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	<title>PlayStation.Blog</title>
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	<link>https://blog.playstation.com</link>
	<description>Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.</description>
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	<title>PlayStation.Blog</title>
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	<item>
		<title>Call of Duty: Modern Warfare 4 &#8211; New Multiplayer and Early Access Beta details</title>
		<link>https://blog.playstation.com/2026/08/21/call-of-duty-modern-warfare-4-new-multiplayer-and-early-access-beta-details/</link>
					<comments>https://blog.playstation.com/2026/08/21/call-of-duty-modern-warfare-4-new-multiplayer-and-early-access-beta-details/#comments</comments>
		
		<dc:creator><![CDATA[David Hodgson]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 18:01:18 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 4]]></category>
		<guid isPermaLink="false">urn:uuid:22d284f8-6f4a-4a7b-b487-da2c35c5dffa</guid>

					<description><![CDATA[Call of Duty: Next has wrapped, following a packed showcase of Call of Duty: Modern Warfare 4. From live Multiplayer gameplay to new intel on modes, maps, movement, weapons, Warzone, and more, Call of Duty: Next offered the most extensive look yet at what’s ahead for Modern Warfare 4. Now it’s your turn to play. [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Call of Duty: Next has wrapped, following a packed showcase of <a href="https://www.playstation.com/games/call-of-duty-modern-warfare-4/">Call of Duty: Modern Warfare 4</a>. From live Multiplayer gameplay to new intel on modes, maps, movement, weapons, Warzone, and more, Call of Duty: Next offered the most extensive look yet at what’s ahead for Modern Warfare 4.</p>



<p class="">Now it’s your turn to play. The Modern Warfare 4 Early Access Beta is available now on PlayStation 5, with a wide range of content to experience across two Beta weekends.</p>



<p class="">Here’s what you need to know before deploying.</p>



<a href="https://live.staticflickr.com/65535/55476771956_097df0611d_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55476771956_097df0611d_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Boots on the ground: Movement and weapons</h2>



<p class="">Modern Warfare 4 returns to grounded, boots-on-the-ground combat while introducing new ways to move fluidly through the environment. Climb and rapidly descend pipes, reposition while hanging from ledges, aim and fire while suspended, and seamlessly chain movements together while maintaining greater control and momentum.</p>



<p class="">Get acquainted with these systems in the Mobility Course, a dedicated training facility featuring guided tutorials and timed courses. Learn the fundamentals, then return throughout the Beta to improve your movement, weapon handling, marksmanship, and completion times.</p>



<p class="">There’s an extensive arsenal to experiment with, too. Across the Beta, access 22 weapons, including firepower available through Multiplayer progression, default loadouts, and Campaign. Customize your weapons through Gunsmith and fully level supported weapons to earn powerful new <strong>Apex Attachments</strong>, specialized modifications that alter how a weapon performs without taking up a standard attachment slot. Need some build advice? <strong>Gunny</strong> can recommend weapon builds based on the attachments you’ve already unlocked.</p>



<a href="https://live.staticflickr.com/65535/55475779517_2fecba45bd_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475779517_2fecba45bd_4k.jpg" alt=""></a>



<p class=""><strong>Maps, modes, and Kill Block</strong></p>



<p class="">Battle across six Core 6v6 maps throughout the Beta, spanning globally diverse environments from snow-covered New York rooftops and a dense South Korean shopping district to a covert armory on the outskirts of a French rail terminal and a Mexican lithium refinery. Deploy across Rooftops, Silkworm, Transit 213, Cachette, Lotus, and Lithium.</p>



<a href="https://live.staticflickr.com/65535/55476948954_270ada9cf6_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55476948954_270ada9cf6_4k.jpg" alt=""></a>



<p class="">Classic 6v6 game modes including Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy are joined by new ways to compete. <strong>Inflation</strong> turns every elimination into a cash bounty: build your team’s total while staying alive, because being eliminated leaves some of your collected cash behind. In <strong>Hijack</strong>, fight for control of a Data Spike, carrying, throwing, and even passing it between teammates as you push toward the enemy Comm Station. Plant the Spike to score over time and defend it through detonation for a bonus.</p>



<a href="https://live.staticflickr.com/65535/55476772236_5990c3bf02_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55476772236_5990c3bf02_4k.jpg" alt=""></a>



<p class="">Then there’s Kill Block, the Westbridge Training Facility’s modular live-fire battleground. Built from three interconnected Slabs, Kill Block continually reconfigures its routes, sightlines, weather, and combat spaces between rounds, creating more than 500 possible combinations. Deploy there in classic 3v3 Gunfight or take on the new, larger-scale Gunfight 10v10.</p>



<p class="">For an even larger fight, Ground War: Combat Outpost brings 24v24 vehicle and infantry combat to expansive play spaces. Establish Outposts to earn resources, put those resources toward completing further objectives, and contend with powerful airborne Killstreaks across two maps available during the Beta: Imjin Farmland and Wolves Stadium.</p>



<a href="https://live.staticflickr.com/65535/55475779617_1b715eb611_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475779617_1b715eb611_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Play the Modern Warfare 4 Early Access Beta now</h2>



<p class="">Players who have pre-ordered Modern Warfare 4 or redeemed a Beta Code can jump into Early Access now on PS5. Open the PlayStation Store, search for the Call of Duty: Modern Warfare 4 Beta, and choose Download. Once installed, launch the Beta from your Home screen or Game Library.</p>



<p class="">Weekend One runs through August 25 at 10:00am PT, followed by Weekend Two, the Open Beta, from August 28 at 10:00am PT through September 1 at 10:00am PT. Weekend Two is open to everyone — no pre-order or Beta Code required. Just download the Beta on PS5 and jump in. Your install and progression from Weekend One continue into Weekend Two.</p>



<p class="">There are also eight Beta rewards to earn across both weekends, unlocked as you progress to Level 30. Earn all eight during the Beta and they’ll carry over into Modern Warfare 4 at launch, including the Dread Tiger Operator Skin for Reece and the Level 30 Beta Forged Weapon Blueprint for the Han 86 Assault Rifle.</p>



<a href="https://live.staticflickr.com/65535/55476771941_6914bbc961_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55476771941_6914bbc961_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Campaign comes to the Beta</h2>



<p class="">For the first time in Call of Duty Beta history, play a Campaign mission before launch.</p>



<p class="">In Entrenched, fight alongside infantry and armored vehicles in a large-scale assault to prevent a strategically vital nuclear power station from falling into enemy hands.</p>



<a href="https://live.staticflickr.com/65535/55476949154_b47f2b6b74_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55476949154_b47f2b6b74_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Weekend Two: Call of Duty: Warzone Resurgence</h2>



<p class="">There’s even more incoming when Weekend Two begins August 28. Call of Duty: Warzone joins the Modern Warfare 4 Beta with Resurgence on Zodiac, an all-new map set around a DRC Advanced Systems drone assembly and manufacturing headquarters.</p>



<a href="https://live.staticflickr.com/65535/55475779682_706cd3b52f_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475779682_706cd3b52f_4k.jpg" alt=""></a>



<p class="">Battle through offices, rooftops, tunnels, and the surrounding shoreline, keeping your squad in the fight as you eliminate enemies and complete Contracts to shorten redeployment timers, then outlast every opposing squad to secure the win.</p>



<p class="">The Modern Warfare 4 Early Access Beta is available now on PlayStation 5. Deploy across Multiplayer, put the new movement and weapon systems through their paces, take on Entrenched, and return for even more when the Open Beta begins August 28.</p>



<p class="">Call of Duty: Modern Warfare 4 launches October 23.</p>
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			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Share of the Week: Katana</title>
		<link>https://blog.playstation.com/2026/08/21/share-of-the-week-katana/</link>
					<comments>https://blog.playstation.com/2026/08/21/share-of-the-week-katana/#comments</comments>
		
