5-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-Csoon1996WC2Review-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Most of the campaign missions follow the pattern "collect resources,  build buildings and units, destroy opponents". However, some have other  objectives, such as rescuing troops or forts, or escorting important  characters through enemy territory.&lt;sup class="reference" id="cite_ref-Fielder1997DarkSaga_7-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-Fielder1997DarkSaga-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; The game's &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Map_editor" title="Map editor"&gt;map editor&lt;/a&gt; allows gamers to develop scenarios for use in multiplayer contests and  against AI opponents. The editor runs under the Mac and also under  either &lt;a href="http://en.wikipedia.org/wiki/Windows_95" title="Windows 95"&gt;Windows 95&lt;/a&gt; or, if the &lt;a href="http://en.wikipedia.org/wiki/WinG" title="WinG"&gt;WinG&lt;/a&gt; library was installed, under &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Windows_3" title="Windows 3"&gt;Windows 3&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-Csoon1996WC2Review_5-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-Csoon1996WC2Review-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-WC2TidesMapEd_8-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesMapEd-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; The scenarios can be played against the AI or in &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Multiplayer" title="Multiplayer"&gt;multiplayer&lt;/a&gt; games with up to eight players participating. The DOS version initially provided &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Multiplayer" title="Multiplayer"&gt;multiplayer&lt;/a&gt; games by &lt;a href="http://en.wikipedia.org/wiki/Null_modem" title="Null modem"&gt;null modem&lt;/a&gt; cable, &lt;a href="http://en.wikipedia.org/wiki/Modem" title="Modem"&gt;modem&lt;/a&gt; or &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/IPX" title="IPX"&gt;IPX&lt;/a&gt;, and Mac gamers could also play via &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/TCP/IP" title="TCP/IP"&gt;TCP/IP&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/AppleTalk" title="AppleTalk"&gt;AppleTalk&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-WC2TidesMultiPlay_9-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesMultiPlay-9"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Blizzard quickly released a facility to connect with &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Kali_%28game_browser%29" title="Kali (game browser)"&gt;Kali&lt;/a&gt;, which allows programs to access the Web by means of IPX&lt;sup class="reference" id="cite_ref-GerykHistoryOfRTSSequels_1-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-GerykHistoryOfRTSSequels-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Economy_and_war"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;i&gt;Warcraft II&lt;/i&gt; requires players to collect resources, and to  produce buildings and units in order to defeat an opponent in combat.  The Human Town Hall and Orc Great Hall produce non-combatant &lt;a href="http://en.wikipedia.org/wiki/Peasant" title="Peasant"&gt;builders&lt;/a&gt; that dig &lt;a href="http://en.wikipedia.org/wiki/Gold" title="Gold"&gt;gold&lt;/a&gt; from mines and chop &lt;a href="http://en.wikipedia.org/wiki/Wood" title="Wood"&gt;wood&lt;/a&gt; from forests and then deliver them to their Halls.&lt;sup class="reference" id="cite_ref-WC2TidesUnits_3-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesUnits-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Both buildings can be upgraded twice, each increasing usable resources per load from the builders.&lt;sup class="reference" id="cite_ref-WC2TidesBuildings_10-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesBuildings-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Players can also construct Shipyards, which can produce both combat  ships and Oil Tankers. Tankers build construction offshore Oil Platforms  and then deliver the oil to buildings on the shoreline. As all three  resources become exhausted during the game, players must collect them  efficiently,&lt;sup class="reference" id="cite_ref-WC2TidesBuildings_10-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesBuildings-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-AvaultWC2Review_11-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-AvaultWC2Review-11"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and gamers must also retain forests as defensive walls in the early game when combat forces are small.&lt;sup class="reference" id="cite_ref-BlizzBNetGenStratWall_12-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-BlizzBNetGenStratWall-12"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; Builders can also construct Farms, each of which provides food for up  to four units, and additional units cannot be produced until enough  Farms are built.&lt;sup class="reference" id="cite_ref-WC2TidesBuildings_10-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesBuildings-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Farms are also the toughest perimeter defense.&lt;sup class="reference" id="cite_ref-BlizzBNetGenStratWall_12-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-BlizzBNetGenStratWall-12"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; Humans and Orcs have sets of buildings with similar functions, but  different names and graphics, for producing ground, naval, and air  units.&lt;sup class="reference" id="cite_ref-GerykHistoryOfRTSSequels_1-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-GerykHistoryOfRTSSequels-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; All but basic combat units require the assistance of other buildings, or must be produced at buildings that have &lt;a href="http://en.wikipedia.org/wiki/Technology_tree" title="Technology tree"&gt;prerequisite&lt;/a&gt; buildings, or both.&lt;sup class="reference" id="cite_ref-WC2TidesBuildings_10-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesBuildings-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-WC2TidesDeps_13-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesDeps-13"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Many buildings can upgrade combat units.&lt;sup class="reference" id="cite_ref-Fielder1997DarkSaga_7-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-Fielder1997DarkSaga-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;When advanced units appear, the Orcs have a strong advantage in ground  combat, while the Humans have the more powerful fleet and spellcasters.&lt;sup class="reference" id="cite_ref-BlizzardStratWC2OrcVsHum_14-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-BlizzardStratWC2OrcVsHum-14"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The most advanced ground combatants on each side can be upgraded and taught some spells, which are different for the two sides.&lt;sup class="reference" id="cite_ref-WC2TidesPalAndOgMage_15-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesPalAndOgMage-15"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Some campaign missions feature hero units, which are more powerful than  normal units of the same type, have unique pictures and names, and must  not die, as that causes the failure of the mission.&lt;sup class="reference" id="cite_ref-GameSpotRevDarkPortalPC_16-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-GameSpotRevDarkPortalPC-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="User_interface"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 302px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:WC2_Tides_UI_01.png"&gt;&lt;img alt="" class="thumbimage" height="227" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/3a/WC2_Tides_UI_01.png/300px-WC2_Tides_UI_01.png" width="300" /&gt;&lt;/a&gt;&lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a class="internal" href="http://en.wikipedia.org/wiki/File:WC2_Tides_UI_01.png" title="Enlarge"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;In the largest area of the screen, to the right, the Orcs (the gamer's,  in blue) attack a Human town and its defenders (red). The flaming  buildings are close to collapse, and the burnt ground to their right is  the remains of a razed building. This is a winter map, and the ice  enables ground units to walk over the shallow part of the sea.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;The main screen has five areas:&lt;sup class="reference" id="cite_ref-WC2TidesUserInt_17-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesUserInt-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;ul&gt;&lt;li&gt;Along the top are the menu button and counts of the gamer's resources and Farm capacity.&lt;/li&gt;&lt;li&gt;The largest area of the screen, to the right, shows the part of the  territory on which the gamer is currently operating. This enables the  gamer to select friendly units and buildings.&lt;/li&gt;&lt;li&gt;The top left is the &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Minimap" title="Minimap"&gt;minimap&lt;/a&gt;,  which shows the whole territory at smaller scale and highlights the  part on which the gamer is currently operating. By clicking or &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Dragging" title="Dragging"&gt;dragging&lt;/a&gt; in the minimap, the gamer can select another location to appear in the larger display.&lt;/li&gt;&lt;li&gt;The unit descriptions in the area in middle on the left shows the  units and/or buildings. If units of the same type are selected, this  area have an icon for each unit, showing the unit's vital statistics  including the unit's &lt;a href="http://en.wikipedia.org/wiki/Health_%28gaming%29" title="Health (gaming)"&gt;health&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;If a single unit or building is selected, the area at the bottom  left shows the actions the object can perform and all completed upgrades  that apply to this type of unit or building.&lt;/li&gt;&lt;/ul&gt;Initially most of the main map and minimap are blacked out, but the  visible area expands as the gamer's units explore the map. The &lt;a href="http://en.wikipedia.org/wiki/Fog_of_war" title="Fog of war"&gt;fog of war&lt;/a&gt; completely hides all territory which the gamer's has not explored, and  shows only terrain but hides opponents units and buildings if none of  the gamer's units are present.&lt;sup class="reference" id="cite_ref-WC2TidesUserInt_17-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesUserInt-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; All functions can be invoked by both the mouse and shortcut keys,  including game setup, the menu options and some gameplay functions  including scrolling and pausing the game. Units and buildings can be  selected by clicking or &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Bandboxing" title="Bandboxing"&gt;bandboxing&lt;/a&gt;, and then their actions can be controlled by the mouse or keys.&lt;sup class="reference" id="cite_ref-WC2TidesUserInt_17-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesUserInt-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;  &lt;h3&gt;&lt;/h3&gt;&lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="The_Second_War"&gt;The Second War&lt;/span&gt;&lt;/h3&gt;The First War brought the Fall of Azeroth, following the Orc campaign in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft:_Orcs_%26_Humans" title="Warcraft: Orcs &amp;amp; Humans"&gt;Warcraft: Orcs &amp;amp; Humans&lt;/a&gt;&lt;/i&gt;.  The survivors of Azeroth have fled by sea to the Human kingdom of  Lordaeron, and the Orcs have decided to conquer Lordaeron, in what is  known as the Second War. Both sides have acquired allies and new  capabilities, including naval and air units, and more powerful  spellcasters.&lt;sup class="reference" id="cite_ref-WC2TidesUnits_3-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesUnits-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; In the Second War the Orcs are successful at first, but the Humans and allies take the initiative,&lt;sup class="reference" id="cite_ref-WC3ReignDarkPortal_18-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC3ReignDarkPortal-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; helped by two &lt;a href="http://en.wikipedia.org/wiki/Civil_war" title="Civil war"&gt;civil wars&lt;/a&gt; among the Orcs.&lt;sup class="reference" id="cite_ref-WC2TidesAftermath_19-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesAftermath-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; At the final battle round the Dark Portal in Azeroth,&lt;sup class="reference" id="cite_ref-WC3ReignDarkPortal_18-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC3ReignDarkPortal-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; the Alliance exterminates one Orc clan and captures the Orc supreme  commander and the remnants of his forces. Hoping to avoid further  invasions, the Alliance destroys the Portal.&lt;sup class="reference" id="cite_ref-WC2TidesAftermath_19-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesAftermath-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Through_the_Portal"&gt;Through the Portal&lt;/span&gt;&lt;/h3&gt;After the Second War the Alliance lost the allegiance of the Elves,  who thought the Alliance had not done enough to defend the Elves' home,  and of two Human kingdoms, which advocated exterminating the remaining  Orcs rather than keeping them in captivity. One Orc clan that had fought  in the Second War's final battle was unaccounted for. Although the Dark  Portal had been destroyed, a tear in reality hovered over the ruin.&lt;sup class="reference" id="cite_ref-WC2TidesAftermath_19-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesAftermath-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; A few years later,&lt;sup class="reference" id="cite_ref-20"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-20"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; the Portal and rift were hidden by a strange darkness, and there were  the sounds of hundreds warriors rushing away through the rift, followed  by shrieking Dragons, and finally by the repeating phrase, "We will  return..." When the darkness lifted, Alliance scouts found the ground  around the Portal trampled to mud – apparently the elusive Orc clan had  escaped to their race's homeworld, Draenor.&lt;sup class="reference" id="cite_ref-WC2TidesAftermath_19-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness#cite_note-WC2TidesAftermath-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; The greatest Orc &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Shaman" title="Shaman"&gt;shaman&lt;/a&gt; led an army from Draenor into Azeroth, apparently hoping to steal  magical artifacts with which to create further Portals. The Alliance,  expecting an attack, sent through the Portal an army led by the  Alliance's supreme commander, its greatest heroes and the mage who had  destroyed the Azeroth Portal. It seems they destroyed the counterpart of  the Azeroth Portal, but it was not known whether the force escaped from  Draenor&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-8832823653020750558?