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	<title>Comments for Parry! Dodge! Spin!</title>
	
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	<description>News, Optimization &amp; Opinions on Rogues in World of Warcraft</description>
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		<title>Comment on Developers tell Rogues Everything is A-OK by Kaptcha</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/O9KTtvTrDYw/</link>
		<dc:creator>Kaptcha</dc:creator>
		<pubDate>Fri, 09 Oct 2009 17:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/2008/11/06/developers-tell-rogues-everything-is-a-ok/#comment-549</guid>
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		<content:encoded><![CDATA[<p>Sign up at WoWBeeZ today for instant starter gear plus amazing vote rewards&#8230;<br />
Nine different realms to choose from!!!!<br />
<a href="http://www.wowbeez.com/create.php" rel="nofollow"> WoW 3.2 Private Realms </a><br />
<a href="http://www.wowbeez.com" rel="nofollow">http://www.wowbeez.com</a></p>
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		<title>Comment on Rogues and Armor Penetration by Valenna</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/yCtjxrLX4Xo/</link>
		<dc:creator>Valenna</dc:creator>
		<pubDate>Wed, 04 Mar 2009 23:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/?p=45#comment-537</guid>
		<description>Merele:  Thanks.  I had thought about making a more recent post to reflect the WotLK changes, but I'm currently taking a break from WoW and the blog.  However, I did want to let you know how it works now.  Armor penetration works by reducing their actual armor value by that percentage.  So if they have 20000 armor and you have 10% reduction, they lose 2000 armor and then their damage reduction is recalculated via the standard formula.  This is a radical change from the previous numeric reduction which affected cloth wearers more than other heavily armored opponents.  This new percentage reduction affects heavily armored opponents more point by point you get, but it's still just a percentage value.  While before you could completely strip a cloth wearer of 100% their protection and barely make a dent in the damage reduction of a plate wearer.

So, to review:

Target Armor after ArmPen = (1-ArmPen %)*Target Armor before ArmPen

Then damage reduction from armor is calculated: 

=Armor/(Armor+15232.5)

Thus, given 3 different targets: Priest (2036 armor), Rogue (5768 armor) and Prot Warrior (24768 armor).  If you have 10% armor reduction, you reduce their armor value by 10%, so Priest goes to 1832 armor, Rogue to 5191, Warrior to 22291.  After you determine the difference between the initial damage reduction to the new damage reduction, a 10% armor penetration would result in a damage increase of 1.2% against the Priest, 2.8% against the Rogue and 6.6% against the Warrior.

Another thing to notice is that even with 10% reduction, you're not going to a 10% damage increase.</description>
		<content:encoded><![CDATA[<p>Merele:  Thanks.  I had thought about making a more recent post to reflect the WotLK changes, but I&#8217;m currently taking a break from WoW and the blog.  However, I did want to let you know how it works now.  Armor penetration works by reducing their actual armor value by that percentage.  So if they have 20000 armor and you have 10% reduction, they lose 2000 armor and then their damage reduction is recalculated via the standard formula.  This is a radical change from the previous numeric reduction which affected cloth wearers more than other heavily armored opponents.  This new percentage reduction affects heavily armored opponents more point by point you get, but it&#8217;s still just a percentage value.  While before you could completely strip a cloth wearer of 100% their protection and barely make a dent in the damage reduction of a plate wearer.</p>
<p>So, to review:</p>
<p>Target Armor after ArmPen = (1-ArmPen %)*Target Armor before ArmPen</p>
<p>Then damage reduction from armor is calculated: </p>
<p>=Armor/(Armor+15232.5)</p>
<p>Thus, given 3 different targets: Priest (2036 armor), Rogue (5768 armor) and Prot Warrior (24768 armor).  If you have 10% armor reduction, you reduce their armor value by 10%, so Priest goes to 1832 armor, Rogue to 5191, Warrior to 22291.  After you determine the difference between the initial damage reduction to the new damage reduction, a 10% armor penetration would result in a damage increase of 1.2% against the Priest, 2.8% against the Rogue and 6.6% against the Warrior.</p>
<p>Another thing to notice is that even with 10% reduction, you&#8217;re not going to a 10% damage increase.</p>
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		<title>Comment on Rogues and Armor Penetration by Merele</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/1rsDw-SSq_4/</link>
		<dc:creator>Merele</dc:creator>
		<pubDate>Wed, 04 Mar 2009 22:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/?p=45#comment-536</guid>
		<description>Hey I read it it is still understandable but can u make a more recent one Wotlk Wise? :)

Arm Pen has been changed to % here and i'm kinda lost are we -% from their % of dmg reduction or is it -% of the % they have?

1. they have 50% i got 10% armPen = 40% will be blocked 
OR
2. They have 50% i got 10% ArmPen = 45% will be blocked

Thx and great article btw :)