		<dc:creator><![CDATA[Kristen Zitani (she/her)]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 17:00:01 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Share of the Week]]></category>
		<guid isPermaLink="false">urn:uuid:fa01c2e1-78a4-4c50-8ac2-68e673a65db2</guid>

					<description><![CDATA[Last week, we asked you to unsheathe katanas from your favorite games and share using #PSshare #PSBlog. Here are this week’s sharp highlights:&#160; call_me_xavii shares Atsu drawing her katana as a duel begins in Ghost of Yōtei JAA_PhMode_0510 shares a glowing katana in Cyberpunk 2077 JLunarTraveler shares a birdseye view of Jin and his katana [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Last week, we asked you to unsheathe katanas from your favorite games and share using #PSshare #PSBlog. Here are this week’s sharp highlights:&nbsp;</p>



<a href="https://live.staticflickr.com/65535/55474091952_f9d09c6e54_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55474091952_f9d09c6e54_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/call_me_xavii/status/2090041527913599231/photo/2"><em>call_me_xavii</em></a><em> </em><em>shares Atsu drawing her katana as a duel begins in Ghost of Yōtei</em></p>



<a href="https://live.staticflickr.com/65535/55475262544_f48e4cf266_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475262544_f48e4cf266_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/JAA_PhMode_0510/status/2090061231839130106/photo/2"><em>JAA_PhMode_0510</em></a><em> </em><em>shares a glowing katana in Cyberpunk 2077</em></p>



<p class="center"><a href="https://live.staticflickr.com/65535/55475196938_6e6b5b7ea2_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475196938_6e6b5b7ea2_k.jpg" width= "50%" alt=""></a></p>



<p class="has-text-align-center"><a href="https://x.com/JLunarTraveler/status/2090017536465138046/photo/1"><em>JLunarTraveler</em></a><em> </em><em>shares a birdseye view of Jin and his katana in Ghost of Tsushima</em></p>



<a href="https://live.staticflickr.com/65535/55474091937_4f70fee92f_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55474091937_4f70fee92f_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/rorottino/status/2089804861567090742/photo/1"><em>rorottino</em></a><em> </em><em>shares a red-drenched moment from Death Stranding 2: On The Beach</em></p>



<a href="https://live.staticflickr.com/65535/55475471610_bd6e668af9_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475471610_bd6e668af9_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/xenobitz/status/2089515801954918662/photo/1"><em>xenobitz</em></a><em> </em><em>shares a character with their katana raised in Fortnite</em></p>



<a href="https://live.staticflickr.com/65535/55474091942_8a8649f278_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55474091942_8a8649f278_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/crimsonashtree/status/2089066925204898295"><em>crimsonashtree</em></a><em> </em><em>shares Narmaya holding their katana to the side in Granblue Fantasy: Relink</em></p>



<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games <a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1">featuring Photo Mode</a>. Want to be featured in the next Share of the Week?</p>



<a href="https://live.staticflickr.com/65535/55475471605_34cf71d603_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55475471605_34cf71d603_h.jpg" alt=""></a>



<p class="">THEME: Breathtaking View<br>SUBMIT BY: 11:59 PM PT on August 26, 2026 </p>



<p class="">Next week, share breathtaking views and vistas from the game of your choice using #PSshare #PSBlog for a chance to be featured.</p>
]]></content:encoded>
					
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			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Tails of Iron 2: Blood &#038; Brine &#8211; Free Expansion</title>
		<link>https://blog.playstation.com/2026/08/21/tails-of-iron-2-blood-brine-free-expansion/</link>
					<comments>https://blog.playstation.com/2026/08/21/tails-of-iron-2-blood-brine-free-expansion/#respond</comments>
		
		<dc:creator><![CDATA[Jack Bennett]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 15:00:01 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Odd Bug Studio]]></category>
		<category><![CDATA[Tails of Iron 2: Blood & Brine]]></category>
		<guid isPermaLink="false">urn:uuid:7977bb95-43a1-4007-9f53-16a46719ce67</guid>

					<description><![CDATA[Today, Blood and Brine, the free expansion for Tails of Iron 2: Whiskers of Winter, arrives on PlayStation 5 and PlayStation 4. This new post-game adventure sends Arlo away from the frozen North to Hardshell Brook, a coastal region packed with 11 quests, 10 new bosses, nine armour sets, new music, and a fishing system [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Today, Blood and Brine, the free expansion for <a href="https://store.playstation.com/en-us/product/UP6965-PPSA20370_00-0067671375077899">Tails of Iron 2: Whiskers of Winter</a>, arrives on PlayStation 5 and PlayStation 4. This new post-game adventure sends Arlo away from the frozen North to Hardshell Brook, a coastal region packed with 11 quests, 10 new bosses, nine armour sets, new music, and a fishing system with 32 aquatic creatures to discover. You’ll need to finish the main campaign before you can set sail.</p>


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<h2 class="wp-block-heading">Cast off for Hardshell Brook</h2>



<p class="">After everything Arlo has survived across the Ratdom, his next problem sounds almost relaxing: help two shipwrecked sailors build an aquarium. Jaimie and Sam have washed ashore after losing their vessel, and their plan is to fill a new attraction with rare sea life, draw in visitors, and earn enough to repair their ship.</p>



<p class="">That means somebody has to do the fishing.</p>



<p class="">Hardshell Brook gives Arlo a very different landscape to explore, with sunlit docks, open water and plenty of unfamiliar faces. You’ll cast your line in different fishing spots and hunt down 32 creatures for the aquarium, gradually turning an empty collection into something much stranger. Fishing gives the adventure a quieter rhythm between battles, but we haven’t forgotten what kind of world this is. Some things under the surface are much happier trying to eat Arlo than being displayed behind glass.</p>



<p class="">And as the aquarium grows, so do the questions around Jaimie and Sam. Their story about what happened at sea might not be quite as simple as it first appears.</p>



<a href="https://live.staticflickr.com/65535/55469854255_4f33fc1696_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55469854255_4f33fc1696_k.jpg" alt=""></a>



<h2 class="wp-block-heading">A rougher kind of seaside break</h2>



<p class="">Hardshell Brook may look warmer than the snow-covered Wastes, but it is definitely not safer. Across the expansion’s 11 quests, Arlo will encounter new enemies on land and beneath the waves, along with 10 boss fights designed around fresh attack patterns and hazards.</p>



<p class="">We also wanted to make the coast feel different in combat, so Blood and Brine introduces ship arena battles that take fights out onto the water. One moment you might be exploring the harbour or checking a fishing spot; the next, you’re on deck dealing with something enormous that has decided your boat looks like lunch.</p>



<p class="">There are nine new armour sets to collect as well, giving you more options to prepare for these encounters and, just as importantly, more ways to make Arlo look suitably battle-worn for a trip to the seaside.</p>



<a href="https://live.staticflickr.com/65535/55468480307_c38140e8de_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55468480307_c38140e8de_k.jpg" alt=""></a>



<h2 class="wp-block-heading">Indie heroes enter the Ratdom</h2>



<p class="">One of our favourite parts of making Blood and Brine has been working with other independent studios. We’ve always loved seeing how different indie teams build memorable characters and worlds, so we wanted to bring a few of those familiar designs into our hand-drawn medieval setting.</p>



<p class="">The expansion includes crossover armour inspired by Blasphemous, Cult of the Lamb, Dave the Diver, Death’s Door, Moonlighter, and Beyond Galaxyland. Rather than simply dropping those costumes into the game, our artists redrew and adapted each set so it feels at home on Arlo and inside the Ratdom. Seeing recognisable heroes reinterpreted as armour for a very determined rat has been a lot of fun, and we’re hugely grateful to every team who let us play with their designs.</p>



<a href="https://live.staticflickr.com/65535/55468480277_668922f09b_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55468480277_668922f09b_k.jpg" alt=""></a>



<h2 class="wp-block-heading">A thank you to everyone who joined Arlo’s journey</h2>



<p class="">Blood and Brine started as another adventure for Arlo, but it grew into a much bigger addition than we first expected: a new region, new quests and bosses, new music, a new fishing mechanic, and a small celebration of the indie games we admire.</p>