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/8832823653020750558/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-warcraft-iitides-of.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8832823653020750558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8832823653020750558'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-warcraft-iitides-of.html' title='On The All Game WQ : WarCraft II:Tides of Darkness'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-qSM_hKWYuAA/T83l5Fgu8UI/AAAAAAAAAHE/nl4UJ7uv2V8/s72-c/gsfdgsfdgs.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-5938923263667280193</id><published>2012-06-05T03:52:00.001-07:00</published><updated>2012-06-05T03:52:34.843-07:00</updated><title type='text'>On The All Game WQ : RE4</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-N3laTHOVzxc/T83kzwefW4I/AAAAAAAAAG8/3KZlisSXOZg/s1600/gsfdgsfdgs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="273" src="http://1.bp.blogspot.com/-N3laTHOVzxc/T83kzwefW4I/AAAAAAAAAG8/3KZlisSXOZg/s320/gsfdgsfdgs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer c&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;trols &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Leon_S._Kennedy" title="Leon S. Kennedy"&gt;&lt;span&gt;Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;S. Kennedy&lt;/span&gt;&lt;/a&gt;&lt;span&gt; from&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Third-person_shooter" title="Third-person shooter"&gt;&lt;span&gt;third-pers&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;, over-&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;&lt;span&gt;-shoulder perspective in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;missi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;to rescue&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ughter of&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;President of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;United St&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tes, &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Ashley_Graham_%28Resident_Evil%29" title="Ashley Graham (Resident Evil)"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;shley Gr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m&lt;/span&gt;&lt;/a&gt;&lt;span&gt;.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mepl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; focus&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;es&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd shootouts involving crowds of enemies in l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rge open&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mer&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;is&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; focus&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ed behind Le&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd it zooms in for&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n over-&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;&lt;span&gt;-shoulder view when&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;iming&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt;Unlike previous g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes in&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;series,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re is&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dditi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ser sight th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;dds&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;new depth to&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;iming,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;llowing&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;im in v&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rious directi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;sily ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nge&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ir pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cement&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ny time. Bullets&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ffect&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;enemies specific&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly where&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;y&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re shot: shots to&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;feet c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;use enemies to stumble, while shots to&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rms c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;use&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;m to drop&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;ir we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;s.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-laser_2-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-laser-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 222px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:Resident_Evil_4_Ganado_village.png"&gt;&lt;img alt="An image of a young man defending himself against a hoard of humanoid enemies in a village setting. The camera is behind the man's shoulder, placing him in the bottom left corner and the attackers in the background of the picture." class="thumbimage" height="123" src="http://upload.wikimedia.org/wikipedia/en/thumb/4/42/Resident_Evil_4_Ganado_village.png/220px-Resident_Evil_4_Ganado_village.png" width="220" /&gt;&lt;/a&gt;&lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a class="internal" href="http://en.wikipedia.org/wiki/File:Resident_Evil_4_Ganado_village.png" title="Enlarge"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span&gt;&lt;span&gt;Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;in b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ttle with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;group of G&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos. Unlike previous entries in&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;series, &lt;/span&gt;&lt;i&gt;Resident Evil 4&lt;/i&gt;&lt;span&gt;&lt;span&gt; pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ces&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mer&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;c&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;st&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ntly behind&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd over&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;prot&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;ist's shoulder.&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ser sight en&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;bles&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer to t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rget key hit z&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;es&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;enemies.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="thumbcaption"&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-laser_2-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-laser-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;no&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;r new&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;spect of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;Resident Evil 4&lt;/i&gt;&lt;span&gt; is&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;inclusi&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;of c&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;text-sensitive c&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;trols. B&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;sed&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;situ&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;,&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n inter&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ct with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;spects of&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ir envir&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;ment: kicking down&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dder, jumping out of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;window, or dodging&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n enemy&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck.&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lso dyn&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mic &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Cut_scene" title="Cut scene"&gt;cut scenes&lt;/a&gt;&lt;span&gt;, in which&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer must press butt&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s indic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;-screen to execute&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s such&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;s dodging&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;f&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lling boulder or wrestling&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n enemy to st&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;live.&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;se&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re often incorpor&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted into&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me's m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ny boss b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ttles, where&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer must&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;void inst&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nt kill&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cks.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in enemies&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re violent vill&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;gers referred to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;s &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;Los G&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos&lt;/span&gt;&lt;/i&gt;&lt;span&gt; ("&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;C&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ttle" in Sp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nish). &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;Los G&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt; c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n dodge, wield melee&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd projectile we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ble of working collectively&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd communic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ting with e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch o&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;r.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;y were&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ce simple f&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rmers until becoming&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;product of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n infest&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;L&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s Pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s&lt;/span&gt;&lt;/i&gt;&lt;span&gt; ("&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a class="extiw" href="http://en.wiktionary.org/wiki/Plague" title="wiktionary:Plague"&gt;&lt;span&gt;Pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;gue&lt;/span&gt;&lt;/a&gt;&lt;span&gt;" in Sp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nish).&lt;/span&gt;&lt;sup class="reference" id="cite_ref-4"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;inventory system of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me fe&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tures&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;grid system, represented by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;che c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;se, th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch item t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke up&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cert&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in number of sp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ces.&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;se c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n be upgr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ded sever&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l times,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;llowing for more sp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ce. We&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;mmuniti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd he&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ling items&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re kept in&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;se, while key items&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re kept in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;sep&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te menu. Items m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y be bought from&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd sold to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ndering merch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nt th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ppe&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rs in v&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rious loc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;s throughout&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me. He sells first&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;id spr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ys, we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;llows for we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s to be upgr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ded&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd buys v&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rious tre&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;sures th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;finds.