<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7697617018299118468</id><updated>2024-10-06T21:45:09.029-07:00</updated><category term="Blender Intro"/><category term="Blender Tutorial"/><category term="BGE"/><category term="Logic Blocks"/><category term="paraSHOOTER"/><category term="3DModels"/><category term="Blender"/><category term="Blender Game Engine"/><category term="DownloadHelper"/><category term="SkyDome"/><category term="Sound"/><title type='text'>paraSHOOTER-en</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-5722666359625248901</id><published>2011-11-20T13:38:00.001-08:00</published><updated>2012-03-21T12:38:43.889-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><category scheme="http://www.blogger.com/atom/ns#" term="Logic Blocks"/><title type='text'>Blender Game Engine #02 - Dynamics</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
Demonstro um pouco mais sobre o blender game engine - dinamica:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/i74VxWChxzU&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt; &lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/5722666359625248901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/blender-game-engine-02.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/5722666359625248901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/5722666359625248901'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/blender-game-engine-02.html' title='Blender Game Engine #02 - Dynamics'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/i74VxWChxzU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-6020371116494888339</id><published>2011-11-18T14:30:00.001-08:00</published><updated>2012-03-21T12:38:19.608-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="Logic Blocks"/><title type='text'>Blender Game Engine #01 - KeyPressed</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Hi, today i publish the first of many posts related to the Blender Game Engine.&lt;br /&gt;
&lt;br /&gt;
The lesson is: If some key of the keyboard is pressed, a determined action is performed::&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;object style=&quot;height: 390px; width: 640px;&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/pwcewYk0nnE?version=3&amp;amp;feature=player_profilepage&quot;&gt;





&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;





&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;





&lt;embed src=&quot;http://www.youtube.com/v/pwcewYk0nnE?version=3&amp;amp;feature=player_profilepage&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;640&quot; height=&quot;360&quot;&gt;&lt;/object&gt;&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
_______ &lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
prof2004 &lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/6020371116494888339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/blender-game-engine-01.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/6020371116494888339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/6020371116494888339'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/blender-game-engine-01.html' title='Blender Game Engine #01 - KeyPressed'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-1880822225636758659</id><published>2011-11-14T04:12:00.001-08:00</published><updated>2012-03-21T12:36:45.956-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BGE"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender Game Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Logic Blocks"/><category scheme="http://www.blogger.com/atom/ns#" term="paraSHOOTER"/><title type='text'>parashooter remake</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
I know this blog has been &quot;dorment&quot;, so, to compensate this i will publish my remake of the original game that inspired me:&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWRmHLKgyosWrzm2sX8YkBavjGkRZW-_WBUzfRzO9gBBVs-RHx0AyXzaY61m1lomCwTmEPDmxDB3v8HKSJcVTr6d9cabTyjUqw08DOoul5VQ6Md50bO2TeviMAA0QNDd7zDxJhn7mz0822/s1600/Untitled0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWRmHLKgyosWrzm2sX8YkBavjGkRZW-_WBUzfRzO9gBBVs-RHx0AyXzaY61m1lomCwTmEPDmxDB3v8HKSJcVTr6d9cabTyjUqw08DOoul5VQ6Md50bO2TeviMAA0QNDd7zDxJhn7mz0822/s1600/Untitled0.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I share the game in is &quot;&lt;a href=&quot;http://www.crocko.com/5F4DDA4C83AF4B4FB2C130C47FB06DF8/paraSHOOTER-exe.zip&quot;&gt;runtime&lt;/a&gt;&quot; version to Windows as well as the &lt;a href=&quot;http://www.crocko.com/2478F3137341403B81AC0D9C47047BEE/parashooter-blend.zip&quot;&gt;blend &lt;/a&gt;file.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHvOnurDqJjs_W9v7mpnjEHLphf2oC6vvYSXS-X5Q9w-wIyKLQKhnVeQeS3cK16EY-L1W1ks8_ubYcaLEiCtySn2uOZZQItClUNccUUMgaYdxlHBjotF4eD5g0SKmKpxyh289oYHKojafk/s1600/Untitled.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHvOnurDqJjs_W9v7mpnjEHLphf2oC6vvYSXS-X5Q9w-wIyKLQKhnVeQeS3cK16EY-L1W1ks8_ubYcaLEiCtySn2uOZZQItClUNccUUMgaYdxlHBjotF4eD5g0SKmKpxyh289oYHKojafk/s320/Untitled.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
________&lt;br /&gt;
prof-2004&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/1880822225636758659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/parashooter-remake.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/1880822225636758659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/1880822225636758659'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/parashooter-remake.html' title='parashooter remake'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWRmHLKgyosWrzm2sX8YkBavjGkRZW-_WBUzfRzO9gBBVs-RHx0AyXzaY61m1lomCwTmEPDmxDB3v8HKSJcVTr6d9cabTyjUqw08DOoul5VQ6Md50bO2TeviMAA0QNDd7zDxJhn7mz0822/s72-c/Untitled0.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-6602602750401656182</id><published>2011-11-10T00:07:00.001-08:00</published><updated>2011-11-10T00:07:40.330-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="DownloadHelper"/><category scheme="http://www.blogger.com/atom/ns#" term="Sound"/><title type='text'>Sound Tutorial #1</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://static-cdn.addons.mozilla.net/img/uploads/previews/full/22/22864.png?modified=1215000176&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://static-cdn.addons.mozilla.net/img/uploads/previews/full/22/22864.png?modified=1215000176&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&amp;nbsp; &lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Hi!&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Today i will show one of many ways to obtain sounds to use in Blender Projects. I will use a firefox addon - DownloadHelper.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&amp;nbsp;Its been a long time i published my last message but i hope i can keep up this porject!&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj3xE0k0GMhr0juB4e2ZztCFHP_LgT1ALOSaKneKczH4Fn5WzSQOtRIJYSrsaSp1XK6Pn184PpQcFMhXIyKP4jM_ApD_Q9OsGwSevtoeZI8hAsxDGkvnXiDra-CzwfZoH0AmY0xMOOmvw/s1600-r/som+na+tela+blog.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;136&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj3xE0k0GMhr0juB4e2ZztCFHP_LgT1ALOSaKneKczH4Fn5WzSQOtRIJYSrsaSp1XK6Pn184PpQcFMhXIyKP4jM_ApD_Q9OsGwSevtoeZI8hAsxDGkvnXiDra-CzwfZoH0AmY0xMOOmvw/s1600-r/som+na+tela+blog.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Well, sounds... one very import aspect of any computer game. Its necessary that as we enter a main menu, as we play, as we destroy an enemy, etc... any gamer want to be presented to a good quality sound!&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