<p class="">More than anything, it’s our way of saying thank you to everyone who has supported Tails of Iron 2: Whiskers of Winter. We hope returning players enjoy discovering what is waiting along the shores of Hardshell Brook, and that anyone who has not yet finished Arlo’s original campaign has one more reason to sharpen their blade.</p>



<p class="">Tails of Iron 2: Whiskers of Winter – Blood and Brine is available today as a free expansion on PlayStation 5 and PlayStation 4. Complete the main campaign, ready your fishing rod, and prepare to set sail. The waters of the Ratdom are anything but peaceful.</p>



<p class="">To celebrate the launch, <em>Tails of Iron 2: Whiskers of Winter</em> is 60% off on PS5 and PS4 from August 12–26 as part of PlayStation’s Ready, Set, Play promotion.</p>
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		<title>Code Vein II Mask of Idris DLC launches September 9</title>
		<link>https://blog.playstation.com/2026/08/20/code-vein-ii-mask-of-idris-dlc-launches-september-9/</link>
					<comments>https://blog.playstation.com/2026/08/20/code-vein-ii-mask-of-idris-dlc-launches-september-9/#comments</comments>
		
		<dc:creator><![CDATA[Honoka Sugiyama]]></dc:creator>
		<pubDate>Thu, 20 Aug 2026 14:00:56 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Bandai Namco]]></category>
		<category><![CDATA[Code Vein II]]></category>
		<guid isPermaLink="false">urn:uuid:de8f149c-495b-4ba7-97c5-fd19ff6b32c5</guid>

					<description><![CDATA[Earlier this year, Code Vein II invited players into a post-apocalyptic action RPG where they fight alongside unique partners, wield powerful blood-based abilities, and battle fierce enemies to prevent the world’s destruction. Today, we’re excited to announce that the Mask of Idris DLC launches on September 9, 2026. This all new DLC introduces a history-altering [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Earlier this year, <a href="https://www.playstation.com/en-us/games/code-vein-ii/"><strong>Code Vein II</strong></a> invited players into a post-apocalyptic action RPG where they fight alongside unique partners, wield powerful blood-based abilities, and battle fierce enemies to prevent the world’s destruction.</p>



<p class="">Today, we’re excited to announce that the Mask of Idris DLC launches on September 9, 2026. This all new DLC introduces a history-altering story separate from the main campaign, taking players on a new adventure alongside two new partners. As you progress through the DLC, you’ll unlock new weapons and Formae to help overcome formidable new bosses.</p>



<p class="">Launching alongside the DLC is a free update for all players, introducing additional features to further enhance the gameplay experience. However, today, we’ll take a closer look at everything coming in the Mask of Idris DLC.</p>



<h3 class="wp-block-heading has-text-align-center"><strong><em>(SPOILER WARNING: The trailer content includes story details from the base game)</em></strong></h3>



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<p class="">Please note that certain play conditions must be met before you can access the Mask of Idris DLC. For full details on the required conditions, please visit our official Bandai Namco channels. Once you’ve met the requirements, you’ll embark on a new adventure that transcends time and space to uncover a history-altering story in The Forsaken World.</p>



<h2 class="wp-block-heading">The Forsaken World</h2>



<p class="">Throughout Code Vein II, history has been altered countless times, leaving behind scattered pockets of alternate space worlds known as Temporal Rifts. These spaces preserve residual traces of branching paths of history created by the past intervention of the great hero Idris. Though they were meant to disappear over time, the Temporal Rift continued to expand, eventually becoming what is now known as The Forsaken World.</p>



<p class="">At its center lies the Spindle of Pathos, a colossal, swirling force that draws in emotions from across time and space. As its influence continues to grow, it now threatens to consume the world the protagonists are fighting to protect. It is here that your journey begins as you battle to save the world from its impending fate.</p>



<a href="https://live.staticflickr.com/65535/55459836437_6e5d282891_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55459836437_6e5d282891_k.jpg" alt=""></a>



<p class="">As you venture into the Forsaken World, you’ll be joined by a new partner, Liv Voda, and Lou Magmell, a familiar face with a different story to tell. Together, you’ll confront powerful new threats and uncover the mysteries hidden in this fractured realm.</p>



<h2 class="wp-block-heading">Liv Voda &#8211; The alluring guardian of time and space​</h2>



<p class="">Liv Voda is the original guardian of The Temporal Rift, and half-sister of Valentin Voda. She had abandoned her duties out of boredom and ​ been away from the frontier region for many years. ​</p>



<p class="">She has a combative personality, and her hair and eyes glow brightly when her emotions run high.​</p>



<a href="https://live.staticflickr.com/65535/55461208140_0268805cf5_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55461208140_0268805cf5_4k.jpg" alt=""></a>



<p class="">Liv’s preferred combat style is aggressive attacks with a focus on melee combat. Her weapon of choice is the Halberd. She gracefully dances across the battlefield, relentlessly assailing enemies with continuous attacks from her Formae Chariot Rave and nimble evasive steps.</p>



<p class="">Her Linkage Trait makes enemies more susceptible to staggering from weapon attacks. This trait, combined with her support Formae Mad Blood Dance (which boosts both her own and the protagonist&#8217;s attack power, with its effect extending upon each successful hit), forms a powerful synergy. Overwhelm your foes with coordinated teamwork.</p>



<a href="https://live.staticflickr.com/65535/55460988134_d93fc5687c_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55460988134_d93fc5687c_4k.jpg" alt=""></a>



<h2 class="wp-block-heading">Lou MagMell &#8211; A lonely girl in the Forsaken World​</h2>



<p class="">Lou Magmell is not the same Revenant girl the protagonist encounters in the main story but a different individual who entered the Forsaken World after experiencing a separate tragedy. The truth behind her past will gradually unfold as the story progresses. Despite her own hardships, she joins the protagonists in their fight to halt the expansion of the Forsaken World.</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55460816511_5ba94b195c_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55460816511_5ba94b195c_4k.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55459836397_50882ae836_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55459836397_50882ae836_4k.jpg" width="47%" alt=""></a></p>



<h2 class="wp-block-heading">New weapons and formae</h2>



<p class="">To prepare players for the challenges ahead, the Mask of Idris DLC introduces a collection of new weapons that broaden your combat options. Whether you prefer swift strikes or devastating power, these additions provide new ways to customize your fighting style.</p>



<p class="">Grave Knocker is a martial arts Formae compatible with all weapon types, allowing players to unleash a powerful aerial kick that creates shockwaves to stagger surrounding enemies. Upon landing, a second shockwave expands, making it an effective ability for controlling groups of enemies.</p>



<a href="https://live.staticflickr.com/65535/55460988149_0a457f7171_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55460988149_0a457f7171_4k.jpg" alt=""></a>



<p class="">Sword of Karma: Idris summons a great sword imbued with the flames of Pathos, allowing players to unleash a series of powerful strikes and extended combo options. With its long reach and devastating final blow that sends flames of Pathos forward, this Formae provides both offensive power and flexibility in combat.</p>



<a href="https://live.staticflickr.com/65535/55460988109_484ee42a45_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55460988109_484ee42a45_4k.jpg" alt=""></a>



<p class="">Prepare to journey into the Forsaken World with the Mask of Idris DLC, featuring a new story, powerful allies, new weapons, and challenging battles. Whether you’re a returning player or discovering Code Vein II for the first time, experience this new adventure when the DLC launches on September 9.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>A field guide to Gran Turismo 7’s 1.71 update, out today</title>
		<link>https://blog.playstation.com/2026/08/19/a-field-guide-to-gran-turismo-7s-1-71-update-out-today/</link>
					<comments>https://blog.playstation.com/2026/08/19/a-field-guide-to-gran-turismo-7s-1-71-update-out-today/#comments</comments>
		
		<dc:creator><![CDATA[David Robinson]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 13:00:46 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<guid isPermaLink="false">urn:uuid:c5b8cafb-13a3-4ad8-94b9-54bcffb62491</guid>

