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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUcGSH47fCp7ImA9WhRUGUs.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364</id><updated>2012-01-30T17:43:49.004-06:00</updated><category term="raiding" /><category term="marksmanship" /><category term="achievements" /><category term="non sequitur" /><category term="feminism" /><category term="grubtor" /><category term="metachatter" /><category term="excuses" /><category term="UI" /><category term="cataclysm" /><category term="gear" /><category term="general" /><category term="absence" /><category term="dungeons" /><category term="survival" /><category term="warrior" /><category term="armor penetration" /><category term="speculation" /><category term="beast mastery" /><category term="trial of the crusader" /><category term="guild" /><category term="correction" /><category term="specs" /><category term="tips" /><category term="pets" /><category term="guides" /><category term="priest" /><category term="class mechanics" /><category term="boss mechanics" /><category term="RDF storytime" /><category term="videoguides" /><category term="questions" /><category term="leveling" /><category term="basics" /><category term="mods" /><category term="patch" /><title>Piercing Shots</title><subtitle type="html">Commentary, guides, and discussion for the World of Warcraft hunter from a PvE casual progression perspective.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://piercing-shots.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>176</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/PiercingShots" /><feedburner:info uri="piercingshots" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;AkQDSHo9eCp7ImA9WhRUFEg.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-2798067816632422541</id><published>2012-01-24T20:26:00.001-06:00</published><updated>2012-01-24T20:26:19.460-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T20:26:19.460-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RDF storytime" /><title>Staggering intellect at work</title><content type="html">The other afternoon - possibly Saturday or Sunday - I was doing a little LFR tanking on my warrior. I don't do this every week, but sometimes I feel like I want to, so I do. We were in the process of clearing Zon'ozz trash, which means disinterestedly pushing buttons and praying for the tentacle to throw you so you can leap back to it, which is about all the fun that's to be had there.&lt;br /&gt;
&lt;br /&gt;
And then I saw someone in /say insult someone else's DPS. I kind of rolled my eyes - whatever, it's LFR - but then I saw the response. The person being attacked was a rogue, and their response to link their achievement for getting a rating of 2400 in 3v3 arena. That made me roll my eyes even more than the original insult did, because again! This is LFR. We do not care about your arena rating.&lt;br /&gt;
&lt;br /&gt;
Our intrepid DPS-checker says "whatever that's fine, but all you're doing is white attacking, if you're better than me then show it."&lt;br /&gt;
&lt;br /&gt;
The response was "I don't raid. I'm just here for the vial."&lt;br /&gt;
&lt;br /&gt;
This was all in /say of course, so most of the raid didn't see it. And then before I could bring it up, the other tank pulled the boss.&lt;br /&gt;
&lt;br /&gt;
Immediately after the boss, I said in raid "so anyway, this rogue straight up said they're just white-attacking for a chance at the vial, so let's kick it."&lt;br /&gt;
&lt;br /&gt;
Rogue's response? "You mad, brah?"&lt;br /&gt;
&lt;br /&gt;
I felt like the only sensible response to &lt;i&gt;that&lt;/i&gt; was "you hurf, durf?"&lt;br /&gt;
&lt;br /&gt;
Then the kick went through, so that was nice.&lt;br /&gt;
&lt;br /&gt;
Pro tip to all the pros out there that wanna leech off of LFR without expending even the barest minimum of effort: keep your fat, stupid mouth shut, you lazy idiot.&lt;br /&gt;
&lt;br /&gt;
Sorry, this is a really lame story! I was just completely blown away that some guy feels &lt;i&gt;so entitled&lt;/i&gt; to the fruits of another's labor that he didn't even try to hide it. Usually, someone trying to deliberately cheat others at least feels a little shame, you know? Tries to be sneaky about it? This guy was all "pushing buttons in PvE is beneath me - bring me the loots, peons! Hoist me upon a palanquin and deliver unto me the purples that I so clearly deserve! And be sure to peel them, first!"&lt;br /&gt;
&lt;br /&gt;
Remarkable. Just remarkable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-2798067816632422541?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/jvV0-vvLsbs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/2798067816632422541/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/staggering-intellect-at-work.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2798067816632422541?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2798067816632422541?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/jvV0-vvLsbs/staggering-intellect-at-work.html" title="Staggering intellect at work" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/staggering-intellect-at-work.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cESH4-fSp7ImA9WhRUEkQ.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-1515653618845264683</id><published>2012-01-22T21:56:00.001-06:00</published><updated>2012-01-22T21:56:49.055-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-22T21:56:49.055-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="metachatter" /><category scheme="http://www.blogger.com/atom/ns#" term="warrior" /><category scheme="http://www.blogger.com/atom/ns#" term="priest" /><title>Damage Per Second: the MMO fundamental?</title><content type="html">I've been toying around with an idea recently.&lt;br /&gt;
&lt;br /&gt;
There's an extent to which I think about the world in ways that I imagine a structural engineer might (although I'm definitely not a structural engineer!). I always want to think about fundamentals, principles, platforms, and foundations. Right? These are all words I've used a lot in my posts. I used one of them in the title for this post, before I even knew I'd be writing this paragraph.&lt;br /&gt;
&lt;br /&gt;
I'm drawn towards finding those few, simple things that you should get good at, and I think of everything else following on naturally after you've attained some degree of proficiency at those simple things.&lt;br /&gt;
&lt;br /&gt;
There's a lot to recommend this viewpoint! When I was an amateur-competitive fencer in college, for example, the fundamental that you could always go back to work on was your footwork. Your ability to move your body up and down the strip at will compensated for almost any other failure you might experience. You could completely misread your opponent's intentions, betray your own plans, and otherwise bumble just about everything but if you were sufficiently agile and athletic on your toesies, your opponent couldn't touch you.&lt;br /&gt;
&lt;br /&gt;
This works for playing a hunter, too.&lt;br /&gt;
&lt;br /&gt;
Imagine a survival hunter that did a lot of things wrong. Maybe she just came back to the game after playing in BC or early Wrath and she's not sure what this cobra shot thing is, so she uses steady shot. Maybe her spec is weird here and there. Nonetheless, if she understands that Explosive Shot is her most important damaging ability and keeps it on cooldown, she's going to do pretty good damage. Fixing a substantial error like using SS instead of CoS is going to net her another 2-3k DPS maybe, but that will just bring her from "above average" to "even further above average".&lt;br /&gt;
&lt;br /&gt;
To go back to the analogy with fencing: the most fundamental of the MMO gameplay fundamentals is pushing buttons. Regardless of role or class, we interact with the game world by pushing buttons, and I think playing a DPS character is really instructive in this regard.&lt;br /&gt;
&lt;br /&gt;
If you learn the game by playing a damage dealer, you have an understanding that you must &lt;i&gt;always be pushing a button&lt;/i&gt;. There is never a time when you could be performing better by remaining idle. Further, there are often times you could be performing better by pushing a &lt;i&gt;different&lt;/i&gt; button.&lt;br /&gt;
&lt;br /&gt;
Last night I reviewed the video I recorded of my guild's most recent Blackhorn 10-normal kill. Assuming I actually buy a video editing program, this will probably be the first video guide I do because it honestly seems like the first (and almost the only) normal-difficulty encounter that warrants a video guide from a hunter PoV. But I'm wandering.&lt;br /&gt;
&lt;br /&gt;
What I actually wanted to say was that it was &lt;i&gt;painful&lt;/i&gt; watching that video. I winced - a lot! - at DPS mistakes I made. Pushing the wrong button, or the right one one at the wrong time, or not pushing a button, etc. I did fine with the encounter. I wasn't hit by a single Blade Rush. I stood in a couple swirlies it made sense for me to stand in. I killed my drakes in time and helped out on the melee mobs when I could. My pet spent moooooooost of his time biting something. And yet still it was painful for me to watch because of the times I misjudged the CS cooldown, or triggered the haste from T13 4pc at a dumb time, or whatever.&lt;br /&gt;
&lt;br /&gt;
This awareness of wanting to always be pushing a button, and further, to be pushing the &lt;i&gt;right&lt;/i&gt; button is what I'm trying to get at.&lt;br /&gt;
&lt;br /&gt;
I've currently got a little druid alt that I very occasionally do some leveling with. I've had him for quite a while now, several months, and he's like level 40 or something. He quests feral and dungeons resto. When I'm healing low-level dungeons on him, I spend a &lt;i&gt;lot&lt;/i&gt; of time spamming Wrath, because there's no healing to be done and it feels wrong to just &lt;i&gt;stand there&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
But what if I weren't someone leveling an alt? Especially what if I weren't in heirloom gear, just the well-itemized stuff from helpful satchels and quest rewards, such that my hots (which mostly depend on level at that point) were roughly as effective, but mana was more of an issue? Wouldn't I then feel like I was playing correctly but standing idle much of the time, so I could have a full mana bar &lt;i&gt;and&lt;/i&gt; an innervate ready just in case?&lt;br /&gt;
&lt;br /&gt;
What about tanks that hold on to their cooldowns "just in case," even on trash, and then never end up using them?&lt;br /&gt;
&lt;br /&gt;
This was a &lt;i&gt;huge&lt;/i&gt; problem for RDF groups when Cataclysm was released. Warriors that never used shield block or shield wall, Death Knights that never used vampiric blood: they all made difficult trash pulls more difficult because of an inclination &lt;i&gt;not&lt;/i&gt; to push buttons. Trash wipes happened pretty frequently in those groups. Think of heroic Deadmines or the Stonecore, when a tank would go down with all their cooldowns available.&lt;br /&gt;
&lt;br /&gt;
When I play my tank alt, I am basically always staring at my cooldowns, waiting for them to come up so I can use them again. Trash and bosses alike.&lt;br /&gt;
&lt;br /&gt;
When I play my healer, I have power auras specifically set up to remind me to use inner focus, power infusion, power word: barrier, and pain suppression.&lt;br /&gt;
&lt;br /&gt;
I think part of that mentality comes from growing up DPS. Use your cooldowns early and often, right? Use every global. Always Be Casting.&lt;br /&gt;
&lt;br /&gt;
I think you can make a pretty good argument that playing a damage dealer is the footwork of WoW. Sure, as you tank Warlord Zon'ozz you'll get better at timing your shield wall for Psychic Drain. Sure, as you heal heroic Morchok you'll get better at finding the right time to channel tranquility. But you can paper over a &lt;i&gt;lot&lt;/i&gt; of mistakes by always being active. When I'm playing my healer, if damage is low I just start bubbling people and spamming PoH, because why not? Damage is going to happen eventually, I may as well have some shields on people, right? If I'm tanking and shield wall is on cooldown at a time that I'd like to use it again, I might live through it anyway just because I started with higher health because of damage I didn't take earlier.&lt;br /&gt;
&lt;br /&gt;
Basically: there's a lot to be said for having an understanding that you need your button-pushing to be something that happens without conscious thought. I have to be careful not to think of the things my fingers are doing while I'm raiding! Some of the contortions the poor things have to go through are pretty weird. But because I'm &lt;i&gt;not&lt;/i&gt; thinking about them, I have brainspace free to watch the rest of the encounter. I think that playing a damage dealer &lt;i&gt;well&lt;/i&gt; is the best way to train yourself to play in this fashion, and I think that doing so has huge benefits for both tanking and healing.&lt;br /&gt;
&lt;br /&gt;
Anyway, sorry! In the absence of big game things to talk about, you get rambling nonsense about footwork. I think about this game too much!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-1515653618845264683?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/AeCevlzSgsU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/1515653618845264683/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/damage-per-second-mmo-fundamental.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/1515653618845264683?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/1515653618845264683?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/AeCevlzSgsU/damage-per-second-mmo-fundamental.html" title="Damage Per Second: the MMO fundamental?" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/damage-per-second-mmo-fundamental.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EASHs5cCp7ImA9WhRUEkw.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-8280052362038191854</id><published>2012-01-21T16:53:00.002-06:00</published><updated>2012-01-22T02:07:29.528-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-22T02:07:29.528-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="guild" /><category scheme="http://www.blogger.com/atom/ns#" term="general" /><title>Ramblification</title><content type="html">This will be something of a rambly post, covering several small things. There haven't been any Big Things recently, but rather a slow trickle of small things.&lt;br /&gt;
&lt;br /&gt;
Regarding the upcoming gentle, incremental nerf to the Dragon Soul: I am largely indifferent. If it is really actually definitely the challenge that you crave, turn it off. My little casual guild will leave it on, although I'm fairrrrly certain that we'll be able to get heroic Mor'chok down before the nerf is in place. I suspect that we'll get 1-2 additional heroic mode bosses over the course of February.&lt;br /&gt;
&lt;br /&gt;
Our rogue is just about done with the first shadowy gem collection. After that it should be another 7-8 weeks to finish the next step in the quest. Good lord. Building a legendary takes FOREVER for a 10-person guild. Just absolutely forever. The upside to being a super-casual guild, though, is that he'll probably have an opportunity to put them to use on progression encounters, rather than finishing them and then putting them in his bags and never using them again because the Pandaclysm has happened.&lt;br /&gt;
&lt;br /&gt;
In this way they're a slight advantage for guilds pushing for heroic progress in 25 instead of 10-person mode, but on the other hand, the instance was cleared on heroic before anyone in the world completed their daggers. So.... whatever, I guess.&lt;br /&gt;
&lt;br /&gt;
We never did complete a Dragonswrath, and it seems unlikely that we will in Cataclysm. On the other hand, that made it a lot easier for my boyfriend to swap his main from his shadowpriest to his DK when one of our main tanks had to step down from the raid team because of scheduling conflicts.&lt;br /&gt;
&lt;br /&gt;
We also got a mage app! When I saw it in the inbox I almost expected a little "Guild first! Mage applies to your guild." achievement window to pop up. We'll hopefully be bringing them in this coming week to see how it goes. Said boyfriend from earlier &lt;i&gt;has&lt;/i&gt; been healing previous pulls, and our ret paladin will be trying out his holy offset, which hasn't seen a lot of use. So I'm not sure how all of that will turn out. It might cost us a pre-nerf kill. But on the other hand, it doesn't really do us any good in the long term to have people playing essentially alts just to get a kill before a 5% nerf happens. So if the roster changes cost us the kill, so be it.&lt;br /&gt;
&lt;br /&gt;
I hadn't actually worked through that before now - thanks, rambly blog post!&lt;br /&gt;
&lt;br /&gt;
I am &lt;i&gt;eagerly&lt;/i&gt; awaiting 4.3.2, a little bit for the extra 700 AP and a lot bit for the 30% damage reduction on Deterrence.&lt;br /&gt;
&lt;br /&gt;
I'd like to do more videoguides, but to do those I need to drop $45 on Sony Vegas, feckless amateur edition, and there have just been other things to spend money on. Like this &lt;a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16826104618"&gt;light-up mouse&lt;/a&gt; that should arrive on Monday.&lt;br /&gt;
&lt;br /&gt;
In my defense, I didn't realize that it lit up when I ordered it, and my elderly current mouse finally had its first button die after around a decade in use. I hope I like the new one! Returns are a huge pain.&lt;br /&gt;
&lt;br /&gt;
Anyway, what have y'all lovelies been up to?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-8280052362038191854?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/D2fc69JDHmw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/8280052362038191854/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/this-will-be-something-of-rambly-post.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8280052362038191854?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8280052362038191854?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/D2fc69JDHmw/this-will-be-something-of-rambly-post.html" title="Ramblification" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/this-will-be-something-of-rambly-post.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MHQHY_cSp7ImA9WhRVFUU.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-4816741272774342477</id><published>2012-01-13T13:40:00.001-06:00</published><updated>2012-01-14T19:03:51.849-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-14T19:03:51.849-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raiding" /><category scheme="http://www.blogger.com/atom/ns#" term="class mechanics" /><category scheme="http://www.blogger.com/atom/ns#" term="guides" /><title>Hunter Log Evaluation</title><content type="html">Log evaluation is probably one of the least-practiced branches of WoW nerdery. This is a shame, because it's a &lt;i&gt;really&lt;/i&gt;&amp;nbsp;powerful tool both for individual improvement, fixing problems that are stopping progression, and figuring out if that new applicant to your guild is going to be a help or a hindrance. It's also not actually that difficult! World of Logs has some really great summaries and analysis screens that make it easy to find what you're looking for, so long as you know what what is.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