There is a good bunch of sites to help us out in this task, some give us free sounds that we can use in comercial projects. Well this is not a comercial project, so i will use a sound of another game. ^_^&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/Advance_Wars_Coverart.jpg/250px-Advance_Wars_Coverart.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/Advance_Wars_Coverart.jpg/250px-Advance_Wars_Coverart.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
As &quot;paraSHOOTER&quot; is a war game, i will use anAdvance Wars sound ;)&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
To help me out, i used the &lt;a href=&quot;http://www.youtube.com/&quot; target=&quot;_blank&quot;&gt;youtube&lt;/a&gt; to find &lt;a href=&quot;http://www.youtube.com/watch?v=4SROO7ZveDU&amp;amp;feature=related&quot; target=&quot;_blank&quot;&gt;my sound&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Now i can download and converte it.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
DownloadHelper allow us to do this - &lt;a href=&quot;https://addons.mozilla.org/pt-BR/firefox/addon/video-downloadhelper/&quot; target=&quot;_blank&quot;&gt;downloadhelper&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdixqC47-KIRrS0m9PT5LXViMiMeFS9AdXez6x8_jix0TWnLnLF3A5vFzcElYi0Thc54yZ_-dqcoqBrXCQmVbBiFmNgDIn-cBe8egqI_l8hxpkzl_VC1COWUKd0ADMTGH_iv8b3MMaOhAL/s1600/Selec%25C3%25A7%25C3%25A3o_017.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;171&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdixqC47-KIRrS0m9PT5LXViMiMeFS9AdXez6x8_jix0TWnLnLF3A5vFzcElYi0Thc54yZ_-dqcoqBrXCQmVbBiFmNgDIn-cBe8egqI_l8hxpkzl_VC1COWUKd0ADMTGH_iv8b3MMaOhAL/s400/Selec%25C3%25A7%25C3%25A3o_017.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Download, Convert and Use it!:&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIlPVhNYiQvf12v4LYdoMfIgtisB70UTvnZTYuubT6finN1nbKHCjUWnzp7lEaf0DgDjgsmcn4k_AoeyLGZbRbsva_hHI4TYdxouBuBqE85Ryzi0jIyBgztVhSMwoRxvdbF5W20SiIvXCh/s1600/Selec%25C3%25A7%25C3%25A3o_018.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;187&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIlPVhNYiQvf12v4LYdoMfIgtisB70UTvnZTYuubT6finN1nbKHCjUWnzp7lEaf0DgDjgsmcn4k_AoeyLGZbRbsva_hHI4TYdxouBuBqE85Ryzi0jIyBgztVhSMwoRxvdbF5W20SiIvXCh/s400/Selec%25C3%25A7%25C3%25A3o_018.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
NOTA: It may be necessary to convert the sound to *.wav format, i use &lt;a href=&quot;http://soundconverter.org/&quot; target=&quot;_blank&quot;&gt;soundconverter&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
__________ &lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
prof2004&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/6602602750401656182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/sound-tutorial-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/6602602750401656182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/6602602750401656182'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/11/sound-tutorial-1.html' title='Sound Tutorial #1'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj3xE0k0GMhr0juB4e2ZztCFHP_LgT1ALOSaKneKczH4Fn5WzSQOtRIJYSrsaSp1XK6Pn184PpQcFMhXIyKP4jM_ApD_Q9OsGwSevtoeZI8hAsxDGkvnXiDra-CzwfZoH0AmY0xMOOmvw/s72-c-r/som+na+tela+blog.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-4347942518180520598</id><published>2011-06-14T11:30:00.001-07:00</published><updated>2011-06-14T11:30:39.094-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>Blender Intro - Part 6 - Pack &amp; Append</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
Hi again.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Today i will &quot;join&quot; two of my previous works: SkyDome e Montanha Texturizada:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2eY9Xp0BnlNwLpAtaUCp8M8egmDejrQvtfXrG8iyY1DW1qizinf0Y-0FjPnqGctA4jAAVRRxRza2CGHfWrFnAMnU7ggBBIqoLRlMgLg2rh6UKXTejg7TuFKMI_aRU5oScrICV9VNhfnx9/s1600/SkyDome%252BTerreno.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2eY9Xp0BnlNwLpAtaUCp8M8egmDejrQvtfXrG8iyY1DW1qizinf0Y-0FjPnqGctA4jAAVRRxRza2CGHfWrFnAMnU7ggBBIqoLRlMgLg2rh6UKXTejg7TuFKMI_aRU5oScrICV9VNhfnx9/s320/SkyDome%252BTerreno.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;First, here they are again:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;http://www.easy-share.com/1915459138/prof2004-skydome.blend&quot;&gt;&lt;b&gt;SkyDome.blend&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;http://www.easy-share.com/1916067668/mountainUV.blend&quot;&gt;&lt;b&gt;MontanhaUV.blend&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;- - -&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;No, i will show you a vídeo where i will focus two aspects:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Pack&lt;/b&gt; - Allow us to pack all the textures inside the blend file;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Append&lt;/b&gt; - Allow us to import anything from a blend file into another: objects, scripts, animations, etc...&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In this post i will join the texturirez mountain to the skydome.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Here is the vídeo:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;iframe width=&quot;425&quot; height=&quot;349&quot; src=&quot;http://www.youtube.com/embed/IDUkZddjlYQ&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;And the final file:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;http://www.easy-share.com/1916067602/SkyDome+Terrain.blend&quot;&gt;&lt;b&gt;SkyDome+Terrain.blend&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;___________ &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/4347942518180520598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-6-pack-append.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/4347942518180520598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/4347942518180520598'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-6-pack-append.html' title='Blender Intro - Part 6 - Pack &amp; Append'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2eY9Xp0BnlNwLpAtaUCp8M8egmDejrQvtfXrG8iyY1DW1qizinf0Y-0FjPnqGctA4jAAVRRxRza2CGHfWrFnAMnU7ggBBIqoLRlMgLg2rh6UKXTejg7TuFKMI_aRU5oScrICV9VNhfnx9/s72-c/SkyDome%252BTerreno.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-693471596648209161</id><published>2011-06-13T14:42:00.001-07:00</published><updated>2011-06-13T14:42:39.848-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Tutorial"/><title type='text'>Tutorial 2 - Making a SkyDome (Vídeo)</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Hi.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;For clear things out, ill show in realtime how you can create a sky on Blender.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Here is the Vídeo:&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/pWptDU3xG60?hl=pt&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/pWptDU3xG60?hl=pt&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;And, i share the blend file &lt;a href=&quot;http://www.easy-share.com/1915459138/prof2004-skydome.blend&quot;&gt;&lt;u&gt;&lt;b&gt;skydome.blend&lt;/b&gt;&lt;/u&gt;&lt;/a&gt;. &lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;___________&lt;br /&gt;
