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<channel>
	<title>Pelikoira</title>
	
	<link>http://blog.pelikoira.net</link>
	<description>Random posts about internet, games and open source</description>
	<lastBuildDate>Sun, 14 Mar 2010 17:49:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<language>en</language>
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		<title>Second map release: ep2_testcave2</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/Nc6D38kN5Pc/</link>
		<comments>http://blog.pelikoira.net/2010/03/14/second-map-release-ep2_testcave2/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 17:49:18 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[custom map]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Half-life]]></category>
		<category><![CDATA[hammer]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=425</guid>
		<description><![CDATA[Second version of my map is now released! Its whole new cave to discover.
While creating this map. I learned lots of things. Example, in this map I started to use Source engines Entity Input Output system to create scripted doors and traps. I also learned howto create doors.
As this is my second map, it may [...]]]></description>
			<content:encoded><![CDATA[<p>Second version of my map is now released! Its whole new cave to discover.</p>
<p>While creating this map. I learned lots of things. Example, in this map I started to use Source engines Entity Input Output system to create scripted doors and traps. I also learned howto create doors.</p>
<p>As this is my second map, it may not be as great as it could be. But I would really like to get some feedback from this level. If you can/want, I would like if you would record demo from playing this level trough, and then sending it to me so I can see how the level works.</p>
<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/03/ep2_testcave20000.jpg"><img class="alignnone size-medium wp-image-426" title="ep2_testcave20000" src="http://blog.pelikoira.net/wp-content/uploads/2010/03/ep2_testcave20000-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/03/ep2_testcave20003.jpg"><img class="alignnone size-medium wp-image-427" title="ep2_testcave20003" src="http://blog.pelikoira.net/wp-content/uploads/2010/03/ep2_testcave20003-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p>There is some things I could improve. There isn&#8217;t lots of props and some of the materials can look awkward. I also don&#8217;t have any assault/nodegraph system build, so most of enemies just wait that you come and kill them.</p>
<p>In case somebody wants to see what I have done, but can&#8217;t/doesn&#8217;t want to download the map, here is a video from the map. Please note that it is <strong>major spoiler.</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="346" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashVars" value="xmlrequest=http://www.wegame.com/player/video/ep2_testcave2&amp;embedPlayer=true" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.wegame.com/static/flash/player.swf?xmlrequest=http://www.wegame.com//player/video/ep2_testcave2" /><param name="allowfullscreen" value="true" /><param name="flashvars" value="xmlrequest=http://www.wegame.com/player/video/ep2_testcave2&amp;embedPlayer=true" /><embed type="application/x-shockwave-flash" width="502" height="346" src="http://www.wegame.com/static/flash/player.swf?xmlrequest=http://www.wegame.com//player/video/ep2_testcave2" allowfullscreen="true" flashvars="xmlrequest=http://www.wegame.com/player/video/ep2_testcave2&amp;embedPlayer=true"></embed></object></p>
<p>Download links are at my <a href="http://www.pelikoira.net/projects.php">project</a> page. Please let me know what you think about this map.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 641px; width: 1px; height: 1px; overflow: hidden;">http://www.pelikoira.net/projects.</div>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/Nc6D38kN5Pc" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Battle For Wesnoth for iPod touch</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/7oKSkA-gTCY/</link>
		<comments>http://blog.pelikoira.net/2010/03/04/battle-for-wesnoth-for-ipod-touch/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 00:41:01 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[iPod touch/iPhone apps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=420</guid>
		<description><![CDATA[Battle for Wesnoth is open source strategy game for windows/Mac/Linux.  Now somebody have ported the whole game to iPhone/iPod touch.
All  the maps, units and rules are the same. If you have played the battle  for wesnoth on your computer, you will learn iPhone version without any problems.
