<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1890301518242354674</atom:id><lastBuildDate>Thu, 05 Sep 2024 09:31:44 +0000</lastBuildDate><category>bus</category><category>company</category><category>computer mouse</category><category>console</category><category>developers</category><category>game house</category><category>genre</category><category>graphics</category><category>mainframe</category><category>marketing</category><category>microprocessor</category><category>pc game</category><category>personal computer</category><category>personal computers</category><category>shareware</category><category>success</category><category>technologies</category><category>website</category><category>windows xp</category><title>Permainan Komputer</title><description>Information about computer games and latest news</description><link>http://permainankomputer2u.blogspot.com/</link><managingEditor>noreply@blogger.com (Blue Sky)</managingEditor><generator>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1890301518242354674.post-2299146979600638841</guid><pubDate>Fri, 03 Jul 2009 11:38:00 +0000</pubDate><atom:updated>2009-07-03T19:40:22.396+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bus</category><category domain="http://www.blogger.com/atom/ns#">company</category><category domain="http://www.blogger.com/atom/ns#">game house</category><category domain="http://www.blogger.com/atom/ns#">website</category><title>Design a computer game!</title><description>BUS company Arriva Yorkshire is calling on budding Huddersfield designers to create a computer game for its newly created website. The company wants to host the next big computing challenge to hit PC screens. The winning game will not only be a permanent feature on the website but the winner will also receive prizes such as a top-of-the-range laptop, free Arriva bus travel and a VIP trip around a leading games house.</description><link>http://permainankomputer2u.blogspot.com/2009/07/design-computer-game.html</link><author>noreply@blogger.com (Blue Sky)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1890301518242354674.post-4918362091041067554</guid><pubDate>Thu, 02 Jul 2009 11:09:00 +0000</pubDate><atom:updated>2009-07-02T19:13:35.189+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">console</category><category domain="http://www.blogger.com/atom/ns#">graphics</category><category domain="http://www.blogger.com/atom/ns#">marketing</category><category domain="http://www.blogger.com/atom/ns#">windows xp</category><title>Contemporary Gaming</title><description>&lt;p style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Lets think about this.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;By 1996, the rise of &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; title=&quot;Microsoft Windows&quot;&gt;Microsoft Windows&lt;/a&gt; and success of 3D console titles such as &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Super_Mario_64&quot; title=&quot;Super Mario 64&quot;&gt;Super Mario 64&lt;/a&gt;&lt;/i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/3D_acceleration&quot; title=&quot;3D acceleration&quot; class=&quot;mw-redirect&quot;&gt;hardware accelerated 3D graphics&lt;/a&gt; on the PC, and soon resulted in attempts to produce affordable solutions with the &lt;a href=&quot;http://en.wikipedia.org/wiki/ATI_Technologies&quot; title=&quot;ATI Technologies&quot;&gt;ATI&lt;/a&gt; &lt;i&gt;Rage&lt;/i&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Matrox&quot; title=&quot;Matrox&quot;&gt;Matrox&lt;/a&gt; &lt;i&gt;Mystique&lt;/i&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/S3_ViRGE&quot; title=&quot;S3 ViRGE&quot;&gt;Silicon Graphics&lt;/a&gt; &lt;i&gt;ViRGE&lt;/i&gt;. &lt;a href=&quot;http://en.wikipedia.org/wiki/Tomb_Raider&quot; title=&quot;Tomb Raider&quot;&gt;Tomb Raider&lt;/a&gt;, which was released in 1996, was one of the first third person shooter games and was praised for its revolutionary graphics. As 3D graphics libraries such as &lt;a href=&quot;http://en.wikipedia.org/wiki/DirectX&quot; title=&quot;DirectX&quot;&gt;DirectX&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/OpenGL&quot; title=&quot;OpenGL&quot;&gt;OpenGL&lt;/a&gt; matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Unreal&quot; title=&quot;Unreal&quot;&gt;Unreal&lt;/a&gt;&lt;/i&gt;.