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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss"><id>tag:blogger.com,1999:blog-5216102939055924988</id><updated>2009-06-23T16:05:36.910-07:00</updated><title type="text">Paper and Dice</title><subtitle type="html">Gaming from an author's point of view, and fiction from a gamer's point of view.</subtitle><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default?start-index=26&amp;max-results=25" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.montgomerymullen.com/atom.xml" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>83</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/PaperAndDice" type="application/atom+xml" /><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-19532739914718808</id><published>2009-06-18T11:00:00.000-07:00</published><updated>2009-06-18T11:33:52.376-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><title type="text">Revenge of the Tedium</title><content type="html">At the choke point just before finals, I am also looking at a trip to France at the end of next week, and that will be the break before life slows down rather considerably. It is amazing how time consuming wedding planning is, and how much it occupies your brain even when you aren't thinking about it. Combine this with two large, intensive school projects, and the creative brain finds itself with cramps.&lt;br /&gt;&lt;br /&gt;Speaking of cramps, I finally dragged myself through 'The Harlequin', by Laurell K. Hamilton. I believe it will be the last book by that author I read unless someone offers me a remarkably positive review of another book. Part of my motivation in reading through this series was to mark the progression of a story which has proven to be tremendously popular to fans of the modern-supernatural genre. I wanted to read through it to see how situations and characters panned out, and in my own slightly vindictive way, mark what I feel I could have done better so I can go off and do better in some work of my own.&lt;br /&gt;&lt;br /&gt;I'll say it again. The early Anita Blake books were not bad. They weren't awesome, in my opinion, but Hamilton examined lots of little tidbits about how the world would be different if the supernatural were real and everyone knew it. There was a lot of flavor there, and a potentially wonderful contrast between Blake and the 'monsters' she was hunting. The last book that I actually enjoyed reading was 'Blue Moon', largely for the presence of a well-written villain whose impact on the story is pervasive throughout the book. But the villain doesn't even make a personal appearance until the book is well underway, and in fact, even though his name comes up, he's just a random name for much of the story. I liked that.&lt;br /&gt;&lt;br /&gt;My problem with the later books was that they are drowned in sexually driven melodrama, completely obscuring and later replacing investigative storylines peppered with curious alternate history facets. There is an attempt to make this melodrama supernatural by tying all sorts of metaphysics to sexual/emotional activity, but the melodrama remains mundane. As the books progress and the main characters become increasingly dysfunctional as well as powerful, the plots became random monster of the week issues. These plots are sometimes twined with the usual shopping list of difficulties regarding who is sleeping with whom and why, and let me assure you that this drama is not nearly as interesting as it could be.&lt;br /&gt;&lt;br /&gt;I can understand the emphasis on sex. Sex sells, and everyone knows it. Everyone can readily see that human beings are voyeurs. We love to peer at the complications in other people's relationships and talk about them. It is appealing to watch extreme emotions get batted back and forth. So, in this regard, I can see why these later Anita Blake books are popular.&lt;br /&gt;My problem with the story is that the characters have become caricatures, and I have therefore ceased to care about them. They are little paper cut outs with names and a select wardrobe of emotional issues and/or power sets. They really haven't changed much at all for several books, and if they do change it is usually to be decidedly for or against Anita, who gains some new special ability or power each book.  Unfortunately, these new powers don't make Anita any more interesting to me.&lt;br /&gt;&lt;br /&gt;My disgruntlements with the story aside, I'll call this good exercise. People in the future may not enjoy the books that I write. People may pick over them as I have just done with Hamilton's work. My purpose in reading and rereading here is to discover those pieces of writing I do not want to find in my own, and to learn more about why I like or dislike... and hopefully minimize any dislike for my general audience.&lt;br /&gt;&lt;br /&gt;Of course, my love of surrealism is probably going to make certain that my chosen audience will never be general.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-19532739914718808?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/19532739914718808/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=19532739914718808" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/19532739914718808" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/19532739914718808" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/06/revenge-of-tedium.html" title="Revenge of the Tedium" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5828879947946391792</id><published>2009-06-12T09:04:00.001-07:00</published><updated>2009-06-12T09:07:45.179-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Corant" /><category scheme="http://www.blogger.com/atom/ns#" term="Liz Harper" /><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><title type="text">Dreams of Corant 3</title><content type="html">Apologies for such a delay. I was off getting married this past weekend, and that has a tendency to take up a lot of time. The wedding was about as perfect as a wedding can be, and I thought the Edward Gorey theme worked very well indeed. Pictures on the way later.&lt;br /&gt;&lt;br /&gt;For now, we're finishing up the story of Corant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When the party met Corant, they were sneaking around a distant village where the people had been slain and piled up like garbage. A few rather nervous armed men were going through some of the houses, taking anything useful as supplies. When the group did some covert investigating, they noticed the signs of some horrible damage done to a few of the bodies, as if they'd been tortured by someone with a very bad temper.&lt;br /&gt;&lt;br /&gt;A bit of listening revealed that the men worked for someone named Lun, who they were more than a little spooked by. Further sneaking revealed one of the houses had been set up as living space; a pot of something pungent was bubbling over the fire, and inside a rail-thin woman hard at work bandaging another woman. The other woman looked unconscious, laying on a table, and her arms and legs were stumps, currently wrapped in fresh bandages.&lt;br /&gt;&lt;br /&gt;Concluding that some heinous business was going on, the party bushwhacked the enemy. They steamrolled the mercenaries, and when the thin woman came running out, they put the hurt on her too. In fact, Lun gets taken down quickly.&lt;br /&gt;&lt;br /&gt;That was when the sobbing, laughing swarms of black birds came boiling out of Lun's house. The door burst, and a limbless woman came floating out towards the party.&lt;br /&gt;&lt;br /&gt;&lt;object height="542" width="450"&gt;&lt;param name="movie" value="http://backend.deviantart.com/embed/view.swf"&gt;&lt;param name="flashvars" value="id=67926399&amp;amp;width=1337"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://backend.deviantart.com/embed/view.swf" type="application/x-shockwave-flash" width="450" flashvars="id=67926399&amp;width=1337" height="542" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.deviantart.com/deviation/67926399/"&gt;Corant&lt;/a&gt; by ~&lt;a class="u" href="http://galindorf.deviantart.com/"&gt;Galindorf&lt;/a&gt; on &lt;a href="http://www.deviantart.com/"&gt;deviant&lt;/a&gt;&lt;a href="http://www.deviantart.com/"&gt;ART&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They managed to put Corant down, but they were badly shaken by the experience. They thought she had been some innocent made into a floating battery for evil magic, and thought to purify and consecrate her body the following day, at dawn. But in the night, they discovered that it was not easy to kill Corant. She woke up and attacked them again, resulting in the death of one of the party.&lt;br /&gt;&lt;br /&gt;Mearowyn was later resurrected by the priests of Dumuzi, who sacrificed one of their own to balance out the debt to the underworld, but she found that even after Corant's final death that there was a splinter of Corant left in her. The aftermath of Corant's 'sharing' slowly made Corant's story apparent.&lt;br /&gt;&lt;br /&gt;By the time the group met Corant, Corant was fully immersed in the dark solipsisms of Shepherd philosophy. She was a library of collected secrets, which provided her the means to impose her view of the world on the world around her and inflict her emotions and experiences on others. Lun by that point was insane, but utterly loyal to her older sister, attempting to learn from Corant as best as she could.&lt;br /&gt;&lt;br /&gt;The Credo that the Shepherd had given Corant still hung around her neck, encased in a small metal book, and the party took it with them. It was the subject of much speculation. I used an excerpt from the works of Aleister Crowley (Liber V vel Reguli) as a basis for this riddle, modifying the words to point the Credo further inward and making it more a vicious cycle than a tenet for exploration. Corant's Credo was thus:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I am Omniscient, for naught exists for me unless I Know it. I am Omnipotent, for naught occurs save by my Comprehension, my soul's expression through my Will to be, to do, to suffer the symbols of itself. I am Omnipresent, for naught exists where I am not, who fashioned Purity as a condition of my consciousness of myself, who am the center of all, and my circumference the frame of my own wisdom.&lt;br /&gt;I am the All, for all that exists for me is a necessary expression in thought of some tendency of my nature, and all my thoughts are only the letters of my Name.&lt;br /&gt;I am the One, for all that I am is not the absolute All, and all my all is mine and never another's; mine, knowing there are others like myself in expression and illusion, but unlike in essence and truth.&lt;br /&gt;I am the None, for all that I am is the perfect image of the imperfect; each partial phantom must perish in the vision of itself, each form fulfill itself by devouring its equated sins, and satisfying its need to be the Absolute by attainment of annihilation.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;One disturbing effect of all this was Corant's bottomless vitality. The party could not figure out why she kept reviving after taking tremendous physical punishment. Later, it was revealed that Corant had Lun cut off Corant's limbs, because Corant didn't want to touch anything (the world was filthy and corrupt, you see), and in fact, the process of keeping her limbs stumps was an ongoing process, as Corant's vindictive body kept trying to grow them back. The party found the steaming pot in the village hut to contain a poultice made of liblit flower, which if ingested puts the mind in a fugue state where one cannot lie.&lt;br /&gt;&lt;br /&gt;It turned out that liblit flower was what could kill Corant, and a single knife coated in the juice of the little purple blossom put an end to Corant. As Mearowyn said afterwards, “She couldn't bear to face the truth.”&lt;br /&gt;&lt;br /&gt;And that was true.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5828879947946391792?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5828879947946391792/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5828879947946391792" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5828879947946391792" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5828879947946391792" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/06/dreams-of-corant-3.html" title="Dreams of Corant 3" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6103397509435468316</id><published>2009-05-30T17:27:00.000-07:00</published><updated>2009-05-30T17:29:18.785-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Corant" /><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Dreams of Corant 2</title><content type="html">&lt;em&gt;The concluding vision of Corant's past. &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;You sit and comb out your hair. It is almost to your ankles these days, long and luxuriant and glossy, and it is one of the pleasures of your life. You enjoy running fingers through it, combing it out, feeling the weight of it swing back and forth. Usually, you'd pin it up later and take a long walk.&lt;br /&gt;&lt;br /&gt;But today will be different.&lt;br /&gt;&lt;br /&gt;Only an hour ago, Tobin had an argument with you. This wasn't surprising, because you two often argued. It was always about small things, small things that you didn't even notice but he always did. These little considerations of comment or glance or word just weren't very important to you, but for him, every little thing forgotten was something to carry as a grudge.&lt;br /&gt;&lt;br /&gt;For a while, you just ignored it. Tobin is kind enough, but he could never understand you, or what you know, and you were too busy dreaming. The secrets in you twine around your belly and make you warm at night, and the mysteries you ponder are ones that Tobin would never be able to grasp with his weak-fingered mind. You did love that he tried so hard to please you, as if he were apologizing for the marriage, but you didn't love him. So you were both lonely in your own way, and that was just how it was. You knew he suspected a lover, but he would never know the truth. You tried to be kind, but after a while, his touch was something you tolerated.&lt;br /&gt;&lt;br /&gt;He called you cold, so you were. He wept, so you comforted him. You were still a woman, however apart you felt, and so you tried to be good, but Tobin's resentment stained any chance of friendship. So you resented the distance too, and consoled yourself with trying to understand the credo your teacher had left.&lt;br /&gt;&lt;br /&gt;But lately it had been harder. There had been no children from Tobin's impassioned fumbling, and he really wanted children. You knew it was your duty, but you were thankful there weren't any.&lt;br /&gt;&lt;br /&gt;Tobin was a good man, yes, but the thought of bearing his children bothered you.&lt;br /&gt;&lt;br /&gt;You were a little bothered about something else too. Did your teacher make sure there would be no children?&lt;br /&gt;&lt;br /&gt;It made you worry about your sister, too, because the things you shared with her seemed to weigh heavy on her. They were difficult for her to bear, perhaps. She could not explain the dull ache in her eyes, and that makes you sad. You thought Lun would join you in understanding, but she couldn't understand.&lt;br /&gt;&lt;br /&gt;Despite it all, you love your sister, even though she also makes you feel alone. At least you know she loves you back.&lt;br /&gt;&lt;br /&gt;But now, combing your hair out, you have to make a decision.&lt;br /&gt;&lt;br /&gt;Tobin got angry. He'd grabbed hold of you when you tried to turn away, and he'd never laid a hand on you before, not like this. You finally you decided to tell him what you thought. All the words you'd kept to yourself about him being insecure and weak and controlling and foolish and stupid; you dusted the edges off and you were ready to send them flying, however insincere some of them were except in anger.&lt;br /&gt;&lt;br /&gt;But with the first whisper of breath through your lips, a thread slipped from you, a tugging that you felt slip out of your heart like a needle coming out of your skin, and it went through him&lt;br /&gt;Blood covered the wall, and he died, just like that.&lt;br /&gt;&lt;br /&gt;You stood there, numb with fear but suddenly elated.&lt;br /&gt;&lt;br /&gt;This is what your teacher had meant about communication.&lt;br /&gt;&lt;br /&gt;That is when you started to really understand what hid in the credo.&lt;br /&gt;&lt;br /&gt;Tobin, you tell yourself, was a good man.&lt;br /&gt;&lt;br /&gt;You are sorry for this, you tell yourself. You are sorry, but the hollow in your stomach makes you understand that this one accidental event has killed the Corant who played along the river bank, the pretty Corant who danced in the circle at the coming of spring, and the Corant who was the pride of her parents. You can't stay here anymore.&lt;br /&gt;&lt;br /&gt;I am sorry, you tell yourself through Tobin's memory. I am sorry I could not be a good wife to you, and I am sorry that you died. I did not mean to kill you, but I cannot weep for you, because my love is not for you.&lt;br /&gt;&lt;br /&gt;With a sigh, you look at yourself in the mirror, studying your proud beauty, and your long dark hair flowing around you like a waterfall at night. Then you take up the sharp knife, and you hack it short. You will leave the hair behind with Tobin's staring body, and you and your sister will leave.&lt;br /&gt;&lt;br /&gt;But first, you will wash. You feel dirty.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6103397509435468316?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6103397509435468316/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6103397509435468316" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6103397509435468316" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6103397509435468316" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/dreams-of-corant-2.html" title="Dreams of Corant 2" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5670652666040934450</id><published>2009-05-28T12:10:00.001-07:00</published><updated>2009-05-28T12:17:12.646-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Dreams of Corant</title><content type="html">&lt;em&gt;More dream-experiences of Corant's life that Mearowyn got to enjoy after being horribly hurt by Corant's form of expression. &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Secrets&lt;br /&gt;&lt;br /&gt;He told you, from the beginning, that you could not share what you knew.&lt;br /&gt;&lt;br /&gt;“I trust you,” he said, the first night. “Keep what I tell you safe, and keep me safe.”&lt;br /&gt;&lt;br /&gt;Each dark of the moon, you'd go out and meet him, and all night, he'd speak to you in his low, rich voice, telling you tales and poetry older than the White Tower at Kaylan. Sometimes he'd even show you dreams made real, sifting out of the shadows that always boiled around him. He wasn't like other teachers at all; he'd ask about your thoughts, and you lived for the moments when you surprised him with an observation or a comment. It would make him smile, and he might even touch your hand, stealing your breath away.&lt;br /&gt;&lt;br /&gt;It was too much joy to bear, and when Lun got curious, you told her. She didn't believe you, so you told her to come with you, to hide and wait.&lt;br /&gt;&lt;br /&gt;And so you wait, near the river, in the darkness, and you keep waiting, but he is not there. Your hands start to get numb, and you don't want to sit down. The time passes by like water slowly freezing solid, and you know you've started shuffling fitfully, but you can't help it. When Lun finally gets tired of the 'game' and leaves, you stay, hoping, pleading inside, please, please I won't do this again, just come back, please, I'm sorry.&lt;br /&gt;&lt;br /&gt;It is late when he comes out, and suddenly you feel like a stupid little girl, thinking that you could fool him. He stands there and looks at you, unreadable like he usually is, and your shiver isn't just from the cold.&lt;br /&gt;&lt;br /&gt;“I'm so sorry,” you say, barely, but he hears you.&lt;br /&gt;&lt;br /&gt;“Corant,” he says, making paradise out of your name. “I trusted you.”