We'll start by taking a look at my most recent Ultraxion parse. I won't link to the report itself because it's going to get deleted in a month or so, but I'll have screenshots of the relevant stuff. One thing I &lt;i&gt;won't&lt;/i&gt;&amp;nbsp;screenshot, though, is the one screen that everyone always checks out: the summary of damage done, with its pretty bars and its ranking. There are two things that this screen is good for: making fun of your healers for their low DPS, and getting a very rough sense of how you're doing as long as you already know what decent damage output for that encounter looks like. Seeing that you're doing the most damage in your guild &lt;i&gt;really&lt;/i&gt;&amp;nbsp;does not mean anything, for a whole variety of reasons.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The trick with log evaluation is to find &lt;i&gt;objective&lt;/i&gt;&amp;nbsp;measures of performance. Or at least as close to objective as we can get.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So what's the most important thing for pretty much every spec of hunter? Keeping their signature ability on cooldown. Chimera Shot for Marks, Explosive Shot for Survival, and Kill Command for Beast hunters. This is handy because it's a &lt;i&gt;truly&lt;/i&gt;&amp;nbsp;objective measure of an incredibly important part of how hunters DPS. It's also pretty easy, if laborious, to check. The first step is to go to the log browser within WoL:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-VHit1jHw_-M/TxB7DJrqVhI/AAAAAAAAAME/_sxH8AA-ELI/s1600/log+browser+selection.png" imageanchor="1"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-VHit1jHw_-M/TxB7DJrqVhI/AAAAAAAAAME/_sxH8AA-ELI/s1600/log+browser+selection.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
It's going to have a default query already in there. Go ahead and remove that, then click "Add Query" and fill it out like this:&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-lSwG3pXGHdw/TxB8VJtlWQI/AAAAAAAAAMM/g0kSUGqRYBY/s1600/add+query.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-lSwG3pXGHdw/TxB8VJtlWQI/AAAAAAAAAMM/g0kSUGqRYBY/s400/add+query.png" width="328" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click for full size.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div&gt;
Once you've added your query, click "Run." You'll get a list like this:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-kvXXmpioAaE/TxB9OA9IRjI/AAAAAAAAAMU/HXsx5JsK540/s1600/CS.png" imageanchor="1"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-kvXXmpioAaE/TxB9OA9IRjI/AAAAAAAAAMU/HXsx5JsK540/s1600/CS.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Next is the annoying, laborious part. You can do this however you want, but for me it's easiest to copy the whole thing into notepad. Then you go down the list and find out how long it took in between signature shots. I'm still playing MM until 4.3.2, so for me that's Chimera Shot. I also have CS glyphed, which means it has a 9 second cooldown. Accounting for latency and similar factors, I'd be pretty happy to have about 9.2 seconds in between my CS casts. The interval between the first two CS is 9.3 seconds (57.882 - 48.559), not bad! The one after that is longer (11.5 seconds), but if you add a second query to see Hour of Twilight casts, you'd see this:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-J2BAR9E4tIw/TxB-0X9lE1I/AAAAAAAAAMc/Q_zLJoX4kL0/s1600/hour.png" imageanchor="1"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-J2BAR9E4tIw/TxB-0X9lE1I/AAAAAAAAAMc/Q_zLJoX4kL0/s1600/hour.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I think it's reasonable to cut someone a little slack for missing the CS cooldown when they're not-dying to encounter mechanics. And then between the 3rd and 4th CS casts, we once again see 9.3 seconds. This isn't the 9.2 seconds I would &lt;i&gt;ideally&lt;/i&gt;&amp;nbsp;like to see, but especially as a casual raider I can feel pretty happy with it. Then you just go down the list and see how the signature ability timing looks. You can even divide the total number of seconds by the number of times the ability was used to get an average. Heck, you could even throw out some of the intervals for things like "dealing with Hour" if you want!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that what you're evaluating here is &lt;i&gt;not&lt;/i&gt;&amp;nbsp;overall skill with or knowledge of the class. You're just looking at the most basic DPS fundamental. This is the platform upon which the house of good gameplay is built. In order to make further evaluation, you'll have to know some things about the class and about the various specs. For example, you need to know that Deterrence can be used to ignore Hour of Twilight, so you'll want to run a third query, for spell casts of Deterrence &lt;i&gt;and&lt;/i&gt;&amp;nbsp;to see when Deterrence fades.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-YviSTJXYZJc/TxCBWGV3pmI/AAAAAAAAAMk/9b1H7j5DIY8/s1600/deterrence.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-YviSTJXYZJc/TxCBWGV3pmI/AAAAAAAAAMk/9b1H7j5DIY8/s1600/deterrence.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
What you're checking for &lt;i&gt;here&lt;/i&gt;&amp;nbsp;is to see that not only does the hunter use it, they don't just let it go for the full five seconds of its duration. Ultraxion begins to cast Hour at 7.3 seconds. It's a 5 second cast, so it will have finished casting at around 12 seconds. Deterrence fades at 13 seconds, only 3 seconds after I cast it. So that means I popped it, then canceled it right after Hour hit. These are all good signs. These are the sorts of things you're looking for in your own huntering, and in the logs of any hunter applicants you're evaluating.&lt;br /&gt;
&lt;br /&gt;
You can also see why I like using Ultraxion for this level of log analysis. It's a very basic encounter, with a couple "push a button or die" mechanics, no weird DPS gimmicks, and no role requirements like you'd see with a hunter tasked with kiting Rageface on heroic Shannox. Just good, fundamental class knowledge stuff.&lt;br /&gt;
&lt;br /&gt;
Now, could I have planned out my focus income around that Hour better and put CS on cooldown faster? Sure! But in the case of &lt;i&gt;my&lt;/i&gt;&amp;nbsp;guild, a casually-raiding team, that's not something I'd really consider a negative in an applicant. It may be something I work on for &lt;i&gt;myself&lt;/i&gt;, but I'm not going to be demanding flawless perfection from applicants to my guild, right? We have some objective measures of skill available to us with World of Logs, but we have to be rational in how we think about them.&lt;br /&gt;
&lt;br /&gt;
Another thing we want to take a look at is the uptime for various buffs. If you go to the damage done summary and then click on someone's name, you'll get this screen:&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-K-UTLgrZ-GM/TxCDi9Vf9fI/AAAAAAAAAMs/ra1yeiQ24VQ/s1600/self+summary.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="182" src="http://2.bp.blogspot.com/-K-UTLgrZ-GM/TxCDi9Vf9fI/AAAAAAAAAMs/ra1yeiQ24VQ/s320/self+summary.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click for full size.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
If you click on the "Buffs Gained" tab, you'll get a long list of buffs and debuffs. Evaluation here does require some class knowledge. To begin with, for all specs, you want to find the line that says "Tol'vir Agility" and you want to make sure the person has just under 50 seconds of time with that buff on them. The potion lasts for 25 seconds, so if you see 47-49 seconds of the buff, that means your applicant is properly pre-potting and then remembering to use a second potion later on.&lt;br /&gt;
&lt;br /&gt;
For Marks hunters, you'll be looking for a couple specific things. First, you should see the uptime percentage for "Improved Steady Shot" at 90% or better for most encounters, even for things like Yor'sahj. The first encounter I've run into that's really messed with my ISS uptime has been heroic Mor'chok, due to the combination of constant movement and having to move in to melee range to raptor strike for damage reduction. Low ISS uptime isn't necessarily automatically bad, but it's something you can ask someone about. "I noticed your ISS uptime on heroic Mor'chok is lower than it is anywhere else, why is that?"&lt;br /&gt;
&lt;br /&gt;
The second thing you want to see is about a minute's worth of time spent under the effect of Rapid Fire. Marks' reduced RF cooldown plus the addition of Readiness means that an MM hunter should be able to get 4 RFs (or about a minute) into pretty much every encounter. SV and BM hunters should have a second use of Rapid Fire in any encounter that goes longer than about 5:30.&lt;br /&gt;
&lt;br /&gt;
Is this hunter in a raid with a Holy priest that specs into Lightwell? Check the buffs gained for Lightwell Renew.&lt;br /&gt;
&lt;br /&gt;
And that's my rough outline for the things you want to look for, whether you're evaluating yourself or someone else. Start by verifying the fundamentals, then add in checks for things like "are they pre-potting?" "are they clicking the lightwell?" "do they know what encounter mechanics they can negate with deterrence?" "are they using Disengage to move around the encounter space?"&lt;br /&gt;
&lt;br /&gt;
And that's about it! This is a rough sketch, but it gives you a really solid starting point to do some of your own log evaluation. I think that the trick is to keep in mind that you want to look for &lt;i&gt;specific things&lt;/i&gt;. Ability use timing, using Deterrence at the right time, etc. Don't just try to stare at a log for a whole night and holistically extract useful information. It won't work.&lt;br /&gt;
&lt;br /&gt;
And for those of you for whom this is all old hat, what do &lt;i&gt;you&lt;/i&gt;&amp;nbsp;look for in a hunter's logs?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-4816741272774342477?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/GVzZK8ldLuU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/4816741272774342477/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/hunter-log-evaluation.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/4816741272774342477?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/4816741272774342477?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/GVzZK8ldLuU/hunter-log-evaluation.html" title="Hunter Log Evaluation" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-VHit1jHw_-M/TxB7DJrqVhI/AAAAAAAAAME/_sxH8AA-ELI/s72-c/log+browser+selection.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/hunter-log-evaluation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8CQnw5fip7ImA9WhRVEks.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-8438385463265124711</id><published>2012-01-08T23:43:00.002-06:00</published><updated>2012-01-11T00:21:03.226-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-11T00:21:03.226-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="non sequitur" /><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="RDF storytime" /><category scheme="http://www.blogger.com/atom/ns#" term="grubtor" /><title>Passion in the Maelstrom</title><content type="html">&lt;b&gt;Note:&lt;/b&gt; this post could be kind of NSFW! I mean. It's not strictly NSFW? But it could still be tough explaining it to a coworker or supervisor that happened to read some of it over your shoulder.&lt;br /&gt;
&lt;br /&gt;
It's kind-of-but-not-really fiction starring the inimitable &lt;a href="http://3.bp.blogspot.com/-hvDmvv_P3e4/Tqhcqo6QxNI/AAAAAAAAAK8/5pvJOnfpgDA/s1600/grubtor+and+tinkles.png"&gt;Grubtor&lt;/a&gt;, who you can read about &lt;a href="http://piercing-shots.blogspot.com/2011/10/grubtor-and-his-faithful-companion.html"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Also it's embarrassingly long.&lt;br /&gt;
&lt;br /&gt;
Warnings made, may I present to you:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Passion in the Maelstrom!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I hadn't been planning on doing LFR that week, but I'd been unlucky with tokens and still needed new pants or a hat for the four-piece bonus, and picking up a Maw of the Dragonlord wouldn't hurt either, so I decided to queue up. It popped in a couple minutes and I accepted the summons, instantly transporting me to the top of Wyrmrest temple.&lt;br /&gt;
&lt;br /&gt;
The aspects and Thrall were standing around in a circle, staring mutely at each other or glancing at myself and my twenty-four compatriots as we tumbled out of thin air. I considered wandering over to Nozdormu to give one of his immortal nipples a friendly tweak, but being the Aspect of Time, he knew my plan before I did and was already growling an icy "I'll shave off your beard if you come an inch closer, dwarf" when I tried to give him a sly glance.&lt;br /&gt;
&lt;br /&gt;
"Hah! You're just afraid I'll flip up your skirt and see how far the tattoos go!"&lt;br /&gt;
&lt;br /&gt;
Did you know that you can hear a Dragon Aspect grinding his teeth in rage from 30 paces?&lt;br /&gt;
&lt;br /&gt;
Without warning, there was a hearty Draenic laugh behind me and I was almost knocked flat on my beard by the impact of a meaty slab of hand. Recovering my balance, I turned around to stare up at the ridiculous gray bulk of a Draenei hunter.&lt;br /&gt;
&lt;br /&gt;
"Ho ho! That was good joke, short bearded friend! You are making him so mad, it is for laughs! Ho ho ho!"&lt;br /&gt;
&lt;br /&gt;
His laughter was deep and booming, and although I didn't know his name, I already felt that he was something special.&lt;br /&gt;
&lt;br /&gt;
"Ho ho ho! It is very well to be meeting you, short bearded friend! I am Grubtor! And this," he said before sticking two cheek-tentacles into his mouth and issuing a sharp whistle, "is my ferocious and faithful war-moth, Tinkles!"&lt;br /&gt;
&lt;br /&gt;
With a &lt;i&gt;plink!&lt;/i&gt; a small moth popped into existence by his knee. A little below his knee, actually. It flapped its wings and shivered, surrounding itself with a brief nimbus of iridescent pink dust.&lt;br /&gt;
&lt;br /&gt;
"Do not be afraid, short bearded friend! Tinkles is a highly trained war-moth and will attack only on my command!"&lt;br /&gt;
&lt;br /&gt;
At the word "attack," the moth darted forward - I flinched in spite of myself - and burrowed into my beard, where I could feel it digging around. I was too astonished to so much as splutter. Grubtor frowned. "Tinkles! Cease attack! Cease! Come to Grubtor!"&lt;br /&gt;
&lt;br /&gt;
After a few moments the moth emerged and fluttered lazily back to its position by Grubtor's knee, leaving a trail of sparkling motes behind.&lt;br /&gt;
&lt;br /&gt;
"Are you hurt, short bearded friend!"&lt;br /&gt;
&lt;br /&gt;
I peered at Grubtor.&lt;br /&gt;
&lt;br /&gt;
"No. I ... am not hurt."&lt;br /&gt;
&lt;br /&gt;
"Ho ho ho! It is well! You are hardy as well as bearded! I am sure with allies such as yourself, we will succeed in none time with the killing of dastardly Deathwing!"&lt;br /&gt;
&lt;br /&gt;
I shook my head to clear it rather than try to understand what had just happened, then looked around the platform where the raid was pretty much assembled. At least half of our allies were slack-jawed and empty-eyed, strings of drool trailing from their chins. Gem sockets gaped black and empty everywhere I looked, while the tell-tale shimmer of powerful enchantments was largely absent. As I watched, one human paladin that had been walking in circles slowly sank down into an awkward sitting position, pulled his shield off his back, and began to absent-mindedly gnaw on it. I shuddered and didn't even think about trying to find the other tank. I was better off not knowing.&lt;br /&gt;
&lt;br /&gt;
"Yes, Grubtor. These... are definitely some... stalwart. Um. Companions." I sighed.&lt;br /&gt;
&lt;br /&gt;
Suddenly the Aspects stopped staring about blankly (or in the case of one, glaring at me) and began channeling things into the big floating butterscotch candy otherwise known as the Dragon Soul.&lt;br /&gt;
&lt;br /&gt;
"Ho ho! Grubtor sees the encounter is to be beginning! Munificent!"&lt;br /&gt;
&lt;br /&gt;
The paladin continued to gnaw on his shield, so I went over to nudge him with a foot. "Hey. Hey uh. Paladin. You should probably, you know. Stand up. Tank some things. Some of these purple dragons? Tank them?"&lt;br /&gt;
&lt;br /&gt;
No response.&lt;br /&gt;
&lt;br /&gt;
By then, Alexstrasza and Deathwing had finished being dramatic at each other and some of the purple dragons started to show up. My taunts didn't seem to have the necessary power to bring them down to attack me (my mum had always stressed politeness, and the best of the worst that I could summon was "I bet you're only ok at singing 'happy birthday'!") and many of my stalwart companions seemed to be too noble to taunt anything, so several dragons began to fill up the platform with fire. I started to heal the various people standing in it.&lt;br /&gt;
&lt;br /&gt;
To my astonishment, Grubtor, who had been occupied with the loving, caressing inspection of what appeared to be a lightweight ballista, sprang into sudden action. He stood behind the paladin and fired a crossbow bolt that spiraled into its target and made a rude farting noise. When the dragon whipped its head around, he jumped up and down pointing at the paladin. "Ho ho purple dragon! It was him that fired the taunting arrow, yes!" Enraged, the dragon swooped down upon the paladin, who gazed back at it impassively. Incredulous, I began casting a heal on him.&lt;br /&gt;
&lt;br /&gt;
Grubtor was a blur, darting and running to every which side of the platform, pelting the attackers with bolts more akin to javelins than anything else, his crossbow ratcheting and twanging furiously. Being bitten by a dragon had roused the tank, such as he was, into a modicum of activity. He'd stood up and was attempting to place the shield in between himself and the dragon, while occasionally shouting incoherent gibberish at new dragons as they appeared.&lt;br /&gt;
&lt;br /&gt;
A Death Knight, one of the warriors hand-chosen by Arthas for his prowess in combat, stumbled off the edge of the tower to his second death. I rolled my eyes. After the Lich King's defeat, the former lieutenants of his that found their way into our ranks seemed to be both foul-smelling and imbecilic, leading me to wonder how he'd ever been considered a threat in the first place.&lt;br /&gt;
&lt;br /&gt;
Before too long, Ultraxion fluttered up from below and started declaiming things. I rolled my eyes again. The dragons are undoubtedly the campiest race on the face of Azeroth, and this guy somehow managed to be the campiest. Ultra, honey. You're the fifth boss in the instance. You can be the shadow which blots out the streetlamp, making an alley look scary, ok? The sun is just overreaching.&lt;br /&gt;
&lt;br /&gt;
But I'm wandering.&lt;br /&gt;
&lt;br /&gt;
Grubtor spent most of the hammed-up speech looking bored and occasionally petting Tinkles, but once the start of combat got close he pulled out a vicious, serrated super-bolt of some sort, then turned to me and winked.&lt;br /&gt;
&lt;br /&gt;
"Ho ho, short bearded friend!" He was clearly trying to keep this sotto voce, a skill that I don't think he's ever likely to master. "This one is to make froofy pink dragon bleed!"&lt;br /&gt;
&lt;br /&gt;
"WHAT WAS THAT ABOUT BLEEDING? WHO SAID THAT? AND I'M NOT FRO&lt;i&gt;O-&lt;/i&gt;&lt;b style="font-style: italic;"&gt;OOOOWW!&lt;/b&gt;"&lt;br /&gt;
&lt;br /&gt;
Grubtor had cranked the crossbow back as far as it would go and then let fly. The "tank" was covered in twilight dragon blood and began swinging his hammer wildly, flinging globs of the Light every which way. The slim, Night Elf druidess standing next to me buried her face in her palm for a moment - I think I could hear her mutter "just one more piece of tier and I can never come back, come on, one more piece" - then transformed into a dire bear and charged forward growling, wresting Ultraxion's attention away from the mostly-dead Gnome rogue he'd been chewing on, letting the tiny angry man fall to the ground. I gave him a renew.&lt;br /&gt;
