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<channel>
	<title>Press X or Die</title>
	
	<link>http://pressxordie.com</link>
	<description>News, Views, And Reviews</description>
	<lastBuildDate>Thu, 23 Feb 2012 10:48:43 +0000</lastBuildDate>
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		<title>The Surprise Killer Feature of the Vita</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/JbHrOmZf-y8/</link>
		<comments>http://pressxordie.com/2012/02/23/the-surprise-killer-feature-of-the-vita/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 10:48:25 +0000</pubDate>
		<dc:creator>Dean Bowes</dc:creator>
				<category><![CDATA[Original]]></category>
		<category><![CDATA[Playstation Vita]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8897</guid>
		<description>So the Vita has launched today and some of our writers and readers are playing with theirs as I type. And while I do not own one myself I have observed the biggest part of the Vita that may play into it&amp;#8217;s future growth: The twitter app. &amp;#8220;Aha!&amp;#8221; you say &amp;#8220;a twitter app is pointless on the [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/JbHrOmZf-y8" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/02/23/the-surprise-killer-feature-of-the-vita/</feedburner:origLink></item>
		<item>
		<title>Guest Retrospective: Gatohando</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/9IwcNc1q28U/</link>
		<comments>http://pressxordie.com/2012/02/15/guest-retrospective-gatohando/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 21:50:25 +0000</pubDate>
		<dc:creator>Guest Writer</dc:creator>
				<category><![CDATA[Guest]]></category>
		<category><![CDATA[Original]]></category>
		<category><![CDATA[God Hand]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Retrospective]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8881</guid>
		<description>By Colin Dettmar The PS2, a lot of gamers would agree, had the best library of any console yet. It was just gigantic, and it had so many gems, and so many games that dared to take chances and do new things. Whenever you ask someone what their favorite PS2 game is (assuming they&amp;#8217;re a [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/9IwcNc1q28U" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/02/15/guest-retrospective-gatohando/</feedburner:origLink></item>
		<item>
		<title>Review: Analogue – A Hate Story</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/r05ZQ7NlzLI/</link>
		<comments>http://pressxordie.com/2012/02/14/review-analogue-a-hate-story/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 20:04:13 +0000</pubDate>
		<dc:creator>Connor Crook</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Christine Love]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Visual Novel]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8858</guid>
		<description>Let me get this out of the way first of all: I am not a big fan of visual novels. Rare is the visual novel that can capture my attention and I know many others feel this way too. Katawa Shoujo recently released to much press attention for its touching stories and well-crafted characters, but [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/r05ZQ7NlzLI" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/02/14/review-analogue-a-hate-story/</feedburner:origLink></item>
		<item>
		<title>Da New Guys: Day of the Jackass Steps Into the Ring on February 29</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/RYp-pRsk0CI/</link>
		<comments>http://pressxordie.com/2012/02/02/da-new-guys-day-of-the-jackass-steps-into-the-ring-on-february-29/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 18:06:45 +0000</pubDate>
		<dc:creator>Ben Unkle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[da new guys]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[wadjet eye games]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8833</guid>
		<description>Talk about a blast from the past! Yesterday, Dave Gilbert announced on Twitter that his publishing company, Wadjet Eye Games, would be releasing Da New Guys: Day of the Jackass on February 29. That name probably doesn’t ring a bell for most of you, but as a longtime adventure game nut who used to spend [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/RYp-pRsk0CI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pressxordie.com/2012/02/02/da-new-guys-day-of-the-jackass-steps-into-the-ring-on-february-29/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/02/02/da-new-guys-day-of-the-jackass-steps-into-the-ring-on-february-29/</feedburner:origLink></item>
		<item>
		<title>Keeping On Top Of Your Games</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/TYRUAswshKE/</link>
		<comments>http://pressxordie.com/2012/01/31/keeping-on-top-of-your-games/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 12:47:36 +0000</pubDate>
		<dc:creator>Dean Bowes</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Darkadia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Playfire]]></category>
		<category><![CDATA[Raptr]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8820</guid>
		<description>As the years pass, and generations of consoles pass us by, so grows our gaming library. But how do you keep track of a library of games, especially in an age where it’s not as simple as looking at your shelf? I’ve had a hunt about for some of the best ways to accomplish this.Why [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/TYRUAswshKE" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/01/31/keeping-on-top-of-your-games/</feedburner:origLink></item>
