<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><!-- RSS generation done by UBB.threads(tm) on Sun, 08 Nov 2009 22:22:39 CST --><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">
	<channel>
		<title>OpenGL Discussion All Forums</title>
		<link>http://www.opengl.org/discussion_boards/ubbthreads.php</link>
		<description>OpenGL Discussion All Forums</description>
		<generator>OpenGL.org Discussion and Help Forums - UBB.threads(tm)</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/OpenglDiscussionForums" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
			<title>Glut/GL Camera or view point please help</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/OHiG_iDewC0/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Slong:&lt;br /&gt;
			Alright i made alot of changes, but im still getting just the blue screen... i tried taking out the

glOrtho(0.,(GLdouble)ww,0.,(GLdouble)wh, -300.,300.);
glMatrixMode(GL_MODELVIEW);

on each but that didnt fix anything, the reason i did it i have no&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/OHiG_iDewC0" height="1" width="1"/&gt;</description>
			<pubDate>Sun, 08 Nov 2009 17:39:25 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266776#Post266776</feedburner:origLink></item>
		<item>
			<title>Polygons disappear with transparency</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/WkKepElqpUI/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; DoomMuffins:&lt;br /&gt;
			Strangely enough, using glDisable(GL_TEXTURE_2D) before I drew the second poly caused it to show up properly, with transparency (although the first poly still disappears.)

Here's the texture code. It uses SDL to load the texture.
[code]	GLuint texture&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/WkKepElqpUI" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 20:58:33 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266761#Post266761</feedburner:origLink></item>
		<item>
			<title>Enemy Territory: Quake Wars error</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/d23nFccw5d8/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Athen_Rahl:&lt;br /&gt;
			OpenGL version is 2.1.2; I found a thread elswhere on this forum that has a DL that should update it to 3.o, but the general video drivers are older than what I have now... If I update to the 3.0 then re-install the newer drivers, will it revert again to&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/d23nFccw5d8" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 19:50:38 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266758#Post266758</feedburner:origLink></item>
		<item>
			<title>Disable Texture Coordinate Generation</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/JXtKduNRRnM/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; DandyYuyo:&lt;br /&gt;
			Or start commenting the shadow drawing code out, until the hud works, then you'll know wich state is causing trouble.&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/JXtKduNRRnM" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 15:30:18 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266753#Post266753</feedburner:origLink></item>
		<item>
			<title>Redraw on Mouse Move</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/_AFuhUcr-IA/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; ZbuffeR:&lt;br /&gt;
			scissor tests : how could that possibly help for the mentioned problem ?&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/_AFuhUcr-IA" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 08:46:34 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266743#Post266743</feedburner:origLink></item>
		<item>
			<title>install Glut in visual studio</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/LNRMhp2i-Zw/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; niobee:&lt;br /&gt;
			Hi all,

I am trying to install glut in visual studio 2010 professional. However, I could not managed to install it in my windows 7. The procedure that I did is

1. Put the file &amp;quot;glut32.dll&amp;quot; in &amp;quot;C:\WINDOWS\system32&amp;quot;
2. Put the file &amp;quot;glut.h&amp;quot; into

C&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/LNRMhp2i-Zw" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 05:29:16 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266740#Post266740</feedburner:origLink></item>
		<item>
			<title>Image dissaperence</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/Wx59l0rUxE8/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; answerme:&lt;br /&gt;
			Hye all Iam new to OPEN GL I am facing a problem with my image.
Actually I have 3 systems &amp;amp; communication SYSTEM A ,B with C through socket programming.If Iam sending data from system A to SYStem C Iam able to see the picture continously But when  Iam se&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/Wx59l0rUxE8" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 04:09:56 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266736#Post266736</feedburner:origLink></item>
		<item>
			<title>Q:execution times of vertex/pixel shader</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/iailBdOIMH0/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Alfonse Reinheart:&lt;br /&gt;
			[quote]if my understanding is right,then a further question is,how does vertex and pixel shader to keep variables relative?from which vertex's writing when a pixel shader use one varying variable that been wroten at vertex shader process?[/quote]