&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;v&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rious we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ve&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ir own&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;dv&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ges&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd dis&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dv&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ges.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-5"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-6"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;span&gt;&lt;span&gt;&lt;span&gt;C&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pcom&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;dded new c&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;tent m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;de specific&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly for&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ySt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;2, which w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ter incorpor&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted into&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;PC&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd Wii rele&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ses.&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rgest&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;dditi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;is "Sep&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te W&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ys",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;minig&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me which revolves&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;round &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Ada_Wong" title="Ada Wong"&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;W&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;g&lt;/span&gt;&lt;/a&gt;'s involvement in &lt;i&gt;Resident Evil 4&lt;/i&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd her c&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;necti&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;to &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Albert_Wesker" title="Albert Wesker"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;lbert Wesker&lt;/span&gt;&lt;/a&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;former member of ST&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;RS, who is now&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ttempting to revive Umbrell&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;.&lt;/span&gt;&lt;sup class="reference" id="cite_ref-7"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt; "&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;'s Report",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;five-p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rt document&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lyzes&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;'s rel&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;ship with Wesker&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd his role in&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;plot.&lt;/span&gt;&lt;sup class="reference" id="cite_ref-8"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt; O&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;&lt;span&gt;r unlock&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ble c&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;tent in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ll versi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;s included&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;minig&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me "&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Mercen&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ries", "&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;ssignment&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;sm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ll minig&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me using&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;to retrieve pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mples, new costumes for Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley, new unlock&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ble we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;s&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Movie Browser.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;R&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cco&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;City h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s been destroyed under orders from&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Federal_government_of_the_United_States" title="Federal government of the United States"&gt;U.S. government&lt;/a&gt;&lt;span&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Umbrell&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Corpor&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;set&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n experiment th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;used m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;jor incidents. Following&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;stint in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n underground&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nti-Umbrell&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;org&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;niz&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Leon_S._Kennedy" title="Leon S. Kennedy"&gt;&lt;span&gt;Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;S. Kennedy&lt;/span&gt;&lt;/a&gt;&lt;span&gt; is recruited by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/United_States_Secret_Service" title="United States Secret Service"&gt;U.S. Secret Service&lt;/a&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;y le&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rned of his involvement within R&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cco&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;City. Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;is sent&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;missi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;to rescue &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Ashley_Graham_%28Resident_Evil%29" title="Ashley Graham (Resident Evil)"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;shley Gr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m&lt;/span&gt;&lt;/a&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;President's d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ughter, who h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s been kidn&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pped by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;mysterious cult.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt; He tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;vels to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;rur&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l vill&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ge in Europe, where he encounters&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;group of violent vill&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;gers who pledge&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ir lives to &lt;/span&gt;&lt;i&gt;&lt;span&gt;Los Illumin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos&lt;/span&gt;&lt;/i&gt;&lt;span&gt; ("&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Enlightened&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; On&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;es" in Sp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nish),&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;cult th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t kidn&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pped&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;While in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;vill&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ge, Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;is c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ptured by its chief, Bitores Mendez,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd injected with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;mind-c&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;trolling &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Parasite" title="Parasite"&gt;&lt;span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;site&lt;/span&gt;&lt;/a&gt;&lt;span&gt; known&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;s &lt;/span&gt;&lt;i&gt;&lt;span&gt;L&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s Pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s&lt;/span&gt;&lt;/i&gt;.&lt;span&gt; He finds himself held c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ptive&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd tied up b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck to b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck with &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Luis_Sera" title="Luis Sera"&gt;&lt;span&gt;Luis Ser&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;former &lt;/span&gt;&lt;i&gt;&lt;span&gt;Los Illumin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos&lt;/span&gt;&lt;/i&gt;&lt;span&gt; rese&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rcher.&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;two work toge&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;r to esc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pe, but&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;n quickly go sep&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ys. Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;discovers th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley is being held in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pel,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd rescues her.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; The&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;y both esc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pe from&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pel&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Osmund_Saddler" title="Osmund Saddler"&gt;&lt;span&gt;Osmund S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;, le&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;der of&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;Illumin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span&gt;, reve&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ls his pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ns to use&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;Pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;y injected into&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley to c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;use&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;dis&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ster in&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;United St&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tes&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ce she is b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt; Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley try to t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke refuge inside&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;stle of R&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;z&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;serv&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nt of S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler, but&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cked by more &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;Illumin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dos&lt;/span&gt;&lt;/i&gt;.&lt;span&gt; Both of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;m&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re sep&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted by S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;z&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r's tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ps. Me&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nwhile Ser&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;se&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rches for&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;pills to slow Le&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;'s&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley's infecti&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;n to bring&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mple. He brings&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;two items to Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;but is killed by S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler, who t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;kes&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mple, while&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;pills to suppress&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;infecti&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;rem&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in in Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;'s h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nds.