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objects" /><category term="dissertation" /><category term="#ALD09" /><category term="information visualisation" /><category term="wireframe" /><category term="trust" /><category term="search engines" /><category term="cultural content" /><category term="museums and the web" /><category term="AJAX" /><category term="forums" /><category term="open data" /><category term="web development" /><category term="youtube" /><category term="conference" /><category term="digital preservation" /><category term="open formats" /><category term="conference papers" /><category term="AdaLovelaceDay10" /><category term="folksonomies" /><category term="tim berners-lee" /><category term="The Commons" /><category term="augmented reality" /><category term="unconference" /><category term="agile" /><category term="digital history" /><category term="metrics" /><category term="digital humanities" /><category term="pipes" /><category term="melbourne" /><category term="AHRC" /><category term="database" /><category term="science" /><category term="futureofweb" /><category term="new working models" /><category term="DHA2012" /><category term="hackday" /><category term="repositories" /><category term="change management" /><category term="hashtags" /><category term="user-generated content" /><category term="faceted browsing" /><category term="inline links" /><category term="research" /><category term="ukmw08" /><category term="Museum in Docklands" /><category term="REST" /><category term="bar camp" /><category term="location-aware devices" /><category term="programming" /><category term="public domain" /><category term="ugc" /><category term="cultural heritage sector" /><category term="hype cycle" /><category term="Andy Duncan" /><category term="games" /><category term="community archaeology" /><category term="communication" /><category term="mapping" /><category term="audiences" /><category term="museums" /><category term="interpretation" /><category term="gc4" /><category term="WordPressIs" /><category term="UKMW07" /><category term="LAARC" /><category term="Charles Leadbeater" /><category term="adblock" /><category term="bathcamp" /><category term="semweb" /><category term="museumcamp" /><category term="SEO" /><category term="Ubiquity" /><category term="Friday" /><category term="public archaeology" /><category term="MoLAS" /><category term="MCN2011" /><category term="search" /><category term="aggregation" /><category term="organisational resistance" /><category term="participation models" /><category term="tagging" /><category term="collections" /><category term="metadata" /><category term="organisational change" /><category term="object identifiers" /><title>Open Objects</title><subtitle type="html">Conversations with a cultural heritage technologist.

"No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." Isaac Asimov</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://openobjects.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>386</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/OpenObjects/atom" /><feedburner:info uri="openobjects/atom" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CU8ASXc6fip7ImA9WhVUF00.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-29624829189235427</id><published>2012-05-21T22:00:00.000+01:00</published><updated>2012-05-22T17:24:08.916+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-22T17:24:08.916+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DHA2012" /><category scheme="http://www.blogger.com/atom/ns#" term="cultural content" /><category scheme="http://www.blogger.com/atom/ns#" term="crowdsourcing" /><category scheme="http://www.blogger.com/atom/ns#" term="conference" /><category scheme="http://www.blogger.com/atom/ns#" term="academia" /><category scheme="http://www.blogger.com/atom/ns#" term="digital history" /><category scheme="http://www.blogger.com/atom/ns#" term="digital humanities" /><category scheme="http://www.blogger.com/atom/ns#" term="conference papers" /><title>Slow and still dirty Digital Humanities Australasia notes: day 3</title><content type="html">These are my very rough notes from day 3 of the inaugural&amp;nbsp;Australasian Association for Digital Humanities&amp;nbsp;&lt;a href="http://aa-dh.org/conference-2/"&gt;conference&lt;/a&gt;&amp;nbsp;(see also&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2012/04/quick-and-dirty-digital-humanities.html"&gt;Quick and dirty Digital Humanities Australasia notes: day 1&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://openobjects.blogspot.co.uk/2012/04/quick-and-dirty-digital-humanities_23.html"&gt;Quick and dirty Digital Humanities Australasia notes: day 2&lt;/a&gt;) held in Canberra's Australian National University at the end of March.&lt;br /&gt;
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We were welcomed to Day 3 by the ANU's Professor Marnie Hughes-Warrington (who&amp;nbsp;expressed her gratitude for the methodological and social impact of digital humanities work)&amp;nbsp;and Dr Katherine Bode. &amp;nbsp;The keynote was &lt;b&gt;&lt;a href="http://library.brown.edu/cds/about/staff/julia-flanders"&gt;Dr Julia Flanders&lt;/a&gt; on 'Rethinking Collections'&lt;/b&gt;,&amp;nbsp;AKA 'in praise of collections'... [See also &lt;a href="http://snurb.info/node/1648"&gt;Axel Brun's live blog&lt;/a&gt;.]&lt;br /&gt;
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She started by asking what we mean by a 'collection'? What's the utility of the term? What's the cultural significance of collections?  The term speaks of agency, motive, and implies the existence of a collector who creates order through selectivity. Sites like eBay, Flickr, Pinterest are responding to weirdly deep-seated desire to reassert the ways in which things belong together. The term 'collection' implies that a certain kind of completeness may be achieved. Each item is important in itself and also in relation to other items in the collection.
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There's a suite of expected activities and interactions in the genre of digital collections, projects, etc. They're deliberate aggregations of materials that bear, demand individual scrutiny.  Attention is given to the value of scale (and distant reading) which reinforces the aggregate approach...
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She discussed the value of deliberate scope, deliberate shaping of collections, not craving 'everythingness'. There might also be algorithmically gathered collections...
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She discussed collections she has to do with - &lt;a href="http://www.tapasproject.org/"&gt;TAPAS&lt;/a&gt;, &lt;a href="http://www.digitalhumanities.org/dhq/"&gt;DHQ&lt;/a&gt;, &lt;a href="http://www.wwp.brown.edu/"&gt;Women Writers Online&lt;/a&gt; - all using flavours of &lt;a href="http://www.tei-c.org/"&gt;TEI&lt;/a&gt;, the same publishing logic, component stack, providing the same functionality in the service of the same kinds of activities, though they work with different materials for different purposes.&lt;br /&gt;
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What constitutes a collection? How are curated collections different to user-generated content or just-in-time collections?  Back 'then', collections were things you wanted in your house or wanted to see in the same visit. What does the 'now' of collections look like?  Decentralisation in collections 'now'... technical requirements are part of the intellectual landscape, part of larger activities of editing and design.  A crucial characteristic of collections is variety of philosophical urgency they respond to.&lt;br /&gt;
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The electronic operates under the sign of limitless storage... potentially boundless inclusiveness.  Design logic is a craving for elucidation, more context, the ability for the reader to follow any line of thought they might be having and follow it to the end. Unlimited informational desire, closing in of intellectual constraints.

How do boundedness and internal cohesion help define the purpose of a collection? Deliberate attempt at genre not limited by technical limitations. Boundedness helps define and reflect&amp;nbsp;philosophical purpose. &lt;br /&gt;
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What do we model when we design and build digital collections? We're modelling the agency through which the collection comes into being and is sustained through usage. Design is a collection of representational practices, item selection, item boundaries and contents. There's a homogeneity in the structure, the markup applied to items. Item-to-item interconnections - there's the collection-level 'explicit phenomena' - the directly comparable metadata through which we establish cross-sectional views through the collection (eg by Dublin Core fields) which reveal things we already know about texts - authorship of an item, etc. There's also collection-level 'implicit phenomena' - informational commonalities, patterns that emerge or are revealed through inspection; change shape imperceptibly through how data is modelled or through software used [not sure I got that down right]; they're always motivated so always have a close connection with method. &lt;br /&gt;
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Readerly knowledge - what can the collection assume about what the reader knows? A table of contents is only useful if you can recognise the thing you want to find in it - they're not always self-evident.  How does the collection's modelling affect us as readers?  Consider the effects of choices on the intellectual ecology of the collection, including its readers. Readerly knowledge has everything to do with what we think we're doing in digital humanities research.
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The Hermeneutics of Screwing Around (&lt;a href="http://www.playingwithhistory.com/www.playingwithhistory.com/wp-content/uploads/Hermeneutics.pdf"&gt;pdf&lt;/a&gt;). Searching produces a dynamically located just-in-time collection... Search is an annoying guessing game with a passive-aggressive collection. But we prefer to ask a collection to show its hand in a useful way (i. e. browse)...  Search -&amp;gt; browse -&amp;gt; explore.
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What's the cultural significance of collections?  She referenced &lt;a href="http://liu.english.ucsb.edu/sidneys-technology-a-critique-by-technology-of-literary-history/"&gt;Liu's Sidney's Technology&lt;/a&gt;... A network as flow of information via connection, perpetually ongoing contextualisation; a patchwork is understood as an assemblage, it implies a suturing together of things previously unrelated. A patchwork asserts connections by brute force. A network assumes that connections are there to be discovered, connected to. Patchwork, mosaic - connects pre-existing nodes that are acknowledged to be incommensurable.
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We avow the desirability of the network, yet we're aware of the itch of edge cases, data that can't be brought under rule. What do we treat as noise and what as signal, what do we deny is the meaning of the collection? Is exceptionality or conformance to type the most significant case?  On twitter,&amp;nbsp;@&lt;a href="http://twitter.com/aylewis"&gt;aylewis&lt;/a&gt; summarised this as 'Patchworking metaphor lets us conceptualise non-conformance as signal not noise'&lt;br /&gt;
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Pay attention to the friction in the system, rather than smoothing it over. Collections both express and support analysis. Expressing theories of genre etc in internal modelling... Patchwork - the collection articulates the scholarly interest that animated its creation but also interests of the reader... The collection is animated by agency, is modelled by it, even while it respects the agency we bring as readers. Scholarly enquiry is always a transaction involving agency on both ends.&lt;br /&gt;
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My (not very good) notes from discussion afterwards... there was a question about digital &lt;a href="http://cityarts.info/2011/04/05/artsewn-tradition-innovation-expression/"&gt;femmage&lt;/a&gt;; discussion of the tension between the desire for transparency and the desire to permit many viewpoints on material while not disingenuously disavowing the roles in shaping the collection; the trend at one point for factoids rather than narratives (but people wanted the editors' view as a foundation for what they do with that material); the logic of the network - a collection as a set of parameters not as a set of items; Alan Liu's encouragement to continue with theme of human agency in understanding what collections are about (e.g. solo collectors like &lt;a href="http://en.wikipedia.org/wiki/John_Soane"&gt;John Soane&lt;/a&gt;); crowdsourced work is important in itself regardless of whether it comes up with the 'best' outcome, by whatever metric. Flanders: 'the commitment to efficiency is worrisome to me, it puts product over people in our scale of moral assessment' [hoorah! IMO, engagement is as important as data in cultural heritage]; a question about the agency of objects, with the answer that digital surrogates are carriers of agency, the question is how to understand that in relation to object agency?&lt;br /&gt;
&lt;h3&gt;
GIS and Mapping I&lt;/h3&gt;
The first paper was &lt;b&gt;'Mapping the Past in the Present' by &lt;a href="http://sydney.edu.au/arts/eresearch/di-people/"&gt;Andrew Wilson&lt;/a&gt;&lt;/b&gt;, which was a fast run-through some lovely examples based on Sydney's geo-spatial history. He discussed the spatial turn in history, and the mid-20thC shift to broader scales, territories of shared experience, the on-going concern with the description of space, its experience and management.
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He referenced &lt;a href="http://utpjournals.metapress.com/content/e635782717579t53/"&gt;Deconstructing the map, Harley, 1989&lt;/a&gt;, 'cartography is seldom what the cartographers say it is'. All maps are lies.  All maps have to be read, closely or distantly.  He referenced &lt;a href="http://humanities.arts.unsw.edu.au/staff/grace-karskens-41.html"&gt;Grace Karskens' On the rocks&lt;/a&gt; and discussed the reality of maps as evidence, an expression of European expansion; the creation of the maps is an exercise in power. Maps must be interpreted as evidence.  He talked about deriving data from historic maps, using regressive analysis to go back in time through the sources.  He also mentioned TGIS - time-enabled GIS. Space-time composite model - when have lots and lots of temporal changes, create polygon that describes every change in the sequence.
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The second paper was &lt;b&gt;'Reading the Text, Walking the Terrain, Following the Map: Do We See the Same Landscape?' by &lt;a href="http://folk.uio.no/oeide/dg/"&gt;Øyvind Eide&lt;/a&gt;&lt;/b&gt;.  He said that viewing a document and seeing a landscape are often represented as similar activities... but seeing a landscape means moving around in it, being an active participant.  Wood (2010) on the explosion of maps around 1500 - part of the development of the modern state. We look at older maps through modern eyes - maps weren't made for navigation but to establish the modern state.&lt;br /&gt;
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He's done a case study on text v maps in Scandinavia, 1740s.  What is lost in the process of converting text to maps? Context, vagueness, under-specification, negation, disjunction...  It's a combination of too little and too much. Text has information that can't fit on a map and text that doesn't provide enough information to make a map.  Under-specification is when a verbal text describes a spatial phenomenon in a way that can be understood in two different ways by a competent reader. How do you map a negative feature of a landscape? i.e. things that are stated not to be there.  'Or' cannot be expressed on a map... Different media, different experiences - each can mediate only certain aspects for total reality (Ellestrom 2010).
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The third paper was &lt;b&gt;'Putting Harlem on the Map' by Stephen Robertson&lt;/b&gt;.  This article on 'Writing History in the Digital Age' is probably a good reference point: &lt;a href="http://writinghistory.trincoll.edu/evidence/robertson-2012-spring/"&gt;Putting Harlem on the Map&lt;/a&gt;, the site is at &lt;a href="http://www.acl.arts.usyd.edu.au/harlem/"&gt;Digital Harlem&lt;/a&gt;.   The project sources were police files, newspapers, organisational archives... They were cultural historians, focussed on individual level data, events, what it was like to live in Harlem. It was one of first sites to employ geo-spatial web rather than GIS software. Information was extracted and summarised from primary sources, [but] it wasn't a digitisation project. They presented their own maps and analysis apart from the site to keep it clear for other people to do their work. &amp;nbsp;After assigning a geo-location it is then possible to compare it with other phenomena from the same space. They used sources that historians typically treat as ephemera such as society or sports pages as well as the news in newspapers.&lt;br /&gt;
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He showed a great list of event types they've gotten from the data... Legal categories disaggregate crime so it appears more often in the list though was the minority of data. Location types also offers a picture of the community.&lt;br /&gt;
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Creating visualisations of life in the neighbourhood.... when mapping at this detailed scale they were confronted with how vague most historical sources are and how they're related to other places. 'Historians are satisfied in most cases to say that a place is 'somewhere in Harlem'.' He talked about visualisations as 'asking, but not explaining, why there?'.  

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I tweeted that I'd gotten a lot more from his demonstration of the site than I had from looking at it unaided in the past, which lead to a discussion with @&lt;a href="https://twitter.com/claudinec/"&gt;claudinec&lt;/a&gt; and @&lt;a href="http://twitter.com/wragge"&gt;wragge&lt;/a&gt; about whether the 'search vs browse' accessibility issue applies to geospatial interfaces as well as text or images (i.e. what do you need to provide on the first screen to help people get into your data project) and about the need for as many hooks into interfaces as possible, including narratives as interfaces.&lt;br /&gt;
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Crowdsourcing was raised during the questions at the end of the session, but I've forgotten who I was quoting when I tweeted,&amp;nbsp;'by marginalising crowdsourcing you're marginalising voices', on the other hand,&amp;nbsp;'memories are complicated'. &amp;nbsp;I added my own point of view, 'I think of crowdsourcing as open source history, sometimes that's living memory,&amp;nbsp;sometimes it's research or digitisation'. &amp;nbsp;If anything, the conference confirmed my view that crowdsourcing in cultural heritage generally involves participating in the same processes as &lt;a href="http://en.wikipedia.org/wiki/GLAM_%28industry_sector%29"&gt;GLAM&lt;/a&gt; staff and humanists, and that it shouldn't be exploitative or rely on user experience tricks to get participants (though having made &lt;a href="http://www.miaridge.com/my-msc-dissertation-crowdsourcing-games-for-museums/"&gt;crowdsourcing games for museums&lt;/a&gt;, I obviously don't have a problem with making the process easier to participate in).&lt;br /&gt;
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The final paper&amp;nbsp;I saw was &lt;b&gt;Paul Vetch, 'Beyond the Lowest Common Denominator: Designing Effective Digital Resources'&lt;/b&gt;.  He discussed the design tensions between: users, audiences (and 'production values'); ubiquity and trends; experimentation (and failure); sustainability (and 'the deliverable'),
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In the past digital humanities has compartmentalised groups of users in a way that's convenient but not necessarily valid. But funding pressure to serve wider audiences means anticipating lots of different needs.  He said people make value judgements about the quality of a resource according to how it looks.
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Ubiquity and trends: understanding what users already use; designing for intuition. Established heuristics for web design turn out to be completely at odds with how users behave.&lt;br /&gt;
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Funding bodies expect deliverables, this conditions the way they design.   It's difficult to combine: experimentation and high production values [something I've &lt;a href="http://openobjects.blogspot.co.uk/2011/05/thinking-aloud-does-museums-obsession.html"&gt;posted on before&lt;/a&gt;,&amp;nbsp;but as Vetch said, people make value judgements about the quality of a&amp;nbsp;resource according to how it looks so some polish is needed]; experimentation and sustainability...&lt;br /&gt;
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Who are you designing for? Not the academic you're collaborating with, and it's not to create something that you as a developer would use.  They're moving away from user testing at the end of a project to doing it during the project. [Hoorah!]&lt;br /&gt;
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Ubiquity and trends - challenges include a very highly mediated environment; highly volatile and experimental... Trying to use established user conventions becomes stifling. (He called useit.com 'old nonsense'!) The &lt;a href="http://en.wikipedia.org/wiki/Ludic_interface"&gt;ludic&lt;/a&gt; and experiential are increasingly important elements in how we present our research back.
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.medievalchester.ac.uk/index.html"&gt;Mapping Medieval Chester&lt;/a&gt; took technology designed for delivering contextual ads and used it to deliver information in context without changing perspective (i.e. without reloading the page, from memory). &amp;nbsp;The &lt;a href="http://www.goughmap.org/"&gt;Gough map&lt;/a&gt; was an experiment in delivering a large image but also in making people smile. &amp;nbsp;Experimentation and failure... &lt;a href="http://www.ocve.org.uk/background/background.html"&gt;Online Chopin Variorum Edition&lt;/a&gt; was an experiment.  How is the 'work' concept challenged by the Chopin sources?&amp;nbsp;Technical methodological/objectives: superimposition; juxtaposition; collation/interpolation...&lt;br /&gt;
&lt;br /&gt;
He discussed coping strategies for the Digital Humanities: accept and embrace the ephemerality of web-based interfaces; focus on process and experience - the underlying content is persistent even if the interfaces don't last. &amp;nbsp;I think this was a comment from the audience:&amp;nbsp;'if a digital resource doesn't last then it breaks the principle of citation - where does&amp;nbsp;that leave scholarship?'&lt;br /&gt;
&lt;h3&gt;