&lt;sup id=&quot;cite_ref-unreal_10-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-unreal-10&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; However, major changes to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft_Windows&quot; title=&quot;Microsoft Windows&quot;&gt;Microsoft Windows&lt;/a&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/MS-DOS&quot; title=&quot;MS-DOS&quot;&gt;MS-DOS&lt;/a&gt;-based games unplayable on &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_NT&quot; title=&quot;Windows NT&quot;&gt;Windows NT&lt;/a&gt;, and later, &lt;a href=&quot;http://en.wikipedia.org/wiki/Windows_XP&quot; title=&quot;Windows XP&quot;&gt;Windows XP&lt;/a&gt; (without using an &lt;a href=&quot;http://en.wikipedia.org/wiki/Emulator&quot; title=&quot;Emulator&quot;&gt;emulator&lt;/a&gt;, such as &lt;a href=&quot;http://en.wikipedia.org/wiki/DOSbox&quot; title=&quot;DOSbox&quot; class=&quot;mw-redirect&quot;&gt;DOSbox&lt;/a&gt;).&lt;sup id=&quot;cite_ref-dosincompatibility_11-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-dosincompatibility-11&quot;&gt;&lt;span&gt;[&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The faster graphics accelerators and improving &lt;a href=&quot;http://en.wikipedia.org/wiki/Central_processing_unit&quot; title=&quot;Central processing unit&quot;&gt;CPU&lt;/a&gt; technology resulted in increasing levels of realism in computer games. During this time, the improvements introduced with products such as ATI&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/Radeon_R300&quot; title=&quot;Radeon R300&quot;&gt;Radeon R300&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/NVidia&quot; title=&quot;NVidia&quot; class=&quot;mw-redirect&quot;&gt;NVidia&lt;/a&gt;&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/GeForce_6_Series&quot; title=&quot;GeForce 6 Series&quot;&gt;GeForce 6 Series&lt;/a&gt; have allowed developers to increase the complexity of modern &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_engine&quot; title=&quot;Game engine&quot;&gt;game engines&lt;/a&gt;. PC gaming currently tends strongly toward improvements in 3D graphics.&lt;sup id=&quot;cite_ref-graphicstrend_13-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-graphicstrend-13&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style=&quot;font-family: arial; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Unlike the generally accepted push for improved graphical performance, the use of &lt;a href=&quot;http://en.wikipedia.org/wiki/Physics_engine&quot; title=&quot;Physics engine&quot;&gt;physics engines&lt;/a&gt; in computer games has become a matter of debate since announcement and 2005 release of the &lt;a href=&quot;http://en.wikipedia.org/wiki/NVidia&quot; title=&quot;NVidia&quot; class=&quot;mw-redirect&quot;&gt;nVidia&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/PhysX&quot; title=&quot;PhysX&quot;&gt;PhysX&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Physics_processing_unit&quot; title=&quot;Physics processing unit&quot;&gt;PPU&lt;/a&gt;, ostensibly competing with &lt;a href=&quot;http://en.wikipedia.org/wiki/Middleware&quot; title=&quot;Middleware&quot;&gt;middleware&lt;/a&gt; such as the &lt;a href=&quot;http://en.wikipedia.org/wiki/Havok_%28software%29&quot; title=&quot;Havok (software)&quot;&gt;Havok physics engine&lt;/a&gt;. Issues such as difficulty in ensuring consistent experiences for all players,&lt;sup id=&quot;cite_ref-ppumultiplayer_14-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-ppumultiplayer-14&quot;&gt;&lt;span&gt; &lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;and the uncertain benefit of first generation PhysX cards in games such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter&quot; title=&quot;Tom Clancy&#39;s Ghost Recon Advanced Warfighter&quot;&gt;Tom Clancy&#39;s Ghost Recon Advanced Warfighter&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/City_of_Villains&quot; title=&quot;City of Villains&quot;&gt;City of Villains&lt;/a&gt;, prompted arguments over the value of such technology.