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	<title>PlayStation.Blog</title>
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	<link>https://blog.playstation.com</link>
	<description>Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.</description>
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	<title>PlayStation.Blog</title>
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	<item>
		<title>Critical Role joins Rockbeasts, launching January 2027.</title>
		<link>https://blog.playstation.com/2026/10/08/critical-role-joins-rockbeasts-launching-january-2027/</link>
					<comments>https://blog.playstation.com/2026/10/08/critical-role-joins-rockbeasts-launching-january-2027/#comments</comments>
		
		<dc:creator><![CDATA[Bartosz Pieczonka]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 17:00:00 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Lichthund]]></category>
		<category><![CDATA[Rockbeasts]]></category>
		<guid isPermaLink="false">urn:uuid:3e0c5533-afbb-427a-887e-9fd93a929fb9</guid>

					<description><![CDATA[Since the very beginning, we knew Rockbeasts was something special. To us, at least. Not because it&#8217;s the biggest game, or the safest bet. Quite the opposite. It&#8217;s not built around a genre you can neatly file it under. It&#8217;s built around a theme, a very specific fantasy that comes straight from our own experiences [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Since the very beginning, we knew <a href="https://store.playstation.com/concept/10012232">Rockbeasts</a> was something special. To us, at least. Not because it&#8217;s the biggest game, or the safest bet. Quite the opposite. It&#8217;s not built around a genre you can neatly file it under. It&#8217;s built around a theme, a very specific fantasy that comes straight from our own experiences and our own love of music &#8211; and how it shaped us. That&#8217;s what makes it special. It&#8217;s also exactly what makes it hard.</p>



<a href="https://live.staticflickr.com/65535/55562459892_3f1a37719e_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55562459892_3f1a37719e_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">For anyone just discovering us: Rockbeasts is a rock and roll management RPG. You&#8217;re not the frontman, not the drummer, but the manager. Your job is to take a band from a garage full of ego, feedback, and half-finished songs, all the way to the biggest stages out there. Along the way, you&#8217;ll juggle resources, wrangle personalities, put out fires (sometimes literal ones), and try to keep the whole beautiful mess together long enough to make it big.</p>



<p class="wp-block-paragraph">Games like this, the ones driven by feeling rather than formula, don&#8217;t play nice with algorithms. They&#8217;re harder to pitch, harder to categorize, harder to put in front of the people who&#8217;d actually love them. We knew that going in. We also knew that if this idea ever got the right support behind it, it could become something much bigger than what we could build alone.</p>



<p class="wp-block-paragraph">That support has arrived.</p>



<a href="https://live.staticflickr.com/65535/55563585063_4069215288_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563585063_4069215288_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">We&#8217;re beyond proud to share that Lichthund is partnering with Critical Role, both creatively and on the publishing side. Their experience, talent and honestly, their taste for stories with real heart, combined with everything we&#8217;ve poured into our game, is exactly the combination we always hoped for. This partnership is what should let Rockbeasts become the game we always wanted it to be, instead of the game we had to settle for.</p>



<p class="wp-block-paragraph">It took us a moment to get here. And there’s still a lot we need to handle as we want to make Rockbeasts the best version of itself. But we’re ready. As if we were to enter a rock stage ourselves.Matthew Mercer and Sam Riegel will share that stage with us, as they are officially joining Rockbeasts’s cast. Seeing our characters played by them is a dream come true. If you know Critical Role (and if you don’t, please do yourself a favor and check them out), you know what these two bring to a character: chaos, heart, and a level of commitment that makes a script feel like a true adventure. That&#8217;s exactly the energy our game needs, because managing a band this unhinged was never going to be a quiet job. And there’s more to come, so please stay with us on this last mile leading to the release &#8211; and here’s the second, equally exciting part…</p>



<a href="https://live.staticflickr.com/65535/55563885290_a3819bfbf4_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563885290_a3819bfbf4_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">Rockbeasts launches on PS5 in January 2027!</p>



<p class="wp-block-paragraph">That&#8217;s when you&#8217;ll finally get to sit in the manager&#8217;s chair, wrangle your own beautifully broken band, and try to get them to the stage they deserve &#8211; in one piece, if you&#8217;re lucky.</p>



<p class="wp-block-paragraph">We&#8217;ve been building toward this moment for a long time. For those of you already with us &#8211; thank you from the bottom of our hearts for believing in something a little different. For those we’re just about to meet &#8211; welcome and enjoy the tour.</p>



<p class="wp-block-paragraph"><a href="https://store.playstation.com/concept/10012232">You can wishlist Rockbeasts now in preparation for launch in January 2027.</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.playstation.com/2026/10/08/critical-role-joins-rockbeasts-launching-january-2027/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Phoenix Cyclops joins MARVEL Tōkon: Fighting Souls on November 2</title>
		<link>https://blog.playstation.com/2026/10/07/phoenix-cyclops-joins-marvel-tokon-fighting-souls-on-november-2/</link>
					<comments>https://blog.playstation.com/2026/10/07/phoenix-cyclops-joins-marvel-tokon-fighting-souls-on-november-2/#comments</comments>
		
		<dc:creator><![CDATA[Takeshi Yamanaka]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 17:00:48 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<guid isPermaLink="false">urn:uuid:f57ec4f8-af35-40f0-8c61-a0ffdac36b8b</guid>

					<description><![CDATA[Hello everyone! I&#8217;m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls. Today, we&#8217;re excited to reveal the gameplay trailer for Phoenix Cyclops, the first DLC character included in the Year 1 Pass for MARVEL Tōkon: Fighting Souls. Arriving on November 2, Phoenix Cyclops (voiced by Ray Chase) brings a unique fighting style that combines a [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Hello everyone! I&#8217;m Takeshi Yamanaka, Producer of <a href="https://www.playstation.com/games/marvel-tokon-fighting-souls/">MARVEL Tōkon: Fighting Souls</a>. Today, we&#8217;re excited to reveal the gameplay trailer for Phoenix Cyclops, the first DLC character included in the Year 1 Pass for MARVEL Tōkon: Fighting Souls.</p>



<p class="wp-block-paragraph">Arriving on November 2, Phoenix Cyclops (voiced by Ray Chase) brings a unique fighting style that combines a wide variety of Optic Blast attacks with the devastating power of the Phoenix Force. On the same day, Cyclops’ &#8220;Classic&#8221; and &#8220;Legacy&#8221; DLC costumes will also become available.</p>



<p class="wp-block-paragraph">If you’ve been waiting for Cyclops to join MARVEL Tōkon: Fighting Souls and haven’t picked up the game yet, now is a great time to jump in. The game’s first-ever sale on PlayStation Store begins today, ahead of his arrival with the Ultimate Edition available at a discounted price.</p>