&lt;br /&gt;
The encounter went pretty smoothly. Once the paladin had cleared the blood out of his eyes, he managed to somehow taunt whenever the druid was afflicted with fading light. Of course, when &lt;i&gt;he&lt;/i&gt;&amp;nbsp;got fading light he just died and got resurrected by one or another Death Knight or Warlock, which I found hilarious.&lt;br /&gt;
&lt;br /&gt;
After it was all over and Ultraxion had gone tumbling to the ground to join the Death Knight from earlier, I snuck a few peeks at everyone's healing epeens and compared them to my own. I felt pretty smug - I'd grabbed the red crystal as soon as it had appeared, then yanked the blue crystal out of the hands of another holy priest, who'd stamped his feet and disappeared from the raid in disgust.&lt;br /&gt;
&lt;br /&gt;
The weird thing about turning from Alex into Kalec is that your hips actually get &lt;i&gt;wider&lt;/i&gt;. Strange, huh?&lt;br /&gt;
&lt;br /&gt;
Anyway, then I looked at the epeens of our damage dealers and my eyes widened.&lt;br /&gt;
&lt;br /&gt;
Grubtor's epeen was &lt;i&gt;massive&lt;/i&gt;. It was majestic and radiant in its glory. It was bigger than the next six epeens combined. "No wonder that dragon went down on us so quick..." I whispered.&lt;br /&gt;
&lt;br /&gt;
While I was caught in the throes of admiration, a Draenei restoration Shaman clopped up on her fastidiously pedicured hooves (how come I'd never seen the hoof-polish merchant in the Exodar?), batted her eyelashes at Grubtor, and said "oh why hello Mr. Hunter. I'm sorry I'm such a silly shaman, but would you mind telling me where the Skyfire is going to dock for us to board?"&lt;br /&gt;
&lt;br /&gt;
"Grubtor is smart and experienced, of course he can! It is that way!" Time seemed to slow down while Grubtor pointed with his left arm, his right for some reason curling up until he touched his shoulder with a fist. At this point, his shoulderguards, cuirass, gloves, and pants simply burst off of him, unable to contain his magnificent physique. The shaman and I gasped at the same time as he stood revealed in naught but his bracers, boots, and chainmail boxer-briefs.&lt;br /&gt;
&lt;br /&gt;
They actually said J U I C Y across his behind.&lt;br /&gt;
&lt;br /&gt;
"Well well," said the Shaman, "my name is Kandyce. You can call me Kandy for short. Ta!" and she skipped off to the Skyfire, trailing a finger across his chest as she went. I narrowed my eyes at her. &lt;i&gt;I'd seen him first.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
For his part, Grubtor seemed oblivious, looking around at the detritus of ruined equipment scattered on the ground. Eventually he shrugged and as I wandered up he boomed at me, "It is good that guild covers repairs, yes! Ho ho!" And off he went to the Skyfire.&lt;br /&gt;
&lt;br /&gt;
Between the relative competence of myself and the other healers, our lovely bear tank, and Grubtor's turgid epeen, the next couple encounters went smoothly and we found ourselves standing on islands in the Maelstrom.&lt;br /&gt;
&lt;br /&gt;
The smells of salt water and the scent of burning decay swirled together in the mist that sprayed over us. The center of the Maelstrom was a glowing red vortex, bubbling and sloshing with the corruption seeping from Deathwing's injured body. As he reared out of the water and clung to the rocks with his twisted, ruined limbs, I had eyes only for Grubtor.&lt;br /&gt;
&lt;br /&gt;
The sheen of moisture on his skin.&lt;br /&gt;
&lt;br /&gt;
The smooth action of his body as he pounded bolt after bolt into Deathwing's claws and tentacles.&lt;br /&gt;
&lt;br /&gt;
The good-natured bellow with which he ordered Tinkles to attack, and the miraculous fact that the moth seemed to obey (although I'm unsure how much damage it could possibly have been doing).&lt;br /&gt;
&lt;br /&gt;
As we advanced through the platforms, I found myself healing Grubtor more and everyone else less. A naughty urge began to bubble up from my unconsciousness, and although I tried to push it back down I eventually gave in. Blushing furiously behind my beard, I sidled up behind Grubtor (J U I C Y indeed) and cast another heal on him - a different one.&lt;br /&gt;
&lt;br /&gt;
He shivered when it hit him, looking over his shoulder (still shooting crossbow bolts! Accurately!) to say "Short bearded friend! Never have I felt such a heal! What was it!"&lt;br /&gt;
&lt;br /&gt;
Blushing harder - perhaps he could even see it through my beard by now? - I hit him with another. "That," I panted, "was a Flash Heal. Usually you'd only use it in an emergency, probably on a tank. Using it on a DPS at full health is," and here my voice grew husky with the illicit, deliciously sinful truth of it, "&lt;i&gt;very&lt;/i&gt;&amp;nbsp;mana inefficient."&lt;br /&gt;
&lt;br /&gt;
"Ho ho! I am liking it very much! Yes! I think it helps me damage more damagingly!"&lt;br /&gt;
&lt;br /&gt;
I gave in fully to the moment, letting go and dumping flash heal after flash heal into him, occasionally consuming Serendipity with a greater heal. It was &lt;i&gt;wondrous&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Then we were interrupted by the cold splash of a chain heal in our faces, followed by a riptide landing on Grubtor and cascading down his back. It was... it was that shaman!&lt;br /&gt;
&lt;br /&gt;
"Kandy! Hello! Would you also like to be healing me!"&lt;br /&gt;
&lt;br /&gt;
She laughed, walking towards us with a confident stride. To my surprise, I found myself captivated by her ample, jiggling blue mana bar as it swayed with her hips.&lt;br /&gt;
&lt;br /&gt;
"Well, I can't let you boys have all the fun, can I? Hey Priest - I bet you've never felt &lt;i&gt;this&lt;/i&gt;&amp;nbsp;before," and with that she cast earth shield on me. It was so wrong - so very wrong, and yet also so &lt;i&gt;right&lt;/i&gt;. She'd spoken the truth: I'd never felt the firm yet gentle caress of an earth shield before. I was suddenly jealous of tanks.&lt;br /&gt;
&lt;br /&gt;
It degenerated from there, as the entire healing team healed Grubtor and his epeen more and more, egged on by his lusty and excited bellows of "Yes, my friends! All of you! All of the healing for Grubtor! I am doing most damages, heal me with your heals!"&lt;br /&gt;
&lt;br /&gt;
The druidess snorted in disgust and teleported to Moonglade. The gnome rogue, seeing the Corruption tentacle turn his way, vanished and used his hearthstone. But Grubtor, glorious Grubtor! He was enough! With a final bolt, the tentacle sunk into the sea and he turned his attention on the wing.&lt;br /&gt;
&lt;br /&gt;
As he began to damage it, his hands a blur, Tinkles dusting the wing furiously, I noticed that Deathwing was watching. His tongue was undulating wildly - lasciviously, ecstatically - in the air and his molten eyes rolled this way and that, always returning to Grubtor. When he spoke, it was in a throaty, grinding growl, the sound of boulders tumbling in a magma flow:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;"YES, YES!"&lt;/b&gt;&amp;nbsp;he said.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;"I HAVE BEEN A BAD DRAGON ASPECT! DAMAGE ME, HUNTER! PUNISH ME! YES!"&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The wrongness of everything that was happening was as pervasive as it was addictive. We continued to heal Grubtor, rivulets of sweat running between his shoulderblades, mixing with healing rains and glowing with the warm golden glow of the Light.&lt;br /&gt;
&lt;br /&gt;
One by one, healers ran out of mana. Kandy and myself were the last and we both let our final heals go at the same straining moment before collapsing to the ground together, blissfully spent. Grubtor still stood, his epeen straining, still somehow growing. "Yes!" he would occasionally shout or "Ho ho!" or "More damages!"&lt;br /&gt;
&lt;br /&gt;
Deathwing growled back at him, writhing in the middle of the Maelstrom, and although everyone else in the raid was dead I did not fear: Grubtor would clearly kill the wing before Cataclysm finished casting.&lt;br /&gt;
&lt;br /&gt;
And then...&lt;br /&gt;
&lt;br /&gt;
With a final growl of &lt;b&gt;"OLD GODS, YES! I DESERVE IT, I'VE BEEN EVIL! CORRUPTED! YESSS--"&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Then the Cataclysm castbar suddenly just finished all at once, eradicating all life on Azeroth, even Tinkles, who took 90% reduced area of effect damage.&lt;br /&gt;
&lt;br /&gt;
As our souls drifted in the twisting nether, I heard a distant echo of Deathwing's voice. It said: "OH MY GOD GUYS I AM SO SORRY. THIS IS REALLY EMBARRASSING. THIS NEVER HAPPENS TO ME. UGH. PREMATURE CATACLYSM, THIS IS THE WORST."&lt;br /&gt;
&lt;br /&gt;
And then I found myself on my back below the spirit healer. Even dead, I was still blissfully exhausted, but (literally) not above further crudity.&lt;br /&gt;
&lt;br /&gt;
"Hey Spirit lady, I can see up your toga. Where do you even &lt;i&gt;go&lt;/i&gt;&amp;nbsp;to get wa-" and then, with a ringing, ethereal echo of "&lt;i&gt;creep!&lt;/i&gt;" in my ears I found myself on my back at the Maelstrom, afflicted with resurrection sickness. Just before the various Aspects faded back into existence.&lt;br /&gt;
&lt;br /&gt;
"Hey Nozdormu," I said, slightly muffled, "I can see up your skirt."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-8438385463265124711?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=IR6qmEcISfc:7KkPOI6W_EQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=IR6qmEcISfc:7KkPOI6W_EQ:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=IR6qmEcISfc:7KkPOI6W_EQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/IR6qmEcISfc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/8438385463265124711/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/passion-in-maelstrom.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8438385463265124711?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8438385463265124711?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/IR6qmEcISfc/passion-in-maelstrom.html" title="Passion in the Maelstrom" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/passion-in-maelstrom.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYMRHk-cSp7ImA9WhRVEEo.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-6944297474147236191</id><published>2012-01-08T19:39:00.001-06:00</published><updated>2012-01-08T19:39:45.759-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-08T19:39:45.759-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tips" /><category scheme="http://www.blogger.com/atom/ns#" term="survival" /><title>Survival Guide Updated!</title><content type="html">Just a quick note to say that I've &lt;a href="http://piercing-shots.blogspot.com/2010/12/cataclysm-pve-huntering-at-85-survival.html"&gt;updated the Survival guide&lt;/a&gt;. Zeherah dropped some science on me about how the Explosive Shot DoT works and it's drastically changed my advice with regards to Lock and Load procs. Please do check it out and, as always, let me know if I'm being crazy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-6944297474147236191?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=7o2gawv8_Pc:HvJ8678cKIY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=7o2gawv8_Pc:HvJ8678cKIY:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=7o2gawv8_Pc:HvJ8678cKIY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/7o2gawv8_Pc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/6944297474147236191/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/survival-guide-updated.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6944297474147236191?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6944297474147236191?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/7o2gawv8_Pc/survival-guide-updated.html" title="Survival Guide Updated!" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/survival-guide-updated.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4DSX0yeip7ImA9WhRWGEo.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-6220132086505181974</id><published>2012-01-06T12:02:00.000-06:00</published><updated>2012-01-06T12:02:58.392-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-06T12:02:58.392-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="general" /><title>The Real Achievement</title><content type="html">&lt;div style="margin-bottom: 0in;"&gt;
I'm pretty sure I'm not alone in
having that second of hesitation when I'm asked to talk about my
hobbies or what I do for fun. I mean, I do a lot of things other than
work, eat, and sleep. Playing an MMO is hardly my only hobby, but it
&lt;i&gt;is&lt;/i&gt; one of them. And I don't
even care about the "those games are for &lt;i&gt;nerds&lt;/i&gt;,
real people play Madden and Halo" sorts of people. I have to say
I'm completely indifferent to their opinions.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I'm
much more sensitive to an objection that I've never actually heard,
one that goes something along the lines of "how can you play an
MMO? Don't you know it's just a virtual Skinner box with a variable
interval payment schedule?"&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 And
well, &lt;i&gt;yes&lt;/i&gt;, there is
that element to them. That is a true statement; it is not, however, the &lt;i&gt;only&lt;/i&gt;&amp;nbsp;true statement.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 There
are also folks who are totally fine with an MMO hobby, but they want
to know "why World of Warcraft?" It's old and ugly and
anyway, don't I know that &lt;i&gt;Cataclysm&lt;/i&gt;
was the worst expansion ever? They've lost like a million
subscribers! And next expansion they'll be jumping the panda!&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
I get that &lt;i&gt;Cataclysm&lt;/i&gt;
was unpopular with a lot of people. Some think it catered to the
casuals and the game got too easy or watered down. Some think it
catered to the hardcore, becoming too inaccessible. A lot of people
seem to have been bullied as a child by one of the Pandaren. I'm not
really sure.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Let's talk about my guild.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I
came to my guild by resubscribing to the game after taking a break
from December 2009 to October 2010. That's a pretty long break! I had
played Wrath from about the time when Ulduar came out to about the
time Icecrown Citadel came out, when a new job made raiding pretty
impossible.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I
think it was probably my boyfriend that told me that a friend we'd
made (or rather, that he'd made and I'd gotten to know through him)
outside of WoW had become GM of her small guild, back on the little
tiny role-playing server that we'd originally started playing on and
had since transferred off of.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 They
had no need of a hunter, so when I transferred over I moved my priest
first and started healing for them. Their raid schedule was about
half as intense as what I'd been used to. They could only field a
10-person raid, and further that was all they &lt;i&gt;wanted&lt;/i&gt;
to field. In fact we pretty frequently had to find an extra person
from outside the guild to fill in.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 But
then over time, some of those people became regular raiders. Eventually some of
them joined the guild and a team started to congeal.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;Cataclysm&lt;/i&gt;
was actually the first time I went into an expansion on patch day. I
wasn't playing the game when Burning Crusade was released and I was
taking a break when Wrath came out. I went into it with a
group of people I liked with a plan for how we'd resume raiding
after we'd leveled to the new cap. We used the release of the expansion pack as a reason to change up the raid roster, allowing me to go back to playing my hunter as my main character.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 We've
built a guild culture - almost from the ground up - that we can all
be proud of.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 Both
of our main tanks, a role most commonly held by men, are women.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 &lt;i&gt;None&lt;/i&gt;
of the women on our raid team have to worry about being harassed or
denigrated because of their gender.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 My
boyfriend and I don't have to worry about referring to each other as
a couple.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 No
one yells or screams during raid time.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 If
someone needs a week or two off, no problem.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 People
have been able to change main characters and change roles because
they wanted to.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 There
have been disagreements. There've been some hurt feelings. It
happens, but we've dealt with it all as a group, and we've done a
pretty good job with it.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I
don't log on to push the loot-pellet dispenser lever.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I
don't log on because it's Warcraft or because it's the Cataclysm.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I log
on because I &lt;i&gt;like playing with my guild&lt;/i&gt;.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
We started raiding in &lt;i&gt;Cataclysm&lt;/i&gt;
probably about a month after most other casual guilds did, and a good
couple months after the really serious raiding guilds did. We never
quite cleared out the initial tier of raid bosses on normal
difficulty, and we never did any of the heroic modes. We got close,
with only the most difficult two (Nefarian and Al'akir) remaining,
but then the Firelands patch was released and it was time to move on.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-PTdds9_svJM/Twc0LEDc62I/AAAAAAAAALs/OnLWZ9tzFos/s1600/choggle+kill.jpg" imageanchor="1"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-PTdds9_svJM/Twc0LEDc62I/AAAAAAAAALs/OnLWZ9tzFos/s400/choggle+kill.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 We
started out on Firelands with Beth'tilac, a giant spider boss that
most guilds killed second or third, and it was tough. The DPS,
healing, and coordination requirements forced us to play better - so
we did. The coordination and individual skill requirements of
Alysrazor stymied us for a while too, almost a whole month, and we
had to go back to basics and work on fundamentals again. In the end,
we didn't quite get Ragnaros-normal down before the whole tier was
nerfed pretty hard, but we &lt;i&gt;did&lt;/i&gt;
get him the week after that. We &lt;i&gt;would have&lt;/i&gt;
been able to kill him before he was nerfed.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-hIQX8nuw4Zw/Twc0a289LgI/AAAAAAAAAL0/KERBb0LFxBE/s1600/rag+kill+small.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-hIQX8nuw4Zw/Twc0a289LgI/AAAAAAAAAL0/KERBb0LFxBE/s400/rag+kill+small.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 As it
was, we used the post-nerf Firelands content period as a time to sort
of rest and regroup. It got boring doing the same bosses over and
over, but we were able to mostly farm up all the gear people could
have wanted, putting us in the unfamiliar position of really being
prepared going into patch 4.3 and the Dragon Soul raid.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 That
raid was, of course, released right around the holidays, and out of
the four-week period of its initial release, we only raided two.