					<description><![CDATA[Gran Turismo 7’s 1.71 update roars onto PS5 today*, bringing with it new cars, as well as introducing&#160; three new World Circuits, while Whistler added as featured Curation in Scapes.&#160; Each of the four cars in this update offers a different kind of driving experience. Whether you are chasing style, discovery, precision, or something new, [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Gran Turismo 7’s 1.71 update roars onto PS5 today*, bringing with it new cars, as well as introducing&nbsp; three new World Circuits, while Whistler added as featured Curation in Scapes.&nbsp;</p>


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<p class="">Each of the four cars in this update offers a different kind of driving experience. Whether you are chasing style, discovery, precision, or something new, this update is built to be explored your way.</p>



<p class="">To help you decide which one to drive first, check out the below guide, detailing what makes each one special and shows you exactly how to jump in.</p>



<h2 class="wp-block-heading">1.71 update &#8211; Car Field Guide&nbsp;</h2>



<p class="">Each car fits into a simple category:&nbsp;</p>



<ul class="wp-block-list">
<li>Street Icon</li>



<li>Sleeper Pick</li>



<li>Pure Driver</li>



<li>Next Gen Performance</li>
</ul>



<p class="">Pick what feels right, start simple, and explore from there.</p>



<h2 class="wp-block-heading">New Cars***</h2>



<h3 class="wp-block-heading">’97 Toyota Chaser Tourer V</h3>



<p class=""><em>*Can be purchased from Used Cars</em><br><strong>Category</strong>: Street Icon</p>



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<p class="">Street Icons are all about presence, style, and cultural impact. These are the cars players connect with and make their own.</p>



<p class="">The Chaser has instant attitude. Its stance and silhouette give it a natural presence, while its roots in tuner culture and the world of drifting give this Toyota a ton of street cred. This is the kind of car that quickly becomes a favorite because it reflects how players choose to drive, customize, and express themselves.</p>



<h3 class="wp-block-heading">How to experience it in GT7</h3>



<p class=""><strong>Start here: </strong>Take it to Tokyo Expressway and run a clean lap<br><strong>Then try this: </strong>Add a livery in GT Auto and head to the Tuning Shop to start modifying the Chaser<br><strong>Level up: </strong>Capture a replay or Scapes photo that shows your version of the car</p>



<h3 class="wp-block-heading">’97 Toyota Mark II Tourer V</h3>



<p class=""><em>*Can be purchased from Used Cars</em><br><strong>Category: </strong>Sleeper Pick</p>



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<p class="">Sleeper Picks are understated at first glance, but reward players who spend time with them.</p>



<p class="">Not to be confused with the Chaser, the Mark II carries quiet confidence. It may not demand attention immediately, but it connects with players who enjoy discovering something a little deeper. It represents a side of car culture where reputation is built through feel, knowledge, and performance rather than appearance alone.</p>



<h3 class="wp-block-heading">How to experience it in GT7</h3>



<p class=""><strong>Start here: </strong>Take it to Tokyo Expressway or another urban track and get a feel for it<br><strong>Then try this: </strong>Compare it to other road cars from a similar era<br><strong>Level up: </strong>Tune and test different setups to find what suits your style</p>



<p class="">If you enjoy finding hidden favorites that reward time and attention, this is your car.</p>



<h3 class="wp-block-heading">’08 Caterham Seven Superlight R500</h3>



<p class=""><em>*Can be purchased from Brand Central</em><br><strong>Category: </strong>Pure Driver</p>



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<p class="">Pure Driver cars strip everything back and focus entirely on the connection between driver and road.</p>



<p class="">The Caterham delivers one of the most direct driving experiences in GT7. Lightweight and responsive, it puts every input in your hands with no distractions. It is less about power and more about precision, making every corner and braking moment feel earned.</p>



<h3 class="wp-block-heading">How to experience it in GT7</h3>



<p class=""><strong>Start here: </strong>Run a Time Trial on a technical track like Deep Forest Raceway<br><strong>Then try this: </strong>Focus on improving lap consistency over multiple runs<br><strong>Level up: </strong>Refine braking, cornering, and racing lines to shave off time</p>



<p class="">If you want to feel every input and improve with every lap, this is where to start.</p>



<h3 class="wp-block-heading">’25 Hyundai IONIQ 6 N</h3>



<p class=""><em>*Can be purchased from Brand Central</em><br><strong>Category: </strong>Next Gen Performance</p>



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<p class="">Next Gen Performance cars represent the evolution of speed, technology, and driving feel.</p>



<p class="">The IONIQ 6 N brings a modern edge to the update. It reflects where performance is heading and invites players to experience something different from traditional expectations. It feels fresh, responsive, and part of a new chapter in driving.</p>



<h3 class="wp-block-heading">How to experience it in GT7</h3>



<p class=""><strong>Start here: </strong>Take it to a fast circuit like High-Speed Ring<br><strong>Then try this: </strong>Run a custom race against modern performance cars<br><strong>Level up: </strong>Compare its performance across tracks and refine your driving approach</p>



<p class="">If you want to experience where performance is going next, start here.<br><br>Want to learn more about August Update 1.71? Then head over to <a href="https://www.gran-turismo.com/us/">gran-turismo.com</a>.<br><br>Haven’t purchased Gran Turismo 7 yet but want to get a feel for it? <a href="https://store.playstation.com/en-us/concept/10011588/">Download My First GT</a> on the PlayStation store for free and hop into the game!</p>


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<p class="">And in case you missed it this past weekend, the Gran Turismo World Series – GT’s live event – was a blast in Tokyo! If you want to catch the excitement in person for the next round in Singapore, tickets are on sale right now: <a href="https://www.gran-turismo.com/us/gt7/events/gtws2026/singapore/ticket/">gran-turismo.com/GTWS</a></p>



<p class="has-small-font-size"><em>*Gran Turismo 7 1.71 update will be available for free for Gran Turismo 7 players beginning today at 11:00pm PDT / August 20 at 7:00am BST / 3:00pm JST**.</em></p>



<p class="has-small-font-size"><em>**Internet connection required for update. </em>&nbsp;<br>*<em>**Credits (paid or via game progression) required to purchase vehicles.</em></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Inside the brutal puzzles of Clive Barker’s Hellraiser: Revival </title>
		<link>https://blog.playstation.com/2026/08/19/inside-the-brutal-puzzles-of-clive-barkers-hellraiser-revival/</link>
					<comments>https://blog.playstation.com/2026/08/19/inside-the-brutal-puzzles-of-clive-barkers-hellraiser-revival/#comments</comments>
		
		<dc:creator><![CDATA[Corey Brotherson]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 12:15:07 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Clive Barker's Hellraiser: Revival]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<guid isPermaLink="false">urn:uuid:feda5974-e8e4-4fc8-b798-d6e1a74911f0</guid>

					<description><![CDATA[It’s dark. The walls are oppressively grey, spikey and close. And there’s a disturbing noise of chattering teeth that sounds like it’s coming from, well, everywhere. Then, I see him. Flesh warped, eyeless sockets sunken, mouth wide, teeth full. The Chatterer – the source of the ever-present and unnerving noise. Player character, Aidan, runs away, [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">It’s dark. The walls are oppressively grey, spikey and close. And there’s a disturbing noise of chattering teeth that sounds like it’s coming from, well, everywhere. Then, I see him. Flesh warped, eyeless sockets sunken, mouth wide, teeth full. The Chatterer – the source of the ever-present and unnerving noise. Player character, Aidan, runs away, but seconds later Chatterer remerges in front of him in a crackle of electricity. Aidan tries another path of escape and Chatterer again fizzles into view. Down a seething red, fleshy corridor and the chattering figure zaps in front of him again. But there is a way to escape, you just need to know how.</p>