<p class="wp-block-paragraph">PlayStation Plus subscribers will also be able to try MARVEL Tōkon: Fighting Souls with a 3-hour Game Trial starting today.</p>



<p class="wp-block-paragraph">Today, I&#8217;d like to share more about why we chose Phoenix Cyclops instead of the traditional version of Cyclops, the thought process behind his character design, his gameplay mechanics, and the inspiration behind his DLC costumes.</p>



<h2 class="wp-block-heading">Why Phoenix Cyclops?</h2>


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<p class="wp-block-paragraph">Early in development, Cyclops was one of the leading candidates to join the roster as a member of the Unbreakable X-Men team.</p>



<p class="wp-block-paragraph">Cyclops has appeared in numerous Marvel fighting games over the years, and his visual identity and battle style have become firmly established through that long history. Because of that, we challenged ourselves to explore whether there was a way to present him in a style that felt different from what players had seen before. This became a major topic of discussion within the team.</p>



<p class="wp-block-paragraph">During those discussions, our narrative team proposed the idea of using the Phoenix version of Cyclops. We felt this interpretation would allow us to create fresher visuals and a more exciting fighting style while offering something unexpected for players.</p>



<p class="wp-block-paragraph">As a result, we made the difficult decision to continue working on the character until we felt like we were adding something new to his fighting game legacy. As a result, we’re excited to now release Phoenix Cyclops as our first post-launch DLC character.</p>



<h2 class="wp-block-heading">Character design</h2>



<a href="https://live.staticflickr.com/65535/55571563259_9552c2d890_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55571563259_9552c2d890_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">Phoenix Cyclops hopes to tame a destructive power to save mutantkind from extinction. This version of Scott Summers believes in absolute justice and is willing to make difficult decisions and take extreme actions when necessary.</p>



<p class="wp-block-paragraph">At the same time, we wanted to convey the inner conflict and emotional burden that comes with those choices. To help express that side of his personality, we intentionally gave him a somewhat younger appearance to contrast the incredible aura of the Phoenix Force. With Phoenix Cyclops’ transformed state, we wanted to illustrate his shift from idealistic leader to fiery corruption.&nbsp;&nbsp;</p>



<p class="wp-block-paragraph">While the overall Phoenix costume remains faithful to its source material, we incorporated details and visual touches inspired by the comics throughout the design process. Above all, our goal was simple: to make him look as cool as possible.</p>



<h2 class="wp-block-heading">Gameplay and skills</h2>



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<p class="wp-block-paragraph">Cyclops is designed as an all-rounder who excels at both long-range combat and close-range strikes through his versatile use of Optic Blasts.</p>



<p class="wp-block-paragraph">Empowered by the Phoenix Force, he can also unleash wide-area fire-based attacks that control large portions of the screen. In addition to projectiles, rushing attacks, throws, and setup tools, he has access to a wide variety of Optic Blast techniques.</p>



<p class="wp-block-paragraph">As players continue to use Optic Blasts, they accumulate Phoenix Force energy called Solar Shards. Once four Solar Shards have been collected, Cyclops can transform into his Dark Phoenix form.</p>



<p class="wp-block-paragraph">This mechanic was inspired by the Avengers vs. X-Men storyline, in which Cyclops became one of the Phoenix Five and eventually absorbed the power of his fellow teammates, transforming into Dark Phoenix.</p>



<p class="wp-block-paragraph">Entering Dark Phoenix form grants a significant temporary power boost, but it also comes with risks, including health depletion.</p>



<p class="wp-block-paragraph">The Phoenix Force is both an incredible source of power and a path to destruction. Successfully managing and controlling that power will be one of the keys to victory.</p>



<h2 class="wp-block-heading">DLC costumes</h2>



<a href="https://live.staticflickr.com/65535/55570366262_d14fb19f4b_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55570366262_d14fb19f4b_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">When we decided to make Phoenix Cyclops the base version of the character, we understood that many fans would prefer the classic appearance they have known and loved for years.</p>



<p class="wp-block-paragraph">This isn&#8217;t unique to Cyclops. Anyone who grew up reading comics or watching animated adaptations has their own vision of what these characters should look like.</p>



<p class="wp-block-paragraph">Because of that, whenever we significantly reinterpret a character&#8217;s design or choose a relatively uncommon version of a character, we approach development with the expectation that classic-inspired costumes should also be available.</p>



<p class="wp-block-paragraph">The &#8220;Classic&#8221; and &#8220;Legacy&#8221; costumes were created with that philosophy in mind. We hope players enjoy experiencing Phoenix Cyclops in whichever style they prefer.</p>



<h2 class="wp-block-heading">Play Phoenix Cyclops first at EVO France</h2>



<p class="wp-block-paragraph">It&#8217;s hard to believe that nearly two months have passed since launch. To everyone who continues to play the game every day, thank you for your incredible support.</p>



<p class="wp-block-paragraph">Players attending EVO France from October 9-11 will also have the opportunity to be among the first in the world to try Phoenix Cyclops. If you&#8217;re attending the event, we hope you&#8217;ll stop by the MARVEL Tokon: Fighting Souls booth and give him a try.</p>



<p class="wp-block-paragraph">Thank you again for your continued support, and we look forward to sharing more with you soon.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Warhammer Survivors launches November 10, new characters revealed</title>
		<link>https://blog.playstation.com/2026/10/06/warhammer-survivors-launches-november-10-new-characters-revealed/</link>
					<comments>https://blog.playstation.com/2026/10/06/warhammer-survivors-launches-november-10-new-characters-revealed/#comments</comments>
		
		<dc:creator><![CDATA[Ellie Harrodine]]></dc:creator>
		<pubDate>Tue, 06 Oct 2026 14:00:51 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Auroch Digital]]></category>
		<category><![CDATA[Warhammer Survivors]]></category>
		<guid isPermaLink="false">urn:uuid:6fea0d1a-2c7b-45f4-8572-03f5cf578a66</guid>

					<description><![CDATA[Today, we&#8217;re excited to announce that Warhammer Survivors launches on PS5 November 10. To mark the occasion we’re also revealing two characters in our latest trailer.  Eagle-eyed fans who have been following the game for a while may have noticed Morvenn Vahl in the game&#8217;s key art, and we&#8217;re really excited to show her off [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Today, we&#8217;re excited to announce that <a href="https://store.playstation.com/concept/10016825">Warhammer Survivors launches on PS5 November 10</a>. To mark the occasion we’re also revealing two characters in our latest trailer. </p>


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<p class="wp-block-paragraph">Eagle-eyed fans who have been following the game for a while may have noticed Morvenn Vahl<strong> </strong>in the game&#8217;s key art, and we&#8217;re really excited to show her off in full pixel art glory finally. Warhammer Survivors allows you to play in both the Warhammer 40,000 and Warhammer Age of Sigmar universe, so her counterpart (as part of today&#8217;s reveal) is Lyssa Revenya, a skilled thief and tomb-robber.&nbsp;</p>