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt; While in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;stle, Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;briefly encounters &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Ada_Wong" title="Ada Wong"&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;W&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;g&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;wom&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n from his p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;st th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t supports him&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cross his missi&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;. He&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;n b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ttles his w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y through&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;stle until killing S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;z&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-16"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt; Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;le&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rns th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s been t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ken to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ne&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rby isl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd rese&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rch f&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cility,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd goes to find her.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ter le&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rns th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;e of his former comr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;des from his ye&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rs of tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ining, &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Jack_Krauser" title="Jack Krauser"&gt;&lt;span&gt;J&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;user&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;, is&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;live&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd is resp&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;sible for&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley's kidn&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pping.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-17"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt; Both&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;user&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ctu&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly working toge&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;r for&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;third p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rty rel&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted with Umbrell&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;user intends to kill S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler when he gets&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nce.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-18"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt; S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler knows this,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd he orders Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;user to kill Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;, knowing th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t no m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tter which&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; on&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;e dies, he&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; will &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;benefit.&lt;/span&gt;&lt;sup class="reference" id="cite_ref-19"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;user's defe&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t, Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;rescues&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;y remove&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;Pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s&lt;/span&gt;&lt;/i&gt;&lt;span&gt; from&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ir bodies using&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;speci&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lized &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Radiation_therapy" title="Radiation therapy"&gt;&lt;span&gt;&lt;span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dio&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;the&lt;/span&gt;&lt;span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;peutic&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt; device. Le&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;c&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;fr&lt;span id="dtx-highlighting-item"&gt;on&lt;/span&gt;&lt;span&gt;ts S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter seeing&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s his host&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ge. With&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;'s help, Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;kills S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ddler,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;kes&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mple.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-20"&gt;&lt;a href="http://en.wikipedia.org/wiki/Resident_Evil_4#cite_note-20"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt; She&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;n esc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pes from&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;complex in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;helicopter, le&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ving Le&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;on &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;shley to esc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pe vi&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;her jet-ski&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;s&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;isl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd explodes.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-5938923263667280193?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/5938923263667280193/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-re4.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/5938923263667280193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/5938923263667280193'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-re4.html' title='On The All Game WQ : RE4'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-N3laTHOVzxc/T83kzwefW4I/AAAAAAAAAG8/3KZlisSXOZg/s72-c/gsfdgsfdgs.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-6683879492176919410</id><published>2012-06-05T03:48:00.002-07:00</published><updated>2012-06-05T03:48:59.994-07:00</updated><title type='text'>On The All Game WQ : G.O.W : Ascension</title><content type='html'>&lt;span&gt;&lt;span&gt;The single-pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer will fe&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ture&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;"rev&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mped" comb&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pon system, "promptless" mini-g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd new puzzles. Sony st&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted the g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me will offer "fluid, life-like ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cters, dyn&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mic lighting effects,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd world-ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nging scen&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rios",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lthough the story&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;"&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;little bit shorter" th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n previous g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-multicon_6-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_of_War:_Ascension#cite_note-multicon-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;t &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/E3_2012" title="E3 2012"&gt;E3 2012&lt;/a&gt;&lt;span&gt;,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;single-pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer demo showed Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;bility to m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nipul&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te the environment to cre&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te us&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ble pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tforms from wreck&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ge, pick up we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pons on the ground (or in the b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cks of corpses) for use&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;inst enemies,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;pp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rently rewind time. Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n now sl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m the ground for&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;dev&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;st&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ting&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;-of-effect&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck. It&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lso showed&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;new enemy,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n eleph&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nt-m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;gig&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ntic tent&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cled se&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cre&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ture, possibly&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Kraken" title="Kraken"&gt;&lt;span&gt;kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ken&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;span&gt;&lt;span&gt;The story will focus on&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;younger Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos, driven m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter being tricked into killing h&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;wife&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd child by the god&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;res&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd now seeking revenge.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-multicon_6-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_of_War:_Ascension#cite_note-multicon-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt; Joystiq confirms "pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers will be introduced to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;more hum&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n ever before" with director Todd P&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;py st&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ting th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t the g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me will be "[giving] people&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;look&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t [Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos'] hum&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n side so f&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ns c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n rel&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te to him better&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd underst&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd some of the stuff he went through when he w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;s younger."&lt;/span&gt;&lt;sup class="reference" id="cite_ref-Joystiq_preview_7-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_of_War:_Ascension#cite_note-Joystiq_preview-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt; P&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;py&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lso confirmed th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos will h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ve the "Bl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;des of Ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;os"&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t the story t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;kes pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ce&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter Kr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tos sold h&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;soul to&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;res.&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/God_of_War:_Ascension#cite_note-4.2F30-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt; &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-RVkPSAURPTA/T83j-Vx9_kI/AAAAAAAAAG0/XoPlpFRTTp4/s1600/gsfdgsfdgs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://4.bp.blogspot.com/-RVkPSAURPTA/T83j-Vx9_kI/AAAAAAAAAG0/XoPlpFRTTp4/s320/gsfdgsfdgs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/God_of_War:_Ascension#cite_note-E312-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-6683879492176919410?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/6683879492176919410/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-gow-ascension.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/6683879492176919410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/6683879492176919410'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-gow-ascension.html' title='On The All Game WQ : G.O.W : Ascension'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-RVkPSAURPTA/T83j-Vx9_kI/AAAAAAAAAG0/XoPlpFRTTp4/s72-c/gsfdgsfdgs.