prof-2004&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/693471596648209161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/tutorial-2-making-skydome-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/693471596648209161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/693471596648209161'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/tutorial-2-making-skydome-video.html' title='Tutorial 2 - Making a SkyDome (Vídeo)'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-7808085855583730780</id><published>2011-06-13T14:18:00.000-07:00</published><updated>2011-06-13T14:18:08.904-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>Blender Intro - Part 5 - UvUnwrap</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;This time im going to apply textures in objects.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://adampreble.net/blog/wp-content/uploads/2011/02/BlenderEarth.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;http://adampreble.net/blog/wp-content/uploads/2011/02/BlenderEarth.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;For this, i must talk about two different Blender Modes: &lt;b&gt;Object Mode&lt;/b&gt; and &lt;b&gt;Edit Mode&lt;/b&gt;.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIAd7pTxc8JonJzX0vv-YIOIitXIGLUmsqoN0qDZJ4YkjrqYakivEZZCp0t8EjRi3xH1XjzmkqerZAVZMN3n1nW1akmRS8b7_8utNCTB2cUrWvnqGYUkY6vlNhCMtk4AEaMO2-WHCSg4bE/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIAd7pTxc8JonJzX0vv-YIOIitXIGLUmsqoN0qDZJ4YkjrqYakivEZZCp0t8EjRi3xH1XjzmkqerZAVZMN3n1nW1akmRS8b7_8utNCTB2cUrWvnqGYUkY6vlNhCMtk4AEaMO2-WHCSg4bE/s1600/1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
We can use the &lt;b&gt;TAB&lt;/b&gt; key to change from one to another.&lt;br /&gt;
&lt;br /&gt;
Or by the following &lt;u&gt;menu&lt;/u&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-1ptDseY5Y7dyuQiUf8DsYq_kK8gsN6DGE1tmp2E9uIapyviea6Bw-R9p0XlTAk8SpBoGmjrTlyoeES0PFB0nPePWwB3lNxPIxyrpJBC0A10gawLB2rwtBJ0OmC2y2PRL_-eElhaVrzY9/s1600/2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-1ptDseY5Y7dyuQiUf8DsYq_kK8gsN6DGE1tmp2E9uIapyviea6Bw-R9p0XlTAk8SpBoGmjrTlyoeES0PFB0nPePWwB3lNxPIxyrpJBC0A10gawLB2rwtBJ0OmC2y2PRL_-eElhaVrzY9/s1600/2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;When we open Blender, we get in &lt;b&gt;OBJECT&lt;/b&gt; mode, where we can: &lt;u&gt;rotate&lt;/u&gt;, &lt;u&gt;scale&lt;/u&gt; and &lt;u&gt;move&lt;/u&gt; objets.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When we change into &lt;b&gt;EDIT&lt;/b&gt; &lt;u&gt;mode&lt;/u&gt; we gain acces to a new set of options:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoMAw0Mlod5JgDn0j3oPJMc4FjSrE0s8eRO6QCGD8-I-lMvExMiYwSTzDe21c7ARNZkdjgrHfi8OUqMeBjIPjjfRbk1rBQ8EWq6dDmIngLgQ89IuCCNlxRMn3ItQYKmm2hy7BjWX6XEFtH/s1600/3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;185&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoMAw0Mlod5JgDn0j3oPJMc4FjSrE0s8eRO6QCGD8-I-lMvExMiYwSTzDe21c7ARNZkdjgrHfi8OUqMeBjIPjjfRbk1rBQ8EWq6dDmIngLgQ89IuCCNlxRMn3ItQYKmm2hy7BjWX6XEFtH/s320/3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Some of them are, the selection of &lt;b&gt;faces&lt;/b&gt;, &lt;b&gt;lines&lt;/b&gt; and &lt;b&gt;vértices&lt;/b&gt; of the selected objects:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBIluBrheQCQLHMK_tj5s26gVOa-hlbdclCVBzUWV8eyjW0egUQZeIgTFYBz9HlDUM4yn5SjJkCmlat_P60tttEHrhEmeRTk4IyxaHC1oTklmvqepExjC0yW2zrQKmBhYxsiz3mFvHWuKj/s1600/4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBIluBrheQCQLHMK_tj5s26gVOa-hlbdclCVBzUWV8eyjW0egUQZeIgTFYBz9HlDUM4yn5SjJkCmlat_P60tttEHrhEmeRTk4IyxaHC1oTklmvqepExjC0yW2zrQKmBhYxsiz3mFvHWuKj/s1600/4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
But, for now i only want to show you a &lt;u&gt;new option in the following menu&lt;/u&gt; :&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLR4yUAyod4ykhGvDQpirswsoL4kDAIntN3KJvHukUH4NGlighd8FVyS55T1xgNqR1fRk-1OzfVZztX1kdtkrJc1Ak8fw1hhD7Mj_BP-LEn70CoHlnKyvx-4Yh8gZGwgzcrLOQocT0lnH4/s1600/5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLR4yUAyod4ykhGvDQpirswsoL4kDAIntN3KJvHukUH4NGlighd8FVyS55T1xgNqR1fRk-1OzfVZztX1kdtkrJc1Ak8fw1hhD7Mj_BP-LEn70CoHlnKyvx-4Yh8gZGwgzcrLOQocT0lnH4/s320/5.png&quot; width=&quot;269&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;This option, &lt;b&gt;MESH&lt;/b&gt;, only appears in this &lt;u&gt;mode&lt;/u&gt; and allow us, between other stuff, to, &lt;u&gt;apply textures in objects through the &lt;b&gt;UVunwrap&lt;/b&gt;&lt;/u&gt;.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;NOTE1&lt;/b&gt;: Repeat this in your Blender session:&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;EDIT MODE&lt;/u&gt; - U&lt;u&gt;nwrap&lt;/u&gt;: &lt;b&gt;&lt;i&gt;Mesh&lt;/i&gt;&lt;/b&gt;&amp;gt;&lt;b&gt;&lt;i&gt;UVunwrap&lt;/i&gt;&lt;/b&gt;&amp;gt;&lt;b&gt;&lt;i&gt;Unwrap&lt;/i&gt;&lt;/b&gt;)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
The window we are always using is the 3Dview:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd9Pzi7NVAqseXMKIP4nVyxKl_fHb9I0V5T4a01coMG4YhZFx8zrz0XJZyubmurDQB-csQCYdyRPJ9u6Biir-8Ie7j3Wmfy8P76iAa_-0ClG2653Z4LimKnGacMDMasVV9fu8cHlg0kN0t/s1600/6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd9Pzi7NVAqseXMKIP4nVyxKl_fHb9I0V5T4a01coMG4YhZFx8zrz0XJZyubmurDQB-csQCYdyRPJ9u6Biir-8Ie7j3Wmfy8P76iAa_-0ClG2653Z4LimKnGacMDMasVV9fu8cHlg0kN0t/s1600/6.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
When we use it, we get a small cube in its bottom left corner.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;But, to apply textures we need another one, the &lt;b&gt;UVview&lt;/b&gt;:&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisC4eNxHX5rzRLXKwzdIv4RMKm_OXr_D0K6lPKPPdjzXIkrz1e2uMQoW4vRLeCozaP1cxzbDPzprUxCU-xRlOuRbghdZs08zsI9polidSp65TTTe3lX_KnSvhnJajiEubskwig6Gem3UH3/s1600/7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisC4eNxHX5rzRLXKwzdIv4RMKm_OXr_D0K6lPKPPdjzXIkrz1e2uMQoW4vRLeCozaP1cxzbDPzprUxCU-xRlOuRbghdZs08zsI9polidSp65TTTe3lX_KnSvhnJajiEubskwig6Gem3UH3/s1600/7.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Here we get a all new set of options.&lt;br /&gt;
&lt;br /&gt;
For now, just open any image you have in your pc:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJOiSKKz3JRTEHjvisA7P0xez0MfxrXKjGlAxbiDjxi35GBIggG9ZqdJqoFcm-rquyiuri3-spo-bHlrelGqqC_vawQZRwWDWdRPY68fAuzZ-pbUGEbHsHXrZV2UICQyrtIN1lk8uuQmvB/s1600/8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJOiSKKz3JRTEHjvisA7P0xez0MfxrXKjGlAxbiDjxi35GBIggG9ZqdJqoFcm-rquyiuri3-spo-bHlrelGqqC_vawQZRwWDWdRPY68fAuzZ-pbUGEbHsHXrZV2UICQyrtIN1lk8uuQmvB/s320/8.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now, change back into 3Dview to see the result!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE2&lt;/b&gt;: You also need to change to texturized objetcs:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-3d1iErpVaN2F9sgwSPD8miYiVBT8yL0HfOge70tPbqQAQTyMDVHcHa7OqziaiMNXXJrpl9l3kY9DUHgg6oPNbx2DX96vMSokmCVfCjhdQdI9D4GAPaD6wKlhy7njRWTy3BQV59J5PLHJ/s1600/9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-3d1iErpVaN2F9sgwSPD8miYiVBT8yL0HfOge70tPbqQAQTyMDVHcHa7OqziaiMNXXJrpl9l3kY9DUHgg6oPNbx2DX96vMSokmCVfCjhdQdI9D4GAPaD6wKlhy7njRWTy3BQV59J5PLHJ/s320/9.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
;-)&lt;br /&gt;
&lt;br /&gt;