&lt;br /&gt;&lt;br /&gt;And that's when you can't help it, and burst into tears. This only makes it worse. You feel stupid and ugly when you cry, and you wanted everything to be perfect.&lt;br /&gt;&lt;br /&gt;“It's all right,” he says, then, and you look at him. He does not say it like your parents do when you do something wrong. And then suddenly he's there and his arms and his shadows and his cloak all wrap around you like snow gone warm, and you start crying again as his perfect hand brushes against your hair, but now it is because you've always wanted him to do this and why why why did it have to be because you did something wrong?&lt;br /&gt;&lt;br /&gt;“It's all right,” he whispers, steam from a warm teapot. “When you know enough, you can teach Lun and share with her. Until then, this was just a game. You can tell her that. Go home now, and I will be waiting for you next time.”&lt;br /&gt;&lt;br /&gt;And then he's gone again, with only a memory of his cloud of darkness around you, and the faint, burning-wood smell he left behind.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fulcrum&lt;br /&gt;&lt;br /&gt;Your parents want you to marry, but what do you care? Tobin is a good enough man, sweet, even, but you don't really notice him. You are too full of your stories and studies, and everyone wonders at your knowledge and skill these days. Eighteen now, and strong, and beautiful.&lt;br /&gt;&lt;br /&gt;Over the years, you've made a little place for yourself where you meet your teacher, a camp site across the river. No one ever finds it; you know it has something to do with Him, but that's all you need to know.&lt;br /&gt;&lt;br /&gt;He keeps it safe for you.&lt;br /&gt;&lt;br /&gt;So, you sit and comb out your long, dark hair, wrapped in the blanket you wove last month to wait for him. A small fire burns nearby. It reminds you of him, the fire. It isn't that he is warm, but he makes you feel secure. He is strong, and his power can destroy, but it purifies; fire makes all things clean again, burns away impurities.&lt;br /&gt;&lt;br /&gt;It also reminds you of him because of the baths, the long, scorching hot baths you take to wipe away all the sweat and dust of a long day. Resting there, lazy and immersed, it is easy to think of him as warm, enveloping. He's never held you like he did the one night, but he's touched you.&lt;br /&gt;&lt;br /&gt;Your hands remember every moment of it.&lt;br /&gt;&lt;br /&gt;And then, he arrives, the fire going eerie and blue for a moment, and you look up from braiding your hair. He emerges like a shadow lengthening, and there is the blazing white affection for you in his luminous eyes.&lt;br /&gt;&lt;br /&gt;“Corant,” he says, like he always does, and you smile and get up to curtsy as he taught you. And then you both sit, and there are lessons. Lately it has been more and more about the power in experience, and the profound understanding that can change one's outlook or health or even the soul. He discusses quietly how pieces of disparate knowledge can be joined by a single thought, and this is often how magic works; the creation of a complete pattern where all the power can flow cleanly. And then he shocks you.&lt;br /&gt;&lt;br /&gt;“You are ready,” he says softly, and the fire stutters. “Your thoughts and your will are trained, and waiting for wisdom that will grant you great power.” One of his dark, wrapped hands extends and gives you a folded piece of vellum.&lt;br /&gt;&lt;br /&gt;“This is a credo for you. Live by it. Learn to understand it. Comprehend the secrets in the words. Finish the pattern, Corant, and then I will come back to you.”&lt;br /&gt;&lt;br /&gt;Then your heart stops. “You are leaving,” you say. You've long since been able to speak with him openly. “Why are you leaving me?”&lt;br /&gt;&lt;br /&gt;“Because the student must learn on their own. You can teach Lun what you know, now. Take her with you. There are so many keys to understanding this, and you sometimes you must travel to find them. I will only hinder your learning if I stay.”&lt;br /&gt;&lt;br /&gt;But I love you, you want to say, and yet your tongue refuses. It isn't the right time. Instead, your mouth opens, and some resigned part of you says, “How long must I wait?”&lt;br /&gt;&lt;br /&gt;“Until you have lived the credo, Corant. When you complete that pattern, I will come to you, and we will be together again. I know you will succeed in this.”&lt;br /&gt;&lt;br /&gt;You take the paper, not looking, and you nod fiercely to belay the tears. “I will, I promise.”&lt;br /&gt;&lt;br /&gt;Then he stands up, and offers a hand, which you take, readily, and then he pulls you in, easy as the wind nudges a leaf, and before you know it, your head is tilting up and your lips part and he kisses you, he drains the breath out of you with his cool mouth and threads of fire slip through your muscles and knot in your stomach. You know you make a sound, but you don't remember it, and then he's gone again, gone into the darkness where you know you can't follow.&lt;br /&gt;&lt;br /&gt;But one day you will. You hold the paper in one hand and you swear one day you will.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5670652666040934450?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5670652666040934450/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5670652666040934450" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5670652666040934450" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5670652666040934450" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/dreams-of-corant.html" title="Dreams of Corant" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-7058671935136282172</id><published>2009-05-26T08:21:00.000-07:00</published><updated>2009-05-26T08:23:31.744-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">A Few Brief Words</title><content type="html">Between class, wedding planning and miscellaneous intrusions of that thing called life, my brain has been a little short on words lately. This isn't to say the brain is short on ideas, of course; it cranks out concepts and characters and potential plots at alarming speed. This makes me frustration incarnate at times; it is like having a crowd of new people crammed in my skull, all clamoring for development, recognition and a voice. Above all they want that voice.&lt;br /&gt;&lt;br /&gt;They want to live long enough to make their name mean something.&lt;br /&gt;&lt;br /&gt;Sometimes I think that this is one reason I am a gamer. Gaming is like a quick solution to the mob of unborn characters. Need a new face in the game setting? Easy. The demand for expression is met, however briefly, and my players get to see yet another uncannily human NPC.  Or uncannily inhuman, I guess.&lt;br /&gt;&lt;br /&gt;Given all the travel and mess in the next few weeks, I imagine updates here might be a bit thin. So, for the next few posts, I'm going to share a few things I've already written rather than my usual practice of writing direct-to-blog. For starters, I'm going to post some material that is connected to my previous mention of the Shepherds, and specifically referring to an NPC who had a tremendous impact on my DnD group, both in and out of character. In fact, I think Corant had the greatest impact on the party out of any NPC.&lt;br /&gt;&lt;br /&gt;Corant was an introduction to the Shepherds. She was an example of someone who had been seeded with a fragment of knowledge, and was transformed by letting it grow through her. By the time the players met her, she was horrific, but she'd started as a normal, intelligent young woman. Corant killed by communicating, and one of the party got dropped by her 'conversation'. As a result, that party member was stained by what Corant had known and experienced, and later had these vision/dreams, reliving small moments of Corant's life.&lt;br /&gt;&lt;br /&gt;This was certainly one reason Corant affected my group so much, but I believe there was something more to it. The evil of the Shepherds, when expressed through others, comes out as a lonely, desperate creature. It is a despairing, empty kind of evil, a gnawing and mournful thing. This has the effect of generating sympathy as much as loathing or hatred, and this is one reason why the work of the Shepherds is so dangerous. As a patron of the group once said, 'The Shepherds never force anyone to do anything. They only offer.'&lt;br /&gt;&lt;br /&gt;Corant accepted that offer, and here is the first part of that story.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Prospectus&lt;br /&gt;&lt;br /&gt;To the north, there are the Nightsigh mountains, and you've always loved watching them, the fog that broke over their toothy crowns every evening. You imagined them as giant emperors and empresses, long ago turned to stone by their mighty patience, facing away from the bleak and terrible land everyone knows lays beyond them. The elves would come and tell tales, but never tales of what was beyond the Nightsigh. 'Sad and horrible,' they said, but nothing more.&lt;br /&gt;&lt;br /&gt;But you would walk along the river, with the sun at your back, and warmth in your step. Swift runner, sharp-eyed, you could outwit and outrun most of the boys, and today, it makes you smile to think of them wanting to chase you. Lun was always so jealous of you, and you thought it was funny. You've always been the pretty one, with your long, dark hair and bright eyes, and besides, you're oldest, so that means you get courted first. You have just reached your fifteenth year, so it will start soon!&lt;br /&gt;&lt;br /&gt;But mother also says ladies don't play about like you do, and you do it anyway, running down to the river to fish or watch the birds or climb trees. Sometimes your hair gets tangled up or you come home dirty, but mother always forgives you because you sing so beautifully, and you know all the old poems and your calligraphy is perfect. Today, it is catching salamanders, ankle-deep in the wide, muttering river, dreaming about the future. You've always wanted a horse, but home is too rocky and uneven for real riding. Tara's son said so; he'd been south, to Wevnir, and open ground. Perhaps when you do get married, there will be horses... but you won't be like other ladies. You'll ride where you wish, forever!&lt;br /&gt;&lt;br /&gt;That's when you notice that someone is watching you from the other side of the river, and you look up, startled, because no one lives there.&lt;br /&gt;&lt;br /&gt;That is when you see him&lt;br /&gt;&lt;br /&gt;(it)&lt;br /&gt;&lt;br /&gt;standing there in the shadows, with shadows boiling around him and a streak of darkness held in his&lt;br /&gt;&lt;br /&gt;(its)&lt;br /&gt;&lt;br /&gt;hands like a shepherd's crook, and he looks at you with blazing white eyes, the most dreadful and beautiful thing you have ever dreamed of, and suddenly you don't want your hair to be so tangled and your hands are all muddy and your feet dirty, and he just looks at you and then he smiles and your heart flutters like a butterfly you caught in between your hands once. And then it flies free, because he speaks to you, in a voice just like the fog breaking over the Nightsigh.&lt;br /&gt;&lt;br /&gt;“I've been waiting a long time to find you.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-7058671935136282172?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/7058671935136282172/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=7058671935136282172" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/7058671935136282172" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/7058671935136282172" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/few-brief-words.html" title="A Few Brief Words" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-4904100714031432546</id><published>2009-05-21T09:24:00.000-07:00</published><updated>2009-05-21T09:26:16.773-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title type="text">Adventure Seed</title><content type="html">&lt;em&gt;Some additional information for my players, on a person who has been in the background for a long time...&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Nakibs of Jundo Anha serve two primary purposes. They are wise women and men who offer counsel and a sharp eye to the rulers of their people. They are also mystics who study and watch over the swamp-riddled verdant land, and gather threads of power from the earth. Nakibs (or Nakibas) do consider themselves custodians and wardens of the natural world, but there is nothing rustic about them. They are as clinical as they are reverent about increasing their understanding of the world, often cultivating libraries as well as greenhouses, and carefully studying the interlaced balance of animal and plant.&lt;br /&gt;&lt;br /&gt;Most Nakibs begin as scholars, members of the aristocracy, and as they advance in understanding and skill, they are usually assigned regions of land to watch over. Most find some individual facet of nature to focus on, and they often share information with one another.&lt;br /&gt;A handful of Nakibs have achieved extraordinary skill in their craft, and gather no little fame. Many of these Nakibs still attend the plutocratic court of Jundo Anha, but a few have wandered far from home to study and understand other parts of the world.&lt;br /&gt;&lt;br /&gt;Nakiba Hafsah al'Kabir was one of these. Daughter of a merchant who traded in art, rare flowers and books, Hafsah had access to a high level of education and sophistication. Her family did not have a Nakib, but her father did keep a greenhouse, and she showed an aptitude for horticulture early on. Originally, her father had hoped she would become a Hakima, a truth-sayer and magician, but Hafsah lacked the subtle wit and unrelenting self-awareness for that lofty position. However, her exhaustive knowledge of local plants and animals attracted the attention of another Nakib, who appealed to her father to allow her the Seven Tests of Empathy. Hafsah passed them easily, showing the proper sensitivity, perception and insight to weave the threads of a Nakiba.&lt;br /&gt;&lt;br /&gt;After her induction, she rose quickly in skill, and was named Nakiba within a year's time. Her apprenticeship to a Nakib was cut short with the sudden death of her father, who died in a shipwreck while en route to the port of New Ombos. Being eldest in the family, Hafsah had to make decisions about the family business. Wealth is extremely important for status in Jundo Anha, and Hafsah preferred to maintain high standing above and beyond the quiet recognition as Nakiba. She spent a few years acquainting herself fully with all the trade routes her father used, branching out the business and doing some exploration of her own. After securing and refining her family business, Hafsah returned to Jundo Anha and resumed her studies as a Nakiba.&lt;br /&gt;Her social status and considerable talent won her the plot of Andira Laa, a particularly humid pit of old swamp, which Hafsah spent a couple of years overseeing. The richness of life in such a fertile but hostile environment was fascinating to her, and she experimented heavily with alchemy using processes and materials from Andira Laa. Some of her experiments won considerable accord from her Nakib peers, but Hafsah would be known for transplanting flowers from other places.&lt;br /&gt;&lt;br /&gt;Specifically, during her travels Hafsah had been exposed to the rare and peculiar flora of the Shemshir basin. Flowers and plants grow there which will not grow anywhere else, due to some elusive quality of the earth or the weird sorcery of the Par'hu who live there. Hafsah became aware of plants there which could revive the recently dead, allow sight into the future, and create other wonders. She experimented with crossbreeding and grafting in the Andira Laa, seeing if these plants could fit into ecosystem there, but only had limited success.&lt;br /&gt;&lt;br /&gt;The bizarre and potent drugs from Shemshir also caught Hafsah's attention, and she began to make use of some of them recreationally. But she also found one in particular which increased her sensitivity and awareness to the plants she was working with. She could hear their growth like a form of soft music. This subtle level of perception allowed her to make leaps and bounds of progress in mystical horticulture, and by the time she started to study what little was known about Par'hu garden sorcery, the other Nakibs came to her with concerns about her extensive use of Shemshir drugs. They were grudgingly surprised by what she'd done with the Andira Laa, but also pointed out that she'd broken several rules about transplanting species.&lt;br /&gt;&lt;br /&gt;Choosing to withdraw honorably, Hafsah publicly apologized for her failings, gathered up her merchant business, and relocated to Korai, where lack of strictures on imports and exports caused her wealth to increase. She began to heavily invest in the small but potent market for Shemshir plants and products, and quickly became known as a seller for them. Her experimentation continued, and eventually she became fascinated with the ability of certain Shemshir plants to overcome or transform the effects of death, as well as those which behaved more like animals.&lt;br /&gt;&lt;br /&gt;Eventually, Hafsah's studies branched further into arcane practices, looking at the patterns of necromancy and the concept of ecology created in conditions where necromantic forces were prominent. Her erudition and magical skill grew, as did her wealth, as did her level of experimentation. Her original affinity for swamps did not fade, and she continued to study the fecundity of an environment that was so full of death. Much of her experimentation at this point was performed on herself, or under tightly controlled conditions. She did not introduce her work to any natural environment at that time, and traveled a fair amount to collect books, materials and information to expand her work.&lt;br /&gt;&lt;br /&gt;Hafsah developed a reputation as a remarkable apothecary, a talented necromancer and a skilled herbalist and horticulturist, as well as a clever and influential merchant. In the recent days of her career, she has grown increasingly reclusive, and purchased a large swath of forbidding sub-tropical swamp in the Purayu islands, presumably as a home. Particularly recent findings are a bit troubling, however; indications show that she had been doing extensive work with the frightening Shemshir ochre tilia, a beautifully colored but rather mangy clinging plant whose pollen puts animals into a deep hypnotic state...which the plant uses to slowly consume them.&lt;br /&gt;&lt;br /&gt;What is happening on Hafsah's island is still a mystery, but many of the local populations have suddenly ceased contact with neighboring islands.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-4904100714031432546?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/4904100714031432546/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=4904100714031432546" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/4904100714031432546" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/4904100714031432546" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/adventure-seed.html" title="Adventure Seed" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-210524003338206792</id><published>2009-05-15T18:31:00.001-07:00</published><updated>2009-05-15T18:32:07.230-07:00</updated><title type="text">Warning! Warning!</title><content type="html">We're experiencing some comment issues here again. I blame the overwhelmingly erudite essays of Ryan for shocking the commenting feature into insensibility.&lt;br /&gt;&lt;br /&gt;Working on the issue now...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-210524003338206792?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/210524003338206792/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=210524003338206792" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/210524003338206792" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/210524003338206792" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/warning-warning.html" title="Warning! Warning!" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5581867041465519480</id><published>2009-05-13T12:49:00.000-07:00</published><updated>2009-05-13T12:51:24.560-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><title type="text">Inherently Evil</title><content type="html">We have had some great comments on recent posts... inspired by Elf Rage. This post is a bit late but I think some people will find it very interesting reading.