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-9144534355583130043</id><published>2012-06-05T03:44:00.001-07:00</published><updated>2012-06-05T03:44:50.441-07:00</updated><title type='text'>On The All Game WQ : L4D2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-MtEgIklYMC8/T83jDJdqwtI/AAAAAAAAAGs/lWLGaXhPPfc/s1600/gsfdgsfdgs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://3.bp.blogspot.com/-MtEgIklYMC8/T83jDJdqwtI/AAAAAAAAAGs/lWLGaXhPPfc/s320/gsfdgsfdgs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Like its predecessor, &lt;i&gt;Left 4 Dead&lt;/i&gt; is set shortly after a worldwide pandemic of an &lt;a href="http://en.wikipedia.org/wiki/Infectious_disease" title="Infectious disease"&gt;infectious disease&lt;/a&gt; that rapidly transforms humans into zombie-like creatures and mutated  forms that demonstrate extreme aggression towards non-infected (much  like the infected in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/28_Days_Later" title="28 Days Later"&gt;28 Days Later&lt;/a&gt;&lt;/i&gt;).  Few humans are immune to the disease, still carrying the infection but  showing no symptoms. The Civil Emergency and Defense Agency (CEDA) and  the &lt;a href="http://en.wikipedia.org/wiki/United_States_Armed_Forces" title="United States Armed Forces"&gt;U.S. military&lt;/a&gt; create safe zones to attempt to evacuate as many American survivors as possible. &lt;i&gt;Left 4 Dead 2&lt;/i&gt; introduces four new survivors—Nick, Ellis, Coach, and Rochelle, who are  immune to the disease and have individual back stories that are  provided through character dialogue. Like the first game, the five  campaigns in &lt;i&gt;Left 4 Dead 2&lt;/i&gt; are set across a story arc,&lt;sup class="reference" id="cite_ref-10"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; set in the &lt;a href="http://en.wikipedia.org/wiki/Southern_United_States" title="Southern United States"&gt;Southern United States&lt;/a&gt;, which starts in &lt;a href="http://en.wikipedia.org/wiki/Savannah,_Georgia" title="Savannah, Georgia"&gt;Savannah, Georgia&lt;/a&gt;, and ends in &lt;a href="http://en.wikipedia.org/wiki/New_Orleans" title="New Orleans"&gt;New Orleans, Louisiana&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-e3preview_6-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-e3preview-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-rps_preview_7-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-rps_preview-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The four survivors have to fight their way through the hordes of  infected, using safehouses along the way to rest and recuperate in order  to reach extraction points.&lt;br /&gt;After climbing to the roof of a hotel in Savannah to be rescued, the  survivors find themselves abandoned by rescue helicopters, and make  their way to the local mall, after hearing word of a second CEDA  evacuation point there. After a brief encounter with a gun store owner,  Whitaker (voiced by &lt;a href="http://en.wikipedia.org/wiki/Dayton_Callie" title="Dayton Callie"&gt;Dayton Callie&lt;/a&gt;)the  survivors discover that the mall is overrun and all of the CEDA agents  have either been killed or have become infected themselves. The four  then use a &lt;a href="http://en.wikipedia.org/wiki/Stock_car_racing" title="Stock car racing"&gt;stock car&lt;/a&gt; to bust out of the mall and travel towards New Orleans ("Dead Center").  On their way there, they encounter the original survivors featured in &lt;i&gt;Left 4 Dead&lt;/i&gt; at the portside town of Rayford (&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#The_Passing"&gt;"The Passing"&lt;/a&gt;),  who allow them to cross the bridge by first filling up its generator  with gasoline. Later, they find the highway completely blocked by  wrecked vehicles and are forced to travel through a still-operating but  abandoned amusement park, and start a huge fireworks-and-lights show  used by the rock band, The &lt;a href="http://en.wikipedia.org/wiki/Midnight_Riders_%28band%29" title="Midnight Riders (band)"&gt;Midnight Riders&lt;/a&gt;, in order to attract the attention of a helicopter pilot ("Dark Carnival").&lt;br /&gt; After being rescued, they realize their pilot has been infected. Nick  is forced to kill him, which causes the helicopter to crash into a &lt;a href="http://en.wikipedia.org/wiki/Bayou" title="Bayou"&gt;bayou&lt;/a&gt; ("Swamp Fever"). They find brief shelter in a plantation mansion and make radio contact with a &lt;a href="http://en.wikipedia.org/wiki/Cajun" title="Cajun"&gt;Cajun&lt;/a&gt; boat captain named Virgil who can get them to rescue, but he needs  additional diesel fuel to make it to New Orleans. Amid a torrential  downpour, the survivors go ashore, make their way through an abandoned  sugar mill to a gas station to get fuel supplies, and return to the boat  ("Hard Rain"). Virgil takes them to New Orleans where the military  appears to be evacuating civilians. The group head to the extraction  point, but discover that the military is actually bombing helicopter  leaving the city before the bridge is destroyed by an air strike.  Judging from their dialogue, the military pilots suspect that the  survivors are "&lt;a href="http://en.wikipedia.org/wiki/Asymptomatic_carrier" title="Asymptomatic carrier"&gt;carriers&lt;/a&gt;"  ("The Parish"). Although the survivors' fate after evacuation is left  unexplained after the bridge finale, Chet Faliszek, the game's writer,  said that the military is taking survivors to &lt;a href="http://en.wikipedia.org/wiki/Cruise_ship" title="Cruise ship"&gt;cruise ships&lt;/a&gt; in an attempt to escape the worldwide infection.&lt;sup class="reference" id="cite_ref-11"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-11"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; The Sacrifice campaign takes place before the main events of Left 4  Dead 2, sometime before the events of The Passing. The survivors from  the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead" title="Left 4 Dead"&gt;Left 4 Dead&lt;/a&gt;&lt;/i&gt; arrive at the portside town of Rayford in order to search for a boat that could take them to the &lt;a href="http://en.wikipedia.org/wiki/Florida_Keys" title="Florida Keys"&gt;Florida Keys&lt;/a&gt;.  After finding an adequate vessel, the survivors manually have to start  up generators in order to lift a bridge for their boat to pass through.  One survivor (canonically Bill) sacrifices himself in order to  kick-start a generator once the lift jams, so that the others may reach  safety. This is the end of Bill's story in the Left 4 Dead video game  series.&lt;br /&gt;&lt;br /&gt;Like its predecessor, &lt;i&gt;Left 4 Dead 2&lt;/i&gt; is a &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt; with a heavy emphasis on &lt;a href="http://en.wikipedia.org/wiki/Cooperative_gameplay" title="Cooperative gameplay"&gt;cooperative gameplay&lt;/a&gt;.  The game presents five new campaigns, each composed of three to five  smaller maps. In the first two to four maps of any campaign, the  survivors attempt to reach a safehouse, while the final stage requires  the survivors to call for rescue and either survive a prolonged  onslaught until rescue arrives, pass through an especially challenging  gauntlet of infected to reach a rescue vehicle, or collect and deploy  fuel cans to facilitate an escape.&lt;br /&gt; Each survivor can carry one main weapon,&lt;sup class="reference" id="cite_ref-12"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-12"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and either a melee weapon or pistols as a secondary weapon. Though  melee weapons cause extra damage to the infected when struck, the  survivors can use any other weapon or item for weaker melee attacks and  to temporarily push the infected back. Players also carry a flashlight  which has infinite battery and makes it possible to see in the dark, but  also causes infected to notice the survivors much faster. They may also  carry a single first aid kit, special ammo pack, or a &lt;a href="http://en.wikipedia.org/wiki/Defibrillation" title="Defibrillation"&gt;defibrillator&lt;/a&gt;; in addition to either pain pills or adrenaline shot. They may also carry a single throwable weapon—&lt;a href="http://en.wikipedia.org/wiki/Molotov_cocktail" title="Molotov cocktail"&gt;Molotov cocktails&lt;/a&gt; to set an area on fire, &lt;a href="http://en.wikipedia.org/wiki/Pipe_bomb" title="Pipe bomb"&gt;pipe bombs&lt;/a&gt; to attract any nearby infected to the flashing light and sound it makes until it explodes, and Boomer &lt;a href="http://en.wikipedia.org/wiki/Bile" title="Bile"&gt;bile&lt;/a&gt;, which can be thrown at infected to cause them to turn on each other.&lt;br /&gt; Because many of the special infected can quickly finish off a  survivor if they are not rescued, the game encourages players to stay  and work together to traverse the level safely. To enable situational  awareness of other players, players are shown the health and status of  their fellow survivors. If a player does not have direct sight of  another survivor, they will be shown the survivor's highlighted  silhouette. As they take more damage from the infected, players move  slower. If a survivor's health drops to zero, they become incapacitated  and can only fight off the infected using pistols—even if they are  carrying a melee weapon—until rescued by another survivor. If a  character dies, they remain dead until the next level, unless revived by  a defibrillator, or, in Campaign or Single-player mode, reappear in a  "rescue closet" to be freed by the other survivors. Should all the  survivors be killed or incapacitated, or if all the human-controlled  survivors die, the game is over, and players must restart that chapter.&lt;br /&gt; &lt;i&gt;Left 4 Dead 2&lt;/i&gt; retains the three game modes of the original  game—Campaign, Versus, and Survival—and adds a new game mode called  Scavenge. In Campaign mode up to four human players fight against the  computer-controlled infected to make their way between safe houses; any  survivor not controlled by a human player is controlled by the computer.  In Versus mode up to four other human players take control of the  various Special Infected who try to prevent the Survivors from reaching  the next safe house. Special Infected are randomly assigned and one  player typically controls a "non-pinning" infected which cannot "trap" a  survivor (such as a Boomer or Spitter). Occasionally, as determined by  the "AI Director", players will become the Tank, who has a massive  amount of health and strength. The two teams swap sides once per chapter  and are scored based on their play through as Survivors. Points are  given during chapter progress, the more distance, the more points. If  both teams make it to the saferoom with all four survivors, a 25 point  tie-breaker is awarded to the team that dealt the most combined damage  as special infected. Versus mode typically requires at least 1 human  player on each team. &lt;a href="http://en.wikipedia.org/wiki/Survival_mode" title="Survival mode"&gt;Survival mode&lt;/a&gt; is a timed challenge where the survivors are trapped in a section of  the campaign maps, and try to survive as long as possible against an  unending onslaught of infected. In the new four-on-four Scavenge mode,  the survivor players are required to collect and use as many of the  sixteen gas canisters scattered about a level to maintain the fuel of  power generators, while the infected players attempt to stop them.&lt;sup class="reference" id="cite_ref-13"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-13"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; The game features a realism mode, which can be enabled at any  difficulty for either campaign or versus modes. This mode removes some  of the video-game aspects from the gameplay: survivors are not able to  see the silhouettes of their teammates; if they die, they can only be  revived with a defibrillator kit and will not respawn later in the  level.&lt;sup class="reference" id="cite_ref-realism_mode_14-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-realism_mode-14"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Damage dealt to Infected is also changed, with headshots dealing more  damage to enemies, whereas limb or body shots require more shots, making  gameplay even more of a challenge.&lt;sup class="reference" id="cite_ref-15"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-15"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Additionally, the Witch will now kill any survivor it would have merely  incapacitated. Items such as defibrillators, throwable items and  weapons will only glow when the player is within a few feet, forcing the  players to investigate more thoroughly. Designed to force players to  work closely together and rely on voice communication, the realism mode  was created to give players a way "to be challenged as a team" without  having to increase the difficulty level of the game.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Left 4 Dead 2&lt;/i&gt; features a new cast of human survivors, which include Coach (voiced by &lt;a href="http://en.wikipedia.org/wiki/Chad_Coleman" title="Chad Coleman"&gt;Chad Coleman&lt;/a&gt;), a portly high-school football coach with a bad knee (although it does not show in the game); Nick (voiced by &lt;a href="http://en.wikipedia.org/wiki/Hugh_Dillon" title="Hugh Dillon"&gt;Hugh Dillon&lt;/a&gt;), an unemotional, sarcastic, and rude gambler and con artist; Rochelle (voiced by &lt;a href="http://en.wikipedia.org/wiki/Rochelle_Aytes" title="Rochelle Aytes"&gt;Rochelle Aytes&lt;/a&gt;), a low-level production assistant reporting on the evacuation for a local television station; and Ellis (voiced by &lt;a href="http://en.wikipedia.org/wiki/Eric_Ladin" title="Eric Ladin"&gt;Eric Ladin&lt;/a&gt;),  a laid-back (and rather talkative) friendly mechanic who will talk  about his friend "Keith" and his many adventures with him. We learn that  Keith escaped via helicopter. &lt;sup class="reference" id="cite_ref-rps_preview_7-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-rps_preview-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; While the game is intended as a continuation of the original, occurring  one week after the first game begins, Valve decided to create a new  group of survivors because of the change in location.&lt;sup class="reference" id="cite_ref-Joystiq_Lombardi_Interview_16-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-Joystiq_Lombardi_Interview-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In addition to the four playable characters, &lt;i&gt;Left 4 Dead 2&lt;/i&gt; also features a supporting character in the form of Virgil (voiced by Randall Newsome), a &lt;a href="http://en.wikipedia.org/wiki/Cajun" title="Cajun"&gt;Cajun&lt;/a&gt; boat captain, who appears (voice only) in the game's final two campaigns. This differs from the original game, where &lt;a href="http://en.wikipedia.org/wiki/Non-player_character" title="Non-player character"&gt;NPCs&lt;/a&gt; made little more than a single appearance.