<p class="wp-block-paragraph">While both champions take prime position in today&#8217;s spotlight, they couldn&#8217;t be more different.&nbsp;</p>



<h2 class="wp-block-heading">Who is Morvenn Vahl?&nbsp;</h2>



<p class="wp-block-paragraph">Formerly a young Celestian Superior, Morvenn Vahl was chosen to become High Abbess Sanctorum – supreme commander of Adepta Sororitas. Vahl is an iron-willed warrior, suffering no fools and certainly no heretics. Dissatisfied with commanding from the safety of the Imperium, Vahl spearheads many crusades personally, leading from the front.&nbsp;</p>



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<h2 class="wp-block-heading">How does she destroy the endless swarms of Tyranids, Death Guard Plague Marines, and Orks?&nbsp;</h2>



<p class="wp-block-paragraph">As one of our larger Warhammer Survivors characters, Vahl strides across the battlefield in her ornate Paragon Warsuit. She&#8217;s armed with the devastating Heavy Bolter Fidelis, which sprays an arc of projectiles obliterating her foes. The weapon also has a chance to trigger a miracle, blessing Vahl and increasing the weapon&#8217;s rate of fire.&nbsp;</p>



<p class="wp-block-paragraph">Fidelis can be evolved to the Purgator Mirabilis, which unlocks the use of the warsuit&#8217;s Paragon Missile Launcher, unleashing a sporadic salvo of explosions across the battlefield – in addition to Fidelis&#8217; spray of bolter shells.&nbsp;</p>



<p class="wp-block-paragraph">Enemies of Imperium, beware!&nbsp;</p>



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<h2 class="wp-block-heading">Thief, Tomb-Robber, Saviour of Cinderfall – who is Lyssa Revenya?&nbsp;</h2>



<p class="wp-block-paragraph">We&#8217;re moving to the Mortal Realms next.&nbsp;</p>



<p class="wp-block-paragraph">Lyssa Revenya is a talented thief and an integral member of the Saviours of Cinderfall, a rag-tag band of heroes who scoured the streets of Hammerhal and put an end to those plotting the city&#8217;s demise. Originally hailing from Lethis, Lyssa is well-versed in the art of navigating trap-ridden crypts and catacombs of that morbid city.&nbsp;</p>



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<h2 class="wp-block-heading">Lyssa&#8217;s unique toolset for breaking and entering – and slaying hordes of Skaven&nbsp;</h2>



<p class="wp-block-paragraph">In Warhammer Survivors, Lyssa turns her signature tools for breaking and entering into weapons. The Rope and Grapnel shoot hooks in from random edges of the screen, colliding with specific points on the battlefield, damaging enemies and dragging away any who survive. It&#8217;s the perfect weapon for a nimble thief who likes to stay more than a sword-length from their enemies.&nbsp;</p>



<p class="wp-block-paragraph">When the Rope and Grapnel evolves, Lyssa communes with the spirit of Rhea, a former ally and mentor. This terrifying, screaming banshee soars across the battlefield, exploding into a vengeful cloud of damaging ghostly fog. Perhaps in the right hands, Lyssa&#8217;s Rope and Grapnel can be utilised to pull enemies toward the Ghost of Rhea&#8217;s vengeful uproars? There&#8217;s only one way to find out.&nbsp;</p>



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<p class="wp-block-paragraph">Warhammer Survivors launches on November 10; Morvenn Vahl and Lyssa Revenya are just two of over 40 playable champions waiting for you in-game. You can <a href="https://store.playstation.com/concept/10016825">wishlist and pre-order on PlayStation 5 starting today, and PlayStation Plus members will receive a 10% discount when pre-ordering.</a></p>
]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
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			</item>
		<item>
		<title>Everything you need to know about DMZ mode in Call of Duty: Modern Warfare 4</title>
		<link>https://blog.playstation.com/2026/10/05/everything-you-need-to-know-about-dmz-mode-in-call-of-duty-modern-warfare-4/</link>
					<comments>https://blog.playstation.com/2026/10/05/everything-you-need-to-know-about-dmz-mode-in-call-of-duty-modern-warfare-4/#comments</comments>
		
		<dc:creator><![CDATA[Daniel Noel]]></dc:creator>
		<pubDate>Mon, 05 Oct 2026 17:15:00 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 4]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<guid isPermaLink="false">urn:uuid:db85bd46-6db5-4248-89b0-481fb54ebef2</guid>

					<description><![CDATA[DMZ is Call of Duty’s definitive extraction shooter experience, launching alongside Campaign and Multiplayer when Call of Duty: Modern Warfare 4 releases on October 23. To help prepare you for this extraction game mode, here are the major highlights, starting with a tour of the Forward Operating Base and its many stations. Forward Operating Base [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">DMZ is Call of Duty’s definitive extraction shooter experience, launching alongside Campaign and Multiplayer when <a href="https://www.playstation.com/games/call-of-duty-modern-warfare-4/">Call of Duty: Modern Warfare 4</a> releases on October 23. To help prepare you for this extraction game mode, here are the major highlights, starting with a tour of the Forward Operating Base and its many stations.</p>



<a href="https://live.staticflickr.com/65535/55564475334_782e999dab_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55564475334_782e999dab_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Forward Operating Base</h2>



<p class="wp-block-paragraph">The Forward Operating Base (FOB) is your command center for DMZ. Manage progression, prepare your gear, and plan the next deployment. As you complete Operations across Hajin, the FOB evolves with you, transforming from a foothold to a fully operational base with over a dozen different Stations. Here’s a look at the stations you can immediately access:</p>



<ul class="wp-block-list">
<li><strong>Operators:</strong> Manage and select your Active Duty Operator, check their status, and select one for deployment.</li>



<li><strong>DMZ Orders:</strong> Where you review your current set of Missions downloaded to your Orders Tablet. Earn rewards for completing these structured objectives during deployments.</li>



<li><strong>Stash/Loadout:</strong> Stow looted items you’ve extracted with in your Stash. Equip weapons and gear in your Loadout, ready for the next infil.</li>



<li><strong>Firing Range: </strong>Test your equipped weapons at the FOB Firing Range against a variety of targets.&nbsp;&nbsp;</li>



<li><strong>Deploy: </strong>A threshold of razor wire leads to a heavy-lift military transport waiting for your orders to deploy.</li>
</ul>



<a href="https://live.staticflickr.com/65535/55564312141_9044ba3017_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55564312141_9044ba3017_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">Continue successful deployments within Hajin, and focus on expanding your base with more stations. Here’s what you can unlock:</p>