&lt;sup id=&quot;cite_ref-grawppubenchmark_15-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-grawppubenchmark-15&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id=&quot;cite_ref-covppubenchmark_16-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-covppubenchmark-16&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style=&quot;color: rgb(0, 0, 0); font-family: arial;font-size:130%;&quot; &gt;Similarly, many game publishers began to experiment with new forms of marketing. Chief among these alternative strategies is &lt;a href=&quot;http://en.wikipedia.org/wiki/Episodic_games&quot; title=&quot;Episodic games&quot; class=&quot;mw-redirect&quot;&gt;episodic gaming&lt;/a&gt;, an adaptation of the older concept of &lt;a href=&quot;http://en.wikipedia.org/wiki/Expansion_pack&quot; title=&quot;Expansion pack&quot;&gt;expansion packs&lt;/a&gt;, in which game content is provided in smaller quantities but for a proportionally lower price. Titles such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Half-Life_2:_Episode_One&quot; title=&quot;Half-Life 2: Episode One&quot;&gt;Half-Life 2: Episode One&lt;/a&gt; took advantage of the idea, with mixed results rising from concerns for the amount of content provided for the price.&lt;/span&gt;</description><link>http://permainankomputer2u.blogspot.com/2009/07/contemporary-gaming.html</link><author>noreply@blogger.com (Blue Sky)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1890301518242354674.post-720815443814239745</guid><pubDate>Thu, 02 Jul 2009 11:05:00 +0000</pubDate><atom:updated>2009-07-02T19:09:17.559+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">computer mouse</category><category domain="http://www.blogger.com/atom/ns#">genre</category><category domain="http://www.blogger.com/atom/ns#">success</category><category domain="http://www.blogger.com/atom/ns#">technologies</category><title>New Genres</title><description>&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;This is how the new genre starts!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;Increasing adoption of the &lt;/span&gt;&lt;a style=&quot;font-family: arial;&quot; href=&quot;http://en.wikipedia.org/wiki/Computer_mouse&quot; title=&quot;Computer mouse&quot; class=&quot;mw-redirect&quot;&gt;computer mouse&lt;/a&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;, driven partially by the success of games such as the highly successful &lt;/span&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/King%27s_Quest&quot; title=&quot;King&#39;s Quest&quot;&gt;King&#39;s Quest&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family: arial;&quot;&gt; series, and high resolution &lt;/span&gt;&lt;a style=&quot;font-family: arial;&quot; href=&quot;http://en.wikipedia.org/wiki/Bitmap&quot; title=&quot;Bitmap&quot;&gt;bitmap&lt;/a&gt;&lt;span style=&quot;font-family: arial;&quot;&gt; displays allowed the industry to include increasingly high-quality &lt;/span&gt;&lt;a style=&quot;font-family: arial;&quot; href=&quot;http://en.wikipedia.org/wiki/GUI&quot; title=&quot;GUI&quot; class=&quot;mw-redirect&quot;&gt;graphical interfaces&lt;/a&gt;&lt;span style=&quot;font-family: arial;&quot;&gt; in new releases. Meanwhile, the &lt;/span&gt;&lt;a style=&quot;font-family: arial;&quot; href=&quot;http://en.wikipedia.org/wiki/Amiga&quot; title=&quot;Amiga&quot;&gt;Commodore Amiga&lt;/a&gt;&lt;span style=&quot;font-family: arial;&quot;&gt; computer achieved great success in the market from its release in 1985, contributing to the rapid adoption of these new interface technologies.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Further improvements to game artwork were made possible with the introduction of the first &lt;a href=&quot;http://en.wikipedia.org/wiki/Sound_card&quot; title=&quot;Sound card&quot;&gt;sound cards&lt;/a&gt;, such as &lt;a href=&quot;http://en.wikipedia.org/wiki/AdLib&quot; title=&quot;AdLib&quot; class=&quot;mw-redirect&quot;&gt;AdLib&lt;/a&gt;&#39;s Music Synthesizer Card, in 1987. These cards allowed &lt;a href=&quot;http://en.wikipedia.org/wiki/IBM_PC_compatible&quot; title=&quot;IBM PC compatible&quot;&gt;IBM PC compatible&lt;/a&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/FM_synthesis&quot; title=&quot;FM synthesis&quot; class=&quot;mw-redirect&quot;&gt;FM synthesis&lt;/a&gt;, where they had previously been limited to simple tones and beeps. However, the rise of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Creative_Labs&quot; title=&quot;Creative Labs&quot; class=&quot;mw-redirect&quot;&gt;Creative Labs&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Sound_Blaster&quot; title=&quot;Sound Blaster&quot;&gt;Sound Blaster&lt;/a&gt; card, which featured much higher sound quality due to the inclusion of a &lt;a href=&quot;http://en.wikipedia.org/wiki/PCM&quot; title=&quot;PCM&quot; class=&quot;mw-redirect&quot;&gt;PCM&lt;/a&gt; channel and &lt;a href=&quot;http://en.wikipedia.org/wiki/Digital_signal_processor&quot; title=&quot;Digital signal processor&quot;&gt;digital signal processor&lt;/a&gt;, led AdLib to file for bankruptcy in 1992.