Verte&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/iailBdOIMH0" height="1" width="1"/&gt;</description>
			<pubDate>Sat, 07 Nov 2009 03:37:33 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266734#Post266734</feedburner:origLink></item>
		<item>
			<title>problem in deleting the group of lists</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/SB5mPLmhClI/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; pnpvivek:&lt;br /&gt;
			i want to deleting the group of Lists and create the group of Lists dynamically.I tried using this code.
but some times it didn't delete properly/
following is the code.

	int nListSize = 5 ;
unsigned char nListIndex = 1 ;
	m_List = glGenLists(nList&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/SB5mPLmhClI" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 22:57:41 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266733#Post266733</feedburner:origLink></item>
		<item>
			<title>texture : complied but texture not applied !!!!</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/_LbL6UBvRs0/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Sephiroth_Slash:&lt;br /&gt;
			 hii everyone,

I just begin OpenGL programmation by following the tutorials on &amp;quot; Super Bible Forth Edition &amp;quot; .

 In chapter 8, texture Basics, I did &amp;quot; copy - past &amp;quot; for the programme named &amp;quot; Pyramid &amp;quot;, and managed to compile it using the 
&amp;quot; gltools.&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/_LbL6UBvRs0" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 21:07:11 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266732#Post266732</feedburner:origLink></item>
		<item>
			<title>OIT</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/6QhlFDa1XVw/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; ZbuffeR:&lt;br /&gt;
			Same problem here, geforce GTX275, FW 191.07&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/6QhlFDa1XVw" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 17:12:13 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266728#Post266728</feedburner:origLink></item>
		<item>
			<title>Centering a 3D model</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/73Y_TELrM-U/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; DandyYuyo:&lt;br /&gt;
			This is what you can do to know &amp;quot;how far&amp;quot; the camera should be:

camPos.Y = worldMin.Y - ((worldMax.X - worldMin.X) / 2) * 1.1f / tan((cameraFov/180.0f*(float)M_PI)/2);

Note: 1.1f is to add a 10% margin, the camera points towards positive Y, up is 0,&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/73Y_TELrM-U" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 15:07:01 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266723#Post266723</feedburner:origLink></item>
		<item>
			<title>glGetUniform bug on NVIDIA</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/_3ac2RA9L_U/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Alfonse Reinheart:&lt;br /&gt;
			[quote]Not sure if this is what you're talking about or not, but if so, I don't understand your statement. false would be the initializer, and the value you want. No?[/quote]

He's saying that he can't query the initializer from the OpenGL interface. Ob&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/_3ac2RA9L_U" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 14:12:16 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266719#Post266719</feedburner:origLink></item>
		<item>
			<title>OpenGL 3.2 - Guaranteed order for gl_InstanceID</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/eHVQN04ujq4/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Alfonse Reinheart:&lt;br /&gt;
			Why would there be? MultiDraw and Instancing are used in two completely different places for two completely different things. There is MultiDraw with BaseVertex and Instancing with BaseVertex. But there's no need for both.&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/eHVQN04ujq4" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 13:27:39 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266717#Post266717</feedburner:origLink></item>
		<item>
			<title>ARB Feedback</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/4qDGdiB5n08/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; elFarto:&lt;br /&gt;
			Unfortunately the ARB meetings are super top secret, so it's unlikely they'll say anything about them.

Although it would be nice to know if the page we put together was useful.

Regards
elFarto&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/4qDGdiB5n08" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 13:03:37 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266716#Post266716</feedburner:origLink></item>
		<item>
			<title>enable multisample</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/Lo31gj0b2PE/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Brolingstanz:&lt;br /&gt;
			... And should your hardware permit you to dabble in GL 3.2 (see TexImage2DMultisample) or extensions (see NV_explicit_multisample) you can render to multisample textures instead, which are considerably easier to setup and use but require that you resolve&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/Lo31gj0b2PE" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 10:56:10 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266712#Post266712</feedburner:origLink></item>
		<item>
			<title>Shape Transformation Issue</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/SCEfN1W1LqI/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; DmitryM:&lt;br /&gt;
			You don't seem to draw anything before doing PopMatrix, so all these transformations are ignored.&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/SCEfN1W1LqI" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 10:00:48 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266708#Post266708</feedburner:origLink></item>
		<item>
			<title>problem in deleting glLists dynamically</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/rEPNz-eaHhU/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Brolingstanz:&lt;br /&gt;
			I've no idea what deleting a DL has to do with MFC and ActiveX.