Try it, practice makes perfection!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;___________ &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/7808085855583730780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-5-uvunwrap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/7808085855583730780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/7808085855583730780'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-5-uvunwrap.html' title='Blender Intro - Part 5 - UvUnwrap'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIAd7pTxc8JonJzX0vv-YIOIitXIGLUmsqoN0qDZJ4YkjrqYakivEZZCp0t8EjRi3xH1XjzmkqerZAVZMN3n1nW1akmRS8b7_8utNCTB2cUrWvnqGYUkY6vlNhCMtk4AEaMO2-WHCSg4bE/s72-c/1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-521821430188635607</id><published>2011-06-09T09:35:00.000-07:00</published><updated>2011-06-09T09:35:08.568-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>Blender Intro - Part 4 - Object Import</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Hi&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;As you have seen before, we can create tridimensional sets using objects that already come with Blender.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.freewebs.com/marquitux/GVFX/max2blender.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;http://www.freewebs.com/marquitux/GVFX/max2blender.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;But, these models are too simple and quite limited..&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;There are several sites that share 3D models, some for free, some for fee. There are models in different formats, the most common are &lt;b&gt;*.3DS&lt;/b&gt;, &lt;b&gt;*.OBJ&lt;/b&gt;, &lt;b&gt;*.FBX&lt;/b&gt; and &lt;b&gt;COLLADA&lt;/b&gt; (&lt;b&gt;*.DAE&lt;/b&gt;)&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Blender can use many of these formats, but its file type is &lt;b&gt;*.BLEND&lt;/b&gt;, that can store models, cameras, lamps, animations, etc.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;To use other objects in Blender, for instance,  a &lt;u&gt;*.3DS&lt;/u&gt; we ahve to &lt;b&gt;import it&lt;/b&gt;:&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBzQDnpunT1XyRuXDFd4iCNjknQYMGNw-_7KnAPeTX67g1FpKRaxxO_9-wvUFdqix2lAGCIVAiGodTVgTQpIDzD8oLALWo5_W88A4ItDnJ10Z8nhNzaDmYsjlbAB_UQSdXAyc35ILiqPy/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBzQDnpunT1XyRuXDFd4iCNjknQYMGNw-_7KnAPeTX67g1FpKRaxxO_9-wvUFdqix2lAGCIVAiGodTVgTQpIDzD8oLALWo5_W88A4ItDnJ10Z8nhNzaDmYsjlbAB_UQSdXAyc35ILiqPy/s320/1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;NOTE&lt;/b&gt;: Dont forget the importance of  &lt;a href=&quot;http://prof2004-parashooter.blogspot.com/2011/04/blender-intro-parte-3.html&quot;&gt;&lt;u&gt;&lt;b&gt;the 3D Cursor&lt;/b&gt;&lt;/u&gt;&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Here i leave a &lt;a href=&quot;http://www.megaupload.com/?d=4VVPO2PP&quot;&gt;&lt;u&gt;*.3DS&lt;/u&gt; &lt;/a&gt; file so you can test it:&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span id=&quot;goog_621625334&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_621625335&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.megaupload.com/?d=4VVPO2PP&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;278&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWpoIqyitHhJ1yrbndf2e131Bav6jLi37PHAEVKJbIqfF3voS9Jh9uC8RM-PW_wjP900Y4Vc_qq7uI0BTQKATPcxbMtQstMe0dMDIGcpXfWQqIR_kRzX2IBaInXgYLh9WzlPuUeQ2Mx1vG/s320/2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.megaupload.com/?d=4VVPO2PP&quot;&gt;&lt;b&gt;Cannon&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;NOTE2&lt;/b&gt;: As you can see, the image of the cannon have several colors, that is called a texture. The 3D models i gave you dont have one. In the next posts i will write on the subject.&lt;b&gt; &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE3&lt;/b&gt;: The original file is not mine, and can be found in the &lt;u&gt;*.BLEND&lt;/u&gt; format, in a quite usefull site, full of 3D models, where its users, me included, share files with each other:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;Its name is &lt;a href=&quot;http://www.blendswap.com/&quot;&gt;&lt;b&gt;BLENDSWAP&lt;/b&gt;&lt;/a&gt;:&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.blendswap.com/&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;159&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEive5glM41PJxabXhl-0aM-mj3Mn74WqU6NbS-qsVc4h4Rw5DC3tgB1h5SF0WhV4BglYouEbfM0jVOZA1EQ31GpI0EB1lcWNxTO4mKjyiAun-dOWh3DK7m4sFTVBltLjtnZk-ITDk_eku-4/s320/3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;b&gt;___________ &lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;b&gt;prof-2004 &lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/521821430188635607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-4-object-import.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/521821430188635607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/521821430188635607'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-4-object-import.html' title='Blender Intro - Part 4 - Object Import'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBzQDnpunT1XyRuXDFd4iCNjknQYMGNw-_7KnAPeTX67g1FpKRaxxO_9-wvUFdqix2lAGCIVAiGodTVgTQpIDzD8oLALWo5_W88A4ItDnJ10Z8nhNzaDmYsjlbAB_UQSdXAyc35ILiqPy/s72-c/1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-1708013957912586243</id><published>2011-06-09T09:23:00.001-07:00</published><updated>2011-06-09T09:23:47.979-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>Blender Intro - Part 3 - The 3D Cursor</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
Here it is another post about my introdution to Blender.&lt;br /&gt;
&lt;br /&gt;
This time i will show how we can insert different objects into the 3D set.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggz5qk1fvpxUJZVm8Y808N0ZGCQ4CuDk2iMWnlXodB1ATXhVqRPmqqItl5_yOagOZO7l8vvZ8_cMG5OFfmY4yKUKm3i3KcYUxJ5GlBtPXnAOlizkFKksG-tJqkqtUepQA4fIf7_bzSpYo/s1600/NeonBlenderLogoDB.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;112&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggz5qk1fvpxUJZVm8Y808N0ZGCQ4CuDk2iMWnlXodB1ATXhVqRPmqqItl5_yOagOZO7l8vvZ8_cMG5OFfmY4yKUKm3i3KcYUxJ5GlBtPXnAOlizkFKksG-tJqkqtUepQA4fIf7_bzSpYo/s200/NeonBlenderLogoDB.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;You already saw in another posts, i used more than the original Cube. Blender comes with several objects we can use from the start:&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdSkOlhxzfqvSXaKG8bF5VRacrhtzoal4lnglDEy0fLAsGSAXPryhBiR8gzAgEji3NvT8Rwduvn_XbTEbhPBFzCEuw2_xsdWESGI0NRW8S4NWDR9NQpEm7qM2c2kfa542fFqvc10lHaFR4/s1600/3-1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;215&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdSkOlhxzfqvSXaKG8bF5VRacrhtzoal4lnglDEy0fLAsGSAXPryhBiR8gzAgEji3NvT8Rwduvn_XbTEbhPBFzCEuw2_xsdWESGI0NRW8S4NWDR9NQpEm7qM2c2kfa542fFqvc10lHaFR4/s320/3-1.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
As you can see in the image above, throught the menu &lt;b&gt;Add &lt;/b&gt;- &lt;b&gt;Mesh&lt;/b&gt;, we gain access to more objects.&lt;br /&gt;
&lt;br /&gt;