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		alt="Inside the brutal puzzles of Clive Barker’s Hellraiser: Revival "
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<p class="">This is just part of my introduction to <a href="https://store.playstation.com/concept/10012313/">Clive Barker’s Hellraiser: Revival</a>, a first-person survival horror hitting PlayStation 5 on October 8. And while this is a fairly straightforward puzzle element that I’m being shown, there are far more elaborate and equally disturbing ones that Assistant Game Director Vid Rajin is eager to walk me – or more accurately in this case, run – through.</p>



<h2 class="wp-block-heading">A labyrinth of terror</h2>



<p class="">Although Clive Barker’s Hellraiser: Revival features a number of firearms and weapons, that’s not the purpose of the demonstration I’m immersed in. The focus is very much on how the game aims to test your nerve through its reality warping environments and the mysteries they hold, all encased with the gruesome tension the series is famous for.</p>



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<p class="">In fact, Hellraiser is a franchise which doesn’t necessarily lend itself to combative action, given its psychological and deeply disturbing investigation of the lines between pleasure and pain. To translate that into a game was one of the challenges faced by the teams at Mad Head Games and Saber Interactive, aiming to give the puzzles an appropriate edge.</p>



<p class="">“We use the Genesis Configuration – a puzzle box – at the centre of things,” explains Vid. “Mysterious puzzle boxes are literally key to everything in Clive Barker’s universe, so it writes itself in terms of helping to craft puzzles and how to manipulate the world. We have a background in adventure games and hidden object puzzle titles, so we took our experience from those, but we want to make sure we have a narrative purpose for puzzles wherever we can.”</p>



<p class="">The earlier example of our encounter with Chatterer is a clear sign of that bleeding of narrative and puzzles, as is another environmental teaser where Aidan is wandering through his house near the start of the game. At first it appears normal &#8211; but twisted little elements, such as photos on a wall being crooked or distorted soon become clear. And trying to escape the various rooms only leads to them repeating. The only way to solve this tormenting loop? By turning back instead of trying to move forward, which changes the entire setting.</p>



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<p class="">“The labyrinth Aidan is trapped in is intertwined with the real world,” says Vid. “So in the case of the looping rooms, the environment is almost trying to tell Aidan something, to get him to change his perspective, and make the player figure out another approach to what they might have been doing.”</p>



<h2 class="wp-block-heading">Controlling the Genesis Configuration</h2>



<p class="">Learning lessons is a fundamental part of any horror story, which makes Vid’s point fit smartly into the game, aping one of the mainstay themes of the genre no matter the medium – you learn or you die. Be it reversing your course to escape the looping room or outmanoeuvring Chatterer by discovering which corridor he doesn’t teleport in front of you in, understanding the importance of finding unconventional routes is crucial. Hints are offered by the labyrinth itself, although for some of the more traditional puzzles, like opening a safe via a sliding picture lock, clues can be something far less intimidating, such as discovering a diagram on a desk.</p>



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<p class="">But a chunk of progressing through Clive Barker’s Hellraiser: Revival is through using the Genesis Configuration itself. While it can channel power for offensive abilities like setting enemies on fire, Vid reveals how it’s essential for overcoming many of the present environmental puzzles.&nbsp;</p>



<p class="">Some puzzles have clear binary solutions. One example is using the Genesis Configuration to rotate a giant wheel, which in turn would realign the narrow walkways Aidan found himself on within a spike-laden room to plot a safe route through. Another demoed its transformative properties: we stood in a courtyard hub, with three main gates. Each one could only be opened by retrieving a statue’s missing item – such as an appropriately macabre tongue or hand – and then changing the Genesis Configuration into the correct shape to act as a key.</p>



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<p class="">But there are others which have multiple ways of solving them. What those are, the studio remain tight-lipped, keen for players to discover themselves.&nbsp;</p>



<p class="">And while many revolve around traversal, the labyrinth itself, and all the horror that await within, there are a few incidental and familiar parts for survival horror fans.</p>



<p class="">“We have classic lock pick mechanism puzzles as well [such as]safe combinations which reward you with useful items, like crafting resources, ammo, some nice upgrades, or even like a new weapon,” says Vid. “And you have to manage your inventory in a similar way to the Resident Evil games.”</p>



<h2 class="wp-block-heading">Inspiration outside of hell</h2>



<p class="">Between these types of traditional survival horror puzzles and more surreal, M.C. Escher inspired interiors that help fashion the environment, Clive Barker’s Hellraiser: Revival is shaping up to be something fans will appreciate. The development team – fans themselves – also had the advantage of Clive Barker himself advising from its initial conception and Doug Bradley reprising his role as Pinhead from many of the movies, to help keep them on track. “They were a huge help, especially in giving us small details,” says Vid. “The pressure to make something to honor the franchise is always there, but it’s been alleviated by the positive response from the fans so far.”</p>



<h2 class="wp-block-heading">Prepare for oblivion</h2>



<p class="">With a campaign that Vid suggests could take over 12 hours to complete, Clive Barker’s Hellraiser: Revival aims to deliver a sharp experience that captures the visceral and psychological intensity of its source material. And if you own a PS5 Pro, you can expect higher graphic settings and PSSR sSupport to hone in on the horror.</p>



<p class="">Can your chattering nerves handle a piercing face to face with Pinhead and his cenobites? Find out on October 8 when <a href="https://store.playstation.com/concept/10012313/" data-type="link" data-id="https://store.playstation.com/concept/10012313/">Clive Barker’s Hellraiser: Revival launches on PS5, available for pre-order now.</a></p>
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		<title>(For Southeast Asia) Pulse Elevate wireless speakers launch November 12, 2026</title>
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		<dc:creator><![CDATA[Edwin Foo]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 01:33:26 +0000</pubDate>
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					<description><![CDATA[Update (August 19, 2026): Pulse Elevate wireless speakers in Midnight Black and White will launch starting on November 12, 2026,* with a recommended retail price (RRP) of&#160; SGD 319 / MYR 1,099 / THB 8,499 / PHP 14,709 / VND 6,999,000. Pre-orders for Pulse Elevate speakers will be available starting from September 2, 2026 in [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class=""><strong>Update (August 19, 2026): </strong>Pulse Elevate wireless speakers in Midnight Black and White will launch starting on November 12, 2026,* with a recommended retail price (RRP) of&nbsp; SGD 319 / MYR 1,099 / THB 8,499 / PHP 14,709 / VND 6,999,000.</p>



<p class="">Pre-orders for Pulse Elevate speakers will be available starting from September 2, 2026 in <a href="https://www.playstation.com/local/retailers-list/">local retailers</a>..</p>



<p class="">With Pulse Elevate wireless speakers, experience lifelike audio for desktop gaming and on the go &#8211; read more about Pulse Elevate wireless speakers <a href="https://www.playstation.com/accessories/pulse-elevate-wireless-speakers/">here.</a></p>



<p class=""><em>*Availability may vary by market and retailer.</em></p>



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<p class="">We’re excited to share a first look at the Pulse Elevate wireless speakers &#8211; the newest addition to our lineup of PlayStation audio accessories &nbsp;&#8211; which we revealed earlier today during State of Play. Pulse Elevate builds upon the immersive next-level gaming audio experience we introduced to players with Pulse Elite wireless headset and Pulse Explore wireless earbuds, combining powerful technologies like planar magnetic drivers and PlayStation Link into new form factors for players to experience with their favorite games.</p>



<p class="">As the first wireless speakers developed by Sony Interactive Entertainment, Pulse Elevate fits seamlessly in a PS5, PC, or Mac desktop gaming setup and can be enjoyed on the go with a PlayStation Portal remote player or smartphone. The wireless speakers feature exceptionally lifelike audio, ultra-low latency and lossless PlayStation Link wireless connectivity.</p>


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<p class="">Here’s an overview of the speakers’ key features:</p>