Summary&lt;/h3&gt;
&lt;div&gt;
So those are my notes. &amp;nbsp;For further reference&amp;nbsp;I've&amp;nbsp;put a&amp;nbsp;&lt;a href="http://dl.dropbox.com/u/2274347/dha2012_tweets_2012_03_31.csv"&gt;CSV archive of #DHA2012 tweets from searchhash.com here&lt;/a&gt;, but note it's not on Australian time so it needs transposing to match the session times.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
This was my first proper big Digital Humanities conference, and I had a great time. &amp;nbsp;It probably helped that I'm an Australian expat so I knew a sprinkling of people and had a sense of where various institutions fitted in, but the crowd was also generally approachable and friendly.&lt;br /&gt;
&lt;br /&gt;
I was also struck by the repetition of phrases like 'the digital deluge', the 'tsunami of data' - I had the feeling there's a barely managed anxiety about coping with all this data. And if that's how people at a digital humanities conference felt, how must less-digital humanists feel?&lt;br /&gt;
&lt;br /&gt;
I was pleasantly surprised by how much digital history content there was, and even more pleasantly surprised by how many GLAMy people were there, and consequently how much the experience and role of museums, libraries and archives was reflected in the conversations. &amp;nbsp;This might not have been as obvious if you weren't on twitter - there was a bigger disconnect between the back channel and conversations in the room than I'm used to at museum conferences.&lt;br /&gt;
&lt;br /&gt;
As I mentioned in my &lt;a href="http://openobjects.blogspot.co.uk/2012/04/quick-and-dirty-digital-humanities.html"&gt;day 1&lt;/a&gt; and &lt;a href="http://openobjects.blogspot.co.uk/2012/04/quick-and-dirty-digital-humanities_23.html"&gt;day 2&lt;/a&gt; posts, I was struck by the statement that  'history is on a different evolutionary branch of digital humanities to literary studies', partly because even though I started my PhD just over a year ago, I've felt the title will be outdated within a few years of graduation. &amp;nbsp;I can see myself being more comfortable describing my work as 'digital history' in future.&lt;br /&gt;
&lt;br /&gt;
I have to finish by thanking all the speakers, the programme committee, and in particular, Dr Paul Arthur and Dr Katherine Bode, the organisers and the &lt;a href="http://aa-dh.org/comm/"&gt;aaDH committee&lt;/a&gt; - the whole event went so smoothly you'd never know it was the first one!&lt;br /&gt;
&lt;br /&gt;
And just because I loved this quote, one final tweet from&amp;nbsp;@&lt;a href="http://twitter.com/mikejonesmelb"&gt;mikejonesmelb&lt;/a&gt;: Sir Ken Robinson: 'Technology is not technology if it was invented&amp;nbsp;before you were born'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-29624829189235427?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/75QYRswodIo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/29624829189235427/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=29624829189235427" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/29624829189235427?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/29624829189235427?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/75QYRswodIo/quick-and-dirty-digital-humanities.html" title="Slow and still dirty Digital Humanities Australasia notes: day 3" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/05/quick-and-dirty-digital-humanities.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUBRH87fSp7ImA9WhVUEko.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-2564015263910153681</id><published>2012-05-17T17:46:00.000+01:00</published><updated>2012-05-17T17:47:35.105+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T17:47:35.105+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MCN2011" /><category scheme="http://www.blogger.com/atom/ns#" term="crowdsourcing" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="conferences" /><title>Museum Computer Network 2011 conference notes</title><content type="html">Last November I went to the&amp;nbsp;Museum Computer Network (&lt;a href="http://www.mcn.edu/mcn-2011-atlanta"&gt;MCN2011&lt;/a&gt;) conference for the first time -&amp;nbsp;I was lucky enough to get a scholarship (for which many, many thanks). &amp;nbsp;The theme was 'hacking the museum: innovation, agility and collaboration' and the conference was packed with interesting sessions.My rough notes are below, though they're probably even sketchier than usual because I had a pretty full conference (running a workshop, taking part in a panel and a debate). &amp;nbsp;(I thought I'd posted this at the time, but I just found it in draft, so here goes...)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Pre-conference workshop, Wednesday&lt;/b&gt;&lt;br /&gt;
I ran a half-day workshop on '&lt;a href="http://www.mcn.edu/hacking-and-mash-ups-beginners"&gt;Hacking and mash-ups for beginners&lt;/a&gt;', which had a great turn-out of people willing to get stuck in. &amp;nbsp;The basic idea was to give people a first go at scripting 'hello world' and a bit beyond (with JavaScript, because it can be run locally), to provide some insight into thinking computationally (understanding something of programmers think and how ideas might be turned into something on a screen), to play with real museum data and try different visualisation tools to create simple mashups. &amp;nbsp;My slides and speaker notes are at &lt;a href="http://www.slideshare.net/miaridge/hacking-and-mashups-for-beginners"&gt;Hacking and mash-ups for beginners at MCN2011&lt;/a&gt; and I'd be happy to share the exercises on request. &amp;nbsp;I used lots of cooking/food analogies so have a snack to hand in case the slides make you hungry! I had lots of good feedback from the workshop, but I think my favourite comment was this from Katie Burns (&lt;a class="tweet-user-block-screen-name user-profile-link js-action-profile-name" data-user-id="19175235" href="https://twitter.com/#%21/K8burns" title="Katie Burns"&gt;@K8burns&lt;/a&gt;):&amp;nbsp;'...I loved the workshop. I nerded out and kept playing with your exercises on my flight home from ATL.'.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Thursday&lt;/b&gt;&lt;br /&gt;
Kevin Slavin's (&lt;a href="http://twitter.com/slavin_fpo"&gt;@slavin_fpo&lt;/a&gt;) thought-provoking &lt;a href="http://www.mcn.edu/keynote-presentation-21st-century-aura"&gt;keynote&lt;/a&gt; took us to &lt;a href="http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm"&gt;Walter Benjamin&lt;/a&gt; by way of the Lascaux Caves and onto questions like: what does it do to us [as writers of wall captions and object labels] when objects provide information?. &amp;nbsp;He observed, 'visitors turn to the caption as if the work of art is a question to be answered' - are we reducing the work to information? &amp;nbsp;We should be evoking, rather than educating; amplifying rather than answering the question; producing a memory instead of preserving one; making the moment in which you're actually present more precious... Ultimately, the authenticity of his experience [with the artwork in the caves] was in learning how to see it [in the context, the light in which it was created]. Kevin concluded that technology is not about giving additional things to look at, but additional ways to see.&lt;br /&gt;
&lt;br /&gt;
I've posted about the panel discussing '&lt;a href="http://www.mcn.edu/what%E2%80%99s-point-museum-website"&gt;What's the point of a museum website?&lt;/a&gt;' I was in after the keynote at &lt;a href="http://openobjects.blogspot.com/2012/02/report-from-whats-point-of-museum.html"&gt;Report from 'What's the point of a museum website'...&lt;/a&gt; and &lt;a href="http://openobjects.blogspot.com/2012/02/brochureware-aggregators-and-messy.html"&gt;Brochureware, aggregators and the messy middle: what's the point of a museum website?&lt;/a&gt;. &amp;nbsp;I also popped&amp;nbsp;into the session '&lt;a href="http://www.mcn.edu/2011/valuing-online-only-visitors-lets-get-serious"&gt;Valuing Online-only Visitors: Let's Get Serious&lt;/a&gt;' which was grappling with many of the issues raised by Culture 24's action research project, &lt;a href="http://weareculture24.org.uk/projects/action-research/how-to-evaluate-success-online/"&gt;How to evaluate success online?&lt;/a&gt;.&amp;nbsp; This all seems to point to a growing momentum for finding new measurable models for value and engagement, possibly including online to on-site conversion, impact, even epiphanies. Interestingly, crowdsourcing is one place where it's relatively easy to place a monetary value on online action - @&lt;a href="https://twitter.com/#!/alastairdunning/status/137295998585286656"&gt;alastairdunning popped up to say&lt;/a&gt;: '&lt;a class="twitter-timeline-link" data-expanded-url="http://www.oucs.ox.ac.uk/ww1lit/" data-ultimate-url="http://www.oucs.ox.ac.uk/ww1lit" href="http://t.co/rdiNzolY" rel="nofollow" target="_blank" title="http://www.oucs.ox.ac.uk/ww1lit/"&gt;http://www.oucs.ox.ac.uk/ww1lit/&lt;/a&gt; project - 'Normal' digitisation = £40 per item. Crowdsourced  = £3.50 per item', &lt;a href="https://twitter.com/#!/alastairdunning/status/137296169842900992"&gt;adding&lt;/a&gt; 'But obviously cultural value of a Wilfred Owen mss is more than your neighbour's WW1 letters and diaries'.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Friday&lt;/b&gt;&lt;br /&gt;
One of the sessions I was most looking forward to was&amp;nbsp;&lt;a href="http://www.mcn.edu/2011/online-cataloguing-tools-and-strategies"&gt;Online cataloguing tools and strategies&lt;/a&gt;, as it covered crowdsourcing, digital scholarly practices and online collections - some of my favourite things!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.getty.edu/research/scholars/research_projects/digital_mellini/index.html"&gt;Digital Mellini&lt;/a&gt;&amp;nbsp;turned&amp;nbsp;17th C Italian manuscript (an inventory of paintings written in rhyming verse) into an online publication and a collaboration tool for scholars. The project asked 'What will digital art history look like?'. &amp;nbsp;The old way of doing art history was about&amp;nbsp;solo exploration, verbal idea-sharing, physical book publications, unlinked data, image rights issues; but the&amp;nbsp;promise of digital scholarship is: linked data opens new routes to analysis, scholars collaborate online, conversations are captured, digital-only publications count for tenure, no copyright restrictions...&amp;nbsp;I was impressed by their team-based, born-digital approach, even if it's not their norm:&amp;nbsp;'the process was very non-Getty, it was iterative and agile'. &amp;nbsp;They had a solid set of requirements included annotations and conversations at the word or letter level of the text, with references to related artworks. They're now tackling 'rules of engagement' for scholars - where to comment, etc - and working out what an online publication looks like and how it affects scholarly practices.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://britishart.yale.edu/"&gt;Yale Center for British Art (YCBA) Online Collections&lt;/a&gt;'s goal was&amp;nbsp;search across all YCBA collections. &amp;nbsp;All the work they've done is open source - Solr, Lucene - cool! &amp;nbsp;They're also using &lt;a href="http://network.icom.museum/cidoc/working-groups/data-harvesting-and-interchange/resources.html"&gt;LIDO&lt;/a&gt; (superceding CDWA and MuseumDat) and looking to linked data including vocabulary harmonisation. &amp;nbsp;As with many cross-catalogue projects, they ended up using&amp;nbsp;a lowest common denominator between collections and had to compromise on shared fields in search. &amp;nbsp;I'm not sure who used the lovely phrase 'dedication to public domain'... Both art history presentations mentioned linked data - we've come far!&lt;br /&gt;
&lt;br /&gt;
The final paper was&amp;nbsp;&lt;a href="http://www.mcn.edu/2011/handwritten-materials-and-power-crowdsourcing-transcription"&gt;Crowdsourcing transcription: who, why, what and how&lt;/a&gt;, with Perian Sully from Balbao Park talking with Ben Brumfield about how they've used his 'From the Page' transcription software. &amp;nbsp;Transcription is not only useful because you can't do OCR on cursive writing, but it's also a form of engagement and&amp;nbsp;outreach (as I've found with other cultural heritage crowdsourcing). &amp;nbsp;They covered some similar initiatives like&amp;nbsp;&lt;a href="https://www.familysearch.org/volunteer/indexing"&gt;Family Search Indexing&lt;/a&gt;, whose&amp;nbsp;goal is to get 175,000 new user volunteering to transcribe records (they've already transcribed close to a billion records) and the &lt;a href="http://journals.byu.edu/"&gt;Historic Journals project&lt;/a&gt;&amp;nbsp;whose&amp;nbsp;goal is to link transcriptions with records in genealogy databases (and lots more examples but these were most relevant to my PhD research).&lt;br /&gt;
&lt;br /&gt;
Reasons for crowd participation (from an ornithology project survey) included the importance of the programme, filling free time, love of nature, civic duty and school requirement. &amp;nbsp;People participate for a&amp;nbsp;sense of purpose, love of the subject, immersion in the text (deep reading). The question of fun leads into peril of gamification - if you split text line by line to make a microtask-style game, you lose the interesting context.&lt;br /&gt;
&lt;br /&gt;
They gave some tips on how to start a crowdsourced transcription project based on your material and the uses for your transcription. &amp;nbsp;The design will also affect interpretive decisions made when transcribing - do you try to replicate the line structure on the page? - and can provide incentives like competition to transcribe more materials, though as Perian pointed out, accuracy can be affected by motivation.&lt;br /&gt;
&lt;br /&gt;
I had to leave&amp;nbsp;&lt;a href="http://www.mcn.edu/2011/philosophical-leadership-needed-future-digital-humanities-scholars-museums"&gt;Philosophical Leadership Needed for the Future: Digital Humanities Scholars in Museums&lt;/a&gt;&amp;nbsp;early but it all made a lot more sense to me when I realised Neal wasn't using 'digital humanities' in the sense it's used academically (the application of computational techniques to humanities research questions) - as I see it, he's talking about something much closer to 'digital heritage'.&lt;br /&gt;
&lt;br /&gt;
I still haven't sorted out my notes from&amp;nbsp;&lt;a href="http://www.mcn.edu/2011/history-museums-are-not-art-museums-discuss"&gt;History Museums are not Art Museums: Discuss!&lt;/a&gt;&amp;nbsp;but it was one of my favourite sessions and a great chance to discuss one of my museumy interests with really smart people.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Saturday
&lt;/b&gt;&lt;br /&gt;
I popped into a bit of THATCamp/CultureHack and had fun playing with an imaginary museum, but unfortunately I didn't get to spend any time in the THATCamp itself, because...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The MCN 'Great Debate'&lt;/b&gt;&lt;br /&gt;
I was invited to take part in the &lt;a href="http://www.mcn.edu/2011/great-debate"&gt;Great Debate&lt;/a&gt; held as the closing plenary session. &amp;nbsp;I was on the affirmative side with Bruce Wyman, debating 'there are too many museums' against Rob Stein and Roseanna Flouty. For now, I think I'll just say that I think it's the hardest bit of public speaking I've ever done - the trickiness of the question was the least of it! &amp;nbsp;I think there's a tension between the requirements of the formal debating structure and the desire to dissect the question so you can touch on issues relevant to the audience, so it'll be interesting to see how the format might change in future.&lt;br /&gt;
&lt;br /&gt;
Finally, a silly tweet from me:&amp;nbsp;'#mcn2011 I've decided the perfect visitor-friendly museum is the Mona Lisa on spaceship held by a dinosaur. That you can buy on a t-shirt.'&amp;nbsp;lead to the best thing ever from @&lt;a href="http://twitter.com/timsven"&gt;timsven&lt;/a&gt;: '@mia_out- this pic is for you- museum of the future: trex w/ mona lisa riding millenium falcon #MCN2011 http://t.co/37GdAD1O'.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.flickr.com/photos/sacredbeast/6370512317/" title="Museum of the Future by sacredbeast, on Flickr"&gt;&lt;img alt="Museum of the Future" height="500" src="http://farm7.staticflickr.com/6041/6370512317_04943d953e.jpg" width="500" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-2564015263910153681?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/R386TU8CLJc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/2564015263910153681/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=2564015263910153681" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/2564015263910153681?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/2564015263910153681?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/R386TU8CLJc/museum-computer-network-2012-conference.html" title="Museum Computer Network 2011 conference notes" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/11/museum-computer-network-2012-conference.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEGSXc4eip7ImA9WhVVGUk.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-3984549896275998934</id><published>2012-05-13T17:42:00.000+01:00</published><updated>2012-05-13T21:23:48.932+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-13T21:23:48.932+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="geo-tagging" /><category scheme="http://www.blogger.com/atom/ns#" term="digital history" /><category scheme="http://www.blogger.com/atom/ns#" term="mapping" /><category scheme="http://www.blogger.com/atom/ns#" term="digital humanities" /><category scheme="http://www.blogger.com/atom/ns#" term="geocoding" /><category scheme="http://www.blogger.com/atom/ns#" term="hackday" /><title>'...and they all turn on their computers and say 'yay!'' (aka, 'mapping for humanists')</title><content type="html">I'm spending a few hours of my Sunday experimenting&amp;nbsp;with&amp;nbsp;'mapping for humanists'&amp;nbsp;with&amp;nbsp;an art historian friend,&amp;nbsp;&lt;a href="http://hannahwill.blogspot.com/"&gt;Hannah Williams&lt;/a&gt;&amp;nbsp;(@&lt;a href="http://twitter.com/_hannahwill"&gt;_hannahwill&lt;/a&gt;). &amp;nbsp;We're going to have a go at solving some issues she has encountered when &lt;a href="http://en.wikipedia.org/wiki/Geocoding"&gt;geo-coding&lt;/a&gt; addresses in 17th and 18th Century Paris, and we'll post as we go to record the process and hopefully share some useful reflections on what we found as we tried different tools. &lt;br /&gt;
&lt;br /&gt;
We started by working out what issues we wanted to address. &amp;nbsp;After some discussion we boiled it down to two&amp;nbsp;basic goals: a) to &lt;a href="http://en.wikipedia.org/wiki/Georeference"&gt;geo-reference&lt;/a&gt; historical maps so they can be used to geo-locate addresses and b) to generate maps dynamically from list of addresses. This also means dealing with copyright and licensing issues along the way and thinking about how geospatial tools might fit into the everyday working practices of a historian. &amp;nbsp;(i.e. while a tool like Google Refine can generate easily generate maps, is it usable for people who are more comfortable with Word than relying on cloud-based services like Google Docs? &amp;nbsp;And if copyright is a concern, is it as easy to put points on an &lt;a href="http://www.openstreetmap.org/"&gt;OpenStreetMap&lt;/a&gt; as on a Google Map?)&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Like many historians, Hannah's use of maps fell into two main areas: maps as illustrations, and maps as analytic tools. &amp;nbsp;Maps used for illustrations (e.g. in publications) are ideally copyright-free, or can at least be used as illustrative screenshots. &amp;nbsp;Interactivity is a lower priority for now as the dataset would be private until the scholarly publication is complete (owing to concerns about the lack of an established etiquette and format for citation and credit for online projects).&lt;br /&gt;
&lt;br /&gt;
Maps used for analysis would ideally support layers of geo-referenced historic maps on top of modern map services, allowing historic addresses to be visually located via contemporaneous maps and geo-located via the link to the modern map. &amp;nbsp;Hannah has been experimenting with finding location data via old maps of Paris in &lt;a href="http://hypercities.ats.ucla.edu/"&gt;Hypercities&lt;/a&gt;, but manually locating 18th Century streets on historic maps then matching those locations to modern maps is time-consuming and she&amp;nbsp;suspects there are more efficient ways to map old addresses onto modern Paris.&lt;br /&gt;
&lt;br /&gt;
Based on my research interviews with historians and my own experience as a programmer, I'd also like to help humanists generate maps directly from structured data (and ideally to store their data in user-friendly tools so that it's as easy to re-use as it is to create and edit). &amp;nbsp;I'm not sure if it's possible to do this from existing tools or whether they'd always need an export step, so one of my questions is whether there are easy ways to get records stored in something like Word or Excel into an online tool and create maps from there. &amp;nbsp;Some other issues historians face in using mapping include:&amp;nbsp;imprecise locations (e.g. street names without house numbers); potential changes in street layouts between historic and modern maps; incomplete datasets; using markers to visually differentiate types of information on maps; and&amp;nbsp;retaining descriptive location data and other contextual information.&lt;br /&gt;
&lt;br /&gt;
Because the challenge is to help the average humanist, I've assumed we should stay away from software that needs to be installed on a server, so to start with we're trying some of the web-based geo-referencing tools listed at&amp;nbsp;&lt;a href="http://help.oldmapsonline.org/georeference"&gt;http://help.oldmapsonline.org/georeference&lt;/a&gt;.&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;
&lt;h3&gt;



















Geo-referencing tools for non-technical people&lt;/h3&gt;
&lt;div&gt;
The first bump in the road was finding maps that are re-usable in technical and licensing terms so that we could link or upload them to the web tools listed at&amp;nbsp;&lt;a href="http://help.oldmapsonline.org/georeference"&gt;http://help.oldmapsonline.org/georeference&lt;/a&gt;. &amp;nbsp;We've fudged it for now by using a screenshot to try out the tools, but it's not exactly a sustainable solution. &amp;nbsp;
&lt;br /&gt;
Hannah's been trying &lt;a href="http://www.georeferencer.org/"&gt;georeferencer.org&lt;/a&gt;, Hypercities and &lt;a href="http://heuristscholar.org/heurist/help/tour.html"&gt;Heurist&lt;/a&gt; (thanks to Lise Summers ‏@&lt;a href="http://twitter.com/morethangrass"&gt;morethangrass&lt;/a&gt; on twitter) and has written up her findings at&amp;nbsp;&lt;a href="http://hannahwill.blogspot.co.uk/2012/05/hacking-historical-maps-or-trying-to.html"&gt;Hacking Historical Maps... or trying to&lt;/a&gt;. &amp;nbsp;Thanks also to Alex Butterworth @&lt;a href="https://twitter.com/#!/AlxButterworth"&gt;AlxButterworth&lt;/a&gt; and Joseph Reeves @&lt;a href="https://twitter.com/#!/iknowjoseph"&gt;iknowjoseph&lt;/a&gt; for suggestions during the day.&lt;br /&gt;
&lt;br /&gt;
Yahoo! Mapmixer's page was a 404 - I couldn't find any reference to the service being closed, but I also couldn't find a current link for it.&lt;br /&gt;
&lt;br /&gt;
Next I tried&amp;nbsp;&lt;a href="http://labs.metacarta.com/rectifier/"&gt;Metacarter Labs' Map Rectifier&lt;/a&gt;. &amp;nbsp;Any maps uploaded to this service are publicly visible, though the site says this does 'not grant a copyright license to other users', '[t]here is no expectation of privacy or protection of data', which may be a concern for academics negotiating the line between openness and protecting work-in-progress or anyone dealing with sensitive data. &amp;nbsp;Many of the historians I've interviewed for my PhD research feel that some sense of control over who can view and use their data is important, though the reasons why and how this is manifested vary.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-JQXbxVySLOI/T6_trVP3B1I/AAAAAAAAALs/yP1Td7TzCe8/s1600/Aviary+labs-metacarta-com+Picture+2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="202" src="http://2.bp.blogspot.com/-JQXbxVySLOI/T6_trVP3B1I/AAAAAAAAALs/yP1Td7TzCe8/s400/Aviary+labs-metacarta-com+Picture+2.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Screenshot from&amp;nbsp;http://labs.metacarta.com/rectifier/rectify/7192&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;a href="http://www.georeferencer.org/"&gt;&lt;/a&gt;
&lt;br /&gt;
The site has clear instructions - 'double click on the source map... Double click on the right side to associate that point with the reference map' but the search within the right-hand side 'source map' didn't work and manually navigating to Paris, then the right section of Paris was a huge pain. &amp;nbsp;Neither of the base maps seemed to have labels, so&amp;nbsp;finding the right location at the right level of zoom was too hard and eventually I gave up. &amp;nbsp;Maybe the service isn't meant to deal with that level of zoom? &amp;nbsp;We were using a very small section of map for our trials.&lt;br /&gt;
&lt;br /&gt;
Inspired by Metacarta's&amp;nbsp;Map Rectifier,&amp;nbsp;&lt;a href="http://mapwarper.net/"&gt;Map Warper&lt;/a&gt;&amp;nbsp;was written with OpenStreetMap in mind, which immediately helps us get closer to the goal of images usable in publications. &amp;nbsp;Map Warper is also used by the &lt;a href="http://dev.maps.nypl.org/warper/"&gt;New York Public Library&lt;/a&gt;, which described it as a 'tool for digitally aligning ("rectifying") historical maps ... to match today's precise maps'. &amp;nbsp;Map Warper&amp;nbsp;also makes all uploaded maps public: 'By uploading images to the website, you agree that you have permission to do so, and accept that anyone else can potentially view and use them, including changing control points', but also offers 'Map visibility' options 'Public(default)' and 'Don't list the map (only you can see it)'. &lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-0omey5eEZTY/T6__Tw0yqrI/AAAAAAAAAL4/z9X26pkguB8/s1600/Aviary+mapwarper-net+Picture+3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="213" src="http://3.bp.blogspot.com/-0omey5eEZTY/T6__Tw0yqrI/AAAAAAAAAL4/z9X26pkguB8/s400/Aviary+mapwarper-net+Picture+3.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Screenshot showing 'warped' historical map overlaid on OpenStreetMap at&amp;nbsp;http://mapwarper.net/&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Once a map is uploaded, it zooms to a 'best guess' location, presumably based on the information you provided when uploading the image. &amp;nbsp;It's a powerful tool, though I suspect it works better with larger images with more room for error. &amp;nbsp;Some of the functionality is a little obscure to the casual user - for example, the 'Rectify' view tells me '[t]his map either is not currently masked. Do you want to add or edit a mask now?' without explaining what a mask is. &amp;nbsp;However, I can live with some roughness around the edges because once you've warped your map (i.e. aligned it with a modern map), there's a handy link on the Export tab, 'View KML in Google Maps' that takes you to your map overlaid on a modern map. &amp;nbsp;Success! &lt;br /&gt;
&lt;br /&gt;
Sadly not all the export options seem to be complete (they weren't working on my map, anyway) so I couldn't work out if there was a non-geek friendly way to open the map in OpenStreetMap.&lt;br /&gt;
&lt;br /&gt;
We have to stop here for now, but at this point we've met one of the goals - to geo-reference historical maps so locations from the past can be found in the present, but the other will have to wait for another day. &amp;nbsp;(But I'd probably start with &lt;a href="http://openheatmap.com/"&gt;openheatmap.com&lt;/a&gt; when we tackle it again. &amp;nbsp;Any other suggestions would be gratefully received!)&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
(The title quote is something I heard one non-geek friend say to another to explain what geeks get up to at hackdays.&amp;nbsp;We called our experiment a 'hackday' because we were curious to see whether the format of a hackday - working to meet a challenge within set parameters within a short period of time - would work for other types of projects. While this ended up being almost an 'anti-hack', because I didn't want to write code unless we came across a need for a generic tool, the format worked quite well for getting us to concentrate solidly on a small set of problems for an afternoon.)&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-3984549896275998934?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/LF-uXLS8Jt0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/3984549896275998934/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=3984549896275998934" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/3984549896275998934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/3984549896275998934?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/LF-uXLS8Jt0/and-they-all-turn-on-their-computers.html" title="'...and they all turn on their computers and say 'yay!'' (aka, 'mapping for humanists')" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-JQXbxVySLOI/T6_trVP3B1I/AAAAAAAAALs/yP1Td7TzCe8/s72-c/Aviary+labs-metacarta-com+Picture+2.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/05/and-they-all-turn-on-their-computers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEAQ3w8fCp7ImA9WhVUEE0.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-8130180643910225658</id><published>2012-04-30T19:33:00.003+01:00</published><updated>2012-05-14T14:54:02.274+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-14T14:54:02.274+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sustainability" /><category scheme="http://www.blogger.com/atom/ns#" term="user experience" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="project management" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="digital heritage" /><category scheme="http://www.blogger.com/atom/ns#" term="conference papers" /><category scheme="http://www.blogger.com/atom/ns#" term="user-centred design" /><category scheme="http://www.blogger.com/atom/ns#" term="online communities" /><category scheme="http://www.blogger.com/atom/ns#" term="presentation" /><category scheme="http://www.blogger.com/atom/ns#" term="participatory web" /><title>Designing for participatory projects: emergent best practice, getting discussion started</title><content type="html">I was invited over to New Zealand (from Australia) recently to talk at Te Papa in Wellington and the Auckland Museum. &amp;nbsp;After the talks I was asked if I could share some of my notes on design for participatory projects and for planning for the impact of participatory projects on museums. &amp;nbsp;Each museum has a copy of my slides, but I thought I'd share the final points here rather than by email, and take the opportunity to share some possible workshop activities to help museums plan audience participation around its core goals.&lt;br /&gt;
&lt;br /&gt;
Both talks started by problematising the definition of a 'museum website' - it doesn't work to think of your 'museum website' as purely stuff that lives under your domain name when it's now it's also the social media accounts under your brand, your games and mobile apps, and maybe also your objects and content on Google Art Project or even your content in a student’s Tumblr. &amp;nbsp;The talks were written to respond to the particular context of each museum so they varied from there, but each ended up with these points. &amp;nbsp;The sharp-eyed among you might notice that they're a continuation of ideas I first shared in my&amp;nbsp;&lt;a href="http://openobjects.blogspot.co.uk/2011/11/my-europeana-tech-keynote-open-for.html"&gt;Europeana Tech keynote: Open for engagement: GLAM audiences and digital participation&lt;/a&gt;. &amp;nbsp;The second set are particularly aimed at helping museums think about how to market participatory projects and sustain them over the longer term by making them more visible in the museum as a whole.&lt;br /&gt;
&lt;h3&gt;







&lt;b&gt;Best practice in participatory project design&lt;/b&gt;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Have an answer to 'Why would someone spend precious time on your project?'&lt;/li&gt;
&lt;li&gt;Be inspired by things people love&lt;/li&gt;
&lt;li&gt;Design for the audience you want&lt;/li&gt;
&lt;li&gt;Make it a joy to participate&lt;/li&gt;
&lt;li&gt;Don't add unnecessary friction, barriers&amp;nbsp;(e.g. don't add sign-up forms if you don’t really need them, or try using &lt;a href="http://ui-patterns.com/patterns/LazyRegistration"&gt;lazy registration&lt;/a&gt; if you really must make users create accounts)&lt;/li&gt;
&lt;li&gt;Show how much you value contributions (don't just tell people you value their work)&lt;/li&gt;
&lt;li&gt;Validate procrastination -&amp;nbsp;offer the opportunity to make a difference by&amp;nbsp;providing meaningful work&lt;/li&gt;
&lt;li&gt;Provide an easy start and scaffolded tasks (see e.g. Nina Simon's &lt;a href="http://museumtwo.blogspot.co.uk/2009/03/self-expression-is-over-rated-better.html"&gt;Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Let audiences help manage problems - let them know which behaviours are acceptable and empower them to keep the place tidy&lt;/li&gt;
&lt;li&gt;Test with users; iterate; polish&lt;/li&gt;
&lt;/ul&gt;
&lt;span class="Apple-style-span" style="font-size: 19px; font-weight: bold;"&gt;Best practice within your museum&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Fish where the fish are -&amp;nbsp;find the spaces where people are already engaging with similar content and see how you can slot in, don't expect people to find their way to you unless you have something they can’t find anywhere else&lt;/li&gt;
&lt;li&gt;Allow for community management resources -&amp;nbsp;you’ll need some outreach to existing online and offline communities to encourage participation, some moderation and just a general sense that the site hasn’t been abandoned. If you can’t provide this for the life of the project, you might need to question why you’re doing it.&lt;/li&gt;
&lt;li&gt;Decide where it's ok to lose control. Try&amp;nbsp;letting go... you may find audiences you didn't expect, or people may make use of your content in ways you never imagined.&amp;nbsp;Watch and learn and tweak in response – this is a good reason to design in iterations, and to go into public or invited-beta earlier rather than later.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Realistically assess fears, decide acceptable levels of risk.&amp;nbsp;Usually fears can be turned into design requirements, they’re rarely show-stoppers.&lt;/li&gt;
&lt;li&gt;Have a clear objective, ideally tied to your museum’s mission.&amp;nbsp;Make sure the point of the project is also clear to your audience.&lt;/li&gt;
&lt;li&gt;Put the audience needs first.&amp;nbsp;You’re asking people to give up their time and life experience, so make sure the experience respects this. Think carefully before sacrificing engagement to gain efficiency.&lt;/li&gt;
&lt;li&gt;Know how to measure success&lt;/li&gt;
&lt;li&gt;Plan to make the online activity visible in the organisation and in the museum.&amp;nbsp;Displaying online content in the museum is a great way to show how much you value it, as well as marketing the project to potential contributors. &amp;nbsp;Working out how you can share the results with the rest of the organization helps everyone understand how much potential there is, and helps make online visitors ‘real’.&lt;/li&gt;
&lt;li&gt;Have an exit strategy - staff leave, services fold or change their T&amp;amp;Cs&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
I'd love to know what you think - what have I missed? &amp;nbsp;[Update: for some useful background on the organisational challenges many museums face when engaging with technology, check out&amp;nbsp;&lt;a class="title" href="http://www.sharemuseumseast.org.uk/shares/resource_139.pdf" rel="nofollow" target="_blank" title="Collections Access and the use of Digital Technology"&gt;Collections Access and the use of Digital Technology&lt;/a&gt;&amp;nbsp;(pdf).]&lt;br /&gt;
&lt;h3&gt;







More on designing museum projects for audience participation&lt;/h3&gt;
I prepared this activity for one of the museums, but on the day the discussion after my talk went on so long that we didn't need to use a formal structure to get people talking.  In the spirit of openness, I thought I'd share it.  If you try it in your organisation, let me know how it goes!&lt;br /&gt;
&lt;br /&gt;
The structure - exploratory idea generation followed by convergence and verification - was loosely based on the 'creativity workshops' developed by &lt;a href="http://creativity.city.ac.uk/"&gt;City University's Centre for Creativity&lt;/a&gt;&amp;nbsp;(e.g. the RESCUE creativity workshops discussed in&amp;nbsp;&lt;a href="http://academic.research.microsoft.com/Publication/4728931/use-and-influence-of-creative-ideas-and-requirements-for-a-work-integrated-learning-system"&gt;Use and Influence of Creative Ideas and Requirements for a Work-Integrated Learning System&lt;/a&gt;). &amp;nbsp;It's designed to be a hackday-like creative activity for non-programmers.&lt;br /&gt;
&lt;br /&gt;
In small groups...&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Pick&amp;nbsp;two strategic priorities or organisational goals...&lt;/li&gt;
&lt;li&gt;In 5 minutes: generate as many ideas as possible&lt;/li&gt;
&lt;li&gt;In 2 minutes: pick one idea to develop further&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
Ideas can include in-gallery and in-person activity; they must include at least two departments and some digital component.&lt;br /&gt;
&lt;br /&gt;
Developing your idea...&lt;br /&gt;
Ideas can include in-gallery and in-person activity; they must include at least two departments&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;You have &lt;i&gt;x&lt;/i&gt; minutes to develop your idea&lt;/li&gt;
&lt;li&gt;You have 2 minutes each to report back. Include: which previous museum projects provide relevant lessons? How will you market it? How will it change the lives of its target audience? How will it change the museum?&lt;/li&gt;
&lt;li&gt;How will you alleviate potential risks? &amp;nbsp;How will you maximise potential benefits?&lt;/li&gt;
&lt;li&gt;You have &lt;i&gt;x&lt;/i&gt; minutes for general discussion. How can you build on the ideas you've heard?&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;h3&gt;