Cheers</description>
		<content:encoded><![CDATA[<p>Hey I read it it is still understandable but can u make a more recent one Wotlk Wise? :)</p>
<p>Arm Pen has been changed to % here and i&#8217;m kinda lost are we -% from their % of dmg reduction or is it -% of the % they have?</p>
<p>1. they have 50% i got 10% armPen = 40% will be blocked<br />
OR<br />
2. They have 50% i got 10% ArmPen = 45% will be blocked</p>
<p>Thx and great article btw :)</p>
<p>Cheers</p>
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		<title>Comment on Rogue 3.08 PTR Changes by Whis</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/U4Ko_QzCP30/</link>
		<dc:creator>Whis</dc:creator>
		<pubDate>Tue, 03 Mar 2009 09:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/?p=143#comment-534</guid>
		<description>I think that if it can work with Blade Flurry, it can be a nice ˝AoE˝ damager</description>
		<content:encoded><![CDATA[<p>I think that if it can work with Blade Flurry, it can be a nice ˝AoE˝ damager</p>
<img src="http://feeds.feedburner.com/~r/ParryDodgeSpinComments/~4/U4Ko_QzCP30" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on Beta 9014 Combat Rogue Buffs by Arbaal</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/1_Mn41jXXIc/</link>
		<dc:creator>Arbaal</dc:creator>
		<pubDate>Fri, 06 Feb 2009 20:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/2008/09/30/beta-9014-combat-rogue-buffs/#comment-533</guid>
		<description>Well, killing spree stacks with blade flurry...which is very sweet.</description>
		<content:encoded><![CDATA[<p>Well, killing spree stacks with blade flurry&#8230;which is very sweet.</p>
<img src="http://feeds.feedburner.com/~r/ParryDodgeSpinComments/~4/1_Mn41jXXIc" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on Rogues and Armor Penetration by Knob</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/91oLYghzebA/</link>
		<dc:creator>Knob</dc:creator>
		<pubDate>Tue, 03 Feb 2009 13:50:10 +0000</pubDate>
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		<description>Having a trillion armor penetration will not raise your envenom damage.</description>
		<content:encoded><![CDATA[<p>Having a trillion armor penetration will not raise your envenom damage.</p>
<img src="http://feeds.feedburner.com/~r/ParryDodgeSpinComments/~4/91oLYghzebA" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on Rogue 3.08 PTR Changes by Oodles</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/kWhgPtYAbMY/</link>
		<dc:creator>Oodles</dc:creator>
		<pubDate>Sun, 01 Feb 2009 03:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/?p=143#comment-531</guid>
		<description>"You just suggested giving a high end Subtlety talent to all Rogues, in exchange for an “improved” skill, which we all know always suck. It’s insulting."

They did this for the mage Ice Block.

they did this by giving cat druids - the yiffy version of rogues - feral leap. no one told them they HAD to go bear form and do feral charge just to reduce downtime. and they don't even need the mobility fix.

they did this by fixing shadowmeld to essentially be a stationary vanish.

and Cloak of Shadows used to be the 41pt Subtlety move as well. so what's your point? baseline ShS would fix our mobility in every spec and back up the whole "let's make all 3 trees pvp viable" garbage blizzard is smoking. it doesn't even work when rooted either, so what're you complaining about?</description>
		<content:encoded><![CDATA[<p>&#8220;You just suggested giving a high end Subtlety talent to all Rogues, in exchange for an “improved” skill, which we all know always suck. It’s insulting.&#8221;</p>
<p>They did this for the mage Ice Block.</p>
<p>they did this by giving cat druids &#8211; the yiffy version of rogues &#8211; feral leap. no one told them they HAD to go bear form and do feral charge just to reduce downtime. and they don&#8217;t even need the mobility fix.</p>
<p>they did this by fixing shadowmeld to essentially be a stationary vanish.</p>
<p>and Cloak of Shadows used to be the 41pt Subtlety move as well. so what&#8217;s your point? baseline ShS would fix our mobility in every spec and back up the whole &#8220;let&#8217;s make all 3 trees pvp viable&#8221; garbage blizzard is smoking. it doesn&#8217;t even work when rooted either, so what&#8217;re you complaining about?</p>
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		<title>Comment on Rogue 3.08 PTR Changes by Dosequis</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/O-Yf3T6GLDw/</link>
		<dc:creator>Dosequis</dc:creator>
		<pubDate>Fri, 30 Jan 2009 14:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/?p=143#comment-530</guid>
		<description>GHOST CRAWLER ADMITS IT:

http://forums.worldofwarcraft.com/thread.html?topicId=14697492760&amp;pageNo=2&amp;sid=1#27

Blizzard owes Rogues more DPS.</description>
		<content:encoded><![CDATA[<p>GHOST CRAWLER ADMITS IT:</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=14697492760&amp;pageNo=2&amp;sid=1#27" rel="nofollow">http://forums.worldofwarcraft.com/thread.html?topicId=14697492760&amp;pageNo=2&amp;sid=1#27</a></p>
<p>Blizzard owes Rogues more DPS.</p>
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		<title>Comment on Damage Meter Junkie by water restoration</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/GREXyHC0h2A/</link>
		<dc:creator>water restoration</dc:creator>
		<pubDate>Fri, 30 Jan 2009 11:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/?p=46#comment-529</guid>
		<description>Thanks for sharing your expereince with us, I look foward to reading more about this from you.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your expereince with us, I look foward to reading more about this from you.</p>
<img src="http://feeds.feedburner.com/~r/ParryDodgeSpinComments/~4/GREXyHC0h2A" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on Preview of House-Elf Rogue Armor by Hextacy</title>
		<link>http://feedproxy.google.com/~r/ParryDodgeSpinComments/~3/4XIS4tP06Ic/</link>
		<dc:creator>Hextacy</dc:creator>
		<pubDate>Tue, 20 Jan 2009 06:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.parrydodgespin.com/2008/05/23/preview-of-house-elf-rogue-armor/#comment-528</guid>
		<description>I think it looks cooler on other classes</description>
		<content:encoded><![CDATA[<p>I think it looks cooler on other classes</p>
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