&lt;br /&gt;&lt;br /&gt;It is important to note that in a fantasy setting, just like science fiction, you are dealing with the concept of beings who simply do not think or feel the way humans do. They don't perceive the world the same way, either. Being human ourselves, we have to use the human perception as a baseline for these depictions, but it is important to understand that an entirely different species might make decisions on an entirely different set of thoughts, rationales and feelings. and this is rather more absolute than merely having an opinion. Evil implies motive, and if something cannot help but be what it is, how evil is it really? This is one reason why I don't think the presence of absolute evil makes things suddenly black and white. Absolute evil does not negate moral shades of gray.&lt;br /&gt;&lt;br /&gt;I will also mention that I don't believe that something born inherently evil is automatically Absolute evil. Absolute evil is reserved for those supernatural things such as demons, who are removed entirely from the constraints of natural law. In my mind, something like a demon might be able to make sense, but ultimately, their way of thinking would be almost entirely incomprehensible to a mortal creature.&lt;br /&gt;&lt;br /&gt;Of course, right from the start, you have a problem with the terminology. What does inherently evil even mean? Considering how out of control 'what if my paladin...' threads get in RPG forums, it is pretty easy to see how differently people view good and evil (my favorite one-liner is from a friend of mine: 'if you have to explain why it isn't evil, it's probably evil'). Instead of philosophizing, I'm going to use some examples of three intelligent races from my own campaign which are commonly regarded from the human standpoint as 'evil'.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Goblins&lt;/strong&gt; are widely considered a dangerous nuisance. They are not very bright, breed very quickly, and can be extremely tenacious. They are careless with resources, but are capable of living in places humans won't even go near. Goblins have only one real sense of morality, and that is the survival of their own kind. The fae blood in their veins has given them a degree of creativity, whimsy and fascination, but the goblin view of beauty is a bit skewed, and they find the extreme of creatures in shock or pain oddly compelling; it is like one step up from the human tendency to stare at a car wreck. Part of this is how they were bred; goblins were made to be expendable soldiers, meant to fight and die en masse for their ogre autarch masters (the Gavarrhan).&lt;br /&gt;&lt;br /&gt;Goblins left on their own don't want to fight wars, but there is a constant danger implicit to a goblin population. Bred to obey, goblins are compelled to follow orders from hobgoblins or ogres, and will do so even if it kills them. Goblins fear their masters for this reason, often actively avoiding contact with ogres or hobgoblins, but they literally cannot comprehend direct disobedience to either. They can coexist with humans fairly well if coached, and are quite capable of emotions like love or compassion. The irrevocable splinter of obedience to the Gavarrhan is troublesome enough, however, and there is a lot of prejudice towards goblins. Goblins, not understanding prejudice as a concept, attack would-be attackers furiously in order to protect their own, and have no compunctions about resorting to torture or atrocity to scare other races out of their territory.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The pheesu &lt;/strong&gt;are a rather different case. Like goblins, they were manipulated into becoming a race of their own, but in this case the pheesu were merely uplifted to sapience from their original animalistic state, and left to develop on their own. Originally pack-hunting reptilians, the pheesu developed a kind of 'over-pack' hierarchy that provided a foundation for a large society, bolstered by an acknowledgment of racial identity. But the old tenets of predator-prey relationships and territorial rights were hard-wired in the pheesu psyche. As much as the pheesu became capable of rationalizing or comprehending, their instincts were in them from birth. Their initial conquest was merely for more territory as their race grew, but they were not interested in subjugating other races for any other reason than to use them as cattle. The pheesu were indifferent to the philosophy, art or science of prey animals. They would toss human captives to their hatchlings so that their hatchlings could fight over the food, giving their young practice at killing as well as weeding out the weak.&lt;br /&gt;&lt;br /&gt;Pheesu were ferociously protective of their children, but they did not make allowances for runts of the nest. The strong live, the weak die. Killing was just part of being a pheesu; the imperative of predation would overwhelm them if ignored for too long, and the average pheesu would have to kill an animal once a week or so. This was not regarded as a hindrance to them. It was just part of being pheesu. Likewise, physical confrontations between packs were an accepted occurrence. Like many animals, they had behavior allowing for minimal harm of their species in a confrontation, and that became a ritualized but nonetheless brutal act of resolution. They had no empathy for prey races, such as humans. A pheesu was not being cruel when it started eating a human alive. It would not have thought to spare the human the pain, because the human was merely not important. At no point did the pheesu ever ask whether or not they were doing something wrong. It would have been exceedingly difficult for them to even understand the notion that it would be wrong from another point of view.The pheesu only respected or communicated with those creatures that were individually tougher than a pheesu, or for some reason did not set off their territorial instinct.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Shepherds,&lt;/strong&gt; descendents of the Alfar who studied human symbols of corruption, are all sages and scholars. They seek out forbidden secrets and keep many of the same, occasionally letting one or half of one slip to watch as the disease of knowledge spreads through the world. They study corruption in all forms; body, mind and soul. They examine the countless ways corruption might manifest and grow as well as how it is stopped or dealt with. Shepherds watch the process of secrets growing into different secrets, and collect all manner of lore that is regarded as repugnant, grotesque, frightful or blasphemous. The malice of a Shepherd is incredibly subtle and far-reaching, and thus to the common mind, they do not seem nearly as cruel as they actually are. The act of manipulating other beings is so ingrained to a Shepherd that it is instinctive. They are capable of compassion, but it is often for the purpose of building trust so that they can violate that trust in the future. Though the horrors they practice on others (and sometimes themselves) do further their constant study, Shepherds feel contentment in doing these things, and regard it as quite healthy and normal.&lt;br /&gt;&lt;br /&gt;All Shepherds consider themselves part of a family. All Shepherds follow a common goal, which is so integral to who and what they are that it is an intimate bond between them. In a sense, one can consider all Shepherds to be in love with one another. In their view, no one else can see the depths that a Shepherd has descended to, and no other race can possibly understand how far a Shepherd can go. To a Shepherd, the world is a strange place, for it does not mirror the nightmare life that they are content with nor the twisted, selfish place they see the world as. Expressions of love between Shepherds border on atrocity in the eyes of other beings, and the compassion they show to non-Shepherds is pain at best.&lt;br /&gt;&lt;br /&gt;So, which of these is inherently evil? Which of these is evil at all? How much black and white morality do you see here? Could any of them be potentially allies or heroes? What about antiheroes?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5581867041465519480?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5581867041465519480/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5581867041465519480" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5581867041465519480" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5581867041465519480" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/inherently-evil_13.html" title="Inherently Evil" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6539982609152984941</id><published>2009-05-05T15:58:00.000-07:00</published><updated>2009-05-05T15:59:54.263-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title type="text">Elf Rage 2</title><content type="html">The drow, or dark elves, are a creature straight from the Dungeons and Dragons universe, and they have a long and colorful history despite their monochromatic appearance. They originally started as one of the most frightening opponents in the RPG, portrayed as ancient, decadent and amoral creatures who have a burning hatred and contempt of other races, especially their elven relations. The original descriptions of what the drow were like pointed at a vicious and depraved culture that was nonetheless highly educated and sophisticated. There were hints of the wonderfully inhuman Melniboneans from the Michael Moorcock Elric saga.&lt;br /&gt;&lt;br /&gt;When the Forgotten Realms setting came out, things changed. The popularity of Forgotten Realms brought out a very different kind of drow elf, one which I abhor to this day. The fickle decadence was replaced by an adolescent portrait of cut-throat politics and pretentious power struggles. The alien behavior of the drow was lost, and they became like other elves; pointy-eared humans, who in this case had morality issues and an allergy to sunlight. One of the major reasons this version of the drow became popular was the work of R.A. Salvatore, in his portrayal of the rather melancholy renegade drow Drizzt Do'Urden.&lt;br /&gt;&lt;br /&gt;What happened?&lt;br /&gt;&lt;br /&gt;The drow all suddenly became cloak and dagger caricatures, smirking and swaggering around in arrogant circles. The fragments that Gygax and his contemporaries produced were swept away under this new hierarchy, and the drow lost their identity. The RPG world was suddenly filled with redemptive anti-hero drow, renegades against the oppressive matriarchy of their society.&lt;br /&gt;&lt;br /&gt;This is the seat of my Elf Rage. I loathe this version of the drow, and for several reasons. Cheesy moustache twiddling villains rub me the wrong way, no matter what they are, but losing the elegant inhuman ugliness of the original dark elves was just plain inexcusable. I also find it laughable how some people interpret the drow from a metagame standpoint, in particular the fact that they are depicted with black skin. That's black as in ink, not black as in negroid, though some people seem to have made that mistake on occasion.&lt;br /&gt;&lt;br /&gt;As it turns out, a good look at early DnD monsters will reveal some bits and pieces of very old mythology. Svart alfar were the dark elves in Nordic/Germanic myth, and these were the direct basis for the drow themselves. Svart, for those who do not already know, is literally 'black'. It's the root for the word 'swarthy', meaning dark-skinned.&lt;br /&gt;&lt;br /&gt;So, why not make them ink-skinned? Take your racial theories elsewhere.&lt;br /&gt;&lt;br /&gt;Also, the notion that the matriarchal religion of the drow represented some kind of gamer fear of women is patently ridiculous. I point to the simple fact that, originally, the drow had sexual dimorphism: the dice sets for female stats were better than those for males. The women had better innate magical abilities, and they were even physically bigger than the men. This is in keeping with the arachnid theme of their own deity. Now, perhaps gamer fear of women figured into later depictions, but I refuse to believe it was originally part of the drow aesthetic.&lt;br /&gt;&lt;br /&gt;Also, some have complained about the notion of a race that is born evil. Well, why not have a race which is literally born evil? This IS fantasy, after all. It brings up some very interesting questions about morality, of course, but I do not happen to believe that the concept of a race born evil makes everything suddenly black and white, particularly if the evil in question is actually just a very different set of operating parameters. A tiger kills the ox to eat. It is a killing animal, born and created for it. If it were intelligent, would it continue to have this killing instinct? Would it need to exercise that instinct regularly? Would that make it evil in the cosmic sense?&lt;br /&gt;&lt;br /&gt;When I designed evil elves for my setting, I wanted to avoid a couple of specific factors involved with the drow. First, the drow society is entirely a construct built by their female demon-goddess Lolth. I try and avoid direct divine intervention as much as possible in world building, saving it for specific circumstances. Second, the drow are basically attacking the surface world because of the usual needs for vengeance, conquest, just plain malice, etc. I wanted something more sophisticated than that, something less human and much less short-term.&lt;br /&gt;&lt;br /&gt;This post went on for a bit, so I'll cap it off with a little introduction to the next. It's only fair that, having pig-poled the drow, I should show what my own ideas have been about what an evil elf would be. So, consider this.&lt;br /&gt;&lt;br /&gt;The elves were born from the alfar's attempts to understand human symbols and concepts. One among them noticed that humans had some strange ideas about decomposition, decay, and fear. The word corruption as an intangible, moral concept did not exist for the alfar. The alfar noticed that the concept was most often associated with cities, and so the one who chose to study the concept built one. All of those who wanted to study these concepts went to the city, and began the process. Later, that city was sealed off, and their leader told the other alfar that isolation was required for a time.&lt;br /&gt;&lt;br /&gt;After a great deal of time the other alfar began to wonder what had happened to their comrades, and they went to the city to alleviate their concerns. What they ended up doing was leveling the city and scorching the surrounding land to nothing but rock.&lt;br /&gt;&lt;br /&gt;But what they did not know was that some citizens of Uryashar had long since left the city to walk covertly among the other races. It was not enough for them to study by becoming; they had to continue their study by influencing, manipulating and creating events in the lives of others.&lt;br /&gt;&lt;br /&gt;In later days, these once-alfar would be called the Shepherds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6539982609152984941?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6539982609152984941/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6539982609152984941" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6539982609152984941" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6539982609152984941" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/elf-rage-2.html" title="Elf Rage 2" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-890041657163518025</id><published>2009-05-04T16:18:00.000-07:00</published><updated>2009-05-04T16:21:44.031-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Elf Rage?</title><content type="html">Over at the Burning Zeppelin Experience, there's some excellent talk about Elf Rage, which is something I've both seen and been part of.&lt;br /&gt;&lt;br /&gt;I'll be clear. I don't hate elves, or even the concept of elves. I do have elves in my DnD game, and I would cheerfully include them in a fantasy novel. But I hate how they are usually portrayed, especially in modern fantasy literature, and particularly in RPGs. My primary reason for this is simple.&lt;br /&gt;&lt;br /&gt;Elves are not humans.&lt;br /&gt;&lt;br /&gt;I've touched on this topic before, but it bears repeating. One of the biggest problems in fantasy literature (particularly modern fantasy literature) is that non-human races are basically humans with some odd quirk or physical difference. They are often culturally very limited in comparison with humans, usually only with one basic social pattern ('we love nature' is a fine example). Though this makes a certain degree of sense with particularly long-lived races, as a culture might homogenize itself after a very long time, it's still not very likely. The one exception to that might be if the actual psychology of the race is different from the human norm, but we have already pointed out that in most examples, it Isn't. They act and react like humans, they follow basically human lives under a patina of carefully applied theme, and in most cases are even biologically similar to humans.&lt;br /&gt;&lt;br /&gt;That said, my own Elf Rage is mitigated by my acceptance that elves are an archetype of their own. Whatever their depiction, the notion of these otherworldly, beautiful and ancient creatures is ever-present. You may call them something other than elves, and perhaps they have horns instead of pointed ears, but they are still in keeping with the elf archetype. Fantasy stories in particular are replete with the Fair Folk, even if only mentioned. People quickly grasp on to that archetype, and it has been present mythologically for ages. It's easily accessible at its heart, even if the peripheries are silly.&lt;br /&gt;&lt;br /&gt;So, what do you do to make an elf separate from the aggravating tropes they've been connected with?&lt;br /&gt;&lt;br /&gt;That's the hard part. I do with elves what I do with any non-human race. First I decide what fundamental mode of behavior is intrinsically different in them, and then I carom this facet off of the usual survival mechanisms to see how everything changes. Then I start fitting it into the world I'm placing them, and the rest tends to fall together. I should mention that I am a huge psychology/sociology/anthropology geek, so I have a lot of patterns in my head to play with, and a lot of questions I don't even consciously ask anymore. They just answer themselves eventually.&lt;br /&gt;To make my elves accessible, I do keep a few of the standard concepts behind them, but the way I handle them are considerably different from what I've bumped into in my reading.&lt;br /&gt;&lt;br /&gt;My own elves are latecomers. Humanity has been around a lot longer than they have, and one of the big keys to the elf world is that they are trying to understand humans and how they fit into the universe. The elven predecessors, the alfar, did not have a shape of their own. They Became whatever they wanted to be, and that was how they understood something. So, in the beginning, they were clouds and mountains and trees, and in all respects they were clouds and mountains and trees, existing as these things in order to know the greater whole. But then they saw that humans gave meaning beyond what was there, and this puzzled and intrigued them. To the alfar, fire was fire. You didn't need to explain it further than that. To a human, fire could meant security, safety, sometimes emotional warmth, passion, volatility or even anger.&lt;br /&gt;&lt;br /&gt;The alfar were astounded, and thought that perhaps humans understood the world on a level that the alfar did not. They did not comprehend symbols at first, but they did what they had always done. They became the symbols in order to understand them. Most of the alfar broke into groups in order to study and meditate on these abstract human concepts, and carefully built themselves a new shape in order to learn. This would be the beginning of the elves, and the relation to human concepts is why elves appear somewhat human. As time went on, some alfar found themselves so deeply absorbed into their study that they lost the power to change again, and these were the first elves, grounded forever into the universe as humans were. Elves are still engaged in their attempt to understand humanity, though some have given up on the process. They've been companions to humanity since the beginning, and though neither really understands the other, humans will always find the elves fascinating and the elves are always drawn to humanity.