For bonus points...&lt;/h3&gt;
These discussion points were written for another museum, but they might be useful for other organisations thinking about audience participation and online collections:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
What are the museum’s goals in engaging audiences with collections online?&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;What does success look like?&lt;/li&gt;
&lt;li&gt;How will it change the museum?&lt;/li&gt;
&lt;li&gt;Which past projects provide useful lessons?&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
How can the whole organisation be involved in supporting online conversations?&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;What are the barriers?&lt;/li&gt;
&lt;li&gt;What small, sustainable steps can be taken?&lt;/li&gt;
&lt;li&gt;Where are online contributions visible in the museum?&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-8130180643910225658?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/RvEm7T0Lbio" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/8130180643910225658/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=8130180643910225658" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8130180643910225658?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8130180643910225658?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/RvEm7T0Lbio/designing-for-participatory-projects.html" title="Designing for participatory projects: emergent best practice, getting discussion started" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/04/designing-for-participatory-projects.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ICQXo5fCp7ImA9WhVWFk8.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-5886221406459107253</id><published>2012-04-27T19:54:00.000+01:00</published><updated>2012-04-28T16:06:00.424+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-28T16:06:00.424+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><title>What are the right questions about museum websites?</title><content type="html">It should be fairly simple to answer the question, 'what's the point of a museum website?' because the answer should surely be some variant on 'to further the mission and goals of the museum'.&lt;br /&gt;
&lt;br /&gt;
But what is it about being online, about being on or of the web that problematises that answer?&lt;br /&gt;
&lt;br /&gt;
Is it that there are so many other sites providing similar content, activities and access to knowledge?  Is it that the niche role many museums play in their local communities doesn't translate into online space?  Is it that other sites got in earlier and now host better conversations about museum collections?&lt;br /&gt;
&lt;br /&gt;
Or is the answer not really problematic - there have always been other conversations about collections and ways of accessing knowledge, and the question is really about where museums and their various activities fit in the digital landscape?&lt;br /&gt;
&lt;br /&gt;
I don't know, but it's Friday night and I should be on my way out, so I'm going to turn the question over to smarter minds... What &lt;b&gt;are&lt;/b&gt; the right questions and why is it difficult for a museum to translate its mission directly to its website?&lt;br /&gt;
&lt;br /&gt;
Update, the next day...  This quote from an article, &lt;a href="http://theconversation.edu.au/lost-professors-we-wont-need-academics-in-60-years-6293"&gt;Lost professors: we won’t need academics in 60 years&lt;/a&gt;, addresses one of my theories about why translating a museum's mission into the online context is problematic:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
...there are probably several hundred academics in Australia who lecture on, say, regression analysis, and very few of us could claim to be in the top 1% – actually only 1% of us.&lt;br /&gt;
&lt;br /&gt;
The web allows 100% of the students to access the best 1%. Where is the market for duplication of mediocre course material by research academics?&lt;/blockquote&gt;
I'm not saying any museum content is mediocre, of course, but the point about the challenges of the sudden visibility of duplicated content remains.  If the museum up the road or in the next town has produced learning activities or expert commentary about the same regional/national history events or objects, does it further your mission to post similar content?  What content or activities can you host that is unique to your museum, either because of your particular niche collections or context or because no-one else has done it yet?&lt;br /&gt;
&lt;br /&gt;
Also, for further context, 
&lt;a href="http://openobjects.blogspot.co.uk/2012/02/report-from-whats-point-of-museum.html"&gt;Report from 'What's the point of a museum website' at MCN2011&lt;/a&gt; and &lt;a href="http://openobjects.blogspot.co.uk/2012/02/brochureware-aggregators-and-messy.html"&gt;Brochureware, aggregators and the messy middle: what's the point of a museum website?&lt;/a&gt; (which is really about 'what forms do museum websites take'), and earlier posts on  &lt;a href="http://openobjects.blogspot.co.uk/2010/12/what-would-digital-museum-look-like-if.html"&gt;What would a digital museum be like if there was never a physical museum?&lt;/a&gt;   and the related    &lt;a href="http://openobjects.blogspot.co.uk/2011/05/thoughts-towards-future-of-museums-for.html"&gt;Thoughts towards the future of museums for #kulturwebb&lt;/a&gt;,   &lt;a href="http://openobjects.blogspot.co.uk/2009/09/whats-point-of-museum-collections.html"&gt;What's the point of museum collections online?&lt;/a&gt;   (Angelina's succinct response:    digital content recognises audience experiences, providing opportunities for personal stories to form significant part of the process of interpretation) and finally, thoughts about    &lt;a href="http://openobjects.blogspot.co.uk/2011/06/rise-of-non-museum-and-death-by.html"&gt;The rise of the non-museum&lt;/a&gt; - museums are possibly the least agile body in the cultural content market right now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-5886221406459107253?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/qeKhKlSfTyM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/5886221406459107253/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=5886221406459107253" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/5886221406459107253?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/5886221406459107253?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/qeKhKlSfTyM/whats-right-question-about-museum.html" title="What are the right questions about museum websites?" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/04/whats-right-question-about-museum.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YDQH84eSp7ImA9WhVUF00.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-6810513035309570196</id><published>2012-04-23T09:13:00.001+01:00</published><updated>2012-05-22T17:46:11.131+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-22T17:46:11.131+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DHA2012" /><category scheme="http://www.blogger.com/atom/ns#" term="cultural content" /><category scheme="http://www.blogger.com/atom/ns#" term="conference" /><category scheme="http://www.blogger.com/atom/ns#" term="academia" /><category scheme="http://www.blogger.com/atom/ns#" term="linked data" /><category scheme="http://www.blogger.com/atom/ns#" term="digital history" /><category scheme="http://www.blogger.com/atom/ns#" term="digital humanities" /><category scheme="http://www.blogger.com/atom/ns#" term="conference papers" /><title>Quick and dirty Digital Humanities Australasia notes: day 2</title><content type="html">What better way to fill in stopover time in Abu Dhabi than continuing to post my notes from DHA2012? [Though I finished off the post and re-posted once I was back home.]  These are my very rough notes from day 2 of the inaugural Australasian Association for Digital Humanities &lt;a href="http://aa-dh.org/conference-2/"&gt;conference&lt;/a&gt; (see also &lt;a href="http://openobjects.blogspot.com/2012/04/quick-and-dirty-digital-humanities.html"&gt;Quick 
and dirty Digital Humanities Australasia notes: day 1&lt;/a&gt; and &lt;a href="http://openobjects.blogspot.co.uk/2012/05/quick-and-dirty-digital-humanities.html"&gt;Slow and still dirty Digital Humanities Australasia notes: day 3&lt;/a&gt;). In the interests of speed I'll share my notes and worry about my own interpretations later.&lt;br /&gt;
&lt;h3&gt;

Keynote panel, 'Big Digital Humanities?'&lt;/h3&gt;
Day 2 was introduced by Craig Bellamy, and began with a keynote panel with Peter Robinson, Harold Short and John Unsworth, chaired by Hugh Craig. [See also Snurb's liveblogs for &lt;a href="http://snurb.info/node/1638"&gt;Robinson&lt;/a&gt;, &lt;a href="http://snurb.info/node/1639"&gt;Short&lt;/a&gt; and &lt;a href="http://snurb.info/node/1640"&gt;Unsworth&lt;/a&gt;.] Robinson asked 'what constitutes success for the digital humanities?' and further, what does the visible successes of digital humanities mask?  He said it's harder for scholars to do high quality research with digital methods now than it was 20 years ago.  But the answer isn't more digital humanists, it's having the ingredients to allow anyone to build bridges... He called for a new generation of tools and methods to support the scholarship that people want to do: 'It should be as easy to make a digital edition (of a document/book) as it is to make a Facebook page', it shouldn't require collaboration with a digital humanist.  To allow data made by one person to be made available to others, all digital scholarship should be made available under a Creative Commons licence (publishers can't publish it now if it's under a non-commercial licence), and digital humanities data should be structured and enriched with metadata and made available for re-use with other tools.  The model for sustainability depends on anyone and everyone being able to access data.&lt;br /&gt;
&lt;br /&gt;
Harold Short talked about big (or at least unescapable) data and the 'Svensson challenge' - rather than trying to work out how to take advantage of infrastructure created by and for the sciences, use your imagination to figure out what's needed for the arts and humanities. He called for a focus on infrastructure and content rather than 'data'.&lt;br /&gt;
&lt;br /&gt;
John Unsworth reminded us that digital humanities is a certain kind of work in the humanities that uses computational methods as its research methods.  It's not just using digital materials, though it does require large collections of data - it also requires a sense of how how the tools work.&lt;br /&gt;
&lt;h4&gt;

What is the digital humanities?&lt;/h4&gt;
Very different versions of 'digital humanities' emerged through the panel and subsequent discussion, leaving me wondering how they related to the different evolutionary paths of digital history and digital literature studies mentioned the day before.  Meanwhile, on the back channel (from the tweets that are to hand), I wondered if a two-tier model of digital humanities was emerging - one that uses traditional methods with digital content (DH lite?); another that disrupts traditional methods and values.  Though thinking about it now, the 'tsunami' of data mentioned is disruptive in its own right, regardless of the intentional choices one makes about research practices (which might have been what Alan Liu meant when he asked about 'seamless' and 'seamful' views of the world).... On twitter, other people (@mikejonesmelb, @bestqualitycrab, @1n9r1d) wondered if the panel's interpretation of 'big' data was gendered, generational, sectoral, or any other combination of factors (including as the messiness and variability of historical data compared to literature) and whether it could have been about '&lt;a href="https://twitter.com/#!/bestqualitycrab/status/185141642150416384"&gt;disciplinary breadth and inclusiveness&lt;/a&gt;' rather than scale.&lt;br /&gt;
&lt;h3&gt;

&lt;b&gt;Data morning session&lt;/b&gt;&lt;/h3&gt;
The first speaker was &lt;b&gt;Toby Burrows on 'Using Linked Data to Build Large‐Scale e‐Research Environments for the Humanities'&lt;/b&gt;. [Update: he's shared his &lt;a href="http://confluence.arts.uwa.edu.au/download/attachments/99/DHA_2012_Burrows.ppt"&gt;slides&lt;/a&gt; and &lt;a href="http://ses.library.usyd.edu.au/handle/2123/7938"&gt;paper&lt;/a&gt; online and see also &lt;a href="http://snurb.info/node/1643"&gt;Snurb's liveblog&lt;/a&gt;.] Continuing some of the themes from the morning keynote panel, he said that the humanities has already been washed away in the digital deluge, the proliferation of digital stuff is beyond the capacity of individual researchers.  It's difficult to answer complex humanities questions only using search with this 'industrialised' humanities data, but large-scale digital libraries and collections offer very little support for functions other than search. There's very little connection between data that researchers are amassing and what institutions are amassing.&lt;br /&gt;
&lt;br /&gt;
He's also been looking at historians/humanists research practices [and selfishly I was glad to see many parallels with my own early findings].  The tools may be digital rather than paper and scissors, but historians are still annotating and excerpting as they always have.  The 'sharing' part of their work has changed the most - it's easier to share, and they can share at an earlier stage if they choose to do that, but not a lot has changed at the personal level.&lt;br /&gt;
&lt;br /&gt;
Burrows said applying applying linked data approach to manuscript research would go a long way to
addressing the complexity of the field. For example, using global &lt;a href="http://www4.wiwiss.fu-berlin.de/bizer/pub/LinkedDataTutorial/#Terminology"&gt;URIs&lt;/a&gt; for manuscripts and parts; separating names and concepts from descriptive information; and using linked data functions to relate scholarly activities
(annotations, excerpts, representations etc) to manuscript descriptions,
objects and publications.  Linked data can provide a layer of entities that sits between research activities and
descriptions/collections/publications, which avoids conflating the entities and the source material.  Multiple naming schemes are necessary for describing entities and relationships - there's no single authoritative vocabulary. It's a permanent work in progress, with no definitive or final structure. Entities need to include individuals as well as categories, with a network graph showing relatedness and the evidence for that relatedness as the basic structure. &lt;br /&gt;
&lt;br /&gt;
He suggested a focus on organising knowledge, not collections, whether objects or texts.  Collaborative activities should be based around this knowledge, using tools that work with linked data entities.  This raised the issue of contested ground and the application of labels and meaning to data: your 'discovery' is my 'invasion'.  This makes citizen humanities problematic - who gets to describe, assign, link, and what does that mean for scholarly authority?&lt;br /&gt;
&lt;br /&gt;
My notes aren't clear but I think Burrows said these ideas were based on analysis of medieval manuscript research, which Jane Hunter had also worked on, and they were looking towards the architecture for &lt;a href="http://www.nectar.org.au/humanities-networked-infrastructure-huni-virtual-laboratory"&gt;HuNI&lt;/a&gt;.  It was encouraging to see an approach to linked data so grounded in the complexity of historians research practices and data, and is yet another reason I'm looking forward to following HuNI's progress - I think it will have valuable lessons for linked data projects in the rest of the world.  [These slides from the &lt;a href="http://blogs.cv.vic.gov.au/news/linked-open-data-melbourne-workshop/"&gt;Linked Open Data workshop in Melbourne&lt;/a&gt; a few weeks later show the &lt;a href="http://www.slideshare.net/conaltuohy/huni-melbourne-lodlam-20120417/6"&gt;academic workflow&lt;/a&gt; HuNI plans to support and some of the issues they'll have to tackle.]&lt;br /&gt;
&lt;br /&gt;
The second speaker was the University of Sydney's &lt;b&gt;Stephen Hayes on 'how linked is linked enough?'&lt;/b&gt;.  [See also &lt;a href="http://snurb.info/node/1644"&gt;Snurb's liveblog&lt;/a&gt;.]  He's looking at projects through a linked data lens, trying to assess how much further projects need to go to comfortably claim to be linked data. He talked about the issues projects encountered trying to get to be &lt;a href="http://inkdroid.org/journal/2010/06/04/the-5-stars-of-open-linked-data/"&gt;5 star Linked Data&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
He looked at projects like the &lt;a href="http://home.dictionaryofsydney.org/"&gt;Dictionary of Sydney&lt;/a&gt;, which expresses data as &lt;a href="http://www.dlib.org/dlib/may98/miller/05miller.html"&gt;RDF&lt;/a&gt; as well in a public-facing HTML interface and comes close to winning 5 stars.  It is a demonstration of the fact that once data is expressed in one form, it can be easily expressed in another form - stable entities can be recombined to form new structures.  The project is powered by &lt;a href="http://heuristscholar.org/heurist/help/tour.html"&gt;Heurist&lt;/a&gt;, a tool for managing a wide range of research data.  &lt;a href="http://sydney.edu.au/arts/eresearch/di-projects/projects_in_focus/balipaintings.shtml"&gt;The History of Balinese Painting&lt;/a&gt; could not find other institutions that exposed Balinese collection data in programmable form so they could link to them (presumably a common problem for early adopters but at least it helps solve the 'chicken or the egg' problem that dogs linked data in cultural heritage and the humanities).  The sites URLs don't return useful metadata but they do try to refer to image URLs so it's 'sorta persistent'.  He gave it a rating of 3.5 stars.  Other projects mentioned (also built on Heurist?) were the Charles Harpur Critical Archive, rated at 3.5 stars and Virtual Zagora, rated at 3 stars.&lt;br /&gt;
&lt;br /&gt;
The paper was an interesting discussion of the team work required to get the full 5 stars of linked data, and the trade-offs in developing functions for structured data (e.g. implementing &lt;a href="http://schema.org/Painting"&gt;schema.org's painting markup&lt;/a&gt; versus focussing on the quality of the human-facing pages); reassuring curators about how much data would be released and what would be kept back; developing ontologies throughout a project or in advance and the overhead in mapping other projects concepts to their own version of &lt;a href="http://wiki.dublincore.org/index.php/User_Guide"&gt;Dublin Core&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The final paper in the session was &lt;b&gt;'As Curious An Entity: Building Digital Resources from Context, Records and Data' by Michael Jones and Antonina Lewis &lt;/b&gt;(&lt;a href="http://hdl.handle.net/1885/9008"&gt;abstract&lt;/a&gt;).  [See also &lt;a href="http://snurb.info/node/1645"&gt;Snurb's liveblog&lt;/a&gt;.] They said that improving the visibility of relationships between entities enriches archives, as does improving relationships between people.  The title quote in full is 'as curious an entity as bullshit writ on silk' - if the parameters, variables and sources of data are removed from material, then it's just bullshit written on silk.  Visualisations remove sources, complexity and 'relative context', and would be richer if they could express changes in data over time and space.  They asked how one would know that information presented in a visualisation is accurate if it doesn't cite sources?  You must seek and reference original material to support context layers.&lt;br /&gt;
&lt;br /&gt;
They presented an overview of the Saulwick Archive project (Saulwick ran polls for the Fairfax newspapers for years) and the &lt;a href="http://www.womenaustralia.info/"&gt;Australian Women's Register&lt;/a&gt;, discussed common issues faced in digital humanities, and the role of linked data and human relationships in building digital resources.  They discussed the value of maintaining relationships between archives and donors after the transfer of material, and the need to establish data management plans to make provision for raw data and authoritative versions of related contextual material, and to retain data to make sense of the archives in the future.  The Australian Women's Register includes content written for the site and links out to the archival repositories and libraries where the records are held.  In a lovely phrase, they described records as the 'evidential heart' for the context and data layers.  They also noted that the keynote overlooked non-academic re-use of digital resources, but it's another argument for making data available where possible.
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Digital histories session&lt;/h3&gt;
The first paper was '&lt;b&gt;Community Connections: The Renaissance of Local History' by Lisa Murray&lt;/b&gt;.  Murray discussed the 'three Cs' needed for local history: connectivity, community, collaboration. &lt;br /&gt;
&lt;br /&gt;
Is the process of geo-referencing forcing historians to be more specific about when or where things happened?  Are people going from the thematic to the particular?  Is it exciting for local historians to see how things fit into state or national narratives?  Digital history has enormous potential for local and family history and to represent complicated relationships within a community and how they've changed over time.  Digital history doesn't have to be article-centric - it enables new forms of presentation.  Historians have to acknowledge that Wikipedia is aligned to historians' processes. Local history is strongly represented on Wikipedia.  The Dictionary of Sydney provides a universal framework for accessing Sydney's history.



&lt;br /&gt;
&lt;br /&gt;
The democratisation of historical production is exciting but raises it challenges for public understandings of how history undertaken and represented. Are some histories privileged? &lt;a href="http://museumvictoria.com.au/discoverycentre/websites-mini/making-history/"&gt;Making History&lt;/a&gt; (a project by Museum Victoria and Monash University) encourages the use of online resources but does that privilege digitised sources, and will others be neglected?  Are easily accessible sources privileged, and does that change what history is written?  What about community collections or vast state archives that aren't digitised?

&lt;br /&gt;
&lt;br /&gt;
History research methodologies are changing - Google etc is shaping how research is undertaken; the ubiquity of keyword searching reinforces the primacy of names.  She noted the impact of family historians on how archives prioritise work.  It's not just about finding sources -  to produce good history you need to analyse the sources.   Professional historians are no longer the privileged producers of knowledge. History can be parochial, inclusive, but it can also lack sense of historical perspective, context.  Digital history production amplifies tensions between popular history and academic history [and presumably between amateur and academic historians?].

&lt;br /&gt;
&lt;br /&gt;
Apparently primary school students study more local history than university students do.  Local and community history is produced by broad spectrum of community but relatively few academic historians are participating. There's a risk of favouring quirky facts over significance and context.  Unless history is more widely taught, local history will be tarred with same brush as antiquarians.  History is not only about narrative and context... Historians need to embrace the renaissance of local and community history.

&lt;br /&gt;
&lt;br /&gt;
In the questions there was some discussion of the implications of Sydney's city archives being moved to a more inconvenient physical location.  The justification is that it's available through Ancestry but that removes it from all context [and I guess raises all the issues of serendipity etc in digital vs physical access to archives].