		<item>
		<title>Quick Fix: Puzzlejuice</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/IrFXRdB3r4E/</link>
		<comments>http://pressxordie.com/2012/01/27/quick-fix-puzzlejuice/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 02:15:26 +0000</pubDate>
		<dc:creator>Ben Unkle</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[99 cents]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Boggle]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPad 2]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone 4S]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Puzzlejuice]]></category>
		<category><![CDATA[Quick Fix]]></category>
		<category><![CDATA[Tetris]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8808</guid>
		<description>Most puzzle games on the iOS platform are built to be time-killers, nothing more than simple little experiences that make your wait for the morning commute a little more bearable. Sure, they’re a sight better than twiddling your thumbs, but deep down, puzzle fans crave something that isn’t just meant to kill five minutes. Well, [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/IrFXRdB3r4E" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/01/27/quick-fix-puzzlejuice/</feedburner:origLink></item>
		<item>
		<title>A Tour of Steam Mobile Beta</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/VuhGWaot5n4/</link>
		<comments>http://pressxordie.com/2012/01/27/a-tour-of-steam-mobile-beta/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 00:33:30 +0000</pubDate>
		<dc:creator>Dean Bowes</dc:creator>
				<category><![CDATA[Original]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8779</guid>
		<description>Today Steam released &amp;#8220;Steam Mobile&amp;#8221;, an app for iOS and Android devices. It&amp;#8217;s currently a closed beta, with invites slowly rolling out across the Steam user base. Lucky for you guys I got in so I can give you a glimpse of what&amp;#8217;s in store. Steam Mobiles main focus seems to be on the chat, [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/VuhGWaot5n4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pressxordie.com/2012/01/27/a-tour-of-steam-mobile-beta/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/01/27/a-tour-of-steam-mobile-beta/</feedburner:origLink></item>
		<item>
		<title>Driver: San Francisco Review</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/30eY7G6zYGI/</link>
		<comments>http://pressxordie.com/2012/01/26/driver-san-francisco-review/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:06:03 +0000</pubDate>
		<dc:creator>Alex Shedlock</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Driver]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8754</guid>
		<description>Driver San Francisco is the most recent title from Reflections Games: a company that began their legacy with the original 3D crime chase simulator Driver on the PlayStation. Now, 12 years later, comes probably the finest iteration in the series since Driver 2. It features a controversial, but surprisingly innovative concept whereby players can ‘shift’ [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/30eY7G6zYGI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pressxordie.com/2012/01/26/driver-san-francisco-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/01/26/driver-san-francisco-review/</feedburner:origLink></item>
		<item>
		<title>Check out Indie Games Developer</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/Mq3-gThb7LM/</link>
		<comments>http://pressxordie.com/2012/01/14/check-out-indie-games-developer/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 23:19:14 +0000</pubDate>
		<dc:creator>Dean Bowes</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8737</guid>
		<description>Launched just the other day, Indie Games Developer is a free to read online magazine. Available in both flash and PDF form it&amp;#8217;s something great to pass some of the weekend. As the name suggests, it focuses on indie games. Featuring plenty of interviews and articles, it&amp;#8217;s a great way for gamers to learn of upcoming indie titles, and [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/Mq3-gThb7LM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pressxordie.com/2012/01/14/check-out-indie-games-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/01/14/check-out-indie-games-developer/</feedburner:origLink></item>
		<item>
		<title>Back to Basic: The Indie Surge</title>
		<link>http://feedproxy.google.com/~r/PXOD/~3/avzqUHNodec/</link>
		<comments>http://pressxordie.com/2012/01/09/back-to-basic-the-indie-surge/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 09:02:27 +0000</pubDate>
		<dc:creator>Declan Murphy</dc:creator>
				<category><![CDATA[Original]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[ZX Spectrum]]></category>

		<guid isPermaLink="false">http://pressxordie.com/?p=8719</guid>
		<description>Over the last few years, we’ve seen a great resurgence of indie development. Harking back to the era of the ZX Spectrum and Commodore 64, games with no more than a single developer have been making it big on every platform imaginable. In this article we take a look over the history of indie development [...]&lt;img src="http://feeds.feedburner.com/~r/PXOD/~4/avzqUHNodec" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://pressxordie.com/2012/01/09/back-to-basic-the-indie-surge/</feedburner:origLink></item>
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