Now, if we just inset other objects, they all appear over each other in the 3D scene:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi402D4uprIEgYxTLe9V_LOy1dSrM68nbfx4H5TSk-w0W035ffrgeu1NjHCgoYCyj8ynNwGQQOfeClFuhWB2EnPK-bZi5AzymGTJ0sleOhtPAz1TpXrN07afJp12RPrPfSZ8GhlvGV-S4vK/s1600/3-2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi402D4uprIEgYxTLe9V_LOy1dSrM68nbfx4H5TSk-w0W035ffrgeu1NjHCgoYCyj8ynNwGQQOfeClFuhWB2EnPK-bZi5AzymGTJ0sleOhtPAz1TpXrN07afJp12RPrPfSZ8GhlvGV-S4vK/s320/3-2.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;This is not good to see in a tridimensional scene.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;An optimal scene must have objects with a good disctance over each other.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;As you have see before, we can &quot;grab&quot; (&lt;u&gt;G key&lt;/u&gt;) any object and move it in the 3D scene, but there is another option.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;&lt;b&gt;The 3D Cursor&lt;/b&gt;:&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxKCYHmDn__5c-CSq9pmU2RGZ_Ual7aGTwWrDzOaisR7282s5GDCnAkYgk-YmgO-jSNpOAKX4LyTFLKxsfRw2Vh0MnyYyTRFnXwbsfjWdf-oZbAccOCI8bwzlVOYHi0sCbwEteGhnlkML/s1600/3-3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxKCYHmDn__5c-CSq9pmU2RGZ_Ual7aGTwWrDzOaisR7282s5GDCnAkYgk-YmgO-jSNpOAKX4LyTFLKxsfRw2Vh0MnyYyTRFnXwbsfjWdf-oZbAccOCI8bwzlVOYHi0sCbwEteGhnlkML/s1600/3-3.JPG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;Any object we insert into the 3D scene appear in the place where this cursor is.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;&lt;u&gt;To place the cursor in another position &lt;/u&gt;just clic with the &lt;b&gt;Left Mouse Button&lt;/b&gt; in another place.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;&lt;b&gt;Exercise&lt;/b&gt;:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;Try inserting the different Blender objects in different places over the 3D set.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;________&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;&lt;b&gt;prof-2004&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/1708013957912586243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-3-3d-cursor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/1708013957912586243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/1708013957912586243'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/blender-intro-part-3-3d-cursor.html' title='Blender Intro - Part 3 - The 3D Cursor'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggz5qk1fvpxUJZVm8Y808N0ZGCQ4CuDk2iMWnlXodB1ATXhVqRPmqqItl5_yOagOZO7l8vvZ8_cMG5OFfmY4yKUKm3i3KcYUxJ5GlBtPXnAOlizkFKksG-tJqkqtUepQA4fIf7_bzSpYo/s72-c/NeonBlenderLogoDB.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-5645556097140863475</id><published>2011-06-09T04:42:00.001-07:00</published><updated>2012-03-21T12:35:31.126-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Tutorial"/><title type='text'>Tutorial 4 - Texturing the set</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
Hi again!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Today we will put to the test all what we learn from the previous post related to Uvunwrap - aplly textures into objects, in this case, a tex into the desert/montain 3D model i previous share in this blog.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_6iARv2MepGgimrTydN-0JIt-FtCfXchNqSbSCRoWI0-8jQrqoEBd_l25yaQDiMYKwpvTntgYxPhBZTsBs_UCaXEBRvhXXDEYsOKEsjhuS8__LwZ1ApR8b4wJSiRbDaPpjsFHC47m1DyM/s1600/intro.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;182&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_6iARv2MepGgimrTydN-0JIt-FtCfXchNqSbSCRoWI0-8jQrqoEBd_l25yaQDiMYKwpvTntgYxPhBZTsBs_UCaXEBRvhXXDEYsOKEsjhuS8__LwZ1ApR8b4wJSiRbDaPpjsFHC47m1DyM/s320/intro.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
First, the used text:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChaGLOK4aIXoBj-5O1CxsUlXmF0FDl1ERfb90wubVOw92H7wbl2cPk0HUcfMGRn_PDeg5qyqVM8xZzjtajpCQnZeqjMZAhs13-Kngv9FhvthYU9HdxJwsCKJNZX8adYV3gdrj3x0ChtY9/s1600/RockMossy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChaGLOK4aIXoBj-5O1CxsUlXmF0FDl1ERfb90wubVOw92H7wbl2cPk0HUcfMGRn_PDeg5qyqVM8xZzjtajpCQnZeqjMZAhs13-Kngv9FhvthYU9HdxJwsCKJNZX8adYV3gdrj3x0ChtY9/s320/RockMossy.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Second, the 3 D model, in &lt;b&gt;collada&lt;/b&gt; (*.&lt;b&gt;dae&lt;/b&gt;) to import into blender (&lt;b&gt;file&lt;/b&gt;-&lt;b&gt;import&lt;/b&gt;):&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.easy-share.com/1914704484/desert.dae&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Desert&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
With all set in scene, change into the &lt;b&gt;UVediting&lt;/b&gt; view, in it we get two windows:&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeb4aHHx4yiHE2bUess-4WFjWNLonp4f1Q7Ywl2QM_aMksJFm2uyLRELf5roF16yNQoWqor5iDrUihtzNu_8I2iHnPO6pi3bPhvJS5xUvyWj4xmgj83hDMZLqQs4ZxymktW5CDiCwCyZxu/s1600/uvediting.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;78&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeb4aHHx4yiHE2bUess-4WFjWNLonp4f1Q7Ywl2QM_aMksJFm2uyLRELf5roF16yNQoWqor5iDrUihtzNu_8I2iHnPO6pi3bPhvJS5xUvyWj4xmgj83hDMZLqQs4ZxymktW5CDiCwCyZxu/s320/uvediting.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Change to &lt;b&gt;EDIT MODE&lt;/b&gt;, where we can see all the faces of the mountain, we should sellect them all - &lt;b&gt;A&lt;/b&gt;  Keyborad Key until all gets the orange border:&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6gahm8xfd7F073PnTnarwS7DTVj2gl8z9bSQTLlcE9IAr9kBHS82Gj-edbueK7UYc3-gGAKwWjnG_KNSU7EBpRos5nbSefjsoZGBytvfKdr9EaB4eoQ7vIGACm72RS5hIzj2-Lk64HG8W/s1600/editmode.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;175&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6gahm8xfd7F073PnTnarwS7DTVj2gl8z9bSQTLlcE9IAr9kBHS82Gj-edbueK7UYc3-gGAKwWjnG_KNSU7EBpRos5nbSefjsoZGBytvfKdr9EaB4eoQ7vIGACm72RS5hIzj2-Lk64HG8W/s320/editmode.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
And we do the &lt;b&gt;UVUnwrap&lt;/b&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRH2wyQ3vE2jJ9kmihHT6KxAoH_VWfSZSp9RdxFOyMiknMyKd7E3106zipvujSj909LLUN2y2oa4Z7M-yZUYc-Icqo2GA1utggkkFIB5EULAvB8k2kklgipYruLPnzhXOBY9GSkJatf3n/s1600/unwrap.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;188&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRH2wyQ3vE2jJ9kmihHT6KxAoH_VWfSZSp9RdxFOyMiknMyKd7E3106zipvujSj909LLUN2y2oa4Z7M-yZUYc-Icqo2GA1utggkkFIB5EULAvB8k2kklgipYruLPnzhXOBY9GSkJatf3n/s320/unwrap.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
In the left side window we also get all the faces fo the mountain.&lt;br /&gt;
Now, we get to open the image we want to apply:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8zMe5AOHfZK-VMaeuQgczD95gamajWgyTNjba_uBj4oUa8Yd_VvCRzL5_33e2QiXswAfN3X3-dpa3PNdFGixz_Jhn4k9FEXmB6IDz77DUKQ5ib1EjGZ4RCqh21KlYlFIxt_gul_KlmES2/s1600/imagem.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8zMe5AOHfZK-VMaeuQgczD95gamajWgyTNjba_uBj4oUa8Yd_VvCRzL5_33e2QiXswAfN3X3-dpa3PNdFGixz_Jhn4k9FEXmB6IDz77DUKQ5ib1EjGZ4RCqh21KlYlFIxt_gul_KlmES2/s320/imagem.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
If, in the right side window, in &lt;b&gt;OBJECT MODE&lt;/b&gt;, we place blender se we could see the textures, we get to see the final result:&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFaZ2u86utb4mBE7FjZqtgGdh_0RH31BRZSgyp1QbxCwULinXeSEN90k44f4cf37WZidkR050ciCO9_u6V0YlyTzcYZ2gQHXBl3TEAT9mx8PB3NnXok_RJQU1FSoghPVye3B2tM3KvXWA8/s1600/textured.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFaZ2u86utb4mBE7FjZqtgGdh_0RH31BRZSgyp1QbxCwULinXeSEN90k44f4cf37WZidkR050ciCO9_u6V0YlyTzcYZ2gQHXBl3TEAT9mx8PB3NnXok_RJQU1FSoghPVye3B2tM3KvXWA8/s320/textured.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