Bosses were dying, though. We cleared out the first four bosses on
our first night in there, and those bosses - even on 10-person normal
difficulty - have presented some significant challenges for a lot of
groups.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 I
think that Zon'ozz and maybe even Hagara would have been huge
speedbumps for the guild that first stepped into the Blackwing Descent
and Bastion of Twilight raids of &lt;i&gt;Cataclysm&lt;/i&gt;'s
initial release. I personally didn't even start using Aspect of the
Fox until halfway through Firelands. No one was pre-potting or knew
what it was (if you're unfamiliar, "pre-potting" is the
practice of drinking a potion just before combat begins, allowing you
to drink a second potion a couple minutes into the encounter. Potions
provide a significant benefit for a short period of time).&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 &lt;i&gt;Everyone&lt;/i&gt;
in this guild has gotten better over the course of this expansion.
We've grown as a group and improved as players without having to give
up any of the things that make raiding fun for us.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 Every
single week that we've actually raided we've killed a new boss in
Dragon Soul, and we haven't had any trouble replicating kills once we
learn them the first time.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 Last
night we completed the Madness of Deathwing encounter on 10-person
normal difficulty. That's the big villain of the expansion, Deathwing
himself. That's what we've been moving towards this whole expansion.
We've reached this point without having to give up anything. We
didn't have to add a new raid night, or kick people we liked, or
scream, or raid when we'd rather be spending time with loved ones, or
anything.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 We've
just been having fun, indulging in a social hobby with people whose
company we enjoy, and we've killed some dragons on the internet in
the meantime. And now, for the first time, we're going to do some
heroic modes.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
 &lt;i&gt;Cataclysm&lt;/i&gt;
has been the best of the WoW expansions for me, and it's been that
because I love my guild.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-PWmtd6BwauM/Twc0o-_YU_I/AAAAAAAAAL8/fjRT5C9tzhw/s1600/madness.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-PWmtd6BwauM/Twc0o-_YU_I/AAAAAAAAAL8/fjRT5C9tzhw/s400/madness.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click for full size.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-6220132086505181974?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=hYlIu6ByWJ8:GZxUTgCoOlQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=hYlIu6ByWJ8:GZxUTgCoOlQ:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=hYlIu6ByWJ8:GZxUTgCoOlQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/hYlIu6ByWJ8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/6220132086505181974/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/real-achievement.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6220132086505181974?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6220132086505181974?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/hYlIu6ByWJ8/real-achievement.html" title="The Real Achievement" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-PTdds9_svJM/Twc0LEDc62I/AAAAAAAAALs/OnLWZ9tzFos/s72-c/choggle+kill.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/real-achievement.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04DQXs5cSp7ImA9WhRWFEs.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-8905439517107013726</id><published>2012-01-01T18:59:00.001-06:00</published><updated>2012-01-01T18:59:30.529-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-01T18:59:30.529-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gear" /><category scheme="http://www.blogger.com/atom/ns#" term="marksmanship" /><category scheme="http://www.blogger.com/atom/ns#" term="general" /><category scheme="http://www.blogger.com/atom/ns#" term="survival" /><title>Old and Busted: Haste Plateaus</title><content type="html">The community of WoW players often seem to be to be very slow at changing attitudes. Even after the 4.3 buffs, you'll see folks saying that MM is "higher DPS" or that Survival DPS is "more forgiving." Neither of these statements is strictly true. In my gear, I sim about a thousand DPS better as Marksmanship and I just feel more comfortable with it and we have two good sources of the 10% haste buff in the raid, so I generally play MM. But most of the top parsing hunters are playing Survival right now, and I've had at least one Survival hunter beat me in LFR. I think the two specs are almost identical in damage capabilities, and your comfort with one or another spec will make more of a difference to the damage you do with it than anything else.&lt;br /&gt;
&lt;br /&gt;
Further, at high gear levels (average item level climbing past 385), I think MM just gets easier and easier to play, while SV tends to get &lt;i&gt;more&lt;/i&gt;&amp;nbsp;difficult. As you get better gear as an MM hunter, you prioritize haste as a tertiary stat, and it just kind of makes everything easier. It makes it easier to keep ISS up, it makes it easier to cast AiS if you play that style, it makes it easier to keep CS exactly on cooldown, it makes it easier to squeeze one more AiS into your Rapid Fire duration, on and on.&lt;br /&gt;
&lt;br /&gt;
Survival, on the other hand, gets &lt;i&gt;swamped&lt;/i&gt; in focus and procs, making it very difficult to keep up. Whenever I play Survival, I find myself frequently capping out on focus and then a few seconds later either spending so much focus on Arcanes that I can't immediately use Explosive Shot or just pushing past the ExS cooldown by using one too many instants of one sort or another. When LnL procs you have to decide if you should wait a heartbeat between your first and second ExS, use Kill Command, or use a CoS; let's not even mention the number of times I've pushed the ArcS button &lt;i&gt;right&lt;/i&gt; as LnL procs.&lt;br /&gt;
&lt;br /&gt;
Accepted wisdom that carries numerical weight is even &lt;i&gt;more&lt;/i&gt; difficult to change.&lt;br /&gt;
&lt;br /&gt;
When Cataclysm was new and Survival was kind of king of the heap of all DPS in the game, it was pointed out that with around 20% haste including gear, Pathing, and Hunting Party, you could easily fit exactly 3 CoS inside the ExS cooldown. This came to be considered the optimal Survival DPS haste and gear point, and that accepted wisdom has never really been questioned.&lt;br /&gt;
&lt;br /&gt;
It seems to me, however, that as soon as one obtains the T13 2pc bonus, that haste point becomes obsolete. Like I said above, modern SV DPS is &lt;i&gt;completely frantic&lt;/i&gt;. At no time is there a period that allows you to calmly chain three CoS in between ExS. This just gets more pronounced as you pick up more gear such as the T13 4pc bonus, any of the haste proc trinkets, and then place yourself in a raid situation where you're getting Bloodlusted and using Rapid Fire as often as you can. If you look at your logs, you're probably spending at &lt;i&gt;least&lt;/i&gt; 30% of the time under some sort of haste effect! What good does it do you to gear for 1.67 second CoS when you're going to be casting an array of 1-second to 1.5 seconds CoS?&lt;br /&gt;
&lt;br /&gt;
No, I think it's time to retire the 20% haste point as an useful concept for end-game Survival hunters. The days of stringing three Cobras in between ExS are simply over. It's time to go back to basics, start thinking more about your priority, and do a few million damage to the target dummies. Look for patterns in your ability use, but don't be too surprised if you don't see any. Get used to doing things like ExS -&amp;gt; ArcS -&amp;gt; ArcS -&amp;gt; CoS -&amp;gt; ExS and get used to the feeling of waiting through the dead time at the end of that CoS unless you've got a haste proc up.&lt;br /&gt;
&lt;br /&gt;
The same goes for MM, by the way. With T13 gear, I've started doing things I never did before this tier. I've DPS cycles that look like this:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
CS -&amp;gt; AiS -&amp;gt; SS -&amp;gt; SS -&amp;gt; AiS -&amp;gt; SS -&amp;gt; CS&lt;/blockquote&gt;
That orphan SS before the second CS is crazy! What is that little guy doing there? Well, he's giving me &lt;i&gt;just enough&lt;/i&gt; focus for CS. Before 2pc, I'd've used that SS and still been starved for the focus to put CS back on cooldown. With the two piece, I can do crazy things like that shot sequence and keep glyphed CS on cooldown with 1815 haste rating. It's madness.&lt;br /&gt;
&lt;br /&gt;
Haste plateaus don't exist any more. The concept is no longer of any use. Just know that the more of you have, the more focus-generating shots you can cut in favor of higher-damage focus dumps.&lt;br /&gt;
&lt;br /&gt;
Or at least that's what I think!&lt;br /&gt;
&lt;br /&gt;
I haven't looked at EJ in &lt;i&gt;ages&lt;/i&gt;. Is there something there I've missed? Do you see a flaw in my reasoning? I'm eager to hear what anyone thinks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-8905439517107013726?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=7QP2UlbpISo:BhOdy44Lrp0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=7QP2UlbpISo:BhOdy44Lrp0:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=7QP2UlbpISo:BhOdy44Lrp0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/7QP2UlbpISo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/8905439517107013726/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2012/01/old-and-busted-haste-plateaus.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8905439517107013726?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8905439517107013726?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/7QP2UlbpISo/old-and-busted-haste-plateaus.html" title="Old and Busted: Haste Plateaus" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2012/01/old-and-busted-haste-plateaus.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08MRX8ycCp7ImA9WhRWEUQ.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-1639146343743632217</id><published>2011-12-29T17:04:00.003-06:00</published><updated>2011-12-29T17:04:44.198-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-29T17:04:44.198-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="guides" /><category scheme="http://www.blogger.com/atom/ns#" term="UI" /><title>An actual post! Hunter UI Modification.</title><content type="html">To give credit where it's due for the previous post: the idea was totally my boyfriend's. It made me laugh, though, so I had to embellish on it and make it into a blog post. Now, though, I should write a real post, or at least as close to a real post as anything I do. There seems to be more interest in interface modification than there is in slogging through uploaded combat parses - and now that I put it like that, I'm not really very surprised. I'm definitely going to do a post on hunter log evaluation, but it can wait a couple days.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Before I get into posting a UI screenshot and talking about configuration, however, I want to talk about how I &lt;i&gt;think&lt;/i&gt;&amp;nbsp;about my UI.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I see a number of people that post threads in forums that are along the lines of "I'm playing a hunter! What mods should I get?" and I really don't think this is a very helpful way to go about it. Not least because 30 different people will give you 30 different recommendations, and without any way to choose between them you're going to end up looking at blurry screenshots of mods and trying to figure out if you should get it or not.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I think everyone should ask themselves this question: "what are the problems with my UI that I want to fix?" It might even help to get out a piece of paper and write down your answers to that question. Without asking that question you're groping blindly, and you're just as likely to confuse yourself as you are to help yourself.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So before I post the big screenshot, here are my answers to that question:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ol&gt;
&lt;li&gt;I need to have all my most important information near the middle of my screen, so I can easily see when I'm Standing In Bad.&lt;/li&gt;
&lt;li&gt;I need to be able to accurately and easily monitor a wide variety of different buffs, debuffs, and cooldowns.&lt;/li&gt;
&lt;li&gt;I need to be able to see adds instantly as well as switch targets quickly and accurately and I have to be able to misdirect to and use Master's Call on anyone in the raid in the middle of an encounter.&lt;/li&gt;
&lt;li&gt;All of the above have to be accomplished with as much visual economy as possible: cluttering up my screen with bars and timers and flashing buttons defeats the purpose by making it impossible to see that I'm Standing In Bad.&lt;/li&gt;
&lt;/ol&gt;
Those are my four goals. Every addon I have I picked and customized specifically to address one or more of them. Here's what my UI looks like shooting at a target dummy:&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7KtRCDnd9lw/TvziMDGvXTI/AAAAAAAAALY/GcTavG7-ZDo/s1600/UI.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="344" src="http://4.bp.blogspot.com/-7KtRCDnd9lw/TvziMDGvXTI/AAAAAAAAALY/GcTavG7-ZDo/s400/UI.png" width="550" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click for full size.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div&gt;
I'll talk a little bit about each of the mods, in numerical order. I'm not really going to go into step-by-step configuration of individual mods, because they all for the most part have guides out there already. It's more important to think about the mods I use might or might not help you fix the problems with how &lt;i&gt;you&lt;/i&gt;&amp;nbsp;use your UI.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;1.&lt;/b&gt;&amp;nbsp;&lt;b&gt;&lt;a href="http://wow.curseforge.com/addons/tidy-plates/"&gt;TidyPlates&lt;/a&gt;/&lt;a href="http://wow.curseforge.com/addons/tidy-plates-threat-plates/"&gt;ThreatPlates&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
This pair of addons works together to clean up the game's default health plates and add features to them such as transparency, resizing, and additional visual effects that can be used to display threat information. Tanks, for example, can set the health plates for mobs targeting them to be smaller, more transparent and green while the plates for mobs targeting other people can be big and red with an attention-grabbing aura around them. As a hunter, I have the plates for mobs not targeting me a little smaller, transparent and green; mobs that targeting or could target me are big and red and so on. This makes tasks like picking a particular mob out of a whole pile of them much easier, while doing so with a minimum of distracting visual clutter.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;2.&lt;/b&gt;&amp;nbsp;&lt;a href="http://wow.curseforge.com/addons/powerauras-classic/"&gt;&lt;b&gt;Power Auras Classic&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
I make fairly sparing use of Power Auras. It's a venerable old mod, widely used because it's so powerful. As is often the case though, all that customizability means it takes a little more effort to configure. I only do fairly basic things with it: you can see in the screenshot a small, somewhat transparent icon letting me know that I've got a haste proc from a trinket. I need to know this so I can adjust my expectation for things like "how many steady shots can I fit in before CS comes off cooldown?" I also use it to really scream at me when I've got Fading Light on Ultraxxion or I'm being targeted for Shrapnel on Madness.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;3.&lt;/b&gt;&amp;nbsp;&lt;a href="http://wow.curseforge.com/addons/serenity/"&gt;&lt;b&gt;Serenity&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
I love this addon very, very, very much. Here's a closeup:&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-JMYsOWLI1jk/Tvzmp6XttHI/AAAAAAAAALk/lkOqW2WyQZU/s1600/serenity.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-JMYsOWLI1jk/Tvzmp6XttHI/AAAAAAAAALk/lkOqW2WyQZU/s1600/serenity.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
As you can see, the center of the mod is a focus bar. The tick mark is the amount of focus it would cost to use a Chimera shot, and the number is the amount of focus I have at that second. To the right is an animated indicator warning me that I don't have Hunter's Mark active on my target. Below that is an indicator so I know that I'm in Aspect of the Hawk.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Now, you can see that there are two Rapid Fire icons, one above the focus bar and one below. The one on top is because Rapid Fire is &lt;i&gt;currently active&lt;/i&gt;&amp;nbsp;on me, with 12 seconds remaining. The duration of the buff from Improved Steady Shot is displayed here in the same way, as is the cooldown of Chimera shot. As the cooldowns or durations tick down to 0, the icon moves from the &lt;b&gt;right&lt;/b&gt;&amp;nbsp;side of the bar to the &lt;b&gt;left&lt;/b&gt;. So it's both an intuitive visual indicator of time left, as well as text indicating number of seconds.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I use the space under the focus bar to display my longer cooldowns, so the "3" there is white to indicate that it's referring to &lt;i&gt;minutes&lt;/i&gt;&amp;nbsp;rather than the yellow &lt;i&gt;seconds&lt;/i&gt;&amp;nbsp;of the icon on top. Once that cooldown is under a minute, it will display in seconds as well. This makes it super-easy to use make sure I use Rapid Fire again as soon as I possibly can.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Not pictured here are other things you can have Serenity monitor and display, such as notices that your current target has a buff that Tranquilizing shot can remove or the time left until Freezing Trap wears off of something you've got trapped.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This is a really great mod, and I would encourage all hunters to at least consider it.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;4.&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.wowace.com/addons/quartz/"&gt;&lt;b&gt;Quartz&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
This is another classic mod that I've used since BC. Basically it lets you change the size, location, and appearance of any and all castbars (your own, your target's, target's target, focus, etc). It can also monitor things like the GCD, your autoshot/swing timer, debuffs and buffs on your target, and so on. If you're moving everything else in your UI around, like I am, you need to be able to move around your castbars.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;5.&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.wowace.com/addons/pitbull4/"&gt;&lt;b&gt;Pitbull Unit Frames 4.0&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
I use Pitbull for much the same reasons that I use Quartz. Having my own healthbar stuck in the upper right-hand corner of my screen was resulting in my death occasionally, and anyway it was ugly! So I use this mod to make my healthbars prettier and move and resize them to fit my own desires. You can see I have my pet's healthbar visible but small, sitting atop my own. My target's target is displayed in a similar fashion, and everything is tucked in neat and clean in the bottom-center of my screen, so I don't have move my eyes very far off-center to scan them. I also use it to display large, easy-to-see icons of the buffs on my current target so I can easily watch things like the stacks of Warlord Zon'ozz's increased damage-done buff.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;6,7.&lt;/b&gt;&amp;nbsp;&lt;b&gt;&lt;a href="http://www.wowace.com/addons/grid/"&gt;Grid&lt;/a&gt;/&lt;a href="http://wow.curseforge.com/addons/clique/"&gt;Clique&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
I first picked up using this pair of cooldowns as I was learning to heal on my priest, and I've found that they lend themselves to things like answering the question "is everyone in the raid alive?" and "where's the healer so I can use Master's Call on him?" These are also highly customizable mods, and if you decide to use them make sure you do so with a clear goal in mind. I wanted extremely clean, compact raid frames that I could tuck in a corner and use for very specific purposes; I didn't want a massive set of healthbars covering half my screen and covered in vibrating, pulsating icons.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;8.&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.wowace.com/addons/bartender4/"&gt;&lt;b&gt;Bartender 4&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
Continuing the theme of many of my other mods, BT4 allowed me to resize, move, rearrange, and change the appearance and transparency of my various action bars and menu buttons. My mini-menu and pet bar have been made tiny and tucked under the chat box so they don't obscure anything. I've got an action bar hidden along the left-hand side of my screen where I've got bindings for a few macros for pet control and aspect swapping as well as placing traps (it becomes visible if I mouse over it). My regular action bars are still visible, but are much smaller, reducing visual clutter.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Other considerations/not pictured.&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