<ul class="wp-block-list">
<li><strong>Lifelike desktop audio</strong>: Each speaker features studio-inspired planar magnetic drivers for lifelike sound across the entire audible spectrum. This means players can hear games exactly how developers intended &#8211; whether they&#8217;re playing on PS5, PC, Mac or PlayStation Portal.<ul><li>On the PS5 console, the driver technology further enhances immersion in PS5 games that support Tempest 3D AudioTech by positioning audio cues with incredible accuracy.</li></ul>
<ul class="wp-block-list">
<li>The speakers also feature built-in woofers that deliver rich bass tones for a fuller soundscape.</li>
</ul>
</li>
</ul>



<ul class="wp-block-list">
<li><strong>Built-in mic with AI-enhanced noise rejection: </strong>Pulse Elevate seamlessly introduces a high-quality voice chat experience into a desktop gaming setup with a microphone integrated within the right speaker. With AI-enhanced noise rejection technology, the mic also helps identify and remove unwanted background noise for crystal-clear voice communication, providing a new level of headset-free voice chat for desktop gaming.</li>
</ul>



<ul class="wp-block-list">
<li><strong>PlayStation Link ultra-low latency and multi-device connectivity: </strong>Pulse Elevate is powered by PlayStation Link technology for ultra-low latency and lossless connectivity to deliver sound as it happens on compatible devices including PS5, PC, Mac, and PlayStation Portal remote player.
<ul class="wp-block-list">
<li>The speakers are also compatible with Bluetooth devices, so players can listen simultaneously via a PlayStation Link-connected device for in-game audio and a separate Bluetooth-enabled device for music, voice chat, and more.</li>



<li>Pulse Elevate wireless speakers will feature a PlayStation Link USB adapter that is compatible with USB-C ports.</li>
</ul>
</li>
</ul>



<ul class="wp-block-list">
<li><strong>Built for both desktop gaming and portability: </strong>With the built-in rechargeable battery, players can take Pulse Elevate on the go when gaming with a PlayStation Portal remote player via PlayStation Link, or with a mobile device or smartphone via Bluetooth. The included charging docks make it easy to jump back into a desktop gaming setup.&nbsp;</li>
</ul>



<ul class="wp-block-list">
<li><strong>Highly customizable audio: </strong>Pulse Elevate speakers feature built-in volume controls and are designed to be easily adjusted for the ideal horizontal and vertical orientation in a player’s desktop setup.&nbsp;Players can further personalize their audio experience on PS5 or PC* with the option to adjust EQ, sidetone, volume, and mic mute settings directly via system menus.</li>
</ul>



<a href="https://live.staticflickr.com/65535/54810348589_989d82d3a2_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/54810348589_989d82d3a2_4k.jpg" alt=""></a>



<p class=""></p>



<a href="https://live.staticflickr.com/65535/54809248332_d3601877be_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/54809248332_d3601877be_4k.jpg" alt=""></a>



<p class=""></p>



<a href="https://live.staticflickr.com/65535/54810431895_b49d2120f0_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/54810431895_b49d2120f0_4k.jpg" alt=""></a>



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<a href="https://live.staticflickr.com/65535/54809248347_619b8674be_4k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/54809248347_619b8674be_4k.jpg" alt=""></a>



<p class="">Pulse Elevate wireless speakers will launch in 2026 and will be available in both Midnight Black and White.**</p>



<p class="">What games are you looking forward to trying with our new speakers? Stay tuned for more information on launch date and availability in the coming months.</p>



<p class=""><em>*PC options available post launch.</em><em></em></p>



<p class=""><em>**White available while supplies last from direct.playstation.com (where available) and select retailers. Availability may vary by country.</em><strong><em></em></strong></p>



<p class=""><a id="_msocom_1"></a></p>
]]></content:encoded>
					
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			</item>
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		<title>New NBA 2K27 gameplay details on The City, co-op, MyNBA eras, and more</title>
		<link>https://blog.playstation.com/2026/08/18/new-nba-2k27-gameplay-details-on-the-city-co-op-mynba-eras-and-more/</link>
					<comments>https://blog.playstation.com/2026/08/18/new-nba-2k27-gameplay-details-on-the-city-co-op-mynba-eras-and-more/#comments</comments>
		
		<dc:creator><![CDATA[Kyle Martin]]></dc:creator>
		<pubDate>Tue, 18 Aug 2026 18:00:23 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[NBA 2K27]]></category>
		<guid isPermaLink="false">urn:uuid:b00e8968-5ed3-481c-9d87-7bfcddbcb9dd</guid>

					<description><![CDATA[Enter the World of 2K and get your competitive fix with the NBA 2K27 Preseason Breakdown: Game Reveal recap! Live from the Inuit Dome in Los Angeles, CA, NBA 2K hosted a 45-minute livestream detailing the most exciting updates and in-game enhancements coming in NBA 2K27. In case you missed it, we’ve got you covered. [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Enter the World of 2K and get your competitive fix with the <a href="https://www.playstation.com/games/nba-2k/">NBA 2K27</a> Preseason Breakdown: Game Reveal recap!</p>



<p class="">Live from the Inuit Dome in Los Angeles, CA, NBA 2K hosted a 45-minute livestream detailing the most exciting updates and in-game enhancements coming in NBA 2K27.</p>



<p class="">In case you missed it, we’ve got you covered. Read on to learn more about what you missed from the August 18 showcase.</p>


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<h2 class="wp-block-heading">Balanced gameplay</h2>



<p class="">Gameplay in NBA 2K27 strives for the most balanced experience to date, introducing meaningful new offensive tools like Step-Through Up-and-Unders and reworked defensive systems like improved Hands-Up Shot Contests to deliver a rewarding experience on both ends of the floor.&nbsp;</p>



<p class="">Powered by ProPlay, the game continues to push the limits of courtside authenticity by leveraging advanced machine learning capabilities. When you take the hardwood in 2K27, you’ll see heightened fidelity in animations and the real-time evolution of on-court adjustments. As players around the league find new ways to create separation, we’re finding new ways to innovate, giving hoopers of all skill levels the ultimate playground to prove they belong.</p>



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<h2 class="wp-block-heading">Introducing a co-ed City</h2>



<p class="">For the first time, we&#8217;re introducing a co-ed City, where you can create a female MyPlayer and compete in The City alongside our global community of hoopers.</p>



<p class="">All MyPlayers, male and female, are built on the exact same framework. Your height, badges, attribute ratings, and wingspan are strictly determined by the MyPlayer build you create, not your appearance.</p>



<p class="">All game modes within The City are completely co-ed, with full access to The REC, The Theater, Street Kings, Park, Proving Grounds, Ante-Up, Starting Five, plus the all-new Crew HQ and Casual Corner. One thing to note: Female MyPlayers are a City-only experience.</p>



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<h2 class="wp-block-heading">New environments to hoop in</h2>



<p class="">The Rec, The Theater, Ante-Up, and Seasonal Parks all feature brand-new environments.</p>



<p class="">Based on community feedback, The Rec now rotates randomly between five unique environments available right at launch:</p>



<ul class="wp-block-list">
<li>High School Gym</li>



<li>Outdoor Court</li>



<li>Private Gym</li>



<li>Crowded Arena</li>



<li>Season-Themed Venue</li>
</ul>



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<h2 class="wp-block-heading">Builder customization &#038; new Badge Tokens</h2>



<p class="">The biggest game-changer is the introduction of Badge Tokens, which you&#8217;ll use to equip Badges. In the Builder, you can see in real time how your selected size and position affect which Badges you qualify for and how many tokens each Badge will cost. The Builder provides real-time feedback, showing you the exact tokens required as you adjust your attributes.&nbsp;</p>



<p class="">There are 53 Badges in 2K27, including 19 brand-new Badges built to create a more balanced playing field.</p>



<h2 class="wp-block-heading">Badge synergy</h2>



<p class="">Unleash your full potential with the all-new Synergy system, the next evolution of Badges and boosts.&nbsp;</p>



<p class="">Synergy slots provide a +1 boost, or a massive +2 boost to your Badges. They are broken into two parts: Fuse and Reaction.</p>



<ul class="wp-block-list">
<li>Fuse Badges receive a permanent +1 or +2 boost for the entire game, pushing that Badge beyond its current tier to maximize its potential, even up to Legend tier. </li>
</ul>