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;The year before, &lt;a href=&quot;http://en.wikipedia.org/wiki/Id_Software&quot; title=&quot;Id Software&quot;&gt;id Software&lt;/a&gt; had produced one of the first &lt;a href=&quot;http://en.wikipedia.org/wiki/First-person_shooter&quot; title=&quot;First-person shooter&quot;&gt;first-person shooter&lt;/a&gt; games, &lt;a href=&quot;http://en.wikipedia.org/wiki/Hovertank_3D&quot; title=&quot;Hovertank 3D&quot;&gt;Hovertank 3D&lt;/a&gt;, which was the company&#39;s first in their line of highly influential games in the genre. There were other companies that made fps shooters such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Day_of_the_Viper&quot; title=&quot;Day of the Viper&quot;&gt;Day of the Viper&lt;/a&gt; from the company &lt;a href=&quot;http://en.wikipedia.org/wiki/Accolade&quot; title=&quot;Accolade&quot;&gt;Accolade&lt;/a&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Wolfenstein_3D&quot; title=&quot;Wolfenstein 3D&quot;&gt;Wolfenstein 3D&lt;/a&gt; in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times.&lt;sup id=&quot;cite_ref-fpssales_6-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-fpssales-6&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Shareware&quot; title=&quot;Shareware&quot;&gt; Shareware distribution model&lt;/a&gt;, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of &lt;a href=&quot;http://en.wikipedia.org/wiki/Texture_mapping&quot; title=&quot;Texture mapping&quot;&gt;texture mapping&lt;/a&gt; graphics in a popular game, along with &lt;a href=&quot;http://en.wikipedia.org/wiki/Ultima_Underworld&quot; title=&quot;Ultima Underworld&quot; class=&quot;mw-redirect&quot;&gt;Ultima Underworld&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;font-family: arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;While leading &lt;a href=&quot;http://en.wikipedia.org/wiki/Sega&quot; title=&quot;Sega&quot;&gt;Sega&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo&quot; title=&quot;Nintendo&quot;&gt;Nintendo&lt;/a&gt; console systems kept their CPU speed at 3-7 &lt;a href=&quot;http://en.wikipedia.org/wiki/Clock_rate&quot; title=&quot;Clock rate&quot;&gt;MHz&lt;/a&gt;, the &lt;a href=&quot;http://en.wikipedia.org/wiki/Intel_80486&quot; title=&quot;Intel 80486&quot;&gt;486&lt;/a&gt; PC processor ran much faster, allowing it to perform many more calculations per second. The 1993 release of &lt;a href=&quot;http://en.wikipedia.org/wiki/Doom_%28video_game%29&quot; title=&quot;Doom (video game)&quot;&gt;Doom&lt;/a&gt; on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism.&lt;sup id=&quot;cite_ref-realismshift_8-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-realismshift-8&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In the same time frame, games such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Myst&quot; title=&quot;Myst&quot;&gt;Myst&lt;/a&gt; took advantage of the new &lt;a href=&quot;http://en.wikipedia.org/wiki/CD-ROM&quot; title=&quot;CD-ROM&quot;&gt;CD-ROM&lt;/a&gt; delivery format to include many more assets (sound, images, video) for a richer game experience.&lt;/span&gt;&lt;/p&gt; &lt;span style=&quot;font-size:130%;&quot;&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;Many early PC games included extras such as the peril-sensitive sunglasses that shipped with &lt;/span&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_%28computer_game%29&quot; title=&quot;The Hitchhiker&#39;s Guide to the Galaxy (computer game)&quot;&gt;The Hitchhiker&#39;s Guide to the Galaxy&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra &quot;&lt;/span&gt;&lt;a style=&quot;font-family: arial;&quot; href=&quot;http://en.wikipedia.org/wiki/Feelies&quot; title=&quot;Feelies&quot; class=&quot;mw-redirect&quot;&gt;feelies&lt;/a&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;&quot;. Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from &lt;/span&gt;&lt;a style=&quot;font-family: arial;&quot; href=&quot;http://en.wikipedia.org/wiki/Blizzard_Entertainment&quot; title=&quot;Blizzard Entertainment&quot;&gt;Blizzard&lt;/a&gt;&lt;span style=&quot;font-family: arial;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;</description><link>http://permainankomputer2u.blogspot.com/2009/07/new-genres.html</link><author>noreply@blogger.com (Blue Sky)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1890301518242354674.post-6154464990576677717</guid><pubDate>Thu, 02 Jul 2009 11:02:00 +0000</pubDate><atom:updated>2009-07-02T19:05:14.775+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mainframe</category><category domain="http://www.blogger.com/atom/ns#">microprocessor</category><category domain="http://www.blogger.com/atom/ns#">personal computers</category><title>History of computer games!