&lt;br /&gt;
&lt;br /&gt;
The next speaker was &lt;b&gt;Tim Sherratt on 'Inside the bureaucracy of White Australia'&lt;/b&gt;.  His &lt;a href="http://www.slideshare.net/wragge/inside-the-bureaucracy-of-white-australia"&gt;slides are online&lt;/a&gt; and his &lt;a href="http://invisibleaustralians.org/blog/2011/12/inside-the-bureaucracy-of-white-australia/"&gt;abstract is on the Invisible Australians site&lt;/a&gt;.&amp;nbsp;The Invisible Australians project is trying to answer the question of what the&amp;nbsp;&lt;a href="http://www.britannica.com/EBchecked/topic/642125/White-Australia-Policy"&gt;White Australia policy&lt;/a&gt;&amp;nbsp;looked like to a non-white Australian.&amp;nbsp;&amp;nbsp;He talked about how digital technology can help explore the practice of exclusion as legislation and administrative processes were gradually elaborated. Chinese Australians who left Australia and wanted to return had to prove both their identity and their right to land to convince officials they could return: 'every non-white resident was potentially a prohibited immigrant just waiting to be exposed'.  He used &lt;a href="https://en.wikipedia.org/wiki/Topic_model"&gt;topic modelling&lt;/a&gt; on file titles from archival series and was able to see which documents related to the White Australia policy.  This is a change from working through hierarchical structures of archives to working directly through the content of archives.  This provides a better picture of what hasn't survived, what's missing and would have many other exciting uses. [His post on &lt;a href="http://discontents.com.au/shed/experiments/topic-modelling-in-the-archives"&gt;Topic modelling in the archives&lt;/a&gt; explains it better than my summary would.]&lt;br /&gt;
&lt;br /&gt;
The final paper was &lt;b&gt;Paul Turnbull on 'Pancake history'&lt;/b&gt;.  He noted that in e-research there's a difference between what you can use in teaching and what makes people nervous in the research domain.  He finds it ironic that professional advancement for historians is tied to writing about doing history rather than doing history.  He talked about the need to engage with disciplinary colleagues who don't engage with digital humanities, and issues around historians taking digital history seriously.&lt;br /&gt;
&lt;br /&gt;
Sherratt's talk inspired&amp;nbsp;discussion of funding small-scale as well as large-scale infrastructure, possibly through crowdfunding.  Turnbull also suggested 'seeding ideas and sharing small apps is the way to go'.&lt;br /&gt;
&lt;br /&gt;
[Note from when I originally posted this: I don't know when my flight is going to be called, so I'll hit publish now and keep working until I board - there's lots more to fit in for day 2! In the afternoon I went to the 'Digital History' session. I'll tidy up when I'm in the UK as I think blogger is doing weird LTR things because it may be expecting Arabic.] &lt;br /&gt;
&lt;br /&gt;
See also&amp;nbsp;&lt;a href="http://openobjects.blogspot.co.uk/2012/05/quick-and-dirty-digital-humanities.html"&gt;Slow and still dirty Digital Humanities Australasia notes: day 3&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-6810513035309570196?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/pxhZ_aAS9VU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/6810513035309570196/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=6810513035309570196" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/6810513035309570196?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/6810513035309570196?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/pxhZ_aAS9VU/quick-and-dirty-digital-humanities_23.html" title="Quick and dirty Digital Humanities Australasia notes: day 2" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/04/quick-and-dirty-digital-humanities_23.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQNQX4-eip7ImA9WhVUFkk.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-7905319509848988912</id><published>2012-04-16T09:05:00.000+01:00</published><updated>2012-05-22T01:43:10.052+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-22T01:43:10.052+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DHA2012" /><category scheme="http://www.blogger.com/atom/ns#" term="cultural content" /><category scheme="http://www.blogger.com/atom/ns#" term="crowdsourcing" /><category scheme="http://www.blogger.com/atom/ns#" term="conference" /><category scheme="http://www.blogger.com/atom/ns#" term="academia" /><category scheme="http://www.blogger.com/atom/ns#" term="digital humanities" /><category scheme="http://www.blogger.com/atom/ns#" term="conference papers" /><title>Quick and dirty Digital Humanities Australasia notes: day 1</title><content type="html">As always, I should have done this sooner and tidied them up more, but better rough notes than nothing, so here goes... The Australasian Association for Digital Humanities held their &lt;a href="http://aa-dh.org/conference-2/"&gt;inaugural conference&lt;/a&gt; in Canberra in March, 2012.&amp;nbsp; You can&amp;nbsp;get&amp;nbsp;an overall sense of the conference from the&amp;nbsp;#DHA2012 tweets (I've&amp;nbsp;put a &lt;a href="http://dl.dropbox.com/u/2274347/dha2012_tweets_2012_03_31.csv"&gt;CSV archive of #DHA2012 tweets from searchhash.com here&lt;/a&gt;, but note it's not on Australian time) and from the&amp;nbsp;&lt;a href="http://aa-dh.org/conference/keynote-speakers/"&gt;keynotes&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
In his opening keynote on the movements between close and distant reading, Alan Liu observed that the crux of the 'reading'&amp;nbsp;issue depends on the field, and further, that&amp;nbsp;'history is&amp;nbsp;on a different evolutionary branch of digital humanities to literary studies'.&amp;nbsp; This is something I've been wondering about since finding myself back in digital humanities, and was possibly reflected in the variety of papers in the overall programme.&amp;nbsp; I was generally following sessions on digital history, geospatial themes and crowdsourcing, but there was so much in the programme that you could have followed a literary studies line and had a totally different conference experience.&lt;br /&gt;
&lt;br /&gt;
In the next session I went to a panel on &lt;strong&gt;'Connecting Australia's Cultural Datasets: A Vision for Collaboration'&lt;/strong&gt; with various people from the new '&lt;a href="https://www.nectar.org.au/humanities-networked-infrastructure-huni-virtual-laboratory"&gt;Humanities Networked Infrastructure' (HuNI)&lt;/a&gt; (more&amp;nbsp;&lt;a href="http://www.craigbellamy.net/2012/02/29/huni/"&gt;background&lt;/a&gt;) presenting.&amp;nbsp;&amp;nbsp;It started with Deb Verhoeven on 'jailbreaking cultural data' and the tension &lt;a href="http://www.edge.org/documents/archive/edge338.html"&gt;identified by Brand&lt;/a&gt;:&amp;nbsp;"information wants to be expensive because it's so valuable.&amp;nbsp; The right 
information in the right place just changes your life.&amp;nbsp; On the other 
hand, information wants to be free, because the cost of getting it out 
is lower and lower all the time.  So you have these two things fighting against each other".  'Information wants to be social': she discussed the need to understand the value of research in terms of community engagement, not just as academically ranked output, and to return research to the communities they're investigating in meaningful ways.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
Other statements that resonated were the need for organisational, semantic and technical interoperability in datasets to create collaborative environments.  Collaboration requires data integration and exchange as well as dealing with different ideas about what 'data' is in different disciplines in the humanities.  Collaboration in the cultural datasets community can follow unmet needs: discover data that's currently hidden, make connections between&amp;nbsp;disparate data sources, publish and share connections.&lt;br /&gt;
&lt;br /&gt;
Ross Harley talked about how interoperability facilitates serendipity and trying to find new ways for data to collide.  In the questions, Ingrid Mason asked about parallels with the GLAM (galleries, libraries, archives and museums) community, but it was also pointed out that GLAMs are behind in publishing their data - not everything &lt;a href="https://www.nectar.org.au/humanities-networked-infrastructure-huni-virtual-laboratory"&gt;HuNI&lt;/a&gt;&amp;nbsp;wants to use is available yet.&amp;nbsp; I pointed out (on the twitter back channel) that requests for&amp;nbsp;GLAM information from&amp;nbsp;intensive users&amp;nbsp;(e.g. researchers)&amp;nbsp;helps&amp;nbsp;memory institutions&amp;nbsp;make the case for publishing more data - it's&amp;nbsp;still all a bit chicken-or-the-egg.&lt;br /&gt;
&lt;br /&gt;
After&amp;nbsp;lunch I&amp;nbsp;went to the &lt;strong&gt;crowdsourcing&lt;/strong&gt; session (not least cos I was presenting early results from &lt;a href="http://www.miaridge.com/my-phd-research/"&gt;my PhD&lt;/a&gt;&amp;nbsp;in it).&amp;nbsp; The first presentation&amp;nbsp;was on &lt;a href="http://itee.uq.edu.au/~eresearch/projects/3dsa/index.php"&gt;'crowdsourcing semantic tags on 3D museum artefacts'&lt;/a&gt; which could have&amp;nbsp;amazing applications for teaching material culture and criticism as well as source communities&amp;nbsp;because it lets people annotate specific locations on a 3D model.  Interestingly, during the questions someone reported people visiting campus classics museum who said they were enjoying seeing the objects in person but also wanted access to electronic versions - it's fascinating watching audience expectations change.&lt;br /&gt;
&lt;br /&gt;
The next presentation was on 'Optimising crowdsourcing websites to increase volunteer participation' which was a case study of &lt;a href="http://menus.nypl.org/"&gt;NYPL's What's on the menu&lt;/a&gt; by &lt;a href="http://digitalglam.org/optimization-crowdsourcing.html"&gt;Donelle McKinley&lt;/a&gt; who was using&amp;nbsp;MECLAB/Flint McGlaughlin's &lt;a href="http://www.meclabs.com/methodology"&gt;Conversion Sequence heuristic&lt;/a&gt;&amp;nbsp;(clarity of value proposition, motivation, incentive, friction, anxiety) to assess how the project's design was optimised to&amp;nbsp;motivate audience participation.&amp;nbsp; Donelle's analysis is really useful for people thinking about designing for crowdsourcing, but I'm not sure my notes do it justice, and I'm afraid I didn't get many notes for Pauline Cockrill's 'Using Web 2.0 to make new connections in community history' as I was on just afterwards.&amp;nbsp; One point I tweeted was about a quick win for crowdsourcing in using&amp;nbsp;real-world communities as pointers to successful online collaborations, but I'm not sure now who said it.&lt;br /&gt;
&lt;br /&gt;
One comment I noted during the discussion was "a real pain about Old Weather was that you'd get into working on a ship and it would just sail off on you" - interfaces that work for the organisation doesn't always work for the audience.&amp;nbsp;&amp;nbsp;This session was&amp;nbsp;generally useful for&amp;nbsp;clarifying my thoughts on the tension between optimising for efficiency or engagement in cultural heritage crowdsourcing projects.&lt;br /&gt;
&lt;br /&gt;
In the interests of getting this posted I'll stop here and call this 'day 1'. I'm not sure if any of the slides are available yet, but I'll update and&amp;nbsp;link to any presentations or other write-ups&amp;nbsp;I find. There's a live blog of many sessions at &lt;a href="http://snurb.info/taxonomy/term/137"&gt;http://snurb.info/taxonomy/term/137&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
[Update: I've posted about Day 2 at &lt;a href="http://openobjects.blogspot.co.uk/2012/04/quick-and-dirty-digital-humanities_23.html"&gt;Quick and dirty Digital Humanities Australasia notes: day 2&lt;/a&gt;&amp;nbsp;and 
&lt;a href="http://openobjects.blogspot.co.uk/2012/05/quick-and-dirty-digital-humanities.html"&gt;Slow and still dirty Digital Humanities Australasia notes: day 3&lt;/a&gt;.]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-7905319509848988912?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/maZm9f-5tzQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/7905319509848988912/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=7905319509848988912" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/7905319509848988912?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/7905319509848988912?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/maZm9f-5tzQ/quick-and-dirty-digital-humanities.html" title="Quick and dirty Digital Humanities Australasia notes: day 1" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/04/quick-and-dirty-digital-humanities.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QNQXc5cCp7ImA9WhVXE0s.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-6911886508896257357</id><published>2012-04-14T03:03:00.003+01:00</published><updated>2012-04-14T03:09:50.928+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-14T03:09:50.928+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="user experience" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="museum technologists" /><category scheme="http://www.blogger.com/atom/ns#" term="organisational change" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="digital heritage" /><category scheme="http://www.blogger.com/atom/ns#" term="geeks" /><category scheme="http://www.blogger.com/atom/ns#" term="cultural heritage sector" /><title>Museum technologists redux: it's not about us</title><content type="html">Recently there's been a burst of re-energised conversations&amp;nbsp;on Twitter, blogs and&amp;nbsp;inevitably at&amp;nbsp;MW2012 (Museums&amp;nbsp;on the Web 2012)&amp;nbsp;about museum technologists, about breaking out of the bubble, about digital strategies vs plain old strategies for museums.&amp;nbsp;&amp;nbsp;This is a quick post (because I only ever post when I should be writing a different paper) to make sure my position is clear.&lt;br /&gt;
If you're reading this you probably know that&amp;nbsp;these are&amp;nbsp;important issues to discuss, and it's exciting thinking about the organisational change issues museums will rise to in order to stay relevant, but it's also important to step back and remind ourselves that ultimately, it's not about us.&amp;nbsp; It's not about our role as museum technologists, or museums as organisations. &lt;br /&gt;
&lt;br /&gt;
Museum technologists should be advocates for the digital audience, and guide museums in creating integrated, meaningful experiences, but we should also make sure that other museum staff know we still share their values and respect their expertise, and dispel myths about being zealots of openness at the expense of other requirements or wanting to devalue the physical experience.&lt;br /&gt;
It's about valuing the digital experiences our audiences have in our galleries, online and on the devices they carry in their pockets.&amp;nbsp; It's about understanding that online visitors are&amp;nbsp;real visitors too.&amp;nbsp; It's about helping people make the most of their physical experiences by extending and enhancing their understandings of our collections and the world that shaped them.&amp;nbsp; It's about showing the difference digital makes by showing the impact it can have for a museum seeking to fulfil its mission for audiences it can't see as well as those right under its nose.&lt;br /&gt;
&lt;br /&gt;
I'm a museum technologist, but maybe&amp;nbsp;in my excitement about&amp;nbsp;its potential I&amp;nbsp;haven't been clear enough: I'm not in love with technology, I'm in love with what it enables -&amp;nbsp;better museums, and better museum&amp;nbsp;experiences.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-6911886508896257357?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/HUbWyoHULsQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/6911886508896257357/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=6911886508896257357" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/6911886508896257357?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/6911886508896257357?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/HUbWyoHULsQ/museum-technologists-redux-its-not.html" title="Museum technologists redux: it's not about us" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/04/museum-technologists-redux-its-not.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04DRXkzfCp7ImA9WhVQFU0.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-1088582437912464796</id><published>2012-04-03T12:21:00.000+01:00</published><updated>2012-04-04T02:12:54.784+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-04T02:12:54.784+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cultural content" /><category scheme="http://www.blogger.com/atom/ns#" term="art" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="online" /><category scheme="http://www.blogger.com/atom/ns#" term="collections" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="galleries" /><category scheme="http://www.blogger.com/atom/ns#" term="art history" /><title>How things change: the Google Art Project (again)</title><content type="html">The updated &lt;a href="http://www.googleartproject.com/"&gt;Google Art Project&lt;/a&gt; has been launched with loads more museums contributing over 30,000 artworks.&amp;nbsp; The interface still seems a bit sketchy to me (sometimes you can open links in a new tab, sometimes you can't; &lt;a href="https://en.wikipedia.org/wiki/Mystery_meat_navigation"&gt;mystery meat navigation&lt;/a&gt;;&amp;nbsp;the lovely zoom option isn't immediately discoverable; the thumbnails that appear at the bottom don't have a strong visual connection with the action that triggers their appearance; and the only way I could glean any artist/title information about the thumbnails&amp;nbsp;was by looking at the URL), but it's nice to see options for exploring by collection (collecting institution, I assume), date or artist&amp;nbsp;emphasised in&amp;nbsp;the interface.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Anyway, it's all about the content - easy access to high-quality zoomable images of some of the world's best artworks in an interface with lots of relevant information and links back to the holding institution is a win for everyone.&amp;nbsp; And if the attention (and traffic) makes museums a little jealous, well,&amp;nbsp;it'll be fascinating to see how that translates into action.&amp;nbsp; After all, keeping up with the Joneses seems to be one way museums change...&lt;br /&gt;
&lt;br /&gt;
Reading some online stories about the launch, I was struck by how far conversations about traditional and online galleries have come.&amp;nbsp; From &lt;a href="http://thenextweb.com/google/2012/04/03/googles-art-project-grows-larger-with-151-museums-online-across-40-countries/?awesm=tnw.to_1DtxQ&amp;amp;utm_campaign=social%20media&amp;amp;utm_medium=Spreadus&amp;amp;utm_source=Twitter&amp;amp;utm_content=Google%27s%20Art%20Project%20grows%20larger%20with%20151%20museums%20online%20across%2040%20countries"&gt;one&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
As users explore the galleries they can also add comments to each 
painting and share the whole collection with friends and family. Try 
doing that in the Tate Modern. Actually, don’t.&lt;/blockquote&gt;
Although, of course, you can - it's traditionally&amp;nbsp;known as 'having a conversation in a&amp;nbsp;museum'.&amp;nbsp; &lt;br /&gt;
But in 2012, is visiting a website and sharing links online seen as a reasonable stand-in for the physical&amp;nbsp;visit to&amp;nbsp;a museum, leaving the in-person gallery visit for 'purists' and enthusiasts?&amp;nbsp; (This might make blockbuster exhibtions bearable.)&amp;nbsp; Or, as the consensus of the past decade has it, does it just whet the appetite and create demand for an experience with the original object, leading to more visits?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-1088582437912464796?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/WYF_sjz0wLg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/1088582437912464796/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=1088582437912464796" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1088582437912464796?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1088582437912464796?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/WYF_sjz0wLg/how-things-change-google-art-project.html" title="How things change: the Google Art Project (again)" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>8</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/04/how-things-change-google-art-project.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08GRHw9eip7ImA9WhVRGEw.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-1701644111997063910</id><published>2012-03-27T03:37:00.000+01:00</published><updated>2012-03-27T03:37:05.262+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-27T03:37:05.262+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="crowdsourcing" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="iteration" /><category scheme="http://www.blogger.com/atom/ns#" term="innovation" /><category scheme="http://www.blogger.com/atom/ns#" term="testing" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="user-centred design" /><title>Geek for a week: residency at the Powerhouse Museum</title><content type="html">I've spent the last week as 'geek-in-residence' with the &lt;a href="http://www.powerhousemuseum.com/openhouse/?page_id=2"&gt;Digital, Social and Emerging Technologies team&lt;/a&gt; at the &lt;a href="http://www.powerhousemuseum.com/"&gt;Powerhouse Museum&lt;/a&gt;. I wasn't sure what 'geek-in-residence' would mean in reality, but in this case it turned out to be a week of creativity, interesting constraints and rapid, iterative design.&lt;br /&gt;
&lt;br /&gt;
When I arrived on Monday morning, I had no idea what I'd be working on, let alone how it would all work. By the end of the first day I knew how I'd be working, but not exactly what I'd focus on. I came in with fresh questions on Tuesday, and was sketching ideas by lunchtime. The next few days were spent getting stuck into wireframes to focus in on specific issues within that problem space; I turned initial ideas into wireframes and basic copy; and put that through two rounds of quick-and-dirty testing with members of the public and Powerhouse volunteers.  By the time I left on Friday I was able to handover wireframes for a site called 'conversations about collections' which aims to record people's memories of items from the collection. (I ran out of time to document the technical aspects of how the site could be built in WordPress, but given the skills of the team I think they'll cope.)&lt;br /&gt;
&lt;br /&gt;
The first day and a half were about finding the right-sized problem.  In conversations with Paula (Manager of the Visual &amp;amp; Digitisation services team) and Luke (Web Manager), we discussed what each of us were interested in exploring, looking for the intersection between what was possible in the time and with the material to hand.  &lt;br /&gt;
&lt;br /&gt;
After those first conversations, I went back to &lt;a href="http://www.powerhousemuseum.com/about/aboutStrategic.php"&gt;Powerhouse's strategy&lt;/a&gt; document for inspiration. If in doubt, go back to the mission!  I was looking for a tie-in with their goals - luckily their plan made it easy to see where things might fit.  Their strategy talked about ideas and technology that have changed our world and stories of people who create and inspire them, about being open to 'rich engagement, to new conversations about the collections'. &lt;br /&gt;
&lt;br /&gt;
I also considered what could be supported by the existing API, what kinds of activities worked well with their collections and what could be usefully built and tested as paper or on-screen prototypes.&amp;nbsp;&amp;nbsp;Like many large collections, most of the objects lack the types of data that supports deeper engagement for non-experts (though the significance statements that exist are lovely).  &lt;br /&gt;
&lt;br /&gt;
Two threads emerged from the conversations: bringing social media conversations and activity back into the online collections interfaces to help provide an information scent for users of the site; and crowdsourcing games based around enhancing the collections data. &lt;br /&gt;
The first was an approach to the difficulties in surfacing the interesting objects in very large collections.  Could you create a 'heat map' based on online activity about objects to help searchers and browsers spot objects that might be more interesting? &lt;br /&gt;
&lt;br /&gt;
At one point Nico (Senior Producer) and I had a look at Google Analytics to see what social media sites were sending traffic to the collections and suss out how much data could be gleaned.  Collection objects are already showing up on Pinterest, and I had wild thoughts about screen-scraping Pinterest (they have no API) to display related boards on the OPAC search results or object pages... &lt;br /&gt;
&lt;br /&gt;
I also thought about building a crowdsourcing game that would use expert knowledge to data to make better games possible for the general public – this would be an interesting challenge, as open-ended activities are harder to score automatically so you need to design meaningful rewards and ensure an audience to help provide them.  However, it was probably a bigger task than I had time for, especially with most of the team already busy on other tasks, though I've been interested in that kind of dual-phased project since my &lt;a href="http://www.miaridge.com/my-msc-dissertation-crowdsourcing-games-for-museums/"&gt;MSc project on crowdsourcing games for museums&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
But in the end, I went back to two questions: what information is needed about the collections, what's the best way to get it?&amp;nbsp; We decided to focus on conversations, stories and clues about objects in the collections with a site aimed at collecting 'living memories' about objects by asking people what they remember about an object and how they'd explain it to a kid.&amp;nbsp; The name, 'Conversations about collections' came directly from the strategy doc and
was just too neat a description to pass up, though 'memory bank' was another contender.&lt;br /&gt;
I ended up with &lt;a href="http://www.miaridge.com/residency-a-week-of-rapid-prototyping-at-the-powerhouse-museum/"&gt;five wireframes&lt;/a&gt;&amp;nbsp;(clickable PDF at that link) to cover the main tasks of the site: to
persuade people (particularly older people) that their memories are worth
sharing, and to get the right object in front of the right person.&amp;nbsp; Explaining more about the designs would be a whole other blog post, but in the interests of getting this post out I'll save that for another day...
I'm dashing out this post before I head out, but I'll update in response to questions (and generally things out when I have more time).&lt;br /&gt;
&lt;br /&gt;
My week at the Powerhouse was a brilliant chance to think through the differences between history of science/social history objects and art objects, and between history and art museums, but that's for another post (perhaps when if I ever get around to posting my notes from the MCN session on a similar topic).&lt;br /&gt;
It also helped me reflect on my interests, which I would summarise as 'meaningful audience participation' - activities that are engaging and meaningful for the audience and also add value for the museum, activities that actually change the museum in some way (hopefully for the better!), whether that's through crowdsourcing, co-curation or other types of engagement.&lt;br /&gt;
&lt;br /&gt;
Finally, I owe particular thanks to Paula Bray and Luke Dearnley for running with Seb Chan's original suggestion and for their time and contributions to shaping the project; to Nicolaas Earnshaw for wireframe work and Suse Cairns for going out testing on the gallery floor with me; and to Dan Collins, Estee Wah, Geoff Barker and everyone else in the office and on various tours for welcoming me into their space and their conversations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-1701644111997063910?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/B2dFiqS9u-o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/1701644111997063910/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=1701644111997063910" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1701644111997063910?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1701644111997063910?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/B2dFiqS9u-o/geek-for-week-residency-at-powerhouse.html" title="Geek for a week: residency at the Powerhouse Museum" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/03/geek-for-week-residency-at-powerhouse.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08EQnk7cSp7ImA9WhVUEUo.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-999374927944373890</id><published>2012-03-05T01:47:00.003Z</published><updated>2012-05-16T13:36:43.709+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T13:36:43.709+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="collections" /><category scheme="http://www.blogger.com/atom/ns#" term="aggregation" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="GLAM" /><category scheme="http://www.blogger.com/atom/ns#" term="visitor experience" /><title>'I see, I feel, hence I notice, I observe, and I think'</title><content type="html">More and more &lt;a href="http://museum-api.pbworks.com/w/page/21933420/Museum%C2%A0APIs"&gt;open and/or linkable cultural heritage data&lt;/a&gt; is becoming available, which means the next big challenge for memory institutions is dealing with '&lt;a href="http://openobjects.blogspot.com/2011/06/rise-of-non-museum-and-death-by.html"&gt;death by aggregation&lt;/a&gt;: creating meaningful, engaging experiences of individual topics or objects within masses of digital data. &amp;nbsp;With that in mind, I've been wondering about the application of &lt;a href="http://en.wikipedia.org/wiki/Roland_Barthes"&gt;Roland Barthes&lt;/a&gt;' concepts of&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Camera_Lucida_%28book%29"&gt;&lt;i&gt;studium&lt;/i&gt; and &lt;i&gt;punctum&lt;/i&gt;&lt;/a&gt;&amp;nbsp;to large online collections. &amp;nbsp;(I'm in the middle of research interviews for my PhD, and it's amazing what one will think about in order to put off transcribing hours of recordings, but bear with me...)&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Studium&lt;/i&gt;, in Wikipedia's definition, is the 'cultural, linguistic, and political interpretation of a photograph'. &amp;nbsp;While Barthes was writing about photography, I suspect&amp;nbsp;&lt;i&gt;studium&lt;/i&gt;&amp;nbsp;describes the average, expected audience response to well-described images or objects in most collections sites -&amp;nbsp;a reaction that&amp;nbsp;exists within the bounds of education, liking and politeness. &amp;nbsp;However, &lt;i&gt;punctum - &lt;/i&gt;in Barthes' words, the 'element which rises from the scene, shoots out of it like an arrow, and pierces me' - describes the moment an&amp;nbsp;accidentally poignant or meaningful&amp;nbsp;detail in&amp;nbsp;an image captures the viewer. &amp;nbsp;&lt;i&gt;Punctum&lt;/i&gt; is&amp;nbsp;often personal to the viewer, but when it occurs it brings with it 'a power of expansion': 'I see, I feel, hence I notice, I observe, and I think'. &amp;nbsp;You cannot design &lt;i&gt;punctum&lt;/i&gt;, but can we design collections interfaces to create the serendipitous experiences that enable&amp;nbsp;&lt;i&gt;punctum&lt;/i&gt;? &amp;nbsp;Is it even possible with images of objects, or is it more likely to occur with photographic collections?&lt;br /&gt;
&lt;br /&gt;
While thinking about this, I came across an&amp;nbsp;excellent post on&amp;nbsp;&lt;a href="http://www.museumnext.org/2010/blog/understanding-compelling-collections"&gt;Understanding Compelling Collections&lt;/a&gt;&amp;nbsp;by John Coburn (&lt;a href="http://twitter.com/j0hncoburn"&gt;@j0hncoburn&lt;/a&gt;) in which he describes some pilots on 'compelling historic photography' by&amp;nbsp;&lt;a href="http://www.twmuseums.org.uk/"&gt;Tyne &amp;amp; Wear Archives &amp;amp; Museums&lt;/a&gt;. The experiment&amp;nbsp;asked two questions: 'Which of our collections best lends themselves to impulse sharing online?' and 'Which of our collections are people most willing to talk about online?'. &amp;nbsp;It's well worth reading both for their methods and their results, which are firmly grounded in the audiences' experience of their images: a 'key finding from our trial with Flickr Commons was that the mass 
sharing of images often only became possible when a user defined or 
redefined the context of the photograph', 'there’s a very real appetite on Facebook for old photography that strongly connects to a person’s past'.&lt;br /&gt;
&lt;br /&gt;
Coming back to Barthes, their quest for images that 'immediately resonated with our audience on an emotional level and without context' is almost an investigation of enabling&amp;nbsp;&lt;i&gt;punctum&lt;/i&gt;; their answer: &lt;i&gt;'&lt;/i&gt;anything that &lt;a href="http://www.howtobearetronaut.com/"&gt;How To Be a Retronaut&lt;/a&gt; would share', is probably good enough for most of us for now. &amp;nbsp;To summarise, they're&amp;nbsp;'era-specific, event-specific, moment-specific'&amp;nbsp;images that 'disrupt people’s model of time', that 'tap into magic and the sublime', and that&amp;nbsp;'stir your imagination, not demand prior knowledge or interest'. &amp;nbsp;They're small, tightly-curated, niche-interest sets of images with evocative titles.&lt;br /&gt;
&lt;br /&gt;
That's not how we generally think about or present online collections. &amp;nbsp;But what if we did?&lt;br /&gt;
&lt;br /&gt;
[Update, May 16, 2012.&lt;br /&gt;
&lt;br /&gt;
This post, from Flickr members co-curating an exhibition with the National Maritime Museum, offers another view - is the public searching for punctum when they view photographic collections, and does the museum/archive way of thinking about collections iron out the quirks that might lead to punctum?&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
'It is frightening to imagine what treasures will never see the light of day from the collection at the Brass Foundry. I got the sense that the Curators and the National Maritime Museum in general see these images as closely guarded historical documents and as such offer insight location, historical events and people in the image. There seems to be a lack of artistic appreciation for the variety of unusual and standalone images in the collection, raising an important question concerning the value attributed to each photograph when interpreted by an audience with different aesthetic interests. ... In my opinion it is the ‘unknown’ quality of photography that initially inspires engagement and subsequently this process encourages an exploration of our own identity and how we as individuals create meaning.' &amp;nbsp;Source:&amp;nbsp;&lt;a href="http://curatethecollection.wordpress.com/2012/05/15/the-brass-foundary-visit-19042012/" target="_blank"&gt;'The Brass Foundary Visit 19/04/2012'&lt;/a&gt;]&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-999374927944373890?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/X61Xqnk0_wI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/999374927944373890/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=999374927944373890" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/999374927944373890?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/999374927944373890?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/X61Xqnk0_wI/i-see-i-feel-hence-i-notice-i-observe.html" title="'I see, I feel, hence I notice, I observe, and I think'" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/03/i-see-i-feel-hence-i-notice-i-observe.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYGSH07eip7ImA9WhVWFk8.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-8444927059546878565</id><published>2012-02-13T00:31:00.002Z</published><updated>2012-04-28T15:25:29.302+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-28T15:25:29.302+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MCN2011" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="WPMW" /><category scheme="http://www.blogger.com/atom/ns#" term="conferences" /><title>Report from 'What's the point of a museum website' at MCN2011</title><content type="html">A really belated report from the&amp;nbsp;'&lt;a href="http://www.mcn.edu/what%E2%80%99s-point-museum-website"&gt;What's the point of a museum website?&lt;/a&gt;' panel I was part of with&amp;nbsp;Koven Smith (&lt;a href="http://twitter.com/5easypieces"&gt;@5easypieces&lt;/a&gt;), Eric Johnson (&lt;a href="http://twitter.com/ericdmj"&gt;@ericdmj&lt;/a&gt;), Nate Solas (&lt;a href="http://twitter.com/homebrewer"&gt;@homebrewer&lt;/a&gt;) and Suse Cairns (&lt;a href="http://twitter.com/shineslike"&gt;@shineslike&lt;/a&gt;) at&amp;nbsp;last November's&amp;nbsp;Museum Computer Network (&lt;a href="http://www.mcn.edu/mcn-2011-atlanta"&gt;MCN2011&lt;/a&gt;) conference. &amp;nbsp;I've written up some of my own thoughts at &lt;a href="http://openobjects.blogspot.com/2012/02/brochureware-aggregators-and-messy.html"&gt;Brochureware, aggregators and the messy middle: what's the point of a museum website?&lt;/a&gt;&amp;nbsp;-&amp;nbsp;this post is about the discussion during the panel itself. &amp;nbsp;There was a lot of&amp;nbsp;audience participation (in the room and on twitter), which made tackling a summary of the discussion really daunting, so I've given up on trying to capture every thread of conversation and am just reporting from the notes I took at the time.&lt;br /&gt;
&lt;br /&gt;
It's all bit of a blur now so it's hard to remember exactly how the conversations went, but from my notes at the time, it included:&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2009/04/clay-shirky-at-smithsonian-20.html"&gt;Clay Shirky on social objects&lt;/a&gt; as a platform for conversation; games and other online experiences as big draws for museum sites (trusted content is a boon for parents); the impact of social media making the conversations people have always had about&amp;nbsp;exhibitions and objects visible to curators and others; and the charisma of the physical object. From the audience 
&lt;a href="https://twitter.com/rocombo"&gt;Robin White Owen&lt;/a&gt; mentioned the potential for mobile apps to create space, opportunity for absorption and intimate experiences with museum content, leading me to wonder if you can&amp;nbsp;have a &lt;a href="http://en.wikipedia.org/wiki/Stendhal_syndrome"&gt;Stendhal moment&lt;/a&gt; online?&lt;br /&gt;
&lt;br /&gt;