<ul class="wp-block-list">
<li><strong>3D Printer: </strong>Use Resources and 3D Printer Ingredients to craft a variety of gear. This is also used to upgrade various stations in the FOB.</li>



<li><strong>Gunsmith:</strong> Loot weapons and return with them, then use DMZ Cash to purchase attachments, or build brand new weapons by extracting from Hajin with a Weapon Manual.</li>



<li><strong>Vendor: </strong>Check the vendor’s wares and spend DMZ Cash on a selection of weapons and other helpful gear. The items on sale rotate from day to day, so buy something when you see it.</li>



<li><strong>Bounty Leaderboard:</strong> Gain intel on the most dangerous PvP Bounty hunters and killers active across Hajin.</li>



<li><strong>Boss Board:</strong> Need to track down a high-value target? Seek intel on Lieutenants, then drop into Hajin, search them out, and face down the exclusion zone’s most dangerous foes.</li>



<li><strong>Dog Tag Case:</strong> Display your trophies from defeated Operators.</li>



<li><strong>DMZ Progression:</strong> Ensure you’re leveling up in DMZ with this dedicated Progression Track, from 1-70. Unlock FOB stations and gain rewards every step of the way.</li>
</ul>



<a href="https://live.staticflickr.com/65535/55564475054_3db0d79b8f_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55564475054_3db0d79b8f_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Deployment</h2>



<p class="wp-block-paragraph">Customize your match experience by choosing one of three deployment options:&nbsp;</p>



<ul class="wp-block-list">
<li><strong>Story Missions: </strong>Select and replay narrative objectives across Hajin for big rewards.</li>



<li><strong>Dynamic Operations: </strong>Deploy directly into a Dynamic Op to earn DMZ Cash and XP. Every completed Operation provides a Supply Drop of increasing rarity for your squad.&nbsp;</li>



<li><strong>Free Roam:</strong> Deploy without a mission and lose yourself exploring Hajin City.&nbsp;</li>
</ul>



<a href="https://live.staticflickr.com/65535/55564422793_1a1c136884_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55564422793_1a1c136884_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Tips for gaining DMZ XP</h2>



<p class="wp-block-paragraph"><strong>Story Missions, Dynamic Ops, Orders: </strong>Prioritize completing Story Missions, Dynamic Ops, and Orders to earn valuable gear and big DMZ XP payouts.</p>



<p class="wp-block-paragraph"><strong>Boss Hunt: </strong>Hunt down Lieutenants and Commanders to earn major rewards. These tough enemies roam the map in different locations around Hajin, and when defeated, award plenty of XP along with their weapons and high-value loot.</p>



<p class="wp-block-paragraph"><strong>Loot Up: </strong>Loot consistently to acquire new items, use them at the 3D Printer back at your Forward Operating Base, and to improve your match rating.</p>



<a href="https://live.staticflickr.com/65535/55563289807_72d4fd05f3_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563289807_72d4fd05f3_4k.jpg" alt=""></a>



<p class="wp-block-paragraph"><strong>After Action Report: </strong>Fight the enemy, loot, and complete objectives to improve your overall deployment rating. Strive for an S Tier performance (or better) for the best rewards.</p>



<p class="wp-block-paragraph"><strong>Vehicles:</strong> Take advantage of the numerous vehicles throughout Hajin for faster travel across land, water, and air. Repair and refuel vehicles at the Gas Station.</p>



<a href="https://live.staticflickr.com/65535/55564312056_94804056e6_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55564312056_94804056e6_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Threat Levels and more</h2>



<p class="wp-block-paragraph">Each area of Hajin has a particular Threat Level associated with it. If you&#8217;re too loud, expect a violent enemy response specific to the area you’re in. It may be wise to be stealthy.</p>



<p class="wp-block-paragraph">This just scratches the surface of DMZ. Squad up and experience the exciting new game mode firsthand at launch and expect additional content in the updates to come.</p>



​​<a href="https://live.staticflickr.com/65535/55564310971_5191e851e8_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55564310971_5191e851e8_4k.jpg" alt=""></a>



<p class="wp-block-paragraph"><a href="https://www.playstation.com/games/call-of-duty-modern-warfare-4/">Modern Warfare 4 is available for pre-order now on PlayStation 5</a>, launching October 23.</p>
]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
		
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		<item>
		<title>Players&#8217; Choice: Vote for September’s best new game</title>
		<link>https://blog.playstation.com/2026/10/05/players-choice-vote-for-septembers-best-new-game-4/</link>
					<comments>https://blog.playstation.com/2026/10/05/players-choice-vote-for-septembers-best-new-game-4/#comments</comments>
		
		<dc:creator><![CDATA[O'Dell Harmon Jr.]]></dc:creator>
		<pubDate>Mon, 05 Oct 2026 14:00:16 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Players’ Choice]]></category>
		<guid isPermaLink="false">urn:uuid:9a46fabf-b533-4859-aab6-50b09824cc79</guid>

					<description><![CDATA[Last month was filled with an extensive release of games ranging from story-driven spectacles to mini-adventures! Some big new releases included Marvel&#8217;s Wolverine, Control Resonant, Dune: Awakening, and NBA 2K27. Which game was your favorite? How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Last month was filled with an extensive release of games ranging from story-driven spectacles to mini-adventures! Some big new releases included Marvel&#8217;s Wolverine, Control Resonant, Dune: Awakening, and NBA 2K27. Which game was your favorite?<br><br><strong>How does it work?</strong> At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.</p>



<p class="wp-block-paragraph"><strong>What is the voting criteria?</strong> That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.</p>



<p class="wp-block-paragraph"><strong>How are nominees decided?</strong> The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.</p>



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<script type='text/javascript' charset='utf-8' src='//static.polldaddy.com/p/17545723.js'></script><noscript> <a href='https://poll.fm/17545723'>View Poll</a></noscript>
</div></figure>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Official PlayStation Podcast Episode 549: Friendly Ghosts</title>
		<link>https://blog.playstation.com/2026/10/02/official-playstation-podcast-episode-549-friendly-ghosts/</link>
					<comments>https://blog.playstation.com/2026/10/02/official-playstation-podcast-episode-549-friendly-ghosts/#comments</comments>
		
		<dc:creator><![CDATA[Kristen Zitani (she/her)]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 17:58:44 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Official PlayStation Podcast]]></category>
		<category><![CDATA[PlayStation Blogcast]]></category>
		<guid isPermaLink="false">urn:uuid:8a64009b-c98d-49d9-999d-6ba8a7b8fc5f</guid>

					<description><![CDATA[Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, y&#8217;all! Tim and Kristen are back this week to chat through news from the week and games we can&#8217;t stop playing. Plus, Gillen stops in to interview Ghost of Yōtei actor Erika Ishii to celebrate the release of the game&#8217;s Complete Edition [&#8230;]]]></description>
										<content:encoded><![CDATA[