&lt;br /&gt;&lt;br /&gt;The alfar themselves are for the most part gone. Those who did not become elves left the world in shame and outrage because of the studies of one of their own, who found the human concept of corruption fascinating, and built a city to explore it. They leveled the city and departed, leaving behind only a handful of their own to watch over their now-lesser children.&lt;br /&gt;&lt;br /&gt;I did keep many pieces of the old elf template. As you can see, I kept the Tolkienesque notion that the elves were connected to one of the world's great evils, innocently stumbling into something that consumed them. The elves do live a long time, but their lifespan depends strongly on what philosophy they were born from. Some only live as long as a human does. Also, this translation of elvenkind accounts for the notion that there must be many different kinds of elf, something that I was merely looking for a good way to explain. If humans have so many ethnicities, why not elves, after all?&lt;br /&gt;&lt;br /&gt;So, here you have elves which are walking symbols. Unlike humans, elves really are stereotypes, whatever their personal differences in attitude and opinion. Some elves can always be counted on to be vindictive, for example, and some are always passionate and quick-tempered. It is part of what they are. Humans are amazed at the self-confidence and utter certainty of the elves, and elves wonder at the ever-changing nature of humanity with its shifting boundaries and mutable personalities. This isn't to say that elves do not change their behavior; they do. But elves don't have any illusions about who or what they are. Their illusions are in what they want to become.&lt;br /&gt;&lt;br /&gt;This is one reason why the elves fell prey to themselves in the city of Uryashar, and why there are some branches of the elven race which are feared and despised to this day. And no, that wouldn't be the drow. But the drow are a topic for another day. Most of my Elf Rage is vested in that very specific subject.&lt;br /&gt;&lt;br /&gt;So, do I support Elf Rage? To a degree, yes, it is justifiable. But all stories use archetypes, and elves have become just another archetype.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-890041657163518025?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/890041657163518025/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=890041657163518025" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/890041657163518025" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/890041657163518025" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/05/elf-rage.html" title="Elf Rage?" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6267448181835139666</id><published>2009-04-28T10:10:00.001-07:00</published><updated>2009-04-28T10:49:14.194-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><title type="text">Patterns</title><content type="html">One of the facets I enjoy most about reading a series is how the series develops over time. Sometimes you see some remarkable changes in the author's approach. Sometimes the story style itself is very consistent but the characters change tremendously over time. Generally, when I plan a story, I don't intend for it to be part of a series, unless it is a short story or some kind of serialized fiction. But the notion of a series intrigues me. There is potential there for a story of profound depth and power.&lt;br /&gt;&lt;br /&gt;The reason why this is on my mind is that I am currently at the far end of the Anita Blake series, by Laurell K. Hamilton. I have not read the most recent four books or so, and I thought I'd get the full experience by starting at the beginning. In part, this is market research; it is a similar genre as the Customs book that I am working on, and it is a very popular series. So, while reading, I am paying attention to how she presents conflict, and how she presents the interactions between the mundane and the supernatural. But I am also noticing how much her series has changed from the beginning.&lt;br /&gt;&lt;br /&gt;You can speculate quite a lot on why authors shift things the way they do. I will be the first to admit that I am a writer whose personal life does edge its way into my writing. I can't help it. Writing is a very pure mode of expression, after all. That said, I'll state right out that I enjoyed the early Blake books. They were quirky, interesting, and combined some facets of the mystery genre with the modern supernatural. Being a huge fan of the William Monk series by Anne Perry, I'm definitely fond of mysteries with a lot of personal tension.&lt;br /&gt;&lt;br /&gt;(Also, William Monk is hardcore. Don't mess with the man.)&lt;br /&gt;&lt;br /&gt;But something happened, and the series changed. I'm currently trying to push through 'Incubus Dreams' right now, and it's a terribly tedious read. I have actually had to put the book down twice because my brain was refusing to participate in yet another pages-long metaphysical scratch-n-sniff discussion of sex magic. Don't get me wrong, I like sexy literature, but it seems like every (small) chapter starts with an orgasmic scream, sometimes in stereo. The Lemur says that the next couple books aren't so bad, and I certainly hope not.&lt;br /&gt;&lt;br /&gt;What particularly bothers me is that somewhere along the line, the characters all seemed to have walked into a rut and stayed there. Now, granted, this happens in real life more often than I'd like, but it doesn't tend to make for a very interesting story, particularly when the story is being told from the point of view of one of the people in a rut. I've read books with main characters I loathed before (Thomas Covenant, anyone?) but generally the story and the writing were enough to keep me going, and in the case of obnoxiously defiant Thomas Covenant, it was worth it.&lt;br /&gt;&lt;br /&gt;But I don't loathe Anita Blake. She's stubborn, ridiculously sexist and hypocritical, and probably teetering on the edge of psychotic, but I don't loathe her. In fact, a character like that can be very interesting to read about sometimes. But I don't particularly like her either. A character must generate sympathy somehow to be really effective, and I just don't have any with Anita. It's gotten to the point where her initial humanity has faded off to an occasional one-liner of guilt in a growing cloud of dominance contests, sexual politics and all-too-frequent crises in which Anita must save yet another person from harm.&lt;br /&gt;&lt;br /&gt;Previously, I had a feel for Anita's progression. Now, I don't feel like she's going anywhere, and the sense of stagnation gets into all of the little cracks and chinks of the story arc. I'm going to finish up the series as it exists at this time, just to see if it changes at all, but at the moment, I am making a lot of mental notes of things I want to avoid in my own writing.&lt;br /&gt;&lt;br /&gt;So, why is the series so popular? Melodrama and sex. People love both of these, much as they don't want to admit it, and particularly the later books are full of them. The relationship entanglements combined with Anita's general repression are hilariously complicated, and the level of emotional stress is huge. Which of course, expresses itself in tons of semi-mystical kinky sex.&lt;br /&gt;&lt;br /&gt;I'm afraid that I cannot bring myself to write anything so melodramatic, but it does make me aware of one thing. I don't have enough practice writing something sexy, which is something I should be working on. It's important for a writer to explore different venues of inspiration, and writing about sexy topics is not only good exercise but it is aiming at an area of universal appeal. So, this is another lesson I'm learning from rereading the Blake series.&lt;br /&gt;&lt;br /&gt;Even the repressed love sexy things, whatever Anita might say.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6267448181835139666?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6267448181835139666/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6267448181835139666" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6267448181835139666" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6267448181835139666" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/patterns.html" title="Patterns" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5743010192098059977</id><published>2009-04-23T13:34:00.000-07:00</published><updated>2009-04-23T13:36:20.684-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Peripheries</title><content type="html">&lt;em&gt;&lt;br /&gt;In my campaign setting, there was once a fiercely human empire of great power and influence, where experiments in magic, art and science changed the world on a regular basis. The empire was destroyed, and only those few citizens who were not in the nation at the time were spared. All the rest were slain by the disaster.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;A session ago, the player characters found a fellow who once belonged to this empire during its heyday. He was stuck outside of time, due to the influences of a magical amulet, and having freed him, the party made sure to see him safely to a patron of theirs. They were worried about him going mad once he found out his former home was gone, but they also recognized what a rare source of information he would be. Given how things are going, it might be a while before they chat with him again, so I thought I'd present a little piece of his point of view here.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;On the map, the wide peninsula extended south from Morugai. Roughly in the middle, the peninsula's center was gnawed hollow by a huge, abnormally perfect circle of ocean. Ambrose could see a few spots there, indicating islands. The mapmaker had drawn a larger circle in red, centering the hollow, and written the rune for 'Forbidden'. Written over the water-filled crater was the word 'Umar'.&lt;br /&gt;&lt;br /&gt;To Ambrose, it had only been two weeks ago when he'd walked down the gleaming sapphire cobbles of a wide thoroughfare, where tall trees of crystal and translucent ivory cast violet shadows across the road leading to the Zurunan Palace of Arcane Learning. He'd sat down for a meeting in a vast hall where blue-streaked pale marble had been literally grown into vast caryatids, whose huge arms supported a domed ceiling of perfectly polished silver which would never tarnish. He remembered looking up at the constantly shifting orrery of burning spheres there, hovering and spinning in perfect harmony to cast a shifting, warm light through the hall as a tiny ceramic golem poured rare Deshune frostmountain tea into chalcedony cups. There, he had sampled sliced fruits from places as far as the Ixte jungle and the cold, dripping forests of Shanmora, discussing philosophy and metaphysics with men and women whose educations beggared some of history's great sages. Like the nation of Umar itself, they were makers of history. The world would not stand on their shoulders to greatness; the magicians of Umar would teach the world to fly.&lt;br /&gt;&lt;br /&gt;But three hundred years ago, Umar plummeted from the sky and was obliterated. The Zurunan was dust. The arcane explosion of Umar fed upon itself, perpetuating for over a year in a seething beautiful cataclysm, leaving behind a chewed-out crater that the ocean filled. Even after so long, the area was full of agonized cobwebs of magic, wracking time and space as easily as flesh and bone. No one dared approach.&lt;br /&gt;&lt;br /&gt;Ambrose had learned that the world now feared Umar. They saw his people as having been arrogant, careless and decadent.&lt;br /&gt;&lt;br /&gt;In the quiet of the archmage Caradoc's library, he sat in a simple but comfortable chair, with a small cup of mundane green tea, and shut his eyes against the present. He was very alone.&lt;br /&gt;&lt;br /&gt;Yes, he was thankful to Caradoc for being a peer and a friend, however reserved the archmage was.&lt;br /&gt;&lt;br /&gt;Yes, he was thankful to those who released him from the effect of his amulet, and thankful to them for their own compassion.&lt;br /&gt;&lt;br /&gt;Yes, he was even thankful that he survived, because at least some truth from Umar survived with him, some part of the great dream that hadn't been stained with three hundred years of despise and fear.&lt;br /&gt;&lt;br /&gt;Hands folded around his teacup, he sat in silence, inhaling the clean, paper-scented air of the library, and forced his emotions to stillness. Concentration was normally easy for him, bu today it was slippery, tangled in the swelling feeling deep in his chest.&lt;br /&gt;&lt;br /&gt;Even though his home was gone, and all of those who he'd known and loved were gone, there was something much greater missing from the world Ambrose found himself in. Looking at the small stack of books he'd consumed in the past couple of days, catching up on the three hundred years he'd lost, he finally understood what it was.&lt;br /&gt;&lt;br /&gt;When Umar died, a vision died with it. Ambrose saw the tiny hints, the unspoken gaps in the histories and accounts. He read the whispers behind the words when people decried the works of Umar, and spoke out against the ambitious. They thought it was Umar, but he came to understand their fear was not of Umar or Umaran works. They were afraid of failure, and did not want to see others succeed.&lt;br /&gt;&lt;br /&gt;Fear of failure had never been a part of Ambrose's world.&lt;br /&gt;&lt;br /&gt;This is something that I can give to the world, he thought. That and I carry with me traditions that were lost or shunned centuries ago... so, in me, Umar does survive. My world does exist, and perhaps humanity may learn to fly again.&lt;br /&gt;&lt;br /&gt;Letting the thoughts console him, he sighed, sipped at his tea, and then abruptly smiled. The smile turned into a small, pleased laugh.&lt;br /&gt;&lt;br /&gt;He knew of at least four people who did not fear failure, and he sincerely hoped he would see them again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5743010192098059977?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5743010192098059977/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5743010192098059977" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5743010192098059977" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5743010192098059977" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/peripheries.html" title="Peripheries" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-1229120115982730370</id><published>2009-04-19T11:47:00.001-07:00</published><updated>2009-04-19T12:47:40.277-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Being the Bad Guy</title><content type="html">My last (real) post spurred a considerable dialogue between two commenters. You guys are awesome for having so much to say, and rather than comment directly there, I'll be commenting here.&lt;br /&gt;&lt;br /&gt;After letting the brain recover from paperwork burnout, I started back in on 'With Iron' again, and I noticed that I was thinking through more angles than I previously had, particularly regarding the future of the work wherein the heroes start showing up. But I also re-examined the nature of the villain I'm writing about, and the two peers in his future.&lt;br /&gt;&lt;br /&gt;I did resolve that these villains will not be misunderstood heroes, though they may start as one. They will not be virtuous or compassionate, by the time they reach the end of their story. They might not be vile, necessarily, and in fact the three I have in mind are generally not as depraved or demented as Leoric's allies in the Other Side. None of the three are insane, for one (though one is a little off in the head, he's still quite rational). But, as Ryan points out, the villain starts somewhere.&lt;br /&gt;&lt;br /&gt;Rather than go on and discuss the various reasons why a person might turn to evil, I'm going to share a bit about Tahvo, the so-called protagonist of 'With Iron'. This won't spoil any part of the actual story, but it might provide an idea of how I'm starting this project. Tahvo grows up in a clan-based society with a strong warrior ethic and an underlying animist faith which is more pervasive than pious. Children usually follow a hereditary trade, but if a child shows talent for something, it is possible to apprentice to another family. In essence, it is an open caste system. In Tahvo's case, his family has 'many sagas', and is important. He is popular among his peers, and is unfortunately a bit temperamental. This temper pushes him to commit a faux pas of considerable size, which is forgiven largely because he is still a boy, but the Jarl of his clan decides to apprentice him to the local cursebreaker, Crez. He believes it will teach the boy discipline, and though Crez is feared and often avoided, everyone respects the need for his skills. In Tahvo's heavily animist culture, the presence of a witch doctor is reassuring and necessary. This mixed blessing and penalty satisfies the honor of both families involved in the dispute.&lt;br /&gt;&lt;br /&gt;Tahvo does indeed learn discipline, but as he learns, he also begins to hear about the great problem of his people; colonists from overseas have built a couple of forts on the shore, and they don't appear to be particularly friendly. Tahvo's people are debating just what is to be done about it all, and as the story progresses, he comes to realize that the interlopers have begun a divide in his own people. He also comes to understand that the interlopers themselves are not evil; they simply don't understand his people, and are not willing to. Much of Tahvo's conflict comes from making his own decision about how to best serve his people and protect them from not just the threat of the colonists, but from internal strife.&lt;br /&gt;&lt;br /&gt;So, how does Tahvo become a Bad Guy from here? Telling that -will- spoil the story, but you can easily see that Tahvo's start is very similar to how a hero might emerge. Outside adversaries, the need for a common leader, the proverbial rock-and-hard-place; these things are all present. One place to look at the curious dichotomy of hero/villain in similar circumstances is in the case of Vlad Tepes, who committed horrible atrocities on vast scales, but who is regarded even today as a hero for fighting against the encroachment of the Ottoman Empire. One can easily envision a band of stalwart Muslims setting out to kill the Impaler and allow a lawless land to know enlightenment and peace... and one can just as easily envision a struggling nobleman who is forced to resort to tactics of fear and horror to withstand the invasion of an enemy vastly superior in numbers. Was Vlad a villain? To the Ottomans, most certainly, and his actions generated a great deal of fear and loathing from even other enemies of the Ottomans.&lt;br /&gt;&lt;br /&gt;We'll never know precisely what his motivations were for the atrocities, of course. Did he do them because they were his only hope for winning, or did he use his desperate circumstances as an excuse to perform something he'd normally never be able to get away with? This is another thin line between hero and villain. The reasons why someone really does something can help define good or bad. Of course, you can take a simpler tack, too. A friend of mine once put it this way: 'If you have to explain why it isn't evil, it's probably evil'.&lt;br /&gt;&lt;br /&gt;'With Iron' is all about explaining why it IS.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-1229120115982730370?