You can't see it but I used a tiny little addon called &lt;a href="http://wow.curseforge.com/addons/tipsy/"&gt;Tipsy&lt;/a&gt; to move my tooltips to the upper left-hand corner of my screen, so they wouldn't get in the way of my raid frames. I have &lt;a href="http://www.curseforge.com/projects/4963/"&gt;Omen&lt;/a&gt; and &lt;a href="http://www.curseforge.com/projects/4872/"&gt;Recount&lt;/a&gt; installed, but Omen is hidden unless I'm in a party/raid and Recount is hidden unless I specifically bring it up to look at something (during raid time, this is usually the "Deaths" page).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
You can see that I've set up a few custom chat tabs and made the background of the chat window transparent. The tabs are so that I can restrict the chat I can see to just party, raid and guild, and the transparency is so that it doesn't get in the way.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Anyway, altogether I hope you can see how I've chosen my addons to fix &lt;i&gt;my&lt;/i&gt;&amp;nbsp;UI problems. Maybe some of these would be the right ones for you and maybe they wouldn't! There's no way for anyone else to know what addons are best for &lt;i&gt;you&lt;/i&gt;.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
That said, I am always curious about how other people play! So if you have any favorites that I've missed, please do drop me a note, tweet it, or leave a comment!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-1639146343743632217?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/aEBUAX2Rn7U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/1639146343743632217/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/actual-post-hunter-ui-modification.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/1639146343743632217?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/1639146343743632217?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/aEBUAX2Rn7U/actual-post-hunter-ui-modification.html" title="An actual post! Hunter UI Modification." /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-7KtRCDnd9lw/TvziMDGvXTI/AAAAAAAAALY/GcTavG7-ZDo/s72-c/UI.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/actual-post-hunter-ui-modification.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMCRXo8fip7ImA9WhRWEUQ.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-184320029226989737</id><published>2011-12-29T14:56:00.000-06:00</published><updated>2011-12-29T15:01:04.476-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-29T15:01:04.476-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RDF storytime" /><category scheme="http://www.blogger.com/atom/ns#" term="metachatter" /><title>Upcoming Change to the LFR Loot System</title><content type="html">As you know, all of us here at Blizzard take customer feedback very seriously. We all spend a lot of time every day reading the Battle.Net forums for World of Warcraft, we communicate with our fans through Twitter and Facebook, and we have a variety of statistical tools that monitor and report on what actually happens in-game.&lt;br /&gt;
&lt;br /&gt;
The new Looking For Raid feature has generated a lot of feedback. Indeed, it has generated&amp;nbsp;so much feedback that we had to bring another 38 quintillion petaFLOPS of server capacity online to handle the new topic requests sent to our North American forum servers alone.&lt;br /&gt;
&lt;br /&gt;
A lot of the feedback we've received has been very positive, and we're extremely happy about that. People with irregular schedules, or in guilds that don't raid, or who have a variety of reasons that make it difficult for them to tackle the normal modes have informed us that they've had a lot of fun with LFR. We really could not be more pleased about this.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there have also been some complaints. Most of that server capacity we added has gone towards serving the topic-posting needs of people who rolled on a thing that dropped in LFR and yet, somehow, did not receive it. After reading a representative sample of threads with titles such as "&lt;a href="http://us.battle.net/wow/en/forum/topic/3811452818"&gt;LFR Loot System has hit rock bottom&lt;/a&gt;" and "&lt;a href="http://us.battle.net/wow/en/forum/topic/3811453111"&gt;A Simple Look at, Looking For Raid Loot&lt;/a&gt;" and&amp;nbsp;"&lt;a href="http://us.battle.net/wow/en/forum/topic/3811293944"&gt;LFR loot issues thread#29992&lt;/a&gt;", we have come to a conclusion that we feel best serves the needs of all our valued customers.&lt;br /&gt;
&lt;br /&gt;
We are currently deploying a hotfix to all realms that will remove all loot drops from Dragon Soul bosses in the Looking For Raid difficulty. Instead, bosses will drop Legendary Satchels, with each player able to loot their own individual Satchel. Satchels will have orange text and contain a small but non-trivial amount of gold and have a small but non-zero chance to drop certain easily obtainable companion pets, as well as a basically-zero chance to drop the Ashes of Al'ar.&lt;br /&gt;
&lt;br /&gt;
All of us here on the World of Warcraft development team are extremely excited to read your feedback about this latest change, but we have anticipated that the volume might very well be beyond even our ability to capture a representative sample. We have so far been reading and collating results from between three and four-hundred threads on the LFR loot system posted to Battle.Net every second, and this has allowed us a reasonable grasp on the contents of the other seventy to eighty million threads posted that second. Conservative estimates from our research team have indicated a likely post volume far in excess of the total information contained in the observable Universe, and as such we are simply incapable of adding sufficient server capacity to address your needs.&lt;br /&gt;
&lt;br /&gt;
We would need to secure the services of an omnipresent, omniscient, and&amp;nbsp;omnipotent&amp;nbsp;Being merely to handle the posts made by customers upset that they received a cockroach pet of the wrong color. Incidentally, should such a Being be reading this post, I would like to personally encourage you to visit our &lt;a href="http://us.blizzard.com/en-us/company/careers/index.html"&gt;Careers Page&lt;/a&gt; and apply today! We offer competitive benefits and will assist with your relocation to Irvine, California.&lt;br /&gt;
&lt;br /&gt;
Until such time as we are able to hire a Supreme Being or Beings, however, the most cost-effective measure to throttle feedback and allow us to continue delivering the reliable gaming and forum-reading experience you've come to expect from Blizzard has turned out to be hiring third-party professionals skilled in stealth and infiltration to administer a powerful paralytic neurotoxin to all active subscribers to the World of Warcraft. You should be feeling the toxin's effects shortly: do not be alarmed! Our hired professionals will also be connecting you to intravenous nutriment delivery for the approximate two-week duration of the paralysis. We do not believe any convincing evidence of long-term harm has been shown to occur from this toxin, but do be aware that you agreed to be paralyzed against your will when you clicked "Accept" without reading the updated EULA and TOS.&lt;br /&gt;
&lt;br /&gt;
Thank you again for being such amazing fans of World of Warcraft! It has been a dream come true to work here. We're looking forward to your feedback in a couple weeks, when you've had time to relax about it a little bit.&lt;br /&gt;
&lt;br /&gt;
Good luck obtaining the Ashes of Al'ar!&lt;br /&gt;
&lt;br /&gt;
Greg "Phantomcrustacean" Road&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-184320029226989737?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/DVEbD2dwklE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/184320029226989737/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/upcoming-change-to-lfr-loot-system.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/184320029226989737?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/184320029226989737?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/DVEbD2dwklE/upcoming-change-to-lfr-loot-system.html" title="Upcoming Change to the LFR Loot System" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/upcoming-change-to-lfr-loot-system.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYCRnY_eyp7ImA9WhRXFUw.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-6313093942483423727</id><published>2011-12-21T19:42:00.002-06:00</published><updated>2011-12-21T19:42:47.843-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T19:42:47.843-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tips" /><category scheme="http://www.blogger.com/atom/ns#" term="feminism" /><title>Totally wonderful video.</title><content type="html">Everyone should watch this. It﻿ is unrelentingly righteous. Its veins course with the most purified forms of awesome. I do not have enough likes for it.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/v6x6LpXsBYI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/6313093942483423727/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/totally-wonderful-video.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6313093942483423727?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6313093942483423727?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/v6x6LpXsBYI/totally-wonderful-video.html" title="Totally wonderful video." /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/totally-wonderful-video.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMHQX86fip7ImA9WhRXE0s.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-3129397358969773802</id><published>2011-12-19T23:53:00.001-06:00</published><updated>2011-12-19T23:53:50.116-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-19T23:53:50.116-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RDF storytime" /><category scheme="http://www.blogger.com/atom/ns#" term="achievements" /><category scheme="http://www.blogger.com/atom/ns#" term="metachatter" /><category scheme="http://www.blogger.com/atom/ns#" term="guild" /><title>We play this game for fun, right?</title><content type="html">There are a few recent posts out there in the WoW blogging ether whose intersection I want to talk about a little bit.&lt;br /&gt;
&lt;br /&gt;
The first is &lt;a href="http://cynwise.posterous.com/on-merit-badges-achievements-and-accomplishme"&gt;Cynwise's post on motivation&lt;/a&gt; - and I highly recommend watching the presentation by &lt;a href="http://chrishecker.com/Achievements_Considered_Harmful%3F"&gt;Chris Hecker&lt;/a&gt; that I linked in a comment on that post.&lt;br /&gt;
&lt;br /&gt;
The second and third posts are &lt;a href="http://reluctantraider.blogspot.com/2011/12/lfdlfr-and-anxiety-disorders.html"&gt;Karegina's post about LFR&lt;/a&gt; and &lt;a href="http://jadedalt.wordpress.com/2011/12/19/mental-illness-wow/"&gt;Windsoar's response&lt;/a&gt;, touching on mental illness more broadly.&lt;br /&gt;
&lt;br /&gt;
What I think is important about looking at these three posts together is that if you find a good answer for Cynwise's problem, I think you're well on the way to having a good answer for Karegina and Windsoar. I shall tell a short story to illustrate what I'm getting at.&lt;br /&gt;
&lt;br /&gt;
To begin the story, we'll have to go back to the Burning Crusade. The raid guild I was in at the time was working on Mount Hyjal. I don't think we'd yet begun progression on Archimonde. In those days, Cursed Vision was the best hunter hat (and rogue hat, ret hat, cat hat, enhance hat,...) in the game, but obviously we weren't at Illidan yet. The &lt;i&gt;second&lt;/i&gt; best hat was the &lt;a href="http://www.wowhead.com/item=33666"&gt;season 3 PvP hat&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
At the same time, my boyfriend was playing a holy paladin and the best healing gloves in the game were the &lt;a href="http://www.wowhead.com/item=33723"&gt;PvP gloves&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The solution seems obvious, right? Obvious and, if you did arena PvP at all during season 3, pretty horrifying. It's hard to imagine a worse pair of classes to arena with at that time, and it's especially hard to imagine a worse pair wearing mostly raid gear.&lt;br /&gt;
&lt;br /&gt;
I won't go into the process in detail, but we did get our PvP items, at the cost of sinking a lot of time into doing an activity that wasn't fun for either of us &lt;i&gt;and&lt;/i&gt; made us fight and like, really? Fighting with the person you love over WoW arena losses is pretty unpleasant. And so we swore it off &lt;i&gt;foreverrr-r-r-r-r!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Until, you know, Cataclysm. Kinda. Independently of other things going on, I started to do some PvP on my priest, just random BGs, and it was a lot of fun! It was even more fun when I did them with guildies, because as few as 2 or 3 of us working together could really dominate a BG. And one of the guildies I was doing them with was my boyfriend (on his DK), and we weren't fighting! Yay!&lt;br /&gt;
&lt;br /&gt;
I don't remember who initially brought up the idea, but at some point it was suggested by someone that myself and my boyfriend and one of our guildies do 3v3 arenas. I thought that two factors would keep us from fighting. First, now it was &lt;i&gt;me&lt;/i&gt; healing instead of him, so I figured he'd be less stressed by watching healthbars drop. Second, we were doing it with another person, which I thought would be better. I'm not sure why or how.&lt;br /&gt;
&lt;br /&gt;
Instead we ended up in the same place we'd been before, in BC. We stopped queueing for arenas, and honestly since then I haven't done any WoW PvP.&lt;br /&gt;
&lt;br /&gt;
Looking back, I think that the &lt;i&gt;core&lt;/i&gt; mistake we made was forgetting why we'd started doing BGs together: they were fun! It wasn't particularly fair of us to (mostly) steamroll uncoordinated random BG teams, but we were having fun playing as a group, and we didn't need to have a full raid of 10 people online to do it. &lt;br /&gt;
&lt;br /&gt;
So once we'd kitted ourselves out in honor gear - which took no time at all with a 85%+ win percentage - we said to ourselves "we could do &lt;i&gt;arenas!&lt;/i&gt; We could get &lt;i&gt;rating&lt;/i&gt; and &lt;i&gt;better&lt;/i&gt; gear and &lt;i&gt;titles&lt;/i&gt; and stuff!"&lt;br /&gt;
&lt;br /&gt;
Right?&lt;br /&gt;
&lt;br /&gt;
We shifted focus from the intrinsic fun of wrecking BGs with friends to the extrinsic carrot of titles and rating and stuff. And part of what tripped us up is that we were right about some things. We were all individually pretty capable people! But it takes a while to pick up the specialized skillset for arenas, and even then you're still vulnerable to hard counters. More importantly, the MMR system does its best to give you a 1:1 win:loss ratio, and if you're chasing rating then every loss is like "ugh we lost rating points" and it just feels crap.&lt;br /&gt;
&lt;br /&gt;
Similarly, when we were doing arenas for points in BC, we wanted those points to buy things with. Every loss meant we'd have to queue one more time for the necessary points to buy the things we thought we wanted.&lt;br /&gt;
&lt;br /&gt;
If you're going to be doing arenas, you should be doing them because they're fun for you. Not because you want gear for your raid toon or a cool title.&lt;br /&gt;
&lt;br /&gt;
By the same token, if you're going to be queueing into LFR, it should be because &lt;b&gt;you want to do LFR&lt;/b&gt;. Sure, when I'm in there on my hunter I'm partially doing it for gear, but it's also fun for me to do things like compare my damage done with others and just sort of watch the on-screen chaos of 25 totally uncoordinated people flailing away at nerfed versions of the encounters. For my priest and now my warrior, LFR is a way for them to do what they do in a raid-like setting.&lt;br /&gt;
&lt;br /&gt;
I have encouraged my raiders to do some LFR for the gear to help with our normal-mode progression but I have also (I hope!) been clear that I totally do &lt;i&gt;not&lt;/i&gt; require them to do so. I have tried to emphasize that I've had &lt;i&gt;fun&lt;/i&gt; with it, and getting free purpz is a surprising side effect of that (seriously, every time I win a roll I'm astonished).&lt;br /&gt;
&lt;br /&gt;
The flipside to this is that I think some guilds &lt;i&gt;might&lt;/i&gt; require people to clear LFR weekly until they can't get anything more from it, and I think that's ok too &lt;i&gt;just so long as&lt;/i&gt; the guild as a whole agrees to that.&lt;br /&gt;
&lt;br /&gt;
What is definitively &lt;b&gt;not&lt;/b&gt; ok is a guild that says it's fine with people that don't do things like farm the TB trinket or farm LFR but then puts a lot of pressure on members that don't want to do those things. Especially &lt;i&gt;because&lt;/i&gt; for some of our fellow raiders and friends there are issues that magnify and compound the flaws of extrinsic rewards, totally wrecking their enjoyment of the entire game:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
A couple of &amp;nbsp;years ago during a depression, I almost completely disappeared from the game. I felt too pressured to do anything &lt;i&gt;but &lt;/i&gt;group activities, and I just couldn’t handle it. When I screwed up my courage and started telling people &lt;b&gt;not now &lt;/b&gt;I
 found that, not only did my guildmates not despise me for leaving them 
high and dry, but I could handle playing the game on a regular basis 
again.&lt;/blockquote&gt;
From &lt;a href="http://jadedalt.wordpress.com/2011/12/19/mental-illness-wow/"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
We all choose this hobby. We choose to fork over our $15 every month. We do it because we want to. It's surprising, then, that it can be so hard to keep an eye on &lt;i&gt;why&lt;/i&gt; we choose to do that. I actually think that keeping up with this blog has helped a lot with that, for me at least, because when I get really excited about something &lt;i&gt;I write about it.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I've always got a record of the things that have made me happy.&lt;br /&gt;
&lt;br /&gt;
So hey - has anyone else tried that? Especially if they're feeling crap about the game at a given moment, either written down or gone back and read a previously-written bit to remind themselves about why they're in Azeroth? If not, it might be worth a shot.&lt;br /&gt;
&lt;br /&gt;
And if you're considering doing something that you dread, or simply have no desire to do - I say just let it go. Concentrate on what's fun. Jettison the rest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-3129397358969773802?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/8N7GFYqqWqw" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/3129397358969773802?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/3129397358969773802?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/8N7GFYqqWqw/we-play-this-game-for-fun-right.html" title="We play this game for fun, right?" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/we-play-this-game-for-fun-right.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEDR344cSp7ImA9WhRXEUs.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-5651463261399140893</id><published>2011-12-17T16:52:00.000-06:00</published><updated>2011-12-17T16:57:56.039-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-17T16:57:56.039-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gear" /><category scheme="http://www.blogger.com/atom/ns#" term="class mechanics" /><category scheme="http://www.blogger.com/atom/ns#" term="tips" /><category scheme="http://www.blogger.com/atom/ns#" term="survival" /><title>4.3 Survival, haste, and focus income</title><content type="html">I saw a really intriguing post on the Blizz hunter forum the other day, from a highly progressed hunter (6/8 Dragon Soul heroic) who wanted to ask Zeherah (the female dwarf behind FemaleDwarf.com) a question about haste. Specifically, she wanted to know how much haste she would need to bring her cobra shot cast down to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
As it happens, Zeherah has included a super-handy &lt;a href="http://femaledwarf.com/haste/"&gt;haste calculator&lt;/a&gt; that made the question really easy to answer. In fact, I doubt the asker would have even asked her question, but I think she probably didn't see the small-text link to "haste calculator" in the upper-right hand corner of the screen. It turns out that you need 33% haste (including the 10% buff and 3/3 Pathing) to bring your CoS to 1.5s, which translates to a minimum of 2264 haste rating for most hunters. It'd be a little less for goblins or hunters that get Dark Intent, but again, you just need to see at least 33% character-sheet haste.&lt;br /&gt;
&lt;br /&gt;
Ok. the interesting bit is &lt;i&gt;why&lt;/i&gt; this hunter wanted to know this.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the T13 2-piece bonus for hunters is amazing. It's actually better than the T12 4-piece or possibly even the T11 4-piece. It is really good. It dumps so much focus into your bar that with it you can probably do a tight Survival DPS cycle with two cobra shots and two arcane shots per explosive shot, rather than three CoS. A 1.5s CoS fits all of these shots neatly within the six second cooldown of ExS.&lt;br /&gt;
&lt;br /&gt;