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<iframe title="Official PlayStation Podcast Episode 549: Friendly Ghosts by PlayStation" width="1032" height="166" scrolling="no" frameborder="no" allow="autoplay; encrypted-media" src="https://w.soundcloud.com/player/?url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F2412014001&#038;show_artwork=true&#038;maxheight=166&#038;maxwidth=1032"></iframe>
</div></figure>



<h3 class="wp-block-heading">Email us at <a href="mailto:PSPodcast@sony.com">PSPodcast@sony.com</a>!</h3>



<p class="wp-block-paragraph"><em>Subscribe via <a href="http://itunes.apple.com/us/podcast/official-playstation-blogcast/id483223024?mt=2" target="_blank" rel="noreferrer noopener">Apple Podcasts</a>, <a href="https://open.spotify.com/show/5TKjBWPgeb96EpWIDVsjF1" target="_blank" rel="noreferrer noopener">Spotify</a>, or <a href="https://traffic.libsyn.com/playstation/Ep_549.mp3" data-type="link" data-id="https://traffic.libsyn.com/playstation/Episode_543.mp3">download here</a></em></p>



<hr class="ps-block-separator has-css-opacity" />



<p class="wp-block-paragraph">Hey, y&#8217;all! Tim and Kristen are back this week to chat through news from the week and games we can&#8217;t stop playing. Plus, Gillen stops in to interview Ghost of Yōtei actor Erika Ishii to celebrate the release of the game&#8217;s Complete Edition and its one year anniversary.</p>



<p class="wp-block-paragraph"><strong>Stuff We Talked About</strong></p>



<ul class="wp-block-list">
<li>Next week’s release highlights:
<ul class="wp-block-list">
<li>Kingdom Hearts I-III | PS5&nbsp;</li>



<li>Star Wars: Galactic Racer | PS5&nbsp;</li>



<li>Deck of Haunts | PS5&nbsp;</li>
</ul>
</li>



<li>Ghost of Yōtei Complete Edition</li>



<li>The Blood of Dawnwalker (Kristen gets its name right this time)</li>



<li>Silent Hill: Townfall</li>



<li>Onimusha: Way of the Sword<br></li>



<li><a href="https://blog.playstation.com/2026/09/28/god-of-war-laufey-pre-orders-available-starting-september-29-editions-detailed/">God of War Laufey pre-orders available now, editions detailed</a> – All the juicy details on pre-order bonuses, Digital Deluxe Edition, some peeks at Faye’s armor coming in those editions, and a highlight of Faye’s Serpent Bow combat. </li>



<li><a href="https://blog.playstation.com/2026/09/29/how-control-resonants-art-design-and-tech-shaped-its-bosses-paranaturally-twisted-manhattan-and-more/">How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more</a> &#8211; Deep dive into Remedy’s inspirations, how they designed Dylan and his combat animations, the twisted version of Manhattan, liminal spaces, boss fights, and PS5 features</li>



<li><a href="https://blog.playstation.com/2026/09/30/playstation-plus-monthly-games-for-october-f1-25-hunt-showdown-1896-earth-defense-force-world-brothers-2/">PlayStation Plus Monthly Games for October:</a> F1 25, Hunt: Showdown 1896, Earth Defense Force: World Brothers 2</li>



<li><a href="https://blog.playstation.com/2026/10/01/kena-scars-of-kosmora-launches-2027-ember-lab-shares-story-overview/">Kena: Scars of Kosmora launches 2027</a>&#8211; Ember Labs offers a development update, as well as a new look at Kena&#8217;s spirit companion</li>
</ul>



<hr class="ps-block-separator has-css-opacity" />



<h3 class="wp-block-heading has-default-font">The Cast</h3>



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<p class="has-text-align-center has-default-font-family wp-block-paragraph"><a href="https://blog.us.playstation.com/author/tituri/" target="_blank" rel="noreferrer noopener">Tim Turi</a>&nbsp;– Content Communications Manager, SIE</p>
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<p class="has-text-align-center has-default-font-family wp-block-paragraph"><a href="https://blog.playstation.com/author/ktitus">Kristen Zitani</a> – Content Communications Manager, SIE</p>
</div>



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<hr class="ps-block-separator has-css-opacity" />



<p class="has-default-font wp-block-paragraph">Thanks to <a href="http://dormilon-music.com/">Dormilón</a> for our rad theme song and show music.</p>



<p class="has-default-font wp-block-paragraph"><em>[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]</em></p>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
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			</item>
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		<title>Share of the Week: Marvel’s Wolverine &#8211; Logan</title>
		<link>https://blog.playstation.com/2026/10/02/share-of-the-week-marvels-wolverine-logan/</link>
					<comments>https://blog.playstation.com/2026/10/02/share-of-the-week-marvels-wolverine-logan/#comments</comments>
		
		<dc:creator><![CDATA[Kristen Zitani (she/her)]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:00:10 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Marvel’s Wolverine]]></category>
		<category><![CDATA[Share of the Week]]></category>
		<guid isPermaLink="false">urn:uuid:c9d3a2f0-0e4a-4068-af6c-14536f759b3b</guid>

					<description><![CDATA[Last week, we asked you to share portraits of Logan from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights: calisarah1998 shares Logan growling in front of some wreckage Gib84G shares Logan surrounded by money from the casino PurplePampano shares Logan with his hat tipped lets_gaming.vp&#160; shares a [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Last week, we asked you to share portraits of Logan from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55563367604_02fd4e8063_b.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563367604_02fd4e8063_b.jpg" width= "50%" alt=""></a></p>



<p class="has-text-align-center wp-block-paragraph"><a href="https://www.instagram.com/p/DdpP-UnCNES/?img_index=1">calisarah1998</a> shares Logan growling in front of some wreckage</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55563207076_4cb55097ff_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563207076_4cb55097ff_k.jpg" alt=""></a></p>



<p class="has-text-align-center wp-block-paragraph"><a href="https://x.com/Gib84G/status/2102743606079451359/photo/3">Gib84G</a> shares Logan surrounded by money from the casino</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55562184542_cb5dd5aa78_b.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55562184542_cb5dd5aa78_b.jpg" width= "50%" alt=""></a></p>



<p class="has-text-align-center wp-block-paragraph"><a href="https://x.com/PurplePampano/status/2102435309690462491/photo/3">PurplePampano</a> shares Logan with his hat tipped</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55563610515_5fb79cbb0e_b.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563610515_5fb79cbb0e_b.jpg" width= "50%" alt=""></a></p>



<p class="has-text-align-center wp-block-paragraph"><a href="https://www.instagram.com/p/DdZK8oqALRR/">lets_gaming.vp</a>&nbsp; shares a black and white portrait of Logan peering through his claws</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55563610520_dea5546ef5_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563610520_dea5546ef5_k.jpg" alt=""></a></p>