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/1229120115982730370/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=1229120115982730370" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/1229120115982730370" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/1229120115982730370" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/being-bad-guy.html" title="Being the Bad Guy" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5989024239993278347</id><published>2009-04-16T16:29:00.001-07:00</published><updated>2009-04-16T16:30:21.935-07:00</updated><title type="text">Technical Difficulties</title><content type="html">Readers! There seems to be an issue with the comment function going on here. I'm sure we'll have things back up and running soon, but in the meantime, you'll probably want to save your comments for when the site will actually let you post them. I blame the discussion going on in the last post for frying some logic circuit somewhere.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5989024239993278347?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5989024239993278347/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5989024239993278347" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5989024239993278347" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5989024239993278347" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/technical-difficulties.html" title="Technical Difficulties" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6690603515082481768</id><published>2009-04-13T22:53:00.000-07:00</published><updated>2009-04-13T23:14:39.009-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Paperwork</title><content type="html">Life has a way of tangling schedules up, and various forces of bureaucracy have kept me from posting for a while... in part. I admit some fault of my own; I've been working heavily on 'With Iron', and most of my creative fire has been channeled into that project, which I intend to finish relatively quickly (probably done with the initial draft in June).&lt;br /&gt;&lt;br /&gt;Like many extended writing projects, 'With Iron' has taken some unusual turns. To summarize briefly for those who haven't heard about this, the premise of 'With Iron' is a non-satirical mirror of a very popular fantasy plot: we meet the young person who happens to be the hero of the book or series, and watch the progression from a relatively normal life to savior of the world or whatever else the hero is up to. In 'With Iron', I am showing how the overarching nemesis of a hero is born, starting from the early days of their life.&lt;br /&gt;&lt;br /&gt;Of course, there are obvious questions to answer. Why did this person become evil? Are they really evil at all? Why will the hero of the story attempt to fight against them? I cemented a couple of thoughts here, when determining the main character in 'With Iron'. I didn't want the usual anti-hero. This character had to be bad in a way which was indisputable, and he had to be willing to inflict himself on the world at large for some reason. Granted, there must still be some sympathy or the reader may simply not want to read (what I like to call a Thomas Covenant moment). But the character needs to be a proper villain.&lt;br /&gt;&lt;br /&gt;As I was working on this, I came across a few other tidbits of fantasy literature that tend to crop up, and I considered addressing them in some way. Very often, the Bad Guy of a fantasy series is absurdly powerful, often far more than the hero and his allies will ever be. They are generally defeated by the devices of some artifact, pointed moral, or just sheer dumb luck/valor. Naturally, the question arose as to why? What makes these people so powerful? How do they get there?&lt;br /&gt;&lt;br /&gt;The obvious answer here is that Evil cuts corners, and accumulates as much as it can without regard for consequences, sometimes even to itself. But we've seen enough of that kind of villain, and we certainly see enough of unthinking avarice in day to day life... though I consider also that making a few jabs about that kind of thing is not amiss. Does the villain in 'With Iron' fit the same hubris-filled pattern?&lt;br /&gt;&lt;br /&gt;No, he does not. Originally, I wanted him to, but he has defied me already, and this is already forcing me to consider the future of the story in different ways. Without a doubt, this man will become someone that is hated and feared, but now I am uncertain as to how he'll feel about that. Originally, I considered him to be someone who did not think his actions were evil in any way, but as I continued writing, I realized that for a proper capital-V villain, there is one essential component to it all.&lt;br /&gt;&lt;br /&gt;One eventually comes to a Decision. This choice may seem to be something small, or it could be over something of great importance. But either way, that choice is the fulcrum which levers the villain fully into the world of being a nemesis, a dark force and an enemy. For the purposes of this story, all three of the villains involved will understand at least in part the consequences of that choice. They will know that, at the end of the day, they are doing things which are selfish or horrible or wrong.&lt;br /&gt;&lt;br /&gt;The fun part of the story is revealing the Why. There aren't any blasphemous-minded madmen, ridiculously sadistic assassins, pompous warlords or world-conquering wizards in 'With Iron'. Just like heroes, the villains start as people, too.&lt;br /&gt;&lt;br /&gt;And in the case of 'With Iron's main character, it is one very stubborn man.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6690603515082481768?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6690603515082481768/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6690603515082481768" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6690603515082481768" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6690603515082481768" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/paperwork.html" title="Paperwork" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6324960649586598919</id><published>2009-04-07T12:19:00.000-07:00</published><updated>2009-04-07T12:27:23.838-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><title type="text">The Wazir of Woe</title><content type="html">A tiny handful of desert hermits and sages know that the Wazir of Woe was indeed a former inhabitant of the ancient city Ombos. They have pieced together tiny pieces of information and description from the diverse tales to indicate that the Wazir was an acolyte and embalmer, likely born to the last generation of Ombos before the warlock-priests transcended and returned their beautiful city to the wasteland it had been built in. It is suspected that at least three Ombosin escaped the holocaust at Ombos, but the Wazir is the only concrete indication of one having been active long after Ombos was destroyed.&lt;br /&gt;&lt;br /&gt;This same handful of hermits and sages are not willing to share much of their information about the Wazir, because they have also noticed that people researching very deeply into the Wazir folklore have a tendency to disappear. An astute scholar might also note that in history, those regions where the Wazir was said to have been active have a number of traits in common. First, all of them are currently harsh desert or similar inhospitable climates, uninhabited and often largely forgotten. Second, in the tales of the Wazir, all of these regions are described as having been fruitful and green in their associated stories. Third, and most telling, originally all of them were close to or bordered the Sirri desert, in the center of which Ombos once stood.&lt;br /&gt;&lt;br /&gt;Those who sift the far-scattered records of ancient history will notice one other commonality: by rumor or fact, each of these regions was noted to have been in custody of some treasure from Ombos. In all cases, these treasures have been lost to time, and no one can say where they've gone or what has happened to them. It is well known, of course, that the incessantly wandering warlock-priests of Ombos lay waste to any trespassers that go near their ruined city, but they rarely wander so far out from the desert to attack cities or settlements at the edges of the Sirri. Further, their trail is easy to track; they are walking natural disasters, unthinkingly blasting apart buildings and streets.&lt;br /&gt;&lt;br /&gt;The truth is that the Wazir of Woe is in fact a vestige of ancient Ombos. His name is Zindhir, and he studied under the twenty warlock-priests, learning about the primordial channeling magic they had mastered. Like other students, Zindhir sought out elemental affinities with the raw forces and aspects of nature, and he was one of three who went on a mystical pilgrimage to increase that affinity just before the warlock-priests finished their own evolution as channelers. Ombos was sundered while he was gone, and he quickly headed back to his home to find that treasure hunters were already converging on the ruin. He was outraged, and began to track down those treasure hunters who had managed to sneak past the patrolling warlock-priests.&lt;br /&gt;&lt;br /&gt;To his dismay, he found that the warlock-priests attempted to bar him from reaching Ombos as well, and being unable to communicate with them, he interpreted this to mean that they were attempting to complete some great work he was not yet ready to be part of. This was painful for Zindhir; at the time, he thought he was the only survivor outside of the warlock-priests, and Ombos was all that he'd ever known. Dedicated to his vanished people and his faith, Zindhir chose to continue his own studies, hoping that one day he would progress far enough to be called back to Ombos again, and he also chose to track down all that had been stolen from Ombos. He would safeguard it all until the day he could return it to its rightful place.&lt;br /&gt;&lt;br /&gt;It has been nearly five thousand years since Ombos died. Zindhir's primal magic allowed him to hibernate for long stretches of time, and it also prolongs his lifespan, which is why he is still alive to this day. But the long dormant periods and stresses of his spiritual path have worn away at Zindhir. He is a paranoid, isolationist creature who is obsessed with his privacy and the secrecy of Ombos itself. In past centuries, he would indeed arrive in those kingdoms where he'd tracked some item or scroll or teaching of his home nation, and he would work his way into the kingdom as an advisor. Zindhir would stay quiet long enough to learn specifically what traces of Ombos were present, and then he would begin a process of fomenting violent discord and unrest.&lt;br /&gt;&lt;br /&gt;Frequently he would take control, using his powers to bring other stresses to the kingdom, and in the ensuing cloud of confusion, he would systematically eliminate anyone bearing knowledge of ancient Ombos and taking back any relic of his people. Survivors of any unrest were often driven off by the terrible weather that tended to follow Zindhir's arrival, and within a few years of the region being abandoned, the area was a wasteland where no one would want to live. Zindhir would then move on to his next work.&lt;br /&gt;&lt;br /&gt;In the current age, Zindhir believes he has obliterated all traces of the true Ombos lore. He knows that some treasure hunters still venture into the ruins, but he is patient, and is currently more interested in furthering his progression as an Ombosin channeler. He resides in the furthest south region of Antambil, where the desert wasteland meshes with the barren, hostile tundra. The contrast of boiling desert and dry, frozen wasteland intrigues him, and these concepts are those he is cultivating an affinity for. After so much time, his piety and dedication to ancient Ombos is crystallized and sharp, but the temperament and manner that his chosen affinity demands of him makes Zindhir spend large amounts of time far from Ombos. In being like the wasteland, Zindhir must also be uncaring if not hostile to civilizations and trespassers alike, and his obsession with privacy and the secrets of his homeland has only grown. He is also bitter that so many other civilizations have thrived and flourished, and yet Ombos remains in ruins, unrecognized in the current age except as a failed remnant of a once-great civilization. Yet, Zindhir cannot show the world the teachings of Ombos, nor have them recognize any part of what he knew as a paradise.&lt;br /&gt;&lt;br /&gt;So, Zindhir emulates his warlock-priest teachers, wandering the uninhabited, brutal frozen desert he's chosen as his home, stopping to briefly meditate at various eroded ruins he's discovered there from a time before even Ombos. One day he may come north again and begin anew his process of seeking out treasure hunters, or perhaps someone might discover his presence and come seeking questions about the past. Given proper incentive, he might even enlist an outsider to attempt to enter Ombos and discover what has been going on there for the past few thousand years. He is very curious, and he yearns to be called home again.&lt;br /&gt;&lt;br /&gt;Zindhir's studies have changed him physically. Though he can transmute himself into what he once looked like (or for that matter into any other human shape), his true form is broad and hunched, with a massive build and heavy head. His skin looks thick and gray, with blackened extremities. Some reptilian characteristics have begun to show; dull scales have begun to form in patches on Zindhir, his teeth have grown sharp and black, and his body constantly exudes layers of a kind of resin, which gives him a peeling appearance as if he were shedding his skin. Ancient glyph tattoos of mystical import still decorate his body, and they burn with a cold red light in brief surges.&lt;br /&gt;&lt;br /&gt;Zindhir has embedded the most valuable Ombosin treasures he's recovered in the layers of resin on his body, which in turn is mostly covered by his layered robes. This makes him look like a walking archive of small tomes, random pieces of jewelry, icons, figurines, amulets and ceremonial pieces. Some of these things dangle slightly, making him sound like a collection of dull chimes or bells when he walks.&lt;br /&gt;&lt;br /&gt;When he changes forms, this collection appears to be an exorbitant amount of jewelry. His mode of dress is definitely beautiful, keeping to flowing and layered garments of a delicately patterned cloth similar to silk. His chosen colors are gold, yellow, black and russet. It would be easy to assume him overdressed, considering that he wears what amounts to ceremonial clothing. On his right arm there are three cuffs of seething material; one burns like white-hot iron, one appears to be ice with the sun filtered through it, and the last is a band of constantly changing agate. These fit snugly around his upper arm, shifting size to accommodate him, and represent his three chosen realms of mastery. The Wazir's golden turban represents the yellow and gold wrappings that Zindhir keeps around his head, representative of his focus of study. The sunlight crawls and burns along the edges of this cloth, as if it were burning, but late at night, it merely appears as yellow cloth. The 'eye' is actually Zindhir's leftmost eye, which has been enchanted by magic in an ancient Ombosin tradition, and though he does not keep maps in his shoes, Zindhir's incessant wandering is certainly due to an Ombosin belief that movement is necessary to proper understanding.&lt;br /&gt;&lt;br /&gt;In his usual human form, Zindhir appears as a spare, middle-aged man whose muscles and bones ripple underneath his dark bronze skin. His thin black hair is kept short. Faint black stubble frequently shows on his lean, wolfish face, and his eyes are incongruously pale, an old Ombosin trait.&lt;br /&gt;&lt;br /&gt;Interactions with Zindhir are difficult. He is not interested in company, generally, and usually drives off trespassers. He does have a tendency to mutter to himself in combat, usually something to the effect of 'Mine, it is mine. Not yours. Mine.' or 'I must be alone.' However, if a dialogue does begin, Zindhir is extremely eloquent. His conversations are liberally dotted with colorful descriptions and quotes of obscure poetry. He has not adjusted his speech patterns to fit with the modern age, and it does show even when he is infiltrating in another shape. Indeed, he regards most common conversation as crass and ignorant, with no music or color to it, and refuses to compromise his art. Despite this penchant for flowery discourse, Zindhir's manner is fairly laconic and grim.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Using Zindhir:&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Zindhir is not to be trifled with. Though he cannot match the raw power of the warlock-priests, he is still extremely strong, and he does not shirk at death and destruction. His ambitions are hidden from others, but his isolationist attitude might lighten a bit with proper motivation. Some of these have already been mentioned, but there are some other options for why people might interact with Zindhir.&lt;br /&gt;&lt;br /&gt;He is a scholar of tremendous age and learning. So long as no information about Ombos is asked about, Zindhir can provide a plethora of first-hand historical information, as well as facts and locations about various ruins strewn throughout the deserts of his continent. He also knows that others might be enlisted in his quest to recover Ombosin artifacts, and he might provide information and incentive for others to do so on his behalf, though he would prefer to manipulate them into doing it rather than to be upfront about it. Of course, any pawns or associates who try to make off with Ombos lore or relics will be tracked down and destroyed. Zindhir might also send people out to gather materials from other wastelands in the world or otherwise contribute in ways to his own progression (without any real explanation of course; the phrase 'I could tell you but then I'd have to kill you' is no joke with Zindhir).&lt;br /&gt;&lt;br /&gt;Zindhir's machinations, when he gets to them, are always convoluted and considerable. As time has gone by, he has stepped further and further away from the limelight, and prefers it that way. Unraveling a Zindhir conspiracy would make for a fine campaign, even if the heroes never actually confront Zindhir himself. He is eccentric, and over the centuries, he's developed an odd sense of the dramatic. Though he is quite subtle, Zindhir has a weakness for flares of extravagance and over-the-top events. He understands this is a habit he's trying to overcome, but he isn't done with it yet.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Zindhir of Ombos&lt;br /&gt;Large Human (Augmented)&lt;br /&gt;&lt;/strong&gt;AC 30 (touch 18, flatfooted 25) MV 30, Init +4, BAB 15, F+22 R+6 W+18&lt;br /&gt;STR 16 DEX10 CON 31 INT 26 WIS 22 CHA 26&lt;br /&gt;Attacks: +18/+13/+8 melee touch attack (5d6 dessication damage) or by weapon (note 10 ft. reach)&lt;br /&gt;&lt;em&gt;Skills&lt;/em&gt;: Appraise +28, Bluff +26, Concentration +30, Diplomacy +30, Disguise +28, Forgery +20, Gather Information +28, Intimidate +28, Knowledge (arcana, history, planes) +28, Listen +20, Search +20, Sense Motive +25, Spellcraft +28, Spot +24&lt;br /&gt;&lt;em&gt;Feats of Note&lt;/em&gt;: Extend Spell, Improved Initiative, Empower Spell, Maximize Spell&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Acolyte of Ombos (Sp)&lt;/strong&gt;: Zindhir casts spells as a Cleric, level 19. He may Rebuke Undead as a Cleric of the same level, and he may select any spell with the Cold or Fire descriptor from the Druid list. If you happen to have either WotC's Frostburn or Sandstorm, selecting elemental domains appropriate to Zindhir is a fine idea.&lt;br /&gt;&lt;strong&gt;Glyphs of Dedication (Ex)&lt;/strong&gt;: Zindhir is +2 to save vs. all fire effects, and has Fire Resistance 20. He is immune to cold effects.&lt;br /&gt;&lt;strong&gt;Ombosin Channeler (Su)&lt;/strong&gt;: Zindhir can cast spells of the fire or cold type that pierce elemental resistance. Any resistance is ignored, and fire/cold immune creatures take half damage. Fire spells cast in this way use a spell slot one level higher than usual, but any cold spell cast by Zindhir is automatically affected by this trait without adjustment. Zindhir's fire spells manifest as silent beams or blasts of shimmering desert light that scorch and wither what they touch. Likewise, his cold spells are intense washes of invisible bone-snapping cold, generally involving little to no ice or snow.&lt;br /&gt;Any cold spell or effect Zindhir uses adds +2d6 damage.