<ul class="wp-block-list">
<li>Reaction Badges are directly paired with Fuse Badges. The effect is triggered automatically once you’ve activated your Fuse Badge a set number of times during a game. Once triggered, the Reaction Badge receives the same +1 or +2 boost for the rest of the game.</li>
</ul>



<h2 class="wp-block-heading">Exchange without limits</h2>



<p class="">For the first time in MyTeam, you can exchange any of your Player Cards (Free Agent cards excluded), even cards earned from Season level rewards, for elite rewards. Every single card you earn, pull, or unlock is a meaningful asset toward building an unstoppable lineup. Even when you complete a Collection for a Collection Reward, cards will now become unauctionable rather than locked in, meaning they can still be used in The Exchange after being used to get a Collection Reward.</p>



<h2 class="wp-block-heading">MyNBA Legacy: Build a 100-Year Dynasty</h2>



<p class="">The headline addition to MyNBA in NBA 2K27 is MyNBA Legacy, a single-player, player-locked mode that bridges the gap between running the front office and dominating on the hardwood.</p>



<p class="">Choose any player in the Modern Era, earn experience to upgrade their Attributes and Badges, and create a legend. Whether you’re committed to writing the next century of NBA history, or looking for a casual sandbox experience, MyNBA Legacy has something for everyone.</p>



<a href="https://live.staticflickr.com/65535/55469607934_15b59131a9_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55469607934_15b59131a9_k.jpg" alt=""></a>



<h2 class="wp-block-heading">MyCareer Eras</h2>



<p class="">For the first time in MyCareer, you can choose to step outside the modern NBA and build your career in one of five historical eras. We took the foundation of MyNBA Eras and brought it directly into MyCareer, allowing you to insert your MyPlayer into the exact moments that defined basketball history.</p>



<p class="">Compete across five iconic eras:</p>



<ul class="wp-block-list">
<li><strong>The Magic vs. Bird Era</strong></li>



<li><strong>The Jordan Era</strong></li>



<li><strong>The Kobe Era</strong></li>



<li><strong>The LeBron Era</strong></li>



<li><strong>The Steph Er</strong>a</li>
</ul>



<h2 class="wp-block-heading">Co-op MyCareer</h2>



<p class="">We&#8217;re bringing a massive community request to life: for the first time ever, you can invite a friend with NBA 2K27 to play co-op multiplayer directly in your MyCareer.</p>



<p class="">This is made possible by your Running Mate, Trace Miller—a custom teammate you meet in the G League who stays with you all the way through your NBA career. When Trace is introduced, you choose one of nine build templates that feature shades of NBA superstars and earn points through gameplay to upgrade his attributes, Badges, and playstyle.&nbsp;</p>



<p class="">Your co-op partner takes control of Trace exactly as you’ve built him, and you both earn your own separate, full amounts of VC and Season XP.&nbsp;</p>



<p class="">Trace is the ultimate Running Mate, helping you unlock your full potential on the court.</p>



<p class="">Grab your Crew and hit the courts in The City early by pre-ordering NBA 2K27 Deluxe Edition or Ultra Edition to receive up to 9 days of Early Access*, starting August 26.</p>



<p class="has-small-font-size"><em>*Early access begins at 9:00am PT, August 26. Availability may vary by region and time zone.&nbsp;</em></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5</title>
		<link>https://blog.playstation.com/2026/08/18/meet-the-lovecraftian-monstrosities-of-the-sinking-city-2-out-today-on-ps5/</link>
					<comments>https://blog.playstation.com/2026/08/18/meet-the-lovecraftian-monstrosities-of-the-sinking-city-2-out-today-on-ps5/#comments</comments>
		
		<dc:creator><![CDATA[Evgeny Maloshenkov]]></dc:creator>
		<pubDate>Tue, 18 Aug 2026 14:00:44 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Frogwares]]></category>
		<category><![CDATA[The Sinking City 2]]></category>
		<guid isPermaLink="false">urn:uuid:9189353e-b589-4834-9181-292d51edb746</guid>

					<description><![CDATA[Hi everyone, my name is Evgeny Maloshenkov, and I’m responsible for creature design at Frogwares, the team behind The Sinking City 2. When we started working on the sequel back in 2023, we knew we wanted to take the series in a new direction. The original The Sinking City was an open-world Lovecraftian detective adventure. [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Hi everyone, my name is Evgeny Maloshenkov, and I’m responsible for creature design at Frogwares, the team behind <a href="https://www.playstation.com/games/the-sinking-city-2/">The Sinking City 2</a>.</p>



<p class="">When we started working on the sequel back in 2023, we knew we wanted to take the series in a new direction. The original The Sinking City was an open-world Lovecraftian detective adventure. But for the sequel, we went full force into semi-open-world survival horror, putting a much greater emphasis on combat, exploration, and survival, and of course, all still wrapped in that Lovecraft gloom.</p>


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<p class="">Investigation is still present, but now it’s an optional layer for players who want to dig deeper into Arkham’s mysteries. And those who do will be rewarded with useful knowledge, resources, shortcuts, and other useful rewards. The new stand-alone story &#8211; so you don’t need to know the original to enjoy this one-&nbsp; takes place in Arkham after a mysterious flood engulfs the city. Eventually, with waters rising relentlessly, the population had to be evacuated, leaving behind only a handful of barely sane survivors and the Eldritch abominations that arrived with the flood.</p>



<p class="">So with combat playing such an important role in The Sinking City 2, we thought it would be fun to take a closer look at five of our favourite enemies and how they evolved from early concepts into the creatures you’ll encounter in the game.</p>



<h2 class="wp-block-heading"><strong>Slither Worms and Abominations</strong></h2>



<p class="">The Slither are among the most common enemies you’ll encounter in Arkham, and they were one of the first creatures we defined for the game. From the beginning, we knew we didn’t want &#8220;just another zombie.&#8221; Instead, we imagined the Slither as worm-like deep-sea parasites, ranging from finger-sized creatures to worms as long as an arm. Individually, they are barely sentient, but when they gather into colonies, they form a hive mind capable of controlling human corpses in service of Yog-Sothoth.</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55456344500_791ac26ac2_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456344500_791ac26ac2_h.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55456344485_1033fe27d7_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456344485_1033fe27d7_h.jpg" width="47%" alt=""></a></p>



<p class="">One of our biggest design questions was: What does a corpse look like when it is being controlled by something that has never used a human body before?<br><br>The worms control the body indirectly, moving muscles themselves from the inside and so they do so with less than 100% precision. We tried to show that through animations and behaviour  shoulders become dislocated, and limbs move in awkward, erratic ways.<br><br>We also imagined the colony gradually &#8220;learning&#8221; how to operate its new body, resulting in tangled legs, overextended arms and strange little practice movements.</p>



<p class="">Those ideas became the foundation for the two stages of Slither infestation, with the creature&#8217;s appearance and behaviour changing as the colony grows stronger and more confident.</p>



<h2 class="wp-block-heading"><strong>Stygian Harvester</strong></h2>



<p class="">It might be small and relatively fragile, but that doesn’t make it harmless. Stygian Harvesters are dangerous because of their speed, numbers and ability to surprise the player. They dodge attacks, set up ambushes, and retreat into hiding when threatened, waiting for the right moment to strike again.</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55455953056_730199cca8_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55455953056_730199cca8_h.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55455953046_381f0ed75d_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55455953046_381f0ed75d_h.jpg" width="47%" alt=""></a></p>



<p class="">The creature moves using long human arms ending in hands. This allows it to squeeze through tight spaces, cling to its surroundings and move in ways that feel distinctly wrong.</p>



<p class="">It prefers darkness, where it can remain hidden and turn the environment itself into part of the ambush.</p>