Major  changes to pc version [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wesnoth.org/">Battle for Wesnoth</a> is open source strategy game for windows/Mac/Linux.  Now somebody have ported the whole game to iPhone/iPod touch.</p>
<p>All  the maps, units and rules are the same. If you have played the battle  for wesnoth on your computer, you will learn iPhone version without any problems.</p>
<p>Major  changes to pc version is only the controls (obviously) and framerate. Controls  are good and hitting small buttons is pretty accurate. I haven&#8217;t got any major  problems controlling the game. At first it may feel bit difficult.</p>
<p>As the iPhone  isn&#8217;t as fast as the computer, it feels bit slow some times in terms of framerate. On large  maps the scrolling can be pain because of this. (but the &#8220;next unit&#8221; action helps here) The  load times are long for iPhone game. It takes about 1-2 minutes to get  to the game&#8230; So its not for quick game.</p>
<p>There is also multiplayer game included, but I  haven&#8217;t looked into it yet. The game also supports Openfeint platform.  Openfeint is same kind of gaming community like <a href="http://blog.pelikoira.net/2009/11/27/plus/">Plus+</a>, but it  offers much better way to communicate with friends/other people. Openfeint has also achievements juts like Plus+.</p>
<p>The prize (4e) is bit high for a  port from a free game, but if you like Battle for Wesnoth on computer, buy it. If you  haven&#8217;t, check the pc version first, as it is free.</p>
<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/03/wesnoth.png"><img class="alignnone size-full wp-image-421" title="wesnoth" src="http://blog.pelikoira.net/wp-content/uploads/2010/03/wesnoth.png" alt="" width="480" height="320" /></a></p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/7oKSkA-gTCY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Mirrors Edge</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/vysBswZlxIg/</link>
		<comments>http://blog.pelikoira.net/2010/02/21/mirrors-edge/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 13:41:29 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[bloom]]></category>
		<category><![CDATA[controls]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=414</guid>
		<description><![CDATA[
Movement in this game is awesome. Controls are  simple, but also very powerful. In couple if minutes, all of the tricks  are easy to make when needed. Climbing, sliding, jumping&#8230; Everything  is just so smooth&#8230;
Graphics are very unique. Lots of bright  colors and bloom. In my opinion, this game has one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/02/mirror2.png"><img class="alignnone size-medium wp-image-415" title="mirror2" src="http://blog.pelikoira.net/wp-content/uploads/2010/02/mirror2-300x168.png" alt="" width="300" height="168" /></a></p>
<p>Movement in this game is <strong>awesome.</strong> Controls are  simple, but also very powerful. In couple if minutes, all of the tricks  are easy to make when needed. Climbing, sliding, jumping&#8230; Everything  is just so smooth&#8230;</p>
<p>Graphics are very unique. Lots of bright  colors and bloom. In my opinion, this game has one of the best graphics  details. It&#8217;s not technically great, but it just looks great. I like some small details  like red paint on white floor, etc. And lots of bloom!</p>
<p>Level design  has to be good in this kind of game, and it is. There were only couple  of times when I got stuck and mostly it was because of the overpowered  enemies, not because of the level design. But sometimes this game feels way too easy&#8230;</p>
<p>At technical side of the game, I got some problems. First is lack of support for normal resolutions, so I had those annoying black boxes on my screen&#8230; Second problem is Physx problems on my Ati card&#8230;</p>
<p>It was short, but a  great game. I recommend to try it. (I got it for 3e from Steam holiday sales so the length wasn&#8217;t  problem for me <img src='http://blog.pelikoira.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/02/mirror.png"><img class="alignnone size-medium wp-image-416" title="mirror" src="http://blog.pelikoira.net/wp-content/uploads/2010/02/mirror-300x168.png" alt="" width="300" height="168" /></a></p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/vysBswZlxIg" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>First map released: ep2_testcave</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/AV98y3GoxxI/</link>
		<comments>http://blog.pelikoira.net/2010/02/11/first-map-released-ep2_testcave/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 16:01:52 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[custom map]]></category>