&lt;br /&gt;&lt;strong&gt;Lord of the Wasteland (Su)&lt;/strong&gt;: With a touch, Zindhir can leech the moisture from a target and start to calcify them. As a melee touch attack, he can dessicate someone for 5d6 points of damage. Once per day, Zindhir can cause this effect at a distance (Medium range), causing 9d6 damage (Fortitude DC 23 halves). If the creature is killed, it becomes a perfect statue made of salt and dust, but its gear remains intact. These statues are very fragile and easily broken apart, but if a Stone to Flesh spell is cast upon one, the person is returned to life and treated as having taken no damage from Zindhir's touch.&lt;br /&gt;&lt;strong&gt;Storm Eye (Su)&lt;/strong&gt;: Once per day, Zindhir can fix someone with the gaze of his left eye, prompting a Fortitude save (DC 22), or the target takes 2d10 cold damage and becomes Fatigued. This is a free action.&lt;br /&gt;&lt;strong&gt;Desolate Aura (Su)&lt;/strong&gt;: 6x/day, Zindhir can create an aura around him as a free action. The aura lasts for 1 minute, and he gains a +2 bonus to Will saves and Charisma-based checks, including Rebuke/Command checks. He also inflicts an additional +2d6 damage with any cold or fire spell he casts.&lt;br /&gt;&lt;strong&gt;Encasement (Ex)&lt;/strong&gt;: Zindhir has a +15 natural armor bonus, due to years of enduring the harshest climates and channeling brutal wasteland magic, as well as for the layers of scales, resin and treasure stuck to him. In addition, the ambient magic of some of the relics he has attached to his body contribute a +8 deflection bonus.&lt;br /&gt;&lt;strong&gt;Ombosin Embalmer (Su)&lt;/strong&gt;: Zindhir can create golems of sand, salt or obsidian as well as mummies created by soaking corpses in brine. This process generally takes about a month for a mummy, and two weeks for a golem if he has proper wasteland ground to work with. Further, once per week, he can use a special Dominate Monster and/or Mass Charm Monster effect (DC 28) that functions only on undead, vermin, or construct creature types. The effect lasts until Zindhir chooses to relieve his servant from duty. These silent creations are the basis for the Wazir myth's 'grim servants'.&lt;br /&gt;&lt;strong&gt;Secret Keeper (Su)&lt;/strong&gt;: Zindhir can Alter Self 3x/day. Attempts to pierce this Alter Self with True Seeing or similar spells must succeed in a caster level check against Zindhir.&lt;br /&gt;&lt;strong&gt;Heart of the Desert (Ex)&lt;/strong&gt;: Zindhir's studies have created a well of innate power in him. The area around Zindhir for 100 feet is incredibly arid, and either intensely cold or hot depending on the prevailing weather conditions (i.e. if in winter, the cold is intense, if in summer the heat is tremendous). Unless he consciously suppresses this ability (free action) each round, it is constantly on. Every 10 minutes someone spends within this area, they must make a Fortitude save (DC 30) or take 1d4 nonlethal damage. Each additional 10 minutes adds +1 to the DC.&lt;br /&gt;If Zindhir spends a year in a given location, he can create a wasteland, slowly breaking down the area to desert or a similarly hostile and arid environment. An area of 40 square miles acts as the epicenter of this effect, and it spreads 1 mile every 1d4 years afterwards. Droughts occur during the first year, and plants begin to wither and die. By the end of the second year, the earth has become extremely dry and cracked, and if a desert happens to border the region, it starts creeping in. Again, Zindhir can suppress this effect if he chooses. This is an acceleration of natural processes, using Zindhir's arid presence as a starting point, and powerful magic such as Limited Wish or Wish is needed to restore the damage done or to stop it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6324960649586598919?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6324960649586598919/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6324960649586598919" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6324960649586598919" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6324960649586598919" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/wazir-of-woe.html" title="The Wazir of Woe" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5907196856856697987</id><published>2009-04-03T15:37:00.000-07:00</published><updated>2009-04-03T15:42:54.110-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="NPC bank" /><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title type="text">One for Phoenix</title><content type="html">&lt;em&gt;I heartily encourage my players to randomly improvise small cultural details or whatever else doing the course of my DnD game. These things are often swept up and integrated into the whole of the world I've been using, and I occasionally develop them heavily. This is one such case, and I dedicate both this and the next entry to Phoenix, who came up with the golden turban of the Wazir of Woe one particularly rollicking session.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;The continent of Antambil is notable for its large number of nomadic cultures, and as a result of this prevalence, certain tales and characters have found their way into every corner of Antambil. One such notorious character is titled the Wazir of Woe.&lt;br /&gt;&lt;br /&gt;Sometimes provided with a given name (Ugoru among the Betrani people, Izvira a'Yela to the Tanul), the Wazir is identified in various stories primarily by his title. Unlike many other characters in folklore, the Wazir's characteristics are remarkably consistent from culture to culture. Despite his changing name (or lack of name altogether) the Wazir is always depicted as a small man of considerable presence, wearing exorbitantly expensive and well-tailored clothing. He is usually described as being festooned in large gemstones, and he wears a turban of gold cloth with a jewel upon it. The Wazir is intelligent, eloquent and cruel, and in those stories where he is directly quoted, the tales note his rather poetic and expansive choice of vocabulary. In Betrani and Mugiira cultures, for example, the Wazir always speaks in rhyming couplets, whereas among the Jashapur people all of his sentences are built on metaphors.&lt;br /&gt;&lt;br /&gt;A cursory examination shows that the Wazir appears to fill the 'villain behind the throne' archetype. He makes himself an advisor to some beleaguered or naïve ruler, swiftly establishes a stranglehold on politics, and promptly begins to drive the kingdom into the ground with his overindulgent spending, bribes and warmongering. Though he is often depicted as semi-comical in his ambitious malice, the Wazir is cunning and clearly a terrible foe. Sometimes the stories of the Wazir are cautionary tales, ending with the Wazir scorning the ruler he once served, and departing the now-ruined kingdom in an arrogant huff. Other times, the seemingly self-destructive whims of the Wazir are put to an end by one hero or other, who often must confront those they are loyal to in order to drive the Wazir off. In either case, the Wazir never concretely dies; in the Betrani version, a palace collapses on him, but the hero warns everyone that the 'Wazir is never finished'.&lt;br /&gt;&lt;br /&gt;There are deeper levels to the Wazir. Though many historians regard the Wazir as merely an allegory for the incompetent advisor or the self-indulgence of nobility, there are a few consistent characteristics in all Wazir tales which set him apart. The Wazir is always described as being isolated or the last of his line in some oblique fashion ('the Wazir, last of his ancient kin'; 'Him who came from the desert alone, alone for his people were gone'; 'Woeful, for he was the orphan of the empty land'). He always claims some ancient lineage, but never gives name to it. Nor does the Wazir ever mention his homeland or where he came from. In fact, the Wazir never arrives with anything or anyone except his incredible amount of personal wealth. Some scholars think that the Wazir is a folkloric echo of some kingdom which no longer exists, perhaps something that collapsed under its own weight.&lt;br /&gt;&lt;br /&gt;Further, the Wazir always ends up with servants. In nearly every tale, a point is made that these servants came from somewhere else, and they are silent and 'grim faced'. It is never defined where the Wazir gets these servants, but they are absolutely loyal to him. In most tales, particularly those involving a hero figure going against the Wazir, these servants are an implied threat, but they never get directly involved in the action. In fact, no tale describes the hero having to fight, trick or otherwise confront these mysterious servants. The servants add to their puzzle by vanishing from the story as soon as the Wazir departs, and no explanation is offered for this.&lt;br /&gt;&lt;br /&gt;Most people assume that the Wazir is supposed to be some kind of magician, but again, there is no overt aspect of the stories that would confirm this. The Wazir does seem to have a way of making things happen, but this seems to be attributed to a mastery of human nature and a particularly far-reaching cunning rather than sorcerous powers. However, some scholars have noticed a few commonly described aspects of the Wazir which point to some very old magical traditions, again supporting the notion that the Wazir represents a now-vanished kingdom.&lt;br /&gt;&lt;br /&gt;First, when the Wazir perceives a secret or otherwise discovers information important to him, it is often stated that 'the Wazir's eye came upon it' (or similar phrasing). When the Wazir scrutinizes something, the word eye is never used in plural, though it often might be for other characters. This ties in with the never described but always named jewel called the Banika's Eye, which hangs from the Wazir's gold turban. Among the now-defunct shamanic traditions of the Mugiira, who once ranged over much of southern Antambil, the jungle cat called the mbanikk was thought to be a sorceror in animal shape, and charms resembling cat's eyes were often placed at doors to scare away spirits or reveal transformed magicians.&lt;br /&gt;&lt;br /&gt;Second, a frequent mode by which heroes thwart the Wazir is to access his shoes. The Wazir's shoes are often described as having folded papers hidden in the soles, usually maps of some kind. The hero usually deduces that these maps led the Wazir to the location, and somehow destroying them makes the Wazir depart. In the Purayu version, the heroine lights the maps on fire, and causes the Wazir to flee the kingdom on burning feet, eventually running into the sky on a road of smoke. The exact purpose of these papers is never fully described, but again there are indications of an older tradition here. The custom of scribing maps and placing them within footwear existed in several of Antambil's deep desert cultures. It was a ritual component for tribal magicians who sought greater power or insight, and after creating their magical footwear, they would wander until realization hit. The maps were frequently abstracts or designs leading to places that never existed.&lt;br /&gt;&lt;br /&gt;Third, the Wazir is always, without exception, mentioned to be in possession of bracelets that shine like the sun. He wears them on both arms, and though they never play any part in any of the stories, they are mentioned very specifically in every Wazir tale. In the Jashapuran and Rukh-Sadra versions of the Wazir, it is also mentioned that the bracelets cannot be removed, which brings to mind a comparison with shackles. Indeed, the Rukh-Sadra version describes them as shackles specifically. The number of bracelets are never described outside of 'many'.&lt;br /&gt;&lt;br /&gt;Only a very few scholars recognize the potential significance of these bracelets. In the ancient days of Antambil, the city of Ombos was ruled over by warlock-priests who called on tremendous primordial powers. Their proficiency with their sorcery was measured in magical bracers which circled their arm, and could not be removed. Thus, again the Wazir represents a vanished magical tradition, but this time one parallel can be specifically discerned.&lt;br /&gt;&lt;br /&gt;But the warlock-priests of Ombos were not conquerors, and neither did they intrude upon others as advisors. In fact, the city of Ombos was purposefully constructed in the deepest, most inhospitable part of the Antambil desert. The warlock-priests could not even be said to have had neighbors, and no records or tales exist of them ever having reached out to other cultures in their age. So, who was the Wazir of Woe?&lt;br /&gt;&lt;br /&gt;Over the centuries, many have claimed the title, adopting an ostentatious wardrobe and attempting to gather power with a legendary reputation. Unlike the Wazir of the tales, however, these Wazirs frequently end up dead from assassins, heroes or their own disgruntled allies. A few, in egotistical fury, ended their own lives rather than watch their plans be foiled. Though a great deal of superstitious unease still revolves around the Wazir, few educated people believe that the Wazir actually exists, and in modern culture, he is a sinister trickster who elicits laughter as much as despise in the dramas, songs and poems of the day.&lt;br /&gt;&lt;br /&gt;The truth of the Wazir is a very obscure one, and only a small handful of Antambil scholars know it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5907196856856697987?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5907196856856697987/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5907196856856697987" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5907196856856697987" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5907196856856697987" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/04/one-for-phoenix.html" title="One for Phoenix" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-3572292863978553747</id><published>2009-03-30T14:28:00.000-07:00</published><updated>2009-03-30T14:35:42.195-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title type="text">The Other Side, 6</title><content type="html">&lt;em&gt;Here, we find that the Bad Guys go on quests just like the Good Guys do. Last session of DnD, there were so many bits and pieces foreshadowing the end game it was practically a movie trailer, and the characters are more than ready in their hearts to get the big confrontation done, even if their minds acknowledge their limitations and the need for caution.&lt;br /&gt;Saving even a corner of the world isn't an easy thing.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Meeting in the mossy halls of the Citadel of Tongues, Leoric gathered his lieutenants after Avar had returned from Fidelity's grove. They were alone in the chamber save for Leoric's ever-present servant Merin; even Isabeau had left her spiders behind.&lt;br /&gt;&lt;br /&gt;“The work is done,” she announced, seating herself in an ancient wooden chair that made her seem twice as small. “The room is sealed as much as I can make it. Do speak freely, my lord Leoric.”&lt;br /&gt;&lt;br /&gt;Leoric nodded slightly in acknowledgment, and then studied his companions. He was aware of the improbable circumstances that had eventually brought them all to this point, and he regarded it not only as a blessing but as a kind of cosmic approval. They were meant to be.&lt;br /&gt;Tancred slouched, Avar sat with shoulders squared and arms folded, Isabeau languished, and Julian leaned heavily on the table. But all of them, even Julian, watched Leoric.&lt;br /&gt;&lt;br /&gt;“I know what Hope is doing,” said Leoric in a quiet, inevitable voice, and saw the wary interest in Isabeau and Tancred. Avar didn't even blink, and Julian merely seemed curious. “We are meant as a foil, nothing more.”&lt;br /&gt;&lt;br /&gt;“Why,” asked Avar.&lt;br /&gt;&lt;br /&gt;“When our attack occurs, all the world will focus on us. Our siege will be a distraction so that Hope may work unimpeded in the south. She truly follows in her master's footsteps; the two-sided threat was always something he enjoyed.”&lt;br /&gt;&lt;br /&gt;Tancred sneered. “What of it? Our assault will still be what it is, and we shall overrun the Green Veil, bring the reach of the Grandfather further.”&lt;br /&gt;&lt;br /&gt;Shaking his head slightly, Leoric turned his discerning eyes to Tancred. “So it seems, but Hope has lied to us. I'm sure there are other lies. What if we are expected? What if she leaves a trail for others to find us? She's done these things before. If the Leandrites know we are coming, our chances for loss are much greater. Our army is not so mighty as that... not yet.”&lt;br /&gt;&lt;br /&gt;Isabeau simply listened, occasionally running a finger up and down her neck, but Avar spoke again. “Then what do you plan?”&lt;br /&gt;&lt;br /&gt;“That Hope might betray us is not really a surprise,” Leoric replied reasonably. “The Disciples are not compelled to be our friends. Even in the days when the Grandfather walked among us, they fought with each other. Yet, he bound them all.”&lt;br /&gt;Leoric paused, and looked at Isabeau. “Have the palimpsests awakened?”&lt;br /&gt;&lt;br /&gt;Now a spark of curiosity showed in Isabeau's lazy eyes. “Yes, my lord. What do you require?”&lt;br /&gt;&lt;br /&gt;He gestured slightly, and Merin cringed forward, stretching out his slender arms to offer Leoric's stone-headed mace, which Leoric took in one hand, resting it on the table. At the touch, the table groaned, and small splinters burst from the area near the twisting metal haft.&lt;br /&gt;&lt;br /&gt;“I brought the Arm of Ruin back from the Wound,” Leoric announced. “It was a key to many things, more than a mere weapon. When I went seeking it, I discovered other fragments of history. There are other relics in the Wound, if one can get into the Alyach... and one did, before.” He traced a few of the writhing letters of wormscript on the haft. “His name was Laurent l'Arquen, and he is now the palimpsest who uses the rune 'Sar' as a name.”&lt;br /&gt;&lt;br /&gt;“And he will know the proper rites to enter the Alyach, then,” murmured Isabeau. “I will have him give these secrets over to us. But, Leoric, the Alyach is no ally to anyone.”&lt;br /&gt;&lt;br /&gt;“That is why we will all go. Combined, we will emerge again, and with the gifts the Grandfather has left for us there, we'll not fail in our work here, no matter what Hope's machinations are. With the relics, even the Disciples will recognize our place. Further, our success will serve the Grandfather, and therefore all Disciples. It will delay our emergence, but I do not think Hope cares. She's waited a long time, and she will wait until the time is perfect. What say you all?”&lt;br /&gt;&lt;br /&gt;“Yes,” grinned Tancred. “Yes. To enter the Alyach at last? We may even find the tomb of the Grandfather himself.”&lt;br /&gt;&lt;br /&gt;“Pray that we do not,” sighed Julian. “I have seen it in my dreams, and it would be the end of us. Yet, I will follow you, Leoric. I have no choice.”&lt;br /&gt;&lt;br /&gt;Avar gave Julian a strange, searching look. It passed swiftly, and he answered Leoric with a short deferential nod. “I will go.”&lt;br /&gt;&lt;br /&gt;“Naturally, I shall,” smiled Isabeau. “But I do ask if you have something in mind, and who shall rule in our stead while we are gone?”&lt;br /&gt;&lt;br /&gt;Cradling the Arm of Ruin in the crook of one arm, Leoric answered her smile with a thin one of his own. “The Arm of Ruin has sister relics. The Weeping Knife, the Scepter of Rust, and the Maggot Hourglass are still in the Alyach somewhere, and these are only the known creations that the Grandfather made in his breathing days. You know as well as I their potency, if they can be found. And I believe they can. Each of them demands a great price for its use, but we are well-equipped to pay any cost to succeed.&lt;br /&gt;“As to the matter of leadership, that is simple enough. How many palimpsests are active and sane enough to speak? Five. Assign each of them to each of our contingents, and I shall make a statement upon our departure that any disobedience will result in punishment by the palimpsests themselves. If they have no use for the transgressor, I am certain the harpies or Fidelity will.”&lt;br /&gt;&lt;br /&gt;“As you say,” said Isabeau.