You can always give it a few tweaks, but i let you pratice yourself a bit ^_^&lt;br /&gt;
&lt;br /&gt;
Voilá, this is the set where my paraSHOOTEr game will unfold!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;___________ &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/5645556097140863475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/tutorial-4-texturing-set.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/5645556097140863475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/5645556097140863475'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/06/tutorial-4-texturing-set.html' title='Tutorial 4 - Texturing the set'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_6iARv2MepGgimrTydN-0JIt-FtCfXchNqSbSCRoWI0-8jQrqoEBd_l25yaQDiMYKwpvTntgYxPhBZTsBs_UCaXEBRvhXXDEYsOKEsjhuS8__LwZ1ApR8b4wJSiRbDaPpjsFHC47m1DyM/s72-c/intro.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-7292727064801577708</id><published>2011-05-28T05:54:00.000-07:00</published><updated>2011-05-28T05:54:30.288-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="paraSHOOTER"/><title type='text'>paraSHOOTER - Point of Situation</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
This time i post the point where my paraSHOOTER project goes:&lt;br /&gt;
&lt;br /&gt;
- &lt;b&gt;&lt;a href=&quot;http://prof2004-parashooter-en.blogspot.com/&quot;&gt;Blog&lt;/a&gt;&lt;/b&gt; created and in constant update;&lt;br /&gt;
&lt;br /&gt;
- First version of the &lt;b&gt;Logótipo&lt;/b&gt; created:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKbkNdy_i0uzPKPqWMKlJQ7PXy637KgzFq-ZE7QS9VFAxN2wT-ywHSyIDxbNAf7a_vAcvtCHGXE6tKqZAjkHardgIC7Ogxeip_ZyDQZpux_mA8hfecOA_InE9Bzf4QuNIPtM8huZ1bVR_0/s1600/paraSHOOTER2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKbkNdy_i0uzPKPqWMKlJQ7PXy637KgzFq-ZE7QS9VFAxN2wT-ywHSyIDxbNAf7a_vAcvtCHGXE6tKqZAjkHardgIC7Ogxeip_ZyDQZpux_mA8hfecOA_InE9Bzf4QuNIPtM8huZ1bVR_0/s320/paraSHOOTER2.png&quot; width=&quot;265&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
- Game elements created so far (&lt;b&gt;chars&lt;/b&gt;, &lt;b&gt;landscape&lt;/b&gt;, &lt;b&gt;weapons&lt;/b&gt;):&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdiFix1NWp7FsHeiKjmzArGRNDopC2Tgg03xbRR2JLcFyLUrfGF3DE-Gklzcb9nbgzKb_rOgFSr4bGXSznjLZRxu9bB78sIzUpCHwCYhMrsg-4EAqtsokXRqa9-rwNX0GbsiKQOyCkKO6K/s1600/elements.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;246&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdiFix1NWp7FsHeiKjmzArGRNDopC2Tgg03xbRR2JLcFyLUrfGF3DE-Gklzcb9nbgzKb_rOgFSr4bGXSznjLZRxu9bB78sIzUpCHwCYhMrsg-4EAqtsokXRqa9-rwNX0GbsiKQOyCkKO6K/s400/elements.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Notes&lt;/b&gt;:&lt;br /&gt;
For this project im using &lt;b&gt;modified kirby chars&lt;/b&gt; from &lt;a href=&quot;http://sketchup.google.com/3dwarehouse/&quot;&gt;&lt;u&gt;googlewarehouse&lt;/u&gt;&lt;/a&gt; and &lt;b&gt;3dWeapons&lt;/b&gt; downloaded from &lt;a href=&quot;http://www.blendswap.com/&quot;&gt;BlendSwap&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;___________ &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/7292727064801577708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/parashooter-point-of-situation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/7292727064801577708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/7292727064801577708'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/parashooter-point-of-situation.html' title='paraSHOOTER - Point of Situation'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKbkNdy_i0uzPKPqWMKlJQ7PXy637KgzFq-ZE7QS9VFAxN2wT-ywHSyIDxbNAf7a_vAcvtCHGXE6tKqZAjkHardgIC7Ogxeip_ZyDQZpux_mA8hfecOA_InE9Bzf4QuNIPtM8huZ1bVR_0/s72-c/paraSHOOTER2.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-6923460947004971261</id><published>2011-05-25T06:25:00.000-07:00</published><updated>2011-05-25T06:25:44.488-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="SkyDome"/><title type='text'>Tutorial 2 - Making a SkyDome</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Hi.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;This time im showing how you can do make your own SkyDome in Blender. You can use it in your render and/or games.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Anyway, here is the vídeo:&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/pWptDU3xG60?hl=pt&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/pWptDU3xG60?hl=pt&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;I too share the &lt;a href=&quot;http://www.easy-share.com/1915459138/prof2004-skydome.blend&quot;&gt;&lt;u&gt;&lt;b&gt;blend&lt;/b&gt;&lt;/u&gt;&lt;/a&gt; file. &lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Best Regards,&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;___________&lt;br /&gt;
prof-2004&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/6923460947004971261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/tutorial-2-making-skydome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/6923460947004971261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/6923460947004971261'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/tutorial-2-making-skydome.html' title='Tutorial 2 - Making a SkyDome'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-8961363989703724539</id><published>2011-05-25T01:29:00.000-07:00</published><updated>2012-03-21T12:32:17.893-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DModels"/><title type='text'>3D Models - Weapons - Cannon</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
Here i give you one more 3d models, this time a simple canon:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXedLdyrxlo5TP1gI4u5WR472rnCmrsaShkDb_V1lf-6pG3SGxP5cvPZQlzdLHrwtqaBUIN7SRRlHqkJEY8hOBC43fzkxVeMog_gQpNwtnju4oy0jHlAkaZWxVVXj5V-7g_VXZAbF8USgv/s1600/canon.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;283&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXedLdyrxlo5TP1gI4u5WR472rnCmrsaShkDb_V1lf-6pG3SGxP5cvPZQlzdLHrwtqaBUIN7SRRlHqkJEY8hOBC43fzkxVeMog_gQpNwtnju4oy0jHlAkaZWxVVXj5V-7g_VXZAbF8USgv/s320/canon.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here is the file: &lt;a href=&quot;http://www.megaupload.com/?d=1ZL39TDG&quot;&gt;&lt;u&gt;&lt;b&gt;blend&lt;/b&gt;&lt;/u&gt;&lt;/a&gt; so you can practice with it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;________ &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/8961363989703724539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/3d-models-weapons-cannon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/8961363989703724539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/8961363989703724539'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/3d-models-weapons-cannon.html' title='3D Models - Weapons - Cannon'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXedLdyrxlo5TP1gI4u5WR472rnCmrsaShkDb_V1lf-6pG3SGxP5cvPZQlzdLHrwtqaBUIN7SRRlHqkJEY8hOBC43fzkxVeMog_gQpNwtnju4oy0jHlAkaZWxVVXj5V-7g_VXZAbF8USgv/s72-c/canon.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-43629955686591018</id><published>2011-05-23T14:03:00.000-07:00</published><updated>2011-05-23T14:03:25.244-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>Blender Intro - Part 2</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
Hi again,&lt;br /&gt;
&lt;br /&gt;