&lt;br /&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline" id="Infected_characters"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 222px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:Left4dead2_screen.jpg"&gt;&lt;img alt="" class="thumbimage" height="135" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/2f/Left4dead2_screen.jpg/220px-Left4dead2_screen.jpg" width="220" /&gt;&lt;/a&gt;&lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a class="internal" href="http://en.wikipedia.org/wiki/File:Left4dead2_screen.jpg" title="Enlarge"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;Coach fighting an infected CEDA worker in a &lt;a href="http://en.wikipedia.org/wiki/Hazmat_suit" title="Hazmat suit"&gt;hazmat suit&lt;/a&gt;&lt;/div&gt;&lt;div class="thumbcaption"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;The infected in &lt;i&gt;Left 4 Dead 2&lt;/i&gt; are largely unchanged from &lt;i&gt;Left 4 Dead&lt;/i&gt;.  While also referred to as zombies, the infected are humans that have  contracted a mutated strain of a virus, though neither the source nor  nature of this infectious agent are made clear. The most numerous  infected encountered by the survivors are the "common infected." Though  individually weak, they can swarm and overwhelm the survivors. Damage to  the infected In &lt;i&gt;Left 4 Dead 2&lt;/i&gt; is portrayed more realistically, with bullets ripping off bits of flesh and, in some cases, limbs.&lt;sup class="reference" id="cite_ref-17"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; A new addition to &lt;i&gt;Left 4 Dead 2&lt;/i&gt; is the "uncommon infected" unique to each campaign. By virtue of  equipment worn before infection or mutation they possess an ability that  separates them from the common infected. In the Parish campaign, for  example, the player encounters infected security personnel wearing &lt;a href="http://en.wikipedia.org/wiki/Riot_control#Equipment" title="Riot control"&gt;riot gear&lt;/a&gt;,  making them almost impervious to gunfire from the front, in the Dark  Carnival campaign there are infected clowns who will attract other  common infected with the squaking of his nose, while Dead Center  features infected civil emergency agents with &lt;a href="http://en.wikipedia.org/wiki/Hazmat_suit" title="Hazmat suit"&gt;hazmat suits&lt;/a&gt; which are immune to fire.&lt;br /&gt; As in the first game, there are "special" or "&lt;a href="http://en.wikipedia.org/wiki/Boss_%28video_gaming%29" title="Boss (video gaming)"&gt;boss&lt;/a&gt;"  infected in addition to the common infected whose mutations grant them  special attacks that make them much more dangerous. The presence of such  infected nearby is hinted at by sound effects or musical cues unique to  each type. The five special infected from the first game return in &lt;i&gt;Left 4 Dead 2&lt;/i&gt;,  some with modified behavior and skin models. They are: The Boomer, a  bloated infected whose vomit and bile (which may be released at will and  upon death) blinds the player briefly and attracts a horde of common  infected; The Hunter, an agile infected that can pounce on survivors  from great distances and screams at the sight of a survivor; The Smoker,  an infected that can ensnare survivors with its long tongue from a  distance and, upon death, releases a cloud of smoke that obscures  vision; The Tank, a gigantic, muscular infected that can punch survivors  and toss concrete slabs.; The Witch, a trapper infected who, when  provoked by loud sounds, light, or proximity of survivors, will attack  her provoker—she is able to incapacitate or kill in one hit. In &lt;i&gt;Left 4 Dead 2&lt;/i&gt;, the Witch now has the ability to wander aimlessly in daylight.&lt;sup class="reference" id="cite_ref-rps_preview_7-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-rps_preview-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-Left_4_Dead.E2.80.94Infected_19-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-Left_4_Dead.E2.80.94Infected-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; Several new Special Infected are introduced in &lt;i&gt;Left 4 Dead 2&lt;/i&gt;, all of which are playable in versus and the new Scavenge game mode.&lt;sup class="reference" id="cite_ref-rps_preview_7-4"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-rps_preview-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-kotaku1_20-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-kotaku1-20"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-kotaku2_21-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-kotaku2-21"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-OXM_50_Specials_22-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-OXM_50_Specials-22"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Charger, an infected with an enormously mutated right arm, can  charge into the survivors and seize and separate one survivor from the  others whilst pummeling them into the ground, rendering the player  helpless until one of their teammates helps them. The Spitter can  project balls of stomach acid that splatter across an area, quickly  eroding the survivors' health as long as they remain within it; the  longer a player loiters, the faster their health drops. The Jockey can  jump onto the back of a survivor and steer them into other infected or  environmental hazards, whilst clawing at the player's head.&lt;br /&gt; In introducing the new Infected, the development team had to consider  how the new abilities would mesh with the existing Infected and any  changes they had made to them.&lt;sup class="reference" id="cite_ref-oxmuk_chet_23-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-oxmuk_chet-23"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; One discarded idea for a new Infected included the "Leaker"; the  creature, when having taken damage, would shoot out spouts of goo at the  survivors, and then would be able to self-detonate like the Boomer.  However, this sacrificial act would have given survivors time to escape,  and the idea was dropped, though features of the Leaker were built into  the Spitter.&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2#cite_note-oxmuk_chet-23"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-9144534355583130043?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/9144534355583130043/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-l4d2.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/9144534355583130043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/9144534355583130043'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-l4d2.html' title='On The All Game WQ : L4D2'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-MtEgIklYMC8/T83jDJdqwtI/AAAAAAAAAGs/lWLGaXhPPfc/s72-c/gsfdgsfdgs.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5145261637084706652.post-8109470298208813482</id><published>2012-06-05T03:39:00.001-07:00</published><updated>2012-06-05T03:39:36.442-07:00</updated><title type='text'>On The All Game WQ : L4D</title><content type='html'>&lt;a href="http://en.wikipedia.org/wiki/Pennsylvania" title="Pennsylvania"&gt;&lt;span&gt;Pennsylv&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ni&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt; suffers&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n outbre&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;k of "Green Flu";&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;highly cont&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;gious virus c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;using extreme&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ggression, mut&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;tion&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;the body cells,&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd loss of higher br&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in functions. Two weeks&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter the infection four immune survivors— Bill,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Vietnam_War" title="Vietnam War"&gt;&lt;span&gt;Vietn&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m&lt;/span&gt;&lt;/a&gt;&lt;span&gt; veter&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n; Zoey,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;college student; Louis,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n IT&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lyst,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd Fr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ncis,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Big_Four_%28Motorcycle_gang%29" title="Big Four (Motorcycle gang)"&gt;&lt;span&gt;outl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;w biker&lt;/span&gt;&lt;/a&gt;&lt;span&gt;— m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke their w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y through the city of F&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;irfield, only&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;discover th&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t the virus is cre&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ting &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#Infected_characters"&gt;&lt;span&gt;more d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ngerous mut&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tions&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rrowly&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;voiding these new infected,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;long with hordes of others, the survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;lerted&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;the presence of&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n ev&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cu&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion point&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t the ne&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rby Mercy Hospit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l roof by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;p&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;sing &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Helicopter" title="Helicopter"&gt;helicopter&lt;/a&gt;&lt;span&gt;. Fighting their w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y through the city's streets, subw&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd sewers, they&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re rescued from the hospit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;l's roof by the pilot, only&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;discover he is infected.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;&lt;span&gt;With Zoey forced&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;kill the pilot, the helicopter cr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;h l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nds in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n industri&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l district outside the city. Finding&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;rmored delivery truck, the group uses it&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;m&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke their w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;y&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;the&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;wn of Riverside. However, they find the ro&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d blocked,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;vel the rest of the w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y on foot.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n encounter with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n infected lun&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tic in the loc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l church, they discover th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;t the&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;wn is overrun,&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;nd decide&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;he&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ne&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rby bo&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;thouse for rescue. Cont&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cting&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;sm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ll fishing vessel, they m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ge&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ch the city of Newburg on the other side of the river, only&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;find much of it in fl&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes. Seeking cover in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rge &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Greenhouse" title="Greenhouse"&gt;greenhouse&lt;/a&gt;&lt;span&gt;, their rest is interrupted when&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;milit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/C-130_Hercules" title="C-130 Hercules"&gt;C-130 Hercules&lt;/a&gt;&lt;span&gt; p&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;ses overhe&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d, le&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ding the survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;vel through the city's business district&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;w&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rds Metro Intern&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;irport. Upon&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;rriv&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l, the group see th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ttempt&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cont&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in the infection, the milit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d bombed the&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;irport while infected pilots cr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;h pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nes in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ttempt&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;l&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd; the runw&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y however is l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rgely int&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ct,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;llowing the survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fuel up&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd esc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pe in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;iting C-130.