		<category><![CDATA[episode2]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Half-life]]></category>
		<category><![CDATA[hammer]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=408</guid>
		<description><![CDATA[Today I have released my first map to Episode 2. It is also my first custom map to 3d games. (I have done couple maps to LieroX, etc)
As this is my first map, it is not perfect. But in my opinion, for first map it isn&#8217;t bad. I have couple of things that I would [...]]]></description>
			<content:encoded><![CDATA[<p>Today I have released my first map to Episode 2. It is also my first custom map to 3d games. (I have done couple maps to LieroX, etc)</p>
<p>As this is my first map, it is not perfect. But in my opinion, for first map it isn&#8217;t bad. I have couple of things that I would have done better. Example the orange dev material at start. But I have succeed in couple of things in my opinion well. Enemies are balanced, and there isn&#8217;t too never too much of them. And there is still challenge. I also really like how the lights works. Example the cave entrance at first room looks nice.</p>
<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/02/ep2_zombiecave0000.jpg"><img class="alignnone size-medium wp-image-409" title="ep2_zombiecave0000" src="http://blog.pelikoira.net/wp-content/uploads/2010/02/ep2_zombiecave0000-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p><a href="http://blog.pelikoira.net/wp-content/uploads/2010/02/ep2_zombiecave0001.jpg"><img class="alignnone size-medium wp-image-410" title="ep2_zombiecave0001" src="http://blog.pelikoira.net/wp-content/uploads/2010/02/ep2_zombiecave0001-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p>Most of the people won&#8217;t download the map anyway, so I uploaded a video so they can watch it. Please note that the video is one huge spoiler for this level. Watch it only if you don&#8217;t want to play the level.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GaBiOzEavyU&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/GaBiOzEavyU&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Video with sound at <a href="http://www.wegame.com/watch/ep2_testcave/">wegame</a>.</p>
<p>If somebody has any comments, please post them so I can make better maps.</p>
<p>Download the map/source files from my <a href="http://www.pelikoira.net/projects.php">project</a> page.</p>
<p><strong>Update (8.3.2010): </strong>Added health packages to level and fixed the &#8220;wrong name&#8221; issue that caused random crashes. Redownload the file.</p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/AV98y3GoxxI" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Napalm Engine Framework Concept</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/22_UhysjZhY/</link>
		<comments>http://blog.pelikoira.net/2010/01/29/napalm-engine-framework-concept/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 08:00:00 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Web developing]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[plan]]></category>
		<category><![CDATA[web dev]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=395</guid>
		<description><![CDATA[I have recently started new php project. It is my own php  engine/framework.
I have tried couple frameworks and all of them  have been pretty nice. I especially like cakephp.
But the problem  with these sometimes is that they force too much where what code should  be placed. Example the Model View Controller [...]]]></description>
			<content:encoded><![CDATA[<p>I have recently started new php project. It is my own php  engine/framework.</p>
<p>I have tried couple frameworks and all of them  have been pretty nice. I especially like cakephp.</p>
<p>But the problem  with these sometimes is that they force too much where what code should  be placed. Example the Model View Controller stuff. The idea is great idea and I have nothing  againgst it, on some small project cakephp/any most of the frameworks  are way too massive. (in my opinion of course)</p>
<p>But if I code from  scratch and place all if my code where it feels good to place it&#8230; Usually something is somehow in wrong place. This is when I  get the idea for my own framework.</p>
<p>Napalm engine framework (or  NeF in short) is a php framework that doesn&#8217;t make creating code any  faster. It just helps to keep code where it should be. It should help  managing code base on small/medium project.</p>
<p>This framework also  won&#8217;t force user to place some code on some place. It only offers way to  manage code in standart way. If user doesn&#8217;t want to use all of the  elements, rest of the system won&#8217;t break.</p>