Is discoverability is the new authority for museum websites? &amp;nbsp;As Nate said, authority online lies in being active online, though we also need to differentiate between authority about objects and narratives, and cite our sources for statements about online collections. &amp;nbsp;(See also Rob Stein on &lt;a href="http://www.imamuseum.org/blog/2011/11/03/is-your-community-better-off-because-it-has-a-museum-final-thoughts-about-participatory-culture-part-iii/"&gt;the difference between being authoritarian and authoritative&lt;/a&gt;). But maybe that's challenging too - perhaps museums aren't good at saying there is no right answer because we like to be the one with the right answer. Someone mentioned 'communities of passion' gathered around specific objects, which is a lovely phrase and I'm sorry I can't remember who said it. &amp;nbsp;Someone else from the audience wisely said, it's 'not how do I drive people to my collection, but how do I drive my collection to them'. &amp;nbsp;&lt;a href="https://twitter.com/rosemarybeetle"&gt;Andrew Lewis&lt;/a&gt;&amp;nbsp;talked about 'that inspiration moment' triggered in a museum that sends you hurrying back home to make art or craft something.&lt;br /&gt;
&lt;br /&gt;
I talked about my dream of building a site that people would lose themselves in for hours, just as you can do on Wikipedia now after starting with one small query. &amp;nbsp;How can we build a collections online site where people can follow one interesting-looking object or story after another? &amp;nbsp;We can't do that without a critical mass of content, and I suspect this can only be created by bringing different museum collections together digitally (or as Koven called it,&amp;nbsp;digital repatriation), which also gets around the random accidents of collecting history that mean related objects are isolated in museums and galleries around the world. &amp;nbsp;Also, we're  only ever part of the audience's session online - we might be the start, or the end, but we're more likely to be somewhere in the middle.  We should be good team players and use our expert knowledge to help people find the best information they can.&lt;br /&gt;
&lt;br /&gt;
Looking back, a lot of the conversation appears to be about how to create the type of rich experience of being in the presence of an object - a moment in time as well as in space - from the currently flat experience of looking at an object in an online catalogue (particularly when the online environment has all the distractions of kitten videos and social media notifications). &amp;nbsp;Can&amp;nbsp;storytelling or bite-sized bits of content about objects act as 'hooks' to enable reflection and learning online? &amp;nbsp;&lt;a href="https://twitter.com/tumshie"&gt;Hugh Wallace&lt;/a&gt; has used the phrase&amp;nbsp;'snackable content' for readily available content that fits into how people use technology, and I think (with my conversational, social history bias) that stories-as-anecdotes can be a great way of sharing information about collections while creating that&amp;nbsp;self-contained moment in time. &amp;nbsp;(And yes, I am side-stepping Walter Benjamin's &lt;a href="http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm"&gt;statement&lt;/a&gt; that 'that which withers in the age of mechanical reproduction is the aura of the work of art'. Not that he was in the room, but he does tend to haunt these conversations.)&lt;br /&gt;
&lt;br /&gt;
As with many conversations about online visitors, the gap between what we know and what we should know is frustratingly large, and we still don't know how large the gap between what (particularly) collections online are and what they could be. &amp;nbsp;Someone said that we're (measuring, or talking about) what users currently do with what we give them, not what they really want to do. &amp;nbsp;&lt;a href="http://twitter.com/bwyman"&gt;Bruce Wyman&lt;/a&gt; tweeted, 'current visitors most frequently give *incremental* ideas. You need different folk to take those great leaps forward. That's us'. &lt;a href="https://twitter.com/rjstein"&gt;Rob Stein&lt;/a&gt; said he didn't care about measuring time online, but wanted to be able to measure epiphanies - an excellently provocative statement that generated lots of discussion, including comments that&amp;nbsp;epiphany needs agency, discourse, and serendipity. Eric said we murder epiphany by providing too much information, but others pointed out that epiphanies are closely tied to learning, so maybe it's a matter of the right information at the right time for the right person and a good dose of luck. &lt;br /&gt;
&lt;br /&gt;
So (IMO) it was a great panel session, but did we come up with an answer for 'what's the point of a museum website'? &amp;nbsp;Probably not, but it's clearly a discussion worth having, and I dare say there were a few personal epiphanies during the session.&lt;br /&gt;
&lt;br /&gt;
I'm collecting other posts about the session and will update this as I find them (or let me know of them in the comments): Suse's &lt;a href="http://museumgeek.wordpress.com/2011/11/22/initial-takeaways-from-mcn2011/"&gt;Initial takeaways from MCN2011&lt;/a&gt;. &amp;nbsp;I also collated some of the tweets that used the session hashtag '&lt;a href="http://dl.dropbox.com/u/2274347/twitter_mcn2011_wpmw.doc"&gt;wpmw&lt;/a&gt;' in a document available (for now) via my dropbox.&lt;br /&gt;
&lt;br /&gt;
Finally, thank you to everyone who attended or followed via twitter, and particular thanks to my fellow panelists for a great discussion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-8444927059546878565?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/bLhIDr0K53c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/8444927059546878565/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=8444927059546878565" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8444927059546878565?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8444927059546878565?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/bLhIDr0K53c/report-from-whats-point-of-museum.html" title="Report from 'What's the point of a museum website' at MCN2011" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/02/report-from-whats-point-of-museum.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ADRHs4eyp7ImA9WhVWGUg.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-1893635250492699219</id><published>2012-02-12T21:48:00.001Z</published><updated>2012-05-02T10:42:55.533+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-02T10:42:55.533+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MCN2011" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="WPMW" /><category scheme="http://www.blogger.com/atom/ns#" term="conferences" /><title>Brochureware, aggregators and the messy middle: what's the point of a museum website?</title><content type="html">&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/52357995@N07/6406851733/" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;" title="MCN 2011, Hyatt Regency Atlanta, What's The Point of a Museum Website, November 17th by nealstimler, on Flickr"&gt;&lt;img alt="MCN 2011, Hyatt Regency Atlanta, What's The Point of a Museum Website, November 17th" height="143" src="http://farm7.staticflickr.com/6225/6406851733_1e9c708430_m.jpg" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Photo:&amp;nbsp;&lt;a href="http://www.flickr.com/photos/52357995@N07/"&gt;nealstimler&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Back in November I attended the&amp;nbsp;Museum Computer Network (&lt;a href="http://www.mcn.edu/mcn-2011-atlanta"&gt;MCN2011&lt;/a&gt;) conference for the first time. &amp;nbsp;I was lucky enough to get a scholarship (for which many, many thanks). &amp;nbsp;During the conference I was part of a panel discussing&amp;nbsp;'&lt;a href="http://www.mcn.edu/what%E2%80%99s-point-museum-website"&gt;What's the point of a museum website?&lt;/a&gt;' with&amp;nbsp;(from l-r in the photo)&amp;nbsp;Koven Smith (&lt;a href="http://twitter.com/5easypieces"&gt;@5easypieces&lt;/a&gt;), Eric Johnson (&lt;a href="http://twitter.com/ericdmj"&gt;@ericdmj&lt;/a&gt;), Nate Solas (&lt;a href="http://twitter.com/homebrewer"&gt;@homebrewer&lt;/a&gt;) and Suse Cairns (&lt;a href="http://twitter.com/shineslike"&gt;@shineslike&lt;/a&gt;). &amp;nbsp;I've posted about &lt;a href="http://openobjects.blogspot.com/2012/02/report-from-whats-point-of-museum.html"&gt;some of the ideas covered in the WPMW session&lt;/a&gt;, but this post is my attempt to think through&amp;nbsp;'&lt;b&gt;what is the point of a museum website&lt;/b&gt;?' in the context of our MCN session. &amp;nbsp;I'm not lying when I say 'attempt' - this post is a draft, but since it's been a draft for months now, I'm going to take a deep breath and post it. &amp;nbsp;I'd love to hear your thoughts, challenges, props, whatever, and I'll update the post in response.&lt;br /&gt;
&lt;br /&gt;
I've started thinking of museum websites as broadly fitting into three categories:&lt;br /&gt;
&lt;br /&gt;
1. The practicalities. Unashamed &lt;a href="http://en.wikipedia.org/wiki/Brochureware"&gt;brochureware&lt;/a&gt; may be enough for some museums (and may be all other museums, such as local authority museums tied to larger infrastructure,&amp;nbsp;can manage): the practical, get-people-through-the-door stuff: why visit, how to get there, when to visit, what's on. Facebook and Google are competing to host content like this, so presumably visits to these sites are generally going to decrease over time. &amp;nbsp;This category reflects economic and organisational restrictions more than user requirements.&lt;br /&gt;
&lt;br /&gt;
2. Collections online. &amp;nbsp;An important, opinionated caveat: unless your&amp;nbsp;'collections online' interface is a destination in its own right, or adds unique value, I think the point lies in&amp;nbsp;aggregated collections. &amp;nbsp;Repositories like&amp;nbsp;&lt;a href="http://europeana.eu/portal/"&gt;Europeana&lt;/a&gt;&amp;nbsp;(and national aggregators like &lt;a href="http://www.culturegrid.org.uk/"&gt;CultureGrid&lt;/a&gt; and &lt;a href="http://gallica.bnf.fr/"&gt;Gallica&lt;/a&gt;),&amp;nbsp;&lt;a href="http://collectionsaustralia.net/collections"&gt;Collections Australia Network&lt;/a&gt;, &lt;a href="http://collectionsaustralia.net/collections"&gt;Digital NZ&lt;/a&gt;, and the future &lt;a href="http://dp.la/"&gt;Digital Public Library of America&lt;/a&gt;&amp;nbsp;bring heavy-weight resources, SEO and discoverability and sheer scale to the 'collections online' work of a museum website. &amp;nbsp;But this scale brings new problems - these big, chaotic pots of content can be difficult to use. &amp;nbsp;Their sheer size makes it hard to highlight interesting objects or content. &amp;nbsp;Meaningful search results are difficult*, even for the patient, expert researcher, because they tend to contain so many different kinds of content about a range of subjects, taken&amp;nbsp;from a variety of source museums, libraries, archives with&amp;nbsp;hugely variable metadata quality and schema. &amp;nbsp;Better search engines, faceted browsing, etc, may help, but aggregators aren't really designed for humans**. &amp;nbsp;See also: 3a, 'The carefully curated and designed experience based on a particular concept' for a different view on collections online.&lt;br /&gt;
&lt;br /&gt;
3. The messy middle. &amp;nbsp;This includes all kinds of things that general audiences don't seem to expect on a museum website - exhibition and marketing microsites, educational and family activities, public engagement experiences, games, lists of objects on display, research activities, etc.&amp;nbsp;&amp;nbsp;It's a pretty safe guess that some of this content is online because it reflects the internal structure or requirements of the museum, is re-purposed from exhibitions, or is designed for specialist users (who may, however, also under-use it unless the collection is notably comprehensive or is one of the top hits for a Google search). &amp;nbsp;For museums, the point of a museum website may be editorial voice, control, metrics, or an attempt to monetise their images.&lt;br /&gt;
&lt;br /&gt;
We know that lots of the messy middle really works for our audiences - for example, good games and other activities have metrics through the roof. &amp;nbsp;But without more research it's hard to know whether the content that audiences should love is less used than it might be because it's&amp;nbsp;not easily discoverable by non-visitors to the website, isn't well advertised or consistently available on museum sites, or is competing with other groups that meet the same needs. &amp;nbsp;Does the trust people place in museums translate into trusted online content - how much do audiences really know or care whether an online experience, mobile app or the answer to their kid's homework question was provided by a museum? &amp;nbsp;Do they value 'authority' as much as we do? &amp;nbsp;When does museum content go from being 'on your website' to 'being on the web', and does it still matter? &lt;br /&gt;
&lt;br /&gt;
For one potential point for museum websites, I&amp;nbsp;need to refer back to the collection aggregators. &amp;nbsp;In&amp;nbsp;an ideal world, the availability of images, reusable data licenses, organisational processes, and&amp;nbsp;machine-readable data&amp;nbsp;that populate these&amp;nbsp;mega-collections would make it easy to create more tightly-defined&amp;nbsp;cross-collection&amp;nbsp;experiences based on carefully chosen sub-sets of aggregated collections. &amp;nbsp;In other words...&lt;br /&gt;
&lt;br /&gt;
3a.&amp;nbsp;The carefully curated and designed experience based on a particular concept. &amp;nbsp;From the&amp;nbsp;&lt;a href="http://www.googleartproject.com/"&gt;Google Art Project&lt;/a&gt;&amp;nbsp;to&amp;nbsp;Europeana's&amp;nbsp;&lt;a href="http://exhibitions.europeana.eu/exhibits/show/weddings-in-eastern-europe"&gt;Weddings In Eastern Europe&lt;/a&gt;, sites that draw on digital objects and expert knowledge to create audience-focused experiences could be the&amp;nbsp;missing link between the in-gallery exhibitions museums love and the audience-focused born-digital experiences that are appropriately rich and/or snackable, and&amp;nbsp;could be the source of the next great leap forward in museums on the web. &amp;nbsp;Museums can take the lessons learnt from years of topic-specific cross-institutional projects and research on existing audiences, and explore new models for audience engagement with museums online. &amp;nbsp;And perhaps more importantly, work out how to fit that into places our audiences already hang out online and let them share it promiscuously.&lt;br /&gt;
&lt;br /&gt;
So, what's the point of a museum website? &amp;nbsp;At the simplest level, the point of a museum website is to get visitors into venues, and maybe to sell them tickets or products. &amp;nbsp;Ideally, the point of aggregators is to surface content hidden in the &lt;a href="http://en.wikipedia.org/wiki/Deep_web"&gt;deep web&lt;/a&gt; so it's discoverable on your Google search results page and can be put into context with other resources. &amp;nbsp;The very messiness of messy middle category makes it harder to answer the question - it's the fun stuff, but most of it is also hardest to measure or to justify in terms of return on investment.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;
This is where asking more specific questions becomes more useful: not just, 'what's the point?' but 'the point for whom?'. &amp;nbsp;In&amp;nbsp;the cold light of the budget cuts, perhaps it's better to ask 'how do you prioritise your museums' web work?'. &amp;nbsp;Both the 'practicalities' and the aggregators are broadly about access - getting people into the galleries or to catalogue records so they can discover and make the most of your collections. &amp;nbsp;The messy middle bit is broadly about engagement, which I suspect is key to broadening access by providing better ways for more people to access our collections. &lt;br /&gt;
&lt;br /&gt;
As a museum technologist it hurts to say this, but if your museum isn't genuinely interested in online engagement or just can't resource it, then maybe the point of your website is to meet the practicalities as well as you can and push your content up into an aggregator. &amp;nbsp;I think we're still working to understand the role of online content in the relationship between museums and their audiences, but despite my final note of doom and gloom, I hope museums keep working at it. &amp;nbsp;As&amp;nbsp;&lt;a href="http://twitter.com/bwyman"&gt;Bruce Wyman&lt;/a&gt;&amp;nbsp;tweeted at the MCN session, "current visitors most frequently give *incremental* ideas. You need different folk to take those great leaps forward. That's us".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;
Do we lose more than we gain by separating 'museum as venue' from 'museum as holder of collections' and 'museum as space for engaging with culture, science and history'? &amp;nbsp;And is it acceptable for some museums to stick to brochureware if they can't manage more? &amp;nbsp;What do you think? &amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
---&lt;br /&gt;
*&amp;nbsp;The aggregation model also potentially applies to museum shops and picture libraries (ArtFinder, Culture Label, etc) but, perhaps because commercial profits are riding on the quality of the user experience, they tend to have more carefully tended information architecture and they're closer to the 'curated experience'.&lt;br /&gt;
&lt;br /&gt;
**&amp;nbsp;I've also written about audience issues with aggregation (boo) and the potential for 'Museum data and the network effect' (yay!) in&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2010/09/museums-meet-21st-century-opentech-2010.html"&gt;'Museums meet the 21st century'&lt;/a&gt;,&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2011/06/rise-of-non-museum-and-death-by.html"&gt;The rise of the non-museum (and death by aggregation)&lt;/a&gt;,&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2011/03/rockets-lockets-and-sprockets-towards.html"&gt;Rockets, Lockets and Sprockets - towards audience models about collections?&lt;/a&gt;&amp;nbsp;and (back in 2009)&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2009/02/happy-developers-happy-museums-happy.html"&gt;Happy developers + happy museums = happy punters&lt;/a&gt;. &amp;nbsp;One reason aggregated collections aren't a great user experience is that paucity of museum collection data, though that can be improved with crowdsourcing, which as a bonus appears to be a&amp;nbsp;great way to engage audiences.&lt;br /&gt;
&lt;br /&gt;
[Update: there's a post on the Huffington Post (I know, but what can you do?) on '&lt;a href="http://www.huffingtonpost.com/lilia-ziamou/what-makes-for-compelling_b_1335479.html"&gt;What Makes for Compelling Museum Websites?&lt;/a&gt; When to Break the Rules' that posits 'Viewer Focused', 'Mirror' and 'Augmented'&amp;nbsp;design principles&amp;nbsp;for exhibition microsites. &amp;nbsp;This model seems to be about how strictly the microsite matches the objects in the exhibition, and whether the visitor can comment or use a variety of methods for navigating through the content.]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-1893635250492699219?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/pR2sbAaj1xk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/1893635250492699219/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=1893635250492699219" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1893635250492699219?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1893635250492699219?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/pR2sbAaj1xk/brochureware-aggregators-and-messy.html" title="Brochureware, aggregators and the messy middle: what's the point of a museum website?" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/02/brochureware-aggregators-and-messy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUGR3o4fyp7ImA9WhRbFUs.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-8609036193250277760</id><published>2012-02-06T13:04:00.001Z</published><updated>2012-02-06T20:30:26.437Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-06T20:30:26.437Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cultural content" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="archives" /><category scheme="http://www.blogger.com/atom/ns#" term="collections" /><category scheme="http://www.blogger.com/atom/ns#" term="content management systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Science Museum" /><title>Can you capture visitors with a steampunk arm?</title><content type="html">&lt;table align="right" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://www.sciencemuseum.org.uk/hommedia.ashx?id=8745&amp;amp;size=Small" style="margin-left: auto; margin-right: auto;" width="211" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Credits: Science Museum&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
This may be familiar to you if you've worked on a museum website: an object will capture the imagination of someone who starts to spread the link around, there's a flurry of tweets and tumblrs and links (that hopefully you'll notice in time because you've previously set up alerts for keywords or URLs on various media),&amp;nbsp;others like it too and it starts to go viral and&amp;nbsp;50,000 people look at that one page in a day, 20,000 the next, furious discussions break out on social media and other sites... then they're gone, onto the next random link on someone else's site. &amp;nbsp;It's hugely exciting, but it can also feel like a missed opportunity to show these visitors other cool things you have in your collection, to address some of the issues raised and to give them more information about the object.&lt;br /&gt;
&lt;br /&gt;
There are three key aspects to riding these waves of interest: the ability to spot content that's suddenly getting a lot of hits; the ability to respond with interesting, relevant content while the link is still hot (i.e. within anything from a couple of hours to a couple of days); and the ability to put that relevant content on the page where fly-by-night visitors will see it. &lt;br /&gt;
&lt;br /&gt;
For many museums, caught between a templated CMS and layers of sign-off for new content , it's not as easy as it sounds. &amp;nbsp;When the Science Museum's 'steampunk artificial arm' started circulating on twitter and then made &lt;a href="http://boingboing.net/2010/08/30/victorian-rather-sin.html"&gt;boingboing&lt;/a&gt;, I was able to work with curators to get &lt;a href="http://sciencemuseumdiscovery.com/blogs/collections/ask-a-curator-artificial-arms/"&gt;a post on the collections blog&lt;/a&gt; about it the next day, but then there was no way of adding that link to the &lt;a href="http://www.sciencemuseum.org.uk/broughttolife/objects/display.aspx?id=5936&amp;amp;image=1"&gt;Brought to Life page&lt;/a&gt;&amp;nbsp;that was all most people saw.&lt;br /&gt;
&lt;br /&gt;
In his post on &lt;a href="http://www.currybet.net/cbet_blog/2012/02/newsrewired-guardian-facebook.php"&gt;“The Guardian’s Facebook app”&lt;/a&gt;, Martin Belam discusses how their Facebook app has helped archived content live again:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Someone shares an old article with their friends, some of their friends 
either already use or install the app, and the viral effect begins to 
take hold. ... We’ve got over 1.3 million articles live on the website, so that is a lot of content to be discovered, and the app means that suddenly any page, languishing unloved in our database, can become a new landing page.&amp;nbsp;&lt;b&gt;When an article becomes popular in the app, we sometimes package it with content.&lt;/b&gt;&amp;nbsp;Because we know the attention has come at a specific time from a specific place, we can add related links that are appropriate to the audience rather than to the original content. ...when you’ve got the audience there, you need to optimise for them&lt;/blockquote&gt;
As a content company with great technical and user experience teams, the Guardian is better placed to put together existing content around a viral article, but still,&amp;nbsp;I'm curious: are any museums currently managing to respond to sudden waves of interest in random objects? &amp;nbsp;And if so, how?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-8609036193250277760?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/I00kBxp5cXg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/8609036193250277760/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=8609036193250277760" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8609036193250277760?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8609036193250277760?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/I00kBxp5cXg/capturing-visitors-with-steampunk-arm.html" title="Can you capture visitors with a steampunk arm?" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/02/capturing-visitors-with-steampunk-arm.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEERXo-fip7ImA9WhVVGUQ.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-7944594806371358177</id><published>2012-01-21T12:17:00.001Z</published><updated>2012-05-14T11:16:44.456+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-14T11:16:44.456+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="social software" /><category scheme="http://www.blogger.com/atom/ns#" term="digital preservation" /><category scheme="http://www.blogger.com/atom/ns#" term="ugc" /><title>It's Backup Saturday!</title><content type="html">Or for the archivally-minded, Digital Preservation Saturday, and more generally 'digital housekeeping is a lifesaver'. This post is an attempt to reduce the number of sad status updates or requests for help I see when people have lost years of personal photos, contacts or calendars when their laptop or phone died or was stolen, or when people can't recover that vital document for their research or tax return...&amp;nbsp;There's never a perfect time to do it, so just &lt;b&gt;back up your files this weekend&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
If you don't have an external hard drive order one online and in the meantime, burn to a CD or DVD. &amp;nbsp;There's no harm in having lots of copies (barring confusion over different versions of docs), so if you want to be really careful, swap external drives with a friend so you've each got an off-site copy of your most important files. &amp;nbsp;Use online services like Dropbox (&lt;a href="http://db.tt/kbXH5v8"&gt;my referral link&lt;/a&gt;, &lt;a href="https://www.dropbox.com/home"&gt;non-referral link&lt;/a&gt;) or SugarSync (&lt;a href="https://www.sugarsync.com/referral?rf=e5qj9hi9z6q9p&amp;amp;utm_source=txemail&amp;amp;utm_medium=email&amp;amp;utm_campaign=referral"&gt;my referral link&lt;/a&gt;, &lt;a href="http://www.sugarsync.com/"&gt;non-referral link&lt;/a&gt;) to keep files on your computer backup up online, but don't rely on them alone. &amp;nbsp;(The referral links give us each extra storage, which is nice.)&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;Backup email&lt;/span&gt;&lt;br /&gt;
Things change all the time so always check for more recent advice (this goes for everything on the page), but this article covers some good options for &lt;a href="http://www.techspot.com/guides/370-backup-gmail/"&gt;backing up Gmail&lt;/a&gt;&amp;nbsp;(or try &lt;a href="http://gmvault.org/"&gt;GMVault&lt;/a&gt;) and here's&amp;nbsp;information on &lt;a href="http://support.mozillamessaging.com/en-US/kb/profiles?s=backup&amp;amp;as=s"&gt;backing up Thunderbird&lt;/a&gt;, and try this if you're stuck on &lt;a href="http://support.microsoft.com/kb/287070"&gt;Outlook&lt;/a&gt;.&amp;nbsp;I download an old Yahoo account to Thunderbird via POP mail, which might be the easiest way to deal with YMail and Hotmail.&lt;br /&gt;
&lt;br /&gt;
While you're at it, back up your profile or preferences for your web browser - it's amazing how much information is stored in your browser history, bookmarks, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;Backup social media&lt;/span&gt;&lt;br /&gt;
'Turbulence' seems to be the IT trend for this decade (and maybe every decade), so it's a good idea to regularly back up whatever social media sites you rely on. &amp;nbsp;I haven't tried services like &lt;a href="https://www.backupify.com/social-media-backup"&gt;Backupify&lt;/a&gt; - if you've got experience with them, let me know in the comments. &amp;nbsp;Check back over your registration emails to remind yourself which services you've signed up for and use that as a checklist.&lt;br /&gt;
&lt;br /&gt;
Services that backup tweets and other social media come and go&amp;nbsp;(like Twapperkeeper and Twitoaster), so it's a good idea to not only choose services that let you easily export your archive, but also to put a monthly note in your calender to go in and actually run the export. &amp;nbsp;Saved copies of web pages might not work later, so a really low-tech solution is to copy all the text in a page and dump it into a text file or e.g Word document. &amp;nbsp;I use&amp;nbsp;&lt;a href="http://searchhash.com/"&gt;SearchHash&lt;/a&gt;&amp;nbsp;to archive hashtags, but you have to get in quickly as the Twitter API often only provides access to the past few days' tweets. &amp;nbsp;You can also &lt;a href="http://mashe.hawksey.info/2012/01/twitter-archive-tagsv3/"&gt;archive tweets via Google spreadsheets&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
You can download your data from Facebook via the 'Download a copy of your Facebook data' on&amp;nbsp;&lt;a href="https://www.facebook.com/settings"&gt;your settings&lt;/a&gt;&amp;nbsp;page - it's not perfect, but again, it's better than nothing. &amp;nbsp;While Flickr is a good option for backing up images, you might also want to save the tags and comments that live on Flickr. &amp;nbsp;There are a number of tools for backing up Flickr, try &lt;a href="http://www.makeuseof.com/tag/3-tools-to-easily-backup-your-flickr-photos/"&gt;these&lt;/a&gt;&amp;nbsp;or &lt;a href="http://www.techmynd.com/backup-your-full-flickr-account-13-free-apps-for-winmaclin/"&gt;these&lt;/a&gt; to start with.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;Backup websites&lt;/span&gt;&lt;br /&gt;
Most blogs will let you export your posts, but the exported file isn't usually 'human-readable' until you've imported it into another blog, and there's always a chance that you'll lose some information. &lt;br /&gt;
&lt;br /&gt;
An option that works well on all kinds of websites is&amp;nbsp;&lt;a href="http://www.httrack.com/"&gt;HTTrack&lt;/a&gt; - I've used it for archiving sites and the results are good - it creates a locally-browseable static version of your site, preserving content and layouts. &amp;nbsp;This isn't the same as backing up your code or databases, but if you're at that point I assume you know how to backup these yourself. Bonus points if you've tested restoring from backups to check that the process actually works! &lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;Backup devices&lt;/span&gt;&lt;br /&gt;
You can back up Apple products like iPods, iPhones, iPads with &lt;a href="http://support.apple.com/kb/HT1766"&gt;iTunes&lt;/a&gt;, but it doesn't hurt to download photos etc into other folders too - both MacOS and Windows have system apps that will download photos when you plug in the device - 'Image Capture' on my Mac and an Explorer window on my PC.&lt;br /&gt;
&lt;br /&gt;
Nokia phones can be backup with &lt;a href="http://en.wikipedia.org/wiki/Nokia_PC_Suite"&gt;Nokia PC Suite&lt;/a&gt; on Windows or &lt;a href="http://europe.nokia.com/support/product-support/isync"&gt;iSync&lt;/a&gt; on MacOS (can be tricky).&lt;br /&gt;
&lt;br /&gt;
I have no experience with Android or Blackberry, so share any tips you've got in the comments and I'll update this.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-size: large;"&gt;More digital housekeeping...&lt;/span&gt;&lt;br /&gt;
If you've made it this far, why not check that your anti-virus software is up-to-date, and run a deep scan? &amp;nbsp;If you haven't got anti-virus software, get some now - MoneySavingExpert has a useful guide to&amp;nbsp;&lt;a href="http://www.moneysavingexpert.com/shopping/free-anti-virus-software"&gt;Free Antivirus Software&lt;/a&gt;. And speaking of money, if your bank doesn't keep all your bank statements online, or you're about to change chards, it's a good time to download your bank statements.&lt;br /&gt;
&lt;br /&gt;
And if you've already done all that, why not offer to help a friend get their backup and anti-virus sorted?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-7944594806371358177?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/h353od3MHLc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/7944594806371358177/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=7944594806371358177" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/7944594806371358177?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/7944594806371358177?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/h353od3MHLc/its-backup-saturday.html" title="It's Backup Saturday!" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2012/01/its-backup-saturday.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMHQXw-eSp7ImA9WhRWEks.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-4664477486544495972</id><published>2011-12-23T12:19:00.000Z</published><updated>2011-12-30T17:50:30.251Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-30T17:50:30.251Z</app:edited><title>Can ugly babies save museums?</title><content type="html">Since coming across &lt;a href="http://uglyrenaissancebabies.tumblr.com/"&gt;Ugly Renaissance Babies&lt;/a&gt;, I've been wondering: is &lt;a href="http://en.wikipedia.org/wiki/Tumblr"&gt;Tumblr&lt;/a&gt;* the best thing to happen to broad public engagement with art history**? &amp;nbsp;They're dead simple posts - an image and a short comment, but they spread widely (as you can see from the number of re-posts), and arguably make renaissance art more interesting to people who wouldn't normally view it. &amp;nbsp;Can sites that curate content from across different collections like this create serendipity through decontextualisation, and bring art history to the masses?&lt;br /&gt;
&lt;br /&gt;
Like &lt;a href="http://en.wikipedia.org/wiki/Image_macro"&gt;image macros&lt;/a&gt;, they can bring history and popular culture together in amusing ways (e.g. &lt;a href="http://knowyourmeme.com/memes/joseph-ducreux-archaic-rap"&gt;Joseph Ducreux&lt;/a&gt;, the&amp;nbsp;&lt;a href="http://www.mentalfloss.com/blogs/archives/49408"&gt;Bayeux Tapestry&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.moronail.net/img/590_My_Milkshake_Bringeth_All_Ye_Gentlefolk_To_The_bayeux_tapestry"&gt;song lyrics&lt;/a&gt;), but is this &lt;a href="http://wtfarthistory.com/tagged/tights"&gt;irreverent&lt;/a&gt; &lt;a href="http://wtfarthistory.com/tagged/fart"&gt;commentary&lt;/a&gt; and re-contextualisation exactly the kind of thing that skeptical curators worried about when we were all getting excited about online collections? &amp;nbsp;So I also have an entirely different question -&amp;nbsp;does it matter to museums, galleries if (like the V&amp;amp;A) your painting appears in Ugly Renaissance Babies?&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://uglyrenaissancebabies.tumblr.com/post/14878583721/attributed-to-master-of-the-kress-epiphany-the"&gt;&lt;img alt="
Attributed to Master of the Kress Epiphany, The Expulsion of the Money-Changers (detail), around 1480-1500; We wants it, we needs it. Must have the precious." height="238" src="http://26.media.tumblr.com/tumblr_lwl2ggo95P1r6f0d9o1_500.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;div style="font-size: small; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;
Attributed to Master of the Kress Epiphany,&amp;nbsp;&lt;em&gt;The Expulsion of the Money-Changers&amp;nbsp;&lt;/em&gt;(detail), around 1480-1500&lt;/div&gt;
&lt;div style="font-size: medium; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;
&lt;em&gt;'We wants it, we needs it. Must have the precious.'&lt;/em&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Is it ok to point out 'bad' art like this? &amp;nbsp;Visitors often make rude comments about the ugly babies or whatever as they pass through museum galleries, but unless someone is there to hear them their comments are ephemeral.&lt;br /&gt;
&lt;br /&gt;
And does it matter if the site author doesn't link back to the holding collection or image source? &amp;nbsp;[I think it does - for context and finding related items more than ownership, but I've been &lt;a href="http://twitter.com/#!/dannybirchall/status/142930249976524801"&gt;told&lt;/a&gt; that's a museum-y way of looking at it.] &lt;br /&gt;
&lt;br /&gt;
I posted the tumblr link and asked some of these questions a while ago on Twitter, but frustratingly, I can't get back as far as the original post in the @-mentions page so I'm missing any comments I didn't reply directly to at the time. &amp;nbsp;(The reliability of free social media services is a whole other post...) &amp;nbsp;The one set of comments I can retrieve was from Erika Taylor (&lt;a href="http://twitter.com/erikajoy"&gt;@erikajoy&lt;/a&gt;), who &lt;a href="http://twitter.com/#!/erikajoy/status/142920072309125121"&gt;said&lt;/a&gt;,&amp;nbsp;'surely you would be proud as punch having an original renaissance ugly baby in your collection? May change the significance perhaps' ... 'an interesting additional social significance to add to whatever the existing significance is' and best of all, &lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
'also, how cool would it be if museums collected memes of their paintings back into their collection.'&amp;nbsp;&lt;/blockquote&gt;
Finally, since this is presumably my last post for the year, I'd like to thank you for reading and commenting, and for inspiring conversations at conferences and on twitter - may your 2012 bring wondrous things to you and yours.&lt;br /&gt;
&lt;br /&gt;
* insert your favourite social media service here. &lt;br /&gt;
** I suspect artistic objects are more 'portable' than social history or science objects, as they make visual sense without a story explaining what they are or why they're important.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-4664477486544495972?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/SuCSZKc4pgI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/4664477486544495972/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=4664477486544495972" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/4664477486544495972?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/4664477486544495972?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/SuCSZKc4pgI/can-ugly-babies-save-museums.html" title="Can ugly babies save museums?" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/12/can-ugly-babies-save-museums.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUMQns9cSp7ImA9WhRQE0k.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-5262161966201376767</id><published>2011-12-08T11:29:00.001Z</published><updated>2011-12-08T11:38:03.569Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-08T11:38:03.569Z</app:edited><title>Why do people rally to save libraries but not museums?</title><content type="html">An experiment capturing a conversation with Storify...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;script src="http://storify.com/mia_out/why-do-people-rally-to-save-libraries-but-not-muse.js"&gt;&lt;/script&gt;&lt;noscript&gt;&lt;a href="http://storify.com/mia_out/why-do-people-rally-to-save-libraries-but-not-muse" target="_blank"&gt;View the story "Why do people rally to save libraries but not museums?" on Storify&lt;/a&gt;]&lt;/noscript&gt;