Just in case you're not sure of that, it's easy to check: 1 second GCD from the ExS + 3 seconds from cobra shots + 2 seconds from arcane shots = 6 seconds total. That is of course the ExS cooldown. Looks good!&lt;br /&gt;
&lt;br /&gt;
Sadly, 2264 haste rating is a pretty steep requirement, especially since you're still going to want to reforge for crit first. You absolutely want critical strike rating on every single piece of your gear, and you never want to reforge out of it. Then you have to make sure to reach 8% hit, and there's little enough hit on T13 gear that you'll probably end up reforging into it. Finally, you don't want to go any lower on mastery than a 5:1 ratio of crit:mastery. I actually don't think you're likely to run into a problem with this last one (if you have 600 mastery, which is not much at all, you'd need to go over 3,000 crit rating before you were worried about it), but it is something to keep in mind.&lt;br /&gt;
&lt;br /&gt;
Basically it's just going to be tough to reach 2300 haste rating even in 397 gear. It might be more reachable in 401 gear, but by the time you've reached the point where you have 401+ in every slot, you've completed all the heroic modes anyway, right?&lt;br /&gt;
&lt;br /&gt;
All is not lost, however!&lt;br /&gt;
&lt;br /&gt;
There are a lot of haste effects in the game right now. Rapid Fire, Bloodlust, &lt;a href="http://www.wowhead.com/item=68927"&gt;The Hungerer&lt;/a&gt;, &lt;a href="http://www.wowhead.com/item=72897"&gt;Arrow of Time&lt;/a&gt;, and &lt;a href="http://www.wowhead.com/item=77202"&gt;Starcatcher Compass&lt;/a&gt; will all bring almost anyone over 33% haste. So if you're playing Survival with the 4.3 buffs, I'd recommend having some way (probably Power Auras) to track all those effects and procs so that you can know when you can switch to a 2 cobra/2 arcane DPS cycle.&lt;br /&gt;
&lt;br /&gt;
And if you don't have T13 2pc yet, get working on it! Get into those LFR queues and start rolling need on tokens!&lt;br /&gt;
&lt;br /&gt;
Oh, editing in a bonus question that just occurred to me: do you suppose that this DPS cycle might mean Kiril is &lt;i&gt;not&lt;/i&gt; BiS for Survival? It is a mystery!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-5651463261399140893?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/NKvSE4sImgU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/5651463261399140893/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/43-survival-haste-and-focus-income.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/5651463261399140893?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/5651463261399140893?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/NKvSE4sImgU/43-survival-haste-and-focus-income.html" title="4.3 Survival, haste, and focus income" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/43-survival-haste-and-focus-income.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUMSHw6fyp7ImA9WhRXEEo.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-3022625394467078522</id><published>2011-12-16T17:14:00.000-06:00</published><updated>2011-12-16T17:14:49.217-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-16T17:14:49.217-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tips" /><category scheme="http://www.blogger.com/atom/ns#" term="questions" /><title>Emailed Questions!</title><content type="html">Hooray! I &lt;i&gt;love&lt;/i&gt;&amp;nbsp;emailed questions, they make post topics so easy. So here are some questions I got recently, regarding having multiple hunters in a group:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
What's the best way to handle the Hunter's Mark? &amp;nbsp;Mine will cancel theirs and vice versa. Does only the shooter get the benefit from the Mark or does any shot fired after the Mark is place benefit any shooter? If it's not a boss and there are multiple adds, is it appropriate to go ahead and select a secondary target and fire away? Or should I keep my dps on the tank's focus that has already been marked?&lt;/blockquote&gt;
Luckily the first part of that is easy: both the standard hunter's mark &lt;i&gt;and&lt;/i&gt;&amp;nbsp;the mark from Marked For Death give their AP bonuses to &lt;i&gt;all&lt;/i&gt;&amp;nbsp;hunters attacking the marked target. So you don't have to worry about who's putting the debuff on the mobs.&lt;br /&gt;
&lt;br /&gt;
As far as target switching, in general I just single-target one mob after another. Having all the DPS kill one trash mob is the fastest way to get it to stop hurting the tank, which can be a real issue with some high-damage mob packs. This was also more important before the threat change, when targeting a mob the tank didn't have targeted was likely to pull it off her, but that's way less likely at this point.&lt;br /&gt;
&lt;br /&gt;
And here are a few more questions from the same email:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
What about traps? If my Hunter friend places a Frost trap to slow down the mob, can I place an Explosive trap to help proc Lock and Load and Sic 'em? Will one trap negate the other? I know that some mobs are immune to fire damage, so I'm assuming that if that is the case, I won't get the proc on the talents. Is that correct?&lt;/blockquote&gt;
Yep, different hunter traps can definitely all affect the same target (or targets) at the same time. Heck, you could drop your own frost, explosive, and snake traps on a group and they'd all do their respective things to the mobs.&lt;br /&gt;
&lt;br /&gt;
Also, especially with regards to LnL procs, I should point out that explosive trap is the &lt;i&gt;preferred&lt;/i&gt;&amp;nbsp;use of your fire trap cooldown for Survival hunters right now, even on bosses. Black Arrow does more damage, it's true, but it costs over three times as much focus as a glyphed trap launcher and ticks only half as many times. So as long as you're engaging a boss that can be kept in the AoE of an explosive trap (and you're confident that the tank will in fact keep it there), you should definitely be using explosive trap to fish for LnL procs*.&lt;br /&gt;
&lt;br /&gt;
Finally, you're correct that explosive trap ticks on a mob that's fire immune will &lt;i&gt;not&lt;/i&gt;&amp;nbsp;proc LnL for you. Luckily, there are very few elemental-immune mobs at this point in the game, as they've realized that problems like this aren't very fun to deal with.&lt;br /&gt;
&lt;br /&gt;
Thanks so much for your email!&lt;br /&gt;
&lt;br /&gt;
It also reminds me that I need to go back and update my gear guides and my survival guide for 4.3. At this point with the gear guide especially, I wish I'd held on to my original recommendations for Cataclysm release. That way I could have easily had several successive steps of gear so that new-85 hunters could easily bring their average item level up to the point where they can queue for the DS heroics, which would shortly get them into the LFR queue.&lt;br /&gt;
&lt;br /&gt;
I think just a paragraph saying "take it if it has more agility than what you're wearing and use your JP to buy item level 378 stuff" should be just about as good, though.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;*This is another one of those things that keeps happening that totally mystifies me. How do the very smart class design teams at Blizz not remember that this happened before (even before trap launcher!) and is going to happen again as long as BA is an inferior method to proc LnL?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-3022625394467078522?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=NaMqsY-x_i8:eQSNagRbX7s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=NaMqsY-x_i8:eQSNagRbX7s:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=NaMqsY-x_i8:eQSNagRbX7s:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/NaMqsY-x_i8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/3022625394467078522/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/emailed-questions.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/3022625394467078522?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/3022625394467078522?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/NaMqsY-x_i8/emailed-questions.html" title="Emailed Questions!" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/emailed-questions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYGQn4_eSp7ImA9WhRQGU4.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-3216091722671465453</id><published>2011-12-14T23:54:00.001-06:00</published><updated>2011-12-15T01:28:43.041-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-15T01:28:43.041-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raiding" /><category scheme="http://www.blogger.com/atom/ns#" term="gear" /><title>Hooray! Ultraxion down.</title><content type="html">After last week and getting to 14% at our closest, I was pretty worried about Ultraxion. This week we walked in, pulled him, and down he went! With three healers! According to WoL I clocked in at 30,973 DPS.&lt;br /&gt;
&lt;br /&gt;
I think I got relatively lucky with fading light (only got it twice). I also lucked out and got a T13 chest token from LFR and a T13 leg token from Hagara this week, and the insane focus income from the 2pc bonus is a huge help with DPS. I parsed better on it than three better-geared hunters in the server's top raiding guild, anyway (yes I'm petty and went peeking at their logs). Although to be fair I think I've got a nearly-ideal buff setup in my raid. The only thing I personally was lacking was the trauma debuff, and I should be able to get that more frequently once our prot pally is able to come back to raiding.&lt;br /&gt;
&lt;br /&gt;
I'm just generally pleased with my own performance and my guild's performance tonight. By the end of the night (and this is our first raid night of the week!) we were getting clean trash phases on Blackhorn, so we just need to iron out cooldown usage and shockwave survival for Blackhorn and we'll have him down. We recently had some roster shakeups that allowed a frost DK to return to raiding, and he was really awesome on the Blackhorn trash, every sapper wandered into DnD, got chainsed, and got gripped if it got too close to the cabin. I think we let one through all night. The only thing we kind of still need to work on with the trash is avoiding blade rushes.&lt;br /&gt;
&lt;br /&gt;
Man! T13 has so far done a world of good in terms of rekindling the fun in raiding. I'm really feeling confident about getting the normals cleared out in a reasonable timeframe and being able to get a few heroics down. And considering we're a guild that started the expansion without clearing the T11 normals, that feels really good.&lt;br /&gt;
&lt;br /&gt;
In more huntery mechanicsy news, I'm not sure what I'll do about T13 4pc. My first inclination was to glyph arcane and swap to using that as a focus dump, but dumping with AiS has been working really well on most encounters. Part of the "I'll have to use arcane" decision was based on the assumption that the T13 set bonus was, like the T12 bonus, without an ICD. Comments on the wowhead page suggest it has around a 60 second ICD though, which possibly encourages really awkward stuff like trying to somehow track the elapse of each minute and briefly swap to using arcane every time the bonus has come off of its secret cooldown. I'm not really excited about that idea. I should have a while to think about it though, so that's fine.&lt;br /&gt;
&lt;br /&gt;
Now I think I'm going to go try out some of the candy cane hot cocoa someone got recently.&lt;br /&gt;
&lt;br /&gt;
Oh, I forgot to mention! If you wanted to listen to the recorded interview with Twisted Nether blogcast, you can find it &lt;a href="http://www.twistednether.net/2011/12/13/episode-153-piercing-the-mists-of-pandora/#more-3814"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-3216091722671465453?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/EtAuy-JDZ_Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/3216091722671465453/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/hooray-ultraxion-down.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/3216091722671465453?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/3216091722671465453?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/EtAuy-JDZ_Q/hooray-ultraxion-down.html" title="Hooray! Ultraxion down." /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/hooray-ultraxion-down.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EHRno_eyp7ImA9WhRQF0k.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-6473635922842869614</id><published>2011-12-12T20:00:00.000-06:00</published><updated>2011-12-12T20:00:37.443-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T20:00:37.443-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gear" /><title>Should I break my T12 4pc for T13 2pc?</title><content type="html">&lt;div style="text-align: center;"&gt;
&lt;span style="font-size: x-large;"&gt;YES.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
Sorry. Not yelling at anyone, I just actually found myself asking myself this question the other day, and then I went "oh yeah, duh, of course I should." T12 4pc bonus gives you free focus in different amounts at random times. T13 2pc gives you a predictable, never ending flow of free focus. It's a huge DPS increase and gets you that much closer to getting your T13 4pc, which is appropriately righteous for an end-of-expansion tier set.&lt;br /&gt;
&lt;br /&gt;
Of course, luck being what it is, the LFR runs I did on my hunter dropped conqueror tokens, and the runs I did on my priest dropped protector tokens.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-6473635922842869614?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=Wdl08ck28CY:xiQAHvMs5Kc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=Wdl08ck28CY:xiQAHvMs5Kc:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=Wdl08ck28CY:xiQAHvMs5Kc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/Wdl08ck28CY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/6473635922842869614/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/should-i-break-my-t12-4pc-for-t13-2pc.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6473635922842869614?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6473635922842869614?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/Wdl08ck28CY/should-i-break-my-t12-4pc-for-t13-2pc.html" title="Should I break my T12 4pc for T13 2pc?" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/should-i-break-my-t12-4pc-for-t13-2pc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4FRHo8cSp7ImA9WhRQF04.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-2394045216731863517</id><published>2011-12-12T19:15:00.001-06:00</published><updated>2011-12-12T19:15:15.479-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T19:15:15.479-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="metachatter" /><title>I am now a social media maven!</title><content type="html">Ok not really. But I did sign up for &lt;a href="http://twitter.com/#%21/piercingshots"&gt;twitter&lt;/a&gt;. The second... &lt;i&gt;thing&lt;/i&gt; to "follow" me was porn spam.&lt;br /&gt;
&lt;br /&gt;
I looked through the default widgets and stuff on blogger, but I didn't immediately find a good one to easily provide a link on the sidebar for people to follow me on twitter with a single click. Not sure how to do that, but I'm sure I can figure it out with a bit of googling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-2394045216731863517?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=RqMblApQRAI:aTK0qI243DA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=RqMblApQRAI:aTK0qI243DA:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=RqMblApQRAI:aTK0qI243DA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/RqMblApQRAI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/2394045216731863517/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/i-am-now-social-media-maven.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2394045216731863517?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2394045216731863517?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/RqMblApQRAI/i-am-now-social-media-maven.html" title="I am now a social media maven!" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/i-am-now-social-media-maven.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQDQHs7eSp7ImA9WhRQFUQ.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-6907072762124757481</id><published>2011-12-11T01:20:00.001-06:00</published><updated>2011-12-11T04:12:51.501-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-11T04:12:51.501-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raiding" /><title>Overthinking Raid Difficulties</title><content type="html">I am now at work, having finished up my interview with the Twisted Nether folks earlier. It was a lot of fun! Presumably I was pretty boring to listen to, but I had a good time. As happens so often with me when I talk with my mouth rather than my fingers, however, I didn't manage to convey all the thinkin's I've been having in my brain parts.&lt;br /&gt;
&lt;br /&gt;
See, it seemed like a good idea to listen to a couple previous episodes before I went on, and the most recent episode was with Kurn from &lt;a href="http://kurn.apotheosis-now.com/"&gt;Kurn's Corner&lt;/a&gt;. I've been reading her blog for quite a while now, and I think she's awesome, which is why I was kind of saddened at her response to the question "what went right with Cataclysm?" ("nothing!") as well as her pessimism regarding Mists.&lt;br /&gt;
&lt;br /&gt;
I got across some of what I wanted to say about those things in the show, but the big thing I didn't address was her complaints about the raid difficulties.&lt;br /&gt;
&lt;br /&gt;
I think that you have to establish some background before you start talking about how satisfied you are or are not with raid difficulty in Cataclysm, because the game totally and completely changed the way it addressed difficulties over the course of Wrath of the Lich King.&lt;br /&gt;
&lt;br /&gt;
In classic WoW and Burning Crusade, when you'd killed a new boss you had &lt;i&gt;killed a new boss&lt;/i&gt;. Full stop, end of story. You weren't going to clear the instance and come back later and kill a different, more difficult version of that boss. You either killed Illidan or you didn't. Ok.&lt;br /&gt;
&lt;br /&gt;
This approach to raid difficulty is intuitive and viscerally satisfying. It feels totally awesome and great to come together and work as a team and get that first kill on Lady Vashj or Kael'thas or Archimonde or Illidan. Man it feels good. And then you've done it! You've cleared SSC or TK or MH or BT and no one can gainsay that.&lt;br /&gt;
&lt;br /&gt;
There are some problems with this approach, however, because it means that you're going to pour a really staggering quantity of development resources into assembling and tuning content that single-digit percentages of your playerbase are going to see, if that.&lt;br /&gt;
&lt;br /&gt;
That isn't even the biggest problem, though. The &lt;i&gt;biggest&lt;/i&gt; problem is that there is no cap on player skill and no cap on guild teamwork. I loved Lady Vashj and it remains one of my favorite encounters in the game, but if the modern top-10 guilds were doing SSC and TK, they would have laughed at T5. They would have just wrecked those encounters with a violence that would be sickening and terrible to behold, yes, even before they were nerfed. We were starting to see this with vodka's pre-nerf kill of Mu'ru, an extremely brutal encounter. There were, what, 6 or 7 guilds that were able to clear that before it got nerfed?&lt;br /&gt;
&lt;br /&gt;
The thing to keep in mind, then, is that they did in fact clear it. The gulf between someone like me and someone in those top 10 guilds is much wider than the gulf between me and someone 10k DPS behind me in the raid finder. And then you have to remember that &lt;i&gt;that gulf continues to grow wider&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
I think the best way to think about this is to look at some illustrative examples.&lt;br /&gt;
&lt;br /&gt;
I think I'm pretty good at WoW*, and I'm in a casual guild with people I like and a raid schedule I can live with. We're totally average, the perfect target market for normal modes. Roster difficulties in T11 meant we never cleared Nef or Al'akir before the nerf, but we got everything else. We went 7/7 normals in Firelands and never touched a heroic mode. We're the scrappy little kid in the school hallway, with a heart full of fierceness that's at odds with our awkward, uncoordinated exterior. We are currently 4/8 Dragon Soul normals on 10 and Ultraxion is looking like a formidable challenge &lt;i&gt;on normal difficulty&lt;/i&gt;. &lt;br /&gt;
&lt;br /&gt;
Kurn is the GM of &lt;a href="http://www.apotheosis-now.com/main/"&gt;Apotheosis&lt;/a&gt;. They went 7/13 25H in T11 and 6/7 25H in T12, which is awesome and amazing. They are some straight-up swaggering brutes, covered in rippling muscles and arcing with fearsome eldritch power, heirs to the eleven fatal secrets of Shaolin and masters of the most deadly arts. They are currently 7/8 Dragon Soul normals on 25 and will almost certainly be working on heroics within a couple weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://fallingleavesandwings.wordpress.com/"&gt;Beru&lt;/a&gt; is an officer (or perhaps GM? Not sure) of &lt;a href="http://www.monolithwow.com/"&gt;Monolith&lt;/a&gt;, who went 13/13 25H in T11 and 7/7 25H in T12. They are nightmares risen from the depths of a fevered unconscious mind, the formless given a form which is &lt;i&gt;death&lt;/i&gt; &lt;i&gt;unending&lt;/i&gt;. They are the coming of chaos and the rending of the world; from their manifold mouths issues a ululation that sunders flesh and from their uncountable eyes issues a light that sears all it sees to ash. They have already killed their first heroic boss in Dragon Soul.&lt;br /&gt;