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;&lt;span&gt;Despite this&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;pp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rent rescue, it cr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;hes&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;well,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd the survivors once&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in find themselves&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lone on the outskirts of &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Allegheny_National_Forest" title="Allegheny National Forest"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;llegheny N&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l Forest&lt;/span&gt;&lt;/a&gt;&lt;span&gt;. Following&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;series of tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cks through the&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;, the group find themselves&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;functioning, but&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;b&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ndoned, milit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry outpost.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nswering&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dio tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nsmission, the survivors m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke their fin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l st&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;inst hordes of infected, before&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;milit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Armored_personnel_carrier" title="Armored personnel carrier"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;PC&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;rrives&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;nsport them&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Northe&lt;/span&gt;&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;t S&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;fe Zone Echo, supposedly the only uninfected&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;yet&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;be overrun. Inste&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d, they&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re kept&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;milit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry inst&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ll&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd informed th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t even though they&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re immune, they still &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Asymptomatic_carrier" title="Asymptomatic carrier"&gt;&lt;span&gt;c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rry the virus&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;. They&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re tempor&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rily held by the milit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ry before the b&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;e is overrun with infected. The four esc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pe vi&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd tr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;vel south&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t Bill's insistence; Bill believes th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t they c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n find long-term s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;fety from the infected on the isl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nds of the &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Florida_Keys" title="Florida Keys"&gt;&lt;span&gt;Florid&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Keys&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;A&lt;/span&gt;&lt;span&gt;t the portside&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;wn of R&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yford, they find&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;bo&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t but must r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ise&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n old rusty bridge powered by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ging gener&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;get the bo&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;t in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;open w&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ters,&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; as&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;sured th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t the m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;chinery noise will&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lert&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;l&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rge horde. When Louis is injured&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd un&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ble&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;move quickly, Bill s&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;crifices himself&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;inst the horde&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;m&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke sure the gener&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;r keeps running&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;llowing the three&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;st&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y cle&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r of the horde.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;iting for the horde&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;disperse, the three rem&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ining survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;king time&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;mourn Bill's de&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;th when they encounter the four survivors from &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead_2" title="Left 4 Dead 2"&gt;&lt;span&gt;Left 4 De&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d 2&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;, who need&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cross the bridge&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;continue&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;the west. Zoey, Louis,&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd Fr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ncis help the four&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;get&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cross&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd fend off&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nother horde&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;they lower the bridge,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd then set s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;il for the Keys.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-FC7NbB2aU7A/T83h0J39AfI/AAAAAAAAAGk/EC_QVRBQpMQ/s1600/gsfdgsfdgs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="293" src="http://2.bp.blogspot.com/-FC7NbB2aU7A/T83h0J39AfI/AAAAAAAAAGk/EC_QVRBQpMQ/s320/gsfdgsfdgs.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;&lt;span&gt;Left 4 De&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d&lt;/span&gt;&lt;/i&gt;&lt;span&gt; is&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt;&lt;span&gt;. In c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ign mode, the pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;kes control of one of the survivors; if four hum&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re not&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;v&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;il&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ble, then the rem&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ining survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;I-controlled &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Computer_game_bot" title="Computer game bot"&gt;bots&lt;/a&gt;&lt;span&gt;. They pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y through the levels fighting off the infected—living hum&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ns who h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ve been infected with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Rabies" title="Rabies"&gt;&lt;span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;bies&lt;/span&gt;&lt;/a&gt;&lt;span&gt;-like virus th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;uses &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Psychosis" title="Psychosis"&gt;psychosis&lt;/a&gt;&lt;span&gt;&lt;span&gt; The survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rriers of the dise&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;e, so they do not show signs of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;ny symp&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;ms.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-1up.com_4-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-1up.com-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-5"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;span&gt;The g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me is focused on cooper&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd te&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd thus eschews some "re&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lism" conventions usu&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l in most FPS g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes of the wider genre; colored outlines of te&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tes&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re visible through w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;lls&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;help pl&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;yers stick&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;gether&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd coordin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te their movement. If&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;survivor f&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lls off&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ledge, then they m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;u&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;m&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ng on&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;it&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n only be helped up by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nother survivor. If&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;survivor's &lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Health_%28game_mechanic%29" title="Health (game mechanic)"&gt;&lt;span&gt;he&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lth&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt; is depleted, then they become inc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n only be revived by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nother survivor,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;t which point they continue pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ying with&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;low&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;mount of he&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lth th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t decre&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;es over time. If&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;survivor h&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;been inc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;nd revived twice without tending&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;their wounds, then they will experience dis&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;rted bl&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ck-&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd-white vision,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd the next inc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion will kill the ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cter. If&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;survivor t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;kes enough d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ge while inc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted, or is not eventu&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly helped up by te&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tes, then the inc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cter will die. During "C&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ign" mode, if&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;survivor is killed, then they will &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Spawning_%28computer_gaming%29" title="Spawning (computer gaming)"&gt;&lt;span&gt;resp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;wn&lt;/span&gt;&lt;/a&gt;&lt;span&gt; in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;closet or other enclosed sp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ce&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;fter&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;period of time (except during key points in the scen&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rio), but must be freed by&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;nother survivor&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;rejoin the te&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m. Otherwise, the pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer must w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;it until the next level.