Huge thanks to everyone who contributed and let me share their comments.

P.S. You know your sector is loved when there's a &lt;a href="http://librarianheygirl.tumblr.com/"&gt;Ryan Gosling 'hey girl' tumblr&lt;/a&gt; about you...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-5262161966201376767?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/gPO0SBTGKVA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/5262161966201376767/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=5262161966201376767" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/5262161966201376767?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/5262161966201376767?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/gPO0SBTGKVA/why-do-people-rally-to-save-libraries.html" title="Why do people rally to save libraries but not museums?" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/12/why-do-people-rally-to-save-libraries.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04NSHw5eyp7ImA9WhRSEk0.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-2385909078195099208</id><published>2011-11-13T15:06:00.000Z</published><updated>2011-11-13T18:46:39.223Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T18:46:39.223Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="APIs" /><category scheme="http://www.blogger.com/atom/ns#" term="cultural content" /><category scheme="http://www.blogger.com/atom/ns#" term="copyright" /><category scheme="http://www.blogger.com/atom/ns#" term="licensing" /><category scheme="http://www.blogger.com/atom/ns#" term="collections" /><category scheme="http://www.blogger.com/atom/ns#" term="access" /><category scheme="http://www.blogger.com/atom/ns#" term="metadata" /><category scheme="http://www.blogger.com/atom/ns#" term="open data" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="LODLAM" /><category scheme="http://www.blogger.com/atom/ns#" term="GLAM" /><title>On releasing museum data and the importance of licenses</title><content type="html">I've been preparing for the workshop on '&lt;a href="http://www.mcn.edu/hacking-and-mash-ups-beginners"&gt;Hacking and mash-ups for beginners&lt;/a&gt;' I'm running at the Museum Computer Network conference (MCN2011) this year, which as always means poking around the &lt;a href="http://museum-api.pbworks.com/w/page/21933420/Museum%C2%A0APIs"&gt;GLAM APIs, linked and open data services&lt;/a&gt;&amp;nbsp;page for some nice datasets to use in exercises. &amp;nbsp;Meanwhile, people have been using NMSI data at&amp;nbsp;&lt;a href="http://culturehacknorth2011.eventbrite.com/"&gt;Culture Hack North&lt;/a&gt;&amp;nbsp;this weekend, and a question from that event made me&amp;nbsp;realised I never blogged here about the collections data released by &lt;a href="http://www.nmsi.ac.uk/"&gt;NMSI&lt;/a&gt; (i.e. the UK Science Museum, National Media Museum and National Railway Museum) back in March 2011. &lt;br /&gt;
&lt;br /&gt;
There's more in the post I wrote on the museum developers blog at the time,&amp;nbsp;&lt;a href="http://sciencemuseumdiscovery.com/blogs/museumdev/collectionsdatapublished/" rel="bookmark"&gt;Collections data published&lt;/a&gt;, but in summary:&lt;br /&gt;
&lt;blockquote&gt;
We’ve released the files [218,822 object records, 40,596 media records and 173 event records] as a lightweight experiment – we’d like to understand whether, and if so, how, people would use our data. We’d also like to explore the benefits for the museum and for programmers using our data – your feedback will inform decisions about future investment in more structured data as well as helping shape our understanding of the requirements of those users. The files are in CSV format – because it’s a really simple format, viewable in a text editor, we hope that it will be usable by most people.&lt;/blockquote&gt;
And since someone asked for some background on how I dealt with the organisational issues, the short answer is - I was pragmatic, figured any reasonable data was better than none, and kept it simple. &amp;nbsp;Or, as I wrote at the time in&amp;nbsp;&lt;a href="http://sciencemuseumdiscovery.com/blogs/museumdev/update-on-collections-data/" rel="bookmark"&gt;Update on collections data and geocoded NRM data&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote&gt;
A few people have commented on the licence (Creative Commons 
Attribution-NonCommercial-ShareAlike, CC BY-NC-SA) and on the format 
(CSV).&amp;nbsp;  As tomorrow is my last day, I can’t really speak for the museum
 but the intention is to learn from how people use the data – the things
 they make, the barriers they face, etc – and iterate (as resources 
allow) until we get to an optimal solution (or solutions).  So please &lt;a href="http://api.sciencemuseum.org.uk/documentation/collections/"&gt;get in touch&lt;/a&gt;
 if you’ve got requests or think you can help clear up some of the 
issues these kinds of projects face, because there’s a good chance 
you’ll help make a difference.&lt;br /&gt;
&lt;br /&gt;
The licence is a pragmatic solution – it’s clarification of existing 
terms rather than a change to our terms, because this avoided a need for
 legal advice, policy review, etc, that would have added several months 
to the process.&lt;br /&gt;
&lt;br /&gt;
And yes, I know CSV is quick and dirty, but it’s effective.  The 
museum sector is still working out how to match the resources available 
with the needs of mash-up type developers who work best with JSON and 
those who are aiming for linked open data; my hope is that your feedback
 on this will help museums figure out how to support people using open 
data in various forms.  A simple solution like this also means it’s easy
 for the museum to re-run the export to update the data as time goes on,
 and that anyone, geek or not, can open the files without being startled
 by angle brackets and acronyms.  Also, did I mention it was quick?&lt;/blockquote&gt;
In some ways, 2011 has been the year I really understood how much of a barrier&amp;nbsp;a 'non-commercial' license is&amp;nbsp;to re-use ('&lt;a href="http://www.niemanlab.org/2011/11/wired-releases-images-via-creative-commons-but-reopens-a-debate-on-what-noncommercial-means/"&gt;Wired releases images via Creative Commons, but reopens a debate on what “noncommercial” means&lt;/a&gt;' is quite a useful article for understanding the confusion though the &lt;a href="http://lod-lam.net/summit/"&gt;LOD-LAM Summit&lt;/a&gt; was really where it came together for me). &amp;nbsp;Even I've struggled with questions like 'does a non-commercial license mean I can or can't upload the data to Google Fusion Tables to clean it?', let alone 'can a widget made with non-commercial data be displayed on an ad-supported blog site?'. &lt;br /&gt;
&lt;br /&gt;
Most people who want to play with heritage data want to do the right thing, so an ambiguous 'non-commercial' license effectively prevents them using it (people who want to do bad things with it would probably just scrape the data anyway). &amp;nbsp;I get the sense that museums (and other GLAM orgs) are strongly &lt;a href="http://en.wikipedia.org/wiki/Loss_aversion"&gt;loss averse&lt;/a&gt;, so a full 'commercial use ok' statement might be a bit much, but maybe we can do more to define exactly what's reasonable 'commercial' use and what's not? &amp;nbsp;The Wired article provides some useful starting questions, as does Europeana's discussion of their &lt;a href="http://version1.europeana.eu/web/europeana-project/newagreement"&gt;Data Exchange Agreement&lt;/a&gt;. Maybe 2012 will be the year we start to provide answers...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-2385909078195099208?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/p0ZIDbOk_rI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/2385909078195099208/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=2385909078195099208" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/2385909078195099208?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/2385909078195099208?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/p0ZIDbOk_rI/on-releasing-museum-data-and-importance.html" title="On releasing museum data and the importance of licenses" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/11/on-releasing-museum-data-and-importance.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUDRX0zfip7ImA9WhRTFks.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-1413886435536195247</id><published>2011-11-07T00:46:00.000Z</published><updated>2011-11-07T12:01:14.386Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-07T12:01:14.386Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Europeana" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="digital heritage" /><category scheme="http://www.blogger.com/atom/ns#" term="conference papers" /><category scheme="http://www.blogger.com/atom/ns#" term="GLAM" /><category scheme="http://www.blogger.com/atom/ns#" term="participatory web" /><title>My Europeana Tech keynote: Open for engagement: GLAM audiences and digital participation</title><content type="html">This is a slightly abridged version of my notes for my keynote, 'Open for engagement:&amp;nbsp;&lt;abbr title="galleries, libraries, archives, museums"&gt;GLAM&lt;/abbr&gt;&amp;nbsp;audiences and digital participation'&amp;nbsp;at &lt;a href="http://www.europeanaconnect.eu/europeanatech"&gt;EuropeanaTech (#etech11)&lt;/a&gt; in Vienna in October 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Introduction&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
I'm really excited about being here to talk about some of my favourite things with you. I think helping people appreciate cultural heritage is one of the best jobs in the world so I feel lucky to be here with people working toward the same goal.&lt;br /&gt;
&lt;br /&gt;
This is a chance to remind ourselves why we should get audiences participating digitally – how does it benefit both GLAM (galleries, libraries, archives, museums) and their audiences? I'm going to take you through some examples of digital participation and explain why I think they're useful case studies. I'll finish by summarising what we can learn from those case studies, looking for tips you can take back to your organisations. Hopefully we'll have time for a few questions or some discussion.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why enable participation?&lt;/b&gt;&lt;br /&gt;
Isn't it easier to just keep doing what we're already doing? Maybe not – here are some problems your GLAM organisation might be facing...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-dFxf6yGEe6A/TrcXh6eEKFI/AAAAAAAAAI0/cu4g1LvfmEI/s1600/Slide3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-dFxf6yGEe6A/TrcXh6eEKFI/AAAAAAAAAI0/cu4g1LvfmEI/s320/Slide3.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
You need to think digitally to enable participation at scale – to reach not tens or hundreds, but thousands or hundreds of thousands of people. As cultural heritage organisations, we have lots of experience with access and participation at reference desks and in galleries. We are good at creating experiences to engage, delight, and educate in person, but these are limited by the number of staff required, the materiality of the objects or documents, the size of a venue, its location and opening hours. We're still learning how to translate those brilliant participative experiences into the digital domain...&lt;br /&gt;
&lt;br /&gt;
Collections are big, resources are small. In most cases we're still digitising catalogue records, let alone taking images and writing beautiful contextualised interpretative material for our collections. We'll be at it for centuries if we try to do it alone...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-5Yh5BvOT8Vo/TrcYbVONNiI/AAAAAAAAAI8/hpBBGRMIx_o/s1600/Slide5.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-5Yh5BvOT8Vo/TrcYbVONNiI/AAAAAAAAAI8/hpBBGRMIx_o/s320/Slide5.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
What's more, it's not enough for content to be online – it has to be findable. Our digitised content is still not very discoverable in search engines – which means it's effectively invisible to most potential audiences. We need better content to help search engines find the stuff we've put so much work into putting online. For example, I wanted to use Europeana images to illustrate my slides, but I had trouble finding images to match my ideas – but if other people had tagged them with words like 'happiness', 'excitement', 'crowds', I might have been able to find what I needed.&lt;br /&gt;
&lt;br /&gt;
User-contributed content can help bridge the 'semantic gap' between the language used in catalogues and the language that most people would use to look for content.&lt;br /&gt;
&lt;br /&gt;
Even when our content is found by our audiences, it's not always very accessible without information about the significance, and cultural and historical context of the item. Further, in Europeana's case, there's a gap between the many languages of the user community and the catalogue metadata; as well as gaps between historical and contemporary language. Sadly, at the moment, many records lack enough context for a non-expert to have a meaningful experience with them.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why support participation?&lt;/b&gt;&lt;br /&gt;
So, those are some of the problems we're looking for solve... what are the benefits of digital participation?&lt;br /&gt;
Firstly, the &lt;b&gt;benefits to organisations&lt;/b&gt;...&lt;br /&gt;
&lt;br /&gt;
Engagement and participation is often part of your core mission.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
inspire, passion, educate, enhance, promote preserve, record, access, learn, discover, use, memory, culture, conservation, innovation&lt;/blockquote&gt;
I had a look at some mission statements from various museums, libraries, and archives, and these are the words that frequently occurred. The benefits of audience participation are both tangible and intangible, and exactly how they relate to your mission (and can be measured in relation to it) depends on the organisation. And don't forget that access may not be enough if your content isn't also discoverable and engaging.&lt;br /&gt;
&lt;br /&gt;
Participation can increase traffic. It's pretty simple - if content is more discoverable, more people will discover it. If audiences can actively participate, they'll engage with your collections for longer, and return more often. They may even turn into physical visitors or buy something online...&lt;br /&gt;
&lt;br /&gt;
Turn audiences into advocates - there are many people who forget that GLAMs even exist once they've left school – but these are often the people we can reach with digital projects. When people directly benefit from your resources, they know why your organisation is important. You're no longer dusty old stuff in boxes, you're their history, part of the story of how their lives came to be and how their future is formed. &amp;nbsp;When people have a great experience with you, they become fans. When you encourage people to participate in meaningful work, they gain a sense of ownership and pride. These intangible outcomes can be as important as the content created through audience participation. &amp;nbsp;It's a chance to let people see the full complexity of what you do, how much work goes into providing access and interpretation; understand that what they see on the shelves or in the galleries is the tip of the iceberg..&lt;br /&gt;
&lt;br /&gt;
There are more experts outside your GLAM than within. Participatory projects let you access external knowledge. &amp;nbsp;This knowledge can include the experience of using, repairing or building an object; memories of the events or places you've recorded; or it may be specialist knowledge they've built through their own research. Let them share their knowledge with you, and through you, with your audiences.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-H97k-W1sTPM/TrcdLLiSivI/AAAAAAAAAJE/ztVRrNpFxtE/s1600/Slide12.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-H97k-W1sTPM/TrcdLLiSivI/AAAAAAAAAJE/ztVRrNpFxtE/s320/Slide12.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Finally, the rest of the world is moving from broadcast to dialogue and interaction. If you spend time around kids, you may have seen them interact with old-fashioned screens – for them, an interface you can only look at is broken.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Benefits to audience&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It's all very well saying participation creates deeper engagement, but rather than tell you again, I'd rather show you with a quick thought experiment.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-OyWscZghWm4/Trcdi7X4mgI/AAAAAAAAAJM/Or8a5Q3AUMQ/s1600/Slide13.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-OyWscZghWm4/Trcdi7X4mgI/AAAAAAAAAJM/Or8a5Q3AUMQ/s320/Slide13.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
First I want you to imagine taking a photo of an object in a museum. Ok – so, how many times do you really go back and look at that photo? How much do you remember about that object? Do you find yourself thinking about it later? Do you ever have a conversation with friends about it?&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-7r8ytg6JbpA/Trcdys4SwfI/AAAAAAAAAJU/pJmpaWpdm6U/s1600/Slide14.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-7r8ytg6JbpA/Trcdys4SwfI/AAAAAAAAAJU/pJmpaWpdm6U/s320/Slide14.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Now I want you to imagine sketching the object, perhaps at this handy sketching station in the&amp;nbsp;Musée des Beaux-Arts de Dijon.&lt;br /&gt;
&lt;br /&gt;
As you draw, you'll find yourself engaging with the particular materiality of the object - the details of its construction, the way time has affected it. You may start wondering about the intention of the creators, what it was like to use it or encounter it in everyday life. In having an active relationship with that object, you've engaged more deeply, perhaps even changed a little as a result. New questions have been raised that you may find yourself pondering, and may even decide to find out more, and start your own research, or share your feelings with others.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, even the act of tagging an object has a similar effect, because you have to pay it some attention to say something about it...&lt;br /&gt;
&lt;br /&gt;
A big benefit for audiences is that participation is rewarding. There are many reasons why, but these are some I think are relevant to participation. Games researcher Jane McGonigal (&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;a href="http://www.slideshare.net/avantgame/gaming-the-future-of-museums-a-lecture-by-jane-mcgonigal-presentation"&gt;Gaming the future of museums&lt;/a&gt;)&amp;nbsp;&lt;/span&gt;says people crave:&lt;br /&gt;
&lt;br /&gt;
1. satisfying work to do&lt;br /&gt;
2. the experience of being good at something&lt;br /&gt;
3. time spent with people we like&lt;br /&gt;
4. the chance to be a part of something bigger&lt;br /&gt;
&lt;br /&gt;
Participation in digital cultural heritage projects can meet all those needs.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Types of participation&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The Center for Advancement of Informal Science Education came up with these forms of &lt;a href="http://caise.insci.org/news/79/51/Public-Participation-in-Scientific-Research/d,resources-page-item-detail"&gt;public participation in science research&lt;/a&gt;. Nina Simon of the Museum 2.0 blog &lt;a href="http://museumtwo.blogspot.com/2009/09/frameworks-and-lessons-from-public.html"&gt;mapped them to museums&lt;/a&gt; and added 'co-option'; I've included 'platform'.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Contributory - Most GLAM user-generated content projects. Designed by the organisation, the public contributes data.&lt;/li&gt;
&lt;li&gt;Collaborative – the public may be active partners in some decisions, but the project is lead by the organisation&lt;/li&gt;
&lt;li&gt;Co-creative – all partners define goals and make decisions together&lt;/li&gt;
&lt;li&gt;Platform – organisation as venue or host for other activity.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
It's also important to remember that there are some types of participation where the value lies mostly in the effect of the act of creation for the individual – for example, most commenting doesn't add much to my experience of the thing commented on. However, sometimes there's also value more widely – for example, when someone comments and includes a new fact or interesting personal story. Taking this further, participatory projects can be designed so that each contribution helps meet a defined goal. Crowdsourcing involves designing carefully scaffolded tasks so that the general public can contribute to a shared goal. Crowdsourcing in cultural heritage is probably most often contributory rather than collaborative or co-creative.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Case studies&lt;/b&gt;&lt;br /&gt;
I've chosen two established examples and two experimental ones to demonstrate how established digital participation is, and also where it's going...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Flickr Commons&lt;/b&gt; - I'm&amp;nbsp;sure you've all probably heard of this, but it's a great reminder of how effective simply sharing content in places where people hang out can be. The first tip: go fishing where the fish are biting. Find the digital spaces where people are already engaging with similar content.&lt;br /&gt;
&lt;br /&gt;
Example page:&amp;nbsp;&lt;a href="http://www.flickr.com/photos/library_of_congress/2178249475/"&gt;[Sylvia Sweets Tea Room, corner of School and Main streets, Brockton, Mass.]&lt;/a&gt;. &amp;nbsp;You can see from the number of views, comments, tags, favourites and notes that organisations are still finding much higher levels of discoverability, traffic and user contributions on the Commons than they'd ever get on their own, individual sites. It's also a nice example of the public identifying a location, and there are wonderful personal recollections and family histories in the comments below.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://trove.nla.gov.au/"&gt;Trove&lt;/a&gt;&amp;nbsp;-&amp;nbsp;&lt;/b&gt;crowdsourcing OCR correction. &amp;nbsp;Tasks like OCR correction that require judgement or complicated visual processing are perfect for crowdsourcing.&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-4mJJM_LgLhQ/Trci2Eh4HoI/AAAAAAAAAJc/Xp0qLWjUK10/s1600/Slide22.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-4mJJM_LgLhQ/Trci2Eh4HoI/AAAAAAAAAJc/Xp0qLWjUK10/s320/Slide22.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crowdsourcing can solve real problems – helping scientists identify galaxies and proteins that could save lives, or providing data about climate change through history. In this example, crowdsourcing is helping correct optical character recognition (OCR) errors. In the example here, the correction is subtle, but as someone from the location described, I can tell you that the transcription now makes a lot more sense... And making that correction felt good.&lt;br /&gt;
&lt;br /&gt;
According to the National Library of Australia, by February 2011 they had '20,000+ people helping out and 30 million lines of text had been corrected during the last 2 years'. This is a well-designed interface. Their clear 'call to action' – 'fix this text' – is simple and located right where it needs to be. &amp;nbsp;Another tip: you don't need to register, but you can if you want to track your progress. Registration isn't a barrier, and it's presented as a benefit to the audience, not the organisation. They've also got a forum as a platform for conversation between participants.&lt;br /&gt;
&lt;br /&gt;
So, crowdsourcing is great. But as crowdsourcing gets more popular, you will be competing for 'participation bandwidth' with other participatory and crowdsourcing projects – people will be deciding whether to work with your site or something else that meets their needs... What to do?&lt;br /&gt;
&lt;br /&gt;
Well, it turns out that crowdsourcing games can act as 'participation engines'...&lt;br /&gt;
&lt;br /&gt;
[I then talked about 'a small tagging game I researched, designed and made in my evenings and weekends, so that you can see the potential for crowdsourcing games even for GLAMs that don't have a lot of resources' - if you're curious, it's probably easiest to check out the slides at &lt;a href="http://www.slideshare.net/miaridge/everyone-wins-crowdsourcing-games-and-museums"&gt;http://www.slideshare.net/miaridge/everyone-wins-crowdsourcing-games-and-museums&lt;/a&gt; alongside the video at &lt;a href="http://vimeo.com/26858316"&gt;http://vimeo.com/26858316&lt;/a&gt;].&lt;br /&gt;
&lt;br /&gt;
Because crowdsourcing games can be more accessible to the general public, they can also increase the number of overall contributors, as well as encouraging each contributor to stay for longer, do more work, engage more deeply. Crowdsourcing games can be much more productive than a non-game interface by encouraging people to spend more time and play with more content. If games not suitable for your audience, you can adopt some of the characteristics of games – clear initial tasks to start with and a sense of the rules of the game, good feedback on the results of player actions towards a goal, mastering new skills and providing interesting problems to solve...&lt;br /&gt;
&lt;br /&gt;
Continuing the [Europeana Tech] theme of openness, this project was only possible because the Science Museum (UK) and the Powerhouse Museum had APIs into their object records - I was able to create a game that united their astronomy objects without ever having to negotiate a partnership or licensing agreement.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Oramics&lt;/b&gt; - co-creation (and GLAM as platform). &amp;nbsp;My final example is something I worked on just before I left the Science Museum but I make the caveat that I can't claim any credit for all the work done since, and I haven't seen any internal evaluation on the project.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-UfXX21xLVoc/TrckW9lVDkI/AAAAAAAAAJk/GHvyx08w_O8/s1600/Slide28.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-UfXX21xLVoc/TrckW9lVDkI/AAAAAAAAAJk/GHvyx08w_O8/s320/Slide28.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The Oramics project was a conscious experiment in co-curation and public history, part of a wider programme of research. &lt;a href="http://sciencemuseumdiscovery.com/blogs/collections/we-have-also-sound-houses/"&gt;This is the Oramics machine&lt;/a&gt;. It's a difficult object to interpret – it's a hand-built synthesiser, and not much to look at - it's all about how it sounded, but it's too fragile to restore to working order. So the museum needed help interpreting the object, in understanding how to explain its significance and market it to new audiences. They tried a few different things in this project...&amp;nbsp;They worked with young people from the National Youth Theatre who met museum staff to learn about the people who invented and built the machine, and they visited the object store to see the machine. They worked with developers to make an app to recreate the sounds of the synthesiser so that people could make new music with it. They also worked with a group of co-curators recruited online to help make it interesting to general visitors as well as music fans – the original call to action was something like 'we have an amazing object we need to bring to life, and six empty cases – help us fill them!'.&lt;br /&gt;
&lt;br /&gt;
While the main outputs of all this activity are pretty traditional – a performance event, an exhibition – it's also been the catalyst for the creation of an ad hoc online community and conversations on Facebook and blogs.&lt;br /&gt;
&lt;br /&gt;
As Clay Shirky told the Smithsonian 2.0 workshop in 2009, it's possible that "the artefact itself has created the surface to which the people adhere. ... Every artefact is a latent community". It's nice to think we're finally getting to that point.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Best practice tips&lt;/b&gt;&lt;br /&gt;
So what do you need to think about to design a participatory project?&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Have an answer to 'Why would someone spend precious time on your project?'&lt;/li&gt;
&lt;li&gt;Be inspired by things people love&lt;/li&gt;
&lt;li&gt;Design for the audience you want&lt;/li&gt;
&lt;li&gt;Make participating pleasurable&lt;/li&gt;
&lt;li&gt;Don't add unnecessary friction, barriers&lt;/li&gt;
&lt;li&gt;Show how much you value contributions&lt;/li&gt;
&lt;li&gt;Validate procrastination - offer the opportunity to make a difference, and show, don't tell, how it's making a difference&lt;/li&gt;
&lt;li&gt;Make it easy to start participating, design scaffolded tasks to keep people going&lt;/li&gt;
&lt;li&gt;Let audiences help manage problems&lt;/li&gt;
&lt;li&gt;Test with users; iterate; polish&lt;/li&gt;
&lt;li&gt;Empower audience to keep the place tidy – let them know what's acceptable and what's discouraged and how they can help.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;Best practice within your GLAM&lt;/b&gt;&lt;br /&gt;