<p class="has-text-align-center wp-block-paragraph"><a href="https://x.com/PatmanGames/status/2104442909592543469/photo/2">PatmanGames</a> shares Logan with a shredded shirt</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55563309628_240761e467_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563309628_240761e467_k.jpg" alt=""></a></p>



<p class="has-text-align-center wp-block-paragraph"><a href="https://www.instagram.com/p/DdqmBuXMszJ/">abd23.gameframes</a> shares Logan leaping into the night</p>



<p class="wp-block-paragraph">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games<a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1"> featuring Photo Mode</a>. Want to be featured in the next Share of the Week?</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55563309623_150d085c31_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55563309623_150d085c31_k.jpg" alt=""></a></p>



<p class="wp-block-paragraph"><strong>THEME</strong>: Marvel’s Wolverine &#8211; Allies &#038; Villains<br><strong>SUBMIT</strong> <strong>BY</strong>: 11:59 PM PT on October 7, 2026</p>



<p class="wp-block-paragraph">Next week, share moments fighting alongside Team X and Jean Grey, or against various villains in Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured.</p>
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		<title>Ghost of Yōtei Complete Edition &#8211; Erika Ishii interview</title>
		<link>https://blog.playstation.com/2026/10/02/ghost-of-yotei-complete-edition-erika-ishii-interview/</link>
					<comments>https://blog.playstation.com/2026/10/02/ghost-of-yotei-complete-edition-erika-ishii-interview/#comments</comments>
		
		<dc:creator><![CDATA[Gillen McAllister (he/him)]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 13:00:05 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<guid isPermaLink="false">urn:uuid:cb10fa38-11a1-4e42-a05e-94fb7884687c</guid>

					<description><![CDATA[Atsu&#8217;s hunt is not over. A year after the original game launched, PS5 players can dive into the Ghost of Yōtei Complete Edition. Available now on PS5, this brings together the story campaign, the Ghost of Yōtei Legends multiplayer mode, and two new major additions: the roguelike mode Most Wanted, and the narrative expansion Echoes [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Atsu&#8217;s hunt is not over. A year after the original game launched, PS5 players can dive into the <a href="https://www.playstation.com/games/ghost-of-yotei/">Ghost of Yōtei</a> Complete Edition. Available now on PS5, this brings together the story campaign, the Ghost of Yōtei Legends multiplayer mode, and two new major additions: the roguelike mode Most Wanted, and the narrative expansion Echoes of Sekigahara. The story is split between the present day and flashbacks to Atsu&#8217;s time on the mainland.</p>



<p class="wp-block-paragraph">To mark the Complete Edition&#8217;s launch, and celebrate the game&#8217;s first anniversary, we welcome back the voice of Atsu, Erika Ishii, to talk about the game.</p>



<p class="wp-block-paragraph"><em>Note: The below interview is condensed for clarity and brevity. You can listen to the full chat on the latest episode of the PlayStation Podcast, available later today.</em></p>


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<p class="wp-block-paragraph"><strong>PlayStation Blog: It’s been a year since the game originally launched. What has Atsu brought to your life since?</strong></p>



<p class="wp-block-paragraph"><strong>Erika Ishii</strong>: I still can&#8217;t get over it, you know, because again, this was my dream. I played The Last of Us and I said, I want to do that. I already knew I wanted to act. I already knew I loved video games. But I said specifically &#8211; <em>that</em>. That is what I want to do. And… yeah, being on my PlayStation home screen, playing the game, getting to travel to Tokyo Game Show, which was another dream of mine. And to have a beautiful professional cosplay made for me of Atsu so I could <em>be</em> Atsu on the Sony PlayStation stage in Japan… it really does feel like a fever dream sometime.</p>



<p class="wp-block-paragraph"><strong>I was curious to know whether your dialogue for the expansion was recorded after the fact or part of the bundle together with the original recording. Sounds like you came back. So what&#8217;s the time gap there between that last piece of dialogue you recorded for the main story campaign and then coming back to the expansion?</strong></p>



<p class="wp-block-paragraph">There were at least a couple of months between. They had to work really hard on polish to get the game out, then take a very well-deserved little bit of a break. But as we were nearing the end of production, I was inquiring constantly. “Are we doing DLC? Because Iki Island was really great and really fleshed out some stuff that I wanted to know about in Atsu’s backstory…”</p>



<p class="wp-block-paragraph">And I did have a list of pitches for them [laughs] They didn&#8217;t go with anything that I suggested. But even at the launch party I was talking with Courtney Woods, the writer for Echoes of Sekigahara. And we were scheming. We thought “Atsu needs a little romance in her life”. Like, there&#8217;s no way she didn&#8217;t have any romance. She mentioned [as such] in one of the onsen scenes. So you know she’d had bedtime bed companions at least. But what&#8217;s the deal with personal attachments? Is this the only time in her life up until now she&#8217;s had them? And so I got my wish.</p>



<p class="wp-block-paragraph"><strong>You had that little bit of time away. Did that time increase your awareness of the character, or anything you experienced outside the role that helped inform your performance of Atsu further?</strong></p>



<p class="wp-block-paragraph">Pretty much playing the game. It&#8217;s wild because, you know, most of the time voice actors don&#8217;t get to play the game until after it comes out. I was fortunate enough [to do so] during production. But playing through the finished game and literally being hands-on and in her shoes. Because a lot of times, if it&#8217;s been a while since you&#8217;ve played a character, they&#8217;ll play you reference audio. But I could go directly to being Atsu, go right into the booth. It was such a gift.</p>



<p class="wp-block-paragraph"><strong>There are flashbacks. So it&#8217;s two periods of Atsu&#8217;s life. So how do you get into that headspace where you&#8217;re having to switch?</strong></p>



<p class="wp-block-paragraph">A couple of things helped. We had done a lot of flashbacks with young Atsu. And so extrapolating what happened. Most of the time in acting you have what is called a prior moment. Before any scene starts you have to know where you were. You have to have a whole lived life experience prior to this moment. I already had to have it in my head and sort of know what she had been through and what this huge informative point in her life felt like.</p>



<p class="wp-block-paragraph">For an actor, you have to have [to be able to] drop in at any moment and be like, okay, well, I think that her time doing <em>this</em> probably informed how it&#8217;s going to be in the quote-unquote present day.</p>


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<p class="wp-block-paragraph"><strong>This roguelike mode, Most Wanted. Did you record new dialogue for that?</strong></p>



<p class="wp-block-paragraph">Yes, there is some new dialogue for that. Because it is a new mode and non-canonical, it has a slightly different feeling to it, more mystical, in the way that the multiplayer is more mythological. There&#8217;s a heightened quality to it.</p>