&lt;br /&gt;
The top guilds in the world are 6/8 25H in Dragon Soul.&lt;br /&gt;
&lt;br /&gt;
The very best players are continually just getting better and better, inching farther off to the right-hand side of the bell curve. Any encounter which presents a challenge to them is rapidly approaching the state of being an impenetrable citadel to the rest of the world. Two encounters in this expansion have prompted Beru to write posts asking "is this fun?" and coming to the answer that no. No it is not fun.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, any encounter difficult enough to present the gentlest of speedbumps to those top guilds is pretty much doomed to make her give the same answer to that question.&lt;br /&gt;
&lt;br /&gt;
So I can understand Kurn's disappointment that she's almost cleared the normals already, but I really think she underestimates the unbalancing effect of her own skill and the skill and teamwork of her guild. Presenting her guild with normal modes that challenged them would mean my guild banging into a brick wall at Zon'ozz, while presenting Beru's guild with normals that challenged them would have Apotheosis hitting a wall in the same spot. At the end of the day, if the normals are too easy for you, blow 'em up and move on to heroic modes. &lt;br /&gt;
&lt;br /&gt;
I totally get that all of these difficulties sort of dilute the raiding experience. I agree with that. In fact I think she's one of the people that got the short end of the stick: normals are too easy for her to really feel satisfied at clearing them, but she's also not necessarily clearing the heroic modes. That's not very satisfying either!&lt;br /&gt;
&lt;br /&gt;
What it comes down to, though, is that I think the choices were between dilution and destruction - the one-lockout model did not and can not scale with player skill, and just ignoring either the hardcore or the casual segments of the subscriber base would have ended up scuttling the ship. The very fact that there are millions of casual players is part of what gives meaning to the hardcore being hardcore, and without the accomplishments of the hardcore to admire, the casual playerbase loses interest.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;*I think that a guild around the level that Monolith plays at would be happy to have me, even if my current progression doesn't reflect that.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-6907072762124757481?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=rVdHVWOuhBk:qeqoTU_VZ2k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=rVdHVWOuhBk:qeqoTU_VZ2k:JUhcmGiK9AQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=JUhcmGiK9AQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/PiercingShots?a=rVdHVWOuhBk:qeqoTU_VZ2k:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/PiercingShots?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/rVdHVWOuhBk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/6907072762124757481/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/overthinking-raid-difficulties.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6907072762124757481?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6907072762124757481?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/rVdHVWOuhBk/overthinking-raid-difficulties.html" title="Overthinking Raid Difficulties" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/overthinking-raid-difficulties.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQER3o_eyp7ImA9WhRQFUw.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-8038278543820364085</id><published>2011-12-10T02:44:00.001-06:00</published><updated>2011-12-10T03:45:06.443-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-10T03:45:06.443-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raiding" /><title>Pugged players and personality conflicts</title><content type="html">I have about as much affection for priest healing as I do for hunter DPS. My hunter was my &lt;i&gt;first&lt;/i&gt;&amp;nbsp;character, and she holds a higher percentage of time as my main character, but I &lt;i&gt;have&lt;/i&gt;&amp;nbsp;mained my priest in a raid healing capacity, and it was a lot of fun for me. It's actually a little unfortunate, because there's no way for me to heal without feeling twinges of "I wish I were on my hunter," and I can't play my hunter without getting similar twinges of "I wish I were on my priest."&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Since I &lt;i&gt;do&lt;/i&gt;&amp;nbsp;main my hunter, this means I keep my eye out for opportunities to take my priest through current content. Somewhere in, I think, September I saw someone posting ads in trade looking to recruit a healer for their Firelands progression raiding. I sent her a tell saying that, while I couldn't be a permanent person that could make all their raid times, I could help out with their Friday raidtimes until such time as they found someone that could better fill in and was she interested in a discipline priest?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Her response was "no," which was fine, but then she gave me the reason for that no and said that it was because they already had a holy paladin.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I could go in-depth as to why this was an incorrect opinion to hold at the time, but I think it's enough for my purposes here to simply state its incorrectness. Having a holy paladin is just absolutely not a good reason to turn down a discipline priest with the current game balance, and it was an even worse reason before 4.3 was released. But this person Knew What She Knew and nothing was going to change her mind, certainly nothing so petty as the game's actual mechanics.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
And you know what? That's fine. I shrugged and wished her luck and went on my way.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Earlier tonight, I posted a recruitment notice in trade and actually got a response from it, which was certainly a first. I'm not sure if this particular person is going to work out, but it'll be nice if he does, and since he didn't server transfer to play with us I won't feel any pressure to try force it to work if he's not a good fit with the guild.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Shortly after I'd invited him to the guild, he mentioned that he was pugging Firelands with the guild that I mentioned above. My sleep schedule is totally weird right now (&lt;i&gt;totally&lt;/i&gt;&amp;nbsp;weird) and, although I'm completely &lt;strike&gt;burned out on&lt;/strike&gt; sick of Firelands, I could still use the trinkets from Domo and Rag. More importantly, it would be a good opportunity to hang out with the new recruit and see how he did, so I said sure, I'd come.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The raid &lt;i&gt;essentially&lt;/i&gt;&amp;nbsp;had one person in it who hadn't cleared the instance on normal before, and yet they felt the need to do full-length boss explanations on vent. Once more, that's fine. It's ok. Not everyone has my particular bias against pre-pull boss explanations going longer than a minute (&lt;i&gt;maybe&lt;/i&gt;&amp;nbsp;two minutes), and I get that.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
What I don't get, and where I think I again have to say that I think they were just incorrect, was insisting that their raid leader be the only person to discuss encounter mechanics ever, in any capacity. Even on an AFK break, when said raid leader wasn't present, and someone not in their guild had asked a question.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I understand that it can be rough to bring in players from other guilds. Everyone does everything a little bit differently, and a lot of people have this notion that any difference from their method is wrong, rather than merely different. They feel like they're clearly better, and they have this weird misplaced arrogance happening, and they want to change the way you're comfortable doing things.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This guild leader pretty much instantly jumped to feeling like I was doing this, because the first time I mentioned anything her response was "we've been here countless times before." I could see the gear they were wearing. I could see the rote facility with which they went through the encounters. It was already obvious to me that they'd cleared all these places before and were just here to farm stuff for their mage's staff.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
There was eventually some bad feeling about this, which is really unfortunate, and to be honest I think she's looking at things with the wrong attitude.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I've learned a &lt;i&gt;lot&lt;/i&gt;&amp;nbsp;by pugging myself into other guild groups, and I've learned a lot from people we've pugged in. We improved the way we did Valiona and Theralion, we improved the way we did Ragnaros, we got little tips for weird trash packs, etc. It is not &lt;i&gt;necessarily&lt;/i&gt;&amp;nbsp;disrespectful if someone mentions the way they're used to doing something. It is not &lt;i&gt;necessarily&lt;/i&gt;&amp;nbsp;confusing to have someone bring up an idea, especially if it's someone that's not doing things like talking over the raid leader. I think you run a very real risk of missing out if you declare that there shall be No Discussion of the Encounters.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So, I did get lucky. Domo dropped his trinket and I won the roll on it. Awesome. I don't think I'll be pugging with that particular guild any more, but I do wish them luck. I just think that things could be a little easier and more fun for them.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-8038278543820364085?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/xvx1GcN-AZ8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/8038278543820364085/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/pugged-players-and-personality.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8038278543820364085?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8038278543820364085?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/xvx1GcN-AZ8/pugged-players-and-personality.html" title="Pugged players and personality conflicts" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/pugged-players-and-personality.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYBRXYzcCp7ImA9WhRQFE8.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-2713240701230104579</id><published>2011-12-09T03:04:00.001-06:00</published><updated>2011-12-09T03:49:14.888-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-09T03:49:14.888-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raiding" /><category scheme="http://www.blogger.com/atom/ns#" term="RDF storytime" /><category scheme="http://www.blogger.com/atom/ns#" term="guild" /><title>Dragon Soul so far: pretty great, actually!</title><content type="html">I think I spent maybe 6 or 7 hours logged into WoW for the entirety of November.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
It just wasn't something I was really very interested in doing. I mostly logged in to farm the nerfed Firelands normals, but we pretty much gave up on trying out heroic progression. Killing the same stuff over and over again in hopes that the few things we needed would drop was extremely tedious. Beth'tilac was the first boss we killed in Firelands and she never did drop a single tanking sword. On the other hand, our rogue got kitted out in his BiS for every slot, so that's cool.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The point being that I was pretty much totally bored with WoW and couldn't be bothered to log in. Patch 4.3 has done a lot to address that, at least for the meantime.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Part of that has been the raid finder, and I'm forced to admit that I was completely wrong about it. Basically my thinking was that all mechanics would have to be nerfed to the point of irrelevance, thus robbing the encounters of any sort of inherent ability to be engaging. Socially, the raids would be poorly organized and raid chat would be the linguistic equivalent of the pus drained from a festering, poisonous boil (sorry for that image).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The first of these predictions was correct, but I've underestimated my fellow humans when it comes to the second. I've done a few different LFR jaunts, both on my hunter Peregrina and my priest Andaviel, and more than anything else it's been pretty quiet. To be honest, I do most of the talking! I do things like try to engage with other people there, make jokes, what have you, and I haven't had much luck with that. But it hasn't been a whirling cesspool of misspelled epithets and and trash-talking about overall damage done, so whatever! Well done, population of the raid finder queues in my battlegroup.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I've also been enjoying the new heroics. I don't have a whole lot to say about them: they feel easier than the troll heroics did on release, but whatever. They're pretty fun, and generally visually engaging. I like the mechanic for the shade of Sylvanas the best, requiring as it does some modicum of organization and halfway competent DPS.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The real meat of it though, the normal-mode raids with the guild, has really been the big bonus for me. Raid nights this week have been &lt;i&gt;fun&lt;/i&gt;, damn it! I'm &lt;i&gt;looking forward&lt;/i&gt;&amp;nbsp;to logging in next Wednesday night and clearing out the first four and then taking more shots at Ultraxion. There's been more chatter in vent, discussion of how we're doing the different boss encounters and dealing with specific mechanics, teasing each other about stuff: all the fun parts of raiding in World of Warcraft.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The difficulty curve is really strange. We wandered in and killed Mor'chok the first time we pulled him, and I think we wiped 4 or 5 times total between Yor'sahj and Zon'ozz. Hagara took another 5 wipes on her own, and then we ran into Ultraxion and he is a really surprising brick wall of a gear check. One of our raiders was actually really upset about this: we're raiding Dragon Soul normal modes with Firelands normal modes gear, and our best pull got him to 14%. That's a pretty significant debt to make up.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Now, I think we'll kill him next week, but I think the way we'll do it is by going to two healers. I don't like making my healers take on roles that aren't really the ones they want to play, but I honestly don't see another way to do it. I talked a bit with someone in raid that had killed him, and they were sitting at almost 170k raid DPS (for a 10). We seem to be averaging around 140k raid DPS. And I really don't think we're doing bad with the 378 gear we've got. Our DPS mains seem to be pulling between 20 and 26k, with an average around 24. I think the drops to 20 are in large part due to bad RNG with fading light, but I should check that in the logs.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Anyway, as you approach that 5:00 mark, it seems to me that the damage very quickly ramps up, such that you're going to be wiping at around 5:30 regardless of the number of healers. Dropping down one healer shouldn't be a huge deal.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The important part for me is that we were having fun, even with the wiping to the gearcheck boss. I've also cleared the place out in the raid finder - the last two encounters are pretty fun. I don't think this particular guild is going to clear out Dragon Soul on heroic, but I think we'll finish our rogue's daggers and I think we'll get a few heroic modes down. I'm pretty happy with that.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I recorded a video of the Hagara kill, which means I'll need to finally find a video editor I like and address the compression issues. It was the first encounter that really seemed at all worth a video though. I will &lt;i&gt;try&lt;/i&gt;&amp;nbsp;to have that up in a week or two.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Oh yeah! I'm also going to be - gosh. I'm sort of embarrassed to say this? Like it seems silly that anyone would want to listen to this. But on the off chance someone would, I will mention that I'll be chatting with Hydra and Fimlys on the &lt;a href="http://www.twistednether.net/"&gt;Twisted Nether Blogcast&lt;/a&gt; Saturday night, 10:00 P.M. CST. So if you're super bored I guess you could have a listen!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-2713240701230104579?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/4_8l5d0r16E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/2713240701230104579/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/dragon-soul-so-far-pretty-great.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2713240701230104579?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2713240701230104579?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/4_8l5d0r16E/dragon-soul-so-far-pretty-great.html" title="Dragon Soul so far: pretty great, actually!" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/dragon-soul-so-far-pretty-great.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4HRXc5eip7ImA9WhRQEkg.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-4760341794246054093</id><published>2011-12-07T03:39:00.001-06:00</published><updated>2011-12-07T03:42:14.922-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-07T03:42:14.922-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="correction" /><category scheme="http://www.blogger.com/atom/ns#" term="class mechanics" /><category scheme="http://www.blogger.com/atom/ns#" term="patch" /><title>I thought this was hilarious</title><content type="html">&lt;blockquote class="tr_bq"&gt;
Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.&lt;/blockquote&gt;
From the most recent hotfix notes. And, as always, I'm surprised that no one realized this would destroy MM AoE, since "spamming multishot" is all we do, and we already had to wait a little bit after the first one for the buff to pop up. If we have to multi-wait a second-multi-wait a second, of course DPS is going to plummet.&lt;br /&gt;
&lt;br /&gt;
Changing the tooltip is a far more efficient bugfix.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-4760341794246054093?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/J2sJgKhFyGQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/4760341794246054093/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/i-thought-this-was-hilarious.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/4760341794246054093?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/4760341794246054093?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/J2sJgKhFyGQ/i-thought-this-was-hilarious.html" title="I thought this was hilarious" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/i-thought-this-was-hilarious.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIDSHsyfyp7ImA9WhRQFE8.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-2546327808361358701</id><published>2011-12-03T16:30:00.001-06:00</published><updated>2011-12-09T03:56:19.597-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-09T03:56:19.597-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="class mechanics" /><category scheme="http://www.blogger.com/atom/ns#" term="absence" /><category scheme="http://www.blogger.com/atom/ns#" term="guild" /><category scheme="http://www.blogger.com/atom/ns#" term="patch" /><title>(Probably) The Last Major Cataclysm Content Patch Is Out</title><content type="html">Which means I Should Probably Make A Post.&lt;br /&gt;
&lt;br /&gt;
Breaks like this are what separate professionals from amateurs, I think. Or at least, they're amongst the things that separate pros from not-pros. This month-long posting drought was brought on by a few different things, including lack of anything to talk about, lack of desire to find new things to talk about, holidays, and Skyrim.&lt;br /&gt;
&lt;br /&gt;
I really think this break in content patches was too long. It was getting increasingly difficult to scrape together 10 people for a raid, and in fact the break from raiding for Thanksgiving conspired with a somewhat surprise-patch-release to keep us from putting together a raid for Dragon Soul. I think a few guildies have done the LFR thing, but I really have no interest in it. This is a little bit naughty of me - I could be getting 390 gear! - but playing with 24 people I don't know or care about and will never meet again is just not something I'm going to bother with.&lt;br /&gt;
&lt;br /&gt;
This is going to be a tough patch for the guild in general. We're losing one of our main tanks to major surgery, and I doubt we'll get her back before mid-January. Our enhancement shaman has officially stepped down from raiding, although we hadn't seen her for a bit. Our students are getting nailed by end-of-semester stress and time crunch. I never succeeded in building a healthy off-night social atmosphere, which makes recruiting even more of a bear than it already was. So on and so forth.&lt;br /&gt;