How can your organisation make the most of the opportunities digital participation provides?&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Have a clear objective&lt;/li&gt;
&lt;li&gt;Know how to measure success&lt;/li&gt;
&lt;li&gt;Allow for community management resources&lt;/li&gt;
&lt;li&gt;Realistically assess fears, decide acceptable risk&lt;/li&gt;
&lt;li&gt;Put the audience's needs first. You need a balance between the task want to achieve, the skills and knowledge of audience and the content you have to work with.&lt;/li&gt;
&lt;li&gt;Fish where the fish are - find the spaces where people are already engaging with similar content and see how you can slot in, don't expect people to find their way to you.&lt;/li&gt;
&lt;li&gt;Decide where it's ok to lose control - let go... you may find audiences you didn't expect, or people may make use your content in ways you never imagined. Watch and learn – another reason to iterate and go into public beta earlier rather than later.&lt;/li&gt;
&lt;li&gt;Open data – let people make new things with your content. Bad people will do it anyway, but by not having open data, you're preventing exactly the people you want to work with from doing anything with your data. Unclear or closed licenses are the biggest barrier that friendly hackers and developers raise with me when I ask about cultural heritage data...&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
In a 2008 post about&amp;nbsp;&lt;a href="http://museumtwo.blogspot.com/2008/10/future-of-authority-platform-power.html"&gt;museum-as-platform&lt;/a&gt;,&amp;nbsp;Nina Simon says&amp;nbsp;it's about moving from controlling everything to providing expertise; learning to change from content provider to platform. [More recently, Rob Stein posted about &lt;a href="http://www.imamuseum.org/blog/2011/11/03/is-your-community-better-off-because-it-has-a-museum-final-thoughts-about-participatory-culture-part-iii/"&gt;participatory culture&lt;/a&gt; and the subtle differences between authoritarian and authoritative approaches.]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Conclusion&lt;/b&gt;&lt;br /&gt;
Perhaps most important of all - enjoy experiencing your collections through new eyes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-1413886435536195247?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/N023pOYpHLk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/1413886435536195247/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=1413886435536195247" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1413886435536195247?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/1413886435536195247?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/N023pOYpHLk/my-europeana-tech-keynote-open-for.html" title="My Europeana Tech keynote: Open for engagement: GLAM audiences and digital participation" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-dFxf6yGEe6A/TrcXh6eEKFI/AAAAAAAAAI0/cu4g1LvfmEI/s72-c/Slide3.PNG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/11/my-europeana-tech-keynote-open-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ANQn85eSp7ImA9WhdbGEk.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-4431086873172080101</id><published>2011-10-16T20:43:00.000+01:00</published><updated>2011-10-17T09:56:33.121+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-17T09:56:33.121+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Open University" /><category scheme="http://www.blogger.com/atom/ns#" term="PhD" /><category scheme="http://www.blogger.com/atom/ns#" term="digital humanities" /><category scheme="http://www.blogger.com/atom/ns#" term="presentation" /><title>Notes on current issues in Digital Humanities</title><content type="html">In July 2011, the Open University held a colloquium called ‘&lt;a href="http://www.open.ac.uk/Arts/digital-humanities/colloquium/index.shtml"&gt;Digital technologies: help or hindrance for the humanities?&lt;/a&gt;’, in part to celebrate the launch of the Thematic Research Network for &lt;a href="http://www.open.ac.uk/Arts/digital-humanities/index.shtml"&gt;Digital Humanities&lt;/a&gt;&amp;nbsp;at the OU. &amp;nbsp;A full multi-author report about the colloquium (titled&amp;nbsp;'Colloquium: Digital Technologies: Help or Hindrance for the Humanities?')&amp;nbsp;will be coming out in the 'Digital Futures Special Issue Arts and Humanities in HE' edition of &lt;a href="http://ahh.sagepub.com/"&gt;Arts and Humanities in Higher Education&lt;/a&gt; soon, but a workshop was also held at the OU's Milton Keynes campus on Thursday to discuss some of the key ideas that came from the colloquium and to consider the agenda for the thematic research network. &amp;nbsp;I was invited to present in the workshop, and I've shared my notes and some comments below (though of course the spoken version varied slightly).&lt;br /&gt;
&lt;br /&gt;
To help focus the presentations, Professor John Wolffe (who was chairing) suggested we address the following points:&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;What, for you, were the two most important insights arising from last July’s colloquium?&amp;nbsp;&lt;/li&gt;
&lt;li&gt;What should be the two key priorities for the OU’s DH thematic research network over the next year, and why?&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;
&lt;b&gt;Notes on the colloquium and current issues in the Digital Humanities&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;Introduction - who I am as context for how I saw the colloquium&lt;/b&gt;&lt;br /&gt;
Before I started my PhD, I was a digital practitioner – a programmer, analyst, bearer of Zeitgeisty made-up modern job titles - situated in an online community of technologists loosely based in academia, broadcasting, libraries, archives, and particularly, in public history and museums. That's really only interesting in the context of this workshop because my digital community is constituted by the very things that challenge traditional academia -  ad hoc collaboration, open data, publicly sharing and debating thoughts in progress.&lt;br /&gt;
&lt;br /&gt;
For people who happily swim in this sea, it's hard to realise how new and scary it can be, but just yesterday I was reminded how challenging the idea of a public identity on social media is for some academics, let alone the thought of finding time to learn and understand yet another tool.  As a humanist-turned-technologist-turned-humanist, I have sympathy for the perspective of both worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The two most important insights arising from last July’s colloquium?&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/John_Corrigan"&gt;John Corrigan&lt;/a&gt;'s introduction made it clear that the answer to the question 'what is digital humanities' is still very open, and has perhaps as many different answers as there are humanists.  That's both exciting and challenging – it leaves room for the adaptation (and adoption) of DH by different humanities disciplines, but it also makes it difficult to develop a shared language for collaboration, for critiquing and peer reviewing DH projects and outputs... [I've also been wondering whether 'digital humanities' would eventually devolve into the practices of disciplines - digital history, etc - and how much digital humanities really works across different humanities disciplines in a meaningful way, but that's a question for another day.]&lt;br /&gt;
&lt;br /&gt;
In my notes, it was the discussion around &lt;a href="http://www.cands.org/Home/people/chris-bissell-1"&gt;Chris Bissel&lt;/a&gt;'s paper on 'Reality and authenticity', Google Earth and archaeology that also stood out – the questions about what's lost and gained in the digital context are important, but, as a technologist, I ask us to be wary of false dichotomies.  There's a danger in conflating the materiality of a resource, the seductive aura of an original document, the difficulties in accessing it, in getting past the gatekeepers, with the quality of the time spent with it; with the intrinsic complexity of access, context, interpretation... The sometimes difficult physical journey to an archive, or the smell of old books is not the same as earned access to knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What should be the two key priorities for the OU’s DH thematic research network over the next year?&lt;/b&gt;&lt;br /&gt;
[I don't think I did a very good job answering this, perhaps because I still feel too new to know what's already going on and what could be added. Also, I'm apparently unable to limit myself to two.]&lt;br /&gt;
I tend to believe that the digital humanities will eventually become normalised as just part of how humanities work, but we need to be careful about how that  actually happens.&lt;br /&gt;
&lt;br /&gt;
The early adopters have blazed their trails and lit the way, but in their wake, they've left the non-early adopters – the ordinary humanist – blinking and wondering how to thrive in this new world.  I have a sense that digital humanities is established enough, or at least the impact of digitisation projects has been broad enough, that the average humanist is expected to take on the methods of the digital humanist in their grant and research proposals and in their teaching – but has the ordinary humanist been equipped with the skills and training and the access to technologists and collaborators to thrive?  Do we need to give everyone access to DH101?&lt;br /&gt;
&lt;br /&gt;
We need to deal with the challenges of interdisciplinary collaboration, particularly publication models, peer review and the inescapable REF.  We need to understand how to judge the processes as well as the products of research projects, and to find better ways to recognise new forms of publication, particularly as technology is also disrupting the publication models that early career researchers used to rely on to get started.&lt;br /&gt;
&lt;br /&gt;
Much of the critique of digital working was about what it let people get away with, or how it risks misleading the innocent researcher. As with anything on a screen, there's an illusion of accuracy, completeness, neatness.  We need shared practices to critique visualisations and discuss what's really available in database searches, the representativeness of digital repositories, the quality of transcriptions and metadata, the context in which data was created and knowledge produced...  Translating the slipperiness of humanities data and research questions into a digital world is a juicy challenge but it's necessary if the potential of DH is to be exploited, whether by humanities scholars or the wider public who have new access to humanities content. 'natural order of things'.&lt;br /&gt;
&lt;br /&gt;
Digitality is no excuse to let students (or other researchers) get away with sloppy practice. The ability to search across millions of records is important, but you should treat the documents you find as rigorously as you'd treat something uncovered deep in the archives.  Slow, deep reading, considering the pages or documents adjacent to the one that interests you, the serendipitous find – these are all still important.  But we also need to help scholars find ways to cope with the sheer volume of data now available and the probably unrealistic expectations of complete coverage of all potential sources this may create.  So my other key priority is working out and teaching the scholarly practices we need to ensure we survive the transition from traditional to digital humanities.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;In conclusion, the same issues – trust, authority, the context of knowledge production – are important for my digital and my humanities communities, but these concepts are expressed very differently in each.  We need to work together to build bridges between the practices of traditional academia and those of the digital humanities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-4431086873172080101?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/usvBj3W9COk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/4431086873172080101/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=4431086873172080101" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/4431086873172080101?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/4431086873172080101?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/usvBj3W9COk/notes-on-current-issues-in-digital.html" title="Notes on current issues in Digital Humanities" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/10/notes-on-current-issues-in-digital.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUHRnY4cSp7ImA9WhdUGU8.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-4292838023060345125</id><published>2011-10-06T17:57:00.001+01:00</published><updated>2011-10-06T17:57:17.839+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-06T17:57:17.839+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Europeana" /><category scheme="http://www.blogger.com/atom/ns#" term="digital heritage" /><category scheme="http://www.blogger.com/atom/ns#" term="GLAM" /><category scheme="http://www.blogger.com/atom/ns#" term="conferences" /><title>Notes from EuropeanaTech 2011</title><content type="html">Some very scrappy notes from the &lt;a href="http://www.europeanaconnect.eu/europeanatech/index.php?section=conference-home"&gt;EuropeanaTech conference&lt;/a&gt; held in Vienna this week as I prepare a short talk for the &lt;a href="http://museum-api.pbworks.com/w/page/44589710/October%202011%20LODLAM%20meetup"&gt;Open data in cultural heritage (LODLAM-London)&lt;/a&gt; event tonight... For a different perspective there's an overview post at&amp;nbsp;&lt;a href="http://www.henriksummanen.com/?p=167"&gt;EuropeanaTech – är det här framtidens kulturarv?&lt;/a&gt; and I'll link to any others I find. &amp;nbsp;I've also put up some photos of&amp;nbsp;&lt;a href="http://www.flickr.com/photos/_mia/tags/europeanatech11questions/"&gt;ten questions attendees asked about Europeana&lt;/a&gt;, with written answers from the break-out exercise. &amp;nbsp;I'll tidy up and post my keynote notes in a few days, and I'll probably summarise things a bit more then.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Max Kaiser&lt;/b&gt;: Europeana is like a cruise ship with limited room to move, hackathons inject Europeana with a bit more agility...&amp;nbsp;Build real stuff for real people with real business requirements - different to building prototypes and proofs of concept - requires different project culture.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bill Thompson&lt;/b&gt;: pulling the analogue past into the digital future...&amp;nbsp;We don't live in a digital world and never will - the physical world is not going to vanish. We'll remain embodied minds; will have co-existing analogue and digital worlds.Digital technologies shaping the possibilities we decide to embrace. ...&amp;nbsp;Can't have a paradigm shift in humanities because no basic set of beliefs to argue with... But maybe the shift to digital is so fundamental that it could be called a paradigm shift. ...&amp;nbsp;Even if you don't engage online, you'll still live in a world shaped by the digital. &amp;nbsp;Those who are online will come to define the norms. ...&amp;nbsp;Revolutionary vanguard in our midst - hope lies with the programmers, the coders - the only weapon that matters is running code. Have to build on technologies that are open, only way to build diverse online culture that allows all voices to be heard. ...&amp;nbsp;Means open data in a usable form - properly formulated so can be interpreted by anyone or any program that wants it; integrate them into the broader cultural space. Otherwise just disconnected islands.&lt;br /&gt;
&lt;br /&gt;
Two good reasons to endorse open linked data. We're the first generation that's capable of doing this - have the tools, network, storage, processes. Within our power to digitise everything and make it findable. We may also be the only generation that wants to do it - later generations will not value things that aren't visible on the screen in the same way - they'll forget the importance of the non-digital. So we'd better get on with it, and do it properly. LOD is a foundation that allows us to build in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Panel discussion...&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Qu: how does open theme fit with orgs with budget cuts and need to make more money?&lt;br /&gt;
BT: when need to make money from assets, openness is a real challenge. There are ways of making assets available to people that are unlikely to have commercial impact but could raise awareness e.g. low-res for public access, high-res for commercial use [a model adopted by many UK museums].&lt;br /&gt;
&lt;br /&gt;
Jill Cousins: there's a reputational need to put decent resolution images online to counter poor quality versions online.&lt;br /&gt;
&lt;div&gt;
Max: be clever - don't make an exclusive contract with digitisation partners - make sure you can also give free access to it.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Jill Cousins&lt;/b&gt;:&amp;nbsp;User always been central to Europeana though got slightly lost along the way as busy getting data. &amp;nbsp;... &amp;nbsp;Big stumbling block - licenses. Not just commercial reasons, also about reputational risk, loss of future earnings, fear of giving away something that's valuable in future. Without CC licence, can't publish as linked open data. Without it, commercial providers like INA can't take the API. Can't use blogs that have advertising on them. Couldn't put it on Wikipedia. Or ArtFinder. &amp;nbsp;... &amp;nbsp;New [UK?] Renaissance report - metadata related to the digitised objects by cultural heritage orgs should be widely and freely available for re-use.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Workshops with content holders:&amp;nbsp;Risks - loss of quality, loss of control, attribution, brand value, potential income ('phantom income'), unwanted spillover effects - misuse/juxtaposition of data. Rwards: increasing relevance, increasing channels to end users, data enrichment, brand value, specific funding opportunties, discoverability, new customers, public mission, building expertise, desired spillover effects. ...&amp;nbsp;You are reliant on user doing the right thing with attribution....&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
Main risks: unwanted spillover effects, loss of attribution, loss of potential income. Main rewards: new customers, increasing relevance, public mission. But the risks diminshed as the rewards gain more prominence - overall outweighed the risks. &amp;nbsp;But address those 3 areas of risk.&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
What next? Operationalise some of the applications developed. &amp;nbsp;Yellow Kitchen Maid paper on the business of open data. Working together on difficulties faced by institutions and licensing open data.&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
[notes from day 2 to follow!]&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Ten questions about Europeana...&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
10 questions (and one general question)&lt;/div&gt;
&lt;div&gt;
The general question was, what can the community building with domain experts, developers and researchers/R&amp;amp;D/innovation work package in Europeana 2.0 do? &amp;nbsp;(Something like that anyway, it was all a bit confusing by that point)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
You had to pick a question and go into a group to try and answer it - I've uploaded &lt;a href="http://www.flickr.com/photos/_mia/tags/europeanatech11questions/"&gt;photos of the answer sheets&lt;/a&gt;.&lt;/div&gt;
&lt;div&gt;
1 Open source - if&amp;nbsp;Europeana&amp;nbsp;using open source software and is open software, should it also become a community-driven development project?&lt;/div&gt;
&lt;div&gt;
2 Open source - are doubts about whether OSS provides quality services justified? What should be done to ensure quality?&lt;/div&gt;
&lt;div&gt;
3 Aggregation and metadata quality - what will be the role of aggregators, and what is role of&amp;nbsp;Europeana&amp;nbsp;in LOD future?&lt;/div&gt;
&lt;div&gt;
4 What can Europeana do which search engines can't that justifies the extra effort of creating and managing structured metadata?&lt;/div&gt;
&lt;div&gt;
5 Is EDM [Europeana Data Model] still too complicated? If yes, what to simplify.&lt;/div&gt;
&lt;div&gt;
6 What is the actual value of semantic contexualisation, and could that not be produced by search engines?&lt;/div&gt;
&lt;div&gt;
7 enhance experience of exploring, discovering [see photo - it was too long to type in time!]&lt;/div&gt;
&lt;div&gt;
8 How important is multilingual access for discovery in Europeana? Which elements are the most important?&lt;/div&gt;
&lt;div&gt;
9 Can&amp;nbsp;Europeana&amp;nbsp;drive end-user engagement on the distributed sites and services of contributing archives?&lt;/div&gt;
&lt;div&gt;
10 How can we benefit from existing (local, international) communities in enriching the user experience on Europeana?&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-4292838023060345125?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/mfFx_ly5OXg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/4292838023060345125/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=4292838023060345125" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/4292838023060345125?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/4292838023060345125?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/mfFx_ly5OXg/notes-from-europeanatech-2011.html" title="Notes from EuropeanaTech 2011" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/10/notes-from-europeanatech-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IGRHkyeSp7ImA9WhRbFUg.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-8234097063541339582</id><published>2011-10-01T10:22:00.005+01:00</published><updated>2012-02-06T18:05:25.791Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-06T18:05:25.791Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="user experience" /><category scheme="http://www.blogger.com/atom/ns#" term="connected collections" /><category scheme="http://www.blogger.com/atom/ns#" term="Pelagios" /><category scheme="http://www.blogger.com/atom/ns#" term="JISC" /><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="semantic web" /><category scheme="http://www.blogger.com/atom/ns#" term="digital heritage" /><category scheme="http://www.blogger.com/atom/ns#" term="LODLAM" /><category scheme="http://www.blogger.com/atom/ns#" term="best practice" /><category scheme="http://www.blogger.com/atom/ns#" term="user-centred design" /><title>Usability: the key that unlocks geeky goodness</title><content type="html">This is a quick pointer to three posts about some usability work I did for the &lt;a href="http://www.jisc.ac.uk/"&gt;JISC&lt;/a&gt;-funded &lt;a href="http://pelagios-project.blogspot.com/p/about.html"&gt;Pelagios&lt;/a&gt; project, and a reflection on the process.  Pelagios aims to 'help introduce Linked Open Data goodness into online resources that refer to places in the Ancient World'. The project has already done lots of great work with the various partners to bring lots of different data sources together, but they wanted to find out whether the various visualisations (particularly the graph explorer) let users discover the full potential of the linked data sets.&lt;br /&gt;
&lt;br /&gt;
I posted on the project blog about how I worked out a testing plan to encourage user-centred design and set up the usability sessions in &lt;a href="http://pelagios-project.blogspot.com/2011/09/evaluating-pelagios-usability.html"&gt;Evaluating Pelagios' usability&lt;/a&gt;, set out how a test session runs (with sample scripts and tasks) in &lt;a href="http://pelagios-project.blogspot.com/2011/09/evaluating-usability-what-happens-in.html"&gt;Evaluating usability: what happens in a user testing session?&lt;/a&gt; and finally I posted some early &lt;a href="http://pelagios-project.blogspot.com/2011/09/draft-results.html"&gt;Pelagios usability testing results&lt;/a&gt;. The results are from a very small sample of potential users but they were consistent in the issues and positive results uncovered. &lt;br /&gt;
&lt;br /&gt;
The wider lesson for LOD-LAM (linked open data in library, archives, museums) projects is that user testing (and/or a strong user-centred design process) helps general audiences (including subject specialists) appreciate the full potential of a technically-led project -&amp;nbsp;without thoughtful design, the results of all those hours of code may go unloved by the people they were written for.&amp;nbsp;In other words, user experience design is the key that unlocks the geeky goodness that drives these projects. It's old news, but the joy of user testing is that it reminds you of what's really important...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-8234097063541339582?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/F2v5LsOZ-jI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/8234097063541339582/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=8234097063541339582" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8234097063541339582?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8234097063541339582?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/F2v5LsOZ-jI/key-that-unlocks-geeky-goodness.html" title="Usability: the key that unlocks geeky goodness" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/10/key-that-unlocks-geeky-goodness.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkACRno_cSp7ImA9WhdVGUQ.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-8966601980515265725</id><published>2011-09-25T23:46:00.000+01:00</published><updated>2011-09-25T23:46:07.449+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-25T23:46:07.449+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sustainability" /><category scheme="http://www.blogger.com/atom/ns#" term="MGSConf" /><category scheme="http://www.blogger.com/atom/ns#" term="audiences" /><category scheme="http://www.blogger.com/atom/ns#" term="innovation" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="conferences" /><title>Conference notes: Museums and Galleries Scotland's 'Collaborate to Compete'</title><content type="html">My really quite rough-and-ready notes from &lt;a href="http://www.museumsgalleriesscotland.org.uk/collaborating-to-compete-conference-2011/"&gt;Museums and Galleries Scotland's 'Collaborate to Compete'&lt;/a&gt;&amp;nbsp;conference.&amp;nbsp; I've already posted my introductory notes for the&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2011/09/entrepreneurship-and-social-media-and.html"&gt;session on 'Entrepreneurship and Social Media'&lt;/a&gt;, so these notes are about the keynotes and the other sessions I attended.&lt;br /&gt;
&lt;br /&gt;
The first speaker was&amp;nbsp;&lt;b&gt;Jeremy Johnson&lt;/b&gt;&amp;nbsp;from Australia's &lt;a href="http://en.wikipedia.org/wiki/Sovereign_Hill"&gt;Sovereign Hill&lt;/a&gt;, on 'Engaging
with China: the new horizon for cultural and heritage tourism'. &amp;nbsp;He talked about their research-led marketing
program aimed at getting Chinese visitors to Sovereign Hill, which included marketing work in China, hiring Chinese-speaking staff, and developing tailored tours
and experiences. &amp;nbsp;They've also hosted Chinese student[?] teachers in their education department and organised touring exhibitions. &amp;nbsp;They also had to deal with talking about racism in the past treatment of Chinese Australians in Sovereign Hill - their technique is apparently to 'tell it how it was', but because Chinese Australians were 'extraordinary contributors to society' it was easy to focus on&amp;nbsp;the many success stories. &amp;nbsp;In general, they've developed some experiences to meet the expectations of Chinese visitors, but still, 'the museum product has to be respected'.&lt;br /&gt;
&lt;br /&gt;
Top&amp;nbsp;quotes included:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;'you must be able to answer the question "what would make someone visit your museum?"' - there must be a compelling reason to visit&lt;/li&gt;
&lt;li&gt;China is like 56 countries
wrapped up into one. 'Saying you're going to China is like saying you're going
to Europe'&lt;/li&gt;
&lt;li&gt;'Develop a market strategy to deliver visitor experiences
at the right price'. The best marketing strategy can be undone if visitor
experience does not meet the promise. Cultural awareness training essential for
all staff and volunteers.&lt;/li&gt;
'Bear in mind China isn't a democracy, not
everyone gets access to Google'.
&lt;/ul&gt;
I then went to the first 'New Partnerships' seminar, where I heard lessons from the &lt;b&gt;'Curious' project&lt;/b&gt; at Glasgow Museums, including the possibility that 'sustainability can be about working with different people at different stages rather than the one group of people working with the museum during the whole process', and that 'people put together objects in ways that curators never would' (e.g. a ceramist put together objects from different parts of the world based on the presence of finger marks in the clay); partnership successes: mutual benefits, increased understanding, new opportunities, positive feedback; partnership challenges: managing expectations (also finding the right people to talk to), organisational structures, a draw on resources, tracking increases in visits.&lt;br /&gt;