&lt;br /&gt;&lt;br /&gt;“When do we depart?” asked Tancred. “I can be ready today.”&lt;br /&gt;&lt;br /&gt;“As soon as Isabeau reads the palimpsest and gathers what we need for entry, we shall go.”&lt;br /&gt;&lt;br /&gt;“A day, my lord, no less,” put in Isabeau. “Julian must help, however. He will know the Words better than I in some cases.”&lt;br /&gt;&lt;br /&gt;Julian nodded affably, but his eyes despaired. Handing the Arm of Ruin back to Merin, who accepted it with great deference, Leoric surveyed his lieutenants for a moment.&lt;br /&gt;&lt;br /&gt;“We must be swift,” he said. “There are others working against us, and we do not know what they plan. Go and prepare. We will meet again at Beauty's Rest, the day after tomorrow, and then travel to the deep end of the Wound.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-3572292863978553747?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/3572292863978553747/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=3572292863978553747" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/3572292863978553747" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/3572292863978553747" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/other-side-6.html" title="The Other Side, 6" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-951384962968747555</id><published>2009-03-24T11:17:00.000-07:00</published><updated>2009-03-24T11:26:58.893-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">An interlude</title><content type="html">&lt;em&gt;This little bit is part of a larger work I wrote for my DnD party on request, detailing the perspectives of the various animals the party owns/associates with/just enjoys, including the ranger's rather intelligent wolf, the conjuror's pseudodragon familiar and the tiny, incredibly dumb fungus-eating critters that the party is endlessly fascinated with. Here, we see the point of view of Frank, a large piebald rabbit who was originally a hostile hill giant before being transformed by the conjuror. Frank has become a kind of party mascot, and his point of view was a particular favorite for the group. Enjoy.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;Nibbling at some grass, Frank was not entirely aware of being a rabbit. That is to say, Frank knew he was supposed to be a rabbit, and he had some vague awareness that he was one, but he wasn't quite capable of understanding what that meant. If he had the opportunity to be around other rabbits, he might have been a little puzzled as to why they avoided him, but he rarely was.&lt;br /&gt;&lt;br /&gt;They certainly wouldn't have considered him a sane rabbit.&lt;br /&gt;&lt;br /&gt;Frank knew, for example, that he should be afraid of the wolf. In fact, he should be afraid of anything that wasn't a rabbit, really. And he was, too; he would get a moment of alarm when approached by one of the cats or the wolf. But if they got too close, something happened, and Frank would find himself charging.&lt;br /&gt;&lt;br /&gt;He wasn't sure why.&lt;br /&gt;&lt;br /&gt;In his little rabbit-mind, Frank occasionally had flashes of memory that he couldn't understand. These disturbing flashes made him feel very, very big and very, very hungry. Problems of size and scale also plagued him, and he had a habit of bumping into obstacles that for some reason he thought he'd be able to step over. But mainly, it was the sense of being far more powerful and aggressive than a rabbit should be, and that was the puzzle.&lt;br /&gt;&lt;br /&gt;When one of the cats decided to stalk him, he was overwhelmed by the idea that he could grasp the cat in one paw and dash it into the ground... largely because he didn't comprehend how his paws could grasp anything, and in fact, the notion was alien to his rabbit mind.&lt;br /&gt;&lt;br /&gt;And yet, he'd always find himself confused, watching the cat he'd solidly kicked run off in surprise, leaving a gnawing feeling in his simple brain that he should have been the one running away.&lt;br /&gt;&lt;br /&gt;So, Frank preferred the quiet moments when he could sit and chew on grass and think about nothing, which is something rabbits are supposed to be good at, and this reassured his rabbit-mind that here he could be a good rabbit. Being afraid was supposed to be a rabbit trait also, but he was terrible at that.&lt;br /&gt;&lt;br /&gt;The only exception was with the little dragon. Somehow, when this thing came flying down at Frank, he had a sense that this was a problem, some kind of challenge, something to be concerned about. So, he would run, but only so far. The little dragon never seemed to actually hurt him. It just liked to chase him.&lt;br /&gt;&lt;br /&gt;He had a similar sense of concern about the humans who took care of him, but it was a far more vague concern, and he really didn't notice anything about them except that there was one who liked to pet him and carry him around, one who was somewhat comfortable to be around, one who Frank was unnerved by (the colorful one with the little dragon!), and the one who Frank thinks he hurt badly somehow. But a rabbit couldn't possibly hurt someone that big so badly, so Frank was convinced he must be mistaken.&lt;br /&gt;&lt;br /&gt;Frank chewed his grass, not thinking about it, and continued his efforts to be a good rabbit. Somewhere, some distant part of him wondered if the humans found it so difficult to be human.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-951384962968747555?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/951384962968747555/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=951384962968747555" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/951384962968747555" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/951384962968747555" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/interlude.html" title="An interlude" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6836894083082212260</id><published>2009-03-22T19:37:00.000-07:00</published><updated>2009-03-22T19:44:06.879-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><title type="text">Updates!</title><content type="html">It's been a bit of a crazy week, what with a very dear friend giving birth to a healthy baby girl just a couple days ago, among other things. I have a couple pieces nearly ready to throw out here, but nothing spontaneous, so I thought I might offer some random commentary here.&lt;br /&gt;&lt;br /&gt;My Kult game ended today after the characters meandered through a series of recursive hallucinations and dreams, and the survivors have now moved on to an uncertain life where they might refocus and perhaps start anew. Given how things went, I doubt there will be any closure any time soon for some of them. It has been quite a satisfying game, with a potent dose of the usual inter-party tensions that make for such a good time in Kult. There were a good many stories that didn't quite get told, but for the ones that did, I offer the following dedications:&lt;br /&gt;&lt;br /&gt;To Rose, who never failed to betray herself for the love of her brother, and found her peace in a personal hell at the end.&lt;br /&gt;To Ally, who cheerfully went forward, even when it led to a shadow existence as a woman she'd never been, to live on forever in memories of a place and time long gone.&lt;br /&gt;To Lara, for providing the rational voice even when she was raving mad, and for enduring for so long just for the sake of compassion. Or was it ambition?&lt;br /&gt;To Gideon, putting the 'pain' in painting, who wouldn't stop looking even if it tried to kill him, which it often did... and for finding more than a few things he would have been happier without.&lt;br /&gt;Finally, to Alex, who just couldn't be comfortable sane, and who offered everyone else a voice well worth listening to, even if he didn't make much sense a lot of the time.&lt;br /&gt;&lt;br /&gt;I'll miss you all.&lt;br /&gt;&lt;br /&gt;To my Kult players, I applaud you for bringing these wonderful characters to my table. You were an exemplary group, and I hope to see all of you again at my gaming table.&lt;br /&gt;&lt;br /&gt;Next, I did see Watchmen just a day ago. I adored the original comic, and I regard it as a piece of literature in its own right. That said, I'm not a raving rabid spitting-out-quotes sort of fan. I just respect the work. So, in seeing the movie, I understood the changes they made in putting the story to this very different format. I completely understand Alan Moore's decision to distance himself from the movie.&lt;br /&gt;&lt;br /&gt;I also really enjoyed it.&lt;br /&gt;&lt;br /&gt;I'm not going to sit here and praise the movie overmuch, but there are a few pointers I'd like to mention. First, the Watchmen story says an awful lot about the problem of being a human dealing with a world that is far bigger than you. There is a conflict underlying the story of the deep need that humanity has for convictions, and how a single conviction can ostracize and empower a single person at the same time. For that alone, I'll recommend anyone who hasn't experienced the story to do so.&lt;br /&gt;&lt;br /&gt;Second, I don't know how someone who wasn't familiar with the original story would view it, but I imagine they might feel that the movie is a bit uneven. To those who haven't seen it yet, be warned that you might think it jumps around a bit much.&lt;br /&gt;&lt;br /&gt;Third, I'm going to mention Dr. Manhattan's groin again. One thing I'd noticed in many of reviews of the movie was that Dr. Manhattan's full nudity was distracting. Some actually complained about it. I've mentioned before that anyone who sees the ubiquitous and generally almost-naked women common in advertising really shouldn't be fussed about a naked man, particularly in an R-rated movie. After seeing Watchmen, however, I would like to adjust my opinion on this a bit.&lt;br /&gt;&lt;br /&gt;You found the naked man uncomfortable, but not the brutal near-rape or the random breast displays or the rather candid sex scenes or the gritty violence? All of which, I should mention, generally featured actual human beings as opposed to the glowing naked blue man who was mostly COMPUTER GRAPHICS and usually... just standing there.&lt;br /&gt;&lt;br /&gt;Think about that for a little while, thanks.&lt;br /&gt;&lt;br /&gt;My apologies for using all-caps, but it felt warranted, and my compliments to the director of Watchmen, who has no problem showing off male nudity as well as female nudity.&lt;br /&gt;&lt;br /&gt;Lastly, I want to leave people with one of the most &lt;a href="http://www.cinematical.com/photos/frank-millers-charlie-brown/1419750/"&gt;brilliant interpretations of Charlie Brown&lt;/a&gt; I've ever seen. Do enjoy.&lt;br /&gt;&lt;br /&gt;More stories soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6836894083082212260?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6836894083082212260/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6836894083082212260" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6836894083082212260" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6836894083082212260" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/updates.html" title="Updates!" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-1322898569718179843</id><published>2009-03-18T16:37:00.000-07:00</published><updated>2009-03-18T16:44:40.071-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GM Toolbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">The Other Side, 5</title><content type="html">Though Fidelity was gigantic, there was something more than his mere size that made Avar feel small. It was true that Fidelity was impressive to witness, but his monolithic presence touched some primal root in a person's soul. Avar had seen strong-hearted men struck dumb by Fidelity's presence before, rendered barely able to speak as if in terrified awe. &lt;br /&gt;&lt;br /&gt;For Avar, whose soul was gnawed hollow, Fidelity was not so impressive, and he knew that was why Leoric had sent Avar to Fidelity's grove.&lt;br /&gt;&lt;br /&gt;“Revered Disciple,” he pronounced. “My liege, Leoric, bids that you send him answer.”&lt;br /&gt;&lt;br /&gt;Branches groaning faintly, Fidelity's trunk twisted slightly, sending ruddy flakes drifting to the thick black earth like petrified leaves. In general appearance, Fidelity was a massive tree, with long tendrils like a willow but with the stocky, gnarled shape of an oak. His branches and roots looked like huge, distorted arthritic limbs, and the heavy, mossy bark looked as if it covered over contorted masses of people. Avar knew that occasionally, another sacrifice would find its way underneath bark. Judging from the empty, smiling eyes of the Obedient around them, he did not think there would a lack of volunteers.&lt;br /&gt;&lt;br /&gt;Fidelity lowered one of his many faces closer to Avar. Hanging from a branch, the head seemed to grow directly from the branch, dangling by its rather tangled black hair. It did look quite human, albeit pale and slightly malformed, as if it were imperfect clay. But the maroon eyes peered at him with deep intelligence, matching the deep, bellows-heavy voice that emitted from the trunk itself.&lt;br /&gt;&lt;br /&gt;“We do not serve your liege,” replied Fidelity. &lt;br /&gt;&lt;br /&gt;“...of course not,” sighed Avar. “Yet, you and he serve the same great patron. Your father and teacher.”&lt;br /&gt;&lt;br /&gt;Fidelity's leaves hissed and whispered, and the head hanging before Avar lifted slightly. Several of the other heads turned to peer at him with a severe expression. &lt;br /&gt;“We,” announced all of the heads in various voices, as well as the wind-thunder voice from below, “do not serve your liege. We are beholden only to Harrow. Hope may play her games, but we are above them.”&lt;br /&gt;&lt;br /&gt;Avar folded his arms, looking up at the closest of the heads. A light rain had started, adding another whisper to the constant, soft chorus among Fidelity's branches, and Avar pulled his hood up. The Obedient, a scattered mass of rustics wrapped in threadbare cloaks, simply ignored the weather. Generations of being subject to Fidelity's will had ensured they would cheerfully die of exposure if Fidelity wished it. The purplish stains of Fidelity's fruit remained on some of their complacently smiling lips.&lt;br /&gt;&lt;br /&gt;“My liege does not follow Hope's ambitions, though he reveres her as he reveres all of your kind,” said Avar carefully, remembering what Leoric told him to say. “You are a creature of omens and portents; my liege follows them as well, and he knows that his actions follow in Harrow's vision. That you understand Harrow's will better than he, my liege understands, but he also sees that the signs are plain. He has the Citadel's wisdom, and the words of a prophet of the Worm, as well as his own ordeal in the Wound to show him. You have already dedicated some of your people to our cause; he merely asks for more, in order to spearhead the eventual attack south.”&lt;br /&gt;&lt;br /&gt;As Fidelity's multitude of cold eyes watched him, Avar had a faint sense of irritation at Leoric. Avar was not a diplomat, though he felt well-spoken enough. Sending him to negotiate was not generally what Avar was directed to do. Most people found Avar's presence uncomfortable. He had a deadly serenity around him, long having been resigned to the slow deterioration of his inner being. But even as he made others fearful of him, fear was dead to Avar. Fidelity might have made him over-conscious of being small, but Avar was not afraid of the Disciples.&lt;br /&gt;&lt;br /&gt;Of course, even with his experience, Avar knew he could not hope to relate to Fidelity. He wondered if the creature even perceived time the same way as humans did. Fidelity was ancient beyond Avar's understanding, having been changed by Harrow hundreds of years ago. What was a year to Fidelity? A clutter of memories that only recalled  what might have happened, but not when? Were all years the same? Avar did not know. &lt;br /&gt;&lt;br /&gt;Now, watching Fidelity consider in silence, Avar understood that he couldn't even guess what thoughts the monstrous tree had. &lt;br /&gt;&lt;br /&gt;“And what do our children have to gain from this,” asked one of the heads in a low, skeptical voice.&lt;br /&gt;&lt;br /&gt;“The Wound will lengthen, revered Disciple, and my liege does not intend to slaughter everyone who opposes him. He promises that one portion of captives will come to you.”&lt;br /&gt;&lt;br /&gt;“Leoric intends to take the convent of the Green Veil.”&lt;br /&gt;&lt;br /&gt;“Yes,” replied Avar, frowning slightly. &lt;br /&gt;&lt;br /&gt;“All clergy and contemplatives,” announced Fidelity. “All of them who do not die will be secured there, at the convent. For this, we give half of the Obedient to serve your liege.”&lt;br /&gt;&lt;br /&gt;This is not what Leoric thought Fidelity would say, thought Avar, and he realized that he would have felt cold if his soul were intact. Leoric originally intended to let the healers flee south, carrying word of the world to come. He knew the knight protectors of the Green Veil had made many a foray against Fidelity's cult in the past, and it seemed the Disciple had a taste for vengeance. “... you do not wish them brought to you?”&lt;br /&gt;&lt;br /&gt;“Nay,” thundered Fidelity, with every voice in his branches. “For we intend to come to the convent ourselves, and root there when the conquest is done. Yes, we shall bring them faith, and it will begin with the blood offerings of our children.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-1322898569718179843?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/1322898569718179843/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=1322898569718179843" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/1322898569718179843" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/1322898569718179843" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/other-side-5.html" title="The Other Side, 5" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-2946218128150705564</id><published>2009-03-11T18:11:00.000-07:00</published><updated>2009-03-11T18:44:18.252-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><title type="text">Thoughts</title><content type="html">The lemur I live with mentioned that she wanted to see more 'Dice' here as opposed to the awful lot of 'Paper'. I really hadn't thought of the difference, though... I realized that aside from the form, I don't really distinguish the written story from the fluid stories of the RPG. So, more crunch, as they say, for the audience here... on the way. It was a good thought.&lt;br /&gt;&lt;br /&gt;For those who are curious, &lt;a href="http://www.montgomerymullen.com/2008/10/alchemical-marriage-prologue.html"&gt;'Alchemical Marriage'&lt;/a&gt; will also be resuming, as well as some more glimpses into the background of my current DnD campaign. Speaking of games, my Kult game will have its last session next week as the characters finally reach their last breaking point and spin off into typically dreadful Kult anonymity. This means that I will probably be starting some other game shortly, and I do have some ideas for that. &lt;br /&gt;&lt;br /&gt;There's been some interest in my running a game in the 'Customs' world, a place where the supernatural is real and everyone knows it. I've been looking at the &lt;a href="http://www.pelgranepress.com/gumshoe/index.html"&gt;Gumshoe system by Pelgrane Press&lt;/a&gt;, and I think it would be great to use for 'Customs'. Of course, this means I'd have to do some adapting, assessing the system to see where I'd have to make some additional rules and systems to accommodate the vision the numbers are supposed to help define. &lt;br /&gt;&lt;br /&gt;Given that, I might drag some group into the world of Dark Heresy for a limited session game. I still haven't tried out the game; the last attempt ran into scheduling difficulties (as is all too often these days, it seems). 3-5 games would give me a chance to build up Customs and get that ball rolling.