<p>NeF will also be simple  to learn, because there isn&#8217;t any kind of complex API.</p>
<p>The idea  of application workflow is following:</p>
<p><strong>Actions</strong> are things that  gets users input, does querys to database, handle data, etc.</p>
<p><strong>Render</strong> segment is in 2 parts:</p>
<ul>
<li> View is a HTML document with php links to  blocks</li>
<li> Blocks is a piece on a view. Example a content  area/navigation.</li>
</ul>
<p>Then there is 4 different <strong>helpers</strong>. Helpers are  small code snippets that should be executed, but really aren&#8217;t part of  actions/views</p>
<ul>
<li>Pre-action helpers &#8211; stuff that is executed before  actions</li>
<li>Pre-render helpers &#8211; before render</li>
<li>Post-render helpers &#8211;  and after render</li>
<li>Normal helpers &#8211; can be used anywhere in code,  called by specific function.</li>
</ul>
<p>And if I will ever get this done, I will publish this under open source license.</p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/22_UhysjZhY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>TF2Lobby</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/yzaBNn2ZAEE/</link>
		<comments>http://blog.pelikoira.net/2010/01/27/tf2lobby/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 10:00:15 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[match]]></category>
		<category><![CDATA[matchmaking]]></category>
		<category><![CDATA[rcon]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=393</guid>
		<description><![CDATA[TF2Lobby is website that helps random people to get to the  competitive side of the tf2. It is much like gathers, but it  doesn&#8217;t require IRC client.
After creating an account  and logging in, you can join to lobby, talk at the main chat, see who is  online and create new lobbies. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tf2lobby.com/">TF2Lobby</a> is website that helps random people to get to the  competitive side of the tf2. It is much like gathers, but it  doesn&#8217;t require IRC client.</p>
<p>After creating an account  and logging in, you can join to lobby, talk at the main chat, see who is  online and create new lobbies. After joining lobby, you choose side and  which class you want to play and when the lobby is full 6v6 and  everybody is ready, the match starts. TF2 is launched via the steam link  that will automatically connect to the server and use the password.  When the teams are ready at the server, its time to play.</p>
<p>The system is nice and works  well. There is couple of servers dedicated for tf2lobby and the system  how they work is very similar to l4d2 matchmaking system. Server that  are dedicated for tf2lobby are running without admins 24/7. When a lobby  is starting a game, the tf2lobby sends couple rcon commands to the  server setting it up, then sends the password to the users who can  connect. System always checks if there is players already on the server,  so active games are not stopped if there is new game starting.</p>
<p>It is also possible to use  own server with this system by giving server ip and rcon password.  Tf2lobby will remotely setup the server via the rcon.</p>
<p>Currently the system has some kind of karma system. You gain karma by playing games or by getting rated by other users. You lose karma by leaving from game. The system looks nice, but so far there isn&#8217;t any way to see somebody&#8217;s karma. But I think that in future players that leaves in middle of match aren&#8217;t problem. There is also nice system that asks new player to join the game if somebody leaves before the match has been finished.</p>
<p>TF2Lobby also needs more EU servers. But there is usually somebody with their own EU server.</p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/yzaBNn2ZAEE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Ding 70!</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/ZyCOc6Un_c4/</link>
		<comments>http://blog.pelikoira.net/2010/01/22/ding-70/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 15:02:09 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[cod]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mw2]]></category>
		<category><![CDATA[noobs]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=389</guid>
		<description><![CDATA[So I finally got the level 70 in modern warfare 2. I have played 2 days and 7 hours with 6513 kills and 4832 deaths. Full stats are bellow if you want to see them
However, this game isn&#8217;t anymore as fun as it was when I first started playing this&#8230; Here is some reasons why.