My Best guess is you lost your context before deleting your list, which is a no^2 of the third kind.&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/rEPNz-eaHhU" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 09:55:52 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266707#Post266707</feedburner:origLink></item>
		<item>
			<title>FileDialog ?</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/7eiSC__8AIE/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; DarkShadow44:&lt;br /&gt;
			Hi, its me again   :crazy:

Can you say how I can use the OpenFileDialog and SaveFileDialog of Windows for my OpenGL projects ?

And how can I display a MessageBox if I use fullscreen ?

Tnaks in advance !&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/7eiSC__8AIE" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 09:28:56 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266703#Post266703</feedburner:origLink></item>
		<item>
			<title>glCompressedTexSubImage2D</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/iDwer6hGDHU/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; skynet:&lt;br /&gt;
			Yikes!
Actually, there's no bug. It seems, I tricked myself via a wrong glActiveTexture() state. The very first upload always worked, then some other code changed glActiveTexture, and then, the next glCompressedTexSubImage referred to the wrong texture,&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/iDwer6hGDHU" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 09:20:45 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266700#Post266700</feedburner:origLink></item>
		<item>
			<title>OpenGL Es on Xilinx</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/4G1vXSBDChw/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; RGHP:&lt;br /&gt;
			That's not OpenGL realted question men. Anyway I can help you:

Easy way: Use the ubuntu port to the virtex 5 platform(look for it in the OpenSparc page) and use the software rendering. 

Challenging and recommended way: http://www.vincent3d.com/

I&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/4G1vXSBDChw" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 07:44:51 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266692#Post266692</feedburner:origLink></item>
		<item>
			<title>Change of representation: eye in object space</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/uJR0aqOIbiQ/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Dark Photon:&lt;br /&gt;
			
Don't cross-post!  [url=http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;amp;Number=266699]&amp;gt;[/url]&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/uJR0aqOIbiQ" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 05:52:16 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266687#Post266687</feedburner:origLink></item>
		<item>
			<title>Eye position in object space?</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/KcH61RBWDlc/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; Dark Photon:&lt;br /&gt;
			[quote=mattjakob]I need to calculate the position of the camera (eye) in object space, given a transformation matrix M.

I think in theory is should be:

eye_obj = col * (V.transpose).inverse * M.inverse[/quote]
Dmitry's got you covered, but it looks&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/KcH61RBWDlc" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 05:50:53 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266686#Post266686</feedburner:origLink></item>
		<item>
			<title>uploading a very large texture in smaller blocks ?</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/VoVn_DE5JHk/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; arekkusu:&lt;br /&gt;
			See the documentation for GL_UNPACK_ROW_LENGTH.&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/VoVn_DE5JHk" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 04:58:43 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266683#Post266683</feedburner:origLink></item>
		<item>
			<title>glDrawElements() draws only part of my mesh... :-x</title>
			<link>http://feedproxy.google.com/~r/OpenglDiscussionForums/~3/OfIcogE6dJA/ubbthreads.php</link>
			<description>&lt;b&gt;Posted by&lt;/b&gt; rakesh_thp:&lt;br /&gt;
			Hello..

I have recently shifted from Display lists to VBOs... It's a very nice thing in OpenGL i found to render huge amount of data smoothly.. 

Let me explain you the scenario.. I have maintained a list of triangle objects as

[code]std::map Mesh&lt;img src="http://feeds.feedburner.com/~r/OpenglDiscussionForums/~4/OfIcogE6dJA" height="1" width="1"/&gt;</description>
			<pubDate>Fri, 06 Nov 2009 03:22:53 CST</pubDate>
		<feedburner:origLink>http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=266679#Post266679</feedburner:origLink></item>
	</channel>
</rss>