<p class="wp-block-paragraph"><strong>You&#8217;re not the only character in Most Wanted. There&#8217;s some familiar faces, but a surprise face is&#8230; Jin, who is returning, and I believe Daisaku Tsuji recorded new voice lines for this as well. I understand you didn&#8217;t crossover during the recording sessions but you folks must have got together to talk all things Ghost and just compare experiences?</strong></p>



<p class="wp-block-paragraph">I got to chat with him [when he was in Los Angeles] and we chatted a little bit about it. And that was actually before the game had launched. I told him how much his work meant to me and how I&#8217;m grateful to be accepting the Ghost torch.</p>



<p class="wp-block-paragraph">In a lot of ways he was new to video games with Ghost of Tsushima. But since then he’s appeared in many other games. I think almost all of which I am also in. We joke that we&#8217;re bound together forever, and one of us will follow in the other&#8217;s footsteps.</p>



<p class="wp-block-paragraph"><strong>Last year I asked you where launch day would find you. You mentioned it was a gathering of folk from the game. So where does the first anniversary of Yotei find you?</strong></p>



<p class="wp-block-paragraph">Oh, my gosh. I think the big thing is that the Complete Edition is out. I didn’t know the launch date until the rest of the world did. We all had a little betting pool as to when we thought this was going to drop. And I said, I guarantee it&#8217;ll be on the anniversary. I was one day off [laughs]. I feel like this is the one year celebration.</p>



<p class="wp-block-paragraph">It&#8217;s very bittersweet to me. It&#8217;s been four years of my life being her face, her movements and her voice, and helping to develop her and working with just like some of the greatest team of all time is…&nbsp; Atsu is going to be a part of my heart forever. And, you know, when they have the PlayStation logos, they&#8217;re going to have a picture of Atsu, a picture of my face there. I still see cosplays at conventions. I&#8230; This is, again, to bring it back around to the beginning, this was my dream. And I think that what do you do when you accomplish the big thing when you get to the top of the mountain is you just got to keep going there. There are more mountains to climb, I think.</p>



<p class="wp-block-paragraph">I have the great privilege of, in addition to Atsu, having other characters or work that are a part of my oeuvre. I don&#8217;t have to be defined by Atsu, but she is&#8230; gonna always be so special to me.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>AI upscaling is coming to PS5</title>
		<link>https://blog.playstation.com/2026/10/01/ai-upscaling-is-coming-to-ps5/</link>
					<comments>https://blog.playstation.com/2026/10/01/ai-upscaling-is-coming-to-ps5/#comments</comments>
		
		<dc:creator><![CDATA[Daniel Craig]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 16:00:09 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<guid isPermaLink="false">urn:uuid:3e8d8ed5-c0fa-45c3-b443-d60a99831973</guid>

					<description><![CDATA[Since the launch of PlayStation Spectral Super Resolution (PSSR) on PS5 Pro, players and developers have asked whether similar image-quality improvements could be brought to the PS5 console. PSSR analyzes game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches; until now, its computational demands made [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Since the launch of <a href="https://blog.playstation.com/2026/02/27/upgraded-pssr-upscaler-is-coming-to-ps5-pro/">PlayStation Spectral Super Resolution (PSSR) on PS5 Pro</a>, players and developers have asked whether similar image-quality improvements could be brought to the PS5 console. PSSR analyzes game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches; until now, its computational demands made bringing that experience to PS5 impossible.</p>



<p class="wp-block-paragraph">Today, we&#8217;re excited to announce Quick Spectral Super Resolution (QSSR): a new performance tier of AI upscaling. Born from Project Amethyst, our AI graphics collaboration with AMD, this quick new evolution of PSSR is built on two key innovations:</p>



<ul class="wp-block-list">
<li>A streamlined neural network architecture</li>



<li>A hand-tuned implementation that maximizes performance on PS5</li>
</ul>



<p class="wp-block-paragraph">With these, we are bringing the benefits of AI-guided upscaling to PS5. While PSSR remains the gold standard on PS5 Pro, QSSR provides some notable improvements to both image detail and image stability on PS5.</p>



<p class="wp-block-paragraph">The first titles to use this innovative new library are Marvel&#8217;s Wolverine and Ghost of Yōtei. Both are being patched today to offer QSSR as an additional graphics option on PS5.&nbsp;</p>



<p class="wp-block-paragraph">Here’s what Insomniac Games and Sucker Punch Productions have to share about the benefits of this new technology:</p>


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<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p style="font-size:16px" class="wp-block-paragraph">“Our team at Insomniac works hard to make sure each of our games is a showcase of PlayStation hardware, and we&#8217;re excited for Marvel&#8217;s Wolverine to be one of the first titles to bring this new QSSR technology to players.</p>
</blockquote>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p style="font-size:16px" class="wp-block-paragraph">QSSR adds more pixel-level clarity and stability to our environments, bringing out extra detail amidst the busy streets of Madripoor, the dense alleyways of Shinjuku, and many other areas across Logan&#8217;s epic journey. It&#8217;s a perfect companion to the launch of Marvel&#8217;s Wolverine, and it brings a great taste of the PS5 Pro experience to our players on PS5.</p>
</blockquote>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p style="font-size:16px" class="wp-block-paragraph">Personally, I love seeing how the PlayStation tech teams continually improve the PS5 platform, and I&#8217;m excited for more games to make use of QSSR in the future!”</p>
</blockquote>



<p class="has-text-align-right wp-block-paragraph">&#8211;&nbsp;Mike Fitzgerald, Head of Technology / Insomniac Games</p>



<hr class="ps-block-separator has-alpha-channel-opacity"/>


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<p style="font-size:16px" class="wp-block-paragraph">“At Sucker Punch, we’re excited to bring QSSR to Ghost of Yōtei players so that they can experience the world we’ve created with even more clarity and detail. QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now. We’ve long wished that all PS5 players could experience the incredible image quality that PSSR brings to PS5 Pro, and QSSR is a positive step towards that goal!”</p>
</blockquote>



<p class="has-text-align-right wp-block-paragraph">&#8211; Jasmin Patry, Lead Rendering Engineer / Sucker Punch Productions</p>



<hr class="ps-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">QSSR will be offered broadly to all PlayStation developers, and we look forward to seeing these improvements in many more titles going forward!&nbsp;</p>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
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			<slash:comments>66</slash:comments>
		
		
			</item>
		<item>
		<title>Martial arts meet fluid platforming in Elta: Defy All Gods, with a free PS5 demo out today</title>
		<link>https://blog.playstation.com/2026/10/01/martial-arts-meet-fluid-platforming-in-elta-defy-all-gods-with-a-free-ps5-demo-out-today/</link>
					<comments>https://blog.playstation.com/2026/10/01/martial-arts-meet-fluid-platforming-in-elta-defy-all-gods-with-a-free-ps5-demo-out-today/#comments</comments>
		