This is the &lt;u&gt;second part&lt;/u&gt; of the Blender Intro.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9p9pLC47HdDU82Q88whtxQOJwh-Gq4hV1u_LAIX_q55sXGgtNIdXL6fQmKb6yeWYJ2X6XvZiUwb_wDFycMHhYJ14tYPI3hMHJnR-AVEExwscwMtWUm0RMAFFhUhOlHkhT0mV5KeCtemTM/s1600/8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;335&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9p9pLC47HdDU82Q88whtxQOJwh-Gq4hV1u_LAIX_q55sXGgtNIdXL6fQmKb6yeWYJ2X6XvZiUwb_wDFycMHhYJ14tYPI3hMHJnR-AVEExwscwMtWUm0RMAFFhUhOlHkhT0mV5KeCtemTM/s400/8.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
My last post ended with an exercise related with object movement throught the 3D scene using the &lt;b&gt;G&lt;/b&gt;  key (&lt;u&gt;&quot;grab&quot;&lt;/u&gt;)&lt;br /&gt;
__________&lt;br /&gt;
&lt;br /&gt;
First i will go throught some important aspects from the last post:&lt;br /&gt;
&lt;br /&gt;
The Blender initial 3D scene appears with 3 objects:&lt;br /&gt;
The &lt;b&gt;Cam&lt;/b&gt;, the &lt;b&gt;Lamp &lt;/b&gt;and the &lt;b&gt;Cube&lt;/b&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Right Mouse Button&lt;/b&gt; - &lt;u&gt;Object Sellection&lt;/u&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Orange Border&lt;/b&gt; - &lt;u&gt;Sellected Object(s)&lt;/u&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Red, Blue and Green Arrows&lt;/b&gt; - &lt;u&gt;X, Y and Z axis&lt;/u&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Left Mouse Button&lt;/b&gt; - &lt;u&gt;Drag and Move Objects throught the scene&lt;/u&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;G key&lt;/b&gt; - &lt;u&gt;Grab the Sellected Object(s)&lt;/u&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;G-X, G-Y e G-Z key combinations&lt;/b&gt; - &lt;u&gt;Grab and Move Objects throught the desired Axis&lt;/u&gt;.&lt;br /&gt;
&lt;br /&gt;
In this small resume we can see that Blender use and abuse of keyboard combinations, get use to it, it gets worse! hehe&lt;br /&gt;
&lt;br /&gt;
;-)&lt;br /&gt;
&lt;br /&gt;
In this post, i will try to explain new features in Blender:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;R &lt;/b&gt;- &lt;b&gt;Rotate objects&lt;/b&gt;;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;R-X, R-Y e R-Z&lt;/b&gt; - &lt;u&gt;Rotate objects throught a desired axis&lt;/u&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6XHXiamMwkaC7nldTysQ_i_nTUTqxX8HQA4QvQvSjLLJ9EsJcWWIGeQV-yWxWB7IQjlPC47F37s5_UAzcgUrv9hQxS-RR0jmLDiViBpLNmZmlQTMvqvTPjCLlrnP3XsbQVNCIzaNDHtPn/s1600/6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6XHXiamMwkaC7nldTysQ_i_nTUTqxX8HQA4QvQvSjLLJ9EsJcWWIGeQV-yWxWB7IQjlPC47F37s5_UAzcgUrv9hQxS-RR0jmLDiViBpLNmZmlQTMvqvTPjCLlrnP3XsbQVNCIzaNDHtPn/s400/6.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Another important button is the &lt;b&gt;Mouse Wheel&lt;/b&gt;, when clicked allows:&lt;br /&gt;
&lt;br /&gt;
-&lt;u&gt;Zoom-in and Zoom-out in the 3D scene&lt;/u&gt;;&lt;br /&gt;
&lt;br /&gt;
-&lt;u&gt;When pressed+ Mouse movement allow us to change the prespective we see the 3D scene&lt;/u&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG9BEkCCiRE-1SpAmGjzpnZpPEedqnV_-GaY2OIroKTyMnGscr_w5zj-6JIZLQOb4mzXeQaS9W0ZO5ZffGz2KQmUJbwzDY_Y5Wzaahn7mWrlJNIT03eZgBApdA50JEJKa551aAZCbGG-lJ/s1600/7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG9BEkCCiRE-1SpAmGjzpnZpPEedqnV_-GaY2OIroKTyMnGscr_w5zj-6JIZLQOb4mzXeQaS9W0ZO5ZffGz2KQmUJbwzDY_Y5Wzaahn7mWrlJNIT03eZgBApdA50JEJKa551aAZCbGG-lJ/s400/7.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Try playing around a bit with this.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;________&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/43629955686591018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/blender-intro-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/43629955686591018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/43629955686591018'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/blender-intro-part-2.html' title='Blender Intro - Part 2'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9p9pLC47HdDU82Q88whtxQOJwh-Gq4hV1u_LAIX_q55sXGgtNIdXL6fQmKb6yeWYJ2X6XvZiUwb_wDFycMHhYJ14tYPI3hMHJnR-AVEExwscwMtWUm0RMAFFhUhOlHkhT0mV5KeCtemTM/s72-c/8.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-4666522769842076636</id><published>2011-05-18T18:27:00.000-07:00</published><updated>2012-03-21T12:31:38.997-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DModels"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>3D Models - Lansdscapes - Simple Landscape</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Before i write the second part of my Blender Intro, i share with you guys a simple landscape that i created:&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.easy-share.com/1914704480/aula2-blend.blend&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;377&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3nfgS4hOKtu5-6poJQqXfZGIVljWfvg-vg0s2E8KMQ9pZIHchvf6katiM0YcojjTZG1xgVnV5sw5r_g6xEw9W9nu2_PcK159uZerRpc4v84xzqr_9C8N10iJWArQcrJqhkMS6cgEQn5h4/s640/5.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This landscape can be used as a desert or a mountain.&lt;br /&gt;
&lt;br /&gt;
Here i left the &lt;b&gt;&lt;a href=&quot;http://www.easy-share.com/1914704480/aula2-blend.blend&quot;&gt;*.blend&lt;/a&gt;&lt;/b&gt; file, as the &lt;b&gt;&lt;a href=&quot;http://www.easy-share.com/1914704484/desert.dae&quot;&gt;original (collada *.dae)&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;________&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/4666522769842076636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/simple-landscape.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/4666522769842076636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/4666522769842076636'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/simple-landscape.html' title='3D Models - Lansdscapes - Simple Landscape'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3nfgS4hOKtu5-6poJQqXfZGIVljWfvg-vg0s2E8KMQ9pZIHchvf6katiM0YcojjTZG1xgVnV5sw5r_g6xEw9W9nu2_PcK159uZerRpc4v84xzqr_9C8N10iJWArQcrJqhkMS6cgEQn5h4/s72-c/5.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-2977376042711766531</id><published>2011-05-18T18:11:00.000-07:00</published><updated>2011-05-18T18:11:17.361-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender Intro"/><title type='text'>Blender Intro - Part 1</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
Hi&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Im prof-2004 and will introduce you to Blender.&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;As you could have seen in my last message, i recorded a video showing where you can get the lastest Blender build (2.57b), so go get it ^_^&lt;/div&gt;&lt;br /&gt;
&lt;u&gt;Now, here goes the &#39;Introdution to Blender&lt;/u&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-gOZlFj_JiRfd3aU7DUuQ-GxXTW4B5F1r-vV8u28LpfiWq0KyDo4Cpm-2okKcl_IV20jZA5wbehXr9nzK5ucPs86Ot7XNE8_oelS3ZtYeIknQC2OCfvdOioTsoevkRlinfBaTAwB-yHM/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-gOZlFj_JiRfd3aU7DUuQ-GxXTW4B5F1r-vV8u28LpfiWq0KyDo4Cpm-2okKcl_IV20jZA5wbehXr9nzK5ucPs86Ot7XNE8_oelS3ZtYeIknQC2OCfvdOioTsoevkRlinfBaTAwB-yHM/s400/1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