Lack [...]]]></description>
			<content:encoded><![CDATA[<p>So I finally got the level 70 in modern warfare 2. I have played 2 days and 7 hours with 6513 kills and 4832 deaths. Full stats are bellow if you want to see them</p>
<p>However, this game isn&#8217;t anymore as fun as it was when I first started playing this&#8230; Here is some reasons why.</p>
<p>Lack  of dedicated servers is huge problem. It doesn&#8217;t make the game unplayable, but rather very annoying. It&#8217;s just so fun to see on killcam that you shot only 2 bullets, when you really  have shot half of the clip to that guy that knifed you&#8230;</p>
<p>Then  there is those well balanced weapons like grenade launchers and anything  akimbo. This would be much better game without akimbo/grenade  launchers. Akimbo shotguns  are especially annoying&#8230;</p>
<p>And finally, the last reason for this rage post, the  <strong>idiots</strong> that this game has way too much. There is just way too many kids screaming  on mics, cheaters with aimbots/wallhacks, campers, people that won&#8217;t speak  English and spams the chat with characters that nobody understands, retarded hosts downloading stuff while playing&#8230;</p>
<p>Well, this was great game for a while, but now this feels just annoying&#8230;</p>
<div id="attachment_390" class="wp-caption alignnone" style="width: 434px"><a href="http://blog.pelikoira.net/wp-content/uploads/2010/01/mw2_stats.png"><img class="size-full wp-image-390" title="Modern Warfare 2 Stats" src="http://blog.pelikoira.net/wp-content/uploads/2010/01/mw2_stats.png" alt="" width="424" height="798" /></a><p class="wp-caption-text">Modern Warfare 2 Stats</p></div>
<p>(and I will try to update this blog more often <img src='http://blog.pelikoira.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/ZyCOc6Un_c4" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Happy new year!</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/WiGB0YpsiBI/</link>
		<comments>http://blog.pelikoira.net/2009/12/31/happy-new-year/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 18:21:31 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=384</guid>
		<description><![CDATA[This year has been very interesting. My blog has gained stable amount of visitors every day (80-150 uniques) and there is good amount of subscribers also. Here is some statistics from this year:

2770 spam comments spammed
279 comments created
51 blog posts
Most commented article: &#8220;World War for ipod&#8221; with 201 comments
Total of 18.5G of bandwidth used
224m of [...]]]></description>
			<content:encoded><![CDATA[<p>This year has been very interesting. My blog has gained stable amount of visitors every day (80-150 uniques) and there is good amount of subscribers also. Here is some statistics from this year:</p>
<ul>
<li>2770 spam comments spammed</li>
<li>279 comments created</li>
<li>51 blog posts</li>
<li>Most commented article: &#8220;World War for ipod&#8221; with 201 comments</li>
<li>Total of 18.5G of bandwidth used</li>
<li>224m of hd space used (Containing everything that I host under this domain)</li>
<li>Total of <span>1 77 617 hits to webserver<br />
</span></li>
</ul>
<p><strong>Top articles:</strong></p>
<ul>
<li>World War iPod touch/iPhone game &#8211; 7080 hits</li>
<li>Dropbox &#8211; 5387 hits</li>
<li>Ultimate irssi guide for beginners &#8211; 5262 hits</li>
<li>Play World War and other games on computer &#8211; 2807 hits</li>
<li>Amazon ec2 &#8211; 2701 hits</li>
<li>Woopra &#8211; 2352 hits</li>
<li>iStat menus system monitor for mac &#8211; 2152 hits</li>
</ul>
<p><strong>Source of visitors:</strong></p>
<ul>
<li>Direct 4.92%</li>
<li>Links 55.25%</li>
<li>Search engines 39.8%</li>
</ul>
<p><strong>Browsers:</strong></p>
<ul>
<li>Firefox 68.89%</li>
<li>IE 13.11%</li>
<li>Safari 10.41%</li>
<li>Chrome 3.23%</li>
</ul>
<p><strong>Operating systems:</strong></p>
<ul>
<li>windows 67.72%</li>
<li>Mac 14.09%</li>
<li>Linux 11.68%</li>
</ul>
<p><strong>Plans for next year</strong></p>
<ul>
<li>create over 51 blog posts</li>
<li>create 2.0 version of <a href="http://powerslash.pelikoira.net">Powerslash</a> (Ajax and other cool stuff)</li>
<li>create new theme for this blog</li>
<li>complete Nethack</li>
</ul>
<p>Happy new year to everybody!</p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/WiGB0YpsiBI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blog.pelikoira.net/2009/12/31/happy-new-year/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blog.pelikoira.net/2009/12/31/happy-new-year/</feedburner:origLink></item>
		<item>
		<title>Lazyfeed</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/0VErB7jNDE4/</link>
		<comments>http://blog.pelikoira.net/2009/12/25/lazyfeed/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 13:54:49 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[feeds]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Reader]]></category>
		<category><![CDATA[lazyfeed]]></category>
		<category><![CDATA[RSS]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=382</guid>
		<description><![CDATA[Couple days without checking feed reader 10 times in a day&#8230; And I have 853 unread RSS-items! Great&#8230;
Rss is good technology and I like it, but it is way too easy to subscribe to many feeds and slowly changing the feed reader from useful software to flooding inbox with couple hundred unread news.