</title><description>&lt;p  style=&quot;font-family:arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Well, you might like this!..Hehe..&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style=&quot;font-family:arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Although personal computers only became popular with the development of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Microprocessor&quot; title=&quot;Microprocessor&quot;&gt;microprocessor&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Mainframe_computer&quot; title=&quot;Mainframe computer&quot;&gt;mainframe&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Minicomputer&quot; title=&quot;Minicomputer&quot;&gt;minicomputers&lt;/a&gt;, computer gaming has existed since at least the 1960s. One of the first computer games was developed in 1961, when &lt;a href=&quot;http://en.wikipedia.org/wiki/Massachusetts_Institute_of_Technology&quot; title=&quot;Massachusetts Institute of Technology&quot;&gt;MIT&lt;/a&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Alan_Kotok&quot; title=&quot;Alan Kotok&quot;&gt;Alan Kotok&lt;/a&gt;, with MIT employee &lt;a href=&quot;http://en.wikipedia.org/wiki/Steve_Russell&quot; title=&quot;Steve Russell&quot;&gt;Steve Russell&lt;/a&gt;, developed &lt;a href=&quot;http://en.wikipedia.org/wiki/Spacewar%21&quot; title=&quot;Spacewar!&quot;&gt;Spacewar!&lt;/a&gt; on a &lt;a href=&quot;http://en.wikipedia.org/wiki/PDP-1&quot; title=&quot;PDP-1&quot;&gt;PDP-1&lt;/a&gt; computer used for statistical calculations.&lt;sup id=&quot;cite_ref-spacewar_1-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-spacewar-1&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style=&quot;font-family:arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;The first generation of PC games were often &lt;a href=&quot;http://en.wikipedia.org/wiki/Text_game&quot; title=&quot;Text game&quot; class=&quot;mw-redirect&quot;&gt;text&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Adventure_game&quot; title=&quot;Adventure game&quot;&gt;adventures&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Interactive_fiction&quot; title=&quot;Interactive fiction&quot;&gt;interactive fiction&lt;/a&gt;, in which the player communicated with the computer by entering commands through a keyboard. The first text-adventure, &lt;a href=&quot;http://en.wikipedia.org/wiki/Colossal_Cave_Adventure&quot; title=&quot;Colossal Cave Adventure&quot;&gt;Adventure&lt;/a&gt;, was developed for the &lt;a href=&quot;http://en.wikipedia.org/wiki/PDP-11&quot; title=&quot;PDP-11&quot;&gt;PDP-11&lt;/a&gt; by Will Crowther in 1976, and expanded by Don Woods in 1977.&lt;sup id=&quot;cite_ref-adventure_2-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-adventure-2&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI &lt;a href=&quot;http://en.wikipedia.org/wiki/Gold_Box&quot; title=&quot;Gold Box&quot;&gt;Gold Box&lt;/a&gt; games such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Pool_of_Radiance&quot; title=&quot;Pool of Radiance&quot;&gt;Pool of Radiance&lt;/a&gt;, or &lt;a href=&quot;http://en.wikipedia.org/wiki/Bard%27s_Tale_%281985%29&quot; title=&quot;Bard&#39;s Tale (1985)&quot; class=&quot;mw-redirect&quot;&gt;Bard&#39;s Tale&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt; &lt;p  style=&quot;font-family:arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;By the mid-1970s, games were developed and distributed through &lt;a href=&quot;http://en.wikipedia.org/wiki/Hobbyist&quot; title=&quot;Hobbyist&quot; class=&quot;mw-redirect&quot;&gt;hobbyist&lt;/a&gt; groups and gaming magazines, such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Creative_Computing&quot; title=&quot;Creative Computing&quot;&gt;Creative Computing&lt;/a&gt; and later &lt;a href=&quot;http://en.wikipedia.org/wiki/Computer_Gaming_World&quot; title=&quot;Computer Gaming World&quot;&gt;Computer Gaming World&lt;/a&gt;. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions.&lt;sup id=&quot;cite_ref-codesubmission_3-0&quot; class=&quot;reference&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer_game#cite_note-codesubmission-3&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style=&quot;font-family:arial;&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Microchess&quot; title=&quot;Microchess&quot;&gt;Microchess&lt;/a&gt; was one of the first games for microcomputers which was sold to the public. First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape.&lt;/span&gt;&lt;/p&gt;</description><link>http://permainankomputer2u.blogspot.com/2009/07/history-of-computer-games.html</link><author>noreply@blogger.com (Blue Sky)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1890301518242354674.post-884357272502938726</guid><pubDate>Thu, 02 Jul 2009 10:41:00 +0000</pubDate><atom:updated>2009-07-02T18:46:38.565+08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">developers</category><category domain="http://www.blogger.com/atom/ns#">pc game</category><category domain="http://www.blogger.com/atom/ns#">personal computer</category><category domain="http://www.blogger.com/atom/ns#">shareware</category><title>Info on Computer Games</title><description>&lt;p style=&quot;font-family: arial; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Hye there!..Do you like to know about computer games?..here it is!&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;font-family: arial; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;A personal computer game (also known as a computer game or simply PC game) is a &lt;a href=&quot;http://en.wikipedia.org/wiki/Game&quot; title=&quot;Game&quot;&gt;game&lt;/a&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Personal_computer&quot; title=&quot;Personal computer&quot;&gt;personal computer&lt;/a&gt;, rather than on a &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_console&quot; title=&quot;Video game console&quot;&gt;video game console&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Arcade_machine&quot; title=&quot;Arcade machine&quot; class=&quot;mw-redirect&quot;&gt;arcade machine&lt;/a&gt;. Computer games have evolved from the simple graphics and gameplay of early titles like &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Spacewar%21&quot; title=&quot;Spacewar!&quot;&gt;Spacewar!&lt;/a&gt;&lt;/i&gt;, to a wide range of more visually advanced titles.&lt;/span&gt; &lt;/p&gt; &lt;p style=&quot;font-family: arial; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;PC games are created by one or more &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_developer&quot; title=&quot;Video game developer&quot;&gt;game developers&lt;/a&gt;, often in conjunction with other specialists (such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Game_artist&quot; title=&quot;Game artist&quot;&gt;game artists&lt;/a&gt;) and either published independently or through a third party &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_publisher&quot; title=&quot;Video game publisher&quot;&gt;publisher&lt;/a&gt;. They may then be distributed on physical media such as &lt;a href=&quot;http://en.wikipedia.org/wiki/Digital_versatile_disc&quot; title=&quot;Digital versatile disc&quot; class=&quot;mw-redirect&quot;&gt;DVDs&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Compact_Disc&quot; title=&quot;Compact Disc&quot;&gt;CDs&lt;/a&gt;, as Internet-downloadable &lt;a href=&quot;http://en.wikipedia.org/wiki/Shareware&quot; title=&quot;Shareware&quot;&gt;shareware&lt;/a&gt;, or through online delivery services such as Direct2Drive and &lt;a href=&quot;http://en.wikipedia.org/wiki/Steam_%28content_delivery%29&quot; title=&quot;Steam (content delivery)&quot;&gt;Steam&lt;/a&gt;. PC games often require specialized hardware in the user&#39;s computer in order to play, such as a specific generation of &lt;a href=&quot;http://en.wikipedia.org/wiki/Graphics_processing_unit&quot; title=&quot;Graphics processing unit&quot;&gt;graphics processing unit&lt;/a&gt; or an &lt;a href=&quot;http://en.wikipedia.org/wiki/Internet&quot; title=&quot;Internet&quot;&gt;Internet&lt;/a&gt; connection for online play, although these &lt;a href=&quot;http://en.wikipedia.org/wiki/System_requirements&quot; title=&quot;System requirements&quot;&gt;system requirements&lt;/a&gt; vary from game to game.&lt;/span&gt;&lt;/p&gt;</description><link>http://permainankomputer2u.blogspot.com/2009/07/info-on-computer-games.html</link><author>noreply@blogger.com (Blue Sky)</author><thr:total>0</thr:total></item></channel></rss>