<h2 class="wp-block-heading"><strong>Acheronian Juggernaut</strong></h2>



<p class="">The Acheronian Juggernaut returns from the original game, and for a very simple reason: we still love its design. The creature looks like multiple bodies have been fused into one enormous, grotesque mass. It has six arms, six legs, and a huge open maw stretching from its head down through its torso. It can even swallow an entire human body and hold it inside while it slowly decomposes.</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55456344470_4923acc215_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456344470_4923acc215_h.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55454962422_911a4a71f2_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55454962422_911a4a71f2_h.jpg" width="47%" alt=""></a></p>



<p class="">The Acheronian is incredibly powerful and resilient, although its size makes it one of the slower enemies. Originally found in Oakmont, the largest Wylebeast in the city has now made its way to Arkham.</p>



<p class="">Because we were already so happy with its visual design, we kept the changes relatively minimal. Instead, we totally redesigned its behaviour and attacks, with this version much better suited for creating a formidable enemy that will make you sweat in combat.</p>



<h2 class="wp-block-heading"><strong>Lethian Revenant</strong></h2>



<p class="">Originally known simply as the Lethian, the Lethian Revenant is a human that transforms into a humanoid Wylebeast.</p>



<p class="">The infection leaves the creature visibly diseased and unstable, but its most disturbing feature is its head. It splits open vertically, allowing the Revenant to spit blobs of bacterial fluid at the player from a distance.</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55456062988_0ae0259aee_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456062988_0ae0259aee_h.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55456119704_2877f7797f_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456119704_2877f7797f_h.jpg" width="47%" alt=""></a></p>



<p class="">Its behaviour reflects its physical condition. The Revenant appears to be in constant pain and avoids direct confrontation whenever possible, relying on ranged attacks and retreating behind cover.</p>



<p class="">For <em>The Sinking City 2</em>, we rebuilt the creature from scratch. Its model and textures were completely remade, while some animations from the original game were reused and expanded. We also reworked its wounds to create a much more fleshy appearance, with torn skin, exposed muscle, and dark pus oozing from its body.</p>



<h2 class="wp-block-heading"><strong>Deep One Raider</strong></h2>



<p class="">No Lovecraftian game would be complete without Deep Ones! These ocean-dwelling creatures are humanoid in shape but distinctly fish-like in appearance. They can survive on land for extended periods and are biologically immortal, dying only through violence or accident.</p>



​​<p class="center"><a href="https://live.staticflickr.com/65535/55456344435_49ee01f4f3_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456344435_49ee01f4f3_h.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55456344440_640a4a6b35_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55456344440_640a4a6b35_h.jpg" width="47%" alt=""></a></p>



<p class="">The Deep One Raider is a terrifying close-range opponent. It possesses immense physical strength and devastating claw attacks, but what makes it particularly unsettling is the way it moves. It can dodge in strange, inhuman ways, drop onto all fours and suddenly burst into a sprint before knocking its victim to the ground.</p>



<h2 class="wp-block-heading"><strong>Welcome to the Flood</strong></h2>



<p class="">We’re so happy to say that The Sinking City 2 is out now on PlayStation 5! Getting here has been quite a journey. Making a game is difficult under normal circumstances, and doing it with a team in Ukraine while a war continues around us has presented challenges we could never have anticipated. There have been struggles along the way, but seeing the game finally in players&#8217; hands makes us incredibly proud of what we’ve accomplished.</p>



<p class="">Thank you so much for reading, and we hope to see you in the flood!</p>
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		<title>Helldivers 2: A deep dive into the Illuminate Void</title>
		<link>https://blog.playstation.com/2026/08/18/helldivers-2-a-deep-dive-into-the-illuminate-void/</link>
					<comments>https://blog.playstation.com/2026/08/18/helldivers-2-a-deep-dive-into-the-illuminate-void/#comments</comments>
		
		<dc:creator><![CDATA[Katherine Baskin]]></dc:creator>
		<pubDate>Tue, 18 Aug 2026 12:00:04 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<guid isPermaLink="false">urn:uuid:6ad45d3e-9608-484e-a953-f63398ae893c</guid>

					<description><![CDATA[Helldivers, we have entered the unknown at last to face the unthinkable. Our elite peacekeepers are looking into the corruption and shining Liberty’s light onto the heart of darkness. The Gateway is constructed and we have crossed into the new frontier. The Illuminate may have broken through but Super Earth will push back. Now is [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Helldivers, we have entered the unknown at last to face the unthinkable. Our elite peacekeepers are looking into the corruption and shining Liberty’s light onto the heart of darkness. The Gateway is constructed and we have crossed into the new frontier.</p>



<p class="">The Illuminate may have broken through but Super Earth will push back. Now is the time to mount the counteroffensive! You must work together to destroy their unnatural mutations in the name of Managed Democracy.</p>



<a href="https://live.staticflickr.com/65535/55464656070_f94dcdcf5d_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55464656070_f94dcdcf5d_h.jpg" alt=""></a>



<h2 class="wp-block-heading"><strong>The Gateway is now open</strong></h2>



<p class="">During the ‘Census Thunder’ campaign, the Helldivers secured large reserves of Voteless tissue samples from the Void to aid in the study of this menace. Super Earth’s Ministry of Science determined a way into the Void by opening and stabilizing a wormhole on Rirga Bay using the research you helped secure: the Gateway is now open.</p>



<a href="https://live.staticflickr.com/65535/55463281437_1d3e856f61_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55463281437_1d3e856f61_h.jpg" alt=""></a>



<p class="">We’re sending our best, Helldivers. And that means you.</p>



<h2 class="wp-block-heading"><strong>Liberate The Source Planet</strong></h2>



<p class="">Space inside the Void is strange, divers. There are no stars, no marvelous skies to behold from the planet&#8217;s surface. The planets pulled into the Void have been transformed, mutated, and reborn inside it.</p>



<p class="">These worlds hold Illuminate ruins and ancient technologies that you must document and destroy.</p>



<a href="https://live.staticflickr.com/65535/55463281522_c282111b71_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55463281522_c282111b71_h.jpg" alt=""></a>



<p class="">You must navigate these strange worlds and find the Source Planet, formerly known as Seasse, and liberate it. But beware: Seasse is a shade of its former glory, now consumed by the haunting flora from the Void, and filled with Illuminate horrors (the Wretch, the Crusher and the abominable lands in which they dwell)</p>



<h2 class="wp-block-heading"><strong>Document the Corruption</strong></h2>



<p class="">Inside the Void, you have new objectives to complete on the planets, and–unlike previously more linear dives–you will have several randomized primary objectives for every operation. This brand new arrangement requires you to think fast and work together to dive and extract safely.</p>



<a href="https://live.staticflickr.com/65535/55464656135_c3b2aa3c9d_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55464656135_c3b2aa3c9d_h.jpg" alt=""></a>



<p class="">Document your discoveries inside the Void with the tactical video camera, destroying Illuminate structures, conducting reconnaissance missions, and more. Document their war crimes and end their foul corruption.</p>



<a href="https://live.staticflickr.com/65535/55463281432_4093c1d455_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55463281432_4093c1d455_h.jpg" alt=""></a>



<h2 class="wp-block-heading"><strong>Extract the Squad</strong></h2>



<p class="">The Void is dangerous and time is of the essence: complete objectives and extract. To give your squad a fighting chance at making it back to the Destroyer, Helldivers will be able to unlock secondary extraction zones on the Void planets.</p>



<p class="">You won’t be facing these new challenges alone. Push forward with the help of SEAF support squads to unravel the secrets of the Void. Reveal the hidden truths, uncover the source of the anomaly… and put Freedom’s foot clean through its face.</p>



<a href="https://live.staticflickr.com/65535/55464656290_b91c8a6848_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55464656290_b91c8a6848_h.jpg" alt=""></a>



<p class="">The fight for a safer tomorrow begins today.</p>



<p class="">The latest update, Devoid of Liberty<em>***</em>, is live now. Take back the galaxy, divers–give these squids <em>hell.</em></p>



<p class="has-small-font-size"><em>***Gameplay requires internet access and paid-for subscription on console (sold separately).</em></p>
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