&lt;br /&gt;
In the same session, people from the &lt;b&gt;'Smart Collaborations' project&lt;/b&gt; talked about conceptual frameworks for collaboration, with a focus on attracting and retaining visitors within an area - it was hard to see the slides, but it seemed to be about designing experiences for tourists. The top tip was: don't be afraid to use offers, vouchers, or other deals to attract customers; and capture data when getting people in.  
&lt;br /&gt;
&lt;br /&gt;
The plenary talk before lunch was &lt;b&gt;Stuart Dempster&lt;/b&gt; (JISC's Strategic Content Alliance) on &lt;b&gt;'Sustaining Digital Resources'&lt;/b&gt; [earlier report at &lt;a href="http://www.jisc.ac.uk/whatwedo/programmes/contentalliance/reports/businessmodelling.aspx"&gt;Business modelling and sustainability&lt;/a&gt;, new one will go live there next month&amp;nbsp;?].  If the digital age is a game-changer for institutions, how can bricks-and-mortar organisations not only be on the web, but of the web.  What skills, licensing need to be in place?  They've been looking at business models, including the effects of economic downturn and government cuts.  Funded projects must deliver value to users, not just driven by curatorial concerns; a key concern is how to generate new forms of income with integrity.
&lt;br /&gt;
&lt;br /&gt;
Tips for communicating value to adminstrators: have a seat at the table whenever decisions are made about digital resources; engage administrators early to develop shared sense of responsibility for the project; have an advocacy campaign with users outside the institution so you've got voices of support when needed; identify different types of stakeholders and work appropriately with each - identify champions if you can. &amp;nbsp;Sustainable projects: empower leadership to define the mission and take action; create a strong value proposition; creatively manage costs; cultivate diverse sources of revenue; have a system of accountability. &amp;nbsp;Collaborations need consensus, communication, capacity, trust, metrics...&lt;br /&gt;
&lt;br /&gt;
After lunch, &lt;b&gt;Alphonse Umulisa&lt;/b&gt;, Director General of The Institute of National Museums of Rwanda spoke on 'Repositioning Cultural Tourism'.  Previously at the Museum of London, his job is to raise awareness about Rwanda's history and heritage sites - difficult when Rwanda's history is so painful.&amp;nbsp;They're trying to look forward to the future, and forget the past, but even knowing where to start was hard.&amp;nbsp;&amp;nbsp;He said you can't learn history in schools in Rwanda - it's not taught - but you can learn Rwandan history in museums. The museums had to change from research institutions to learn how to attract tourists, and they had to get Rwandans visiting museums again.  His talk was both utterly humbling - the Rwandan government's vision for 2020 is for every family to have a cow - and inspiring - his motto is: 'discover your museums, cherish your heritage'.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tony Butler &lt;/b&gt;has posted &lt;a href="http://tonybutler1.wordpress.com/2011/09/21/my-thoughts-and-paper-thinking-ahead-and-staying-afloat-gem2011-and-collaborating-to-compete-mgsconf/"&gt;his own notes&lt;/a&gt;&amp;nbsp;from his inspiring talk on how the Museum of East Anglian Life transformed itself from a failing organisation to a thriving enterprise, and about his aim to&amp;nbsp;make it a participative institution, a space for co-creation or to help people look at the world differently and to&amp;nbsp;place the museum in the rhythm of daily life.&lt;br /&gt;
&lt;br /&gt;
After my session on&amp;nbsp;&lt;a href="http://openobjects.blogspot.com/2011/09/entrepreneurship-and-social-media-and.html"&gt;'Entrepreneurship and Social Media'&lt;/a&gt;,&amp;nbsp;I went to a workshop on &lt;b&gt;'Smarter Museums'&lt;/b&gt; with Anne Murch (who prefers the concepts of resilience or entrepreneurship to 'sustainability'). &amp;nbsp;The workshop covered the principles of a 'thinking environment': appreciation, attention, equality, incisive questions. We did a really interesting (and at first, challenging) exercise in pairs, where you had to either just listen, or just talk, for three minutes, before swapping with your partner. &amp;nbsp;It's hard - if you're meant to be listening, you want to encourage the person talking, or if you're talking, you want to stop and let the other person have a go. &amp;nbsp;We did it again later, and it was much easier. &amp;nbsp;We were also asked to consider "if we knew that together we can have a thriving museum that provides the very best experience for our visitors, what would the org look and feel like? What is the shift we need to make to deliver this?", and the importance of diversity as both the identity of the people that are shaping the future plans and the ideas that are generated.  A team that takes a 'diagonal slice' across and down through the museum can be effective - the people with least power are often most creative and least encumbered.  Another suggestion for better meetings was to frame each agenda item as a question.&lt;br /&gt;
&lt;br /&gt;
The event closed with the launch of the &lt;a href="http://www.museumsgalleriesscotland.org.uk/publications/publication/391/national-strategy-consultation-document"&gt;National Strategy Consultation&lt;/a&gt; by Fiona Hyslop, Scottish Cabinet Secretary for Cultural &amp;amp; External Affairs
 National Strategy Consultation, with a speech that was a lovely&amp;nbsp;celebration of the contribution of museums and cultural heritage to Scottish life. &amp;nbsp;The document itself outlines the context, guiding principles, vision, themes and objectives of&amp;nbsp;the proposed sector consultation process, which will lead to the
 national strategy for Scotland’s Museums and Galleries. &amp;nbsp;(Interestingly, Australia is also running a '&lt;a href="http://www.katelundy.com.au/2011/09/06/the-digital-culture-public-sphere/"&gt;Digital Culture Public Sphere&lt;/a&gt;' consultation for input into &lt;a href="http://culture.arts.gov.au/"&gt;National Cultural Policy&lt;/a&gt;.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-8966601980515265725?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/je_XUaP3TBA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/8966601980515265725/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=8966601980515265725" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8966601980515265725?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8966601980515265725?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/je_XUaP3TBA/conference-notes-museums-and-galleries.html" title="Conference notes: Museums and Galleries Scotland's 'Collaborate to Compete'" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/09/conference-notes-museums-and-galleries.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8FSXc7cCp7ImA9WhdVGUQ.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-7212092794841834322</id><published>2011-09-16T14:48:00.000+01:00</published><updated>2011-09-26T00:20:18.908+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-26T00:20:18.908+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="crowdsourcing" /><category scheme="http://www.blogger.com/atom/ns#" term="MGSConf" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="collections" /><category scheme="http://www.blogger.com/atom/ns#" term="museums" /><category scheme="http://www.blogger.com/atom/ns#" term="conference papers" /><title>'Entrepreneurship and Social Media' and 'Collaborating to Compete'</title><content type="html">[Update: I hope the presentations from the speakers are posted, as they were all inspiring in their different ways. &amp;nbsp;&lt;a href="http://askbristol.wordpress.com/"&gt;Bristol City Council's civic crowdsourcing&lt;/a&gt; projects had impressive participation rates, and Phil Higgins identified the critical success factors as: choose the right platform, use it at the right stage, issue must be presented clearly.  Joanne Orr talked about museum contexts that are encapsulating the intangible including language and practices (and &lt;a href="http://www.ichscotlandwiki.org/index.php?title=Intangible_Cultural_Heritage_in_Scotland"&gt;recording intangible cultural heritage in a wiki&lt;/a&gt;) and I could sense the audience's excitement about Andrew Ellis' presentation on 'Your Paintings' and the crowdsourcing tagger developed for the &lt;a href="http://www.thepcf.org.uk/"&gt;Public Catalogue Foundation&lt;/a&gt;.]&lt;br /&gt;
&lt;br /&gt;
I'm in Edinburgh for the Museums Galleries Scotland conference 'Collaborating to Compete'. I'm chairing a session on 'Entrepreneurship and Social Media'. In this context, the organisers defined entrepreneurship as 'doing things innovatively and differently', including new and effective ways of working.&amp;nbsp;This session is all about working in partnerships and collaborating with the public.&amp;nbsp;The organisers asked me to talk about my own research as well as introducing the session.&amp;nbsp;I'm posting my notes in advance to save people having to scribble down notes, and I'll try to post back with notes from the session presentations.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Anyway, on with my notes...&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-lPhLxonMRNU/TnNG7HdtcII/AAAAAAAAAIg/ihE6DIKUS6s/s1600/Slide9.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-PFzXf5Iyc9s/TnNG1gdZP6I/AAAAAAAAAIA/h8hCIPsMSXs/s1600/Slide1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-PFzXf5Iyc9s/TnNG1gdZP6I/AAAAAAAAAIA/h8hCIPsMSXs/s320/Slide1.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Welcome to this session on entrepreneurship and social media. Our speakers are going to share their exciting work with museum collections and cultural heritage.&amp;nbsp;&amp;nbsp;Their projects demonstrate the benefits of community participation, of opening up to encourage external experts to share their knowledge, and of engaging the general public with the task of improving access to cultural heritage for all.&amp;nbsp;&amp;nbsp;The speakers have explored innovative ways of working, including organisational partnerships and low-cost digital platforms like social media.&amp;nbsp;&amp;nbsp;Our speakers will discuss the opportunities and challenges of collaborating with audiences, the issues around authority, identity and trust in user-generated content, and they'll reflect on the challenges of negotiating partnerships with other organisations or with 'the crowd'.
&lt;br /&gt;
&lt;br /&gt;
You'll hear about two different approaches to crowdsourcing from Phil Higgins and Andy Ellis, and about how the 'Intangible Cultural Heritage' project helps a diverse range of people collaborate to create knowledge for all.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-e64bd_JOKU0/TnNG2fs2mSI/AAAAAAAAAIE/AfoujuhQ6WE/s1600/Slide2.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-e64bd_JOKU0/TnNG2fs2mSI/AAAAAAAAAIE/AfoujuhQ6WE/s320/Slide2.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll also briefly discuss my own research into crowdsourcing through games as an example of innovative forms of participation and engagement.&lt;br /&gt;
&lt;br /&gt;
If you're not familiar with the term, crowdsourcing generally means sharing tasks with the public that are traditionally performed in-house.&lt;br /&gt;
&lt;br /&gt;
Until I left to start my PhD, I worked at the Science Museum in London, where I spent a lot of time thinking about how to make the history of science and technology more engaging, and the objects related to it more accessible. This inspired me when I was looking for a dissertation project for my MSc, so I researched and developed 'Museum Metadata Games' to explore how crowdsourcing games could get people to have fun while improving the content around 'difficult' museum objects.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-XPtXGD1nUhY/TnNG2w2L_uI/AAAAAAAAAII/tHRJqgEosbk/s1600/Slide3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-XPtXGD1nUhY/TnNG2w2L_uI/AAAAAAAAAII/tHRJqgEosbk/s320/Slide3.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Unfortunately (most) collections sites are not that interesting to the general public. There's a 'semantic gap' between the everyday language of the public and the language of catalogues.&lt;br /&gt;
&lt;br /&gt;
Projects like steve.museum showed crowdsourcing helps, but it can be difficult to get people to participate in large numbers or over a long period of time. Museums can be intimidating, and marketing your project to audiences can be expensive. But what if you made a crowdsourcing interface that made people want to use it, and to tell their friends to use it? Something like... a game?&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-0hOpGTUaFF4/TnNG35W-ZrI/AAAAAAAAAIM/uWdO2WxawuQ/s1600/Slide4.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-0hOpGTUaFF4/TnNG35W-ZrI/AAAAAAAAAIM/uWdO2WxawuQ/s320/Slide4.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A lot of people play games… 20 million people in the UK play casual games. And a lot of people play museum games. Games like the Science Museum's Launchball and the Wellcome Collection's High Tea have had millions of plays.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-2hp5oLXB6fk/TnNG4hVZUII/AAAAAAAAAIQ/1_8Kf6DxK-Y/s1600/Slide5.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-2hp5oLXB6fk/TnNG4hVZUII/AAAAAAAAAIQ/1_8Kf6DxK-Y/s320/Slide5.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Crowdsourcing games are great at creating engaging experiences. They support low barriers to participation, and the ability to keep people playing. As an example, within one month of launching, DigitalKoot, a game for National Library of Finland, had 25,000 visitors complete over 2 million individual tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/--tN0-cxxkok/TnNG5ZLmwWI/AAAAAAAAAIU/oOHSSwIgofM/s1600/Slide6.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/--tN0-cxxkok/TnNG5ZLmwWI/AAAAAAAAAIU/oOHSSwIgofM/s320/Slide6.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Casual game genres include puzzles, card games or trivia games. You've probably heard of Angry Birds and Solitaire, even if you don’t think of yourself as a 'gamer'.&lt;br /&gt;
&lt;br /&gt;
Casual games are perfect for public participation because they're designed for instant gameplay, and can be enjoyed in a few minutes or played for hours.&lt;br /&gt;
&lt;br /&gt;
Easy, feel-good tasks will help people get started. Strong game mechanics, tested throughout development with your target audience, will motivate on-going play and keep people coming back.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-w-N-4r2Spdc/TnNG6ICLOuI/AAAAAAAAAIY/6tDHSxAUID4/s1600/Slide7.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-w-N-4r2Spdc/TnNG6ICLOuI/AAAAAAAAAIY/6tDHSxAUID4/s320/Slide7.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here’s a screenshot of the games I made.&lt;br /&gt;
&lt;br /&gt;
In the tagging game 'Dora's lost data', the player meets Dora, a junior curator who needs their help replacing some lost data. Dora asks the player to add words that would help someone find the object shown in Google.&lt;br /&gt;
&lt;br /&gt;
When audiences can immediately identify an activity as a game – in this the use of characters and a minimal narrative really helped - their usual reservations about contributing content to a museum site disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Tpj3n-0ocFs/TnNG6vsCCrI/AAAAAAAAAIc/3dDtw0IOp8k/s1600/Slide8.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-Tpj3n-0ocFs/TnNG6vsCCrI/AAAAAAAAAIc/3dDtw0IOp8k/s320/Slide8.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The brilliant thing about game design is that you can tailor tasks and rewards to your data needs, and build tutorials into gameplay to match the player’s skills and the games’ challenges.&lt;br /&gt;
&lt;br /&gt;
Fun is personal - design for the skills, abilities and motivations of your audience.&lt;br /&gt;
&lt;br /&gt;
People like helping out - show them how their data is used so they can feel good about playing for a few minutes over a cup of tea.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-lPhLxonMRNU/TnNG7HdtcII/AAAAAAAAAIg/ihE6DIKUS6s/s1600/Slide9.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-lPhLxonMRNU/TnNG7HdtcII/AAAAAAAAAIg/ihE6DIKUS6s/s320/Slide9.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;
You can make a virtue of the randomness of your content - if people can have fun with 100 historical astronomy objects, they can have fun with anything.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
To conclude, crowdsourcing games can be fun and useful for
the public and for museums. And now we're going to hear more about working with
the public... [the end!]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-7212092794841834322?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/ki1tpBgtjnM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/7212092794841834322/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=7212092794841834322" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/7212092794841834322?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/7212092794841834322?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/ki1tpBgtjnM/entrepreneurship-and-social-media-and.html" title="'Entrepreneurship and Social Media' and 'Collaborating to Compete'" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-PFzXf5Iyc9s/TnNG1gdZP6I/AAAAAAAAAIA/h8hCIPsMSXs/s72-c/Slide1.PNG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/09/entrepreneurship-and-social-media-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYBSXsyeyp7ImA9WhdQF00.&quot;"><id>tag:blogger.com,1999:blog-30828820.post-8215986022833181601</id><published>2011-08-18T17:13:00.001+01:00</published><updated>2011-08-18T22:32:38.593+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-18T22:32:38.593+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="academia" /><category scheme="http://www.blogger.com/atom/ns#" term="PhDs" /><category scheme="http://www.blogger.com/atom/ns#" term="publishing" /><category scheme="http://www.blogger.com/atom/ns#" term="conferences" /><title>How to get published - Interface 2011 conference notes</title><content type="html">These are my notes from the 'how to get published' session at &lt;a href="http://www.interface2011.org.uk/"&gt;InterFace 2011&lt;/a&gt; - I've summarised some of the advice here in case it may help others, with the usual caveat that any mistakes are mine, etc.&lt;br /&gt;
&lt;br /&gt;
Charlotte Frost spoke (&lt;a href="http://prezi.com/wamfqxrrghuu/phd2published/"&gt;slides&lt;/a&gt;) about '&lt;a href="http://www.phd2published.com/"&gt;&lt;b&gt;PhD2Published&lt;/b&gt;&lt;/a&gt;', a site with advice, support and discussion about getting academic work published.  As the site &lt;a href="http://www.phd2published.com/about/"&gt;says&lt;/a&gt;, "Don’t underestimate how much of getting published comes down to knowing: A) How publishing works and what’s expected of you as a writer. B) Being professional, adaptable and easy to work with". &amp;nbsp;She made the excellent point that if the jobs aren't out there, you could pour your energies&amp;nbsp;into getting your book pitched and written. &amp;nbsp;You also need to work out whether a book, journal articles or a mixture would work best for you (especially, I'd imagine, as publishers are taking on fewer books in this financial environment). &amp;nbsp;Thinking of academic publishing as part of the incremental progression of your career is useful - you don't need to cram everything into one book.&lt;br /&gt;
&lt;br /&gt;
Specific tips included:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;make the book what you wish your thesis had been&amp;nbsp;&lt;/li&gt;
&lt;li&gt;thinking about the book you wish you'd had available as an undergraduate also helps make your book marketable&amp;nbsp;&lt;/li&gt;
&lt;li&gt;collect a list of courses that would put your book on their reading list (and why)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;consider the way that your book contributes to the identity of the publishing house and could make it a covetable feature&amp;nbsp;&lt;/li&gt;
&lt;li&gt;bear the current financial situation in mind and include as much solid sales evidence as you can&amp;nbsp;&lt;/li&gt;
&lt;li&gt;look at how publishing is changing and think about appropriate formats for your work&amp;nbsp;&lt;/li&gt;
&lt;li&gt;think about where audiences for your work might be&amp;nbsp;&lt;/li&gt;
&lt;li&gt;find out how publishers would like you to pitch and stick to their guidelines&amp;nbsp;&lt;/li&gt;
&lt;li&gt;the tone of your pitch should be about why your book is a must-read (not a must-write)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;look for series or lists with publishers and tell them how your book would fit in that strand&amp;nbsp;&lt;/li&gt;
&lt;li&gt;nail the very short text-only description right from the start&amp;nbsp;&lt;/li&gt;
&lt;li&gt;find out if there are grants or awards that could support the publication of your book and let the publisher know&amp;nbsp;&lt;/li&gt;
&lt;li&gt;line up a well-known and relevant academic to write a foreword for your book&amp;nbsp;&lt;/li&gt;
&lt;li&gt;build and promote an expertise that's tangential and helps bring other people to your work.&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;The next speaker was Ashgate's&amp;nbsp;&lt;span style="display: inline !important; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 12px;"&gt;Dymphna Evans with lots of useful and realistic advice on '&lt;b&gt;Publishing your Monograph&lt;/b&gt;' (&lt;a href="http://www.slideshare.net/interface2011/dymphna-evans-how-to-session-at-interface-2011"&gt;slides&lt;/a&gt;). &amp;nbsp;She started with the importance of choosing the right publisher - find someone who peer reviews, talk to colleagues about their experiences, and find publishers with lists or series in your field. Interestingly, she said it's ok to choose more than one publisher (it will speed up the process, and you'll get more feedback on your proposals), unless of course a publisher contacted you first.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="display: inline !important; margin-bottom: 4px; margin-left: 0px; margin-right: 0px; margin-top: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Following the guidelines on a publisher's website is vital - and check your proposal once you've completed it.&amp;nbsp;You can send sample chapters but she doesn't recommend you write the whole thing upfront in this current financial environment. Don't send stuff you feel will need more work - publishers don't have time to deal with it. Be aware of commercial considerations (most publishers require a minimum sale (maybe 300 books) but it doesn't have to be a best seller). Be prepared to re-write your thesis. It helps to have published journal articles based on parts of your thesis if they can be re-written for the book. Ashgate have a guide on '&lt;a href="http://www.ashgate.com/pdf/Authors/h_phd_guidelines.pdf"&gt;transforming your thesis into a book&lt;/a&gt;' (PDF) on their website, and they also have general Proposal Guidelines for &lt;a href="http://www.ashgate.com/default.aspx?page=1671"&gt;Humanities&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.ashgate.com/default.aspx?page=1672"&gt;Social Science&lt;/a&gt; authors.&lt;br /&gt;
&lt;br /&gt;
&lt;span lang="EN"&gt;Tips for your book proposal - c&lt;/span&gt;hoose a good title and prepare a thorough synopsis of each chapter. Be realistic about the deliery date. Think about illustrations (e.g. copyright). Don't undersell yourself as an author. Consider the audience for your book&amp;nbsp;(e.g. in Digital Humanities, don't underestimate the professional audience for your book... draw out the practical applications of your research for professionals.). Ensure the proposal covers everything.&lt;/div&gt;&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;&lt;span lang="EN"&gt;&lt;o:p&gt;When making decisions, publishers consider factors including whether your book may fit in a series and whether it will meet sales expectations, and your proposal is&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;peer-reviewed. &amp;nbsp;Peer reviews are subjective, so don't be discouraged if they're negative. &amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;&lt;span lang="EN"&gt;If you get a publishing contract - read through it, check clauses with publisher if you're not happy or don't understand them. Check delivery date and conditions of delivery. Check which rights you are transferring (don't need copyright, just publication rights). Is an e-book planned?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;&lt;span lang="EN"&gt;Read the publishers guidelines before preparing your final manuscript; clear all your copyright permissions and think about illustrations. [Which is useful advice even if you're just writing a book chapter]. &amp;nbsp;The editorial process includes a&amp;nbsp;&lt;/span&gt;peer review of the final text (allow 8-10 weeks); marketing; editorial work; then finally the book is published (5-6 months after submitting)!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;The final presentation in this session was Julianne Nyhan on '&lt;b&gt;Book reviewing and the post-graduate&lt;/b&gt;' (&lt;a href="http://www.slideshare.net/interface2011/julianne-nyhan-how-to-session-at-interface-2011"&gt;slides&lt;/a&gt;). &amp;nbsp;Despite the title, she included websites, exhibitions, emerging technologies as well as books in her tips.&amp;nbsp;Interdisciplinary Science Reviews publishes traditional reviews of about 2,500 words, and 'review articles' of about 7,000 words. Review articles are a a synthesis of existing works with the aim of reaching new conclusion or interpretations.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
At the simplest level, reviewing books is a way to expand your library. Reviews aren't peer reviewed in the strictest sense (though there is a quality bar), but review articles consistently appear among most cited papers in a given field, and it's a way for post-graduate students to use stuff they can't include in their thesis while getting their name and expertise known out there. It also gives you experience working with editors and publishers.&lt;br /&gt;
&lt;br /&gt;
How to go about publishing book reviews:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Identify appropriate journals, establish their scope and mission, and review their reviews.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Write a short email to Book Reviews Editor including: research area; details of previous reviews or publications; books requested/suggested (or types if nothing currently listed). Make a reasonable impression in your cover note.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Agree on a realistic date for submission and keep to it. Iterate with editor about corrections and finally proof copies of work.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;There's lots of information online&amp;nbsp;on the hallmarks of a good review - it's not simply a summary but a contextualisation of research - how does it relate to others in the field? Does it advance knowledge in some way? Discussion of the work in the wider intellectual context is an opportunity for you to make interesting connections and bring your personal viewpoint to the review. Be fair and balanced with well-justified and accurate criticisms/points of approval. Never use a big word where a small word will do; never use two words when one will do. Be careful of jargon - ask a colleague in another field to read.&lt;br /&gt;
&lt;br /&gt;
You should look at journal ranking when identifying journals, but maybe rank is less important than whether the journal is open access (and is therefore likely to have higher impact).&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30828820-8215986022833181601?l=openobjects.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/OpenObjects/atom/~4/-cEbkjPtkiA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://openobjects.blogspot.com/feeds/8215986022833181601/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=30828820&amp;postID=8215986022833181601" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8215986022833181601?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/30828820/posts/default/8215986022833181601?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/OpenObjects/atom/~3/-cEbkjPtkiA/how-to-get-published-interface-2011.html" title="How to get published - Interface 2011 conference notes" /><author><name>Mia Ridge</name><uri>http://www.blogger.com/profile/12076000499686655997</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="21" height="32" src="http://bp0.blogger.com/_PRc7ec_AKYc/R88oLGnjAWI/AAAAAAAAAAk/3TulwIJVDUs/S220/n632252622_349158_7893.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://openobjects.blogspot.com/2011/08/how-to-get-published-interface-2011.html</feedburner:origLink></entry></feed>