		<dc:creator><![CDATA[Ian Cofino]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 15:00:44 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Afterburner Studios]]></category>
		<category><![CDATA[Elta: Defy All God]]></category>
		<guid isPermaLink="false">urn:uuid:da8cb691-841d-428d-be9b-bcfac4b5b44a</guid>

					<description><![CDATA[Take the punchy, fast-paced combat of a brawler, the tight platforming and exploration of a search-action game, and a cute dragon companion (who’s also the millennia-old god you worship), and blend everything together with a dash of anime flair. That is the recipe for Elta: Defy All Gods, our upcoming game here at Afterburner Studios, [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="wp-block-paragraph">Take the punchy, fast-paced combat of a brawler, the tight platforming and exploration of a search-action game, and a cute dragon companion (who’s also the millennia-old god you worship), and blend everything together with a dash of anime flair. That is the recipe for Elta: Defy All Gods, our upcoming game here at Afterburner Studios, launching February 2nd, 2027.</p>



<p class="wp-block-paragraph">Dive in with us as we explain how our action-platformer brings back the best from the classics while making it a fresh experience, what inspired us, and why you should jump into the <a href="https://store.playstation.com/concept/10009613"><strong>free demo on PlayStation 5 today</strong></a>.</p>


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<h2 class="wp-block-heading"><strong>A new take on action-platformers</strong></h2>



<p class="wp-block-paragraph">Action-platformers have had a resurgence of interest in the last few years, providing an interesting mix of combat, exploration, and story, but few have tried blending explosive hand-to-hand fights with labyrinthian, non-linear exploration. Elta: Defy All Gods provides just that: impactful melee action, mixing martial arts and magic, broken up by flowing aerial platforming and discovery across three winding sci-fi worlds. The challenge lies in mastering both combat and navigation; juggling enemies in dynamic encounters across sprawling worlds that won&#8217;t always hold your hand.</p>



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<p class="wp-block-paragraph">The best way to explain our unique take on the genre is to coin a new term. We like to call Elta: Defy All Gods a &#8220;brawlervania”. Brawler enthusiasts will enjoy three martial art stances, each with their own skill trees, alongside magic systems to unleash built-up energy in massive attacks. Platforming players, on the other hand, will get a growing set of movement abilities with classic moves, such as the double jump, dash, wall run, and grapple. That&#8217;s not all though; Elta, your dragon, will be key, by giving you new unique abilities to hit harder and reach previously inaccessible locations.</p>



<h2 class="wp-block-heading"><strong>The inspirations behind Elta: Defy All Gods</strong></h2>



<p class="wp-block-paragraph">Veteran players will definitely catch nods to series we grew up with, like Castlevania: Symphony of the Night, God of War, Darksiders, and Jak and Daxter. We take a lot of pride in honoring these classics, but we wanted to do more than just rehash them. To carve out our own identity within that familiar formula, we traded traditional weapon-based hacking and slashing for fluid, hand-to-hand martial arts. By weaving your dragon companion&#8217;s abilities right into your fights and platforming acrobatics, we hope to bring something fresh to the table. To find that specific energy, we also sought creative inspiration outside of the gaming realm entirely.</p>



<a href="https://live.staticflickr.com/65535/55548928581_6e50a97bd1_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55548928581_6e50a97bd1_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">Moving to TV screens, shōnen anime, and especially Dragon Ball Z, have been a massive inspiration for us, echoing the power fantasy you can experience playing the warrior monk Victus. With such a heavy focus on melee combat, we also turned to Hong Kong martial arts movies, ranging from the Ip Man saga to Shaw Brothers’ classics. These influences have been wrapped in a painterly art direction that makes each vista look like living concept art. The sense of power you get while playing echoes the sense of scale you feel when taking in each landscape.</p>



<h2 class="wp-block-heading"><strong>Reaching high ambitions as an indie team</strong></h2>



<p class="wp-block-paragraph">Despite the big-budget games listed above, we are not a large studio by any means. With three co-founders and a dozen core members, delivering on this game’s promise has been a real challenge for us at Afterburner Studios. It&#8217;s one that required us to lean heavily on our background in indie development. We’ve taken lessons from our previous game into Elta, finding clever ways to achieve bigger things with our small-sized team. While we&#8217;ve stayed true to our vision of a modernized take on classic mechanics, Elta has gone through constant iteration over the course of the last five years to allow us to deliver the best versions of this game to players – both in world, gameplay and tone.</p>



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<p class="wp-block-paragraph">This was also made possible through a partnership with Focus Entertainment, the folks behind Warhammer 40,000: Space Marine 2 and Resonance: A Plague Tale Legacy. By lending us their design, production, and QA experience, they allowed us to expand our vision and tackle a dream project &#8211; one that would only be possible with their support. Instead of getting slowed down by our ambitions, this fruitful partnership allowed us to double down on what we do best: crafting satisfying game feel.</p>



<h2 class="wp-block-heading"><strong>Game feel as our main priority</strong></h2>



<p class="wp-block-paragraph">At every stage of development, we&#8217;ve gotten the same feedback: this is a game that must be felt, controller in hand, rather than just watched. All our mechanics, in both combat and platforming, have been tuned to be as satisfying as possible. By using the haptics of the DualSense controller, landing punches and hitting platforms has a real tactile weight, resulting in a more immersive experience for PlayStation players. Ultimately, we want to create an action-packed adventure that puts fun first and continues to defy your expectations for what a small indie team can pull off.</p>



<a href="https://live.staticflickr.com/65535/55549092339_e8ad0f0648_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55549092339_e8ad0f0648_4k.jpg" alt=""></a>



<p class="wp-block-paragraph"></p>



<a href="https://live.staticflickr.com/65535/55549092424_9582df1f6c_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55549092424_9582df1f6c_4k.jpg" alt=""></a>



<p class="wp-block-paragraph">And you don’t need to wait to try it out for yourself: our free demo is available today on PS5, allowing you to experience the very beginning of Elta: Defy All Gods. Retrieve the lost dragon-god you worship, brawl corrupted enemies in intense melee combat, and explore Lerna, a glacial world filled with hidden secrets, ancient ruins, and industrial remnants. The full game releases on February 2, 2027, and if you pre-order, you can get the Vanguard Armor, a special cosmetic skin for Victus.</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55549030113_17cd9d8dbd_c.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55549030113_17cd9d8dbd_c.jpg" alt=""></a></p>



<p class="wp-block-paragraph">Find Elta, face off against the gods and start the journey to bring salvation to your people with the free demo, <a href="https://store.playstation.com/concept/10009613">available today on PlayStation 5</a>.</p>



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