&lt;/span&gt;&lt;sup class="reference" id="cite_ref-6"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt; However, if&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ll hum&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer survivors&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re killed or inc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ted, pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers will h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ve&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;rest&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rt from the l&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;t checkpoint. Survivors c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n sh&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;re &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/First-aid_kit" title="First-aid kit"&gt;&lt;span&gt;first-&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;id kits&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;in pills&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd help e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch other he&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l. &lt;/span&gt;&lt;i&gt;&lt;span&gt;Left 4 De&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d&lt;/span&gt;&lt;/i&gt;&lt;span&gt; h&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Friendly_fire" title="Friendly fire"&gt;friendly fire&lt;/a&gt;&lt;span&gt;&lt;span&gt; (which c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;uses no d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ge on the e&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;y difficulty mode), incre&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;ing the need for c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ution&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;round other survivors.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;&lt;span&gt;The survivors communic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te by voice comm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nds th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ccessed by quick menus,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd some m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;y sound off&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;u&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;m&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly when performing&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ctions such&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;relo&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ding or spotting infected.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-7"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt; Over 1,000 unique lines h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ve been recorded for e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch survivor.&lt;/span&gt;&lt;sup class="reference" id="cite_ref-411handson_8-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-411handson-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ddition&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l communic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tion of pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yer&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ctions is conveyed through ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cter lights.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;lso, we&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pon-mounted fl&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;hlights&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Muzzle_flash" title="Muzzle flash"&gt;&lt;span&gt;muzzle fl&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;hes&lt;/span&gt;&lt;/a&gt;&lt;span&gt; help the pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers in determining whether their comp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nions&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re shooting, performing melee&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;tt&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cks, relo&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ding or moving. Due&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;control issues&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd the likelihood of pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers using&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;he&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;dset, the Xbox 360 version of &lt;/span&gt;&lt;i&gt;&lt;span&gt;Left 4 De&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d&lt;/span&gt;&lt;/i&gt;&lt;span&gt; omits the quick phr&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;es fe&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ture.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-making_of_e3_video_9-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-making_of_e3_video-9"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt; &lt;span&gt;The g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me is experienced through five c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;igns th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ke pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ce in v&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rious urb&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd rur&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l loc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;les. Multiple visu&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l in-g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me hints—including license pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tes, p&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rk signs, m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rkings on&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;irport equipment,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd lines of di&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;logue spoken by the survivors—suggest th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t these loc&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tions&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re in &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Pennsylvania" title="Pennsylvania"&gt;&lt;span&gt;Pennsylv&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ni&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;,&lt;sup class="reference" id="cite_ref-10"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd simil&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rly&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;memori&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l w&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ll giving n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes of those who h&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ve died in the infection (&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ctu&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly n&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mes of the g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me's development te&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;m)&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;long with their d&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tes of birth&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd de&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;th suggests th&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;t the g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me t&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;kes pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ce in Oc&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;ber 2009.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-11"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-11"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt; E&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ign is divided in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;five ch&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pters (except Cr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;h Course, which h&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;two ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pters) m&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rked by s&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;fe rooms, which&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re checkpoints where pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n he&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l, re-&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rm&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd revive ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;r&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;cters who were killed.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-12"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-12"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt;Specific&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly, the four c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;igns&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re: "No Mercy",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n urb&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;n setting culmin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ting in&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;hospit&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l skyscr&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;per; "De&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;th&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; To&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ll",&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;sm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;ll-&lt;span id="dtx-highlighting-item"&gt;to&lt;/span&gt;wn&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd countryside setting; "De&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;d&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ir",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;irport setting;&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd "Blood H&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rvest",&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;woodl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;nd&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd f&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rm setting.&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; A &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;two-level c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ign, "Cr&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;h Course", w&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt;as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;rele&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;ed on September 29,&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd is set in the outskirts of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;sm&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ll industri&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;l&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;wn. The levels h&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ve distinct beginnings&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd ends, but there&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;re&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;number of&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ltern&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;&lt;span&gt;te routes&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;follow with more supplies, helping&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;cre&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;te&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;sense of non-line&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;rity.&lt;/span&gt;&lt;/span&gt;&lt;sup class="reference" id="cite_ref-gamespot_e3_2008_stageshow_13-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-gamespot_e3_2008_stageshow-13"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt; In the fin&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;l ch&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;pter of e&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ign, the pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;yers must defend&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;position from&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n onsl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ught of infected until rescue&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;rrives.&lt;/span&gt;&lt;sup class="reference" id="cite_ref-411handson_8-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead#cite_note-411handson-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span&gt;&lt;span&gt; E&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ch c&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;mp&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;ign typic&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;lly l&lt;/span&gt;&lt;span id="dtx-highlighting-item"&gt;as&lt;/span&gt;&lt;span&gt;ts between 20&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;nd 75 minutes depending on the difficulty level. Both pl&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;tform versions of the g&lt;span id="dtx-highlighting-item"&gt;a&lt;/span&gt;me utilize&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;n&lt;span id="dtx-highlighting-item"&gt;&lt;span&gt;&lt;span id="dtx-highlighting-item"&gt; a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;chievement system.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5145261637084706652-8109470298208813482?l=ontheall.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ontheall.blogspot.com/feeds/8109470298208813482/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-l4d.html#comment-form' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8109470298208813482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5145261637084706652/posts/default/8109470298208813482'/><link rel='alternate' type='text/html' href='http://ontheall.blogspot.com/2012/06/on-all-game-wq-l4d.html' title='On The All Game WQ : L4D'/><author><name>On The All</name><uri>http://www.blogger.com/profile/06484519400308538696</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://3.bp.blogspot.com/-6cI9yjzfHxk/T8xnd8M9omI/AAAAAAAAAAQ/epeLdB_9OHA/s220/s.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-FC7NbB2aU7A/T83h0J39AfI/AAAAAAAAAGk/EC_QVRBQpMQ/s72-c/gsfdgsfdgs.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>