&lt;br /&gt;&lt;br /&gt;There is an exhilaration to the fresh start of a new game. There is a sense of anticipation and potential, something which fades after a while but then returns if the game goes on long enough. I really do enjoy seeing the progression from one point of wonder to the next, and it is very rewarding to see players get so much out of it all. Am I a gaming junky? Yes, in a way. I am addicted to storytelling, and I love watching stories assemble themselves in a role-playing game. It is inspiring, and carries new perspectives and thoughts that one would not have realized alone. &lt;br /&gt;&lt;br /&gt;More updates soon, but a few closing thoughts:&lt;br /&gt;&lt;br /&gt;First, the newer Dark Heresy books are overall very good. I like the new material the designers have added to their grim corner of the 40K world, but seriously boys, stay away from the derivatives. Do not put your Lovecraft in your WH40K, or at least don't do it so blatantly that anybody who played Call of Cthulhu immediately winces when they see a demon 'sometimes called a hunting horror' who often manifests with 'three lobed eyes'. WH40K horror is horrible because it is something you can relate to. Lovecraft horror is horrible because you can't. There's a significant disconnect there. Don't cross the themes.&lt;br /&gt;&lt;br /&gt;Second, I haven't seen 'Watchmen' yet, but I intend to. I enjoyed the graphic novel tremendously, and I know the movie won't be able to capture that. But there is one thing I feel that needs saying, just from the various reviews I've come across.&lt;br /&gt;&lt;br /&gt;Get over Dr. Manhattan's penis. Seriously. It isn't like they were constantly zooming in on it. If you can put up with practically naked women on just about every ad in the world, you can put up with a little dudity, ok? Sometimes I think that everyone in the world should be required to take an art class with a selection of human models in the nude, and then I remember that it's really just the USA that is this prudish.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-2946218128150705564?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/2946218128150705564/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=2946218128150705564" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/2946218128150705564" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/2946218128150705564" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/thoughts.html" title="Thoughts" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-5883295580979783860</id><published>2009-03-06T13:28:00.000-08:00</published><updated>2009-03-06T13:35:53.064-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Customs" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Customs</title><content type="html">&lt;em&gt;Some people reading here may not have seen the original installments that began the world of 'Customs' in my head. I'll put up a few as samples, starting with the one that started it all. Note that none of these posts are in the Customs book that I'm working on. These events take place -after- the story told in the book itself.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The narrow hall was clogged with bodies and carry-on bags, sprawled haphazardly in front of the open plane door. Colin and Margaret were there already; he was carefully examining the eyes of one of the corpses, and I could see her inside the plane, quietly talking to someone in the hunched posture of shock. &lt;br /&gt;&lt;br /&gt;"What the hell," I said. &lt;br /&gt;&lt;br /&gt;Colin looked up, dark and ordinary, badges slung over his shoulder like an eccentric tie, and sighed. "No wounds. No marks. They just died on the spot. I don't know why at this point. Did security catch anything?"&lt;br /&gt;&lt;br /&gt;To my eye, the bodies looked like they'd just collapsed where they stood, disembarking. Something must have triggered the creature. "No," I answered, after a moment, scratching at my chin. "I spotted it in the crowd, but I touched its arm, and pain blacked me out."&lt;br /&gt;&lt;br /&gt;He stood slowly, brushing at his slacks, furrowing his brow. "How did you know? Margaret can't get anything out of the survivors. They just heard screaming, and then people started running... well, except these."&lt;br /&gt;&lt;br /&gt;I peered at the bodies, faces locked into immobile terror. For supernatural murder, this was pretty clean, but for some reason that bothered me more than werewolf mauling or zombie gnawing. "I was pushing through the crowd, trying to get here," I replied. "I got stuck a moment, and there was this woman nearby. I happened to notice the reflections in her eyes... I think it was the lights."&lt;br /&gt;&lt;br /&gt;Colin's bland face melted into a mask of alarm. "Oh God. They were inverted?"&lt;br /&gt;&lt;br /&gt;I just nodded. Colin was a metaphysical pathologist, he knew what that meant, and so did I. &lt;br /&gt;&lt;br /&gt;Everybody knows about your typical Carpathian vampire, or the problems of lycanthropic fever. Cosmopolitan magazine has ten ways to tell if your husband is seeing a vampire. Provisions were made for changeling education at public schools forty years ago, the debate over zombie laborers continues, and yet, with all this, there's still a lot creeping around that people don't believe in or don't even know about. &lt;br /&gt;&lt;br /&gt;Sometimes, they're better off not knowing.&lt;br /&gt;&lt;br /&gt;In 1920, there was a mass exodus from Manila of a very tricky sort of creature that fed on human flesh. They looked human, acted human, and worse, seemed capable of being in two places at once. Fortunately, they had a severe allergy to lime juice, of all things. However, the research that turned up this fact also produced a lot of other information that made most nations close their borders to most of Indonesia, and this was the beginning of a global law. In 1946, the global standards of security to prevent supernatural or preternatural breaches were set up, and delineated certain areas as supernatural danger zones, forbidding anyone but qualified experts access or egress. &lt;br /&gt;&lt;br /&gt;I am one of those experts, and ninety percent of Indonesia is one of those areas.&lt;br /&gt;&lt;br /&gt;"And it got out?" Colin was looking pale. "Do you really think its an aswang?"&lt;br /&gt;&lt;br /&gt;"Yes," I said, frowning at the dead bodies. "And maybe. Information is inconsistent and sometimes outright false on these things... and we think there's what, like seven breeds of Indonesian vampire?"&lt;br /&gt;&lt;br /&gt;He nodded slowly, and Margaret finally came out of the plane, all calm business. "Ok, Colin, team's got the other hatches open, they're getting people out now... hi, Reed, figured you'd be here... sorry, but no one seems to know anything useful. When the fear wears off, they might remember something. Oh, I found this, by the way, one of the passengers had it. He's dead. I'll send the passenger information and effects to your office."&lt;br /&gt;&lt;br /&gt;She stepped over the bodies like she did that sort of thing every day, and handed me a jar of something oily and dark, with some leaves floating in it. I rolled it in my hand, noting the customs stamp on the lid.&lt;br /&gt;&lt;br /&gt;"Singapore," said Margaret. "What protocol do you want to use?"&lt;br /&gt;&lt;br /&gt;We'd had problems with Singapore customs officials before; minor, but troublesome enough, and nothing so potentially bad. If the aswang was the sort of creature we thought it was, it could change shape, pose as a normal human perfectly well, and it had a taste for children. Worse, we had no idea how they actually propagated, or what they were really susceptible to. It was the indication that they might be sorcerors too that particularly worried me... particularly because I had no idea how or why it had suddenly killed so many people.&lt;br /&gt;&lt;br /&gt;"Ok, Margaret. Lock it down. Keep the passengers isolated, inform families. Is Rachel on today? Get her to purify the gate area... and the bodies, too. Um, Colin, you do your thing, have the report to me end of today?"&lt;br /&gt;&lt;br /&gt;He nodded somberly.&lt;br /&gt;&lt;br /&gt;Margaret gave me her best smile, which wasn't very good. For a manikin, she was still pretty human, though. At least she tried. Some of them don't bother, and the Doll Movement was still one of the creepiest political groups I'd ever known. "I'll have transcripts for you by the same time."&lt;br /&gt;&lt;br /&gt;I tucked the jar into my bag. "Security'll have teams out looking already, but I doubt they'll find much. See you both tonight, I've got to do some research. This just doesn't fit the profile.... oh, and keep the damn press from mentioning demons, ok?"&lt;br /&gt;&lt;br /&gt;Colin chuckled, and started breaking out his chalk and candles, Margaret went back aboard the plane, and I strolled back out through Colin's team at the gate, heading for my office.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-5883295580979783860?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/5883295580979783860/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=5883295580979783860" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5883295580979783860" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/5883295580979783860" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/customs.html" title="Customs" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-2261579474643724095</id><published>2009-03-05T10:49:00.001-08:00</published><updated>2009-03-05T11:22:05.525-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="About" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">Writing Habits</title><content type="html">I've been full of thoughts and ideas moreso than usual these days, which is both wonderful and terribly frustrating. It has gotten to the point where I feel I don't have enough of a lifetime to write everything that's in my head. Frequently, things get clogged, and I get writing cramps while working on one idea from the yelling and screaming another idea makes when it wants attention.&lt;br /&gt;&lt;br /&gt;One thing I like to do to inspire myself to write is to read books with obvious flaws. I keep a few around for this purpose, particularly those stories where I see a beautiful skeleton nearly obscured by trash writing. I revise them in my head, and allow myself to be annoyed at the fact that THIS got printed. This makes an excellent goad for writing.&lt;br /&gt;&lt;br /&gt;However, occasionally this generates an idea, and I have decided to avidly pursue one such idea. &lt;br /&gt;&lt;br /&gt;Some readers may be aware that I am working on a novel called 'Customs', which started with a blog entry describing a dream. This project is primary, but some characters have been giving me a hassle, so in my usual way, I've been looking for a similar back-burner project to work on. Now, I believe I have it.&lt;br /&gt;&lt;br /&gt;I started 'With Iron' just a couple days ago. This story is a response to the usual fantasy trope where the book details the development of a hero as he enters into his destiny, gathers his auxiliary characters and goes about saving the world or fulfilling a prophecy or whatever else the hero happens to be up to. 'With Iron' is actually one of three stories which are connected; I have not decided the precise format I will be using to convey them, but they will be primarily joined in an epistolary fashion... the main characters from each will eventually begin writing letters to one another.&lt;br /&gt;&lt;br /&gt;So what is 'With Iron' about? It is the story of a young man who eventually becomes the Bad Guy for a number of would-be heroes. The two other stories tell similar stories, and even begin much the same way, detailing the beginnings and transitions of one person becoming an adversary. Their stories are otherwise quite different.&lt;br /&gt;&lt;br /&gt;This may not sound particularly unusual, but I am quickly finding that it is not as easy to write as might be expected. For one, I am determined to make these three characters Bad Guys. They might have a definite whiff of anti-hero, perhaps, and at least one does a fantastic job of posing as a Good Guy, but ultimately these three people are just plain Bad (albeit for wildly different reasons). Making such a creature the protagonist while maintaining the fact of their evil nature is fine exercise. I want to give the reader enough sympathy to care about what happens to these people, of course, but these are not heroes in the conventional sense. &lt;br /&gt;&lt;br /&gt;I am a big fan of having a theme or message in my work, be it in gaming or literature. 'With Iron' is an exploration. It is meant to be a place where the reader can see things from the other side of every fantasy story where light and dark collide, but more importantly, they get to see the other side not as a cardboard cut-out but an actual person with loves, hates, passions, wishes, goals and dreams. The business of having three points of view is there to provide contrast and show that not all villains are the same. It is there also to show that diverse though they might be, villains (like heroes) also gather for common goals... though these three prefer to maintain a polite distance. &lt;br /&gt;&lt;br /&gt;They know their own, after all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-2261579474643724095?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/2261579474643724095/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=2261579474643724095" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/2261579474643724095" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/2261579474643724095" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/writing-habits.html" title="Writing Habits" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5216102939055924988.post-6358730292597503340</id><published>2009-03-03T21:14:00.000-08:00</published><updated>2009-03-03T21:17:49.889-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Exalted" /><category scheme="http://www.blogger.com/atom/ns#" term="Fiction" /><title type="text">One for Nate</title><content type="html">Tirsah returned unseen, startling the nearby sentries when he reappeared, but Jade Bear did not show any surprise. He remained standing with his massive arms folded, peering down towards the dark mass crossing the river far below. Around them, weathered pillars and heaps of reddish stone concealed their encampment. &lt;br /&gt;&lt;br /&gt;“There are about six hundred soldiers in the Hunt,” said Tirsah, narrowing his dark eyes at the steadily moving army below.&lt;br /&gt;&lt;br /&gt;Jade Bear nodded. “The two of us against six hundred... good odds.”&lt;br /&gt;&lt;br /&gt;Tirsah shot an annoyed look at his huge companion, and kept his voice low. “There are FIVE Dragon-bloods down there, and one of them is Searing Brand.”&lt;br /&gt;&lt;br /&gt;Turning his head slightly, Jade Bear glanced down at Tirsah, brow furrowing heavily. “Then we must use the soldiers. Without them, the enemy will slow us enough that the Dragon-bloods will bring us down.”&lt;br /&gt;&lt;br /&gt;With some effort, Tirsah laughed openly and kept a bright smile on his face while he spoke quietly. “Are you insane? They'll die like dogs out there. Sure, they're good, and getting better every day. But that's a Wyld Hunt. Searing Brand alone can account for fifty of our men. He's carrying Tears of the World with him... we dodged them before, Jade, come on.”&lt;br /&gt;&lt;br /&gt;With great dignity, Jade Bear unfolded his arms and slowly moved them to clasp his hands behind his broad back. “We can't keep running.”&lt;br /&gt;&lt;br /&gt;“We've still got time.”&lt;br /&gt;&lt;br /&gt;“We would have had more time, had you chosen to leave the Delzhan woman alone. Instead, we had to flee Chiaroscuro, and now Searing Brand is here again.”&lt;br /&gt;&lt;br /&gt;“...ah,” replied Tirsah, and then just shrugged. “...Well, you only live once.”&lt;br /&gt;&lt;br /&gt;Jade Bear laughed, a rich and reassuring sound, and Tirsah could practically feel some of the tension in the camp lift. But the wind and silence rushed back in again.&lt;br /&gt;“That is a lie,” murmured Jade Bear. “And you know it.”&lt;br /&gt;&lt;br /&gt;Tirsah sighed. “Yes, it's a lie, but I also know that there are fates worse than death, and one of them is riding towards us. I'm telling you, Jade, we should bide our time. Let's go.”&lt;br /&gt;&lt;br /&gt;Jade Bear set his jaw in thought. This was an easily recognizable posture which the men would realize a serious decision was being made. So, Tirsah took the moment to give the nearby sentries a reassuring, cocky grin. &lt;br /&gt;&lt;br /&gt;The men had been on edge for a couple of days now. Thrashing desert bandits was one thing; with Jade Bear's training and Tirsah's cunning, every man of the company had been a hero. Even the scandal at Chiaroscuro had been harrowing but exhilarating for them, especially once Tirsah had told the story of the high-born Delzhan woman and her irate suitors. They revered his wit and taste for the unattainable as much as they were awed by Jade Bear's intuition and strength. The Scarlet Empire was a distant, negligent tyrant to be cast aside or scorned. &lt;br /&gt;&lt;br /&gt;Now, things were different. Now, it was the frightful warrior Searing Brand, whose arm broke cavalry charges and blasted men in armor to charred husks. Worse, he bore the unquiet flail Tears of the World, and any living thing with any sense of mortality was afraid of that weapon.&lt;br /&gt;&lt;br /&gt;Even Tirsah was, but he had doubts about Jade Bear's opinions on mortality.&lt;br /&gt;&lt;br /&gt;“No,” said Jade Bear quietly. “If we flee, it will be slow death for many of these. We must cross hard ground, and the Dragon-bloods can ease passage for their troops. Wood-and-Water is with them, remember.”&lt;br /&gt;&lt;br /&gt;Tirsah swore, but Jade Bear continued. “You've kept us safe for a long time, my friend, but now it is my time, and we must do this.”&lt;br /&gt;&lt;br /&gt;“You realize what you're doing?”&lt;br /&gt;&lt;br /&gt;“Of course,” said Jade Bear, as if the answer were obvious, and he turned to face the camp. &lt;br /&gt;&lt;br /&gt;“You are going to kill all of them,” hissed Tirsah, putting on his unconcerned face as he also turned.&lt;br /&gt;&lt;br /&gt;“No,” murmured Jade Bear. “The Wyld Hunt will kill many of them. But together we will daunt the Hunt, or maybe even defeat it. And then those who are left will follow us north.”&lt;br /&gt;&lt;br /&gt;Tirsah was about to respond, but Jade Bear's voice boomed out over the remains of the camp, and gathered the men. Already in motion, it only seemed like a second before the ragged and dusty but determined soldiers filled the area before the two Exalts.&lt;br /&gt;&lt;br /&gt;“In an hour,” Jade Bear announced, “We will meet the Wyld Hunt in open battle. We will flank them from two sides, in the canyon approach to this mesa. They will be ready for an ambush.”&lt;br /&gt;&lt;br /&gt;There was a surprised murmur, and then someone spoke out. “What of... Searing Brand?”&lt;br /&gt;&lt;br /&gt;“I will handle that,” said Jade Bear as if it were not important. He paused for a moment, and then raised his massive hand to quiet the soldiers. “Listen. This will be the greatest moment of your lives. You will be fighting against heroes of an empire that has ruled over Creation for countless generations. You will be confronting weapons forged by spirits, and the children of the Dragons of the Earth. Who among you has ever dreamed of such a thing? Who could imagine that you would be here, right now, fighting alongside men like these? You are thinking that you will die. But you are wrong, my friends.”&lt;br /&gt;&lt;br /&gt;He spread his arms wide.&lt;br /&gt;&lt;br /&gt;“You will become immortal.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5216102939055924988-6358730292597503340?l=www.montgomerymullen.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/6358730292597503340/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=5216102939055924988&amp;postID=6358730292597503340" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6358730292597503340" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5216102939055924988/posts/default/6358730292597503340" /><link rel="alternate" type="text/html" href="http://www.montgomerymullen.com/2009/03/one-for-nate.html" title="One for Nate" /><author><name>Montgomery Mullen</name><uri>http://www.blogger.com/profile/13178171173623810107</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="13554319962580082233" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry></feed>