If you have [...]]]></description>
			<content:encoded><![CDATA[<p>Couple days without checking feed reader 10 times in a day&#8230; And I have 853 unread RSS-items! Great&#8230;</p>
<p>Rss is good technology and I like it, but it is way too easy to subscribe to many feeds and slowly changing the feed reader from useful software to flooding inbox with couple hundred unread news.</p>
<p>If you have same kind of problems try Lazyfeed. It is a feed reader that is designed to be simple and easy way to read feeds without wasting time managing feeds.</p>
<p>Unlike normal feed readers, you can&#8217;t subscribe to feeds regular feeds. You can subscribe to keywords and then lazyfeed will fetch posts from that are related and then show them to you in realtime.</p>
<p>There is one feature that I like LOT: Mr Lazy. Mr Lazy appears randomly and asks question based on other keywords added to list. Example when I had Linux keyword, Bob asked what is my favorite distro and then he added it to my playlist! Great way to recommend keywords that I may like.</p>
<p>Lazyfeed is good for random reading and just monitoring some stuf without getting massive unread numbers. It is also easy to subscribe to lots of topics without messing up the usability.</p>
<p>Only problem with lazyfeed is change to miss somethig useful. But I totally recommend to try it!</p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/0VErB7jNDE4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blog.pelikoira.net/2009/12/25/lazyfeed/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Yet another update for Awesome Note!</title>
		<link>http://feedproxy.google.com/~r/Pelikoira/~3/9HVSdReCxJ0/</link>
		<comments>http://blog.pelikoira.net/2009/12/14/yet-another-update-for-awesome-note/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 17:38:56 +0000</pubDate>
		<dc:creator>k00pa</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[iPod touch/iPhone apps]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Awesome note]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://blog.pelikoira.net/?p=379</guid>
		<description><![CDATA[Some time ago there came a update for  the Awesome note iPhone app. Because I have this application and I have done couple posts about it, I decided that it is good to post about the update also. There is couple new features that I like lot. Example new way to change themes, read only [...]]]></description>
			<content:encoded><![CDATA[<p>Some time ago there came a update for  the Awesome note iPhone app. Because I have this application and I have done <a href="http://blog.pelikoira.net/2009/08/25/awesome-note-for-ipod-touchiphone/">couple</a> <a href="http://blog.pelikoira.net/2009/09/26/update-to-awesome-note/">posts</a> about it, I decided that it is good to post about the update also. There is couple new features that I like lot. Example new way to change themes, read only notes and ability to add images to notes.</p>
<p>But the greatest thing is that they finally fixed the &#8220;password protected&#8221; folders. Because now they are really secure. It is no longer possible to delete folder to see content of passlocked folder. It is also possible to lock the whole application.</p>
<img src="http://feeds.feedburner.com/~r/Pelikoira/~4/9HVSdReCxJ0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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	</channel>
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