As you open Blender you get a picture like the above, showing the &quot;&lt;b&gt;the splash screen&lt;/b&gt;&quot;!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;With a small mouse clic you can take it out of the way, and we can start playing... er... er... cof... cof..., working ^_^&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The initial scene is composed by three objects: a &lt;b&gt;Camera&lt;/b&gt;, a &lt;b&gt;Lamp&lt;/b&gt; and a &lt;b&gt;Cube&lt;/b&gt;:&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrUjn_tb4l8UzdnEBAXwHHqsXcwdjT4X7DpMJjRt_-vFwCiYGRw-ZjGdyDPcn5t8edw_lM6oEDq3s4YzxcTnPzjeo0YmGCU0TmLjwCv-6AHuPlfqE_DANSRfdav6uAV5O7nMBsH8cyhmRo/s1600/2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;187&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrUjn_tb4l8UzdnEBAXwHHqsXcwdjT4X7DpMJjRt_-vFwCiYGRw-ZjGdyDPcn5t8edw_lM6oEDq3s4YzxcTnPzjeo0YmGCU0TmLjwCv-6AHuPlfqE_DANSRfdav6uAV5O7nMBsH8cyhmRo/s320/2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;If you clic with your Right Mouse Button in the &lt;b&gt;Cube&lt;/b&gt;, it gets an &lt;u&gt;orange border&lt;/u&gt;, that means it is the sellected object. That is the way we sellect objects in Blender - &lt;b&gt;RMB&lt;/b&gt;, dont forget it.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Exercise1&lt;/b&gt;: Try sellecting other objects and, why not sellecting more than one object at a time?&lt;/div&gt;&lt;br /&gt;
__________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you sellect, for instance, the &lt;b&gt;Lâmp&lt;/b&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWqBG9HJWWNZvnWc73wkLegl3hmVBpi8aQ1W5HL309gOB2CyHIVPICpr7ZXszx3AgYe84P_iwza5Nc31J5brmY-axCvMdgmtkwufpGSCzxmNdCKNV3goEU4rVfFywyA2K9esJCiHBLDtxI/s1600/3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWqBG9HJWWNZvnWc73wkLegl3hmVBpi8aQ1W5HL309gOB2CyHIVPICpr7ZXszx3AgYe84P_iwza5Nc31J5brmY-axCvMdgmtkwufpGSCzxmNdCKNV3goEU4rVfFywyA2K9esJCiHBLDtxI/s320/3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;You notice it gets the previous &lt;u&gt;orange border&lt;/u&gt; and with &lt;u&gt;three arrows&lt;/u&gt; nearby, a &lt;b&gt;red&lt;/b&gt;, a &lt;b&gt;green&lt;/b&gt; and a &lt;b&gt;blue&lt;/b&gt; (&lt;u&gt;each color/arrow matches one axis&lt;/u&gt;).&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Blender is&amp;nbsp; a 3D application and so, it works in the &lt;b&gt;x&lt;/b&gt;, &lt;b&gt;y&#39;s&lt;/b&gt; and &lt;b&gt;z&lt;/b&gt; axis.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;To move an object through one of the axis, you can use those arrow. Just press and hold the &lt;b&gt;Left Mouse Button&lt;/b&gt; over the desired one and move it:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgL73MaxPPz1Gc7U4QlNk1DsS0XhWD0AbdDYbeAHsW353cH0Z_ikLRUy89XZQlHHsBBr4c5x826VbX6qnBoHBlgsqedz28QUp65JifpmEP3wtUBjNdNQkFyooXW9m7seWIoBB9XrIW_EgY/s1600/4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;197&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgL73MaxPPz1Gc7U4QlNk1DsS0XhWD0AbdDYbeAHsW353cH0Z_ikLRUy89XZQlHHsBBr4c5x826VbX6qnBoHBlgsqedz28QUp65JifpmEP3wtUBjNdNQkFyooXW9m7seWIoBB9XrIW_EgY/s320/4.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Compare this image with the previous and look at the &lt;b&gt;Lamp&lt;/b&gt; position. I moved it in the &lt;b&gt;z&lt;/b&gt; axis!&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Exercise2&lt;/b&gt;: Try moving the different objects throught the 3D scene, but this time dont use the arrows. This time use the &lt;b&gt;keyboard&lt;/b&gt; shortcuts and &lt;b&gt;grab&lt;/b&gt;:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;g - z&lt;/b&gt; (z axis)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;g - y&lt;/b&gt; (&lt;u&gt;y axis&lt;/u&gt;)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;g - x&lt;/b&gt; (&lt;u&gt;x axis&lt;/u&gt;)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Other exercise: Simple use the g key and watch the result.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Practice makes perfection!&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;________&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;prof-2004&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Ps&lt;/b&gt;: Here are some examples with the original positions of the objects: &lt;b&gt;&lt;a href=&quot;http://www.easy-share.com/1914704198/imagem1.png&quot;&gt;ex-aula1&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/2977376042711766531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/blender-intro-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/2977376042711766531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/2977376042711766531'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/blender-intro-part-1.html' title='Blender Intro - Part 1'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-gOZlFj_JiRfd3aU7DUuQ-GxXTW4B5F1r-vV8u28LpfiWq0KyDo4Cpm-2okKcl_IV20jZA5wbehXr9nzK5ucPs86Ot7XNE8_oelS3ZtYeIknQC2OCfvdOioTsoevkRlinfBaTAwB-yHM/s72-c/1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-5284372140082738448</id><published>2011-05-18T17:44:00.000-07:00</published><updated>2012-03-21T12:34:43.893-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Blender Tutorial"/><title type='text'>Tutorial 1 - Getting Blender</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; text-align: justify;&quot;&gt;
&lt;br /&gt;
Here is a small video showing where do i get my Blender builds:&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.youtube.com/embed/JYMWY21Lahc&quot; title=&quot;YouTube video player&quot; width=&quot;400&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;br /&gt;
Best regards,&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;br /&gt;
&lt;b&gt;_________&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;b&gt;prof-2004&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/5284372140082738448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/here-is-small-video-showing-where-do-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/5284372140082738448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/5284372140082738448'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/here-is-small-video-showing-where-do-i.html' title='Tutorial 1 - Getting Blender'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/JYMWY21Lahc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7697617018299118468.post-882072390799160732</id><published>2011-05-18T17:21:00.000-07:00</published><updated>2012-03-21T12:30:15.607-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="paraSHOOTER"/><title type='text'>Take Off</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;First post of this blog related to Blender.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;I will try to focus in the more important and usefull features of this &#39;world always changing&#39;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;_________ &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;prof-2004&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://prof2004-parashooter-en.blogspot.com/feeds/882072390799160732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/take-off.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/882072390799160732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7697617018299118468/posts/default/882072390799160732'/><link rel='alternate' type='text/html' href='http://prof2004-parashooter-en.blogspot.com/2011/05/take-off.html' title='Take Off'/><author><name>PALEIXO</name><uri>http://www.blogger.com/profile/00150302130998437914</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>