&lt;br /&gt;
It really doesn't matter how tiny and how casual your guild is, or how flat of a hierarchy you try to have: being in any sort of a leadership position takes time and energy, and if you don't put that time and energy in it begins to wither. Much the same as happens with a blog, in fact! Or well, anything else in life, I suppose.&lt;br /&gt;
&lt;br /&gt;
It's been tough to put that time in, though, not least because I haven't been playing much or any WoW. There aren't going to be any more big mechanical adjustments to the game until Pandaclysm comes out. There was that little cowflop a blue dropped in the forums about how hunters just haven't figured out how to play Survival correctly, which is absolutely untrue. The problem with that spec is the same one it's had since Wrath: Explosive Shot damage doesn't scale with weapon damage. End of story. Even if they &lt;i&gt;hadn't&lt;/i&gt; nerfed it, I expect top-tier raiding hunters with heroic Arathars would have been MM by now, and they certainly would have been MM with heroic Dragon Soul weapons. A physical DPS spec that &lt;i&gt;doesn't scale with physical DPS&lt;/i&gt; is just not going to compete.&lt;br /&gt;
&lt;br /&gt;
In fact, I hadn't looked at the 4.3 patch notes before now and I see that they buffed Explosive Shot damage by 15%. This is hilarious because the original nerf was 25%, and that was too severe so they nerfed the nerf by 10% (making it a 15% nerf from Cataclysm release). Now they're reverting that 15%. Hah! Guys, we could have (and did) tell you this was going to happen before 4.06 came out. Also before 4.0 came out. Tie ExS to weapon damage, dudes!&lt;br /&gt;
&lt;br /&gt;
But in the grand scheme of things that's no bigs, really. The original "you're doing it wrong" comment was insulting and infuriating for the top-tier survival hunters, raiding in the spec because they do heroic tens and don't have an alternative, but balance stuff ebbs and flows. Frankly, the various specs in the game are the most balanced they've ever been, IMO.&lt;br /&gt;
&lt;br /&gt;
Killing Nozdormu in a five-man dungeon is pretty WTF. Also it makes me kind of sad, considering he's still the hottest thing in the game.&lt;br /&gt;
&lt;br /&gt;
But that's it, you know? What else is there to talk about?&lt;br /&gt;
&lt;br /&gt;
I think that what I really need to do is reach out to some of the other small guilds on the server and - as dramaful as this could be - maybe try to arrange some kind of a merger or something. I dunno. I'd be playing more WoW if I had people to play with. As it is, I think &lt;i&gt;my&lt;/i&gt; habitual absence means &lt;i&gt;others&lt;/i&gt; are less likely to be playing.&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Bonus addendum!&lt;/b&gt;&amp;nbsp;If you look at my achievements, you'll note that I got &lt;a href="http://us.battle.net/wow/en/character/thorium-brotherhood/Peregrina/achievement#97:15069:a5518"&gt;Stood in the Fire&lt;/a&gt;. I have to protest that I did not actually stand in the fire. I tried to use disengage to get across the gap between pillars faster. It didn't work - instead, I fell into the Maelstrom. Definitely not fire. It actually confused the client, which decided that I'd died to elementium bolt and advised me to move next time. No, game! I fell into the Maelstrom between platforms. Did not stand in anything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-2546327808361358701?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/0XQrfE19kbg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/2546327808361358701/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/12/probably-last-major-cataclysm-content.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2546327808361358701?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/2546327808361358701?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/0XQrfE19kbg/probably-last-major-cataclysm-content.html" title="(Probably) The Last Major Cataclysm Content Patch Is Out" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/12/probably-last-major-cataclysm-content.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcDQXsyeCp7ImA9WhRXEkg.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-6889344430679245683</id><published>2011-11-06T19:06:00.001-06:00</published><updated>2011-12-18T17:14:30.590-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-18T17:14:30.590-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="class mechanics" /><category scheme="http://www.blogger.com/atom/ns#" term="tips" /><category scheme="http://www.blogger.com/atom/ns#" term="guides" /><title>DPS Decision Making</title><content type="html">The current tier of equipment has added a lot of fluidity to hunter DPS. This has created potential fun for the class at the same time that it's created potential stress. The stakes have been raised, because instead of T11 where our ability use was more of a static rotation, we're now facing many more choices. If we make the right choices, we can do a lot more damage. If we make the wrong ones, we can really crater it. I certainly feel like I could be doing &lt;i&gt;better&lt;/i&gt;&amp;nbsp;with my current gear on many encounters, but I also feel much more engaged with my DPS during those encounters.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
For these reasons, I thought it might be helpful to take a look at how I'd approach one of the situations where "what do I do next?" becomes a fairly difficult question to answer in the middle of a boss fight. Here are the conditions of the situation:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;You're currently playing the style of MM hunter that hardcasts Aimed Shot and glyphs Chimera Shot&lt;/li&gt;
&lt;li&gt;Your Steady Shot cast time, including the ISS buff and windfury, is 1.3 seconds&lt;/li&gt;
&lt;li&gt;Your Aimed Shot cast time, including the ISS buff and windfury, is 1.9 seconds&lt;/li&gt;
&lt;li&gt;You've got a free, instant Aimed Shot available from the Master Marksman talent&lt;/li&gt;
&lt;li&gt;You've also got a free shot available from your T12 4-piece bonus. This free shot could be Chimera, Arcane, or Aimed Shot&lt;/li&gt;
&lt;li&gt;Chimera Shot is coming off of cooldown in 3 seconds&lt;/li&gt;
&lt;li&gt;Your ISS buff will expire in 3.3 seconds&lt;/li&gt;
&lt;li&gt;Your focus is at 75&lt;/li&gt;
&lt;/ul&gt;
You see what I mean about having to make stressful decisions? If you can imagine what this situation would look like in your UI, you can instantly tell that there's bucketloads of potential damage here. The problem is that "emptying the buckets" is a little puzzle, and if you empty them in the wrong order you don't get to empty &lt;i&gt;all&lt;/i&gt;&amp;nbsp;of them. You want all the buckets! And you don't have any time to decide, because tenths of a second &lt;i&gt;matter&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
So what do we do?&lt;br /&gt;
&lt;br /&gt;
Well, one appealing option would be to use the instant AiS, then hardcast another, then fire Chimera Shot. It's easy to see why. The 1 second from the instant plus the 1.9 seconds from the hardcast puts us at 2.9 seconds: almost perfectly in line for the Chimera Shot cooldown. This is further appealing because it doesn't really seem like it wastes focus, right? You use up your two free things, and then you're probably closing in 100 focus &lt;i&gt;right&lt;/i&gt; as you hit that CS button, bringing you back down to 60. It entirely avoids the icky, unpleasant feeling of seeing your focus bar sit at 100 and imagining little motes of focus drifting off into the ether, never to damage a boss. Do they go to focus point limbo, drifting for an unfulfilled eternity, yearning for they know not what? Or maybe they'll haunt your focus bar, raging at their wasted lives and harnessing that rage to mess with your UI?&lt;br /&gt;
&lt;br /&gt;
All I'm saying is that capping out on focus is disconcerting, and none of us like to do it. The thought of bringing a UI poltergeist into being is upsetting. At the same time, I think that &lt;b&gt;not&lt;/b&gt; capping out on focus is the wrong choice in this situation.&lt;br /&gt;
&lt;br /&gt;
This is because of what happens immediately after we fire that Chimera Shot in the above scenario. There were only 3.3 seconds left on that ISS buff when we started. Two seconds for the instants plus 1.9 seconds for the AiS is a total of 3.9 seconds. This means that the ISS buff is going to fall off after the CS and there's nothing we can do about it at this point. This in turn means that we have to watch the painfully slow 1.5s castbar of an unhasted Steady Shot twice in a row. &amp;nbsp;Then we've used up &lt;b&gt;three&lt;/b&gt; seconds of our glyphed CS cooldown where we usually only use up 2.6 seconds, a disruption that compounds the DPS loss already inherent in losing the ISS buff.&lt;br /&gt;
&lt;br /&gt;
The right answer, then, is to grit our teeth and cast a pair of Steady Shots first. I know, it sucks to waste all that focus. It sucks to sit there and wait four tenths of a second for CS to come off of cooldown before we can use it. But once we get past that point, we're in good shape. Take a look at what happens if we maintain our ISS buff first:&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Chimera Shot is free because of the T12 set bonus. The GCD uses up a second of the glyphed CS cooldown, so there's 8 seconds of it remaining.&lt;/li&gt;
&lt;li&gt;We can use our instant AiS immediately after. 7 seconds of CS cooldown remaining.&lt;/li&gt;
&lt;li&gt;We now stand at 6 seconds on our ISS buff and 100 focus, so we go ahead and hardcast an Aimed Shot. 5.1 seconds of CS cooldown remaining.&lt;/li&gt;
&lt;li&gt;This leaves us with 4 seconds on our ISS buff and 50 focus, so we can hardcast another Aimed Shot. 3.2 seconds of CS cooldown remaining.&lt;/li&gt;
&lt;li&gt;Now we have 2 seconds on our ISS buff and focus in the single digits.&lt;/li&gt;
&lt;li&gt;We cast a pair of steady shots. They're 1.3 seconds a piece, which means that the ISS buff will wear off for a little bit in the middle of casting that steady shot but &lt;b&gt;the second steady shot will still be hasted&lt;/b&gt;. We now have probably around 30 focus and CS has 0.6 seconds of cooldown remaining.&lt;/li&gt;
&lt;li&gt;We cast a third steady shot. This means that we won't fire our glyphed CS until 0.7 seconds after it becomes available, but that's still 0.3 seconds sooner than we'd've fired an unglyphed one.&lt;/li&gt;
&lt;/ol&gt;
The average or standard MM DPS cycle will have 5 Steady Shots and either two Arcane Shots or 1 hardcast AiS used during the CS cooldown. We just used &lt;b&gt;three Aimed Shots&lt;/b&gt;&amp;nbsp;and three steady shots instead. That is a crazy huge-big-large increase in damage. It's also way more than we possibly could have gotten out of the "use the procs first" strategy and its attendant loss of the ISS buff for many seconds. In fact, that strategy will probably have to end up resorting to a single Arcane Shot or something similar, since it will probably be too focus-starved to actually use both Aimed Shot and Chimera Shot.&lt;br /&gt;
&lt;br /&gt;
So then you may be thinking that you can't possibly be instantly extrapolating what's going to happen over the next 12 seconds down to tenths of a second, and that's true! I don't think anyone can.&lt;br /&gt;
&lt;br /&gt;
However, we can do a couple things. The first of these is practice. Right when I first picked up my T12 four-piece bonus, I made very many mistakes with it. Sad times! But once you've made the "use up your procs" mistake a few times, you get the feel for how grindingly crap it is to have to cast two unhasted steady shots and see how much less you do in that DPS cycle. This alone will enforce better decision making in the future.&lt;br /&gt;
&lt;br /&gt;
The second is to remember that our DPS priorities didn't change because we got new gear. Keeping our ISS buff up on ourselves is still our top priority. "Not capping out on focus" is not a DPS priority, it's a principle or a guideline. It's something to keep in mind. It does not &lt;i&gt;override&lt;/i&gt; the need to keep up the ISS buff.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pithy summary of this advice is "practice your priorities!", but I have a hard time alliterating like that without wanting to have myself summarily shot.&lt;br /&gt;
&lt;br /&gt;
Mostly I hope that this helps resolve some of those panicky "what do I do!?" moments in a boss fight, either in a raid or in a heroic. And of course, even if you do make the wrong decision: oh well! It happens! It happens to me, it happens to you, it happens to players in world-first guilds. Don't stress out about it, and be secure in the knowledge that mistakes made today are mistakes you don't make next week.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-6889344430679245683?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/biYa4tfHbjo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/6889344430679245683/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/11/dps-decision-making.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6889344430679245683?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/6889344430679245683?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/biYa4tfHbjo/dps-decision-making.html" title="DPS Decision Making" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/11/dps-decision-making.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YCR3Y5eyp7ImA9WhRTE0k.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-4221328001959342641</id><published>2011-11-03T12:26:00.000-05:00</published><updated>2011-11-03T12:26:06.823-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-03T12:26:06.823-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="raiding" /><title>If only I'd had FRAPS running!</title><content type="html">Had a fun little Disengage moment clearing out Firelands last night. We were killing the two worms on the bridge right before Rag and I kind of spaced out and stood in the fire that launches you skyward. If you've never stood in that particular fire before, it's actually pretty fun! It launches you a really substantial distance into the air and then, at the apex, another fireball comes from somewhere or other and knocks you off to a side. This typically lands you in the lava, resulting in death.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Disengage, however, doesn't require that you be standing on anything to be used. Hunters are so awesome that as long as we're in combat we can just sort of fling ourselves around for fun. Whee! So, without the time to look and make sure, I tried to orient myself with my back towards the stairs and then as I began to fall, I tried to guess the right time to disengage back onto the path.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As it happens, I guessed correctly!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Peregrina just kinda alighted nimbly at the top of the staircase and then ran back down to resume shooting at the wormies. It felt pretty awesome. I'm also glad that this game can still put a big grin on my face from time to time, even if I have to stand in fire for it. My only regret is that I wasn't randomly taking video of it. It would have been neat to show that off.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Other than that, I have to say that I want it to be 4.3. Like, now. For a lot of reasons.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I look forward to clearing out the new heroics with guildies, and then even doing some tanking and healing in them on my alts. I'm actually planning on making video from those fives, if there's anything interesting in them (and it looks like there will be).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Even moreso, I'm looking forward to making videos of the encounters in the Dragon Soul raid. I never made videos past Beth'tilac for firelands because I kept dithering about not wanting to upload videos with me making huge mistakes in them &lt;i&gt;and&lt;/i&gt;&amp;nbsp;I was extremely disappointed with the results from Windows Movie Maker. I got Sony's amateur video program, but I've still had some difficulties finding a way to render the final videos that looks decent without taking up more hard drive space than the original video took up!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I think I've mostly solved those problems, though, so I'm really hoping to make some quality videos for everyone in the coming months.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Just need that freaking patch released.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
On the other hand, my boyfriend is only about 350 seething cinders into the questline for the legendary, so it's kind of nice to minimize the amount of off-night raiding we'll have to organize to finish his staff. The raid is also crazy geared at this point, so it's mostly just been laziness keeping us from doing any heroic modes. We'll probably do some of those next week.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Anyone else excited for Cataclysm's last patch?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-4221328001959342641?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/IFx1Qm0Etu4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/4221328001959342641/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/11/if-only-id-had-fraps-running.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/4221328001959342641?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/4221328001959342641?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/IFx1Qm0Etu4/if-only-id-had-fraps-running.html" title="If only I'd had FRAPS running!" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/11/if-only-id-had-fraps-running.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8EQXk6fSp7ImA9WhdaGE8.&quot;"><id>tag:blogger.com,1999:blog-8028265023128899364.post-8573010760739428587</id><published>2011-10-27T22:29:00.002-05:00</published><updated>2011-10-28T11:53:20.715-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-28T11:53:20.715-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="general" /><title>Apology from the desk of Mike Morhaime</title><content type="html">Mike Morhaime, President of Blizzard entertainment, has posted an apology for the video played at Blizzcon. You can &lt;a href="http://us.battle.net/wow/en/forum/topic/3424798330#1"&gt;read it here&lt;/a&gt;, but I'll also paste it in to this post for those who can't read it because they're at work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Dear members of the Blizzard community,&lt;br /&gt;
&lt;br /&gt;
I have read your feedback and comments about this year’s BlizzCon, and I have also read the feedback to the apology from Level 90 Elite Tauren Chieftain. I’d like to respond to some of your feedback here.&lt;br /&gt;
&lt;br /&gt;
As president of Blizzard, I take full responsibility for everything that occurs at BlizzCon.&lt;br /&gt;
&lt;br /&gt;
It was shortsighted and insensitive to use the video at all, even in censored form. The language used in the original version, including the slurs and use of sexual orientation as an insult, is not acceptable, period. We realize now that having even an edited version at the show was counter to the standards we try to maintain in our forums and in our games. Doing so was an error in judgment, and we regret it.&lt;br /&gt;
&lt;br /&gt;
The bottom line is we deeply apologize for our mistakes and for hurting or offending anyone. We want you to have fun at our events, and we want everyone to feel welcome. We’re proud to be part of a huge and diverse community, and I am proud that so many aspects of the community are represented within Blizzard itself.&lt;br /&gt;
&lt;br /&gt;
As a leader of Blizzard, and a member of the band, I truly hope you will accept my humblest apology.&lt;br /&gt;
&lt;br /&gt;
– Mike Morhaime&lt;br /&gt;
&lt;br /&gt;
President, Blizzard Entertainment&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
For what it's worth, I personally was glad to read it and I think it addresses the issues fully. This heals the breach for me. I've also said and done things that I wish I could take back, and of course we can't do that. The best we can do is realize our mistakes and apologize for them sincerely.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thanks to Mr. Morhaime and the rest of the Blizzard team.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8028265023128899364-8573010760739428587?l=piercing-shots.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/PiercingShots/~4/YEp-vHqUOc4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://piercing-shots.blogspot.com/feeds/8573010760739428587/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://piercing-shots.blogspot.com/2011/10/apology-from-desk-of-mike-morhaime.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8573010760739428587?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8028265023128899364/posts/default/8573010760739428587?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PiercingShots/~3/YEp-vHqUOc4/apology-from-desk-of-mike-morhaime.html" title="Apology from the desk of Mike Morhaime" /><author><name>Pradzha</name><uri>http://www.blogger.com/profile/10921185094604890141</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_A-MnE6EYb_8/TNxNUqVnWCI/AAAAAAAAAHI/SNLHkyOamY8/S220/profile.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://piercing-shots.blogspot.com/2011/10/apology-from-desk-of-mike-morhaime.html</feedburner:origLink></entry></feed>

